Contents
Description
The majority of Aran's attacks are activated through key commands.
Aran's way of fighting revolves around her Combo System, which increases based on how many consecutive hits the player has dealt to monsters and applies it to Aran's skills. Many skills focus on creating long combos and utilizing the combos to use special abilities. The combo will decrease by a certain amount over time. There are also skills that will increase the combo count so that some abilities can be used instantaneously. Certain skills can be used either with a key command, or activated by pressing the skill key, the latter of which deals more damage.
Heroes of Maple
As of the Heroes of Maple update, Aran's playstyle is changed significantly. While she still uses a Combo System, the Combos are not used to enhance certain attacks or use special abilities. Instead, when Aran reaches 1000 Combos, she will enter Adrenaline Rush, which grants a huge damage boost, an increase in attack count, and extra damage for select skills.
In 4th job, two new attacks are gained while in Adrenaline Boost, one of which deals continuous damage and pulls enemies to you, and the other of which can be held down and released to deal 1500% damage 15 times on a single enemy.
Legendary Skill
Passive | ![]() | |
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Master Level | 1 | |
Description | You recover your true power by recovering your lost memory. | |
Level: | 1 | Permanently increase Attack Power: +5%, DEF: +300, Speed: +10 |
Active | ![]() | |
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Master Level | 1 | |
Description | Press the jump key or any direction key twice to dash. The skill can be activated once more if you use the jump key while midair. Also passively increases your Speed and Max Movement Speed. [Command: Right, Right or press Jump] | |
Level: | 1 | MP Cost: 5, travel a short distance Movement Speed +15, Max Movement Speed +20 |
Active | ![]() | |
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Master Level | 1 | |
Description | Teleport to Rien. | |
Level: | 1 | MP Cost: 100. Cooldown: 600 sec |
Passive | ![]() | |
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Master Level | 3 | |
Description | Maha blesses your combos. | |
Level: | 3 | Combo Kill Marble EXP: +900% (permanently) |
Aran (I)
Passive | ![]() | |
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Master Level | 10 | |
Description | Adds your attacks to your Combo Count. Increases Attack Power, Defense, and Movement Speed with every 50 counts, stacking up to 10 times. Also, passively increases your knockback resistance. Level 10 required to learn Advanced Combo Ability. Required Skill: Smash Swing Lv. 10 | |
Level: | 10 | Knockback Resistance +50%, For every 50 Combo Counts, ATT: +2, DEF: +20, Speed: +3, Max Stacks: 10 |
Active | ![]() | |
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Master Level | 10 | |
Description | Calls upon Aran's muscle memory to swing the polearm 3 times in a row, hard. [Command: Tap the Attack Key multiple times] Level 1 required to learn Polearm Mastery and Level 10 required to learn Swing Studies I. | |
Level: | 10 | MP Cost: 5, Damage: 150%, Number of Attacks: 2, Max Enemies Hit: 6 |
Active | ![]() | |
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Master Level | 10 | |
Description | Fires a burst of energy through your polearm to enemies in front. [Command: Down, Right + Attack Key] Command Effect: Increases the range of the projectile. Additional Adrenaline Rush Effect: Increases the number of projectiles. Right-click to lock command | |
Level: | 10 | MP Cost: 10, Damage: 350%, Max Enemies Hit: 4, Number of Attacks: 1 Cooldown: 3 sec |
Active | ![]() | |
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Master Level | 20 | |
Description | Doubles the Attack Speed of your weapon. Must have a Polearm equipped. | |
Level: | 20 | MP Cost: 11, Weapon\'s Attack Speed increased by 2 for 200 sec |
Active | ![]() | |
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Master Level | 5 | |
Description | Surround yourself with bitingly cold air to reflect damage taken from bumping into enemies. Can be toggled On/Off | |
Level: | 5 | Damage Reflected: 500% |
Aran (II)
Passive | ![]() | |
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Master Level | 10 | |
Description | Increases Polearm Mastery and Speed. Level 10 required to learn High Mastery. Required Skill: Smash Swing Lv. 1 | |
Level: | 10 | Polearm Mastery: 50%, Attack Speed +1 |
Active | ![]() | |
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Master Level | 10 | |
