User:PirateIzzy/Strings/GMS/Skill2

                <string name="desc" value="Better lock your soul up tight! Increases both Attack Power and Magic Attack by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Demon&apos;s Heinous Pact"/> <string name="desc" value="Better lock your soul up tight! Increases both Attack Power and Magic Attack by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Demon&apos;s Heinous Pact"/> <string name="desc" value="Better lock your soul up tight! Increases both Attack Power and Magic Attack by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 1 Shark School"/> <string name="desc" value="Using Shark Power, increases both Attack Power and Magic Attack by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Shark School"/> <string name="desc" value="Using Shark Power, increases both Attack Power and Magic Attack by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Shark School"/> <string name="desc" value="Using Shark Power, increases both Attack Power and Magic Attack by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 1 Pink Bean Mania"/> <string name="desc" value="Increases both Attack Power and Magic Attack by 3 with the power of Pink Bean&apos;s cuteness."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Pink Bean Mania"/> <string name="desc" value="Increases both Attack Power and Magic Attack by 5 with the power of Pink Bean&apos;s cuteness."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Pink Bean Mania"/> <string name="desc" value="Increases both Attack Power and Magic Attack by 7 with the power of Pink Bean&apos;s cuteness."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 1 Dragon Blessing"/> <string name="desc" value="Using Dragon Energy, increases both Attack Power and Magic Attack by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Dragon Blessing"/> <string name="desc" value="Using Dragon Energy, increases both Attack Power and Magic Attack by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Dragon Blessing"/> <string name="desc" value="Using Dragon Energy, increases both Attack Power and Magic Attack by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 1 Bear Necessities"/> <string name="desc" value="This little bear wants to kick some butt. Increases Attack Power and Magic Attack by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Bear Necessities"/> <string name="desc" value="This little bear wants to kick some butt. Increases Attack Power and Magic Attack by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Bear Necessities"/> <string name="desc" value="This little bear wants to kick some butt. Increases Attack Power and Magic Attack by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 1 Pumpkin Peril"/> <string name="desc" value="Join the pack! Increases Attack Power and Magic Attack by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Pumpkin Peril"/> <string name="desc" value="Join the pack! Increases Attack Power and Magic Attack by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Pumpkin Peril"/> <string name="desc" value="Join the pack! Increases Attack Power and Magic Attack by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Post Season Supporter"/> <string name="desc" value="Use the power of the Post Season!"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX, All Stats: +#dexX"/> <string name="name" value="Miwok Cheers"/> <string name="desc" value="Contains the powers of grateful Miwok Boys."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Miwok Cheers"/> <string name="desc" value="Contains the powers of grateful Miwok Boys."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Miwok Cheers"/> <string name="desc" value="Contains the powers of grateful Miwok Boys."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX, All Stats: +#dexX"/> <string name="name" value="Gauntlet Hero"/> <string name="desc" value="The powers of Hero&apos;s Gauntlet overflow to buff you up."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Gauntlet Hero"/> <string name="desc" value="The powers of Hero&apos;s Gauntlet overflow to buff you up."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Gauntlet Hero"/> <string name="desc" value="The powers of Hero&apos;s Gauntlet overflow to buff you up."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX, All Stats: +#dexX"/> <string name="name" value="Hybrid Logic"/> <string name="desc" value="Activates your Hybrid Logic routines to permanently increase all stats."/> <string name="h" value="All Stats: +#strR%"/> <string name="name" value="Mentoring Bonus EXP"/> <string name="desc" value="If the Mentoring System is active, and both the Mentor and Protege are on the same map, you will receive +20% bonus EXP. "/> <string name="h" value="EXP bonus when Mentor and Protege are together: +20% "/> <string name="name" value="Mentoring Bonus Buff"/> <string name="desc" value="If the Mentoring System is active, and both the Mentor and Protege are on the same map, you will receive +30 bonus Weapon ATT and Magic ATT. "/> <string name="h" value="Weapon ATT and Magic ATT bonus when Mentor and Protege are together: +30"/> <string name="name" value="Wild Rage"/> <string name="desc" value="Your rage increases your damage output."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="2013 Summer Heat"/> <string name="desc" value="Weapon ATT and Magic ATT increase with the powers of the summer heat."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX, All Stats: +#dexX"/> <string name="name" value="Cygnus Blessing"/> <string name="desc" value="The blessing of the awakened empress empowers the body to escape from danger."/> <string name="h" value="Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%"/> <string name="name" value="Lv. 1 Eucalyptus Calypso"/> <string name="desc" value="Leaf chompers unite! Increases Attack Power and Magic Attack by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Eucalyptus Calypso"/> <string name="desc" value="Leaf chompers unite! Increases Attack Power and Magic Attack by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Eucalyptus Calypso"/> <string name="desc" value="Leaf chompers unite! Increases Attack Power and Magic Attack by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Almighty Archdemon"/> <string name="desc" value="Lv. 200 Demon Avenger&apos;s Honor"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Archdemon"/> <string name="desc" value="Lv. 200 Demon Avenger&apos;s Honor"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 1 Squirrel Power"/> <string name="desc" value="Where did all these squirrels come from?! Increases Attack Power and Magic Attack by 4."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Squirrel Power"/> <string name="desc" value="Where did all these squirrels come from?! Increases Attack Power and Magic Attack by 6."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Squirrel Power"/> <string name="desc" value="Where did all these squirrels come from?! Increases Attack Power and Magic Attack by 8."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Cygnus Blessing (Warrior)"/> <string name="desc" value="The blessing of the awakened empress empowers the body to escape from danger."/> <string name="h" value="Abnormal Status Resistance: +#x, Elemental Resistance: +#y%"/> <string name="name" value="Cygnus Blessing (Magician)"/> <string name="desc" value="The blessing of the awakened empress empowers the body to escape from danger."/> <string name="h" value="Abnormal Status Resistance: +#x, Elemental Resistance: +#y%"/> <string name="name" value="Cygnus Blessing (Bowman)"/> <string name="desc" value="The blessing of the awakened empress empowers the body to escape from danger."/> <string name="h" value="Abnormal Status Resistance: +#x, Elemental Resistance: +#y%"/> <string name="name" value="Cygnus Blessing (Thief)"/> <string name="desc" value="The blessing of the awakened empress empowers the body to escape from danger."/> <string name="h" value="Abnormal Status Resistance: +#x, Elemental Resistance: +#y%"/> <string name="name" value="Cygnus Blessing (Pirate)"/> <string name="desc" value="The blessing of the awakened empress empowers the body to escape from danger."/> <string name="h" value="Abnormal Status Resistance: +#x, Elemental Resistance: +#y%"/> <string name="name" value="Lv. 1 Demon&apos;s Zealous Pact"/> <string name="desc" value="Better lock your soul up tight! Increases both Attack Power and Magic Attack by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Demon&apos;s Zealous Pact"/> <string name="desc" value="Better lock your soul up tight! Increases both Attack Power and Magic Attack by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Demon&apos;s Zealous Pact"/> <string name="desc" value="Better lock your soul up tight! Increases both Attack Power and Magic Attack by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 1 Angelic Choir"/> <string name="desc" value="Hallelujah! Your angel&apos;s holy light increases Attack Power and Magic Attack by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Angelic Choir"/> <string name="desc" value="Hallelujah! Your angel&apos;s holy light increases Attack Power and Magic Attack by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Angelic Choir"/> <string name="desc" value="Hallelujah! Your angel&apos;s holy light increases Attack Power and Magic Attack by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Sweet White Day"/> <string name="desc" value="Increases Weapon ATT and Magic Attack with the power of love."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX, All Stats: +#dexX"/> <string name="name" value="Lv.1 Roo-bot Shuffle"/> <string name="desc" value="Your Roo-bot&apos;s motivating presence increases your Attack Power and Magic Attack by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv.2 Roo-bot Shuffle"/> <string name="desc" value="Your Roo-bot&apos;s motivating presence increases your Attack Power and Magic Attack by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv.3 Roo-bot Shuffle"/> <string name="desc" value="Your Roo-bot&apos;s motivating presence increases your Attack Power and Magic Attack by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Maple Windrider"/> <string name="desc" value="The fragrant spring breeze increases your Weapon ATT and Magic Attack."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX, All Stats: +#dexX"/> <string name="name" value="Lv. 1 Wicked Awesome"/> <string name="desc" value="Your devil&apos;s wicked power boosts your Attack Power and Magic Attack by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Wicked Awesome"/> <string name="desc" value="Your devil&apos;s wicked power boosts your Attack Power and Magic Attack by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Wicked Awesome"/> <string name="desc" value="Your devil&apos;s wicked power boosts your Attack Power and Magic Attack by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 1 Root Awakening"/> <string name="desc" value="Harness the power of the Root Abyss to boost Attack Power and Magic Attack by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Root Awakening"/> <string name="desc" value="Harness the power of the Root Abyss to boost Attack Power and Magic Attack by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Root Awakening"/> <string name="desc" value="Harness the power of the Root Abyss to boost Attack Power and Magic Attack by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="King of Neckbraces"/> <string name="desc" value="Training your head to hold all those hats has paid off! Increases character&apos;s Weapon ATT and Magic Attack."/> <string name="h" value="#Attack Power +#padX, M. ATT +#madX, All Stats +#strX, Max HP +#mhpX"/> <string name="name" value="Rhinne&apos;s Blessing"/> <string name="desc" value="[Link Skill] Receive the Goddess Rinne&apos;s blessings, reducing the damage taken from enemies while ignoring a portion of their defense. \n#cStrengthen this skill by collecting Goddess Teardrops.#"/> <string name="h" value="Incoming damage reduced: #damAbsorbShieldR%, defense ignored: #ignoreMobpdpR%"/> <string name="name" value="Lv. 1 Dillo Armor"/> <string name="desc" value="Rolling with the Dillo Armor! Boosts your Attack Power and Magic Attack by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Dillo Armor"/> <string name="desc" value="Rolling with the Dillo Armor! Boosts your Attack Power and Magic Attack by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Dillo Armor"/> <string name="desc" value="Rolling with the Dillo Armor! Boosts your Attack Power and Magic Attack by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Forbidden Blessing"/> <string name="desc" value="Increases Max HP by using a forbidden magic power."/> <string name="h" value="#Max HP increases by #indieMhp"/> <string name="name" value="Monster Battle Rookie"/> <string name="desc" value="You completed the RED Achievement Season 3 mission and earned the title of &apos;Monster Battle Rookie&apos;."/> <string name="h" value="All stats +1"/> <string name="name" value="Brash Adventurer"/> <string name="desc" value="You completed the RED Achievement Season 3 mission and earned the title of &apos;Brash Adventurer&apos;."/> <string name="h" value="Attack Power +1, Magic ATT +1"/> <string name="name" value="Too Cool"/> <string name="desc" value="You completed the RED Achievement Season 3 mission and earned the title of &apos;Too Cool&apos;."/> <string name="h" value="DEF +50"/> <string name="name" value="Cool as Ice"/> <string name="desc" value="You completed the RED Achievement Season 3 mission and earned the title of &apos;Cool as Ice&apos;."/> <string name="h" value="Accuracy +10"/> <string name="name" value="Attendant"/> <string name="desc" value="You completed the RED Achievement Season 3 mission and earned the title of &apos;Attendant&apos;."/> <string name="h" value="All stats +2"/> <string name="name" value="Lv. 1 Jr. Commander Pet"/> <string name="desc" value="Observe the power of the Jr. Commander. Boosts your Attack Power and Magic Attack by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Jr. Commander Pet"/> <string name="desc" value="Observe the power of the Jr. Commander. Boosts your Attack Power and Magic Attack by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Jr. Commander Pet"/> <string name="desc" value="Observe the power of the Jr. Commander. Boosts your Attack Power and Magic Attack by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Apprentice Hunter"/> <string name="desc" value="Proof that you have become an apprentice member of Silent Crusade."/> <string name="h" value="All Stats +#strX, HP/MP +#mhpX"/> <string name="name" value="Capable Hunter"/> <string name="desc" value="Proof that you have become a B Rank member of Silent Crusade."/> <string name="h" value="All Stats +#strX, HP/MP +#mhpX"/> <string name="name" value="Veteran Hunter"/> <string name="desc" value="Proof that you have become an A Rank member of Silent Crusade."/> <string name="h" value="All Stats +#strX, HP/MP +#mhpX"/> <string name="name" value="Superior Hunter"/> <string name="desc" value="Proof that you have become an S Rank member of Silent Crusade."/> <string name="h" value="Attack Power +#padX, Magic ATT +#madX, All Stats +#strX, HP/MP +#mhpX"/> <string name="name" value="Lv. 1 Chestnut Brothers"/> <string name="desc" value="The power of Chestnut Brothers is chestnut-flavored. Boosts your Attack Power and Magic Attack by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Chestnut Brothers"/> <string name="desc" value="The power of Chestnut Brothers is chestnut-flavored. Boosts your Attack Power and Magic Attack by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Chestnut Brothers"/> <string name="desc" value="The power of Chestnut Brothers is chestnut-flavored. Boosts your Attack Power and Magic Attack by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the White Angel&apos;s blessing."/> <string name="h1" value="ATT: 12, Magic ATT: 12, Duration: 10 min"/> <string name="name" value="Bully"/> <string name="desc" value="Title for those that really got into Battle Mode."/> <string name="h1" value="Battle Mode ATT +2, Critical Rate +3%"/> <string name="name" value="Avenger"/> <string name="desc" value="Title for those that obstinately carried out their revenge in Battle Mode."/> <string name="h1" value="Monster DEF Ignored: 5%"/> <string name="name" value="Champion"/> <string name="desc" value="Title for those that enjoy the Battle Mode."/> <string name="h1" value="Battle Mode ATT +1"/> <string name="name" value="Ultimate Champion"/> <string name="desc" value="Title for those that achieved greatness in the Battle Mode. "/> <string name="h1" value="Battle Mode Attack Power: +3, All Stats: +3"/> <string name="name" value="Burning Body Lv. 1"/> <string name="desc" value="Whoa, it got hot in here! Someone&apos;s Burning Bright! Boosts your Attack Power and Magic Attack by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Burning Body Lv. 2"/> <string name="desc" value="Whoa, it got hot in here! Someone&apos;s Burning Bright! Boosts your Attack Power and Magic Attack by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Burning Body Lv. 3"/> <string name="desc" value="Whoa, it got hot in here! Someone&apos;s Burning Bright! Boosts your Attack Power and Magic Attack by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Close Call"/> <string name="desc" value="[Link Skill] Grants a chance to survive an attack that would&apos;ve been fatal."/> <string name="h" value="Fatal Attack Survival Chance: \r\n#prop%"/> <string name="name" value="Reboot"/> <string name="desc" value="This is a special ability that can only be applied in Reboot World."/> <string name="h" value="Increases meso drop rate by 5x, increases boss equipment drop rate.\nMax HP +200, Max MP +100\nATT &amp; Magic ATT +5\nDamage increased by #x% per 2 levels"/> <string name="name" value="Reboot"/> <string name="name" value="Judgment"/> <string name="desc" value="[Link Skill] Deals the strongest possible fatal blow using righteous judgment."/> <string name="h" value=" Critical Damage: +#criticaldamage%"/> <string name="name" value="Lv.1 Just One Bite!"/> <string name="desc" value="Just try one bite! Not bad for you at all!\nIncreases your Attack Power and Magic ATT by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv.2 Just One Bite!"/> <string name="desc" value="Just try one bite! Not bad for you at all!\nIncreases your Attack Power and Magic ATT by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv.3 Just One Bite!"/> <string name="desc" value="Just try one bite! Not bad for you at all!\nIncreases your Attack Power and Magic ATT by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Baby Fold Lv.1"/> <string name="desc" value="The cuteness of your Baby Fold kittens increases your Attack Power and Magic Attack by 3 each."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Baby Fold Lv.2"/> <string name="desc" value="The cheer of cheery Baby Fold increases your Attack Power and Magic Attack by 5 each."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Baby Fold Lv.3"/> <string name="desc" value="The cheer of cheery Baby Fold increases your Attack Power and Magic Attack by 7 each."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Just Chillin&apos; Lv.1"/> <string name="desc" value="Chilling with Lucid increases both your Attack Power and Magic Attack by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Just Chillin&apos; Lv.2"/> <string name="desc" value="Chilling with Lucid increases both your Attack Power and Magic Attack by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Just Chillin&apos; Lv.3"/> <string name="desc" value="Chilling with Lucid increases both your Attack Power and Magic Attack by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Smug Brainiac Title"/> <string name="desc" value="Grants 10% extra EXP while hunting with this title equipped."/> <string name="name" value="Cat-O-Lantern Summon"/> <string name="desc" value="Cat-O-Lantern is one of the Halloween spirits. As it grows, its spooky powers make you more and more powerful."/> <string name="name" value="Lv. 1 Idyllic Fairytale"/> <string name="desc" value="You have nothing to fear with Orchid around! Whether you&apos;re of one mind or a hardcore fan... Increases Attack Power and Magic ATT by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Idyllic Fairytale"/> <string name="desc" value="You have nothing to fear with Orchid around! Whether you&apos;re of one mind or a hardcore fan... Increases Attack Power and Magic ATT by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Idyllic Fairytale"/> <string name="desc" value="You have nothing to fear with Orchid around! Whether you&apos;re of one mind or a hardcore fan... Increases Attack Power and Magic ATT by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Maple M Limit-Breaker"/> <string name="name" value="Lv. 1 Yellow Chick"/> <string name="desc" value="The Yellow Chick&apos;s growing power increases your Attack Power and Magic ATT by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Yellow Chick"/> <string name="desc" value="The Yellow Chick&apos;s growing power increases your Attack Power and Magic ATT by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Yellow Chick"/> <string name="desc" value="The Yellow Chick&apos;s growing power increases your Attack Power and Magic ATT by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 1 Crunchy Fried Shrimp"/> <string name="desc" value="The savory aroma of Fried Shrimp increases your Attack Power and Magic ATT by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Crunchy Fried Shrimp"/> <string name="desc" value="The savory aroma of Fried Shrimp increases your Attack Power and Magic ATT by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Crunchy Fried Shrimp"/> <string name="desc" value="The savory aroma of Fried Shrimp increases your Attack Power and Magic ATT by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lucky"/> <string name="name" value="Investment Genius"/> <string name="desc" value="Investment Genius"/> <string name="h" value="INT +#intX"/> <string name="name" value="Mission Completionist"/> <string name="desc" value="Mission Completionist"/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Ten Year Guardian"/> <string name="desc" value="Ten Year Guardian"/> <string name="h" value="Max HP: +#mhpX%"/> <string name="name" value="Elite Ten Year Guardian"/> <string name="desc" value="Elite Ten Year Guardian"/> <string name="h" value="Max HP and Max MP: +#mhpX%"/> <string name="name" value="Golden Maple Leaf Owner"/> <string name="desc" value="Golden Maple Leaf Owner"/> <string name="h" value="LUK +#lukX"/> <string name="name" value="10 Years Flew By"/> <string name="desc" value="10 Years Flew By"/> <string name="h" value="STR +#strX"/> <string name="name" value="Developer Pen Pal"/> <string name="desc" value="Developer Pen Pal"/> <string name="h" value="DEF: +#mddX"/> <string name="name" value="Freshly Baked Lv. 1"/> <string name="desc" value="Mm, smells nice. Increases Attack Power and Magic Attack by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Freshly Baked Lv. 2"/> <string name="desc" value="Mm, smells nice. Increases Attack Power and Magic Attack by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Freshly Baked Lv. 3"/> <string name="desc" value="Mm, smells nice. Increases Attack Power and Magic Attack by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Rising Star"/> <string name="desc" value="Such potential!"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Vogue Voter"/> <string name="desc" value="Vote for the most stylish!"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Crown Critic"/> <string name="desc" value="There can only be ONE Couture Critic. (Just kidding.)"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Just Be Happy"/> <string name="desc" value="Smile! Life is good! Increases Attack Power and Magic Attack by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 1 Waddle"/> <string name="desc" value="Captivate your enemies with your hidden allure. Boosts your Attack Power and Magic Attack by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Waddle"/> <string name="desc" value="Captivate your enemies with your hidden allure. Boosts your Attack Power and Magic Attack by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Waddle"/> <string name="desc" value="Captivate your enemies with your hidden allure. Boosts your Attack Power and Magic Attack by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Sweet N&apos; Sour"/> <string name="desc" value="Sweet N&apos; Sour World!"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Crisis H Ring"/> <string name="desc" value="Activates when your HP gets low. Increases Defense temporarily."/> <string name="h" value="MP Cost: #mpCon, Activated when your HP is #x% or lower, Duration: #time sec, DEF: +#y%, Cooldown: #cooltime sec"/> <string name="name" value="Crisis M Ring"/> <string name="desc" value="Activates when your MP gets low. Increases DEF temporarily.\n#c[Cannot be used by classes that do not use MP.]#"/> <string name="h" value="MP Cost: #mpCon, Activated when your MP is #x% or lower, Duration: #time sec, DEF: +#y%, Cooldown: #cooltime sec"/> <string name="name" value="Crisis HM Ring"/> <string name="desc" value="Activates when your HP and MP get low. Increases Attack Power and Magic Attack temporarily.\n#c[Cannot be used by classes that do not use MP.]#"/> <string name="h" value="MP Cost: #mpCon, Activates when your HP and MP are #x% or lower, Duration: #time sec, Attack Power and Magic Attack: +#y%. Cooldown: #cooltime sec"/> <string name="name" value="Clean Stance Ring"/> <string name="desc" value="Activates when you recover from an Abnormal Status. Increases Knockback Resistance temporarily."/> <string name="h" value="MP Cost: #mpCon, Activated after recovering from an Abnormal Status, Duration: #time sec, Knockback Resistance: +#x% (up to 100 max), Cooldown: #cooltime sec"/> <string name="name" value="Clean Defense Ring"/> <string name="desc" value="Activates when you recover from an Abnormal Status. Increases Status Resistance temporarily."/> <string name="h" value="MP Cost: #mpCon, Activated after recovering from Abnormal Status, Duration: #time sec, Abnormal Status Resistance: +#x. Cooldown: #cooltime sec"/> <string name="name" value="Tower Boost Ring"/> <string name="desc" value="If you clear a map with time limit while using the Oz content, you will obtain a certain amount of additional points."/> <string name="h" value="Obtains #x% more points in time-limited floors inside the Tower of Oz."/> <string name="name" value="Demon Pet Boost"/> <string name="desc" value="Boosts your Attack Power and Magic Attack by 3 with your Demon&apos;s help."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Devil Pet Boost"/> <string name="desc" value="Boosts your Attack Power and Magic Attack by 5 with your Devil&apos;s help."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lil Moonbeam&apos;s Blessing"/> <string name="desc" value="A blessing from Lil Moonbeam. Increases Attack Power and Magic Attack by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Let&apos;s Be Friends"/> <string name="desc" value="&apos;Hi.&apos; &apos;Yeah... Hi.&apos;"/> <string name="h" value="ATT: +#padX, Magic ATT: +#madX, All Stats: +#strX"/> <string name="name" value="Still Awkward"/> <string name="desc" value="Still awkward. So awkward."/> <string name="h" value="ATT: +#padX, Magic ATT: +#madX, All Stats: +#strX"/> <string name="name" value="What Are We?"/> <string name="desc" value="What... What are we?"/> <string name="h" value="ATT: +#padX, Magic ATT: +#madX, All Stats: +#strX"/> <string name="name" value="Pretty Close"/> <string name="desc" value="One step at a time, take it slow to get close."/> <string name="h" value="ATT: +#padX, Magic ATT: +#madX, All Stats: +#strX"/> <string name="name" value="Butterfly BBFs"/> <string name="desc" value="You fly together all the time. Besties forever!"/> <string name="h" value="ATT: +#padX, Magic ATT: +#madX, All Stats: +#strX"/> <string name="name" value="Honey Crazy"/> <string name="desc" value="You miss each other even when you&apos;re looking at each other! Is this borderline obsession?"/> <string name="h" value="ATT: +#padX, Magic ATT: +#madX, All Stats: +#strX"/> <string name="name" value="Butterflyaholic"/> <string name="desc" value="Going crazy for someone, is that such a bad thing?"/> <string name="h" value="ATT: +#padX, Magic ATT: +#madX, All Stats: +#strX"/> <string name="name" value="Wawa Squad Lv. 1"/> <string name="desc" value="Why do little dogs bark at big dogs? Increases Attack Power and Magic Attack by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Wawa Squad Lv. 2"/> <string name="desc" value="Why do little dogs bark at big dogs? Increases Attack Power and Magic Attack by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Wawa Squad Lv. 3"/> <string name="desc" value="Why do little dogs bark at big dogs? Increases Attack Power and Magic Attack by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Miho Pet Boost"/> <string name="desc" value="Boosts your Attack Power and Magic Attack by 3 with the help of Miho."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Spirit Miho Pet Boost"/> <string name="desc" value="Boosts your Attack Power and Magic Attack by 5 with the help of Spirit Miho."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 1 Memories of Toy World"/> <string name="desc" value="An old memory returns to you from the toy world! Boosts your Attack Power and Magic Attack by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Memories of Toy World"/> <string name="desc" value="An old memory returns to you from the toy world! Boosts your Attack Power and Magic Attack by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Memories of Toy World"/> <string name="desc" value="An old memory returns to you from the toy world! Boosts your Attack Power and Magic Attack by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 1 Camouflage"/> <string name="desc" value="Boost your Attack Power and Magic Attack by 3 with the help of Chameleon charm."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Camouflage"/> <string name="desc" value="Boost your Attack Power and Magic Attack by 5 with the help of Chameleon charm."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Camouflage"/> <string name="desc" value="Boost your Attack Power and Magic Attack by 7 with the help of Chameleon charm."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 1 Tiny Black Heaven"/> <string name="desc" value="Observe the power of the Black Heaven! Increases both Attack Power and Magic Attack by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Tiny Black Heaven"/> <string name="desc" value="Observe the power of the Black Heaven! Increases both Attack Power and Magic Attack by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Tiny Black Heaven"/> <string name="desc" value="Observe the power of the Black Heaven! Increases both Attack Power and Magic Attack by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Spirit of Freedom"/> <string name="desc" value="When the desire for freedom brings you back to life, you will be invincible for a certain period of time."/> <string name="h" value="You will not take damage for #x sec after being revived."/> <string name="name" value="Dragon Poison"/> <string name="desc" value="Adds a strong poison to your Throwing Stars."/> <string name="h" value="Throwing Stars attack deals #v Poison damage. "/> <string name="name" value="Harp Seal Friendship"/> <string name="desc" value="Seals UNITE! Increases both Attack Power and Magic Attack by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Super Harp Seal Friendship"/> <string name="desc" value="Seals UNITE! Increases both Attack Power and Magic Attack by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Spirit of Freedom (Magician)"/> <string name="desc" value="When the desire for freedom brings you back to life, you will be invincible for a certain period of time."/> <string name="h" value="You will not take damage for #u sec after being revived."/> <string name="name" value="Spirit of Freedom (Bowman)"/> <string name="desc" value="When the desire for freedom brings you back to life, you will be invincible for a certain period of time."/> <string name="h" value="You will not take damage for #u sec after being revived."/> <string name="name" value="Spirit of Freedom (Pirate)"/> <string name="desc" value="When the desire for freedom brings you back to life, you will be invincible for a certain period of time."/> <string name="h" value="You will not take damage for #u sec after being revived."/> <string name="name" value="Secret Agent"/> <string name="desc" value="A title given to those who escaped being pulverized in Act 1."/> <string name="h" value="All Stats Increase by 1"/> <string name="name" value="Crisis Guardian"/> <string name="desc" value="A title given to those who beat the Black Wings carrier in Act 2."/> <string name="h" value="All Stats Increase by 1"/> <string name="name" value="Hope of the Heavens"/> <string name="desc" value="A title given to those who completed the aerial fight in Act 3."/> <string name="h" value="All Stats Increase by 1"/> <string name="name" value="Junker"/> <string name="desc" value="A title given to those who infiltrated the Scrapyard in Act 4."/> <string name="h" value="All Stats Increase by 1"/> <string name="name" value="Unstoppable"/> <string name="desc" value="A title given to those who escaped the Pulverizer and all obstacles in Act 4."/> <string name="h" value="All Stats Increase by 1"/> <string name="name" value="Detective"/> <string name="desc" value="A title given to those who found all the secrets in Black Heaven in Act 5."/> <string name="h" value="All Stats Increase by 1"/> <string name="name" value="Core Controller"/> <string name="desc" value="A title given to those who defeated Lotus in Act 6."/> <string name="h" value="All Stats Increase by 1"/> <string name="name" value="Heart of the Alliance"/> <string name="desc" value="A title given to those who obtained all the titles in Black Heaven."/> <string name="h" value="All Stats Increase by 1"/> <string name="name" value="Sheep Guardian"/> <string name="desc" value="The Sheep Guardians will protect you! Increases Attack Power and Magic Attack by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Great Sheep Guardian"/> <string name="desc" value="The Sheep Guardians will protect you! Increases Attack Power and Magic Attack by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Ultimate Sheep Guardian"/> <string name="desc" value="The Sheep Guardians will protect you! Increases Attack Power and Magic Attack by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="FriendPets Power!"/> <string name="desc" value="Boosts your Attack Power and Magic Attack by 3 with help from your charming little friends."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="FriendPets Unite!"/> <string name="desc" value="Boosts your Attack Power and Magic Attack by 5 with help from your charming little friends."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="FriendPets Forever!"/> <string name="desc" value="Boosts your Attack Power and Magic Attack by 7 with help from your charming little friends."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 1 Sweetie Bear"/> <string name="desc" value="Those bears are so sweet, their sugar rush boosts your Attack Power and Magic Attack by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Sweetie Bear"/> <string name="desc" value="Those bears are so sweet, their sugar rush boosts your Attack Power and Magic Attack by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Sweetie Bear"/> <string name="desc" value="Those bears are so sweet, their sugar rush boosts your Attack Power and Magic Attack by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 1 Sealors Unite"/> <string name="desc" value="The innate hardiness of the sealors boosts your Attack Power and Magic Attack by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Sealors Unite"/> <string name="desc" value="The innate hardiness of the sealors boosts your Attack Power and Magic Attack by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Sealors Unite"/> <string name="desc" value="The innate hardiness of the sealors boosts your Attack Power and Magic Attack by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 1 Kitties"/> <string name="desc" value="The brutal cuteness of your kitties increases your Attack Power and Magic Attack by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Kitties"/> <string name="desc" value="The brutal cuteness of your kitties increases your Attack Power and Magic Attack by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Kitties\r\n"/> <string name="desc" value="The brutal cuteness of your kitties increases your Attack Power and Magic Attack by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Merciless Blade\r\n"/> <string name="desc" value="Your attacks leave bleeding wounds, dealing HP damage over time. Bleeding doesn&apos;t stack and can&apos;t cause the target&apos;s HP to go below 1."/> <string name="h" value="Status Chance: #prop%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Battoujutsu Soul"/> <string name="desc" value="Improves Battoujutsu Stance and slashes nearby enemies.\r\n"/> <string name="h" value="Critical Rate while activated: #y%, Chance to Stun: +#prop%, Enemies Hit: 4, Damage with auto attack: #damage%. Permanent Increase to Attack Power: +#padX. "/> <string name="name" value="Haku"/> <string name="desc" value="Haku, the loveable spirit fox, will follow you to the ends of the universe. The only thing Haku loves more than Kanna is Star Candy, and only by a tiny bit."/> <string name="h" value="Haku follows you around everywhere. EVERYWHERE."/> <string name="name" value="Haku Perfected"/> <string name="desc" value="Improves Haku&apos;s human-form skills."/> <string name="name" value="Rune Persistence"/> <string name="desc" value="[Link Skill] Enhances Rune Magic ATT to increase the duration runes are active."/> <string name="h" value="Rune Duration: +#x%"/> <string name="name" value="Combo Kill Blessing"/> <string name="desc" value="[Link Skill] Maha blesses your combos."/> <string name="h" value="Combo Kill Marble EXP: +#x% (permanently)"/> <string name="name" value="Spirit of Freedom (Warrior)"/> <string name="desc" value="When the desire for freedom brings you back to life, you will be invincible for a certain period of time."/> <string name="h" value="You will not take damage for #u sec after being revived."/> <string name="name" value="1st Heroes Lv. 1"/> <string name="desc" value="Increases both Attack Power and Magic Attack by 3 with the power of the Heroes."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="1st Heroes Lv. 2"/> <string name="desc" value="Increases both Attack Power and Magic Attack by 5 with the power of the Heroes."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="1st Heroes Lv. 3"/> <string name="desc" value="Increases both Attack Power and Magic Attack by 7 with the power of the Heroes."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="2nd Heroes Lv. 1"/> <string name="desc" value="Increases both Attack Power and Magic Attack by 3 with the power of the Heroes."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="2nd Heroes Lv. 2"/> <string name="desc" value="Increases both Attack Power and Magic Attack by 5 with the power of the Heroes."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="2nd Heroes Lv. 3"/> <string name="desc" value="Increases both Attack Power and Magic Attack by 7 with the power of the Heroes."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Damien and Captives Lv. 1"/> <string name="desc" value="Increases both Attack Power and Magic Attack by 3 with the power of Damien and Captives."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Damien and Captives Lv. 2"/> <string name="desc" value="Increases both Attack Power and Magic Attack by 5 with the power of Damien and Captives."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Damien and Captives Lv. 3"/> <string name="desc" value="Increases both Attack Power and Magic Attack by 7 with the power of Damien and Captives."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Maplerunner Friends Lv. 1"/> <string name="desc" value="Increases both Attack Power and Magic Attack by 3 with the power of the Maplerunner Friends."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Maplerunner Friends Lv. 2"/> <string name="desc" value="Increases both Attack Power and Magic Attack by 5 with the power of the Maplerunner Friends."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Maplerunner Friends Lv. 3"/> <string name="desc" value="Increases both Attack Power and Magic Attack by 7 with the power of the Maplerunner Friends."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Cotton Candy Lv. 1"/> <string name="desc" value="Increases both Attack Power and Magic Attack by 3 with the power of the Cotton Candies."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Cotton Candy Lv. 2"/> <string name="desc" value="Increases both Attack Power and Magic Attack by 5 with the power of the Cotton Candies."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Cotton Candy Lv. 3"/> <string name="desc" value="Increases both Attack Power and Magic Attack by 7 with the power of the Cotton Candies."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Fuzzy Friend Lv. 1"/> <string name="desc" value="Increases both Attack Power and Magic Attack by 3 with the power of the Fuzzy Dogs."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Fuzzy Friend Lv. 2"/> <string name="desc" value="Increases both Attack Power and Magic Attack by 5 with the power of the Fuzzy Dogs."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Fuzzy Friend Lv. 3"/> <string name="desc" value="Increases both Attack Power and Magic Attack by 7 with the power of the Fuzzy Dogs."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="STR"/> <string name="desc" value="Increases STR. Unaffected by percentage-based stat bonuses."/> <string name="h" value="Strength +#strFX"/> <string name="name" value="DEX"/> <string name="desc" value="Increases DEX. Unaffected by percentage-based stat bonuses."/> <string name="h" value="Dexterity +#dexFX"/> <string name="name" value="INT"/> <string name="desc" value="Increases INT. Unaffected by percentage-based stat bonuses."/> <string name="h" value="Intelligence +#intFX"/> <string name="name" value="LUK"/> <string name="desc" value="Increases LUK. Unaffected by percentage-based stat bonuses."/> <string name="h" value="Luck +#lukFX"/> <string name="name" value="HP"/> <string name="desc" value="Increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="MP"/> <string name="desc" value="Increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Demon Fury / Mana"/> <string name="desc" value="Increases Max Demon Fury for Demon.\nIncreases Max Time Force for Zero."/> <string name="h" value="Increases Max Demon Fury for Demon/Time Force for Zero by #MDF."/> <string name="name" value="Speed"/> <string name="desc" value="Increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Jump"/> <string name="desc" value="Increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Critical Trigger"/> <string name="desc" value="Increases Critical Rate."/> <string name="h1" value="Critical Rate 1%"/> <string name="h2" value="Critical Rate 2%"/> <string name="h3" value="Critical Rate +3%"/> <string name="h4" value="Critical Rate 4%"/> <string name="h5" value="Critical Rate 5%"/> <string name="h6" value="Critical Rate 7%"/> <string name="h7" value="Critical Rate 9%"/> <string name="h8" value="Critical Rate 11%"/> <string name="h9" value="Critical Rate 13%"/> <string name="h10" value="Critical Rate 15%"/> <string name="name" value="Critical Damage"/> <string name="desc" value="Increases Critical Damage."/> <string name="h" value="Critical Damage: +#criticaldamage%"/> <string name="name" value="Critical Damage"/> <string name="desc" value="Increases Critical Damage."/> <string name="h1" value="Critical Damage 1%"/> <string name="h2" value="Critical Damage +2%"/> <string name="h3" value="Critical Damage 3%"/> <string name="h4" value="Critical Damage 4%"/> <string name="h5" value="Critical Damage 5%"/> <string name="h6" value="Critical Damage 7%"/> <string name="h7" value="Critical Damage 9%"/> <string name="h8" value="Critical Damage 11%"/> <string name="h9" value="Critical Damage 13%"/> <string name="h10" value="Critical Damage 15%"/> <string name="name" value="Ignore Defense"/> <string name="desc" value="Increases the percentage of Enemy DEF ignored."/> <string name="h" value="DEF Ignored: +#ignoreMobpdpR%"/> <string name="name" value="Damage"/> <string name="desc" value="Increases your damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Boss Monster Damage Increase"/> <string name="desc" value="Increases damage against Boss Monsters."/> <string name="h1" value="Boss Monster Damage: +3%"/> <string name="h2" value="Boss Monster Damage: 6%"/> <string name="h3" value="Boss Monster Damage: 9%"/> <string name="h4" value="Boss Monster Damage: 12%"/> <string name="h5" value="Boss Monster Damage: 15%"/> <string name="h6" value="Boss Monster Damage: 19%"/> <string name="h7" value="Boss Monster Damage: 23%"/> <string name="h8" value="Boss Monster Damage: 27%"/> <string name="h9" value="Boss Monster Damage: 31%"/> <string name="h10" value="Boss Monster Damage: 35%"/> <string name="name" value="All Elemental Resistance"/> <string name="desc" value="Increases your resistance against all elemental attacks."/> <string name="h" value="All Elemental Resistance: +#terR%"/> <string name="name" value="Abnormal Status Resistance"/> <string name="desc" value="Increases your resistance to abnormal status effects."/> <string name="h1" value="Increases Abnormal Status Resistance by 1."/> <string name="h2" value="Increases Abnormal Status Resistance by 2."/> <string name="h3" value="Increases Abnormal Status Resistance by 3."/> <string name="h4" value="Increases Abnormal Status Resistance by 4."/> <string name="h5" value="Increases Abnormal Status Resistance by 5."/> <string name="h6" value="Increases Abnormal Status Resistance by 7."/> <string name="h7" value="Increases Abnormal Status Resistance by 9."/> <string name="h8" value="Increases Abnormal Status Resistance by 11."/> <string name="h9" value="Increases Abnormal Status Resistance by 13."/> <string name="h10" value="Increases Abnormal Status Resistance by 15."/> <string name="name" value="Power Stance"/> <string name="desc" value="Increases Knockback Resistance chance."/> <string name="h" value="Knockback Resistance: +#stanceProp%."/> <string name="name" value="Forest Friends Lv. 1"/> <string name="desc" value="Having fun with Forest Friends has increased your Attack Power and Magic ATT by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Forest Friends Lv. 2"/> <string name="desc" value="Having fun with Forest Friends has increased your Attack Power and Magic ATT by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Forest Friends Lv. 3"/> <string name="desc" value="Having fun with Forest Friends increases your Attack Power and Magic ATT by 9."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Thorny Bears Lv. 1"/> <string name="desc" value="Your Thorny Bear friends have taught you how to be prickly! Your Attack Power and Magic ATT are increased by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Thorny Bears Lv. 2"/> <string name="desc" value="Your Thorny Bear friends have taught you how to be prickly! Your Attack Power and Magic ATT are increased by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Thorny Bears Lv. 3"/> <string name="desc" value="Your Thorny Bear friends have taught you how to be prickly! Your Attack Power and Magic ATT are increased by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Arctic Fox Friends Lv. 1"/> <string name="desc" value="Your Arctic Fox friends have increased your Attack Power and Magic ATT by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Arctic Fox Friends Lv. 2"/> <string name="desc" value="Your Arctic Fox friends have increased your Attack Power and Magic ATT by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Arctic Fox Friends Lv. 3"/> <string name="desc" value="Your Arctic Fox friends have increased your Attack Power and Magic ATT by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="PREMIUM 칭호"/> <string name="name" value="Monster Riding"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a tamed monster."/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti.\n#cExpires: Midnight on September 7th, 2009#"/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Charge! Toy Trojan"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Wooden Horse."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Croco"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Croco."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Black Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Black Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Lovely Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Lovely Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Race Kart"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Race Kart."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="ZD Tiger"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a ZD Tiger."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Shinjo."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the fastest bird on land, the Ostrich."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Transformed Robot"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Transformed Robot."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Motorcycle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Motorcycle."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1]\nAllows you to equip a Power Suit."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Wooden Airplane"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Wooden Airplane."/> <string name="h1" value="MP Cost: 10, DEF: +10, Can move to a different continent."/> <string name="name" value="Red Airplane"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Red Airplane. Can move to different continent. Time it takes to move to different continent reduced by 2 min."/> <string name="h1" value="MP Cost: 10, DEF: +10, Can move to a different continent."/> <string name="name" value="Cygnus Knights Chariot"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Cygnus Knights Chariot."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Chicken"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Chicken."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Owl"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Owl."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Low Rider."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Spiegelmann&apos;s Hot Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Spiegelmann&apos;s Hot Air Balloon."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 110, Can move to a different continent."/> <string name="name" value="Virtue&apos;s Blessing"/> <string name="desc" value="Uses the power contained in the Stone of Virtue to increase Attack/Magic Attack by 20 and Speed/Jump to their maximum for 1 hour. Gauge will not increase while the buff is in effect. \n#cCan be stacked with other buffs.#"/> <string name="h1" value="Increases Attack Power and Magic Attack by 20, increases Movement Speed and Jump to their max."/> <string name="name" value="Virtue&apos;s Blessing"/> <string name="desc" value="Uses the power contained in the Stone of Virtue to increase Attack/Magic Attack by 30 and Speed/Jump to their maximum for 1 hour. Gauge will not increase while the buff is in effect. \n#cCan be stacked with other buffs.#"/> <string name="h1" value="Increases Attack Power and Magic Attack by 30, increases Movement Speed and Jump to their max."/> <string name="name" value="Virtue&apos;s Blessing"/> <string name="desc" value="Uses the power contained in the Stone of Virtue to increase Attack/Magic Attack by 40 and Speed/Jump to their maximum for 1 hour. Gauge will not increase while the buff is in effect. \n#cCan be stacked with other buffs.#"/> <string name="h1" value="Increases Attack Power and Magic Attack by 40, increases Movement Speed and Jump to their max."/> <string name="name" value="Bjorn"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Bjorn mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Speedy Cygnus Knights Chariot"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a faster Cygnus Knights Chariot."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Unicorn Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Pegasus that can use the Jag Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Elven Blessing"/> <string name="desc" value="[Link Skill] Whisks you back to Elluel and blesses you with extra EXP gains through the power of Elven lore."/> <string name="h" value="Returns you to Elluel\nCooldown: #cooltime sec\nAdditional Effect: Permanently receive #expR% additional EXP"/> <string name="name" value="Great Fortitude"/> <string name="desc" value="Harnesses the power of the Cosmic Green to increase Attack/Magic Attack by 20 and Speed/Jump to their maximum for 1 hour. Gauge will not increase while the buff is in effect. \n#cCan be stacked with other buffs.#"/> <string name="h1" value="Increases Attack Power and Magic Attack by 20, increases Movement Speed and Jump to their max."/> <string name="name" value="Great Fortitude"/> <string name="desc" value="Harnesses the power of the Cosmic Green to increase Attack/Magic Attack by 30 and Speed/Jump to their maximum for 1 hour. Gauge will not increase while the buff is in effect. \n#cCan be stacked with other buffs.#"/> <string name="h1" value="Increases Attack Power and Magic Attack by 30, increases Movement Speed and Jump to their max."/> <string name="name" value="Great Fortitude"/> <string name="desc" value="Harnesses the power of the Cosmic Green to increase Attack/Magic Attack by 40 and Speed/Jump to their maximum for 1 hour. Gauge will not increase while the buff is in effect. \n#cCan be stacked with other buffs.#"/> <string name="h1" value="Increases Attack Power and Magic Attack by 40, increases Movement Speed and Jump to their max."/> <string name="name" value="Bunny Mount"/> <string name="desc" value="[Master Level: 1]\nLets you jump into the bunny&apos;s backpack."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Monster Carnival - ATT UP"/> <string name="desc" value="Buff for the Monster Carnival that increases your Attack."/> <string name="h1" value="Attack Power and Magic Attack +20% for #time sec"/> <string name="name" value="Monster Carnival - DEF UP"/> <string name="desc" value="Buff for the Monster Carnival that increases your Defense."/> <string name="h1" value="DEF: +20%, Duration: #time sec"/> <string name="name" value="Monster Carnival - EXP UP"/> <string name="desc" value="Buff for the Monster Carnival that increases EXP earned."/> <string name="h1" value="EXP Earned: +20%, Duration: #time sec"/> <string name="name" value="Buffalo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a cute Buffalo."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 150, Jump: 120"/> <string name="name" value="Rabbit Rickshaw"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Rabbit Rickshaw."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Giant Rabbit"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Giant Rabbit."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 180, Jump: 120"/> <string name="name" value="Miwok Hog Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Miwok Hog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 180, Jump: 120"/> <string name="name" value="Sebek&apos;s Eye"/> <string name="desc" value="10% chance to slow target"/> <string name="name" value="Nefer&apos;s Eye"/> <string name="desc" value="10% chance to inflict additional damage"/> <string name="name" value="Ptah&apos;s Eye"/> <string name="desc" value="10% chance to inflict continuous fire damage"/> <string name="name" value="Nut&apos;s Eye"/> <string name="desc" value="20% chance to slow target"/> <string name="name" value="Geb&apos;s Eye"/> <string name="desc" value="10% chance to stun target"/> <string name="name" value="Seth&apos;s Eye"/> <string name="desc" value="20% chance to inflict additional damage"/> <string name="name" value="Maat&apos;s Eye"/> <string name="desc" value="20% chance to inflict continuous fire damage"/> <string name="name" value="Imhotep&apos;s Eye"/> <string name="desc" value="30% chance to do an additional attack"/> <string name="name" value="Apis&apos;s Eye"/> <string name="desc" value="30% chance to inflict continuous fire damage"/> <string name="name" value="Horus&apos;s Eye"/> <string name="desc" value="30% chance to slow target"/> <string name="name" value="Isis&apos;s Eye"/> <string name="desc" value="20% chance to stun target"/> <string name="name" value="Amun&apos;s Eye"/> <string name="desc" value="40% chance to slow target"/> <string name="name" value="Ra&apos;s Eye"/> <string name="desc" value="30% chance to stun target"/> <string name="name" value="Anubis&apos;s Eye"/> <string name="desc" value="Momentarily increases Weapon/Magic ATT by 40."/> <string name="name" value="Horus&apos;s Eye"/> <string name="desc" value="Decreases Speed of all monsters by 60%."/> <string name="name" value="Isis&apos;s Eye"/> <string name="desc" value="Inflicts continuous fire damage to all monsters for 5 seconds."/> <string name="name" value="Osiris&apos;s Eye"/> <string name="desc" value="Stuns all monsters for 1 second."/> <string name="name" value="Ra&apos;s Eye"/> <string name="desc" value="Eliminates one nearby monster."/> <string name="name" value="Halloween Pumpkin"/> <string name="desc" value="Tosses a pumpkin at your foes, which is the ultimate sign of respect in some cultures."/> <string name="name" value="The Shadow Owl"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the swift and silent #cShadow Owl#."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 150, Jump: 120"/> <string name="name" value="Dueling Dual Blades"/> <string name="desc" value="A special cheer just for newly reborn Dual Blades. Increases Max HP and MP for 30 minutes. Can be stacked with other buffs."/> <string name="h1" value="Effects of the cheer increase with your level."/> <string name="name" value="Dueling Dual Blades"/> <string name="desc" value="A special cheer just for newly reborn Dual Blades. Increases Max HP and MP for 30 minutes. Can be stacked with other buffs."/> <string name="h1" value="Effects of the cheer increase with your level."/> <string name="name" value="Knight&apos;s Watch"/> <string name="h" value="Knockback Resistance Chance: +100%, Duration: #time sec. (Cooldown: #cooltime sec)"/> <string name="desc" value="[Link Skill] Mihile, Knight of Light, prevents you from being pushed back by enemy&apos;s attacks for a short time."/> <string name="name" value="Double Maximus Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Maximus mount that can use Jag Jump. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Three Cheers for Cannoneers"/> <string name="desc" value="The Cannoneers are back in business! Increases Weapon Attack, Speed, and Jump for 30 minutes. Stacks with other buffs."/> <string name="h1" value="Cheer effects increase with every 5 levels gained, up to level 100."/> <string name="name" value="Greaties for Mercedes"/> <string name="desc" value="The legendary Mercedes is rocketing back to the spotlight! Increases Attack Power and Max HP for 30 minutes. Stacks with other buffs."/> <string name="h1" value="Cheer effects increase with every 5 levels gained, up to level 100."/> <string name="name" value="Prayers for Demon Slayers"/> <string name="desc" value="The Demon Slayer is blazing back onto the scene! Increases Weapon Attack and Demon Fury for 30 minutes. Stacks with other buffs."/> <string name="h1" value="Cheer effects increase with every 5 levels gained, up to level 100."/> <string name="name" value="Double Red Truck Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Red Truck mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Power Suit Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Power Suit mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Terms and Conditions"/> <string name="desc" value="Uses your mastery of contract law to temporarily boost Eskalade&apos;s damage. "/> <string name="h" value="Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec"/> <string name="name" value="Carrion Breath"/> <string name="desc" value="Increases Attack Power and Magic Attack power for a short time."/> <string name="h" value="Duration: #time sec, Attack Power +#pad, Magic Attack +#mad"/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Spaceship mount."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 150, Jump: 120"/> <string name="name" value="Battle Mage Rage"/> <string name="desc" value="A mighty cheer for reborn Battle Mages. Increases Magic Attack and Max MP for 30 minutes. Stacks with other buffs."/> <string name="h1" value="Cheer effects increase with every 5 levels gained, up to level 100."/> <string name="name" value="Wild Hunt Grunt"/> <string name="desc" value="A special cheer for invigorated Wild Hunters. Increases Weapon Attack and Max HP for 30 minutes. Stacks with other buffs."/> <string name="h1" value="Cheer effects increase with every 5 levels gained, up to level 100."/> <string name="name" value="Galvanic Mechanic"/> <string name="desc" value="A special cheer for invigorated Mechanics. Increases Weapon Attack and Max HP for 30 minutes. Stacks with other buffs."/> <string name="h1" value="Cheer effects increase with every 5 levels gained, up to level 100."/> <string name="name" value="Double Rabbit Rickshaw Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Rabbit Rickshaw mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Orange Mushroom Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Orange Mushroom mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Giant Rabbit Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Giant Rabbit mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Transformed Robot Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Transformed Robot mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Nightmare Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nightmare mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Shinsoo Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Shinsoo mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Owl Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Owl mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Bear Hot-Air Balloon Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Bear Hot-Air Balloon mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Transformed Robot Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Transformed Robot mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Nightmare Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nightmare mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Shinsoo Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Shinsoo mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Owl Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Owl mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Bear Hot-Air Balloon Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Bear Hot-Air Balloon mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Maximus Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Maximus mount that can use Jag Jump. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Red Truck Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Red Truck mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Power Suit Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Power Suit mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Pink Unicorn Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Unicorn mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Dragonoir Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Dragonoir mount. Allows use of Glide."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Green Frog Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Green Frog mount. Allows use of Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Basic Value Pack Buff"/> <string name="desc" value="Special buff for purchasers of the Basic Value Pack. Increases Weapon ATT and Magic ATT for 30 minutes. Stacks with other buffs."/> <string name="h1" value="Buff effects increase with every 10 levels gained, up to level 100."/> <string name="name" value="Special Value Pack Buff"/> <string name="desc" value="Special buff for purchasers of the Special Value Pack. Increases Weapon ATT and Magic ATT for 30 minutes. Stacks with other buffs."/> <string name="h1" value="Buff effects increase proportional to every 10 levels gained."/> <string name="name" value="Maple Upgrade Value Pack Buff"/> <string name="desc" value="Special buff for purchasers of the Upgrade Value Pack. Increases Weapon ATT and Magic ATT for 30 minutes. Stacks with other buffs."/> <string name="h1" value="Buff effects increase proportional to every 10 levels gained."/> <string name="name" value="Double Phantom Fan Mount"/> <string name="desc" value="[Master Level: 1]\nRide along on Phantom&apos;s bike. Allows use of Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Aria Assistant Mount"/> <string name="desc" value="[Master Level: 1]\nRide a bike with Aria. Allows use of Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Dragonoir Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Dragonoir mount. Allows use of Glide."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Phantom Fan Mount"/> <string name="desc" value="[Master Level: 1]\nRide along on Phantom&apos;s bike. Allows use of Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Aria Assistant Mount"/> <string name="desc" value="[Master Level: 1]\nRide a bike with Aria. Allows use of Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Onyx Jaguar Mount"/> <string name="desc" value="[Master Level: 1]\nRide into battle on the Onyx Jaguar mount. Allows use of Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Wyvern Grump Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Wyvern Grump Mount. Double-tap the jump key to use the High Altitude Flight skill."/> <string name="h1" value="Speed: 170, Jump: 120"/> <string name="name" value="Glittering Snowglobe Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Glittering Snowglobe Mount. Allows use of Glide."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Mystical Butterflies"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a shining butterfly swing."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="High Altitude Flight"/> <string name="desc" value="Allows you to fly freely for a short time in towns."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Ballooncycle Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Ballooncycle Mount. Double-tap the jump key to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Snowflake Throne Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Snowflake Throne. Double-tap the jump key to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Sparkly Rainbow Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Sparkly Rainbow. Double-tap the jump key to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Moon and Stars Mount"/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Moon mount with High Altitude Flight abilities."/> <string name="name" value="Permanent Pink Bean Balloon Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Pink Bean Balloon. Double-tap the jump key to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Permanent Black Bean Balloon Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Black Bean Balloon. Double-tap the jump key to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="New Years Kite Flight Skill"/> <string name="desc" value="Lets you ride a kite across the sky."/> <string name="h1" value="Allows Flight."/> <string name="name" value="Together with Angel Mount"/> <string name="desc" value="[Master Level: 1]\nA pretty angel to help you with High Altitude Flight. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="MP Cost to Ride: 10, DEF: +10, Movement Speed: 190, Jump: 120"/> <string name="name" value="Together, Forever"/> <string name="desc" value="A buff for Party Questers. Increases Weapon ATT and Magic ATT for 30 minutes. Stacks with other buffs."/> <string name="h1" value="Buff effects increase with every 5 levels gained, up to level 100."/> <string name="name" value="Empress of Flames"/> <string name="desc" value="Cygnus&apos;s splendor is displayed through flames of awesomeness! When summoned by a soul weapon, Cygnus deals fire damage to nearby enemies."/> <string name="h" value="Soul Cost: #soulmpCon, Cygnus Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Hellfire Sneeze"/> <string name="desc" value="Even Lord Balrog&apos;s sneezes are terrifying. When summoned by a soul weapon, Balrog damages all monsters on the screen."/> <string name="h" value="Soul Cost: #soulmpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="Cat Smack"/> <string name="desc" value="Meeowr! When summoned by a soul weapon, Von Leon uses a kittenish combat style."/> <string name="h" value="Soul Cost: #soulmpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="Cute Overload"/> <string name="desc" value="Pink Bean is tired of being cute! When summoned by a soul weapon, Pink Bean shows how mean it can get."/> <string name="h" value="Soul Cost: #soulmpCon, Pink Bean Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Empress of Fury"/> <string name="desc" value="Cygnus&apos;s splendor is displayed through flames of awesomeness! When summoned by a soul weapon, Cygnus deals fire damage to nearby enemies."/> <string name="h" value="Soul Cost: #soulmpCon, Cygnus Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Baaa Baaa Attack!"/> <string name="desc" value="By the power of &apos;baaaaaaaa&apos;! When summoned by a soul weapon, Xerxes sends his elite billy goat guard to attack monsters in front."/> <string name="h" value="Soul Cost: #soulmpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="Burning Totem Drop"/> <string name="desc" value="Hot totems everywhere! When summoned by a soul weapon, Zakum deals damage to nearby enemies."/> <string name="h" value="Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec\nCooldown: #cooltime sec"/> <string name="name" value="Kupo&apos;s Ride"/> <string name="desc" value="Kupo&apos;s specialty kart, made specifically for trekking into the mountains. "/> <string name="h1" value="Use Shift, Ctrl, and Alt to control."/> <string name="name" value="Kupo&apos;s Ride"/> <string name="desc" value="[Master Level : 1]\nAllows you to move around while being mounted on a Kupo&apos;s Ride."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Monster Trap"/> <string name="desc" value="[Max Level: 3]\nUse a Capture Seal on a monster and then attack it to try Capturing it.\nHunt monsters to increase your Capture level. Using the skill will reset your Capture level."/> <string name="name" value="A Queenly Fragrance"/> <string name="desc" value="Wherever Ephenia goes, her queenly scent follows... When summoned by a soul weapon, Ephenia boosts the HP and MP of the party."/> <string name="h" value="Soul Cost: #soulmpCon, increases Max HP &amp; Max MP of party members by #indieMhpR% for #time sec \nCooldown: #cooltime sec"/> <string name="name" value="Snake Eye"/> <string name="desc" value="He&apos;s always watching... When summoned by a soul weapon, Arkarium poisons and damages nearby monsters."/> <string name="h" value="Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec\nCooldown: #cooltime sec"/> <string name="name" value="Snake Bite"/> <string name="desc" value="He&apos;s always watching... When summoned by a soul weapon, Arkarium stuns and damages nearby monsters."/> <string name="h" value="Soul Cost: #soulmpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Duration: #time sec \nCooldown: #cooltime sec"/> <string name="name" value="Teleport"/> <string name="desc" value="A rapid teleport to evade danger."/> <string name="h" value="Teleports you out of harm&apos;s way. Can be used once every 8 seconds."/> <string name="name" value="Invincibility"/> <string name="desc" value="Makes the player invincible for 5 seconds."/> <string name="h" value="Call upon the heavens to protect you from all attacks for 5 seconds. Can only be used once per game."/> <string name="name" value="Floaty Balloon Mount"/> <string name="desc" value="[Master Level : 1]\nFly across the sky on a floaty balloon. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Speed: 120, Auto Pilot Speed: Normal, Jump: 120"/> <string name="name" value="Auto-Pilot Mount"/> <string name="desc" value="#cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="name" value="Floaty Balloon Mount"/> <string name="desc" value="[Master Level : 1]\nFly across the sky on a floaty balloon. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Speed: 150, Auto Pilot Speed: Normal, Jump: 120"/> <string name="name" value="Floaty Balloon Mount"/> <string name="desc" value="[Master Level : 1]\nFly across the sky #cfaster# on a floaty balloon. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Speed: 170, Auto Pilot Speed: Fast, Jump: 120"/> <string name="name" value="Lord Pirate Prisoner Mount"/> <string name="desc" value="[Master Level : 1]\nBecome a pirate captive on a ship that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 180, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Shaken Wooden Horse Mount"/> <string name="desc" value="[Master Level : 1]\nRide a shaky Rocking Horse that can use the Double Jump skill to move #cvery quickly#. #cClick the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 190, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Soaring Owl"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride and fly an Owl."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Planet B612 Mount"/> <string name="desc" value="[Master Level : 1]\nRide Planet B612 that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="[Lv. 1] Floaty Balloon Mount"/> <string name="desc" value="[Master Level : 1]\nFly across the sky on a floaty balloon. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Speed: 120, Auto Pilot Speed: Normal, Jump: 120"/> <string name="name" value="Lord Pirate Prisoner Mount"/> <string name="desc" value="[Master Level : 1]\nBecome a pirate captive on a ship that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Shaken Wooden Horse Mount"/> <string name="desc" value="[Master Level : 1]\nRide a shaky Rocking Horse that can use the Double Jump skill to move #cvery quickly#. #cClick the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Maple Leaf Blessing Buff"/> <string name="desc" value="A special buff given by the Maple Leaf, symbol of Maple World. Increases ATT and Magic ATT for 30 minutes. Can be stacked with other buffs."/> <string name="h1" value="The buff&apos;s effects will vary depending on the achievements you got in the D-Day event. Explorers can receive even stronger buff effects."/> <string name="name" value="Riena Skiff"/> <string name="desc" value="A boat made for traversing arctic waters."/> <string name="h" value="Can only be used in Riena Strait."/> <string name="name" value="Danger Dodge"/> <string name="desc" value="A rapid teleport to rescue the lamb from peril."/> <string name="h" value="Teleports the lamb out of harm&apos;s way. Can be used once per second."/> <string name="name" value="Unicorn Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Unicorn that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Unicorn Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Unicorn that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Dragon Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Dragon that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Dragon Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Dragon that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Hog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Hog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 150, Jump: 120"/> <string name="name" value="Silver Mane"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Silver Mane."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Red Draco"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Red Draco."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 180, Jump: 120"/> <string name="name" value="Mimiana"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mimiana."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 150, Jump: 120"/> <string name="name" value="Mimio"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mimio."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Shinjo."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 180, Jump: 120"/> <string name="name" value="Frog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Frog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 150, Jump: 120"/> <string name="name" value="Turtle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Turtle."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 150, Jump: 120"/> <string name="name" value="Werewolf"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Ryko."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 150, Jump: 120"/> <string name="name" value="Werewolf"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Ryko."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Werewolf"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Ryko."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 180, Jump: 120"/> <string name="name" value="Werewolf"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Ryko."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 190, Jump: 120"/> <string name="name" value="Stage 1 Dragon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Stage 1 Dragon."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 150, Jump: 120"/> <string name="name" value="Full-Grown Mir"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Dragon."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Full-Grown Mir"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Dragon."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 180, Jump: 120"/> <string name="name" value="Rex&apos;s Hyena"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Rex&apos;s Hyena."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 190, Jump: 120"/> <string name="name" value="Broadside Mount"/> <string name="desc" value="[Master Level : 1]\nA Broadside Mount that can use the High Altitude Flight skill. Press the Jump key twice in certain regions to fly."/> <string name="h1" value="DEF: 20, Speed: 170, Jump: 120"/> <string name="name" value="Terrible Pianus"/> <string name="desc" value="This humongous fish has a horrendous scar on its forehead. After being summoned by a Dawn Weapon, Pianus will make a terrifying roar to inflict the Slow effect on nearby monsters."/> <string name="h" value="Soul Cost: #soulmpCon, slow effect applied to nearby monsters for #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Hilla&apos;s Fury"/> <string name="desc" value="Beautiful Hilla will summon lightning. After being summoned by a Dawn Weapon, Hilla will fire lightning bolts all over the ground to inflict damage on nearby monsters."/> <string name="h" value="Soul Cost: #soulmpCon, Hilla Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Hilla&apos;s Thunder"/> <string name="desc" value="Beautiful Hilla will summon lightning. After being summoned by a Dawn Weapon, Hilla will fire thunderbolts all over the ground to inflict damage on nearby monsters."/> <string name="h" value="Soul Cost: #soulmpCon, Hilla Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Bouncing Car Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Bouncing Car that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Bouncing Car Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Bouncing Car that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Bunny Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride on a Bunny&apos;s bundle. Able to Glide."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Pelican Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Pelican that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Pelican Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Pelican that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Flying Battle Chair Mount"/> <string name="desc" value="Allows you to ride a Flying Battle Chair Mount. "/> <string name="name" value="Flying Battle Chair Mount"/> <string name="desc" value="When you are on a Flying Battle Chair Mount, tap the jump button twice quickly to take-off. "/> <string name="name" value="Red Sandstorm Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Red Sandstorm. Able to Glide. "/> <string name="h" value="Weapon, Magic DEF: +10, Movement Speed: 170, Jump: 120"/> <string name="name" value="Gold Critical"/> <string name="desc" value="[Master Level: 1]\nCritical Rate increases. "/> <string name="h" value="Critical Rate: +#indieCr% for #time sec."/> <string name="h1" value="Critical Rate: +#indieCr% for #time sec."/> <string name="name" value="Giant Rooster Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Giant Rooster that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Giant Rooster Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Giant Rooster that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Bee Train Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Bee Train that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Flight is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Pink Poison Fog"/> <string name="desc" value="A gigantic octopus that spews poisonous fog. After being summoned by a Dawn Weapon, Captain Darkgoo will spread a poisonous fog to deal Poison damage on nearby monsters."/> <string name="h" value="Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec\nCooldown: #cooltime sec"/> <string name="name" value="Advance of Magnus"/> <string name="desc" value="The mighty Magnus advances on his enemies, threatening their lives with his sword. After being summoned by a Dawn Weapon, Magnus will use his Heavy Sword to thrust and attack the enemies in front of him."/> <string name="h" value="Soul Cost: #soulmpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="Wrath of Magnus"/> <string name="desc" value="Summons the evil Magnus to fight on your side. Watch your back. he&apos;s not to be trusted. After being summoned by a Dawn Weapon, Magnus will attack nearby monsters."/> <string name="h" value="Soul Cost: #soulmpCon, Magnus Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Fairy Wings Mount"/> <string name="desc" value="[Master Level : 1]\nFairy Wings will help you with High Altitude Flight. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 180, Jump: 120 when mounted"/> <string name="name" value="Flying Battle Chair Mount"/> <string name="desc" value="[Master Level : 1]\nA Flying Battle Chair Mount that can use the High Altitude Flight skill. Press the Jump key twice in certain regions to fly."/> <string name="h1" value="DEF: 20, Speed: 170, Jump: 120"/> <string name="name" value="Hekaton&apos;s Fist Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Hekaton&apos;s Fist. Able to use Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Old Battleship Mount"/> <string name="desc" value="[Master Level : 1]\nRide the Old Battleship Mount that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Flight is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Gargoyle Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Gargoyle that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Flight is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Friend Mount"/> <string name="desc" value="[Master Level : 1]\nRide a...Buddy who can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Flight is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Flash Jump"/> <string name="desc" value="Use while in the middle of a jump to jump twice in a row. Use with the jump key."/> <string name="h" value="Additional Jump distance."/> <string name="name" value="Hellhound Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Hellhound that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Hellhound Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Hellhound that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Dolphin Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Dolphin that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Dolphin Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Dolphin that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Mouse Snipe Mount"/> <string name="desc" value="Spring Bunnies built this special device to pick off the robber mice stealing their grain. Upgrade for better performance."/> <string name="h1" value="Ctrl: Attack, Shift: Upgrade"/> <string name="name" value="Murgoth&apos;s Powerful Buff"/> <string name="desc" value="Murgoth&apos;s cheer #cboosts your ATT and Magic ATT by 30# for 10 min."/> <string name="name" value="Murgoth&apos;s Bountiful Buff"/> <string name="desc" value="Murgoth&apos;s cheer #cboosts your Max HP by 10%# for 30 min."/> <string name="name" value="Murgoth&apos;s Strange Company"/> <string name="desc" value="The Soul Weapon&apos;s power summons Soul Researcher Murgoth to fight with you."/> <string name="h" value="Soul Cost: #soulmpCon, Murgoth Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Murgoth&apos;s Suspicious Company"/> <string name="desc" value="The Soul Weapon&apos;s power summons Soul Researcher Murgoth to fight with you."/> <string name="h" value="Soul Cost: #soulmpCon, Murgoth Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Friend Mount"/> <string name="desc" value="[Master Level : 1]\nRide a...Buddy who can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Flight is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Romantic Spring Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Spring Bicycle that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Romantic Spring Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Spring Bicycle that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Flying Bed Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Flying Bed that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Flying Bed Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Flying Bed that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Genie Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride on a Genie. Able to Glide. "/> <string name="h" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="The Decapatruck Mount"/> <string name="desc" value="[Master Level : 1]\nRide a The Decapatruck that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="The Decapatruck Mount"/> <string name="desc" value="[Master Level : 1]\nRide a The Decapatruck that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Nina&apos;s Pentacle Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Nina&apos;s Pentacle that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Nina&apos;s Pentacle Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Nina&apos;s Pentacle that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Heavy Stander"/> <string name="desc" value="Lets you withstand knockbacks in Flag Races."/> <string name="name" value="Flag Race: Slipstream"/> <string name="name" value="Flag Race: Fire Cannon"/> <string name="name" value="Skateboard Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Skateboard that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Skateboard Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Skateboard that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Pumpkin Carriage Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Pumpkin Carriage that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Pumpkin Carriage Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Pumpkin Carriage that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Vellum Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Vellum mount that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Vellum Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Vellum mount that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Liberate the Swift Rune"/> <string name="desc" value="The power of the unleashed rune flows through you! #cMaximizes Speed and Jump. Increases Attack Speed greatly.# Buff duration extenders do not apply to this item."/> <string name="name" value="Liberate the Recovery Rune"/> <string name="desc" value="The power of the unleashed rune flows through you! #cMaximizes HP and MP recovery and reduces received damage. You will resist being knocked back.# Buff duration extenders do not apply to this item."/> <string name="name" value="Liberate the Collapsing Rune"/> <string name="desc" value="The power of the unleashed rune flows through you! #cDestroys all nearby monsters.# Buff duration extenders do not apply to this item."/> <string name="name" value="Liberate the Collapsing Rune"/> <string name="desc" value="The power of the unleashed rune flows through you! #cDestroys all nearby monsters and increases your damage by 50%.# Buff duration extenders do not apply to this item."/> <string name="name" value="Liberate the Destructive Rune"/> <string name="desc" value="The power of the unleashed rune flows through you! #cNearby enemies take damage over time, and damage increases by 50%.# Buff duration extenders do not apply to this item."/> <string name="name" value="Liberate the Destructive Rune"/> <string name="desc" value="The power of the unleashed rune flows through you! #cNearby enemies take damage over time, and damage increases by 50%.# Buff duration extenders do not apply to this item."/> <string name="name" value="Rune Power"/> <string name="desc" value="The power of the transcendental, ancient Rune is manifested."/> <string name="h" value="The power of the transcendental, ancient Rune is manifested."/> <string name="name" value="Rune Power"/> <string name="desc" value="The power of the transcendental, ancient Rune is manifested."/> <string name="h" value="The power of the transcendental, ancient Rune is manifested."/> <string name="name" value="Naver Hat"/> <string name="desc" value="[Master Level: 1]\nNaver&apos;s hat aids in High Altitude Flight. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 180, Jump: 120"/> <string name="name" value="Action Skill"/> <string name="desc" value="Read a manual to learn what actions you can activate with commands."/> <string name="name" value="Action: Prance"/> <string name="desc" value="Type the command into the chat window to prance around like a horse. Gangnam style. \r\n#cCommand: /Prance#"/> <string name="name" value="Action: Moonwalk"/> <string name="desc" value="Type the command into the chat window to do the moonwalk. OOH! OW!\r\n#cCommand: /Moonwalk#"/> <string name="name" value="Action: Growl"/> <string name="desc" value="Type the command into the chat window to dance like a Korean pop star. Grrr. \r\n#cCommand: /Growl#"/> <string name="name" value="Neinheart Snowfield Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Snow Mobile mount with Neinheart. The mount can use Jag Jump."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Cygnus Snowfield Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Snow Mobile mount with Cygnus. The mount can use Jag Jump."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Orchid Snowfield Mount"/> <string name="desc" value="Allows you to ride a Snow Mobile mount with Orchid. The mount can use Jag Jump."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="White Mage Snowfield Mount"/> <string name="desc" value="Allows you to ride a Snow Mobile mount with the White Mage. The mount can use Jag Jump."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Hilla Snowfield Mount"/> <string name="desc" value="Allows you to ride a Snow Mobile mount with Hilla. The mount can use Jag Jump."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Archangel Michael Mount"/> <string name="desc" value="[Master Level : 1]\nBecome Archangel Michael on a ship that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Archangel Michael Mount"/> <string name="desc" value="[Master Level : 1]\nBecome Archangel Michael on a ship that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Devil Lucifer Mount"/> <string name="desc" value="[Master Level : 1]\nBecome Lucifer, the devil himself, on a ship that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Devil Lucifer Mount"/> <string name="desc" value="[Master Level : 1]\nBecome Lucifer, the devil himself, on a ship that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Novice Agent Spaceship"/> <string name="desc" value="[Master Level: 1]\nNovice Agents can use the Spaceship as a transportation."/> <string name="h" value="DEF: +10, Speed: 180, Jump: 120"/> <string name="name" value="Advanced Agent Motorcycle"/> <string name="desc" value="[Master Level: 1]\nAllows an Advanced Agent to ride a Motorcycle and do Jag Jump."/> <string name="h" value="DEF: +10, Speed: 180, Jump: 120"/> <string name="name" value="Veteran Agent Power Suit"/> <string name="desc" value="[Master Level : 1]\nVeteran Agents will ride a Power Suit that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 180, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Double Green Frog Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Green Frog mount. Allows use of Jag Jump."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="BBQ Gigantic Rooster Mount"/> <string name="desc" value="[Master Level : 1]\nRide a BBQ Gigantic Rooster to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Blue Pony Mount"/> <string name="desc" value="[Master Level : 1]\nCan ride a Blue Pony that can use the Double Jump skill."/> <string name="h1" value="DEF: +10, Speed: 180, Jump: 120 when mounted"/> <string name="name" value="Ring of Restraint"/> <string name="desc" value="Increases your Attack Power and Magic Attack temporarily for a set time. However, your movement will be restricted while the skill lasts."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Attack Power: +#indiePadR%, Magic Attack: +#indieMadR%. Movement restricted when the skill&apos;s in effect. Cooldown: #cooltime sec"/> <string name="name" value="Ultimatum Ring"/> <string name="desc" value="Fixes the player&apos;s max ATT at 2,000,000 temporarily."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec. The player&apos;s Max ATT is fixed at #x. Cooldown: #cooltime sec"/> <string name="name" value="Limit Ring"/> <string name="desc" value="Temporarily fixes max MP at 500 to increase damage against Boss Monsters.\n#c[Cannot be used by classes that do not use MP.]#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Fixed Max MP: #x MP, Boss Damage: +#indieBDR%. Cooldown: #cooltime sec"/> <string name="name" value="Health Cut Ring"/> <string name="desc" value="Temporarily decreases max HP to increase damage against Boss Monsters."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Max HP: -#x, Boss Damage: +#indieBDR%. Cooldown: #cooltime sec"/> <string name="name" value="Mana Cut Ring"/> <string name="desc" value="Decreases the max MP and ignores a certain percentage of the Defense Rate temporarily.\n#c[Cannot be used by the classes that do not use MP.]#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Max MP: -#x%, Ignore DEF: #indieIgnoreMobpdpR%. Cooldown: #cooltime sec"/> <string name="name" value="Durability Ring"/> <string name="desc" value="Temporarily doubles your Max HP."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Max HP: +#indieMhpR%, Cooldown: #cooltime sec"/> <string name="name" value="Critical Damage Ring"/> <string name="desc" value="Temporarily increases Critical Damage."/> <string name="h" value="MP Cost: #mpCon, Critical Damage: +#x%, Duration: #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Critical Defense Ring"/> <string name="desc" value="Temporarily nullifies enemy&apos;s Defense Rate by a percentage of your Critical Rate."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec. Ignored Defense increases by #x% of your Critical Chance. Cooldown: #cooltime sec"/> <string name="name" value="Critical Shift Ring"/> <string name="desc" value="Temporarily replaces the value of your Critical Rate with the value of the main stat that you invested all of your AP into."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, replaces Critical Chance with #x% value of the main stats. Cooldown: #cooltime sec. (Critical Chance might decrease when using the skill.)"/> <string name="name" value="Stance Shift Ring"/> <string name="desc" value="Temporarily replaces Knockback Resistance with another stat value."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, replaces Knockback Resistance with #x% of one of your main stats, Cooldown: #cooltime sec. (Knockback resistance could decrease when using the skill.)"/> <string name="name" value="Totalling Ring"/> <string name="desc" value="Temporarily increases your main stats by the sum of all stats."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, increases the main stats by #x% of the sum of all the stats. Cooldown: #cooltime sec"/> <string name="name" value="Level Jump S Ring"/> <string name="desc" value="Increases STR by the character&apos;s current level temporarily."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, increases STR by #x% of the current character level. Cooldown: #cooltime sec."/> <string name="name" value="Level Jump D Ring"/> <string name="desc" value="Increases DEX by the character&apos;s current level temporarily."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, increases DEX by #x% of the current character level. Cooldown: #cooltime sec."/> <string name="name" value="Level Jump I Ring"/> <string name="desc" value="Increases INT by the character&apos;s current level temporarily."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, increases INT by #x% of the current character level. Cooldown: #cooltime sec."/> <string name="name" value="Level Jump L Ring"/> <string name="desc" value="Increases LUK by the character&apos;s current level temporarily."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, increases LUK by #x% of the current character level. Cooldown: #cooltime sec."/> <string name="name" value="Weapon Jump S Ring"/> <string name="desc" value="Temporarily increases STR by a portion of the main weapon&apos;s default ATT."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, increases STR by #x% of the equipped main weapon&apos;s default Attack Power. (Out of the main weapon&apos;s Attack Power and Magic Attack, the higher value will be applied.) Cooldown: #cooltime sec."/> <string name="name" value="Weapon Jump D Ring"/> <string name="desc" value="Temporarily increases DEX by a portion of the main weapon&apos;s default ATT."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, increases DEX by #x% of the equipped main weapon&apos;s default Attack Power. (Out of the main weapon&apos;s Attack Power and Magic Attack, the higher value will be applied.) Cooldown: #cooltime sec."/> <string name="name" value="Weapon Jump I Ring"/> <string name="desc" value="Temporarily increases INT by a portion of the main weapon&apos;s default ATT."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, increases INT by #x% of the equipped main weapon&apos;s default Attack Power. (Out of the main weapon&apos;s Attack Power and Magic Attack, the higher value will be applied.) Cooldown: #cooltime sec."/> <string name="name" value="Weapon Jump L Ring"/> <string name="desc" value="Temporarily increases LUK by a portion of the main weapon&apos;s default ATT."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, increases LUK by #x% of the equipped main weapon&apos;s default Attack Power. (Out of the main weapon&apos;s Attack Power and Magic Attack, the higher value will be applied.) Cooldown: #cooltime sec."/> <string name="name" value="Swift Ring"/> <string name="desc" value="Temporarily increases attack speed."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, increases Attack Speed by #indieBooster level. Cooldown: #cooltime sec"/> <string name="name" value="Overdrive Ring"/> <string name="desc" value="Allows you to temporarily deal damage to enemies even when they are under Attack Ignore and attack reflection."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, ignores enemy Attack Ignore and attack reflection effects. Does 100% damage. Cooldown: #cooltime sec"/> <string name="name" value="Berserker Ring"/> <string name="desc" value="Ignores a percentage of enemy Defense Rate but also decreases your Defense temporarily during attacks."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Ignored Enemy DEF: #indieIgnoreMobpdpR%, Defense: -#indiePddR%. Cooldown: #cooltime sec"/> <string name="name" value="Reflective Ring"/> <string name="desc" value="Amplifies the incoming damage by a certain amount and reflects it for a limited period of time."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Amplifies the incoming damage by #x% and reflects. Cooldown: #cooltime sec"/> <string name="name" value="Cleansing Ring"/> <string name="desc" value="Cancels all Abnormal Statuses at a set chance."/> <string name="h" value="MP Cost: #mpCon, Grants a #prop% chance to cancel all Abnormal Statuses and be immune to Abnormal Status for 3 sec after use. Can be used even without Abnormal Status in effect, but will provide no benefits. Cooldown: #cooltime sec"/> <string name="name" value="Risk Taker Ring"/> <string name="desc" value="Temporarily increases Attack Power and Magic Attack by a set amount. Buffs will be canceled if you take damage."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Attack Power: +#indiePadR%, Magic Attack: +#indieMadR%, Buffs canceled when you take damage, Cooldown: #cooltime sec"/> <string name="name" value="Dragon Knight Mount"/> <string name="desc" value="[Master Level : 1]\nA force of darkness woke up the Dragon Knight! Transform into a Dragon Knight and ride a Black Dragon to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Dragon Knight Mount"/> <string name="desc" value="[Master Level : 1]\nA force of darkness woke up the Dragon Knight! Transform into a Dragon Knight and ride a Black Dragon to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Magic Broom Mount"/> <string name="desc" value="[Master Level : 1]\nTransform into a Witch and ride a Magic Broom to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Magic Broom Mount"/> <string name="desc" value="[Master Level : 1]\nTransform into a Witch and ride a Magic Broom to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Wing Boots Mount"/> <string name="desc" value="[Master Level : 1]\nWear a pair of winged magic shoes to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Wing Boots Mount"/> <string name="desc" value="[Master Level : 1]\nWear a pair of winged magic shoes to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Action: Shovel Snow"/> <string name="desc" value="Enter a command to start Shovel Snow. Do not slack off while performing this action, so you can realize keenly the difficulties of poor soldiers.\r\n#cCommand: /Shovelsnow#"/> <string name="name" value="Defense: Slow"/> <string name="desc" value="Slows enemies."/> <string name="name" value="Defense: Haste"/> <string name="desc" value="Speeds up enemies."/> <string name="name" value="Defense: Time Stop"/> <string name="desc" value="Temporarily stops enemies."/> <string name="name" value="Hot Air Balloon O Mount"/> <string name="desc" value="[Master Level: 1]\nFly the friendly skies in this balloon. For SOME STRANGE REASON, you want to administer a quiz from this. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Hot Air Balloon X Mount"/> <string name="desc" value="[Master Level: 1]\nFly the friendly skies in this balloon. For SOME STRANGE REASON, you want to administer a quiz from this. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Honey Butterfly Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride your Honey Butterfly. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Black Knight"/> <string name="desc" value="The Soul Weapon&apos;s power summons the Black Knight to fight with you."/> <string name="h" value="Soul Cost: #soulmpCon, Black Knight Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Pitch Black Knight"/> <string name="desc" value="The Soul Weapon&apos;s power summons a stronger Black Knight to fight with you."/> <string name="h" value="Soul Cost: #soulmpCon, Black Knight Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Mad Mage"/> <string name="desc" value="The Soul Weapon&apos;s power summons the Mad Mage to fight with you."/> <string name="h" value="Soul Cost: #soulmpCon, Mad Mage Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Completely Mad Mage"/> <string name="desc" value="The Soul Weapon&apos;s power summons a stronger Mad Mage to fight with you."/> <string name="h" value="Soul Cost: #soulmpCon, Mad Mage Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Rampant Cyborg"/> <string name="desc" value="The Soul Weapon&apos;s power summons the Rampant Cyborg to fight with you."/> <string name="h" value="Soul Cost: #soulmpCon, Rampant Cyborg Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Fully Rampant Cyborg"/> <string name="desc" value="The Soul Weapon&apos;s power summons a stronger Rampant Cyborg to fight with you."/> <string name="h" value="Soul Cost: #soulmpCon, Rampant Cyborg Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Vicious Hunter"/> <string name="desc" value="The Soul Weapon&apos;s power summons the Vicious Hunter to fight with you."/> <string name="h" value="Soul Cost: #soulmpCon, Vicious Hunter Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Utterly Vicious Hunter"/> <string name="desc" value="The Soul Weapon&apos;s power summons a stronger Vicious Hunter to fight with you."/> <string name="h" value="Soul Cost: #soulmpCon, Vicious Hunter Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Bad Brawler"/> <string name="desc" value="The Soul Weapon&apos;s power summons the Bad Brawler to fight with you."/> <string name="h" value="Soul Cost: #soulmpCon, Bruising Brawler Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Real Bad Brawler"/> <string name="desc" value="The Soul Weapon&apos;s power summons a stronger Bad Brawler to fight with you."/> <string name="h" value="Soul Cost: #soulmpCon, Bruising Brawler Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Hidden Balrog Mount"/> <string name="desc" value="[Master Level : 1]\nThe hidden Balrog is the strongest Balrog around! Ride it to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Hidden Balrog Mount"/> <string name="desc" value="[Master Level : 1]\nThe hidden Balrog is the strongest Balrog around! Ride it to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="I&apos;m Late! Mount"/> <string name="desc" value="[Master Level : 1]\nYou open your eyes, you&apos;re late to work. What do you need? A super-fast mount that moves #cvery quickly#! #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Flying Feet Mount"/> <string name="desc" value="[Master Level : 1]\nYou open your eyes, you&apos;re late to work. What do you need? A super-fast mount that moves #cvery quickly#! #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Halfblood Wings Mount"/> <string name="desc" value="[Master Level: 1]\nThe powers of angels and devils bolster your High Altitude Flight. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Blue Flame Nightmare Mount"/> <string name="desc" value="[Master Level : 1]\nRide the Blue Flame Nightmare to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Blue Flame Nightmare Mount"/> <string name="desc" value="[Master Level : 1]\nRide the Blue Flame Nightmare to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Happy New Year! Mount"/> <string name="desc" value="[Master Level : 1]\nHappy New Year! Ride along in this luck pouch to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Happy New Year! Mount"/> <string name="desc" value="[Master Level : 1]\nHappy New Year! Ride along in this luck pouch to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Action: Red M-Forcer #cCommand: /MesoRed#"/> <string name="desc" value="Enter a command to bust a move befitting of an Omega Sector leader. \r\n#cCommand: /MesoRed#"/> <string name="name" value="Action: Blue M-Forcer #cCommand: /MesoBlue#"/> <string name="desc" value="Enter a command to bust a move befitting of an Omega Sector member. \r\n#cCommand: /MesoBlue#"/> <string name="name" value="Action: Green M-Forcer #cCommand: /MesoGreen#"/> <string name="desc" value="Enter a command to bust a move befitting of an Omega Sector member. \r\n#cCommand: /MesoGreen#"/> <string name="name" value="Action: Yellow M-Forcer #cCommand: /MesoYellow#"/> <string name="desc" value="Enter a command to bust a move befitting of an Omega Sector member. \r\n#cCommand: /MesoYellow#"/> <string name="name" value="Action: Pink M-Forcer #cCommand: /MesoPink#"/> <string name="desc" value="Enter a command to bust a move befitting of an Omega Sector member. \r\n#cCommand: /MesoPink#"/> <string name="name" value="FROZEN CONTENT Sven Mount"/> <string name="desc" value="FROZEN CONTENT [Master Level: 1]\nAllows you to ride Sven&apos;s sledge that can use Jag Jump. "/> <string name="h" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Elemental Sylph"/> <string name="desc" value="Summons an #cElemental Sylph# from the Sylph Ring."/> <string name="name" value="Flame Sylph"/> <string name="desc" value="Summons a #cFlame Sylph# from the Sylph Ring."/> <string name="name" value="Thunder Sylph"/> <string name="desc" value="Summons a #cThunder Sylph# from the Sylph Ring."/> <string name="name" value="Ice Sylph"/> <string name="desc" value="Summons a #cIce Sylph# from the Sylph Ring."/> <string name="name" value="Earth Sylph"/> <string name="desc" value="Summons a #cEarth Sylph# from the Sylph Ring."/> <string name="name" value="Dark Sylph"/> <string name="desc" value="Summons a #cDark Sylph# from the Sylph Ring."/> <string name="name" value="Holy Sylph"/> <string name="desc" value="Summons a #cHoly Sylph# from the Sylph Ring."/> <string name="name" value="Salamander Sylph"/> <string name="desc" value="Summons a #cSalamander Sylph# from the Sylph Ring."/> <string name="name" value="Electron Sylph"/> <string name="desc" value="Summons a #cElectron Sylph# from the Sylph Ring."/> <string name="name" value="Undine Sylph"/> <string name="desc" value="Summons a #cUndine Sylph# from the Sylph Ring."/> <string name="name" value="Gnome Sylph"/> <string name="desc" value="Summons a #cGnome Sylph# from the Sylph Ring."/> <string name="name" value="Devil Sylph"/> <string name="desc" value="Summons a #cDevil Sylph# from the Sylph Ring."/> <string name="name" value="Angel Sylph"/> <string name="desc" value="Summons a #cAngel Sylph# from the Sylph Ring."/> <string name="name" value="Double Donkey Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Donkey mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Donkey Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Donkey mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Flower Petal Prop Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Flower Petal Prop. Able to use Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Flower Petal Prop Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Flower Petal Prop. Able to use Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Boss Party Buff"/> <string name="desc" value="#c[Target Boss: Balrog]#\nA buff to encourage players to use auto party matching.\n\n#cDamage against this specific boss +#x%.#"/> <string name="h" value="Damage to this specific boss increased by #x%."/> <string name="name" value="Boss Party Buff"/> <string name="desc" value="#c[Target Boss: Zakum]#\nA buff to encourage players to use auto party matching.\n\n#cDamage against this specific boss +#x%.#"/> <string name="h" value="Damage to this specific boss increased by #x%."/> <string name="name" value="Boss Party Buff"/> <string name="desc" value="#c[Target Boss: Horntail]#\nA buff to encourage players to use auto party matching.\n\n#cDamage against this specific boss +#x%.#"/> <string name="h" value="Damage to this specific boss increased by #x%."/> <string name="name" value="Boss Party Buff"/> <string name="desc" value="#c[Target Boss: Hilla]#\nA buff to encourage players to use auto party matching.\n\n#cDamage against this specific boss +#x%.#"/> <string name="h" value="Damage to this specific boss increased by #x%."/> <string name="name" value="Boss Party Buff"/> <string name="desc" value="#c[Target Boss: Von Leon]#\nA buff to encourage players to use auto party matching.\n\n#cDamage against this specific boss +#x%.#"/> <string name="h" value="Damage to this specific boss increased by #x%."/> <string name="name" value="Boss Party Buff"/> <string name="desc" value="#c[Target Boss: Arkarium]#\nA buff to encourage players to use auto party matching.\n\n#cDamage against this specific boss +#x%.#"/> <string name="h" value="Damage to this specific boss increased by #x%."/> <string name="name" value="Boss Party Buff"/> <string name="desc" value="#c[Target Boss: Magnus]#\nA buff to encourage players to use auto party matching.\n\n#cDamage against this specific boss +#x%.#"/> <string name="h" value="Damage to this specific boss increased by #x%."/> <string name="name" value="Boss Party Buff"/> <string name="desc" value="#c[Target Boss: Pink Bean]#\nA buff to encourage players to use auto party matching.\n\n#cDamage against this specific boss +#x%.#"/> <string name="h" value="Damage to this specific boss increased by #x%."/> <string name="name" value="Boss Party Buff"/> <string name="desc" value="#c[Target Boss: Cygnus]#\nA buff to encourage players to use auto party matching.\n\n#cDamage against this specific boss +#x%.#"/> <string name="h" value="Damage to this specific boss increased by #x%."/> <string name="name" value="Boss Party Buff"/> <string name="desc" value="#c[Target Boss: Pierre]#\nA buff to encourage players to use auto party matching.\n\n#cDamage against this specific boss +#x%.#"/> <string name="h" value="Damage to this specific boss increased by #x%."/> <string name="name" value="Boss Party Buff"/> <string name="desc" value="#c[Target Boss: Von Bon]#\nA buff to encourage players to use auto party matching.\n\n#cDamage against this specific boss +#x%.#"/> <string name="h" value="Damage to this specific boss increased by #x%."/> <string name="name" value="Boss Party Buff"/> <string name="desc" value="#c[Target Boss: Crimson Queen]#\nA buff to encourage players to use auto party matching.\n\n#cDamage against this specific boss +#x%.#"/> <string name="h" value="Damage to this specific boss increased by #x%."/> <string name="name" value="Boss Party Buff"/> <string name="desc" value="#c[Target Boss: Vellum]#\nA buff to encourage players to use auto party matching.\n\n#cDamage against this specific boss +#x%.#"/> <string name="h" value="Damage to this specific boss increased by #x%."/> <string name="name" value="Murgoth Roar"/> <string name="desc" value="Murgoth&apos;s power has allowed this skill to be used in the Otherworld. You can only use this skill to attack monsters in the Murgoth Dungeon."/> <string name="name" value="Double Voom Vroom Mushroom Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Vroom Vroom Mushroom mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Panda Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Panda mount that can use Jag Jump."/> <string name="h" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Panda Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Panda mount that can use Jag Jump."/> <string name="h" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Eagle Mount"/> <string name="desc" value="[Master Level : 1]\nRide on this faithful eagle to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents. "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Eagle Mount"/> <string name="desc" value="[Master Level : 1]\nRide on this faithful eagle to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents. "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Helicopter Mount"/> <string name="desc" value="[Master Level : 1]\nUse the Helicopter Mount to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Helicopter Mount"/> <string name="desc" value="[Master Level : 1]\nUse the Helicopter Mount to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Your Highness Mount"/> <string name="desc" value="[Master Level: 1]\nWhere to your highness?! Use the Your Highness Mount to move #cvery quickly#. "/> <string name="h" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Your Highness Mount"/> <string name="desc" value="[Master Level: 1]\nWhere to your highness?! Use the Your Highness Mount to move #cvery quickly#. "/> <string name="h" value="DEF: +10, Movement Speed: 170, Jump: 120"/> <string name="name" value="Defense: Blind"/> <string name="desc" value="Temporarily stops other players from viewing the question."/> <string name="name" value="Glowy Butterfly Mount"/> <string name="desc" value="[Master Level : 1]\nMove #cvery quickly# with Glowy Butterflies that can use the Jag Jump skill. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h1" value="DEF: +10, Speed: 180, Jump: 120 when mounted"/> <string name="name" value="Beginner Convertible Mount"/> <string name="desc" value="[Master Level: 1]\nMount a Beginner Convertible that can Jag Jump and move #cmoderately fast#. Press the #cJump key# to activate the booster function on #cStar Planet#."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120 when mounted"/> <string name="name" value="Rising Sports Car Mount"/> <string name="desc" value="[Master Level: 1]\nMount a Rising Sports Car that can Jag Jump and move #cquite fast#. Press the #cJump key# to activate the booster function on #cStar Planet#."/> <string name="h1" value="DEF: +10, Speed: 180, Jump: 120 when mounted"/> <string name="name" value="Soaring Sports Car Mount"/> <string name="desc" value="[Master Level: 1]\nMount a Soaring Sports Car that can Jag Jump and move #cextremely fast#. Press the #cJump key# to activate the booster function on #cStar Planet#."/> <string name="h1" value="DEF: +10, Speed: 190, Jump: 120 when mounted"/> <string name="name" value="New Board Mount"/> <string name="desc" value="[Master Level: 1]\nMount a New Board that can Jag Jump to move at #moderate speed#. Press the #cJump key# to activate the booster function on #cStar Planet#."/> <string name="h1" value="DEF: +10, Speed: 120, Jump: 120 when mounted"/> <string name="name" value="Fresh Board Mount"/> <string name="desc" value="[Master Level: 1]\nMount a Fresh Board that can Jag Jump to move at #moderate speed#. Press the #cJump key# to activate the booster function on #cStar Planet#."/> <string name="h1" value="DEF: +10, Speed: 130, Jump: 120 when mounted"/> <string name="name" value="Junior Board Mount"/> <string name="desc" value="[Master Level: 1]\nMount a Junior Board that can Jag Jump to move at #moderate speed#. Press the #cJump key# to activate the booster function on #cStar Planet#."/> <string name="h1" value="DEF: +10, Speed: 130, Jump: 120 when mounted"/> <string name="name" value="Senior Board Mount"/> <string name="desc" value="[Master Level: 1]\nMount a Senior Board that can Jag Jump and move #cslightly fast#. Press the #cJump key# to activate the booster function on #cStar Planet#."/> <string name="h1" value="DEF: +10, Speed: 140, Jump: 120 when mounted"/> <string name="name" value="Master Board Mount"/> <string name="desc" value="[Master Level: 1]\nMount a Master Board that can Jag Jump and move #cslightly fast#. Press the #cJump key# to activate the booster function on #cStar Planet#."/> <string name="h1" value="DEF: +10, Speed: 140, Jump: 120 when mounted"/> <string name="name" value="Prime Board Mount"/> <string name="desc" value="[Master Level: 1]\nMount a Prime Board that can Jag Jump and move #cpretty fast#. Press the #cJump key# to activate the booster function on #cStar Planet#."/> <string name="h1" value="DEF: +10, Speed: 150, Jump: 120 when mounted"/> <string name="name" value="Shining Balloon Mount"/> <string name="desc" value="[Master Level : 1]\nMount a Shining Balloon that can use the High Altitude Flight skill in a town to move #cextremely quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) Press the #cJump# key on #cStar Planet#n to activate the booster function."/> <string name="h1" value="DEF: +10, Speed: 190, Jump: 120 when mounted"/> <string name="name" value="Shining Balloon Mount"/> <string name="desc" value="[Master Level : 1]\nMount a Shining Balloon that can use the High Altitude Flight skill in a town to move #cextremely quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) Press the #cJump# key on #cStar Planet#n to activate the booster function."/> <string name="h1" value="DEF: +10, Speed: 190, Jump: 120 when mounted"/> <string name="name" value="Shining Balloon Mount"/> <string name="desc" value="[Master Level : 1]\nMount a Shining Balloon that can use the High Altitude Flight skill in a town to move #cextremely quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) Press the #cJump# key on #cStar Planet#n to activate the booster function."/> <string name="h1" value="DEF: +10, Speed: 190, Jump: 120 when mounted"/> <string name="name" value="Action: Mass Dance"/> <string name="desc" value="#cCommand: /Mass Dance#\r\nEnter the command to dance in a group. Step to the left, and step to the right. "/> <string name="name" value="Action: Headspin"/> <string name="desc" value="#cCommand: /Headspin#\r\nEnter the command to do headspin. Warning: you might get dizzy. "/> <string name="name" value="Action: Hands Over Head"/> <string name="desc" value="#cCommand: /Hands Over Head#\r\nEnter the command to show off your hip hop moves. Raise your hands above your head and sway them from side to side!"/> <string name="name" value="Action: Photo Zone"/> <string name="desc" value="#cCommand: /Photo Zone#\r\nEnter the command to pose beautifully for a camera. Say cheese!"/> <string name="name" value="Action: Shining Star"/> <string name="desc" value="#cCommand: /Male Shining Star#\r\nEnter the command to become a Shining Star. Wave to all your fans. "/> <string name="name" value="Action: Shining Star"/> <string name="desc" value="#cCommand: /Female Shining Star#\r\nEnter the command to become a Shining Star. Wave to all your fans. "/> <string name="name" value="Star Planet Action Skill"/> <string name="desc" value="Actions skills that you can learn on Star Planet. Enter the appropriate command to activate each skill. \n#cEach action skill expires on the following Thursday or whenever the rank changes.#"/> <string name="name" value="Star Planet Mount Booster"/> <string name="desc" value="Star Planet Mount Booster Dummy Version 1"/> <string name="name" value="Star Planet Mount Booster"/> <string name="desc" value="Star Planet Mount Booster Dummy Version 2"/> <string name="name" value="Double Cat Handcart Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Cat Handcart mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Cat Handcart Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Cat Handcart mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Jet Boat Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Jet Boat mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Jet Boat Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Jet Boat mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Allied Airship"/> <string name="desc" value="[Master Level: 1]\nBlack Heaven Allied Counterattack."