Some of Xenon's skills require Supply Surplus instead of Mana. A UI depicting a gauge will appear on screen, indicating how much surplus he has. Xenon starts out with five maximum points, but each job advancement increases that amount by five to a maximum of twenty. One point regenerates every four seconds or when Xenon evades an attack with a 60% chance of regenerating. Additionally, to further bolster his stats, every point of surplus grants 1% all stats.
At level 30, Xenon will learn Modal Shift. Some of his skills have multiple variants and Modal Shift is used to swap between them. Xenon also gains Promessa Escape which allows him access to Veritas, which doubles as an NPC service area and an intercontinental station.
Recharges 1 unit of power at set intervals, and gives you a chance to recharge on hit or evade. Also increases stats based on your current level of charge. This skill may use up power. Android Heart can also be equipped in the Power Source slot.
Level
1
Recharges one power unit every 4 sec, and grants a 60% chance to recharge one unit on hit/evade. +1% all stats per extra power unit.
Empower yourself by harnessing the star power of your equipment. Increases STR, DEX, and LUK by 7 for every 10 Star Force provided by your equipment (up to a limit of 100 Star Force). Star Force Enhancements on Medals and Titles do not contribute to Star Force Conversion, nor do Star Force bonuses from guild skills.
Level
1
Increases STR, DEX and LUK in proportion to the Star Force of your equipped items
Fires several missiles to bombard enemies in range when using an attack skill. You do not take damage even when attacking enemies with attack reflection. Requires a short standby to fire when activated. Can be turned On/Off Level 1 required to learn Pinpoint Salvo Redesign A.
Level
1
Damage to enemies in range: 10%, Number of Missiles: 4 Damage Against Normal Enemies: +50% points Cooldown: 2 sec.
5
Damage to enemies in range: 50%, Number of Missiles: 4 Damage Against Normal Enemies: +250% points Cooldown: 2 sec.
Critically damages enemies with a penetrating stab of the Whip Blade. This attack has a higher Critical Rate than regular attacks. Change mode with Modal Shift.
Level
1
MP Cost: 13, Max Enemies Hit: 6, Damage: 164%, Number of Attacks: 2, Critical Rate: +11%
20
MP Cost: 16, Max Enemies Hit: 6, Damage: 240%, Number of Attacks: 2, Critical Rate: +30%
Swing the Whip Blade quickly and instantly activate the booster to jump. Can be used 1 time after using Propulsion Burst. Change mode with Modal Shift.
Level
1
MP Cost: 13, Damage: 117%, Number of Attacks: 2, Max Enemies Hit: 8
20
MP Cost: 16, Damage: 155%, Number of Attacks: 2, Max Enemies Hit: 8
Uses your Surplus Energy to deploy the Ion Thruster, which damages and pushes back enemies. Hold down the skill key to keep enemies at bay. Can be resisted by some monsters.
Level
1
[Supply ] Energy Cost: 3, MP Cost per attack: 4, Max Enemies: 6 Damage: 46%, Knocks back enemies. Duration: 8 sec. Energy is consumed only when the Ion Thrust is summoned.
15
[Supply ] Energy Cost: 3, MP Cost per attack: 6, Max Enemies: 6 Damage: 60%, Knocks back enemies. Duration: 8 sec. Energy is consumed only when the Ion Thrust is summoned.
Activates full air boosters to shoot up with explosive power while pushing back enemies. Can be resisted by some monsters. Can be used during Gravity Pillar.
Level
1
MP Cost: 16, Max Enemies Hit: 6, Damage: 203% to knock back enemies.
20
MP Cost: 21, Max Enemies Hit: 6, Damage: 260% to knock back enemies.
Opens a field of anti-gravitational force to lift enemies into the air. Distant enemies are lifted even higher, and enemies in the energy field drop at a slower rate. Can be resisted by some enemies.
Level
1
MP Cost: 17, Max Enemies Hit: 6, Damage: 225%, Number of Attacks: 1, Launches enemies into the air.
20
MP Cost: 20, Max Enemies Hit: 6, Damage: 301%, Number of Attacks: 1, Launches enemies into the air.
Chance to fire defensive missiles when hit by an enemy or after evading an attack. The missiles damage the enemy, ignoring Attack Ignore and Attack Reflect skills. Requires a short standby to fire when activated. Can be turned On/Off. Level 10 required to learn Instant Shock.
Level
1
Chance to fire missiles when hit or evading: 10%, Damage: 102%, Number of Missiles: 1, Cooldown: 1.5 sec.
