Description
Some of Xenon's skills require Supply Surplus instead of Mana. A UI depicting a gauge will appear on screen, indicating how much surplus he has. Xenon starts out with five maximum points, but each job advancement increases that amount by five to a maximum of twenty. One point regenerates every four seconds or when Xenon evades an attack with a 60% chance of regenerating. Additionally, to further bolster his stats, every point of surplus grants 1% all stats.
At level 30, Xenon will learn Modal Shift. Some of his skills have multiple variants and Modal Shift is used to swap between them. Xenon also gains Promessa Escape which allows him access to Veritas, which doubles as an NPC service area and an intercontinental station.
Xenon Basics
Passive | ![]() | |
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Master Level | 1 | |
Description | Recharges 1 unit of power at set intervals, and gives you a chance to recharge on hit or evade. Also increases stats based on your current level of charge. This skill may use up power. Android Heart can also be equipped in the Power Source slot. | |
Level: | 1 | Recharges one power unit every 4 sec, and grants a 60% chance to recharge one unit on hit/evade. +1% all stats per extra power unit. |
Passive | ![]() | |
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Master Level | 2 | |
Description | Activates your Hybrid Logic routines to permanently increase all stats. | |
Level: | 2 | All Stats: +10% |
Passive | ![]() | |
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Master Level | 1 | |
Description | Grants a special bonus based on stats, once those stats reach a certain threshold. | |
Level: | 1 | [At 20+ STR] 3% for Knockback Resistance [At 20+ DEX] 3% for Elemental Resistance, 3 for Abnormal Status Resistance [At 20+ LUK] 3% Avoidability [At 20+ STR, DEX, and LUK] 3% Damage |
Active | ![]() | |
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Master Level | 1 | |
Description | Summons the Promessa to return to base. | |
Level: | 1 | MP Cost: 30. Summons the Promessa to return you to base. Cooldown: 600 sec |
Active | ![]() | |
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Master Level | 1 | |
Description | Activates the Modal Shift system, allowing you to alter the attack mode of your skills. Use this skill again to change back. | |
Level: | 1 | Use this skill simultaneously with another skill to activate its alternate modes. Reactivate this skill to revert back. |
Active | ![]() | |
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Master Level | 1 | |
Description | Activate your internal boosters to fly for a short time. You can only use buff skills while airborne. | |
Level: | 1 | Activate the booster to fly for 30 sec. Cooldown: 30 sec |
Passive | ![]() | |
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Master Level | 1 | |
Description | Lets you ignore equipment stat requirements. Also lets you equip Pirate and Thief equipment. | |
Level: | 1 | Lets you ignore equipment stat requirements. Also lets you equip Pirate and Thief equipment. |
Passive | ![]() | |
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Master Level | 1 | |
Description | Empower yourself by harnessing the star power of your equipment. Increases STR, DEX, and LUK by 7 for every 10 Star Force provided by your equipment (up to a limit of 100 Star Force). Star Force Enhancements on Medals and Titles do not contribute to Star Force Conversion, nor do Star Force bonuses from guild skills. | |
Level: | 1 | Increases STR, DEX and LUK in proportion to the Star Force of your equipped items |
Xenon (I)
Active | ![]() | |
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Master Level | 20 | |
Description | Lashes out with the Whip Blade twice to deals damage to multiple enemies. | |
Level: | 20 | MP Cost: 9, Damage: 150%, Number of Attacks: 2, Max Enemies Hit: 4 |
Active | ![]() | |
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Master Level | 10 | |
Description | Instantly accelerate boosters to leap forward. | |
Level: | 10 | MP Cost: 10. Adds an extra jump when used in midair. Can be used 2 times back to back. |
Active | ![]() | |
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Master Level | 20 | |
Description | Increases power output to increase damage. | |
Level: | 20 | [Supply] Energy Cost: 3, Weapon ATT: +30, Duration: 240 sec |
Passive | ![]() | |
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Master Level | 10 | |
Description | Enhances the cybernerve clusters in the lumbar vertebrae to enhance all movement. | |
Level: | 10 | Speed: +40, Max Speed: +20, Jump: +10 |
Passive | ![]() | |
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Master Level | 1 | |
