Summons Eckhart to unleash four vampiric attacks on multiple enemies and absorb some of their HP. Skill level can be increased depending on your level.
Level
1
MP Cost: 16, Damage: 54%, Number of Attacks: 4, Max Enemies Hit: 4, Max HP Recover: 3%
5
MP Cost: 24, Damage: 90%, Number of Attacks: 4, Max Enemies Hit: 6, Max HP Recover: 7%
Your cunning and training allow you to take full advantage of a weakened opponent. Not affected by cooldown resets or buff duration increases. This Link Skill can be stacked up to 3 times, once for each unique Explorer Thief job character you have on this world.
Level
1
Used when debuffing an enemy. Damage: +3%. Duration: 10 sec Cooldown: 20 sec.
6
Used when debuffing an enemy. Damage: +18%. Duration: 10 sec Cooldown: 20 sec.
Allows you to hide in the shadows for a short time to avoid the enemy's attack. While Dark Sight is active, you can deactivate it either by using another skill or by pressing the Dark Sight skill key again. Note that certain movement skills will not cancel Dark Sight. Upon deactivating Dark Sight, its cooldown will vary according to damage dodged in proportion to your Max HP.
Level
1
MP Cost: 23. Hide in the shadows for 20 sec. When Dark Sight is deactivated, receive a cooldown increase of 3 seconds per attack dodged. Stacks up to 5 times.
10
MP Cost: 5. Hide in the shadows for 200 sec. When Dark Sight is deactivated, receive a cooldown increase of 3 seconds per attack dodged. Stacks up to 5 times.
Use while in the middle of a jump to jump twice in a row. The jump distance increases as the skill level increases. Can also be used with the Jump Key.
Level
1
MP Cost: 38, jumps further. Able to use 2 times consecutively.
5
MP Cost: 22, jumps further. Able to use 2 times consecutively.
Throw a flash dagger to temporarily blind multiple monsters with a chance to decrease Accuracy and deal extra damage.
Level
1
MP Cost: 45, Max Enemies Hit: 6, Damage: 170%, 100% chance for Accuracy decrease: -4%, Duration: 12 sec, damage of all your skills increased by 10% against affected enemies. Cooldown: 30 sec
5
MP Cost: 65, Max Enemies Hit: 6, Damage: 250%, 100% chance for Accuracy decrease: -20%, Duration: 60 sec, damage of all your skills increased by 10% against affected enemies. Cooldown: 30 sec
Permanently coats your dagger and katara with venom, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1. Level 20 required to learn Toxic Venom.
Level
1
Status Chance: 11%, Damage Over Time: 52% damage every 1 sec for 3 sec
20
Status Chance: 30%, Damage Over Time: 90% damage every 1 sec for 6 sec
Attack enemies on both sides with swift, elaborate movements. Provides passive damage increases for Tornado Spin and Flying Assaulter. Required skill: Lv. 20 Slash Storm Links to Tornado Spin and Flying Assaulter.
Level
1
MP Cost: 35, Damage: 227%, Max Enemies Hit: 6, Number of Attacks: 3 [Passive Effect: Increases damage of Tornado Spin and Flying Assaulter by 11%]
20
MP Cost: 50, Damage: 265%, Max Enemies Hit: 8, Number of Attacks: 3 [Passive Effect: Increases damage of Tornado Spin and Flying Assaulter by 20%]
The Secret Garden Ascension's secret technique. Rise up into the sky and slash enemies ahead of you. By using this skill with the Up key, you can ascend slightly higher, once per jump. If you ascended from the ground with this command skill, you cannot use it again in the air until after you land. Links to Flying Assaulter.
Level
1
Lifts you into the air. MP Cost: 22, Damage: 118% Max Enemies Hit: 6, Number of Attacks: 3
20
Lifts you into the air. MP Cost: 41, Damage: 175% Max Enemies Hit: 6, Number of Attacks: 3
Chains of Hell pull an enemy close and deal consecutive Critical strikes with a chance to stun. You will be invincible during this skill's activation and execution, and this skill can also be used while other skills are being used. Stationary monsters must be in range.
