Zero's skills are divided into two skill sets: one for Alpha and another for Beta. Both sets receive 3 skill points (SP) every time they level, but these points cannot be distributed to the other skill set (i.e. Alpha's SP cannot be added into Beta's skills, and vice versa). Zero only has one Job Advancement which begins at level 100. Transcendent and shared skills are unlocked as Zero levels up, similar to Hyper Skills.
Zero uses a combination system where certain skills can be used after another ”combo effect” (e.g. Moon Strike followed by Piercing Thrust then by Shadow Strike).
Alpha specializes in movement attacks and critical attacks, enabling him to attack much faster, while Beta specializes in defensive skills and heavy attacking, therefore attacking slower than Alpha skills but with higher damage.
A battle style unique to Alpha and Beta. Tags a Zero on standby, then moves slightly forward. Right-click to turn Forward Tag ON/OFF.
Level
1
[Tag]: While on standby, use Zero's skills to switch attackers. Cooldown: 3 sec. [Assist]: After using Tag to switch, for up to 3 seconds, use Assist for fire support. Cannot be activated while using the previous Assist skill.
Channel the power of the Transcendents to increase the Attack Power, Magic ATT, Attack Speed, Speed, Jump, Defense, Elemental Resistance and Status Resistance of all nearby party members. Can be toggled On/Off.
Level
1
Time Force Cost: 20, Attack Power: +20, Magic ATT: +20, Attack Speed: +1, Speed: +20, Jump: +10, Defense: +500, All Elemental Resistance: +10%, and All Abnormal Status Resistance: +10%
Compress local time to move quickly. Command Lock : Right-click
Level
1
Time Force Cost: 5, press arrow keys UP, DOWN, LEFT, RIGHT and then use the skill to move in the corresponding direction Double-tap UP UP, DOWN DOWN, LEFT LEFT, RIGHT RIGHT to move in that direction Can be used on a ladder or rope. Can be linked with Burst Jump
Grants the Goddess Rhinne's protection, temporarily increasing all stats for you and your party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection.
Level
1
Time Force Cost: 10, Increases all stats assigned APs by 15% for 900 sec
Receive the Goddess Rhinne's blessings, reducing the damage taken from enemies while ignoring a portion of their defense. Strengthen this skill by collecting Goddess Teardrops.
When you use a skill, the duration is adjusted and the cooldown is reduced. A damage increase effect that can be stacked occurs depending on the attacker.
Level
1
Reduces Zero's attack skill cooldown by 4 seconds (excluding used skill, Transcendent skill, and 5th Job skills). [Detect]: When Alpha attacks, damage increases by 1% for 20 seconds. Can stack up to 5 times. [Strength]: When Beta attacks, damage increases by 1% for 20 seconds. Can stack up to 5 times Effect for [Detect] and [Strength] remains even when tagged.
Summon the power of the Transcendents to distort local time.
Level
1
Time Force Cost: 30, Area of Time created for 30 sec [Enemies within the area]: Every 4 sec, buff cancels, damage taken increases by 25%, and stuns normal monsters [Party members within the area]: Every 4 sec, Nullify Magic and removes Abnormal Status, Attack Speed: +1 Cooldown: 240 sec
Manipulates time to reset your skill cooldowns. Grants invincibility and unlimited Time Force for a short time. Also increases damage for a short time if Zero is Level 200 or above. Time Holding is not affected by cooldown reset and does not affect other skills that are not affected by cooldown reset.
Level
1
Time Force Cost: 10, invincible for 15 sec, reset cooldowns for all skills except those not affected by cooldown reset. Increase damage by 10% for 90 seconds when Zero is Level 200 or above. Cooldown: 180 sec
Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Alpha and Beta's combination attack. Beta crashes down on the enemy with her Great Sword, stopping them in their tracks. Then Alpha follows up from the shadows, dealing critical damage to all targets.
Level
1
Time Force Cost: 50, [Beta]: Damage: 1600%, Max Enemies Hit: 15, Max Hits: 7 [Alpha]: Damage: 1600%, Max Enemies Hit: 15, Max Hits: 7 Cooldown: 300 sec
Thrusts your Long Sword forward to knock back enemies with the tip. Can be resisted by some monsters. [Skill Requirements]: Moon Strike Lv. 1 [Command]: While Moon Strike is active, activate Moon Strike again.
Level
1
Time Force Cost: 5, Damage: 134%, Number of Attacks: 6, Max Enemies Hit: 8
10
Time Force Cost: 5, Damage: 170%, Number of Attacks: 6, Max Enemies Hit: 8
Slash the enemy in front of you. Use this skill with the left or right keys to quickly move to the nearest enemy and attack, unleashing a strike that penetrates and deals additional damage. Unaffected by attack reflection. [Skill Requirements]: Piercing Thrust Lv. 1 [Command]: Activate Moon Strike after Piercing Thrust
Level
1
Time Force Cost: 7, Damage: 123%, Number of Attacks: 8, Max Enemies Hit: 8. [Blade]: Max Enemies Hit: 8, Damage: 220%, Number of Attacks: 1.
