Your studious efforts in researching and identifying enemy weaknesses has increased your ability to single out enemies and tear through their defenses, dealing increased damage. This Link Skill can be stacked up to 3 times, once for each unique Explorer Magician job character you have on this world.
Level
1
When attacking, has a 15% chance to identify the weakness of the enemy with the highest Max HP among those struck, granting you the following bonuses against them: Damage per Stack: +1%, Enemy DEF Ignored per Stack: +1% Effect Duration: 10 sec, Stacks up to 3 times
6
When attacking, has a 25% chance to identify the weakness of the enemy with the highest Max HP among those struck, granting you the following bonuses against them: Damage per Stack: +3%, Enemy DEF Ignored per Stack: +3% Effect Duration: 10 sec, Stacks up to 3 times
A portion of the damage dealt to you affects your MP instead of your HP. Does not apply to attacks that inflict damage in proportion to your Max HP. Activated automatically when you have at least 1 MP, and is ineffective when you have 0 MP. Can be toggled On/Off with the skill key.
Level
1
MP Cost: 9, Damage Displaced: 22% of your MP, Duration: While the skill is activated
10
MP Cost: 13, Damage Displaced: 85% of your MP, Duration: While the skill is activated
Expel a blast of mana that propels you upwards. This skill is automatically triggered when you press the Jump key while holding the Up Arrow key. If you press the Jump key again and hold, you will slow your descent for a short period.
Level
1
MP Cost: 10. Allows you to jump a greater distance. Hold the Jump key after using to spend 20 MP to descend slowly for up to 5 sec.
Increases final damage based on the number of nearby enemies affected by your damage-over-time effects. This does not include DoT from your Beginner Skill.
Level
1
For each Damage-Over-Time effect active on nearby foes (up to 5): Final Damage: +3%. Total applied between Elemental Drains.
Grants Fire magic a chance to create a wall of fire at the target location (excludes Inferno Aura). Unaffected by attack reflection. Can be toggled On/Off.
Level
1
When casting Fire magic, 14% chance to create a wall of fire that attacks at a certain interval with the following effects - [Max Enemies Hit: 8. Damage: 31%, Attack Count: 3, Duration: 4 sec]
10
When casting Fire magic, 50% chance to create a wall of fire that attacks at a certain interval with the following effects - [Max Enemies Hit: 8. Damage: 40%, Attack Count: 3, Duration: 6 sec]
Absorb the enemy's MP when attacking with Magic skills. Absorption efficiency is reduced against bosses, resulting in less MP gained. Required Skill: Spell Mastery Lv. 5
Level
1
MP Absorb Chance: 6%, Amount Absorbed: 1% of Max MP Amount Absorbed: 0% of the boss's Max MP
9
MP Absorb Chance: 30%, Amount Absorbed: 5% of Max MP Amount Absorbed: 3% of the boss's Max MP
Conjures a poison-attribute totem, which spreads a toxic pool over the map horizontally. The pool cannot spread beyond the edge of a platform, but is highly combustible. If you cast fire magic over a toxic pool shortly after it is created, it will detonate, yielding a massive explosion. These explosions can also detonate neighboring toxic pools.
Level
1
MP Cost: 41, Totem Duration: 60 Summons a totem that transforms the surrounding area into a toxic pool which deals 126% every 1 sec for 3 sec to enemies within that pool. Creeping Toxin Explosion: MP Cost: 47. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec after they appear, dealing 161% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools. An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first. Damage Against Normal Enemies: +50% Cooldown: 30 sec.
14
MP Cost: 54, Totem Duration: 60 Summons a totem that transforms the surrounding area into a toxic pool which deals 204% every 1 sec for 10 sec to enemies within that pool. Creeping Toxin Explosion: MP Cost: 60. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec after they appear, dealing 200% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools. An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first. Damage Against Normal Enemies: +50% Cooldown: 30 sec.
Cover yourself with a veil of fire and poison to defend against debilitating status conditions. Regenerates after blocking a status condition, and applies cooldown after successfully blocking a certain number of conditions. Also permanently increases Status Resistance and Elemental Resistance.
