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Job
Skills

Skill 0th Job Noblesse Techniques[]

Passive Skill Noble Mind Noble Mind
Master Level 6
Description Enhances Empress's Blessing effects.
Level 1 Increase Empress's Blessing max level by 1
6 Increase Empress's Blessing max level by 6
Active Skill Hero's Echo Hero's Echo
Master Level 1
Description [Master Level: 1]
Increases the Attack Power and Magic ATT of all nearby players.
Cooldown: 2 hrs
Level 1 MP Cost: 30, Attack Power and Magic ATT: + 4%, Duration: 40 min
Active Skill Elemental Slash Elemental Slash
Master Level 1
Description Attack enemies in front of you with pure, primal energy.
Level 1 MP Cost: 0, Damage: 130%, Number of Attacks: 1, Max Enemies Hit: 3
Active Skill Imperial Recall Imperial Recall
Master Level 1
Description Return to the Empress using Shinsoo's power.
Level 1 MP Cost: 100, return to Ereve immediately.
Cooldown: 600 sec.
Passive Skill Elemental Harmony Elemental Harmony
Master Level 1
Description Use the harmony of nature to build affinity for an element of your choosing.
Level 1 Luck increases 1 for every 2 levels the character gains
Passive Skill Elemental Expert Elemental Expert
Master Level 1
Description Become an expert of the elements to increase Attack Power and Magic ATT.
Level 1 Attack Power and Magic ATT: +10%
Passive Skill Elemental Shift Elemental Shift
Master Level 1
Description Jump in any direction except down by pressing a direction key and jump in midair.
Level 1 MP Cost: 4, jumps further in the appropriate direction
Passive Skill Cygnus Blessing Cygnus Blessing (Thief)
Master Level 10
Description Blessings from an awakened Empress Cygnus protect you from harm.
This Link Skill can be stacked up to 5 times, once for each unique Cygnus Knights job character you have on this world.
Level 1 Attack Power and Magic ATT: +7, Abnormal Status Resistance: +1, All Elemental Resistance: +1%
10 Attack Power and Magic ATT: +25, Abnormal Status Resistance: +15, All Elemental Resistance: +15%


1st Job The Night Walker Guide[]

Active Skill Lucky Seven (Night Walker) Lucky Seven
Master Level 20
Description Throw 7 lucky throwing stars to attack enemies in front.
Level 1 MP Cost: 9, Throwing Stars Cost: 2, Max Enemies Hit: 5, Damage: 72%, Number of Attacks: 3
20 MP Cost: 14, Throwing Stars Cost: 2, Max Enemies Hit: 5, Damage: 110%, Number of Attacks: 3
Active Skill Dark Elemental Dark Elemental
Master Level 10
Description Summons a dark element to gain its power.
This skill can be toggled on/off by using the skill key.
Level 10 required to learn Adaptive Darkness.
Level 1 Hit enemies with Throwing Stars Skill for a 20% chance to create a Mark of Darkness that stacks 2 times. Marked enemies will take 53% damage over time per stack every second for 5 seconds, and if Night Walkers attack these enemies, they'll ignore 1% defense per stacked Mark of Darkness.
10 Hit enemies with Throwing Stars Skill for a 20% chance to create a Mark of Darkness that stacks 2 times. Marked enemies will take 80% damage over time per stack every second for 5 seconds, and if Night Walkers attack these enemies, they'll ignore 4% defense per stacked Mark of Darkness.
Active Skill Shadow Bat Shadow Bat
Master Level 20
Description Summons a Shadow Bat, which occasionally attacks when you do. Its attack rate is doubled against enemies marked with Darkness, and as many summoned bats attack as there are marks. 1 additional Shadow Bat is created at this time.
This skill is unaffected by enemy attack reflection skills. Cannot be used at the same time as Ravenous Bat. It's a dark-attribute attack.
This skill can be toggled on/off by using the skill key.
Required Skill: Dark Elemental Lv. 1
Level 20 required to learn Bat Affinity.
Level 1 Summons a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 112% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing. Damage Against Normal Enemies: +35%
Recovers 1% of Max HP on first damage.
20 Summons a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 150% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing. Damage Against Normal Enemies: +35%
Recovers 1% of Max HP on first damage.
Active Skill Shadow Jump Shadow Jump
Master Level 1
Description Use while in the middle of a jump to jump twice in a row. Can also be used with the Jump Key.
Also, the last attack of throwing skills can be canceled with the Jump Key. If you've learned Dark Sight and used the Jump Key during the last attack of a throwing skill, Dark Sight will be activated automatically for a short time.
With Action Customization enabled, hold the right or left arrow key while pressing the skill key to jump in the corresponding direction, otherwise you will jump in place.
SP is not required for this skill, and it can be used upon job advancing to Night Walker.
Action Customization On/Off: Right-click
Level 1 MP Cost: 5. Allows you to jump a greater distance.
Using the Jump Key during throwing skills will cause you to enter Dark Sight state for 2 sec.
If you dodge an attack that deals damage proportional to Max HP while the triggered Dark Sight is active, its remaining duration will be reduced by 20% of the full duration.
Active Skill Dark Sight (Night Walker) Dark Sight
Master Level 5
Description Hide in the shadows for a short time. While Dark Sight is active, you cannot be hit by enemies, but attacking will reveal you. The cooldown will change when Dark Sight is deactivated, depending on damage dodged. Using Shadow Jump does not deactivate Dark Sight. Press the skill key again to deactivate Dark Sight.
Level 1 MP Cost: 28, hides in the shadows for 40 seconds.
When Dark Sight is deactivated, cooldown increased per attack dodged: 3 seconds. Stacks up to 5 times.
5 MP Cost: 20, hides in the shadows for 200 seconds.
When Dark Sight is deactivated, cooldown increased per attack dodged: 3 seconds. Stacks up to 5 times.
Active Skill Shadow Dodge Shadow Dodge
Master Level 1
Description Quickly move backwards.
You can move in the air and during the last attack of throwing skills, and cannot be pushed back when moving. If you've learned Dark Sight and used it during the last attack of a throwing skill, Dark Sight will be activated automatically for a short time.
SP is not required for this skill, and it can be used upon job advancing to Night Walker.
Level 1 MP Cost: 7. Allows you to move a certain distance backwards.
Using during throwing skills will cause you to enter Dark Sight state for 2 sec.
If you dodge an attack that deals damage proportional to Max HP while the triggered Dark Sight is active, its remaining duration will be reduced by 20% of the full duration.
Passive Skill Haste (Night Walker) Haste
Master Level 10
Description Permanently increases Speed, Jump, Max Speed, and Avoidability.
Level 1 Speed: +4, Jump: +2, Max Speed: +2, Avoidability: +6%
10 Speed: +40, Jump: +20, Max Speed: +20, Avoidability: +15%


