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Job
Skills

Beginner Beginner's Basics[]

Active Skill Mihile's Soul Driver Mihile's Soul Driver
Master Level 5
Description Summons Mihile to strike down multiple enemies with four powerful blows. Skill level can be increased depending on your level.
Level 1 MP Cost: 13, Damage: 100%, Max Monsters Hit: 4
5 MP Cost: 25, Damage: 180%, Max Monsters Hit: 6
Active Skill Mihile's Soul Mihile's Soul
Master Level 10
Description Summons a spirit that automatically performs an area attack on the enemies you are fighting. Skill level increases by 1 every 15 levels.
Level 1 MP Cost: 11, Damage: 70%, Duration: 110 sec
The damage of Ultimate Explorer minion skills is calculated differently from that of the character.
10 MP Cost: 20, Damage: 160%, Duration: 200 sec
The damage of Ultimate Explorer minion skills is calculated differently from that of the character.
Passive Skill Invincible Belief Invincible Belief
Master Level 6
Description Muster your faith in the darkest of times to recover health.
Does not activate in towns or while affected by statuses that prevent HP recovery. Not affected by effects which reset cooldowns, increase buff durations, or modify recovery skill potency.
This Link Skill can be stacked up to 3 times, once for each unique Explorer Warrior job character you have on this world.
Level 1 Automatically activates when your health falls to 15% of your Max HP or below. Restores 20% of Max HP every 1 sec for 3 sec
Cooldown: 410 sec.
6 Automatically activates when your health falls to 15% of your Max HP or below. Restores 35% of Max HP every 1 sec for 3 sec
Cooldown: 210 sec.

1st Job Warrior Basics[]

Active Skill Slash Blast Slash Blast
Master Level 20
Description Consumes MP to attack nearby enemies all at once.
Level 1 MP Cost: 3, Damage: 183%, Max Enemies Hit: 6
20 MP Cost: 6, Damage: 335%, Max Enemies Hit: 6
Active Skill War Leap (Swordman)Skill War Leap (Fighter)Skill War Leap (Page)Skill War Leap (Spearman) War Leap
Master Level 5
Description Use while in the middle of a jump to jump even farther. The higher the skill level, the farther the jump.
Level 1 MP Cost: 15, allows you to jump a greater distance
5 MP Cost: 11, allows you to jump a greater distance
Active Skill Upward Charge (Swordman)Skill Upward Charge (Fighter)Skill Upward Charge (Page)Skill Upward Charge (Spearman) Upward Charge
Master Level 5
Description Charge through the air to attack the enemy. Can also be used by pressing the upward arrow key plus the attack key.
Command Lock: Right-click
Level 1 MP Cost: 20, Max Enemies Hit: 5, Damage: 300%.
5 MP Cost: 20, Max Enemies Hit: 5, Damage: 304%.
Active Skill Leap Attack Leap Attack
Master Level 1
Description Ambush the enemy by rapidly dropping to ground from mid-air.
Can only be used if there's a platform within range below you. Use along with a left or right arrow keys to drop yourself diagonally.
Can also be used by pressing the downward, left, or right arrow keys plus the attack key, instead of manually activating the skill.
Level 1 MP Cost: 5, Damage: 90%, Number of Attacks: 2, Max Enemies Hit: 4
Passive Skill Iron Body Iron Body
Master Level 20
Description Boosts DEF and Max HP by a set percentage, and decreases damage taken when hit by enemies.
Level 1 DEF: +10, Max HP: +1%, Damage Taken: -1%
20 DEF: +200, Max HP: +20%, Damage Taken: -10%
Passive Skill Warrior Mastery Warrior Mastery
Master Level 15
Description Trains up your warrior basics to increase Movement Speed, Jump, Max HP, and Max Movement Speed. Also grants a chance to resist knockback.
Level 1 Speed: 3, Jump: 3, Max Speed: 3, Max HP Per Level: 6, Knockback Resistance: +12%
15 Speed: 10, Jump: 10, Max Speed: 10, Max HP Per Level: 20, Knockback Resistance: +40%

2nd Job Page's Path[]

