User:Richmond2010/Strings/Skill

                <string name="h" value="Allows you to equip items #x levels higher than your current level."/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT 10, Magic ATT: 10, Duration: 10 min"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Explorer)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="ATT, DEF increases by #x% when HP is lower than #z%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp and Up Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damage enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown and Right Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage% every #dotInterval sec for #dotTime sec (Up to #attackCount times), Max Monsters Hit: #mobCount,"/> <string name="bookName" value="Warrior Basics"/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown Arrow Key and Up Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="bookName" value="Fighter Techniques"/> <string name="bookName" value="Crusader&apos;s Guide"/> <string name="bookName" value="Ultimate Hero"/> <string name="bookName" value="Page&apos;s Path"/> <string name="bookName" value="White Knight&apos;s Code"/> <string name="bookName" value="Paladin of Light"/> <string name="bookName" value="Spearman Techniques"/> <string name="bookName" value="Dragon Knight&apos;s Path"/> <string name="bookName" value="Dark Knight of Darkness"/> <string name="bookName" value="Intro. to Magic"/> <string name="bookName" value="Fire &amp; Poison Basics"/> <string name="bookName" value="Adv. Fire &amp; Poison"/> <string name="bookName" value="Highest class of Magic (F,P)"/> <string name="bookName" value="Ice &amp; Lightning Basics"/> <string name="bookName" value="Adv. Ice &amp; Lightning"/> <string name="bookName" value="Highest class of Magic (I,L)"/> <string name="bookName" value="Holy Magic Basics"/> <string name="bookName" value="Adv. Holy Magic"/> <string name="bookName" value="Highest class of Holy Magic"/> <string name="bookName" value="Bowman Basics"/> <string name="bookName" value="Hunter&apos;s Guide"/> <string name="bookName" value="Path of the Ranger"/> <string name="name" value="Concentrate"/> <string name="desc" value="Temporarily increases your Weapon ATT and decreases the MP consumed when using skills."/> <string name="h" value="MP Cost: #mpCon, Weapon ATT: +#epad, Duration: #time sec, MP Consumed: -#x%"/> <string name="pdesc" value="Temporarily increases your Battle Mode Attack and decreases the MP consumed when using skills."/> <string name="ph" value="MP Cost: #mpCon, Battle Mode ATT: +#PVPdamage, Duration: #time sec, MP Consumed: -#x%"/> <string name="bookName" value="Bow master"/> <string name="bookName" value="Crossbowman Guide"/> <string name="bookName" value="Sniper&apos;s Scope"/> <string name="name" value="Concentrate"/> <string name="desc" value="Temporarily increases your Weapon ATT and decreases the MP consumed when using skills."/> <string name="h" value="MP Cost: #mpCon, Weapon ATT: +#epad, Duration: #time sec, MP Consumed: -#x%"/> <string name="pdesc" value="Temporarily increases your Battle Mode Attack and decreases the MP consumed when using skills."/> <string name="ph" value="MP Cost: #mpCon, Battle Mode ATT: +#PVPdamage, Duration: #time sec, MP Consumed: -#x%"/> <string name="bookName" value="Marksman"/> <string name="bookName" value="Thief Skills"/> <string name="bookName" value="Assassin Skills"/> <string name="bookName" value="The Way of Hermit"/> <string name="bookName" value="Secret Skills of Nights Lord"/> <string name="bookName" value="Bandit&apos;s Tricks"/> <string name="bookName" value="Chief Bandit&apos;s Tricks"/> <string name="bookName" value="Secret Skills of Shadower"/> <string name="bookName" value="The Basics of Blade Recruit"/> <string name="bookName" value="Blade Acolyte Guide"/> <string name="bookName" value="The Path of a Blade Specialist"/> <string name="bookName" value="The Path of a Blade Lord"/> <string name="bookName" value="Blade Master&apos;s Secret Book"/> <string name="bookName" value="Pirate Beginner Guide"/> <string name="bookName" value="Brawler Guide"/> <string name="bookName" value="The Path of the Marauder"/> <string name="bookName" value="The Perfect Buccaneer"/> <string name="bookName" value="Gunslinger Guide"/> <string name="bookName" value="The Path of the Outlaw"/> <string name="bookName" value="The Perfect Corsair"/> <string name="bookName" value="Manager Skill Book"/> <string name="bookName" value="Admin. Skill Book (Normal)"/> <string name="bookName" value="Admin. Skill Book (Super)"/> <string name="bookName" value="Noblesse Techniques"/> <string name="name" value="Three Snails"/> <string name="desc" value="[Master Level : 3]\nHurls snail shells to attack monsters from long distance."/> <string name="h1" value="MP -3; Damage 10"/> <string name="h2" value="MP -5; Damage 25"/> <string name="h3" value="MP -7; Damage 40"/> <string name="name" value="Recovery"/> <string name="desc" value="[Master Level : 3]\nEnables the user to recover HP constantly for 30 sec. \n#cTerms between skills : 10 min.#"/> <string name="h1" value="MP -5; Recover HP 24 in 30 sec."/> <string name="h2" value="MP -10; Recover HP 48 in 30 sec."/> <string name="h3" value="MP -15; Recover HP 72 in 30 sec."