Skills |
Resistance Skills
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Master Level | 3 | |
Description | You attack a ranged enemy by throwing a Rue collected from a mine. | |
Level: | 3 | MP Cost: 7, Damage: 40 |
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Master Level | 3 | |
Description | Allows you to hide and move quickly for a short time. Cooldown: 1 min | |
Level: | 3 | MP Cost: 15, Hide for 30 sec, Movement Speed: +15 |
Passive | ![]() | |
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Master Level | 3 | |
Description | You learn how to use potions more efficiently in order to resolve supply shortage issues. | |
Level: | 3 | Recovery Rate: +115% |
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Master Level | 8 | |
Description | The power of the spirit of Resistance; the power of freedom! This Link Skill can be stacked up to 4 times, once for each unique Resistance job character you have on this world. | |
Level: | 8 | Invincible for 8 sec after being revived. Removed upon moving to another map. |
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Master Level | 1 | |
Description | Moves you to the secret assembly area for the Resistance's summons. | |
Level: | 1 | MP Cost: 100, you move to the Resistance Secret Plaza Cooldown: 600 sec |
Battle Mage Guide
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Master Level | 20 | |
Description | Quickly attacks multiple enemies 3 times. Required Level to Learn 2nd Skill 'Quad Blow': Lv. 10 | |
Level: | 20 | MP Cost: 20, Damage: 170%, Max Attacks: 3, Max Monsters Hit: 5 |
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Master Level | 5 | |
Description | An improved teleportation skill for use in close-range combat. Allows you to teleport to other locations on the same map, using the arrow keys. Can be used while jumping. Press the up arrow key along with the Jump key while in the air to use Blink Jump, which allows you to jump upward with the Resistance technology. Can be linked with Teleport after jumping. Level 5 required to learn Dark Shock and Teleport Boost. | |
Level: | 5 | MP Cost: 20, Horizontal range: 210, Vertical range: 290 Blink Jump: Consume 25 MP to jump up a certain distance. Can be linked with Teleport 1 time(s) before landing, reduces the delay between Teleports when linking with Teleport consecutively after Blink Jump. |
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Master Level | 20 | |
Description | Creates a bright yellow aura that increases the Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Will be canceled if you use another type of aura. Also, permanently increases your Speed, Max Speed, Jump, Attack Speed, and Avoidability. | |
Level: | 20 | MP Cost per sec: 8, Speed: +10, Attack Speed +1 level Cooldown: 3 sec [Passive Effect: Speed: 30, Max Speed: 20, Jump: 20, Attack Speed +2 levels, Avoidability: +15%] |
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Master Level | 1 | |
Description | Make a pact with a dark spirit using a black magic book. The dark spirit follows you around and when you collect a certain amount of souls, they will reveal themselves to deal a wide-range attack. Its attack will ignore attack reflection and has Attack Power proportional to its level. Can be toggled On/Off. | |
Level: | 1 | After defeating 10 enemies, inflicts damage to 7 enemies on your next attack. Damage: 185 + (1% x Character Level), Number of Attacks: 7. Attacking a boss 2 times will count as defeating 1 enemy. Once activated, it cannot activate again until 9 sec have passed. |
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Master Level | 20 | |
Description | Years of study with a Staff have made you an exceedingly dangerous opponent. | |
Level: | 20 | Magic ATT: +20, Critical Rate: +15%, DEF: +150 |
Battle Mage Guide (II)
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Master Level | 20 | |
Description | Quickly attacks multiple enemies 4 times in a row. Required Skill: Triple Blow Lv. 10+ Required Level to Learn 3rd Skill 'Quintuple Blow': Lv. 10 | |
Level: | 20 | MP Cost: 30, Damage: 220%, Max Attacks: 4, Max Monsters Hit: 5 |
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Master Level | 20 | |
Description | A dark chain emerges from a pentacle to pull multiple enemies toward you. Pulled enemies take damage and have a chance to be knocked down. Can be linked with Blow-type skills afterwards. Can be resisted by some monsters. | |
Level: | 20 | MP Cost: 45, Damage: 600%, Max Monsters Hit: 8, Knock Down Duration: 8 sec |
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Master Level | 20 | |
Description | Release a red aura. Party members near you absorb part of the damage they deal to enemies as HP, and you also absorb MP. Affected heroes cannot recover more than 20% of their Max HP or 10% of their Max MP per attack. Use it again or cast another aura to deactivate. Also allows you to use enemy souls to recover a portion of your Max HP. | |
