Allows you to use jump skills while using demon wings. Glide Command Lock: Right-click. Using the jump key in the middle of a jump during Glide Command Lock triggers a double jump.
Level
1
High Jump: Press the up arrow key twice during a jump Jag Jump: Press the right or left arrow key twice during a jump Glide: Jump Key (Maintain Press)
Exceed speeds up your attacks and makes you more powerful, but also strains your body and decreases the amount of HP you drain through Life Sap. When you reach the skill's final stage, the attacks will change. Your Overload increases if you use another Exceed skill.
Level
1
Life Sap -1% for every 20 Exceed Overload cap and 2 Overload stacks. Overload +1 when another Exceed skill is used while Exceed skill is in use. Using Overload Release reduces the Exceed levels to half.
Change the star powers on your equipment. Increases Max HP based on the Star Force enhancement level of your equipped item. The higher the total Star Force enhancements on your equipped items, the more this skill increases your Max HP. * Star Force Enhancements on Medals and Titles cannot receive the effect of Star Force Conversion, nor do Star Force increases that come from guild skills.
Level
1
Max HP increases proportional to the Star Force on your equipped items
Activate a blood pact to convert your HP to Attack Power. This pact lets you ignore Warrior and Demon Avenger equipment stat requirements. Recovery skill efficiency increases do not affect HP recovery from the Demon Avenger's skills. In situations where HP cannot be recovered, HP consumed by the 1st through 4th tier job skills will be reduced.
Level
1
Damage calculated based on Max HP. Only a set percentage of Bonus HP from Equipment items are applied. Base HP confers a greater damage bonus than HP bonuses from equipment and items. Allows you to ignore stat requirements on Warrior and Demon Avenger equipment. In situations where HP cannot be recovered, HP consumed by the 1st through 4th tier job skills will be reduced by 90%.
Recovers HP and increases final damage by dispelling the Overload debuff stacked up from using Exceed.
If used when Overload is not maxed out, the ratio between the current Overload value and the max Overload value will change the HP recovery amount and final damage increase rate.
Level
1
Resets Overload to 0. Duration: 33 sec, Final damage: +5%, Max HP Restored: 24% 20% of overall HP restored even when under the effect of certain statuses (not including the recovery reductions from Demonic Frenzy or the ones within Ghost Park).
20
Resets Overload to 0. Duration: 90 sec, Final damage: +15%, Max HP Restored: 100% 20% of overall HP restored even when under the effect of certain statuses (not including the recovery reductions from Demonic Frenzy or the ones within Ghost Park).
Summons a cloud of infernal bats that follow you and attack enemies. You can change the bats' flight direction by pressing the skill key again.
Level
1
HP Cost: 1% of Max HP, Damage: 143%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or its timer runs out. Press the skill key again to change direction.
20
HP Cost: 1% of Max HP, Damage: 200%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or its timer runs out. Press the skill key again to change direction.
Absorbs HP by hitting enemies with the skill key pressed. HP is absorbed regardless of the number of monsters or Undead status. Release the key to dish out an additional explosive attack.
Level
1
HP Cost per attack: 100, Enemies hit with Key Pressed: 12, Damage: 205%, HP Restored: 1%.
Explosion Damage: 620% Cooldown: 31 sec
20
HP Cost per attack: 100, Enemies hit with Key Pressed: 12, Damage: 300%, HP Restored: 10%.
Charge through enemies and knock them back with your shield. When the charge finishes, you unleash a powerful blast that knocks them back further, along with a chance to stun. Can be resisted by some monsters.
Level
1
HP Cost: 2% of Max HP, Enemies Hit: 12, Damage: 105%, Number of Attacks: 2.
Enemies Hit After Charge: 12, Damage After Charge: 105%
20
HP Cost: 2% of Max HP, Enemies Hit: 12, Damage: 200%, Number of Attacks: 2.
Enemies Hit After Charge: 12, Damage After Charge: 200%
Enchant your shield with a tracking spirit, which hits an enemy and then bounces to the next target. If there are no other enemies nearby, the shield will attack the first enemy it hits. Targets the boss with the highest HP first. Unaffected by attack reflection.
