Using their wings as magical conduit, the Flora can convert between Attack Power and Magic ATT to bolster their own power, regardless of their combat specialization. Because Adele's wings were mostly burnt away, the conversion values are reduced.
Level
1
35% of your equipment's Magic ATT is converted to Attack Power, excluding your weapon. Any set effects do not apply. Only converts up to 15% of your weapon's base Attack Power.
Tap your noble spirit to protect your charges from powerful opponents.
Level
1
Boss Damage: +2% Increases damage by 1% up to 4% for each party member, including yourself, on the same map. If you are not in a party, you will be considered to be in your own party.
2
Boss Damage: +4% Increases damage by 2% up to 8% for each party member, including yourself, on the same map. If you are not in a party, you will be considered to be in your own party.
Steel your mind to project magic, suspending you in the air for a short time and allowing you to use aerial skills. Use the skill in the air or press the up key twice in a row to activate. Effect canceled when you use it again or use another movement skill. Command Lock: right-click
Level
1
MP Cost: 20, allows you to remain in the air for a short time
Refine magic from around you to be used for special aether swords. Aether can be obtained at regular intervals or by defeating enemies.
Level
1
Obtain 5 aether at regular intervals, obtain 12 aether when Trigger skill hits, can obtain up to 300. When Aether Forge is active, every 100 aether can create 2 aether swords. Up to 4 aether swords can be created at a time.
Attacking with the aether sword sometimes gathers the surrounding energy into crystals. Using Resonance Rush will send you rushing towards the crystal.
Level
1
Duration: 30 sec, up to 7 can exist on the map. If the max limit is reached and another one is created, the crystal with the lowest duration vanishes. The crystal cannot be created near another crystal, or near certain platforms such as those that cannot be reached. Cooldown: 4 sec
Creates a number of aether swords around your body using all available aether. The created aether swords attack nearby enemies on their own and are unaffected by attack reflection. Can be toggled On/Off.Level 10 required to learn Hunting Decree.
Level
1
When Trigger Skill hits, deal 164% damage to up to 10 enemies every 9.5 sec Reaching your 3rd and 4th job will reduce attack cooldown by 4 sec each. Attack 1 times per aether sword. Each successful attack has a 30% chance to create an aether crystal. Cooldown: 0.5 sec
10
When Trigger Skill hits, deal 200% damage to up to 10 enemies every 9.5 sec Reaching your 3rd and 4th job will reduce attack cooldown by 4 sec each. Attack 1 times per aether sword. Each successful attack has a 30% chance to create an aether crystal. Cooldown: 0.5 sec
Creates an aether sword that can be launched in 8 directions depending on the directional key pressed. The sword vanishes at the limit of its range, leaving an aether crystal that replaces any existing crystal, regardless of creation cooldown. Can chain with Resonance Rush, but will not create an aether crystal if chained.
Level
1
MP Cost: 36, Aether Cost: 15 Damage: 58%, Number of Attacks: 6, Max Enemies Hit: 6 Cooldown: 7 sec
10
MP Cost: 45, Aether Cost: 15 Damage: 85%, Number of Attacks: 6, Max Enemies Hit: 6 Cooldown: 7 sec
Creates a large aether sword that resonates with a nearby aether crystal, causing you to rush towards the crystal. This can be used in 8 directions depending on the directional key pressed. Can only be used when an aether crystal is in range, or if chained from Impale. If chained from Impale, the sword conjures faster and it follows in the direction of Impale. Required Skill: Impale Lv. 3 or higher. Lv. 10 required to learn the Hyper Skill Shardbreaker.
Level
1
Aether crystal used with Resonance Rush vanishes. Damage: 466%, Number of Attacks: 6, Max Enemies Hit: 6 When attack hits, a buff triggers for 30 sec that increases final damage by 5% and Enemy DEF Ignored by 5%. Can be stacked up to 2 times.