/> <string name="h1" value="Press Ctrl to attack"/> <string name="name" value="Airship Lv. 1"/> <string name="desc" value="Airship Lv. 1"/> <string name="h1" value="Press Ctrl to attack"/> <string name="name" value="Airship Lv. 2"/> <string name="desc" value="Airship Lv. 2"/> <string name="h1" value="Press Ctrl to attack"/> <string name="name" value="Airship Lv. 3"/> <string name="desc" value="Airship Lv. 3"/> <string name="h1" value="Press Ctrl to attack"/> <string name="name" value="Airship Lv. 4"/> <string name="desc" value="Airship Lv. 4"/> <string name="h1" value="Press Ctrl to attack"/> <string name="name" value="Airship Lv. 5"/> <string name="desc" value="Airship Lv. 5"/> <string name="h1" value="Press Ctrl to attack"/> <string name="name" value="Demolishizer"/> <string name="desc" value="You defeated the Black Wing Boss and captured this Demolishizer."/> <string name="h1" value="Use Shift, Ctrl, and Alt to control."/> <string name="name" value="Demolishizer Drill Rush"/> <string name="desc" value="Spins the drills on the Demolishizer to move forward."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Cygnus Bowman: Gupi"/> <string name="desc" value="Summons Gupi, the eldest of the three bowmen."/> <string name="h1" value="MP Cost: 10, the eldest is serious to a fault."/> <string name="name" value="Cygnus Bowman: Dolpi"/> <string name="desc" value="Summons the second eldest of the three bowmen, Dolpi."/> <string name="h1" value="MP Cost: 10, Gupi is quite the jokester."/> <string name="name" value="Cygnus Bowman: Lepi"/> <string name="desc" value="Summons Lepi, the youngest of the three bowmen."/> <string name="h1" value="MP Cost: 10, Lepi thinks her two older brothers are silly."/> <string name="name" value="Cygnus Bowman: Gupi"/> <string name="desc" value="Summons Gupi, the eldest of the three bowmen."/> <string name="h1" value="MP Cost: 10, the eldest is serious to a fault."/> <string name="name" value="Cygnus Bowman: Dolpi"/> <string name="desc" value="Summons the second eldest of the three bowmen, Dolpi."/> <string name="h1" value="MP Cost: 10, Gupi is quite the jokester."/> <string name="name" value="Cygnus Bowman: Lepi"/> <string name="desc" value="Summons Lepi, the youngest of the three bowmen."/> <string name="h1" value="MP Cost: 10, Lepi thinks her two older brothers are silly."/> <string name="name" value="Companion: Neinheart"/> <string name="desc" value="Neinheart will follow you around."/> <string name="h1" value="MP Cost: 10, he&apos;s not very helpful in combat."/> <string name="name" value="Companion: Athena Pierce"/> <string name="desc" value="Athena Pierce will follow you around."/> <string name="h1" value="MP Cost: 10, The best archer in Maple World will watch your back."/> <string name="name" value="Action: Halloween Event Dance"/> <string name="desc" value="#cCommands: /ToTheLeft#\r\nEnter the command for the Halloween dance to the left. (Disappears at the end of the Halloween Dance Party.)"/> <string name="name" value="Action: Halloween Event Dance"/> <string name="desc" value="#cCommands: /Flutter#\r\nEnter the command for the Halloween dance to flap your arms. (Disappears at the end of the Halloween Dance Party.)"/> <string name="name" value="Action: Halloween Event Dance"/> <string name="desc" value="#cCommands: /ToTheRight#\r\nEnter the command for the Halloween dance to the right. (Disappears at the end of the Halloween Dance Party.)"/> <string name="name" value="Action: Leftward Halloween Dance"/> <string name="desc" value="#cCommand: /munch#\r\nEnter command for the Halloween dance to the left. "/> <string name="name" value="Action: Center Halloween Dance"/> <string name="desc" value="#cCommand: /flutter#\r\nEnter command for the Halloween arm-flapping dance at the center. "/> <string name="name" value="Action: Rightward Halloween Dance"/> <string name="desc" value="#cCommand: /crunch#\r\nEnter command for the Halloween dance to the right. "/> <string name="name" value="Star Planet Event Action Skill"/> <string name="desc" value="Action skills that you can learn from Star Planet events. Enter commands to activate them. "/> <string name="name" value="Defense: Bomb"/> <string name="desc" value="Eliminate monsters of the same color."/> <string name="name" value="Defense: Recover"/> <string name="desc" value="Recovers 50 HP."/> <string name="name" value="Companion: Cygnus Soldier"/> <string name="desc" value="A Cygnus soldier who has recovered from the poison gas will follow you around."/> <string name="h1" value="MP Cost: 10, It&apos;s nice having someone with you, but he seems a bit... hazy."/> <string name="name" value="Companion: Resistance Soldier"/> <string name="desc" value="A Resistance soldier who has recovered from the poison gas will follow you around."/> <string name="h1" value="MP Cost: 10, It&apos;s nice having someone with you, but he seems a bit... hazy."/> <string name="name" value="Companion: Belle"/> <string name="desc" value="Belle, the Resistance Wild Hunter will back you up."/> <string name="h1" value="MP Cost: 10, looks like things are getting wild."/> <string name="name" value="Companion: Brighton"/> <string name="desc" value="Brighton, the Resistance Battle Mage, will back you up."/> <string name="h1" value="MP Cost: 10, Brighton makes good company."/> <string name="name" value="Cygnus&apos;s Airship"/> <string name="desc" value="[Master Level : 1]\nFly into battle with Cygnus! See the jealous stares of Neinheart as you fly around #csuper fast#! #cAttack using the Ctrl key while riding the mount.# #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="Damage: 15%, DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Cygnus&apos;s Airship"/> <string name="desc" value="[Master Level : 1]\nFly into battle with Cygnus! See the jealous stares of Neinheart as you fly around #csuper fast#! #cAttack using the Ctrl key while riding the mount.# #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="Damage: 15%, DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Claudine&apos;s Airship"/> <string name="desc" value="[Master Level : 1]\nFly into battle with Claudine! Take control and Fly #cvery quickly# or she might smack you! #cAttack using the Ctrl key while riding the mount.# #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="Damage: 15%, DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Claudine&apos;s Airship"/> <string name="desc" value="[Master Level : 1]\nFly into battle with Claudine! Take control and Fly #cvery quickly# or she might smack you! #cAttack using the Ctrl key while riding the mount.# #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="Damage: 15%, DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Athena&apos;s Airship"/> <string name="desc" value="[Master Level : 1]\nFly into battle with Athena Pierce! Kind Athena Pierce will help you to fly #cvery quickly#! #cAttack using the Ctrl key while riding the mount.# #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="Damage: 15%, DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Athena&apos;s Airship"/> <string name="desc" value="[Master Level : 1]\nFly into battle with Athena Pierce! Kind Athena Pierce will help you to fly #cvery quickly#! #cAttack using the Ctrl key while riding the mount.# #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="Damage: 15%, DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Gelimer&apos;s Airship"/> <string name="desc" value="[Master Level : 1]\nFly into battle with Gelimer! Gelimer clearly created this airship to fly #cvery quickly#! #cAttack using the Ctrl key while riding the mount.# #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="Damage: 15%, DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Gelimer&apos;s Airship"/> <string name="desc" value="[Master Level : 1]\nFly into battle with Gelimer! Gelimer clearly created this airship to fly #cvery quickly#! #cAttack using the Ctrl key while riding the mount.# #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="Damage: 15%, DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Beryl&apos;s Airship"/> <string name="desc" value="[Master Level : 1]\nFly into battle with Beryl! Beryl&apos;s machine-like noises are irritating but at least you are flying #cvery quickly#! #cAttack using the Ctrl key while riding the mount.# #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="Damage: 15%, DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Beryl&apos;s Airship"/> <string name="desc" value="[Master Level : 1]\nFly into battle with Beryl! Beryl&apos;s machine-like noises are irritating but at least you are flying #cvery quickly#! #cAttack using the Ctrl key while riding the mount.# #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="Damage: 15%, DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Lotus&apos;s Airship"/> <string name="desc" value="[Master Level : 1]\nFly into battle with Lotus! Orchid must be jealous but you can fly #cvery quickly#! #cAttack using the Ctrl key while riding the mount.# #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="Damage: 15%, DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Lotus&apos;s Airship"/> <string name="desc" value="[Master Level : 1]\nFly into battle with Lotus! Orchid must be jealous but you can fly #cvery quickly#! #cAttack using the Ctrl key while riding the mount.# #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="Damage: 15%, DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Lotus&apos;s Airship"/> <string name="name" value="Orchid&apos;s Support"/> <string name="desc" value="Orchid&apos;s helping, but she&apos;s acting like she really doesn&apos;t want to."/> <string name="h1" value="Orchid&apos;s helping, but she&apos;s acting like she really doesn&apos;t want to."/> <string name="name" value="Athena Pierce&apos;s Support"/> <string name="desc" value="Athena Pierce is helping and she&apos;s not being all high and mighty about it."/> <string name="h1" value="Athena Pierce is helping and she&apos;s not being all high and mighty about it."/> <string name="name" value="Companion: Irvin"/> <string name="desc" value="Irvin will follow you around."/> <string name="h1" value="Irvin claims that he used to ride high. At least, that&apos;s what he says."/> <string name="name" value="Companion: Orchid"/> <string name="desc" value="Irvin will follow you around."/> <string name="h1" value="MP Cost: 10, Personal Cost of Having to Listen to Orchid Complain All the Time: A million."/> <string name="name" value="Boss Party Buff"/> <string name="desc" value="#c[Target Boss: Lotus]#\nA buff to encourage players to use auto party matching.\n\n#cDamage against this specific boss +#x%.#"/> <string name="h" value="Damage to this specific boss increased by #x%."/> <string name="name" value="Companion: Claudine"/> <string name="desc" value="Claudine will follow you around."/> <string name="h1" value="MP Cost: 10, The doc&apos;s got your back!"/> <string name="name" value="Companion: Neinheart"/> <string name="desc" value="Neinheart will follow you around."/> <string name="h1" value="MP Cost: 10, He could wander off at any moment if the Empress calls."/> <string name="name" value="Companion: Athena Pierce"/> <string name="desc" value="Athena Pierce will follow you around."/> <string name="h1" value="MP Cost: 10, The best archer in Maple World will watch your back."/> <string name="name" value="Companion: Claudine"/> <string name="desc" value="Claudine will follow you around."/> <string name="h1" value="MP Cost: 10, The doc&apos;s got your back!"/> <string name="name" value="Orchid&apos;s Support Mount"/> <string name="desc" value="Orchid lends you her arm because you are tired and worn out."/> <string name="h1" value="MP Cost: 10, Movement Speed: 100, Jump: 100"/> <string name="name" value="Athena Pierce&apos;s Support Mount"/> <string name="desc" value="Athena Pierce lends you her arm because you are tired and worn out."/> <string name="h1" value="MP Cost: 10, Movement Speed: 100, Jump: 100"/> <string name="name" value="Cygnus Knights Chariot"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Cygnus Knights Chariot."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Balrog Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Wyvern Grump Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Wyvern Grump Mount. Double-tap the jump key to use the High Altitude Flight skill. High Altitude Flight can only be used in town."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Moon and Stars Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Moon mount with High Altitude Flight abilities."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="White Hot Energy"/> <string name="desc" value="[Master Level: 1]\nIncreases nearby Ice Agent&apos;s Attack Power and Magic ATT. Not affected by Cooldown reset.\n#cCooldown: 10 Min#"/> <string name="h1" value="Attack Power and Magic ATT: +15, Duration: 15 min"/> <string name="name" value="Slice"/> <string name="desc" value="Swings a sharp sword."/> <string name="h" value="Enemies Hit: #mobCount, Damage: #damage%"/> <string name="name" value="Triple Slice"/> <string name="desc" value="Sends three sword slashes towards Balrog."/> <string name="h" value="Enemies Hit: #mobCount, Damage: #damage%. Cooldown: 5 sec"/> <string name="name" value="Ankle Sweep"/> <string name="desc" value="Cuts low to hit the legs."/> <string name="h" value="Enemies Hit: #mobCount, Damage: #damage%, Stun duration when hit: #subTime sec, Cooldown: 7 sec"/> <string name="name" value="Sky Splitter"/> <string name="desc" value="Charges forward with a massive swing."/> <string name="h" value="Enemies Hit: #mobCount, Damage: #damage%, Cooldown: 8 sec"/> <string name="name" value="Heart of the Sword"/> <string name="desc" value="Become one with your sword to increase all abilities drastically."/> <string name="h" value="Duration: #time Sec, Attack Power: +#pad%, Speed: +#speed, Jump: +#jump, Cooldown: 70 sec"/> <string name="name" value="Crush"/> <string name="desc" value="Strikes with a heavy iron mace."/> <string name="h" value="Enemies Hit: #mobCount, Damage: #damage%"/> <string name="name" value="Maul"/> <string name="desc" value="Swings downward with a massive club."/> <string name="h" value="Number of enemies hit: #mobCount, First hit damage: #damage%, Second hit damage: #x%, Cooldown: 6 sec"/> <string name="name" value="Iron Spirit"/> <string name="desc" value="Summons iron to protect and attack."/> <string name="h" value="Damage over time to nearby enemies: #damage%, Cooldown: 9 sec"/> <string name="name" value="Battle Shield"/> <string name="desc" value="Summons a shield to protect you. The shield will absorb damage and then explode to stun nearby enemies. Explodes immediately when the skill is used again."/> <string name="h" value="Absorbs 3000 damage before exploding, Multiple enemies take 250% damage, Stuns for 2 sec, Cooldown: 15 sec"/> <string name="name" value="Trumpet of Sacrifice"/> <string name="desc" value="Summons a trumpet of sacrifice to explode while healing nearby allies. Explodes immediately when the skill is used again."/> <string name="h" value="Recovers nearby ally HP: #damage% per sec, Damage to nearby enemies: #x%, Cooldown: 60 sec"/> <string name="name" value="Throwing Stars"/> <string name="desc" value="Throws sharp throwing stars rapidly."/> <string name="h" value="Enemies Hit: #mobCount, Damage: #damage%"/> <string name="name" value="Bat Grave"/> <string name="desc" value="Summons an ominous bat grave to slow and weaken enemies."/> <string name="h" value="Grave duration: 4 Sec, Damage: #damage%, Speed Reduction and Fragile Debuff Duration: #time sec, Cooldown: 10 sec"/> <string name="name" value="Giant Shuriken"/> <string name="desc" value="Throws a giant shuriken for massive damage."/> <string name="h" value="Enemies Hit: #mobCount, Damage: #damage%, Cooldown: 12 sec"/> <string name="name" value="Dark Wind"/> <string name="desc" value="Summons a bat to aid you and hides you from your enemies for a moment."/> <string name="h" value="Damage over time to nearby enemies: #damage%, Cooldown: 60 sec"/> <string name="name" value="Magic Claw"/> <string name="desc" value="Attacks with sharp claws made from magic."/> <string name="h" value="Enemies Hit: #mobCount, Damage: #damage%"/> <string name="name" value="Ice Needle"/> <string name="desc" value="Hones cold energy into a point to pierce enemies."/> <string name="h" value="Enemies Hit: #mobCount, Knockback Damage: #damage%, Cooldown: 6 sec"/> <string name="name" value="Healing Orb"/> <string name="desc" value="Summons a friendly orb of magic to heal you and your friends."/> <string name="h" value="Recovers nearby ally HP for 6 sec, Cooldown: 12 sec"/> <string name="name" value="Ice Orb"/> <string name="desc" value="Tosses an orb of whirling sharp ice ."/> <string name="h" value="Damage over time to enemies near orb: #damage%, Cooldown: 10 sec"/> <string name="name" value="Doom Meteor"/> <string name="desc" value="Summons a meteor to crush the life out of your foes."/> <string name="h" value="Enemies Hit: #mobCount, Damage: #damage%, Cooldown: 60 sec"/> <string name="name" value="Straight Punch"/> <string name="desc" value="Throws a straight knuckle punch."/> <string name="h" value="Enemies Hit: #mobCount, Damage: #damage%"/> <string name="name" value="One Ton Strike"/> <string name="desc" value="Focuses your strength on your foot to strike with crushing force."/> <string name="h" value="Enemies dropped below: #mobCount, Damage: #damage%, Cooldown: 5 sec"/> <string name="name" value="Whirlwind Kick"/> <string name="desc" value="Launches a spinning kick with the swiftness of the wind."/> <string name="h" value="Damage over time to nearby enemies: #damage%, Immune to Abnormal Statuses while active, Cooldown: 10 sec"/> <string name="name" value="Halfmoon Kick"/> <string name="desc" value="Launches a powerful kick in the arc of a half-moon."/> <string name="h" value="Enemies hit: #mobCount, Damage: #damage%, Cooldown: 7 sec, Can be used once more after first use"/> <string name="name" value="Panda Strike"/> <string name="desc" value="Summons the pandas of Mu Lung to attack enemies."/> <string name="h" value="Damage to nearby enemies while active: #damage%, Cooldown: 50 sec"/> <string name="name" value="Orchid&apos;s Support"/> <string name="desc" value="[Master Level: 1]\nFor some reason, Orchid helps you when you are injured. You don&apos;t know why it makes your heart flutter."/> <string name="h1" value="DEF: +10, Speed: 120, Jump: 100"/> <string name="name" value="Orchid&apos;s Support"/> <string name="desc" value="[Master Level: 1]\nFor some reason, Orchid helps you when you are injured. You don&apos;t know why it makes your heart flutter."/> <string name="h" value="DEF: +10, Speed: 120, Jump: 100"/> <string name="name" value="Athena Pierce&apos;s Support"/> <string name="desc" value="[Master Level: 1]\nAthena Pierce is a rock in a sea of chaos. You can face any pain with her by your side."/> <string name="h" value="DEF: +10, Speed: 120, Jump: 100"/> <string name="name" value="Athena Pierce&apos;s Support"/> <string name="desc" value="[Master Level: 1]\nAthena Pierce is a rock in a sea of chaos. You can face any pain with her by your side."/> <string name="h" value="DEF: +10, Speed: 120, Jump: 100"/> <string name="name" value="Dragon Poison"/> <string name="desc" value="Poisons your Throwing Stars."/> <string name="h1" value="Poisons enemies hit by your Throwing Stars."/> <string name="name" value="Recovery"/> <string name="desc" value="Warm energy fills your body, recovering your HP."/> <string name="h" value="Recovers a portion of your HP, Cooldown: 60 sec"/> <string name="name" value="Halfmoon Kick"/> <string name="desc" value="Launches a powerful kick in the arc of a half-moon."/> <string name="h" value="Enemies hit: #mobCount, Damage: #damage%, Cooldown: 7 sec, Can be used once more after first use"/> <string name="name" value="Pierre&apos;s Hat Trick"/> <string name="desc" value="The freakish monster Pierre send hats flying all over the place. Damages and stuns nearby enemies."/> <string name="h" value="Soul Cost: #soulmpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Duration: #time sec \nCooldown: #cooltime sec"/> <string name="name" value="Pierre&apos;s Surprise"/> <string name="desc" value="Pierre appears out of nowhere! Which Pierre will appear this time? Attacks nearby monsters."/> <string name="h" value="Soul Cost: #soulmpCon, Pierre Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Pierre&apos;s Surprise"/> <string name="desc" value="Pierre appears out of nowhere! Which Pierre will appear this time? Attacks nearby monsters."/> <string name="h" value="Soul Cost: #soulmpCon, Pierre Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Pierre&apos;s Surprise"/> <string name="desc" value="Pierre appears out of nowhere! Which Pierre will appear this time? Attacks nearby monsters."/> <string name="h" value="Soul Cost: #soulmpCon, Pierre Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Chicken Lickin&apos;"/> <string name="desc" value="Don&apos;t let this chicken&apos;s appearance fool you. Von Bon is a powerful monster. Knocks out monsters with a potent attack."/> <string name="h" value="Soul Cost: #soulmpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Duration: #time sec \nCooldown: #cooltime sec"/> <string name="name" value="Chicken Rising"/> <string name="desc" value="Von Bon&apos;s fury is umatched! Attacks nearby monsters."/> <string name="h" value="Soul Cost: #soulmpCon, Von Bon Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Fickle Queen"/> <string name="desc" value="The Crimson Queen&apos;s abilities change with how she feels. Her desire drains life from enemies and gives it to you."/> <string name="h" value="Soul Cost: #soulmpCon, Duration: #time sec, HP Absorbed from Damage: #x% HP\nCooldown: #cooltime sec \n(HP Absorption cannot be more than 10% of the character&apos;s Max HP or more than the Max HP of monsters.)"/> <string name="name" value="Fickle Queen"/> <string name="desc" value="The Crimson Queen&apos;s abilities change with how she feels. Her jubilation boosts your Attack Speed."/> <string name="h" value="Soul Cost: #soulmpCon, increases Attack Speed by +1 for #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Fickle Queen"/> <string name="desc" value="The Crimson Queen&apos;s abilities change with how she feels. Her anger increases your Attack Power and Magic Attack."/> <string name="h" value="Soul Cost: #soulmpCon, increases Attack Power &amp; Magic ATT by #indiePAD for #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Fickle Queen"/> <string name="desc" value="The Crimson Queen&apos;s abilities change with how she feels. Her sorrow boosts your Defense and MaxHP."/> <string name="h" value="Soul Cost: #soulmpCon, increases Defense by +#indiePDD for #time sec, Max HP: +#indieMhpR%\nCooldown: #cooltime sec"/> <string name="name" value="Long Live the Queen"/> <string name="desc" value="The Crimson Queen&apos;s abilities change with how she feels. Her madness deals damage to nearby enemies."/> <string name="h" value="Soul Cost: #soulmpCon, Crimson Queen Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Long Live the Queen"/> <string name="desc" value="The Crimson Queen&apos;s abilities change with how she feels. Her elation strikes nearby enemies."/> <string name="h" value="Soul Cost: #soulmpCon, Crimson Queen Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Long Live the Queen"/> <string name="desc" value="The Crimson Queen&apos;s abilities change with how she feels. Her wrath strikes nearby enemies."/> <string name="h" value="Soul Cost: #soulmpCon, Crimson Queen Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Long Live the Queen"/> <string name="desc" value="The Crimson Queen&apos;s abilities change with how she feels. Her pain strikes nearby enemies."/> <string name="h" value="Soul Cost: #soulmpCon, Crimson Queen Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Vellum&apos;s Rage"/> <string name="desc" value="The roar from Vellum can pierce the heavens and attack distant enemies."/> <string name="h" value="Soul Cost: #soulmpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="Jr. Vellum"/> <string name="desc" value="Little Vellum follows you around and attacks your enemies."/> <string name="h" value="Soul Cost: #soulmpCon, Jr. Vellum Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Lotus Strike"/> <string name="desc" value="Lotus joins you to attack your enemies."/> <string name="h" value="Soul Cost: #soulmpCon, Lotus Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Lotus Enraged"/> <string name="desc" value="Lotus, filled with rage, lashes out at your enemies."/> <string name="h" value="Soul Cost: #soulmpCon, Raging Lotus Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Pierre&apos;s Surprise"/> <string name="desc" value="Pierre&apos;s here! How will he look? \nSummons the #cRed, Blue, or the Purple Pierre will be summoned#. Each Pierre has a #cdifferent attack pattern#."/> <string name="h" value="Soul Cost: #soulmpCon, Summon one Pierre type for #time sec\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Fickle Queen"/> <string name="desc" value="The Crimson Queen is very fickle. She will provide different buffs based on how she feels. \nSoul Skill will #cincrease Attack Speed, increase Attack Power &amp; Magic ATT, increase Max HP/DEF, and provide one buff during the vampire effect#."/> <string name="h" value="Soul Cost: #soulmpCon, provides Crimson Queen&apos;s Buff for #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Long Live the Queen"/> <string name="desc" value="The Crimson Queen is very fickle. She will appear with different looks based on how she feels.\nSoul Skill will summon one of the following: #cMad Crimson Queen, Joyous Crimson Queen, Wrathful Crimson Queen, or Sorrowful Crimson Queen#."/> <string name="h" value="Soul Cost: #soulmpCon, Crimson Queen Summon Duration: #time sec, Damage: #x%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Black Angel Mount"/> <string name="desc" value="[Master Level : 1]\nMove #cvery quickly# with black angel wings that can use the Double Jump skill. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h1" value="Speed: 180, Jump: 120 when mounted"/> <string name="name" value="Companion: Dummie"/> <string name="desc" value="Dummie will follow you around."/> <string name="h1" value="MP Cost: 10, He will trust and rely on you."/> <string name="name" value="Interstellar Agent Mount"/> <string name="desc" value="Become an agent of the unidentified flying object with Auto-Pilot and Double Jump to roam around the Maple World."/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Rope Lift"/> <string name="desc" value="Fires a grappling hook to a platform above you to ascend quickly."/> <string name="h" value="Can be used with the #cHarvesting/Mining hotkey#. Hold the key down to adjust the rope angle."/> <string name="name" value="Stormdriver"/> <string name="desc" value="Fires off the Stormdriver to instantly KO monsters."/> <string name="h" value="Press the Space key to shoot."/> <string name="name" value="Flying Blue Sheep"/> <string name="desc" value="[Master Level: 1]\nBlue Sheep powers aid in High Altitude Flight. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Flying Pink Sheep"/> <string name="desc" value="[Master Level: 1]\nPink Sheep powers aid in High Altitude Flight. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Flying Blue Sheep"/> <string name="desc" value="[Master Level: 1]\nBlue Sheep powers aid in High Altitude Flight. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Flying Pink Sheep"/> <string name="desc" value="[Master Level: 1]\nPink Sheep powers aid in High Altitude Flight. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Feline Rickshaw Mount"/> <string name="desc" value="[Master Level : 1]\nHuman, we will help you! Ride the cat-powered rickshaw with Jag Jump to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Feline Rickshaw Mount"/> <string name="desc" value="[Master Level : 1]\nHuman, we will help you! Ride the cat-powered rickshaw with Jag Jump to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Strawberry Cake Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Strawberry Cake mount that can use the Jag Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Strawberry Cake Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Strawberry Cake mount that can use the Jag Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Elemental Sylph"/> <string name="desc" value="Summons an #cElemental Sylph# from the Sylph Ring."/> <string name="name" value="Flame Sylph"/> <string name="desc" value="Summons a #cFlame Sylph# from the Sylph Ring."/> <string name="name" value="Thunder Sylph"/> <string name="desc" value="Summons a #cThunder Sylph# from the Sylph Ring."/> <string name="name" value="Ice Sylph"/> <string name="desc" value="Summons a #cIce Sylph# from the Sylph Ring."/> <string name="name" value="Earth Sylph"/> <string name="desc" value="Summons a #cEarth Sylph# from the Sylph Ring."/> <string name="name" value="Dark Sylph"/> <string name="desc" value="Summons a #cDark Sylph# from the Sylph Ring."/> <string name="name" value="Holy Sylph"/> <string name="desc" value="Summons a #cHoly Sylph# from the Sylph Ring."/> <string name="name" value="Salamander Sylph"/> <string name="desc" value="Summons a #cSalamander Sylph# from the Sylph Ring."/> <string name="name" value="Electron Sylph"/> <string name="desc" value="Summons a #cElectron Sylph# from the Sylph Ring."/> <string name="name" value="Undine Sylph"/> <string name="desc" value="Summons a #cUndine Sylph# from the Sylph Ring."/> <string name="name" value="Gnome Sylph"/> <string name="desc" value="Summons a #cGnome Sylph# from the Sylph Ring."/> <string name="name" value="Devil Sylph"/> <string name="desc" value="Summons a #cDevil Sylph# from the Sylph Ring."/> <string name="name" value="Angel Sylph"/> <string name="desc" value="Summons a #cAngel Sylph# from the Sylph Ring."/> <string name="name" value="Companion: Irena"/> <string name="desc" value="Irena, Shinsoo School&apos;s toughest girl, follows you around."/> <string name="h1" value="MP Cost: 10, You can feel the jealous stares of many guys."/> <string name="name" value="Companion: Hawkeye"/> <string name="desc" value="Hawkeye, Shinsoo School&apos;s bro-iest bro, follows you around."/> <string name="h1" value="MP Cost: 10, He&apos;d be perfect if he didn&apos;t open his mouth."/> <string name="name" value="Companion: Eckhart"/> <string name="desc" value="Eckhart, Shinsoo School&apos;s best fighter, follows you around."/> <string name="h1" value="MP Cost: 10, You have nothing to fear from bullies."/> <string name="name" value="Companion: Oz"/> <string name="desc" value="Oz, Shinsoo School&apos;s cutest cutie, follows you around."/> <string name="h1" value="MP Cost: 10, Looks like things are getting wild."/> <string name="name" value="Piercing Arrow"/> <string name="desc" value="Shoots an arrow that pierces through two enemies and marks them with the emblem of Athena Pierce."/> <string name="h" value="Deals 100% and 50% damage to 2 enemies. Targets marked with the emblem take #x% extra damage from all of Athena&apos;s attacks."/> <string name="name" value="Windward"/> <string name="desc" value="Surround yourself with the power of the winds to strengthen yourself. Cooldown: 8 sec"/> <string name="h" value="Increases Attack Speed and Attack Power for #time sec. Reduces damage from enemy hits by 20%."/> <string name="name" value="Burning Salvo"/> <string name="desc" value="Steps back and fires a rain of powerful, burning arrows. Cooldown: 10 sec"/> <string name="h" value="Immediately deals 200% damage nearby. Also creates a floor of flame dealing #damage% damage for 6 sec."/> <string name="name" value="Ice Arrows"/> <string name="desc" value="Fires 5 short-range ice arrows to deal damage and seal enemies. Cooldown: 15 sec"/> <string name="h" value="Deals #damage% damage with each shot. Enemies hit will have their speed reduced for #time sec."/> <string name="name" value="Concentrated Fire"/> <string name="desc" value="Athena Pierce pours down a rain of arrows on a targeted area. Cooldown: 45 sec"/> <string name="h" value="Duration: #time sec, Damage: #damage%, Immune to abnormal status during casting."/> <string name="name" value="Claws Out"/> <string name="desc" value="Claw at the enemies in front of you using the fox spirit&apos;s powers."/> <string name="h" value="Enemies Hit: #mobCount, Damage: #damage%"/> <string name="name" value="Liver Circle Dance"/> <string name="desc" value="The fox spirit reaches out to attack. Number of Attacks: 1, Chance to create 1 hologram liver on enemy: 30%. Collect 5 hologram livers to use the ultimate skill. Cooldown: 3 sec."/> <string name="h" value="Enemies Hit: #mobCount, Damage: #damage%"/> <string name="name" value="Fox Ridge Flash"/> <string name="desc" value="Draws on the fox spirit&apos;s power to move faster and ambush up to 5 enemies. Cooldown: 10 sec."/> <string name="h" value="Damage in trail: #damage%. Max moves: 5"/> <string name="name" value="Shielding Spirit Ward"/> <string name="desc" value="Summons a guardian spirit to neutralize enemy magic and block attacks. Recovers your HP when the guardian spirit disappears. Cooldown: 17 sec"/> <string name="h" value="Duration: #time, Guardian spirits summoned: #x, Neutralizes debuff or damage.\nConsumes 1 guardian spirit when attacked or given a debuff, and recovers #y% HP."/> <string name="name" value="Spirit Frenzy Secret: Nine-Tailed Charm"/> <string name="desc" value="Combines 5 hologram livers to cast a secret spell of the Spirit Frenzy. Summons three powerful fire fox spirits that go around in a circle"/> <string name="h" value="Summons #bulletCount fox spirits, spinning circles. Damage: 200%, Number of Attacks: #attackCount. 100% bonus damage on subsequent attacks."/> <string name="name" value="와장창! 퍽퍽!"/> <string name="desc" value="사지를 휘둘러 주변에 보이는 건 모두 부숴 버린다! 와장창창창!"/> <string name="h" value="Enemies Hit: #mobCount, Damage: #damage%"/> <string name="name" value="갸아악! 데굴데굴"/> <string name="desc" value="Good thing I learned this in grade school. Quickly roll to evade enemies. Be careful though, because it can tire you out quick. Cooldown: 2 sec."/> <string name="h" value="Enemies Hit: #mobCount, Damage: #damage%. Consumes #hpCon% of HP with every use."/> <string name="name" value="단도 만세!"/> <string name="desc" value="Recall the happier days of being a dagger-wielding thief. Absorbs the HP and mesos of any opponents within range. You can cancel the skill by using it again. Cooldown: 16 sec."/> <string name="h" value="Enemies Hit: #mobCount, Damage: #damage%, Duration: 4 sec. For every attack, recover HP of 40% of damage and obtain 5 mesos. You can cancel the skill by using it again."/> <string name="name" value="말년갑"/> <string name="desc" value="Strong and powerful! Increases your current and max HP by 30% and makes you immune to Abnormal Statuses. Doubles the ranges of the Smash and Smash! and Rolling Rolling! attacks. Cooldown: 25 sec."/> <string name="h" value="Duration: #time sec, Max HP and current HP +30%. Increases attack range and abnormal status resist."/> <string name="name" value="그리고 세계는 멸망했다"/> <string name="desc" value="A skill to bring about a quick end. The farther the target is from you, the weaker the damage will be. Cooldown: 70 sec."/> <string name="h" value="범위 내 #mobCount명의 적에게 #damage%의 데미지."/> <string name="name" value="Liberate the Rune of Thunder"/> <string name="desc" value="The power of the liberated rune rocks forth! #cAttacks enemies with lightning strikes for a short time.# Buff duration increase effect does not apply to the liberated rune&apos;s powers."/> <string name="name" value="Liberate the Rune of Might"/> <string name="desc" value="The power of the liberated rune rocks forth! #cTemporarily makes you gigantic.# Buff duration increase effect does not apply to the liberated rune&apos;s powers."/> <string name="name" value="Liberate the Rune of Darkness"/> <string name="desc" value="The power of the liberated rune rocks forth! #cSummons powerful enemies filled with released darkness.# Buff duration increase effect does not apply to the liberated rune&apos;s powers."/> <string name="name" value="Liberate the Rune of Riches"/> <string name="desc" value="The power of the liberated rune rocks forth! #cSummons a mysterious monster, flush with treasure.# Buff duration increase effect does not apply to the liberated rune&apos;s powers."/> <string name="name" value="Liberate the Rune of Thunder"/> <string name="desc" value="The power of the liberated rune rocks forth! #cAttacks enemies with lightning strikes for a short time.# Buff duration increase effect does not apply to the liberated rune&apos;s powers."/> <string name="name" value="Liberate the Rune of Might"/> <string name="desc" value="The power of the liberated rune rocks forth! #cTemporarily makes you gigantic.# Buff duration increase effect does not apply to the liberated rune&apos;s powers."/> <string name="name" value="Open Up!"/> <string name="desc" value="Opens the treasure box."/> <string name="h" value="Press the #cCtrl key# to use. Use next to a a treasure box to open it. You can also use a basic attack to open the box."/> <string name="name" value="Liberate the Rune of Might"/> <string name="desc" value="The power of the liberated rune rocks forth! #cTemporarily makes you gigantic.# Buff duration increase effect does not apply to the liberated rune&apos;s powers."/> <string name="name" value="Liberate the Rune of Thunder"/> <string name="desc" value="The power of the liberated rune rocks forth! #cAttacks enemies with lightning strikes for a short time.# Buff duration increase effect does not apply to the liberated rune&apos;s powers."/> <string name="name" value="Playey McPlaneface Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Playey McPlaneface, who can double jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Penguin Pack Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Penguin Pack mount that can double jump and move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Penguin Pack Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Penguin Pack mount that can double jump and move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Precious Pirates Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Precious Pirates mount that can glide. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Precious Pirates Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Precious Pirates mount that can glide. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Rope Lift"/> <string name="desc" value="Fires a grappling hook to a platform above you to ascend quickly."/> <string name="h" value="Hold the key down to adjust the rope angle."/> <string name="name" value="돼지바 라이딩"/> <string name="desc" value="[마스터 레벨 : 1]\n더블점프가 가능한 돼지바를 타고 #c상당히 빠른 속도로# 이동할 수 있습니다. #c월드맵에서 원하는 목적지를 더블클릭#하면 네비게이션을 따라 해당 위치까지 자동으로 비행합니다. (빅토리아 아일랜드를 비롯한 일부 대륙에서만 자동비행이 가능합니다. #c교관 어빈에게서 비행허가권을 구매#하여 스마트 라이딩 허가 대륙을 확장할 수 있습니다.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Level Up!"/> <string name="name" value="돼지바 라이딩"/> <string name="desc" value="[마스터 레벨 : 1]\n더블점프가 가능한 돼지바를 타고 #c상당히 빠른 속도로# 이동할 수 있습니다. #c월드맵에서 원하는 목적지를 더블클릭#하면 네비게이션을 따라 해당 위치까지 자동으로 비행합니다. (빅토리아 아일랜드를 비롯한 일부 대륙에서만 자동비행이 가능합니다. #c교관 어빈에게서 비행허가권을 구매#하여 스마트 라이딩 허가 대륙을 확장할 수 있습니다.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="돼지바 스윙!"/> <string name="desc" value="맛있는 돼지바 스윙! \n소울웨폰의 힘으로 소환된 거대돼지바가 전방의 몬스터에게 맛있는 데미지를 입힌다."/> <string name="h" value="Soul Cost: #soulmpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="Cookie Pop Drop!"/> <string name="desc" value="A yummy Cookie Pop drop! \nSummoned by the power of a soul weapon, a giant Cookie Pop will drop from the sky and deal delicious damage to nearby enemies."/> <string name="h" value="Soul Cost: #soulmpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="Pink Bean Balloon Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Pink Bean Balloon. Double-tap the jump key to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Pink Bean Partner Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Pink Bean Partner mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Submarine Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Submarine mount that can double jump and move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Submarine Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Submarine mount that can double jump and move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Helicopter Star Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Helicopter than can glide. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Helicopter Star Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Helicopter than can glide. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="PC방에서 메이플을 켰다!"/> <string name="desc" value="PC방은 역시 메이플!\n소울웨폰의 힘으로 소환된 거대 프리미엄PC가 전방의 몬스터에게 고품격 데미지를 입힌다."/> <string name="h" value="Soul Cost: #soulmpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="프리미엄PC방은 빵빵해"/> <string name="desc" value="프리미엄PC방에선 혜택이 빵빵! \n소울웨폰의 힘으로 소환된 프리미엄PC가 하늘에서 떨어져 주변의 몬스터에게 초절정 고품격 데미지를 입힌다."/> <string name="h" value="Soul Cost: #soulmpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="Flower Petal Prop Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Flower Petal Prop. Able to double jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Feline Rickshaw Mount"/> <string name="desc" value="[Master Level: 1]\nHuman! We will help you! Board the cat-powered rickshaw and use its double jump to move."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Surfboard Mount"/> <string name="desc" value="[Master Level : 1]\nRide a cool Surfboard mount that can double jump and move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Surfboard Mount"/> <string name="desc" value="[Master Level : 1]\nRide a cool Surfboard mount that can double jump and move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Aurora Doe Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Mysterious Deer Spirit mount that can double jump and move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Aurora Doe Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Mysterious Deer Spirit mount that can double jump and move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Cygnus Knights Palanquin Mount"/> <string name="desc" value="[Master Level: 1]\nA Cygnus Knights Palanquin escorted by the Chief Knight! You can move #cvery quickly# using the Cygnus Knights Palanquin Mount skill. "/> <string name="h" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Cygnus Knights Palanquin Mount"/> <string name="desc" value="[Master Level: 1]\nA Cygnus Knights Palanquin escorted by the Chief Knight! You can move #cvery quickly# using the Cygnus Knights Palanquin Mount skill. "/> <string name="h" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Stroller Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Stroller mount that can double jump and move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Stroller Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Stroller mount that can double jump and move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Ghost Park Mystery"/> <string name="desc" value="Can use HP consuming skills without consuming HP."/> <string name="name" value="Ghost Park Curse"/> <string name="desc" value="Does not allow HP recovery."/> <string name="name" value="Card Master Mount"/> <string name="desc" value="[Master Level : 1]\nMove #cvery quickly# with the power of the Card Master that can use the Double Jump skill. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h1" value="DEF: +10, Speed: 180, Jump: 120 when mounted"/> <string name="name" value="Hellfire Burp"/> <string name="desc" value="Even Lord Balrog&apos;s burps are terrifying. When summoned by a soul weapon, Balrog damages all monsters on the screen."/> <string name="h" value="Soul Cost: #soulmpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="Get Outta The Way"/> <string name="desc" value="Rex ain&apos;t gonna let nothin&apos; get in his way. When summoned by a soul weapon, Rex deals great damage to enemies in front."/> <string name="h" value="Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Monster DEF ignored: #ignoreMobpdpR%\nCooldown: #cooltime sec"/> <string name="name" value="The One and Only"/> <string name="desc" value="Ani&apos;s got tunnel vision. When summoned by a soul weapon, Ani deals a large amount of damage to a single target."/> <string name="h" value="Soul Cost: #soulmpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="Wind Palm"/> <string name="desc" value="Laser palms! When summoned by a soul weapon, the Dragon Rider damages the area in front."/> <string name="h" value="Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec\nCooldown: #cooltime sec"/> <string name="name" value="Kitty Claws"/> <string name="desc" value="Meeowr! When summoned by a soul weapon, Von Leon uses a kittenish combat style."/> <string name="h" value="Soul Cost: #soulmpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="Hot Totem Drop"/> <string name="desc" value="Hot totems everywhere! When summoned by a soul weapon, Zakum deals damage to nearby enemies."/> <string name="h" value="Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec\nCooldown: #cooltime sec"/> <string name="name" value="Rock and Roll, Baby"/> <string name="desc" value="Cover your ears! When summoned, the Spirit of Rock performs a musical number."/> <string name="h" value="Soul Cost: #soulmpCon, Spirit of Rock Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Memories"/> <string name="desc" value="When you&apos;re on the brink of death, they say your life flashes before you eyes. When summoned by a soul weapon, Mu Gong revisits his youth to grant a powerful buff."/> <string name="h" value="Soul Cost: #soulmpCon, increases Attack Power &amp; Magic ATT by #x% for #time sec\nCooldown: #cooltime sec"/> <string name="name" value="More Than a Cutie"/> <string name="desc" value="Pink Bean is tired of being cute! When summoned by a soul weapon, Pink Bean shows how mean it can get."/> <string name="h" value="Soul Cost: #soulmpCon, Pink Bean Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Mighty Roar"/> <string name="desc" value="The Mighty Ursus has appeared! When summoned, Ursus roars to deal massive damage to enemies in front of you."/> <string name="h" value="Soul Cost: #soulmpCon, Ursus Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Ferocious Roar"/> <string name="desc" value="The Mighty Ursus has appeared! When summoned, Ursus unleashes a ferocious roar to deal massive damage to enemies in front of you."/> <string name="h" value="Soul Cost: #soulmpCon, Ursus Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Boss Party Buff"/> <string name="desc" value="#c[Target Boss: Ursus]#\nA buff to encourage players to use auto party matching.\n\n#cDamage against this specific boss +#x%.#"/> <string name="h" value="Damage to this specific boss increased by #x%."/> <string name="name" value="Baby Ursus Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Baby Ursus mount that can double jump. Even the tiny one is still pretty mighty."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Wriggling Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Wriggling mount that can double jump and move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Wriggling Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Wriggling mount that can double jump and move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Midnight Train Mount"/> <string name="desc" value="[Master Level: 1]\nThe train&apos;s powers aid in High Altitude Flight. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Midnight Train Mount"/> <string name="desc" value="[Master Level: 1]\nThe train&apos;s powers aid in High Altitude Flight. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Battoujutsu"/> <string name="desc" value="Hayato goes into a sheathed stance perfect for defensive strikes.\nThis is an #cOn-Off Skill# which activates and deactivates certain effects."/> <string name="h" value="During Battoujutsu Stance, Critical Rate Increase: #y%, Attack Speed Increases, and Chance to Stun: #prop% for #time sec."/> <string name="name" value="Military Might"/> <string name="desc" value="Temporarily increases Max HP, Max MP, Attack Power, Speed, and Jump."/> <string name="h" value="Duration: #time sec, Max HP and Max MP: +#indieMhpR%, Attack Power: +#indiePad, Speed: +#speed, Jump: +#jump"/> <string name="name" value="Whirlwind Cut"/> <string name="desc" value="The third Battoujutsu secret technique. Transforms you into a whirlwind of destruction as you rush forward. Sends enemies flying if used right after Shouryuusen."/> <string name="h" value="Active Effect: Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Additional Damage When Combined with Shouryuusen: 100%\nPassive Effect: Shouryuusen Damage: +#damR%"/> <string name="name" value="Whirlwind Cut"/> <string name="desc" value=""/> <string name="name" value="Tornado Blade"/> <string name="desc" value="Turns your blade into a tornado of steel, pushing all enemies around you to one side."/> <string name="h" value="Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, pushes enemies when they are hit.\nCooldown: #cooltime sec"/> <string name="name" value="Rai Sanrenzan"/> <string name="desc" value="Deals three devastating slashes against up to 6 enemies. Has a chance to deal extra damage."/> <string name="h" value="Slash 1: Two attacks on up to #mobCount enemies for #damage% damage.\nSlash 2: Two attacks on up to 6 enemies for #x% damage.\nSlash 3: Three attacks on up to 6 enemies for #y% damage."/> <string name="name" value="Rai Sanrenzan (Slash 2)"/> <string name="desc" value=""/> <string name="name" value="Rai Sanrenzan (Slash 3)"/> <string name="desc" value=""/> <string name="name" value="Rai Sanrenzan (Final Attack)"/> <string name="desc" value=""/> <string name="name" value="Shinsoku"/> <string name="desc" value="Focuses your fury and skill to attack a single enemy."/> <string name="h" value="Damage: #damage% per attack, Number of Attacks: #attackCount "/> <string name="name" value="Hitokiri Strike"/> <string name="desc" value="The ultimate destructive blows. Attacks multiple enemies with a guaranteed critical. Can instant KO enemies, and Hayato&apos;s Critical Rate increases for a short period after use."/> <string name="h" value="Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Guaranteed Critical Attack, Critical Rate Increase: #prop% for #time sec, Instant KO Chance: #y%, \nCooldown #cooltime Sec"/> <string name="name" value="Falcon Dive"/> <string name="desc" value="Jumps high into the air to drop a fierce strike from above."/> <string name="h" value="Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #subProp%, Stun Duration: #time sec, Stunned Enemy Damage Taken: +#y%. \nPassive Effect: Shouryuusen, and Whirlwind Cut Damage +#damR%"/> <string name="name" value="Shouryuusen"/> <string name="desc" value="Hurls a mighty whirlwind forward to toss enemies into the sky. Chapter one of the Battoujutsu technique."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Lifts enemies into air."/> <string name="name" value="Surging Blade"/> <string name="desc" value="One of the basic techniques of Battoujutsu. Dashes through enemies with an upward swing of the blade. Can be used four times in a row with no delay."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Dashes forward."/> <string name="name" value="Vapor Blade"/> <string name="desc" value="A basic Battoujutsu technique that damages multiple enemies as you fly forward. Press jump twice to execute. Your distance will increase with your skill level. [Command: #cUp, Up#]"/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Moves into air while attacking."/> <string name="name" value="Ice Dragon Strike"/> <string name="desc" value="The fury of the Ice Dragon strikes your foes, then draws them closer to deal more damage."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, then pulls up to 6 enemies toward you to deal 240% damage 6 times. 100% chance to freeze them for #time sec. \n Cooldown: #cooltime sec"/> <string name="name" value="Ice Dragon Strike"/> <string name="desc" value=""/> <string name="name" value="Ether Pulse"/> <string name="desc" value="Hold down the skill key, then use the arrow keys to teleport. Any enemies between your start and end path will be damaged with a chance to stun. Teleport to a random spot by tapping the skill key twice."/> <string name="h" value="Normal Teleport: Move Horizontal: #x, Move Vertical: #y, Max Enemies Hit: #mobCount, Damage: #damage%. #prop% chance to Stun for #time sec.\nCommand:[#cSkill Key + Directional Key#]\nRandom Teleport: [Command：#cTap Skill Key twice#]"/> <string name="name" value="Soul Bomb"/> <string name="desc" value="When your target falls, its soul explodes to deal additional damage to nearby enemies."/> <string name="h" value="Max Enemies Hit: #mobCount, Damage: #damage%"/> <string name="name" value="Corral Strike"/> <string name="desc" value="Borrows the power of the fox spirit to gather nearby enemies to either side of you."/> <string name="h" value="Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount"/> <string name="name" value="Soul Shear"/> <string name="desc" value="Shear a piece of your target&apos;s soul off with each attack. Use the skill to detonate any fallen soul shards and deal damage to your target. Can be stacked up to 10 times on normal monsters and 15 times on boss monsters."/> <string name="h" value="Active Effect: Explosive Damage: #damage% per soul shard, Max Enemies Hit: #mobCount, able to explode #attackCount fragments\nPassive Effect: #prop% chance to drop soul shear"/> <string name="name" value="Vanquisher&apos;s Charm"/> <string name="desc" value="Blasts the enemy with evil-destroying charms. Hold down the skill key for a rapid-fire attack. "/> <string name="h" value="Damage: #damage% per shot, Number of Attacks: #attackCount "/> <string name="name" value="Orochi"/> <string name="desc" value="Summons the mighty Orochi to attack up to 15 enemies. "/> <string name="h" value="Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nCooldown: #cooltime sec"/> <string name="name" value="Falling Sakura"/> <string name="desc" value="Summons a sakura tree near enemies, brimming with magic. The tree restores party member HP and damages nearby enemies."/> <string name="h" value="Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Party Members&apos; HP: #x% of HP\nCooldown: #cooltime sec"/> <string name="name" value="Bellflower Barrier"/> <string name="desc" value="Summons a magical barrier to temporarily strengthen you and party members against boss monsters."/> <string name="h" value="Boss ATT: +#bdR%, Duration: #time sec \nCooldown: #cooltime sec"/> <string name="name" value="Blossom Barrier"/> <string name="desc" value="Temporarily summons a powerful cherry blossom barrier to protect you and your party members."/> <string name="h" value="Duration: #time sec, Damage Reduction: #x%, Status/Elemental Resistance: +#y%.\nCooldown: #cooltime sec"/> <string name="name" value="Haku Reborn"/> <string name="desc" value="Haku takes human form to fight by Kanna&apos;s side. "/> <string name="h" value="Haku takes human form for #time sec."/> <string name="name" value="Haku&apos;s Gift"/> <string name="desc" value="Recovers Kanna&apos;s HP."/> <string name="h" value="Recovers up to #hp% of Max HP"/> <string name="name" value="Foxfire"/> <string name="desc" value="Haku summons several foxfires. Each foxfire can be used to nullify an enemy special attack or reflect damage back."/> <string name="h" value="Foxfires Summoned: #y, Duration: #time sec, Special Attack Nullification Chance: #prop%, Damage Reflected: #x%. One flame used per attack."/> <string name="name" value="Haku&apos;s Blessing"/> <string name="desc" value="Haku invokes the ancient blessing of the foxes, a secret technique which has been passed down among Fox Spirits. Temporarily increases Magic Attack and Defense."/> <string name="h" value="Duration: #time sec, DEF: +#indiePdd, Magic ATT: +#x%"/> <string name="name" value="Breath of the Unseen"/> <string name="desc" value="Activates a secret power granted by Haku, known only to select fox spirits. Has a chance to nullify enemy knockback attacks for a short time, as well as ignore a portion of enemy defense."/> <string name="h" value="Duration: #time sec, Monster DEF Ignored: #x%, Knockback Resistance: +#prop%"/> <string name="name" value="Tengu Strike"/> <string name="desc" value="Summons Tengu to attack enemies on either side of you."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, when Tengu attacks with lightning, applies 100% Critical Attack"/> <string name="name" value="Tengu Strike"/> <string name="desc" value=""/> <string name="name" value="Shikigami Haunting"/> <string name="desc" value="Attacks enemies before you using the power of the Shikigami."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount "/> <string name="name" value="Shikigami Haunting (2nd hit)"/> <string name="desc" value="Attacks enemies before you using the power of the Shikigami."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount "/> <string name="name" value="Shikigami Haunting (3rd hit)"/> <string name="desc" value="Attacks enemies before you using the power of the Shikigami."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount "/> <string name="name" value="Mighty Shikigami Haunting"/> <string name="desc" value="Channels the power of Take-mikazuchi, god of lightning, into Shikigami Haunting, adding extra damage and knockback."/> <string name="h" value="Duration: #time sec, adds the essence of lightning into Shikigami Haunting so that every third hit gets the following effects applied to: Damage: +#x%, adds knockback\nPassive Effect: Shikigami Haunting Damage: +#damR%"/> <string name="name" value="Divine Frost"/> <string name="desc" value="Summons the god of ice to obliterate your foes."/> <string name="h" value="Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Stun Duration: #subTime sec.\nCooldown: #cooltime sec"/> <string name="name" value="Gunpowder Blossom - Link"/> <string name="desc" value="A repeatable skill. Swings your gun like a sword, followed by 3 shots. The shots explode, damaging nearby enemies and knocking them back."/> <string name="h" value="1hit: Max Enemies Hit: 4, Damage: 120%, Number of Attacks: 2\r\n2 hits: Max Enemies Hit: 4, Damage: 140%, Number of Attacks: 2\r\n3 hits: Max Enemies Hit: 4, Damage: 160%, Number of Attacks: 2\r\n4 hits: Max Enemies Hit: 1, Damage: 180%, Number of Attacks: 3. Hit enemy will explode after being knocked back. Explosion: Max Enemies Hit: 4, Damage: 200%, Number of Attacks: 4"/> <string name="name" value="Gunpowder Blossom - Link (2 hits)"/> <string name="desc" value=""/> <string name="name" value="Gunpowder Blossom - Link (3 hits)"/> <string name="desc" value=""/> <string name="name" value="Gunpowder Blossom - Link (4 hits)"/> <string name="desc" value=""/> <string name="name" value="Gunpowder Blossom - Link (Explosion)"/> <string name="desc" value=""/> <string name="name" value="Gunpowder Blossom - Penetration"/> <string name="desc" value="Focuses piercing energy to fire shot through multiple enemies in a line."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nCooldown: #cooltime sec"/> <string name="name" value="Gunpowder Blossom - Ultimate Range"/> <string name="desc" value="An ultra-long-range marksmanship technique used to snipe at Princess No.\r\nThe shot is fired with maximum force for incredible range and damage."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Applied Critical Rate: 100%.\nCooldown #cooltime sec."/> <string name="name" value="Gunpowder Blossom - Ice"/> <string name="desc" value="An enchantment that removes all heat from your shot.\r\nDamages and freezes enemies on hit."/> <string name="h" value="Damage: #damage%, Number of Attacks: #attackCount, Freeze Duration: #time sec, Freeze Chance: 100%, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="Gunpowder Blossom - Mysterious Burst"/> <string name="desc" value="Grants an explosive aura that makes every shot more powerful. You cannot move while this stance is active."/> <string name="h" value="A single attack that deals 2000% Damage to 1 target every 10 seconds that you shoot, 100% critical rate.\nCooldown: 60 sec"/> <string name="name" value="Gunpowder Blossom - Mysterious Burst"/> <string name="desc" value="Fires a powerful shot each time you press the skill key. You cannot move while this stance is active, and dispelling the Frenzy buff or using another skill will dispel the Frenzy status."/> <string name="name" value="Gunpowder Blossom - Mysterious Burst (Shot)"/> <string name="desc" value=""/> <string name="name" value="Gunpowder Blossom - Fly"/> <string name="desc" value="Permanently increases Speed, Max Movement Speed, and Jump. Allows you to jump again in midair."/> <string name="h" value="#cActive Effects# - Jump a certain distance\n[Passive Effects] - Speed +#psdSpeed, Max Movement Speed +#speedMax, Jump +#psdJump"/> <string name="name" value="Vengeful"/> <string name="desc" value="Your lust for revenge increases your party&apos;s Attack Power and Magic ATT for a short time."/> <string name="h" value="Duration: #time sec, Attack Power and Magic ATT: +#x%"/> <string name="name" value="Star-Spangled Hat Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Star-Spangled Hat that can double jump."/> <string name="h" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Raging Bull Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Raging Bull that can double jump."/> <string name="h" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Merlion Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Merlion that can double jump."/> <string name="h" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Ooh Song Pyun Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Ooh Song Pyuns that can double jump."/> <string name="h" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Moon and Stars Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Moon and Stars that can double jump."/> <string name="h" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Mystical Butterflies Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Mystical Butterflies that can double jump."/> <string name="h" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Liberate the Rune of Hordes"/> <string name="desc" value="The power of the liberated rune rocks forth! #cThree times as many monsters will appear on the map.# Buff duration increase effect does not apply to the liberated rune&apos;s powers. #cLeaving the map will dispel the effect.#"/> <string name="name" value="Liberate the Rune of Skill"/> <string name="desc" value="The power of the liberated rune rocks forth! #cSkills with a cooldown of 5 seconds or longer will have their cooldowns set to 5 seconds for a short time.# Buff duration increase effect does not apply to the liberated rune&apos;s powers. #cLeaving the map will dispel the effect.#"/> <string name="name" value="Liberate the Rune of Barrage"/> <string name="desc" value="The power of the liberated rune is rocking! You can attack enemies from a powerful aircraft for #c60 sec#. However, the increased Attack Power will not be applied to #cboss monsters# and monsters that have #ca difference in levels of at least 10#. Can be dispelled using right click."/> <string name="name" value="Liberate the Rune of Hordes"/> <string name="desc" value="The power of the unleashed rune flows through you! Buff duration extenders do not apply to this item."/> <string name="name" value="Liberate the Rune of Skill"/> <string name="desc" value="The power of the unleashed rune flows through you! Buff duration extenders do not apply to this item."/> <string name="name" value="Liberate the Rune of Barrage"/> <string name="desc" value="The power of the unleashed rune flows through you! Buff duration extenders do not apply to this item."/> <string name="name" value="Teleport"/> <string name="desc" value="Allows you to teleport a set distance to other locations on the same map using the arrow keys."/> <string name="h" value="Teleport Range: #range, Downward Movement Range: +#y"/> <string name="name" value="Bomb Punch"/> <string name="desc" value="Summons a nature spirit to attack multiple enemies in front of you. Can be used 4 times in a row."/> <string name="h" value="MP Cost: #mpCon per hit \n[1st hit]: Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n[2nd hit]: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z\n[3rd hit]: Max Enemies Hit: #v, Damage: #w%, Number of Attacks: #s\n[4th Hit]: Max Enemies Hit: #s2, Damage: #q%, Number of Attacks: #u, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Bomb Punch"/> <string name="desc" value="Summons a nature spirit to attack multiple enemies in front of you. Can be used 4 times in a row."/> <string name="h" value="MP Cost: #mpCon per hit \n[1st hit]: Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n[2nd hit]: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z\n[3rd hit]: Max Enemies Hit: #v, Damage: #w%, Number of Attacks: #s\n[4th Hit]: Max Enemies Hit: #s2, Damage: #q%, Number of Attacks: #u, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Final Toss"/> <string name="desc" value="Lifts multiple enemies in front of you into the air. "/> <string name="h" value="Max Enemies Hit: #mobCount, Launch them into the air."/> <string name="name" value="Bomb Punch"/> <string name="desc" value="Summons a nature spirit to attack multiple enemies in front of you. Can be used 4 times in a row."/> <string name="h" value="MP Cost: #mpCon per hit \n[1st hit]: Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n[2nd hit]: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z\n[3rd hit]: Max Enemies Hit: #v, Damage: #w%, Number of Attacks: #s\n[4th Hit]: Max Enemies Hit: #s2, Damage: #q%, Number of Attacks: #u, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Bomb Punch"/> <string name="desc" value="Summons a nature spirit to attack multiple enemies in front of you. Can be used 4 times in a row."/> <string name="h" value="MP Cost: #mpCon per hit \n[1st hit]: Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n[2nd hit]: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z\n[3rd hit]: Max Enemies Hit: #v, Damage: #w%, Number of Attacks: #s\n[4th Hit]: Max Enemies Hit: #s2, Damage: #q%, Number of Attacks: #u, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Mille Aiguilles"/> <string name="desc" value="Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly."/> <string name="h" value="Max Enemies Hit: #mobCount, Number of Hits: #attackCount\nWhile pressing the skill key, use the #carrow keys# to #cmove#"/> <string name="pdesc" value="Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly."/> <string name="ph" value="Max Enemies Hit: #mobCount, Number of Hits: #attackCount\nWhile pressing the skill key, use the #carrow keys# to #cmove#"/> <string name="name" value="Penombre"/> <string name="desc" value="Leaps back and throws a powerful card attack that ignores the weapon defense rate of the enemy for a short time. "/> <string name="h" value="Max Enemies Hit: #x, Number of Attacks: #w, Ignore Weapon Defense of #y% for #time sec."/> <string name="pdesc" value="Leaps back and throws a powerful card attack that ignores the weapon defense rate of the enemy for a short time."/> <string name="name" value="Phantom Swiftness"/> <string name="desc" value="If used while jumping, double jumps a long distance twice in a row."/> <string name="name" value="Carte Noir"/> <string name="desc" value="Each critical attack has a chance to produce a card that attacks nearby enemy automatically."/> <string name="name" value="Reflection"/> <string name="desc" value="[Light Magic]\nEmit a powerful arrow of light that splits when it hits enemies to deal splash damage. Damage reduced with every reflection."/> <string name="h" value="Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Apocalypse"/> <string name="desc" value="[Dark Magic]\nOpen up the dark dimension to summon hellfire."/> <string name="h" value="Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Wind Circle"/> <string name="desc" value="Launches a gust of wind to push enemies aside and deal damage."/> <string name="h" value="Number of Attacks: #attackCount, Enemies Hit: #mobCount, Knocks back while attacking."/> <string name="name" value="Dragon Flash"/> <string name="desc" value="#c[Mir Skill]# Mir flashes between enemies, attacking all in his way. If this skill hits an enemy with attack reflection, you won&apos;t take damage."/> <string name="h" value="Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Duration: 3.5 sec\nCooldown: #cooltime sec"/> <string name="name" value="Bomb Punch"/> <string name="desc" value="Summons a nature spirit to attack multiple enemies in front of you. Can be used 4 times in a row."/> <string name="h" value="\n[1st hit]: Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\n[2nd hit]: Max Enemies Hit: #x, Number of Attacks: #z\n[3rd hit]: Max Enemies Hit: #v, Number of Attacks: #s\n[4th Hit]: Max Enemies Hit: #s2, Number of Attacks: #u, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Blade Imp - Downward Slash"/> <string name="desc" value="A blade spirit appears and pulls multiple enemies down in a fierce attack."/> <string name="h" value="Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n#cCooldown: #cooltime sec#"/> <string name="name" value="Vulpes Leap"/> <string name="desc" value="Allows you to double jump."/> <string name="h" value="Jumps ahead a certain distance"/> <string name="name" value="Light Speed"/> <string name="desc" value="Teleport in the direction you want by becoming a beam of light. "/> <string name="h" value="Horizontal range: #x, Vertical range: #y "/> <string name="name" value="Mercedes"/> <string name="name" value="Aran"/> <string name="name" value="Phantom"/> <string name="name" value="Luminous"/> <string name="name" value="Evan"/> <string name="name" value="Shade"/> <string name="name" value="Mir"/> <string name="name" value="The Demon"/> <string name="name" value="Bomb Punch"/> <string name="desc" value="Summons a nature spirit to attack multiple enemies in front of you. Can be used 4 times in a row."/> <string name="h" value="MP Cost: #mpCon per hit \n[1st hit]: Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n[2nd hit]: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z\n[3rd hit]: Max Enemies Hit: #v, Damage: #w%, Number of Attacks: #s\n[4th Hit]: Max Enemies Hit: #s2, Damage: #q%, Number of Attacks: #u, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Bomb Punch"/> <string name="desc" value="Summons a nature spirit to attack multiple enemies in front of you. Can be used 4 times in a row."/> <string name="h" value="MP Cost: #mpCon per hit \n[1st hit]: Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n[2nd hit]: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z\n[3rd hit]: Max Enemies Hit: #v, Damage: #w%, Number of Attacks: #s\n[4th Hit]: Max Enemies Hit: #s2, Damage: #q%, Number of Attacks: #u, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Bomb Punch"/> <string name="desc" value="Summons a nature spirit to attack multiple enemies in front of you. Can be used 4 times in a row."/> <string name="h" value="MP Cost: #mpCon per hit \n[1st hit]: Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n[2nd hit]: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z\n[3rd hit]: Max Enemies Hit: #v, Damage: #w%, Number of Attacks: #s\n[4th Hit]: Max Enemies Hit: #s2, Damage: #q%, Number of Attacks: #u, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Rising Rush"/> <string name="desc" value="Push back multiple enemies in front of you and launch them into the air, striking with a powerful linked attack. Follow up with Aerial Barrage or Rolling Moonsault."/> <string name="h" value="Damage: #damage%, Launch Damage: #w%, Max Enemies Hit: #mobCount, Damage when Attacking Airborne Enemies: +#x% points."/> <string name="name" value="Bomb Punch"/> <string name="desc" value="Summons a nature spirit to attack multiple enemies in front of you. Can be used 4 times in a row."/> <string name="h" value="MP Cost: #mpCon per hit \n[1st hit]: Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n[2nd hit]: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z\n[3rd hit]: Max Enemies Hit: #v, Damage: #w%, Number of Attacks: #s\n[4th Hit]: Max Enemies Hit: #s2, Damage: #q%, Number of Attacks: #u, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Bomb Punch"/> <string name="desc" value="Summons a nature spirit to attack multiple enemies in front of you. Can be used 4 times in a row."/> <string name="h" value="MP Cost: #mpCon per hit \n[1st hit]: Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n[2nd hit]: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z\n[3rd hit]: Max Enemies Hit: #v, Damage: #w%, Number of Attacks: #s\n[4th Hit]: Max Enemies Hit: #s2, Damage: #q%, Number of Attacks: #u, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Bomb Punch"/> <string name="desc" value="Summons a nature spirit to attack multiple enemies in front of you. Can be used 4 times in a row."/> <string name="h" value="MP Cost: #mpCon per hit \n[1st hit]: Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n[2nd hit]: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z\n[3rd hit]: Max Enemies Hit: #v, Damage: #w%, Number of Attacks: #s\n[4th Hit]: Max Enemies Hit: #s2, Damage: #q%, Number of Attacks: #u, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Spikes Royale"/> <string name="desc" value="Jump into the air while raining down legendary spears that deal damage to multiple enemies. "/> <string name="name" value="Bomb Punch"/> <string name="desc" value="Summons a nature spirit to attack multiple enemies in front of you. Can be used 4 times in a row."/> <string name="h" value="MP Cost: #mpCon per hit \n[1st hit]: Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n[2nd hit]: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z\n[3rd hit]: Max Enemies Hit: #v, Damage: #w%, Number of Attacks: #s\n[4th Hit]: Max Enemies Hit: #s2, Damage: #q%, Number of Attacks: #u, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Bomb Punch"/> <string name="desc" value="Summons a nature spirit to attack multiple enemies in front of you. Can be used 4 times in a row."/> <string name="h" value="MP Cost: #mpCon per hit \n[1st hit]: Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n[2nd hit]: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z\n[3rd hit]: Max Enemies Hit: #v, Damage: #w%, Number of Attacks: #s\n[4th Hit]: Max Enemies Hit: #s2, Damage: #q%, Number of Attacks: #u, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Bomb Punch"/> <string name="desc" value="Summons a nature spirit to attack multiple enemies in front of you. Can be used 4 times in a row."/> <string name="h" value="MP Cost: #mpCon per hit \n[1st hit]: Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n[2nd hit]: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z\n[3rd hit]: Max Enemies Hit: #v, Damage: #w%, Number of Attacks: #s\n[4th Hit]: Max Enemies Hit: #s2, Damage: #q%, Number of Attacks: #u, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Wind Breaker Mount"/> <string name="desc" value="[Master Level: 1]\nRide a Wind Breaker mount that can double jump and move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Wind Breaker Mount"/> <string name="desc" value="[Master Level: 1]\nRide a Wind Breaker mount that can double jump and move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Mad Mimet Mount"/> <string name="desc" value="[Master Level: 1]\nCan run and double jump ahead of the Mad Mimet."/> <string name="h" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Pterosaur Mount"/> <string name="desc" value="[Master Level: 1]\nRide a Pterosaur mount that can double jump and move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Pterosaur Mount"/> <string name="desc" value="[Master Level: 1]\nRide a Pterosaur mount that can double jump and move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Origami Boat Mount"/> <string name="desc" value="[Master Level : 1]\nRide an Origami Boat mount that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Origami Boat Mount"/> <string name="desc" value="[Master Level : 1]\nRide an Origami Boat mount that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Smash Swing"/> <string name="desc" value="Swing the polearm 3 ferociously times in a row using Aran&apos;s forgotten stances. Follow up with Final Blow or Beyond Blade."/> <string name="h" value="Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Bomb Punch"/> <string name="desc" value="Summons a nature spirit to attack multiple enemies in front of you. Can be used 4 times in a row."/> <string name="h" value="MP Cost: #mpCon per hit \n[1st hit]: Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n[2nd hit]: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z\n[3rd hit]: Max Enemies Hit: #v, Damage: #w%, Number of Attacks: #s\n[4th Hit]: Max Enemies Hit: #s2, Damage: #q%, Number of Attacks: #u, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Bomb Punch"/> <string name="desc" value="Summons a nature spirit to attack multiple enemies in front of you. Can be used 4 times in a row."/> <string name="h" value="MP Cost: #mpCon per hit \n[1st hit]: Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n[2nd hit]: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z\n[3rd hit]: Max Enemies Hit: #v, Damage: #w%, Number of Attacks: #s\n[4th Hit]: Max Enemies Hit: #s2, Damage: #q%, Number of Attacks: #u, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Bomb Punch"/> <string name="desc" value="Summons a nature spirit to attack multiple enemies in front of you. Can be used 4 times in a row."/> <string name="h" value="MP Cost: #mpCon per hit \n[1st hit]: Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n[2nd hit]: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z\n[3rd hit]: Max Enemies Hit: #v, Damage: #w%, Number of Attacks: #s\n[4th Hit]: Max Enemies Hit: #s2, Damage: #q%, Number of Attacks: #u, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Bomb Punch"/> <string name="desc" value="Summons a nature spirit to attack multiple enemies in front of you. Can be used 4 times in a row."/> <string name="h" value="MP Cost: #mpCon per hit \n[1st hit]: Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n[2nd hit]: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z\n[3rd hit]: Max Enemies Hit: #v, Damage: #w%, Number of Attacks: #s\n[4th Hit]: Max Enemies Hit: #s2, Damage: #q%, Number of Attacks: #u, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Bomb Punch"/> <string name="desc" value="Summons a nature spirit to attack multiple enemies in front of you. Can be used 4 times in a row."/> <string name="h" value="MP Cost: #mpCon per hit \n[1st hit]: Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n[2nd hit]: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z\n[3rd hit]: Max Enemies Hit: #v, Damage: #w%, Number of Attacks: #s\n[4th Hit]: Max Enemies Hit: #s2, Damage: #q%, Number of Attacks: #u, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Shining Noblesse"/> <string name="desc" value="[Master Level: 1]\nAllows you to use High Altitude Flight. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Eternal Noblesse"/> <string name="desc" value="[Master Level: 1]\nAllows you to use High Altitude Flight. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Demolishizer Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the unstoppable Demolishizer. "/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Pulverizer Mount"/> <string name="desc" value="[Master Level: 1]\nRide the fearsome Pulverizer, and try to forget that time when it chased you."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Mini Black Heaven Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a miniature version of Black Heaven. You should be proud to be the hero who saved the world from Black Heaven!"/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Smash Swing"/> <string name="name" value="Smash Swing"/> <string name="name" value="Smash Swing"/> <string name="name" value="Wind Flash"/> <string name="desc" value="#c[Fusion Skill]# Sharp blades of wind blast enemies when Mir&apos;s #cDragon Flash# melds with Evan&apos;s magic. You won&apos;t take damage when this skill targets enemies with attack reflection.\n\c Activates when Evan uses #cWind Circle# while Mir is using #cDragon Flash#."/> <string name="h" value="Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Number of Wind Blades: #x, Duration: 3.5 sec"/> <string name="name" value="Scouter Skill"/> <string name="desc" value="You can use the Scouter skill."/> <string name="name" value="Rudolph Sleigh Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Rudolph Sleigh that can double jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Rudolph Sleigh Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Rudolph Sleigh that can double jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Earth Circle"/> <string name="desc" value="Forms an irregular pentacle that raises the ground and damages enemies."/> <string name="name" value="Dragon Breath"/> <string name="desc" value="#c[Mir Skill]# Releases a fiery breath that scorches enemies in front. Not affected by attack reflection.\nSkill damage increases from the Dragon Breath passive trump the damage increases of Dragon Dive.\n#cMir&apos;s skills and fusion skills aren&apos;t affected by Attack Speed increases.\nRequired Skill: Lv. 20 Dragon Dive#"/> <string name="name" value="Penombre"/> <string name="name" value="Happy New Week!"/> <string name="desc" value="It&apos;s Pink Mong&apos;s Happy New Week filled with fun and happiness each and every day! The power of the Soul Weapon will increase your party members&apos;s HP, MP, and stats."/> <string name="h" value="Soul Cost: #soulmpCon, increases Max HP &amp; Max MP of party members by #indieMhp and All Stats by #indieAllStat for #time sec \nCooldown: #cooltime sec"/> <string name="name" value="Card Master Mount"/> <string name="desc" value="[Master Level : 1]\nMove #cvery quickly# with the power of the Card Master that can use the Double Jump skill. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h1" value="MP Cost to Ride: 10, DEF: +10, Movement Speed: 180, Jump: 120"/> <string name="name" value="Frog Wagon"/> <string name="desc" value="A frog-drawn cart. Frogs are quite agile, but weaken in dry desert climates.#c\r\nSpeed: 80\r\nJump: 90\r\nWeight: 10"/> <string name="name" value="Ostrich Wagon"/> <string name="desc" value="With their impressively sturdy legs, ostriches can easily rush a cart along.#c\r\nSpeed: 85\r\nJump: 90\r\nWeight: 20"/> <string name="name" value="Camel Wagon"/> <string name="desc" value="A camel is called the Ship of the Desert. They are indispensable companions to desert merchants.#c\r\nSpeed: 90\r\nJump: 90\r\nWeight: 30"/> <string name="name" value="Frog Wagon Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Frog Wagon that can double jump. It brings back memories of trading in Nihal Desert..."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Ostrich Wagon Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Ostrich Wagon that can double jump. It brings back memories of trading in Nihal Desert..."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Camel Wagon Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Camel Wagon that can double jump. It brings back memories of trading in Nihal Desert..."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Steam Cylinder Wing Mount"/> <string name="desc" value="[Master Level: 1]\nSteam Cylinder powers aid in High Altitude Flight. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Steam Cylinder Wing Mount"/> <string name="desc" value="[Master Level: 1]\nSteam Cylinder powers aid in High Altitude Flight. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Snow Blossom Pentacle Mount"/> <string name="desc" value="[Master Level : 1]\nDo you like ice cream or just plain ice? Ride a Snow Blossom Pentacle mount that can double jump and move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Snow Blossom Pentacle Mount"/> <string name="desc" value="[Master Level : 1]\nDo you like ice cream or just plain ice? Ride a Snow Blossom Pentacle mount that can double jump and move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Porter: Scrawny Porter"/> <string name="desc" value="This desert porter looks scrawny but possesses an iron will and hearty stamina."/> <string name="h1" value="Speed: 10, Jump: 5, Max Carrying Weight: +10"/> <string name="name" value="Porter: Dune Muscleman"/> <string name="desc" value="You don&apos;t know what&apos;s more impressive -- his enormous frame or his bulging muscles. He may be slow, but he can lift heavy loads with ease."/> <string name="h1" value="Speed: 5, Jump: 5, Max Carrying Weight: +30"/> <string name="name" value="Porter: Oasis Dancer"/> <string name="desc" value="Growing up in the desert made her way tougher than she looks. She fires up the morale of the other porters, allowing for faster movement."/> <string name="h1" value="Speed: 20, Jump: 5, Max Carrying Weight: +5"/> <string name="name" value="Porter: Sand Warrior"/> <string name="desc" value="Robbers wouldn&apos;t dare steal from you with a mighty Sand Warrior at your side."/> <string name="h1" value="Speed: 10, Jump: 5, Max Carrying Weight: +10, Robber Encounters: -10%"/> <string name="name" value="Porter: Desert Fox"/> <string name="desc" value="This little critter can easily lift loads many times his own weight and looks adorable doing it."/> <string name="h1" value="Speed: 20, Jump: 10, Max Carrying Weight: +30"/> <string name="name" value="Dash"/> <string name="desc" value="Run fast!"/> <string name="h" value="You can run fast!"/> <string name="name" value="Dash"/> <string name="desc" value="Run fast!"/> <string name="h" value="You can run faster!"/> <string name="name" value="Dash"/> <string name="desc" value="Run fast!"/> <string name="h" value="You can run very fast!"/> <string name="name" value="Make it rain!"/> <string name="desc" value="Your Speed and Jump increases after drinking water from the oasis. Your chances of meeting thieves again significantly decreases."/> <string name="name" value="Brand of Sacrifice"/> <string name="desc" value="The offering is sacrificed when the brand is complete, strengthening Damien&apos;s power. If the brand is not yet complete, give a part of your brand to a party member to slow down its completion. You can also purify it at the World Tree&apos;s altar."/> <string name="name" value="Superhero Mount"/> <string name="desc" value="[Master Level: 1]\nHero powers aid in High Altitude Flight. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Superhero Mount"/> <string name="desc" value="[Master Level: 1]\nHero powers aid in High Altitude Flight. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Orange Snail Mount"/> <string name="desc" value="[Master Level : 1]\nLeave behind the delightful scent of oranges wherever you go! Ride an Orange Snail mount that can double jump and move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Orange Snail Mount"/> <string name="desc" value="[Master Level : 1]\nLeave behind the delightful scent of oranges wherever you go! Ride an Orange Snail mount that can double jump and move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Boss Party Buff"/> <string name="desc" value="#c[Target Boss: Damien]#\nA buff to encourage players to use auto party matching.\n\n#cDamage against this specific boss +#x%.#"/> <string name="h" value="Damage to this specific boss increased by #x%."/> <string name="name" value="Scuba Diving Mount"/> <string name="desc" value="[Master Level : 1]\nUse the Diving Day Mount to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Scuba Diving Mount"/> <string name="desc" value="[Master Level : 1]\nUse the Diving Day Mount to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Spring Breeze Mount"/> <string name="desc" value="[Master Level : 1]\nUse the Spring Breeze Mount to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Spring Breeze Mount"/> <string name="desc" value="[Master Level : 1]\nUse the Spring Breeze Mount to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Dark Hunt"/> <string name="desc" value="Damien joins you to attack your enemies."/> <string name="h" value="Soul Cost: #soulmpCon, Damien Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Sword of Destruction"/> <string name="desc" value="Damien, infused with the power of the World Tree, joins you to attack your enemies."/> <string name="h" value="Soul Cost: #soulmpCon, Awakened Damien Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Alicia&apos;s Flower Wings Mount"/> <string name="desc" value="[Master Level : 1]\nMove #cvery quickly# with the power of Alicia&apos;s Flower Wings that also grant the Double Jump skill. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h1" value="DEF: +10, Speed: 190, Jump: 120 when mounted"/> <string name="name" value="Alicia&apos;s Flower Wings Mount"/> <string name="desc" value="[Master Level : 1]\nMove #cvery quickly# with the power of Alicia&apos;s Flower Wings that also grant the Double Jump skill. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h1" value="DEF: +10, Speed: 190, Jump: 120 when mounted"/> <string name="name" value="Pink Bean Classic Car Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bean Classic Car mount that also grants Double Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Luxury Classic Car Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a luxury classic car that can double jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Whirlin&apos; Pete Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Whirlin&apos; Pete that can double jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 150, Jump: 120"/> <string name="name" value="Wild Bean Balloon Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the balloon mount. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Wild Bean Balloon Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the balloon mount. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Starry Night Cloud Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to use High Altitude Flight with the star&apos;s energy. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Vrrrroom Pink Bean Mount"/> <string name="desc" value="[Master Level: 1]\nPink Bean races by, vrrrroom! Ride a Pink Bean Tomica mount that can double jump and move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Vrrrroom Pink Bean Mount"/> <string name="desc" value="[Master Level: 1]\nPink Bean races by, vrrrroom! Ride a Pink Bean Tomica mount that can double jump and move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Bling Bling Heart Mount"/> <string name="desc" value="[Master Level: 1]\nShot through the heart, and you can fly! Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Bling Bling Heart Mount"/> <string name="desc" value="[Master Level: 1]\nShot through the heart, and you can fly! Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Lonely Chu Chu Island Dash"/> <string name="desc" value="Double-press the arrow key to quickly dash around Lonely Chu Chu Island."/> <string name="name" value="Origami Boat with Kao Mount"/> <string name="desc" value="Kao crosses the Lake of Oblivion at your side."/> <string name="name" value="Origami Boat Mount"/> <string name="desc" value="You cross Lake of Oblivion aboard an origami boat."/> <string name="name" value="Flame Bird Mount"/> <string name="desc" value="You fly above the Extinction Zone riding a Flame Bird."/> <string name="name" value="Flying Fish Mount"/> <string name="name" value="Lil Neon Wings Mount"/> <string name="desc" value="[Master Level: 1]\nPress the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="M-Force Go!"/> <string name="desc" value="There&apos;s a chance M-Force will deal your finishing blow. It looks awesome, but doesn&apos;t do any additional damage."/> <string name="h" value="Has a 5% chance to drop #5,000 extra mesos, MP Cost: 0, Duration: #time sec\n\nCooldown: #cooltime sec"/> <string name="name" value="Ultra Beam"/> <string name="desc" value="Installs a Revolving Cannon specially made by Dr. Kim. Unaffected by attack reflection."/> <string name="h" value="MP Cost: 0, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Duration: #time sec\nDefeated enemies drop an extra #10,000 mesos\nCooldown: #cooltime sec\n"/> <string name="name" value="Mesotron-X"/> <string name="desc" value="Summons the giant robot &amp;lt;Mesotron-X&gt;, which fires lasers in all directions every time you press the skill button, then deals great damage as it self-destructs."/> <string name="h" value="MP Cost: 0, On Use - Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nDuration: #time sec, self-destructs to inflict 1,500% damage to a maximum of 15 enemies 1 time\nEnemies defeated this way drop an extra#c 20,000 mesos#\nCooldown: #cooltime sec\n"/> <string name="name" value="Lure of Power"/> <string name="desc" value="Activate a lure at the Arcane River to initiate a change in the Torrent Zone! #cIncreases damage by 50% while the lure is active.# Buff duration extenders do not apply to lures."/> <string name="name" value="Lure of Storms"/> <string name="desc" value="Activate a lure at the Arcane River to initiate a change in the Torrent Zone! #cAttacks enemies with lightning strikes for a short time.# Buff duration extenders do not apply to lures."/> <string name="name" value="Lure of Storms"/> <string name="desc" value="Activate a lure at the Arcane River to initiate a change in the Torrent Zone! #cAttacks enemies with lightning strikes for a short time.# Buff duration extenders do not apply to lures."/> <string name="name" value="Lure of Storms"/> <string name="desc" value="Activate a lure at the Arcane River to initiate a change in the Torrent Zone! #cAttacks enemies with lightning strikes for a short time.# Buff duration extenders do not apply to lures."/> <string name="name" value="Lure of Proliferation"/> <string name="desc" value="Activate a lure at the Arcane River to initiate a change in the Torrent Zone! #cTriples the maximum number of monsters spawned on the map.# Buff duration extenders do not apply to lures."/> <string name="name" value="Lure of Proliferation"/> <string name="desc" value="Activate a lure at the Arcane River to initiate a change in the Torrent Zone! #cTriples the maximum number of monsters spawned on the map.# Buff duration extenders do not apply to lures."/> <string name="name" value="Lure of Swiftness"/> <string name="desc" value="Activate a lure at the Arcane River to initiate a change in the Torrent Zone! #cIncreases your Speed and Jump to their max, and significantly increases your Attack Speed.# Buff duration extenders do not apply to lures."/> <string name="name" value="Lure of Transcendence"/> <string name="desc" value="Activate a lure at the Arcane River to initiate a change in the Torrent Zone! #cWhile active, all skill cooldowns that are 5 seconds or longer will be fixed at 5 seconds.# Buff duration extenders do not apply to lures."/> <string name="name" value="Lure of Transcendence"/> <string name="desc" value="Activate a lure at the Arcane River to initiate a change in the Torrent Zone! #cWhile active, all skill cooldowns that are 5 seconds or longer will be fixed at 5 seconds.# Buff duration extenders do not apply to lures."/> <string name="desc" value="[Master Level: 1]\nFloat around on your very own kid cloud! Double-tap the jump key in town to use the High Altitude Flight skill.\r\n#cAfter getting on the mount in a map, double-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Kid Cloud Mount"/> <string name="desc" value="[Master Level: 1]\nWhat the what?! A flying whale?! Double-tap the jump key in town to use the High Altitude Flight skill.\r\n#cAfter getting on the mount in a map, double-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Flying Whale Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Monster Hot Air Balloon Mount that can use High Altitude Flight skill. Double-tap the jump key in town to use the High Altitude Flight skill.\r\n#cAfter getting on the mount in a map, double-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Monster Hot Air Balloon Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Gyrocopter Mount that can use the High Altitude Flight skill. Double-tap the jump key in town to use the High Altitude Flight skill.\r\n#cAfter getting on the mount in a map, double-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Gyrocopter Mount"/> <string name="name" value="Pink Chu Chu Whale Mount"/> <string name="desc" value="[Master Level: 1]\nRiding the Pink Chu Chu Whale transforms you into a lovely mer-person, allowing you to travel with High Altitude Flight. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Pink Chu Chu Whale Mount"/> <string name="desc" value="[Master Level: 1]\nRiding the Pink Chu Chu Whale transforms you into a lovely mer-person, allowing you to travel with High Altitude Flight. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Blue Chu Chu Whale Mount"/> <string name="desc" value="[Master Level: 1]\nRiding the Blue Chu Chu Whale transforms you into a lovely mer-person, allowing you to travel with High Altitude Flight. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Blue Chu Chu Whale Mount"/> <string name="desc" value="[Master Level: 1]\nRiding the Blue Chu Chu Whale transforms you into a lovely mer-person, allowing you to travel with High Altitude Flight. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Flame Bird Mount that can use the High Altitude Flight skill. Double-tap the jump key in town to use the High Altitude Flight skill.\r\n#cAfter getting on the mount in a map, double-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Speed: 190, Jump: 120"/> <string name="name" value="Flame Bird Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Flying Fish. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Flying Fish Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Baby Snipe that can double jump."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Baby Snipe Mount"/> <string name="name" value="Nightmare Invite"/> <string name="desc" value="Lucid joins you to attack your enemies."/> <string name="h" value="Soul Cost: #soulmpCon, Lucid Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Master of Nightmares"/> <string name="desc" value="Lucid joins you to attack your enemies. Lucid looks more ferocious than ever."/> <string name="h" value="Soul Cost: #soulmpCon, Lucid Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Boss Party Buff"/> <string name="desc" value="#c[Target Boss: Lucid]#\nA buff to encourage players to use auto party matching.\n\n#cDamage against this specific boss +#x%.#"/> <string name="h" value="Damage to this specific boss increased by #x%."/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Wee Moon Bunny that can double jump."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Wee Moon Bunny Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Korean Kite. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Korean Kite Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Fluttering Hangul mount. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Fluttering Hangul Mount Coupon"/> <string name="name" value="Pastel Bicycle Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pastel Bicycle. Double-tap the jump key to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Pastel Bicycle Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pastel Bicycle. Double-tap the jump key to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Bouncy Deer Mount"/> <string name="desc" value="[Master Level : 1]\nBounce around on a Bouncy Deer mount that can use the double jump skill to get around #cvery quickly#. #cDouble-click adestination on the World Map# to fly there automatically. (Auto Pilot is only available in some regions, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount in additional regions.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Bouncy Deer Mount"/> <string name="desc" value="[Master Level : 1]\nBounce around on a Bouncy Deer mount that can use the double jump skill to get around #cvery quickly#. #cDouble-click adestination on the World Map# to fly there automatically. (Auto Pilot is only available in some regions, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount in additional regions.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Magic Donut Mount"/> <string name="desc" value="[Master Level: 1]\nZoom around on a Magic Donut mount capable of use=ing High Altitude Flight. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Magic Donut Mount"/> <string name="desc" value="[Master Level: 1]\nZoom around on a Magic Donut mount capable of use=ing High Altitude Flight. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Shopping Cart Mount"/> <string name="desc" value="[Master Level : 1]\nRide around on a Shopping Cart mount that can use the double jump skill to move #cvery quickly#. #cDouble-click adestination on the World Map# to fly there automatically. (Auto Pilot is only available in some regions, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount in additional regions.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Shopping Cart Mount"/> <string name="desc" value="[Master Level : 1]\nRide around on a Shopping Cart mount that can use the double jump skill to move #cvery quickly#. #cDouble-click adestination on the World Map# to fly there automatically. (Auto Pilot is only available in some regions, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount in additional regions.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Lil Dark Angel Wings Mount"/> <string name="desc" value="[Master Level: 1]\nDouble-tap the jump key to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Micro Mesotron-X"/> <string name="desc" value="The Mesodizer has been miniaturized by a shrink-ray!"/> <string name="name" value="Pink M-Forcer"/> <string name="desc" value="The Pink M-Forcer has been miniaturized by a shrink-ray!"/> <string name="name" value="Maple Rumble"/> <string name="desc" value="There&apos;s nothing to fear when together with Maple World friends! Press the skill key again to change direction."/> <string name="h" value="Damage: #damage%, Max Number of Attacks: #attackCount\nCooldown: #cooltime sec\n#cDisappears when the number of attacks is reached, the summon moves a certain distance, or after a certain duration. Press the skill key again to change direction.#"/> <string name="name" value="Heart of Ice Mount"/> <string name="desc" value="[Master Level: 1]\nFly dispassionately around the world on your heart of ice. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Heart of Ice Mount"/> <string name="desc" value="[Master Level: 1]\nFly dispassionately around the world on your heart of ice. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Glimmering Raccoon Suit Mount"/> <string name="desc" value="[Master Level : 1]\nRun around at mount speeds in a Glimmering Raccoon suit that can use the double jump skill to move #cvery quickly#. #cDouble-click a destination on the World Map# to fly there automatically. (Auto Pilot is only available in some regions, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount in additional regions.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Glimmering Raccoon Suit Mount"/> <string name="desc" value="[Master Level : 1]\nRun around at mount speeds in a Glimmering Raccoon suit that can use the double jump skill to move #cvery quickly#. #cDouble-click a destination on the World Map# to fly there automatically. (Auto Pilot is only available in some regions, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount in additional regions.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Frostmoon Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Frostmoon mount that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h1" value="DEF: +10, Speed: 190, Jump: 120 when mounted"/> <string name="name" value="Frostmoon Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Frostmoon mount that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h1" value="DEF: +10, Speed: 190, Jump: 120 when mounted"/> <string name="name" value="Cloak of Nightmares"/> <string name="desc" value="The scariest nightmares are those you can&apos;t wake up from. Cannot recover HP for 6 sec."/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Starry Night Hot-Air Balloon. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Starry Night Hot-Air Balloon Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Football Rabbit that can double jump."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Football Rabbit Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Magpie that can double jump."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Magpie Mount"/> <string name="name" value="Cat Cushion Mount"/> <string name="desc" value="[Master Level: 1]\nRide around on a magical cat cushion. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Cat Cushion Mount"/> <string name="desc" value="[Master Level: 1]\nRide around on a magical cat cushion. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Flamefoot Husky Mount"/> <string name="desc" value="[Master Level : 1]\nThis rare flame-footed pupper is the goodest boy around. Can use the double jump skill to move #cvery quickly#. #cDouble-click a destination on the World Map# to fly there automatically. (Auto Pilot is only available in some regions, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount in additional regions.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Flamefoot Husky Mount"/> <string name="desc" value="[Master Level : 1]\nThis rare flame-footed pupper is the goodest boy around. Can use the double jump skill to move #cvery quickly#. #cDouble-click a destination on the World Map# to fly there automatically. (Auto Pilot is only available in some regions, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount in additional regions.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Boss Party Buff"/> <string name="desc" value="#c[Target Boss: OMNI-CLN]#\nA buff to encourage players to use auto party matching.\n\n#cDamage against this specific boss +#x%.#"/> <string name="h" value="Damage against this specific boss +#x%."/> <string name="name" value="Magpie Nest-egg Mount"/> <string name="desc" value="[Master Level: 1]\nPapa and Mama Magpie carry you around everywhere! Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Legion Rank Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a mount. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Small Spirit"/> <string name="desc" value="Summons Small Spirit."/> <string name="h1" value="The Small Spirit is really shy."/> <string name="name" value="Corrupt Tree Spirit"/> <string name="desc" value="Summons Tree Spirit."/> <string name="h1" value="Once a spirit is corrupted, there&apos;s no changing it back."/> <string name="name" value="Rock Spirit"/> <string name="desc" value="Summons Rock Spirit."/> <string name="h1" value="The Rock Spirits make odd noises when they move about."/> <string name="name" value="Best Friend Ballooncycle Mount"/> <string name="desc" value="[Master Level: 1]\nRide the Best Friend Ballooncycle alongside your highest level character within the world. Press the Jump key twice in a row to use the High Altitude Flight skill. If your highest level character is Zero, Zero&apos;s gender is determined based on your current character&apos;s gender."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Polar Bear that can double jump."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Polar Bear Mount"/> <string name="name" value="Wind Spirit Mount"/> <string name="desc" value="[Master Level: 1]\nWoosh around the sky with the help of the Wind Spirit&apos;s magic! Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Wind Spirit"/> <string name="desc" value="Summons Wind Spirit."/> <string name="h1" value="The Wind Spirit is an unusual character."/> <string name="name" value="Wind Spirit"/> <string name="desc" value="Summons Wind Spirit."/> <string name="h1" value="The Wind Spirit is an unusual character."/> <string name="name" value="Small Spirit"/> <string name="desc" value="Summons Small Spirit."/> <string name="h1" value="The Small Spirit is really shy."/> <string name="name" value="Instant Death"/> <string name="desc" value=""/> <string name="h1" value="Instant Death "/> <string name="name" value="Knock Down"/> <string name="desc" value=""/> <string name="h1" value="One Shot Kill "/> <string name="name" value="Slow"/> <string name="desc" value=""/> <string name="h1" value="Slow "/> <string name="name" value="Poison"/> <string name="desc" value=""/> <string name="h1" value="Poison "/> <string name="name" value="Darkness "/> <string name="desc" value=""/> <string name="h1" value="Darkness "/> <string name="h2" value="Darkness "/> <string name="name" value="Seal "/> <string name="desc" value=""/> <string name="h1" value="Seal "/> <string name="name" value="Freeze"/> <string name="desc" value=""/> <string name="h1" value="Freeze "/> <string name="h2" value="Freeze"/> <string name="name" value="Banner of Nimbleness"/> <string name="desc" value="Increases Accuracy and Avoidability of guild members."/> <string name="h" value="Accuracy +#ar%, Avoidability +#er% "/> <string name="name" value="Banner of Experience"/> <string name="desc" value="Increases EXP received by guild members when hunting monsters. "/> <string name="h" value="EXP Gain +#expR%"/> <string name="name" value="Banner of Fortitude"/> <string name="desc" value="Increases party member DEF."/> <string name="h" value="DEF: +#pddR%"/> <string name="name" value="Banner of Ferocity"/> <string name="desc" value="Increases Guild Member&apos;s Attack Power and Magic Attack."/> <string name="h" value="Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Banner of Mobility"/> <string name="desc" value="Increases Movement Speed and Jump of guild members."/> <string name="h" value="Movement Speed +#psdSpeed, Jump +#psdJump"/> <string name="name" value="Banner of Lethality"/> <string name="desc" value="Increases Critical Hit Rate of guild members."/> <string name="h" value="Critical Rate +#cr%"/> <string name="name" value="Banner of Plenty"/> <string name="desc" value="A special potion is provided every Monday."/> <string name="h" value="Every Monday, provides #u potions that fully recover HP and MP "/> <string name="name" value="Point Accrual"/> <string name="desc" value="Periodically gain Reward Points for staying online. You&apos;ll receive your points when you receive your Guild Contribution Points. \n[Required Skill]: #cSpotting Small Change Lv. 4# \n[Required SP Spent]: #c8#"/> <string name="h" value="Reward Points Earned: #mileage"/> <string name="name" value="Merchandising"/> <string name="desc" value="Get discounts when purchasing items from stores and bonuses when selling items to stores. (Does not apply to items whose resell prices are 70% or more than their purchase price.) \n[Required Skill]: #cSpotting Small ChangeLv. 4# \n[Required SP Spent]: #c16#"/> <string name="h" value="Discount/Bonus Amount: #disCountR%, some items are not eligible"/> <string name="name" value="Banner of Plenty"/> <string name="desc" value="Every Monday, you&apos;ll get guild potions that fully restore your HP/MP and Guild Blessings that raise your Attack Power/Magic Attack."/> <string name="h" value="On Mondays, get Guild Potions: #x, Guild Blessings: #y"/> <string name="name" value="Party Quest Mania"/> <string name="desc" value="Get a discount when using party points to purchase items from the Pub.\n[Required SP Spent]: #c16#"/> <string name="h" value="Discount Amount: #pqPointR%"/> <string name="name" value="Spotting Small Change"/> <string name="desc" value="Get bonus mesos when hunting monsters."/> <string name="h" value="Bonus Mesos (per monster drop): +#mesoG mesos"/> <string name="name" value="Enhancement Mastery"/> <string name="desc" value="Increases your success rate when you use regular scrolls or Spell Traces.\n[Required SP]: #c24#"/> <string name="h" value="Regular Scroll and Spell Trace Success Rate: +#itemUpgradeBonusR%"/> <string name="name" value="Item Salvation"/> <string name="desc" value="When you fail a scroll and your item is about to be destroyed, there&apos;s a chance your item won&apos;t be destroyed.\n[Required SP Spent]: #c32#"/> <string name="h" value="Item Save Chance: #itemCursedProtectR%"/> <string name="name" value="Upgrade Salvation"/> <string name="desc" value="When you fail a scroll or Spell Trace enhancement, there&apos;s a chance the upgrade count will not be consumed.\n[Required Skills]: #cEnhancement Mastery Lv. 4, Item Salvation Lv. 4#\n[Required SP Spent]: #c32#"/> <string name="h" value="Upgrade Save Chance for regular scrolls or Spell Traces: #itemTUCProtectR%"/> <string name="name" value="Fearless"/> <string name="desc" value="Decreases the amount of EXP you lose when you die."/> <string name="h" value="EXP Lost (per death): -#expLossReduceR%"/> <string name="name" value="On My Way"/> <string name="desc" value="Moves you to the #cguild mate of your choice on the same channel#. Cannot be used on all maps.\n[Required SP Spent]: #c8#"/> <string name="h" value="IGP Cost: #igpCon, Cooldown: #x hr"/> <string name="name" value="I Summon Thee"/> <string name="desc" value="Summons the #cguildmate of your choice on the same channel#. Cannot be used on all maps. Costs IGP. The cooldown will activate even if your guildmate rejects your request, so give them a heads up first.\n[Required Skill]: #cOn My Way Lv. 3#\n[Required SP Spent]: #c24#"/> <string name="h" value="IGP Cost: #igpCon, Cooldown: #x hr"/> <string name="name" value="Guild Meet-up"/> <string name="desc" value="[Guild Master Skill]\nSummons #call online guild members in the same channel#. Can only be used in Henesys and Leafre. Costs GP and the cooldown activates right when the skill is used. \n[Required Skill]: #cGuild Megaphone Lv. 1#\n[Required SP spent]: #c32#"/> <string name="h" value="GP Cost: #gpCon, Cooldown: 7 days"/> <string name="name" value="Guild Megaphone"/> <string name="desc" value="[Guild Master Skill]\nUse a one-line Super Megaphone to advertise your guild.\n[Required Skill]: #cBanner of Plenty Lv. 4#\n[Required Sp Spent]: #c16#"/> <string name="h" value="GP Cost: #gpCon, Cooldown: 7 days, allows you to use the Super Megaphone one time"/> <string name="name" value="Rise, Minions!"/> <string name="desc" value="Revives all party members with full MP.\n[Required Skill]: #cMore Party Play Lv. 3#\n[Required Sp Spent]: #c24#"/> <string name="h" value="IGP Cost: #igpCon, Cooldown: #x hr"/> <string name="name" value="More Party Play"/> <string name="desc" value="Allows you to participate in more Cross World Party Quests by restoring your daily count a set amount. Make sure to use this skill #cafter you&apos;ve already received your reward for playing 5 times#! \n[Required Spent SP]: #c8#"/> <string name="h" value="IGP Cost: #igpCon, Cross World Party Quest Plays: +#x, Cooldown: 20 hr"/> <string name="name" value="Boss Slayers"/> <string name="desc" value="[Flag Race Victor Skill]\nTemporarily increases damage when attacking boss monsters."/> <string name="h" value="IGP Cost: #igpCon, Buff Duration: #y min, Damage upon attacking Boss Monster: +#indieBDR%, Cooldown: #z min"/> <string name="name" value="Undeterred"/> <string name="desc" value="[Flag Race Victor Skill]\nTemporarily increases Defense Ignored."/> <string name="h" value="IGP Cost: #igpCon, Duration: #y min, Enemy DEF Ignored: #indieIgnoreMobpdpR%, Cooldown: #z min"/> <string name="name" value="For the Guild!"/> <string name="desc" value="[Flag Race Victor Skill]\nTemporarily increases damage."/> <string name="h" value="IGP Cost: #igpCon, Buff Duration: #y min, Damage: +#indieDamR%, Cooldown: #z min"/> <string name="name" value="Herbalism"/> <string name="desc" value="Press Space Bar near herbs to gather them. Must have herbalism tools equipped to use."/> <string name="name" value="Mining"/> <string name="desc" value="Press Space Bar near minerals to gather them. Must have mining tools equipped to use."/> <string name="name" value="Smithing"/> <string name="desc" value="Lets you craft equipment."/> <string name="name" value="Accessory Crafting"/> <string name="desc" value="Lets you craft accessories."/> <string name="name" value="Alchemy"/> <string name="desc" value="Lets you perform alchemy."/> <string name="name" value="Arrow Blaster"/> <string name="name" value="Flying Battle Chair Mount"/> <string name="desc" value="Able to attack by using Space Bar while riding on the Flying Battle Chair Mount. "/> <string name="name" value="Cannon"/> <string name="desc" value="You can set the angle and power before you shoot the cannon."/> <string name="name" value="Seal Harpoon"/> <string name="desc" value="If you hit a spot with a harpoon, you can seal that part."/> <string name="name" value="Cannon"/> <string name="desc" value="Shoots a cannon to knock back opponents. You can adjust the angle and power of the cannon."/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active."/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active.\r\nThis skill can reach a max of Lv. 30, based on your Cygnus Knight or Mihile character&apos;s Noble Mind skill. "/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: + 5, Magic ATT: + 5, Duration: 10 min"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: + 10, Magic ATT: + 10, Duration: 10 min"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: + 5, Magic ATT: + 5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Hero)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="All attacks become critical hits when HP is below #z%, MP Cost: #y%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies at once. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damages enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown + Right + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every 1 sec for #dotTime sec."/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="Master of Swimming"/> <string name="h" value="Permanently increases swimming speed and prevents HP loss when swimming."/> <string name="desc" value="Increases swimming speed and prevents HP loss when swimming."/> <string name="name" value="Pirate Blessing"/> <string name="desc" value="[Job Specialty Skill] Learn the Cannoneer&apos;s unique strengths to permanently increase various stats."/> <string name="h" value="Permanently increases STR by #strX, DEX by #dexX, INT by #intX, LUK by #lukX, Max HP by #mhpR%, and Max MP by #mmpR%"/> <string name="name" value="Master of Organization"/> <string name="desc" value="Expands Equip, Use, Set-up, and Etc. Inventory."/> <string name="h" value="Permanently expands Equip, Use, Set-up, and Etc. Inventory."/> <string name="name" value="Master of Organization"/> <string name="desc" value="Expands Equip, Use, Set-up, and Etc. Inventory."/> <string name="h" value="Permanently expands Equip, Use, Set-up, and Etc. Inventory."/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the White Angel&apos;s blessing."/> <string name="h1" value="ATT: + 12, Magic ATT: + 12, Duration: 10 min"/> <string name="name" value="Will of the Alliance"/> <string name="desc" value="A powerful force is released, based on Willpower of the Alliance."/> <string name="h" value="Permanently increases STR: +#strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="name" value="Doubletime"/> <string name="desc" value="When you use a skill, the duration is adjusted and the cooldown is reduced. Grants a special buff effect depending on the attacker."/> <string name="h" value="Reduces Zero&apos;s attack skill cooldown by 4 seconds (excluding Transcendent and 5th Job skills).\n#c[Detect]#: When Alpha attacks, Critical Rate increases by 2% for 20 seconds. Can stack up to 10 times.\n#c[Strength]#: When Beta attacks, damage increases by 1% for 20 seconds. Can stack up to 10 times, Attack Speed increased +1 when max stacked\n#cEffect for [Detect] and [Strength] remains even when tagged.#"/> <string name="name" value="???"/> <string name="desc" value="This skill is unlocked at Lv. 100."/> <string name="name" value="Rhinne&apos;s Blessing"/> <string name="desc" value="Receive the Goddess Rhinne&apos;s blessings, reducing the damage taken from enemies while ignoring a portion of their defense. \n#cStrengthen this skill by collecting Goddess Teardrops.# \r\n"/> <string name="h" value="Incoming damage reduced: #damAbsorbShieldR%, defense ignored: #ignoreMobpdpR%"/> <string name="name" value="Piercing Thrust"/> <string name="desc" value="Pierce enemies in front of you and push them out of attack range. \n[Activation Command]: While Moon Strike is active, press the #cattack key#"/> <string name="h" value="Alpha&apos;s 2-hit combo attack skill"/> <string name="name" value="Doubletime Recon"/> <string name="h" value="When attacking, Critical Rate +#x% for #time sec. Max stacks: #maxLevel"/> <string name="desc" value="For every stack, gain 2% Critical Rate."/> <string name="name" value="Doubletime (Strength)"/> <string name="desc" value="For every stack, gain 1% damage. When max stacked, Attack Speed: +1"/> <string name="h" value="When attacking, damage +#x% for #time sec. Max stacks: #maxLevel"/> <string name="name" value="Shadow Strike"/> <string name="desc" value="Quickly move to the nearest enemy and attack. \n[Activation Command]: While Piercing Thrust is active, press #cattack key#"/> <string name="h" value="Alpha&apos;s 3-hit combo attack skill"/> <string name="name" value="Resolution Time"/> <string name="desc" value="Inherit the Goddess Rhinne&apos;s powers, adding them to your own. \n#cStrengthen this skill by collecting Goddess Teardrops.#"/> <string name="h" value="Permanently increases Final Damage by #pdR%, Strength by #strX, Max HP by #mhpR%, and Max Speed by #speedMax"/> <string name="name" value="Dual Combat"/> <string name="desc" value="A battle style unique to Alpha and Beta."/> <string name="h" value="#c[Tag]#: While on standby, use Zero&apos;s skills to switch attackers \n#cCooldown: #cooltime sec \n#c[Assist]#: After using Tag to switch, for up to 3 seconds, use Assist for fire support."/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level: 1]\nWith the aid of a legendary spirit, you can now use scrolls on items that you can&apos;t equip."/> <string name="name" value="Focused Time"/> <string name="name" value="???"/> <string name="desc" value="This skill is unlocked at Lv. 200."/> <string name="desc" value="Increases the Attack Power and Magic ATT of all nearby characters using the power of the Transcendents."/> <string name="h1" value="Consumes 10 Time Force, increases Attack Power and Magic ATT by 4% for 40 minutes. \n#cCooldown: 2 hours#"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level: 3]\nAllows you to use alchemy to create items. The items you can create depend on your character level."/> <string name="h1" value="Allows you to create items under Lv. 75."/> <string name="h2" value="Allows you to create items under Lv. 105."/> <string name="h3" value="Allows you to create items under Lv. 135."