10
Chance to fire missiles when hit or evading: 100%, Damage: 120%, Number of Missiles: 3, Cooldown: 1.5 sec.
Create a projection of you that inflicts a portion of the damage you do. Your projection will disappear when it takes damage proportional to your HP or is hit with an attack that changes appearance or restricts movement. The projection cannot replicate Pinpoint Salvo, the Aegis System, summoned monsters, 5th Job Common Skills, or certain other skills.
Level
1
MP Cost: 62, Creates a clone hologram. Projection makes an additional hit that is 13% of Final Damage. Projection disappears after losing 100% of your Max HP.
20
MP Cost: 100, Creates a clone hologram. Projection makes an additional hit that is 70% of Final Damage. Projection disappears after losing 1000% of your Max HP.
Grants a chance to attach Airframes to enemies. Attached Airframes will reduce enemy Accuracy, and deal damage when an enemy with 3 attached Airframes is attacked. Unaffected by attack reflection.
Level
1
Chance to attach Airframe on attack: 14%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 260%, Number of Attacks: 3, Enemy Accuracy for each Airframe: - 4%
5
Chance to attach Airframe on attack: 30%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 340%, Number of Attacks: 3, Enemy Accuracy for each Airframe: - 8%
Roo-D scans for a critical weakness, then attacks with a high-tech sniper rifle to inflict severe damage to a single target. Attacks the enemy with the highest HP first. Use Modal Shift to change the attack mode.
Level
1
MP Cost: 22, Damage: 308%, Max Enemies Hit: 1, Number of Attacks: 7, Enemy DEF Ignored: 1%
30
MP Cost: 25, Damage: 395%, Max Enemies Hit: 1, Number of Attacks: 7, Enemy DEF Ignored: 30%
Forms a Hypogram Field to encapsulate enemies, then assaults them with a bouncing orb of energy. The energy orb is not affected by attack reflection. Change mode with Modal Shift. Level 30 required to learn Hypogram Field: Fusion.
Level
1
MP Cost: 26, Hypogram Field Duration: 45 sec. Damage on contact: 126% Cooldown: 39 sec.
30
MP Cost: 31, Hypogram Field Duration: 60 sec. Damage on contact: 213% Cooldown: 30 sec.
Forms a Hypogram Field to encapsulate enemies, then assaults them with a bouncing orb of energy. The energy orb is not affected by attack reflection. Change mode with Modal Shift. Level 30 required to learn Hypogram Field: Fusion.
Level
1
MP Cost: 26, Hypogram Field Duration: 45 sec. Whenever orb makes contact with the Hypogram Field, Max Enemies Hit: 8, Damage: 255% Cooldown: 39 sec.
30
MP Cost: 31, Hypogram Field Duration: 60 sec. Whenever orb makes contact with the Hypogram Field, Max Enemies Hit: 8, Damage: 400% Cooldown: 30 sec.
Increases the Max HP of allies within the energy field. The power supply will recharge each time your allies successfully dodge an attack. Only active when Xenon is inside the field. Change mode with Modal Shift. Level 30 required to learn Hypogram Field: Fusion.
Level
1
MP Cost: 26, Duration of hypogram field: 45 sec. Ally Max HP Boost: 1%, Power units recharged when allies evade: +1. Cooldown: 39 sec.
30
MP Cost: 31, Duration of hypogram field: 60 sec. Ally Max HP Boost: 10%, Power units recharged when allies evade: +1. Cooldown: 30 sec.
Launches a Temporal Pod that twists the flow of the time to quickly reduce the skill cooldowns of nearby party members. The pod will be destroyed when hit and has no effect on skills that are not affected by cooldown reset.
Level
1
MP Cost: 100, Duration of party cooldown reduction effect: 60 sec. Cooldown: 120 sec.
Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection.
Level
1
MP Cost: 10, Increases all stats assigned APs by 1% for 30 sec
30
MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec
Hone your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects and combat orders will still get through.
Grants an additional evasion chance. The evasion bonus is added to Hybrid Defenses. Also increases the attack power of Aegis System missiles. Required Skill: Lv. 10 Aegis System
Level
1
Additional evasion chance: 11%, Aegis System Missile Damage: +10%
30
Additional evasion chance: 40%, Aegis System Missile Damage: +20%
Increases Final Damage permanently. Grants a special bonus based on stats, once those stats reach a certain threshold. Skill automatically acquired at Lv. 200.