Description | Grants a special bonus based on stats, once those stats reach a certain threshold. | |
Level: | 1 | [At 40+ STR] Knockback Resistance 5% [At 40+ DEX] Elemental Resistance 5%, Abnormal Status Resistance 5 [At 40+ LUK] Avoidability +5% [At 40+ STR, DEX, and LUK] Damage +5%, Max HP & MP +5% |
Active | ![]() | |
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Master Level | 5 | |
Description | Fires several missiles to bombard enemies in range when using an attack skill. You do not take damage even when attacking enemies with attack reflection. Requires a short standby to fire when activated. Can be turned On/Off Level 1 required to learn Pinpoint Salvo Redesign A. | |
Level: | 5 | Damage to enemies in range: 50%, Number of Missiles: 4. Damage Against Normal Enemies: +150% Cooldown: 2 sec. |
Xenon (II)
Active | ![]() | |
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Master Level | 20 | |
Description | Slashes several distant enemies with the Whip Blade. Change mode with Modal Shift. | |
Level: | 20 | MP Cost: 16, Damage: 145%, Number of Attacks: 3, Max Enemies Hit: 6 |
Active | ![]() | |
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Master Level | 20 | |
Description | Critically damages enemies with a penetrating stab of the Whip Blade. This attack has a higher Critical Rate than regular attacks. Change mode with Modal Shift. | |
Level: | 20 | MP Cost: 16, Max Enemies Hit: 6, Damage: 240%, Number of Attacks: 2, Critical Rate: +30% |
Active | ![]() | |
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Master Level | 20 | |
Description | Swings the Whip Blade quickly and instantly activates the booster to jump. Change mode with Modal Shift. | |
Level: | 20 | MP Cost: 16, Damage: 155%, Number of Attacks: 2, Max Enemies Hit: 8 |
Active | ![]() | |
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Master Level | 15 | |
Description | Uses your Surplus Energy to deploy the Ion Thruster, which damages and pushes back enemies. Hold down the skill key to keep enemies at bay. Can be resisted by some monsters. | |
Level: | 15 | [Supply ] Energy Cost: 3, MP Cost per attack: 6, Max Enemies: 6 Damage: 60%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned. |
Passive | ![]() | |
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Master Level | 20 | |
Description | Increases Critical Rate by using scanners to find an enemy's weakness. Level 5 required to learn Hybrid Defenses. | |
Level: | 20 | Critical Rate: +40% |
Passive | ![]() | |
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Master Level | 5 | |
Description | Increases All Stats. | |
Level: | 5 | All Stats: +25 |
Passive | ![]() | |
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Master Level | 10 | |
Description | Increases Mastery and Attack Power. Level 10 required to learn Xenon Expert. | |
Level: | 10 | Mastery: +50%, Attack Power +20 |
Passive | ![]() | |
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Master Level | 1 | |
Description | Grants a special bonus based on stats, once those stats reach a certain threshold. | |
Level: | 1 | [At 90+ STR] Knockback Resistance +7% [At 90+ DEX] Elemental Resistance +7%, Abnormal Status Resistance +7 [At 90+ LUK] Avoidability +7% [At 90+ STR, DEX, and LUK] Damage +7%, Max HP/MP +5% |
Passive | ![]() | |
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Master Level | 4 | |
Description | Enhances the damage of Pinpoint Salvo. Required Skill: Pinpoint Salvo Lv. 1. Level 1 required to learn Pinpoint Salvo Redesign B. | |
Level: | 4 | Pinpoint Salvo Damage: +20% points. |
Passive | ![]() | |
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Master Level | 10 | |
Description | Maximizes energy efficiency to increase Max HP and MP. | |
Level: | 10 | Max HP/MP: +30% |
Passive | ![]() | |
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Master Level | 10 | |
Description | Increases Attack Speed and Max HP/MP. Required Skill: Xenon Mastery Lv. 5. | |
Level: | 10 | Attack Speed: +2 Max HP/MP: +1000 |
Xenon (III)
Active | ![]() | |
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Master Level | 20 | |
Description | Expands the Whip Blade and detonates its energy to damage several enemies. Change mode with Modal Shift. | |
Level: | 20 | MP Cost: 20, Damage: 250%, Number of Attacks: 3, Max Enemies Hit: 6 |
Active | ![]() | |
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Master Level | 20 | |
Description | Lashes diagonally with the Whip Blade to damage enemies in the air. Change mode with Modal Shift. | |
Level: | 20 | MP Cost: 20, Max Enemies Hit: 8, Damage: 270%, Number of Attacks: 2, Additional damage on airborne enemies: 190% |
Active | ![]() | |
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Master Level | 20 | |
