Skills |
Resistance Skills
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Master Level | 3 | |
Description | You attack a ranged enemy by throwing a Rue collected from a mine. | |
Level: | 3 | MP Cost: 7, Damage: 40 |
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Master Level | 3 | |
Description | Allows you to hide and move quickly for a short time. Cooldown: 1 min | |
Level: | 3 | MP Cost: 15, Hide for 30 sec, Movement Speed: +15 |
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Master Level | 3 | |
Description | You learn how to use potions more efficiently in order to resolve supply shortage issues. | |
Level: | 3 | Recovery Rate: +115% |
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Master Level | 8 | |
Description | The power of the spirit of Resistance; the power of freedom! | |
Level: | 8 | Prevents damage for 8 sec after being revived. If other Resistance job classes exist on this account, can be stacked up to 4 times for each character who grants the link skill. |
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Master Level | 1 | |
Description | Moves you to the secret assembly area for the Resistance's summons. | |
Level: | 1 | MP Cost: 100, you move to the Resistance Secret Plaza Cooldown: 600 sec |
Blaster Basics
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Master Level | 20 | |
Description | Unleashes a powerful straight punch in front of you with the explosive power of the Arm Cannon. You can use Revolving Cannon while using this skill. You can also link this skill to Double Blast and Bullet Blast. Level 20 required to learn Bobbing. | |
Level: | 20 | MP Cost: 12, Enemies Hit: 6, Damage: 75%, Number of Attacks: 3. Using Revolving Cannon while using Magnum Punch will additionally attack the same number of enemies for 40% damage 3 times. |
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Master Level | 1 | |
Description | Use your Arm Cannon to create additional explosions and deal damage. This cannot be used as a standalone skill, and can only be used during certain attacks. Holding the key down to charge will manually reload your Ammo. You can charge while using other skills, and can charge up to 2 skills simultaneously. Skills usable during Revolving Cannon: Magnum Punch, Double Blast, Revolving Blast | |
Level: | 1 | Uses 1 Ammo, and your Ammo is reloaded if used as a key-down skill |
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Master Level | 10 | |
Description | Depletes the Dynamo Gauge to release massive explosions and shockwaves. Ignores Defense Rate of enemies' in melee range. The Dynamo Gauge charges when using Revolving Cannon during certain offensive skills. Additional shockwaves are released based on Dynamo Gauge bars used, dealing extra damage based on proximity. Immune to damage from attack reflection. Required skill: Revolving Cannon Mastery Lv.5 Lv. 10 required to learn 'Revolving Blast'. | |
Level: | 10 | Requires 3 or more Dynamo Gauge bars. Attack up to 10 enemies for 100% damage 8 times. Melee hits ignore 80% of enemy Defense Rate. Releases Shockwave 1, attacking up to 10 enemies for 50% damage 6 times. After use, you will Overheat for 7 sec. While Overheated, the Dynamo Gauge is set to max, and you cannot charge the Dynamo Gauge or use Bunker Buster Explosion. On ending, depletes the Dynamo Gauge. |
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Master Level | 10 | |
Description | Allows you to double jump. | |
Level: | 10 | MP Cost: 5, allows you to jump a greater distance |
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Master Level | 10 | |
Description | Fire your cannon to thrust in the direction opposite the way you are facing. The recoil that thrusts you will also damage nearby enemies. Using the skill while holding the up arrow key will cause an explosion on the ground that propels you upward. Attacking an enemy with attack reflection will not damage you, and the skill cannot be used while reloading. | |
Level: | 10 | Ammo Cost: 1, Max Enemies Hit: 6, Damage: 155%, Number of Attacks: 2 |
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Master Level | 10 | |
Description | When attacked by an enemy, generates a protective shield proportional to the damage taken. The total of the shield and current HP can't exceed the max HP or the shield will disappear. While using Blaster skills, you cannot be knocked back. | |
Level: | 10 | When hit, converts 30% of your damage taken into a protective shield. 40% + 50 of the shield dissipates every 5 second. The maximum strength of the shield is equal to your Max HP. Knockback Resistance increases by 100% while using Blaster skills. Permanently increases Knockback Resistance by 40%, DEF by 200, and Max HP by 20%. |
