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Skill Aegis System Aegis System

  • Class: Xenon
  • Type: Active
  • Maximum Level: 10
Chance to fire defensive missiles when hit by an enemy or after evading an attack. The missiles damage the enemy, ignoring Attack Ignore and Attack Reflect skills. Requires a short standby to fire when activated. Can be turned On/Off.
Level 10 required to learn Instant Shock.
Level Chance to fire missiles when hit or evading: #prop%, Damage: #damage%, Number of Missiles: #x, Cooldown: 1.5 sec.
1 Chance to fire missiles when hit or evading: 10%, Damage: 102%, Number of Missiles: 1, Cooldown: 1.5 sec.
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2 Chance to fire missiles when hit or evading: 20%, Damage: 104%, Number of Missiles: 1, Cooldown: 1.5 sec.
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3 Chance to fire missiles when hit or evading: 30%, Damage: 106%, Number of Missiles: 1, Cooldown: 1.5 sec.
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4 Chance to fire missiles when hit or evading: 40%, Damage: 108%, Number of Missiles: 1, Cooldown: 1.5 sec.
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5 Chance to fire missiles when hit or evading: 50%, Damage: 110%, Number of Missiles: 2, Cooldown: 1.5 sec.
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6 Chance to fire missiles when hit or evading: 60%, Damage: 112%, Number of Missiles: 2, Cooldown: 1.5 sec.
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7 Chance to fire missiles when hit or evading: 70%, Damage: 114%, Number of Missiles: 2, Cooldown: 1.5 sec.
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8 Chance to fire missiles when hit or evading: 80%, Damage: 116%, Number of Missiles: 2, Cooldown: 1.5 sec.
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9 Chance to fire missiles when hit or evading: 90%, Damage: 118%, Number of Missiles: 2, Cooldown: 1.5 sec.