Receive help by becoming friends with the surrounding nature. Has an even greater effect on weak monsters, which are unable to withstand the power of nature.
Level
1
Damage: +3% Activate nature's help upon defeating 20 normal monsters. Increases Damage Against Normal Monsters by 7% for 30 sec. when nature's help is active. Cooldown: 30 sec.
2
Damage: +5% Activate nature's help upon defeating 20 normal monsters. Increases Damage Against Normal Monsters by 11% for 30 sec. when nature's help is active. Cooldown: 30 sec.
Read the earth's pulse to discover the location of Dragon Veins containing the earth's essence. Dragon Veins are strongly imbued with one of the natural elements, and will hold the power of either the river, wind, or sun. Use Dragon Vein skills to harness the power of those Dragon Veins. Dragon Veins cannot be found in towns. Can be toggled On/Off
Level
1
Discover Dragon Veins in Lara's surroundings. A max of 10 dragon vein(s) can be found on the map. When moving away from the Dragon Veins, they will disappear, starting with those farthest away. Cooldown: 5 sec.
Dragon Vein Skill Consumes the surrounding Dragon Veins to cause the power dormant in the Dragon Veins to erupt. Land spirits that match the Dragon Veins' attributes will remain and frolic in the area of eruption. If an Eruption or Absorption skill of the same attribute is activated during an Eruption skill, the previously activated Eruption skill will end. Eruption skills prioritize unconstrained Dragon Veins. If there are no unconstrained Dragon Veins, the nearest Dragon Vein will be consumed first. You will not take damage even when attacking enemies with attack reflection. Applies 100% Knockback Resistance during casting motion. The duration of Eruption skills is unaffected by an increase in Summons Duration, but their strength grows proportionately instead.
Level
1
MP Cost: 30, Activates an Eruption skill that matches the Dragon Vein's attribute. Increases Damage by 1% per 2% increase in Summons Duration. Cooldown: 0.3 sec.
Dragon Vein Skill, Eruption Skill Several River Spirits combine into a giant form. Periodically causes a surge that attacks the surroundings. Lv. 20+ required to learn Manifestation: Where the River Courses.
Level
1
River Spirit Duration: 16 sec. Surge Max Enemies Hit: 6, Damage: 165%, Number of Attacks: 4, Max Surges: 8
20
River Spirit Duration: 16 sec. Surge Max Enemies Hit: 6, Damage: 260%, Number of Attacks: 4, Max Surges: 8
Dragon Vein Skill, Eruption Skill Several Sunlight Spirits join together to combine into a frightening giant form, then scatter to cover the surroundings with lava. The lava area periodically creates volcanic bombs that attack enemies within the lava area. Volcanic bombs will first target any boss monsters within the area, starting with the boss with the highest HP. Lv. 20+ required to learn Manifestation: Sunlight-Filled Ground.
Level
1
Giant Max Enemies Hit: 6, Damage: 88%, Number of Attacks: 6. After attack, Lava Area Duration: 16 sec, Damage: 91% per 1 sec., Number of Attacks: 1, Max Enemies Hit: 10 Periodically creates 4 volcanic bomb(s). Volcanic Bomb Damage: 57%, Number of Attacks: 3, Max Volcanic Bombs: 5. If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%. Damage Over Time for enemies hit by volcanic bombs: 22% damage for 8 sec.
20
Giant Max Enemies Hit: 6, Damage: 145%, Number of Attacks: 6. After attack, Lava Area Duration: 16 sec, Damage: 110% per 1 sec., Number of Attacks: 1, Max Enemies Hit: 10 Periodically creates 4 volcanic bomb(s). Volcanic Bomb Damage: 95%, Number of Attacks: 3, Max Volcanic Bombs: 5. If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%. Damage Over Time for enemies hit by volcanic bombs: 60% damage for 8 sec.
Plant seeds that grow a Mountain Spirits, who then attack nearby enemies and, if there is an active Eruption skill of any attribute within a certain range, will push enemies towards the Eruption skill. You will not take damage while using Mountain Seeds, even when attacking enemies with attack reflection. Use Mountain Seeds while casting Dragon Vein Eruption to plant seeds without the casting motion, or use with the down arrow key to plant all the seeds at once. In Auto Mode, if seeds are prepared, a Mountain Seed will be planted in the location of a Dragon Vein each time an Eruption skill is used. Auto Mode On/Off: Right-click
Level
1
MP Cost: 20. Mountain Spirit Duration: 10 sec., Max Enemies Hit: 6, Damage: 28%, Number of Attacks: 1. Max Mountain Spirits on Map: 4 1 Mountain Seed is recharged every 7 sec., and you can hold up to 4 at a time.