Level
1
MP Cost: 50, Invincibility Duration: 1.5 sec Enemy hit by chain, Damage: 112%, Number of Attacks: 1. Consecutive attack afterwards, Damage: 112%, Number of Attacks: 7, Stun Chance: 1%, Stun Duration: 1 sec., Additional Critical Rate: 100%, Invincible during attack Cooldown: 64 sec.
20
MP Cost: 75, Invincibility Duration: 1.5 sec Enemy hit by chain, Damage: 150%, Number of Attacks: 1. Consecutive attack afterwards, Damage: 150%, Number of Attacks: 7, Stun Chance: 10%, Stun Duration: 4 sec., Additional Critical Rate: 100%, Invincible during attack Cooldown: 45 sec.
Summon a doppelganger of yourself to assist with attacks for a short time. Does not work with certain skills, and disappears when it is hit with an attack that changes its appearance or restricts movement. It cannot mimic summoning skills, 5th Job Common Skills, or certain other skills. Lv. 20 required to learn Mirrored Target.
Level
1
MP Cost: 40, summons a shadow that makes an additional hit that is 13% of the final damage for all attacks (except Flashbang) for 80 sec.
20
MP Cost: 67, summons a shadow that makes an additional hit that is 70% of the final damage for all attacks (except Flashbang) for 200 sec.
Hones your stealth technique, giving you a chance of not breaking Dark Sight when you attack or use skills in Dark Sight. Has a chance to automatically trigger Dark Sight when attacked, and attacking from Dark Sight will increase Final Damage. However, if you dodge an attack that deals damage proportional to Max HP, using the Dark Sight that activates when you are hit, the cooldown will not apply, and Dark Sight's duration will decrease. Required Skill: Dark Sight Lv. 10
Level
1
17% chance to maintain Dark Sight on attacking. 4% chance to auto-trigger Dark Sight when attacked. Final Damage +4% when attacking during Dark Sight. If you dodge an attack that deals damage proportional to Max HP, using the Dark Sight that activates when you are hit, the Dark Sight's remaining time will be reduced by 20% of its maximum.
5
49% chance to maintain Dark Sight on attacking. 20% chance to auto-trigger Dark Sight when attacked. Final Damage +20% when attacking during Dark Sight. If you dodge an attack that deals damage proportional to Max HP, using the Dark Sight that activates when you are hit, the Dark Sight's remaining time will be reduced by 20% of its maximum.
Increases your chance to dodge incoming attacks. A successful dodge will also put you into a 7-second frenzy, where your attack power increases and every hit becomes a Critical.
Level
1
Dodge Chance: 11%, Upon successful dodge, Attack Power +5 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 sec.
20
Dodge Chance: 30%, Upon successful dodge, Attack Power +15 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 sec.
The secret behind Secret Garden's tornado. Spin furiously with your two blades to damage nearby enemies. Ignores a portion of the enemy's defense. Level 30 required to learn Haunted Edge.
Level
1
MP Cost: 40, Damage: 192%, Max Enemies Hit: 5, Number of Attacks: 5, Enemy DEF Ignored: 6%
30
MP Cost: 65, Damage: 250%, Max Enemies Hit: 8, Number of Attacks: 5, Enemy DEF Ignored: 20%
The secret technique of raging Secret Garden. Deals a flurry of piercing attacks against enemies in front. Ignores a portion of the enemy's defense. Level 30 required to learn Haunted Edge.
Level
1
MP Cost: 30, Damage: 243%, Enemies Hit: 3, Number of Attacks: 6, Ignore Defense: 1%
30
MP Cost: 42, Damage: 330%, Enemies Hit: 3, Number of Attacks: 6, Ignore Defense: 30%
Sacrifices a significant amount of HP to deal heavy damage to multiple enemies. Does greater damage for a short time.
