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Job
Skills

Skill 0th Job Resistance Skills[]

Active Skill Crystal Throw Crystal Throw
Master Level 3
Description You attack a ranged enemy by throwing a Rue collected from a mine.
Level 1 MP Cost: 3, Damage: 10
3 MP Cost: 7, Damage: 40
Active Skill Infiltrate Infiltrate
Master Level 3
Description Allows you to hide and move quickly for a short time.
Cooldown: 1 min
Level 1 MP Cost: 5, Hide for 10 sec, Movement Speed: +5
3 MP Cost: 15, Hide for 30 sec, Movement Speed: +15
Passive Skill Potion Mastery Potion Mastery
Master Level 3
Description You learn how to use potions more efficiently in order to resolve supply shortage issues.
Level 1 Recovery Rate: +105%
3 Recovery Rate: +115%
Active Skill Jet BoosterSkill Jet Booster (Up) Jet Booster
Master Level 1
Description Activate the booster to move quickly. Using skills in the air will consume the booster gauge. As soon as you land, the booster gauge will recover. Jett Boosters cannot be added to the Skill Macro.
Right-click to lock the Mechanic Dash command.
Level 1 Booster Max: 100, All Skill Activation MP Cost: 8
Double Acceleration: While in the air, press the jump or skill key to perform a mid-air jump. Use with the up arrow key to jump upward. Consumes 25 of the booster. Can be used even when not mounted on the Mech, in which case it does not consume any of the booster.
Booster Deployment: While in the air, press the Down key, together with the jump or skill key, to hover in the air at a cost of 25 of the booster per sec.
Mechanic Dash: Press Left twice, Right twice, or, if on the ground, Left/Right plus the skill key to dash in a straight line. If used in the air, consumes 25 of the booster. Cooldown: 0.3 sec.
Passive Skill Spirit of Freedom Spirit of Freedom
Master Level 8
Description The power of the spirit of Resistance; the power of freedom! This Link Skill can be stacked up to 4 times, once for each unique Resistance job character you have on this world.
Level 1 Invincible for 1 sec after being revived. Removed upon moving to another map.
8 Invincible for 8 sec after being revived. Removed upon moving to another map.
Passive Skill Hidden Peace Hidden Peace
Master Level 1
Description Activate your Mech's nanoweave fiber to disguise it and enhance its abilities.
Level 1 Damage: +10%
Active Skill Secret Assembly Secret Assembly
Master Level 1
Description Moves you to the secret assembly area for the Resistance's summons.
Level 1 MP Cost: 100, you move to the Resistance Secret Plaza
Cooldown: 600 sec

1st Job Mechanic Basic[]

Active Skill Humanoid Mech Humanoid Mech
Master Level 30
Description Allows you to summon and mount a Humanoid Mech, which greatly increases your Speed, ATT, DEF, and the range of your downward jumps. When attacked, you cannot be knocked back.
Hit the skill key to mount/unmount. Level 10 required to learn Homing Beacon and Perfect Armor.
Level 1 MP Cost: 50, Speed When Mounted: 20, Attack Power: 11, Defense: +10
Permanently increases Max HP and Max MP by 50
30 MP Cost: 50, Speed When Mounted: 20, Attack Power: 40, Defense: +300
Permanently increases Max HP and Max MP by 1500
Active Skill Gatling Gun Gatling Gun
Master Level 15
Description Focuses your Gatling Gun on multiple enemies.
Required Skill: Humanoid Mech Lv. 1
Level 1 required to learn Heavy Gatling Gun.
Level 1 MP Cost: 24, Damage: 76%, Max Enemies Hit: 4, number of projectiles: 4
15 MP Cost: 10, Damage: 90%, Max Enemies Hit: 4, number of projectiles: 4
Active Skill ME-07 Drillhands ME-07 Drillhands
Master Level 10
Description Uses drill arms to push and attack enemies. Can be resisted by some monsters.
Required Skill: Humanoid Mech Lv. 1
Level 1 MP Cost: 27, Max Enemies Hit: 5, Damage: 105% to knocked back enemies.
10 MP Cost: 31, Max Enemies Hit: 10, Damage: 150% to knocked back enemies.
Active Skill Rocket Booster Rocket Booster
Master Level 10
Description Use rocket power to jump. Upon landing, deal damage to enemies in range. This skill consumes MP both when you launch and when you land. Can also be used by pressing the up arrow key and attack key together.
Right-click to lock the command.
Level 1 MP Cost: 95 each (launch and land), Damage: 140%, Max Enemies Hit (upon landing): 6
10 MP Cost: 50 each (launch and land), Damage: 300%, Max Enemies Hit (upon landing): 6


2nd Job Mechanic Techniques[]

