Your piratical tenacity instills you with the boons of damage reduction and improved stats. This Link Skill can be stacked up to 3 times, once for each unique Explorer Pirate job character you have on this world. While this skill is active, the STR and DEX values for your equipment will be swapped. (Excludes stats for weapon, secondary weapon, Arcane Symbol, and pet equipment slots.)
Level
1
STR: +20, DEX: +20, INT: +20, LUK: +20, Max HP: +350, Max MP: +350 Damage Taken: -5% Cooldown: 5 sec
6
STR: +70, DEX: +70, INT: +70, LUK: +70, Max HP: +1225, Max MP: +1225 Damage Taken: -15% Cooldown: 5 sec
Use by double-tapping, and then holding, Left or Right. Increases Speed, Jump, and Knockback Resistance for the dash's duration. Not affected by buff duration increase effects. Can also be used in the air. [Dash Activation: Right-Right or Left-Left] Right-click to lock the command.
Level
1
Dash, MP Cost: 9, Duration: Up to 10 sec., Movement Speed: +10, Jump: +4, Knockback Resistance: +100%
5
Dash, MP Cost: 1, Duration: Up to 10 sec., Movement Speed: +50, Jump: +20, Knockback Resistance: +100%
Summon a brave crewman from the Nautilus. The summoned crewman will move around freely and fire homing bullets at the enemy. This skill is unaffected by enemy damage reflection skills. The crewman targets the enemy with the highest max HP within range.
Level
1
MP Cost: 25, Duration: 120 sec. Summoned Nautilus crewman, Damage: 105%, Number of Attacks: 3, Bullets Fired: 2, Cooldown: 45 sec.
10
MP Cost: 25, Duration: 120 sec. Summoned Nautilus crewman, Damage: 150%, Number of Attacks: 3, Bullets Fired: 2, Cooldown: 45 sec.
Fire downward, using the recoil to blast off from the ground. (If used in the air, the jump distance decreases and can only be used once.) If you used Wings to jump from the ground, you cannot do so again in the air. Press and hold the skill key again, while jumping with Wings, to glide and descend slowly. Let go to fall at normal speed.
Allows you to use attack skills without consuming bullets, and increases your Attack Power. The first bullet in your inventory will be used to calculate your damage. Not usable if there are no bullets in your inventory.
Level
1
Attack Power +1, Can cast attack skills without consuming bullets.
10
Attack Power +10, Can cast attack skills without consuming bullets.
Set up a stationary cannon to temporarily bombard nearby enemies. Unaffected by attack reflection. Targets the enemy with the highest max HP within range.
Level
1
MP Cost: 9, Cannon Damage: 174%, Summon Duration: 51 sec.
10
MP Cost: 18, Cannon Damage: 300%, Summon Duration: 60 sec.
Test your luck! Roll a die to get a random buff. Roll a 1 and you get nothing, but Roll of the Dice cooldown is reduced. Level 20 required to learn Double Down.
Strict adherence to the Outlaw's Code provides a permanent increase to Status Resistance, Elemental Resistance, Defense, Knockback Resistance, and Max HP/MP.
Level
1
Defense: +5%, Max HP/MP: +150, Status and Elemental Resistances: +15%, Knockback Resistance: +10%
4
Defense: +20%, Max HP/MP: +600, Status and Elemental Resistances: +15%, Knockback Resistance: +40%
Summon two crew members to assist you in battle. If you are targeted by a fatal status effect, a crew member will block it. The crew members target the enemy with the highest max HP within range. Level 10 required to learn Scurvy Summons.
Level
1
MP Cost: 25. Summon two brave crew members to assist you in battle. Sharpshooter Crew: Bomb Damage: 143%, Enemies Hit: 4, Number of Attacks: 4 Dual Pistol Crew: Bullet Damage: +200%p If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned. Summon Duration: 120 sec, Cooldown: 45 sec.
10
MP Cost: 40. Summon two brave crew members to assist you in battle. Sharpshooter Crew: Bomb Damage: 170%, Enemies Hit: 4, Number of Attacks: 4 Dual Pistol Crew: Bullet Damage: +200%p If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned. Summon Duration: 120 sec, Cooldown: 45 sec.
Fire a hail of energy bolts. Hold down the skill key to keep shooting. You can move left and right while attacking. Speed is locked while active. Required Skill: Swift Fire Lv. 20
Level
1
MP Cost per attack: 6, Damage: 288% per shot, Speed: locked at 120 while active
30
MP Cost per attack: 9, Damage: 375% per shot, Speed: locked at 120 while active
Fire a hefty barrage of bullets. If a Corsair uses this skill while pressing the down arrow key, its attack range will be reduced, but the Corsair will be immune to knockback while casting.