10
MP Cost: 20. Mountain Spirit Duration: 10 sec., Max Enemies Hit: 6, Damage: 55%, Number of Attacks: 1. Max Mountain Spirits on Map: 4 1 Mountain Seed is recharged every 7 sec., and you can hold up to 4 at a time.
Dragon Vein Skill, Manifestation Skill Manifest the power of the river within a Dragon Vein to allow travel along the river's flow. Reuse the skill within a certain period of time to designate the river's end point. After designating an end point, the river will flow continuously between the start and end point, and Lara can press the up arrow key at the start point or end point to ride along the river. The end point cannot be designated at portal locations and certain other areas, and this skill cannot be used in some non-hunting maps. Manifestation skills prioritize unconstrained Dragon Veins. If there are no unconstrained Dragon Veins, the nearest Dragon Vein will be consumed first. Applies 100% Knockback Resistance during casting motion. Riding the river allows you to use a skill that consumes Dragon Veins 1 time (excluding Manifestation: Where the River Courses), increases the usable range, and also allows you to use skills that consume dragon veins in proportion to the distance traveled. This skill is unaffected by Buff Freezer. Required Skill: Eruption: Heaving River Lv. 20+ Lv. 20+ required to learn Nature Master.
Level
1
MP Cost: 80. Use the skill to designate an end point within 20 sec. River Duration between Start Point and End Point: 90 sec. Press the up arrow key at the start point to travel along the river. Cooldown: 60 sec. [Passive Effect: Heaving River Damage: +63%p]
20
MP Cost: 80. Use the skill to designate an end point within 20 sec. River Duration between Start Point and End Point: 90 sec. Press the up arrow key at the start point to travel along the river. Cooldown: 60 sec. [Passive Effect: Heaving River Damage: +120%p]
Dragon Vein Skill, Manifestation Skill Manifest the power of the wind within a Dragon Vein to create an area with a continuous updraft. Provides a buff that temporarily increases Attack Speed, Speed, and Jump. Press the up arrow key and hold down jump in mid-air within the area to ride a swing, propelled by the wind, and float. Manifestation skills prioritize unconstrained Dragon Veins. If there are no unconstrained Dragon Veins, the nearest Dragon Vein will be consumed first. Applies 100% Knockback Resistance during casting motion. Right-click to toggle the mode for party member use ON/OFF. Required Skill: Eruption: Whirlwind Lv. 20+ Lv. 20+ required to learn Nature Master.
Level
1
Cost: MP 80, Wind Swing Duration: 11 sec. Area Buff: Attack Speed: +1 level, Speed: +20, Jump: +20 Buff Duration for Self: 44 sec, Buff Duration for Party Members: 1 sec. Press the up arrow key and hold down jump in mid-air within the area of the wind swing to float midair for up to 4.5 sec. Cooldown: 60 sec. [Passive Effect: Whirlwind Damage: +16% points]
20
Cost: MP 80, Wind Swing Duration: 30 sec. Area Buff: Attack Speed: +1 level, Speed: +20, Jump: +20 Buff Duration for Self: 120 sec, Buff Duration for Party Members: 20 sec. Press the up arrow key and hold down jump in mid-air within the area of the wind swing to float midair for up to 4.5 sec. Cooldown: 60 sec. [Passive Effect: Whirlwind Damage: +35% points]
Dragon Vein Skill, Manifestation Skill Manifest the power of sunlight within a Dragon Vein to create an area bathed in the sun's warm glow. Provides a buff that temporarily increases Damage, and the life-giving power of the sun periodically recovers HP within the area. Manifestation skills prioritize unconstrained Dragon Veins. If there are no unconstrained Dragon Veins, the nearest Dragon Vein will be consumed first. Applies 100% Knockback Resistance during casting motion. Required Skill: Eruption: Sunrise Well Lv. 20+ Lv. 20+ required to learn Nature Master.
