Activate the booster to move quickly. Using skills in the air will consume the booster gauge. As soon as you land, the booster gauge will recover. Jett Boosters cannot be added to the Skill Macro. Right-click to lock the Mechanic Dash command.
Level
1
Booster Max: 100, All Skill Activation MP Cost: 8 Double Acceleration: While in the air, press the jump or skill key to perform a mid-air jump. Use with the up arrow key to jump upward. Consumes 25 of the booster. Can be used even when not mounted on the Mech, in which case it does not consume any of the booster. Booster Deployment: While in the air, press the Down key, together with the jump or skill key, to hover in the air at a cost of 25 of the booster per sec. Mechanic Dash: Press Left twice, Right twice, or, if on the ground, Left/Right plus the skill key to dash in a straight line. If used in the air, consumes 25 of the booster. Cooldown: 0.3 sec.
The power of the spirit of Resistance; the power of freedom! This Link Skill can be stacked up to 4 times, once for each unique Resistance job character you have on this world.
Level
1
Invincible for 1 sec after being revived. Removed upon moving to another map.
8
Invincible for 8 sec after being revived. Removed upon moving to another map.
Allows you to summon and mount a Humanoid Mech, which greatly increases your Speed, ATT, DEF, and the range of your downward jumps. When attacked, you cannot be knocked back. Hit the skill key to mount/unmount. Level 10 required to learn Homing Beacon and Perfect Armor.
Level
1
MP Cost: 50, Speed When Mounted: 20, Attack Power: 11, Defense: +10 Permanently increases Max HP and Max MP by 50
30
MP Cost: 50, Speed When Mounted: 20, Attack Power: 40, Defense: +300 Permanently increases Max HP and Max MP by 1500
Use rocket power to jump. Upon landing, deal damage to enemies in range. This skill consumes MP both when you launch and when you land. Can also be used by pressing the up arrow key and attack key together. Right-click to lock the command.
Level
1
MP Cost: 95 each (launch and land), Damage: 140%, Max Enemies Hit (upon landing): 6
10
MP Cost: 50 each (launch and land), Damage: 300%, Max Enemies Hit (upon landing): 6
Launches a Homing Beacon to attack multiple enemies. The beacon is programmed to chase the targeted enemy. Homing Beacons do not take damage from enemies' Attack Reflect skills, and target the boss with the highest HP first when used in tank mode. Required Skill: Humanoid Mech Level 10 #Homing Beacon can be fired continuously by holding down the key. You can move or use another skill while holding down the key for Homing Beacon. Level 10 required to learn Advanced Homing Beacon. Right-click to toggle the Homing Beacon smoke effect ON/OFF.
Level
1
MP Cost: 40, Damage: 210%, Max Enemy Hit: 4 at once
15
MP Cost: 65, Damage: 350%, Max Enemy Hit: 4 at once
Places Portal <GX-9>. Up to two portals can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart. The gates must be recharged after each use. Right-click to toggle the mode for party member use ON/OFF.
Level
1
MP Cost: 106, Portal Duration: 60 sec. Once used, cannot be reused for 2 sec.
5
MP Cost: 50, Portal Duration: 300 sec. Once used, cannot be reused for 2 sec.
Your Mech has been upgraded with two new abilities. They can be toggled on/off by using the skill key. Required Skill: Humanoid Mech Lv. 10
Level
1
Ability One - While mounting your mech, it has a 1% chance to guard against attacks (permanent) Ability Two - Reflects 120% damage back to enemies (when skill is active)
20
Ability One - While mounting your mech, it has a 20% chance to guard against attacks (permanent) Ability Two - Reflects 500% damage back to enemies (when skill is active)
Place a fixed artillery piece, the RM7, which fires multiple blasts straight forward, then self-destructs. <Robo Launcher RM7> does not take damage, even when attacking enemies with attack reflection.
Summons and mounts the Tank Mech. Can multi-target with a Homing Beacon on Tank Mech, but final damage is decreased when multi-targeting. Can get on/off the mount by pressing the skill key. Press the skill key while mounted on Humanoid Mech to convert to Tank Mech. Required Skill: Humanoid Mech Level 10
Level
1
Tank Mode MP Cost: 50 plus 10 MP every 5 sec, Normal Attack Damage: 100% Regular Attack MP Cost: 20, Additional Critical Rate: +30% Homing missile's final damage is reduced to 60% of the original damage.
