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Job
Skills
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Skill 0th Job Resistance Skills[]

Active Skill Crystal Throw Crystal Throw
Master Level 3
Description You attack a ranged enemy by throwing a Rue collected from a mine.
Level 1 MP Cost: 3, Damage: 10
3 MP Cost: 7, Damage: 40
Active Skill Infiltrate Infiltrate
Master Level 3
Description Allows you to hide and move quickly for a short time.
Cooldown: 1 min
Level 1 MP Cost: 5, Hide for 10 sec, Movement Speed: +5
3 MP Cost: 15, Hide for 30 sec, Movement Speed: +15
Passive Skill Potion Mastery Potion Mastery
Master Level 3
Description You learn how to use potions more efficiently in order to resolve supply shortage issues.
Level 1 Recovery Rate: +105%
3 Recovery Rate: +115%
Passive Skill Spirit of Freedom Spirit of Freedom
Master Level 8
Description The power of the spirit of Resistance; the power of freedom! This Link Skill can be stacked up to 4 times, once for each unique Resistance job character you have on this world.
Level 1 Invincible for 1 sec after being revived. Removed upon moving to another map.
8 Invincible for 8 sec after being revived. Removed upon moving to another map.
Active Skill Secret Assembly Secret Assembly
Master Level 1
Description Moves you to the secret assembly area for the Resistance's summons.
Level 1 MP Cost: 100, you move to the Resistance Secret Plaza
Cooldown: 600 sec

1st Job Battle Mage Guide[]

Active Skill Triple Blow Triple Blow
Master Level 20
Description Quickly attacks multiple enemies 3 times. Increases damage of Condemnation.
Level 10 required to learn Quad Blow
Level 1 MP Cost: 10, Damage: 132%, Max Enemies Hit: 5, Number of Attacks: 3
[Passive Effect - Condemnation Damage: +3% points]
20 MP Cost: 20, Damage: 170%, Max Enemies Hit: 5, Number of Attacks: 3
[Passive Effect - Condemnation Damage: +60% points]
Active Skill TeleportSkill Blink Jump Combat Teleport
Master Level 5
Description An improved teleportation skill for use in close-range combat. Allows you to teleport to other locations on the same map, using the arrow keys. Can be used while jumping.
Press the up arrow key along with the Jump key while in the air to use Blink Jump, which allows you to jump upward with the Resistance technology. Can be linked with Teleport after jumping.
Level 5 required to learn Dark Shock and Teleport Boost.
Level 1 MP Cost: 44, Horizontal range: 178, Vertical range: 258
Blink Jump: Consume 49 MP to jump up a certain distance. Can be linked with Teleport 1 time(s) before landing, reduces the delay between Teleports when linking with Teleport consecutively after Blink Jump.
5 MP Cost: 20, Horizontal range: 210, Vertical range: 290
Blink Jump: Consume 25 MP to jump up a certain distance. Can be linked with Teleport 1 time(s) before landing, reduces the delay between Teleports when linking with Teleport consecutively after Blink Jump.
Active Skill Hasty Aura Hasty Aura
Master Level 20
Description Create a bright yellow aura that increases the Speed and Attack Speed of your party members. Press the skill key again, or use another type of aura, to cancel this aura. This skill also permanently increases your Speed, Max Speed, Jump, Attack Speed, and Avoidability.
If you have learned the 3rd job skill Dark Shock, this skill increases Combat Teleport's movement range. Right-click to turn ON/OFF.
Level 1 MP Cost per sec: 5, Speed: +1, Attack Speed +1 level
Cooldown: 3 sec
[Passive Effect: Speed: 20, Max Speed: 1, Jump: 1, Attack Speed +2 levels, Avoidability: +5%]
20 MP Cost per sec: 8, Speed: +10, Attack Speed +1 level
Cooldown: 3 sec
[Passive Effect: Speed: 30, Max Speed: 20, Jump: 20, Attack Speed +2 levels, Avoidability: +15%]
Active Skill Condemnation Condemnation
Master Level 1
Description Make a pact with a dark spirit using a black magic book. The dark spirit follows you around and when you collect a certain amount of souls, they will reveal themselves to deal a wide-range attack. Its attack will ignore attack reflection.
Can be toggled On/Off
Level 1 After defeating 10 enemies, inflicts damage to up to 7 enemies on your next attack. Damage: 185%, Number of Attacks: 7
Attacking a boss 2 times will count as defeating 1 enemy.
Once activated, it cannot activate again until 9 sec have passed.
Passive Skill Staff Artist Staff Artist
Master Level 20
Description Years of study with a Staff have made you an exceedingly dangerous opponent.
Level 1 Magic ATT: +1, Critical Rate: +6%, DEF: +55
20 Magic ATT: +20, Critical Rate: +15%, DEF: +150


2nd Job Battle Mage Guide (II)[]

