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The Loop (Games)
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Contents
Beginner's Basics
Passive | ![]() | |
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Master Level | 1 | |
Description | Increases swimming speed. | |
Level: | 1 | Increases swimming speed and prevents HP loss when swimming. |
Passive | ![]() | |
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Master Level | 2 | |
Description | Expands Equip, Use, Set-up, and Etc. Inventory. | |
Level: | 2 | Permanently expands Equip, Use, Set-up, and Etc. Inventory by 24 slots. |
Active | ![]() | |
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Master Level | 5 | |
Description | Summons Hawkeye to assault enemies with terrifying electric sharks. Skill level can be increased depending on your level. | |
Level: | 5 | MP Cost: 35, Damage: 510%, Max Enemies Hit: 6 |
Active | ![]() | |
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Master Level | 10 | |
Description | Summons a spirit that automatically performs an area attack on the enemies you are fighting. Skill level increases by 1 every 15 levels. | |
Level: | 10 | MP Cost: 20, Damage: 160%, Duration: 200 sec |
Passive | ![]() | |
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Master Level | 6 | |
Description | Your piratical tenacity instills you with the boons of damage reduction and improved stats. This Link Skill can be stacked up to 3 times, once for each unique Explorer Pirate job character you have on this world. While this skill is active, the STR and DEX values for your equipment will be swapped. (Excludes stats for weapon, secondary weapon, Arcane Symbol, and pet equipment slots.) | |
Level: | 6 | STR: +70, DEX: +70, INT: +70, LUK: +70, Max HP: +1225, Max MP: +1225 Damage Taken: -15% Cooldown: 5 sec |
Pirate Guide
Active | ![]() | |
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Master Level | 20 | |
Description | Shoots a flame bomb that attacks multiple enemies. | |
Level: | 20 | MP Cost: 11, Damage: 265%, Max Enemies Hit: 6 |
Active | ![]() | |
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Master Level | 20 | |
Description | Fires Cannon Strike at a nearby enemy. | |
Level: | 20 | MP Cost: 9, Damage: 95%, Max Monsters Hit: 1, Number of Attacks: 4 |
Active | ![]() | |
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Master Level | 10 | |
Description | Fires the cannon while quickly moving backwards. Can decrease the speed of target for a fixed period of time. | |
Level: | 10 | MP Cost: 30, Damage: 225%, Max Enemies Hit: 3, 55% chance of decreasing the Movement Speed of target by -45 for 4 sec |
Active | ![]() | |
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Master Level | 5 | |
Description | Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases. Can also be used with the jump key. | |
Level: | 5 | MP Cost: 10, jumps further |
Passive | ![]() | |
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Master Level | 10 | |
Description | Improves the cannon to permanently increase ATT and DEF. | |
Level: | 10 | Attack Power: +20, Defense: +250 |
Cannoneer Guide
Active | ![]() | |
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Master Level | 20 | |
Description | Attack multiple enemies at once by firing a multitude of small bombs. | |
Level: | 20 | MP Cost: 24, Damage: 185%, Max Enemies Hit: 4, Number of Attacks: 3 |
Active | ![]() | |
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Master Level | 20 | |
Description | Rolls an Oak Barrel full of bombs. The Oak Barrel will travel a short distance, knocking back enemies in its path, before exploding. Level 20 required to learn Monkey Fury. | |
Level: | 20 | MP Cost: 28, Damage: 70%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 100%, Explode dealing 370% damage after moving a fixed distance. |
Active | ![]() | |
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Master Level | 10 | |
Description | Uses MP to increase the attack speed of your cannon by 2 levels for a short time. Required Skill: Cannon Mastery Lv. 5 | |
Level: | 10 | MP Cost: 11, Attack Speed increased for 180 sec |
Active | ![]() | |
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Master Level | 20 | |
Description | Uses the magic of your monkey buddy to increase the HP, MP, all stats, Speed, and Jump of all nearby party members for a short time. Can be stacked with other buffs. Level 20 required to learn Mega Monkey Magic. | |
Level: | 20 | MP Cost: 55, Duration: 180 sec, HP: +400, MP: +400, All Stats: +30, Speed: +10, Jump +5 |
Passive | ![]() | |
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Master Level | 9 | |
Description | Permanently increases Critical Rate and Critical Damage. | |