Description | Attacks enemies from above. Can be combined with Diagonal Chase. Change mode with Modal Shift. | |
Level: | 20 | MP Cost: 20, Damage: 271%, Number of Attacks: 3, Max Enemies Hit: 8 |
Active | ![]() | |
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Master Level | 20 | |
Description | Activates full air boosters to shoot up with explosive power while pushing back enemies. Can be resisted by some monsters. Can be used during Gravity Pillar. | |
Level: | 20 | MP Cost: 21, Max Enemies Hit: 6, Damage: 260% to knock back enemies. |
Active | ![]() | |
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Master Level | 20 | |
Description | Opens a field of anti-gravitational force to lift enemies into the air. Distant enemies are lifted even higher, and enemies in the energy field drop at a slower rate. Can be resisted by some monsters. | |
Level: | 20 | MP Cost: 20, Max Enemies Hit: 6, Damage: 301%, Number of Attacks: 1, Launches enemies into the air. |
Active | ![]() | |
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Master Level | 10 | |
Description | Chance to fire defensive missiles when hit by an enemy or after evading an attack. The missiles damage the enemy, ignoring Attack Ignore and Attack Reflect skills. Requires a short standby to fire when activated. Can be turned On/Off. Level 10 required to learn Instant Shock. | |
Level: | 10 | Chance to fire missiles when hit or evading: 100%, Damage: 120%, Number of Missiles: 3, Cooldown: 1.5 sec. |
Passive | ![]() | |
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Master Level | 20 | |
Description | Increases Bonus Avoidability and reduces damage received. Required Skill: Perspective Shift Lv. 5. | |
Level: | 20 | Bonus Avoidability: +45%, Damage Taken: -10% All Stats +10, Defense +400. |
Active | ![]() | |
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Master Level | 5 | |
Description | Grants a chance to attach Airframes to enemies. Attached Airframes will reduce enemy Accuracy, and deal damage when an enemy with 3 attached Airframes is attacked. Unaffected by attack reflection. | |
Level: | 5 | Chance to attach Airframe on attack: 30%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 340%, Number of Attacks: 3, Enemy Accuracy for each Airframe: - 8% |
Active | ![]() | |
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Master Level | 20 | |
Description | Create a projection of you that inflicts a portion of the damage you do. Your projection will disappear when it takes damage proportional to your HP or is hit with an attack that changes appearance or restricts movement. The projection cannot replicate Pinpoint Salvo, the Aegis System, summoned monsters, 5th Job Common Skills, or certain other skills. | |
Level: | 20 | MP Cost: 100, Creates a clone hologram. Projection makes an additional hit that is 70% of Final Damage. Projection disappears after losing 1000% of your Max HP. |
Passive | ![]() | |
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Master Level | 1 | |
Description | Grants a special bonus based on stats, once those stats reach a certain threshold. | |
Level: | 1 | [At 150+ STR] Knockback Resistance +10% [At 150+ DEX] Elemental Resistance +10%, Abnormal Status Resistance +10 [At 150+ LUK] Avoidability +10% [At 150+ STR, DEX, and LUK] Damage +10%, Max HP/MP +10% |
Active | ![]() | |
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Master Level | 5 | |
Description | Uses MP to recharge Surplus Energy supplies. | |
Level: | 5 | MP Cost: 75, Extra power unit charged: 10. Cooldown: 30 sec |
Passive | ![]() | |
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Master Level | 4 | |
Description | Enhances the damage of Pinpoint Salvo even more. Required Skill: Pinpoint Salvo Lv. 1. Level 1 required to learn Pinpoint Salvo Perfect Design. | |
Level: | 4 | Pinpoint Salvo Damage: +40% points. Stacks with 1st enhancement. |
Xenon (IV)
Active | ![]() | |
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Master Level | 30 | |
Description | Unleash a flurry with your Whip Blade to damage nearby enemies. | |
Level: | 30 | MP Cost per attack: 9, Damage: 260%, Number of Attacks: 1, Max Enemies Hit: 8 |
Active | ![]() | |
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Master Level | 30 | |
Description | Roo-D scans for a critical weakness, then attacks with a high-tech sniper rifle to inflict severe damage to a single target. Attacks the enemy with the highest HP first. Use Modal Shift to change the attack mode. | |
Level: | 30 | MP Cost: 25, Damage: 345%, Max Enemies Hit: 1, Number of Attacks: 7, Enemy DEF Ignored: 30% |
Active | ![]() | |
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Master Level | 30 | |
Description | Roo-D's tank fires a long-range shell to inflict damage over a large area. Change mode with Modal Shift. | |