10
Time Force Cost: 7, Damage: 195%, Number of Attacks: 8, Max Enemies Hit: 8. [Blade]: Max Enemies Hit: 8, Damage: 310%, Number of Attacks: 1.
An even more powerful Blade Ring attack. Increase the Blade Ring's damage and adds a blade that pierces through on both sides for additional damage. Unaffected by attack reflection. [Skill Requirements]: Blade Ring Lv. 10
Level
1
Time Force Cost: 11, Max Enemies Hit: 8, Damage: 203%, Number of Attacks: 10. [Blade]: Max Enemies Hit: 8, Damage: 73%, Number of Attacks: 4, Damage Against Normal Enemies: +62%p
20
Time Force Cost: 11, Max Enemies Hit: 8, Damage: 260%, Number of Attacks: 10. [Blade]: Max Enemies Hit: 8, Damage: 130%, Number of Attacks: 4, Damage Against Normal Enemies: +100%p
An even more powerful Rolling Cross attack. Increase damage and deploy blades that pierce multiple enemies. If activated as an Assist Skill at a certain distance from the enemy, the number of blades will double. Unaffected by attack reflection. [Skill Requirement]: Rolling Cross Lv. 20
Level
1
Time Force Cost: 13, Max Enemies Hit: 8, Damage: 278%, Number of Attacks: 12. [Blade]: Max Enemies Hit: 8, Damage: 321%, Number of Attacks: 2, Damage Against Normal Enemies: +52%p. Cooldown: 10 sec
30
Time Force Cost: 13, Max Enemies Hit: 8, Damage: 365%, Number of Attacks: 12. [Blade]: Max Enemies Hit: 8, Damage: 350%, Number of Attacks: 2, Damage Against Normal Enemies: +110%p. Cooldown: 10 sec
Advances forward while spinning at high speed. Attacks knock back enemies in your path. Can be resisted by some monsters. [Skill Requirement]: Rolling Cross Lv. [Command]: While Rolling Cross is active use Rolling Cross again
Level
1
Time Force Cost: 15, Damage: 199%, Number of Attacks: 10, Max Enemies Hit: 8
20
Time Force Cost: 15, Damage: 275%, Number of Attacks: 10, Max Enemies Hit: 8
An even more powerful Rolling Assault attack. Increase damage and deploy blades that pierce enemies left, right and above. If activated as an Assist Skill at a certain distance from the enemy, the number of blades will double or even quadruple. Unaffected by attack reflection. [Skill Requirement]: Rolling Assault Lv. 20
Level
1
Time Force Cost: 15, Max Enemies Hit: 8, Damage: 317%, Number of Attacks: 12. [Blade]: Max Enemies Hit: 8, Damage: 221%, Number of Attacks: 3, Damage Against Normal Enemies: +31%p
30
Time Force Cost: 15, Max Enemies Hit: 8, Damage: 375%, Number of Attacks: 12. [Blade]: Max Enemies Hit: 8, Damage: 250%, Number of Attacks: 3, Damage Against Normal Enemies: +60%p
Attacks enemies in front of you, and creates a vortex at the target location that causes additional damage.
Level
1
Time Force Cost: 17, Damage: 120%, Number of Attacks: 8, Max Enemies Hit: 8. [Vortex]: Max Enemies Hit: 8, Damage: 83% per 0.5 sec, Number of Attacks: 3, Duration: 3 sec. Cooldown: 15 sec
10
Time Force Cost: 17, Damage: 165%, Number of Attacks: 8, Max Enemies Hit: 8. [Vortex]: Max Enemies Hit: 8, Damage: 110% per 0.5 sec, Number of Attacks: 3, Duration: 3 sec. Cooldown: 15 sec
Attacks enemies in front of you and releases a vortex. [Skill Requirement]: Wind Cutter Lv. 1 [Command]: While Wind Cutter is active use Wind Cutter again
Level
1
Time Force Cost: 19, Damage: 205%, Number of Attacks: 8, Max Enemies Hit: 8
10
Time Force Cost: 19, Damage: 250%, Number of Attacks: 8, Max Enemies Hit: 8
Attacks the enemies in front of you, creating a whirlpool which pushes forward and deals additional damage to enemies in its path. Unaffected by attack reflection. [Required Skill]: Wind Striker Lv. 1 [Command]: After using Wind Striker, use Wind Cutter
Level
1
Time Force Cost: 21, Damage: 177%, Number of Attacks: 8, Max Enemies Hit: 8. [Vortex]: Max Enemies Hit: 8, Damage: 177% per 0.5 sec, Number of Attacks: 4, Duration: 3 sec.
