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Job
Skills
NPC

Description[]

Some of Xenon's skills require Supply Surplus instead of Mana. A UI depicting a gauge will appear on screen, indicating how much surplus he has. Xenon starts out with five maximum points, but each job advancement increases that amount by five to a maximum of twenty. One point regenerates every four seconds or when Xenon evades an attack with a 60% chance of regenerating. Additionally, to further bolster his stats, every point of surplus grants 1% all stats.

At level 30, Xenon will learn Modal Shift. Some of his skills have multiple variants and Modal Shift is used to swap between them. Xenon also gains Promessa Escape which allows him access to Veritas, which doubles as an NPC service area and an intercontinental station.

Skill 0th Job Xenon Basics[]

Passive Skill Supply Surplus Supply Surplus
Master Level 1
Description Recharges 1 unit of power at set intervals, and gives you a chance to recharge on hit or evade. Also increases stats based on your current level of charge. This skill may use up power. Android Heart can also be equipped in the Power Source slot.
Level 1 Recharges one power unit every 4 sec, and grants a 60% chance to recharge one unit on hit/evade. +1% all stats per extra power unit.
Passive Skill Hybrid Logic Hybrid Logic
Master Level 2
Description Activates your Hybrid Logic routines to permanently increase all stats.
Level 1 All Stats: +5%
2 All Stats: +10%
Passive Skill Multilateral I Multilateral I
Master Level 1
Description Grants a special bonus based on stats, once those stats reach a certain threshold.
Level 1 [At 20+ STR] 3% for Knockback Resistance
[At 20+ DEX] 3% for Elemental Resistance, 3 for Abnormal Status Resistance
[At 20+ LUK] 3% Avoidability
[At 20+ STR, DEX, and LUK] 3% Damage
Active Skill Promessa Escape Promessa Escape
Master Level 1
Description Summons the Promessa to return to base.
Level 1 MP Cost: 30. Summons the Promessa to return you to base.
Cooldown: 600 sec
Active Skill Modal Shift Modal Shift
Master Level 1
Description Activates the Modal Shift system, allowing you to alter the attack mode of your skills. Use this skill again to change back.
Level 1 Use this skill simultaneously with another skill to activate its alternate modes. Reactivate this skill to revert back.
Active Skill Liberty Boosters Liberty Boosters
Master Level 1
Description Activate your internal boosters to fly for a short time. You can only use buff skills while airborne.
Level 1 Activate the booster to fly for 30 sec. Cooldown: 30 sec
Passive Skill Mimic Protocol Mimic Protocol
Master Level 1
Description Lets you ignore equipment stat requirements. Also lets you equip Pirate and Thief equipment.
Level 1 Lets you ignore equipment stat requirements. Also lets you equip Pirate and Thief equipment.
Passive Skill Star Force Conversion Star Force Conversion
Master Level 1
Description Empower yourself by harnessing the star power of your equipment. Increases STR, DEX, and LUK by 7 for every 10 Star Force provided by your equipment (up to a limit of 100 Star Force). Star Force Enhancements on Medals and Titles do not contribute to Star Force Conversion, nor do Star Force bonuses from guild skills.
Level 1 Increases STR, DEX and LUK in proportion to the Star Force of your equipped items
Active Skill Hero's Echo Hero's Echo
Master Level 1
Description [Master Level: 1]
Increases the Attack Power and Magic ATT of all nearby characters.
Cooldown: 2 hrs
Level 1 MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min


1st Job Xenon (I)[]

Active Skill Beam Spline Beam Spline
Master Level 20
Description Lashes out with the Whip Blade twice to deals damage to multiple enemies.
Level 1 MP Cost: 5, Damage: 112%, Number of Attacks: 2, Max Enemies Hit: 4
20 MP Cost: 9, Damage: 150%, Number of Attacks: 2, Max Enemies Hit: 4
Active Skill Propulsion Burst Propulsion Burst
Master Level 10
Description Instantly accelerate boosters to leap forward.
Level 1 MP Cost: 19. Adds an extra jump when used in midair. Can be used 2 times back to back.
10 MP Cost: 10. Adds an extra jump when used in midair. Can be used 2 times back to back.
Active Skill Circuit Surge Circuit Surge
Master Level 20
Description Increases power output to increase damage.
Level 1 [Supply]
Energy Cost: 3, Weapon ATT: +11, Duration: 126 sec
20 [Supply]
Energy Cost: 3, Weapon ATT: +30, Duration: 240 sec
Active Skill Pinpoint Salvo Pinpoint Salvo
Master Level 5
Description Fires several missiles to bombard enemies in range when using an attack skill.
You do not take damage even when attacking enemies with attack reflection.
Requires a short standby to fire when activated. Can be turned On/Off
Level 1 required to learn Pinpoint Salvo Redesign A.
Level 1 Damage to enemies in range: 10%, Number of Missiles: 4
Damage Against Normal Enemies: +50% points
Cooldown: 2 sec.
5 Damage to enemies in range: 50%, Number of Missiles: 4
Damage Against Normal Enemies: +250% points
Cooldown: 2 sec.
Passive Skill Radial Nerve Radial Nerve
Master Level 10
Description Enhances the cybernerve clusters in the lumbar vertebrae to enhance all movement.
Level 1 Speed: +4, Max Speed: +2, Jump: +1
10 Speed: +40, Max Speed: +20, Jump: +10
Passive Skill Multilateral II Multilateral II
Master Level 1
Description Grants a special bonus based on stats, once those stats reach a certain threshold.
Level 1 [At 40+ STR] Knockback Resistance 5%
[At 40+ DEX] Elemental Resistance 5%, Abnormal Status Resistance 5
[At 40+ LUK] Avoidability +5%
[At 40+ STR, DEX, and LUK] Damage +5%, Max HP & MP +5%


2nd Job Xenon (II)[]