Level
1
HP Cost: 8% of Max HP, Shields: 2, Damage: 210%, Number of Attacks: 2, Attacks per Shield: 8. Cooldown: 6 sec
Imprisons enemies around you, stunning them for a short time. Enemies hit by this will resist stuns for 90 seconds and won't be stunned by other skills, like Blood Prison.
Level
1
HP Cost: 5000, Max Enemies Hit: 14, Damage: 510%, Number of Attacks: 3, Stun Duration: 4 sec. Stun Duration: +100% depending on damage inflicted with Blood Prison. Cooldown: 180 sec
30
HP Cost: 5000, Max Enemies Hit: 14, Damage: 800%, Number of Attacks: 3, Stun Duration: 10 sec. Stun Duration: +100% depending on damage inflicted with Blood Prison. Cooldown: 120 sec
Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection.
Level
1
HP Cost: 130, Duration: 30 sec, All Stats assigned APs: +1%
[Passive - Max HP: +0.5%]
30
HP Cost: 1000, Duration: 900 sec, All Stats assigned APs: +15%
Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Permanently increases your defensive abilities, allowing you to ignore a portion of the enemy's defense. Increases the ATT of Shield Charge and Nether Shield. Doubles defense penetration for shield skills.
Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders.
Level
1
HP Cost: 5% of Max HP, Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1]
25
HP Cost: 5% of Max HP, Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5]
30
HP Cost: 5% of Max HP, Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6]
Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level
1
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1]
25
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25]
30
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30]
Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection.
Level
1
HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec.
25
HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec.
30
HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec.
Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Fires a blast of compressed Erdas at nearby enemies. Using the skill with the down arrow key summons Erda Fountain, which is an object filled with pure Erda.
Level
1
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
25
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
30
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality.
Level
1
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps.
Level
1
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec
Summons loyal Mastema to fight by your side. Unaffected by attack reflection.
Level
1
Consumes 4% of Max HP to summon Mastema for 24 sec. Cooldown: 120 sec Mastema uses the following skills at her own discretion: Mastema's Claw - Max Enemies Hit: 8, Damage: 520%, Number of Attacks: 8, Cooldown: 4 sec Mastema's Mark - Damage Taken: -10% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
25
Consumes 4% of Max HP to summon Mastema for 44 sec. Cooldown: 120 sec Mastema uses the following skills at her own discretion: Mastema's Claw - Max Enemies Hit: 8, Damage: 1000%, Number of Attacks: 8, Cooldown: 4 sec Mastema's Mark - Damage Taken: -22% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
30
Consumes 4% of Max HP to summon Mastema for 48 sec. Cooldown: 120 sec Mastema uses the following skills at her own discretion: Mastema's Claw - Max Enemies Hit: 8, Damage: 1100%, Number of Attacks: 8, Cooldown: 4 sec Mastema's Mark - Damage Taken: -25% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
The goddess of the otherworld does whatever she wants and periodically gives a blessing of a different type. Not affected by effects which reduce cooldown.
Level
1
HP Cost: 5% of Max HP, increases Final Damage by 6% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery : Restores 15% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -46% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 1248%, Number of Attacks: 12 Otherworld Goddess's Blessing is ready every 120 sec, and can bless up to 2 times.
25
HP Cost: 5% of Max HP, increases Final Damage by 10% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery : Restores 27% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -70% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 2400%, Number of Attacks: 12 Otherworld Goddess's Blessing is ready every 120 sec, and can bless up to 2 times.
30
HP Cost: 5% of Max HP, increases Final Damage by 11% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery : Restores 30% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -75% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 2640%, Number of Attacks: 12 Otherworld Goddess's Blessing is ready every 120 sec, and can bless up to 2 times.
Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection.
Level
1
HP Cost: 10% of Max HP, Ignores 10% Enemy DEF for 82 sec, Final Damage: +1%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times. Weapon Aura Prepared: every 180 sec, Max Number Prepared: 2
25
HP Cost: 10% of Max HP, Ignores 15% Enemy DEF for 130 sec, Final Damage: +5%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1000% damage on up to 10 enemies, 6 times. Weapon Aura Prepared: every 180 sec, Max Number Prepared: 2
30
HP Cost: 10% of Max HP, Ignores 16% Enemy DEF for 140 sec, Final Damage: +6%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times. Weapon Aura Prepared: every 180 sec, Max Number Prepared: 2
Makes your flesh as strong as steel so you're not pushed back by enemy attacks.
