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Job
Skills

Skill 0th Job Psychic Support[]

Active Skill Psychic Attack Psychic Attack
Master Level 1
Description Attack enemies in front of you with psychokinesis. Can be used by pressing the attack key.
Level 1 Up to 1 enemies attacked 1 times at 100% damage
[Charges 1 Psychic Point when used]
Active Skill Return (Kinesis) Return
Master Level 1
Description Returns you to Kinesis's Hideout.
Level 1 Returns to Kinesis's Hideout.
Cooldown: 600 sec
Passive Skill ESP ESP
Master Level 6
Description Detects psychic power and enhances physical ability.
Level 1 Critical Rate: 5%, Avoidability: 2%, Speed: +5
6 Critical Rate: 10%, Avoidability: 12%, Speed: +10
Passive Skill Judgment (Kinesis) Judgment
Master Level 2
Description Deals the strongest possible fatal blow using righteous judgment.
Level 1 Critical Damage: +2%
2 Critical Damage: +4%
Active Skill Hero's Echo Hero's Echo
Master Level 1
Description [Master Level: 1]
Increases the Attack Power and Magic ATT of all nearby characters.
Cooldown: 2 hrs
Level 1 MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min


1st Job Kinesis - Tier 1[]

Active Skill Kinetic Crash Kinetic Crash
Master Level 20
Description Strikes an enemy twice with the power of psychokinesis.
Level 1 Up to 4 enemies attacked 2 times at 102% damage
[Charges 1 Psychic Point when used]
20 Up to 4 enemies attacked 2 times at 140% damage
[Charges 1 Psychic Point when used]
Active Skill Psychic Force Psychic Force
Master Level 10
Description Pushes several enemies in front of you and deals damage using the power of psychokinesis. Can be resisted by some monsters.
Level 10 required to learn Psychic Blast
Level 1 Enemies Knocked Back: 4, Damage Over Time: 20%, Damage Over Time Duration: 30 sec, Damage Increase During Damage Over Time: 10% per sec., Max Increase During Damage Over Time: 200%
Cooldown: 1 sec.
[Passive Effect - Magic ATT: +1]
[Psychic Points Charged During Skill Use: 1]
10 Enemies Knocked Back: 4, Damage Over Time: 20%, Damage Over Time Duration: 30 sec, Damage Increase During Damage Over Time: 10% per sec., Max Increase During Damage Over Time: 200%
Cooldown: 1 sec.
[Passive Effect - Magic ATT: +10]
[Psychic Points Charged During Skill Use: 1]
Active Skill Ultimate - Metal Press Ultimate - Metal Press
Master Level 10
Description Lift a huge metal object and drops it on enemies in front of you. Temporarily reduces the defense of enemies hit by the object. The defense reduction effect doesn't stack with the effects of Psychic Grab or Ultimate - Psychic Shot.
Level 10 required to learn 'Ultimate - Deep Impact'
Level 1 Psychic Point Cost: 7. Damage: 75%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
10 Psychic Point Cost: 7. Damage: 120%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
Active Skill Mental Shield Mental Shield
Master Level 1
Description Devotes a portion of psychic power to shield yourself. Cancels some incoming damage by consuming Psychic Points when hit.
Activated automatically when you have more than 1 Psychic Point, and is ineffective when you have 0 Psychic Points.
Level 1 Cancel 60% of damage received by consuming 1 Psychic Point. Can be toggled On/Off
Active Skill ESP Booster ESP Booster
Master Level 10
Description Temporarily increases your Attack Speed.
Level 1 Duration: 126 sec, Attack Speed: +2
10 Duration: 180 sec, Attack Speed: +2
Active Skill Kinetic Step Kinetic Step
Master Level 5
Description Moves Kinesis with the power of psychokinesis. Can jump twice when used while jumping, and can move up when pressing the up key. Movement distance increases with skill level.
Level 1 Jump a set distance
5 Jump a set distance
Passive Skill Mental Fortitude Mental Fortitude
Master Level 10
Description Strengthen your body further using psychic reinforcement.
Level 1 Max HP: +21%, Magic ATT: +1, Jump: +1, Speed: +1, and Max Speed: +1
10 Max HP: +30%, Magic ATT: +10, Jump: +10, Speed: +10, and Max Speed: +10


2nd Job Kinesis - Tier 2[]

