20,371 Pages

Job
Skills
NPC


Description

The majority of Aran's attacks are activated through key commands.

Aran's way of fighting revolves around her Combo System, which increases based on how many consecutive hits the player has dealt to monsters and applies it to Aran's skills. Many skills focus on creating long combos and utilizing the combos to use special abilities. The combo will decrease by a certain amount over time. There are also skills that will increase the combo count so that some abilities can be used instantaneously. Certain skills can be used either with a key command, or activated by pressing the skill key, the latter of which deals more damage.

Heroes of Maple

As of the Heroes of Maple update, Aran's playstyle is changed significantly. While she still uses a Combo System, the Combos are not used to enhance certain attacks or use special abilities. Instead, when Aran reaches 1000 Combos, she will enter Adrenaline Rush, which grants a huge damage boost, an increase in attack count, and extra damage for select skills.

In 4th job, two new attacks are gained while in Adrenaline Boost, one of which deals continuous damage and pulls enemies to you, and the other of which can be held down and released to deal 1500% damage 15 times on a single enemy.

Skill 0th Job.png Legendary Skill

Passive Skill Regained Memory.png Regained Memory
Master Level 1
Description You recover your true power by recovering your lost memory.
Level: 1 Permanently increase Attack Power: +5%, DEF: +300, Speed: +10
Active Skill Combat Step.png Combat Step
Master Level 1
Description Press the jump key or any direction key twice to dash. The skill can be activated once more if you use the jump key while midair. Also passively increases your Speed and Max Movement Speed.
[Command: Right, Right or press Jump]
Level: 1 MP Cost: 5, travel a short distance
Movement Speed +15, Max Movement Speed +20
Active Skill Return to Rien.png Return to Rien
Master Level 1
Description Teleport to Rien.
Level: 1 MP Cost: 100.
Cooldown: 600 sec
Passive Skill Combo Kill Blessing.png Combo Kill Blessing
Master Level 3
Description Maha blesses your combos.
Level: 3 Combo Kill Marble EXP: +900% (permanently)

1st Job Aran (I)

Passive Skill Combo Ability.png Combo Ability
Master Level 10
Description Adds your attacks to your Combo Count. Increases Attack Power, Defense, and Movement Speed with every 50 counts, stacking up to 10 times. Also, passively increases your knockback resistance.
Level 10 required to learn Advanced Combo Ability.
Required Skill: Smash Swing Lv. 10
Level: 10 Knockback Resistance +50%, For every 50 Combo Counts, ATT: +2, DEF: +20, Speed: +3, Max Stacks: 10
Active Skill Smash Swing.png Smash Swing
Master Level 10
Description Calls upon Aran's muscle memory to swing the polearm 3 times in a row, hard.
[Command: Tap the Attack Key multiple times]
Level 1 required to learn Polearm Mastery and Level 10 required to learn Swing Studies I.
Level: 10 MP Cost: 5, Damage: 150%, Number of Attacks: 2, Max Enemies Hit: 6
Active Skill Smash Wave.png Smash Wave
Master Level 10
Description Fires a burst of energy through your polearm to enemies in front.
[Command: Down, Right + Attack Key]
Command Effect: Increases the range of the projectile.
Additional Adrenaline Rush Effect: Increases the number of projectiles.
Right-click to lock command
Level: 10 MP Cost: 10, Damage: 350%, Max Enemies Hit: 4, Number of Attacks: 1
Cooldown: 3 sec
Active Skill Polearm Booster.png Polearm Booster
Master Level 20
Description Doubles the Attack Speed of your weapon. Must have a Polearm equipped.
Level: 20 MP Cost: 11, Weapon\'s Attack Speed increased by 2 for 200 sec
Active Skill Body Pressure.png Body Pressure
Master Level 5
Description Surround yourself with bitingly cold air to reflect damage taken from bumping into enemies.
Can be toggled On/Off
Level: 5 Damage Reflected: 500%

2nd Job Aran (II)