Fires off all Humanoid Mech ammo at once to scatter your attacks across multiple enemies. You can use this skill key in Tank mode to use its built-in weapons. Required Skill: Humanoid Mech Lv.1
Level
1
MP Cost: 55, Max Enemies Hit: 4, Damage: 210%, Number of Attacks: 4
20
MP Cost: 35, Max Enemies Hit: 8, Damage: 300%, Number of Attacks: 4
Fires armor-piercing shells from Tank Mech to land concentrated attacks on a small number of enemies. The armor-piercing shells target the boss with the highest HP first. You can use this skill key in Humanoid mode to use its built-in weapons. Required Skill: Tank Mech Lv.1
Level
1
MP Cost: 55, Damage: 160%, Number of Attacks: 6, Enemies Hit: 4
20
MP Cost: 35, Damage: 250%, Number of Attacks: 6, Enemies Hit: 4
Summons H-EX, a stationary, multi-functional support robot. H-EX uses a special shockwave to reduce your enemy's DEF rate and recover HP for party members including yourself. Also increases all Elemental and Abnormal Status Resistances. Level 20 required to learn Enhanced Support Unit.
Level
1
MP Cost: 150, Deploys H-EX and reduces Defense of monsters on the map by -1% for 23 sec. Restores 4% of HP for you and nearby party members every 5 sec. After skill duration ends, self-destructs inflicting 310% damage. [Passive Effects - Status Resistance: +2, Elemental Resistance: +2%]
20
MP Cost: 100, Deploys H-EX and reduces Defense of monsters on the map by -10% for 80 sec. Restores 8% of HP for you and nearby party members every 5 sec. After skill duration ends, self-destructs inflicting 500% damage. [Passive Effects - Status Resistance: +40, Elemental Resistance: +40%]
Test your luck! Roll a die to get a random buff. Roll a 1 and you get nothing, but Roll of the Dice cooldown is reduced. Level 20 required to learn Double Down.
Place up to 3 <Rock 'n Shock> coils, which continuously attack and possibly stun enemies. They self-destruct when they run out of power. If 0 coils are present and there is enough space to place 3 at once, you can place all 3 at once by using the down key. If you place new coils while Rock 'n Shock is placed, the 3 previously placed coils are removed before placing them.
Level
1
MP Cost: 100, When 3 coils are placed - Tesla Coil Duration: 34 sec., Damage: 110%, Max Monsters Hit: 10, Self-Destruct Damage: 415%
10
MP Cost: 75, When 3 coils are placed - Tesla Coil Duration: 70 sec., Damage: 200%, Max Monsters Hit: 10, Self-Destruct Damage: 550%
Fire off all Humanoid Mech ordnance at once to scatter your attacks across multiple enemies. You can use this skill key in Tank mode to use its built-in weapons. Required Skill: Humanoid Mech Lv.1 Level 30 required to learn Full Metal Barrage.
Level
1
MP Cost: 100, Max Enemies Hit: 8, Damage: 332%, Number of Attacks: 4
30
MP Cost: 70, Max Enemies Hit: 8, Damage: 390%, Number of Attacks: 4
Fires explosive armor-piercing shells from the Tank Mech to land concentrated attacks on a small number of enemies and trigger a second explosion. The explosive armor-piercing shells target the boss with the highest HP first. You can use this skill key in Humanoid mode to use built-in weapons. Required Skill: Tank Mech Lv.1
Level
1
MP Cost: 120, First Hit has Damage: 201%, Number of Attacks: 6, Enemies Hit: 6. 2nd Explosion: Enemies Hit: 1, Damage: 60%, Number of Attacks: 1
30
MP Cost: 90, First Hit has Damage: 285%, Number of Attacks: 6, Enemies Hit: 6. 2nd Explosion: Enemies Hit: 4, Damage: 350%, Number of Attacks: 1
Summons the giant robot SG-88 to bombard a group of enemies with missiles. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to double the base amount) by hitting the regular attack key. Invincible while using the skill. Not affected by effects which reset cooldown. Level 30 required to learn Full Metal Barrage.
Level
1
MP Cost: 400, Max Enemies Hit: 15, Damage: 355%, Number of Attacks: 8. Damage to Nearby Enemies: 1010% per sec, Number of Attacks: 2. Invincible for 3 sec after using the skill. Cooldown: 60 sec
30
MP Cost: 400, Max Enemies Hit: 15, Damage: 500%, Number of Attacks: 8. Damage to Nearby Enemies: 1300% per sec, Number of Attacks: 2. Invincible for 3 sec after using the skill. Cooldown: 60 sec
Place a robot factory that summons toy robots. Summoned robots detect nearby enemies and self-destruct when near them. The factory itself also self-destructs after a short time. The factory cannot take damage, even when attacking enemies with attack reflection.
Level
1
MP Cost: 75, Robot Factory Duration: 70 sec, Max Toy Robots Summoned: 3 toy robots. Summon Interval: Every 3 sec., Self-Destruct Damage: 710% Toy Robots' Self-Destruct Damage: 355%
30
MP Cost: 100, Robot Factory Duration: 70 sec, Max Toy Robots Summoned: 3 toy robots. Summon Interval: Every 3 sec., Self-Destruct Damage: 1000% Toy Robots' Self-Destruct Damage: 500%
Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection.
