Beginner's Basics
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 5 | |
Description | Summons Oz to create a wall of fire. Monsters inside the wall take continuous damage. Skill level can be increased depending on your level. | |
Level: | 5 | MP Cost: 35, Damage: 280%, Duration: 15 sec, Damage Over Time: 130% damage every 1 sec for 5 sec |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 10 | |
Description | Summons a spirit that automatically performs an area attack on the enemies you are fighting. Skill level increases by 1 every 15 levels. | |
Level: | 10 | MP Cost: 20, Damage: 160%, Duration: 200 sec |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 6 | |
Description | Your studious efforts in researching and identifying enemy weaknesses has increased your ability to single out enemies and tear through their defenses, dealing increased damage. This Link Skill can be stacked up to 3 times, once for each unique Explorer Magician job character you have on this world. | |
Level: | 6 | When attacking, has a 25% chance to identify the weakness of the enemy with the highest Max HP among those struck, granting you the following bonuses against them: Damage per Stack: +3%, Enemy DEF Ignored per Stack: +3% Effect Duration: 10 sec, Stacks up to 3 times |
Intro to Magic
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 20 | |
Description | Consumes MP to fire a condensed energy bolt that explodes on contact with an enemy. | |
Level: | 20 | MP Cost: 24, Damage: 309%, Max Enemies Hit: 4 |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 10 | |
Description | A portion of the damage dealt to you affects your MP instead of your HP. Activated automatically when you have at least 1 MP, and is ineffective when you have 0 MP. Can be toggled On/Off with the skill key. | |
Level: | 10 | MP Cost: 13, Damage Displaced: 85% of your MP, Duration: While the skill is activated |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 5 | |
Description | Allows you to teleport a set distance to other locations on the same map using the arrow keys. | |
Level: | 5 | MP Cost: 20, Teleport to the left and right with 170, and up and down with 275 |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 10 | |
Description | Uses magic to increase DEF. Required Skill: Magic Guard Lv. 3 or above | |
Level: | 10 | DEF: +100 |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 20 | |
Description | Increases Max MP permanently. Also increases MP proportional to your level. | |
Level: | 20 | Max MP: +20%, MP increases by 120 per level Critical Rate +3% when equipped with a Wand |
Job Selection
Contents
Arch Mage (Fire, Poison)
The Arch Mage (Fire, Poison) job branch is renowned for having a lot of DoT (damage over time) with skills such as Poison Breath, Poison Mist, and Paralyze, combining the elements of Fire and Poison, and their signature screen clearing Mist Eruption, which explodes any mists set up by Poison Mist or Flame Haze. Their job specialty skill is Elemental Drain, which gives extra damage based on the number of different DoT stacks one places on monsters. Their second job is Wizard (Fire, Poison), their third job is Mage (Fire, Poison), and their fourth job is Arch Mage (Fire, Poison).
1st Job
2nd Job
3rd Job
4th Job
Hyper Skills
V Skills
Fire & Poison Basics
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 20 | |
Description | Creates and throws a burning orb at multiple enemies. Very effective against Ice Attribute monsters. | |
Level: | 20 | MP Cost: 22, Damage: 301%, Number of Attacks: 2, Max Enemies Hit: 6 |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 1 | |
Description | Increases total damage based on the number of nearby enemies that are hit with your damage over time effects. | |
Level: | 1 | For each Damage Over Time, Final Damage: +3%. Applied up to 5. Total applied between Elemental Drains. |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 10 | |
Description | Sends a poisonous droplet at an enemy, also striking enemies near the target. The enemies will take damage for a short time. | |
Level: | 10 | MP Cost: 17, Damage: 180%, Max Enemies Hit: 6, Damage Over Time: 60% damage every 1 sec for 10 sec |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 20 | |
Description | Temporarily enhances the Magic Attack of all party members nearby through meditation. Required Skill: MP Eater Lv. 3 | |
Level: | 20 | MP Cost: 16, Party Member Magic ATT: +30, Duration: 240 sec |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 10 | |
Description | Increases Magic Attack Speed for a short time. | |
Level: | 10 | MP Cost: 20, Weapon's Attack Speed increased for 240 sec |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 10 | |
Description | Grants Fire magic a chance to create a wall of fire at the target location (excludes Inferno Aura). Unaffected by attack reflection. Can be toggled On/Off. | |
Level: | 10 | When casting Fire magic, 50% chance to create a wall of fire that attacks at a certain interval with the following effects - [Max Enemies Hit: 8. Damage: 40%, Attack Count: 3, Duration: 6 sec] |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 10 | |
Description | Increases Magic Mastery and Magic Attack. | |
Level: | 10 | Magic Mastery: 50%, Magic ATT: +10 |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 5 | |
Description | Permanently increase INT through mental discipline. | |
Level: | 5 | Permanently increase INT by 40 |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 9 | |
Description | Absorbs the enemy's MP when attacking with Magic skills until the enemy's MP reaches 0. Does not apply to boss monsters. Required Skill: Spell Mastery Lv. 5 | |
Level: | 9 | MP Absorb Chance: 20%, Amount Absorbed: 10% of the enemy's Max MP |
Adv. Fire & Poison
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 20 | |
Description | Creates a Fire explosion near you that hits nearby enemies. | |
Level: | 20 | MP Cost: 56, Damage: 405%, Number of Attacks: 2, Max Enemies Hit: 8 |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 20 | |
Description | Temporarily creates a poisonous fog around you that deals damage to all enemies nearby. Level 20 required to learn Mist Eruption. | |
Level: | 20 | MP Cost: 55, Damage: 270%, Duration: 15, Damage Over Time: 240% damage every 1 sec for 6 sec |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 10 | |
Description | Summons a slime that sprays lethal poison. The slime will stick to an enemy to deal continuous damage. It splits into 2 when the target is eliminated. | |
Level: | 10 | MP Cost: 40, 160% continuous damage to the target for 10 sec. Slime will last up to 60 sec and it will split up to 10 slimes [Cooldown: 60 sec] |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 20 | |
Description | Cover yourself with a veil of fire and poison to defend against critical Abnormal Status at the cost of a portion of Max MP. Has a chance to regenerate when successful. Cooldown only applies when regeneration fails. | |
Level: | 20 | MP Cost: 35, upon defending critical Abnormal Status, consumes up to 2% of Max MP and regenerate the barrier up to 5 times at 80% chance. Cooldown: 240 sec [Passive Effect: Increases Abnormal Status and all Elemental Resistances by 20%] |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 10 | |
Description | Temporarily decreases the Elemental Resistance to all of your attacks. Also permanently increases final damage. | |
