You're confident even in the face of the strongest enemy. Ignore a portion of your enemy's Defense and inflict more damage against enemies that have full HP.
Level
1
Enemy DEF Ignored: +5%, Damage +9% against enemies with 100% HP
2
Enemy DEF Ignored: +10%, Damage +14% against enemies with 100% HP
Successful hits with your Heaven, Earth, and Humanity skills charge your Talisman Energy, up to a maximum of 100. You can use Talisman Energy to use Talisman skills. Right-click to toggle the visual effect for Talisman Energy's full charge.
Level
1
- Successful hits with your Heaven, Earth, and Humanity skills charge your Talisman Energy. - With every successful hit, grants a combo stage for that attribute and Talisman Energy charge (stage 1: 10, stage 2: 15, and stage 3: 20). - The combo stage resets after reaching stage 3.
[Talisman Skill] Summons a gourd that sucks up enemies. Press the skill key a second time to launch any enemies captured by the gourd. Cannot swallow boss monsters, stationary monsters, or enemies 11+ levels higher than you. If you wait too long after sucking up enemies, you will be unable to launch them from the gourd.
Level
1
Talisman Energy Cost: 100, Max Enemies Swallowed: 4. Launch swallowed enemies by pressing the skill key again. Attacks up to 6 enemies that are absorbed or within range of the launch attack for 155% damage 6 times. Boss Damage: +20%.
20
Talisman Energy Cost: 100, Max Enemies Swallowed: 4. Launch swallowed enemies by pressing the skill key again. Attacks up to 6 enemies that are absorbed or within range of the launch attack for 250% damage 6 times. Boss Damage: +20%.
Leap with such grace that you could balance on a single blade of grass. Use while midair to jump. Can be used twice before touching the ground again. The jump distance and height increase with the skill level.
Level
1
MP Cost: 13, allows you to jump a greater distance
You faced a great trial and gained the power to summon the Nimbus Cloud. Hold down the skill key while airborne to summon the Nimbus Cloud. You can also hold the jump and up arrow key together. While on the Nimbus Cloud, use the arrow keys to fly. Right-click to lock command.
[Earth Skill] Kicks the ground to unleash a shockwave along the surface. Can only be used while on the ground.
After casting, press the forward arrow key and the skill key again to link into Ground-Shattering Wave (True), charging forward. If you do not do this, it will link into Ground-Shattering Wave (Clone) instead.
Level
1
MP Cost: 30, Damage: 62%, Number of Attacks: 4, Max Enemies Hit: 6
20
MP Cost: 40, Damage: 100%, Number of Attacks: 4, Max Enemies Hit: 6
This skill shares its skill level with Earth: Ground-Shattering Wave.. Ride a shockwave to charge forward.
Ground-Shattering Wave (Clone) is unaffected by attack reflection.
Level
1
After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 62% damage 4 times.
20
After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 100% damage 4 times.
[Talisman Skill] Conjures a clone to trick enemies with sly attacks. For the duration of this skill, when you attack enemies, a clone will appear and attack nearby enemies. Attacks from installation skills or summoned minions will not create a clone.
Talisman: Clone is unaffected by attack reflection, and targets the boss with the highest HP first.
Level
1
Talisman Energy Cost: 100, For 162 sec, create 3 clone(s) when attacking, Each clone attacks for 50% damage 4 times, Damage against Normal Monsters: +20% Clone creation has a 1.5 sec cooldown
20
Talisman Energy Cost: 100, For 200 sec, create 3 clone(s) when attacking, Each clone attacks for 60% damage 4 times, Damage against Normal Monsters: +20% Clone creation has a 1.5 sec cooldown
After a clone attack, hide yourself in darkness. While hidden, you cannot be hit by enemies. Using an attack skill will reveal you. Using attack skills will not reveal you (excludes class-wide skills).