Level
1
MP Cost: 10, Increases all stats assigned APs by 1% for 30 sec
30
MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec
Hone your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects and combat orders will still get through.
Research Homing Beacon technology further to increase the number of missiles launched. Also improves the launch speed of Homing Beacon. Required Skill: Advanced Homing Beacon Lv. 15
Increase damage permanently, and increase the Attack Power, self-destruction damage, and summon duration of all summoned robots. This skill also increases the damage of <Robo Launcher RM7>. Using Custom Mode will not apply the skill effect transparency to robots where Robot Mastery is applied, except for Giant Robot SG-88 and Mecha Carrier. Custom Mode On/Off: Right-click
Level
1
Damage: +16%. Robot's Final Damage and Final Self-Destruct Damage: +18% Summon Duration for skills aside from 5th skills: +11%. <Robo Launcher RM7> Damage: +19% points.
30
Damage: +45%. Robot's Final Damage and Final Self-Destruct Damage: +105% Summon Duration for skills aside from 5th skills: +40%. <Robo Launcher RM7> Damage: +135% points.
Permanently increases your Avoidability when hit while on the Mech. Decreases damage taken when you fail to dodge. Required Skill: Mech Defense System Lv. 10
Level
1
Dodge Chance: 1%, Damage Taken -1% upon failure to dodge This skill permanently increases Max HP by 11% and Max MP by 10%.
30
Dodge Chance: 15%, Damage Taken -30% upon failure to dodge This skill permanently increases Max HP by 40% and Max MP by 10%.
Further increases Final Damage of party members from Support Unit: H-EX. Combines with the effect of Enhanced Support Unit. Required Skill: Enhanced Support Unit Lv. 10
Diverts power to the Homing Beacon rotation systems, but decreases Damage.
Level
1
MP Cost: 200, Duration: 10 sec to fire 6 additional shots. Homing Beacon's Final Damage decreased to 60%, but does not stack with the damage reduction from Tank Mech. Cooldown: 90 sec
Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders.
Level
1
HP Cost: 5% of Max HP, Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1]
25
HP Cost: 5% of Max HP, Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5]
30
HP Cost: 5% of Max HP, Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6]
Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level
1
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1]
25
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25]
30
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30]
Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection.
Level
1
HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec.
25
HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec.
30
HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec.
Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Fires a blast of compressed Erdas at nearby enemies. Using the skill with the down arrow key summons Erda Fountain, which is an object filled with pure Erda.
Level
1
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
25
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
30
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality.
Level
1
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps.
Level
1
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec
The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection. Not affected by effects which reduce cooldown.
Level
1
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 110% for 60 sec, Damage: +5% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
25
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 350% for 60 sec, Damage: +17% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
30
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 400% for 60 sec, Damage: +20% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number.
Level
1
HP Cost: 1000, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 10 Sec. [Passive Effect: Attack Power: +11]
25
HP Cost: 1000, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 10 Sec. [Passive Effect: Attack Power: +35]
30
HP Cost: 1000, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 10 Sec. [Passive Effect: Attack Power: +40]
Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal.
Level
1
HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 70 sec
25
HP Cost: 1750, Duration: 28 sec, Attack Power: +70% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 62 sec
30
HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 60 sec
Summons an diabolical death machine to annihilate your opponents. Unaffected by attack reflection.