2nd Job Night Walker Guide[]

Active Skill Triple Throw (Night Walker) Triple Throw
Master Level 15
Description [Throw]
Throws 3 Throwing Stars in a row at the target. The last attack uses the power of Darkness to deal greater dark-attribute damage. The throwing stars attack the boss with the highest HP first.
Level 1 MP Cost: 17, Throwing Stars Cost: 3, Damage: 168% 2 times, Damage: 336% 1 time
15 MP Cost: 20, Throwing Stars Cost: 3, Damage: 210% 2 times, Damage: 420% 1 time
Active Skill Shadow Spark Shadow Spark
Master Level 15
Description Throws penetrating Throwing Stars imbued with the power of darkness. The stars explode when they are either at max range or all attackable enemies are attacked, dealing extra damage. It's a dark-attribute attack.
Level 1 MP Cost: 17, Max Enemies Hit: 6, Damage: 158%, Number of Attacks: 3. When shuriken explodes, Max Enemies Hit: 6, Damage: 158%, Number of Attacks: 3
15 MP Cost: 20, Max Enemies Hit: 6, Damage: 200%, Number of Attacks: 3. When shuriken explodes, Max Enemies Hit: 6, Damage: 200%, Number of Attacks: 3
Passive Skill Claw Mastery Throwing Mastery
Master Level 10
Description Increases damage, Claw Mastery, and the max number of charges of your Throwing Stars.
Level 10 required to learn Throwing Expert.
Level 1 Claw Mastery: +14%, Damage: +3%, Throwing Stars: +20
10 Claw Mastery: +50%, Damage: +30%, Throwing Stars: +200
Passive Skill Agile Throwing Agile Throwing
Master Level 10
Description Increases Attack Speed and Luck.
Required Skill: Throwing Mastery Lv. 5
Level 1 Attack Speed: +2, Luck: +2
10 Attack Speed: +2, Luck: +20
Passive Skill Bat Affinity Bat Affinity
Master Level 20
Description Enhances the Shadow Bat through communion.
Required Skill: Shadow Bat Lv. 20 or Higher
Level 20 required to learn Bat Affinity II.
Level 1 Shadow Bat's Attack Chance: 20%, Max Summon Limit: 1, Damage: +44% points, Max Enemies Hit: 1
20 Shadow Bat's Attack Chance: 20%, Max Summon Limit: 1, Damage: +120% points, Max Enemies Hit: 1
Passive Skill Adaptive Darkness Adaptive Darkness
Master Level 10
Description Deeper darkness further enhances the Marks of Darkness.
Required Skill: Dark Elemental Lv. 10 or Higher
Lv. 10 required to learn Adaptive Darkness II.
Level 1 Chance to place Mark of Darkness: 1%, Maximum Stacking Limit: 1, DoT Per Stack: 4%, Defense Rate Ignored Per Mark: +1%.
10 Chance to place Mark of Darkness: 5%, Maximum Stacking Limit: 1, DoT Per Stack: 40%, Defense Rate Ignored Per Mark: +1%.
Passive Skill Critical Shot Critical Throw
Master Level 9
Description Increases Critical Rate and Critical Damage.
Required Skill: Throwing Mastery Lv. 3
Level 1 Critical Rate: +19%, Critical Damage: +2%
9 Critical Rate: +35%, Critical Damage: +10%
Passive Skill Physical Training Physical Training
Master Level 5
Description Permanently improves LUK through sheer physical training.
Level 1 Permanently increases LUK by 12
5 Permanently increases LUK by 60


3rd Job Night Walker's Path[]

