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Description[]
Experience points, or EXP, are what can be called a character's overall experience, and are acquired by defeating monsters and completing quests in MapleStory. Each monster has a specific experience value, and various monsters offer different amounts of experience once they are defeated.
Each level requires a certain number of experience points in order to advance. A character levels up once they have earned the required amount of experience points. This can be found by hovering your cursor over the EXP meter, or on the character ability window, while the percentage of EXP acquired to reach the next level is displayed above the EXP meter.
Earning EXP[]
- Once a monster is defeated, its total experience points are split among players who dealt damage to the defeated monster. Players who hunt monsters in a party enjoys additional bonus EXP. EXP gained is reflected by the filling of the yellow EXP Bar and the increasing of the EXP Percentage.
- Since NEO update, a character will not lose experience if they die, instead the player will receive a debuff that reduces EXP obtained and drop rate by 80% and duration varies from 5 minutes to 130 minutes max based on the player’s level. Having higher Ambition will decrease the duration of debuff. Some one-use cash items, such as the Easter Charm, and Safety Charm can cancel the debuff.
Ways to increase how fast you earn EXP[]
- 2x EXP events. Nexon hosts these fairly often, usually on the weekends so that more players can take advantage of them. They double the base EXP that you gain from killing monsters and bosses. An example is Haste event which will provide up to 5x EXP buff.
- 2x EXP coupons from the Cash Shop. These stack with all 2x EXP events, so players can earn 4 times as much EXP as normal.
- Players who joined Lv. 3 or higher guild can benefit from Guild skill Guild Expertise, which will gain 5% additional EXP when hunting Level 101 - 200 normal monsters.
- A number of classes have skills that increase how much EXP you earn.
- Priest's Holy Symbol skill. Allows all party members to gain 50% additional EXP from any kills they make. With hyper skills, you can increase your personal EXP gain by another 20% if you are the Bishop that casts Holy Symbol. This skill does not stack with Friends of Arby and Decent Holy Symbol.
- Decent Holy Symbol skill for all classes. You can gain 32% additional EXP at Level 25 (35% additional EXP with 5 Matrix Points). This skill does not stack with Holy Symbol and Friends of Arby.
- Night Lord's Showdown skill. Applies the Untouchable status to monsters and bosses. If they are killed before this debuff wears off, you gain 5% extra EXP for the kill. With hyper skills, this can be increased to an additional 10% EXP, and the effect is halved on bosses.
- Beast Tamer's Cat mode Friends of Arby skill. Passively increases the EXP earned by party members by 30%. This skill does not stack with Holy Symbol and Decent Holy Symbol.
- Kanna's third job skill Kishin Shoukan. This skill will allow Kanna characters gain additional 10% EXP.
- Kanna's fourth job skill Nightghost Guide. This skill has a 30% chance to summon a spirit which attacks some mobs in front of you. If it hits them, it increases the EXP you gain from killing them by 30% within 5 seconds.
- Aran's link skill Combo Kill Blessing. Players with this skill linked will gain 650% (Level 2) - 900% (Level 3) EXP than usual by touching combo kill marbles.
- Evan's link skill Rune Persistence. Players with this skill linked will have 50% (Level 2) - 70% (Level 3) more liberated rune power duration so players could benefit from liberating runes longer than usual. It does multiple with 2x liberated rune power duration event in Sunny Sunday / Sunday Maple.
- Mercedes's link skill Elven Blessing. Players with this skill linked will gain additional 15% (Level 2) - 20% (Level 3) EXP.
- Players may utilize Legion System to increase EXP gains.
- When Zero character is placed at Legion Synergy Grid, all characters player possesses will gain 8% (Level S) or 10% (Level SS) or 12% (Level SSS) additional EXP.
- When Monster EXP blocks from outer Synergy Grid are occupied, all characters player possesses will gain 0.25% additional EXP multipled with amount of occupied blocks.
- Players may spare Hyper Stats points to Experience from Mobs. Characters with Experience from Mobs in Hyper Stats will gain up to 5% additional EXP (Level 10) or 10% additional EXP (Level 15).
- Pendant of the Spirit. Increases the EXP you gain from based on how long you have stayed logged on. Can give you a maximum increase of 30% additional EXP from all kills after at least 3 hours online.
- The Ring of Torment. This cash ring will give you a skill that will reduce the damage you deal to monsters by 30% and gain 15% additional EXP within 15 minutes. Players that could deal sufficient damage to monsters can benefit from it.
- Extreme Gold Potion. These potions increase your EXP gained by 10% for 30min. It does stack with Small EXP Accumulation Potion or EXP Accumulation Potion.
- Buffs. There are various buffs, usually available at yearly events, which increase your EXP gained by 20-30 minutes. Usually its 10-50% increase, and it depends on the buff used. Most of buffs do not stack with each other. An example is MVP additional EXP buff, which is distributed to players with MVP Silver tier or higher and it's tradable in non-Reboot Worlds.
- Small EXP Accumulation Potion or EXP Accumulation Potion. These potions increase your EXP gained by 10% for 30 minutes or 2 hours. They do stack with Extreme Gold Potion, but they don't stack with each other if your Alchemy profession level is not Meister (Level 12).
- Firestarter Ring. It will increase Burning Stage of current map to 10 immediately so you can get additional EXP according to current Burning Stage.
- Spawn enhancers like Frenzy Totem. These will increase the monster amount and spawn rate of current map significantly. By using spawn enhancers, players that could kill monsters instantly will earn EXP much faster. Spawn enhancers do not stack with each other.
Leveling Up[]
Upon gaining a level, any extra experience the character obtained in the event of leveling goes toward the EXP quota for the next level, and the character gain 3 Skill Points (Beginners get 1 Skill Point per level until level 7, usable only for Beginner Skills) and 5 Ability Points. These Ability Points may be used to increase the STR, DEX, INT, LUK, HP or MP stats. The character's Max HP and Max MP would be increased, with the amount of increase depending on various factors like job class, passive skills (like Max MP Increase and Max HP Increase for Mages and Warriors, respectively). Leveling up may also open up new quests available to be attempted. The amount of EXP needed to level up again will be increased as well. The maximum level is 300. The required exp to level up follows an exponential curve.
External Links[]
Strategy Wiki Page (for information on EXP required to the next level, as well as formulas)