Perhaps the most convenient class of all, Phantom has the ability to copy skills of other Explorer players (except Jett) thanks to Impeccable Memory I, II, III, and IV. Skill Swipe is used to copy skills from other players and Loadout is used to rearrange them. Loadout can only carry four 1st and 2nd job skills, three 3rd job skills, and two 4th job skills, and Phantom can only have one skill from each of the four jobs active at a time. Impeccable Memory's level also determines the level of the stolen skill. However, copied skills are equivalent to the other player's skill level, unless of course they exceed Impeccable Memory's level.
Another convenient ability is To The Skies, which allows Phantom to return to Lumiere. The airship doubles as an NPC service area and an intercontinental station, allowing Phantom to restock, replenish, etc. while allowing him to travel all over the world from anywhere. Additionally, the ship's transport time is much shorter than other transports, taking only three minutes regardless of destination distance.
Phantom also has high dodge rate (sometimes mistakenly written as avoidability) and critical hit rate.
Swathes you in a curtain of cards to teleport long distances. The skill is canceled immediately upon using basic attack, jump, or another skill during Shroud Walk.
Level
1
MP Cost: 30, Use directional keys to teleport (Arrows shown only for the directions you can go) Number of directional keys you can enter: 3, Each movement you make after the skill ends increases the cooldown by 1.5 seconds.
Allows you to manage skills stolen from other Explorer characters. Use this skill to forget stolen skills or call them up with Impeccable Memory. Skills may be assigned to an Impeccable Memory slot of the same rank or higher. Skills cannot be used immediately after being assigned.
Uses up your entire stack of cards to pull out one card and grant additional effects to that card's attack. Can only been used when your deck is full.
Level
1
MP Cost: 30, Attacks with Carte Blanc 5 times. Grants one of the following effects for 30 sec: Destin Card: Critical Rate +10% Malheur Card: Item Drop Rate +10%
Uses up your entire stack of cards to pull out one card and grant additional effects to that card's attack. Can only been used when your deck is full.
Level
1
MP Cost: 60, Attacks enemies with Carte Noir 10 times. Also grants one of the following effects for 30 sec. Destin Card: Critical Rate +20% Malheur Card: Item Drop Rate +10% Endurance Card: Abnormal Status Resistance +20, Elemental Resistance +20 Drain Card: 1% of Max HP recovered when attacking
Judgment Draw can be set to either Auto Mode or Manual Mode. Double-click to switch between the two.
Level
1
Auto Mode: Automatically activates the Judgment Draw skill when your deck is full. Manual Mode: Judgment Draw must be used manually, even if your deck is empty.
Permanently increases Speed, Max Speed, and Jump. If used while jumping, double jumps a long distance twice in a row. If used with the up arrow key, can move upward as well. Increasing the Skill Level will increase Jump distance. Can also be used with the jump key.
Level
1
MP Cost: 34, Additional Jump distance [Passive Effects - Movement Speed +7, Max Movement Speed +6, Jump +6]
15
MP Cost: 20, Additional Jump distance [Passive Effects - Movement Speed +35, Max Movement Speed +20, Jump +20]
Forms a giant sword with cards, then charges and performs multiple attacks. Link with Mille Cartes to reduce post-attack downtime. Permanently increases Mille Cartes's damage.
Level
1
MP Cost: 30, While moving - Damage: 175%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 156% damage [Passive Effects - Mille Cartes Damage: +12%]
20
MP Cost: 40, While moving - Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 270% damage [Passive Effects - Mille Cartes Damage: +50%]
Using this skill will increase your preparedness for all enemy attacks, reviving you instantly with some HP if you get KO'd. This skill also increases LUK permanently. Not affected by cooldown reset.
Level
1
MP Cost: 300, upon death, you revive with 10% of Max HP. Makes you invincible for 2 sec After using buff: Cooldown: 1800 sec [Passive Effects: Permanently increases LUK by 6]
10
MP Cost: 300, upon death, you revive with 100% of Max HP. Makes you invincible for 4 sec After using buff: Cooldown: 1800 sec [Passive Effects: Permanently increases LUK by 60]
Creates an expanding tornado of cards to blast through enemies. Always does critical hits, and allows you to move while using the skill, but Speed decreases as the tornado of cards increases in size.
Level
1
MP Cost per attack: 15, Can hold key down for up to 5 sec, Max Enemies Hit: 8, Damage: 310%, Number of Attacks: 3 Cooldown: 21 sec
30
MP Cost per attack: 20, Can hold key down for up to 5 sec, Max Enemies Hit: 8, Damage: 455%, Number of Attacks: 3 Cooldown: 18 sec
Leaps back and throws a powerful card that ignores the defense rate of the enemy for a short time. Link with Rapier Wit to reduce cooldown. Permanently increases Rapier Wit's damage.
