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Pathfinder is a special branch of the Explorer Bowman class. Pathfinder is created separately, has a separate tutorial and job advancements. Their second job is Ancient Archer, their third job is Soulchaser, and their fourth job is Pathfinder.

As Special Explorers, Pathfinders have their own storyline and, as of the Destiny update, no longer follow the regular Explorer storyline.

As one of Athena Pierce's greatest students, the Pathfinder became an explorer of ancient ruins in search of treasure and thrills. In the Partem Ruins, however, she was accidentally cursed by the relic of an Ancient God, which had been infected by dark energies from Kirston. The Pathfinder now goes on a mission in order to become the relic's true owner and lift the curse on herself.

Story[]

Main Story[]

Power of the Relic[]

The Pathfinder was a bowman and one of Athena Pierce's greatest students. With an unquenchable thirst for adventure, she spent her time exploring ancient ruins and finding rare artifacts, likening herself to be a Pathfinder who paved her own way through the unknown. During one such adventure, she found a hidden passageway in the Perion mountains that led to a secret research lab. Upon searching the laboratory, she discovered ancient manuscripts and artifacts that dated back to an era that preceded even what most people would consider antiquity.

The Pathfinder also found a drawing of an ancient ruin, which gave her a thrilling sense of danger that made her want to learn more. Several days later, the Pathfinder traveled to the ruins of Partem, where she searched the last of the three keys that she needed to offer to the Altar of Trial, having found one in the research lab and another during her explorations of the ruins. After exploring the ruins, she found the last key inside a chest, which also contained arrows and potions, which she believed to be useless.

However, she discovered a inscription in ancient writing, which she deciphered as: “A temperamental dancer/best viewed with distant gaze/in crimson does it pirouette/in black its footfall stays.” After translating the rest, she deduced that she needed to obtain an offering from whatever was guarding the ruins and place it in front of the pillar that correctly answered the riddle.

She then defeated the Ruins Guardians and obtained the offerings. Upon finding three pillars inscribed with a cloud, fire, and the moon, respectively, she deduced that the riddle was referring to fire and placed the offerings on the correct pillar, allowing her to obtain the final key. She then proceeded deeper towards the altar, where she used the keys to uncover a compass-like relic. Immediately, however, the relic unleashed dark energies that placed a curse on the Pathfinder.

Severely hurt, the Pathfinder barely made it back to her base camp, where she winced in pain, feeling as though her innards were on fire. She then recalled how Athena Pierce had warned her about rushing into danger merely to satisfy curiosity. After teetering between life and death, the Pathfinder barely managed to pull through, after which she began traveling in order to learn more about the relic and its ancient curse.

She also discovered that a weapon that she had found in the ruins, which was in the shape of a double-bladed dagger, was actually a mystical ancient bow, whose power she was able to draw out from the relic's influence. On her hand was also a curse mark, and while it had grown smaller, it would not disappear. Instead, it seemed to be slowly eating away at her life force, which further motivated her to find a way to remove it.

Assuaged Fears[]

The Karuppa Village[]

Several days after the incident, the Pathfinder returned back to Partem in order to find clues about the relic and its curse. Using the ancient bow, the Pathfinder began investigating the ruins and soon encountered a creature stuck in the ground. Using seed oil obtained from the Pudgy Flowers, the Pathfinder freed the creature, who introduced himself as Mascarpo.

The Pathfinder asked Mascarpo about the ruins, to which he explained that the ruins had once been held in high regard in ages past, and that it had even been treated as a place of worship because of a power inside that could heal the injured. As time passed, however, people had stopped entering the ruins, after which, an ominous energy had begun seeping from it, causing them to stay away.

Regarding the relic, Mascarpo explained that the people of his village occasionally found long-buried parts of the ruins, though most of the Karuppa kept their distance from it, with the exception of one villager who liked to collect things from the ruins. He told the Pathfinder that the Karuppa were faint-hearted, and so they kept to themselves and seldom had contact with the outside world, with the exception of Explorers who passed through from time to time.