Level
1
MP Cost: 150, consumes 30% of Max HP, Damage: 1420%, Max Enemies Hit: 8. Skill damage will be reduced if the charge time is too short Final Damage: +11%, Duration: 15 sec., 3 sec. invincibility after usage. Cooldown: 148 sec.
30
MP Cost: 400, consumes 10% of Max HP, Damage: 2000%, Max Enemies Hit: 8. Skill damage will be reduced if the charge time is too short Final Damage: +40%, Duration: 60 sec., 3 sec. invincibility after usage. Cooldown: 90 sec.
Call in a horde of friends to attack enemies. Unaffected by attack reflection. Final Cut's cooldown is reduced by a set ratio.
Level
1
MP Cost: 290, Damage: 349%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 94% damage every 1 sec for 5 sec Final Cut's Remaining Cooldown: -20% Cooldown: 60 sec
30
MP Cost: 290, Damage: 494%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 210% damage every 1 sec for 10 sec Final Cut's Remaining Cooldown: -20% Cooldown: 30 sec
Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection.
Level
1
MP Cost: 10, Increases all stats assigned APs by 1% for 30 sec
30
MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec
Hone your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects and combat orders will still get through.
Turns your Mirror Image into a dummy that draws enemy attacks and absorbs damage. Shadow Meld activates when the dummy is attacked. This skill can only be used when Mirror Image is active. Permanently increases Blade Master's DEF and Avoidability. Required Skill: Mirror Image Lv. 20
Level
1
Active Effects - MP Cost: 60, Dummy HP: 1600, Dummy Duration: 15 sec, damage taken is reduced by 5% while the dummy is summoned, Shadow Meld occurs when the dummy is hit. Dummy does not take damage from some attacks. [Passive Effect - Avoidability: 10%, Defense: +2%]
30
Active Effects - MP Cost: 135, Dummy HP: 19000, Dummy Duration: 90 sec, damage taken is reduced by 20% while the dummy is summoned, Shadow Meld occurs when the dummy is hit. Dummy does not take damage from some attacks. [Passive Effect - Avoidability: 25%, Defense: +60%]
Create a vortex of wind blades, damaging nearby enemies. Unaffected by attack reflection. Not pushed back by any attack.
Level
1
MP Cost: 300, Duration: 5 sec., Enemies Hit: 10, Damage: 693%, Number of Attacks: 5, Ignore Defense 100%. Can move and jump while using the skill. Immediately canceled if you use it again. Cooldown: 60 sec.
Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders.
Level
1
HP Cost: 5% of Max HP, Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1]
25
HP Cost: 5% of Max HP, Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5]
30
HP Cost: 5% of Max HP, Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6]
Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level
1
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1]
25
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25]
30
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30]
Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection.
Level
1
HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec.
25
HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec.
30
HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec.
Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Fires a blast of compressed Erdas at nearby enemies. Using the skill with the down arrow key summons Erda Fountain, which is an object filled with pure Erda.
Level
1
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
25
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
30
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality.
Level
1
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps.
Level
1
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec
Your stealth abilities have been heightened to their limit, allowing you to attack and use skills for a short period without breaking stealth. Shadow Walker's stealth effect is not broken by attacks or skills. Attack is increased while stealthed.
Level
1
MP Cost: 850, Duration: 30 sec. Initiates a form of stealth that is not canceled by skills or attacks. Final Damage increased by 8% added on top of Advanced Dark Sight's Final Damage bonus. Cooldown: 209 sec
25
MP Cost: 850, Duration: 30 sec. Initiates a form of stealth that is not canceled by skills or attacks. Final Damage increased by 13% added on top of Advanced Dark Sight's Final Damage bonus. Cooldown: 185 sec
30
MP Cost: 850, Duration: 30 sec. Initiates a form of stealth that is not canceled by skills or attacks. Final Damage increased by 14% added on top of Advanced Dark Sight's Final Damage bonus. Cooldown: 180 sec
The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection. Not affected by effects which reduce cooldown.
