Unleashes the ultimate Battoujutsu technique, which only Hayato can use. Sends you high into the sky to rain down waves of destruction. Can be used from normal stance.
Level
1
Damage: 220%, Max Enemies Hit: 15, Triggers chase cut 4 times, which attacks 15 times, +15% damage for 120 sec. Cooldown: 120 sec.
Unleashes the ultimate Battoujutsu technique that only Hayato can use. This strike is powerful enough to fell a hundred men. Can be used from Quick Draw stance.
Level
1
Damage: 220%, Max Enemies Hit: 15, Triggers chase cut 4 times, which attacks 15 times, +15% damage for 120 sec. Cooldown: 120 sec.
Passive
Stance Bonus
Master Level
1
Description
Level of bonus increases at 200, 400, 700, 1000 Blade Force. [Normal] While Hayato is in Normal Stance, the sword's energy provides increased Attack Power and HP/MP along with Ignore DEF on monsters and Knockback Resistance as a bonus. [Quick Draw] While Hayato is in Quick Draw stance, the sword's energy provides increased Boss ATT, Attack Speed, stun chance, Critical Rates, and a bonus Knockback Resistance. After 3rd Job Advancement, also does damage to enemies in an area.
Level
1
[Normal] Gains 5 Blade Force for each monster defeated ATT/MATT: +8%, Max HP/Max MP: +20%, Ignore Monster DEF: +25%, Knockback Resistance: +100% [Quick Draw] Consumes 5 MP per second Gains 2 Blade Force for each monster hit Knockback Resistance: +100%, Boss Damage: +10%, Attack Speed: +1, Chance to Stun: 50%, Critical Rate: +50% 250% Damage periodically to enemies in area (for 3rd job advanced Hayatos)
Slashes 4 enemies at once with 3 consecutive blows. Can only be used from normal stance using the attack button. Can be linked with Surging Blade.
Level
1
MP Cost: 1 1st Hit - Damage: 82%, Max Enemies Hit: 4, Number of Attacks: 3 2nd Hit - Damage: 82%, Max Enemies Hit: 4, Number of Attacks: 3 3rd Hit - Damage: 82%, Max Enemies Hit: 4, Number of Attacks: 3
20
MP Cost: 5 1st Hit - Damage: 120%, Max Enemies Hit: 4, Number of Attacks: 3 2nd Hit - Damage: 120%, Max Enemies Hit: 4, Number of Attacks: 3 3rd Hit - Damage: 120%, Max Enemies Hit: 4, Number of Attacks: 3
Dashes through enemies with an upward swing of the blade. Can be used four times in a row with no delay. Pushes back multiple enemies in front when moving. Can be resisted by some monsters. 1st stage skill out of the 8 Battoujutsu stages. Can be linked with Sanrenzan.
Unleashes back-to-back Battoujutsu attacks as quick as the wind. Uses all 8 stages of attack during the time limit. 1st Attack: Surging Blade 2nd Attack: Shouryuusen 3rd Attack: Rising Slash 4th Attack: Falcon Dive 5th Attack: Dankuusen 6th Attack: Sweeping Sword 7th Attack: Tornado Blade Final Attack: Sudden Strike Only learned skills will activate. Damage and sword energy increased when using skills related to Battoujutsu. Required Skill: Surging Blade Lv. 1+ and Shouryuusen Lv. 1+
Level
1
MP Cost: 20, Duration: 15 sec, Damage increases by 2%, and sword energy is restored by 8 when using skills related to Battoujutsu, Cumulative Damage Increase Cooldown: 5 sec
Slashes 5 enemies at once with 3 consecutive blows. Can only be used from normal stance using the attack button. Can be linked with Surging Blade.
Level
1
MP Cost: 5 1st Hit - Damage: 104%, Max Enemies Hit: 5, Number of Attacks: 4 2nd Hit - Damage: 104%, Max Enemies Hit: 5, Number of Attacks: 4 3rd Hit - Damage: 104%, Max Enemies Hit: 5, Number of Attacks: 4
20
MP Cost: 9 1st Hit - Damage: 180%, Max Enemies Hit: 5, Number of Attacks: 4 2nd Hit - Damage: 180%, Max Enemies Hit: 5, Number of Attacks: 4 3rd Hit - Damage: 180%, Max Enemies Hit: 5, Number of Attacks: 4
Damages multiple enemies as you fly forward. Press 'Up' key twice to execute. Your distance will increase with skill level. Can be linked with Dankuusen, Whirlwind Cut, Shinsoku, Sweeping Sword, Falcon Dive, and Blade Flash.