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Master Level | 5 | |
Description | Study the Arm Cannon to learn the basics of Revolving Cannon. Any enemies attacked directly by an overheated Arm Cannon will receive additional damage due to the excess heat, and the additional damage increases depending on your number of charged Dynamo Gauge stock. Affected skills: Magnum Punch, Double Blast, Hammer Smash, Shotgun Punch, Ballistic Hurricane, Muzzle Flash, Hyper Magnum Punch, Gatling Punch, Bullet Blast Lv. 5 required to learn the 2nd Job skill 'Revolving Cannon Upgrade'. | |
Level: | 5 | [Final Attack Type Skill] When the Dynamo Gauge has at least 1 stock, direct attacks from the Arm Cannon will trigger additional attacks which deal 75% 1 times. For each charged Dynamo Gauge stock, the damage of the additional hits increase by 10%.br />Permanently increases Movement Speed by 30, Jump Power by 15, and Max Movement Speed by 20. |
Blaster Skills
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Master Level | 20 | |
Description | Performs a powerful 2-hit combo in the direction you're facing using the momentum from your Arm Cannon. After you learn this skill, you can also activate it by repeatedly pressing the Magnum Punch button. You can use Revolving Cannon while using this skill. Can be linked to Bobbing, Weaving, Hammer Smash, Shotgun Punch, or Bullet Blast. | |
Level: | 20 | MP Cost: 20, Enemies Hit: 6, Damage: 130%, Number of Attacks: 4. Using Revolving Cannon while using Double Blast will additionally attack the same number of enemies for 80% damage 3 times. |
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Master Level | 15 | |
Description | Move forward while avoiding enemy attacks. Jumping will cancel this skill immediately. With Action Customization enabled, pressing the skill key again will cancel the skill immediately. Can be linked to Magnum Punch, Rocket Rush, or Bullet Blast. If activated after a charge, any of your skill that was already activated will be canceled, and Bobbing will be activated. You can charge a skill while using a different skill other than Bobbing, and up to 2 skills can be charged simultaneously. Also permanently increases Magnum Punch damage. Right-click to toggle Action Customization ON/OFF. Required skill:Magnum Punch Lv. 20 Level 15 required to learn Weaving. | |
Level: | 15 | MP Cost: 9, Bonus Avoidability 35% applied for 1.5 sec after activation. Magnum Punch damage +90% points. |
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Master Level | 10 | |
Description | Doubles the attack speed of your weapon. Must have an Arm Cannon equipped. Required Skill: Arm Cannon Mastery Lv. 5 | |
Level: | 10 | MP Cost: 11, Duration: 200 sec, Weapon Attack Speed: +2 |
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Master Level | 10 | |
Description | Increases Arm Cannon Mastery, Critical Rate, and Attack Power. Lv. 10 required to learn 'Gauntlet Expert'. | |
Level: | 10 | Mastery +50%, Critical Rate +30%, and Attack Power +20 |
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Master Level | 5 | |
Description | Permanently increases STR and DEX through sheer physical training. | |
Level: | 5 | Permanently increase STR by 30 and DEX by 30. |
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Master Level | 14 | |
Description | Maintain control over your power to improve charge skills. Additionally, permanently increases Damage. Lv. 14 required to learn 'Advanced Charge Mastery'. | |
Level: | 14 | Decreases the charge time for all charge skills by 15%. Using a charge skill reloads 1 Ammo immediately but will not reload while in midair or interrupt an auto-reload. At the start of charged Bobbing, Weaving, or Hammer Smash, all damage taken is briefly reduced by 20%, including attacks that deal damage based on your Max HP. Permanently increases damage by 20%. |
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Master Level | 20 | |
Description | Improves the potential for the Revolving Cannon embedded within your Arm Cannon. Required skill: Revolving Cannon Mastery Lv. 5 Lv. 20 required to learn 'Revolving Cannon Plus II'. | |
Level: | 20 | Bunker Buster Explosion damage +20% points, Shockwave 1 damage +40% points Additional attack damage due to overheating: +20% points. Revolving Cannon damage during Magnum Punch +40% points. Maximum Dynamo Gauge capacity expanded to 4 bars. Maximum Ammo increased to 4. Using Bunker Buster Explosion while the Dynamo Gauge is at 4 bars or higher increases damage by 40% points and will generate Shockwave 2, which attacks up to 10 enemies for 100% damage 6 times. |
Advanced Blaster Skills
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Master Level | 20 | |