Level: | 10 | MP Cost: 50, Elemental Attribute Resistance: -10%, Duration: 240 sec [Passive : Final damage +40%] |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 10 | |
Description | When activated, instead of consuming extra MP, enemies at the teleport location will take damage and become Stunned. Also has a chance to apply more damage over time. Also permanently increases teleport distance. This skill can be toggled on and off with the skill key. Required Skill: Teleport Lv. 5 | |
Level: | 10 | Additional MP Cost: 20, Max Enemies Hit: 6, Damage: 272%, Stun Chance: 80%, Stun Duration: 4. For 4 sec, 98% damage at every 2 sec. Permanently increases Teleport distance by 20 |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 4 | |
Description | When attacking with fire, grants a chance to burn out the enemy's MP to deal extra damage that ignores enemy defenses. Does not work if the enemy's MP is extremely low. | |
Level: | 4 | Upon casting fire magic, burn 1% of enemy's current MP at 10% chance. 50 times of consumed MP will be dealt as extra damage. If enemy's MP is under 20%, activation will be restricted |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 10 | |
Description | Increases the MP cost and the Damage of your magic skills. | |
Level: | 10 | MP Cost: +50%, Damage: +50% |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 10 | |
Description | Permanently increases Critical Rate and Critical Damage. | |
Level: | 10 | Critical Rate: +30%, Critical Damage: +13% |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 10 | |
Description | All of your damage over time durations and final damage increase when you attack enemies under damage over time, stun, freeze, darkness, or paralysis effects. | |
Level: | 10 | Increases damage over time durations by 100%, increases final damage by 20% when attacking enemies affected by damage over time, stun, freeze, darkness, or paralysis effects. |
Highest class of Magic (F,P)
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 30 | |
Description | Surrounds multiple enemies with fire to temporarily paralyze them while inflicting heavy damage. Paralyzed enemies take continuous damage. Can be resisted by some monsters. | |
Level: | 30 | MP Cost: 40, Damage: 220%, Attack Count: 7, Max Enemies Hit: 8, Paralysis Duration: 5 sec, Damage Over Time: 240% damage every 1 sec |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 30 | |
Description | Permanently increases Poison Mist's continuous damage. Upon using the skill, nearby Poison Mists explode, dealing fatal damage to enemies. The damage will increase proportional to the number of continuous damage effects applied to the target. You cannot detonate Mists set by others. If the mist explodes successfully, the cooldown of Flame Haze will reset. Required Skill: Poison Mist Lv. 20 | |
Level: | 30 | [Active Effects] MP Cost: 100, Max Enemies Hit: 12, Damage: 185%, Number of Explosions: 15, Ignored Enemy Defense: +40%. Final Damage Modifier: +20% for 2 explosions, +45% for 3 explosions, +80% for 4 explosions, +125% for 5 explosions. Max Simultaneous Mist Explosions: 6. Cooldown: 10 sec Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more explosions. This cooldown reduction applies before other cooldown reductions. [Passive Effect] Permanently increases Poison Mist's continuous damage to 300%. |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 1 | |
Description | Increases the effect of Elemental Drain. | |
Level: | 1 | Increases the final damage of each damage over time effect that you are inflicting by 5% |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 30 | |
Description | Summons meteorites from the sky to inflict intense fire damage on multiple enemies. While Meteor Shower is in cooldown, attack skill generate a meteorite that falls on a single enemy to inflict damage (excludes Inferno Aura). | |
Level: | 30 | MP Cost: 330, Max Enemies Hit: 15, Damage: 395%, Number of Attacks: 8, Cooldown: 45 sec [Passive Effect: [Final Attack Skills] Attack during Cooldown: 30% chance to deal 160% damage on a single enemy with a meteorite] |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 30 | |
Description | Surrounds enemies with burning poisonous mist to make them untouchable while slowing them down with continuous damage. In addition, if it hits an enemy, the Poison Mist will form at that location. If it does not hit an enemy, the Poison Mist will form at your location. | |
Level: | 30 | MP Cost: 70, Damage on a Single Target: 504%, Number of Attacks: 6, inflicts 200% continuous damage at 100% chance for 10 sec. Maintains untouchable status and slows enemy by -50%. Upon hitting enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location Cooldown: 10 sec |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 30 | |
Description | Lets you use skills without spending MP and increases knockback resistance. Also continually recovers HP and MP and increases the damage of all attack magic. | |
Level: | 30 | MP Cost: 80, Increases final damage of Magic ATT by 65% Regularly recovers HP and MP by 10% and increases final damage of Magic ATT by 3% Final Damage increased by Infinity is additive Knockback Resistance: +70%, Duration: 40 sec, Cooldown: 3 min |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 30 | |
Description | Summons a fire ifrit that attacks multiple enemies for a short time. Also permanently increases mastery. This skill isn't affected by enemy damage reflection skills. Level 30 required to learn Elemental Fury. | |
Level: | 30 | MP Cost: 120, Duration: 260 sec, Damage: 450% to up to 3 enemies. Duration: 2 sec. Causes damage every 1 sec. for 140% damage. Permanently increases mastery by 70% |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 30 | |
Description | Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, or Rhinne's Protection. | |
Level: | 30 | MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 5 | |
Description | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. | |
Level: | 5 | MP Cost: 30, Cooldown: 300 sec |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 30 | |
Description | Ignores a portion of enemy Defense when attacking. Damage dealt increases with consecutive attacks. Stacks up to 5 times. | |
Level: | 30 | Ignores 20% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 8% with 50% probability. Accumulates up to 5 times. |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 10 | |
Description | Permanently increases Magic Attack and increases the duration of all buffs on you. | |
Level: | 10 | Permanently Increased Magic ATT: +30, Buff Duration: +50% |
Hyper Skills (Fire, Poison)
![]() | ||
---|---|---|
Type: Passive | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Buffs Poison Mist damage. | |
Level: | 1 | Damage: +20% |
![]() | ||
---|---|---|
Type: Passive | ||
Level Requirement | 150 | |
Master Level | 1 | |
Description | Increases duration of Poison Mist damage over time. | |
Level: | 1 | Bonus 6 seconds of additional damage |
![]() | ||
---|---|---|
Type: Passive | ||
Level Requirement | 180 | |
Master Level | 1 | |
Description | Increases Poison Mist's damage over time damage. | |
Level: | 1 | Additional 20% damage over time |
![]() | ||
---|---|---|
Type: Passive | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Increases the damage of Paralyze. | |
Level: | 1 | Damage: +10% |
![]() | ||
---|---|---|
Type: Passive | ||
Level Requirement | 165 | |
Master Level | 1 | |
