Characters and Skills

A class is essentially the selection of job you choose to pursue in Maple Story. As a beginner, you may not have a job yet. But with much training you will soon meet the requirement for your 1st job advancement. With the new skills added, a beginner would be able to level up quicker than it used to.

Three Snails
Master Level: 3

Type: Active

Description: Hurls snail shells to attack monsters from long distance.

Level 1: Snail Shell -1, MP -10; Damage 10

Level 2: Blue Snail Shell -1, MP -15; Damage 25

Level 3: Red Snail Shell -1, MP -20; Damage 40

Recovery
Master Level: 3

Type: Supportive

Description: Enables the user to recover HP constantly for 30 sec. Terms between skills: 10 min.

Level 1: MP -10; Recover HP 24 in 30 sec

Level 2: MP -20; Recover HP 48 in 30 sec

Level 3: MP -30; Recover HP 72 in 30 sec

Nimble Feet
Master Level: 3

Type: Supportive

Description: Enables the character to move around quickly for a short amount of time. Terms between skills: 15 min.

Level 1: MP -10; Speed +10 for 4 sec

Level 2: MP -15; Speed +15 for 8 sec

Level 3: MP -20; Speed +20 for 12 sec

First Job Level
Requirement: Level 10, with 35 STR

Go to the Shrine of Warriors which is located at the highest point of Perion. Talk to "Dances with Balrog" and he'll advance you as a Warrior if you have the requirement stats.

Second Job Level
Options:

Fighter, Page, Spearman

Third Job Level
Options:

Crusader, Knight, Dragon Knight

Skills
Improving HP Recovery

Master Level: 16

Type: Passive

Description: Recover additional HP every 10 sec. while standing still.

Level 1: Recover additional +3 HP

Level 2: Recover additional +6 HP

Level 3: Recover additional +9 HP

Level 4: Recover additional +12 HP

Level 5: Recover additional +15 HP

Level 6: Recover additional +18 HP

Level 7: Recover additional +21 HP

Level 8: Recover additional +24 HP

Level 9: Recover additional +27 HP

Level 10: Recover additional +30 HP

Level 11: Recover additional +33 HP

Level 12: Recover additional +36 HP

Level 13: Recover additional +39 HP

Level 14: Recover additional +42 HP

Level 15: Recover additional +45 HP

Level 16: Recover additional +50 HP

Improving Max HP Increase

Master Level: 10

Type: Passive

Pre-requisite: Improving HP Recovery Lv. 5

Description: This skill boosts up the amount of increase on MaxHP after each Level UP, or AP used on MaxHP.

Level 1: If Level UP, +4 more; if AP applied, +3 more on top on MaxHP

Level 2: If Level UP, +8 more; if AP applied, +6 more on top on MaxHP

Level 3: If Level UP, +12 more; if AP applied, +9 more on top on MaxHP

Level 4: If Level UP, +16 more; if AP applied, +12 more on top on MaxHP

Level 5: If Level UP, +20 more; if AP applied, +15 more on top on MaxHP

Level 6: If Level UP, +24 more; if AP applied, +18 more on top on MaxHP

Level 7: If Level UP, +28 more; if AP applied, +21 more on top on MaxHP

Level 8: If Level UP, +32 more; if AP applied, +24 more on top on MaxHP

Level 9: If Level UP, +36 more; if AP applied, +27 more on top on MaxHP

Level 10: If Level UP, +40 more; if AP applied, +30 more on top on MaxHP

Endure

Master Level: 8

Type: Passive 	Pre-requisite: Improving Max HP Increase Lv. 3

Description: Even when hanging on the rope or ladder, you'll be able to recover some HP after a certain amount of time.

Level 1: Recover HP every 31 seconds

Level 2: Recover HP every 28 seconds

Level 3: Recover HP every 25 seconds

Level 4: Recover HP every 22 seconds

Level 5: Recover HP every 19 seconds

Level 6: Recover HP every 16 seconds

Level 7: Recover HP every 13 seconds

Level 8: Recover HP every 10 seconds

Iron Body

Master Level: 20

Type: Supportive

Pre-requisite: Endure Lv. 3

Description: Temporarily increases your weapon defense.