Active Skill Heavy Gatling Gun Heavy Gatling Gun
Master Level 15
Description Focuses your enhanced Gatling Gun on multiple enemies.
Required Skill: Standard Gatling Gun Lv. 1
Level 1 MP Cost: 29, Damage: 100%, Max Enemies Hit: 6, number of projectiles: 6
15 MP Cost: 15, Damage: 160%, Max Enemies Hit: 6, number of projectiles: 6
Active Skill Homing Beacon Homing Beacon
Master Level 15
Description Launches a Homing Beacon to attack multiple enemies. The beacon is programmed to chase the targeted enemy.
Homing Beacons do not take damage from enemies' Attack Reflect skills, and target the boss with the highest HP first when used in tank mode.
Required Skill: Humanoid Mech Level 10
#Homing Beacon can be fired continuously by holding down the key. You can move or use another skill while holding down the key for Homing Beacon.
Level 10 required to learn Advanced Homing Beacon.
Right-click to toggle the Homing Beacon smoke effect ON/OFF.
Level 1 MP Cost: 40, Damage: 210%, Max Enemy Hit: 4 at once
15 MP Cost: 65, Damage: 350%, Max Enemy Hit: 4 at once
Active Skill Open Portal GX-9 Open Portal: GX-9
Master Level 5
Description Places Portal <GX-9>. Up to two portals can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart. The gates must be recharged after each use.
Right-click to toggle the mode for party member use ON/OFF.
Level 1 MP Cost: 106, Portal Duration: 60 sec. Once used, cannot be reused for 2 sec.
5 MP Cost: 50, Portal Duration: 300 sec. Once used, cannot be reused for 2 sec.
Active Skill Mechanic Rage Mechanic Rage
Master Level 10
Description Increases attack speed for a short time.
Required Skill: Mechanic Mastery Lv. 5
Level 1 MP Cost: 39, Attack Speed increased for 18 sec
10 MP Cost: 21, Attack Speed increased for 180 sec
Active Skill Perfect Armor Perfect Armor
Master Level 20
Description Your Mech has been upgraded with two new abilities.
They can be toggled on/off by using the skill key.
Required Skill: Humanoid Mech Lv. 10
Level 1 Ability One - While mounting your mech, it has a 1% chance to guard against attacks (permanent)
Ability Two - Reflects 120% damage back to enemies (when skill is active)
20 Ability One - While mounting your mech, it has a 20% chance to guard against attacks (permanent)
Ability Two - Reflects 500% damage back to enemies (when skill is active)
Active Skill Robo Launcher RM7 Robo Launcher RM7
Master Level 15
Description Place a fixed artillery piece, the RM7, which fires multiple blasts straight forward, then self-destructs.
<Robo Launcher RM7> does not take damage, even when attacking enemies with attack reflection.
Level 1 MP Cost: 120, Robo Launcher Duration: 42 sec, Damage: 110%, Self-Destruct Damage: 250%
15 MP Cost: 45, Robo Launcher Duration: 70 sec, Damage: 250%, Self-Destruct Damage: 400%
Passive Skill Gun Mastery Mechanic Mastery
Master Level 10
Description Permanently increases your Attack Power, Weapon Mastery, Critical Rate, and Critical Damage.
Level 1 Attack Power: +2, Weapon Mastery: +14%, Critical Rate: +1%, Critical Damage: +1%
10 Attack Power: +20, Weapon Mastery: +50%, Critical Rate: +10%, Critical Damage: +5%
Passive Skill Physical Training Physical Training
Master Level 4
Description Permanently increases STR and DEX through sheer physical training.
Level 1 Permanently increase STR by 12 and DEX by 12.
4 Permanently increase STR by 30 and DEX by 30.


3rd Job Path of the Mechanic[]