Level: | 9 | Critical Rate: +20%, Critical Damage: +5% |
Passive | ![]() | |
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Master Level | 10 | |
Description | Increases Cannon Mastery. Level 10 required to learn Cannon Overload. | |
Level: | 10 | Cannon Mastery: +50% |
Passive | ![]() | |
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Master Level | 5 | |
Description | Increases STR and DEX through secret Pirate training. | |
Level: | 5 | Permanently increase STR by 30 and DEX by 30. |
Path of the Cannon
Active | ![]() | |
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Master Level | 20 | |
Description | Summons a cannon that shoots a large number of shells at multiple enemies. | |
Level: | 20 | MP Cost: 36, Damage: 240%, Max Enemies Hit: 6, Number of Attacks: 4 |
Active | ![]() | |
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Master Level | 20 | |
Description | Fires a special elastic cannonball that coats all enemies ahead of you with gunpowder to deal damage over time. Greatly enhances Cannoneer's attack effects. Required Skill: Lv. 20 Barrel Bomb | |
Level: | 20 | MP Cost: 62, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 3, Damage per second: 200% for 30 sec with a 100% chance. Damage: +40% to pertinent enemy, Cooldown: 10 sec |
Active | ![]() | |
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Master Level | 20 | |
Description | Creates a large noise that deals damage to nearby enemies. The longer your gather your strength, the louder the noise will be. When critical is hit, it can be used immediately at full strength, and when using at full strength, Max Critical Damage increases. | |
Level: | 20 | MP Cost: 55, Max Damage: 860%, Stun Chance: 95%, Stun Duration: 4 sec. After full strength use: Critical Max Damage +10% for 30 sec. After Critical: 50% chance of full strength within 15 sec. [Passive effect: Critical Rate: +20%] |
Active | ![]() | |
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Master Level | 5 | |
Description | Fires the cannon at the ground, and uses the recoil to jump high into the air. As you jump up into the air, nearby enemies will take damage. You can use it mid-air with the Up key + jump key, and it can be used up to two times. | |
Level: | 5 | MP Cost: 35, Damage: 210%, Max Enemies Hit: 6 |
Active | ![]() | |
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Master Level | 10 | |
Description | Explodes an Oak Barrel to receive a random buff. | |
Level: | 10 | MP Cost: 60, applies a random buff for 180 sec. Lightning: When attacking, additional attack to 6 enemies for 150% Damage. Ice: Critical Max Damage +5%. Slow: When attacking, 50% chance of applying Slow Abnormal Status for 5 sec to all enemies, including bosses. Skull: When attacking, continuous damage of 200% Damage every 1 sec for 5 sec. Cooldown 180 sec. [Passive Effects: Final damage +10%] |
Active | ![]() | |
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Master Level | 20 | |
Description | Test your luck! Roll a die to get a random buff. Roll a 1 and you get nothing, but Roll of the Dice cooldown is reduced. Level 20 required to learn Double Down. | |
Level: | 20 | MP Cost: 60, Buff Duration: 180 sec, Cooldown: 180 sec |
Passive | ![]() | |
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Master Level | 10 | |
Description | Permanently increases Attack Power and Attack Speed by strengthening the cannon. | |
Level: | 10 | Permanently increases Attack Power by 40 and Attack Speed by 1 level. |
Passive | ![]() | |
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Master Level | 9 | |
Description | Permanently increases HP, DEF, and Abnormal Status Resistance. | |
Level: | 9 | HP: +20%, DEF +50%, Abnormal Status Resistance +20 |
Passive | ![]() | |
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Master Level | 10 | |
Description | When hit, there is a chance of countering the attack. | |
Level: | 10 | 20% chance of blocking an enemy attack and countering with 200% damage. |
Master Cannoneer
Active | ![]() | |
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Master Level | 30 | |
Description | Fires a powerful cannon full of compressed gunpowder to burn enemies ahead of you to the ground. | |
Level: | 30 | MP Cost: 75, Damage: 545%, Max Enemies Hit: 8, Number of Attacks: 4 |
Active | ![]() | |
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Master Level | 30 | |
Description | Fires multiple cannonballs at once, focusing on one enemy ahead of you. Bonus Critical Rate and Ignore DEF applied. | |
Level: | 30 | MP Cost: 63, Number of Attacks: 4, Damage: 750%, Bonus Critical Rate: 15%, Ignore DEF: 20% |
Active | ![]() | |
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Master Level | 20 | |