Description | Increases damage over time for Paralyze. | |
Level: | 1 | Additional 20% damage over time |
![]() | ||
---|---|---|
Type: Passive | ||
Level Requirement | 180 | |
Master Level | 1 | |
Description | Increases the number of attacks for Paralyze. | |
Level: | 1 | Number of Attacks: +1 |
![]() | ||
---|---|---|
Type: Passive | ||
Level Requirement | 150 | |
Master Level | 1 | |
Description | Increases the damage for Mist Eruption. | |
Level: | 1 | Damage: +10% |
![]() | ||
---|---|---|
Type: Passive | ||
Level Requirement | 165 | |
Master Level | 1 | |
Description | Boosts the DEF ignored by Mist Eruption. | |
Level: | 1 | Bonus 20% monster DEF ignored |
![]() | ||
---|---|---|
Type: Passive | ||
Level Requirement | 190 | |
Master Level | 1 | |
Description | Reduces Mist Eruption cooldown. | |
Level: | 1 | Cooldown: -50% |
![]() | ||
---|---|---|
Type: Active | ||
Level Requirement | 160 | |
Master Level | 1 | |
Description | Fires a blue flame that burns the enemy to the very soul. | |
Level: | 1 | MP Cost: 500, Enemies Hit: 1, Damage: 700%, Number of Attacks: 9, 700% damage every 1 sec for 30 sec. Negates Attack Ignore and Attack Reflect effects. Cooldown: 50 sec |
![]() | ||
---|---|---|
Type: Active | ||
Level Requirement | 190 | |
Master Level | 1 | |
Description | Call upon the bravery deep within to increase damage output. | |
Level: | 1 | MP Cost: 100, Duration: 60 sec, Damage: +10% Cooldown: 120 sec. Applies to any Explorer class within the party |
![]() | ||
---|---|---|
Type: Active | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Channels the fire chakras to burst into flame, damaging nearby enemies. | |
Level: | 1 | MP Cost: 100 per second, Damage per 3 second(s): 400%, Number of Attacks: 2. Negates Attack Ignore and Attack Reflect effects |
V Skills (Fire, Poison)
Icon | Name | Type | Description
|
---|---|---|---|
![]() |
Rope Lift | Active | Fires a grappling hook to a platform above you to ascend quickly. |
![]() |
Decent Mystic Door | Active | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. |
![]() |
Decent Sharp Eyes | Active | Allows you to locate an enemy's weak spot to inflict lethal damage against them. Does not stack with Sharp Eyes. |
![]() |
Decent Hyper Body | Active | Increases Max HP and Max MP. Does not stack with Hyper Body. |
![]() |
Decent Combat Orders | Active | Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders. |
![]() |
Decent Advanced Blessing | Active | Greatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing. |
![]() |
Decent Speed Infusion | Active | Consumes HP to increase your attack speed by 1 level for a fixed period of time. Can be stacked with buffs other than Speed Infusion. |
![]() |
Blink | Active | Teleports you to a random location on the map. |
![]() |
Erda Nova | Active | Collect Erda from within yourself and from the surrounding area and use it to shoot down enemies. The enemy with the highest Max HP within range will get attacked first. The Erda of the enemy that has been attacked will become disrupted, which will bind the enemy's movements. Can deal damage to enemies even when they are under Attack Ignore and attack reflection. |
![]() |
Will of Erda | Active | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. |
![]() |
Decent Holy Symbol | Active | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. |
![]() |
Erda Shower | Active | Fires a blast of compressed Erdas at nearby enemies. |
![]() |
True Arachnid Reflection | Active | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. |
![]() |
Energy Bolt Boost | Passive | Boosts Energy Bolt. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +7% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Flame Orb Boost | Passive | Boosts Flame Orb. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +5% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Poison Breath Boost | Passive | Boosts Poison Breath. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +5% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Ignite Boost | Passive | Boosts Ignite. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +4% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Explosion Boost | Passive | Boosts Explosion. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Poison Mist Boost | Passive | Boosts Poison Mist. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Teleport Mastery Boost | Passive | Boosts Teleport Mastery. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Flame Haze Boost | Passive | Boosts Flame Haze. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage Excluding DoT: +2% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Mist Eruption Boost | Passive | Boosts Mist Eruption. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Ifrit Boost | Passive | Boosts Ifrit. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Paralyze Boost | Passive | Boosts Paralyze. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Meteor Shower Boost | Passive | Boosts Meteor Shower. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Inferno Aura Boost | Passive | Boosts Inferno Aura. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Megiddo Flame Boost | Passive | Boosts Megiddo Flame. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Unreliable Memory | Active | Calls upon previously learned magic from memory. Results may vary.
|
![]() |
Maple World Goddess's Blessing | Active | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection
|
![]() |
Mana Overload | Active | Increases your attack skills by overloading the mana flowing through you. |
![]() |
Ethereal Form | Active | Moves you to a different dimension to reduce the damage you take. Use the skill again to return. While in Ethereal Form, you cannot use other skills. |
![]() |
DoT Punisher | Active | Summons flame orbs from another dimension to pursue enemies. The number of orbs you summon depends on how many damage over time stacks you have on enemies. |
![]() |
Poison Nova | Active | Releases a poisonous cloud that spreads in all directions, striking nearby enemies. You can detonate the cloud to inflict additional damage. Unaffected by attack reflection. |
![]() |
Elemental Fury | Active | Unleash the fury of flame in the form of an enraged spirit. Can be only used when Ifrit is summoned. Unaffected by attack reflection. Required Skill: Ifrit Lv. 30+ |
![]() |
Poison Chain | Active | Unleash a fatal poison on a chain of enemies. Poisoned enemies periodically release clouds of additional poison, damaging both themselves and other nearby enemies. Even if they survive the initial explosion, the poison effect stacks, raising the power of further explosions. If an enemy dies or disappears before an explosion, the poison spreads to nearby enemies immediately. Once a certain number of explosions has occurred, the poison will wear off from every enemy simultaneously. Doesn't activate Elemental Drain, and is unaffected by attack reflection. |
Arch Mage (Ice, Lightning)
The Arch Mage (Ice, Lightning) job branch focuses on combining the elements of Ice and Lightning to deal extra damage to monsters. Their job specialty skill is Freezing Crush, which allows one to deal extra Lightning damage on monsters frozen by Ice skills. Ice skills can slow down the enemy, with a maximum of 5 stacks; the more stacks, the higher the damage boost for Lightning skills. Their second job is Wizard (Ice, Lightning) third job is Mage (Ice, Lightning), and their fourth job is Arch Mage (Ice, Lightning).
