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The Loop (Games)
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Contents
Shadowdealers Basic Skill
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Type: Passive | ||
Master Level | 1 | |
Description | Purchase items for cheaper at shops. | |
Level: | 1 | Purchase items 4% cheaper at shops. Does not apply if the purchase cost is above 70% of the sales cost. When stacked with the Merchandising guild skill, the higher figure is applied first. |
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Type: Active | ||
Master Level | 1 | |
Description | Traverse secret routes known only to the Shadowdealers to quickly return to the hideout. | |
Level: | 1 | MP Cost: 100, Moves you to the Shadowdealers Hideout. Cooldown: 600 sec |
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Type: Passive | ||
Master Level | 2 | |
Description | Deals extra damage to foes weaker than you. | |
Level: | 2 | Attacks against weaker opponents deal +6% damage. Attacks against monsters afflicted by Abnormal Statuses deal +6% damage. |
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Type: Active | ||
Master Level | 1 | |
Description | [Master Level: 1] Increases the Attack Power and Magic ATT of all nearby characters. Cooldown: 2 hrs | |
Level: | 1 | MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min |
Cadena (I)
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Type: Active | ||
Master Level | 10 | |
Description | Use your chain to grapple to a platform or enemy. Press the skill key to launch the chain horizontally or at a vertical angle. Striking horizontally only targets monsters, while striking vertically only targets platforms within a certain distance. While airborne, you can strike downward to temporarily slow your descent. If the Skill key is pressed again while the chain is tethered, you will quickly move to the target location. When the chain is tethered and while moving with the skill, you become temporarily Stealthed. Enemies struck by the skill are briefly Slowed. Can be used while using other skills. [Up + Skill key] Launches 45 deg. upwards [Down + Skill key] Launches 45 deg. downwards | |
Level: | 10 | MP Cost: 10, Damage: 100%, Max Enemies Hit: 1, Number of Attacks: 1, 100% chance to slow enemies for 5 sec. |
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Type: Active | ||
Master Level | 10 | |
Description | Press the Attack Key to whip your chain forward, then bring it crashing down. Enemies hit by the 2nd strike are pushed back. Foes struck by the chain are slowed for a short time. Other attacks can be used between the 1st and 2nd strikes to inflict enhanced damage. Can be used while using other skills. Skill Lv. 10 required to learn Chain Arts: Thrash II. | |
Level: | 10 | MP Cost: 13, [1st Hit] Damage: 150%, Max Enemies Hit: 4, Number of Attacks: 2 [2nd Hit] Damage: 150%, Max Enemies Hit: 6, Number of Attacks: 2, 100% chance of slowing enemies for 5 sec. Skills used immediately after 1st hit gain +10% Final Damage (Excludes Chain Arts: Thrash). |
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Type: Active | ||
Master Level | 20 | |
Description | Summons a scimitar to instantly cut through enemies. Usable while airborne and with other skills. | |
Level: | 20 | MP Cost: 15, Damage: 125%, Max Enemies Hit: 6, Number of Attacks: 5 Cooldown: 4 sec |
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Type: Active | ||
Master Level | 5 | |
Description | Use mid-jump to jump a second time. The jump distance increases with the skill level. | |
Level: | 5 | MP Cost: 5, jumps further |
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Type: Passive | ||
Master Level | 10 | |
Description | Your training in the ways of the Shadowdealers has left you with a permanent boost to Avoidability and maximum amount of movement speed. | |
Level: | 10 | Avoidability: +15%, Speed: +20 |
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Type: Passive | ||
Master Level | 10 | |
Description | Your hard life on the streets has left you with a certain wisdom that some might attribute to luck. | |
Level: | 10 | Permanently increases LUK by 50 |
Cadena (II)
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Type: Passive | ||
Master Level | 10 | |
Description | Enhances Chain Arts: Thrash's second hit. Required Skill: Chain Arts: Thrash Lv. 10 Lv. 10 required to learn Chain Arts: Thrash III | |
