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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
|-
 
|-
! scope="col"|Class
+
! scope="col"|Class || Bonus (B/A/S/SS/SSS)
! scope="col"|Bonus (B/A/S/SS/SSS)
 
 
|-
 
|-
|[[Warrior|Hero]]
+
|[[Warrior|Hero]] || STR: +10/20/40/80/100
|STR: +10/20/40/80/100
 
 
|-
 
|-
|[[Warrior|Paladin]]
+
|[[Warrior|Paladin]] || STR: +10/20/40/80/100
|STR: +10/20/40/80/100
 
 
|-
 
|-
|[[Warrior|Dark Knight]]
+
|[[Warrior|Dark Knight]] || Max HP: +2/3/4/5/6%
|Max HP: +2/3/4/5/6%
 
 
|-
 
|-
|[[Magician|Fire, Poison Arch Mage]]
+
|[[Magician|Fire, Poison Arch Mage]] || Max MP: +2/3/4/5/6%
|Max MP: +2/3/4/5/6%
 
 
|-
 
|-
|[[Magician|Ice, Lightning Arch Mage]]
+
|[[Magician|Ice, Lightning Arch Mage]] || INT: +10/20/40/80/100
|INT: +10/20/40/80/100
 
 
|-
 
|-
|[[Magician|Bishop]]
+
|[[Magician|Bishop]] || INT: +10/20/40/80/100
|INT: +10/20/40/80/100
 
 
|-
 
|-
|[[Bowman|Bow Master]]
+
|[[Bowman|Bow Master]] || DEX: +10/20/40/80/100
|DEX: +10/20/40/80/100
 
 
|-
 
|-
|[[Bowman|Marksman]]
+
|[[Bowman|Marksman]] || Critical Rate: +1/2/3/4/5%
|Critical Rate: +1/2/3/4/5%
 
 
|-
 
|-
|[[Pathfinder]]
+
|[[Pathfinder]] || DEX: +10/20/40/80/100
|DEX: +10/20/40/80/100
 
 
|-
 
|-
|[[Thief|Night Lord]]
+
|[[Thief|Night Lord]] || Critical Rate: +1/2/3/4/5%
|Critical Rate: +1/2/3/4/5%
 
 
|-
 
|-
|[[Thief|Shadower]]
+
|[[Thief|Shadower]] || LUK: +10/20/40/80/100
|LUK: +10/20/40/80/100
 
 
|-
 
|-
|[[Dual Blade]]
+
|[[Dual Blade]] || LUK: +10/20/40/80/100
|LUK: +10/20/40/80/100
 
 
|-
 
|-
|[[Pirate|Buccaneer]]
+
|[[Pirate|Buccaneer]] || STR: +10/20/40/80/100
|STR: +10/20/40/80/100
 
 
|-
 
|-
|[[Pirate|Corsair]]
+
|[[Pirate|Corsair]] || Summon Duration: +4/6/8/10/12%
|Summon Duration: +4/6/8/10/12%
 
 
|-
 
|-
|[[Cannoneer]]
+
|[[Cannoneer]] || STR: +10/20/40/80/100
|STR: +10/20/40/80/100
 
 
|-
 
|-
 
|[[Zen]] || Critical Damage: +1/2/3/5/6%
|[[Zen]]
 
|Critical Damage: +1/2/3/5/6%
 
 
|-
 
|-
|[[Jett]]
+
|[[Jett]] || Critical Damage: +1/2/3/5/6%
|Critical Damage: +1/2/3/5/6%
 
 
|}
 
|}
   
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
|-
 
|-
! scope="col"|Class
+
! scope="col"| Class || Bonus (B/A/S/SS/SSS)
! scope="col"|Bonus (B/A/S/SS/SSS)
 
 
|-
 
|-
|[[Dawn Warrior]]
+
|[[Dawn Warrior]] || Max HP: +250/500/1000/2000/2500
|Max HP: +250/500/1000/2000/2500
 
 
|-
 
|-
|[[Blaze Wizard]]
+
|[[Blaze Wizard]] || INT: +10/20/40/80/100
|INT: +10/20/40/80/100
 
 
|-
 
|-
|[[Wind Archer]]
+
|[[Wind Archer]] || DEX: +10/20/40/80/100
|DEX: +10/20/40/80/100
 
 
|-
 
|-
|[[Night Walker]]
+
|[[Night Walker]] || LUK: +10/20/40/80/100
|LUK: +10/20/40/80/100
 
 
|-
 
|-
|[[Thunder Breaker]]
+
|[[Thunder Breaker]] || STR: +10/20/40/80/100
|STR: +10/20/40/80/100
 
