Blessings from an awakened Empress Cygnus protect you from harm. This Link Skill can be stacked up to 5 times, once for each unique Cygnus Knights job character you have on this world.
Level
1
Attack Power and Magic ATT: +7, Abnormal Status Resistance: +1, All Elemental Resistance: +1%
10
Attack Power and Magic ATT: +25, Abnormal Status Resistance: +15, All Elemental Resistance: +15%
Summons a dark element to gain its power. This skill can be toggled on/off by using the skill key. Level 10 required to learn Adaptive Darkness.
Level
1
Hit enemies with Throwing Stars Skill for a 20% chance to create a Mark of Darkness that stacks 2 times. Marked enemies will take 53% damage over time per stack every second for 5 seconds, and if Night Walkers attack these enemies, they'll ignore 1% defense per stacked Mark of Darkness.
10
Hit enemies with Throwing Stars Skill for a 20% chance to create a Mark of Darkness that stacks 2 times. Marked enemies will take 80% damage over time per stack every second for 5 seconds, and if Night Walkers attack these enemies, they'll ignore 4% defense per stacked Mark of Darkness.
Summons a Shadow Bat, which occasionally attacks when you do. Its attack rate is doubled against enemies marked with Darkness, and as many summoned bats attack as there are marks. 1 additional Shadow Bat is created at this time. This skill is unaffected by enemy attack reflection skills. Cannot be used at the same time as Ravenous Bat. It's a dark-attribute attack. This skill can be toggled on/off by using the skill key. Required Skill: Dark Elemental Lv. 1 Level 20 required to learn Bat Affinity.
Level
1
Summons a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2. When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 112% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing. Damage Against Normal Enemies: +35% Recovers 1% of Max HP on first damage.
20
Summons a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2. When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 150% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing. Damage Against Normal Enemies: +35% Recovers 1% of Max HP on first damage.
Use while in the middle of a jump to jump twice in a row. Can also be used with the Jump Key. Also, the last attack of throwing skills can be canceled with the Jump Key. If you've learned Dark Sight and used the Jump Key during the last attack of a throwing skill, Dark Sight will be activated automatically for a short time. With Action Customization enabled, hold the right or left arrow key while pressing the skill key to jump in the corresponding direction, otherwise you will jump in place. SP is not required for this skill, and it can be used upon job advancing to Night Walker. Action Customization On/Off: Right-click
Level
1
MP Cost: 5. Allows you to jump a greater distance. Using the Jump Key during throwing skills will cause you to enter Dark Sight state for 2 sec. If you dodge an attack that deals damage proportional to Max HP while the triggered Dark Sight is active, its remaining duration will be reduced by 20% of the full duration.
Hide in the shadows for a short time. While Dark Sight is active, you cannot be hit by enemies, but attacking will reveal you. The cooldown will change when Dark Sight is deactivated, depending on damage dodged. Using Shadow Jump does not deactivate Dark Sight. Press the skill key again to deactivate Dark Sight.
Level
1
MP Cost: 28, hides in the shadows for 40 seconds. When Dark Sight is deactivated, cooldown increased per attack dodged: 3 seconds. Stacks up to 5 times.
5
MP Cost: 20, hides in the shadows for 200 seconds. When Dark Sight is deactivated, cooldown increased per attack dodged: 3 seconds. Stacks up to 5 times.
Quickly move backwards. You can move in the air and during the last attack of throwing skills, and cannot be pushed back when moving. If you've learned Dark Sight and used it during the last attack of a throwing skill, Dark Sight will be activated automatically for a short time. SP is not required for this skill, and it can be used upon job advancing to Night Walker.
Level
1
MP Cost: 7. Allows you to move a certain distance backwards. Using during throwing skills will cause you to enter Dark Sight state for 2 sec. If you dodge an attack that deals damage proportional to Max HP while the triggered Dark Sight is active, its remaining duration will be reduced by 20% of the full duration.
[Throw] Throws 3 Throwing Stars in a row at the target. The last attack uses the power of Darkness to deal greater dark-attribute damage. The throwing stars attack the boss with the highest HP first.
