watch 03:03
The Loop (Games)
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Contents
Resistance Skills
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Type: Active | ||
Master Level | 3 | |
Description | You attack a ranged enemy by throwing a Rue collected from a mine. | |
Level: | 3 | MP Cost: 7, Damage: 40 |
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Type: Active | ||
Master Level | 3 | |
Description | Allows you to hide and move quickly for a short time. Cooldown: 1 min | |
Level: | 3 | MP Cost: 15, Hide for 30 sec, Movement Speed: +15 |
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Type: Passive | ||
Master Level | 3 | |
Description | You learn how to use potions more efficiently in order to resolve supply shortage issues. | |
Level: | 3 | Recovery Rate: +115% |
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Type: Passive | ||
Master Level | 8 | |
Description | The power of the spirit of Resistance; the power of freedom! | |
Level: | 8 | Prevents damage for 8 sec after being revived. If other Resistance job classes exist on this account, can be stacked up to 4 times for each character who grants the link skill. |
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Type: Active | ||
Master Level | 1 | |
Description | Moves you to the secret assembly area for the Resistance's summons. | |
Level: | 1 | MP Cost: 100, you move to the Resistance Secret Plaza, Cooldown: 1800 sec |
Blaster Basics
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Type: Active | ||
Master Level | 20 | |
Description | With the explosive power of the Arm Cannon, unleash a powerful straight punch in front of you. You can use Revolving Cannon while using this skill. You can link this skill to Double Blast. Lv. 20 required to learn 'Bobbing' | |
Level: | 20 | MP Cost: 12, Enemies Hit: 6, Damage: 75%, Number of Attacks: 3. Using Revolving Cannon while using Magnum Punch will additionally attack the same number of enemies for 40% damage 3 times |
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Type: Active | ||
Master Level | 1 | |
Description | Use your Arm Cannon to create additional explosions and deal damage. This cannot be used as a standalone skill. It can only be used during certain attacks. Holding the key down will manually reload your Ammo. Skills during which Revolving Cannon can be used: Magnum Punch, Double Blast, Revolving Blast | |
Level: | 1 | Uses 1 Ammo, and your Ammo is reloaded if used as a key-down skill |
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Type: Active | ||
Master Level | 10 | |
Description | Depletes the Dynamo Gauge to release massive explosions and shockwaves. Ignores Defense Rate of enemies' in melee range. The Dynamo Gauge charges when using Revolving Cannon during certain offensive skills. Additional shockwaves are released based on Dynamo Gauge bars used, dealing extra damage based on proximity. Immune to damage from attack reflection. Required skill: Revolving Cannon Mastery Lv.5 Lv. 10 required to learn 'Revolving Blast'. | |
Level: | 10 | Requires 3 or more Dynamo Gauge bars. Attack up to 10 enemies for 100% damage 8 times. Melee hits ignore 80% of enemies\' Defense Rate. Releases Shockwave 1 attacking up to 10 enemies for 50% damage 6 times. After use, you will Overheat for 7 sec. While Overheated, the Dynamo Gauge is set to max, and you cannot charge the Dynamo Gauge or use Bunker Buster Explosion. On ending, depletes the Dynamo Gauge. |
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Type: Active | ||
Master Level | 10 | |
Description | Allows you to double jump. | |
Level: | 10 | MP Cost: 5, jumps further |
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Type: Active | ||
Master Level | 10 | |
Description | Fire your cannon to thrust in the direction opposite the way you are facing. The recoil that thrusts you will also damage nearby enemies. Using the skill while holding the up arrow key will cause an explosion on the ground that propels you upward. Attacking an enemy with attack reflection will not damage you, and the skill cannot be used while reloading. | |
Level: | 10 | Ammo Cost: 1, Max Enemies Hit: 6, Damage: 155%, Number of Attacks: 2 |
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Type: Passive | ||
Master Level | 10 | |
Description | When attacked by an enemy, generates a protective shield proportional to the damage taken. The total of the shield and current HP can't exceed the max HP or the shield will disappear. While using Blaster skills, you cannot be knocked back. | |