Active Skill Divine Swing Divine Swing
Master Level 20
Description [Holy Power]
Swing a large hammer conjured from light, damaging and stunning nearby enemies.
Level 1 MP Cost: 11, Damage: 122%, Number of Attacks: 4, Max Enemies Hit: 6, Stun Chance: 14%, Stun Duration: 3 sec.
20 MP Cost: 30, Damage: 160%, Number of Attacks: 4, Max Enemies Hit: 6, Stun Chance: 90%, Stun Duration: 6 sec.
Passive Skill Vessel of Light Vessel of Light
Master Level 1
Description Amass the power of light within yourself through the use of Holy Power skills.
Level 1 Whenever you use a Holy Power skill, you will gain 1 Light Charge, that lasts 30 sec. You can hold up to 5 Light Charges at one time.
[Effects Per Light Charge] Damage and HP Recovery:+2% (excludes healing from potions), Attack Power +8, Status Resistance +2, Damage Taken -2% (includes damage proportional to Max HP).
Active Skill Close Combat Close Combat
Master Level 9
Description Pulls in enemies to either side of you, while dealing damage and slowing them down. Can be resisted by some enemies.
Level 1 MP Cost: 12. Max Enemies Hit: 8, Damage: 117%, Number of Attacks: 2. 40% chance to stun enemies for 2 sec., and Speed -20 for 6 sec., after drawing them toward you.
9 MP Cost: 20. Max Enemies Hit: 8, Damage: 125%, Number of Attacks: 2. 80% chance to stun enemies for 4 sec., and Speed -20 for 6 sec., after drawing them toward you.
Passive Skill Agile Arms (Warrior) Agile Arms
Master Level 10
Description Increases Attack Speed and Strength.
Required Skill: Weapon Mastery Lv. 5
Level 1 Attack Speed: +2, STR: +2
10 Attack Speed: +2, STR: +20
Passive Skill Knockback Resistance Knockback Resistance
Master Level 20
Description Concentrates to hold your ground when struck, resisting knockback effects permanently.
Level 1 Knockback Resistance: +3%
20 Knockback Resistance: +60%
Passive Skill Weapon Mastery Weapon Mastery
Master Level 10
Description Increase Sword Mastery, Blunt Weapon Mastery, and Attack Speed.
Level 10 required to learn High Paladin Expert.
Level 1 Sword Mastery and Blunt Weapon Mastery: +14%, Attack Speed: +1
10 Sword Mastery and Blunt Weapon Mastery: +50%, Attack Speed: +1
Passive Skill Final Attack Final Attack
Master Level 20
Description Chance to activate an additional hit after a direct attack skill. Must have a sword or a blunt weapon equipped.
Required Skill: Weapon Mastery Lv. 3
Level 1 [Final Attack Skills] Grant a 2% chance to deal 61% Final Attack damage 2 time(s).
20 [Final Attack Skills] Grant a 40% chance to deal 80% Final Attack damage 2 time(s).
Passive Skill Physical Training Physical Training
Master Level 5
Description Permanently increases STR and DEX through sheer physical training.
Level 1 Permanently increase STR by 6 and DEX by 6.
5 Permanently increase STR by 30 and DEX by 30.


3rd Job White Knight's Code[]

Active Skill Divine Charge Divine Charge
Master Level 20
Description [Holy Power]
Instantly conjures a holy hammer that slams your enemies, silencing them and inflicting damage.
Unlocks Divine Mark at Level 20.
Level 1 MP Cost: 25. Max Enemies Hit: 8, Damage: 253%, Number of Attacks: 4, Silence Chance: 43%, Silence Duration: 5 sec.
20 MP Cost: 35. Max Enemies Hit: 8, Damage: 310%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
Active Skill HP Recovery HP Recovery
Master Level 10
Description Instantly recovers your HP. Higher skill levels will restore more health. Recovers less HP when used repeatedly.
Level 1 MP Cost: 24. Instantly recovers 23% of Max HP. If used repeatedly within 24 sec., recovery amount decreases by 10%. Minimum HP recovery amount: 10%