/> <string name="name" value="Nimble Feet"/> <string name="desc" value="[Master Level : 3]\nEnables the character to move around quickly for a short amount of time. \n#cTerms between skills : 1 min.#"/> <string name="h1" value="MP -4; speed +10 for 4 sec."/> <string name="h2" value="MP -7; speed +15 for 8 sec."/> <string name="h3" value="MP -10; speed +20 for 12 sec."/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level : 1]\nUses the spirit of a legend to use a scroll on an item that cannot be normally equipped by the character."/> <string name="name" value="Monster Rider"/> <string name="desc" value="[Master Level : 1]\nEnables one to ride on a tamed monster and use it as a method of transportation."/> <string name="name" value="Echo of Hero"/> <string name="desc" value="[Master Level : 1]\n Increase weapon attack and magic attack on all players around. \n#cTerms between skills : 2 hours#"/> <string name="h1" value="MP -30 Weapon attack +4%, Magic attack +4% for 40Minutes"/> <string name="name" value="Test"/> <string name="desc" value="Test"/> <string name="h1" value="Test"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level : 3]\nCan create item by using alchemy. Items that can be created will vary depending on your Character level."/> <string name="h1" value="Able to create items under level 75."/> <string name="h2" value="Able to create items under level 105."/> <string name="h3" value="Able to create items under level 135."/> <string name="name" value="Bamboo Rain"/> <string name="desc" value="An attack using a bamboo stick."/> <string name="h1" value="30% reduction of the boss monster&apos;s strength"/> <string name="name" value="Invincibility"/> <string name="desc" value="You become invincible for a fixed amount of time."/> <string name="h1" value="30 seconds of invincibility"/> <string name="name" value="Power Explosion"/> <string name="desc" value="Increased damage rate for a fixed amount of time."/> <string name="h1" value="100% increase of damage rate for 30 seconds"/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level : 2]\nYou board a spaceship. While aboard, you can increase your movement and jump abilities by pressing the right/left direction key twice. #Available until: 06-08-2009 at 00 hour#"/> <string name="h1" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="h2" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-08-2009 at 00 hour# "/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level : 1]\nChanges the condition of the Krypto found at the Space Mine. #cAvailable until: 06-08-2009 at 00 hour# "/> <string name="name" value="Yeti Rider"/> <string name="desc" value="[Master Level : 1]\nAllows one to ride on a Yeti.\n#cAvailable until : 7/9/2009 at 00:00#"/> <string name="h1" value="MP -10; Weapon and Magic DEF +10, Speed +120, Jump +120"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level : 1]\nAllows you to move around while being mounted on a Yeti."/> <string name="h1" value="Consumes 10 MP, Weapon and Magic Defense +10, Speed 120, Jump 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level : 1]\nAllows you to move around while being mounted on a Broomstick."/> <string name="h1" value="Consumes 10 MP, Weapon and Magic Defense +10, Speed 120, Jump 120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level : 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Magical Wooden Horse"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky with the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skills costs 90 MP to activate and consumes 1 MP per sec while active."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active): 1 MP/sec"/> <string name="name" value="Croking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Retro Scooter"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Lovely Scooter"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP -10, Weapon and Magic Attack +10, Speed +140, Jump +120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP -10, Weapon and Magic Attack +10, Speed +140, Jump +120"/> <string name="name" value="F1 Machine"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Tiger"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed +140, Jump +120"/> <string name="name" value="Lion"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Lion."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Unicorn"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Unicorn."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Low Rider."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Red Truck"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Red Truck."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Gargoyle"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Gargoyle."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Shinjo."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed +140, Jump +120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed 140, Jump +120"/> <string name="name" value="Helicopter"/> <string name="desc" value="[Master Level: 1]\nYou can fly around in a Helicopter."