Level: | 30 | MP Cost: 25, Damage: 344%, Number of Attacks: 4, Max Enemies Hit: 8 |
Active | ![]() | |
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Master Level | 30 | |
Description | Roo-D's bomber fires a barrage of missiles and lasers at enemies. Change mode with Modal Shift. | |
Level: | 30 | MP Cost: 25, Damage: 398%, Number of Attacks: 5, Max Enemies Hit: 15 |
Active | ![]() | |
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Master Level | 30 | |
Description | Forms a Hypogram Field to encapsulate enemies, then assaults them with a bouncing orb of energy. The energy orb is not affected by attack reflection. Change mode with Modal Shift. Level 30 required to learn Hypogram Field: Fusion. | |
Level: | 30 | MP Cost: 31, Hypogram Field Duration: 20, Damage on contact: 213% Cooldown: 30 sec |
Active | ![]() | |
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Master Level | 30 | |
Description | Forms a Hypogram Field to encapsulate enemies, then assaults them with a bouncing orb of energy. The energy orb is not affected by attack reflection. Change mode with Modal Shift. Level 30 required to learn Hypogram Field: Fusion. | |
Level: | 30 | MP Cost: 31, Duration of hypogram field: 20, Max enemies hit when ball touches field: 8, Damage: 400%, Cooldown: 30 sec |
Active | ![]() | |
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Master Level | 30 | |
Description | Increases the Max HP of allies within the energy field. The power supply will recharge each time your allies successfully dodge an attack. Only active when Xenon is inside the field. Change mode with Modal Shift. Level 30 required to learn Hypogram Field: Fusion. | |
Level: | 30 | MP Cost: 31, Duration of hypogram field: 20, Ally Max HP Boost: 10%, Power units recharged when allies evade: +1. Cooldown: 30 sec |
Active | ![]() | |
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Master Level | 30 | |
Description | Overrides safety protocols for a short time to increase damage and boss damage. | |
Level: | 30 | [Supply] Energy Cost: 20, Duration: 40, Final Damage: +30%, Boss Damage: +30% |
Passive | ![]() | |
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Master Level | 30 | |
Description | Grants an additional evasion chance. Also increases the attack power of Aegis System missiles. Required Skill: Lv. 10 Aegis System | |
Level: | 30 | Additional evasion chance: 40%, Aegis System Missile Damage: +20% |
Passive | ![]() | |
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Master Level | 30 | |
Description | Increases Mastery and Critical Damage. Required Skill: Lv.10 Xenon Mastery | |
Level: | 30 | Mastery: +70%, Attack Power: +30, Critical Damage: +8% |
Active | ![]() | |
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Master Level | 1 | |
Description | Launches a Temporal Pod that twists the flow of the time to quickly reduce the skill cooldowns of nearby party members. The pod will be destroyed when hit and has no effect on skills that are not affected by cooldown reset. | |
Level: | 1 | MP Cost: 100, Duration of party cooldown reduction effect: 60. Cooldown: 120 sec |
Active | ![]() | |
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Master Level | 30 | |
Description | Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection. | |
Level: | 30 | MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec |
Active | ![]() | |
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Master Level | 5 | |
Description | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. | |
Level: | 5 | MP Cost: 30, Cooldown: 300 sec |
Passive | ![]() | |
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Master Level | 30 | |
Description | Activates Offensive Matrix to ignore enemy defenses and knock-backs. | |
Level: | 30 | Knockback Resistance: 50%, Enemy DEF Ignored: +30% |
Passive | ![]() | |
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Master Level | 1 | |
Description | Grants a special bonus based on stats, once those stats reach a certain threshold. | |
Level: | 1 | [At 260+ STR] Knockback Resistance +10% [At 260+ DEX] Elemental Resistance +10%, Abnormal Status Resistance +10 [At 260+ LUK] Avoidability +10% [At 260+ STR, DEX, and LUK] Damage +10%, Max HP/MP +10% |
Passive | ![]() | |
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Master Level | 10 | |
Description | Maximizes the damage of Pinpoint Salvo. Required Skill: Pinpoint Salvo Lv. 1 | |
Level: | 10 | Pinpoint Salvo Damage: +100% points. Stacks with 1st and 2nd enhancement. |
Passive | ![]() | |
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Level Requirement | 200 | |
Master Level | 1 | |
Description | Increases Final Damage permanently. Grants a special bonus based on stats, once those stats reach a certain threshold. Skill automatically acquired at Lv. 200. | |