Passive Skill Polearm Mastery.png Polearm Mastery
Master Level 10
Description Increases Polearm Mastery and Speed.
Level 10 required to learn High Mastery.
Required Skill: Smash Swing Lv. 1
Level: 10 Polearm Mastery: 50%, Attack Speed +1
Active Skill Final Charge.png Final Charge
Master Level 10
Description Charges forward, quickly knocking back enemies in your path.
[Command: Left, Down, Right + Attack Key]
Command Effect: Stun
Additional Adrenaline Rush Effect: Leaves an ice trail behind you that freezes enemies.
Right-click to lock command
Level: 10 MP Cost: 29, Damage: 300%, Max Monsters Hit: 10, Use command to stun enemies for 10 sec
Active Skill Drain.png Drain
Master Level 10
Description Absorbs some of the damage you dealt to the enemies as HP. Permanently increases your Max HP.
Can be toggled On/Off
Required Skill: Combo Ability Lv. 1
Level: 10 Recovers 2% of your Max HP when attacking enemies. Permanently increases Max HP by 10%.
Active Skill Snow Charge.png Snow Charge
Master Level 10
Description Permanently increases damage and infuses your polearm with powers of the ice spirit for a certain amount of time.
Level: 10 Permanent damage increase: 10%. MP Cost: 33, Duration: 200 sec, Enemy Speed: -40 for 20 sec, Damage: +10% when attacking enemies that have had their speed reduced. Can be used on bosses but the speed reduction\'s duration is cut in half.
Passive Skill Physical Training.png Physical Training
Master Level 5
Description Permanently increases STR and DEX through sheer physical training.
Level: 5 Permanently increase STR by 30 and DEX by 30.
Passive Skill Final Attack.png Final Attack
Master Level 20
Description Chance to deliver an additional hit after an attack. Must have a Polearm equipped.
Required Skill: Polearm Mastery Lv. 3
Level 20 required to learn Advanced Final Attack.
Level: 20 [Final Attack Skills] Has a 40% chance to deal Final Attack damage of 150%.
Active Skill Final Toss.png Final Toss
Master Level 10
Description Lifts multiple enemies in front into the air. Airborne enemies take more damage, including enemies lifted with Judgment Draw and Rolling Spin.
[Command: Up + Attack Key]
Command Effect: Increases your vertical jump
Right-click to lock command
Level: 10 MP Cost: 30, Damage: 550%, Max Enemies Hit: 10, Damage to Airborne Enemies: +100% points
Active Skill Rolling Spin.png Rolling Spin
Master Level 10
Description Uses centrifugal force to spin your polearm while standing in place and lift enemies nearby.
[Command: Down, Up + Attack Key]
Command Effect: Stun
Right-click to lock command
Level: 10 MP Cost: 37, Damage: 555%, Number of Attacks: 3, Max Monsters Hit: 10, Use command to stun enemies for 5 sec
Passive Skill Command Mastery I.png Command Mastery I
Master Level 5
Description Enhances the effects of Command-activated skills.
Level 5 required to learn Command Mastery II
Level: 5 Skill damage increases by 5% points when the skill is triggered with a command.
Passive Skill Swing Studies I.png Swing Studies I
Master Level 4
Description Through intense study, you've perfected your polearm swing. Increases swing damage and allows you to move while swinging. Also, you now know how to link Smash Swings with other skills to deal additional damage via a polearm afterimage. This also increases the damage of other skills for a short period afterward.
Required Skill: Smash Swing Lv. 10#
Level 4 required to learn Aero Swing.
Level: 4 Smash Swing Damage: +200% points, Final Damage (of other skills): +10% for 3 sec.
[Final Attack Skills] Creates an afterimage that attacks up to 4 enemies with 100% damage 2 times when you use other skills after Smash Swing. Increases Movement Speed during swings.

