[Master Level: 1] Increase Attack Power and Magic ATT, allowing you to attack higher-level monsters. The effect remains active even if you are KO'd. Does not stack with Hero's Echo. While Empress's Prayer is active, you cannot receive the effects of Hero's Echo. Cooldown: 1 day Not affected by cooldown reset or buff duration increase.
Knight's Watch blocks damage from enemies and increases your damage for a set time. Increases Status Resistance for a short time when used as a Link Skill.
Level
1
Barrier Duration: 15 sec, Enemy Blows Blocked: 3, Damage: +15% Damage -10% only for attacks that inflict damage at a certain ratio of the Max HP Cooldown: 180 sec
3
Barrier Duration: 45 sec, Enemy Blows Blocked: 9, Damage: +25% Damage -30% only for attacks that inflict damage at a certain ratio of the Max HP Cooldown: 180 sec
Soul Shield nullifies enemy attacks and counterattacks. Counterattacks are unaffected by attack ignore and attack reflection. The Invincibility effect and Attack Power increase buffs are not affected by the Buff Duration increase effect. You can guard while using skills.
Level
1
MP Cost: 20, become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 305%, Number of Attacks: 4, Attack Power: +10. [2nd Time]: Max Number of Enemies: 7, Damage: 370%, Number of Attacks: 5, Attack Power: +15. [3rd Time]: Max Number of Enemies: 8, Damage: 470%, Number of Attacks: 6, Attack Power: +20. Cooldown: 6 sec
Hold the shield of light before you and charge into the air. Levels up alongside Radiant Driver. Can also be used by pressing Up and Radiant Driver together.
Level
1
MP Cost: 29, Max Enemies Hit: 6, Damage: 296% while moving
9
MP Cost: 35, Max Enemies Hit: 6, Damage: 400% while moving
Encourage allies to increase the Attack Power of party members including yourself for a short time. Also increases the power of Lv. 1 - 3 Royal Guard's counterattack. Level 20 required to learn Advanced Royal Guard.
Chance to deliver an additional hit after a direct attack. Must have a One-handed Sword equipped. Required Skill: Sword Mastery Lv. 3 Level 20 required to learn Advanced Final Attack.
Level
1
[Final Attack Skills] Has a 2% chance to deal 31% Final Attack damage 3 time(s).
20
[Final Attack Skills] Has a 40% chance to deal 50% Final Attack damage 3 time(s).
Chance to remove certain buffs from affected enemies and prevent them regaining those buffs. Enemies hit will resist Magic Crash for 90 seconds. Buffs Removed: Attack Power & Magic ATT Bonuses, DEF Bonuses, and Obsidian Skin.
Level
1
MP Cost: 33, 28% chance to remove enemies' buffs. For 10 sec, prevents 10 enemies from casting buffs. Cooldown: 60 sec
10
MP Cost: 15, 100% chance to remove enemies' buffs. For 22 sec, prevents 10 enemies from casting buffs. Cooldown: 60 sec
Connect your soul to nearby allies to unify and bolster your powers. Periodically enhances party members in the Soul Link's range when Soul Link is active. When Royal Guard's counterattack succeeds, party members in the Soul Link's range are protected. Can be toggled On/Off.
Level
1
MP Cost per sec: 15 [Mihile]: Damage: +1% per party member in the same map. If you are not in a party, you will be considered to be in a 1-person party. [Party Members]: When Mihile succeeds with Royal Guard, creates a protective shield that is 0% of each party member's Max HP for 0.5 sec for party members in the Soul Link's range. Periodically for 8 sec, party members in the Soul Link's range receive a bonus to Attack Power and Magic ATT equal to 12% of the Attack Power bonus from Royal Guard. If Advanced Royal Guard is active, they will receive 1% of its Status Resistance and 11% of its DEF Bonus.
20
MP Cost per sec: 15 [Mihile]: Damage: +5% per party member in the same map. If you are not in a party, you will be considered to be in a 1-person party. [Party Members]: When Mihile succeeds with Royal Guard, creates a protective shield that is 10% of each party member's Max HP for 10 sec for party members in the Soul Link's range. Periodically for 8 sec, party members in the Soul Link's range receive a bonus to Attack Power and Magic ATT equal to 50% of the Attack Power bonus from Royal Guard. If Advanced Royal Guard is active, they will receive 20% of its Status Resistance and 30% of its DEF Bonus.