Level: | 1 | Permanent Final Damage: +15% [At 330+ STR] 15% for Knockback Resistance [At 330+ DEX] 15% for Elemental Resistance, 5 for Abnormal Status Resistance [At 330+ LUK]: 5% Avoidability [At 330+ STR, DEX, and LUK] +5% Damage |
Hyper Skills
Passive | ![]() | |
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Level Requirement | 140 | |
Master Level | 1 | |
Description | Increases the attack power of Beam Dance. | |
Level: | 1 | Damage: +20% |
Passive | ![]() | |
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Level Requirement | 150 | |
Master Level | 1 | |
Description | Increases the speed of Beam Dance. | |
Level: | 1 | Speed When Using Skill: +10 |
Passive | ![]() | |
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Level Requirement | 180 | |
Master Level | 1 | |
Description | Increases the max number of monsters hit by Beam Dance. | |
Level: | 1 | Max Enemies Hit: +2 |
Passive | ![]() | |
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Level Requirement | 140 | |
Master Level | 1 | |
Description | Increases the damage of Mecha Purge. | |
Level: | 1 | Damage: +20% |
Passive | ![]() | |
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Level Requirement | 165 | |
Master Level | 1 | |
Description | Increases the defense penetration of Mecha Purge. | |
Level: | 1 | Ignore DEF amount +10% |
Passive | ![]() | |
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Level Requirement | 180 | |
Master Level | 1 | |
Description | Increases the max number of monsters hit by Mecha Purge: Bombard. | |
Level: | 1 | Max Enemies Hit: +2 |
Passive | ![]() | |
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Level Requirement | 150 | |
Master Level | 1 | |
Description | Increases the damage output of the energy orb. | |
Level: | 1 | Energy orb damage: +10% |
Passive | ![]() | |
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Level Requirement | 165 | |
Master Level | 1 | |
Description | Increases the speed of the energy orb that bounces within the hypogram field. | |
Level: | 1 | Increases orb speed. |
Passive | ![]() | |
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Level Requirement | 190 | |
Master Level | 1 | |
Description | Increases the duration of Hypogram Field. | |
Level: | 1 | Duration: +10 |
Active | ![]() | |
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Level Requirement | 160 | |
Master Level | 1 | |
Description | Swings your energy sword at enemies in the direction you're facing to dispel some buffs, bind them, and stun them. Bound enemies cannot have buff effects applied for the duration of the stun. Debuffs: Attack Power/Magic ATT Increase, DEF Increase, Obsidian Skin. Enemies hit by this will resist stuns for 90 seconds and won't be stunned by other skills, like Entangling Lash. | |
Level: | 1 | MP Cost: 200, Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 4, Chance to Debuff: 100%, Bind Duration: 10 sec. Bind Duration: +100% depending on damage inflicted with Entangling Lash. Cooldown: 180 sec |
Active | ![]() | |
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Level Requirement | 190 | |
Master Level | 1 | |
Description | Fires a powerful orbital laser cannon that can incinerate anything on the ground. Damage increases over time. | |
Level: | 1 | MP Cost: 200, Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, DEF: - 30% for 10 sec. Invincible while casting. After casting, increases damage by 10% for 25 sec Cooldown: 50 sec |
Active | ![]() | |
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Level Requirement | 140 | |
Master Level | 1 | |
Description | Activates the Amaranth Generator, which supplies you with infinite power for a short time. | |
Level: | 1 | MP Cost: 100, Gauge Charge: Max, Charge duration: 10 sec Cooldown: 90 sec |
V Skills
Active | ![]() | |
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Master Level | 25 | |
Description | Fires a grappling hook to a platform above you to ascend quickly. | |
Level: | 25 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +25] |
30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] |
Active | ![]() | |
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Master Level | 25 | |
Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
Level: | 25 | HP Cost: 5% of Max HP, Consumes 2 Magic Rocks, Portal Duration: 80 sec Cooldown: 130 sec [Active Effect - All Stats: +5] |
30 | HP Cost: 5% of Max HP, Consumes 2 Magic Rocks, Portal Duration: 90 sec Cooldown: 130 sec [Active Effect - All Stats: +6] |
Active | ![]() | |
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Master Level | 25 | |
Description | Allows you to locate an enemy's weak spot to inflict lethal damage against them. Does not stack with Sharp Eyes. | |