Description | Strike the ground to knock nearby enemies into the air. Affected enemies receive a debuff, increasing the final damage taken from Blaster's attack for a short time. Can be linked to Magnum Punch or Bullet Blast. Charge the skill by holding down the key. While charging, attacks won't knock you back. Releasing the charge will cancel any of your active skills, and will create an extra shockwave that deals additional attacks. You can charge skills even while other skills, aside from Hammer Smash, are in use, and up to 2 skills may be charged at once. You will not take damage from shockwaves that strike enemies with attack reflection. Also permanently increases Double Blast damage. | |
Level: | 20 | MP Cost: 25, Max Number of Enemies: 8, Damage: 200%. Attacks 6 times. Applies Debuff on Hit: for 10 seconds, Final Damage taken from Blaster's attack +10%. When releasing charge, creates a shockwave that lasts for 5 sec and hits up to 8 enemies for 150% damage 2 times. Enemies struck by the shockwave will be afflicted by the Final Damage debuff. Double Blast Damage +90% points. |
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Master Level | 15 | |
Description | Move backward while avoiding enemy attacks. Jumping will cancel this skill immediately. With Action Customization enabled, press the skill key again to immediately cancel it. Can be linked to Rocket Rush, Muzzle Flash, or Bullet Blast. If activated after a charge, #any of your skill that was already activated will be canceled, and Weaving will be activated.# You can charge a skill while using a different skill other than Weaving, and up to 2 skills can be charged simultaneously. Additionally, permanently increases Magnum Punch damage. Right-click to toggle Action Customization ON/OFF. Required skill: Bobbing Lv. 15 Level 15 required to learn Muzzle Flash. | |
Level: | 15 | MP Cost: 9, Bonus Avoidability 35% applied for 1.5 sec after activation. Magnum Punch damage +105% points. |
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Master Level | 20 | |
Description | Grab onto nearby enemies and drag them in the direction you're facing. Any enemy in your path will be bulldozed along and receive damage. This skill will not be activated if there are no enemies nearby to grab. Can be resisted by some monsters. Required Skill: Weaving Lv. 1 | |
Level: | 20 | MP Cost: 28, Damage: 100%, Number of Enemies: 1. If there are enemies in the skill's path, Max Enemies Hit: 7, Damage: 250%, Number of Attacks: 4, Damage Against Normal Enemies: +20%. |
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Master Level | 20 | |
Description | The cannon built into the Arm Cannon fires an explosive shell forward. | |
Level: | 20 | MP Cost: 60, Consumed Bullets: 1 Max Enemies Hit: 6, Damage: 250%, Number of Attacks: 4, Damage Against Normal Monsters: +20% Cooldown: 4 sec. |
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Master Level | 20 | |
Description | Improves the potential for the Revolving Cannon embedded within your Arm Cannon. This overwrites the increases from Revolving Cannon Plus. Lv. 20 required to learn 'Revolving Cannon Plus III'. | |
Level: | 20 | Bunker Buster Explosion damage +60% points, Shockwave 1 damage +80% points, and Shockwave 2 damage +40% points Additional attack damage due to overheating +60% points, Revolving Cannon damage during Magnum Punch +60% points, Revolving Cannon damage during Double Blast +20% points Maximum Dynamo Gauge capacity expanded to 5 slots, maximum number of Bullets increased to 5. Using Bunker Buster Explosion while the Dynamo Gauge is at 5 slots or higher increases its damage by 80% points and will generate Shockwave 3, which attacks up to 10 enemies for 180% damage 6 times. |
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Master Level | 20 | |
Description | Fortify your Blast Shield with some training. Required Skill: Blast Shield Lv. 10 | |
Level: | 20 | When hit, convert 40% of damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP. Permanently increases Abnormal Status Resistance by 20 and Elemental Resistance by 20%. |
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Master Level | 9 | |
Description | Research the most efficient movement and attack patterns for battle. Using linked skills or charge skills will increase your abilities. Additionally, Attack Power is permanently increased. Lv. 9 required to learn 'Combo Training II'. | |
Level: | 9 | Can be stacked up to 10 times. Duration: 10 sec. Final Damage increased by 3% per stack, Attack Speed increased by 1 for every 6 stacks, Skill Link Speed increased by 1 for every 10 stacks. Permanently increases Attack Power by 15% |
Blaster Completion
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Master Level | 30 | |