Level 1: MP -8; Weapon def. +2 for 75 seconds.

Level 2: MP -8; Weapon def. +4 for 85 seconds.

Level 3: MP -8; Weapon def. +6 for 95 seconds.

Level 4: MP -8; Weapon def. +8 for 105 seconds.

Level 5: MP -9; Weapon def. +10 for 120 seconds.

Level 6: MP -9; Weapon def. +12 for 130 seconds.

Level 7: MP -9; Weapon def. +14 for 140 seconds.

Level 8: MP -10; Weapon def. +16 for 155 seconds.

Level 9: MP -10; Weapon def. +18 for 165 seconds.

Level 10: MP -10; Weapon def. +20 for 175 seconds.

Level 11: MP -11; Weapon def. +22 for 190 seconds.

Level 12: MP -11; Weapon def. +24 for 200 seconds.

Level 13: MP -12; Weapon def. +26 for 215 seconds.

Level 14: MP -12; Weapon def. +28 for 225 seconds.

Level 15: MP -13; Weapon def. +30 for 240 seconds.

Level 16: MP -13; Weapon def. +32 for 250 seconds.

Level 17: MP -14; Weapon def. +34 for 265 seconds.

Level 18: MP -14; Weapon def. +36 for 275 seconds.

Level 19: MP -15; Weapon def. +38 for 290 seconds.

Level 20: MP -15; Weapon def. +40 for 300 seconds.

Power Strike

Master Level: 20

Type: Active

Description: Use MP to deliver a killer blow to the monsters with a sword.

Level 1: MP -4; Sword damage 114%

Level 2: MP -4; Sword damage 120%

Level 3: MP -4; Sword damage 126%

Level 4: MP -4; Sword damage 132%

Level 5: MP -5; Sword damage 142%

Level 6: MP -5; Sword damage 148%

Level 7: MP -5; Sword damage 154%

Level 8: MP -6; Sword damage 164%

Level 9: MP -6; Sword damage 170%

Level 10: MP -7; Sword damage 180%

Level 11: MP -7; Sword damage 186%

Level 12: MP -8; Sword damage 196%

Level 13: MP -8; Sword damage 202%

Level 14: MP -9; Sword damage 212%

Level 15: MP -9; Sword damage 218%

Level 16: MP -10; Sword damage 228%

Level 17: MP -10; Sword damage 234%

Level 18: MP -11; Sword damage 244%

Level 19: MP -11; Sword damage 250%

Level 20: MP -12; Sword damage 260%

Slash Blast

Master Level: 20

Type: Active

Pre-requisite: Power Strike Lv. 1

Description: Use HP and MP to attack every enemy around you with a sword.

Level 1: HP -8; MP -6, damage 57%

Level 2: HP -8; MP -6, damage 60%

Level 3: HP -8; MP -6, damage 63%

Level 4: HP -8; MP -6, damage 66%

Level 5: HP -9; MP -7, damage 71%

Level 6: HP -9; MP -7, damage 74%

Level 7: HP -9; MP -7, damage 77%

Level 8: HP -10; MP -8, damage 82%

Level 9: HP -10; MP -8, damage 85%

Level 10: HP -11; MP -9, damage 90%

Level 11: HP -11; MP -9, damage 93%

Level 12: HP -12; MP -10, damage 98%

Level 13: HP -12; MP -10, damage 101%

Level 14: HP -13; MP -11, damage 106%

Level 15: HP -13; MP -11, damage 109%

Level 16: HP -14; MP -12, damage 114%

Level 17: HP -14; MP -12, damage 117%

Level 18: HP -15; MP -13, damage 122%

Level 19: HP -15; MP -13, damage 125%

Level 20: HP -16; MP -14, damage 130%

First Job Level
Requirement: Level 8, with 20 INT

Go to the Magic Library which is located at the highest point of Ellinia, where you'll meet up with Grendel the Really Old. Talk to him and he'll advance you as a Magician if you've the requirement stats.