Level
1
HP Cost: 3% of Max HP, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51 Damage increases +6% when hit, Max Stack: 3 times Cooldown: 120 sec [Passive Effects - STR: +1, Max HP: +50]
25
HP Cost: 3% of Max HP, Duration: 17 sec, Knockdown Immunity and Status Resistance: +75 Damage increases +6% when hit, Max Stack: 5 times Cooldown: 120 sec [Passive Effects - STR: +25, Max HP: +1250]
30
HP Cost: 3% of Max HP, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80 Damage increases +6% when hit, Max Stack: 6 times Cooldown: 120 sec [Passive Effects - STR: +30, Max HP: +1500]
Sacrifice your body to the flame to fuel your vengeance. The vengeance flows through your demonic blood, then emerges to attack the enemy. Your burning demonic blood is unaffected by attack ignore and attack reflection.
Level
1
HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 1% of Max HP. Hit Damage -30% (including the damage proportional to Max HP) Final Damage: +1% and can be increased up to 20% per 3% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 405% damage against up to 10 enemies 3 times. When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing. Reusing this skill during its effect will deactivate that effect. Cooldown: 1 sec.
25
HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 1% of Max HP. Hit Damage -30% (including the damage proportional to Max HP) Final Damage: +1% and can be increased up to 20% per 2% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 765% damage against up to 10 enemies 3 times. When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing. Reusing this skill during its effect will deactivate that effect. Cooldown: 1 sec.
30
HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 2% of Max HP. Hit Damage -30% (including the damage proportional to Max HP) Final Damage: +1% and can be increased up to 20% per 2% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 840% damage against up to 10 enemies 3 times. When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing. Reusing this skill during its effect will deactivate that effect. Cooldown: 1 sec.
Sacrifice your own health to release an explosion of demonic energy. Can be used while other skills are active. If you defeat an enemy or strike a boss with this ability, you will recover HP, even under Demonic Frenzy's recovery reduction or certain other statuses that prevent you from recovering health (not including the ones in Ghost Park).
Level
1
HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 754%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -30%. HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100% Cooldown: 12 sec.
25
HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 1450%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -30%. HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100% Cooldown: 12 sec.
30
HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 1595%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -30%. HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100% Cooldown: 12 sec.
Amplify the Desperado's power and call forth a brilliant sword of destruction. When the sword spins, the attack deals damage to enemies even when they are under attack reflection.
Level
1
HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 962%, Number of Attacks: 14 The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 468% damage to 8 enemies 8 times. All Dimensional Sword hits receive Defense Ignored: +100% Cooldown: 120 sec
25
HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 1850%, Number of Attacks: 14 The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 900% damage to 8 enemies 8 times. All Dimensional Sword hits receive Defense Ignored: +100% Cooldown: 120 sec
30
HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 2035%, Number of Attacks: 14 The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 990% damage to 8 enemies 8 times. All Dimensional Sword hits receive Defense Ignored: +100% Cooldown: 120 sec
Your unceasing rage warps you into a specter, wavering between life and death. While active, HP cannot drop below 1 due to damage taken, you don't suffer debilitating status conditions, and the damage you take is saved as fury. Your fury then attacks the surrounding in the form of thorns, though it will also keep you in pain, even after the skill ends. Using the skill again, while its effect is active, will cancel that effect. The thorns of fury deal damage to enemies with attack ignore and attack reflection. While Revenant is active, receiving continuous damage due to the fury effect will maintain your combat state.
Level
1
HP Cost: 25% of Max HP, Duration: 15 sec When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 468% damage 12 time(s). Additional Monster DEF Ignored: +30%, Cooldown: 4 sec Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically. After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself. Cooldown: 120 sec
25
HP Cost: 25% of Max HP, Duration: 15 sec When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 900% damage 12 time(s). Additional Monster DEF Ignored: +30%, Cooldown: 4 sec Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically. After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself. Cooldown: 120 sec
30
HP Cost: 25% of Max HP, Duration: 15 sec When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 990% damage 12 time(s). Additional Monster DEF Ignored: +30%, Cooldown: 4 sec Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically. After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself. Cooldown: 120 sec
Enhancements[]
The maximum level for Enhancements / Boost Nodes is 50 (60 with Matrix Points).