Level: | 20 | MP Cost per sec: 28, Recovers HP for 1% of damage dealt, Recovers MP for 0.1% of damage dealt. Cannot recover again for 5 sec after a recovery takes place. Damage dealt by Battle Mage also recovers the HP of any party members within the range of Draining Aura. MP recovery only applies to Battle Mage. Cooldown: 3 sec [Passive Effect: Max HP recovery every 4 sec: 2% + 1000, Max HP recovery every time you eliminate an enemy: 1%] |
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Master Level | 10 | |
Description | Uses MP to temporarily increase the attack speed of your staves by 2 levels. Required Skill: Staff Mastery Lv. 5 | |
Level: | 10 | MP Cost: 40, Attack Speed increased for 200 sec |
Passive | ![]() | |
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Master Level | 10 | |
Description | Increases Mastery, Magic ATT, and Critical Rate on Staff weapons. Required Level to Learn 4th Skill 'Staff Expert': Lv. 10 | |
Level: | 10 | Staff Mastery: +50%, Magic ATT: +30, Critical Hit Rate: +20% |
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Master Level | 5 | |
Description | Permanently increase INT through mental discipline. | |
Level: | 5 | Permanently increase INT by 40 |
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Master Level | 9 | |
Description | Greatly increases Max HP. | |
Level: | 9 | Max HP: +150% |
Passive | ![]() | |
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Master Level | 1 | |
Description | Enhances your pact with the dark spirit. | |
Level: | 1 | After defeating 8 enemies, inflicts damage to 8 enemies on your next attack. Damage: 190 + (1% x Character Level), Number of Attacks: 8. Once activated, it cannot activate again until 8 sec have passed. |
Advanced Black Magic
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Master Level | 20 | |
Description | Quickly attacks multiple enemies 5 times in a row. Required Skill: Quad Blow Lv. 10+ Required Level to Learn 4th Skill 'Finishing Blow': Lv. 10 | |
Level: | 20 | MP Cost: 42, Damage: 235%, Number of Attacks: 5, Max Enemies Hit: 6 |
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Master Level | 20 | |
Description | Charges through enemies with Dark Chain. Can be linked with Blow-type skills afterwards. Can be resisted by some monsters. Permanently increases Dark Chain's damage. | |
Level: | 20 | MP Cost: 25, Max Enemies Hit: 8, Damage: 900%. [Passive Effect: Dark Chain's Damage: +50%] |
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Master Level | 20 | |
Description | Release a blue aura from your body to increase Abnormal Status Resistance and reduce Damage Taken for nearby party members. Use it again, or use another kind of aura to remove it. Also increases your Abnormal Status Resistance, Elemental Resistance, Defense, and permanently reduces Damage Taken. | |
Level: | 20 | MP Cost: 12 per sec, Abnormal Status Resistance: +20, Damage Taken: -15%. Cooldown: 3 sec [Passive Effects - Abnormal Status Resistance: +30, Elemental Resistance: +30%, DEF: +150%, Damage Taken: -25%] |
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Master Level | 20 | |
Description | While this skill is active, using Combat Teleport will create a streak of black lightning between your starting and ending positions, injuring enemies and marking them with a Dark Brand. Attacking enemies marked by Dark Brands will consume the Brand and inflict additional damage. Learning Dark Shock causes Dark Chain and Battle Burst to inflict Dark Brands, although Dark Brands cannot be consumed by those skills or minions. Also, using Hasty Aura will increase the movement range of Combat Teleport. (To toggle that function, right-click Hasty Aura on the skill UI.) Required Skill: Combat Teleport Lv.5+ Level 20 required to learn Abyssal Lightning. Can be toggled On/Off. | |
Level: | 20 | Increases the MP Cost of Combat Teleport by 15. Teleporting creates a streak of black lightning between your start and end positions. [Black Lightning] Max Enemies Hit: 8, Damage: 225%, Number of Attacks: 4. Afflicts enemies with Dark Brand for 15 sec. Attacking enemies with Dark Brand consumes the brand and deals an additional 350% damage 4 number of times. Brand-consuming attacks deal 20% bonus damage against bosses. |
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Master Level | 20 | |
Description | Hones your skills in battle to permanently increase your Damage and Critical Damage. | |
Level: | 20 | Final Damage: +15%, Critical Damage: +20% |
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Master Level | 10 | |
Description | Concentrates to hold your ground when struck, resisting knock-back effects. | |
Level: | 10 | Knockback Resistance: +100% |
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Master Level | 14 | |
Description | Use Resistance skills and dark magic to strengthen your reaction speed. | |
Level: | 14 | Attack Speed: +1, Avoidability: 25%, Speed: 30, Max Speed: 10 |
Passive | ![]() | |
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Master Level | 1 | |
Description | Further enhances your pact with the dark spirit. | |
Level: | 1 | After defeating 6 enemies, inflicts damage to 8 enemies on your next attack. Damage: 195 + (1% x Character Level), Number of Attacks: 10. Once activated, it cannot activate again until 6 sec have passed. |