Active Skill Quicksilver Flash Quicksilver: Flash
Master Level 20
Description Slashes several distant enemies with the Whip Blade. Change mode with Modal Shift.
Level 1 MP Cost: 13, Damage: 88%, Number of Attacks: 3, Max Enemies Hit: 6
20 MP Cost: 16, Damage: 145%, Number of Attacks: 3, Max Enemies Hit: 6
Active Skill Quicksilver Concentrate Quicksilver: Concentrate
Master Level 20
Description Critically damages enemies with a penetrating stab of the Whip Blade. This attack has a higher Critical Rate than regular attacks. Change mode with Modal Shift.
Level 1 MP Cost: 13, Max Enemies Hit: 6, Damage: 164%, Number of Attacks: 2, Critical Rate: +11%
20 MP Cost: 16, Max Enemies Hit: 6, Damage: 240%, Number of Attacks: 2, Critical Rate: +30%
Active Skill Quicksilver Takeoff Quicksilver: Takeoff
Master Level 20
Description Swing the Whip Blade quickly and instantly activate the booster to jump. Can be used 1 time after using Propulsion Burst. Change mode with Modal Shift.
Level 1 MP Cost: 13, Damage: 117%, Number of Attacks: 2, Max Enemies Hit: 8
20 MP Cost: 16, Damage: 155%, Number of Attacks: 2, Max Enemies Hit: 8
Active Skill Ion Thrust Ion Thrust
Master Level 15
Description Uses your Surplus Energy to deploy the Ion Thruster, which damages and pushes back enemies. Hold down the skill key to keep enemies at bay. Can be resisted by some monsters.
Level 1 [Supply ]
Energy Cost: 3, MP Cost per attack: 4, Max Enemies: 6 Damage: 46%, Knocks back enemies. Duration: 8 sec. Energy is consumed only when the Ion Thrust is summoned.
15 [Supply ]
Energy Cost: 3, MP Cost per attack: 6, Max Enemies: 6 Damage: 60%, Knocks back enemies. Duration: 8 sec. Energy is consumed only when the Ion Thrust is summoned.
Passive Skill Efficiency Streamline Efficiency Streamline
Master Level 10
Description Maximizes energy efficiency to increase Max HP and MP.
Level 1 Max HP/MP: +12%
10 Max HP/MP: +30%
Passive Skill Xenon Boost Xenon Boost
Master Level 10
Description Increases Attack Speed and Max HP/MP.
Required Skill: Xenon Mastery Lv. 5.
Level 1 Attack Speed: +2
Max HP/MP: +100
10 Attack Speed: +2
Max HP/MP: +1000
Passive Skill Perspective Shift Perspective Shift
Master Level 20
Description Increases Critical Rate by using scanners to find an enemy's weakness.
Level 5 required to learn Hybrid Defenses.
Level 1 Critical Rate: +2%
20 Critical Rate: +40%
Passive Skill Structural Integrity Structural Integrity
Master Level 5
Description Increases All Stats.
Level 1 All Stats: +5
5 All Stats: +25
Passive Skill Xenon Mastery Xenon Mastery
Master Level 10
Description Increases Mastery and Attack Power.
Level 10 required to learn Xenon Expert.
Level 1 Mastery: +14%, Attack Power +2
10 Mastery: +50%, Attack Power +20
Passive Skill Multilateral III Multilateral III
Master Level 1
Description Grants a special bonus based on stats, once those stats reach a certain threshold.
Level 1 [At 90+ STR] Knockback Resistance +7%
[At 90+ DEX] Elemental Resistance +7%, Abnormal Status Resistance +7
[At 90+ LUK] Avoidability +7%
[At 90+ STR, DEX, and LUK] Damage +7%, Max HP/MP +5%
Passive Skill Pinpoint Salvo Redesign A Pinpoint Salvo Redesign A
Master Level 4
Description Enhances the damage of Pinpoint Salvo.
Required Skill: Pinpoint Salvo Lv. 1.
Level 1 required to learn Pinpoint Salvo Redesign B.
Level 1 Pinpoint Salvo Damage: +10%p.
4 Pinpoint Salvo Damage: +40%p.


3rd Job Xenon (III)[]