10 MP Cost: 40. Instantly recovers 50% of Max HP. If used repeatedly within 15 sec., recovery amount decreases by 10%. Minimum HP recovery amount: 10%
Active Skill Rush (White Knight) Rush
Master Level 10
Description Dashes forward and pushes back multiple monsters. Can be resisted by some monsters.
Level 1 MP Cost: 11, Damage: 251%, Max Enemies Pushed: 7
10 MP Cost: 20, Damage: 305%, Max Enemies Pushed: 12
Active Skill Noble Demand Noble Demand
Master Level 20
Description Releases the pride of the Holy Knight, granting a chance to temporarily decrease the Attack Power, Defense, and Accuracy of multiple enemies nearby.
Level 1 MP Cost: 15, Success Rate: 43%, Duration: 42 sec. Max Number of Enemies: 6, Enemy Attack and Defense: -31%, Accuracy: -31%, Duration (Accuracy): 4 sec.
20 MP Cost: 24, Success Rate: 100%, Duration: 80 sec. Max Number of Enemies: 6, Enemy Attack and Defense: -50%, Accuracy: -50%, Duration (Accuracy): 8 sec.
Active Skill Parashock Guard Parashock Guard
Master Level 10
Description Reduces the damage that nearby party members receive when they are hit. Grants your party members a chance to guard themselves. Increases your Attack Power.
Can be toggled On/Off with the skill key.
Level 1 MP Cost: 24. When nearby party members are hit (except yourself): Damage -11% and Guard Chance +11% , your Attack Power +2
10 MP Cost: 32. When nearby party members are hit (except yourself): Damage -20% and Guard Chance +20% , your Attack Power +20
Active Skill Combat Orders Combat Orders
Master Level 20
Description Temporarily grants bonus skill levels to the skills of all party members, including yourself. 4th job skills that have already reached the master level can be raised further. Other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Required Skill: HP Recovery Lv. 5
Level 1 MP Cost: 24, All Skills: +1 Levels, Duration: 86 sec.
20 MP Cost: 36, All Skills: +2 Levels, Duration: 200 sec.
Passive Skill Shield Mastery (White Knight) Shield Mastery
Master Level 10
Description Increases Elemental Resistance, Abnormal Status Resistance, Defense, and Attack Power when a shield or rosary is equipped. Gives your shield a chance to block and stun enemies.
Level 1 When shield or rosary is equipped -- Abnormal Status Resistance: +13, Elemental Resistance: +13%, Defense: +115%, Attack Power: +1, Guard Chance: 4%, Stun Chance on Guard: 6%
10 When shield or rosary is equipped -- Abnormal Status Resistance: +40, Elemental Resistance: +40%, Defense: +250%, Attack Power: +10, Guard Chance: 40%, Stun Chance on Guard: 60%
Passive Skill Achilles Achilles
Master Level 14
Description Permanently increases your defensive abilities so you take less damage from enemies.
Level 1 Damage Taken: -17%
14 Damage Taken: -30%
Passive Skill Divine Shield Divine Shield
Master Level 10
Description When struck, generate a shield with a chance to block up to 10 blows. The shield also increases Attack Power. The shield lasts for 90 seconds, and must cool down before reactivation. The Attack Power increase remains, even after blocking all blows.
Right-click to lock activation effect.
Level 1 Shield Chance (when hit): 10%, For 90 sec, Attack Power: +2, Enemy Blows Blocked: 1, Damage -7% only for attacks that inflict damage at a certain ratio of the max HP,
Unable to recreate Protective Shield for 30 sec once activated.
10 Shield Chance (when hit): 100%, For 90 sec, Attack Power: +20, Enemy Blows Blocked: 10, Damage -25% only for attacks that inflict damage at a certain ratio of the max HP,
Unable to recreate Protective Shield for 30 sec once activated.