Active Skill Quad Star (Night Walker) Quad Star
Master Level 20
Description [Throw]
Throws 4 Throwing Stars in a row at the target. The last attack uses the power of Darkness to deal greater dark-attribute damage. The throwing stars attack the boss with the highest HP first.
Level 1 MP Cost: 22, Throwing Stars Cost: 4, Damage: 163% 3 times, Damage: 508% 1 time
[Passive Effect: Shadow Spark Damage: +62% points]
20 MP Cost: 41, Throwing Stars Cost: 4, Damage: 220% 3 times, Damage: 660% 1 time
[Passive Effect: Shadow Spark Damage: +100% points]
Active Skill Dark Servant Dark Servant
Master Level 20
Description Summons a shadow which copies your actions after a short delay. The copied actions are limited to throwing stars and movement skills. Your shadow disappears when the summon time runs out. All attacks of the shadow are dark-attribute and can activate Marks of Darkness, Shadow Bats, or Ravenous Bats without being affected by attack reflection.
Level 20 required to learn Shadow Illusion.
Level 1 MP Cost: 46, Summon Duration: 85 sec. Your shadow attacks, dealing 51% of the Final Damage of your throwing star skills.
20 MP Cost: 65, Summon Duration: 180 sec. Your shadow attacks, dealing 70% of the Final Damage of your throwing star skills.
Active Skill Darkness Ascending Darkness Ascending
Master Level 5
Description When hit by a fatal attack, the power of darkness will restore you back to life.
Not affected by Cooldown reset.
Can be toggled On/Off.
Level 1 MP Cost: 190. When hit by an attack that would prove fatal, consume the buff and recover 10% of Max HP per 3 sec. If Shadow Bats and Ravenous Bats are currently summoned, they are consumed to recover 6% extra HP per bat.
Invincible for 2 sec while recovering, and again at the end of skill.
Upon consuming buff - Cooldown: 1800 sec
5 MP Cost: 150. When hit by an attack that would prove fatal, consume the buff and recover 50% of Max HP per 3 sec. If Shadow Bats and Ravenous Bats are currently summoned, they are consumed to recover 10% extra HP per bat.
Invincible for 2 sec while recovering, and again at the end of skill.
Upon consuming buff - Cooldown: 1800 sec
Passive Skill Shadow Momentum Shadow Momentum
Master Level 20
Description Gives the attack inertia to use throwing skills even faster, and increases Final Damage permanently. Obtain inertia by moving a certain distance, and the last attack can be canceled when using throwing skills consecutively. The higher the inertia level, the faster you can cancel. This buff is not affected by buff duration extension effects.
Right-click to lock activation effect.
Level 1 Move a certain distance to obtain inertia for 11 sec, stacks up to Lv. 3.
Permanently increases Final Damage by 10%
20 Move a certain distance to obtain inertia for 30 sec, stacks up to Lv. 3.
Permanently increases Final Damage by 20%
Passive Skill Bat Affinity II Bat Affinity II
Master Level 20
Description Enhances the Shadow Bat through communion. Summons an enhanced Shadow Bat for every fixed number of bats in the place that was attacked to deal explosion damage. The enhanced Shadow Bat isn't enhanced by Bat Affinity and Bat Affinity II, and is unaffected by attack reflection. All attacks of the enhanced Shadow Bat are dark-attribute attacks.
Required Skill: Bat Affinity Lv. 20
Level 20 required to learn Bat Affinity III
Level 1 Shadow Bat's Max Summon Limit: 1, Damage: +55% points, Number of Bounces: +1
Summons enhanced Shadow Bat for every 5 Shadow Bats summoned.
Enhanced Shadow Bat: 100% chance to fly towards target when using a Throwing Star skill to inflict 325% damage, then bounce off 6 enemies and inflict the same amount of damage before disappearing. Creates an explosion for every attack that deals 102% damage 3 times up to 3 enemies nearby.
If a single enemy receives several explosions, Final Damage is decreased by 50% starting with the second explosion.
Enhanced Shadow Bat Damage Against Normal Enemies: +35%
20 Shadow Bat's Max Summon Limit: 1, Damage: +150% points, Number of Bounces: +1
Summons enhanced Shadow Bat for every 5 Shadow Bats summoned.
Enhanced Shadow Bat: 100% chance to fly towards target when using a Throwing Star skill to inflict 420% damage, then bounce off 6 enemies and inflict the same amount of damage before disappearing. Creates an explosion for every attack that deals 140% damage 3 times up to 3 enemies nearby.
If a single enemy receives several explosions, Final Damage is decreased by 50% starting with the second explosion.
Enhanced Shadow Bat Damage Against Normal Enemies: +35%
Passive Skill Adaptive Darkness II Adaptive Darkness II
Master Level 10
Description Deeper darkness further enhances the Marks of Darkness.
Required Skill: Adaptive Darkness Lv. 10 or Higher
Level 10 required to learn Adaptive Darkness III.
Level 1 Chance to place Mark of Darkness: 1%, Maximum Stacking Limit: 1, DoT Per Stack: 5%, Defense Rate Ignored Per Mark: +1%.
10 Chance to place Mark of Darkness: 5%, Maximum Stacking Limit: 1, DoT Per Stack: 50%, Defense Rate Ignored Per Mark: +1%.
Passive Skill Spirit of the Star Spirit Projection
Master Level 10
Description Allows you to attack without consuming Throwing Stars, and increases Attack Power.
The first Throwing Star in your inventory will be used to calculate your damage. Throwing Star skills cannot be used if there are no Throwing Stars in your inventory.
Level 1 Attack Power +1. Enables use of skills without consuming Throwing Stars.
10 Attack Power +10. Enables use of skills without consuming Throwing Stars.
Passive Skill Enveloping Darkness Enveloping Darkness
Master Level 9
Description Cloak yourself in darkness, increasing Status Resistance, Elemental Resistance, and Knockback Resistance permanently.
Level 1 Status Resistance: +14, Elemental Resistance: +14%, Knockback Resistance: +8%
9 Status Resistance: +30, Elemental Resistance: +30%, Knockback Resistance: +40%
Passive Skill Alchemic Adrenaline Alchemic Adrenaline
Master Level 10
Description Increases the effect of recovery items like potions. Does not work on percentage-based recovery items like elixirs. Also increases Critical Damage.
Level 1 Recovery Amount: +116%, Critical Damage: +1%
10 Recovery Amount: +170%, Critical Damage: +10%


4th Job Night Walker Secrets[]