Second Job Level
Options:

Fire/Poison Wizard, Ice/Lightning Wizard, Cleric

Third Job Level
Options:

Fire/Poison Mage, Ice/Lightning Mage, Priest

Skills
Improving MP Recovery

Master Level: 16

Type: Passive

Description: Recovering even more MP every 10 sec. The higher the level of the character and the skill level, the more recovery it enables the character to have.

Level 1: Constant additional recovery of MP

Level 2: Constant additional recovery of MP

Level 3: Constant additional recovery of MP

Level 4: Constant additional recovery of MP

Level 5: Constant additional recovery of MP

Level 6: Constant additional recovery of MP

Level 7: Constant additional recovery of MP

Level 8: Constant additional recovery of MP

Level 9: Constant additional recovery of MP

Level 10: Constant additional recovery of MP

Level 11: Constant additional recovery of MP

Level 12: Constant additional recovery of MP

Level 13: Constant additional recovery of MP

Level 14: Constant additional recovery of MP

Level 15: Constant additional recovery of MP

Level 16: Constant additional recovery of MP

Improving Max MP Increase

Master Level: 10

Type: Passive

Pre-requisite: Improving MP recovery Lv. 5

Description: This skill boosts up the amount of increase on MaxMP after each Level UP, or AP used on MaxMP.

Level 1: If Level UP, +2 more; if AP applied, +1 more on top on MaxMP

Level 2: If Level UP, +4 more; if AP applied, +2 more on top on MaxMP

Level 3: If Level UP, +6 more; if AP applied, +3 more on top on MaxMP

Level 4: If Level UP, +8 more; if AP applied, +4 more on top on MaxMP

Level 5: If Level UP, +10 more; if AP applied, +5 more on top on MaxMP

Level 6: If Level UP, +12 more; if AP applied, +6 more on top on MaxMP

Level 7: If Level UP, +14 more; if AP applied, +7 more on top on MaxMP

Level 8: If Level UP, +16 more; if AP applied, +8 more on top on MaxMP

Level 9: If Level UP, +18 more; if AP applied, +9 more on top on MaxMP

Level 10: If Level UP, +20 more; if AP applied, +10 more on top on MaxMP

Magic Guard

Master Level: 20

Type: Supportive

Description: Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit.

Level 1: MP -6; Replace 11% of HP damage as MP for 111 seconds.

Level 2: MP -6; Replace 14% of HP damage as MP for 132 seconds.

Level 3: MP -6; Replace 17% of HP damage as MP for 153 seconds.

Level 4: MP -6; Replace 20% of HP damage as MP for 174 seconds.

Level 5: MP -6; Replace 23% of HP damage as MP for 195 seconds.

Level 6: MP -8; Replace 30% of HP damage as MP for 246 seconds.

Level 7: MP -8; Replace 33% of HP damage as MP for 267 seconds.

Level 8: MP -8; Replace 36% of HP damage as MP for 288 seconds.

Level 9: MP -8; Replace 39% of HP damage as MP for 309 seconds.

Level 10: MP -8; Replace 42% of HP damage as MP for 330 seconds.

Level 11: MP -10; Replace 49% of HP damage as MP for 381 seconds.

Level 12: MP -10; Replace 52% of HP damage as MP for 402 seconds.

Level 13: MP -10; Replace 55% of HP damage as MP for 423 seconds.

Level 14: MP -10; Replace 58% of HP damage as MP for 444 seconds.

Level 15: MP -10; Replace 61% of HP damage as MP for 465 seconds.

Level 16: MP -12; Replace 68% of HP damage as MP for 516 seconds.

Level 17: MP -12; Replace 71% of HP damage as MP for 537 seconds.

Level 18: MP -12; Replace 74% of HP damage as MP for 558 seconds.

Level 19: MP -12; Replace 77% of HP damage as MP for 579 seconds.

Level 20: MP -12; Replace 80% of HP damage as MP for 600 seconds.

