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Monster
NPC


Guard Captain Darknell is the first boss of Limina, the ninth area of Arcane River and the third area of Tenebris.

Battle Overview[]

Darknell can be fought in Normal and Hard mode. As the fifth boss of Arcane River, Arcane Force/Power (ARC) is needed to deal regular damage to the boss. Normal and Chaos mode require a minimum of 850 ARC. You will deal 10% more damage if your ARC is 935-1104, 30% more damage if your ARC is at 1105-1274, and 50% more damage if your ARC is at 1275 or more (note that ARC is only available in increments of 5). You must be in a party of 1-6 players in order to fight him, and each player will have a Death Count of 5; if all players reach 0, then the battle will end and everyone will be kicked out. The battle has a time limit of 30 minutes, and players will have a cooldown of 5 seconds on potions.

Throughout the battle, meteors will fall from the sky that deal 10% HP damage and inflict a certain status debuff.

    • The yellow-orange meteors will inflict Stun.
    • The light blue meteors will inflict Blind, reducing your accuracy and causing you to miss.
    • The green meteors will inflict Seal.
Abilities
  • Ground Sweep: Darknell draws his sword to his side and causes it to vibrate, then he sweeps his sword across the ground, knocking back players and dealing HP damage (40% in normal, 50% in hard).
  • Charge Attack: Darknell draws his sword to his side, then he charges at players dealing HP damage (60% in normal, 90% in hard). This attack can be ducked.
  • Ground Slam: Darknell will soar into the sky and teleport to a random player, slamming his sword into the ground. This attack deals 45% HP damage in normal and 60% in hard and will stun any players caught.
  • Light Pillars: Darknell will create 3-4 pillars of light that work similar to Cygnus's Dark Genesis or Gloom's Dark Tornado, raising from the floor and dealing 40% HP damage to any unlucky player caught inside.
  • Diagonal Meteors: Darknell slams his sword into the ground which summons 3-4 meteors that slowly fall diagonally from the sky and slowly tracking players, only disappearing if they come in contact with a player or the ground. Each meteor deals 40% HP damage in normal and 50% in hard.
  • Area Buff: Darknell raises his sword in the air and buffs the damage that his Corrupted Warrior's touch damage does.
  • Ultimate Sword Technique: Accompanied by a message on the screen, Darknell raises his sword and charges his Ultimate Sword technique, which after a couple seconds, he sends a shockwave across the map, dealing 120% HP damage in normal and 150% in hard. It is best to keep Darknell in the middle of the map so you can get behind him to avoid this attack. If Darknell is in a corner, running to the opposite side of the map can also avoid this attack.

Darknell will continuously summon hordes of Corrupted Warriors on the field. These will have invincibility shields for 4 seconds after spawning, and can attack by swinging their swords at you, dealing 5% HP damage. This is more annoying than dangerous since players with single target skills could end up attacking the invincible mobs instead of the boss, resulting in a loss of DPS until the shield disappears.

Darknell also summons his comrades, the Elite Bosses, to aid him in battle: the Black Knight, Mad Mage, Vicious Hunter, Rampant Cyborg and Bad Brawler. The lower his HP, the more frequently he calls for the Elite Bosses, up to 3 at a time. Unlike pre-revamp, these Elite Bosses are not monsters and only appear to cast attacks then disappears.

Black Knight

  • Raging Blow: Deals 34% HP damage over 4 slashes and stuns.
  • Cloud of Blue Chains: Summons a cloud in the sky that fires out chains, dealing 60% HP damage over 6 chains.

Mad Mage

  • Blue Sphere: Fires a blue sphere that flies from one side the other, dealing HP damage per hit (15% in normal and 25% in hard). This attack can be deadly if you do not have knockback resist as you can take multiple hits. The sphere can be ducked under.
  • Ground Blue Chains: Summons chains on the ground that shoot up after a delay, dealing 38% HP damage over 4 chains and slows.

Vicious Hunter

  • Snipe: Fires a fast moving arrow that flies across the map, dealing 40% HP damage in normal and 60% HP damage in hard and inflicts weaken, preventing the ability to jump.
  • Cloud of Blue Chains: Summons a cloud in the sky that fires out chains, dealing 60% HP damage over 6 chains.

