Description[]
The majority of Aran's attacks are activated through key commands.
Aran's way of fighting revolves around her Combo System, which increases based on how many consecutive hits the player has dealt to monsters and applies it to Aran's skills. Many skills focus on creating long combos and utilizing the combos to use special abilities. The combo will decrease by a certain amount over time. There are also skills that will increase the combo count so that some abilities can be used instantaneously. Certain skills can be used either with a key command, or activated by pressing the skill key, the latter of which deals more damage.
Heroes of Maple[]
As of the Heroes of Maple update, Aran's playstyle is changed significantly. While she still uses a Combo System, the Combos are not used to enhance certain attacks or use special abilities. Instead, when Aran reaches 1000 Combos, she will enter Adrenaline Rush, which grants a huge damage boost, an increase in attack count, and extra damage for select skills.
In 4th job, two new attacks are gained while in Adrenaline Boost, one of which deals continuous damage and pulls enemies to you, and the other of which can be held down and released to deal 1500% damage 15 times on a single enemy.
Legendary Skill[]
Passive | ![]() | |
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Master Level | 1 | |
Description | You recover your true power by recovering your lost memory. | |
Level | 1 | Permanently increase Attack Power: +5%, DEF: +300, Speed: +10 |
Active | ![]() | |
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Master Level | 1 | |
Description | Press any direction key twice to dash. If you use the Jump key or this skill while in mid-air, you will jump once more in the direction headed. Also passively increases your Speed and Max Movement Speed. [Command: Right, Right or press Jump] Right-click to lock Ground Combat Step command. | |
Level | 1 | MP Cost: 5, travel a short distance Movement Speed +15, Max Movement Speed +20 |
Active | ![]() | |
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Master Level | 1 | |
Description | Teleport to Rien. | |
Level | 1 | MP Cost: 100. Cooldown: 600 sec |
Passive | ![]() | |
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Master Level | 3 | |
Description | Maha blesses your combos. | |
Level | 1 | Combo Kill Marble EXP: +400% (permanently) |
3 | Combo Kill Marble EXP: +900% (permanently) |
Active | ![]() | |
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Master Level | 1 | |
Description | [Master Level: 1] Increases the Attack Power and Magic ATT of all nearby characters. Cooldown: 2 hrs | |
Level | 1 | MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min |
Aran (I)[]
Passive | ![]() | |
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Master Level | 10 | |
Description | Adds your attacks to your Combo Count. Increases Attack Power, Defense, and Movement Speed with every 50 counts, stacking up to 10 times. Also, passively increases your knockback resistance. Level 10 required to learn Advanced Combo Ability. Required Skill: Smash Swing Lv. 10 | |
Level | 1 | Knockback Resistance +32%, For every 50 Combo Counts, ATT: +2, DEF: +20, Speed: +3, Max Stacks: 1 |
10 | Knockback Resistance +50%, For every 50 Combo Counts, ATT: +2, DEF: +20, Speed: +3, Max Stacks: 10 |
Active | ![]() | |
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Master Level | 10 | |
Description | Calls upon Aran's muscle memory to swing the polearm 3 times in a row, hard. [Command: Tap the Attack Key multiple times] Level 1 required to learn Polearm Mastery and Level 10 required to learn Swing Studies I. | |
Level | 1 | MP Cost: 2, Damage: 60%, Attacks Per Swing: 2, Max Enemies Hit: 6 |
10 | MP Cost: 5, Damage: 150%, Attacks Per Swing: 2, Max Enemies Hit: 6 |
Active | ![]() | |
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Master Level | 20 | |
Description | Fires a burst of energy through your polearm to enemies in front. [Command: Down, Right + Attack Key] Command Effect: Increases the range of the projectile. Additional Adrenaline Rush Effect: Increases the number of projectiles. Right-click to lock command | |
Level | 1 | MP Cost: 5, Damage: 215%, Max Enemies Hit: 2, Number of Attacks: 1 Cooldown: 3 sec |
20 | MP Cost: 15, Damage: 500%, Max Enemies Hit: 6, Number of Attacks: 1 Cooldown: 3 sec |
Passive | ![]() | |
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Master Level | 20 | |
Description | Increases Attack Speed and Strength. | |
Level | 1 | Attack Speed: +2, STR: +1 |
20 | Attack Speed: +2, STR: +20 |
Active | ![]() | |
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Master Level | 5 | |
Description | Surround yourself with bitingly cold air to reflect damage taken from bumping into enemies. Can be toggled On/Off | |
Level | 1 | Damage Reflected: 100% |
5 | Damage Reflected: 500% |
Aran (II)[]
Active | ![]() | |
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Master Level | 10 | |
Description | Charges forward, quickly knocking back enemies in your path. Can be resisted by some monsters. [Command: Left, Down, Right + Attack Key] Command Effect: Stun Additional Adrenaline Rush Effect: Leaves an ice trail behind you that freezes enemies. Right-click to lock command | |
Level | 1 | MP Cost: 17, Damage: 210%, Max Monsters Hit: 5, Use command to stun enemies for 1 sec |
10 | MP Cost: 32, Damage: 300%, Max Monsters Hit: 10, Use command to stun enemies for 10 sec |
Active | ![]() | |
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Master Level | 10 | |
Description | Lifts multiple enemies in front of you into the air. Airborne enemies take more damage, including enemies lifted with Judgment Draw and Rolling Spin. Can be resisted by some monsters. [Command: Up + Attack Key] Command Effect: Increases your vertical jump Right-click to lock command | |
Level | 1 | MP Cost: 14, Damage: 190%, Max Enemies Hit: 5, Damage to Airborne Enemies: +55%p |
10 | MP Cost: 30, Damage: 550%, Max Enemies Hit: 10, Damage to Airborne Enemies: +100%p |
