Allows you to randomly summon one of the monsters you've captured, excluding Jaguars, to help you. This skill is not affected by cooldown reset. Monster attacks will not be affected by enemy damage reflection skills. Required Skill: Capture Lv. 1
Level
1
MP Cost: 10, summons a monster for 60 sec The monster attacks with 200% + 1% per monster level damage every 2 sec Cooldown: 30 sec
The power of the spirit of Resistance; the power of freedom! This Link Skill can be stacked up to 4 times, once for each unique Resistance job character you have on this world.
Level
1
Invincible for 1 sec after being revived. Removed upon moving to another map.
8
Invincible for 8 sec after being revived. Removed upon moving to another map.
Fires two arrows at high speed. Jaguar artillery can be used to attack multiple enemies while riding the Jaguar with reduced Attack Power and range. Level 10 required to learn 'Triple Shot'.
Fires two arrows at high speed along with Jaguar artillery. Only one enemy can be attacked with the Jaguar summoned but the Attack Power and the range is increased. Level 10 required to learn 'Triple Shot'.
Level
1
MP Cost 12, Max Enemies Hit: 5, Damage: 42%, Number of Piercing Attacks: 2, Number of Bullets: 2
20
MP Cost 22, Max Enemies Hit: 5, Damage: 80%, Number of Piercing Attacks: 2, Number of Bullets: 2
Summons a well-tamed Jaguar to ride. Increases Speed and Knockback Resistance while riding. Use Summon Jaguar or a Jaguar Skill to get off the Jaguar and walk alongside it. If a Jaguar was summoned by Jaguar Storm, you can use Jaguar Skills without dismounting from the Jaguar.
Summon a Jaguar to fight by your side. Your Jaguar will target enemies you attack. You can command the Jaguar to use the [Jaguar Skill]. Attacks enemies, starting with the the boss with the highest HP within attack range. If no bosses are present, attacks in the direction the character is facing. While the Jaguar is summoned, use the skill again while holding the Down Arrow key to fix the Jaguar in place and order it to attack nearby enemies. While fixed in place, the Jaguar prioritizes the boss with the highest HP within attack range. When the Jaguar and the character are separated by a certain amount of distance, the Jaguar will move to join the character. You can also use the mount skill to ride the Jaguar.
Level
1
MP Cost: 20, Max Enemies Hit: 6, Damage of Summoned Jaguar: 170%. Debuff Chance: 15%, Max Stacks: 3, Duration: 15 sec Another Bite: [Final Attack Type Skill]Crossbow-Type Skills - Damage against Debuffed Enemies: 70% per stack. Cooldown: 1 sec. [Passive Effect - Critical Damage of Summoned Jaguar: +8%, Abnormal Status Resistance: +30]
[Jaguar Skill] Swipes at multiple enemies multiple times. Recovers HP when attacking. Unaffected by attack reflection.
Level
1
MP Cost: 30, Max Enemies Hit: 8, Damage: 230%, Number of Attacks: 4. Debuff Chance when attacking an enemy without Another Bite Debuff: 100%, Bonus Another Bite Debuff Chance: 30%. Recover 7% of Max HP when attacking. Cooldown: 5 sec
Manage captured Jaguars. You can reach the Jaguar Habitat through Black Jack in the Secret Square. Your stats are increased by capturing special Jaguars. Snow White and Onyx Jaguar stats do not stack.
Fires three arrows at high speed. Jaguar artillery can be used to attack multiple enemies while riding the Jaguar with reduced Attack Power and range. Required skill: Double Shot Lv. 10 or higher Level 10 required to learn 'Enduring Fire'.
Fires three arrows at high speed along with Jaguar artillery. Only one enemy can be attacked with the Jaguar summoned but the Attack Power and the range is increased. Required Skill: Double Shot Lv. 10 or higher. Level 10 required to learn 'Enduring Fire'.
