Summons Eckhart to unleash four vampiric attacks on multiple enemies and absorb some of their HP. Skill level can be increased depending on your level.
Level
1
MP Cost: 16, Damage: 54%, Number of Attacks: 4, Max Enemies Hit: 4, Max HP Recover: 3%
5
MP Cost: 24, Damage: 90%, Number of Attacks: 4, Max Enemies Hit: 6, Max HP Recover: 7%
Your cunning and training allow you to take full advantage of a weakened opponent. Not affected by cooldown resets or buff duration increases. This Link Skill can be stacked up to 3 times, once for each unique Explorer Thief job character you have on this world.
Level
1
Used when debuffing an enemy. Damage: +3%. Duration: 10 sec Cooldown: 20 sec.
6
Used when debuffing an enemy. Damage: +18%. Duration: 10 sec Cooldown: 20 sec.
Allows you to hide in the shadows for a short time to avoid the enemy's attack. While Dark Sight is active, you can deactivate it either by using another skill or by pressing the Dark Sight skill key again. Note that certain movement skills will not cancel Dark Sight. Upon deactivating Dark Sight, its cooldown will vary according to damage dodged in proportion to your Max HP.
Level
1
MP Cost: 23. Hide in the shadows for 20 sec. When Dark Sight is deactivated, receive a cooldown increase of 3 seconds per attack dodged. Stacks up to 5 times.
10
MP Cost: 5. Hide in the shadows for 200 sec. When Dark Sight is deactivated, receive a cooldown increase of 3 seconds per attack dodged. Stacks up to 5 times.
Grants your attack skills a chance to steal a potion that immediately recovers either HP or MP upon striking an enemy. You can steal only one potion per enemy, although you can repeatedly attempt to steal until you succeed. Potions stolen from bosses fully restore your HP and MP, and boost Attack Power for a short time. Can be toggled On/Off
Level
1
Grants attack skills a 5% chance to steal a potion that instantly restores HP or MP. Consuming a potion that was stolen from a boss fully restores both HP and MP, and grants you a buff that increases your Attack Power by 30 for 3 minutes.
10
Grants attack skills a 10% chance to steal a potion that instantly restores HP or MP. Consuming a potion that was stolen from a boss fully restores both HP and MP, and grants you a buff that increases your Attack Power by 30 for 3 minutes.
Cause 1 Meso to drop every time you attack with your skills (excludes Meso Explosion, 1st Job Skills, 5th Job Common Skills, and Summoner attacks). Pick Pocket and Blood Money cannot be used at the same time. Can be toggled On/Off.
Level
1
Has a 14% chance to drop Mesos, up to a maximum of 15 Mesos. Mesos do not drop from Venom or Sudden Raid, which do damage over time.
5
Has a 30% chance to drop Mesos, up to a maximum of 15 Mesos. Mesos do not drop from Venom or Sudden Raid, which do damage over time.
Summon a shadow partner that mimics the summoner. It does not have its own HP, and disappears when it is hit with an attack that changes its appearance or restricts movement. It cannot mimic Meso Explosion, summoned monsters, 5th Job Common Skills, or certain other skills.
Level
1
MP Cost: 40, summons a shadow that makes an additional hit that is 51% of the final damage for all attacks for 86 sec.
20
MP Cost: 64, summons a shadow that makes an additional hit that is 70% of the final damage for all attacks for 200 sec.
Hones your stealth technique, giving you a chance of not breaking Dark Sight when you attack or use skills in Dark Sight. Has a chance to automatically trigger Dark Sight when attacked, and attacking from Dark Sight will increase Final Damage. However, if you dodge an attack that deals damage proportional to Max HP, using the Dark Sight that activates when you are hit, the cooldown will not apply, and Dark Sight's duration will decrease. Required Skill: Dark Sight Lv. 10
Level
1
15% chance to maintain Dark Sight on attacking. When inside your own Smokescreen or Shadow Veil, this increases to 100%. 15% chance to auto-trigger Dark Sight when attacked. Final Damage +15% when attacking during Dark Sight. If you dodge an attack that deals damage proportional to Max HP, using the Dark Sight that activates when you are hit, the Dark Sight's remaining time will be reduced by 20% of its maximum.