Active | ![]() | |
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Master Level | 10 | |
Description | Uses centrifugal force to spin your polearm in place, lifting nearby enemies. [Command: Down, Up + Attack Key] Command Effect: Stun Right-click to lock command | |
Level | 1 | MP Cost: 21, Damage: 285%, Number of Attacks: 3, Max Monsters Hit: 5, Use command to stun enemies for 5 sec |
10 | MP Cost: 37, Damage: 555%, Number of Attacks: 3, Max Monsters Hit: 10, Use command to stun enemies for 5 sec |
Active | ![]() | |
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Master Level | 10 | |
Description | Absorbs some of the damage you dealt to the enemies as HP. Permanently increases your Max HP. Can be toggled On/Off Required Skill: Combo Ability Lv. 1 | |
Level | 1 | Recovers 1% of your Max HP when attacking enemies. Permanently increases Max HP by 1%. |
10 | Recovers 1% of your Max HP when attacking enemies. Permanently increases Max HP by 10%. |
Active | ![]() | |
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Master Level | 10 | |
Description | Permanently increases damage and infuses your polearm with the powers of the ice spirit for a short time. Can be toggled On/Off. | |
Level | 1 | MP Cost: 24, Enemy Speed: -22 for 5 sec, Damage: +1% when attacking enemies that have had their speed reduced. When used against bosses, the Speed reduction's duration is cut in half. [Passive Effects - Damage: +1%] |
10 | MP Cost: 33, Enemy Speed: -40 for 20 sec, Damage: +10% when attacking enemies that have had their speed reduced. When used against bosses, the Speed reduction's duration is cut in half. [Passive Effects - Damage: +10%] |
Passive | ![]() | |
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Master Level | 10 | |
Description | Increases Polearm Mastery, Attack Speed, and Final Damage. Required Skill: Smash Swing Lv. 1 Level 10 required to learn High Mastery. | |
Level | 1 | Polearm Mastery: +14%, Attack Speed: +1, Final Damage: +3% |
10 | Polearm Mastery: +50%, Attack Speed: +1, Final Damage: +8% |
Passive | ![]() | |
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Master Level | 5 | |
Description | Enhances the effects of Aran's Command-activated skills. Level 5 required to learn Command Mastery II | |
Level | 1 | Skill damage increases by 1%p when the skill is triggered with a command. |
5 | Skill damage increases by 5%p when the skill is triggered with a command. |
Passive | ![]() | |
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Master Level | 4 | |
Description | Through intense study, you've perfected your polearm swing. Increases swing damage and allows you to move while swinging. Also, you now know how to link Smash Swings with other skills to deal additional damage via a polearm afterimage. Required Skill: Smash Swing Lv. 10 Level 4 required to learn Aero Swing. | |
Level | 1 | Smash Swing Damage: +50% points [Final Attack Skills] Creates an afterimage that attacks up to 4 enemies with 70% damage 2 times when you use other direct attack skills after Smash Swing. Increases Speed during swings. |
4 | Smash Swing Damage: +200% points [Final Attack Skills] Creates an afterimage that attacks up to 4 enemies with 100% damage 2 times when you use other direct attack skills after Smash Swing. Increases Speed during swings. |
Passive | ![]() | |
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Master Level | 5 | |
Description | Permanently increases STR and DEX through sheer physical training. | |
Level | 1 | Permanently increase STR by 6 and DEX by 6. |
5 | Permanently increase STR by 30 and DEX by 30. |
Passive | ![]() | |
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Master Level | 20 | |
Description | Chance to deliver an additional hit after a direct attack. Must have a Polearm equipped. Required Skill: Polearm Mastery Lv. 3 Level 20 required to learn Advanced Final Attack. | |
Level | 1 | [Final Attack Skills] Has a 2% chance to deal Final Attack damage of 100%. |
20 | [Final Attack Skills] Has a 40% chance to deal Final Attack damage of 150%. |
Aran (III)[]
Passive | ![]() | |
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Master Level | 10 | |
Description | Masterfully counts up your attacks in a Combo Count. Increases Critical Rate and Attack Power with every 50 counts, stacking up to 10 times. Also passively increases your Knockback Resistance, Attack Power, Abnormal Status Resistance Chance, Critical Rate, and Critical Damage. Required Skill: Combo Ability Lv. 10 Level 10 required to learn Adrenaline Rush. | |
Level | 1 | Knockback Resistance: +5%, Attack Power: +1, Abnormal Status Resistance: +4, Critical Rate: +2%, Critical Damage: +1%, Critical Rate (per 50 combos): +1%, Attack Power (per 10 combos): +2, Max Stacks: 1 |
10 | Knockback Resistance: +50%, Attack Power: +10, Abnormal Status Resistance: +40, Critical Rate: +20%, Critical Damage: +10%, Critical Rate (per 50 combos): +3%, Attack Power (per 10 combos): +2, Max Stacks: 10 |
Passive | ![]() | |
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Master Level | 10 | |
Description | Allows you to use Smash Swing while airborne. Use Smash Swing while jumping, and Maha will stop you from falling. You'll be able to move around, just like on the ground. Also, passively increase Smash Swing's damage. [Command: Combo Attack Key while jumping] Required Skill: Swing Studies I Lv. 4 Level 10 required to learn Swing Studies II. | |
Level | 1 | Can use Smash Swing while airborne, damage increases by 10%p |
10 | Can use Smash Swing while airborne, damage increases by 100%p |
Active | ![]() | |
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Master Level | 1 | |
Description | Activate Adrenaline Rush. Can only be used when the skill level of Adrenaline Rush is 1 or higher. | |
Level | 1 | Usable for 300 seconds after reaching 1,000 combos. If Adrenaline Rush is not activated during that time, your Adrenaline will begin to diminish, and your combo count will be reduced to 800. |
Passive | ![]() | |