Level
1
MP Cost: 35, Damage: 363%, Max Enemies Hit: 10, Number of Attacks: 3 For enemy attacked, Ignore Defense: 5% for 60 sec. [Passive Effects - Rapier Wit Damage: +21%]
30
MP Cost: 50, Damage: 450%, Max Enemies Hit: 10, Number of Attacks: 3 For enemy attacked, Ignore Defense: 20% for 60 sec. [Passive Effects - Rapier Wit Damage: +50%]
Each critical attack directly from Phantom has a chance to produce a card that attacks nearby enemies automatically. This card is added to your deck. A Swerve Card is prepared periodically, and when direct skill attacks hit among the skills of Phantom, or an attack skill that utilizes Impeccable Memory hits successfully, additional attacks are made against nearby enemies who didn't get the skill attack. The Swerve Card doesn't add to the deck of cards, and is unaffected by attack reflection. Also permanently increases Avoidability chance.
Level
1
Upon a successful critical attack, a card has a 62% chance to appear. Damage: 194%, Deck +1 Swerve Card: attacks up to 4 enemies for 710% of damage. Cooldown increases by 5 sec. Bonus Avoidability: +1% Card's Damage Against Normal Enemies: +150%.
20
Upon a successful critical attack, a card has a 100% chance to appear. Damage: 270%, Deck +1 Swerve Card: attacks up to 4 enemies for 900% of damage. Cooldown increases by 5 sec. Bonus Avoidability: +20% Card's Damage Against Normal Enemies: +150%.
Steals buffs from nearby monsters. If you steal more than one buff, the most powerful will be applied. This skill only works on monsters that have been buffed.
Level
1
MP Cost: 50, Max Enemies: 12, Buffs applied: Attack: Attack +2 Damage Ignored: Damage Received -2% Damage Reflect: Reflects 30% of Damage Received Cancels Physical/Magic Attacks, Obsidian Skin: Temporary Invincibility except against some attacks Cooldown: 177 sec
20
MP Cost: 60, Max Enemies: 12, Buffs applied: Attack: Attack +40 Damage Ignored: Damage Received -40% Damage Reflect: Reflects 600% of Damage Received Cancels Physical/Magic Attacks, Obsidian Skin: Temporary Invincibility except against some attacks Cooldown: 120 sec
Powerful memories of Aria significantly increase Damage and Ignore Defense. Also permanently increases Knockback Resistance. If you use the skill, you'll see Aria's image for a moment.
Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection.
Level
1
MP Cost: 10, Increases all stats assigned APs by 1% for 30 sec
30
MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec
Hone your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects and combat orders will still get through.
Steals a Lv. 140 Hyper Buff Skill from Explorers. The skill duration and cooldown will be the same as Phantom's. Passive effects from skills will not work. Equip stolen skills using the Beginner Skill Loadout.
Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders.
Level
1
HP Cost: 5% of Max HP, Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1]
25
HP Cost: 5% of Max HP, Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5]
30
HP Cost: 5% of Max HP, Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6]
Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level
1
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1]
25
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25]
30
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30]
Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection.
Level
1
HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec.
25
HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec.
30
HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec.
Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Fires a blast of compressed Erdas at nearby enemies. Using the skill with the down arrow key summons Erda Fountain, which is an object filled with pure Erda.
Level
1
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
25
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
30
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality.
Level
1
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps.
Level
1
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec
Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud's wisdom to steel your resolve and enhance your combat prowess.
Level
1
MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% ( excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +10 Stack 3 - All Stats: +26 #Stack 4# - Attack Power & Magic ATT: +10 #Stack 5# - Boss Damage: +10% #Stack 6#: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires (including character death), or max stack count is reached.
25
MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% ( excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +22 Stack 3 - All Stats: +50 #Stack 4# - Attack Power & Magic ATT: +22 #Stack 5# - Boss Damage: +22% #Stack 6#: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires (including character death), or max stack count is reached.
30
MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% ( excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +25 Stack 3 - All Stats: +55 #Stack 4# - Attack Power & Magic ATT: +25 #Stack 5# - Boss Damage: +25% #Stack 6#: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires (including character death), or max stack count is reached.
The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection. Not affected by effects which reduce cooldown.
Level
1
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 110% for 60 sec, Damage: +5% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
25
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 350% for 60 sec, Damage: +17% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
30
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 400% for 60 sec, Damage: +20% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
Causes the poison inflicting nearby enemies to burst and spread.
Level
1
MP Cost: 300. Consumes all active Damage-Over-Time stacks on up to 12 poisoned enemies in range, and instantly inflicts 100% of their remaining damage, plus an additional 520% damage 6 times. Additional damage is +15% per remaining second of consumed DoT stacks, up to 5 Afterwards, spreads the original DoT damage across up to 10 nearby enemies Cooldown: 8 sec. [Passive Effects - Bonus DoT Chance: 50% to deal 166% damage every 1 sec. for 8 sec.]