Description | Fires a Screw Blow accompanied by a shockwave. For a short time after, a spiraling shockwave will remain in that spot, dealing additional damage. Can be linked with Bobbing, Weaving, and Bullet Blast. Also permanently increases Double Blast damage. | |
Level: | 30 | MP cost: 70, Max Number of Enemies: 6, Damage: 265%, Number of Attacks: 6. Generates a shockwave that attacks up to 6 enemies for 140% damage 4 times Increases Double Blast damage by 140% points. |
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Master Level | 20 | |
Description | Instantly approaches a nearby enemy while Weaving to perform an attack. Can only be used during Weaving, and can be activated by Weaving (unless Action Customization is enabled for that skill). It will not be activated if there is no enemy within range. Can be linked to Magnum Punch and Bullet Blast, and permanently increases Magnum Punch damage. Required skill: Weaving Lv. 15 | |
Level: | 20 | MP cost: 25, Maximum Number of Enemies: 6, Damage: 500%, Number of Attacks: 3 Magnum Punch damage +160% points |
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Master Level | 30 | |
Description | Unleashes all of your fighting prowess into a seamless cyclone of punches. Your rapid onslaught of punches creates a hurricane and pulls in nearby enemies. Can be resisted by some monsters. You can continue to move and attack while the skill is active. Also permanently increases Hammer Smash damage. Required skill: Weaving Lv. 15 | |
Level: | 30 | MP Cost: 26, Max Enemies Hit: 12, Damage: 1250%, Duration: 6 sec. Upon using this skill, deliver a jumping uppercut that hits up to 12 enemies for 1250% damage 5 times and sends them flying. You can move around, using the arrow keys, while holding the skill key down. If the attack succeeds, combo training remains at max level. Hammer Smash Damage, aside from ShockWave, +195% points Cooldown: 45 sec |
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Master Level | 30 | |
Description | Reloads Ammo. Rush, grab and stun an enemy you're facing. Prioritizes highest Max HP target in range. Revolving Cannon is usable while holding enemy. Use Revolving Cannon on the enemy 6 times and perform this skill again to unleash a Bunker Buster for extra damage. Activates even when grabbing an enemy that can't be stunned. Invincible while holding the enemy. Bonus Bunker Buster attack ignores additional Defense Rate. Will not activate if no enemies are nearby. Affected enemy is immune to Stun for 90 seconds. Required skill: Bunker Buster Explosion Lv. 10 | |
Level: | 30 | MP Cost: 200, Rushes and grabs enemies for 230% damage. Stuns. Hits 2 times. Activate Revolving Cannon to attack up to 10 more enemies up to 6 times. Each attack hits 4 time(s) for 200%, 220%, 240%, 260%, 280%, or 300% damage. Bonus Bunker Buster deals 350% damage 8 times and ignores additional 80% Defense Rate. Cooldown: 150 sec |
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Master Level | 10 | |
Description | Convert an active Blast Shield to HP. You can't use this without a Blast Shield active, or if your HP is full. For a brief moment after using this skill, damage from attacks, including attacks that deal a percentage of your HP, will be reduced. The damage reduction is determined by the damage reduction of Charge Mastery. This buff is not affected by buff duration extension effects. Additionally, this skill permanently increases Rocket Rush and Magnum Cannon damage. Required skill : Shield Training II Lv. 20 | |
Level: | 10 | MP Cost: 100. Recovers HP equal to the sum of the dissipated Blast Shield and 50% of your Max HP. The extended defense period lasts for 15 sec. Knockback attack of Rocket Rush and Magnum Cannon damage increased by 100% points. Cooldown: 200 sec. |
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Master Level | 30 | |
Description | Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection. | |
Level: | 30 | MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec |
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Master Level | 5 | |
Description | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. | |
Level: | 5 | MP Cost: 30, Cooldown: 300 sec |
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Master Level | 20 | |
Description | The final upgrade for the Revolving Cannon embedded within your Arm Cannon. This overwrites the increases from Revolving Cannon Plus II. Required skill: Revolving Cannon Plus II Lv. 20 | |
Level: | 20 | Bunker Buster Explosion damage +120% points, Shockwave 1 damage +170% points, Shockwave 2 damage +130% points, and Shockwave 3 damage +90% points. Additional attack damage due to overheating +140% points, Revolving Cannon damage during Magnum Punch +140% points, Revolving Cannon damage during Double Blast +100% points. Maximum Dynamo Gauge capacity expanded to 6 slots, maximum number of Bullets increased to 6. Using Bunker Buster Explosion while the Dynamo Gauge is at 6 slots or higher increases its damage by 150% points and will generate Shockwave 4, which attacks up to 10 enemies for 320% damage 6 times. |
