Your curiosity and attention to detail grants you bonuses to Critical Rate and the chance of adding monsters to your Monster Collection. This bonus is multiplicative rather than additive. This Link Skill can be stacked up to 3 times, once for each unique Explorer Bowman job character you have on this world.
Level
1
Chance to add monsters to Monster Collection: +10%, Critical Rate: +3%
6
Chance to add monsters to Monster Collection: +35%, Critical Rate: +10%
Returns you to Karuppa Town when used. Cooldown 600 sec
Passive
Ancient Curse
Master Level
1
Description
Many of your stats are reduced by the influence of an unknown curse. As a result, you can only equip the exclusive Ancient Bow weapon, but the effect of the curse weakens as the equipped relic grows stronger. Skills using the Ancient Bow do not consume arrows separately.
Releases power built up in the relic through continuous combat to weaken the effects of the Ancient Curse.
Level
1
Activated when attacking with a Cardinal Force skill. Accumulates up to level 10, with a Critical Rate increase of 2% for each level. Can only be activated when the curse is reducing your Critical Rate.
[Cardinal Force] An archery technique that zeroes in on targets within range. Guided shots target the boss with the highest HP first if there is a boss within range, and are unaffected by attack reflection. Level 20 required to learn Cardinal Deluge Amplification.
Level
1
MP Cost: 5, Max Enemies Hit: 4. Blasts an arrow that deals 52% damage 4 times.
20
MP Cost: 10, Max Enemies Hit: 4. Blasts an arrow that deals 90% damage 4 times.
Allows you to use the Double Jump skill to move very quickly. Double-tap the up arrow key to jump again while in mid-air. Double-tap the down arrow key to descend more quickly. If you use Action Customization, you can move up in the air with the up arrow and jump keys, and descend with the down arrow and jump keys. Right-click to toggle Action Customization ON/OFF.
Level
1
MP Cost: 28, allows you to jump a greater distance
10
MP Cost: 10, allows you to jump a greater distance
Gathers energy in the relic through combat. The use of a Cardinal Force skill will cause the relic's emblem to shift, and a successful hit will add to the gauge. Using Ancient Force skills will consume the built-up gauge. After using a Cardinal Force skill, you can chain other Cardinal Force or Ancient Force skills together, allowing them to be used more quickly.
Level
1
Relic Gauge Maximum Charge: 1000 Attacking an enemy with a Cardinal Force skill charges the relic gauge by 10, and by 5 for every guided arrow of Cardinal Deluge that hits an enemy. If a different Cardinal Force skill is used next, the cooldown for all Ancient Force skills will be reduced by 0.5, except for the 5th Job Advancement skills.
Releases power built up in the relic through continuous combat to further weaken the effects of the Ancient Curse.
Level
1
Activated when attacking with a Cardinal Force skill. Accumulates up to level 10, with a Defense increase of 2% for each level. Can only be activated when the curse is reducing your Defense.
[Cardinal Force] Enhances the Cardinal Deluge skill. Level 10 required to learn Advanced Cardinal Force
Level
1
MP Cost: 10. Fires an arrow that deals 110% damage to up to 5 enemies 4 times. If a boss is within the attack's range, fires 1 additional arrows. The additional arrows target the boss with the highest HP first.
10
MP Cost: 15. Fires an arrow that deals 200% damage to up to 5 enemies 4 times. If a boss is within the attack's range, fires 1 additional arrows. The additional arrows target the boss with the highest HP first.
[Cardinal Force] An archery technique that launches an explosive arrow of condensed energy that flies straight ahead. The arrow will detonate when it hits an enemy or reaches its maximum range. Level 20 required to learn Cardinal Burst Boost.
Level
1
MP Cost: 10, Max Enemies: 5, Damage: 105%, Attack Count: 4, when the arrow explodes.
20
MP Cost: 15, Max Enemies: 5, Damage: 200%, Attack Count: 4, when the arrow explodes.
[Ancient Force] Call on the relic's power to imbue a shot with a mysterious aura. Each time the arrow pierces an enemy, additional magic arrows will split off and attack nearby enemies.
Level
1
Relic Gauge Cost: 50, Max Enemies Hit: 8, Damage: 110%, Attack Count: 4. Creates 2 magical arrows that deal 55% damage 4 times each time this attack pierces an enemy. Cooldown: 10 sec.