Level
1
Permanent Final Damage: +15% [At 330+ STR] 15% for Knockback Resistance [At 330+ DEX] 15% for Elemental Resistance, 5 for Abnormal Status Resistance [At 330+ LUK]: 5% Avoidability [At 330+ STR, DEX, and LUK] +5% Damage
Swings your energy sword at enemies in the direction you're facing to dispel some buffs, bind them, and stun them. Bound enemies cannot have buff effects applied for the duration of the stun. Debuffs: Attack Power/Magic ATT Increase, DEF Increase, Obsidian Skin. Enemies hit by this will resist stuns for 90 seconds and won't be stunned by other skills, like Entangling Lash.
Level
1
MP Cost: 200, Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 4, Chance to Debuff: 100%, Bind Duration: 10 sec. Bind Duration: +100% depending on damage inflicted with Entangling Lash. Cooldown: 180 sec
Fires a powerful orbital laser cannon that can incinerate anything on the ground. Damage increases over time. Not affected by cooldown reduction effect.
Level
1
MP Cost: 200, Max Enemies Hit: 15, Damage: 1500%, Number of Attacks: 6, DEF: - 30% for 10 sec. Invincible while casting. After casting, increases damage by 10% for 25 sec Cooldown: 50 sec
Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders.
Level
1
HP Cost: 5% of Max HP, Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1]
25
HP Cost: 5% of Max HP, Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5]
30
HP Cost: 5% of Max HP, Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6]
Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level
1
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1]
25
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25]
30
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30]
Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection.
Level
1
HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec.
25
HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec.
30
HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec.
Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Fires a blast of compressed Erdas at nearby enemies. Using the skill with the down arrow key summons Erda Fountain, which is an object filled with pure Erda.
Level
1
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
25
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
30
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality.
Level
1
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps.
Level
1
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec
The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection. Not affected by effects which reduce cooldown.
Level
1
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 110% for 60 sec, Damage: +5% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
25
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 350% for 60 sec, Damage: +17% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
30
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 400% for 60 sec, Damage: +20% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
Causes the poison inflicting nearby enemies to burst and spread.
Level
1
MP Cost: 300. Consumes all active Damage-Over-Time stacks on up to 12 poisoned enemies in range, and instantly inflicts 100% of their remaining damage, plus an additional 520% damage 6 times. Additional damage is +15% per remaining second of consumed DoT stacks, up to 5 Afterwards, spreads the original DoT damage across up to 10 nearby enemies Cooldown: 8 sec. [Passive Effects - Bonus DoT Chance: 50% to deal 166% damage every 1 sec. for 8 sec.]
25
MP Cost: 300. Consumes all active Damage-Over-Time stacks on up to 12 poisoned enemies in range, and instantly inflicts 100% of their remaining damage, plus an additional 1000% damage 6 times. Additional damage is +15% per remaining second of consumed DoT stacks, up to 5 Afterwards, spreads the original DoT damage across up to 10 nearby enemies Cooldown: 8 sec. [Passive Effects - Bonus DoT Chance: 50% to deal 310% damage every 1 sec. for 8 sec.]
30
MP Cost: 300. Consumes all active Damage-Over-Time stacks on up to 12 poisoned enemies in range, and instantly inflicts 100% of their remaining damage, plus an additional 1100% damage 6 times. Additional damage is +15% per remaining second of consumed DoT stacks, up to 5 Afterwards, spreads the original DoT damage across up to 10 nearby enemies Cooldown: 8 sec. [Passive Effects - Bonus DoT Chance: 50% to deal 340% damage every 1 sec. for 8 sec.]
You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys. Right-click to toggle Action Customization ON/OFF
Level
1
HP Cost: 10% of Max HP, reduces Avoidability (including Bonus Evasion) and increases Final Damage for 30 sec, Hit Damage increased if attacked within a certain percentage of your max HP. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Avoidability: -20%, Hit Damage: +10%, Final Damage: +10% 2nd Stage - Avoidability: -90%, Hit Damage: +40%, Final Damage: +30% Cooldown: 90 sec [Passive Effect - ATT Power: +1]
25
HP Cost: 10% of Max HP, reduces Avoidability (including Bonus Evasion) and increases Final Damage for 30 sec, Hit Damage increased if attacked within a certain percentage of your max HP. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Avoidability: -20%, Hit Damage: +10%, Final Damage: +12% 2nd Stage - Avoidability: -90%, Hit Damage: +40%, Final Damage: +35% Cooldown: 78 sec [Passive Effect - ATT Power: +25]
30
HP Cost: 10% of Max HP, reduces Avoidability (including Bonus Evasion) and increases Final Damage for 30 sec, Hit Damage increased if attacked within a certain percentage of your max HP. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Avoidability: -20%, Hit Damage: +10%, Final Damage: +13% 2nd Stage - Avoidability: -90%, Hit Damage: +40%, Final Damage: +36% Cooldown: 75 sec [Passive Effect - ATT Power: +30]
The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number.