Active Skill Quad Blow Quad Blow
Master Level 20
Description Quickly attacks multiple enemies 4 times in a row. Increases damage of Grim Contract.
Required Skill: Triple Blow Lv. 10
Level 10 required to learn Quintuple Blow
Level 1 MP Cost: 20, Max Enemies Hit: 5, Damage: 182%, Number of Attacks: 4
[Passive Effect - Grim Contract Damage: +4% points, does not stack with the passive effect of Triple Blow]
20 MP Cost: 30, Max Enemies Hit: 5, Damage: 220%, Number of Attacks: 4
[Passive Effect - Grim Contract Damage: +80% points, does not stack with the passive effect of Triple Blow]
Active Skill Dark Chain Dark Chain
Master Level 20
Description A dark chain emerges from a pentacle to pull multiple enemies toward you. Pulled enemies take damage and have a chance to be knocked down. Can be linked with Blow-type skills afterwards. Can be resisted by some monsters.
Level 1 MP Cost: 30, Damage: 410%, Max Monsters Hit: 8, Knock Down Duration: 4 sec
20 MP Cost: 45, Damage: 600%, Max Monsters Hit: 8, Knock Down Duration: 8 sec
Active Skill Draining Aura Draining Aura
Master Level 20
Description Release a red aura. Party members near you absorb part of the damage they deal to enemies as HP. Affected heroes cannot recover more than 20% of their Max HP per attack. Use it again or cast another aura to deactivate. Also allows you to use enemy souls to recover a portion of your Max HP.
Level 1 MP Cost per sec: 22, Recovers HP for 1% of damage dealt. Cannot recover again for 5 sec after a recovery takes place. Damage dealt by Battle Mage also recovers the HP of any party members within the range of Draining Aura.
Cooldown: 3 sec
[Passive Effect: Max HP recovery every 4 sec: 1% + 240, Max HP recovery every time you eliminate an enemy: 1%]
20 MP Cost per sec: 28, Recovers HP for 1% of damage dealt. Cannot recover again for 5 sec after a recovery takes place. Damage dealt by Battle Mage also recovers the HP of any party members within the range of Draining Aura.
Cooldown: 3 sec
[Passive Effect: Max HP recovery every 4 sec: 2% + 1000, Max HP recovery every time you eliminate an enemy: 1%]
Active Skill Staff Boost Staff Boost
Master Level 10
Description Uses MP to temporarily increase the attack speed of your staves by 2 levels.
Required Skill: Staff Mastery Lv. 5
Level 1 MP Cost: 94, Attack Speed increased for 110 sec
10 MP Cost: 40, Attack Speed increased for 200 sec
Passive Skill Staff Mastery Staff Mastery
Master Level 10
Description Increases Staff Mastery, Magic ATT, and Critical Rate.
Lv. 10 required to learn 4th skill Staff Expert
Level 1 Staff Mastery: +14%, Magic ATT: +3, Critical Hit Rate: +2%
10 Staff Mastery: +50%, Magic ATT: +30, Critical Hit Rate: +20%
Passive Skill High Wisdom High Wisdom
Master Level 5
Description Permanently increase INT through mental discipline.
Level 1 Permanently increase INT by 8
5 Permanently increase INT by 40
Passive Skill Ordinary Conversion Ordinary Conversion
Master Level 9
Description Greatly increases Max HP and gives the power to attack the enemy and convert their HP into your MP. The conversion rate declines for bosses.
Level 1 Max HP: +30%
MP Absorb Chance: 4%, Amount Absorbed: 1% of Max MP
Amount Absorbed: 0% of the boss's Max MP
9 Max HP: +150%
MP Absorb Chance: 20%, Amount Absorbed: 5% of Max MP
Amount Absorbed: 3% of the boss's Max MP
Passive Skill Grim Contract Grim Contract
Master Level 1
Description Enhances your pact with the dark spirit.
Level 1 After defeating 8 enemies, inflicts damage to up to 8 enemies on your next attack. Damage: 245%, Number of Attacks: 8
Once activated, it cannot activate again until 8 sec have passed.


3rd Job Advanced Black Magic[]