19
Relic Gauge Cost: 50, Max Enemies Hit: 8, Damage: 200%, Attack Count: 4. Creates 2 magical arrows that deal 100% damage 4 times each time this attack pierces an enemy. Cooldown: 10 sec.
Manifests the power stored within the relic to call forth magical arrows that chase and attack enemies in range for a set amount of time. These magical arrows target the boss with the highest HP first, and are not affected by attack reflection skills. Required skill: Cardinal Deluge Amplification Lv. 5 or above
Level
1
When using Cardinal Burst while the relic displays the Deluge emblem, there is a 2% chance to create 3 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec, dealing 62% damage 3 times.
20
When using Cardinal Burst while the relic displays the Deluge emblem, there is a 40% chance to create 3 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec, dealing 100% damage 3 times.
Releases power built up in the relic through continuous combat to greatly weaken the effects of the Ancient Curse.
Level
1
Activated when attacking with a Cardinal Force skill. Accumulates up to level 10, with a Status Resistance increase of 2% for each level. Can only be activated when the curse is reducing your Status Resistance.
[Cardinal Force] An archery technique used to achieve high mobility. Release Swiftstrike Energy stored in your weapon as a short burst of speed that propels you to your destination, then swing your weapon to attack nearby enemies. You can use the directional keys to move left, right, or up with this skill. If used without directional input, you will swing your weapon at your current location. Level 20 required to learn Advanced Cardinal Force
Level
1
MP Cost: 15, Consumes 1 Swiftstrike Charge Deals 305% damage 5 times to up to 6 nearby enemies. You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5.
20
MP Cost: 20, Consumes 1 Swiftstrike Charge Deals 400% damage 5 times to up to 6 nearby enemies. You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5.
[Ancient Force] Leap up and fire 3 explosive arrows downward. These arrows will explode when they come in contact with an enemy, or when they reach their maximum range. If you are already airborne, the arrows will be fired immediately without the leap. Permanently increases Normal Enemy Damage of Swarm Shot.
Level
1
Relic Gauge Cost: 50, Explosions deal 170% damage 5 times to up to 4 enemies. Cooldown: 10 sec [Passive Effect - Swarm Shot Normal Enemy Damage: +63% points]
20
Relic Gauge Cost: 50, Explosions deal 265% damage 5 times to up to 4 enemies. Cooldown: 10 sec [Passive Effect - Swarm Shot Normal Enemy Damage: +120% points]
Calls forth a dark-elemental Raven for a period of time. The summoned Raven can attack up to 4 enemies at once. The Raven's attacks cannot be reflected by attack reflection skills. In addition, permanently increases your Defense.
Level
1
MP Cost: 43, summon a Raven for 76 sec. Deals 228% damage to up to 4 enemies at once. [Passive Effect: Increases your Defense by 3%]
10
MP Cost: 70, summon a Raven for 220 sec. Deals 390% damage to up to 4 enemies at once. [Passive Effect: Increases your Defense by 30%]
Your growing resilience to the curse grants you the ability to resist abnormal status ailments for a set amount of time. Any status ailment received while this buff is active will further increase your status resistance. Permanently increases both your status resistance and all elemental resistances.
Level
1
MP Cost: 32, increases Status Resistance by 17 for 105 sec. If afflicted by an abnormal status while this skill, Status Resistance will be increased by 7, and can be stacked up to 5 times. [Passive Effect: Increases Status Resistance by 17 and all Elemental Resistances by 17%]
14
MP Cost: 58, increases Status Resistance by 30 for 300 sec. If afflicted by an abnormal status while this skill, Status Resistance will be increased by 20, and can be stacked up to 5 times. [Passive Effect: Increases Status Resistance by 30 and all Elemental Resistances by 30%]
When the Relic Gauge has increased by a certain amount, the relic emits a powerful energy that enhances the Pathfinder's combat capabilities. The relic's activation status is displayed around the gauge. If the gauge is full, the activation level will not increase.