Description | Places an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies. This skill is unaffected by enemy damage reflection skills. | |
Level: | 20 | MP Cost: 86, Summon Duration: 20 sec. Pulls the enemy forward while dealing 460% damage at fixed intervals. When duration has run out, will explode to deal 625% additional damage |
Active | ![]() | |
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Master Level | 15 | |
Description | Summons the Artillery Monkey Twins to aid you in battle. This skill is unaffected by enemy attack reflection skills. | |
Level: | 15 | MP Cost: 70, Summon Duration: 60 sec, Damage: 395%, Max Enemies Hit: 1 Cooldown: 10 sec |
Active | ![]() | |
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Master Level | 30 | |
Description | Orders the Nautilus to attack multiple enemies at once. Nautilus is unaffected by attack reflection. Decreases Cooldown of Barrel Roulette and Roll of the Dice at a set rate. | |
Level: | 30 | MP Cost: 350, Damage: 510%, Max Enemies Hit: 15, Number of Attacks: 5 Cooldown: 30 sec Remaining Cooldown -50% upon using Barrel Roulette and Roll of the Dice |
Active | ![]() | |
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Master Level | 30 | |
Description | Permanently increase the chance of a successful counterattack, and allows you resist being knocked back for a fixed period of time. | |
Level: | 30 | Active Effect - MP Cost: 80, Duration: 180 sec, Knockback Resistance: +80% [Passive Effect - Permanently increases chance of counterattack by 15%, increases damage when attacking a boss by 40%.] |
Active | ![]() | |
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Master Level | 30 | |
Description | Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, or Rhinne's Protection. | |
Level: | 30 | MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec |
Active | ![]() | |
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Master Level | 5 | |
Description | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. | |
Level: | 5 | MP Cost: 30, Cooldown: 300 sec |
Passive | ![]() | |
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Master Level | 30 | |
Description | Pushes your cannon to the limit. Increases Cannon Mastery and Attack Speed, and ignores a portion of enemy DEF. Required Skill: Cannon Mastery Lv. 10 | |
Level: | 30 | Permanently Damage: +50%, Attack Speed: +1, Mastery increased to 70%. Enemy DEF ignored by 20%. |
Passive | ![]() | |
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Master Level | 30 | |
Description | Upgrade your monkey's magic to temporarily increase the HP, MP, all stats, Speed, and Jump of all nearby party members. Can be stacked with other buffs. Required Skill: Monkey Magic Lv. 20 | |
Level: | 30 | MP Cost: 80, Duration: 180 sec, HP: +1000, MP: +1000, All Stats: +60, Speed: +15, Jump +10 |
Passive | ![]() | |
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Master Level | 5 | |
Description | Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff: Required Skill: Roll of the Dice Lv. 20 | |
Level: | 5 | MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 180 sec Cooldown: 180 sec |
Hyper Skills
Passive | ![]() | |
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Level Requirement | 140 | |
Master Level | 1 | |
Description | Lowers Monkey Militia damage and increases its Number of Attacks. | |
Level: | 1 | Number of Attacks: +1, Final Damage: 60% |
Passive | ![]() | |
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Level Requirement | 150 | |
Master Level | 1 | |
Description | Increases Monkey Militia duration. | |
Level: | 1 | Duration: +10 sec |
Passive | ![]() | |
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Level Requirement | 180 | |
Master Level | 1 | |
Description | Allows you to enlist additional Monkey Militia. | |
Level: | 1 | Can enlist 1 more |
Passive | ![]() | |
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Level Requirement | 140 | |
Master Level | 1 | |
Description | Increases Cannon Bazooka damage. | |
Level: | 1 | Damage: +20% |
Passive | ![]() | |
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Level Requirement | 165 | |
Master Level | 1 | |
Description | Increases the max number of monsters hit by Cannon Bazooka. | |
Level: | 1 | Max Enemies Hit: +2 |
Passive | ![]() | |
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Level Requirement | 180 | |
Master Level | 1 | |
Description | Increases Cannon Bazooka's attack count. | |
Level: | 1 | Number of Attacks: +1 |
Passive | ![]() | |
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Level Requirement | 150 | |
Master Level | 1 | |
Description | Increases Cannon Barrage damage. | |
