Muster your faith in the darkest of times to recover health. Does not activate in towns or while affected by statuses that prevent HP recovery. Not affected by effects which reset cooldowns, increase buff durations, or modify recovery skill potency. This Link Skill can be stacked up to 3 times, once for each unique Explorer Warrior job character you have on this world.
Level
1
Automatically activates when your health falls to 15% of your Max HP or below. Restores 20% of Max HP every 1 sec for 3 sec Cooldown: 410 sec.
6
Automatically activates when your health falls to 15% of your Max HP or below. Restores 35% of Max HP every 1 sec for 3 sec Cooldown: 210 sec.
Ambush the enemy by rapidly dropping to ground from mid-air. Can only be used if there's a platform within range below you. Use along with a left or right arrow keys to drop yourself diagonally. Can also be used by pressing the downward, left, or right arrow keys plus the attack key, instead of manually activating the skill.
Level
1
MP Cost: 5, Damage: 90%, Number of Attacks: 2, Max Enemies Hit: 4
Amass the power of light within yourself through the use of Holy Power skills.
Level
1
Whenever you use a Holy Power skill, you will gain 1 Light Charge, that lasts 30 sec. You can hold up to 5 Light Charges at one time. [Effects Per Light Charge] Damage and HP Recovery:+2% (excludes healing from potions), Attack Power +8, Status Resistance +2, Damage Taken -2% (includes damage proportional to Max HP).
Pulls in enemies to either side of you, while dealing damage and slowing them down. Can be resisted by some enemies.
Level
1
MP Cost: 12. Max Enemies Hit: 8, Damage: 117%, Number of Attacks: 2. 40% chance to stun enemies for 2 sec., and Speed -20 for 6 sec., after drawing them toward you.
9
MP Cost: 20. Max Enemies Hit: 8, Damage: 125%, Number of Attacks: 2. 80% chance to stun enemies for 4 sec., and Speed -20 for 6 sec., after drawing them toward you.
Releases the pride of the Holy Knight, granting a chance to temporarily decrease the Attack Power, Defense, and Accuracy of multiple enemies nearby.
Level
1
MP Cost: 15, Success Rate: 43%, Duration: 42 sec. Max Number of Enemies: 6, Enemy Attack and Defense: -31%, Accuracy: -31%, Duration (Accuracy): 4 sec.
20
MP Cost: 24, Success Rate: 100%, Duration: 80 sec. Max Number of Enemies: 6, Enemy Attack and Defense: -50%, Accuracy: -50%, Duration (Accuracy): 8 sec.
Reduces the damage that nearby party members receive when they are hit. Grants your party members a chance to guard themselves. Increases your Attack Power. Can be toggled On/Off with the skill key.
Level
1
MP Cost: 24. When nearby party members are hit (except yourself): Damage -11% and Guard Chance +11% , your Attack Power +2
10
MP Cost: 32. When nearby party members are hit (except yourself): Damage -20% and Guard Chance +20% , your Attack Power +20
Temporarily grants bonus skill levels to the skills of all party members, including yourself. 4th job skills that have already reached the master level can be raised further. Other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Required Skill: HP Recovery Lv. 5
Level
1
MP Cost: 24, All Skills: +1 Levels, Duration: 86 sec.
20
MP Cost: 36, All Skills: +2 Levels, Duration: 200 sec.
Increases Elemental Resistance, Abnormal Status Resistance, Defense, and Attack Power when a shield or rosary is equipped. Gives your shield a chance to block and stun enemies.
Level
1
When shield or rosary is equipped -- Abnormal Status Resistance: +13, Elemental Resistance: +13%, Defense: +115%, Attack Power: +1, Guard Chance: 4%, Stun Chance on Guard: 6%
10
When shield or rosary is equipped -- Abnormal Status Resistance: +40, Elemental Resistance: +40%, Defense: +250%, Attack Power: +10, Guard Chance: 40%, Stun Chance on Guard: 60%
When struck, generate a shield with a chance to block up to 10 blows. The shield also increases Attack Power. The shield lasts for 90 seconds, and must cool down before reactivation. The Attack Power increase remains, even after blocking all blows. Right-click to lock activation effect.