Throws penetrating Throwing Stars imbued with the power of darkness. The stars explode when they are either at max range or all attackable enemies are attacked, dealing extra damage. It's a dark-attribute attack.
Level
1
MP Cost: 17, Max Enemies Hit: 6, Damage: 158%, Number of Attacks: 3. When shuriken explodes, Max Enemies Hit: 6, Damage: 158%, Number of Attacks: 3
15
MP Cost: 20, Max Enemies Hit: 6, Damage: 200%, Number of Attacks: 3. When shuriken explodes, Max Enemies Hit: 6, Damage: 200%, Number of Attacks: 3
[Throw] Throws 4 Throwing Stars in a row at the target. The last attack uses the power of Darkness to deal greater dark-attribute damage. The throwing stars attack the boss with the highest HP first.
Summons a shadow which copies your actions after a short delay. The copied actions are limited to throwing stars and movement skills. Your shadow disappears when the summon time runs out. All attacks of the shadow are dark-attribute and can activate Marks of Darkness, Shadow Bats, or Ravenous Bats without being affected by attack reflection. Level 20 required to learn Shadow Illusion.
Level
1
MP Cost: 46, Summon Duration: 85 sec. Your shadow attacks, dealing 51% of the Final Damage of your throwing star skills.
20
MP Cost: 65, Summon Duration: 180 sec. Your shadow attacks, dealing 70% of the Final Damage of your throwing star skills.
When hit by a fatal attack, the power of darkness will restore you back to life. Not affected by Cooldown reset. Can be toggled On/Off.
Level
1
MP Cost: 190. When hit by an attack that would prove fatal, consume the buff and recover 10% of Max HP per 3 sec. If Shadow Bats and Ravenous Bats are currently summoned, they are consumed to recover 6% extra HP per bat. Invincible for 2 sec while recovering, and again at the end of skill. Upon consuming buff - Cooldown: 1800 sec
5
MP Cost: 150. When hit by an attack that would prove fatal, consume the buff and recover 50% of Max HP per 3 sec. If Shadow Bats and Ravenous Bats are currently summoned, they are consumed to recover 10% extra HP per bat. Invincible for 2 sec while recovering, and again at the end of skill. Upon consuming buff - Cooldown: 1800 sec
Gives the attack inertia to use throwing skills even faster, and increases Final Damage permanently. Obtain inertia by moving a certain distance, and the last attack can be canceled when using throwing skills consecutively. The higher the inertia level, the faster you can cancel. This buff is not affected by buff duration extension effects. Right-click to lock activation effect.
Level
1
Move a certain distance to obtain inertia for 11 sec, stacks up to Lv. 3. Permanently increases Final Damage by 10%
20
Move a certain distance to obtain inertia for 30 sec, stacks up to Lv. 3. Permanently increases Final Damage by 20%
Enhances the Shadow Bat through communion. Summons an enhanced Shadow Bat for every fixed number of bats in the place that was attacked to deal explosion damage. The enhanced Shadow Bat isn't enhanced by Bat Affinity and Bat Affinity II, and is unaffected by attack reflection. All attacks of the enhanced Shadow Bat are dark-attribute attacks. Required Skill: Bat Affinity Lv. 20 Level 20 required to learn Bat Affinity III
Level
1
Shadow Bat's Max Summon Limit: 1, Damage: +55% points, Number of Bounces: +1 Summons enhanced Shadow Bat for every 5 Shadow Bats summoned. Enhanced Shadow Bat: 100% chance to fly towards target when using a Throwing Star skill to inflict 325% damage, then bounce off 6 enemies and inflict the same amount of damage before disappearing. Creates an explosion for every attack that deals 102% damage 3 times up to 3 enemies nearby. If a single enemy receives several explosions, Final Damage is decreased by 50% starting with the second explosion. Enhanced Shadow Bat Damage Against Normal Enemies: +35%
20
Shadow Bat's Max Summon Limit: 1, Damage: +150% points, Number of Bounces: +1 Summons enhanced Shadow Bat for every 5 Shadow Bats summoned. Enhanced Shadow Bat: 100% chance to fly towards target when using a Throwing Star skill to inflict 420% damage, then bounce off 6 enemies and inflict the same amount of damage before disappearing. Creates an explosion for every attack that deals 140% damage 3 times up to 3 enemies nearby. If a single enemy receives several explosions, Final Damage is decreased by 50% starting with the second explosion. Enhanced Shadow Bat Damage Against Normal Enemies: +35%
Deeper darkness further enhances the Marks of Darkness. Required Skill: Adaptive Darkness Lv. 10 or Higher Level 10 required to learn Adaptive Darkness III.