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Master Level | 20 | |
Description | A rush of adrenaline pushes your battle prowess to its maximum. Adrenaline Rush is not affected by buff duration increase effects. Level 20 required to learn Finisher. Passively increases skill damage. Required Skill: Advanced Combo Ability Lv. 10 Lv. 20 required to learn Hyper Skill Adrenaline Generator. | |
Level | 1 | After reaching 1000 combos, enter by using Adrenaline Rush Activate within a certain period of time: For 15 sec, Aran's skill damage will increase by 55%p, excluding Finisher/summoning/additional attack skills. Further, Aran's attack count will increase by 1, and the maximum number monsters hit will increase by 1. Skill damage permanently increases by 5%p |
20 | After reaching 1000 combos, enter by using Adrenaline Rush Activate within a certain period of time: For 15 sec, Aran's skill damage will increase by 150%p, excluding Finisher/summoning/additional attack skills. Further, Aran's attack count will increase by 2, and the maximum number monsters hit will increase by 5. Skill damage permanently increases by 100%p |
Active | ![]() | |
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Master Level | 20 | |
Description | Swing your polearm around to deal massive damage, ignoring some DEF. Learn this skill to utilize Final Blow as the 3rd hit of Smash Swing. [Command: Down + Attack Key] Command Effect: renders all enemy attacks ineffective. Additional Adrenaline Rush Effect: Shoots shockwaves in front of you. Level 20 required to learn Beyond Blade. Right-click to lock command. | |
Level | 1 | MP Cost: 20, Max Enemies Hit: 6, Damage: 190%, Number of Attacks: 5, Ignored Monster DEF: 5% Shoots 1 shockwaves that attack up to 6 enemies with 350% damage 4 times during Adrenaline Rush. |
20 | MP Cost: 30, Max Enemies Hit: 6, Damage: 285%, Number of Attacks: 5, Ignored Monster DEF: 15% Shoots 1 shockwaves that attack up to 6 enemies with 350% damage 4 times during Adrenaline Rush. |
Active | ![]() | |
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Master Level | 20 | |
Description | Slams your polearm into the ground with great force, launching nearby enemies into the air. Enemies hit directly by the polearm will be frozen and take damage over time. Can be resisted by some monsters. You can control where the polearm lands. [Command: Up, Down/Up, Right/Up, Left + Attack Key] Command Effect: Freeze Right-click to lock command | |
Level | 1 | MP Cost: 20, Damage: 190%, Attack Count: 4, Max Enemies Hit: 5, Freeze Duration: 4 sec, Damage Over Time: 105% damage every 1 sec for 4 sec. |
20 | MP Cost: 30, Damage: 380%, Attack Count: 4, Max Enemies Hit: 10, Freeze Duration: 10 sec, Damage Over Time: 200% damage every 1 sec for 6 sec. |
Active | ![]() | |
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Master Level | 14 | |
Description | Uses your polearm blade as a hook to gather nearby enemies in front of you. Command Effect: Can be used while using the skill. [Command: Up, Up + Attack Key] Right-click to lock command. | |
Level | 1 | MP Cost: 13, Max Enemies Hit: 10, Damage: 105%, Number of Attacks: 2 Cooldown: 5 sec |
14 | MP Cost: 20, Max Enemies Hit: 10, Damage: 170%, Number of Attacks: 2 Cooldown: 5 sec |
Active | ![]() | |
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Master Level | 10 | |
Description | Increases party members' Attack with the blessings of Maha, the spirit of the polearm. | |
Level | 1 | MP Cost: 10, Attack Power: +3, Magic ATT: +3, Duration: 20 sec |
10 | MP Cost: 13, Attack Power: +30, Magic ATT: +30, Duration: 200 sec |
Passive | ![]() | |
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Master Level | 10 | |
Description | Permanently increases Attack Power and Defense, and allows you to knock enemies back with a small amount of damage. | |
Level | 1 | Attack Power: +13, DEF: +35, Damage required to knock back a monster decreased to 90%. |
10 | Attack Power: +40, DEF: +215, Damage required to knock back a monster decreased to 10%. |
Passive | ![]() | |
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Master Level | 10 | |
Description | Ignores a portion of a monster's defense and increases your damage. | |
Level | 1 | Monster DEF Ignored: 22%, Damage: +3% |
10 | Monster DEF Ignored: 40%, Damage: +30% |
Aran (IV)[]
Active | ![]() | |
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Master Level | 30 | |
Description | Calls upon all of Aran's might to sweep enemies away with Maha. Damage increases when it is used as a link after using the Final Blow, and while casting, no enemy attack can knock you back. Additional Adrenaline Rush Effect: Shoots out shockwaves in front of you and behind you. Required Skill: Final Blow Lv. 20 Level 30 required to learn Fenrir Crash. | |
Level | 1 | MP Cost: 40, Max Enemies Hit: 6, Damage: 205%, Number of Attacks: 5. Deals up to 3 additional hits with consecutive key presses. 2 Hits: Attack 5 times for 221% damage 3 Hits: Attack 5 times for 236% damage. Bonus Critical Rate: 100%, Ignored Monster DEF: 30%, Damage Against Normal Enemies: +8% Damage: +20%p when used by linking with Final Blow. Fires a shockwave that hits up to 6 enemies for 400% damage 5 times if in Adrenaline Rush state. |
30 | MP Cost: 40, Max Enemies Hit: 6, Damage: 295%, Number of Attacks: 5. Deals up to 3 additional hits with consecutive key presses. 2 Hits: Attack 5 times for 311% damage 3 Hits: Attack 5 times for 326% damage. Bonus Critical Rate: 100%, Ignored Monster DEF: 30%, Damage Against Normal Enemies: +8% Damage: +20%p when used by linking with Final Blow. Fires a shockwave that hits up to 6 enemies for 400% damage 5 times if in Adrenaline Rush state. |
Active | ![]() | |
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Master Level | 30 | |
Description | Pummel your enemies with a series of swings so quick that your polearm becomes invisible. A whirlwind forms around Aran, sucking in all enemies. Finisher can be activated only once during Adrenaline Rush. Can be resisted by some enemies. [Command: Down, Left, Right + Attack (held down)] Required Skill: Adrenaline Rush Lv. 20 | |