20
Time Force Cost: 21, Damage: 215%, Number of Attacks: 8, Max Enemies Hit: 8. [Vortex]: Max Enemies Hit: 8, Damage: 215% per 0.5 sec, Number of Attacks: 4, Duration: 3 sec.
An even more powerful Storm Break. Increases damage. Also creates a moving Vortex with a Shock Field, continually inflicting damage on enemies nearby. Unaffected by attack reflection. [Skill Requirements]: Storm Break Lv. 20
Level
1
Time Force Cost: 21, Damage: 277%, Max Enemies Hit: 8, Max Hits: 10 [Vortex]: Max Enemies Hit: 8, Damage: 277% per 0.5 sec, Number of Attacks: 4, Duration of Vortex: 3 sec. [Shock Field]: Max Enemies Hit: 8, Duration: 1 sec, Damage Over Time: 172% damage per 1 sec, Normal Enemy Damage: +162% points
30
Time Force Cost: 21, Damage: 335%, Max Enemies Hit: 8, Max Hits: 10 [Vortex]: Max Enemies Hit: 8, Damage: 335% per 0.5 sec, Number of Attacks: 4, Duration of Vortex: 3 sec. [Shock Field]: Max Enemies Hit: 8, Duration: 3 sec, Damage Over Time: 230% damage per 1 sec, Normal Enemy Damage: +220% points
Strengthens Alpha's body and increases Max HP, Abnormal Status Resistance, Elemental Resistance, Knockback Resistance, Max Time Force, and Critical Rate.
Level
1
Permanently Increases Alpha's HP: +11%, Abnormal Status Resistance: +1, Elemental Resistance: +1%, Knockback Resistance: +5%, Max Time Force: +11%, Critical Rate: +11%
20
Permanently Increases Alpha's HP: +30%, Abnormal Status Resistance: +10, Elemental Resistance: +10%, Knockback Resistance: +100%, Max Time Force: +30%, Critical Rate: +30%
A more powerful Air Raid, increasing its damage and giving it a wide shockwave. Unaffected by attack reflection. [Skill Requirement]: Air Raid Lv. 10
Level
1
Time Force Cost: 5, Damage: 235%, Number of Attacks: 9, Max Enemies Hit: 6. [Shock Wave]: Damage: 235%, Number of Attacks: 9, Max Enemies Hit: 6. Chance of Stun: 43%, Duration: 3 sec.
20
Time Force Cost: 5, Damage: 330%, Number of Attacks: 9, Max Enemies Hit: 6. [Shock Wave]: Damage: 330%, Number of Attacks: 9, Max Enemies Hit: 6. Chance of Stun: 100%, Duration: 3 sec.
Throw your Great Sword with all of your might, cleaving through all enemies in its path. Unaffected by attack reflection. [Skill Requirement]: Flash Cut Lv. 1 [Command]: While Flash Cut is active, use Flash Cut again
Level
1
Time Force Cost: 9, Damage: 353%, Number of Attacks: 2, Max Enemies Hit: 6
10
Time Force Cost: 9, Damage: 380%, Number of Attacks: 2, Max Enemies Hit: 6
An even more powerful Throwing Weapon attack. Increases damage and adds a knockback effect. Can be resisted by some monsters. Unaffected by attack reflection. [Skill Requirements]: Throwing Weapon Lv. 10
Level
1
Time Force Cost: 9, Damage: 455% every 0.3 sec, Number of Attacks: 2, Max Enemies Hit: 6, Duration: 4 sec
20
Time Force Cost: 9, Damage: 550% every 0.3 sec, Number of Attacks: 2, Max Enemies Hit: 6, Duration: 4 sec
Spin like a whirlwind for a short time and attack enemies nearby. Use the Left and Right arrow keys while spinning to move. [Skill Requirements]: Spin Driver Lv. 1 [Command]: While Spin Driver is activated use Spin Driver again
Level
1
Time Force Cost: 13 per 1 sec, Damage: 101% per 0.1 sec, Max Enemies Hit: 6, Attack count: 2, Duration: 3 sec
20
Time Force Cost: 13 per 1 sec, Damage: 120% per 0.1 sec, Max Enemies Hit: 6, Attack count: 2, Duration: 5 sec
Empowers your Wheel Wind, increasing its damage and enabling it to draw in monsters. Can be resisted by some monsters. [Skill Requirements]: Wheel Wind Lv. 20
Level
1
Time Force Cost: 13 per 1 sec, Damage: 142%, Max Enemies Hit: 6, Attack count: 2, Duration: 5 sec
30
Time Force Cost: 13 per 1 sec, Damage: 200%, Max Enemies Hit: 6, Attack count: 2, Duration: 7 sec
Jumps into the air, driving your sword into the ground in one decisive blow. Creates a shockwave on impact that does additional damage. Unaffected by attack reflection. [Skill Requirements]: Giga Crash Lv. 1 [Command]: While Giga Crash is active use Giga Crash again
Level
1
Time Force Cost: 17, Damage: 198%, Number of Attacks: 6, Max Enemies Hit: 6. [Shock Wave]: Max Enemies Hit: 6, Damage: 216%, Number of Attacks: 3.