10
Aether crystal used with Resonance Rush vanishes. Damage: 502%, Number of Attacks: 6, Max Enemies Hit: 6 When attack hits, a buff triggers for 30 sec that increases final damage by 5% and Enemy DEF Ignored by 5%. Can be stacked up to 2 times.
Command nearby aether swords created with Aether Forge to pursue the enemy, while Adele is in combat. Can only be used when there are aether swords present. If you and the aether swords are separated, those swords will return to attack. Unaffected by attack reflection. When the pursuing aether swords disappear, aether can be obtained proportionate to the remaining duration. Required Skill: Aether Forge Lv. 10 Level 20 required to learn Aether Bloom and Grave Proclamation.
Level
1
MP Cost: 21, Aether Cost: 100 For each aether sword, Duration: 40 sec, Damage: 202%, Number of Attacks: 2 Can command up to 4 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes. When attack hits, 15% chance to create aether crystal. Cooldown: 0.5 sec
20
MP Cost: 40, Aether Cost: 100 For each aether sword, Duration: 40 sec, Damage: 240%, Number of Attacks: 2 Can command up to 4 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes. When attack hits, 15% chance to create aether crystal. Cooldown: 0.5 sec
Order aether swords affected by Hunting Decree to return in a straight line, striking enemies along their path, then cluster for a moment. Can only be used when there is at least one aether sword pursuing an enemy through the Hunting Decree skill. Noble Summons will not decrease the aether swords' duration. Unaffected by attack reflection. Not affected by effects which reset cooldowns. Required Skill: Hunting Decree Lv. 5 Level 20 required to learn Storm
Level
1
MP Cost: 31, Max Enemies Hit: 10, Damage: 203%, Number of Attacks: 4 Debuffs enemies for 30 sec. During that time, Adele ignores 10% of those enemies' DEF. Each successful attack has a 90% chance to create an aether crystal. Cooldown: 12 sec.
20
MP Cost: 50, Max Enemies Hit: 10, Damage: 260%, Number of Attacks: 4 Debuffs enemies for 30 sec. During that time, Adele ignores 10% of those enemies' DEF. Each successful attack has a 90% chance to create an aether crystal. Cooldown: 12 sec.
Summons countless swords across a large area. Unaffected by attack reflection.
Level
1
MP Cost: 120, Territory Duration: 7 sec, Max Enemies Hit: 8, Damage: 81%, Number of Attacks: 4 The sword turns when duration ends, attacking an additional 12 times dealing 455% damage up to 12 enemies. Cooldown: 30 sec
20
MP Cost: 120, Territory Duration: 7 sec, Max Enemies Hit: 8, Damage: 100%, Number of Attacks: 4 The sword turns when duration ends, attacking an additional 12 times dealing 550% damage up to 12 enemies. Cooldown: 30 sec
Summon up your noble spirit to sacrifice for your allies. Within the spirit field you create, you receive some of the damage dealt to party members (including yourself), and form a shield in proportion to it. Not affected by effects which increase buff durations or Buff Freezer. Immediately canceled if you use it again. Level 10 required to learn Legacy Restoration.
Level
1
MP Cost: 200. Create a spirit field for 11 sec. Receive 30% of the damage dealt to party members inside the field, and create a shield equal to 53% of that damage. If you take more damage than your remaining HP, you cannot receive that extra damage. Cooldown: 180 sec
10
MP Cost: 200. Create a spirit field for 20 sec. Receive 30% of the damage dealt to party members inside the field, and create a shield equal to 80% of that damage. If you take more damage than your remaining HP, you cannot receive that extra damage. Cooldown: 180 sec
Releases a bloom of magic from each Hunting Decree sword. Can only be used while at least one aether sword is under Hunting Decree. The duration of the aether sword doesn't elapse during Aether Bloom, and the aether swords that return with Noble Summons cannot bloom. Unaffected by attack reflection, and isn't affected by effects which reset cooldowns. Required Skill: Hunting Decree Lv. 20 Level 30 required to learn the Hyper Skill Blade Torrent.
