Blessings from an awakened Empress Cygnus protect you from harm. This Link Skill can be stacked up to 5 times, once for each unique Cygnus Knights job character you have on this world.
Level
1
Attack Power and Magic ATT: +7, Abnormal Status Resistance: +1, All Elemental Resistance: +1%
10
Attack Power and Magic ATT: +25, Abnormal Status Resistance: +15, All Elemental Resistance: +15%
Allows you to use Solar skills by putting the power of sunlight in the sword. Can be toggled On/Off. Level 10 required to learn Equinox Cycle. Rising Sun/Falling Moon Character Stance Lock: Right-click
Level
1
Final Damage: +5%, Attack Speed: +1 Cannot be used at the same time as Falling Moon.
10
Final Damage: +10%, Attack Speed: +1 Cannot be used at the same time as Falling Moon.
Allows you to use Luna skills by receiving the power of the moonlight in the sword. Does not apply to summoning skills, 5th Job Common Skills, or certain other skills. SP is not required for this skill, and it follows the skill level of Rising Sun. Can be toggled On/Off. Level 10 required to learn Equinox Cycle.
Level
1
Critical Rate: +1% Number of Attacks for Skills: x2, Final Damage is decreased to 51% Number of attacks cannot exceed 15. Cannot be used at the same time as Rising Sun.
10
Critical Rate: +10% Number of Attacks for Skills: x2, Final Damage is decreased to 55% Number of attacks cannot exceed 15. Cannot be used at the same time as Rising Sun.
[Solar] Attacks multiple enemies in front with swordsmanship that could cleave the sun. Required Skill: Rising Sun/Falling Moon Lv. 1 Level 20 required to learn Celestial Vision.
Level
1
MP Cost: 6, Max Enemies Hit: 5, Damage: 112%, Number of Attacks: 2
20
MP Cost: 12, Max Enemies Hit: 5, Damage: 150%, Number of Attacks: 2
[Luna] Attacks multiple enemies in front by throwing sharp fragments that were broken from the moon with swordsmanship. Required Skill: Rising Sun/Falling Moon Lv. 1 Level 20 required to learn Celestial Vision.
Level
1
MP Cost: 6, Max Enemies Hit: 5, Moon Fragment Damage: 224%, Number of Attacks: 1
20
MP Cost: 12, Max Enemies Hit: 5, Moon Fragment Damage: 300%, Number of Attacks: 1
Summons a light element to gain its power. Chance to obtain cosmic orb when the Solar/Luna skill opposite to the previous skill that was used lands a hit. Temporarily increases Attack Power when cosmic orb is created. Can be toggled On/Off. Level 10 required to learn Soul Blessing.
Level
1
When the Solar/Luna skill opposite to the previous skill that was used lands a hit, 32% chance to create 1 cosmic orb that lasts 30 sec Max Cosmic Orb Stacks: 2, duration of all cosmic orbs reset upon creation When cosmic orb is created, Attack Power increases by 11 for 30 sec [Passive Effect: Ignore Enemy Defense: 1%]
10
When the Solar/Luna skill opposite to the previous skill that was used lands a hit, 50% chance to create 1 cosmic orb that lasts 30 sec Max Cosmic Orb Stacks: 2, duration of all cosmic orbs reset upon creation When cosmic orb is created, Attack Power increases by 20 for 30 sec [Passive Effect: Ignore Enemy Defense: 10%]
Leap once more while already in the air. Press the up key at the same to move upward. SP is not required for this skill, and it can be used upon job advancing to Dawn Warrior.
Level
1
MP Cost: 5. Allows you to jump a greater distance.
Enhance your swordsmanship with celestial energy. Required Skill: Solar Slash/Luna Divide Lv. 20 Level 20 required to learn Celestial Vision II.