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Master Level | 1 | |
Description | Increases movement range by enhancing the power of Teleport Ver. 2. Can be toggled On/Off. Required Skill: Teleport Lv. 5 | |
Level: | 1 | MP Cost: 20, Teleport Ver. 2 Horizontal Range: +65, Teleport Ver. 2 Vertical Range +30 |
Super Advanced Black Magic
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Master Level | 30 | |
Description | Quickly deals 6 attacks on multiple enemies with a chance to stun. Required Skill: Quintuple Blow Lv. 10 and above | |
Level: | 30 | MP Cost: 60, Damage: 330%, Max Enemies Hit: 6, Number of Attacks: 6, Crit Rate: +25%, Bonus Ignore DEF: 20% |
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Master Level | 30 | |
Description | Uses deadly lightning to hit and temporarily stun up to 15 enemies. Dark Genesis ignores attack reflection. Learning the Dark Genesis skill permanently increases damage on Dark Chain, Battle Burst, and Dark Shock. Directly attacking an enemy with your own skill during cooldown will deal damage with a lightning attack to a single enemy. | |
Level: | 30 | MP Cost: 200, Max Enemies Hit: 15, Damage: 520%, Number of Attacks: 8, Stun Duration: 4 sec [Final Attack Skills] Cooldown: 30 sec. Making a direct attack during cooldown has a 60% chance to hit a single enemy with lightning, dealing 220% damage. [Passive Effect: +60% damage on Dark Chain, Battle Burst, and Dark Shock] |
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Master Level | 20 | |
Description | Produce a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again or using another aura. Permanently increases your Magic Attack Power. Does not apply Combat Orders. | |
Level: | 20 | MP Cost per sec: 16, Damage: +20% Cooldown: 3 sec [Passive Effect: Magic ATT +15%] |
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Master Level | 20 | |
Description | Release an ominous aura to weaken your enemies. Use it once more, or use another aura, to cancel it. Weakening Aura has some delay before its effects begin to work, but those effects will linger for a time even after the aura deactivates. Does not apply Combat Orders. | |
Level: | 20 | MP Cost per sec: 26, Enemy DEF: -20%. Requires 2 sec to apply but will be in effect 20 sec after aura deactivation. Cooldown: 3 sec |
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Master Level | 30 | |
Description | Focus on the enemy, significantly increasing damage against that enemy. Also permanently increases your Max HP and MP. Can be toggled On/Off | |
Level: | 30 | MP Cost: 50, Damage: +40%, Critical Rate: +20%, Critical Damage: +10% Reduces the Max Enemies Hit for all skills (except some summons) by 1/3. For skills that target multiple enemies, Max Enemies Hit won't be reduced below 2. Excludes Condemnation, Ambassador Scythe when enhanced by Aura Scythe, Altar of Annihilation, and Grim Harvest from max enemies hit reduction. [Passive Effects: Max HP +30%, Max MP +30%] |
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Master Level | 30 | |
Description | Creates a magical protective shield around you to protect party members. The shield protects you from enemy attacks and decreases the damage when hit with an attack that deals fixed damage. | |
Level: | 30 | MP Cost: 150, Duration 40 sec, -10% damage when hit with an attack that inflicts damage of a certain proportion of Max HP. Cooldown: 180 sec |
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Master Level | 30 | |
Description | Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection. | |
Level: | 30 | MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec |
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Master Level | 5 | |
Description | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. | |
Level: | 5 | MP Cost: 30, Cooldown: 300 sec |
Passive | ![]() | |
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Master Level | 30 | |
Description | Increases Staff Mastery, Magic ATT, and Critical Damage. Required Skill: Staff Mastery Lv. 10 | |
Level: | 30 | Staff Mastery: +70%. Magic ATT: +30, Critical Damage: +20% |
Passive | ![]() | |
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Master Level | 30 | |
Description | Uses a special tool to boost your magic skills. | |
Level: | 30 | Magic ATT: +25%, Damage: +10%, Enemy DEF Ignored: +30% |
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Master Level | 1 | |
Description | Further enhances your pact with the dark spirit. | |
Level: | 1 | After defeating 6 enemies, inflicts damage to 10 enemies on your next attack. Damage: 200 + (1% x Character Level), Number of Attacks: 12. Once activated, it cannot activate again until 5 sec have passed. |
Hyper Skills
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Level Requirement | 140 | |
Master Level | 1 | |
Description | Reduces Dark Genesis cooldown. | |
Level: | 1 | Cooldown: -40% |
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Level Requirement | 150 | |
Master Level | 1 | |
Description | Increases Dark Genesis's damage. | |
Level: | 1 | Damage: +20% |
Passive | ![]() | |
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Level Requirement | 180 | |