Active Skill Quintuple Blow Quintuple Blow
Master Level 20
Description Quickly attacks multiple enemies 5 times in a row. Increases damage of Grim Contract II.
Required Skill: Quad Blow Lv. 10
Level 10 required to learn Finishing Blow
Level 1 MP Cost: 33, Max Enemies Hit: 6, Damage: 197%, Number of Attacks: 5
[Passive Effect - Grim Contract II Damage: +5% points, does not stack with the passive effect of Triple Blow and Quad Blow]
20 MP Cost: 42, Max Enemies Hit: 6, Damage: 235%, Number of Attacks: 5
[Passive Effect - Grim Contract II Damage: +100% points, does not stack with the passive effect of Triple Blow and Quad Blow]
Active Skill Battle Burst Battle Burst
Master Level 20
Description Charges through enemies with Dark Chain. Can be linked with Blow-type skills afterwards. Can be resisted by some monsters. Permanently increases Dark Chain's damage.
Level 1 MP Cost: 22, Max Enemies Hit: 8, Damage: 615%.
[Passive Effect: Dark Chain's Damage: +31%]
20 MP Cost: 25, Max Enemies Hit: 8, Damage: 900%.
[Passive Effect: Dark Chain's Damage: +50%]
Active Skill Blue Aura Blue Aura
Master Level 20
Description Release a blue aura from your body to increase Abnormal Status Resistance and reduce Damage Taken for nearby party members. Use it again, or use another kind of aura to remove it. Also increases your Abnormal Status Resistance, Elemental Resistance, Defense, and permanently reduces Damage Taken.
Level 1 MP Cost: 8 per sec, Abnormal Status Resistance: +10, Damage Taken: -5%.
Cooldown: 3 sec
[Passive Effects - Abnormal Status Resistance: +11, Elemental Resistance: +11%, DEF: +93%, Damage Taken: -6%]
20 MP Cost: 12 per sec, Abnormal Status Resistance: +20, Damage Taken: -15%.
Cooldown: 3 sec
[Passive Effects - Abnormal Status Resistance: +30, Elemental Resistance: +30%, DEF: +150%, Damage Taken: -25%]
Active Skill Dark Shock Dark Shock
Master Level 20
Description While this skill is active, using Combat Teleport will create a streak of black lightning between your starting and ending positions, injuring enemies and marking them with a Dark Brand. Attacking enemies marked by Dark Brands will consume the Brand and inflict additional damage.
Learning Dark Shock causes Dark Chain and Battle Burst to inflict Dark Brands, although Dark Brands cannot be activated by those skills or minions. Also, using Hasty Aura will increase the movement range of Combat Teleport. (To toggle that function, right-click Hasty Aura on the skill UI.)
Required Skill: Combat Teleport Lv.5+
Level 20 required to learn Abyssal Lightning.
Can be toggled On/Off.
Level 1 Increases the MP Cost of Combat Teleport by 15. Teleporting creates a streak of black lightning between your start and end positions. [Black Lightning] Max Enemies Hit: 8, Damage: 62%, Number of Attacks: 4, Damage Against Normal Enemies: +112%p. Afflicts enemies with Dark Brand for 15 sec. If you attack enemies with Dark Brand, the brand activates and deals an additional 305% damage 4 number of times. Brand activated attacks deal 20% bonus damage against bosses. Brand is consumed upon attacking 15 times.
20 Increases the MP Cost of Combat Teleport by 15. Teleporting creates a streak of black lightning between your start and end positions. [Black Lightning] Max Enemies Hit: 8, Damage: 100%, Number of Attacks: 4, Damage Against Normal Enemies: +150%p. Afflicts enemies with Dark Brand for 15 sec. If you attack enemies with Dark Brand, the brand activates and deals an additional 400% damage 4 number of times. Brand activated attacks deal 20% bonus damage against bosses. Brand is consumed upon attacking 15 times.
Active Skill Teleport Boost (Battle Mage) Teleport Boost
Master Level 1
Description Increases movement range by enhancing the power of Combat Teleport.
Can be toggled On/Off.
Required Skill: Combat Teleport Lv. 5
Level 1 MP Cost: 20, Combat Teleport Horizontal Range: +65, Combat Teleport Vertical Range +30
Passive Skill Battle Mastery Battle Mastery
Master Level 20
Description Hones your skills in battle to permanently increase your Final Damage and Critical Damage.
Level 1 Final Damage: +6%, Critical Damage: +5%
20 Final Damage: +25%, Critical Damage: +15%
Passive Skill Power Stance Power Stance
Master Level 10
Description Concentrates to hold your ground when struck, resisting knock-back effects.
Level 1 Knockback Resistance: +10%
10 Knockback Resistance: +100%
Passive Skill Dark Conditioning Dark Conditioning
Master Level 14
Description Use Resistance skills and dark magic to strengthen your reaction speed.
Level 1 Avoidability: 12%, Speed: 4, Max Speed: 3
14 Avoidability: 25%, Speed: 30, Max Speed: 10
Passive Skill Grim Contract II Grim Contract II
Master Level 1
Description Further enhances your pact with the dark spirit.
Level 1 After defeating 6 enemies, inflicts damage to up to 8 enemies on your next attack. Damage: 325%, Number of Attacks: 10
Once activated, it cannot activate again until 6 sec have passed.