Level: | 1 | Damage: +20% |
Passive | ![]() | |
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Level Requirement | 165 | |
Master Level | 1 | |
Description | Increases Cannon Barrage critical chance bonus. | |
Level: | 1 | Critical Rate: +15% |
Passive | ![]() | |
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Level Requirement | 190 | |
Master Level | 1 | |
Description | Increases Cannon Barrage's attack count. | |
Level: | 1 | 1 additional attacks |
Active | ![]() | |
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Level Requirement | 160 | |
Master Level | 1 | |
Description | Orders the Cannoneer's reliable assistants to summon three cannons and mercilessly roast enemies ahead of you. This skill is unaffected by enemy attack reflection skills. | |
Level: | 1 | Installation skill. MP Cost: 300, Damage: 600% to 10 enemies within a range, Number of attacks: 3, Duration: 12 sec. Cooldown: 90 sec |
Active | ![]() | |
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Level Requirement | 190 | |
Master Level | 1 | |
Description | Call upon the bravery deep within to increase damage output. | |
Level: | 1 | MP Cost: 100, Duration: 60 sec, Damage: +10% Cooldown: 120 sec. Applies to any Explorer class within the party |
Active | ![]() | |
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Level Requirement | 140 | |
Master Level | 1 | |
Description | Applies a special buckshot on the Cannoneer's ammunition. Does not apply to 5th Job common skills or summoned monsters. | |
Level: | 1 | MP Cost: 300, Number of Attacks for Skills: +3 time(s), Duration: 180 sec, Final Damage: 45% Number of attacks cannot exceed 15. |
V Skills
Icon | Name | Type | Description
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Rope Lift | Active | Fires a grappling hook to a platform above you to ascend quickly. |
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Decent Mystic Door | Active | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. |
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Decent Sharp Eyes | Active | Allows you to locate an enemy's weak spot to inflict lethal damage against them. Does not stack with Sharp Eyes. |
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Decent Hyper Body | Active | Increases Max HP and Max MP. Does not stack with Hyper Body. |
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Decent Combat Orders | Active | Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders. |
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Decent Advanced Blessing | Active | Greatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing. |
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Decent Speed Infusion | Active | Consumes HP to increase your attack speed by 1 level for a fixed period of time. Can be stacked with buffs other than Speed Infusion. |
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Blink | Active | Teleports you to a random location on the map. |
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Erda Nova | Active | Collect Erda from within yourself and from the surrounding area and use it to shoot down enemies. The enemy with the highest Max HP within range will get attacked first. The Erda of the enemy that has been attacked will become disrupted, which will bind the enemy's movements. Can deal damage to enemies even when they are under Attack Ignore and attack reflection. |
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Will of Erda | Active | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. |
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Decent Holy Symbol | Active | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. |
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Erda Shower | Active | Fires a blast of compressed Erdas at nearby enemies. |
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True Arachnid Reflection | Active | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. |
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Cannon Blaster Boost | Passive | Boosts Cannon Blaster. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +7% per level, Max Level: 50 (60 with Matrix Points) |
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Cannon Strike Boost | Passive | Boosts Cannon Strike. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +7% per level, Max Level: 50 (60 with Matrix Points) |
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Blast Back Boost | Passive | Boosts Blast Back. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +5% per level, Max Level: 50 (60 with Matrix Points) |
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Scatter Shot Boost | Passive | Boosts Scatter Shot. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +4% per level, Max Level: 50 (60 with Matrix Points) |