10
Time Force Cost: 17, Damage: 225%, Number of Attacks: 6, Max Enemies Hit: 6. [Shock Wave]: Max Enemies Hit: 6, Damage: 225%, Number of Attacks: 3.
Jumps high into the air, bringing down the Great Sword hard enough to split the ground beneath you. Creates a shockwave on impact that does additional damage. Unaffected by attack reflection. [Skill Requirements]: Falling Star Lv. 1 [Command]: While Falling Star is active use Giga Crash
Level
1
Time Force Cost: 19, Damage: 184%, Number of Attacks: 8, Max Enemies Hit: 6. [Shock Wave]: Max Enemies Hit: 6, Damage: 184%, Number of Attacks: 8.
20
Time Force Cost: 19, Damage: 260%, Number of Attacks: 8, Max Enemies Hit: 6. [Shock Wave]: Max Enemies Hit: 6, Damage: 260%, Number of Attacks: 8.
Unleashes an even more powerful Groundbreaker. Increases damage. Also creates a Shock Field on the ground, continually inflicting damage on enemies nearby. Unaffected by attack reflection. [Skill Requirements]: Groundbreaker Lv. 20
Level
1
Time Force Cost: 19, Damage: 293%, Max Enemies Hit: 6, Max Hits: 10 [Shock Wave]: Max Enemies Hit: 6, Damage: 198%, Number of Attacks: 10 [Shock Field]: Max Enemies Hit: 6, Duration: 2 sec, Damage Over Time: 253% damage per 1 sec, Normal Enemy Damage: +152% points
30
Time Force Cost: 19, Damage: 380%, Max Enemies Hit: 6, Max Hits: 10 [Shock Wave]: Max Enemies Hit: 6, Damage: 285%, Number of Attacks: 10 [Shock Field]: Max Enemies Hit: 6, Duration: 5 sec, Damage Over Time: 340% damage per 1 sec, Normal Enemy Damage: +210% points
Beta's attack has a chance to bind boss monsters. Bound enemies will bleed and are more vulnerable to Alpha's attacks. Critical Bind does not share resistance with other incapacitation skills. Using Critical Bind on a boss with an active incapacitation effect whose remaining duration is less than half of Critical Bind's duration will refresh its duration to match that of Critical Bind.
Level
1
Beta's Attack Bind Chance: 1%, Duration: 2 sec. Targets who are not stunned, including normal monsters, will be debuffed for the same amount of time. Alpha's attacks gain +11% Critical Rate and +10% Critical Damage against targets who are stunned by Critical Bind. The Bind effect will expire after inflicting damage proportional to the remaining effect duration. Stunned enemies will resist Critical Bind, and be immune to stunning, for 35 sec. afterwards.
20
Beta's Attack Bind Chance: 10%, Duration: 4 sec. Targets who are not stunned, including normal monsters, will be debuffed for the same amount of time. Alpha's attacks gain +30% Critical Rate and +20% Critical Damage against targets who are stunned by Critical Bind. The Bind effect will expire after inflicting damage proportional to the remaining effect duration. Stunned enemies will resist Critical Bind, and be immune to stunning, for 35 sec. afterwards.
Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders.
Level
1
HP Cost: 5% of Max HP, Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1]
25
HP Cost: 5% of Max HP, Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5]
30
HP Cost: 5% of Max HP, Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6]
Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level
1
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1]
25
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25]
30
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30]
Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection.
Level
1
HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec.
25
HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec.
30
HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec.
Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Fires a blast of compressed Erdas at nearby enemies. Using the skill with the down arrow key summons Erda Fountain, which is an object filled with pure Erda.
Level
1
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
25
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
30
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality.
Level
1
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps.
Level
1
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec
Receives the blessing of the Transcendent of Light, Life, and Time. The Spear of Light attacks the boss with the highest HP within range first. Light and Time Blessings are unaffected by attack reflection.
