watch 03:03
The Loop (Games)
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Contents
Psychic Support
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Type: Active | ||
Master Level | 1 | |
Description | Attack enemies in front of you with psychokinesis. Can be used by pressing the attack key. | |
Level: | 1 | Up to 1 enemies attacked 1 times at 100% damage [Charges 1 Psychic Points when used] |
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Type: Active | ||
Master Level | 1 | |
Description | Returns you to Kinesis's Hideout. | |
Level: | 1 | Returns to Kinesis's Hideout. Cooldown: 90 sec |
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Type: Passive | ||
Master Level | 6 | |
Description | Detects psychic power and enhances physical ability. | |
Level: | 6 | Critical Rate: 10%, Avoidability: 12%, Speed: +10 |
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Type: Passive | ||
Master Level | 2 | |
Description | Deals the strongest possible fatal blow using righteous judgment. | |
Level: | 2 | Critical Damage: +4% |
Kinesis - Tier 1
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Type: Passive | ||
Master Level | 10 | |
Description | Strengthen your body further using psychic reinforcement. | |
Level: | 10 | Max HP: +30%, Magic ATT: +10, Jump: +10, Speed: +10, and Max Speed: +10 |
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Type: Active | ||
Master Level | 20 | |
Description | Strikes an enemy twice with the power of psychokinesis. | |
Level: | 20 | Up to 4 enemies attacked 2 times at 140% damage [Charges 1 Psychic Points when used] |
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Type: Active | ||
Master Level | 10 | |
Description | Pushes several enemies in front of you and deals damage using the power of psychokinesis. Can be resisted by some monsters. Level 10 required to learn Psychic Blast | |
Level: | 10 | Enemies Knocked Back: 4, Damage Over Time: 20%, Damage Over Time Duration: 20 sec, Damage Increase During Damage Over Time: 10% per sec, Max Increase During Damage Over Time: 200% Final damage received from Kinesis attack while Damage Over Time is applied: +10%. Cooldown: 1 sec [Passive Effect - Magic ATT: +10] [Psychic Points Charged During Skill Use: 1] |
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Type: Active | ||
Master Level | 10 | |
Description | Lifts a huge metal object and drops it on enemies in front of you. Level 10 required to learn 'Ultimate - Deep Impact' | |
Level: | 10 | Psychic Point Cost: 7. Damage: 120%, Number of Attacks: 10, Max Enemies Hit: 12 |
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Type: Active | ||
Master Level | 1 | |
Description | Devotes a portion of psychic power to shield yourself. Cancels some incoming damage by consuming Psychic Points when hit. Activated automatically when you have more than 1 Psychic Point, and is ineffective when you have 0 Psychic Points. | |
Level: | 1 | Cancel 60% of damage received by consuming 1 Psychic Point. Can be toggled On/Off |
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Type: Active | ||
Master Level | 10 | |
Description | Temporarily increases your Attack Speed. | |
Level: | 10 | Attack Speed increased by 2 levels for 180 sec |
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Type: Active | ||
Master Level | 5 | |
Description | Moves Kinesis with the power of psychokinesis. Can jump twice when used while jumping, and can move up when pressing the up key. Movement distance increases with skill level. | |
Level: | 5 | Jump a set distance |
Kinesis - Tier 2
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Type: Active | ||
Master Level | 20 | |
Description | Lifts nearby enemies with the power of psychokinesis and then smash them into the ground. Can be resisted by some monsters. | |
Level: | 20 | Up to 8 enemies attacked 2 times at 280% damage [Charges 1 Psychic Points when used] |
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Type: Passive | ||
Master Level | 10 | |
Description | Increases Psy-limiter Mastery, Critical Rate, and INT. Level 10 required to learn Mastery. | |
Level: | 10 | Psy-limiter Mastery: +50%, Critical Rate: +10%, and INT: +40 |
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Type: Passive | ||
Master Level | 10 | |
Description | Pushes or pulls down (use down key) several enemies in front of you. Deals damage using the power of psychokinesis. Can be resisted by some monsters. Required skill: Psychic Force Lv. 10 Level 10 required to learn Psychic Assault | |
Level: | 10 | Enemies Knocked Back: 6, Damage Over Time: 40%, Damage Over Time Duration: 20 sec, Damage Increase During Damage Over Time: 25% per sec, Max Increase During Damage Over Time: 400% Final damage received from Kinesis attack while Damage Over Time is applied: +15%. Cooldown: 1 sec [Passive Effect - Magic ATT: +10] [Psychic Points Charged During Skill Use: 1] |
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Type: Active | ||
Master Level | 9 | |
Description | Creates a concentrated area that tears at enemies with psychokinesis and restores Psychic Points quickly. Psychic Drain ignores attack reflection. | |
Level: | 9 | Max Enemies Hit: 5, Damage: 150%, Duration: 6 sec. Recover 1 Psychic Point every time it is activated Cooldown: 5 sec |
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Type: Active | ||
Master Level | 10 | |