Level: | 10 | Chain Arts: Thrash 2nd Hit Damage: 200%, Max Enemies Hit: 6, Number of Attacks: 3 |
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Type: Active | ||
Master Level | 20 | |
Description | Summons a claw weapon that strikes downward diagonally. Only usable while airborne. Can be used with other skills. Required Skill: Muscle Memory Lv. 1 | |
Level: | 20 | MP Cost: 20, Damage: 235%, Max Enemies Hit: 10, Number of Attacks: 4 Cooldown: 3 sec |
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Type: Active | ||
Master Level | 19 | |
Description | Summons a spinning shuriken that explodes, maiming enemies and knocking them back. Required Skill: Muscle Memory Lv. 1 | |
Level: | 19 | MP Cost: 28, Strikes for 205% damage 40 times over 7 sec. Automatically explodes once all attacks are expended, or when duration ends. Explosion deals 450% damage to 8 enemies 3 times. Press the skill key again to manually detonate the shuriken Cooldown: 10 sec |
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Type: Active | ||
Master Level | 10 | |
Description | Consumes MP to increase the attack speed of all weapons for a short time. Must have a Chain equipped. Required Skill: Weapon Mastery Lv. 5 | |
Level: | 10 | MP Cost: 10, Increases attack speed of all weapons for 200 sec. |
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Type: Passive | ||
Master Level | 10 | |
Description | Extensive training with a varied assortment of weapons increases the damage of all of your attacks. Whenever you switch summoned weapons, you execute a bonus attack and receive the Muscle Memory buff. This buff stacks up to the number of summonable weapons you possess (excluding Chain Arts). Summoning any weapon besides the last one used will refresh this buff. Muscle Memory is not affected by effects that increase buff duration. Lv. 10 required to learn Muscle Memory II. | |
Level: | 10 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage +3% per stack, for 20 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing this buff stack inflicts additional hits. [Bonus Hits] Damage: 100%, Max Enemies Hit: 5, Number of Attacks: 2, Cooldown: 0.5 sec. [Passive Effect: Damage for Scimitar +80% points] |
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Type: Passive | ||
Master Level | 10 | |
Description | Increases Mastery with all Summoned Weapons, as well as your Chain Arts. Skill Lv. 10 required to learn Weapons Expert. | |
Level: | 10 | Mastery with Chain, and all Summoned Weapons increased by 50%. |
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Type: Passive | ||
Master Level | 5 | |
Description | Your physical training grants you a permanent bonus to LUK and DEX. | |
Level: | 5 | Permanently increase LUK by 30 and DEX by 30 |
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Type: Passive | ||
Master Level | 10 | |
Description | Call upon your training as a Shadowdealer to permanently increase your Attack Power, Avoidability, Critical Rate, and Critical Damage. Skill Lv. 10 required to learn Wisdom of Shadows II. | |
Level: | 10 | Attack Power: +10, Critical Damage: +5%, Critical Rate: +10%, Avoidability: +20% |
Cadena (III)
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Type: Passive | ||
Master Level | 10 | |
Description | Enhances Chain Arts: Thrash's second hit. Required Skill: Chain Arts: Thrash II Lv. 10 Lv. 10 required to learn Chain Arts: Thrash IV | |
Level: | 10 | Chain Arts: Thrash 2nd Hit Damage: 300%, Max Enemies Hit: 7, Number of Attacks: 4 |
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Type: Active | ||
Master Level | 20 | |
Description | Summons a shotgun that fires a fan-shaped blast with enough power to knock you back. Enemies closer to the blast take more damage. Required Skill: Muscle Memory II Lv. 1 | |
Level: | 20 | MP Cost: 30, Max Enemies Hit: 6, Number of Attacks: 7 Close Range Damage: 390% Mid Range Damage: 320% Long Range Damage: 275% Cooldown: 5 sec |
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Type: Active | ||
Master Level | 20 | |
Description | Summons 2 daggers to instantly slash upward. If used while airborne, you will remain in the air until the attack is finished. Enemies struck by the blade are Terrified for a set time. Required Skill: Muscle Memory II Lv. 1 | |
