A goodbye gift from the Caravan that uses specialized radio equipment to communicate. The buff you receive will differ depending on who you contact. Not affected by buff duration bonuses or cooldown resets. Right-click to lock message pop-up.
Level
1
MP Cost: 100, gains a buff for 300 sec Ferret: Active Cooldowns shortened by 10% (except skills that ignore cooldown resets) Salvo: Damage increases by 8% Mar: EXP +4% Zippy: Applies Ferret, Salvo, and Mar's buffs at the same time at half strength Cooldown: 600 sec
Using their wings as magical conduit, the Flora can convert between Attack Power and Magic ATT to bolster their own power, regardless of their combat specialization. Because Ark's wings are damaged, these values are reduced during conversion.
Level
1
25% of your equipment's Magic ATT is converted to Attack Power, excluding your weapon. Any set effects do not apply. Only converts up to 10% of your weapon's base Attack Power.
Lose oneself to battle with an intense, combat-focused will. If the combat state is maintained for a certain period of time, the damage increases.
Level
1
Activates when the combat state continues for 5 sec. Can be stacked a max of 5 times. Duration: 5 sec When activated, damage increases by 1%, and damage increases an extra 1% per stack
3
Activates when the combat state continues for 5 sec. Can be stacked a max of 5 times. Duration: 5 sec When activated, damage increases by 1%, and damage increases an extra 3% per stack
Part of your body links to the Abyss and transforms into the Specter. Specter skills are powerful, but using this too often will activate your Specter state which tears at your soul and depletes your Spectra very quickly. Consumed Spectra can be slowly recovered while in your Flora state. Non-cash equipment is not visible even when equipped. Cape is not visible while in Specter-ridden state.
Level
1
Activate Specter State after using Specter skills multiple times. If you use the last of your Spectra to maintain Specter State, you won't be able to recover it for 20 sec, even in Flora State Specter State Skills: changed and enhanced, Attack Power: +30, Knockback Resistance: +100%
Inflict extreme lacerations on enemies using your specter hand. Shifts to Ominous Nightmare in Flora State. Can link to any skill. The skills linked with Ominous Dream can be moved with directional keys.
Level
1
Damage: 101%, Max Enemies Hit: 6, Number of Attacks: 6 Recovers 1% of Max HP when the attack hits No cooldown
20
Damage: 120%, Max Enemies Hit: 6, Number of Attacks: 6 Recovers 1% of Max HP when the attack hits No cooldown
Uses magically-enhanced strength to attack your enemies. Charges Basic Cast when the attack hits. Can link to any skill. The skills linked with Basic Charge Drive can be moved with directional keys. Can only be used in Flora State.
Level
1
MP Cost: 10, Damage: 62%, Max Enemies Hit: 6, Number of Attacks: 3 Basic Cast: Damage: 31%, Number of Basic Casts: 2, Number of Attacks: 1 Basic Buff : Speed: + 10 when Basic Cast hits, Knockback Resistance: +31% when Basic Cast hits, Duration: 60 sec
20
MP Cost: 16, Damage: 100%, Max Enemies Hit: 6, Number of Attacks: 3 Basic Cast: Damage: 50%, Number of Basic Casts: 2, Number of Attacks: 1 Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
Shoots all charged spells at once, like bullets. You can only charge non-Basic spells once each. Charged spells are unaffected by attack reflection. In Auto Mode, rather than being charged, the shots manifest as Spell Bullets. Auto Mode on/off: Right-click
Level
1
MP Cost: 19, Shoot all charged spells at once like bullets. Damage +3% for every extra bullet Max Bullets: 5
10
MP Cost: 10, Shoot all charged spells at once like bullets. Damage +5% for every extra bullet Max Bullets: 5
Leap once more while already in the air. Press the up key at the same to move upward. In Specter State, this skill is upgraded to Instinctual Leap. Instinctual Leap Float Command Lock: Right-click
Level
1
MP Cost: 18, allows you to jump a greater distance
5
MP Cost: 10, allows you to jump a greater distance
Leap once more while already in the air. Press the up key at the same to move upward. You can stay afloat for a short time by holding the skill key down along with down arrow key while in mid-air. In Flora State, this skill shifts to Mystic Leap. Float Command Lock: Right-click
Level
1
MP Cost: 18, allows you to jump a greater distance
5
MP Cost: 10, allows you to jump a greater distance
Harnesses fire magic and charges forward, leaving a trail of fire. Charges Scarlet Cast when the attack hits. Shifts to Grievous Wound in Specter State.