Active Skill Tank Mech Tank Mech
Master Level 1
Description Summons and mounts the Tank Mech.
Can multi-target with a Homing Beacon on Tank Mech, but final damage is decreased when multi-targeting.
Can get on/off the mount by pressing the skill key. Press the skill key while mounted on Humanoid Mech to convert to Tank Mech.
Required Skill: Humanoid Mech Level 10
Level 1 Tank Mode MP Cost: 50 plus 10 MP every 5 sec, Normal Attack Damage: 100%
Regular Attack MP Cost: 20, Additional Critical Rate: +30%
Homing missile's final damage is reduced to 60% of the original damage.
Active Skill Heavy Salvo Heavy Salvo
Master Level 20
Description Fires off all Humanoid Mech ammo at once to scatter your attacks across multiple enemies. You can use this skill key in Tank mode to use its built-in weapons.
Required Skill: Humanoid Mech Lv.1
Level 1 MP Cost: 55, Max Enemies Hit: 4, Damage: 210%, Number of Attacks: 4
20 MP Cost: 35, Max Enemies Hit: 8, Damage: 300%, Number of Attacks: 4
Active Skill AP Salvo AP Salvo
Master Level 20
Description Fires armor-piercing shells from Tank Mech to land concentrated attacks on a small number of enemies. The armor-piercing shells target the boss with the highest HP first. You can use this skill key in Humanoid mode to use its built-in weapons.
Required Skill: Tank Mech Lv.1
Level 1 MP Cost: 55, Damage: 160%, Number of Attacks: 6, Enemies Hit: 4
20 MP Cost: 35, Damage: 250%, Number of Attacks: 6, Enemies Hit: 4
Active Skill Support Unit H-EX Support Unit: H-EX
Master Level 20
Description Summons H-EX, a stationary, multi-functional support robot. H-EX uses a special shockwave to reduce your enemy's DEF rate and recover HP for party members including yourself. Also increases all Elemental and Abnormal Status Resistances.
Level 20 required to learn Enhanced Support Unit.
Level 1 MP Cost: 150, Deploys H-EX and reduces Defense of monsters on the map by -1% for 23 sec. Restores 4% of HP for you and nearby party members every 5 sec. After skill duration ends, self-destructs inflicting 310% damage.
[Passive Effects - Status Resistance: +2, Elemental Resistance: +2%]
20 MP Cost: 100, Deploys H-EX and reduces Defense of monsters on the map by -10% for 80 sec. Restores 8% of HP for you and nearby party members every 5 sec. After skill duration ends, self-destructs inflicting 500% damage.
[Passive Effects - Status Resistance: +40, Elemental Resistance: +40%]
Active Skill Punch Launcher Punch Launcher
Master Level 10
Description Launches fists to knock back multiple enemies. Can be resisted by some monsters.
Level 1 MP Cost: 70, Damage: 110%, Number of Attacks: 1, Max Enemies Hit with Knock-back Attack: 10
10 MP Cost: 45, Damage: 200%, Number of Attacks: 1, Max Enemies Hit with Knock-back Attack: 10
Passive Skill Overclock Overclock
Master Level 15
Description Significantly overclocks your Mech's servo-timing to provide a massive boost to Attack power.
Level 1 Final Damage: 18%, Critical Rate: 6%, Enemy DEF Ignored: +2%
15 Final Damage: 39%, Critical Rate: 20%, Enemy DEF Ignored: +30%
Active Skill Roll of the Dice Roll of the Dice
Master Level 20
Description Test your luck! Roll a die to get a random buff. Roll a 1 and you get nothing, but Roll of the Dice cooldown is reduced.
Level 20 required to learn Double Down.
Level 1 MP Cost: 40, Buff Duration: 66 sec
Cooldown: 500 sec
20 MP Cost: 60, Buff Duration: 180 sec
Cooldown: 200 sec
Active Skill Rock 'n Shock Rock 'n Shock
Master Level 10
Description Place up to 3 <Rock 'n Shock> coils, which continuously attack and possibly stun enemies. They self-destruct when they run out of power.
If 0 coils are present and there is enough space to place 3 at once, you can place all 3 at once by using the down key.
If you place new coils while Rock 'n Shock is placed, the 3 previously placed coils are removed before placing them.
Level 1 MP Cost: 100, When 3 coils are placed - Tesla Coil Duration: 34 sec., Damage: 110%, Max Monsters Hit: 10, Self-Destruct Damage: 415%
10 MP Cost: 75, When 3 coils are placed - Tesla Coil Duration: 70 sec., Damage: 200%, Max Monsters Hit: 10, Self-Destruct Damage: 550%
Passive Skill Advanced Homing Beacon Advanced Homing Beacon
Master Level 15
Description Enhances Homing Beacon to increase damage.
Required Skill: Homing Beacon Lv. 10
Level 15 required to learn Homing Beacon Research.
Level 1 Homing Beacon Damage: +360%
15 Homing Beacon Damage: +500%
Passive Skill Mechanized Defense System Mechanized Defense System
Master Level 14
Description Enhances the Mech with unique Resistance skills, increasing survivability.
Level 10 required to learn Mech Alloy Research.
Level 1 Max HP: +4%, Max MP: +4%, DEF: +100, Damage Ignored: 2%
14 Max HP: +30%, Max MP: +30%, DEF: +750, Damage Ignored: 15%
Passive Skill Battle Program Battle Program
Master Level 1
Description Increases Humanoid Mech Speed and battle efficiency of Rocket Booster and Mechanic Dash.
Required Skill: Humanoid Mech Level 1
Level 1 Humanoid Mech Speed: +10, Rocket Booster Recoil Distance decreases, Mechanic Dash Movement Range increases


4th Job Mechanic Completion[]