 
|-
 
|-
|[[Mihile]]
+
|[[Mihile]] || Max HP: +250/500/1000/2000/2500
|Max HP: +250/500/1000/2000/2500
 
 
|}
 
|}
   
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
|-
 
|-
! scope="col"|Class
+
! scope="col"| Class || Bonus (B/A/S/SS/SSS)
! scope="col"|Bonus (B/A/S/SS/SSS)
 
 
|-
 
|-
 
|[[Aran]] || 70% chance to recover 2/4/6/8/10% of Max HP with each attack.
|[[Aran]]
 
|70% chance to recover 2/4/6/8/10% of Max HP with each attack.
 
 
|-
 
|-
 
|[[Evan]] || 70% chance to recover 2/4/6/8/10% of Max MP with each attack.
|[[Evan]]
 
|70% chance to recover 2/4/6/8/10% of Max MP with each attack.
 
 
|-
 
|-
 
|[[Mercedes]] || Skill Cooldown: -2/3/4/5/6% (up to -5 sec reduction)
|[[Mercedes]]
 
|Skill Cooldown: -2/3/4/5/6% (up to -5 sec reduction)
 
 
|-
 
|-
|[[Phantom]]
+
|[[Phantom]] || Mesos Obtained: +1/2/3/4/5%
|Mesos Obtained: +1/2/3/4/5%
 
 
|-
 
|-
|[[Shade]]
+
|[[Shade]] || Critical Damage: +1/2/3/5/6%
|Critical Damage: +1/2/3/5/6%
 
 
|-
 
|-
|[[Luminous]]
+
|[[Luminous]] || INT: +10/20/40/80/100
|INT: +10/20/40/80/100
 
 
|}
 
|}
   
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
|-
 
|-
! scope="col"|Class
+
! scope="col"| Class || Bonus (B/A/S/SS/SSS)
! scope="col"|Bonus (B/A/S/SS/SSS)
 
 
|-
 
|-
|[[Demon Slayer]]
+
|[[Demon Slayer]] || Abnormal Status Resistance: +1/2/3/4/5
|Abnormal Status Resistance: +1/2/3/4/5
 
 
|-
 
|-
|[[Demon Avenger]]
+
|[[Demon Avenger]] || Boss Damage: +1/2/3/5/6%
|Boss Damage: +1/2/3/5/6%
 
 
|-
 
|-
|[[Blaster]]
+
|[[Blaster]] || Ignored Enemy Defense: +1/2/3/5/6%
|Enemy Defense Ignored: +1/2/3/5/6%
 
 
|-
 
|-
|[[Battle Mage]]
+
|[[Battle Mage]] || INT: +10/20/40/80/100
|INT: +10/20/40/80/100
 
 
|-
 
|-
 
|[[Wild Hunter]] || 20% chance to deal increased damage when attacking: 4/8/12/16/20%
|[[Wild Hunter]]
 
|20% chance to deal increased damage when attacking: 4/8/12/16/20%
 
 
|-
 
|-
|[[Mechanic]]
+
|[[Mechanic]] || Buff Duration: +5/10/15/20/25%
|Buff Duration: +5/10/15/20/25%
 
 
|-
 
|-
|[[Xenon]]
+
|[[Xenon]] || STR, DEX: and LUK: +5/10/20/40/50
|STR, DEX: and LUK: +5/10/20/40/50
 
 
|}
 
|}
 
 
   
 
*'''[[Sengoku]]'''
 
*'''[[Sengoku]]'''
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
|-
 
|-
! scope="col"|Class
+
! scope="col"| Class || Bonus (B/A/S/SS/SSS)
! scope="col"|Bonus (B/A/S/SS/SSS)
 
 
|-
 
|-
|[[Hayato]]
+
|[[Hayato]] || Critical Damage: +1/2/3/5/6%
|Critical Damage: +1/2/3/5/6%
 
 
|-
 
|-
|[[Kanna]]
+
|[[Kanna]] || Boss Damage: +1/2/3/5/6%
|Boss Damage: +1/2/3/5/6%
 
 
|}
 
|}
   
*'''Nova'''
+
*'''[[Nova]]'''
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
|-
 
|-
! scope="col"|Class
+
! scope="col"| Class || Bonus (B/A/S/SS/SSS)
! scope="col"|Bonus (B/A/S/SS/SSS)
 