Level
1
Each time the Relic Gauge has been filled up by 500, your Final Damage is increased by 3% for 40 sec. Restores HP & MP by 8% when activated. [Passive Effect: Increases Max HP by 5% and Final Damage by 2%]
10
Each time the Relic Gauge has been filled up by 500, your Final Damage is increased by 8% for 40 sec. Restores HP & MP by 8% when activated. [Passive Effect: Increases Max HP by 50% and Final Damage by 20%]
Manifests the power stored within the relic to call forth magical arrows that chase and attack enemies in range. These magical arrows target the boss with the highest HP first, and are not affected by attack reflection skills. Required skill: Cardinal Burst Boost Lv. 5 or above
Level
1
When using Cardinal Deluge while the relic displays the Burst emblem, there is a 2% chance to create 2 magical arrows. These magical arrows will chase nearby enemies for 2 sec and explode on contact, dealing 74% damage to up to 4 enemies 3 times.
20
When using Cardinal Deluge while the relic displays the Burst emblem, there is a 40% chance to create 2 magical arrows. These magical arrows will chase nearby enemies for 2 sec and explode on contact, dealing 150% damage to up to 4 enemies 3 times.
Chance to dodge enemy attacks. If you succeed, attacks you land in the next second will result in Critical Hits. Also increases Knockback Resistance permanently.
Level
1
Dodge Chance: 12%, all attacks following a successful dodge for 1 sec. will be critical hits, Knockback Resistance: +4%
10
Dodge Chance: 30%, all attacks following a successful dodge for 1 sec. will be critical hits, Knockback Resistance: +40%
With the relic finally made whole, its flow of energy has become more stable and potent, allowing you to enhance Enchant Force skills with the power of the Cardinal Force. The currently-displayed emblem determines the characteristics of Enchant Force skills, and will be reset after an Enchant Force skill is used. After using a Cardinal Force skill, you can chain Enchant Force skills to use them in quick succession.
Level
1
The Relic Gauge is charged by 20 when attacking an enemy with a Cardinal Force skill, and by 10 per hit from Cardinal Deluge's guided arrows. The Shadow Raven will charge the Relic Gauge by 10 for each enemy hit by its attacks. When you use another Cardinal Force skill, all Ancient Force and Enchant Force skills will have their cooldowns reduced by 1 sec, except for 5th Job Advancement skills.
Overcoming the Ancient Curse allows you to turn its debilitating effects on your foes in battle. Bow skills will inflict the curse on enemies, and the Shadow Raven will focus its attention on enemies with the curse when summoned.
Level
1
Using certain skills will inflict enemies with the Ancient Curse debuff, which lasts for 30 sec and can be stacked up to 5 times. Skills that utilize the Ancient Bow deal an increased 4% Critical Damage to enemies for each stack of the curse debuff currently afflicting them.
Enhances all Cardinal Force skills with the power of the restored Relic.
Level
1
When using Cardinal Force skills, MP Cost: 20 Cardinal Deluge Fires an arrow that deals 205% damage to up to 6 enemies 5 times. Fires 1 additional arrow if a boss is within range. The additional arrow targets the boss with the highest HP first. Bountiful Deluge Normal Enemy Damage: +5% Cardinal Burst An exploding arrow deals 315% damage to up to 7 enemies 5 times. Bountiful Burst Normal Enemy Damage: +5% Cardinal Torrent Consumes 1 Swiftstrike Charge. Deals 407% damage 5 times to up to 7 nearby enemies. You gain 1 Swiftstrike Charge every 7 sec up to a maximum of 5. You cannot be pushed back while casting, and each enemy hit will receive 1 stack of the Ancient Curse debuff.
20
When using Cardinal Force skills, MP Cost: 30 Cardinal Deluge Fires an arrow that deals 300% damage to up to 6 enemies 5 times. Fires 1 additional arrow if a boss is within range. The additional arrow targets the boss with the highest HP first. Bountiful Deluge Normal Enemy Damage: +100% Cardinal Burst An exploding arrow deals 600% damage to up to 7 enemies 5 times. Bountiful Burst Normal Enemy Damage: +100% Cardinal Torrent Consumes 1 Swiftstrike Charge. Deals 540% damage 5 times to up to 7 nearby enemies. You gain 1 Swiftstrike Charge every 7 sec up to a maximum of 5. You cannot be pushed back while casting, and each enemy hit will receive 1 stack of the Ancient Curse debuff.