Level
1
HP Cost: 1000, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 10 Sec. [Passive Effect: Attack Power: +11]
25
HP Cost: 1000, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 10 Sec. [Passive Effect: Attack Power: +35]
30
HP Cost: 1000, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 10 Sec. [Passive Effect: Attack Power: +40]
Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal.
Level
1
HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 70 sec
25
HP Cost: 1750, Duration: 28 sec, Attack Power: +70% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 62 sec
30
HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 60 sec
Fires a powerful beam of energy. Can use buff skills that increases some stats after firing.
Level
1
MP Cost: 1000, Max Enemies Hit: 15, Damage: 312%, Number of Attacks: 6, Duration: 6 sec. Invincible while attacking. Hold down skill key to charge for up to 90 sec. Duration increases by 1 sec for every 3 sec charged (up to 3 sec max). If you exceed the max charge time, the charge will be canceled. Press the skill key again while attacking to cancel immediately. Cooldown: 165 sec., starting after the attack begins.
25
MP Cost: 1000, Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Duration: 6 sec. Invincible while attacking. Hold down skill key to charge for up to 90 sec. Duration increases by 1 sec for every 3 sec charged (up to 5 sec max). If you exceed the max charge time, the charge will be canceled. Press the skill key again while attacking to cancel immediately. Cooldown: 165 sec., starting after the attack begins.
30
MP Cost: 1000, Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Duration: 6 sec. Invincible while attacking. Hold down skill key to charge for up to 90 sec. Duration increases by 1 sec for every 3 sec charged (up to 6 sec max). If you exceed the max charge time, the charge will be canceled. Press the skill key again while attacking to cancel immediately. Cooldown: 165 sec., starting after the attack begins.
Overloads your energy core, producing power in excess of your maximum storage capacity. You cannot recover MP while your core is overloaded, but your skills will not cost any energy. Overloaded attacks produce plasma currents that strike nearby enemies. Unaffected by attack reflection. The increased capacity from overloading cannot be recharged by Amaranth Generator.
Level
1
MP Cost: 250, Consumes 1% Max MP + 220 per sec. Allows you to charge 20 additional Surplus Energy. Energy charging time reduced to 1 sec. Final Damage increases by 1% per Surplus Energy charged. Using skill again to deactivate it. Extra Surplus Energy disappears immediately on skill deactivation. Generates plasma currents at random intervals that activate electricity 4 times striking up to 12 enemies for 187% damage 6 times. Cooldown: 180 sec
25
MP Cost: 250, Consumes 1% Max MP + 220 per sec. Allows you to charge 20 additional Surplus Energy. Energy charging time reduced to 1 sec. Final Damage increases by 1% per Surplus Energy charged. Using skill again to deactivate it. Extra Surplus Energy disappears immediately on skill deactivation. Generates plasma currents at random intervals that activate electricity 4 times striking up to 12 enemies for 355% damage 6 times. Cooldown: 180 sec
30
MP Cost: 250, Consumes 1% Max MP + 220 per sec. Allows you to charge 20 additional Surplus Energy. Energy charging time reduced to 1 sec. Final Damage increases by 1% per Surplus Energy charged. Using skill again to deactivate it. Extra Surplus Energy disappears immediately on skill deactivation. Generates plasma currents at random intervals that activate electricity 4 times striking up to 12 enemies for 390% damage 6 times. Cooldown: 180 sec
Deploys the latest Hypogram Field that combines every Hypogram feature. If the area overlaps with the previously placed Hypogram Field, it's deployed after removing that Hypogram Field. Unaffected by attack reflection. Required Skill: Hypogram Field Lv. 30 or higher
Level
1
MP cost: 1000, Hologram Field generated for 30 sec. Whenever the orb makes contact with the Hologram Field, Max Enemies Hit: 10, Damage: 260%, Number of Attacks: 5. The same amount of damage is inflicted when the orb touches monsters. Damage inflicted by party members within the field is increased by 5%, 1 surplus energy recharged whenever a party member within the field evades an attack. Missiles fired by the Aegis System increased by 5 when Xenon is inside the field. Cooldown: 90 sec