Active Skill Kinetic Piledriver Kinetic Piledriver
Master Level 20
Description Lifts nearby enemies with the power of psychokinesis and then smash them into the ground. Can be resisted by some monsters and gains Knockback Immunity while using it.
Level 1 Up to 8 enemies attacked 2 times at 242% damage
[Charges 1 Psychic Point when used]
20 Up to 8 enemies attacked 2 times at 280% damage
[Charges 1 Psychic Point when used]
Passive Skill Psychic Blast Psychic Blast
Master Level 10
Description Pushes or pulls down (use down key) several enemies in front of you. Deals damage using the power of psychokinesis. Can be resisted by some monsters.
Required skill: Psychic Force Lv. 10
Level 10 required to learn Psychic Assault
Level 1 Enemies Knocked Back: 6, Damage Over Time: 40%, Damage Over Time Duration: 30 sec, Damage Increase During Damage Over Time: 25% per sec., Max Increase During Damage Over Time: 400%
Cooldown: 1 sec.
[Passive Effect - Magic ATT: +1]
[Psychic Points Charged During Skill Use: 1]
10 Enemies Knocked Back: 6, Damage Over Time: 40%, Damage Over Time Duration: 30 sec, Damage Increase During Damage Over Time: 25% per sec., Max Increase During Damage Over Time: 400%
Cooldown: 1 sec.
[Passive Effect - Magic ATT: +10]
[Psychic Points Charged During Skill Use: 1]
Active Skill Psychic Drain Psychic Drain
Master Level 9
Description Creates a concentrated area that tears at enemies with psychokinesis and restores Psychic Points from normal enemies. Psychic Drain ignores attack reflection. Also has a chance to restore Psychic Points upon attacking bosses. The Psychic Point restoration effect doesn't activate for some summoning skills including Psychic Drain, and has a chance to apply only on the final hit with Ultimate - Trainwreck, Ultimate - Psychic Shot, or Ultimate - Psychic Shockwave.
Level 1 Max Enemies Hit: 5, Damage: 126%, Duration: 30 sec, Restores 1 Psychic Points upon attacking normal enemies, Cooldown: 3 sec
[Passive Effect: 24% chance to restore 1 Psychic Points upon attacking bosses]
9 Max Enemies Hit: 5, Damage: 150%, Duration: 30 sec, Restores 1 Psychic Points upon attacking normal enemies, Cooldown: 3 sec
[Passive Effect: 40% chance to restore 1 Psychic Points upon attacking bosses]
Active Skill Ultimate - Deep Impact Ultimate - Deep Impact
Master Level 10
Description Call up a huge boulder and drive it through your foes like a comet. Enemies struck are stripped of all buffs, and become resistant to buff removal for 120 sec. This skill is unaffected by enemy damage reflection skills.
Required skill: Ultimate - Metal Press Lv. 10
Level 10 required to learn 'Ultimate - Trainwreck'
Level 1 Psychic Point 2 consumed. Max Enemies Hit: 4, Damage: +152%, Number of Attacks: 7. Targets hit have all buffs removed
[Ultimate - Metal Press]'s Damage: +85% points
10 Psychic Point 2 consumed. Max Enemies Hit: 4, Damage: +170%, Number of Attacks: 7. Targets hit have all buffs removed
[Ultimate - Metal Press]'s Damage: +130% points
Passive Skill Psychic Armor Psychic Armor
Master Level 10
Description Create a high-density protective force field.
Level 10 required to learn 'Psychic Blast'.
Level 1 Dodge Chance: 2%, Defense: +165
10 Dodge Chance: 20%, Defense: +300
Passive Skill Pure Power Pure Power
Master Level 15
Description Focuses raw psychic power onto all enemies in your path.
Level 1 Damage: +6%, Attack Speed: +1
15 Damage: +20%, Attack Speed: +1
Passive Skill Mental Strength Mental Strength
Master Level 10
Description Strengthen your body further using psychic reinforcement.
Level 1 Max HP: +11%, Magic ATT: +1, Jump: +1, Speed: +1, and Max Speed: +1
10 Max HP: +20%, Magic ATT: +10, Jump: +10, Speed: +10, and Max Speed: +10
Passive Skill ESP Mastery ESP Mastery
Master Level 10
Description Increases Psy-limiter Mastery, Critical Rate, and INT. Level 10 required to learn Mastery.
Level 1 Psy-limiter Mastery: +32%, Critical Rate: +1%, and INT: +4
10 Psy-limiter Mastery: +50%, Critical Rate: +10%, and INT: +40

3rd Job Kinesis - Tier 3[]