Enhances Royal Guard to do a powerful counterattack when guarding multiple hits in a row. Better control of the Soul Shield enhances your ability to endure enemy attacks. Required Skill: Encourage Lv. 20
Level
1
[4th Time] - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 7, Attack Power: +30 [5th Time] - Max Enemies Hit: 15, Damage: 575%, Number of Attacks: 9, Attack Power: +45 [Passive Effect - Defense: +10%, Status Resistance: +6, Elemental Resistance: +6%]
10
[4th Time] - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 7, Attack Power: +30 [5th Time] - Max Enemies Hit: 15, Damage: 665%, Number of Attacks: 9, Attack Power: +45 [Passive Effect - Defense: +100%, Status Resistance: +60, Elemental Resistance: +60%]
Enhances the effect of Righteous Indignation to inflict more fatal damage on the enemy with the power of light. Required Skill: Righteous Indignation Lv. 15
Level
1
When attacking enemies with Blind, Stun, Offensive Defense debuff, or Charging Light debuff, Final Damage: +6%, Critical Rate: +1% Additive with effect that increases with Righteous Indignation.
10
When attacking enemies with Blind, Stun, Offensive Defense debuff, or Charging Light debuff, Final Damage: +15%, Critical Rate: +10% Additive with effect that increases with Righteous Indignation.
The power of the shield protecting the Empress makes enemies vulnerable to Mihile's Radiant Soul. Enemies hit with Royal Guard's counterattack receive a debuff. Using Radiant Soul skill to attack enemies with the debuff creates a light shockwave that does an additional attack. The light shockwave is centered on the boss with the highest Max HP among those hit with the Radiant Soul skill. If there is no boss, then it's centered on the closest enemy among those hit. Level 20 required to learn Advanced Offensive Defense.
Level
1
When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 20 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Max Enemies Hit: 6, Damage: 217%, Number of Attacks: 5 Cooldown: 12 sec
20
When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 20 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Max Enemies Hit: 6, Damage: 350%, Number of Attacks: 5 Cooldown: 12 sec
Grants the blessings of Cygnus's awakening to temporarily increase all stats for you and your party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection.
Level
1
MP Cost: 10, Increases all stats assigned APs by 1% for 30 sec
30
MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec
Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Sharpens the sword and shield with the power of soul to focus attacks on the enemy. Increases the chance to Blind for all Radiant Soul skills. Also significantly increases Mihile's attack ability. Can be toggled On/Off.
Level
1
MP Cost: 30, Final Damage: +11%, Critical Damage: +4% Radiant Soul Skill Blind Chance: +100% Reduces the Max Enemies Hit for all skills (except some summons) to 1/3. For skills that target multiple enemies, Max Enemies Hit won't be reduced below 2.
30
MP Cost: 50, Final Damage: +25%, Critical Damage: +10% Radiant Soul Skill Blind Chance: +100% Reduces the Max Enemies Hit for all skills (except some summons) to 1/3. For skills that target multiple enemies, Max Enemies Hit won't be reduced below 2.
Raises a firm shield that keeps up before enemies to enhance Offensive Defense and Royal Guard's counterattack. Required Skill: Offensive Defense Lv. 20
Level
1
Offensive Defense Light Shockwave Damage: +117% points Light Shockwave cooldown decreases to 10 sec Royal Guard Counterattack Damage at All Levels: +10% points
20
Offensive Defense Light Shockwave Damage: +250% points Light Shockwave cooldown decreases to 10 sec Royal Guard Counterattack Damage at All Levels: +200% points
Uses the enhanced power of the Soul Shield to enhance Royal Guard. Also permanently decrease damage received from enemies, and increases Max HP. Required skill: Soul Shield Lv. 10
Level
1
When Royal Guard is successful, Damage -5% only for attacks that inflict damage at a certain ratio to max HP for 15 sec Damage -5.5% permanently, Max HP: +2%
10
When Royal Guard is successful, Damage -5% only for attacks that inflict damage at a certain ratio to max HP for 15 sec Damage -10% permanently, Max HP: +20%
Enhances the effect when Soul Asylum's Royal Guard succeeds, increasing the damage reduction rate of attacks that inflict damage at a certain ratio to Max HP when Royal Guard succeeds. Required Skill: Soul Asylum Lv. 10
Level
1
Decrease the potency of attacks that inflict damage at a certain ratio to Max HP by an additional 5%, additive with Soul Asylum's effect
[Radiant Soul Skill] Summons the mighty Knight of Light that can use the power of the soul to carry out a deadly charge.