Level
1
MP Cost: 80, Sunlight Area Duration: 20 sec., Area Buff: Damage +16% Buff Duration on Self: 44 sec., Buff Duration on Party Members: 1 sec. HP Recovered in Area: 1% of Max HP every 2 sec. Cooldown: 60 sec. [Passive Effect: Sunrise Well Damage: +29%p]
20
MP Cost: 80, Sunlight Area Duration: 20 sec., Area Buff: Damage +25% Buff Duration on Self: 120 sec., Buff Duration on Party Members: 20 sec. HP Recovered in Area: 10% of Max HP every 2 sec. Cooldown: 60 sec. [Passive Effect: Sunrise Well Damage: +48%p]
Dragon Vein Skill Awaken multiple dormant Dragon Veins in the area, all at once. The awakened Dragon Veins emanate intangible forces, which pursue and attack nearby enemies. Wakeup Call prioritizes normal Dragon Veins for consumption over unconstrained Dragon Veins, and is unaffected by attack reflection. Applies 100% Knockback Resistance during casting motion.
Level
1
MP Cost: 30. Creates as many intangible forces as there are enemies. Min Intangible Forces: 7, Max Intangible Forces: 12, Damage: 67% Number of Attacks: 4 If several intangible forces hit a single enemy, Final Damage for the second intangible force and onwards: -40% Cooldown: 9 sec.
20
MP Cost: 30. Creates as many intangible forces as there are enemies. Min Intangible Forces: 7, Max Intangible Forces: 12, Damage: 105% Number of Attacks: 4 If several intangible forces hit a single enemy, Final Damage for the second intangible force and onwards: -40% Cooldown: 9 sec.
Follows the Dragon Veins' traces. Use the Earthly Energy that periodically accumulates in your body to instantly move to a nearby Dragon Vein and attack nearby enemies. You can move in 8 directions, and the arrow keys can be used to discover any Dragon Veins in the corresponding direction first. Any unconstrained Dragon Veins within the area are prioritized. If there are none, you will be moved to the nearest regular Dragon Vein. You will not be moved to a Dragon Vein that is too close to your current location.
Level
1
MP Cost: 69. Uses 1 Earthly Energy. Max Enemies Hit: 5, Damage: 380%, Number of Attacks: 2 1 Earthly Energy is recharged every 6 sec., and you can hold up to 3 at a time. Cooldown: 1 sec.
5
MP Cost: 65. Uses 1 Earthly Energy. Max Enemies Hit: 5, Damage: 500%, Number of Attacks: 2 1 Earthly Energy is recharged every 6 sec., and you can hold up to 3 at a time. Cooldown: 1 sec.
Each time a Dragon Vein is consumed, the remaining essence restores HP and MP and temporarily increases Final Damage. Dragon Vein Echo is not affected by Buff Duration increase.
Level
1
When Dragon Veins are consumed, HP Recovered: 1% of Max HP, MP Recovered: 5% of Max MP, Final Damage: +1% for 11 sec.
10
When Dragon Veins are consumed, HP Recovered: 1% of Max HP, MP Recovered: 5% of Max MP, Final Damage: +5% for 20 sec.
Dragon Vein Skill Consumes the surrounding dragon vein to absorb the dormant powers within. Lara absorbs the power of the dragon vein's attribute, and the land spirits of the absorbed attribute deal attacks when either Essence Sprinkle or Wakeup Call hit. If an Eruption skill of the same attribute is activated during an Absorption skill, the previously activated Absorption skill will end. Absorption skills prioritize unconstrained Dragon Veins. If there are no unconstrained Dragon Veins, the nearest Dragon Vein will be consumed first. You will not take damage even when attacking enemies with attack reflection. Applies 100% Knockback Resistance during casting motion.
Level
1
MP Cost: 30, Activates an Absorption skill that matches the target Dragon Vein's attribute. Cooldown: 0.3 sec.
Dragon Vein Skill, Absorption Skill When Essence Sprinkle hits, a mischievous River Spirit appears, along with a small body of water, and attacks enemies by dousing them.
Level
1
When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 20 sec. Max Enemies Hit: 6, Damage: 220%, Number of Attacks: 10 Cooldown: 2.5 sec.
30
When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 90 sec. Max Enemies Hit: 6, Damage: 510%, Number of Attacks: 10 Cooldown: 2.5 sec.
Dragon Vein Skill, Absorption Skill When Essence Sprinkle hits, a Wind Spirit appears and causes a fierce wind that deals continuous damage to enemies.
Level
1
When Essence Sprinkle hits, a fierce wind appears on one enemy for 20 sec. Max Enemies Hit: 6, Damage: 76%, Number of Lasting Attacks: 3 Cooldown: 2.5 sec.