Level
1
HP Cost: 5%, Applies Light, Life, and Time Blessing Light Blessing Duration: 20 sec Creates a spear of light when using the attack skill that flies toward enemies in front. Max Enemies Hit: 10, Damage: 260%, Number of Attacks: 4. Remains in place where it sticks, Enemies Hit: 10, Damage: 208%, Number of Attacks: 4, Max Continuous Attacks: 5 Max Spears of Light: 7, Spear of Light Cooldown: 2 sec Life Blessing Duration: 20 sec Final Damage: +5%, Number of Debilitating Status Conditions Blocked: 3 Time Blessing Duration: 31 sec, 100% chance for afterimage of a previous time to remain when using 4th job or lower skills (excluding Beginner Skills), Max Enemies Hit: 10, Damage: 182%, Number of Attacks: 3 Afterimage of skills that triggered Assist for Zero deals 208% damage Afterimage attack occurs only once per skill Cooldown: 120 sec
25
HP Cost: 5%, Applies Light, Life, and Time Blessing Light Blessing Duration: 20 sec Creates a spear of light when using the attack skill that flies toward enemies in front. Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 4. Remains in place where it sticks, Enemies Hit: 10, Damage: 400%, Number of Attacks: 4, Max Continuous Attacks: 5 Max Spears of Light: 7, Spear of Light Cooldown: 2 sec Life Blessing Duration: 28 sec Final Damage: +5%, Number of Debilitating Status Conditions Blocked: 3 Time Blessing Duration: 55 sec, 100% chance for afterimage of a previous time to remain when using 4th job or lower skills (excluding Beginner Skills), Max Enemies Hit: 10, Damage: 350%, Number of Attacks: 3 Afterimage of skills that triggered Assist for Zero deals 400% damage Afterimage attack occurs only once per skill Cooldown: 120 sec
30
HP Cost: 5%, Applies Light, Life, and Time Blessing Light Blessing Duration: 20 sec Creates a spear of light when using the attack skill that flies toward enemies in front. Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 4. Remains in place where it sticks, Enemies Hit: 10, Damage: 440%, Number of Attacks: 4, Max Continuous Attacks: 5 Max Spears of Light: 7, Spear of Light Cooldown: 2 sec Life Blessing Duration: 30 sec Final Damage: +5%, Number of Debilitating Status Conditions Blocked: 3 Time Blessing Duration: 60 sec, 100% chance for afterimage of a previous time to remain when using 4th job or lower skills (excluding Beginner Skills), Max Enemies Hit: 10, Damage: 385%, Number of Attacks: 3 Afterimage of skills that triggered Assist for Zero deals 440% damage Afterimage attack occurs only once per skill Cooldown: 120 sec
Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection.
Level
1
HP Cost: 10% of Max HP, Ignores 10% Enemy DEF for 82 sec, Final Damage: +1%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times. Weapon Aura Prepared: every 180 sec, Max Number Prepared: 2
25
HP Cost: 10% of Max HP, Ignores 15% Enemy DEF for 130 sec, Final Damage: +5%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1000% damage on up to 10 enemies, 6 times. Weapon Aura Prepared: every 180 sec, Max Number Prepared: 2
30
HP Cost: 10% of Max HP, Ignores 16% Enemy DEF for 140 sec, Final Damage: +6%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times. Weapon Aura Prepared: every 180 sec, Max Number Prepared: 2
Makes your flesh as strong as steel so you're not pushed back by enemy attacks.
Level
1
HP Cost: 3% of Max HP, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51 Damage increases +6% when hit, Max Stack: 3 times Cooldown: 120 sec [Passive Effects - STR: +1, Max HP: +50]
25
HP Cost: 3% of Max HP, Duration: 17 sec, Knockdown Immunity and Status Resistance: +75 Damage increases +6% when hit, Max Stack: 5 times Cooldown: 120 sec [Passive Effects - STR: +25, Max HP: +1250]
30
HP Cost: 3% of Max HP, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80 Damage increases +6% when hit, Max Stack: 6 times Cooldown: 120 sec [Passive Effects - STR: +30, Max HP: +1500]
The prayers of Rhinne, the Transcendent of Time, grant a new ability. Not affected by the effects which reduce cooldown.
Level
1
Time Force Cost: 30. Reset cooldowns for all skills except the skills that are not affected by cooldown reset. Duration: 30 sec., Attack Power: +13. When Doubletime stacks, gives a buff that creates additional attacks, with 130% damage and 5 additional attacks to enemies you attack with your skills. Additional hit buff disappears when additional attacks occur, or if Transcendent Rhinne's Prayer ends. Doubletime and Immune Barrier last for their maximum duration. Rhinne's Prayer is ready every 240 sec, and can bless up to 2 times.
25
Time Force Cost: 30. Reset cooldowns for all skills except the skills that are not affected by cooldown reset. Duration: 42 sec., Attack Power: +85. When Doubletime stacks, gives a buff that creates additional attacks, with 250% damage and 5 additional attacks to enemies you attack with your skills. Additional hit buff disappears when additional attacks occur, or if Transcendent Rhinne's Prayer ends. Doubletime and Immune Barrier last for their maximum duration. Rhinne's Prayer is ready every 240 sec, and can bless up to 2 times.