Level
1
Solar Slash - MP Cost: 10, Max Enemies Hit: 6, Damage: 112%, Number of Attacks: 4 Luna Divide - MP Cost: 10, Max Enemies Hit: 6, Moon Fragment Damage: 133%, Number of Attacks: 3
20
Solar Slash - MP Cost: 14, Max Enemies Hit: 6, Damage: 150%, Number of Attacks: 4 Luna Divide - MP Cost: 14, Max Enemies Hit: 6, Moon Fragment Damage: 190%, Number of Attacks: 3
[Cosmic] Launches a condensed dark matter in front. If the dark matter attacks all attackable targets or reaches max range, it explodes to deal damage to nearby enemies. Consumes all cosmic orbs upon use, and deals more powerful damage based on the number of cosmic orbs consumed. Required Skill: Soul Element Lv. 10
Level
1
MP Cost: 15, consumes all cosmic orbs and launches a dark matter. Dark Matter - Max Enemies Pierced: 8, Damage: 122%, Number of Attacks: 2. Upon exploding, Max Enemies Hit: 8, Damage: 163%, Number of Attacks: 3 Dark Matter Damage per Cosmic Orb Consumed: +20% points Cooldown: 15 sec
20
MP Cost: 25, consumes all cosmic orbs and launches a dark matter. Dark Matter - Max Enemies Pierced: 8, Damage: 160%, Number of Attacks: 2. Upon exploding, Max Enemies Hit: 8, Damage: 220%, Number of Attacks: 3 Dark Matter Damage per Cosmic Orb Consumed: +20% points Cooldown: 15 sec
Reconfigures the solar and lunar cycles to automatically change stances when using Solar/Luna skills. Additionally enhances the effect of Rising Sun and Falling Moon. Overwrites the effect of Rising Sun and Falling Moon. Can be toggled On/Off. Required Skill: Rising Sun/Falling Moon Lv. 10 Level 10 required to learn Equinox Mastery and Equinox Slash.
Level
1
MP Cost: 31, changes stance every time Solar/Luna skills are used Rising Sun - Final Damage: +11%, Attack Speed: +1 Falling Moon - Critical Rate: +10%, Number of Attacks for Skills: x2, Final Damage is decreased to 56% Number of attacks cannot exceed 15.
10
MP Cost: 35, changes stance every time Solar/Luna skills are used Rising Sun - Final Damage: +15%, Attack Speed: +1 Falling Moon - Critical Rate: +15%, Number of Attacks for Skills: x2, Final Damage is decreased to 60% Number of attacks cannot exceed 15.
Enhances Soul Element with a burning passion. Combines with the effect of Soul Element. Required Skill: Soul Element Lv. 10 Level 10 required to learn Soul Blessing II.
Level
1
Soul Element Cosmic Orb Creation Chance: 6%, Max Stacks: +1 When cosmic orb is created, Bonus Attack Power: +6
10
Soul Element Cosmic Orb Creation Chance: 15%, Max Stacks: +1 When cosmic orb is created, Bonus Attack Power: +15
Enhances Solar Slash and Luna Divide by practicing the celestial swordsmanship even further. Required Skill: Celestial Vision Lv. 20 Level 20 required to learn Celestial Vision III.
Level
1
Solar Slash - MP Cost: 14, Max Enemies Hit: 6, Damage: 187%, Number of Attacks: 5 Luna Divide - MP Cost: 14, Max Enemies Hit: 6, Moon Fragment Damage: 142%, Number of Attacks: 5
20
Solar Slash - MP Cost: 19, Max Enemies Hit: 6, Damage: 225%, Number of Attacks: 5 Luna Divide - MP Cost: 19, Max Enemies Hit: 6, Moon Fragment Damage: 180%, Number of Attacks: 5
[Cosmic] Uses the dormant power in the orbs to create a meteor shower zone that continuously attacks the surroundings for a set time. Consumes all cosmic orbs upon use, and duration increases based on the number of cosmic orbs consumed. Cosmic Shower can be used without casting motion during Solar Slash, Luna Divide, and Styx Crossing. The duration of Cosmic Shower doesn't increase with the summons duration increase, and is unaffected by attack reflection. The attack count increase effect of Falling Moon doesn't apply. Required Skill: Soul Element Lv. 10
Level
1
MP Cost: 35, consumes all cosmic orbs to create meteor shower zone Meteor Shower Zone - Duration: 45 sec, Max Enemies Hit: 6, Damage: 153%, Number of Attacks: 3 Meteor Shower Duration per Cosmic Orb Consumed: +3 sec Damage Against Normal Enemies: +50% Cooldown: 30 sec
20
MP Cost: 45, consumes all cosmic orbs to create meteor shower zone Meteor Shower Zone - Duration: 45 sec, Max Enemies Hit: 6, Damage: 210%, Number of Attacks: 3 Meteor Shower Duration per Cosmic Orb Consumed: +3 sec Damage Against Normal Enemies: +50% Cooldown: 30 sec
Enhances Soul Element by training the power of the soul even further. Combines with the effect of Soul Element and Soul Blessing. Required Skill: Soul Blessing Lv. 10 Level 10 required to learn Soul Blessing III.