4th Job Super Advanced Black Magic[]

Active Skill Finishing Blow Finishing Blow
Master Level 30
Description Quickly deals 6 attacks on multiple enemies.
Required Skill: Quintuple Blow Lv. 10
Level 1 MP Cost: 45, Damage: 243%, Max Enemies Hit: 6, Number of Attacks: 6, Crit Rate: +11%, Bonus Ignore DEF: 2%
30 MP Cost: 60, Damage: 330%, Max Enemies Hit: 6, Number of Attacks: 6, Crit Rate: +25%, Bonus Ignore DEF: 20%
Active Skill Dark Genesis Dark Genesis
Master Level 30
Description Uses deadly lightning to hit and temporarily stun multiple enemies. Dark Genesis ignores attack reflection. Learning Dark Genesis skill will permanently increase damage on Dark Chain, Battle Burst, and Dark Shock, and attacking an enemy with your own skill will permanently have a set chance to deal damage with a lightning attack to a single enemy.
Level 1 MP Cost: 200, Max Enemies Hit: 15, Damage: 230%, Number of Attacks: 8, Stun Duration: 2 sec
[Passive Effects: [Final Attack Skills] Your attack skills have a 2% chance to hit a single enemy with lightning, dealing 104% damage, and +31% damage on Dark Chain, Battle Burst, and Dark Shock]
30 MP Cost: 200, Max Enemies Hit: 15, Damage: 520%, Number of Attacks: 8, Stun Duration: 4 sec
[Passive Effects: [Final Attack Skills] Your attack skills have a 60% chance to hit a single enemy with lightning, dealing 220% damage, and +60% damage on Dark Chain, Battle Burst, and Dark Shock]
Active Skill Dark Aura Dark Aura
Master Level 20
Description Produce a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again or using another aura. Permanently increases your Magic Attack Power. Does not apply Combat Orders.
Level 1 MP Cost per sec: 10, Damage: +1%
Cooldown: 3 sec
[Passive Effect - Magic ATT: +5%]
20 MP Cost per sec: 16, Damage: +10%
Cooldown: 3 sec
[Passive Effect - Magic ATT: +15%]
Active Skill Weakening Aura Weakening Aura
Master Level 20
Description Release an ominous aura to weaken your enemies. Use it once more, or use another aura, to cancel it. Weakening Aura has some delay before its effects begin to work, but those effects will linger for a time even after the aura deactivates. Does not apply Combat Orders.
Level 1 MP Cost per sec: 14, Enemy DEF: -1%. Requires 2 sec to apply, but will be in effect 60 sec after aura deactivation.
Cooldown: 3 sec
20 MP Cost per sec: 26, Enemy DEF: -20%. Requires 2 sec to apply, but will be in effect 60 sec after aura deactivation.
Cooldown: 3 sec
Active Skill Battle Rage Battle Rage
Master Level 30
Description Focus on the enemy, significantly increasing damage against that enemy. Also permanently increases your Max HP and MP.
Can be toggled On/Off
Level 1 MP Cost: 30, Damage: +10%, Critical Rate: +11%, Critical Damage: +4%
Reduces the Max Enemies Hit for all skills (except some summons) to 1/3. For skills that target multiple enemies, Max Enemies Hit won't be reduced below 2.
Excludes Condemnation, Ambassador Scythe when enhanced by Aura Scythe, Altar of Annihilation, Grim Harvest, and Crimson Pact from max enemies hit reduction.
[Passive Effects: Max HP +1%, Max MP +1%]
30 MP Cost: 50, Damage: +25%, Critical Rate: +20%, Critical Damage: +10%
Reduces the Max Enemies Hit for all skills (except some summons) to 1/3. For skills that target multiple enemies, Max Enemies Hit won't be reduced below 2.
Excludes Condemnation, Ambassador Scythe when enhanced by Aura Scythe, Altar of Annihilation, Grim Harvest, and Crimson Pact from max enemies hit reduction.
[Passive Effects: Max HP +30%, Max MP +30%]
Active Skill Party Shield Party Shield
Master Level 30
Description Creates a magical protective shield around you to protect party members. The shield protects you from enemy attacks and decreases the damage when hit with an attack that deals fixed damage.
Level 1 MP Cost: 110, Duration 10 sec, -1% damage when hit with an attack that inflicts damage of a certain proportion of Max HP.
Cooldown: 412 sec
30 MP Cost: 150, Duration 40 sec, -10% damage when hit with an attack that inflicts damage of a certain proportion of Max HP.
Cooldown: 180 sec
Active Skill Maple Warrior Maple Warrior
Master Level 30
Description Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection.
Level 1 MP Cost: 10, Increases all stats assigned APs by 1% for 30 sec
30 MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec
Active Skill Hero's Will Hero's Will
Master Level 5
Description Hone your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects and combat orders will still get through.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec
Passive Skill Staff Expert Staff Expert
Master Level 30
Description Increases Staff Mastery, Magic ATT, and Critical Damage.
Required Skill: Staff Mastery Lv. 10
Level 1 Staff Mastery: +56%. Magic ATT: +1, Critical Damage: +6%
30 Staff Mastery: +70%. Magic ATT: +30, Critical Damage: +20%
Passive Skill Spell Boost Spell Boost
Master Level 30
Description Uses a special tool to boost your magic skills.
Level 1 Final Damage: +2%, Magic ATT: +5%, Damage: +1%, Ignore Defense: +1%
30 Final Damage: +5%, Magic ATT: +10%, Damage: +10%, Ignore Defense: +30%
Passive Skill Grim Contract III Grim Contract III
Master Level 1
Description Further enhances your pact with the dark spirit.
Level 1 After defeating 6 enemies, inflicts damage to up to 10 enemies on your next attack. Damage: 500%, Number of Attacks: 12
Once activated, it cannot activate again until 5 sec have passed.