Summons the Requiem Demon Sword to fulfill your thirst for vengeance. Using the skill again makes the demonic sword roar and perform a powerful attack. Demon Sword Roar can be used during Demon Avenger's attack skills, including Nether Shield. When casting Requiem and Demon Sword Roar while Demonic Frenzy is active, the HP recovery from Life Sap and Advanced Life Sap while invincible does not apply.
HP Cost: 15% of Max HP, invincible during casting Max Enemies Hit: 15, Damage: 3875%, Number of Attacks: 8, Chase Cuts: 10, then summons Demon Requiem Sword Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 1860%, Number of Attacks: 12 Using skill again after 4 sec of summoning, Max Enemies Hit: 15, Damage: 4960%, Number of Attacks: 14, Demon Sword Roar Activations: 6, invincible during casting of Demon Sword Roar Cooldown: 360 sec
30
HP Cost: 15% of Max HP, invincible during casting Max Enemies Hit: 15, Damage: 7500%, Number of Attacks: 8, Chase Cuts: 10, then summons Demon Requiem Sword Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 3600%, Number of Attacks: 12 Using skill again after 4 sec of summoning, Max Enemies Hit: 15, Damage: 9600%, Number of Attacks: 14, Demon Sword Roar Activations: 6, invincible during casting of Demon Sword Roar Cooldown: 360 sec
Enchants your shield with a tracking spirit, which hits an enemy, then bounces to the next target. If there are no other enemies nearby, the shield will attack the first enemy it hit again. If each shield attacks a single target repeatedly, reduced Final Damage will apply. When HEXA Nether Shield hits, only 2/3 of the HP restored from Life Sap and Advanced Life Sap apply. Unaffected by attack reflection. Required Skill: Nether Shield Lv. 30
Level
1
HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 521%, Number of Attacks: 2, Max Number of Attacks: 8 per shield When a single target is hit repeatedly, Final Damage: -30% Cooldown: 6 sec
30
HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 840%, Number of Attacks: 2, Max Number of Attacks: 8 per shield When a single target is hit repeatedly, Final Damage: -30% Cooldown: 6 sec
Enhancements[]
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.
Passive
Demonic Frenzy Boost
Master Level
30
Description
Boosts Demonic Frenzy.
Level
1
Demonic Frenzy Final Damage: +11%
9
Demonic Frenzy Final Damage: +19%
10
Demonic Frenzy Final Damage: +25%
19
Demonic Frenzy Final Damage: +34%
20
Demonic Frenzy Final Damage: +40%
29
Demonic Frenzy Final Damage: +49%
30
Demonic Frenzy Final Damage: +60%
Passive
Demonic Blast Boost
Master Level
30
Description
Boosts Demonic Blast.
Level
1
Demonic Blast Final Damage: +11%
9
Demonic Blast Final Damage: +19%
10
Demonic Blast Final Damage: +25%
19
Demonic Blast Final Damage: +34%
20
Demonic Blast Final Damage: +40%
29
Demonic Blast Final Damage: +49%
30
Demonic Blast Final Damage: +60%
Passive
Dimensional Sword Boost
Master Level
30
Description
Boosts Dimensional Sword.
Level
1
Dimensional Sword Final Damage: +11%
9
Dimensional Sword Final Damage: +19%
10
Dimensional Sword Final Damage: +25%
19
Dimensional Sword Final Damage: +34%
20
Dimensional Sword Final Damage: +40%
29
Dimensional Sword Final Damage: +49%
30
Dimensional Sword Final Damage: +60%
Passive
Revenant Boost
Master Level
30
Description
Boosts Revenant.
Level
1
Revenant Final Damage: +11%, Duration: increased to 16 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 80%
9
Revenant Final Damage: +19%, Duration: increased to 16 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 80%
10
Revenant Final Damage: +25%, Duration: increased to 16 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 80%
19
Revenant Final Damage: +34%, Duration: increased to 17 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 60%
20
Revenant Final Damage: +40%, Duration: increased to 17 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 60%
29
Revenant Final Damage: +49%, Duration: increased to 18 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 60%
30
Revenant Final Damage: +60%, Duration: increased to 18 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 60%