Level
1
Shield Chance (when hit): 10%, For 90 sec, Attack Power: +2, Enemy Blows Blocked: 1, Damage -7% only for attacks that inflict damage at a certain ratio of the max HP, Unable to recreate Protective Shield for 30 sec once activated.
10
Shield Chance (when hit): 100%, For 90 sec, Attack Power: +20, Enemy Blows Blocked: 10, Damage -25% only for attacks that inflict damage at a certain ratio of the max HP, Unable to recreate Protective Shield for 30 sec once activated.
[Holy Power] Allows you to summon a more powerful divine hammer. Enhances the damage and range of Divine Charge. Divine Mark can be used at regular intervals. When Divine Mark is used, a brand of light appears at the target location, and detonates after a set period, striking enemies in a wide area. This explosion deals additional damage to normal enemies. Divine Mark explosions aren't triggered by party members affected by Divine Echo. Required Skill: Divine Charge Lv. 20
Level
1
Divine Mark MP Cost: 26. Cooldown: 7 sec. Max Enemies Hit: 10. Damage: 304%. Number of Attacks: 7. Leaves behind a divine brand of light at the target location, which explodes after a set duration, with a 100% chance to silence enemies for 10 sec. Divine Mark Explosion: Deals 203% damage 5 times to up to 10 enemies#. Deals 30% additional damage to normal enemies. [Passive Effects: Divine Charge +42% points, Increases Range]
30
Divine Mark MP Cost: 55. Cooldown: 7 sec. Max Enemies Hit: 10. Damage: 420%. Number of Attacks: 7. Leaves behind a divine brand of light at the target location, which explodes after a set duration, with a 100% chance to silence enemies for 10 sec. Divine Mark Explosion: Deals 290% damage 5 times to up to 10 enemies#. Deals 30% additional damage to normal enemies. [Passive Effects: Divine Charge +100% points, Increases Range]
Marks enemies struck by your Blast skill with a Divine Brand. Upon reaching the max number of stacks, Divine Brands detonate, inflicting additional damage that ignores some of the enemy's Defense. Blasts from party members under the effect of Divine Echo do not grant additional Divine Brand stacks. Required Skill: Blast Lv. 5
Level
1
Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand. Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 434% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
30
Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand. Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 550% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
Chance to remove certain buffs from affected enemies and prevent them regaining those buffs. Enemies hit will resist Magic Crash for 90 seconds. Buffs Removed: Attack Power & Magic ATT Bonuses, DEF Bonuses, and Obsidian Skin.
Slam a large hammer into the ground, dealing damage to multiple enemies. You deal additional damage to bosses and are not affected by pushback while casting Heaven's Hammer.
Level
1
MP Cost: 31, Damage: 446%, Number of Attacks: 8, Max Enemies Hit: 15, Boss Damage: +30% Cooldown: 30 sec.
30
MP Cost: 60, Damage: 620%, Number of Attacks: 8, Max Enemies Hit: 15, Boss Damage: +30% Cooldown: 15 sec.
Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection.
Level
1
MP Cost: 10, Increases all stats assigned APs by 1% for 30 sec
30
MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec
Hone your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects and combat orders will still get through.
Revive one party member, closest to you, and make both the revived party member and yourself invulnerable for short time. The post-revival invincibility's duration cannot be increased by buffs.
Level
1
Consumes 145 MP to revive your closest party member, then grants both of you invincibility for 5 sec. Cooldown: 1000 sec.
20
Consumes 50 MP to revive your closest party member, then grants both of you invincibility for 10 sec. Cooldown: 600 sec.