Master Level | 1 | |
Description | Increases damage on the lightning strike attacking one enemy during Dark Genesis cooldown. | |
Level: | 1 | Damage: +20% |
Passive | ![]() | |
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Level Requirement | 140 | |
Master Level | 1 | |
Description | Increases damage when attacking Boss Monsters with Dark Aura. | |
Level: | 1 | When attacking Boss Monster - Damage: +10% |
Passive | ![]() | |
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Level Requirement | 165 | |
Master Level | 1 | |
Description | Adds decreasing Elemental Resistance on the Weakening Aura, and increases the final damage that the enemy receives. Does not stack with the Elemental Resistance reductions from Dawn Warrior's <True Sight - Enhance> and Blaze Wizard's <Fires of Creation>'s effect on party members. | |
Level: | 1 | Decreases Elemental Resistance by 10%, increases final damage enemies receive by 10%. |
Passive | ![]() | |
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Level Requirement | 180 | |
Master Level | 1 | |
Description | Adds Clear Status to blue Aura, which removes Abnormal Status of party members once in a while. Some Statuses are not cleared. | |
Level: | 1 | Clears Status on party members every 5 sec. |
Passive | ![]() | |
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Level Requirement | 150 | |
Master Level | 1 | |
Description | Reduces the cooldown of Party Shield. | |
Level: | 1 | Cooldown: -20% |
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Level Requirement | 165 | |
Master Level | 1 | |
Description | Increases Party Shield's duration. | |
Level: | 1 | Duration +15 sec |
Passive | ![]() | |
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Level Requirement | 190 | |
Master Level | 1 | |
Description | Increases Party Shield's damage reduction rate by a ratio of max HP. | |
Level: | 1 | Damage reduction rate on attacks by ratio of max HP +10%. |
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Level Requirement | 160 | |
Master Level | 1 | |
Description | Summons a magic staff to sweep out the bad guys. | |
Level: | 1 | MP Cost: 80, Damage: 650%, Number of Attacks: 7, Max Enemies Hit: 8 Cooldown: 13 sec |
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Level Requirement | 190 | |
Master Level | 1 | |
Description | Materializes the will of the Resistance to increase attack power. | |
Level: | 1 | MP Cost: 100, Duration: 60 sec, Damage: +10% Cooldown: 120 sec. Only applies to Demon, Resistance, and Xenon party members. |
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Level Requirement | 140 | |
Master Level | 1 | |
Description | Your mastery over death allows you to take full advantage of its abilities. | |
Level: | 1 | MP Cost: 300, Duration: 30 sec, Number of Attacks Blow skill: +1 number of required souls reduced to 1, Condemnation Final Damage: +50%, Reduces Condemnation cooldown by 0.5 sec every time you successfully use a dark-attribute attack (besides Condemnation). Cooldown: 200 sec |
V Skills
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Master Level | 25 | |
Description | Fires a grappling hook to a platform above you to ascend quickly. | |
Level: | 25 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +25] |
30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] |
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Master Level | 25 | |
Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
Level: | 25 | HP Cost: 5% of Max HP, Consumes 2 Magic Rocks, Portal Duration: 80 sec Cooldown: 130 sec [Active Effect - All Stats: +5] |
30 | HP Cost: 5% of Max HP, Consumes 2 Magic Rocks, Portal Duration: 90 sec Cooldown: 130 sec [Active Effect - All Stats: +6] |
Active | ![]() | |
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Master Level | 25 | |
Description | Allows you to locate an enemy's weak spot to inflict lethal damage against them. Does not stack with Sharp Eyes. | |
Level: | 25 | HP Cost: 5% of Max HP, Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] |
30 | HP Cost: 5% of Max HP, Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] |
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Master Level | 25 | |
Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
Level: | 25 | HP Cost: 5% of Max HP, Duration: 255 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] |
30 | HP Cost: 5% of Max HP, Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] |
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Master Level | 25 | |
Description | Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders. | |
Level: | 25 | HP Cost: 5% of Max HP, Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] |
30 | HP Cost: 5% of Max HP, Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] |
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Master Level | 25 | |
Description | Greatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing. | |
Level: | 25 | HP Cost: 5% of Max HP, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration: 255 sec Cooldown: 180 sec |
30 | HP Cost: 5% of Max HP, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration: 270 sec Cooldown: 180 sec |