Active Skill Call of Cygnus Call of Cygnus
Master Level 30
Description Grants the blessings of Cygnus's awakening to temporarily increase all stats for you and your party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection.
Level 1 MP Cost: 10, Increases all stats assigned APs by 1% for 30 sec
30 MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec
Active Skill Cygnus Knights' Will Cygnus Knights' Will
Master Level 1
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Level 1 MP Cost: 30, Cooldown: 300 sec
Active Skill Quintuple Star Quintuple Star
Master Level 30
Description [Throw]
Throws 5 Throwing Stars in a row at the target. The last attack uses the power of Darkness to deal greater dark-attribute damage. The throwing stars attack the boss with the highest HP first.
Level 1 MP Cost: 21, Throwing Stars Cost: 5, Damage: 195% 4 times, Damage: 720% 1 time
30 MP Cost: 36, Throwing Stars Cost: 5, Damage: 253% 4 times, Damage: 1010% 1 time
Active Skill Dark Omen Dark Omen
Master Level 30
Description Summons a pack of bats to attack enemies. Shadow Bat and Ravenous Bat are summoned for every enemy hit. Cooldown decreased every time dark-attribute attacks succeed, except for Shadow Bat, Ravenous Bat, and Dark Omen. Unaffected by enemy damage reflection skills and cannot be pushed back when casting. It's a dark-attribute attack.
Level 1 MP Cost: 197, Duration: 5, Max Enemies Hit every 0.3 sec: 6, Damage: 355%
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit. Max number of bats: 2.
Cooldown decreases by 0.5 sec per dark-attribute attack success, except Shadow Bat, Ravenous Bat, and Dark Omen.
Cooldown: 20 sec
30 MP Cost: 110, Duration: 5, Max Enemies Hit every 0.3 sec: 6, Damage: 500%
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit. Max number of bats: 2.
Cooldown decreases by 0.5 sec per dark-attribute attack success, except Shadow Bat, Ravenous Bat, and Dark Omen.
Cooldown: 20 sec
Active Skill Shadow Stitch Shadow Stitch
Master Level 20
Description Detonates condensed shadows to lock nearby enemies. Increases incapacitation in proportion to the condensed duration. Cannot be pushed back when condensing shadows. Unaffected by attack reflection. It's a dark-attribute attack.
Level 1 MP Cost: 54, Condense surrounding shadows by holding the key up to 5 sec.
Releasing will detonate the condensed shadows. Max Enemies Hit: 15, Damage: 470%, Number of Attacks: 3. Attacked enemies are incapacitated for 10 sec. Incapacitation increases by 1 sec, up to 12 sec, for every 0.5 sec of the condensed duration
Incapacitation increases up to 100% depending on damage inflicted with Shadow Stitch
Cooldown: 180 sec
20 MP Cost: 66, Condense surrounding shadows by holding the key up to 5 sec.
Releasing will detonate the condensed shadows. Max Enemies Hit: 15, Damage: 850%, Number of Attacks: 3. Attacked enemies are incapacitated for 10 sec. Incapacitation increases by 1 sec, up to 12 sec, for every 0.5 sec of the condensed duration
Incapacitation increases up to 100% depending on damage inflicted with Shadow Stitch
Cooldown: 180 sec
Active Skill Ravenous Bat Ravenous Bat
Master Level 20
Description Summons a Ravenous Bat thirsting for more blood, which occasionally attacks when you do. As many summoned bats attack as there are enemies marked with Darkness. 1 additional Ravenous Bat is created at this time. It targets the boss with the highest HP first and is unaffected by attack reflection. Cannot be used at the same time as Shadow Bat. It's a dark-attribute attack.
This skill can be toggled on/off by using the skill key.
Required Skill: Dark Elemental Lv. 1
Level 1 Summons a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 385% damage 2 times. Recovers 1% of Max HP upon hitting.
20 Summons a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 480% damage 2 times. Recovers 1% of Max HP upon hitting.
Passive Skill Bat Affinity III Bat Affinity III
Master Level 30
Description Enhances the Shadow Bat through communion. Summons an enhanced Ravenous Bat for every fixed number of Ravenous Bats that deals more powerful damage. The enhanced Ravenous Bat isn't enhanced by Bat Affinity, Bat Affinity II, and Bat Affinity III, and targets the boss with the highest HP first. Enhanced Ravenous Bat is a dark-attribute attack unaffected by attack reflection.
Required Skill: Bat Affinity II Lv. 20
Level 30 required to learn Shadow Bite
Level 1 Shadow Bat's Attack Chance: 30%, Max Summon Limit: 1, Damage: +84% points, Number of Bounces: +1
Enhanced Shadow Bat Damage: +84% points, Explosion Damage: +45% points
Shadow Bat Damage Against Normal Enemies: +50%
Summons enhanced Ravenous Bat for every 5 Ravenous Bats summoned.
Enhanced Ravenous Bat: 100% chance to fly towards target when using a Throwing Star skill to inflict 335% damage 3 times, recovers 5% of Max HP upon hitting
30 Shadow Bat's Attack Chance: 30%, Max Summon Limit: 1, Damage: +200% points, Number of Bounces: +1
Enhanced Shadow Bat Damage: +200% points, Explosion Damage: +60% points
Shadow Bat Damage Against Normal Enemies: +50%
Summons enhanced Ravenous Bat for every 5 Ravenous Bats summoned.
Enhanced Ravenous Bat: 100% chance to fly towards target when using a Throwing Star skill to inflict 480% damage 3 times, recovers 5% of Max HP upon hitting
Passive Skill Adaptive Darkness III Adaptive Darkness III
Master Level 10
Description Immerses you in even deeper darkness to enhance your Marks of Darkness. Unaffected by Combat Orders.
Required Skill: Adaptive Darkness II Lv. 10
Level 1 Chance to place Mark of Darkness: 1%, Maximum Stacking Limit: 1, DoT Per Stack: 5%, Defense Rate Ignored Per Mark: +1%.
10 Chance to place Mark of Darkness: 5%, Maximum Stacking Limit: 1, DoT Per Stack: 50%, Defense Rate Ignored Per Mark: +1%.
Passive Skill Claw Expert Throwing Expert
Master Level 30
Description Increases Claw Mastery, Attack Power, and Critical Damage.
Required Skill: Throwing Mastery Lv. 10
Level 1 Claw Mastery: +56%. Attack Power: +1, Critical Damage: +1%
30 Claw Mastery: +70%. Attack Power: +30, Critical Damage: +10%
Passive Skill Vitality Siphon Vitality Siphon
Master Level 15
Description Absorbs liveliness from your enemies to create a protective shield for yourself while you set your Mark of Darkness. Protective Shield will not be affected by buff duration increase.
Level 1 Absorbs life force from your enemies when laying the Mark of Darkness with Dark Elemental. When life force absorbed reaches 30, it will all be consumed, and a Protective Shield that blocks damage that is 7% of Max HP will be created for 15 sec.
Absorbed life force will be maintained for 10 sec, and this time will reset when you set the Mark of Darkness.
15 Absorbs life force from your enemies when laying the Mark of Darkness with Dark Elemental. When life force absorbed reaches 30, it will all be consumed, and a Protective Shield that blocks damage that is 10% of Max HP will be created for 15 sec.
Absorbed life force will be maintained for 15 sec, and this time will reset when you set the Mark of Darkness.
Passive Skill Dark Blessing Dark Blessing
Master Level 30
Description The power of darkness fills you, increases your stats.
Level 1 Attack Power: +1, Ignore Defense: +1%, Final Damage: +2%, Knockback Resistance: +2%
30 Attack Power: +30, Ignore Defense: +15%, Final Damage: +8%, Knockback Resistance: +60%
Passive Skill Shadow Slip Shadow Slip
Master Level 10
Description Chance to melt into the shadows, avoid enemy attacks, and decrease damage taken.
Level 1 Dodge Chance: +31%, Damage Taken: -1%
10 Dodge Chance: +40%, Damage Taken: -10%


Hyper Skills Hyper Skills[]