/> <string name="name" value="Bamboo Rain"/> <string name="desc" value="Uses bamboo to attack an enemy."/> <string name="h1" value="Boss HP -30%"/> <string name="name" value="Invincibility"/> <string name="desc" value="Temporarily makes you invincible."/> <string name="h1" value="Invincible for 30 sec."/> <string name="name" value="Power Explosion"/> <string name="desc" value="Temporarily increases Damage."/> <string name="h1" value="Damage +100% for 30 sec."/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level: 2]\nAllows you to board a Spaceship. Tapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 150, Jump: 120"/> <string name="h2" value="MP Cost: 10, DEF: 20, Speed: 170, Jump: 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level: 1]\nTapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level: 1]\nAllows you to change the condition of Krypto in the Space Mine. #cExpires: TKTKTK#"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level: 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky using the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skill costs 90 MP to activate."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active) "/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Allows you to double jump."/> <string name="ph" value="MP Cost: 0, Additional Jump distance\nCooldown: #cooltime sec"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Link Manager"/> <string name="desc" value="Learn a Link Skill from another character within the world or remove the Link Skill that you currently learned. "/> <string name="h" value="Manages your transferred Link Skill."/> <string name="name" value="Time Distortion"/> <string name="desc" value="Summon the power of the Transcendents to distort local time."/> <string name="h" value="Time Force Cost: #forceCon, Area of Time is created for #time sec \n#c[Enemies within the area]#: Every #subTime sec, buff cancels, damage taken increases by #x%, and stuns normal monsters \n#c[Party members within the area]#: Every 4 sec, Nullify Magic and removes Abnormal Status, Attack Speed: +1 \n#cCooldown: #cooltime sec#"/> <string name="name" value="???"/> <string name="desc" value="This skill is unlocked at Lv. 110."/> <string name="name" value="Temple Recall"/> <string name="desc" value="Return to Zero&apos;s Temple."/> <string name="h" value="Time Force Cost: #forceCon, returns to Zero&apos;s Temple \n#cCooldown: #cooltime sec#"/> <string name="name" value="Divine Force"/> <string name="desc" value="Channels the power of the Transcendents to increase Attack Power, Defense, and Resistance of all nearby party members. \nPress the #cSkill Key one more time to cancel the skill. Cannot be used with Divine Speed.#"/> <string name="h" value="Time Force Cost: #forceCon, Attack Power: +#indiePad, Magic ATT: +#indieMad, DEF: +#indiePdd, Elemental Resistance: +#indieTerR%, and all Abnormal Status Resistance: +#indieAsrR"/> <string name="name" value="Divine Speed"/> <string name="desc" value="Channels the power of the Transcendents to increase Attack Speed, Movement Speed, and Jump of nearby party members. \nPress the #cSkill Key one more time to cancel the skill. Cannot be used with Divine Force.#"/> <string name="h" value="Time Force Cost: #forceCon, Movement Speed: +#indieSpeed, Jump: +#indieJump, Attack Speed: +1"/> <string name="name" value="Burst Jump"/> <string name="desc" value="Compresses time while jumping to extend your jump."/> <string name="h" value="Time Force Cost: #forceCon, while jumping, use the jump key to jump certain distance\n#cCan be linked with Burst Step"/> <string name="name" value="Burst Step"/> <string name="desc" value="Compresses local time to move quickly."/> <string name="h" value="Time Force Cost: #forceCon, press arrow keys UP, DOWN, LEFT, RIGHT and then use the skill to move in the corresponding direction \nDouble-tap UP UP, DOWN DOWN, LEFT LEFT, RIGHT RIGHT to move in that direction\n#cCan be used on a ladder or rope. Can be linked with Burst Jump"/> <string name="name" value="Rhinne&apos;s Protection"/> <string name="desc" value="Grants the Goddess Rhinne&apos;s protection, increasing all stats of you and your allies for a short time. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="Time Force Cost: #forceCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="name" value="Burst Leap"/> <string name="desc" value="Speeds up vertical movement."/> <string name="h" value="Time Force Cost: #forceCon, when you double-tap UpUp or DownDown, you dash in that direction"/> <string name="name" value="Dual Combat"/> <string name="desc" value="A battle style unique to Alpha and Beta."/> <string name="h" value="#c[Tag]#: While on standby, use Zero&apos;s skills to switch attackers \n#cCooldown: #cooltime sec \n#c[Assist]#: After using Tag to switch, for up to 3 seconds, use Assist for fire support."/> <string name="name" value="Rewind"/> <string name="desc" value="Capture this moment in your Hourglass. If you get knocked out, time will rewind to the captured moment instead.\nNot affected by Cooldown reset."/> <string name="h" value="Time Force Cost: #forceCon, when you get knocked out you use up the buff instead, restoring all HP and becoming invincible for #y seconds \n#cCooldown: #cooltime sec#"/> <string name="name" value="???"/> <string name="desc" value="This skill is unlocked at Lv. 140."/> <string name="name" value="Moon Strike"/> <string name="desc" value="Attack enemies in front of you, dragging them towards your position. \n[Activation Command]: #cAttack Key#"/> <string name="h" value="Alpha&apos;s most basic attack skill"/> <string name="name" value="Time Holding"/> <string name="name" value="???"/> <string name="desc" value="This skill is unlocked at Lv. 120."/> <string name="desc" value="Manipulates time to reset your skill cooldowns. Grants invincibility and unlimited Time Force for a short time. Also increases damage for a short time if Zero is Level 200 or above.\nTime Holding is not affected by cooldown reset and does not affect other skills that are not affected by cooldown reset."/> <string name="h" value="Time Force Cost: #forceCon, Invincible for #time sec, resets cooldowns for all skills.\nIncreases damage by #y% for #x seconds when Zero is Level 200 or above.\n#cCooldown: #cooltime sec#"/> <string name="name" value="Time Holding"/> <string name="desc" value="Manipulates time to reset your skill cooldowns. Grants invincibility and unlimited Time Force for a short time. Also increases damage for a short time if Zero is Level 200 or above.\nNot affected by cooldown reset."/> <string name="h" value="Increases damage by #indieDamR% for #time seconds if Zero is Level 200 or above."/> <string name="name" value="Shadow Rain"/> <string name="desc" value="Alpha and Beta&apos;s combination attack. Beta crashes down on the enemy with her Great Sword, stopping them in their tracks. Then Alpha follows up from the shadows, dealing critical damage to all targets. "/> <string name="h" value="Time Force Cost: #forceCon, \n#c[Beta]#: Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: 7 \n#c[Alpha]#: Damage: #y%, Max Enemies Hit: #x, Max Hits: 7\n#cCooldown: #cooltime sec#"/> <string name="name" value="???"/> <string name="desc" value="This skill is unlocked at Lv. 170."/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Potential Skill]\nTemporarily increases your Speed and Jump."/> <string name="h1" value="Time Force Cost: 5, Movement Speed: +20, Jump: +10, Duration: 200 sec"/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Potential Skill]\nCreates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it."/> <string name="h1" value="Time Force: 5, Uses 2 Magic Rocks, Portal Duration: 120 sec"/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="Time Force Cost: 5, Crit Rate: +10%, Crit Damage: 8%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP."/> <string name="h1" value="Time Force Cost: 5, Max HP: +40%, Duration: 240 sec"/> <string name="name" value="Decent Combat Orders"/> <string name="h1" value="Time Force Cost: 5, All skill levels increased by 1 level for 240 seconds."/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cOnly 4th Job Skills can be increased beyond master level# while other skills can only be increased to master level. \nExceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing."/> <string name="h1" value="MP Cost: 120, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration 240 sec"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP to increase your attack speed by 1 level for a short time. Can be stacked with buffs other than Speed Infusion."/> <string name="h1" value="HP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="name" value="Pig&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\n Increases damage by 10% when attacking monsters with the word Pig in their names."/> <string name="name" value="Stump&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\n Increases damage by 10% when attacking monsters with the word Stump in their names."/> <string name="name" value="Slime&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\n Increases damage by 10% when attacking monsters with the word Slime in their names."/> <string name="name" value="Air Raid"/> <string name="desc" value="Attacks enemies in front of you, stomping on them in midair.\n[Skill Requirement]: #cRising Slash Lv. 1# \n[Command]: Use #cRising Slash# twice in a row."/> <string name="h" value="Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Air Riot"/> <string name="desc" value="A more powerful Air Raid, increasing its damage and giving it a wide shockwave. Unaffected by attack reflection.\n[Skill Requirement]: #cAir Raid Lv. 10#"/> <string name="h" value="Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Shock Wave]#: Damage: #z%, Number of Attacks: #s, Max Enemies Hit: #x. Chance of Stun: #u%, Duration: #q sec."/> <string name="name" value="Air Riot"/> <string name="desc" value="Generates a large shockwave outside Air Riot&apos;s normal attack range. Enemies that are hit have a chance of being stunned. Unaffected by attack reflection."/> <string name="h" value="Attack up to #mobCount enemies at #damage% ATT #attackCount times.\nEnemies have a #prop% chance of being stunned for #time seconds."/> <string name="name" value="Heavy Sword Mastery"/> <string name="desc" value="Increases Heavy Sword Mastery, Attack Power, and Attack Speed. When attacking with a Heavy Sword weapon, damage increases when striking fewer targets."/> <string name="h" value="Permanently adds Heavy Sword Mastery Bonus: +#mastery%, Critical Rate:+#cr%, Boss Damage: +#bdR%, Attack Power: +#padX, Attack Speed: +2.\nDamage: +#mobCountDamR% for each target fewer than skill&apos;s Max Targets."/> <string name="name" value="Piercing Thrust"/> <string name="desc" value="Thrusts your Long Sword foward to knock back enemies with the tip. \n[Skill Requirements]: #cMoon Strike Lv. 1# \n[Command]: While Moon Strike is active activate #cMoon Strike# again"/> <string name="h" value="Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Shadow Strike"/> <string name="desc" value="Quickly move to the nearest enemy and attack, \nunleashing a strike that penetrates and deals additional damage. Unaffected by attack reflection.\n[Skill Requirements]: #cPiercing Thrust Lv. 1# \n[Command]: Activate #cMoon Strike# after Piercing Thrust"/> <string name="h" value="Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Blade]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z."/> <string name="name" value="Shadow Strike"/> <string name="desc" value="Slide forward during Shadow Strike to pierce a row of enemies. Unaffected by attack reflection."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount"/> <string name="name" value="Long Sword Mastery"/> <string name="desc" value="Increases Long Sword Mastery, Attack Power, and Attack Speed. Damage, Attack Speed, Speed and Jump are further increased when using a Long Sword."/> <string name="h" value="Permanent Long Sword Mastery Bonus: #mastery%, Attack Power: +#padX, Speed: +#psdSpeed, Jump: +#psdJump, Attack Speed: +3 step, Ignores #ignoreMobpdpR% of enemy defense."/> <string name="name" value="Rising Slash"/> <string name="desc" value="Launches enemies in front of you into the air. Can be resisted by some monsters."/> <string name="h" value="Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Moon Strike"/> <string name="desc" value="Attacks distant enemies and pulls them towards you. Can be resisted by some monsters."/> <string name="h" value="Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Throwing Weapon"/> <string name="desc" value="Throws your Great Sword with all of your might, cleaving through all enemies in its path. Unaffected by attack reflection.\n[Skill Requirement]: #cFront Slash Lv. 1# \n[Command]: While Flash Cut is active use #cFlash Cut# again"/> <string name="h" value="Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Advanced Throwing Weapon"/> <string name="desc" value="An even more powerful Throwing Weapon attack. Increases damage and adds a knockback effect. Unaffected by attack reflection.\n[Skill Requirements]: #cThrowing Weapon Lv. 10#"/> <string name="h" value="Time Force Cost: #forceCon, Damage: #damage% every 0.3 sec, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Duration: #time"/> <string name="name" value="Solid Body"/> <string name="desc" value="Strengthens Beta&apos;s Body, improving Defense, Abnormal Status Resistance, Elemental Resistance, and Knockback Resistance."/> <string name="h" value="Permanently Increases Beta&apos;s stats. Defense: +#pddX, Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%, Knockback Resistance: +#stanceProp%"/> <string name="name" value="Spin Cutter"/> <string name="desc" value="Attacks enemies with spinning strikes. \n[Skill Requirement]: #cFlash Assaulter Lv. 1# \n[Command]: While Flash Assault is active use #cFlash Assault# again"/> <string name="h" value="Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Advanced Spin Cutter"/> <string name="desc" value="An even more powerful Blade Ring attack. Increase the Blade Ring&apos;s damage and adds a blade that pierces through on both sides for additional damage. Unaffected by attack reflection.\n[Skill Requirements]: #cBlade Ring Lv. 10 #"/> <string name="h" value="Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Blade]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z."/> <string name="name" value="Advanced Blade Ring"/> <string name="desc" value="Occurs when using the Advanced Blade Ring. Moves forward in a line, piercing enemies. Unaffected by attack reflection."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount"/> <string name="name" value="Reinforce Body"/> <string name="desc" value="Strengthens Alpha&apos;s body and increases Max HP, Abnormal Status Resistance, Max Time Force, and Critical Rate."/> <string name="h" value="Permanently Increases Alpha&apos;s HP: +#mhpR%, Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%, Max Time Force: +#MDF%, Critical Rate: +#cr%"/> <string name="name" value="Flash Cut"/> <string name="desc" value="Forcefully swing your long sword to attack multiple enemies in front of you."/> <string name="h" value="Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\n#cCooldown: #cooltime sec#"/> <string name="name" value="Flash Assault"/> <string name="desc" value="Instantly moves forward, damaging enemies in your path."/> <string name="h" value="Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\n#cCooldown: #cooltime sec#"/> <string name="name" value="Wheel Wind"/> <string name="desc" value="Spin like a whirlwind for a short time and attack enemies nearby. \nUse the Left and Right arrow keys while spinning to move. \n[Skill Requirements]: #cSpin Driver Lv. 1# \n[Command]: While Spin Driver is activated use #cSpin Driver# again"/> <string name="h" value="Time Force Cost: #forceCon per 1 sec, Damage: #damage% per 0.1 sec, Max Enemies Hit: #mobCount, Attack count: #attackCount, Duration: #time"/> <string name="name" value="Advanced Wheel Wind"/> <string name="desc" value="Empowers your Blade Tempest, increasing its damage and enabling it to draw in monsters. Can be resisted by some monsters. \n[Skill Requirements]: #cBlade Tempest Lv. 20#"/> <string name="h" value="Time Force Cost: #forceCon per 1 sec, Damage: #damage%, Max Enemies Hit: #mobCount, Attack count: #attackCount, Duration: #time"/> <string name="name" value="Armor Split"/> <string name="desc" value="Strengthens the Heavy Sword. Grants a chance to split enemy armor and decrease enemy defense rate when attacking."/> <string name="h" value="When Beta attacks there is a #prop% chance of dropping the target&apos;s defense rate by #y% for the #time sec\n#cCan be stacked up to #x times#"/> <string name="name" value="Advanced Blade Tempest"/> <string name="desc" value="Draws in nearby enemies when attacking with Advanced Blade Tempest. Can be resisted by some monsters."/> <string name="h" value="Max. Number of Monsters Drawn In: #mobCount"/> <string name="name" value="Grand Rolling Cross"/> <string name="desc" value="An even more powerful Rolling Cross attack. Increases damage and produces 3 blades at once that pierce multiple enemies. Unaffected by attack reflection.\n[Skill Requirement]: #cRolling Cross Lv. 20#"/> <string name="h" value="Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Blade]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z.\n#cCooldown: #cooltime sec#"/> <string name="name" value="Grand Rolling Cross"/> <string name="desc" value="Produced by Grand Rolling Cross. Travels in a straight line and pierces enemies. Unaffected by attack reflection."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount"/> <string name="name" value="Rolling Assault"/> <string name="desc" value="Advances forward while spinning at high speed. Attacks knock back enemies in your path. Can be resisted by some monsters. [Skill Requirement]: #cRolling Cross Lv. #[Command]: While Rolling Cross is active use #cRolling Cross# again"/> <string name="h" value="Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Advanced Rolling Assault"/> <string name="desc" value="An even more powerful Rolling Assault attack. Increases damage and produces 3 blades at once that pierces enemies left, right and above. Unaffected by attack reflection.\n[Skill Requirement]: #cRolling Assault Lv. 20#"/> <string name="h" value="Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Blade]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z."/> <string name="name" value="Advanced Rolling Assault"/> <string name="desc" value="Produced by the Advanced Rolling Assault. Travels in a straight line and pierces enemies."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount"/> <string name="name" value="Time Generator"/> <string name="desc" value="Increases Alpha&apos;s Time Force Recovery speed. Also grants a chance to recover Time Force when Alpha attacks an enemy."/> <string name="h" value="Permanent Increases to Alpha&apos;s Time Force Recovery Rate: + #x%, #y% Chance of recovering #z Time Force when attacking."/> <string name="name" value="Spin Driver"/> <string name="desc" value="Uses your Great Sword&apos;s weight to revolve in place, creating a whirlwhind that pulls enemies in."/> <string name="h" value="Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\n#cCooldown: #cooltime sec#"/> <string name="name" value="Rolling Cross"/> <string name="desc" value="Spins at very high speed, leaping forward and up, cutting through enemies in your path."/> <string name="h" value="Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\n#cCooldown: #cooltime sec#"/> <string name="name" value="Falling Star"/> <string name="desc" value="Jumps into the air, driving your sword into the ground in one decisive blow.\nCreates a shockwave on impact that does additional damage. Unaffected by attack reflection.\n[Skill Requirements]: #cGiga Crash Lv. 1# \n[Command]: While Giga Crash is active use #cGiga Crash# again"/> <string name="h" value="Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Shock Wave]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z."/> <string name="name" value="Falling Star"/> <string name="desc" value="Releases from Falling Star&apos;s point of impact, damaging all enemies within range. Unaffected by attack reflection."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount"/> <string name="name" value="Earth Break"/> <string name="desc" value="Jumps high into the air, bringing down the Great Sword hard enough to split the ground beneath you.\nCreates a shockwave on impact that does additional damage. Unaffected by attack reflection.\n[Skill Requirements]: #cFalling Star Lv. 1# \n[Command]: While Falling Star is active use #cGiga Crash#"/> <string name="h" value="Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Shock Wave]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z."/> <string name="name" value="Groundbreaker"/> <string name="desc" value="Strikes enemies with a shockwave generated where the sword hits. Unaffected by attack reflection."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount"/> <string name="name" value="Advanced Earth Break"/> <string name="desc" value="Unleashes an even more powerful Groundbreaker. Increases damage. Also creates a Shock Field on the ground, continually inflicting damage on enemies nearby. Unaffected by attack reflection.\n[Skill Requirements]: #cGroundbreaker Lv. 20# "/> <string name="h" value="Time Force Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount\n#c[Shock Wave]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z\n#c[Shock Field]#: Max Enemies Hit: #s Duration: #v Damage Over Time: #w% damage per 1 sec"/> <string name="name" value="Mega Groundbreaker"/> <string name="desc" value="Strikes enemies with an even more powerful shockwave, generated where the sword hits. Unaffected by attack reflection."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount"/> <string name="name" value="Mega Groundbreaker"/> <string name="desc" value="Lasts for a short time where Mega Groundbreaker hits. Continually inflicts damage on enemies touching the Shock Field. Unaffected by attack reflection."/> <string name="h" value="Damage Over Time: #damage% damage every #x sec, Max Enemies Hit: #mobCount, Duration: #time sec."/> <string name="name" value="Immune Barrier"/> <string name="desc" value="Generates a protective shield that has a chance to absorb damage for a short time. \n#cYou are invincible at the moment the shield is created."/> <string name="h" value="Respond to enemy attacks with a #prop% chance of creating a barrier that blocks up to #x% Max HP for #time sec."/> <string name="name" value="Critical Bind"/> <string name="desc" value="Beta&apos;s attack has a chance to bind enemies. Bound enemies will bleed and are more vulnerable to Alpha&apos;s attacks. Critical Bind does not share resistance with other incapacitation skills."/> <string name="h" value="Beta&apos;s Attack Bind Chance: #prop%, Duration: #time sec\nTargets gain +#x% Critical Rate and +#z% Critical Damage when Alpha attacks.\nThe Bind effect will expire after inflicting damage proportional to the remaining effect duration.\n#cEnemies affected will resist Critical Bind for #w sec afterwards and won&apos;t become incapacitated."/> <string name="name" value="Wind Cutter"/> <string name="desc" value="A twister, created on a target&apos;s location for a set duration, inflicts damage on surrounding enemies."/> <string name="h" value="Damage: #damage% per 0.5 sec, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, \nDuration: #time sec"/> <string name="name" value="Wind Striker"/> <string name="desc" value="Attacks enemies in front of you and releases a vortex. [Skill Requirement]: #cWind Cutter Lvl. 1#[Command]: While Wind Cutter is active use #cWind Cutter# again"/> <string name="h" value="Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Storm Break"/> <string name="desc" value="Attacks the enemies in front of you, creating a whirlpool which pushes forward and deals additional damage to enemies in its path. Unaffected by attack reflection.\n[Required Skill]: #cWind Striker Lv. 1# \n[Command]: After using Wind Striker, use #cWind Cutter#"/> <string name="h" value="Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Vortex]#: Max Enemies Hit: #x, Damage: #y% per 0.5 sec, Number of Attacks: #z, Duration: #s sec."/> <string name="name" value="Storm Break"/> <string name="desc" value="A twister created from Storm Break moves forward, inflicting damage on enemies in its way. Unaffected by attack reflection."/> <string name="h" value="Damage: #damage% per 0.5 sec, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, \nDuration: #time sec"/> <string name="name" value="Advanced Storm Break"/> <string name="desc" value="An even more powerful Storm Break. Increases damage. Also creates a moving Vortex with a Shock Field, continually inflicting damage on enemies nearby. Unaffected by attack reflection.\n[Skill Requirements]: #cStorm Break Lv. 20#"/> <string name="h" value="Time Force Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount\n#c[Vortex]#: Max Enemies Hit: #x, Damage: #y% per 0.5 sec, Number of Attacks: #z, Duration of Vortex: #t sec.\n#c[Shock Field]#: Max Enemies Hit: #u, Duration: #v, Damage Over Time: #s% damage per #w sec"/> <string name="name" value="Severe Storm Break"/> <string name="desc" value="Creates a vortex greater than the Storm Break vortex. When the vortex moves, it creates a Shock Field in its path, inflicting damage on enemies. Unaffected by attack reflection."/> <string name="h" value="Damage: #damage% per 0.5 sec, Max Enemies Hit: #mobCount, Max Hits: #attackCount\nDuration: #time sec\nDamage Over Time: #q% damage per #z sec to up to 8 enemies in the path of the vortex. Attacks occur every #v sec. Duration: #y sec."/> <string name="name" value="Severe Storm Break"/> <string name="desc" value="Remains on the path of the vortex summoned by Severe Storm Break. Continuously inflicts damage on enemies within the Shock Field. Unaffected by attack reflection."/> <string name="h" value="Damage Over Time: #damage% damage every #x sec, Max Enemies Hit: #mobCount, Duration: #time sec."/> <string name="name" value="Divine Leer"/> <string name="desc" value="Increases Alpha&apos;s Criticals. Also grants a chance to inflict a bleeding effect on the target and restore your HP. Unaffected by attack reflection."/> <string name="h" value="Alpha&apos;s Critical Damage: +#criticaldamage% permanently \nDamage Over Time: #dot% damage every #dotInterval sec for #dotTime sec at #prop% chance, and replenishing #x% of max HP"/> <string name="name" value="Giga Crash"/> <string name="desc" value="Hammer the ground with your sword to attack front enemies."/> <string name="h" value="Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\n#cCooldown: #cooltime sec#"/> <string name="name" value="Wind Cutter"/> <string name="desc" value="Attacks enemies in front of you, and creates a vortex at the target location that causes additional damage."/> <string name="h" value="Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Vortex]#: Max Enemies Hit: #x, Damage: #y% per 0.5 sec, Number of Attacks: #z, Duration: #s sec.\n#cCooldown: #cooltime sec#"/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active."/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active.\r\nThis skill can reach a max of Lv. 30, based on your Cygnus Knight or Mihile character&apos;s Noble Mind skill. "/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: + 5, Magic ATT: + 5, Duration: 10 min"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: + 10, Magic ATT: + 10, Duration: 10 min"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: + 5, Magic ATT: + 5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Hero)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="All attacks become critical hits when HP is below #z%, MP Cost: #y%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies at once. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damages enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown + Right + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every 1 sec for #dotTime sec."/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="Master of Swimming"/> <string name="desc" value="Increases swimming speed and prevents HP loss when swimming."/> <string name="h" value="Permanently increases swimming speed and prevents HP loss when swimming."/> <string name="name" value="Pirate Blessing"/> <string name="desc" value="[Job Specialty Skill] Learn the Cannoneer&apos;s unique strengths to permanently increase various stats."/> <string name="h" value="Permanently increases STR by #strX, DEX by #dexX, INT by #intX, LUK by #lukX, Max HP by #mhpR%, and Max MP by #mmpR%"/> <string name="name" value="Master of Organization"/> <string name="desc" value="Expands Pink Bean&apos;s Equip, Use, Set-up, and Etc Inventory tabs."/> <string name="h" value="Permanently adds #x Equip, Use, Set-up, and Etc Inventory slots."/> <string name="name" value="Curse of Black Bean"/> <string name="desc" value="A curse you have been afflicted with since passing through Black Bean&apos;s strange portal."/> <string name="h" value="Can equip all Warrior job equipment, but cannot obtain SP, cannot trade with other characters, gains no party EXP with non-Pink Bean party members, and cannot gain Professions"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Grants the blessing of the White Angel."/> <string name="h1" value="ATT: + 12, Magic ATT: + 12, Duration: 10 min"/> <string name="name" value="Alliance Inspiration"/> <string name="desc" value="A powerful force is released, based on Willpower of the Alliance."/> <string name="h" value="Permanently increases STR: +#strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level: 1]\nWith the aid of a legendary spirit, you can now use scrolls on items that you can&apos;t equip."/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level: 3]\nAllows you to use alchemy to create items. The items you can create depend on your character level."/> <string name="h1" value="Allows you to create items under Lv. 75."/> <string name="h2" value="Allows you to create items under Lv. 105."/> <string name="h3" value="Allows you to create items under Lv. 135."/> <string name="name" value="Bamboo Rain"/> <string name="desc" value="Uses bamboo to attack an enemy."/> <string name="h1" value="Boss HP -30%"/> <string name="name" value="Invincibility"/> <string name="desc" value="Temporarily makes you invincible."/> <string name="h1" value="Invincible for 30 sec."/> <string name="name" value="Power Explosion"/> <string name="desc" value="Temporarily increases Damage."/> <string name="h1" value="Damage +100% for 30 sec."/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level: 2]\nAllows you to board a Spaceship. Tapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 150, Jump: 120"/> <string name="h2" value="MP Cost: 10, DEF: 20, Speed: 170, Jump: 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level: 1]\nTapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level: 1]\nAllows you to change the condition of Krypto in the Space Mine. #cExpires: TKTKTK#"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level: 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky using the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skill costs 90 MP to activate."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active) "/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Allows you to double jump."/> <string name="ph" value="MP Cost: 0, Additional Jump distance\nCooldown: #cooltime sec"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Link Manager"/> <string name="desc" value="Learn a Link Skill from another character within the world or remove the Link Skill that you currently learned. "/> <string name="h" value="Manages your transferred Link Skill."/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Potential Skill]\nTemporarily increases your Speed and Jump."/> <string name="h1" value="MP Cost: 50, Movement Speed: +20, Jump: +10, Duration: 200 sec"/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Potential Skill]\nCreates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it."/> <string name="h1" value="MP Cost: 120, Uses 2 Magic Rocks, Portal Duration: 120 sec"/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Crit Damage: 8%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="MP Cost: 80, Max HP and Max MP: +40%, Duration: 240 sec"/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cOnly 4th Job Skills can be increased beyond master level# while other skills can only be increased to master level. \nExceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased."/> <string name="h1" value="MP Cost: 64, All skill levels increased by 1 level for 240 seconds."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing."/> <string name="h1" value="MP Cost: 120, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration 240 sec"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP and MP to increase your attack speed 1 level for a fixed period of time. Can be stacked with other buffs except Speed Infusion."/> <string name="h1" value="HP Cost: 120, MP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="name" value="Pig&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\n Increases damage by 10% when attacking monsters with the word Pig in their names."/> <string name="name" value="Stump&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\n Increases damage by 10% when attacking monsters with the word Stump in their names."/> <string name="name" value="Slime&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\n Increases damage by 10% when attacking monsters with the word Slime in their names."/> <string name="name" value="Pink Bean Power"/> <string name="desc" value="Pink Bean&apos;s power is practically overflowing!"/> <string name="h" value="Attack Speed: +1, bonus +1 for every #x level(s)\nCritical Rate: #y + 1% more for every #z level(s)\nDamage +#w% for every level\nATT increases #v for every #s level(s)\nWarrior Weapon Mastery +#u%"/> <string name="name" value="Pink Bean&apos;s Dignity"/> <string name="desc" value="Pink Bean&apos;s basic powers stem from being a natural-born boss monster. His awesome abilities make him totally different from regular monsters."/> <string name="h" value="Performs a body attack. Damage is #x% + #y% per level. Body attacks are not affected by attack reflections and do not work while hanging on ropes.\nKnockback Resistance: +#stanceProp%, \nJump: +#psdJump, Speed: +#psdSpeed, Max Speed: +#speedMax \nMax HP: +#mhpR%, Max MP: +#mmpR%\nDamage Absorption: +#damAbsorbShieldR%, Abnormal Status Resistance: +#asrR, Ignore DEF: +#ignoreMobpdpR% \nItem Drop Rate: +#dropR%, Mesos Obtained: +#mesoR%, EXP Obtained: +#expR%\nChance for Yummy Meat to drop every time you eliminate a monster"/> <string name="name" value="Pink Powerhouse"/> <string name="desc" value="Pink Bean realized using tools can be fun! Keep tapping the attack key to deal 4 consecutive attacks with lots of tools and move forward. You don&apos;t bump into monsters when moving forward.\nIncreases damage for other skills after use. Can be linked to other skills."/> <string name="h" value="#cCommon for all hits#: MP Cost per attack: #mpCon, Skill Damage Increase buff once to skill other than Pink Bean Attack will disappear after use or after #time sec\n#c1st hit#: Max Enemies Hit: #mobCount, Damage: #damage% + #y% per level, Number of Attacks: #attackCount, Final Damage of next skill: +#x%\n#c2nd hit#: Max Enemies Hit: #w, Damage: #u% + #v% per level, Number of Attacks: #s, Final Damage of next skill: +#q% \n#c3rd hit#: Max Enemies Hit: #v2, Damage: #s2% + #u2% per level, Number of Attacks: #w2, Final Damage of next skill:+ #q2%\n#c4th hit#: Required Level: 60, Max Enemies Hit: #speedMax, Damage: #psdJump% + #psdSpeed% per level, Number of Attacks: #dotInterval, Final Damage of next skill: +#dotTime%"/> <string name="name" value="Pink Powerhouse"/> <string name="desc" value="Pink Bean realized using tools can be fun! Keep tapping the attack key to deal 4 consecutive attacks with lots of tools and move forward.\nIncreases damage for other skills after use. Can be linked to other skills."/> <string name="h" value="#cCommon for all hits#: MP Cost per attack: #mpCon, Skill Damage Increase buff once to skill other than Pink Bean Attack will disappear after use or after #time sec\n#c1st hit#: Max Enemies Hit: #mobCount, Damage: #damage% + #y% per level, Number of Attacks: #attackCount, Final Damage of next skill: +#x%\n#c2nd hit#: Max Enemies Hit: #w, Damage: #u% + #v% per level, Number of Attacks: #s, Final Damage of next skill: +#q% \n#c3rd hit#: Max Enemies Hit: #v2, Damage: #s2% + #u2% per level, Number of Attacks: +#w2, Final Damage of next skill:+ #q2%\n#c4th hit#: Required Level: 60, Max Enemies Hit: #speedMax, Damage: #psdJump% + #psdSpeed% per level, Number of Attacks: #dotInterval, Final Damage of next skill: +#dotTime%"/> <string name="name" value="Pink Powerhouse"/> <string name="desc" value="Pink Bean realized using tools can be fun! Keep tapping the attack key to deal 4 consecutive attacks with lots of tools and move forward.\nIncreases damage for other skills after use. Can be linked to other skills."/> <string name="h" value="#cCommon for all hits#: MP Cost per attack: #mpCon, Skill Damage Increase buff once to skill other than Pink Bean Attack will disappear after use or after #time sec\n#c1st hit#: Max Enemies Hit: #mobCount, Damage: #damage% + #y% per level, Number of Attacks: #attackCount, Final Damage of next skill: +#x%\n#c2nd hit#: Max Enemies Hit: #w, Damage: #u% + #v% per level, Number of Attacks: #s, Final Damage of next skill: +#q% \n#c3rd hit#: Max Enemies Hit: #v2, Damage: #s2% + #u2% per level, Number of Attacks: +#w2, Final Damage of next skill:+ #q2%\n#c4th hit#: Required Level: 60, Max Enemies Hit: #speedMax, Damage: #psdJump% + #psdSpeed% per level, Number of Attacks: #dotInterval, Final Damage of next skill: +#dotTime%"/> <string name="name" value="Pink Powerhouse"/> <string name="desc" value="Pink Bean realized using tools can be fun! Keep tapping the attack key to deal 4 consecutive attacks with lots of tools and move forward.\nIncreases damage for other skills after use. Can be linked to other skills."/> <string name="h" value="#cCommon for all hits#: MP Cost per attack: #mpCon, Skill Damage Increase buff once to skill other than Pink Bean Attack will disappear after use or after #time sec\n#c1st hit#: Max Enemies Hit: #mobCount, Damage: #damage% + #y% per level, Number of Attacks: #attackCount, Final Damage of next skill: +#x%\n#c2nd hit#: Max Enemies Hit: #w, Damage: #u% + #v% per level, Number of Attacks: #s, Final Damage of next skill: +#q% \n#c3rd hit#: Max Enemies Hit: #v2, Damage: #s2% + #u2% per level, Number of Attacks: +#w2, Final Damage of next skill:+ #q2%\n#c4th hit#: Required Level: 60, Max Enemies Hit: #speedMax, Damage: #psdJump% + #psdSpeed% per level, Number of Attacks: #dotInterval, Final Damage of next skill: +#dotTime%"/> <string name="name" value="Let&apos;s Roll!"/> <string name="desc" value="Pink Bean realized rolling around is way faster than walking. Can be used on the ground and in the air. It even changes depending on where it is used. Not affected by attack reflection."/> <string name="h" value="#cOn Ground#: MP Cost: #mpCon per sec. While the skill key is held, Max Enemies Hit: #mobCount, Damage: #damage% + #w% per level, Number of Attacks: #attackCount while moving. After a set time, size gets bigger, Damage: #z% + #s% per level, Max Duration: #time sec, Cooldown: #cooltime sec\n#cIn Air#: MP Cost: #v, Jump once more during a jump to use it and rolls forward in the air to attack, Max Enemies Hit: #q, Damage: #y% + 1% for every #u level(s), Number of Attacks: #q2, Cooldown: 0.5 sec"/> <string name="name" value="Umbrella"/> <string name="desc" value="Pink Bean lands from the air more slowly than usual. It reminds you of something..."/> <string name="h" value="MP Cost: #mpCon, Falling Speed during Keydown: #x, Can only be used in the air."/> <string name="name" value="Chill Out"/> <string name="desc" value="When Pink Bean is tired from exploring Maple World, he has lots of cool ways to relax. This skill produces different effects depending on the action. Not affected by buff duration increase."/> <string name="h" value="#cCommon for all methods#: MP Cost: #mpCon, Duration: #time sec, Cooldown: #cooltime sec, Won&apos;t bump into monsters after use for +#x sec, EXP obtained: +#y%, Cannot be cast while hanging onto a rope or ladder.\n#cTongue Out#: Max Enemies Hit: #z, Enemy DEF: -#s%\n#cNom Nom Meat#: Recovers #w% of your Max HP per sec\n#cZzz#: Fully Recovers HP and MP, ATT: +#u%\n#cMysterious Cocktail#: Status Resistance: +#v\n#cPink Bean Headset#: ATT: +#s2%, Status Resistance: +#w2"/> <string name="name" value="Instant Garden"/> <string name="desc" value="Pink Bean loves growing monstrous plants, and this is a perfect spot for one! The plant&apos;s attack is unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec\n#cPosie#: Max Enemies Hit: #y, Damage: #x% + #u% per level, Duration: #v sec\n#cBreezy#: Max Enemies Hit: #psdSpeed, Damage: #z% + #q% per level, Number of Attacks: #w\n#cPretty#: Duration: #s sec, Seduces to decrease DEF by #s2%, Speed by #psdJump"/> <string name="name" value="Sky Jump"/> <string name="desc" value="Pink Bean loves soaring through the skies of Maple World! Not affected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Max Duration for charging: #time sec and the more you charge, the further you can jump. Max distance when you charge #dotTime sec \nYou can use direction keys during the jump to adjust the distance. When you hit an enemy, attacks Max Enemies Hit: #mobCount, Damage: #damage% + #w% per level and jumps again. Can jump again #z time(s). \nCan be used in the air, but will drop you to the ground immediately.\nCooldown: #cooltime sec"/> <string name="name" value="Everybody Happy!"/> <string name="desc" value="Pink Bean cheers up the whole party with a special brand of adorableness! Boosts Party EXP, Speed, Attack Power, and Magic Attack Power. Unaffected by buff duration increase."/> <string name="h" value="MP Cost: #mpCon, Won&apos;t bump into monsters after use for #y sec, Cannot be cast while hanging onto a rope or ladder.\nDuration: #time sec, All party member EXP: +#indieExp%, Speed: +#indieSpeed, ATT/Magic ATT: +#indiePadR%\nCooldown: #cooltime sec"/> <string name="name" value="Blazing Yo-yo"/> <string name="desc" value="Pink Bean is one of the finest yo-yo-ers of this generation! Watch this burning trick that clobbers enemies multiple times. Unaffected by attack reflection."/> <string name="h" value="You can get up to #x yo-yo(s) every #s sec, and they are used when you use the skill.\n#c1 hit#: Max Enemies Hit: #mobCount, Damage: #damage% + #z% per level, Number of Attacks: #attackCount. Can be used consecutively as a 2-hit attack.\n#c2nd hit#: Max Enemies Hit: #q, Damage: #w% + #u% per level, Number of Attacks: #q2. Use the skill consecutively to link as one hit.\nBuff: Blazing Yo-yo Damage: +#s2%, Duration: #time sec, can be stacked up to #u2 time(s). Buff disappears when a skill that is not Blazing Yo-yo is used."/> <string name="name" value="Blazing Yo-yo"/> <string name="name" value="Pink Pulverizer"/> <string name="desc" value="Pink Bean&apos;s love for all things pink can be... dangerous. This knocks over a pink pillar to deal heavy damage. During cooldown, there&apos;s a chance for Mini Beans to come to your aid, and every time they attack it lowers the cooldown on this skill. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage% + #z% per level, Number of Attacks: #attackCount\nChance to summon Mini Beans during cooldown: +#y%\nEach time Mini Beans attack, cooldown decreases by #x sec\nCooldown: #cooltime sec"/> <string name="name" value="Let&apos;s Rock!"/> <string name="desc" value="Pink Bean is a huge music buff, and has no qualms about busting out with his instruments. Each instrument has its own special effect."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec\n#cElectric Guitar#: Max Enemies Hit: #mobCount, Damage: #x% + #u% per level, Number of Attacks: #attackCount, When attack hits, party members&apos; ATT and M. ATT will increase by #v% for #time sec\n#cWhistle#: Max Enemies Hit: #u2, Damage: #z% + #q% per level, Number of Attacks: #psdSpeed, Hit Enemies will get DoT of #w% + 1% per level for #v2 sec\n#cMegaphone#: Max Enemies Hit: #q2, Damage: #s %+ #s2% per level, Hit enemies will have their accuracy decrease by #y% for #psdJump sec."/> <string name="name" value="Go, Mini Beans!"/> <string name="desc" value="With each attack, Pink Bean&apos;s fan club members, the Mini Beans, come out and attack alongside Pink Bean. What great groupies!"/> <string name="h" value="Chance to summon Mini Beans on attack: #z%, Duration: #x, Number of Mini Beans summoned: #u\nMini Beans&apos; attacks: Max Enemies Hit: #mobCount, Damage: #w% + #s% per level\nCan be toggled #cOn/Off# with the skill key.#"/> <string name="name" value="Pink Shadow"/> <string name="desc" value="Pink Bean looooooves making shadow pictures, and summons a pink shadow which copies its actions after a short delay. It doesn&apos;t copy some movement skills, and copies summoning and buff skills but they have no effect.\nPink Bean sometimes looks back and sees the shadow acting after some delay. Wait, can a shadow do that?\nThe shadow&apos;s attack is unaffected by attack reflection.	"/> <string name="h" value="MP Cost: #mpCon, summons a shadow that makes an additional hit that is #x% of the final damage for #time sec, can summon up to 3 shadows, cannot be cast while hanging onto a rope or ladder.\nCooldown: #cooltime sec"/> <string name="name" value="Pink Warrior"/> <string name="desc" value="Pink Bean took a shine to some goddess and imitated her to temporarily increase the stats of all party members.\nIt stacks with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, and Rhinne&apos;s Protection because imitation doesn&apos;t make one a goddess."/> <string name="h" value="MP Cost: #mpCon, won&apos;t bump into monsters after use, cannot be cast while hanging onto a rope or ladder.\nIncreases all stats assigned APs by 1% for every #y level for #time sec.\nCooldown: #cooltime sec"/> <string name="name" value="Go, Pink Beans!"/> <string name="desc" value="Pink Bean is interested in moving through portals and keeps on opening new ones to random places. Sometimes someone familiar comes out of those portals.\nThere are still many devoted to following Pink Bean. Still as popular as ever.\nGo, Pink Beans! is not affected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, opens portals within a fixed range and summons someone that resembles Pink Bean.\nThat someone is angry and creates at least #x and at most #y areas. Duration: #time sec, Max Enemies Attacked: #mobCount, Damage: #q% per #w% + level, Number of Attacks: #attackCount\nCooldown: #cooltime sec		"/> <string name="name" value="Pink Powerhouse"/> <string name="desc" value="Pink Bean realized using tools can be fun! Keep tapping the attack key to deal 4 consecutive attacks with lots of tools and move forward.\nIncreases damage for other skills after use. Can be linked to other skills."/> <string name="h" value="#cCommon for all hits#: MP Cost per attack: #mpCon, Skill Damage Increase buff once to skill other than Pink Bean Attack will disappear after use or after #time sec\n#c1st hit#: Max Enemies Hit: #mobCount, Damage: #damage% + #y% per level, Number of Attacks: #attackCount, Final Damage of next skill: +#x%\n#c2nd hit#: Max Enemies Hit: #w, Damage: #u% + #v% per level, Number of Attacks: #s, Final Damage of next skill: +#q% \n#c3rd hit#: Max Enemies Hit: #v2, Damage: #s2% + #u2% per level, Number of Attacks: +#w2, Final Damage of next skill:+ #q2%\n#c4th hit#: Required Level: 60, Max Enemies Hit: #speedMax, Damage: #psdJump% + #psdSpeed% per level, Number of Attacks: #dotInterval, Final Damage of next skill: +#dotTime%"/> <string name="name" value="Pink Powerhouse"/> <string name="desc" value="Pink Bean realized using tools can be fun! Keep tapping the attack key to deal 4 consecutive attacks with lots of tools and move forward.\nIncreases damage for other skills after use. Can be linked to other skills."/> <string name="h" value="#cCommon for all hits#: MP Cost per attack: #mpCon, Skill Damage Increase buff once to skill other than Pink Bean Attack will disappear after use or after #time sec\n#c1st hit#: Max Enemies Hit: #mobCount, Damage: #damage% + #y% per level, Number of Attacks: #attackCount, Final Damage of next skill: +#x%\n#c2nd hit#: Max Enemies Hit: #w, Damage: #u% + #v% per level, Number of Attacks: #s, Final Damage of next skill: +#q% \n#c3rd hit#: Max Enemies Hit: #v2, Damage: #s2% + #u2% per level, Number of Attacks: +#w2, Final Damage of next skill:+ #q2%\n#c4th hit#: Required Level: 60, Max Enemies Hit: #speedMax, Damage: #psdJump% + #psdSpeed% per level, Number of Attacks: #dotInterval, Final Damage of next skill: +#dotTime%"/> <string name="name" value="Pink Powerhouse"/> <string name="desc" value="Pink Bean realized using tools can be fun! Keep tapping the attack key to deal 4 consecutive attacks with lots of tools and move forward.\nIncreases damage for other skills after use. Can be linked to other skills."/> <string name="h" value="#cCommon for all hits#: MP Cost per attack: #mpCon, Skill Damage Increase buff once to skill other than Pink Bean Attack will disappear after use or after #time sec\n#c1st hit#: Max Enemies Hit: #mobCount, Damage: #damage% + #y% per level, Number of Attacks: #attackCount, Final Damage of next skill: +#x%\n#c2nd hit#: Max Enemies Hit: #w, Damage: #u% + #v% per level, Number of Attacks: #s, Final Damage of next skill: +#q% \n#c3rd hit#: Max Enemies Hit: #v2, Damage: #s2% + #u2% per level, Number of Attacks: +#w2, Final Damage of next skill:+ #q2%\n#c4th hit#: Required Level: 60, Max Enemies Hit: #speedMax, Damage: #psdJump% + #psdSpeed% per level, Number of Attacks: #dotInterval, Final Damage of next skill: +#dotTime%"/> <string name="name" value="Let&apos;s Roll!"/> <string name="name" value="Tongue Out!"/> <string name="desc" value="Nya, nya, gettin&apos; all the goods! Grants you bonus EXP and reduces nearby monster Defense. Unaffected by buff duration increase."/> <string name="h" value="Won&apos;t bump into monsters after use for #y sec\nFor #time sec, EXP increases by #indieExp%, Reduces DEF of up to #mobCount enemies by #z%"/> <string name="name" value="Posie"/> <string name="name" value="Mid-air Sky Jump"/> <string name="name" value="Electric Guitar"/> <string name="desc" value="Time to shred! Plays music for party members, increasing ATT and Magic ATT."/> <string name="h" value="Duration: #time, Party Member ATT and Magic ATT: +#indieMadR%"/> <string name="name" value="Nom Nom Meat"/> <string name="desc" value="This meat sure is easy on the stomach! Grants more EXP and gradually recovers HP. Unaffected by buff duration increase."/> <string name="h" value="Won&apos;t bump into monsters after use for #y sec\nFor #time sec, EXP increases by #indieExp%, Recovers #dotHealHPPerSecondR% of your Max HP per sec."/> <string name="name" value="Breezy"/> <string name="name" value="Sky Jump Grounder"/> <string name="name" value="Whistle"/> <string name="name" value="Zzz"/> <string name="desc" value="Feelin&apos; fresh after that power nap! Grants more EXP and increases ATT. Unaffected by buff duration increase."/> <string name="h" value="Won&apos;t bump into monsters after use for #y sec\nFor #time sec, EXP increases by #indieExp%, Increases ATT by #indiePadR%."/> <string name="name" value="Pretty"/> <string name="name" value="Megaphone"/> <string name="name" value="Mysterious Cocktail"/> <string name="desc" value="Cold and refreshing! Grants more EXP and increases Abnormal Status Resistance. Unaffected by buff duration increase.	"/> <string name="h" value="Won&apos;t bump into monsters after use for #y sec\nFor #time sec, EXP increases by #indieExp%, Increases Abnormal Status Resistance by #indieAsrR."/> <string name="name" value="Pink Bean&apos;s Headset"/> <string name="desc" value="Music is my life! Grants more EXP, increases ATT and Abnormal Status Resistance. Unaffected by buff duration increase."/> <string name="h" value="Won&apos;t bump into monsters after use for #y sec\nFor #time sec, EXP increases by #indieExp%, Increases ATT by #indiePadR, Increases Abnormal Status Resistance by #indieAsrR."/> <string name="name" value="Pink Powerhouse"/> <string name="name" value="Let&apos;s Roll!"/> <string name="name" value="Blazing Yo-yo"/> <string name="name" value="Pink Pulverizer Damage"/> <string name="name" value="Pink Bean Power Damage"/> <string name="name" value="Mini Bean"/> <string name="name" value="Pink Bean&apos;s Dignity Damage"/> <string name="name" value="Pink Shadow"/> <string name="desc" value="Pink Bean looooooves making shadow pictures, and summons a pink shadow which copies its actions after a short delay. It doesn&apos;t copy some movement skills, and copies summoning and buff skills but they have no effect.\nPink Bean sometimes looks back and sees the shadow acting after some delay. Wait, can a shadow do that?\nThe shadow&apos;s attack is unaffected by attack reflection.	"/> <string name="name" value="Pink Warrior"/> <string name="name" value="Pink Drop"/> <string name="name" value="Pink Shadow"/> <string name="desc" value="Pink Bean looooooves making shadow pictures, and summons a pink shadow which copies its actions after a short delay. It doesn&apos;t copy some movement skills, and copies summoning and buff skills but they have no effect.\nPink Bean sometimes looks back and sees the shadow acting after some delay. Wait, can a shadow do that?\nThe shadow&apos;s attack is unaffected by attack reflection.	"/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active."/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active.\r\nThis skill can reach a max of Lv. 30, based on your Cygnus Knight or Mihile character&apos;s Noble Mind skill. "/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: + 5, Magic ATT: + 5, Duration: 10 min"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: + 10, Magic ATT: + 10, Duration: 10 min"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: + 5, Magic ATT: + 5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Hero)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="All attacks become critical hits when HP is below #z%, MP Cost: #y%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies at once. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damages enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown + Right + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every 1 sec for #dotTime sec."/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="Master of Swimming"/> <string name="desc" value="Increases swimming speed and prevents HP loss when swimming."/> <string name="h" value="Permanently increases swimming speed and prevents HP loss when swimming."/> <string name="name" value="Pirate Blessing"/> <string name="desc" value="[Job Specialty Skill] Learn the Cannoneer&apos;s unique strengths to permanently increase various stats."/> <string name="h" value="Permanently increases STR by #strX, DEX by #dexX, INT by #intX, LUK by #lukX, Max HP by #mhpR%, and Max MP by #mmpR%"/> <string name="name" value="Master of Organization"/> <string name="desc" value="Expands Equip, Use, Set-up, and Etc. Inventory."/> <string name="h" value="Permanently adds #x Equip, Use, Set-up, and Etc Inventory slots."/> <string name="name" value="Master of Organization"/> <string name="desc" value="Expands Equip, Use, Set-up, and Etc. Inventory."/> <string name="h" value="Permanently adds #x Equip, Use, Set-up, and Etc Inventory slots."/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Grants the blessing of the White Angel."/> <string name="h1" value="ATT: + 12, Magic ATT: + 12, Duration: 10 min"/> <string name="name" value="Alliance Inspiration"/> <string name="desc" value="A powerful force is released, based on Willpower of the Alliance."/> <string name="h" value="Permanently increases STR: +#strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="name" value="ESP"/> <string name="desc" value="Detects psychic power and enhances physical ability."/> <string name="h" value="Critical Rate: #cr%, Avoidability: #er%, Speed: +#psdSpeed"/> <string name="name" value="Judgment"/> <string name="desc" value="Deals the strongest possible fatal blow using righteous judgment."/> <string name="h" value=" Critical Damage: +#criticaldamage%"/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level: 1]\nWith the aid of a legendary spirit, you can now use scrolls on items that you can&apos;t equip."/> <string name="name" value="Hero&apos;s Echo"/> <string name="desc" value="[Master Level: 1]\nKinesis reaches out with his psychic powers to bolster all nearby heroes. Increases the Attack Power and Magic ATT of all nearby characters. \n#cCooldown: 2 hrs#"/> <string name="h1" value="Attack Power and Magic ATT: +4%, Duration: 40 min"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level: 3]\nAllows you to use alchemy to create items. The items you can create depend on your character level."/> <string name="h1" value="Allows you to create items under Lv. 75."/> <string name="h2" value="Allows you to create items under Lv. 105."/> <string name="h3" value="Allows you to create items under Lv. 135."/> <string name="name" value="Bamboo Rain"/> <string name="desc" value="Uses bamboo to attack an enemy."/> <string name="h1" value="Boss HP -30%"/> <string name="name" value="Invincibility"/> <string name="desc" value="Temporarily makes you invincible."/> <string name="h1" value="Invincible for 30 sec."/> <string name="name" value="Power Explosion"/> <string name="desc" value="Temporarily increases Damage."/> <string name="h1" value="Damage +100% for 30 sec."/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level: 2]\nAllows you to board a Spaceship. Tapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 150, Jump: 120"/> <string name="h2" value="MP Cost: 10, DEF: 20, Speed: 170, Jump: 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level: 1]\nTapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level: 1]\nAllows you to change the condition of Krypto in the Space Mine. #cDuration: QRQRQR at TKTKTK#"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level: 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\n\cFly through the sky using the mysterious powers of the dragon race. You will take great damage if you fall."/> <string name="h1" value="Use Flying Skill. "/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Allows you to double jump."/> <string name="ph" value="MP Cost: 0, Additional Jump distance\nCooldown: #cooltime sec"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Link Manager"/> <string name="desc" value="Learn a Link Skill from another character within the world or remove the Link Skill that you currently learned. "/> <string name="h" value="Manages your transferred Link Skill."/> <string name="name" value="Psychic Attack"/> <string name="desc" value="Attack enemies in front of you with psychokinesis. Can be used by pressing the attack key."/> <string name="h" value="Up to #mobCount enemies attacked #attackCount times at #damage% damage#\n\c#c[Charges #ppRecovery Psychic Points when used]"/> <string name="name" value="Return"/> <string name="desc" value="Returns you to Kinesis&apos;s Hideout."/> <string name="h" value="Returns to Kinesis&apos;s Hideout in the real world. \n#cCooldown: #cooltime sec"/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Potential Skill]\nTemporarily increases your Speed and Jump."/> <string name="h1" value="MP Cost: 50, Movement Speed: +20, Jump: +10, Duration: 200 sec"/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Potential Skill]\nCreates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it."/> <string name="h1" value="MP Cost: 120, Uses 2 Magic Rocks, Portal Duration: 120 sec"/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Crit Damage: 8%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="MP Cost: 80, Max HP and Max MP: +40%, Duration: 240 sec"/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cOnly 4th Job Skills can be increased beyond master level# while other skills can only be increased to master level. \nExceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased."/> <string name="h1" value="MP Cost: 64, All skill levels increased by 1 level for 240 seconds."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing."/> <string name="h1" value="MP Cost: 120, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration 240 sec"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP and MP to increase your attack speed 1 level for a fixed period of time. Can be stacked with other buffs except Speed Infusion."/> <string name="h1" value="HP Cost: 120, MP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="name" value="Pig&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\n Increases damage by 10% when attacking monsters with the word Pig in their names."/> <string name="name" value="Stump&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\n Increases damage by 10% when attacking monsters with the word Stump in their names."/> <string name="name" value="Mental Fortitude"/> <string name="desc" value="Strengthen your body further using psychic reinforcement."/> <string name="h" value="Max HP: +#mhpR%, Magic ATT: +#madX, Jump: +#psdJump, Speed: +#psdSpeed, and Max Speed: +#speedMax"/> <string name="name" value="Psychic Force"/> <string name="desc" value="Pushes several enemies in front of you and deals damage using the power of psychokinesis. Can be resisted by some monsters.#c\nLevel 10 required to learn Psychic Blast#"/> <string name="h" value="Enemies Knocked Back: #mobCount, Damage Over Time: #dot%, Damage Over Time Duration: #dotTime sec, Damage Increase During Damage Over Time: #dotTickDamR% per sec, Max Increase During Damage Over Time: #maxDotTickDamR%\nFinal damage received from Kinesis attack while Damage Over Time is applied: +#v%.\n#cCooldown: #cooltime sec\n#c[Passive Effect - Magic ATT: +#madX]\n\c#c[Psychic Points Charged During Skill Use: #ppRecovery]"/> <string name="name" value="Kinetic Crash"/> <string name="desc" value="Strikes an enemy twice with the power of psychokinesis."/> <string name="h" value="Up to #mobCount enemies attacked #attackCount times at #damage% damage#\n\c#c[Charges #ppRecovery Psychic Points when used]"/> <string name="name" value="Ultimate - Metal Press"/> <string name="h" value="Psychic Point Cost: #ppCon.# Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="desc" value="Lifts a huge metal object and drops it on enemies in front of you.#c\nLevel 10 required to learn &apos;Ultimate - Deep Impact&apos;#"/> <string name="name" value="ESP Booster"/> <string name="h" value=" Duration: #time sec, Attack Speed: +2"/> <string name="desc" value="Temporarily increases your Attack Speed."/> <string name="name" value="Kinetic Step"/> <string name="desc" value="Moves Kinesis with the power of psychokinesis. Can jump twice when used while jumping, and can move up when pressing the up key. Movement distance increases with skill level."/> <string name="h" value="Jump a set distance"/> <string name="name" value="Mental Shield"/> <string name="desc" value="Devotes a portion of psychic power to shield yourself. Cancels some incoming damage by consuming Psychic Points when hit.\n#cActivated automatically when you have more than 1 Psychic Point, and is ineffective when you have 0 Psychic Points."/> <string name="h" value="Cancel #x% of damage received by consuming 1 Psychic Point. Can be toggled #cOn/Off#"/> <string name="name" value="Psychic Blast"/> <string name="desc" value="Pushes or pulls down (use down key) several enemies in front of you. Deals damage using the power of psychokinesis. Can be resisted by some monsters.\nRequired skill: #cPsychic Force Lv. 10#\n#cLevel 10 required to learn Psychic Assault#"/> <string name="h" value="Enemies Knocked Back: #mobCount, Damage Over Time: #dot%, Damage Over Time Duration: #dotTime sec, Damage Increase During Damage Over Time: #dotTickDamR% per sec, Max Increase During Damage Over Time: #maxDotTickDamR%\nFinal damage received from Kinesis attack while Damage Over Time is applied: +#v%.\n#cCooldown: #cooltime sec\n#c[Passive Effect - Magic ATT: +#madX]\n\c#c[Psychic Points Charged During Skill Use: #ppRecovery]"/> <string name="name" value="Psychic Blast Vortex"/> <string name="name" value="ESP Mastery"/> <string name="desc" value="Increases Psy-limiter Mastery, Critical Rate, and INT. #cLevel 10 required to learn Mastery.#"/> <string name="h" value="Psy-limiter Mastery: +#mastery%, Critical Rate: +#cr%, and INT: +#intX"/> <string name="name" value="Mental Strength"/> <string name="desc" value="Strengthen your body further using psychic reinforcement."/> <string name="h" value="Max HP: +#mhpR%, Magic ATT: +#madX, Jump: +#psdJump, Speed: +#psdSpeed, and Max Speed: +#speedMax"/> <string name="name" value="Kinetic Piledriver"/> <string name="name" value="Psychic Drain"/> <string name="name" value="Kinetic Piledriver"/> <string name="desc" value="Lifts nearby enemies with the power of psychokinesis and then smash them into the ground. Can be resisted by some monsters and gains Knockback Immunity while using it."/> <string name="h" value="Up to #mobCount enemies attacked #attackCount times at #damage% damage#\n\c#c[Charges #ppRecovery Psychic Points when used]"/> <string name="name" value="Ultimate - Deep Impact"/> <string name="desc" value="Call up a huge boulder and drive it through your foes like a comet. Enemies struck are stripped of all buffs, and become resistant to buff removal for 120 sec. This skill is unaffected by enemy damage reflection skills.\nRequired skill: #cUltimate - Metal Press Lv. 10#\n#cLevel 10 required to learn &apos;Ultimate - Trainwreck&apos;#"/> <string name="h" value="#cPsychic Point #ppCon consumed.# Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Targets hit have all buffs removed\n\cDamage for #c[Ultimate - Metal Press] +#s2%"/> <string name="name" value="Psychic Armor"/> <string name="desc" value="Creates a high-density force field to protect the body.\n#cLevel 10 required to learn &apos;Psychic Bulwark&apos;."/> <string name="h" value="Duration: #time sec, DEF: +#indiePdd, Avoidability: +#er%"/> <string name="name" value="Psychic Drain"/> <string name="desc" value="Creates a concentrated area that tears at enemies with psychokinesis and restores Psychic Points quickly. Psychic Drain ignores attack reflection."/> <string name="h" value="Max Enemies Hit: #mobCount, Damage: #damage%, Duration: #time sec. Restores #c1 Psychic Point# on each use.\n#cCooldown: #cooltime sec#"/> <string name="name" value="Psychic Assault"/> <string name="desc" value="Pushes or pulls down (use down key) multiple enemies. Deals damage with the power of psychokinesis. Can be resisted by some monsters.\nRequired skill: #cPsychic Blast Lv. 10#"/> <string name="h" value="Enemies Knocked Back: #mobCount, Damage Over Time: #dot%, Damage Over Time Duration: #dotTime sec, Damage Increase During Damage Over Time: #dotTickDamR% per sec, Max Increase During Damage Over Time: #maxDotTickDamR%\nFinal damage received from Kinesis attack while Damage Over Time is applied: +#v%.\n#cCooldown: #cooltime sec\n#c[Passive Effect - Magic ATT: +#madX]\n\c#c[Psychic Points Charged During Skill Use: #ppRecovery]"/> <string name="name" value="Psychic Assault Vortex"/> <string name="name" value="Psychic Smash"/> <string name="name" value="Psychic Bulwark"/> <string name="desc" value="Enhances Psychic Armor with a steady flow of replenishing power.\nRequired skill: #cPsychic Armor Lv. 10#"/> <string name="h" value="Psychic Armor - DEF: +#indiePdd, Knockback Resistance: +#stanceProp%"/> <string name="name" value="Kinetic Combo"/> <string name="desc" value="Adds an additional psychokinetic attack every time Kinesis hits. \r\c#cDoes not activate when using Ultimate type skills, Psychic Force, Psychic Shot, Psychic Drain, or Mental Tempest."/> <string name="h" value="#prop% chance to automatically attack nearby enemies with surrounding objects for #damage% damage when attack hits."/> <string name="name" value="Third Eye"/> <string name="desc" value="Seeks out your enemy&apos;s vital points with your unseen eye."/> <string name="h" value="Critical Rate: +#cr%, Critical Damage: +#criticaldamage%"/> <string name="name" value="Transcendence"/> <string name="desc" value="Unlock your body&apos;s full potential by psychically controlling every individual cell. Increases Abnormal Status Resistance and All Elemental Resistance."/> <string name="h" value="Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%"/> <string name="name" value="Mitigation"/> <string name="desc" value="Surrounds your body with swirling particles that intercept all attacks to decrease the damage taken."/> <string name="h" value="Damage Taken: -#ignoreMobDamR%"/> <string name="name" value="Psychic Annihilation"/> <string name="name" value="Psychic Grab"/> <string name="desc" value="Lift up monsters or objects with the powers of psychokinesis. You cannot lift bosses or enemies 11 levels higher than you. The following actions can be done while holding.\n\c#cLevel 20 required to learn Psychic Clutch#\n\c\n\c#c[Psychic Smash]:# Using [Psychic Grab] while the monster is lifted up will throw the monster at nearby enemies, dealing damage."/> <string name="h" value="#mobCount enemies lifted up and controlled with the powers of psychokinesis.\n#c[Psychic Smash]#: Enemies Hit Including Grabbed Enemy: #y, Damage: #x%, Number of Attacks: #z. Recovers 1 Psychic Point."/> <string name="name" value="Mind Tremor"/> <string name="desc" value="Creates a whirling area of psychic destruction when using Psychic Force. Can also be used by pressing the up key and [Psychic Force]. Decreases DEF and Speed of monsters within the area, and increases Psychic Attack damage.\n\c#cLevel 10 required to learn Mind Quake#"/> <string name="h" value="Max Enemies with reduced Speed in the area: #mobCount, DEF Reduction and Received Final Damage: +#s%\nDEF Reduction and Final Damage Increase is #cDouble# the amount of monsters effected in the area\nDuration: #time, Debuff is applied to enemies who enter and leave the area for the same duration of being in the area#c\n\c#c[Psychic Point recovery during skill use: #ppRecovery]\nCooldown: #cooltime sec#"/> <string name="name" value="Ultimate - Trainwreck"/> <string name="desc" value="Summon an entire train (completely empty, honest!) and smash it into your foes. Unaffected by enemy damage reflection skills.\nRequired skill: #cUltimate - Deep Impact Lv. 10#\n#cLevel 10 required to learn Ultimate - B.P.M#"/> <string name="h" value="#cPsychic Points Consumption: #ppCon#, Max Enemies hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Duration: 12 sec, Ultimate - Trainwreck Damage during damage duration: -#x%\n\c#c[Ultimate - Metal Press] Damage: +#s2%\n\c#c[Ultimate - Deep Impact] Damage: +#u2%"/> <string name="name" value="Kinetic Jaunt"/> <string name="desc" value="Support yourself with psychokinetic waves to walk on air. Your mind creates a path as you move. \n#cAble to move when using the skill.#"/> <string name="h" value="Move up quickly and in selected directions. Duration increases with skill level. Moving during skill uses costs #c#x Psychic Points#.\n#cCooldown: #cooltime sec#"/> <string name="name" value="Psychic Clutch"/> <string name="h" value="#mobCount enemies lifted up and controlled with the powers of psychokinesis.\n#c[Psychic Smash]#: Enemies Hit Including Grabbed Enemy: #y, Damage: #x%, Number of Attacks: #z. Recovers 1 Psychic Point."/> <string name="desc" value="Lift monsters or objects with even stronger powers of psychokinesis. You cannot lift bosses or enemies 11 levels higher than you. The following actions can be performed while holding.\nSkill Requirements: #cPsychic Grab Lv.20##c\n\c\n\c[Psychic Smash]:# Using [Psychic Grab] while lifting a monster will throw that monster at enemies in front of you, dealing damage.\n\c\n\c#c[Ultimate - Psychic Shot]:# Pressing the up key and [Psychic Grab] with monster lifted will throw the monster in the direction you are facing."/> <string name="name" value="Psychic Annihilation"/> <string name="name" value="Ultimate - Psychic Shot"/> <string name="desc" value="Uses monsters and objects controlled with psychokinesis as projectiles. Develops alongside Psychic Clutch."/> <string name="h" value="#cPsychic Point Cost: #ppCon#. Damage per projectile: #damage%, Number of Attacks: #attackCount, DEF on damaged enemies: -#x%, DEF reduction duration: #time"/> <string name="name" value="Mind Quake"/> <string name="desc" value="Create an even stronger and wider field of psychic force. Can also be used by pressing the up key while activating [Psychic Force]. Decreases DEF and Speed of monsters based on number of monsters within the area, and increases Psychic Attack damage.\nSkill Requirements: #cMind Tremor Lv. 10#"/> <string name="h" value="Initial hit - Max Enemies hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Enemies in area have Speed reduction, DEF Reduction and Received Final Damage: +#s%\nDEF Reduction and Final Damage Increase is #cTriple# the amount of monsters effected in the area\nDuration: #time, Debuff is applied to enemies who enter and leave the area for the same duration of being in the area#c\n\c#c[Psychic Point recovery during skill use: #ppRecovery]\nCooldown: #cooltime sec#"/> <string name="name" value="Supreme Concentration"/> <string name="desc" value="Focuses your mind to optimize beneficial buffs."/> <string name="h" value="Buff Duration: +#bufftimeR%"/> <string name="name" value="Awakening"/> <string name="desc" value="Awakens the full extent of your psychic abilities to unleash even greater damage."/> <string name="h" value="Final Damage: +#x%, Ultimate Skill Critical Rate: +#cr%"/> <string name="name" value="Critical Rush"/> <string name="desc" value="Improves the effectiveness of your attacks as you find your enemy&apos;s weak points with constant strikes."/> <string name="h" value="The gap between the minimum and maximum damage decreases a fixed amount every time you get #x combo kills."/> <string name="name" value="Mind Scrambler"/> <string name="desc" value="Crush enemy defenses with bursts of mental energy."/> <string name="h" value="Defense Ignored: #ignoreMobpdpR%"/> <string name="name" value="Mastery"/> <string name="desc" value="Master the full range of your psychokinetic skills and use of the Psy-limiter.\nRequired Skill: #cESP Mastery Lv. 10#"/> <string name="h" value="Weapon Mastery: +#mastery%, Critical Damage: +#criticaldamage%"/> <string name="name" value="Psychic Annihilation"/> <string name="name" value="Psychic Charger"/> <string name="name" value="Mental Tempest"/> <string name="name" value="Psychic Grab - Boss Point"/> <string name="desc" value="Increases Psychic Point charge when attacking bosses with Psychic Grab."/> <string name="h" value="Doubles Psychic Points charged"/> <string name="name" value="Psychic Grab - Reinforce"/> <string name="desc" value="Increases the Attack Power of Psychic Smash and Psychic Shot.\nRequired Skill: #cPsychic Clutch Lv. 30#"/> <string name="h" value="Psychic Smash and Psychic Shot Damage: +#damR%"/> <string name="name" value="Psychic Grab - Steel Skin"/> <string name="desc" value="DEF increases to 100% when doing a smash attack with Psychic Grab."/> <string name="h" value="DEF: +#x%, Duration: #time sec"/> <string name="name" value="Mind Tremor - Overwhelm"/> <string name="desc" value="Mind Tremor&apos;s DEF reduction rate increases per monster."/> <string name="h" value="DEF reduction rate doubles"/> <string name="name" value="Mind Tremor - Reinforce"/> <string name="h" value="Damage: +#damR%"/> <string name="desc" value="Increases Mind Tremor&apos;s Attack Power. \nRequired Skill: #cMind Quake Lv. 1 or higher#"/> <string name="name" value="Mind Tremor - Persist"/> <string name="desc" value="Increases Mind Tremor&apos;s Duration."/> <string name="h" value="Duration: +#time sec"/> <string name="name" value="Mind Break - Reinforce"/> <string name="desc" value="Increases Mind Break&apos;s Attack Power."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Mind Break - Cooldown Cutter"/> <string name="desc" value="Reduces Mind Break&apos;s cooldown."/> <string name="h" value="Cooldown: -#coolTimeR%"/> <string name="name" value="Mind Break - Enhance"/> <string name="desc" value="Increases final damage increased with Mind Break. The Max figure does not change."/> <string name="h" value="Final damage increase amount increased by #x"/> <string name="name" value="Mind Break"/> <string name="desc" value="Creates a mental wave that instantly destroys the minds of your enemies. Resonance from the wave increases your own damage for a short time."/> <string name="h" value="Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, \nDuration: #time, Final Damage: +#indiePMdR% for each enemy hit during the time, Damage Cap: #w%, Boss Monster Counts as: #x\n#c[Psychic Points Charged During Skill Use: #ppRecovery ]]#\n#cCooldown: #cooltime sec#"/> <string name="name" value="Ultimate - B.P.M."/> <string name="desc" value="Pummel your foes with the ultimate combination of savage blows. Unaffected by enemy damage reflection skills.\nRequired Skill: #cUltimate - Trainwreck Lv. 10#"/> <string name="h" value="Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Psychic Point Cost on First Use: #w. #cOn/Off skill##\nCooldown: #cooltime sec#\n\c#c[Ultimate - Metal Press] Damage: +#s2%\n\c#c[Ultimate - Deep Impact] Damage: +#u2%\n\c#c[Ultimate - Trainwreck] Damage: +#w2%"/> <string name="name" value="Clear Mind"/> <string name="desc" value="Purifies your mind to ignore some abnormal status effects. However, this will not work on all abnormal status effects. You also gain Abnormal Status Resistance."/> <string name="h" value="Clear Status\nCooldown: #cooltime sec#\n\c#c[Passive Effect - Abnormal Status Resistance: +#asrR]"/> <string name="name" value="Psychic Charger"/> <string name="desc" value="Charges a large amount of Psychic Points by drawing from the subconscious. Also increases Boss Damage permanently."/> <string name="h" value="Charges #x% of the remaining points to reach maximum Psychic Points when used.\n#cCooldown: #cooltime sec#\n#c[Passive Effect - Damage when attacking Boss: +#bdR%]"/> <string name="name" value="President&apos;s Orders"/> <string name="desc" value="Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="Increases all stats assigned APs by #x% for #time sec"/> <string name="name" value="Mental Tempest"/> <string name="desc" value="Lets loose with raging psychic energies to devastate your enemies."/> <string name="h" value="Max Enemies Hit: #mobCount, Damage: #damage%, Max Projectiles: #bulletCount, Final Blow Damage: #x%, Final Blow activates Critical Damage with Ignore DEF: +#ignoreMobpdpR% \nInvincible while casting and Psychic Force increases to Maximum when casting ends.\n#cCooldown: #cooltime sec#"/> <string name="name" value="Mental Shock"/> <string name="desc" value="Puts your enemies through the most traumatizing moment of their lives. Stuns for a short time.\nEnemies hit by this will resist Stuns for 90 seconds. Mental Shock and other skills will not stun these enemies. "/> <string name="h" value="Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Stun Duration: #time sec.\nStun Duration: +100% depending on damage inflicted with Mental Shock.\n#cCooldown: #cooltime sec#"/> <string name="name" value="Mental Overdrive"/> <string name="desc" value="Cuts Psychic Point consumption in half and recharges Psychic Force continuously for a short time.\n\c#c[Ultimate - B.P.M.] is not affected by reduced Psychic Point consumption.#"/> <string name="h" value="Reduces Psychic Point consumption by half for #time sec while increasing the Psychic Points are continuously increased.\n#cCooldown: #cooltime sec#"/> <string name="name" value="Potion Mastery"/> <string name="desc" value="You learn how to use potions more efficiently to resolve supply shortage issues."/> <string name="h" value="Recovery Rate: +#x%"/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active."/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Deadly Crits"/> <string name="desc" value="[Master Level: 20]\nIncreases Critical Rate."/> <string name="h1" value="50% Chance"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active.\r\nThis skill can reach a max of Lv. 30, based on your Cygnus Knight or Mihile character&apos;s Noble Mind skill. "/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: 10, Magic ATT: 10, Duration: 10 min"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Hero)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="All attacks become critical hits when HP is below #z%, MP Cost: #y%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies at once. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prop%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damages enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown + Right + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every 1 sec for #dotTime sec."/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time sec"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Grants the blessing of the White Angel."/> <string name="h1" value="ATT: 12, Magic ATT: 12, Duration: 10 min"/> <string name="name" value="Alliance Inspiration"/> <string name="desc" value="A powerful force is released, based on Willpower of the Alliance."/> <string name="h" value="Permanently increases STR: +#strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="name" value="Transfiguration"/> <string name="desc" value="Fill up your Morph Gauge in battle to transform into a more powerful being. The ability to enhance effects cannot be stacked."/> <string name="h" value="#cStage 1: #Attack Speed: +1, Speed: +5, Jump: +10, Power Stance Chance: 20%\n#cStage 2: #Attack Speed: +1, Speed: +10, Jump: +20, Power Stance Chance: +40%"/> <string name="name" value="Transfiguration"/> <string name="desc" value="Fill up your Morph Gauge in battle to transform into a more powerful being."/> <string name="h" value="#cStage 1: #Attack Speed: +1, Speed: +5, Jump: +10, Power Stance Chance: 40%\n#cStage 2: #Attack Speed: +1, Speed: +10, Jump: +20, Power Stance Chance: 80%"/> <string name="name" value="Transfiguration"/> <string name="desc" value="Fill up your Morph Gauge in battle to transform into a more powerful being."/> <string name="h" value="#cStage 1: #Attack Speed: +1, Speed: +5, Jump: +10, Power Stance Chance: 40%\n#cStage 2: #Attack Speed: +1, Speed: +10, Jump: +20, Power Stance Chance: 80%"/> <string name="name" value="Iron Will"/> <string name="desc" value="The iron will of Kaiser grants additional HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Crystal Throw"/> <string name="desc" value="Throws a piece of Rue at an enemy. "/> <string name="h" value="MP Cost: #mpCon, Damage: #fixdamage "/> <string name="name" value="Infiltrate"/> <string name="desc" value="Allows you to hide and remain undetected for a short time.\n#cCooldown: 1 min#"/> <string name="h" value="MP Cost: #mpCon, Hide for #time sec, Movement Speed: +#speed"/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level: 1]\nWith the aid of a legendary spirit, you can now use scrolls on items that you can&apos;t equip."/> <string name="name" value="Monster Riding"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a tamed monster."/> <string name="name" value="Exclusive Spell"/> <string name="desc" value="[Master Level: 1]\nIncreases the Attack Power and Magic ATT of all nearby characters. \n#cCooldown: 2 hrs#"/> <string name="h1" value="MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min"/> <string name="name" value="Test"/> <string name="desc" value="Test"/> <string name="h1" value="Test"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level: 3]\nAllows you to use alchemy to create items. The items you can create depend on your character level."/> <string name="h1" value="Allows you to create items under Lv. 75."/> <string name="h2" value="Allows you to create items under Lv. 105."/> <string name="h3" value="Allows you to create items under Lv. 135."/> <string name="name" value="Bamboo Rain"/> <string name="desc" value="Uses bamboo to attack an enemy."/> <string name="h1" value="Boss HP -30%"/> <string name="name" value="Invincibility"/> <string name="desc" value="Temporarily makes you invincible."/> <string name="h1" value="Invincible for 30 sec."/> <string name="name" value="Power Explosion"/> <string name="desc" value="Temporarily increases Damage."/> <string name="h1" value="Damage +100% for 30 sec."/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level: 2]\nAllows you to board a Spaceship. Tapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 150, Jump: 120"/> <string name="h2" value="MP Cost: 10, DEF: 20, Speed: 170, Jump: 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level: 1]\nTapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level: 1]\nAllows you to change the condition of Krypto in the Space Mine. #cDuration: QRQRQR at TKTKTK#"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti.\n#cExpires: TKTKTK#"/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level: 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Charge! Toy Trojan"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Wooden Horse."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky using the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skill costs 90 MP to activate."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active) "/> <string name="name" value="Croco"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Croco."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Black Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Black Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Pink Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Race Kart"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Race Kart."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="ZD Tiger"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a ZD Tiger."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Shinjo."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the fastest bird on land, the Ostrich."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Transformed Robot"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Transformed Robot."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Capture"/> <string name="desc" value="[Master Level: 1]\nAllows you to capture a monster after its HP falls below 50%.\nMonsters captured in the Jaguar habitat can be used as mounts.\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, can capture up to 5 types of monsters "/> <string name="name" value="Call of the Hunter"/> <string name="desc" value="[Master Level: 1]\nAllows you to randomly summon one of the monsters you&apos;ve captured to help you. \n(Does not include Jaguar.) \nRequired skill: Capture Lv. 1\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, Summon Duration: 20 sec"/> <string name="name" value="Motorcycle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Motorcycle."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1]\nAllows you to equip a Power Suit."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mechanic Dash"/> <string name="desc" value="Press left/right twice to travel a short distance at a high speed.\n[Command:#c Double tap Right Arrow key#]"/> <string name="h" value="MP Cost: #mpCon, travel a short distance"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Allows you to double jump."/> <string name="ph" value="MP Cost: 0, Additional Jump distance\nCooldown: #cooltime sec"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Rolls"/> <string name="desc" value="[Master Level: 1]\nAllows you to drive one of Phantom&apos;s favorite cars, Rolls."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 150, Jump: 120"/> <string name="name" value="Royce"/> <string name="desc" value="[Master Level: 1]\nAllows you to drive Phantom&apos;s fastest car, Royce."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 190, Jump: 120"/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Link Manager"/> <string name="desc" value="Learn a Link Skill from another character within the world or remove the Link Skill that you currently learned. "/> <string name="h" value="Manages your transferred Link Skill."/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Potential Skill]\nTemporarily increases your Speed and Jump."/> <string name="h1" value="MP Cost: 50, Movement Speed: +20, Jump: +10, Duration: 200 sec"/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Potential Skill]\nCreates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press the#c up arrow key# to use it."/> <string name="h1" value="MP Cost: 120, Uses 2 Magic Rocks, Portal Duration: 120 sec"/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Crit Damage: 8%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="MP Cost: 80, Max HP and Max MP: +40%, Duration: 240 sec"/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cOnly 4th Job Skills can be increased beyond master level# while other skills can only be increased to master level. \nExceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased."/> <string name="h1" value="MP Cost: 64, All skill levels increased by 1 level for 240 seconds."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing."/> <string name="h1" value="MP Cost: 120, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration 240 sec"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP and MP to increase your attack speed 1 level for a fixed period of time. Can be stacked with other buffs except Speed Infusion."/> <string name="h1" value="HP Cost: 120, MP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="name" value="Shelter Return"/> <string name="desc" value="Moves to Illium&apos;s Hideout."/> <string name="h" value="MP Cost: #mpCon\nCooldown: #cooltime sec#"/> <string name="name" value="Shelter Return"/> <string name="desc" value="Moves to Illium&apos;s Hideout."/> <string name="h" value="MP Cost: #mpCon\nCooldown: #cooltime sec#"/> <string name="name" value="Tide of Battle"/> <string name="desc" value="Keeps the Tide of Battle from breaking. For a short time, damage increases each time you move a certain distance.		"/> <string name="h" value="Activated when moving a certain distance. Max number of stacks: #x times, Duration: #time sec, Damage per stack: +#y%		"/> <string name="name" value="Radiant Javelin"/> <string name="desc" value="Conjures a magical javelin that dashes back and forth between enemies.\nCan be linked with Radiant Orb, and does not benefit from skills which increase the max number of targets.\n#cSkill Lv. 20 required to learn 2nd Job skill &apos;Reaction - Destruction&apos;, &amp; 4th Job skill &apos;Radiant Javelin II.&apos;#		"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #z\r\nDamage against normal monsters: +#nbdR%"/> <string name="name" value="Radiant Orb"/> <string name="desc" value="Conjures a magical orb that flies toward your deployed crystal. If your crystal is not deployed, it instead flies straight. The Orb grants you a#c Lucent Brand#, and increases the damage of Radiant Javelin for a set time.\nLevels up alongside Radiant Javelin.\n#cSkill Lv. 20 required to learn 2nd Job skill, &apos;Reaction - Domination&apos;, &amp; 4th Job skill &apos;Radiant Orb II.&apos;#		"/> <string name="h" value="MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Radiant Javelin Damage: +#y% for 2 sec after use.		"/> <string name="name" value="Ex"/> <string name="desc" value="Summons your trustworthy robo-companion, Ex. Ex attacks a single enemy for a set time, and#c his Attack Power increases the longer he attacks#.\nIgnores enemy Attack Reflection.\n#cSkill Lv. 20 required to learn 4th Job skill &apos;Crystal Skill - Deus&apos;.#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec. Moves to the target and attacks for a short time. Damage increases after a certain number of hits.\n#c[Stage 1]# Damage: #damage%, increases after #u hits.\n#c[Stage 2]# Damage: #x%, increases after #v hits.\n#c[Stage 3]# Damage: #y%, attack ends after #w hits."/> <string name="name" value="Crystalline Wings"/> <string name="desc" value="Conjures a crystal portal for short-distance teleportation.\nYou can#c fly freely for a short time# by pressing the #cdown arrow key# while in mid-air."/> <string name="h" value="MP Cost: #mpCon, Teleport horizontally a distance of #x, or vertically a distance of #y.		"/> <string name="name" value="Crystalline Wings"/> <string name="desc" value="Conjures a crystal portal for short-distance teleportation.\nAfter use, you can#c fly freely for a short time# when you use the skill again while jumping.		"/> <string name="h" value="MP Cost: #mpCon, Teleport horizontally a distance of #x, or vertically a distance of #y.		"/> <string name="name" value="Lucent Gauntlet Mastery"/> <string name="desc" value="Improves your mastery of the Lucent Gauntlet, granting you greater combat prowess."/> <string name="h" value="Lucent Gauntlet Mastery: +#mastery%, Critical Rate: +#cr%, Damage Taken: -#damAbsorbShieldR%		"/> <string name="name" value="Lucent Brand"/> <string name="desc" value="Marks you with the light of the crystal, heightening your power.\n#cLv. 10 required to learn Aegis of Light and Lucent Brand II.#"/> <string name="h" value="Max Stacks: #x, Duration: #time sec \nAttack Power &amp; Magic ATT +#w per stack\n#c[Passive Effects - Max HP &amp; Max MP: +#mmpR%, Damage: +#damR%, DEF: +#pddX]#"/> <string name="name" value="Elder Crystal"/> <string name="desc" value="A crystal filled with immense, ancient power. Used to perform a number of magical skills."/> <string name="h" value="Accumulates Crystal Charges through the use of Radiant skills. Crystal Charges can be used to cast powerful Crystal Skills,"/> <string name="name" value="Reaction - Destruction"/> <string name="desc" value="Triggers when your crystal comes into contact with Radiant Javelin. Releases a destructive blast that strikes nearby enemies.\nRequired Skill:#c Radiant Javelin Lv. 20#\n#cSkill Lv. 20 required to learn 3rd Job skill, Reaction - Destruction II.#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nCooldown: #cooltime sec"/> <string name="name" value="Reaction - Domination"/> <string name="desc" value="Triggers when your crystal comes into contact with a Radiant Orb. Strikes nearby enemies, marking them with an#c Umbral Brand#.\nRequired Skill:#c Radiant Orb Lv. 20#\n#cSkill Lv. 20 required to learn 3rd Job Skill, &apos;Reaction - Domination II.&apos;#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nCooldown: #cooltime sec"/> <string name="name" value="Deploy Crystal"/> <string name="desc" value="Summons and commands the mysterious Elder Crystal.\nDeploys your crystal. On reuse, it is moved a set distance ahead of you.\nWhen used while pressing the #cDown Arrow key#, the crystal is#c transported# to a set location in front of you."/> <string name="h" value="Your Crystal Battery will reset 10 sec after reaching the max Crystal Charge count."/> <string name="name" value="Crystal Skill - Vortex of Light"/> <string name="desc" value="Unleashes the magical power accumulated in the crystal, tearing through nearby enemies.\n#cCrystal Charge Cost: 30#\n#cCrystal Battery must be reset after each use."/> <string name="h" value="Crystal Charge Cost: 30, MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount"/> <string name="name" value="Gauntlet Frenzy"/> <string name="desc" value="Increases the Attack Speed of your Lucent Gauntlet."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Lucent Gauntlet Attack Speed: +2		"/> <string name="name" value="Machina"/> <string name="desc" value="Summons your mechanical friend Machina near your deployed crystal.\nMachina defends your crystal,#c drawing in the enemy#.\nHe follows the movement of your crystal, attacking enemies along his path. While moving, the numbers of enemies hit is reduced by 1.\nDoes not trigger Attack Reflection.\n#cSkill Lv. 20 required to learn 4th Job Skill &apos;Crystal Skill - Deus&apos;#		"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec\nDamage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="name" value="Crystal Battery"/> <string name="desc" value="Stores energy in your crystal to be used to cast more advanced magic.		"/> <string name="h" value="#cMax Crystal Charges: 30#\n\n- Radiant Javelin Grants 1 Charge\n- Radiant Orb Grants 2 Charges"/> <string name="name" value="Aegis of Light"/> <string name="desc" value="Further hones your magical prowess, granting a damage absorption effect to Lucent Brand.\nRequired Skill:#c Lucent Brand Lv. 10#"/> <string name="h" value="When you are hit, 1 Lucent Brand will absorb #x% Damage."/> <string name="name" value="Umbral Brand"/> <string name="desc" value="Marks foes with a shadowy brand that renders them vulnerable to your attacks. Enemies suffer reduced Defense, and take#c additional damage# from all of Illium&apos;s attacks (excluding Radiant Orb).\n#cSkill Lv. 10 required to learn 3rd Job skill, Umbral Brand II."/> <string name="h" value="Duration: #time sec, DEF: #w%\nIllium&apos;s attacks inflict #damage% bonus damage against Umbral Branded targets."/> <string name="name" value="Reaction - Destruction II"/> <string name="desc" value="Enhanced version of #cReaction - Destruction#.\nTriggers when Radiant Javelin or Longinus Spear come into contact with your crystal. Releases a destructive blast that strikes nearby enemies #c2 times#.\nRequired Skill: #cReaction - Destruction Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Detonations:#c 2#, Boss Damage: +#bdR%\nCooldown: #cooltime sec		"/> <string name="name" value="Reaction - Domination II"/> <string name="desc" value="Enhanced version of#c Reaction - Domination#.\nTriggers when your Crystal comes into contact with a Radiant Orb. Strikes nearby enemies, marking them with an#c Umbral Brand#.\nRequired Skill: #cReaction - Domination Lv. 20#		"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nCooldown: #cooltime sec		"/> <string name="name" value="Crystal Skill - Wings of Glory"/> <string name="desc" value="Infuses your wings with the magic of the Elder Crystal. While active, Radiant Javelin is enhanced to pursue enemies, exploding on contact. Its Attack Power is also increased.\nWhile active,#c casting Crystalline Wings while holding a directional key# will teleport you more quickly in that direction.\nWings of Glory is not affected by buff duration bonus or buff freezer effects.\n#cCrystal Charge Cost: 150#		"/> <string name="h" value="Crystal Charge Cost: 150#\nDuration: #time sec\nFinal Damage: +#indiePMdR%, Knockback Resistance: +#indieStance%, Boss Damage: +#indieBDR%\nRadiant Javelin explodes on contact, striking up to 5 enemies for #y% damage 6 times, Damage Against Normal Monsters: +20%."/> <string name="name" value="Winged Javelin"/> <string name="desc" value="A Javelin enhanced by the power of your Wings of Glory. Automatically pursues enemies and explodes on contact, inflicting severe damage."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount"/> <string name="name" value="Crystal Skill - Resonance"/> <string name="desc" value="Illium resonates in harmony with the Elder Crystal, causing a beam of light to travel between the two. The beam restores health and grants a#c Lucent Brand# upon making contact with Illium or a party member, but instead afflicts enemies it touches with an#c Umbral Brand.#\nCrystal Charge Cost: 60#\n#cCrystal Battery must be reset after each use.		"/> <string name="h" value="Crystal Charge Cost: 60, MP Cost: #mpCon, Resonance Cycles: #x, Effect: Grants Lucent Brand, Restores #damage% of Max HP\n#c[Passive Effects - Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%]#		"/> <string name="name" value="Crystal Battery II"/> <string name="desc" value="Stores a greater amount of energy in your crystal, to be used to cast more advanced magic."/> <string name="h" value="#cMax Crystal Charges: 150#\n\n- Radiant Javelin Grants 1 Charge\n- Radiant Orb Grants 2 Charges		"/> <string name="name" value="Lucent Brand II"/> <string name="desc" value="Grants an enhanced Lucent Brand.\nRequired Skill:#c Lucent Brand Lv. 10#\n#cLv. 10 required to learn Lucent Brand III		"/> <string name="h" value="Max Stacks: #x, Duration: #time sec\n#c[Stack Bonuses]# 1-3 Stacks: Attack Power &amp; Magic ATT +#w\n4-6 Stacks: Attack Power &amp; Magic ATT +#z\n#c[Passive Effects - Radiant Javelin Damage +#damPlus%]#		"/> <string name="name" value="Umbral Brand II"/> <string name="desc" value="Afflicts the enemy with an enhanced Umbral Brand.\nRequired Skill: #cUmbral Brand Lv. 10##cLv. 10 required to learn Umbral Brand III"/> <string name="h" value="Max Stacks: #x times, Duration: #time sec\nReduces enemy Defense based on stack count.\n#c[Stack Bonuses]# 1 Stack: DEF -#w%\n2-3 Stacks: DEF -#z%\nIllium&apos;s attacks against Umbral Branded enemies inflict an additional hit dealing #damage%. The bonus hit&apos;s damage is multiplied up to #qx based on the number of Stacks."/> <string name="name" value="Might of the Flora"/> <string name="desc" value="Calls upon the ancestral magicks of the Flora."/> <string name="h" value="Max HP &amp; MP: +#mmpR%\nDamage: +#damR%\nJump: +#psdJump, Movement Speed: +#psdSpeed, Max Movement Speed: +#speedMax		"/> <string name="name" value="Tenacity"/> <string name="desc" value="Despite your lack of innate magical talent, your perseverance studying the magical arts has not gone unrewarded."/> <string name="h" value="Intelligence: +#intX, Magic ATT: +#madR%"/> <string name="name" value="Endless Research"/> <string name="desc" value="Your unending studies of magic grant you additional Magic ATT and Critical Damage."/> <string name="h" value="Magic ATT: +#madX, Critical Damage: +#criticaldamage%, Critical Rate: +#cr%		"/> <string name="name" value="Radiant Javelin II"/> <string name="desc" value="Enhances Radiant Javelin. Radiant Javelin splinters into shards on contact, dealing an additional attack.\nCan be linked to use with Radiant Orb II and does not benefit from skills which increase the max number of targets.\nRequired Skill:#c Lv. 20 Radiant Javelin#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #z, Damage: #damage%, Number of Attacks: #attackCount\nOn Hit: Creates 2 shards that each inflict #w% damage.\nDamage against Normal Monsters: +20% (excludes shards).\n#c[Passive Effects - Radiant Javelin&apos;s damage increased by #damPlus% while Wings of Glory is active]#"/> <string name="name" value="Radiant Javelin II"/> <string name="name" value="Radiant Orb II"/> <string name="desc" value="Conjures a magical orb that flies toward your deployed crystal. If your crystal is not deployed, it instead flies straight. The Orb grants you a#c Lucent Brand# on and increases the damage of Radiant Javelin for a set time.\nLevels up alongside Radiant Javelin II.\n#cRequired Skill:#c Lv. 20 Radiant Orb#		"/> <string name="h" value="MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Radiant Javelin Damage: +#y% for 2 sec after use.		"/> <string name="name" value="Longinus Spear"/> <string name="desc" value="Casts the holy spear Longinus in the direction of your deployed crystal, inflicting severe damage to all enemies in its path. If no crystal is deployed, it instead flies straight.\n#cLv. 30 required to learn Hyper Skill: Longinus Zone.#		"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nCooldown: #cooltime sec		"/> <string name="name" value="Crystal Skill - Deus"/> <string name="desc" value="Unites the powers of Ex and Machina to summon Deus. Deus can create up to #c5# satellites that pursue and attack nearby enemies.\n#cCrystal Charge Cost: 90#\n#cCrystal Battery must be reset after each use.#\nRequired Skill:#c Lv. 20 Ex and Machina# 		"/> <string name="h" value="Crystal Charge Cost: 90, MP Cost: #mpCon, Duration: #time sec, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nSatellite Attack Power is equal to Ex&apos;s.\n#c[Passive Effects - Ex Damage: +#damPlus%]#"/> <string name="name" value="Crystal Skill - Deus"/> <string name="name" value="Vortex Wings"/> <string name="desc" value="Focuses all your magic into your wings to deliver a brutal spin attack.\n#cUsable once per Wings of Glory#		"/> <string name="h" value="Crystal Charge Cost: 30, MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount		"/> <string name="name" value="Resonant Wings"/> <string name="desc" value="#cTriggers automatically during Wings of Glory#\nCauses you to radiate a brilliant light that marks foes with#c Umbral Brands# and allies with#c Lucent Brands#.		"/> <string name="h" value="Places Umbral Brands on enemies and Lucent Brands on allies, up to #mobCount targets.\n#c[Passive Effects - Crystal Skill - Increases Vortex of Light&apos;s damage by +#damPlus%]#	"/> <string name="name" value="Hero of the Flora"/> <string name="desc" value="Calls upon the power of the Flora."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec		"/> <string name="name" value="Floran Hero&apos;s Will"/> <string name="desc" value="Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec		"/> <string name="name" value="Flash Crystal Battery"/> <string name="desc" value="Increases the rate at which you gain Crystal Charges."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Crystal Charges from Radiant skills: +#x%, Cooldown: #cooltime sec		"/> <string name="name" value="Lucent Brand III"/> <string name="desc" value="Grants a further-enhanced Lucent Brand.\nRequired Skill:#c Lucent Brand II Lv. 10#\n#cLv. 10 required to learn Hyper Skill: Crystalline Bulwark#		"/> <string name="h" value="Max Stacks: #x, Duration: #time sec\n#c[Stack Bonuses]#\n1-3 Stacks: Attack Power &amp; Magic ATT +#w\n4-6 Stacks: Attack Power &amp; Magic ATT +#z\n7-9 Stacks: Attack Power &amp; Magic ATT +#y\n10 Stacks: Attack Power &amp; Magic ATT +#u\n#c[Passive Effects - Machina Damage: +#damPlus%p]#"/> <string name="name" value="Umbral Brand III"/> <string name="desc" value="Afflicts the enemy with a further-enhanced Umbral Brand.\nRequired Skill:#c Umbral Brand II Lv. 10#"/> <string name="h" value="Max Stacks: #x, Duration: #time sec\n#c[Stack Bonuses]#\n1 Stack: DEF -#w%\n2-3 Stacks: DEF -#z%\n4-5 Stacks: DEF -#y%\nIllium&apos;s attacks against Umbral Branded enemies inflict an additional hit dealing #damage%. The bonus hit&apos;s damage is multiplied up to #qx based on the number of Stacks.		"/> <string name="name" value="Crystal Battery III"/> <string name="desc" value="Stores an enormous amount of energy in your crystal, to be used to case the most advanced magicks.		"/> <string name="h" value="#cMax Crystal Charges: 150#\n\n- Radiant Javelin Grants 1 Charge\n- Radiant Orb Grants 2 Charges\n- Longinus Spear Grants 3 Charges\n#c[Passive Effects - While Wings of Glory is active, Radiant Javelin fires 3 additional projectiles which pursue enemies and strike for 200% damage.]#		"/> <string name="name" value="Wisdom of the Crystal"/> <string name="desc" value="Your extensive studies of the Elder Crystal have taught you how to draw forth its true power.		"/> <string name="h" value="Lucent Gauntlet Mastery: +#mastery%, Attack Speed: +1, Boss Damage: +#bdR%, Ignore DEF: +#ignoreMobpdpR%, Final Damage: +#mdR%		"/> <string name="name" value="Winged Javelin"/> <string name="name" value="Winged Javelin"/> <string name="name" value="Javelin - Reinforce"/> <string name="desc" value="Increases Radiant Javelin damage.\nRequired Skill: #cRadiant Javelin II Lv. 30+#"/> <string name="h" value="Radiant Javelin Damage: +#damR%"/> <string name="name" value="Javelin - Extra Strike"/> <string name="desc" value="Increases Radiant Javelin Number of Attacks.\nRequired Skill: #cRadiant Javelin II Lv. 30+#"/> <string name="h" value="Radiant Javelin Attack Count: +#attackCount"/> <string name="name" value="Javelin - Boss Rush"/> <string name="desc" value="Increases Radiant Javelin boss damage.\nRequired Skill: #cRadiant Javelin II Lv. 30+#"/> <string name="h" value="Radiant Javelin Boss Damage: +#bdR%"/> <string name="name" value="Longinus - Reinforce"/> <string name="desc" value="Increases Longinus Spear&apos;s damage."/> <string name="h" value="Longinus Spear Damage: +#damR%"/> <string name="name" value="Longinus - Extra Strike"/> <string name="desc" value="Increases Longinus Spear&apos;s Attack Count."/> <string name="h" value="Longinus Spear Attack Count: +#attackCount"/> <string name="name" value="Longinus - Cooldown Cutter"/> <string name="desc" value="Reduces the cooldown of Longinus Spear."/> <string name="h" value="Longinus Spear Cooldown: -#coolTimeR%"/> <string name="name" value="Deus - Reinforce"/> <string name="desc" value="Increases Crystal Skill - Deus&apos;s damage."/> <string name="h" value="Crystal Skill - Deus &amp; Satellite Damage: +#damR%"/> <string name="name" value="Deus - Extra Strike"/> <string name="desc" value="Increases Crystal Skill - Deus&apos;s Attack Count."/> <string name="h" value="Crystal Skill - Deus &amp; Satellite Attack Counts: +#attackCount"/> <string name="name" value="Deus - Boss Rush"/> <string name="desc" value="Increases damage when against Boss Monsters when using Crystal Skill - Deus."/> <string name="h" value="Crystal Skill - Deus &amp; Satellite Boss Damage: +#bdR%"/> <string name="name" value="Longinus Zone"/> <string name="desc" value="Summons 7 Longinus Spears to unleash a devastating attack over a large area."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Explosions: 4\n#cInvulnerable while casting#\nCooldown: #cooltime sec		"/> <string name="name" value="Divine Wrath"/> <string name="desc" value="Borrows strength from the ancient god of the Flora."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%.\nCooldown: #cooltime sec		"/> <string name="name" value="Crystalline Bulwark"/> <string name="desc" value="Makes you and your party members invulnerable for a time proportionate to your current Lucent Brand stack count.\nRequired Skill:#c Lv. 10 Lucent Brand III#		"/> <string name="h" value="MP Cost: #mpCon, Invincibility: #time sec per Lucent Brand stack\nCooldown: #cooltime sec		"/> <string name="name" value="Rope Lift"/> <string name="desc" value="Fires a grappling hook to a platform above you to ascend quickly."/> <string name="h" value="Press the skill key while you&apos;re climbing to cancel.\nCooldown: #cooltime sec\n[Passive Effect - All Stats: +#strX]"/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it."/> <string name="h" value="HP Cost: #hpRCon% of Max HP, Consumes 2 Magic Rocks, Portal Duration: #time sec\nCooldown: #cooltime sec\n#c[Passive Effect - All Stats: +#strX]#"/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="Allows you to locate an enemy&apos;s weak spot to inflict lethal damage against them. Does not stack with Sharp Eyes."/> <string name="h" value="HP Cost: #hpRCon% of Max HP, Duration: #time sec, Critical Rate: +#x%, Critical Damage: +#y%\nCooldown: #cooltime sec\n#c[Passive Effect - All Stats: +#strX]#"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="Increases Max HP and Max MP. Does not stack with Hyper Body."/> <string name="h" value="HP Cost: #hpRCon% of Max HP, Duration: #time sec, Max HP: +#x%, Max MP: +#y%\nCooldown: #cooltime sec\n#c[Passive Effect - All Stats: +#strX]#"/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="Temporarily increases all of your skill levels. #cOnly 4th Job Skills can be increased beyond master level# while other skills can only be increased to master level. \n#cExceptions:# Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased.\nDoes not stack with Combat Orders."/> <string name="h" value="HP Cost: #hpRCon% of Max HP, Duration: #time sec, All Skills: +1\nCooldown: #cooltime sec\n#c[Passive Effect - Abnormal Status Resistance: +#asrR]#"/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="Greatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing."/> <string name="h" value="HP Cost: #hpRCon% of Max HP, Attack Power: +#x, Magic ATT: +#y, DEF: +#z, Max HP: +#indieMhp, Max MP: +#indieMmp, Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="Consumes HP to increase your attack speed by 1 level for a short time. Can be stacked with buffs other than Speed Infusion."/> <string name="h" value="HP Cost: #hpRCon% of Max HP, Duration: #time sec, increases attack speed.\nCooldown: #cooltime sec\n#c[Passive Effect - All Stats: +#strX]#"/> <string name="name" value="Blink"/> <string name="desc" value="Teleports you to a random location on the map."/> <string name="h" value="HP Cost: #hpRCon% of Max HP, Teleport to a random location on the map.\nCooldown: #cooltime sec\n#c[Passive Effect - All Stats: +#strX]#"/> <string name="name" value="Erda Nova"/> <string name="desc" value="Collect Erda from within yourself and from the surrounding area and use it to shoot down enemies. The enemy with the highest Max HP within range will get attacked first. The Erda of the enemy that has been attacked will become disrupted, which will bind the enemy&apos;s movements. Can deal damage to enemies even when they are under Attack Ignore and attack reflection."/> <string name="h" value="HP Cost: #hpRCon% of Max HP, Damage: #damage%, Number of Attacks: #attackCount, Bind Duration: #time sec.\nBind Duration increases by up to 100% based on damage inflicted with Erda Nova.\nCooldown: #cooltime sec"/> <string name="name" value="Will of Erda"/> <string name="desc" value="Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use."/> <string name="h" value="HP Cost: #hpRCon% of Max HP, Cooldown: #cooltime sec"/> <string name="name" value="Blitz Shield"/> <string name="desc" value="Harnesses your own Lifeforce to create a protective shield. You can detonate this shield to inflict damage to nearby enemies."/> <string name="h" value="HP Cost: #hpRCon% of Max HP, Creates a protective shield that blocks #x% of your Max HP as damage for #time sec.\nWhen the shield expires or the skill is activated again, it detonates and inflicts #damage% damage to #mobCount enemies #attackCount times.\nYour shield must be active for at least #y sec before it can be detonated.\nCooldown: #cooltime sec"/> <string name="name" value="Blitz Shield"/> <string name="name" value="Fury of the Wild"/> <string name="desc" value="Temporarily infuses Phoenix and Frostprey with mysterious power for a devastating attack. Can only be used when either Phoenix or Frostprey are summoned."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nCooldown: #cooltime sec"/> <string name="name" value="Defender of the Demon"/> <string name="desc" value="Summons loyal Mastema to fight by your side. Unaffected by attack reflection."/> <string name="h" value="Consumes #hpRCon% of Max HP to summon Mastema for #time sec.\nCooldown: #cooltime sec\nMastema uses the following skills at her own discretion:\n#cMastema&apos;s Claw# - Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Cooldown: #x sec\n#cMastema&apos;s Mark# - Damage Taken: -#s% (Including attacks inflicting damage proportional to Max HP), Max Uses: #w, Duration: #q sec. Mastema&apos;s Mark vanishes when duration ends or max uses is reached. Cooldown: #y sec"/> <string name="name" value="Might of the Nova"/> <string name="desc" value="Calls upon the deities of the Nova for the power to punish your enemies. Might of the Nova does not stack with Heaven&apos;s Door, and Heaven&apos;s Door takes precedence."/> <string name="h" value="HP Cost: #hpRCon% of Max HP, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nBuff: After use, you are protected from fatal blows for #x sec.\nCooldown: #cooltime sec"/> <string name="name" value="Might of the Nova"/> <string name="desc" value="Calls upon the deities of the Nova for the power to punish your enemies. Might of the Nova does not stack with Heaven&apos;s Door, and Heaven&apos;s Door takes precedence."/> <string name="name" value="Defender of the Demon"/> <string name="desc" value="Summons Mastema to fight by your side."/> <string name="name" value="Pirate&apos;s Banner"/> <string name="desc" value="Hoists high the banner of the brave pirate, bolstering party morale and driving fear into the hearts of your enemies. You cannot be knocked back by enemy attacks while planting your flag."/> <string name="h" value="MP Cost: #mpCon, Summons a Pirate&apos;s Banner for #time sec.\nBoosts the stats of party members near the flag by #indieStatRBasic% in any attribute they have assigned AP. Enemy DEF: -#z%\nCooldown: #cooltime sec"/> <string name="name" value="Phalanx Charge"/> <string name="desc" value="Summons brave Spearmen of the Cygnus Knights to charge enemies in a phalanx formation. The spearmen slow down upon touching an enemy. Press the skill key again to change their direction of movement. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount\n#cSpearmen disappear when the number of attacks is reached, they move a certain distance, or after a certain duration. Activate the skill again to change their direction.#\nCooldown: #cooltime sec"/> <string name="name" value="Resistance Infantry"/> <string name="desc" value="Summons a squad of Resistance infantry to blast the enemy with long-ranged attacks. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="Decent Holy Symbol"/> <string name="desc" value="Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol."/> <string name="h" value="HP Cost: #hpCon, Duration: #time sec, EXP: +#x%, Drop Rate: +#v%\nCooldown: #cooltime sec"/> <string name="name" value="Unreliable Memory"/> <string name="desc" value="Calls upon previously learned magic from memory. Results may vary."/> <string name="h" value="MP Cost: #mpCon, Uses one random skill or active Hyper Skill from 1st to 4th jobs.\nIgnores MP cost and cooldown of selected skill.\nCannot trigger unlearned skills.\nCooldown: #cooltime sec\n[Passive Effect: INT +#intX]"/> <string name="name" value="Resistance Infantry"/> <string name="name" value="Shadow Walker"/> <string name="desc" value="Your stealth abilities have been heightened to their limit, allowing you to attack and use skills for a short period without breaking stealth. Shadow Walker&apos;s stealth effect is not broken by attacks or skills. Attack is increased while stealthed."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec. Initiates a form of stealth that is not canceled by skills or attacks.\nFinal Damage increased by #y% added on top of Advanced Dark Sight&apos;s Final Damage bonus.\nCooldown: #cooltime sec"/> <string name="name" value="Freud&apos;s Wisdom"/> <string name="desc" value="Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud&apos;s wisdom to steel your resolve and enhance your combat prowess."/> <string name="h" value="MP Cost: #mpCon, Duration: #s sec, Max Stacks: #x, Each stack provides an additional buff.\n#cStack 1# - Skill Cooldown: -#w% (excludes skills unaffected by cooldown reduction)\n#cStack 2# - Knockback Resistance: +#z%\n#cStack 3# - All Stats: +#q\n#Stack 4# - Attack Power &amp; Magic ATT: +#u\n#Stack 5# - Boss Damage: +#v%\n#Stack 6#: Invincible for duration of skill\nCooldown: #cooltime sec. Cooldown increased to #y sec when buff expires (including character death) or max stack count is reached."/> <string name="name" value="Freud&apos;s Wisdom"/> <string name="desc" value="Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud&apos;s wisdom to steel your resolve and enhance your combat prowess."/> <string name="name" value="Freud&apos;s Wisdom"/> <string name="desc" value="Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud&apos;s wisdom to steel your resolve and enhance your combat prowess."/> <string name="name" value="Freud&apos;s Wisdom"/> <string name="desc" value="Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud&apos;s wisdom to steel your resolve and enhance your combat prowess."/> <string name="name" value="Freud&apos;s Wisdom"/> <string name="desc" value="Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud&apos;s wisdom to steel your resolve and enhance your combat prowess."/> <string name="name" value="Freud&apos;s Wisdom"/> <string name="desc" value="Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud&apos;s wisdom to steel your resolve and enhance your combat prowess."/> <string name="name" value="Freud&apos;s Wisdom"/> <string name="desc" value="Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud&apos;s wisdom to steel your resolve and enhance your combat prowess."/> <string name="name" value="Erda Shower"/> <string name="desc" value="Fires a blast of compressed Erdas at nearby enemies. "/> <string name="h" value="HP Cost: #hpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Cooldown reduced by #x sec per attacked enemy\nCooldown: #cooltime sec"/> <string name="name" value="Slash Blast Boost"/> <string name="desc" value="Boosts Slash Blast.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Slash Blast Final Damage: +#damR_5th%"/> <string name="name" value="Final Attack Boost"/> <string name="desc" value="Boosts Final Attack.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Final Attack Final Damage: +#damR_5th%"/> <string name="name" value="Brandish Boost"/> <string name="desc" value="Boosts Brandish.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Brandish Final Damage: +#damR_5th%"/> <string name="name" value="Combo Fury Boost"/> <string name="desc" value="Boosts Combo Fury.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Combo Fury Final Damage: +#damR_5th%"/> <string name="name" value="Intrepid Slash Boost"/> <string name="desc" value="Boosts Intrepid Slash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Intrepid Slash Final Damage: +#damR_5th%"/> <string name="name" value="Rush Boost"/> <string name="desc" value="Boosts Rush.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Rush Final Damage: +#damR_5th%"/> <string name="name" value="Panic Boost"/> <string name="desc" value="Boosts Panic.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Panic Final Damage: +#damR_5th%"/> <string name="name" value="Shout Boost"/> <string name="desc" value="Boosts Shout.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Shout Final Damage: +#damR_5th%"/> <string name="name" value="Raging Blow Boost"/> <string name="desc" value="Boosts Raging Blow.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Raging Blow Final Damage: +#damR_5th%"/> <string name="name" value="Puncture Boost"/> <string name="desc" value="Boosts Puncture.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Puncture Final Damage: +#damR_5th%"/> <string name="name" value="Rising Rage Boost"/> <string name="desc" value="Boosts Rising Rage.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Rising Rage Final Damage: +#damR_5th%"/> <string name="name" value="Final Attack Boost"/> <string name="desc" value="Boosts Final Attack.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Final Attack Final Damage: +#damR_5th%"/> <string name="name" value="Flame Charge Boost"/> <string name="desc" value="Boosts Flame Charge.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Flame Charge Final Damage: +#damR_5th%"/> <string name="name" value="Blizzard Charge Boost"/> <string name="desc" value="Boosts Blizzard Charge.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Blizzard Charge Final Damage: +#damR_5th%"/> <string name="name" value="Close Combat Boost"/> <string name="desc" value="Boosts Close Combat.