Passive | ![]() | |
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Master Level | 20 | |
Description | Enhance the Blast Shield through rigorous mental training and perseverance. Additionally, permanently increase the damage of Rocket Rush and Magnum Cannon. Required Skill: Shield Training Lv. 20 | |
Level: | 20 | When hit, convert 50% of damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP. Permanently increase Abnormal Status Resistance by 20%, Elemental Resistance by 20%, and Knockback Resistance by 60%. Knockback attack of Rocket Rush and Magnum Cannon damage +80% points. |
Passive | ![]() | |
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Master Level | 30 | |
Description | Increase Arm Cannon Mastery, Critical Damage, and Damage when attacking Boss Monsters. Required Skill: Arm Cannon Mastery Lv. 10 | |
Level: | 30 | Mastery: +70%, Critical Damage: +20%, Boss Damage: +20% |
Passive | ![]() | |
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Master Level | 10 | |
Description | Maintain control over your power to optimize charge skills. Overwrites the buffs from Charge Mastery. Additionally, permanently ignores a portion of enemies' Defense Rate when attacking, and decreases damage taken. Required skill: Charge Mastery Lv. 14 | |
Level: | 10 | Decreases the charge time for all charge skills by 40%. Using a charge skill reloads 2 Ammo immediately but will not reload while in midair or interrupt an auto-reload. Immediately after using charged Bobbing, Weaving, or Hammer Smash, all damage taken is briefly reduced by 35%, including attacks that deal damage based on your Max HP. Permanently ignore 35% of enemies' Defense, and damage taken is reduced by 15%. |
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Master Level | 20 | |
Description | Research the most efficient movement and attack patterns for battle. Using linked skills or charge skills will increase your abilities. This overwrites your enhancements from Combo Training. Attack Power is further increased. Required skill: Combo Training Lv. 9'. | |
Level: | 20 | Can be stacked up to 10 times. Duration: 10 sec. Final Damage and Critical Rate increased by 6% and 3% respectively per stack, Attack Speed increased by 1 for every 6 stacks, Skill Link Speed increased by 1 for every 5 stacks. Permanently increases Attack Power by 40 |
Hyper Skills
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Level Requirement | 140 | |
Master Level | 1 | |
Description | Increases the number of times that shockwaves generated by a charged Hammer Smash or a Shotgun Punch will hit. | |
Level: | 1 | Number of Attacks: +2 |
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Level Requirement | 150 | |
Master Level | 1 | |
Description | Increases the damage of Magnum Punch, Double Blast, Hammer Smash, Shotgun Punch, Muzzle Flash, and Ballistic Hurricane. Does not increase damage of shockwaves. | |
Level: | 1 | Damage: +10% |
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Level Requirement | 180 | |
Master Level | 1 | |
Description | Increases the Defense Rate that is ignored by Magnum Punch, Double Blast, Hammer Smash, and Shotgun Punch, Muzzle Flash, and Ballistic Hurricane. | |
Level: | 1 | Monster DEF Ignored: +20% |
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Level Requirement | 140 | |
Master Level | 1 | |
Description | Increases the damage of Bunker Buster Explosion. | |
Level: | 1 | Damage: +20% |
Passive | ![]() | |
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Level Requirement | 165 | |
Master Level | 1 | |
Description | Increases the damage of the shockwave generated by Bunker Buster Explosion. | |
Level: | 1 | Damage: +15% |
Passive | ![]() | |
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Level Requirement | 180 | |
Master Level | 1 | |
Description | Grants a guarding bonus during Bunker Buster Explosion. | |
Level: | 1 | Guard bonus during Bunker Buster Explosion. Damage reduction rate follows the rates in Charge Mastery. |
Passive | ![]() | |
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Level Requirement | 150 | |
Master Level | 1 | |
Description | While the Blast Shield dissipates, recover your HP relative to the rate at which your shield dissipates. | |
Level: | 1 | Recover 50% of the dissipating Blast Shield as HP. |
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Level Requirement | 165 | |
Master Level | 1 | |
Description | Reduces the cooldown of Ballistic Hurricane. | |