 
|-
 
|-
|[[Kaiser]]
+
|[[Kaiser]] || STR: +10/20/40/80/100
|STR: +10/20/40/80/100
 
 
|-
 
|-
|[[Cadena]]
+
|[[Cadena]] || LUK: +10/20/40/80/100
|LUK: +10/20/40/80/100
 
 
|-
 
|-
|[[Angelic Buster]]
+
|[[Angelic Buster]] || DEX: +10/20/40/80/100
|DEX: +10/20/40/80/100
 
 
|}
 
|}
   
*'''Flora'''
+
*'''[[Flora (Race)|Flora]]'''
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
|-
 
|-
! scope="col"|Class
+
! scope="col"| Class || Bonus (B/A/S/SS/SSS)
! scope="col"|Bonus (B/A/S/SS/SSS)
 
 
|-
 
|-
 
|[[Adele]] || STR: +10/20/40/80/100
|[[Illium]]
 
|INT: +10/20/40/80/100
 
 
|-
 
|-
 
|[[Illium]] || INT: +10/20/40/80/100
|[[Ark]]
 
  +
|-
|STR: +10/20/40/80/100
 
 
|[[Ark]] || STR: +10/20/40/80/100
 
|}
 
|}
   
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
|-
 
|-
! scope="col"|Class
+
! scope="col"| Class || Bonus (B/A/S/SS/SSS)
  +
|-
! scope="col"|Bonus (B/A/S/SS/SSS)
 
 
|[[Zero]] || EXP Obtained: +4/6/8/10/12%
 
|-
 
|-
 
|[[Kinesis]] || INT: +10/20/40/80/100
|[[Zero]]
 
|EXP Obtained: +4/6/8/10/12%
 
 
|-
 
|-
 
|[[Beast Tamer]] || Ignored Enemy Defense: +1/2/3/5/6%
|[[Kinesis]]
 
|INT: +10/20/40/80/100
 
 
|-
 
|-
 
|[[Hoyoung]] || LUK: +10/20/40/80/100
|[[Beast Tamer]]
 
|Enemy Defense Ignored: +1/2/3/5/6%
 
 
|}
 
|}
   
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*'''Knockback Resistance''' (+1% per square)
 
*'''Knockback Resistance''' (+1% per square)
 
*'''Buff Duration''' (+1% per square)
 
*'''Buff Duration''' (+1% per square)
*'''Enemy Defense Ignored''' (+1% per square)
+
*'''Ignored Enemy Defense''' (+1% per square)
 
*'''Critical Damage''' (+0.50% per square)
 
*'''Critical Damage''' (+0.50% per square)
   

Revision as of 17:19, 8 June 2020

Legion System, also known as the Maple Union, is an in-game system that allows players to use their characters as attackers on a battlefield while having them to give bonuses account-wide based on the level and job of each attacker.

This system replaced the Character Card system while retaining the aspect of character bonuses. Players will now obtain additional benefits from the Synergy Grid / Union Board in place of the previous deck bonuses.


Legion Basics

To start a Legion, the player must have one of the following:

  1. A total level of at least 500 across all characters in their account of a particular world. Note that only the highest level Zero character will count towards the total level, and any other characters must be at least Level 60 with 2nd Job Advancement completed in order to count for a Legion.
  2. A character that has reached Level 200 and completed the 5th Job Advancement.

As the player raise their ranks in the Legion, they will be able to place more characters as attackers on their grid.

Legion Requirements + Boosts
Rank Minimum Total Level Coins Required to Unlock (from Previous) Coins Required (Total) Attackers
Nameless Legion Rank I 500 0 0 9
Nameless Legion Rank II 1,000 120 120 10
Nameless Legion Rank III 1,500 140 260 11
Nameless Legion Rank IV 2,000 150 410 12
Nameless Legion Rank V 2,500 160 570 13
Renowned Legion Rank I 3,000 170 740 18
Renowned Legion Rank II 3,500 430 1,170 19
Renowned Legion Rank III 4,000 450 1,620 20
Renowned Legion Rank IV 4,500 470 2,090 21
Renowned Legion Rank V 5,000 490 2,580 22
Heroic Legion Rank I 5,500 510 3,090 27
Heroic Legion Rank II 6,000 930 4,020 28
Heroic Legion Rank III 6,500 960 4,980 29
Heroic Legion Rank IV 7,000 1,000 5,980 30
Heroic Legion Rank V 7,500 1,030 7,010 31
Legendary Legion Rank I 8,000 1,060 8,070 36
Legendary Legion Rank II 8,500 2,200 10,270 37
Legendary Legion Rank III 9,000 2,300 12,570 38
Legendary Legion Rank IV 9,500 2,350 14,920 39
Legendary Legion Rank V 10,000 2,400 17,320 40

Attacker Ranks

There are 5 ranks for each card: B, A, S, SS, and SSS. The card rank is determined by the level of the characters.