Level
1
Chance to place Mark of Darkness: 1%, Maximum Stacking Limit: 1, DoT Per Stack: 5%, Defense Rate Ignored Per Mark: +1%.
10
Chance to place Mark of Darkness: 5%, Maximum Stacking Limit: 1, DoT Per Stack: 50%, Defense Rate Ignored Per Mark: +1%.
Allows you to attack without consuming Throwing Stars, and increases Attack Power. The first Throwing Star in your inventory will be used to calculate your damage. Throwing Star skills cannot be used if there are no Throwing Stars in your inventory.
Level
1
Attack Power +1. Enables use of skills without consuming Throwing Stars.
10
Attack Power +10. Enables use of skills without consuming Throwing Stars.
Grants the blessings of Cygnus's awakening to temporarily increase all stats for you and your party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection.
Level
1
MP Cost: 10, Increases all stats assigned APs by 1% for 30 sec
30
MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec
Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
[Throw] Throws 5 Throwing Stars in a row at the target. The last attack uses the power of Darkness to deal greater dark-attribute damage. The throwing stars attack the boss with the highest HP first.
Summons a pack of bats to attack enemies. Shadow Bat and Ravenous Bat are summoned for every enemy hit. Cooldown decreased every time dark-attribute attacks succeed, except for Shadow Bat, Ravenous Bat, and Dark Omen. Unaffected by enemy damage reflection skills and cannot be pushed back when casting. It's a dark-attribute attack.
Level
1
MP Cost: 197, Duration: 5, Max Enemies Hit every 0.3 sec: 6, Damage: 355% Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit. Max number of bats: 2. Cooldown decreases by 0.5 sec per dark-attribute attack success, except Shadow Bat, Ravenous Bat, and Dark Omen. Cooldown: 20 sec
30
MP Cost: 110, Duration: 5, Max Enemies Hit every 0.3 sec: 6, Damage: 500% Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit. Max number of bats: 2. Cooldown decreases by 0.5 sec per dark-attribute attack success, except Shadow Bat, Ravenous Bat, and Dark Omen. Cooldown: 20 sec
Detonates condensed shadows to lock nearby enemies. Increases incapacitation in proportion to the condensed duration. Cannot be pushed back when condensing shadows. Unaffected by attack reflection. It's a dark-attribute attack.
Level
1
MP Cost: 54, Condense surrounding shadows by holding the key up to 5 sec. Releasing will detonate the condensed shadows. Max Enemies Hit: 15, Damage: 470%, Number of Attacks: 3. Attacked enemies are incapacitated for 10 sec. Incapacitation increases by 1 sec, up to 12 sec, for every 0.5 sec of the condensed duration Incapacitation increases up to 100% depending on damage inflicted with Shadow Stitch Cooldown: 180 sec
20
MP Cost: 66, Condense surrounding shadows by holding the key up to 5 sec. Releasing will detonate the condensed shadows. Max Enemies Hit: 15, Damage: 850%, Number of Attacks: 3. Attacked enemies are incapacitated for 10 sec. Incapacitation increases by 1 sec, up to 12 sec, for every 0.5 sec of the condensed duration Incapacitation increases up to 100% depending on damage inflicted with Shadow Stitch Cooldown: 180 sec
Summons a Ravenous Bat thirsting for more blood, which occasionally attacks when you do. As many summoned bats attack as there are enemies marked with Darkness. 1 additional Ravenous Bat is created at this time. It targets the boss with the highest HP first and is unaffected by attack reflection. Cannot be used at the same time as Shadow Bat. It's a dark-attribute attack. This skill can be toggled on/off by using the skill key. Required Skill: Dark Elemental Lv. 1
Level
1
Summons a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5. When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 385% damage 2 times. Recovers 1% of Max HP upon hitting.