Level
1
MP Cost: 51. For each aether sword, Max Enemies Hit: 8, Damage: 476%, Number of Attacks: 8 If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%. When attack hits, 50% chance to create aether crystal. Cooldown: 20 sec
30
MP Cost: 80. For each aether sword, Max Enemies Hit: 8, Damage: 650%, Number of Attacks: 8 If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%. When attack hits, 50% chance to create aether crystal. Cooldown: 20 sec
Mark enemies for annihilation with a cursed sword, making them a prime target for your aether swords and Magic Dispatch. If the skill is used again while on cooldown, or another enemy is marked, the first mark vanishes. Grave Proclamation prioritizes enemies with the highest Max HP within range, and isn't affected by effects which reset cooldowns. Required Skill: Hunting Decree Lv. 20 Level 20 required to learn Infinity Blade.
Level
1
MP Cost: 150, Enemies Hit: 1, Damage: 125%, Number of Attacks: 10 Increases damage to enemy with mark of death by 10%, and ignores additional 10% defense rate. If there is an enemy with the mark within attack range of aether swords commanded by Hunting Decree, aether swords created with Infinity Blade, or Magic Dispatch, the attack will focus on that enemy. Cooldown: 10 sec
20
MP Cost: 150, Enemies Hit: 1, Damage: 220%, Number of Attacks: 10 Increases damage to enemy with mark of death by 20%, and ignores additional 10% defense rate. If there is an enemy with the mark within attack range of aether swords commanded by Hunting Decree, aether swords created with Infinity Blade, or Magic Dispatch, the attack will focus on that enemy. Cooldown: 10 sec
Shield yourself with spinning aether swords to block enemy attacks, reduce damage, and mitigate debilitating status conditions. Not affected by effects which reset cooldowns. If you are attacked as soon as it's cast, the damage of that attack is nullified and the damage from the next attack is reduced. Can be used while using Trigger skills, except for Plummet.
Level
1
MP Cost: 245. Key can be held up to 8 sec. Damage taken while key is held, including attacks that deal damage in proportion to Max HP, is reduced by 21%. If you use this skill the moment you are attacked, it will nullify the damage from that attack and reduce an additional 36% from any further attacks while you're holding the key. When the skill ends, cooldown is reduced by 3.5 sec. for each sec. remaining in the key's duration. Cooldown: 60 sec
20
MP Cost: 150. Key can be held up to 8 sec. Damage taken while key is held, including attacks that deal damage in proportion to Max HP, is reduced by 40%. If you use this skill the moment you are attacked, it will nullify the damage from that attack and reduce an additional 55% from any further attacks while you're holding the key. When the skill ends, cooldown is reduced by 3.5 sec. for each sec. remaining in the key's duration. Cooldown: 60 sec
Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection.
Level
1
MP Cost: 10, Increases all stats assigned APs by 1% for 30 sec
30
MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec
Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Attack with countless magic swords that overwhelm enemies. Foes stunned by this skill cannot be stunned again for 90 sec. Required Skill: Aether Bloom Lv. 30
Level
1
MP Cost: 300, Max Enemies Hit: 6, Damage: 1000%, Number of Attacks: 12 Stun Duration: 10 sec Stun Duration: +100% depending on damage inflicted with Blade Torrent. Cooldown: 180 sec
Fill the shard with magic to make it grow and then shatter. Magic refocuses in the location where it shattered to create an aether crystal, regardless of cooldown. Required Skill: Resonance Rush Lv. 10
Level
1
MP Cost: 250, creates a shard in the location of up to 7 enemies. For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2000%, Number of Attacks: 6 If total enemies struck is lower than the max, creates up to 5 shards in random locations. After shards shatter, creates up to 5 aether crystals. Cooldown: 60 sec
Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders.
Level
1
HP Cost: 5% of Max HP, Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1]
25
HP Cost: 5% of Max HP, Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5]
30
HP Cost: 5% of Max HP, Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6]
Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level
1
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1]
25
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25]
30
HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30]
Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection.