Melt into the darkness and teleport behind the furthest enemy in range. You remain in Dark Sight after teleporting, and the cooldown is shared with Dark Sight.
Level
1
MP Cost: 20. Teleport to an enemy within range and go into Dark Sight. Cooldown shared with Dark Sight.
Permanently coats your dagger with venom, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1. Level 10 required to learn Toxic Venom.
Level
1
Status Chance: 12%, Damage Over Time: 54% damage every 1 sec for 3 sec
10
Status Chance: 30%, Damage Over Time: 90% damage every 1 sec for 6 sec
Attack an enemy's vital points over and over to deal tremendous damage. Cast the Assassinate skill once more after the first strike to deal a finishing blow. After the final blow, you will no longer be hidden. Also, you can deal a stronger final blow of Assassinate if you have the Murderous Intent buff. The Murderous Intent buff is consumed when enemy is hit. Targets the enemy with the highest HP first. During the use of this skill, no enemy attack can knock you back.
Level
1
MP Cost: 30, Damage: 183%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 345% damage 6 times as the final blow. Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
30
MP Cost: 44, Damage: 270%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 490% damage 6 times as the final blow. Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Drops coins branded with an Assassin's Mark. Enhances Meso Explosion. Using Meso Explosion while this skill is active grants the Murderous Intent buff which enhances your next Assassinate's final blow. Pick Pocket and Bloody Money cannot be active at the same time. Mesos created with Blood Money will attack the boss with the highest HP first when detonated with Meso Explosion. Permanently increases Luck and Critical Damage. Unaffected by Combat Orders. Can be toggled On/Off.
Level
1
Your attacks have a 30% chance of dropping coins. A total of 15 coins can be in play at any one time. Damage-over-time effects from Venom and Sudden Raid do not generate coins. Casting Meso Explosion while Blood Money is active grants the Murderous Intent buff. Meso Explosion deals 11% additional damage against bosses. [Passive Effects] Luck +1, Critical Damage: +1%.
20
Your attacks have a 30% chance of dropping coins. A total of 15 coins can be in play at any one time. Damage-over-time effects from Venom and Sudden Raid do not generate coins. Casting Meso Explosion while Blood Money is active grants the Murderous Intent buff. Meso Explosion deals 30% additional damage against bosses. [Passive Effects] Luck +10, Critical Damage: +20%.
Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection.
Level
1
MP Cost: 10, Increases all stats assigned APs by 1% for 30 sec
30
MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec
Drop a Smokescreen near you. All party members within Smokescreen range will take no damage for the duration. For attacks that are based on max HP ratios, the damage will be reduced. Chance of Advanced Dark Sight increased within Smokescreen's range. In addition, enemies inside the Smokescreen will take more critical damage. You are immune to knockback while casting Smokescreen, and Dark Sight will not deactivate upon casting.
Level
1
MP Cost: 16, Critical Damage within the Smokescreen: +2%, Damage Taken in Proportion to Max HP: -1%, Duration: 30 sec, Cooldown: 208 sec
30
MP Cost: 46, Critical Damage within the Smokescreen: +20%, Damage Taken in Proportion to Max HP: -10%, Duration: 30 sec, Cooldown: 150 sec
Hone your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects and combat orders will still get through.
Increases max number of Mesos that can be used by Meso Explosion. Increases drop rate and max number of Mesos dropped from Pick Pocket and Blood Money.
Level
1
Max number of usable Mesos dropped from Pick Pocket and Blood Money: 5. Chance for Mesos to drop from Pick Pocket and Blood Money: +10%.
Summons a dark ally to deal damage over time. Chance of Advanced Dark Sight increased within Shadow Veil's attack range. Dark Sight will not deactivate upon use.