Description | Call up a huge boulder and drive it through your foes like a comet. Enemies hit have all buffs removed and are resistant to this effect for 120 sec. This skill is unaffected by enemy damage reflection skills. Level 10 required to learn 'Ultimate - Trainwreck' | |
Level: | 10 | Psychic Point 5 consumed. Max Enemies Hit: 4, Damage: 170%, Number of Attacks: 7. Targets hit have all buffs removed [Ultimate - Metal Press]'s Damage: +130% points |
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Type: Active | ||
Master Level | 10 | |
Description | Creates a high-density force field to protect the body. Level 10 required to learn 'Psychic Bulwark'. | |
Level: | 10 | Duration: 180 sec, DEF: +300, Avoidability: +20% |
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Type: Passive | ||
Master Level | 15 | |
Description | Focuses raw psychic power onto all enemies in your path. | |
Level: | 15 | Damage: +20% |
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Type: Passive | ||
Master Level | 10 | |
Description | Strengthen your body further using psychic reinforcement. | |
Level: | 10 | Max HP: +20%, Magic ATT: +10, Jump: +10, Speed: +10, and Max Speed: +10 |
Kinesis - Tier 3
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Type: Active | ||
Master Level | 20 | |
Description | Lift up monsters or objects with the powers of psychokinesis. You cannot lift bosses or enemies 11 levels higher than you. The following actions can be done while holding. Level 20 required to learn Psychic Clutch [Psychic Smash]: Using [Psychic Grab] while the monster is lifted up will throw the monster at nearby enemies, dealing damage. | |
Level: | 20 | 3 enemies lifted up and controlled with the powers of psychokinesis. [Psychic Smash]: Enemies Hit Including Grabbed Enemy: 8, Damage: 340%, Number of Attacks: 3. Recovers 1 Psychic Point. |
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Type: Passive | ||
Master Level | 10 | |
Description | Pushes or pulls down (use down key) multiple enemies. Deals damage with the power of psychokinesis. Can be resisted by some monsters. Required skill: Psychic Blast Lv. 10 | |
Level: | 10 | Enemies Knocked Back: 8, Damage Over Time: 75%, Damage Over Time Duration: 20 sec, Damage Increase During Damage Over Time: 50% per sec, Max Increase During Damage Over Time: 700% Final damage received from Kinesis attack while Damage Over Time is applied: +20%. Cooldown: 1 sec [Passive Effect - Magic ATT: +10] [Psychic Points Charged During Skill Use: 1] |
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Type: Active | ||
Master Level | 10 | |
Description | Creates a whirling area of psychic destruction when using Psychic Force. Can also be used by pressing the up key and [Psychic Force]. Decreases DEF and Speed of monsters within the area, and increases Psychic Attack damage. Level 10 required to learn 'Mind Quake' | |
Level: | 10 | Max Enemies with reduced Speed in the area: 5, DEF Reduction and Received Final Damage: +10% DEF Reduction and Final Damage Increase is Double the amount of monsters effected in the area Duration: 10, Debuff is applied to enemies who enter and leave the area for the same duration of being in the area [Psychic Point recovery during skill use: 1] Cooldown: 10 sec |
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Type: Active | ||
Master Level | 10 | |
Description | Summon an entire train (completely empty, honest!) and smash it into your foes. Unaffected by enemy damage reflection skills. Required skill: Ultimate - Deep Impact Lv. 10 Level 10 required to learn Ultimate - B.P.M | |
Level: | 10 | Psychic Points Consumption: 25 Max Enemies hit: 5, Damage: 120%, Number of Attacks: 6, Duration: 12 sec, Ultimate - Trainwreck Damage during damage duration: -5% [Ultimate - Metal Press] Damage: +140% points [Ultimate - Deep Impact] Damage: +100% points |
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Type: Passive | ||
Master Level | 10 | |
Description | Adds an additional psychokinetic attack every time Kinesis hits. Does not activate when using Ultimate type skills, Psychic Force, Psychic Shot, Psychic Drain, or Mental Tempest. | |
Level: | 10 | 70% chance to automatically attack nearby enemies with surrounding objects for 350% damage when attack hits. |
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Type: Passive | ||
Master Level | 10 | |
Description | Enhances Psychic Armor with a steady flow of replenishing power. Required skill: Psychic Armor Lv. 10 | |
Level: | 10 | Psychic Armor - DEF: +500, Knockback Resistance: +100% |
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Type: Passive | ||
Master Level | 10 | |
Description | Focus your mind in preparation for the upcoming battle. | |
Level: | 10 | Magic ATT: +10% |
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Type: Active | ||
Master Level | 4 | |
Description | Support yourself with psychokinetic waves to walk on air. Your mind creates a path as you move. Able to move when using the skill. | |
Level: | 4 | Move up quickly and in selected directions. Duration increases with skill level. Moving during skill uses costs 2 Psychic Points. Cooldown: 10 sec |
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Type: Passive | ||
Master Level | 20 | |
Description | Seeks out your enemy's vital points with your unseen eye. | |
Level: | 20 | Critical Rate: +20%, Critical Damage: +20% |