1st Job
2nd Job
3rd Job
4th Job
Hyper Skills
V Skills
Ice & Lightning Basics
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 20 | |
Description | Drops sharp ice shards on enemies to deal damage. Enemies that are hit will freeze and slow down. Able to deal great damage to fire attribute enemies. | |
Level: | 20 | MP Cost: 27, Max Enemies Hit: 6, Damage: 199%, Number of Attacks: 3, Freeze Duration: 8 |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 1 | |
Description | Increases Critical Damage when attacking a Frozen enemy. Scales with each stack. Further increases damage per stack if you attack with Lightning attribute attacks. | |
Level: | 1 | Increases Critical Damage by 2% per stack when attacking a Frozen enemy. Further increases damage by 6% per stack if you attack with Lightning attribute. |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 10 | |
Description | Creates a powerful magnetic field that fires down lightning bolts on up to 6 enemies. | |
Level: | 10 | MP Cost: 30, Damage: 210%, Number of Attacks: 3, Max Enemies Hit: 6 |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 10 | |
Description | When you use the Teleport skill, your path will freeze immediately and deal damage to enemies that pass over it, freezing them as well. Unaffected by attack reflection. Can be toggled On/Off with the skill key. | |
Level: | 10 | Upon using the Teleport skill, freezes the ground at 60% chance, dealing 1% to enemies on the frozen ground with freeze stacks. Lasts 6 sec |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 20 | |
Description | Temporarily enhances the Magic Attack of all party members nearby through meditation. Required Skill: MP Eater Lv. 3 | |
Level: | 20 | MP Cost: 16, Party Member Magic ATT: +30, Duration: 240 sec |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 10 | |
Description | Increases Magic Attack Speed for a short time. | |
Level: | 10 | MP Cost: 20, Weapon's Attack Speed increased for 240 sec |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 10 | |
Description | Increases Magic Mastery and Magic ATT. Level 10 required to learn Elquines. | |
Level: | 10 | Magic Mastery: 50%, Magic ATT: +10 |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 5 | |
Description | Permanently increase INT through mental discipline. | |
Level: | 5 | Permanently increase INT by 40 |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 9 | |
Description | Absorbs the enemy's MP when attacking with Magic skills until the enemy's MP reaches 0. Does not apply to boss monsters. Required Skill: Spell Mastery Lv. 5 | |
Level: | 9 | MP Absorb Chance: 20%, Amount Absorbed: 10% of the enemy's Max MP |
Adv. Ice & Lightning
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 20 | |
Description | Creates an Ice explosion near you that attacks nearby enemies. | |
Level: | 20 | MP Cost: 90, Damage: 335% Number of Attacks: 4, Max Monsters Hit: 8, Freeze Duration: 8 sec |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 20 | |
Description | Sends forth a frozen chain, pulling in enemies and freezing them. | |
Level: | 20 | MP Cost: 65, Damage: 383% Number of Attacks: 3, Max Monsters Hit: 12, Freeze Duration: 8 sec |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 10 | |
Description | Summons a thunderstorm. Lightning deals more damage to less enemies. The thunderstorm follows you, but it loses power and vanishes if it falls too far behind. | |
Level: | 10 | MP Cost: 40, Duration: 90 sec, Damage: 310%, each one fewer enemy increases Damage by +30%. Up to 430% damage on a single target. Cooldown: 30 sec |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 20 | |
Description | Forms a barrier of ice and lightning. If you get attacked by critical Abnormal Status, the barrier immediately activates and blocks all Abnormal Statuses for a short time. Also increases all elemental and abnormal status resistances permanently. | |
Level: | 20 | MP Cost: 190, upon defending critical Abnormal Status attack, for 30 sec, activates a barrier that blocks all Abnormal Status effects and apply 240 sec Cooldown. [Passive Effect: Increases All Elemental Resistances and Abnormal Status Resistance by 20%] |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 10 | |
Description | Temporarily decreases the Elemental Resistance to all of your attacks. Also permanently increases final damage. | |
Level: | 10 | MP Cost: 50, Elemental Attribute Resistance: -10%, Duration: 240 sec [Passive : Final damage +50%] |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 10 | |
Description | When activated, enemies at the teleport location will take damage and become Stunned. Also permanently increases teleport distance. This skill can be toggled on and off with the skill key. Required Skill: Teleport Lv. 5 | |
Level: | 10 | MP Cost: 20, Damage: 340%, Max Enemies Hit: 6, Stun Chance: 80%, Stun Duration: 4 sec, Teleport Distance: +20 |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 10 | |
Description | Permanently increases Critical Rate and Critical Damage. | |
Level: | 10 | Critical Rate: +30%, Critical Damage: +13% |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 10 | |
Description | Final damage will increase when you attack enemies under damage over time, stun, freeze, or darkness effects. | |
Level: | 10 | Deals 20% extra final damage against enemies with the following effects: Damage Over Time, Freeze, Stun, Darkness, or Paralysis. |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 10 | |
Description | Increases the MP cost and the Damage of your magic skills. | |
Level: | 10 | MP Cost: +50%, Damage: +50% |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 4 | |
Description | When attacking frozen enemies, you have a chance to ignore a portion of their defenses. | |
Level: | 4 | Attack frozen enemies with a 20% chance to ignore 5% DEF for each stack. |
Highest class of Magic (I,L)
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 30 | |
Description | Attacks target with high-voltage lightning attack, stunning the enemy. Additional critical rate is applied, and Chain Lightning can chain attack targets near the target. | |
Level: | 30 | MP Cost: 44, Damage: 185%, Number of Attacks: 10, Max Monsters Hit: 6, Stun Chance: 90%, Stun Duration: 4 sec, Additional Critical Rate: 25% |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 30 | |
Description | Freeze yourself and enemies with powerful cold air to stun them and continually reduce their Defense. Enemies hit by this will resist stuns for 90 seconds and won't be stunned by other skills, including Freezing Breath. | |
Level: | 30 | MP Cost: 22, makes you invincible except against some attacks. Stun up to 8 enemies for 450% damage 4 times for 13 sec and reduce Magic DEF by -30%, Weapon DEF by -15%. Stun Duration: +100% depending on damage inflicted with Freezing Breath. Enemy does not take damage if not stunned. This effect lasts as long as the key is held, up to 13 sec. Cooldown: 120 sec |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 30 | |
Description | Summons spears of ice from the sky, showering multiple enemies with a nasty blizzard to freeze them. Attack during Blizzard's cooldown: a chance to deal damage on a single enemy with Blizzard. | |
Level: | 30 | MP Cost: 330, Max Enemies Hit: 15, Damage: 375%, Number of Attacks: 8, Cooldown: 45 sec [Passive Effect: [Final Attack Skills] Attack during Cooldown: 30% chance to deal 160% damage on a single enemy with Blizzard] |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 30 | |
Description | Create and throw a Frozen Orb that fires ice shards everywhere to deal damage. The orb slows significantly when it encounters an enemy. Unaffected by attack reflection. | |
Level: | 30 | MP Cost: 50, create a Frozen Orb that deals 220% damage with ice shards to up to 8 enemies, Cooldown: 5 sec |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 30 | |
Description | Lets you use skills without spending MP and increases knockback resistance. Also continually recovers HP and MP and increases the damage of all attack magic. | |
