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The Loop (Games)
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Contents
Resistance Skills
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Type: Active | ||
Master Level | 3 | |
Description | You attack a ranged enemy by throwing a Rue collected from a mine. | |
Level: | 3 | MP Cost: 7, Damage: 40 |
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Type: Active | ||
Master Level | 3 | |
Description | Allows you to hide and move quickly for a short time. Cooldown: 1 min | |
Level: | 3 | MP Cost: 15, Hide for 30 sec, Movement Speed: +15 |
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Type: Passive | ||
Master Level | 3 | |
Description | You learn how to use potions more efficiently in order to resolve supply shortage issues. | |
Level: | 3 | Recovery Rate: +115% |
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Type: Passive | ||
Master Level | 8 | |
Description | The power of the spirit of Resistance; the power of freedom! | |
Level: | 8 | Prevents damage for 8 sec after being revived. If other Resistance job classes exist on this account, can be stacked up to 4 times for each character who grants the link skill. |
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Type: Active | ||
Master Level | 1 | |
Description | Moves you to the secret assembly area for the Resistance's summons. | |
Level: | 1 | MP Cost: 100, you move to the Resistance Secret Plaza, Cooldown: 1800 sec |
Battle Mage Guide
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Type: Active | ||
Master Level | 20 | |
Description | Quickly attacks multiple enemies 3 times. Required Level to Learn 2nd Skill 'Quad Blow': Lv. 10 | |
Level: | 20 | MP Cost: 20, Damage: 170%, Max Attacks: 3, Max Monsters Hit: 5 |
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Type: Active | ||
Master Level | 5 | |
Description | An improved teleport for use in close-range combat. Allows you to teleport to other locations on the same map using the arrow keys. Can be used while jumping. Level 5 required to learn Dark Shock. | |
Level: | 5 | MP Cost: 20, Horizontal range: 210, Vertical range: 290 |
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Type: Active | ||
Master Level | 20 | |
Description | Creates a bright yellow aura that increases the Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Will be canceled if you use another type of aura. Also, permanently increases your Speed, Max Speed, Jump, Attack Speed, and Avoidability. | |
Level: | 20 | MP Cost per sec: 8, Speed: +10, Attack Speed +1 level Cooldown: 3 sec [Passive Effect: Speed: 30, Max Speed: 20, Jump: 20, Attack Speed +2 levels, Avoidability: +15%] |
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Type: Active | ||
Master Level | 1 | |
Description | Make a pact with a dark spirit using a black magic book. The dark spirit follows you around and when you collect a certain amount of souls, they will reveal themselves to deal a wide-range attack. Its attack will ignore attack reflection and has Attack Power proportional to its level. Can be toggled On/Off. | |
Level: | 1 | After defeating 10 enemies, inflicts damage to 7 enemies on your next attack. Damage: 185 + (1% x Character Level), Number of Attacks: 7. Attacking a boss 2 times will count as defeating 1 enemy. Once activated, it cannot activate again until 9 sec have passed. |
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Type: Passive | ||
Master Level | 20 | |
Description | Years of study with a Staff have made you an exceedingly dangerous opponent. | |
Level: | 20 | Magic ATT: +20, Critical Rate: +15%, DEF: +150 |
Battle Mage Guide (II)
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Type: Active | ||
Master Level | 20 | |
Description | Quickly attacks multiple enemies 4 times in a row. Required Skill: Triple Blow Lv. 10+ Required Level to Learn 3rd Skill 'Quintuple Blow': Lv. 10 | |
Level: | 20 | MP Cost: 30, Damage: 220%, Max Attacks: 4, Max Monsters Hit: 5 |
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Type: Active | ||
Master Level | 20 | |
Description | A dark chain emerges from a pentacle to pull multiple enemies toward you. Pulled enemies take damage and have a chance to be knocked down. Can be linked with Blow-type skills. Can be resisted by some monsters. | |
Level: | 20 | MP Cost: 45, Damage: 600%, Max Monsters Hit: 8, Knock Down Duration: 8 sec |
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Type: Active | ||
Master Level | 20 | |
Description | Releases a red aura from your body to return damage dealt to enemies by your party members back as HP. You cannot recover more than 15% of each character's Max HP at once. Use it once more or another aura to deactivate. Also allows you to use enemy souls to recover some of your Max HP. | |