Level: | 25 | HP Cost: 5% of Max HP, Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] |
30 | HP Cost: 5% of Max HP, Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] |
Active | ![]() | |
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Master Level | 25 | |
Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
Level: | 25 | HP Cost: 5% of Max HP, Duration: 255 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] |
30 | HP Cost: 5% of Max HP, Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] |
Active | ![]() | |
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Master Level | 25 | |
Description | Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders. | |
Level: | 25 | HP Cost: 5% of Max HP, Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] |
30 | HP Cost: 5% of Max HP, Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] |
Active | ![]() | |
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Master Level | 25 | |
Description | Greatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing. | |
Level: | 25 | HP Cost: 5% of Max HP, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration: 255 sec Cooldown: 180 sec |
30 | HP Cost: 5% of Max HP, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration: 270 sec Cooldown: 180 sec |
Active | ![]() | |
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Master Level | 25 | |
Description | Consumes HP to increase your attack speed by 1 level for a short time. Can be stacked with buffs other than Speed Infusion. | |
Level: | 25 | HP Cost: 5% of Max HP, Duration: 255 sec, increases attack speed. Cooldown: 180 sec [Passive Effect - All Stats: +5] |
30 | HP Cost: 5% of Max HP, Duration: 270 sec, increases attack speed. Cooldown: 180 sec [Passive Effect - All Stats: +6] |
Active | ![]() | |
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Master Level | 25 | |
Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
Level: | 25 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25] |
30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] |
Active | ![]() | |
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Master Level | 25 | |
Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection. | |
Level: | 25 | HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec. |
30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. |
Active | ![]() | |
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Master Level | 25 | |
Description | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. | |
Level: | 25 | HP Cost: 5% of Max HP, Cooldown: 355 sec |
30 | HP Cost: 5% of Max HP, Cooldown: 330 sec |
Active | ![]() | |
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Master Level | 25 | |
Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
Level: | 25 | HP Cost: 3250, Duration: 255 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec |
30 | HP Cost: 3400, Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec |
Active | ![]() | |
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Master Level | 25 | |
Description | Fires a blast of compressed Erdas at nearby enemies. | |
Level: | 25 | HP Cost: 3000, Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 1 sec per attacked enemy Cooldown: 45 sec |
30 | HP Cost: 3000, Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 1 sec per attacked enemy Cooldown: 45 sec |
Active | ![]() | |
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Master Level | 25 | |
Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. | |
Level: | 25 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
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Master Level | 25 | |
Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps. | |
Level: | 25 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec |
30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec |
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Master Level | 25 | |
Description | Summons a squad of Resistance infantry to blast the enemy with long-ranged attacks. Unaffected by attack reflection. | |
Level: | 25 | MP Cost: 650, Duration: 10 sec, Damage: 415%, Number of Attacks: 9, Max Enemies Hit: 12 Cooldown: 25 sec |
30 | MP Cost: 650, Duration: 10 sec, Damage: 455%, Number of Attacks: 9, Max Enemies Hit: 12 Cooldown: 25 sec |
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Master Level | 25 | |
Description | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection. | |
Level: | 25 | MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 350% for 60 sec, Damage: +17% Cooldown: 180 sec |
30 | MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 400% for 60 sec, Damage: +20% Cooldown: 180 sec |
Active | ![]() | |
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Master Level | 25 | |