30
Time Force Cost: 30. Reset cooldowns for all skills except the skills that are not affected by cooldown reset. Duration: 45 sec., Attack Power: +100. When Doubletime stacks, gives a buff that creates additional attacks, with 275% damage and 5 additional attacks to enemies you attack with your skills. Additional hit buff disappears when additional attacks occur, or if Transcendent Rhinne's Prayer ends. Doubletime and Immune Barrier last for their maximum duration. Rhinne's Prayer is ready every 240 sec, and can bless up to 2 times.
Freeze time, breaking through its limits! When the skill is active, enemies hit are bound, but they cannot be bound again by Chrono Break and other bind skills for 90 sec. To end this skill's effect early, use it again. However, the effects of Chrono Break will not end. The shock dealt at the end of the skill is unaffected by attack ignore and attack reflection.
Level
1
Time Force Cost: 50, Max Enemies Hit: 15, Damage: 218%, Number of Attacks: 5, Bind Duration: 10 sec Bind Duration: Increases up to 100%, based on initial damage done For 19 sec - Skill Cooldowns: -202% (Excludes skills not affected by cooldown reduction), Attack Speed: +2, Final Damage: +30%, slows nearby enemies. Additional shock dealt 6 times, dealing 390% damage 12 times to up to 15 enemies when the skill ends. Shock prioritizes enemies hit by the attack and boss monsters with the highest max HP. Cooldown: 120 sec.
25
Time Force Cost: 50, Max Enemies Hit: 15, Damage: 410%, Number of Attacks: 5, Bind Duration: 10 sec Bind Duration: Increases up to 100%, based on initial damage done For 24 sec - Skill Cooldowns: -250% (Excludes skills not affected by cooldown reduction), Attack Speed: +2, Final Damage: +35%, slows nearby enemies. Additional shock dealt 6 times, dealing 750% damage 12 times to up to 15 enemies when the skill ends. Shock prioritizes enemies hit by the attack and boss monsters with the highest max HP. Cooldown: 120 sec.
30
Time Force Cost: 50, Max Enemies Hit: 15, Damage: 450%, Number of Attacks: 5, Bind Duration: 10 sec Bind Duration: Increases up to 100%, based on initial damage done For 25 sec - Skill Cooldowns: -260% (Excludes skills not affected by cooldown reduction), Attack Speed: +2, Final Damage: +36%, slows nearby enemies. Additional shock dealt 6 times, dealing 825% damage 12 times to up to 15 enemies when the skill ends. Shock prioritizes enemies hit by the attack and boss monsters with the highest max HP. Cooldown: 120 sec.
Alpha and Beta attack together to demolish the enemy. Hold the skill key to perform a series of linked attacks. Immediately performs a final Joint Attack when Alpha and Beta's skills end, or when the skill key is released.
Level
1
Time Force Cost: 50, Max Enemies Hit: 12, Invulnerable while casting skill [Beta Link] 1st Hit: Deals 1040% damage 8 times, 2nd Hit: Deals 988% damage 12 times, 3rd Hit: Deals 1248% damage 13 times [Alpha Link] 1st Hit: Deals 1040% damage 8 times, 2nd Hit: Deals 988% damage 12 times, 3rd Hit: Deals 1248% damage 13 times [Joint Attack]: Triggers an explosion 3 time(s), which deals 1144% damage 15 times. Triggers additional explosion for every 2 remaining linked attacks. Max Explosions: 5. Ignores an additional 100% Monster DEF Cooldown: 120 sec
25
Time Force Cost: 50, Max Enemies Hit: 12, Invulnerable while casting skill [Beta Link] 1st Hit: Deals 2000% damage 8 times, 2nd Hit: Deals 1900% damage 12 times, 3rd Hit: Deals 2400% damage 13 times [Alpha Link] 1st Hit: Deals 2000% damage 8 times, 2nd Hit: Deals 1900% damage 12 times, 3rd Hit: Deals 2400% damage 13 times [Joint Attack]: Triggers an explosion 3 time(s), which deals 2200% damage 15 times. Triggers additional explosion for every 2 remaining linked attacks. Max Explosions: 5. Ignores an additional 100% Monster DEF Cooldown: 120 sec
30
Time Force Cost: 50, Max Enemies Hit: 12, Invulnerable while casting skill [Beta Link] 1st Hit: Deals 2200% damage 8 times, 2nd Hit: Deals 2090% damage 12 times, 3rd Hit: Deals 2640% damage 13 times [Alpha Link] 1st Hit: Deals 2200% damage 8 times, 2nd Hit: Deals 2090% damage 12 times, 3rd Hit: Deals 2640% damage 13 times [Joint Attack]: Triggers an explosion 3 time(s), which deals 2420% damage 15 times. Triggers additional explosion for every 2 remaining linked attacks. Max Explosions: 5. Ignores an additional 100% Monster DEF Cooldown: 120 sec
Drive swords into the earth to create a personal sanctuary, use the skill again, then inflict a devastating attack after you teleport back in time. Cooldown for Alpha and Beta will be applied.