Passive Skill Quintuple Star - Reinforce Quintuple Star - Reinforce
Level Requirement 140
Master Level 1
Description Increases Quintuple Star damage.
Level 1 Damage: +20%
Passive Skill Quintuple Star - Boss Rush Quintuple Star - Boss Rush
Level Requirement 150
Master Level 1
Description Damage increases when attacking Boss Monsters with Quintuple Star.
Level 1 Boss Damage: +20%
Passive Skill Quintuple Star - Critical Chance Quintuple Star - Critical Chance
Level Requirement 180
Master Level 1
Description Increases the Critical Rate of Quintuple Star.
Level 1 Critical Rate: +10%
Passive Skill Dark Omen - Cooldown Cutter Dark Omen - Cooldown Cutter
Level Requirement 140
Master Level 1
Description Reduces Dark Omen's cooldown.
Level 1 Cooldown: -50%
Passive Skill Dark Omen - Spread Dark Omen - Spread
Level Requirement 165
Master Level 1
Description Increases the max number of monsters hit by Dark Omen.
Level 1 Max Enemies Hit: +9
Passive Skill Dark Omen - Reinforce Dark Omen - Reinforce
Level Requirement 180
Master Level 1
Description Increases the damage of Dark Omen.
Level 1 Damage: +20%
Passive Skill Vitality Siphon - Extra Point Vitality Siphon - Extra Point
Level Requirement 150
Master Level 1
Description Increases the Protective Shield created with the Vitality Siphon.
Level 1 Protective Shield: +3% of Max HP
Passive Skill Vitality Siphon - Reinforce Vitality Siphon - Reinforce
Level Requirement 165
Master Level 1
Description Increases the Attack Power when a Protective Shield created with Vitality Siphon exists.
Level 1 Attack Power: +60
Passive Skill Vitality Siphon - Preparation Vitality Siphon - Preparation
Level Requirement 190
Master Level 1
Description Increases the Status Resistance when a Protective Shield created with Vitality Siphon exists.
Level 1 Status Resistance: +20
Active Skill Dominion Dominion
Level Requirement 160
Master Level 1
Description Unleashes the power of darkness, creating an area of supernatural force around you. It's a dark-attribute attack.
Right-click to toggle the gray background ON/OFF
Level 1 MP Cost: 350, Max Enemies Hit: 15, Damage: 1000%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 30 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 180 sec
Active Skill Glory of the Guardians (Night Walker) Glory of the Guardians
Level Requirement 190
Master Level 1
Description A ceremony for Cygnus Knights to pledge their devotion to the Empress.
Level 1 MP Cost: 100, Duration: 60 sec, Damage: +10%
Only Cygnus Knights and Mihile in the party receive the effect
Cooldown: 120 sec
Active Skill Shadow Illusion Shadow Illusion
Level Requirement 140
Master Level 1
Description Summons 3 shadows that copy your actions after a short delay. The copied actions are limited to throwing stars and movement skills. Your shadows disappear when the summon time runs out. All attacks of the shadows are dark-attribute and can activate Marks of Darkness, Shadow Bats, or Ravenous Bats without being affected by attack reflection. Required Skill: Dark Servant Lv. 20
Level 1 MP Cost: 200, Summon Duration: 30 sec, Your shadow attacks, dealing 70%, 50%, and 30% of the Final Damage of your throwing skills.
Cooldown: 180 sec


V Skills[]

Shared Skills[]