Level: | 20 | MP Cost: 35, Damage: 315%, Max Enemies Hit: 4, Number of Attacks: 8. Enemies struck will have a 100% chance to become Terrified for 10 sec, reducing their Defense by 30%. Cooldown: 10 sec |
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Type: Active | ||
Master Level | 20 | |
Description | Jumps backwards while releasing a series of explosives. When used while airborne, the bombs are dropped at your current location. The bombs explode after a set time. Required Skill: Muscle Memory II Lv. 1 | |
Level: | 20 | Places a bomb that explodes after 1 sec. MP Cost: 40, Damage: 415%, Max Enemies Hit: 8, Number of Attacks: 6 Cooldown: 8 sec |
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Type: Passive | ||
Master Level | 10 | |
Description | Your continued training and familiarity with your weapons enhances their deadliness. Overrides the effects of Muscle Memory, except for the passive bonus to Summoned Weapon skill damage, which is stacked. Required Skill: Muscle Memory Lv. 10 Lv. 10 required to learn Muscle Memory III | |
Level: | 10 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage +7% per stack, for 20 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 200%, Max Enemies Hit: 6, Number of Attacks: 3 Cooldown for Bonus Hits: 0.5 sec [Passive Effects - Damage for Summon Scimitar, Claw, Shuriken +100% points] |
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Type: Passive | ||
Master Level | 10 | |
Description | Permanently increases Max HP, Status Resistance, and Elemental Resistance through constant training. | |
Level: | 10 | Max HP: +20%, Abnormal Status Resistance: +30, Elemental Resistance: +30% |
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Type: Passive | ||
Master Level | 15 | |
Description | Delivers a strategic blow against weakened opponents. Lv. 15 required to learn 4th Job skill, Cheap Shot II. | |
Level: | 15 | Your attacks against enemies affected by Abnormal Statuses gain Critical Rate: +1%, Critical Damage +5%, Max Eligible Targets: 5 |
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Type: Passive | ||
Master Level | 19 | |
Description | Sizes up your opponents to determine their weaknesses, allowing you to deal more effective blows and increasing your Avoidability permanently. | |
Level: | 19 | Ignore DEF: +20%, Avoidability: +40% |
Cadena (IV)
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Type: Passive | ||
Master Level | 10 | |
Description | Enhances Chain Arts: Thrash's second hit. Required Skill: Chain Arts: Thrash III Lv. 10 Level 10 required to learn Chain Arts: Maelstrom. | |
Level: | 10 | Chain Arts: Thrash 2nd Hit Damage: 400%, Max Enemies Hit: 7, Number of Attacks: 5 |
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Type: Active | ||
Master Level | 30 | |
Description | Summons a huge brick and jumps forward, using your chains to bring it crashing down. Jumps farther when used while pressing the up arrow key. Required Skill: Muscle Memory III Lv. 1 | |
Level: | 30 | MP Cost: 45, Damage: 485%, Max Enemies Hit: 7, Number of Attacks: 7 Cooldown: 8 sec |
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Type: Active | ||
Master Level | 30 | |
Description | Summons a spiked bat that crashes down on foes. Usable three time consecutively. You can move during use by pressing the directional keys. Using another skill before activating the 3rd hit will trigger the skill's cooldown. Enemies struck by the 3rd Hit are Confused. Required Skill: Muscle Memory III Lv. 1 | |
Level: | 30 | MP Cost: 40,[First Hit] Damage: 450%, Max Enemies Hit: 8, Number of Attacks: 6 [2nd Hit] Damage: 555%, Number of Attacks: 7, Max Enemies Hit: 8 [3rd Hit] Damage: 715%, Max Enemies Hit: 10, Number of Attacks: 8 For each enemy struck fewer than Max Enemies Hit, Damage Increase by 5%. Enemies struck by 3rd Hit have a 100% chance to be confused. [Confusion] Duration: 15 sec, Enemy Attack: -20% Cooldown: 12 sec |
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Type: Active | ||
Master Level | 30 | |
Description | Swing your chain creating a brutal vortex of steel, drawing in and demolishing nearby foes. On hit, refreshes Muscle Memory. | |
Level: | 30 | MP Cost: 25, Damage: 600%, Max Enemies Hit: 12, Attack Duration: 6 sec, Can use directional keys to move while holding the skill key. Cooldown: 45 sec |
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Type: Active | ||
Master Level | 30 | |
