Job Selection
Contents
Buccaneer
The Buccaneer job branch is centered around punching enemies up close, as well as using specific ranged attacks from afar. They specialize in Knuckles as primary weapons, and Wrist Bands as secondary weapons. Their job specialty skill is Energy Charge, which increases their speed and defense, as well as allowing for attacks to be used without consuming MP, consuming energy instead. Later on, it increases Attack Power when enhanced with Supercharge in 3rd job, which is further enhanced with Ultra Charge. While in Energy Charge mode, certain attacks, such as Static Thumper, will simply gain extra damage, while other attacks will be enhanced with additional effects and different aesthetics, such as Octopunch, which gains 2 extra attacks in Energy Charge mode. The attacks Dragon Strike (4th job) and Power Unity (Level 160 Hyper Skill) will also be unlocked, allowing for you to cast a debuff on enemies to extra gain final damage on them and extra critical damage, respectively.
Buccaneers also gain access to Roll of the Dice in 3rd job, which gives a random buff for a short period of time (Defense, Max HP, Critical Rate, Damage, EXP, and Enemy Defense Ignored if you unlock Double Down - Addition, which is later enhanced in 4th job as Double Down, which gives a chance to cast 2 dice at once, enhancing the effects if you get 2 of the same die. Like all other Explorer pirates, Buccaneers gain access to Nautilus Strike in 4th job. Their version of Nautilus Strike allows them to deal extra damage on enemies (a la Final Attack) when using Sommersault Kick, Corkscrew Blow, Spiral Assault, or Octopunch for 40 seconds after activating it. Their second job is Brawler (Infighter in other versions), their third job is Marauder (Buccaneer in other versions), and their fourth job is Buccaneer (Viper in other versions).
Beginner's Basics
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Type: Passive | ||
Master Level | 1 | |
Description | Increases swimming speed. | |
Level: | 1 | Increases swimming speed and prevents HP loss when swimming. |
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Type: Passive | ||
Master Level | 2 | |
Description | Expands Equip, Use, Set-up, and Etc. Inventory. | |
Level: | 2 | Permanently expands Equip, Use, Set-up, and Etc. Inventory by 24 slots. |
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Type: Active | ||
Master Level | 5 | |
Description | Summons Hawkeye to assault enemies with terrifying electric sharks. Skill level can be increased depending on your level. | |
Level: | 5 | MP Cost: 35, Damage: 510%, Max Enemies Hit: 6 |
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Type: Active | ||
Master Level | 10 | |
Description | Summons a spirit that automatically performs an area attack on the enemies you are fighting. Skill level increases by 1 every 15 levels. | |
Level: | 10 | MP Cost: 20, Damage: 160%, Duration: 200 sec |
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Type: Passive | ||
Master Level | 6 | |
Description | Your piratical tenacity instills you with the boons of damage reduction and improved stats. This Link Skill can be stacked up to 3 times, once for each unique Explorer Pirate job character you have on this world. While this skill is active, the STR and DEX values for your equipment will be swapped. (Excludes stats for weapon, secondary weapon, Arcane Symbol, and pet equipment slots.) | |
Level: | 6 | STR: +70, DEX: +70, INT: +70, LUK: +70, Max HP: +1225, Max MP: +1225 Damage Taken: -15% Cooldown: 5 sec |
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Type: Active | ||
Master Level | 1 | |
Description | [Master Level: 1] Transforms into a super human with lightning fast speed. | |
Level: | 1 | MP Cost: 10, Movement Speed: 170, Jump: 120 |
Pirate Beginner Guide
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Type: Active | ||
Master Level | 20 | |
Description | A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity. | |
Level: | 20 | MP Cost: 16, Damage: 305%, Max Enemies Hit: 6 |
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Type: Active | ||
Master Level | 20 | |
Description | Fires two consecutive shots at the enemy. | |
Level: | 20 | MP Cost: 7, Damage: 165%, Range: 380 |
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Type: Active | ||
Master Level | 5 | |
Description | Use while in the middle of a jump to jump even farther. The higher the skill, the farther the jumping distance. Can also be used with the jump key. | |
Level: | 5 | MP Cost: 10, jumps further |
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Type: Active | ||
Master Level | 5 | |
Description | Use by double-tapping, and then holding, Left or Right. Increases Speed, Jump, and Knockback Resistance while using the skill. These effects disappear when the dash ends. Not affected by buff duration increase effects. Can also be used in the air. [Dash Activation: Right-Right or Left-Left] | |
Level: | 5 | Dash, MP Cost: 1, Duration: Up to 10 sec., Movement Speed: +50, Jump: +20, Knockback Resistance: +100% |
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Type: Passive | ||
Master Level | 10 | |
Description | Increases your Critical Rate and Critical Damage. | |
Level: | 10 | Critical Rate: +20%, Critical Damage: +5% |
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Type: Passive | ||
Master Level | 5 | |
Description | Permanently increases Max Movement Speed and Jump. | |
Level: | 5 | Max Movement Speed: +20, Jump: +10 |
Brawler Guide
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Type: Active | ||
Master Level | 10 | |
Description | Performs a fast uppercut that creates a wild tornado and attacks enemies. When the energy is charged fully, you create a stronger Energy Vortex that travels further. | |
Level: | 10 | MP Cost: 20 or Energy Cost: 85, Damage: 370%, Max Enemies Hit: 6 |
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Type: Active | ||
Master Level | 10 | |
Description | Create a wild energy vortex to attack enemies. | |
Level: | 10 | Energy Cost: 85, Damage: 410%, Max Enemies Hit: 6 |
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Type: Passive | ||
Master Level | 1 | |
Description | Charges up your energy while attacking. Strengthens your body when the energy is fully charged. Uses energy instead of MP when using most attack skills. Receives only half the effect while charging. | |
Level: | 1 | Max Energy: 5000, Energy Charged upon attack: 150, Upon Energy Charge activation, Movement Speed: #speed, Magic Defense: +250. Half of the effect while charging |
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Type: Active | ||
Master Level | 20 | |
Description | Allows you to punch multiple monsters at once with an energized fist. Can be used by linking with Octopunch. | |
Level: | 20 | MP Cost: 20, Damage: 120%, Number of Attacks: 3, Max Monsters Hit: 6 |
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Type: Passive | ||
Master Level | 20 | |
Description | Calms your heart to provide an increase to Attack Power. | |
Level: | 20 | Attack Power: +30 |
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Type: Active | ||
Master Level | 10 | |
Description | Increases the attack speed of your weapon for a short time. Must have knuckles equipped. Required Skill: Knuckle Mastery Lv. 5 Level 10 required to learn Speed Infusion. | |
Level: | 10 | MP Cost: 11, Knuckle Attack Speed increased for 180 sec |
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Type: Passive | ||
Master Level | 1 | |
Description | Move rapidly by double-tapping, and then holding, Left or Right. Momentarily increases your Speed and Jump, although buff duration increase effects cannot extend that moment. If you input this command when you cannot activate Advanced Dash, Dash will activate instead. [Dash Activation: Right-Right or Left-Left] Required Skill: Dash Lv. 5 | |
Level: | 1 | MP Cost: 1, Travel a short distance. Speed: + 50, Jump: +20, Duration: Up to 10 sec. |
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Type: Passive | ||
Master Level | 10 | |
Description | Increases Knuckle Mastery. Level 10 required to learn Crossbones. | |
Level: | 10 | Knuckle Mastery: +50% |
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Type: Passive | ||
Master Level | 10 | |
Description | Improves your physique to permanently increase Max HP and resist knockback. | |
Level: | 10 | Max HP: +20%, Knockback Resistance: +100% |
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Type: Passive | ||
Master Level | 5 | |
Description | Permanently increases STR and DEX through sheer physical training. | |
Level: | 5 | Permanently increase STR by 30 and DEX by 30. |
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Type: Passive | ||
Master Level | 9 | |
Description | Recovers HP and MP over time. | |
Level: | 9 | Recover 5% HP/MP every 5 sec |
The Path of the Marauder
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Type: Active | ||
Master Level | 20 | |
Description | Summons superhuman strength to charge enemies and knock them back. Links with Corkscrew Blow. This skill can be used while using other skills and moving forward. | |
Level: | 20 | MP Cost: 34, Damage: 337%, Max Enemies Hit: 8, Number of Attacks: 2 While using other skills, Cooldown: 4 sec [Passive Effects: Corkscrew Blow Damage: +100%] |
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Type: Active | ||
Master Level | 20 | |
Description | Ignites the energy to attack multiple enemies nearby. Has a chance to stun enemies. When energy is fully charged, you can use an enhanced Hedgehog Buster with better range and speed. | |