Active Skill Psychic Grab Psychic Grab
Master Level 20
Description Lift up monsters or objects with the powers of psychokinesis. You cannot lift bosses, stationary monsters, or enemies 11+ levels higher than you. The following actions can be done while holding.
Level 20 required to learn Psychic Clutch
[Psychic Smash]:
Using [Psychic Grab] while the monster is lifted up will throw the monster at nearby enemies, dealing damage.
Level 1 3 enemies lifted up and controlled with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit Including Grabbed Enemy: 8, Damage: 283%, Number of Attacks: 3. Recovers 1 Psychic Point.
20 3 enemies lifted up and controlled with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit Including Grabbed Enemy: 8, Damage: 340%, Number of Attacks: 3. Recovers 1 Psychic Point.
Passive Skill Psychic Assault Psychic Assault
Master Level 10
Description Pushes or pulls down (use down key) multiple enemies. Deals damage with the power of psychokinesis. Can be resisted by some monsters.
Required skill: Psychic Blast Lv. 10
Level 1 Enemies Knocked Back: 8, Damage Over Time: 75%, Damage Over Time Duration: 30 sec, Damage Increase During Damage Over Time: 50% per sec., Max Increase During Damage Over Time: 700%
Cooldown: 1 sec.
[Passive Effect - Magic ATT: +1]
[Psychic Points Charged During Skill Use: 1]
10 Enemies Knocked Back: 8, Damage Over Time: 75%, Damage Over Time Duration: 30 sec, Damage Increase During Damage Over Time: 50% per sec., Max Increase During Damage Over Time: 700%
Cooldown: 1 sec.
[Passive Effect - Magic ATT: +10]
[Psychic Points Charged During Skill Use: 1]
Active Skill Mind Tremor Mind Tremor
Master Level 10
Description Creates a whirling area of psychic destruction when using Psychic Force. Can also be used by pressing the up key and [Psychic Force]. Decreases DEF and Speed of monsters within the area, and increases Final Damage of Psychic Force.
\cLevel 10 required to learn 'Mind Quake'
Level 1 Reduces up to 5 enemies' speed by 16%. Ignores an additional 5% DEF and applies a debuff that increases Final Damage by 5% to Kinesis's attack.
Duration: 21 sec. For enemies who leave the area of effect, the debuff lingers for a time equal to the time they spent in the area of effect.
[Psychic Point recovery during skill use: 1]
Cooldown: 30 sec.
10 Reduces up to 5 enemies' speed by 25%. Ignores an additional 10% DEF and applies a debuff that increases Final Damage by 10% to Kinesis's attack.
Duration: 30 sec. For enemies who leave the area of effect, the debuff lingers for a time equal to the time they spent in the area of effect.
[Psychic Point recovery during skill use: 1]
Cooldown: 30 sec.
Active Skill Ultimate - Trainwreck Ultimate - Trainwreck
Master Level 10
Description Summon an entire train (completely empty, honest!) and smash it into your foes. Unaffected by enemy damage reflection skills.
Required skill: Ultimate - Deep Impact Lv. 10
Level 10 required to learn 'Ultimate - B.P.M'
Level 1 Psychic Point Cost: 15, Max Enemies Hit: 5, Damage: 93%, Number of Attacks: 6, Duration: 12 sec, Ultimate - Trainwreck Damage during damage duration: -5%
[Ultimate - Metal Press] Damage: +86% points
[Ultimate - Deep Impact] Damage: +73% points
10 Psychic Point Cost: 15, Max Enemies Hit: 5, Damage: 120%, Number of Attacks: 6, Duration: 12 sec, Ultimate - Trainwreck Damage during damage duration: -5%
[Ultimate - Metal Press] Damage: +140% points
[Ultimate - Deep Impact] Damage: +100% points
Passive Skill Kinetic Combo Kinetic Combo
Master Level 10
Description Adds an additional psychokinetic attack every time Kinesis hits.
Does not activate when using Ultimate-type skills, Psychic Force, Psychic Shot, Psychic Drain, or Mental Tempest.
Level 1 43% chance to automatically attack nearby enemies with surrounding objects for 260% damage when attack hits.
10 70% chance to automatically attack nearby enemies with surrounding objects for 350% damage when attack hits.
Passive Skill Psychic Bulwark Psychic Bulwark
Master Level 10
Description Enhances Psychic Armor with a steady flow of replenishing power.
Required skill: Psychic Armor Lv. 10
Level 1 Permanently increases Defense by 20 and Knockback Resistance by 55%.
10 Permanently increases Defense by 200 and Knockback Resistance by 100%.
Active Skill Kinetic Jaunt Kinetic Jaunt
Master Level 4
Description Support yourself with psychokinetic waves to walk on air. Your mind creates a path as you move.
This skill can be cast while using other skills.
Level 1 Move up quickly and in selected directions. Duration increases with skill level.
Casting this skill while using other skills costs 2 Psychic Points.
Cooldown: 4 sec
4 Move up quickly and in selected directions. Duration increases with skill level.
Casting this skill while using other skills costs 2 Psychic Points.
Cooldown: 4 sec
Passive Skill Psychic Reinforcement Psychic Reinforcement
Master Level 10
Description Focus your mind in preparation for the upcoming battle.
Level 1 Magic ATT: +1%
10 Magic ATT: +10%
Passive Skill Third Eye (Kinesis) Third Eye
Master Level 20
Description Seeks out your enemy's vital points with your unseen eye.
Level 1 Critical Rate: +1%, Critical Damage: +1%
20 Critical Rate: +20%, Critical Damage: +20%
Passive Skill Transcendence Transcendence
Master Level 10
Description Unlock your body's full potential by psychically controlling every individual cell. Increases Abnormal Status Resistance and All Elemental Resistance.
Level 1 Abnormal Status Resistance: +11, Elemental Resistance: +12%
10 Abnormal Status Resistance: +20, Elemental Resistance: +30%
Passive Skill Mitigation Mitigation
Master Level 10
Description Surrounds your body with swirling particles that intercept all attacks to decrease the damage taken.
Level 1 Damage Taken: -6%
10 Damage Taken: -15%

4th Job Kinesis - Tier 4[]