Level
1
MP Cost 18, Max Enemies Hit: 5, Damage: 97%, Number of Piercing Attacks: 2, Number of Bullets: 3
20
MP Cost 28, Max Enemies Hit: 5, Damage: 135%, Number of Piercing Attacks: 2, Number of Bullets: 3
[Jaguar Skill] The Jaguar dashes forward, pushing back multiple enemies and dealing damage. Use it with the down key to dash backwards. Can be resisted by some monsters. Unaffected by attack reflection.
Level
1
MP Cost: 45, Max Enemies Hit: 8, Damage: 285%, Number of Attacks: 2, Stun Chance: 100% for 3 sec. Debuff Chance when attacking an enemy without Another Bite Debuff: 100%, Bonus Another Bite Debuff Chance: 80%. Cooldown: 7 sec [Passive Effect - Summon Jaguar and Swipe Damage: +30% points, Another Bite Damage: +15% points]
Allows you to fire your crossbow without consuming arrows and increases Attack Power. The crossbow arrows in your inventory with the highest Attack Power will be used to calculate damage.
Level
1
Attack Power +2. Allows you to attack without consuming arrows.
10
Attack Power +20. Allows you to attack without consuming arrows.
Chance to deliver an additional hit after a direct attack. Must have a crossbow equipped. Required Skill: Crossbow Mastery Lv. 3 Level 20 required to learn Advanced Final Attack
Level
1
[Final Attack Skills] Has a 2% chance to deal 100% Final Attack damage.
20
[Final Attack Skills] Has a 40% chance to deal 150% Final Attack damage.
Fires five arrows at high speed. Jaguar artillery can be used to attack multiple enemies while riding the Jaguar with reduced Attack Power and range. Required skill: Triple Shot Lv. 10 or higher Level 10 required to learn 'Wild Arrow Blast'.
Fires five arrows at high speed along with Jaguar artillery. Only one enemy can be attacked with the Jaguar summoned but the Attack Power and the range is increased. Required Skill: Triple Shot Lv. 10 or higher. Level 10 required to learn 'Wild Arrow Blast'.
Level
1
MP Cost 20, Max Enemies Hit: 6, Damage: 77%, Number of Piercing Attacks: 2, Number of Bullets: 5
20
MP Cost 40, Max Enemies Hit: 6, Damage: 115%, Number of Piercing Attacks: 2, Number of Bullets: 5
[Jaguar Skill] Lets loose a vicious Jaguar roar, creating a shockwave that damages multiple enemies. Unaffected by attack reflection.
Level
1
MP Cost: 40, Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 6. Debuff Chance when attacking an enemy without Another Bite Debuff: 100%, Bonus Another Bite Debuff Chance: 40%. Cooldown: 6 sec [Passive Effect - Summon Jaguar, Swipe, and Dash 'n Slash Damage: +40% points, Another Bite Damage: +15% points]
Your Jaguar coils and pounces to push away enemies and deal damage. Can be resisted by some enemies. You can move diagonally in the four directions by combining the arrow keys.
Cries out a feral roar to neutralize attacks inflicted on you. Not affected by effects which reset cooldown. In addition, Attack Power, Final Damage, Speed, Attack Speed, and Max HP are permanently increased.
Level
1
MP Cost: 100, Invincibility Duration: 2 sec. Cooldown: 70 sec. [Passive Effects - Attack Power: +1%, Final Damage: +5%, Speed: +3, Attack Speed: +1, Max HP: +31%]
20
MP Cost: 130, Invincibility Duration: 2 sec. Cooldown: 70 sec. [Passive Effects - Attack Power: +20%, Final Damage: +10%, Speed: +15, Attack Speed: +1, Max HP: +50%]
When activated, your Jaguar is able to attack while walking backward without changing direction even if you are not on it. Permanently decreases damage taken. Can be toggled On/Off.