Level: | 20 | MP Cost: 27, Damage: 433%, Max Enemies Hit: 8, Number of Attacks: 2, Stun Chance: 50%, Stun Duration: 7 sec |
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Type: Active | ||
Master Level | 20 | |
Description | Ignites the energy to attack multiple nearby enemies. Has a chance to stun enemies. | |
Level: | 20 | Energy Cost: 140, Damage: 400%, Max Enemies Hit: 8, Stun Chance: 50%, Stun Duration: 7 sec |
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Type: Passive | ||
Master Level | 20 | |
Description | Enhances the effects of Energy Charge, including charge amount and max energy when attacking. Also charges twice the energy when attacking a boss. Level 20 required to learn Ultra Charge. | |
Level: | 20 | Max Energy: 10000. Energy Charged when attacking: 300, Max Energy increase by 2 times, when Energy Charge is activated, Attack: +30, Movement Speed: +30, Defense: +500. Applies only half the effect while charging. Charges twice as fast when attacking bosses. |
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Type: Active | ||
Master Level | 20 | |
Description | Hits the ground to cause a shockwave that pierces through multiple enemies. When the energy is fully charged, it increases damage. | |
Level: | 20 | MP Cost: 28 or Energy Cost: 180, Damage: 990%, Max Enemies Hit: 8. When fully charged, damage increases by 10% |
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Type: Active | ||
Master Level | 20 | |
Description | Test your luck! Roll a die to get a random buff. Roll a 1 and you get nothing. Level 20 required to learn Double Down. | |
Level: | 20 | MP Cost: 60, Buff Duration: 180 sec, Cooldown: 180 sec |
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Type: Passive | ||
Master Level | 4 | |
Description | Focus on defensive maneuvers for a boost to defense. | |
Level: | 4 | Damage Taken: -20% |
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Type: Passive | ||
Master Level | 10 | |
Description | Increases Critical Rate and critical damage. Additional Critical Rate against bosses. | |
Level: | 10 | Critical Rate: +15%, Critical Damage: +10%. Additional Critical Rate on Bosses: 20% |
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Type: Passive | ||
Master Level | 10 | |
Description | Critical Rate increases when attacking stunned enemies. Attacks also have a chance to stun targets. | |
Level: | 10 | Critical Rate when attacking stunned enemies: +60%, Stun Rate: 20% |
The Perfect Buccaneer
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Type: Active | ||
Master Level | 30 | |
Description | Pummels enemies with supernatural punches. Number of hits and attack range increase when fully charged. | |
Level: | 30 | MP Cost: 32 or Energy Cost: 150, Damage: 320%, Number of Attacks: 8. When fully charged, Number of Attacks: 10. |
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Type: Active | ||
Master Level | 30 | |
Description | Summons a sleeping dragon from the depths of Maple World to damage multiple enemies, and increases damage taken for a while. Can only be used when fully charged. | |
Level: | 30 | Energy Cost: 180, Damage: 300%, Max Enemies Targeted: 10, Number of Hits: 12. For enemies hit, duration: 15, Final Damage taken +20%. Cooldown: 10 sec. Can only be used when fully charged. |
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Type: Active | ||
Master Level | 30 | |
Description | Orders the Nautilus to attack multiple enemies at once. Nautilus is unaffected by attack reflection and after use, deals additional attacks for a set time when attacking with physical skills. | |
Level: | 30 | MP Cost: 350, Damage: 440%, Max Enemies Hit: 15, Number of Attacks: 7 100% chance to strike 2 additional times for 250% Damage. Duration: 40 sec when attacking with Somersault Kick, Corkscrew Blow, Spiral Assault, or Octopunch after using the skill. Cooldown: 60 sec |
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Type: Active | ||
Master Level | 30 | |
Description | Focuses your energy into powerful bolts that shoot at enemies. When fully charged, Double Blast does more damage and travels further. | |
Level: | 30 | MP Cost: 46, Number of Enemies Hit: 10, Damage: 565%, Number of Attacks: 4, when energy is fully charged, the damage of Double Blast increases by 20% |
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Type: Active | ||
Master Level | 30 | |
Description | Focuses you energy to fire powerful bolts. The damage and range are greater than Energy Blast. | |
Level: | 30 | Energy Cost: 260, Number of Enemies Hit: 10, Damage: 565%, Number of Attacks: 4 |
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Type: Active | ||
Master Level | 30 | |
Description | Summons the souls of pirates past to temporarily increase Attack. Also increases Abnormal Status Resistance, Elemental Resistance, and Knuckle Mastery as passive effects. Required Skill: Knuckle Mastery Lv. 10 | |
Level: | 30 | MP Cost: 45, Duration: 180 sec, Damage: +15%. [Passive Effect: Increases Knuckle Mastery by 70%, Abnormal Status Resistance by 30, and Elemental Resistance by 30%] |
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Type: Active | ||
Master Level | 5 | |
Description | Resets the cooldown of all the skills being used by all party members, including yourself. Time leap is not affected by cooldown reset and party members that received the Time Leap’s effect cannot receive it again for a set time. | |
Level: | 5 | MP Cost: 405, Cooldown: 180 sec Party members that received the effect cannot receive Time Leap’s effect again for 180 sec. |
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Type: Active | ||
Master Level | 20 | |
Description | Uses HP and MP to temporarily increase the attack speed of a weapon. This can be combined with other boosters, and everyone in the team will have their attack speed doubled. Required Skill: Knuckle Booster Lv. 10 | |
Level: | 20 | HP Cost: 40, MP Cost: 40, Attack Speed Increase Duration: 180 sec |
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Type: Active | ||
Master Level | 30 | |
Description | Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, or Rhinne's Protection. | |
Level: | 30 | MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec |
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Type: Active | ||
Master Level | 5 | |
Description | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. | |
Level: | 5 | MP Cost: 30, Cooldown: 300 sec |
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Type: Passive | ||
Master Level | 5 | |
Description | Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff: Required Skill: Roll of the Dice Lv. 20 | |
Level: | 5 | MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 180 sec Cooldown: 180 sec |
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Type: Passive | ||
Master Level | 10 | |
Description | Push the energy control ability to extremes to enhance all the effects of fully charged status. Required Skill: Supercharge Lv. 20 | |
Level: | 10 | Energy charged when attacking: 350, when Energy Charge is activated, Attack: +50, Movement Speed: +40, Defense: +600. Applies only half the effect while charging. Charges twice as fast when attacking bosses. |
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Type: Passive | ||
Master Level | 10 | |
Description | Decreases damage taken and boosts your own damage. As skill level increases, the duration, trigger chance, and damage all increase. Can only trigger once every second. | |
Level: | 10 | Chance: 25%, Damage Taken: -40%, Damage: +25%, Duration: 30 sec, will also activate for attacks that deal damage of a set proportion to the maximum HP. [Passive Effects: Corkscrew Blow and Spiral Assault Damage: +100%] |
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Type: Passive | ||
Master Level | 20 | |
Description | Grants a chance to ignore all enemy DEF. Applies to Bosses as well. | |
Level: | 20 | 20% chance of ignoring all enemy DEF |
Hyper Skills (Buccaneer)
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Type: Passive | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Grants a chance to ignore the cooldown when Double Down does not activate. The next time, you will activate a Double Down with 4 or above. | |
Level: | 1 | When Double Down does not activate, there is a 40% chance for the cooldown to not apply. The next cast after this will activate Double Down with 4 or above. |
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Type: Passive | ||
Level Requirement | 150 | |
Master Level | 1 | |
Description | Adds the lucky number 7 to Double Down. Required Skill: Double Down Lv. 5 | |
Level: | 1 | Lucky number 7 added to Double Down |
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Type: Passive | ||
Level Requirement | 180 | |
Master Level | 1 | |
Description | Increases the chances of rolling a 4, 5, or 6 in Roll of the Dice. | |
Level: | 1 | Increases the chances of rolling a 4, 5, or 6 in Roll of the Dice. |
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Type: Passive | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Increases Octopunch damage. | |
Level: | 1 | Damage: +20% |
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Type: Passive | ||
Level Requirement | 165 | |
Master Level | 1 | |
Description | Increases damage when attacking Boss Monsters with Octopunch. | |
Level: | 1 | Boss Damage +20% |
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Type: Passive | ||