Though the Pathfinder believed that it would be a waste to investigate the village when the Karuppa stayed away from the ruins, Mascarpo invited her to visit them, adding that they were in the midst of a festival in honor of the legendary Karuppa Wunderlixir, which was said to purify the body and bless the drinker with abundant health and longevity.

Upon hearing about the tonic, the Pathfinder agreed to accompany him back to his village, as she hoped that it could erase her curse and help her learn more about its origins. In the village, the Karuppa were intimated by the Pathfinder's arrival until Mascarpo vouched for her. He told the Pathfinder that the Karuppa were particularly timid because of the loud noise that had come from the ruins several days ago, adding that the noises were the main reason why the Karuppa stayed away.

After introducing herself to the chief, Gooda, the Pathfinder was asked to help the Karuppa with preparing the festivities. She met with a girl named Brie, who had been tasked with obtaining the ingredients for the Wunderlixir. Brie was amazed by the Pathfinder's courage, wishing that she had that same courage herself. Nevertheless, she cheerfully asked the Pathfinder to obtain Pudgy Flower Stems and Toxiblossom Leaves.

The Pathfinder noted to herself that the ingredients didn't seem miraculous and wondered whether it was really possible to make a legendary medical tonic from them, though she conceded that the power might be in the steps of the recipe itself. She asked Brie how the ingredients were used, to which Brie explained that they used the stone mortar and pestle in the forest outside town, which had been handed to each chief across generations to grind up the ingredients for the tonic.

Hoping that the mortar and pestle were secretly artifacts, the Pathfinder hurried to inspect them. After the Karuppa prepared the Wunderlixir, Chief Gooda offered the first sip to the Pathfinder, whom he regarded as a special guest. As the Pathfinder prepared to drink the Wunderlixir, she felt the ominous energy within her begin to surge, which she realized felt quite similar to the first time that she had come in contact with the relic.

Just then, the terrible rumbling noise from the ruins began coming out of the Pathfinder, which immediately scared the Karuppa. The Pathfinder noted that she still felt the curse's presence, which seemed to be causing the strange reaction. She realized that the relic likely had a connection to the Karuppa village.

Meanwhile, Gooda ordered the Karuppa to retreat back to the village and take shelter, leaving only himself and Mascarpo. A furious Gooda confronted the Pathfinder and demanded to know why her body was making the same haunting noise that they heard from the ruins. Realizing that the Wunderlixir had triggered the reaction, the Pathfinder noted that she had lost her goodwill with the Karuppa as a result.

Nevertheless, she decided to question them while she could and showed them the relic before asking what it was. Immediately, the Karuppas' faces turned pale upon seeing it. Mascarpo asked the Pathfinder how she had come to possess such a terrible thing and ordered her to leave immediately, regretting that he had believed her to be a good person.

Gooda added that not only had she defiled their sacred festival with the cursed relic, but she had also brought the foul noise that had long struck fear into the hearts of the Karuppa. Having brought such an evil object into their midst, Gooda withdrew his hospitality and ordered her to leave at once and never return.

Fixing the Compass[]

After Gooda and Mascarpo left, the Pathfinder found Brie watching her from a tree. She explained that the Karuppa were terrified of the ominous noise coming from the ruins, for which they held their holy festivals, but even as the noises continued growing louder, no one had ever ventured inside the ruins to find its source. She confessed that though she was afraid too, she couldn't let things go on as they had, as she believed that their situation would soon turn from frightening to dangerous.

As the Pathfinder seemed brave and strong, Brie asked whether she could accompany the Pathfinder during her investigation about the relic. She admitted that she wasn't much help in combat, though she could bring the Pathfinder anything from in or around the village, as well as introduce her to Gorgonz, a strange Karuppa who observed the ruins and collected strange items.

The Pathfinder reluctantly agreed to take Brie along, but only until the investigation was over, claiming that she normally worked alone. Happy to hear the Pathfinder's response, Brie took the Pathfinder to Gorgonz. The Pathfinder showed the relic to Gorgonz, whose face also grew pale upon seeing it. He explained that he himself knew little about the ruins, as he merely observed them from the outside. However, he told her that he had something that could help if the Pathfinder was searching for something inside them.