/> <string name="h1" value="MP -10, DEF and M. DEF +10, Speed +140, Jump +120"/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level : 2]\nYou board a spaceship. While aboard, you can increase your movement and jump abilities by pressing the right/left direction key twice. #Available until: 06-15-2010 at midnight#"/> <string name="h1" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="h2" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-15-2010 at midnight# "/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level : 1]\nChanges the condition of the Krypto found at the Space Mine. #cAvailable until: 06-15-2010 at midnight# "/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare, the terrifying dream of darkness."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed +170, Jump +120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed +170, Jump +120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed +170, Jump +120"/> <string name="name" value="Transformer"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Chicken"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Kurenai Run Away"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="OS4 Shuttle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS4 Shuttle."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Visitor Melee Attack"/> <string name="desc" value="Visitor Melee Attack"/> <string name="h1" value="Visitor Melee Attack"/> <string name="name" value="Visitor Range Attack"/> <string name="desc" value="Visitor Range Attack"/> <string name="h1" value="Visitor Range Attack"/> <string name="name" value="Owl "/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Owl."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Mothership"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the mothership."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="OS3A Machine"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS3A machine."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140, Jump: +120"/> <string name="name" value="Mihile&apos;s Soul Driver"/> <string name="desc" value="Summons Mihile, who uses soul power to strike multiple enemies four times. Skill level can be increased 1 time per 10 character levels."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="name" value="Oz&apos;s Flame Gear"/> <string name="desc" value="Summons Oz, who creates a wall of fire around her. Monsters inside the wall take continuous damage. Skill level can be increased 1 time per 10 character levels."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Irena&apos;s Wind Piercing"/> <string name="desc" value="Summons Irena, who inflicts significant damage to multiple monsters with a single powerful blow. Skill level can be increased 1 time per 10 character levels."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="name" value="Eckhart&apos;s Vampire"/> <string name="desc" value="Eckhart summons a vampire to attack multiple enemies 4 times and absorb some of their HP. You can absorb at most half of your Max HP or the monster&apos;s total Max HP. Skill level can be increased 1 time per 10 character levels."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Monsters Hit: #mobCount, absorbs #x% of the damage as HP"/> <string name="name" value="Hawkeye&apos;s Shark Wave"/> <string name="desc" value="Summons Hawkeye, who generates electric sharks to damage multiple monsters. Skill level can be increased 1 time per 10 character levels."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120, Jump: +120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Giant Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Jump a second time while in the air."/> <string name="ph" value="MP Cost: 0, Jump a set distance\nCooldown: #cooltime sec"/> <string name="bookName" value="The Basics of a Dawn Warrior"/> <string name="name" value="Small Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rabbit Rickshaw"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="Master of Swimming"/> <string name="desc" value="Increases swimming speed."/> <string name="h" value="Permanently increases swimming speed."/> <string name="bookName" value="Path of the Dawn Warrior"/> <string name="bookName" value="Dawn Warrior&apos;s Guide"/> <string name="bookName" value="Completion of the Dawn Warrior"/> <string name="name" value="6th Party Tonight"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the 6th Anniversary Set Effect Skill."/> <string name="name" value="6th Party Tonight"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the 6th Anniversary Set Effect Skill."/> <string name="name" value="Law Officer"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the Law Officer Skill."/> <string name="name" value="Nina&apos;s Pentacle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Frog"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Turtle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Buffalo"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Jr. Tank"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Spirit Viking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Pachinko Robo"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rex&apos;s Hyena"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Napolean Mount"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Soaring (Mount)"/> <string name="desc" value="Allows you to soar through the air on mounts that can fly. While riding a mount with the ability to fly, press the Up Arrow and Jump keys to soar through the air.\nCosts 5 MP to activate."