Level Requirement | 180 | |
Master Level | 1 | |
Description | Increases Octopunch's attack count. | |
Level: | 1 | Number of Attacks: +1 |
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Type: Passive | ||
Level Requirement | 150 | |
Master Level | 1 | |
Description | Increases Buccaneer Blast Damage. | |
Level: | 1 | Damage: +20% |
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Type: Passive | ||
Level Requirement | 165 | |
Master Level | 1 | |
Description | Increases the max number of monsters hit by Buccaneer Blast. | |
Level: | 1 | Max Enemies Hit: +2 |
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Type: Passive | ||
Level Requirement | 190 | |
Master Level | 1 | |
Description | Increases Buccaneer Blast's attack count. | |
Level: | 1 | Number of Attacks: +1 |
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Type: Active | ||
Level Requirement | 160 | |
Master Level | 1 | |
Description | Focuses fully-charged energy at one spot to create a condensed sphere of energy. Can only be used when the energy is draining after a full charge. After use, a special buff exclusive to this skill will be granted. | |
Level: | 1 | Energy Cost: 1500, Max Enemies Hit: 8, Damage: 650%, Number of Attacks: 5. Can only be used when the energy is draining after a full charge. For 90 sec, increases Critical Damage by 10%. Able to stack up to 4 times. Cooldown: 10 sec |
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Type: Active | ||
Level Requirement | 190 | |
Master Level | 1 | |
Description | Call upon the bravery deep within to increase damage output. | |
Level: | 1 | MP Cost: 100, Duration: 60 sec, Damage: +10% Cooldown: 120 sec. Applies to any Explorer class within the party |
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Type: Active | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Releases inner power to charge energy faster and increase damage for a short time. Also increases Boss Monster Attack damage permanently. | |
Level: | 1 | Upon activation, MP Cost: 300, Duration: 120 sec, Damage: +20%, at certain interval, self-charge 800 energy Cooldown: 240 sec [Passive Effect: Boss Damage: +20%] |
V Skills
Icon | Name | Type | Description
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Rope Lift | Active | Fires a grappling hook to a platform above you to ascend quickly. |
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Decent Mystic Door | Active | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. |
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Decent Sharp Eyes | Active | Allows you to locate an enemy's weak spot to inflict lethal damage against them. Does not stack with Sharp Eyes. |
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Decent Hyper Body | Active | Increases Max HP and Max MP. Does not stack with Hyper Body. |
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Decent Combat Orders | Active | Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders. |
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Decent Advanced Blessing | Active | Greatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing. |
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Decent Speed Infusion | Active | Consumes HP to increase your attack speed by 1 level for a fixed period of time. Can be stacked with buffs other than Speed Infusion. |
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Blink | Active | Teleports you to a random location on the map. |
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Erda Nova | Active | Collect Erda from within yourself and from the surrounding area and use it to shoot down enemies. The enemy with the highest Max HP within range will get attacked first. The Erda of the enemy that has been attacked will become disrupted, which will bind the enemy's movements. Can deal damage to enemies even when they are under Attack Ignore and attack reflection. |
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Will of Erda | Active | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. |
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Decent Holy Symbol | Active | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. |
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Erda Shower | Active | Fires a blast of compressed Erdas at nearby enemies. |
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True Arachnid Reflection | Active | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. |
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Somersault Kick Boost | Passive | Boosts Somersault Kick. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +7% per level, Max Level: 50 (60 with Matrix Points) |
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Double Shot Boost | Passive | Boosts Double Shot. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +4% per level, Max Level: 50 (60 with Matrix Points) |
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Corkscrew Blow Boost | Passive | Boosts Corkscrew Blow. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Tornado Uppercut Boost | Passive | Boosts Tornado Uppercut and Energy Vortex. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +5% per level, Max Level: 50 (60 with Matrix Points) |
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Energy Burst Boost | Passive | Boosts Energy Burst and Hedgehog Buster. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Spiral Assault Boost | Passive | Boosts Spiral Assault. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
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Static Thumper Boost | Passive | Boosts Static Thumper. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
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Dragon Strike Boost | Passive | Boosts Dragon Strike. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Octopunch Boost | Passive | Boosts Octopunch. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Nautilus Strike Boost | Passive | Boosts Nautilus Strike. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Buccaneer Blast Boost | Passive | Boosts Buccaneer Blast and Double Blast. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Power Unity Boost | Passive | Boosts Power Unity. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Pirate's Banner | Active | Hoists high the banner of the brave pirate, bolstering party morale and driving fear into the hearts of your enemies. You cannot be knocked back by enemy attacks while planting your flag.
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Maple World Goddess's Blessing | Active | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection
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Loaded Dice | Active | The next time you use Lucky Dice, you get to throw an extra dice and choose your desired number (via the number keys). Jobs without Lucky Dice will be allowed to use the Lucky Dice skill and choose their desired number. |
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Overdrive | Active | Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal. |
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Meltdown | Active | Unleash your rage and soar to new heights of power. Double-tap an arrow key to teleport in that direction. Use the skill again to attack nearby enemies with a humongous orb of energy. The orb of energy is unaffected by attack reflection, and you are invincible while wielding it. |
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Lord of the Deep | Active | Calls upon the spirit of the dreaded sea serpent that slumbers beneath the savage tides to wrap yourself in a deadly barrier that maims all foes who venture near. Unaffected by attack reflection. Can be toggled On/Off |
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Serpent Vortex | Active | Erupt with the force of the ocean as you charge forward. Use an arrow key with the skill to charge forward, up, or down. |
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Howling Fist | Active | Strike with all the force of a raging leviathan. Invincible while striking after collecting force. Energy cannot be charged with Howling Fist. |
Corsair
The Corsair job branch, unlike Buccaneers, focuses on shooting Bullets at enemies from afar, specializing in Guns as primary weapons, and Far Sights as secondary weapons. Their job specialty skill is Scurvy Summons, which summons one out of three crew members from the Nautilus to aid them in their attacks. This skill is enhanced with All Aboard in 3rd job, increasing the damage of the crew members, as well as adding a fourth one, and giving them the ability to protect you from statuses once. In 4th job, this skill is enhanced with Ahoy Mateys, which increases your Attack Power when crew members are summoned, as well as giving specific effects based on the crew members summoned. They also gain the ability to summon additional crew members with Broadside, which places a random crew member in a Battleship to launch shells at enemies, as well as an Octo-Cannon, an octopus sitting on a gatling cannon that fires quick shots at enemies. Corsair gains access to various attacks, such as Rapid Fire, which fires multiple shots a second at a single enemy. They also gain access to Parrotargetting, which allows you to focus your attacks on a specific marked enemy. The skill Quickdraw is also unlocked in 4th job, which, when the effect is activated, can be used to increase the damage of your next attack, which would typically be Brain Scrambler or Ugly Bomb, which both deal a large amount of damage, with short cooldowns.