3rd Job Aran (III)

Passive Skill Advanced Combo Ability.png Advanced Combo Ability
Master Level 10
Description Masterfully counts up your attacks in a Combo Count. Increases Critical Rate and Attack Power with every 50 counts, stacking up to 10 times. Also passively increases your Knockback Resistance, Attack Power, Abnormal Status Resistance Chance, Critical Rate, and Critical Damage.
Level 10 required to learn Adrenaline Rush
Required Skill: Combo Ability Lv. 10
Level: 10 Knockback Resistance: +50%, Attack Power: +10, Abnormal Status Resistance: +40, Critical Rate: +20%, Critical Damage: +10%, Critical Rate (per 50 combos): +3%, Attack Power (per 50 combos): +2, Max Stacks: 10
Passive Skill Cleaving Blows.png Cleaving Blows
Master Level 10
Description Ignores a portion of a monster's defense and increases your damage.
Level: 10 Monster DEF ignored: 40%, Damage: +10%
Active Skill Maha Blessing.png Maha Blessing
Master Level 10
Description Increases party members' Attack with the blessings of Maha, the spirit of the polearm.
Level: 10 MP Cost: 13, Attack Power: +30, Magic ATT: +30, Duration: 200 sec
Active Skill Aero Swing.png Aero Swing
Master Level 10
Description Allows you to use Smash Swing while airborne. Use Smash Swing while jumping, and Maha will stop you from falling. You'll be able to move around, just like on the ground. Also, passively increase Smash Swing's damage.
[Command: Combo Attack Key while jumping]
Level 10 required to learn Swing Studies II
Required Skill: Swing Studies I Lv. 4
Level: 10 Can use Smash Swing while airborne, damage increases by 100% points
Active Skill Adrenaline Rush.png Adrenaline Rush
Master Level 20
Description A rush of adrenaline pushes your battle prowess to its maximum. Adrenaline Rush is not affected by buff duration increase effects.
Level 20 required to learn Finisher
Passively increases skill damage.
Required Skill: Advanced Combo Ability Lv. 10
Lv. 20 required to learn Hyper Skill Adrenaline Burst
Level: 20 At 1,000 Combos: For 15 sec, skill damage increases by 150% points, maximum attack count increases by 2, maximum monsters hit increases by 5
Skill damage permanently increases by 100% points
Active Skill Final Blow.png Final Blow
Master Level 20
Description Swing your polearm around to deal massive damage, ignoring some DEF. Learn this skill to utilize Final Blow as the 3rd hit of Smash Swing.
[Command: Down + Attack Key]
Command Effect: renders all enemy attacks ineffective.
Additional Adrenaline Rush Effect: Shoots shockwaves in front of you.
Level 20 required to learn Beyond Blade.
Right-click to lock command.
Level: 20 MP Cost: 30, Max Enemies Hit: 6, Damage: 285%, Number of Attacks: 5, Ignored Monster DEF: 15%
Shoots 1 shockwaves that attack up to 6 enemies with 350% damage 4 times during Adrenaline Rush.
Active Skill Judgment Draw (Aran).png Judgment Draw
Master Level 20
Description Your polearm slams into the ground with great force, bouncing nearby enemies. Enemies hit directly by the polearm will be frozen and take damage over time. You can control where the polearm lands.
[Command: Up, Down/Up, Right/Up, Left + Attack Key]
Command Effect: Freeze
Right-click to lock command
Level: 20 MP Cost: 30, Damage: 380%, Max Enemies Hit: 10, Number of Attacks: 4, Damage Over Time: 200% damage every 1 sec for 6 sec, Freeze Duration: 10 sec
Active Skill Gathering Hook.png Gathering Hook
Master Level 14
Description Uses your polearm blade as a hook to gather nearby enemies in front of you.
[Command: Up, Up + Attack Key]
Right-click to lock command.
Level: 14 MP Cost: 20, Max Enemies Hit: 10, Damage: 170%, Number of Attacks: 2
Cooldown: 5 sec
Active Skill Might.png Might
Master Level 10
Description Permanently increases Attack Power and Defense, and allows you to knock enemies back with a small amount of damage.
Level: 10 Attack Power: +40, DEF: +215, Damage required to knock back a monster decreased to 10%.