Active Skill Combat Switch Explosion Combat Switch: Explosion
Master Level 20
Description Expands the Whip Blade and detonates its energy to damage several enemies. Change mode with Modal Shift.
Level 1 MP Cost: 17, Damage: 193%, Number of Attacks: 3, Max Enemies Hit: 6
20 MP Cost: 20, Damage: 250%, Number of Attacks: 3, Max Enemies Hit: 6
Active Skill Combat Switch Air Whip Combat Switch: Air Whip
Master Level 20
Description Lashes diagonally with the Whip Blade to damage enemies in the air. Change mode with Modal Shift.
Level 1 MP Cost: 17, Max Enemies Hit: 8, Damage: 213%, Number of Attacks: 2, Additional damage on airborne enemies: 114%
20 MP Cost: 20, Max Enemies Hit: 8, Damage: 270%, Number of Attacks: 2, Additional damage on airborne enemies: 190%
Active Skill Combat Switch Fission Combat Switch: Fission
Master Level 20
Description Attacks enemies from above. Can be combined with Diagonal Chase. Change mode with Modal Shift.
Level 1 MP Cost: 17, Damage: 214%, Number of Attacks: 3, Max Enemies Hit: 8
20 MP Cost: 20, Damage: 271%, Number of Attacks: 3, Max Enemies Hit: 8
Active Skill Diagonal Chase Diagonal Chase
Master Level 20
Description Activates full air boosters to shoot up with explosive power while pushing back enemies. Can be resisted by some monsters. Can be used during Gravity Pillar.
Level 1 MP Cost: 16, Max Enemies Hit: 6, Damage: 203% to knock back enemies.
20 MP Cost: 21, Max Enemies Hit: 6, Damage: 260% to knock back enemies.
Active Skill Gravity Pillar Gravity Pillar
Master Level 20
Description Opens a field of anti-gravitational force to lift enemies into the air. Distant enemies are lifted even higher, and enemies in the energy field drop at a slower rate. Can be resisted by some enemies.
Level 1 MP Cost: 17, Max Enemies Hit: 6, Damage: 225%, Number of Attacks: 1, Launches enemies into the air.
20 MP Cost: 20, Max Enemies Hit: 6, Damage: 301%, Number of Attacks: 1, Launches enemies into the air.
Active Skill Aegis System Aegis System
Master Level 10
Description Chance to fire defensive missiles when hit by an enemy or after evading an attack. The missiles damage the enemy, ignoring Attack Ignore and Attack Reflect skills. Requires a short standby to fire when activated. Can be turned On/Off.
Level 10 required to learn Instant Shock.
Level 1 Chance to fire missiles when hit or evading: 10%, Damage: 102%, Number of Missiles: 1, Cooldown: 1.5 sec.
10 Chance to fire missiles when hit or evading: 100%, Damage: 120%, Number of Missiles: 3, Cooldown: 1.5 sec.
Active Skill Manifest Projector Manifest Projector
Master Level 20
Description Create a projection of you that inflicts a portion of the damage you do. Your projection will disappear when it takes damage proportional to your HP or is hit with an attack that changes appearance or restricts movement. The projection cannot replicate Pinpoint Salvo, the Aegis System, summoned monsters, 5th Job Common Skills, or certain other skills.
Level 1 MP Cost: 62, Creates a clone hologram. Projection makes an additional hit that is 13% of Final Damage. Projection disappears after losing 100% of your Max HP.
20 MP Cost: 100, Creates a clone hologram. Projection makes an additional hit that is 70% of Final Damage. Projection disappears after losing 1000% of your Max HP.
Active Skill Emergency Resupply Emergency Resupply
Master Level 5
Description Uses MP to recharge Surplus Energy supplies.
Level 1 MP Cost: 15, Extra power unit charged: 2. Cooldown: 70 sec
5 MP Cost: 75, Extra power unit charged: 10. Cooldown: 30 sec
Passive Skill Hybrid Defenses Hybrid Defenses
Master Level 20
Description Increases Bonus Avoidability and reduces damage received.
Required Skill: Perspective Shift Lv. 5.
Level 1 Bonus Avoidability: +26%, Damage Taken: -1%
All Stats +1, Defense +115.
20 Bonus Avoidability: +45%, Damage Taken: -10%
All Stats +10, Defense +400.
Passive Skill Triangulation Triangulation
Master Level 5
Description Grants a chance to attach Airframes to enemies. Attached Airframes will reduce enemy Accuracy, and deal damage when an enemy with 3 attached Airframes is attacked. Unaffected by attack reflection.
Level 1 Chance to attach Airframe on attack: 14%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 260%, Number of Attacks: 3, Enemy Accuracy for each Airframe: - 4%
5 Chance to attach Airframe on attack: 30%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 340%, Number of Attacks: 3, Enemy Accuracy for each Airframe: - 8%
Passive Skill Multilateral IV Multilateral IV
Master Level 1
Description Grants a special bonus based on stats, once those stats reach a certain threshold.
Level 1 [At 150+ STR] Knockback Resistance +10%
[At 150+ DEX] Elemental Resistance +10%, Abnormal Status Resistance +10
[At 150+ LUK] Avoidability +10%
[At 150+ STR, DEX, and LUK] Damage +10%, Max HP/MP +10%
Passive Skill Pinpoint Salvo Redesign B Pinpoint Salvo Redesign B
Master Level 4
Description Enhances the damage of Pinpoint Salvo even more.
Required Skill: Pinpoint Salvo Lv. 1.
Level 1 required to learn Pinpoint Salvo Perfect Design.
Level 1 Pinpoint Salvo Damage: +10%p. Stacks with 1st enhancement.
4 Pinpoint Salvo Damage: +40%p. Stacks with 1st enhancement.


4th Job Xenon (IV)[]