Magic Armor

Master Level: 20

Type: Supportive

Pre-requisite: Magic Guard Lv. 3

Description: Temporarily boosts the weapon defense by blowing magic into the armor.

Level 1: MP -8; Weapon Def. +2 for 54 seconds.

Level 2: MP -8; Weapon Def. +4 for 68 seconds.

Level 3: MP -8; Weapon Def. +6 for 82 seconds.

Level 4: MP -8; Weapon Def. +8 for 96 seconds.

Level 5: MP -8; Weapon Def. +10 for 110 seconds.

Level 6: MP -10; Weapon Def. +12 for 144 seconds.

Level 7: MP -10; Weapon Def. +14 for 158 seconds.

Level 8: MP -10; Weapon Def. +16 for 172 seconds.

Level 9: MP -10; Weapon Def. +18 for 186 seconds.

Level 10: MP -10; Weapon Def. +20 for 200 seconds.

Level 11: MP -13; Weapon Def. +20 for 244 seconds.

Level 12: MP -13; Weapon Def. +24 for 258 seconds.

Level 13: MP -13; Weapon Def. +26 for 272 seconds.

Level 14: MP -13; Weapon Def. +28 for 286 seconds.

Level 15: MP -13; Weapon Def. +30 for 300 seconds.

Level 16: MP -16; Weapon Def. +32 for 344 seconds.

Level 17: MP -16; Weapon Def. +34 for 358 seconds.

Level 18: MP -16; Weapon Def. +36 for 372 seconds.

Level 19: MP -16; Weapon Def. +38 for 386 seconds.

Level 20: MP -16; Weapon Def. +40 for 400 seconds.

Energy Bolt

Master Level: 20

Type: Active

Description: Use MP to attack one enemy.

Level 1: MP -6; Basic attack 20, mastery 15%

Level 2: MP -6; Basic attack 21, mastery 15%

Level 3: MP -6; Basic attack 22, mastery 20%

Level 4: MP -6; Basic attack 23, mastery 20%

Level 5: MP -7; Basic attack 26, mastery 25%

Level 6: MP -7; Basic attack 27, mastery 25%

Level 7: MP -7; Basic attack 28, mastery 30%

Level 8: MP -8; Basic attack 31, mastery 30%

Level 9: MP -8; Basic attack 32, mastery 35%

Level 10: MP -9; Basic attack 35, mastery 35%

Level 11: MP -9; Basic attack 36, mastery 40%

Level 12: MP -10; Basic attack 39, mastery 40%

Level 13: MP -10; Basic attack 40, mastery 45%

Level 14: MP -11; Basic attack 43, mastery 45%

Level 15: MP -11; Basic attack 44, mastery 50%

Level 16: MP -12; Basic attack 47, mastery 50%

Level 17: MP -12; Basic attack 48, mastery 55%

Level 18: MP -13; Basic attack 51, mastery 55%

Level 19: MP -13; Basic attack 52, mastery 60%

Level 20: MP -14; Basic attack 55, mastery 60%

Magic Claw

Master Level: 20

Type: Active

Pre-requisite: Energy Bolt Lv. 1

Description: Use MP to attack an enemy twice.

