Your curiosity and attention to detail grants you bonuses to Critical Rate and the chance of adding monsters to your Monster Collection. This bonus is multiplicative rather than additive. This Link Skill can be stacked up to 3 times, once for each unique Explorer Bowman job character you have on this world.
Level
1
Chance to add monsters to Monster Collection: +10%, Critical Rate: +3%
6
Chance to add monsters to Monster Collection: +35%, Critical Rate: +10%
Allows you to use the Double Jump skill to move very quickly. Double-tap the up arrow key to jump again while in mid-air. Double-tap the down arrow key to descend more quickly. If you use Action Customization, you can move up in the air with the up arrow and jump keys, and descend with the down arrow and jump keys. Right-click to toggle Action Customization ON/OFF.
Level
1
MP Cost: 28, allows you to jump a greater distance
10
MP Cost: 10, allows you to jump a greater distance
Fire arrows while leaping backwards. While firing, you'll have 100% Knockback Resistance. If you press and hold the skill key, you will fire arrows rapidly while in mid-air. You will temporarily not be pushed back by any attack after casting.
Level
1
MP Cost: 3, if you press and hold the skill key after jumping a certain distance backward, you will attack enemies at up to 81% of damage for 2 sec while in mid-air
9
MP Cost: 5, if you press and hold the skill key after jumping a certain distance backward, you will attack enemies at up to 105% of damage for 2 sec while in mid-air
Allows you to use your bow without consuming arrows and increases Attack Power. The arrows in your inventory with the highest Attack Power will be used to calculate your damage.
Level
1
Attack Power +11. Allows you to attack without consuming arrows.
20
Attack Power +30. Allows you to attack without consuming arrows.
Chance to deliver an additional hit after a direct attack. Must have a bow equipped. Required Skill: Bow Mastery Lv. 3 Level 20 required to learn Advanced Final Attack
Level
1
[Final Attack Skills] Has a 2% chance to deal 100% Final Attack damage.
20
[Final Attack Skills] Has a 40% chance to deal 150% Final Attack damage.
Shoot an arrow at a high angle. If you press and hold the skill key, you will fire continuously. While firing, press Up or Down to control the force of the shot. While casting the skill, press the Interact/Harvest key to set up an Arrow Blaster--which fires arrows automatically--at your location. With Action Customization enabled, you can set up the Arrow Blaster by pressing the attack key, instead of the Interact/Harvest key. Unaffected by attack reflection. Right-click to toggle Action Customization ON/OFF.
Level
1
MP Cost: 5, Max Enemies Hit: 4, Damage: 124%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 66% damage for 22 sec. Cooldown for installed Arrow Blaster: 5 sec.
20
MP Cost: 7, Max Enemies Hit: 4, Damage: 181%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 85% damage for 60 sec. Cooldown for installed Arrow Blaster: 5 sec.
Fire arrows fast enough to leave afterimages. After striking enemies with enough arrow-based attacks, creates afterimages that fires enemy-seeking arrows before vanishing. These arrows target a single enemy in front of the afterimage and damage any foes pierced on the way to the target. Arrow Blaster turret placement attacks don't count toward this skill's prerequisites. Empowers Wind Arrow. Can be toggled On/Off.
Level
1
MP Cost: 90. After successfully striking enemies 12 times with arrow-based attacks, creates 3 afterimages that fire an arrow towards an enemy ahead of them.
Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 325% damage 4 times on the way to its intended target.
Cooldown: 1 sec
[Passive Effect] Increases Wind Arrow's Range and Damage by 51%p.
20
MP Cost: 90. After successfully striking enemies 12 times with arrow-based attacks, creates 3 afterimages that fire an arrow towards an enemy ahead of them.
Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 420% damage 4 times on the way to its intended target.
Cooldown: 1 sec
[Passive Effect] Increases Wind Arrow's Range and Damage by 70%p.