He explained that he had a compass that could point one in the direction of something that they wished to find, provided that they place an object connected to what they were searching for near it. He led them to the compass, which had been broken into pieces because of the vibrations from the loud noises inside the ruins. Before repairing the compass, he asked the Pathfinder to collect Pottery Shard antiques from the Hoppin' Sprouts, as he hadn't been able to find any antiques since the compass had broken.

After the Pathfinder collected the pieces, Gorgonz asked her to obtain Censer Ashes from the Chargin' Sprouts in order to help him calm his mind with the aroma. The Pathfinder and Brie then went in search of the three missing compass pieces. After the Pathfinder cleared out the Log-a-Rhythmic Bugs and Sparkinstone Bugs, Brie was able to find the first two pieces. The pair then continued searching the forest until reaching Wawa Falls, where the Pathfinder found the last piece at the bottom of the falls.

Brie wondered aloud whether it would be possible to stop the waterfall, inspiring the Pathfinder to trigger an explosion to break the rocks. After collecting Extra Dry Firewood and Smoky Flint from the Log-a-Rhythmic Bugs and Sparkinstone Bugs, Brie created a large explosion that broke the flow of water, allowing them to obtain the final compass piece. The Pathfinder admitted to herself that she wouldn't have been able to get the last piece alone, and so she begrudgingly told Brie that she had done a good job, which made Brie feel proud of herself.

The Pathfinder and Brie brought the pieces back to Gorgonz, who began working on repairs. He explained that the compass only worked in sunlight, and that he would have it fixed by noon. As the Pathfinder waited, she realized that it had been some time since she had last rested, as it had been difficult for her to rest since getting cursed. She felt the curse sigil slowly draining her life force, causing the curse to grow stronger each day.

She wondered what Athena Pierce would have said to her now, noting that for all her confidence in embarking on adventure, she now felt more lost than ever. Just then, Brie noticed the Pathfinder's sad expression and came over to check on her. She explained that the Pathfinder's face had made her remember her own depressing day not too long ago, adding that it had felt as though there was a mountain of weight pressing down on her.

Just then, however, she caught herself and told the Pathfinder that she wasn't trying to say that the both of them were the same, as the Pathfinder was brave and smart, while she was timid and weak. She explained that she had been trying to say that everyone had times when they felt down, and that she liked to picture pretty flowers, which could withstand all sorts of hardships, in order to motivate herself to make it through as well. She then gave a blue flower to the Pathfinder in order to cheer her up.

The Soul Chamber[]

Just then, Gorgonz interrupted and told them that he had finished fixing the compass. With the light of noon about to hit the compass, the Pathfinder took out the relic and placed it on the pedestal. The compass then emitted a blue light that pointed towards a forest near the ruins, which the Pathfinder realized she had visited before. Brie realized that investigating the forest might also help them find out the cause of the noises. The Pathfinder warned that she wouldn't let Brie come if she would slow them down, to which Brie promised that she wouldn't, as she wanted to save her village.

The pair then proceeded deeper into the forest, where the noises began to grow louder. There, they discovered a passageway into the main complex of the ruins, which was filled with countless paths. The Pathfinder realized that she hadn't noticed the labyrinthine structure during her first visit because the altar key had directly shown her the way the relic.

As she began wondering whether she should return to the relic chamber or check somewhere else, Brie began hearing a faint vibration noise, which the Pathfinder also heard upon focusing. She realized that finding its source might help them, but as it was too faint for her, the Pathfinder realized that Brie might be able to help with her keen hearing. Though Brie was afraid, she agreed to lead the Pathfinder through the ruins.

Along the way, they encountered stone sentries guarding the ruins. In order to clear out a path, the Pathfinder defeated the Ruins Guardians and Ruins Sentinels, allowing them to reach a mysterious black pool of water. Brie explained that the source of the noise was below the water, though it was too murky to see beneath.

The Pathfinder then noticed an ancient inscription on a pillar: “Whosoever seeks to find the way must first pass through the Deathly Abyss. Only a light bright enough to ward off death shall illuminate the path.” The Pathfinder realized that many ancient cultures believed that light had a symbolic power to subdue or overcome death, though she wondered whether the riddle meant that she literally needed to light up the water.