Passive Skill Psychic Clutch Psychic Clutch
Master Level 30
Description Lift monsters or objects with the overwhelming powers of psychokinesis. You cannot lift bosses, stationary monsters, or enemies 11+ levels higher than you. Temporarily reduces the defense of enemies hit by the objects. The defense reduction effect doesn't stack with the effects of Ultimate - Metal Press and Ultimate - Psychic Shot.
Skill Requirements: Psychic Grab Lv. 20
Must be level 30 or above to master Ultimate - Psychic Shockwave
[Psychic Smash]:
Using [Psychic Grab] while lifting a monster will throw that monster at enemies in front of you, dealing damage.
[Ultimate - Psychic Shot]: Pressing the up key and [Psychic Grab] while lifting a monster will throw the monster in the direction you are facing.
Level 1 Lifts 5 enemies and controls them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 354%, Number of Attacks: 5. Recovers 1 Psychic Point, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
30 Lifts 5 enemies and controls them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 470%, Number of Attacks: 5. Recovers 1 Psychic Point, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
Passive Skill Ultimate - Psychic Shot Ultimate - Psychic Shot
Master Level 30
Description Uses monsters and objects controlled with psychokinesis as projectiles. Temporarily reduces the defense of enemies hit by the projectiles. The defense reduction effect doesn't stack with the effects of Ultimate - Metal Press and Psychic Grab. Levels up alongside Psychic Clutch.
Level 1 Psychic Point Cost: 5. Damage per projectile: 213%, Number of Attacks: 3, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec
30 Psychic Point Cost: 5. Damage per projectile: 300%, Number of Attacks: 3, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec
Active Skill Ultimate - B.P.M. Ultimate - B.P.M.
Master Level 20
Description Pummel your foes with the ultimate combination of savage blows. When all Psychic Points are consumed, the psychokinesis loses its power, so when it reaches more than or equal to certain Psychic Points, it starts pouring out again. Unaffected by enemy damage reflection skills.
Can be toggled On/Off.
Required Skill: Ultimate - Trainwreck Lv. 10
Level 1 Max Enemies Hit: 3, Damage: 137%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec
[Ultimate - Metal Press] Damage: +253% points
[Ultimate - Deep Impact] Damage: +137% points
[Ultimate - Trainwreck] Damage: +43% points
20 Max Enemies Hit: 3, Damage: 175%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec
[Ultimate - Metal Press] Damage: +310% points
[Ultimate - Deep Impact] Damage: +270% points
[Ultimate - Trainwreck] Damage: +100% points
Passive Skill Mind Quake Mind Quake
Master Level 20
Description Create an even stronger and wider field of psychic force, which can pull an enemy toward it one time. Can also be used by pressing the up key while activating [Psychic Force]. Decreases Defense and Speed of monsters within the area, and increases Final Damage of Psychic Attack.
Skill Requirements: Mind Tremor Lv. 10
Level 1 Initial hit - Max Enemies hit: 5, Damage: 715%, Number of Attacks: 4.
Reduces speed of enemies within the area by 25%.
Ignores an additional 10% DEF and applies a debuff that increases Final Damage by 10% to Kinesis's attack.
Duration: 30 sec. For enemies who leave the area of effect, the debuff lingers for a time equal to the time they spent in the area of effect.
[Psychic Point recovery during skill use: 1]
Cooldown: 30 sec.
20 Initial hit - Max Enemies hit: 5, Damage: 1000%, Number of Attacks: 4.
Reduces speed of enemies within the area by 30%.
Ignores an additional 15% DEF and applies a debuff that increases Final Damage by 15% to Kinesis's attack.
Duration: 30 sec. For enemies who leave the area of effect, the debuff lingers for a time equal to the time they spent in the area of effect.
[Psychic Point recovery during skill use: 1]
Cooldown: 30 sec.
Active Skill President's Orders President's Orders
Master Level 30
Description Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection.
Level 1 Increases all stats assigned APs by 1% for 30 sec
30 Increases all stats assigned APs by 15% for 900 sec
Active Skill Psychic Charger Psychic Charger
Master Level 15
Description Charges a large amount of Psychic Points by drawing from the subconscious. Also increases Boss Damage permanently.
Level 1 Charges 50% of the maximum points to reach maximum Psychic Points when used.
Cooldown: 59 sec
[Passive Effect - Damage when attacking Boss: +16%]
15 Charges 50% of the maximum points to reach maximum Psychic Points when used.
Cooldown: 45 sec
[Passive Effect - Damage when attacking Boss: +30%]
Active Skill Clear Mind Clear Mind
Master Level 10
Description Purifies your mind to gain immunity to certain Abnormal Status effects for 3 sec after use. You also gain Abnormal Status Resistance.
Level 1 Clear Status
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +11]
10 Clear Status
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +20]
Active Skill Mind Break Mind Break
Master Level 30
Description Creates a psychic wave that destroys the minds of your enemies. Permanently increases the Final Damage. Combat Orders won't apply.
Level 1 Final Damage 11% increase
30 Final Damage 40% increase
Passive Skill Telepath Tactics Telepath Tactics
Master Level 20
Description Conveys key strategies telepathically.
Level 1 Magic ATT: +12, Damage: +1%, Final Damage: +1%
20 Magic ATT: +50, Damage: +20%, Final Damage: +20%
Passive Skill Awakening Awakening
Master Level 20
Description Awakens the full extent of your psychic abilities to unleash even greater damage.
Level 1 Final Damage: +5%, Ultimate Skill Critical Damage: +1%
20 Final Damage: +15%, Ultimate Skill Critical Damage: +20%
Passive Skill Supreme Concentration Supreme Concentration
Master Level 20
Description Focuses your mind to optimize beneficial buffs.
Level 1 Buff Duration: +1%
20 Buff Duration: +20%
Passive Skill Critical Rush Critical Rush
Master Level 20
Description Improves the effectiveness of your attacks as you find your enemy's weak points with constant strikes.
Level 1 The gap between the minimum and maximum damage decreases a fixed amount every time you get 49 combo kills.
20 The gap between the minimum and maximum damage decreases a fixed amount every time you get 30 combo kills.
Passive Skill Mind Scrambler Mind Scrambler
Master Level 10
Description Crush enemy defenses with bursts of mental energy.
Level 1 Defense Ignored: 16%
10 Defense Ignored: 25%
Passive Skill Mastery Mastery
Master Level 10
Description Master the full range of your psychokinetic skills and use of the Psy-limiter.
Required Skill: ESP Mastery Lv. 10
Level 1 Weapon Mastery: +52%, Critical Damage: +1%
10 Weapon Mastery: +70%, Critical Damage: +10%