Your extensive experience as a Paladin grants you an increase to Weapon Mastery, Defense, Critical Rate, Critical Damage, Ignore Defense, and Final Damage. Critical Damage, Ignore Defense, or Mastery will also be enhanced depending on your equipped weapon's type. Required Skill: Weapon Mastery Lv. 10 or above
Level
1
Mastery: +56%, DEF: +110, Critical Rate: +11%, Critical Damage: +5%, DEF Ignored: +16%, Final Damage: +11% Critical Damage +6% and Mastery +3% when equipped with a One-handed Sword Critical Damage +5% when equipped with a Two-handed Sword Critical Damage +5%, DEF Ignored +10%, and Mastery +3% when equipped with a One-handed Blunt Weapon Critical Damage +5% and DEF Ignored +10% when equipped with a Two-handed Blunt Weapon
30
Mastery: +70%, DEF: +400, Critical Rate: +40%, Critical Damage: +15%, DEF Ignored: +30%, Final Damage: +40% Critical Damage +6% and Mastery +3% when equipped with a One-handed Sword Critical Damage +5% when equipped with a Two-handed Sword Critical Damage +5%, DEF Ignored +10%, and Mastery +3% when equipped with a One-handed Blunt Weapon Critical Damage +5% and DEF Ignored +10% when equipped with a Two-handed Blunt Weapon
Empowers Vessel of Light by increasing the bonus granted by Light Charges. Increases Divine Charge's max number of targets and the attack count of both Divine Charge and Blast. Overrides the effect of Vessel of Light.
Level
1
Increases Divine Charge's max number of targets by 1. Increases Attack Count of Blast and Divine Charge by +1. [Effects Per Light Charge] Damage and HP Recovery+4% (excludes healing from potions), Attack Power +10, Status Resistance +2, Damage Taken -2% (includes damage proportional to Max HP).
10
Increases Divine Charge's max number of targets by 2. Increases Attack Count of Blast and Divine Charge by +1. [Effects Per Light Charge] Damage and HP Recovery+5% (excludes healing from potions), Attack Power +12, Status Resistance +2, Damage Taken -2% (includes damage proportional to Max HP).
Summons a hammer imbued with unyielding strength to strike down nearby enemies. Enemies struck have some of their buffs removed, and are unable to regain those buffs for the duration of the stun. Buffs Removed: Attack Power & Magic ATT Bonuses, DEF Bonuses, and Obsidian Skin. Enemies hit will resist stuns from Smite Shield and other skills for 90 seconds.
Level
1
MP Cost: 400, Max Enemies Hit: 15, Damage: 500%, Number of Attacks: 6, Stun Duration: 10 sec. Stun Duration: +100% depending on damage inflicted with Smite Shield. Cooldown: 120 sec.
Call upon the heavens to protect you from all attacks for a short time. Reusing this skill will end its effect immediately, while also shortening its cooldown in proportion to the skill's remaining duration.
Level
1
MP Cost: 600, Invincibility Duration: 30 sec. When this skill ends, its cooldown is reduced by 45 sec. for every 5 sec. of the skill's remaining duration. Cooldown: 300 sec.
Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders.
Level
1
HP Cost: 5% of Max HP, Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1]
25
HP Cost: 5% of Max HP, Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5]
30
HP Cost: 5% of Max HP, Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6]
Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level
1
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1]
25
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25]
30
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30]
Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection.
Level
1
HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec.
25
HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec.
30
HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec.
Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Fires a blast of compressed Erdas at nearby enemies. Using the skill with the down arrow key summons Erda Fountain, which is an object filled with pure Erda.
Level
1
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
25
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
30
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality.
Level
1
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps.
Level
1
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec
Harnesses your own Lifeforce to create a protective shield. You can detonate this shield to inflict damage to nearby enemies.
Level
1
HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 15% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 520% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec
25
HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 20% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 1000% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec
30
HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 21% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 1100% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec
The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection. Not affected by effects which reduce cooldown.
Level
1
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 110% for 60 sec, Damage: +5% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
25
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 350% for 60 sec, Damage: +17% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
30
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 400% for 60 sec, Damage: +20% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection.