Level: | 10 | When hit, converts 40% of your damage taken into a protective shield. 40% + 50 of the shield dissipates every second. The maximum strength of the shield is equal to your Max HP. Knockback Resistance increases by 100% while using Blaster skills. Permanently increases Knockback Resistance by 40%, DEF by 200, and Max HP by 20%. |
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Type: Passive | ||
Master Level | 5 | |
Description | Study the Arm Cannon to learn the basics of Revolving Cannon. Any enemies attacked directly by an overheated Arm Cannon will receive additional damage due to the excess heat, and the additional damage increases depending on your number of charged Dynamo Gauge stock. Affected skills: Magnum Punch, Double Blast, Hammer Smash, Shotgun Punch, Ballistic Hurricane, Muzzle Flash, Hyper Magnum Punch Lv. 5 required to learn the 2nd Job skill 'Revolving Cannon Upgrade'. | |
Level: | 5 | When the Dynamo Gauge has at least 1 stock, direct attacks from the Arm Cannon will trigger additional attacks which deal 75% 1 times. For each charged Dynamo Gauge stock, the damage of the additional hits increase by 10%. Permanently increases Movement Speed by 30, Jump Power by 15, and Max Movement Speed by 20. |
Blaster Skills
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Type: Active | ||
Master Level | 20 | |
Description | Using the momentum from your Arm Cannon, perform a powerful 2-hit combo in the direction you're facing. After you learn the skill, you can also activate it by repeatedly pressing the Magnum Punch button. You can use Revolving Cannon while using this skill. Can be linked to Bobbing, Weaving, Hammer Smash, or Shotgun Punch. | |
Level: | 20 | MP Cost: 20, Enemies Hit: 6, Damage: 130%, Number of Attacks: 4. Using Revolving Cannon while using Double Blast will additionally attack the same number of enemies for 80% damage 3 times |
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Type: Active | ||
Master Level | 15 | |
Description | Move forward while avoiding enemy attacks. Avoidability increases during this skill, and you can stop it immediately by jumping. Can be linked to Magnum Punch or Rocket Rush. If activated after a charge, any skill that was already activated will be canceled, and Bobbing will be activated. You can charge a skill while using a different skill, and up to 2 skills can be charged simultaneously. Additionally, permanently increases Magnum Punch damage. Required skill:Magnum Punch Lv. 20 Lv. 15 required to learn 'Weaving'. | |
Level: | 15 | MP cost: 9, Avoidability +90% for 1.5 sec after activation. Magnum Punch damage +90% points. |
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Type: Active | ||
Master Level | 10 | |
Description | Doubles the attack speed of your weapon. Must have an Arm Cannon equipped. Required Skill: Arm Cannon Mastery Lv. 5 | |
Level: | 10 | MP Cost: 11, Duration: 200 sec, Weapon Attack Speed: +2 |
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Type: Passive | ||
Master Level | 10 | |
Description | Increases Arm Cannon weapon mastery, Critical Rate, and Attack Power. Lv. 10 required to learn 'Gauntlet Expert'. | |
Level: | 10 | Mastery +50%, Critical Rate +30%, and Attack Power +20 |
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Type: Passive | ||
Master Level | 5 | |
Description | Permanently increases STR and DEX through sheer physical training. | |
Level: | 5 | Permanently increase STR by 30 and DEX by 30. |
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Type: Passive | ||
Master Level | 14 | |
Description | Maintain control over your power to improve charge skills. Additionally, permanently increases Damage. Lv. 14 required to learn 'Advanced Charge Mastery'. | |
Level: | 14 | Decreases the charge time for all charge skills by 15%. Using a charge skill reloads your 1 Ammo immediately but will not interrupt an auto-reload. Immediately after using charged Bobbing, Weaving, or Hammer Smash, all damage taken is briefly reduced by 20%, including attacks that deal damage based on your Max HP. Permanently increases Damage by 20%. |
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Type: Passive | ||
Master Level | 20 | |
Description | Improves the potential for the Revolving Cannon embedded within your Arm Cannon. Required skill: Revolving Cannon Mastery Lv. 5 Lv. 20 required to learn 'Revolving Cannon Plus II'. | |