Hyper Skills Hyper Skills[]

Passive Skill Dark Genesis - Cooldown Cutter Dark Genesis - Cooldown Cutter
Level Requirement 140
Master Level 1
Description Reduces Dark Genesis cooldown.
Level 1 Cooldown: -40%
Passive Skill Dark Genesis - Reinforce Dark Genesis - Reinforce
Level Requirement 150
Master Level 1
Description Increases Dark Genesis's damage.
Level 1 Damage: +20%
Passive Skill Dark Genesis - Additional Reinforce Dark Genesis - Additional Reinforce
Level Requirement 180
Master Level 1
Description Increases damage of Dark Genesis on the lightning strike attacking one enemy.
Level 1 Damage: +20%
Passive Skill Dark Aura - Boss Rush Dark Aura - Boss Rush
Level Requirement 140
Master Level 1
Description Increases damage when attacking Boss Monsters with Dark Aura.
Level 1 When attacking Boss Monster - Damage: +5%
Passive Skill Weakening Aura - Elemental Decrease Weakening Aura - Elemental Decrease
Level Requirement 165
Master Level 1
Description Adds decreasing Elemental Resistance on the Weakening Aura, and increases the final damage that the enemy receives.
Does not stack with the Elemental Resistance reductions from Dawn Warrior's <True Sight - Enhance> and Blaze Wizard's <Fires of Creation>'s effect on party members.
Level 1 Decreases Enemy Elemental Resistance by 10%, increases final damage enemies receive by 8%.
Passive Skill Blue Aura - Dispel Magic Blue Aura - Dispel Magic
Level Requirement 180
Master Level 1
Description Adds Clear Status to blue Aura, which removes Abnormal Status of party members once in a while. Some Statuses are not cleared.
Level 1 Clears Status on party members every 5 sec.
Passive Skill Party Shield - Cooldown Cutter Party Shield - Cooldown Cutter
Level Requirement 150
Master Level 1
Description Reduces the cooldown of Party Shield.
Level 1 Cooldown: -20%
Passive Skill Party Shield - Persist Party Shield - Persist
Level Requirement 165
Master Level 1
Description Increases Party Shield's duration.
Level 1 Duration +15 sec
Passive Skill Party Shield - Enhance Party Shield - Enhance
Level Requirement 190
Master Level 1
Description Increases Party Shield's damage reduction rate by a ratio of max HP.
Level 1 Damage reduction rate on attacks by ratio of max HP +10%.
Active Skill Sweeping Staff Sweeping Staff
Level Requirement 160
Master Level 1
Description Summons a magic staff to sweep out the bad guys.
Level 1 MP Cost: 80, Damage: 650%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 13 sec
Active Skill For Liberty For Liberty
Level Requirement 190
Master Level 1
Description Materializes the will of the Resistance to increase attack power.
Level 1 MP Cost: 100, Duration: 60 sec, Damage: +10%
Cooldown: 120 sec. Only applies to Demon, Resistance, and Xenon party members.
Active Skill Master of Death Master of Death
Level Requirement 140
Master Level 1
Description Your mastery over death allows you to take full advantage of its abilities.
Level 1 MP Cost: 300, Duration: 30 sec, Number of Attacks Blow skill: +1
number of required souls reduced to 1, Condemnation Final Damage: +50%, Reduces Condemnation cooldown by 0.5 sec every time you successfully use a dark-attribute attack (besides Condemnation).
Cooldown: 180 sec


V Skills[]

Shared Skills[]