Level: | 20 | MP Cost per sec: 28, 1% of damage dealt recovers to your HP. Cannot recover again for 5 sec after a recovery takes place. Damage dealt by Battle Mage also recovers the party members within the range of Draining Aura. Cooldown: 3 sec [Passive Effect: HP recovery every 4 sec: 1000, Max HP recovery every time you eliminate an enemy: 1%] |
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Type: Active | ||
Master Level | 10 | |
Description | Increases the attack speed of your weapon for a short time. Must have a staff equipped. Required Skill: Staff Mastery Lv. 5 | |
Level: | 10 | MP Cost: 40, Attack Speed increased for 200 sec |
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Type: Passive | ||
Master Level | 10 | |
Description | Increases Mastery, Magic ATT, and Critical Rate on Staff weapons. Required Level to Learn 4th Skill 'Staff Expert': Lv. 10 | |
Level: | 10 | Staff Mastery: +50%, Magic ATT: +30, Critical Hit Rate: +20% |
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Type: Passive | ||
Master Level | 5 | |
Description | Permanently increase INT through mental discipline. | |
Level: | 5 | Permanently increase INT by 40 |
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Type: Passive | ||
Master Level | 9 | |
Description | Rapidly increases Max HP. | |
Level: | 9 | Max HP: +150% |
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Type: Passive | ||
Master Level | 1 | |
Description | Enhances your pact with the dark spirit. | |
Level: | 1 | After defeating 8 enemies, inflicts damage to 8 enemies on your next attack. Damage: 190 + (1% x Character Level), Number of Attacks: 8. Once activated, it cannot activate again until 8 sec have passed. |
Advanced Black Magic
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Type: Active | ||
Master Level | 20 | |
Description | Quickly attacks multiple enemies 5 times in a row. Required Skill: Quad Blow Lv. 10+ Required Level to Learn 4th Skill 'Finishing Blow': Lv. 10 | |
Level: | 20 | MP Cost: 42, Damage: 235%, Number of Attacks: 5, Max Enemies Hit: 6 |
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Type: Active | ||
Master Level | 20 | |
Description | Charges through enemies with Dark Chain. Can be linked with Blow-type skills. Permanently increases Dark Chain's damage. | |
Level: | 20 | MP Cost: 25, Max Enemies Hit: 8, Damage: 900%. [Passive Effect: Dark Chain\'s Damage: +50%] |
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Type: Active | ||
Master Level | 20 | |
Description | Releases a blue aura from your body to increase nearby party member Resistance to Abnormal Statuses and damage absorption. Use it once more or another kind of aura to remove your current aura. Also permanently increases your Abnormal Status Resistance, Elemental Resistance, Defense, and Damage Absorption. | |
Level: | 20 | MP Cost per sec: 12, Abnormal Status Resistance: +20, Damage Absorption: +15%. Cooldown: 3 sec [Passive Effect: Abnormal Status Resistance: +30%, Elemental Resistance: 30%, DEF: +150%, Damage Absorption: +25%] |
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Type: Active | ||
Master Level | 20 | |
Description | Use Teleport to attack with black lightning between your start and end location, marking hit enemies with a Darkness Emblem. Learn Dark Shock to get Darkness Emblem on Dark Chain and Battle Burst too, and the emblems on those skills will not be used up. Required Skill: Combat Teleport Can be toggled On/Off. | |
Level: | 20 | Extra MP Cost upon using Teleport: 15, Max Number of Hit Enemies between start and end point of teleporting: 8, Damage: 225%, Number of Attacks: 4. Duration of Darkness Emblem on enemy: 5 sec. When attacking enemies with the Darkness Emblem, consumes emblems to deal 350% damage and 4 number of times. Emblem-consuming attacks have 20% bonus damage when attacking a boss. |
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Type: Passive | ||
Master Level | 20 | |
Description | Hones your skills in battle to permanently increase your Damage and Critical Damage. | |
Level: | 20 | Final Damage: +10%, Critical Damage: +20% |
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Type: Passive | ||
Master Level | 10 | |
Description | Concentrates to hold your ground when struck, resisting knock-back effects. | |
Level: | 10 | Knockback Resistance: +100% |
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Type: Passive | ||
Master Level | 14 | |
Description | Use Resistance skills and dark magic to strengthen your reaction speed. | |
Level: | 14 | Avoidability: 25%, Speed: 30, Max Speed: 10 |
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Type: Passive | ||
Master Level | 1 | |
Description | Further enhances your pact with the dark spirit. | |