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Close Combat Final Damage: +#damR_5th%"/> <string name="name" value="Lightning Charge Boost"/> <string name="desc" value="Boosts Lightning Charge.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Lightning Charge Final Damage: +#damR_5th%"/> <string name="name" value="Rush Boost"/> <string name="desc" value="Boosts Rush.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Rush Final Damage: +#damR_5th%"/> <string name="name" value="Divine Charge Boost"/> <string name="desc" value="Boosts Divine Charge.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Divine Charge Final Damage: +#damR_5th%"/> <string name="name" value="Blast Boost"/> <string name="desc" value="Boosts Blast.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Blast Final Damage: +#damR_5th%"/> <string name="name" value="Heaven&apos;s Hammer Boost"/> <string name="desc" value="Boosts Heaven&apos;s Hammer.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Heaven&apos;s Hammer Final Damage: +#damR_5th%"/> <string name="name" value="Smite Shield Boost"/> <string name="desc" value="Boosts Smite Shield.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Ignore Enemy DEF: +20%#"/> <string name="h" value="Smite Shield Final Damage: +#damR_5th%"/> <string name="name" value="Final Attack Boost"/> <string name="desc" value="Boosts Final Attack.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Final Attack Final Damage: +#damR_5th%"/> <string name="name" value="Piercing Drive Boost"/> <string name="desc" value="Boosts Piercing Drive.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Piercing Drive Final Damage: +#damR_5th%"/> <string name="name" value="Spear Sweep Boost"/> <string name="desc" value="Boosts Spear Sweep.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Spear Sweep Final Damage: +#damR_5th%"/> <string name="name" value="La Mancha Spear Boost"/> <string name="desc" value="Boosts La Mancha Spear.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="La Mancha Spear Final Damage: +#damR_5th%"/> <string name="name" value="Rush Boost"/> <string name="desc" value="Boosts Rush.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Rush Final Damage: +#damR_5th%"/> <string name="name" value="Evil Eye Boost"/> <string name="desc" value="Boosts Evil Eye Domination, Evil Eye Shock, Revenge of the Eye, and Radiant Evil.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Evil Eye Domination, Evil Eye Shock, Revenge of the Eye and Radiant Evil Final Damage: +#damR_5th%"/> <string name="name" value="Dark Impale Boost"/> <string name="desc" value="Boosts Dark Impale.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Dark Impale Final Damage: +#damR_5th%"/> <string name="name" value="Gungnir&apos;s Descent Boost"/> <string name="desc" value="Boosts Gungnir&apos;s Descent.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Gungnir&apos;s Descent Final Damage: +#damR_5th%"/> <string name="name" value="Nightshade Explosion Boost"/> <string name="desc" value="Boosts Nightshade Explosion.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Nightshade Explosion Final Damage: +#damR_5th%"/> <string name="name" value="Energy Bolt Boost"/> <string name="desc" value="Boosts Energy Bolt.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Energy Bolt Final Damage: +#damR_5th%"/> <string name="name" value="Flame Orb Boost"/> <string name="desc" value="Boosts Flame Orb.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Flame Orb Final Damage: +#damR_5th%"/> <string name="name" value="Poison Breath Boost"/> <string name="desc" value="Boosts Poison Breath.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Poison Breath Final Damage: +#damR_5th%"/> <string name="name" value="Ignite Boost"/> <string name="desc" value="Boosts Ignite.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Ignite Final Damage: +#damR_5th%"/> <string name="name" value="Explosion Boost"/> <string name="desc" value="Boosts Explosion.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Explosion Final Damage: +#damR_5th%"/> <string name="name" value="Poison Mist Boost"/> <string name="desc" value="Boosts Poison Mist.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Poison Mist Final Damage: +#damR_5th%"/> <string name="name" value="Teleport Mastery Boost"/> <string name="desc" value="Boosts Teleport Mastery.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Teleport Mastery Final Damage: +#damR_5th%"/> <string name="name" value="Flame Haze Boost"/> <string name="desc" value="Boosts Flame Haze.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Flame Haze Final Damage Excluding DoT Damage: +#damR_5th%"/> <string name="name" value="Mist Eruption Boost"/> <string name="desc" value="Boosts Mist Eruption.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Mist Eruption Final Damage: +#damR_5th%"/> <string name="name" value="Ifrit Boost"/> <string name="desc" value="Boosts Ifrit.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Ifrit Final Damage: +#damR_5th%"/> <string name="name" value="Paralyze Boost"/> <string name="desc" value="Boosts Paralyze.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Paralyze Final Damage: +#damR_5th%"/> <string name="name" value="Meteor Shower Boost"/> <string name="desc" value="Boosts Meteor Shower.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Meteor Shower Final Damage: +#damR_5th%"/> <string name="name" value="Inferno Aura Boost"/> <string name="desc" value="Boosts Inferno Aura.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Inferno Aura Final Damage: +#damR_5th%"/> <string name="name" value="Thunder Bolt Boost"/> <string name="desc" value="Boosts Thunder Bolt.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Thunder Bolt Final Damage: +#damR_5th%"/> <string name="name" value="Cold Beam Boost"/> <string name="desc" value="Boosts Cold Beam.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Cold Beam Final Damage: +#damR_5th%"/> <string name="name" value="Chilling Step Boost"/> <string name="desc" value="Boosts Chilling Step.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Chilling Step Final Damage: +#damR_5th%"/> <string name="name" value="Ice Strike Boost"/> <string name="desc" value="Boosts Ice Strike.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Ice Strike Final Damage: +#damR_5th%"/> <string name="name" value="Glacier Chain Boost"/> <string name="desc" value="Boosts Glacier Chain.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Glacier Chain Final Damage: +#damR_5th%"/> <string name="name" value="Thunderstorm Boost"/> <string name="desc" value="Boosts Thunderstorm.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Thunderstorm Final Damage: +#damR_5th%"/> <string name="name" value="Elquines Boost"/> <string name="desc" value="Boosts Elquines.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Elquines Final Damage: +#damR_5th%"/> <string name="name" value="Chain Lightning Boost"/> <string name="desc" value="Boosts Chain Lightning.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Chain Lightning Final Damage: +#damR_5th%"/> <string name="name" value="Blizzard Boost"/> <string name="desc" value="Boosts Blizzard.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Blizzard Final Damage: +#damR_5th%"/> <string name="name" value="Frozen Orb Boost"/> <string name="desc" value="Boosts Frozen Orb.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Frozen Orb Final Damage: +#damR_5th%"/> <string name="name" value="Lightning Orb Boost"/> <string name="desc" value="Boosts Lightning Orb.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Lightning Orb Final Damage: +#damR_5th%"/> <string name="name" value="Heal Boost"/> <string name="desc" value="Boosts Heal.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Heal Final Damage: +#damR_5th%"/> <string name="name" value="Holy Arrow Boost"/> <string name="desc" value="Boosts Holy Arrow.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Holy Arrow Final Damage: +#damR_5th%"/> <string name="name" value="Shining Ray Boost"/> <string name="desc" value="Boosts Shining Ray.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Shining Ray Final Damage: +#damR_5th%"/> <string name="name" value="Big Bang Boost"/> <string name="desc" value="Boosts Big Bang.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Big Bang Final Damage: +#damR_5th%"/> <string name="name" value="Bahamut Boost"/> <string name="desc" value="Boosts Bahamut.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Bahamut Final Damage: +#damR_5th%"/> <string name="name" value="Angel Ray Boost"/> <string name="desc" value="Boosts Angel Ray.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Angel Ray Final Damage: +#damR_5th%"/> <string name="name" value="Genesis Boost"/> <string name="desc" value="Boosts Genesis.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Genesis Final Damage: +#damR_5th%"/> <string name="name" value="Heaven&apos;s Door Boost"/> <string name="desc" value="Boosts Heaven&apos;s Door.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Heaven&apos;s Door Final Damage: +#damR_5th%"/> <string name="name" value="Arrow Blow Boost"/> <string name="desc" value="Boosts Arrow Blow.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Arrow Blow Final Damage: +#damR_5th%"/> <string name="name" value="Final Attack: Bow Boost"/> <string name="desc" value="Boosts Final Attack: Bow and Advanced Final Attack.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Final Attack: Bow and Advanced Final Attack Final Damage: +#damR_5th%"/> <string name="name" value="Arrow Bomb Boost"/> <string name="desc" value="Boosts Arrow Bomb.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Arrow Bomb Final Damage: +#damR_5th%"/> <string name="name" value="Flame Surge Boost"/> <string name="desc" value="Boosts Flame Surge.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Flame Surge Final Damage: +#damR_5th%"/> <string name="name" value="Phoenix Boost"/> <string name="desc" value="Boosts Phoenix.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Phoenix Final Damage: +#damR_5th%"/> <string name="name" value="Hookshot Boost"/> <string name="desc" value="Boosts Hookshot.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Hookshot Final Damage: +#damR_5th%"/> <string name="name" value="Arrow Blaster Boost"/> <string name="desc" value="Boosts Arrow Blaster.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Arrow Blaster Final Damage: +#damR_5th%"/> <string name="name" value="Hurricane Boost"/> <string name="desc" value="Boosts Hurricane.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Hurricane Final Damage: +#damR_5th%"/> <string name="name" value="Binding Shot Boost"/> <string name="desc" value="Boosts Binding Shot.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Binding Shot Final Damage: +#damR_5th%"/> <string name="name" value="Arrow Stream Boost"/> <string name="desc" value="Boosts Arrow Stream.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Arrow Stream Final Damage: +#damR_5th%"/> <string name="name" value="Quiver Cartridge Boost"/> <string name="desc" value="Boosts the Magic Arrows of Quiver Cartridge.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Quiver Cartridge&apos;s Magic Arrow Final Damage: +#damR_5th%"/> <string name="name" value="Gritty Gust Boost"/> <string name="desc" value="Boosts Gritty Gust.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Gritty Gust Final Damage: +#damR_5th%"/> <string name="name" value="Final Attack: Crossbow Boost"/> <string name="desc" value="Boosts Final Attack: Crossbow.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Final Attack: Crossbow Final Damage: +#damR_5th%"/> <string name="name" value="Iron Arrow Boost"/> <string name="desc" value="Boosts Iron Arrow.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Iron Arrow Final Damage: +#damR_5th%"/> <string name="name" value="Net Toss Boost"/> <string name="desc" value="Boosts Net Toss.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Net Toss Final Damage: +#damR_5th%"/> <string name="name" value="Frostprey Boost"/> <string name="desc" value="Boosts Frostprey.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Frostprey Final Damage: +#damR_5th%"/> <string name="name" value="Dragon&apos;s Breath Boost"/> <string name="desc" value="Boosts Dragon&apos;s Breath.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Dragon&apos;s Breath Final Damage: +#damR_5th%"/> <string name="name" value="Explosive Bolt Boost"/> <string name="desc" value="Boosts Explosive Bolt.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Explosive Bolt Final Damage: +#damR_5th%"/> <string name="name" value="Hookshot Boost"/> <string name="desc" value="Boosts Hookshot.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Hookshot Final Damage: +#damR_5th%"/> <string name="name" value="Piercing Arrow Boost"/> <string name="desc" value="Boosts Piercing Arrow.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Piercing Arrow Final Damage: +#damR_5th%"/> <string name="name" value="Snipe Boost"/> <string name="desc" value="Boosts Snipe.\n\n#cLv. 20 - Damage Against Normal Monsters: +10%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Snipe Final Damage: +#damR_5th%"/> <string name="name" value="High Speed Shot Boost"/> <string name="desc" value="Boosts High Speed Shot.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="High Speed Shot Final Damage: +#damR_5th%"/> <string name="name" value="Double Stab Boost"/> <string name="desc" value="Boosts Double Stab.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Double Stab Final Damage: +#damR_5th%"/> <string name="name" value="Lucky Seven Boost"/> <string name="desc" value="Boosts Lucky Seven.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Lucky Seven Final Damage: +#damR_5th%"/> <string name="name" value="Shuriken Burst Boost"/> <string name="desc" value="Boosts Shuriken Burst.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Shuriken Burst Final Damage: +#damR_5th%"/> <string name="name" value="Gust Charm Boost"/> <string name="desc" value="Boosts Gust Charm.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Gust Charm Final Damage: +#damR_5th%"/> <string name="name" value="Assassin&apos;s Mark Boost"/> <string name="desc" value="Boosts Assassin&apos;s Mark and Night Lord&apos;s Mark.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Assassin&apos;s Mark and Night Lord&apos;s Mark Final Damage: +#damR_5th%"/> <string name="name" value="Shadow Web Boost"/> <string name="desc" value="Enhances Shadow Web.\n\n#cLv. 20 - Max Possible Attack Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Shadow Web Final Damage: +#damR_5th%"/> <string name="name" value="Dark Flare Boost"/> <string name="desc" value="Boosts Dark Flare.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Dark Flare Final Damage: +#damR_5th%"/> <string name="name" value="Triple Throw Boost"/> <string name="desc" value="Boosts Triple Throw.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Triple Throw Final Damage: +#damR_5th%"/> <string name="name" value="Shade Splitter Boost"/> <string name="desc" value="Boosts Shade Splitter.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Shade Splitter Final Damage: +#damR_5th%"/> <string name="name" value="Quad Star Boost"/> <string name="desc" value="Boosts Quad Star.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Quad Star Final Damage: +#damR_5th%"/> <string name="name" value="Sudden Raid Boost"/> <string name="desc" value="Boosts Sudden Raid.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Sudden Raid Final Damage: +#damR_5th%"/> <string name="name" value="Showdown Boost"/> <string name="desc" value="Boosts Showdown.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Showdown Final Damage: +#damR_5th%"/> <string name="name" value="Death Star Boost"/> <string name="desc" value="Boosts Death Star.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Death Star Final Damage: +#damR_5th%"/> <string name="name" value="Steal Boost"/> <string name="desc" value="Boosts Steal.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Steal Final Damage: +#damR_5th%"/> <string name="name" value="Savage Blow Boost"/> <string name="desc" value="Boosts Savage Blow.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Savage Blow Final Damage: +#damR_5th%"/> <string name="name" value="Phase Dash Boost"/> <string name="desc" value="Boosts Phase Dash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Phase Dash Final Damage: +#damR_5th%"/> <string name="name" value="Meso Explosion Boost"/> <string name="desc" value="Boosts Meso Explosion.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Meso Explosion Final Damage: +#damR_5th%"/> <string name="name" value="Midnight Carnival Boost"/> <string name="desc" value="Boosts Midnight Carnival.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Midnight Carnival Final Damage: +#damR_5th%"/> <string name="name" value="Dark Flare Boost"/> <string name="desc" value="Boosts Dark Flare.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Dark Flare Final Damage: +#damR_5th%"/> <string name="name" value="Assassinate Boost"/> <string name="desc" value="Boosts Assassinate.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Assassinate Final Damage: +#damR_5th%"/> <string name="name" value="Boomerang Stab Boost"/> <string name="desc" value="Boosts Boomerang Stab.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Boomerang Stab Final Damage: +#damR_5th%"/> <string name="name" value="Sudden Raid Boost"/> <string name="desc" value="Boosts Sudden Raid.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Sudden Raid Final Damage: +#damR_5th%"/> <string name="name" value="Shadow Veil Boost"/> <string name="desc" value="Boosts Shadow Veil.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Shadow Veil Final Damage: +#damR_5th%"/> <string name="name" value="Bandit Slash Boost"/> <string name="desc" value="Boosts Bandit Slash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Bandit Slash Final Damage: +#damR_5th%"/> <string name="name" value="Tornado Spin Boost"/> <string name="desc" value="Boosts Tornado Spin.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Tornado Spin Final Damage: +#damR_5th%"/> <string name="name" value="Fatal Blow Boost"/> <string name="desc" value="Boosts Fatal Blow.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Fatal Blow Final Damage: +#damR_5th%"/> <string name="name" value="Slash Storm Boost"/> <string name="desc" value="Boosts Slash Storm.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Slash Storm Final Damage: +#damR_5th%"/> <string name="name" value="Flashbang Boost"/> <string name="desc" value="Boosts Flashbang.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Flashbang Final Damage: +#damR_5th%"/> <string name="name" value="Upper Stab Boost"/> <string name="desc" value="Boosts Upper Stab.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Upper Stab Final Damage: +#damR_5th%"/> <string name="name" value="Blade Ascension Boost"/> <string name="desc" value="Boosts Blade Ascension.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Blade Ascension Final Damage: +#damR_5th%"/> <string name="name" value="Flying Assaulter Boost"/> <string name="desc" value="Boosts Flying Assaulter.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Flying Assaulter Final Damage: +#damR_5th%"/> <string name="name" value="Bloody Storm Boost"/> <string name="desc" value="Boosts Bloody Storm.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Bloody Storm Final Damage: +#damR_5th%"/> <string name="name" value="Chains of Hell Boost"/> <string name="desc" value="Boosts Chains of Hell.\n\n#cLv. 20 - Damage on Normal monsters +10%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Chains of Hell Final Damage: +#damR_5th%"/> <string name="name" value="Final Cut Boost"/> <string name="desc" value="Boosts Final Cut.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Final Cut Final Damage: +#damR_5th%"/> <string name="name" value="Blade Fury Boost"/> <string name="desc" value="Boosts Blade Fury.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Blade Fury Final Damage: +#damR_5th%"/> <string name="name" value="Phantom Blow Boost"/> <string name="desc" value="Boosts Phantom Blow.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Phantom Blow Final Damage: +#damR_5th%"/> <string name="name" value="Sudden Raid Boost"/> <string name="desc" value="Boosts Sudden Raid.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Sudden Raid Final Damage: +#damR_5th%"/> <string name="name" value="Asura&apos;s Anger Boost"/> <string name="desc" value="Boosts Asura&apos;s Anger.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Critical Rate: +5%#"/> <string name="h" value="Asura&apos;s Anger Final Damage: +#damR_5th%"/> <string name="name" value="Blade Clone Boost"/> <string name="desc" value="Boosts Blade Clone.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Blade Clone Final Damage: +#damR_5th%"/> <string name="name" value="Somersault Kick Boost"/> <string name="desc" value="Boosts Somersault Kick.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Somersault Kick Final Damage: +#damR_5th%"/> <string name="name" value="Double Shot Boost"/> <string name="desc" value="Boosts Double Shot and Triple Fire.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Double Shot and Triple Fire Final Damage: +#damR_5th%"/> <string name="name" value="Corkscrew Blow Boost"/> <string name="desc" value="Boosts Corkscrew Blow.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Corkscrew Blow Final Damage: +#damR_5th%"/> <string name="name" value="Tornado Uppercut Boost"/> <string name="desc" value="Boosts Tornado Uppercut and Energy Vortex.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Tornado Uppercut and Energy Vortex Final Damage: +#damR_5th%"/> <string name="name" value="Energy Burst Boost"/> <string name="desc" value="Boosts Energy Burst and Hedgehog Buster.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Energy Burst and Hedgehog Buster Final Damage: +#damR_5th%"/> <string name="name" value="Spiral Assault Boost"/> <string name="desc" value="Boosts Spiral Assault.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Spiral Assault Final Damage: +#damR_5th%"/> <string name="name" value="Static Thumper Boost"/> <string name="desc" value="Boosts Static Thumper.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Static Thumper Final Damage: +#damR_5th%"/> <string name="name" value="Dragon Strike Boost"/> <string name="desc" value="Boosts Dragon Strike.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Dragon Strike Final Damage: +#damR_5th%"/> <string name="name" value="Octopunch Boost"/> <string name="desc" value="Boosts Octopunch.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Octopunch Final Damage: +#damR_5th%"/> <string name="name" value="Nautilus Strike Boost"/> <string name="desc" value="Boosts Nautilus Strike.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Nautilus Strike Final Damage: +#damR_5th%"/> <string name="name" value="Buccaneer Blast Boost"/> <string name="desc" value="Boosts Buccaneer Blast and Double Blast.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Buccaneer Blast and Double Blast Final Damage: +#damR_5th%"/> <string name="name" value="Power Unity Boost"/> <string name="desc" value="Boosts Power Unity.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Power Unity Final Damage: +#damR_5th%"/> <string name="name" value="Rapid Blast Boost"/> <string name="desc" value="Boosts Rapid Blast.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Rapid Blast Final Damage: +#damR_5th%"/> <string name="name" value="Recoil Shot Boost"/> <string name="desc" value="Boosts Recoil Shot.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Recoil Shot Final Damage: +#damR_5th%"/> <string name="name" value="Scurvy Summons Boost"/> <string name="desc" value="Boosts Scurvy Summons and All Aboard.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Scurvy Summons and All Aboard Final Damage: +#damR_5th%"/> <string name="name" value="Blunderbuster Boost"/> <string name="desc" value="Boosts Blunderbuster.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Blunderbuster Final Damage: +#damR_5th%"/> <string name="name" value="Blackboot Bill Boost"/> <string name="desc" value="Boosts Blackboot Bill.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Blackboot Bill Final Damage: +#damR_5th%"/> <string name="name" value="Octo-Cannon Boost"/> <string name="desc" value="Boosts Octo-Cannon.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Octo-Cannon Final Damage: +#damR_5th%"/> <string name="name" value="Rapid Fire Boost"/> <string name="desc" value="Boosts Rapid Fire.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Rapid Fire Final Damage: +#damR_5th%"/> <string name="name" value="Nautilus Strike Boost"/> <string name="desc" value="Boosts Nautilus Strike.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Nautilus Strike Final Damage: +#damR_5th%"/> <string name="name" value="Brain Scrambler Boost"/> <string name="desc" value="Boosts Brain Scrambler.\n\n#cLv. 20 - Damage on Normal monsters +10%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Brain Scrambler Final Damage: +#damR_5th%"/> <string name="name" value="Eight-Legs Easton Boost"/> <string name="desc" value="Boosts Eight-Legs Easton.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Eight-Legs Easton Final Damage: +#damR_5th%"/> <string name="name" value="Majestic Presence Boost"/> <string name="desc" value="Boosts Majestic Presence.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Majestic Presence Final Damage: +#damR_5th%"/> <string name="name" value="Broadside Boost"/> <string name="desc" value="Boosts Broadside.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Broadside Final Damage: +#damR_5th%"/> <string name="name" value="Parrotargetting Boost"/> <string name="desc" value="Boosts Parrotargetting.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Parrotargetting Final Damage: +#damR_5th%"/> <string name="name" value="Ugly Bomb Boost"/> <string name="desc" value="Boosts Ugly Bomb.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Ugly Bomb Final Damage: +#damR_5th%"/> <string name="name" value="Cannon Blaster Boost"/> <string name="desc" value="Boosts Cannon Blaster.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Cannon Blaster Final Damage: +#damR_5th%"/> <string name="name" value="Cannon Strike Boost"/> <string name="desc" value="Boosts Cannon Strike.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Cannon Strike Final Damage: +#damR_5th%"/> <string name="name" value="Blast Back Boost"/> <string name="desc" value="Boosts Blast Back.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Blast Back Final Damage: +#damR_5th%"/> <string name="name" value="Scatter Shot Boost"/> <string name="desc" value="Boosts Scatter Shot.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Scatter Shot Final Damage: +#damR_5th%"/> <string name="name" value="Barrel Bomb Boost"/> <string name="desc" value="Boosts Barrel Bomb. Does not boost damage for the last explosion.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Barrel Bomb Final Damage: +#damR_5th%"/> <string name="name" value="Cannon Spike Boost"/> <string name="desc" value="Boosts Cannon Spike.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Cannon Spike Final Damage: +#damR_5th%"/> <string name="name" value="Monkey Wave Boost"/> <string name="desc" value="Boosts Monkey Wave.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Monkey Wave Final Damage: +#damR_5th%"/> <string name="name" value="Cannon Jump Boost"/> <string name="desc" value="Boosts Cannon Jump.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Cannon Jump Final Damage: +#damR_5th%"/> <string name="name" value="Barrel Roulette Boost"/> <string name="desc" value="Boosts the lightning created by Barrel Roulette.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Barrel Roulette&apos;s Lightning Final Damage: +#damR_5th%"/> <string name="name" value="Monkey Fury Boost"/> <string name="desc" value="Boosts Monkey Fury. Does not boost the damage over time portion.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Monkey Fury Final Damage: +#damR_5th%"/> <string name="name" value="Cannon Bazooka Boost"/> <string name="desc" value="Boosts Cannon Bazooka.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Cannon Bazooka Final Damage: +#damR_5th%"/> <string name="name" value="Nautilus Strike Boost"/> <string name="desc" value="Boosts Nautilus Strike.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Nautilus Strike Final Damage: +#damR_5th%"/> <string name="name" value="Anchors Away Boost"/> <string name="desc" value="Boosts Anchors Away.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Anchors Away Final Damage: +#damR_5th%"/> <string name="name" value="Monkey Militia Boost"/> <string name="desc" value="Boosts Monkey Militia.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Monkey Militia Final Damage: +#damR_5th%"/> <string name="name" value="Cannon Barrage Boost"/> <string name="desc" value="Boosts Cannon Barrage.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Cannon Barrage Final Damage: +#damR_5th%"/> <string name="name" value="Rolling Rainbow Boost"/> <string name="desc" value="Boosts Rolling Rainbow.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Rolling Rainbow Final Damage: +#damR_5th%"/> <string name="name" value="Elemental Slash Boost"/> <string name="desc" value="Boosts Elemental Slash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Elemental Slash Final Damage: +#damR_5th%"/> <string name="name" value="Megiddo Flame Boost"/> <string name="desc" value="Boosts Megiddo Flame.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Megiddo Flame Final Damage: +#damR_5th%"/> <string name="name" value="Triple Slash Boost"/> <string name="desc" value="Boosts Triple Slash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Triple Slash Final Damage: +#damR_5th%"/> <string name="name" value="Flicker/Bluster Boost"/> <string name="desc" value="Boosts Flicker and Bluster.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Flicker and Bluster Final Damage: +#damR_5th%"/> <string name="name" value="Trace Cut/Shadow Tackle Boost"/> <string name="desc" value="Boosts Trace Cut and Shadow Tackle.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Trace Cut and Shadow Tackle Final Damage: +#damR_5th%"/> <string name="name" value="Moon Shadow/Light Merger Boost"/> <string name="desc" value="Boosts Moon Shadow and Light Merger.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Moon Shadow and Light Merger Final Damage: +#damR_5th%"/> <string name="name" value="Moon Cross/Sun Cross Boost"/> <string name="desc" value="Boosts Moon Cross and Sun Cross.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Moon Cross and Sun Cross Final Damage: +#damR_5th%"/> <string name="name" value="Moon Dancer/Speeding Sunset Boost"/> <string name="desc" value="Boosts Moon Dancer and Speeding Sunset.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Moon Dancer and Speeding Sunset Final Damage: +#damR_5th%"/> <string name="name" value="Crescent Divide/Solar Pierce Boost"/> <string name="desc" value="Boosts Crescent Divide and Solar Pierce.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Crescent Divide and Solar Pierce Final Damage: +#damR_5th%"/> <string name="name" value="Impaling Rays Boost"/> <string name="desc" value="Boosts Impaling Rays.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Impaling Rays Final Damage: +#damR_5th%"/> <string name="name" value="Styx Crossing Boost"/> <string name="desc" value="Boosts Styx Crossing.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Ignore Enemy DEF: +20%#"/> <string name="h" value="Styx Crossing Final Damage: +#damR_5th%"/> <string name="name" value="Orbital Flame Boost"/> <string name="desc" value="Boosts Orbital Flame skills (Does not affect Orbital Inferno).\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Orbital Flame First Four Versions Final Damage: +#damR_5th%"/> <string name="name" value="Flame Bite Boost"/> <string name="desc" value="Boosts Flame Bite.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Flame Bite Final Damage: +#damR_5th%"/> <string name="name" value="Flame Vortex Boost"/> <string name="desc" value="Boosts Flame Vortex.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Flame Vortex Final Damage: +#damR_5th%"/> <string name="name" value="Ignition Boost"/> <string name="desc" value="Boosts Ignition.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Ignition Final Damage: +#damR_5th%"/> <string name="name" value="Flame Tempest Boost"/> <string name="desc" value="Boosts Flame Tempest.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Flame Tempest Final Damage: +#damR_5th%"/> <string name="name" value="Cinder Maelstrom Boost"/> <string name="desc" value="Boosts Cinder Maelstrom.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Cinder Maelstrom Final Damage: +#damR_5th%"/> <string name="name" value="Blazing Extinction Boost"/> <string name="desc" value="Boosts Blazing Extinction.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Blazing Extinction Final Damage: +#damR_5th%"/> <string name="name" value="Towering Inferno Boost"/> <string name="desc" value="Boosts Towering Inferno.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Towering Inferno Final Damage: +#damR_5th%"/> <string name="name" value="Cataclysm Boost"/> <string name="desc" value="Boosts Cataclysm.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Cataclysm Final Damage: +#damR_5th%"/> <string name="name" value="Dragon Blaze Boost"/> <string name="desc" value="Boosts Dragon Blaze.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Dragon Blaze Final Damage: +#damR_5th%"/> <string name="name" value="Breeze Arrow Boost"/> <string name="desc" value="Boosts Breeze Arrow.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Breeze Arrow Final Damage: +#damR_5th%"/> <string name="name" value="Fairy Spiral Boost"/> <string name="desc" value="Boosts Fairy Spiral.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Fairy Spiral Final Damage: +#damR_5th%"/> <string name="name" value="Gust Shot Boost"/> <string name="desc" value="Boosts Gust Shot.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Gust Shot Final Damage: +#damR_5th%"/> <string name="name" value="Trifling Wind Boost"/> <string name="desc" value="Boosts Trifling Wind.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Trifling Wind I - III Final Damage: +#damR_5th%"/> <string name="name" value="Sentient Arrow Boost"/> <string name="desc" value="Boosts Sentient Arrow.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Sentient Arrow Final Damage: +#damR_5th%"/> <string name="name" value="Pinpoint Pierce Boost"/> <string name="desc" value="Boosts Pinpoint Pierce.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Pinpoint Pierce Final Damage: +#damR_5th%"/> <string name="name" value="Song of Heaven Boost"/> <string name="desc" value="Boosts Song of Heaven.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Song of Heaven Final Damage: +#damR_5th%"/> <string name="name" value="Spiraling Vortex Boost"/> <string name="desc" value="Boosts Spiraling Vortex.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Spiraling Vortex Final Damage: +#damR_5th%"/> <string name="name" value="Monsoon Boost"/> <string name="desc" value="Boosts Monsoon.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Monsoon Final Damage: +#damR_5th%"/> <string name="name" value="Storm Bringer Boost"/> <string name="desc" value="Boosts Storm Bringer.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Storm Bringer Final Damage: +#damR_5th%"/> <string name="name" value="Lucky Seven Boost"/> <string name="desc" value="Boosts Lucky Seven.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Lucky Seven Final Damage: +#damR_5th%"/> <string name="name" value="Shadow Bat Boost"/> <string name="desc" value="Boosts Shadow Bat.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Shadow Bat Final Damage: +#damR_5th%"/> <string name="name" value="Triple Throw Boost"/> <string name="desc" value="Boosts Triple Throw.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Triple Throw Final Damage: +#damR_5th%"/> <string name="name" value="Quad Star Boost"/> <string name="desc" value="Boosts Quad Star.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Quad Star Final Damage: +#damR_5th%"/> <string name="name" value="Shadow Spark Boost"/> <string name="desc" value="Boosts Shadow Spark.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Shadow Spark Final Damage: +#damR_5th%"/> <string name="name" value="Quintuple Star Boost"/> <string name="desc" value="Boosts Quintuple Star.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Quintuple Star Final Damage: +#damR_5th%"/> <string name="name" value="Dark Omen Boost"/> <string name="desc" value="Boosts Dark Omen.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Dark Omen Final Damage: +#damR_5th%"/> <string name="name" value="Shadow Stitch Boost"/> <string name="desc" value="Boosts Shadow Stitch.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Shadow Stitch Final Damage: +#damR_5th%"/> <string name="name" value="Dominion Boost"/> <string name="desc" value="Boosts Dominion.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Dominion Final Damage: +#damR_5th%"/> <string name="name" value="Lightning Punch Boost"/> <string name="desc" value="Boosts Lightning Punch.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Lightning Punch Final Damage: +#damR_5th%"/> <string name="name" value="Flash Boost"/> <string name="desc" value="Boosts Flash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Flash Final Damage: +#damR_5th%"/> <string name="name" value="Shark Sweep Boost"/> <string name="desc" value="Boosts Shark Sweep.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Shark Sweep Final Damage: +#damR_5th%"/> <string name="name" value="Tidal Crash Boost"/> <string name="desc" value="Boosts Tidal Crash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Tidal Crash Final Damage: +#damR_5th%"/> <string name="name" value="Ascension Boost"/> <string name="desc" value="Boosts Ascension.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Ascension Final Damage: +#damR_5th%"/> <string name="name" value="Thunder Boost"/> <string name="desc" value="Boosts Thunder.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Thunder Final Damage: +#damR_5th%"/> <string name="name" value="Gale Boost"/> <string name="desc" value="Boosts Gale and Typhoon.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Gale and Typhoon Final Damage: +#damR_5th%"/> <string name="name" value="Annihilate Boost"/> <string name="desc" value="Boosts Annihilate.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Annihilate Final Damage: +#damR_5th%"/> <string name="name" value="Thunderbolt Boost"/> <string name="desc" value="Boosts Thunderbolt.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Thunderbolt Final Damage: +#damR_5th%"/> <string name="name" value="Deep Rising Boost"/> <string name="desc" value="Boosts Deep Rising.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Deep Rising Final Damage: +#damR_5th%"/> <string name="name" value="Soul Blade Boost"/> <string name="desc" value="Boosts Soul Blade.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Soul Blade Final Damage: +#damR_5th%"/> <string name="name" value="Royal Guard Boost"/> <string name="desc" value="Boosts Royal Guard&apos;s Counterattack.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Royal Guard&apos;s Counterattack Final Damage: +#damR_5th%"/> <string name="name" value="Soul Driver Boost"/> <string name="desc" value="Boosts Soul Driver.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Soul Driver Final Damage: +#damR_5th%"/> <string name="name" value="Radiant Driver Boost"/> <string name="desc" value="Boosts Radiant Driver.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Radiant Driver Final Damage: +#damR_5th%"/> <string name="name" value="Trinity Attack Boost"/> <string name="desc" value="Boosts Trinity Attack.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Trinity Attack Final Damage: +#damR_5th%"/> <string name="name" value="Four-Point Assault Boost"/> <string name="desc" value="Boosts Four-Point Assault.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Four-Point Assault Final Damage: +#damR_5th%"/> <string name="name" value="Radiant Cross Boost"/> <string name="desc" value="Boosts Radiant Cross and Radiant Cross - Spread.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Radiant Cross and Radiant Cross - Spread Final Damage: +#damR_5th%"/> <string name="name" value="Charging Light Boost"/> <string name="desc" value="Boosts Charging Light.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Charging Light Final Damage: +#damR_5th%"/> <string name="name" value="Smash Wave Boost"/> <string name="desc" value="Boosts Smash Wave.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Smash Wave Final Damage: +#damR_5th%"/> <string name="name" value="Smash Swing Boost"/> <string name="desc" value="Boosts Smash Swing and Aero Swing.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Smash Swing and Aero Swing Final Damage: +#damR_5th%"/> <string name="name" value="Final Charge Boost"/> <string name="desc" value="Boosts Final Charge.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Final Charge Final Damage: +#damR_5th%"/> <string name="name" value="Final Attack Boost"/> <string name="desc" value="Boosts Final Attack.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Final Attack Final Damage: +#damR_5th%"/> <string name="name" value="Final Toss Boost"/> <string name="desc" value="Boosts Final Toss.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Final Toss Final Damage: +#damR_5th%"/> <string name="name" value="Rolling Spin Boost"/> <string name="desc" value="Boosts Rolling Spin.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Rolling Spin Final Damage: +#damR_5th%"/> <string name="name" value="Judgment Draw Boost"/> <string name="desc" value="Boosts Judgment Draw.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Judgment Draw Final Damage: +#damR_5th%"/> <string name="name" value="Gathering Hook Boost"/> <string name="desc" value="Boosts Gathering Hook.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Gathering Hook Final Damage: +#damR_5th%"/> <string name="name" value="Final Blow Boost"/> <string name="desc" value="Boosts Final Blow.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Final Blow Final Damage: +#damR_5th%"/> <string name="name" value="Beyond Blade Boost"/> <string name="desc" value="Boosts Beyond Blade.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Beyond Blade Final Damage: +#damR_5th%"/> <string name="name" value="Finisher - Storm of Fear Boost"/> <string name="desc" value="Boosts Finisher - Storm of Fear.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Finisher - Storm of Fear Final Damage: +#damR_5th%"/> <string name="name" value="Finisher - Hunter&apos;s Prey Boost"/> <string name="desc" value="Boosts Finisher - Hunter&apos;s Prey.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Ignore Enemy DEF: +20%#"/> <string name="h" value="Finisher - Hunter&apos;s Prey Final Damage: +#damR_5th%"/> <string name="name" value="Maha&apos;s Domain Boost"/> <string name="desc" value="Boosts Maha&apos;s Domain.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Maha&apos;s Domain Final Damage: +#damR_5th%"/> <string name="name" value="Mana Burst Boost"/> <string name="desc" value="Boosts Mana Burst I - IV.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Mana Burst I - IV Final Damage: +#damR_5th%"/> <string name="name" value="Dragon Spark Boost"/> <string name="desc" value="Boosts Dragon Spark and Advanced Dragon Spark.\n\n#cLv. 20 - Critical Rate +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Dragon Spark and Advanced Dragon Spark Final Damage: +#damR_5th%"/> <string name="name" value="Wind Circle Boost"/> <string name="desc" value="Boosts Wind Circle, Wind Flash, and Wind Breath.\n\n#cLv. 20 - Max Targets: +1 (excludes Wind Flash)\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Wind Circle, Wind Flash, and Wind Breath Final Damage: +#damR_5th%"/> <string name="name" value="Dragon Flash Boost"/> <string name="desc" value="Boosts Dragon Flash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Dragon Flash Final Damage: +#damR_5th%"/> <string name="name" value="Wind Flash Boost"/> <string name="desc" value="Boosts Wind Flash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Wind Flash Final Damage: +#damR_5th%"/> <string name="name" value="Thunder Circle Boost"/> <string name="desc" value="Boosts Thunder Circle, Thunder Flash, and Thunder Dive.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Thunder Circle, Thunder Flash, and Thunder Dive Final Damage: +#damR_5th%"/> <string name="name" value="Dragon Dive Boost"/> <string name="desc" value="Boosts Dragon Dive.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Dragon Dive Final Damage: +#damR_5th%"/> <string name="name" value="Thunder Flash Boost"/> <string name="desc" value="Boosts Thunder Flash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Thunder Flash Final Damage: +#damR_5th%"/> <string name="name" value="Thunder Dive Boost"/> <string name="desc" value="Boosts Thunder Dive.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Thunder Dive Final Damage: +#damR_5th%"/> <string name="name" value="Magic Debris Boost"/> <string name="desc" value="Boosts Magic Debris and Enhanced Magic Debris.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Magic Debris and Enhanced Magic Debris Final Damage: +#damR_5th%"/> <string name="name" value="Earth Circle Boost"/> <string name="desc" value="Boosts Earth Circle, Earth Breath, and Earth Dive.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Earth Circle, Earth Breath, and Earth Dive Final Damage: +#damR_5th%"/> <string name="name" value="Dragon Breath Boost"/> <string name="desc" value="Boosts Dragon Breath and Return Flame.\n\n#cLv. 20 - Max Targets: +1 (Dragon Breath only)\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Dragon Breath and Return Flame Final Damage: +#damR_5th%"/> <string name="name" value="Return Flame Boost"/> <string name="desc" value="Boosts the flame curtain created by Return Flame.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Return Flame&apos;s Flame Curtain Final Damage: +#damR_5th%"/> <string name="name" value="Earth Breath Boost"/> <string name="desc" value="Boosts Earth Breath.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Earth Breath Final Damage: +#damR_5th%"/> <string name="name" value="Wind Breath Boost"/> <string name="desc" value="Boosts Wind Breath.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Wind Breath Final Damage: +#damR_5th%"/> <string name="name" value="Earth Dive Boost"/> <string name="desc" value="Boosts Earth Dive.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Earth Dive Final Damage: +#damR_5th%"/> <string name="name" value="Dark Fog Boost"/> <string name="desc" value="Boosts Dark Fog.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Dark Fog Final Damage: +#damR_5th%"/> <string name="name" value="Dragon Master Boost"/> <string name="desc" value="Boosts Dragon Master.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Dragon Master Final Damage: +#damR_5th%"/> <string name="name" value="Summon Onyx Dragon Boost"/> <string name="desc" value="Boosts Summon Onyx Dragon.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Summon Onyx Dragon Final Damage: +#damR_5th%"/> <string name="name" value="Swift Dual Shot Boost"/> <string name="desc" value="Boosts Swift Dual Shot and Piercing Storm.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Swift Dual Shot and Piercing Storm Final Damage: +#damR_5th%"/> <string name="name" value="Piercing Storm Boost"/> <string name="desc" value="Boosts Piercing Storm.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Piercing Storm Final Damage: +#damR_5th%"/> <string name="name" value="Rising Rush Boost"/> <string name="desc" value="Boosts Rising Rush, Parting Shot, Aerial Barrage, Rolling Moonsault.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Enemy DEF Ignored: +20%#"/> <string name="h" value="Rising Rush, Parting Shot, Aerial Barrage, Rolling Moonsault Final Damage: +#damR_5th%"/> <string name="name" value="Parting Shot Boost"/> <string name="desc" value="Boosts Parting Shot.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Parting Shot Final Damage: +#damR_5th%"/> <string name="name" value="Final Attack: Dual Bowguns Boost"/> <string name="desc" value="Boosts Final Attack: Dual Bowguns and Advanced Final Attack.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Final Attack: Dual Bowguns and Advanced Final Attack Final Damage: +#damR_5th%"/> <string name="name" value="Stunning Strikes Boost"/> <string name="desc" value="Boosts Stunning Strikes/Staggering Strikes and Final Attack: Dual Bowguns and Advanced Final Attack.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Stunning Strikes/Staggering Strikes and Final Attack: Dual Bowguns and Advanced Final Attack Final Damage: +#damR_5th%"/> <string name="name" value="Leaf Tornado/Gust Dive Boost"/> <string name="desc" value="Boosts Leaf Tornado and Gust Dive.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Leaf Tornado and Gust Dive Final Damage: +#damR_5th%"/> <string name="name" value="Unicorn Spike Boost"/> <string name="desc" value="Boosts Unicorn Spike.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Unicorn Spike Final Damage: +#damR_5th%"/> <string name="name" value="Gust Dive Boost"/> <string name="desc" value="Boosts Gust Dive.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Gust Dive Final Damage: +#damR_5th%"/> <string name="name" value="Aerial Barrage Boost"/> <string name="desc" value="Boosts Aerial Barrage.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Aerial Barrage Final Damage: +#damR_5th%"/> <string name="name" value="Elemental Knights Boost"/> <string name="desc" value="Boosts Elemental Knights.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Elemental Knights Final Damage: +#damR_5th%"/> <string name="name" value="Ishtar&apos;s Ring Boost"/> <string name="desc" value="Boost Ishtar&apos;s Ring.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Ishtar&apos;s Ring Final Damage: +#damR_5th%"/> <string name="name" value="Spikes Royale Boost"/> <string name="desc" value="Boosts Spikes Royale.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Spikes Royale Final Damage: +#damR_5th%"/> <string name="name" value="Lightning Edge Boost"/> <string name="desc" value="Boosts Lightning Edge.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Lightning Edge Final Damage: +#damR_5th%"/> <string name="name" value="Rolling Moonsault Boost"/> <string name="desc" value="Boosts Rolling Moonsault.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Rolling Moonsault Final Damage: +#damR_5th%"/> <string name="name" value="Wrath of Enlil Boost"/> <string name="desc" value="Boosts Wrath of Enlil.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Wrath of Enlil Final Damage: +#damR_5th%"/> <string name="name" value="Double Entendre Boost"/> <string name="desc" value="Boosts Double Entendre.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Double Entendre Final Damage: +#damR_5th%"/> <string name="name" value="Calling Card Boost"/> <string name="desc" value="Boosts Calling Card.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Calling Card Final Damage: +#damR_5th%"/> <string name="name" value="Carte Mille Boost"/> <string name="desc" value="Boosts Carte Mille.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Carte Mille Final Damage: +#damR_5th%"/> <string name="name" value="Carte Blanc Boost"/> <string name="desc" value="Boosts Carte Blanc and Carte Noir.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Carte Blanc and Carte Noir Final Damage: +#damR_5th%"/> <string name="name" value="Blason Fantome Boost"/> <string name="desc" value="Boosts Blason Fantome.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Blason Fantome Final Damage: +#damR_5th%"/> <string name="name" value="Rapier Wit Boost"/> <string name="desc" value="Boosts Rapier Wit.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Rapier Wit Final Damage: +#damR_5th%"/> <string name="name" value="Mille Aiguilles Boost"/> <string name="desc" value="Boosts Mille Aiguilles.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Mille Aiguilles Final Damage: +#damR_5th%"/> <string name="name" value="Penombre Boost"/> <string name="desc" value="Boosts Penombre.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Penombre Final Damage: +#damR_5th%"/> <string name="name" value="Tempest Boost"/> <string name="desc" value="Boosts Tempest.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Tempest Final Damage: +#damR_5th%"/> <string name="name" value="Rose Carte Finale Boost"/> <string name="desc" value="Boosts Rose Carte Finale.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Rose Carte Finale Final Damage: +#damR_5th%"/> <string name="name" value="Flash Shower Boost"/> <string name="desc" value="Boosts Flash Shower.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Flash Shower Final Damage: +#damR_5th%"/> <string name="name" value="Abyssal Drop Boost"/> <string name="desc" value="Boosts Abyssal Drop.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Abyssal Drop Final Damage: +#damR_5th%"/> <string name="name" value="Sylvan Lance Boost"/> <string name="desc" value="Boosts Sylvan Lance.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Sylvan Lance Final Damage: +#damR_5th%"/> <string name="name" value="Pressure Void Boost"/> <string name="desc" value="Boosts Pressure Void.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Pressure Void Final Damage: +#damR_5th%"/> <string name="name" value="Spectral Light Boost"/> <string name="desc" value="Boosts Spectral Light.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Spectral Light Final Damage: +#damR_5th%"/> <string name="name" value="Ray of Redemption Boost"/> <string name="desc" value="Boosts Ray of Redemption.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Ray of Redemption Final Damage: +#damR_5th%"/> <string name="name" value="Moonlight Spear Boost"/> <string name="desc" value="Boosts Moonlight Spear.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Moonlight Spear Final Damage: +#damR_5th%"/> <string name="name" value="Doom Scythe Boost"/> <string name="desc" value="Boosts Doom Scythe.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Doom Scythe Final Damage: +#damR_5th%"/> <string name="name" value="Reflection Boost"/> <string name="desc" value="Boosts Reflection.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Reflection Final Damage: +#damR_5th%"/> <string name="name" value="Morning Star Boost"/> <string name="desc" value="Boosts Morning Star.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Morning Star Final Damage: +#damR_5th%"/> <string name="name" value="Apocalypse Boost"/> <string name="desc" value="Boosts Apocalypse.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Apocalypse Final Damage: +#damR_5th%"/> <string name="name" value="Ender Boost"/> <string name="desc" value="Boosts Ender.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Ender Final Damage: +#damR_5th%"/> <string name="name" value="Armageddon Boost"/> <string name="desc" value="Boosts Armageddon.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Ignore Enemy DEF: +20%#"/> <string name="h" value="Armageddon Final Damage: +#damR_5th%"/> <string name="name" value="Flash Fist Boost"/> <string name="desc" value="Boosts Flash Fist.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Flash Fist Final Damage: +#damR_5th%"/> <string name="name" value="Ground Pound Boost"/> <string name="desc" value="Boosts Ground Pound.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Ground Pound Final Damage: +#damR_5th%"/> <string name="name" value="Blade Imp - Downward Slash Boost"/> <string name="desc" value="Boosts Blade Imp - Downward Slash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Blade Imp - Downward Slash Final Damage: +#damR_5th%"/> <string name="name" value="Blade Imp - Forward Slash Boost"/> <string name="desc" value="Boosts Blade Imp - Forward Slash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Blade Imp - Forward Slash Final Damage: +#damR_5th%"/> <string name="name" value="Fox Spirits Boost"/> <string name="desc" value="Boosts Fox Spirits and Fire Fox Spirits.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Fox Spirits and Fire Fox Spirits Final Damage: +#damR_5th%"/> <string name="name" value="Shockwave Punch Boost"/> <string name="desc" value="Boosts Shockwave Punch.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Shockwave Punch Final Damage: +#damR_5th%"/> <string name="name" value="Blade Imp - Spin Slash Boost"/> <string name="desc" value="Boosts Blade Imp - Spin Slash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Blade Imp - Spin Slash Final Damage: +#damR_5th%"/> <string name="name" value="Spirit Frenzy Boost"/> <string name="desc" value="Boosts Spirit Frenzy.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Spirit Frenzy Final Damage: +#damR_5th%"/> <string name="name" value="Spirit Trap Boost"/> <string name="desc" value="Boosts Spirit Trap.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Spirit Trap Final Damage: +#damR_5th%"/> <string name="name" value="Spirit Redemption Boost"/> <string name="desc" value="Boosts the spirit guardian&apos;s attacks during Spirit Redemption.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Spirit Redemption&apos;s Spirit Guardian Attack Final Damage: +#damR_5th%"/> <string name="name" value="Bomb Punch Boost"/> <string name="desc" value="Boosts Bomb Punch.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Bomb Punch Final Damage: +#damR_5th%"/> <string name="name" value="Spirit Claw Boost"/> <string name="desc" value="Boosts Spirit Claw.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Spirit Claw Final Damage: +#damR_5th%"/> <string name="name" value="Death Mark Boost"/> <string name="desc" value="Boosts Death Mark.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Death Mark Final Damage: +#damR_5th%"/> <string name="name" value="Soul Splitter Boost"/> <string name="desc" value="Boosts Soul Splitter.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Soul Splitter Final Damage: +#damR_5th%"/> <string name="name" value="Spirit Incarnation Boost"/> <string name="desc" value="Boosts Spirit Incarnation.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Spirit Incarnation Final Damage: +#damR_5th%"/> <string name="name" value="Triple Blow Boost"/> <string name="desc" value="Boosts Triple Blow.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Triple Blow Final Damage: +#damR_5th%"/> <string name="name" value="Condemnation Boost"/> <string name="desc" value="Boosts Condemnation.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Condemnation Final Damage: +#damR_5th%"/> <string name="name" value="Quad Blow Boost"/> <string name="desc" value="Boosts Quad Blow.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Quad Blow Final Damage: +#damR_5th%"/> <string name="name" value="Dark Chain Boost"/> <string name="desc" value="Boosts Dark Chain.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Dark Chain Final Damage: +#damR_5th%"/> <string name="name" value="Quintuple Blow Boost"/> <string name="desc" value="Boosts Quintuple Blow.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Quintuple Blow Final Damage: +#damR_5th%"/> <string name="name" value="Battle Burst Boost"/> <string name="desc" value="Boosts Battle Burst.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Battle Burst Final Damage: +#damR_5th%"/> <string name="name" value="Dark Shock Boost"/> <string name="desc" value="Boosts Dark Shock.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Dark Shock Final Damage: +#damR_5th%"/> <string name="name" value="Finishing Blow Boost"/> <string name="desc" value="Boosts Finishing Blow&apos;s and Aura Scythe&apos;s Ambassador Scythe enhancement.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Finishing Blow&apos;s and Aura Scythe&apos;s Ambassador Scythe Final Damage: +#damR_5th%"/> <string name="name" value="Dark Genesis Boost"/> <string name="desc" value="Boosts Dark Genesis.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Dark Genesis Final Damage: +#damR_5th%"/> <string name="name" value="Sweeping Staff Boost"/> <string name="desc" value="Boosts Sweeping Staff.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Sweeping Staff Final Damage: +#damR_5th%"/> <string name="name" value="Double Shot/Triple Shot/Enduring Fire Boost"/> <string name="desc" value="Boosts Double Shot, Triple Shot, and Enduring Fire.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Ignore Enemy DEF: +20%#"/> <string name="h" value="Double Shot, Triple Shot, and Enduring Fire Final Damage: +#damR_5th%"/> <string name="name" value="Summon Jaguar Boost"/> <string name="desc" value="Boosts Summon Jaguar and Another Bite.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Summon Jaguar and Another Bite Final Damage: +#damR_5th%"/> <string name="name" value="Another Bite Boost"/> <string name="desc" value="Boosts Another Bite.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Another Bite Final Damage: +#damR_5th%"/> <string name="name" value="Swipe Boost"/> <string name="desc" value="Boosts Swipe.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Swipe Final Damage: +#damR_5th%"/> <string name="name" value="Final Attack Boost"/> <string name="desc" value="Boosts Final Attack.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Final Attack Final Damage: +#damR_5th%"/> <string name="name" value="Triple Shot Boost"/> <string name="desc" value="Boosts Triple Shot.\n\n#cLv. 20 - Max Targets: +1 while mounted\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Triple Shot Final Damage: +#damR_5th%"/> <string name="name" value="Dash &apos;n Slash/White Heat Rush Boost"/> <string name="desc" value="Boosts White Heat Rush and Dash &apos;n Slash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="White Heat Rush and Dash &apos;n Slash Final Damage: +#damR_5th%"/> <string name="name" value="White Heat Rush Boost"/> <string name="desc" value="Boosts White Heat Rush.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="White Heat Rush Final Damage: +#damR_5th%"/> <string name="name" value="Enduring Fire Boost"/> <string name="desc" value="Boosts Enduring Fire.\n\n#cLv. 20 - Max Targets: +1 while mounted\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Enduring Fire Final Damage: +#damR_5th%"/> <string name="name" value="Hunting Assistant Unit Boost"/> <string name="desc" value="Boosts Hunting Assistant Unit.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Hunting Assistant Unit Final Damage: +#damR_5th%"/> <string name="name" value="Sonic Roar/Jaguar Soul Boost"/> <string name="desc" value="Boosts Sonic Roar and Jaguar Soul.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Sonic Roar and Jaguar Soul Final Damage: +#damR_5th%"/> <string name="name" value="Wild Arrow Blast Boost"/> <string name="desc" value="Boosts Wild Arrow Blast.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Wild Arrow Blast Final Damage: +#damR_5th%"/> <string name="name" value="Drill Salvo Boost"/> <string name="desc" value="Boosts Drill Salvo.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Drill Salvo Final Damage: +#damR_5th%"/> <string name="name" value="Jaguar Soul Boost"/> <string name="desc" value="Boosts Jaguar Soul.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Jaguar Soul Final Damage: +#damR_5th%"/> <string name="name" value="Exploding Arrows, Jaguar Rampage Boost"/> <string name="desc" value="Boosts Exploding Arrows and Jaguar Rampage.\n\n#cLv. 20 - Crit Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Exploding Arrows and Jaguar Rampage Final Damage: +#damR_5th%"/> <string name="name" value="ME-07 Drillhands Boost"/> <string name="desc" value="Boosts ME-07 Drillhands.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="ME-07 Drillhands Final Damage: +#damR_5th%"/> <string name="name" value="Gatling Gun Boost"/> <string name="desc" value="Boosts Gatling Gun.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Gatling Gun Final Damage: +#damR_5th%"/> <string name="name" value="Rocket Booster Boost"/> <string name="desc" value="Boosts Rocket Booster.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Rocket Booster Final Damage: +#damR_5th%"/> <string name="name" value="Heavy Gatling Gun Boost"/> <string name="desc" value="Boosts Heavy Gatling Gun.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Heavy Gatling Gun Final Damage: +#damR_5th%"/> <string name="name" value="Homing Beacon Boost"/> <string name="desc" value="Boosts Homing Beacon and Advanced Homing Beacon.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Homing Beacon and Advanced Homing Beacon Final Damage: +#damR_5th%"/> <string name="name" value="Robo Launcher RM7 Boost"/> <string name="desc" value="Boosts Robo Launcher RM7.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Robo Launcher RM7 Final Damage: +#damR_5th%"/> <string name="name" value="Punch Launcher Boost"/> <string name="desc" value="Boosts Punch Launcher.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Punch Launcher Final Damage: +#damR_5th%"/> <string name="name" value="Rock &apos;n Shock Boost"/> <string name="desc" value="Boosts Rock &apos;n Shock.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Rock &apos;n Shock Final Damage: +#damR_5th%"/> <string name="name" value="Heavy and AP Salvo Boost"/> <string name="desc" value="Boosts Heavy and AP Salvo.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Heavy Salvo and AP Salvo Final Damage: +#damR_5th%"/> <string name="name" value="Support Unit: H-EX Boost"/> <string name="desc" value="Boosts Support Unit: H-EX.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Support Unit: H-EX Final Damage: +#damR_5th%"/> <string name="name" value="Giant Robot SG-88 Boost"/> <string name="desc" value="Boosts Giant Robot SG-88.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Giant Robot SG-88 Final Damage: +#damR_5th%"/> <string name="name" value="Bots &apos;n Tots Boost"/> <string name="desc" value="Boosts Bots &apos;n Tots.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Bots &apos;n Tots Final Damage: +#damR_5th%"/> <string name="name" value="Heavy and AP Salvo Plus Boost"/> <string name="desc" value="Boosts Heavy and AP Salvo Plus.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Heavy and AP Salvo Plus Final Damage: +#damR_5th%"/> <string name="name" value="Distortion Bomb Boost"/> <string name="desc" value="Boosts Distortion Bomb.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Distortion Bomb Final Damage: +#damR_5th%"/> <string name="name" value="Beam Spline Boost"/> <string name="desc" value="Boosts Beam Spline.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Beam Spline Final Damage: +#damR_5th%"/> <string name="name" value="Pinpoint Salvo Boost"/> <string name="desc" value="Boosts Pinpoint Salvo.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Pinpoint Salvo Final Damage: +#damR_5th%"/> <string name="name" value="Quicksilver Boost"/> <string name="desc" value="Boosts all Quicksilver modes.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Quicksilver All Modes Final Damage: +#damR_5th%"/> <string name="name" value="Ion Thrust Boost"/> <string name="desc" value="Boosts Ion Thrust.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Ion Thrust Final Damage: +#damR_5th%"/> <string name="name" value="Combat Switch Boost"/> <string name="desc" value="Boosts all Combat Switch modes.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Combat Switch All Modes Final Damage: +#damR_5th%"/> <string name="name" value="Diagonal Chase Boost"/> <string name="desc" value="Boosts Diagonal Chase.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Diagonal Chase Final Damage: +#damR_5th%"/> <string name="name" value="Gravity Pillar Boost"/> <string name="desc" value="Boosts Gravity Pillar.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Gravity Pillar Final Damage: +#damR_5th%"/> <string name="name" value="Aegis System Boost"/> <string name="desc" value="Boosts Aegis System.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Aegis System Final Damage: +#damR_5th%"/> <string name="name" value="Triangulation Boost"/> <string name="desc" value="Boosts Triangulation.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Triangulation Final Damage: +#damR_5th%"/> <string name="name" value="Beam Dance Boost"/> <string name="desc" value="Boosts Beam Dance.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Beam Dance Final Damage: +#damR_5th%"/> <string name="name" value="Mecha Purge Boost"/> <string name="desc" value="Boosts all Mecha Purge modes.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Mecha Purge All Modes Final Damage: +#damR_5th%"/> <string name="name" value="Hypogram Field Boost"/> <string name="desc" value="Boosts all Hypogram Field modes.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Hypogram Field All Modes Final Damage: +#damR_5th%"/> <string name="name" value="Entangling Lash Boost"/> <string name="desc" value="Boosts Entangling Lash.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Entangling Lash Final Damage: +#damR_5th%"/> <string name="name" value="Orbital Cataclysm Boost"/> <string name="desc" value="Boosts Orbital Cataclysm.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Orbital Cataclysm Final Damage: +#damR_5th%"/> <string name="name" value="Magnum Punch Boost"/> <string name="desc" value="Boosts Magnum Punch.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Magnum Punch Final Damage: +#damR_5th%"/> <string name="name" value="Revolving Cannon Boost"/> <string name="desc" value="Boosts Revolving Cannon.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Revolving Cannon Final Damage: +#damR_5th%"/> <string name="name" value="Bunker Buster Explosion Boost"/> <string name="desc" value="Boosts Bunker Buster Explosion and Shock Wave.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Bunker Buster Explosion and Shock Wave Final Damage: +#damR_5th%"/> <string name="name" value="Detonate Boost"/> <string name="desc" value="Boosts Detonate.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Detonate Final Damage: +#damR_5th%"/> <string name="name" value="Double Blast Boost"/> <string name="desc" value="Boosts Double Blast.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Double Blast Final Damage: +#damR_5th%"/> <string name="name" value="Hammer Smash Boost"/> <string name="desc" value="Boosts Hammer Smash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Hammer Smash Final Damage: +#damR_5th%"/> <string name="name" value="Magnum Launch Boost"/> <string name="desc" value="Boosts Magnum Launch.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Ignore Enemy DEF: +20%#"/> <string name="h" value="Magnum Launch Final Damage: +#damR_5th%"/> <string name="name" value="Shotgun Punch Boost"/> <string name="desc" value="Boosts Shotgun Punch.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Shotgun Punch Final Damage: +#damR_5th%"/> <string name="name" value="Muzzle Flash Boost"/> <string name="desc" value="Boosts Muzzle Flash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Muzzle Flash Final Damage: +#damR_5th%"/> <string name="name" value="Ballistic Hurricane Boost"/> <string name="desc" value="Boosts Ballistic Hurricane.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Ballistic Hurricane Final Damage: +#damR_5th%"/> <string name="name" value="Revolving Blast Boost"/> <string name="desc" value="Boosts Revolving Blast.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Revolving Blast Final Damage: +#damR_5th%"/> <string name="name" value="Hyper Magnum Punch Boost"/> <string name="desc" value="Boosts Hyper Magnum Punch.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Ignore Enemy DEF: +20%#"/> <string name="h" value="Hyper Magnum Punch Final Damage: +#damR_5th%"/> <string name="name" value="Grim Scythe Boost"/> <string name="desc" value="Boosts Grim Scythe.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Grim Scythe Final Damage: +#damR_5th%"/> <string name="name" value="Demon Lash Boost"/> <string name="desc" value="Boosts Demon Lash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Demon Lash Final Damage: +#damR_5th%"/> <string name="name" value="Soul Eater Boost"/> <string name="desc" value="Boosts Soul Eater.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Soul Eater Final Damage: +#damR_5th%"/> <string name="name" value="Dark Thrust Boost"/> <string name="desc" value="Boosts Dark Thrust.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Dark Thrust Final Damage: +#damR_5th%"/> <string name="name" value="Chaos Lock Boost"/> <string name="desc" value="Boosts Chaos Lock.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Chaos Lock Final Damage: +#damR_5th%"/> <string name="name" value="Vengeance Boost"/> <string name="desc" value="Boosts Vengeance.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Vengeance Final Damage: +#damR_5th%"/> <string name="name" value="Judgment Boost"/> <string name="desc" value="Boosts Judgment.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Judgment Final Damage: +#damR_5th%"/> <string name="name" value="Vortex of Doom Boost"/> <string name="desc" value="Boosts Vortex of Doom.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Vortex of Doom Final Damage: +#damR_5th%"/> <string name="name" value="Raven Storm Boost"/> <string name="desc" value="Boosts Raven Storm.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Raven Storm Final Damage: +#damR_5th%"/> <string name="name" value="Carrion Breath Boost"/> <string name="desc" value="Boosts Carrion Breath.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Carrion Breath Final Damage: +#damR_5th%"/> <string name="name" value="Infernal Concussion Boost"/> <string name="desc" value="Boosts Infernal Concussion.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Infernal Concussion Final Damage: +#damR_5th%"/> <string name="name" value="Demon Impact Boost"/> <string name="desc" value="Boosts Demon Impact.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Demon Impact Final Damage: +#damR_5th%"/> <string name="name" value="Demon Cry Boost"/> <string name="desc" value="Boosts Demon Cry.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Demon Cry Final Damage: +#damR_5th%"/> <string name="name" value="Dark Metamorphosis Boost"/> <string name="desc" value="Boosts Dark Metamorphosis.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Dark Metamorphosis Final Damage: +#damR_5th%"/> <string name="name" value="Binding Darkness Boost"/> <string name="desc" value="Boosts Binding Darkness.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Binding Darkness Final Damage: +#damR_5th%"/> <string name="name" value="Cerberus Chomp Boost"/> <string name="desc" value="Boosts Cerberus Chomp.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Cerberus Chomp Final Damage: +#damR_5th%"/> <string name="name" value="Exceed: Double Slash Boost"/> <string name="desc" value="Boosts Exceed: Double Slash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Exceed: Double Slash Final Damage: +#damR_5th%"/> <string name="name" value="Exceed: Demon Strike Boost"/> <string name="desc" value="Boosts Exceed: Demon Strike.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Exceed: Demon Strike Final Damage: +#damR_5th%"/> <string name="name" value="Bat Swarm Boost"/> <string name="desc" value="Boosts Bat Swarm.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Bat Swarm Final Damage: +#damR_5th%"/> <string name="name" value="Exceed: Lunar Slash Boost"/> <string name="desc" value="Boosts Exceed: Lunar Slash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Exceed: Lunar Slash Final Damage: +#damR_5th%"/> <string name="name" value="Vitality Veil Boost"/> <string name="desc" value="Boosts Vitality Veil.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Vitality Veil Final Damage: +#damR_5th%"/> <string name="name" value="Shield Charge Boost"/> <string name="desc" value="Boosts Shield Charge.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Shield Charge Final Damage: +#damR_5th%"/> <string name="name" value="Exceed: Execution Boost"/> <string name="desc" value="Boosts Exceed: Execution.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Exceed: Execution Final Damage: +#damR_5th%"/> <string name="name" value="Nether Shield Boost"/> <string name="desc" value="Boosts Nether Shield.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Nether Shield Final Damage: +#damR_5th%"/> <string name="name" value="Nether Slice Boost"/> <string name="desc" value="Boosts Nether Slice.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Nether Slice Final Damage: +#damR_5th%"/> <string name="name" value="Blood Prison Boost"/> <string name="desc" value="Boosts Blood Prison.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Blood Prison Final Damage: +#damR_5th%"/> <string name="name" value="Thousand Swords Boost"/> <string name="desc" value="Boosts Thousand Swords.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Thousand Swords Final Damage: +#damR_5th%"/> <string name="name" value="Dragon Slash Boost"/> <string name="desc" value="Boosts Dragon Slash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Dragon Slash Final Damage: +#damR_5th%"/> <string name="name" value="Flame Surge Boost"/> <string name="desc" value="Boosts Flame Surge.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Flame Surge Final Damage: +#damR_5th%"/> <string name="name" value="Impact Wave Boost"/> <string name="desc" value="Boosts Impact Wave.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Impact Wave Final Damage: +#damR_5th%"/> <string name="name" value="Piercing Blaze Boost"/> <string name="desc" value="Boosts Piercing Blaze.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Piercing Blaze Final Damage: +#damR_5th%"/> <string name="name" value="Tempest Blades Boost"/> <string name="desc" value="Boosts Tempest Blades and Advanced Tempest Blades.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Tempest Blades and Advanced Tempest Blades Final Damage: +#damR_5th%"/> <string name="name" value="Wing Beat Boost"/> <string name="desc" value="Boosts Wing Beat.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Wing Beat Final Damage: +#damR_5th%"/> <string name="name" value="Pressure Chain Boost"/> <string name="desc" value="Boosts Pressure Chain.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Pressure Chain Final Damage: +#damR_5th%"/> <string name="name" value="Stone Dragon Boost"/> <string name="desc" value="Boosts Stone Dragon.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Stone Dragon Final Damage: +#damR_5th%"/> <string name="name" value="Gigas Wave Boost"/> <string name="desc" value="Boosts Gigas Wave.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Gigas Wave Final Damage: +#damR_5th%"/> <string name="name" value="Dragon Barrage Boost"/> <string name="desc" value="Boosts Dragon Barrage.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Dragon Barrage Final Damage: +#damR_5th%"/> <string name="name" value="Blade Burst Boost"/> <string name="desc" value="Boosts Blade Burst.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Blade Burst Final Damage: +#damR_5th%"/> <string name="name" value="Inferno Breath Boost"/> <string name="desc" value="Boosts Inferno Breath.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Inferno Breath Final Damage: +#damR_5th%"/> <string name="name" value="Ancestral Prominence Boost"/> <string name="desc" value="Boosts Ancestral Prominence.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Ancestral Prominence Final Damage: +#damR_5th%"/> <string name="name" value="Soul Buster Boost"/> <string name="desc" value="Boosts Soul Buster.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Soul Buster Final Damage: +#damR_5th%"/> <string name="name" value="Star Bubble Boost"/> <string name="desc" value="Boosts Star Bubble.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Star Bubble Final Damage: +#damR_5th%"/> <string name="name" value="Lovely Sting Boost"/> <string name="desc" value="Boosts Lovely Sting.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Lovely Sting Final Damage: +#damR_5th%"/> <string name="name" value="Pink Pummel Boost"/> <string name="desc" value="Boosts Pink Pummel.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Pink Pummel Final Damage: +#damR_5th%"/> <string name="name" value="Soul Seeker Boost"/> <string name="desc" value="Boosts Soul Seeker and Soul Seeker Expert.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Soul Soul Seeker and Soul Seeker Expert Final Damage: +#damR_5th%"/> <string name="name" value="Shining Star Burst Boost"/> <string name="desc" value="Boosts Shining Star Burst.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Shining Star Burst Final Damage: +#damR_5th%"/> <string name="name" value="Heavenly Crash Boost"/> <string name="desc" value="Boosts Heavenly Crash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Heavenly Crash Final Damage: +#damR_5th%"/> <string name="name" value="Celestial Roar Boost"/> <string name="desc" value="Boosts Celestial Roar.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Celestial Roar Final Damage: +#damR_5th%"/> <string name="name" value="Trinity Boost"/> <string name="desc" value="Boosts Trinity.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Trinity Final Damage: +#damR_5th%"/> <string name="name" value="Finale Ribbon Boost"/> <string name="desc" value="Boosts Finale Ribbon.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Finale Ribbon Final Damage: +#damR_5th%"/> <string name="name" value="Soul Resonance Boost"/> <string name="desc" value="Boosts Soul Resonance.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Soul Resonance Final Damage: +#damR_5th%"/> <string name="name" value="Supreme Supernova Boost"/> <string name="desc" value="Boosts Supreme Supernova.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Supreme Supernova Final Damage: +#damR_5th%"/> <string name="name" value="Rising Slash Boost"/> <string name="desc" value="Boosts Rising Slash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Rising Slash Final Damage: +#damR_5th%"/> <string name="name" value="Air Raid Boost"/> <string name="desc" value="Boosts Air Raid.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Air Raid Final Damage: +#damR_5th%"/> <string name="name" value="Moon Strike Boost"/> <string name="desc" value="Boosts Moon Strike, Shadow Strike, and Rising Slash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Moon Strike, Shadow Strike, and Rising Slash Final Damage: +#damR_5th%"/> <string name="name" value="Piercing Thrust Boost"/> <string name="desc" value="Boosts Piercing Thrust and Air Raid.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Piercing Thrust and Air Raid Final Damage: +#damR_5th%"/> <string name="name" value="Shadow Strike Boost"/> <string name="desc" value="Boosts Shadow Strike.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Shadow Strike Final Damage: +#damR_5th%"/> <string name="name" value="Flash Cut Boost"/> <string name="desc" value="Boosts Flash Cut.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Flash Cut Final Damage: +#damR_5th%"/> <string name="name" value="Throwing Weapon Boost"/> <string name="desc" value="Boosts Throwing Weapon .\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Throwing Weapon Final Damage: +#damR_5th%"/> <string name="name" value="Flash Assault Boost"/> <string name="desc" value="Boosts Flash Assault and Flash Cut.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Flash Assault and Flash Cut Final Damage: +#damR_5th%"/> <string name="name" value="Spin Cutter Boost"/> <string name="desc" value="Boosts Blade Ring and Throwing Weapon.\n\n#cLv. 20 - Blade Ring Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Spin Cutter and Throwing Weapon Final Damage: +#damR_5th%"/> <string name="name" value="Spin Driver Boost"/> <string name="desc" value="Boosts Spin Driver.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Spin Driver Final Damage: +#damR_5th%"/> <string name="name" value="Blade Tempest Boost"/> <string name="desc" value="Boosts Blade Tempest.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Blade Tempest Final Damage: +#damR_5th%"/> <string name="name" value="Rolling Cross Boost"/> <string name="desc" value="Boosts Rolling Cross and Spin Driver.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Rolling Cross and Spin Driver Final Damage: +#damR_5th%"/> <string name="name" value="Rolling Assault Boost"/> <string name="desc" value="Boosts Rolling Assault and Wheel Wind.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Rolling Assault and Wheel Wind Final Damage: +#damR_5th%"/> <string name="name" value="Giga Crash Boost"/> <string name="desc" value="Boosts Giga Crash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Giga Crash Final Damage: +#damR_5th%"/> <string name="name" value="Falling Star Boost"/> <string name="desc" value="Boosts Falling Star.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Falling Star Final Damage: +#damR_5th%"/> <string name="name" value="Groundbreaker Boost"/> <string name="desc" value="Boosts Groundbreaker.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Groundbreaker Final Damage: +#damR_5th%"/> <string name="name" value="Wind Cutter Boost"/> <string name="desc" value="Boosts Wind Cutter and Giga Crash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Wind Cutter and Giga Crash Final Damage: +#damR_5th%"/> <string name="name" value="Wind Striker Boost"/> <string name="desc" value="Boosts Wind Striker and Falling Star.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Wind Striker and Falling Star Final Damage: +#damR_5th%"/> <string name="name" value="Storm Break Boost"/> <string name="desc" value="Boosts Storm Break and Earth Break.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Storm Break and Earth Break Final Damage: +#damR_5th%"/> <string name="name" value="Shadow Rain Boost"/> <string name="desc" value="Boosts Shadow Rain.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Shadow Rain Final Damage: +#damR_5th%"/> <string name="name" value="Psychic Force Boost"/> <string name="desc" value="Boosts Psychic Force 1-3.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Damage Against Normal Monsters: +10%#"/> <string name="h" value="Psychic Force 1-3 Final Damage: +#damR_5th%"/> <string name="name" value="Kinetic Crash Boost"/> <string name="desc" value="Boosts Kinetic Crash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Kinetic Crash Final Damage: +#damR_5th%"/> <string name="name" value="Kinetic Piledriver Boost"/> <string name="desc" value="Boosts Kinetic Piledriver.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Kinetic Piledriver Final Damage: +#damR_5th%"/> <string name="name" value="Ultimate - Deep Impact Boost"/> <string name="desc" value="Boosts Ultimate - Deep Impact.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Ultimate - Deep Impact Final Damage: +#damR_5th%"/> <string name="name" value="Psychic Drain Boost"/> <string name="desc" value="Boosts Psychic Drain.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Psychic Drain Final Damage: +#damR_5th%"/> <string name="name" value="Psychic Grab Boost"/> <string name="desc" value="Boosts Psychic Smash 1, Psychic Smash 2, and Ultimate - Psychic Shot.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Psychic Grab 1-2 and Ultimate - Psychic Shot Final Damage: +#damR_5th%"/> <string name="name" value="Ultimate - Trainwreck Boost"/> <string name="desc" value="Boosts Ultimate - Trainwreck.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Ultimate - Trainwreck Final Damage: +#damR_5th%"/> <string name="name" value="Kinetic Combo Boost"/> <string name="desc" value="Boosts Kinetic Combo.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Kinetic Combo Final Damage: +#damR_5th%"/> <string name="name" value="Mind Break Boost"/> <string name="desc" value="Boosts Mind Break.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Mind Break Final Damage: +#damR_5th%"/> <string name="name" value="Ultimate - B.P.M. Boost"/> <string name="desc" value="Boosts Ultimate - B.P.M.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Ultimate - B.P.M Final Damage: +#damR_5th%"/> <string name="name" value="Mental Tempest Boost"/> <string name="desc" value="Boosts Mental Tempest.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Mental Tempest Final Damage: +#damR_5th%"/> <string name="name" value="Mental Shock Boost"/> <string name="desc" value="Boosts Mental Shock.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Mental Shock Final Damage: +#damR_5th%"/> <string name="name" value="Ultimate - Metal Press Boost"/> <string name="desc" value="Boosts Ultimate - Metal Press.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Ultimate - Metal Press Final Damage: +#damR_5th%"/> <string name="name" value="Final Attack Boost"/> <string name="desc" value="Boosts Final Attack.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Final Attack Final Damage: +#damR_5th%"/> <string name="name" value="Impeccable Memory I Boost"/> <string name="desc" value="Boosts attack skills used with Impeccable Memory I.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Impeccable Memory I Attack Skill Final Damage: +#damR_5th%"/> <string name="name" value="Impeccable Memory II Boost"/> <string name="desc" value="Boosts attack skills used with Impeccable Memory II.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Impeccable Memory II Attack Skill Final Damage: +#damR_5th%"/> <string name="name" value="Impeccable Memory III Boost"/> <string name="desc" value="Boosts attack skills used with Impeccable Memory III.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Impeccable Memory III Attack Skill Final Damage: +#damR_5th%"/> <string name="name" value="Impeccable Memory IV Boost"/> <string name="desc" value="Boosts attack skills used with Impeccable Memory IV.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Impeccable Memory IV Attack Skill Final Damage: +#damR_5th%"/> <string name="name" value="Equinox Slash Boost"/> <string name="desc" value="Boosts Equinox Slash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Equinox Slash Final Damage: +#damR_5th%"/> <string name="name" value="Infernal Exceed Boost"/> <string name="desc" value="Boosts Infernal Exceed.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Infernal Exceed Final Damage: +#damR_5th%"/> <string name="name" value="Thrash, Muscle Memory &amp; Reign of Chains Boost"/> <string name="desc" value="Boosts Chain Arts: Thrash, Muscle Memory &amp; Chain Arts: Reign of Chains.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Ignore Enemy DEF: +20%#"/> <string name="h" value="Chain Arts: Thrash, Muscle Memory, &amp; Chain Arts: Reign of Chains Final Damage: +#damR_5th%"/> <string name="name" value="Summon Scimitar &amp; Claw Boost"/> <string name="desc" value="Boosts Summon Scimitar &amp; Summon Claw.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Ignore Enemy DEF: +20%#"/> <string name="h" value="Summon Scimitar &amp; Claw Final Damage: +#damR_5th%"/> <string name="name" value="Summon Daggers &amp; Shuriken Boost"/> <string name="desc" value="Boosts Summon Daggers &amp; Summon Shuriken.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Ignore Enemy DEF: +20%#"/> <string name="h" value="Summon Daggers &amp; Shuriken Final Damage: +#damR_5th%"/> <string name="name" value="Summon Shotgun &amp; Decoy Bomb Boost"/> <string name="desc" value="Boosts Summon Shotgun &amp; Summon Decoy Bomb.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Ignore Enemy DEF: +20%#"/> <string name="h" value="Summon Shotgun &amp; Summon Decoy Bomb Final Damage: +#damR_5th%"/> <string name="name" value="Summon Brick Boost"/> <string name="desc" value="Boosts Summon Brick.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Ignore Enemy DEF: +20%#"/> <string name="h" value="Summon Brick Final Damage: +#damR_5th%"/> <string name="name" value="Chain Arts: Beatdown Boost"/> <string name="desc" value="Boosts Chain Arts: Beatdown.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Ignore Enemy DEF: +20%#"/> <string name="h" value="Chain Arts: Beatdown Final Damage: +#damR_5th%"/> <string name="name" value="Summon Spiked Bat Boost"/> <string name="desc" value="Boosts Summon Spiked Bat.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Ignore Enemy DEF: +20%#"/> <string name="h" value="Summon Spiked Bat Final Damage: +#damR_5th%"/> <string name="name" value="Crush &amp; Veteran Shadowdealer Boost"/> <string name="desc" value="Boosts Chain Arts: Crush &amp; Veteran Shadowdealer.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Ignore Enemy DEF: +20%#"/> <string name="h" value="Chain Arts: Crush &amp; Veteran Shadowdealer Final Damage: +#damR_5th%"/> <string name="name" value="Radiant Javelin II &amp; Winged Javelin Boost"/> <string name="desc" value="Boosts Radiant Javelin II &amp; Winged Javelin.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Ignore Enemy DEF: +20%#"/> <string name="h" value="Radiant Javelin II &amp; Winged Javelin Final Damage: +#damR_5th%"/> <string name="name" value="Umbral Brand III Boost"/> <string name="desc" value="Boosts Umbral Brand III.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Ignore Enemy DEF: +20%#"/> <string name="h" value="Umbral Brand III Final Damage: +#damR_5th%"/> <string name="name" value="Reaction - Destruction II Boost"/> <string name="desc" value="Boosts Reaction - Destruction II.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Ignore Enemy DEF: +20%#"/> <string name="h" value="Reaction - Destruction II Final Damage: +#damR_5th%"/> <string name="name" value="Machina &amp; Reaction - Domination II Boost"/> <string name="desc" value="Boosts Machina &amp; Reaction - Domination II.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Ignore Enemy DEF: +20%#"/> <string name="h" value="Machina &amp; Reaction - Domination II Final Damage: +#damR_5th%"/> <string name="name" value="Vortex Wings &amp; Crystal Skill - Vortex of Light Boost"/> <string name="desc" value="Boosts Vortex Wings &amp; Crystal Skill - Vortex of Light.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Ignore Enemy DEF: +20%#"/> <string name="h" value="Vortex Wings &amp; Crystal Skill - Vortex of Light Final Damage: +#damR_5th%"/> <string name="name" value="Longinus Spear Boost"/> <string name="desc" value="Boosts Longinus Spear.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Ignore Enemy DEF: +20%#"/> <string name="h" value="Longinus Spear Final Damage: +#damR_5th%"/> <string name="name" value="Longinus Zone Boost"/> <string name="desc" value="Boosts Longinus Zone.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Ignore Enemy DEF: +20%#"/> <string name="h" value="Longinus Zone Final Damage: +#damR_5th%"/> <string name="name" value="Deus &amp; Ex Boost"/> <string name="desc" value="Boosts Deus &amp; Ex.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Ignore Enemy DEF: +20%#"/> <string name="h" value="Deus &amp; Ex Final Damage: +#damR_5th%"/> <string name="name" value="Frenzied Strength I"/> <string name="desc" value="Damage +10%"/> <string name="name" value="Frenzied Strength II"/> <string name="desc" value="Damage +15%"/> <string name="name" value="Frenzied Strength I"/> <string name="desc" value="Damage +20%"/> <string name="name" value="Keen Attack I"/> <string name="desc" value="Critical Rate 100%"/> <string name="name" value="Keen Strike I"/> <string name="desc" value="Critical Damage 100%"/> <string name="name" value="Defense Smash I"/> <string name="desc" value="Ignore DEF: 100%"/> <string name="name" value="Rune-blessed"/> <string name="desc" value="Invincible to damage."/> <string name="name" value="Rune EXP"/> <string name="desc" value="EXP Obtained: +50%"/> <string name="name" value="Boss Slayer"/> <string name="desc" value="Boss Monster Damage: 50%"/> <string name="name" value="Frenzied Strength V"/> <string name="desc" value="Damage +100%"/> <string name="name" value="Frenzied Strength S"/> <string name="desc" value="Damage +100%"/> <string name="name" value="Special Node"/> <string name="name" value="Special Node"/> <string name="name" value="Special Node"/> <string name="name" value="Special Node"/> <string name="name" value="Special Node"/> <string name="name" value="Special Node"/> <string name="name" value="Special Node"/> <string name="name" value="Weapon Aura"/> <string name="name" value="Demonic Frenzy"/> <string name="name" value="Gatling Punch"/> <string name="name" value="Maha&apos;s Carnage"/> <string name="name" value="Weapon Aura"/> <string name="desc" value="Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection."/> <string name="h" value="HP Cost: #hpRCon% of Max HP, Ignores #indieIgnoreMobpdpR% Enemy DEF for #time sec, Final damage: +#indiePMdR%.\n#cAura Wave (Usable Every #z sec) -# Using certain offensive skills will generate the same number of waves as that skill&apos;s number of attacks, inflicting #x% of that skill&apos;s damage on up to #mobCount enemies.\nCooldown: #cooltime Sec."/> <string name="name" value="Burning Soul Blade"/> <string name="desc" value="Conjures a burning soul blade to fight at your side. Unaffected by attack reflection.\nRequired Skill: #cRaging Blow Lv. 30 or higher#"/> <string name="h" value="MP Cost: #mpCon, Summon Duration: #time sec. Press the skill key again to have the blade stay put (It will respawn if you stray too far). While near blade, Raging Blow is boosted.\nWhen you use an offensive skill, attacks up to #mobCount enemies #attackCount times every #w sec with #cr% bonus Critical Rate.\n#cNormal# - Damage: #damage% (While#c enraged#: #z%) \n#cStationary# - Damage: #s2% (While#c enraged#: #w2%)\nCooldown: #x sec"/> <string name="name" value="Burning Soul Blade"/> <string name="desc" value="Conjures a burning soul blade to fight at your side. Unaffected by attack reflection.\nRequired Skill: #cRaging Blow Lv. 30 or higher#"/> <string name="h" value="MP Cost: #mpCon, Summon Duration: #time sec, press the skill button again to make the blade stay put (it&apos;ll reappear if you get too far), Raging Blow (when near blade) hits up to #u enemies with #q% damage #s times. When you use an offensive skill, attacks up to #mobCount enemies #attackCount times every #w sec with #cr% bonus Critical Rate.\n#Normal# - Damage: #s2% (when #cenraged#: #w2% \n#Stationary# - Damage: #damage% (when #cenraged#: #z%)\nCooldown: #x sec"/>       <string name="name" value="Divine Echo"/>        <string name="desc" value="Grants an echo of your battle prowess to a party member. It cannot be used on a party member who is already echoing the skills of another Paladin."/>        <string name="h" value="MP Cost: #mpCon, Duration: #time sec, targets a party member in range. Affected party member will duplicate any attack skills you use as well as certain buffs. Only the self-buff will persist if the target moves out of range. If the party member is not inside the echoing range, then you enhance yourself. If the party member is inside the echoing range when you&apos;re enhanced they automatically mimics you, and when the link is disconnected the party member&apos;s buff is also removed.\n#cEchoing Party Member# - Upon using an offensive skill, affected party member mimics you for #x% of Final Damage, Buff Duration: #y% + 1% for every #w Strength (up to 100%), Your Final Damage: +#u%\n#cSelf Buff# - Final Damage: +#z%\nCooldown: #cooltime sec."/>       <string name="name" value="Spear of Darkness"/>        <string name="desc" value="Hurls a spear of utter darkness at the enemy. Direct the spear with the up and down arrow keys. Unaffected by attack reflection."/>       <string name="h" value="MP Cost: #mpCon, summoned spear deals #damage% damage #attackCount times on up to #mobCount enemies\nAdditional Critical Rate: +#cr%, Additional Monster DEF Ignored: +#ignoreMobpdpR%.\nCooldown: #cooltime sec"/>        <string name="name" value="Celestial Dance"/>        <string name="desc" value="Simultaneously unleashes the power of the sun and moon."/>        <string name="h" value="MP Cost: #mpCon, Duration: #time sec, creates an afterimage when you use an offensive skill. Afterimage Damage: #x% of Final Damage \nUpon using an offensive skill, the sun and moon inflict an additional attack every #s2 sec on up to #mobCount enemies with bonus #cr% Critical Rate. \n#cRising Sun# - Damage: #damage%, Attacks: #attackCount \n#cFalling Moon# - Damage: #q%, Attacks: #u\nCooldown: #cooltime sec"/>       <string name="name" value="Demon Awakening"/>        <string name="desc" value="Awakens your true power. Cannot be cast while on a rope or ladder. The Cerberus portion is unaffected by attack reflection."/>       <string name="h" value="Fury Cost: #forceCon, Duration: #time sec, Critical Rate: +#indieCr%\nAutomatically triggers Cerberus every #x sec when you use an offensive skill, enhances Demon Lash and allows you to use Chaos Lock while Demon Lash #cis active# \nEnhanced Demon Lash - hits up to #z enemies #y times, Monster DEF Ignored: +#ignoreMobpdpR%, Boss Damage: +#bdR%, 1st/2nd Hit Damage: #w%, 3rd Hit Damage: #q%, 4th Hit Damage: #q2%\nCooldown: #cooltime sec"/>        <string name="name" value="Demon Awakening"/>        <string name="name" value="Demon Awakening"/>        <string name="name" value="Demon Awakening"/>        <string name="name" value="Demonic Frenzy"/>        <string name="desc" value="Sacrifice your body to the flame to fuel your vengeance. Your demonic blood is unaffected by attack ignore and attack reflection."/>       <string name="h" value="HP Cost: #hpRCon% of Max HP, consumes #y HP per sec, Healing Restriction: items and skills can only heal #w% of Max HP, hit damage -#s% (including the damage proportional to Max HP)\nFinal Damage: +#x% per #u% HP consumed, your demonic blood spills periodically to coat the ground for #s2 sec and deal #damage% damage on up to #mobCount enemies #attackCount times\nWhen your HP falls below #q2%, the HP loss and demonic blood will cease \nCan be toggled \nCooldown: #z sec"/>        <string name="name" value="Shield of Light"/>        <string name="desc" value="Become the shield that protects party members from enemy attacks."/>        <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage Reduction (to you and party member inside shield): #x% (including Percentage HP attacks).\nCannot use movement skills while utilizing shield.\nThe shield has 3 layers, each of which can defend against #y, #w, and #z attacks, respectively.\nWhen the shield is gone, your Final Damage: +#w2% + 1% per defense count for #q2 sec. \nPress the skill key again to manually remove the shield.\nCooldown: #cooltime Sec."/> <string name="name" value="Nova Guardians"/> <string name="desc" value="Summons the Kaisers of old to fight by your side. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, summons 3 Kaisers with limited movement range \n#cKaiser VI -# Attacks up to #mobCount enemies for #damage% damage #attackCount times.\n#cKaiser XV -# Attacks up to #u enemies for #x% damage #y times.\n#cKaiser XXVII -# Attacks up to #q enemies for #w% damage #q2 times.\nActivating the skill while Kaisers are summoned re-summones them at your location. Kaisers can be re-summoned once every #z seconds.\nCooldown: #cooltime sec."/> <string name="name" value="Nova Guardians"/> <string name="desc" value="Summons the Kaisers of old to fight by your side. Unaffected by attack reflection."/> <string name="name" value="Nova Guardians"/> <string name="desc" value="Summons the Kaisers of old to fight by your side. Unaffected by attack reflection."/> <string name="name" value="Chrono Break"/> <string name="desc" value="Freeze time, breaking through its limits! Binds enemies for 90 seconds. During that time, bound enemies are immune to Limit Break and other bind skills. The damage dealt at the end of the skill is unaffected by invincibility, attack ignore, and attack reflection, but cannot be fatal."/> <string name="h" value="Time Force Cost: #forceCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Bind Duration: #w sec\nBind Duration: Increases up to 100%, based on initial damage done\nFor #time sec - Skill Cooldowns: -#q% (Excludes skills not affected by cooldown reduction), Attack Speed: +2, Final Damage: +#indiePMdR%, slows nearby enemies.\nIf any enemies still live when the skill ends, #q2% of your damage from the skill will be inflicted upon them 15 times.\nCooldown: #cooltime sec."/> <string name="name" value="Maha&apos;s Fury"/> <string name="desc" value="Unleash Maha&apos;s full power and strike down your foes."/> <string name="h" value="MP Cost: #mpCon, requires the Maha&apos;s Domain polearm to be present, instantly increases combo to #z, equip Maha for #time sec, Attack Power: +#indiePadR% \nBlizzard Damage: #damage% every #x sec, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nCooldown: #cooltime sec"/> <string name="name" value="Rocket Punch"/> <string name="desc" value="Load up your Arm Cannon with armor-piercing ammo, and deliver an earth-shattering punch."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec. Using your arm cannon while active triggers Revolving Cannon Boost\nMax Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Enemy DEF Ignored: #ignoreMobpdpR%\nCooldown: #cooltime sec"/> <string name="name" value="Demon Awakening"/> <string name="name" value="Rocket Punch"/> <string name="name" value="Maha&apos;s Fury"/> <string name="name" value="Divine Echo"/> <string name="desc" value="Grants an echo of your battle prowess to a party member. It cannot be used on a party member who is already echoing the skills of another Paladin."/> <string name="name" value="Celestial Dance"/> <string name="desc" value="Simultaneously unleashes the power of the sun and moon."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, creates an afterimage when you use an offensive skill, Afterimage Damage: #x% of Final Damage\nCooldown: #cooltime sec"/> <string name="name" value="Celestial Dance"/> <string name="desc" value="Simultaneously unleashes the power of the sun and moon."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, creates an afterimage when you use an offensive skill, Afterimage Damage: #x% of Final Damage\nCooldown: #cooltime sec"/> <string name="name" value="Chrono Break"/> <string name="name" value="Chrono Break"/> <string name="name" value="Worldreaver"/> <string name="desc" value="Unleashes a brutal slash that decimates all in sight."/> <string name="h" value="MP Cost: #mpCon, Combo Orbs Used: #y, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Invulnerable while casting\nOn hit, increases Final Damage for #time sec by the Final Damage bonus of the Combo Orbs consumed for this skill.\nCooldown: #cooltime sec"/> <string name="name" value="Gatling Punch"/> <string name="desc" value="Throws a rapid barrage of punches out in front of you. Grants Enhanced Guard. Prevents Knockback, and increases Final Damage proportionally with number of hits."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #w%, Number of Attacks: #z. Deals #damage% damage #attackCount times consecutively for up to #time sec while the key is held.\nGrants the Enhanced Guard effects of Charge Mastery and Combo Training with max stacks.\nFinal damage increases by #x% every hit up to #y%.\nCooldown: #cooltime sec"/> <string name="name" value="Maha&apos;s Carnage"/> <string name="desc" value="Swings Maha around in a circle, leaving a trail of destruction in its wake.\n[Command: #cDown, Down + Attack Key#]\nCommand Effect: Prevents Knockback. Unaffected by attack reduction and attack reflection.\n\n#cRight-click to lock command#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Boss Damage: +#bdR%\nCooldown: #cooltime sec, reduced by #x% when Maha&apos;s Fury is activated."/> <string name="name" value="Sword of Light"/> <string name="desc" value="Focuses the power of your Soul Shield into the form of the legendary Sword of Light to strike down your foes. Attacking an enemy during cooldown still produces a Sword of Light and inflicts damage, and this attack is unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nDamage increases according to the #cnumber of Royal Guard&apos;s Attack Power buff&apos;s stack.#\nRoyal Guard&apos;s Attack Power buff duration increases #q sec after use. However, it cannot exceed the max value.\n[0, 1 Stack] - Damage: #x%, [2 Stacks] - Damage: #y%, [3 Stacks] - Damage: #z%\n[4 Stacks] - Damage: #w%, [5 Stacks] - Damage: #v%\nCooldown: #cooltime sec\nWhen you attack during a cooldown: [1] attack activated per #s sec. This attack is activated #q2 sec after using the skill and does not increase the Buff Duration of Royal Guard.\n100% chance to Blind enemies for #time sec, reducing their Accuracy by 30%, Duration halved against bosses"/> <string name="name" value="Sword of Light"/> <string name="name" value="Sword of Light"/> <string name="name" value="Sword of Light"/> <string name="name" value="Sword of Light"/> <string name="name" value="Sword of Light"/> <string name="name" value="Sword of Light"/> <string name="name" value="Sword of Light"/> <string name="name" value="Demonic Blast"/> <string name="desc" value="Sacrifice your own health to release an explosion of demonic energy. #cCan be used while Exceed is active#. Charge the ability by holding down its key. Damage increases according to charge time. If you defeat an enemy or strike a boss with this ability, you will recover HP, ignoring Demonic Frenzy&apos;s recovery reduction."/> <string name="h" value="Consumes #hpRCon% of Max HP to attack up to #q enemies. Consumes an additional #x% of current HP per second while charging.\n#cLv. 1 (No Charge)#: Deals #w% damage #q2 times, restores #u% of Max HP\n#cLv. 2 (#y sec Charge):# Deals #v% damage #s times, restores #v2% of Max HP\n#cLv. 3 (#z sec Charge from Lv. 2)#: Deals #s2% damage #u2 times, restores #w2% of Max HP, Critical Rate +#cr%, Ignore Def +#ignoreMobpdpR%\nCooldown: #cooltime sec"/> <string name="name" value="Twin Blades of Time"/> <string name="desc" value="Alpha and Beta attack together to demolish the enemy. Hold the skill key to perform a series of linked attacks. Immediately performs a final #cJoint Attack# when Alpha and Beta&apos;s skills end, or when the skill key is released."/> <string name="h" value="Time Force Cost: #forceCon, Max Enemies Hit: #mobCount, Invulnerable while casting skill\n#c[Beta]# 1st Hit: Deals #q% damage #q2 times, 2nd Hit: Deals #v% damage #v2 times, 3rd Hit: Deals #w% damage #w2 times\n#c[Alpha]# 1st Hit: Deals #x% damage #y times, 2nd Hit: Deals #z% damage #dotInterval times, 3rd Hit: deal #u% damage #u2 times\n#c[Joint Attack]#: Deals #s% damage #s2 times, Ignores an additional #ignoreMobpdpR% Enemy Defense\n#cCooldown: #cooltime sec#"/> <string name="name" value="Twin Blades of Time"/> <string name="name" value="Twin Blades of Time"/> <string name="name" value="Twin Blades of Time"/> <string name="name" value="Twin Blades of Time"/> <string name="name" value="Twin Blades of Time"/> <string name="name" value="Twin Blades of Time"/> <string name="name" value="Twin Blades of Time"/> <string name="name" value="Hammers of the Righteous"/> <string name="desc" value="Summons a whirling bulwark of righteous hammers to strike down nearby enemies. Unaffected by attack reflection."/> <string name="h" value="#c[Passive Effects]# Creates 1 spiraling hammer around you whenever you generate an Elemental Charge. Up to #x can be active at once, and their duration is shared with Elemental Charge.\nHammers automatically attack up to #mobCount enemies #attackCount times dealing #damage% damage. Attack speed increases with the number of hammers.\n#c[Active Effects]# MP Cost: #mpCon, Augments Hammers of the Righteous for #v sec. #cAugmented Hammers# - Max Enemies Hit: #s, Number of Hits: #z, Damage:#q% damage.\nCooldown: #cooltime sec"/> <string name="name" value="Hammers of the Righteous"/> <string name="desc" value="Summons a whirling bulwark of righteous hammers to strike down nearby enemies."/> <string name="name" value="Radiant Evil"/> <string name="desc" value="Evil Eye reveals itself and blasts nearby enemies. Only usable while Evil Eye of Domination is active. Unaffected by attack reflection. "/> <string name="h" value="MP Cost: #mpCon, Evil Eye appears in front of you, attacking up to #mobCount enemies #attackCount times, dealing #damage% damage for #x sec.\nCooldown: #cooltime sec"/> <string name="name" value="Rift of Damnation"/> <string name="desc" value="Creates a rift between the world of the living and the Underworld when used with Styx Crossing. Attacks against afflicted enemies are unaffected by attack reduction or attack reflection."/> <string name="h" value="MP Cost: #mpCon, disables Styx Crossing&apos;s cooldown for #time sec and sets skill to max charge, but reduces Final Damage by 50%. Resets Styx Crossing&apos;s cooldown upon use.\nAttacking with Styx Crossing creates a rift to the underworld for #y sec. Continually attacking the area around the rift with Styx Crossing causes the rift to grow, and eventually shatter, dealing #damage% damage to up to #mobCount enemies #attackCount times. No more than 2 rifts can be open at once. After a rift shatters, you cannot create another for #z sec.\nCooldown: #cooltime sec"/> <string name="name" value="Styx Crossing"/> <string name="name" value="Spirit of Rage"/> <string name="desc" value="Sacrifice all your Fury to conjure a malevolent serpent of pure rage. Attacks again before vanishing. Unaffected by attack reflection."/> <string name="h" value="Consumes #forceCon Fury and #hpRCon% of Max HP\nDuration: #time sec, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n#c[On Disappearance]# Max Enemies Hit: #z, Damage: #selfDestruction%, Number of Attacks: #w\nAll hits receive Critical Rate: +#cr%and additional Ignore Def: +#ignoreMobpdpR%\nCooldown: #cooltime sec"/> <string name="name" value="Bladefall"/> <string name="desc" value="Your Tempest Blades rain down upon the enemy, oozing deadly magma where they land to incinerate enemies. You can use the skill once more after all your Tempest Blades land to force deadly magma to ooze. Only usable with Tempest Blades summoned. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, each blade strikes for #damage% damage #attackCount times and creates a pool of magma where it lands after #u sec.\nThe magma hits up to #y enemies dealing #w% damage #z times and increasing Final Damage up to 2x in proportion to the time it remained after landing.\nCooldown: #cooltime sec\nFinal Form: Tempest Blades and magma&apos;s attack counts increase by 1."/> <string name="name" value="Bladefall"/> <string name="name" value="Bladefall"/> <string name="name" value="Bladefall"/> <string name="name" value="Demonic Blast"/> <string name="name" value="Demonic Blast"/> <string name="name" value="Demonic Blast"/> <string name="name" value="Rift of Damnation"/> <string name="name" value="Impenetrable Skin"/> <string name="desc" value="Makes your flesh as strong as steel so you&apos;re not pushed back by enemy attacks."/> <string name="h" value="HP Cost: #hpRCon% of Max HP, Duration: #time sec, Knockdown Immunity and Status Resistance: +#indieAsrR\nDamage increases +#x% when hit, Max Stack: #y times\nCooldown: #cooltime sec\n[Passive Effects - STR: +#strX, Max HP: +#mhpX]"/> <string name="name" value="Ice Age"/> <string name="name" value="Psychic Tornado"/> <string name="name" value="Psychic Tornado"/> <string name="name" value="Psychic Tornado"/> <string name="name" value="Wyrmking&apos;s Breath"/> <string name="desc" value="#c[Fusion Skill]# Evan infuses Mir with his magic during #cDragon Slam#, causing Mir to briefly grow and release a blast of elemental energy. This skill advances alongside Dragon Slam. Unaffected by attack reflection.\n\c Activates when Evan uses #cElemental Barrage# while Mir is using #cDragon Slam#."/> <string name="h" value="Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Duration: #time sec"/> <string name="name" value="Ludicrous Speed"/> <string name="desc" value="#c[Fusion Skill]# Mir immediately stops attacking and teleports to Evan, creating a vortex that deals damage to nearby enemies.\nThis skill advances alongside Dragon Slam.\n\c Activates when Evan uses #c[Return]# while Mir is using #cDragon Slam or Wyrmking&apos;s Breath#."/> <string name="h" value="Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Duration: #time sec"/> <string name="name" value="Mana Overload"/> <string name="desc" value="Increases your attack skills by overloading the mana flowing through you."/> <string name="h" value="Consumes +#x% Max MP to increase the Final Damage of all your skills (excluding summons) by #z%\nConsumes #y% Max HP for jobs without MP\nCan be toggled #cOn/Off#\nCooldown: #cooltime sec"/> <string name="name" value="DoT Punisher"/> <string name="desc" value="Summons flame orbs from another dimension to pursue enemies. The number of orbs you summon depends on how many damage over time stacks you have on enemies."/> <string name="h" value="MP Cost: #mpCon, Flame Orbs Created: #x, Damage Per Orb: #damage%, Number of Attacks: #attackCount, Duration: #time sec\nFlame Orb Damage: #dot% damage every #dotInterval sec for #dotTime sec\nSummons 1 additional orb for every #y of your damage over time stack(s) on enemies in range\nWhen multiple orbs hit a single target their damage is reduced by #w%, starting with the second orb\nCooldown: #cooltime sec"/> <string name="name" value="Ice Age"/> <string name="desc" value="Covers the world in the ice of an ancient glacier. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage: #damage%, enemies in range are frozen \nArea stays icy for #y sec, periodically inflicting #q% damage and freezing stacks to enemies caught in it\nCooldown: #cooltime sec"/> <string name="name" value="Benediction"/> <string name="desc" value="Calls upon your holy power to create a consecrated space that empowers and revitalizes your allies. Benedictions do not stack."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Final Damage (all party members in range): +#q%, periodically recovers #x% Max HP/MP and clears certain statuses\nFinal Damage: +1% per #q2 INT (up to +#w% max)\nHP/MP Recovery: +1% per #y INT (up to +#z% max)\nAttack Speed: +1 per #u INT (up to +3 max) \nYou only receive #s% of the Final Damage bonus\nCan be toggled\nCooldown: #cooltime sec"/> <string name="name" value="Orbital Inferno"/> <string name="desc" value="Hurls a giant ball of flame that shoots forward before returning to you. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Ignore Enemy DEF: #ignoreMobpdpR%\nCooldown: #cooltime sec"/> <string name="name" value="Gate of Light"/> <string name="desc" value="Summons a gate to a realm of pure light whose blinding glow incinerates nearby. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nWhen attacking one person: #y%\nDuration: #time sec\n#cCan be used once while Equilibrium is active#"/> <string name="name" value="Aura Scythe"/> <string name="desc" value="Combine all of your auras and become a grim specter of death."/> <string name="h" value="MP Cost: #mpCon per sec, Duration: #time sec, grants the effect of all your auras.\nThe Aura Scythe enhances your Blow skills. MP Cost: #q, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Additional Critical Rate: +#cr%, Enemy DEF Ignored: +#ignoreMobpdpR%.\nCan be toggled ON/OFF.\nCooldown: #cooltime sec."/> <string name="name" value="Aura Scythe"/> <string name="name" value="Psychic Tornado"/> <string name="desc" value="Unleashes your psychic powers to create a tornado that gathers in nearby objects. Unaffected by attack reflection."/> <string name="h" value="#cPsychic Point Cost: #ppCon#, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Duration: #time sec.\nThe tornado of objects grows and grows the the skill ends or is reused, causing the objects inside to be thrown forward.\nThrown Object - Deals #u% damage to up to #q enemies #w2 times and explodes dealing #q2% damage up to #s enemies #s2 times. Final Damage increases up to 3 times in proportion to the object&apos;s size.\nCooldown: #cooltime sec."/> <string name="name" value="Psychic Tornado"/> <string name="name" value="Psychic Tornado"/> <string name="name" value="Psychic Tornado"/> <string name="name" value="Elemental Barrage"/> <string name="desc" value="Utilizes powerful elemental magic for rapid attacks. You&apos;ll get new powers for a short time after each attack. Unaffected by attack reflection. "/> <string name="h" value="MP Cost: #mpCon, uses magic 4 times in a row, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Critical Rate: +#cr%\nEach element increases Final Damage by #y% for #x sec\nCooldown: #cooltime sec\nCasting Elemental Barrage after a Mir skill will instead trigger a#c fusion skill#. Casting Mana Burst before Elemental Barrage, or casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 5."/> <string name="name" value="Elemental Barrage"/> <string name="name" value="Elemental Barrage"/> <string name="name" value="Elemental Barrage"/> <string name="name" value="Elemental Barrage"/> <string name="desc" value="Utilizes powerful elemental magic for rapid attacks. You&apos;ll get new powers for a short time after each attack."/> <string name="name" value="Poison Nova"/> <string name="desc" value="Releases a poisonous cloud that spreads in all directions, striking nearby enemies. You can detonate the cloud to inflict additional damage. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Creates a number of poisonous clouds that deal #damage% damage #attackCount times and inflict an additional #dot% damage every #dotInterval sec for #dotTime sec.\nEnemies can only be struck by one poisonous cloud.\n#w sec or more after poisonous clouds are created, you can use Mist Eruption to detonate them which hits up to #x enemies and deals #z% damage #y times. Explosion damage from poisonous clouds may stack, but if more than #u are applied to a single enemy, the Final Damage for the additional explosions is decreased by #s%.\nCooldown: #cooltime sec"/> <string name="name" value="Poison Nova"/> <string name="name" value="Bolt Barrage"/> <string name="desc" value="Summons a wall of lightning that pulses forward, electrocuting enemies in its path. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, conjures #w lightning bolts that attack up to #q enemies, dealing #v% damage #s times.\nThe lightning moves forward as it strikes, but will continue to strike the same place if its path is blocked.\nFinal Damage of lightning bolt decreases by #q2% every time the enemy is attacked repeatedly.\nCooldown: #cooltime sec"/> <string name="name" value="Bolt Barrage"/> <string name="name" value="Angel of Balance"/> <string name="desc" value="Summons an angel of balance possessing both compassion and vengefulness. Not usable while Bahamut is active. Unaffected by attack reflection. Ignores Righteously Indignant&apos;s max enemy limit."/> <string name="h" value="MP Cost: #mpCon, Summon Duration: #time sec. The angel&apos;s aspect depends upon whether Righteously Indignant is active or inactive.\n#cInactive#: Appears as the Angel of Benevolence. Grants a buff that recovers #y% of party members&apos; Max HP every #x sec, and increases their damage by #w% and 1% per #attackCount INT for #subTime sec. Damage can increase up to #damage%.