Level
1
MP Cost: 28, Damage: 76%, Max Enemies Hit: 8, Jumps during attack
5
MP Cost: 12, Damage: 100%, Max Enemies Hit: 8, Jumps during attack
Leaps high in the air to slash at enemies. Enemies hit by the slash are launched into the air. 3rd stage skill out of the 8 Battoujutsu stages. Can be linked with Falcon Dive.
Level
1
MP Cost: 30, Damage: 156%, Number of Attacks: 3, Max Enemies Hit: 6, Enemies are launched into air when they are hit.
15
MP Cost: 55, Damage: 170%, Number of Attacks: 3, Max Enemies Hit: 6, Enemies are launched into air when they are hit.
Jump high into the air to drop a fierce strike from above. 4th stage skill of the 8 Battoujutsu stages. Can be linked with Shouryuusen, Whirlwind Cut, Sanrenzan, Dankuusen, Hitokiri Strike, Blade Flash, and Rising Slash.
Level
1
MP Cost: 25, Max Enemies Hit: 8, Damage: 128%, Number of Attacks: 6
15
MP Cost: 40, Max Enemies Hit: 8, Damage: 170%, Number of Attacks: 6
Slashes 6 enemies at once with 3 consecutive blows. Can only be used from normal stance using the attack button. Can be linked with Surging Blade. Required Skill: Jin Sanrenzan Lv. 20+
Level
1
MP Cost: 9 1st Hit - Damage: 203%, Max Enemies Hit: 6, Number of Attacks: 4 2nd Hit - Damage: 203%, Max Enemies Hit: 6, Number of Attacks: 4 3rd Hit - Damage: 203%, Max Enemies Hit: 6, Number of Attacks: 4 Required Skill: Jin Sanrenzan Lv. 20+
20
MP Cost: 13 1st Hit - Damage: 260%, Max Enemies Hit: 6, Number of Attacks: 4 2nd Hit - Damage: 260%, Max Enemies Hit: 6, Number of Attacks: 4 3rd Hit - Damage: 260%, Max Enemies Hit: 6, Number of Attacks: 4 Required Skill: Jin Sanrenzan Lv. 20+
Teleport behind an enemy to knock them back. 6th stage skill out of the 8 Battoujutsu stages. Can be linked with Dankuusen, Whirlwind Cut, and Hitokiri Strike.
Level
1
MP Cost: 15, Max Enemies Hit: 10, Damage: 153%, Number of Attacks: 6
20
MP Cost: 31, Max Enemies Hit: 10, Damage: 210%, Number of Attacks: 6
Dash forward as a whirlwind of death. Sends enemies flying into the air if used right after Shouryuusen. Can be linked with Sweeping Sword, Hitokiri Strike, Dankuusen, and Falcon Dive.
Level
1
Active Effect: MP Cost: 27, Max Enemies Hit: 6, Damage: 304%, Number of Attacks: 3, Critical Rate When Combined with Shouryuusen: 100%
20
Active Effect: MP Cost: 33, Max Enemies Hit: 6, Damage: 380%, Number of Attacks: 3, Critical Rate When Combined with Shouryuusen: 100%
Flash through multiple enemies with deadly precision. Use directly after Shouryuusen to auto-target enemies in the air. 5th stage skill of the 8 Battoujutsu stages. Required Skill: Shouryuusen Lv. 1 or higher Can be linked with Shouryuusen, Surging Blade, Sweeping Sword, Whirlwind Cut, Sanrenzan, Hitokiri Strike, Falcon Dive, and Rising Slash.