Hyper Skills Hyper Skills[]

Passive Skill Psychic Grab - Boss Point Psychic Grab - Boss Point
Level Requirement 140
Master Level 1
Description Increases Psychic Point charge when attacking bosses with Psychic Grab.
Level 1 Doubles Psychic Points charged
Passive Skill Psychic Grab - Reinforce Psychic Grab - Reinforce
Level Requirement 150
Master Level 1
Description Increases the Attack Power of Psychic Smash and Psychic Shot.
Required Skill: Psychic Clutch Lv. 30
Level 1 Psychic Smash and Psychic Shot Damage: +20%
Passive Skill Psychic Grab - Steel Skin Psychic Grab - Steel Skin
Level Requirement 180
Master Level 1
Description DEF increases to 100% when doing a smash attack with Psychic Grab.
Level 1 DEF: +100%, Duration: 10 sec
Passive Skill Mind Tremor - Overwhelm Mind Tremor - Overwhelm
Level Requirement 140
Master Level 1
Description Increases the defense reduction of Mind Tremor. It is applied in combination with the effect of Mind Tremor/Mind Quake.
Level 1 DEF Reduction: +10%
Passive Skill Mind Tremor - Reinforce Mind Tremor - Reinforce
Level Requirement 165
Master Level 1
Description Increases Mind Tremor's Attack Power.
Required Skill: Mind Quake Lv. 1 or higher
Level 1 Damage: +20%
Passive Skill Mind Tremor - Persist Mind Tremor - Persist
Level Requirement 180
Master Level 1
Description Increases Mind Tremor's Duration.
Level 1 Duration: +15 sec
Passive Skill Kinetic Combo - Opportunity Kinetic Combo - Opportunity
Level Requirement 150
Master Level 1
Description Increases the activation chance of Kinetic Combo.
Level 1 Activation Chance: +30%
Passive Skill Kinetic Combo - Reinforce Kinetic Combo - Reinforce
Level Requirement 165
Master Level 1
Description Increases the damage of Kinetic Combo.
Level 1 Damage: +20%
Passive Skill Kinetic Combo - Extra Strike Kinetic Combo - Extra Strike
Level Requirement 190
Master Level 1
Description Increase the number of attacks for Kinetic Combo.
Level 1 Number of Attacks: +1
Active Skill Mental Tempest Mental Tempest
Level Requirement 140
Master Level 1
Description Lets loose with raging psychic energies to devastate your enemies.
Level 1 Max Enemies Hit: 15, Damage: 400%, Max Projectiles: 16, Final Blow Damage: 1500%, Final Blow activates critical damage with Ignore DEF: +50%
Grants invincibility during skill casting, and Psychic Points increase to maximum immediately upon casting.
Cooldown: 120 sec
Active Skill Mental Shock Mental Shock
Level Requirement 160
Master Level 1
Description Puts your enemies through the most traumatizing moment of their lives. Stuns for a short time.
Enemies hit by this will resist Stuns for 90 seconds. Mental Shock and other skills will not stun these enemies.
Level 1 Max Enemies Hit: 15, Damage: 1800%, Number of Attacks: 1, Stun Duration: 10 sec.
Stun Duration: +100% depending on damage inflicted with Mental Shock.
Cooldown: 180 sec
Active Skill Mental Overdrive Mental Overdrive
Level Requirement 190
Master Level 1
Description Cuts Psychic Point consumption in half and recharges Psychic Force continuously for a short time.
[Ultimate - B.P.M.] is not affected by reduced Psychic Point consumption.
Level 1 Reduces Psychic Point consumption by half for 26 sec while increasing the Psychic Points are continuously increased.
Cooldown: 180 sec

V Skills[]

Shared Skills[]