Level | 1 | MP Cost: 200, Max Enemies Hit: 12, Damage: 215%, Number of Attacks: 1, Max Duration: 10 sec Only one finisher can be triggered per Adrenaline Rush. |
30 | MP Cost: 200, Max Enemies Hit: 12, Damage: 650%, Number of Attacks: 1, Max Duration: 10 sec Only one finisher can be triggered per Adrenaline Rush. |
Active | ![]() | |
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Master Level | 30 | |
Description | Charge forward to strike a powerful blow, automatically targeting the boss with the highest Max HP within reach. If no boss is present, or its Max HP is lower than a nearby enemy, the nearest enemy will instead be targeted. If you change directions while charging the skill and there are no enemies in the direction you are facing, you will charge toward the nearest enemy. Charge the skill longer to do more damage. You're invincible while charging. Finisher can be activated only once during Adrenaline Rush. [Command: Down, Right, Down + Attack Key (held down)] Required Skill: Adrenaline Rush Lv. 20 | |
Level | 1 | MP Cost: 200. Hold key down to charge and use arrow keys to change direction once activated. A Chase Cut that strikes 15 times, dealing 780% to 1 enemies, is activated 7 time(s). Invincible while charging. Damage increases by 100% points for every 1 sec spent charging, up to 500% points. Can charge for up to 5 sec. Only one finisher can be triggered per Adrenaline Rush. |
30 | MP Cost: 200. Hold key down to charge and use arrow keys to change direction once activated. A Chase Cut that strikes 15 times, dealing 1070% to 1 enemies, is activated 7 time(s). Invincible while charging. Damage increases by 100% points for every 1 sec spent charging, up to 500% points. Can charge for up to 5 sec. Only one finisher can be triggered per Adrenaline Rush. |
Passive | ![]() | |
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Master Level | 30 | |
Description | Maxes out Polearm Mastery while increasing Attack Power, Critical Damage, and Final Damage. Required Skill: Polearm Mastery Lv. 10 | |
Level | 1 | Polearm Mastery: +56%. Attack Power: +1, Critical Damage: +3%, Final Damage: +1% |
30 | Polearm Mastery: +70%. Attack Power: +30, Critical Damage: +8%, Final Damage: +15% |
Passive | ![]() | |
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Master Level | 20 | |
Description | A new defense technique that permanently decreases damage received from enemies and increases Max HP and DEF. | |
Level | 1 | Damage Taken: -2%, HP: +1%, DEF: +186 |
20 | Damage Taken: -40%, HP: +20%, DEF: +300 |
Active | ![]() | |
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Master Level | 30 | |
Description | Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection. | |
Level | 1 | MP Cost: 10, Increases all stats assigned APs by 1% for 30 sec |
30 | MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec |
Active | ![]() | |
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Master Level | 5 | |
Description | Hone your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects and combat orders will still get through. | |
Level | 1 | MP Cost: 30, Cooldown: 540 sec |
5 | MP Cost: 30, Cooldown: 300 sec |
Passive | ![]() | |
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Master Level | 30 | |
Description | Damage dealt by Smash Wave, Final Charge, Final Toss, Rolling Spin, Judgment Draw, and Final Blow increased. | |
Level | 1 | Damage dealt by Smash Wave, Final Charge, Final Toss, Rolling Spin, Judgment Draw, and Final Blow: +2%p |
30 | Damage dealt by Smash Wave, Final Charge, Final Toss, Rolling Spin, Judgment Draw, and Final Blow: +60%p |
Passive | ![]() | |
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Master Level | 15 | |
Description | Enhances the effects of Aran's Command-activated skills Required Skill: Command Mastery I Lv. 5 | |
Level | 1 | Skill damage increases by 6%p when the skill is triggered with a command. |
15 | Skill damage increases by 20%p when the skill is triggered with a command. |
Passive | ![]() | |
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Master Level | 5 | |
Description | Through intense study, you've perfected your polearm swing and Smash Swing technique. Increases your speed and damage while swinging. The 2nd and 3rd hits of Smash Swing and Aero Swing become Final Blows. Required Skill: Aero Swing Lv. 10 | |
Level | 1 | Smash Swing Damage: +50% points [Final Attack Skills] Creates an afterimage that attacks up to 6 enemies with 120% damage 5 times when you use other direct attack skills after Smash Swing. Increases Speed during swings. |
5 | Smash Swing Damage: +250% points [Final Attack Skills] Creates an afterimage that attacks up to 6 enemies with 280% damage 5 times when you use other direct attack skills after Smash Swing. Increases Speed during swings. |
Passive | ![]() | |
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Master Level | 30 | |
Description | Permanently increases Attack Power. Greatly increases the damage and activation rate of your Final Attack. Required Skill: Final Attack Lv. 20 | |
Level | 1 | Attack Power: +1 permanently. [Final Attack Skills] Final Attack Chance: 46%, Damage: 56%, Times Activated: 3. |
30 | Attack Power: +30 permanently. [Final Attack Skills] Final Attack Chance: 60%, Damage: 85%, Times Activated: 3. |
Hyper Skills[]
Passive | ![]() | |
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Level Requirement | 140 | |
Master Level | 1 | |
Description | Increases the damage of Smash Swing and Aero Swing. | |
Level | 1 | Damage: +20% |
Passive | ![]() | |
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Level Requirement | 150 | |
Master Level | 1 | |
Description | Increases Boss Damage of Smash Swing and Aero Swing. | |
Level | 1 | Boss Damage: +20% |
Passive | ![]() | |
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Level Requirement | 180 | |
Master Level | 1 | |