Active Skill Rope Lift Rope Lift
Master Level 25
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Skill Mystic Door Decent Mystic Door
Master Level 25
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 HP Cost: 5% of Max HP, Consumes 2 Magic Rocks, Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
25 HP Cost: 5% of Max HP, Consumes 2 Magic Rocks, Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
30 HP Cost: 5% of Max HP, Consumes 2 Magic Rocks, Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Skill Sharp Eyes Decent Sharp Eyes
Master Level 25
Description Allows you to locate an enemy's weak spot to inflict lethal damage against them. Does not stack with Sharp Eyes.
Level 1 HP Cost: 5% of Max HP, Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
25 HP Cost: 5% of Max HP, Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
30 HP Cost: 5% of Max HP, Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Skill Hyper Body Decent Hyper Body
Master Level 25
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 HP Cost: 5% of Max HP, Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
25 HP Cost: 5% of Max HP, Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
30 HP Cost: 5% of Max HP, Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Skill Combat Orders Decent Combat Orders
Master Level 25
Description Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased.
Does not stack with Combat Orders.
Level 1 HP Cost: 5% of Max HP, Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
25 HP Cost: 5% of Max HP, Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
30 HP Cost: 5% of Max HP, Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Skill Advanced Blessing Decent Advanced Blessing
Master Level 25
Description Greatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing.
Level 1 HP Cost: 5% of Max HP, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration: 183 sec
Cooldown: 180 sec
25 HP Cost: 5% of Max HP, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration: 255 sec
Cooldown: 180 sec
30 HP Cost: 5% of Max HP, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration: 270 sec
Cooldown: 180 sec
Active Skill Speed Infusion Decent Speed Infusion
Master Level 25
Description Consumes HP to increase your attack speed by 1 level for a short time. Can be stacked with buffs other than Speed Infusion.
Level 1 HP Cost: 5% of Max HP, Duration: 183 sec, increases attack speed.
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
25 HP Cost: 5% of Max HP, Duration: 255 sec, increases attack speed.
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
30 HP Cost: 5% of Max HP, Duration: 270 sec, increases attack speed.
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Skill Blink Blink
Master Level 25
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Skill Erda Nova Erda Nova
Master Level 25
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Skill Will of Erda Will of Erda
Master Level 25
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Skill Holy Symbol Decent Holy Symbol
Master Level 25
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 HP Cost: 2530, Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
25 HP Cost: 3250, Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
30 HP Cost: 3400, Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Skill Erda ShowerSkill Erda Fountain Erda Shower
Master Level 25
Description Fires a blast of compressed Erdas at nearby enemies.
Using the skill with the down arrow key summons Erda Fountain, which is an object filled with pure Erda.
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Skill True Arachnid Reflection True Arachnid Reflection
Master Level 25
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active Skill Solar Crest Solar Crest
Master Level 25
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Skill Phalanx Charge Phalanx Charge
Master Level 25
Description Summons brave Spearmen of the Cygnus Knights to charge enemies in a phalanx formation. The spearmen slow down upon touching an enemy. Press the skill key again to change their direction of movement. Unaffected by attack reflection and can be resisted by some monsters.
Level 1 MP Cost: 500, Damage: 468%, Number of Attacks: 41
Spearmen disappear when the number of attacks is reached, they move a certain distance, or after a certain duration. Activate the skill again to change their direction.
Cooldown: 30 sec
25 MP Cost: 500, Damage: 900%, Number of Attacks: 65
Spearmen disappear when the number of attacks is reached, they move a certain distance, or after a certain duration. Activate the skill again to change their direction.
Cooldown: 30 sec
30 MP Cost: 500, Damage: 990%, Number of Attacks: 70
Spearmen disappear when the number of attacks is reached, they move a certain distance, or after a certain duration. Activate the skill again to change their direction.
Cooldown: 30 sec
Active Skill Empress Cygnus's Blessing Empress Cygnus's Blessing
Master Level 25
Description The blessing of Cygnus increases damage and restores HP over time. This skill can be enhanced after Lv. 245. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Duration: 45 sec, Damage +1%
Periodically restores 4% HP and increases your damage by 4%.
This damage bonus is additive and maxes out at 90%
Cygnus's Blessing is ready every 240 sec, and can bless up to 2 times.
25 MP Cost: 500, Duration: 45 sec, Damage +25%
Periodically restores 4% HP and increases your damage by 5%.
This damage bonus is additive and maxes out at 90%
Cygnus's Blessing is ready every 240 sec, and can bless up to 2 times.
30 MP Cost: 500, Duration: 45 sec, Damage +30%
Periodically restores 4% HP and increases your damage by 6%.
This damage bonus is additive and maxes out at 90%
Cygnus's Blessing is ready every 240 sec, and can bless up to 2 times.
Active Skill Transcendent Cygnus's Blessing Transcendent Cygnus's Blessing
Master Level 25
Description Cygnus's transcendent blessing increases damage and restores HP over time. Not affected by effects that reduce cooldown.
Level 1 MP Cost: 500, Duration: 45 sec, Damage +1%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP and increases your damage by 6%.
This damage bonus is additive, and maxes out at 120%
Cygnus's Blessing is ready every 240 sec, and can bless up to 2 times.
25 MP Cost: 500, Duration: 45 sec, Damage +25%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP and increases your damage by 7%.
This damage bonus is additive, and maxes out at 120%
Cygnus's Blessing is ready every 240 sec, and can bless up to 2 times.
30 MP Cost: 500, Duration: 45 sec, Damage +30%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 8% HP and increases your damage by 8%.
This damage bonus is additive, and maxes out at 120%
Cygnus's Blessing is ready every 240 sec, and can bless up to 2 times.
Active Skill Venom Burst Venom Burst
Master Level 25
Description Causes the poison inflicting nearby enemies to burst and spread.
Level 1 MP Cost: 300. Consumes all active Damage-Over-Time stacks on up to 12 poisoned enemies in range, and instantly inflicts 100% of their remaining damage, plus an additional 520% damage 6 times.
Additional damage is +15% per remaining second of consumed DoT stacks, up to 5
Afterwards, spreads the original DoT damage across up to 10 nearby enemies
Cooldown: 8 sec.
[Passive Effects - Bonus DoT Chance: 50% to deal 166% damage every 1 sec. for 8 sec.]
25 MP Cost: 300. Consumes all active Damage-Over-Time stacks on up to 12 poisoned enemies in range, and instantly inflicts 100% of their remaining damage, plus an additional 1000% damage 6 times.
Additional damage is +15% per remaining second of consumed DoT stacks, up to 5
Afterwards, spreads the original DoT damage across up to 10 nearby enemies
Cooldown: 8 sec.
[Passive Effects - Bonus DoT Chance: 50% to deal 310% damage every 1 sec. for 8 sec.]
30 MP Cost: 300. Consumes all active Damage-Over-Time stacks on up to 12 poisoned enemies in range, and instantly inflicts 100% of their remaining damage, plus an additional 1100% damage 6 times.
Additional damage is +15% per remaining second of consumed DoT stacks, up to 5
Afterwards, spreads the original DoT damage across up to 10 nearby enemies
Cooldown: 8 sec.
[Passive Effects - Bonus DoT Chance: 50% to deal 340% damage every 1 sec. for 8 sec.]
Active Skill Last Resort Last Resort
Master Level 25
Description You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 10% of Max HP, reduces Avoidability (including Bonus Evasion) and increases Final Damage for 30 sec, Hit Damage increased if attacked within a certain percentage of your max HP.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Avoidability: -20%, Hit Damage: +10%, Final Damage: +10%
2nd Stage - Avoidability: -90%, Hit Damage: +40%, Final Damage: +30%
Cooldown: 90 sec
[Passive Effect - ATT Power: +1]
25 HP Cost: 10% of Max HP, reduces Avoidability (including Bonus Evasion) and increases Final Damage for 30 sec, Hit Damage increased if attacked within a certain percentage of your max HP.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Avoidability: -20%, Hit Damage: +10%, Final Damage: +12%
2nd Stage - Avoidability: -90%, Hit Damage: +40%, Final Damage: +35%
Cooldown: 78 sec
[Passive Effect - ATT Power: +25]
30 HP Cost: 10% of Max HP, reduces Avoidability (including Bonus Evasion) and increases Final Damage for 30 sec, Hit Damage increased if attacked within a certain percentage of your max HP.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Avoidability: -20%, Hit Damage: +10%, Final Damage: +13%
2nd Stage - Avoidability: -90%, Hit Damage: +40%, Final Damage: +36%
Cooldown: 75 sec
[Passive Effect - ATT Power: +30]

Class-Specific Skills[]