Level: | 30 | MP Cost: 80, Increases final damage of Magic ATT by 65% Regularly recovers HP and MP by 10% and increases final damage of Magic ATT by 3% Final Damage increased by Infinity is additive Knockback Resistance: +50%, Duration: 40 sec, Cooldown: 3 min |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 30 | |
Description | Summons Elquines for a short time. Elquines can attack multiple enemies at once and upon learning the Elquines skill, the mastery will permanently increase. This skill is unaffected by enemy damage reflection skills. Required skill: Spell Mastery Lv. 10 or above | |
Level: | 30 | MP Cost: 120, Summon Elquines Duration: 260 sec, Damage: 380% to up to 3 enemies simultaneously. [Passive Effect: Permanently increases Mastery by 70%] |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 30 | |
Description | Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, or Rhinne's Protection. | |
Level: | 30 | MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 5 | |
Description | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. | |
Level: | 5 | MP Cost: 30, Cooldown: 300 sec |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 10 | |
Description | Permanently increases Magic Attack and increases the duration of all buffs on you. | |
Level: | 10 | Permanently Increased Magic ATT: +30, Buff Duration: +50% |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 30 | |
Description | Ignores a portion of enemy Defense when attacking. Damage dealt increases with consecutive attacks. Stacks up to 5 times. | |
Level: | 30 | Ignores 20% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 8% with 50% probability. Accumulates up to 5 times. |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 1 | |
Description | Increases the effect of Freezing Crush. | |
Level: | 1 | Increases Critical Damage by 3% per stack when attacking a Frozen enemy. Damage doesn't increase when you attack with Lightning Attribute attacks. |
Hyper Skills (Ice, Lightning)
![]() | ||
---|---|---|
Type: Passive | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Increases Teleport Mastery damage. | |
Level: | 1 | Damage: +20% |
![]() | ||
---|---|---|
Type: Passive | ||
Level Requirement | 150 | |
Master Level | 1 | |
Description | Increases the max number of monsters hit by Teleport Mastery. | |
Level: | 1 | Max Enemies Hit: +2 |
![]() | ||
---|---|---|
Type: Active | ||
Level Requirement | 180 | |
Master Level | 1 | |
Description | Further increases movement range increased by Teleport Mastery. Can be toggled On/Off with the skill key. | |
Level: | 1 | 100 bonus distance |
![]() | ||
---|---|---|
Type: Passive | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Increases Chain Lightning damage. | |
Level: | 1 | Damage: +10% |
![]() | ||
---|---|---|
Type: Passive | ||
Level Requirement | 165 | |
Master Level | 1 | |
Description | Increases the max number of monsters hit by Chain Lightning. | |
Level: | 1 | Max Enemies Hit: +2 |
![]() | ||
---|---|---|
Type: Passive | ||
Level Requirement | 180 | |
Master Level | 1 | |
Description | Increases Chain Lightning's number of attacks. | |
Level: | 1 | Number of Attacks: +1 |
![]() | ||
---|---|---|
Type: Passive | ||
Level Requirement | 150 | |
Master Level | 1 | |
Description | Increases the damage of Frozen Orb. | |
Level: | 1 | Damage: +20% |
![]() | ||
---|---|---|
Type: Passive | ||
Level Requirement | 165 | |
Master Level | 1 | |
Description | Increases the max number of monsters hit by Frozen Orb. | |
Level: | 1 | Max Enemies Hit: +2 |
![]() | ||
---|---|---|
Type: Passive | ||
Level Requirement | 190 | |
Master Level | 1 | |
Description | Increases Frozen Orb critical chance bonus. | |
Level: | 1 | Critical Rate: +20% |
![]() | ||
---|---|---|
Type: Active | ||
Level Requirement | 160 | |
Master Level | 1 | |
Description | Creates a large, unstable sphere of electricity to continuously zap enemies. Unaffected by attack reflection. | |
Level: | 1 | Key-down skill. MP Cost: 30, Enemies Hit: 15, Damage every 0.25 sec: 200%, Number of Attacks: 7, Max Duration: 8 sec, Final Damage based on Duration: 1500%. Cooldown: 75 sec |
![]() | ||
---|---|---|
Type: Active | ||
Level Requirement | 190 | |
Master Level | 1 | |
Description | Call upon the bravery deep within to increase damage output. | |
Level: | 1 | MP Cost: 100, Duration: 60 sec, Damage: +10% Cooldown: 120 sec. Applies to any Explorer class within the party |
![]() | ||
---|---|---|
Type: Active | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Surrounds allies with unbreakable coldness. | |
Level: | 1 | MP Cost: 60 per second, Knockback Resistance for you and nearby party members: +20%, Abnormal Status Resistance: +20, Elemental Resistance: +20% Damage Taken: -20% Freezes up to 15 enemies periodically. |
V Skills (Ice, Lightning)
Icon | Name | Type | Description
|
---|---|---|---|
![]() |
Rope Lift | Active | Fires a grappling hook to a platform above you to ascend quickly. |
![]() |
Decent Mystic Door | Active | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. |
![]() |
Decent Sharp Eyes | Active | Allows you to locate an enemy's weak spot to inflict lethal damage against them. Does not stack with Sharp Eyes. |
![]() |
Decent Hyper Body | Active | Increases Max HP and Max MP. Does not stack with Hyper Body. |
![]() |
Decent Combat Orders | Active | Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders. |
![]() |
Decent Advanced Blessing | Active | Greatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing. |
![]() |
Decent Speed Infusion | Active | Consumes HP to increase your attack speed by 1 level for a fixed period of time. Can be stacked with buffs other than Speed Infusion. |
![]() |
Blink | Active | Teleports you to a random location on the map. |
![]() |
Erda Nova | Active | Collect Erda from within yourself and from the surrounding area and use it to shoot down enemies. The enemy with the highest Max HP within range will get attacked first. The Erda of the enemy that has been attacked will become disrupted, which will bind the enemy's movements. Can deal damage to enemies even when they are under Attack Ignore and attack reflection. |
![]() |
Will of Erda | Active | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. |
![]() |
Decent Holy Symbol | Active | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. |
![]() |
Erda Shower | Active | Fires a blast of compressed Erdas at nearby enemies. |
![]() |
True Arachnid Reflection | Active | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. |
![]() |
Thunder Bolt Boost | Passive | Boosts Thunder Bolt. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +5% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Cold Beam Boost | Passive | Boosts Cold Beam. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +5% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Chilling Step Boost | Passive | Boosts Chilling Step. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +4% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Ice Strike Boost | Passive | Boosts Ice Strike. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Glacier Chain Boost | Passive | Boosts Glacier Chain. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Thunderstorm Boost | Passive | Boosts Thunderstorm. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Elquines Boost | Passive | Boosts Elquines. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Chain Lightning Boost | Passive | Boosts Chain Lightning. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Blizzard Boost | Passive | Boosts Blizzard. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Frozen Orb Boost | Passive | Boosts Frozen Orb. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Lightning Orb Boost | Passive | Boosts Lightning Orb. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Unreliable Memory | Active | Calls upon previously learned magic from memory. Results may vary.