/> <string name="h1" value="MP Cost: 10"/> <string name="name" value="Red Draco"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #300 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nadeshiko Fly High"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Pegasus"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Dragon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Magic Broom"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #30 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Knight&apos;s Chariot"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Invisible Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Dragon (Level 3)"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Owl"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #180 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Helicopter"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Highway Patrol Car"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Highway Patrol Car.\nRight-click to allow other players to hitch a ride."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="bookName" value="The Blaze Wizard Guide"/> <string name="bookName" value="Blaze Wizard Guide"/> <string name="bookName" value="Adv. Flame Magic"/> <string name="bookName" value="Premium Flame Magic"/> <string name="bookName" value="Intro of the Wind Archer"/> <string name="bookName" value="Skill of the Wind Archer"/> <string name="bookName" value="Path of the Wind Archer"/> <string name="bookName" value="Completion of the Wind Archer"/> <string name="bookName" value="The Night Walker Guide"/> <string name="bookName" value="Night Walker Guide"/> <string name="bookName" value="Night Walker&apos;s Path"/> <string name="bookName" value="Secret skill of the Night Walker"/> <string name="bookName" value="Intro to the Thunder Breaker"/> <string name="bookName" value="Thunder Breaker guide"/> <string name="bookName" value="Path of the Thunder Breaker"/> <string name="bookName" value="Completion of Thunder Breaker"/> <string name="bookName" value="Legendary Skill"/> <string name="bookName" value="Beginner Master"/> <string name="bookName" value="Aran"/> <string name="bookName" value="Aran"/> <string name="bookName" value="Aran"/> <string name="bookName" value="Aran"/> <string name="bookName" value="First Master"/> <string name="bookName" value="Second Master "/> <string name="bookName" value="Third Master"/> <string name="bookName" value="Fourth Master"/> <string name="bookName" value="Fifth Master"/> <string name="bookName" value="Sixth Master"/> <string name="bookName" value="Seventh Master "/> <string name="bookName" value="Eighth Master"/> <string name="bookName" value="Ninth Master"/> <string name="bookName" value="Tenth Master"/> <string name="bookName" value="Resistance Skills"/> <string name="bookName" value="Battle Mage 1st Job"/> <string name="bookName" value="Battle Mage 2nd Job"/> <string name="bookName" value="Battle Mage 3rd Job"/> <string name="bookName" value="Battle Mage 4th Job"/> <string name="bookName" value="Wild Hunter 1st Job"/> <string name="bookName" value="Wild Hunter 2nd Job"/> <string name="bookName" value="Wild Hunter 3rd Job"/> <string name="bookName" value="Wild Hunter 4th Job"/> <string name="desc" value="Cures you from being Seduced. The cooldown decreases as the skill level increases."/> <string name="bookName" value="Mechanic 1st Job"/> <string name="bookName" value="Mechanic 2nd Job"/> <string name="bookName" value="Mechanic 3rd Job"/> <string name="bookName" value="Mechanic 4th Job"/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Hidden Item Skill]\nIncreases your Speed and Jump for a set amount of time."/> <string name="h1" value="MP -50, Speed +20, Jump +10, Duration: 200 sec."/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Hidden Item Skill]\nGenerates a portal that leads to the closest town. You can enter and exit through the door as frequently as you wish until it disappears. Use the portal by pressing the Up Arrow button while standing on it."/> <string name="h1" value="MP -120, Requires: 2 Magic Rocks, Portal Duration: 120 sec."/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Max Crit Damage: +15%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="MP -80, Max HP and Max MP +40% for 240 sec."/> <string name="bookName" value="Additional Skills"/> <string name="name" value="Pig&apos;s Weakness"/> <string name="desc" value="[Master Level : 1]\n Inflicts 150% damage on Pigs."/> <string name="name" value="Stump&apos;s Weakness"/> <string name="desc" value="[Master Level : 1]\n Inflicts 150% damage on Stumps."/> <string name="name" value="Slime&apos;s Weakness"/> <string name="desc" value="[Master Level : 1]\n Inflicts 150% damage on Slimes."/> <string name="name" value="Pirate Blessing"/> <string name="desc" value="[Job Specialty Skill] Learn the Cannoneer&apos;s unique strengths to permanently increase various stats."/> <string name="h" value="Permanently increase STR by #strX, DEX by #dexX, INT by #intX, LUK by #lukX, Max HP by #mhpR%, and Max MP by #mmpR%"/> <string name="name" value="HP Boost"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Guardian Armor"/> <string name="pdesc" value="Increase Battle Mode ATT based on DEF."/> <string name="ph" value="Battle Mode ATT: +1 per #x DEF"/> <string name="name" value="Iron Body"/> <string name="desc" value="Increases your Weapon Defense for a fixed amount of time."