Temporarily summon a Phoenix to deal Fire damage to up to 4 enemies. Has a chance to Stun enemies as well. Permanently increases Defense. Ignores enemy damage reflection skills.
Level
1
MP Cost: 43, summon Phoenix for 76 sec. Attack up to 4 enemies at once with 228% damage. 41% chance to Stun [Passive Effects: Increase Defense by 3%]
10
MP Cost: 70, summon Phoenix for 220 sec. Attack up to 4 enemies at once with 390% damage. 95% chance to Stun [Passive Effects: Increase Defense by 30%]
Mark the spot where you are currently standing. Use the skill again to ride a magic arrow back to that spot instantly. Use the skill again while holding the Down Arrow key to replace your original marker.
Level
1
MP Cost: 20. Places a marker that lasts 75 sec. Use the skill again to teleport to the marker's location. Teleport Cooldown: 2 sec. Use the skill again while holding the Down Arrow key to replace your previous marker. Marker Placement Cooldown: 1 sec
10
MP Cost: 28. Places a marker that lasts 120 sec. Use the skill again to teleport to the marker's location. Teleport Cooldown: 2 sec. Use the skill again while holding the Down Arrow key to replace your previous marker. Marker Placement Cooldown: 1 sec
Constant attacks focus your concentration, increasing your Abnormal Status Resistance. Getting an Abnormal Status while this buff is in effect will reset the increased Abnormal Status Resistance. Also increases Abnormal Status Resistance and All Elemental Resistances permanently.
Level
1
While attacking, Status Resistance will increase by 1 per hit up to 100 for 33 sec. Resets when an Abnormal Status is received. [Passive Effects: Increases Status Resistance by 1 and Elemental Resistance by 1%]
20
While attacking, Status Resistance will increase by 5 per hit up to 100 for 90 sec. Resets when an Abnormal Status is received. [Passive Effects: Increases Status Resistance by 20 and Elemental Resistance by 20%]
Grants a chance to dodge enemy attacks. If you succeed, attacks you land in the next second will result in Critical Hits. Also increases Knockback Resistance and Max HP permanently.
Level
1
Dodge Chance: 15%, all attacks following a successful dodge for 1 sec will be criticals, Knockback Resistance: +10%, Max HP: +10%
4
Dodge Chance: 30%, all attacks following a successful dodge for 1 sec will be criticals, Knockback Resistance: +40%, Max HP: +40%
Launches a tremendous volley of arrows, like a catastrophic rainstorm. Holding the skill key will fire arrows continuously. You can also move while firing. Targets the enemy with the highest HP.
Level
1
MP Cost: 5, Damage per Arrow: 263% [Passive Effect: Increases damage for Arrow Stream by 50%p]
30
MP Cost: 9, Damage per Arrow: 350% [Passive Effect: Increases damage for Arrow Stream by 50%p]
Your continued archery training has empowered your Speed Mirage.
Level
1
Reduces the number of successful arrow strikes required to activate Speed Mirage to 7. Increases number of afterimages created to 4. Afterimage Arrow Damage: +82%p.
20
Reduces the number of successful arrow strikes required to activate Speed Mirage to 7. Increases number of afterimages created to 4. Afterimage Arrow Damage: +120%p.
Equips specialized arrowheads. You can switch between arrowheads by using the skill again. Also permanently increases Final Damage.
Level
1
Magic Arrows: Increases Magic Arrows' activation chance to 33% and its Damage to 224%. Blood Arrows: Your arrows have a 52% chance to restore 5% of Max HP. [Passive Effect: Final Damage: +1%]
10
Magic Arrows: Increases Magic Arrows' activation chance to 60% and its Damage to 260%. Blood Arrows: Your arrows have a 70% chance to restore 5% of Max HP. [Passive Effect: Final Damage: +6%]
Hone your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects and combat orders will still get through.
Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection.