Description | Snaps your chain out far and fast in a merciless flurry of strikes. Enemies struck by the initial blow are Stunned. Grants a full stack of Muscle Memory. Foes hit cannot be Stunned again for 90 sec by Chain Arts: Beatdown, or other skills. | |
Level: | 30 | MP Cost: 255, Damage: 300%, Attacks: 2, Stun Length: 10 sec. Strikes nearby foes from high to low HP. Charges up a secondary attack enhanced by number of skill key presses, & a final strike hitting up to 10 foes. [< 15] Damage: 770%, Hits: 10, End Damage: 2500% [< 25] Damage: 880%, Hits: 12, End Damage: 3500% [25+] Damage: 990%, Hits 15, End Damage: 5000%. Stun Length bonus of up to 100% based on first hit. Secondary attack gains Ignore Enemy DEF +80% & grants Invulnerability for 10 sec. Hits with secondary attack triggers shockwaves. [Shockwave] Damage: 600%, Max Enemies: 10, Attacks: 4. Cooldown: 150 sec |
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Type: Active | ||
Master Level | 30 | |
Description | Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President's Orders, or Rhinne's Protection. | |
Level: | 30 | MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec |
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Type: Active | ||
Master Level | 5 | |
Description | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. | |
Level: | 5 | MP Cost: 30, Cooldown: 360 sec |
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Type: Passive | ||
Master Level | 10 | |
Description | Your continued training and familiarity with your weapons further enhances their deadliness. Overrides the effects of Muscle Memory II, except for the passive bonus to Summoned Weapon skill damage, which is stacked. Required Skill: Muscle Memory II Lv. 10 Lv. 10+ required to learn Hyper Skill 'Veteran Shadowdealer' | |
Level: | 10 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage +11% for 20 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 350%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.5 sec [Passive Effect: Damage for Summon Scimitar, Claw, Shuriken, Shotgun, Daggers, and Decoy Bomb are all increased by +120% points] |
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Type: Passive | ||
Master Level | 20 | |
Description | Delivers a deadly blow against weakened opponents. Your attacks against enemies affected by abnormal statuses have a chance to cause enemies to Bleed. Overrides Cheap Shot. Required Skill: Cheap Shot Lv. 15 | |
Level: | 20 | Your attacks against enemies affected by Abnormal Statuses gain Critical Rate +2%, and Critical Damage +10%. Max Eligible Targets: 10 Bleed Chance: 50%, Bleed Duration: 10 sec, Bleed Damage: 110% over 1 sec |
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Type: Passive | ||
Master Level | 30 | |
Description | For all Summoned Weapons and Chain Arts, increases Weapon Mastery, Attack Power, Critical Rate and Critical Damage. Required Skill: Weapon Mastery Lv. 10 | |
Level: | 30 | For chain and all Summoned Weapons - Mastery: +70%, Attack Power: +30, Critical Rate: +30%, Critical Damage: +15% |
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Type: Passive | ||
Master Level | 30 | |
Description | Call upon your continued training as a Shadowdealer to further enhance your combat prowess. Stacks with the bonuses of Wisdom of Shadows. Required Skill: Wisdom of Shadows Lv. 10 | |
Level: | 30 | Attack Power: +30, Critical Damage: +5%, Critical Rate: +10%, Avoidability: +15% |
Hyper Skills
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Type: Passive | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Increases the damage of all attacks using summoned weapons (excludes Chain Arts). | |
Level: | 1 | Damage: +20% |
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Type: Passive | ||
Level Requirement | 150 | |
Master Level | 1 | |
Description | Increases the Critical Rate of attacks using summoned weapons (excludes Chain Arts). | |
Level: | 1 | Critical Rate +20% |
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Type: Passive | ||
Level Requirement | 180 | |
Master Level | 1 | |
Description | Increases Boss Damage of all attacks using summoned weapons (excludes Chain Arts). | |
Level: | 1 | Boss Damage +20% |
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Type: Passive | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Increases the damage of Chain Arts: Thrash. | |