Level: | 1 | After defeating 6 enemies, inflicts damage to 8 enemies on your next attack. Damage: 195 + (1% x Character Level), Number of Attacks: 10. Once activated, it cannot activate again until 6 sec have passed. |
Super Advanced Black Magic
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Type: Active | ||
Master Level | 30 | |
Description | Quickly deals 6 attacks on multiple enemies with a chance to stun. Required Skill: Quintuple Blow Lv. 10 and above | |
Level: | 30 | MP Cost: 60, Damage: 330%, Max Enemies Hit: 6, Number of Attacks: 6, Crit Rate: +25%, Bonus Ignore DEF: 20% |
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Type: Active | ||
Master Level | 30 | |
Description | Uses deadly lightning to hit and temporarily stun a maximum of 15 enemies. Dark Genesis ignores attack reflection. Learning Dark Genesis skill will permanently increase damage on Dark Chain, Battle Burst, and Dark Shock, and attacking an enemy during cooldown will deal damage with a lightning attack to a single enemy. | |
Level: | 30 | MP Cost: 200, Max Enemies Hit: 15, Damage: 520%, Number of Attacks: 8, Stun Duration: 4 sec Cooldown: 30 sec. Attacking during cooldown has a 60% chance to hit a single enemy with lightning, with damage of 220%. Passive Effect: +60% damage on Dark Chain, Battle Burst, and Dark Shock] |
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Type: Active | ||
Master Level | 20 | |
Description | Produces a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again or using another aura. Permanently increases your Magic Attack Power. | |
Level: | 20 | MP Cost per sec: 16, Damage: +20% Cooldown: 3 sec [Passive Effect: Magic ATT +15%] |
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Type: Active | ||
Master Level | 20 | |
Description | Releases an ominous aura from your body to weaken your enemies. Use it once more or another aura to remove your current aura. Weakening Aura has some delay before actually applying, but will continue to work even after the aura deactivates. | |
Level: | 20 | MP Cost per sec: 26, Enemy DEF: -20%. Requires 2 sec to apply but will be in effect 15 sec after aura deactivation. Cooldown: 3 sec |
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Type: Active | ||
Master Level | 30 | |
Description | Focus on a single enemy for a short time, significantly increasing damage against that enemy. Also permanently increases your Max HP and MP. Enemy attacks will not cancel the buff. | |
Level: | 30 | MP Cost: 50, Damage: +40%, Critical Rate: +20%, Critical Damage: +8% Max Enemies Hit by Any Skill: 1 (Excludes Condemnation, Ambassador Scythe when enhanced by Aura Scythe, Altar of Annihilation and Grim Harvest). [Passive Effects - Max HP +30%, Max MP +30%] |
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Type: Active | ||
Master Level | 30 | |
Description | Creates a magical protective shield around you to protect party members. The shield protects you from enemy attacks and decreases the damage when hit with an attack that deals fixed damage. | |
Level: | 30 | MP Cost: 150, Duration 40 sec, -10% damage when hit with an attack that inflicts damage of a certain proportion of Max HP. Cooldown: 180 sec |
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Type: Active | ||
Master Level | 30 | |
Description | Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, or Rhinne's Protection. | |
Level: | 30 | MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec |
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Type: Active | ||
Master Level | 5 | |
Description | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. | |
Level: | 5 | MP Cost: 30, Cooldown: 300 sec |
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Type: Passive | ||
Master Level | 30 | |
Description | Increases Staff Mastery, Magic ATT, and Critical Damage. Required Skill: Staff Mastery Lv. 10 | |
Level: | 30 | Staff Mastery: +70%. Magic ATT: +30, Critical Damage: +20% |
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Type: Passive | ||
Master Level | 30 | |
Description | Uses a special tool to boost your magic skills. | |
Level: | 30 | Magic ATT: +25%, Damage: +10%, Ignore Enemy DEF: +30% |
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Type: Passive | ||
Master Level | 1 | |
Description | Further enhances your pact with the dark spirit. | |
Level: | 1 | After defeating 6 enemies, inflicts damage to 10 enemies on your next attack. Damage: 200 + (1% x Character Level), Number of Attacks: 12. Once activated, it cannot activate again until 5 sec have passed. |
Hyper Skills
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Type: Passive | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Reduces Dark Genesis cooldown. | |
Level: | 1 | Cooldown: -40% |
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Type: Passive | ||
Level Requirement | 150 | |
Master Level | 1 | |