Description | Causes the poison inflicting nearby enemies to burst and spread. | |
Level: | 25 | MP Cost: 300. Consumes all active Damage-Over-Time stacks on up to 12 poisoned enemies in range, and instantly inflicts 100% of their remaining damage, plus an additional 1000% damage 6 times. Additional damage is +15% per remaining second of consumed DoT stacks, up to 5 Afterwards, spreads the original DoT damage across up to 10 nearby enemies Cooldown: 8 sec. [Passive Effects - Bonus DoT Chance: 50% to deal 310% damage every 1 sec. for 8 sec.] |
30 | MP Cost: 300. Consumes all active Damage-Over-Time stacks on up to 12 poisoned enemies in range, and instantly inflicts 100% of their remaining damage, plus an additional 1100% damage 6 times. Additional damage is +15% per remaining second of consumed DoT stacks, up to 5 Afterwards, spreads the original DoT damage across up to 10 nearby enemies Cooldown: 8 sec. [Passive Effects - Bonus DoT Chance: 50% to deal 340% damage every 1 sec. for 8 sec.] |
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Master Level | 25 | |
Description | You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. | |
Level: | 25 | HP Cost: 10% of Max HP, reduces Avoidability (including Bonus Evasion) and increases Final Damage for 30 sec, Hit Damage increased if attacked within a certain percentage of your max HP. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Avoidability: -20%, Hit Damage: +10%, Final Damage: +12% 2nd Stage - Avoidability: -90%, Hit Damage: +40%, Final Damage: +35% Cooldown: 78 sec [Passive Effect - ATT Power: +25] |
30 | HP Cost: 10% of Max HP, reduces Avoidability (including Bonus Evasion) and increases Final Damage for 30 sec, Hit Damage increased if attacked within a certain percentage of your max HP. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Avoidability: -20%, Hit Damage: +10%, Final Damage: +13% 2nd Stage - Avoidability: -90%, Hit Damage: +40%, Final Damage: +36% Cooldown: 75 sec [Passive Effect - ATT Power: +30] |
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Master Level | 25 | |
Description | The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number. | |
Level: | 25 | HP Cost: 1000, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 10%. Cooldown: 10 Sec. [Passive Effect: Attack Power: +35] |
30 | HP Cost: 1000, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 10%. Cooldown: 10 Sec. [Passive Effect: Attack Power: +40] |
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Master Level | 25 | |
Description | Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal. | |
Level: | 25 | HP Cost: 1750, Duration: 30 sec, Attack Power: +70% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 65 sec |
30 | HP Cost: 1700, Duration: 30 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 64 sec |
Class-Specific Skills
Active | ![]() | |
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Master Level | 25 | |
Description | Fires a powerful beam of energy. | |
Level: | 25 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Duration: 6 sec. Invincible while attacking. Hold down skill key to charge for up to 90 sec. Duration increases by 1 sec for every 3 sec charged (up to 5 sec max). If you exceed the max charge time, the charge will be canceled. Press the skill key again while attacking to cancel immediately. Cooldown: 165 sec., starting after the attack begins. |
30 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 575%, Number of Attacks: 6, Duration: 6 sec. Invincible while attacking. Hold down skill key to charge for up to 90 sec. Duration increases by 1 sec for every 3 sec charged (up to 6 sec max). If you exceed the max charge time, the charge will be canceled. Press the skill key again while attacking to cancel immediately. Cooldown: 165 sec., starting after the attack begins. |
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Master Level | 25 | |
Description | Overloads your energy core, producing power in excess of your maximum storage capacity. You cannot recover MP while your core is overloaded, but your skills will not cost any energy. Overloaded attacks produce plasma currents that strike nearby enemies. Unaffected by attack reflection. The increased capacity from overloading cannot be recharged by Amaranth Generator. | |
Level: | 25 | MP Cost: 250, Consumes 1% Max MP + 180 per sec. Allows you to charge 20 additional Surplus Energy. Energy charging time halved. Final Damage increases by 1% per Surplus Energy charged. Using skill again to deactivate it. Extra Surplus Energy disappears immediately on skill deactivation. Generates plasma currents at random intervals that activate electricity 4 times striking up to 12 enemies for 355% damage 6 times. Cooldown: 180 sec |