Corsair also gain access to Roll of the Dice in 3rd job, which gives a random buff for a short period of time (Defense, Max HP, Critical Rate, Damage, EXP, and Enemy Defense Ignored if you unlock Double Down - Addition, which is later enhanced in 4th job as Double Down, which gives a chance to cast 2 dice at once, enhancing the effects if you get 2 of the same die. Like all other Explorer pirates, Corsairs gain access to Nautilus Strike in 4th job. Their version of Nautilus Strike decreases the cooldown of Scurvy Summons and Roll of the Dice, as well as allows them to deal extra damage with Majestic Presence while on cooldown. Their second job is Gunslinger, their third job is Outlaw (Valkyrie in other versions), and their fourth job is Corsair (Captain in other versions).
Beginner's Basics
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Type: Passive | ||
Master Level | 1 | |
Description | Increases swimming speed. | |
Level: | 1 | Increases swimming speed and prevents HP loss when swimming. |
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Type: Passive | ||
Master Level | 2 | |
Description | Expands Equip, Use, Set-up, and Etc. Inventory. | |
Level: | 2 | Permanently expands Equip, Use, Set-up, and Etc. Inventory by 24 slots. |
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Type: Active | ||
Master Level | 5 | |
Description | Summons Hawkeye to assault enemies with terrifying electric sharks. Skill level can be increased depending on your level. | |
Level: | 5 | MP Cost: 35, Damage: 510%, Max Enemies Hit: 6 |
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Type: Active | ||
Master Level | 10 | |
Description | Summons a spirit that automatically performs an area attack on the enemies you are fighting. Skill level increases by 1 every 15 levels. | |
Level: | 10 | MP Cost: 20, Damage: 160%, Duration: 200 sec |
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Type: Passive | ||
Master Level | 6 | |
Description | Your piratical tenacity instills you with the boons of damage reduction and improved stats. This Link Skill can be stacked up to 3 times, once for each unique Explorer Pirate job character you have on this world. While this skill is active, the STR and DEX values for your equipment will be swapped. (Excludes stats for weapon, secondary weapon, Arcane Symbol, and pet equipment slots.) | |
Level: | 6 | STR: +70, DEX: +70, INT: +70, LUK: +70, Max HP: +1225, Max MP: +1225 Damage Taken: -15% Cooldown: 5 sec |
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Type: Active | ||
Master Level | 1 | |
Description | [Master Level: 1] Blast across the stage on a Battleship. | |
Level: | 1 | MP Cost: 10, Movement Speed: 170, Jump: 120 |
Pirate Beginner Guide
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Type: Active | ||
Master Level | 20 | |
Description | A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity. | |
Level: | 20 | MP Cost: 16, Damage: 305%, Max Enemies Hit: 6 |
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Type: Active | ||
Master Level | 20 | |
Description | Fires two consecutive shots at the enemy. | |
Level: | 20 | MP Cost: 7, Damage: 165%, Range: 380 |
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Type: Active | ||
Master Level | 5 | |
Description | Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases. Can also be used with the jump key. | |
Level: | 5 | MP Cost: 10, jumps further |
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Type: Active | ||
Master Level | 5 | |
Description | Double-tap the left or right arrow to perform a dash or jump dash. Also cancels all knockback. [Dash Activation: Right, Right or Left, Left] Use Corkscrew Blow or Triple Fire during the dash for additional damage. | |
Level: | 5 | Dash, MP Cost: 1, Duration: Up to 10 sec., Movement Speed: +50, Jump: +20, Knockback Resistance: +100% |
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Type: Passive | ||
Master Level | 10 | |
Description | Increases your Critical Rate and minimum Critical Damage. | |
Level: | 10 | Critical Rate: +20%, Critical Damage: +5% |
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Type: Passive | ||
Master Level | 5 | |
Description | Permanently increases Accuracy, Max Movement Speed, and Jump. | |
Level: | 5 | Max Movement Speed: +20, Jump: +10 |
Gunslinger Guide
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Type: Passive | ||
Master Level | 20 | |
Description | Increases the power and the number of bullets fired when using Double Shot. Required Skill: Double Shot Lv. 20 Lv. 20 required to learn Rapid Fire. | |
Level: | 20 | MP Cost: 16, Damage: 201%, Number of Attacks: 3 |
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Type: Active | ||
Master Level | 1 | |
Description | Randomly summons a brave crewman from the Nautilus. The summoned crewman will move around freely and attack your enemies. | |
Level: | 1 | MP Cost: 25, Crewman Damage: 230%, Duration: 120 sec, Cooldown 120 sec |
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Type: Active | ||
Master Level | 20 | |
Description | Blast enemies with super speed. | |
Level: | 20 | MP Cost: 20, Damage: 165%, Enemies Hit: 6, Number of Attacks: 3 |
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Type: Active | ||
Master Level | 20 | |
Description | Uses the recoil of the gun to retreat after firing. Required Skill: Wings Lv. 4 | |
Level: | 20 | MP Cost: 24, Damage: 300% |
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Type: Active | ||
Master Level | 10 | |
Description | Increases the attack speed of your gun weapon for a short time. Must have a gun equipped. Required Skill: Gun Mastery Lv. 5 | |
Level: | 10 | MP Cost: 11, Gun Attack Speed increased for 180 sec |
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Type: Active | ||
Master Level | 4 | |
Description | Fire downward, using the recoil to blast off from the ground. (If used in the air, the jump distance decreases and can only be used once.) If you used Wings to jump from the ground, you cannot do so again in the air. Press and hold the skill key again, while jumping with Wings, to glide and descend slowly. Let go to fall at normal speed. | |
Level: | 4 | MP Cost: 10 |
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Type: Active | ||
Master Level | 5 | |
Description | Uses multiple bullets and lets you attack without using any ammo for a short time. | |
Level: | 5 | MP Cost: 20 and 100 bullets, Duration: 180 sec |
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Type: Passive | ||
Master Level | 10 | |
Description | Increases Mastery and number of bullets on Gun weapons. Level 10 required to learn Majestic Presence. | |
Level: | 10 | Gun Mastery: +50%, Ammo: +200 |
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Type: Passive | ||
Master Level | 5 | |
Description | Permanently improves STR and DEX through sheer physical training. | |
Level: | 5 | Permanently increases Strength by 30 and DEX by +30 Permanently decreases Damage Taken by 20% |
The Path of the Outlaw
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Type: Active | ||
Master Level | 20 | |
Description | Fires a scatter shot that damages multiple enemies. | |
Level: | 20 | MP Cost: 32 and 2 bullets, Damage: 480%, Max Enemies Hit: 8, Number of Attacks: 2 |
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Type: Active | ||
Master Level | 20 | |
Description | Summons the mighty Blackboot Bill to blast through enemies and knock them back. | |
Level: | 20 | MP Cost: 35, Max Enemies Hit: 6, Damage: 734%, Knockback Range: 400 |
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Type: Active | ||
Master Level | 10 | |
Description | Summons the brave octopus crew and their super-powerful gatling cannon to blast nearby enemies. | |
Level: | 10 | MP Cost: 18, Octopus Damage: 300%, Summon Duration: 30 sec, Cooldown: 10 sec |
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Type: Active | ||
Master Level | 20 | |
Description | Test your luck! Roll a die to get a random buff. Roll a 1 and you get nothing. Level 20 required to learn Double Down. | |
Level: | 20 | MP Cost: 60, Buff Duration: 180 sec, Cooldown: 180 sec |
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Type: Passive | ||
Master Level | 20 | |
Description | Marks your bullets, making them more powerful. | |
Level: | 20 | Attack +60 |
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Type: Passive | ||
Master Level | 4 | |
Description | Strict adherence to the Outlaw's Code provides a permanent increase to DEF and Max HP/MP. | |
Level: | 4 | DEF: +20%, Max HP/MP: +600 |
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Type: Passive | ||
Master Level | 20 | |
Description | Coats your bullets with iron, granting increased Damage and Critical Rate and ignoring a portion of enemy DEF. | |