4th Job Paladin of Light[]

Active Skill Divine Mark Divine Mark
Master Level 30
Description [Holy Power]
Allows you to summon a more powerful divine hammer. Enhances the damage and range of Divine Charge. Divine Mark can be used at regular intervals. When Divine Mark is used, a brand of light appears at the target location, and detonates after a set period, striking enemies in a wide area. This explosion deals additional damage to normal enemies. Divine Mark explosions aren't triggered by party members affected by Divine Echo.
Required Skill: Divine Charge Lv. 20
Level 1 Divine Mark MP Cost: 26. Cooldown: 7 sec. Max Enemies Hit: 10. Damage: 304%. Number of Attacks: 7. Leaves behind a divine brand of light at the target location, which explodes after a set duration, with a 100% chance to silence enemies for 10 sec.
Divine Mark Explosion: Deals 203% damage 5 times to up to 10 enemies#. Deals 30% additional damage to normal enemies.
[Passive Effects: Divine Charge +42% points, Increases Range]
30 Divine Mark MP Cost: 55. Cooldown: 7 sec. Max Enemies Hit: 10. Damage: 420%. Number of Attacks: 7. Leaves behind a divine brand of light at the target location, which explodes after a set duration, with a 100% chance to silence enemies for 10 sec.
Divine Mark Explosion: Deals 290% damage 5 times to up to 10 enemies#. Deals 30% additional damage to normal enemies.
[Passive Effects: Divine Charge +100% points, Increases Range]
Active Skill Blast Blast
Master Level 30
Description [Holy Power]
Call upon the full divine might of the Paladin to deal a powerful blow to your enemies.
Level 1 MP Cost: 15, Damage: 218%, Number of Attacks: 10, Max Enemies Hit: 3
30 MP Cost: 24, Damage: 305%, Number of Attacks: 10, Max Enemies Hit: 3
Passive Skill Divine Judgment Divine Judgment
Master Level 30
Description Marks enemies struck by your Blast skill with a Divine Brand. Upon reaching the max number of stacks, Divine Brands detonate, inflicting additional damage that ignores some of the enemy's Defense. Blasts from party members under the effect of Divine Echo do not grant additional Divine Brand stacks.
Required Skill: Blast Lv. 5
Level 1 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 434% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
30 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 550% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
Active Skill Magic Crash Magic Crash
Master Level 10
Description Chance to remove certain buffs from affected enemies and prevent them regaining those buffs.
Enemies hit will resist Magic Crash for 90 seconds. Buffs Removed: Attack Power & Magic ATT Bonuses, DEF Bonuses, and Obsidian Skin.
Level 1 MP Cost: 33, Success Rate: 28%, Buff Block Duration: 10 sec
Cooldown: 60 sec
10 MP Cost: 15, Success Rate: 100%, Buff Block Duration: 22 sec
Cooldown: 60 sec
Active Skill Heaven's Hammer Heaven's Hammer
Master Level 30
Description Slam a large hammer into the ground, dealing damage to multiple enemies. You deal additional damage to bosses and are not affected by pushback while casting Heaven's Hammer.
Level 1 MP Cost: 31, Damage: 446%, Number of Attacks: 8, Max Enemies Hit: 15, Boss Damage: +30%
Cooldown: 30 sec.
30 MP Cost: 60, Damage: 620%, Number of Attacks: 8, Max Enemies Hit: 15, Boss Damage: +30%
Cooldown: 15 sec.
Active Skill Divine Blessing Divine Blessing
Master Level 30
Description Receive a holy blessing and temporarily increase Final Damage.
Level 1 MP Cost: 20, Final Damage: +5%, Duration: 113 sec.
30 MP Cost: 30, Final Damage: +20%, Duration: 200 sec.
Active Skill Maple Warrior Maple Warrior
Master Level 30
Description Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection.
Level 1 MP Cost: 10, Increases all stats assigned APs by 1% for 30 sec
30 MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec
Active Skill Hero's Will Hero's Will
Master Level 5
Description Hone your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects and combat orders will still get through.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec
Active Skill Guardian Guardian
Master Level 20
Description Revive one party member, closest to you, and make both the revived party member and yourself invulnerable for short time. The post-revival invincibility's duration cannot be increased by buffs.
Level 1 Consumes 145 MP to revive your closest party member, then grants both of you invincibility for 5 sec.
Cooldown: 1000 sec.
20 Consumes 50 MP to revive your closest party member, then grants both of you invincibility for 10 sec.
Cooldown: 600 sec.
Passive Skill High Paladin High Paladin
Master Level 30
Description Your extensive experience as a Paladin grants you an increase to Weapon Mastery, Defense, Critical Rate, Critical Damage, Ignore Defense, and Final Damage. Critical Damage, Ignore Defense, or Mastery will also be enhanced depending on your equipped weapon's type.
Required Skill: Weapon Mastery Lv. 10 or above
Level 1 Mastery: +56%, DEF: +110, Critical Rate: +11%, Critical Damage: +5%, DEF Ignored: +16%, Final Damage: +11%
Critical Damage +6% and Mastery +3% when equipped with a One-handed Sword
Critical Damage +5% when equipped with a Two-handed Sword
Critical Damage +5%, DEF Ignored +10%, and Mastery +3% when equipped with a One-handed Blunt Weapon
Critical Damage +5% and DEF Ignored +10% when equipped with a Two-handed Blunt Weapon
30 Mastery: +70%, DEF: +400, Critical Rate: +40%, Critical Damage: +15%, DEF Ignored: +30%, Final Damage: +40%
Critical Damage +6% and Mastery +3% when equipped with a One-handed Sword
Critical Damage +5% when equipped with a Two-handed Sword
Critical Damage +5%, DEF Ignored +10%, and Mastery +3% when equipped with a One-handed Blunt Weapon
Critical Damage +5% and DEF Ignored +10% when equipped with a Two-handed Blunt Weapon
Passive Skill Greater Vessel of Light Greater Vessel of Light
Master Level 10
Description Empowers Vessel of Light by increasing the bonus granted by Light Charges. Increases Divine Charge's max number of targets and the attack count of both Divine Charge and Blast. Overrides the effect of Vessel of Light.
Level 1 Increases Divine Charge's max number of targets by 1. Increases Attack Count of Blast and Divine Charge by +1.
[Effects Per Light Charge] Damage and HP Recovery+4% (excludes healing from potions), Attack Power +10, Status Resistance +2, Damage Taken -2% (includes damage proportional to Max HP).
10 Increases Divine Charge's max number of targets by 2. Increases Attack Count of Blast and Divine Charge by +1.
[Effects Per Light Charge] Damage and HP Recovery+5% (excludes healing from potions), Attack Power +12, Status Resistance +2, Damage Taken -2% (includes damage proportional to Max HP).