She then realized that the Ruins Sentinels had luminous plants growing on their heads, which she believed would help them light the way down. After collecting Glowpods and dropping them into the pool, the Pathfinder and Brie dove into the waters and began swimming down. As they made their way deeper however, strange creatures of encroaching darkness began attacking them, which the Pathfinder defeated as they reached the bottom.

Brie then spotted a passageway at the bottom, just as the Glowpods began dimming. Realizing that the light would fade away soon, the Pathfinder shot an arrow through the Glowpods, leaving motes of light in its wake. The pair then quickly followed the dim path of light to the doorway at the bottom of the pool.

Arriving in the Soul Chamber, Brie confirmed that they had reached the source of the noise. The Pathfinder then noticed something shining brightly upon a raised dais in the middle of the chamber. The strange glowing Soul spoke to the Pathfinder, recognizing her as the one who had walked the hidden path and had shown herself to be qualified to be the bearer of the power.

The Soul felt the Pathfinder's heart drawn by confusion and driven by quiet desperation, explaining that it had the answers that she sought. The Pathfinder asked about the relic, to which the Soul explained that long ago, the ancient Karuppa who had resided in Partem had fashioned a sacred icon from the wood of a divine tree, which they had once worshiped. The Pathfinder recognized the item from the carvings on the wall as her relic.

The Soul explained that the relic had once been an object of benevolence, capable of healing the injured and guiding the lost. However, as time had passed, the order of the world had been established and the power of the relic had gradually begun to wane. Gradually, those who knew of the relic's existence had passed on, and with fewer and fewer people remembering the ancient ways, the relic had come to be regarded as merely a legend.

Centuries ago, however, a man clad in black robes had come to the ruins and had used cursed magic upon the relic. After his ritual, he had returned the relic back to its resting place and departed. Since then, the relic had been corrupted by impure energies. The Soul explained that the relic retained both its original nature and its corrupted state, and that the Pathfinder had likely felt both powers inside her.

It explained that the corrupted power had already become one with relic, meaning that it could no longer be erased. However, it told the Pathfinder that the curse could be suppressed if she could become the true inheritor of the relic. As some tools recognized worthy owners, the relic would respond to her mastery and allow her to draw out its hidden powers. It instructed her to explore and grow stronger, promising that the relic would guide her when the time was right.

Farewell with Brie[]

The Soul then sent them back outside the ruins, where Brie noted that it seemed that she and the Pathfinder had heard different things simultaneously from the Soul. She told the Pathfinder that she was glad that they had gotten their answers, as going through the perilous journey once was more than enough for her.

She explained that the Soul had told her that the loud noises scaring the villagers would soon cease, as they had been meant to scare away the Karuppa and protect them from being exposed to the evil energies inside the ruins. As the Pathfinder had removed the corruptive power inside the ruins by taking the relic, there was no longer any need to scare the Karuppa away.

Just then, the relic began glowing brightly and surged with energy, allowing it to regain some of the strength that it had once possessed in ages past. Brie then noted that as they had gotten their answers, it was time for them to part ways, as she had promised not to be clingy. She told the Pathfinder that she prayed for her safety wherever her travels took her. Though she admitted that she wasn't the bravest, she thanked the Pathfinder for allowing her to come on their adventure, adding that the Pathfinder was more than welcome to return back and visit.

After they said their goodbyes, the Pathfinder decided to set off on a new journey to dampen the curse on her. She also noted to herself that the story about the black-robed man concerned her, with the Soul remaining quiet ever since it had imbued the relic with power. She wondered whether mastering the relic's power would allow its voice to talk to her again.

Brie then returned back to the village and told the other Karuppa about her journey, though none of them believed her. Just then, the Pathfinder, having had a gut feeling, unexpectedly decided to return back to the village, where she arrived in time to overhear the villagers' skepticism about Brie's story. Though she noted that it wasn't like her to get involved in other people's business, the Pathfinder told herself that she would feel guilty if she were to simply leave Brie high and dry.