Description | Charges forward, quickly knocking back enemies in your path. [Command: Left, Down, Right + Attack Key] Command Effect: Stun Additional Adrenaline Rush Effect: Leaves an ice trail behind you that freezes enemies. Right-click to lock command | |
Level: | 10 | MP Cost: 29, Damage: 300%, Max Monsters Hit: 10, Use command to stun enemies for 10 sec |
Active | ![]() | |
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Master Level | 10 | |
Description | Absorbs some of the damage you dealt to the enemies as HP. Permanently increases your Max HP. Can be toggled On/Off Required Skill: Combo Ability Lv. 1 | |
Level: | 10 | Recovers 2% of your Max HP when attacking enemies. Permanently increases Max HP by 10%. |
Active | ![]() | |
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Master Level | 10 | |
Description | Permanently increases damage and infuses your polearm with powers of the ice spirit for a certain amount of time. | |
Level: | 10 | Permanent damage increase: 10%. MP Cost: 33, Duration: 200 sec, Enemy Speed: -40 for 20 sec, Damage: +10% when attacking enemies that have had their speed reduced. Can be used on bosses but the speed reduction\'s duration is cut in half. |
Passive | ![]() | |
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Master Level | 5 | |
Description | Permanently increases STR and DEX through sheer physical training. | |
Level: | 5 | Permanently increase STR by 30 and DEX by 30. |
Passive | ![]() | |
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Master Level | 20 | |
Description | Chance to deliver an additional hit after an attack. Must have a Polearm equipped. Required Skill: Polearm Mastery Lv. 3 Level 20 required to learn Advanced Final Attack. | |
Level: | 20 | [Final Attack Skills] Has a 40% chance to deal Final Attack damage of 150%. |
Active | ![]() | |
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Master Level | 10 | |
Description | Lifts multiple enemies in front into the air. Airborne enemies take more damage, including enemies lifted with Judgment Draw and Rolling Spin. [Command: Up + Attack Key] Command Effect: Increases your vertical jump Right-click to lock command | |
Level: | 10 | MP Cost: 30, Damage: 550%, Max Enemies Hit: 10, Damage to Airborne Enemies: +100% points |
Active | ![]() | |
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Master Level | 10 | |
Description | Uses centrifugal force to spin your polearm while standing in place and lift enemies nearby. [Command: Down, Up + Attack Key] Command Effect: Stun Right-click to lock command | |
Level: | 10 | MP Cost: 37, Damage: 555%, Number of Attacks: 3, Max Monsters Hit: 10, Use command to stun enemies for 5 sec |
Passive | ![]() | |
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Master Level | 5 | |
Description | Enhances the effects of Command-activated skills. Level 5 required to learn Command Mastery II | |
Level: | 5 | Skill damage increases by 5% points when the skill is triggered with a command. |
Passive | ![]() | |
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Master Level | 4 | |
Description | Through intense study, you've perfected your polearm swing. Increases swing damage and allows you to move while swinging. Also, you now know how to link Smash Swings with other skills to deal additional damage via a polearm afterimage. This also increases the damage of other skills for a short period afterward. Required Skill: Smash Swing Lv. 10# Level 4 required to learn Aero Swing. | |
Level: | 4 | Smash Swing Damage: +200% points, Final Damage (of other skills): +10% for 3 sec. [Final Attack Skills] Creates an afterimage that attacks up to 4 enemies with 100% damage 2 times when you use other skills after Smash Swing. Increases Movement Speed during swings. |
Aran (III)
Passive | ![]() | |
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Master Level | 10 | |
Description | Masterfully counts up your attacks in a Combo Count. Increases Critical Rate and Attack Power with every 50 counts, stacking up to 10 times. Also passively increases your Knockback Resistance, Attack Power, Abnormal Status Resistance Chance, Critical Rate, and Critical Damage. Level 10 required to learn Adrenaline Rush Required Skill: Combo Ability Lv. 10 | |
Level: | 10 | Knockback Resistance: +50%, Attack Power: +10, Abnormal Status Resistance: +40, Critical Rate: +20%, Critical Damage: +10%, Critical Rate (per 50 combos): +3%, Attack Power (per 50 combos): +2, Max Stacks: 10 |
Passive | ![]() | |
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Master Level | 10 | |
Description | Ignores a portion of a monster's defense and increases your damage. | |
Level: | 10 | Monster DEF ignored: 40%, Damage: +10% |
Active | ![]() | |