Level
1
MP Cost: 25, activates Elemental Adaptation. Consumes 12% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 10 times. Cooldown: 582 sec. [Passive Effect: Status and Elemental Resistances +1%]
20
MP Cost: 35, activates Elemental Adaptation. Consumes 2% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 10 times. Cooldown: 240 sec. [Passive Effect: Status and Elemental Resistances +20%]
When activated, instead of consuming extra MP, enemies at the teleport destination will take damage and become Stunned. Also has a chance to apply more damage over time. Also permanently increases Knockback Resistance. Can be toggled On/Off Required Skill: Teleport Lv. 5
Level
1
Additional MP Cost: 2, Max Enemies Hit: 6, Damage: 200%, Stun Chance: 35%, Stun Duration: 2 sec. For 4 sec., inflicts 71% damage at every 2 sec. [Passive Effect: Knockback Resistance +4%]
10
Additional MP Cost: 20, Max Enemies Hit: 6, Damage: 272%, Stun Chance: 80%, Stun Duration: 4 sec. For 4 sec., inflicts 98% damage at every 2 sec. [Passive Effect: Knockback Resistance +40%]
Increases all of your damage over time durations and final damage when you attack enemies under damage over time, stun, freeze, darkness, or paralysis effects.
Level
1
Increases damage over time durations by 55%. Increases final damage by 2% when attacking enemies affected by damage over time, stun, freeze, darkness, or paralysis effects.
10
Increases damage over time durations by 100%. Increases final damage by 20% when attacking enemies affected by damage over time, stun, freeze, darkness, or paralysis effects.
A fire-attribute attack. Sweeps the area in front of you with a powerful flame. Enemies struck by the flame are burned and take continuous damage. (Some enemies can resist this attack.)
Level
1
MP Cost: 16, Damage: 133%, Number of Attacks: 7, Max Enemies Hit: 8 Burn Duration: 5 sec., Damage Over Time: 124% damage every 1 sec.
30
MP Cost: 40, Damage: 220%, Number of Attacks: 7, Max Enemies Hit: 8 Burn Duration: 5 sec., Damage Over Time: 240% damage every 1 sec.
Permanently increases Poison Mist's continuous damage. Upon using the skill, nearby Poison Mists explode, dealing fatal poison damage to enemies. The damage will increase proportional to the number of continuous damage effects applied to the target. You cannot detonate Mists set by others. Not affected by cooldown resets. If the mist explodes successfully, the cooldown of Flame Haze will reset. Required Skill: Poison Mist Lv. 20
Level
1
MP Cost: 40, Max Enemies Hit: 12, Damage: 96%, Number of Attacks: 10, Number of Explosions: 2, Ignore Defense: +11%. Final Damage Modifier: +20% for 2 explosions, +45% for 3 explosions, +80% for 4 explosions, +125% for 5 explosions. Max Simultaneous Mist Explosions: 6. Cooldown: 10 sec. Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more explosions. This cooldown reduction applies before other cooldown reductions. [Passive Effect] Permanently increases Poison Mist's continuous damage to 271%.
30
MP Cost: 100, Max Enemies Hit: 12, Damage: 125%, Number of Attacks: 10, Number of Explosions: 2, Ignore Defense: +40%. Final Damage Modifier: +20% for 2 explosions, +45% for 3 explosions, +80% for 4 explosions, +125% for 5 explosions. Max Simultaneous Mist Explosions: 6. Cooldown: 10 sec. Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more explosions. This cooldown reduction applies before other cooldown reductions. [Passive Effect] Permanently increases Poison Mist's continuous damage to 300%.
Summon meteorites from the sky to inflict intense fire damage against multiple enemies. Your attack skills permanently have a chance to summon a meteorite, which falls on a single enemy to inflict damage (excludes Inferno Aura).
Level
1
MP Cost: 358, Max Enemies Hit: 15, Damage: 228%, Number of Attacks: 12, Cooldown: 45 sec Passive Effect: [Final Attack] Your attack skills have a 2% chance to strike a single enemy with a meteorite, dealing 104% damage.
30
MP Cost: 300, Max Enemies Hit: 15, Damage: 315%, Number of Attacks: 12, Cooldown: 45 sec Passive Effect: [Final Attack] Your attack skills have a 60% chance to strike a single enemy with a meteorite, dealing 220% damage.
Surrounds enemies with burning poisonous mist to make them untouchable while slowing them down with continuous damage. Also forms Poison Mist clouds where the skill strikes enemies, or around you if no enemies are struck.