Level: | 20 | Bunker Buster Explosion damage +20% points, Shockwave 1 damage +40% points Additional attack damage due to overheating +20% points, Revolving Cannon damage during Magnum Punch +40% points Maximum Dynamo Gauge capacity expanded to 4 bars, maximum number of Ammo increased to 4. Using Bunker Buster Explosion while the Dynamo Gauge is at 4 bars or higher increases damage by 40% points and will generate Shockwave 2, which attacks up to 10 enemies for 100% damage 6 times. |
Advanced Blaster Skills
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Type: Active | ||
Master Level | 20 | |
Description | Strike the ground to knock nearby enemies into the air. Affected enemies receive a debuff increasing the final damage taken for a period of time.Charge the skill by holding down the key. While charging, attacks won't knock you back. Releasing the charge will cancel any active skills, and will create an extra shockwave that deals additional attacks. You can charge skills even while other skills are in use, and up to 2 skills may be charged at once. You will not take damage from shockwaves that strike enemies with attack reflection. Permanently increases Double Blast damage. | |
Level: | 20 | MP Cost: 25, Max Number of Enemies: 8, Damage: 200%. Attacks 6 times. Applies Debuff on hit: for 10 seconds, Final Damage taken +10%. When releasing charge, creates a shockwave that lasts for 5 sec and hits up to 8 enemies for 150% damage 2 times. Enemies struck by the shockwave will be afflicted by the Final Damage debuff. Double Blast Damage +90% points. |
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Type: Active | ||
Master Level | 15 | |
Description | Move backward while avoiding enemy attacks. Avoidability increases during this skill, and you can stop it immediately by jumping. Can be linked to Rocket Rush or Muzzle Flash. If activated after a charge, any skill that was already activated will be canceled, and Weaving will be activated. You can charge a skill while using a different skill, and up to 2 skills can be charged simultaneously. Additionally, permanently increases Magnum Punch damage. Required skill: Bobbing Lv. 15 Lv. 15 required to learn 'Muzzle Flash'. | |
Level: | 15 | MP cost: 9, Avoidability +90% for 1.5 sec after activation. Magnum Punch damage +105% points. |
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Type: Active | ||
Master Level | 20 | |
Description | Grab onto nearby enemies and drag them in the direction you're facing. Any enemy in your path will be bulldozed along, and you can use Magnum Launch during this skill. This skill will not be activated if there are no enemies nearby to grab. Required Skill: Weaving Lv. 1 | |
Level: | 20 | MP cost: 28, grab onto a maximum of 1 enemies and deal 140% Damage 2 times. After the grab, push back up to 15 nearby enemies while dealing 140% damage. |
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Type: Active | ||
Master Level | 20 | |
Description | Deliver a powerful punch to the enemy you were holding with Rocket Rush. The enemy will be launched a certain distance and explode, damaging any other enemies it hits on the way. Can only use during Rocket Rush, and using Rocket Rush again will activate this skill. Required Skill: Rocket Rush Lv. 1 | |
Level: | 20 | MP Cost: 10, Damage: 180%, Number of Attacks: 6, Max Enemies Hit: 15 |
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Type: Passive | ||
Master Level | 20 | |
Description | Improves the potential for the Revolving Cannon embedded within your Arm Cannon. This overwrites the increases from Revolving Cannon Plus. Lv. 20 required to learn 'Revolving Cannon Plus III'. | |
Level: | 20 | Bunker Buster Explosion damage +60% points, Shockwave 1 and 2 damage +80% Additional attack damage due to overheating +60% points, Revolving Cannon damage during Magnum Punch +60% points, Revolving Cannon damage during Double Blast +20% points Maximum Dynamo Gauge capacity expanded to 5 bars, maximum number of Ammo increased to 5. Using Bunker Buster Explosion while the Dynamo Gauge is at 5 bars or higher increases damage by 80% points and will generate Shockwave 3, which attacks up to 10 enemies for 180% damage 6 times. |
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Type: Passive | ||
Master Level | 20 | |
Description | Fortify your Blast Shield with some training. Required Skill: Blast Shield Lv. 10 | |
Level: | 20 | When hit, convert 30% of your damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP. Permanently increases Abnormal Status Resistance by 20% and all Elemental Resistance by 20%. |
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Type: Passive | ||
Master Level | 9 | |