Level
1
MP Cost: 6, Damage: 172%, Max Enemies Hit: 6 Number of Attacks: 4
20
MP Cost: 15, Damage: 210%, Max Enemies Hit: 6 Number of Attacks: 4
Slash 8 enemies at once with 3 consecutive blows. Can only be used from normal stance using the attack button. Can be linked with Surging Blade. Required Skill: Fuu Sanrenzan Lv. 20+
Level
1
MP Cost: 9 1st Hit - Damage: 254%, Max Enemies Hit: 8, Number of Attacks: 4 2nd Hit - Damage: 254%, Max Enemies Hit: 8, Number of Attacks: 4 3rd Hit - Damage: 254%, Max Enemies Hit: 8, Number of Attacks: 4
20
MP Cost: 13 1st Hit - Damage: 330%, Max Enemies Hit: 8, Number of Attacks: 4 2nd Hit - Damage: 330%, Max Enemies Hit: 8, Number of Attacks: 4 3rd Hit - Damage: 330%, Max Enemies Hit: 8, Number of Attacks: 4
The ultimate in destructive blows. Attacks multiple enemies with a guaranteed critical. Hayato's Critical Rate increases for a short period after use. Can use Hitokiri Strike - Angle during cooldown. Can be linked with Whirlwind Cut and Dankuusen.
Level
1
MP Cost: 82, Max Enemies Hit: 15, Damage: 355%, Number of Attacks: 8, Guaranteed Critical Attack, Critical Rate Increase: 3% for 10 sec, Invincibility: 3 sec Cooldown: 148 sec
30
MP Cost: 142, Max Enemies Hit: 15, Damage: 500%, Number of Attacks: 8, Guaranteed Critical Attack, Critical Rate Increase: 45% for 40 sec, Invincibility: 3 sec Cooldown: 90 sec
Move at a fast pace diagonally and slice everything in your path with your blade. Maximum damage is applied when critical attack is activated.
Level
1
MP Cost: 33. While moving diagonally - Damage: 355%, Max Enemies Hit: 15, Number of Critical Attacks: 8. You can adjust the attack direction by holding the Up or Down Arrow key while pressing the skill key. Cooldown: 6 sec
30
MP Cost: 48. While moving diagonally - Damage: 500%, Max Enemies Hit: 15, Number of Critical Attacks: 8. You can adjust the attack direction by holding the Up or Down Arrow key while pressing the skill key. Cooldown: 6 sec
Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
A technique passed down from the Battoujutsu masters. Enables you to parry an enemy attack when you dodge. Unaffected by attack reflection. Can be toggled On/Off.
Level
1
After you successfully dodge, you can counterattack with 215% damage against up to 6 enemies.
10
After you successfully dodge, you can counterattack with 350% damage against up to 6 enemies.
Turns your blade into a tornado of steel, pushing all enemies around you to one side. 7th stage skill out of the 8 Battoujutsu stages.Stun effect will only apply to normal monsters.
Level
1
MP Cost: 20, Max Enemies Hit: 8, Critical Damage: 185%, Number of Attacks: 7, Pulls in enemies with Stun Chance: 24%, Stun Duration: 6 sec, Cooldown: 12 sec
20
MP Cost: 32, Max Enemies Hit: 8, Critical Damage: 280%, Number of Attacks: 7, Pulls in enemies with Stun Chance: 100%, Stun Duration: 10 sec, Cooldown: 4 sec
Leaps into the air to deliver an impossibly fast cut. 8th stage skill out of the 8 Battoujutsu stages.
Level
1
MP Cost: 40, Max Enemies Hit: 10, Damage: 253%, Number of Attacks: 6, Additional Debuff Damage from Party: +1%, Duration: 21 sec. Debuff applies to Boss Monsters. Cooldown: 3 sec.
20
MP Cost: 56, Max Enemies Hit: 10, Damage: 405%, Number of Attacks: 6, Additional Debuff Damage from Party: +20%, Duration: 30 sec. Debuff applies to Boss Monsters. Cooldown: 3 sec.
Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders.
Level
1
HP Cost: 5% of Max HP, Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1]
25
HP Cost: 5% of Max HP, Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5]
30
HP Cost: 5% of Max HP, Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6]
Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level
1
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1]
25
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25]
30
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30]
Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection.
Level
1
HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec.
25
HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec.
30
HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec.
Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Fires a blast of compressed Erdas at nearby enemies. Using the skill with the down arrow key summons Erda Fountain, which is an object filled with pure Erda.
Level
1
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
25
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
30
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality.
Level
1
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps.
Level
1
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec
Calls upon brave Sengoku heroes for aid, randomly summoning two. Each warrior performs a unique attack. Unaffected by attack reflection.
