Guard Captain Darknell, or Dunkel (
KR:Hangul:친위대장 듄켈) is one of the Black Mage's minions, and he is the chief of the Elite Bosses (Black Knight, Mad Mage, Vicious Hunter, Rampant Cyborg, and Bad Brawler).
You must be in a party of 1-6 players in order to fight the boss, and each player have a death count of 5. There is a time limit of 30 minutes for the battle.
The boss itself poses relatively little threat to the players, it has 3 attacks and all of them can be easily avoidable:
- Meteors - similar to Dusk, two kind of meteors will fall from the sky and do a certain amount of %HP damage.
- Super Knockback attack - Dunkel waves his sword and pushes back players away from him.
- Dunkel may cast an attack similar to Cygnus's Dark Genesis or Dusk's Tornado, around 3-4 white beams will raise from the floor and will kill instantly any unlucky player who caught inside.
However, the main threat from comes from his summons; Dunkel will continuously summon hordes of minions on the field, the minions have invincibility shields most of the time and have a touch damage of 10% HP. This is more annoying than dangerous because players that have a single target skill could attack the invincible mobs instead of the boss, resulting in a loss of DPS until the shield is removed and they can be killed.
Dunkel also summons his comrades, the Elite Bosses, to aid him in battle: the Black Knight, Mad Mage, Vicious Hunter, Rampant Cyborg and Bad Brawler. They act like regular elite bosses: each boss summoned has the same set of skills of the regular one, and gains certain skills based on its prefix on its name (e.g. casting invincibility, damage reflect, or potion lock). It's important to deal with them as soon as possible because Dunkel can summon another boss to the field regardless if the previous boss has been defeated, making the fight even harder. The lower his HP, the more frequently he calls for the Elite Bosses.