Level
1
MP Cost: 21, Damage: 42%, Max Enemies Hit: 6, Number of Attacks: 3 Generates flames upon charging. Damage: 42%, Max Enemies Hit: 6, Number of Attacks: 3 Cooldown: 3 sec Scarlet Cast: Damage: 52% Max Enemies Hit: 8, Number of Attacks: 5 Scarlet Buff: Attack Power: +11 and Critical Rate +1% when Scarlet Buff hits. Duration: 60 sec
20
MP Cost: 25, Damage: 80%, Max Enemies Hit: 6, Number of Attacks: 3 Generates flames upon charging. Damage: 80%, Max Enemies Hit: 6, Number of Attacks: 3 Cooldown: 3 sec Scarlet Cast: Damage: 90% Max Enemies Hit: 8, Number of Attacks: 5 Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
Transforms your body into a blade, so you can leap and slash at enemies simultaneously. Can jump upward or downward by pressing directional key at the same time. Shifts to Tenacious Instinct in Specter State. Shares cooldown with Tenacious Instinct.
Level
1
HP Cost: 32, Damage: 72%, Number of Attacks: 5, Max Enemies Hit: 6, Max Consecutive Use: 2 times Cooldown: 6 sec
20
HP Cost: 70, Damage: 110%, Number of Attacks: 5, Max Enemies Hit: 6, Max Consecutive Use: 2 times Cooldown: 6 sec
Transforms your body into a blade, so you can leap and slash at enemies simultaneously. Can jump upward or downward by pressing directional key at the same time. Shifts to Unstoppable Impulse in Flora State. Shares cooldown with Unstoppable Impulse.
Level
1
Damage: 97%, Number of Attacks: 6, Max Enemies Hit: 6, Max Consecutive Use: 2 times Cooldown: 6 sec
20
Damage: 135%, Number of Attacks: 6, Max Enemies Hit: 6, Max Consecutive Use: 2 times Cooldown: 6 sec
Unleashes Abyssal Aura when attacking with skills in Specter State. Abyssal Aura is created in proportion to the number of targets attacked, and pursues each target. If the number of targets attacked is greater than Abyssal Aura, it attacks in order starting with the boss with the highest HP. Unaffected by attack reflection. Can be toggled On/Off
Level
1
Generates Abyssal Aura when attacking. Damage: 152%, Number of Attacks: 2, Max Abyssal Aura: 6 The strength of the Abyssal Aura is based on the number of enemies nearby.
20
Generates Abyssal Aura when attacking. Damage: 190%, Number of Attacks: 2, Max Abyssal Aura: 6 The strength of the Abyssal Aura is based on the number of enemies nearby.
Harnesses gust magic and strikes down from mid-air. Charges Gust Cast when the attack hits. Shifts to Insatiable Hunger in Specter State.
Level
1
MP Cost: 31, Damage: 148%, Max Enemies Hit: 6, Number of Attacks: 6 Cooldown: 5 sec. Gust Cast: Pulls enemies nearby and does 105% damage. Max Enemies Hit: 12, Number of Attacks: 4 Gust Buff: Duration: 60 sec. when Gust Cast hits, Attack Speed: +1, Avoidability: +6%
20
MP Cost: 40, Damage: 205%, Max Enemies Hit: 6, Number of Attacks: 6 Cooldown: 5 sec. Gust Cast: Pulls enemies nearby and does 200% damage. Max Enemies Hit: 12, Number of Attacks: 4 Gust Buff: Duration: 60 sec. when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
Use a passage through the abyss to dodge your enemy's attack. Shifts to Specter State when the skill is used. Spectra is not consumed while using this skill, but you can't use it while affected by Spectra Fatigue. Not affected by cooldown reset. You can move while using the skill by holding down the key. Triggers Boundless Horror to obliterate surrounding enemies when the key is released. Boundless Horror does damage to enemies with attack ignore and attack reflection. Boundless Horror can chain into any other skill. Skills chained from Boundless Horror will be performed in place, unless you use the arrow keys to direct their attacks.
