Beginner's Basics
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Type: Active | ||
Master Level | 5 | |
Description | Summons Mihile, who uses soul power to strike multiple enemies four times. Skill level can be increased 1 time per 10 character levels. | |
Level: | 5 | MP Cost: 25, Damage: 180%, Max Monsters Hit: 6 |
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Type: Active | ||
Master Level | 10 | |
Description | Summons a spirit that automatically performs an area attack on the enemies you are fighting. Skill level increases by 1 every 15 levels. | |
Level: | 10 | MP Cost: 20, Damage: 160%, Duration: 200 sec |
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Type: Passive | ||
Master Level | 6 | |
Description | Muster your faith in the darkest of times to recover health. Does not activate in towns or while affected by statuses that prevent HP recovery. Not affected by effects which reset cooldowns, increase buff durations, or modify recovery skill potency. This Link Skill can be stacked up to 3 times, once for each unique Explorer Warrior job character you have on this world. | |
Level: | 6 | Automatically activates when your health falls to 15% of your Max HP or below. Restores 35% of Max HP every 1 sec for 3 sec Cooldown: 210 sec. |
Warrior Basics
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Type: Active | ||
Master Level | 20 | |
Description | Consumes MP to attack nearby enemies all at once. | |
Level: | 20 | MP Cost: 6, Damage: 335%, Max Enemies Hit: 6 |
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Type: Active | ||
Master Level | 10 | |
Description | Use while in the middle of a jump to jump even farther. The higher the skill level, the farther the jump. | |
Level: | 10 | MP Cost: 5, allows you to jump a greater distance |
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Type: Active | ||
Master Level | 1 | |
Description | Ambush the enemy by rapidly dropping to ground from mid-air. Can only be used if there's a platform within range below you. Use along with a downward or forward arrow keys to drop yourself diagonally. Can also be used by pressing the downward and forward arrow keys plus the attack key, instead of manually activating the skill. | |
Level: | 1 | MP Cost: 5, Damage: 90%, Number of Attacks: 2, Max Enemies Hit: 4 |
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Type: Passive | ||
Master Level | 20 | |
Description | Boosts DEF and Max HP by a set percentage, and decreases damage taken when hit by enemies. | |
Level: | 20 | DEF: +200, Max HP: +20%, Damage Taken: -10% |
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Type: Passive | ||
Master Level | 15 | |
Description | Trains up your warrior basics to increase Movement Speed, Jump, Max HP, and Max Movement Speed. Also grants a chance to resist knockback. | |
Level: | 15 | Speed +10, Jump +10, Max Speed +10, Max HP per level +20. 40% chance to resist knockback. |
Job Selection
Hero
Heroes specialize in Swords and Axes as primary weapons, and either Shields or Medallions as secondary weapons. Their job specialty skill is Combo Attack, which gives combos when attacking enemies that increase the player's damage, and can be consumed to utilize special attacks that debuff enemies, as well as buff you with Enrage, which allows the player's to focus their attacks on one enemy while increasing damage output. Their second job is Fighter, their third job is Crusader, and their fourth job is Hero.
1st Job
2nd Job
3rd Job
4th Job
Hyper Skills
V Skills
Fighter Techniques
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Type: Active | ||
Master Level | 20 | |
Description | Perform a double attack on enemies in front of you. | |
Level: | 20 | MP Cost: 16, Damage: 280%, Number of Attacks: 2, Enemies Hit: 6 |
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Type: Active | ||
Master Level | 9 | |
Description | Draws in enemies with a chance to stun them. Grants Combo Counts for any stunned enemies. Grants a chance to earn Combo Counts from bosses. If used while pressing the down arrow key, it moves behind and damages the furthest enemy within range, but cannot stun them. | |
Level: | 9 | MP Cost: 14, Damage: 140%, Max Enemies Hit: 8, Number of Attacks: 2. Draws in enemies that are hit. 80% chance of stunning enemies that are drawn in. Same chance for gaining Combo Count against bosses. If used while pressing the down arrow key, only 1 enemy will be attacked but moves behind the enemy after use. |
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Type: Active | ||
Master Level | 1 | |
Description | When activated, grants a chance to add each attack to the Combo Orb, up to 5. Using the skill activates the effect, and using the skill again deactivates it. Right-click to toggle the Combo Orb Effect on/off | |
Level: | 1 | When activated, 40% chance of having the attack added to the Combo Count. Attack Power for each Combo Count: +2. Max Combo Count: 5 |
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Type: Active | ||
Master Level | 10 | |
Description | Doubles the attack speed of your weapon. Must have a sword or an axe equipped. Required Skill: Weapon Mastery Lv. 5 | |
Level: | 10 | MP Cost: 21, Weapon's Attack Speed increased for 200 sec |
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Type: Active | ||
Master Level | 20 | |
Description | Improves the Attack Power of party members including yourself for a short time, and reflects a multiple of the damage that you receive. | |
Level: | 20 | MP Cost: 20, Duration: 200 sec, Attack Power of Party Members Including Yourself: +30, Damage Taken: -30%, Damage Reflection: 500% of damage received. |
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Type: Passive | ||
Master Level | 10 | |
Description | Increases Sword and Axe Mastery and Final Damage. Level 10 required to learn Advanced Combo Attack. | |
Level: | 10 | Sword and Axe Mastery: +50%, Final Damage: +10% Damage +5% when equipped with an Axe. |
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Type: Passive | ||
Master Level | 20 | |
Description | Chance to deliver an additional hit after an attack. Must have a sword or axe equipped. Required Skill: Weapon Mastery Lv. 3 Level 20 required to learn Advanced Final Attack. | |
Level: | 20 | [Final Attack Skills] Has a 40% chance to deal Final Attack damage of 150%. |
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Type: Passive | ||
Master Level | 5 | |
Description | Permanently increases STR and DEX through sheer physical training. | |
Level: | 5 | Permanently increase STR by 30 and DEX by 30. |
Crusader's Guide
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Type: Active | ||
Master Level | 20 | |
Description | Deal 3 consecutive attacks on multiple enemies in front of you. | |
Level: | 20 | MP Cost: 19, Damage: 258%, Number of Attacks: 3, Max Enemies Hit: 6 |
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Type: Active | ||
Master Level | 10 | |
Description | Dash forward and push back multiple monsters. | |
Level: | 10 | MP Cost: 20, Damage: 305%, Max Enemies Pushed: 12 |
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Type: Active | ||
Master Level | 20 | |
Description | Deals damage to multiple enemies and decreases their attack power, with a chance to inflict blindness. Only possible with a combo count of 2 or more. Panic's blindness effect is applicable to all monsters, but its duration is cut in half against bosses. | |
Level: | 20 | By using 20 MP and 2 combo orb, Max Enemies Hit: 6, Damage: 1150%, Enemy's Attack Power: --30%. When Shadow Attack and Blind effect activates at 90% chance, Enemy's Accuracy: -20% for 80 sec. When it's used within 10 sec, 1 additional combo orb will be consumed |