Level: | 20 | Final Damage: 20%, Critical Rate: +30%, Enemy DEF Ignored: 20% |
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Type: Passive | ||
Master Level | 10 | |
Description | Summons two random crew members to assist you in battle. If you are targeted by a fatal status effect, a crew member will block it. Level 10 required to learn Scurvy Summons. | |
Level: | 10 | MP Cost: 40, Summons two brave crew members to assist you in battle, Summon Duration: 120 sec, Cooldown: 120 sec. Crew members deal increased damage Muirhat: 500% Valerie: 560% Jack: 320% Cutter: 480% If you're targeted by an abnormal status, a crew member will block it. That crew member cannot block another status effect until resummoned. |
The Perfect Corsair
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Type: Active | ||
Master Level | 30 | |
Description | Fires a hail of energy bolts. Hold down the skill key to keep shooting. You can move left and right while attacking. Required Skill: Triple Fire Lv. 20 | |
Level: | 30 | MP Cost per attack: 9, Damage: 325% per shot |
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Type: Active | ||
Master Level | 15 | |
Description | Summons a battleship with all of the Nautilus crewmen on board. The battleship's cannon attack is unaffected by attack reflection. SP is not required for this skill, and it can be used if you learn the Ahoy Mateys skill. | |
Level: | 15 | MP Cost: 150, Fires cannon at a set rate for 60 sec, Fired cannon explodes when enemy is touched, Max Enemies Hit: 6, Number of Attacks: 3, Max of 2 summoned. Cooldown: 30 sec Dondlass: Damage: 330%, Attack Speed: Normal, Range: Normal Black Bark: Damage: 445%, Attack Speed: Slow, Range: Normal Shulynch: Damage: 200%, Attack Speed: Fast, Range: Normal Jonathan: Damage: 320%, Attack Speed: Normal, Range: Long |
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Type: Active | ||
Master Level | 30 | |
Description | Shoots a monster in the head to deal a great damage to it. Gives you a chance to eliminate the attacked enemy instantly. Deals a massive damage to enemies that are not eliminated outright. | |
Level: | 30 | MP Cost: 30, Damage: 475%, Number of Attacks: 9, Enemy DEF Ignored: 40%, Bonus Critical Chance: 100% Cooldown: 5 sec |
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Type: Active | ||
Master Level | 10 | |
Description | Your trusty parrot marks a monster for targeting. From then on, all attacks will be focused on that monster and all attacks will deal extra damage. Critical damage permanently increases. | |
Level: | 10 | MP 37 consumed, 610% damage, final damage increased by 25% when attacking targeted monster [Passive Effect: Critical Damage +20%] |
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Type: Active | ||
Master Level | 30 | |
Description | Summons the dread pirate Eight-Legs Easton, a giant, trigger-happy octopus that fires a hefty barrage of bullets. If used while pressing the down arrow key, attack range will be reduced, but will not be pushed back by any enemy attack when casting. | |
Level: | 30 | MP Cost: 55, Bullet Cost: 4, Damage: 649%, Max Enemies Attacked: 8, Number of Attacks: 4. [Passive Effect : Nautilus Strike's skill damage +130% points.] |
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Type: Active | ||
Master Level | 30 | |
Description | Orders the Nautilus to attack multiple enemies at once. Nautilus is unaffected by attack reflection. Decreases Cooldown of Scurvy Summons and Roll of the Dice at a set rate, and Majestic Presence’s Damage increases during Cooldown. | |
Level: | 30 | MP Cost: 350, Damage: 440%, Max Enemies Hit: 15, Number of Attacks: 7 Cooldown: 30 sec Remaining Cooldown -50% upon using Scurvy Summons and Roll of the Dice Majestic Presence’s final damage +30% during Cooldown |
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Type: Active | ||
Master Level | 10 | |
Description | Attacks with a chance for the next skill attack to have increased damage. When used while activated, the next skill's Attack Power is enhanced. | |
Level: | 10 | When used, the Final Damage of the next skill increases by 25% [Passive Effect: Attack with a 8% chance to activate the Quickdraw effect. Skill can be used when effect is activated.] |
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Type: Active | ||
Master Level | 30 | |
Description | Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, or Rhinne's Protection. | |
Level: | 30 | MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec |
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Type: Active | ||
Master Level | 20 | |
Description | Your pirate pride kicks in, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger Knockback Resistance. | |
Level: | 20 | MP Cost: 55, Duration: 180 sec, Attack Power: +20%, Abnormal Status Resistance: +30, Elemental Resistance: +30%, Knockback Resistance: +60%, reduces Avoidability. |
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Type: Active | ||
Master Level | 5 | |
Description | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. | |
Level: | 5 | MP Cost: 30, Cooldown: 300 sec |
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Type: Passive | ||
Master Level | 10 | |
Description | When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds. | |
Level: | 10 | Chance: 40%, Damage: +15%, Duration: 45 sec, will also activate for attacks that deal damage of a set proportion to the maximum HP. |
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Type: Passive | ||
Master Level | 5 | |
Description | Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff: Required Skill: Roll of the Dice Lv. 20 | |
Level: | 5 | MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 180 sec Cooldown: 180 sec |
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Type: Passive | ||
Master Level | 15 | |
Description | Pump up the crewmen from your All Aboard skill with your amazing leadership skills. The crewmen will become more powerful and have greater resistance. Each crewman will give you different passive effects. If you learn the Ahoy Mateys skill, you can use Broadside. Required Skill: All Aboard Lv. 10 | |
Level: | 15 | Final Crewman Damage: +15%, When a crewman is summoned: Attack Power +45 [Unique effects for each crewman] Murat: Critical Damage +5% Valerie: Critical Rate +15% Jack: HP/MP +30%, Speed +30 Cutter: Incoming damage -15% [Passive Effect: Max HP +5000, Critical Damage +10%] |
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Type: Passive | ||
Master Level | 30 | |
Description | Uses the Corsair's majestic demeanor to increase Gun Mastery and use explosive bullets to deal additional damage. Required Skill: Gun Mastery Lv. 10 | |
Level: | 30 | Gun Mastery: +70%, Attack Power: +30 [Final Attack Skills] 275% additional explosion damage upon performing a shot-firing attack. |
Hyper Skills (Corsair)
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Type: Passive | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Grants a chance to ignore the cooldown when Double Down does not activate. The next time, you will activate a Double Down with 4 or above. | |
Level: | 1 | When Double Down does not activate, there is a 40% chance for the cooldown to not apply. The next cast after this will activate Double Down with 4 or above. |
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Type: Passive | ||
Level Requirement | 150 | |
Master Level | 1 | |
Description | Adds the lucky number 7 to Double Down. | |
Level: | 1 | Lucky number 7 added to Double Down |
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Type: Passive | ||
Level Requirement | 180 | |
Master Level | 1 | |
Description | Increases the chances of rolling a 4, 5, or 6 in Roll of the Dice. | |
Level: | 1 | Increases the chances of rolling a 4, 5, or 6 in Roll of the Dice. |
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Type: Passive | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Increases Rapid Fire damage. | |
Level: | 1 | Damage: +30% |
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Type: Passive | ||
Level Requirement | 165 | |
Master Level | 1 | |
Description | Increases Rapid Fire range. | |
Level: | 1 | 100 additional range |
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Type: Passive | ||
Level Requirement | 180 | |
Master Level | 1 | |
Description | Increases damage when attacking Boss Monsters with Rapid Fire. | |
Level: | 1 | Boss Damage +20% |
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Type: Passive | ||
Level Requirement | 150 | |
Master Level | 1 | |
Description | Increases Brain Scrambler's damage. | |
Level: | 1 | Damage: +20% |
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Type: Passive | ||
Level Requirement | 165 | |
Master Level | 1 | |
Description | Increases the number of attacks for Brain Scrambler. | |