[Ancient Force] Call forth spears of dark energy imbued with the power of the Ancient Curse to attacks nearby enemies. Deals greater damage to enemies afflicted with the Ancient Curse debuff. This skill can be cast while using other skills.
Level
1
Relic Gauge Cost: 100, Max Enemies Hit: 8, Damage: 445%, Attack Count: 6. Final Damage increased by 10% per stack of the Ancient Curse debuff. Cooldown: 15 sec.
30
Relic Gauge Cost: 100, Max Enemies Hit: 8, Damage: 880%, Attack Count: 6. Final Damage increased by 10% per stack of the Ancient Curse debuff. Cooldown: 15 sec.
[Enchant Force] Attack nearby enemies with your bow, then let loose a magical arrow to attack enemies in a wider range. Deluge Enhancement Increases the magical arrow's effective range. Burst Enhancement The bow attack will deal a powerful strike to a single enemy. Torrent Enhancement The bow attack inflicts additional stacks of the Ancient Curse debuff on enemies.
Level
1
Relic Gauge Cost: 100. Bow attack deals 210% damage to up to 4 enemies 7 times, inflicting 1 stack(s) of the Ancient Curse debuff. Arrow attack deals 260% damage to up to 10 enemies 5 times. Cooldown: 20 sec
30
Relic Gauge Cost: 100. Bow attack deals 500% damage to up to 4 enemies 7 times, inflicting 1 stack(s) of the Ancient Curse debuff. Arrow attack deals 550% damage to up to 10 enemies 5 times. Cooldown: 20 sec
[Enchant Force] Attack nearby enemies with your bow, then let loose a magical arrow to attack enemies in a wider range. Increases the range at which the magical arrow can strike enemies.
Level
1
Relic Gauge Cost: 100. Bow attack deals 310% damage to up to 5 enemies 7 times, inflicting 1 stack(s) of the Ancient Curse debuff. Arrow attack deals 360% damage to up to 12 enemies 5 times. Cooldown: 20 sec
30
Relic Gauge Cost: 100. Bow attack deals 600% damage to up to 5 enemies 7 times, inflicting 1 stack(s) of the Ancient Curse debuff. Arrow attack deals 650% damage to up to 12 enemies 5 times. Cooldown: 20 sec
[Enchant Force] Attack nearby enemies with your bow, then let loose a magical arrow to attack enemies in a wider range. Focuses power into the bow attack to deal a powerful close-range blow.
Level
1
Relic Gauge Cost: 100. Bow attack deals 310% damage to up to 1 enemies 8 times, inflicting 1 stack(s) of the Ancient Curse debuff. Arrow attack deals 310% damage to up to 10 enemies 5 times. Cooldown: 20 sec
30
Relic Gauge Cost: 100. Bow attack deals 600% damage to up to 1 enemies 8 times, inflicting 1 stack(s) of the Ancient Curse debuff. Arrow attack deals 600% damage to up to 10 enemies 5 times. Cooldown: 20 sec
[Enchant Force] Attack nearby enemies with your bow, then let loose a magical arrow to attack enemies in a wider range. Imbues the bow with the power to inflict the debilitating curse upon enemies.
Level
1
Relic Gauge Cost: 100. Bow attack deals 310% damage to up to 4 enemies 7 times, inflicting 5 stack(s) of the Ancient Curse debuff. Arrow attack deals 360% damage to up to 10 enemies 5 times. Cooldown: 20 sec
30
Relic Gauge Cost: 100. Bow attack deals 600% damage to up to 4 enemies 7 times, inflicting 5 stack(s) of the Ancient Curse debuff. Arrow attack deals 650% damage to up to 10 enemies 5 times. Cooldown: 20 sec
Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection.
Level
1
MP Cost: 10, Increases all stats assigned APs by 1% for 30 sec
30
MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec
Hone your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects and combat orders will still get through.
Expands the power stored within the relic to hex your arrows with the curse's energy when using Deluge and Burst of Cardinal and Enchant skills. Permanently increases Attack Power. Required Skill: Cardinal Torrent Lv. 20 or above
Level
1
When using Cardinal Force and Enchant Force skills with the Deluge or Burst emblems, your attack has a 2% chance to apply 1 stack of the Ancient Curse debuff. Permanently increases your Attack Power by 1%.