Level
1
Soul Element Cosmic Orb Creation Chance: 6%, Max Stacks: +1 When cosmic orb is created, Bonus Attack Power: +6
10
Soul Element Cosmic Orb Creation Chance: 15%, Max Stacks: +1 When cosmic orb is created, Bonus Attack Power: +15
Enhances the effect of Rising Sun and Falling Moon by training the sun and moon swordsmanship. Overwrites the effect of Rising Sun and Falling Moon. Required Skill: Equinox Cycle Lv. 10 Level 20 required to learn Master of the Sword.
Level
1
Rising Sun - Final Damage: +16%, Attack Speed: +1 Falling Moon - Critical Rate: +15%, Number of Attacks for Skills: x2, Final Damage is decreased to 66% Number of attacks cannot exceed 15.
20
Rising Sun - Final Damage: +20%, Attack Speed: +1 Falling Moon - Critical Rate: +20%, Number of Attacks for Skills: x2, Final Damage is decreased to 75% Number of attacks cannot exceed 15.
Grants the blessings of Cygnus's awakening to temporarily increase all stats for you and your party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection.
Level
1
MP Cost: 10, Increases all stats assigned APs by 1% for 30 sec
30
MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec
Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Enhances Solar Slash and Luna Divide by commanding the perfect celestial swordsmanship. Required Skill: Celestial Vision II Lv. 20
Level
1
Solar Slash - MP Cost: 20, Max Enemies Hit: 7, Damage: 340%, Number of Attacks: 6 Luna Divide - MP Cost: 20, Max Enemies Hit: 7, Moon Fragment Damage: 340%, Number of Attacks: 6
30
Solar Slash - MP Cost: 24, Max Enemies Hit: 7, Damage: 485%, Number of Attacks: 6 Luna Divide - MP Cost: 24, Max Enemies Hit: 7, Moon Fragment Damage: 485%, Number of Attacks: 6
[Cosmic] Releases cosmic orbs to attack. Consumes all cosmic orbs upon use, and decreases cooldown based on the number of cosmic orbs consumed. Cosmic Burst can be used without casting motion during Solar Slash, Luna Divide, and Styx Crossing. The released cosmic orbs target the boss with the highest HP first, and is unaffected by attack reflection. Cosmic Burst is not affected by effects which reset or reduce cooldown. In Auto Mode, Cosmic Burst is used automatically when it's not on cooldown and cosmic orb is at max, upon landing Solar Slash, Luna Divide, or Styx Crossing. Required Skill: Soul Element Lv. 10 Auto Mode On/Off: Right-click
Level
1
MP Cost: 35, releases cosmic orb by consuming all cosmic orbs Each of the released cosmic orbs targets 1 enemy, Damage: 284%, Number of Attacks: 4 If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb. Cooldown per Cosmic Orb Consumed: -1 sec Cooldown: 15 sec [Passive Effect: Cosmic Shower Damage: +31% points]
30
MP Cost: 50, releases cosmic orb by consuming all cosmic orbs Each of the released cosmic orbs targets 1 enemy, Damage: 400%, Number of Attacks: 4 If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb. Cooldown per Cosmic Orb Consumed: -1 sec Cooldown: 15 sec [Passive Effect: Cosmic Shower Damage: +60% points]
Charges forward and slashes the enemy. Can only be used while using Equinox Cycle. Can be used while using your skills. Required Skill: Equinox Cycle Lv. 10
Level
1
MP Cost: 82, Damage: 153%, Number of Attacks: 6, Max Enemies Hit: 7 Cooldown: 5 sec
30
MP Cost: 100, Damage: 240%, Number of Attacks: 6, Max Enemies Hit: 7 Cooldown: 5 sec
Summons swords from the sky to impale your enemies. Affects bosses.