Active Skill Beam Dance Beam Dance
Master Level 30
Description Unleash a flurry with your Whip Blade to damage nearby enemies.
Level 1 MP Cost per attack: 7, Damage: 144%, Number of Attacks: 1, Max Enemies Hit: 8
30 MP Cost per attack: 9, Damage: 260%, Number of Attacks: 1, Max Enemies Hit: 8
Active Skill Mecha Purge Snipe Mecha Purge: Snipe
Master Level 30
Description Roo-D scans for a critical weakness, then attacks with a high-tech sniper rifle to inflict severe damage to a single target. Attacks the enemy with the highest HP first. Use Modal Shift to change the attack mode.
Level 1 MP Cost: 22, Damage: 308%, Max Enemies Hit: 1, Number of Attacks: 7, Enemy DEF Ignored: 1%
30 MP Cost: 25, Damage: 395%, Max Enemies Hit: 1, Number of Attacks: 7, Enemy DEF Ignored: 30%
Active Skill Mecha Purge Bombard Mecha Purge: Bombard
Master Level 30
Description Roo-D's tank fires a long-range shell to inflict damage over a large area. Change mode with Modal Shift.
Level 1 MP Cost: 22, Damage: 263%, Number of Attacks: 4, Max Enemies Hit: 8
30 MP Cost: 25, Damage: 350%, Number of Attacks: 4, Max Enemies Hit: 8
Active Skill Mecha Purge Bombardment Mecha Purge: Bombardment
Master Level 30
Description Roo-D's bomber fires a barrage of missiles and lasers at enemies. Change mode with Modal Shift.
Level 1 MP Cost: 22, Damage: 318%, Number of Attacks: 5, Max Enemies Hit: 15
30 MP Cost: 25, Damage: 405%, Number of Attacks: 5, Max Enemies Hit: 15
Active Skill Hypogram Field Penetrate Hypogram Field: Penetrate
Master Level 30
Description Forms a Hypogram Field to encapsulate enemies, then assaults them with a bouncing orb of energy. The energy orb is not affected by attack reflection. Change mode with Modal Shift.
Level 30 required to learn Hypogram Field: Fusion.
Level 1 MP Cost: 26, Hypogram Field Duration: 45 sec.
Damage on contact: 126%
Cooldown: 39 sec.
30 MP Cost: 31, Hypogram Field Duration: 60 sec.
Damage on contact: 213%
Cooldown: 30 sec.
Active Skill Hypogram Field Force Field Hypogram Field: Force Field
Master Level 30
Description Forms a Hypogram Field to encapsulate enemies, then assaults them with a bouncing orb of energy. The energy orb is not affected by attack reflection. Change mode with Modal Shift.
Level 30 required to learn Hypogram Field: Fusion.
Level 1 MP Cost: 26, Hypogram Field Duration: 45 sec.
Whenever orb makes contact with the Hypogram Field, Max Enemies Hit: 8, Damage: 255%
Cooldown: 39 sec.
30 MP Cost: 31, Hypogram Field Duration: 60 sec.
Whenever orb makes contact with the Hypogram Field, Max Enemies Hit: 8, Damage: 400%
Cooldown: 30 sec.
Active Skill Hypogram Field Support Hypogram Field: Support
Master Level 30
Description Increases the Max HP of allies within the energy field. The power supply will recharge each time your allies successfully dodge an attack. Only active when Xenon is inside the field. Change mode with Modal Shift.
Level 30 required to learn Hypogram Field: Fusion.
Level 1 MP Cost: 26, Duration of hypogram field: 45 sec.
Ally Max HP Boost: 1%, Power units recharged when allies evade: +1.
Cooldown: 39 sec.
30 MP Cost: 31, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 10%, Power units recharged when allies evade: +1.
Cooldown: 30 sec.
Active Skill OOPArts Code OOPArts Code
Master Level 30
Description Overrides safety protocols for a short time to increase damage and boss damage.
Level 1 [Supply]
Energy Cost: 20, Duration: 45 sec., Final Damage: +15%, Boss Damage: +1%
30 [Supply]
Energy Cost: 20, Duration: 60 sec., Final Damage: +30%, Boss Damage: +30%
Active Skill Temporal Pod Temporal Pod
Master Level 1
Description Launches a Temporal Pod that twists the flow of the time to quickly reduce the skill cooldowns of nearby party members. The pod will be destroyed when hit and has no effect on skills that are not affected by cooldown reset.
Level 1 MP Cost: 100, Duration of party cooldown reduction effect: 60 sec. Cooldown: 120 sec.
Active Skill Maple Warrior Maple Warrior
Master Level 30
Description Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection.
Level 1 MP Cost: 10, Increases all stats assigned APs by 1% for 30 sec
30 MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec
Active Skill Hero's Will Hero's Will
Master Level 5
Description Hone your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects and combat orders will still get through.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec
Passive Skill Instant Shock Instant Shock
Master Level 30
Description Grants an additional evasion chance. The evasion bonus is added to Hybrid Defenses. Also increases the attack power of Aegis System missiles.
Required Skill: Lv. 10 Aegis System
Level 1 Additional evasion chance: 11%, Aegis System Missile Damage: +10%
30 Additional evasion chance: 40%, Aegis System Missile Damage: +20%
Passive Skill Xenon Expert Xenon Expert
Master Level 30
Description Increases Mastery and Critical Damage.
Required Skill: Lv.10 Xenon Mastery
Level 1 Mastery: +56%, Attack Power: +1, Critical Damage: +3%
30 Mastery: +70%, Attack Power: +30, Critical Damage: +8%
Passive Skill Offensive Matrix Offensive Matrix
Master Level 30
Description Activates Offensive Matrix to ignore enemy defenses and knock-backs.
Level 1 Knockback Resistance: 10%, Enemy DEF Ignored: +1%
30 Knockback Resistance: 50%, Enemy DEF Ignored: +30%
Passive Skill Multilateral V Multilateral V
Master Level 1
Description Grants a special bonus based on stats, once those stats reach a certain threshold.
Level 1 [At 260+ STR] Knockback Resistance +10%
[At 260+ DEX] Elemental Resistance +10%, Abnormal Status Resistance +10
[At 260+ LUK] Avoidability +10%
[At 260+ STR, DEX, and LUK] Damage +10%, Max HP/MP +10%
Passive Skill Pinpoint Salvo Perfect Design Pinpoint Salvo Perfect Design
Master Level 10
Description Maximizes the damage of Pinpoint Salvo.
Required Skill: Pinpoint Salvo Lv. 1
Level 1 Pinpoint Salvo Damage: +10%p. Stacks with 1st and 2nd enhancement.
10 Pinpoint Salvo Damage: +100%p. Stacks with 1st and 2nd enhancement.
Passive Skill Multilateral VI Multilateral VI
Level Requirement 200
Master Level 1
Description Increases Final Damage permanently. Grants a special bonus based on stats, once those stats reach a certain threshold. Skill automatically acquired at Lv. 200.
Level 1 Permanent Final Damage: +15%
[At 330+ STR] 15% for Knockback Resistance
[At 330+ DEX] 15% for Elemental Resistance, 5 for Abnormal Status Resistance
[At 330+ LUK]: 5% Avoidability
[At 330+ STR, DEX, and LUK] +5% Damage


Hyper Skills Hyper Skills[]

Passive Skill Beam Dance - Reinforce Beam Dance - Reinforce
Level Requirement 140
Master Level 1
Description Increases the attack power of Beam Dance.
Level 1 Damage: +20%
Passive Skill Beam Dance - Blur Beam Dance - Blur
Level Requirement 150
Master Level 1
Description Increases the speed of Beam Dance.
Level 1 Speed When Using Skill: +10
Passive Skill Beam Dance - Spread Beam Dance - Spread
Level Requirement 180
Master Level 1
Description Increases the max number of monsters hit by Beam Dance.
Level 1 Max Enemies Hit: +2
Passive Skill Mecha Purge - Reinforce Mecha Purge - Reinforce
Level Requirement 140
Master Level 1
Description Increases the damage of Mecha Purge.
Level 1 Damage: +20%
Passive Skill Mecha Purge - Guard Break Mecha Purge - Guard Break
Level Requirement 165
Master Level 1
Description Increases the defense penetration of Mecha Purge.
Level 1 Ignore DEF amount +10%
Passive Skill Mecha Purge - Spread Mecha Purge - Spread
Level Requirement 180
Master Level 1
Description Increases the max number of monsters hit by Mecha Purge: Bombard.
Level 1 Max Enemies Hit: +2
Passive Skill Hypogram Field - Reinforce Hypogram Field - Reinforce
Level Requirement 150
Master Level 1
Description Increases the damage output of the energy orb.
Level 1 Energy orb damage: +10%
Passive Skill Hypogram Field - Speed Hypogram Field - Speed
Level Requirement 165
Master Level 1
Description Increases the speed of the energy orb within the hypogram field.
Level 1 Increases orb speed.
Passive Skill Hypogram Field - Persist Hypogram Field - Persist
Level Requirement 190
Master Level 1
Description Increases the duration of Hypogram Field.
Level 1 Duration: +10
Active Skill Entangling Lash Entangling Lash
Level Requirement 160
Master Level 1
Description Swings your energy sword at enemies in the direction you're facing to dispel some buffs, bind them, and stun them. Bound enemies cannot have buff effects applied for the duration of the stun.
Debuffs: Attack Power/Magic ATT Increase, DEF Increase, Obsidian Skin.
Enemies hit by this will resist stuns for 90 seconds and won't be stunned by other skills, like Entangling Lash.
Level 1 MP Cost: 200, Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 4, Chance to Debuff: 100%, Bind Duration: 10 sec.
Bind Duration: +100% depending on damage inflicted with Entangling Lash.
Cooldown: 180 sec
Active Skill Orbital Cataclysm Orbital Cataclysm
Level Requirement 190
Master Level 1
Description Fires a powerful orbital laser cannon that can incinerate anything on the ground. Damage increases over time. Not affected by cooldown reduction effect.
Level 1 MP Cost: 200, Max Enemies Hit: 15, Damage: 1500%, Number of Attacks: 6, DEF: - 30% for 10 sec. Invincible while casting.
After casting, increases damage by 10% for 25 sec
Cooldown: 50 sec
Active Skill Amaranth Generator Amaranth Generator
Level Requirement 140
Master Level 1
Description Activates the Amaranth Generator, which supplies you with infinite power for a short time.
Level 1 MP Cost: 100, Gauge Charge: Max, Charge duration: 10 sec