4th Job Aran (IV)

Active Skill Maple Warrior.png Maple Warrior
Master Level 30
Description Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, or Rhinne's Protection.
Level: 30 MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec
Passive Skill High Mastery.png High Mastery
Master Level 30
Description Maxes out Polearm Mastery while increasing Critical Damage and Attack Power.
Required Skill: Polearm Mastery Lv. 10
Level: 30 Polearm Mastery: +70%. Attack Power: +30, Critical Damage: +8%
Passive Skill High Defense.png High Defense
Master Level 20
Description A new defense technique that permanently decreases damage received from enemies and increases Max HP and DEF.
Level: 20 Damage Taken: -40%, HP: +20%, DEF: +300
Active Skill Hero's Will.png Hero's Will
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use.
Level: 5 MP Cost: 30, Cooldown: 300 sec
Passive Skill Sudden Strike (Aran).png Sudden Strike
Master Level 30
Description Damage dealt by Smash Wave, Final Charge, Final Toss, Rolling Spin, Judgment Draw, and Final Blow increased.
Level: 30 Damage dealt by Smash Wave, Final Charge, Final Toss, Rolling Spin, Judgment Draw, and Final Blow: +60% points
Passive Skill Advanced Final Attack.png Advanced Final Attack
Master Level 30
Description Permanently increases Attack Power. Greatly increases the damage and activation rate of your Final Attack.
Required Skill: Final Attack Lv. 20
Level: 30 Attack Power: +30 permanently.
[Final Attack Skills] Final Attack Chance: 60%, Damage: 85%, Times Activated: 3.
Active Skill Beyond Blade.png Beyond Blade
Master Level 30
Description Calls upon all of Aran's might to sweep enemies away with Maha. Can only be used linked after using the Final Blow, and you're invincible while using it. Additional Adrenaline Rush Effect: Shoots out shockwaves in front of you and behind you.
Required Skill: Final Blow Lv. 20
Level 30 required to learn Fenrir Crash.
Level: 30 MP Cost: 40, Enemies Hit: 6, Damage: 285%, Number of Attacks: 5. Deals up to 3 additional hits with further key presses.
2 Hits: Attack 5 times for 300% damage
3-hit: Attack 5 times with 315% damage.
Damage increases by 6% of the damage that would be dealt is doubled and inflicted as bonus damage.
Bonus Critical Rate: 100%, Ignored Monster DEF: 30%
Fires a shockwave that hits up to 6 enemies for 400% damage 5 times if in Adrenaline Rush state.
Can be used after Final Blow.
Active Skill Finisher - Storm of Fear.png Finisher - Storm of Fear
Master Level 30
Description Pummel your enemies with a series of swings so quick, your polearm becomes invisible. Forms a whirlwind around Aran, sucking in all enemies. This skill can be activated by command only during Adrenaline Rush.
[Command: Down, Left, Right + Attack (held down)]
Required Skill: Adrenaline Rush Lv. 20
Level: 30 MP Cost: 200, Max Enemies Hit: 12, Damage: 650%, Number of Attacks: 1, Max Duration: 10 sec
Only one finisher can be triggered per Adrenaline Rush.
Active Skill Finisher - Hunter's Prey.png Finisher - Hunter's Prey
Master Level 30
Description Charge forward to strike a powerful blow, automatically targeting the most powerful enemy within reach. Charge the skill longer to do more damage. You're invincible while charging. This skill can be activated by command only during Adrenaline Rush.
[Command: Down, Right, Down + Attack Key (held down)]
Required Skill: Adrenaline Rush Lv. 20
Level: 30 MP Cost: 200. Hold key down to charge and use arrow keys to change direction once activated. A Chase Cut that strikes 15 times, dealing 1500% to 1 monsters, is activated 5 time(s). Invincible while charging. Damage increases by 100%p for every 1 sec spent charging, up to 500%p. Can charge for up to 5 sec.
Only one finisher can be triggered per Adrenaline Rush.
Passive Skill Command Mastery II.png Command Mastery II
Master Level 15
Description Enhances the effects of Command-activated skills
Required Skill: Command Mastery Lv. 5
Level: 15 Skill damage increases by 20% points when the skill is triggered with a command.
Passive Skill Swing Studies II.png Swing Studies II
Master Level 5
Description Through intense study, you've perfected your polearm swing and Smash Swing technique. Increases your movement speed and damage while swinging. Increases the damage of skills used after Smash Swing. The 2nd and 4th hits of Smash Swing and Aero Swing become Final Blows.
Required Skill: Aero Swing Lv. 10
Level: 5 Smash Swing Damage: +250% points, Final Damage (of other skills): +15% for 5 sec.
[Final Attack Skills] Creates an afterimage that attacks up to 6 enemies with 280% damage 5 times when you use other skills after Smash Swing. Increases Movement Speed during swings.