Description | Research the most efficient movement and attack patterns for battle. Using linked skills or charge skills will increase your abilities. Additionally, Attack Power is permanently increased. Lv. 9 required to learn 'Combo Training II'. | |
Level: | 9 | Can be stacked up to 10 times. Duration: 10 sec. Final Damage increased by 3% per stack, Attack Speed increased by 1 for every 6 stacks, Skill Link Speed increased by 1 for every 10 stacks. Permanently increases Attack Power by 7% |
Blaster Completion
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Type: Active | ||
Master Level | 30 | |
Description | Fire a hard-hitting shot that's accompanied by a shockwave. For a short time after, a spiraling shockwave will remain in that spot, dealing additional damage. Additionally, permanently increases Double Blast damage. | |
Level: | 30 | MP cost: 70, Max Number of Enemies: 6, Damage: 265%, Number of Attacks: 6. Generates a shockwave that attacks up to 6 enemies for 140% damage 4 times Increases Double Blast damage by 140% points. |
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Type: Active | ||
Master Level | 20 | |
Description | Instantly approach a nearby enemy while Weaving to perform an attack. Can only be used during Weaving, and can be activated by Weaving again. It will not be activated if there is no enemy within range. Can be linked to Magnum Punch, and permanently increases Magnum Punch damage. Required skill : Weaving Lv. 15 | |
Level: | 20 | MP cost: 25, Maximum Number of Enemies: 6, Damage: 500%, Number of Attacks: 3 Magnum Punch damage +160% points |
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Type: Active | ||
Master Level | 30 | |
Description | Unleash all of your fighting prowess into a seamless cyclone of punches. Your rapid onslaught of punches create a hurricane and pulls in nearby enemies. You can continue to move and attack while the skill is active. Additionally, permanently increases Hammer Smash damage. Required skill : Weaving Lv. 15 | |
Level: | 30 | MP Cost 26, Maximum Number of Enemies: 12, Damage: 700%, Duration: 6 sec. After the skill, deliver a jumping uppercut that attacks up to 12 enemies for 2100% damage and sends them flying. The jumping uppercut has a Max Damage of 99999999. You can move around using the arrow keys while holding the skill key down. Hammer Smash Damage +195% points Cooldown: 45 sec |
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Type: Active | ||
Master Level | 30 | |
Description | Reloads Ammo. Rush, grab and stun an enemy you're facing. Prioritizes highest Max HP target in range. Revolving Cannon is usable while holding enemy. Use Revolving Cannon on the enemy 6 times and perform this skill again to unleash a Bunker Buster for extra damage. Activates even when grabbing an enemy that can't be stunned. Invincible while holding the enemy. Bonus Bunker Buster attack ignores additional Defense Rate. Will not activate if no enemies are nearby. Affected enemy is immune to Stun for 60 seconds. Required skill: Bunker Buster Explosion Lv. 10 | |
Level: | 30 | MP Cost: 200, Rush and grab enemy for 230% damage. Stuns. Hits 2 times. Activate Revolving Cannon to attack up to more 10 enemies up to 6 times. Each attack hits 4 time(s) for 200%, 220%, 240%, 260%, 280%, or 300% damage. Bonus Bunker Buster deals 350% damage 8 times and ignores additional 80% Defense Rate. Max Damage: 99999999 Cooldown: 150 sec |
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Type: Active | ||
Master Level | 10 | |
Description | Converts an active Blast Shield to HP. You can't use this if no Blast Shield is active or if your HP is full. There is a brief moment after using this skill where damage from attacks, including attacks that deal a percentage of your HP, is reduced. The damage reduction is determined by the damage reduction of Charge Mastery. This buff is not affected by buff duration extension effects. Additionally, permanently increases Magnum Launch damage. Required skill : Shield Training II Lv. 20 | |
Level: | 10 | MP Cost: 100, recovers HP equal to the sum of the dissipated Blast Shield and 59% of your Max HP. The extended defense period lasts for 15 sec. Magnum Launch damage increased by 150% points. Cooldown: 150 sec. |
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Type: Active | ||
Master Level | 30 | |
Description | Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, or Rhinne's Protection. | |
Level: | 30 | MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec |
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Type: Active | ||