Description | Increases the damage of the afterimages that occur from using skills after Smash Swing and Aero Swing. | |
Level | 1 | Damage: +20% |
Passive | ![]() | |
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Level Requirement | 140 | |
Master Level | 1 | |
Description | Increases the max number of monsters hit by Finisher - Storm of Fear. | |
Level | 1 | Max Enemies Hit: +3 |
Passive | ![]() | |
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Level Requirement | 165 | |
Master Level | 1 | |
Description | Increases the damage of Finisher - Hunter's Prey. | |
Level | 1 | Damage: +30% |
Passive | ![]() | |
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Level Requirement | 180 | |
Master Level | 1 | |
Description | Increases the duration of Adrenaline Rush. | |
Level | 1 | Duration: +5 sec |
Passive | ![]() | |
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Level Requirement | 150 | |
Master Level | 1 | |
Description | Increases Beyond Blade and Fenrir Crash's damage. (Does not affect the shockwaves and the iceberg's damage triggered by Adrenaline Rush.). | |
Level | 1 | Damage: +20% |
Passive | ![]() | |
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Level Requirement | 165 | |
Master Level | 1 | |
Description | Increases Beyond Blade and Fenrir Crash's number of attacks. (Does not affect the shockwaves and the iceberg's number of attacks triggered by Adrenaline Rush.). | |
Level | 1 | Number of Attacks: +1 |
Passive | ![]() | |
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Level Requirement | 190 | |
Master Level | 1 | |
Description | Increases the amount of DEF ignored by Beyond Blade and Fenrir Crash. (Does not affect the amount of DEF ignored by the shockwaves and the iceberg triggered by Adrenaline Rush.). | |
Level | 1 | Monster DEF Ignored: +20% |
Active | ![]() | |
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Level Requirement | 160 | |
Master Level | 1 | |
Description | Summons a sleeping, giant Maha, which drops to the ground, affecting a large area. Deals damage over time to enemies in range. Removes Abnormal Status and restores HP and MP to party members in range. Unaffected by attack reflection. | |
Level | 1 | MP Cost: 500, Invincibility Duration: 2 sec., Max Enemies Hit: 15, Damage: 800%, Number of Attacks: 5. Deals 3 attacks, of 500% damage each, to enemies in range for 8 sec. Removes some Abnormal Statuses from party members, and restores 20% HP & MP every second. Cooldown: 90 sec. |
Active | ![]() | |
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Level Requirement | 190 | |
Master Level | 1 | |
Description | Recalls the oath of the Maple Heroes to increase damage. | |
Level | 1 | MP Cost: 100, Duration: 60 sec, Damage: +10% Cooldown: 120 sec. Applies to any Hero class in the party |
Active | ![]() | |
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Level Requirement | 140 | |
Master Level | 1 | |
Description | Instantly activate Adrenaline Rush. Not affected by Cooldown Reset. Adrenaline Rush can't be affected by buff duration increases. Required Skill: Adrenaline Rush Lv. 20 | |
Level | 1 | MP Cost: 500, Cooldown: 180 sec |
V Skills[]
[]
Active | ![]() | |
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Master Level | 25 | |
Description | Fires a grappling hook to a platform above you to ascend quickly. | |
Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
25 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +25] | |
30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] |
Active | ![]() | |
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Master Level | 25 | |
Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
Level | 1 | HP Cost: 5% of Max HP, Consumes 2 Magic Rocks, Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
25 | HP Cost: 5% of Max HP, Consumes 2 Magic Rocks, Portal Duration: 80 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
30 | HP Cost: 5% of Max HP, Consumes 2 Magic Rocks, Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] |
Active | ![]() | |
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Master Level | 25 | |
Description | Allows you to locate an enemy's weak spot to inflict lethal damage against them. Does not stack with Sharp Eyes. | |
Level | 1 | HP Cost: 5% of Max HP, Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
25 | HP Cost: 5% of Max HP, Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
30 | HP Cost: 5% of Max HP, Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] |
Active | ![]() | |
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Master Level | 25 | |
Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
Level | 1 | HP Cost: 5% of Max HP, Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
25 | HP Cost: 5% of Max HP, Duration: 255 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
30 | HP Cost: 5% of Max HP, Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] |
Active | ![]() | |
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Master Level | 25 | |
Description | Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders. | |
Level | 1 | HP Cost: 5% of Max HP, Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
25 | HP Cost: 5% of Max HP, Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
30 | HP Cost: 5% of Max HP, Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] |
Active | ![]() | |
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Master Level | 25 | |
Description | Greatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing. | |
Level | 1 | HP Cost: 5% of Max HP, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration: 183 sec Cooldown: 180 sec |
25 | HP Cost: 5% of Max HP, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration: 255 sec Cooldown: 180 sec | |
30 | HP Cost: 5% of Max HP, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration: 270 sec Cooldown: 180 sec |
Active | ![]() | |
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Master Level | 25 | |
Description | Consumes HP to increase your attack speed by 1 level for a short time. Can be stacked with buffs other than Speed Infusion. | |