Hyper Skills Hyper Skills[]

Passive Skill Divine Charge - Reinforce Divine Charge - Reinforce
Level Requirement 140
Master Level 1
Description Increases the damage of Divine Charge.
Level 1 Damage: +20%
Passive Skill Divine Charge - Critical Chance Divine Charge - Critical Chance
Level Requirement 150
Master Level 1
Description Increases the Critical Rate of Divine Charge.
Level 1 Critical Rate: +20%
Passive Skill Divine Charge - Extra Strike Divine Charge - Extra Strike
Level Requirement 180
Master Level 1
Description Increases the attack count of Divine Charge.
Level 1 Number of Attacks: +1
Passive Skill Blast - Reinforce Blast - Reinforce
Level Requirement 140
Master Level 1
Description Increases the damage of Blast.
Level 1 Damage: +20%
Passive Skill Blast - Critical Chance Blast - Critical Chance
Level Requirement 165
Master Level 1
Description Increases Critical Rate of Blast.
Level 1 Critical Rate: +20%
Passive Skill Blast - Extra Strike Blast - Extra Strike
Level Requirement 180
Master Level 1
Description Increases Blasts's number of attacks.
Level 1 Number of Attacks: +1
Passive Skill Heaven's Hammer - Reinforce Heaven's Hammer - Reinforce
Level Requirement 150
Master Level 1
Description Increases damage of Heaven's Hammer.
Level 1 Damage: +20%
Passive Skill Heaven's Hammer - Cooldown Cutter Heaven's Hammer - Cooldown Cutter
Level Requirement 150
Master Level 1
Description Reduces the cooldown of Heaven's Hammer.
Level 1 Cooldown: -30%
Passive Skill Heaven's Hammer - Extra Strike Heaven's Hammer - Extra Strike
Level Requirement 165
Master Level 1
Description Increases Heaven's Hammer number of attacks.
Level 1 Number of Attacks: +2
Active Skill Smite Shield Smite Shield
Level Requirement 160
Master Level 1
Description Summons a hammer imbued with unyielding strength to strike down nearby enemies. Enemies struck have some of their buffs removed, and are unable to regain those buffs for the duration of the stun.
Buffs Removed: Attack Power & Magic ATT Bonuses, DEF Bonuses, and Obsidian Skin.
Enemies hit will resist stuns from Smite Shield and other skills for 90 seconds.
Level 1 MP Cost: 400, Max Enemies Hit: 15, Damage: 500%, Number of Attacks: 6, Stun Duration: 10 sec.
Stun Duration: +100% depending on damage inflicted with Smite Shield.
Cooldown: 120 sec.
Active Skill Epic Adventure (Warrior) Epic Adventure
Level Requirement 190
Master Level 1
Description Call upon the bravery deep within to increase damage output.
Level 1 MP Cost: 100, Duration: 60 sec., Damage: +10%
Applies to any Explorer class in the party
Cooldown: 120 sec.
Active Skill Sacrosanctity Sacrosanctity
Level Requirement 140
Master Level 1
Description Call upon the heavens to protect you from all attacks for a short time. Reusing this skill will end its effect immediately, while also shortening its cooldown in proportion to the skill's remaining duration.
Level 1 MP Cost: 600, Invincibility Duration: 30 sec. When this skill ends, its cooldown is reduced by 45 sec. for every 5 sec. of the skill's remaining duration.
Cooldown: 300 sec.


V Skills[]

Shared Skills[]