Cooldown: 90 sec


V Skills[]

Shared Skills[]

Active Skill Rope Lift Rope Lift
Master Level 25
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Skill Mystic Door Decent Mystic Door
Master Level 25
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 HP Cost: 5% of Max HP, Consumes 2 Magic Rocks, Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
25 HP Cost: 5% of Max HP, Consumes 2 Magic Rocks, Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
30 HP Cost: 5% of Max HP, Consumes 2 Magic Rocks, Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Skill Sharp Eyes Decent Sharp Eyes
Master Level 25
Description Allows you to locate an enemy's weak spot to inflict lethal damage against them. Does not stack with Sharp Eyes.
Level 1 HP Cost: 5% of Max HP, Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
25 HP Cost: 5% of Max HP, Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
30 HP Cost: 5% of Max HP, Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Skill Hyper Body Decent Hyper Body
Master Level 25
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 HP Cost: 5% of Max HP, Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
25 HP Cost: 5% of Max HP, Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
30 HP Cost: 5% of Max HP, Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Skill Combat Orders Decent Combat Orders
Master Level 25
Description Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased.
Does not stack with Combat Orders.
Level 1 HP Cost: 5% of Max HP, Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
25 HP Cost: 5% of Max HP, Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
30 HP Cost: 5% of Max HP, Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Skill Advanced Blessing Decent Advanced Blessing
Master Level 25
Description Greatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing.
Level 1 HP Cost: 5% of Max HP, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration: 183 sec
Cooldown: 180 sec
25 HP Cost: 5% of Max HP, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration: 255 sec
Cooldown: 180 sec
30 HP Cost: 5% of Max HP, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration: 270 sec
Cooldown: 180 sec
Active Skill Speed Infusion Decent Speed Infusion
Master Level 25
Description Consumes HP to increase your attack speed by 1 level for a short time. Can be stacked with buffs other than Speed Infusion.
Level 1 HP Cost: 5% of Max HP, Duration: 183 sec, increases attack speed.
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
25 HP Cost: 5% of Max HP, Duration: 255 sec, increases attack speed.
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
30 HP Cost: 5% of Max HP, Duration: 270 sec, increases attack speed.
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Skill Blink Blink
Master Level 25
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Skill Erda Nova Erda Nova
Master Level 25
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Skill Will of Erda Will of Erda
Master Level 25
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Skill Holy Symbol Decent Holy Symbol
Master Level 25
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 HP Cost: 2530, Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
25 HP Cost: 3250, Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
30 HP Cost: 3400, Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Skill Erda ShowerSkill Erda Fountain Erda Shower
Master Level 25
Description Fires a blast of compressed Erdas at nearby enemies.
Using the skill with the down arrow key summons Erda Fountain, which is an object filled with pure Erda.
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Skill True Arachnid Reflection True Arachnid Reflection
Master Level 25
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active Skill Solar Crest Solar Crest
Master Level 25
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Skill Resistance Infantry Resistance Infantry
Master Level 25
Description Summons a squad of Resistance infantry to blast the enemy with long-ranged attacks. Unaffected by attack reflection.
Level 1 MP Cost: 650, Duration: 10 sec, Damage: 223%, Number of Attacks: 9, Max Enemies Hit: 12
Cooldown: 25 sec
25 MP Cost: 650, Duration: 10 sec, Damage: 415%, Number of Attacks: 9, Max Enemies Hit: 12
Cooldown: 25 sec
30 MP Cost: 650, Duration: 10 sec, Damage: 455%, Number of Attacks: 9, Max Enemies Hit: 12
Cooldown: 25 sec
Active Skill Maple World Goddess's Blessing Maple World Goddess's Blessing
Master Level 25
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 110% for 60 sec, Damage: +5%
Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
25 MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 350% for 60 sec, Damage: +17%
Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
30 MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 400% for 60 sec, Damage: +20%
Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
Active Skill Venom Burst Venom Burst
Master Level 25
Description Causes the poison inflicting nearby enemies to burst and spread.
Level 1 MP Cost: 300. Consumes all active Damage-Over-Time stacks on up to 12 poisoned enemies in range, and instantly inflicts 100% of their remaining damage, plus an additional 520% damage 6 times.
Additional damage is +15% per remaining second of consumed DoT stacks, up to 5
Afterwards, spreads the original DoT damage across up to 10 nearby enemies
Cooldown: 8 sec.
[Passive Effects - Bonus DoT Chance: 50% to deal 166% damage every 1 sec. for 8 sec.]
25 MP Cost: 300. Consumes all active Damage-Over-Time stacks on up to 12 poisoned enemies in range, and instantly inflicts 100% of their remaining damage, plus an additional 1000% damage 6 times.
Additional damage is +15% per remaining second of consumed DoT stacks, up to 5
Afterwards, spreads the original DoT damage across up to 10 nearby enemies
Cooldown: 8 sec.
[Passive Effects - Bonus DoT Chance: 50% to deal 310% damage every 1 sec. for 8 sec.]
30 MP Cost: 300. Consumes all active Damage-Over-Time stacks on up to 12 poisoned enemies in range, and instantly inflicts 100% of their remaining damage, plus an additional 1100% damage 6 times.
Additional damage is +15% per remaining second of consumed DoT stacks, up to 5
Afterwards, spreads the original DoT damage across up to 10 nearby enemies
Cooldown: 8 sec.
[Passive Effects - Bonus DoT Chance: 50% to deal 340% damage every 1 sec. for 8 sec.]
Active Skill Last Resort Last Resort
Master Level 25
Description You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 10% of Max HP, reduces Avoidability (including Bonus Evasion) and increases Final Damage for 30 sec, Hit Damage increased if attacked within a certain percentage of your max HP.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Avoidability: -20%, Hit Damage: +10%, Final Damage: +10%
2nd Stage - Avoidability: -90%, Hit Damage: +40%, Final Damage: +30%
Cooldown: 90 sec
[Passive Effect - ATT Power: +1]
25 HP Cost: 10% of Max HP, reduces Avoidability (including Bonus Evasion) and increases Final Damage for 30 sec, Hit Damage increased if attacked within a certain percentage of your max HP.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Avoidability: -20%, Hit Damage: +10%, Final Damage: +12%
2nd Stage - Avoidability: -90%, Hit Damage: +40%, Final Damage: +35%
Cooldown: 78 sec
[Passive Effect - ATT Power: +25]
30 HP Cost: 10% of Max HP, reduces Avoidability (including Bonus Evasion) and increases Final Damage for 30 sec, Hit Damage increased if attacked within a certain percentage of your max HP.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Avoidability: -20%, Hit Damage: +10%, Final Damage: +13%
2nd Stage - Avoidability: -90%, Hit Damage: +40%, Final Damage: +36%
Cooldown: 75 sec
[Passive Effect - ATT Power: +30]
Active Skill Loaded Dice Loaded Dice
Master Level 25
Description The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number.
Level 1 HP Cost: 1000, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 10 Sec.
[Passive Effect: Attack Power: +11]
25 HP Cost: 1000, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 10 Sec.
[Passive Effect: Attack Power: +35]
30 HP Cost: 1000, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 10 Sec.
[Passive Effect: Attack Power: +40]
Active Skill Overdrive Overdrive
Master Level 25
Description Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal.
Level 1 HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
25 HP Cost: 1750, Duration: 28 sec, Attack Power: +70% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
30 HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 60 sec