\n#cActive#: Appears as the Avenging Angel. Attacks up to #s enemies dealing #z% damage #v times. Attacked enemies are marked for #q sec. Dealing holy damage to those enemies consumes the mark and increases Final Damage of the attack by #q2%.\nCooldown: #cooltime sec"/> <string name="name" value="Angel of Balance"/> <string name="desc" value="Summons an angel of balance possessing both compassion and vengefulness. Not usable while Bahamut is active. Unaffected by attack reflection."/> <string name="name" value="Bolt Barrage"/> <string name="name" value="Aether Conduit"/> <string name="desc" value="Summons a magic symbol that oscillates between light and darkness. The magic symbol changes depending on your light/dark state, but does not receive bonuses from Sunfire, Eclipse, or Equilibrium. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Summon Duration: #time sec, Max Enemies Hit: #mobCount\n#cSunfire# - Damage: #damage%, Number of Attacks: #attackCount\n#cEclipse# - Damage: #w%, Number of Attacks: #z\n#cEquilibrium# - Damage: #y%, Number of Attacks: #v\nCooldown: #cooltime sec"/> <string name="name" value="Savage Flame"/> <string name="desc" value="Unleashes the true might of the Essence of Fire. Only usable while Fires of Creation is active. Attack varies based on the Fire Essence summoned. All the flames are consumed upon use and the attack is boosted in proportion to the number of flames consumed."/> <string name="h" value="#cPassive Effects#: Gain 1 Flame Charge for each enemy struck that is afflicted by Ignition, up to #y flames.\n#cActive Effect# - MP Cost: #mpCon, Flame Cost: #x+ charges\n[Blazing Lion]: Hits up to #v enemies dealing #z% damage #w times. Increases Final Damage by #v2% for every Flame Charge over the minimum cost.\n[Flame Fox]: Creates #q foxfires that randomly strike #q2 enemies within range. Each foxfire deals #s% damage and can regenerate up to #u2 times. Regenerates #s2 more time for each #u Flame Charge over the minimum cost.\nCooldown: #cooltime sec"/> <string name="name" value="Savage Flame"/> <string name="name" value="Savage Flame"/> <string name="name" value="Savage Flame"/> <string name="name" value="Dragon Slam"/> <string name="desc" value="#c[Mir Skill]# Mir slams down and savagely attacks the enemy. Unaffected by attack reflection.\n#cMir&apos;s skills and fusion skills are not affected by effects that increase attack speed."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Duration: 2.5 sec\nCooldown: #cooltime sec"/> <string name="name" value="Altar of Annihilation"/> <string name="desc" value="Summons an altar of destructive magic. Once two or more have been placed, the 1st altar fires an orb of deadly void energy that travels between the altars, decimating all in its path. Each orb can only strike a given enemy once until recharged by the next altar. The orb travels faster when additional altars are placed. Additional altars must be placed within range of the previous altar. Enemies hit are marked with a Dark Brand. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Altar Duration: #time sec, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nThe orb takes 0.8 sec to move to the next altar. After 2 altars, the time to travel that distance is reduced by #u% for every additional altar.\nA new altar can be summoned every #v sec, up to #y altars.\nEnemies hit gain Dark Brand.\nCooldown: #cooltimeMS sec"/> <string name="name" value="Ultimate - Mind Over Matter"/> <string name="desc" value="Conjures ultra-dense matter out of pure psychic energy, and pushes it towards the enemy. The matter inflicts damage more quickly as it accelerates. Using the skill again redirects the matter toward yourself, at a reduced speed. Unaffected by attack reflection."/> <string name="h" value="#cPsychic Point Cost: #ppCon.# Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Attacks more quickly as object accelerates.\nWhile traveling towards you, object moves at #w% speed.\nInflicts an additional #u% damage to up to #s enemies #v times when the object disappears.\nCooldown: #cooltime sec"/> <string name="name" value="Aether Conduit"/> <string name="name" value="Aether Conduit"/> <string name="name" value="Angel of Balance"/> <string name="desc" value="Summons an angel of balance possessing both compassion and vengefulness."/> <string name="name" value="Ultimate - Mind Over Matter"/> <string name="name" value="Ethereal Form"/> <string name="desc" value="Moves you to a different dimension to reduce the damage you take. Use the skill again to return. While in Ethereal Form, you cannot use other skills."/> <string name="h" value="HP Cost: #hpCon, Duration: #time sec, Gain Knockdown Immunity and lose #x MP instead of taking damage, when MP is 0, you lose #y HP\nCooldown: #cooltime sec"/> <string name="name" value="Crystal Ignition"/> <string name="desc" value="Fires an intense beam of energy that scorches everything in its path. Usable for up to 10 seconds consecutively by holding#c the skill key#. Can move while casting. On hitting an enemy, Lucent Brand is refreshed."/> <string name="h" value="MP Cost: #mpCon, DoT: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, damage increased by #bdR% when attacking a boss\nCooldown: #cooltime sec"/> <string name="name" value="Reaction - Spectral Blast"/> <string name="desc" value="When Crystal Ignition comes in contact with your crystal, its strength is enhanced, and it fires 3 powerful beams of light in the direction Crystal Ignition is traveling. Levels up alongside Crystal Ignition.		"/> <string name="h" value="Max Enemies Hit: #mobCount, Damage: #damage%, Boss Damage: +#bdR%, Number of Attacks: #attackCount\n#cCooldown: 1 sec"/> <string name="name" value="Templar Knight"/> <string name="desc" value="Summons a mechanical warrior wielding a weapon forged from light. The Templar prepares to attack in Illium&apos;s direction, and will not change direction until the attack is made. With sufficient Crystal Charges, it fires a more powerful attack.\nIgnores Attack Reflection."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Max Enemies Hit: #mobCount, DoT: #damage%, Number of Attacks: #attackCount\nIf Crystal Charges reach #y while preparing, or while Wings of Glory is active, Final Damage is multiplied by 2.\nCooldown: #cooltime sec"/> <string name="name" value="Templar Knight"/> <string name="name" value="Templar Knight"/> <string name="name" value="Storm of Arrows"/> <string name="name" value="Guided Arrow"/> <string name="desc" value="Creates spirit arrows that pursue and attack nearby enemies. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Arrow Damage: #damage% damage #z times to 1 nearby enemy when in combat\nCooldown: #cooltime sec"/> <string name="name" value="Storm of Arrows"/> <string name="desc" value="Arrows shot into the sky fall like rain. Unaffected by attack reflection. Has no effect in towns."/> <string name="h" value="MP Cost: #mpCon, Damage: +#indieDamR%, Duration: #time sec, arrows rain down every #x sec for #t sec\nThe falling arrows deal #q% damage on up to #z enemies #w times\nCooldown: #cooltime sec"/> <string name="name" value="Howling Gale"/> <string name="desc" value="Summons a ferocious gust to punish your enemies. Consumes all your wind energy upon summoning. The gust grows stronger in proportion to the wind energy consumed. Unaffected by attack reflection.="/> <string name="h" value="MP Cost: #mpCon, Wind Energy increases by 1 every #x sec (up to #y max)\n#cConsume 1 Wind Energy# - Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Duration: #s sec\n #cConsume 2 Wind Energy# - Max Enemies Hit: #q, Damage: #w%, Number of Attacks: #w2"/> <string name="name" value="Howling Gale"/> <string name="name" value="Jaguar Storm"/> <string name="desc" value="Your jaguars heed your call to battle."/> <string name="h" value="MP Cost: #mpCon, summons #y jaguars from among the ones you&apos;ve tamed (excluding your current jaguar) for #time sec\nApplies #x% Final Damage to the skills of summoned jaguars\nWhen the skill is activated while jaguars are summoned, they will be re-summoned at your location. Jaguars can be re-summoned once every #z seconds\nCooldown: #cooltime sec\n[Passive Effect - ATT Power: +#padX]"/> <string name="name" value="Perfect Shot"/> <string name="desc" value="Catch your enemies square in your sights. Use the left-mouse button to attack and right-mouse button to cancel the skill."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Critical Shot Count: #x\nDamage Range: #y% - #w% depending on enemy&apos;s proximity to the center of your sights, Enemy DEF Ignored: #ignoreMobpdpR%\nDuration: #time sec, invincible for 2 sec after skill ends\nCooldown: #cooltime sec"/> <string name="name" value="Spirit of Elluel"/> <string name="desc" value="Summon forth the spirits of Elluel to devastate your foes. Unaffected by attack reflection. Afterimage do not activate while using Sylvidia&apos;s Flight."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, your afterimages may mimic the skills you use up to 3 times each\nAfterimage Final Damage: #x%\nAfterimage Skill Mimic Chance: #z% (-20% per successful mimic)\nIshtar&apos;s Ring Activation Chance: 50%\nSpirits - deal #damage% damage #attackCount times on up to #mobCount enemies for #s2 sec, cooldown decreases by 1 sec after using a linked skill\nCooldown: #cooltime sec"/> <string name="name" value="Spirit of Elluel"/> <string name="name" value="Spirit of Elluel"/> <string name="name" value="Perfect Shot"/> <string name="name" value="Spirit of Elluel"/> <string name="desc" value="Summon forth the spirits of Elluel to devastate your foes. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, your afterimages may mimic the skills you use (except Ishtar&apos;s Ring) up to 3 times each\nAfterimage Final Damage: #x%\nAfterimage Skill Mimic Chance: #z% (-20% per successful mimic)\nCooldown: #cooltime sec"/> <string name="name" value="Primal Fury"/> <string name="desc" value="Your Jaguar unleashes the full fury of the wild to savagely hunt your enemies."/> <string name="h" value="MP Cost: #mpCon, Grants invincibility for #x sec. #c[Primary Attack]# Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Primary attack occurs 3 times. #c[Final Attack]# Unleashes #v attacks for #u% damage that have Critical Rate +#cr% and ignore #ignoreMobpdpR% additional enemy Defense.\nFinal Attack can be triggered immediately by using the skill before the Primary Attacks are complete, and #prop% chance for Another Bite debuff to be at max stack.\nIf not mounted, causes you to mount your jaguar. Invincible while mounting.\nCooldown: #cooltime sec"/> <string name="name" value="Primal Fury"/> <string name="name" value="Primal Fury"/> <string name="name" value="Split Shot"/> <string name="desc" value="Magically enchants your arrows to explode as they approach the enemy, releasing countless more arrows."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec. Landing a hit with Piercing Arrow or Snipe causes your arrow to split and attack up to #mobCount enemies, dealing #damage% damage #attackCount times.\nCooldown: #cooltime sec"/> <string name="name" value="Split Shot"/> <string name="name" value="Sylvidia&apos;s Flight"/> <string name="desc" value="Ride into battle on Sylvidia, the majestic queen of unicorns. Activate once to mount, then again to perform a dash attack. Activate the skill while pressing Up to attack upward. The dash attack can be used from the air, and can be performed with the Jump key. You receive Ignis Roar at max stacks while riding Sylvidia, and some skills cannot be used."/> <string name="h" value="MP Cost: #mpCon, Mount Duration: #time sec. Knockback Resistance: +#indieStance%, Attack Power: +#indiePadR%, Damage Taken: -#indieDamReduceR% (Includes HP% Based Attacks)\nDash attack deals #w% damage to up to #v enemies #z times.\nCooldown: #cooltime sec"/> <string name="name" value="Sylvidia&apos;s Flight"/> <string name="name" value="Sylvidia&apos;s Flight"/> <string name="name" value="Inhuman Speed"/> <string name="desc" value="#[cActive Effect]# Causes you to attack so quickly you produce afterimages. Unaffected by attack reflection. #[cPassive Effect]# After performing a certain number of attacks while the skill is on cooldown, an afterimage is created that attacks for a short time."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec. Fires arrows at set intervals dealing #damage% #attackCount times to enemies within range of your afterimages.\nCooldown: #cooltime sec\n[Passive Effect: Every #u attacks performed while this skill is on cooldown, an afterimage is created that lasts #q sec and periodically attacks enemies within its range for #w% damage #z times.]\nActive and Passive Effects cannot trigger simultaneously."/> <string name="name" value="Inhuman Speed"/> <string name="name" value="Merciless Winds"/> <string name="desc" value="Calls upon the Spirit of Wind to conjure deadly homing projectiles that track down your foes."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec. Creates #x enemy-seeking Spirit Arrows that deal #damage% damage #attackCount times.\nIf more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by #w%.\nEnemies hit by Spirit Arrows take #dot% damage time every #dotInterval sec for #dotTime sec\nCooldown: #cooltime sec"/> <string name="name" value="Vicious Shot"/> <string name="desc" value="When inflicting a critical wound, your strike hits the enemy where they are most vulnerable, dealing greater damage."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by #x% of Critical Rate.\nThe attack&apos;s additional Critical Rate is not applied.\nCooldown: #cooltime sec"/> <string name="name" value="Venom Burst"/> <string name="name" value="Blade Tempest"/> <string name="name" value="Shadow Spear"/> <string name="name" value="Venom Burst"/> <string name="desc" value="Causes the poison inflicting nearby enemies to burst and spread."/> <string name="h" value="MP Cost: #mpCon, Consumes all active Damage-over-Time stacks on up to #mobCount poisoned enemies in range and instantly inflicts #w% of their remaining damage plus an additional #damage% damage #attackCount times\nAdditional damage is +#x% per remaining second of consumed DoT stacks up to #z \nAfterwards, spreads the original DoT damage to up to #y nearby enemies\nCooldown: #cooltime sec\n[Passive Effects - Bonus DoT Chance: #prop% to deal #dot% damage every #dotInterval sec for #dotTime sec]"/> <string name="name" value="Throwing Star Barrage"/> <string name="desc" value="Temporarily grants your throwing skills extra spread. Does not apply to Shadow Partner."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec. Throwing skills gain extra spread\nLucky Seven attacks in 4 extra directions\nTriple Throw attacks in 4 extra directions, extra projectiles deal 20% less Final Damage\nQuad Star attacks in 3 extra directions, extra projectiles deal 40% less Final Damage\nCooldown: #cooltime sec"/> <string name="name" value="Shadow Assault"/> <string name="desc" value="Instantly move to slash enemies."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Rush Damage: #damage%, Number of Attacks: #attackCount, Critical Rate: +#cr%, Enemy DEF Ignored: +#ignoreMobpdpR%\nAttacks up to 4 times in the direction of your choice\nCan be used 2-4 times, with a #cooltime sec cooldown beginning after the first hit"/> <string name="name" value="Shadow Assault"/> <string name="name" value="Shadow Assault"/> <string name="name" value="Shadow Assault"/> <string name="name" value="Blade Tempest"/> <string name="desc" value="Storm forward, slashing enemies with \ntechniques honed at the Secret Garden. \nYou can move while attacking."/> <string name="h" value="MP Cost: #mpCon, deals #y% damage #w times on up to #z enemies, then deals #damage% damage #attackCount times on up to #mobCount enemies in front of you for #time sec, ignoring #ignoreMobpdpR% additional Enemy DEF\nCooldown: #cooltime sec"/> <string name="name" value="Omega Blaster"/> <string name="desc" value="Fires a powerful beam of energy."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Duration: #time sec, Invincible while attacking\nHold down skill key to charge, duration increases by 1 sec for every #y sec charged (up to #z sec max) \nPress the skill again while attacking to cancel immediately\nCooldown: #cooltime sec"/> <string name="name" value="Shadow Spear"/> <string name="desc" value="The shadows on the ground coalesce to form a spear that pierces enemies. Unaffected by attack reflection. Has no effect in towns."/> <string name="h" value="MP Cost: #mpCon, Duration: #time. #prop% chance for shadows to form on the ground every time you use a dark-aspected skill (excluding Dark Omen and Shadow Spear)\nThe shadows slowly gather into a spear dealing #damage% damage #attackCount times on up to #mobCount enemies\nIf there are enough shadows, they coalesce into a Giant Spear that deals #q% damage #y times on up to #z enemies with a #w sec cooldown.\nCooldown: #cooltime sec"/> <string name="name" value="Luck of the Draw"/> <string name="desc" value="Throw a flurry of cards until you&apos;re down to your last one. Will luck be on your side as you unveil it? You can move slowly while attacking."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: #damage%, Number of Attacks: #attackCount, Damage Taken during skill: -#y%, Luck of the Draw does not trigger Carte Blanc and Carte Noir.\nOn ending, draws a card to buff all party members for #dotInterval sec. Invincible while drawing.\n#cRed Cross -# Increases Max HP by #dotTime%, recovers #u% Max HP/MP over time \n#cTree of Life -# All Damage Taken: -#v%, Abnormal Status Resistance: +#s2\n#cHourglass -# Active Cooldowns shortened by #u2% (except skills that ignore cooldown resets)\n#cThree Swords -# Final Damage +#v2%\n#cCrescent Moon -# Gain all card buffs simultaneously.\nCooldown: #cooltime sec"/> <string name="name" value="Luck of the Draw"/> <string name="name" value="Luck of the Draw"/> <string name="desc" value="Red Cross: Increases Max HP and recovers Max HP/MP over time."/> <string name="h" value="#cRed Cross#: Increases Max HP by #indieMhpR%, Recovers #y% of Max HP/MP over time"/> <string name="name" value="Luck of the Draw"/> <string name="desc" value="Tree of Life: reduces damage taken, including proportional HP damage and increases Abnormal Status Resistance."/> <string name="h" value="#cTree of Life#: reduces damage (including proportional HP damage) by #z%, increases Abnormal Status Resistance by #indieAsrR"/> <string name="name" value="Luck of the Draw"/> <string name="desc" value="Hourglass: reduces skill cooldowns (except ones not affected by cooldown resets)."/> <string name="h" value="#cHourglass#: reduces skill cooldowns by #x%, excluding skills not affected by cooldown reset"/> <string name="name" value="Luck of the Draw"/> <string name="desc" value="Sharp Sword: increases your Final Damage."/> <string name="h" value="#cSharp Sword#: increases Final Damage by #indiePMdR%"/> <string name="name" value="Luck of the Draw"/> <string name="desc" value="Throw a flurry of cards until you&apos;re down to your last one. Will luck be on your side as you unveil it? You can move slowly while attacking."/> <string name="h" value="#cLuck of the Draw#: Grants all cards buffs at simultaneously"/> <string name="name" value="Lucky Seven"/> <string name="name" value="Triple Throw"/> <string name="name" value="Quad Star"/> <string name="name" value="Shadow Spear"/> <string name="name" value="Shurrikane"/> <string name="desc" value="Throws a massive shuriken said to be used by the thieves of old. Unaffected by attack reflection. Reduced chance of activating Assassin&apos;s Mark."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nThe huge shuriken flies forward striking foes, then spins in place dealing additional damage for #z sec before disappearing.\n#w% of normal chance to trigger Assassin&apos;s Mark.\nCooldown: #cooltime sec"/> <string name="name" value="Blades of Destiny"/> <string name="desc" value="Decide the fate of your opponents with a blinding flurry of blades."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="Ace in the Hole"/> <string name="desc" value="Throws a razor-sharp card infused with incredible power that ricochets dangerously. Prioritizes targets with highest Max HP, but targets that were hit with a Ace in the Hole will get low priority."/> <string name="h" value="MP Cost: #mpCon, Ricochets #z times dealing #damage% damage, before releasing the energy stored inside to strike up to #q enemies for #w% damage #v times.\nAttack the enemies with the highest HP first, except the previously attacked enemies when it ricochets. If there are no enemies nearby, the card&apos;s magic is unleashed instantly.\nCooldown: #cooltime sec"/> <string name="name" value="Ace in the Hole"/> <string name="name" value="Ace in the Hole"/> <string name="name" value="Trickblade"/> <string name="desc" value="Move behind the enemy damaged by Assassinate to deal a fatal attack. Attacks linked with Assassinate are unaffected by attack ignore and attack reflection."/> <string name="h" value="#cPassive Effect#: The enemy hit with Assassinate&apos;s last attack receives a wound debuff for #time sec that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.\n#Active Effect# - MP Cost: #mpCon, Summons your friends that were hiding to deal #y% damage up to #v enemies #q times.\nIf one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate&apos;s last attack to move behind that enemy dealing #w% damage #z times that have Critical Rate +#cr% and ignore #ignoreMobpdpR% additional enemy Defense. Invincible for #s sec after the attack.\nCooldown: #cooltime sec"/> <string name="name" value="Trickblade"/> <string name="name" value="Trickblade"/> <string name="name" value="Greater Dark Servant"/> <string name="desc" value="Summons an immovable shadow. The shadow faces in the direction of the enemy with the highest Max HP and mimics throwing-star attacks. It cannot be injured, and vanishes when its duration ends.\nYou may activate the skill again to swap places with the shadow #c1 time#. However, you cannot do this while in the air.\nUnaffected by attack reflection. Capable of triggering Mark of Darkness and Shadow Bat."/> <string name="h" value="MP Cost: #mpCon, Summon Duration: #time sec. Shadow attacks from a fixed location, dealing #x% of the Final Damage of your throwing star skills.\nActivate again to swap places #conce# per summon.\nCooldown: #cooltime sec"/> <string name="name" value="Core Overload"/> <string name="desc" value="Overloads your energy core, producing power in excess of your maximum storage capacity. You cannot recover MP while your core is overloaded, but your skills will not cost any energy. Overloaded attacks produce plasma currents that strike nearby enemies. Unaffected by attack reflection. The increased capacity from overloading cannot be recharged by Amaranth Generator."/> <string name="h" value="MP Cost: #mpCon, When MP skill is cast, consumes #q% Max MP + #y per sec. Allows you to charge #w additional Surplus Energy. Energy charging time halved.\nFinal Damage increases by #x% per Surplus Energy charged.\nUse skill again to deactivate it. Extra Surplus Energy disappears immediately on skill deactivation.\nGenerates plasma currents at random intervals that strike up to #mobCount enemies for #damage% damage #attackCount times.\nCooldown: #cooltime sec"/> <string name="name" value="Venom Burst"/> <string name="name" value="Core Overload"/> <string name="name" value="Last Resort"/> <string name="desc" value="You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it&apos;s active."/> <string name="h" value="HP Cost: #hpRCon% of Max HP, reduces Avoidability (including Bonus Evasion) and increases Final Damage for #time sec, Hit Damage increased if attacked within a certain percentage of your max HP.\nEnters 2nd Stage with remaining duration being reduced to #u% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.\n1st Stage - Avoidability: -#x%, Hit Damage: +#z%, Final Damage: +#y%\n2nd Stage - Avoidability: -#w%, Hit Damage: +#s%, Final Damage: +#q%\nCooldown: #cooltime sec \n[Passive Effect - ATT Power: +#padX]"/> <string name="name" value="Apocalypse Cannon"/> <string name="desc" value="Summons an ancient Nova weapon reforged by the Shadowdealers. The cannon draws in energy, and eventually fires. Does not trigger Attack Reflection."/> <string name="h" value="MP Cost: #mpCon. The cannon gathers energy for #time sec, periodically inflicting #damage% damage #w times to up to #x enemies at set intervals.\nAfter amassing enough energy, it creates a supernova that deals #q% damage #u times to up to #s enemies.\n#cCooldown: #cooltime sec#"/> <string name="name" value="Apocalypse Cannon"/> <string name="name" value="Chain Arts: Void Strike"/> <string name="desc" value="Throws your chains with such intensity that they tear through the fabric of space and time, wreaking havoc on your foes. Can inflict damage even on enemies with attack ignore and attack reflection."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec. Creates giant chains that travel along an arbitrary path inflicting #y% damage #w times to up to #x enemies.\n#cChain Cooldown: 0.6 sec#\n#cCooldown: #cooltime sec#"/> <string name="name" value="Chain Arts: Void Strike"/> <string name="name" value="Doomsday Device"/> <string name="name" value="Loaded Dice"/> <string name="desc" value="The next time you use Lucky Dice, you get to throw an extra dice and choose your desired number (via the number keys). Jobs without Lucky Dice will be allowed to use the Lucky Dice skill and choose their desired number."/> <string name="h" value="MP Cost: #mpCon, select your desired die roll.\nCooldown: #cooltime Sec.\n[Passive Effect: Attack Power: +#padX]"/> <string name="name" value="Roll of the Dice"/> <string name="desc" value="Test your luck! Roll dice to get a random Buff. Roll a 1 and you get nothing, but Roll of the Dice&apos;s cooldown will be reduced by 50%."/> <string name="h" value="MP Cost: #mpCon, Buff Duration: #time sec\n#cCooldown: #cooltime sec#"/> <string name="name" value="Meltdown"/> <string name="desc" value="Unleash your rage and soar to new heights of power. Double-tap an arrow key to teleport in that direction. Use the skill again to attack nearby enemies with a humongous orb of energy. The orb of energy is unaffected by attack reflection and is invincible while you are firing it."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Final Damage (when fully charged): +#indiePMdR%.\nCan use up to #w energy orbs, energy orb will periodically deal #damage% damage #attackCount times on up to #mobCount enemies with +#cr% Critical Rate and +#ignoreMobpdpR% Monster Def Ignored\nCooldown: #cooltime sec"/> <string name="name" value="Meltdown"/> <string name="name" value="Meltdown"/> <string name="name" value="Meltdown"/> <string name="name" value="Bullet Barrage"/> <string name="desc" value="Wildly fires your gun in all directions."/> <string name="h" value="MP Cost: #mpCon per second, Duration: #time, periodically deals #damage% damage #attackCount times on up to #mobCount enemies\nMash the attack key to increase the skill duration by up to #y sec\nCooldown: #cooltime sec"/> <string name="name" value="Lightning Cascade"/> <string name="desc" value="Call upon the full power of the storm to annihilate your enemies with a chain of lightning. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Grants Damage +#indieDamR% for #time sec. Initial Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount. Send forth a traveling lightning bolt. \nThe damage it deals decreases with each enemy it attacks, and it can hit up to #x nearby enemies in a row\nWhen only one bolt triggers, it becomes a more powerful version, dealing #s% damage #q times.\nLightning Spawn Cooldown: #y sec\nSkill Cooldown: #cooltime sec"/> <string name="name" value="Cannon of Mass Destruction"/> <string name="desc" value="Fires a gigantic rocket from your cannon. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, periodically fires a giant rocket, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\nYou can prepare a rocket once every #q seconds, and can hold up to #y.\nCooldown: #cooltime Sec."/> <string name="name" value="Doomsday Device"/> <string name="desc" value="Summons an diabolical death machine to annihilate your opponents. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, the summoned machine lasts #time sec and its arsenal includes Gatling guns, missiles, and an emergency damage shield\n#cGatling Gun -# Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Cooldown: #t sec\n#cMissiles -# Fires 2 missiles to hit up to #q enemies, Damage: #w%, Number of Attacks: #v, Cooldown: #s2 sec\nWhen hit by an attack that would deal #q2% of your Max HP, negates all damage.\nCooldown: #cooltime sec"/> <string name="name" value="Spirit Flow"/> <string name="desc" value="The spirits that guide you flow as one within you, empowering you. Attacks that are automatically triggered are unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, resets cooldowns, Duration: #time, the spirits guiding you automatically trigger an attack skill when you perform an attack, Key-down Skill Durations: #w sec, Final Damage: +#indiePMdR%\nSpirit Attack Cooldown: #x Sec.\nCooldown: #cooltime Sec."/> <string name="name" value="Sparkle Burst"/> <string name="desc" value="Summon a sparkly orb bursting with power."/> <string name="h" value="Summons an orb that grants #z sec of invincibility, the orb can last up to #time sec and explodes when it vanishes, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\nAll attack skills except Soul Buster further enhance the orb&apos;s powers, up to 2 stages, with each stage increasing the Final Damage by #q%.\nThe orb can be detonated manually by using the skill again.\nCooldown: #cooltime sec"/> <string name="name" value="Lightning Cascade"/> <string name="desc" value="Call upon the full power of the storm to annihilate your enemies with a chain of lightning. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, send forth a traveling lightning bolt that lasts for #time sec, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nThe damage it deals decreases with each enemy it attacks, and you can trigger up to #x bolts per #y sec depending on the number of enemies nearby\nCooldown: #cooltime sec"/> <string name="name" value="Lord of the Deep"/> <string name="desc" value="Calls upon the spirit of the dreaded sea serpent that slumbers beneath the savage tides to wrap yourself in a deadly barrier that maims all foes who venture near. Unaffected by attack reflection.\nCan be toggled #cOn/Off#"/> <string name="h" value="MP Cost: #mpCon, consumes #x energy per attack, consumes #y energy when energy is fully charged, energy consumption decreases by #z% when attacking boss monsters.\nAutomatically attacks up to #mobCount enemies dealing #damage% damage #attackCount times.\nCooldown: #cooltime sec"/> <string name="name" value="Shark Torpedo"/> <string name="desc" value="Summons a deadly shark spirit that flies forward, attacking your foes. Can be linked with all skills except for Thunder and self-skills. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Consumes #x Lightning Charges.\nFires a deadly spirit-shark that deals #damage% damage #attackCount times to up to #mobCount enemies.\nCooldown: #cooltime sec"/> <string name="name" value="Mobile Missile Battery"/> <string name="desc" value="Launches a missile battery that fires a barrage of micro-missiles."/> <string name="h" value="MP Cost: #mpCon, Launches a battery that fires #bulletCount micro missiles at up to #mobCount enemies.\nMicro missiles deal #damage% damage #attackCount times.\nCooldown: #cooltime sec"/> <string name="name" value="Superstar Spotlight"/> <string name="desc" value="A real superstar takes their spotlights wherever they go. Enemies, being unworthy of the spotlight, take damage under its rays, while your own abilities are boosted. Unaffected by attack reflection."/> <string name="h" value="Installs 3 spotlights that shine on you for #time sec. Each spotlight deals #damage% damage #attackCount times to up to #mobCount enemies within its area.\nWhile you are within the spotlight, you gain Status Resistance +#w, Critical Rate +#v%, Knockback Resistance +#q%, and Final Damage +#s%.\nYou receive a separate bonus for each spotlight, up to 3 buffs.\nCooldown: #cooltime sec"/> <string name="name" value="Superstar Spotlight"/> <string name="name" value="Superstar Spotlight"/> <string name="name" value="Target Lock"/> <string name="desc" value="Locks onto your targets, then draws your gun and fires upon them in rapid succession."/> <string name="h" value="#c[Passive Effect]# Focuses aim on up to #mobCount enemies within range whenever skill is not on cooldown. Aiming process resets if skill is activated when the target is locked.\n#[Active Effect]# MP Cost: #mpCon, Targeted enemies take #damage% damage #attackCount times, at +#cr% Critical Rate.\nDeals extra damage for Target Locks. Bonus stacks up to 3x.\nFor each enemy struck fewer than Max Enemies Hit, +#w% additional Final Damage per enemy.\nCooldown: #cooltime sec"/> <string name="name" value="Spiritgate"/> <string name="desc" value="Opens a portal to the spirit world. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Creates a portal that summons #x spirits lasting #w sec. Up to #y spirits can exist simultaneously.\nSpirits seek out nearby enemies to inflict #v% damage #s times. Spirits then collide with the enemy, disappearing and granting them a debuff for #s2 sec.\nAttacks against an afflicted enemy gain Critical Rate +#q% and Critical Damage +#v2%.\nDebuff can stack up to #q2 times.\nCooldown: #cooltime sec"/> <string name="name" value="Spiritgate"/> <string name="name" value="The Nuclear Option"/> <string name="desc" value="Shoots a ballistic missile along a curved trajectory to obliterate enemies in a wide range. While holding the skill key, press the Up or Down arrows to control the angle of fire. Release the key to fire. The missile does not strike enemies directly but deals sustained damage when it hits the ground and explodes. Immune to Knockback while aiming, and you&apos;ll be invincible while prepping the skill and right after it ends."/> <string name="h" value="MP Cost: #mpCon, gives up to #dotTime sec to aim your shot. The skill is canceled if you fail to fire within this time. The explosion inflicts #q% damage #q2 times to up to #u enemies for #range sec.\nCreates a patch of Scorched Earth lasting #u2 sec on the lowest platform within attack range which inflicts #z% damage to up to #v2 enemies.\nCooldown: #cooltime sec"/> <string name="name" value="The Nuclear Option"/> <string name="name" value="The Nuclear Option"/> <string name="name" value="Superstar Spotlight"/> <string name="desc" value="Sets up a series of mobile spotlights that empower superstars and damage enemies."/> <string name="name" value="Overdrive"/> <string name="desc" value="Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it&apos;s back to normal."/> <string name="h" value="HP Cost: #hpCon, Duration: #time sec, Attack Power: +#x% of base weapon attack power, Attack Power during cooldown: -#y% of base weapon attack power\nCooldown: #cooltime sec"/> <string name="name" value="Evil Eye of Domination"/> <string name="desc" value="Evil Eye is summoned to freely attack nearby enemies.\nYour Evil Eye&apos;s attacks will not cause you to take damage from attack reflection."/> <string name="h" value="Evil Eye roams around freely and attacks with #damage% damage."/> <string name="name" value="Lune"/> <string name="desc" value="Calls upon the clear evening moonlight to increase Attack Power."/> <string name="h" value="Attack Power +#padX"/> <string name="name" value="Lv. 1 Arcana Spirit Friends"/> <string name="desc" value="Increases Attack Power and Magic ATT by 3 due to encouragement from the squishy Arcana Spirit Friends."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Arcana Spirit Friends"/> <string name="desc" value="Increases Attack Power and Magic ATT by 5 due to encouragement from the squishy Arcana Spirit Friends."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Arcana Spirit Friends"/> <string name="desc" value="Increases Attack Power and Magic ATT by 7 due to encouragement from the squishy Arcana Spirit Friends."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 1 Star Buddies"/> <string name="desc" value="An overwhelming sense of vengeance increases your Attack Power and Magic ATT by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Star Buddies"/> <string name="desc" value="An overwhelming sense of vengeance increases your Attack Power and Magic ATT by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Star Buddies"/> <string name="desc" value="An overwhelming sense of vengeance increases your Attack Power and Magic ATT by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Starlight Explosion"/> <string name="desc" value="The power of the star strengthens you for battle. Also grants a chance for a starlight explosion when you defeat enemies."/> <string name="h" value="#Attack Power +#padX, Magic ATT +#madX#, grants a #20%# chance to get #5 Stardust points# when you defeat an enemy\n"/> <string name="name" value="메이플M 아란"/> <string name="desc" value="The power of Lil Aran increases your Attack Power and Magic ATT by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Sleepy Bunny Lv. 1"/> <string name="desc" value="Sleepy bunny power increases your Attack Power and Magic ATT by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Sleepy Bunny Lv. 2"/> <string name="desc" value="The Snoozy Growth Energy increases your Attack Power and Magic ATT by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Sleepy Bunny Lv. 3"/> <string name="desc" value="The Snoozy Growth Energy increases your Attack Power and Magic ATT by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Tide of Battle"/> <string name="desc" value="Keeps the Tide of Battle from breaking. For a short time, damage increases each time you move a certain distance.		"/> <string name="h" value="Activated when moving a certain distance. Max number of stacks: #x times, Duration: #time sec, Damage per stack: +#y%		"/> <string name="name" value="Card Collector Token"/> <string name="desc" value="Card Collector Token grants your character various effects depending on the type and rank of the card equipped in your Card Collection deck."/> <string name="name" value="Puparoo Power Lv. 1"/> <string name="desc" value="Puparoo Power increases your Attack Power and Magic ATT by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Puparoo Power Lv. 2"/> <string name="desc" value="Puparoo Power increases your Attack Power and Magic ATT by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Puparoo Power Lv. 3"/> <string name="desc" value="Puparoo Power increases your Attack Power and Magic ATT by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Just Chillin&apos; Lv.1"/> <string name="desc" value="Chilling with Lucid increases both your Attack Power and Magic Attack by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Just Chillin&apos; Lv.2"/> <string name="desc" value="Chilling with Lucid increases both your Attack Power and Magic Attack by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Just Chillin&apos; Lv.3"/> <string name="desc" value="Chilling with Lucid increases both your Attack Power and Magic Attack by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Maple M Evan"/> <string name="desc" value="The power of Lil Evan increases your Attack Power and Magic ATT by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Petite Avatar"/> <string name="desc" value="You can get Stardust from Petite Planet&apos;s avatar."/> <string name="h" value="#Attack Power +#padX, Magic ATT +#madX#, grants a #25%# chance to get #10 Stardust points# when you defeat an enemy, #grants additional Stardust# when completing specific bosses or content"/> <string name="name" value="Unfair Advantage"/> <string name="desc" value="[Link Skill]: Deals extra damage to foes weaker than you."/> <string name="h" value="Attacks against weaker opponents deal +#x% damage. Attacks against monsters afflicted by Abnormal Statuses deal +#y% damage."/> <string name="name" value="Prism Wings Mount"/> <string name="desc" value="[Master Level: 1]\nPrism Wings excavated from a faded city. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Zooming Scooter Mount"/> <string name="desc" value="[Master Level : 1]\nRide around on a Zooming Scooter mount that can use the double jump skill to move #cvery quickly#. #cDouble-click a destination on the World Map# to fly there automatically. (Auto Pilot is only available in some regions, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount in additional regions.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Zooming Scooter Mount"/> <string name="desc" value="[Master Level : 1]\nRide around on a Zooming Scooter mount that can use the double jump skill to move #cvery quickly#. #cDouble-click a destination on the World Map# to fly there automatically. (Auto Pilot is only available in some regions, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount in additional regions.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Banana Moon Mount"/> <string name="desc" value="[Master Level: 1]\nZoom around on a Banana Moon mount capable of using High Altitude Flight. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Banana Moon Mount"/> <string name="desc" value="[Master Level: 1]\nZoom around on a Banana Moon mount capable of using High Altitude Flight. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Liberated Rune Power"/> <string name="desc" value="The power of the mysterious rune flows through you! #cGrants #indieExp% additional EXP for the duration.# Buff duration extenders do not apply to this item."/> <string name="name" value="Liberate the Rune of Greed"/> <string name="desc" value="The power of the liberated rune rocks forth! #cIncreases mesos by #mesoAmountUp% for the duration.# Buff duration increase effect does not apply to the liberated rune&apos;s powers. #cLeaving the map will dispel the effect#."/> <string name="name" value="Sealed Rune Power"/> <string name="desc" value="Temporarily unable to use Runes or Lures."/> <string name="name" value="Honey Cat Mount"/> <string name="desc" value="[Master Level: 1]\nZoom around on a Honey Cat mount capable of using High Altitude Flight. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Honey Cat Mount"/> <string name="desc" value="[Master Level: 1]\nZoom around on a Honey Cat mount capable of using High Altitude Flight. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Air Dancer Mount"/> <string name="desc" value="[Master Level : 1]\nRide around on an Air Dancer mount that can use the double jump skill to move #cvery quickly#. #cDouble-click a destination on the World Map# to fly there automatically. (Auto Pilot is only available in some regions, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount in additional regions.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Air Dancer Mount"/> <string name="desc" value="[Master Level : 1]\nRide around on an Air Dancer mount that can use the double jump skill to move #cvery quickly#. #cDouble-click a destination on the World Map# to fly there automatically. (Auto Pilot is only available in some regions, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount in additional regions.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Heart Constellation Mount"/> <string name="desc" value="[Master Level: 1]\nZoom around on a Heart Constellation mount capable of using High Altitude Flight. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Heart Constellation Mount"/> <string name="desc" value="[Master Level: 1]\nZoom around on a Heart Constellation mount capable of using High Altitude Flight. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Cosmic Star Whale Mount"/> <string name="desc" value="[Master Level : 1]\nRide around on a Cosmic Star Whale mount that can use the double jump skill to move#c very quickly#. #cDouble-click a destination on the World Map# to fly there automatically. (Auto Pilot is only available in some regions, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount in additional regions.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Cosmic Star Whale Mount"/> <string name="desc" value="[Master Level : 1]\nRide around on a Cosmic Star Whale mount that can use the double jump skill to move#c very quickly#. #cDouble-click a destination on the World Map# to fly there automatically. (Auto Pilot is only available in some regions, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount in additional regions.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Fairy Tears"/> <string name="desc" value="Periodically recovers HP and MP for 150 sec with the power of Fairy Tears.\nRecovery amount increases based on the number of stacks when potions are used during recovery.\nMax recovery amount is doubled for Demon Avenger.\r\n1st Time: Recovers 1% of HP and MP per sec up to 1,000.\n2nd Time: Recovers 1.5% of HP and MP per sec up to 1,500.\n3rd Time: Recovers 2% of HP and MP per sec up to 2,000.\n4th Time: Recovers 2.5% of HP and MP per sec up to 2,500.\n5th Time: Recovers 3% of HP and MP per sec up to 3,000."/> <string name="name" value="Yeti-wing"/> <string name="desc" value="A popular Yeti-wing spaceship designed for environments across the galaxy. It&apos;s highly maneuverable but pretty slow."/> <string name="name" value="Stellar Staff"/> <string name="desc" value="Master Pitju and the Space Knights wield the power of the stars against evil! Your stellar allies surge forward to strike foes with their stellar staves.\r\nBosses, some normal monsters, and enemies that are 21 levels above you cannot be instant KO&apos;d."/> <string name="h" value="#Instant KO# up to #mobCount monsters over #10 sec.#\nGet #10 Stardust points# for each defeated enemy\n#Cooldown: #cooltime sec"/> <string name="name" value="UFO Raid"/> <string name="desc" value="UFO incoming! The mothership of the Space Knights bombard the area with lasers, firing again and again every time you press the skill button."/> <string name="h" value="Attack up to #mobCount enemies, dealing #damage% damage #attackCount times every time the skill button is pressed. Duration: #time sec\nGet #15 Stardust points# for each defeated enemy\n#Cooldown: #cooltime sec"/> <string name="desc" value="[Master Level: 1]\nRide around on a Spaceship mount. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Spaceship Mount"/> <string name="name" value="Sealed Rune Power"/> <string name="desc" value="Temporarily unable to use Runes or Lures."/> <string name="desc" value="[Master Level: 1]\nRide around on a Glow-in-the-Dark Star mount. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Glow-in-the-Dark Star Mount"/> <string name="name" value="Glimmering Fennec Fox Suit Mount"/> <string name="desc" value="[Master Level : 1]\nRun around at mount speeds in a Glimmering Fennec Fox suit that can use the double jump skill to move #cvery quickly#. #cDouble-click a destination on the World Map# to fly there automatically. (Auto Pilot is only available in some regions, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount in additional regions.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Glimmering Fennec Fox Suit Mount"/> <string name="desc" value="[Master Level : 1]\nRun around at mount speeds in a Glimmering Fennec Fox suit that can use the double jump skill to move #cvery quickly#. #cDouble-click a destination on the World Map# to fly there automatically. (Auto Pilot is only available in some regions, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount in additional regions.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Beyond the Rainbow mount. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Beyond the Rainbow Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Beyond the Rainbow mount. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Beyond the Rainbow Mount"/> <string name="name" value="Yeti-wing Robot"/> <string name="desc" value="The Yeti-wing spaceship has been modified to assemble even taller Towers of Wobble."/> <string name="name" value="Coney, watch my back!"/> <string name="desc" value="Summons Coney."/> <string name="h1" value="Coney, watch my back!"/> <string name="name" value="Popoh, watch my back!"/> <string name="desc" value="Summons Popoh."/> <string name="h1" value="Popoh, watch my back!"/> <string name="name" value="Shining Yacht Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Shining Yacht mount, which has the High Altitude Flight skill. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Shining Yacht Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Shining Yacht mount, which has the High Altitude Flight skill. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="desc" value="[Master Level : 1]\nRide around on a Bath with Ducky Mount that can use the double jump skill to move #cvery quickly#. #cDouble-click a destination on the World Map# to fly there automatically. (Auto Pilot is only available in some regions, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount in additional regions.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Bath With Ducky Mount"/> <string name="desc" value="[Master Level : 1]\nRide around on a Bath with Ducky Mount that can use the double jump skill to move #cvery quickly#. #cDouble-click a destination on the World Map# to fly there automatically. (Auto Pilot is only available in some regions, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount in additional regions.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Bath With Ducky Mount"/> <string name="name" value="Snowing Mesos!"/> <string name="desc" value="[Master Level: 1]\nRide around on an Cryojet mount, which has the High Altitude Flight skill. Meso Pouches drop when you ride. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="Speed: 170, Jump: 120"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Banana Boat that can double jump."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Banana Boat Mount"/> <string name="name" value="Ice Dragon Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Ice Dragon Mount, which can use the High Altitude Flight skill to move. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Ice Dragon Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Ice Dragon Mount, which can use the High Altitude Flight skill to move. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Catty Camping Car"/> <string name="desc" value="[Master Level : 1]\nRide around on a Catty Camping Car mount that can use the double jump skill to move #cvery quickly#. #cDouble-click a destination on the World Map# to fly there automatically. (Auto Pilot is only available in some regions, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount in additional regions.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Catty Camping Car"/> <string name="desc" value="[Master Level : 1]\nRide around on a Catty Camping Car mount that can use the double jump skill to move #cvery quickly#. #cDouble-click a destination on the World Map# to fly there automatically. (Auto Pilot is only available in some regions, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount in additional regions.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Maple Crest"/> <string name="desc" value="Displays your achievement crest for a few moments. You can select which crest to display depending on your achievement rank and completion level."/> <string name="h" value="#cCooldown: #cooltime sec#"/> <string name="name" value="Bronze Crest"/> <string name="name" value="Silver Crest"/> <string name="name" value="Gold Crest"/> <string name="name" value="Platinum Crest"/> <string name="name" value="Diamond Crest"/> <string name="name" value="Master Crest"/> <string name="name" value="Ruler of Space"/> <string name="desc" value="Waves Papulatus&apos; mechanical hand to attack the area nearby. Summoned by the power of the Soul Weapon, Papulatus aids in your attack."/> <string name="h" value="Soul Cost: #soulmpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="Time Master"/> <string name="desc" value="Papulatus creates a Crack in Time. Summoned by the power of the Soul Weapon, Papulatus aids in your attack."/> <string name="h" value="Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nCooldown: #cooltime sec"/> <string name="desc" value="[Master Level: 1]\nRide around on the Slime Snow Maker, which can use the High Altitude Flight skill. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Slime Snow Maker Mount"/> <string name="name" value="Boss Party Buff"/> <string name="desc" value="#c[Target Boss: Papulatus]#\nA buff to encourage players to use auto party matching.\n\n#cDamage against this specific boss +#x%.#"/> <string name="h" value="Damage against this specific boss +#x%."/> <string name="name" value="Frost Sword"/> <string name="desc" value="Imbues Ryude&apos;s sword with the power of frost, then attacks enemies."/> <string name="h" value="Enemies Hit: #mobCount, Damage: #damage%, Stun Duration (enemies hit 3 times): 1 sec."/> <string name="name" value="Whoosh"/> <string name="desc" value="Flings a blast of wind empowered by frost!"/> <string name="h" value="Flings a blast of snowy wind toward enemies in front. Damage: #damage%, When Hit: 30% damage per second in that area, Speed reduced. Cooldown: 7 sec."/> <string name="name" value="Transcendent&apos;s Blessing"/> <string name="desc" value="Thanks to the blessings of Alicia, the Transcendent of Life, your skills are enhanced for a short time."/> <string name="h" value="For a duration of 7 sec, Abnormal Status Resistance, Speed: +20, Jump: +10, Recovers 3% of Max HP every second \nCooldown: 20 sec"/> <string name="name" value="Requiem Sword"/> <string name="desc" value="Fills Ryude&apos;s sword with the souls of fallen heroes to launch an attack."/> <string name="h" value="Immediately deals 150% damage to nearby enemies. After charging, deals 400% damage to enemies in front of you. Ryude is Invincible while charging, and the cooldown is reset when an enemy player is eliminated with this skill. Cooldown: 20 sec."/> <string name="name" value="Avalanche"/> <string name="desc" value="Creates a massive avalanche."/> <string name="h" value="Enemies Hit: #mobCount, Damage: #damage%, Confusion duration when hit: 2 sec, Reduces enemy speed, Cooldown: 70 sec"/> <string name="name" value="Crystal Aura Mount"/> <string name="desc" value="[Master Level: 1]\nYou can ride the Crystal Aura, which can use the High Altitude Flight skill to move. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Crystal Aura Mount"/> <string name="desc" value="[Master Level: 1]\nYou can ride the Crystal Aura, which can use the High Altitude Flight skill to move. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Spirit Army Mount"/> <string name="desc" value="[Master Level : 1]\nRide around on a Spirit Army Mount that can use the double jump skill to move #cvery quickly#. #cDouble-click a destination on the World Map# to fly there automatically. (Auto Pilot is only available in some regions, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount in additional regions.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Spirit Army Mount"/> <string name="desc" value="[Master Level : 1]\nRide around on a Spirit Army Mount that can use the double jump skill to move #cvery quickly#. #cDouble-click a destination on the World Map# to fly there automatically. (Auto Pilot is only available in some regions, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount in additional regions.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Bloodthorn Mount"/> <string name="desc" value="[Master Level : 1]\nRide around on a Bloodthorn mount that can use the Double Jump skill to move #cvery quickly.# #cDouble-click a destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h1" value="DEF: +10, Speed: 190, Jump: 120 when mounted"/> <string name="name" value="Bloodthorn Mount"/> <string name="desc" value="[Master Level : 1]\nRide around on a Bloodthorn mount that can use the Double Jump skill to move #cvery quickly.# #cDouble-click a destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h1" value="DEF: +10, Speed: 190, Jump: 120 when mounted"/> <string name="name" value="Standard Cab Mount"/> <string name="desc" value="A yellow cab carrying monsters. It can be upgraded to a better cab."/> <string name="name" value="Deluxe Cab Mount"/> <string name="desc" value="The best cab for ferrying monsters in a jiffy. Takes passengers to any destination in style and comfort."/> <string name="name" value="Monster Cab Mount"/> <string name="desc" value="A cab used for quickly transporting monsters. It can be upgraded to a better taxi."/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Crazy Cabbie mount that can double jump."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Crazy Cabbie Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the VIP Cabbie mount that can double jump."/> <string name="h1" value="DEF: +10, Speed: 190, Jump: 120"/> <string name="name" value="VIP Cabbie Mount"/> <string name="name" value="Twinkling Cotton Candy Mount"/> <string name="desc" value="[Master Level: 1]\nRide around on a Twinkling Cotton Candy, which can use the High Altitude Flight skill to move. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Twinkling Cotton Candy Mount"/> <string name="desc" value="[Master Level: 1]\nRide around on a Twinkling Cotton Candy, which can use the High Altitude Flight skill to move. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Love Floats Mount"/> <string name="desc" value="[Master Level: 1]\nRide around on a heart-shaped balloon, which can use the High Altitude Flight skill to move. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Love Floats Mount"/> <string name="desc" value="[Master Level: 1]\nRide around on a heart-shaped balloon, which can use the High Altitude Flight skill to move. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="desc" value="Summons Maru."/> <string name="h1" value="Maru&apos;s hair is so cool!"/> <string name="name" value="Maru"/> <string name="desc" value="[Master Level: 1]\nRide around on a Flying Treasure Map, which can use the High Altitude Flight skill to move. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Flying Treasure Map Mount"/> <string name="name" value="Weapon Tempering"/> <string name="desc" value="Utilize your skill as a Smithing Craftsman to sharpen your equipped weapon with a Magic Whetstone.\nNot affected by buff duration bonuses or cooldown resets.\n[Reboot World]: Cannot be used if 2 or more Alchemy potions are active, or the skills Advanced Weapon Tempering, Accessory Enhancement, or Advanced Accessory Enhancement are active."/> <string name="h" value="Consumes 1 Magic Whetstone, Duration: 40 min, Critical Damage: +#indieCD%, Buff vanishes when weapon is unequipped or switched\n#cCooldown: #cooltime sec"/> <string name="name" value="Advanced Weapon Tempering"/> <string name="desc" value="Utilize your expertise as a Smithing Meister to maximize the sharpness of your equipped weapon with a Magic Whetstone.\nNot affected by buff duration bonuses or cooldown resets.\n[Reboot World]: Cannot be used if 2 or more Alchemy potions are active, or the buffs Weapon Tempering, Accessory Enhancement, or Advanced Accessory Enhancement are active."/> <string name="h" value="Consumes 2 Magic Whetstone, Duration: 40 min, Critical Damage: +#indieCD%, Buff vanishes when weapon is unequipped or switched\n#cCooldown: #cooltime sec"/> <string name="name" value="Accessory Enhancement"/> <string name="desc" value="Utilize your skill as a Accessory Craftsman&apos;s to extract magic from a Magic Stone to grant the equipped accessory protection against Abnormal Statuses.\nNot affected by buff duration bonuses or cooldown resets.\n[Reboot World]: Cannot be used if 2 or more Alchemy potions are active, or the buffs Advanced Accessory Enhancement, Weapon Tempering, or Advanced Weapon Tempering are active."/> <string name="h" value="Consumes 1 Magic Stone, Duration: 20 min, Prevents debilitating status conditions #x time(s).\n#cCooldown: #cooltime sec"/> <string name="name" value="Advanced Accessory Enhancement"/> <string name="desc" value="Utilize your skill as a Accessory Crafting Meister to extract magic from a Magic Stone to grant the equipped accessory advanced protection against debilitating status conditions.\nNot affected by buff duration bonuses or cooldown resets.\n[Reboot World]: Cannot be used if 2 or more Alchemy potions are active, or the buffs Accessory Enhancement, Weapon Tempering, or Advanced Weapon Tempering are active."/> <string name="h" value="Consumes 2 Magic Stones, Duration: 30 min, Prevents fatal damage from Abnormal Statuses #x time(s).\n#cCooldown: #cooltime sec"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Movement Speed: 120, Jump: 120"/> <string name="name" value="Chestnut Mount"/> <string name="desc" value="[Master Level : 1]\nRide around on a Chestnut mount that can use the double jump skill to move #cvery quickly.# #cDouble-click a destination on the World Map# to fly there automatically. (Auto Pilot is only available in some regions, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount in additional regions.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Chestnut Mount"/> <string name="desc" value="[Master Level : 1]\nRide around on a Chestnut mount that can use the double jump skill to move #cvery quickly.# #cDouble-click a destination on the World Map# to fly there automatically. (Auto Pilot is only available in some regions, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount in additional regions.)"/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Music to my Feet Mount"/> <string name="desc" value="[Master Level: 1]\nRide around on the Music to my Feet mount, which can use the High Altitude Flight skill to move. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Music to my Feet Mount"/> <string name="desc" value="[Master Level: 1]\nRide around on the Music to my Feet mount, which can use the High Altitude Flight skill to move. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Rune Love Power!"/> <string name="desc" value="A special power granted to those that love Runes!"/> <string name="h1" value="Rune EXP buff duration: +100%"/> <string name="h2" value="Rune EXP buff duration: +100%, Rune EXP buff effect: +50%"/> <string name="h3" value="Rune EXP buff duration: +100%, Rune EXP buff effect: 100%"/> <string name="name" value="Bodybuilding Power!"/> <string name="desc" value="Eat, breathe, and sleep workouts! It&apos;s time to pump you up!"/> <string name="h" value="ATT: +#padX, Magic ATT: +#madX, Speed: +#psdSpeed, Jump: +#psdJump"/> <string name="name" value="Occult Power!"/> <string name="desc" value="I&apos;m not afraid of any ghost attacks!"/> <string name="h" value="Monster DEF ignored: #ignoreMobpdpR%, When attacking Boss Monster - Damage: +#bdR%"/> <string name="name" value="Pollo and Fritto EXP Increase"/> <string name="desc" value="#cGrants #indieExp% additional# Pollo and Fritto Bounty Hunting EXP as an#c event effect#!"/> <string name="name" value="Pink Bean&apos;s Tutu"/> <string name="desc" value="Ballerina Pink Bean dons a tutu and gives a twirl. That&apos;s some incredible centrifugal force! Strong enough to break through rocks, even.\nCan move while using. Increases Damage, attack range, and Speed when used long enough. \nCannot be copied by Pink Shadow."/> <string name="h" value="Key-down skill. The key can be held down for up to #time sec. Increases damage, attack range, and speed when used longer than a specific duration.\nPer Attack - MP Cost: MP #mpCon, Max Enemies Hit: #mobCount, Damage: #x% + #y% per level, Number of Attacks: #attackCount. Doubles Final Damage when used longer than a specific duration.\nCooldown: #cooltime sec"/> <string name="name" value="Pink Bean&apos;s Tutu"/> <string name="name" value="Pink Bean&apos;s Scooter"/> <string name="desc" value="Pink Bean loves zooming around on a pink scooter made just for him! And don&apos;t worry! It&apos;s not a battle scooter or anything, so it won&apos;t even sting if he hits you with it.\nCannot be copied by Pink Shadow."/> <string name="h" value="MP Cost: #mpCon per second. While holding the skill key, Max Enemies Hit: #mobCount, Damage: #damage% + 1% per #y level(s), Number of Attacks: #attackCount while moving. Speed: #x, Max Key-down Time: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Pink Bean&apos;s Scooter"/> <string name="name" value="Twilight of Gods"/> <string name="desc" value="Pink Bean has taken a keep interest in the sculptures he saw while traveling through Maple World. Now he&apos;s recreated his visit to the Temple of Time.\nLook at those masterfully-crafted sculptures! Wait, why are they moving? What the... Ahhh!\nTwilight of Gods ignores damage reflection."/> <string name="h" value="MP cost: #mpCon. Re-creates Twilight of Gods for #time sec, Max Enemies Hit: #attackCount, Number of Attacks: #mobCount per sculpture for the duration. When the sculptures are a certain distance away from Pink Bean, they will be re-summoned to Pink Bean&apos;s location. Cooldown: #cooltime sec\n#cAriel#: Damage: #u% + #u2% per level, every #w sec\n#cSolomon the Wise and Rex the Wise#: Damage: #v% + #q% per level, every #s sec\n#cHugin and Munin#: Damage: #q2% + #v2% per level, every #w2 sec"/> <string name="name" value="Twilight of Gods"/> <string name="name" value="Twilight of Gods"/> <string name="name" value="Twilight of Gods"/> <string name="name" value="Twilight of Gods"/> <string name="name" value="Twilight of Gods"/> <string name="name" value="Pure Power"/> <string name="desc" value="Focuses raw psychic power onto all enemies in your path."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Psychic Reinforcement"/> <string name="desc" value="Focus your mind in preparation for the upcoming battle."/> <string name="h" value="Magic ATT: +#madR%"/> <string name="name" value="Telepath Tactics"/> <string name="desc" value="Conveys key strategies telepathically."/> <string name="h" value="Magic ATT: +#madX, Damage: +#damR%"/> <string name="name" value="Guided Arrow"/> <string name="desc" value="Creates spirit arrows that pursue and attack nearby enemies. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Arrow Damage: #damage% damage #z times to 1 nearby enemy when in combat\nCooldown: #cooltime sec"/> <string name="name" value="Liberate the Rune of Barrage"/> <string name="desc" value="The power of the liberated rune is rocking! You can attack enemies from a powerful aircraft for #c60 sec#. However, the increased Attack Power will not be applied to #cboss monsters# and monsters that have #ca difference in levels of at least 10#. Can be dispelled using right click."/> <string name="name" value="Flame Charge Boost"/> <string name="desc" value="Boosts Flame Charge.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Flame Charge Final Damage: +#damR_5th%"/> <string name="name" value="Blizzard Charge Boost"/> <string name="desc" value="Boosts Blizzard Charge.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Blizzard Charge Final Damage: +#damR_5th%"/> <string name="name" value="Close Combat Boost"/> <string name="desc" value="Boosts Close Combat.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Close Combat Final Damage: +#damR_5th%"/> <string name="name" value="Lightning Charge Boost"/> <string name="desc" value="Boosts Lightning Charge.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Lightning Charge Final Damage: +#damR_5th%"/> <string name="name" value="Rush Boost"/> <string name="desc" value="Boosts Rush.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Rush Final Damage: +#damR_5th%"/> <string name="name" value="Divine Charge Boost"/> <string name="desc" value="Boosts Divine Charge.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Divine Charge Final Damage: +#damR_5th%"/> <string name="name" value="Blast Boost"/> <string name="desc" value="Boosts Blast.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Blast Final Damage: +#damR_5th%"/> <string name="name" value="Heaven&apos;s Hammer Boost"/> <string name="desc" value="Boosts Heaven&apos;s Hammer.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Heaven&apos;s Hammer Final Damage: +#damR_5th%"/> <string name="name" value="Smite Shield Boost"/> <string name="desc" value="Boosts Smite Shield.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Smite Shield Final Damage: +#damR_5th%"/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Retro Rockets"/> <string name="desc" value="Permanently increases Movement Speed, Max Movement Speed, and Jump."/> <string name="h" value="Passive Effects - Movement Speed +#psdSpeed, Max Movement Speed +#speedMax, Jump +#psdJump"/> <string name="name" value="Lion"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Lion."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Unicorn"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Unicorn."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 170, JUMP 120"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Low Rider."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Red Truck"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Red Truck."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Gargoyle"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Gargoyle."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Helicopter"/> <string name="desc" value="[Master Level: 1]\nYou can fly around in a Helicopter."/> <string name="h1" value="MP -10, DEF and M. DEF +10, Speed +140, Jump +120"/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level : 2]\nYou board a spaceship. While aboard, you can increase your movement and jump abilities by pressing the right/left direction key twice. #Available until: 06-15-2010 at midnight#"/> <string name="h1" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="h2" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-15-2010 at midnight# "/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level : 1]\nChanges the condition of the Krypto found at the Space Mine. #cAvailable until: 06-15-2010 at midnight# "/> <string name="name" value="Chicken"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="OS4 Shuttle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS4 Shuttle."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Visitor Melee Attack"/> <string name="desc" value="Visitor Melee Attack"/> <string name="h1" value="Visitor Melee Attack"/> <string name="name" value="Visitor Range Attack"/> <string name="desc" value="Visitor Range Attack"/> <string name="h1" value="Visitor Range Attack"/> <string name="name" value="Owl "/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Owl."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Mothership"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the mothership."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="OS3A Machine"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS3A machine."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Giant Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Small Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rabbit Rickshaw"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="6th Party Tonight"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the 6th Anniversary Set Effect Skill."/> <string name="name" value="6th Party Tonight"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the 6th Anniversary Set Effect Skill."/> <string name="name" value="Law Officer"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the Law Officer Skill."/> <string name="name" value="Nina&apos;s Pentacle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Frog"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Turtle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Buffalo"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Jr. Tank"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Spirit Viking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Pachinko Robo"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rex&apos;s Hyena"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Napolean Mount"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Soaring (Mount)"/> <string name="desc" value="Allows you to soar through the air on mounts that can fly. While riding a mount with the ability to fly, press the Up Arrow and Jump keys to soar through the air.\nCosts 5 MP to activate."/> <string name="h1" value="MP Cost: 10"/> <string name="name" value="Red Draco"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #300 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nadeshiko Fly High"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Pegasus"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Dragon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Magic Broom"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #30 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Knight&apos;s Chariot"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Invisible Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Dragon (Level 3)"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Owl"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #180 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Helicopter"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Highway Patrol Car"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Highway Patrol Car.\nRight-click to allow other players to hitch a ride."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Core Aura"/> <string name="desc" value="Surrounds the true owner of the Core with a powerful aura that enhances abilities."/> <string name="h" value="STR +#_strS, DEX +#_dexS, INT +#_intS, LUK +#_lukS, Weapon ATT +#_padS, Magic ATT +#_madS"/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Return to Spaceship"/> <string name="desc" value="Move to Jett&apos;s spaceship."/> <string name="h" value="Move to Jett&apos;s spaceship when used.\nCooldown: #cooltime sec"/> <string name="name" value="Iron Body"/> <string name="h" value="MP Cost: #mpCon, Weapon Defense: +#indiePdd, Duration : #time,  Damage when hit by enemy in range: -#x%\n[Passive Effects: Max HP +#mhpR%]"/> <string name="desc" value="Temporarily boosts Weapon Defense. Permanently increases Max HP by a percentage. Decreases damage taken when hit by enemies within range."/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Lion"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Lion."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Unicorn"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Unicorn."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 170, JUMP 120"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Low Rider."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Red Truck"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Red Truck."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Gargoyle"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Gargoyle."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Helicopter"/> <string name="desc" value="[Master Level: 1]\nYou can fly around in a Helicopter."/> <string name="h1" value="MP -10, DEF and M. DEF +10, Speed +140, Jump +120"/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level : 2]\nYou board a spaceship. While aboard, you can increase your movement and jump abilities by pressing the right/left direction key twice. #Available until: 06-15-2010 at midnight#"/> <string name="h1" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="h2" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-15-2010 at midnight# "/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-15-2010 at midnight# "/> <string name="name" value="Chicken"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="OS4 Shuttle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS4 Shuttle."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Visitor Melee Attack"/> <string name="desc" value="Visitor Melee Attack"/> <string name="h1" value="Visitor Melee Attack"/> <string name="name" value="Visitor Range Attack"/> <string name="desc" value="Visitor Range Attack"/> <string name="h1" value="Visitor Range Attack"/> <string name="name" value="Owl "/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Owl."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Mothership"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the mothership."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="OS3A Machine"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS3A machine."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Giant Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Small Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rabbit Rickshaw"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="6th Party Tonight"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the 6th Anniversary Set Effect Skill."/> <string name="name" value="6th Party Tonight"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the 6th Anniversary Set Effect Skill."/> <string name="name" value="Law Officer"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the Law Officer Skill."/> <string name="name" value="Nina&apos;s Pentacle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Frog"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Turtle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Buffalo"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Jr. Tank"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Spirit Viking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Pachinko Robo"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rex&apos;s Hyena"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Napolean Mount"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Soaring (Mount)"/> <string name="desc" value="Allows you to soar through the air on mounts that can fly. While riding a mount with the ability to fly, press the Up Arrow and Jump keys to soar through the air.\nCosts 5 MP to activate."/> <string name="h1" value="MP Cost: 10"/> <string name="name" value="Red Draco"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #300 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nadeshiko Fly High"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Pegasus"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="name" value="Dragon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Magic Broom"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #30 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Knight&apos;s Chariot"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Invisible Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Dragon (Level 3)"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Owl"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #180 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Helicopter"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Highway Patrol Car"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Highway Patrol Car.\nRight-click to allow other players to hitch a ride."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Balrog&apos;s Hellfire"/> <string name="desc" value="Calls up Balrog&apos;s soul to smite all enemies on-screen with vicious hellfire."/> <string name="h1" value="Strikes 15 enemies for 2000% damage. Critical Probability +20%, 10 minute cooldown."/> <string name="name" value="Horntail&apos;s Flame Breath"/> <string name="desc" value="Calls up Horntail&apos;s soul to bathe the enemies around you in flames. Targeted enemies will receive continual flame damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Rex&apos;s Charge"/> <string name="desc" value="Calls up Rex&apos;s soul to instantly annihilate enemies in front of you. Does normal damage to boss monsters."/> <string name="h1" value="Instantly eliminates to normal monsters, does 900% damage to boss monsters. 10 minute cooldown."/> <string name="name" value="Ani&apos;s Judgment"/> <string name="desc" value="Calls up Ani&apos;s soul to crush enemies with a powerful hammer that ignores enemy defense."/> <string name="h1" value="Strikes 1 enemy for 4000% damage. Critical Probability +40%, ignores enemy defense, 10 minute cooldown."/> <string name="name" value="Dragon Rider&apos;s Energy Breath"/> <string name="desc" value="Calls up the Dragon Rider&apos;s soul to blast enemies in front of you with a powerful Energy Charge. Targeted enemies will receive continual damage over time."/> <string name="h1" value="Strikes 15 enemies for 2000% damage. Critical Probability +40%, 300% continual damage for 10 seconds, 10 minute cooldown."/> <string name="name" value="Von Leon&apos;s Lion Slash"/> <string name="desc" value="Calls up Von Leon&apos;s soul to inflict a devastating strike on an enemy."/> <string name="h1" value="Strikes 1 enemy for 5000% damage. Critical Probability +30%, ignores enemy defense, 10 minute cooldown."/> <string name="name" value="Zakum&apos;s Towering Inferno"/> <string name="desc" value="Calls up Zakum&apos;s soul to burn enemies around you with towering flames. Targeted enemies will receive continual fire damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Spirit of Rock&apos;s Doom Strike"/> <string name="desc" value="Summons the Spirit of Rock&apos;s soul for 2 minutes, stunning nearby enemies."/> <string name="h1" value="Performs a stun attack on 15 enemies for 500% damage. 2 minute duration, 15 minute cooldown."/> <string name="name" value="Mu Gong&apos;s Absolute Destruction"/> <string name="desc" value="Draws strength from Mu Gong&apos;s soul to do double regular attack damage to enemies for 30 seconds."/> <string name="h1" value="Damage x2, 30 second duration, 15 minute cooldown."/> <string name="name" value="Pink Bean&apos;s Zone of Incredible Pain"/> <string name="desc" value="Summons Pink Bean&apos;s soul for 2 minutes, doing massive damage to nearby enemies."/> <string name="h1" value="Strikes 15 enemies for 1500% damage. 2 minute duration, 15 minute of cooldown."/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Time Dispel"/> <string name="desc" value="Fastforwards the time of the harmful effect on your character so it wears off right away."/> <string name="h" value="Time Force Cost: #forceCon, Nullifies Magic and removes Abnormal Status effects.\nCooldown: #cooltime sec."/> <string name="name" value="Drop Time"/> <string name="desc" value="Damages enemies while stopping time to immobilize them."/> <string name="h" value="Time Force Cost: #forceCon.,Damage: #damage%, Max Enemies Hit: #mobCount, Attack count: #attackCount\nTargets immobilized for:  #time"/> <string name="name" value="Advanced Earth Stomp"/> <string name="desc" value="Enemies hit with the Advanced Earth Stomp have the chance of becoming stunned."/> <string name="h" value="Chance: #prop%, Stun time: #time sec."/> <string name="name" value="Spin Driver"/> <string name="desc" value="Hit the skill key multiple times after the Turning Swing attack to turn the body in place to attack with even greater range before pulling the enemies towards you.\n[Required Skill]: #cTurning Swing Lv. 1#"/> <string name="h" value="Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Hurricane Wind (Lightning Strike)"/> <string name="desc" value="All enemies within the effected range are struck."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount"/> <string name="name" value="Hurricane Wind Wind (Draw-in)"/> <string name="desc" value="Hurricane Wind Wind attacks draws in nearby monsters."/> <string name="h" value="Max. Number of Monsters Drawn In: #mobCount"/> <string name="name" value="Hurricane Wind"/> <string name="desc" value="The two Zero combine their powers to create a huge hurricane.\nThey move around in the hurricane form, drawing in enemies while dealing damage. The damage increases over time."/> <string name="h" value="Time Force cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies hit: #mobcount, Duration: #time\nHurricane wind attack: +#q% every 2 sec. \nLightning Strike Chance: #prop%, Maximum Enemies Hit with Ligthning Strike: #s, Lightning Strike Damage: #z%, Lightning Strike Number of Attacks: #u,"/> <string name="name" value="Shadow Rain"/> <string name="desc" value="Zero&apos;s combined attack. Beta calls forth shower of swords to immobilize enemies. The swords then turn into Alpha&apos;s shadows to attack the enemies."/> <string name="h" value="Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: 7, Max Enemies Hit: #mobCount.\nAlpha Shadow attack: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: ."/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the stronger skill will be active."/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="Progress other Cygnus Knight/Mihile characters to Lv. 5 or higher to add 1 Skill Point. Only the strongest Blessing skill will take effect (either the Blessing of the Fairy or the Empress&apos;s Blessing).\r\nCan reach a maximum level of 30 based on your other Cygnus Knigh/Mihile&apos;s Noble Mind skill."/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Hidden Potential (Hero)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="All attacks become critical hits when HP is below #z%, MP Cost: #y%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damage enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown, Right + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage% every #dotInterval sec for #dotTime sec (Up to #attackCount times), Max Monsters Hit: #mobCount,"/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Grants the blessing of the White Angel."/> <string name="h1" value="ATT: + 12, Magic ATT: + 12, Duration: 10 min"/> <string name="name" value="Will of the Alliance"/> <string name="desc" value="A powerful force is released, based on Willpower of the Alliance."/> <string name="h" value="Permanently increases STR: #strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="name" value="Growth Spurt"/> <string name="desc" value="The Beast Tamer&apos;s abilities increase with each level.\r\nCan be obtained at level 60."/> <string name="pdesc" value="Growth Spurt increases by 200% for 30 minutes whenever the Beast Tamer levels.\r\nLikewise, EXP gain doubles whenever Growth Spurt levels.\r\nThese two effects can stack."/> <string name="h" value="#cINT:# +#intX ,#c LUK:# +#lukX,#c Critical Rate:# +#cr%,#c Max HP:# +#mhpR%,#c Max MP:# +#mmpR%,#c Boss Damage:# +#bdR%,#c Magic ATT:# +#madR%,#c DEF:# +#pddX,#c All Abnormal Status and Elemental Resistance:# +#asrR%"/> <string name="name" value="Beast Scepter Mastery"/> <string name="desc" value="Hours of training have made you extra cool with that Scepter. Improves Mastery and Accuracy with every 10 levels you gain, starting at Lv. 30."/> <string name="h" value="Scepter Mastery: +#mastery%, Magic ATT: +#x"/> <string name="name" value="Focus Spirit"/> <string name="desc" value="Embedded with mystical animal spirit power."/> <string name="h" value="Boss Damage: +#bdR%.\nCritical Rate: +#cr%.\nMax HP +#mhpR%.\nMax MP: +#mmpR%."/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level: 1]\nWith the aid of a legendary spirit, you can now use scrolls on items that you can&apos;t equip."/> <string name="name" value="Focused Time"/> <string name="desc" value="Increases the Weapon ATT and Magic ATT of all nearby players using the power of the Transcendents."/> <string name="h1" value="Consumes 10 Time Force, increases Weapon ATT and Magic ATT by 4% for 40 minutes. \n#cCooldown: 2 hours#"/> <string name="name" value="[Common] Double Jump"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level: 3]\nAllows you to use alchemy to create items. The items you can create depend on your character level."/> <string name="h1" value="Allows you to create items under Lv. 75."/> <string name="h2" value="Allows you to create items under Lv. 105."/> <string name="h3" value="Allows you to create items under Lv. 135."/> <string name="name" value="Bamboo Rain"/> <string name="desc" value="Uses bamboo to attack an enemy."/> <string name="h1" value="Decreases boss monster HP by 30%"/> <string name="name" value="Invincibility"/> <string name="desc" value="Allows you to temporarily become invincible."/> <string name="h1" value="Duration: 30 sec"/> <string name="name" value="Power Explosion"/> <string name="desc" value="Temporarily increases your damage."/> <string name="h1" value="Damage: + 100%, Duration: 30 sec"/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level: 2]\nAllows you to board a Spaceship. Tapping left or right twice enhances Movement Speed and Jump. #cExpiration: TKTKTK#"/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: + 10, Speed: 150, Jump: 120"/> <string name="h2" value="MP Cost: 10, Weapon/Magic DEF: + 20, Speed: 170, Jump: 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level: 1]\nTapping left or right twice enhances Movement Speed and Jump. #cExpires: TKTKTK#"/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level: 1]\nAllows you to change the condition of Krypto in the Space Mine. #cExpires: TKTKTK#"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level: 1]\nUtilizes the rage of the Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Soaring"/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active): 1 MP/sec"/> <string name="desc" value="[Master Level: 1]\nFly through the sky with the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skills costs 90 MP to activate and consumes 1 MP per sec while active."/> <string name="name" value="Visitor Melee Attack"/> <string name="desc" value="Visitor Melee Attack"/> <string name="h1" value="Visitor Melee Attack"/> <string name="name" value="Visitor Range Attack"/> <string name="desc" value="Visitor Range Attack"/> <string name="h1" value="Visitor Range Attack"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Allows you to double jump."/> <string name="ph" value="MP Cost: 0, Increases Jump distance\nCooldown: #cooltime sec"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Link Manager"/> <string name="desc" value="Allows you to manage your Link Skills, either by sharing with other characters on your account, or by choosing which skills to use on this character."/> <string name="h" value="Manage your Link Skills"/> <string name="name" value="Mode Cancel"/> <string name="name" value="Bear Mode"/> <string name="desc" value="Grants the blessings and skills of Fort, your mighty bear companion!"/> <string name="name" value="Snow Leopard Mode"/> <string name="desc" value="Grants the blessings and skills of Lai, your stout snow leopard companion!"/> <string name="name" value="Hawk Mode"/> <string name="desc" value="Grants the blessings and skills of Eka, your swift hawk companion!"/> <string name="name" value="Cat Mode"/> <string name="desc" value="Grants the blessings and skills of Arby... whatever those might be."/> <string name="name" value="Guardian Leap"/> <string name="desc" value="Use the agility of your animal pals to double jump."/> <string name="h" value="MP Cost: #mpCon, jumps further"/> <string name="desc" value="Grants access to your different animal abilities."/> <string name="h" value="Use your direction keys to select an animal mode."/> <string name="name" value="Critter Select"/> <string name="name" value="Maple Guardian"/> <string name="desc" value="Temporarily increases the stats of all team members."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="name" value="Beastly Resolve"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Homeward Bound"/> <string name="desc" value="Returns to Arboren."/> <string name="h" value="Returns to the Arboren Ferry when used.\nCooldown: #cooltime sec"/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Potential Skill]\nTemporarily increases your Movement Speed and Jump."/> <string name="h1" value="MP Cost: 5, Movement Speed: +20, Jump: +10, Duration: 200 sec"/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Potential Skill]\nCreates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it."/> <string name="h1" value="MP Cost: 5, Uses 2 Magic Rocks, Portal Duration: 120 sec"/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="MP Cost: 5, Crit Rate: +10%, Crit Damage: +8%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP."/> <string name="h1" value="MP Cost: 5 MP, Max MP: +40%, Duration: 240 sec"/> <string name="name" value="Decent Combat Orders"/> <string name="h1" value="MP Cost: 5, All skill levels increased by 1 level for 240 seconds."/> <string name="desc" value="[Item Potential Skill]\nTemporarily increases all of your skill levels. All Beast Tamer skills will increase up to their maximum master level."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, Accuracy, Avoidability, and Max HP. Can be stacked with other buff skills, except Bless and Advanced Blessing."/> <string name="h1" value="MP Cost: 5, Weapon ATT: +20, Magic ATT: +20, Weapon DEF: +425, Magic DEF: +425, Accuracy: +260, Avoidability: +260, Max HP: +475, Duration: 240 sec"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP to increase your attack speed by 1 level for a fixed period of time. Can be stacked with buffs other than Speed Infusion."/> <string name="h1" value="HP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="name" value="Pig&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\nAllows you to deal 150% damage to Pigs."/> <string name="name" value="Stump&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\nAllows you to deal 150% damage to Stumps."/> <string name="name" value="Slime&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\nAllows you to deal 150% damage to Slimes."/> <string name="name" value="Hand of Light"/> <string name="desc" value="Empowers your weapon with your own fighting spirit."/> <string name="h" value="MP Cost: #mpCon, Attack Power: +#indiePad, Duration: #time sec"/> <string name="name" value="Divine Hand"/> <string name="desc" value="Perform an accurate strike with your unshakable faith."/> <string name="h" value="MP Cost: #mpCon, Attack Power: +#indiePad, Duration: #time sec"/> <string name="name" value="Soul of the Guardian"/> <string name="desc" value="Call forth the ancients to defend yourself."/> <string name="h" value="MP Cost: #mpCon, Max HP: +#indieMhp, Weapon DEF and Magic DEF: +#indiePdd, Duration: #time sec"/> <string name="name" value="Soul Pledge"/> <string name="desc" value="Form a contract with the ancients to become an unwavering warrior."/> <string name="h" value="MP Cost: #mpCon, Duration: #time, All Stats: #indieAllStat, Critical Rate: #indieCr%, Power Stance Chance: +#prop%"/> <string name="name" value="Paw Swipe"/> <string name="desc" value="Attacks several enemies 3 times.\n[Command]: Tap #cAttack Key# multiple times"/> <string name="h" value="First 3 Hits: Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount"/> <string name="name" value="Paw Swipe 2"/> <string name="name" value="Paw Swipe 3"/> <string name="name" value="Furious Strikes"/> <string name="desc" value="Using #Paw Swipe# 4 times in a row will activate a special skill, allowing multiple follow-up hits.\n[Command]: Continues to attack after the 3rd hit of #cPaw Swipe#."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\r\n#Extra Paw Swipe Damage#: +#damR% "/> <string name="name" value="Dumb Luck"/> <string name="desc" value="Improves stance chance and DEF while in Bear Mode."/> <string name="h" value="Passive Effect: Stance Chance +#prop%, DEF: +#pddX"/> <string name="name" value="Well Fed"/> <string name="desc" value="Increases Max HP and INT while in Bear Mode."/> <string name="h" value="Passive Effect: Max HP: +#mhpR%, INT: +#intX"/> <string name="name" value="Defense Ignorance"/> <string name="desc" value="Ignores a portion of enemy defense and increases Attack speed while in Bear Mode."/> <string name="h" value="Passive Effect: Enemy DEF Ignored: #ignoreMobpdpR%, Attack Speed: +#q"/> <string name="name" value="Fort the Brave"/> <string name="desc" value="Permanently increases Magic ATT while in Bear Mode."/> <string name="h" value="Passive Effect: Magic ATT: +#madR%"/> <string name="name" value="Bear Strength"/> <string name="desc" value="Permanently increases Critical Rate, Critical Damage and Magic ATT while in Bear Mode."/> <string name="h" value="Passive Effect: Critical Rate: +#cr%, Critical Damge: +#criticaldamage%, Magic ATT: +#madX"/> <string name="name" value="Fort Follow-Up"/> <string name="desc" value="Li&apos;l Fort appears after every 4th attack to deal an additional attack.\n[Command]: Attack 4 times with a #cBear Mode Active Skill#"/> <string name="h" value="Additional Damage: #damage%, Number of Attacks: 1"/> <string name="name" value="Bear Reborn"/> <string name="desc" value="Allows you to resurrect while in Bear Mode. You gain invincibility as your HP recovers.\nResurrection is available when the skill icon is active in the upper right."/> <string name="h" value="Resurrection Cooldown: #z sec, Resurrection Invincibility: #x sec"/> <string name="name" value="Bear 3.5 Hit"/> <string name="name" value="Billowing Trumpet"/> <string name="desc" value="Enhances the spark in Majestic Trumpet to form a hellish inferno."/> <string name="h" value="Magic ATT: +#madX, #Majestic Trumpet# Damage over Time: +#damR%."/> <string name="name" value="Deep Breath"/> <string name="desc" value="The bear sucks in air to pull enemies close."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Really Deep Breath"/> <string name="desc" value="The bear sucks in air to pull enemies close from the left and right."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Majestic Trumpet"/> <string name="desc" value="The bear uses the power of nature to ignite a fire. Enemies caught in the blast take damage. "/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Duration: #time sec."/> <string name="name" value="Li&apos;l Fort"/> <string name="desc" value="Summons a toy bear to just go nuts on the enemy."/> <string name="h" value="MP Cost: #mpCon \n- Bear Damage: #damage%\n- Bear Duration: #time sec. "/> <string name="name" value="Fishy Slap"/> <string name="desc" value="Hold down the skill key to smack enemies with a fish."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Skill Duration: #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Bear Assault"/> <string name="desc" value="Focuses your attacks. You&apos;ll hit fewer enemies but deal more damage. Also increases Max HP and MP and ignores some monster defense."/> <string name="h" value="#cActive Effect# - MP Cost: #mpCon, Damage: +#x%, Critical Rate: +#z%, Max Enemies Hit by Any Skill: #mobCount, Duration: #q sec Cooldown: #cooltime sec\n#cPassive Effects# - Max HP: +#mhpR%, Max MP: +#mmpR%, DEF: +#pddR%, Ignore Enemy DEF: #ignoreMobpdpR%"/> <string name="name" value="Table Flip"/> <string name="desc" value="The bear goes into a rage and flips a table at the enemy."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nCooldown: #cooltime sec"/> <string name="name" value="Leopard&apos;s Paw"/> <string name="h" value="Damage: #damage% (first two hits), Max Enemies Hit: #mobCount, Number of Attacks: #attackCount."/> <string name="desc" value="Get a dose of Lai&apos;s muscles to knock back enemies in your path. \r\n[Command]: After 2 hits, combo with #cLeopard&apos;s Pounce#\r\n[Extra Command]: Combo with #cLeopard&apos;s Roar#"/> <string name="name" value="Leopard&apos;s Pounce"/> <string name="desc" value="Dash forward and rip into enemies.\r\n[Skill Requirement]: #cLeopard&apos;s Paw Lv. 1#\r\n[Command]: Triggers after 2 hits of #cLeopard&apos;s Paw#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Leopard&apos;s Roar"/> <string name="desc" value="Roar to inflict additional damage after #cLeopard&apos;s Pounce#. Also enhances the Damage and Number of Enemies Hit with #cLeopard&apos;s Paw# and #cLeopard&apos;s Pounce#.\r\n[Command] Press the #c[attack key]# after using #cLeopard&apos;s Pounce#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\r\n#cLeopard&apos;s Paw# and #cLeopard&apos;s Pounce# Damage: +#damR%, Max Enemies Hit: +#targetPlus"/> <string name="name" value="Macho Incarnate"/> <string name="desc" value="Lai shows his true form after #cMacho Slam#, shocking and stunning all nearby enemies. Also increases the Max Enemies Hit with #cMacho Dance and Macho Slam#."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Duration: #time sec., Number of Attacks: #attackCount, Chance to Stun: #prop%. \r\nNumber of mobs attacked with #cMacho Dance, Macho Slam#: +#targetPlus, Damage: +#damR%"/> <string name="name" value="Thunder Trail"/> <string name="desc" value="Unleashes a ghostly Snow Leopard mirror image during #cThunder Dash#, damaging nearby enemies."/> <string name="h" value="Afterimage: Damage: #damage%, Max Enemies Hit: #mobCount, Duration: #time sec., Number of Attacks: #attackCount"/> <string name="name" value="Deadly Fangs"/> <string name="desc" value="Chance to instant kill. No effect on boss monsters."/> <string name="h" value="Instant Kill Chance: #z%, Magic ATT: +#madX"/> <string name="name" value="Leopard Hide"/> <string name="desc" value="Grants a chance to recover HP whenever monsters are defeated. Maximum 10% per attack. #cTriggers at most once per attack.#"/> <string name="h" value="Trigger Chance: #prop%, Restores #x% of the finishing blow&apos;s damage dealt as HP"/> <string name="name" value="Advanced Thunder Dash"/> <string name="desc" value="Travel further during #cThunder Dash# to deal more damage."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec"/> <string name="name" value="Rippling Feline Muscles"/> <string name="desc" value="Increases Magic ATT, Intelligence, Speed, and Jump when in Snow Leopard Mode."/> <string name="h" value="Magic ATT: +#madX, INT: +#intX, Speed: +#psdSpeed, Jump: +#psdJump"/> <string name="name" value="Lethal Lai"/> <string name="desc" value="Increases the attack count and damage of certain Snow Leopard Mode skills.\r\n#cAffected Skills: Leopard&apos;s Paw, Leopard&apos;s Pounce, Leopard&apos;s Roar, Macho Dance, Macho Slam, Thunder Dash#"/> <string name="h" value="Damage of #cLeopard&apos;s Paw, Leopard&apos;s Pounce, Leopard&apos;s Roar, Macho Dance, Macho Slam, Thunder Dash#: +#damR%, Max Enemies Hit: +#targetPlus, Ingore DEF: +#ignoreMobpdpR%"/> <string name="name" value="Leopard Reflexes"/> <string name="desc" value="While in Snow Leopard Mode, get a boost to Attack Speed and Magic Attack."/> <string name="h" value="Increases Attack Speed, Magic ATT: +#madR%, Accuracy: +#accX, Avoidability: +#evaX, Mob DEF Ignored: +#ignoreMobpdpR%."/> <string name="name" value="Leopard&apos;s Paw"/> <string name="desc" value="Attack distant enemies and pull them towards you. Multiple attacks will push both you and the enemy forward.\r\n[Command]: Chains into #cPantera Strike# after 2 hits\r\n[Additional Command]: Chains into #cLeopard&apos;s Roar#"/> <string name="h" value="1st and 2nd hit - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Snow Leopard 2nd Pounce"/> <string name="name" value="Leopard&apos;s Pounce"/> <string name="desc" value="Charge the nearest enemy and jump attack, unleashing a devastating strike that deals extra damage. [Skill Requirements]: #cLeopard&apos;s Paw Lv. 1# \n[Command]: After 2 or more hits with #cSnow Leopard Charge#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Blade]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z"/> <string name="name" value="Leopard&apos;s Roar"/> <string name="desc" value="Roar to inflict additional damage after Leopard&apos;s Pounce. Also enhances the Damage of #cLeopard&apos;s Paw# and #cLeopard&apos;s Pounce#.\n[Command] Press key after using #cLeopard&apos;s Pounce#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, #cLeopard&apos;s Paw# and #cLeopard&apos;s Pounce# Additional Damage: +#damR%"/> <string name="name" value="Macho Dance"/> <string name="desc" value="Shoot up into the air, damaging nearby enemies. Can be chained into #cMacho Slam#."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Macho Slam"/> <string name="desc" value="Slam into enemies below you. Can be used during a jump or after #cMacho Dance#."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Thunder Dash"/> <string name="desc" value="Your snow leopard buddy dashes at the enemy, dealing damage."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec"/> <string name="name" value="Three-Point Pounce"/> <string name="desc" value="The snow leopard makes a three-point attack, slashing at nearby enemies with his claws."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec"/> <string name="name" value="Bro Attack"/> <string name="desc" value="Gain a chance to summon a baby snow leopard to deal extra damage when you attack. Bosses and some monsters are immune."/> <string name="h" value="MP Cost: #mpCon, Summon Chance: #prop%, Buff Duration: #time sec.\r\n- Baby Leopard Damage: #damage%\r\n- Baby Leopard Duration: #x sec. \r\nCooldown: #cooltime Sec"/> <string name="name" value="Party Time"/> <string name="desc" value="The snow leopard charges wildly across the entire map, dealing damage."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec"/> <string name="name" value="[Hawk] Glider"/> <string name="name" value="Formation Attack"/> <string name="desc" value="Baby hawks attack in formation. \r\nCan be directed #cleft or right#. \r\nCan&apos;t be used while #cairborne#."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: 1"/> <string name="name" value="(Hawk) Formation Attack (Air)"/> <string name="name" value="Defensive Formation"/> <string name="desc" value="Eka&apos;s friends come to your aid while you&apos;re flying, attacking enemies in range.\r\nCan only trigger while #cairborne#.\r\n#cDefensive Formation# can&apos;t penetrate boss armor."/> <string name="h" value="Damage (Eka&apos;s friends): #damage%, Max Hits: #attackCount"/> <string name="name" value="(Hawk) Raptor Talons"/> <string name="name" value="(Hawk) Hawk Flock"/> <string name="name" value="(Hawk) Razor Beak"/> <string name="name" value="(Hawk) Bird&apos;s-Eye View"/> <string name="name" value="Feather Cloak"/> <string name="desc" value="Boosts your Jump in Hawk mode."/> <string name="h" value="Jump +#psdJump, Accuracy +#accX"/> <string name="name" value="Feather Boots"/> <string name="desc" value="Boosts your Speed in Hawk mode."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Max Mobility"/> <string name="desc" value="Increases your Hawk mode Speed and Speed cap. Dexterity and Avoidability will also increase."/> <string name="h" value="Accuracy: +#accX, Avoidability: +#evaX, Speed: +#psdSpeed, Jump: +#psdJump. Max Speed: +#speedMax"/> <string name="name" value="Veteran Formation"/> <string name="desc" value="Improves the damage of Formation Attack. Displays the improved effect after the threshold is reached."/> <string name="h" value="Formation Attack Damage: +#damR%"/> <string name="name" value="Fly"/> <string name="h" value="Flight Duration: #z sec, Cooldown: #cooltime sec."/> <string name="desc" value="Launch into the air with Eka to unlock additional attacks.\r\n[Command]: Press and hold [up] + [jump] to fly. Press [down] +[jump] to land."/> <string name="name" value="Eka Glider"/> <string name="desc" value="Press the skill key while in the air to switch to Glider status."/> <string name="h" value="Glide: Hold Skill Key"/> <string name="name" value="Vertical Draft"/> <string name="desc" value="Tap Up Arrow Key while jumping to jump even higher."/> <string name="h" value="Jump: #y"/> <string name="name" value="Formation Attack"/> <string name="desc" value="Baby hawks attack in formation. Can be directed left or right. Can&apos;t be used while #cairborne#."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: 1"/> <string name="name" value="Baby Bombers"/> <string name="desc" value="Calls Eka&apos;s ground-bound allies to attack.\r\nCan only be used while #cairborne#."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Raptor Talons"/> <string name="desc" value="Eka&apos;s talon becomes so sharp, your ATT increases. \r\nPassive Effects: Adding bleeding damage to all attacks while in hawk mode."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Magic ATT: +#indieMad \r\n Passive Effects: Bleed Chance: #prop%, Bleed Damage: #dot% per sec, Bleed Duration: #dotTime sec\nCooldown: #cooltime sec"/> <string name="name" value="Hawk Flock"/> <string name="desc" value="Increases the speed of the entire party while in hawk mode."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Speed: +#speed, Jump: +#jump\r\nPassive Effects - Max Movement Speed: +#speedMax"/> <string name="name" value="Razor Beak"/> <string name="desc" value="Eka&apos;s beak becomes so sharp, your whole party&apos;s ATT increases."/> <string name="h" value="MP Cost: #mpCon, Weapon ATT: +#indieMad, Magic ATT: +#indiePad, Duration: #time sec"/> <string name="name" value="Bird&apos;s-Eye View"/> <string name="desc" value="Eka uses her sharp eyesight to increase the Critical Rate, Critical DEF, Magic DEF, Accuracy, and Avoidability of nearby party members."/> <string name="h" value="MP Cost: #mpCon, Duration: #time Sec., Critical Rate: +#indieCr%, Weapon DEF: +#epdd, Magic Defense: +#emdd, Accuracy: +#acc, Avoidability: +#eva"/> <string name="name" value="Eka Express"/> <string name="desc" value="Creates a portal to the nearest town. All party members can use it to travel."/> <string name="h" value="MP Cost: #mpCon, Portal Duration: #time sec. Cooldown: #cooltime sec."/> <string name="name" value="Regroup"/> <string name="h" value="Summons party members. MP Cost: #mpCon, Cooldown: #cooltime sec."/> <string name="desc" value="Summons any party members on the #csame channel# who are above Lv. 9 to your location."/> <string name="name" value="[Hawk] 2nd Formation"/> <string name="name" value="Tornado Flight"/> <string name="desc" value="Eka&apos;s friends stir up a tornado to attack. #cHold down the skill key and press the direction keys# to steer."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%. #cSteer by holding the skill key and pressing Left, Right, Up, and Down.# Max Range: #y, Cooldown: #cooltime"/> <string name="name" value="Sky Walk"/> <string name="desc" value="Eka gives you a little lift, giving you an extra double jump."/> <string name="h" value="MP Cost: #mpCon. Jump up to two more times in midair after your initial jump."/> <string name="name" value="Friend Launcher"/> <string name="desc" value="Launch your pals at faraway enemies with up to 4 extra hits of the [Attack Key]."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: 1"/> <string name="name" value="Friend Launcher 2"/> <string name="name" value="Friend Launcher 3"/> <string name="name" value="Friend Launcher 4"/> <string name="name" value="Purr-Powered"/> <string name="desc" value="Increases stance chance, and recovers HP and MP over 4 seconds while in Cat Mode."/> <string name="h" value="Passive Effect - Stance Chance: +#prop%, HP Recovery: #hp per 4 seconds, MP Recovery: #mp per 4 seconds"/> <string name="name" value="Cat Wit"/> <string name="desc" value="Increases Intelligence while in Cat Mode."/> <string name="h" value="Passive Effect - INT: +#intX"/> <string name="name" value="Friends of Arby"/> <string name="h" value="Passive Effect: Party EXP: +#x%"/> <string name="desc" value="Party members on the same map will get bonus EXP.\n(When stacked with #cHoly Symbol#, only the highest EXP bonus will take effect.)"/> <string name="name" value="Sticky Paws"/> <string name="desc" value="Increases item drop chance for party members in your map while in cat mode."/> <string name="h" value="Passive Effect - Party Item Drop Chance: +#v%"/> <string name="name" value="Cat&apos;s Claws"/> <string name="desc" value="Increases Critical Rate and Min Critical Damage for party members in your map while in cat mode."/> <string name="h" value="Passive Effect: Critical Rate: +#x%, Min Critical Damage: +#y%"/> <string name="name" value="Meow Gold Card"/> <string name="desc" value="Gives you a chance to draw the Gold Card when using the Lucky Cat skill, which has all the effects of the Red, Blue, and Green Cards."/> <string name="h" value="MP Cost: #mpCon, Passive Effect: #Gold Card# Chance: #x%"/> <string name="name" value="Kitty Battle Squad"/> <string name="desc" value="Boosts ATT and Magic ATT of party members in the same map while in cat mode."/> <string name="h" value="Passive Effects: ATT/Magic ATT: +#indiePad"/> <string name="name" value="Mouser&apos;s Insight"/> <string name="desc" value="Any party members near you will ignore some enemy DEF while you&apos;re in Cat Mode."/> <string name="h" value="DEF Ignored: #x%"/> <string name="name" value="Kitty Treats"/> <string name="desc" value="Party members in the same map as you get extra Max HP &amp; MP while you&apos;re in cat mode."/> <string name="h" value="Max HP: +#indieMhp, Max MP: +#indieMmp"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Weapon DEF."/> <string name="h" value="Weapon DEF +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Furious Strikes - Reinforce"/> <string name="desc" value="Increases the damage of Furious Strikes."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Furious Strikes - Critical Chance"/> <string name="desc" value="Increases the critical chance bonus of Furious Strikes."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Furious Strikes - Boss Rush"/> <string name="desc" value="Increases damage against bosses with Furious Strikes."/> <string name="h" value="+#bdR% damage to bosses"/> <string name="name" value="Three-Point Pounce - Reinforce"/> <string name="desc" value="Boosts Three-Point Pounce&apos;s damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Three-Point Pounce - Spread"/> <string name="desc" value="Increases the number of monsters that Three-Point Pounce hits."/> <string name="h" value="Monsters Hit: +#targetPlus"/> <string name="name" value="Three-Point Pounce - Extra Strike"/> <string name="desc" value="Increases Three-Point Pounce&apos;s attack count."/> <string name="h" value="Number of Attacks: +#attackCount"/> <string name="name" value="Formation Attack - Reinforce"/> <string name="desc" value="Boosts the damage of Formation Attack."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Formation Attack - Spread"/> <string name="desc" value="Increases the number of monsters that Formation Attack hits."/> <string name="h" value="Monsters Hit: +#targetPlus"/> <string name="name" value="Formation Attack - Guardbreak"/> <string name="desc" value="Formation Attack - Guardbreak"/> <string name="h" value="DEF Ignored: +#ignoreMobpdpR%"/> <string name="name" value="Friend Launcher - Reinforce"/> <string name="desc" value="Increases the damage of Friend Launcher."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Friend Launcher - Spread"/> <string name="desc" value="Increases the number of monsters that Friend Launcher hits."/> <string name="h" value="Monsters Hit: +#targetPlus"/> <string name="name" value="Friend Launcher - Range"/> <string name="desc" value="Increases Friend Launcher&apos;s range."/> <string name="h" value="Range: #range"/> <string name="name" value="Friend Launcher - Enhance"/> <string name="desc" value="Allows you to launch your friends more powerfully."/> <string name="h" value="#Friend Launcher# Damage: +#damR%"/> <string name="name" value="Fire Kitty!"/> <string name="desc" value="Arby rolls forward to attack. Targets temporarily have less DEF."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Enemy DEF: -#x%"/> <string name="name" value="Purr Zone"/> <string name="desc" value="Creates an aura of love that damages enemies and heals allies."/> <string name="h" value="MP Cost: MP #mpCon, Max Targets Affected: #mobCount, Damage: #damage%, Friends Healed: #hp, Duration: #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Meow Card"/> <string name="desc" value="Draws a random card that buffs your party."/> <string name="h" value="MP Cost: #mpCon, \n#Red Card# - Damage: +#indieDamR%\n#Blue Card# - DEF: +#pdd\n#Yellow Card# - Attack Speed: +#indieBooster, Speed: +#indieSpeed\nDuration: #time Sec, Cooldown: #cooltime Sec"/> <string name="name" value="Red Card"/> <string name="desc" value="Red Card: Increases the party&apos;s Damage"/> <string name="name" value="Blue Card"/> <string name="desc" value="Blue Card: Increases the party&apos;s Defense"/> <string name="name" value="Green Card"/> <string name="desc" value="Green Card: Increases the party&apos;s Attack Speed and Speed"/> <string name="name" value="Meow Cure"/> <string name="desc" value="Removes Abnormal Status and Magic Effects of nearby party members."/> <string name="h" value="MP Cost: #mpCon, Chance to nullify magic effects and remove abnormal status: #prop%, Cooldown: #cooltime sec"/> <string name="name" value="Meow Revive"/> <string name="desc" value="Revive a party member with Arby&apos;s soothing powers."/> <string name="h" value="MP Cost: #mpCon, Revives KO&apos;d party member within range, Cooldown: #cooltime sec"/> <string name="name" value="Meow Heal"/> <string name="desc" value="Heals your allies by shooting yarn of love."/> <string name="h" value="MP Cost: #mpCon, Max Number:#mobCount, Recovered: #hp% "/> <string name="name" value="Gold Card"/> <string name="desc" value="Gold Card: Increase party Damage, party Defense, party Attack Speed, party Speed"/> <string name="name" value="Group Bear Blaster"/> <string name="desc" value="Help your friends catapult a Bear at the enemy. Craziness!"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec"/> <string name="name" value="Team Roar"/> <string name="desc" value="Become invincible and boost the Damage of your whole party."/> <string name="h" value="MP Cost: #mpCon, Invincibility Duration: #time sec, Damage Boost: +#indieDamR%\r\nCooldown: #cooltime sec"/> <string name="name" value="Cat&apos;s Cradle Blitzkrieg"/> <string name="desc" value="Whenever a party member successfully attacks an enemy, all enemies in range take damage."/> <string name="h" value="Damage from Party Member: #damage%, Number of Hits: #attackCount, Duration: #time, Cooldown: #cooltime sec"/> <string name="name" value="Balrog&apos;s Hellfire"/> <string name="desc" value="Calls up Balrog&apos;s soul to smite all enemies on-screen with vicious hellfire."/> <string name="h1" value="Strikes 15 enemies for 2000% damage. Critical Probability +20%, 10 minute cooldown."/> <string name="name" value="Horntail&apos;s Flame Breath"/> <string name="desc" value="Calls up Horntail&apos;s soul to bathe the enemies around you in flames. Targeted enemies will receive continual flame damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Rex&apos;s Charge"/> <string name="desc" value="Calls up Rex&apos;s soul to instantly annihilate enemies in front of you. Does normal damage to boss monsters."/> <string name="h1" value="Instantly eliminates normal monsters, does 900% damage to boss monsters. 10 minute cooldown."/> <string name="name" value="Ani&apos;s Judgment"/> <string name="desc" value="Calls up Ani&apos;s soul to crush enemies with a powerful hammer that ignores enemy defense."/> <string name="h1" value="Strikes 1 enemy for 4000% damage. Critical Probability +40%, ignores enemy defense, 10 minute cooldown."/> <string name="name" value="Dragon Rider&apos;s Energy Breath"/> <string name="desc" value="Calls up the Dragon Rider&apos;s soul to blast enemies in front of you with a powerful Energy Charge. Targeted enemies will receive continual damage over time."/> <string name="h1" value="Strikes 15 enemies for 2000% damage. Critical Probability +40%, 300% continual damage for 10 seconds, 10 minute cooldown."/> <string name="name" value="Von Leon&apos;s Lion Slash"/> <string name="desc" value="Calls up Von Leon&apos;s soul to inflict a devastating strike on an enemy, ignoring their defense."/> <string name="h" value="Allows you to equip items #x levels higher than your current level."/> <string name="name" value="Zakum&apos;s Towering Inferno"/> <string name="desc" value="Calls up Zakum&apos;s soul to burn enemies around you with towering flames. Targeted enemies will receive continual fire damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Spirit of Rock&apos;s Doom Strike"/> <string name="desc" value="Summons the Spirit of Rock&apos;s soul for 2 minutes, stunning nearby enemies."/> <string name="h1" value="Performs a stun attack on 15 enemies for 500% damage. 2 minute duration, 15 minute cooldown."/> <string name="name" value="Mu Gong&apos;s Absolute Destruction"/> <string name="desc" value="Draws strength from Mu Gong&apos;s soul to do double regular attack damage to enemies for 30 seconds."/> <string name="h1" value="Damage x2, 30 second duration, 15 minute cooldown."/> <string name="name" value="Pink Bean&apos;s Zone of Incredible Pain"/> <string name="desc" value="Summons Pink Bean&apos;s soul for 2 minutes, doing massive damage to nearby enemies."/> <string name="h1" value="Strikes 15 enemies for 1500% damage. 2 minute duration, 15 minute cooldown."/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Visitor Melee Attack"/> <string name="desc" value="Visitor Melee Attack"/> <string name="h1" value="Visitor Melee Attack"/> <string name="name" value="Visitor Range Attack"/> <string name="desc" value="Visitor Range Attack"/> <string name="h1" value="Visitor Range Attack"/> <string name="name" value="HP Boost"/> <string name="desc" value="Permanently increases your Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Seawall"/> <string name="desc" value="Summons a torrent that protects you from all attacks."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec. Abnormal Status and Elemental Resistance: +#asrR%."/> <string name="name" value="Ironclad"/> <string name="desc" value="Summons resilient armor that attacks and defends."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Damage Absorption: -#y%"/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Lion"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Lion."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Unicorn"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Unicorn."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 170, JUMP 120"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Low Rider."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Red Truck"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Red Truck."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Gargoyle"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Gargoyle."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Helicopter"/> <string name="desc" value="[Master Level: 1]\nYou can fly around in a Helicopter."/> <string name="h1" value="MP -10, DEF and M. DEF +10, Speed +140, Jump +120"/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-15-2010 at midnight# "/> <string name="h1" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="h2" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-15-2010 at midnight# "/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-15-2010 at midnight# "/> <string name="name" value="Chicken"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="OS4 Shuttle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS4 Shuttle."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Visitor Melee Attack"/> <string name="desc" value="Visitor Melee Attack"/> <string name="h1" value="Visitor Melee Attack"/> <string name="name" value="Visitor Range Attack"/> <string name="desc" value="Visitor Range Attack"/> <string name="h1" value="Visitor Range Attack"/> <string name="name" value="Owl "/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Owl."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Mothership"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the mothership."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="OS3A Machine"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS3A machine."