20
Summons a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5. When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 480% damage 2 times. Recovers 1% of Max HP upon hitting.
Enhances the Shadow Bat through communion. Summons an enhanced Ravenous Bat for every fixed number of Ravenous Bats that deals more powerful damage. The enhanced Ravenous Bat isn't enhanced by Bat Affinity, Bat Affinity II, and Bat Affinity III, and targets the boss with the highest HP first. Enhanced Ravenous Bat is a dark-attribute attack unaffected by attack reflection. Required Skill: Bat Affinity II Lv. 20 Level 30 required to learn Shadow Bite
Level
1
Shadow Bat's Attack Chance: 30%, Max Summon Limit: 1, Damage: +84% points, Number of Bounces: +1 Enhanced Shadow Bat Damage: +84% points, Explosion Damage: +45% points Shadow Bat Damage Against Normal Enemies: +50% Summons enhanced Ravenous Bat for every 5 Ravenous Bats summoned. Enhanced Ravenous Bat: 100% chance to fly towards target when using a Throwing Star skill to inflict 335% damage 3 times, recovers 5% of Max HP upon hitting
30
Shadow Bat's Attack Chance: 30%, Max Summon Limit: 1, Damage: +200% points, Number of Bounces: +1 Enhanced Shadow Bat Damage: +200% points, Explosion Damage: +60% points Shadow Bat Damage Against Normal Enemies: +50% Summons enhanced Ravenous Bat for every 5 Ravenous Bats summoned. Enhanced Ravenous Bat: 100% chance to fly towards target when using a Throwing Star skill to inflict 480% damage 3 times, recovers 5% of Max HP upon hitting
Absorbs liveliness from your enemies to create a protective shield for yourself while you set your Mark of Darkness. Protective Shield will not be affected by buff duration increase.
Level
1
Absorbs life force from your enemies when laying the Mark of Darkness with Dark Elemental. When life force absorbed reaches 30, it will all be consumed, and a Protective Shield that blocks damage that is 7% of Max HP will be created for 15 sec. Absorbed life force will be maintained for 10 sec, and this time will reset when you set the Mark of Darkness.
15
Absorbs life force from your enemies when laying the Mark of Darkness with Dark Elemental. When life force absorbed reaches 30, it will all be consumed, and a Protective Shield that blocks damage that is 10% of Max HP will be created for 15 sec. Absorbed life force will be maintained for 15 sec, and this time will reset when you set the Mark of Darkness.
Unleashes the power of darkness, creating an area of supernatural force around you. It's a dark-attribute attack. Right-click to toggle the gray background ON/OFF
Level
1
MP Cost: 350, Max Enemies Hit: 15, Damage: 1000%, Number of Attacks: 10. Grants invincibility during skill casting. Use the Throwing Stars skill within 30 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats. While active, Final Damage: +20%, Critical Rate: +100% Cooldown: 180 sec
Summons 3 shadows that copy your actions after a short delay. The copied actions are limited to throwing stars and movement skills. Your shadows disappear when the summon time runs out. All attacks of the shadows are dark-attribute and can activate Marks of Darkness, Shadow Bats, or Ravenous Bats without being affected by attack reflection. Required Skill: Dark Servant Lv. 20
Level
1
MP Cost: 200, Summon Duration: 30 sec, Your shadow attacks, dealing 70%, 50%, and 30% of the Final Damage of your throwing skills. Cooldown: 180 sec
Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders.
Level
1
HP Cost: 5% of Max HP, Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1]
25
HP Cost: 5% of Max HP, Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5]
30
HP Cost: 5% of Max HP, Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6]
Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level
1
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1]
25
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25]
30
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30]
Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection.
Level
1
HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec.
25
HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec.
30
HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec.
Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Fires a blast of compressed Erdas at nearby enemies. Using the skill with the down arrow key summons Erda Fountain, which is an object filled with pure Erda.
Level
1
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
25
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
30
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality.
Level
1
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps.