Level
1
MP Cost: 25, Bullets Consumed: 4, Damage: 475%, Max Enemies Attacked: 8, Number of Attacks: 4. [Passive Effect : Battleship Nautilus's skill damage +43%p.]
30
MP Cost: 55, Bullets Consumed: 4, Damage: 649%, Max Enemies Attacked: 8, Number of Attacks: 4. [Passive Effect : Battleship Nautilus's skill damage +130%p.]
Your attacks have a chance to greatly increase the damage of your next Brain Scrambler, Ugly Bomb, Nautilus Strike, or Target Lock.
Level
1
Your attacks have a 4% chance to activate Quickdraw. Upon triggering, grants your next Brain Scrambler, Ugly Bomb, Nautilus Strike, or Target Lock an additional 16% Final Damage
10
Your attacks have a 8% chance to activate Quickdraw. Upon triggering, grants your next Brain Scrambler, Ugly Bomb, Nautilus Strike, or Target Lock an additional 25% Final Damage
Summon the Nautilus battleship. The battleship's cannon attack is unaffected by attack reflection. Setting up Firing Orders within a certain area will bombard that location. SP is not required for this skill, and it can be used if you learn the Ahoy Mateys skill.
Level
1
MP Cost: 150, Summons a ship for 60 sec that fires its cannons at regular intervals. Cannonballs explode upon contact with the enemy. Damage: 358% Max Enemies Hit: 6, Number of Attacks: 3. Up to 2 can be summoned simultaneously. When Firing Orders is active, Max Enemies Hit: 6, Number of Attacks: 3, Explosion Damage: 358%, Cooldown: 0.5 sec.
15
MP Cost: 150, Summons a ship for 60 sec that fires its cannons at regular intervals. Cannonballs explode upon contact with the enemy. Damage: 400% Max Enemies Hit: 6, Number of Attacks: 3. Up to 2 can be summoned simultaneously. When Firing Orders is active, Max Enemies Hit: 6, Number of Attacks: 3, Explosion Damage: 400%, Cooldown: 0.5 sec.
Marks your location for a Broadside bombardment. Hold the Down Arrow key while using the skill to rescind your Firing Orders. In Auto Mode, using Parrotargetting automatically places Firing Orders at the location of the targeted enemy. Auto Mode On/Off: Right-click to toggle Does not consume SP. Automatically leveled alongside Broadside.
Level
1
MP Cost: 40, Firing Orders Duration: 4 sec One set of Firing Orders can be active at any time.
15
MP Cost: 40, Firing Orders Duration: 60 sec One set of Firing Orders can be active at any time.
Hit the enemy with a special shot that leaves a mark for targeting. From then on, all attacks will be focused on that enemy. Attacking the targeted enemy increases Final Damage, and permanently increases Critical Damage.
Level
1
MP 25 consumed, 466% damage, final damage increased by 7% when attacking targeted monster [Passive Effect: Critical Damage +11%]
10
MP 37 consumed, 610% damage, final damage increased by 25% when attacking targeted monster [Passive Effect: Critical Damage +20%]
Order the Nautilus to attack multiple enemies at once. The Nautilus is unaffected by attack reflection. Uses the captain's majestic demeanor to increase Final Damage of Majestic Presence. Level 30 required to learn Nautilus Assault.
Level
1
MP Cost: 350, Damage: 324%, Max Enemies Hit: 15, Number of Attacks: 7 Cooldown: 30 sec [Passive Effect: Majestic Presence Final Damage +30%]
30
MP Cost: 350, Damage: 440%, Max Enemies Hit: 15, Number of Attacks: 7 Cooldown: 30 sec [Passive Effect: Majestic Presence Final Damage +30%]
Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection.
Level
1
MP Cost: 10, Increases all stats assigned APs by 1% for 30 sec
30
MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec
Your pirate pride kicks in, boosting Attack Power, Status Resistance, and Elemental Resistance, but lowering Avoidability. Also increases Knockback Resistance permanently.
Hone your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects and combat orders will still get through.