Level
1
MP Cost: 750, summoned machine lasts 77 sec and arsenal includes Gatling Guns and missiles Gatling Gun - Max Enemies Hit: 8, Damage: 208%, Number of Attacks: 6, Cooldown: 1.5 sec Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 360%, Number of Attacks: 3, Cooldown: 8 sec Cooldown: 180 sec
25
MP Cost: 750, summoned machine lasts 125 sec and arsenal includes Gatling Guns and missiles Gatling Gun - Max Enemies Hit: 8, Damage: 400%, Number of Attacks: 6, Cooldown: 1.5 sec Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 600%, Number of Attacks: 3, Cooldown: 8 sec Cooldown: 180 sec
30
MP Cost: 750, summoned machine lasts 135 sec and arsenal includes Gatling Guns and missiles Gatling Gun - Max Enemies Hit: 8, Damage: 440%, Number of Attacks: 6, Cooldown: 1.5 sec Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 650%, Number of Attacks: 3, Cooldown: 8 sec Cooldown: 180 sec
Use all available Mech weapons to fire every single one of your bullets at once. Invincible while casting, but cannot move or change direction. Can use Homing Beacon while casting, can use multi-target, and there is no Final Damage reduction. Can also use buff skills that increase some stats after casting. Homing Beacons require reload time after using this skill. Required Skill: Heavy Salvo Plus Lv. 30 or higher, Giant Robot SG-88 Lv. 30 or higher
Level
1
MP Cost: 1500, Can hold key down for up to 10 sec, Max Enemies Hit: 15, Damage: 416%, Number of Attacks: 11. When Homing Beacon is used during casting, 6 additional Beacons are fired, can be stacked with Full Spread. Cannot use Homing Beacon for 2 sec after skill ends. Cooldown: 180 sec
25
MP Cost: 1500, Can hold key down for up to 10 sec, Max Enemies Hit: 15, Damage: 800%, Number of Attacks: 11. When Homing Beacon is used during casting, 7 additional Beacons are fired, can be stacked with Full Spread. Cannot use Homing Beacon for 2 sec after skill ends. Cooldown: 180 sec
30
MP Cost: 1500, Can hold key down for up to 10 sec, Max Enemies Hit: 15, Damage: 880%, Number of Attacks: 11. When Homing Beacon is used during casting, 7 additional Beacons are fired, can be stacked with Full Spread. Cannot use Homing Beacon for 2 sec after skill ends. Cooldown: 180 sec
Summon an aerial carrier, the pinnacle of Resistance technology. Carrier-based aircraft strafe nearby enemies, then return. As this attack repeats, more aircraft will appear. The aircraft target the boss with the highest HP first. If the aircraft stray too far from the Mechanic, they will move closer immediately, and they will not be counted towards the number of robots summoned with Robot Mastery. These aircraft ignore attack reflection.
Level
1
MP Cost: 1250. Summons a Mecha Carrier for 70 sec. 9 carrier-based aircraft(s) attack, then return. With each charge after that, 1 additional carrier-based aircraft(s) will join the sortie. Up to 16 carrier-based aircraft(s) can attack in total. Carrier-Based Aircraft: Attacks the target 4 time(s) with 260% damage, then returns. Cooldown: 180 sec
25
MP Cost: 1250. Summons a Mecha Carrier for 70 sec. 9 carrier-based aircraft(s) attack, then return. With each charge after that, 1 additional carrier-based aircraft(s) will join the sortie. Up to 16 carrier-based aircraft(s) can attack in total. Carrier-Based Aircraft: Attacks the target 4 time(s) with 500% damage, then returns. Cooldown: 180 sec
30
MP Cost: 1250. Summons a Mecha Carrier for 70 sec. 9 carrier-based aircraft(s) attack, then return. With each charge after that, 1 additional carrier-based aircraft(s) will join the sortie. Up to 16 carrier-based aircraft(s) can attack in total. Carrier-Based Aircraft: Attacks the target 4 time(s) with 550% damage, then returns. Cooldown: 180 sec
Enhancements[]
The maximum level for Enhancements / Boost Nodes is 50 (60 with Matrix Points).
MP Cost: 1800, invincible during casting Max Enemies Hit: 15, Damage: 4030%, Number of Attacks: 7, Number of Earthquakes: 3, then Max Enemies Hit: 15, Damage: 6820%, Number of Attacks: 12, Number of Explosions: 6 Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 2790%, Number of Attacks: 6 Cooldown: 360 sec
30
MP Cost: 1800, invincible during casting Max Enemies Hit: 15, Damage: 7800%, Number of Attacks: 7, Number of Earthquakes: 3, then Max Enemies Hit: 15, Damage: 13200%, Number of Attacks: 12, Number of Explosions: 6 Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 5400%, Number of Attacks: 6 Cooldown: 360 sec
Fires off all Humanoid Mech ordnances at once to scatter your attacks across multiple enemies. You can use this skill key in Tank mode to use its built-in weapons. Required Skill: Heavy Salvo Plus Lv. 30
Level
1
MP Cost: 80, Max Enemies Hit: 8, Damage: 426%, Number of Attacks: 4
30
MP Cost: 90, Max Enemies Hit: 8, Damage: 745%, Number of Attacks: 4
Fires explosive armor-piercing shells from the Tank Mech to land concentrated attacks on a small number of enemies. The explosive armor-piercing shells target the farthest enemy within range, and the boss with the highest Max HP within range first. The explosive armor-piercing shells trigger a second explosion when the target is hit. You can use this skill key in Humanoid mode to use built-in weapons. Required Skill: AP Salvo Plus Lv. 30
Level
1
MP Cost: 95, fires armor-piercing shells 1st hit - Max Enemies Hit: 7, Piercing Damage: 338%, Number of Attacks: 6 2nd explosion - Max Enemies Hit: 7, Damage: 187%, Number of Attacks: 3
30
MP Cost: 105, fires armor-piercing shells 1st hit - Max Enemies Hit: 7, Piercing Damage: 570%, Number of Attacks: 6 2nd explosion - Max Enemies Hit: 7, Damage: 390%, Number of Attacks: 3
Enhancements[]
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.