Level: | 1 | Cooldown: -20% |
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Level Requirement | 190 | |
Master Level | 1 | |
Description | Reduces the cooldown of Vitality Shield. | |
Level: | 1 | Cooldown: -20% |
Active | ![]() | |
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Level Requirement | 160 | |
Master Level | 1 | |
Description | Rush forward with a powerful punch to cause a colossal explosion. Hold down the skill key to charge. This skill generates additional shockwaves based on charge time, dealing more damage to nearby enemies. While charging, you cannot be stunned or knocked back, and you will have improved defense and Abnormal Status resistance. Additionally, being attacked while charging will improve your final damage output. Hyper Magnum Punch's charge time is unaffected by Charge Mastery's charge time reduction effect. Shotgun Punch deals +30% damage to normal monsters once you learn Hyper Magnum Punch. | |
Level: | 1 | MP Cost: 400, Attacks up to 15 enemies for 500% 15 times. Generates a shockwave that attacks for 250% damage 8 times. Can be enhanced up to 3 levels by charging, and each level of enhancement generates an additional shockwave that deals 350%, 450%, 550% damage 8 times. While charging, the defense boosts from Charge Mastery are applied, and Abnormal Status Resistance increases by 100. Each time you get hit while charging, the final damage increases by 5%, up to 50%. Can be charged for up to 4 sec. Cooldown: 120 sec. Shotgun Punch deals +30% damage to normal monsters once Hyper Magnum Punch is obtained. |
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Level Requirement | 190 | |
Master Level | 1 | |
Description | Materializes the will of the Resistance to increase attack power. | |
Level: | 1 | MP Cost: 100, Duration: 60 sec, Damage: +10% Cooldown: 120 sec. Only applies to Demon, Resistance, and Xenon party members. |
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Level Requirement | 140 | |
Master Level | 1 | |
Description | By charging Revolving Cannon to its limit, increase its power and reduce reload time, all while increasing the rate at which the Dynamo Gauge cools down. | |
Level: | 1 | MP Cost: 200. Duration: 35 sec. Increases damage for skills that use Ammo by 50%. Ammo auto-reload time decreased by 70%. The Dynamo Gauge Overheat duration for Bunker Buster Explosion is reduced to 1 second. Cooldown : 240 sec. |
V Skills
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Master Level | 25 | |
Description | Fires a grappling hook to a platform above you to ascend quickly. | |
Level: | 25 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +25] |
30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] |
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Master Level | 25 | |
Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
Level: | 25 | HP Cost: 5% of Max HP, Consumes 2 Magic Rocks, Portal Duration: 80 sec Cooldown: 130 sec [Active Effect - All Stats: +5] |
30 | HP Cost: 5% of Max HP, Consumes 2 Magic Rocks, Portal Duration: 90 sec Cooldown: 130 sec [Active Effect - All Stats: +6] |
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Master Level | 25 | |
Description | Allows you to locate an enemy's weak spot to inflict lethal damage against them. Does not stack with Sharp Eyes. | |
Level: | 25 | HP Cost: 5% of Max HP, Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] |
30 | HP Cost: 5% of Max HP, Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] |
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Master Level | 25 | |
Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
Level: | 25 | HP Cost: 5% of Max HP, Duration: 255 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] |
30 | HP Cost: 5% of Max HP, Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] |
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Master Level | 25 | |
Description | Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders. | |
Level: | 25 | HP Cost: 5% of Max HP, Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] |
30 | HP Cost: 5% of Max HP, Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] |
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Master Level | 25 | |
Description | Greatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing. | |
Level: | 25 | HP Cost: 5% of Max HP, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration: 255 sec Cooldown: 180 sec |
30 | HP Cost: 5% of Max HP, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration: 270 sec Cooldown: 180 sec |
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Master Level | 25 | |
Description | Consumes HP to increase your attack speed by 1 level for a short time. Can be stacked with buffs other than Speed Infusion. | |