  • All classes except Zero:
    • Level 60 (and Second Job Advancement completed): Rank B.
    • Level 100: Rank A
    • Level 140: Rank S
    • Level 200: Rank SS
    • Level 250: Rank SSS
  • Zero card ranks
    • Level 130: Rank B
    • Level 160: Rank A
    • Level 180: Rank S
    • Level 200: Rank SS
    • Level 250: Rank SSS


Attacker Effects

Below are the effects of placing characters on the board. Note that all the stat bonuses (STR, DEX, INT, and LUK) are final stat bonuses, meaning they are NOT affected by % stat bonuses.

Class Bonus (B/A/S/SS/SSS)
Hero STR: +10/20/40/80/100
Paladin STR: +10/20/40/80/100
Dark Knight Max HP: +2/3/4/5/6%
Fire, Poison Arch Mage Max MP: +2/3/4/5/6%
Ice, Lightning Arch Mage INT: +10/20/40/80/100
Bishop INT: +10/20/40/80/100
Bow Master DEX: +10/20/40/80/100
Marksman Critical Rate: +1/2/3/4/5%
Pathfinder DEX: +10/20/40/80/100
Night Lord Critical Rate: +1/2/3/4/5%
Shadower LUK: +10/20/40/80/100
Dual Blade LUK: +10/20/40/80/100
Buccaneer STR: +10/20/40/80/100
Corsair Summon Duration: +4/6/8/10/12%
Cannoneer STR: +10/20/40/80/100
Zen Critical Damage: +1/2/3/5/6%
Jett Critical Damage: +1/2/3/5/6%
Class Bonus (B/A/S/SS/SSS)
Dawn Warrior Max HP: +250/500/1000/2000/2500
Blaze Wizard INT: +10/20/40/80/100
Wind Archer DEX: +10/20/40/80/100
Night Walker LUK: +10/20/40/80/100
Thunder Breaker STR: +10/20/40/80/100
Mihile Max HP: +250/500/1000/2000/2500
Class Bonus (B/A/S/SS/SSS)
Aran 70% chance to recover 2/4/6/8/10% of Max HP with each attack.
Evan 70% chance to recover 2/4/6/8/10% of Max MP with each attack.
Mercedes Skill Cooldown: -2/3/4/5/6% (up to -5 sec reduction)
Phantom Mesos Obtained: +1/2/3/4/5%
Shade Critical Damage: +1/2/3/5/6%
Luminous INT: +10/20/40/80/100
Class Bonus (B/A/S/SS/SSS)
Demon Slayer Abnormal Status Resistance: +1/2/3/4/5
Demon Avenger Boss Damage: +1/2/3/5/6%
Blaster Ignored Enemy Defense: +1/2/3/5/6%
Battle Mage INT: +10/20/40/80/100
Wild Hunter 20% chance to deal increased damage when attacking: 4/8/12/16/20%
Mechanic Buff Duration: +5/10/15/20/25%
Xenon STR, DEX: and LUK: +5/10/20/40/50
Class Bonus (B/A/S/SS/SSS)
Hayato Critical Damage: +1/2/3/5/6%
Kanna Boss Damage: +1/2/3/5/6%
Class Bonus (B/A/S/SS/SSS)
Kaiser STR: +10/20/40/80/100
Cadena LUK: +10/20/40/80/100
Angelic Buster DEX: +10/20/40/80/100
Class Bonus (B/A/S/SS/SSS)
Adele STR: +10/20/40/80/100
Illium INT: +10/20/40/80/100
Ark STR: +10/20/40/80/100
  • Other
Class Bonus (B/A/S/SS/SSS)
Zero EXP Obtained: +4/6/8/10/12%
Kinesis INT: +10/20/40/80/100
Beast Tamer Ignored Enemy Defense: +1/2/3/5/6%
Hoyoung LUK: +10/20/40/80/100

Synergy Grid

The Synergy Grid, aka the Union Board, is where you place your attackers to obtain various additional stat bonuses (on top of the bonuses given from each attacker). Each area on the grid is devoted to giving a certain stat bonus, with the total area increasing as you level your Legion.