Level
1
HP Cost: 2% of Max HP per 0.5 sec while holding the key, Max Duration: 5 sec, Invincible while holding down the key Boundless Horror Damage: 305%, Max Enemies Hit: 12, Number of Attacks: 15 Cooldown: 60 sec
20
HP Cost: 2% of Max HP per 0.5 sec while holding the key, Max Duration: 5 sec, Invincible while holding down the key Boundless Horror Damage: 400%, Max Enemies Hit: 12, Number of Attacks: 15 Cooldown: 60 sec
Summon an Abyssal Aura in the form of a devastating blade. Before using this skill, if you leave an Abyssal Mark where Impending Death hits, the blade will attack everything between the mark and the point where you use the skill. Can only be used in Specter State. Unaffected by attack reflection, and unaffected by cooldown reset. Turn on Auto Mode to automatically use Vengeful Hate whenever it is not on cooldown. Auto Mode on/off: Right-click
Level
1
20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 153% damage to up to 8 enemies 6 times for every activated mark. Max Mark Creation: 12, Max Duration: 20 sec Max Mark Activation Limit for Auto Mode: 8 Cooldown: 12 sec
20
20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 210% damage to up to 8 enemies 6 times for every activated mark. Max Mark Creation: 12, Max Duration: 20 sec Max Mark Activation Limit for Auto Mode: 8 Cooldown: 12 sec
Unleash Abyssal magic during an attack. Charges Abyssal Cast when the attack hits. While casting, no enemy attack can knock you back. Shifts to Unbridled Chaos in Specter State.
Level
1
HP Cost: 81, MP Cost: 51 Damage: 253%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 323%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 6 Cooldown: 9 sec Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 12%, Abyssal Cast Number of Attacks: 2 Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 5%, Boss Damage: +1%, Ignore Defense: +5%
30
HP Cost: 95, MP Cost: 65 Damage: 340%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 410%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 6 Cooldown: 9 sec Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 70%, Abyssal Cast Number of Attacks: 2 Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +30%, Ignore Defense: +20%
Charges forward and creates an Abyssal Prison that binds and holds the enemy. Activates Specter State upon using the skill. Cannot be used while Spectra Fatigue is in effect. Not affected by cooldown reset. The enemy with the highest Max HP within range will be attacked first. Unaffected by attack reflection. Does not trigger Impending Death. Affected enemies cannot be bound again by Blissful Restraint or other skills for 90 sec. Does not collide with enemies while casting.
Level
1
HP Cost: 810, Damage: 310%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec, Bind duration can increase up to 100% based on the damage inflicted with this skill. Afterward Duration: 9 sec, Max Enemies Hit: 12, Damage: 110%, Number of Attacks: 3 When the skill ends: Damage: 710%, Max Enemies Hit: 12, Number of Attacks: 8 Cooldown: 120 sec
30
HP Cost: 1100, Damage: 600%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec, Bind duration can increase up to 100% based on the damage inflicted with this skill. Afterward Duration: 9 sec, Max Enemies Hit: 12, Damage: 400%, Number of Attacks: 3 When the skill ends: Damage: 1000%, Max Enemies Hit: 12, Number of Attacks: 8 Cooldown: 120 sec
Calls upon the power of the Flora. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection.
Level
1
MP Cost: 10, Increases all stats assigned APs by 1% for 30 sec
30
MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec
Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Attacking without resting allows you to go beyond your normal limits and increase your physical ability. Also increases Final Damage. Required Skill: Endless Nightmare Lv. 1
Level
1
Activated when you connect Basic Charge Drive or Endless Dream with other skills. Can be stacked up to 3 times. Duration: 20 sec Higher levels of this skill allow you to link skills with Basic Charge Drive and Endless Dream faster. Permanently increases Final Damage by 11%.
