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Skill Ace in the Hole Ace in the Hole

  • Class: Phantom
  • Type: Active
  • Maximum Level: 25 (30 with Matrix Points)
Throw a razor-sharp card, infused with incredible power, that ricochets dangerously. The card will ricochet against nearby enemies several times, starting with the highest-Max-HP enemy among them. If there are no nearby enemies, the card's magic will trigger instantly. If the skill is used again when all of the throwable cards are present, the cards will gather around the enemy with the highest Max HP, from amongst enemies in front of Phantom, to release all their power at once. The released cards' attack activation count increases proportionally to the remaining attack count. If you use the skill with the down arrow key, you can release the power immediately after throwing a card. Ace in the Hole is not affected by attack reflection skills.
Level MP Cost: #mpCon, #bulletCount of cards ricochet #z times, dealing #damage% damage, before releasing the energy stored inside to strike up to #q enemies for #w% damage #v times.
Liberated Card: activates its offensive power #dot time(s). Max Enemies Hit: #s, Damage: #y%, Number of Attacks: #u. Attacks are activated up to #q2 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: #cooltime sec.
1 MP Cost: 800, 3 of cards ricochet 6 times, dealing 624% damage, before releasing the energy stored inside to strike up to 12 enemies for 832% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 728%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
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2 MP Cost: 800, 3 of cards ricochet 6 times, dealing 648% damage, before releasing the energy stored inside to strike up to 12 enemies for 864% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 756%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
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3 MP Cost: 800, 3 of cards ricochet 6 times, dealing 672% damage, before releasing the energy stored inside to strike up to 12 enemies for 896% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 784%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
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4 MP Cost: 800, 3 of cards ricochet 6 times, dealing 696% damage, before releasing the energy stored inside to strike up to 12 enemies for 928% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 812%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
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5 MP Cost: 800, 3 of cards ricochet 6 times, dealing 720% damage, before releasing the energy stored inside to strike up to 12 enemies for 960% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
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6 MP Cost: 800, 3 of cards ricochet 6 times, dealing 744% damage, before releasing the energy stored inside to strike up to 12 enemies for 992% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 868%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
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7 MP Cost: 800, 3 of cards ricochet 6 times, dealing 768% damage, before releasing the energy stored inside to strike up to 12 enemies for 1024% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 896%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
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8 MP Cost: 800, 3 of cards ricochet 6 times, dealing 792% damage, before releasing the energy stored inside to strike up to 12 enemies for 1056% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 924%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
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9 MP Cost: 800, 3 of cards ricochet 6 times, dealing 816% damage, before releasing the energy stored inside to strike up to 12 enemies for 1088% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 952%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.