20
When using Cardinal Force and Enchant Force skills with the Deluge or Burst emblems, your attack has a 40% chance to apply 1 stack of the Ancient Curse debuff. Permanently increases your Attack Power by 20%.
Train in the forgotten techniques of the ancient archers to enhance your combat ability.
Level
1
Bountiful Deluge Damage: +36%p, Bountiful Burst Damage: +41%p Swarm Shot First Arrow Damage: +147%p, Additional Magical Arrows' Damage: +84%p Final Damage of Ancient Force and Enchant Force Skills: +4%, Boss Damage: +21%
30
Bountiful Deluge Damage: +65%p, Bountiful Burst Damage: +70%p Swarm Shot First Arrow Damage: +350%p, Additional Magical Arrows' Damage: +200%p Final Damage of Ancient Force and Enchant Force Skills: +10%, Boss Damage: +50%
Increases the activation rate for Bountiful Deluge and Bountiful Burst, as well as Bountiful Torrent's chance to apply a stack of the Ancient Curse debuff.
Level
1
Activation rate and debuff application chance: +10%
[Enchant Force] Manifest arrows like those spoken of in legend to rain destruction upon your foes. Deluge Enhancement Creates additional magical arrows when an enemy is hit. Burst Enhancement Take aim at an enemy and loose an arrow with maximum destructive power. Torrent Enhancement Grants the ability to attack while moving.
Level
1
Relic Gauge Cost: 65 per sec. Hold down the key to continuously attack up to 7 enemies, for 320% damage, 6 times. This skill will end early if the Relic gauge doesn't have enough points. Cooldown: 60 sec
[Enchant Force] Manifest arrows like those spoken of in legend to rain destruction upon your foes. Each enemy hit has a chance to generate additional magical arrows that attack nearby enemies. The magical arrows target the boss with the highest HP first.
Level
1
Relic Gauge Cost: 65 per sec. Hold down the key to continuously attack up to 7 enemies, for 400% damage, 6 times. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 240% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. This skill will end early if the Relic gauge doesn't have enough points. Cooldown: 60 sec.
[Enchant Force] Manifest arrows like those spoken of in legend to rain destruction upon your foes. Use the Up and Down arrow keys to control the firing angle. The arrow will detonate upon contact with the enemy or at the end of its range.
Level
1
Relic Gauge Cost: 65 per sec. Hold down the key to intermittently fire arrows at the designated angle. The arrows' explosions deal 1440% damage, 10 times, to up to 12 enemies. The first arrow fired with this skill cannot be angled and is fired straight ahead. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. This skill will end early if the Relic gauge doesn't have enough points. Cooldown: 60 sec.
[Enchant Force] Manifest arrows like those spoken of in legend to rain destruction upon your foes. Use the directional keys to move forward and backward while channeling this skill.
Level
1
Relic Gauge Cost: 65 per sec. Hold down the key to continuously attack up to 4 enemies, for 360% damage, 6 times. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. This skill will end early if the Relic gauge doesn't have enough points. Cooldown: 60 sec.
Draws hidden ancient power from the Relic. Not affected by effects which reset cooldowns.
Level
1
MP Cost: 300, Instantly fills the Relic Gauge to its maximum capacity. The amount charged counts toward the activation of Guidance of the Ancients. For 30 sec, 1 additional magical arrows will be created when Bountiful Deluge and Bountiful Burst are used, and the time required to generate a unit of Swiftstrike Energy is reduced to 3 sec Cooldown: 120 sec
Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders.
Level
1
HP Cost: 5% of Max HP, Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1]
25
HP Cost: 5% of Max HP, Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5]
30
HP Cost: 5% of Max HP, Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6]
Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level
1
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1]
25
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25]
30
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30]
Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection.
Level
1
HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec.
25
HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec.
30
HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec.
Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Fires a blast of compressed Erdas at nearby enemies. Using the skill with the down arrow key summons Erda Fountain, which is an object filled with pure Erda.
Level
1
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
25
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
30
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality.
Level
1
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps.
Level
1
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec
Temporarily infuses Phoenix, Frostprey, and Shadow Raven with mysterious power for a devastating attack. Can only be used when either Phoenix, Frostprey, or Shadow Raven are summoned.
Level
1
MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 7 Cooldown: 120 sec
25
MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 7 Cooldown: 108 sec
30
MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 7 Cooldown: 105 sec
The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection. Not affected by effects which reduce cooldown.