10
Activated when you connect Basic Charge Drive or Endless Dream with other skills. Can be stacked up to 3 times. Duration: 20 sec Higher levels of this skill allow you to link skills with Basic Charge Drive and Endless Dream faster. Permanently increases Final Damage by 20%.
Will not be knocked back by any attack while in Specter State.
Level
1
Passive
Advanced Specter State
Level Requirement
190
Master Level
1
Description
Using Master Corruption in Flora State while using a skill lets you consume Spectra to cancel that skill and shift to Specter State. If you use Master Corruption while using Basic Charge Drive to cancel that skill, it could trigger Battle Frenzy.
Open the gate to the abyss, attacking forward for a moment, then summon an Abyssal Guard for the final blow. Shifts to Specter State when the skill is used. This skill does not consume Spectra, but cannot be used while Spectra Fatigue is in effect. Not affected by cooldown reset. Endless Agony is unaffected by attack reflection. Abyssal Guard Attack does damage to enemies with attack ignore and attack reflection. The final hit can chain into any other skill. Skills chained from the final hit will be performed in place, unless you use the arrow keys to direct their attacks, even if you've chained it with Endless Agony.
Level
1
Hold the key to continue the attack. Max Enemies Hit: 5, Max Duration: 3 sec, Damage: 360%, Number of Attacks: 3. An Abyssal Guard is summoned when the key is released or when the skill ends. Abyssal Guard: activates Chase Cut 5 times, dealing 120% damage 12 times to 12 enemies, HP Recovery when the attack hits: 20% of Max HP, Final Damage based on duration: Up to 250% Cooldown: 60 sec
Amplifies Charge Spells. Applies a Charge Spell buff to party members and doubles the effect for yourself. The effect applies immediately even on the Charge Spell buff that was applied to yourself when Charge Spell Amplifier is used.
Level
1
MP Cost: 500, Duration: 60 sec Charge Spell buff applied to party members who are within range when it activates. Charge Spell duration is the remaining time of Charge Spell Amplification. Effect is doubled for yourself while Charge Spell Amplification lasts. Cooldown: 120 sec
Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders.
Level
1
HP Cost: 5% of Max HP, Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1]
25
HP Cost: 5% of Max HP, Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5]
30
HP Cost: 5% of Max HP, Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6]
Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level
1
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1]
25
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25]
30
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30]
Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection.
Level
1
HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec.
25
HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec.
30
HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec.
Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Fires a blast of compressed Erdas at nearby enemies. Using the skill with the down arrow key summons Erda Fountain, which is an object filled with pure Erda.
Level
1
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
25
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
30
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality.
Level
1
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps.
Level
1
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec
Activates and amplifies the power of magic wings to max out Magic Conversion. Unaffected by attack reflection. Not affected by effects which reduce cooldown.
Level
1
MP Cost: 12% of Max MP, Duration: 31 sec, Damage increases up to 16% depending on current MP proportions, Damage increase reset when Spell Storm occurs. When using attack skill, activates a Spell Storm. Spell Storm MP Cost: additional 150 per 4 sec, Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 520%, Spell Storm Number of Attacks: 3 Conversion Overdrive Prepared: every 180 sec, Max Number Prepared: 2 Cooldown: 120 sec
25
MP Cost: 12% of Max MP, Duration: 55 sec, Damage increases up to 40% depending on current MP proportions, Damage increase reset when Spell Storm occurs. When using attack skill, activates a Spell Storm. Spell Storm MP Cost: additional 150 per 4 sec, Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1000%, Spell Storm Number of Attacks: 3 Conversion Overdrive Prepared: every 180 sec, Max Number Prepared: 2 Cooldown: 120 sec
30
MP Cost: 12% of Max MP, Duration: 60 sec, Damage increases up to 45% depending on current MP proportions, Damage increase reset when Spell Storm occurs. When using attack skill, activates a Spell Storm. Spell Storm MP Cost: additional 150 per 4 sec, Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1100%, Spell Storm Number of Attacks: 3 Conversion Overdrive Prepared: every 180 sec, Max Number Prepared: 2 Cooldown: 120 sec
The goddess of Grandis has a different appearance for each of her child races, and she grants a different blessing to each race. Not affected by effects which reduce cooldown.