25
MP cost: 1000, Hologram Field generated for 30 sec. Whenever the orb makes contact with the Hologram Field, Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 5. The same amount of damage is inflicted when the orb touches monsters. Damage inflicted by party members within the field is increased by 17%, 1 surplus energy recharged whenever a party member within the field evades an attack. Missiles fired by the Aegis System increased by 7 when Xenon is inside the field. Cooldown: 90 sec
30
MP cost: 1000, Hologram Field generated for 30 sec. Whenever the orb makes contact with the Hologram Field, Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 5. The same amount of damage is inflicted when the orb touches monsters. Damage inflicted by party members within the field is increased by 20%, 1 surplus energy recharged whenever a party member within the field evades an attack. Missiles fired by the Aegis System increased by 8 when Xenon is inside the field. Cooldown: 90 sec
Lock onto enemies and destroy them with photonic cannon blasts. Upon using the skill, temporarily enter aim mode and ready a chain of attacks, aiming several shots in sequence. Using the skill again will fire the photonic cannon at the most recently targeted enemy. The initial fixed number of shots ends quickly. Additional shots, with a slow-moving cursor, produce one blast each. All shots prioritize Boss Monsters with the highest Max HP within range of the aim. Attacking an enemy that is being aimed at ends the aiming process quickly. The aiming process is canceled if you either move away while aiming or move away from the last targeted enemy. If the aiming process ends before firing, every shot is canceled. Unaffected by attack reflection. Manifest Projector does not apply to this skill. Can be fired without a firing motion while using Mecha Purge, Orbital Cataclysm, or Omega Blaster.
Level
1
MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing. Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots. Photonic cannon attacks 3 times with 416% damage per shot. Cooldown: 30 sec.
25
MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing. Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots. Photonic cannon attacks 3 times with 800% damage per shot. Cooldown: 30 sec.
30
MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing. Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots. Photonic cannon attacks 3 times with 880% damage per shot. Cooldown: 30 sec.
Enhancements[]
The maximum level for Enhancements / Boost Nodes is 50 (60 with Matrix Points).
Achieves the Xenoroid's ultimate evolution. In its evolved state, it summons an enhanced airframe to attack the enemies that Xenon attacks, enhances Liberty Boosters to increase flight speed, is able to use some attack skills while flying, and Omega Blaster can be set up whenever Omega Blaster triggers. The enhanced Liberty Boosters are canceled immediately when the evolved state ends. Liberty Boosters are triggered immediately after casting the skill, but they do not trigger when Action Customization is enabled. Right-click to toggle Action Customization ON/OFF
MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1860%, Number of Attacks: 7, Number of Bombardments: 6, Evolution Duration: 30 sec Evolved State: enemy attacked by Xenon, Damage: 930%, Number of Attacks: 3, Enhanced Airframes Summoned: 6, Cooldown: 1.8 sec Using enhanced Liberty Boosters increases flight speed, and some buff and attack skills can be used while flying. When Omega Blaster triggers during enhanced Liberty Boosters, it can be set up which reduces its attack interval time. Reduces attack duration to 5 sec and increases attack duration by 1 sec per 6 sec of charged duration (max 3 sec). Invincible for 2 sec after setting up. Cooldown: 360 sec
30
MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 3600%, Number of Attacks: 7, Number of Bombardments: 6, Evolution Duration: 30 sec Evolved State: enemy attacked by Xenon, Damage: 1800%, Number of Attacks: 3, Enhanced Airframes Summoned: 6, Cooldown: 1.8 sec Using enhanced Liberty Boosters increases flight speed, and some buff and attack skills can be used while flying. When Omega Blaster triggers during enhanced Liberty Boosters, it can be set up which reduces its attack interval time. Reduces attack duration to 5 sec and increases attack duration by 1 sec per 6 sec of charged duration (max 3 sec). Invincible for 2 sec after setting up. Cooldown: 360 sec