Level: | 1 | Damage: +20% |
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Type: Passive | ||
Level Requirement | 165 | |
Master Level | 1 | |
Description | Increases the max number of targets hit by Chain Arts: Thrash. | |
Level: | 1 | Max Enemies Hit: +2 |
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Type: Passive | ||
Level Requirement | 180 | |
Master Level | 1 | |
Description | Increases damage of the linked attack made immediately after Chain Arts: Thrash's 1st hit. The Final Damage bonus to the skill used immediately after the 1st hit of Chain Arts: Thrash is additive. | |
Level: | 1 | Final Damage of skills used immediately after 1 hit of Chain Arts: Thrash +5% (excludes Chain Arts: Thrash). |
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Type: Passive | ||
Level Requirement | 150 | |
Master Level | 1 | |
Description | Increases the damage of Chain Arts: Beatdown. | |
Level: | 1 | Damage: +20% |
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Type: Passive | ||
Level Requirement | 165 | |
Master Level | 1 | |
Description | Increases the damage of shockwaves triggered by the secondary attack of Chain Arts: Beatdown. | |
Level: | 1 | Damage: +20% |
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Type: Passive | ||
Level Requirement | 190 | |
Master Level | 1 | |
Description | Reduces the cooldown of Chain Arts: Beatdown. | |
Level: | 1 | Cooldown: -20% |
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Type: Active | ||
Level Requirement | 160 | |
Master Level | 1 | |
Description | Chains crash down from above, striking your enemies. | |
Level: | 1 | MP Cost: 300, Damage: 950%, Max Enemies Hit: 15, Number of Attacks: 8 Cooldown: 30 sec |
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Type: Active | ||
Level Requirement | 190 | |
Master Level | 1 | |
Description | This mysterious Shadowdealer concoction serves as a real pick-me-up for a warrior on the go. | |
Level: | 1 | MP Cost: 100, Duration: 60 sec, Damage: + 10%, Critical Rate: +10% Cooldown: 120 sec |
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Type: Active | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Your continued weapons training has left you adept in many types of combat. Enhances the effects of Muscle Memory, and grants attack skills a chance to trigger bonus hits. Required Skill: Muscle Memory III Lv. 10 | |
Level: | 1 | MP Cost: 500, Duration: 30 sec, Multiplies the effects of Muscle Memory by 2 Whenever you summon a weapon or land a hit on an enemy, creates an explosion that deals 255% damage 2 times to up to 6 enemies. Cooldown: 200 sec |
V Skills
Icon | Name | Type | Description
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Rope Lift | Active | Fires a grappling hook to a platform above you to ascend quickly. |
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Decent Mystic Door | Active | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. |
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Decent Sharp Eyes | Active | Allows you to locate an enemy's weak spot to inflict lethal damage against them. Does not stack with Sharp Eyes. |
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Decent Hyper Body | Active | Increases Max HP and Max MP. Does not stack with Hyper Body. |
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Decent Combat Orders | Active | Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders. |
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Decent Advanced Blessing | Active | Greatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing. |
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Decent Speed Infusion | Active | Consumes HP to increase your attack speed by 1 level for a fixed period of time. Can be stacked with buffs other than Speed Infusion. |
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Blink | Active | Teleports you to a random location on the map. |
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Erda Nova | Active | Collect Erda from within yourself and from the surrounding area and use it to shoot down enemies. The enemy with the highest Max HP within range will get attacked first. The Erda of the enemy that has been attacked will become disrupted, which will bind the enemy's movements. Can deal damage to enemies even when they are under Attack Ignore and attack reflection. |