Level
1
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 110% for 60 sec, Damage: +5% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
25
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 350% for 60 sec, Damage: +17% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
30
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 400% for 60 sec, Damage: +20% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
Causes the poison inflicting nearby enemies to burst and spread.
Level
1
MP Cost: 300. Consumes all active Damage-Over-Time stacks on up to 12 poisoned enemies in range, and instantly inflicts 100% of their remaining damage, plus an additional 520% damage 6 times. Additional damage is +15% per remaining second of consumed DoT stacks, up to 5 Afterwards, spreads the original DoT damage across up to 10 nearby enemies Cooldown: 8 sec. [Passive Effects - Bonus DoT Chance: 50% to deal 166% damage every 1 sec. for 8 sec.]
25
MP Cost: 300. Consumes all active Damage-Over-Time stacks on up to 12 poisoned enemies in range, and instantly inflicts 100% of their remaining damage, plus an additional 1000% damage 6 times. Additional damage is +15% per remaining second of consumed DoT stacks, up to 5 Afterwards, spreads the original DoT damage across up to 10 nearby enemies Cooldown: 8 sec. [Passive Effects - Bonus DoT Chance: 50% to deal 310% damage every 1 sec. for 8 sec.]
30
MP Cost: 300. Consumes all active Damage-Over-Time stacks on up to 12 poisoned enemies in range, and instantly inflicts 100% of their remaining damage, plus an additional 1100% damage 6 times. Additional damage is +15% per remaining second of consumed DoT stacks, up to 5 Afterwards, spreads the original DoT damage across up to 10 nearby enemies Cooldown: 8 sec. [Passive Effects - Bonus DoT Chance: 50% to deal 340% damage every 1 sec. for 8 sec.]
You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys. Right-click to toggle Action Customization ON/OFF
Level
1
HP Cost: 10% of Max HP, reduces Avoidability (including Bonus Evasion) and increases Final Damage for 30 sec, Hit Damage increased if attacked within a certain percentage of your max HP. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Avoidability: -20%, Hit Damage: +10%, Final Damage: +10% 2nd Stage - Avoidability: -90%, Hit Damage: +40%, Final Damage: +30% Cooldown: 90 sec [Passive Effect - ATT Power: +1]
25
HP Cost: 10% of Max HP, reduces Avoidability (including Bonus Evasion) and increases Final Damage for 30 sec, Hit Damage increased if attacked within a certain percentage of your max HP. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Avoidability: -20%, Hit Damage: +10%, Final Damage: +12% 2nd Stage - Avoidability: -90%, Hit Damage: +40%, Final Damage: +35% Cooldown: 78 sec [Passive Effect - ATT Power: +25]
30
HP Cost: 10% of Max HP, reduces Avoidability (including Bonus Evasion) and increases Final Damage for 30 sec, Hit Damage increased if attacked within a certain percentage of your max HP. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Avoidability: -20%, Hit Damage: +10%, Final Damage: +13% 2nd Stage - Avoidability: -90%, Hit Damage: +40%, Final Damage: +36% Cooldown: 75 sec [Passive Effect - ATT Power: +30]
Storm forward, slashing enemies with techniques honed at the Secret Garden. You can move while attacking.
Level
1
MP Cost: 20 per attack. Attack up to 10 enemies, with 603%, 7 times, then deals 583% damage, 5 times, on up to 10 enemies in front of you for 5 sec., ignoring 100% additional Enemy DEF. Cooldown: 90 sec.
25
MP Cost: 20 per attack. Attack up to 10 enemies, with 1155%, 7 times, then deals 895% damage, 5 times, on up to 10 enemies in front of you for 5 sec., ignoring 100% additional Enemy DEF. Cooldown: 90 sec.