Level
1
Using Ground-Shattering Wave (Clone), Stone Tremor (Clone), Iron Fan Gale (Clone), or Consuming Flames (Clone) will hide you for 2 sec. Using an attack skill while hidden will reveal you. If you dodge an attack that deals damage proportional to Max HP, your remaining time to hide will be reduced by 20% of the maximum. [Passive Effects: Avoidability +2%]
10
Using Ground-Shattering Wave (Clone), Stone Tremor (Clone), Iron Fan Gale (Clone), or Consuming Flames (Clone) will hide you for 2 sec. Using an attack skill while hidden will reveal you. If you dodge an attack that deals damage proportional to Max HP, your remaining time to hide will be reduced by 20% of the maximum. [Passive Effects: Avoidability +20%]
Your master's spell book has taught you to use Scroll Skills. Successful hits with your Heaven, Earth, and Humanity skills, or use of Talisman Skills, will earn you Scroll Energy, which powers your Scroll Skills.
You can hold a maximum of 900 Scroll Energy.
Level
1
- Gain 15 Scroll Energy upon successful hits with your Heaven, Earth, and Humanity skills. - Gain 200 Scroll Energy every time you use a Talisman Skill. - When an attribute skill is used, if it is different from the previously used attribute, the final damage of that magic is increased by 5%.
[Heaven Skill] Summons a giant fan to blow a gale downward. Press the forward key and the skill key again to use Iron Fan Gale (True), leaping forward. Otherwise, this skill will link into Iron Fan Gale (Clone), sending a clone to attack. This skill's attack speed cannot be increased beyond a set value.
Level
1
MP Cost: 35, Damage: 131%, Number of Attacks: 5, Max Enemies Hit: 6
20
MP Cost: 45, Damage: 150%, Number of Attacks: 5, Max Enemies Hit: 6
This skill shares its skill level with Heaven: Iron Fan Gale.. After using Heaven: Iron Fan Gale, leaps forward to stomp on enemies. A successful Iron Fan Gale (True) attack will cause you to rebound off the enemy back into the air.
Iron Fan Gale (Clone) is unaffected by attack reflection.
Level
1
After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 131% damage 5 times
20
After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 150% damage 5 times
[Earth Skill] Slams the ground hard, causing massive stones to jut out from the earth. Can only be used while on ground.
Press the left or right arrow key along with the skill key again to link into Stone Tremor (True), teleporting in that direction. If you do not link into Stone Tremor (True), it will link into Stone Tremor (Clone) and send a clone to attack, instead.
Level
1
MP Cost: 51, Max Enemies Hit: 10, Damage: 142%, Number of Attacks: 6, Stun Duration for Normal Monsters: 5 sec Cooldown: 6 sec
20
MP Cost: 70, Max Enemies Hit: 10, Damage: 180%, Number of Attacks: 6, Stun Duration for Normal Monsters: 5 sec Cooldown: 6 sec
This skill shares its skill level with Earth: Stone Tremor. After using Earth: Stone Tremor, teleports to one end of the rock outcropping and shatters it. When using Stone Tremor (True), you can use the arrow keys to select whether you move left or right. When using Stone Tremor (Clone), you will only move forward. Stone Tremor (Clone) is unaffected by attack reflection.
Level
1
After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 142% damage 6 times.
20
After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 180% damage 6 times.
[Talisman Skill] Conjures a living flame to chase and attack enemies. The flame attacks a target, pauses in place, and then finds a new target to attack.
Seeking Ghost Flame is unaffected by attack reflection, and targets the boss with the highest HP first.
Level
1
Talisman Energy Cost: 100, Flame Summon Duration: 40 sec, Enemy Targeting Interval: 1.8 sec, Max Enemies Hit: 5, Damage: 172%, Number of Attacks: 5
20
Talisman Energy Cost: 100, Flame Summon Duration: 40 sec, Enemy Targeting Interval: 1.8 sec, Max Enemies Hit: 5, Damage: 210%, Number of Attacks: 5
[Scroll Skill] A mysterious light shines from your scroll, transforming enemies into frogs, bugs, and other vermin. When the light touches an enemy, it is reflected onto other nearby enemies, transforming a multitude of enemies. Boss monsters cannot be transformed.
Level
1
Scroll Energy Cost: 900, Max Enemies Hit: 15, Damage: 336%, Number of Attacks: 8, Boss Damage: +20% Transformation Duration (Normal Enemies Only): 60 sec, Enemy DEF: -20%.