30
When Essence Sprinkle hits, a fierce wind appears on one enemy for 90 sec. Max Enemies Hit: 6, Damage: 250%, Number of Lasting Attacks: 3 Cooldown: 2.5 sec.
Dragon Vein Skill, Absorption Skill When Essence Sprinkle hits, the Sunlight Spirits gather together to emit spheres of condensed sunlight that pursue and attack enemies. Fireballs will first target any boss monsters within the area. If there are multiple boss monsters, the boss with the highest HP will be targeted.
Level
1
When Essence Sprinkle hits, sun land spirits appear and create 5 fireball(s) that pursue and attack enemies for 20 sec. Damage: 91%, Number of Attacks: 6 When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -40% Cooldown: 2.5 sec.
30
When Essence Sprinkle hits, sun land spirits appear and create 5 fireball(s) that pursue and attack enemies for 90 sec. Damage: 265%, Number of Attacks: 6 When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -40% Cooldown: 2.5 sec.
Converts the attribute of the target Dragon Vein. The Dragon Vein's current attribute cannot be selected. Applies 100% Knockback Resistance during casting motion.
Level
1
MP Cost: 80, Press directional keys within 3 sec of using the skill to convert the target Dragon Vein's attribute into a different attribute. Cooldown: 1 sec., Increases cooldown by 6 sec when attribute conversion is successful.
Become one with nature to better wield its powers. Using Eruption skills allows you to draw out even greater potential from Dragon Veins, increasing the power of Eruption skills. Does not stack with 3rd job Manifestation skill passive effects. Required Skills: Manifestation: Where the River Courses Lv. 20+, Manifestation: Wind Swing Lv. 20+, Manifestation: Sunlight Filled Ground Lv. 20+
Level
1
Eruption Skill Duration: 18 sec Heaving River Surge Max Enemies Hit: +2, Number of Attacks: +5, Damage: 525%. Periodically creates a big surge with Max Enemies Hit: 10, Damage: 635%, Number of Attacks: 8. Max Surge Count: A normal surge and a big surge, for a total of 9. Whirlwind Increases whirlwind range, Max Enemies Hit: +4, Damage: 310% Sunrise Well Giant Max Enemies Hit: +4, Damage: 480%. Increases lava area creation range, Lava Area Damage: 285%, Volcanic Bomb Damage: 315%, Damage Over Time for enemies hit with volcanic bombs: 80%. Creates volcanic bombs more frequently, 5 at a time, up to 5 time(s).
10
Eruption Skill Duration: 18 sec Heaving River Surge Max Enemies Hit: +2, Number of Attacks: +5, Damage: 750%. Periodically creates a big surge with Max Enemies Hit: 10, Damage: 860%, Number of Attacks: 8. Max Surge Count: A normal surge and a big surge, for a total of 9. Whirlwind Increases whirlwind range, Max Enemies Hit: +4, Damage: 445% Sunrise Well Giant Max Enemies Hit: +4, Damage: 750%. Increases lava area creation range, Lava Area Damage: 420%, Volcanic Bomb Damage: 450%, Damage Over Time for enemies hit with volcanic bombs: 125%. Creates volcanic bombs more frequently, 5 at a time, up to 5 time(s).
Envelop your body with the nurturing power of the mountain to reduce damage. Mountain Embrace is unaffected by cooldown reset and by critical Abnormal Statuses while being cast.
Level
1
MP Cost: 245, Max Key-down Duration: 8, Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -36% Reduces cooldown by 3.5 sec. for every 1 sec of the remaining key-down time after the skill ends. Cooldown: 60 sec.
20
MP Cost: 150, Max Key-down Duration: 8, Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -55% Reduces cooldown by 3.5 sec. for every 1 sec of the remaining key-down time after the skill ends. Cooldown: 60 sec.
Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection.
Level
1
MP Cost: 10, Increases all stats assigned APs by 1% for 30 sec.
30
MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec.
Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Create an unconstrained Dragon Vein that can hold any power. Use Eruption,
Absorption, or Manifestation skills on the created Dragon Vein to draw out its power in
your desired attribute. Unconstrained Dragon Veins can only be used while Dragon Vein
Reading is active, and it is unaffected by cooldown reset. Applies 100% Knockback
Resistance during casting motion.