Active Skill Heavy Salvo Plus Heavy Salvo Plus
Master Level 30
Description Fire off all Humanoid Mech ordnance at once to scatter your attacks across multiple enemies. You can use this skill key in Tank mode to use its built-in weapons.
Required Skill: Humanoid Mech Lv.1
Level 30 required to learn Full Metal Barrage.
Level 1 MP Cost: 100, Max Enemies Hit: 8, Damage: 332%, Number of Attacks: 4
30 MP Cost: 70, Max Enemies Hit: 8, Damage: 390%, Number of Attacks: 4
Active Skill AP Salvo Plus AP Salvo Plus
Master Level 30
Description Fires explosive armor-piercing shells from the Tank Mech to land concentrated attacks on a small number of enemies and trigger a second explosion. The explosive armor-piercing shells target the boss with the highest HP first. You can use this skill key in Humanoid mode to use built-in weapons.
Required Skill: Tank Mech Lv.1
Level 1 MP Cost: 120, First Hit has Damage: 201%, Number of Attacks: 6, Enemies Hit: 6.
2nd Explosion: Enemies Hit: 1, Damage: 60%, Number of Attacks: 1
30 MP Cost: 90, First Hit has Damage: 285%, Number of Attacks: 6, Enemies Hit: 6.
2nd Explosion: Enemies Hit: 4, Damage: 350%, Number of Attacks: 1
Active Skill Giant Robot SG-88 Giant Robot SG-88
Master Level 30
Description Summons the giant robot SG-88 to bombard a group of enemies with missiles. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to double the base amount) by hitting the regular attack key. Invincible while using the skill. Not affected by effects which reset cooldown.
Level 30 required to learn Full Metal Barrage.
Level 1 MP Cost: 400, Max Enemies Hit: 15, Damage: 355%, Number of Attacks: 8. Damage to Nearby Enemies: 1010% per sec, Number of Attacks: 2.
Invincible for 3 sec after using the skill.
Cooldown: 60 sec
30 MP Cost: 400, Max Enemies Hit: 15, Damage: 500%, Number of Attacks: 8. Damage to Nearby Enemies: 1300% per sec, Number of Attacks: 2.
Invincible for 3 sec after using the skill.
Cooldown: 60 sec
Passive Skill Enhanced Support Unit Enhanced Support Unit
Master Level 30
Description Upgrades Support Unit.
Required Skill: Support Unit: H-EX Lv. 20
Level 1 Final Damage +2% for yourself and all your party members, self-destruction damage increased to 520%, HP recovery range increased.
30 Final Damage +7% for yourself and all your party members, self-destruction damage increased to 1100%, HP recovery range increased.
Active Skill Bots 'n Tots Bots 'n Tots
Master Level 30
Description Place a robot factory that summons toy robots. Summoned robots detect nearby enemies and self-destruct when near them. The factory itself also self-destructs after a short time. The factory cannot take damage, even when attacking enemies with attack reflection.
Level 1 MP Cost: 75, Robot Factory Duration: 70 sec, Max Toy Robots Summoned: 3 toy robots. Summon Interval: Every 3 sec., Self-Destruct Damage: 710%
Toy Robots' Self-Destruct Damage: 355%
30 MP Cost: 100, Robot Factory Duration: 70 sec, Max Toy Robots Summoned: 3 toy robots. Summon Interval: Every 3 sec., Self-Destruct Damage: 1000%
Toy Robots' Self-Destruct Damage: 500%
Active Skill Maple Warrior Maple Warrior
Master Level 30
Description Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection.
Level 1 MP Cost: 10, Increases all stats assigned APs by 1% for 30 sec
30 MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec
Active Skill Hero's Will Hero's Will
Master Level 5
Description Hone your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects and combat orders will still get through.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec
Passive Skill Homing Beacon Research Homing Beacon Research
Master Level 5
Description Research Homing Beacon technology further to increase the number of missiles launched. Also improves the launch speed of Homing Beacon.
Required Skill: Advanced Homing Beacon Lv. 15
Level 1 Bonus Homing Beacon missiles: +1
5 Bonus Homing Beacon missiles: +5
Passive Skill Extreme Mech Extreme Mech
Master Level 30
Description Hop on your Humanoid Mech to increase Attack Power and Defense Increase. Also increases Weapon Mastery.
Required Skill: Humanoid Mech Lv. 10
Level 1 Hop on your Humanoid Mech for these effects. Attack Power: +41, Defense: +310
Weapon Mastery: +56%
30 Hop on your Humanoid Mech for these effects. Attack Power: +55, Defense: +600
Weapon Mastery: +70%
Passive Skill Robot Mastery Robot Mastery
Master Level 30
Description Increase damage permanently, and increase the Attack Power, self-destruction damage, and summon duration of all summoned robots. This skill also increases the damage of <Robo Launcher RM7>. Using Custom Mode will not apply the skill effect transparency to robots where Robot Mastery is applied, except for Giant Robot SG-88 and Mecha Carrier.
Custom Mode On/Off: Right-click
Level 1 Damage: +16%.
Robot's Final Damage and Final Self-Destruct Damage: +18%
Summon Duration for skills aside from 5th skills: +11%.
<Robo Launcher RM7> Damage: +19% points.
30 Damage: +45%.
Robot's Final Damage and Final Self-Destruct Damage: +105%
Summon Duration for skills aside from 5th skills: +40%.
<Robo Launcher RM7> Damage: +135% points.
Passive Skill Double Down Double Down
Master Level 5
Description Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff:
Required Skill: Roll of the Dice Lv. 20
Level 1 MP Cost: 60, 10% chance of rolling a Double Down, Buff Duration: 180 sec
Cooldown: 196 sec
5 MP Cost: 60, 50% chance of rolling a Double Down, Buff Duration: 180 sec
Cooldown: 180 sec
Passive Skill Mech Alloy Research Mech Alloy Research
Master Level 30
Description Permanently increases your Avoidability when hit while on the Mech. Decreases damage taken when you fail to dodge.
Required Skill: Mech Defense System Lv. 10
Level 1 Dodge Chance: 1%, Damage Taken -1% upon failure to dodge
This skill permanently increases Max HP by 11% and Max MP by 10%.
30 Dodge Chance: 15%, Damage Taken -30% upon failure to dodge
This skill permanently increases Max HP by 40% and Max MP by 10%.