Level
1
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 110% for 60 sec, Damage: +5% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
25
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 350% for 60 sec, Damage: +17% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
30
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 400% for 60 sec, Damage: +20% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
When inflicting a critical wound, your strike hits the enemy where they are most vulnerable, dealing greater damage.
Level
1
MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 21% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec
25
MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 45% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec
30
MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 50% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec
[Ancient Force] Consume your entire Relic Gauge to fire a bolt of obliterating energy that pierces all. The more Relic Gauge consumed, the stronger the attack will be.
Level
1
Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 420% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec
25
Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 900% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec
30
Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 1000% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec
[Ancient Force] Uses the power of the relic to call forth the true form of the Shadow Raven to wreak havoc. Using Raven Tempest with the down arrow key while Fury of the Wild is summoned activates Fury of the Wild Tempest which swirls even faster. The summoned Shadow Raven/Fury of the Wild moves in search of enemies, and you can also press the skill key to manually change its direction. Using Action Customization allows you to switch the Command of Raven Tempest and Fury of the Wild Tempest while Fury of the Wild is summoned. Can only be used when Shadow Raven/Fury of the Wild is summoned. Raven Tempest and Fury of the Wild Tempest are unaffected by attack reflection. Custom Command On/Off: Right-click
Level
1
Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 420%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 420%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec
25
Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 900%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 900%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec
30
Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 1000%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 1000%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec
[Enchant Force] Project the relic's power as a shield to defend yourself and your party members. Party members who receive the protection of this skill will deal increased Critical Damage when attacking any enemy affected by the Ancient Curse debuff. Obsidian Barrier's attack is unaffected by attack reflection. Deluge Enhancement Grants each party member a personal protective shield. Burst Enhancement Increases the size of the shield. Torrent Enhancement Allows the shield to be moved.
Level
1
Relic Gauge Cost: 300, Duration: 6 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 412% damage 4 times to up to 8 enemies within its radius. Cooldown: 120 sec
25
Relic Gauge Cost: 300, Duration: 11 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 700% damage 4 times to up to 8 enemies within its radius. Cooldown: 120 sec
30
Relic Gauge Cost: 300, Duration: 12 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 760% damage 4 times to up to 8 enemies within its radius. Cooldown: 120 sec
[Enchant Force] Projects the relic's power as a shield to defend yourself and your party members. Party members who receive the protection of this skill will receive reduced damage and will deal increased Critical Damage when attacking any enemy affected by the Ancient Curse debuff.
Level
1
Relic Gauge Cost: 300, Duration: 6 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec
25
Relic Gauge Cost: 300, Duration: 11 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec
30
Relic Gauge Cost: 300, Duration: 12 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec
[Enchant Force] Projects the relic's power as a protective shield. While within the shield, you will receive no damage from enemies' normal attacks, and reduced damage for attacks that deal a fixed percent of damage. Party members who receive the protection of this skill will deal increased Critical Damage when attacking any enemy affected by the Ancient Curse debuff. Enhanced by the Burst emblem to defend a wider area than normal.
Level
1
Relic Gauge Cost: 300, Duration: 6 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 518% damage 4 times to up to 15 enemies within its radius. Cooldown: 120 sec
25
Relic Gauge Cost: 300, Duration: 11 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 950% damage 4 times to up to 15 enemies within its radius. Cooldown: 120 sec
30
Relic Gauge Cost: 300, Duration: 12 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 1040% damage 4 times to up to 15 enemies within its radius. Cooldown: 120 sec
[Enchant Force] Projects the relic's power as a protective shield. While within the shield, you will receive no damage from enemies' normal attacks, and reduced damage for attacks that deal a fixed percent of damage. Party members who receive the protection of this skill will deal increased Critical Damage when attacking any enemy affected by the Ancient Curse debuff. Enhanced by the Torrent emblem to allow the shield to be moved to another location.