Level
1
MP Cost: 64, Max Enemies Hit: 15, Damage: 355%, Number of Attacks: 3, Chance to Incapacitate: 50%, Incapacitate Duration: 5 sec Stun Duration: +100% depending on damage inflicted with Impaling Rays. After debuff, Bonus Damage: 213%, Number of Attacks: 3 Cooldown: 180 sec
30
MP Cost: 100, Max Enemies Hit: 15, Damage: 500%, Number of Attacks: 3, Chance to Incapacitate: 100%, Incapacitate Duration: 10 sec Stun Duration: +100% depending on damage inflicted with Impaling Rays. After debuff, Bonus Damage: 300%, Number of Attacks: 3 Cooldown: 180 sec
Enhances Soul Element by raising the power of the soul to the extreme. Combines the effect of Soul Element, Soul Blessing, and Soul Blessing II. Combat Orders doesn't apply. Required Skill: Soul Blessing II Lv. 10
Level
1
Soul Element Cosmic Orb Creation Chance: 11%, Max Stacks: +1 When cosmic orb is created, Bonus Final Damage: +5%
10
Soul Element Cosmic Orb Creation Chance: 20%, Max Stacks: +1 When cosmic orb is created, Bonus Final Damage: +10%
You become a master of the sword, mastering both types of powers. Additionally enhances the effect of Rising Sun and Falling Moon, and the effect of Rising Sun and Falling Moon activates at the same time during Equinox Cycle. Overwrites the effect of Rising Sun and Falling Moon. Required Skill: Equinox Mastery Lv. 20
Level
1
Applies the effect of Rising Sun and Falling Moon at the same time during Equinox Cycle. Rising Sun - Final Damage: +20%, Attack Speed: +2 Falling Moon - Critical Rate: +20%, Number of Attacks for Skills: x2, Final Damage is decreased to 80% Number of attacks cannot exceed 15.
30
Applies the effect of Rising Sun and Falling Moon at the same time during Equinox Cycle. Rising Sun - Final Damage: +25%, Attack Speed: +2 Falling Moon - Critical Rate: +35%, Number of Attacks for Skills: x2, Final Damage is decreased to 90% Number of attacks cannot exceed 15.
True Sight decreases Elemental Resistance. Does not stack with Blaze Wizard's <Fires of Creation>'s effect on party members or Battle Mage's <Weakening Aura - Elemental Decrease>'s Elemental Resistance decrease effect.
[Solar] Moves while instantly cutting enemies with the sword enveloped in the sun's flame. Become temporarily invincible upon use. Shares cooldown with Luster Charge, and can be used by linking with Luster Charge once regardless of the stance within a set time after casting. If you linked from Luster Charge, you cannot link to Luster Charge. Stance does not change due to Equinox Cycle. Required Skill: Rising Sun/Falling Moon Lv. 1
Level
1
MP Cost: 100, Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 After casting, Invincibility Duration: 1.8 sec, can link with Luster Charge within 5 sec Cooldown: 45 sec
[Luna] Moves while instantly cutting enemies with the sword imbued with the cold moon essence. Become temporarily invincible upon use. Shares cooldown with Blazing Assault, and can be used by linking with Blazing Assault once within a set time after casting. If you linked from Blazing Assault, you cannot link to Blazing Assault. Required Skill: Rising Sun/Falling Moon Lv. 1
Level
1
MP Cost: 100, Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 After casting, Invincibility Duration: 1.8 sec, can link with Blazing Assault within 5 sec Cooldown: 45 sec
Sharpens the blade with celestial energy to temporarily maximize combat ability and handle even more cosmic orbs at once. Not affected by cooldown reset effects. Required Skill: Soul Element Lv. 10
Level
1
MP Cost: 150, Duration: 60, Damage: 10%, Cosmic Orb Max Stacks: +5 Creates max cosmic orbs upon use Cooldown: 180 sec
Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders.
Level
1
HP Cost: 5% of Max HP, Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1]
25
HP Cost: 5% of Max HP, Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5]
30
HP Cost: 5% of Max HP, Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6]
Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level
1
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1]
25
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25]
30
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30]
Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection.
Level
1
HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec.
25
HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec.
30
HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec.
Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Fires a blast of compressed Erdas at nearby enemies. Using the skill with the down arrow key summons Erda Fountain, which is an object filled with pure Erda.
Level
1
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
25
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
30
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality.
Level
1
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps.
Level
1
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec
Summons brave Spearmen of the Cygnus Knights to charge enemies in a phalanx formation. The spearmen slow down upon touching an enemy. Press the skill key again to change their direction of movement. Unaffected by attack reflection and can be resisted by some monsters.