Pump up the crewmen from your All Aboard skill with your amazing leadership, making them more powerful. Uses the Corsair's majestic demeanor to increase Max HP and Critical Damage. Separate additional passive effects are given when crewmen are summoned. If you learn the Ahoy Mateys skill, you can use Broadside. Required Skill: All Aboard Lv. 10
Level
1
Final Crewman Damage: +1%, When a crewman is summoned: Attack Power +3, Critical Damage +2%, Critical Rate +5%, Speed +2, Incoming Damage -1%. [Passive Effect: Max HP +800, Critical Damage +11%]
15
Final Crewman Damage: +15%, When a crewman is summoned: Attack Power +45, Critical Damage +5%, Critical Rate +10%, Speed +30, Incoming Damage -15%. [Passive Effect: Max HP +5000, Critical Damage +25%]
Uses the Corsair's majestic demeanor to increase Gun Mastery, Attack Power, and Final Damage, and use explosive bullets to deal additional damage. Required Skill: Gun Mastery Lv. 10
Level
1
Gun Mastery: +56%, Final Damage: +8%, Attack Power: +1 [Final Attack Skills] 188% additional explosion damage upon performing a shot-firing attack.
30
Gun Mastery: +70%, Final Damage: +8%, Attack Power: +30 [Final Attack Skills] 275% additional explosion damage upon performing a shot-firing attack.
Grants a chance to ignore the cooldown when Double Down does not activate. The next time, you will activate a Double Down with 4 or above.
Level
1
When Double Down does not activate, there is a 40% chance for the cooldown to not apply. The next cast after this will activate Double Down with 4 or above.
Enhance the Corsair's mighty body with the captain's spirit, temporarily enhance your summons, and increase Attack Speed. Unaffected by cooldown reset effects.
Level
1
MP Cost: 300, HP Recovered: 99% of max HP, Damage Taken: -15% for 20 sec Dual Pistol Crew: Damage: 285%, Number of Attacks: 3 Sharpshooter Crew: Damage: 220%, Number of Attacks: 4 Siege Bomber: Damage: 450% Broadside: Damage: 500%, Number of Attacks: 3 Cooldown: 90 sec.
Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders.
Level
1
HP Cost: 5% of Max HP, Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1]
25
HP Cost: 5% of Max HP, Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5]
30
HP Cost: 5% of Max HP, Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6]
Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level
1
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1]
25
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25]
30
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30]
Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection.
Level
1
HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec.
25
HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec.
30
HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec.
Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Fires a blast of compressed Erdas at nearby enemies. Using the skill with the down arrow key summons Erda Fountain, which is an object filled with pure Erda.
Level
1
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
25
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
30
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality.
Level
1
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps.
Level
1
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec
Hoists high the banner of the brave pirate, bolstering party morale and driving fear into the hearts of your enemies. You cannot be knocked back by enemy attacks while planting your flag.
Level
1
MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 10% in any attribute they have assigned AP. Enemy DEF: -10% Cooldown: 59 sec
25
MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 22% in any attribute they have assigned AP. Enemy DEF: -22% Cooldown: 35 sec
30
MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 25% in any attribute they have assigned AP. Enemy DEF: -25% Cooldown: 30 sec
The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection. Not affected by effects which reduce cooldown.
Level
1
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 110% for 60 sec, Damage: +5% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
25
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 350% for 60 sec, Damage: +17% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
30
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 400% for 60 sec, Damage: +20% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number.
Level
1
HP Cost: 1000, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 10 Sec. [Passive Effect: Attack Power: +11]
25
HP Cost: 1000, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 10 Sec. [Passive Effect: Attack Power: +35]
30
HP Cost: 1000, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 10 Sec. [Passive Effect: Attack Power: +40]
Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal.
Level
1
HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 70 sec
25
HP Cost: 1750, Duration: 28 sec, Attack Power: +70% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 62 sec
30
HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 60 sec
Wildly fire your gun in all directions. While using Bullet Barrage, you cannot glide with Wings or use Wings in the air.
Level
1
MP Cost: 500. Duration: 6 sec. Periodically deal 312% damage, 7 times, on up to 15 enemies. Can move and jump while using the skill. This skill will be immediately canceled if you use it again. Cooldown: 75 sec.
25
MP Cost: 500. Duration: 6 sec. Periodically deal 600% damage, 7 times, on up to 15 enemies. Can move and jump while using the skill. This skill will be immediately canceled if you use it again. Cooldown: 75 sec.
30
MP Cost: 500. Duration: 6 sec. Periodically deal 660% damage, 7 times, on up to 15 enemies. Can move and jump while using the skill. This skill will be immediately canceled if you use it again. Cooldown: 75 sec.
Locks onto your targets, then draws your gun and fires upon them in rapid succession. Aims at the boss with the highest Max HP within a certain range. If you're already aimed at the max number of enemies that can be attacked, and a high priority enemy appears within range, the aim on the farthest enemy is released and the high priority enemy is aimed onto. Invincible while casting.