Level
1
MP Cost: 1000, Consumes HP for jobs that do not utilize MP. Summons two Sengoku warriors. Summon Duration: 30 sec, Cooldown: 120 sec. [Uesugi Kenshin] Damage: 260%, Max Enemies Hit: 8, Number of Attacks: 4, Ignore Defense +10% [Tsuchimikado Haruaki] Damage: 165%, Max Enemies Hit: 8, Number of Attacks: 5, Damage Taken -5% [Ayame] Damage: 320%, Max Enemies Hit: 8, Number of Attacks: 4, Critical Damage +5% [Takeda Shingen] Damage: 131%, Max Enemies Hit: 8, Number of Hits: 8, Attack Power +6, Magic ATT +6
25
MP Cost: 1000, Consumes HP for jobs that do not utilize MP. Summons two Sengoku warriors. Summon Duration: 42 sec, Cooldown: 120 sec. [Uesugi Kenshin] Damage: 500%, Max Enemies Hit: 8, Number of Attacks: 4, Ignore Defense +20% [Tsuchimikado Haruaki] Damage: 405%, Max Enemies Hit: 8, Number of Attacks: 5, Damage Taken -15% [Ayame] Damage: 560%, Max Enemies Hit: 8, Number of Attacks: 4, Critical Damage +15% [Takeda Shingen] Damage: 275%, Max Enemies Hit: 8, Number of Hits: 8, Attack Power +30, Magic ATT +30
30
MP Cost: 1000, Consumes HP for jobs that do not utilize MP. Summons two Sengoku warriors. Summon Duration: 45 sec, Cooldown: 120 sec. [Uesugi Kenshin] Damage: 550%, Max Enemies Hit: 8, Number of Attacks: 4, Ignore Defense +22% [Tsuchimikado Haruaki] Damage: 455%, Max Enemies Hit: 8, Number of Attacks: 5, Damage Taken -17% [Ayame] Damage: 610%, Max Enemies Hit: 8, Number of Attacks: 4, Critical Damage +17% [Takeda Shingen] Damage: 305%, Max Enemies Hit: 8, Number of Hits: 8, Attack Power +35, Magic ATT +35
The blessing of Princess Sakuno will protect you from abnormal status effects and increase your final damage.
Level
1
HP Cost: 1000, Duration: 45 sec, Final Damage Increase: 5% Periodical Bonus Final Damage Increase: 1% Princess Sakuno's Blessing will increase final damage by up to 40%. While the skill is active, 1 debilitating abnormal status attack will be ignored. Princess Sakuno's Blessing is ready every 240 sec, and can bless up to 2 times.
25
HP Cost: 1000, Duration: 45 sec, Final Damage Increase: 13% Periodical Bonus Final Damage Increase: 3% Princess Sakuno's Blessing will increase final damage by up to 48%. While the skill is active, 1 debilitating abnormal status attack will be ignored. Princess Sakuno's Blessing is ready every 240 sec, and can bless up to 2 times.
30
HP Cost: 1000, Duration: 45 sec, Final Damage Increase: 15% Periodical Bonus Final Damage Increase: 4% Princess Sakuno's Blessing will increase final damage by up to 50%. While the skill is active, 1 debilitating abnormal status attack will be ignored. Princess Sakuno's Blessing is ready every 240 sec, and can bless up to 2 times.
Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection.
Level
1
HP Cost: 10% of Max HP, Ignores 10% Enemy DEF for 82 sec, Final Damage: +1%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times. Weapon Aura Prepared: every 180 sec, Max Number Prepared: 2
25
HP Cost: 10% of Max HP, Ignores 15% Enemy DEF for 130 sec, Final Damage: +5%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1000% damage on up to 10 enemies, 6 times. Weapon Aura Prepared: every 180 sec, Max Number Prepared: 2
30
HP Cost: 10% of Max HP, Ignores 16% Enemy DEF for 140 sec, Final Damage: +6%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times. Weapon Aura Prepared: every 180 sec, Max Number Prepared: 2
Makes your flesh as strong as steel so you're not pushed back by enemy attacks.