Level: | 1 | Number of Attacks: +1 |
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Type: Passive | ||
Level Requirement | 190 | |
Master Level | 1 | |
Description | Increases damage when attacking Boss Monsters with Brain Scrambler. | |
Level: | 1 | Boss Damage +20% |
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Type: Active | ||
Level Requirement | 160 | |
Master Level | 1 | |
Description | Fires a really weird-looking bomb that you... where did you buy this thing? | |
Level: | 1 | MP Cost: 500, Damage: 400%, Number of Attacks: 12, Enemies Hit: 15 Cooldown: 15 sec |
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Type: Active | ||
Level Requirement | 190 | |
Master Level | 1 | |
Description | Call upon the bravery deep within to increase damage output. | |
Level: | 1 | MP Cost: 100, Duration: 60 sec, Damage: +10% Cooldown: 120 sec. Applies to any Explorer class within the party |
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Type: Active | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Enhance your mighty body with a swig of special fisherman-approved sugar water. | |
Level: | 1 | MP Cost: 300, Duration: 180 Sec, Abnormal Status Resistance: +15, Elemental Resistance: +15% Critical Rate: +10%, Damage Taken: -15% |
V Skills
Icon | Name | Type | Description
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Rope Lift | Active | Fires a grappling hook to a platform above you to ascend quickly. |
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Decent Mystic Door | Active | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. |
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Decent Sharp Eyes | Active | Allows you to locate an enemy's weak spot to inflict lethal damage against them. Does not stack with Sharp Eyes. |
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Decent Hyper Body | Active | Increases Max HP and Max MP. Does not stack with Hyper Body. |
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Decent Combat Orders | Active | Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders. |
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Decent Advanced Blessing | Active | Greatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing. |
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Decent Speed Infusion | Active | Consumes HP to increase your attack speed by 1 level for a fixed period of time. Can be stacked with buffs other than Speed Infusion. |
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Blink | Active | Teleports you to a random location on the map. |
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Erda Nova | Active | Collect Erda from within yourself and from the surrounding area and use it to shoot down enemies. The enemy with the highest Max HP within range will get attacked first. The Erda of the enemy that has been attacked will become disrupted, which will bind the enemy's movements. Can deal damage to enemies even when they are under Attack Ignore and attack reflection. |
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Will of Erda | Active | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. |
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Decent Holy Symbol | Active | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. |
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Erda Shower | Active | Fires a blast of compressed Erdas at nearby enemies. |
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True Arachnid Reflection | Active | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. |
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Somersault Kick Boost | Passive | Boosts Somersault Kick. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +7% per level, Max Level: 50 (60 with Matrix Points) |
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Double Shot Boost | Passive | Boosts Double Shot. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +4% per level, Max Level: 50 (60 with Matrix Points) |
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Rapid Blast Boost | Passive | Boosts Rapid Blast. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +5% per level, Max Level: 50 (60 with Matrix Points) |
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Recoil Shot Boost | Passive | Boosts Recoil Shot. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +5% per level, Max Level: 50 (60 with Matrix Points) |
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Scurvy Summons Boost | Passive | Boosts Scurvy Summons and All Aboard. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Blunderbuster Boost | Passive | Boosts Blunderbuster. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
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Blackboot Bill Boost | Passive | Boosts Blackboot Bill. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
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Octo-Cannon Boost | Passive | Boosts Octo-Cannon. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
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Rapid Fire Boost | Passive | Boosts Rapid Fire. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Nautilus Strike Boost | Passive | Boosts Nautilus Strike. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Brain Scrambler Boost | Passive | Boosts Brain Scrambler. Lv. 20 - Damage on Normal monsters: +10%% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Eight-Legs Easton Boost | Passive | Boosts Eight-Legs Easton. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Majestic Presence Boost | Passive | Boosts Majestic Presence. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Broadside Boost | Passive | Boosts Broadside. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Parrotargetting Boost | Passive | Boosts Parrotargetting. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Ugly Bomb Boost | Passive | Boosts Ugly Bomb. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Pirate's Banner | Active | Hoists high the banner of the brave pirate, bolstering party morale and driving fear into the hearts of your enemies. You cannot be knocked back by enemy attacks while planting your flag.
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Maple World Goddess's Blessing | Active | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection
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Loaded Dice | Active | The next time you use Lucky Dice, you get to throw an extra dice and choose your desired number (via the number keys). Jobs without Lucky Dice will be allowed to use the Lucky Dice skill and choose their desired number. |
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Overdrive | Active | Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal. |
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Bullet Barrage | Active | Wildly fire your gun in all directions. While using Bullet Barrage, you cannot glide with Wings or use Wings in the air. |
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Target Lock | Active | Locks onto your targets, then draws your gun and fires upon them in rapid succession. |
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Nautilus Assault | Active | The Battleship Nautilus charges forward at its enemies. Strike enemies with the ship to create a weak spot, then fire all cannons to annihilate them. Unaffected by attack reflection. Cannot be used when Nautilus Strike is being used. Required Skill: Nautilus Strike Lv. 30 or higher |
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Death Trigger | Active | Fire a volley of penetrating, pinpoint-accurate shots. If there are still enemies in range after the initial volley, your shots will ricochet toward them. If there's an enemy with Parrotargetting applied, the whole volley will target that enemy first. Ricocheting shots are unaffected by attack reflection. |
Cannoneer
The Cannoneer job branch, unlike other Pirates, has its own tutorial, where it starts on Coco Island, as well as its own 1st job skills. Using Hand Cannons as primary weapons and Powder Kegs as secondary weapons, Cannoneers have slow but strong attacks, which revolve around firing cannonballs, while not using any type of ammunition such as Bullets. They also gain access to Monkey Magic, a party buff which increases HP, MP, Speed, Jump, and All Stats, as well as Monkey Fury, a skill that fires a cannonball that debuffs enemies and increases damage taken to them. Cannoneers, unlike other Explorer Pirates, do not gain a job specialty skill in 2nd job. They also gain access to Buckshot as a Level 140 Hyper, which triples their attack count, while reducing their damage to 45% (does not apply to summon skills). Their second job is Cannoneer, their third job is Cannon Trooper, and their fourth job is Cannon Master.