Hyper Skills Hyper Skills

Passive Skill Heavy Swing.png Heavy Swing
Level Requirement 140
Master Level 1
Description Increases the damage of Smash Swing and Aero Swing.
Level: 1 Damage: +20%
Passive Skill Frenzied Swing.png Frenzied Swing
Level Requirement 150
Master Level 1
Description Increases the damage boost to other skills after using Smash Swing or Aero Swing.
Level: 1 Damage added to other skills after swinging: +20%
Passive Skill Rebounding Swing.png Rebounding Swing
Level Requirement 180
Master Level 1
Description Increases the damage of the afterimages that occur from using skills after Smash Swing and Aero Swing.
Level: 1 Damage: +20%
Passive Skill Storming Terror.png Storming Terror
Level Requirement 140
Master Level 1
Description Increases the max number of monsters hit by Finisher - Storm of Fear.
Level: 1 Max Enemies Hit: +3
Passive Skill Merciless Hunt.png Merciless Hunt
Level Requirement 165
Master Level 1
Description Increases the damage of Finisher - Hunter's Prey.
Level: 1 Damage: +30%
Passive Skill Surging Adrenaline.png Surging Adrenaline
Level Requirement 180
Master Level 1
Description Increases the duration of Adrenaline Rush.
Level: 1 Duration: +5 sec
Passive Skill Beyond-er Blade.png Beyond-er Blade
Level Requirement 150
Master Level 1
Description Increases Beyond Blade and Fenrir Crash's damage. (Does not affect the shockwaves and the iceberg's damage triggered by Adrenaline Rush.).
Level: 1 Damage: +20%
Passive Skill Beyond Blade Barrage.png Beyond Blade Barrage
Level Requirement 165
Master Level 1
Description Increases Beyond Blade and Fenrir Crash's number of attacks. (Does not affect the shockwaves and the iceberg's number of attacks triggered by Adrenaline Rush.).
Level: 1 Number of Attacks: +1
Passive Skill Piercing Beyond Blade.png Piercing Beyond Blade
Level Requirement 190
Master Level 1
Description Increases the amount of DEF ignored by Beyond Blade and Fenrir Crash. (Does not affect the amount of DEF ignored by the shockwaves and the iceberg triggered by Adrenaline Rush.).
Level: 1 Monster DEF Ignored: +20%
Active Skill Maha's Domain.png Maha's Domain
Level Requirement 160
Master Level 1
Description Summons a sleeping, giant Maha, which drops to the ground, affecting a large area. Deals damage over time to enemies in range. Removes Abnormal Status and restores HP and MP to party members in range.
Level: 1 MP Cost: 500, Max Enemies Hit: 15, Damage: 800%, Number of Attacks: 5. Deals 3 attacks of 500% damage each to enemies in range for 10 sec. Removes some Abnormal Statuses from party members and restores HP/MP by 20% every second
Cooldown: 150 sec
Active Skill Heroic Memories (Aran).png Heroic Memories
Level Requirement 190
Master Level 1
Description Recalls the oath of the Maple Heroes to increase damage.
Level: 1 MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +10%
Cooldown: 120 sec. Applies to any Hero class in the party
Active Skill Adrenaline Burst.png Adrenaline Burst
Level Requirement 140
Master Level 1
Description Instantly activates Adrenaline Rush.
Not affected by Cooldown Reset.
Adrenaline Rush can't be affected by buff duration increases or Buff Freezer.
Required Skill: Adrenaline Rush Lv. 20
Level: 1 MP Cost: 500, Cooldown: 240 sec