Level
1
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec
Summons brave Spearmen of the Cygnus Knights to charge enemies in a phalanx formation. The spearmen slow down upon touching an enemy. Press the skill key again to change their direction of movement. Unaffected by attack reflection and can be resisted by some monsters.
Level
1
MP Cost: 500, Damage: 468%, Number of Attacks: 41 Spearmen disappear when the number of attacks is reached, they move a certain distance, or after a certain duration. Activate the skill again to change their direction. Cooldown: 30 sec
25
MP Cost: 500, Damage: 900%, Number of Attacks: 65 Spearmen disappear when the number of attacks is reached, they move a certain distance, or after a certain duration. Activate the skill again to change their direction. Cooldown: 30 sec
30
MP Cost: 500, Damage: 990%, Number of Attacks: 70 Spearmen disappear when the number of attacks is reached, they move a certain distance, or after a certain duration. Activate the skill again to change their direction. Cooldown: 30 sec
The blessing of Cygnus increases damage and restores HP over time. This skill can be enhanced after Lv. 245. Not affected by effects which reduce cooldown.
Level
1
MP Cost: 500, Duration: 45 sec, Damage +1% Periodically restores 4% HP and increases your damage by 4%. This damage bonus is additive and maxes out at 90% Cygnus's Blessing is ready every 240 sec, and can bless up to 2 times.
25
MP Cost: 500, Duration: 45 sec, Damage +25% Periodically restores 4% HP and increases your damage by 5%. This damage bonus is additive and maxes out at 90% Cygnus's Blessing is ready every 240 sec, and can bless up to 2 times.
30
MP Cost: 500, Duration: 45 sec, Damage +30% Periodically restores 4% HP and increases your damage by 6%. This damage bonus is additive and maxes out at 90% Cygnus's Blessing is ready every 240 sec, and can bless up to 2 times.
Cygnus's transcendent blessing increases damage and restores HP over time. Not affected by effects that reduce cooldown.
Level
1
MP Cost: 500, Duration: 45 sec, Damage +1%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 5% HP and increases your damage by 6%. This damage bonus is additive, and maxes out at 120% Cygnus's Blessing is ready every 240 sec, and can bless up to 2 times.
25
MP Cost: 500, Duration: 45 sec, Damage +25%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 7% HP and increases your damage by 7%. This damage bonus is additive, and maxes out at 120% Cygnus's Blessing is ready every 240 sec, and can bless up to 2 times.
30
MP Cost: 500, Duration: 45 sec, Damage +30%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 8% HP and increases your damage by 8%. This damage bonus is additive, and maxes out at 120% Cygnus's Blessing is ready every 240 sec, and can bless up to 2 times.
Causes the poison inflicting nearby enemies to burst and spread.
Level
1
MP Cost: 300. Consumes all active Damage-Over-Time stacks on up to 12 poisoned enemies in range, and instantly inflicts 100% of their remaining damage, plus an additional 520% damage 6 times. Additional damage is +15% per remaining second of consumed DoT stacks, up to 5 Afterwards, spreads the original DoT damage across up to 10 nearby enemies Cooldown: 8 sec. [Passive Effects - Bonus DoT Chance: 50% to deal 166% damage every 1 sec. for 8 sec.]
25
MP Cost: 300. Consumes all active Damage-Over-Time stacks on up to 12 poisoned enemies in range, and instantly inflicts 100% of their remaining damage, plus an additional 1000% damage 6 times. Additional damage is +15% per remaining second of consumed DoT stacks, up to 5 Afterwards, spreads the original DoT damage across up to 10 nearby enemies Cooldown: 8 sec. [Passive Effects - Bonus DoT Chance: 50% to deal 310% damage every 1 sec. for 8 sec.]
30
MP Cost: 300. Consumes all active Damage-Over-Time stacks on up to 12 poisoned enemies in range, and instantly inflicts 100% of their remaining damage, plus an additional 1100% damage 6 times. Additional damage is +15% per remaining second of consumed DoT stacks, up to 5 Afterwards, spreads the original DoT damage across up to 10 nearby enemies Cooldown: 8 sec. [Passive Effects - Bonus DoT Chance: 50% to deal 340% damage every 1 sec. for 8 sec.]