Beginner's Basics
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Type: Passive | ||
Master Level | 1 | |
Description | Increases swimming speed. | |
Level: | 1 | Increases swimming speed and prevents HP loss when swimming. |
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Type: Passive | ||
Master Level | 2 | |
Description | Expands Equip, Use, Set-up, and Etc. Inventory. | |
Level: | 2 | Permanently expands Equip, Use, Set-up, and Etc. Inventory by 24 slots. |
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Type: Passive | ||
Master Level | 6 | |
Description | Your piratical tenacity instills you with the boons of damage reduction and improved stats. This Link Skill can be stacked up to 3 times, once for each unique Explorer Pirate job character you have on this world. While this skill is active, the STR and DEX values for your equipment will be swapped. (Excludes stats for weapon, secondary weapon, Arcane Symbol, and pet equipment slots.) | |
Level: | 6 | STR: +70, DEX: +70, INT: +70, LUK: +70, Max HP: +1225, Max MP: +1225 Damage Taken: -15% Cooldown: 5 sec |
Pirate Guide
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Type: Active | ||
Master Level | 20 | |
Description | Shoots a flame bomb that attacks multiple enemies. | |
Level: | 20 | MP Cost: 11, Damage: 265%, Max Enemies Hit: 6 |
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Type: Active | ||
Master Level | 20 | |
Description | Fires Cannon Strike at a nearby enemy. | |
Level: | 20 | MP Cost: 9, Damage: 95%, Max Monsters Hit: 1, Number of Attacks: 4 |
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Type: Active | ||
Master Level | 10 | |
Description | Fires the cannon while quickly moving backwards. Can decrease the speed of target for a fixed period of time. | |
Level: | 10 | MP Cost: 30, Damage: 225%, Max Enemies Hit: 3, 55% chance of decreasing the Movement Speed of target by -45 for 4 sec |
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Type: Active | ||
Master Level | 5 | |
Description | Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases. Can also be used with the jump key. | |
Level: | 5 | MP Cost: 10, jumps further |
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Type: Passive | ||
Master Level | 10 | |
Description | Improves the cannon to permanently increase ATT and DEF. | |
Level: | 10 | Attack Power: +20, Defense: +250 |
Cannoneer Guide
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Type: Active | ||
Master Level | 20 | |
Description | Attack multiple enemies at once by firing a multitude of small bombs. | |
Level: | 20 | MP Cost: 24, Damage: 185%, Max Enemies Hit: 4, Number of Attacks: 3 |
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Type: Active | ||
Master Level | 20 | |
Description | Rolls an Oak Barrel full of bombs. The Oak Barrel will travel a short distance, knocking back enemies in its path, before exploding. Level 20 required to learn Monkey Fury. | |
Level: | 20 | MP Cost: 28, Damage: 70%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 100%, Explode dealing 370% damage after moving a fixed distance. |
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Type: Active | ||
Master Level | 10 | |
Description | Uses MP to increase the attack speed of your cannon by 2 levels for a short time. Required Skill: Cannon Mastery Lv. 5 | |
Level: | 10 | MP Cost: 11, Attack Speed increased for 180 sec |
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Type: Active | ||
Master Level | 20 | |
Description | Uses the magic of your monkey buddy to increase the HP, MP, all stats, Speed, and Jump of all nearby party members for a short time. Can be stacked with other buffs. Level 20 required to learn Mega Monkey Magic. | |
Level: | 20 | MP Cost: 55, Duration: 180 sec, HP: +400, MP: +400, All Stats: +30, Speed: +10, Jump +5 |
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Type: Passive | ||
Master Level | 9 | |
Description | Permanently increases Critical Rate and Critical Damage. | |
Level: | 9 | Critical Rate: +20%, Critical Damage: +5% |
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Type: Passive | ||
Master Level | 10 | |
Description | Increases Cannon Mastery. Level 10 required to learn Cannon Overload. | |
Level: | 10 | Cannon Mastery: +50% |
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Type: Passive | ||
Master Level | 5 | |
Description | Increases STR and DEX through secret Pirate training. | |
Level: | 5 | Permanently increase STR by 30 and DEX by 30. |
Path of the Cannon
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Type: Active | ||
Master Level | 20 | |
Description | Summons a cannon that shoots a large number of shells at multiple enemies. | |
Level: | 20 | MP Cost: 36, Damage: 240%, Max Enemies Hit: 6, Number of Attacks: 4 |
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Type: Active | ||
Master Level | 20 | |
Description | Fires a special elastic cannonball that coats all enemies ahead of you with gunpowder to deal damage over time. Greatly enhances Cannoneer's attack effects. Required Skill: Lv. 20 Barrel Bomb | |
Level: | 20 | MP Cost: 62, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 3, Damage per second: 200% for 30 sec with a 100% chance. Damage: +40% to pertinent enemy, Cooldown: 10 sec |
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Type: Active | ||
Master Level | 20 | |
Description | Creates a large noise that deals damage to nearby enemies. The longer your gather your strength, the louder the noise will be. When critical is hit, it can be used immediately at full strength, and when using at full strength, Max Critical Damage increases. | |
Level: | 20 | MP Cost: 55, Max Damage: 860%, Stun Chance: 95%, Stun Duration: 4 sec. After full strength use: Critical Max Damage +10% for 30 sec. After Critical: 50% chance of full strength within 15 sec. [Passive effect: Critical Rate: +20%] |
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Type: Active | ||
Master Level | 5 | |
Description | Fires the cannon at the ground, and uses the recoil to jump high into the air. As you jump up into the air, nearby enemies will take damage. You can use it mid-air with the Up key + jump key, and it can be used up to two times. | |
Level: | 5 | MP Cost: 35, Damage: 210%, Max Enemies Hit: 6 |
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Type: Active | ||
Master Level | 10 | |
Description | Explodes an Oak Barrel to receive a random buff. | |
Level: | 10 | MP Cost: 60, applies a random buff for 180 sec. Lightning: When attacking, additional attack to 6 enemies for 150% Damage. Ice: Critical Max Damage +5%. Slow: When attacking, 50% chance of applying Slow Abnormal Status for 5 sec to all enemies, including bosses. Skull: When attacking, continuous damage of 200% Damage every 1 sec for 5 sec. Cooldown 180 sec. [Passive Effects: Final damage +10%] |
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Type: Active | ||
Master Level | 20 | |
Description | Test your luck! Roll a die to get a random buff. Roll a 1 and you get nothing, but Roll of the Dice cooldown is reduced. Level 20 required to learn Double Down. | |
Level: | 20 | MP Cost: 60, Buff Duration: 180 sec, Cooldown: 180 sec |
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Type: Passive | ||
Master Level | 10 | |
Description | Permanently increases Attack Power and Attack Speed by strengthening the cannon. | |
Level: | 10 | Permanently increases Attack Power by 40 and Attack Speed by 1 level. |
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Type: Passive | ||
Master Level | 9 | |
Description | Permanently increases HP, DEF, and Abnormal Status Resistance. | |
Level: | 9 | HP: +20%, DEF +50%, Abnormal Status Resistance +20 |
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Type: Passive | ||
Master Level | 10 | |
Description | When hit, there is a chance of countering the attack. | |
Level: | 10 | 20% chance of blocking an enemy attack and countering with 200% damage. |
Master Cannoneer
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Type: Active | ||
Master Level | 30 | |
Description | Fires a powerful cannon full of compressed gunpowder to burn enemies ahead of you to the ground. | |
Level: | 30 | MP Cost: 75, Damage: 545%, Max Enemies Hit: 8, Number of Attacks: 4 |
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Type: Active | ||
Master Level | 30 | |
Description | Fires multiple cannonballs at once, focusing on one enemy ahead of you. Bonus Critical Rate and Ignore DEF applied. | |
Level: | 30 | MP Cost: 63, Number of Attacks: 4, Damage: 750%, Bonus Critical Rate: 15%, Ignore DEF: 20% |
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Type: Active | ||
Master Level | 20 | |
Description | Places an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies. This skill is unaffected by enemy damage reflection skills. | |
Level: | 20 | MP Cost: 86, Summon Duration: 20 sec. Pulls the enemy forward while dealing 460% damage at fixed intervals. When duration has run out, will explode to deal 625% additional damage |
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Type: Active | ||
Master Level | 15 | |
Description | Summons the Artillery Monkey Twins to aid you in battle. This skill is unaffected by enemy attack reflection skills. | |
Level: | 15 | MP Cost: 70, Summon Duration: 60 sec, Damage: 395%, Max Enemies Hit: 1 Cooldown: 10 sec |
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Type: Active | ||
Master Level | 30 | |
Description | Orders the Nautilus to attack multiple enemies at once. Nautilus is unaffected by attack reflection. Decreases Cooldown of Barrel Roulette and Roll of the Dice at a set rate. | |
Level: | 30 | MP Cost: 350, Damage: 510%, Max Enemies Hit: 15, Number of Attacks: 5 Cooldown: 30 sec Remaining Cooldown -50% upon using Barrel Roulette and Roll of the Dice |
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Type: Active | ||
Master Level | 30 | |
Description | Permanently increase the chance of a successful counterattack, and allows you resist being knocked back for a fixed period of time. | |
Level: | 30 | Active Effect - MP Cost: 80, Duration: 180 sec, Knockback Resistance: +80% [Passive Effect - Permanently increases chance of counterattack by 15%, increases damage when attacking a boss by 40%.] |
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Type: Active | ||
Master Level | 30 | |
Description | Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, or Rhinne's Protection. | |
Level: | 30 | MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec |
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Type: Active | ||
Master Level | 5 | |
Description | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. | |
Level: | 5 | MP Cost: 30, Cooldown: 300 sec |
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Type: Passive | ||
Master Level | 30 | |
Description | Pushes your cannon to the limit. Increases Cannon Mastery and Attack Speed, and ignores a portion of enemy DEF. Required Skill: Cannon Mastery Lv. 10 | |
Level: | 30 | Permanently Damage: +50%, Attack Speed: +1, Mastery increased to 70%. Enemy DEF ignored by 20%. |
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Type: Passive | ||
Master Level | 30 | |