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Type: Active | ||
Master Level | 20 | |
Description | Shout at enemies, expending combo orbs to deal damage. If used while holding the down arrow key, decreases attack range and number of attacks, but adds Stuns. If held while attacking bosses, increases the chance of afflicting them with an abnormal status. | |
Level: | 20 | MP Cost: 18, Combo Orbs Used: 1, Max Enemies Hit: 10, Damage: 200%, Number of Attacks: 6 If used while holding down the down key, attacks 3 times, attack range decreased, 100% chance to stun for 6 secs. If a boss is hit while holding down the down key, abnormal status chance is increased by 100%. Cooldown: 10 sec |
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Type: Active | ||
Master Level | 1 | |
Description | Charge through the air to attack the enemy. Can also be used by pressing the upward arrow key plus the attack key. Command Lock: Right-click | |
Level: | 1 | MP Cost: 20, Max Enemies Hit: 5, Damage: 300%. |
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Type: Passive | ||
Master Level | 20 | |
Description | Increases Final Damage for each combo orb and increases the chance to gain combo orbs. Level 20 required to learn Advanced Combo Attack. | |
Level: | 20 | Has a 80% chance to gain a combo orb with every attack. Final Damage increases by 5% for each combo orb, total applied between combo orbs. Upon taking a hit, has a 30% chance to add a combo orb |
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Type: Passive | ||
Master Level | 10 | |
Description | Regularly recovers some HP and MP, even in combat. | |
Level: | 10 | Regularly recovers 1500 HP and 200 MP. |
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Type: Passive | ||
Master Level | 10 | |
Description | Deals greater damage when attacking enemies that are stunned, blinded, or frozen. Also, permanently increases Critical Rate. | |
Level: | 10 | Final Damage (to stunned, blinded, frozen enemies): +25% Permanently increases your Critical Rate by 20%. |
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Type: Passive | ||
Master Level | 14 | |
Description | Enhances your Abnormal Status Resistance and Elemental Resistance. | |
Level: | 14 | Abnormal Status Resistance: +30, Elemental Resistance: +30% |
Ultimate Hero
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Type: Active | ||
Master Level | 30 | |
Description | Deal consecutive blows to multiple enemies in front of you. The final blow will always be a critical. Certain states, such as Enraged, will enhance this skill. Must be level 30 or above to learn Burning Soul Blade, Instinctual Combo, and the Hyper Skill Cry Valhalla. | |
Level: | 30 | MP Cost: 40, Max Enemies Hit: 8, Damage: 200%, Number of Attacks: 7, Final attack is critical If Raging Blow is enhanced, Attack: 7 times, Damage: 215%, and the final two attacks are criticals. |
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Type: Active | ||
Master Level | 30 | |
Description | Leave a wound on your enemy that deals continuous damage for a short time. While taking continuous damage, the enemy will also take more critical damage. Also permanently increases Shout's damage. Required Skill: Advanced Combo Attack Lv. 20 | |
Level: | 30 | Cost: 36 MP and 1 combo orb(s). Enemies Hit: 6, Damage: 576%, Number of Attacks: 3. Attacked enemies have a 100% to take 165% damage every 2 sec, for 30 sec. Critical Hits deal 25% more damage to afflicted enemies. When a party member attacks, this increases by 10% Shout's damage increased by 160% points |
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Type: Active | ||
Master Level | 10 | |
Description | Grants a chance to remove some of affected enemies' buffs and prevent them from casting new buffs. Debuffs: Attack Power & Magic ATT Increase, DEF Increase, Obsidian Skin | |
Level: | 10 | MP Cost: 15, at 100% chance, cancels some buffs. For 22 sec, restrict buff of 10 enemies Cooldown: 60 sec |
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Type: Passive | ||
Master Level | 30 | |
Description | Concentrates to hold your ground when struck, resisting knock-back effects permanently. | |
Level: | 30 | Knockback Resistance: +60% |
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Type: Active | ||
Master Level | 30 | |
Description | Focuses on a specific enemy using a combo orb to deal increased damage. Consumes 1 combo orb. This skill can be toggled on and off with the skill key. Required Skill: Advanced Combo Attack Lv. 30 or above | |
Level: | 30 | Cost: 50 MP and 1 Combo Orb, Final Damage: +25%, Critical Damage: +20% Max Enemies Targeted (all attack skills): 1 |
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Type: Active | ||
Master Level | 30 | |
Description | Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, or Rhinne's Protection. | |
Level: | 30 | MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec |
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Type: Active | ||
Master Level | 5 | |
Description | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. | |
Level: | 5 | MP Cost: 30, Cooldown: 300 sec |
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Type: Passive | ||
Master Level | 30 | |
Description | Increases the final damage dealt per combo orb and enables you to gain more orbs. Also grants a chance to gain orbs twice as quickly. Additionally increases mastery. Required Skill: Weapon Mastery Lv. 10 or above, Combo Synergy Lv. 20 or above | |
Level: | 30 | Final Damage boosted to 10% per combo orb, Max Combo Orbs: 10, Double Charge Speed Proc Rate: 80%, Weapon Mastery: Increased by 70% |
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Type: Passive | ||
Master Level | 30 | |
Description | Ignores a portion of a monster's defense while attacking. | |
Level: | 30 | Defense Ignored: 50% |
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Type: Passive | ||
Master Level | 30 | |
Description | Permanently increases Attack Power. Greatly increases the damage and activation rate of your Final Attack. Required Skill: Final Attack Lv. 20 | |
Level: | 30 | Attack Power: +30 permanently. [Final Attack Skills] Final Attack Chance: 60%, Damage: 170%, Times Activated: 3. |
Hyper Skills (Hero)
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Type: Passive | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Final Damage is increased for each additional combo orb. | |
Level: | 1 | Final Damage increased by 2% for each additional combo orb. |
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Type: Passive | ||
Level Requirement | 150 | |
Master Level | 1 | |
Description | Increases the chance to charge 2 combo orbs at once. | |
Level: | 1 | Additional 20% chance to charge two combo orbs at once. |
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Type: Passive | ||
Level Requirement | 180 | |
Master Level | 1 | |
Description | Damage increases when attacking Boss Monster for each combo. | |
Level: | 1 | Damage increases by 2% when attacking Boss Monster for each combo. |
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Type: Passive | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Increases the damage of Advanced Final Attack. | |
Level: | 1 | Damage: +10% |
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Type: Passive | ||
Level Requirement | 165 | |
Master Level | 1 | |
Description | Increases Advanced Final Attack's Attack Power boost. | |
Level: | 1 | Attack +20 |
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Type: Passive | ||
Level Requirement | 180 | |
Master Level | 1 | |
Description | Increases the activation chance of Advanced Final Attack. | |
Level: | 1 | Activation Chance +15% |