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Giant Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Small Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rabbit Rickshaw"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="6th Party Tonight"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the 6th Anniversary Set Effect Skill."/> <string name="name" value="6th Party Tonight"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the 6th Anniversary Set Effect Skill."/> <string name="name" value="Law Officer"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the Law Officer Skill."/> <string name="name" value="Nina&apos;s Pentacle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Frog"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Turtle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Buffalo"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Jr. Tank"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Spirit Viking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Pachinko Robo"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rex&apos;s Hyena"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Napolean Mount"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Soaring (Mount)"/> <string name="desc" value="Allows you to soar through the air on mounts that can fly. While riding a mount with the ability to fly, press the Up Arrow and Jump keys to soar through the air.\nCosts 5 MP to activate."/> <string name="h1" value="MP Cost: 10"/> <string name="name" value="Red Draco"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #300 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nadeshiko Fly High"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Pegasus"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="name" value="Dragon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Magic Broom"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #30 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Knight&apos;s Chariot"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Invisible Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Dragon (Level 3)"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Owl"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #180 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Helicopter"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Highway Patrol Car"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Highway Patrol Car.\nRight-click to allow other players to hitch a ride."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Balrog&apos;s Hellfire"/> <string name="desc" value="Calls up Balrog&apos;s soul to smite all enemies on-screen with vicious hellfire."/> <string name="h1" value="Strikes 15 enemies for 2000% damage. Critical Probability +20%, 10 minute cooldown."/> <string name="desc" value="Calls up Horntail&apos;s soul to bathe the enemies around you in flames. Targeted enemies will receive continual flame damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Horntail&apos;s Flame Breath"/> <string name="name" value="Rex&apos;s Charge"/> <string name="desc" value="Calls up Rex&apos;s soul to instantly annihilate enemies in front of you. Does normal damage to boss monsters."/> <string name="h1" value="Instantly eliminates to normal monsters, does 900% damage to boss monsters. 10 minute cooldown."/> <string name="name" value="Ani&apos;s Judgment"/> <string name="desc" value="Calls up Ani&apos;s soul to crush enemies with a powerful hammer that ignores enemy defense."/> <string name="h1" value="Strikes 1 enemy for 4000% damage. Critical Probability +40%, ignores enemy defense, 10 minute cooldown."/> <string name="name" value="Dragon Rider&apos;s Energy Breath"/> <string name="desc" value="Calls up the Dragon Rider&apos;s soul to blast enemies in front of you with a powerful Energy Charge. Targeted enemies will receive continual damage over time."/> <string name="h1" value="Strikes 15 enemies for 2000% damage. Critical Probability +40%, 300% continual damage for 10 seconds, 10 minute cooldown."/> <string name="name" value="Von Leon&apos;s Lion Slash"/> <string name="desc" value="Calls up Von Leon&apos;s soul to inflict a devastating strike on an enemy."/> <string name="h1" value="Strikes 1 enemy for 5000% damage. Critical Probability +30%, ignores enemy defense, 10 minute cooldown."/> <string name="name" value="Zakum&apos;s Towering Inferno"/> <string name="desc" value="Calls up Zakum&apos;s soul to burn enemies around you with towering flames. Targeted enemies will receive continual fire damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Spirit of Rock&apos;s Doom Strike"/> <string name="desc" value="Summons the Spirit of Rock&apos;s soul for 2 minutes, stunning nearby enemies."/> <string name="h1" value="Performs a stun attack on 15 enemies for 500% damage. 2 minute duration, 15 minute cooldown."/> <string name="name" value="Mu Gong&apos;s Absolute Destruction"/> <string name="desc" value="Draws strength from Mu Gong&apos;s soul to do double regular attack damage to enemies for 30 seconds."/> <string name="h1" value="Damage x2, 30 second duration, 15 minute cooldown."/> <string name="name" value="Pink Bean&apos;s Zone of Incredible Pain"/> <string name="desc" value="Summons Pink Bean&apos;s soul for 2 minutes, doing massive damage to nearby enemies."/> <string name="h1" value="Strikes 15 enemies for 1500% damage. 2 minute duration, 15 minute of cooldown."/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Lion"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Lion."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Unicorn"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Unicorn."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 170, JUMP 120"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Low Rider."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Red Truck"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Red Truck."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Gargoyle"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Gargoyle."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Helicopter"/> <string name="desc" value="[Master Level: 1]\nYou can fly around in a Helicopter."/> <string name="h1" value="MP -10, DEF and M. DEF +10, Speed +140, Jump +120"/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-15-2010 at midnight# "/> <string name="h1" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="h2" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-15-2010 at midnight# "/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-15-2010 at midnight# "/> <string name="name" value="Chicken"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="OS4 Shuttle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS4 Shuttle."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Visitor Melee Attack"/> <string name="desc" value="Visitor Melee Attack"/> <string name="h1" value="Visitor Melee Attack"/> <string name="name" value="Visitor Range Attack"/> <string name="desc" value="Visitor Range Attack"/> <string name="h1" value="Visitor Range Attack"/> <string name="name" value="Owl "/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Owl."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Mothership"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the mothership."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="OS3A Machine"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS3A machine."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Giant Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Small Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rabbit Rickshaw"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="6th Party Tonight"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the 6th Anniversary Set Effect Skill."/> <string name="name" value="6th Party Tonight"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the 6th Anniversary Set Effect Skill."/> <string name="name" value="Law Officer"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the Law Officer Skill."/> <string name="name" value="Nina&apos;s Pentacle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Frog"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Turtle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Buffalo"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Jr. Tank"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Spirit Viking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Pachinko Robo"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rex&apos;s Hyena"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Napolean Mount"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Soaring (Mount)"/> <string name="desc" value="Allows you to soar through the air on mounts that can fly. While riding a mount with the ability to fly, press the Up Arrow and Jump keys to soar through the air.\nCosts 5 MP to activate."/> <string name="h1" value="MP Cost: 10"/> <string name="name" value="Red Draco"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #300 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nadeshiko Fly High"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Pegasus"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="name" value="Dragon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Magic Broom"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #30 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Knight&apos;s Chariot"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Invisible Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Dragon (Level 3)"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Owl"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #180 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Helicopter"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Highway Patrol Car"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Highway Patrol Car.\nRight-click to allow other players to hitch a ride."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Balrog&apos;s Hellfire"/> <string name="desc" value="Calls up Balrog&apos;s soul to smite all enemies on-screen with vicious hellfire."/> <string name="h1" value="Strikes 15 enemies for 2000% damage. Critical Probability +20%, 10 minute cooldown."/> <string name="name" value="Horntail&apos;s Flame Breath"/> <string name="desc" value="Calls up Horntail&apos;s soul to bathe the enemies around you in flames. Targeted enemies will receive continual flame damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Rex&apos;s Charge"/> <string name="desc" value="Calls up Rex&apos;s soul to instantly annihilate enemies in front of you. Does normal damage to boss monsters."/> <string name="h1" value="Instantly eliminates to normal monsters, does 900% damage to boss monsters. 10 minute cooldown."/> <string name="name" value="Ani&apos;s Judgment"/> <string name="desc" value="Calls up Ani&apos;s soul to crush enemies with a powerful hammer that ignores enemy defense."/> <string name="h1" value="Strikes 1 enemy for 4000% damage. Critical Probability +40%, ignores enemy defense, 10 minute cooldown."/> <string name="name" value="Dragon Rider&apos;s Energy Breath"/> <string name="desc" value="Calls up the Dragon Rider&apos;s soul to blast enemies in front of you with a powerful Energy Charge. Targeted enemies will receive continual damage over time."/> <string name="h1" value="Strikes 15 enemies for 2000% damage. Critical Probability +40%, 300% continual damage for 10 seconds, 10 minute cooldown."/> <string name="name" value="Von Leon&apos;s Lion Slash"/> <string name="desc" value="Calls up Von Leon&apos;s soul to inflict a devastating strike on an enemy."/> <string name="h1" value="Strikes 1 enemy for 5000% damage. Critical Probability +30%, ignores enemy defense, 10 minute cooldown."/> <string name="name" value="Zakum&apos;s Towering Inferno"/> <string name="desc" value="Calls up Zakum&apos;s soul to burn enemies around you with towering flames. Targeted enemies will receive continual fire damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Spirit of Rock&apos;s Doom Strike"/> <string name="desc" value="Summons the Spirit of Rock&apos;s soul for 2 minutes, stunning nearby enemies."/> <string name="h1" value="Performs a stun attack on 15 enemies for 500% damage. 2 minute duration, 15 minute cooldown."/> <string name="name" value="Mu Gong&apos;s Absolute Destruction"/> <string name="desc" value="Draws strength from Mu Gong&apos;s soul to do double regular attack damage to enemies for 30 seconds."/> <string name="h1" value="Damage x2, 30 second duration, 15 minute cooldown."/> <string name="name" value="Pink Bean&apos;s Zone of Incredible Pain"/> <string name="desc" value="Summons Pink Bean&apos;s soul for 2 minutes, doing massive damage to nearby enemies."/> <string name="h1" value="Strikes 15 enemies for 1500% damage. 2 minute duration, 15 minute of cooldown."/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Change Light/Dark Mode"/> <string name="desc" value="Allows you to use Light/Dark Points to change modes. Use during Light mode to change to Dark mode, or vise versa."/> <string name="h" value="Uses up 1 point to change to the opposite mode."/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Visitor Melee Attack"/> <string name="desc" value="Visitor Melee Attack"/> <string name="h1" value="Visitor Melee Attack"/> <string name="name" value="Visitor Range Attack"/> <string name="desc" value="Visitor Range Attack"/> <string name="h1" value="Visitor Range Attack"/> <string name="name" value="Double Swing"/> <string name="pdesc" value="Press the attack key twice to deal a double attack on up to 6 enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2"/> <string name="desc" value="Press both the direction and attack keys twice to deal a double attack on up to 8 enemies. The damage of the next skill used after Double Swing is increased by 1. Damage Increase only applies to Aran&apos;s skills except for Double Swing.\n#cLevel 20 required to learn &apos;Triple Swing&apos;#"/> <string name="h" value="MP Cost: #mpCon, Attack twice with Damage: #damage%. Final Damage of Skill Used Next: +#x%"/> <string name="name" value="Combat Step"/> <string name="desc" value="Press the jump key or any direction twice to dash. Also has a passive effect of permanently increasing Speed and Max Movement Speed.\n[Command: #cRight-Right or Jump Jump#]\nRequired Skill: #cDouble Swing Lv.1#"/> <string name="h" value="MP Cost: #mpCon, travel a short distance\nMovement Speed +#psdSpeed, Max Movement Speed +#speedMax"/> <string name="name" value="Triple Swing"/> <string name="h" value="MP Cost: #mpCon, Attack thrice with Damage: #damage%. Final Damage of Skill Used Next: +#x%"/> <string name="pdesc" value="Press the attack key three times to deal a triple attack on up to 6 enemies.\nRequired Skill: #cDouble Swing Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2"/> <string name="desc" value="Press both the direction and attack keys three time to deal a triple attack on up to 8 enemies. The damage of next skill used after Triple Swing is increased by 1. Damage Increase only applies to Aran&apos;s skills except for Triple Swing.\n#cLevel 20 required to learn &apos;Full Swing&apos;#"/> <string name="name" value="Combo Smash"/> <string name="desc" value="Uses the polearm to fire a burst of energy at enemies in front of you. Can only be used when your #cCombo Count is 30 or higher#.\n[Command: #cDown Arrow Key and Right Arrow Key + Attack Key#]\nRequired Skill: #cCombo Ability Lv. 1#"/> <string name="h" value="Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="name" value="Combo Drain"/> <string name="desc" value="Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 20% of your Max HP. Can only be used when your #cCombo Count is 30 or higher#.\n[Command: #cDown Arrow KeyDown Arrow Key + Attack Key#]\nRequired Skill: #cCombo Ability Lv. 1#"/> <string name="h" value="Restores #x% of damage for #time sec"/> <string name="pdesc" value="Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 20% of your Max HP. Can only be used when your #cCombo Count is 15 or higher#.\n[Command: #cDown Arrow KeyDown Arrow Key + Attack Key#]\nRequired Skill: #cCombo Ability Lv. 1#"/> <string name="ph" value="Restored HP: #x%, Chance: #prop%, Duration: #time sec"/> <string name="hch" value="#hcProp% chance to restore #x% of damage for #time sec"/> <string name="name" value="Combo Fenrir"/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: 2"/> <string name="pdesc" value="Fires the condensed energy of the wolves to attack enemies in front of you twice. Can only be used when #cCombo Count is 20 or higher#.\n[Command: #cDown and Right Arrow Key + Attack Key#]\nRequired Skill: #cCombo Smash Lv. 10#"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: 2"/> <string name="desc" value="Unleashes the condensed energy of the wolves to attack enemies in front of you twice. Can only be used when #cCombo Count is 20 or higher#.\n[Command: #cDown and Right Arrow Key + Attack Key#]\nRequired Skill: #cCombo Smash Lv. 1#"/> <string name="name" value="Body Pressure"/> <string name="desc" value="Temporarily enables Body Attacks on enemies. Attacked enemies may be Stunned for 5 seconds."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Stun Chance: #prop%"/> <string name="pdesc" value="Enables body attack for certain amount of time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% of Body ATT, Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage% of Body ATT, Duration: #time sec"/> <string name="name" value="Full Swing"/> <string name="h" value="Final Damage of Skill Used after Swing: +#q%\nDouble Swing MP Cost: #v, Attack Twice with Damage: #w%, Triple Swing MP Cost: #x, Damage: #y%\nCombo Smash Damage: +#damR%"/> <string name="pdesc" value="Increases the damage of Double Swing, Triple Swing, and Combo Smash.\nRequired Skill: #cTriple Swing Lv. 20#"/> <string name="ph" value="Double Swing MP Cost: #v,Damage: #w%, Triple Swing MP Cost: #x, Damage: #y%\nCombo Smash Damage: #z%"/> <string name="desc" value="Increases the damage of Double Swing, and the damage of next skill used after swinging once is increased by 1. Damage Increase only applies to Aran&apos;s skills except for that one swing. It also increases the damage of Double Swing, Triple Swing, and Combo Smash.\nRequired Skill: #cTriple Swing Lv. 20#\n#cLevel 10 required to learn Overswing#"/> <string name="name" value="Final Toss"/> <string name="desc" value="Lifts multiple enemies in front of you into the air. Airborne enemies take more damage. Combo Count not used when this is done through the Dragon Link, but damage and Jump is penalized.\n[Command: #cDown and Up Arrow Key + Attack#]"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Addition Damage (to airborne enemies): #x%"/> <string name="pdesc" value="Lifts multiple enemies in front of you into the air by certain rate. Airborne enemies take more damage. Can only be used after using Triple Swing.\n[Command: Triple Swing + #cDown Arrow Key and Up Arrow Key + Attack Key#]\nRequired Skill: #cTriple Swing Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Addition Damage (to airborne enemies): #x%, Lift Chance: #prop%"/> <string name="name" value="Combo Fenrir"/> <string name="desc" value="Fires the condensed energy of the wolves to attack enemies in front of you twice. Can only be used when #cCombo Count is 100 or higher#.\n[Command: #cDown Arrow Key and Right Arrow Key + Attack Key#]\nRequired Skill: #cCombo Smash Lv. 10#"/> <string name="h" value="Deals #damage% damage on #mobCount enemies twice"/> <string name="name" value="Rolling Spin"/> <string name="desc" value="Jump in place and attack surrounding enemies. Has a chance to stun targets.\n[Command: #c Up and Up Arrow Key + ATT Key#]"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% x#attackCount, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Jump in place and attack surrounding enemies. Has a chance to stun targets.\n[Command: #cUp and Up Arrow Key + ATT Key#]"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% x#attackCount, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec"/> <string name="name" value="Full Swing"/> <string name="desc" value="The damage of the skill used after Double Swing is increased by 1. Damage Increase only applies to Aran&apos;s skills except for Double Swing."/> <string name="pdesc" value="[Master Level : 20]"/> <string name="name" value="Full Swing"/> <string name="desc" value="The damage of the skill used after Triple Swing is increased by 1. Damage Increase only applies to Aran&apos;s skills except for Triple Swing."/> <string name="pdesc" value="[Master Level : 20]"/> <string name="name" value="Full Swing"/> <string name="desc" value="The damage of the skill used after swinging once is increased by 1. Damage Increase only applies to Aran&apos;s skills except for the one swing."/> <string name="name" value="Might"/> <string name="desc" value="Temporarily increases ATT and DEF and allows you to knock-back enemies even when only a small amount of damage is dealt."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Weapon ATT: +#epad, Weapon DEF: +#epdd, Magic DEF: +#emdd, Knock-back Damage Requirement: -#x%"/> <string name="pdesc" value="Temporarily increases Battle mode ATT and DEF and allows you to knock-back enemies even when only a small amount of damage is dealt."/> <string name="ph" value="MP Cost: #mpCon, Battle Mode ATT: +#PVPdamage, Duration: #time sec, Weapon DEF: +#epdd, Magic DEF: +#emdd, Knock-back Damage Requirement: -#x%"/> <string name="name" value="Snow Charge"/> <string name="desc" value="Infuses your polearm with Ice Attribute. "/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: #damage%, Enemy Speed: -#x for #y sec"/> <string name="name" value="Combo Recharge"/> <string name="desc" value="Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%."/> <string name="h" value="Cost: #x% HP and #mpCon MP, Combo Count: +#y, Cooldown: #cooltime sec"/> <string name="name" value="Final Toss"/> <string name="desc" value="Lifts multiple enemies in front of you into the air. Airborne enemies take more damage. Combo Count not used when this is done through the Dragon Link, but damage and Jump is penalized.\n[Command: #cDown and Up Arrow Key + Attack#]"/> <string name="h" value="Combo Count Cost: #comboConAran, MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Damage to Airborne Enemies: +#x%"/> <string name="pdesc" value="Lifts multiple enemies in front of you into the air. Airborne enemies take more damage. Can only be used after using Triple Swing.\n[Command: Triple Swing + #cUp Arrow Key + Attack Key#]\nRequired Skill: #cTriple Swing Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Addition Damage (to airborne enemies): #x%, Lift Chance: #prop%"/> <string name="name" value="Rolling Spin"/> <string name="desc" value="Jump and spin to attack nearby enemies. Chance to stun. Combo Count not used when this is done through the Dragon Link, but damage is penalized.\r\n[Command: #cUp and Up Arrow Key + Attack#]"/> <string name="h" value="Combo Count Cost: #comboConAran, MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Jump in place and attack surrounding enemies. Has a chance to stun targets.\n[Command: #cUp and Up Arrow Key + ATT Key#]"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec"/> <string name="name" value="Over Swing"/> <string name="desc" value="Maxes out the damage of One Swing, Double Swing, Triple Swing, Combo Smash, and Combo Fenrir. \nRequired Skill: #cFull Swing Lv. 10#"/> <string name="h" value="One Swing Damage: #q% x2, Double Swing MP Cost: #v, Damage: #w% x2, Triple Swing MP Cost: #x, Damage: #y% x2\nCombo Fenrir and Combo Smash Damage: +#damR%"/> <string name="pdesc" value="Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir. \nRequired Skill: #cFull Swing Lv. 10#"/> <string name="ph" value="Double Swing MP Cost: #v,Damage: #w% x2, Triple Swing MP Cost: #x, Damage: #y% x2\nCombo Fenrir Damage: #z%"/> <string name="name" value="Final Blow"/> <string name="desc" value="Swing your polearm around to deal massive damage to your enemies. Ignores some DEF. Will not be pushed back by any enemy attack when using Final Blow.\nCombo Count not used when this is done through the Dragon Link, but damage is penalized and the function of not being pushed back by attacks does not occur.\n[Command: #cDown + Attack#]"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Additional Critical Rate: #cr%, Enemy Defense Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Swings the polearm to deal a powerful attack on multiple enemies. Final Blows always land critical and only can be used #cafter using Triple Swing#.\n[Command: Triple Swing + #cDown Arrow Key + Attack Key#]\nRequired Skill: #Triple Swing Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% Max Enemies Hit: #mobCount, Critical Rate: +#cr%"/> <string name="name" value="Combo Tempest"/> <string name="h" value=" Combo Count used: #comboConAran, Max number of enemy targets: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Time frozen: #time\nPermanently increases Combo Judgment&apos;s damage by #damR%\nCooldown: #cooltime sec"/> <string name="desc" value="Inflicts high damage on many enemies. Also permanently increases damage of Combo Judgment. Can only be used when #cCombo Count reaches 100#.\nRequired Skill: #cCombo Judgment Lv. 1#"/> <string name="name" value="Combo Barrier"/> <string name="desc" value="Casts a party buff that temporarily decreases damage taken and increases defense. Can only be used when #cCombo Count is 150 or more#.\n[Command: #cUp Arrow KeyRight Arrow Key + Attack Key#]\nRequired Skill: #cCombo Drain Lv. 10#"/> <string name="h" value="Damage Absorbed: #t%, Weapon DEF: +#pdd, Magic DEF: +#mdd, Duration: #time sec"/> <string name="pdesc" value="Casts a team buff that temporarily decreases damage taken. Can only be used when #cCombo Count is 60 or more#.\n[Command: #cUp Arrow KeyRight Arrow Key + Attack Key#]\nRequired Skill: #cCombo Drain Lv. 10#"/> <string name="name" value="Overswing"/> <string name="desc" value="The damage of the skill used after Double Swing is increased by 1. Damage Increase only applies to Aran&apos;s skills except for Double Swing."/> <string name="pdesc" value="[Master Level: 30]"/> <string name="name" value="Overswing"/> <string name="desc" value="The damage of the skill used after Triple Swing is increased by 1. Damage Increase only applies to Aran&apos;s skills except for Triple Swing."/> <string name="pdesc" value="[Master Level: 30]"/> <string name="name" value="Boss Reverse Combo"/> <string name="desc" value="Combo Count increased by 2 every so often during boss fights. Also, damage against normal monsters increased."/> <string name="h" value="Combo Count increased automatically until #x, +#nbdR% damage against normal monsters."/> <string name="name" value="Overswing"/> <string name="desc" value="The damage of the skill used after swinging once is increased by 1. Damage Increase only applies to Aran&apos;s skills except for the one swing."/> <string name="name" value="Beyond Blade"/> <string name="desc" value="Draws out Aran&apos;s maximum strength to sweep away the enemies with Maha. Will not be pushed back by any enemy attack when using Beyond Blade."/> <string name="h" value="MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Can deal up to 3 additional hits with further key presses.\n2-hit: Attack 6 times with 500% damage\n3-hit: Attack 6 times with 550% damage.\nDamage increases by #w% for every 1 less targets, increased damage is doubled. Critical Rate #cr% when using the pertinent skill, Enemy DEF Ignored: #ignoreMobpdpR%. Damage -#y% only for attacks that inflict damage at a certain ratio of the Max HP.\n#cCan be used after Final Blow."/> <string name="name" value="Freeze Standing"/> <string name="desc" value="Uses the power of Ice to hold your ground when struck, enabling you to resist being knocked back."/> <string name="h" value="MP Cost: #mpCon, Knock-back Resist Chance: #prop%, Duration: #time sec"/> <string name="name" value="Combo Barrier"/> <string name="h" value="Combo Count Cost: #comboConAran, Damage Absorbed: #t%, Weapon DEF: +#pdd, Magic DEF: #mdd, Duration: #time sec"/> <string name="pdesc" value="Casts a team buff that temporarily decreases damage taken. Can only be used when #cCombo Count is 60 or more#.\n[Command: #cUp, Right + Attack Key#]\nRequired Skill: #cCombo Drain Lv. 10#"/> <string name="desc" value="Casts a party buff that temporarily decreases damage taken and increases defense. Can only be used when #cCombo Count is 60 or more#.\r\nRequired Skill: #cCombo Drain Lv. 1#"/> <string name="name" value="Final Blow"/> <string name="desc" value="Swing your polearm around to deal massive damage to your enemies. Ignores some DEF. Will not be pushed back by any enemy attack when using Final Blow.\nCombo Count not used when this is done through the Dragon Link, but damage is penalized and the function of not being pushed back by attacks does not occur.\n[Command: #cDown Arrow Key + Attack#]"/> <string name="h" value="Combo Count Cost: #comboConAran, MP Cost: #mpCon, Damage: #damage%, Enemies Hit: #mobCount, Number of Attacks: #attackCount, DEF Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Swings the polearm to deal a powerful attack on multiple enemies. Final Blows always land critical and only can be used #cafter using Triple Swing#.\n[Command: Triple Swing + #cDown Arrow Key + Attack Key#]\nRequired Skill: #Triple Swing Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% Max Enemies Hit: #mobCount, Critical Rate: +#cr%"/> <string name="name" value="Unlimited Combo"/> <string name="desc" value="Temporarily skills will not use up your combo count."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, All combo consumption set to 0.\nCooldown: #cooltime sec"/> <string name="name" value="Beyond Blade"/> <string name="desc" value="Draws out Aran&apos;s maximum strength to sweep away the enemies with Maha. Will not be pushed back by any enemy attack when using Beyond Blade."/> <string name="h" value="MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Can deal up to 3 additional hits with further key presses.\n2-hit: Attack 6 times with 500% damage\n3-hit: Attack 6 times with 550% damage.\nDamage increases by #w% for every 1 less targets, increased damage is doubled. Critical Rate #cr% when using the pertinent skill, Enemy DEF Ignored: #ignoreMobpdpR%. Damage -#y% only for attacks that inflict damage at a certain ratio of the Max HP.\n#cCan be used after Final Blow."/> <string name="name" value="Beyond Blade"/> <string name="desc" value="Draws out Aran&apos;s maximum strength to sweep away the enemies with Maha. Will not be pushed back by any enemy attack when using Beyond Blade."/> <string name="h" value="MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Can deal up to 3 additional hits with further key presses.\n2-hit: Attack 6 times with 500% damage\n3-hit: Attack 6 times with 550% damage.\nDamage increases by #w% for every 1 less targets, increased damage is doubled. Critical Rate #cr% when using the pertinent skill, Enemy DEF Ignored: #ignoreMobpdpR%. Damage -#y% only for attacks that inflict damage at a certain ratio of the Max HP.\n#cCan be used after Final Blow."/> <string name="name" value="Slow"/> <string name="desc" value="Casts a Slow Buff. When the Slow Buff is activated, the speed of the targeted enemy has a chance to be Slowed."/> <string name="h" value="MP Cost: #mpCon, Buff Duration: #time sec, Slow Chance: #prop%, Slow Duration: #y sec, Enemy Movement Speed: #x"/> <string name="name" value="Teleport Mastery - Range"/> <string name="desc" value="Increases Teleport Mastery range bonus."/> <string name="h" value="#x bonus distance"/> <string name="name" value="Invincible"/> <string name="desc" value="Temporarily decreases all damage received. \nRequired Skill: #cHeal Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Damage decreased by #x% for #time sec"/> <string name="name" value="Spirit Surge"/> <string name="desc" value="Increases Damage and Critical Chance for a fixed period of time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Critical Chance: +#x%"/> <string name="pdesc" value="Increases Damage and Critical Chance for a fixed period of time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Critical Chance: +#x%"/> <string name="name" value="Mana Well"/> <string name="desc" value="Increases Max MP for a short time."/> <string name="h" value="MP Cost: #mpCon. Duration: #time sec, MP: +#indieMmpR%. Can stack with other buffs."/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Lion"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Lion."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Unicorn"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Unicorn."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 170, JUMP 120"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Low Rider."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Red Truck"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Red Truck."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Gargoyle"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Gargoyle."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Chicken"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="OS4 Shuttle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS4 Shuttle."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Visitor Melee Attack"/> <string name="desc" value="Visitor Melee Attack"/> <string name="h1" value="Visitor Melee Attack"/> <string name="name" value="Visitor Range Attack"/> <string name="desc" value="Visitor Range Attack"/> <string name="h1" value="Visitor Range Attack"/> <string name="name" value="Owl "/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Owl."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Mothership"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the mothership."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="OS3A Machine"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS3A machine."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Giant Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Small Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rabbit Rickshaw"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="6th Party Tonight"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the 6th Anniversary Set Effect Skill."/> <string name="name" value="6th Party Tonight"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the 6th Anniversary Set Effect Skill."/> <string name="name" value="Law Officer"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the Law Officer Skill."/> <string name="name" value="Nina&apos;s Pentacle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Frog"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Turtle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Buffalo"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Jr. Tank"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Spirit Viking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Pachinko Robo"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rex&apos;s Hyena"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Napolean Mount"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Soaring (Mount)"/> <string name="desc" value="Allows you to soar through the air on mounts that can fly. While riding a mount with the ability to fly, press the Up Arrow and Jump keys to soar through the air.\nCosts 5 MP to activate."/> <string name="h1" value="MP Cost: 10"/> <string name="name" value="Red Draco"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #300 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nadeshiko Fly High"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Pegasus"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="name" value="Dragon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Magic Broom"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #30 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Knight&apos;s Chariot"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Invisible Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Dragon (Level 3)"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Owl"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #180 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Helicopter"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Highway Patrol Car"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Highway Patrol Car.\nRight-click to allow other players to hitch a ride."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Balrog&apos;s Hellfire"/> <string name="desc" value="Calls up Balrog&apos;s soul to smite all enemies on-screen with vicious hellfire."/> <string name="h1" value="Strikes 15 enemies for 2000% damage. Critical Probability +20%, 10 minute cooldown."/> <string name="name" value="Horntail&apos;s Flame Breath"/> <string name="desc" value="Calls up Horntail&apos;s soul to bathe the enemies around you in flames. Targeted enemies will receive continual flame damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Rex&apos;s Charge"/> <string name="desc" value="Calls up Rex&apos;s soul to instantly annihilate enemies in front of you. Does normal damage to boss monsters."/> <string name="h1" value="Instantly eliminates to normal monsters, does 900% damage to boss monsters. 10 minute cooldown."/> <string name="name" value="Ani&apos;s Judgment"/> <string name="desc" value="Calls up Ani&apos;s soul to crush enemies with a powerful hammer that ignores enemy defense."/> <string name="h1" value="Strikes 1 enemy for 4000% damage. Critical Probability +40%, ignores enemy defense, 10 minute cooldown."/> <string name="name" value="Dragon Rider&apos;s Energy Breath"/> <string name="desc" value="Calls up the Dragon Rider&apos;s soul to blast enemies in front of you with a powerful Energy Charge. Targeted enemies will receive continual damage over time."/> <string name="h1" value="Strikes 15 enemies for 2000% damage. Critical Probability +40%, 300% continual damage for 10 seconds, 10 minute cooldown."/> <string name="name" value="Von Leon&apos;s Lion Slash"/> <string name="desc" value="Calls up Von Leon&apos;s soul to inflict a devastating strike on an enemy."/> <string name="h1" value="Strikes 1 enemy for 5000% damage. Critical Probability +30%, ignores enemy defense, 10 minute cooldown."/> <string name="name" value="Zakum&apos;s Towering Inferno"/> <string name="desc" value="Calls up Zakum&apos;s soul to burn enemies around you with towering flames. Targeted enemies will receive continual fire damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Spirit of Rock&apos;s Doom Strike"/> <string name="desc" value="Summons the Spirit of Rock&apos;s soul for 2 minutes, stunning nearby enemies."/> <string name="h1" value="Performs a stun attack on 15 enemies for 500% damage. 2 minute duration, 15 minute cooldown."/> <string name="name" value="Mu Gong&apos;s Absolute Destruction"/> <string name="desc" value="Draws strength from Mu Gong&apos;s soul to do double regular attack damage to enemies for 30 seconds."/> <string name="h1" value="Damage x2, 30 second duration, 15 minute cooldown."/> <string name="name" value="Pink Bean&apos;s Zone of Incredible Pain"/> <string name="desc" value="Summons Pink Bean&apos;s soul for 2 minutes, doing massive damage to nearby enemies."/> <string name="h1" value="Strikes 15 enemies for 1500% damage. 2 minute duration, 15 minute of cooldown."/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Black-Hearted Strength"/> <string name="desc" value="Your cold, uncaring heart steels you against attacks, providing a temporary increases to DEF, Abnormal Status Resistance, and all Elemental Resistance."/> <string name="h" value="HP Cost: #hpCon, DEF +#x%, Abnormal Status Resistance +#y%, All Elemental Resistance: +#z%, Duration: #time."/> <string name="name" value="Abyssal Connection"/> <string name="desc" value="Temporarily boosts your Attack Power."/> <string name="h" value="HP Cost: #hpCon, Weapon ATT: +#indiePad, Duration: #time sec"/> <string name="name" value="Overwhelming Power"/> <string name="desc" value="Greatly increases damage and attack speed for a short time."/> <string name="h" value="HP Cost: #hpCon, Duration: #time sec, Damage: +#indieDamR%, Attack Speed: +1"/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Blue Aura"/> <string name="desc" value="You emanate a bright blue aura that absorbs the damage taken by party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras."/> <string name="h" value="MP Cost: #mpCon, Damage Distributed: #x%, with #y% of that absorbed"/> <string name="pdesc" value="You emanate a bright blue aura that absorbs the damage taken by team members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras."/> <string name="name" value="Conversion"/> <string name="desc" value="Consumes MP to rapidly increase your Max HP for a fixed period of time."/> <string name="h" value="MP Cost: #mpCon, MaxHP +#x%, Duration: #time sec"/> <string name="pdesc" value="Consumes MP to increase your Max HP for a period of time."/> <string name="ph" value="MP Cost: #mpCon, MaxHP +#x%, Duration: #time sec"/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Exploding Arrows"/> <string name="desc" value="Summons a giant, jagged wheel that attacks multiple enemies. Has a chance to stun."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Max Attacks: #y, Explosion Damage: #x%, Stun Chance: #prop%, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summons a giant, jagged wheel that attacks multiple enemies. Has a chance to stun."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Max Attacks: #y, Explosion Damage: #x%, Stun Chance: #prop%, Cooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Max Attacks: #y, Explosion Damage: #x%, Stun Chance: #hcProp, Cooldown: #cooltime sec"/> <string name="name" value="Feline Berserk"/> <string name="desc" value="Your Jaguar appears to spout red wings, increasing Max HP, ATT, and Movement Speed. [Cooldown: 4 min]"/> <string name="h" value="MP Cost: #mpCon, MaxHP: +#x%, ATT: +#z%, Movement Speed: +#y, Duration: #time sec"/> <string name="pdesc" value="The Jaguar temporarily gains red wings, increasing your Max HP and ATT."/> <string name="ph" value="MP Cost: #mpCon, MaxHP: +#x%, ATT: +#z%, Duration: #time sec"/> <string name="name" value="Extended Magazine"/> <string name="desc" value="Attach a special Resistance magazine to your Crossbow to hold stronger bolts."/> <string name="h" value="MP Cost: #mpCon, Damage: +#indieDamR%, Duration: #time sec, All Stats: +#indieAllStat"/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Overclock"/> <string name="desc" value="Significantly overclocks your Mech&apos;s servo-timing to provide a massive temporary boost to Attack power."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%\n[Passive Effects: Ignore Monster DEF: #ignoreMobpdpR%"/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Perspective Shift"/> <string name="h" value="#x[Supply]#\nEnergy Cost: #powerCon, Duration: #time sec, Critical Rate: +#x%"/> <string name="desc" value="Temporarily increases Critical Rate by using scanners to find an enemy&apos;s weakness. Consumes power. \n#cLevel 5 required to learn Hybrid Defenses.#"/> <string name="name" value="Offensive Matrix"/> <string name="desc" value="Activates Offensive Matrix to ignore enemy defenses and knock-backs for a short time."/> <string name="h" value="MP Cost: #mpCon, Duration #time, Power Stance: #x%, Enemy Defenses: #y% ignored"/> <string name="name" value="Summer Rain Boost"/> <string name="desc" value="Boosts Summer Rain.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Summer Rain Final Damage: +#damR_5th%"/> <string name="name" value="Hitokiri Hundred Strike Boost"/> <string name="desc" value="Boosts Hitokiri Hundred Strike.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Hitokiri Hundred Strike Final Damage: +#damR_5th%"/> <string name="name" value="Sanrenzan Boost"/> <string name="desc" value="Boosts Sanrenzan.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Sanrenzan Final Damage: +#damR_5th%"/> <string name="name" value="Blade Flash Boost"/> <string name="desc" value="Boosts Blade Flash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Blade Flash Final Damage: +#damR_5th%"/> <string name="name" value="Surging Blade Boost"/> <string name="desc" value="Boosts Surging Blade.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Surging Blade Final Damage: +#damR_5th%"/> <string name="name" value="Shouryuusen Boost"/> <string name="desc" value="Boosts Shouryuusen.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Shouryuusen Final Damage: +#damR_5th%"/> <string name="name" value="Jin Sanrenzan Boost"/> <string name="desc" value="Boosts Jin Sanrenzan.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Jin Sanrenzan Final Damage: +#damR_5th%"/> <string name="name" value="Vapor Blade Boost"/> <string name="desc" value="Boosts Vapor Blade.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Vapor Blade Final Damage: +#damR_5th%"/> <string name="name" value="Jin Blade Flash Boost"/> <string name="desc" value="Boosts Jin Blade Flash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Jin Blade Flash Final Damage: +#damR_5th%"/> <string name="name" value="Rising Slash Boost"/> <string name="desc" value="Boosts Rising Slash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Rising Slash Final Damage: +#damR_5th%"/> <string name="name" value="Falcon Dive Boost"/> <string name="desc" value="Boosts Falcon Dive.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Falcon Dive Final Damage: +#damR_5th%"/> <string name="name" value="Fuu Sanrenzan Boost"/> <string name="desc" value="Boosts Fuu Sanrenzan.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Fuu Sanrenzan Final Damage: +#damR_5th%"/> <string name="name" value="Fuu Blade Flash Boost"/> <string name="desc" value="Boosts Fuu Blade Flash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Fuu Blade Flash Final Damage: +#damR_5th%"/> <string name="name" value="Sweeping Sword Boost"/> <string name="desc" value="Boosts Sweeping Sword.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Sweeping Sword Final Damage: +#damR_5th%"/> <string name="name" value="Whirlwind Cut Boost"/> <string name="desc" value="Boosts Whirlwind Cut.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Whirlwind Cut Final Damage: +#damR_5th%"/> <string name="name" value="Dankuusen Boost"/> <string name="desc" value="Boosts Dankuusen.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Dankuusen Final Damage: +#damR_5th%"/> <string name="name" value="Rai Sanrenzan Boost"/> <string name="desc" value="Boosts Rai Sanrenzan.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Rai Sanrenzan Final Damage: +#damR_5th%"/> <string name="name" value="Rai Blade Flash Boost"/> <string name="desc" value="Boosts Rai Blade Flash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Rai Blade Flash Final Damage: +#damR_5th%"/> <string name="name" value="Tornado Blade Boost"/> <string name="desc" value="Boosts Tornado Blade.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Tornado Blade Final Damage: +#damR_5th%"/> <string name="name" value="Sudden Strike Boost"/> <string name="desc" value="Boosts Sudden Strike.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Sudden Strike Final Damage: +#damR_5th%"/> <string name="name" value="Shinsoku Boost"/> <string name="desc" value="Boosts Shinsoku.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Shinsoku Final Damage: +#damR_5th%"/> <string name="name" value="Hitokiri Strike Boost"/> <string name="desc" value="Boosts Hitokiri Strike.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Hitokiri Strike Final Damage: +#damR_5th%"/> <string name="name" value="Falcon&apos;s Honor Boost"/> <string name="desc" value="Boosts Falcon&apos;s Honor.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Falcon&apos;s Honor Final Damage: +#damR_5th%"/> <string name="name" value="Shikigami Haunting Boost"/> <string name="desc" value="Boosts Shikigami Haunting.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Shikigami Haunting Final Damage: +#damR_5th%"/> <string name="name" value="Clay Yaksha Boost"/> <string name="desc" value="Boosts Clay Yaksha.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Clay Yaksha Final Damage: +#damR_5th%"/> <string name="name" value="Ether Pulse Boost"/> <string name="desc" value="Boosts Ether Pulse.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Ether Pulse Final Damage: +#damR_5th%"/> <string name="name" value="Rock Yaksha Boost"/> <string name="desc" value="Boosts Rock Yaksha.\n\n#cLv. 20 - Max Targets: 1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Rock Yaksha Final Damage: +#damR_5th%"/> <string name="name" value="Shikigami Charm Boost"/> <string name="desc" value="Boosts Shikigami Charm.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Shikigami Charm Final Damage: +#damR_5th%"/> <string name="name" value="Nimbus Curse Boost"/> <string name="desc" value="Boosts Nimbus Curse.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Nimbus Curse Final Damage: +#damR_5th%"/> <string name="name" value="Tengu Strike Boost"/> <string name="desc" value="Boosts Tengu Strike.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Tengu Strike Final Damage: +#damR_5th%"/> <string name="name" value="Spirit Corral Boost"/> <string name="desc" value="Boosts Spirit Corral.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Spirit Corral Final Damage: +#damR_5th%"/> <string name="name" value="Vanquisher&apos;s Charm Boost"/> <string name="desc" value="Boosts Vanquisher&apos;s Charm.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Vanquisher&apos;s Charm Final Damage: +#damR_5th%"/> <string name="name" value="Orochi Boost"/> <string name="desc" value="Boosts Orochi.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Orochi Final Damage: +#damR_5th%"/> <string name="name" value="Falling Sakura Boost"/> <string name="desc" value="Boosts Falling Sakura.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Falling Sakura Final Damage: +#damR_5th%"/> <string name="name" value="Binding Tempest Boost"/> <string name="desc" value="Boosts Binding Tempest.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Binding Tempest Final Damage: +#damR_5th%"/> <string name="name" value="Nine-Tailed Fury Boost"/> <string name="desc" value="Boosts Nine-Tailed Fury.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Nine-Tailed Fury Final Damage: +#damR_5th%"/> <string name="name" value="Demon&apos;s Fury Boost"/> <string name="desc" value="Boosts Demon&apos;s Fury.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Demon&apos;s Fury Final Damage: +#damR_5th%"/> <string name="name" value="Veritable Pandemonium Boost"/> <string name="desc" value="Boosts Veritable Pandemonium.\n\n#cLv. 20 -Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Veritable Pandemonium Final Damage: +#damR_5th%"/> <string name="name" value="Starline One Boost"/> <string name="desc" value="Boosts Starline One.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Starline One Final Damage: +#damR_5th%"/> <string name="name" value="Blaster Barrage Boost"/> <string name="desc" value="Boosts Blaster Barrage.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Blaster Barrage Final Damage: +#damR_5th%"/> <string name="name" value="Vortex Jump Boost"/> <string name="desc" value="Boosts Vortex Jump.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Vortex Jump Final Damage: +#damR_5th%"/> <string name="name" value="Stellar Impact Boost"/> <string name="desc" value="Boosts Stellar Impact.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Stellar Impact Final Damage: +#damR_5th%"/> <string name="name" value="Vortex Cross Boost"/> <string name="desc" value="Boosts Vortex Cross.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Vortex Cross Final Damage: +#damR_5th%"/> <string name="name" value="Falling Stars Boost"/> <string name="desc" value="Boosts Falling Stars.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Falling Stars Final Damage: +#damR_5th%"/> <string name="name" value="Turret Deployment Boost"/> <string name="desc" value="Boosts Turret Deployment.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Critical rate : +5%#"/> <string name="h" value="Turret Deployment Final Damage: +#damR_5th%"/> <string name="name" value="Cosmic Upheaval Boost"/> <string name="desc" value="Boosts Cosmic Upheaval.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Cosmic Upheaval Final Damage: +#damR_5th%"/> <string name="name" value="Starforce Salvo Boost"/> <string name="desc" value="Boosts Starforce Salvo.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Starforce Salvo Final Damage: +#damR_5th%"/> <string name="name" value="Backup Beatdown Boost"/> <string name="desc" value="Boosts Backup Beatdown.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Backup Beatdown Final Damage: +#damR_5th%"/> <string name="name" value="Planet Buster Boost"/> <string name="desc" value="Boosts Planet Buster.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Planet Buster Final Damage: +#damR_5th%"/> <string name="name" value="Singularity Shock Boost"/> <string name="desc" value="Boosts Singularity Shock.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Singularity Shock Final Damage: +#damR_5th%"/> <string name="name" value="Paw Swipe Boost"/> <string name="desc" value="Boosts Paw Swipe.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Paw Swipe Final Damage: +#damR_5th%"/> <string name="name" value="Deep Breath Boost"/> <string name="desc" value="Boosts Deep Breath.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Deep Breath Final Damage: +#damR_5th%"/> <string name="name" value="Really Deep Breath Boost"/> <string name="desc" value="Boosts Really Deep Breath.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Really Deep Breath Final Damage: +#damR_5th%"/> <string name="name" value="Li&apos;l Fort Boost"/> <string name="desc" value="Boosts Li&apos;l Fort.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Crit Rate: +5%#"/> <string name="h" value="Li&apos;l Fort Final Damage: +#damR_5th%"/> <string name="name" value="Fishy Slap Boost"/> <string name="desc" value="Boosts Fishy Slap.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Fishy Slap Final Damage: +#damR_5th%"/> <string name="name" value="Table Flip Boost"/> <string name="desc" value="Boosts Table Flip.\n\n#cLv. 20 - Critical rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Table Flip Final Damage: +#damR_5th%"/> <string name="name" value="Leopard&apos;s Paw Boost"/> <string name="desc" value="Boosts Leopard&apos;s Paw.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Leopard&apos;s Paw Final Damage: +#damR_5th%"/> <string name="name" value="Macho Dance Boost"/> <string name="desc" value="Boosts Macho Dance.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Macho Dance Final Damage: +#damR_5th%"/> <string name="name" value="Thunder Dash Boost"/> <string name="desc" value="Boosts Thunder Dash.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Thunder Dash Final Damage: +#damR_5th%"/> <string name="name" value="Three-Point Pounce Boost"/> <string name="desc" value="Boosts Three-Point Pounce.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Three-Point Pounce Final Damage: +#damR_5th%"/> <string name="name" value="Party Time Boost"/> <string name="desc" value="Boosts Party Time.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Party Time Final Damage: +#damR_5th%"/> <string name="name" value="Formation Attack Boost"/> <string name="desc" value="Boosts Formation Attack.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Formation Attack Final Damage: +#damR_5th%"/> <string name="name" value="Tornado Flight Boost"/> <string name="desc" value="Boosts Tornado Flight.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Tornado Flight Final Damage: +#damR_5th%"/> <string name="name" value="Friend Launcher Boost"/> <string name="desc" value="Boosts Friend Launcher.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Friend Launcher Final Damage: +#damR_5th%"/> <string name="name" value="Fire Kitty! Boost"/> <string name="desc" value="Boosts Fire Kitty!\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Fire Kitty! Final Damage: +#damR_5th%"/> <string name="name" value="Group Bear Blaster Boost"/> <string name="desc" value="Boosts Group Bear Blaster.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Group Bear Blaster Final Damage: +#damR_5th%"/> <string name="name" value="Battoujutsu Zankou"/> <string name="desc" value="Charges quickly with the energy of the crescent moon to slash several enemies. Can attack a single enemy repeatedly and recover Hayato&apos;s sword energy after use. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Rush Attacks: #attackCount, Enemies Hit: #mobCount. Able to do 2 or more rush attacks on the same enemy.\nHayato&apos;s sword energy recovers by #x upon use.\nCooldown: #cooltime sec"/> <string name="name" value="Yuki-musume Shoukan"/> <string name="desc" value="Summons Yuki-musume, a specter who wields intense cold. Yuki-musume helps Kanna attack enemies. Unaffected by attack reflection."/> <string name="h" value="Mana Cost: #epCon, Yuki-onna Duration: #time sec. Yuki-musume assists Kanna, dealing #v% damage to #z enemies 6-8 times. When Yuki-musume is summoned, Kanna&apos;s mana consumption is reduced by #x% and #y% HP is recovered on every attack.\nCooldown: #cooltime sec"/> <string name="name" value="Yuki-musume Shoukan"/> <string name="name" value="Champ Charge"/> <string name="desc" value="The Beast Tamer&apos;s animal friends join forces to attack the enemy. Pressing the skill button repeatedly will perform a joint attack, with the last animal friend unleashing a powerful special attack. You can use the directional keys during the skill to determine which animal will inflict the final strike."/> <string name="h" value="MP Cost: #mpCon, Beast Tamer&apos;s four animal friends attacks the enemy consecutively.\nLai - Regular Attack: attacks 8 enemies 3 times dealing #x% damage, Special Attack: attacks 8 enemies 6 times dealing #y% damage.\nFort - Regular Attack: attacks 6 enemies 2 times dealing #z% damage, Special Attack: attacks 4 enemies 3 times dealing #w% damage, then attacks 1 enemy 8 times dealing #s% damage.\nEka - Regular Attack: attacks 8 enemies 10 times dealing #v% damage, Special Attack: attacks 15 enemies over a large range 10 times, dealing #q% damage.\nArby - Regular Attack: attack 8 enemies 1 time dealing #u% damage, Special Attack: periodically attack 8 enemies 4 times dealing #a% damage, creates a tree that reduces damage taken by nearby allies by #q2%, Tree Duration: #s2 sec\nCooldown: #cooltime sec"/> <string name="name" value="Champ Charge"/> <string name="name" value="Champ Charge"/> <string name="name" value="Champ Charge"/> <string name="name" value="Champ Charge"/> <string name="name" value="Champ Charge"/> <string name="name" value="Champ Charge"/> <string name="name" value="Champ Charge"/> <string name="name" value="Champ Charge"/> <string name="name" value="Champ Charge"/> <string name="name" value="Champ Charge"/> <string name="name" value="Champ Charge"/> <string name="name" value="Champ Charge"/> <string name="name" value="Champ Charge"/> <string name="name" value="Champ Charge"/> <string name="name" value="Gravity Crush"/> <string name="desc" value="A powerful singularity draws in enemies. Detonating the singularity inflicts significant damage over a large distance, based on the damage dealt while the target was affected by the singularity. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Draw in up to #mobCount enemies in range, stunning them, and creates a singularity which periodically deals #damage% damage. Singularity Duration: #time sec. When the skill duration ends or the skill is used again, the singularity explodes dealing #selfDestruction% AoE damage over a large range. The damage of the AoE attack can increase up to #selfDestructionPlus% based on the damage inflicted by allies while the enemy is within the Singularity.\nCooldown: #cooltime sec"/> <string name="bookName" value="Hayato"/> <string name="name" value="Master of Blades"/> <string name="desc" value="Years of hard work have given Hayato a preternatural understanding of the Katana, permanently increasing numerous stats."/> <string name="h" value="Permanent Speed Increase #psdSpeed, Maximum Speed #u, Jump #psdJump, Katana Mastery Increase: #mastery%, Willpower: #x"/> <string name="name" value="Keen Edge"/> <string name="desc" value="Hayato&apos;s blade can cut through anything!"/> <string name="h" value="All Stats: #strX, Attack Power Increase: #padX, Magic Attack Power Increase: #madX"/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress&apos;s Blessing, the higher increase is applied."/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Shimada Heart"/> <string name="desc" value="Permanently increases your attack damage based on your DEF."/> <string name="h" value="Permanent Damage Increase: 0.5%, Defense: +100 Defense (Current Damage Increased: #dam%)"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the stronger skill will be active.\r\nThis skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character&apos;s Noble Mind skill. "/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Empress&apos;s Might"/> <string name="desc" value="You can equip items with a higher level than your current level."/> <string name="h" value="Allows you to equip items #x levels higher than your current level."/> <string name="name" value="Empress&apos;s Might"/> <string name="desc" value="You can equip items with a higher level than your current level."/> <string name="h" value="Allows you to equip items #x levels higher than your current level."/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the White Angel&apos;s blessing."/> <string name="h1" value="ATT: +12, Magic +ATT: 12, Duration: 10 min"/> <string name="name" value="Summer Rain"/> <string name="desc" value="The ultimate Battoujutsu technique. Blades rain from the sky, carrying the heat of the summer sun."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, +#indieDamR% Continuous damage for #time. Cooldown: #cooltime sec"/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level : 1]\nUses the spirit of a legend to use a scroll on an item that cannot be normally equipped by the character."/> <string name="name" value="Monster Rider"/> <string name="desc" value="[Master Level : 1]\nEnables one to ride on a tamed monster and use it as a method of transportation."/> <string name="name" value="Echo of Hero"/> <string name="desc" value="[Master Level : 1]\n Increase weapon attack and magic attack on all players around. \n#cTerms between skills : 2 hours#"/> <string name="h1" value="MP -30 Weapon attack +4%, Magic attack +4% for 40Minutes"/> <string name="name" value="Hop Down"/> <string name="desc" value="[Master Level: 1]\nJump to lower platforms."/> <string name="h1" value="Hop Down"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level : 3]\nCan create item by using alchemy. Items that can be created will vary depending on your Character level."/> <string name="h1" value="Able to create items under level 75."/> <string name="h2" value="Able to create items under level 105."/> <string name="h3" value="Able to create items under level 135."/> <string name="name" value="Bamboo Rain"/> <string name="desc" value="An attack using a bamboo stick."/> <string name="h1" value="30% reduction of the boss monster&apos;s strength"/> <string name="name" value="Invincibility"/> <string name="desc" value="You become invincible for a fixed amount of time."/> <string name="h1" value="30 seconds of invincibility"/> <string name="name" value="Power Explosion"/> <string name="desc" value="Increased damage rate for a fixed amount of time."/> <string name="h1" value="100% increase of damage rate for 30 seconds"/> <string name="name" value="Lilin"/> <string name="desc" value="Temporarily increases Damage."/> <string name="h1" value="Lilin"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level : 1]\nAllows you to move around while being mounted on a Broomstick."/> <string name="h1" value="Consumes 10 MP, Weapon and Magic Defense +10, Speed 120, Jump 120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level : 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Auto Follow"/> <string name="desc" value="[Master Level: 1]\nAutomatically follow another player. "/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky with the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skills costs 90 MP to activate and consumes 1 MP per sec while active."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active): 1 MP/sec"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Low Rider."/> <string name="name" value="Mist Balrog"/> <string name="desc" value=" [Master Level: 1]\nAllows you to ride Mist Balrog."/> <string name="h1" value="MP Cost: 10, DEF/ M.D DEF +10, Speed 140, Jump 120"/> <string name="name" value="Shinsoo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Shinsoo. "/> <string name="h1" value="MP Cost: 10, DEF/ M. DEF +10, Speed 140, Jump 120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="OS4 Shuttle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS4 Shuttle."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Visitor Melee Attack"/> <string name="desc" value="Visitor Melee Attack"/> <string name="h1" value="Visitor Melee Attack"/> <string name="name" value="Visitor Range Attack"/> <string name="desc" value="Visitor Range Attack"/> <string name="h1" value="Visitor Range Attack"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140, Jump: +120"/> <string name="name" value="Mihile&apos;s Soul Driver"/> <string name="desc" value="Summons Mihile to strike down multiple enemies with four powerful blows. Skill level can be increased depending on your level."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Smashes the ground to attack several enemies 4 consecutive times. "/> <string name="ph" value="MP Cost: #mpCon, Max Monsters Hit#mobCount, Damage: #damage%, Number of Attacks: 4\nCooldown: #cooltime Sec"/> <string name="name" value="Oz&apos;s Flame Gear"/> <string name="desc" value="Summons Oz to create a wall of fire. Monsters inside the wall take continuous damage. Skill level can be increased depending on your level."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Creates a temporary wall of fire that continually burns any monsters who come in contact with it."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Damage: #damage%, Damage Over Time: #dottime damage every #dotInterval sec, Duration: #dot% sec\nCooldown: #cooltime sec"/> <string name="name" value="Irena&apos;s Wind Piercing"/> <string name="desc" value="Summons Irena to inflicts significant damage to multiple monsters with a single powerful blow. Skill level can be increased depending on your level."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Penetrated: #mobCount"/> <string name="pdesc" value="Inflict significant damage to multiple enemies with a single powerful blow. Available only in Eagle Eye stance.\nRequired Skill: #cEagle Eye Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Eckhart&apos;s Vampire"/> <string name="desc" value="Summons Eckhart to unleash four vampiric attacks on multiple enemies and absorb some of their HP. Absorbs a maximum of half o your Max HP, or the total of the monster&apos;s Max HP. Skill level can be increased depending on your level."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Monsters Hit: #mobCount, absorbs #x% of the damage as HP"/> <string name="pdesc" value="Attacks multiple enemies 4 times and absorbs some of the damage dealt to replenish your HP; up to half of your Max HP or the monster&apos;s total Max HP. "/> <string name="ph" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Absorbs #x% of damage dealt as HP."/> <string name="name" value="Hawkeye&apos;s Shark Wave"/> <string name="desc" value="Summons Hawkeye to assault enemies with terrifying electric sharks. Skill level can be increased depending on your level."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Attack multiple enemies in front of you. "/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120, Jump: +120"/> <string name="name" value="Balrog&apos;s Hellfire"/> <string name="desc" value="Calls up Balrog&apos;s soul to smite all enemies on-screen with vicious hellfire."/> <string name="h" value="Strikes 15 enemies for 2000% damage. Critical Probability +20%, 10 minute cooldown."/> <string name="name" value="Horntail&apos;s Flame Breath"/> <string name="desc" value="Calls up Horntail&apos;s soul to bathe the enemies around you in flames. Targeted enemies will receive continual flame damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Rex&apos;s Charge"/> <string name="desc" value="Calls up Rex&apos;s soul to instantly annihilate enemies in front of you. Does normal damage to boss monsters."/> <string name="h1" value="Instantly eliminates normal monsters, does 900% damage to boss monsters. 10 minute cooldown."/> <string name="name" value="Ani&apos;s Judgment"/> <string name="desc" value="Calls up Ani&apos;s soul to crush enemies with a powerful hammer that ignores enemy defense."/> <string name="h1" value="Strikes 1 enemy for 4000% damage. Critical Probability +40%, ignores enemy defense, 10 minute cooldown."/> <string name="name" value="Dragon Rider&apos;s Energy Breath"/> <string name="desc" value="Calls up the Dragon Rider&apos;s soul to blast enemies in front of you with a powerful Energy Charge. Targeted enemies will receive continual damage over time."/> <string name="h1" value="Strikes 15 enemies for 2000% damage. Critical Probability +40%, 300% continual damage for 10 seconds, 10 minute cooldown."/> <string name="name" value="Von Leon&apos;s Lion Slash"/> <string name="desc" value="Calls up Von Leon&apos;s soul to inflict a devastating strike on an enemy, ignoring their defense."/> <string name="h1" value="Allows you to equip items #x levels higher than your current level."/> <string name="name" value="Zakum&apos;s Towering Inferno"/> <string name="desc" value="Calls up Zakum&apos;s soul to burn enemies around you with towering flames. Targeted enemies will receive continual fire damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Spirit of Rock&apos;s Doom Strike"/> <string name="desc" value="Summons the Spirit of Rock&apos;s soul for 2 minutes, stunning nearby enemies."/> <string name="h1" value="Performs a stun attack on 15 enemies for 500% damage. 2 minute duration, 15 minute cooldown."/> <string name="name" value="Mu Gong&apos;s Absolute Destruction"/> <string name="desc" value="Draws strength from Mu Gong&apos;s soul to do double regular attack damage to enemies for 30 seconds."/> <string name="h" value="Damage x2, 30 second duration, 15 minute cooldown."/> <string name="name" value="Pink Bean&apos;s Zone of Incredible Pain"/> <string name="desc" value="Summons Pink Bean&apos;s soul for 2 minutes, doing massive damage to nearby enemies."/> <string name="h1" value="Strikes 15 enemies for 1500% damage. 2 minute duration, 15 minute cooldown."/> <string name="name" value="Monster Trap"/> <string name="desc" value="Traps monsters."/> <string name="h1" value="Monster Trap Ready"/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Link Manager"/> <string name="desc" value="Allows you to manage your Link Skills, either by sharing with other characters on your account, or by choosing which skills to use on this character. "/> <string name="h" value="Manage your Link Skills"/> <string name="name" value="Quick Draw"/> <string name="desc" value="Puts you in the Quick Draw stance for a quick attack. Works best on a single target. #cReturns you to your normal, versatile stance when not active.# "/> <string name="h" value="Max Sword Energy Cost: #z"/> <string name="name" value="Summer Rain"/> <string name="desc" value="Unleashes the ultimate Battoujutsu technique that only Hayato can use. Sends you high into the sky to rain down waves of destruction. Becomes stronger at higher levels. #cCan be used from normal stance when you have a full combo.#"/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, +#indieDamR% damage for #time sec"/> <string name="name" value="Hitokiri Hundred Strike"/> <string name="desc" value="Unleashes the ultimate Battoujutsu technique that only Hayato can use. This strike is powerful enough to fell a hundred men. Becomes stronger at higher levels. #cCan be used from Quick Draw stance when you have a full combo. .#"/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, +#indieDamR% damage for #time sec"/> <string name="name" value="Normal Stance Bonus "/> <string name="desc" value="While Hayato is in normal stance, the sword&apos;s energy provides increased Attack Power and HP/MP along with Ignore DEF on monsters and Stance chance as a bonus. "/> <string name="name" value="Quick Draw Stance Bonus "/> <string name="desc" value="While Hayato is in Quick Draw stance, the sword&apos;s energy provides increased Boss ATT, Attack Speed, stun chance, and Critical Rates as a bonus. After 3rd Job Advancement, also does damage to enemies in an area."/> <string name="name" value="Return of the Five Planets"/> <string name="desc" value="Return to Momijigaoka"/> <string name="h" value="Returns you to Momijigaoka upon use.\n#cCooldown #cooltime sec"/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Hidden Item Skill]\nIncreases your Speed and Jump for a set amount of time."/> <string name="h1" value="MP -50, Speed +20, Jump +10, Duration: 200 sec."/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Hidden Item Skill]\nGenerates a portal that leads to the closest town. You can enter and exit through the door as frequently as you wish until it disappears. Use the portal by pressing the Up Arrow button while standing on it."/> <string name="h1" value="MP -120, Requires: 2 Magic Rocks, Portal Duration: 120 sec."/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Crit Damage: +8%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="MP -80, Max HP and Max MP +40% for 240 sec."/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cSkills that have already reached master level are not increased.# \nExceptions: Beginner skills and Combat Orders cannot be increased."/> <string name="h1" value="MP Cost: 64, All skill levels increased by 1 level for 240 seconds."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, Accuracy, Avoidability, Max HP, and Max MP. Reduces the amount of MP used when using skills. Can be stacked with other buff skills except for Advanced Blessing."/> <string name="h1" value="MP Cost: 120. For 240 seconds - Weapon ATT: +20, Magic ATT: +20, Weapon DEF +425, Magic DEF +425, Accuracy +260, Avoidability +260, Max HP +475, Max MP +475, MP Consumption: -12%"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP and MP to increase your attack speed 1 level for a fixed period of time. It can be stacked with other buffs except Speed Infusion."/> <string name="h1" value="HP Cost: 120, MP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="name" value="Pig&apos;s Weakness"/> <string name="desc" value="[Master Level : 1]\n Inflicts 150% damage on Pigs."/> <string name="name" value="Stump&apos;s Weakness"/> <string name="desc" value="[Master Level : 1]\n Inflicts 150% damage on Stumps."/> <string name="name" value="Slime&apos;s Weakness"/> <string name="desc" value="[Master Level : 1]\n Inflicts 150% damage on Slimes."/> <string name="bookName" value="Kanna"/> <string name="name" value="Elemental Blessing"/> <string name="desc" value="Kanna is blessed by the 5 elements, granting supernatural insight."/> <string name="h" value="Permanently increases Insight to Level 30, HP +#mhpR%, Damage from enemies - #x%, +HP while +MP item is equipped \n +1 Magic Attack for every 700 HP (Magic Attack Increase: #dam)"/> <string name="name" value="Mana Font"/> <string name="desc" value="Kanna&apos;s connection to the spiritual realm is extremely strong, lending her the ability to recover her Mana without aid of potions."/> <string name="h" value="Recovers #x Mana every 4 seconds, Fan-type Weapon Mastery +#mastery%	"/> <string name="name" value="Elementalism (Link Skill)"/> <string name="desc" value="Deepens your connection to the elements to provide a permanent damage increase."/> <string name="h" value="Permanent Damage Increase: #damR%	"/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress&apos;s Blessing, the higher increase is applied."/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the stronger skill will be active.\r\nThis skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character&apos;s Noble Mind skill. "/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Empress&apos;s Might"/> <string name="desc" value="You can equip items with a higher level than your current level."/> <string name="h" value="Allows you to equip items #x levels higher than your current level."/> <string name="name" value="Empress&apos;s Might"/> <string name="desc" value="You can equip items with a higher level than your current level."/> <string name="h" value="Allows you to equip items #x levels higher than your current level."/> <string name="name" value="Haku"/> <string name="desc" value="Haku, the loveable spirit fox, will follow you to the ends of the universe. The only thing Haku loves more than Kanna is Star Candy, and just by a tiny bit."/> <string name="h" value="Haku follows you around everywhere. EVERYWHERE. "/> <string name="name" value="Elementalism 2"/> <string name="desc" value="Deepens your connection to the elements to provide a permanent damage increase."/> <string name="h" value="Permanent Damage Increase: #damR%"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the White Angel&apos;s blessing."/> <string name="h1" value="ATT: +12, Magic +ATT: 12, Duration: 10 min"/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level : 1]\nUses the spirit of a legend to use a scroll on an item that cannot be normally equipped by the character."/> <string name="name" value="Monster Rider"/> <string name="desc" value="[Master Level : 1]\nEnables one to ride on a tamed monster and use it as a method of transportation."/> <string name="name" value="Echo of Hero"/> <string name="desc" value="[Master Level : 1]\n Increase weapon attack and magic attack on all players around. \n#cTerms between skills : 2 hours#"/> <string name="h1" value="Weapon attack +4%, Magic attack +4% for 40Minutes"/> <string name="name" value="Hop Down"/> <string name="desc" value="[Master Level: 1]\nJump to lower platforms."/> <string name="h1" value="Hop Down"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level : 3]\nCan create item by using alchemy. Items that can be created will vary depending on your Character level."/> <string name="h1" value="Able to create items under level 75."/> <string name="h2" value="Able to create items under level 105."/> <string name="h3" value="Able to create items under level 135."/> <string name="name" value="Bamboo Rain"/> <string name="desc" value="An attack using a bamboo stick."/> <string name="h1" value="30% reduction of the boss monster&apos;s strength"/> <string name="name" value="Invincibility"/> <string name="desc" value="You become invincible for a fixed amount of time."/> <string name="h1" value="30 seconds of invincibility"/> <string name="name" value="Power Explosion"/> <string name="desc" value="Increased damage rate for a fixed amount of time."/> <string name="h1" value="100% increase of damage rate for 30 seconds"/> <string name="name" value="Lilin"/> <string name="desc" value="Temporarily increases Damage."/> <string name="h1" value="Lilin"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level : 1]\nAllows you to move around while being mounted on a Broomstick."/> <string name="h1" value="Consumes 10 MP, Weapon and Magic Defense +10, Speed 120, Jump 120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level : 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Auto Follow"/> <string name="desc" value="[Master Level: 1]\nAutomatically follow another player. "/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Nine-Tailed Fury"/> <string name="desc" value="Haku unleashes a barrage of attacks that hits all nearby enemies."/> <string name="h" value="Mana Cost: #epCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, +#indieDamR% Continuous damage for #time sec\nCooldown: #cooltime sec."/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky with the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skills costs 90 MP to activate and consumes 1 MP per sec while active."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active): 1 MP/sec"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Low Rider."/> <string name="name" value="Virtue&apos;s Blessing"/> <string name="desc" value="Uses the power contained in the Stone of Virtue to increase Attack/Magic Attack by 30 and Speed/Jump to their maximum for 1 hour. Gauge will not increase while the buff is in effect. \n#cCan be stacked with other buffs.#"/> <string name="h1" value="Weapon and Magic ATT increased by 30. Speed and Jump increased to their max."/> <string name="name" value="Shinsoo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Shinsoo. "/> <string name="h1" value="MP Cost: 10, DEF/ M.D DEF +10, Speed 140, Jump 120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="OS4 Shuttle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS4 Shuttle."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Visitor Melee Attack"/> <string name="desc" value="Visitor Melee Attack"/> <string name="h1" value="Visitor Melee Attack"/> <string name="name" value="Visitor Range Attack"/> <string name="desc" value="Visitor Range Attack"/> <string name="h1" value="Visitor Range Attack"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140, Jump: +120"/> <string name="name" value="Mihile&apos;s Soul Driver"/> <string name="desc" value="Summons Mihile to strike down multiple enemies with four powerful blows. Skill level can be increased depending on your level."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Smashes the ground to attack several enemies 4 consecutive times. "/> <string name="ph" value="MP Cost: #mpCon, Max Monsters Hit#mobCount, Damage: #damage%, Number of Attacks: 4\nCooldown: #cooltime Sec"/> <string name="name" value="Oz&apos;s Flame Gear"/> <string name="desc" value="Summons Oz to create a wall of fire. Monsters inside the wall take continuous damage. Skill level can be increased depending on your level."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Creates a temporary wall of fire that continually burns any monsters who come in contact with it."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Damage: #damage%, Damage Over Time: #dottime damage every #dotInterval sec, Duration: #dot% sec\nCooldown: #cooltime sec"/> <string name="name" value="Irena&apos;s Wind Piercing"/> <string name="desc" value="Summons Irena to inflicts significant damage to multiple monsters with a single powerful blow. Skill level can be increased depending on your level."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Penetrated: #mobCount"/> <string name="pdesc" value="Inflict significant damage to multiple enemies with a single powerful blow. Available only in Eagle Eye stance.\nRequired Skill: #cEagle Eye Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Eckhart&apos;s Vampire"/> <string name="desc" value="Summons Eckhart to unleash four vampiric attacks on multiple enemies and absorb some of their HP. Absorbs a maximum of half o your Max HP, or the total of the monster&apos;s Max HP. Skill level can be increased depending on your level."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Monsters Hit: #mobCount, absorbs #x% of the damage as HP"/> <string name="pdesc" value="Attacks multiple enemies 4 times and absorbs some of the damage dealt to replenish your HP; up to half of your Max HP or the monster&apos;s total Max HP. "/> <string name="ph" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Absorbs #x% of damage dealt as HP."/> <string name="name" value="Hawkeye&apos;s Shark Wave"/> <string name="desc" value="Summons Hawkeye to assault enemies with terrifying electric sharks. Skill level can be increased depending on your level."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Attack multiple enemies in front of you. "/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120, Jump: +120"/> <string name="name" value="Balrog&apos;s Hellfire"/> <string name="desc" value="Calls up Balrog&apos;s soul to smite all enemies on-screen with vicious hellfire."/> <string name="h" value="Strikes 15 enemies for 2000% damage. Critical Probability +20%, 10 minute cooldown."/> <string name="name" value="Horntail&apos;s Flame Breath"/> <string name="desc" value="Calls up Horntail&apos;s soul to bathe the enemies around you in flames. Targeted enemies will receive continual flame damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Rex&apos;s Charge"/> <string name="desc" value="Calls up Rex&apos;s soul to instantly annihilate enemies in front of you. Does normal damage to boss monsters."/> <string name="h1" value="Instantly eliminates normal monsters, does 900% damage to boss monsters. 10 minute cooldown."/> <string name="name" value="Ani&apos;s Judgment"/> <string name="desc" value="Calls up Ani&apos;s soul to crush enemies with a powerful hammer that ignores enemy defense."/> <string name="h1" value="Strikes 1 enemy for 4000% damage. Critical Probability +40%, ignores enemy defense, 10 minute cooldown."/> <string name="name" value="Dragon Rider&apos;s Energy Breath"/> <string name="desc" value="Calls up the Dragon Rider&apos;s soul to blast enemies in front of you with a powerful Energy Charge. Targeted enemies will receive continual damage over time."/> <string name="h1" value="Strikes 15 enemies for 2000% damage. Critical Probability +40%, 300% continual damage for 10 seconds, 10 minute cooldown."/> <string name="name" value="Von Leon&apos;s Lion Slash"/> <string name="desc" value="Calls up Von Leon&apos;s soul to inflict a devastating strike on an enemy, ignoring their defense."/> <string name="h1" value="Allows you to equip items #x levels higher than your current level."/> <string name="name" value="Zakum&apos;s Towering Inferno"/> <string name="desc" value="Calls up Zakum&apos;s soul to burn enemies around you with towering flames. Targeted enemies will receive continual fire damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Spirit of Rock&apos;s Doom Strike"/> <string name="desc" value="Summons the Spirit of Rock&apos;s soul for 2 minutes, stunning nearby enemies."/> <string name="h1" value="Performs a stun attack on 15 enemies for 500% damage. 2 minute duration, 15 minute cooldown."/> <string name="name" value="Mu Gong&apos;s Absolute Destruction"/> <string name="desc" value="Draws strength from Mu Gong&apos;s soul to do double regular attack damage to enemies for 30 seconds."/> <string name="h" value="Damage x2, 30 second duration, 15 minute cooldown."/> <string name="name" value="Pink Bean&apos;s Zone of Incredible Pain"/> <string name="desc" value="Summons Pink Bean&apos;s soul for 2 minutes, doing massive damage to nearby enemies."/> <string name="h1" value="Strikes 15 enemies for 1500% damage. 2 minute duration, 15 minute cooldown."/> <string name="name" value="Monster Trap"/> <string name="desc" value="Traps monsters."/> <string name="h1" value="Monster Trap Ready"/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Link Manager"/> <string name="desc" value="Allows you to manage your Link Skills, either by sharing with other characters on your account, or by choosing which skills to use on this character. "/> <string name="h" value="Manage your Link Skills"/> <string name="name" value="Return of the Five Planets"/> <string name="desc" value="Return to Momijigaoka"/> <string name="h" value="Returns you to Momijigaoka upon use.\n#cCooldown #cooltime sec"/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Hidden Item Skill]\nIncreases your Speed and Jump for a set amount of time."/> <string name="h1" value="MP -50, Speed +20, Jump +10, Duration: 200 sec."/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Hidden Item Skill]\nGenerates a portal that leads to the closest town. You can enter and exit through the door as frequently as you wish until it disappears. Use the portal by pressing the Up Arrow button while standing on it."/> <string name="h1" value="MP -120, Requires: 2 Magic Rocks, Portal Duration: 120 sec."/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Crit Damage: +8%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="MP -80, Max HP and Max MP +40% for 240 sec."/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cSkills that have already reached master level are not increased.# \nExceptions: Beginner skills and Combat Orders cannot be increased."/> <string name="h1" value="MP Cost: 64, All skill levels increased by 1 level for 240 seconds."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, Accuracy, Avoidability, Max HP, and Max MP. Reduces the amount of MP used when using skills. Can be stacked with other buff skills except for Advanced Blessing."/> <string name="h1" value="MP Cost: 120. For 240 seconds - Weapon ATT: +20, Magic ATT: +20, Weapon DEF +425, Magic DEF +425, Accuracy +260, Avoidability +260, Max HP +475, Max MP +475, MP Consumption: -12%"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP and MP to increase your attack speed 1 level for a fixed period of time. It can be stacked with other buffs except Speed Infusion."/> <string name="h1" value="HP Cost: 120, MP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="name" value="Pig&apos;s Weakness"/> <string name="desc" value="[Master Level : 1]\n Inflicts 150% damage on Pigs."/> <string name="name" value="Stump&apos;s Weakness"/> <string name="desc" value="[Master Level : 1]\n Inflicts 150% damage on Stumps."/> <string name="name" value="Slime&apos;s Weakness"/> <string name="desc" value="[Master Level : 1]\n Inflicts 150% damage on Slimes."/> <string name="bookName" value="Hayato"/> <string name="name" value="Center Ki"/> <string name="desc" value="Controls the flow of energy within the body to increase physical traits."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Sanrenzan"/> <string name="desc" value="Unleashes three measured strikes to slash up to four enemies."/> <string name="h" value="MP Cost: #mpCon\n1st Hit - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: 2\n2nd Hit - Damage: #x%, Max Enemies Hit: 4, Number of Attacks: 3\n3rd Hit - Damage: #y%, Max Enemies Hit: 4, Number of Attacks: 4"/> <string name="name" value="Battoujutsu Stance"/> <string name="desc" value="Hayato goes into a sheathed stance perfect for defensive strikes.\n It is an #cOn-Off Skill# which activates and deactivates certain effects."/> <string name="h" value="MP Cost: #mpCon per second. During Battoujutsu Stance, Critical Rate Increase: #y%, Attack Speed Increases, and Chance to Stun: #prop% for #time sec."/> <string name="name" value="Surging Blade"/> <string name="desc" value="One of the basic techniques of Battoujutsu. Dashes through enemies with an upward swing of the blade. Can be used four times in a row with no delay."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Dashes forward."/> <string name="name" value="Blade Flash"/> <string name="desc" value="Draws your sword in a blink of the eye to deal devastating damage to 1 enemy. #cCan only be used from Quick Draw stance using the attack button. #"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount Number of Attacks: 3"/> <string name="name" value="Battoujutsu Advance"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Attack Power increases by #damR% when using skills related to Battoujutsu, Attack Power Increase Stack Cooldown: #y sec"/> <string name="desc" value="Unleashes back-to-back Battoujutsu attacks as quick as the wind. Uses all 8 stages of attack during the time limit. \n1st Attack: Surging Blade\n2nd Attack: Shouryuusen\n3rd Attack: Slash Up\n4th Attack: Falcon Dive\n5th Attack: Dankuusen\n6th Attack: Sweeping Sword\n7th Attack: Tornado Blade \nFinal Attack: Sudden Strike\n#cOnly learned skills will activate.# \nDamage increases when using skills related to Battoujutsu. "/> <string name="name" value="Battoujutsu Leap"/> <string name="desc" value="The swiftness of the Battoujutsu allows you to leap once and swing your sword to leap again. "/> <string name="h" value="MP Cost: #mpCon, Adds an extra jump when used in midair. Can be used 2 times back to back."/> <string name="name" value="Battoujutsu Dash"/> <string name="desc" value="The swiftness of the Battoujutsu allows you to tap the directional key twice to move quickly in that direction. #cOnly works going left and right.#"/> <string name="h" value="MP Cost: #mpCon, Dash left or right as desired."/> <string name="name" value="Shouryuusen"/> <string name="desc" value="Creates a wave of twisting wind to launch enemies into air. #c2nd stage skill out of the 8 Battoujutsu stages.#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Lifts enemies into air."/> <string name="name" value="Battoujutsu Advance"/> <string name="desc" value="One of the basic techniques of Battoujutsu. Dashes through enemies with an upward swing of the blade. Can be used four times in a row with no delay."/> <string name="h" value="MP Cost: #mpCon, Time Limit: #time sec. Attack Power based on stage of attack: +#damR%"/> <string name="name" value="Shouryuusen"/> <string name="desc" value="Creates a wave of twisting wind to launch enemies into air. #c2nd stage skill out of the 8 Battoujutsu stages.#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Lifts enemies into air."/> <string name="bookName" value="Hayato"/> <string name="name" value="Unfaltering Blade"/> <string name="desc" value="Your blade has been tempered and maintained with the utmost care."/> <string name="h" value="Critical Damage +#criticaldamage%"/> <string name="name" value="Jin Sanrenzan"/> <string name="desc" value="A more challenging triple slash hits up to 5 enemies. Press the skill key to strike continuously."/> <string name="h" value="MP Cost: #mpCon\n1st Hit - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: 2\n2nd Hit - Damage: #x%, Max Enemies Hit: 5, Number of Attacks: 3\n3rd Hit - Damage: #y%, Max Enemies Hit: 5, Number of Attacks: 4"/> <string name="name" value="Shouryuusen"/> <string name="desc" value="Hurls a mighty whirlwind forward to toss enemies into the sky. Chapter one of the Battoujutsu technique."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Lifts enemies into air."/> <string name="name" value="Dankuusen"/> <string name="desc" value="Flashes through multiple enemies with deadly precision. Use directly after Shouryuusen to auto-target enemies in the air. Dankuusen Lv. 15 is needed to learn Whirlwind Cut.\nRequired Skill : #cShouryuusen Lv. 1 or higher#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, moves forward. Combine with Shouryuusen for additional 20% damage and 100% Critical"/> <string name="name" value="Military Might"/> <string name="desc" value="Temporarily increases Max HP, Max MP, Physical Attack Power, Speed, and Jump."/> <string name="h" value="MP Cost: #mpCon, For #time sec, Max HP and Max MP: +#x%, Physical Attack Power: +#padX, Speed: +#speed, Jump: +#jump"/> <string name="name" value="Vapor Blade"/> <string name="desc" value="A basic Battoujutsu technique that damages multiple enemies as you fly forward. Your distance will increase with skill level.\n[Command: #cUp, Up#]"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Jumps during attack"/> <string name="name" value="Katana Booster"/> <string name="desc" value="Utilize supreme concentration to temporarily increase attack speed by 2 levels."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Jin Blade Flash"/> <string name="desc" value="Draws your sword in a blink of the eye to deal devastating damage to 1 enemy. #cCan only be used from Quick Draw stance using the attack button.#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount Number of Attacks: 3"/> <string name="name" value="Rising Slash"/> <string name="desc" value="Leaps high in the air to slash at enemies. Enemies hit by the slash are launched into air. #c3rd stage skill out of the 8 Battoujutsu stages.#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Enemies are launched into air when they are hit."/> <string name="name" value="Falcon Dive"/> <string name="desc" value="Jumps high into the air to drop a fierce strike from above. #c4th stage skill out of the 8 Battoujutsu stages.#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount"/> <string name="name" value="Rising Slash"/> <string name="desc" value="Leaps high in the air to slash at enemies. Enemies hit by the slash are launched into air. #c3rd stage skill out of the 8 Battoujutsu stages.#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2, Max Enemies Hit: #mobCount, Enemies are launched into air when they are hit."/> <string name="name" value="Falcon Dive"/> <string name="desc" value="Jumps high into the air to drop a fierce strike from above. #c4th stage skill out of the 8 Battoujutsu stages.#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount"/> <string name="bookName" value="Hayato"/> <string name="name" value="Willow Dodge"/> <string name="h" value="Attack Boost Chance: #prop%, Evasion: #y%, Damage: +#damR%. Damage Boost can be stacked #x times."/> <string name="desc" value="Hayato&apos;s secret technique. After dodging an attack, gain a chance to get boosted attack damage. Stacks up to 5 times."/> <string name="name" value="Merciless Blade"/> <string name="desc" value="Your attacks leave bleeding wounds, dealing HP damage over time. Bleeding doesn&apos;t stack and can&apos;t cause the target&apos;s HP to go below 1."/> <string name="h" value="Status Chance: #prop%, #dot% damage every #dotInterval sec, Duration: #dotTime sec"/> <string name="name" value="Battoujutsu Soul"/> <string name="desc" value="Improves Battoujutsu Stance and damages nearby enemies."/> <string name="h" value="Battoujutsu Stance: Critical Rate: #y%, Stun Chance: #prop%, Nearby Enemy Damage: #damage%. Permanent: Attack Power: +#padX."/> <string name="name" value="Warrior&apos;s Heart"/> <string name="desc" value="This Battoujutsu technique was once believed to be lost. After dealing a critical hit, get a chance to recover some HP."/> <string name="h" value="Chance: #prop%, HP Recovered: #x%"/> <string name="name" value="Fuu Sanrenzan"/> <string name="desc" value="Unleashes three measured strikes to slash up to four enemies."/> <string name="h" value="MP Cost: #mpCon\n1st Hit - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: 2\n2nd Hit - Damage: #x%, Max Enemies Hit: 6, Number of Attacks: 3\n3rd Hit - Damage: #y%, Max Enemies Hit: 6, Number of Attacks: 4"/> <string name="name" value="Sweeping Sword"/> <string name="desc" value="The fourth Battoujutsu secret technique. Appear behind the enemies and sweep through them, drawing them back to your starting position."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount"/> <string name="name" value="Whirlwind Cut"/> <string name="desc" value="The third Battoujutsu secret technique. Transform into a whirlwind of death as you rush forward. Send enemies flying into the air if you use it right after Shouryuusen. \nRequired Skill: #cDankuusen Lv. 15 or higher#"/> <string name="h" value="Active Effect: MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Critical When Combined with Shouryuusen: 100%"/> <string name="name" value="Tornado Blade"/> <string name="desc" value="Turns your blade into a tornado of steel, pushing all enemies around you to one side."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Critical Damage: #damage%, Number of Attacks: #attackCount, pulls in enemies\nCooldown: #cooltime sec"/> <string name="name" value="Fuu Blade Flash"/> <string name="desc" value="Draws your sword in a blink of the eye to deal devastating damage to 1 enemy. #cCan only be used from Quick Draw stance using the attack button.#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount Number of Attacks: 3"/> <string name="name" value="Dankuusen"/> <string name="desc" value="Flashes through multiple enemies with deadly precision. Use directly after Shouryuusen to auto-target enemies in the air. #c5th stage skill out of the 8 Battoujutsu stages.# \nRequired Skill: #cShouryuusen Lv. 1 or higher#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount Number of Attacks: 4"/> <string name="name" value="Sweeping Sword"/> <string name="desc" value="Teleport behind an enemy to knock them back. #c6th stage skill out of the 8 Battoujutsu stages.#"/> <string name="h" value="MP Cost: #mpCon\n1st Hit - Damage: #damage%, Max Enemies Hit: #mobCount\n2nd Hit - Damage: #damage%, Max Enemies Hit: #mobCount\n3rd Hit - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: 4"/> <string name="name" value="Dankuusen"/> <string name="desc" value="Flashes through multiple enemies with deadly precision. Use directly after Blade Flash on enemies in the air.#c5th stage skill out of the 8 Battoujutsu stages.# \nRequired Skill: #cShouryuusen Lv. 1 or higher#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount Number of Attacks: 2"/> <string name="bookName" value="Hayato"/> <string name="name" value="Jinsoku"/> <string name="desc" value="Hayato&apos;s secret technique. After successfully avoiding an attack, grants a chance to reduce incoming damage for a time."/> <string name="h" value="Trigger Chance: #t% after avoiding an attack, Damage Reduction: #y%, Duration: #time sec. Permanently increases Avoidability by #prop%"/> <string name="name" value="Bloodletter"/> <string name="desc" value="Increases the bleeding caused by Merciless Blade.\nRequired Skill: #cMerciless Blade Lv. 10 or higher#"/> <string name="h" value="Status Chance: #prop%, #dot% damage every #dotInterval sec, Duration: #dotTime sec"/> <string name="name" value="Cleaver"/> <string name="desc" value="Your blows cleave through armor to deal more damage."/> <string name="h" value="Defense Ignored: #ignoreMobpdpR%, Damage: +#damR%"/> <string name="name" value="Counterattack"/> <string name="desc" value="A technique passed down from the Battoujutsu masters. Grants a chance to parry an enemy attack and dish out damage in return."/> <string name="h" value="Counterattack Chance: #prop%, \nCounterattack Damage: #damage% "/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP: +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Weapon DEF."/> <string name="h" value="Weapon DEF +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Shinsoku - Reinforce"/> <string name="desc" value="Increases the damage for Shinsoku."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Shinsoku - Extra Strike"/> <string name="desc" value="Increases the number of attacks with Shinsoku."/> <string name="h" value="Number of Attacks: +#attackCount"/> <string name="name" value="Shinsoku - Boss Rush"/> <string name="desc" value="Shinsoku Boss ATT is increased."/> <string name="h" value="#bdR% additional damage against bosses"/> <string name="name" value="Sudden Strike - Reinforce"/> <string name="desc" value="Increases the damage for Sudden Strike. "/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Sudden Strike - Spread"/> <string name="desc" value="Increases the number of monsters attacked with Sudden Strike. "/> <string name="h" value="Monsters Hit: +#targetPlus"/> <string name="name" value="Sudden Strike - Extra Strike"/> <string name="desc" value="Increases the number of attacks for Sudden Strike."/> <string name="h" value="Number of Attacks: +#attackCount"/> <string name="name" value="Hitokiri Strike - Persist"/> <string name="desc" value="Increases the buff duration of Hitokiri Strike."/> <string name="h" value="Duration: +#time sec"/> <string name="name" value="Hitokiri Strike - Extra Strike"/> <string name="desc" value="Increases the number of attacks for Hitokiri Strike."/> <string name="h" value="Number of Attacks: +#attackCount"/> <string name="name" value="Hitokiri Strike - Cooldown Cutter"/> <string name="desc" value="Hitokiri Strike&apos;s cooldown is reduced."/> <string name="h" value="Cooldown -#coolTimeR%"/> <string name="name" value="Rai Sanrenzan"/> <string name="desc" value="Deal three devastating slashes against up to 8 enemies. Has a chance to deal extra damage."/> <string name="h" value="MP Cost: #mpCon\n1st Hit - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: 3\n2nd Hit - Damage: #x%, Max Enemies Hit: 8, Number of Attacks: 4\n3rd Hit - Damage: #y%, Max Enemies Hit: 8, Number of Attacks: 4, Extra Damage Chance: #prop%, Extra Damage: #z%"/> <string name="name" value="Shinsoku"/> <string name="desc" value="Focuses your fury and skill to attack a single enemy. Can only be activated in Quick Draw stance. "/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount."/> <string name="name" value="Hitokiri Strike"/> <string name="desc" value="The ultimate in destructive blows. Hayato&apos;s Critical Rate increases for a short period after use."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Guaranteed Critical Attack, Critical Rate Increase: #prop% for #time sec, Invincibility: #z sec\nCooldown: #cooltime sec"/> <string name="name" value="Iron Skin"/> <string name="desc" value="Permanently increases Status Resistance and Elemental Resistance."/> <string name="h" value="Abnormal Status Resistance: +#asrR%, All Elemental Resistance: +#terR% permanently"/> <string name="name" value="Akatsuki Blossoms"/> <string name="desc" value="Focuses your mind, enabling you to ignore some abnormal status effects. However, this will not work on all abnormal status effects.\r\nImmune to abnormal status effects for 3 sec."/> <string name="h" value="MP Cost: #mpCon, Removes all abnormal status effects, Cooldown: #cooltime sec"/> <string name="name" value="Akatsuki Hero"/> <string name="desc" value="Increases the stats of all party members."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="name" value="Falcon Dive"/> <string name="desc" value="Not quite punchy, but close enough. Leap high into the air and dive down katana-first.\nRequired Skill: #cWhirlwind Cut Lv. 20 or higher#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #subProp%, Stun Duration: #time sec, Stunned Enemy Damage Taken: +#x%. \nPassive Effect: Shouryuusen, Dankuusen, and Whirlwind Cut Damage +#damR%"/> <string name="name" value="Summer Rain"/> <string name="desc" value="Unleashes the ultimate Battoujutsu technique that only Hayato can use. Sends you high into the sky to rain down waves of destruction. Becomes stronger at higher levels. #cCan be used from normal stance when you have a full combo.#"/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, +#damR% for #time sec"/> <string name="name" value="Eye for an Eye"/> <string name="desc" value="A technique passed down from the Battoujutsu masters. Enables you to parry an enemy attack when you dodge. Unaffected by attack reflection."/> <string name="h" value="After you successfully dodge, you can counterattack with #damage% damage against up to #mobCount enemies."/> <string name="name" value="Rai Blade Flash"/> <string name="desc" value="Draws your sword in a blink of the eye to deal devastating damage to 1 enemy. #cCan only be used from Quick Draw stance using the attack button.#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount Number of Attacks: 4"/> <string name="name" value="Tornado Blade"/> <string name="desc" value="Turns your blade into a tornado of steel, pushing all enemies around you to one side. #c7th stage skill out of the 8 Battoujutsu stages.#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Critical Damage: #damage%, Number of Attacks: #attackCount, Pulls in enemies with Stun Chance: #subProp%, Stun Duration: #time sec"/> <string name="name" value="Sudden Strike"/> <string name="desc" value="Leaps into the air to deliver an impossibly fast cut. #c8th stage skill out of the 8 Battoujutsu stages.#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hite: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Additional Debuff Damage from Party: +#y%, Debuff applies to Boss monsters."/> <string name="name" value="Tornado Blade"/> <string name="desc" value="Turns your blade into a tornado of steel, pushing all enemies around you to one side. #c7th stage skill out of the 8 Battoujutsu stages.#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Critical Damage: #damage%, Number of Attacks: #attackCount, Pulls in enemies with Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Sudden Strike"/> <string name="desc" value="Leaps into the air to deliver an inpossibly fast cut. #c8th stage skill out of the 8 Battoujutsu stages.#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hite: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Additional Debuff Damage from Party: +#y%, Debuff applies to Boss monsters."/> <string name="name" value="Falcon&apos;s Honor"/> <string name="desc" value="Call upon the powers of Hayato&apos;s ancestors to unleash a furious barrage of attacks."/> <string name="h" value="MP Cost: #mpCon, Sword Energy: +#x, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec"/> <string name="name" value="Princess&apos;s Vow"/> <string name="desc" value="Recalls the oath spoken to Princess Sakuno to increase damage and max damage cap."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec. Only applies to hero classes within the party"/> <string name="name" value="God of Blades"/> <string name="desc" value="Call upon the ancient spirits of the sword to enhance Hayato&apos;s abilities."/> <string name="h" value="MP Cost: #mpCon, ATT +#indiePad for #time seconds, All abnormal status and elemental resistance increased by #x. \nCooldown: #cooltime sec."/> <string name="name" value="Dark Harmony"/> <string name="desc" value="Become one with the darkenss to deal more damage."/> <string name="pdesc" value="Become one with the darkenss to deal more damage."/> <string name="h" value="MP Cost: #mpCon, Attack Power: +#indiePad, Duration: #time sec\n[Passive Effects - Enemy DEF Ignored: #ignoreMobpdpR%]"/> <string name="ph" value="MP Cost: #mpCon, Attack Power: +#indiePad, Duration: #time sec"/> <string name="bookName" value="Kanna"/> <string name="name" value="Center Ki"/> <string name="desc" value="Controls the flow of energy within the body to increase physical traits."/> <string name="h" value="Permanently increases INT by #intX, LUK by #lukX"/> <string name="name" value="Haku"/> <string name="desc" value="Haku the loveable fox demon joins you on your journey. Haku loves Kanna more than anything...except for cash mesos, that is."/> <string name="h" value="Haku follows you around everywhere. EVERYWHERE."/> <string name="name" value="Haku&apos;s Gift"/> <string name="desc" value="Calls upon Haku, the elusive fox spirit, to grant Kanna an increase to her Speed, Defense, and INT."/> <string name="h" value="Speed: +#psdSpeed, Defense: +#pddX#, INT: +#intX#"/> <string name="name" value="Shikigami Haunting"/> <string name="desc" value="Calls forth a terrifying ghost to attack enemies in front of you. Does not consume Mana."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount "/> <string name="name" value="Clay Yaksha"/> <string name="desc" value="Conjures an earth spirit to draw in enemies."/> <string name="h" value="Mana Cost: #epCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Ether Pulse"/> <string name="desc" value="Tap the skill key along with an arrow key to teleport in that direction. Any enemies between your start and end path will be damaged with a chance to stun. Teleport to a random spot by tapping the skill key without any direction keys."/> <string name="h" value="Normal Teleport: Mana Cost: #epCon, Move Horizontal: #x, Move Vertical: #y, Max Enemies Hit: #mobCount, Damage: #damage%. #prop% chance to Stun for #time sec.\nCommand:[#cSkill Key + Directional Key#]\nRandom Teleport: Mana Cost #5\n[Command：#cSkill Key#]"/> <string name="name" value="Shikigami Haunting"/> <string name="desc" value="Calls forth a terrifying ghost to attack enemies in front of you. Does not consume Mana."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount "/> <string name="name" value="Shikigami Haunting"/> <string name="desc" value="Calls forth a terrifying ghost to attack enemies in front of you. Does not consume Mana."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount "/> <string name="name" value="Channel Karma"/> <string name="desc" value="Temporarily boosts your Attack Power."/> <string name="h" value="MP Cost: #mpCon, Attack Power: +#indiePad, Duration: #time sec"/> <string name="pdesc" value="Temporarily boosts your Attack Power."/> <string name="ph" value="MP Cost: #mpCon, Attack Power: +#PVPdamage, Duration: #time sec"/> <string name="bookName" value="Kanna"/> <string name="name" value="Soul Bomb"/> <string name="desc" value="When your target dies, its soul explodes to damage nearby enemies."/> <string name="h" value="Max Enemies Hit: #mobCount, Damage: #damage%"/> <string name="name" value="Burning Shikigami Haunting"/> <string name="desc" value="Channels Kagutsuchi, the god of fire, to add fire to Shikigami Haunting. \nRequired Skill: #cShikigami Haunting Lv. 20 or higher#"/> <string name="h" value="Chance to set on fire on first hit: #prop%, Duration: #dotTime sec, Fire Damage: #dot% per sec. \nAdditional Effect: Shikigami Haunting Damage Permanently: +#damR%"/> <string name="name" value="Rock Yaksha"/> <string name="desc" value="Conjures an earth spirit to push enemies closer to you."/> <string name="h" value="Mana Cost: #epCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Shikigami Charm"/> <string name="desc" value="Creates a paper charm that draws enemies in before slowing them down and reducing their accuracy. The charm explodes after 5 seconds, or after using Shikigami Haunting. Permanently reduces damage taken."/> <string name="h" value="Mana Cost: #epCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount. Summon Duration: #time sec, Enemy Speed: -#x, Explosive Damage: #selfDestruction%.\nCooldown: #cooltime sec\n#c[Passive Effect - Damage Taken: -#damAbsorbShieldR%]#"/> <string name="name" value="Haku Reborn"/> <string name="desc" value="Haku takes human form to fight by Kanna&apos;s side.#c Increases your Final Damage in proportion to the number of nearby party members empowered by Haku&apos;s buffs.# Permanently increases Magic ATT."/> <string name="h" value="Mana Cost: #epCon, Transformation Duration: #time sec.\n#cBreath of the Unseen:# Haku grants +#prop% Knockback Resistance and +#a% Ignore Enemy Defense.\n#cHaku&apos;s Gift:# Haku restores up to #u% of your Max HP.\n#cFoxfire:# Haku summons #y foxfires for #w sec. Has #z% chance to nullify magic. Reflects #x% of damage. Each reflected attack consumes 1 fire.\n#cHaku&apos;s Blessing:# Haku casts a spell lasting #v sec that increases Defense by #indiePdd, and Magic ATT by #indieMad% of the equipped fan&apos;s Magic ATT.\n#cIncreases Final Damage by #q% for each party member affected by Haku&apos;s buffs\n#c[Passive Effect - Magic ATT: +#madX]#"/> <string name="name" value="Radiant Peacock"/> <string name="desc" value="Uses MP to temporarily increase the attack speed of your fan by 2 levels."/> <string name="h" value="Mana Cost: #epCon, Attack Speed Increased: #time sec"/> <string name="name" value="Burning Shikigami Haunting"/> <string name="desc" value="Channels Kagu-tsuchi, the god of fire, to add fire energy to Shikigami Haunting."/> <string name="h" value="Active Effect: Mana Cost: #epCon, Duration: #time sec. Shikigami Haunting has a #prop% chance to deal #dot% damage for #dotTime sec during the 3 hits.\nPassive Effect: Shikigami Haunting Damage: +#damR%"/> <string name="name" value="Nimbus Curse"/> <string name="desc" value="Summons a cloud to engulf the enemy. Enemies inside the cloud take damage over time."/> <string name="h" value="Mana Cost: #epCon, Damage: #damage%, Max Enemies Hit: #mobCount.\nSummon Duration: #time sec, Cloud Damage: #dot% per #dotInterval sec for #dotTime sec.\nCooldown #cooltime sec"/> <string name="h" value="When HP is below 90% - Recovery: #hp% of Max HP \nCooldown: # cooltime sec"/> <string name="name" value="Haku&apos;s Gift"/> <string name="desc" value="Recovers Kanna&apos;s HP."/> <string name="name" value="Foxfire"/> <string name="desc" value="Haku summons several foxfires. Each foxfire can be used to nullify an enemy spell or reflect damage back."/> <string name="h" value="Foxfires Summoned: #y, Duration: #time sec, Magic Nullification Chance: #prop%, Damage Reflected: #x%. 1 fire used per attack."/> <string name="name" value="Haku&apos;s Blessing"/> <string name="desc" value="Haku invokes the ancient blessing of the foxes, increasing Magic Attack (+%d) and Defense."/> <string name="h" value="Defense: +#indiePdd, Increases Magic ATT by up to #indieMad% of Haku&apos;s Fan Magic ATT, Duration: #time sec"/> <string name="name" value="Breath of the Unseen"/> <string name="desc" value="A secret power only known to the fox spirits. Nullifies enemy knock-back attacks and ignores a portion of enemy defense."/> <string name="h" value="Duration: #time, Enemy DEF Ignored: #x%, Knock-Back Resist Chance: #prop%"/> <string name="bookName" value="Kanna"/> <string name="desc" value="Summons spirits to steal vitality from your enemies, restoring your HP when you defeat foes. Permanently increases Status Resistance."/> <string name="h" value="Recover #x% of HP when attacked enemy dies\n#c[Passive Effect - Status Resistance: +#asrR]#"/> <string name="name" value="Lifeblood Ritual"/> <string name="name" value="Spirit Path"/> <string name="desc" value="Permanently increases Magic ATT, Critical Rate, and Critical Damage."/> <string name="h" value="Magic ATT: +#madX, Critical Rate: +#cr%, Critical Damage: +#criticaldamage"/> <string name="name" value="Haku Reborn"/> <string name="desc" value="Changes Haku&apos;s summoned form.\nRequired Skill: #cHaku Reborn Lv. 10 or higher#"/> <string name="name" value="Haku Reborn"/> <string name="desc" value="Changes Haku&apos;s summoned form.\nRequired Skill: #cHaku Reborn Lv. 10 or higher#"/> <string name="h" value="Mana Cost: #epCon, Haku Human Form Duration: #time. \nDuring Breath of the Unseen - Chance to avoid knockback: #prop%, Chance to Ignore DEF: #a%\nHaku&apos;s Gift - HP Recovery: #u% of Max HP,\nFoxfire - Duration: #w sec. Number of Foxfire summoned:#y, Chance to Negate Magic: #z%. Damage reflection when hit: #x% while using 1 Flame.\nHaku&apos;s Blessing - DEF: +#indieMdd, Hakku&apos;s Fan ATT: +#indieMad%, Duration: #v Sec."/> <string name="name" value="Frozen Shikigami Haunting"/> <string name="desc" value="Channels Takeminakata, god of water, to add ice to Shikigami Haunting, slowing enemies on the second hit.\nRequired Skill: #cShikigami Haunting Lv. 20 or higher#"/> <string name="h" value="Chance to slow enemies on second hit: #prop%, Debuff duration: 4 sec.\nAdditional Effect: Shikigami Haunting Damage Permanently: +#damR% (Total Damage Increase: #z%)"/> <string name="name" value="Tengu Strike"/> <string name="desc" value="Summons Tengu to attack enemies on either side of you."/> <string name="h" value="Mana Cost: #epCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, when Tengu attacks with lightning, applies 100% Critical Attack"/> <string name="name" value="Spirit Corral"/> <string name="desc" value="Borrows the power of the fox spirit to gather enemies in one spot."/> <string name="h" value="Mana Cost: #epCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount"/> <string name="name" value="Soul Shear"/> <string name="desc" value="Shears off a piece of your target&apos;s soul off with each attack. Use this skill to detonate any fallen soul shards present, inflicting damage to your target and restoring your Mana. Stacks up to 10 times on normal monsters and 15 times on boss monsters. Permanently increases Final Damage."/> <string name="h" value="Mana Cost: #epCon, Explosion Damage: #damage% per soul fragment, Max Enemies Hit: #mobCount, Mana Recovered: 1, can detonate up to #attackCount fragments\n#c[Passive Effect - #prop% chance to create soul fragments, Final Damage: +#mdR%]#"/> <string name="name" value="Kishin Shoukan"/> <string name="desc" value="Summons the demons Hana and Yuki, who attack any enemies trapped between them. The demons strengthen the dark energy on the map and decreases monster respawn time."/> <string name="h" value="Mana Cost: #epCon, Summon Duration: #time sec\nDamage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Blossom Barrier"/> <string name="desc" value="Summons a powerful cherry blossom barrier to protect you and your party members."/> <string name="h" value="Mana Cost: #epCon, Duration: #time sec, Damage Reduction: #x%, Status/Elemental Resistance: +#y%.\nCooldown: #cooltime sec"/> <string name="name" value="Frozen Shikigami Haunting"/> <string name="desc" value="Channels Take-minakata, god of water, to imbue freezing energy into Shikigami Haunting."/> <string name="h" value="Active Effect: Mana Cost: #epCon, Duration: #time sec, Shikigami Haunting Freeze Chance: #prop%, Freeze Duration: #subTime sec. The freeze breaks if the target takes damage #x times and receives #y% damage.\nPassive Effect: Shikigami Hauntind Damage: #damR% (Total Damage: +#z%)"/> <string name="name" value="Demon&apos;s Fury"/> <string name="desc" value="Allow the spirits of the land to fill you, unleashing their fury on nearby enemies. While possessed, only basic attacks can be used. \n[Spirit&apos;s Attack: #cAttack Key#]"/> <string name="h" value="Mana Cost: #epCon, Duration: #time sec, Max Enemies Hit: #mobCount, Damage per Attack: #damage% \nCooldown: #cooltime sec"/> <string name="name" value="Mana Balance"/> <string name="desc" value="Recovers Mana by gathering negative and positive energies in equal measure. "/> <string name="h" value="Consumes #hp% HP to recover 30 Mana."/> <string name="bookName" value="Kanna"/> <string name="name" value="Monkey Spirits"/> <string name="desc" value="When you attack, a monkey might fall from the sky and hurl a massive jug of spirits at the enemy. The summoned monkey grants you extra EXP."/> <string name="h" value="Monkey Summon Chance: #u% when attacking, Max Enemies Hit: #mobCount, Damage: #damage, Number of Attacks: #attackCount. Extra EXP Chance: #prop%, EXP: +#expR%, has chance to drop unidentified item"/> <string name="name" value="Kasen"/> <string name="desc" value="Increases the Mastery and Magic Attack of fans."/> <string name="h" value="Fan Mastery: #mastery%, Damage: #damR%"/> <string name="desc" value="Haku takes human form to fight by Kanna&apos;s side.#c Increases your Final Damage in proportion to the number of nearby party members empowered by Haku&apos;s buffs.#\nRequired Skill:#c Haku Reborn (2nd) Lv. 10 or higher.#"/> <string name="name" value="Haku Perfected"/> <string name="h" value="Mana Cost: #epCon, Transformation Duration: #time sec.\n#cBreath of the Unseen:# Haku grants +#prop% Knockback Resistance and +#a% Ignore Enemy Defense.\n#cHaku&apos;s Gift:# Haku restores up to #u% of your Max HP.\n#cFoxfire:# Haku summons #y foxfires for #w sec. Has #z% chance to nullify magic. Reflects #x% of damage. Every 2 attacks reflected consumes 1 fire.\n#cHaku&apos;s Blessing:# Haku casts a lasting #v sec that increases Defense by #indiePdd, and Magic ATT by #indieMad% of the equipped fan&apos;s Magic ATT.\n#cIncreases final damage by #q% for each party member affected by Haku&apos;s buffs."