You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys. Right-click to toggle Action Customization ON/OFF
Level
1
HP Cost: 10% of Max HP, reduces Avoidability (including Bonus Evasion) and increases Final Damage for 30 sec, Hit Damage increased if attacked within a certain percentage of your max HP. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Avoidability: -20%, Hit Damage: +10%, Final Damage: +10% 2nd Stage - Avoidability: -90%, Hit Damage: +40%, Final Damage: +30% Cooldown: 90 sec [Passive Effect - ATT Power: +1]
25
HP Cost: 10% of Max HP, reduces Avoidability (including Bonus Evasion) and increases Final Damage for 30 sec, Hit Damage increased if attacked within a certain percentage of your max HP. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Avoidability: -20%, Hit Damage: +10%, Final Damage: +12% 2nd Stage - Avoidability: -90%, Hit Damage: +40%, Final Damage: +35% Cooldown: 78 sec [Passive Effect - ATT Power: +25]
30
HP Cost: 10% of Max HP, reduces Avoidability (including Bonus Evasion) and increases Final Damage for 30 sec, Hit Damage increased if attacked within a certain percentage of your max HP. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Avoidability: -20%, Hit Damage: +10%, Final Damage: +13% 2nd Stage - Avoidability: -90%, Hit Damage: +40%, Final Damage: +36% Cooldown: 75 sec [Passive Effect - ATT Power: +30]
The shadows on the ground coalesce to form a spear that pierces enemies. Unaffected by attack reflection. Has no effect in towns. It's a dark-attribute attack.
Level
1
MP Cost: 1000, Duration: 58, shadows form on the ground every time you use a dark attribute skill (except Shadow Spear and summons). The shadows slowly gather into a spear, dealing 183% damage 2 times on up to 8 enemies If there are enough shadows, they'll form into a giant spear, with a 3.9 sec. cooldown, that deals 416% damage 6 times against up to 12 enemies All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25% Cooldown: 192 sec.
25
MP Cost: 1000, Duration: 82, shadows form on the ground every time you use a dark attribute skill (except Shadow Spear and summons). The shadows slowly gather into a spear, dealing 375% damage 2 times on up to 8 enemies If there are enough shadows, they'll form into a giant spear, with a 3.9 sec. cooldown, that deals 800% damage 6 times against up to 12 enemies All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25% Cooldown: 180 sec.
30
MP Cost: 1000, Duration: 87, shadows form on the ground every time you use a dark attribute skill (except Shadow Spear and summons). The shadows slowly gather into a spear, dealing 415% damage 2 times on up to 8 enemies If there are enough shadows, they'll form into a giant spear, with a 3.9 sec. cooldown, that deals 880% damage 6 times against up to 12 enemies All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25% Cooldown: 177 sec.
Summons an immovable shadow. The shadow faces in the direction of the boss with the highest Max HP, or in the direction of the enemy with the highest Max HP if there is no boss, and mimics throwing-star attacks. It cannot be injured, and vanishes when its duration ends. You may activate the skill again to swap places with the shadow or use it with the down arrow key to re-summon the shadow to your current location. However, you cannot do this while in the air. A separate cooldown is applied when the shadow is called back. All attacks of the shadows are dark-attribute and unaffected by attack reflection. Capable of triggering Mark of Darkness, Shadow Bat, and Ravenous Bat.