Active | ![]() | |
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Master Level | 25 | |
Description | Consumes HP to increase your attack speed by 1 level for a short time. Can be stacked with buffs other than Speed Infusion. | |
Level: | 25 | HP Cost: 5% of Max HP, Duration: 255 sec, increases attack speed. Cooldown: 180 sec [Passive Effect - All Stats: +5] |
30 | HP Cost: 5% of Max HP, Duration: 270 sec, increases attack speed. Cooldown: 180 sec [Passive Effect - All Stats: +6] |
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Master Level | 25 | |
Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
Level: | 25 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25] |
30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] |
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Master Level | 25 | |
Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection. | |
Level: | 25 | HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec. |
30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. |
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Master Level | 25 | |
Description | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. | |
Level: | 25 | HP Cost: 5% of Max HP, Cooldown: 355 sec |
30 | HP Cost: 5% of Max HP, Cooldown: 330 sec |
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Master Level | 25 | |
Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
Level: | 25 | HP Cost: 3250, Duration: 255 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec |
30 | HP Cost: 3400, Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec |
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Master Level | 25 | |
Description | Fires a blast of compressed Erdas at nearby enemies. | |
Level: | 25 | HP Cost: 3000, Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 1 sec per attacked enemy Cooldown: 45 sec |
30 | HP Cost: 3000, Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 1 sec per attacked enemy Cooldown: 45 sec |
Active | ![]() | |
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Master Level | 25 | |
Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. | |
Level: | 25 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
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Master Level | 25 | |
Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps. | |
Level: | 25 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec |
30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec |
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Master Level | 25 | |
Description | Summons a squad of Resistance infantry to blast the enemy with long-ranged attacks. Unaffected by attack reflection. | |
Level: | 25 | MP Cost: 650, Duration: 10 sec, Damage: 415%, Number of Attacks: 9, Max Enemies Hit: 12 Cooldown: 25 sec |
30 | MP Cost: 650, Duration: 10 sec, Damage: 455%, Number of Attacks: 9, Max Enemies Hit: 12 Cooldown: 25 sec |
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Master Level | 25 | |
Description | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection. | |
Level: | 25 | MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 350% for 60 sec, Damage: +17% Cooldown: 180 sec |
30 | MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 400% for 60 sec, Damage: +20% Cooldown: 180 sec |
Active | ![]() | |
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Master Level | 25 | |
Description | Increases your attack skills by overloading the mana flowing through you. | |
Level: | 25 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some summons) by 10%. Consumes 0.5% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 35 sec |
30 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some summons) by 11%. Consumes 0.5% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 30 sec |
Active | ![]() | |
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Master Level | 25 | |
Description | Moves you to a different dimension to reduce the damage you take. Use the skill again to return. While in Ethereal Form, you cannot use other skills. | |
Level: | 25 | HP Cost: 1000, Duration: 3 sec, Gain Knockdown Immunity and lose 7750 MP instead of taking damage, when MP is 0, you lose 1750 HP Cooldown: 60 sec |
30 | HP Cost: 1000, Duration: 3 sec, Gain Knockdown Immunity and lose 7300 MP instead of taking damage, when MP is 0, you lose 1600 HP Cooldown: 60 sec |
Class-Specific Skills
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Master Level | 25 | |
Description | Combine all of your auras and become a grim specter of death. While using Aura Scythe, aura type skills cannot be used. While a Battle Mage in your party is using Aura Scythe, you cannot use aura type skills, except for Weakening Aura or Aura Scythe. | |
Level: | 25 | MP Cost: 100 per sec, Duration: 38 sec, grants the effect of all your auras. Additional Magic ATT increase by 50 for the self. The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%. Can be toggled On/Off. Cooldown: 100 sec. |
30 | MP Cost: 100 per sec, Duration: 40 sec, grants the effect of all your auras. Additional Magic ATT increase by 60 for the self. The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%. Can be toggled On/Off. Cooldown: 100 sec. |