Level
1
MP Cost: 28, Damage on a Single Target: 115%, Number of Attacks: 15, inflicts 113% continuous damage at 100% chance for 10 sec. Maintains untouchable status and slows enemy by -21%. Upon hitting enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location Cooldown: 20 sec
30
MP Cost: 70, Damage on a Single Target: 202%, Number of Attacks: 15, inflicts 200% continuous damage at 100% chance for 10 sec. Maintains untouchable status and slows enemy by -50%. Upon hitting enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location Cooldown: 10 sec
Lets you use skills without spending MP by concentrating and drawing out unlimited mana. Also continually recovers HP and MP and increases the damage of all Magic Attacks. Not affected by cooldown reset.
Level
1
MP Cost: 45, Duration: 11 sec. Periodically restores your base HP and MP by 1%. Increases Final Damage by 41% during the buff. Periodically increases Final Damage by 3%, can increase up to 115%, Final Damage increased by Infinity is additive. Mana swirls around the character when 30% remains of the final buff duration (accounting for duration-enhancing effects). Cooldown: 180 sec.
30
MP Cost: 80, Duration: 40 sec. Periodically restores your base HP and MP by 10%. Increases Final Damage by 70% during the buff. Periodically increases Final Damage by 3%, can increase up to 115%, Final Damage increased by Infinity is additive. Mana swirls around the character when 30% remains of the final buff duration (accounting for duration-enhancing effects). Cooldown: 180 sec.
Summons a fire ifrit that attacks multiple enemies for a short time. Also permanently increases mastery. This skill isn't affected by enemy damage reflection skills. Level 30 required to learn Elemental Fury.
Level
1
MP Cost: 33, Ifrit Summon Duration: 115 sec. Damage: 92%, Max Enemies Hit: 3, Number of Attacks: 3, Damage Over Time: 53% damage every 1 sec. for 2 sec. [Passive Effect: Permanently increases Mastery by 56%]
30
MP Cost: 120, Ifrit Summon Duration: 260 sec. Damage: 150%, Max Enemies Hit: 3, Number of Attacks: 3, Damage Over Time: 140% damage every 1 sec. for 2 sec. [Passive Effect: Permanently increases Mastery by 70%]
Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection.
Level
1
MP Cost: 10, Increases all stats assigned APs by 1% for 30 sec
30
MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec
Hone your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects and combat orders will still get through.
Ignores a portion of enemy Defense when attacking. Damage dealt increases with consecutive attacks. Stacks up to 5 times.
Level
1
Ignores 6% of enemy DEF. Successful attacks have a 25% chance to increase your damage by 2% for 5 sec (excludes minion damage). This effect stacks up to 5 times.
30
Ignores 20% of enemy DEF. Successful attacks have a 100% chance to increase your damage by 8% for 5 sec (excludes minion damage). This effect stacks up to 5 times.
Fires a blue flame that burns the enemy to the very soul. After burning and enemy, the blue flame spreads to a set number additional targets. Blue flame will first target any boss monsters within the area, starting with the boss with the highest HP. Unaffected by Attack Ignore and Attack Reflection.
Level
1
MP Cost: 500, Blue Flames: 3 Damage: 380%, Number of Attacks: 4. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame. When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames. Enemies burned by the blue flame take 700% damage every 1 sec for 30 sec. Cooldown: 50 sec.
Channel fire chakras to burst into flame, damaging nearby enemies. Allows you to temporarily deal damage to enemies even when they have attack ignore and attack reflection active. Can be toggled On/Off with the skill key.
Level
1
MP Cost: 100 per second, Duration: 3 sec, Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 2. Attacked enemies receive 500% damage every 1 sec. for 30 sec.
Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders.
Level
1
HP Cost: 5% of Max HP, Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1]
25
HP Cost: 5% of Max HP, Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5]
30
HP Cost: 5% of Max HP, Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6]
Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level
1
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1]
25
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25]
30
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30]
Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection.
Level
1
HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec.
25
HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec.
30
HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec.
Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Fires a blast of compressed Erdas at nearby enemies. Using the skill with the down arrow key summons Erda Fountain, which is an object filled with pure Erda.
Level
1
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
25
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
30
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality.
Level
1
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps.
Level
1
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec
Call upon magic memorized with Mind Delve. Results may vary.
Level
1
MP Cost: 196. Uses a memorized skill. Ignores MP cost and cooldown of selected skill, and reduces cooldown of Unreliable Memory by a fixed amount according to set probability rates. Cooldown: 427 sec. [Passive Effect: INT +1]
25
MP Cost: 100. Uses a memorized skill. Ignores MP cost and cooldown of selected skill, and reduces cooldown of Unreliable Memory by a fixed amount according to set probability rates. Cooldown: 355 sec. [Passive Effect: INT +25]
30
MP Cost: 80. Uses a memorized skill. Ignores MP cost and cooldown of selected skill, and reduces cooldown of Unreliable Memory by a fixed amount according to set probability rates. Cooldown: 340 sec. [Passive Effect: INT +30]
Search your memories for a spell to cast. After casting, choose from one of the selected 3rd - 4th Job Skill using the number keys. The selected spell will be cast upon using the Unreliable Memory skill. Only learned skills can be selected.