Active Skill Rope Lift Rope Lift
Master Level 25
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Skill Mystic Door Decent Mystic Door
Master Level 25
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 HP Cost: 5% of Max HP, Consumes 2 Magic Rocks, Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
25 HP Cost: 5% of Max HP, Consumes 2 Magic Rocks, Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
30 HP Cost: 5% of Max HP, Consumes 2 Magic Rocks, Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Skill Sharp Eyes Decent Sharp Eyes
Master Level 25
Description Allows you to locate an enemy's weak spot to inflict lethal damage against them. Does not stack with Sharp Eyes.
Level 1 HP Cost: 5% of Max HP, Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
25 HP Cost: 5% of Max HP, Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
30 HP Cost: 5% of Max HP, Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Skill Hyper Body Decent Hyper Body
Master Level 25
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 HP Cost: 5% of Max HP, Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
25 HP Cost: 5% of Max HP, Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
30 HP Cost: 5% of Max HP, Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Skill Combat Orders Decent Combat Orders
Master Level 25
Description Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased.
Does not stack with Combat Orders.
Level 1 HP Cost: 5% of Max HP, Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
25 HP Cost: 5% of Max HP, Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
30 HP Cost: 5% of Max HP, Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Skill Advanced Blessing Decent Advanced Blessing
Master Level 25
Description Greatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing.
Level 1 HP Cost: 5% of Max HP, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration: 183 sec
Cooldown: 180 sec
25 HP Cost: 5% of Max HP, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration: 255 sec
Cooldown: 180 sec
30 HP Cost: 5% of Max HP, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration: 270 sec
Cooldown: 180 sec
Active Skill Speed Infusion Decent Speed Infusion
Master Level 25
Description Consumes HP to increase your attack speed by 1 level for a short time. Can be stacked with buffs other than Speed Infusion.
Level 1 HP Cost: 5% of Max HP, Duration: 183 sec, increases attack speed.
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
25 HP Cost: 5% of Max HP, Duration: 255 sec, increases attack speed.
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
30 HP Cost: 5% of Max HP, Duration: 270 sec, increases attack speed.
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Skill Blink Blink
Master Level 25
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Skill Erda Nova Erda Nova
Master Level 25
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Skill Will of Erda Will of Erda
Master Level 25
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Skill Holy Symbol Decent Holy Symbol
Master Level 25
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 HP Cost: 2530, Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
25 HP Cost: 3250, Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
30 HP Cost: 3400, Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Skill Erda ShowerSkill Erda Fountain Erda Shower
Master Level 25
Description Fires a blast of compressed Erdas at nearby enemies.
Using the skill with the down arrow key summons Erda Fountain, which is an object filled with pure Erda.
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Skill True Arachnid Reflection True Arachnid Reflection
Master Level 25
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active Skill Solar Crest Solar Crest
Master Level 25
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Skill Blitz Shield Blitz Shield
Master Level 25
Description Harnesses your own Lifeforce to create a protective shield. You can detonate this shield to inflict damage to nearby enemies.
Level 1 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 15% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 520% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
25 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 20% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 1000% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
30 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 21% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 1100% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
Active Skill Maple World Goddess's Blessing Maple World Goddess's Blessing
Master Level 25
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 110% for 60 sec, Damage: +5%
Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
25 MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 350% for 60 sec, Damage: +17%
Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
30 MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 400% for 60 sec, Damage: +20%
Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
Active Skill Weapon Aura Weapon Aura
Master Level 25
Description Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection.
Level 1 HP Cost: 10% of Max HP, Ignores 10% Enemy DEF for 82 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times.
Weapon Aura Prepared: every 180 sec, Max Number Prepared: 2
25 HP Cost: 10% of Max HP, Ignores 15% Enemy DEF for 130 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1000% damage on up to 10 enemies, 6 times.
Weapon Aura Prepared: every 180 sec, Max Number Prepared: 2
30 HP Cost: 10% of Max HP, Ignores 16% Enemy DEF for 140 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times.
Weapon Aura Prepared: every 180 sec, Max Number Prepared: 2
Active Skill Impenetrable Skin Impenetrable Skin
Master Level 25
Description Makes your flesh as strong as steel so you're not pushed back by enemy attacks.
Level 1 HP Cost: 3% of Max HP, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51
Damage increases +6% when hit, Max Stack: 3 times
Cooldown: 120 sec
[Passive Effects - STR: +1, Max HP: +50]
25 HP Cost: 3% of Max HP, Duration: 17 sec, Knockdown Immunity and Status Resistance: +75
Damage increases +6% when hit, Max Stack: 5 times
Cooldown: 120 sec
[Passive Effects - STR: +25, Max HP: +1250]
30 HP Cost: 3% of Max HP, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80
Damage increases +6% when hit, Max Stack: 6 times
Cooldown: 120 sec
[Passive Effects - STR: +30, Max HP: +1500]

Class-Specific Skills[]