Level
1
Time Force Cost: 10, creates a sanctuary that lasts during cooldown. Max Enemies Hit: 8 Alpha: Deals Damage: 520%, Number of Attacks: 6. Beta: Deals Damage: 676%, Number of Attacks: 5 Skill Cooldown: Consumes 25 Time Force to destroy the sanctuary, move to the location, and attack up to 15 enemies. Alpha: Activates a sword attack 3 time(s), Damage: 416%, Number of Attacks: 15. Beta: Activates a sword attack 2 time(s). Damage: 910%, Number of Attacks: 12 Cooldown: 40 sec
25
Time Force Cost: 10, creates a sanctuary that lasts during cooldown. Max Enemies Hit: 8 Alpha: Deals Damage: 1000%, Number of Attacks: 6. Beta: Deals Damage: 1300%, Number of Attacks: 5 Skill Cooldown: Consumes 25 Time Force to destroy the sanctuary, move to the location, and attack up to 15 enemies. Alpha: Activates a sword attack 3 time(s), Damage: 800%, Number of Attacks: 15. Beta: Activates a sword attack 2 time(s). Damage: 1750%, Number of Attacks: 12 Cooldown: 40 sec
30
Time Force Cost: 10, creates a sanctuary that lasts during cooldown. Max Enemies Hit: 8 Alpha: Deals Damage: 1100%, Number of Attacks: 6. Beta: Deals Damage: 1430%, Number of Attacks: 5 Skill Cooldown: Consumes 25 Time Force to destroy the sanctuary, move to the location, and attack up to 15 enemies. Alpha: Activates a sword attack 3 time(s), Damage: 880%, Number of Attacks: 15. Beta: Activates a sword attack 2 time(s). Damage: 1925%, Number of Attacks: 12 Cooldown: 40 sec
Send your weapon to attack enemies with a will of its own. Activated upon successful hits of the Zero character's direct attack skills. A separate cooldown is applied between Alpha and Beta. Targets and attacks the enemy with the highest max HP. Ego Weapon is unaffected by attack reflection.
Level
1
Alpha: Lazuli forms 9 blade(s), attacking 6 time(s) for 182% damage. Beta: Lapis forms 3 Heavy Swords, unleashing 2 shocks(s) for 182% damage to 4 enemies Cooldown: 15 sec
25
Alpha: Lazuli forms 9 blade(s), attacking 6 time(s) for 350% damage. Beta: Lapis forms 3 Heavy Swords, unleashing 2 shocks(s) for 350% damage to 4 enemies Cooldown: 15 sec
30
Alpha: Lazuli forms 9 blade(s), attacking 6 time(s) for 385% damage. Beta: Lapis forms 3 Heavy Swords, unleashing 2 shocks(s) for 385% damage to 4 enemies Cooldown: 15 sec
Enhancements[]
The maximum level for Enhancements / Boost Nodes is 50 (60 with Matrix Points).
Breaks free of the imperfect timeline and joins forces in true sincerity, unleashing the power of the Transcendent.
Lv. 10: Ignore Defense +20% Lv. 20: Boss Damage +20% Lv. 30: Ignore Defense +30% and Boss Damage +30%
Level
1
Time Force Cost: 40, invincible during casting The mirror of illusion shatters, causing 4 Chase Cuts that attack 15 enemies with 3255% damage 6 times Awakens the power of the transcendent, causing 7 time distortion(s) that attack up to 15 enemies with 2790% damage 8 time(s) After that, a final blow that attacks up to 15 enemies with 4765% damage 12 times erupts 7 times. Cooldown: 360 sec
30
Time Force Cost: 40, invincible during casting The mirror of illusion shatters, causing 4 Chase Cuts that attack 15 enemies with 6300% damage 6 times Awakens the power of the transcendent, causing 7 time distortion(s) that attack up to 15 enemies with 5400% damage 8 time(s) After that, a final blow that attacks up to 15 enemies with 8100% damage 12 times erupts 7 times. Cooldown: 360 sec
Jumps into the air, driving your sword into the ground in one decisive blow. Creates a shockwave on impact that does additional damage. Unaffected by attack reflection. [Command]: While Giga Crash is active, use Giga Crash again Skill Requirement: #Mega Groundbreaker Lv. 30
Level
1
Time Force Cost: 17, Damage: 244%, Number of Attacks: 6, Max Enemies Hit: 7. [Shock Wave]: Max Enemies Hit: 7, Damage: 244%, Number of Attacks: 3.
30
Time Force Cost: 17, Damage: 360%, Number of Attacks: 6, Max Enemies Hit: 7. [Shock Wave]: Max Enemies Hit: 7, Damage: 360%, Number of Attacks: 3.