Level
1
MP Cost: 500, Damage: 468%, Number of Attacks: 41 Spearmen disappear when the number of attacks is reached, they move a certain distance, or after a certain duration. Activate the skill again to change their direction. Cooldown: 30 sec
25
MP Cost: 500, Damage: 900%, Number of Attacks: 65 Spearmen disappear when the number of attacks is reached, they move a certain distance, or after a certain duration. Activate the skill again to change their direction. Cooldown: 30 sec
30
MP Cost: 500, Damage: 990%, Number of Attacks: 70 Spearmen disappear when the number of attacks is reached, they move a certain distance, or after a certain duration. Activate the skill again to change their direction. Cooldown: 30 sec
The blessing of Cygnus increases damage and restores HP over time. This skill can be enhanced after Lv. 245. Not affected by effects which reduce cooldown.
Level
1
MP Cost: 500, Duration: 45 sec, Damage +1% Periodically restores 4% HP and increases your damage by 4%. This damage bonus is additive and maxes out at 90% Cygnus's Blessing is ready every 240 sec, and can bless up to 2 times.
25
MP Cost: 500, Duration: 45 sec, Damage +25% Periodically restores 4% HP and increases your damage by 5%. This damage bonus is additive and maxes out at 90% Cygnus's Blessing is ready every 240 sec, and can bless up to 2 times.
30
MP Cost: 500, Duration: 45 sec, Damage +30% Periodically restores 4% HP and increases your damage by 6%. This damage bonus is additive and maxes out at 90% Cygnus's Blessing is ready every 240 sec, and can bless up to 2 times.
Cygnus's transcendent blessing increases damage and restores HP over time. Not affected by effects that reduce cooldown.
Level
1
MP Cost: 500, Duration: 45 sec, Damage +1%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 5% HP and increases your damage by 6%. This damage bonus is additive, and maxes out at 120% Cygnus's Blessing is ready every 240 sec, and can bless up to 2 times.
25
MP Cost: 500, Duration: 45 sec, Damage +25%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 7% HP and increases your damage by 7%. This damage bonus is additive, and maxes out at 120% Cygnus's Blessing is ready every 240 sec, and can bless up to 2 times.
30
MP Cost: 500, Duration: 45 sec, Damage +30%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 8% HP and increases your damage by 8%. This damage bonus is additive, and maxes out at 120% Cygnus's Blessing is ready every 240 sec, and can bless up to 2 times.
Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection.
Level
1
HP Cost: 10% of Max HP, Ignores 10% Enemy DEF for 82 sec, Final Damage: +1%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times. Weapon Aura Prepared: every 180 sec, Max Number Prepared: 2
25
HP Cost: 10% of Max HP, Ignores 15% Enemy DEF for 130 sec, Final Damage: +5%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1000% damage on up to 10 enemies, 6 times. Weapon Aura Prepared: every 180 sec, Max Number Prepared: 2
30
HP Cost: 10% of Max HP, Ignores 16% Enemy DEF for 140 sec, Final Damage: +6%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times. Weapon Aura Prepared: every 180 sec, Max Number Prepared: 2
Makes your flesh as strong as steel so you're not pushed back by enemy attacks.
Level
1
HP Cost: 3% of Max HP, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51 Damage increases +6% when hit, Max Stack: 3 times Cooldown: 120 sec [Passive Effects - STR: +1, Max HP: +50]
25
HP Cost: 3% of Max HP, Duration: 17 sec, Knockdown Immunity and Status Resistance: +75 Damage increases +6% when hit, Max Stack: 5 times Cooldown: 120 sec [Passive Effects - STR: +25, Max HP: +1250]
30
HP Cost: 3% of Max HP, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80 Damage increases +6% when hit, Max Stack: 6 times Cooldown: 120 sec [Passive Effects - STR: +30, Max HP: +1500]
Creates a rift between the world of the living and the Underworld when used with Styx Crossing. You can use Styx Crossing with a regular attack while Rift of Damnation is active. Using Action Customization allows you to use Styx Crossing with a regular attack or Solar Slash/Luna Divide. Styx Crossing and the attack from the rift is unaffected by attack reflection. Action Customization On/Off: Right-click
Level
1
MP Cost: 1000, creates max cosmic orbs upon use, Styx Crossing can be used for 40 sec Styx Crossing - Max Enemies Hit: 15, Damage: 395%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, creates max cosmic orbs, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 541%, Number of Attacks: 6, Number of Explosions: 5 More than 2 rifts cannot be created at the same. Rift can be created again in 5 sec after exploding. Rift disappears and explodes immediately when duration ends but damage is decreased. Cooldown: 180 sec
25
MP Cost: 1000, creates max cosmic orbs upon use, Styx Crossing can be used for 40 sec Styx Crossing - Max Enemies Hit: 15, Damage: 755%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, creates max cosmic orbs, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 1045%, Number of Attacks: 6, Number of Explosions: 5 More than 2 rifts cannot be created at the same. Rift can be created again in 5 sec after exploding. Rift disappears and explodes immediately when duration ends but damage is decreased. Cooldown: 180 sec
30
MP Cost: 1000, creates max cosmic orbs upon use, Styx Crossing can be used for 40 sec Styx Crossing - Max Enemies Hit: 15, Damage: 830%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, creates max cosmic orbs, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 1150%, Number of Attacks: 6, Number of Explosions: 5 More than 2 rifts cannot be created at the same. Rift can be created again in 5 sec after exploding. Rift disappears and explodes immediately when duration ends but damage is decreased. Cooldown: 180 sec
Focus your wisdom and the strength of your soul to call forth a stunning eclipse. When the sun and the moon completely overlap, use the skill one more time to use Equinox Divide. Equinox Divide can be used while attacking with Solar Slash, Luna Divide, and Styx Crossing. The eclipse is unaffected by attack reflection.