Level
1
MP Cost: 800, Summon Duration: 30 sec. Shadow attacks from a fixed location, dealing additional 26% of the Final Damage of your throwing star skills. Activate to swap places up to 3 times Shadow Re-summon Cooldown: 1.5 sec Cooldown: 60 sec
25
MP Cost: 800, Summon Duration: 42 sec. Shadow attacks from a fixed location, dealing additional 50% of the Final Damage of your throwing star skills. Activate to swap places up to 3 times Shadow Re-summon Cooldown: 1.5 sec Cooldown: 60 sec
30
MP Cost: 800, Summon Duration: 45 sec. Shadow attacks from a fixed location, dealing additional 55% of the Final Damage of your throwing star skills. Activate to swap places up to 3 times Shadow Re-summon Cooldown: 1.5 sec Cooldown: 60 sec
Make your enemies' shadows attack them and strip them of their power, temporarily increasing Final Damage. If Shadow Bat and Ravenous Bat can be summoned, the bats are created in the location of the enemies and immediately attack. The bats created by Shadow Bat aren't enhanced. It's a dark-attribute attack. Required Skill: Bat Affinity III Lv. 30
Level
1
MP Cost: 1500, Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 14, deals 702% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy received an attack if a bat can be summoned. If an enemy has been defeated by Shadow Bite, the Final Damage increases by 2% per 1 enemy for 20 sec. If you attacked a boss monster, the Final Damage increases by 8%. The Final Damage increased by Shadow Bite is applied up to 10%. Cooldown: 15 sec
25
MP Cost: 1500, Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 14, deals 1350% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy received an attack if a bat can be summoned. If an enemy has been defeated by Shadow Bite, the Final Damage increases by 2% per 1 enemy for 20 sec. If you attacked a boss monster, the Final Damage increases by 16%. The Final Damage increased by Shadow Bite is applied up to 18%. Cooldown: 15 sec
30
MP Cost: 1500, Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 14, deals 1485% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy received an attack if a bat can be summoned. If an enemy has been defeated by Shadow Bite, the Final Damage increases by 2% per 1 enemy for 20 sec. If you attacked a boss monster, the Final Damage increases by 18%. The Final Damage increased by Shadow Bite is applied up to 20%. Cooldown: 15 sec
[Throw] Toss countless throwing stars at blinding speed. If you use this skill in the air, you'll hover while you toss them. Using Rapid Throw while Dark Sight is active does not deactivate Dark Sight. Rapid Throw is unaffected by Shadow Momentum's inertia effect. Each throwing star is applied at most once to the throwing star skill count of Shadow Bat and Ravenous Bat. It's a dark-attribute attack, but consecutive throw attacks have higher damage even though the shadow from Shadow Spear isn't formed.
Level
1
MP Cost: 1000, consecutively throw shadow throwing stars with 494% damage 5 times up to 8 enemies for 1.8 sec then finish with a huge shadow throwing star that attacks up to 10 enemies with 884% damage 13 times Dark Sight for 4 sec while skill is in use. Tap repeatedly to increase the consecutive throwing duration up to 3 sec While Shadow Spear is active, Consecutive Throw Attack Damage: +145% points Cooldown: 90 sec
25
MP Cost: 1000, consecutively throw shadow throwing stars with 950% damage 5 times up to 8 enemies for 1.8 sec then finish with a huge shadow throwing star that attacks up to 10 enemies with 1700% damage 13 times Dark Sight for 4 sec while skill is in use. Tap repeatedly to increase the consecutive throwing duration up to 3 sec While Shadow Spear is active, Consecutive Throw Attack Damage: +265% points Cooldown: 90 sec
30
MP Cost: 1000, consecutively throw shadow throwing stars with 1045% damage 5 times up to 8 enemies for 1.8 sec then finish with a huge shadow throwing star that attacks up to 10 enemies with 1870% damage 13 times Dark Sight for 4 sec while skill is in use. Tap repeatedly to increase the consecutive throwing duration up to 3 sec While Shadow Spear is active, Consecutive Throw Attack Damage: +290% points Cooldown: 90 sec
Enhancements[]
The maximum level for Enhancements / Boost Nodes is 50 (60 with Matrix Points).
With the power of infinite darkness, calls forth the Shadow Bat to silence enemies with fear. For a certain period of time, when the attack hits, the Shadow Bat morphs into huge Shadow Throwing Stars, continuously targeting and attacking the enemy. The Shadow Throwing Stars trigger Dark Elemental, Shadow Bat, and Ravenous Bat effects with each attack. The Shadow Throwing Stars target the boss with the highest max HP first. Unaffected by attack reflection.