Level 1: MP -10; Basic attack 11 x 2 Hit, mastery 15%

Level 2: MP -10; Basic attack 12 x 2 Hit, mastery 15%

Level 3: MP -10; Basic attack 13 x 2 Hit, mastery 20%

Level 4: MP -10; Basic attack 14 x 2 Hit, mastery 20%

Level 5: MP -11; Basic attack 16 x 2 Hit, mastery 25%

Level 6: MP -11; Basic attack 17 x 2 Hit, mastery 25%

Level 7: MP -11; Basic attack 18 x 2 Hit, mastery 30%

Level 8: MP -12; Basic attack 20 x 2 Hit, mastery 30%

Level 9: MP -12; Basic attack 21 x 2 Hit, mastery 35%

Level 10: MP -13; Basic attack 23 x 2 Hit, mastery 35%

Level 11: MP -13; Basic attack 24 x 2 Hit, mastery 40%

Level 12: MP -14; Basic attack 26 x 2 Hit, mastery 40%

Level 13: MP -14; Basic attack 27 x 2 Hit, mastery 45%

Level 14: MP -15; Basic attack 29 x 2 Hit, mastery 45%

Level 15: MP -15; Basic attack 30 x 2 Hit, mastery 50%

Level 16: MP -16; Basic attack 32 x 2 Hit, mastery 50%

Level 17: MP -17; Basic attack 34 x 2 Hit, mastery 55%

Level 18: MP -18; Basic attack 36 x 2 Hit, mastery 55%

Level 19: MP -19; Basic attack 38 x 2 Hit, mastery 60%

Level 20: MP -20; Basic attack 40 x 2 Hit, mastery 60%

Requirements: Level 10, with 25 DEX

Head to Bowman Instructional School in Henesys where you'll find Athena Pierce. Talk to her, and she will advance you as a Bowman if you've the requirement stats.

2ND JOB ADVANCEMENT

Hunter Crossbowman

3RD JOB ADVANCEMENT

Ranger Sniper

The Blessing of Amazon 	Master Level: 16 Type: Passive Description: Increases accuracy Level 1: Accuracy +1 Level 2: Accuracy +2 Level 3: Accuracy +3 Level 4: Accuracy +4 Level 5: Accuracy +5 Level 6: Accuracy +6 Level 7: Accuracy +7 Level 8: Accuracy +8 Level 9: Accuracy +9 Level 10: Accuracy +10 Level 11: Accuracy +11 Level 12: Accuracy +12 Level 13: Accuracy +13 Level 14: Accuracy +14 Level 15: Accuracy +15 Level 16: Accuracy +16

The Eye of Amazon 	Master Level: 8 Type: Passive 	Pre-requisite: The Blessing of Amazon Lv. 3 Description: Increases the range of attack for both bows and crossbows. Level 1: Range of attack for bows and crossbows +15 Level 2: Range of attack for bows and crossbows +30 Level 3: Range of attack for bows and crossbows +45 Level 4: Range of attack for bows and crossbows +60 Level 5: Range of attack for bows and crossbows +75 Level 6: Range of attack for bows and crossbows +90 Level 7: Range of attack for bows and crossbows +105 Level 8: Range of attack for bows and crossbows +120

Critical Shot 	Master Level: 20 Type: Passive Description: Allows you to perform a critical attack with a certain success rate. Level 1: 12% success rate, critical damage 105% Level 2: 14% success rate, critical damage 110% Level 3: 16% success rate, critical damage 115% Level 4: 18% success rate, critical damage 120% Level 5: 20% success rate, critical damage 125% Level 6: 22% success rate, critical damage 130% Level 7: 24% success rate, critical damage 135% Level 8: 26% success rate, critical damage 140% Level 9: 28% success rate, critical damage 145% Level 10: 30% success rate, critical damage 150% Level 11: 31% success rate, critical damage 155% Level 12: 32% success rate, critical damage 160% Level 13: 33% success rate, critical damage 165% Level 14: 34% success rate, critical damage 170% Level 15: 35% success rate, critical damage 175% Level 16: 36% success rate, critical damage 180% Level 17: 37% success rate, critical damage 185% Level 18: 38% success rate, critical damage 190% Level 19: 39% success rate, critical damage 195% Level 20: 40% success rate, critical damage 200%