Level
1
MP Cost: 300, Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 10 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec
Your firm belief to guard the Empress and allies makes the Soul Shield and Radiant Soul skill to display a stronger power. While active, increases Damage and enhances Soul Asylum's effect. Also, Install Shield leaves an Offensive Defense debuff, and enhances Offensive Defense.
Level
1
MP Cost: 200, Duration: 25 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 700%, Number of Attacks: 6 Cooldown: 180 sec
Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders.
Level
1
HP Cost: 5% of Max HP, Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1]
25
HP Cost: 5% of Max HP, Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5]
30
HP Cost: 5% of Max HP, Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6]
Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level
1
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1]
25
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25]
30
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30]
Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection.
Level
1
HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec.
25
HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec.
30
HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec.
Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Fires a blast of compressed Erdas at nearby enemies. Using the skill with the down arrow key summons Erda Fountain, which is an object filled with pure Erda.
Level
1
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
25
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
30
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality.
Level
1
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps.
Level
1
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec
Summons brave Spearmen of the Cygnus Knights to charge enemies in a phalanx formation. The spearmen slow down upon touching an enemy. Press the skill key again to change their direction of movement. Unaffected by attack reflection and can be resisted by some monsters.
Level
1
MP Cost: 500, Damage: 468%, Number of Attacks: 41 Spearmen disappear when the number of attacks is reached, they move a certain distance, or after a certain duration. Activate the skill again to change their direction. Cooldown: 30 sec
25
MP Cost: 500, Damage: 900%, Number of Attacks: 65 Spearmen disappear when the number of attacks is reached, they move a certain distance, or after a certain duration. Activate the skill again to change their direction. Cooldown: 30 sec
30
MP Cost: 500, Damage: 990%, Number of Attacks: 70 Spearmen disappear when the number of attacks is reached, they move a certain distance, or after a certain duration. Activate the skill again to change their direction. Cooldown: 30 sec
The blessing of Cygnus increases damage and restores HP over time. This skill can be enhanced after Lv. 245. Not affected by effects which reduce cooldown.
Level
1
MP Cost: 500, Duration: 45 sec, Damage +1% Periodically restores 4% HP and increases your damage by 4%. This damage bonus is additive and maxes out at 90% Cygnus's Blessing is ready every 240 sec, and can bless up to 2 times.
25
MP Cost: 500, Duration: 45 sec, Damage +25% Periodically restores 4% HP and increases your damage by 5%. This damage bonus is additive and maxes out at 90% Cygnus's Blessing is ready every 240 sec, and can bless up to 2 times.
30
MP Cost: 500, Duration: 45 sec, Damage +30% Periodically restores 4% HP and increases your damage by 6%. This damage bonus is additive and maxes out at 90% Cygnus's Blessing is ready every 240 sec, and can bless up to 2 times.
Cygnus's transcendent blessing increases damage and restores HP over time. Not affected by effects that reduce cooldown.
Level
1
MP Cost: 500, Duration: 45 sec, Damage +1%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 5% HP and increases your damage by 6%. This damage bonus is additive, and maxes out at 120% Cygnus's Blessing is ready every 240 sec, and can bless up to 2 times.
25
MP Cost: 500, Duration: 45 sec, Damage +25%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 7% HP and increases your damage by 7%. This damage bonus is additive, and maxes out at 120% Cygnus's Blessing is ready every 240 sec, and can bless up to 2 times.
30
MP Cost: 500, Duration: 45 sec, Damage +30%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 8% HP and increases your damage by 8%. This damage bonus is additive, and maxes out at 120% Cygnus's Blessing is ready every 240 sec, and can bless up to 2 times.
Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection.
Level
1
HP Cost: 10% of Max HP, Ignores 10% Enemy DEF for 82 sec, Final Damage: +1%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times. Weapon Aura Prepared: every 180 sec, Max Number Prepared: 2
25
HP Cost: 10% of Max HP, Ignores 15% Enemy DEF for 130 sec, Final Damage: +5%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1000% damage on up to 10 enemies, 6 times. Weapon Aura Prepared: every 180 sec, Max Number Prepared: 2
30
HP Cost: 10% of Max HP, Ignores 16% Enemy DEF for 140 sec, Final Damage: +6%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times. Weapon Aura Prepared: every 180 sec, Max Number Prepared: 2
Makes your flesh as strong as steel so you're not pushed back by enemy attacks.