/> <string name="h" value="MP Cost: #mpCon, Weapon DEF: +#pdd, Duration: #time sec"/> <string name="name" value="Power Strike"/> <string name="desc" value="Consumes MP to deliver powerful damage to enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Consumes MP to deliver powerful damage to enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Slash Blast"/> <string name="desc" value="Consumes MP to attack up to 6 nearby enemies simultaneously.\nRequired Skill: #cPower Strike Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Consumes MP to attack up to 6 nearby enemies simultaneously.\nRequired Skill: #cPower Strike Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Weapon Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of swords and axes. "/> <string name="h" value="Sword and Axe Mastery: #mastery%, Accuracy: +#x"/> <string name="name" value="Final Attack"/> <string name="desc" value="Grants a chance to deal additional damage after an attack. Must have a sword or an axe equipped. \nRequired Skill: #cWeapon Mastery Lv. 3#"/> <string name="h" value="Proc Rate: #prop%, Damage: #damage%"/> <string name="name" value="Physical Training"/> <string name="desc" value="Improves STR and DEX permanently through physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Weapon Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a sword or an axe equipped.\nRequired Skill: #cWeapon Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Rage"/> <string name="desc" value="Improves the Weapon ATT of party members."/> <string name="h" value="MP Cost: #mpCon, Weapon ATT: +#pad, Duration: #time sec"/> <string name="pdesc" value="Momentarily increases the Battle Mode ATT of allies."/> <string name="ph" value="MP Cost: #mpCon, Battle Mode ATT: +#PVPdamage, Duration: #time sec"/> <string name="name" value="Power Reflection"/> <string name="desc" value="For a fixed period of time, absorbs some of the damage received, amplifies the damage, and reflects it back at the enemy. Cannot reflect more than half of the enemy&apos;s Max HP at once. \nRequired Skill: #cRage: Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, for #time seconds, #x% of received damage is absorbed and amplifed by #y% before being returned to the enemy."/> <string name="pdesc" value="Reflects a certain percentage of the damage taken back to the enemy. Cannot reflect more than half of the enemy&apos;s Max HP at once. \nRequired Skill: #cRage: Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Damage Reflected: #x%"/> <string name="name" value="Ground Smash"/> <string name="desc" value="Releases a shockwave that hits multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%"/> <string name="pdesc" value="Releases a shockwave that hits multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%"/> <string name="name" value="Self Recovery"/> <string name="desc" value="Restores some HP and MP every 4 seconds, even in combat."/> <string name="h" value="#hp HP and #mp MP recovered every 4 seconds."/> <string name="name" value="Chance Attack"/> <string name="desc" value="Deals greater damage when attacking enemies that are stunned, blinded, or frozen."/> <string name="h" value="Damage (to stunned, blinded, frozen enemies): #damage%"/> <string name="name" value="Combo Attack"/> <string name="desc" value="For a fixed amount of time, accumulates combo orbs with each attack. Allows you to charge 5 combo orbs max. Each combo orb increases the damage you deal."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Max Combo Orbs: #x, Damage: +#damR% per combo orb"/> <string name="pdesc" value="For a fixed amount of time, accumulates combo orbs with each attack. Allows you to charge 5 combo orbs max. Each combo orb increases the damage you deal."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Max Combo Orbs: #x, Damage: +#damR% per combo orb"/> <string name="name" value="Panic"/> <string name="desc" value="Deals damage to multiple enemies, with a chance to cast Darkness on them. Only possible when the combo count is at 2 or more. Panic&apos;s Darkness effect is applicable to all monsters, but the darkness duration is cut in half against boss monsters.\nRequired Skill: #cCombo Attack Lv. 1#"/> <string name="h" value="#mpCon MP and #y combo orbs are used to deal #damage% damage on #mobCount enemies, Darkness Chance: #prop%, Enemy Accuracy (during Darkness): -#x%\nCooldown: #cooltime sec"/> <string name="pdesc" value="Deals damage to multiple enemies, casting Darkness at a fixed rate to reduce their accuracy. Only possible when the combo count is charged at 2 or more.  \nRequired Skill: #cCombo Attack Lv. 1#"/> <string name="ph" value="#mpCon MP and #y combo orbs are used to deal #damage% damage on #mobCount enemies, Darkness Chance: #prop%, Enemy Accuracy (during Darkness): -#x%\nCooldown: #cooltime sec"/> <string name="name" value="Coma"/> <string name="desc" value="Deals damage to multiple enemies at once and stuns them at a fixed rate. Only possible when the combo count is at 1 or more.\nRequired Skill: #cCombo Attack Lv. 1#"/> <string name="h" value="#mpCon MP and #y combo orbs are used to deal #damage% on #mobCount enemies, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Deals damage to multiple enemies at once and stuns them at a fixed rate. Only possible when the combo count is at 1 or more.