V Skills

Icon Name Type Description
Skill Rope Lift.png Rope Lift Active Fires a grappling hook to a platform above you to ascend quickly.
Skill Mystic Door.png Decent Mystic Door Active Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Skill Sharp Eyes.png Decent Sharp Eyes Active Allows you to locate an enemy's weak spot to inflict lethal damage against them. Does not stack with Sharp Eyes.
Skill Hyper Body.png Decent Hyper Body Active Increases Max HP and Max MP. Does not stack with Hyper Body.
Skill Combat Orders.png Decent Combat Orders Active Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased.
Does not stack with Combat Orders.
Skill Advanced Blessing.png Decent Advanced Blessing Active Greatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing.
Skill Speed Infusion.png Decent Speed Infusion Active Consumes HP to increase your attack speed by 1 level for a fixed period of time. Can be stacked with buffs other than Speed Infusion.
Skill Blink.png Blink Active Teleports you to a random location on the map.
Skill Erda Nova.png Erda Nova Active Collect Erda from within yourself and from the surrounding area and use it to shoot down enemies. The enemy with the highest Max HP within range will get attacked first. The Erda of the enemy that has been attacked will become disrupted, which will bind the enemy's movements. Can deal damage to enemies even when they are under Attack Ignore and attack reflection.
Skill Will of Erda.png Will of Erda Active Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use.
Skill Holy Symbol.png Decent Holy Symbol Active Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Skill Erda Shower.png Erda Shower Active Fires a blast of compressed Erdas at nearby enemies.
Skill True Arachnid Reflection.png True Arachnid Reflection Active The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality.
Skill Smash Wave.png Smash Wave Boost Passive Boosts Smash Wave.

Lv. 20 - Max Targets: +1
Lv. 40 - Monster DEF Ignored: +20%

Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points)
Skill Smash Swing.png Smash Swing Boost Passive Boosts Smash Swing.

Lv. 20 - Max Targets: +1
Lv. 40 - Monster DEF Ignored: +20%

Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points)
Skill Final Charge.png Final Charge Boost Passive Boosts Final Charge.

Lv. 20 - Max Targets: +1
Lv. 40 - Monster DEF Ignored: +20%

Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points)
Skill Final Attack.png Final Attack Boost Passive Boosts Final Attack.

Lv. 20 - Critical Rate: +5%
Lv. 40 - Monster DEF Ignored: +20%

Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points)
Skill Final Toss.png Final Toss Boost Passive Boosts Final Toss.

Lv. 20 - Max Targets: +1
Lv. 40 - Monster DEF Ignored: +20%

Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points)
Skill Rolling Spin.png Rolling Spin Boost Passive Boosts Rolling Spin.

Lv. 20 - Max Targets: +1
Lv. 40 - Monster DEF Ignored: +20%

Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points)
Skill Judgment Draw (Aran).png Judgment Draw Boost Passive Boosts Judgment Draw.

Lv. 20 - Max Targets: +1
Lv. 40 - Monster DEF Ignored: +20%

Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points)
Skill Gathering Hook.png Gathering Hook Boost Passive Boosts Gathering Hook.

Lv. 20 - Max Targets: +1
Lv. 40 - Monster DEF Ignored: +20%

Final Damage: +3% per level, Max Level: 50 (60 with Matrix Points)
Skill Final Blow.png Final Blow Boost Passive Boosts Final Blow.

Lv. 20 - Max Targets: +1
Lv. 40 - Monster DEF Ignored: +20%

Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points)
Skill Beyond Blade.png Beyond Blade Boost Passive Boosts Beyond Blade and Fenrir Crash.

Lv. 20 - Max Targets: +1
Lv. 40 - Monster DEF Ignored: +20%

Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points)
Skill Finisher - Storm of Fear.png Finisher - Storm of Fear Boost Passive Boosts Finisher - Storm of Fear.

Lv. 20 - Max Targets: +1
Lv. 40 - Monster DEF Ignored: +20%

Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points)
Skill Finisher - Hunter's Prey.png Finisher - Hunter's Prey Boost Passive Boosts Finisher - Hunter's Prey.

Lv. 20 - Max Targets: +1
Lv. 40 - Monster DEF Ignored: +20%

Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points)
Skill Maha's Domain.png Maha's Domain Boost Passive Boosts Maha's Domain.