Level
1
MP Cost: 300, Max Enemies Hit: 15, Damage: 800%, Duration: 12 sec. Cooldown: 60 sec.
Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders.
Level
1
HP Cost: 5% of Max HP, Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1]
25
HP Cost: 5% of Max HP, Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5]
30
HP Cost: 5% of Max HP, Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6]
Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level
1
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1]
25
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25]
30
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30]
Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection.
Level
1
HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec.
25
HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec.
30
HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec.
Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Fires a blast of compressed Erdas at nearby enemies. Using the skill with the down arrow key summons Erda Fountain, which is an object filled with pure Erda.
Level
1
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
25
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
30
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality.
Level
1
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps.
Level
1
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec
Your stealth abilities have been heightened to their limit, allowing you to attack and use skills for a short period without breaking stealth. Shadow Walker's stealth effect is not broken by attacks or skills. Attack is increased while stealthed.
Level
1
MP Cost: 850, Duration: 30 sec. Initiates a form of stealth that is not canceled by skills or attacks. Final Damage increased by 8% added on top of Advanced Dark Sight's Final Damage bonus. Cooldown: 209 sec
25
MP Cost: 850, Duration: 30 sec. Initiates a form of stealth that is not canceled by skills or attacks. Final Damage increased by 13% added on top of Advanced Dark Sight's Final Damage bonus. Cooldown: 185 sec
30
MP Cost: 850, Duration: 30 sec. Initiates a form of stealth that is not canceled by skills or attacks. Final Damage increased by 14% added on top of Advanced Dark Sight's Final Damage bonus. Cooldown: 180 sec
The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection. Not affected by effects which reduce cooldown.
Level
1
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 110% for 60 sec, Damage: +5% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
25
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 350% for 60 sec, Damage: +17% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
30
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 400% for 60 sec, Damage: +20% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
Causes the poison inflicting nearby enemies to burst and spread.
Level
1
MP Cost: 300. Consumes all active Damage-Over-Time stacks on up to 12 poisoned enemies in range, and instantly inflicts 100% of their remaining damage, plus an additional 520% damage 6 times. Additional damage is +15% per remaining second of consumed DoT stacks, up to 5 Afterwards, spreads the original DoT damage across up to 10 nearby enemies Cooldown: 8 sec. [Passive Effects - Bonus DoT Chance: 50% to deal 166% damage every 1 sec. for 8 sec.]
25
MP Cost: 300. Consumes all active Damage-Over-Time stacks on up to 12 poisoned enemies in range, and instantly inflicts 100% of their remaining damage, plus an additional 1000% damage 6 times. Additional damage is +15% per remaining second of consumed DoT stacks, up to 5 Afterwards, spreads the original DoT damage across up to 10 nearby enemies Cooldown: 8 sec. [Passive Effects - Bonus DoT Chance: 50% to deal 310% damage every 1 sec. for 8 sec.]
30
MP Cost: 300. Consumes all active Damage-Over-Time stacks on up to 12 poisoned enemies in range, and instantly inflicts 100% of their remaining damage, plus an additional 1100% damage 6 times. Additional damage is +15% per remaining second of consumed DoT stacks, up to 5 Afterwards, spreads the original DoT damage across up to 10 nearby enemies Cooldown: 8 sec. [Passive Effects - Bonus DoT Chance: 50% to deal 340% damage every 1 sec. for 8 sec.]