Level
1
HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec.
25
HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec.
30
HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec.
Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Fires a blast of compressed Erdas at nearby enemies. Using the skill with the down arrow key summons Erda Fountain, which is an object filled with pure Erda.
Level
1
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
25
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
30
HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain.
The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality.
Level
1
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec
Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps.
Level
1
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec
25
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec
30
HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec
Activates and amplifies the power of magic wings to max out Magic Conversion. Unaffected by attack reflection. Not affected by effects which reduce cooldown.
Level
1
MP Cost: 12% of Max MP, Duration: 31 sec, Damage increases up to 16% depending on current MP proportions, Damage increase reset when Spell Storm occurs. When using attack skill, activates a Spell Storm. Spell Storm MP Cost: additional 150 per 4 sec, Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 520%, Spell Storm Number of Attacks: 3 Conversion Overdrive Prepared: every 180 sec, Max Number Prepared: 2 Cooldown: 120 sec
25
MP Cost: 12% of Max MP, Duration: 55 sec, Damage increases up to 40% depending on current MP proportions, Damage increase reset when Spell Storm occurs. When using attack skill, activates a Spell Storm. Spell Storm MP Cost: additional 150 per 4 sec, Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1000%, Spell Storm Number of Attacks: 3 Conversion Overdrive Prepared: every 180 sec, Max Number Prepared: 2 Cooldown: 120 sec
30
MP Cost: 12% of Max MP, Duration: 60 sec, Damage increases up to 45% depending on current MP proportions, Damage increase reset when Spell Storm occurs. When using attack skill, activates a Spell Storm. Spell Storm MP Cost: additional 150 per 4 sec, Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1100%, Spell Storm Number of Attacks: 3 Conversion Overdrive Prepared: every 180 sec, Max Number Prepared: 2 Cooldown: 120 sec
The goddess of Grandis has a different appearance for each of her child races, and she grants a different blessing to each race. Not affected by effects which reduce cooldown.
Level
1
HP Cost: 800, Duration: 40 sec. Nova: Skills have a 40% chance to bypass cooldown as many as 3 time(s). Damage: +6% Kaiser receives an additional 5% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 42% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +13 Anima: Damage: +11% Hoyoung: Talisman and Scroll Energy Charge: + 46%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Grandis Goddess's Blessing is ready every 240 sec, and can bless up to 2 times.
25
HP Cost: 800, Duration: 40 sec. Nova: Skills have a 52% chance to bypass cooldown as many as 5 time(s). Damage: +30% Kaiser receives an additional 10% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 90% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +85 Anima: Damage: +35% Hoyoung: Talisman and Scroll Energy Charge: + 70%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Grandis Goddess's Blessing is ready every 240 sec, and can bless up to 2 times.
30
HP Cost: 800, Duration: 40 sec. Nova: Skills have a 55% chance to bypass cooldown as many as 6 time(s). Damage: +35% Kaiser receives an additional 11% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 100% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +100 Anima: Damage: +40% Hoyoung: Talisman and Scroll Energy Charge: + 75%, Lara: Increases Final Damage Increase to 11% upon activating Dragon Vein Echo. Grandis Goddess's Blessing is ready every 240 sec, and can bless up to 2 times.
Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection.
Level
1
HP Cost: 10% of Max HP, Ignores 10% Enemy DEF for 82 sec, Final Damage: +1%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times. Weapon Aura Prepared: every 180 sec, Max Number Prepared: 2
25
HP Cost: 10% of Max HP, Ignores 15% Enemy DEF for 130 sec, Final Damage: +5%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1000% damage on up to 10 enemies, 6 times. Weapon Aura Prepared: every 180 sec, Max Number Prepared: 2
30
HP Cost: 10% of Max HP, Ignores 16% Enemy DEF for 140 sec, Final Damage: +6%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times. Weapon Aura Prepared: every 180 sec, Max Number Prepared: 2
Makes your flesh as strong as steel so you're not pushed back by enemy attacks.