Description | Increases Dark Genesis's damage. | |
Level: | 1 | Damage: +20% |
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Type: Passive | ||
Level Requirement | 180 | |
Master Level | 1 | |
Description | Increases damage on the lightning strike attacking one enemy during Dark Genesis cooldown. | |
Level: | 1 | Damage: +20% |
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Type: Passive | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Increases damage when attacking Boss Monsters with Dark Aura. | |
Level: | 1 | When attacking Boss Monster - Damage: +10% |
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Type: Passive | ||
Level Requirement | 165 | |
Master Level | 1 | |
Description | Adds decreasing Elemental Resistance on the Weakening Aura, and increases the final damage that the enemy receives. Does not stack with the Elemental Resistance reductions from Dawn Warrior's <True Sight - Enhance> and Blaze Wizard's <Fires of Creation>'s effect on party members. | |
Level: | 1 | Decreases Elemental Resistance by 10%, increases final damage enemies receive by 10%. |
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Type: Passive | ||
Level Requirement | 180 | |
Master Level | 1 | |
Description | Adds Clear Status to blue Aura, which removes Abnormal Status of party members once in a while. | |
Level: | 1 | Clears Status on party members every 5 sec. |
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Type: Passive | ||
Level Requirement | 150 | |
Master Level | 1 | |
Description | Reduces the cooldown of Party Shield. | |
Level: | 1 | Cooldown: -20% |
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Type: Passive | ||
Level Requirement | 165 | |
Master Level | 1 | |
Description | Increases Party Shield's duration. | |
Level: | 1 | Duration +20 sec |
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Type: Passive | ||
Level Requirement | 190 | |
Master Level | 1 | |
Description | Increases Party Shield's damage reduction rate by a ratio of max HP. | |
Level: | 1 | Damage reduction rate on attacks by ratio of max HP +10%. |
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Type: Active | ||
Level Requirement | 160 | |
Master Level | 1 | |
Description | Summons a magic staff to sweep out the bad guys. | |
Level: | 1 | MP Cost: 80, Damage: 650%, Number of Attacks: 7, Max Enemies Hit: 8 Cooldown: 13 sec |
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Type: Active | ||
Level Requirement | 190 | |
Master Level | 1 | |
Description | Materializes the will of the Resistance to increase attack power. | |
Level: | 1 | MP Cost: 100, Duration: 60 sec, Damage: +10% Cooldown: 120 sec. Only applies to Demon, Resistance, and Xenon party members. |
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Type: Active | ||
Level Requirement | 140 | |
Master Level | 1 | |
Description | Your mastery over death allows you to take full advantage of its abilities. | |
Level: | 1 | MP Cost: 300, Duration: 30 sec, Number of Attacks Blow skill: +1 number of required souls reduced to 1, Condemnation Final Damage: +50%, Reduces Condemnation cooldown by 0.5 sec every time you successfully use a dark-attribute attack (besides Condemnation). Cooldown: 200 sec |
V Skills
Icon | Name | Type | Description
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Rope Lift | Active | Fires a grappling hook to a platform above you to ascend quickly. |
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Decent Mystic Door | Active | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. |
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Decent Sharp Eyes | Active | Allows you to locate an enemy's weak spot to inflict lethal damage against them. Does not stack with Sharp Eyes. |
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Decent Hyper Body | Active | Increases Max HP and Max MP. Does not stack with Hyper Body. |
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Decent Combat Orders | Active | Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders. |
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Decent Advanced Blessing | Active | Greatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing. |
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Decent Speed Infusion | Active | Consumes HP to increase your attack speed by 1 level for a fixed period of time. Can be stacked with buffs other than Speed Infusion. |
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Blink | Active | Teleports you to a random location on the map. |
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Erda Nova | Active | Collect Erda from within yourself and from the surrounding area and use it to shoot down enemies. The enemy with the highest Max HP within range will get attacked first. The Erda of the enemy that has been attacked will become disrupted, which will bind the enemy's movements. Can deal damage to enemies even when they are under Attack Ignore and attack reflection. |