Level
1
HP Cost: 800, Duration: 40 sec. Nova: Skills have a 40% chance to bypass cooldown as many as 3 time(s). Damage: +6% Kaiser receives an additional 5% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 42% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +13 Anima: Damage: +11% Hoyoung: Talisman and Scroll Energy Charge: + 46%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Grandis Goddess's Blessing is ready every 240 sec, and can bless up to 2 times.
25
HP Cost: 800, Duration: 40 sec. Nova: Skills have a 52% chance to bypass cooldown as many as 5 time(s). Damage: +30% Kaiser receives an additional 10% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 90% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +85 Anima: Damage: +35% Hoyoung: Talisman and Scroll Energy Charge: + 70%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Grandis Goddess's Blessing is ready every 240 sec, and can bless up to 2 times.
30
HP Cost: 800, Duration: 40 sec. Nova: Skills have a 55% chance to bypass cooldown as many as 6 time(s). Damage: +35% Kaiser receives an additional 11% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 100% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +100 Anima: Damage: +40% Hoyoung: Talisman and Scroll Energy Charge: + 75%, Lara: Increases Final Damage Increase to 11% upon activating Dragon Vein Echo. Grandis Goddess's Blessing is ready every 240 sec, and can bless up to 2 times.
The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number.
Level
1
HP Cost: 1000, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 10 Sec. [Passive Effect: Attack Power: +11]
25
HP Cost: 1000, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 10 Sec. [Passive Effect: Attack Power: +35]
30
HP Cost: 1000, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 10 Sec. [Passive Effect: Attack Power: +40]
Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal.
Level
1
HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 70 sec
25
HP Cost: 1750, Duration: 28 sec, Attack Power: +70% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 62 sec
30
HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 60 sec
You recall the moment your consciousness accessed the Abyssal source of power. Using this skill shifts you into Specter State, and prevents consuming Spectra for skills. However, this can't be used if your Spectra has already been depleted. Use the skill again while the skill is cast to cancel the attack immediately. You can deal damage to enemies with Attack Ignore or Attack Reflection, but Impending Death will not activate.
Level
1
You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec while in Specter State. While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 416%, Number of Attacks: 6, Invincible while attacking When attack ends, Max Enemies Hit: 15, Damage: 858%, Number of Attacks: 12, Number of Explosions: 6 Cooldown: 120 sec
25
You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec while in Specter State. While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 800%, Number of Attacks: 6, Invincible while attacking When attack ends, Max Enemies Hit: 15, Damage: 1650%, Number of Attacks: 12, Number of Explosions: 6 Cooldown: 120 sec
30
You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec while in Specter State. While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 880%, Number of Attacks: 6, Invincible while attacking When attack ends, Max Enemies Hit: 15, Damage: 1815%, Number of Attacks: 12, Number of Explosions: 6 Cooldown: 120 sec
Exchange your HP for unlimited magical power. The additional Abyssal Aura created with Infinity Spell targets the boss with the highest HP first among the targets that were attacked.
Level
1
HP Cost: 8% of Max HP Duration: 40 sec Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit. Specter State: When Impending Death activates, an additional 2 Abyssal Auras are created Cooldown: 120 sec
25
HP Cost: 8% of Max HP Duration: 48 sec Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit. Specter State: When Impending Death activates, an additional 3 Abyssal Auras are created Cooldown: 120 sec
30
HP Cost: 8% of Max HP Duration: 50 sec Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit. Specter State: When Impending Death activates, an additional 3 Abyssal Auras are created Cooldown: 120 sec
A specter's energy that slips out during battle and attacks enemies. It is strengthened by the ominous dreams that leak out during Specter State. Unaffected by attack reflection. Required Skill: Endless Nightmare Lv. 30 or higher
Level
1
Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 12. Cooldown: 10 sec When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
25
Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1000%, Number of Attacks: 12. Cooldown: 10 sec When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
30
Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1100%, Number of Attacks: 12. Cooldown: 10 sec When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
A specter's energy that slips out during battle and attacks enemies. Changed to Nightmare's Escape during Flora State. Unaffected by attack reflection.