Level
1
MP Cost: 10, Increases all stats assigned APs by 1% for 30 sec
30
MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec
Increase Bow Mastery, Attack Power, and Critical Damage. Additionally, this skill allows you to set Arrow Blaster's firing angle instantly when placing. Placing while holding the up arrow key will fire at the highest angle, and placing while holding the down arrow key will fire at the lowest angle. Required Skill: Bow Mastery Lv. 10
Tear nearby enemies apart with a gust of wind. Also boosts Arrow Blaster and Arrow Blaster turrets.
Level
1
MP Cost: 200, Enemies Hit: 12, Damage: 335%, Number of Attacks: 12 Reduces Speed of hit enemies by -30 for 20 sec. Cooldown: 15 sec [Passive Effects: Increases damage for Arrow Blaster and Arrow Blaster turrets by 90%p]
Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders.
Level
1
HP Cost: 5% of Max HP, Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1]
25
HP Cost: 5% of Max HP, Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5]
30
HP Cost: 5% of Max HP, Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6]
Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level
1
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1]
25
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25]
30
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30]
Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection.
Level
1
HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec.
25
HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec.
30
HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec.
Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Fires a blast of compressed Erdas at nearby enemies. Using the skill with the down arrow key summons Erda Fountain, which is an object filled with pure Erda.
Level
1
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
25
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
30
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality.
Level
1
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps.
Level
1
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec
Temporarily infuses Phoenix, Frostprey, and Shadow Raven with mysterious power for a devastating attack. Can only be used when either Phoenix, Frostprey, or Shadow Raven are summoned.
Level
1
MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 7 Cooldown: 120 sec
25
MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 7 Cooldown: 108 sec
30
MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 7 Cooldown: 105 sec
The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection. Not affected by effects which reduce cooldown.
Level
1
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 110% for 60 sec, Damage: +5% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
25
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 350% for 60 sec, Damage: +17% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
30
MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 400% for 60 sec, Damage: +20% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
When inflicting a critical wound, your strike hits the enemy where they are most vulnerable, dealing greater damage.
Level
1
MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 21% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec
25
MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 45% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec
30
MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 50% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec
Arrows shot into the sky fall like rain. Unaffected by attack reflection. Has no effect in towns.
Level
1
MP Cost: 1000, Damage: +15%, Duration: 41 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 728% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec.
25
MP Cost: 1000, Damage: +27%, Duration: 65 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1400% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec.
30
MP Cost: 1000, Damage: +30%, Duration: 70 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1540% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec.
[Active Effect] Causes you to attack so quickly you produce afterimages. Unaffected by attack reflection. [Passive Effect] After performing a certain number of attacks while the active effect of the skill isn't active, an afterimage is created that attacks for a short time.
Level
1
MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 416% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 416% damage 3 times.] Active and Passive Effects cannot trigger simultaneously.
25
MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 800% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 800% damage 3 times.] Active and Passive Effects cannot trigger simultaneously.
30
MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 880% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 880% damage 3 times.] Active and Passive Effects cannot trigger simultaneously.
Fire every type of arrowhead at once, including a special flaming arrowhead that explodes when it hits an enemy. The Flaming Arrow targets the boss with the highest HP first and is unaffected by attack reflection. The Flaming Arrow is prepared in limited quantities and will no longer attack once used up.
Level
1
MP Cost: 1000. Duration: 40 sec. Attack Power: + 5%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 260%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec.
25
MP Cost: 1000. Duration: 40 sec. Attack Power: + 17%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 500%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec.
30
MP Cost: 1000. Duration: 40 sec. Attack Power: + 20%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 550%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec.
Evade enemy attacks by moving fast enough to create illusory doubles of yourself. Illusory doubles disperse the enemy's attention to either reduce damage taken by Bow Master or inflict damage on the enemy. Affected by Buff Freezer effects, but the time to create the illusory doubles isn't deducted when you are incapacitated. Illusory doubles are unaffected by attack reflection. Can be turned On/Off.