Level
1
MP Cost: 500. Create an unconstrained Dragon Vein in front of you. Use
Dragon Vein Eruption or Dragon Vein Absorption on the unconstrained Dragon Vein to
select your preferred attribute within 2 sec. Max Unconstrained Dragon Veins on
Map: 3 1 unconstrained Dragon Vein is recharged every 10 sec., and you can maintain
up to 3 at a time. Cooldown: 1.5 sec
Grow an enormous tree, where land spirits can frolic to their heart's content.
The tree's pure natural energy rapidly increases stats and weakens monsters. Not affected
by cooldown reset.
Level
1
MP Cost: 500, Tree Duration: 30 sec. Monster Defense when in the tree's
area: -15% for remaining Tree Duration. When Lara is in the tree's area, Knockback
Resistance: +100%, Boss Damage: +30%, Critical Damage: +10% Clears Lara's
Abnormal Status every 2 sec. Cooldown: 180 sec.
Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders.
Level
1
HP Cost: 5% of Max HP, Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1]
25
HP Cost: 5% of Max HP, Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5]
30
HP Cost: 5% of Max HP, Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6]
Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level
1
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1]
25
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25]
30
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30]
Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection.
Level
1
HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec.
25
HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec.
30
HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec.
Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Fires a blast of compressed Erdas at nearby enemies. Using the skill with the down arrow key summons Erda Fountain, which is an object filled with pure Erda.
Level
1
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
25
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
30
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality.
Level
1
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps.
Level
1
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec
Summon a lotus flower with an auspicious power. When you are hit by a fatal attack within a certain range around the lotus, the blessing of the lotus allows you to be revived inside the lotus instead of dying. Cannot be used while the Heaven's Door buff is active. If you receive a Heaven's Door buff while the lotus is summoned, the lotus will disappear.
Level
1
MP Cost: 15% of Max MP, Lotus Summon Duration: 1655 sec. Invincible for 3.5 sec. upon revival. Cooldown: 400 sec. Skill Cooldown upon successful revival: +1545 sec.
25
MP Cost: 15% of Max MP, Lotus Summon Duration: 1775 sec. Invincible for 3.5 sec. upon revival. Cooldown: 400 sec. Skill Cooldown upon successful revival: +1425 sec.
30
MP Cost: 15% of Max MP, Lotus Summon Duration: 1800 sec. Invincible for 3.5 sec. upon revival. Cooldown: 400 sec. Skill Cooldown upon successful revival: +1400 sec.
The goddess of Grandis has a different appearance for each of her child races, and she grants a different blessing to each race. Not affected by effects which reduce cooldown.
Level
1
HP Cost: 800, Duration: 40 sec. Nova: Skills have a 40% chance to bypass cooldown as many as 3 time(s). Damage: +6% Kaiser receives an additional 5% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 42% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +13 Anima: Damage: +11% Hoyoung: Talisman and Scroll Energy Charge: + 46%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Grandis Goddess's Blessing is ready every 240 sec, and can bless up to 2 times.
25
HP Cost: 800, Duration: 40 sec. Nova: Skills have a 52% chance to bypass cooldown as many as 5 time(s). Damage: +30% Kaiser receives an additional 10% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 90% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +85 Anima: Damage: +35% Hoyoung: Talisman and Scroll Energy Charge: + 70%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Grandis Goddess's Blessing is ready every 240 sec, and can bless up to 2 times.
30
HP Cost: 800, Duration: 40 sec. Nova: Skills have a 55% chance to bypass cooldown as many as 6 time(s). Damage: +35% Kaiser receives an additional 11% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 100% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +100 Anima: Damage: +40% Hoyoung: Talisman and Scroll Energy Charge: + 75%, Lara: Increases Final Damage Increase to 11% upon activating Dragon Vein Echo. Grandis Goddess's Blessing is ready every 240 sec, and can bless up to 2 times.
Increases your attack skills by overloading the mana flowing through you.
Level
1
Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.3% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 59 sec
25
Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.3% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 35 sec
30
Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%. Consumes 0.3% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 30 sec
Moves you to a different dimension to reduce the damage you take. Use the skill again to return. While in Ethereal Form, you cannot use other skills.
Level
1
HP Cost: 1000, Duration: 3 sec. Grants Knockback Immunity. Situations that would normally cause you to take damage instead reduce your MP by 9910. If this would reduce your MP below 0, you will instead take normal HP damage. If your job does not utilize MP, you will instead lose 2470 HP. Cooldown: 60 sec.