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Type: Passive | ||
Level Requirement | 150 | |
Master Level | 1 | |
Description | Increases Raging Blow's damage. | |
Level: | 1 | Damage: +20% |
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Type: Passive | ||
Level Requirement | 165 | |
Master Level | 1 | |
Description | Increases the max number of monsters hit by Raging Blow. | |
Level: | 1 | Max Enemies Hit: +2 |
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Type: Passive | ||
Level Requirement | 190 | |
Master Level | 1 | |
Description | Increases Raging Blow's attack count. | |
Level: | 1 | Number of Attacks: +1 |
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Type: Active | ||
Level Requirement | 160 | |
Master Level | 1 | |
Description | Suppresses your inner rage into a powerful energy sphere. | |
Level: | 1 | MP Cost: 200, Damage: 500%, Number of Attacks: 8, Enemies Hit: 10 Cooldown: 10 sec |
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Type: Active | ||
Level Requirement | 190 | |
Master Level | 1 | |
Description | Call upon the bravery deep within to increase damage output. | |
Level: | 1 | MP Cost: 100, Duration: 60 sec, Damage: +10% Cooldown: 120 sec. Applies to any Explorer class within the party |
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Type: Active | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Call upon the power of the ancients to defend you. Required Skill: Raging Blow Lv. 30 | |
Level: | 1 | MP Cost: #mpCon, Knockdown Immunity Duration: 30 sec, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% Raging Blow Boost Cooldown: 150 sec. |
V Skills (Hero)
Icon | Name | Type | Description
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Rope Lift | Active | Fires a grappling hook to a platform above you to ascend quickly. |
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Decent Mystic Door | Active | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. |
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Decent Sharp Eyes | Active | Allows you to locate an enemy's weak spot to inflict lethal damage against them. Does not stack with Sharp Eyes. |
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Decent Hyper Body | Active | Increases Max HP and Max MP. Does not stack with Hyper Body. |
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Decent Combat Orders | Active | Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders. |
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Decent Advanced Blessing | Active | Greatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing. |
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Decent Speed Infusion | Active | Consumes HP to increase your attack speed by 1 level for a fixed period of time. Can be stacked with buffs other than Speed Infusion. |
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Blink | Active | Teleports you to a random location on the map. |
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Erda Nova | Active | Collect Erda from within yourself and from the surrounding area and use it to shoot down enemies. The enemy with the highest Max HP within range will get attacked first. The Erda of the enemy that has been attacked will become disrupted, which will bind the enemy's movements. Can deal damage to enemies even when they are under Attack Ignore and attack reflection. |
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Will of Erda | Active | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. |
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Decent Holy Symbol | Active | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. |
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Erda Shower | Active | Fires a blast of compressed Erdas at nearby enemies. |
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True Arachnid Reflection | Active | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. |
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Slash Blast Boost | Passive | Boosts Slash Blast. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +7% per level, Max Level: 50 (60 with Matrix Points) |
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Final Attack Boost | Passive | Boosts Final Attack. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Brandish Boost | Passive | Boosts Brandish. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +5% per level, Max Level: 50 (60 with Matrix Points) |
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Combo Fury Boost | Passive | Boosts Combo Fury. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +5% per level, Max Level: 50 (60 with Matrix Points) |
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Intrepid Slash Boost | Passive | Boosts Intrepid Slash. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
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Leap Attack, Rush, and Upward Charge Boost | Passive | Boosts Leap Attack, Rush, and Upward Charge. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
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Panic Boost | Passive | Boosts Panic. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
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Shout Boost | Passive | Boosts Shout. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
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Raging Blow Boost | Passive | Boosts Raging Blow. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Puncture Boost | Passive | Boosts Puncture. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Rising Rage Boost | Passive | Boosts Rising Rage. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Blitz Shield | Active | Harnesses your own Lifeforce to create a protective shield. You can detonate this shield to inflict damage to nearby enemies.
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Maple World Goddess's Blessing | Active | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection
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Weapon Aura | Active | Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. |
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Impenetrable Skin | Active | Makes your flesh as strong as steel so you're not pushed back by enemy attacks. |
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Burning Soul Blade | Active | Conjures a burning soul blade to fight at your side. Unaffected by attack reflection. Required Skill: Raging Blow Lv. 30 or higher |
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Worldreaver | Active | Unleashes a brutal slash that decimates all in sight. |
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Instinctual Combo | Active | Tap into your subconscious abilities and use your power to its fullest potential. Increases the ability gained from the Combo Orb and allows you to leave a tear in space when Raging Blow is used. The tear in space is unaffected by attack reflection. Required Skill: Raging Blow Lv. 30+ |
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Sword Illusion | Active | Slice forward faster than the eye can see. Sword Illusion is unaffected by attack reflection. |
Paladin
Paladins specialize in Swords and Blunt Weapons as primary weapons, and either Shields or Rosaries as secondary weapons. They utilize the power of fire, ice, lightning, and holy elements to scar the battlefield. Their job specialty skill is Elemental Charge, which increases their damage as well as reduces the damage they take from enemies when chaining different elemental attacks together, giving them superior defensive abilities to their counterparts. Their second job is Page, their third job is White Knight, and their fourth job is Paladin.