Level
1
HP Cost: 3% of Max HP, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51 Damage increases +6% when hit, Max Stack: 3 times Cooldown: 120 sec [Passive Effects - STR: +1, Max HP: +50]
25
HP Cost: 3% of Max HP, Duration: 17 sec, Knockdown Immunity and Status Resistance: +75 Damage increases +6% when hit, Max Stack: 5 times Cooldown: 120 sec [Passive Effects - STR: +25, Max HP: +1250]
30
HP Cost: 3% of Max HP, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80 Damage increases +6% when hit, Max Stack: 6 times Cooldown: 120 sec [Passive Effects - STR: +30, Max HP: +1500]
Summons the ancient sword of destruction to cause a massive collapse. Unaffected by attack reflection.
Level
1
MP Cost: 1000, Max Enemies Hit: 15 An attack that deals 260% damage 6 times when summoned and activates 12 times. After it's summoned, an additional sword pierce deals 468% damage 9 times and activates 8 times. Cooldown: 60 sec
25
MP Cost: 1000, Max Enemies Hit: 15 An attack that deals 500% damage 6 times when summoned and activates 12 times. After it's summoned, an additional sword pierce deals 900% damage 9 times and activates 8 times. Cooldown: 60 sec
30
MP Cost: 1000, Max Enemies Hit: 15 An attack that deals 550% damage 6 times when summoned and activates 12 times. After it's summoned, an additional sword pierce deals 990% damage 9 times and activates 8 times. Cooldown: 60 sec
Creates a space filled with countless aether swords. The command only works on nearby swords, and if you are separated the swords will return to attack. Aether swords created from Infinity Blade are only affected by the effects of Grave Proclamation and not Noble Summons or Aether Bloom. Unaffected by attack reflection. Pursues enemies only when Adele is in combat. Required Skill: Grave Proclamation Lv. 20+
Level
1
MP Cost: 1000, invincible during casting and disarmament Duration: 30 sec, creates 18 aether swords that attack 2 times with 364% damage On successful hits, 5% chance to create an aether crystal. Cooldown 180 sec
25
MP Cost: 1000, invincible during casting and disarmament Duration: 30 sec, creates 18 aether swords that attack 2 times with 700% damage On successful hits, 5% chance to create an aether crystal. Cooldown 180 sec
30
MP Cost: 1000, invincible during casting and disarmament Duration: 30 sec, creates 18 aether swords that attack 2 times with 770% damage On successful hits, 5% chance to create an aether crystal. Cooldown 180 sec
Temporarily restores the lost magical conduit and the enchanted wings of the past. Legacy Restoration is unaffected by attack reflection, and using the skill again will immediately end the skill. Required Skill: True Nobility Lv. 10
Level
1
2% max MP will be consumed every sec while casting and after casting Duration: 30 sec, Damage: 16%, Aether obtained: 51%, +2 aether swords that can be commanded with Hunting Decree Periodically spreads enchanted wings to attack 6 mobs with 936% damage 3 times and restores 4.5% of max HP for you and your party members. Cooldown: 180 sec
25
2% max MP will be consumed every sec while casting and after casting Duration: 30 sec, Damage: 40%, Aether obtained: 75%, +2 aether swords that can be commanded with Hunting Decree Periodically spreads enchanted wings to attack 6 mobs with 1800% damage 3 times and restores 9.5% of max HP for you and your party members. Cooldown: 180 sec
30
2% max MP will be consumed every sec while casting and after casting Duration: 30 sec, Damage: 45%, Aether obtained: 80%, +2 aether swords that can be commanded with Hunting Decree Periodically spreads enchanted wings to attack 6 mobs with 1980% damage 3 times and restores 10.5% of max HP for you and your party members. Cooldown: 180 sec
All aether swords commanded by Hunting Decree sweep around you in a wild current. With Hunting Decree, gather illusions around your person in proportion to the number of swords hunting for the enemy. Storm is unaffected by attack reflection, and the skill can be used again to immediately end it. Required Skill: Noble Summons Lv. 20+
Level
1
MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 260% damage, 2 time(s). Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two. Cooldown: 90 sec
25
MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 500% damage, 2 time(s). Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two. Cooldown: 90 sec
30
MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 550% damage, 2 time(s). Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two. Cooldown: 90 sec
Enhancements[]
The maximum level for Enhancements / Boost Nodes is 50 (60 with Matrix Points).