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Master Level | 10 | |
Description | Increases party members' Attack with the blessings of Maha, the spirit of the polearm. | |
Level: | 10 | MP Cost: 13, Attack Power: +30, Magic ATT: +30, Duration: 200 sec |
Active | ![]() | |
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Master Level | 10 | |
Description | Allows you to use Smash Swing while airborne. Use Smash Swing while jumping, and Maha will stop you from falling. You'll be able to move around, just like on the ground. Also, passively increase Smash Swing's damage. [Command: Combo Attack Key while jumping] Level 10 required to learn Swing Studies II Required Skill: Swing Studies I Lv. 4 | |
Level: | 10 | Can use Smash Swing while airborne, damage increases by 100% points |
Active | ![]() | |
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Master Level | 20 | |
Description | A rush of adrenaline pushes your battle prowess to its maximum. Adrenaline Rush is not affected by buff duration increase effects. Level 20 required to learn Finisher Passively increases skill damage. Required Skill: Advanced Combo Ability Lv. 10 Lv. 20 required to learn Hyper Skill Adrenaline Burst | |
Level: | 20 | At 1,000 Combos: For 15 sec, skill damage increases by 150% points, maximum attack count increases by 2, maximum monsters hit increases by 5 Skill damage permanently increases by 100% points |
Active | ![]() | |
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Master Level | 20 | |
Description | Swing your polearm around to deal massive damage, ignoring some DEF. Learn this skill to utilize Final Blow as the 3rd hit of Smash Swing. [Command: Down + Attack Key] Command Effect: renders all enemy attacks ineffective. Additional Adrenaline Rush Effect: Shoots shockwaves in front of you. Level 20 required to learn Beyond Blade. Right-click to lock command. | |
Level: | 20 | MP Cost: 30, Max Enemies Hit: 6, Damage: 285%, Number of Attacks: 5, Ignored Monster DEF: 15% Shoots 1 shockwaves that attack up to 6 enemies with 350% damage 4 times during Adrenaline Rush. |
Active | ![]() | |
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Master Level | 20 | |
Description | Your polearm slams into the ground with great force, bouncing nearby enemies. Enemies hit directly by the polearm will be frozen and take damage over time. You can control where the polearm lands. [Command: Up, Down/Up, Right/Up, Left + Attack Key] Command Effect: Freeze Right-click to lock command | |
Level: | 20 | MP Cost: 30, Damage: 380%, Max Enemies Hit: 10, Number of Attacks: 4, Damage Over Time: 200% damage every 1 sec for 6 sec, Freeze Duration: 10 sec |
Active | ![]() | |
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Master Level | 14 | |
Description | Uses your polearm blade as a hook to gather nearby enemies in front of you. [Command: Up, Up + Attack Key] Right-click to lock command. | |
Level: | 14 | MP Cost: 20, Max Enemies Hit: 10, Damage: 170%, Number of Attacks: 2 Cooldown: 5 sec |
Active | ![]() | |
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Master Level | 10 | |
Description | Permanently increases Attack Power and Defense, and allows you to knock enemies back with a small amount of damage. | |
Level: | 10 | Attack Power: +40, DEF: +215, Damage required to knock back a monster decreased to 10%. |
Aran (IV)
Active | ![]() | |
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Master Level | 30 | |
Description | Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, or Rhinne's Protection. | |
Level: | 30 | MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec |
Passive | ![]() | |
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Master Level | 30 | |
Description | Maxes out Polearm Mastery while increasing Critical Damage and Attack Power. Required Skill: Polearm Mastery Lv. 10 | |
Level: | 30 | Polearm Mastery: +70%. Attack Power: +30, Critical Damage: +8% |
Passive | ![]() | |
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Master Level | 20 | |
Description | A new defense technique that permanently decreases damage received from enemies and increases Max HP and DEF. | |
Level: | 20 | Damage Taken: -40%, HP: +20%, DEF: +300 |
Active | ![]() | |
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Master Level | 5 | |
Description | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. | |
Level: | 5 | MP Cost: 30, Cooldown: 300 sec |
Passive | ![]() | |
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Master Level | 30 | |
Description | Damage dealt by Smash Wave, Final Charge, Final Toss, Rolling Spin, Judgment Draw, and Final Blow increased. | |
Level: | 30 | Damage dealt by Smash Wave, Final Charge, Final Toss, Rolling Spin, Judgment Draw, and Final Blow: +60% points |