She then gave Brie a small blue flower, just like the one that Brie had given her. As Brie clutched the flower tightly in her hands and dabbed the tears from her eyes, the Pathfinder saw Brie glimmering with renewed determination. The Pathfinder then decided to stop by the Bowman Instructional School and visit Athena Pierce.

Athena was impressed to hear about the Pathfinder's quick thinking, which had helped her survive her trials. She noted that the Pathfinder's instincts had been sharp when she had been a student, and that she had matured considerably since then as well. Wishing her well on the path that she was meant to walk, Athena promised to offer guidance whenever she could.

Third Job Advancement[]

After honing her skills through training, the Pathfinder's relic began glowing, as though it were trying to lead her somewhere. She followed the relic's light to the southern ridge of Perion, where she discovered a strange glowing fragment of rock that looked just like the one from which the Soul had spoken to her in the ruins.

From the rock fragment, an incredible surge of energy was absorbed into the relic, which surpassed even what she had felt when she had first come in contact with it in the ruins. As the relic filled with power, the Pathfinder experienced a vision of the dark-robed man in the research lab rejoicing upon finding the three keys to the ancient altar, believing that he would be able to reproduce the ancient power. He also added that he now also had proof that the power had existed “here” as well.

The Pathfinder wondered whether the man was the one who had set up the research lab that she had stumbled upon, which had led her to the ruins in the first place. Believing that it might hold other clues, the Pathfinder returned to the lab, though she was unable to find any further clues. However, she was nevertheless satisfied to know that the man had been searching for the “ancient power”, and that his words about it existing “here as well” suggested that he might have even come from another dimension entirely. She then discovered a compiled copy of his research study entitled, “Maple World and the Ancient Power”, with the author's name listed as Kirston.

Birth of an Alliance[]

When Athena calls Pathfinder to the Bowman Instructional School, she will be introduced to Tess, Rondo, and Olive for the first time, after which the regular Explorer Alliance prequest plays out.

Fourth Job Advancement[]

Having unlocked more of the relic's power, the Pathfinder felt the curse on herself weakening. She then continued training until she began feeling the relic glowing and leading her somewhere. She followed its light to the Deep Sea of Aqua Road, where she encountered yet another rock fragment that looked like the ones in Partem and Perion. Immediately, the relic began draining ancient power from the fragment, causing the corrupted power to react strongly to the infusion.

She then had another vision of Kirston, who noted that the power of the relic was blocked, just as he had anticipated. He concluded that the amount of power that he had reproduced was the full extent possible for the time being. Following the vision, the Pathfinder noticed that the curse sigil on her hand had completely disappeared, making her wonder whether it had been the relic's final trial. However, she was left with more questions, such as what the “ancient power” was, and what he had meant by something being “blocked”.

Believing that the ruins might hold a clue to some answers, the Pathfinder returned back to the Soul Chamber, where the Soul recognized that the relic's power was now fully unfettered, for which it welcomed her as its rightful owner. To answer her questions, the Soul explained that Kirston had intended to reproduce the relic's innate power through a dark rite. As the relic had been made before order had laid its foundations in the world, time itself needed to be turned back to return it to its full power.

The Pathfinder pointed out that Kirston had mentioned that something was blocked, to which the Soul explained that Kirston had been unable to fully restore the relic's power, as the Seal of Time had impeded him. However, it warned the Pathfinder that nothing was impossible forever, for while Kirston may have failed, another could appear and attempt to reproduce the relic's ancient power, and that it was equally likely that their intentions may be good or evil.

It added that it hoped that if one did succeed in restoring that power, they would use it to protect the world. Until then, it entrusted the Pathfinder with the relic and its safekeeping before teleporting her back outside the ruins. The Pathfinder noted to herself that Kirston seemed tenacious, and that he likely hadn't given up on reproducing the ancient power.

She realized that she had always been driven merely by satisfying her curiosity, roaming from place to place, just to see what she could find. She laughed that she had never expected to find herself getting attached, realizing that her world had become bigger than just herself. She then vowed to use the relic's power to defend everything that she cared about, and to shine a light on the right path in a world filled with darkness.