Focus 	Master Level: 20 Type: Supportive 	Pre-requisite: The Blessing of Amazon Lv. 3 Description: Focussing to temporarily increase accuracy and avoidability. Level 1: MP -8; accuracy +1 and avoidability +1 for 70 seconds Level 2: MP -8; accuracy +2 and avoidability +2 for 80 seconds Level 3: MP -8; accuracy +3 and avoidability +3 for 90 seconds Level 4: MP -8; accuracy +4 and avoidability +4 for 100 seconds Level 5: MP -8; accuracy +5 and avoidability +5 for 110 seconds Level 6: MP -8; accuracy +6 and avoidability +6 for 130 seconds Level 7: MP -8; accuracy +7 and avoidability +7 for 140 seconds Level 8: MP -8; accuracy +8 and avoidability +8 for 150 seconds Level 9: MP -8; accuracy +9 and avoidability +9 for 160 seconds Level 10: MP -8; accuracy +10 and avoidability +10 for 170 seconds Level 11: MP -16; accuracy +11 and avoidability +11 for 195 seconds Level 12: MP -16; accuracy +12 and avoidability +12 for 205 seconds Level 13: MP -16; accuracy +13 and avoidability +13 for 215 seconds Level 14: MP -16; accuracy +14 and avoidability +14 for 225 seconds Level 15: MP -16; accuracy +15 and avoidability +15 for 235 seconds Level 16: MP -16; accuracy +16 and avoidability +16 for 260 seconds Level 17: MP -16; accuracy +17 and avoidability +17 for 270 seconds Level 18: MP -16; accuracy +18 and avoidability +18 for 280 seconds Level 19: MP -16; accuracy +19 and avoidability +19 for 290 seconds Level 20: MP -16; accuracy +20 and avoidability +20 for 300 seconds

Double Shot 	Master Level: 20 Type: Active 	Pre-requisite: Arrow Blow Lv. 1 Description: Fires two arrows at once to attack an enemy twice. Level 1: MP -8; Damage 76% x 2 Hits Level 2: MP -8; Damage 78% x 2 Hits Level 3: MP -8; Damage 80% x 2 Hits Level 4: MP -8; Damage 82% x 2 Hits Level 5: MP -9; Damage 86% x 2 Hits Level 6: MP -9; Damage 88% x 2 Hits Level 7: MP -9; Damage 90% x 2 Hits Level 8: MP -10; Damage 94% x 2 Hits Level 9: MP -10; Damage 96% x 2 Hits Level 10: MP -11; Damage 100% x 2 Hits Level 11: MP -11; Damage 102% x 2 Hits Level 12: MP -12; Damage 106% x 2 Hits Level 13: MP -12; Damage 108% x 2 Hits Level 14: MP -13; Damage 112% x 2 Hits Level 15: MP -13; Damage 114% x 2 Hits Level 16: MP -14; Damage 118% x 2 Hits Level 17: MP -14; Damage 120% x 2 Hits Level 18: MP -15; Damage 124% x 2 Hits Level 19: MP -15; Damage 126% x 2 Hits Level 20: MP -16; Damage 130% x 2 Hits

Arrow Blow 	Master Level: 20 Type: Active Description: Fires an arrow with authority. Applies more damage than usual. Level 1: MP -6; Damage 141% Level 2: MP -6; Damage 146% Level 3: MP -6; Damage 151% Level 4: MP -6; Damage 156% Level 5: MP -7; Damage 164% Level 6: MP -7; Damage 169% Level 7: MP -7; Damage 174% Level 8: MP -8; Damage 182% Level 9: MP -8; Damage 187% Level 10: MP -9; Damage 195% Level 11: MP -9; Damage 200% Level 12: MP -10; Damage 208% Level 13: MP -10; Damage 213% Level 14: MP -11; Damage 221% Level 15: MP -11; Damage 226% Level 16: MP -12; Damage 234% Level 17: MP -12; Damage 239% Level 18: MP -13; Damage 247% Level 19: MP -13; Damage 252% Level 20: MP -14; Damage 260%

Requirement: Level 10, with 25 DEX

Proceed to the Thieves' Hideaway at a basement of a cafe in Kerning City. In there, you'll find the Dark Lord. Talk to him, and you'll be advance as Thief if you've the requirement stats.