Level
1
MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 468% damage 40 times consecutively. Invincible during casting. Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 1300%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air. Cooldown: 180 sec.
25
MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 900% damage 40 times consecutively. Invincible during casting. Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 2500%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air. Cooldown: 180 sec.
30
MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 990% damage 40 times consecutively. Invincible during casting. Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 2750%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air. Cooldown: 180 sec.
Unleash an explosive eruption of forged Spiritual Resin. Activates when your attack skill hits while in Falling Moon or Rising Sun stances. Cooldown is reduced when stance is changed with Equinox Cycle or Styx Crossing hits. Flare Slash is unaffected by attack reflection and cooldown reduction.
Level
1
MP Cost: 80, Max Enemies Hit: 10 , Damage: 572%, Number of Attacks: 7 Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
25
MP Cost: 80, Max Enemies Hit: 10 , Damage: 1100%, Number of Attacks: 7 Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
30
MP Cost: 80, Max Enemies Hit: 10 , Damage: 1210%, Number of Attacks: 7 Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
[Cosmic] Unleash a swirl of a complete galaxy around you. Unaffected by attack reflection. Required Skill: Soul Element Lv. 10
Level
1
MP Cost: 500, consumes all cosmic orbs to unleash the galaxy Galaxy Unleash: periodically deals 468% damage 5 times up to 12 enemies for 15 sec Attack interval decreases per cosmic orb consumed Cooldown: 90 sec
25
MP Cost: 500, consumes all cosmic orbs to unleash the galaxy Galaxy Unleash: periodically deals 900% damage 5 times up to 12 enemies for 15 sec Attack interval decreases per cosmic orb consumed Cooldown: 90 sec
30
MP Cost: 500, consumes all cosmic orbs to unleash the galaxy Galaxy Unleash: periodically deals 990% damage 5 times up to 12 enemies for 15 sec Attack interval decreases per cosmic orb consumed Cooldown: 90 sec
Enhancements[]
The maximum level for Enhancements / Boost Nodes is 50 (60 with Matrix Points).
A sword forged from your own soul cuts the formless space to reproduce the Big Bang.
Lv. 10: Ignore Defense +20% Lv. 20: Boss Damage +20% Lv. 30: Ignore Defense +30% and Boss Damage +30%
Level
1
MP Cost: 1200, invincible during casting Chase Cut occurs 14 times which attack up to 15 enemies with 3720% damage 5 times After that, triggers 5 Big Bang that attack up to 15 enemies for 5115% damage 7 times. Increases final damage by 5% for 20 seconds when used Cooldown: 360 sec
30
MP Cost: 1200, invincible during casting Chase Cut occurs 14 times which attack up to 15 enemies with 7200% damage 5 times After that, triggers 5 Big Bang that attack up to 15 enemies for 9900% damage 7 times. Increases final damage by 10% for 20 seconds when used Cooldown: 360 sec
[Solar] Attacks enemies in front with the power of the sun. Skill Requirement: Celestial Vision III Lv. 30
Level
1
MP Cost: 30, Max Enemies Hit: 8, Damage: 540%, Number of Attacks: 6
30
MP Cost: 35, Max Enemies Hit: 8, Damage: 830%, Number of Attacks: 6
Enhancements[]
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.