Hyper Skills Hyper Skills[]

Passive Skill Rock 'n Shock - Reinforce Rock 'n Shock - Reinforce
Level Requirement 140
Master Level 1
Description Increases Rock 'n Shock damage.
Level 1 Damage: +20%
Passive Skill Rock 'n Shock - Persist Rock 'n Shock - Persist
Level Requirement 150
Master Level 1
Description Increases Rock 'n Shock duration.
Level 1 Duration: +10 sec
Passive Skill Rock 'n Shock - Guardbreak Rock 'n Shock - Guardbreak
Level Requirement 180
Master Level 1
Description Increases Ignore Defense for Rock 'n Shock.
Level 1 Enemy Defense Ignored: +20%
Passive Skill Support Unit H-EX - Reinforce Support Unit: H-EX - Reinforce
Level Requirement 140
Master Level 1
Description Increases explosion damage from Support Unit:H-EX.
Required Skill: Enhanced Support Unit Lv. 10
Level 1 Damage: +20%
Passive Skill Support Unit H-EX - Party Reinforce Support Unit: H-EX - Party Reinforce
Level Requirement 165
Master Level 1
Description Further increases Final Damage of party members from Support Unit: H-EX. Combines with the effect of Enhanced Support Unit.
Required Skill: Enhanced Support Unit Lv. 10
Level 1 Party member final damage: +4%
Passive Skill Support Unit H-EX - Persist Support Unit: H-EX - Persist
Level Requirement 180
Master Level 1
Description Boosts Support Unit duration.
Required Skill: Enhanced Support Unit Lv. 10
Level 1 Duration: +10 sec
Passive Skill Heavy Salvo - Reinforce Heavy Salvo - Reinforce
Level Requirement 150
Master Level 1
Description Increases the damage of Heavy and AP Salvo Plus. Does not apply to the second explosion of AP Salvo Plus and HEXA AP Salvo Plus.
Level 1 Damage: +10%
Passive Skill Heavy Salvo Plus - Spread Heavy Salvo Plus - Spread
Level Requirement 165
Master Level 1
Description Increases the max number of enemies hit by Heavy Salvo Plus. Does not apply to the second explosion of AP Salvo Plus and HEXA AP Salvo Plus.
Level 1 Max Enemies Hit: +2
Passive Skill AP Salvo Plus - Extra Strike AP Salvo Plus - Extra Strike
Level Requirement 190
Master Level 1
Description Increases the number of attacks for AP Salvo Plus. Does not apply to the second explosion of AP Salvo Plus and HEXA AP Salvo Plus.
Level 1 Number of Attacks: +1
Active Skill Distortion Bomb Distortion Bomb
Level Requirement 160
Master Level 1
Description Detonates a special Resistance bomb to create a distortion field. The field does not take damage even when attacking enemies with attack reflection.
Level 1 MP Cost: 250, Duration: 4 sec., Damage: 350%, Number of Attacks: 2, Max Enemies Hit: 8
Cooldown: 8 sec.
Active Skill For Liberty For Liberty
Level Requirement 190
Master Level 1
Description Materializes the will of the Resistance to increase attack power.
Level 1 MP Cost: 100, Duration: 60 sec, Damage: +10%
Cooldown: 120 sec. Only applies to Demon, Resistance, and Xenon party members.
Active Skill Full Spread Full Spread
Level Requirement 140
Master Level 1
Description Diverts power to the Homing Beacon rotation systems, but decreases Damage.
Level 1 MP Cost: 200, Duration: 10 sec to fire 6 additional shots.
Homing Beacon's Final Damage decreased to 60%, but does not stack with the damage reduction from Tank Mech.
Cooldown: 90 sec


V Skills[]

Shared Skills[]