Level
1
[Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown. [Active Effect] MP Cost: 850, Targeted enemies take 471% damage 15 times, at +100% Critical Rate. Deals extra damage for Target Locks. Bonus stacks up to 3x. Cooldown: 30 sec
25
[Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown. [Active Effect] MP Cost: 850, Targeted enemies take 927% damage 15 times, at +100% Critical Rate. Deals extra damage for Target Locks. Bonus stacks up to 3x. Cooldown: 30 sec
30
[Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown. [Active Effect] MP Cost: 850, Targeted enemies take 1022% damage 15 times, at +100% Critical Rate. Deals extra damage for Target Locks. Bonus stacks up to 3x. Cooldown: 30 sec
The Battleship Nautilus charges forward at its enemies. Strike enemies with the ship to create a weak spot, then fire all cannons to annihilate them. Unaffected by attack reflection. Cannot be used when Nautilus Strike is being used. Required Skill: Nautilus Strike Lv. 30 or higher
Level
1
MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting Ship Attack: The ship attacks at set intervals. Damage: 624%, Number of Attacks: 6, Ship Attack Activation Count: 7 Volley: Fires a volley at set intervals. Damage: 312%, Number of Attacks: 12, Volley Activation Count: 36 Cooldown: 180 sec When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
25
MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting Ship Attack: The ship attacks at set intervals. Damage: 1200%, Number of Attacks: 6, Ship Attack Activation Count: 7 Volley: Fires a volley at set intervals. Damage: 600%, Number of Attacks: 12, Volley Activation Count: 36 Cooldown: 180 sec When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
30
MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting Ship Attack: The ship attacks at set intervals. Damage: 1320%, Number of Attacks: 6, Ship Attack Activation Count: 7 Volley: Fires a volley at set intervals. Damage: 660%, Number of Attacks: 12, Volley Activation Count: 36 Cooldown: 180 sec When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
Fire a volley of penetrating, pinpoint-accurate shots. If there are still enemies in range after the initial volley, your shots will ricochet toward them. If there is only one enemy to attack, then after attacking that enemy, the shots will ricochet and attack again. If there's an enemy with Parrotargetting applied, the whole volley will target that enemy first, then attack them again during the ricochet. Ricocheting shots are unaffected by attack reflection.
Level
1
MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 338% damage 7 time(s). Cooldown: 45 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
25
MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 650% damage 7 time(s). Cooldown: 45 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
30
MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 715% damage 7 time(s). Cooldown: 45 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
Enhancements[]
The maximum level for Enhancements / Boost Nodes is 50 (60 with Matrix Points).
A large naval vessel emerges from the mists, having traveled unknown seas under the command of a captain who knows no fear. The vessel bombards nearby enemies indiscriminately. Bombards the boss with the highest Max HP first.
MP Cost: 2000, invincible during casting Advance bravely, Max Enemies Hit: 15, Damage: 3720%, Number of Attacks: 10, Wind and Waves: 11 After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 1550%, Number of Attacks: 4 Cooldown: 360 sec
30
MP Cost: 2000, invincible during casting Advance bravely, Max Enemies Hit: 15, Damage: 7200%, Number of Attacks: 10, Wind and Waves: 11 After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 3000%, Number of Attacks: 4 Cooldown: 360 sec
Fires a hail of energy bolts. Hold down the skill key to keep shooting. You can move left and right while attacking. After a certain number of hits, you’ll automatically reload. After reloading, you’ll shift to shootout mode. Speed is locked while active. Increases damage of Majestic Presence with the captain's spirit. Required Skill: Rapid Fire Lv. 30
Level
1
MP Cost per attack: 10, Damage: 381% per shot. When 5 attacks land, reloads 1 clip. When 10 clips reload, changes to shootout mode. Speed locked at 120 while active. [Passive Effect - Majestic Presence Damage: +29% points]
30
MP Cost per attack: 19, Damage: 555% per shot. When 5 attacks land, reloads 1 clip. When 10 clips reload, changes to shootout mode. Speed locked at 120 while active. [Passive Effect - Majestic Presence Damage: +145% points]
Sprays a hail of energy bolts to annihilate enemies in front of you. Required Skill: Rapid Fire Lv. 30
Level
1
MP Cost per attack: 10, consumes 1 clip every 0.6 sec Max Enemies Hit: 6, Damage: 183%, Number of Consecutive Attacks: 4
30
MP Cost per attack: 19, consumes 1 clip every 0.6 sec Max Enemies Hit: 6, Damage: 270%, Number of Consecutive Attacks: 4
Enhancements[]
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.