Class-Specific Skills[]

Active Skill Omega Blaster Omega Blaster
Master Level 25
Description Fires a powerful beam of energy. Can use buff skills that increases some stats after firing.
Level 1 MP Cost: 1000, Max Enemies Hit: 15, Damage: 312%, Number of Attacks: 6, Duration: 6 sec. Invincible while attacking.
Hold down skill key to charge for up to 90 sec. Duration increases by 1 sec for every 3 sec charged (up to 3 sec max). If you exceed the max charge time, the charge will be canceled.
Press the skill key again while attacking to cancel immediately.
Cooldown: 165 sec., starting after the attack begins.
25 MP Cost: 1000, Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Duration: 6 sec. Invincible while attacking.
Hold down skill key to charge for up to 90 sec. Duration increases by 1 sec for every 3 sec charged (up to 5 sec max). If you exceed the max charge time, the charge will be canceled.
Press the skill key again while attacking to cancel immediately.
Cooldown: 165 sec., starting after the attack begins.
30 MP Cost: 1000, Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Duration: 6 sec. Invincible while attacking.
Hold down skill key to charge for up to 90 sec. Duration increases by 1 sec for every 3 sec charged (up to 6 sec max). If you exceed the max charge time, the charge will be canceled.
Press the skill key again while attacking to cancel immediately.
Cooldown: 165 sec., starting after the attack begins.
Active Skill Core Overload Core Overload
Master Level 25
Description Overloads your energy core, producing power in excess of your maximum storage capacity. You cannot recover MP while your core is overloaded, but your skills will not cost any energy. Overloaded attacks produce plasma currents that strike nearby enemies. Unaffected by attack reflection. The increased capacity from overloading cannot be recharged by Amaranth Generator.
Level 1 MP Cost: 250, Consumes 1% Max MP + 220 per sec. Allows you to charge 20 additional Surplus Energy. Energy charging time reduced to 1 sec.
Final Damage increases by 1% per Surplus Energy charged.
Using skill again to deactivate it. Extra Surplus Energy disappears immediately on skill deactivation.
Generates plasma currents at random intervals that activate electricity 4 times striking up to 12 enemies for 187% damage 6 times.
Cooldown: 180 sec
25 MP Cost: 250, Consumes 1% Max MP + 220 per sec. Allows you to charge 20 additional Surplus Energy. Energy charging time reduced to 1 sec.
Final Damage increases by 1% per Surplus Energy charged.
Using skill again to deactivate it. Extra Surplus Energy disappears immediately on skill deactivation.
Generates plasma currents at random intervals that activate electricity 4 times striking up to 12 enemies for 355% damage 6 times.
Cooldown: 180 sec
30 MP Cost: 250, Consumes 1% Max MP + 220 per sec. Allows you to charge 20 additional Surplus Energy. Energy charging time reduced to 1 sec.
Final Damage increases by 1% per Surplus Energy charged.
Using skill again to deactivate it. Extra Surplus Energy disappears immediately on skill deactivation.
Generates plasma currents at random intervals that activate electricity 4 times striking up to 12 enemies for 390% damage 6 times.
Cooldown: 180 sec
Active Skill Hypogram Field Fusion Hypogram Field: Fusion
Master Level 25
Description Deploys the latest Hypogram Field that combines every Hypogram feature. If the area overlaps with the previously placed Hypogram Field, it's deployed after removing that Hypogram Field. Unaffected by attack reflection.
Required Skill: Hypogram Field Lv. 30 or higher
Level 1 MP cost: 1000, Hologram Field generated for 30 sec.
Whenever the orb makes contact with the Hologram Field, Max Enemies Hit: 10, Damage: 260%, Number of Attacks: 5. The same amount of damage is inflicted when the orb touches monsters.
Damage inflicted by party members within the field is increased by 5%, 1 surplus energy recharged whenever a party member within the field evades an attack.
Missiles fired by the Aegis System increased by 5 when Xenon is inside the field.
Cooldown: 90 sec
25 MP cost: 1000, Hologram Field generated for 30 sec.
Whenever the orb makes contact with the Hologram Field, Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 5. The same amount of damage is inflicted when the orb touches monsters.
Damage inflicted by party members within the field is increased by 17%, 1 surplus energy recharged whenever a party member within the field evades an attack.
Missiles fired by the Aegis System increased by 7 when Xenon is inside the field.
Cooldown: 90 sec
30 MP cost: 1000, Hologram Field generated for 30 sec.
Whenever the orb makes contact with the Hologram Field, Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 5. The same amount of damage is inflicted when the orb touches monsters.
Damage inflicted by party members within the field is increased by 20%, 1 surplus energy recharged whenever a party member within the field evades an attack.
Missiles fired by the Aegis System increased by 8 when Xenon is inside the field.
Cooldown: 90 sec
Active Skill Photon Ray Photon Ray
Master Level 25
Description Lock onto enemies and destroy them with photonic cannon blasts.
Upon using the skill, temporarily enter aim mode and ready a chain of attacks, aiming several shots in sequence. Using the skill again will fire the photonic cannon at the most recently targeted enemy.
The initial fixed number of shots ends quickly. Additional shots, with a slow-moving cursor, produce one blast each. All shots prioritize Boss Monsters with the highest Max HP within range of the aim. Attacking an enemy that is being aimed at ends the aiming process quickly.
The aiming process is canceled if you either move away while aiming or move away from the last targeted enemy. If the aiming process ends before firing, every shot is canceled.
Unaffected by attack reflection. Manifest Projector does not apply to this skill. Can be fired without a firing motion while using Mecha Purge, Orbital Cataclysm, or Omega Blaster.
Level 1 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 416% damage per shot.
Cooldown: 30 sec.
25 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 800% damage per shot.
Cooldown: 30 sec.
30 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 880% damage per shot.
Cooldown: 30 sec.