Passive | ![]() | |
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Master Level | 30 | |
Description | Permanently increases Attack Power. Greatly increases the damage and activation rate of your Final Attack. Required Skill: Final Attack Lv. 20 | |
Level: | 30 | Attack Power: +30 permanently. [Final Attack Skills] Final Attack Chance: 60%, Damage: 85%, Times Activated: 3. |
Active | ![]() | |
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Master Level | 30 | |
Description | Calls upon all of Aran's might to sweep enemies away with Maha. Can only be used linked after using the Final Blow, and you're invincible while using it. Additional Adrenaline Rush Effect: Shoots out shockwaves in front of you and behind you. Required Skill: Final Blow Lv. 20 Level 30 required to learn Fenrir Crash. | |
Level: | 30 | MP Cost: 40, Enemies Hit: 6, Damage: 285%, Number of Attacks: 5. Deals up to 3 additional hits with further key presses. 2 Hits: Attack 5 times for 300% damage 3-hit: Attack 5 times with 315% damage. Damage increases by 6% of the damage that would be dealt is doubled and inflicted as bonus damage. Bonus Critical Rate: 100%, Ignored Monster DEF: 30% Fires a shockwave that hits up to 6 enemies for 400% damage 5 times if in Adrenaline Rush state. Can be used after Final Blow. |
Active | ![]() | |
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Master Level | 30 | |
Description | Pummel your enemies with a series of swings so quick, your polearm becomes invisible. Forms a whirlwind around Aran, sucking in all enemies. This skill can be activated by command only during Adrenaline Rush. [Command: Down, Left, Right + Attack (held down)] Required Skill: Adrenaline Rush Lv. 20 | |
Level: | 30 | MP Cost: 200, Max Enemies Hit: 12, Damage: 650%, Number of Attacks: 1, Max Duration: 10 sec Only one finisher can be triggered per Adrenaline Rush. |
Active | ![]() | |
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Master Level | 30 | |
Description | Charge forward to strike a powerful blow, automatically targeting the most powerful enemy within reach. Charge the skill longer to do more damage. You're invincible while charging. This skill can be activated by command only during Adrenaline Rush. [Command: Down, Right, Down + Attack Key (held down)] Required Skill: Adrenaline Rush Lv. 20 | |
Level: | 30 | MP Cost: 200. Hold key down to charge and use arrow keys to change direction once activated. A Chase Cut that strikes 15 times, dealing 1500% to 1 monsters, is activated 5 time(s). Invincible while charging. Damage increases by 100%p for every 1 sec spent charging, up to 500%p. Can charge for up to 5 sec. Only one finisher can be triggered per Adrenaline Rush. |
Passive | ![]() | |
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Master Level | 15 | |
Description | Enhances the effects of Command-activated skills Required Skill: Command Mastery Lv. 5 | |
Level: | 15 | Skill damage increases by 20% points when the skill is triggered with a command. |
Passive | ![]() | |
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Master Level | 5 | |
Description | Through intense study, you've perfected your polearm swing and Smash Swing technique. Increases your movement speed and damage while swinging. Increases the damage of skills used after Smash Swing. The 2nd and 4th hits of Smash Swing and Aero Swing become Final Blows. Required Skill: Aero Swing Lv. 10 | |
Level: | 5 | Smash Swing Damage: +250% points, Final Damage (of other skills): +15% for 5 sec. [Final Attack Skills] Creates an afterimage that attacks up to 6 enemies with 280% damage 5 times when you use other skills after Smash Swing. Increases Movement Speed during swings. |
Hyper Skills
Passive | ![]() | |
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Level Requirement | 140 | |
Master Level | 1 | |
Description | Increases the damage of Smash Swing and Aero Swing. | |
Level: | 1 | Damage: +20% |
Passive | ![]() | |
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Level Requirement | 150 | |
Master Level | 1 | |
Description | Increases the damage boost to other skills after using Smash Swing or Aero Swing. | |
Level: | 1 | Damage added to other skills after swinging: +20% |
Passive | ![]() | |
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Level Requirement | 180 | |
Master Level | 1 | |
Description | Increases the damage of the afterimages that occur from using skills after Smash Swing and Aero Swing. | |
Level: | 1 | Damage: +20% |
Passive | ![]() | |
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Level Requirement | 140 | |
Master Level | 1 | |
