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Skill Angel Ray Angel Ray

Attack with a holy sword, dealing tremendous holy damage. The holy sword targets the enemy with the highest Max HP. Enemies hit by the holy sword become vulnerable to attacks. Especially effective against Undead or Devil monsters. Restores party members' HP. Restores Undead party members as well.
Level MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Restores #hp% of your Max HP for you and your party members.
Applies a debuff to enemies hit by Angel Ray, which increases Final Damage of allies by #s% for #time sec. The debuff can be stacked up to #q times, and the Final Damage bonus is calculated cumulatively for each stack.
1 MP Cost: 26, Max Enemies Hit: 1, Damage: 80%, Number of Attacks: 14. Restores 5% of your Max HP for you and your party members.
Applies a debuff to enemies hit by Angel Ray, which increases Final Damage of allies by 2% for 20 sec. The debuff can be stacked up to 5 times, and the Final Damage bonus is calculated cumulatively for each stack.
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2 MP Cost: 28, Max Enemies Hit: 1, Damage: 85%, Number of Attacks: 14. Restores 5% of your Max HP for you and your party members.
Applies a debuff to enemies hit by Angel Ray, which increases Final Damage of allies by 2% for 20 sec. The debuff can be stacked up to 5 times, and the Final Damage bonus is calculated cumulatively for each stack.
This page has been updated and has moved. Check it out!
3 MP Cost: 28, Max Enemies Hit: 1, Damage: 90%, Number of Attacks: 14. Restores 5% of your Max HP for you and your party members.
Applies a debuff to enemies hit by Angel Ray, which increases Final Damage of allies by 2% for 20 sec. The debuff can be stacked up to 5 times, and the Final Damage bonus is calculated cumulatively for each stack.
This page has been updated and has moved. Check it out!
4 MP Cost: 30, Max Enemies Hit: 1, Damage: 95%, Number of Attacks: 14. Restores 5% of your Max HP for you and your party members.
Applies a debuff to enemies hit by Angel Ray, which increases Final Damage of allies by 2% for 20 sec. The debuff can be stacked up to 5 times, and the Final Damage bonus is calculated cumulatively for each stack.
This page has been updated and has moved. Check it out!
5 MP Cost: 30, Max Enemies Hit: 1, Damage: 100%, Number of Attacks: 14. Restores 5% of your Max HP for you and your party members.
Applies a debuff to enemies hit by Angel Ray, which increases Final Damage of allies by 2% for 20 sec. The debuff can be stacked up to 5 times, and the Final Damage bonus is calculated cumulatively for each stack.
This page has been updated and has moved. Check it out!
6 MP Cost: 32, Max Enemies Hit: 1, Damage: 105%, Number of Attacks: 14. Restores 6% of your Max HP for you and your party members.
Applies a debuff to enemies hit by Angel Ray, which increases Final Damage of allies by 2% for 20 sec. The debuff can be stacked up to 5 times, and the Final Damage bonus is calculated cumulatively for each stack.
This page has been updated and has moved. Check it out!
7 MP Cost: 32, Max Enemies Hit: 1, Damage: 110%, Number of Attacks: 14. Restores 6% of your Max HP for you and your party members.
Applies a debuff to enemies hit by Angel Ray, which increases Final Damage of allies by 2% for 20 sec. The debuff can be stacked up to 5 times, and the Final Damage bonus is calculated cumulatively for each stack.
This page has been updated and has moved. Check it out!
8 MP Cost: 34, Max Enemies Hit: 1, Damage: 115%, Number of Attacks: 14. Restores 6% of your Max HP for you and your party members.
Applies a debuff to enemies hit by Angel Ray, which increases Final Damage of allies by 2% for 20 sec. The debuff can be stacked up to 5 times, and the Final Damage bonus is calculated cumulatively for each stack.