|
![]() |
Maple World Goddess's Blessing | Active | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection
|
![]() |
Mana Overload | Active | Increases your attack skills by overloading the mana flowing through you. |
![]() |
Ethereal Form | Active | Moves you to a different dimension to reduce the damage you take. Use the skill again to return. While in Ethereal Form, you cannot use other skills. |
![]() |
Ice Age | Active | Covers the world in the ice of an ancient glacier. Unaffected by attack reflection. |
![]() |
Bolt Barrage | Active | Summons a wall of lightning that pulses forward, electrocuting enemies in its path. Unaffected by attack reflection. |
![]() |
Spirit of Snow | Active | Summon the devastating frosts of the El Nath Mountains. Unaffected by attack reflection. |
![]() |
Jupiter Thunder | Active | Launch orbs full of the thunder god's power directly at your enemies. The orb goes inside the enemy it touched to deal continuous shock damage. An electric current flows periodically around that enemy to attack others. If the enemy touched by the orb dies or disappears, another one appears in the location of the enemy and moves. The orb disappears if it consumes all of the max number of shocks or moves beyond a certain distance. Unaffected by attack reflection. |
Bishop
The Bishop specializes in Holy elemental skills as well as party support, including the following:
- Bless, which increases the Attack Power and Magic Attack of party members, getting upgraded to Advanced Blessing later on.
- Holy Symbol, which increases the EXP given to the player and their party.
- Heal, which, as the name suggests, heals the player and their party members within range. Angel Ray, a main attacking skill in 4th job, also has this function.
- Dispel, which cancels out most Abnormal Statuses left on the player and their party members by enemies.
- Holy Fountain, which sets up a fountain that heals party members nearby.
- Mystic Door, which sets up a door to the nearest town and back.
- Holy Magic Shell, which guards against up to 10 hits.
- Resurrection, which revives fallen party members.
Their job specialty skill is Blessed Ensemble, which gives the player extra damage for each party buff given to party members, as well as extra EXP for each job of the Cleric branch in the party. Their hyper skill Righteously Indignant also converts Angel Ray from an efficient mobbing attack to a single-target devastator; toggle it on or off as the situation requires, but be aware that many abilities are locked when single-target mode is active. Their second job is Cleric, third job is Priest, and their fourth job is Bishop.
1st Job
2nd Job
3rd Job
4th Job
Hyper Skills
V Skills
Basic Holy
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 20 | |
Description | Attacks multiple monsters with Holy Arrows. Very effective against Undead and Devil monsters. | |
Level: | 20 | MP Cost: 36, Damage: 518%, Max Enemies Hit: 4 |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 1 | |
Description | Increases your damage in proportion to the number of nearby party members you have buffed. Obtains additional Party Bonus EXP based on the number of Clerics, Priests, Bishops in the party. Bonus cannot be greater than 60% and does not apply if the level difference is too big between party members. Your own effects do not apply to you. | |
Level: | 1 | Increases final damage by #x% in proportion to the number of nearby party members you have buffed. 20% bonus EXP for each Cleric in the party. |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 20 | |
Description | Restores the HP of all surrounding party members including yourself, and reduces Heal's cooldown by the number of people in your party. Monsters within the skill range are inflicted with the effect that increases incoming damage for a short duration. Undead monsters take additional damage. | |
Level: | 20 | MP Cost: 24, Recovery: 300%, Heal's Cooldown per Party Member Healed: -2 sec, Duration: 2 sec, Max Number of Nearby Monsters: 6, Final Damage: +10%, Max Number of Undead Monsters: 6, Damage: 410% Cooldown: 4 sec |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 10 | |
Description | Increases Attack Power, Magic ATT, and DEF of all nearby party members for a short time. Can be stacked with other buff skills. Required Skill: Invincible Lv. 5 Level 10 required to learn Advanced Blessing. | |
Level: | 10 | MP Cost: 20, Attack Power: +15, Magic ATT: +15, DEF: +300, Duration: 240 sec |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 10 | |
Description | Increases Magic Attack Speed for a short time. | |
Level: | 10 | MP Cost: 20, Weapon's Attack Speed increased for 240 sec |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 10 | |
Description | Decreases all damage taken. Required Skill: Heal Lv. 5 | |
Level: | 10 | Damage Taken: -25% |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 10 | |
Description | Increases Magic Mastery and Magic ATT. Level 10 required to learn Holy Focus. | |
Level: | 10 | Magic Mastery: 50%, Magic ATT: +10 |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 5 | |
Description | Permanently increase INT through mental discipline. | |
Level: | 5 | Permanently increase INT by 40 |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 9 | |
Description | Absorbs the enemy's MP when attacking with Magic skills until the enemy's MP reaches 0. Does not apply to boss monsters. Required Skill: Spell Mastery Lv. 5 | |
Level: | 9 | MP Absorb Chance: 20%, Amount Absorbed: 10% of the enemy's Max MP |
Greater Holy
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 20 | |
Description | Attacks multiple enemies at once with a ray of holy light. Deals massive damage to the Undead and Devil-type monsters. | |
Level: | 20 | MP Cost: 45, Damage: 254%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 60%, Stun Duration: 5 sec |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 10 | |
Description | Summons the Holy Fountain to recover party member's HP using holy power. Even a party member in Undead status can use it. Go near the fountain and press the up arrow key to recover. Cannot be summoned near a portal. | |
Level: | 10 | MP Cost: 40, restores 40% HP when used, able to use 20 times total. Duration: 60 sec. Cooldown: 60 sec |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 10 | |
Description | Permanently increases Abnormal Status and all Elemental Resistances. When used, you use holy power to create a holy barrier that blocks critical Abnormal Status. Upon casting Dispel, the cooldown is reduced according to the number of recovered party members. | |
Level: | 10 | MP Cost: 80, resist critical Abnormal Status once. Cooldown: 180 sec [Passive Effect: Increases Abnormal Status and all Elemental Resistances by 40] |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 10 | |
Description | Creates a portal that leads to the nearest town. All members of the party can use it multiple times until the portal disappears. Press Up Key to move. Required Skill: Dispel Lv. 3 | |
Level: | 10 | MP 60, Portal Duration: 200 sec |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 10 | |