2ND JOB ADVANCEMENT

Assassin     Bandit

3RD JOB ADVANCEMENT

Hermit        Chief Bandit

Nimble Body 	Master Level: 20 Type: Passive Description: Increases accuracy and avoidability. Level 1: Accuracy +1, avoidability +1 Level 2: Accuracy +2, avoidability +2 Level 3: Accuracy +3, avoidability +3 Level 4: Accuracy +4, avoidability +4 Level 5: Accuracy +5, avoidability +5 Level 6: Accuracy +6, avoidability +6 Level 7: Accuracy +7, avoidability +7 Level 8: Accuracy +8, avoidability +8 Level 9: Accuracy +9, avoidability +9 Level 10: Accuracy +10, avoidability +10 Level 11: Accuracy +11, avoidability +11 Level 12: Accuracy +12, avoidability +12 Level 13: Accuracy +13, avoidability +13 Level 14: Accuracy +14, avoidability +14 Level 15: Accuracy +15, avoidability +15 Level 16: Accuracy +16, avoidability +16 Level 17: Accuracy +17, avoidability +17 Level 18: Accuracy +18, avoidability +18 Level 19: Accuracy +19, avoidability +19 Level 20: Accuracy +20, avoidability +20

Keen Eyes 	Master Level: 8 Type: Passive 	Pre-requisite: Nimble Body Lv. 3 Description: Increases the range of attack using throwing weapons such as throwing stars & knives. Level 1: Range of attack for throwing weapon: +25 Level 2: Range of attack for throwing weapon: +50 Level 3: Range of attack for throwing weapon: +75 Level 4: Range of attack for throwing weapon: +100 Level 5: Range of attack for throwing weapon: +125 Level 6: Range of attack for throwing weapon: +150 Level 7: Range of attack for throwing weapon: +175 Level 8: Range of attack for throwing weapon: +200

Disorder 	Master Level: 20 Type: Supportive Description: Temporarily decreases the morale of an opponent. Its weapon def. and attack will suffer, and the attacking enemy will suddenly stop attacking. Can't perform the attack on an enemy that's already in "disorder", however. Level 1: MP -5; Enemy's weapon attack -1, weapon def. -1 for 7 seconds Level 2: MP -5; Enemy's weapon attack -2, weapon def. -2 for 9 seconds Level 3: MP -5; Enemy's weapon attack -3, weapon def. -3 for 11 seconds Level 4: MP -5; Enemy's weapon attack -4, weapon def. -4 for 13 seconds Level 5: MP -5; Enemy's weapon attack -5, weapon def. -5 for 15 seconds Level 6: MP -6; Enemy's weapon attack -6, weapon def. -6 for 20 seconds Level 7: MP -6; Enemy's weapon attack -7, weapon def. -7 for 22 seconds Level 8: MP -6; Enemy's weapon attack -8, weapon def. -8 for 24 seconds Level 9: MP -7; Enemy's weapon attack -9, weapon def. -9 for 29 seconds Level 10: MP -7; Enemy's weapon attack -10, weapon def. -10 for 31 seconds Level 11: MP -7; Enemy's weapon attack -11, weapon def. -11 for 33 seconds Level 12: MP -8; Enemy's weapon attack -12, weapon def. -12 for 38 seconds Level 13: MP -8; Enemy's weapon attack -13, weapon def. -13 for 40 seconds Level 14: MP -8; Enemy's weapon attack -14, weapon def. -14 for 42 seconds Level 15: MP -9; Enemy's weapon attack -15, weapon def. -15 for 47 seconds Level 16: MP -9; Enemy's weapon attack -16, weapon def. -16 for 49 seconds Level 17: MP -9; Enemy's weapon attack -17, weapon def. -17 for 51 seconds Level 18: MP -10; Enemy's weapon attack -18, weapon def. -18 for 56 seconds Level 19: MP -10; Enemy's weapon attack -19, weapon def. -19 for 58 seconds Level 20: MP -10; Enemy's weapon attack -20, weapon def. -20 for 60 seconds