You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys. Right-click to toggle Action Customization ON/OFF
Level
1
HP Cost: 10% of Max HP, reduces Avoidability (including Bonus Evasion) and increases Final Damage for 30 sec, Hit Damage increased if attacked within a certain percentage of your max HP. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Avoidability: -20%, Hit Damage: +10%, Final Damage: +10% 2nd Stage - Avoidability: -90%, Hit Damage: +40%, Final Damage: +30% Cooldown: 90 sec [Passive Effect - ATT Power: +1]
25
HP Cost: 10% of Max HP, reduces Avoidability (including Bonus Evasion) and increases Final Damage for 30 sec, Hit Damage increased if attacked within a certain percentage of your max HP. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Avoidability: -20%, Hit Damage: +10%, Final Damage: +12% 2nd Stage - Avoidability: -90%, Hit Damage: +40%, Final Damage: +35% Cooldown: 78 sec [Passive Effect - ATT Power: +25]
30
HP Cost: 10% of Max HP, reduces Avoidability (including Bonus Evasion) and increases Final Damage for 30 sec, Hit Damage increased if attacked within a certain percentage of your max HP. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Avoidability: -20%, Hit Damage: +10%, Final Damage: +13% 2nd Stage - Avoidability: -90%, Hit Damage: +40%, Final Damage: +36% Cooldown: 75 sec [Passive Effect - ATT Power: +30]
MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 740%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100% Attacks up to 4 times in the direction of your choice Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
25
MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 1220%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100% Attacks up to 4 times in the direction of your choice Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
30
MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 1320%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100% Attacks up to 4 times in the direction of your choice Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
Move behind the enemy damaged by Assassinate and Sonic Blow to deal a fatal attack. Assassinate and Sonic Blow leave a wound debuff on the highest Max HP enemy that was hit. Attacks linked with Assassinate and Sonic Blow are unaffected by attack ignore and attack reflection.
Level
1
Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears. Active Effect - MP Cost: 650. Summons your hidden friends to deal 572% damage up to 10 enemies 5 times. Cooldown: 14 sec. If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 702% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
25
Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears. Active Effect - MP Cost: 650. Summons your hidden friends to deal 1100% damage up to 10 enemies 5 times. Cooldown: 14 sec. If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1350% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
30
Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears. Active Effect - MP Cost: 650. Summons your hidden friends to deal 1210% damage up to 10 enemies 5 times. Cooldown: 14 sec. If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1485% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
Move faster than the speed of sound, dealing consecutive attacks along the way. Every attack of Sonic Blow leaves a wound debuff on the highest Max HP enemy that was hit. Sonic Blow can be canceled immediately, by either using Shadow Assault or Trickblade, while an enemy with max wound stacks is within range. Cooldown is reduced in proportion to the remaining number of attacks. You will not be pushed back by any enemy attacks when casting Sonic Blow.
Level
1
MP Cost: 1000, Duration: 2.5 sec, Damage: 520%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100% Every attack of Sonic Blow stacks 3 wound debuffs on the highest Max HP enemy that was hit. Cooldown: 45 sec. Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 2.5 sec. for every remaining number of attacks.
25
MP Cost: 1000, Duration: 2.5 sec, Damage: 1000%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100% Every attack of Sonic Blow stacks 3 wound debuffs on the highest Max HP enemy that was hit. Cooldown: 45 sec. Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 2.5 sec. for every remaining number of attacks.
30
MP Cost: 1000, Duration: 2.5 sec, Damage: 1100%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100% Every attack of Sonic Blow stacks 3 wound debuffs on the highest Max HP enemy that was hit. Cooldown: 45 sec. Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 2.5 sec. for every remaining number of attacks.
Team up with dark allies in a special formation to perform a joint attack. Can be used without a casting motion when used while Assassinate or Cruel Stab is in effect. Unaffected by attack reflection. Also unaffected by the effects of Shadow Partner. Use the skill again during activation to immediately call the leader.
Level
1
MP Cost: 1200, Max Enemies Hit: 6, Damage: 442%, Number of Attacks: 8. Allies appear 12 times, then the leader appears. Additional DEF Ignored: 100% Leader: Chase Cut Activation: 4, Max Enemies Hit: 8, Damage: 650%, Number of Attacks: 15 Cooldown: 90 sec.
25
MP Cost: 1200, Max Enemies Hit: 6, Damage: 850%, Number of Attacks: 8. Allies appear 12 times, then the leader appears. Additional DEF Ignored: 100% Leader: Chase Cut Activation: 4, Max Enemies Hit: 8, Damage: 1250%, Number of Attacks: 15 Cooldown: 90 sec.