Master Level | 5 | |
Description | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. | |
Level: | 5 | MP Cost: 30, Cooldown: 300 sec |
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Type: Passive | ||
Master Level | 20 | |
Description | The final upgrade for the Revolving Cannon embedded within your Arm Cannon. This overwrites the increases from Revolving Cannon Plus II. Required skill: Revolving Cannon Plus II Lv. 20 | |
Level: | 20 | Bunker Buster Explosion damage +120% points, Shockwave 1, 2, and 3 damage +170% points Additional attack damage due to overheating +140% points, Revolving Cannon damage during Magnum Punch +140% points, Revolving Cannon damage during Double Blast +100% points Maximum Dynamo Gauge capacity expanded to 6 bars, maximum number of Ammo increased to 6. Using Bunker Buster Explosion while the Dynamo Gauge is at 6 bars or higher increases damage by 150% points and will generate Shockwave 4, which attacks up to 10 enemies for 320% damage 6 times. |
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Type: Passive | ||
Master Level | 20 | |
Description | Enhances the Blast Shield through rigorous mental training and perseverance. Additionally, permanently increases Rocket Rush damage. Required skill : Shield Training Lv. 20 | |
Level: | 20 | When hit, convert 50% of your damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP. Permanently increases Abnormal Status Resistance by 20% and all Elemental Resistance by 20%. Rocket Rush damage +80% points. |
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Type: Passive | ||
Master Level | 30 | |
Description | Increases the Mastery, Critical Damage, and Boss Attack Damage of the Arm Cannon. | |
Level: | 30 | Mastery: +70%, Critical Damage: +15%, Boss Attack Damage: +15% |
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Type: Passive | ||
Master Level | 10 | |
Description | Maintain control over your power to optimize charge skills. Overwrites the buffs from Charge Mastery. Additionally, permanently ignores a portion of enemies' Defense Rate when attacking, and decreases damage taken. Required skill: Charge Mastery Lv. 14 | |
Level: | 10 | Decreases the charge time for all charge skills by 25%. Using a charge skill reloads your 2 Ammo immediately but will not interrupt an auto-reload. Immediately after using charged Bobbing, Weaving, or Hammer Smash, all damage taken is briefly reduced by 35%, including attacks that deal damage based on your Max HP. Permanently ignore 35% of enemies\' Defense Rate, and damage taken is reduced by 15%. |
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Type: Passive | ||
Master Level | 20 | |
Description | Research the most efficient movement and attack patterns for battle. Using linked skills or charge skills will increase your abilities. This overwritesyour enhancements from Combo Training. Attack Power is further increased. Required skill: Combo Training Lv. 9. | |
Level: | 20 | Can be stacked up to 10 times. Duration: 10 sec. Final Damage and Critical Rate increased by 5% and 3% respectively per stack, Attack Speed increased by 1 for every 6 stacks, Skill Link Speed increased by 1 for every 5 stacks. Permanently increases Attack Power by 40 |
Hyper Skills
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Type: Passive | ||
Level Requirement | 150 | |
Master Level | 1 | |
Description | Increases the damage of Magnum Punch, Double Blast, Hammer Smash, Shotgun Punch, Muzzle Flash, and Ballistic Hurricane. Does not increase damage of shockwaves. | |
Level: | 1 | Damage: +10% |
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Type: Passive | ||
Level Requirement | 180 | |
Master Level | 1 | |
Description | Increases the Defense Rate that is ignored by Magnum Punch, Double Blast, Hammer Smash, and Shotgun Punch, Muzzle Flash, and Ballistic Hurricane. | |
Level: | 1 | Monster DEF Ignored: +20% |
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Type: Passive | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Increases the number of times that shockwaves generated by a charged Hammer Smash or a Shotgun Punch will hit. | |
Level: | 1 | Number of Attacks: +2 |
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Type: Passive | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Increases the damage of Bunker Buster Explosion. | |
Level: | 1 | Damage: +20% |
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Type: Passive | ||
Level Requirement | 165 | |
Master Level | 1 | |
Description | Increases the damage of the shockwave generated by Bunker Buster Explosion. | |