Active Skill Divine Echo Divine Echo
Master Level 25
Description Grant an echo of your battle prowess to a nearby party member, such that they will mirror some of your attack skills and buff skills. If the last party member that received the echo is within range, that party member will receive the echo first. If a party member approaches you while your echo is inactive, that party member receives your echo. When the party member moves beyond a certain distance from you, or when Divine Echo is deactivated, the echo is lost. At that time, any Paladin's buffs applied to that party member will also be removed. This skill cannot be used on a party member who is already echoing the skills of another Paladin. If you use the skill again while skill is active, you can select which party member will receive your echo by pressing the corresponding number key (with regard to the party UI). You cannot select yourself, a party member who is already echoing someone, or a party member who cannot receive an echo.
Level 1 MP Cost: MP 1000, Duration: 30 sec., Final Damage: +60%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 25% of Final Damage. Buff Duration on Party Member: 50% + 1% for every 1000 Strength (up to 100%)
Cooldown: 90 sec.
25 MP Cost: MP 1000, Duration: 42 sec., Final Damage: +72%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 37% of Final Damage. Buff Duration on Party Member: 62% + 1% for every 1000 Strength (up to 100%)
Cooldown: 90 sec.
30 MP Cost: MP 1000, Duration: 45 sec., Final Damage: +75%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 40% of Final Damage. Buff Duration on Party Member: 65% + 1% for every 1000 Strength (up to 100%)
Cooldown: 90 sec.
Active Skill Hammers of the Righteous Hammers of the Righteous
Master Level 25
Description Summons a whirling bulwark of righteous hammers to strike down nearby enemies. Use the skill again to stop the attack. Unaffected by attack reflection.
Level 1 [Passive Effects] Creates 1 spiraling hammer around you whenever you generate a Light Charge. Up to 5 hammers can be active at once, and their duration is shared with Vessel of Light.
[Active Effects] MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 546% damage over 30 sec. Attack speed increases with the number of hammers.
Cooldown: 60 sec
25 [Passive Effects] Creates 1 spiraling hammer around you whenever you generate a Light Charge. Up to 5 hammers can be active at once, and their duration is shared with Vessel of Light.
[Active Effects] MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 1050% damage over 30 sec. Attack speed increases with the number of hammers.
Cooldown: 60 sec
30 [Passive Effects] Creates 1 spiraling hammer around you whenever you generate a Light Charge. Up to 5 hammers can be active at once, and their duration is shared with Vessel of Light.
[Active Effects] MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 1155% damage over 30 sec. Attack speed increases with the number of hammers.
Cooldown: 60 sec
Active Skill Grand Guardian Grand Guardian
Master Level 25
Description A glorious cross-section of light blazes, symbolizing noble sacrifice. You can continuously attack while moving at a slow pace, and can gain more strength the longer the sacrifice continues. You will not be pushed back by any enemy attacks while casting, and the Stun Abnormal Status will be ignored.
Level 1 Consumes 2% of max HP per sec. Deals 283% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 512% damage.
Max Key-down Time: 6 sec, Additional Critical Rate: +100%, Additional Monster DEF Ignored: +100%
Damage Reduction During Key-down: 50% (including Percentage HP attacks)
Cooldown: 180 sec.
25 Consumes 2% of max HP per sec. Deals 595% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 1040% damage.
Max Key-down Time: 6 sec, Additional Critical Rate: +100%, Additional Monster DEF Ignored: +100%
Damage Reduction During Key-down: 50% (including Percentage HP attacks)
Cooldown: 180 sec.
30 Consumes 2% of max HP per sec. Deals 660% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 1150% damage.
Max Key-down Time: 6 sec, Additional Critical Rate: +100%, Additional Monster DEF Ignored: +100%
Damage Reduction During Key-down: 50% (including Percentage HP attacks)
Cooldown: 180 sec.
Active Skill Mighty Mjolnir Mighty Mjolnir
Master Level 25
Description Summon the hammer of an ancient god, then hurl it straight toward your enemies.
Using the directional keys, you can throw up to 4 copies of the hammer at once. Each successful hit creates a powerful shockwave.
The hammer tracks down the enemy with the highest HP, aside from the one it had just attacked. All of the hammers' attacks are unaffected by attack reflection.
Level 1 MP Cost: 400, sets 1 enemy as the target and deals 208% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 234% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
25 MP Cost: 400, sets 1 enemy as the target and deals 400% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 450% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
30 MP Cost: 400, sets 1 enemy as the target and deals 440% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 495% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec


Enhancements[]

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
4% Skill Final Attack Final Attack Boost Critical Rate: +5% Ignored Enemy Defense: +20%
5% Skill Divine Swing Divine Swing Boost Max Targets: +1
Skill Close Combat Close Combat Boost
2% Skill Divine Judgment Divine Judgment/Divine Mark Boost Critical Rate: +5%
3% Skill Rush (White Knight) Leap Attack, Rush, and Upward Charge Boost Max Targets: +1
2% Skill Divine Charge Divine Charge Boost
Skill Blast Blast Boost
Skill Heaven's Hammer Heaven's Hammer Boost Critical Rate: +5%
Skill Smite Shield Smite Shield Boost

Skill 6th Job HEXA Skills[]

Class-Specific Skills[]

Active Skill Sacred Bastion Sacred Bastion
Master Level 30
Description The Holy Knight shimmers brilliantly, casting judgment upon enemies and relief upon allies.

Lv. 10: Ignore Defense +20%
Lv. 20: Boss Damage +20%
Lv. 30: Ignore Defense +30% and Boss Damage +30%
Level 1 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 1860% damage 7 times is triggered 7 times, then Shock Wave that attacks with 1705% damage 12 times is triggered 5 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 930% damage 6 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
30 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 3600% damage 7 times is triggered 7 times, then Shock Wave that attacks with 3300% damage 12 times is triggered 5 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 1800% damage 6 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds

Mastery Skills[]

Active Skill HEXA Blast HEXA Blast
Master Level 30
Description [Holy Power]
Calls upon the full divine might of the Paladin to deal a powerful blow to your enemies.
Required Skill: Blast Lv. 30
Level 1 MP Cost: 30, Max Enemies Hit: 4, Damage: 349%, Number of Attacks: 10
30 MP Cost: 35, Max Enemies Hit: 4, Damage: 465%, Number of Attacks: 10
Passive Skill HEXA Divine Judgment HEXA Divine Judgment
Master Level 30
Description Marks enemies struck by your Blast skill with a Divine Brand. Upon reaching the max number of stacks, Divine Brands detonate, inflicting additional damage that ignores some of the enemy's Defense. Blasts from party members under the effect of Divine Echo do not grant additional Divine Brand stacks.
Required Skill: Divine Judgment Lv. 30
Level 1 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 600% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
30 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 890% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.