20
Scroll Energy Cost: 900, Max Enemies Hit: 15, Damage: 450%, Number of Attacks: 8, Boss Damage: +20% Transformation Duration (Normal Enemies Only): 60 sec, Enemy DEF: -20%.
[Heaven Skill] Fans the flames of destruction. Can only be used while airborne. Press the up arrow key and skill key again to link into Consuming Flames (True), launching yourself further into the air. If you do not link into Consuming Flames (True), it will link into Consuming Flames (Clone), sending a clone instead. Not affected by cooldown reset. This skill's attack speed cannot be increased beyond a set value.
Level
1
MP Cost: 61, Max Enemies Hit: 8, Damage: 312%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill Cooldown: 8 sec
30
MP Cost: 90, Max Enemies Hit: 8, Damage: 370%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill Cooldown: 8 sec
This skill shares its skill level with Heaven: Consuming Flames. After using Heaven: Consuming Flames, soars into the air and creates a burst of fire.
Consuming Flames (Clone) is unaffected by attack reflection.
Level
1
After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 312%, Number of Attacks: 6
30
After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 370%, Number of Attacks: 6
[Humanity Skill] Summons the weapon of an ancient sage, delivering a series of quick blows to your enemies.
Level
1
MP Cost: 71, Max Enemies Hit: 10, Damage: 195%, Number of Attacks: 10, Final Blow Damage: 400%, Final Blow Number of Attacks: 8 Boss Damage: +30% Cooldown: 11 sec
30
MP Cost: 100, Max Enemies Hit: 10, Damage: 282%, Number of Attacks: 10, Final Blow Damage: 458%, Final Blow Number of Attacks: 8 Boss Damage: +30% Cooldown: 11 sec
Transforms into a thousand-ton stone and drops down from the sky to crush enemies on the ground. Can only be used while airborne. Can be used by pressing the skill key or by tapping the down arrow key twice. Can only damage enemies that are in range at the time of casting. Can be linked while you are using Heaven: Iron Fan Gale, Iron Fan Gale (True), Heaven: Consuming Flames, or Consuming Flames (True). Right-click to lock command.
Level
1
MP Cost: 31, Drops straight down when used in the air, Max Enemies Hit: 7, Damage: 218%, Number of Attacks: 6. Attacked enemies Bleed for 251% damage every 1 sec for 10 sec Cooldown: 500 sec.
20
MP Cost: 50, Drops straight down when used in the air, Max Enemies Hit: 7, Damage: 275%, Number of Attacks: 6. Attacked enemies Bleed for 270% damage every 1 sec for 10 sec Cooldown: 500 sec.
[Talisman Skill] Summons a warp gate. Press the skill key again while the gate is active to mark your location and teleport to the gate. Use the skill again while near the gate to teleport back to your marked location. Pressing up and the skill key while the gate is open consumes Talisman Energy, opening a new gate while the existing warp gate and marked location vanish.
Level
1
Talisman Energy Cost: 100, Warp Gate Duration: 62 sec Using the skill again teleports you to the gate, Using the skill near the gate teleports you to your previous location. Teleport and Opening a New Gate Cooldown: 5 sec [Passive Effect: Avoidability Chance: +1%]
20
Talisman Energy Cost: 100, Warp Gate Duration: 100 sec Using the skill again teleports you to the gate, Using the skill near the gate teleports you to your previous location. Teleport and Opening a New Gate Cooldown: 5 sec [Passive Effect: Avoidability Chance: +20%]
[Scroll Skill] Summons a powerful vortex that absorbs the enemies' energy. Use the skill again to make the vortex disappear. Restores HP and MP to party members based on how many enemies are hit.
Scroll: Star Vortex is unaffected by attack reflection.
Level
1
Scroll Energy Cost: 900, Creates a vortex that deals 140% damage 6 times for 40 sec You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
30
Scroll Energy Cost: 900, Creates a vortex that deals 256% damage 6 times for 40 sec You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection.