Level
1
HP Cost: 10% of Max HP, Ignores 10% Enemy DEF for 82 sec, Final Damage: +1%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times. Weapon Aura Prepared: every 180 sec, Max Number Prepared: 2
25
HP Cost: 10% of Max HP, Ignores 15% Enemy DEF for 130 sec, Final Damage: +5%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1000% damage on up to 10 enemies, 6 times. Weapon Aura Prepared: every 180 sec, Max Number Prepared: 2
30
HP Cost: 10% of Max HP, Ignores 16% Enemy DEF for 140 sec, Final Damage: +6%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times. Weapon Aura Prepared: every 180 sec, Max Number Prepared: 2
Makes your flesh as strong as steel so you're not pushed back by enemy attacks.
Level
1
HP Cost: 3% of Max HP, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51 Damage increases +6% when hit, Max Stack: 3 times Cooldown: 120 sec [Passive Effects - STR: +1, Max HP: +50]
25
HP Cost: 3% of Max HP, Duration: 17 sec, Knockdown Immunity and Status Resistance: +75 Damage increases +6% when hit, Max Stack: 5 times Cooldown: 120 sec [Passive Effects - STR: +25, Max HP: +1250]
30
HP Cost: 3% of Max HP, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80 Damage increases +6% when hit, Max Stack: 6 times Cooldown: 120 sec [Passive Effects - STR: +30, Max HP: +1500]
Grant an echo of your battle prowess to a nearby party member, such that they will mirror some of your attack skills and buff skills. If the last party member that received the echo is within range, that party member will receive the echo first. If a party member approaches you while your echo is inactive, that party member receives your echo. When the party member moves beyond a certain distance from you, or when Divine Echo is deactivated, the echo is lost. At that time, any Paladin's buffs applied to that party member will also be removed. This skill cannot be used on a party member who is already echoing the skills of another Paladin. If you use the skill again while skill is active, you can select which party member will receive your echo by pressing the corresponding number key (with regard to the party UI). You cannot select yourself, a party member who is already echoing someone, or a party member who cannot receive an echo.
Level
1
MP Cost: MP 1000, Duration: 30 sec., Final Damage: +60% Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 25% of Final Damage. Buff Duration on Party Member: 50% + 1% for every 1000 Strength (up to 100%) Cooldown: 90 sec.
25
MP Cost: MP 1000, Duration: 42 sec., Final Damage: +72% Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 37% of Final Damage. Buff Duration on Party Member: 62% + 1% for every 1000 Strength (up to 100%) Cooldown: 90 sec.
30
MP Cost: MP 1000, Duration: 45 sec., Final Damage: +75% Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 40% of Final Damage. Buff Duration on Party Member: 65% + 1% for every 1000 Strength (up to 100%) Cooldown: 90 sec.
Summons a whirling bulwark of righteous hammers to strike down nearby enemies. Use the skill again to stop the attack. Unaffected by attack reflection.
Level
1
[Passive Effects] Creates 1 spiraling hammer around you whenever you generate a Light Charge. Up to 5 hammers can be active at once, and their duration is shared with Vessel of Light. [Active Effects] MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 546% damage over 30 sec. Attack speed increases with the number of hammers. Cooldown: 60 sec
25
[Passive Effects] Creates 1 spiraling hammer around you whenever you generate a Light Charge. Up to 5 hammers can be active at once, and their duration is shared with Vessel of Light. [Active Effects] MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 1050% damage over 30 sec. Attack speed increases with the number of hammers. Cooldown: 60 sec
30
[Passive Effects] Creates 1 spiraling hammer around you whenever you generate a Light Charge. Up to 5 hammers can be active at once, and their duration is shared with Vessel of Light. [Active Effects] MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 1155% damage over 30 sec. Attack speed increases with the number of hammers. Cooldown: 60 sec
A glorious cross-section of light blazes, symbolizing noble sacrifice. You can continuously attack while moving at a slow pace, and can gain more strength the longer the sacrifice continues. You will not be pushed back by any enemy attacks while casting, and the Stun Abnormal Status will be ignored.
Level
1
Consumes 2% of max HP per sec. Deals 283% damage 12 times consecutively on up to 12 enemies while holding the key down. After some time passes, the cross gets bigger, which increases attack speed and deals 512% damage. Max Key-down Time: 6 sec, Additional Critical Rate: +100%, Additional Monster DEF Ignored: +100% Damage Reduction During Key-down: 50% (including Percentage HP attacks) Cooldown: 180 sec.