Active Skill Rope Lift Rope Lift
Master Level 25
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Skill Mystic Door Decent Mystic Door
Master Level 25
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 HP Cost: 5% of Max HP, Consumes 2 Magic Rocks, Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
25 HP Cost: 5% of Max HP, Consumes 2 Magic Rocks, Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
30 HP Cost: 5% of Max HP, Consumes 2 Magic Rocks, Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Skill Sharp Eyes Decent Sharp Eyes
Master Level 25
Description Allows you to locate an enemy's weak spot to inflict lethal damage against them. Does not stack with Sharp Eyes.
Level 1 HP Cost: 5% of Max HP, Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
25 HP Cost: 5% of Max HP, Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
30 HP Cost: 5% of Max HP, Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Skill Hyper Body Decent Hyper Body
Master Level 25
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 HP Cost: 5% of Max HP, Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
25 HP Cost: 5% of Max HP, Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
30 HP Cost: 5% of Max HP, Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Skill Combat Orders Decent Combat Orders
Master Level 25
Description Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased.
Does not stack with Combat Orders.
Level 1 HP Cost: 5% of Max HP, Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
25 HP Cost: 5% of Max HP, Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
30 HP Cost: 5% of Max HP, Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Skill Advanced Blessing Decent Advanced Blessing
Master Level 25
Description Greatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing.
Level 1 HP Cost: 5% of Max HP, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration: 183 sec
Cooldown: 180 sec
25 HP Cost: 5% of Max HP, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration: 255 sec
Cooldown: 180 sec
30 HP Cost: 5% of Max HP, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration: 270 sec
Cooldown: 180 sec
Active Skill Speed Infusion Decent Speed Infusion
Master Level 25
Description Consumes HP to increase your attack speed by 1 level for a short time. Can be stacked with buffs other than Speed Infusion.
Level 1 HP Cost: 5% of Max HP, Duration: 183 sec, increases attack speed.
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
25 HP Cost: 5% of Max HP, Duration: 255 sec, increases attack speed.
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
30 HP Cost: 5% of Max HP, Duration: 270 sec, increases attack speed.
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Skill Blink Blink
Master Level 25
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Skill Erda Nova Erda Nova
Master Level 25
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Skill Will of Erda Will of Erda
Master Level 25
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Skill Holy Symbol Decent Holy Symbol
Master Level 25
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 HP Cost: 2530, Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
25 HP Cost: 3250, Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
30 HP Cost: 3400, Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Skill Erda ShowerSkill Erda Fountain Erda Shower
Master Level 25
Description Fires a blast of compressed Erdas at nearby enemies.
Using the skill with the down arrow key summons Erda Fountain, which is an object filled with pure Erda.
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Skill True Arachnid Reflection True Arachnid Reflection
Master Level 25
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active Skill Solar Crest Solar Crest
Master Level 25
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Skill Resistance Infantry Resistance Infantry
Master Level 25
Description Summons a squad of Resistance infantry to blast the enemy with long-ranged attacks. Unaffected by attack reflection.
Level 1 MP Cost: 650, Duration: 10 sec, Damage: 223%, Number of Attacks: 9, Max Enemies Hit: 12
Cooldown: 25 sec
25 MP Cost: 650, Duration: 10 sec, Damage: 415%, Number of Attacks: 9, Max Enemies Hit: 12
Cooldown: 25 sec
30 MP Cost: 650, Duration: 10 sec, Damage: 455%, Number of Attacks: 9, Max Enemies Hit: 12
Cooldown: 25 sec
Active Skill Maple World Goddess's Blessing Maple World Goddess's Blessing
Master Level 25
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 110% for 60 sec, Damage: +5%
Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
25 MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 350% for 60 sec, Damage: +17%
Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
30 MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 400% for 60 sec, Damage: +20%
Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.
Active Skill Mana Overload Mana Overload
Master Level 25
Description Increases your attack skills by overloading the mana flowing through you.
Level 1 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.3% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 59 sec
25 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.3% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 35 sec
30 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%.
Consumes 0.3% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 30 sec
Active Skill Ethereal Form Ethereal Form
Master Level 25
Description Moves you to a different dimension to reduce the damage you take. Use the skill again to return. While in Ethereal Form, you cannot use other skills.
Level 1 HP Cost: 1000, Duration: 3 sec. Grants Knockback Immunity. Situations that would normally cause you to take damage instead reduce your MP by 9910. If this would reduce your MP below 0, you will instead take normal HP damage. If your job does not utilize MP, you will instead lose 2470 HP.
Cooldown: 60 sec.
25 HP Cost: 1000, Duration: 3 sec. Grants Knockback Immunity. Situations that would normally cause you to take damage instead reduce your MP by 7750. If this would reduce your MP below 0, you will instead take normal HP damage. If your job does not utilize MP, you will instead lose 1750 HP.
Cooldown: 60 sec.
30 HP Cost: 1000, Duration: 3 sec. Grants Knockback Immunity. Situations that would normally cause you to take damage instead reduce your MP by 7300. If this would reduce your MP below 0, you will instead take normal HP damage. If your job does not utilize MP, you will instead lose 1600 HP.
Cooldown: 60 sec.