Temple of Time[]

While exploring the Temple of Time, Pathfinder's memories were drained by Dodo. After being told by the Record Keeper to return to where her adventure began, Pathfinder decided to meet with Athena Pierce in Henesys. Pathfinder told Athena that she recalled the day that she first ventured out into the world and how Athena had pulled her aside to have a chat.

Athena remembered that she had lectured Pathfinder on the prudence of tempering her insatiable curiosity with a healthy measure of caution and restraint. She then added that despite that, she couldn't help but acknowledge how much Pathfinder had grown and wondered whether she was only half-right about the advice that she had given back then.

Athena explained that the world would always need people like herself who protect and maintain the path walked by many, though they would also need people like Pathfinder who ventured into the unknown and discovered new paths. She added that she would keep doing her part and wished Pathfinder good luck as she blazed new trails, though she reminded Pathfinder not to hesitate, and to let her courage guide her.

At the beginning of the fight with Pink Bean, Pathfinder will recognize Kirston from the visions that she had received from the relic.

Final Quest[]

After attaining full power, the Pathfinder thought to herself that a long time had passed since she had become completely free of the curse, meaning that she could now freely control the power of the relic. Believing that it had the power to protect everyone, the Pathfinder hoped to one day become the true owner of the relic's full power.

Fifth Job Advancement[]

Upon entering the Erda Flow and meeting with the Goddess of Maple World, the Goddess asks the player what it is that they cherish most in the world. Pathfinder gets to choose between the promise that she made to Athena Pierce to explore undiscovered places or the new friends that she's met while exploring.

Ellin Forest[]

When Wiz explains that Ellin Forest had existed centuries ago, Pathfinder gets some exclusive dialogue, in which she speculates that there must be many relics in perfect condition to be found there.

Partem Ruins[]

When Neinheart asks the player in investigate the Partem Ruins, Pathfinder notes to herself that returning to Partem could prove interesting.

After the player arrives in Partem, Pathfinder gets exclusive dialogue in place of the generic script, in which she notes that she had never thought that she would return so soon, adding that fate is nothing if not capricious.

When the player speaks with the Karuppa, they are rebuffed by the villagers, who claim that they no longer interact with strangers. Pathfinder gets an alternate script in place of this, in which the Karuppa recognize her as the one who had disrupted their village before telling her to leave. When the Pathfinder speaks with Brie, she notes that the Pathfinder has gotten much stronger and suggests that they speak when the other villagers are looking away.

Before the player leaves to speak with Morin, Brie will note that the Pathfinder seems to have returned for another adventure. She promises to keep the Pathfinder's activities a secret and asks her to share the details later.

When Casper shows the player the Fractured Pottery, Pathfinder gets exclusive dialogue that replaces the generic script, in which she notes that despite Casper's claims about it being an artifact, it doesn't look like any artifact that she's ever seen, having seen quite a number in her adventures.

Upon encountering the corrupted alter in the ruins, Pathfinder gets exclusive dialogue that replaces the generic script, in which she notes to herself that it looks extremely similar to the alter where she had encountered the Soul, though its energy is quite different.

Black Heaven[]

The Pathfinder went to visit Brie in the Karuppa Town, where Brie told her that she had explained the situation with the relic to the other townspeople. With all their misunderstandings cleared up, Brie told the Pathfinder that she was welcome to visit whenever she wanted. She also thanked the Pathfinder for all her help, as the town would have still lived in fear of the ruins without her intervention. The Pathfinder then headed out to Ereve, as she felt that she couldn't turn her back on Maple World, even though she had initially felt as though the threat of the Black Wings wasn't her problem.

After Athena Pierce and the player fight their way to the main deck, Athena gives a word of encouragement to the player as they charge into battle, which depends on their class. For Jett, Athena tells her to show their enemies her skills as an Explorer.

Moonbridge[]

When Athena Pierce asks the player to deliver Kyrin a letter, Pathfinder gets some exclusive dialogue, in which Athena realizes that the Pathfinder is about to embark to save the world and explains that it's a new feeling entirely. She notes that the Pathfinder always manages to surprise her each time that she shows up looking more mature. She then adds that she's looking forward to reuniting once the fight is over.

