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Skill Benediction Benediction

  • Class: Bishop
  • Type: Active
  • Maximum Level: 25 (30 with Matrix Points)
Calls upon your holy power to create a consecrated space that empowers and revitalizes your allies. Benedictions do not stack. After using Benediction, use it again within a certain window to reduce its duration and cooldown. Using Action Customization immediately applies the reduced duration and cooldown without using the skill again.
Right-click to toggle Action Customization ON/OFF
Level MP Cost: #mpCon, Duration: #time sec., Final Damage (all party members in range including yourself) +#q%
Party members other than yourself periodically recover #x% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Final Damage: +1% per #q2 INT (up to +#w% max)
HP/MP Recovery: +1% per #y INT (up to #z% max)
Attack Speed: +1 per #u INT (up to +3 max)
Using the skill again within #s2 sec after use reduces duration by #u2 sec and cooldown by #w2 sec.
Cooldown: #cooltime sec.
1 MP Cost: 1000, Duration: 30 sec., Final Damage (all party members in range including yourself) +5%
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Final Damage: +1% per 2500 INT (up to +16% max)
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
Using the skill again within 5 sec after use reduces duration by 10 sec and cooldown by 60 sec.
Cooldown: 180 sec.
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2 MP Cost: 1000, Duration: 31 sec., Final Damage (all party members in range including yourself) +5%
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Final Damage: +1% per 2500 INT (up to +17% max)
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
Using the skill again within 5 sec after use reduces duration by 10 sec and cooldown by 60 sec.
Cooldown: 180 sec.
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3 MP Cost: 1000, Duration: 31 sec., Final Damage (all party members in range including yourself) +5%
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Final Damage: +1% per 2500 INT (up to +18% max)
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
Using the skill again within 5 sec after use reduces duration by 10 sec and cooldown by 60 sec.
Cooldown: 180 sec.
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4 MP Cost: 1000, Duration: 32 sec., Final Damage (all party members in range including yourself) +5%
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Final Damage: +1% per 2500 INT (up to +19% max)
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
Using the skill again within 5 sec after use reduces duration by 10 sec and cooldown by 60 sec.
Cooldown: 180 sec.
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5 MP Cost: 1000, Duration: 32 sec., Final Damage (all party members in range including yourself) +5%
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Final Damage: +1% per 2500 INT (up to +20% max)
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
Using the skill again within 5 sec after use reduces duration by 10 sec and cooldown by 60 sec.
Cooldown: 180 sec.
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6 MP Cost: 1000, Duration: 33 sec., Final Damage (all party members in range including yourself) +5%
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Final Damage: +1% per 2500 INT (up to +21% max)
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
Using the skill again within 5 sec after use reduces duration by 11 sec and cooldown by 60 sec.
Cooldown: 180 sec.
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7 MP Cost: 1000, Duration: 33 sec., Final Damage (all party members in range including yourself) +5%
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Final Damage: +1% per 2500 INT (up to +22% max)
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
Using the skill again within 5 sec after use reduces duration by 11 sec and cooldown by 60 sec.
Cooldown: 180 sec.
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8 MP Cost: 1000, Duration: 34 sec., Final Damage (all party members in range including yourself) +5%
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Final Damage: +1% per 2500 INT (up to +23% max)
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
Using the skill again within 5 sec after use reduces duration by 11 sec and cooldown by 60 sec.
Cooldown: 180 sec.
This page has been updated and has moved. Check it out!
9 MP Cost: 1000, Duration: 34 sec., Final Damage (all party members in range including yourself) +5%
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Final Damage: +1% per 2500 INT (up to +24% max)
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
Using the skill again within 5 sec after use reduces duration by 11 sec and cooldown by 60 sec.
Cooldown: 180 sec.