1st Job
2nd Job
3rd Job
4th Job
Hyper Skills
V Skills
Page's Path
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Type: Active | ||
Master Level | 20 | |
Description | Instantaneously grants fire attribute to your weapon to deal fire damage to enemies and inflict burns on them. | |
Level: | 20 | MP Cost: 30. Max Enemies Hit: 4, Damage: 140%, Number of Attacks: 3. At 90% chance, deals 75% Fire Damage for 6 sec |
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Type: Active | ||
Master Level | 20 | |
Description | Instantly grants ice attribute to your weapon to deal ice damage to enemies and slow them. When you attack an enemy that is taking continuous damage from Flame Charge, more damage can be dealt. | |
Level: | 20 | MP Cost: 30, Max Enemies Hit: 4, Damage: 140%, Number of Attacks: 3. At 90% chance, reduce enemy's movement speed for 6 sec. When attacking a burning enemy, 115% additional damage |
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Type: Passive | ||
Master Level | 1 | |
Description | Use Charge skills of different elements to charge the elemental power and enhance yourself. Your max DEF will increase as well. | |
Level: | 1 | If you use a different Charge skill right after using another Charge skill, you will gain 1 Elemental Charge. Up to 5 Elemental Charges can be gained. Recovery amount +2% (excluding the damage and Potions), Attack Power +8, Abnormal Status Resistance +2%, hit damage -2%, max DEF can increase up to 20000 for each Elemental Charge |
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Type: Active | ||
Master Level | 9 | |
Description | Pulls in enemies to either side of you while dealing damage. Can be resisted by some monsters. | |
Level: | 9 | MP Cost: 20. Max Enemies Hit: 8, Damage: 125%, Number of Attacks: 2. 80% chance to stun enemies for 4 sec after drawing them toward you. |
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Type: Active | ||
Master Level | 10 | |
Description | Increases the attack speed of your weapon for a short time. Must have a Sword or a Blunt Weapon equipped. Required Skill: Weapon Mastery Lv. 5 | |
Level: | 10 | MP Cost: 11, Weapon's Attack Speed increased for 200 sec |
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Type: Passive | ||
Master Level | 10 | |
Description | Increases Sword and Blunt Weapon Mastery. Level 10 required to learn High Paladin Expert. | |
Level: | 10 | Sword and Blunt Weapon Mastery: 50% |
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Type: Passive | ||
Master Level | 20 | |
Description | Grants a chance to activate an additional hit after an attack skill. Must have a sword or a blunt weapon equipped. Required Skill: Weapon Mastery Lv. 3 | |
Level: | 20 | [Final Attack Skills] Grant a 40% chance to deal 80% Final Attack damage 2 time(s). |
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Type: Passive | ||
Master Level | 5 | |
Description | Permanently increases STR and DEX through sheer physical training. | |
Level: | 5 | Permanently increase STR by 30 and DEX by 30. |
White Knight's Code
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Type: Active | ||
Master Level | 20 | |
Description | Instantly grants lightning attribute to your weapon to deal lightning damage to enemies and stun them. Attack enemies with Blizzard Charge first to inflict more damage on them. | |
Level: | 20 | MP Cost: 35. Max Enemies Hit: 6, Damage: 250%, Number of Attacks: 3. A 90% chance to stun for 6 sec. Damage Over Time: 115% for enemies that are not stunned. Attack slowed-down enemies with Blizzard Charge to deal 115% more damage |
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Type: Active | ||
Master Level | 10 | |
Description | Instantly recovers your HP. Higher skill levels will restore more health. Recovers less HP when used repeatedly. | |
Level: | 10 | MP Cost: 40, Instantly recovers 50% of Max HP. If used repeatedly within 15 sec, recovery amount decreases by 10%, Minimum HP recovery amount 10% |
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Type: Active | ||
Master Level | 10 | |
Description | Dash forward and push back multiple monsters. | |
Level: | 10 | MP Cost: 20, Damage: 305%, Max Enemies Pushed: 12 |
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Type: Active | ||
Master Level | 20 | |
Description | Intimidates enemies, with a chance to decrease their Attack, Defense, and Accuracy. | |
Level: | 20 | MP Cost: 24, Success Rate: 75%, Number of Enemies: 6, Enemy Attack and Defense: -30% for 80 sec, Accuracy: -30%, Duration (Accuracy Debuff): 8 sec |
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Type: Active | ||
Master Level | 1 | |
Description | Charge through the air to attack the enemy. Can also be used by pressing the upward arrow key plus the attack key. Command Lock: Right-click | |
Level: | 1 | MP Cost: 20, Max Enemies Hit: 5, Damage: 300%. |
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Type: Active | ||
Master Level | 10 | |
Description | Reduces your Guard Chance and DEF and damage that nearby allies receive when they are hit. Grants your allies a chance to guard themselves. Increases your Attack Power. Can be toggled On/Off with the skill key. | |
Level: | 10 | MP Cost: 32, Guard Chance: -20%, DEF: -20%, When nearby party members are hit (except yourself): Damage -20% and Guard Chance +20% , your Attack Power +20 |
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Type: Active | ||
Master Level | 20 | |
Description | Permanently increases damage for Blizzard Charge and Flame Charge. Temporarily grants bonus skill levels to the skills of all party members, including yourself. Skills that have already reached the master level can be raised further. Exceptions: Beginner skills, Combat Orders, and Hyper Skills cannot be increased. Required Skill: HP Recovery Lv. 5 | |
Level: | 20 | MP Cost: 36, All Skill Levels +2, Duration: 200 [Passive Effect : Blizzard Charge and Flame Charge Damage +110%p] |
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Type: Passive | ||
Master Level | 10 | |
Description | Increases Elemental Resistance, Abnormal Status Resistance, Weapon DEF, Magic DEF, and Attack Power when a shield is equipped. Gives your shield a chance to block and stun enemies. | |
Level: | 10 | When shield is equipped - Abnormal Status Resistance: +40, Elemental Resistance: +40%, Defense: +250%, Attack Power: +10, Guard Chance: 40%, Stun Chance on Guard: 60% |
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Type: Passive | ||
Master Level | 14 | |
Description | Permanently increases your defensive abilities so you take less damage from enemies. | |
Level: | 14 | Damage Taken: -30% |
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Type: Passive | ||
Master Level | 10 | |
Description | Generates a protective shield when hit that absorbs up to 10 blows and increases Attack Power. The shield lasts for 90 seconds and must cool down before reactivation. Cannot be broken by enemy attacks. | |
Level: | 10 | Shield Proc Chance (when hit): 50%, For 90 sec, Attack Power: +20, Enemy Blows Absorbed: 10, Damage -25% only for attacks that inflict damage at a certain ratio of the max HP, Unable to recreate a Protective Shield for 30 sec when activated. |
Paladin of Light
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Type: Active | ||
Master Level | 30 | |
Description | Deal a powerful blow against a single opponent. The attribute of the most recently used charge skill is applied. | |
Level: | 30 | MP Cost: 24, Number of Attacks: 9, Damage: 285% |
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Type: Active | ||
Master Level | 30 | |
Description | Instantly grants the Holy Attribute to your weapon to deal Holy damage to enemies and silence them. Attack Knocked Out enemies with the Lightning Charge skill to inflict more damage on them. | |
Level: | 30 | MP Cost: 45. Max Enemies Hit: 6, Damage: 454%, Number of Attacks: 3. A 100% chance to silence enemies for 10 sec. Attack Knocked Out enemies with Lightning Charge to deal 120% more damage on them. |
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Type: Active | ||
Master Level | 10 | |
Description | Grants a chance to remove some of affected enemies' buffs and prevent them from casting new buffs. Debuffs: Attack Power & Magic ATT Increase, DEF Increase, Obsidian Skin | |
Level: | 10 | MP Cost: 15, Success Rate: 100%, Buff Block Duration: 22 sec Cooldown: 60 sec |
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Type: Active | ||
Master Level | 30 | |
Description | Slam a large hammer into the ground, dealing damage to multiple enemies. You are not affected by pushback while casting Heaven's Hammer. | |
Level: | 30 | MP Cost: 60, Damage: 570%, Number of Attacks: 8, to 15 enemies, damage increased by 30% when attacking a boss Cooldown: 15 sec |
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Type: Active | ||
Master Level | 30 | |
Description | Temporarily increases damage greatly, and permanently increases damage of all Charge skills except Divine Charge. | |
Level: | 30 | MP Cost: 30, Final Damage: +20%, Duration: 200 sec [Passive Effect: Damage +204% points for Flame Charge, Blizzard Charge, and Lightning Charge] |
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Type: Passive | ||
Master Level | 30 | |
Description | Concentrates to hold your ground when struck, resisting knock-back effects permanently. | |