Active Skill Rope Lift Rope Lift
Master Level 25
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Skill Mystic Door Decent Mystic Door
Master Level 25
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 HP Cost: 5% of Max HP, Consumes 2 Magic Rocks, Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
25 HP Cost: 5% of Max HP, Consumes 2 Magic Rocks, Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
30 HP Cost: 5% of Max HP, Consumes 2 Magic Rocks, Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Skill Sharp Eyes Decent Sharp Eyes
Master Level 25
Description Allows you to locate an enemy's weak spot to inflict lethal damage against them. Does not stack with Sharp Eyes.
Level 1 HP Cost: 5% of Max HP, Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
25 HP Cost: 5% of Max HP, Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
30 HP Cost: 5% of Max HP, Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Skill Hyper Body Decent Hyper Body
Master Level 25
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 HP Cost: 5% of Max HP, Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
25 HP Cost: 5% of Max HP, Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
30 HP Cost: 5% of Max HP, Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Skill Combat Orders Decent Combat Orders
Master Level 25
Description Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased.
Does not stack with Combat Orders.
Level 1 HP Cost: 5% of Max HP, Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
25 HP Cost: 5% of Max HP, Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
30 HP Cost: 5% of Max HP, Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Skill Advanced Blessing Decent Advanced Blessing
Master Level 25
Description Greatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing.
Level 1 HP Cost: 5% of Max HP, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration: 183 sec
Cooldown: 180 sec
25 HP Cost: 5% of Max HP, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration: 255 sec
Cooldown: 180 sec
30 HP Cost: 5% of Max HP, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration: 270 sec
Cooldown: 180 sec
Active Skill Speed Infusion Decent Speed Infusion
Master Level 25
Description Consumes HP to increase your attack speed by 1 level for a short time. Can be stacked with buffs other than Speed Infusion.
Level 1 HP Cost: 5% of Max HP, Duration: 183 sec, increases attack speed.
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
25 HP Cost: 5% of Max HP, Duration: 255 sec, increases attack speed.
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
30 HP Cost: 5% of Max HP, Duration: 270 sec, increases attack speed.
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Skill Blink Blink
Master Level 25
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Skill Erda Nova Erda Nova
Master Level 25
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Skill Will of Erda Will of Erda
Master Level 25
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Skill Holy Symbol Decent Holy Symbol
Master Level 25
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 HP Cost: 2530, Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
25 HP Cost: 3250, Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
30 HP Cost: 3400, Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Skill Erda ShowerSkill Erda Fountain Erda Shower
Master Level 25
Description Fires a blast of compressed Erdas at nearby enemies.
Using the skill with the down arrow key summons Erda Fountain, which is an object filled with pure Erda.
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Skill True Arachnid Reflection True Arachnid Reflection
Master Level 25
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active Skill Solar Crest Solar Crest
Master Level 25
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Skill Resistance Infantry Resistance Infantry
Master Level 25
Description Summons a squad of Resistance infantry to blast the enemy with long-ranged attacks. Unaffected by attack reflection.
Level 1 MP Cost: 650, Duration: 10 sec, Damage: 223%, Number of Attacks: 9, Max Enemies Hit: 12
Cooldown: 25 sec
25 MP Cost: 650, Duration: 10 sec, Damage: 415%, Number of Attacks: 9, Max Enemies Hit: 12
Cooldown: 25 sec
30 MP Cost: 650, Duration: 10 sec, Damage: 455%, Number of Attacks: 9, Max Enemies Hit: 12
Cooldown: 25 sec
Active Skill Maple World Goddess's Blessing Maple World Goddess's Blessing
Master Level 25
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 110% for 60 sec, Damage: +5%
Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
25 MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 350% for 60 sec, Damage: +17%
Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
30 MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 400% for 60 sec, Damage: +20%
Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
Active Skill Loaded Dice Loaded Dice
Master Level 25
Description The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number.
Level 1 HP Cost: 1000, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 10 Sec.
[Passive Effect: Attack Power: +11]
25 HP Cost: 1000, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 10 Sec.
[Passive Effect: Attack Power: +35]
30 HP Cost: 1000, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 10 Sec.
[Passive Effect: Attack Power: +40]
Active Skill Overdrive Overdrive
Master Level 25
Description Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal.
Level 1 HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
25 HP Cost: 1750, Duration: 28 sec, Attack Power: +70% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
30 HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 60 sec

Class-Specific Skills[]