Description | Increases the max number of monsters hit by Finisher - Storm of Fear. | |
Level: | 1 | Max Enemies Hit: +3 |
Passive | ![]() | |
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Level Requirement | 165 | |
Master Level | 1 | |
Description | Increases the damage of Finisher - Hunter's Prey. | |
Level: | 1 | Damage: +30% |
Passive | ![]() | |
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Level Requirement | 180 | |
Master Level | 1 | |
Description | Increases the duration of Adrenaline Rush. | |
Level: | 1 | Duration: +5 sec |
Passive | ![]() | |
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Level Requirement | 150 | |
Master Level | 1 | |
Description | Increases Beyond Blade and Fenrir Crash's damage. (Does not affect the shockwaves and the iceberg's damage triggered by Adrenaline Rush.). | |
Level: | 1 | Damage: +20% |
Passive | ![]() | |
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Level Requirement | 165 | |
Master Level | 1 | |
Description | Increases Beyond Blade and Fenrir Crash's number of attacks. (Does not affect the shockwaves and the iceberg's number of attacks triggered by Adrenaline Rush.). | |
Level: | 1 | Number of Attacks: +1 |
Passive | ![]() | |
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Level Requirement | 190 | |
Master Level | 1 | |
Description | Increases the amount of DEF ignored by Beyond Blade and Fenrir Crash. (Does not affect the amount of DEF ignored by the shockwaves and the iceberg triggered by Adrenaline Rush.). | |
Level: | 1 | Monster DEF Ignored: +20% |
Active | ![]() | |
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Level Requirement | 160 | |
Master Level | 1 | |
Description | Summons a sleeping, giant Maha, which drops to the ground, affecting a large area. Deals damage over time to enemies in range. Removes Abnormal Status and restores HP and MP to party members in range. | |
Level: | 1 | MP Cost: 500, Max Enemies Hit: 15, Damage: 800%, Number of Attacks: 5. Deals 3 attacks of 500% damage each to enemies in range for 10 sec. Removes some Abnormal Statuses from party members and restores HP/MP by 20% every second Cooldown: 150 sec |
Active | ![]() | |
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Level Requirement | 190 | |
Master Level | 1 | |
Description | Recalls the oath of the Maple Heroes to increase damage. | |
Level: | 1 | MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +10% Cooldown: 120 sec. Applies to any Hero class in the party |
Active | ![]() | |
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Level Requirement | 140 | |
Master Level | 1 | |
Description | Instantly activates Adrenaline Rush. Not affected by Cooldown Reset. Adrenaline Rush can't be affected by buff duration increases or Buff Freezer. Required Skill: Adrenaline Rush Lv. 20 | |
Level: | 1 | MP Cost: 500, Cooldown: 240 sec |
V Skills
Icon | Name | Type | Description
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Rope Lift | Active | Fires a grappling hook to a platform above you to ascend quickly. |
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Decent Mystic Door | Active | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. |
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Decent Sharp Eyes | Active | Allows you to locate an enemy's weak spot to inflict lethal damage against them. Does not stack with Sharp Eyes. |
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Decent Hyper Body | Active | Increases Max HP and Max MP. Does not stack with Hyper Body. |
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Decent Combat Orders | Active | Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders. |
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Decent Advanced Blessing | Active | Greatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing. |
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Decent Speed Infusion | Active | Consumes HP to increase your attack speed by 1 level for a fixed period of time. Can be stacked with buffs other than Speed Infusion. |
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Blink | Active | Teleports you to a random location on the map. |
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Erda Nova | Active | Collect Erda from within yourself and from the surrounding area and use it to shoot down enemies. The enemy with the highest Max HP within range will get attacked first. The Erda of the enemy that has been attacked will become disrupted, which will bind the enemy's movements. Can deal damage to enemies even when they are under Attack Ignore and attack reflection. |
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Will of Erda | Active | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. |