Labyrinth of Suffering[]

After the Adversary collapses into despair as a result of Hilla's machinations, they pass out in a void of darkness within their own mind. As their morale and strength threaten to diminish completely, the mysterious divine light speaks to them in the form of someone close to them and provides them motivation to continue.

For Pathfinder, the voice of Athena Pierce asks her why she risks her life to save others. The Pathfinder tells Athena that it's because everyone is that precious to her, to which Athena asks her why she cares so much for Maple World, and what her purpose is. The Pathfinder replies that Maple World is the home where her loved ones live, and that it's a precious place, filled with all their memories.

Athena asks her if she can remember what she needs to do now, to which the Pathfinder begins to say hopelessly that everyone is already dead, and that she couldn't protect anyone. She adds that there's nothing that she can do, and that she's completely helpless. She then asks what else she can do, to which Athena tells her to open her eyes and see for herself, explaining that even if Hilla covers her eyes, she can never cover the truth.

Athena asks her to open her eyes, pick herself up, and do what she has to do, reminding her that she's the one to find the path amidst the darkness. She tells the Pathfinder that fear doesn't suit her and asks her to believe in herself, and to have courage. Athena then tells her that all roads exist inside her heart, and to never forget that. As the voice fades away, the Pathfinder recognizes the voice as belonging to Athena Pierce.

Aftermath[]

Deep in the ancient ruins of Partem, the Pathfinder mused to herself that she had believed that the Black Mage's defeat would have lifted the ancient curse, though she found that it still remained. She wondered why she had even come back to the ruins, as she had combed the area for answers many times. As she turned to leave, Brie appeared and greeted the Pathfinder, asking about her latest adventures. She was awed to learn about the Pathfinder's role in the battle against the Black Mage and told her that she had always known that the Pathfinder would do amazing things.

Realizing that she had started babbling again, Brie decided to leave the Pathfinder alone after telling her that she hoped to see her again. Though she hadn't found any answers, the Pathfinder realized that her trip to Partem hadn't been for nothing. With that, she decided to prepare for her next adventure on Grandis, thinking of all the undiscovered relics there.

Hotel Arcus[]

When Rusty explains who the Seekers are, Pathfinder gets some exclusive dialogue, in which she notes to herself that Hotel Arcus must be the place where adventurers like herself, who were fascinated by ancient relics, had once stayed.

Class Specifics[]

The Pathfinder job branch, unlike other Bowmen, has their own tutorial, where they start in Partem. Using Ancient Bows as primary weapons and Relics as secondary weapons, Pathfinder receives power from the Relic to gain different attacks that can boost each other.

Pathfinders, unlike other Explorer Bowmen, do not gain a job specialty skill in 2nd job, but have other abilities to make up for it. In second job, Pathfinder receives the Relic Gauge, which can be charged to use powerful skills. Pathfinder receives three types of attacks: Cardinal Force, Ancient Force, and Enchant Force. Cardinal Force attacks will increase the Relic Gauge, as well as change the Relic Gauge's emblem. The three Cardinal Force attacks are Cardinal Deluge, Cardinal Burst, and Cardinal Torrent, each of which has its own Relic Gauge emblem that will change the properties of Enchant Force. Ancient Force attacks will consume the gauge to deal powerful damage and weaken enemies. Enchant Force attacks will have different properties based on the last Cardinal Force attack that was used, with Deluge skills emphasizing groups of monsters, Burst skills focusing on solo combat, and Torrent skills focusing on mobility.

Job Advancements[]

1st Job Advancement[]

You will begin at Level 1. Complete the tutorial quests and reach Level 10, and then accept the quest displayed as a light-bulb over your head.

2nd Job Advancement[]

At Level 30, click on the light-bulb above your head. During the monologue, you harness more of the Relic's power, allowing you to overcome some of the side effects of the curse. Afterward, you will advance to 2nd Job.

3rd Job Advancement[]

At Level 60, click on the light-bulb above your head. You will be teleported to an area near Perion, where you will discover that the owner of the research lab was a man named Kirston. Afterward, you will advance to 3rd Job.