Level
1
HP Cost: 3% of Max HP, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51 Damage increases +6% when hit, Max Stack: 3 times Cooldown: 120 sec [Passive Effects - STR: +1, Max HP: +50]
25
HP Cost: 3% of Max HP, Duration: 17 sec, Knockdown Immunity and Status Resistance: +75 Damage increases +6% when hit, Max Stack: 5 times Cooldown: 120 sec [Passive Effects - STR: +25, Max HP: +1250]
30
HP Cost: 3% of Max HP, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80 Damage increases +6% when hit, Max Stack: 6 times Cooldown: 120 sec [Passive Effects - STR: +30, Max HP: +1500]
Imbued with the power of the morning moon, quickly charges toward and slash various enemies. Can attack a group of enemies repeatedly and recover Hayato's sword energy after use. Battoujutsu Zankou is not affected by attack reflection.
Level
1
MP Cost: 1000, Damage: 961%, Number of Rush Attacks: 15, Enemies Hit: 11. Able to do 2 or more rush attacks on the same enemy. Hayato's sword energy recovers by 700 upon use. Invincible during casting. Cooldown: 90 sec
25
MP Cost: 1000, Damage: 1705%, Number of Rush Attacks: 15, Enemies Hit: 11. Able to do 2 or more rush attacks on the same enemy. Hayato's sword energy recovers by 700 upon use. Invincible during casting. Cooldown: 90 sec
30
MP Cost: 1000, Damage: 1860%, Number of Rush Attacks: 15, Enemies Hit: 11. Able to do 2 or more rush attacks on the same enemy. Hayato's sword energy recovers by 700 upon use. Invincible during casting. Cooldown: 90 sec
Delivers a series of unbelievably swift strikes. Successful strikes grant a buff that stacks up to 5 times. Usable during Sanrenzan, Blade Flash, and Shinsoku.
Level
1
Sword Energy Cost: 200, Successful hits grant a buff adding +5% Final Damage per stack for 15 sec. 1st Hit: An attack that deals 243% damage to up to 15 enemies, 15 times, activated 2 times. 2nd Hit: An attack that deals 273% damage to up to 15 enemies, 15 times, activated 2 times. 3rd Hit: An attack that deals 303% damage to up to 15 enemies, 15 times, activated 2 times. 4th Hit: An attack that deals 323% damage to up to 15 enemies, 15 times, activated 2 times. 5th Hit: An attack that deals 363% damage to up to 15 enemies, 15 times, activated 2 times.
25
Sword Energy Cost: 200, Successful hits grant a buff adding +20% Final Damage per stack for 30 sec. 1st Hit: An attack that deals 315% damage to up to 15 enemies, 15 times, activated 2 times. 2nd Hit: An attack that deals 345% damage to up to 15 enemies, 15 times, activated 2 times. 3rd Hit: An attack that deals 375% damage to up to 15 enemies, 15 times, activated 2 times. 4th Hit: An attack that deals 395% damage to up to 15 enemies, 15 times, activated 2 times. 5th Hit: An attack that deals 435% damage to up to 15 enemies, 15 times, activated 2 times.
30
Sword Energy Cost: 200, Successful hits grant a buff adding +23% Final Damage per stack for 33 sec. 1st Hit: An attack that deals 330% damage to up to 15 enemies, 15 times, activated 2 times. 2nd Hit: An attack that deals 360% damage to up to 15 enemies, 15 times, activated 2 times. 3rd Hit: An attack that deals 390% damage to up to 15 enemies, 15 times, activated 2 times. 4th Hit: An attack that deals 410% damage to up to 15 enemies, 15 times, activated 2 times. 5th Hit: An attack that deals 450% damage to up to 15 enemies, 15 times, activated 2 times.
Releases the maximum amount of Sword Energy required to materialize the blade god. Absorbs Sword Energy from the enemy, performs a final attack at the end of its duration or by using the skill again, and restores your Sword Energy. Unaffected by attack reflection.
Level
1
Sword Energy Cost: 150, Max Enemies Hit: 10, Number of Attacks: 15, Damage: 206%, Attack Duration: 30 sec., Sword Energy Absorbed: 8 for each enemy defeated. Deals 325% damage when attacking 1 enemy and absorbs 10 Sword Energy per attack. Before disappearing, deals a final blow that attacks up to 10 enemies 15 time(s) for 1043% damage, 6 time(s), and recovers Sword Energy. Max Sword Energy Recovered: 800# Cooldown: 120 sec.
25
Sword Energy Cost: 150, Max Enemies Hit: 10, Number of Attacks: 15, Damage: 350%, Attack Duration: 30 sec., Sword Energy Absorbed: 8 for each enemy defeated. Deals 565% damage when attacking 1 enemy and absorbs 10 Sword Energy per attack. Before disappearing, deals a final blow that attacks up to 10 enemies 15 time(s) for 1835% damage, 6 time(s), and recovers Sword Energy. Max Sword Energy Recovered: 800# Cooldown: 120 sec.