Level
1
MP Cost: 246. Use the number keys to select a spell that can be activated with Unreliable Memory. This skill is canceled if you fail to select a spell within 5 sec, or if you press any other keys. Cooldown: 10 sec.
25
MP Cost: 150. Use the number keys to select a spell that can be activated with Unreliable Memory. This skill is canceled if you fail to select a spell within 5 sec, or if you press any other keys. Cooldown: 5 sec.
30
MP Cost: 130. Use the number keys to select a spell that can be activated with Unreliable Memory. This skill is canceled if you fail to select a spell within 5 sec, or if you press any other keys. Cooldown: 4 sec.
The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection. Not affected by effects which reduce cooldown.
Level
1
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 110% for 60 sec, Damage: +5% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
25
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 350% for 60 sec, Damage: +17% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
30
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 400% for 60 sec, Damage: +20% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
Increases your attack skills by overloading the mana flowing through you.
Level
1
Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.3% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 59 sec
25
Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.3% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 35 sec
30
Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%. Consumes 0.3% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 30 sec
Moves you to a different dimension to reduce the damage you take. Use the skill again to return. While in Ethereal Form, you cannot use other skills.
Level
1
HP Cost: 1000, Duration: 3 sec. Grants Knockback Immunity. Situations that would normally cause you to take damage instead reduce your MP by 9910. If this would reduce your MP below 0, you will instead take normal HP damage. If your job does not utilize MP, you will instead lose 2470 HP. Cooldown: 60 sec.
25
HP Cost: 1000, Duration: 3 sec. Grants Knockback Immunity. Situations that would normally cause you to take damage instead reduce your MP by 7750. If this would reduce your MP below 0, you will instead take normal HP damage. If your job does not utilize MP, you will instead lose 1750 HP. Cooldown: 60 sec.
30
HP Cost: 1000, Duration: 3 sec. Grants Knockback Immunity. Situations that would normally cause you to take damage instead reduce your MP by 7300. If this would reduce your MP below 0, you will instead take normal HP damage. If your job does not utilize MP, you will instead lose 1600 HP. Cooldown: 60 sec.
Summons flame orbs from another dimension to pursue enemies. The flame orbs target the boss with the highest HP first. The number of orbs you summon depends on how many damage-over-time stacks you have on enemies.
Level
1
MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 415%, Number of Attacks: 5, Duration: 20 sec Flame Orb Damage: 203% damage every 1 sec for 8 sec. This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total. When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb. Cooldown: 25 sec.
25
MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 775%, Number of Attacks: 5, Duration: 20 sec Flame Orb Damage: 275% damage every 1 sec for 8 sec. This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total. When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb. Cooldown: 25 sec.
30
MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 850%, Number of Attacks: 5, Duration: 20 sec Flame Orb Damage: 290% damage every 1 sec for 8 sec. This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total. When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb. Cooldown: 25 sec.
Releases a poisonous cloud that spreads in all directions, striking nearby enemies. You can detonate the cloud to inflict additional damage. Unaffected by attack reflection.