Active Skill Doomsday Device Doomsday Device
Master Level 25
Description Summons an diabolical death machine to annihilate your opponents. Unaffected by attack reflection.
Level 1 MP Cost: 750, summoned machine lasts 77 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 208%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 360%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 180 sec
25 MP Cost: 750, summoned machine lasts 125 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 400%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 600%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 180 sec
30 MP Cost: 750, summoned machine lasts 135 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 440%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 650%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 180 sec
Active Skill Mobile Missile Battery Mobile Missile Battery
Master Level 25
Description Launches a missile battery that fires a barrage of micro-missiles. The micro-missiles target the boss with the highest HP first.
Level 1 MP Cost: 1000, Launches a battery that fires 30 micro missiles at up to 15 enemies.
Micro missiles deal 442% damage 5 times.
Cooldown: 25 sec
25 MP Cost: 1000, Launches a battery that fires 38 micro missiles at up to 15 enemies.
Micro missiles deal 850% damage 5 times.
Cooldown: 25 sec
30 MP Cost: 1000, Launches a battery that fires 40 micro missiles at up to 15 enemies.
Micro missiles deal 935% damage 5 times.
Cooldown: 25 sec
Active Skill Full Metal Barrage Full Metal Barrage
Master Level 25
Description Use all available Mech weapons to fire every single one of your bullets at once. Invincible while casting, but cannot move or change direction.
Can use Homing Beacon while casting, can use multi-target, and there is no Final Damage reduction. Can also use buff skills that increase some stats after casting.
Homing Beacons require reload time after using this skill.
Required Skill: Heavy Salvo Plus Lv. 30 or higher, Giant Robot SG-88 Lv. 30 or higher
Level 1 MP Cost: 1500, Can hold key down for up to 10 sec, Max Enemies Hit: 15, Damage: 416%, Number of Attacks: 11.
When Homing Beacon is used during casting, 6 additional Beacons are fired, can be stacked with Full Spread.
Cannot use Homing Beacon for 2 sec after skill ends.
Cooldown: 180 sec
25 MP Cost: 1500, Can hold key down for up to 10 sec, Max Enemies Hit: 15, Damage: 800%, Number of Attacks: 11.
When Homing Beacon is used during casting, 7 additional Beacons are fired, can be stacked with Full Spread.
Cannot use Homing Beacon for 2 sec after skill ends.
Cooldown: 180 sec
30 MP Cost: 1500, Can hold key down for up to 10 sec, Max Enemies Hit: 15, Damage: 880%, Number of Attacks: 11.
When Homing Beacon is used during casting, 7 additional Beacons are fired, can be stacked with Full Spread.
Cannot use Homing Beacon for 2 sec after skill ends.
Cooldown: 180 sec
Active Skill Mecha Carrier Mecha Carrier
Master Level 25
Description Summon an aerial carrier, the pinnacle of Resistance technology. Carrier-based aircraft strafe nearby enemies, then return. As this attack repeats, more aircraft will appear. The aircraft target the boss with the highest HP first.
If the aircraft stray too far from the Mechanic, they will move closer immediately, and they will not be counted towards the number of robots summoned with Robot Mastery. These aircraft ignore attack reflection.
Level 1 MP Cost: 1250. Summons a Mecha Carrier for 70 sec.
9 carrier-based aircraft(s) attack, then return. With each charge after that, 1 additional carrier-based aircraft(s) will join the sortie. Up to 16 carrier-based aircraft(s) can attack in total.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 260% damage, then returns.
Cooldown: 180 sec
25 MP Cost: 1250. Summons a Mecha Carrier for 70 sec.
9 carrier-based aircraft(s) attack, then return. With each charge after that, 1 additional carrier-based aircraft(s) will join the sortie. Up to 16 carrier-based aircraft(s) can attack in total.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 500% damage, then returns.
Cooldown: 180 sec
30 MP Cost: 1250. Summons a Mecha Carrier for 70 sec.
9 carrier-based aircraft(s) attack, then return. With each charge after that, 1 additional carrier-based aircraft(s) will join the sortie. Up to 16 carrier-based aircraft(s) can attack in total.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 550% damage, then returns.
Cooldown: 180 sec

Enhancements[]

The maximum level for Enhancements / Boost Nodes is 50 (60 with Matrix Points).

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
7% Skill ME-07 Drillhands ME-07 Drillhands Boost Max Targets: +1 Ignored Enemy DEF: +20%
Skill Gatling Gun Gatling Gun Boost
Skill Rocket Booster Rocket Booster Boost
5% Skill Heavy Gatling Gun Heavy Gatling Gun Boost
2% Skill Homing Beacon Homing Beacon Boost[1] Critical Rate: +5%
Skill Robo Launcher RM7 Robo Launcher RM7 Boost Max Targets: +1
3% Skill Punch Launcher Punch Launcher Boost
2% Skill Rock 'n Shock Rock 'n Shock Boost
3% Skill Heavy Salvo Heavy and AP Salvo Boost Critical Rate: +5%
2% Skill Support Unit H-EX Support Unit: H-EX Boost Max Targets: +1
Skill Giant Robot SG-88 Giant Robot SG-88 Boost Critical Rate: +5%
Skill Bots 'n Tots Bots 'n Tots Boost Max Targets: +1
Skill Heavy Salvo Plus Heavy and AP Salvo Plus Boost Critical Rate: +5%
Skill Distortion Bomb Distortion Bomb Boost

Skill 6th Job HEXA Skills[]

Class-Specific Skills[]

Active Skill Ground Zero Ground Zero
Master Level 30
Description Unleashes a large-scale missile system maintained by the Resistance to completely obliterate the target.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 4030%, Number of Attacks: 7, Number of Earthquakes: 3, then Max Enemies Hit: 15, Damage: 6820%, Number of Attacks: 12, Number of Explosions: 6
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 2790%, Number of Attacks: 6
Cooldown: 360 sec
30 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 7800%, Number of Attacks: 7, Number of Earthquakes: 3, then Max Enemies Hit: 15, Damage: 13200%, Number of Attacks: 12, Number of Explosions: 6
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 5400%, Number of Attacks: 6
Cooldown: 360 sec

Mastery Skills[]