Level
1
MP Cost: 10, Increases all stats assigned APs by 1% for 30 sec
30
MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec
Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Increases the damage of Humanity: As-You-Will Fan, Ground-Shattering Wave skills, Iron Fan Gale skills, Stone Tremor skills, Consuming Flames skills, and Humanity: Gold-Banded Cudgel.
Increases the defense ignored by Humanity: As-You-Will Fan, Ground-Shattering Wave skills, Iron Fan Gale skills, Stone Tremor skills, Consuming Flames skills, and Humanity: Gold-Banded Cudgel.
Increases the boss damage of Humanity: As-You-Will Fan, Ground-Shattering Wave skills, Iron Fan Gale skills, Stone Tremor skills, Consuming Flames skills, and Humanity: Gold-Banded Cudgel.
Transports you into a scroll featuring a beautiful vista, giving you a moment of respite in battle. If you don't use the full skill duration, then this skill's cooldown will be reduced. Not affected by effects which which reset or reduce cooldown. Can be used while airborne or while using 1st to 4th job skills, but can only be activated during the finishing hit of Humanity: Gold-Banded Cudgel.
Level
1
MP Cost: 10% of Max MP, Invincible while casting and while holding down the key, Max Skill Duration: 20 sec When the skill effects end, cooldown is reduced by 9. sec for each second of remaining duration. Cooldown: 200 sec
Transforms one of your clones into a clone of your master, who then proceeds to nag your enemies' ears off. Stuns targets.
Targets cannot be stunned by Sage: Tai Yu Clone or other skills again for 90 sec.
Level
1
MP Cost: 200, Max Enemies Hit: 8, Damage: 800%, Number of Attacks: 8 Stun Duration: 11 sec Stun duration can increase up to 100% based on the damage inflicted with the attack. Cooldown: 180 sec
Takes a sip of medicine stolen from your master's stash. Restores Talisman Energy and Scroll Energy over time. Not affected by cooldown reset.
Level
1
MP Cost: 800. Completely restores Talisman and Scroll Energy as soon as it's used. For 12 sec, periodically restores Talisman Energy by 35 and Scroll Energy by 350. Cooldown: 90 sec
Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders.
Level
1
HP Cost: 5% of Max HP, Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1]
25
HP Cost: 5% of Max HP, Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5]
30
HP Cost: 5% of Max HP, Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6]
Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level
1
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1]
25
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25]
30
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30]
Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection.
Level
1
HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec.
25
HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec.
30
HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec.
Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Fires a blast of compressed Erdas at nearby enemies. Using the skill with the down arrow key summons Erda Fountain, which is an object filled with pure Erda.
Level
1
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
25
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
30
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality.
Level
1
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps.
Level
1
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec
Summon a lotus flower with an auspicious power. When you are hit by a fatal attack within a certain range around the lotus, the blessing of the lotus allows you to be revived inside the lotus instead of dying. Cannot be used while the Heaven's Door buff is active. If you receive a Heaven's Door buff while the lotus is summoned, the lotus will disappear.
Level
1
MP Cost: 15% of Max MP, Lotus Summon Duration: 1655 sec. Invincible for 3.5 sec. upon revival. Cooldown: 400 sec. Skill Cooldown upon successful revival: +1545 sec.
25
MP Cost: 15% of Max MP, Lotus Summon Duration: 1775 sec. Invincible for 3.5 sec. upon revival. Cooldown: 400 sec. Skill Cooldown upon successful revival: +1425 sec.
30
MP Cost: 15% of Max MP, Lotus Summon Duration: 1800 sec. Invincible for 3.5 sec. upon revival. Cooldown: 400 sec. Skill Cooldown upon successful revival: +1400 sec.
The goddess of Grandis has a different appearance for each of her child races, and she grants a different blessing to each race. Not affected by effects which reduce cooldown.
Level
1
HP Cost: 800, Duration: 40 sec. Nova: Skills have a 40% chance to bypass cooldown as many as 3 time(s). Damage: +6% Kaiser receives an additional 5% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 42% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +13 Anima: Damage: +11% Hoyoung: Talisman and Scroll Energy Charge: + 46%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Grandis Goddess's Blessing is ready every 240 sec, and can bless up to 2 times.