30
Sword Energy Cost: 150, Max Enemies Hit: 10, Number of Attacks: 15, Damage: 380%, Attack Duration: 30 sec., Sword Energy Absorbed: 8 for each enemy defeated. Deals 615% damage when attacking 1 enemy and absorbs 10 Sword Energy per attack. Before disappearing, deals a final blow that attacks up to 10 enemies 15 time(s) for 2000% damage, 6 time(s), and recovers Sword Energy. Max Sword Energy Recovered: 800# Cooldown: 120 sec.
Display your masterful swordsmanship by slicing down your enemies in a single blinding flash. This skill can be activated even while using certain other skills.
Level
1
MP Cost: 500. Stab enemies for 578% damage 3 time(s). Number of Attacks: 10. Max Enemies Hit: 15. Cooldown: 10 sec.
25
MP Cost: 500. Stab enemies for 1010% damage 3 time(s). Number of Attacks: 10. Max Enemies Hit: 15. Cooldown: 10 sec.
30
MP Cost: 500. Stab enemies for 1100% damage 3 time(s). Number of Attacks: 10. Max Enemies Hit: 15. Cooldown: 10 sec.
Enhancements[]
The maximum level for Enhancements / Boost Nodes is 50 (60 with Matrix Points).
Hayato adopts the Jin Quick Draw stance to deal large damage. While Jin Quick Draw stance is active, press the skill up to 4 times to activate Jin Blade Flash 1st-3rd Strike / Final Strike. When skill ends, Final Strike will activate if not already used.
MP Cost: 1200, invincible during casting Activates 10 Chase Cuts that deal 1130% damage to up to 15 enemies 8 times, then applies the Jin Quick Draw buff on Hayato for up to 10 seconds. Increases Hayato's Final Damage by 10% while buff is active. 1st/2nd/3rd Strike: Activates 5 Chase Cuts dealing 920% damage to up to 15 enemies 10 times. Recovers (100/150/200) Sword Energy when activated. (Jin Blade Flash 1st-3rd Strikes can be used during some attack skills.) Final Strike: Activates 10 Chase Cuts that deal 2480% damage to nearby enemies 15 times, invincible during casting. Cooldown: 360 sec.
30
MP Cost: 1200, invincible during casting Activates 10 Chase Cuts that deal 2000% damage to up to 15 enemies 8 times, then applies the Jin Quick Draw buff on Hayato for up to 10 seconds. Increases Hayato's Final Damage by 10% while buff is active. 1st/2nd/3rd Strike: Activates 5 Chase Cuts dealing 1500% damage to up to 15 enemies 10 times. Recovers (100/150/200) Sword Energy when activated. (Jin Blade Flash 1st-3rd Strikes can be used during some attack skills.) Final Strike: Activates 10 Chase Cuts that deal 4800% damage to nearby enemies 15 times, invincible during casting. Cooldown: 360 sec.
Slashes up to 8 enemies at once with 3 consecutive blows. Can only be used from normal stance using the attack key. Required Skill: Rai Sanrenzan Lv. 20
Level
1
MP Cost: 7 1st hit - Max Enemies Hit: 8, Damage: 366%, Number of Attacks: 4 2nd hit - Max Enemies Hit: 8, Damage: 376%, Number of Attacks: 4 3rd hit - Max Enemies Hit: 8, Damage: 386%, Number of Attacks: 4
30
MP Cost: 13 1st hit - Max Enemies Hit: 8, Damage: 540%, Number of Attacks: 4 2nd hit - Max Enemies Hit: 8, Damage: 550%, Number of Attacks: 4 3rd hit - Max Enemies Hit: 8, Damage: 560%, Number of Attacks: 4
Draws your sword in a blink of the eye to deal devastating damage to enemies. Can only be used from Quick Draw stance using the attack key. Required Skill: Rai Blade Flash Lv. 20
Level
1
MP Cost: 8 Max Enemies Hit: 4, Damage: 366%, Number of Attacks: 8
30
MP Cost: 14 Max Enemies Hit: 4, Damage: 540%, Number of Attacks: 8
Enhancements[]
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.