4th Job Advancement[]

At Level 100, click on the light-bulb above your head. You will be teleported to an area in Aquarium's Deep Sea, where you will discover another trace of the Relic. You will be teleported into the ancient ruins of Partem, where the relic's soul will explain to you the purpose of the relic, the identity of those who seek its power, and why you should protect it at all costs. You are then designated the guardian of the relic. Afterward, you will advance to 4th Job.

5th Job Advancement[]

For information on the 5th Job Advancement, visit this page.

Gallery[]

Artwork[]

Videos[]

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Trivia[]

  • Lore-wise (and according to the official videos and trailers), The Pathfinder is a female. However, you can create a male one as well.

Availability of Pathfinder
Korea Japan China Global SEA Taiwan
Available Available Available Available Available Available

References[]

  1. Maplefest 2019 Showcase
  2. Also provides the voice(s) of Angelic Buster, Cygnus, Sanaan (Monad, Hilla, Ain, Juli, Freya, Bowman (Female), Pirate (Female), Cannoneer (Female), and Irena.
  3. Confirmed by the GMS Community Manager.
  4. Announcement on his Twitter page
  5. Also provides the voice(s) of Cadena (Male), Darius, God of the Verdant Flora, Moody Student, Cedric, Bowman (Male), and Nicky / T-Boy.
  6. Also provides the voice(s) of Ephenia, Arin, Mercenary (Female), Wandering Warrior (Female), Eleanor, Warrior (Female), Bowman (Female), Pirate (Female), Cannoneer (Female), and Sugar.
  7. Also provides the voice(s) of Freud, Mercedes (Male), Bowman (Male), Pirate (Male), Cannoneer (Male), Rondo, and Nicky / T-Boy.
  8. 「メイプルストーリー」,水樹奈々さんがCVを務める新職業「パスファインダー」が使用可能に。記念のキャンペーンも実施 (Japanese)

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Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Class Beginner Beginner Skill Link Manager Link Skills

Explorers
Warrior

Class Warrior Hero Class Warrior Paladin Class Warrior Dark Knight

Magician

Class Magician Magician (Fire, Poison) Class Magician Magician (Ice, Lightning) Class Magician Bishop

Bowman

Class Bowman Bowmaster Class Bowman Marksman

Special

Class Pathfinder Pathfinder

Thief

Class Thief Night Lord Class Thief Shadower

Special

Class Dual Blade Dual Blade

Pirate

Class Pirate Buccaneer Class Pirate Corsair

Special

Class Cannoneer Cannoneer Class Jett Jett Class Dragon Warrior Zen

Cygnus Knights

Class Warrior Dawn Warrior Class Magician Blaze Wizard Class Bowman Wind Archer Class Thief Night Walker Class Pirate Thunder Breaker

Special

Class Mihile Mihile

Heroes

Class Aran Aran Class Evan Evan Class Mercedes Mercedes Class Phantom Phantom Class Luminous Luminous Class Shade Shade

Resistance

Class Blaster Blaster Class Battle Mage Battle Mage Class Wild Hunter Wild Hunter Class Mechanic Mechanic Class Xenon Xenon

Demon

Class Demon Slayer Demon Slayer Class Demon Avenger Demon Avenger

Nova

Class Kaiser Kaiser Class Angelic Angelic Buster Class Cadena Cadena Class Kain Kain

Flora

Class Illium Illium Class Ark Ark Class Adele Adele Skill Summon Chakri Khali

Sengoku

Class Hayato Hayato Class Kanna Kanna

Anima

Class Hoyoung Hoyoung Skill Land's Connection Lara

Monster

Skill Pink Powerhouse Pink Bean Pet Mini Yeti Yeti

Beast Tamer

Class Beast Tamer Chase

Child of God

Class Zero Zero

Kinesis

Class Kinesis Kinesis

Wu Shen

Class Mo Xuan Mo Xuan

Miscellaneous

Skill Macro Test Game Master Skill Banner of Plenty I Guild Skills Skill Monster Riding Miscellaneous Skills

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