Level: | 30 | Knockback Resistance: +60% |
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Type: Active | ||
Master Level | 30 | |
Description | Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, or Rhinne's Protection. | |
Level: | 30 | MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec |
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Type: Active | ||
Master Level | 5 | |
Description | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. | |
Level: | 5 | MP Cost: 30, Cooldown: 300 sec |
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Type: Active | ||
Master Level | 20 | |
Description | Revives one ally closest to you and makes both your ally and yourself invulnerable for short time. | |
Level: | 20 | Consumes 50 MP to revive your closest ally and make them invincible for 10 sec. Cooldown: 600 sec |
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Type: Passive | ||
Master Level | 30 | |
Description | Builds upon everything you have learned as a Paladin to increase Weapon Mastery, Defense, and Critical Damage. Increases Damage, DEF Ignored, or Mastery depending on the equipped weapon's type. Required Skill: Weapon Mastery Lv. 10 or above | |
Level: | 30 | Mastery: +70%, DEF: +400, Critical Rate: +40%, Critical Damage: +8%, DEF Ignored: +30%, Final Damage: +40% Critical Damage +6% and Mastery +3% when equipped with a One-Handed Sword Critical Damage +5% when equipped with a Two-Handed Sword Critical Damage +5%, DEF Ignored +10%, and Mastery +3% when equipped with a One-Handed Blunt weapon Critical Damage +5% and DEF Ignored +10% when equipped with a Two-Handed Blunt weapon |
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Type: Passive | ||
Master Level | 10 | |
Description | Increases the attack range, number of hits, and Blast attack count for the Charge skill of each attribute. | |
Level: | 10 | Damage Per Charge: 5%, Attack Power: increase up to 12, Charge Skills' Max Number of Targets: +2, Blast and Charge Skill's Attack Count: +2 |
Hyper Skills (Paladin)
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Type: Passive | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Increases duration of -Attack Power, DEF. | |
Level: | 1 | Duration: +20 sec |
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Type: Passive | ||
Level Requirement | 150 | |
Master Level | 1 | |
Description | Increases the chance to successfully Threaten. | |
Level: | 1 | Chance to succeed: +25% |
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Type: Passive | ||
Level Requirement | 180 | |
Master Level | 1 | |
Description | Increases Threaten's ATT, DEF, and Accuracy debuffing power. | |
Level: | 1 | Enemy ATT/DEF: -20%, Accuracy: -20% Duration: 8 sec |
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Type: Passive | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Increases the damage of Blast. | |
Level: | 1 | Damage: +20% |
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Type: Passive | ||
Level Requirement | 165 | |
Master Level | 1 | |
Description | Increases Critical Rate of Blast. | |
Level: | 1 | Critical Rate: +20% |
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Type: Passive | ||
Level Requirement | 180 | |
Master Level | 1 | |
Description | Increases Blasts's number of attacks. | |
Level: | 1 | Number of Attacks: +1 |
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Type: Passive | ||
Level Requirement | 150 | |
Master Level | 1 | |
Description | Increases damage of Heaven's Hammer. | |
Level: | 1 | Damage: +20% |
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Type: Passive | ||
Level Requirement | 165 | |
Master Level | 1 | |
Description | Increases Heaven's Hammer number of attacks. | |
Level: | 1 | Number of Attacks vs. Boss Monsters: +1 |
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Type: Passive | ||
Level Requirement | 150 | |
Master Level | 1 | |
Description | Reduces the cooldown of Heaven's Hammer. | |
Level: | 1 | Cooldown: -30% |
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Type: Active | ||
Level Requirement | 160 | |
Master Level | 1 | |
Description | Summons a shield imbued with immortal strength to strike down nearby enemies. Any enemies struck will lose some buffs and buff effects for the duration of the stun. Debuffs: Attack Power/Magic ATT Increase, DEF Increase, Obsidian Skin. Enemies hit by this will resist stuns for 90 seconds and won't be stunned by other skills, such as Smite Shield. | |
Level: | 1 | MP Cost: 400, Enemies Hit: 15, Damage: 500%, Number of Attacks: 6, Stun Duration: 10 sec. Stun Duration: +100% depending on damage inflicted with Smite Shield. Cooldown: 120 sec |
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Type: Active | ||
Level Requirement | 190 | |
Master Level | 1 | |
Description | Call upon the bravery deep within to increase damage output. | |
Level: | 1 | MP Cost: 100, Duration: 60 sec, Damage: +10% Cooldown: 120 sec. Applies to any Explorer class within the party |
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Type: Active | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Call upon the heavens to protect you from all attacks for a short time. | |
Level: | 1 | MP Cost: 600, Invincibility Duration: 30 sec Cooldown: 300 sec |
V Skills (Paladin)
Icon | Name | Type | Description
|
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Rope Lift | Active | Fires a grappling hook to a platform above you to ascend quickly. |
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Decent Mystic Door | Active | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. |
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Decent Sharp Eyes | Active | Allows you to locate an enemy's weak spot to inflict lethal damage against them. Does not stack with Sharp Eyes. |
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Decent Hyper Body | Active | Increases Max HP and Max MP. Does not stack with Hyper Body. |
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Decent Combat Orders | Active | Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders. |
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Decent Advanced Blessing | Active | Greatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing. |
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Decent Speed Infusion | Active | Consumes HP to increase your attack speed by 1 level for a fixed period of time. Can be stacked with buffs other than Speed Infusion. |
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Blink | Active | Teleports you to a random location on the map. |
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Erda Nova | Active | Collect Erda from within yourself and from the surrounding area and use it to shoot down enemies. The enemy with the highest Max HP within range will get attacked first. The Erda of the enemy that has been attacked will become disrupted, which will bind the enemy's movements. Can deal damage to enemies even when they are under Attack Ignore and attack reflection. |
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Will of Erda | Active | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. |
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Decent Holy Symbol | Active | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. |
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Erda Shower | Active | Fires a blast of compressed Erdas at nearby enemies. |
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True Arachnid Reflection | Active | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. |
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Slash Blast Boost | Passive | Boosts Slash Blast. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +7% per level, Max Level: 50 (60 with Matrix Points) |
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Final Attack Boost | Passive | Boosts Final Attack. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +4% per level, Max Level: 50 (60 with Matrix Points) |
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Flame Charge Boost | Passive | Boosts Flame Charge. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Blizzard Charge Boost | Passive | Boosts Blizzard Charge. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Close Combat Boost | Passive | Boosts Close Combat. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +5% per level, Max Level: 50 (60 with Matrix Points) |
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Lightning Charge Boost | Passive | Boosts Lightning Charge. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Leap Attack, Rush, and Upward Charge Boost | Passive | Boosts Leap Attack, Rush, and Upward Charge. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
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Divine Charge Boost | Passive | Boosts Divine Charge. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Blast Boost | Passive | Boosts Blast. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Heaven's Hammer Boost | Passive | Boosts Heaven's Hammer. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Smite Shield Boost | Passive | Boosts Smite Shield. Lv. 20 - Crit Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Blitz Shield | Active | Harnesses your own Lifeforce to create a protective shield. You can detonate this shield to inflict damage to nearby enemies.