Enhancements[]

The maximum level for Enhancements / Boost Nodes is 50 (60 with Matrix Points).

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
7% <Skill Beam Spline.png]] Beam Spline Boost Max Targets: +1 Ignored Enemy DEF: +20%
2% <Skill Pinpoint Salvo.png]] Pinpoint Salvo Boost Critical Rate: +5%
5% <Skill Quicksilver Flash.png]] Quicksilver Boost[1] Max Targets: +1
<Skill Ion Thrust.png]] Ion Thrust Boost
3% <Skill Combat Switch Explosion.png]] Combat Switch Boost[2]
<Skill Diagonal Chase.png]] Diagonal Chase Boost
<Skill Gravity Pillar.png]] Gravity Pillar Boost
2% <Skill Aegis System.png]] Aegis System Boost Critical Rate: +5%
<Skill Triangulation.png]] Triangulation Boost
<Skill Beam Dance.png]] Beam Dance Boost Max Targets: +1
<Skill Mecha Purge Snipe.png]] Mecha Purge Boost[3] Critical Rate: +5%
<Skill Hypogram Field Penetrate.png]] Hypogram Field Boost[4]
<Skill Entangling Lash.png]] Entangling Lash Boost
<Skill Orbital Cataclysm.png]] Orbital Cataclysm Boost

Skill 6th Job HEXA Skills[]

Class-Specific Skills[]

Active Skill Artificial Evolution Artificial Evolution
Master Level 30
Description Achieves the Xenoroid's ultimate evolution. In its evolved state, it summons an enhanced airframe to attack the enemies that Xenon attacks, enhances Liberty Boosters to increase flight speed, is able to use some attack skills while flying, and Omega Blaster can be set up whenever Omega Blaster triggers. The enhanced Liberty Boosters are canceled immediately when the evolved state ends. Liberty Boosters are triggered immediately after casting the skill, but they do not trigger when Action Customization is enabled.
Right-click to toggle Action Customization ON/OFF

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1860%, Number of Attacks: 7, Number of Bombardments: 6, Evolution Duration: 30 sec
Evolved State: enemy attacked by Xenon, Damage: 930%, Number of Attacks: 3, Enhanced Airframes Summoned: 6, Cooldown: 1.8 sec
Using enhanced Liberty Boosters increases flight speed, and some buff and attack skills can be used while flying.
When Omega Blaster triggers during enhanced Liberty Boosters, it can be set up which reduces its attack interval time. Reduces attack duration to 5 sec and increases attack duration by 1 sec per 6 sec of charged duration (max 3 sec). Invincible for 2 sec after setting up.
Cooldown: 360 sec
30 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 3600%, Number of Attacks: 7, Number of Bombardments: 6, Evolution Duration: 30 sec
Evolved State: enemy attacked by Xenon, Damage: 1800%, Number of Attacks: 3, Enhanced Airframes Summoned: 6, Cooldown: 1.8 sec
Using enhanced Liberty Boosters increases flight speed, and some buff and attack skills can be used while flying.
When Omega Blaster triggers during enhanced Liberty Boosters, it can be set up which reduces its attack interval time. Reduces attack duration to 5 sec and increases attack duration by 1 sec per 6 sec of charged duration (max 3 sec). Invincible for 2 sec after setting up.
Cooldown: 360 sec

Mastery Skills[]