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Type: Passive | ||
Master Level | 10 | |
Description | Unlock your body's full potential by psychically controlling every individual cell. Increases Abnormal Status Resistance and All Elemental Resistance. | |
Level: | 10 | Abnormal Status Resistance: +20, Elemental Resistance: +30% |
Kinesis - Tier 4
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Type: Passive | ||
Master Level | 30 | |
Description | Lift monsters or objects with even stronger powers of psychokinesis. The following actions can be done while holding. [Psychic Smash]: Using [Psychic Grab] with monster lifted will throw that monster at enemies in front of you, dealing damage. [Ultimate - Psychic Shot]: Pressing the up key and [Psychic Grab] with monster lifted will throw the monster in the direction it is facing. | |
Level: | 30 | 5 enemies lifted up and controlled with the powers of psychokinesis. [Psychic Smash]: Enemies Hit Including Grabbed Enemy: 8, Damage: 470%, Number of Attacks: 5. Recovers 1 Psychic Point. |
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Type: Passive | ||
Master Level | 30 | |
Description | Uses monsters and objects controlled with Psychokinesis as projectiles. Develops alongside Psychic Clutch. Psychic Shot cannot Multi KO. | |
Level: | 30 | Psychic Point Cost: 5. Damage per projectile: 300%, Number of Attacks: 3, DEF on damaged enemies: -15%, DEF reduction duration: 10 |
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Type: Active | ||
Master Level | 20 | |
Description | Pummel your foes with the ultimate combination of block-rocking blows. Unaffected by enemy damage reflection skills. | |
Level: | 20 | Enemies Hit: 3, Damage: 150%, Number of Attacks: 7, Psychic Point Cost on First Use: 1. On/Off skill Cooldown: 3 sec [Ultimate - Metal Press] Damage: +310% points [Ultimate - Deep Impact] Damage: +270% points [Ultimate - Trainwreck] Damage: +100% points |
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Type: Passive | ||
Master Level | 20 | |
Description | Create an even stronger and wider psychic area. Can also be used by pressing the up key and [Psychic Force]. Decreases DEF and Speed of monsters according to number of monsters within the area, and increases Psychic Attack damage. | |
Level: | 20 | Initial hit - Max Enemies hit: 5, Damage: 500%, Number of Attacks: 1, Enemies in area have Speed reduction, DEF Reduction and Received Final Damage: +10% DEF Reduction and Final Damage Increase is Triple the amount of monsters effected in the area Duration: 10, Debuff is applied to enemies who enter and leave the area for the same duration of being in the area [Psychic Point recovery during skill use: 1] Cooldown: 10 sec |
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Type: Active | ||
Master Level | 30 | |
Description | Creates a mental wave that instantly destroys the minds of your enemies. Resonance from the wave increases your own damage for a short time. | |
Level: | 30 | Max Enemies Hit: 15, Damage: 1000%, Number of Attacks: 4, Duration: 30, Final Damage: +1% for each enemy hit during the time, Damage Cap: 20%, Boss Counts as: 5 [Psychic Points Charged During Skill Use: 1 ]] Cooldown: 30 sec |
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Type: Active | ||
Master Level | 30 | |
Description | Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, or Rhinne's Protection. | |
Level: | 30 | Duration: 900 sec, All Stats: +15% |
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Type: Active | ||
Master Level | 15 | |
Description | Charges a large amount of Psychic Points by drawing on the subconscious. Also increases Boss ATT permanently. | |
Level: | 15 | Charges 50% of the remaining points to reach maximum Psychic Points when used. Cooldown: 45 sec [Passive Effect - Damage when attacking Boss: +30%] |
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Type: Active | ||
Master Level | 10 | |
Description | Purifies your mind to ignore some abnormal status effects. However, this will not work on all abnormal status effects. You also gain Abnormal Status Resistance. | |
Level: | 10 | Clear Status Cooldown: 180 sec [Passive Effect: Abnormal Status Resistance: +20] |
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Type: Passive | ||
Master Level | 20 | |
Description | Conveys key strategies telepathically. | |
Level: | 20 | Magic ATT: +50, Damage: +20% |
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Type: Passive | ||
Master Level | 20 | |
Description | Awakens the full extent of your psychic abilities to unleash even greater damage. | |
Level: | 20 | Final Damage: +20%, Ultimate Skill Critical Damage: +20% |
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Type: Passive | ||
Master Level | 20 | |
Description | Focuses your mind to optimize beneficial buffs. | |
Level: | 20 | Buff Duration: +20% |
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Type: Passive | ||
Master Level | 20 | |
Description | Improves the effectiveness of your attacks as you find your enemy's weak points with constant strikes. | |
Level: | 20 | The gap between the minimum and maximum damage decreases a fixed amount every time you get 30 combo kills. |
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Type: Passive | ||
Master Level | 10 | |
Description | Crush enemy defenses with bursts of mental energy. | |