Active Skill Rope Lift Rope Lift
Master Level 25
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Skill Mystic Door Decent Mystic Door
Master Level 25
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 HP Cost: 5% of Max HP, Consumes 2 Magic Rocks, Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
25 HP Cost: 5% of Max HP, Consumes 2 Magic Rocks, Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
30 HP Cost: 5% of Max HP, Consumes 2 Magic Rocks, Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Skill Sharp Eyes Decent Sharp Eyes
Master Level 25
Description Allows you to locate an enemy's weak spot to inflict lethal damage against them. Does not stack with Sharp Eyes.
Level 1 HP Cost: 5% of Max HP, Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
25 HP Cost: 5% of Max HP, Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
30 HP Cost: 5% of Max HP, Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Skill Hyper Body Decent Hyper Body
Master Level 25
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 HP Cost: 5% of Max HP, Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
25 HP Cost: 5% of Max HP, Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
30 HP Cost: 5% of Max HP, Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Skill Combat Orders Decent Combat Orders
Master Level 25
Description Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased.
Does not stack with Combat Orders.
Level 1 HP Cost: 5% of Max HP, Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
25 HP Cost: 5% of Max HP, Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
30 HP Cost: 5% of Max HP, Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Skill Advanced Blessing Decent Advanced Blessing
Master Level 25
Description Greatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing.
Level 1 HP Cost: 5% of Max HP, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration: 183 sec
Cooldown: 180 sec
25 HP Cost: 5% of Max HP, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration: 255 sec
Cooldown: 180 sec
30 HP Cost: 5% of Max HP, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration: 270 sec
Cooldown: 180 sec
Active Skill Speed Infusion Decent Speed Infusion
Master Level 25
Description Consumes HP to increase your attack speed by 1 level for a short time. Can be stacked with buffs other than Speed Infusion.
Level 1 HP Cost: 5% of Max HP, Duration: 183 sec, increases attack speed.
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
25 HP Cost: 5% of Max HP, Duration: 255 sec, increases attack speed.
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
30 HP Cost: 5% of Max HP, Duration: 270 sec, increases attack speed.
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Skill Blink Blink
Master Level 25
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Skill Erda Nova Erda Nova
Master Level 25
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Skill Will of Erda Will of Erda
Master Level 25
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Skill Holy Symbol Decent Holy Symbol
Master Level 25
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 HP Cost: 2530, Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
25 HP Cost: 3250, Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
30 HP Cost: 3400, Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Skill Erda ShowerSkill Erda Fountain Erda Shower
Master Level 25
Description Fires a blast of compressed Erdas at nearby enemies.
Using the skill with the down arrow key summons Erda Fountain, which is an object filled with pure Erda.
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Skill True Arachnid Reflection True Arachnid Reflection
Master Level 25
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active Skill Solar Crest Solar Crest
Master Level 25
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Skill Afterimage of the Otherworld Afterimage of the Otherworld
Master Level 25
Description HP Cost: 5%, Afterimage of the Otherworld Duration: {#expr:35+floor(x/2)} sec
Increases all stats that you invested AP into by {#expr:3+floor(x/2)}% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
Level 1 nil
25 nil
30 nil
Active Skill Otherworld Goddess's Blessing Otherworld Goddess's Blessing
Master Level 25
Description The goddess of the otherworld does whatever she wants and periodically gives a blessing of a different type. Not affected by effects which reduce cooldown.
Level 1 HP Cost: 5% of Max HP, increases Final Damage by 6% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery : Restores 15% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -46% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1248%, Number of Attacks: 12
Otherworld Goddess's Blessing is ready every 120 sec, and can bless up to 2 times.
25 HP Cost: 5% of Max HP, increases Final Damage by 10% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery : Restores 27% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -70% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 2400%, Number of Attacks: 12
Otherworld Goddess's Blessing is ready every 120 sec, and can bless up to 2 times.
30 HP Cost: 5% of Max HP, increases Final Damage by 11% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery : Restores 30% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -75% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 2640%, Number of Attacks: 12
Otherworld Goddess's Blessing is ready every 120 sec, and can bless up to 2 times.
Active Skill Mana Overload Mana Overload
Master Level 25
Description Increases your attack skills by overloading the mana flowing through you.
Level 1 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.3% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 59 sec
25 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.3% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 35 sec
30 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%.
Consumes 0.3% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 30 sec
Active Skill Ethereal Form Ethereal Form
Master Level 25
Description Moves you to a different dimension to reduce the damage you take. Use the skill again to return. While in Ethereal Form, you cannot use other skills.
Level 1 HP Cost: 1000, Duration: 3 sec. Grants Knockback Immunity. Situations that would normally cause you to take damage instead reduce your MP by 9910. If this would reduce your MP below 0, you will instead take normal HP damage. If your job does not utilize MP, you will instead lose 2470 HP.
Cooldown: 60 sec.
25 HP Cost: 1000, Duration: 3 sec. Grants Knockback Immunity. Situations that would normally cause you to take damage instead reduce your MP by 7750. If this would reduce your MP below 0, you will instead take normal HP damage. If your job does not utilize MP, you will instead lose 1750 HP.
Cooldown: 60 sec.
30 HP Cost: 1000, Duration: 3 sec. Grants Knockback Immunity. Situations that would normally cause you to take damage instead reduce your MP by 7300. If this would reduce your MP below 0, you will instead take normal HP damage. If your job does not utilize MP, you will instead lose 1600 HP.
Cooldown: 60 sec.