30
MP Cost: 1200, Max Enemies Hit: 6, Damage: 935%, Number of Attacks: 8. Allies appear 12 times, then the leader appears. Additional DEF Ignored: 100% Leader: Chase Cut Activation: 4, Max Enemies Hit: 8, Damage: 1375%, Number of Attacks: 15 Cooldown: 90 sec.
MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 3255%, Number of Attacks: 6, Chase Cuts: 5. Damage: 3720%, Number of Attacks: 6, Chase Cuts: 5. Damage: 4340%, Number of Attacks: 7, Finishing Blows: 8 Cooldown: 360 sec
30
MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 6300%, Number of Attacks: 6, Chase Cuts: 5. Damage: 7200%, Number of Attacks: 6, Chase Cuts: 5. Damage: 8400%, Number of Attacks: 7, Finishing Blows: 8 Cooldown: 360 sec
Attacks an enemy's vital points over and over to deal tremendous damage. Cast the Assassinate skill once more after the first strike to deal a finishing blow. After the final blow, you will no longer be hidden. Also, you can deal a stronger final blow if you have the Murderous Intent buff. The Murderous Intent buff is consumed when the enemy is hit. Periodically upgrades to Pulverize. Using Shadow Veil or Smokescreen additionally increases the number of uses for Pulverize. Assassinate and Pulverize target the enemy with the highest Max HP first. While using this skill, enemy attacks cannot knock you back. Required Skill: Assassinate Lv. 30
Level
1
MP Cost: 50, Damage: 279%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 516% damage 6 times as the final blow. Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff. Enhances to HEXA Pulverize every 10 sec.
30
MP Cost: 57, Damage: 395%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 690% damage 6 times as the final blow. Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff. Enhances to HEXA Pulverize every 10 sec.
Attacks an enemy's vital points over and over to deal tremendous damage. Cast the Assassinate skill once more after the first strike to deal a finishing blow. After the final blow, you will no longer be hidden. Also, you can deal a stronger final blow if you have the Murderous Intent buff. The Murderous Intent buff is consumed when the enemy is hit. Periodically upgrades to Pulverize. Using Shadow Veil or Smokescreen additionally increases the number of uses for Pulverize. Assassinate and Pulverize target the enemy with the highest Max HP first. While using this skill, enemy attacks cannot knock you back. Advanced Dark Sight's Final Damage bonus is always applied to Pulverize. Pulverize is not affected by cooldown reset. Required Skill: Assassinate Lv. 30
Level
1
MP Cost: 50, Damage: 306%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 603% damage 6 times as the final blow. Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff. Upon use, Dark Sight Duration: 6 sec Cooldown: 10 sec Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
30
MP Cost: 57, Damage: 480%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 835% damage 6 times as the final blow. Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff. Upon use, Dark Sight Duration: 6 sec Cooldown: 10 sec Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
Enhancements[]
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.
Passive
Shadow Assault Boost
Master Level
30
Description
Boosts Shadow Assault.
Level
1
Shadow Assault Final Damage: +11%, Consecutive Uses: +5, Cooldown: decreased to 59 sec
9
Shadow Assault Final Damage: +19%, Consecutive Uses: +5, Cooldown: decreased to 57 sec
10
Shadow Assault Final Damage: +25%, Consecutive Uses: +5, Cooldown: decreased to 56 sec
19
Shadow Assault Final Damage: +34%, Consecutive Uses: +6, Cooldown: decreased to 53 sec
20
Shadow Assault Final Damage: +40%, Consecutive Uses: +6, Cooldown: decreased to 53 sec
29
Shadow Assault Final Damage: +49%, Consecutive Uses: +6, Cooldown: decreased to 50 sec
30
Shadow Assault Final Damage: +60%, Consecutive Uses: +6, Cooldown: decreased to 50 sec