Description | Nullifies all enemy magic effects within the targeted area while removing all abnormal conditions suffered by nearby allies. Decreases Dispel and Divine Protection's cooldown based on the number of treated party members. The Dispel skill can remove critical abnormal conditions, including Knocked Out, Seduction, Confusion, and Zombified. | |
Level: | 10 | MP Cost: 10, after nullifying magic and curing Abnormal Status at 100% chance, Dispel's cooldown reduced by 4 sec and Divine Protection's cooldown reduced by 60 sec for each party member cured Cooldown: 8 sec |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 20 | |
Description | Temporarily allows all nearby party members to gain additional EXP while hunting. Required Skill: Dispel Lv. 3 | |
Level: | 20 | MP Cost: 300, EXP Bonus: 50%, Duration: 240 sec |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 10 | |
Description | When activated, enemies at the teleport location will take damage and become Stunned. Also permanently increases teleport distance. This skill can be toggled on and off with the skill key. Required Skill: Teleport Lv. 5 | |
Level: | 10 | MP Cost: 20, Damage: 340%, Max Enemies Hit: 6, Stun Chance: 80%, Stun Duration: 4 sec, Teleport Distance: +20 |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 20 | |
Description | Fully restores an ally's pure HP and grants them a holy shield which will absorb up to 10 hits. The shield can last up to 20 seconds, and after being activated it cannot be reactivated for a short time even if a different character uses Holy Magic Shell. | |
Level: | 20 | MP Cost: 70, base HP Recovered: 100%, Duration: 15 sec, Max Number of Attacks Absorbed: 15, Damage -10% for attacks that do a certain percentage of your Max HP Cannot trigger Holy Magic for 80 sec, Cooldown: 90 sec |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 10 | |
Description | Permanently increases Critical Rate and Critical Damage. | |
Level: | 10 | Critical Rate: +30%, Critical Damage: +13% |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 4 | |
Description | Permanently increases all magic attacks, Heal magic Critical Rates, and Magic Mastery. Required Skill: Spell Mastery Lv. 20 | |
Level: | 4 | For all attacks and the Heal skill, Critical Rate: +40%, Magic Mastery: +70% |
Ultra Holy
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 30 | |
Description | Attacks with a holy arrow, dealing tremendous holy damage. Very effective against Undead or Devil monsters. Restores party members' HP. Restores Undead party members as well. | |
Level: | 30 | MP Cost: 56, Max Enemies Hit: 6, Damage: 225%, Number of Attacks: 7. Restores 20% of your Max HP for you and your party members. |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 30 | |
Description | A holy ray of light shines down from the sky, burning up to 15 monsters at once. An additional Critical Rate will be applied. If Genesis is on cooldown, Big Bang will be cast immediately. | |
Level: | 30 | MP Cost: 300, Max Enemy Hit: 15, Damage: 810%, Number of Attacks: 6, Additional Critical Rate: 20%, Cooldown: 45 sec. Big Bang will be casted immediately during the cooldown. |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 30 | |
Description | Gathers power to form an energy vortex, culminating in a powerful Holy explosion that decreases enemy DEF if the skill is fully charged when cast. DEF reduction effect of Big Bang can be stacked, but not with other skills. | |
Level: | 30 | MP Cost: 50, Max Enemy Hit: 10, Damage: 480%, Number of Attacks: 4, Defense Rate (when fully charged): -10%, Duration: 15 sec, can be stacked up to 4 time(s). |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 1 | |
Description | Increases the effect of Blessed Ensemble. | |
Level: | 1 | The final damage increases by 5% for each party member that received the buff |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 10 | |
Description | Resurrects a party member using a ray of holy light. | |
Level: | 10 | MP Cost: 150. Revives all KO'd party members within range and makes you invincible for 3 sec. Cooldown: 300 sec |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 30 | |
Description | Lets you use skills without spending MP and increases knockback resistance. Also continually recovers HP and MP and increases the damage of all attack magic. | |
Level: | 30 | MP Cost: 80, Increases final damage of Magic ATT by 65% Regularly recovers HP and MP by 10% and increases final damage of Magic ATT by 3% Final Damage increased by Infinity is additive Knockback Resistance: +50%, Duration: 40 sec, Cooldown: 3 min |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 30 | |
Description | Temporarily summons Bahamut to deal Holy damage. Bahamut can attack multiple enemies at the same, and being attacked by Bahamut will make them extra vulnerable to Holy attacks. This skill is unaffected by enemy damage reflection skills. | |
Level: | 30 | MP Cost: 120, Bahamut Summon Duration: 260 sec, Damage: 500%, Max Enemy Hit: 3 at once Enemies attacked will be marked with Bahamut's insignia for 60 seconds, and when they are attacked with a Holy attack, the insignia will disappear and final damage will increase by 25%. |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 20 | |
Description | Greatly increases nearby party member Attack Power, Magic ATT, DEF, Max HP, and Max MP. Reduces MP consumption upon using the skill. Can be stacked with other buff skills, excluding Bless. Required Skill : Bless Lv. 10 or above | |
Level: | 20 | MP Cost: 52, Attack Power: +30, Magic ATT: +30, DEF: +550, Max HP: +750, Max MP: +750, MP Consumption: -20%, Duration: 240 sec |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 30 | |
Description | Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, or Rhinne's Protection. | |
Level: | 30 | MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec |
![]() | ||
---|---|---|
Type: Active | ||
Master Level | 5 | |
Description | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. | |
Level: | 5 | MP Cost: 30, Cooldown: 300 sec |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 10 | |
Description | Permanently increases Magic Attack and increases the duration of all buffs on you. | |
Level: | 10 | Permanently Increased Magic ATT: +30, Buff Duration: +50% |
![]() | ||
---|---|---|
Type: Passive | ||
Master Level | 30 | |
Description | Ignores a portion of enemy Defense when attacking. Damage dealt increases with consecutive attacks. Stacks up to 5 times. | |
Level: | 30 | Ignores 20% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 8% with 50% probability. Accumulates up to 5 times. |
Hyper Skills (Bishop)
![]() | ||
---|---|---|
Type: Passive | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Increases Holy Magic Shell's guard count. | |
Level: | 1 | 2 additional guards |
![]() | ||
---|---|---|
Type: Passive | ||
Level Requirement | 150 | |
Master Level | 1 | |
Description | Increases the duration of Holy Magic Shell. | |
Level: | 1 | Duration: +5 sec |
![]() | ||
---|---|---|
Type: Passive | ||
Level Requirement | 180 | |
Master Level | 1 | |
Description | Increases Holy Magic Shell's damage reduction rate by a ratio of your max HP. | |
Level: | 1 | Increases damage reduction by 5% |
![]() | ||
---|---|---|