Level
1
Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 32% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 416% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec
25
Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 80% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 800% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec
30
Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 90% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 880% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec
MP Cost: 1000, invincible during casting Max Enemies Hit: 15, Damage: 4185%, Number of Attacks: 12, Arrow Flurries: 8 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 1395%, Number of Attacks: 8, Arrow Flurries: 4 Cooldown: 360 sec
30
MP Cost: 1000, invincible during casting Max Enemies Hit: 15, Damage: 8100%, Number of Attacks: 12, Arrow Flurries: 8 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 2700%, Number of Attacks: 8, Arrow Flurries: 4 Cooldown: 360 sec
Launches a catastrophic swarm of arrows at tremendous speed. Targets the enemy with the highest Max HP. Obtain a special arrowhead from the enemy every time the arrows hit. Once a certain number of special arrowheads are gathered, press Interact/Harvest during the skill to enter shootout mode, which fires even more arrows at once. Enter shootout mode automatically when you gather the max number of special arrowheads. Shootout Mode can be canceled by pressing Interact/Harvest. With Action Customization enabled, you can change modes by pressing the attack key, instead of Interact/Harvest. Can move while using this skill. Right-click to toggle Action Customization ON/OFF Required Skill: Hurricane Lv. 30
Level
1
MP Cost: 12, Damage: 372% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 489% per shot
30
MP Cost: 12, Damage: 575% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 750% per shot
Enhancements[]
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.
Passive
Storm of Arrows Boost
Master Level
30
Description
Boosts Storm of Arrows.
Level
1
Storm of Arrows Final Damage: +11%
9
Storm of Arrows Final Damage: +19%
10
Storm of Arrows Final Damage: +25%
19
Storm of Arrows Final Damage: +34%
20
Storm of Arrows Final Damage: +40%
29
Storm of Arrows Final Damage: +49%
30
Storm of Arrows Final Damage: +60%
Passive
Inhuman Speed Boost
Master Level
30
Description
Boosts Inhuman Speed.
Level
1
Inhuman Speed Final Damage: +11%
9
Inhuman Speed Final Damage: +19%
10
Inhuman Speed Final Damage: +25%
19
Inhuman Speed Final Damage: +34%
20
Inhuman Speed Final Damage: +40%
29
Inhuman Speed Final Damage: +49%
30
Inhuman Speed Final Damage: +60%
Passive
Quiver Barrage Boost
Master Level
30
Description
Boosts Quiver Barrage.
Level
1
Quiver Barrage Final Damage: +11%
9
Quiver Barrage Final Damage: +19%
10
Quiver Barrage Final Damage: +25%
19
Quiver Barrage Final Damage: +34%
20
Quiver Barrage Final Damage: +40%
29
Quiver Barrage Final Damage: +49%
30
Quiver Barrage Final Damage: +60%
Passive
Silhouette Mirage Boost
Master Level
30
Description
Boosts Silhouette Mirage.
Level
1
Silhouette Mirage Final Damage: +11%, increases damage reduction by 91% when illusory double disappears, triggers illusory arrows even if no double is created
9
Silhouette Mirage Final Damage: +19%, increases damage reduction by 92% when illusory double disappears, triggers illusory arrows even if no double is created
10
Silhouette Mirage Final Damage: +25%, increases damage reduction by 92% when illusory double disappears, triggers illusory arrows even if no double is created
19
Silhouette Mirage Final Damage: +34%, increases damage reduction by 94% when illusory double disappears, triggers illusory arrows even if no double is created
20
Silhouette Mirage Final Damage: +40%, increases damage reduction by 94% when illusory double disappears, triggers illusory arrows even if no double is created
29
Silhouette Mirage Final Damage: +49%, increases damage reduction by 95% when illusory double disappears, triggers illusory arrows even if no double is created
30
Silhouette Mirage Final Damage: +60%, increases damage reduction by 95% when illusory double disappears, triggers illusory arrows even if no double is created