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Barrel Bomb Boost | Passive | Boosts Barrel Bomb. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +4% per level, Max Level: 50 (60 with Matrix Points) |
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Cannon Spike Boost | Passive | Boosts Cannon Spike. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
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Monkey Wave Boost | Passive | Boosts Monkey Wave. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
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Cannon Jump Boost | Passive | Boosts Cannon Jump. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
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Barrel Roulette Boost | Passive | Boosts the lightning created by Barrel Roulette. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
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Monkey Fury Boost | Passive | Boosts Monkey Fury. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
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Cannon Bazooka Boost | Passive | Boosts Cannon Bazooka. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Nautilus Strike Boost | Passive | Boosts Nautilus Strike. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Anchors Away Boost | Passive | Boosts Anchors Away. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Monkey Militia Boost | Passive | Boosts Monkey Militia. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Cannon Barrage Boost | Passive | Boosts Cannon Barrage. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Rolling Rainbow Boost | Passive | Boosts Rolling Rainbow. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Pirate's Banner | Active | Hoists high the banner of the brave pirate, bolstering party morale and driving fear into the hearts of your enemies. You cannot be knocked back by enemy attacks while planting your flag.
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Maple World Goddess's Blessing | Active | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection
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Loaded Dice | Active | The next time you use Lucky Dice, you get to throw an extra dice and choose your desired number (via the number keys). Jobs without Lucky Dice will be allowed to use the Lucky Dice skill and choose their desired number. |
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Overdrive | Active | Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal. |
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Cannon of Mass Destruction | Active | Fires a gigantic rocket from your cannon. Unaffected by attack reflection. |
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The Nuclear Option | Active | Shoots a ballistic missile in a curved trajectory to obliterate enemies in a wide range. While holding the skill key, press the Up or Down arrows to control the angle of fire and release the key to fire. The missile does not strike enemies directly but deals sustained damage when it hits the ground and explodes. Immune to Knockback while aiming and movement is invincible after shooting. |
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Monkey Business | Active | Summon the special Champion Monkey Platoon that will help you in battle. The platoon is comprised of 3 members, Basic Roy, Speedy Maxi, and Explosive Khakee, and is unaffected by attack reflection. |
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Poolmaker | Active | Bombard the earth with meteoric strikes. After a short delay, those strikes fall on enemies near the Cannoneer, prioritizing boss monsters, enemies with the highest HP, and enemies that have survived previous strike, in that order. If there are no enemies around, supplies will fall instead, for you and your party members. If there are no platforms for the strikes to fall on, or if you're hanging on a rope or ladder, supplies will not drop. If you move maps while there are still strikes in reserve, or if the cooldown is reset, the skill will end. Strikes are unaffected by attack reflection. |
Characters and Skills | ||||
Class | ||||
Job and Skills | ||||
Miscellaneous | ||||
Explorers | ||||
Warrior | ||||
Magician | ||||
Bowman | Special | |||
Thief | Special | |||
Pirate | Special | |||
Cygnus Knights | ||||
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Special | ||||
Heroes | ||||
Resistance | ||||
Demon | ||||
Nova | ||||
Flora | ||||
Sengoku | ||||
Anima | ||||
Monster | ||||
Beast Tamer | ||||
Child of God | ||||
Kinesis | ||||
Wu Shen | ||||
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