Level: | 25 | HP Cost: 5% of Max HP, Duration: 255 sec, increases attack speed. Cooldown: 180 sec [Passive Effect - All Stats: +5] |
30 | HP Cost: 5% of Max HP, Duration: 270 sec, increases attack speed. Cooldown: 180 sec [Passive Effect - All Stats: +6] |
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Master Level | 25 | |
Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
Level: | 25 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25] |
30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] |
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Master Level | 25 | |
Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection. | |
Level: | 25 | HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec. |
30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. |
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Master Level | 25 | |
Description | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. | |
Level: | 25 | HP Cost: 5% of Max HP, Cooldown: 355 sec |
30 | HP Cost: 5% of Max HP, Cooldown: 330 sec |
Active | ![]() | |
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Master Level | 25 | |
Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
Level: | 25 | HP Cost: 3250, Duration: 255 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec |
30 | HP Cost: 3400, Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec |
Active | ![]() | |
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Master Level | 25 | |
Description | Fires a blast of compressed Erdas at nearby enemies. | |
Level: | 25 | HP Cost: 3000, Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 1 sec per attacked enemy Cooldown: 45 sec |
30 | HP Cost: 3000, Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 1 sec per attacked enemy Cooldown: 45 sec |
Active | ![]() | |
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Master Level | 25 | |
Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. | |
Level: | 25 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
Active | ![]() | |
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Master Level | 25 | |
Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps. | |
Level: | 25 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec |
30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec |
Active | ![]() | |
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Master Level | 25 | |
Description | Summons a squad of Resistance infantry to blast the enemy with long-ranged attacks. Unaffected by attack reflection. | |
Level: | 25 | MP Cost: 650, Duration: 10 sec, Damage: 415%, Number of Attacks: 9, Max Enemies Hit: 12 Cooldown: 25 sec |
30 | MP Cost: 650, Duration: 10 sec, Damage: 455%, Number of Attacks: 9, Max Enemies Hit: 12 Cooldown: 25 sec |
Active | ![]() | |
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Master Level | 25 | |
Description | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection. | |
Level: | 25 | MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 350% for 60 sec, Damage: +17% Cooldown: 180 sec |
30 | MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 400% for 60 sec, Damage: +20% Cooldown: 180 sec |
Active | ![]() | |
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Master Level | 25 | |
Description | Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. | |
Level: | 25 | HP Cost: 10% of Max HP, Ignores 15% Enemy DEF for 130 sec, Final Damage: +5%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1000% damage on up to 10 enemies, 6 times. Cooldown: 180 Sec. |
30 | HP Cost: 10% of Max HP, Ignores 16% Enemy DEF for 140 sec, Final Damage: +6%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times. Cooldown: 180 Sec. |
Active | ![]() | |
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Master Level | 25 | |
Description | Makes your flesh as strong as steel so you're not pushed back by enemy attacks. | |
Level: | 25 | HP Cost: 5% of Max HP, Duration: 35 sec, Knockdown Immunity and Status Resistance: +75 Damage increases +3% when hit, Max Stack: 10 times Cooldown: 240 sec [Passive Effects - STR: +25, Max HP: +1250] |
30 | HP Cost: 5% of Max HP, Duration: 36 sec, Knockdown Immunity and Status Resistance: +80 Damage increases +3% when hit, Max Stack: 11 times Cooldown: 240 sec [Passive Effects - STR: +30, Max HP: +1500] |
Class-Specific Skills
Active | ![]() | |
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Master Level | 25 | |
Description | Load up your Arm Cannon with armor-piercing ammo and deliver an earth-shattering punch. Rocket Punch is not affected by Revolving Cannon's Boost Node. | |
Level: | 25 | MP Cost: 1000, Duration: 45 sec. Using your arm cannon while active triggers Revolving Cannon Boost, which uses special ammunition. Does not apply to 5th Job Advancement skills. Max Enemies Hit: 10, Damage: 355%, Number of Attacks: 8, Enemy DEF Ignored: 100% Cooldown: 120 sec |