Active Skill HEXA Mecha Purge Snipe HEXA Mecha Purge: Snipe
Master Level 30
Description Roo-D scans the foe for a critical weakness, then attacks with a high-tech sniper rifle to inflict severe damage to the target, creating an explosion. Energy condenses in the rifle periodically to trigger chain explosions quickly and execute the targeted enemy. Attacks the enemy with the highest Max HP first. Change modes with Modal Shift.
Required Skill: Mecha Purge Lv. 30
Level 1 MP Cost: 30, Max Enemies Hit: 5, Damage: 394%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +31%
30 MP Cost: 35, Max Enemies Hit: 5, Damage: 510%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +40%
Active Skill HEXA Mecha Purge Execute HEXA Mecha Purge: Execute
Master Level 30
Description Roo-D scans the foe for a critical weakness, then attacks with a high-tech sniper rifle to inflict severe damage to the target, creating an explosion. Energy condenses in the rifle periodically to trigger chain explosions quickly and execute the targeted enemy. Attacks the enemy with the highest Max HP first. Change modes with Modal Shift.
Required Skill: Mecha Purge Lv. 30
Level 1 MP Cost: 30, Max Enemies Hit: 5, Damage: 243%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +31%
Cooldown: 8 sec
30 MP Cost: 35, Max Enemies Hit: 5, Damage: 330%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +40%
Cooldown: 8 sec
Active Skill HEXA Mecha Purge Bombardment HEXA Mecha Purge: Bombardment
Master Level 30
Description Roo-D's bomber fires a barrage of missiles and lasers at enemies. Periodically triggers concentrated fire that completely devastates enemies in front of you. With Action Customization enabled, you can activate concentrated fire alone by pressing the skill key with the down arrow key.
Right-click to toggle Action Customization ON/OFF
Required Skill: Mecha Purge Lv. 30
Level 1 MP Cost: 30, Max Enemies Hit: 15, Damage: 452%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
30 MP Cost: 35, Max Enemies Hit: 15, Damage: 655%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
Active Skill HEXA Mecha Purge Fire HEXA Mecha Purge: Fire
Master Level 30
Description Roo-D's bomber fires a barrage of missiles and lasers at enemies. Periodically triggers concentrated fire that completely devastates enemies in front of you. With Action Customization enabled, you can activate concentrated fire alone by pressing the skill key with the down arrow key.
Right-click to toggle Action Customization ON/OFF
Required Skill: Mecha Purge Lv. 30
Level 1 MP Cost: 30, Max Enemies Hit: 15, Damage: 452%, Number of Attacks: 7
Cooldown: 6 sec
30 MP Cost: 35, Max Enemies Hit: 15, Damage: 655%, Number of Attacks: 7
Cooldown: 6 sec

Enhancements[]

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Passive Skill Omega Blaster Omega Blaster Boost
Master Level 30
Description Boosts Omega Blaster.
Level 1 Omega Blaster Final Damage: +11%
9 Omega Blaster Final Damage: +19%
10 Omega Blaster Final Damage: +25%
19 Omega Blaster Final Damage: +34%
20 Omega Blaster Final Damage: +40%
29 Omega Blaster Final Damage: +49%
30 Omega Blaster Final Damage: +60%
Passive Skill Core Overload Core Overload Boost
Master Level 30
Description Boosts Core Overload.
Level 1 Core Overload Final Damage: +11%, Surplus Energy: +21, Energy Charge Duration: -5%
9 Core Overload Final Damage: +19%, Surplus Energy: +23, Energy Charge Duration: -15%
10 Core Overload Final Damage: +25%, Surplus Energy: +24, Energy Charge Duration: -20%
19 Core Overload Final Damage: +34%, Surplus Energy: +27, Energy Charge Duration: -35%
20 Core Overload Final Damage: +40%, Surplus Energy: +27, Energy Charge Duration: -35%
29 Core Overload Final Damage: +49%, Surplus Energy: +30, Energy Charge Duration: -50%
30 Core Overload Final Damage: +60%, Surplus Energy: +30, Energy Charge Duration: -50%
Passive Skill Hypogram Field Fusion Hypogram Field: Fusion Boost
Master Level 30
Description Boosts Hypogram Field: Fusion.
Level 1 Hypogram Field: Fusion Final Damage: +11%
9 Hypogram Field: Fusion Final Damage: +19%
10 Hypogram Field: Fusion Final Damage: +25%
19 Hypogram Field: Fusion Final Damage: +34%
20 Hypogram Field: Fusion Final Damage: +40%
29 Hypogram Field: Fusion Final Damage: +49%
30 Hypogram Field: Fusion Final Damage: +60%
Passive Skill Photon Ray Photon Ray Boost
Master Level 30
Description Boosts Photon Ray.
Level 1 Photon Ray Final Damage: +11%
9 Photon Ray Final Damage: +19%
10 Photon Ray Final Damage: +25%
19 Photon Ray Final Damage: +34%
20 Photon Ray Final Damage: +40%
29 Photon Ray Final Damage: +49%
30 Photon Ray Final Damage: +60%


References[]

  1. Boosts Quicksilver: Flash, Quicksilver: Concentrate, and Quicksilver: Takeoff
  2. Boosts Combat Switch: Explosion, Combat Switch: Air Whip, and Combat Switch: Fission
  3. Boosts Mecha Purge: Snipe, Mecha Purge: Bombard, and Mecha Purge: Bombardment
  4. Boosts Hypogram Field: Penetrate, Hypogram Field: Force Field, and Hypogram Field: Support
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Class Beginner Beginner Skill Link Manager Link Skills

Explorers
Warrior

Class Warrior Hero Class Warrior Paladin Class Warrior Dark Knight

Magician

Class Magician Magician (Fire, Poison) Class Magician Magician (Ice, Lightning) Class Magician Bishop

Bowman

Class Bowman Bowmaster Class Bowman Marksman

Special

Class Pathfinder Pathfinder

Thief

Class Thief Night Lord Class Thief Shadower

Special

Class Dual Blade Dual Blade

Pirate

Class Pirate Buccaneer Class Pirate Corsair

Special

Class Cannoneer Cannoneer Class Jett Jett Class Dragon Warrior Zen

Cygnus Knights

Class Warrior Dawn Warrior Class Magician Blaze Wizard Class Bowman Wind Archer Class Thief Night Walker Class Pirate Thunder Breaker

Special

Class Mihile Mihile

Heroes

Class Aran Aran Class Evan Evan Class Mercedes Mercedes Class Phantom Phantom Class Luminous Luminous Class Shade Shade

Resistance

Class Blaster Blaster Class Battle Mage Battle Mage Class Wild Hunter Wild Hunter Class Mechanic Mechanic Class Xenon Xenon

Demon

Class Demon Slayer Demon Slayer Class Demon Avenger Demon Avenger

Nova

Class Kaiser Kaiser Class Angelic Angelic Buster Class Cadena Cadena Class Kain Kain

Flora

Class Illium Illium Class Ark Ark Class Adele Adele Skill Summon Chakri Khali

Sengoku

Class Hayato Hayato Class Kanna Kanna

Anima

Class Hoyoung Hoyoung Skill Land's Connection Lara

Monster

Skill Pink Powerhouse Pink Bean Pet Mini Yeti Yeti

Beast Tamer

Class Beast Tamer Chase

Child of God

Class Zero Zero

Kinesis

Class Kinesis Kinesis

Wu Shen

Class Mo Xuan Mo Xuan

Miscellaneous

Skill Macro Test Game Master Skill Banner of Plenty I Guild Skills Skill Monster Riding Miscellaneous Skills

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