30 | MP Cost: 250, Consumes 1% Max MP + 180 per sec. Allows you to charge 20 additional Surplus Energy. Energy charging time halved. Final Damage increases by 1% per Surplus Energy charged. Using skill again to deactivate it. Extra Surplus Energy disappears immediately on skill deactivation. Generates plasma currents at random intervals that activate electricity 4 times striking up to 12 enemies for 390% damage 6 times. Cooldown: 180 sec |
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Master Level | 25 | |
Description | Deploys the latest Hypogram Field that combines every Hypogram feature. Unaffected by attack reflection. Required Skill: Hypogram Field Lv. 30 or higher | |
Level: | 25 | MP cost: 1000, Hologram Field generated for 30 sec. Whenever the orb makes contact with the Hologram Field, Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 5. The same amount of damage is inflicted when the orb touches monsters. Damage inflicted by party members within the field is increased by 17%, 1 surplus energy recharged whenever a party member within the field evades an attack. Missiles fired by the Aegis System increased by 7 when Xenon is inside the field. Cooldown: 100 sec |
30 | MP cost: 1000, Hologram Field generated for 30 sec. Whenever the orb makes contact with the Hologram Field, Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 5. The same amount of damage is inflicted when the orb touches monsters. Damage inflicted by party members within the field is increased by 20%, 1 surplus energy recharged whenever a party member within the field evades an attack. Missiles fired by the Aegis System increased by 8 when Xenon is inside the field. Cooldown: 100 sec |
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Master Level | 25 | |
Description | Lock onto enemies and destroy them with photonic cannon blasts. Upon using the skill, temporarily enter aim mode and ready a chain of attacks, aiming several shots in sequence. Using the skill again will fire the photonic cannon at the most recenty targeted enemy. The initial fixed number of shots ends quickly. Additional shots, with a slow-moving cursor, produce one blast each. The additional shots prioritize Boss Monsters, with the highest Max HP, within range of the aim. Attacking an enemy that is being aimed at ends the aiming process quickly. The aiming process is canceled if you either move away while aiming or move away from the last targeted enemy. If the aiming process ends before firing, every shot is canceled. Unaffected by attack reflection. Manifest Projector does not apply to this skill. Can be fired without a firing motion while using Mecha Purge, Orbital Cataclysm, or Omega Blaster. | |
Level: | 25 | MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing. Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots. Photonic cannon attacks 3 times with 700% damage per shot. Cooldown: 35 sec. |
30 | MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing. Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots. Photonic cannon attacks 3 times with 770% damage per shot. Cooldown: 35 sec. |
Enhancements
The maximum level for Enhancements / Boost Nodes is 50 (60 with Matrix Points).
Final Damage Increase per level | Skill | Level 20 Effect | Level 40 Effect |
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7% | ![]() |
Max Targets: +1 | Ignored Enemy DEF: +20% |
2% | ![]() |
Critical Rate: +5% | |
5% | ![]() |
Max Targets: +1 | |
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3% | ![]() | ||
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2% | ![]() |
Critical Rate: +5% | |
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Max Targets: +1 | ||
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Critical Rate: +5% | ||
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Characters and Skills | ||||
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Class | ||||
Job and Skills (Click on icon for skills) | ||||
Beginner | ||||
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Explorers | ||||
Warrior | ||||
Magician | ||||
Bowman | Special | |||
Thief | Special | |||
Pirate | Special | |||
Cygnus Knights | ||||
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Special | ||||
Heroes | ||||
Resistance | ||||
Demon | ||||
Nova | ||||
Flora | ||||
Sengoku | ||||
Anima | ||||
Monster | ||||
Beast Tamer | ||||
Child of God | ||||
Kinesis | ||||
Wu Shen | ||||
Miscellaneous | ||||
- ↑ Boosts Quicksilver: Flash, Quicksilver: Concentrate, and Quicksilver: Takeoff
- ↑ Boosts Combat Switch: Explosion, Combat Switch: Air Whip, and Combat Switch: Fission
- ↑ Boosts Mecha Purge: Snipe, Mecha Purge: Bombard, and Mecha Purge: Bombardment
- ↑ Boosts Hypogram Field: Penetrate, Hypogram Field: Force Field, and Hypogram Field: Support