Synergy Grid Size

Legion Grid Size
Rank Required Total Grid Size (area) Inner Grid Squares (per stat) Outer Grid Squares (per stat)
Nameless Legion Rank I (500) 12 x 10 15 (entire grid) 0
Nameless Legion Rank IV (2,000) 14 x 12 15 6
Renowned Legion Rank I (3,000) 16 x 14 15 13
Renowned Legion Rank III (4,000) 18 x 16 15 21
Renowned Legion Rank V (5,000) 20 x 18 15 30
Heroic Legion Rank II (6,000) 22 x 20 15 40

Synergy Grid Bonuses

As stated above, the Synergy Grid has 2 main areas, the Inner Grid and the Outer Grid. When you first start a Legion, you will be given the entire Inner Grid, which gives the following bonuses based on the location of the attackers placed on it. The location of each of these bonuses can be switched around for convenience. Note that these stat bonuses are NOT final stat bonuses, meaning that they are affected by % stat bonuses.

  • STR (+5 per square)
  • DEX (+5 per square)
  • INT (+5 per square)
  • STR (+5 per square)
  • Max HP (+250 per square)
  • Max MP (+250 per square)
  • Weapon Attack (+1 per square)
  • Magic Attack (+1 per square)

As you unlock Legion levels, you will gain access to the Outer Grid, which will have a capped amount of space/squares based on your current Legion level (maximum of 40 per area). The location of each of these bonuses cannot be switched around.

  • Abnormal Status Resistance (+1 per square)
  • Monster EXP (+0.25% per square)
  • Critical Rate (+1% per square)
  • Boss Damage (+1% per square)
  • Knockback Resistance (+1% per square)
  • Buff Duration (+1% per square)
  • Ignored Enemy Defense (+1% per square)
  • Critical Damage (+0.50% per square)

Attackers

Each attacker will have a piece with a different shape based on the character's level and job type (Warrior, Magician, Bowman, Thief, Pirate). The table below shows the shape of each piece.

Attacker Shapes
Job Type B Rank A Rank S Rank SS Rank SSS Rank
Warrior
■■
■■
■
■■
■■
■■■
■■
Magician
■■
■■■
■■■
 ■
 ■
■■■
 ■
Bowman
■■
■■■
■■■■
■■■■■
Thief
■■
■■■
■■■
  ■
  ■
■■■
  ■
Pirate
■■
■■
■
 ■
■■
■
 ■
 ■
■■
■
Xenon
■■
■■■
■■■
  ■
■
■■■
  ■

Each attacker will deal a certain amount of damage per second based on the character's Level and Star Force (damage range has no direct impact). The total amount of damage per second (Listed as Raid Power in the Legion Window) will accumulate and be displayed on your Synergy Grid, impacting how many coins you obtain.

Obtaining Coins

When you place your attackers on the grid, they will become part of a Legion Raid, where they are drafted into a battle against an enormous dragon (with varying amounts of health depending on the dragon). The character you are on can also join the battle and attack freely, whereas your other characters will be in a fixed position and cannot be controlled by you; there will also be Wyverns that spawn in the map that only your current character can attack, and must be defeated for daily Legion-related quests. Your attackers will always deal damage to the dragon, even when you are not logged in and when the game is offline for maintenance.

When you enter the battle, the dragon's HP bar will be shown with 2 colors, bright green and purple. The bright green represents the amount of damage your current character can deal, while the purple part represents the amount of damage your attackers can deal. If you attack the dragon and deplete the bright green HP area, a shield will appear and protect the dragon from your attacks; from that point, only your attackers can damage the dragon at that point, until the dragon dies and a new one takes its place. Likewise, your attackers will deplete the bright green HP area once the purple area is depleted.

For every 100,000,000,000 (100 billion) damage dealt to the giant dragon, you will receive 1 Legion Coin. Another way to obtain coins is via Dame Appropriation's daily quests:

  • Defeat 100 Dragon Whelps of any kind (excluding Golden Wyvern): 10 coins
  • Defeat 20 Golden Wyverns: 20 coins

Your total coins will be displayed on the top left. Once you leave the map (by clicking the Retreat button on the right side), you will be sent to an exit map, where you can talk to Dame Appropriation to receive your coins (minus the ones from the daily quests, which must be received in town). These coins are used for ranking up your Legion and purchasing useful items from Pancho Sanza (click for more).

Ranking

Finally, there is a ranking system in place for total coins obtained throughout the week. At the end of the week (Sunday at 11:30 PM to Monday at 12:30 AM, based on your server's time zone), the rankings will be calculated, meaning coins obtained will not count toward the ranking during that time frame. The top 100 players will receive prizes that expire in 7 days (168 hours) upon receiving them.

1st place: Legion of Extraordinary Maplers Chair (displays your Legion's total power) and Legion Rank Mount


2nd - 100th place: Legion Rank Mount

External Links

Strategy Wiki Page (for information on formulas/calculations)