Class-Specific Skills[]

Active Skill Aura Scythe Aura Scythe
Master Level 25
Description Combine all of your auras and become a grim specter of death. While using Aura Scythe, aura type skills cannot be used. While a Battle Mage in your party is using Aura Scythe, you cannot use aura type skills, except for Weakening Aura or Aura Scythe. When Aura Scythe ends, the aura skill that was active before Aura Scythe was used reactivates automatically.
Level 1 MP Cost: 100 per sec, Duration: 30 sec, grants the effect of all your auras. Additional Magic ATT increase by 2 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 90 sec.
25 MP Cost: 100 per sec, Duration: 38 sec, grants the effect of all your auras. Additional Magic ATT increase by 50 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 90 sec.
30 MP Cost: 100 per sec, Duration: 40 sec, grants the effect of all your auras. Additional Magic ATT increase by 60 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 90 sec.
Active Skill Altar of Annihilation Altar of Annihilation
Master Level 25
Description Summon an altar of destructive magic. Once two or more have been placed, the first altar fires an orb of deadly void energy, which travels between the altars, decimating all in its path.
Each orb can only strike a given enemy once until recharged by the next altar. The orbs' travel time is the same regardless of the distance between altars.
Additional altars must be placed within range of the previous altar. Enemies hit are marked with a Dark Brand.
If you use the skill with the Down key while there are no altars placed, you can place 2 altars at once, one at the character's current location and the other in front of the character.
Altar of Annihilation is unaffected by attack reflection.
Level 1 MP Cost: 500, Altar Duration: 40 sec, Max Enemies Hit: 10, Damage: 805%, Number of Attacks: 4
The orb takes 0.8 sec to move to the next altar. After 2 altars, the number of attacks increases by 2 for every additional altar.
A new altar can be summoned every 20 sec, up to 4 altars.
Enemies hit gain Dark Brand.
Cooldown: 0.5 sec.
25 MP Cost: 500, Altar Duration: 40 sec, Max Enemies Hit: 10, Damage: 1525%, Number of Attacks: 4
The orb takes 0.8 sec to move to the next altar. After 2 altars, the number of attacks increases by 2 for every additional altar.
A new altar can be summoned every 20 sec, up to 4 altars.
Enemies hit gain Dark Brand.
Cooldown: 0.5 sec.
30 MP Cost: 500, Altar Duration: 40 sec, Max Enemies Hit: 10, Damage: 1675%, Number of Attacks: 4
The orb takes 0.8 sec to move to the next altar. After 2 altars, the number of attacks increases by 2 for every additional altar.
A new altar can be summoned every 20 sec, up to 4 altars.
Enemies hit gain Dark Brand.
Cooldown: 0.5 sec.
Active Skill Grim Harvest Grim Harvest
Master Level 25
Description Master the art of black magic and summon death itself to deal with your enemies. The summon duration gets longer as there are more souls to be sacrificed. The god of death's attack deals damage to enemies even when they are under attack reflection.
Level 1 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 832%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 10 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 90 sec.
25 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 1600%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 10 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 90 sec.
30 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 1760%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 10 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 90 sec.
Active Skill Abyssal Lightning Abyssal Lightning
Master Level 25
Description Immerse your surroundings in dark magic and call upon netherworld lightning. When Dark Shock is activated, or an attack caused by Dark Brand is activated, netherworld lightning attacks the area.
Creates a netherworld passage around the Battle Mage periodically. Pressing a directional button will teleport you to the nearest passage in that direction, then close that passage. During your teleportation, Dark Shock manifests and attacks.
During Abyssal Lightning, the Dark Brand will last through a greater number of attacks.
Required Skill: Dark Shock Lv. 20 and above
Level 1 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 40 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 30 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 832%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.6 sec.
Cooldown: 180 sec.
25 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 40 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 30 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 1600%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.6 sec.
Cooldown: 180 sec.
30 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 40 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 30 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 1760%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.6 sec.
Cooldown: 180 sec.

Enhancements[]

The maximum level for Enhancements / Boost Nodes is 50 (60 with Matrix Points).

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
7% Skill Triple Blow Triple Blow Boost Max Targets: +1 Ignored Enemy DEF: +20%
2% Skill Condemnation Condemnation Boost Critical Rate: +5%
5% Skill Quad Blow Quad Blow Boost Max Targets: +1
2% Skill Dark Chain Dark Chain Boost
3% Skill Quintuple Blow Quintuple Blow Boost
2% Skill Battle Burst Battle Burst Boost
Skill Dark Shock Dark Shock Boost
Skill Finishing Blow Finishing Blow Boost[1]
Skill Dark Genesis Dark Genesis Boost Critical Rate: +5%

Skill 6th Job HEXA Skills[]

Class-Specific Skills[]

Active Skill Crimson Pact Crimson Pact
Master Level 30
Description The dark spirit awakens fully to complete its bloody pact. The dark spirit's true appearance is revealed when the pact is complete, devouring all life. All attacks of Crimson Pact activate the Dark Brand from Dark Shock, and is unaffected by attack reflection.