Level | 1 | HP Cost: 5% of Max HP, Duration: 183 sec, increases attack speed. Cooldown: 180 sec [Passive Effect - All Stats: +1] |
25 | HP Cost: 5% of Max HP, Duration: 255 sec, increases attack speed. Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
30 | HP Cost: 5% of Max HP, Duration: 270 sec, increases attack speed. Cooldown: 180 sec [Passive Effect - All Stats: +6] |
Active | ![]() | |
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Master Level | 25 | |
Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
25 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25] | |
30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] |
Active | ![]() | |
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Master Level | 25 | |
Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection. | |
Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
25 | HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec. | |
30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. |
Active | ![]() | |
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Master Level | 25 | |
Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through. | |
Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
25 | HP Cost: 5% of Max HP, Cooldown: 355 sec | |
30 | HP Cost: 5% of Max HP, Cooldown: 330 sec |
Active | ![]() | |
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Master Level | 25 | |
Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
Level | 1 | HP Cost: 2530, Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
25 | HP Cost: 3250, Duration: 255 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
30 | HP Cost: 3400, Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec |
Active | ![]() ![]() | |
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Master Level | 25 | |
Description | Fires a blast of compressed Erdas at nearby enemies. Using the skill with the down arrow key summons Erda Fountain, which is an object filled with pure Erda. | |
Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
25 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
Active | ![]() | |
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Master Level | 25 | |
Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. | |
Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
25 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
Active | ![]() | |
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Master Level | 25 | |
Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps. | |
Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
25 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec | |
30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec |
Active | ![]() | |
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Master Level | 25 | |
Description | Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud's wisdom to steel your resolve and enhance your combat prowess. | |
Level | 1 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% ( excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +10 Stack 3 - All Stats: +26 #Stack 4# - Attack Power & Magic ATT: +10 #Stack 5# - Boss Damage: +10% #Stack 6#: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires (including character death), or max stack count is reached. |
25 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% ( excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +22 Stack 3 - All Stats: +50 #Stack 4# - Attack Power & Magic ATT: +22 #Stack 5# - Boss Damage: +22% #Stack 6#: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires (including character death), or max stack count is reached. | |
30 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% ( excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +25 Stack 3 - All Stats: +55 #Stack 4# - Attack Power & Magic ATT: +25 #Stack 5# - Boss Damage: +25% #Stack 6#: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires (including character death), or max stack count is reached. |
Active | ![]() | |
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Master Level | 25 | |
Description | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection. Not affected by effects which reduce cooldown. | |
Level | 1 | MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 110% for 60 sec, Damage: +5% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times. |
25 | MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 350% for 60 sec, Damage: +17% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times. | |
30 | MP Cost: 500, Increases stat bonuses for class-wide buff skills like Maple Warrior by 400% for 60 sec, Damage: +20% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times. |
Active | ![]() | |
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Master Level | 25 | |
Description | Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. | |
Level | 1 | HP Cost: 10% of Max HP, Ignores 10% Enemy DEF for 82 sec, Final Damage: +1%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times. Weapon Aura Prepared: every 180 sec, Max Number Prepared: 2 |
25 | HP Cost: 10% of Max HP, Ignores 15% Enemy DEF for 130 sec, Final Damage: +5%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1000% damage on up to 10 enemies, 6 times. Weapon Aura Prepared: every 180 sec, Max Number Prepared: 2 | |
30 | HP Cost: 10% of Max HP, Ignores 16% Enemy DEF for 140 sec, Final Damage: +6%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times. Weapon Aura Prepared: every 180 sec, Max Number Prepared: 2 |
Active | ![]() | |
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Master Level | 25 | |
Description | Makes your flesh as strong as steel so you're not pushed back by enemy attacks. | |
Level | 1 | HP Cost: 3% of Max HP, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51 Damage increases +6% when hit, Max Stack: 3 times Cooldown: 120 sec [Passive Effects - STR: +1, Max HP: +50] |
25 | HP Cost: 3% of Max HP, Duration: 17 sec, Knockdown Immunity and Status Resistance: +75 Damage increases +6% when hit, Max Stack: 5 times Cooldown: 120 sec [Passive Effects - STR: +25, Max HP: +1250] | |