Rampant Cyborg

  • Final Cut: The Rampant Cyborg dashes dealing HP damage (10% in normal and 19% in hard) and pushes any players caught in his path, ignoring super stance and inflicts blind, causing attacks to miss.
  • Phantom Blow: Deals 42% HP damage over 6 stabs.

Bad Brawler

  • Brain Scrambler: Creates targets which after a brief delay, will be fired upon, dealing 20% HP damage in normal and 40% HP damage in hard as well as reversing keys.
  • Octopunch: Deals 45% HP damage over 9 punches.

Limina[]

Normal[]

Mobicon Guard Captain Darknell Guard Captain Darknell (Boss)
Mob Guard Captain Darknell
Level 265 HP 26,000,000,000,000[1] MP 100,000 EXP 0
Attack 22,000 Defense Rate PDR: 300%
MDR: 300%
Speed -30 Additional Points Weapon Points: 300
Guild Points: 1,500
Party GP Bonus: 3,000
Elements
Fire Resistant Ice Resistant
Poison Resistant Lightning Resistant
Holy Resistant Dark Resistant
Physical Resistant Undead? No
Other
Category Enchanted
Summons Corrupted Warrior
Equipment Drops None
Usable Drops None
Set-up Drops None
Etc. Drops None
Quest Drops None
Locations Final Horizon
Darknell Treasure Chest (Boss)
Mob Darknell Treasure Chest
Level 265 HP 100,000 MP 10,000,000 EXP 0
Attack 22,000 Defense Rate PDR: 300%
MDR: 300%
Speed Stationary Additional Points Ambition EXP: 355
Weapon Points: 300
Elements
Fire Resistant Ice Resistant
Poison Resistant Lightning Resistant
Holy Resistant Dark Resistant
Physical Resistant Undead? No
Other
Category Enchanted
Fixed Damage 1,000
Equipment Drops Estella Earrings
Usable Drops
Set-up Drops None
Etc. Drops
Quest Drops None
Locations Final Horizon

Hard[]

Mobicon Guard Captain Darknell Guard Captain Darknell (Boss)
Mob Guard Captain Darknell
Level 265 HP 160,000,000,000,000[1] MP 100,000 EXP 0
Attack 22,000 Defense Rate PDR: 300%
MDR: 300%
Speed -30 Additional Points Weapon Points: 300
Guild Points: 1,500
Party GP Bonus: 3,000
Elements
Fire Resistant Ice Resistant
Poison Resistant Lightning Resistant
Holy Resistant Dark Resistant
Physical Resistant Undead? No
Other
Category Enchanted
Summons Corrupted Warrior
Equipment Drops None
Usable Drops None
Set-up Drops None
Etc. Drops None
Quest Drops None
Locations Final Horizon
Darknell Treasure Chest (Boss)
Mob Darknell Treasure Chest
Level 265 HP 100,000 MP 10,000,000 EXP 0
Attack 22,000 Defense Rate PDR: 300%
MDR: 300%
Speed Stationary Additional Points Ambition EXP: 382
Weapon Points: 300
Elements
Fire Resistant Ice Resistant
Poison Resistant Lightning Resistant
Holy Resistant Dark Resistant
Physical Resistant Undead? No
Other
Category Enchanted
Fixed Damage 1,000
Equipment Drops
Usable Drops
Set-up Drops None
Etc. Drops
Quest Drops None
Locations Final Horizon

Story[]

Mobicon Guard Captain Darknell Weakened Guard Captain Darknell (Boss)
Mob Guard Captain Darknell
Level 262 HP 21,000,000,000 MP 100,000 EXP 0
Attack 22,000 Defense Rate PDR: 50%
MDR: 50%
Speed -30 Additional Points None
Elements
Fire Resistant Ice Resistant
Poison Resistant Lightning Resistant
Holy Resistant Dark Resistant
Physical Resistant Undead? No
Other
Category Enchanted
Summons
Equipment Drops None
Usable Drops None
Set-up Drops None
Etc. Drops None
Quest Drops None
Locations Final Horizon

References[]

  1. 1.0 1.1 Estimated, may not be 100% accurate.
Monsters
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(Normal + Reboot)
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