Level: | 1 | Damage: +15% |
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Type: Passive | ||
Level Requirement | 180 | |
Master Level | 1 | |
Description | Grants a guarding bonus during Bunker Buster Explosion. | |
Level: | 1 | Guard bonus during Bunker Buster Explosion. Damage reduction rate follows the rates in Charge Mastery. |
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Type: Passive | ||
Level Requirement | 150 | |
Master Level | 1 | |
Description | While the Blast Shield dissipates, recover your HP relative to the rate at which your shield dissipates. | |
Level: | 1 | Recover 50% of the dissipating Blast Shield as HP. |
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Type: Passive | ||
Level Requirement | 190 | |
Master Level | 1 | |
Description | Reduces the cooldown of Vitality Shield. | |
Level: | 1 | Cooldown: -20% |
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Type: Passive | ||
Level Requirement | 165 | |
Master Level | 1 | |
Description | Reduces the cooldown of Ballistic Hurricane. | |
Level: | 1 | Cooldown: -20% |
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Type: Active | ||
Level Requirement | 160 | |
Master Level | 1 | |
Description | Rush forward with a powerful punch to cause a colossal explosion. Hold down the skill key to charge. Generates additional shockwaves based on charge time, dealing more damage to nearby enemies. While charging, you have improved defense, increased Abnormal Status resistance, and can't be pushed back by attacks. Final damage increases based on how often you're attacked while charging. Hyper Magnum Punch's charge time is unaffected by Charge Mastery's charge time reduction effect. If no enemy is in range after the initial rush, neither the attack nor the shockwave will occur. Shotgun Punch deals +30% damage to normal monsters once Hyper Magnum Punch is obtained. | |
Level: | 1 | MP Cost: 400, Attacks up to 15 enemies for 500% 15 times. Generates a shockwave that attacks for 250% damage 8 times. Can be enhanced up to 3 levels by charging, and each level of enhancement generates an additional shockwave that deals 350%, 450%, 550% damage 8 times. While charging, the defense boosts from Charge Mastery are applied, and Abnormal Status Resistance increases by 100. Each time you get hit while charging, the final damage increases by 5%, up to 50%. Can be charged for up to 5 sec. Cooldown: 150 sec. Shotgun Punch deals +30% damage to normal monsters once Hyper Magnum Punch is obtained. |
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Type: Active | ||
Level Requirement | 190 | |
Master Level | 1 | |
Description | Materializes the will of the Resistance to increase attack power. | |
Level: | 1 | MP Cost: 100, Duration: 60 sec, Damage: +10% Cooldown: 120 sec. Only applies to Demon, Resistance, and Xenon party members. |
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Type: Active | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | By charging Revolving Cannon to its limit, increase its power and reduce reload time, all while increasing the rate at which the Dynamo Gauge cools down. | |
Level: | 1 | MP Cost: 200. Duration: 30 sec. Increases damage for skills that use Ammo by 50%. Ammo auto-reload time decreased by 70%. The Dynamo Gauge Overheat duration for Bunker Buster Explosion is reduced to 1 second. Cooldown : 210 sec. |
V Skills
Icon | Name | Type | Description
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Rope Lift | Active | Fires a grappling hook to a platform above you to ascend quickly. |
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Decent Mystic Door | Active | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. |
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Decent Sharp Eyes | Active | Allows you to locate an enemy's weak spot to inflict lethal damage against them. Does not stack with Sharp Eyes. |
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Decent Hyper Body | Active | Increases Max HP and Max MP. Does not stack with Hyper Body. |
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Decent Combat Orders | Active | Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders. |
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Decent Advanced Blessing | Active | Greatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing. |
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Decent Speed Infusion | Active | Consumes HP to increase your attack speed by 1 level for a fixed period of time. Can be stacked with buffs other than Speed Infusion. |