/> <string name="name" value="Shadowbound Haku"/> <string name="desc" value="Haku takes human form to fight by Kanna&apos;s side."/> <string name="h" value="Mana Cost: #epCon, Transformation Duration: #time sec.\n#cBreath of the Unseen:# Haku grants +#prop% Knockback Resistance and +#a% Ignore Enemy Defense.\n#cHaku&apos;s Gift:# Haku restores up to #u% of your Max HP.\n#cFoxfire:# Haku summons #y foxfires for #w sec. Has #z% chance to nullify magic. Reflects #x% of damage. Every 2 attacks reflected consumes 1 fire.\n#cHaku&apos;s Blessing:# Haku casts a lasting #v sec that increases Defense by #indiePdd, and Magic ATT by #indieMad% of the equipped fan&apos;s Magic ATT.\n#cIncreases final damage by #q% for each party member affected by Haku&apos;s buffs."/> <string name="name" value="Shocking Shikigami Haunting"/> <string name="desc" value="Channels the power of Take-mikazuchi, god of lightning, into Shikigami Haunting, adding extra damage and knockback, and increasing its attack range.\nRequired Skill: #cFrozen Shikigami Haunting Lv. 20 or higher#"/> <string name="h" value="On 3rd hit of Shikigami Haunting - Damage while knocking back: +#x% \nPassive Effect: Per Shikigami Haunting Damage: +#damR% (Total Damage increase: #z%)"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP: +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Weapon DEF."/> <string name="h" value="Weapon DEF +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Vanquisher&apos;s Charm - Reinforce"/> <string name="desc" value="Increases the damage for Vanquisher&apos;s Charm"/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Vanquisher&apos;s Charm - Spread"/> <string name="desc" value="Increases the number of monsters attacked with Vanquisher&apos;s Charm."/> <string name="h" value="Monsters Hit: +#targetPlus"/> <string name="name" value="Vanquisher&apos;s Charm - Extra Strike"/> <string name="desc" value="Increases the number of attacks for Vanquisher&apos;s Charm."/> <string name="h" value="Number of Attacks: +#attackCount"/> <string name="name" value="Falling Sakura - Reinforce"/> <string name="desc" value="Increases the damage for Falling Sakura"/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Falling Sakura - Spread"/> <string name="desc" value="Increases the number of monsters attacked with Falling Sakura."/> <string name="h" value="Monsters Hit: +#targetPlus"/> <string name="name" value="Falling Sakura - Vitality"/> <string name="desc" value="Increases the HP recovered with Falling Sakura."/> <string name="h" value="Recovery HP: +#x"/> <string name="name" value="Bellflower Barrier - Persist"/> <string name="desc" value="Increases the duration of Bellflower Barrier."/> <string name="h" value="Duration: +#time sec"/> <string name="name" value="Bellflower Barrier - Cooldown Cutter"/> <string name="desc" value="Bellflower Barrier&apos;s cooldown is reduced."/> <string name="h" value="Cooldown -#coolTimeR%"/> <string name="name" value="Bellflower Barrier - Boss Rush"/> <string name="desc" value="Increases the Boss ATT of Bellflower Barrier."/> <string name="h" value="#bdR% additional damage against bosses"/> <string name="name" value="Hyper Max Mana"/> <string name="desc" value="Permanently increases maximum Mana."/> <string name="h" value="Max Mana: +15"/> <string name="name" value="Vanquisher&apos;s Charm"/> <string name="desc" value="Blasts the enemy with evil-destroying charms. Hold down the skill key for a rapid-fire attack. "/> <string name="h" value="Mana Cost: #epCon, Damage: #damage% per shot, Number of Attacks: #attackCount "/> <string name="name" value="Orochi"/> <string name="desc" value="Summons the mighty Orochi to attack up to 15 enemies. "/> <string name="h" value="Mana Cost: #epCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nCooldown: #cooltime sec"/> <string name="name" value="Falling Sakura"/> <string name="desc" value="Summons a sakura tree that damages nearby enemies while healing party members. Only the party members that are near the caster can receive the HP recovery effect."/> <string name="h" value="Mana Cost: #epCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Party Members&apos; HP: #x% of HP\nCooldown: #cooltime sec"/> <string name="name" value="Binding Tempest"/> <string name="desc" value="Temporarily turns enemies to stone, freezing them in place."/> <string name="h" value="Mana Cost: #epCon, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage: #damage%, Immobilize Chance: #prop%, Immobilize Duration: #time sec \nCooldown: #cooltime sec"/> <string name="name" value="Bellflower Barrier"/> <string name="desc" value="Summons a magical barrier to strengthen you and party members against boss monsters."/> <string name="h" value="Mana Cost: #epCon, Damage vs. Boss: +#bdR%, Duration: #time sec \nCooldown: #cooltime sec "/> <string name="name" value="(Dawn&apos;s Warrior) Maple Warrior"/> <string name="desc" value="Increases the stats of all party members. Costs 10 Mana and drains 70 HP when used. "/> <string name="h" value="Mana Cost: #epCon, All Stats: +#x%, Duration: #time sec"/> <string name="name" value="(Blossoming Dawn) Hero&apos;s Will"/> <string name="desc" value="Focuses your mind, enabling you to ignore some abnormal status effects. However, this will not work on all abnormal status effects.\r\nImmune to abnormal status effects for 3 sec."/> <string name="h" value="Mana Cost: #epCon, Removes all abnormal status effects, Cooldown: #cooltime sec"/> <string name="name" value="Mighty Shikigami Haunting"/> <string name="desc" value="Channels the power of Take-mikazuchi, god of lightning, into Shikigami Haunting, adding extra damage and knock-back."/> <string name="h" value="Active Effect: Mana Cost: #epCon, Duration: #time, Shikigami Haunting Damage: +#x%, adds knock-back to Shikigami Haunting \nPassive Effect: Shikigami Haunting Damage: +#damR% (Total Damage: +#z%)"/> <string name="h" value="Recovers #hp% of Max HP if Kanna and all party members are below 70% HP\n Cooldown: #cooltime sec"/> <string name="name" value="Haku&apos;s Gift"/> <string name="desc" value="Recovers Kanna&apos;s HP."/> <string name="name" value="Foxfire"/> <string name="desc" value="Haku summons several foxfires. Each foxfire can be used to nullify an enemy spell or reflect damage back."/> <string name="h" value="Foxfires Summoned: #y, Duration: #tine sec, Magic Nullification Chance: #prop%, Damage Reflected: #x%. One flame used per attack."/> <string name="desc" value="Calls upon Haku to bless the party with magical powers.\nIncreases Magic ATT (+%d) and DEF for a short time."/> <string name="name" value="Haku&apos;s Blessing "/> <string name="h" value="Defense: +#indiePdd, Increases Magic ATT by up to #indieMad% of Haku&apos;s Fan Magic ATT, Duration: #time sec"/> <string name="desc" value="Calls upon Haku to bless the party with magical powers. \nOnly the most powerful spirits can grant such blessings. Those who are blessed can stand their ground and break through the defenses of their foes."/> <string name="name" value="Breath of the Unseen"/> <string name="h" value="Duration: #time, Enemy DEF Ignored: #x%, Knock-Back Resist Chance: #prop%"/> <string name="name" value="Nine-Tailed Fury"/> <string name="desc" value="Unleashes Haku&apos;s powers to attack all enemies in sight."/> <string name="h" value="Mana Cost: #epCon,Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount. Damage Increase: +#indieDamR% Damage Increase duration: #time\nCooldown: #cooltime sec"/> <string name="name" value="Demon&apos;s Fury"/> <string name="desc" value="Summons the fury of demons to unleash a powerful attack on enemies. "/> <string name="h" value="Mana Cost: #epCon, Damage: #damage% per shot, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec"/> <string name="name" value="Veritable Pandemonium"/> <string name="desc" value="Summons goblins to damage and stun all enemies."/> <string name="h" value="Mana Cost: #epCon, Max Enemies Hit: #mobCount, Damage: #damage%, Immobile Duration: #time sec.\nCooldown: #cooltime sec"/> <string name="name" value="Princess&apos;s Vow"/> <string name="desc" value="Renews your vow to Princess Sakuno, granting you courage and increasing your damage."/> <string name="h" value="Mana Cost: #epCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec.#c Only applies to Sengoku classes within the party.#"/> <string name="name" value="Blackhearted Curse"/> <string name="desc" value="Activates a dark aura to weaken enemies in the surrounding area."/> <string name="h" value="Mana Cost: #epCon, Interval Damage: #damage%, Negates Attack Ignore and Attack Reflect effects"/> <string name="name" value="Channel Karma"/> <string name="desc" value="Temporarily boosts your Attack Power."/> <string name="h" value="MP Cost: #mpCon, Attack Power: +#indiePad, Duration: #time sec"/> <string name="pdesc" value="Temporarily boosts your Attack Power."/> <string name="ph" value="MP Cost: #mpCon, Attack Power: +#PVPdamage, Duration: #time sec"/> <string name="name" value="Upper Stab"/> <string name="desc" value="Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Bonus Damage (to airborne enemies): #x%"/> <string name="name" value="Chains of Hell"/> <string name="desc" value="When you have Dark Sight active, Chains of Hell pulls an enemy close to deal damage by attacking up to 10 times with an increased Critical Hit Rate. However, stationary monsters have to be in range. \n#cLv.11 or above: Mastery Book required#"/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount,Damage: #damage%, Critical Hit Rate: +#cr%"/> <string name="name" value="Thorns"/> <string name="desc" value="Increases your ATT for a fixed period of time and allows you to resist knock-back effects when struck.\n#cLv. 11 or above: Mastery Book required#"/> <string name="h" value="MP Cost: #mpCon, ATT: +#epad for #time sec, Knock-back Resistance Rate: #prop%"/> <string name="pdesc" value="Increases your Battle Mode ATT for a fixed period of time and allows you to resist knock-back effects when struck.\n#cLv. 11 or above: Mastery Book required#"/> <string name="ph" value="MP Cost: #mpCon, Battle Mode ATT: +#PVPdamage, Duration: #time sec, Knock-back Resistance: #prop%"/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="bookName" value="Jett&apos;s Crisis"/> <string name="name" value="Quick Motion"/> <string name="desc" value="Permanently increases Accuracy, Max Movement Speed, and Jump."/> <string name="h" value="Accuracy: +#accX, Max Movement Speed: +#speedMax, Jump: +#psdJump"/> <string name="name" value="Shadow Heart"/> <string name="desc" value="Increases your Critical Rate and minimum Critical Damage."/> <string name="h" value="Critical Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Seasoned Hunter"/> <string name="desc" value="Become proficient in the bounty hunting fundamentals. Increases Movement Speed, and Max Movement Speed. "/> <string name="h" value="Range +#range, Movement Speed +#speed, Max Movement Speed Increased to #u%"/> <string name="name" value="Tornado Uppercut"/> <string name="desc" value="Performs a super-fast uppercut, creating a tornado that attacks enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Performs a super-fast uppercut, creating a tornado that attacks enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Blaster Barrage"/> <string name="desc" value="Fires a pair of shots straight ahead. Hold down the skill key for continuous fire. You can move left and right while attacking. "/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Range: #range"/> <string name="pdesc" value="Fires two consecutive shots at the enemy."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Range: #range"/> <string name="name" value="Space Walk"/> <string name="desc" value="Use the arrow keys to tumble while jumping. Press jump and the arrow key again to tumble once more in the selected direction."/> <string name="h" value="MP Cost: #mpCon, Jump distance increases with level. Press the jump and any arrow key in the air to jump again."/> <string name="pdesc" value="Move forward during a jump by tumbling. Movement distance increases as the skill level increases."/> <string name="ph" value="MP Cost: #mpCon, jumps a certain distance"/> <string name="name" value="狂暴衝擊　"/> <string name="desc" value="往前方大步突進，用充滿氣的拳頭攻擊多數敵人. "/> <string name="h" value="消耗MP #mpCon，用#damage% 傷害最多攻擊 #mobCount名敵人"/> <string name="pdesc" value="往前方大步突進，用充滿氣的拳頭攻擊多數敵人. "/> <string name="ph" value="消耗MP#mpCon，以#damage%傷害攻擊最多#mobCount名敵人\n再使用等待時間 #cooltime秒"/> <string name="name" value="Tutorial Skill"/> <string name="desc" value="Tutorial skill."/> <string name="name" value="Tutorial Skill"/> <string name="desc" value="Tutorial Glide Blast"/> <string name="name" value="Tutorial Skill"/> <string name="desc" value="Tutorial skill."/> <string name="name" value=" Starline One"/> <string name="desc" value="Use the attack key to deal 3 quick hits to nearby enemies. Continue pressing the attack key after these hits to follow up with additional devastating moves.\r\nThey can also be used individually."/> <string name="h" value="Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\r\n\r\nHit the attack key multiple times to activate the subsequent skills without delay.\r\n\r\nAfter learning Starline Two, Damage: #damageTW2%\r\nAfter learning Starline Three, Damage: #damageTW3%\r\nAfter learning Starline Four, Damage: #damageTW4%. "/> <string name="name" value="Vortex Jump"/> <string name="desc" value="Focuses your power on warping forward and smashing your target. If no enemies are ahead, you&apos;ll simply teleport forward. You can use this skill without delay when using it with another skill."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. When no enemies are around, you&apos;ll be teleported forward #range."/> <string name="name" value="Galactic Might"/> <string name="desc" value="Increases the body&apos;s reflexes by drawing on cosmic powers."/> <string name="h" value="MP Cost: #mpCon. Duration: #time sec, Attack Speed +2, Max HP +#mhpR%"/> <string name="bookName" value="Pirate Guide"/> <string name="name" value="Quick Motion"/> <string name="desc" value="Permanently increases Accuracy and Avoidability."/> <string name="h" value="Accuracy: +#x, Avoidability: +#y."/> <string name="name" value="Fortune&apos;s Favor"/> <string name="pdesc" value="Gain a chance to deal critical damage on attack."/> <string name="ph" value="Chance: #prop%, Damage: +#damage%"/> <string name="name" value="Flash Fist"/> <string name="desc" value="Rapidly punch enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Rapidly punch enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Somersault Kick"/> <string name="desc" value="A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Double Shot"/> <string name="desc" value="Fires two consecutive bullets at the enemy. The maximum range increases as the skill level increases."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Range: #range"/> <string name="pdesc" value="Fires two consecutive bullets at the enemy. The maximum range increases as the skill level increases."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Range: #range"/> <string name="name" value="Dash"/> <string name="desc" value="Tap left or right twice to temporarily boost Speed and Jump. [Dash activation: -&gt;-&gt; or &amp;lt;-&amp;lt;- with the arrow keys.] "/> <string name="h" value="MP Cost: #mpCon, Movement Speed: +#x, Jump: +#y, Duration: #time sec"/> <string name="name" value="Dark Clarity"/> <string name="desc" value="Calms your heart to provide a temporary increase to Attack Power and Accuracy."/> <string name="h" value="MP Cost: #mpCon, Attack Power: +#indiePad, Accuracy: +#indieAcc, Duration: #time sec"/> <string name="pdesc" value="Calms your heart to provide a temporary increase to Attack Power and Accuracy."/> <string name="ph" value="MP Cost: #mpCon, Attack Power: +#indiePad, Accuracy: +#indieAcc, Duration: #time sec"/> <string name="name" value="Shockwave"/> <string name="desc" value="Pounds the ground to create a shockwave that damages multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Pounds the ground to create a shockwave that damages multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Admiral&apos;s Wings"/> <string name="desc" value="Focus on defensive maneuvers for a temporary boost to defense."/> <string name="h" value="MP Cost: #mpCon, Damage Received: -#x%, Duration: #time"/> <string name="pdesc" value="Focus on defensive maneuvers for a temporary boost to defense."/> <string name="ph" value="MP Cost: #mpCon, Damage Received: -#x%, Duration: #time"/> <string name="name" value="Radiant Charge"/> <string name="desc" value="Temporarily increases damage. "/> <string name="h" value="MP Cost: #mpCon, Damage: +#indieDamR%, Duration: #time sec"/> <string name="pdesc" value="Temporarily increases damage. "/> <string name="ph" value="MP Cost: #mpCon, Damage: +#indieDamR%, Duration: #time sec"/> <string name="name" value="Cross Cut Blast"/> <string name="desc" value="Marks your bullets for a short time, making them more powerful."/> <string name="pdesc" value="Marks your bullets for a short time, making them more powerful."/> <string name="h" value="MP Cost: #mpCon, Attack Power: +#indiePad, Duration: #time sec"/> <string name="ph" value="MP Cost: #mpCon, Attack Power: +#indiePad, Duration: #time sec"/> <string name="name" value="All Aboard"/> <string name="desc" value="Randomly summons one of the brave crewmen of Nautilus. Summoned crewman will move around freely and attack enemies."/> <string name="h" value="MP Cost: #mpCon, Crewman Damage: #damage%, Duration: #time sec, Cooldown #cooltime sec"/> <string name="pdesc" value="Randomly summons one of the brave crewmen of Nautilus. Summoned crewman will move around freely and attack enemies."/> <string name="ph" value="MP Cost: #mpCon, Crewman Damage: #damage%, Duration: #time sec, Cooldown #cooltime sec"/> <string name="name" value="All Aboard"/> <string name="desc" value="Randomly summons one of the brave crewmen of Nautilus. Summoned crewman will move around freely and attack enemies."/> <string name="h" value="MP Cost: #mpCon, Crewman Damage: #damage%, Duration: #time sec, Cooldown #cooltime sec"/> <string name="pdesc" value="Randomly summons one of the brave crewmen of Nautilus. Summoned crewman will move around freely and attack enemies."/> <string name="ph" value="MP Cost: #mpCon, Crewman Damage: #damage%, Duration: #time sec, Cooldown #cooltime sec"/> <string name="name" value="All Aboard"/> <string name="desc" value="Randomly summons one of the brave crewmen of Nautilus. Summoned crewman will move around freely and attack enemies."/> <string name="h" value="MP Cost: #mpCon, Crewman Damage: #damage%, Duration: #time sec, Cooldown #cooltime sec"/> <string name="pdesc" value="Randomly summons one of the brave crewmen of Nautilus. Summoned crewman will move around freely and attack enemies."/> <string name="ph" value="MP Cost: #mpCon, Crewman Damage: #damage%, Duration: #time sec, Cooldown #cooltime sec"/> <string name="bookName" value="Jett&apos;s Awakening"/> <string name="name" value="Gun Mastery"/> <string name="desc" value="Increases Gun Mastery."/> <string name="h" value="Gun Mastery: #mastery%"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently improves STR and DEX through sheer physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Triple Fire"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 3"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 3"/> <string name="desc" value="Increases the potency and the number of bullets fired when using Double Shot.\nRequired Skill: #cDouble Shot Lv. 10#"/> <string name="pdesc" value="Increases the potency and the number of bullets fired when using Double Shot.\nRequired Skill: #cDouble Shot Lv. 10#"/> <string name="name" value="Perseverance"/> <string name="desc" value="Recovers HP and MP over time."/> <string name="h" value="Recover #x% HP/MP every #y sec"/> <string name="name" value="Volt Barrage"/> <string name="desc" value="Strengthens Blaster Barrage by absorbing the powers of nature. \nRequired Skill: #cBlaster Barrage Lv. 10#"/> <string name="h" value="MP Cost: #mpCon, Blaster Barrage Damage: +#damage%"/> <string name="name" value="Cosmic Shield"/> <string name="desc" value="Permanently enhances STR, DEX, HP, and Magic ATT through physical training. Has a chance to trigger Knockback Resistance."/> <string name="h" value="Permanently increase STR: +#strX, DEX: +#dexX, Power Stance Chance: +#stanceProp%, Max HP: +#mhpR%, Max MP: +#mmpR%"/> <string name="name" value="Gun Mastery"/> <string name="desc" value="Enhances gun mastery and accuracy."/> <string name="h" value="Gun Mastery: +#mastery%, Accuracy: +#x"/> <string name="name" value="Stellar Impact"/> <string name="desc" value="Smashes a spacecraft into the ground, creating devastating shockwaves. The shockwaves penetrate multiple enemies and launch them into the air."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Launched into Air: #mobCount, Number of Attacks: #attackCount"/> <string name="pdesc" value="Pounds the ground to create a shockwave that damages multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Gun Booster"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a gun equipped. \nRequired Skill: #cGun Mastery Lv. 5#"/> <string name="name" value="Dark Clarity"/> <string name="desc" value="Calms your heart to provide a temporary increase to Weapon Attack and Accuracy."/> <string name="h" value="MP Cost: #mpCon, Weapon ATT: +#indiePad, Accuracy: #acc, Duration: #time sec"/> <string name="pdesc" value="Calms your heart to provide a temporary increase to Weapon Attack and Accuracy."/> <string name="ph" value="MP Cost: #mpCon, Weapon ATT: +#PVPdamage, Accuracy: #acc, Duration: #time sec"/> <string name="name" value="雙重螺旋"/> <string name="desc" value="[主動]召喚伙伴一起向前衝刺向並擊退敵人，可以延續使用狂暴衝擊. "/> <string name="h" value="消耗MP #mpCon，以#damage% 傷害向最多 #mobCount個敵人施放#attackCount次攻擊移動"/> <string name="pdesc" value="[主動]召喚伙伴一起向前衝刺向並擊退敵人，可以延續使用狂暴衝擊. "/> <string name="ph" value="消耗MP #mpCon，以#damage% 傷害向最多 #mobCount個敵人施放#attackCount次攻擊移動"/> <string name="name" value="Starline Two"/> <string name="desc" value="Unleash beams of energy on multiple enemies. Has a chance to stun enemies. \r\nContinue pressing the attack key after these hits to follow up with additional devastating moves.\r\nThey can also be used individually."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Max Enemies Hit: #mobCount, Damage: #damage%, Stun Chance: #hcProp%, Stun Duration: #hcTime sec, Number of Attacks: #attackCount.\r\nAfter learning Starline Three, Damage: #damageTW3%\r\nAfter learning Starline Four, Damage: #damageTW4%. "/> <string name="name" value="Vortex Cross"/> <string name="desc" value="Strike enemies as you warp past them.\r\nYou will move upwards while pressing the Up arrow key."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\r\nYou will move upwards while pressing the Up arrow key."/> <string name="name" value="Bounty Chaser"/> <string name="desc" value="Pulls out all the stops to help you take down your target. Enhances your physical strength and increases your Attack Power."/> <string name="h" value="#c[Active Effect]# MP Cost: #mpCon, For #time sec, Critical Rate: +#indieCr%, Damage: +#indieDamR%. \n#c[Passive Effect]# STR: +#strX, DEX: +#dexX"/> <string name="bookName" value="Jett&apos;s Path"/> <string name="name" value="High Life"/> <string name="desc" value="Uses life experiences to permanently increase Weapon/Magic DEF and Max HP/MP."/> <string name="h" value="Weapon/Magic DEF: +#pddR%, Max HP/MP: +#x"/> <string name="pdesc" value="Uses life experiences to permanently increase Weapon/Magic DEF and Max HP/MP."/> <string name="ph" value="Weapon/Magic DEF: +#pddR%, Max HP/MP: +#x"/> <string name="name" value="Cutting Edge"/> <string name="desc" value="Borrows power from the core to increase Critical Rate and ignore a portion of enemy&apos;s DEF."/> <string name="h" value="Critical Rate: +#cr%, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Borrows power from the core to increase Critical Rate and ignore a portion of enemy&apos;s DEF."/> <string name="ph" value="Critical Rate: +#cr%, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="name" value="Spatial Shift"/> <string name="desc" value="When learned, you can use Vortex Cross in the air to move. Can move forward/upward/downward depending on the key."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\r\nPress the Up arrow key to move forward+upward, and press the Down arrow key to move to the forward+downward."/> <string name="name" value="Clairvoyant"/> <string name="desc" value="Enhances vision to permanently determine weaknesses, and grants the ability to predict attacks."/> <string name="h" value="Enemy Defense Ignored: #ignoreMobpdpR%, Damage: +#damR%"/> <string name="name" value="Blaster Overdrive"/> <string name="desc" value="Removes all safeties from your weapons, granting them ridiculous Critical Rate and Weapon ATT bonuses."/> <string name="h" value="Critical Rate: +#cr%, Weapon ATT: +#padR%"/> <string name="name" value="Solar Array"/> <string name="desc" value="Fires a scatter shot that damages multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Damage: #damage%"/> <string name="pdesc" value="Fires a scatter shot that damages multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Damage: #damage%"/> <string name="name" value="Turret Deployment"/> <string name="desc" value="Summons an upgraded turret to unleash a barrage of shots on nearby enemies."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Turret Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summons an upgraded turret to unleash a barrage of shots on nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Turret Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Gamma Missile"/> <string name="desc" value="Summons a powerful explosive to knock enemies back."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: 6, Damage: #damage%, Knockback Range: #x, Explosion Damage: #w%"/> <string name="pdesc" value="Summons a powerful explosive to knock enemies back."/> <string name="ph" value="MP Cost: #mpCon, Max Enemies Hit: 6, Damage: #damage%, Knockback Range: #x, Explosion Damage: #w%"/> <string name="name" value="Drone Blast"/> <string name="desc" value="Throws a flurry of punches with a drone."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="pdesc" value="Throws a flurry of punches with a drone."/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="name" value="Roll of the Dice"/> <string name="desc" value="Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing."/> <string name="h" value="MP Cost: #mpCon, Buff Duration: #time, Cooldown: #cooltime sec"/> <string name="pdesc" value="Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing."/> <string name="ph" value="MP Cost: #mpCon, Buff Duration: #time, Cooldown: #cooltime sec"/> <string name="name" value="Starline Three"/> <string name="desc" value="Force your way through multiple enemies to blast them. \r\nContinue pressing the attack key after these hits to follow up with additional devastating moves.\r\nThey can also be used individually."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\r\n\r\nPress the attack key multiple times to activate the 4th move without delay.\r\n\r\nAfter learning Starline Four, Damage: #damageTW4%."/> <string name="name" value="Falling Stars"/> <string name="desc" value="Leap into the air and blast multiple enemies below you. Hold the key down to keep attacking. "/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Aerial Attack Duration with key held down: 3sec \n#cCooldown: #cooltime sec#"/> <string name="name" value="Cosmic Upheaval"/> <string name="desc" value="Explode the ground beneath nearby enemies and draw them in."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Number of Enemies Pulled After Attack: 10"/> <string name="name" value="Slipstream Suit"/> <string name="desc" value="Changes the flow of cosmic energies to increase swiftness and accuracy."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, DEX: +#x%, Accuracy: +#y%"/> <string name="bookName" value="Jett&apos;s Return"/> <string name="name" value="Double Down"/> <string name="desc" value="Try your luck! Roll two dice, and if both have the same number, you&apos;ll receive a very powerful buff: \nRequired Skill: #cRoll of the Die Lv. 10#"/> <string name="h" value="MP Cost: #mpCon, #prop% chance of rolling a Double Down, Buff Duration: #time sec\n#cCooldown: #cooltime sec#"/> <string name="pdesc" value="Try your luck! Roll two dice, and if both have the same number, you&apos;ll receive a very powerful buff: \nRequired Skill: #cRoll of the Dice Lv. 10#"/> <string name="ph" value="MP Cost: #mpCon, #prop% chance of rolling a Double Down, Buff Duration: #time sec\n#cCooldown: #cooltime sec#"/> <string name="name" value="Collateral Damage"/> <string name="desc" value="Increases critical rate and critical damage. Grants additional critical rate and damage against bosses."/> <string name="h" value="Critical Rate: +#cr%, Critical Damage: +#criticaldamageMin%, Additional Critical Rate on Bosses: #prop%, Damage on Bosses: +#bdR%"/> <string name="pdesc" value="Increases critical rate and critical damage. Grants additional critical rate and damage against bosses."/> <string name="ph" value="Critical Rate: +#cr%, Critical Damage: +#criticaldamageMin%, Additional Critical Rate on Bosses: #prop%, Damage on Bosses: +#bdR%"/> <string name="name" value="Maximum Firepower"/> <string name="desc" value="Retools Jett&apos;s gun to increase Gun Mastery and allows you to use explosive bullets to deal additional damage.\nRequired Skill: #cGun Mastery Lv. 20#"/> <string name="h" value="Gun Mastery: #mastery%, #damage% additional explosion damage upon performing a shot-firing attack."/> <string name="pdesc" value="Retools Jett&apos;s gun to increase Gun Mastery and allows you to use explosive bullets to deal additional damage.\nRequired Skill: #cGun Mastery Lv. 20#"/> <string name="ph" value="Gun Mastery: #mastery%, #damage% additional explosion damage upon performing a shot-firing attack."/> <string name="name" value="Counterattack"/> <string name="desc" value="Temporarily increases damage upon being hit. Duration increases as skill level increases. Counterattack effect can only take place once every 50 seconds."/> <string name="h" value="Upon being hit, damage +#indieDamR% at #prop% chance, Duration: #time sec."/> <string name="pdesc" value="Temporarily increases damage upon being hit. Duration increases as skill level increases. Counterattack effect can only take place once every 20 seconds."/> <string name="ph" value="Upon being hit, damage #indieDamR% at # prop% chance, Duration: #time sec"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Weapon DEF."/> <string name="h" value="Weapon DEF +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Backup Beatdown - Reinforce"/> <string name="desc" value="Increases Backup Beatdown&apos;s damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Backup Beatdown - Spread"/> <string name="desc" value="Increases number of monsters hit by Backup Beatdown."/> <string name="h" value="Monsters Hit: +#targetPlus"/> <string name="name" value="Backup Beatdown - Extra Strike"/> <string name="desc" value="Increases Backup Beatdown&apos;s attack count."/> <string name="h" value="Number of Attacks: +#attackCount"/> <string name="name" value="Planet Buster - Critical Chance"/> <string name="desc" value="Increases the critical chance bonus of Planet Buster."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Planet Buster - Guardbreak"/> <string name="desc" value="Ignore some monster Defense."/> <string name="h" value="Ignore Enemy Defense: +#ignoreMobpdpR%"/> <string name="name" value="Planet Buster - Extra Strike"/> <string name="desc" value="Increases Planet Buster&apos;s attack count."/> <string name="h" value="Number of Attacks: +#attackCount"/> <string name="name" value="Starforce Salvo - Reinforce"/> <string name="desc" value="Increases Starforce Salvo&apos;s damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Starforce Salvo - Range"/> <string name="desc" value="Increases Starforce Salvo&apos;s range."/> <string name="h" value="Increases range to #range"/> <string name="name" value="Starforce Salvo - Boss Rush"/> <string name="desc" value="Increases Starforce Salvo Boss Attack."/> <string name="h" value="#bdR% additional damage against bosses"/> <string name="name" value="Giga Blaster"/> <string name="desc" value="Upgrades your arsenal to the biggest, baddest blasters in the universe. Increases the Critical Damage of your hits."/> <string name="h" value="Mastery: +#mastery%, Critical Damage: +#criticaldamage%"/> <string name="name" value="Invincibility"/> <string name="desc" value="Hones your body to maximize your defensive capabilities. Increase your strength, resulting in greater damage."/> <string name="h" value="Damage: +#damR%, Max HP: +#mhpR%, DEF: +#pddR%, Abnormal Status Resistance: +#asrR%, All Elemental Resistances: +#terR%"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats by a percentage for a set duration."/> <string name="name" value="Starforce Salvo"/> <string name="desc" value="Fires a hail of energy bolts. Hold down the skill key to keep shooting. You can move left and right while attacking.\nRequired Skill: #cVolt Barrage Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Damage per Shot: #damage%. \nWhile pressing the skill key, use the #carrow keys# to #cmove#"/> <string name="pdesc" value="Fires bullets very quickly. Hold down the skill key to shoot longer.\nRequired Skill: #cVolt Barrage Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% per shot"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Mighty Meteor"/> <string name="desc" value="Tosses an exploding meteorite at the enemy, weakening them. From then on, all attacks will be focused on that monster and all attacks will deal extra damage."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Bonus Damage: +#x%"/> <string name="pdesc" value="Tosses an exploding meteorite at the enemy, weakening them. From then on, all attacks will be focused on that monster and all attacks will deal extra damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Bonus Damage: +#x%"/> <string name="name" value="Starfall"/> <string name="desc" value="Order your spaceship to attack multiple enemies at once."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount \nCooldown: #cooltime sec"/> <string name="pdesc" value="Order your spaceship to attack multiple enemies at once."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount \nCooldown: #cooltime sec"/> <string name="name" value="Brain Scrambler"/> <string name="desc" value="Shoots a monster in the head to eliminate it in one shot. Deals powerful damage to monsters who cannot be instantly KO&apos;d."/> <string name="h" value="MP Cost: #mpCon, Chance to Defeat Normal Enemies, Damage: #damage%, Max Attacks vs. Boss Monsters: #attackCount, DEF Ignored: #ignoreMobpdpR%, Bonus Critical Chance: #cr% \nCooldown: #cooltime sec"/> <string name="pdesc" value="Shoots a monster in the head to eliminate it in one shot. Deals powerful damage to monsters who cannot be instantly KO&apos;d."/> <string name="ph" value="MP Cost: #mpCon, Chance to Defeat Normal Enemies, Damage: #damage%, Max Attacks vs. Boss Monsters: #attackCount, DEF Ignored: #ignoreMobpdpR%, Bonus Critical Chance: #cr% \nCooldown: #cooltime sec"/> <string name="name" value="Suborbital Bombardier"/> <string name="desc" value="Summons a sharpshooting giant robot that fires a hefty barrage of bullets."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="pdesc" value="Summons a sharpshooting giant robot that fires a hefty barrage of bullets."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Relentless"/> <string name="desc" value="Sheds all fear of danger, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger a Stance effect."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Attack: +#damR%, Abnormal Status/Elemental Resistance: +#x%, Stance Chance: #z%, Avoidability #eva"/> <string name="pdesc" value="Sheds all fear of danger, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger a Stance effect."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Attack: +#damR%, Abnormal Status/Elemental Resistance: +#x%, Stance Chance: #z%, Avoidability #eva"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Singularity Shock"/> <string name="desc" value="Focus the Core&apos;s power into a single point of pure destruction, which explodes and knocks enemies back."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: 1, Final Hit Damage: 400%\nCooldown: #cooltime sec, Critical Rate: #cr%"/> <string name="name" value="Epic Adventure"/> <string name="desc" value="Call upon the bravery deep within to increase damage output."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, \nCooldown: #cooltime sec. Applies to any Explorer class within the party"/> <string name="name" value="Bionic Maximizer"/> <string name="desc" value="Bioscans Jett to identify weaknesses and maximize defense."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Max HP: +#x%, Status Ailment and Elemental Resistance: +#y%, Damage Intake: -#w%"/> <string name="name" value="Backup Beatdown"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nWhile pressing the skill key, use the#c arrow keys# to#c move#.\nBonus attacks will be activated automatically. Max Bonus Enemies Hit: #mobCount."/> <string name="desc" value="Launches a flurry of attacks with your bounty hunter allies. This attack can be used while moving."/> <string name="name" value="Starline Four"/> <string name="desc" value="Attack multiple enemies while forcing your way through the crowd."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Planet Buster"/> <string name="desc" value="Concentrates enough force to crack a planet."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\nCooldown: #cooltime sec"/> <string name="name" value="Strikeforce Showdown"/> <string name="desc" value="Summons armored allies to blast your foes to pieces. "/> <string name="h" value="Activation chance during Starforce Salvo: #u%, MP Cost: #mpCon, Damage: #damage%, Number of Additional Attacks: #attackCount"/> <string name="name" value="High Gravity"/> <string name="desc" value="Increases your mass, preventing you from being knocked back and increasing Attack Power and Boss ATT greatly."/> <string name="h" value="MP Cost: #mpCon, Duration: #time, All Stats: #indieAllStat, Critical Rate: #indieCr%, Stance Chance: +#prop% \n\n#c[Passive Effect]# Boss Damage: +#bdR %"/> <string name="bookName" value="Brawler Guide"/> <string name="name" value="Knuckle Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of knuckles. "/> <string name="h" value="Knuckle Mastery: #mastery%, Accuracy: +#x"/> <string name="name" value="Critical Punch"/> <string name="desc" value="Increases your Critical Rate and minimum Critical Damage."/> <string name="h" value="Critical Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="HP Boost"/> <string name="desc" value="Permanently increases your Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Backspin Blow"/> <string name="desc" value="Allows you to quickly slide backwards and elbow multiple monsters at once, damaging and stunning them."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Allows you to quickly slide backwards and elbow multiple monsters at once, damaging and stunning them."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Double Uppercut"/> <string name="desc" value="Performs 2 consecutive uppercuts and stuns the enemy."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2"/> <string name="pdesc" value="Performs 2 consecutive uppercuts and stuns the enemy."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Corkscrew Blow"/> <string name="desc" value="Allows you to run forward and punch multiple monsters at once."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Allows you to run forward and punch multiple monsters at once."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec"/> <string name="name" value="MP Recovery"/> <string name="desc" value="Consumes HP to instantly restore MP. Cannot be used when HP is below 20%."/> <string name="h" value="MaxHP: -#x%, MP Restored: #y% of consumed HP, Cooldown: #cooltime sec"/> <string name="pdesc" value="Restores MP by using up a bit of HP."/> <string name="ph" value="MaxHP: -#x%, MP Restored: #y% of consumed HP, Cooldown: #cooltime sec"/> <string name="name" value="Knuckle Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have knuckles equipped.\nRequired Skill: #cWeapon Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Oak Barrel"/> <string name="desc" value="Disguises you as an Oak Barrel to safely navigate through monsters without being recognized. There is a small chance you&apos;ll be caught. More effective when you&apos;re lying down."/> <string name="h" value="MP Cost: #mpCon, Oak Barrel Duration: #time sec, #prop% chance to get caught, Cooldown: #cooltime sec"/> <string name="pdesc" value="Disguise yourself as an Oak Barrel. You cannot attack or be attacked while disguised."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Cooldown: #cooltime sec"/> <string name="bookName" value="Marauder&apos;s Path"/> <string name="name" value="Opportunistic Fighter"/> <string name="desc" value="Increases Critical Rate when attacking stunned enemies."/> <string name="h" value="Critical Rate: #prop% when attacking a stunned enemy"/> <string name="name" value="Energy Charge"/> <string name="desc" value="A set amount of energy is charged after every attack. When the energy is fully charged, you have a chance to automatically trigger the effects of Body Attack and Stance. This allows you to use energy-related skills."/> <string name="h" value="Energy per Attack: #x energy, Accuracy: +#acc, Avoidability: +#eva, Weapon ATT: +#pad, Duration: #time sec, Body Attack Damage: #damage%, Knock-back Resistance Rate: #prop%"/> <string name="pdesc" value="A set amount of energy is charged after every attack. When the energy is fully charged, you have a chance to automatically trigger the effects of Body Attack and Stance. This allows you to use energy-related skills."/> <string name="ph" value="Energy per Attack: #x, Accuracy: +#acc, Avoidability: +#eva, Battle Mode ATT: +#PVPdamage, Duration: #time sec, Body Attack Damage: #damage%, Knock-back Resistance: #prop%"/> <string name="name" value="Brawling Mastery"/> <string name="desc" value="Increases the damage of Backspin Blow, Double Uppercut, and Corkscrew Blow."/> <string name="h" value="Backspin Blow Damage: +#x%, Double Uppercut Damage (per hit): +#y%, Corkscrew Blow Damage: +#z%"/> <string name="name" value="Energy Blast"/> <string name="desc" value="Launches a ball of energy to attack multiple monsters at once, possibly stunning them. This skill can only be used when your #cenergy is fully charged#.\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Duration: #time sec"/> <string name="pdesc" value="Launches a ball of energy to attack multiple monsters at once, possibly stunning them. This skill can only be used when your #cenergy is fully charged#.\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Duration: #time sec"/> <string name="name" value="Energy Drain"/> <string name="desc" value="Absorbs a portion of the enemy&apos;s HP to restore your own HP. It can only be used when your #cenergy is fully charged#.\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="h" value="Damage: #damage%, Amount Absorbed: #x%"/> <string name="pdesc" value="Absorbs a portion of the enemy&apos;s HP to restore your own HP. It can only be used when your #cenergy is fully charged#.\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="ph" value="Damage: #damage%, Absorbs #x% of the damage\nCooldown: #cooltime sec"/> <string name="name" value="Transformation"/> <string name="desc" value="Transforms you for 180 seconds. Some skills cannot be used when you are transformed. \n[Skill Exceptions: Double Shot, Oak Barrel, Demolition, Snatch]"/> <string name="h" value="MP Cost: #mpCon, Transform Duration: #time sec, Weapon ATT: +#epad, Weapon DEF: +#epdd, Magic DEF: +#emdd, Movement Speed: +#speed, Jump: +#jump, Cooldown: #cooltime sec"/> <string name="pdesc" value="Transforms you for 180 seconds. Some skills cannot be used when you are transformed. \n[Skill Exceptions: Double Shot, Oak Barrel, Demolition, Snatch]"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Battle Mode ATT: +#PVPdamage, Weapon DEF: +#epdd, Magic DEF: +#emdd, Movement Speed: +#speed, Jump: +#jump, Cooldown: #cooltime sec"/> <string name="name" value="Shockwave"/> <string name="desc" value="Smashes the ground to create a shock wave that damages multiple enemies. Can only be used while in the #cTransformation or Super Transformation# states. \nRequired Skill: #cTransformation Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Smashes the ground to create a shock wave that damages multiple enemies. Can only be used while in the #cTransformation or Super Transformation# states. \nRequired Skill: #cTransformation Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Roll of the Dice"/> <string name="desc" value="Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing."/> <string name="h" value="MP Cost: #mpCon, Buff Duration: #time, Cooldown: #cooltime sec"/> <string name="pdesc" value="Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing."/> <string name="ph" value="MP Cost: #mpCon, Buff Duration: #time, Cooldown: #cooltime sec"/> <string name="bookName" value="Full Buccaneer"/> <string name="name" value="Pirate&apos;s Revenge"/> <string name="desc" value="When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate&apos;s Revenge can only trigger once every 50 seconds."/> <string name="h" value="Chance: #prop%, Damage: +#damR%, Duration: #time sec"/> <string name="pdesc" value="When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate&apos;s Revenge can only trigger once every 20 seconds."/> <string name="ph" value="Chance: #prop%, Damage: +#damR%, Duration: #time sec"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats by a percentage for a set duration."/> <string name="name" value="Dragon Strike"/> <string name="desc" value="Summons a sleeping dragon from the depths of Maple World to damage multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Summons a sleeping dragon from the depths of Maple World to damage multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Energy Orb"/> <string name="desc" value="Uses a blast of powerful energy to strike a monster. If there are other monsters around the affected monster, they will also be affected by this potent ball of energy. Only available when your #cenergy is fully charged#.\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="h" value=" Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Uses a blast of powerful energy to strike a monster. If there are other monsters around the affected monster, they will also be affected by this potent ball of energy. Only available when your #cenergy is fully charged#.\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="ph" value=" Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Super Transformation"/> <string name="desc" value="Super Transforms you for 180 seconds. Some skills cannot be used when you are in a Super Transformation state. \n[Skill Exceptions: Double Shot, Oak Barrel]\nRequired Skill: #cTransformation Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Super Transformation Duration: #time sec, Weapon ATT: +#epad, Weapon DEF: +#epdd, Magic DEF: +#emdd, Movement Speed: +#speed, Jump: +#jump, Cooldown: #cooltime sec"/> <string name="pdesc" value="Super Transforms you for 180 seconds. Some skills cannot be used when you are in a Super Transformation state. \n[Skill Exceptions: Double Shot, Oak Barrel]\nRequired Skill: #cTransformation Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Battle Mode ATT: +#PVPdamage, Weapon DEF: +#epdd, Magic DEF: +#emdd, Movement Speed: +#speed, Jump: +#jump, Cooldown: #cooltime sec"/> <string name="name" value="Demolition"/> <string name="desc" value="Deliver rapid-fire attacks that ignore part of your enemy&apos;s defense. Only available when in a state of #cSuper Transformation#.\nRequired Skill: #cSuper Transformation Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #bulletCount, Damage: #damage%, DEF Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Deliver rapid-fire attacks that decrease the enemy&apos;s Speed. Only available when in a state of #cSuper Transformation#.\nRequired Skill: #cSuper Transformation Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage, Number of Attacks: #attackCount, Movement Speed: #x\nCooldown: #cooltime sec"/> <string name="name" value="Snatch"/> <string name="desc" value="Damages an enemy that&apos;s far away and drags it to you. Only available when in a state of #cSuper Transformation#.\nRequired Skill: #cSuper Transformation Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount enemies, Stun Duration: #time sec"/> <string name="pdesc" value="Damages an enemy that&apos;s far away and drags it to you. Only available when in a state of #cSuper Transformation#.\nRequired Skill: #cSuper Transformation Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Barrage"/> <string name="desc" value="Attacks a monster nearby 6 times in quick succession. The targeted monster is stunned until the attack is complete."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="pdesc" value="Rapidly attacks an enemy. The targeted enemy is slowed until the attack is complete, but the skill cannot be used again immediately afterward."/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Speed Infusion"/> <string name="desc" value="Uses HP and MP to double your team&apos;s attack speed. This can be combined with other boosters.\nRequired Skill: #cKnuckle Booster Lv. 20#"/> <string name="h" value="Cost: -#hpCon HP and #mpCon MP, Duration: #time sec"/> <string name="name" value="Time Leap"/> <string name="desc" value="Resets the cooldown for your skills and your party member&apos;s skills. Does not reset the cooldown of Time Leap."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #x min"/> <string name="pdesc" value="Resets the cooldown for your team&apos;s skills. Does not reset the cooldown of Time Leap."/> <string name="bookName" value="Gunslinger Guide"/> <string name="name" value="Gun Mastery"/> <string name="desc" value="Increases the weapon mastery, accuracy, and number of bullets for guns."/> <string name="h" value="Mastery for Guns: +#mastery%, Accuracy: +#x, Number of Bullets: +#y"/> <string name="name" value="Critical Shot"/> <string name="desc" value="Increases your Critical Rate and minimum Critical Damage."/> <string name="h" value="Critical Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Invisible Shot"/> <string name="desc" value="Attacks 3 monsters by quickly firing bullets faster than can be seen by the naked eye."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% to 3 monsters"/> <string name="pdesc" value="Attacks 3 monsters by quickly firing bullets faster than can be seen by the naked eye."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Grenade"/> <string name="desc" value="Attacks multiple monsters with a grenade. The distance the grenade travels depends on how long you hold the skill key."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Attacks multiple monsters with a grenade. The distance the grenade travels depends on how long you hold the skill key."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Gun Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a gun equipped. \nRequired Skill: #cGun Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Blank Shot"/> <string name="desc" value="This skill allows you to pretend to shoot a gun, faking out monsters by firing a flag instead. Multiple monsters will temporarily be immobilized."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="This skill allows you to pretend to shoot a gun, faking out monsters by firing a flag instead. Multiple monsters will temporarily be immobilized."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Wings"/> <string name="desc" value="Allows you to jump longer and further."/> <string name="h" value="MP Cost: #mpCon, #x descending speed"/> <string name="name" value="Recoil Shot"/> <string name="desc" value="Uses the recoil of the gun to retreat after firing.\nRequired Skill: #cWings Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Uses the recoil of the gun to retreat after firing.\nRequired Skill: #cWings Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="bookName" value="Outlaw&apos;s Path"/> <string name="name" value="Triple Fire"/> <string name="desc" value="Increases the potency and the number of bullets fired when using Double Shot.\nRequired Skill: #cDouble Shot Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Range: 350"/> <string name="pdesc" value="Increases the potency and the number of bullets fired when using Double Shot.\nRequired Skill: #cDouble Shot Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Range: 350"/> <string name="name" value="Octopus"/> <string name="desc" value="Summons a loyal octopus that&apos;ll help you fight. The summoned octopus will not move."/> <string name="h" value="MP Cost: #mpCon, Octopus Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summons a loyal octopus that&apos;ll help you fight. The summoned octopus will not move."/> <string name="ph" value="MP Cost: #mpCon, Octopus Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Gaviota"/> <string name="desc" value="Summons Gaviota, who&apos;s trained to throw grenades at monsters. Gaviota will seek a monster, and when it finds one, it&apos;ll toss the grenade and disappear."/> <string name="h" value="MP Cost: #mpCon, Gaviota Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summons Gaviota, who&apos;s trained to throw grenades at monsters. Gaviota will seek a monster, and when it finds one, it&apos;ll toss the grenade and disappear."/> <string name="ph" value="MP Cost: #mpCon, Gaviota Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Flamethrower"/> <string name="desc" value="Attacks a nearby monster with scorching flames. The affected monster will continue to take damage over time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Attacks a nearby monster with scorching flames. The affected monster will continue to take damage over time."/> <string name="ph" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%"/> <string name="name" value="Ice Splitter"/> <string name="desc" value="Attacks the closest monster with an ice-based attack. The affected monster will be frozen for a short period of time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Duration: #time sec"/> <string name="pdesc" value="Attacks the closest monster with an ice-based attack. The affected monster will be frozen for a short period of time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount at #damage%, Freeze Duration: #time sec"/> <string name="name" value="Homing Beacon"/> <string name="desc" value="Sends a parrot that&apos;ll mark a monster as a target. From then on, all attacks will be focused on that monster."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Sends a parrot that&apos;ll mark a monster as a target. From then on, all attacks will be focused on that monster."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Roll of the Dice"/> <string name="desc" value="Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing."/> <string name="h" value="MP Cost: #mpCon, Buff Duration: #time, Cooldown: #cooltime sec"/> <string name="pdesc" value="Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing."/> <string name="ph" value="MP Cost: #mpCon, Buff Duration: #time, Cooldown: #cooltime sec"/> <string name="bookName" value="Full Corsair"/> <string name="name" value="Elemental Boost"/> <string name="desc" value="Increases the potency of Flamethrower and Ice Splitter."/> <string name="h" value="MP Cost: #mpCon, Damage Bonus (for both skills): +#damage%, Flamethrower DoT Damage: +#x%, Ice Splitter Freeze Duration: +#y sec"/> <string name="pdesc" value="Increases the potency of Flamethrower and Ice Splitter."/> <string name="ph" value="MP Cost: #mpCon, Damage Bonus (for both skills): +#damage%, Flamethrower DoT Damage: +#x%, Ice Splitter Freeze Duration: +#y sec"/> <string name="name" value="Wrath of the Octopi"/> <string name="desc" value="An additional octopus is summoned, increasing the fire rate and the damage.\nRequired Skill: #cOctopus Lv. 30#"/> <string name="h" value="MP Cost: #mpCon, Octopus Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="An additional octopus is summoned, increasing the fire rate and the damage.\nRequired Skill: #cOctopus Lv. 30#"/> <string name="ph" value="MP Cost: #mpCon, Octopus Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Bullseye"/> <string name="desc" value="Increases the damage of Homing Beacon. Also, more damage is applied to monsters under the Homing Beacon effect. \nRequired Skill: #cHoming Beacon Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Bonus Damage: +#x%"/> <string name="pdesc" value="Increases the damage of Homing Beacon. Also, more damage is applied to monsters under the Homing Beacon effect. \nRequired Skill: #cHoming Beacon Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Bonus Damage: +#x%"/> <string name="name" value="Pirate&apos;s Revenge"/> <string name="desc" value="When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate&apos;s Revenge can only trigger once every 50 seconds."/> <string name="h" value="Chance: #prop%, Damage: +#damR%, Duration: #time sec"/> <string name="pdesc" value="When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate&apos;s Revenge can only trigger once every 20 seconds."/> <string name="ph" value="Chance: #prop%, Damage: +#damR%, Duration: #time sec"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats by a percentage for a set duration."/> <string name="name" value="Air Strike"/> <string name="desc" value="Uses the grenade attack of Gaviota to damage multiple enemies. \nRequired Skill: #cGaviota Lv. 15#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% Max Monsters Hit: 10, Cooldown: #cooltime sec"/> <string name="pdesc" value="Uses the grenade attack of Gaviota to damage multiple enemies. \nRequired Skill: #cGaviota Lv. 15#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% Max Enemies Hit: #mobCount, Cooldown: #cooltime sec"/> <string name="name" value="Rapid Fire"/> <string name="desc" value="Fires bullets very quickly. Hold down the skill key to shoot longer.\nRequired Skill: #cTriple Fire Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% per shot"/> <string name="pdesc" value="Fires bullets very quickly. Hold down the skill key to shoot longer.\nRequired Skill: #cTriple Fire Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% per shot"/> <string name="name" value="Battleship"/> <string name="desc" value="Boards a powerful pirate ship under your command. Your skills are limited while aboard. \nAvailable Skills: Battleship Skills, Grenades, Gun Booster, Flamethrower, Ice Splitter, Gaviota, Octopus, Maple Warrior, Hero&apos;s Will"/> <string name="h" value="MP Cost: #mpCon, Weapon ATT: +#epad, MaxHP +#emhp, MaxMP +#emmp, Weapon DEF: +#epdd, Magic ATT: +#emdd"/> <string name="pdesc" value="Boards a powerful pirate ship under your command. Your skills are limited while aboard. \nAvailable Skills: Battleship Skills, Grenades, Gun Booster, Flamethrower, Ice Splitter, Gaviota, Octopus, Maple Warrior, Hero&apos;s Will"/> <string name="ph" value="MP Cost: #mpCon, Battle Mode ATT: +#PVPdamage, MaxHP +#emhp, MaxMP +#emmp, Weapon DEF: +#epdd, Magic ATT: +#emdd"/> <string name="name" value="Battleship Cannon"/> <string name="desc" value="Rapidly fires a number of cannonballs. Only available when aboard the Battleship. Grants additional Critical Rate.\nRequired Skill: #cBattleship Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #bulletCount, Damage: #damage%, Bonus Critical Rate: #cr%"/> <string name="pdesc" value="Rapidly fires a number of cannonballs. Only available when aboard the Battleship. Grants additional Critical Rate.\nRequired Skill: #cBattleship Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #bulletCount, Damage: #damage%, Bonus Critical Rate: #cr%"/> <string name="name" value="Battleship Torpedo"/> <string name="desc" value="Fires a hardened shot that goes through monsters. Only available when aboard the Battleship.\nRequired Skill: #cBattleship Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Fires a hardened shot that goes through monsters. Only available when aboard the Battleship.\nRequired Skill: #cBattleship Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Hypnotize"/> <string name="desc" value="Hypnotizes monsters to temporarily make them attack other monsters instead of you."/> <string name="h" value="MP Cost: #mpCon, Hyptonize Chance: #prop%, Hypnotize Duration: #time sec"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Hyper Coordinate"/> <string name="desc" value="Customize your post-transformation appearance.#cYou can only change your appearance from the Coordinate equip window while transformed.#"/> <string name="h" value="A window that allows you to customize your Angelic Buster outfit will open when you use this skill."/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Catalyze"/> <string name="desc" value="Uses the Dragon Crystal as a catalyst to maximize Weapon Attack."/> <string name="h" value="MP Cost: #mpCon, Attack Power: +#indiePadR%, Duration: #time sec"/> <string name="name" value="Wing Beat (Transfiguration)"/> <string name="desc" value="Create a whirlwind that attacks enemies until certain monsters are killed. Whirlwind will dissipate after a short distance or time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Chance to SlowAttacked Monsters: #prop%\n#cDissipates when certain # of attacks are made, set distance is traveled, or duration expires#."/> <string name="name" value="Dragon Whistle"/> <string name="desc" value="Endure Eskalade&apos;s advances to increase Weapon Attack."/> <string name="h" value="Duration: #time sec, Damage: +#indiePad"/> <string name="name" value="Explorer Pirate Buccaneer"/> <string name="desc" value="Additional damage per level."/> <string name="h" value="#lv2damX additional damage per character level"/> <string name="name" value="Explorer Pirate Corsair"/> <string name="desc" value="Increases summon creature&apos;s duration."/> <string name="h" value="Summon creature&apos;s duration +#summonTimeR%"/> <string name="name" value="Sengoku Warrior Hayato"/> <string name="desc" value="Critical damage increased."/> <string name="h" value="Critical damage: +#criticaldamage%"/> <string name="name" value="Sengoku Warrior Kanna"/> <string name="desc" value="Increases damage against boss monsters."/> <string name="h" value="Boss Damage: +#bdR%"/> <string name="name" value="Song of Spirits"/> <string name="desc" value="Ignores enemy Defense."/> <string name="h" value="Ignore Enemy Defense: +#ignoreMobpdpR%"/> <string name="name" value="Keen Edge"/> <string name="desc" value="Hayato&apos;s blade can cut through anything!"/> <string name="h" value="All Stats: #strX, Attack Power Increase: #padX, Magic Attack Power Increase: #madX"/> <string name="name" value="Elementalism "/> <string name="desc" value="Deepens your connection to the elements to provide a permanent damage increase. "/> <string name="h" value="Increases damage by #damR% "/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Lightning God&apos;s Blessing"/> <string name="desc" value="[Master Level: 1] \n Grants the lightning God&apos;s Blessing."/> <string name="h1" value="Weapon ATT: 16, Magic ATT: 16, Duration: 10 min."/> <string name="name" value="Lion"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Lion."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Unicorn"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Unicorn."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 170, JUMP 120"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Low Rider."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Red Truck"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Red Truck."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Gargoyle"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Gargoyle."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Chicken"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Owl "/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Owl."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Mothership"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the mothership."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="OS3A Machine"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS3A machine."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Giant Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Small Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Rabbit Rickshaw"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Law Officer"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the Law Officer Skill."/> <string name="name" value="Nina&apos;s Pentacle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Frog"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Turtle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Spirit Viking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Napolean Mount"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Red Draco"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #300 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nadeshiko Fly High"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Pegasus"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Dragon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Magic Broom"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #30 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Knight&apos;s Chariot"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 10 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Invisible Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Dragon (Level 3)"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Owl"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #180 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Helicopter"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Highway Patrol Car"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Highway Patrol Car.\nRight-click to allow other players to hitch a ride."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level : 2]\nYou board a spaceship. While aboard, you can increase your movement and jump abilities by pressing the right/left direction key twice. #Available until: 06-15-2010 at midnight#"/> <string name="h1" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="h2" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-15-2010 at midnight# "/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level : 1]\nChanges the condition of the Krypto found at the Space Mine. #cAvailable until: 06-15-2010 at midnight# "/> <string name="name" value="OS4 Shuttle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS4 Shuttle."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Soaring (Mount)"/> <string name="desc" value="[Master Level: 1]\nFly through the sky with the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skills costs 90 MP to activate and consumes 1 MP per sec while active."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active): 1 MP/sec"/> <string name="name" value="Jr. Tank"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rex&apos;s Hyena"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Rex&apos;s Hyena."/> <string name="name" value="Panda Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Panda."/> <string name="h" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Portly Penguin"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Penguin mount."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Bunny Buddy Buggy"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Bunny Buddy Buggy."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Crimson Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Crimson Nightmare"/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="M.S.S. Awesome"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a M.S.S. Awesome"/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Cretaceous Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Cretaceous."/> <string name="h" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Infernal Mutt"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Infernal Mutt."/> <string name="h" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Core Aura"/> <string name="desc" value="Surrounds the true owner of the Core with a powerful aura that enhances abilities."/> <string name="h" value="STR +#_strS, DEX +#_dexS, INT +#_intS, LUK +#_lukS, Weapon ATT +#_padS, Magic ATT +#_madS"/> <string name="name" value="Nebulite Fusion"/> <string name="desc" value="Allows you to combine 2 different Nebulites into a new Nebulite with the possibly of it gaining a rank."/> <string name="h" value="Fuses Nebulites."/> <string name="name" value="Unlucky Buddy Mount"/> <string name="desc" value="[Master Level: 1]\nTrue friends carry each other, but this friend only carries you because you don&apos;t have time to carry other people."/> <string name="h" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 180, Jump: 120."/> <string name="name" value="Great Horse Onikageh"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Great Horse Onikageh. "/> <string name="h1" value="MP Cost: 10, DEF/M. DEF +10, Speed 170, Jump 120 "/> <string name="name" value="Spirit Fox Haku"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Spirit Fox Haku"/> <string name="h1" value="Mana Cost: 10, DEF/M. DEF +10, Speed 150, Jump 120"/> <string name="name" value="Honey Train"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Honey Train."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Sacred Horse Onikageh"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Sacred Horse Onikageh"/> <string name="h1" value="MP Cost: 10, DEF/M. DEF +10, Speed 170, Jump 120"/> <string name="name" value="Mighty Fox Haku"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Mighty Fox Haku"/> <string name="h1" value="Mana Cost: 10, DEF/M. DEF +10, Speed 190, Jump 120"/> <string name="name" value="Hoshotsuki Kage"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Hoshotsuki Kage."/> <string name="h1" value="Mana Cost: 10, DEF/M. DEF +10, Speed 170, Jump 120"/> <string name="name" value="The Decapatruck"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a The Decapatruck.\nA must-have for the zombie apocalypse!"/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Maximus Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Maximus Mount."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Dong Dong Chiang"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Dong Dong Chiang."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Lightning God&apos;s Blessing"/> <string name="desc" value="[Master Level: 1] \nSummons the Lightning God."/> <string name="name" value="Warring States Manifesto"/> <string name="desc" value="Summon the Sengoku generals to attack."/> <string name="h" value="Max Enemies Hit: #mobCount, Damage: #damage%, Cooldown: #cooltime sec, Number of Attacks:3"/> <string name="name" value="Vampire Phantom&apos;s Bat"/> <string name="desc" value="[Master Level : 1]\nAllows you to move around while being mounted on a Vampire Phantom&apos;s Bat."/> <string name="h1" value="Weapon, Magic DEF: +10, Movement Speed: 170, Jump: 120"/> <string name="name" value="Bunny Moon Gazing Mount"/> <string name="desc" value="[Master Level : 1]\nRide the Bunny Moon Gazing Mount to use the Double Jump skill and move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Mighty Beast Lv.1"/> <string name="desc" value="Gathers the powers of the Beast Tamer&apos;s three animals to boost Weapon Attack and Magic Attack by 3."/> <string name="h" value="#Weapon Attack: +#padX, Magic Attack: +#madX"/> <string name="name" value="Mighty Beast Lv.2"/> <string name="desc" value="Gathers the powers of the Beast Tamer&apos;s three animals to boost Weapon ATT and Magic ATT by 5."/> <string name="h" value="#Weapon Attack: +#padX, Magic Attack: +#madX"/> <string name="name" value="Mighty Beast Lv.3"/> <string name="desc" value="Gathers the powers of the Beast Tamer&apos;s three animals to boost Weapon ATT and Magic ATT by 7."/> <string name="h" value="#Weapon ATT: +#padX, #Magic ATT#: +#madX"/> <string name="name" value="Focus Spirit"/> <string name="desc" value="Embedded with mystical animal spirit power."/> <string name="h" value="Boss Damage: +#bdR%.\nCritical Rate: +#cr%.\nMax HP +#mhpR%.\nMax MP: +#mmpR%."/> <string name="name" value="Merciless Blade"/> <string name="desc" value="Your attacks leave unhealing bleeding wounds, dealing HP damage over time. Bleeding doesn&apos;t stack and can&apos;t cause the target&apos;s HP to go below 1.\r\n"/> <string name="h" value="Continuous Damage Chance: #prop%, Duration: #dotTime sec, Damage: #dot% per #dotInterval sec\r\n"/> <string name="name" value="Haku "/> <string name="desc" value="Haku, the loveable spirit fox, will follow you to the ends of the universe. The only thing Haku loves more than Kanna is Star Candy, and just by a tiny bit.\r\n"/> <string name="h" value="Haku follows you around everywhere. EVERYWHERE.\r\n"/> <string name="name" value="Biggest Fan"/> <string name="desc" value="Such potential!"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT +#madX"/> <string name="name" value="Altered Fate"/> <string name="desc" value="If you don&apos;t like your fate, change it."/> <string name="h" value="When you are hit by a fatal attack, the attack is ignored and your HP and MP are fully recovered.\r\nCooldown: 20 min"/> <string name="name" value="Delicate Like A Fawn"/> <string name="desc" value="This title represents Kitz Weilman&apos;s delicate heart.\n\nDouble-click to toggle ON/OFF."/> <string name="h" value="Permanently increases STR +#strX, DEX +#dexX, INT +#intX, LUK +#lukX"/> <string name="name" value="Attack on Titans Title"/> <string name="desc" value="On that day, mankind received a grim reminder... captured here in this title. \r\nDouble-click to toggle ON/OFF"/> <string name="h" value="Permanently increases STR +#strX, DEX +#dexX, INT +#intX, LUK +#lukX"/> <string name="name" value="Attack on Titans Title"/> <string name="desc" value="On that day, mankind received a grim reminder. We lived in fear of the titans, and were disgraced to live in these cages we called walls.\r\nDouble-click to toggle ON/OFF"/> <string name="h" value="Permanently increases STR +#strX, DEX +#dexX, INT +#intX, LUK +#lukX"/> <string name="name" value="Lightning God&apos;s Blessing"/> <string name="desc" value="[Master Level: 1] \n Grants the lightning God&apos;s Blessing."/> <string name="h1" value="Weapon ATT: 16, Magic ATT: 16, Duration: 10 min."/> <string name="name" value="Sun Heaven"/> <string name="desc" value="Summon the #cSun# infused White Heaven Ring."/> <string name="name" value="Rain Heaven"/> <string name="desc" value="Summon the #cRain# infused White Heaven Ring."/> <string name="name" value="Rainbow Heaven"/> <string name="desc" value="Summon the #cRainbow# infused White Heaven Ring."/> <string name="name" value="Snow Heaven"/> <string name="desc" value="Summon the #cSnow# infused White Heaven Ring."/> <string name="name" value="Lightning White Heaven"/> <string name="desc" value="Summon the #cLightning# infused White Heaven Ring."/> <string name="name" value="Wind Heaven"/> <string name="desc" value="Summon the #cWind# infused White Heaven Ring."/> <string name="name" value="Monkey See, Monkey Do"/> <string name="desc" value="Increases your Weapon ATT and Magic ATT by 13."/> <string name="h" value="Increases Weapon ATT #padX, Increases Magic ATT #madX"/> <string name="name" value="Stjartmes Song Lv.1"/> <string name="desc" value="The beautiful song of the Stjartmes increases your Weapon ATT and Magic ATT by 3."/> <string name="h1" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Eternal Friendship Skill Lv.1"/> <string name="desc" value="Increases both Attack Power and Magic Attack by 3 with the power of the Detectives&apos; pets."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Eternal Friendship Skill Lv.2"/> <string name="desc" value="Increases both Attack Power and Magic Attack by 5 with the power of the Detectives&apos; pets."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Eternal Friendship Skill Lv.3"/> <string name="desc" value="Increases both Attack Power and Magic Attack by 7 with the power of the Detectives&apos; pets."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Fire Cannon"/> <string name="desc" value="Use this to fire cannons installed on the vessel. "/> <string name="h" value="Attacks up to #mobCount enemies. \nCooldown: #cooltime sec"/> <string name="name" value="Emboldening Horn Flute"/> <string name="desc" value="A horn flute roars in distance and ATT increases. "/> <string name="h" value="Character&apos;s ATT increases by #epad for #time sec \nCooldown: #cooltime sec"/> <string name="name" value="Magic Arrow Shower"/> <string name="desc" value="Magic arrows shower down from the sky like rain. "/> <string name="h" value="Attacks #mobCount enemies for #damage damage. \nCooldown: #cooltime sec"/> <string name="name" value="バルログのヘルファイヤー"/> <string name="desc" value="バルログの魂を召還し画面の中の多数の敵に強力な火炎攻撃をする. nダメージ2500%で15匹攻撃、クリティカル確率+20%、再使用待機時間5分"/> <string name="h1" value="バルログの魂を召還し画面の中の多数の敵に強力な火炎攻撃をする. "/> <string name="name" value="ホーンテイルのファイヤーブレス"/> <string name="desc" value="ホーンテイルの魂を召還し左右の複数の敵に強力な火炎攻撃をする. 対象は一定時間の間持続的に火炎ダメージを受ける. nダメージ3500%で15匹攻撃、クリティカル確率+20%、10秒の間、持続ダメージ秒当たり、300%、再使用待機時間5分"/> <string name="h1" value="ホーンテイルの魂を召還し左右の複数の敵に強力な火炎攻撃をする. 対象は一定時間の間持続的に火炎ダメージを受ける. "/> <string name="name" value="レックスの突撃"/> <string name="desc" value="レックスの魂を召還し前方の複数の敵を一気に即死させる. ボスモンスターには一般ダメージが適用される. n一般モンスター即死、ボスモンスターダメージ1500%、再使用待機時間5分"/> <string name="h1" value="レックスの魂を召還し前方の複数の敵を一気に即死させる. ボスモンスターには一般ダメージが適用される. "/> <string name="name" value="アニのジャッジメント"/> <string name="desc" value="アニの魂を召還し相手に防御力を無視した強力なハンマー攻撃をする. nダメージ4000%で1匹攻撃、クリティカル確率+40%、相手防御力を無視、再使用待機時間5分"/> <string name="h1" value="アニの魂を召還し相手に防御力を無視した強力なハンマー攻撃をする. "/> <string name="name" value="ドラゴンライダーのエネルギーブレス"/> <string name="desc" value="ドラゴンライダーの魂を召還し前方の複数の敵に強力なエネルギー攻撃をする. 対象は一定時間の間持続的に被害を受ける. nダメージ3000%で15匹攻撃、クリティカル確率+40%、10秒の間持続ダメージ300%、再使用待機時間5分"/> <string name="h1" value="ドラゴンライダーの魂を召還し前方の複数の敵に強力なエネルギー攻撃をする. 対象は一定時間の間持続的に被害を受ける. "/> <string name="name" value="ヴァンレオンのライオンスラッシュ"/> <string name="desc" value="ヴァンレオンの魂を召還し相手に防御力を無視した強力な一撃を与える. nダメージ5000%で1匹攻撃、クリティカル確率+30%、相手防御力を無視、再使用待機時間5分"/> <string name="h1" value="ヴァンレオンの魂を召還し相手に防御力を無視した強力な一撃を与える. "/> <string name="name" value="ジャクムのバーニングタワー"/> <string name="desc" value="ジャクムの魂を召還し左右の複数の敵を燃え上がるタワーで攻撃する. 相手は一定時間の間持続的に火炎被害を受ける. "/> <string name="h1" value="ヴァンレオンの魂を召還し相手に防御力を無視した強力な一撃を与える. "/> <string name="name" value="ジェラシーロッカーのデスピッキング"/> <string name="desc" value="ジェラシーロッカーの魂を召還する. 召還したジェラシーロッカー2分程現れ周りの複数の敵にスターン攻撃をする. nダメージ500%で15匹にスターン攻撃、持続時間2分、再使用待機時間5分"/> <string name="h1" value="ジェラシーロッカーの魂を召還する. 召還したジェラシーロッカー2分程現れ周りの複数の敵にスターン攻撃をする. "/> <string name="name" value="武公の絶対攻撃"/> <string name="desc" value="武公の魂から強力な力を受け取って30秒間普段の2倍のダメージを与える. nダメージ2倍増加、持続時間1分、再使用待機時間5分"/> <string name="h1" value="武公の魂から強力な力を受け取って30秒間普段の2倍のダメージを与える. "/> <string name="name" value="ピンクビーンの来るな！"/> <string name="desc" value="ピンクビーンの魂を召還する. 召還したピンクビーンは２分程現れ周りの複数の敵に強力な攻撃をする. nダメージ1500%で15匹攻撃、持続時間1分、再使用待機時間5分"/> <string name="h1" value="ピンクビーンの魂を召還する. 召還したピンクビーンは２分程現れ周りの複数の敵に強力な攻撃をする. "/> <string name="name" value="女王の爆風"/> <string name="desc" value="爆風のようなシグナスの威力を感じられる. 魂の武器の力で召喚されたシグナスが周辺のモンスターに嵐のような攻撃を開始する. "/> <string name="h" value="#time秒間、攻撃力#damage%のシグナス召喚\n再使用待機時間 #cooltime秒"/> <string name="name" value="クセルクセスのヤギ隊"/> <string name="desc" value="クセルクセスのヤギ隊が突進する. 魂の武器の力で召喚されたクセルクセスがヤギ隊と前方を攻撃する. "/> <string name="h" value="最大#mobCount体の敵を#damage%ダメージで#attackCount回攻撃\n再使用待機時間 #cooltime秒"/> <string name="name" value="エピネアの香り"/> <string name="desc" value="エピネアが立ち去った場所には香りが漂っている. 魂の武器の力で召喚されたエピネアの力でグループ員のHP/MPが上昇する. "/> <string name="h" value=" #time秒間、グループ員のHP/MP 50%増加\n再使用待機時間 #cooltime秒"/> <string name="name" value="アカイラムのコブラ"/> <string name="desc" value="アカイラムのコブラは周りのものを全て硬直させるほどの威力がある. 魂の武器の力で召喚されたアカイラムが強い眼差しで周辺のモンスターにスタンダメージを与える. "/> <string name="h" value="最大#mobCount体の敵を#damage% ダメージで#attackCount回攻撃、被害を受けた対象は#time秒間気絶\n再使用待機時間#cooltime秒"/> <string name="name" value="恐怖咆哮"/> <string name="desc" value="巨大的海中王族，額頭上有著恐怖的疤痕. 被靈魂武器力量召喚的海怒斯以兇暴的咆哮對周圍的怪物造成緩慢効果. "/> <string name="h" value="對周圍的怪物造成#prob%的緩慢効果\n冷卻時間：#cooltime秒"/> <string name="name" value="霹靂雷鳴"/> <string name="desc" value="美艷的希拉將召喚閃電. 被靈魂武器力量召喚的希拉向四面八方發動閃電雷擊，使周圍的怪物受到傷害. "/> <string name="h" value="#time秒內召喚攻擊力#damage%的希拉\n冷卻時間：#cooltime秒"/> <string name="name" value="粉紅毒霧"/> <string name="desc" value="大章魚噴吐毒霧. 被靈魂武器力量召喚的船長黑綠水靈噴吐毒霧，使周圍的怪物受到毒氣傷害. "/> <string name="h" value="對最多#mobCount個敵人造成#attackCount次#damage%傷害的攻擊，#dotTime秒內每#dotInterval秒持續受到#dot%的傷害\n冷卻時間：#cooltime秒"/> <string name="name" value="逆襲黑龍"/> <string name="desc" value="召喚背叛者梅格耐斯一同作戰. （小心他隨時都會背叛…）被靈魂武器力量召喚的梅格耐斯在一定時間內會攻擊周圍的怪物. "/> <string name="h" value="#time秒內召喚攻擊力#damage%的梅格耐斯\n冷卻時間#cooltime秒"/> <string name="name" value="Helicopter"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #cSoaring (Mount)# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="蓝色梦魇"/> <string name="desc" value="[最高等级：1]\n可以骑着梦魇移动. "/> <string name="h1" value="消耗MP10，物理防御力、魔法防御力增加10，移动速度170，跳跃力120"/> <string name="name" value="LV Donkey Mount"/> <string name="desc" value="[Master Level : 1]\nAllows you to travel by riding a mount."/> <string name="h" value="Weapon, Magic DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Battoujutsu"/> <string name="desc" value="One of your basic moves, it puts you in Battoujutsu Stance for a quick attack. \nThis is a #ctoggle skill#, meaning some effects will be activated upon use and deactivated when used again."/> <string name="h" value="During Battoujutsu Stance, Critical Rate Increase: #y%, Attack Speed Increases, and Chance to Stun: #prop% for #time sec."/> <string name="name" value="Military Might"/> <string name="desc" value="Temporarily increases Max HP, Max MP, Weapon ATT, Speed, and Jump."/> <string name="h" value="Duration: #time sec, Max HP and MP: +#x%, Weapon ATT: +#padX, Speed: +#speed, Jump: +#jump"/> <string name="name" value="Whirlwind Cut"/> <string name="desc" value="The third Battoujutsu secret technique. Transform into a whirlwind of destruction as you rush forward. Sends enemies flying if used right after Shouryuusen."/> <string name="h" value="Active Effects: Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. 100% Bonus Damage chance if used linked with Shouryuunsen. Passive Effect: Shouryuunsen&apos;s damage +#damR%."/> <string name="name" value="Tornado Blade"/> <string name="desc" value="Turns your blade into a tornado of steel, pushing all enemies around you to one side."/> <string name="h" value="Max Enemies Hit: #mobCount, Critical Damage: #damage%, Number of Attacks: #attackCount, pulls enemies. Cooldown: #cooltime sec"/> <string name="name" value="Rai Sanrenzan"/> <string name="desc" value="Deal three devastating slashes against up to 6 enemies. Has a chance to deal extra damage."/> <string name="h" value="[1st Hit] Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: 2. [2nd Hit] Damage: #x% Max Enemies Hit: 6, Number of Attacks: 2. [3rd Hit] Damage: #y%, Max Enemies Hit: 6, Number of Attacks: 3. Bonus Damage Chance: #prop%, Bonus Damage: #z%."/> <string name="name" value="Shinsoku"/> <string name="desc" value="Focuses your fury and skill to attack a single enemy."/> <string name="h" value="Damage: #damage%, Number of Attacks: 10"/> <string name="name" value="Hitokiri Strike"/> <string name="desc" value="The ultimate in destructive blows. Attacks multiple enemies with a guaranteed critical hit. Can instant KO enemies, and Hayato&apos;s Critical Rate increases for a short period after use."/> <string name="h" value="Moves forward while attacking. Max Enemies Hit: #mobCount, Critical Damage: #damage%, Number of Attacks: #attackCount. Critical Rate: +#prop%, Duration: #time sec. Cooldown: #cooltime sec"/> <string name="name" value="Falcon Dive"/> <string name="desc" value="Not quite punchy, but close enough. Leap high into the air and dive down katana-first. Required Skill: Whirlwind Cut Lv. 20"/> <string name="h" value="Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #subProp% for #time sec, and Bonus Damage Buff to your party member attacks: #y%. Passive Effect: Shouryuunsen and Whirlwind Cut&apos;s Damage: +#damR%"/> <string name="name" value="Shouryuusen"/> <string name="desc" value="Hurls a mighty whirlwind forward to toss enemies into the sky. Chapter one of the Battoujutsu technique."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount to sweep up the enemies."/> <string name="name" value="Surging Blade"/> <string name="desc" value="One of the basic techniques of Battoujutsu. Dashes through enemies with an upward swing of the blade. Can be used four times in a row with no delay."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Dashes forward."/> <string name="name" value="Ether Pulse"/> <string name="desc" value="Hold down the skill key, then use the arrow keys to teleport. Any enemies between your start and end path will be damaged with a chance to stun. Teleport to a random spot by tapping the skill key twice."/> <string name="h" value="Normal Teleport: Move Horizontal: #x, Move Vertical: #y, Max Enemies Hit: #mobCount, Damage: #damage%. #prop% chance to Stun for #time sec.\nCommand:[#cSkill Key + Directional Key#]\nRandom Teleport: [Command：#cSkill Key#]"/> <string name="name" value="Soul Bomb"/> <string name="desc" value="When your target dies, its soul explodes to damage nearby enemies."/> <string name="h" value="Max Enemies Hit: #mobCount, Damage: #damage%"/> <string name="name" value="Spirit Corral"/> <string name="desc" value="Borrows the power of the fox spirit to gather enemies in one spot."/> <string name="h" value="Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount"/> <string name="name" value="Soul Shear"/> <string name="desc" value="Shear a piece of your target&apos;s soul off with each attack. Use the skill again to detonate any fallen soul fragments. Can be stacked up to 10 times on normal monsters and 15 times on boss monsters."/> <string name="h" value="Active Effect: Explosive Damage: #damage% per soul fragment, Max Enemies Hit: #mobCount, able to explode #attackCount fragments\nPassive Effect: #prop% chance to drop soul fragments"/> <string name="name" value="Vanquisher&apos;s Charm"/> <string name="desc" value="Blasts the enemy with evil-destroying charms. Hold down the skill key for a rapid-fire attack."/> <string name="h" value="Damage: #damage% per shot, Number of Attacks: #attackCount"/> <string name="name" value="Orochi"/> <string name="desc" value="Summons the mighty Orochi to attack up to 15 enemies."/> <string name="h" value="Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nCooldown: #cooltime sec"/> <string name="name" value="Falling Sakura"/> <string name="desc" value="Summons a sakura tree that damages nearby enemies while healing party members."/> <string name="h" value="Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Party Members&apos; HP: #x% of HP\nCooldown: #cooltime sec"/> <string name="name" value="Bellflower Barrier"/> <string name="desc" value="Summons a magical barrier to strengthen you and party members against boss monsters."/> <string name="h" value="Damage vs. Boss: +#bdR%, Duration: #time sec \nCooldown: #cooltime sec "/> <string name="name" value="Blossom Barrier"/> <string name="desc" value="Summons a powerful cherry blossom barrier to protect you and your party members."/> <string name="h" value=" Duration: #time sec, Damage Reduction: #x%, Status/Elemental Resistance: +#y%.\nCooldown: #cooltime sec"/> <string name="name" value="Haku&apos;s Gift"/> <string name="desc" value="Recovers Kanna&apos;s HP."/> <string name="h" value="Recovers up to #hp% of Max HP"/> <string name="name" value="Foxfire"/> <string name="desc" value="Haku summons several foxfires. Each foxfire can be used to nullify an enemy spell or reflect damage back."/> <string name="h" value="Foxfires Summoned:#y, Duration: #time sec, Magic Nullification Chance: #prop%, Damage Reflected: #x%. One flame used per attack."/> <string name="name" value="Haku&apos;s Blessing "/> <string name="desc" value="Haku invokes the ancient blessing of the foxes, increasing Magic Attack and Defense."/> <string name="h" value="Duration: #time, Magic Def: #indieMdd, Weapon DEF: #indiePdd, Haku&apos;s Magic ATT: +#x%"/> <string name="name" value="Breath of the Unseen"/> <string name="desc" value="A secret power only known to the fox spirits. Nullifies enemy knock-back attacks and ignores a portion of enemy defense."/> <string name="h" value="Duration: #time, Enemy DEF Ignored: #x%, Knock-Back Resist Chance: #prop%"/> <string name="name" value="Haku Reborn"/> <string name="desc" value="Haku takes human form to fight by Kanna&apos;s side."/> <string name="h" value="Transformation Duration: #time sec. \nBreath of the Unseen: Haku grants a #prop% chance to resist knock-back and ignore #a% enemy defense.\nHaku&apos;s Gift: Haku heals you up to #u% of your HP.\nFoxfire: Haku summons multiple foxfires for 60 sec. Has a #z% chance to nullify magic. Reflects #x% of damage. Each attack defended against uses up 1 fire.\nHaku&apos;s Blessing: Haku casts a spell for #vsec to increase Magic Defense by #indieMdd, and Magic Attack by #indieMad% of the equipped fan&apos;s Attack Power."/> <string name="name" value="青炎ナイトメアライディング"/> <string name="desc" value="[マスターレベル : 1]\n青炎ナイトメアに乗って移動することができる. \n#フライングライディング#スキルがある場合、「↑」キーを押しながら「ジャンプ」キーを入力すると飛ぶことができる. \n発動する度にMP5を消費する. \n飛行可能時間：#45秒#"/> <string name="h1" value="MP10消費、物理、魔法防御力10増加、移動速度170、ジャンプ力120"/> <string name="name" value="巨大ニワトリライディング"/> <string name="desc" value="[マスターレベル : 1]\n巨大ニワトリに乗って移動することができる. \n#フライングライディング#スキルがある場合、「↑」キーを押しながら「ジャンプ」キーを入力すると飛ぶことができる. \n発動する度にMP5を消費する. \n飛行可能時間：#45秒#"/> <string name="h" value="物理、魔法防御力10増加、移動速度170、自動飛行速度-とても速い、ジャンプ力 120"/> <string name="name" value="ランプの妖精ライディング"/> <string name="desc" value="[マスターレベル : 1]\nランプの妖精に乗って移動することができる. \n#フライングライディング#スキルがある場合、「↑」キーを押しながら「ジャンプ」キーを入力すると飛ぶことができる. \n発動する度にMP5を消費する. \n飛行可能時間：#45秒#"/> <string name="h" value="物理及び魔法防御力10増加、移動速度170、ジャンプ力120"/> <string name="h1" value="物理及び魔法防御力10増加、移動速度170、ジャンプ力120"/> <string name="name" value="Tengu Strike"/> <string name="desc" value="Summons Tengu to attack enemies on either side of you."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount. Tengu&apos;s lightning attacks will be 100% Critical attacks."/> <string name="name" value="Shikigami Haunting"/> <string name="desc" value="Calls forth a terrifying ghost to attack enemies in front of you. Does not consume Mana."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Mighty Shikigami Haunting"/> <string name="desc" value="Channels the power of Take-mikazuchi, god of lightning, into Shikigami Haunting, adding extra damage and knockback. Required Skill: Frozen Shikigami Haunting Lv. 15."/> <string name="h" value="Active Effect: Duration: #time sec., Shikigami Haunting&apos;s lightning is used to apply additional #x% damage and knock back on every 3rd strike. Passive Effect: Permanently increases the damage of Shikigami Haunting by (95)% (Total Damage Increase: (210)%)"/> <string name="name" value="Vapor Blade"/> <string name="desc" value="One of Akatsuki&apos;s basic moves. Swing your sword and jump with the momentum to deal damage to all enemies in your path. You can jump higher at higher skill levels.\n[Command: #cUp + Up Arrow Keys#]"/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, jumps upward"/> <string name="name" value="Gunpowder Blossom - Link"/> <string name="desc" value="A repeatable skill. Swing your gun like a sword, followed by 3 shots. The shots explode, damaging nearby enemies and knocking back the target."/> <string name="h" value="1st Hit: Max Enemies Hit: 4, Damage: 120%, Number of Attacks: 2\r\n2nd Hit: Max Enemies Hit: 4, Damage: 140%, Number of Attacks: 2\r\n3rd Hit: Max Enemies Hit: 1, Damage: 160%, Number of Attacks: 2\r\n4th Hit: Max Enemies Hit: 1, Damage: 180%, Number of Attacks: 3, Attacked enemy will be knocked back and explode to deal Damage: 200%, Max Enemies Hit: 4, Number of Attacks: 4"/> <string name="name" value="Gunpowder Blossom - Link (2hit)"/> <string name="desc" value=""/> <string name="name" value="Gunpowder Blossom - Link (3hit)"/> <string name="desc" value=""/> <string name="name" value="Gunpowder Blossom - Link (4hit)"/> <string name="desc" value=""/> <string name="name" value="Gunpowder Blossom - Penetration"/> <string name="desc" value="Focus your aura to give your shots the power to penetrate targets."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\r\nCooldown: #cooltime sec"/> <string name="name" value="Gunpowder Blossom - Ultimate Range"/> <string name="desc" value="An ultra-long-range marksmanship technique used to snipe at Princess No. The shot is fired with maximum force for incredible range and damage."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Critical Rate: 100%\r\nCooldown: #cooltime sec"/> <string name="name" value="Gunpowder Blossom - Ice"/> <string name="desc" value="An aura that removes all heat from your shot. Damages and freezes enemies when hit."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount. Freeze Chance: 100% Duration: #time sec\r\nCooldown: #cooltime sec"/> <string name="name" value="Gunpowder Blossom - Mysterious Burst"/> <string name="desc" value=""/> <string name="name" value="Gunpowder Blossom - Fly"/> <string name="desc" value="Permanently increases Speed, Max Movement Speed, and Jump. Allows you to jump again in midair."/> <string name="h" value="#c[Active Effect]#: Jumps a certain distance\n\r\n#c[Passive Effect]#: Speed: +#psdSpeed, Max Speed: +#speedMax, Jump: +#psdJump"/> <string name="name" value="Vengeful"/> <string name="desc" value="Your lust for revenge increases your party&apos;s Weapon ATT and Magic ATT for a short time."/> <string name="h" value="Duration: #time sec, Weapon ATT and Magic ATT: +#x%"/> <string name="name" value="百花乱舞(爆発)"/> <string name="desc" value=""/> <string name="name" value="花鉄砲奥義·爆"/> <string name="desc" value="Fires a powerful shot each time you press the skill key. You cannot move while this stance is active."/> <string name="name" value="Iron Flower Gun - Mysterious Burst"/> <string name="desc" value="Grants an explosive aura that makes every shot more powerful. You cannot move while this stance is active."/> <string name="h" value="Duration: 10 sec, Damage: 2000%, Max Enemies Hit: 1, Number of Attacks: 1 each time you shoot, Critical Rate: 100%\r\nCooldown: 60 sec"/> <string name="name" value="Fury of Mars"/> <string name="desc" value="Only available to Warriors, the energy of Mars grants three quick slashes with your wielded weapon."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount. Boss Damage: #y% of remaining HP at the time of use.\r\nCooldown: #cooltime sec"/> <string name="name" value="Blessing of Mercury"/> <string name="desc" value="Only available to Magicians, the energy of Mercury restores the target&apos;s HP. "/> <string name="h" value="HP Recovery: #x per sec, Duration: #time. Able to recover another user&apos;s HP as well.\r\nCooldown: #cooltime sec"/> <string name="name" value="Curse of Venus"/> <string name="desc" value="The energy of Venus traps the target and drains their HP."/> <string name="h" value="-#dot per sec. Duration: #dotTime sec. When used with Pirate&apos;s dungeon skills, Damage: +#z%\r\nCooldown: #cooltime sec"/> <string name="name" value="Wrath of Saturn"/> <string name="desc" value="Only available to the Pirate class, the energy of Saturn poisons the target, reducing their HP."/> <string name="h" value="Max Enemies Hit: #mobCount, -#dot per sec. Duration: #dotTime sec. When used with Thief&apos;s dungeon skills, Damage: +#z%\r\nCooldown: #cooltime sec"/> <string name="name" value="Seal of Jupiter"/> <string name="desc" value="Only available to Bowmen, the energy of Jupiter locks the skills of your enemies. "/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Prevents Hieizan Main Temple monsters from using certain skills\r\nCooldown: #cooltime sec"/> <string name="name" value="Frozen Advent"/> <string name="desc" value="Summons the god of ice to obliterate your foes."/> <string name="h" value="Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Stun Duration: #subTime. \r\nCooldown: #cooltime sec"/> <string name="name" value="Ice Dragon Strike"/> <string name="desc" value="The fury of the Ice Dragon strikes your foes, then draws them closer to deal more damage."/> <string name="h" value="Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Pulls enemies toward you to deal 240% damage to 6 enemies max, 6 times. Freeze Chance: 100%, Duration: #time\r\nCooldown: #cooltime sec"/> <string name="name" value="Princess No&apos;s Wingbeat"/> <string name="desc" value="The power of the soul weapon summons Princess No to attack nearby monsters."/> <string name="h" value="Summons Princess No, Duration: #time sec, Attack Power: #damage%\nCooldown#cooltime sec"/> <string name="name" value="Water Scooter Mount"/> <string name="desc" value="[Master Level : 1]\nAllows you to move around while being mounted on a Water Scooter."/> <string name="h1" value="Consumes 10 MP, Weapon and Magic Defense +10, Speed 120, Jump 120"/> <string name="name" value="Old Battleship Mount"/> <string name="desc" value="[Master Level : 1]\nRide the Old Battleship Mount that can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Flight is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="Weapon, Magic DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Flying Battle Chair Mount"/> <string name="desc" value="[Master Level : 1]\nA Flying Battle Chair Mount that can use the High Altitude Flight skill. Press the Jump key twice in certain regions to fly."/> <string name="h1" value="Weapon and Magic DEF: 20, Speed: 170, Jump: 120"/> <string name="name" value="Hekaton&apos;s Fist Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Hekaton&apos;s Fist. Able to use Jag Jump."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: + 10, Speed: 170, Jump: 120"/> <string name="name" value="Charismatic Eagle"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount.\nIf you have the Soaring skill, press the Up arrow key and the Jump key to ascend.\nMP Cost at each activation: 5\nMax Flight Time: #45 sec#\nRequired Skill: #Monster Riding Lv. 1#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: +170, Jump: +120"/> <string name="name" value="Ghost Carriage"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount.\nIf you have the Soaring skill, press the Up arrow key and the Jump key to ascend.\nMP Cost at each activation: 5\nMax Flight Time: #45 sec#\nRequired Skill: #Monster Riding Lv. 1#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: +170, Jump: +120"/> <string name="name" value="Wing Shoes"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount.\nIf you have the Soaring skill, press the Up arrow key and the Jump key to ascend.\nMP Cost at each activation: 5\nMax Flight Time: #45 sec#\nRequired Skill: #Monster Riding Lv. 1#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: +170, Jump: +120"/> <string name="name" value="Use Omni-Directional Mobility Gear"/> <string name="desc" value="Shoot the grapple where you want to go, and it will pull you through the air in that direction."/> <string name="h" value="Shoot the grapple where you want to go, and it will pull you through the air in that direction."/> <string name="name" value="ODM Attack: Cross Slash"/> <string name="desc" value="Crosses your blades and slices forward."/> <string name="h" value="Attacks enemies in front of you. Damage: #damage%"/> <string name="name" value="ODM Attack: Rolling Slash"/> <string name="desc" value="Uses centrifugal force from your ODM Gear to swing forward and slice."/> <string name="h" value="Descend diagonally from the air to attack. Damage: #damage%, Number of Attacks: #attackCount."/> <string name="name" value="New Destiny"/> <string name="desc" value="If you don&apos;t like your fate, change it."/> <string name="h" value="When you are hit by a fatal attack, the attack is ignored and you receive the New Destiny buff. \r\nNew Destiny: Weapon/Magic ATT +44 for 30 sec\r\nCooldown: 20 min"/> <string name="name" value="Jet Boat Mount"/> <string name="desc" value="[Master Level : 1]\nRide it to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="Weapon, Magic DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Submarine Mount"/> <string name="desc" value="[Master Level : 1]\nRide it to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="Weapon, Magic DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Gyrocopter Mount"/> <string name="desc" value="[Master Level : 1]\nRide it to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="Weapon, Magic DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Permanent Hot-Air Balloon Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Hot-Air Balloon to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h" value="Weapon, Magic DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Permanent Canoe Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Canoe to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="Weapon, Magic DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Permanent Minicopter Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Minicopter to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="Weapon, Magic DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Permanent Feline Pirate Ship"/> <string name="desc" value="[Master Level: 1]\nEmbark on a Feline Pirate Ship mount to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="Weapon, Magic DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Cake Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Cake that can use the Double Jump skill to move #cvery quickly#."/> <string name="h" value="Weapon, Magic DEF: +10, Movement Speed: 140, Jump: 120"/> <string name="name" value="Bling Bling Rudolph Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount.\nIf you have the Soaring skill, press the Up arrow key and the Jump key to ascend.\nMP Cost at each activation: 5\nMax Flight Time: #45 sec#\nRequired Skill: #Monster Riding Lv. 1#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: +170, Jump: +120"/> <string name="name" value="Cake Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Cake that can use the Double Jump skill to move #cvery quickly#."/> <string name="h" value="Weapon, Magic DEF: +10, Movement Speed: 140, Jump: 120"/> <string name="name" value="#cCommand: /Offering Hearts#"/> <string name="desc" value="A salute that offers the heart. You feel like you are giving your life for humanity."/> <string name="name" value="Pink Sheep Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Pink Sheep to move #cvery quickly.#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: +190, Jump: +120"/> <string name="name" value="Mystical Ram Mount"/> <string name="desc" value="[Master Level : 1]\nRide a Mystical Ram to move #cvery quickly#."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: +190, Jump: +120"/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Goddess&apos; Guard"/> <string name="desc" value="When you wear the ring, the goddess of victory will appear to guard you"/> <string name="name" value="Glittering Snowglobe Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Glittering Snowglobe Mount. Allows use of Glide."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Mini Black Heaven"/> <string name="desc" value="[Master Level: 1]\nCommand the Mini Black Heaven to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="Weapon, Magic DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Viaduct Jump: Short Jump"/> <string name="desc" value="Jumps 2 spaces on the viaduct."/> <string name="h1" value="Use Ctrl"/> <string name="name" value="Viaduct Jump: Short Jump"/> <string name="desc" value="Jumps 3 spaces on the viaduct."/> <string name="h1" value="Use Shift"/> <string name="name" value="Beast of Fury"/> <string name="desc" value="This attack skill shows off the Gold Dragon techniques you have trained up for so long. The summoned Gold Dragon strikes the ground to send out powerful shockwaves."/> <string name="h" value="Soul Cost: #soulmpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="Tiger&apos;s Teeth"/> <string name="desc" value="This attack skill shows off the Red Tiger techniques you have trained up for so long. The summoned Red Tiger lashes out with a whirlwind kick."/> <string name="h" value="Soul Cost: #soulmpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="Lightning God&apos;s Blessing"/> <string name="desc" value="[Master Level: 1] \nSummons the Lightning God."/> <string name="name" value="拯救骑宠"/> <string name="desc" value="[最高等级：1]\n可以乘坐会使用高空飞行技能的拯救骑宠移动. 连续按跳跃键两次，可以使用高空飞行技能. "/> <string name="h1" value="消耗MP10，增加物理，魔法防御10，移动速度150，120 跳跃力"/> <string name="name" value="Concentration"/> <string name="desc" value="A technique known only to those who have trained on Wu Tien Mountain. Intense concentration unlocks inner potential."/> <string name="h" value="Duration: #time Sec, Attack Power: +#indiePad, Magic ATT: +#indieMad \nCooldown: #cooltime sec"/> <string name="name" value="Concentration"/> <string name="desc" value="A technique known only to those who have trained on Wu Tien Mountain. Intense concentration unlocks inner potential."/> <string name="h" value="Duration: #time Sec, Attack Power: +#indiePad, Magic ATT: +#indieMad \nCooldown: #cooltime sec"/> <string name="name" value="[Beefy&apos;s Kitchen] Maker&apos;s Buff"/> <string name="desc" value="The maker gets a buff depending on the number of stars given."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX, All stats: +#dexX"/> <string name="name" value="Beefy&apos;s Food Truck"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Beefy&apos;s Food Truck. Double-tap the jump key to use the Glide skill."/> <string name="h1" value="Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Transformed Cloud Mount"/> <string name="desc" value="[Master Level: 1]\nBoard a cloud that can double jump. Use the attack keys to make it thunder and rain."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="I&apos;m a Dolphin Mount"/> <string name="desc" value="[Master Level: 1]\nBoard a whale that can double jump. Use the attack keys to make it spray water."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Dawn Shield"/> <string name="desc" value="Creates a protective shield that absorbs the enemy&apos;s attack. Increases Weapon DEF and Magic DEF by 500. Immune to knockback. Duration: 60 sec. Using the skill right when an enemy attacks will incapacitate the enemy and allow you to counterattack once. When the buff expires, it will be replaced by Divine Guardian. \r\nGuard Success: Casts Divine Shield\r\nGuard Fail: Casts Divine Brilliance"/> <string name="name" value="Dawn Shield"/> <string name="desc" value="Darkness fears nothing more than the coming of the dawn."/> <string name="name" value="Divine Guardian"/> <string name="desc" value="The Heavens themselves are watching over you."/> <string name="name" value="Divine Shield"/> <string name="desc" value="..."/> <string name="name" value="Divine Brilliance"/> <string name="desc" value="..."/> <string name="name" value="스카우터"/> <string name="desc" value="내 시야에 들어온 이상, 그 누구도 나의 마안을 피할 수 없다"/> <string name="h" value="스킬이 발동되어 있는 동안, 다른 메이플 용사들의 스탯 공격력을 확인 할 수 있다."/> <string name="name" value="Troubled Child"/> <string name="desc" value="Awarded for completing Chloe&apos;s Diary."/> <string name="h" value="ATT: +#padX, Magic ATT: +#madX, All Stats: +#strX"/> <string name="name" value="Exclusive V Title"/> <string name="desc" value=""/> <string name="h" value="ATT: +#padX, Magic ATT: +#madX, All Stats: +#strX, Ignored Monster DEF: #indieIgnoreMobpdpR%"/> <string name="name" value="Permanent Madhouse Wheelchair Mount"/> <string name="desc" value="[Master Level: 1]\nHop on the Madhouse Wheelchair to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="Weapon, Magic DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Snowflake Throne Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Snowflake Throne. Double-tap the jump key to use the High Altitude Flight skill."/> <string name="h1" value="Weapon and Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Monolith"/> <string name="desc" value="A strange totem filled with mysterious power is summoned at the user&apos;s location. The number of monsters and their spawn rates are significantly increased on the affected map."/> <string name="h" value="Summons a Frenzy Totem upon use."/> <string name="name" value="High Quality Single Passenger Classic Car Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the High Quality Single Passenger Classic Car Mount. Double-tap the jump key to use the High Altitude Flight skill."/> <string name="h1" value="Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Demon Mask Mount"/> <string name="desc" value="[Master Level: 1] \nAllows you to ride a Demon Mask Mount. The mount can double jump."/> <string name="h1" value="Weapon and Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="High Quality Classic Car"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the High Quality Classic Car. Double-tap the jump key to use the High Altitude Flight skill."/> <string name="h1" value="Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Bling-Bling Rudolph Sled Mount"/> <string name="desc" value="[Master Level: 1]\nYou can ride the Bling-Bling Rudolph Sled."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Neinheart Snowfield Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Snow Mobile mount with Neinheart. The mount can use Jag Jump."/> <string name="h1" value="Weapon and Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Cygnus Snowfield Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Snow Mobile mount with Cygnus. The mount can use Jag Jump."/> <string name="h1" value="Weapon and Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Orchid Snowfield Mount"/> <string name="desc" value="Allows you to ride a Snow Mobile mount with Orchid. The mount can use Jag Jump."/> <string name="h1" value="Weapon and Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Hilla Snowfield Mount"/> <string name="desc" value="Allows you to ride a Snow Mobile mount with Hilla. The mount can use Jag Jump."/> <string name="h1" value="Weapon and Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Takeno&apos;s Blessing"/> <string name="desc" value="A skill that contains the power of Takeno&apos;s Blessing. "/> <string name="h" value="Takeno&apos;s Blessing restores #z% of your HP and makes you invulnerable for #y sec. "/> <string name="name" value="Kurama&apos;s Claw"/> <string name="desc" value="A skill that contains the power of Kurama&apos;s Yokai form."/> <string name="h" value="Kurama&apos;s strike instantly defeats #mobCount enemies on the map. \nCooldown: #cooltime sec."/> <string name="name" value="Yorozu&apos;s Wisdom"/> <string name="desc" value="A skill that contains the power of Yorozu&apos;s Wisdom. "/> <string name="h" value="Yorozu places #x traps. Monsters that touch the traps are stunned for #y sec.\nCooldown: #cooltime sec."/> <string name="name" value="Izuna&apos;s Will"/> <string name="desc" value="A skill that contains the power of Izuna&apos;s Will. "/> <string name="h" value="Ignore enemies&apos; attack reflection for #x sec. \nCooldown: #cooltime sec."/> <string name="name" value="Ibaraki&apos;s Spirit"/> <string name="desc" value="A skill that contains the power of Ibaraki&apos;s Spirit."/> <string name="h" value="Ibaraki attacks, dealing #fixdamage over #x sec. \nCooldown: #cooltime sec."/> <string name="name" value="Scouter "/> <string name="desc" value="Allows you to see the attack values of other players in the field. \r\n #cCan be used once a day.#"/> <string name="name" value="Nene&apos;s Soul"/> <string name="desc" value="Tutu&apos;s SoulThis Soul Weapon&apos;s power summons Omega Nene to fight with you."/> <string name="h" value="Soul Cost: #soulmpCon, Nene Summon Duration: #time sec, Attack Power: #damage%\nCooldown: #cooltime sec"/> <string name="name" value="Tutu&apos;s Soul"/> <string name="desc" value="This Soul Weapon&apos;s power summons Omega Tutu to fight by your side."/> <string name="h" value="Soul Cost: #soulmpCon, Tutu Summon Duration: #time sec, Attack Power: #damage%\nCooldown: #cooltime sec"/> <string name="name" value="Nene&apos;s Soul"/> <string name="desc" value="Tutu&apos;s SoulThis Soul Weapon&apos;s power summons Omega Nene to fight with you."/> <string name="h" value="Nene Summon Duration: #time sec, Attack Power: #damage%\nCooldown: #cooltime sec"/> <string name="name" value="Tutu&apos;s Soul"/> <string name="desc" value="This Soul Weapon&apos;s power summons Omega Tutu to fight by your side."/> <string name="h" value="Tutu Summon Duration: #time sec, Attack Power: #damage%\nCooldown: #cooltime sec"/> <string name="name" value="Crimson Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Crimson Nightmare"/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="The Decapatruck"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a The Decapatruck.\nA must-have for the zombie apocalypse!"/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Vampire Phantom&apos;s Bat"/> <string name="desc" value="[Master Level : 1]\nAllows you to move around while being mounted on a Vampire Phantom&apos;s Bat."/> <string name="h1" value="Weapon, Magic DEF: +10, Movement Speed: 170, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="Ribbit Ring"/> <string name="desc" value="Infused with the cleansing magic of the mystical creature Tutu. Has a chance to clear status abnormalities."/> <string name="h" value="MP Cost: #mpCon, Status Clear: #prop% chance. Cooldown: #cooltime sec"/> <string name="name" value="Krrr Ring"/> <string name="desc" value="Infused with the defensive magic of the mystical creature Nene. Makes you immune to all attacks for a short time, but unable to move."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Ignored Enemy Damage: 100%. Cooldown: #cooltime sec"/> <string name="name" value="Rawr Ring"/> <string name="desc" value="Infused with the deadly power of the mystical creature Lingling. Increases Critical Max Damage for a short time, but restricts movement."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Max Critical Damage: +#x%. Speed: -50. Cooldown: #cooltime sec"/> <string name="name" value="Pew Pew Ring"/> <string name="desc" value="Infused with the might of the bounty hunter Jett. Ignores enemy defense for a short time but decreases your defense."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Ignored Monster DEF: #indieIgnoreMobpdpR%, Weapon DEF: -#indiePddR%, Magic DEF: -#indieMddR%. Cooldown: #cooltime sec"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Happy Car"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Happy Car."/> <string name="h1" value="Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Happy Car"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Happy Car."/> <string name="h1" value="Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Kingdom Carriage"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Kingdom Carriage."/> <string name="h1" value="Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Kingdom Carriage"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Kingdom Carriage."/> <string name="h1" value="Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Unicorn"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Unicorn."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 170, JUMP 120"/> <string name="name" value="Monster Hot Air Balloon"/> <string name="desc" value="[Master Level: 1]\n"/> <string name="h1" value="Weapon and Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Monster Hot Air Balloon"/> <string name="desc" value="[Master Level: 1]\n"/> <string name="h1" value="Weapon and Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Protect the Harp Seal"/> <string name="desc" value="[Master Level: 1]\n"/> <string name="h1" value="Weapon and Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Protect the Harp Seal"/> <string name="desc" value="[Master Level: 1]\n"/> <string name="h1" value="Weapon and Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Bubble Blaster"/> <string name="desc" value="Fires a stream of bubbles imbued with Mihile&apos;s blessing. Can pierce through up to 2 nearby opponents to strike."/> <string name="h" value="Water Pellets Consumed: #itemConNo, Max Enemies Attacked: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Basic Hydroblaster"/> <string name="desc" value="Shoots water imbued with the power of a typhoon, and strikes up to 3 people. Can shoot continuously while moving with the skill key held down."/> <string name="h" value="Water Pellets Consumed: #itemConNo, Max Enemies Attacked: #mobCount, Number of Attacks: #attackCount, Duration: #time, Usable while moving, Movement Speed: #x, Cooldown: #cooltime sec"/> <string name="name" value="Water Ball Volley"/> <string name="desc" value="Blows a whistle to summon Cygnus with a water-filled beach ball. When summoned, Cygnus immediately jumps and spikes the Water Ball. Strikes up to 6 people within range."/> <string name="h" value="Water Pellets Consumed: #itemConNo, Max Enemies Attacked: #mobCount, Number of Hits Per Attack: #attackCount, Cooldown: #cooltime sec"/> <string name="name" value="Water Balloon Bomb"/> <string name="desc" value="Launches a giant water balloon. When the water balloon pops, it can strike up to 10 people within range."/> <string name="h" value="Water Pellets Consumed: #itemConNo, Max Enemies Attacked: #mobCount, Number of Attacks: #attackCount, Cooldown: #cooltime sec"/> <string name="name" value="Triple Bubble Blaster"/> <string name="desc" value="Shoots a stream of bubbles imbued with Mihile&apos;s blessing and the power of Hawkeye&apos;s Annihilate skill. Pierces through up to 3 nearby opponents to strike."/> <string name="h" value="Water Pellets Consumed: #itemConNo, Max Enemies Attacked: #mobCount, Number of Hits Per Attack: #bulletCount"/> <string name="name" value="Bubble Blaster"/> <string name="desc" value="Shoots water with the force of a howling storm, and strikes up to 4 people. Can shoot continuously while moving with the skill key held down."/> <string name="h" value="Water Pellets Consumed: #itemConNo, Max Enemies Attacked: #mobCount, Number of Attacks: #attackCount, Duration: #time, Usable while moving, Movement Speed: #x, Cooldown: #cooltime sec"/> <string name="name" value="Double Water Ball Volley"/> <string name="desc" value="Blows a whistle to summon Cygnus, Oz, and Irena with water-filled beach balls. When summoned, Cygnus, Irena, and Oz appear in turn and spike the Water Ball. Can strike up to 3 people within range up to 3 times in a row."/> <string name="h" value="Water Pellets Consumed: #itemConNo, Max Enemies Attacked: #mobCount, Number of Hits Per Attack: #attackCount, Attacks up to 3 times consecutively, Cooldown: #cooltime sec"/> <string name="name" value="Whirling Water Bomb"/> <string name="desc" value="Launches a giant, powerful water balloon. When the water balloon pops, it can strike up to 13 people within range."/> <string name="h" value="Water Pellets Consumed: #itemConNo, Max Enemies Attacked: #mobCount, Number of Attacks: #attackCount, Cooldown: #cooltime sec"/> <string name="name" value="Repeating Hydroblaster"/> <string name="desc" value="Fires a flare to summon the Cygnus Knights. The summoned Cygnus Knights fire Hydroblasters in all directions, striking up to 15 people."/> <string name="h" value="Water Pellets Consumed: #itemConNo, Max Enemies Attacked: #mobCount, Number of Attacks: #attackCount, Cooldown: #cooltime sec"/> <string name="name" value="Triple Bubble Blaster"/> <string name="desc" value="Shoots a stream of bubbles imbued with Mihile&apos;s blessing and the power of Hawkeye&apos;s Annihilate skill. Pierces through up to 3 nearby opponents to strike. \nA skill used in the &apos;Water Wars&apos; special event."/> <string name="h" value="Max Enemies Attacked: #mobCount, Number of Attacks: #attackCount, Number of Hits: #bulletCount per attack, Damage: #fixdamage "/> <string name="name" value="Bubble Blaster"/> <string name="desc" value="Shoots water with the force of a howling storm, and strikes up to 4 people. Can shoot continuously while moving with the skill key held down.  \nA skill used in the &apos;Water Wars&apos; special event."/> <string name="h" value="Max Enemies Attacked: #mobCount, Number of Attacks: #attackCount, Usable while moving, Duration: #time sec, Movement Speed: #x, Cooldown: #cooltime sec, Damage: #fixdamage "/> <string name="name" value="Double Water Ball Volley"/> <string name="desc" value="Blows a whistle to summon Cygnus, Oz, and Irena with water-filled beach balls. When summoned, Cygnus, Irena, and Oz appear in turn and spike the Water Ball. Can strike up to 3 people within range up to 3 times in a row.  \nA skill used in the &apos;Water Wars&apos; special event."/> <string name="h" value="Max Enemies Attacked: #mobCount, Number of Hits Per Attack: #attackCount, Attacks up to 3 times consecutively, Cooldown: #cooltime sec, Damage: #fixdamage "/> <string name="name" value="Whirling Water Bomb"/> <string name="desc" value="Launches a giant, powerful water balloon. When the water balloon pops, it can strike up to 13 people within range. \nA skill used in the &apos;Water Wars&apos; special event."/> <string name="h" value="Max Enemies Attacked: #mobCount, Number of Attacks: #attackCount, Cooldown: #cooltime sec"/> <string name="name" value="Repeating Hydroblaster"/> <string name="desc" value="Fires a flare to summon the Cygnus Knights. The summoned Cygnus Knights fire Hydroblasters in all directions, striking up to 15 people. \nA skill used in the &apos;Water Wars&apos; special event."/> <string name="h" value="Max Enemies Attacked: #mobCount, Number of Attacks: #attackCount, Cooldown: #cooltime sec"/> <string name="name" value="Quackmaster Jr."/> <string name="desc" value="Draws &apos;Quackmaster Jr.&apos; a basic Resistance Hydroblaster that is expertly crafted. Shoots a jet of water."/> <string name="h" value="Water Pellets Consumed: #itemConNo, Max Enemies Attacked: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Quackmaster Sr."/> <string name="desc" value="Draws &apos;Quackmaster Sr.&apos; a redesigned version of &apos;Quackmaster Jr.&apos; Features improved attack range over the original model. Fires a jet of powerful water."/> <string name="h" value="Water Pellets Consumed: #itemConNo, Max Enemies Attacked: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Rifle Hydroblaster"/> <string name="desc" value="Draws a &apos;Rifle Hydroblaster&apos; and fires a jet of water a great distance. Strikes any enemy that makes contact with the jet. "/> <string name="h" value="Water Pellets Consumed: #itemConNo, Max Enemies Attacked: #mobCount, Number of Attacks: #attackCount, Cooldown: #cooltime sec"/> <string name="name" value="Gigarifle Hydroblaster"/> <string name="desc" value="Draws an upgraded Rifle Hydroblaster that fires a massive jet of water, striking all enemies who touch the jet."