Level: | 10 | Defense Ignored: 25% |
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Type: Passive | ||
Master Level | 10 | |
Description | Master the full range of your psychokinesis and the use of the Psy-limiter. | |
Level: | 10 | Weapon Mastery: +70%, Critical Damage: +10% |
Hyper Skills
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Type: Passive | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Increases Psychic Point charge when attacking bosses with Psychic Grab. | |
Level: | 1 | Doubles Psychic Points charged |
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Type: Passive | ||
Level Requirement | 150 | |
Master Level | 1 | |
Description | Increases the Attack Power of Psychic Smash and Psychic Shot. Required Skill: Psychic Clutch Lv. 30 | |
Level: | 1 | Psychic Smash and Psychic Shot Damage: +20% |
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Type: Passive | ||
Level Requirement | 180 | |
Master Level | 1 | |
Description | DEF increases to 100% when doing a smash attack with Psychic Grab. | |
Level: | 1 | DEF: +100%, Duration: 10 sec |
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Type: Passive | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Mind Tremor's DEF reduction rate increases per monster. | |
Level: | 1 | DEF reduction rate doubles |
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Type: Passive | ||
Level Requirement | 165 | |
Master Level | 1 | |
Description | Increases Mind Tremor's Attack Power. Required Skill: Mind Quake Lv. 1 or higher | |
Level: | 1 | Damage: +20% |
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Type: Passive | ||
Level Requirement | 180 | |
Master Level | 1 | |
Description | Increases Mind Tremor's Duration. | |
Level: | 1 | Duration: +10 sec |
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Type: Passive | ||
Level Requirement | 150 | |
Master Level | 1 | |
Description | Increases Mind Break's Attack Power. | |
Level: | 1 | Damage: +40% |
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Type: Passive | ||
Level Requirement | 165 | |
Master Level | 1 | |
Description | Reduces Mind Break's cooldown. | |
Level: | 1 | Cooldown: -20% |
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Type: Passive | ||
Level Requirement | 190 | |
Master Level | 1 | |
Description | Increases final damage increased with Mind Break. The Max figure does not change. | |
Level: | 1 | Final damage increase amount increased by 2 |
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Type: Active | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Lets loose with raging psychic energies to devastate your enemies. | |
Level: | 1 | Max Enemies Hit: 15, Damage: 400%, Max Projectiles: 16, Final Blow Damage: 1500%, Final Blow activates critical damage with Ignore DEF: +50% Grants invincibility during skill casting, and Psychic Points increase to maximum immediately upon casting. Cooldown: 120 sec |
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Type: Active | ||
Level Requirement | 160 | |
Master Level | 1 | |
Description | Puts your enemies through the most traumatizing moment of their lives. Stuns for a short time. Enemies hit by this will resist Stuns for 90 seconds. Mental Shock and other skills will not stun these enemies. | |
Level: | 1 | Max Enemies Hit: 15, Damage: 2100%, Number of Attacks: 1, Stun Duration: 10 sec. Stun Duration: +100% depending on damage inflicted with Mental Shock. Cooldown: 210 sec |
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Type: Active | ||
Level Requirement | 190 | |
Master Level | 1 | |
Description | Cuts Psychic Point consumption in half and recharges Psychic Force continuously for a short time. [Ultimate - B.P.M.] is not affected by reduced Psychic Point consumption. | |
Level: | 1 | Reduces Psychic Point consumption by half for 30 sec while increasing the Psychic Points are continuously increased. Cooldown: 210 sec |
V Skills
Icon | Name | Type | Description
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Rope Lift | Active | Fires a grappling hook to a platform above you to ascend quickly. |
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Decent Mystic Door | Active | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. |
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Decent Sharp Eyes | Active | Allows you to locate an enemy's weak spot to inflict lethal damage against them. Does not stack with Sharp Eyes. |
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Decent Hyper Body | Active | Increases Max HP and Max MP. Does not stack with Hyper Body. |
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Decent Combat Orders | Active | Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders. |
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Decent Advanced Blessing | Active | Greatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing. |
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Decent Speed Infusion | Active | Consumes HP to increase your attack speed by 1 level for a fixed period of time. Can be stacked with buffs other than Speed Infusion. |
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Blink | Active | Teleports you to a random location on the map. |