25
HP Cost: 800, Duration: 40 sec. Nova: Skills have a 52% chance to bypass cooldown as many as 5 time(s). Damage: +30% Kaiser receives an additional 10% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 90% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +85 Anima: Damage: +35% Hoyoung: Talisman and Scroll Energy Charge: + 70%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Grandis Goddess's Blessing is ready every 240 sec, and can bless up to 2 times.
30
HP Cost: 800, Duration: 40 sec. Nova: Skills have a 55% chance to bypass cooldown as many as 6 time(s). Damage: +35% Kaiser receives an additional 11% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 100% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +100 Anima: Damage: +40% Hoyoung: Talisman and Scroll Energy Charge: + 75%, Lara: Increases Final Damage Increase to 11% upon activating Dragon Vein Echo. Grandis Goddess's Blessing is ready every 240 sec, and can bless up to 2 times.
Causes the poison inflicting nearby enemies to burst and spread.
Level
1
MP Cost: 300. Consumes all active Damage-Over-Time stacks on up to 12 poisoned enemies in range, and instantly inflicts 100% of their remaining damage, plus an additional 520% damage 6 times. Additional damage is +15% per remaining second of consumed DoT stacks, up to 5 Afterwards, spreads the original DoT damage across up to 10 nearby enemies Cooldown: 8 sec. [Passive Effects - Bonus DoT Chance: 50% to deal 166% damage every 1 sec. for 8 sec.]
25
MP Cost: 300. Consumes all active Damage-Over-Time stacks on up to 12 poisoned enemies in range, and instantly inflicts 100% of their remaining damage, plus an additional 1000% damage 6 times. Additional damage is +15% per remaining second of consumed DoT stacks, up to 5 Afterwards, spreads the original DoT damage across up to 10 nearby enemies Cooldown: 8 sec. [Passive Effects - Bonus DoT Chance: 50% to deal 310% damage every 1 sec. for 8 sec.]
30
MP Cost: 300. Consumes all active Damage-Over-Time stacks on up to 12 poisoned enemies in range, and instantly inflicts 100% of their remaining damage, plus an additional 1100% damage 6 times. Additional damage is +15% per remaining second of consumed DoT stacks, up to 5 Afterwards, spreads the original DoT damage across up to 10 nearby enemies Cooldown: 8 sec. [Passive Effects - Bonus DoT Chance: 50% to deal 340% damage every 1 sec. for 8 sec.]
You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys. Right-click to toggle Action Customization ON/OFF
Level
1
HP Cost: 10% of Max HP, reduces Avoidability (including Bonus Evasion) and increases Final Damage for 30 sec, Hit Damage increased if attacked within a certain percentage of your max HP. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Avoidability: -20%, Hit Damage: +10%, Final Damage: +10% 2nd Stage - Avoidability: -90%, Hit Damage: +40%, Final Damage: +30% Cooldown: 90 sec [Passive Effect - ATT Power: +1]
25
HP Cost: 10% of Max HP, reduces Avoidability (including Bonus Evasion) and increases Final Damage for 30 sec, Hit Damage increased if attacked within a certain percentage of your max HP. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Avoidability: -20%, Hit Damage: +10%, Final Damage: +12% 2nd Stage - Avoidability: -90%, Hit Damage: +40%, Final Damage: +35% Cooldown: 78 sec [Passive Effect - ATT Power: +25]
30
HP Cost: 10% of Max HP, reduces Avoidability (including Bonus Evasion) and increases Final Damage for 30 sec, Hit Damage increased if attacked within a certain percentage of your max HP. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Avoidability: -20%, Hit Damage: +10%, Final Damage: +13% 2nd Stage - Avoidability: -90%, Hit Damage: +40%, Final Damage: +36% Cooldown: 75 sec [Passive Effect - ATT Power: +30]
Draws out the full power of Talisman: Clone, raining a barrage of clones on enemies. Greatly increases the Attack Power and number of clones created with Talisman: Clone. While Sage: Clone Rampage is active, the clones target the boss with the highest HP first. Can only be used while Talisman: Clone is active. While this skill is active, Talisman: Clone's duration will not decrease. Required Skill: Talisman: Clone Lv. 20
Level
1
MP Cost: 1000, For 30 sec, create 10 clone(s) when attacking, Each clone attacks for 208%p more damage than Talisman: Clone 4 times Clone creation has a 1.5 sec cooldown Cooldown: 180 sec
25
MP Cost: 1000, For 30 sec, create 10 clone(s) when attacking, Each clone attacks for 400%p more damage than Talisman: Clone 4 times Clone creation has a 1.5 sec cooldown Cooldown: 180 sec
30
MP Cost: 1000, For 30 sec, create 10 clone(s) when attacking, Each clone attacks for 440%p more damage than Talisman: Clone 4 times Clone creation has a 1.5 sec cooldown Cooldown: 180 sec
[Scroll Skill] Summons the guardian of Mt. Songyu, a giant tiger spirit. Whenever you achieve an attribute combo stage 3, the tiger gives out a mighty roar to shake heaven, earth, and your enemies. Scroll: Tiger of Songyu is unaffected by attack reflection.