Active | ![]() | |
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Master Level | 25 | |
Description | Summon an altar of destructive magic. Once two or more have been placed, the first altar fires an orb of deadly void energy, which travels between the altars, decimating all in its path. Each orb can only strike a given enemy once until recharged by the next altar. The orbs' travel time is the same regardless of the distance between altars. Additional altars must be placed within range of the previous altar. Enemies hit are marked with a Dark Brand. If you use the skill with the Down key while there are no altars placed, you can place 2 altars at once, one at the character's current location and the other in front of the character. Altar of Annihilation is unaffected by attack reflection. | |
Level: | 25 | MP Cost: 500, Altar Duration: 40 sec, Max Enemies Hit: 10, Damage: 1600%, Number of Attacks: 4 The orb takes 0.8 sec to move to the next altar. After 2 altars, the number of attacks increases by 2 for every additional altar. A new altar can be summoned every 25 sec, up to 4 altars. Enemies hit gain Dark Brand. Cooldown: 0.5 sec. |
30 | MP Cost: 500, Altar Duration: 40 sec, Max Enemies Hit: 10, Damage: 1760%, Number of Attacks: 4 The orb takes 0.8 sec to move to the next altar. After 2 altars, the number of attacks increases by 2 for every additional altar. A new altar can be summoned every 25 sec, up to 4 altars. Enemies hit gain Dark Brand. Cooldown: 0.5 sec. |
Active | ![]() | |
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Master Level | 25 | |
Description | Master the art of black magic and summon death itself to deal with your enemies. The summon duration gets longer as there are more souls to be sacrificed. The god of death's attack deals damage to enemies even when they are under attack reflection. | |
Level: | 25 | MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 10, Damage: 1600%, Number of Attacks: 12 Use the skill again to re-summon near you. Can be used once every 10 sec. If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack. Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case. Cooldown: 100 sec. |
30 | MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 10, Damage: 1760%, Number of Attacks: 12 Use the skill again to re-summon near you. Can be used once every 10 sec. If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack. Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case. Cooldown: 100 sec. |
Active | ![]() | |
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Master Level | 25 | |
Description | Immerse your surroundings in dark magic to use netherworld lightning. When Dark Shock is activated, or an attack caused by Dark Brand is activated, netherworld lightning attacks the area. Creates a netherworld passage around the Battle Mage periodically. Pressing a directional button will teleport you to the nearest passage in that direction, then close that passage. During your teleportation, Dark Shock manifests and attacks. During Abyssal Lightning, the Dark Brand must be attacked several times to be consumed and disappear. Required Skill: Dark Shock Lv. 20 and above | |
Level: | 25 | MP Cost: 1000, Invincible during casting and disarmament. Duration: 40 sec, Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec, and up to 6 can exist in the map. Dark Brand attacks must be activated 6 times to consume the brand. Netherworld Lightning: Max Enemies Hit: 8, Damage: 1600%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.6 sec. Cooldown: 200 sec. |
30 | MP Cost: 1000, Invincible during casting and disarmament. Duration: 40 sec, Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec, and up to 6 can exist in the map. Dark Brand attacks must be activated 6 times to consume the brand. Netherworld Lightning: Max Enemies Hit: 8, Damage: 1760%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.6 sec. Cooldown: 200 sec. |
Enhancements
The maximum level for Enhancements / Boost Nodes is 50 (60 with Matrix Points).
Final Damage Increase per level | Skill | Level 20 Effect | Level 40 Effect |
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7% | ![]() |
Max Targets: +1 | Ignored Enemy DEF: +20% |
2% | ![]() |
Critical Rate: +5% | |
5% | ![]() |
Max Targets: +1 | |
2% | ![]() | ||
3% | ![]() | ||
2% | ![]() | ||
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Critical Rate: +5% |
Characters and Skills | ||||
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Class | ||||
Job and Skills (Click on icon for skills) | ||||
Beginner | ||||
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Explorers | ||||
Warrior | ||||
Magician | ||||
Bowman | Special | |||
Thief | Special | |||
Pirate | Special | |||
Cygnus Knights | ||||
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Special | ||||
Heroes | ||||
Resistance | ||||
Demon | ||||
Nova | ||||
Flora | ||||
Sengoku | ||||
Anima | ||||
Monster | ||||
Beast Tamer | ||||
Child of God | ||||
Kinesis | ||||
Wu Shen | ||||
Miscellaneous | ||||
- ↑ Boosts Finishing Blow's and Aura Scythe's Ambassador Scythe enhancement