Level
1
MP Cost: 500, Creates a number of poisonous clouds that deal 260% damage 12 times and inflict an additional 312% damage every 1 sec for 10 sec. Enemies can only be struck by one poisonous cloud. 2 sec or more after poisonous clouds are created, you can use Mist Eruption to detonate them which hits up to 12 enemies and deals 234% damage 12 times. Explosion damage from poisonous clouds may stack, but if more than 3 are applied to a single enemy, the Final Damage for the additional explosions is decreased by 50%. Cooldown: 25 sec
25
MP Cost: 500, Creates a number of poisonous clouds that deal 500% damage 12 times and inflict an additional 600% damage every 1 sec for 10 sec. Enemies can only be struck by one poisonous cloud. 2 sec or more after poisonous clouds are created, you can use Mist Eruption to detonate them which hits up to 12 enemies and deals 450% damage 12 times. Explosion damage from poisonous clouds may stack, but if more than 3 are applied to a single enemy, the Final Damage for the additional explosions is decreased by 50%. Cooldown: 25 sec
30
MP Cost: 500, Creates a number of poisonous clouds that deal 550% damage 12 times and inflict an additional 660% damage every 1 sec for 10 sec. Enemies can only be struck by one poisonous cloud. 2 sec or more after poisonous clouds are created, you can use Mist Eruption to detonate them which hits up to 12 enemies and deals 495% damage 12 times. Explosion damage from poisonous clouds may stack, but if more than 3 are applied to a single enemy, the Final Damage for the additional explosions is decreased by 50%. Cooldown: 25 sec
Unleash the fury of flame in the form of an enraged spirit. Can be only used when Ifrit is summoned. Unaffected by attack reflection. Required Skill: Ifrit Lv. 30+
Level
1
MP Cost: 1000, Damage: 208%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec Duration increases 0.6 sec per 1 active Fervent Drain Cooldown: 75 sec
25
MP Cost: 1000, Damage: 400%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec Duration increases 0.6 sec per 1 active Fervent Drain Cooldown: 75 sec
30
MP Cost: 1000, Damage: 440%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec Duration increases 0.6 sec per 1 active Fervent Drain Cooldown: 75 sec
Unleash a fatal poison on a chain of enemies. Poisoned enemies periodically release clouds of additional poison, damaging both themselves and other nearby enemies. Even if they survive the initial explosion, the poison effect stacks, raising the power of further explosions. If an enemy dies or disappears before an explosion, the poison spreads to nearby enemies immediately. If there are no enemies, the effect remains as a crystal for a certain amount of time, ready to spread to nearby enemies and then disappear. Once a certain number of explosions has occurred, the poison will wear off from every enemy simultaneously. Doesn't activate Elemental Drain, and poison is unaffected by attack reflection.
Level
1
MP Cost: 1000, Enemies Hit: 2, Damage: 260%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 156% damage periodically, and spread to 3 enemies nearby that aren't poisoned. If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends. Poison accumulates up to 5 times. Explosion damage increases 31%p each in proportion to the accumulated poison. Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total. If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion. Cooldown: 25 sec.
25
MP Cost: 1000, Enemies Hit: 2, Damage: 500%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 300% damage periodically, and spread to 3 enemies nearby that aren't poisoned. If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends. Poison accumulates up to 5 times. Explosion damage increases 55%p each in proportion to the accumulated poison. Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total. If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion. Cooldown: 25 sec.
30
MP Cost: 1000, Enemies Hit: 2, Damage: 550%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 330% damage periodically, and spread to 3 enemies nearby that aren't poisoned. If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends. Poison accumulates up to 5 times. Explosion damage increases 60%p each in proportion to the accumulated poison. Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total. If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion. Cooldown: 25 sec.
Enhancements[]
The maximum level for Enhancements / Boost Nodes is 50 (60 with Matrix Points).
Unleashes the incarnations of fire and poison to devastate your surroundings with the ultimate fusion of magic. The limit of Fervent Drain is temporarily expanded with the power of the two incarnations, and fixed at max stacks. Unaffected by attack reflection.
MP Cost: 1500, invincible during casting Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 3720%, Number of Attacks: 8, Number of Explosions: 6 The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 2790%, Number of Attacks: 12, Number of Powerful Explosion Magic: 8 Cooldown: 360 sec
30
MP Cost: 1500, invincible during casting Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 7200%, Number of Attacks: 8, Number of Explosions: 6 The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 5400%, Number of Attacks: 12, Number of Powerful Explosion Magic: 8 Cooldown: 360 sec
A fire-attribute attack. Sweeps the area in front of you with a powerful flame. Heat remains every time Flame Sweep hits, and ignites into a giant flame when a certain amount accumulates. The giant flame leaves an ember on enemies it hits. When an enemy is then hit with Mist Eruption, the ember reacts to the poison and explodes. Enemies hit by all the flames of Flame Sweep are burned and take continuous damage (Some enemies can resist this attack.). Required Skill: Flame Sweep Lv. 30
Level
1
MP Cost: 45, Max Enemies Hit: 8, Damage: 239%, Number of Attacks: 7 When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame. Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 143% damage 8 times occurs when they are hit by Mist Eruption. Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 261% continuous damage every 1 sec.
30
MP Cost: 52, Max Enemies Hit: 8, Damage: 355%, Number of Attacks: 7 When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame. Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 375% damage 8 times occurs when they are hit by Mist Eruption. Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 435% continuous damage every 1 sec.
Enhancements[]
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.