Commands a flurry of swords from the aether to sweep the battleground.
Lv. 10: Ignore Defense +20% Lv. 20: Boss Damage +20% Lv. 30: Ignore Defense +30% and Boss Damage +30%
Level
1
MP Cost: 1200, invincible during casting Summons aether sword and 6 Chase Cuts occur which attack up to 15 enemies with 3410% damage 10 times Finally, by controlling the aether sword, 10 final blows attack up to 15 enemies with 4030% damage 14 times Cooldown: 360 sec
30
MP Cost: 1200, invincible during casting Summons aether sword and 6 Chase Cuts occur which attack up to 15 enemies with 6600% damage 10 times Finally, by controlling the aether sword, 10 final blows attack up to 15 enemies with 7800% damage 14 times Cooldown: 360 sec
[Trigger Skill] Creates a massive sword to cut enemies ahead of you. Cleave is enhanced by receiving the energy of aether at certain intervals. Required Skill: #Cleave Lv. 30
Level
1
MP Cost: 45, Max Enemies Hit: 7, Damage: 402%, Number of Attacks: 6 Every 6 seconds, the next attack is replaced with enhanced Cleave [Enhanced Cleave]: 3 Chase Cuts occur which attack up to 8 enemies with 309% damage 7 times
30
MP Cost: 55, Max Enemies Hit: 7, Damage: 750%, Number of Attacks: 6 Every 6 seconds, the next attack is replaced with enhanced Cleave [Enhanced Cleave]: 3 Chase Cuts occur which attack up to 8 enemies with 570% damage 7 times
Automatically creates shards when attacking. Can be toggled On/Off with the skill key.
Level
1
When Trigger Skill hits, creates shard every 8 sec, consume 30 MP upon creation. Cooldown: 500 sec.
30
When Trigger Skill hits, creates shard every 6 sec, consume 30 MP upon creation. Cooldown: 500 sec.
Enhancements[]
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.
Passive
Ruin Boost
Master Level
30
Description
Boosts Ruin.
Level
1
Ruin Final Damage: +11%
9
Ruin Final Damage: +19%
10
Ruin Final Damage: +25%
19
Ruin Final Damage: +34%
20
Ruin Final Damage: +40%
29
Ruin Final Damage: +49%
30
Ruin Final Damage: +60%
Passive
Infinity Blade Boost
Master Level
30
Description
Boosts Infinity Blade.
Level
1
Infinity Blade Final Damage: +11%
9
Infinity Blade Final Damage: +19%
10
Infinity Blade Final Damage: +25%
19
Infinity Blade Final Damage: +34%
20
Infinity Blade Final Damage: +40%
29
Infinity Blade Final Damage: +49%
30
Infinity Blade Final Damage: +60%
Passive
Legacy Restoration Boost
Master Level
30
Description
Boosts Legacy Restoration.
Level
1
Legacy Restoration Final Damage: +11%. While active, Final Damage: +1%.
9
Legacy Restoration Final Damage: +19%. While active, Final Damage: +3%.
10
Legacy Restoration Final Damage: +25%. While active, Final Damage: +4%.
19
Legacy Restoration Final Damage: +34%. While active, Final Damage: +7%.
20
Legacy Restoration Final Damage: +40%. While active, Final Damage: +7%.
29
Legacy Restoration Final Damage: +49%. While active, Final Damage: +10%.
30
Legacy Restoration Final Damage: +60%. While active, Final Damage: +10%.