Level
1
While activated, your Jaguar is able to attack while walking backwards. [Passive Effect: Damage Taken: -6%]
15
While activated, your Jaguar is able to attack while walking backwards. [Passive Effect: Damage Taken: -20%]
Launches arrows at tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously. Can be used while in motion. The arrows attack the boss with the highest HP first. If you are mounted on a Jaguar, you can use the jaguar artillery to attack multiple enemies, but these attacks will have weaker attack power and shorter range. Required Skill: Enduring Fire Lv.10 Level 30 required to learn Wild Arrow Blast Type X
Level
1
MP Cost per attack: 11, Damage per arrow: 312%, Speed during casting: 140, Boss Monster Damage: +10%
30
MP Cost per attack: 13, Damage per arrow: 370%, Speed during casting: 140, Boss Monster Damage: +10%
Fire high-speed arrows, together with Jaguar artillery, like a catastrophic rainstorm. Hold the skill key to fire arrows continuously. Can be used while in motion, and can triple jump (at a reduced attack speed) while in use. If Wild Arrow Blast hits, an additional grenade will launch, targeting enemies that Wild Arrow Blast has not already attacked. If you have a Jaguar summoned, you can only attack 1 enemy at a time with this skill, but your damage to Boss Monsters, and your range, will be greater. Right-click to use a new prototype Arrow Blast instead of Wild Arrow Blast. The new Arrow Blast can only be used while riding the Jaguar. Required Skill: Enduring Fire Lv.10 Level 30 required to learn Wild Arrow Blast Type X.
Level
1
MP Cost per attack: 11. Max Enemies Hit (per shot): 8, Damage: 156%, Number of Piercing Attacks: 2 Grenade: attacks up to 3 enemies for 626% damage 2 times. Cooldown: 3 sec.
30
MP Cost per attack: 13. Max Enemies Hit (per shot): 8, Damage: 185%, Number of Piercing Attacks: 2 Grenade: attacks up to 3 enemies for 655% damage 2 times. Cooldown: 3 sec.
Blast enemies in a wide area using a prototype crossbow developed by the Resistance. Similar in speed to Wild Arrow Blast, but strikes a larger area. Due to the weapon's immense weight, it is only usable while riding a Jaguar. Launches an additional grenade.
Level
1
MP Cost: 35, Damage: 242%, Number of Attacks: 4, Max Enemies Hit: 8 Damage Against Normal Monsters: +93%p
30
MP Cost: 50, Damage: 300%, Number of Attacks: 4, Max Enemies Hit: 8 Damage Against Normal Monsters: +180%p
[Jaguar Skill] Unleashes a soulful cry which dispels all buffs from enemies and stuns them, starting with those with the highest HP within range. Not affected by attack reflection. Enemies hit by this will resist stuns for 90 seconds and won't be stunned by other skills, like Jaguar Soul.
Level
1
MP Cost: 300, Enemies Hit: 1, Damage: 180%, Number of Attacks: 12, Stun Chance: 100%, Duration: 10 sec, Stun Duration increased by up to 100% based on damage inflicted by Jaguar Soul Another Bite Debuff Chance: 100% Cooldown: 120 sec [Passive Effect - Summon Jaguar, Swipe, Dash 'n Slash, and Sonic Roar Damage: +50% points, Another Bite Damage: +20% points]
Deploys a drill launcher to support attacks. Unaffected by attack reflection.
Level
1
MP Cost: 20, Duration: 30 sec., Damage: 314%, Number of Attacks: 1, Max Enemies Hit: 10 Cooldown: 30 sec Wild Arrow Blast and Wild Arrow Blast Type P Damage Against Normal Enemies While Mounted on Jaguar: +40%
30
MP Cost: 50, Duration: 30 sec., Damage: 430%, Number of Attacks: 1, Max Enemies Hit: 10 Cooldown: 30 sec Wild Arrow Blast and Wild Arrow Blast Type P Damage Against Normal Enemies While Mounted on Jaguar: +40%
Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection.
Level
1
MP Cost: 10, Increases all stats assigned APs by 1% for 30 sec
30
MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec
Hone your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects and combat orders will still get through.
Calls on the essence of the Resistance. Can used when you are either mounted on a Jaguar or a Jaguar isn't summoned. Once a Jaguar is summoned, it is replaced with Jaguar Rampage and shares the cooldown.
Level
1
MP Cost: 200, Damage: 380%, Number of Attacks: 11, Max Enemies Hit: 15 Cooldown: 12 sec.