Level
1
Scroll Energy Cost: 900, Duration: 45 sec., Max Enemies Hit: 12, Damage: 936%, Number of Attacks: 8. When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 364% damage 4 times. Tiger's attacks have a cooldown of 3 sec. Cooldown: 180 sec.
25
Scroll Energy Cost: 900, Duration: 57 sec., Max Enemies Hit: 12, Damage: 1800%, Number of Attacks: 8. When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 700% damage 4 times. Tiger's attacks have a cooldown of 3 sec. Cooldown: 180 sec.
30
Scroll Energy Cost: 900, Duration: 60 sec., Max Enemies Hit: 12, Damage: 1980%, Number of Attacks: 8. When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 770% damage 4 times. Tiger's attacks have a cooldown of 3 sec. Cooldown: 180 sec.
Call upon the gods of an unknown place and time. Temporarily increases your damage, with the gods joining in after every few attacks. Use the skill a second time to summon the gods' full power in a massive attack.
Sage: Wrath of Gods is unaffected by attack reflection, and targets the boss with the highest HP first.
Level
1
MP Cost: 1000. Duration: 30 sec. Damage: +22% The gods strike once per 12 successful attacks, hitting up to 10 enemies for 884% damage 8 times. Cooldown: 1.5 sec. Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 1040% damage 15 times. You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects. Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 30 sec. Cooldown: 180 sec.
25
MP Cost: 1000. Duration: 30 sec. Damage: +70% The gods strike once per 12 successful attacks, hitting up to 10 enemies for 1700% damage 8 times. Cooldown: 1.5 sec. Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 2000% damage 15 times. You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects. Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 30 sec. Cooldown: 180 sec.
30
MP Cost: 1000. Duration: 30 sec. Damage: +80% The gods strike once per 12 successful attacks, hitting up to 10 enemies for 1870% damage 8 times. Cooldown: 1.5 sec. Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 2200% damage 15 times. You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects. Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 30 sec. Cooldown: 180 sec.
Through enlightenment, create a special clone capable of attribute combos. Excluding Clone/True skills, when Hoyoung's skills that attack directly hit, a clone appears and does an attribute attack for a combo that hasn't been currently done to finish the attribute combo. Resets cooldown of one attribute skill among Heaven, Earth, and Humanity skills upon reaching stage 3 attribute combo while active effect is active. Prioritizes attribute with skill on cooldown upon selecting attribute. Unaffected by attack reflection.
Level
1
Passive Effect: clones appears to attack up to 4 enemies with 650% damage 6 times, cooldown: 5 sec Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 30 sec, then cooldown of 2 sec applied afterwards, Cooldown: 90 sec
25
Passive Effect: clones appears to attack up to 4 enemies with 1250% damage 6 times, cooldown: 5 sec Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 30 sec, then cooldown of 2 sec applied afterwards, Cooldown: 90 sec
30
Passive Effect: clones appears to attack up to 4 enemies with 1375% damage 6 times, cooldown: 5 sec Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 30 sec, then cooldown of 2 sec applied afterwards, Cooldown: 90 sec
Enhancements[]
The maximum level for Enhancements / Boost Nodes is 50 (60 with Matrix Points).