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Blink | Active | Teleports you to a random location on the map. |
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Erda Nova | Active | Collect Erda from within yourself and from the surrounding area and use it to shoot down enemies. The enemy with the highest Max HP within range will get attacked first. The Erda of the enemy that has been attacked will become disrupted, which will bind the enemy's movements. Can deal damage to enemies even when they are under Attack Ignore and attack reflection. |
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Will of Erda | Active | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. |
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Decent Holy Symbol | Active | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. |
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Erda Shower | Active | Fires a blast of compressed Erdas at nearby enemies. |
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True Arachnid Reflection | Active | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. |
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Magnum Punch Boost | Passive | Boosts Magnum Punch. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Revolving Cannon Boost | Passive | Boosts Revolving Cannon. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Bunker Buster Explosion Boost | Passive | Boosts Bunker Buster Explosion and Shock Wave. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Detonate Boost | Passive | Boosts Detonate. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Double Blast Boost | Passive | Boosts Double Blast. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Hammer Smash Boost | Passive | Boosts Hammer Smash. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Magnum Launch Boost | Passive | Boosts Magnum Launch. Lv. 20 - Crit Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Shotgun Punch Boost | Passive | Boosts Shotgun Punch. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Muzzle Flash Boost | Passive | Boosts Muzzle Flash. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Ballistic Hurricane Boost | Passive | Boosts Ballistic Hurricane. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Revolving Blast Boost | Passive | Boosts Revolving Blast. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Hyper Magnum Punch Boost | Passive | Boosts Hyper Magnum Punch. Lv. 20 - Crit Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Resistance Infantry | Active | Summons a squad of Resistance infantry to blast the enemy with long-ranged attacks. Unaffected by attack reflection.
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Maple World Goddess's Blessing | Active | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection
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Weapon Aura | Active | Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. |
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Impenetrable Skin | Active | Makes your flesh as strong as steel so you're not pushed back by enemy attacks. |
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Rocket Punch | Active | Load up your Arm Cannon with armor-piercing ammo, and deliver an earth-shattering punch. |
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Gatling Punch | Active | Throws a rapid barrage of punches out in front of you. Grants Enhanced Guard. Prevents Knockback, and increases Final Damage proportionally with number of hits. |
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Bullet Blast | Active | Use the Revolver Gauntlet to unleash the combined power of all of your bullets in one concussive blast. The Charge and explosion deal damage to enemies even when they are under attack reflection. The Charge action cannot be canceled by the Charge Skill. |
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Afterimage Shock | Active | A powerful attack creates afterimage-like shockwaves, which sweep through enemies. The afterimages' attacks are unaffected by attack reflection. Using the skill again, while its effect is active, will cancel that effect. |
Class | ||
Job and Skills | ||
Miscellaneous | ||
Explorers | ||
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Cygnus Knights | ||
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Heroes | ||
Resistance | ||
Nova | ||
Flora | ||
Sengoku | ||
Anima | ||
Child of God | ||
Monster | ||
Beast Tamer | ||
Kinesis | ||
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