[Jaguar Skill] The Jaguar sweeps with a massive amount of rage. Can only be used when a Jaguar is summoned. Unaffected by attack reflection. When you mount, this skill will be replaced with Exploding Arrows and will share the same cooldown.
Level
1
MP Cost: 200, Enemies Hit: 6, Damage: 800%, Number of Attacks: 9. When attacking, Another Bite Debuff Chance: 100%. Cooldown: 12 sec [Passive Effect - Summon Jaguar, Swipe, Dash 'n Slash, Sonic Roar, and Jaguar Soul Damage: +150%p, Another Bite Damage: +40%p]
Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders.
Level
1
HP Cost: 5% of Max HP, Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1]
25
HP Cost: 5% of Max HP, Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5]
30
HP Cost: 5% of Max HP, Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6]
Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level
1
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1]
25
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25]
30
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30]
Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection.
Level
1
HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec.
25
HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec.
30
HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec.
Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Fires a blast of compressed Erdas at nearby enemies. Using the skill with the down arrow key summons Erda Fountain, which is an object filled with pure Erda.
Level
1
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
25
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
30
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality.
Level
1
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps.
Level
1
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec
The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection. Not affected by effects which reduce cooldown.
Level
1
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 110% for 60 sec, Damage: +5% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
25
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 350% for 60 sec, Damage: +17% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
30
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 400% for 60 sec, Damage: +20% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
When inflicting a critical wound, your strike hits the enemy where they are most vulnerable, dealing greater damage.
Level
1
MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 21% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec
25
MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 45% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec
30
MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 50% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec
Your jaguars heed your call to battle. If you use the skill with the down arrow key, fewer Jaguars will appear, but those that do will be stronger.
Level
1
MP Cost: 1000, summons 6 jaguars from among the ones you've tamed (excluding your current jaguar) for 40 sec. Applies 75% Final Damage to the skills of summoned jaguars. While this skill is active, using the jaguar skill to attack will cause a 150% damage increase in Damage Against Normal Monsters and 50% increase in the debuff chance for Another Bite. If the skill is activated with the down arrow key, only 2 jaguars will be summoned, but their Final Damage will increase to 181%. If you activate this skill again while it is active, your jaguars will be re-summoned to your location. Jaguars can be re-summoned once every 3 secs. Cooldown: 149 sec. [Passive Effect - ATT Power: +7]
25
MP Cost: 1000, summons 7 jaguars from among the ones you've tamed (excluding your current jaguar) for 40 sec. Applies 87% Final Damage to the skills of summoned jaguars. While this skill is active, using the jaguar skill to attack will cause a 150% damage increase in Damage Against Normal Monsters and 50% increase in the debuff chance for Another Bite. If the skill is activated with the down arrow key, only 3 jaguars will be summoned, but their Final Damage will increase to 205%. If you activate this skill again while it is active, your jaguars will be re-summoned to your location. Jaguars can be re-summoned once every 3 secs. Cooldown: 125 sec. [Passive Effect - ATT Power: +55]
30
MP Cost: 1000, summons 7 jaguars from among the ones you've tamed (excluding your current jaguar) for 40 sec. Applies 90% Final Damage to the skills of summoned jaguars. While this skill is active, using the jaguar skill to attack will cause a 150% damage increase in Damage Against Normal Monsters and 50% increase in the debuff chance for Another Bite. If the skill is activated with the down arrow key, only 3 jaguars will be summoned, but their Final Damage will increase to 210%. If you activate this skill again while it is active, your jaguars will be re-summoned to your location. Jaguars can be re-summoned once every 3 secs. Cooldown: 120 sec. [Passive Effect - ATT Power: +65]
Your Jaguar unleashes the full fury of the wild to savagely hunt your enemies.
Level
1
MP Cost: 1000, Grants invincibility for 8 sec. [Primary Attack] Max Enemies Hit: 15, Damage: 363%, Number of Attacks: 12. Primary attack occurs 9 times. [Final Attack] Activates a shock 4 times that unleashes 15 attacks for 468% damage. Shock has Critical Rate +100% and Ignores 100% additional Defense. Final Attack can be triggered immediately by using the skill before the Primary Attacks are complete, with a 100% chance for Another Bite debuff to be at max stack. If not mounted, causes you to mount your Jaguar. Invincible while mounting. Cooldown: 120 sec.