Active Skill Shadow Spear Shadow Spear
Master Level 25
Description The shadows on the ground coalesce to form a spear that pierces enemies. Unaffected by attack reflection. Has no effect in towns. It's a dark-attribute attack.
Level 1 MP Cost: 1000, Duration: 58, shadows form on the ground every time you use a dark attribute skill (except Shadow Spear and summons).
The shadows slowly gather into a spear, dealing 183% damage 2 times on up to 8 enemies
If there are enough shadows, they'll form into a giant spear, with a 3.9 sec. cooldown, that deals 416% damage 6 times against up to 12 enemies
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 192 sec.
25 MP Cost: 1000, Duration: 82, shadows form on the ground every time you use a dark attribute skill (except Shadow Spear and summons).
The shadows slowly gather into a spear, dealing 375% damage 2 times on up to 8 enemies
If there are enough shadows, they'll form into a giant spear, with a 3.9 sec. cooldown, that deals 800% damage 6 times against up to 12 enemies
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 180 sec.
30 MP Cost: 1000, Duration: 87, shadows form on the ground every time you use a dark attribute skill (except Shadow Spear and summons).
The shadows slowly gather into a spear, dealing 415% damage 2 times on up to 8 enemies
If there are enough shadows, they'll form into a giant spear, with a 3.9 sec. cooldown, that deals 880% damage 6 times against up to 12 enemies
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 177 sec.
Active Skill Greater Dark Servant Greater Dark Servant
Master Level 25
Description Summons an immovable shadow. The shadow faces in the direction of the boss with the highest Max HP, or in the direction of the enemy with the highest Max HP if there is no boss, and mimics throwing-star attacks. It cannot be injured, and vanishes when its duration ends.
You may activate the skill again to swap places with the shadow or use it with the down arrow key to re-summon the shadow to your current location. However, you cannot do this while in the air. A separate cooldown is applied when the shadow is called back.
All attacks of the shadows are dark-attribute and unaffected by attack reflection. Capable of triggering Mark of Darkness, Shadow Bat, and Ravenous Bat.
Level 1 MP Cost: 800, Summon Duration: 30 sec. Shadow attacks from a fixed location, dealing additional 26% of the Final Damage of your throwing star skills.
Activate to swap places up to 3 times
Shadow Re-summon Cooldown: 1.5 sec
Cooldown: 60 sec
25 MP Cost: 800, Summon Duration: 42 sec. Shadow attacks from a fixed location, dealing additional 50% of the Final Damage of your throwing star skills.
Activate to swap places up to 3 times
Shadow Re-summon Cooldown: 1.5 sec
Cooldown: 60 sec
30 MP Cost: 800, Summon Duration: 45 sec. Shadow attacks from a fixed location, dealing additional 55% of the Final Damage of your throwing star skills.
Activate to swap places up to 3 times
Shadow Re-summon Cooldown: 1.5 sec
Cooldown: 60 sec
Active Skill Shadow Bite Shadow Bite
Master Level 25
Description Make your enemies' shadows attack them and strip them of their power, temporarily increasing Final Damage. If Shadow Bat and Ravenous Bat can be summoned, the bats are created in the location of the enemies and immediately attack. The bats created by Shadow Bat aren't enhanced. It's a dark-attribute attack.
Required Skill: Bat Affinity III Lv. 30
Level 1 MP Cost: 1500, Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 14, deals 702% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy received an attack if a bat can be summoned.
If an enemy has been defeated by Shadow Bite, the Final Damage increases by 2% per 1 enemy for 20 sec. If you attacked a boss monster, the Final Damage increases by 8%. The Final Damage increased by Shadow Bite is applied up to 10%.
Cooldown: 15 sec
25 MP Cost: 1500, Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 14, deals 1350% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy received an attack if a bat can be summoned.
If an enemy has been defeated by Shadow Bite, the Final Damage increases by 2% per 1 enemy for 20 sec. If you attacked a boss monster, the Final Damage increases by 16%. The Final Damage increased by Shadow Bite is applied up to 18%.
Cooldown: 15 sec
30 MP Cost: 1500, Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 14, deals 1485% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy received an attack if a bat can be summoned.
If an enemy has been defeated by Shadow Bite, the Final Damage increases by 2% per 1 enemy for 20 sec. If you attacked a boss monster, the Final Damage increases by 18%. The Final Damage increased by Shadow Bite is applied up to 20%.
Cooldown: 15 sec
Active Skill Rapid Throw Rapid Throw
Master Level 25
Description [Throw]
Toss countless throwing stars at blinding speed. If you use this skill in the air, you'll hover while you toss them. Using Rapid Throw while Dark Sight is active does not deactivate Dark Sight. Rapid Throw is unaffected by Shadow Momentum's inertia effect. Each throwing star is applied at most once to the throwing star skill count of Shadow Bat and Ravenous Bat. It's a dark-attribute attack, but consecutive throw attacks have higher damage even though the shadow from Shadow Spear isn't formed.
Level 1 MP Cost: 1000, consecutively throw shadow throwing stars with 494% damage 5 times up to 8 enemies for 1.8 sec then finish with a huge shadow throwing star that attacks up to 10 enemies with 884% damage 13 times
Dark Sight for 4 sec while skill is in use. Tap repeatedly to increase the consecutive throwing duration up to 3 sec
While Shadow Spear is active, Consecutive Throw Attack Damage: +145% points
Cooldown: 90 sec
25 MP Cost: 1000, consecutively throw shadow throwing stars with 950% damage 5 times up to 8 enemies for 1.8 sec then finish with a huge shadow throwing star that attacks up to 10 enemies with 1700% damage 13 times
Dark Sight for 4 sec while skill is in use. Tap repeatedly to increase the consecutive throwing duration up to 3 sec
While Shadow Spear is active, Consecutive Throw Attack Damage: +265% points
Cooldown: 90 sec
30 MP Cost: 1000, consecutively throw shadow throwing stars with 1045% damage 5 times up to 8 enemies for 1.8 sec then finish with a huge shadow throwing star that attacks up to 10 enemies with 1870% damage 13 times
Dark Sight for 4 sec while skill is in use. Tap repeatedly to increase the consecutive throwing duration up to 3 sec
While Shadow Spear is active, Consecutive Throw Attack Damage: +290% points
Cooldown: 90 sec

Enhancements[]

The maximum level for Enhancements / Boost Nodes is 50 (60 with Matrix Points).

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
7% Skill Lucky Seven (Night Walker) Lucky Seven Boost Critical Rate: +5% Ignored Enemy DEF: +20%
2% Skill Shadow Bat Shadow Bat and Ravenous Bat Boost
5% Skill Triple Throw (Night Walker) Triple Throw Boost
3% Skill Quad Star (Night Walker) Quad Star Boost
Skill Shadow Spark Shadow Spark Boost Max Targets: +1
2% Skill Quintuple Star Quintuple Star Boost Critical Rate: +5%
Skill Dark Omen Dark Omen Boost Max Targets: +1
Skill Shadow Stitch Shadow Stitch Boost Critical Rate: +5%
Skill Dominion Dominion Boost

Skill 6th Job HEXA Skills[]

Class-Specific Skills[]

Active Skill Silence Silence
Master Level 30
Description With the power of infinite darkness, calls forth the Shadow Bat to silence enemies with fear.
For a certain period of time, when the attack hits, the Shadow Bat morphs into huge Shadow Throwing Stars, continuously targeting and attacking the enemy. The Shadow Throwing Stars trigger Dark Elemental, Shadow Bat, and Ravenous Bat effects with each attack.
The Shadow Throwing Stars target the boss with the highest max HP first. Unaffected by attack reflection.