Reaches the extremes of heaven, earth, and humanity to end the chaos of conflict and reveal a new world. Heaven, Earth, and Humanity skill combos are automatic during the attack.
MP Cost: 1500, invincible during casting Hold the key down to deal 1395% damage to up to 15 enemies 3 times for up to 5 sec. Then deals 1922% damage 5 times through Sage. When the held key is released or the duration ends, a cataclysmic change occurs 9 times to deal 4402% damage to up to 15 enemies 12 times. Applies the Universe buff upon casting. Cooldown: 360 sec
30
MP Cost: 1500, invincible during casting Hold the key down to deal 2700% damage to up to 15 enemies 3 times for up to 5 sec. Then deals 3720% damage 5 times through Sage. When the held key is released or the duration ends, a cataclysmic change occurs 9 times to deal 8520% damage to up to 15 enemies 12 times. Applies the Universe buff upon casting. Cooldown: 360 sec
[Heaven Skill] Fans the flames of destruction. Can only be used while airborne. Press the up arrow key and skill key again to link into Consuming Flames (True), launching yourself further into the air. If you do not link into Consuming Flames (True), it will link into Consuming Flames (Clone), sending a clone instead. Not affected by cooldown reset. This skill's attack speed cannot be increased beyond a set value. Required Skill: Heaven: Consuming Flames Lv. 30
Level
1
MP Cost: 100, Max Enemies Hit: 8, Damage: 410%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill Cooldown: 8 sec
30
MP Cost: 120, Max Enemies Hit: 8, Damage: 555%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill Cooldown: 8 sec
[Heaven Skill] Fans the flames of destruction. Can only be used while airborne. Press the up arrow key and skill key again to link into Consuming Flames (True), launching yourself further into the air. If you do not link into Consuming Flames (True), it will link into Consuming Flames (Clone), sending a clone instead. A flame emblem is created upon use, and explodes on the spot after a set number of attacks land. Not affected by cooldown reset. This skill's attack speed cannot be increased beyond a set value. Required Skill: Heaven: Consuming Flames Lv. 30
Level
1
MP Cost: 100, Max Enemies Hit: 8, Damage: 607%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 511%, Number of Attacks: 5 Cooldown: 8 sec
30
MP Cost: 120, Max Enemies Hit: 8, Damage: 810%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 685%, Number of Attacks: 5 Cooldown: 8 sec
This skill shares its skill level with Heaven: Consuming Flames. After using Heaven: Consuming Flames, soar into the air and create a burst of fire. Consuming Flames (Clone) is unaffected by attack reflection. Required Skill: Heaven: Consuming Flames Lv. 30
Level
1
After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 410%, Number of Attacks: 6
30
After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 555%, Number of Attacks: 6
This skill shares its skill level with Heaven: Consuming Flames. After using Heaven: Consuming Flames, soar into the air and create a burst of fire. Consuming Flames (Clone) is unaffected by attack reflection. Required Skill: Heaven: Consuming Flames Lv. 30
Level
1
After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 607%, Number of Attacks: 6
30
After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 810%, Number of Attacks: 6
[Earth Skill] Slams the ground hard, causing massive stones to jut out from the earth. Can only be used while on ground. Press the left or right arrow key along with the skill key again to link into Stone Tremor (True), teleporting in that direction. If you do not link into Stone Tremor (True), it will link into Stone Tremor (Clone) and send a clone to attack, instead. Required Skill: Earth: Stone Tremor Lv. 20
Level
1
MP Cost: 90, Max Enemies Hit: 10, Damage: 476%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec Cooldown: 6 sec
30
MP Cost: 105, Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec Cooldown: 6 sec
[Earth Skill] Slams the ground hard, causing massive stones to jut out from the earth. Can only be used while on ground. Press the left or right arrow key along with the skill key again to link into Stone Tremor (True), teleporting in that direction. If you do not link into Stone Tremor (True), it will link into Stone Tremor (Clone) and send a clone to attack, instead. Required Skill: Earth: Stone Tremor Lv. 20
Level
1
MP Cost: 90, Max Enemies Hit: 10, Damage: 749%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 527%, Number of Attacks: 5 Cooldown: 6 sec
30
MP Cost: 105, Max Enemies Hit: 10, Damage: 1010%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 730%, Number of Attacks: 5 Cooldown: 6 sec
This skill shares its skill level with Earth: Stone Tremor. After using Earth: Stone Tremor, teleports to one end of the rock outcropping and shatters it. When using Stone Tremor (True), you can use the arrow keys to select whether you move left or right. When using Stone Tremor (Clone), you will only move forward. Stone Tremor (Clone) is unaffected by attack reflection. Required Skill: Earth: Stone Tremor Lv. 20
Level
1
After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 476% damage 6 times.