Lv. 20 - Max Targets: +1
Lv. 40 - Monster DEF Ignored: +20%

Final Damage: +2% per level, Max Level: 50 (60 with Matrix Points)
Skill Freud's Wisdom.png Freud's Wisdom Active Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud's wisdom to steel your resolve and enhance your combat prowess.
Skill Maple World Goddess's Blessing.png Maple World Goddess's Blessing Active The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection
Skill Weapon Aura.png Weapon Aura Active Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection.
Skill Impenetrable Skin.png Impenetrable Skin Active Makes your flesh as strong as steel so you're not pushed back by enemy attacks.
Skill Maha's Fury.png Maha's Fury Active Maha's power flows into you, granting you enormous strength.
Skill Maha's Carnage.png Maha's Carnage Active Swings Maha around in a circle, leaving a trail of destruction in its wake. Afterimage from Swing Studies is only activated once.
[Command: Down, Down + Attack Key]
Command Effect: Prevents Knockback. Unaffected by attack reduction and attack reflection.

Right-click to lock command.
Skill Fenrir Crash.png Fenrir Crash Active Swing your Polearm and call forth a mythical wolf to deliver a devasting blow. After using Beyond Blade 3rd Hit, you will not be pushed back by any enemy attacks when using Beyond Blade. Alchemic Adrenaline Boost Additional Effect: Creates an iceberg in front of you.
Required Skill: Beyond Blade Lv. 30+
Skill Blizzard Tempest.png Blizzard Tempest Active Create a blizzard that stuns enemies and calls down the Dire Wolf's Curse. Enemies hit by the blizzard will resist stuns for 90 seconds and won't be stunned by other skills, such as Blizzard Tempest, either. If Aran's direct attack skills, aside from Finisher - Storm of Fear, successfully hit enemies who are under the Dire Wolf's Curse, the curse grows stronger, dealing additional damage to any enemies under the curse. Blizzard Tempest attacks do not count toward combos, and the ice chunks ignore attack reflection.
Right-click to toggle the ice chunk effect ON/OFF
Characters and Skills
Class
Job and Skills
Miscellaneous

Class Beginner.png Novice Skill Macro Test.png Manager Skill Macro Test.png Operator Skill Banner of Plenty I.png Guild Skills Skill Monster Riding.png Miscellaneous Skills

Explorers
Warrior

Class Warrior.png Hero Class Warrior.png Paladin Class Warrior.png Dark Knight

Magician

Class Magician.png Magician (Fire, Poison) Class Magician.png Magician (Ice, Lightning) Class Magician.png Bishop

Bowman

Class Bowman.png Bowmaster Class Bowman.png Marksman

Special

Class Pathfinder.png Pathfinder

Thief

Class Thief.png Night Lord Class Thief.png Shadower

Special

Class Dual Blade.png Dual Blade

Pirate

Class Pirate.png Buccaneer Class Pirate.png Corsair

Special

Class Cannoneer.png Cannoneer Class Jett.png Jett

Cygnus Knights

Class Warrior.png Dawn Warrior Class Magician.png Blaze Wizard Class Bowman.png Wind Archer Class Thief.png Night Walker Class Pirate.png Thunder Breaker

Special

Class Mihile.png Mihile

Heroes

Class Aran.png Aran Class Evan.png Evan Class Mercedes.png Mercedes Class Phantom.png Phantom Class Luminous.png Luminous Class Shade.png Shade

Resistance

Class Blaster.png Blaster Class Battle Mage.png Battle Mage Class Wild Hunter.png Wild Hunter Class Mechanic.png Mechanic Class Xenon.png Xenon

Demon

Class Demon Slayer.png Demon Slayer Class Demon Avenger.png Demon Avenger

Nova

Class Kaiser.png Kaiser Class Angelic.png Angelic Buster Class Cadena.png Cadena Class Pathfinder.png Kain

Flora

Class Illium.png Illium Class Ark.png Ark Class Adele.png Adele

Sengoku

Class Hayato.png Hayato Class Kanna.png Kanna

Anima

Class Hoyoung.png Hoyoung

Monster

Skill Pink Powerhouse.png Pink Bean Pet Mini Yeti.png Yeti

Beast Tamer

Class Beast Tamer.gif Chase

Child of God

Class Zero.png Zero

Kinesis

Class Kinesis.png Kinesis

Wu Shen

Class Mo Xuan.png Mo Xuan

Community content is available under CC-BY-SA unless otherwise noted.