25
MP Cost: 300. Consumes all active Damage-Over-Time stacks on up to 12 poisoned enemies in range, and instantly inflicts 100% of their remaining damage, plus an additional 1000% damage 6 times. Additional damage is +15% per remaining second of consumed DoT stacks, up to 5 Afterwards, spreads the original DoT damage across up to 10 nearby enemies Cooldown: 8 sec. [Passive Effects - Bonus DoT Chance: 50% to deal 310% damage every 1 sec. for 8 sec.]
30
MP Cost: 300. Consumes all active Damage-Over-Time stacks on up to 12 poisoned enemies in range, and instantly inflicts 100% of their remaining damage, plus an additional 1100% damage 6 times. Additional damage is +15% per remaining second of consumed DoT stacks, up to 5 Afterwards, spreads the original DoT damage across up to 10 nearby enemies Cooldown: 8 sec. [Passive Effects - Bonus DoT Chance: 50% to deal 340% damage every 1 sec. for 8 sec.]
You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys. Right-click to toggle Action Customization ON/OFF
Level
1
HP Cost: 10% of Max HP, reduces Avoidability (including Bonus Evasion) and increases Final Damage for 30 sec, Hit Damage increased if attacked within a certain percentage of your max HP. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Avoidability: -20%, Hit Damage: +10%, Final Damage: +10% 2nd Stage - Avoidability: -90%, Hit Damage: +40%, Final Damage: +30% Cooldown: 90 sec [Passive Effect - ATT Power: +1]
25
HP Cost: 10% of Max HP, reduces Avoidability (including Bonus Evasion) and increases Final Damage for 30 sec, Hit Damage increased if attacked within a certain percentage of your max HP. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Avoidability: -20%, Hit Damage: +10%, Final Damage: +12% 2nd Stage - Avoidability: -90%, Hit Damage: +40%, Final Damage: +35% Cooldown: 78 sec [Passive Effect - ATT Power: +25]
30
HP Cost: 10% of Max HP, reduces Avoidability (including Bonus Evasion) and increases Final Damage for 30 sec, Hit Damage increased if attacked within a certain percentage of your max HP. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Avoidability: -20%, Hit Damage: +10%, Final Damage: +13% 2nd Stage - Avoidability: -90%, Hit Damage: +40%, Final Damage: +36% Cooldown: 75 sec [Passive Effect - ATT Power: +30]
Throw a flurry of cards until you're down to your last one. Will luck be on your side as you unveil it? You can move slowly while attacking, and the cards will attack the boss monster in the area with highest max HP first. Ignores stun while casting. Invincible while you draw the card after the attack stops.
Level
1
MP Cost: 1000. Can hold the key down for up to 7 sec. Attack by periodically throwing multiple cards forward. Damage: 700%. Number of Attacks: 1. Damage Taken during skill: -15%. When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 2% Max HP/MP over time. Tree of Life - All Damage Taken: -7%. Abnormal Status Resistance: +22 Hourglass - Active Cooldowns shortened by 28% (except skills that ignore cooldown resets). Three Swords - Final Damage +5%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 180 sec.
25
MP Cost: 1000. Can hold the key down for up to 7 sec. Attack by periodically throwing multiple cards forward. Damage: 700%. Number of Attacks: 1. Damage Taken during skill: -15%. When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 2% Max HP/MP over time. Tree of Life - All Damage Taken: -7%. Abnormal Status Resistance: +22 Hourglass - Active Cooldowns shortened by 28% (except skills that ignore cooldown resets). Three Swords - Final Damage +5%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 180 sec.
30
MP Cost: 1000. Can hold the key down for up to 7 sec. Attack by periodically throwing multiple cards forward. Damage: 700%. Number of Attacks: 1. Damage Taken during skill: -15%. When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 2% Max HP/MP over time. Tree of Life - All Damage Taken: -7%. Abnormal Status Resistance: +22 Hourglass - Active Cooldowns shortened by 28% (except skills that ignore cooldown resets). Three Swords - Final Damage +5%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 180 sec.
Throw a razor-sharp card, infused with incredible power, that ricochets dangerously. The card will ricochet against nearby enemies several times, starting with the highest-Max-HP enemy among them. If there are no nearby enemies, the card's magic will trigger instantly. If the skill is used again when all of the throwable cards are present, the cards will gather around the enemy with the highest Max HP, from amongst enemies in front of Phantom, to release all their power at once. The released cards' attack activation count increases proportionally to the remaining attack count. If you use the skill with the down arrow key, you can release the power immediately after throwing a card. Ace in the Hole is not affected by attack reflection skills.