30
After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 650% damage 6 times.
This skill shares its skill level with Earth: Stone Tremor. After using Earth: Stone Tremor, teleports to one end of the rock outcropping and shatters it. When using Stone Tremor (True), you can use the arrow keys to select whether you move left or right. When using Stone Tremor (Clone), you will only move forward. Stone Tremor (Clone) is unaffected by attack reflection. Required Skill: Earth: Stone Tremor Lv. 20
Level
1
After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 820% damage 6 times.
30
After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 1110% damage 6 times.
[Humanity Skill] Summons the weapon of an ancient sage, delivering quick blows to your enemies. Required Skill: Humanity: Gold-Banded Cudgel Lv. 30
Level
1
MP Cost: 110, Max Enemies Hit: 10, Damage: 281%, Number of Attacks: 10, Final Blow Damage: 511%, Final Blow Number of Attacks: 8 Boss Damage: +30% Cooldown: 11 sec
30
MP Cost: 125, Max Enemies Hit: 10, Damage: 455%, Number of Attacks: 10, Final Blow Damage: 830%, Final Blow Number of Attacks: 8 Boss Damage: +30% Cooldown: 11 sec
[Humanity Skill] Summons the weapon of an ancient sage, delivering quick blows to your enemies. Afterwards, releases the power of the monster sealed by the ancient sage. Required Skill: Humanity: Gold-Banded Cudgel Lv. 30
Level
1
MP Cost: 110, Max Enemies Hit: 10, Damage: 435%, Number of Attacks: 10, Final Blow Damage: 798%, Final Blow Number of Attacks: 8 Goblin Energy Damage: 506%, Goblin Energy Number of Attacks: 8 Boss Damage: +30% Cooldown: 11 sec
30
MP Cost: 125, Max Enemies Hit: 10, Damage: 725%, Number of Attacks: 10, Final Blow Damage: 1320%, Final Blow Number of Attacks: 8 Goblin Energy Damage: 825%, Goblin Energy Number of Attacks: 8 Boss Damage: +30% Cooldown: 11 sec
Enlightened by the harmony of all creation, uses enhanced Heaven, Earth, and Humanity skills. When you combo a certain number of Heaven, Earth, and Humanity skills, enhance the next Heaven: Consuming Flames, Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel and temporarily increase their Final Damage.
Level
1
Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +5% for 40 sec Cooldown: 30 sec
30
Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +10% for 40 sec Cooldown: 30 sec
Enhancements[]
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.
Passive
Sage: Clone Rampage Boost
Master Level
30
Description
Boosts Sage: Clone Rampage.
Level
1
While Sage: Clone Rampage is active, enhances clone with the Damage that increased 452% points from Talisman: Clone.
9
While Sage: Clone Rampage is active, enhances clone with the Damage that increased 548% points from Talisman: Clone.
10
While Sage: Clone Rampage is active, enhances clone with the Damage that increased 560% points from Talisman: Clone.
19
While Sage: Clone Rampage is active, enhances clone with the Damage that increased 668% points from Talisman: Clone.
20
While Sage: Clone Rampage is active, enhances clone with the Damage that increased 680% points from Talisman: Clone.
29
While Sage: Clone Rampage is active, enhances clone with the Damage that increased 788% points from Talisman: Clone.
30
While Sage: Clone Rampage is active, enhances clone with the Damage that increased 800% points from Talisman: Clone.