|
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Maple World Goddess's Blessing | Active | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection
|
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Weapon Aura | Active | Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. |
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Impenetrable Skin | Active | Makes your flesh as strong as steel so you're not pushed back by enemy attacks. |
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Divine Echo | Active | Grants an echo of your battle prowess to a party member. It cannot be used on a party member who is already echoing the skills of another Paladin. |
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Hammers of the Righteous | Active | Summons a whirling bulwark of righteous hammers to strike down nearby enemies. Unaffected by attack reflection. |
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Grand Guardian | Active | A glorious cross-section of light blazes, symbolizing noble sacrifice. You can gain more strength if the sacrifice continues. You will not be pushed back by any enemy attacks while casting and the Stun Abnormal Status will be ignored. |
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Mighty Mjolnir | Active | Summon the hammer of an ancient god, then hurl it straight toward your enemies. Using the directional keys, you can throw up to 4 copies of the hammer at once. Each successful hit creates a powerful shockwave. The hammer tracks down the enemy with the highest HP, aside from the one it had just attacked. All of the hammers' attacks are unaffected by attack reflection. |
Dark Knight
Dark Knights specialize in Spears and Polearms as primary weapons, and Iron Chains as secondary weapons. They use a variety of supportive buffs to support their party members, as well as their own. Their job specialty skill is Evil Eye, a dark spirit that heals, buffs, and attacks alongside the player. Later on, the dark spirit can be absorbed to give a boost to damage, as well as to allow the Gungnir's Descent attack to be used without a cooldown. They also can do this with the skill Final Pact, which can be activated when their HP reaches 0. However, the skill has a 10 minute cooldown, and if they do not eliminate 30 monsters or attack a boss 20 times within the time limit, the cooldown will be increased by an additional 5 minute cooldown. Their second job is Spearman, their third job is Berserker, and their fourth job is Dark Knight.
1st Job
2nd Job
3rd Job
4th Job
Hyper Skills
V Skills
Spearman Techniques
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Type: Active | ||
Master Level | 20 | |
Description | Deals a powerful strike to enemies. If the enemies are close, also increases your Critical Rate. If they're far away, also increases your total damage. | |
Level: | 20 | MP Cost: 20, Damage: 201%, Max Enemies Hit: 8, Number of Hits: 2. Critical Rate within Spear Shaft range: +20%, Damage within Spear Blade range: +10% |
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Type: Active | ||
Master Level | 1 | |
Description | Summons an Evil Eye that heals you regularly when it is near. | |
Level: | 1 | MP Cost: #mpCon, for every #x sec, casts a heal that restores #hp HP. Duration: #time sec. Cooldown: #cooltime sec |
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Type: Active | ||
Master Level | 9 | |
Description | Swings your weapon far to pull in enemies and stun them for a moment. | |
Level: | 9 | MP Cost: 12, Damage: 190%, Max Enemies Hit: 8, Number of Hits: 2, pull enemies in your direction and stun them |
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Type: Active | ||
Master Level | 10 | |
Description | Increases the attack speed of your weapon for a short time. Must have a Spear or Polearm equipped. Required Skill: Weapon Mastery Lv. 5 | |
Level: | 10 | MP Cost: 11, Weapon's Attack Speed increased for 200 sec |
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Type: Active | ||
Master Level | 10 | |
Description | Increases the Defense of party members for a fixed period of time. | |
Level: | 10 | MP Cost: 24, DEF: +300, Duration: 200 sec |
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Type: Active | ||
Master Level | 10 | |
Description | Increases Max HP and Max MP for a short time. Required Skill: Iron Will Lv. 3 | |
Level: | 10 | MP Cost: 40, Max HP and Max MP: +60%, Duration: 200 sec |
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Type: Passive | ||
Master Level | 10 | |
Description | Increases Spear and Polearm Mastery. Level 10 required to learn Barricade Mastery. | |
Level: | 10 | Spear and Polearm Mastery: +50% Attack Speed +1, Damage +5% when equipped with a Spear. |
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Type: Passive | ||
Master Level | 20 | |
Description | Chance to deliver an additional hit after an attack skill. Must have a Spear or Polearm weapon equipped. Required Skill: Weapon Mastery Lv. 3 | |
Level: | 20 | [Final Attack Skills] Has a 40% chance to deal 80% Final Attack damage 2 time(s). |
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Type: Passive | ||
Master Level | 5 | |
Description | Permanently increases STR and DEX through sheer physical training. | |
Level: | 5 | Permanently increase STR by 30 and DEX by 30. |
Beyond Berserk
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Type: Active | ||
Master Level | 20 | |
Description | Wields your spear like a windmill to deal damage and pierce nearby enemies. | |
Level: | 20 | MP Cost: 7, Max Enemies Hit: 10, Damage: 151%, Number of Attacks: 1. If you continuously press and hold the key, lasts up to 8 sec. Attack with 740% damage when you release the key |
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Type: Active | ||
Master Level | 10 | |
Description | Dash forward and push back multiple monsters. | |
Level: | 10 | MP Cost: 20, Damage: 305%, Max Enemies Pushed: 12 |
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Type: Passive | ||
Master Level | 10 | |
Description | Evil Eye is summoned to freely attack nearby enemies. Your Evil Eye's attacks will not cause you to take damage from attack reflection. | |
Level: | 10 | Evil Eye roams around freely and attacks with 210% damage. |
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Type: Active | ||
Master Level | 20 | |
Description | The Evil Eye lets out a scream to stun and deal damage to nearby enemies. Can only be used while Evil Eye of Domination is active. Unaffected by attack reflection. | |
Level: | 20 | Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 215% damage with a 90% chance to stun targets for 5 sec. Cooldown: 12 sec |
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Type: Active | ||
Master Level | 1 | |
Description | Charge through the air to attack the enemy. Can also be used by pressing the upward arrow key plus the attack key. Command Lock: Right-click | |
Level: | 1 | MP Cost: 20, Max Enemies Hit: 5, Damage: 300%. |
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Type: Active | ||
Master Level | 20 | |
Description | Increases total damage proportional to current HP for a short time. Also reduces damage taken proportional to reduced HP. | |
Level: | 20 | MP Cost: 20, Increases Final Damage by up to 20% for 200 sec. This number decreases based on the percentage of Max HP that you have lost. Damage Taken is reduced by 8% of your missing HP, up to a maximum of 4000. [Passive Effect] - Final Damage: +50%] |