30 | HP Cost: 3% of Max HP, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80 Damage increases +6% when hit, Max Stack: 6 times Cooldown: 120 sec [Passive Effects - STR: +30, Max HP: +1500] |
Class-Specific Skills[]
Active | ![]() | |
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Master Level | 25 | |
Description | Maha's power flows into you, granting you enormous strength. | |
Level | 1 | MP Cost: 1000, instantly increases combo to 160, Maha empowers you for 25 sec, Attack Power: +6% Blizzard Damage: 468% every 3 sec, Max Enemies Hit: 10, Number of Attacks: 5 Cooldown: 90 sec |
25 | MP Cost: 1000, instantly increases combo to 160, Maha empowers you for 37 sec, Attack Power: +30% Blizzard Damage: 900% every 3 sec, Max Enemies Hit: 10, Number of Attacks: 5 Cooldown: 90 sec | |
30 | MP Cost: 1000, instantly increases combo to 160, Maha empowers you for 40 sec, Attack Power: +35% Blizzard Damage: 990% every 3 sec, Max Enemies Hit: 10, Number of Attacks: 5 Cooldown: 90 sec |
Active | ![]() | |
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Master Level | 25 | |
Description | Swing Maha around in a circle, leaving a trail of destruction in its wake. Adrenaline Rush does not apply. Afterimage from Swing Studies is only activated once. [Command: Down, Down + Attack Key] Command Effect: Prevents Knockback. Unaffected by attack reduction and attack reflection. Right-click to lock command. | |
Level | 1 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 624%, Number of Attacks: 15, Chase Cut Activation Count: 2, Boss Damage: +20% Cooldown: 20 sec, reduced by 50% when Maha's Fury is activated. |
25 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 1200%, Number of Attacks: 15, Chase Cut Activation Count: 2, Boss Damage: +20% Cooldown: 20 sec, reduced by 50% when Maha's Fury is activated. | |
30 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 1320%, Number of Attacks: 15, Chase Cut Activation Count: 2, Boss Damage: +20% Cooldown: 20 sec, reduced by 50% when Maha's Fury is activated. |
Active | ![]() | |
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Master Level | 25 | |
Description | Swing your Polearm and call forth a mythical wolf to deliver a devastating blow. After using Beyond Blade 3rd Hit, you will not be pushed back by any enemy attacks when using Beyond Blade. Alchemic Adrenaline Boost Additional Effect: Creates an iceberg in front of you Required Skill: Beyond Blade Lv. 30+ | |
Level | 1 | MP Cost: 200, Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Bonus Critical Rate: 100%, Additional Ignore Defense: 50% While Adrenaline Rush is active, Max Enemies Hit: 10, Number of Attacks: 6, Iceberg Damage: 505% Can be used after using Beyond Blade 3rd hit |
25 | MP Cost: 200, Max Enemies Hit: 10, Damage: 710%, Number of Attacks: 6 Bonus Critical Rate: 100%, Additional Ignore Defense: 50% While Adrenaline Rush is active, Max Enemies Hit: 10, Number of Attacks: 6, Iceberg Damage: 625% Can be used after using Beyond Blade 3rd hit | |
30 | MP Cost: 200, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 7 Bonus Critical Rate: 100%, Additional Ignore Defense: 50% While Adrenaline Rush is active, Max Enemies Hit: 10, Number of Attacks: 6, Iceberg Damage: 650% Can be used after using Beyond Blade 3rd hit |
Active | ![]() | |
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Master Level | 25 | |
Description | Create a blizzard that stuns enemies and calls down the Dire Wolf's Curse. Enemies hit by the blizzard will resist stuns for 90 seconds and won't be stunned by other skills, such as Blizzard Tempest, either. If Aran's direct attack skills, aside from Finisher - Storm of Fear, successfully hit enemies who are under the Dire Wolf's Curse, the curse grows stronger, dealing additional damage to any enemies under the curse. Blizzard Tempest attacks do not count toward combos, and the ice chunks ignore attack reflection. Right-click to toggle the ice chunk effect ON/OFF | |
Level | 1 | MP Cost: 1200, Max Enemies Hit: 12, Damage: 832%, Number of Attacks: 8, Stun Duration: 10 sec. Stun Duration can increase up to 100% depending on the damage dealt with this attack. For 20 sec afterwards, activates an aura that periodically casts the Dire Wolf's curse on up to 10 enemies. Using the skill again, while its effect is active, will cancel that effect. Dire Wolf's Curse: Duration: 10 sec, Upon a successful hit, attacks up to 15 enemies under the curse with ice chunks, dealing 494% damage 4 time(s). The curse can stack up to 6 time(s), and ice chunks increase by 1 in proportion to it. Cooldown: 180 sec |
25 | MP Cost: 1200, Max Enemies Hit: 12, Damage: 1600%, Number of Attacks: 8, Stun Duration: 10 sec. Stun Duration can increase up to 100% depending on the damage dealt with this attack. For 20 sec afterwards, activates an aura that periodically casts the Dire Wolf's curse on up to 10 enemies. Using the skill again, while its effect is active, will cancel that effect. Dire Wolf's Curse: Duration: 10 sec, Upon a successful hit, attacks up to 15 enemies under the curse with ice chunks, dealing 950% damage 4 time(s). The curse can stack up to 6 time(s), and ice chunks increase by 1 in proportion to it. Cooldown: 180 sec | |
30 | MP Cost: 1200, Max Enemies Hit: 12, Damage: 1760%, Number of Attacks: 8, Stun Duration: 10 sec. Stun Duration can increase up to 100% depending on the damage dealt with this attack. For 20 sec afterwards, activates an aura that periodically casts the Dire Wolf's curse on up to 10 enemies. Using the skill again, while its effect is active, will cancel that effect. Dire Wolf's Curse: Duration: 10 sec, Upon a successful hit, attacks up to 15 enemies under the curse with ice chunks, dealing 1045% damage 4 time(s). The curse can stack up to 6 time(s), and ice chunks increase by 1 in proportion to it. Cooldown: 180 sec |
Enhancements[]
The maximum level for Enhancements / Boost Nodes is 50 (60 with Matrix Points).