/> <string name="h" value="Water Pellets Consumed: #itemConNo, Max Enemies Attacked: #mobCount, Number of Attacks: #attackCount, Cooldown: #cooltime sec"/> <string name="name" value="Hydro-drone Assault"/> <string name="desc" value="Summons a drone carrying a ball of water. The drone drops the water ball on the ground, striking multiple enemies, then vanishes."/> <string name="h" value="Water Pellets Consumed: #itemConNo, Max Enemies Attacked: #mobCount, Number of Attacks: #attackCount, Cooldown: #cooltime sec"/> <string name="name" value="Hydro-drone Blitz"/> <string name="desc" value="Summons a drone carrying a giant ball of water. The giant water ball rolls in a straight line and striking any enemy it touches."/> <string name="h" value="Water Pellets Consumed: #itemConNo, Max Enemies Attacked: #mobCount, Number of Attacks: #attackCount, Cooldown: #cooltime sec"/> <string name="name" value="Water Tank"/> <string name="desc" value="Summons Checky equipped with Water Tank to blast enemies with a hose. #cPress and hold the key to summon Checky&apos;s Water Tank.Change directions by holding the skill key and pressing the Up or Down keys#. "/> <string name="h" value="Water Pellets Consumed: #mpCon, Max Enemies Attacked: #mobCount, Number of Attacks: 8, Cooldown: #cooltime sec. #cChange directions by holding the skill key and pressing the Up or Down keys.#"/> <string name="name" value="Water Cannon"/> <string name="desc" value="Summons a fire engine equipped with a huge water tank that blasts enemies with its hose. Change directions by holding the skill key and pressing the Up or Down keys."/> <string name="h" value="Water Pellets Consumed: #mpCon, Max Enemies Attacked: #mobCount, Number of Attacks: 13, Cooldown: #cooltime sec. #cChange directions by holding the skill key and pressing the Up or Down keys.#"/> <string name="name" value="Hydrojet Barrage"/> <string name="desc" value="Aerial reinforcements arrive on Jet Packs and shoot water rockets in all directions. "/> <string name="h" value="Water Pellets Consumed: #itemConNo, Max Enemies Attacked: #mobCount, Number of Attacks: #attackCount, Cooldown: #cooltime sec"/> <string name="name" value="Quackmaster Sr."/> <string name="desc" value="Draws &apos;Quackmaster Sr.,&apos; an a upgraded version of&apos;Quackmaster Jr.&apos; which features improved attack range, strikes more times, and shoots a powerful blast of water. \nA skill used in the &apos;Water Wars&apos; special event."/> <string name="h" value="Max Enemies Attacked: #mobCount, Number of Attacks: #attackCount, Cooldown: #cooltime sec, Damage: #fixdamage "/> <string name="name" value="Gigarifle Hydroblaster"/> <string name="desc" value="Draws a &apos;Gigarifle Hydroblaster&apos; to fire a giant jet of water, striking many enemies that touch it. \nA skill used in the &apos;Water Wars&apos; special event."/> <string name="h" value="Max Enemies Attacked: #mobCount, Number of Attacks: #attackCount, Cooldown: #cooltime sec, Damage: #fixdamage "/> <string name="name" value="Hydro-drone Blitz"/> <string name="desc" value="Summons a drone carrying a giant ball of water. The giant water ball rolls in a straight line and striking any enemy it touches. \nA skill used in the &apos;Water Wars&apos; special event."/> <string name="h" value="Max Enemies Attacked: #mobCount, Number of Attacks: #attackCount, Cooldown: #cooltime sec, Damage: #fixdamage "/> <string name="name" value="Water Cannon"/> <string name="desc" value="Summons a fire engine equipped with a huge water tank that blasts enemies with its hose. Change directions by holding the skill key and pressing the Up or Down keys.# \nA skill used in the &apos;Water Wars&apos; special event."/> <string name="h" value="Max Enemies Attacked: #mobCount, Number of Attacks: #attackCount, Cooldown: #cooltime sec, Damage: #fixdamage . #cChange directions by holding the skill key and pressing the Up or Down keys.#"/> <string name="name" value="Hydrojet Barrage"/> <string name="desc" value="Aerial reinforcements arrive on Jet Packs and shoot water rockets in all directions. \nA skill used in the &apos;Water Wars&apos; special event."/> <string name="h" value="Max Enemies Attacked: #mobCount, Number of Attacks: #attackCount, Cooldown: #cooltime sec, Damage: #fixdamage "/> <string name="name" value="Hydro-drone Blitz (Dummy)"/> <string name="desc" value=""/> <string name="name" value="Hydro-drone Blitz (Dummy)"/> <string name="desc" value=""/> <string name="name" value="Practice Bubble Blaster"/> <string name="desc" value="Shoots out a stream of bubbles infused with Mihile&apos;s blessings. These bubbles pierce through up to 2 nearby enemies to strike."/> <string name="h" value="A Hydroblaster said to be fueled by the tears of the enemy. Specially designed for training purposes. Max Enemies Attacked: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Practice Quackmaster Jr."/> <string name="desc" value="Draws &apos;Quackmaster Jr.&apos; a basic Resistance Hydroblaster that is expertly crafted. Shoots a jet of water."/> <string name="h" value="A Hydroblaster said to be fueled by the tears of the enemy. Specially designed for training purposes. Max Enemies Attacked: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Bubble Blaster"/> <string name="desc" value="Shoots out a stream of bubbles infused with Mihile&apos;s blessings. These bubbles pierce through up to 2 nearby enemies to strike."/> <string name="h1" value="Water Pellets Consumed: #itemConNo, Max Enemies Attacked: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Quackmaster Jr."/> <string name="desc" value="Draws &apos;Quackmaster Jr.&apos; a basic Resistance Hydroblaster that is expertly crafted. Shoots a jet of water."/> <string name="h" value="Water Pellets Consumed: #bulletConsume, Max Enemies Attacked: #mobCount, Number of Attacks: #attackCount."/> <string name="name" value="Izuna Mount (90 Day)"/> <string name="desc" value="[Master Level: 1]\nReceive a piggyback ride from Izuna"/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Izuna Mount"/> <string name="desc" value="[Master Level: 1]\nReceive a piggyback ride from Izuna"/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Kurama Mount (90 Day)"/> <string name="desc" value="[Master Level: 1]\nReceive a piggyback ride from Kurama."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Kurama Mount"/> <string name="desc" value="[Master Level: 1]\nReceive a piggyback ride from Kurama."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Water Ball Volley"/> <string name="desc" value="Blows a whistle to summon Cygnus, Oz, and Irena with water-filled beach balls. When summoned, Cygnus, Irena, and Oz appear in turn and spike the Water Ball. Can strike up to 3 people within range up to 3 times in a row.  \nA skill used in the &apos;Water Wars&apos; special event."/> <string name="h" value="Water Pellets Consumed: #itemConNo. Max Enemies Attacked: #mobCount, Number of Attacks: #attackCount, Hits Per Attack: Up to 3, Cooldown: #cooltime sec"/> <string name="name" value="Double Water Ball Volley"/> <string name="desc" value="Blows a whistle to summon Cygnus, Oz, and Irena with water-filled beach balls. When summoned, Cygnus, Irena, and Oz appear in turn and spike the Water Ball. Can strike up to 3 people within range up to 3 times in a row.  \nA skill used in the &apos;Water Wars&apos; special event."/> <string name="h" value="Water Pellets Consumed: #itemConNo. Max Enemies Attacked: #mobCount, Number of Attacks: #attackCount, Hits Per Attack: Up to 3, Cooldown: #cooltime sec"/> <string name="name" value="Double Water Ball Volley"/> <string name="desc" value="Blows a whistle to summon Cygnus, Oz, and Irena with water-filled beach balls. When summoned, Cygnus, Irena, and Oz appear in turn and spike the Water Ball. Can strike up to 3 people within range up to 3 times in a row.  \nA skill used in the &apos;Water Wars&apos; special event."/> <string name="h" value="Water Pellets Consumed: #itemConNo. Max Enemies Attacked: #mobCount, Number of Attacks: #attackCount, Hits Per Attack: Up to 3, Cooldown: #cooltime sec"/> <string name="name" value="Double Water Ball Volley"/> <string name="desc" value="Blows a whistle to summon Cygnus, Oz, and Irena with water-filled beach balls. When summoned, Cygnus, Irena, and Oz appear in turn and spike the Water Ball. Can strike up to 3 people within range up to 3 times in a row.  \nA skill used in the &apos;Water Wars&apos; special event."/> <string name="h" value="Water Pellets Consumed: #itemConNo. Max Enemies Attacked: #mobCount, Number of Attacks: #attackCount, Hits Per Attack: Up to 3, Cooldown: #cooltime sec"/> <string name="name" value="Black Wyvern Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Black Wyvern Mount. Double-tap the jump key to use the High Altitude Flight skill."/> <string name="h1" value="Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Onyx Jaguar Mount"/> <string name="desc" value="[Master Level: 1]\nRide into battle on the Onyx Jaguar mount. Allows use of Jag Jump."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Friendly Ghost Mount (90 Day)"/> <string name="desc" value="[Master Level: 1]\nRide around on this adorable spirit&apos;s coattails and prove you ain&apos;t afraid of no ghosts."/> <string name="h1" value="MP Cost: 10, Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Friendly Ghost Mount"/> <string name="desc" value="[Master Level: 1]\nRide around on this adorable spirit&apos;s coattails and prove you ain&apos;t afraid of no ghosts."/> <string name="h1" value="MP Cost: 10, Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Lv. 1 Witch&apos;s Cat"/> <string name="desc" value="Harness the power of witchcraft to boost Attack Power and Magic Attack by x."/> <string name="h1" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Witch&apos;s Cat"/> <string name="desc" value="Harness the power of witchcraft to boost Attack Power and Magic Attack by x."/> <string name="h1" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Witch&apos;s Cat"/> <string name="desc" value="Harness the power of witchcraft to boost Attack Power and Magic Attack by x."/> <string name="h1" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Friend Mount"/> <string name="desc" value="[Master Level : 1]\nRide a...Buddy who can use the Double Jump skill to move #cvery quickly#. #cDouble-click the destination on the World Map# to fly there automatically. (Auto Flight is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.) "/> <string name="h" value="Weapon, Magic DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Flying Pink Sheep"/> <string name="desc" value="[Master Level: 1]\nPink Sheep powers aid in High Altitude Flight. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="Weapon and Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Flying Blue Sheep"/> <string name="desc" value="[Master Level: 1]\nBlue Sheep powers aid in High Altitude Flight. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="Weapon and Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Giant Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="Crimson Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Crimson Nightmare"/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Vampire Phantom&apos;s Bat"/> <string name="desc" value="[Master Level : 1]\nAllows you to move around while being mounted on a Vampire Phantom&apos;s Bat."/> <string name="h1" value="Weapon, Magic DEF: +10, Movement Speed: 170, Jump: 120"/> <string name="name" value="Genie Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride on a Genie. Able to Glide. "/> <string name="h" value="Weapon and Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="h1" value="Weapon and Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Tireless Santa Mount (90 Day)"/> <string name="desc" value="[Master Level: 1]\nPut Santa to work, regardless of the time of year!"/> <string name="h1" value="MP Cost: 10, Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Tireless Santa Mount"/> <string name="desc" value="[Master Level: 1]\nPut Santa to work, regardless of the time of year!"/> <string name="h1" value="MP Cost: 10, Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Pink Unicorn Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Unicorn mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Lucid Butterfly Mount"/> <string name="desc" value="[Master Level: 1]\nLucid&apos;s butterflies aid you in High Altitude Flight. Press the Jump key twice in a row to use the High Altitude Flight "/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Mad Mimet Mount"/> <string name="desc" value="[Master Level: 1]\nCan run and double jump ahead of the Mad Mimet."/> <string name="h" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="White Mage Snowfield Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Snow Mobile mount with the White Mage. The mount can use Jag Jump."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Snowflake Throne Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Snowflake Throne. Double-tap the jump key to use the High Altitude Flight skill."/> <string name="h1" value="Weapon and Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Beefy&apos;s Food Truck"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Beefy&apos;s Food Truck. Double-tap the jump key to use the Glide skill."/> <string name="h1" value="Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="bookName" value="Admin. Skill Book (Super)"/> <string name="name" value="Heal + Dispel"/> <string name="desc" value="[Master Level : 1]\nHeal + Dispel"/> <string name="h1" value="Heal + Dispel"/> <string name="name" value="Haste (Super)"/> <string name="desc" value="[Master Level : 1]\n Haste"/> <string name="h1" value="Moving Speed + 40, Jump + 20 for 30 Minutes"/> <string name="name" value="Holy Symbol"/> <string name="desc" value="[Master Level : 1]\n Holy Symbol"/> <string name="h1" value="EXP 150% for 30 Minutes"/> <string name="name" value="Bless"/> <string name="desc" value="[Master Level : 1]\n Bless"/> <string name="h1" value="Attack &amp; Magic Attack + 20, Others + 100 for 30 Minutes"/> <string name="name" value="Hide"/> <string name="desc" value="[Master Level : 1]\n Hide"/> <string name="h1" value="Hide"/> <string name="name" value="Resurrection"/> <string name="desc" value="[Master Level : 1]\n Resurrection"/> <string name="h1" value="Ressurect"/> <string name="name" value="Super Dragon Roar"/> <string name="desc" value="[Master Level : 1]\n Super Dragon Roar"/> <string name="h1" value="Damage 1000%, Full Screen Attack"/> <string name="name" value="Teleport"/> <string name="desc" value="[Master Level : 1]\n Teleport"/> <string name="h1" value="Teleport "/> <string name="name" value="Hyper Body"/> <string name="desc" value="[Master Level : 1]\nIncrease the Max HP and Max MP for 15 mins."/> <string name="h1" value="Max HP, Max MP 60% increase."/> <string name="name" value="Choco Power!"/> <string name="desc" value="The Sweetheat Choco courses through your veins, increasing your stats."/> <string name="name" value="Wind-up Chicken Mount (90 Day)"/> <string name="desc" value="[Master Level: 1]\nRide into battle on this terrifying wind-up chicken!"/> <string name="name" value="Wind-up Chicken Mount"/> <string name="desc" value="[Master Level: 1]\nRide into battle on this terrifying wind-up chicken!"/> <string name="name" value="Sengoku Renshi"/> <string name="desc" value="Proof that you have become worthy to be called a Renshi."/> <string name="h" value="All Stats #strX, #ATT #padX, Magic ATT #madX, Max HP #mhpX, Max MP #mmpX"/> <string name="name" value="Christmas Snow Clump"/> <string name="name" value="Groom&apos;s Wedding Limousine (90 Day)"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride around in a romantic Wedding Limousine. Become Maple World&apos;s flashiest groom."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Groom&apos;s Wedding Limousine"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride around in a romantic Wedding Limousine. Become Maple World&apos;s flashiest groom."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Bride&apos;s Wedding Limousine (90 Day)"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a romantic Wedding Limousine. Become Maple World&apos;s flashiest bride."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Bride&apos;s Wedding Limousine"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a romantic Wedding Limousine. Become Maple World&apos;s flashiest bride."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Floaty Balloon House (90 Day)"/> <string name="desc" value="[Master Level: 1]\nTie on some balloons and take your house out for some fresh air. Double-tap the jump key to use the High Altitude Flight skill."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Floaty Balloon House"/> <string name="desc" value="[Master Level: 1]\nTie on some balloons and take your house out for some fresh air. Double-tap the jump key to use the High Altitude Flight skill."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Luxury Sports Car Mount (90 Day)"/> <string name="desc" value="[Master Level: 1]\nRide around in an amazing sports car. "/> <string name="h1" value="Weapon and Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Luxury Sports Car Mount (Permanent)"/> <string name="desc" value="[Master Level: 1]\nRide around in an amazing sports car."/> <string name="h1" value="Weapon and Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Teleport to Partner"/> <string name="desc" value="Teleports to a #cpartner# in the same channel. Only works in certain areas."/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Ovo-Rocket Mount"/> <string name="desc" value="[Master Level: 1]\n Take flight on a rocket with Captain Ovo!"/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Vampire Cat&apos;s Charm Lv. 1"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="desc" value="Attack Power &amp; Magic Attack +3."/> <string name="name" value="Double Voom Vroom Mushroom Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Vroom Vroom Mushroom mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Balrog Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Dragonoir Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Dragonoir mount. Allows use of Glide."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Black Bean Balloon Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Black Bean Balloon. Double-tap the jump key to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="desc" value="[Master Level: 1]\nFloat around on your very own kid cloud! Double-tap the jump key in town to use the High Altitude Flight skill.\r\n#cAfter getting on the mount in a field, double-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Kid Cloud Mount"/> <string name="desc" value="[Master Level: 1]\nWhat the what?! A flying whale?! Double-tap the jump key in town to use the High Altitude Flight skill.\r\n#cAfter getting on the mount in a field, double-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Flying Whale Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Flame Bird Mount that can use the High Altitude Flight skill. Double-tap the jump key in town to use the High Altitude Flight skill.\r\n#cAfter getting on the mount in a field, double-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Speed: 190, Jump: 120"/> <string name="name" value="Flame Bird Mount"/> <string name="name" value="Lv. 1 Alpaca Power"/> <string name="desc" value="Increases both Attack Power and Magic Attack by 3.\"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Alpaca Power"/> <string name="desc" value="Increases both Attack Power and Magic Attack by 5.\"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Alpaca Power"/> <string name="desc" value="Increases both Attack Power and Magic Attack by 7.\"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Floral Music Note Mount (90 Day)"/> <string name="desc" value="[Master Level: 1]\nRide around on a floral musical note! Double-tap the jump key to use the High Altitude Flight skill."/> <string name="h1" value="Weapon and Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Floral Music Note Mount (Permanent)"/> <string name="desc" value="[Master Level: 1]\nRide around on a floral musical note! Double-tap the jump key to use the High Altitude Flight skill."/> <string name="h1" value="MP Cost: 10, Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Alpaca Mount (90 Day)"/> <string name="desc" value="[Master Level: 1]\nThis Alpaca can Double Jump. It&apos;s not your ordinary adorable alpaca!"/> <string name="h1" value="Weapon and Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Alpaca Mount (Permanent)"/> <string name="desc" value="[Master Level: 1]\nThis Alpaca can Double Jump. It&apos;s not your ordinary adorable alpaca!"/> <string name="h1" value="MP Cost: 10, Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Teleport"/> <string name="desc" value="Teleports the Wondroid to the desired destination. You cannot send it #cbeyond the range of WonderLync#.\r\n[Usage: #cPress the skill button and click on the desired destination#]"/> <string name="name" value="Lift"/> <string name="desc" value="Picks up the Wondroid and throws it forward. You cannot throw it #cbeyond the range of WonderLync#.\r\n[Usage: #cPress, and then release the skill button.#]"/> <string name="name" value="Throw"/> <string name="desc" value="Picks up the Wondroid and throws it forward. You cannot throw it #cbeyond the range of WonderLync#.\r\n[Usage: #cPress, and then release the skill button.#]"/> <string name="name" value="Leap"/> <string name="desc" value="Commands the Wondroid to leap forward. \r\n[Usage: #cType the command &apos;jump&apos; in the chat window#]"/> <string name="name" value="Stop"/> <string name="desc" value="Commands the Wondroid to stand still. \r\n[Usage: #cType the command &apos;stop&apos; in the chat window#]"/> <string name="name" value="Follow"/> <string name="desc" value="Commands the Wondroid to resume following. \r\n[Usage: #cType the command &apos;follow&apos; in the chat window#]"/> <string name="name" value="Down"/> <string name="desc" value="Command the Wondroid to lay in a prone position. \r\n[Usage: #cType the command &apos;down&apos; in the chat window#]"/> <string name="name" value="Up"/> <string name="desc" value="Commands a Wondroid that is lying prone to get up. \r\n[Activate: #cType the command &apos;up&apos; in the chat window#]"/> <string name="name" value="Margrave"/> <string name="desc" value="A title of nobility notably held by Margrave Roswaal, a peculiar makeup-wearing fellow."/> <string name="h" value="AllStat+1"/> <string name="name" value="Keeper of the Forbidden Library"/> <string name="desc" value="A title held by Librarian Beatrice, protector of Roswaal Mansion&apos;s forbidden library."/> <string name="h" value="AllStat+1"/> <string name="name" value="Mysterious Beauty"/> <string name="desc" value="A title signifying a mysterious beauty. It gives off an aura of unaproachability."/> <string name="h" value="AllStat+1"/> <string name="name" value="High Quality Single Passenger Classic Car Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the High Quality Single Passenger Classic Car Mount. Double-tap the jump key to use the High Altitude Flight skill."/> <string name="h1" value="Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="High Quality Classic Car"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the High Quality Classic Car. Double-tap the jump key to use the High Altitude Flight skill."/> <string name="h1" value="Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Iaijutsu Phantom Blade"/> <string name="desc" value="Delivers a series of unbelievably swift strikes. Successful strikes grant a buff that stacks up to 5 times. #cUsable during Sanrenzan, Blade Flash, and Shinsoku. "/> <string name="h" value="Sword Energy Cost: 200, Successful hits grant a buff giving +#w% Final Damage per stack for #time sec.\n1st Hit: Deals #x% damage to up to 15 enemies 8 times\n2nd Hit: Deals #y% damage to up to 15 enemies 8 times\n3rd Hit: Deals #z% damage to up to 15 enemies 8 times\n4th Hit: Deals #q% damage to up to 15 enemies 8 times\n5th Hit: Deals #q2% damage to up to 15 enemies 8 times"/> <string name="name" value="Spirit&apos;s Domain"/> <string name="desc" value="Summons a Spiritstone that amplifies the abilities of you and your party. It grows more powerful as it absorbe mana. The effects of Spirit&apos;s Domain do not stack."/> <string name="h" value="Mana Cost: #epCon, Spiritstone Duration: #time sec\n#c[Basic Effect]# Deals #damage% damage to up to #mobCount enemies within range #attackCount times every #attackDelay sec. Periodically restores #y% of Max HP/MP, Final Damage +#x%, Status Resistance +#w\nThe Spiritstone grows more powerful with every #z mana absorbed from the caster, boosting its Basic Effect up to 3x.\nWhen the Spiritstone is at full power, party members within range gain 2 Attack Speed, and the mana cost of the caster&apos;s skills are reduced to 0.\nCooldown: #cooltime sec"/> <string name="name" value="Sengoku Force, Assemble!"/> <string name="desc" value="Calls upon brave Sengoku heroes for aid, randomly summoning two. Each warrior performs a unique attack. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Consumes HP for jobs that do not utilize MP. Summons two Sengoku warriors. Summon Duration: #time sec, Cooldown: #cooltime sec.\n\n#c[Uesugi Kenshin]# Damage: #x%, Max Enemies Hit: 8, Number of Attacks: #w, Ignore Defense +#indieIgnoreMobpdpR%\n#c[Tsuchimikado Haruaki]# Damage: #y%, Max Enemies Hit: 8, Number of Attacks: #v, Damage Taken -#indieDamReduceR%\n#c[Ayame]# Damage: #z%, Max Enemies Hit: 8, Number of Attacks: #q, Critical Damage +#indieCD%\n#c[Takeda Shingen]# Damage: #u%, Max Enemies Hit: 8, Number of Hits: #s, Attack Power +#indiePad, Magic ATT +#indieMad"/> <string name="name" value="Sengoku Force - Uesugi Kenshin"/> <string name="desc" value="Calls upon brave Sengoku heroes for aid, randomly summoning two. Each warrior performs a unique attack. Unaffected by attack reflection."/> <string name="name" value="Sengoku Force - Tsuchimikado Haruaki"/> <string name="desc" value="Calls upon brave Sengoku heroes for aid, randomly summoning two. Each warrior performs a unique attack. Unaffected by attack reflection."/> <string name="name" value="Sengoku Force - Ayame"/> <string name="desc" value="Calls upon brave Sengoku heroes for aid, randomly summoning two. Each warrior performs a unique attack. Unaffected by attack reflection."/> <string name="name" value="Sengoku Force - Takeda Shingen"/> <string name="desc" value="Calls upon brave Sengoku heroes for aid, randomly summoning two. Each warrior performs a unique attack. Unaffected by attack reflection."/> <string name="name" value="Cub Cavalry"/> <string name="desc" value="Calls a herd of critter cubs to your aid. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Summon Duration: #time sec. Summons between #x and at most #y groups of critter cubs, depending on the number of enemies within range.\nCubs periodically attack 3 times dealing #damage% damage.\nWhen time runs out the cubs attack, dealing #selfDestruction% damage to as many as #mobCount enemies #z times\nCooldown: #cooltime sec"/> <string name="name" value="Cub Cavalry"/> <string name="name" value="Cub Cavalry"/> <string name="name" value="Cub Cavalry"/> <string name="name" value="Cub Cavalry"/> <string name="name" value="Suborbital Strike"/> <string name="desc" value="Calls down drones to blast your enemies with a graviton beam. Swap modes by pressing the skill key again after casting. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Summons drones for #time sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.\n#c[Beam Splitter]# The drones hover above 4 targets within range, and fire downward periodically dealing #x% damage to up to 8 enemies 4 times.\n#c[Beam Amplifier]# Drone hovers over 1 target within range and blasts downward periodically dealing #damage% damage to up to #mobCount enemies #attackCount times.\nCooldown: #cooltime sec"/> <string name="name" value="Suborbital Strike"/> <string name="name" value="Suborbital Strike"/> <string name="name" value="Suborbital Strike"/> <string name="name" value="Suborbital Strike"/> <string name="name" value="Elunarium Power"/> <string name="desc" value="Collect 1,000 of a given Elunarium ore to increase its level, up to a maximum of level 5. The higher its level, the greater its effects. Each different kind of ore levels separately and provides different stats."/> <string name="name" value="Elunarium Power (ATT &amp; M. ATT)"/> <string name="desc" value="Elunarium (ATT &amp; M. ATT) increases in level for every 1,000 collected, up to level 5. Its effects are enhanced at higher levels. You can feel your Attack Power &amp; Magic ATT grow with each level."/> <string name="h" value="Duration: #time sec, Attack Power: +#indiePad, Magic ATT: +#indieMad. Cooldown: #cooltime sec"/> <string name="name" value="Elunarium Power (Skill EXP)"/> <string name="desc" value="Elunarium (Skill EXP) increases in level for every 1,000 collected, up to level 5. Its effects are enhanced at higher levels. You can feel the amount of EXP gained from using skills grow with each level."/> <string name="h" value="Duration: #time sec, EXP Bonus for Skill Use: +#indieExp%. Cooldown: #cooltime sec"/> <string name="name" value="Elunarium Power (Boss Damage)"/> <string name="desc" value="Elunarium (Boss Damage) increases in level for every 1,000 collected, up to level 5. Its effects are enhanced at higher levels. You can feel your Boss Damage grow with each level."/> <string name="h" value="Duration: #time sec, Boss Damage: +#indieBDR%. Cooldown: #cooltime sec"/> <string name="name" value="Elunarium Power (Ignore Enemy DEF)"/> <string name="desc" value="Elunarium (Ignore Enemy DEF) increases in level for every 1,000 collected, up to level 5. Its effects are enhanced at higher levels. You can feel your Ignore Enemy DEF stat grow with each level."/> <string name="h" value="Duration: #time sec, Enemy DEF Ignored: +#indieIgnoreMobpdpR%. Cooldown: #cooltime sec, MP Cost: #mpCon"/> <string name="name" value="Elunarium Power (Crit Rate)"/> <string name="desc" value="Elunarium (Crit Rate) increases in level for every 1,000 collected, up to level 5. Its effects are enhanced at higher levels. You can feel your Critical Rate grow with each level."/> <string name="h" value="Duration: #time sec, Critical Rate: +#indieCr%. Cooldown: #cooltime sec"/> <string name="name" value="Elunarium Power (Crit Damage)"/> <string name="desc" value="Elunarium (Crit Damage) increases in level for every 1,000 collected, up to level 5. Its effects are enhanced at higher levels. You can feel your Critical Damage grow with each level."/> <string name="h" value="Duration: #time sec, Critical Damage: +#indieCD%. Cooldown: #cooltime sec"/> <string name="name" value="Elunarium Power (Status Resistance)"/> <string name="desc" value="Elunarium (Status Resistance) increases in level for every 1,000 collected, up to level 5. Its effects are enhanced at higher levels. You can feel your Status Resistance grow with each level."/> <string name="h" value="Duration: #time sec, Status Resistance: +#indieAsrR. Cooldown: #cooltime sec"/> <string name="name" value="Elunarium Power (All Stats)"/> <string name="desc" value="Elunarium (All Stats) increases in level for every 1,000 collected, up to level 5. Its effects are enhanced at higher levels. You can feel all of your stats grow proportionately with each level."/> <string name="h" value="Duration: #time sec, All Stats: +#indieAllStat. Cooldown: #cooltime sec"/> <string name="name" value="Explorer Pirate Jett"/> <string name="desc" value="Critical damage increased."/> <string name="h" value="Increases critical damage by #criticaldamage%"/> <string name="name" value="Confession Teddy Mount (90 Day)"/> <string name="desc" value="[Master Level: 1]\nZip along to confess your love with this Confession Teddy Mount that can double jump and move #cvery quickly#."/> <string name="h1" value="Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Confession Teddy Mount (Permanent)"/> <string name="desc" value="[Master Level: 1]\nZip along to confess your love with this Confession Teddy Mount that can double jump and move #cvery quickly#."/> <string name="h1" value="Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Puffer Submersible (90 Day)"/> <string name="desc" value="[Master Level: 1]\nPuff along in your very own Puffer Submersible mount."/> <string name="h1" value="Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Puffer Submersible (Permanent)"/> <string name="desc" value="[Master Level: 1]\nPuff along in your very own Puffer Submersible mount."/> <string name="h1" value="Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Lv. 1 Fish Man Power"/> <string name="desc" value="Increases both Attack Power and Magic ATT by 3.\"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Fish Man Power"/> <string name="desc" value="Increases both Attack Power and Magic ATT by 5.\"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Fish Man Power"/> <string name="desc" value="Increases both Attack Power and Magic ATT by 7.\"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Weighed Down"/> <string name="desc" value="The Elunite Elemental&apos;s power is yours to command. Called by the power of the Soul Weapon, the Elunite Elemental&apos;s right appear to strike nearby enemies."/> <string name="h" value="Soul Cost: #soulmpCon, Elunite Elemental Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Elunite Vortex"/> <string name="desc" value="The Elunite Elemental&apos;s power is yours to command. Called by the power of the Soul Weapon, the Elunite Elemental creates a huge whirlwind to deal damage to nearby enemies. "/> <string name="h" value="Soul Cost: #soulmpCon, Elunite Elemental Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Seeker of Truth"/> <string name="desc" value=""/> <string name="h" value="Attack Power: +#padX, Magic ATT: +#madX, Grants a chance to recover MP when attacking"/> <string name="name" value="Firestarter Ring"/> <string name="desc" value="Increases the current field&apos;s Burning stage level. \n#cCooldown: 30 min# \n#cOnly usable when Burning Field is Stage 9 or below.#"/> <string name="h" value="Increases the current field&apos;s Burning stage to Stage 10. "/> <string name="name" value="Starry Night Cloud Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to use High Altitude Flight with the star&apos;s energy. Press the Jump key twice in a row to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Lv. 1 Bitty Car Blessings"/> <string name="desc" value="The Bitty Car Blessings increase your Attack Power and Magic ATT by 3.\"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Bitty Car Blessings"/> <string name="desc" value="The Bitty Car Blessings increase your Attack Power and Magic ATT by 5.\"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Bitty Car Blessings"/> <string name="desc" value="The Bitty Car Blessings increase your Attack Power and Magic ATT by 7.\"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Capybara Mount (90 Day)"/> <string name="desc" value="[Master Level: 1]\ Go for a ride on the cuddliest rodent in the wilderness, the capybara!"/> <string name="h" value="MP Cost: 10, Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Capybara Mount (Permanent)"/> <string name="desc" value="[Master Level: 1]\ Go for a ride on the cuddliest rodent in the forest, the capybara!"/> <string name="h" value="MP Cost: 10, Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Haku Reborn"/> <string name="desc" value="#cIncreases your Final Damage in proportion to the number of nearby party members empowered by Haku&apos;s buffs.#\n#c Increases current Final Damage by %d%%#"/> <string name="name" value="Haku Reborn"/> <string name="desc" value="#cIncreases your Final Damage in proportion to the number of nearby party members empowered by Haku&apos;s buffs.#\n#c Increases current Final Damage by %d%%#"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Lv. 1 Alpaca Power"/> <string name="desc" value="Increases both Attack Power and Magic Attack by 3.\"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Alpaca Power"/> <string name="desc" value="Increases both Attack Power and Magic Attack by 5.\"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Alpaca Power"/> <string name="desc" value="Increases both Attack Power and Magic Attack by 7.\"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 1 Fish Man Power"/> <string name="desc" value="Increases both Attack Power and Magic ATT by 3.\"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Fish Man Power"/> <string name="desc" value="Increases both Attack Power and Magic ATT by 5.\"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Fish Man Power"/> <string name="desc" value="Increases both Attack Power and Magic ATT by 7.\"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Maple Leaf Mount (90 Day)"/> <string name="desc" value="[Master Level: 1]\ Let&apos;s celebrate the season by riding atop a Maple Leaf!"/> <string name="h" value="MP Cost: 10, Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Maple Leaf Mount (Permanent)"/> <string name="desc" value="[Master Level: 1]\ Let&apos;s celebrate the season by riding atop a Maple Leaf!"/> <string name="h" value="MP Cost: 10, Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Custom Kitty"/> <string name="desc" value="Enhances your character with your Custom Kitty&apos;s power. Different stats increase depending on the growth of your Custom Kitty."/> <string name="name" value="The Ring of Torment"/> <string name="desc" value="The damage you deal to enemies is reduced, but your Bonus EXP is increased. \n#cCooldown: 30 sec# "/> <string name="h" value="The damage you deal to enemies is reduced by #x%, and your Bonus EXP is increased by #y%."/> <string name="name" value="Lv. 1 Bitty Car Blessings"/> <string name="desc" value="The Bitty Car Blessings increase your Attack Power and Magic ATT by 3.\"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Bitty Car Blessings"/> <string name="desc" value="The Bitty Car Blessings increase your Attack Power and Magic ATT by 5.\"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Bitty Car Blessings"/> <string name="desc" value="The Bitty Car Blessings increase your Attack Power and Magic ATT by 7.\"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="desc" value="[Master Level: 1]\nYou can double jump by transforming into a snowman."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Snowman Bounce Mount"/> <string name="name" value="Snowmobile Mount"/> <string name="desc" value="[Master Level: 1]\nSpeed across the snowfield on a snowmobile!"/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Snowmobile Mount"/> <string name="desc" value="[Master Level: 1]\nSpeed across the snowfield on a snowmobile!"/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Snowdrift Lodge Leisure"/> <string name="desc" value="Your relaxing stay at the Snowdrift Lodge has it&apos;s perks!\r\n#c[Monday Bonus]# EXP and Insight\r\n#c[Tuesday Bonus]# EXP and Willpower\r\n#c[Wednesday Bonus]# EXP and Diligence\r\n#c[Thursday Bonus]# EXP and Charm\r\n#c[Friday Bonus]# EXP and Empathy\r\n#c[Saturday Bonus]# EXP and Ambition\r\n#c[Sunday Bonus]# More EXP than usual"/> <string name="name" value="Tireless Elf Mount (90 Day)"/> <string name="desc" value="[Master Level: 1]\r\nZoom around on a Gift Box the tireless Elf is carrying."/> <string name="h" value="MP Cost: 10, Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Permanent Tireless Elf Mount"/> <string name="desc" value="[Master Level: 1]\r\nZoom around on a Gift Box the tireless Elf is carrying."/> <string name="h" value="MP Cost: 10, Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Polar Cub Buff"/> <string name="desc" value="Boosts your Attack Power and Magic Attack by 3 with the help of Polar Cub."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="St. Bernard Mount (90 Day)"/> <string name="desc" value="[Master Level: 1]\nRide a wagon led by a St. Bernard!"/> <string name="h" value="MP Cost: 10, Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="St. Bernard Mount (Permanent)"/> <string name="desc" value="[Master Level: 1]\nRide a wagon led by a St. Bernard!"/> <string name="h" value="MP Cost: 10, Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Boston Buff"/> <string name="desc" value="Boosts your Attack Power and Magic Attack by 3 with the help of Boston."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Yorkshire Buff"/> <string name="desc" value="Boosts your Attack Power and Magic Attack by 3 with the help of Yorkshire."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Westie Buff"/> <string name="desc" value="Boosts your Attack Power and Magic Attack by 3 with the help of Westie."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="desc" value="[Master Level: 1]\nDouble jump by transforming into a sled!"/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Sled Mount"/> <string name="name" value="Boss Party Buff"/> <string name="desc" value="#c[Target Boss: Ranmaru]#\nA buff to encourage players to use auto party matching.\n\n#cDamage against this specific boss +#x%.#"/> <string name="h" value="Damage to this specific boss increased by #x%."/> <string name="name" value="Boss Party Buff"/> <string name="desc" value="#c[Target Boss: Gollux]#\nA buff to encourage players to use auto party matching.\n\n#cDamage against this specific boss +#x%.#"/> <string name="h" value="Damage to this specific boss increased by #x%."/> <string name="name" value="Boss Party Buff"/> <string name="desc" value="#c[Target Boss: Princess No]#\nA buff to encourage players to use auto party matching.\n\n#cDamage against this specific boss +#x%.#"/> <string name="h" value="Damage to this specific boss increased by #x%."/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Visitor Melee Attack"/> <string name="desc" value="Visitor Melee Attack"/> <string name="h1" value="Visitor Melee Attack"/> <string name="name" value="Visitor Range Attack"/> <string name="desc" value="Visitor Range Attack"/> <string name="h1" value="Visitor Range Attack"/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Visitor Melee Attack"/> <string name="desc" value="Visitor Melee Attack"/> <string name="h1" value="Visitor Melee Attack"/> <string name="name" value="Visitor Range Attack"/> <string name="desc" value="Visitor Range Attack"/> <string name="h1" value="Visitor Range Attack"/> <string name="name" value="Lucid&apos;s Nightmare"/> <string name="desc" value="This skill inflicts horrible nightmares on multiple enemies, gluing them to the spot in fear. Lucid&apos;s Nightmare requires a different type of resistance from other Stun skills."/> <string name="h" value="Stuns #mobCount enemies for #time sec, Cooldown: #cooltime sec\r\nImmune to Lucid&apos;s Nightmare for #v sec and cannot be stunned."/> <string name="name" value="Kangaroo Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a kangaroo."/> <string name="h1" value="MP Cost: 10, Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Kangaroo Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a kangaroo."/> <string name="h1" value="MP Cost: 10, Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Cuddle Pup Pet Buff"/> <string name="desc" value="Boosts your Attack Power and Magic Attack by 3 with the help of Cuddle Pup."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lunar New Year Knight"/> <string name="desc" value="This is a power earned by those who protected Lunar New Year from Nyen."/> <string name="h" value="#All Stats #intX, Max HP and MP #mhpX increase"/> <string name="name" value="Dancing Lion Mount"/> <string name="desc" value="[Master Level: 1] Move by mounting the Dancing Lion."/> <string name="h" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Festival Train Mount"/> <string name="desc" value="[Master Level: 1] Ride around on a Festival Train."/> <string name="h" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Festival Train Mount"/> <string name="desc" value="[Master Level: 1] Ride around on a Festival Train."/> <string name="h" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Flurblynk&apos;s Otherworldly Power"/> <string name="desc" value="Increases both Attack Power and Magic Attack by 3 with Flurblynk&apos;s Otherworldly Power.\"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Fair-weather Spirits"/> <string name="desc" value="Increases both Attack Power and Magic ATT by 7.\"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Fair-weather Spirits"/> <string name="desc" value="Increases both Attack Power and Magic ATT by 5.\"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 1 Fair-weather Spirits"/> <string name="desc" value="Increases both Attack Power and Magic ATT by 3.\"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Summer Water Festival Mount (Permanent)"/> <string name="desc" value="[Master Level: 1]\A special mount made for the summer festival."/> <string name="h1" value="MP Cost: 10, Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Summer Water Festival Mount (90 Day)"/> <string name="desc" value="[Master Level: 1]\A special mount made for the summer festival."/> <string name="h1" value="MP Cost: 10, Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Bloodthorn Mount"/> <string name="desc" value="[Master Level : 1]\nRide around on a Bloodthorn mount that can use the Double Jump skill to move #cvery quickly#. #cDouble-click a destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Speed: 190, Jump: 120 when mounted"/> <string name="name" value="Lv. 1 Wow Much Power"/> <string name="desc" value="Increases both Attack Power and Magic ATT by 3.\"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Wow Much Power"/> <string name="desc" value="Increases both Attack Power and Magic ATT by 5.\"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Wow Much Power"/> <string name="desc" value="Increases both Attack Power and Magic ATT by 7.\"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Dandelion Puff Mount (90 Day)"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Dandelion Puff. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="MP Cost: 10, Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Permanent Dandelion Puff Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Dandelion Puff. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="MP Cost: 10, Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Vanishing Journey Premium Pass"/> <string name="desc" value="#cArcane Power +30, Damage +10% \r\nThe 30% discount on Arcane Symbol: Vanishing Journey enhancements is always active"/> <string name="name" value="Chu Chu Island Premium Pass"/> <string name="desc" value="#cArcane Power +60, Damage +10% \r\nThe 30% discount on Arcane Symbol: Chu Chu Island enhancements is always active"/> <string name="name" value="Lachelein Premium Pass"/> <string name="desc" value="#cArcane Power +100, Damage +10% \r\nThe 30% discount on Arcane Symbol: Lachelein enhancements is always active"/> <string name="name" value="Golden Tree&apos;s Blessing"/> <string name="desc" value="[Master Level: 1] Using the Golden Tree increases your Charm value. Remaining Charm: #%d"/> <string name="name" value="High Flora Pirate Ark"/> <string name="h1" value="STR +10"/> <string name="h2" value="STR 20"/> <string name="h3" value="STR 40"/> <string name="h4" value="STR 80"/> <string name="h5" value="STR 100"/> <string name="name" value="Solus"/> <string name="desc" value="Lose oneself to battle with an intense, combat-focused will.\nIf the combat state is maintained for a certain period of time, the damage increases."/> <string name="h" value="Activates when the combat state continues for #w sec. Can be stacked a max of #x times. Duration: #time sec\nWhen activated, damage increases by #q%, and damage increases an extra #y% per stack"/> <string name="name" value="Battlefield Domination"/> <string name="name" value="Lv. 1 Seasonal Radiance"/> <string name="desc" value="The cheery, pastel color of the Glodeer boosts your Attack Power and Magic Attack by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Seasonal Radiance"/> <string name="desc" value="The cheery, pastel color of the Glodeer boosts your Attack Power and Magic Attack by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Seasonal Radiance"/> <string name="desc" value="The cheery, pastel color of the Glodeer boosts your Attack Power and Magic Attack by 9."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 1 Egg-cellent Protein"/> <string name="desc" value="The most important meal of the day, the Eggy Trio, boosts your Attack Power and Magic Attack by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Egg-cellent Protein"/> <string name="desc" value="The most important meal of the day, the Eggy Trio, boosts your Attack Power and Magic Attack by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Egg-cellent Protein"/> <string name="desc" value="The most important meal of the day, the Eggy Trio, boosts your Attack Power and Magic Attack by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Alpacaboo Gogo Lv. 1"/> <string name="desc" value="The irresistible charm of the Alpacas increases your Attack Power and Magic ATT by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Alpacaboo Gogo Lv. 2"/> <string name="desc" value="The irresistible charm of the Alpacas increases your Attack Power and Magic ATT by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Alpacaboo Gogo Lv. 3"/> <string name="desc" value="The irresistible charm of the Alpacas increases your Attack Power and Magic ATT by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Poofy Cloud Lv. 1"/> <string name="desc" value="The Cloud Fairies&apos;s soft, fluffy magic boosts your Attack Power and Magic ATT by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Poofy Cloud Lv. 2"/> <string name="desc" value="The Cloud Fairies&apos;s soft, fluffy magic boosts your Attack Power and Magic ATT by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Poofy Cloud Lv. 3"/> <string name="desc" value="The Cloud Fairies&apos;s soft, fluffy magic boosts your Attack Power and Magic ATT by 9."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Zoom Around Lv. 1"/> <string name="desc" value="The Mini Cars are adorably useful and increase your Attack Power and Magic ATT by 3."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Zoom Around Lv. 2"/> <string name="desc" value="The Mini Cars are adorably useful and increase your Attack Power and Magic ATT by 5."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Zoom Around Lv. 3"/> <string name="desc" value="The Mini Cars are adorably useful and increase your Attack Power and Magic ATT by 7."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Personal Training Completionist Title"/> <string name="name" value="Lure Activation"/> <string name="desc" value="Activate a lure at the Arcane River to initiate a change in the Torrent Zone! #cGrants #indieExp% extra EXP while the lure is active.# Buff duration extenders do not apply to lures."/> <string name="name" value="Discovery Chug Boat"/> <string name="desc" value="This boat may look small when it&apos;s chugging along the water, but a good fisher knows even the smallest boat can be a stepping stone to becoming a fishing master."/> <string name="name" value="Discovery Steamboat"/> <string name="desc" value="A sturdy steamboat will protect you from the larger waves. Head out into the water and catch all the fish you can!"/> <string name="name" value="Discovery Cruise Ship"/> <string name="desc" value="This luxurious ship checks all the boxes with size, speed, and stability. It&apos;s just the thing you need to go out and catch every fish in Maple World."/> <string name="name" value="Golden Shark Mount"/> <string name="desc" value="A golden shark that lives somewhere in the Temple of Time. But don&apos;t let it&apos;s brilliant, golden light lull you into a false sense of security. It&apos;s still a wild, dangerous creature!"/> <string name="h1" value="DEF: +10, Speed: 190, Jump: 120"/> <string name="name" value="Summon Parrot"/> <string name="desc" value="The exotic beauty of a wild-caught parrot reaffirms your sense of self and individuality. Various stats will be enhanced depending on the parrot&apos;s growth."/> <string name="name" value="Lv. 1 Paragliding"/> <string name="desc" value="Lv. 1 Paragliding. Can only be used in the Discovery Sky mini-game map."/> <string name="name" value="Lv. 2 Paragliding"/> <string name="desc" value="Lv. 2 Paragliding. Can only be used in the Discovery Sky mini-game map."/> <string name="name" value="Lv. 3 Paragliding"/> <string name="desc" value="Lv. 3 Paragliding. Can only be used in the Discovery Sky mini-game map."/> <string name="name" value="Lv. 4 Paragliding"/> <string name="desc" value="Lv. 4 Paragliding. Can only be used in the Discovery Sky mini-game map."/> <string name="name" value="Start Fishing"/> <string name="desc" value="Start fishing."/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Chug Boat mount."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Chug Boat Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Steamboat mount."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Steamboat Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Cruise Ship mount."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Cruise Ship Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Black Scooter mount that can double jump."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Black Scooter Mount"/> <string name="desc" value="A buff to commemorate the 2018 countdown.\r\nNearby characters gain even more EXP when hunting monsters for a set time."/> <string name="h1" value="EXP +20% for 15 min when defeating monsters"/> <string name="name" value="2018 Happy New Year"/> <string name="name" value="Lv. 1 Discovery Weather: Snow"/> <string name="desc" value="It&apos;s snowing all over Maple World."/> <string name="h" value="Duration: #c#time sec#, Attack Power: +#c#indiePad#, Magic Attack: +#c#indieMad#\nEXP: +#c#indieExp%#\nObtain #c2 Ark Points# when defeating monsters."/> <string name="name" value="Lv. 2 Discovery Weather: Rain"/> <string name="desc" value="It&apos;s raining all over Maple World."/> <string name="h" value="Duration: #c#time sec#, Attack Power: +#c#indiePad#, Magic Attack: +#c#indieMad#, EXP: +#c#indieExp%#\nObtain #c4 Ark Points# when defeating monsters."/> <string name="name" value="Lv. 3 Discovery Weather: Storm"/> <string name="desc" value="A storm is raging all over Maple World."/> <string name="h" value="Duration: #c#time sec#, Attack Power: +#c#indiePad#, Magic Attack: +#c#indieMad#, EXP: +#c#indieExp%#\nObtain #c6 Ark Points# when defeating monsters."/> <string name="name" value="Lv. 4 Discovery Weather: Fog"/> <string name="desc" value="A dense fog envelops all of Maple World."/> <string name="h" value="Duration: #c#time sec#, Attack Power: +#c#indiePad#, Magic Attack: +#c#indieMad#, EXP: +#c#indieExp%#\nObtain #c8 Ark Points# when defeating monsters."/> <string name="name" value="Lv. 5 Discovery Weather: Clear"/> <string name="desc" value="Warm sunlight envelops all of Maple World."/> <string name="h" value="Duration: #c#time sec#, Attack Power: +#c#indiePad#, Magic Attack: +#c#indieMad#, EXP: +#c#indieExp%#\nObtain #c10 Ark Points# when defeating monsters."/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Discovery Parachute. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Discovery Parachute Mount"/> <string name="name" value="Moonlight Spatial Transfer"/> <string name="desc" value="Temporarily wield a mysterious power by harnessing the moonlight&apos;s energy."/> <string name="h" value="Able to use with the #charvesting/mining hotkey#. Consumes moonlight to transfer to another dimension."/> <string name="name" value="Moonlight HP Recovery"/> <string name="desc" value="Temporarily wield a mysterious power by harnessing the moonlight&apos;s energy."/> <string name="h" value="Able to use with the #charvesting/mining hotkey#. Consumes moonlight to use HP recovery items and skills."/> <string name="name" value="Moonlight Web Sweep"/> <string name="desc" value="Temporarily wield a mysterious power by harnessing the moonlight&apos;s energy."/> <string name="h" value="Able to use with the #charvesting/mining hotkey#. Consumes moonlight to remove spiderwebs."/> <string name="name" value="Salvo&apos;s Explosive Salvo"/> <string name="desc" value="Summons Salvo."/> <string name="h" value="The effectiveness of Salvo&apos;s explosives has not yet been tested."/> <string name="name" value="Ferret&apos;s Strong-arming"/> <string name="desc" value="Summons Ferret."/> <string name="h" value="All that effort Ferret put into banging on the radar has given him some muscle."/> <string name="name" value="Digs&apos;s Swift Stave"/> <string name="desc" value="Summons Digs."/> <string name="h1" value="Digs takes &apos;speak softly and carry a big stick&apos; to a whole new level."/> <string name="name" value="Grit&apos;s Sharp Shooting"/> <string name="desc" value="Summons Grit."/> <string name="h1" value="Grit&apos;s gun is the quickest in the desert wilderness."/> <string name="name" value="Snowman Bounce Mount"/> <string name="desc" value="[Master Level : 1]\nRide around on a Snowman Bounce mount that can use the double jump skill to move #cvery quickly#. #cDouble-click a destination on the World Map# to fly there automatically. (Auto Pilot is only available in some regions, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount in additional regions.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Snowman Bounce Mount"/> <string name="desc" value="[Master Level : 1]\nRide around on a Snowman Bounce mount that can use the double jump skill to move #cvery quickly#. #cDouble-click a destination on the World Map# to fly there automatically. (Auto Pilot is only available in some regions, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount in additional regions.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Tangerelephant Mount"/> <string name="desc" value="[Master Level : 1]\nRide around on a Tangerelephant mount that can use the double jump skill to move #cvery quickly#. #cDouble-click a destination on the World Map# to fly there automatically. (Auto Pilot is only available in some regions, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount in additional regions.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120."/> <string name="name" value="Tangerelephant Mount"/> <string name="desc" value="[Master Level : 1]\nRide around on a Tangerelephant mount that can use the double jump skill to move #cvery quickly#. #cDouble-click a destination on the World Map# to fly there automatically. (Auto Pilot is only available in some regions, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount in additional regions.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120."/> <string name="name" value="Crushing Lunge"/> <string name="desc" value="Will transforms into a spider to deal a powerful blow to all who dare to challenge him. Attacks nearby enemies."/> <string name="h" value="Soul Cost: #soulmpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="King of Spiders"/> <string name="desc" value="Calls forth the soul of Will, the King of Spiders. Attacks nearby enemies."/> <string name="h" value="Soul Cost: #soulmpCon, Will Summon Duration: #time sec, Damage: #damage%\nThe skill&apos;s summon damage is calculated differently from that of the character.\nCooldown: #cooltime sec"/> <string name="name" value="Summon Parrot"/> <string name="desc" value="The exotic beauty of a wild-caught parrot reaffirms your sense of self and individuality. Various stats will be enhanced depending on the parrot&apos;s growth."/> <string name="h" value="Attack Power: +#y, Magic Attack: +#y\nDamage Against Normal Monsters: +#y%\nMonster DEF Ignored: +#y%\nBoss Damage: +#y%\nCritical Rate: +#y%"/> <string name="name" value="Summon Parrot"/> <string name="desc" value="The exotic beauty of a wild-caught parrot reaffirms your sense of self and individuality. Various stats will be enhanced depending on the parrot&apos;s growth."/> <string name="h" value="Attack Power: +#y, Magic Attack: +#y\nDamage Against Normal Monsters: +#y%\nMonster DEF Ignored: +#y%\nBoss Damage: +#y%\nCritical Rate: +#y%"/> <string name="name" value="Summon Parrot"/> <string name="desc" value="The exotic beauty of a wild-caught parrot reaffirms your sense of self and individuality. Various stats will be enhanced depending on the parrot&apos;s growth."/> <string name="h" value="Attack Power: +#y, Magic Attack: +#y\nDamage Against Normal Monsters: +#y%\nMonster DEF Ignored: +#y%\nBoss Damage: +#y%\nCritical Rate: +#y%"/> <string name="name" value="Summon Parrot"/> <string name="desc" value="The exotic beauty of a wild-caught parrot reaffirms your sense of self and individuality. Various stats will be enhanced depending on the parrot&apos;s growth."/> <string name="h" value="Attack Power: +#y, Magic Attack: +#y\nDamage Against Normal Monsters: +#y%\nMonster DEF Ignored: +#y%\nBoss Damage: +#y%\nCritical Rate: +#y%"/> <string name="name" value="Summon Parrot"/> <string name="desc" value="The exotic beauty of a wild-caught parrot reaffirms your sense of self and individuality. Various stats will be enhanced depending on the parrot&apos;s growth."/> <string name="h" value="Attack Power: +#y, Magic Attack: +#y\nDamage Against Normal Monsters: +#y%\nMonster DEF Ignored: +#y%\nBoss Damage: +#y%\nCritical Rate: +#y%"/> <string name="name" value="Summon Parrot"/> <string name="desc" value="The exotic beauty of a wild-caught parrot reaffirms your sense of self and individuality. Various stats will be enhanced depending on the parrot&apos;s growth."/> <string name="h" value="Attack Power: +#y, Magic Attack: +#y\nDamage Against Normal Monsters: +#y%\nMonster DEF Ignored: +#y%\nBoss Damage: +#y%\nCritical Rate: +#y%"/> <string name="name" value="Summon Parrot"/> <string name="desc" value="The exotic beauty of a wild-caught parrot reaffirms your sense of self and individuality. Various stats will be enhanced depending on the parrot&apos;s growth."/> <string name="h" value="Attack Power: +#y, Magic Attack: +#y\nDamage Against Normal Monsters: +#y%\nMonster DEF Ignored: +#y%\nBoss Damage: +#y%\nCritical Rate: +#y%"/> <string name="name" value="Summon Parrot"/> <string name="desc" value="The exotic beauty of a wild-caught parrot reaffirms your sense of self and individuality. Various stats will be enhanced depending on the parrot&apos;s growth."/> <string name="h" value="Attack Power: +#y, Magic Attack: +#y\nDamage Against Normal Monsters: +#y%\nMonster DEF Ignored: +#y%\nBoss Damage: +#y%\nCritical Rate: +#y%"/> <string name="name" value="Summon Parrot"/> <string name="desc" value="The exotic beauty of a wild-caught parrot reaffirms your sense of self and individuality. Various stats will be enhanced depending on the parrot&apos;s growth."/> <string name="h" value="Attack Power: +#y, Magic Attack: +#y\nDamage Against Normal Monsters: +#y%\nMonster DEF Ignored: +#y%\nBoss Damage: +#y%\nCritical Rate: +#y%"/> <string name="name" value="Summon Parrot"/> <string name="desc" value="The exotic beauty of a wild-caught parrot reaffirms your sense of self and individuality. Various stats will be enhanced depending on the parrot&apos;s growth."/> <string name="h" value="Attack Power: +#y, Magic Attack: +#y\nDamage Against Normal Monsters: +#y%\nMonster DEF Ignored: +#y%\nBoss Damage: +#y%\nCritical Rate: +#y%"/> <string name="name" value="Yephinx Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yephinx mount."/> <string name="h1" value="DEF: +10, Speed: 190, Jump: 120"/> <string name="name" value="Sleighing with Kemdi Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Sleighing with Kemdi mount."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Boss Party Buff"/> <string name="desc" value="#c[Target Boss: Will]#\nA buff for players who choose to use auto party matching.\n\n#cDamage against this specific boss +#x%.#"/> <string name="h" value="Damage against this specific boss +#x%."/> <string name="name" value="Moonlight Invincibility"/> <string name="desc" value="Temporarily wield a mysterious power by harnessing the moonlight&apos;s energy."/> <string name="name" value="Lucky Golden Dog Sack"/> <string name="desc" value="#c2018# is the year of the Golden Dog!\r\nGather good energy in the lucky sack, and a Golden Dog will slowly fade into existence to help you hunt!\nWhen the sack is full, the dog will glow with a brilliant #egolden light#n. Then you can use the skill to make it explode, inflicting #cdamage to nearby enemies# and earning you #c200 Ark Points#. You also get #c20 Ark Points for every monster# the skill defeats.\r\n\r\n#cRight-click to turn ON/OFF.#"/> <string name="h" value="A maximum of 10 enemies are attacked 3 times with 1000% damage."/> <string name="name" value="Lucky Golden Dog Sack"/> <string name="desc" value="#c2018# is the year of the Golden Dog!\r\nGather good energy in the lucky sack, and a Golden Dog will slowly fade into existence to help you hunt!\nWhen the sack is full, the dog will glow with a brilliant #egolden light#n. Then you can use the skill to make it explode, inflicting #cdamage to nearby enemies# and earning you #c200 Ark Points#. You also get #c20 Ark Points for every monster# the skill defeats.\r\n\r\n#cRight-click to turn ON/OFF.#"/> <string name="h" value="A maximum of 10 enemies are attacked 3 times with 1000% damage."/> <string name="name" value="Zilch Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Zilch mount."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Bamboodle Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Bamboodle. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Sky Speeding"/> <string name="desc" value="Boosts your speed every time you catch falling New Year&apos;s food. Max Stacks: 6, Duration: 2 sec, Speed per Stack: +5%"/> <string name="h1" value="Boosts your speed every time you catch falling New Year&apos;s food. Max Stacks: 6, Duration: 2 sec, Speed per Stack: +5%"/> <string name="name" value="Zoom Bunny Mount"/> <string name="desc" value="[Master Level: 1]\nRide around on a Zoom Bunny mount that can use the High Altitude Flight skill to move. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Zoom Bunny Mount"/> <string name="desc" value="[Master Level: 1]\nRide around on a Zoom Bunny, which can use the High Altitude Flight skill to move. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Blanket Rollup Mount"/> <string name="desc" value="[Master Level : 1]\nRide around on a Blanket Rollup mount that can use the double jump skill to move #cvery quickly#. #cDouble-click a destination on the World Map# to fly there automatically. (Auto Pilot is only available in some regions, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount in additional regions.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120."/> <string name="name" value="Blanket Rollup Mount"/> <string name="desc" value="[Master Level : 1]\nRide around on a Blanket Rollup mount that can use the double jump skill to move #cvery quickly#. #cDouble-click a destination on the World Map# to fly there automatically. (Auto Pilot is only available in some regions, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount in additional regions.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120."/> <string name="name" value="Spring Duck Mount"/> <string name="desc" value="[Master Level: 1]\nRide a Spring Duck mount that can double jump and move #cvery quickly.# #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Spring Duck Mount"/> <string name="desc" value="[Master Level: 1]\nRide a Spring Duck mount that can double jump and move #cvery quickly.# #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Rainbow Swing Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Rainbow Swing mount. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Rainbow Swing Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Rainbow Swing mount. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Spring Tulip Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Spring Tulip mount. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Spring Tulip Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Spring Tulip mount. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Jeweled Bird Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Jeweled Bird mount. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Jeweled Bird Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Jeweled Bird mount. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Love Messenger Mount"/> <string name="desc" value="[Master Level: 1]\nRide around on a Love Messenger mount that can double jump and move #cvery quickly.# #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Love Messenger Mount"/> <string name="desc" value="[Master Level: 1]\nRide around on a Love Messenger mount that can double jump and move #cvery quickly.# #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Celebrity Supercar Mount"/> <string name="desc" value="[Master Level: 1]\nRide around on a Celebrity Supercar mount that can double jump and move #cvery quickly.# #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Big Bang Attack"/> <string name="desc" value="레벨 범위 몬스터를 처치해나가면 빅뱅 어택이 충전됩니다. 빅뱅 어택이 #c반짝일 때# 스킬을 사용하면 폭발하며 #c주위의 적들에게 피해#를 주고 #c15번가 포인트를 300# 만큼 획득합니다. 또한 스킬로 처치한 #c몬스터 1마리당 15번가 포인트 20 포인트#와 #c추가 경험치 50%#를 획득합니다.\r\n\r\n#c우클릭으로 ON/OFF 할 수 있습니다.#"/> <string name="h" value="A maximum of 10 enemies are attacked 1 time for 6000% damage."/> <string name="name" value="Big Bang Attack"/> <string name="desc" value="레벨 범위 몬스터를 처치해나가면 빅뱅 어택이 충전됩니다. 빅뱅 어택이 #c반짝일 때# 스킬을 사용하면 폭발하며 #c주위의 적들에게 피해#를 주고 #c15번가 포인트를 300# 만큼 획득합니다. 또한 스킬로 처치한 #c몬스터 1마리당 15번가 포인트 20 포인트#와 #c추가 경험치 50%#를 획득합니다.\r\n\r\n#c우클릭으로 ON/OFF 할 수 있습니다.#"/> <string name="h" value="A maximum of 10 enemies are attacked 1 time for 6000% damage."/> <string name="desc" value="[마스터 레벨 : 1]\n15번가 시티투어 버스 라이딩을 타고 이동할 수 있다."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="15번가 시티투어 버스 라이딩"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bean Scooter mount that can double jump."/> <string name="h1" value="DEF: +10, Speed: 190, Jump: 120"/> <string name="name" value="Pink Bean Scooter Mount"/> <string name="name" value="Aurora Dolphin Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Aurora Dolphin mount. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Aurora Dolphin Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Aurora Dolphin mount. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Flame Horse Mount"/> <string name="desc" value="[Master Level: 1]\nRide around on a Flame Horse mount that can double jump and move #cvery quickly.# #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Movement Speed: 170, Auto Pilot Speed: Very Fast, Jump: 120"/> <string name="name" value="Flame Horse Mount"/> <string name="desc" value="[Master Level: 1]\nRide around on a Flame Horse mount that can double jump and move #cvery quickly.# #cDouble-click the destination on the World Map# to fly there automatically. (Auto Pilot is only available on some continents, including Victoria Island. #cBuy a Flight Permit from Instructor Irvin# to use the Smart Mount on more continents.)"/> <string name="h1" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Kinetic Step"/> <string name="name" value="Magic Conversion"/> <string name="desc" value="The Flora have the ability to convert their Attack Power and Magic ATT at will thanks to the unique way magic flows through their wings. "/> <string name="h" value="#x% of your equipment&apos;s Attack Power is converted to Magic ATT, excluding your weapon. Any set effects do not apply. Only converts up to #y% of your weapon&apos;s base attack power."/> <string name="bookName" value="Ark"/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active."/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Deadly Crits"/> <string name="desc" value="[Master Level: 20]\nIncreases Critical Rate."/> <string name="h1" value="50% Chance"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active.\r\nThis skill can reach a max of Lv. 30, based on your Cygnus Knight or Mihile character&apos;s Noble Mind skill. "/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: +10, Magic ATT: +10, Duration: 10 min"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Hero)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="All attacks become critical hits when HP is below #z%, MP Cost: #y%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies at once. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prop%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damages enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown + Right + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every 1 sec for #dotTime sec."/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time sec"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Grants the blessing of the White Angel."/> <string name="h1" value="ATT: 12, Magic ATT: 12, Duration: 10 min"/> <string name="name" value="Alliance Inspiration"/> <string name="desc" value="A powerful force is released, based on Willpower of the Alliance."/> <string name="h" value="Permanently increases STR: +#strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="name" value="Transfiguration"/> <string name="desc" value="Fill up your Morph Gauge in battle to transform into a more powerful being. The ability to enhance effects cannot be stacked."/> <string name="h" value="#cStage 1: #Attack Speed: +1, Speed: +5, Jump: +10, Power Stance Chance: 20%\n#cStage 2: #Attack Speed: +1, Speed: +10, Jump: +20, Power Stance Chance: +40%"/> <string name="name" value="Transfiguration"/> <string name="desc" value="Fill up your Morph Gauge in battle to transform into a more powerful being."/> <string name="h" value="#cStage 1: #Attack Speed: +1, Speed: +5, Jump: +10, Power Stance Chance: 40%\n#cStage 2: #Attack Speed: +1, Speed: +10, Jump: +20, Power Stance Chance: 80%"/> <string name="name" value="Transfiguration"/> <string name="desc" value="Fill up your Morph Gauge in battle to transform into a more powerful being."/> <string name="h" value="#cStage 1: #Attack Speed: +1, Speed: +5, Jump: +10, Power Stance Chance: 40%\n#cStage 2: #Attack Speed: +1, Speed: +10, Jump: +20, Power Stance Chance: 80%"/> <string name="name" value="Iron Will"/> <string name="desc" value="The iron will of Kaiser grants additional HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Crystal Throw"/> <string name="desc" value="Throws a piece of Rue at an enemy. "/> <string name="h" value="MP Cost: #mpCon, Damage: #fixdamage "/> <string name="name" value="Infiltrate"/> <string name="desc" value="Allows you to hide and remain undetected for a short time.\n#cCooldown: 1 min#"/> <string name="h" value="MP Cost: #mpCon, Hide for #time sec, Movement Speed: +#speed"/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level: 1]\nWith the aid of a legendary spirit, you can now use scrolls on items that you can&apos;t equip."/> <string name="name" value="Monster Riding"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a tamed monster."/> <string name="name" value="Exclusive Spell"/> <string name="desc" value="[Master Level: 1]\nIncreases the Attack Power and Magic ATT of all nearby characters. \n#cCooldown: 2 hrs#"/> <string name="h1" value="MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min"/> <string name="name" value="Test"/> <string name="desc" value="Test"/> <string name="h1" value="Test"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level: 3]\nAllows you to use alchemy to create items. The items you can create depend on your character level."/> <string name="h1" value="Allows you to create items under Lv. 75."/> <string name="h2" value="Allows you to create items under Lv. 105."/> <string name="h3" value="Allows you to create items under Lv. 135."/> <string name="name" value="Bamboo Rain"/> <string name="desc" value="Uses bamboo to attack an enemy."/> <string name="h1" value="Boss HP -30%"/> <string name="name" value="Invincibility"/> <string name="desc" value="Temporarily makes you invincible."/> <string name="h1" value="Invincible for 30 sec."/> <string name="name" value="Power Explosion"/> <string name="desc" value="Temporarily increases Damage."/> <string name="h1" value="Damage +100% for 30 sec."/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level: 2]\nAllows you to board a Spaceship. Tapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="h1" value="MP Cost: 10, DEF: 10, Speed: 150, Jump: 120"/> <string name="h2" value="MP Cost: 10, DEF: +20, Speed: 170, Jump: 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level: 1]\nTapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level: 1]\nAllows you to change the condition of Krypto in the Space Mine. #cDuration: QRQRQR at TKTKTK#"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti.\n#cExpires: TKTKTK#"/> <string name="h1" value="MP Cost: 10, DEF: 10, Speed: 120, Jump: 120"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: 10, Speed: 120, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: 10, Speed: 120, Jump: 120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level: 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Charge! Toy Trojan"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Wooden Horse."/> <string name="h1" value="MP Cost: 10, DEF: 10, Speed: 120, Jump: 120"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky using the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skill costs 90 MP to activate."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active) "/> <string name="name" value="Croco"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Croco."/> <string name="h1" value="MP Cost: 10, DEF: 10, Speed: 140, Jump: 120"/> <string name="name" value="Black Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Black Scooter."/> <string name="h1" value="MP Cost: 10, DEF: 10, Speed: 140, Jump: 120"/> <string name="name" value="Lovely Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Lovely Scooter."/> <string name="h1" value="MP Cost: 10, DEF: 10, Speed: 140, Jump: 120"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP Cost: 10, DEF: 10, Speed: 140, Jump: 120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP Cost: 10, DEF: 10, Speed: 140, Jump: 120"/> <string name="name" value="Race Kart"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Race Kart."/> <string name="h1" value="MP Cost: 10, DEF: 10, Speed: 140, Jump: 120"/> <string name="name" value="ZD Tiger"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a ZD Tiger."/> <string name="h1" value="MP Cost: 10, DEF: 10, Speed: 140, Jump: 120"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP Cost: 10, DEF: 10, Speed: 140, Jump: 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Shinjo."/> <string name="h1" value="MP Cost: 10, DEF: 10, Speed: 140, Jump: 120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP Cost: 10, DEF: 10, Speed: 140, Jump: 120"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare."/> <string name="h1" value="MP Cost: 10, DEF: 10, Speed: 170, Jump: 120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: 10, Speed: 170, Jump: 120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the fastest bird on land, the Ostrich."/> <string name="h1" value="MP Cost: 10, DEF: 10, Speed: 170, Jump: 120"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP Cost: 10, DEF: 10, Speed: 170, Jump: 120"/> <string name="name" value="Transformed Robot"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Transformed Robot."/> <string name="h1" value="MP Cost: 10, DEF: 10, Speed: 170, Jump: 120"/> <string name="name" value="Capture"/> <string name="desc" value="[Master Level: 1]\nAllows you to capture a monster after its HP falls below 50%.\nMonsters captured in the Jaguar habitat can be used as mounts.\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, can capture up to 5 types of monsters "/> <string name="name" value="Call of the Hunter"/> <string name="desc" value="[Master Level: 1]\nAllows you to randomly summon one of the monsters you&apos;ve captured to help you. \n(Does not include Jaguar.) \nRequired skill: Capture Lv. 1\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, Summon Duration: 20 sec"/> <string name="name" value="Motorcycle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Motorcycle."/> <string name="h1" value="MP Cost: 10, DEF: 10, Speed: 140, Jump: 120"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1]\nAllows you to equip a Power Suit."/> <string name="h1" value="MP Cost: 10, DEF: 10, Speed: 140, Jump: 120"/> <string name="name" value="Mechanic Dash"/> <string name="desc" value="Press left/right twice to travel a short distance at a high speed.\n[Command:#c Double tap Right Arrow key#]"/> <string name="h" value="MP Cost: #mpCon, travel a short distance"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, DEF: 10, Speed: 140, Jump: 120"/> <string name="name" value="Contact Caravan"/> <string name="desc" value="A goodbye gift from the Caravan that uses specialized radio equipment to communicate. The buff you receive will differ depending on who you contact. Not affected by buff duration bonuses or cooldown resets."/> <string name="h" value="MP Cost: #mpCon, gains a buff for #y sec\n#cFerret#: Active Cooldowns shortened by #w% (except skills that ignore cooldown resets)\n#cSalvo#: Damage increases by #q%\n#cMar#: EXP +#s%\n#cZippy#: Applies Ferret, Salvo, and Mar&apos;s buffs at the same time at half strength\n#cCooldown: #cooltime sec#"/> <string name="name" value="Contact Caravan (Zippy)"/> <string name="desc" value="You contacted Zippy! Your damage and EXP gain increases, and your skill cooldown decreases rapidly."/> <string name="h" value="Duration: #time sec, Damage: +#indieDamR%, EXP +#indieExp\nActive Cooldowns shortened by #indieCooltimeReduce%, excluding skills that ignore cooldown resets"/> <string name="name" value="Contact Caravan (Ferret)"/> <string name="desc" value="You contacted Ferret! Your skill cooldown decreases rapidly."/> <string name="h" value="Duration: #time sec, Reduces skill cooldowns by #indieCooltimeReduce%, excluding skills that ignore cooldown resets"/> <string name="name" value="Contact Caravan (Salvo)"/> <string name="desc" value="You contacted Salvo! Damage increased."/> <string name="h" value="Duration: #time sec, Damage: +#indieDamR%"/> <string name="name" value="Contact Caravan (Mar)"/> <string name="desc" value="You contacted Mar! EXP increased."/> <string name="h" value="Duration: #time sec, EXP: +#indieExp%"/> <string name="name" value="Magic Conversion"/> <string name="desc" value="The Flora have the ability to convert their Attack Power and Magic ATT at will thanks to the unique way magic flows through their wings. Ark&apos;s magic flow is nearly nonexistent, so his magic conversion rate is low."/> <string name="h" value="#x% of your equipment&apos;s Magic ATT is converted to Attack Power, excluding your weapon. Any set effects do not apply. Only converts up to #y% of your weapon&apos;s base Magic ATT."/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: 10, Speed: 120, Jump: 120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, DEF: 10, Speed: 120, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, DEF: 10, Speed: 140, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Allows you to double jump."/> <string name="ph" value="MP Cost: 0, Additional Jump distance\nCooldown: #cooltime sec"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, DEF: 10, Speed: 120, Jump: 120"/> <string name="name" value="Rolls"/> <string name="desc" value="[Master Level: 1]\nAllows you to drive one of Phantom&apos;s favorite cars, Rolls."/> <string name="h1" value="MP Cost: 10, DEF: 10, Speed: 150, Jump: 120"/> <string name="name" value="Royce"/> <string name="desc" value="[Master Level: 1]\nAllows you to drive Phantom&apos;s fastest car, Royce."/> <string name="h1" value="MP Cost: 10, DEF: 10, Speed: 190, Jump: 120"/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Solus"/> <string name="desc" value="Lose oneself to battle with an intense, combat-focused will.\nIf the combat state is maintained for a certain period of time, the damage increases."/> <string name="h" value="Activates when the combat state continues for #w sec. Can be stacked a max of #x times. Duration: #time sec\nWhen activated, damage increases by #q%, and damage increases an extra #y% per stack"/> <string name="name" value="Link Manager"/> <string name="desc" value="Learn a Link Skill from another character within the world or remove the Link Skill that you currently learned. "/> <string name="h" value="Manages your transferred Link Skill."/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Potential Skill]\nTemporarily increases your Speed and Jump."/> <string name="h1" value="MP Cost: 50, Movement Speed: +20, Jump: +10, Duration: 200 sec"/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Potential Skill]\nCreates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press the#c up arrow key# to use it."/> <string name="h1" value="MP Cost: 120, Uses 2 Magic Rocks, Portal Duration: 120 sec"/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Crit Damage: 8%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="MP Cost: 80, Max HP and Max MP: +40%, Duration: 240 sec"/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cOnly 4th Job Skills can be increased beyond master level# while other skills can only be increased to master level. \nExceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased."/> <string name="h1" value="MP Cost: 64, All skill levels increased by 1 level for 240 seconds."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing."/> <string name="h1" value="MP Cost: 120, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration 240 sec"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP and MP to increase your attack speed 1 level for a fixed period of time. Can be stacked with other buffs except Speed Infusion."/> <string name="h1" value="HP Cost: 120, MP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="bookName" value="Ark"/> <string name="name" value="Basic Charge Drive"/> <string name="desc" value="Uses magically-enhanced strength to attack your enemies. Charges Basic Cast when the attack hits.\nCan link to any skill. The skills linked with Basic Charge Drive can be moved with directional keys.\nCan only be used in Flora State."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\n#cBasic Cast#: Damage: #y%, Number of Basic Casts: 2, Number of Attacks: #z\n#cBasic Buff# : Speed: + #w when Basic Cast hits, Knockback Resistance: +#q% when Basic Cast hits, Duration: #s sec"/> <string name="name" value="Basic Cast"/> <string name="name" value="Basic Buff"/> <string name="desc" value="Increases Speed and Knockback Resistance when Basic Cast hits."/> <string name="h" value="Duration: #time sec, Speed: +#speed, Knockback Resistance: +#indieStance%"/> <string name="name" value="Ominous Nightmare"/> <string name="desc" value="Inflict extreme lacerations on enemies using your specter hand. Shifts to Ominous Dream in Specter State.\n#cLevel 20 required to learn Vivid Nightmare#"/> <string name="h" value="HP Cost: #hpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="Ominous Dream"/> <string name="desc" value="Inflict extreme lacerations on enemies using your specter hand. Shifts to Ominous Nightmare in Flora State.\nCan link to any skill. The skills linked with Ominous Dream can be moved with directional keys."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nRecovers #w% of Max HP when the attack hits\nNo cooldown"/> <string name="name" value="Spell Bullets"/> <string name="desc" value="Shoots all charged spells at once like bullets. You can only charge 1 each of non-Basic spells.\nCharged spells are unaffected by attack reflection.\nIn Auto Mode, Spell Bullets are used for every attack instead of being charged.\nAuto Mode on/off: Right-click"/> <string name="h" value="MP Cost: #mpCon, Shoots all charged spells at once like bullets.\nDamage +#y% for every extra bullet\nMax Bullets: #x"/> <string name="name" value="Mystic Leap"/> <string name="desc" value="Leap once more while already in the air. Can move upward by pressing the Up key at the same time.\nUpgraded to Instinctual Leap in Specter State."/> <string name="h" value="MP Cost: #mpCon, jumps further"/> <string name="name" value="Instinctual Leap"/> <string name="desc" value="Leap once more while already in the air. Can move upward by pressing the Up key at the same time.\nYou can#c stay afloat for a short time# by holding the #ckey down along with down arrow key# while in mid-air.\nShifts to Mystic Leap in Flora State."/> <string name="h" value="MP Cost: #mpCon, jumps further"/> <string name="name" value="Float"/> <string name="desc" value="Float by exuding the magic power of the Abyss."/> <string name="name" value="Mystic Arts Mastery"/> <string name="desc" value="Channels the flow of your magic to strengthen you."/> <string name="h" value="Attack Power: +#padX, Speed: +#psdSpeed, Max Speed: +#speedMax, Jump: +#psdJump, Knockback Resistance: +#stanceProp%, Defense: +#pddX"/> <string name="name" value="Specter State"/> <string name="desc" value="Part of your body links to the Abyss and transforms into the Specter.\nSpecter skills are powerful, but using this too often will activate your Specter state which tears at your soul and depletes your Spectra very quickly.\nConsumed Spectra can be slowly recovered while in your Flora state.\nNon-cash equipment is not visible even when equipped. Cape is not visible while in Specter-ridden state."/> <string name="h" value="Activate Specter State after using Specter skills multiple times.\nIf you use the last of your Spectra to maintain Specter State, you won&apos;t be able to recover it for #z sec, even in Flora State\n#cSpecter State#\nSkills: changed and enhanced, Attack Power: +#indiePad, Knockback Resistance: +#indieStance%"/> <string name="name" value="Spectra Fatigue"/> <string name="desc" value="You remained in Specter State too long and depleted your Spectra. Spectra will not be restored for a while."/> <string name="h" value="Spectra will not be restored for #cooltime sec."/> <string name="name" value="Mystic Leap"/> <string name="bookName" value="Ark"/> <string name="name" value="Scarlet Charge Drive"/> <string name="desc" value="Harnesses fire magic and charges forward, leaving a trail of fire. Charges Scarlet Cast when the attack hits.\nShifts to Grievous Wound in Specter State."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nGenerates flames upon charging. Damage: #x%, Max Enemies Hit: #y, Number of Attacks: #z\nCooldown: #cooltime sec\n#cScarlet Cast#: Damage: #u% Max Enemies Hit: #w, Number of Attacks: #s\n#cScarlet Buff#: Attack Power: +#u2 and Critical Rate +#w2% when Scarlet Buff hits. Duration: #s2 sec"/> <string name="name" value="Scarlet Charge Drive"/> <string name="name" value="Scarlet Charge Drive"/> <string name="name" value="Scarlet Charge Drive"/> <string name="name" value="Scarlet Charge Drive"/> <string name="name" value="Scarlet Cast"/> <string name="name" value="Scarlet Buff"/> <string name="desc" value="Increases Attack Power and Critical Rate when Scarlet Cast hits."/> <string name="h" value="Attack Power: +#indiePad, Critical Rate: +#indieCr%, Duration: #time sec"/> <string name="name" value="Grievous Wound"/> <string name="desc" value="Transforms your body into a spear that pierces your enemies.\nShifts to Scarlet Charge Drive in Flora State."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nRecovers #w% of Max HP when the attack hits\nCooldown: #cooltime sec"/> <string name="name" value="Grievous Wound"/> <string name="name" value="Grievous Wound"/> <string name="name" value="Unstoppable Impulse"/> <string name="desc" value="Transforms your body into a blade, so you can leap and slash at enemies simultaneously. Can jump upward or downward by pressing directional key at the same time.\nShifts to Tenacious Instinct in Specter State. Shares cooldown with Tenacious Instinct."/> <string name="h" value="HP Cost: #hpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Max Consecutive Use: #x times\nCooldown: #cooltime sec"/> <string name="name" value="Unstoppable Impulse"/> <string name="name" value="Tenacious Instinct"/> <string name="desc" value="Transforms your body into a blade, so you can leap and slash at enemies simultaneously. Can jump upward or downward by pressing directional key at the same time.\nShifts to Unstoppable Impulse in Flora State. Shares cooldown with Unstoppable Impulse."/> <string name="h" value="Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Max Consecutive Use: #x times\nCooldown: #cooltime sec"/> <string name="name" value="Tenacious Instinct"/> <string name="name" value="Knuckle Booster"/> <string name="desc" value="Uses MP to temporarily increase the attack speed of your knuckle by 2 levels.\nRequired Skill: #cKnuckle Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Knuckle Attack Speed increased for #time sec"/> <string name="name" value="Master Corruption"/> <string name="desc" value="Gives you control over your Specter State. Use this skill to shift between Specter State and Flora State."/> <string name="h" value="Switch to Specter State\nCooldown: #cooltime sec"/> <string name="name" value="Knuckle Mastery"/> <string name="desc" value="Increases Knuckle Mastery and Attack Power.\n#cLevel 10 required to learn Knuckle Expert.#"/> <string name="h" value="Knuckle Mastery: +#mastery%, Attack Power +#padX"/> <string name="name" value="Impending Death"/> <string name="desc" value="Unleashes Abyssal Aura when attacking in Specter State. Unaffected by attack reflection.\nCan be toggled #cOn/Off#"/> <string name="h" value="Generates Abyssal Aura when attacking. Damage: #y%, Number of Attacks: #w, Max Abyssal Aura: #z\nThe strength of the Abyssal Aura is based on the number of enemies nearby."/> <string name="name" value="Impending Death"/> <string name="name" value="Initiate Fusion"/> <string name="desc" value="Physical ability is enhanced as the Specter&apos;s power fuses with your own."/> <string name="h" value="Max HP: +#mhpR%, Max MP: +#mmpR%, Damage Absorption: +#damAbsorbShieldR%"/> <string name="name" value="Physical Training"/> <string name="desc" value="Improve your Strength by working out."/> <string name="h" value="STR +#strX"/> <string name="bookName" value="Ark"/> <string name="name" value="Vivid Nightmare"/> <string name="desc" value="Enhances Ominous Nightmare.\nRequired Skill:#c Ominous Nightmare Lv. 20#\n#cLv. 20 required to learn Endless Nightmare.#"/> <string name="h" value="HP Cost: #hpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="Vivid Dream"/> <string name="desc" value="Enhances Ominous Dream."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nRecovers #w% of Max HP when the attack hits\nNo cooldown"/> <string name="name" value="Gust Charge Drive"/> <string name="desc" value="Harnesses gust magic and strikes down from mid-air. Charges Gust Cast when the attack hits.\nShifts to Insatiable Hunger in Specter State."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nCooldown: #cooltime sec\n#cGust Cast#: Pulls enemies nearby and does #x% damage. Max Enemies Hit: #y, Number of Attacks: #w\nGust Buff\nDuration: #z sec when Gust Cast hits, Attack Speed: +#s, Avoidability: +#q%"/> <string name="name" value="Gust Charge Drive"/> <string name="name" value="Gust Charge Drive"/> <string name="name" value="Gust Cast"/> <string name="name" value="Gust Cast"/> <string name="name" value="Gust Buff"/> <string name="desc" value="Increases Speed and Avoidability when Gust Cast hits."/> <string name="h" value="Duration: #time, Attack Speed: +1, Avoidability: +#indieEvaR%"/> <string name="name" value="Insatiable Hunger"/> <string name="desc" value="Calls forth an Abyssal Beast to attack enemies.\nShifts to Gust Charge Drive in Flora State."/> <string name="h" value="Damage: #x%, Max Enemies Hit: #y, Number of Attacks: #z\nRecovers #w% of Max HP when the attack hits\nCooldown: #cooltime sec"/> <string name="name" value="Insatiable Hunger"/> <string name="name" value="Insatiable Hunger"/> <string name="name" value="Creeping Terror"/> <string name="desc" value="Use a passage through the abyss to dodge your enemy&apos;s attack. Shifts to Specter State when the skill is used. Spectra is not consumed while using this skill, but you can&apos;t use it while affected by Spectra Fatigue. Not affected by cooldown reset.\nYou can move while using the skill by holding down the key. Triggers Boundless Horror to obliterate surrounding enemies when the key is released.\nBoundless Horror does damage to enemies with attack ignore and attack reflection."/> <string name="h" value="HP Cost: #hpRCon% of Max HP per 0.5 sec while holding the key, Max Duration: #time sec, Invincible while holding down the key\n#cBoundless Horror#\nDamage: #s%, Max Enemies Hit: #q, Number of Attacks: #w\nCooldown: #cooltime sec"/> <string name="name" value="Boundless Horror"/> <string name="name" value="Vengeful Hate"/> <string name="desc" value="An Abyssal Aura materializes in the form of a blade that devastates the enemy. Before using this skill, if you leave an Abyssal Mark where Impending Death hits, the blade will attack everything between the mark and where you used the skill. Can only be used in Specter State. Unaffected by attack reflection.\nTurn on Auto Mode to automatically use Vengeful Hate whenever it is not on cooldown.\nAuto Mode on/off : Right-click"/> <string name="h" value="#s% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing #damage% damage to up to #mobCount enemies #attackCount times for every activated mark.\nMax Mark Creation: #z, Max Duration: #q sec\nMax Mark Activation Limit for Auto Mode: #y\nCooldown: #cooltime sec"/> <string name="name" value="Mystic Arts Training"/> <string name="desc" value="Enhances Mystic Arts.\n#cLv. 20 required to learn Advanced Mystic Arts.#"/> <string name="h" value="Basic Charge Drive Damage: +#x%p, Basic Cast Damage: +#y%p, Scarlet Charge Drive and Flame Damage: +#w%p, Scarlet Cast Damage: +#z%p"/> <string name="name" value="Innate Arts Training"/> <string name="desc" value="Learn the means of controlling the Specter&apos;s power.\n#cLv. 20 required to learn Advanced Innate Arts.#"/> <string name="h" value="Grievous Wound: +#x%p, Unstoppable Impulse / Tenacious Instinct Damage: +#y%p, Impending Death Damage: +#w%p"/> <string name="name" value="Advanced Fusion"/> <string name="desc" value="Physical ability is further enhanced as the Specter&apos;s power melds with your own."/> <string name="h" value="Final Damage: +#pdR%, Critical Rate: +#cr%, Status Resistance: +#asrR, All Elemental Resistance: +#terR%"/> <string name="bookName" value="Ark"/> <string name="name" value="Endless Nightmare"/> <string name="desc" value="Enhances Vivid Nightmare.\nRequired Skill: #cVivid Nightmare Lv. 20#"/> <string name="h" value="HP Cost: #hpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="Endless Dream"/> <string name="desc" value="Enhances Vivid Dream."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nRecovers #w% of Max HP when the attack hits\nNo cooldown"/> <string name="name" value="Abyssal Charge Drive"/> <string name="desc" value="Unleashes Abyssal magic during an attack. Charges Abyssal Cast when the attack hits.\nShifts to Unbridled Chaos in Specter State."/> <string name="h" value="HP Cost: #hpCon, MP Cost: #mpCon\nDamage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Abyssal Magic: #x%, Abyssal Magic Max Enemies Hit: #y, Abyssal Magic Number of Attacks: #z\nCooldown: #cooltime sec\n#cAbyssal Cast# : Creates Abyssal Cast when used. Abyssal Cast Duration: #q sec, Abyssal Cast Max Enemies Hit: #s, Abyssal Cast Damage: #q2%, Abyssal Cast Number of Attacks: #u, Does not trigger Impending Death.\n#cAbyssal Buff# : Activates when Abyssal Cast hits. Duration: #u2 sec #v%, Boss Damage: +#v2%, Ignore Defense +#s2%"/> <string name="name" value="Abyssal Charge Drive"/> <string name="name" value="Abyssal Cast"/> <string name="name" value="Abyssal Cast"/> <string name="name" value="Abyssal Buff"/> <string name="desc" value="Increases Damage, Boss Damage, and Ignore Defense when Abyssal Cast hits."/> <string name="h" value="Duration: #time sec, Damage: +#indieDamR%, Boss Damage: +#indieBDR%, Ignore Defense: +#indieIgnoreMobpdpR%"/> <string name="name" value="Unbridled Chaos"/> <string name="desc" value="Causes you to move lightning fast, ruthlessly clawing at everything nearby.\nShifts to Abyssal Charge Drive in Flora State."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nRecovers #w% of Max HP when the attack hits\nCooldown: #cooltime sec"/> <string name="name" value="Unbridled Chaos"/> <string name="name" value="Blissful Restraint"/> <string name="desc" value="Charges forward and creates an Abyssal Prison that binds and holds the enemy. The damage inflicted on the imprisoned enemy is applied when Blissful Restraint ends. Activates Specter State upon using the skill. Cannot be used while Spectra Fatigue is in effect. Not affected by cooldown reset.\nThe enemy with the highest Max HP within range will be attacked first. Unaffected by attack reflection. Does not trigger Impending Death.\nAffected enemies cannot be bound again by Blissful Restraint or other skills for 90 sec."/> <string name="h" value="HP Cost: #hpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount. Bind Duration: #time sec, Bind duration can increase up to 100% based on the damage inflicted with this skill.\nAfterward\nDuration: #y sec, Max Enemies Hit: #u, Damage: #x%, Number of Attacks: #v\nWhen the skill ends:\nDamage: #w2%, Max Enemies Hit: #s2, Number of Attacks: #q2\nCooldown: #cooltime sec"/> <string name="name" value="Blissful Restraint"/> <string name="name" value="Blissful Restraint"/> <string name="name" value="Hero of the Flora"/> <string name="desc" value="Calls upon the power of the Flora."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec "/> <string name="name" value="Floran Hero&apos;s Will"/> <string name="desc" value="Focuses your mind to ignore some abnormal status effects. Immune to Abnormal Status for 3 sec after use. However, this will not work for all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Knuckle Expert"/> <string name="desc" value="Increases Knuckle Mastery, Attack Power, and Critical Damage.\nRequired Skill: #cKnuckle Mastery Lv. 10#"/> <string name="h" value="Knuckle Mastery: +#mastery%, Attack Power: +#padX, Critical Damage: +#criticaldamage%"/> <string name="name" value="Advanced Mystic Arts"/> <string name="desc" value="Fortify your Mystic Arts with some training.\nRequired Skill: #cMystic Arts Training Lv. 20#"/> <string name="h" value="Basic Charge Drive Damage: +#x%p, Basic Cast Damage: +#y%p, Scarlet Charge Drive and Flame Damage: +#w%p, Scarlet Cast Damage: +#z%p, Gust Charge Drive Damage: +#s%p, Gust Cast Damage: +#u%p"/> <string name="name" value="Advanced Innate Arts"/> <string name="desc" value="Wield a portion of the Specter&apos;s power.\nRequired Skill: #cInnate Arts Training Lv. 20#"/> <string name="h" value="Grievous Wound: +#x%p, Unstoppable Impulse/Tenacious Instinct Damage: +#y%p, Impending Death Damage: +#w%p, Insatiable Hunger Damage: +#q%p, Boundless Horror Damage: +#u%p, Vengeful Hate Damage: +#s%p"/> <string name="name" value="Complete Fusion"/> <string name="desc" value="You achieved complete fusion with the Specter&apos;s power."/> <string name="h" value="Attack Power: +#padX, Critical Rate: +#cr%, Ignore Defense: +#ignoreMobpdpR%, Boss Damage: +#bdR%, Damage Absorption: +#damAbsorbShieldR%"/> <string name="name" value="Battle Frenzy"/> <string name="desc" value="Attacking without resting allows you to go beyond your normal limits and increase your physical ability.\nAlso increases Final Damage.\nRequired Skill: #cEndless Nightmare Lv. 1#"/> <string name="h" value="Activated when you connect Basic Charge Drive or Endless Dream with other skills. Can be stacked up to #x times. Duration: #time sec\nHigher levels of this skill allow you to link skills with Basic Charge Drive and Endless Dream faster.\nPermanently increases Final Damage by #pdR%."/> <string name="name" value="Reinforced Battle Arts"/> <string name="desc" value="Increases damage of Ark&apos;s attack skill for tiers 1-4 except for Spell Bullet, Impending Death, and Vengeful Hate."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Guardbreak Arts"/> <string name="desc" value="Increases Ignore Defense of Ark&apos;s attack skill for tiers 1-4 except for Spell Bullet, Impending Death, and Vengeful Hate."/> <string name="h" value="Ignore Defense: +#ignoreMobpdpR%"/> <string name="name" value="Boss Rush Arts"/> <string name="desc" value="Increases Boss Damage of Ark&apos;s attack skill for tiers 1-4 except for Spell Bullet, Impending Death, and Vengeful Hate."/> <string name="h" value="Boss Damage: +#bdR%"/> <string name="name" value="Enhanced Spectra Healing"/> <string name="desc" value="Accelerates Spectra recovery in Flora State."/> <string name="h" value="Spectra Recovery Speed: +#x%"/> <string name="name" value="Enhanced Specter State"/> <string name="desc" value="Will not be knocked back by any attack while in Specter State."/> <string name="name" value="Advanced Specter State"/> <string name="desc" value="Using Master Corruption in Flora State while using a skill lets you consume Spectra to cancel that skill and shift to Specter State.\nIf you use Master Corruption while using Basic Charge Drive to cancel that skill, it could trigger Battle Frenzy."/> <string name="name" value="Euphoric Restraint"/> <string name="desc" value="Increases the damage of Blissful Restraint."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Eased Terror"/> <string name="desc" value="Reduces the cooldown of Creeping Terror."/> <string name="h" value="Cooldown: -#coolTimeR%"/> <string name="name" value="Incredibly Tenacious Instinct"/> <string name="desc" value="Increase the Repeat Count of Tenacious Instinct "/> <string name="h" value="Repeat Count: +#x"/> <string name="name" value="Endless Agony"/> <string name="desc" value="Opens the gate to the abyss, attacking forward for a moment, then summoning an Abyssal Guard for the final blow. Shifts to Specter State when the skill is used. Spectra is not consumed while using this skill, but you cannot use this while Spectra Fatigue is in effect. Not affected by cooldown reset.\nEndless Agony is unaffected by attack reflection. Abyssal Guard Attack does damage to enemies with attack ignore and attack reflection."/> <string name="h" value="Hold the key to continue the attack. Max Enemies Hit: #mobCount, Max Duration: #dot sec, Damage: #damage%, Number of Attacks: #attackCount. An Abyssal Guard is summoned when the key is released or when the skill ends.\nAbyssal Guard Damage: #s%, Abyssal Guard Max Enemies Hit: #q, Abyssal Guard Number of Attacks: #v, HP Recovery when the attack hits: #u% of Max HP, Final Damage based on duration: Up to #x%\nCooldown: #cooltime sec"/> <string name="name" value="Endless Agony"/> <string name="name" value="Divine Wrath"/> <string name="desc" value="Borrows strength from the ancient god of the Flora."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%.\nCooldown: #cooltime sec"/> <string name="name" value="Charge Spell Amplifier"/> <string name="desc" value="Amplifies Charge Spells. Applies a Charge Spell buff to party members and doubles the effect for yourself."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec\nCharge Spell buff applied to party members who are within range when it activates. Charge Spell duration is the remaining time of Charge Spell Amplification.\nEffect is doubled for yourself while Charge Spell Amplification lasts.\nCooldown: #cooltime sec"/> <string name="name" value="Conversion Overdrive"/> <string name="desc" value="Activates and amplifies the power in magic wings to max out Magic Conversion."/> <string name="h" value="MP Cost: #mpRCon% of Max MP, Duration: #time sec, Damage increases up to #y% depending on current MP proportions, Damage increase reset when Spell Storm occurs.\nWhen using attack skill, activates a Spell Storm. Spell Storm MP Cost: additional #w per #x sec, Spell Storm Max Enemies Hit: #z, Spell Storm Damage: #q%, Spell Storm Number of Attacks: #s\nCooldown: #cooltime sec"/> <string name="name" value="Conversion Overdrive"/> <string name="name" value="True Arachnid Reflection"/> <string name="desc" value="The collapsing space between the Mirror World and reality become linked with Will&apos;s Erda, causing the spider within the mirror to temporarily materialize in reality."/> <string name="h" value="HP Cost: #hpRCon% of Max HP\n#cSpatial Collapse# - Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Once complete, summons True Arachnid Reflection.\n#cTrue Arachnid Reflection# - Duration: #s sec, Goes into attack mode at set intervals. During attack mode, uses spider legs #w times to deal #x% damage #y times. If the spider legs attack one target #z consecutive times, attack mode will end immediately. #q sec cooldown after attack mode ends.\nCooldown: #cooltime sec"/> <string name="name" value="True Arachnid Reflection"/> <string name="desc" value="The collapsing space between the Mirror World and reality become linked with Will&apos;s Erda, causing the spider within the mirror to temporarily materialize in reality."/> <string name="name" value="True Arachnid Reflection"/> <string name="desc" value="The collapsing space between the Mirror World and reality become linked with Will&apos;s Erda, causing the spider within the mirror to temporarily materialize in reality."/> <string name="name" value="Overcharge Drive"/> <string name="desc" value="Boosts Basic Charge Drive/Basic Cast.\n\n#cLv. 20 - Basic Charge Drive Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Basic Charge Drive/Basic Cast Final Damage: +#damR_5th%"/> <string name="name" value="Ominous Nightmare/Dream Boost"/> <string name="desc" value="Boosts Ominous Nightmare/Dream, Vivid Nightmare/Dream, and Endless Nightmare/Dream.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Ominous Nightmare/Dream, Vivid Nightmare/Dream, and Endless Nightmare/Dream Final Damage: +#damR_5th%"/> <string name="name" value="Scarlet Charge Drive/Grievous Wound Boost"/> <string name="desc" value="Boosts Scarlet Charge Drive/Scarlet Cast/Grievous Wound.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Scarlet Charge Drive/Scarlet Cast/Grievous Wound Final Damage: +#damR_5th%"/> <string name="name" value="Unstoppable Impulse/Tenacious Instinct Boost"/> <string name="desc" value="Boosts Unstoppable Impulse/Tenacious Instinct.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Unstoppable Impulse/Tenacious Instinct Final Damage: +#damR_5th%"/> <string name="name" value="Impending Death/Vengeful Hate Boost"/> <string name="desc" value="Boosts Impending Death/Vengeful Hate.\n\n#cLv. 20 - Critical Rate: +5%\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Impending Death/Vengeful Hate Final Damage: +#damR_5th%"/> <string name="name" value="Gust Charge Drive/Insatiable Hunger Boost"/> <string name="desc" value="Boosts Gust Charge Drive/Gust Cast/Insatiable Hunger.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Gust Charge Drive/Gust Cast/Insatiable Hunger Final Damage: +#damR_5th%"/> <string name="name" value="Abyssal Charge Drive/Unbridled Chaos Boost"/> <string name="desc" value="Boosts Abyssal Charge Drive/Abyssal Cast/Unbridled Chaos.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Abyssal Charge Drive/Abyssal Cast/Unbridled Chaos Final Damage: +#damR_5th%"/> <string name="name" value="Creeping Terror/Blissful Restraint/Endless Agony Boost"/> <string name="desc" value="Boosts Creeping Terror/Blissful Restraint/Endless Agony.\n\n#cLv. 20 - Max Targets: +1\nLv. 40 - Monster DEF Ignored: +20%#"/> <string name="h" value="Creeping Terror/Blissful Restraint/Endless Agony Final Damage: +#damR_5th%"/> <string name="name" value="Abyssal Recall"/> <string name="desc" value="You recall the moment your consciousness accessed the Abyssal source of power.\nUsing this skill shifts you into Specter State, and prevents consuming Spectra for skills. However, this can&apos;t be used if your Spectra has already been depleted. You can deal damage to enemies with Attack Ignore or Attack Reflection, but Impending Death will not activate."/> <string name="h" value="You link with the Abyssal Source the moment the skill is activated. You don&apos;t consume Spectra for #time sec while in Specter State.\nWhile the Abyssal Link is active, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Invincible while attacking\nWhen attack ends, Max Enemies Hit: #q, Damage: #q2%, Number of Attacks: #s, Number of Explosions: #w\nCooldown: #cooltime sec"/> <string name="name" value="Abyssal Recall"/> <string name="desc" value="Connects you directly to the source of Abyssal power to temporarily prevent consuming Spectra in your Specter State."/> <string name="name" value="Infinity Spell"/> <string name="desc" value="Exchange your HP for unlimited magical power."/> <string name="h" value="HP Cost: #hpRCon% of Max HP\nDuration: #time sec\n#cFlora State#: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.\n#cSpecter State#: When Impending Death activates, an additional #x Abyssal Auras are created\nCooldown: #cooltime sec"/> <string name="name" value="Lv. 1 Cutie-mingo-mania"/> <string name="desc" value="Increases both Attack Power and Magic ATT by 3.\"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Cutie-mingo-mania"/> <string name="desc" value="Increases both Attack Power and Magic ATT by 5.\"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 3 Cutie-mingo-mania"/> <string name="desc" value="Increases both Attack Power and Magic ATT by 7.\"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Paper Airplane Mount (90 Day)"/> <string name="desc" value="[Master Level: 1]\nRide around on a Paper Airplane mount. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="MP Cost: 10, Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Permanent Paper Airplane Mount"/> <string name="desc" value="[Master Level: 1]\nRide around on a Paper Airplane mount. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="MP Cost: 10, Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Pink Bean Tube Mount (90 Day)"/> <string name="desc" value="[Master Level: 1]\nRide on a tube with Pink Bean!"/> <string name="h1" value="MP Cost: 10, Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Permanent Pink Bean Tube Mount"/> <string name="desc" value="[Master Level: 1]\nRide on a tube with Pink Bean!"/> <string name="h1" value="MP Cost: 10, Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Shrelephant Mount"/> <string name="desc" value="[Master Level: 1]\nTake a ride on a Shrelephant."/> <string name="h" value="DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Shrele-leap"/> <string name="desc" value="[Master Level: 1]\nTake a ride on a Shrelephant."/> <string name="h" value="Shrele-leap"/> <string name="name" value="Shrele-dash"/> <string name="desc" value="[Master Level: 1]\nTake a ride on a Shrelephant."/> <string name="h" value="Shrele-dash"/> <string name="name" value="Shrele-copter"/> <string name="desc" value="[Master Level: 1]\nTake a ride on a Shrelephant."/> <string name="h" value="Shrele-copter"/> <string name="name" value="Support Skill: Skuas Catapults"/> <string name="desc" value="On Vice Captain Butler&apos;s command, catapult attacks strike across the entire map."/> <string name="h" value="Catapult strikes that instantly kill normal monsters are generated in random locations for 10 sec."/> <string name="name" value="Support Skill: Kaptafel Fire Arrows"/> <string name="desc" value="On Chief Kan&apos;s command, fire arrows strike across the entire map."/> <string name="h" value="Fire arrows that damage all normal monsters on the map by 10% of their Max HP every second shower down for 5 sec."/> <string name="name" value="Support Skill: Svarti Grappling Nets"/> <string name="desc" value="On Chief Gurnardson&apos;s command, net traps are thrown across the entire map."/> <string name="h" value="Binds every monster on the map for 3 sec."/> <string name="name" value="Support Skill: Peytour&apos;s Axe"/> <string name="desc" value="Summons spinning axes which knock back monsters."/> <string name="h" value="Summons spinning axes which knock back monsters."/> <string name="name" value="Support Skill: Blessing of Afinas"/> <string name="desc" value="Call down blessings through the power of Devata Janyt of Afinas."/> <string name="h" value="Removes all abnormal status effects, then makes you immune to abnormal status effects and increases Movement Speed and Attack Speed to their max for 5 sec."/> <string name="name" value="Support Skill: Afinas Salvation Knights"/> <string name="desc" value="Afinas Knight Cayne enters the fray with a rescue party."/> <string name="h" value="There is a 30% chance for Cayne and 4 Afinas Soldiers to join the battle during the stage."/> <string name="name" value="Support Skill: Alika&apos;s Mines"/> <string name="desc" value="Afinas Scholar Alika deploys mines along the monster entry route."/> <string name="h" value="There is a 50% chance for the battle to start with mines deployed during the stage."/> <string name="name" value="Flames of Skuas"/> <string name="desc" value="You fell into debris and were damaged by fire. Cannot recover HP for 6 sec."/> <string name="name" value="Baby Suitcase Mount"/> <string name="desc" value="[Master Level: 1]\nEnjoy a childhood throwback and take a ride on the monster train! Choo-choo!"/> <string name="h1" value="MP Cost: 10, Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Baby Suitcase Mount"/> <string name="desc" value="[Master Level: 1]\nEnjoy a childhood throwback and take a ride on the monster train! Choo-choo!"/> <string name="h1" value="MP Cost: 10, Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Lab Server Legion Block"/> <string name="h" value="Attack Power &amp; Magic ATT: +#padX"/> <string name="name" value="Enhanced Lab Server Legion Block"/> <string name="h" value="Attack Power &amp; Magic ATT: +#padX"/> <string name="name" value="Dr. Bebe Strengthening Boost Potion"/> <string name="desc" value="The more of Dr. Bebe&apos;s Boost Potions that you take, the stronger you become! Effect lasts until death."/> <string name="h" value="Monster DEF Ignored: #ignoreMobpdpR%, Attack Power: +#padR%, Magic ATT: +#madR%"/> <string name="name" value="Please stop dying."/> <string name="desc" value="This is a skill that Dr. Bebe developed, because you died too many times!"/> <string name="h" value="Monster DEF Ignored: #ignoreMobpdpR%, Attack Power: +#padX, Magic ATT: +#madX"/> <string name="name" value="Mr. Saint&apos;s Strengthening Boost Potion (Attack)"/> <string name="desc" value="It&apos;s a Boost Potion made behind Dr. Bebe&apos;s back."/> <string name="h" value="Monster DEF Ignored: #ignoreMobpdpR%, Attack Power: +#padX, Magic ATT: +#madX"/> <string name="name" value="Mr. Saint&apos;s Strengthening Boost Potion (HP)"/> <string name="desc" value="It&apos;s another Boost Potion made behind Dr. Bebe&apos;s back."/> <string name="h" value="Max HP: +#mhpX, Max MP: +#mmpX"/> <string name="name" value="Shrelephant Mount"/> <string name="desc" value="[Master Level: 1]\Ride around on a Shrelephant. When I ride my Shrelephant, we are as swift as the wind, and nothing can catch us."/> <string name="h" value="Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Shrelephant Mount"/> <string name="desc" value="[Master Level: 1]\Ride around on a Shrelephant."/> <string name="name" value="Shrelephant Mount"/> <string name="desc" value="[Master Level: 1]\Ride around on a Shrelephant. When I ride my Shrelephant, we are as swift as the wind, and nothing can catch us."/> <string name="h" value="Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Hamster Baller Mount"/> <string name="desc" value="[Master Level: 1]\nIt&apos;s just like a hamster that rolls around everywhere."/> <string name="h" value="MP Cost: 10, Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Hamster Baller Mount"/> <string name="desc" value="[Master Level: 1]\nIt&apos;s just like a hamster that rolls around everywhere."/> <string name="h" value="MP Cost: 10, Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="[Level: 1] Baby Dino Stomp"/> <string name="desc" value="Increases both Attack Power and Magic ATT by 3.\"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="[Level: 2] Baby Dino Stomp"/> <string name="desc" value="Increases both Attack Power and Magic ATT by 5.\"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="[Level: 3] Baby Dino Stomp"/> <string name="desc" value="Increases both Attack Power and Magic ATT by 7.\"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Konyanyachiwa"/> <string name="desc" value="A title obtained from the reward box you received for helping Kero-chan."/> <string name="h" value="Max HP &amp; MP +#mhpX"/> <string name="name" value="Kero-chan&apos;s Friend"/> <string name="desc" value="A title obtained from the reward box you received for helping Kero-chan. It shows that you are friends with Kero-chan."/> <string name="h" value="STR +#strX"/> <string name="name" value="Syaoran-kun&apos;s Friend"/> <string name="desc" value="A title obtained from the reward box you received for helping Syaoran. It shows that you are friends with him."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Tomoyo-chan&apos;s Friend"/> <string name="desc" value="A title obtained from helping Tomoyo. It shows that you are friends with her."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Sakura-chan&apos;s Friend"/> <string name="desc" value="A title obtained from helping Sakura. It shows that you are friends with her."/> <string name="h" value="INT +#intX"/> <string name="name" value="MapleStory X Cardcaptor Sakura"/> <string name="desc" value="A title Sakura gave you in gratitude for capturing 5 monsters."/> <string name="h" value="#All Stats: +#intX, Max HP and MP: +#mhpX"/> <string name="name" value="Cerberus Mount (90 Day)"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Cerberus mount, which can use the High Altitude Flight skill. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="MP Cost: 10, Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Permanent Cerberus Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Cerberus mount, which can use the High Altitude Flight skill. Double-tap the jump key in town to use the High Altitude Flight skill."/> <string name="h1" value="MP Cost: 10, Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Lv. 1 Kero-chan"/> <string name="desc" value="Increases both Attack Power and Magic ATT by 3.\"/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Halloween Raven Mount"/> <string name="desc" value="[Master Level: 1]\nThe Halloween Raven is here to announce the coming of Halloween."/> <string name="h" value="MP Cost: 10, Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Halloween Raven Mount"/> <string name="desc" value="[Master Level: 1]\nThe Halloween Raven is here to announce the coming of Halloween. Can use the High Altitude Flight skill to move. Double-tap the jump key to use the High Altitude Flight skill."/> <string name="h" value="MP Cost: 10, Weapon &amp; Magic DEF: +10, Speed: 170, Jump: 120"/>