Class-Specific Skills[]

Active Skill Psychic Tornado Psychic Tornado
Master Level 25
Description Unleashes your psychic powers to create a tornado that gathers in nearby objects. Unaffected by attack reflection.
Level 1 Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 4, Duration: 20 sec.
The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward.
Thrown Object - Deals 317% damage to up to 10 enemies 2 times and explodes 3 times, dealing 540% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size.
Cooldown: 180 sec.
25 Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 1500%, Number of Attacks: 4, Duration: 20 sec.
The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward.
Thrown Object - Deals 413% damage to up to 10 enemies 2 times and explodes 3 times, dealing 900% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size.
Cooldown: 180 sec.
30 Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 1650%, Number of Attacks: 4, Duration: 20 sec.
The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward.
Thrown Object - Deals 433% damage to up to 10 enemies 2 times and explodes 3 times, dealing 975% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size.
Cooldown: 180 sec.
Active Skill Ultimate - Mind Over Matter Ultimate - Mind Over Matter
Master Level 25
Description Conjure ultra-dense matter out of pure psychic energy, then push it toward the enemy. Using the skill again redirects the matter toward yourself, at a reduced speed.
If you use Psychic Force downward, the direction changes, but the speed does not increase. Unaffected by attack reflection.
Level 1 Psychic Point Cost: 10, Duration: 30 sec, Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 5
While traveling towards you, the object moves at 75% speed.
Inflicts an additional 728% damage on up to 12 enemies, 12 times, when the object disappears.
Cooldown: 90 sec
25 Psychic Point Cost: 10, Duration: 30 sec, Max Enemies Hit: 10, Damage: 1000%, Number of Attacks: 5
While traveling towards you, the object moves at 75% speed.
Inflicts an additional 1400% damage on up to 12 enemies, 12 times, when the object disappears.
Cooldown: 90 sec
30 Psychic Point Cost: 10, Duration: 30 sec, Max Enemies Hit: 10, Damage: 1100%, Number of Attacks: 5
While traveling towards you, the object moves at 75% speed.
Inflicts an additional 1540% damage on up to 12 enemies, 12 times, when the object disappears.
Cooldown: 90 sec
Active Skill Ultimate - Psychic Shockwave Ultimate - Psychic Shockwave
Master Level 25
Description Fuse monsters and objects into one and launch them like bullets. A Micro Black Hole forms for a short duration at the end of the attack range and deals additional attacks to nearby enemies. But, two Micro Black Holes cannot exist at the same time.
The Micro Black Hole is unaffected by attack reflection.
You can also use it by pressing the down key+[Psychic Grab] while the monster is lifted up.
Required Skill: Psychic Grab 2 Lv. 30
Level 1 Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 572% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster.
Micro Black Hole: Activates a black hole 4 times. Damage: 520%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target.
25 Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 1100% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster.
Micro Black Hole: Activates a black hole 4 times. Damage: 1000%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target.
30 Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 1210% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster.
Micro Black Hole: Activates a black hole 4 times. Damage: 1100%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target.
Active Skill Law of Gravity Law of Gravity
Master Level 25
Description Bring down enemies with immense gravitational forces.
This skill attacks the enemy with the highest Max HP and inflicts a debuff. The debuffed enemy then attacks on your behalf by pulling in surrounding enemies or objects. As it pulls in enemies or objects, its gravitational force increases in power, but decreases in range.
(Does not work against flying enemies, but does work on movable platforms.)
If the debuffed enemy disappears, a gravity orb appears to pull enemies and objects in its place. All attacks, except for the first attack of Law of Gravity, are unaffected by attack reflection. Using this skill again, while the effect is active, will cancel the effect.
Level 1 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 208%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 520% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 624% damage 15 times.
Cooldown: 60 sec
25 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 400%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 1000% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 1200% damage 15 times.
Cooldown: 60 sec
30 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 440%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 1100% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 1320% damage 15 times.
Cooldown: 60 sec

Enhancements[]

The maximum level for Enhancements / Boost Nodes is 50 (60 with Matrix Points).

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
3% Skill Psychic Force Psychic Force Boost Max Targets: +1 Damage Against Normal Monsters: +10%
7% Skill Kinetic Crash Kinetic Crash Boost Ignored Enemy DEF: +20%
5% Skill Kinetic Piledriver Kinetic Piledriver Boost
2% Skill Ultimate - Deep Impact Ultimate - Deep Impact Boost
5% Skill Psychic Drain Psychic Drain Boost
2% Skill Psychic Grab Psychic Grab Boost[1]
Skill Ultimate - Trainwreck Ultimate - Trainwreck Boost
3% Skill Kinetic Combo Kinetic Combo Boost Critical Rate: +5%
2% Skill Mind Quake Mind Quake Boost
Skill Ultimate - B.P.M. Ultimate - B.P.M. Boost Max Targets: +1
Skill Mental Tempest Mental Tempest Boost Critical Rate: +5%
Skill Mental Shock Mental Shock Boost
Skill Ultimate - Metal Press Ultimate - Metal Press Boost Max Targets: +1

Skill 6th Job HEXA Skills[]

Class-Specific Skills[]

Active Skill From Another Realm From Another Realm
Master Level 30
Description Drops matter from the Otherworld through a spacial rift to devastate the landscape. When used, Ultimate - Mind Over Matter stops.