Roo-D scans the foe for a critical weakness, then attacks with a high-tech sniper rifle to inflict severe damage to the target, creating an explosion. Energy condenses in the rifle periodically to trigger chain explosions quickly and execute the targeted enemy. Attacks the enemy with the highest Max HP first. Change modes with Modal Shift. Required Skill: Mecha Purge Lv. 30
Level
1
MP Cost: 30, Max Enemies Hit: 5, Damage: 394%, Number of Attacks: 7 Enhances to HEXA Mecha Purge: Execute every 8 sec. Ignore Defense: +31%
30
MP Cost: 35, Max Enemies Hit: 5, Damage: 510%, Number of Attacks: 7 Enhances to HEXA Mecha Purge: Execute every 8 sec. Ignore Defense: +40%
Roo-D scans the foe for a critical weakness, then attacks with a high-tech sniper rifle to inflict severe damage to the target, creating an explosion. Energy condenses in the rifle periodically to trigger chain explosions quickly and execute the targeted enemy. Attacks the enemy with the highest Max HP first. Change modes with Modal Shift. Required Skill: Mecha Purge Lv. 30
Level
1
MP Cost: 30, Max Enemies Hit: 5, Damage: 243%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +31% Cooldown: 8 sec
30
MP Cost: 35, Max Enemies Hit: 5, Damage: 330%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +40% Cooldown: 8 sec
Roo-D's bomber fires a barrage of missiles and lasers at enemies. Periodically triggers concentrated fire that completely devastates enemies in front of you. With Action Customization enabled, you can activate concentrated fire alone by pressing the skill key with the down arrow key. Right-click to toggle Action Customization ON/OFF Required Skill: Mecha Purge Lv. 30
Level
1
MP Cost: 30, Max Enemies Hit: 15, Damage: 452%, Number of Attacks: 5 Enhances to HEXA Mecha Purge: Fire every 6 sec
30
MP Cost: 35, Max Enemies Hit: 15, Damage: 655%, Number of Attacks: 5 Enhances to HEXA Mecha Purge: Fire every 6 sec
Roo-D's bomber fires a barrage of missiles and lasers at enemies. Periodically triggers concentrated fire that completely devastates enemies in front of you. With Action Customization enabled, you can activate concentrated fire alone by pressing the skill key with the down arrow key. Right-click to toggle Action Customization ON/OFF Required Skill: Mecha Purge Lv. 30
Level
1
MP Cost: 30, Max Enemies Hit: 15, Damage: 452%, Number of Attacks: 7 Cooldown: 6 sec
30
MP Cost: 35, Max Enemies Hit: 15, Damage: 655%, Number of Attacks: 7 Cooldown: 6 sec
Enhancements[]
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.
Passive
Omega Blaster Boost
Master Level
30
Description
Boosts Omega Blaster.
Level
1
Omega Blaster Final Damage: +11%
9
Omega Blaster Final Damage: +19%
10
Omega Blaster Final Damage: +25%
19
Omega Blaster Final Damage: +34%
20
Omega Blaster Final Damage: +40%
29
Omega Blaster Final Damage: +49%
30
Omega Blaster Final Damage: +60%
Passive
Core Overload Boost
Master Level
30
Description
Boosts Core Overload.
Level
1
Core Overload Final Damage: +11%, Surplus Energy: +21, Energy Charge Duration: -5%
9
Core Overload Final Damage: +19%, Surplus Energy: +23, Energy Charge Duration: -15%
10
Core Overload Final Damage: +25%, Surplus Energy: +24, Energy Charge Duration: -20%
19
Core Overload Final Damage: +34%, Surplus Energy: +27, Energy Charge Duration: -35%
20
Core Overload Final Damage: +40%, Surplus Energy: +27, Energy Charge Duration: -35%
29
Core Overload Final Damage: +49%, Surplus Energy: +30, Energy Charge Duration: -50%
30
Core Overload Final Damage: +60%, Surplus Energy: +30, Energy Charge Duration: -50%
Passive
Hypogram Field: Fusion Boost
Master Level
30
Description
Boosts Hypogram Field: Fusion.
Level
1
Hypogram Field: Fusion Final Damage: +11%
9
Hypogram Field: Fusion Final Damage: +19%
10
Hypogram Field: Fusion Final Damage: +25%
19
Hypogram Field: Fusion Final Damage: +34%
20
Hypogram Field: Fusion Final Damage: +40%
29
Hypogram Field: Fusion Final Damage: +49%
30
Hypogram Field: Fusion Final Damage: +60%
Passive
Photon Ray Boost
Master Level
30
Description
Boosts Photon Ray.
Level
1
Photon Ray Final Damage: +11%
9
Photon Ray Final Damage: +19%
10
Photon Ray Final Damage: +25%
19
Photon Ray Final Damage: +34%
20
Photon Ray Final Damage: +40%
29
Photon Ray Final Damage: +49%
30
Photon Ray Final Damage: +60%
References[]
↑Boosts Quicksilver: Flash, Quicksilver: Concentrate, and Quicksilver: Takeoff
↑Boosts Combat Switch: Explosion, Combat Switch: Air Whip, and Combat Switch: Fission