Level
1
MP Cost: 800, 3 of cards ricochet 6 times, dealing 624% damage, before releasing the energy stored inside to strike up to 12 enemies for 832% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 728%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec.
25
MP Cost: 800, 3 of cards ricochet 6 times, dealing 1200% damage, before releasing the energy stored inside to strike up to 12 enemies for 1600% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1400%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec.
30
MP Cost: 800, 3 of cards ricochet 6 times, dealing 1320% damage, before releasing the energy stored inside to strike up to 12 enemies for 1760% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1540%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec.
Teleport to a target and brand it with the Phantom Thief's Mark. Gain 1 Master Thief Mark for enemies hit with a Cane skill or Tempest. Can be used if there is an enemy marked as the Phantom's target, or if all of the Master Thief Marks are collected. Targets only 1 enemy, prioritizing the enemy with highest max HP in range. Targets marked enemies, boss monsters by highest HP, and furthest enemies in range, in that order.
Level
1
MP Cost: 1000. Requires 7 Master Thief Marks, if there is no enemy already marked as a target. Uses all Master Thief Marks upon skill activation. Invincible for 2 sec. after moving. Activates 7 trajectories, dealing 312% damage 6 time(s), and completes the Master Thief Mark, activating 2 times and dealing 504% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Enemies hit with a Cane skill or Tempest get a debuff for 30 sec. Targets the enemy with 7 stacks. Mille Aiguilles, Tempest, and Rift Break must hit targets 7 times more than other skills to mark an enemy or earn Master Thief Marks. Attack skills that utilize Impeccable Memory must hit 5 times. Cooldown: 30 sec.
25
MP Cost: 1000. Requires 7 Master Thief Marks, if there is no enemy already marked as a target. Uses all Master Thief Marks upon skill activation. Invincible for 2 sec. after moving. Activates 7 trajectories, dealing 600% damage 6 time(s), and completes the Master Thief Mark, activating 2 times and dealing 960% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Enemies hit with a Cane skill or Tempest get a debuff for 30 sec. Targets the enemy with 7 stacks. Mille Aiguilles, Tempest, and Rift Break must hit targets 7 times more than other skills to mark an enemy or earn Master Thief Marks. Attack skills that utilize Impeccable Memory must hit 5 times. Cooldown: 30 sec.
30
MP Cost: 1000. Requires 7 Master Thief Marks, if there is no enemy already marked as a target. Uses all Master Thief Marks upon skill activation. Invincible for 2 sec. after moving. Activates 7 trajectories, dealing 660% damage 6 time(s), and completes the Master Thief Mark, activating 2 times and dealing 1055% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Enemies hit with a Cane skill or Tempest get a debuff for 30 sec. Targets the enemy with 7 stacks. Mille Aiguilles, Tempest, and Rift Break must hit targets 7 times more than other skills to mark an enemy or earn Master Thief Marks. Attack skills that utilize Impeccable Memory must hit 5 times. Cooldown: 30 sec.
Instantly cleave through the enemy's weak points and destroy them. Using it pours every attack on the spot, and using it with the down key will teleport you several times to the farthest enemy within range to attack. If you press the directional key when you attack as you teleport, you will move to the enemy in the relevant direction first. If you use the skill again after moving, you will either stop in that place and the cooldown is reduced as much as the remaining teleports or you need to attack at least once to stop. Unaffected by attack reflection.
Level
1
MP Cost: 1000, Max Enemies Hit: 10, Damage: 416%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
25
MP Cost: 1000, Max Enemies Hit: 10, Damage: 800%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
30
MP Cost: 1000, Max Enemies Hit: 10, Damage: 880%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
Enhancements[]
The maximum level for Enhancements / Boost Nodes is 50 (60 with Matrix Points).
Strikes back against fate itself by the power of the hero's will. Materializes a heroic will that rejects fate and wield it to attack nearby enemies. Right-click to toggle the color background ON/OFF
MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 3255%, Number of Attacks: 15, Number of Chase Cuts: 7 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 3720%, Number of Attacks: 4 Cooldown: 360 sec
30
MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 6300%, Number of Attacks: 15, Number of Chase Cuts: 7 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 7200%, Number of Attacks: 4 Cooldown: 360 sec
Creates a tornado of cards like blades to blast through enemies. This skill always inflicts critical hits while allowing you to move during use, but Speed is fixed due to its strong winds. Required Skill: Tempest Lv. 30
Level
1
MP Cost per attack: 22, Can hold key down for up to 3 sec, Max Enemies Hit: 8, Damage: 492%, Number of Attacks: 4 Cooldown: 18 sec
30
MP Cost per attack: 25, Can hold key down for up to 3 sec, Max Enemies Hit: 8, Damage: 840%, Number of Attacks: 4 Cooldown: 18 sec
Enhancements[]
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.