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Type: Passive | ||
Master Level | 10 | |
Description | Increases Critical Rate and Critical Damage, and grants a chance to recover HP during the attack. | |
Level: | 10 | Critical Rate: +12%, Critical Damage: +3% 10% chance to recover 2% of Max HP during the attack, +3% if target is a boss. |
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Type: Passive | ||
Master Level | 14 | |
Description | Enhances Abnormal Status Resistance and all Elemental Resistances. | |
Level: | 14 | Abnormal Status Resistance: +20, Elemental Resistance: +20% |
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Type: Passive | ||
Master Level | 20 | |
Description | Your Evil Eye periodically buffs you. | |
Level: | 20 | Frequency: every 4 sec, Attack Power: +40, DEF: +500, Critical Rate: 10%, Buff Duration: 100 sec |
Dark Knight of Darkness
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Type: Active | ||
Master Level | 30 | |
Description | Drops an enormous, mythical spear from the heavens to deal damage. You can deal higher damage with greater Max HP. | |
Level: | 30 | MP Cost: 49, Number of Attacks: 12 with 225% damage. When Attacking: Damage increases by 110% of Max HP for every attack, Enemy Defense Ignored: 30%. Cooldown: 8 sec. However, ignores cooldown while in Final Pact or when Sacrifice is cast. |
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Type: Active | ||
Master Level | 10 | |
Description | Grants a chance to remove some of affected enemies' buffs and prevent them from casting new buffs. Debuffs: Attack Power & Magic ATT Increase, DEF Increase, Obsidian Skin | |
Level: | 10 | MP Cost: 15, Success Rate: 100%, Buff Block Duration: 22 sec Cooldown: 60 sec |
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Type: Active | ||
Master Level | 30 | |
Description | Launch consecutive rapid attacks on multiple enemies. | |
Level: | 30 | MP Cost: 50, Damage: 280%, Number of Attacks: 6, Max Enemies Hit: 8 |
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Type: Passive | ||
Master Level | 30 | |
Description | Concentrates to hold your ground when struck, resisting knock-back effects permanently. | |
Level: | 30 | Knockback Resistance: +60% |
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Type: Active | ||
Master Level | 30 | |
Description | Consumes your Evil Eye to restore HP. Causes your attacks to ignore enemy defense, and increases Boss Damage. Resets cooldown for Gungnir's Descent. [Passive] Increases Permanently increases Ignore Defense stat. | |
Level: | 30 | MP Cost: 85, restores 100% of Max HP immediately upon casting, ignores 10% of enemy's Defense for 30 sec, Boss Damage: +10%, resets Gungnir's Descent's cooldown Cooldown: 70 sec, Successful attacks by Evil Eye reduce cooldown by 0.35 sec [Passive Effect: Ignores 30% of enemys's Defense ] |
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Type: Active | ||
Master Level | 30 | |
Description | Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, or Rhinne's Protection. | |
Level: | 30 | MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec |
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Type: Active | ||
Master Level | 5 | |
Description | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. | |
Level: | 5 | MP Cost: 30, Cooldown: 300 sec |
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Type: Active | ||
Master Level | 30 | |
Description | When your HP reaches 0, your dark contract keeps you alive, granting temporary invincibility and allowing you to use Gungnir's Descent without any cooldown. Additionally, if you eliminate the required number of monsters while invincible, cooldown will be reduced until the next contract. An hourglass over your head will track your remaining time. Not affected by cooldown reset. | |
Level: | 30 | When your HP reaches 0,, this skill fully restores your HP and MP, makes you temporarily invincible, and lets you ignore Attack Ignore, Attack Reflection, and the cooldown for Gungnir's Descent. Additionally, if you defeat 30 enemies while invincible, the cooldown will shorten by 300 sec. * If the enemy is a boss, hitting the boss counts as defeating enemies for this purpose. Cooldown: 900 sec Invincibility Duration: 40 sec [Passive Effect: When HP is 20% or above, Final Damage: +30%, Movement Speed: +20, Critical Rate: +10%, Critical Damage: +15%] |
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Type: Passive | ||
Master Level | 30 | |
Description | Improves Spear and Polearm proficiencies to their human limits. Increases Critical Damage and Attack Power. Required Skill: Weapon Mastery Lv. 10 or above | |
Level: | 30 | Increases Spear and Polearm type weapon mastery to 70%. Attack Power: +30, Critical Damage: +8% |
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Type: Passive | ||
Master Level | 30 | |
Description | When hit, the Evil Eye has a chance to launch a counterattack toward the attacker and restore the Dark Knight's HP. Your Evil Eye's attacks will not cause you to take damage from attack reflection. Also permanently increases damage of Evil Eye Shock. | |
Level: | 30 | When hit, Counterattack Chance: 100%, Damage: 910%, Recovers 5% of Max HP, Counterattack Cooldown: 5 sec Evil Eye Shock Damage: +300% points |
Hyper Skills (Dark Knight)
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Type: Passive | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Increases damage for Evil Eye Domination, Evil Eye Shock, Revenge of the Evil Eye, and Radiant Evil. | |
Level: | 1 | Damage: +150% |
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Type: Passive | ||
Level Requirement | 150 | |
Master Level | 1 | |
Description | Increases Hex of the Evil Eye's Attack Power boost. | |
Level: | 1 | Attack Power: +30 |
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Type: Passive | ||
Level Requirement | 180 | |
Master Level | 1 | |
Description | Increases the amount healed by Aura of the Evil Eye | |
Level: | 1 | Recovery Amount: +10% of Max HP |
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Type: Passive | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Increases final damage while Final Pact is active. Stacks with passive final damage bonuses. | |
Level: | 1 | Final Damage: +30% |
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Type: Passive | ||
Level Requirement | 165 | |
Master Level | 1 | |
Description | Reduces the number of enemies that need to be defeated to revive when Final Pact is activated. | |
Level: | 1 | Enemies to defeat to revive: -30% |
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Type: Passive | ||
Level Requirement | 180 | |
Master Level | 1 | |
Description | Increases Critical Rate bonus from Final Pact's passive effect. | |
Level: | 1 | 20% bonus critical chance |
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Type: Passive | ||
Level Requirement | 150 | |
Master Level | 1 | |
Description | Increases Gungnir's Descent's damage. | |
Level: | 1 | Damage: +20% |
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Type: Passive | ||
Level Requirement | 165 | |
Master Level | 1 | |
Description | Increases amount of enemy DEF Gungnir's Descent ignores. | |
Level: | 1 | Bonus 20% monster DEF ignored |
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Type: Passive | ||