Final Damage Increase per level | Skill | Level 20 Effect | Level 40 Effect |
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2% | ![]() |
Max Targets: +1 | Ignored Enemy DEF: +20% |
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Critical Rate: +5% | ||
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Max Targets: +1 | ||
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3% | ![]() | ||
2%m | ![]() | ||
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Critical Rate: +5% | ||
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HEXA Skills[]
Class-Specific Skills[]
Active | ![]() ![]() | |
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Master Level | 30 | |
Description | Channels your innate fighting spirit to enter an awakened Adrenaline state that greatly enhances your physical abilities. Upon entering the awakened Adrenaline state, the combo is temporarily reset, and Smash Swing is replaced with Howling Swing. Howling Swing is unaffected by Hyper Skill and 5th Job Boost Node effects, and attacks won't knock you back while casting it. Combo Ability stats increase to the max while in this state. Using the skill again allows you to cast a final blow using the polearm imbued with the max power of the combo. After the skill ends, the combo from before Adrenaline Surge is restored. The final blow can be used while using some attack skills. Adrenaline Surge and Adrenaline Rush cannot activate at the same time. Lv. 10 - Ignore Defense: +20% Lv. 20 - Boss Damage: +20% Lv. 30 - Ignore Defense: +30%, Boss Damage: +30% | |
Level | 1 | MP Cost: 1500, Awakened Adrenaline State Duration: 20 sec, Cooldown: 360 sec Howling Swing 1st hit - MP Cost: 30, Max Enemies Hit: 10, Damage: 910%, Number of Attacks: 10 2nd hit - MP Cost: 30, Max Enemies Hit: 10, Damage: 1001%, Number of Attacks: 10 3rd hit - MP Cost: 30, Max Enemies Hit: 10, Damage: 1092%, Number of Attacks: 12 4th hit - MP Cost: 30, Max Enemies Hit: 10, Damage: 1274%, Number of Attacks: 14 When in Adrenaline Surge, activate a shockwave that deals 455% damage to up to 8 enemies 10 times, shockwave activates Swing Studies afterimage. Using the skill again ends awakened Adrenaline and activates 7 final blows that deal 4340% damage to up to 15 enemies 14 times. During Adrenaline Surge, Number of Final Blows: +1 per 200 accumulated combos. Invincible during casting of final blow. |
30 | MP Cost: 1500, Awakened Adrenaline State Duration: 20 sec, Cooldown: 360 sec Howling Swing 1st hit - MP Cost: 35, Max Enemies Hit: 10, Damage: 1200%, Number of Attacks: 10 2nd hit - MP Cost: 35, Max Enemies Hit: 10, Damage: 1320%, Number of Attacks: 10 3rd hit - MP Cost: 35, Max Enemies Hit: 10, Damage: 1440%, Number of Attacks: 12 4th hit - MP Cost: 35, Max Enemies Hit: 10, Damage: 1680%, Number of Attacks: 14 When in Adrenaline Surge, activate a shockwave that deals 600% damage to up to 8 enemies 10 times, shockwave activates Swing Studies afterimage. Using the skill again ends awakened Adrenaline and activates 7 final blows that deal 8400% damage to up to 15 enemies 14 times. During Adrenaline Surge, Number of Final Blows: +1 per 200 accumulated combos. Invincible during casting of final blow. |
Mastery Skills[]
Active | ![]() ![]() | |
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Master Level | 30 | |
Description | Calls upon all of Aran's might to sweep enemies away with Maha. Damage increases when it is used as a link after using the Final Blow. You're invincible while using it. Maha appears periodically to deal an additional attack. Maha targets the boss with the highest HP first and is not affected by a cooldown reset. Additional Adrenaline Rush Effect: Reduces Maha's attack cooldown. Required Skill: Beyond Blade Lv. 30 | |
Level | 1 | MP Cost: 45, Max Enemies Hit: 7, Damage: 322%, Number of Attacks: 5 Deals up to 3 additional hits with consecutive key presses. 2 Hits: Attack 5 times for 337% damages 3 Hits: Attack 5 times for 352% damage Bonus Critical Rate: +100%, Ignore Defense: +30%, Normal Enemy Damage: +8% Damage: +21% points when used by linking with Final Blow. Maha appears every 4 sec to deal 455% damage to up to 3 enemies 6 times Maha's attack cooldown decreases to 2 sec while Adrenaline Rush is active. |
30 | MP Cost: 52, Max Enemies Hit: 7, Damage: 525%, Number of Attacks: 5 Deals up to 3 additional hits with consecutive key presses. 2 Hits: Attack 5 times for 540% damages 3 Hits: Attack 5 times for 555% damage Bonus Critical Rate: +100%, Ignore Defense: +30%, Normal Enemy Damage: +8% Damage: +35% points when used by linking with Final Blow. Maha appears every 4 sec to deal 600% damage to up to 3 enemies 6 times Maha's attack cooldown decreases to 2 sec while Adrenaline Rush is active. |
Enhancements[]
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.
References[]
Characters and Skills | ||||
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Class | ||||
Job and Skills (Click on icon for skills) | ||||
Beginner | ||||
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Explorers | ||||
Warrior | ||||
Magician | ||||
Bowman | Special | |||
Thief | Special | |||
Pirate | Special |
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Cygnus Knights | ||||
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Special | ||||
Heroes | ||||
Resistance | ||||
Demon | ||||
Nova | ||||
Flora | ||||
Sengoku | ||||
Anima | ||||
Monster | ||||
Beast Tamer | ||||
Child of God | ||||
Kinesis | ||||
Wu Shen | ||||
Miscellaneous | ||||