Level
1
Relic Gauge Cost: 300, Duration: 6 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 518% damage 4 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec
25
Relic Gauge Cost: 300, Duration: 11 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 950% damage 4 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec
30
Relic Gauge Cost: 300, Duration: 12 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 1040% damage 4 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec
[Enchant Force] Sets up an attacking Relic by completely liberating the power of Relic. When Pathfinder's attack hits, Relic that was set up resonantes and attacks according to the emblem. Cannot be used if there is no Relic emblem. Deluge Enhancement Sets up Relic that rapidly shoots arrows at the enemy in front. Burst Enhancement Sets up Relic that projects arrows that explode when hit. Torrent Enhancement Sets up several Relics that simulatenously attack the enemy in a certain range.
Level
1
Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 520% damage for 22 sec Burst Enhancement: shoot arrows that explode 4 times periodically dealing 650% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 728% damage 5 times for 40 sec Cooldown: 120 sec
25
Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 1000% damage for 22 sec Burst Enhancement: shoot arrows that explode 4 times periodically dealing 1250% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 1400% damage 5 times for 40 sec Cooldown: 120 sec
30
Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 1100% damage for 22 sec Burst Enhancement: shoot arrows that explode 4 times periodically dealing 1375% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 1540% damage 5 times for 40 sec Cooldown: 120 sec
[Enchant Force] Liberates the power of the Relic, setting it up to attack enemies to the front with rapid-fire arrows. When Pathfinder's attack hits, this Relic resonates and starts to attack. Unaffected by attack reflection.
Level
1
Relic Gauge Cost: 250, Duration: 22 sec. Periodically shoots bursts of arrows for 520% damage each. Cooldown: 120 sec
25
Relic Gauge Cost: 250, Duration: 22 sec. Periodically shoots bursts of arrows for 1000% damage each. Cooldown: 120 sec
30
Relic Gauge Cost: 250, Duration: 22 sec. Periodically shoots bursts of arrows for 1100% damage each. Cooldown: 120 sec
[Enchant Force] Sets up an attacking Relic that projects arrows that explode when enemies are hit by completely liberating the power of Relic. When Pathfinder's attack hits, Relic that was set up resonates and starts to attack. Unaffected by attack reflection.
Level
1
Relic Gauge Cost: 250, Duration: 10 sec, periodically shoots arrows, Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 8, Explosions: 4, Max Arrows Shot: 4 Cooldown: 120 sec
25
Relic Gauge Cost: 250, Duration: 10 sec, periodically shoots arrows, Max Enemies Hit: 10, Damage: 1250%, Number of Attacks: 8, Explosions: 4, Max Arrows Shot: 4 Cooldown: 120 sec
30
Relic Gauge Cost: 250, Duration: 10 sec, periodically shoots arrows, Max Enemies Hit: 10, Damage: 1375%, Number of Attacks: 8, Explosions: 4, Max Arrows Shot: 4 Cooldown: 120 sec
[Enchant Force] Sets up several attacking Relics that periodically attack nearby enemies by completely liberating the power of Relic. When Pathfinder's attack hits, Relic that was set up resonates and starts to attack. Unaffected by attack reflection.
Level
1
Relic Gauge Cost: 250, Duration: 40 sec, Max Enemies Hit: 6, Damage: 728%, Number of Attacks: 5, Max Relics: 3 Cooldown: 120 sec
25
Relic Gauge Cost: 250, Duration: 40 sec, Max Enemies Hit: 6, Damage: 1400%, Number of Attacks: 5, Max Relics: 3 Cooldown: 120 sec
30
Relic Gauge Cost: 250, Duration: 40 sec, Max Enemies Hit: 6, Damage: 1540%, Number of Attacks: 5, Max Relics: 3 Cooldown: 120 sec
Deftly imbues your arrows with the cursed relic's power. Temporarily creates additional magical arrows when changing the emblem. When direct skill attacks hit, Ancient Wrath manifests periodically to cause several chain explosions of the emblem. Ancient Wrath is an Ancient Force skill.
MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 4340%, Number of Attacks: 8, Number of Shockwaves: 5, then Max Enemies Hit: 15, Damage: 5115%, Number of Attacks: 13, Number of Explosions: 5 Relic Liberation Duration: 30 sec Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +5%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 1395% damage to up to 4 enemies 3 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 1240%, Number of Attacks: 8, Cursed Explosion Activations: 3, Cooldown: 10 sec Cooldown: 360 sec
30
MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 8400%, Number of Attacks: 8, Number of Shockwaves: 5, then Max Enemies Hit: 15, Damage: 9900%, Number of Attacks: 13, Number of Explosions: 5 Relic Liberation Duration: 30 sec Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +15%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 2700% damage to up to 4 enemies 3 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 2400%, Number of Attacks: 8, Cursed Explosion Activations: 3, Cooldown: 10 sec Cooldown: 360 sec
[Cardinal Force] An archery technique that launches an explosive arrow of condensed energy straight ahead. The arrow will detonate when it hits an enemy or reaches its maximum range. Required Skill: Advanced Cardinal Force Lv. 20
Level
1
MP Cost: 40, Max Enemies: 8, Damage: 671%, Attack Count: 5, when the arrow explodes.
30
MP Cost: 45, Max Enemies: 8, Damage: 990%, Attack Count: 5, when the arrow explodes.
Manifests the power stored within the relic to call forth magical arrows. When Bountiful Burst hits periodically, the power explodes and calls forth several cursed arrows. The magical arrows and cursed arrows chase and attack enemies in range. These magical arrows and cursed arrows target the boss with the highest Max HP first, and are not affected by attack reflection. The cursed arrows are not affected by cooldown reset.
Level
1
When using Cardinal Deluge while the relic displays the Burst emblem, there is a 41% chance to create 2 magical arrows. These magical arrows will chase nearby enemies for 2 sec then explode on contact, dealing 243% damage to up to 4 enemies 3 times. When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec, 6 cursed arrows are created. Cursed Arrows: deals 122% damage to up to 4 enemies 4 times.
30
When using Cardinal Deluge while the relic displays the Burst emblem, there is a 50% chance to create 3 magical arrows. These magical arrows will chase nearby enemies for 2 sec then explode on contact, dealing 330% damage to up to 4 enemies 3 times. When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec, 16 cursed arrows are created. Cursed Arrows: deals 180% damage to up to 4 enemies 4 times.
Enhancements[]
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.
Passive
Nova Blast Boost
Master Level
30
Description
Boosts Nova Blast.
Level
1
Nova Blast Final Damage: +11%
9
Nova Blast Final Damage: +19%
10
Nova Blast Final Damage: +25%
19
Nova Blast Final Damage: +34%
20
Nova Blast Final Damage: +40%
29
Nova Blast Final Damage: +49%
30
Nova Blast Final Damage: +60%
Passive
Raven Tempest/Fury of the Wild Tempest Boost
Master Level
30
Description
Boosts Raven Tempest and Fury of the Wild Tempest.
Level
1
Raven Tempest and Fury of the Wild Tempest Final Damage: +11%
9
Raven Tempest and Fury of the Wild Tempest Final Damage: +19%
10
Raven Tempest and Fury of the Wild Tempest Final Damage: +25%
19
Raven Tempest and Fury of the Wild Tempest Final Damage: +34%
20
Raven Tempest and Fury of the Wild Tempest Final Damage: +40%
29
Raven Tempest and Fury of the Wild Tempest Final Damage: +49%
30
Raven Tempest and Fury of the Wild Tempest Final Damage: +60%
Passive
Obsidian Barrier Boost
Master Level
30
Description
Boosts Obsidian Barrier.
Level
1
Obsidian Barrier Final Damage: +11%, Duration: 13 sec, Damage Reduction: -21%, increases damage reduction by 41% when enhanced by emblem
9
Obsidian Barrier Final Damage: +19%, Duration: 15 sec, Damage Reduction: -23%, increases damage reduction by 45% when enhanced by emblem
10
Obsidian Barrier Final Damage: +25%, Duration: 15 sec, Damage Reduction: -24%, increases damage reduction by 45% when enhanced by emblem
19
Obsidian Barrier Final Damage: +34%, Duration: 17 sec, Damage Reduction: -27%, increases damage reduction by 50% when enhanced by emblem
20
Obsidian Barrier Final Damage: +40%, Duration: 17 sec, Damage Reduction: -27%, increases damage reduction by 50% when enhanced by emblem
29
Obsidian Barrier Final Damage: +49%, Duration: 20 sec, Damage Reduction: -30%, increases damage reduction by 55% when enhanced by emblem
30
Obsidian Barrier Final Damage: +60%, Duration: 20 sec, Damage Reduction: -30%, increases damage reduction by 55% when enhanced by emblem