Level Requirement | 190 | |
Master Level | 1 | |
Description | Damage increases when attacking Boss Monsters with Gungnir's Descent. | |
Level: | 1 | Boss Damage +10% |
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Type: Active | ||
Level Requirement | 160 | |
Master Level | 1 | |
Description | Releases your inner power to lay waste to nearby enemies. | |
Level: | 1 | MP Cost: 200, Damage: 330%, Number of Attacks: 10, Max Enemies Hit: 10 Cooldown: 10 sec |
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Type: Active | ||
Level Requirement | 190 | |
Master Level | 1 | |
Description | Call upon the bravery deep within to increase damage output. | |
Level: | 1 | MP Cost: 100, Duration: 60 sec, Damage: +10% Cooldown: 120 sec. Applies to any Explorer class within the party |
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Type: Active | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Channels your inner vampire to increase Attack Power and sap life from enemies for a short time. | |
Level: | 1 | MP Cost: 300, Duration: 30 sec, ATT: +80, Recover 9% of Max HP when attacking. Cooldown: 120 sec |
Icon | Name | Type | Description
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Rope Lift | Active | Fires a grappling hook to a platform above you to ascend quickly. |
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Decent Mystic Door | Active | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. |
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Decent Sharp Eyes | Active | Allows you to locate an enemy's weak spot to inflict lethal damage against them. Does not stack with Sharp Eyes. |
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Decent Hyper Body | Active | Increases Max HP and Max MP. Does not stack with Hyper Body. |
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Decent Combat Orders | Active | Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders. |
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Decent Advanced Blessing | Active | Greatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing. |
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Decent Speed Infusion | Active | Consumes HP to increase your attack speed by 1 level for a fixed period of time. Can be stacked with buffs other than Speed Infusion. |
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Blink | Active | Teleports you to a random location on the map. |
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Erda Nova | Active | Collect Erda from within yourself and from the surrounding area and use it to shoot down enemies. The enemy with the highest Max HP within range will get attacked first. The Erda of the enemy that has been attacked will become disrupted, which will bind the enemy's movements. Can deal damage to enemies even when they are under Attack Ignore and attack reflection. |
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Will of Erda | Active | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. |
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Decent Holy Symbol | Active | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. |
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Erda Shower | Active | Fires a blast of compressed Erdas at nearby enemies. |
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True Arachnid Reflection | Active | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. |
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Slash Blast Boost | Passive | Boosts Slash Blast. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +7% per level, Max Level: 50 (60 with Matrix Points) |
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Final Attack Boost | Passive | Boosts Final Attack. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +4% per level, Max Level: 50 (60 with Matrix Points) |
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Piercing Drive Boost | Passive | Boosts Piercing Drive. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +5% per level, Max Level: 50 (60 with Matrix Points) |
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Spear Sweep Boost | Passive | Boosts Spear Sweep. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +5% per level, Max Level: 50 (60 with Matrix Points) |
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La Mancha Spear Boost | Passive | Boosts La Mancha Spear. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
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Leap Attack, Rush, and Upward Charge Boost | Passive | Boosts Leap Attack, Rush, and Upward Charge. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
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Evil Eye Boost | Passive | Boosts Evil Eye Domination, Evil Eye Shock, Revenge of the Evil Eye, and Radiant Evil's damage. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
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Dark Impale Boost | Passive | Boosts Dark Impale. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Gungnir's Descent Boost | Passive | Boosts Gungnir's Descent. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Nightshade Explosion Boost | Passive | Boosts Nightshade Explosion. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Blitz Shield | Active | Harnesses your own Lifeforce to create a protective shield. You can detonate this shield to inflict damage to nearby enemies.
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Maple World Goddess's Blessing | Active | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection
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Weapon Aura | Active | Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. |
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Impenetrable Skin | Active | Makes your flesh as strong as steel so you're not pushed back by enemy attacks. |
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Spear of Darkness | Active | Hurls a spear of utter darkness at the enemy. Direct the spear with the up and down arrow keys. Unaffected by attack reflection. |
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Radiant Evil | Active | The Evil Eye reveals itself and blasts nearby enemies. Only usable while Evil Eye of Domination is active. Unaffected by attack reflection. |
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Calamitous Cyclone | Active | Swing a spear so fast you create a dark storm and wipe out the area in front of you. |
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Darkness Aura | Active | Unleash an aura of darkness that boosts your combat instincts and steals the life force from nearby enemies, then detonates that stolen life force. The aura of darkness reacts with already-present skill effects; when used in conjunction with Hyper Body and Iron Will, extra effects occur. Darkness Aura is unaffected by Attack Reflection. Reusing this skill during its effect will deactivate that effect. During the final attack of Nightshade Explosion, Nightshade Explosion, and Calamitous Cyclone, it is possible to cancel the final detonation. |
Class | ||
Job and Skills | ||
Miscellaneous | ||
Explorers | ||
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Cygnus Knights | ||
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Heroes | ||
Resistance | ||
Nova | ||
Flora | ||
Sengoku | ||
Anima | ||
Child of God | ||
Monster | ||
Beast Tamer | ||
Kinesis | ||