Enhancements[]

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Passive Skill Divine Echo Divine Echo Boost
Master Level 30
Description Boosts Divine Echo.
Level 1 Final Damage from Divine Echo: +76%, Attack Skill Final Damage Cast on Echo Target: +45%
9 Final Damage from Divine Echo: +80%, Attack Skill Final Damage Cast on Echo Target: +49%
10 Final Damage from Divine Echo: +80%, Attack Skill Final Damage Cast on Echo Target: +50%
19 Final Damage from Divine Echo: +85%, Attack Skill Final Damage Cast on Echo Target: +54%
20 Final Damage from Divine Echo: +85%, Attack Skill Final Damage Cast on Echo Target: +55%
29 Final Damage from Divine Echo: +90%, Attack Skill Final Damage Cast on Echo Target: +59%
30 Final Damage from Divine Echo: +90%, Attack Skill Final Damage Cast on Echo Target: +60%
Passive Skill Hammers of the Righteous Hammers of the Righteous Boost
Master Level 30
Description Boosts Hammers of the Righteous.
Level 1 Hammers of the Righteous Final Damage: +11%
9 Hammers of the Righteous Final Damage: +19%
10 Hammers of the Righteous Final Damage: +25%
19 Hammers of the Righteous Final Damage: +34%
20 Hammers of the Righteous Final Damage: +40%
29 Hammers of the Righteous Final Damage: +49%
30 Hammers of the Righteous Final Damage: +60%
Passive Skill Grand Guardian Grand Guardian Boost
Master Level 30
Description Boosts Grand Guardian.
Level 1 Grand Guardian Final Damage: +11%
9 Grand Guardian Final Damage: +19%
10 Grand Guardian Final Damage: +25%
19 Grand Guardian Final Damage: +34%
20 Grand Guardian Final Damage: +40%
29 Grand Guardian Final Damage: +49%
30 Grand Guardian Final Damage: +60%
Passive Skill Mighty Mjolnir Mighty Mjolnir Boost
Master Level 30
Description Boosts Mighty Mjolnir.
Level 1 Mighty Mjolnir Final Damage: +11%
9 Mighty Mjolnir Final Damage: +19%
10 Mighty Mjolnir Final Damage: +25%
19 Mighty Mjolnir Final Damage: +34%
20 Mighty Mjolnir Final Damage: +40%
29 Mighty Mjolnir Final Damage: +49%
30 Mighty Mjolnir Final Damage: +60%
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Class Beginner Beginner Skill Link Manager Link Skills

Explorers
Warrior

Class Warrior Hero Class Warrior Paladin Class Warrior Dark Knight

Magician

Class Magician Magician (Fire, Poison) Class Magician Magician (Ice, Lightning) Class Magician Bishop

Bowman

Class Bowman Bowmaster Class Bowman Marksman

Special

Class Pathfinder Pathfinder

Thief

Class Thief Night Lord Class Thief Shadower

Special

Class Dual Blade Dual Blade

Pirate

Class Pirate Buccaneer Class Pirate Corsair

Special

Class Cannoneer Cannoneer Class Jett Jett Class Dragon Warrior Zen

Cygnus Knights

Class Warrior Dawn Warrior Class Magician Blaze Wizard Class Bowman Wind Archer Class Thief Night Walker Class Pirate Thunder Breaker

Special

Class Mihile Mihile

Heroes

Class Aran Aran Class Evan Evan Class Mercedes Mercedes Class Phantom Phantom Class Luminous Luminous Class Shade Shade

Resistance

Class Blaster Blaster Class Battle Mage Battle Mage Class Wild Hunter Wild Hunter Class Mechanic Mechanic Class Xenon Xenon

Demon

Class Demon Slayer Demon Slayer Class Demon Avenger Demon Avenger

Nova

Class Kaiser Kaiser Class Angelic Angelic Buster Class Cadena Cadena Class Kain Kain

Flora

Class Illium Illium Class Ark Ark Class Adele Adele Skill Summon Chakri Khali

Sengoku

Class Hayato Hayato Class Kanna Kanna

Anima

Class Hoyoung Hoyoung Skill Land's Connection Lara

Monster

Skill Pink Powerhouse Pink Bean Pet Mini Yeti Yeti

Beast Tamer

Class Beast Tamer Chase

Child of God

Class Zero Zero

Kinesis

Class Kinesis Kinesis

Wu Shen

Class Mo Xuan Mo Xuan

Miscellaneous

Skill Macro Test Game Master Skill Banner of Plenty I Guild Skills Skill Monster Riding Miscellaneous Skills

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