Lv. 10: Ignore Defense +20% Lv. 20: Boss Damage +20% Lv. 30: Ignore Defense +30%, Boss Damage +30%
Level
1
MP Cost: 1200, invincible during casting Chase Cuts occur 8 times which attack up to 15 enemies with 3100% damage 8 times For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy Shadow Throwing Stars: attack 4 times with 1395% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds Cooldown: 360 seconds
30
MP Cost: 1200, invincible during casting Chase Cuts occur 8 times which attack up to 15 enemies with 6000% damage 8 times For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy Shadow Throwing Stars: attack 4 times with 2700% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds Cooldown: 360 seconds
[Throw] Throws 5 Throwing Stars in a row at the target. The last attack uses the power of Darkness to deal greater dark-attribute damage. The last attack is enhanced to Jet Black Throwing Stars at regular intervals. These throwing stars fly a longer distance, attack all enemies along the way, and deal greater dark-attribute damage. The throwing stars prioritize attacking the boss with the highest HP first. Required Skill: Quintuple Star Lv. 30
Level
1
MP Cost: 45, Throwing Stars Cost: 5 Damage: 272% 4 times, Damage: 1088% 1 time Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
30
MP Cost: 52, Throwing Stars Cost: 5 Damage: 330% 4 times, Damage: 1320% 1 time Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
[Throw] Throws 5 Throwing Stars in a row at the target. The last attack is enhanced to Jet Black Throwing Stars. These throwing stars they fly a longer distance, attack all enemies along the way, and deal greater dark-attribute damage. The throwing stars prioritize attacking the boss with the highest HP first. Required Skill: Quintuple Star Lv. 30
Level
1
MP Cost: 45, Throwing Stars Cost: 5, Damage: 272% 4 times The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 213% damage 7 times
30
MP Cost: 52, Throwing Stars Cost: 5, Damage: 330% 4 times The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 300% damage 7 times
Enhancements[]
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.
Passive
Shadow Spear Boost
Master Level
30
Description
Boosts Shadow Spear.
Level
1
Shadow Spear Final Damage: +11%
9
Shadow Spear Final Damage: +19%
10
Shadow Spear Final Damage: +25%
19
Shadow Spear Final Damage: +34%
20
Shadow Spear Final Damage: +40%
29
Shadow Spear Final Damage: +49%
30
Shadow Spear Final Damage: +60%
Passive
Greater Dark Servant Boost
Master Level
30
Description
Boosts Greater Dark Servant.
Level
1
Greater Dark Servant Final Damage: 56%, Duration: +46 sec
9
Greater Dark Servant Final Damage: 64%, Duration: +48 sec
10
Greater Dark Servant Final Damage: 65%, Duration: +49 sec
19
Greater Dark Servant Final Damage: 74%, Duration: +52 sec
20
Greater Dark Servant Final Damage: 75%, Duration: +52 sec
29
Greater Dark Servant Final Damage: 84%, Duration: +55 sec
30
Greater Dark Servant Final Damage: 85%, Duration: +55 sec
Passive
Shadow Bite Boost
Master Level
30
Description
Boosts Shadow Bite.
Level
1
Shadow Bite Final Damage: +11%, Final Damage: +3% per enemy defeated with Shadow Bite, Boss Final Damage: 19%, Cooldown: reduced to 14 sec
9
Shadow Bite Final Damage: +19%, Final Damage: +4% per enemy defeated with Shadow Bite, Boss Final Damage: 19%, Cooldown: reduced to 13 sec
10
Shadow Bite Final Damage: +25%, Final Damage: +4% per enemy defeated with Shadow Bite, Boss Final Damage: 19%, Cooldown: reduced to 13 sec
19
Shadow Bite Final Damage: +34%, Final Damage: +5% per enemy defeated with Shadow Bite, Boss Final Damage: 20%, Cooldown: reduced to 11 sec
20
Shadow Bite Final Damage: +40%, Final Damage: +5% per enemy defeated with Shadow Bite, Boss Final Damage: 20%, Cooldown: reduced to 11 sec
29
Shadow Bite Final Damage: +49%, Final Damage: +6% per enemy defeated with Shadow Bite, Boss Final Damage: 20%, Cooldown: reduced to 10 sec
30
Shadow Bite Final Damage: +60%, Final Damage: +6% per enemy defeated with Shadow Bite, Boss Final Damage: 20%, Cooldown: reduced to 10 sec