Dark Sight 	Master Level: 20 Type: Supportive 	Pre-requisite: Disorder Lv. 3 Description: Use MP to hide behind the shadows. While hiding, the enemy won't attack, but you can't attack back either. All movements other than attacking are available. It's temporary, so after a while, you'll be back to normal. Level 1: MP -24; Disappear for 10 seconds, speed -30 Level 2: MP -23; Disappear for 20 seconds, speed -28 Level 3: MP -22; Disappear for 30 seconds, speed -26 Level 4: MP -21; Disappear for 40 seconds, speed -24 Level 5: MP -20; Disappear for 50 seconds, speed -22 Level 6: MP -19; Disappear for 60 seconds, speed -20 Level 7: MP -18; Disappear for 70 seconds, speed -18 Level 8: MP -17; Disappear for 80 seconds, speed -16 Level 9: MP -16; Disappear for 90 seconds, speed -14 Level 10: MP -15; Disappear for 100 seconds, speed -12 Level 11: MP -14; Disappear for 110 seconds, speed -10 Level 12: MP -13; Disappear for 120 seconds, speed -8 Level 13: MP -12; Disappear for 130 seconds, speed -7 Level 14: MP -11; Disappear for 140 seconds, speed -6 Level 15: MP -10; Disappear for 150 seconds, speed -5 Level 16: MP -9; Disappear for 160 seconds, speed -4 Level 17: MP -8; Disappear for 170 seconds, speed -3 Level 18: MP -7; Disappear for 180 seconds, speed -2 Level 19: MP -6; Disappear for 190 seconds, speed -1 Level 20: MP -5; Disappear for 200 seconds, regular moving speed

Double Stab 	Master Level: 20 Type: Active Description: Use MP to quickly stab an enemy twice at once using a dagger. Level 1: MP -6; Damage 65% x 2 Hits Level 2: MP -6; Damage 68% x 2 Hits Level 3: MP -6; Damage 71% x 2 Hits Level 4: MP -6; Damage 74% x 2 Hits Level 5: MP -7; Damage 78% x 2 Hits Level 6: MP -7; Damage 81% x 2 Hits Level 7: MP -7; Damage 84% x 2 Hits Level 8: MP -8 Damage 88% x 2 Hits Level 9: MP -8 Damage 91% x 2 Hits Level 10: MP -9; Damage 95% x 2 Hits Level 11: MP -9; Damage 98% x 2 Hits Level 12: MP -10; Damage 102% x 2 Hits Level 13: MP -10; Damage 105% x 2 Hits Level 14: MP -11; Damage 109% x 2 Hits Level 15: MP -11; Damage 112% x 2 Hits Level 16: MP -12; Damage 116% x 2 Hits Level 17: MP -12; Damage 119% x 2 Hits Level 18: MP -13; Damage 123% x 2 Hits Level 19: MP -13; Damage 126% x 2 Hits Level 20: MP -14; Damage 130% x 2 Hits

Lucky Seven 	Master Level: 20 Type: Active Description: Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of javelin mastery. Level 1: MP -8; Damage 58% x 2 Hits Level 2: MP -8; Damage 62% x 2 Hits Level 3: MP -8; Damage 66% x 2 Hits Level 4: MP -8; Damage 70% x 2 Hits Level 5: MP -9; Damage 76% x 2 Hits Level 6: MP -9; Damage 80% x 2 Hits Level 7: MP -9; Damage 84% x 2 Hits Level 8: MP -10; Damage 90% x 2 Hits Level 9: MP -10; Damage 94% x 2 Hits Level 10: MP -11; Damage 100% x 2 Hits Level 11: MP -11; Damage 104% x 2 Hits Level 12: MP -12; Damage 110% x 2 Hits Level 13: MP -12; Damage 114% x 2 Hits Level 14: MP -13; Damage 120% x 2 Hits Level 15: MP -13; Damage 124% x 2 Hits Level 16: MP -14; Damage 130% x 2 Hits Level 17: MP -14; Damage 134% x 2 Hits Level 18: MP -15; Damage 140% x 2 Hits Level 19: MP -15; Damage 144% x 2 Hits Level 20: MP -16; Damage 150% x 2 Hits

I am sorry for how unorganized this is. If you need to talk to me about this or skill, go on Broa and ask Irongun. Yes it is a lame name but deal with it.