30 | MP Cost: 1000, Duration: 45 sec. Using your arm cannon while active triggers Revolving Cannon Boost, which uses special ammunition. Does not apply to 5th Job Advancement skills. Max Enemies Hit: 10, Damage: 390%, Number of Attacks: 8, Enemy DEF Ignored: 100% Cooldown: 120 sec |
Active | ![]() | |
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Master Level | 25 | |
Description | Throws a rapid barrage of punches out in front of you. Grants Enhanced Guard. Prevents Knockback, and increases Final Damage proportionally with number of hits. | |
Level: | 25 | MP Cost: 60, Max Enemies Hit: 10, Damage: 1000%, Number of Attacks: 12. Deals 850% damage 8 times consecutively for up to 4 sec while the key is held. Grants the Enhanced Guard effects of Charge Mastery and Combo Training with max stacks. Final damage increases by 10% every hit up to 100%. Cooldown: 60 sec |
30 | MP Cost: 60, Max Enemies Hit: 10, Damage: 1100%, Number of Attacks: 12. Deals 935% damage 8 times consecutively for up to 4 sec while the key is held. Grants the Enhanced Guard effects of Charge Mastery and Combo Training with max stacks. Final damage increases by 10% every hit up to 100%. Cooldown: 60 sec |
Active | ![]() | |
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Master Level | 25 | |
Description | Use the Revolver Gauntlet to unleash the combined power of all of your bullets in one concussive blast. The Charge and explosion deal damage to enemies even when they are under attack reflection. The Charge action cannot be canceled by the Charge Skill. If you press the down arrow key when you release the skill key, it will attack in place instead of charging forward. | |
Level: | 25 | MP Cost: 1000, Ammo Cost: 1 Can prepare for up to 5 sec, adds up to 5 bullets by using the Revolving Cannon, launches an explosion in proportion to the number of bullets used after Charge when the key is released. Invincible during preparation and Charge. Combo Training remains at the max level while casting skill. Charge: Max Enemies Hit: 12, Damage: 3000%, Number of Attacks: 15 Explosion: Max Enemies Hit: 12, Damage: 2400%, Number of Attacks: 15 All hits receive Additional Critical Rate: +100% and Additional Monster DEF Ignored: +100% Cooldown: 100 sec |
30 | MP Cost: 1000, Ammo Cost: 1 Can prepare for up to 5 sec, adds up to 5 bullets by using the Revolving Cannon, launches an explosion in proportion to the number of bullets used after Charge when the key is released. Invincible during preparation and Charge. Combo Training remains at the max level while casting skill. Charge: Max Enemies Hit: 12, Damage: 3300%, Number of Attacks: 15 Explosion: Max Enemies Hit: 12, Damage: 2640%, Number of Attacks: 15 All hits receive Additional Critical Rate: +100% and Additional Monster DEF Ignored: +100% Cooldown: 100 sec |
Active | ![]() | |
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Master Level | 25 | |
Description | A powerful attack creates afterimage-like shockwaves, which sweep through enemies. The afterimages' attacks are unaffected by attack reflection. Using the skill again, while its effect is active, will cancel that effect. | |
Level: | 25 | Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 900% damage for 180 sec. Afterimages can be created up to 99 time(s). Reoccurrence Cooldown: 0.1 sec Passive Effect: During Afterimage Shock's cooldown, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 7 enemies that have not been hit with 1000% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 6 sec Cooldown: 240 sec |
30 | Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 990% damage for 180 sec. Afterimages can be created up to 99 time(s). Reoccurrence Cooldown: 0.1 sec Passive Effect: During Afterimage Shock's cooldown, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 7 enemies that have not been hit with 1100% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 6 sec Cooldown: 240 sec |
Enhancements
The maximum level for Enhancements / Boost Nodes is 50 (60 with Matrix Points).
Characters and Skills | ||||
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Class | ||||
Job and Skills (Click on icon for skills) | ||||
Beginner | ||||
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Explorers | ||||
Warrior | ||||
Magician | ||||
Bowman | Special | |||
Thief | Special | |||
Pirate | Special | |||
Cygnus Knights | ||||
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Special | ||||
Heroes | ||||
Resistance | ||||
Demon | ||||
Nova | ||||
Flora | ||||
Sengoku | ||||
Anima | ||||
Monster | ||||
Beast Tamer | ||||
Child of God | ||||
Kinesis | ||||
Wu Shen | ||||
Miscellaneous | ||||