25
Consumes 2% of max HP per sec. Deals 595% damage 12 times consecutively on up to 12 enemies while holding the key down. After some time passes, the cross gets bigger, which increases attack speed and deals 1040% damage. Max Key-down Time: 6 sec, Additional Critical Rate: +100%, Additional Monster DEF Ignored: +100% Damage Reduction During Key-down: 50% (including Percentage HP attacks) Cooldown: 180 sec.
30
Consumes 2% of max HP per sec. Deals 660% damage 12 times consecutively on up to 12 enemies while holding the key down. After some time passes, the cross gets bigger, which increases attack speed and deals 1150% damage. Max Key-down Time: 6 sec, Additional Critical Rate: +100%, Additional Monster DEF Ignored: +100% Damage Reduction During Key-down: 50% (including Percentage HP attacks) Cooldown: 180 sec.
Summon the hammer of an ancient god, then hurl it straight toward your enemies. Using the directional keys, you can throw up to 4 copies of the hammer at once. Each successful hit creates a powerful shockwave. The hammer tracks down the enemy with the highest HP, aside from the one it had just attacked. All of the hammers' attacks are unaffected by attack reflection.
Level
1
MP Cost: 400, sets 1 enemy as the target and deals 208% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack. A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 234% damage, 9 time(s). 1 Hammer will be prepared every 12 sec, and you can hold up to 3. Cooldown: 2.5 sec
25
MP Cost: 400, sets 1 enemy as the target and deals 400% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack. A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 450% damage, 9 time(s). 1 Hammer will be prepared every 12 sec, and you can hold up to 3. Cooldown: 2.5 sec
30
MP Cost: 400, sets 1 enemy as the target and deals 440% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack. A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 495% damage, 9 time(s). 1 Hammer will be prepared every 12 sec, and you can hold up to 3. Cooldown: 2.5 sec
The Holy Knight shimmers brilliantly, casting judgment upon enemies and relief upon allies.
Lv. 10: Ignore Defense +20% Lv. 20: Boss Damage +20% Lv. 30: Ignore Defense +30% and Boss Damage +30%
Level
1
MP Cost: 1200, invincible during casting Shock Wave that attacks up to 15 enemies with 1860% damage 7 times is triggered 7 times, then Shock Wave that attacks with 1705% damage 12 times is triggered 5 times. Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 930% damage 6 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds Skill Cooldown: 360 seconds
30
MP Cost: 1200, invincible during casting Shock Wave that attacks up to 15 enemies with 3600% damage 7 times is triggered 7 times, then Shock Wave that attacks with 3300% damage 12 times is triggered 5 times. Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 1800% damage 6 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds Skill Cooldown: 360 seconds
Marks enemies struck by your Blast skill with a Divine Brand. Upon reaching the max number of stacks, Divine Brands detonate, inflicting additional damage that ignores some of the enemy's Defense. Blasts from party members under the effect of Divine Echo do not grant additional Divine Brand stacks. Required Skill: Divine Judgment Lv. 30
Level
1
Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand. Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 600% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
30
Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand. Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 890% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
Enhancements[]
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.
Passive
Divine Echo Boost
Master Level
30
Description
Boosts Divine Echo.
Level
1
Final Damage from Divine Echo: +76%, Attack Skill Final Damage Cast on Echo Target: +45%
9
Final Damage from Divine Echo: +80%, Attack Skill Final Damage Cast on Echo Target: +49%
10
Final Damage from Divine Echo: +80%, Attack Skill Final Damage Cast on Echo Target: +50%
19
Final Damage from Divine Echo: +85%, Attack Skill Final Damage Cast on Echo Target: +54%
20
Final Damage from Divine Echo: +85%, Attack Skill Final Damage Cast on Echo Target: +55%
29
Final Damage from Divine Echo: +90%, Attack Skill Final Damage Cast on Echo Target: +59%
30
Final Damage from Divine Echo: +90%, Attack Skill Final Damage Cast on Echo Target: +60%