Level
1
HP Cost: 3% of Max HP, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51 Damage increases +6% when hit, Max Stack: 3 times Cooldown: 120 sec [Passive Effects - STR: +1, Max HP: +50]
25
HP Cost: 3% of Max HP, Duration: 17 sec, Knockdown Immunity and Status Resistance: +75 Damage increases +6% when hit, Max Stack: 5 times Cooldown: 120 sec [Passive Effects - STR: +25, Max HP: +1250]
30
HP Cost: 3% of Max HP, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80 Damage increases +6% when hit, Max Stack: 6 times Cooldown: 120 sec [Passive Effects - STR: +30, Max HP: +1500]
Become a shield for your fellow party members. Temporarily blocks the damage and debilitating status conditions on party members inside the area, and increases your Final Damage.
Level
1
MP Cost: 1000, Duration: 41 sec, Final Damage: +21% Damage Reduction (to you and party members inside shield): 68% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 6, 6, and 11 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 180 sec
25
MP Cost: 1000, Duration: 89 sec, Final Damage: +30% Damage Reduction (to you and party members inside shield): 80% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 9, 9, and 14 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 180 sec
30
MP Cost: 1000, Duration: 99 sec, Final Damage: +33% Damage Reduction (to you and party members inside shield): 83% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 10, 10, and 15 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 180 sec
[Radiant Soul Skill] Focuses the power of your Soul Shield into the form of the legendary Sword of Light to strike down your foes.
Level
1
MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 12 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 754% [4 Stacks] - Damage: 858% [5 Stacks] - Damage: 1040% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec
25
MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 12 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 1450% [4 Stacks] - Damage: 1650% [5 Stacks] - Damage: 2000% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec
30
MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 12 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 1595% [4 Stacks] - Damage: 1815% [5 Stacks] - Damage: 2200% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec
Draw on your soul power and imbue your sword with a radiant light. You can use Radiant Soul Slash with a regular attack while equipping Radiant Soul. Using Action Customization allows you to use Radiant Soul Slash with a regular attack or #Radiant Cross#. By reusing the skill, you can use Light Force Rei, which emits intense light, one time. The afterimage of the sword is unaffected by attack reflection. Action Customization Lock: Right-click
Level
1
MP Cost: 1200 Equip a Sword of Light for 35 sec., empowering your attacks. Attack Power: +15%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 468% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 448%, Number of Attacks: 12 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 982%, Number of Light Attacks: 12, Number of Light Attack Occurrences: 6. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 180 sec.
25
MP Cost: 1200 Equip a Sword of Light for 35 sec., empowering your attacks. Attack Power: +27%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 900% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 880%, Number of Attacks: 12 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1870%, Number of Light Attacks: 12, Number of Light Attack Occurrences: 6. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 180 sec.
30
MP Cost: 1200 Equip a Sword of Light for 35 sec., empowering your attacks. Attack Power: +30%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 990% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 970%, Number of Attacks: 12 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 2055%, Number of Light Attacks: 12, Number of Light Attack Occurrences: 6. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 180 sec.
Inspire your allies and scorch your enemies with the light of unfailing courage.
Level
1
MP Cost: 1000, Duration: 25 sec., Damage: +10%. Party Effect: Forms a protective shield that corresponds to 97% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 90 sec.
25
MP Cost: 1000, Duration: 25 sec., Damage: +22%. Party Effect: Forms a protective shield that corresponds to 265% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 90 sec.
30
MP Cost: 1000, Duration: 25 sec., Damage: +25%. Party Effect: Forms a protective shield that corresponds to 300% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 90 sec.
Enhancements[]
The maximum level for Enhancements / Boost Nodes is 50 (60 with Matrix Points).
MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 2325%, Number of Attacks: 7, Chase Cuts: 2 Then light energy is released, Damage: 2790%, Number of Attacks: 5, Earth Waves: 9 Lastly, Damage: 3410%, Number of Attacks: 14, Final Blows: 5 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec
30
MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 4500%, Number of Attacks: 7, Chase Cuts: 2 Then light energy is released, Damage: 5400%, Number of Attacks: 5, Earth Waves: 9 Lastly, Damage: 6600%, Number of Attacks: 14, Final Blows: 5 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec
[Radiant Soul Skill] Focuses light energy into a frontal attack in the shape of a cross. Upgrades to HEXA Radiant Cross - Assault while Roiling Soul is active. Required Skill: Radiant Cross Lv. 30
Level
1
MP Cost: 75, Max Enemies Hit: 8, Damage: 594%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
30
MP Cost: 85, Max Enemies Hit: 8, Damage: 855%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
[Radiant Soul Skill] Slices diagonally in front by focusing the power of light. Required Skill: Radiant Cross Lv. 30
Level
1
MP Cost: 75, Max Enemies Hit: 12, Damage: 356%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
30
MP Cost: 85, Max Enemies Hit: 12, Damage: 530%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
Enhancements[]
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.
Passive
Shield of Light Boost
Master Level
30
Description
Boosts Shield of Light.
Level
1
Shield of Light Duration: 100 sec, Final Damage: +34%, Shield Duration: 26 sec, Damage Taken Reduction: 84%, Number of Blocks per Layer: +11, +11, +16
9
Shield of Light Duration: 104 sec, Final Damage: +35%, Shield Duration: 30 sec, Damage Taken Reduction: 85%, Number of Blocks per Layer: +13, +13, +18
10
Shield of Light Duration: 105 sec, Final Damage: +36%, Shield Duration: 30 sec, Damage Taken Reduction: 86%, Number of Blocks per Layer: +14, +14, +19
19
Shield of Light Duration: 109 sec, Final Damage: +37%, Shield Duration: 35 sec, Damage Taken Reduction: 87%, Number of Blocks per Layer: +17, +17, +22
20
Shield of Light Duration: 110 sec, Final Damage: +38%, Shield Duration: 35 sec, Damage Taken Reduction: 88%, Number of Blocks per Layer: +17, +17, +22
29
Shield of Light Duration: 114 sec, Final Damage: +39%, Shield Duration: 40 sec, Damage Taken Reduction: 89%, Number of Blocks per Layer: +20, +20, +25
30
Shield of Light Duration: 115 sec, Final Damage: +40%, Shield Duration: 40 sec, Damage Taken Reduction: 90%, Number of Blocks per Layer: +20, +20, +25
Passive
Sword of Light Boost
Master Level
30
Description
Boosts Sword of Light.
Level
1
Sword of Light Final Damage: +11%
9
Sword of Light Final Damage: +19%
10
Sword of Light Final Damage: +25%
19
Sword of Light Final Damage: +34%
20
Sword of Light Final Damage: +40%
29
Sword of Light Final Damage: +49%
30
Sword of Light Final Damage: +60%
Passive
Radiant Soul Boost
Master Level
30
Description
Boosts Radiant Soul.
Level
1
Radiant Soul Slash and Light Force Rei Final Damage: +11%
9
Radiant Soul Slash and Light Force Rei Final Damage: +19%
10
Radiant Soul Slash and Light Force Rei Final Damage: +25%
19
Radiant Soul Slash and Light Force Rei Final Damage: +34%
20
Radiant Soul Slash and Light Force Rei Final Damage: +40%
29
Radiant Soul Slash and Light Force Rei Final Damage: +49%
30
Radiant Soul Slash and Light Force Rei Final Damage: +60%
Passive
Light of Courage Boost
Master Level
30
Description
Boosts Light of Courage.
Level
1
Light of Courage Duration: 26 sec, Damage: +26%, Party Effect Protective Shield: +313% of Max HP
9
Light of Courage Duration: 28 sec, Damage: +30%, Party Effect Protective Shield: +337% of Max HP
10
Light of Courage Duration: 29 sec, Damage: +30%, Party Effect Protective Shield: +340% of Max HP
19
Light of Courage Duration: 32 sec, Damage: +35%, Party Effect Protective Shield: +367% of Max HP
20
Light of Courage Duration: 32 sec, Damage: +35%, Party Effect Protective Shield: +370% of Max HP
29
Light of Courage Duration: 35 sec, Damage: +40%, Party Effect Protective Shield: +397% of Max HP
30
Light of Courage Duration: 35 sec, Damage: +40%, Party Effect Protective Shield: +400% of Max HP