25
HP Cost: 1000, Duration: 3 sec. Grants Knockback Immunity. Situations that would normally cause you to take damage instead reduce your MP by 7750. If this would reduce your MP below 0, you will instead take normal HP damage. If your job does not utilize MP, you will instead lose 1750 HP. Cooldown: 60 sec.
30
HP Cost: 1000, Duration: 3 sec. Grants Knockback Immunity. Situations that would normally cause you to take damage instead reduce your MP by 7300. If this would reduce your MP below 0, you will instead take normal HP damage. If your job does not utilize MP, you will instead lose 1600 HP. Cooldown: 60 sec.
Dragon Vein Skill Awaken multiple dormant Dragon Veins in the area, all at once. The awakened Dragon Veins emanate intangible forces, which pursue and attack nearby enemies. The intangible forces will first target any boss monsters within the area, targeting the boss with the highest HP first. If there are no boss monsters, the forces will target the monsters near each Dragon Vein instead. Big Stretch prioritizes normal Dragon Veins for consumption over unconstrained Dragon Veins, and is unaffected by attack reflection. Applies 100% Knockback Resistance during casting motion.
Level
1
MP Cost: 500. Awaken 5 Dragon Vein(s) within a certain range around another Dragon Vein. Each awakened Dragon Vein creates 7 intangible force(s). Intangible Force Damage: 624%, Number of Attacks: 5 If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30% Cooldown: 60 sec. Cooldown if awakened Dragon Vein count is less than the max number that can be awakened: -12 sec for each Dragon Vein that could be awakened
25
MP Cost: 500. Awaken 5 Dragon Vein(s) within a certain range around another Dragon Vein. Each awakened Dragon Vein creates 7 intangible force(s). Intangible Force Damage: 1200%, Number of Attacks: 5 If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30% Cooldown: 60 sec. Cooldown if awakened Dragon Vein count is less than the max number that can be awakened: -12 sec for each Dragon Vein that could be awakened
30
MP Cost: 500. Awaken 5 Dragon Vein(s) within a certain range around another Dragon Vein. Each awakened Dragon Vein creates 7 intangible force(s). Intangible Force Damage: 1320%, Number of Attacks: 5 If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30% Cooldown: 60 sec. Cooldown if awakened Dragon Vein count is less than the max number that can be awakened: -12 sec for each Dragon Vein that could be awakened
Call every type of land spirit in Mother Nature's existence to frolic together. Land's Connection is unaffected by attack reflection.
Level
1
MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 864% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 1056% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10. Cooldown: 180 sec.
25
MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 1680% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 2040% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10. Cooldown: 180 sec.
30
MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 1850% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 2245% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10. Cooldown: 180 sec.
Calls forth quirky Mountain Spirits who love to run. They'll then run amok throughout the area, attacking everything they bump into. If there are any boss monsters nearby, the Mountain Spirits will go after them first. The Mountain Spirits are unaffected by attack reflection. If there is no platform in the area for them to spring forth from, they can't be summoned in that area.
Level
1
MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 312%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group Cooldown: 60 sec.
25
MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 600%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group Cooldown: 60 sec.
30
MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 660%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group Cooldown: 60 sec.
Enhancements[]
The maximum level for Enhancements / Boost Nodes is 50 (60 with Matrix Points).
MP Cost: 1500, invincible during casting Nature spirits gather: Number of Flowers: 2, Max Enemies Hit: 15, Damage: 4340%, Number of Attacks: 7 The flowers bloom: Vein Energy Release: 10, Max Enemies Hit: 15, Damage: 5580%, Number of Attacks: 14 Cooldown: 360 sec
30
MP Cost: 1500, invincible during casting Nature spirits gather: Number of Flowers: 2, Max Enemies Hit: 15, Damage: 8400%, Number of Attacks: 7 The flowers bloom: Vein Energy Release: 10, Max Enemies Hit: 15, Damage: 10800%, Number of Attacks: 14 Cooldown: 360 sec
Draws out the earth's flowing essence to attack enemies. Also increases the damage of Mountain Kid and Mountain Seeds. Unaffected by the damage increase effect of Geomancy. Required Skill: Best Friend Lv. 10
Level
1
MP Cost: 30, Max Enemies Hit: 7, Damage: 492%, Number of Attacks: 4 [Passive Effects - Mountain Kid and Mountain Seeds Damage: +80% points]
30
MP Cost: 35, Max Enemies Hit: 7, Damage: 840%, Number of Attacks: 4 [Passive Effects - Mountain Kid and Mountain Seeds Damage: +660% points]
Enhancements[]
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.