Lv. 10: Ignore Defense +20%
Lv. 20: Boss Damage +20%
Lv. 30: Ignore Defense +30%, Boss Damage +30%
Level 1 MP Cost: 1200, invincible during casting
Chase Cuts occur 8 times which attack up to 15 enemies with 3100% damage 8 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 4 times with 1395% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
30 MP Cost: 1200, invincible during casting
Chase Cuts occur 8 times which attack up to 15 enemies with 6000% damage 8 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 4 times with 2700% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds

Mastery Skills[]

Active Skill HEXA Quintuple Star HEXA Quintuple Star
Master Level 30
Description [Throw]
Throws 5 Throwing Stars in a row at the target. The last attack uses the power of Darkness to deal greater dark-attribute damage. The last attack is enhanced to Jet Black Throwing Stars at regular intervals. These throwing stars fly a longer distance, attack all enemies along the way, and deal greater dark-attribute damage.
The throwing stars prioritize attacking the boss with the highest HP first.
Required Skill: Quintuple Star Lv. 30
Level 1 MP Cost: 45, Throwing Stars Cost: 5
Damage: 272% 4 times, Damage: 1088% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
30 MP Cost: 52, Throwing Stars Cost: 5
Damage: 330% 4 times, Damage: 1320% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
Active Skill Jet Black Throwing Star HEXA Quintuple Star [1]
Master Level 30
Description [Throw]
Throws 5 Throwing Stars in a row at the target. The last attack is enhanced to Jet Black Throwing Stars. These throwing stars they fly a longer distance, attack all enemies along the way, and deal greater dark-attribute damage. The throwing stars prioritize attacking the boss with the highest HP first.
Required Skill: Quintuple Star Lv. 30
Level 1 MP Cost: 45, Throwing Stars Cost: 5, Damage: 272% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 213% damage 7 times
30 MP Cost: 52, Throwing Stars Cost: 5, Damage: 330% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 300% damage 7 times

Enhancements[]

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Passive Skill Shadow Spear Shadow Spear Boost
Master Level 30
Description Boosts Shadow Spear.
Level 1 Shadow Spear Final Damage: +11%
9 Shadow Spear Final Damage: +19%
10 Shadow Spear Final Damage: +25%
19 Shadow Spear Final Damage: +34%
20 Shadow Spear Final Damage: +40%
29 Shadow Spear Final Damage: +49%
30 Shadow Spear Final Damage: +60%
Passive Skill Greater Dark Servant Greater Dark Servant Boost
Master Level 30
Description Boosts Greater Dark Servant.
Level 1 Greater Dark Servant Final Damage: 56%, Duration: +46 sec
9 Greater Dark Servant Final Damage: 64%, Duration: +48 sec
10 Greater Dark Servant Final Damage: 65%, Duration: +49 sec
19 Greater Dark Servant Final Damage: 74%, Duration: +52 sec
20 Greater Dark Servant Final Damage: 75%, Duration: +52 sec
29 Greater Dark Servant Final Damage: 84%, Duration: +55 sec
30 Greater Dark Servant Final Damage: 85%, Duration: +55 sec
Passive Skill Shadow Bite Shadow Bite Boost
Master Level 30
Description Boosts Shadow Bite.
Level 1 Shadow Bite Final Damage: +11%, Final Damage: +3% per enemy defeated with Shadow Bite, Boss Final Damage: 19%, Cooldown: reduced to 14 sec
9 Shadow Bite Final Damage: +19%, Final Damage: +4% per enemy defeated with Shadow Bite, Boss Final Damage: 19%, Cooldown: reduced to 13 sec
10 Shadow Bite Final Damage: +25%, Final Damage: +4% per enemy defeated with Shadow Bite, Boss Final Damage: 19%, Cooldown: reduced to 13 sec
19 Shadow Bite Final Damage: +34%, Final Damage: +5% per enemy defeated with Shadow Bite, Boss Final Damage: 20%, Cooldown: reduced to 11 sec
20 Shadow Bite Final Damage: +40%, Final Damage: +5% per enemy defeated with Shadow Bite, Boss Final Damage: 20%, Cooldown: reduced to 11 sec
29 Shadow Bite Final Damage: +49%, Final Damage: +6% per enemy defeated with Shadow Bite, Boss Final Damage: 20%, Cooldown: reduced to 10 sec
30 Shadow Bite Final Damage: +60%, Final Damage: +6% per enemy defeated with Shadow Bite, Boss Final Damage: 20%, Cooldown: reduced to 10 sec
Passive Skill Rapid Throw Rapid Throw Boost
Master Level 30
Description Boosts Rapid Throw.
Level 1 Rapid Throw Final Damage: +11%
9 Rapid Throw Final Damage: +19%
10 Rapid Throw Final Damage: +25%
19 Rapid Throw Final Damage: +34%
20 Rapid Throw Final Damage: +40%
29 Rapid Throw Final Damage: +49%
30 Rapid Throw Final Damage: +60%
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Class Beginner Beginner Skill Link Manager Link Skills

Explorers
Warrior

Class Warrior Hero Class Warrior Paladin Class Warrior Dark Knight

Magician

Class Magician Magician (Fire, Poison) Class Magician Magician (Ice, Lightning) Class Magician Bishop

Bowman

Class Bowman Bowmaster Class Bowman Marksman

Special

Class Pathfinder Pathfinder

Thief

Class Thief Night Lord Class Thief Shadower

Special

Class Dual Blade Dual Blade

Pirate

Class Pirate Buccaneer Class Pirate Corsair

Special

Class Cannoneer Cannoneer Class Jett Jett Class Dragon Warrior Zen

Cygnus Knights

Class Warrior Dawn Warrior Class Magician Blaze Wizard Class Bowman Wind Archer Class Thief Night Walker Class Pirate Thunder Breaker

Special

Class Mihile Mihile

Heroes

Class Aran Aran Class Evan Evan Class Mercedes Mercedes Class Phantom Phantom Class Luminous Luminous Class Shade Shade

Resistance

Class Blaster Blaster Class Battle Mage Battle Mage Class Wild Hunter Wild Hunter Class Mechanic Mechanic Class Xenon Xenon

Demon

Class Demon Slayer Demon Slayer Class Demon Avenger Demon Avenger

Nova

Class Kaiser Kaiser Class Angelic Angelic Buster Class Cadena Cadena Class Kain Kain

Flora

Class Illium Illium Class Ark Ark Class Adele Adele Skill Summon Chakri Khali

Sengoku

Class Hayato Hayato Class Kanna Kanna

Anima

Class Hoyoung Hoyoung Skill Land's Connection Lara

Monster

Skill Pink Powerhouse Pink Bean Pet Mini Yeti Yeti

Beast Tamer

Class Beast Tamer Chase

Child of God

Class Zero Zero

Kinesis

Class Kinesis Kinesis

Wu Shen

Class Mo Xuan Mo Xuan

Miscellaneous

Skill Macro Test Game Master Skill Banner of Plenty I Guild Skills Skill Monster Riding Miscellaneous Skills

  1. Jet Black Throwing Stars
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