30
MP Cost: 20 per attack. Attack up to 10 enemies, with 1270%, 7 times, then deals 960% damage, 5 times, on up to 10 enemies in front of you for 5 sec., ignoring 100% additional Enemy DEF. Cooldown: 90 sec.
Spin as fast as a tornado and create a black typhoon that shoots forward to damage your enemies. The typhoon is unaffected by attack reflection.
Level
1
MP Cost: 750, Max Enemies Hit: 10, Damage: 624%, Number of Attacks: 7 At intervals, Typhoon activates whirlwind dealing Damage: 416%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy. For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100% Cooldown: 12 sec.
25
MP Cost: 750, Max Enemies Hit: 10, Damage: 1200%, Number of Attacks: 7 At intervals, Typhoon activates whirlwind dealing Damage: 800%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy. For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100% Cooldown: 12 sec.
30
MP Cost: 750, Max Enemies Hit: 10, Damage: 1320%, Number of Attacks: 7 At intervals, Typhoon activates whirlwind dealing Damage: 880%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy. For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100% Cooldown: 12 sec.
The malevolent spirit imbued in the blade attacks the enemy on its own. Activates automatically upon using Blade Fury or Phantom Blow. Using Blade Fury in conjunction with this effect will activate Haunted Edge-Asura, which creates a sharp stabbing wind. Using Phantom Blow in conjunction with this effect will activate Haunted Edge-Yaksa, which deals countless consecutive attacks in anger. Unaffected by attack reflection. The sharp wind created by Haunted Edge-Asura is unaffected by Mirror Image. Required Skill: Blade Fury Lv. 30, Phantom Blow Lv. 30
Level
1
MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 494%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 520%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 394%, Number of Attacks: 4
25
MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 950%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 1000%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 850%, Number of Attacks: 4
30
MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 1045%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 1100%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 945%, Number of Attacks: 4
The God of Hellfire descends into your sword, transforming it into a Karma Blade. The Karma Blade is consumed with each strike, causing cut enemy to be attacked by their own karma. When the Karma Blade is completely devoured or its duration ends, the God of Hellfire appears to instantly cut down all life. Targets the enemy with the highest Max HP first and is unaffected by attack reflection.
MP Cost: 1200, invincible during casting The God of Hellfire descends, Max Enemies Hit: 15, Damage: 1240%, Number of Attacks: 4, Chase Cuts: 3. Afterwards, Damage: 1860%, Number of Attacks: 7, Chase Cuts: 5 When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 620%, Number of Attacks: 5, Cooldown: 0.1 sec Karma Blade Uses: 50 The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 3410%, Number of Attacks: 7, Chase Cuts: 5 When the God of Hellfire manifests, invincible for 1 sec Cooldown: 360 sec
30
MP Cost: 1200, invincible during casting The God of Hellfire descends, Max Enemies Hit: 15, Damage: 2400%, Number of Attacks: 4, Chase Cuts: 3. Afterwards, Damage: 3600%, Number of Attacks: 7, Chase Cuts: 5 When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1200%, Number of Attacks: 5, Cooldown: 0.1 sec Karma Blade Uses: 50 The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 6600%, Number of Attacks: 7, Chase Cuts: 5 When the God of Hellfire manifests, invincible for 1 sec Cooldown: 360 sec
The secret technique of raging Secret Garden. Deals a flurry of piercing attacks against enemies in front of you. Ignores a portion of the enemy's defense. Required Skill: Phantom Blow Lv. 30
Level
1
MP Cost: 45, Max Enemies Hit: 4, Damage: 356%, Number of Attacks: 6 Ignore Defense: 31%
30
MP Cost: 52, Max Enemies Hit: 4, Damage: 530%, Number of Attacks: 6 Ignore Defense: 40%
Enhancements[]
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.