Lv. 10: Ignore Defense +20%
Lv. 20: Boss Damage +20%
Lv. 30: Ignore Defense +30% and Boss Damage +30%
Level 1 Psychic Point Cost: 5, invincible during casting#
Explosion occurs 15 times which attack up to 15 enemies with 4340% damage 12 times
Cooldown: 360 sec
30 Psychic Point Cost: 5, invincible during casting#
Explosion occurs 15 times which attack up to 15 enemies with 8400% damage 12 times
Cooldown: 360 sec

Mastery Skills[]

Active Skill HEXA Ultimate - Metal Press HEXA Ultimate - Metal Press
Master Level 30
Description Lifts an object from Otherworld and drops it on enemies in front of you. Temporarily reduces the defense of enemies hit by the object. The defense reduction effect doesn't stack with the effects of Psychic Grab or Ultimate - Psychic Shot.
Required Skill: #Ultimate - Metal Press Lv. 10
Level 1 Psychic Point Cost: 6.
Damage: 773%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
30 Psychic Point Cost: 6.
Damage: 1295%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.

Enhancements[]

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Passive Skill Psychic Tornado Psychic Tornado Boost
Master Level 30
Description Boosts Psychic Tornado.
Level 1 Psychic Tornado Final Damage: +11%
9 Psychic Tornado Final Damage: +19%
10 Psychic Tornado Final Damage: +25%
19 Psychic Tornado Final Damage: +34%
20 Psychic Tornado Final Damage: +40%
29 Psychic Tornado Final Damage: +49%
30 Psychic Tornado Final Damage: +60%
Passive Skill Ultimate - Mind Over Matter Ultimate - Mind Over Matter Boost
Master Level 30
Description Boosts Ultimate - Mind Over Matter.
Level 1 Ultimate - Mind Over Matter Final Damage: +11%
9 Ultimate - Mind Over Matter Final Damage: +19%
10 Ultimate - Mind Over Matter Final Damage: +25%
19 Ultimate - Mind Over Matter Final Damage: +34%
20 Ultimate - Mind Over Matter Final Damage: +40%
29 Ultimate - Mind Over Matter Final Damage: +49%
30 Ultimate - Mind Over Matter Final Damage: +60%
Passive Skill Ultimate - Psychic Shockwave Ultimate - Psychic Shockwave Boost
Master Level 30
Description Boosts Ultimate - Psychic Shockwave.
Level 1 Ultimate - Psychic Shockwave Final Damage: +11%
9 Ultimate - Psychic Shockwave Final Damage: +19%
10 Ultimate - Psychic Shockwave Final Damage: +25%
19 Ultimate - Psychic Shockwave Final Damage: +34%
20 Ultimate - Psychic Shockwave Final Damage: +40%
29 Ultimate - Psychic Shockwave Final Damage: +49%
30 Ultimate - Psychic Shockwave Final Damage: +60%
Passive Skill Law of Gravity Law of Gravity Boost
Master Level 30
Description Boosts Law of Gravity.
Level 1 Law of Gravity Final Damage: +11%
9 Law of Gravity Final Damage: +19%
10 Law of Gravity Final Damage: +25%
19 Law of Gravity Final Damage: +34%
20 Law of Gravity Final Damage: +40%
29 Law of Gravity Final Damage: +49%
30 Law of Gravity Final Damage: +60%

References[]

  1. Boosts Psychic Smash 1, Psychic Smash 2, and Ultimate - Psychic Shot
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Class Beginner Beginner Skill Link Manager Link Skills

Explorers
Warrior

Class Warrior Hero Class Warrior Paladin Class Warrior Dark Knight

Magician

Class Magician Magician (Fire, Poison) Class Magician Magician (Ice, Lightning) Class Magician Bishop

Bowman

Class Bowman Bowmaster Class Bowman Marksman

Special

Class Pathfinder Pathfinder

Thief

Class Thief Night Lord Class Thief Shadower

Special

Class Dual Blade Dual Blade

Pirate

Class Pirate Buccaneer Class Pirate Corsair

Special

Class Cannoneer Cannoneer Class Jett Jett Class Dragon Warrior Zen

Cygnus Knights

Class Warrior Dawn Warrior Class Magician Blaze Wizard Class Bowman Wind Archer Class Thief Night Walker Class Pirate Thunder Breaker

Special

Class Mihile Mihile

Heroes

Class Aran Aran Class Evan Evan Class Mercedes Mercedes Class Phantom Phantom Class Luminous Luminous Class Shade Shade

Resistance

Class Blaster Blaster Class Battle Mage Battle Mage Class Wild Hunter Wild Hunter Class Mechanic Mechanic Class Xenon Xenon

Demon

Class Demon Slayer Demon Slayer Class Demon Avenger Demon Avenger

Nova

Class Kaiser Kaiser Class Angelic Angelic Buster Class Cadena Cadena Class Kain Kain

Flora

Class Illium Illium Class Ark Ark Class Adele Adele Skill Summon Chakri Khali

Sengoku

Class Hayato Hayato Class Kanna Kanna

Anima

Class Hoyoung Hoyoung Skill Land's Connection Lara

Monster

Skill Pink Powerhouse Pink Bean Pet Mini Yeti Yeti

Beast Tamer

Class Beast Tamer Chase

Child of God

Class Zero Zero

Kinesis

Class Kinesis Kinesis

Wu Shen

Class Mo Xuan Mo Xuan

Miscellaneous

Skill Macro Test Game Master Skill Banner of Plenty I Guild Skills Skill Monster Riding Miscellaneous Skills

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