Level
1
Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 624%, Number of Attacks: 12 Cooldown: 10 sec When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
25
Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 1200%, Number of Attacks: 12 Cooldown: 10 sec When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
30
Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 1320%, Number of Attacks: 12 Cooldown: 10 sec When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
Summon a ravenous beast from the Abyssal depths and command it to devour everything in its path. From the moment the depths open, there's a certain delay until the beast arrives, but successful use of Specter's Force skills can hasten its arrival. The Endlessly Starving Beast is unaffected by attack ignore and attack reflection.
Level
1
HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 494% damage, 12 time(s). The Beast strikes 20 time(s) in all. If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills. Cooldown: 120 sec
25
HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 950% damage, 12 time(s). The Beast strikes 20 time(s) in all. If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills. Cooldown: 120 sec
30
HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 1045% damage, 12 time(s). The Beast strikes 20 time(s) in all. If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills. Cooldown: 120 sec
Enhancements[]
The maximum level for Enhancements / Boost Nodes is 50 (60 with Matrix Points).
Wreath yourself in the power of the Specter, taken from the source of the most ancient abyss. As abyssal Source Erosions erupt around you, Spectra is consumed slowly, and the Abyssal Grips of Specters attack nearby enemies.
MP Cost: 1500, invincible during casting Number of Source Erosions: 9, Max Enemies Hit: 15, Damage: 5012%, Number of Attacks: 12. Number of Abyssal Grips: 6, Max Enemies Hit: 15, Damage: 4443%, Duration: 30 sec Cooldown: 360 sec
30
MP Cost: 1500, invincible during casting Number of Source Erosions: 9, Max Enemies Hit: 15, Damage: 9710%, Number of Attacks: 12. Number of Abyssal Grips: 6, Max Enemies Hit: 15, Damage: 8590%, Duration: 30 sec Cooldown: 360 sec
Uses magically-enhanced strength to attack your enemies. Charges Basic Cast when the attack hits. Can link to any skill. The skills linked with Basic Charge Drive can be moved with directional keys. Can only be used in Flora State. Required Skill: #Basic Charge Drive Lv. 20
Level
1
MP Cost: 20, Damage: 610%, Max Enemies Hit: 7, Number of Attacks: 3 Basic Cast: Damage: 421%, Number of Basic Casts: 2, Number of Attacks: 1 Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
30
MP Cost: 30, Damage: 900%, Max Enemies Hit: 7, Number of Attacks: 3 Basic Cast: Damage: 595%, Number of Basic Casts: 2, Number of Attacks: 1 Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
Harnesses fire magic and charges forward, leaving a trail of fire. Charges Scarlet Cast when the attack hits. Shifts to Grievous Wound in Specter State. Required Skill: #Scarlet Charge Drive Lv. 20
Level
1
MP Cost: 35, Damage: 391%, Max Enemies Hit: 7, Number of Attacks: 3 Generates flames upon charging. Damage: 391%, Max Enemies Hit: 7, Number of Attacks: 3 Cooldown: 3 sec Scarlet Cast: Damage: 239% Max Enemies Hit: 8, Number of Attacks: 5 Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
30
MP Cost: 45, Damage: 565%, Max Enemies Hit: 7, Number of Attacks: 3 Generates flames upon charging. Damage: 565%, Max Enemies Hit: 7, Number of Attacks: 3 Cooldown: 3 sec Scarlet Cast: Damage: 355% Max Enemies Hit: 8, Number of Attacks: 5 Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
Harnesses gust magic and strikes down from mid-air. Charges Gust Cast when the attack hits. Shifts to Insatiable Hunger in Specter State. Required Skill: #Gust Charge Drive Lv. 20
Level
1
MP Cost: 31, Damage: 442%, Max Enemies Hit: 7, Number of Attacks: 6 Cooldown: 5 sec Gust Cast: Pulls enemies nearby and does 254% damage. Max Enemies Hit: 12, Number of Attacks: 4 Gust Buff Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
30
MP Cost: 45, Damage: 645%, Max Enemies Hit: 7, Number of Attacks: 6 Cooldown: 5 sec Gust Cast: Pulls enemies nearby and does 370% damage. Max Enemies Hit: 12, Number of Attacks: 4 Gust Buff Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
Unleashes Abyssal magic during an attack. Charges Abyssal Cast when the attack hits. While casting, no enemy attack can knock you back. Shifts to Unbridled Chaos in Specter State. Required Skill: #Abyssal Charge Drive Lv 30
Level
1
HP Cost: 96, MP Cost: 71 Damage: 376%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 457%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 6 Cooldown: 9 sec Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 86%, Abyssal Cast Number of Attacks: 2 Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +31%, Ignore Defense: +20%
30
HP Cost: 110, MP Cost: 85 Damage: 550%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 660%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 6 Cooldown: 9 sec Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 115%, Abyssal Cast Number of Attacks: 2 Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +35%, Ignore Defense: +20%
Through an enhanced body and Spectra, more Spectral power can be drawn out, granting you spectral energy when a Basic Charge Drive combo succeeds. When you attack in Specter State, the energy is consumed to unleash an additional attack with a powerful abyssal blade. Spectral energy is created instantly through the unlimited magical power gained when Infinity Spell is used.