Type: Passive | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Increases your EXP earned when using Holy Symbol. | |
Level: | 1 | 20% additional EXP for only self |
![]() | ||
---|---|---|
Type: Passive | ||
Level Requirement | 165 | |
Master Level | 1 | |
Description | Increases resistance to status ailments and all elements from using Holy Symbol. Also permanently increases resistance to all ailments and elements. | |
Level: | 1 | Abnormal Status Resistance and Elemental Resistance: +10% [Passive Effects: Abnormal Status Resistance: +10, Elemental Resistance: +10%] |
![]() | ||
---|---|---|
Type: Passive | ||
Level Requirement | 180 | |
Master Level | 1 | |
Description | Increases your drop rate when using Holy Symbol. | |
Level: | 1 | 30% additional drop rate |
![]() | ||
---|---|---|
Type: Passive | ||
Level Requirement | 150 | |
Master Level | 1 | |
Description | Increases the effectiveness of Advanced Blessing's Attack Power and Magic ATT boost. | |
Level: | 1 | Attack Power and Magic ATT: +20 |
![]() | ||
---|---|---|
Type: Passive | ||
Level Requirement | 165 | |
Master Level | 1 | |
Description | Damage increases when attacking Boss Monsters upon use of Advanced Blessing. | |
Level: | 1 | Boss Damage +10% |
![]() | ||
---|---|---|
Type: Passive | ||
Level Requirement | 190 | |
Master Level | 1 | |
Description | Increases the effectiveness of Advanced Blessing’s Max HP and the Max MP boost. | |
Level: | 1 | 1000 additional Max HP & MP |
![]() | ||
---|---|---|
Type: Active | ||
Level Requirement | 160 | |
Master Level | 1 | |
Description | Knocks on the door to the heavens to punish enemies and bless your allies at the same time. Party members that receive the Heaven's Door effect cannot receive it again for a short time. | |
Level: | 1 | MP Cost: 500, Enemies Hit: 15, Damage: 1000%, Number of Attacks: 8, Protects allies from one KO. Cooldown: 180 sec Party members that receive Heaven's Door cannot receive it again for 600 sec. |
![]() | ||
---|---|---|
Type: Active | ||
Level Requirement | 190 | |
Master Level | 1 | |
Description | Call upon the bravery deep within to increase damage output. | |
Level: | 1 | MP Cost: 100, Duration: 60 sec, Damage: +10% Cooldown: 120 sec. Applies to any Explorer class within the party |
![]() | ||
---|---|---|
Type: Active | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Fuel your body with the fury of an avenging angel. Required Skill: Big Bang Lv. 1+ | |
Level: | 1 | [While Inactive] Damage: +40% [While Active] MP Cost: 100, Magic ATT: +50, Final Damage: +30%, Enemy DEF Ignored: +20%, Attack Speed: +1, Elemental Resistance: -10%. Reduces Recovery Amount to 40% of the normal amount. Angel Ray Attack Count: +7, Max Enemies Hit by guided Angel Ray reduced to 1. Can use Teleport while using Angel Ray. Grants the same Defense reduction debuff as Big Bang to enemies successfully hit by Angel Ray. Can only use Teleport, buff skills, Angel Ray, Heaven's Door, Erda Nova, Ethereal Form, Peacemaker, and Divine Punishment. Cooldown: 1 sec. |
V Skills (Bishop)
Icon | Name | Type | Description
|
---|---|---|---|
![]() |
Rope Lift | Active | Fires a grappling hook to a platform above you to ascend quickly. |
![]() |
Decent Mystic Door | Active | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. |
![]() |
Decent Sharp Eyes | Active | Allows you to locate an enemy's weak spot to inflict lethal damage against them. Does not stack with Sharp Eyes. |
![]() |
Decent Hyper Body | Active | Increases Max HP and Max MP. Does not stack with Hyper Body. |
![]() |
Decent Combat Orders | Active | Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders. |
![]() |
Decent Advanced Blessing | Active | Greatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing. |
![]() |
Decent Speed Infusion | Active | Consumes HP to increase your attack speed by 1 level for a fixed period of time. Can be stacked with buffs other than Speed Infusion. |
![]() |
Blink | Active | Teleports you to a random location on the map. |
![]() |
Erda Nova | Active | Collect Erda from within yourself and from the surrounding area and use it to shoot down enemies. The enemy with the highest Max HP within range will get attacked first. The Erda of the enemy that has been attacked will become disrupted, which will bind the enemy's movements. Can deal damage to enemies even when they are under Attack Ignore and attack reflection. |
![]() |
Will of Erda | Active | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. |
![]() |
Decent Holy Symbol | Active | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. |
![]() |
Erda Shower | Active | Fires a blast of compressed Erdas at nearby enemies. |
![]() |
True Arachnid Reflection | Active | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. |
![]() |
Heal Boost | Passive | Boosts Heal. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +4% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Holy Arrow Boost | Passive | Boosts Holy Arrow. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +5% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Shining Ray Boost | Passive | Boosts Shining Ray. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Big Bang Boost | Passive | Boosts Big Bang. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Bahamut Boost | Passive | Boosts Bahamut. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Angel Ray Boost | Passive | Boosts Angel Ray. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Genesis Boost | Passive | Boosts Genesis. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Heaven's Door Boost | Passive | Boosts Heaven's Door. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
![]() |
Unreliable Memory | Active | Calls upon previously learned magic from memory. Results may vary.
|
![]() |
Maple World Goddess's Blessing | Active | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection
|
![]() |
Mana Overload | Active | Increases your attack skills by overloading the mana flowing through you. |
![]() |
Ethereal Form | Active | Moves you to a different dimension to reduce the damage you take. Use the skill again to return. While in Ethereal Form, you cannot use other skills. |
![]() |
Benediction | Active | Calls upon your holy power to create a consecrated space that empowers and revitalizes your allies. Benedictions do not stack. |
![]() |
Angel of Balance | Active | Summons an angel of balance possessing both compassion and vengefulness. Not usable while Bahamut is active. Unaffected by attack reflection. Ignores Righteously Indignant's max enemy limit. |
![]() |
Peacemaker | Active | Hurl the embodiment of divine power directly at your enemies. The object attacks the enemies that come into contact with it and restores party member HP. The object turns into Holy Light when it disappears, attacking enemies nearby and granting a buff to party members. It disappears immediately if the skill is used again. Unaffected by attack reflection. |
![]() |
Divine Punishment | Active | Punish the wicked in the name of Heaven. |
Class | ||
Job and Skills | ||
Miscellaneous | ||
Explorers | ||
| ||
Cygnus Knights | ||
| ||
Heroes | ||
Resistance | ||
Nova | ||
Flora | ||
Sengoku | ||
Anima | ||
Child of God | ||
Monster | ||
Beast Tamer | ||
Kinesis | ||