Description | Upgrade your monkey's magic to temporarily increase the HP, MP, all stats, Speed, and Jump of all nearby party members. Can be stacked with other buffs. Required Skill: Monkey Magic Lv. 20 | |
Level: | 30 | MP Cost: 80, Duration: 180 sec, HP: +1000, MP: +1000, All Stats: +60, Speed: +15, Jump +10 |
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Type: Passive | ||
Master Level | 5 | |
Description | Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff: Required Skill: Roll of the Dice Lv. 20 | |
Level: | 5 | MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 180 sec Cooldown: 180 sec |
Hyper Skills (Cannoneer)
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Type: Passive | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Lowers Monkey Militia damage and increases its Number of Attacks. | |
Level: | 1 | Number of Attacks: +1, Final Damage: 60% |
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Type: Passive | ||
Level Requirement | 150 | |
Master Level | 1 | |
Description | Increases Monkey Militia duration. | |
Level: | 1 | Duration: +10 sec |
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Type: Passive | ||
Level Requirement | 180 | |
Master Level | 1 | |
Description | Allows you to enlist additional Monkey Militia. | |
Level: | 1 | Can enlist 1 more |
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Type: Passive | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Increases Cannon Bazooka damage. | |
Level: | 1 | Damage: +20% |
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Type: Passive | ||
Level Requirement | 165 | |
Master Level | 1 | |
Description | Increases the max number of monsters hit by Cannon Bazooka. | |
Level: | 1 | Max Enemies Hit: +2 |
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Type: Passive | ||
Level Requirement | 180 | |
Master Level | 1 | |
Description | Increases Cannon Bazooka's attack count. | |
Level: | 1 | Number of Attacks: +1 |
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Type: Passive | ||
Level Requirement | 150 | |
Master Level | 1 | |
Description | Increases Cannon Barrage damage. | |
Level: | 1 | Damage: +20% |
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Type: Passive | ||
Level Requirement | 165 | |
Master Level | 1 | |
Description | Increases Cannon Barrage critical chance bonus. | |
Level: | 1 | Critical Rate: +15% |
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Type: Passive | ||
Level Requirement | 190 | |
Master Level | 1 | |
Description | Increases Cannon Barrage's attack count. | |
Level: | 1 | 1 additional attacks |
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Type: Active | ||
Level Requirement | 160 | |
Master Level | 1 | |
Description | Orders the Cannoneer's reliable assistants to summon three cannons and mercilessly roast enemies ahead of you. This skill is unaffected by enemy attack reflection skills. | |
Level: | 1 | Installation skill. MP Cost: 300, Damage: 600% to 10 enemies within a range, Number of attacks: 3, Duration: 12 sec. Cooldown: 90 sec |
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Type: Active | ||
Level Requirement | 190 | |
Master Level | 1 | |
Description | Call upon the bravery deep within to increase damage output. | |
Level: | 1 | MP Cost: 100, Duration: 60 sec, Damage: +10% Cooldown: 120 sec. Applies to any Explorer class within the party |
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Type: Active | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Applies a special buckshot on the Cannoneer's ammunition. Does not apply to 5th Job common skills or summoned monsters. | |
Level: | 1 | MP Cost: 300, Number of Attacks for Skills: +3 time(s), Duration: 180 sec, Final Damage: 45% Number of attacks cannot exceed 15. |
V Skills
Icon | Name | Type | Description
|
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Rope Lift | Active | Fires a grappling hook to a platform above you to ascend quickly. |
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Decent Mystic Door | Active | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. |
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Decent Sharp Eyes | Active | Allows you to locate an enemy's weak spot to inflict lethal damage against them. Does not stack with Sharp Eyes. |
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Decent Hyper Body | Active | Increases Max HP and Max MP. Does not stack with Hyper Body. |
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Decent Combat Orders | Active | Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders. |
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Decent Advanced Blessing | Active | Greatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing. |
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Decent Speed Infusion | Active | Consumes HP to increase your attack speed by 1 level for a fixed period of time. Can be stacked with buffs other than Speed Infusion. |
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Blink | Active | Teleports you to a random location on the map. |
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Erda Nova | Active | Collect Erda from within yourself and from the surrounding area and use it to shoot down enemies. The enemy with the highest Max HP within range will get attacked first. The Erda of the enemy that has been attacked will become disrupted, which will bind the enemy's movements. Can deal damage to enemies even when they are under Attack Ignore and attack reflection. |
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Will of Erda | Active | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. |
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Decent Holy Symbol | Active | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. |
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Erda Shower | Active | Fires a blast of compressed Erdas at nearby enemies. |
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True Arachnid Reflection | Active | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. |
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Cannon Blaster Boost | Passive | Boosts Cannon Blaster. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +7% per level, Max Level: 50 (60 with Matrix Points) |
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Cannon Strike Boost | Passive | Boosts Cannon Strike. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +7% per level, Max Level: 50 (60 with Matrix Points) |
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Blast Back Boost | Passive | Boosts Blast Back. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +5% per level, Max Level: 50 (60 with Matrix Points) |
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Scatter Shot Boost | Passive | Boosts Scatter Shot. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +4% per level, Max Level: 50 (60 with Matrix Points) |
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Barrel Bomb Boost | Passive | Boosts Barrel Bomb. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +4% per level, Max Level: 50 (60 with Matrix Points) |
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Cannon Spike Boost | Passive | Boosts Cannon Spike. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
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Monkey Wave Boost | Passive | Boosts Monkey Wave. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
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Cannon Jump Boost | Passive | Boosts Cannon Jump. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
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Barrel Roulette Boost | Passive | Boosts the lightning created by Barrel Roulette. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
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Monkey Fury Boost | Passive | Boosts Monkey Fury. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
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Cannon Bazooka Boost | Passive | Boosts Cannon Bazooka. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Nautilus Strike Boost | Passive | Boosts Nautilus Strike. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Anchors Away Boost | Passive | Boosts Anchors Away. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Monkey Militia Boost | Passive | Boosts Monkey Militia. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Cannon Barrage Boost | Passive | Boosts Cannon Barrage. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Rolling Rainbow Boost | Passive | Boosts Rolling Rainbow. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Pirate's Banner | Active | Hoists high the banner of the brave pirate, bolstering party morale and driving fear into the hearts of your enemies. You cannot be knocked back by enemy attacks while planting your flag.
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Maple World Goddess's Blessing | Active | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection
|
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Loaded Dice | Active | The next time you use Lucky Dice, you get to throw an extra dice and choose your desired number (via the number keys). Jobs without Lucky Dice will be allowed to use the Lucky Dice skill and choose their desired number. |
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Overdrive | Active | Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal. |
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Cannon of Mass Destruction | Active | Fires a gigantic rocket from your cannon. Unaffected by attack reflection. |
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The Nuclear Option | Active | Shoots a ballistic missile in a curved trajectory to obliterate enemies in a wide range. While holding the skill key, press the Up or Down arrows to control the angle of fire and release the key to fire. The missile does not strike enemies directly but deals sustained damage when it hits the ground and explodes. Immune to Knockback while aiming and movement is invincible after shooting. |
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Monkey Business | Active | Summon the special Champion Monkey Platoon that will help you in battle. The platoon is comprised of 3 members, Basic Roy, Speedy Maxi, and Explosive Khakee, and is unaffected by attack reflection. |
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Poolmaker | Active | Bombard the earth with meteoric strikes. After a short delay, those strikes fall on enemies near the Cannoneer, prioritizing boss monsters, enemies with the highest HP, and enemies that have survived previous strike, in that order. If there are no enemies around, supplies will fall instead, for you and your party members. If there are no platforms for the strikes to fall on, or if you're hanging on a rope or ladder, supplies will not drop. If you move maps while there are still strikes in reserve, or if the cooldown is reset, the skill will end. Strikes are unaffected by attack reflection. |
Class | ||
Job and Skills | ||
Miscellaneous | ||
Explorers | ||
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Cygnus Knights | ||
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Heroes | ||
Resistance | ||
Nova | ||
Flora | ||
Sengoku | ||
Anima | ||
Child of God | ||
Monster | ||
Beast Tamer | ||
Kinesis | ||