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Will of Erda | Active | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. |
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Decent Holy Symbol | Active | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. |
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Erda Shower | Active | Fires a blast of compressed Erdas at nearby enemies. |
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True Arachnid Reflection | Active | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. |
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Thrash, Muscle Memory & Reign of Chains Boost | Passive | Boosts Chain Arts: Thrash, Thrash, Muscle Memory & Chain Arts: Reign of Chains. Lv. 20 - Max Targets: +1 Lv. 40 - Ignore Enemy DEF: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Summon Scimitar & Claw Boost | Passive | Boosts Summon Scimitar & Summon Claw. Lv. 20 - Max Targets: +1 Lv. 40 - Ignore Enemy DEF: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Summon Daggers & Shuriken Boost | Passive | Boosts Summon Daggers & Summon Shuriken. Lv. 20 - Max Targets: +1 Lv. 40 - Ignore Enemy DEF: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Summon Shotgun & Decoy Bomb Boost | Passive | Boosts Summon Shotgun & Decoy Bomb. Lv. 20 - Max Targets: +1 Lv. 40 - Ignore Enemy DEF: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Summon Brick Boost | Passive | Boosts Summon Brick. Lv. 20 - Max Targets: +1 Lv. 40 - Ignore Enemy DEF: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Chain Arts: Beatdown Boost | Passive | Boosts Chain Arts: Beatdown. Lv. 20 - Max Targets: +1 Lv. 40 - Ignore Enemy DEF: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Summon Spiked Bat Boost | Passive | Boosts Summon Spiked Bat. Lv. 20 - Max Targets: +1 Lv. 40 - Ignore Enemy DEF: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Crush & Veteran Shadowdealer Boost | Passive | Boosts Chain Arts: Crush & Veteran Shadowdealer. Lv. 20 - Max Targets: +1 Lv. 40 - Ignore Enemy DEF: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Might of the Nova | Active | Calls upon the deities of the Nova for the power to punish your enemies. Might of the Nova does not stack with Heaven's Door, and Heaven's Door takes precedence.
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Grandis Goddess's Blessing | Active | The goddess of Grandis has a different appearance for each of her child races, and she grants a different blessing to each race.
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Venom Burst | Active | Causes the poison inflicting nearby enemies to burst and spread. |
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Last Resort | Active | Vows to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. |
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Chain Arts: Void Strike | Active | Throws your chains with such intensity that they tear through the fabric of space and time, wreaking havoc on your foes. Can inflict damage even on enemies with attack ignore and attack reflection. |
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Apocalypse Cannon | Active | Summons an ancient Nova weapon reforged by the Shadowdealers. The cannon draws in energy, and eventually fires. Does not trigger Attack Reflection. |
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Chain Arts: Maelstrom | Active | Whip chains at high speed to create a maelstrom that will strike fear into the hearts of all your enemies. There can only be 1 maelstrom, and it is unaffected by attack reflection. Chain Arts: Can only use as a combo after using 2 Thrash hits. You can also use it by pressing the down key+[Attack Key]. Required Skill: Chain Arts: Thrash IV Lv. 10+ |
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Muscle Memory Finale | Active | Push the limits of weapon mastery to inflict additional hits with even greater power. Unaffected by attack reflection. Preparation time is reduced when a specific attack skill hits. Required Skill: Muscle Memory III Lv. 10 |
Class | ||
Job and Skills | ||
Miscellaneous | ||
Explorers | ||
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Cygnus Knights | ||
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Heroes | ||
Resistance | ||
Nova | ||
Flora | ||
Sengoku | ||
Anima | ||
Child of God | ||
Monster | ||
Beast Tamer | ||
Kinesis | ||
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