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Decent Holy Symbol | Active | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. |
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Erda Shower | Active | Fires a blast of compressed Erdas at nearby enemies. |
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True Arachnid Reflection | Active | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. |
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Smash Wave Boost | Passive | Boosts Smash Wave. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Smash Swing Boost | Passive | Boosts Smash Swing. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Final Charge Boost | Passive | Boosts Final Charge. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Final Attack Boost | Passive | Boosts Final Attack. Lv. 20 - Critical Rate: +5% Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Final Toss Boost | Passive | Boosts Final Toss. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Rolling Spin Boost | Passive | Boosts Rolling Spin. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Judgment Draw Boost | Passive | Boosts Judgment Draw. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Gathering Hook Boost | Passive | Boosts Gathering Hook. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points) |
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Final Blow Boost | Passive | Boosts Final Blow. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Beyond Blade Boost | Passive | Boosts Beyond Blade and Fenrir Crash. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Finisher - Storm of Fear Boost | Passive | Boosts Finisher - Storm of Fear. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Finisher - Hunter's Prey Boost | Passive | Boosts Finisher - Hunter's Prey. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Maha's Domain Boost | Passive | Boosts Maha's Domain. Lv. 20 - Max Targets: +1 Lv. 40 - Monster DEF Ignored: +20% Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points) |
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Freud's Wisdom | Active | Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud's wisdom to steel your resolve and enhance your combat prowess.
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Maple World Goddess's Blessing | Active | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection
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Weapon Aura | Active | Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. |
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Impenetrable Skin | Active | Makes your flesh as strong as steel so you're not pushed back by enemy attacks. |
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Maha's Fury | Active | Maha's power flows into you, granting you enormous strength. |
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Maha's Carnage | Active | Swings Maha around in a circle, leaving a trail of destruction in its wake. Afterimage from Swing Studies is only activated once. [Command: Down, Down + Attack Key] Command Effect: Prevents Knockback. Unaffected by attack reduction and attack reflection. Right-click to lock command. |
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Fenrir Crash | Active | Swing your Polearm and call forth a mythical wolf to deliver a devasting blow. After using Beyond Blade 3rd Hit, you will not be pushed back by any enemy attacks when using Beyond Blade. Alchemic Adrenaline Boost Additional Effect: Creates an iceberg in front of you. Required Skill: Beyond Blade Lv. 30+ |
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Blizzard Tempest | Active | Create a blizzard that stuns enemies and calls down the Dire Wolf's Curse. Enemies hit by the blizzard will resist stuns for 90 seconds and won't be stunned by other skills, such as Blizzard Tempest, either. If Aran's direct attack skills, aside from Finisher - Storm of Fear, successfully hit enemies who are under the Dire Wolf's Curse, the curse grows stronger, dealing additional damage to any enemies under the curse. Blizzard Tempest attacks do not count toward combos, and the ice chunks ignore attack reflection. Right-click to toggle the ice chunk effect ON/OFF |
Characters and Skills | ||||
Class | ||||
Job and Skills | ||||
Miscellaneous | ||||
Explorers | ||||
Warrior | ||||
Magician | ||||
Bowman | Special | |||
Thief | Special | |||
Pirate | Special | |||
Cygnus Knights | ||||
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Special | ||||
Heroes | ||||
Resistance | ||||
Demon | ||||
Nova | ||||
Flora | ||||
Sengoku | ||||
Anima | ||||
Monster | ||||
Beast Tamer | ||||
Child of God | ||||
Kinesis | ||||
Wu Shen | ||||