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Erda Nova | Active | Collect Erda from within yourself and from the surrounding area and use it to shoot down enemies. The enemy with the highest Max HP within range will get attacked first. The Erda of the enemy that has been attacked will become disrupted, which will bind the enemy's movements. Can deal damage to enemies even when they are under Attack Ignore and attack reflection. |
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Will of Erda | Active | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. |
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Decent Holy Symbol | Active | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. |
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Erda Shower | Active | Fires a blast of compressed Erdas at nearby enemies. |
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True Arachnid Reflection | Active | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. |
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Psychic Force Boost | Passive | Boosts Psychic Force 1-3. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
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Kinetic Crash Boost | Passive | Boosts Kinetic Crash. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +7% per level, Max Level: 50 (60 with Matrix Points) |
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Kinetic Piledriver Boost | Passive | Boosts Kinetic Crash. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +5% per level, Max Level: 50 (60 with Matrix Points) |
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Ultimate - Deep Impact Boost | Passive | Boosts Ultimate - Deep Impact. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Psychic Drain Boost | Passive | Boosts Psychic Drain. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +5% per level, Max Level: 50 (60 with Matrix Points) |
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Psychic Grab Boost | Passive | Boosts Psychic Smash 1, Psychic Smash 2, and Ultimate - Psychic Shot.. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Ultimate - Trainwreck Boost | Passive | Boosts Ultimate - Trainwreck. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Kinetic Combo Boost | Passive | Boosts Kinetic Combo. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
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Mind Break Boost | Passive | Boosts Mind Break. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Ultimate - B.P.M. Boost | Passive | Boosts Ultimate - B.P.M.. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Mental Tempest Boost | Passive | Boosts Mental Tempest. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Mental Shock Boost | Passive | Boosts Mental Shock. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Ultimate - Metal Press Boost | Passive | Boosts Ultimate - Metal Press. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Otherworld Goddess's Blessing | Active | The goddess of the otherworld does whatever she wants and periodically gives a blessing of a different type.
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Mana Overload | Active | Increases your attack skills by overloading the mana flowing through you. |
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Ethereal Form | Active | Moves you to a different dimension to reduce the damage you take. Use the skill again to return. While in Ethereal Form, you cannot use other skills. |
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Psychic Tornado | Active | Unleashes your psychic powers to create a tornado that gathers in nearby objects. Unaffected by attack reflection. |
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Ultimate - Mind Over Matter | Active | Conjures ultra-dense matter out of pure psychic energy, and pushes it towards the enemy. The matter inflicts damage more quickly as it accelerates. Using the skill again redirects the matter toward yourself, at a reduced speed. Unaffected by attack reflection. |
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Ultimate - Psychic Shockwave | Active | Fuse monsters and objects into one and launch them like bullets. A Micro Black Hole forms for a short duration at the end of the attack range and deals additional attacks to nearby enemies. The Micro Black Hole is unaffected by attack reflection. You can also use it by pressing the down key+[Psychic Grab] while the monster is lifted up. Required Skill: Psychic Grab 2 Lv.30 |
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Law of Gravity | Active | Bring down enemies with immense gravitational forces. Attacks enemy with the highest Max HP and grants a debuff. The debuffed enemy attacks by pulling in surrounding enemies or objects. The more enemies or objects are pulled in, the distance is reduced and the power is increased. If the debuffed enemy disappears or it's a flying enemy, a gravity orb appears to carry out the rule. All attacks except for the first attack of Law of Gravity are unaffected by attack reflection, and using the skill again can immediately end the debuff or gravity orb. |
Class | ||
Job and Skills | ||
Miscellaneous | ||
Explorers | ||
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Cygnus Knights | ||
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Heroes | ||
Resistance | ||
Nova | ||
Flora | ||
Sengoku | ||
Anima | ||
Child of God | ||
Monster | ||
Beast Tamer | ||
Kinesis | ||
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