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Will of Erda | Active | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. |
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Decent Holy Symbol | Active | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. |
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Erda Shower | Active | Fires a blast of compressed Erdas at nearby enemies. |
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True Arachnid Reflection | Active | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. |
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Triple Blow Boost | Passive | Boosts Triple Blow. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +7% per level, Max Level: 50 (60 with Matrix Points) |
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Condemnation Boost | Passive | Boosts Condemnation. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Quad Blow Boost | Passive | Boosts Quad Blow. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +5% per level, Max Level: 50 (60 with Matrix Points) |
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Dark Chain Boost | Passive | Boosts Dark Chain. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Quintuple Blow Boost | Passive | Boosts Dark Chain. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
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Battle Burst Boost | Passive | Boosts Battle Burst. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Dark Shock Boost | Passive | Boosts Dark Shock. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Finishing Blow Boost | Passive | Boosts Finishing Blow's and Aura Scythe's Ambassador Scythe enhancement. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Dark Genesis Boost | Passive | Boosts Dark Genesis. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Sweeping Staff Boost | Passive | Boosts Sweeping Staff. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Resistance Infantry | Active | Summons a squad of Resistance infantry to blast the enemy with long-ranged attacks. Unaffected by attack reflection.
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Maple World Goddess's Blessing | Active | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection
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Mana Overload | Active | Increases your attack skills by overloading the mana flowing through you. |
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Ethereal Form | Active | Moves you to a different dimension to reduce the damage you take. Use the skill again to return. While in Ethereal Form, you cannot use other skills. |
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Aura Scythe | Active | Combine all of your auras and become a grim specter of death. |
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Altar of Annihilation | Active | Summons an altar of destructive magic. Once two or more have been placed, the 1st altar fires an orb of deadly void energy that travels between the altars, decimating all in its path. Each orb can only strike a given enemy once until recharged by the next altar. The orb travels faster when additional altars are placed. Additional altars must be placed within range of the previous altar. Enemies hit are marked with a Dark Brand. Unaffected by attack reflection. |
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Grim Harvest | Active | Master the art of black magic and summon death itself to deal with your enemies. The summon duration gets longer as there are more souls to be sacrificed. The god of death's attack deals damage to enemies even when they are under attack reflection. |
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Abyssal Lightning | Active | Immerse your surroundings in dark magic to gather up black lightning. When Dark Shock is active, using Teleport will activate Abyssal Lightning instead. Creates a netherworld passage around the Battle Mage periodically. Pressing a directional button will teleport you to the nearest passage in that direction, then close that passage. During your teleportation, black lightning will flash in your wake, damaging any enemies in reach and afflicting them with Dark Brand. Unaffected by attack reflection. Required Skill: Dark Shock Lv. 20 and above |
Class | ||
Job and Skills | ||
Miscellaneous | ||
Explorers | ||
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Cygnus Knights | ||
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Heroes | ||
Resistance | ||
Nova | ||
Flora | ||
Sengoku | ||
Anima | ||
Child of God | ||
Monster | ||
Beast Tamer | ||
Kinesis | ||
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