Lv. 10 - Boss Damage: +20%
Lv. 20 - Ignore Defense: +30%
Lv. 30 - Boss Damage: +20%
Level 1 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 4650%, Number of Attacks: 8, Chase Cuts: 13
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 6510%, Number of Attacks: 14, Chase Cuts: 5
Cooldown: 360 sec
30 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 9000%, Number of Attacks: 8, Chase Cuts: 13
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 12600%, Number of Attacks: 14, Chase Cuts: 5
Cooldown: 360 sec

Mastery Skills[]

Active Skill HEXA Condemnation HEXA Condemnation
Master Level 30
Description Seals a pact with a dark spirit. The dark spirit follows you around and after collecting a certain amount of souls, they will reveal themselves to deal a wide-range attack.
The dark spirit collects the souls of each enemy defeated by its attack and Ambassador Scythe. When a large amount of souls are collected, they are consumed to unleash the dark spirit's full power.
The dark spirit's attacks are unaffected by attack reflection.
Can be toggled On/Off
Required Skill: Grim Contract III Lv. 1
Level 1 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 524%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 837%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
30 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 930%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 1475%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.

Enhancements[]

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Passive Skill Aura Scythe Aura Scythe Boost
Master Level 30
Description Boosts Ambassador Scythe.
Level 1 Ambassador Scythe Final Damage: +11%
9 Ambassador Scythe Final Damage: +19%
10 Ambassador Scythe Final Damage: +25%
19 Ambassador Scythe Final Damage: +34%
20 Ambassador Scythe Final Damage: +40%
29 Ambassador Scythe Final Damage: +49%
30 Ambassador Scythe Final Damage: +60%
Passive Skill Altar of Annihilation Altar of Annihilation Boost
Master Level 30
Description Boosts Altar of Annihilation.
Level 1 Altar of Annihilation Final Damage: +11%
9 Altar of Annihilation Final Damage: +19%
10 Altar of Annihilation Final Damage: +25%
19 Altar of Annihilation Final Damage: +34%
20 Altar of Annihilation Final Damage: +40%
29 Altar of Annihilation Final Damage: +49%
30 Altar of Annihilation Final Damage: +60%
Passive Skill Grim Harvest Grim Harvest Boost
Master Level 30
Description Boosts Grim Harvest.
Level 1 Grim Harvest Final Damage: +11%
9 Grim Harvest Final Damage: +19%
10 Grim Harvest Final Damage: +25%
19 Grim Harvest Final Damage: +34%
20 Grim Harvest Final Damage: +40%
29 Grim Harvest Final Damage: +49%
30 Grim Harvest Final Damage: +60%
Passive Skill Abyssal Lightning Abyssal Lightning Boost
Master Level 30
Description Boosts Abyssal Lightning.
Level 1 Abyssal Lightning Final Damage: +11%
9 Abyssal Lightning Final Damage: +19%
10 Abyssal Lightning Final Damage: +25%
19 Abyssal Lightning Final Damage: +34%
20 Abyssal Lightning Final Damage: +40%
29 Abyssal Lightning Final Damage: +49%
30 Abyssal Lightning Final Damage: +60%

References[]

  1. Boosts Finishing Blow and Aura Scythe's Ambassador Scythe enhancement
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Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Class Beginner Beginner Skill Link Manager Link Skills

Explorers
Warrior

Class Warrior Hero Class Warrior Paladin Class Warrior Dark Knight

Magician

Class Magician Magician (Fire, Poison) Class Magician Magician (Ice, Lightning) Class Magician Bishop

Bowman

Class Bowman Bowmaster Class Bowman Marksman

Special

Class Pathfinder Pathfinder

Thief

Class Thief Night Lord Class Thief Shadower

Special

Class Dual Blade Dual Blade

Pirate

Class Pirate Buccaneer Class Pirate Corsair

Special

Class Cannoneer Cannoneer Class Jett Jett Class Dragon Warrior Zen

Cygnus Knights

Class Warrior Dawn Warrior Class Magician Blaze Wizard Class Bowman Wind Archer Class Thief Night Walker Class Pirate Thunder Breaker

Special

Class Mihile Mihile

Heroes

Class Aran Aran Class Evan Evan Class Mercedes Mercedes Class Phantom Phantom Class Luminous Luminous Class Shade Shade

Resistance

Class Blaster Blaster Class Battle Mage Battle Mage Class Wild Hunter Wild Hunter Class Mechanic Mechanic Class Xenon Xenon

Demon

Class Demon Slayer Demon Slayer Class Demon Avenger Demon Avenger

Nova

Class Kaiser Kaiser Class Angelic Angelic Buster Class Cadena Cadena Class Kain Kain

Flora

Class Illium Illium Class Ark Ark Class Adele Adele Skill Summon Chakri Khali

Sengoku

Class Hayato Hayato Class Kanna Kanna

Anima

Class Hoyoung Hoyoung Skill Land's Connection Lara

Monster

Skill Pink Powerhouse Pink Bean Pet Mini Yeti Yeti

Beast Tamer

Class Beast Tamer Chase

Child of God

Class Zero Zero

Kinesis

Class Kinesis Kinesis

Wu Shen

Class Mo Xuan Mo Xuan

Miscellaneous

Skill Macro Test Game Master Skill Banner of Plenty I Guild Skills Skill Monster Riding Miscellaneous Skills

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