Level
1
Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 996% damage 3 times to all enemies that are hit. Max Spectral Energy Limit: 300 When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
30
Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1460% damage 3 times to all enemies that are hit. Max Spectral Energy Limit: 300 When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
Enhancements[]
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.
Passive
Abyssal Recall Boost
Master Level
30
Description
Boosts Abyssal Recall.
Level
1
Abyssal Recall Final Damage: +11%
9
Abyssal Recall Final Damage: +19%
10
Abyssal Recall Final Damage: +25%
19
Abyssal Recall Final Damage: +34%
20
Abyssal Recall Final Damage: +40%
29
Abyssal Recall Final Damage: +49%
30
Abyssal Recall Final Damage: +60%
Passive
Infinity Spell Boost
Master Level
30
Description
Boosts Infinity Spell.
Level
1
Impending Death Damage During Infinity Spell: +7% points
9
Impending Death Damage During Infinity Spell: +63% points
10
Impending Death Damage During Infinity Spell: +70% points
19
Impending Death Damage During Infinity Spell: +133% points
20
Impending Death Damage During Infinity Spell: +140% points
29
Impending Death Damage During Infinity Spell: +203% points
30
Impending Death Damage During Infinity Spell: +210% points
Passive
Devious Nightmare/Devious Dream Boost
Master Level
30
Description
Boosts Devious Nightmare and Devious Dream.
Level
1
Devious Nightmare and Devious Dream Final Damage: +11%
9
Devious Nightmare and Devious Dream Final Damage: +19%
10
Devious Nightmare and Devious Dream Final Damage: +25%
19
Devious Nightmare and Devious Dream Final Damage: +34%
20
Devious Nightmare and Devious Dream Final Damage: +40%
29
Devious Nightmare and Devious Dream Final Damage: +49%
30
Devious Nightmare and Devious Dream Final Damage: +60%
Passive
Endlessly Starving Beast Boost
Master Level
30
Description
Boosts Endlessly Starving Beast.
Level
1
Endlessly Starving Beast Final Damage: +11%
9
Endlessly Starving Beast Final Damage: +19%
10
Endlessly Starving Beast Final Damage: +25%
19
Endlessly Starving Beast Final Damage: +34%
20
Endlessly Starving Beast Final Damage: +40%
29
Endlessly Starving Beast Final Damage: +49%
30
Endlessly Starving Beast Final Damage: +60%
References[]
↑Boosts Basic Charge Drive and Basic Cast. The Max Targets: +1 only applies to Basic Charge Drive.
↑Boosts Ominous Nightmare/Dream, Vivid Nightmare/Dream, and Endless Nightmare/Dream
↑Boosts Scarlet Charge Drive, Scarlet Cast, and Grievous Wound
↑Boosts Gust Charge Drive, Gust Cast, and Insatiable Hunger
↑Boosts Abyssal Charge Drive, Abyssal Cast, and Unbridled Chaos
↑Boosts Abyssal Charge Drive, Abyssal Cast, and Unbridled Chaos