Jumps high into the air, bringing down the Great Sword hard enough to split the ground beneath you. Creates a shockwave on impact that does additional damage. Also creates a Shock Field on the ground, continually inflicting damage on enemies nearby. Unaffected by attack reflection. Skill Requirement: #Mega Groundbreaker Lv. 30
Level
1
Time Force Cost: 19, Damage: 436%, Max Enemies Hit: 7, Max Hits: 10 [Shock Wave]: Max Enemies Hit: 7, Damage: 310%, Number of Attacks: 10 [Shock Field]: Max Enemies Hit: 7, Duration: 5 sec, Damage Over Time: 371% damage per 1 sec, Normal Enemy Damage: +224% points
30
Time Force Cost: 19, Damage: 610%, Max Enemies Hit: 7, Max Hits: 10 [Shock Wave]: Max Enemies Hit: 7, Damage: 455%, Number of Attacks: 10 [Shock Field]: Max Enemies Hit: 7, Duration: 5 sec, Damage Over Time: 545% damage per 1 sec, Normal Enemy Damage: +340% points
Attacks enemies in front of you, and creates a vortex at the target location that causes additional damage. Skill Requirement: #Severe Storm Break Lv. 30
Level
1
Time Force Cost: 17, Damage: 178%, Number of Attacks: 8, Max Enemies Hit: 8. [Vortex]: Max Enemies Hit: 8, Damage: 117% per 0.5 sec, Number of Attacks: 3, Duration: 3 sec. Cooldown: 15 sec
30
Time Force Cost: 17, Damage: 265%, Number of Attacks: 8, Max Enemies Hit: 8. [Vortex]: Max Enemies Hit: 8, Damage: 175% per 0.5 sec, Number of Attacks: 3, Duration: 3 sec. Cooldown: 15 sec
Attacks enemies in front of you and releases a vortex. [Command]: While Wind Cutter is active use Wind Cutter again Skill Requirement: #Severe Storm Break Lv. 30
Level
1
Time Force Cost: 19, Damage: 284%, Number of Attacks: 8, Max Enemies Hit: 8
30
Time Force Cost: 19, Damage: 400%, Number of Attacks: 8, Max Enemies Hit: 8
Attacks the enemies in front of you, creating a whirlpool which pushes forward and deals additional damage to enemies in its path. As the whirlpool moves, it creates a Shock Field. Unaffected by attack reflection. Skill Requirement: #Severe Storm Break Lv. 30
Level
1
Time Force Cost: 21, Damage: 361%, Max Enemies Hit: 8, Max Hits: 10 [Vortex]: Max Enemies Hit: 8, Damage: 361% per 0.5 sec, Number of Attacks: 4, Duration of Vortex: 3 sec. [Shock Field]: Max Enemies Hit: 8, Duration: 4 sec, Damage Over Time: 254% damage per 1 sec, Normal Enemy Damage: +214% points
30
Time Force Cost: 21, Damage: 535%, Max Enemies Hit: 8, Max Hits: 10 [Vortex]: Max Enemies Hit: 8, Damage: 535% per 0.5 sec, Number of Attacks: 4, Duration of Vortex: 3 sec. [Shock Field]: Max Enemies Hit: 8, Duration: 4 sec, Damage Over Time: 370% damage per 1 sec, Normal Enemy Damage: +330% points
Using the power of time from Alpha and Beta, Assist creates Traces of Time after hitting a certain number of times. These traces can be activated by the Time Crystal whenever the opposite Zero hits, tracking down enemies and attacking them. The Time Crystal prioritizes targeting the boss with the highest max HP. Unaffected by attack reflection.
Level
1
Creates 3 Traces of Time when Assist hits 4 times. Up to 10 Traces of Time can exist on one map, and are activated by Time Crystal when the opposite Zero's attack hits. Trace recreation cooldown: 2 seconds Time Crystal: attacks 4 times with 976% damage
30
Creates 3 Traces of Time when Assist hits 4 times. Up to 10 Traces of Time can exist on one map, and are activated by Time Crystal when the opposite Zero's attack hits. Trace recreation cooldown: 2 seconds Time Crystal: attacks 4 times with 1440% damage
Enhancements[]
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.
Passive
Chrono Break Boost
Master Level
30
Description
Boosts Chrono Break.
Level
1
Chrono Break Final Damage: +11%, Duration: 26 sec, Final Damage: +37%
9
Chrono Break Final Damage: +19%, Duration: 27 sec, Final Damage: +39%
10
Chrono Break Final Damage: +25%, Duration: 27 sec, Final Damage: +40%
19
Chrono Break Final Damage: +34%, Duration: 29 sec, Final Damage: +43%
20
Chrono Break Final Damage: +40%, Duration: 29 sec, Final Damage: +43%
29
Chrono Break Final Damage: +49%, Duration: 30 sec, Final Damage: +46%
30
Chrono Break Final Damage: +60%, Duration: 30 sec, Final Damage: +46%