25
MP Cost: 1000, Grants invincibility for 10 sec. [Primary Attack] Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 12. Primary attack occurs 9 times. [Final Attack] Activates a shock 4 times that unleashes 15 attacks for 900% damage. Shock has Critical Rate +100% and Ignores 100% additional Defense. Final Attack can be triggered immediately by using the skill before the Primary Attacks are complete, with a 100% chance for Another Bite debuff to be at max stack. If not mounted, causes you to mount your Jaguar. Invincible while mounting. Cooldown: 120 sec.
30
MP Cost: 1000, Grants invincibility for 11 sec. [Primary Attack] Max Enemies Hit: 15, Damage: 740%, Number of Attacks: 12. Primary attack occurs 9 times. [Final Attack] Activates a shock 4 times that unleashes 15 attacks for 990% damage. Shock has Critical Rate +100% and Ignores 100% additional Defense. Final Attack can be triggered immediately by using the skill before the Primary Attacks are complete, with a 100% chance for Another Bite debuff to be at max stack. If not mounted, causes you to mount your Jaguar. Invincible while mounting. Cooldown: 120 sec.
Use new Resistance technology to equip a grenade launcher that can be used in addition to a crossbow. The grenade will bounce on the ground and delay detonation if it doesn't hit an enemy. Unaffected by attack reflection.
Level
1
MP Cost: 300, upon explosion deals Damage: 624%, Max Enemies Hit: 8, Number of Attacks: 6. No casting action when used during Wild Arrow Blast and Wild Arrow Blast Type X. 1 grenade is prepared every 4.5 sec. Can have up to 8 grenades. Cooldown: 0.5 sec.
25
MP Cost: 300, upon explosion deals Damage: 1200%, Max Enemies Hit: 8, Number of Attacks: 6. No casting action when used during Wild Arrow Blast and Wild Arrow Blast Type X. 1 grenade is prepared every 4.5 sec. Can have up to 8 grenades. Cooldown: 0.5 sec.
30
MP Cost: 300, upon explosion deals Damage: 1320%, Max Enemies Hit: 8, Number of Attacks: 6. No casting action when used during Wild Arrow Blast and Wild Arrow Blast Type X. 1 grenade is prepared every 4.5 sec. Can have up to 8 grenades. Cooldown: 0.5 sec.
Use a prototype crossbow, which uses Resistance technology to maximize its firepower. Can be used while in motion. Required Skill: Wild Arrow Blast Lv. 30 and above
Level
1
MP Cost: 1000, Max Key Down Duration: 5 sec, Frontal Enemies Hit: 8, Damage: 625%, Number of Consecutive Attacks: 7, Enemy DEF Ignored: 20% Cooldown: 120 sec
25
MP Cost: 1000, Max Key Down Duration: 5 sec, Frontal Enemies Hit: 8, Damage: 1105%, Number of Consecutive Attacks: 7, Enemy DEF Ignored: 20% Cooldown: 120 sec
30
MP Cost: 1000, Max Key Down Duration: 5 sec, Frontal Enemies Hit: 8, Damage: 1205%, Number of Consecutive Attacks: 7, Enemy DEF Ignored: 20% Cooldown: 120 sec
Enhancements[]
The maximum level for Enhancements / Boost Nodes is 50 (60 with Matrix Points).
Perfect unity with the Jaguar allows its power to awaken. Periodically using Wild Hunter's attack skills (including Jaguar skills) will make the Jaguar Spirit do a surprise attack in front, inflicting the Another Bite debuff on the enemy it hits.
MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 4030%, Number of Attacks: 7, Number of Shockwaves: 3, then Max Enemies Hit: 15, Damage: 4960%, Number of Attacks: 14, Number of Roars: 5 Soul Resonance - Duration: 30 sec. Using Wild Hunter's attack skills (including Jaguar skills), Max Enemies Hit: 12, Damage: 2015%, Number of Attacks: 10, Chase Cuts: 3, Cooldown: 2 sec For all attacks, Another Bite Debuff Chance: 100% Cooldown: 360 sec
30
MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 7800%, Number of Attacks: 7, Number of Shockwaves: 3, then Max Enemies Hit: 15, Damage: 9600%, Number of Attacks: 14, Number of Roars: 5 Soul Resonance - Duration: 30 sec. Using Wild Hunter's attack skills (including Jaguar skills), Max Enemies Hit: 12, Damage: 3900%, Number of Attacks: 10, Chase Cuts: 3, Cooldown: 2 sec For all attacks, Another Bite Debuff Chance: 100% Cooldown: 360 sec
Launches a catastrophic swarm of arrows at tremendous speed. Gain Wild Nature stacks every time Another Bite triggers, and temporarily increases the firing speed of Wild Arrow Blast at max stacks. Doesn't apply to Wild Arrow Blast when used in Jaguar Rider state. The arrows target the boss with the highest HP first. If you are mounted on a Jaguar, you can use jaguar artillery to attack multiple enemies, but these attacks will have weaker attack power and shorter range. Required Skill: Wild Arrow Blast Lv. 30
Level
1
MP Cost per attack: 15, Damage: 385% per shot. When casting, Speed: 140, Boss Damage: +10% Wild Nature: When Another Bite triggers, 100% chance to maintain for 30 sec. When at 50 stacks, firing speed of Wild Arrow Blast increases for 10 sec.
30
MP Cost per attack: 16, Damage: 530% per shot. When casting, Speed: 140, Boss Damage: +15% Wild Nature: When Another Bite triggers, 100% chance to maintain for 30 sec. When at 50 stacks, firing speed of Wild Arrow Blast increases for 10 sec.
Launches arrows at tremendous speed, crashing down like a catastrophic rainstorm. Periodically shoots grenades equipped with prototype technology in front of you that explode and hit multiple enemies. The grenade launch is not affected by cooldown resets. Can be used while in motion, and can triple jump (with reduced attack speed) while in use. The firing speed increase from Wild Nature doesn't apply during Jaguar Rider. You can only attack one enemy if you're not mounted on a Jaguar, but your Boss Damage and range increase. Required Skill: Wild Arrow Blast Lv. 30
Level
1
MP Cost per attack: 15. Fires a piercing arrow for each shot, Max Enemies Hit: 8, Damage: 200%, Number of Attacks: 2 Grenade - Damage: 241%, Number of Attacks: 4, then Max Enemies Hit: 10, Explosion Damage: 241%, Number of Explosions: 6, Normal Enemy Damage: +134% points, Cooldown: 1.2 sec
30
MP Cost per attack: 16. Fires a piercing arrow for each shot, Max Enemies Hit: 8, Damage: 345%, Number of Attacks: 2 Grenade - Damage: 415%, Number of Attacks: 4, then Max Enemies Hit: 10, Explosion Damage: 415%, Number of Explosions: 6, Normal Enemy Damage: +250% points, Cooldown: 1.2 sec
Enhancements[]
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.
Passive
Jaguar Storm Boost
Master Level
30
Description
Boosts Jaguar Storm.
Level
1
Final Damage of Jaguar Summoned by Jaguar Storm: 91%. When used with the down arrow key, Final Damage: +215%.
9
Final Damage of Jaguar Summoned by Jaguar Storm: 99%. When used with the down arrow key, Final Damage: +255%.
10
Final Damage of Jaguar Summoned by Jaguar Storm: 100%. When used with the down arrow key, Final Damage: +260%.
19
Final Damage of Jaguar Summoned by Jaguar Storm: 109%. When used with the down arrow key, Final Damage: +305%.
20
Final Damage of Jaguar Summoned by Jaguar Storm: 110%. When used with the down arrow key, Final Damage: +310%.
29
Final Damage of Jaguar Summoned by Jaguar Storm: 119%. When used with the down arrow key, Final Damage: +355%.
30
Final Damage of Jaguar Summoned by Jaguar Storm: 120%. When used with the down arrow key, Final Damage: +360%.