Active Skill HEXA Heavy Salvo Plus HEXA Heavy Salvo Plus
Master Level 30
Description Fires off all Humanoid Mech ordnances at once to scatter your attacks across multiple enemies. You can use this skill key in Tank mode to use its built-in weapons.
Required Skill: Heavy Salvo Plus Lv. 30
Level 1 MP Cost: 80, Max Enemies Hit: 8, Damage: 426%, Number of Attacks: 4
30 MP Cost: 90, Max Enemies Hit: 8, Damage: 745%, Number of Attacks: 4
Active Skill HEXA AP Salvo Plus HEXA AP Salvo Plus
Master Level 30
Description Fires explosive armor-piercing shells from the Tank Mech to land concentrated attacks on a small number of enemies. The explosive armor-piercing shells target the farthest enemy within range, and the boss with the highest Max HP within range first. The explosive armor-piercing shells trigger a second explosion when the target is hit. You can use this skill key in Humanoid mode to use built-in weapons.
Required Skill: AP Salvo Plus Lv. 30
Level 1 MP Cost: 95, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 338%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 187%, Number of Attacks: 3
30 MP Cost: 105, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 570%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 390%, Number of Attacks: 3

Enhancements[]

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Passive Skill Doomsday Device Doomsday Device Boost
Master Level 30
Description Boosts Doomsday Device.
Level 1 Doomsday Device Final Damage: +11%
9 Doomsday Device Final Damage: +19%
10 Doomsday Device Final Damage: +25%
19 Doomsday Device Final Damage: +34%
20 Doomsday Device Final Damage: +40%
29 Doomsday Device Final Damage: +49%
30 Doomsday Device Final Damage: +60%
Passive Skill Mobile Missile Battery Mobile Missile Battery Boost
Master Level 30
Description Boosts Mobile Missile Battery.
Level 1 Mobile Missile Battery Final Damage: +11%
9 Mobile Missile Battery Final Damage: +19%
10 Mobile Missile Battery Final Damage: +25%
19 Mobile Missile Battery Final Damage: +34%
20 Mobile Missile Battery Final Damage: +40%
29 Mobile Missile Battery Final Damage: +49%
30 Mobile Missile Battery Final Damage: +60%
Passive Skill Full Metal Barrage Full Metal Barrage Boost
Master Level 30
Description Boosts Full Metal Barrage.
Level 1 Full Metal Barrage Final Damage: +11%
9 Full Metal Barrage Final Damage: +19%
10 Full Metal Barrage Final Damage: +25%
19 Full Metal Barrage Final Damage: +34%
20 Full Metal Barrage Final Damage: +40%
29 Full Metal Barrage Final Damage: +49%
30 Full Metal Barrage Final Damage: +60%
Passive Skill Mecha Carrier Mecha Carrier Boost
Master Level 30
Description Boosts Mecha Carrier.
Level 1 Mecha Carrier Final Damage: +11%
9 Mecha Carrier Final Damage: +19%
10 Mecha Carrier Final Damage: +25%
19 Mecha Carrier Final Damage: +34%
20 Mecha Carrier Final Damage: +40%
29 Mecha Carrier Final Damage: +49%
30 Mecha Carrier Final Damage: +60%


References[]

  1. Boosts Homing Beacon and Advanced Homing Beacon
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Class Beginner Beginner Skill Link Manager Link Skills

Explorers
Warrior

Class Warrior Hero Class Warrior Paladin Class Warrior Dark Knight

Magician

Class Magician Magician (Fire, Poison) Class Magician Magician (Ice, Lightning) Class Magician Bishop

Bowman

Class Bowman Bowmaster Class Bowman Marksman

Special

Class Pathfinder Pathfinder

Thief

Class Thief Night Lord Class Thief Shadower

Special

Class Dual Blade Dual Blade

Pirate

Class Pirate Buccaneer Class Pirate Corsair

Special

Class Cannoneer Cannoneer Class Jett Jett Class Dragon Warrior Zen

Cygnus Knights

Class Warrior Dawn Warrior Class Magician Blaze Wizard Class Bowman Wind Archer Class Thief Night Walker Class Pirate Thunder Breaker

Special

Class Mihile Mihile

Heroes

Class Aran Aran Class Evan Evan Class Mercedes Mercedes Class Phantom Phantom Class Luminous Luminous Class Shade Shade

Resistance

Class Blaster Blaster Class Battle Mage Battle Mage Class Wild Hunter Wild Hunter Class Mechanic Mechanic Class Xenon Xenon

Demon

Class Demon Slayer Demon Slayer Class Demon Avenger Demon Avenger

Nova

Class Kaiser Kaiser Class Angelic Angelic Buster Class Cadena Cadena Class Kain Kain

Flora

Class Illium Illium Class Ark Ark Class Adele Adele Skill Summon Chakri Khali

Sengoku

Class Hayato Hayato Class Kanna Kanna

Anima

Class Hoyoung Hoyoung Skill Land's Connection Lara

Monster

Skill Pink Powerhouse Pink Bean Pet Mini Yeti Yeti

Beast Tamer

Class Beast Tamer Chase

Child of God

Class Zero Zero

Kinesis

Class Kinesis Kinesis

Wu Shen

Class Mo Xuan Mo Xuan

Miscellaneous

Skill Macro Test Game Master Skill Banner of Plenty I Guild Skills Skill Monster Riding Miscellaneous Skills

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