\nRequired Skill: #cCombo Attack Lv. 1#"/> <string name="ph" value="#mpCon MP and #y combo orbs are used to deal #damage% damage to #mobCount enemies, Stun Chance: #prop%, Stun Duration: #time\nCooldown: #cooltime sec"/> <string name="name" value="Magic Crash"/> <string name="desc" value="Has a chance to cancel all enemy buffs and prevent them for casting new buffs. [Cooldown: 1 min]\Required Skill: #cShout Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Success Rate: #prop%, Buff Block Duration: #time sec"/> <string name="pdesc" value="Has a chance to cancel all enemy buffs and prevent them from casting new buffs.\nRequired Skill: #cShout Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Success Rate: #prop%, Buff Block Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Shout"/> <string name="desc" value="Shouts at enemies, dealing damage and possibly Stunning them."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Shout at enemies, dealing damage and possibly Stunning them."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Brandish"/> <string name="desc" value="Perform a double attack on enemies in front of you."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="pdesc" value="Perform a double attack on enemies in front of you."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="name" value="Advanced Combo Attack"/> <string name="desc" value="Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly.\nRequired skill: #c Combo Attack Lv. 20#"/> <string name="h" value="Damage: +#v% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: #prop%"/> <string name="pdesc" value="Increases your max combo orbs and gives you a chance to gain combo orbs twice as quickly.\nRequired Skill: #cCombo Attack Lv. 20#"/> <string name="ph" value="Max Combo Orbs: +#x, Double Combo Orb Chance: #prop%"/> <string name="name" value="Combat Mastery"/> <string name="desc" value="Ignores a portion of a monster&apos;s defense while attacking."/> <string name="h" value="Defense Ignored: #ignoreMobpdpR%"/> <string name="name" value="Advanced Final Attack"/> <string name="desc" value="Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack.\nRequired Skill: #cFinal Attack Lv. 20#"/> <string name="h" value="Permanently increases ATT by #padX and Accuracy by #ar%. Upon attacking, has #prop% chance of activating #damage% damage Final Attack"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases all players&apos; stats within a team by a certain percentage."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="name" value="Monster Magnet"/> <string name="desc" value="Pull multiple monsters towards you as you attack them. Pulled monsters will be stunned for a fixed period of time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Pulled: #mobCount, Stun Duration: #time sec"/> <string name="pdesc" value="Pull multiple monsters towards you as you attack them. Pulled monsters will be stunned for a fixed period of time."/> <string name="ph" value="MP Cost: #mpCon, Success Rate: #prop%, Damage: #damage%, Max Enemies Pulled: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Power Stance"/> <string name="desc" value="With great concentration, you hold your ground when struck, resisting knock-back effects."/> <string name="h" value="MP Cost: #mpCon, Knock-back Resist Chance: #prop%, Duration: #time sec"/> <string name="name" value="Rush"/> <string name="desc" value="Dash forward and push back multiple monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Pushed: #mobCount"/> <string name="pdesc" value="Dash forward and push back multiple monsters. Slows enemies for a certain amount of time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Speed: #x\nCooldown: #cooltime sec"/> <string name="name" value="Intrepid Slash"/> <string name="desc" value="Deal 3 consecutive attacks on multiple enemies in front of you."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Deal 3 consecutive attacks on multiple enemies in front of you."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Enrage"/> <string name="desc" value="In your rage, you focus on specific enemies, using combo orbs to deal increased damage to them. Consumes 10 combo orbs.\nRequired Skill: #cAdvanced Combo Attack Lv. 30#"/> <string name="h" value="Cost: #mpCon MP and 10 combo orbs, Damage: +#x%, Duration: #time sec, Max Enemies Targeted: #mobCount"/> <string name="pdesc" value="In your rage, you focus on specific enemies, using combo orbs to deal increased damage to them. Consumes 10 combo orbs.\nRequired Skill: #cAdvanced Combo Attack Lv. 30#"/> <string name="ph" value="Cost: #mpCon MP and 10 combo orbs, Damage: +#x%, Duration: #time sec, Max Enemies Targeted: #mobCount"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Weapon Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of swords and blunt weapons. "/> <string name="h" value="Sword and Blunt Weapon Mastery: #mastery%, Accuracy: +#x"/> <string name="name" value="Final Attack"/> <string name="desc" value="Grants a chance to deal additional damage after an attack. Must have a sword or blunt weapon equipped. \nRequired Skill: #cWeapon Mastery Lv. 3#"/> <string name="h" value="Proc Rate: #prop%, Damage: #damage%"/> <string name="name" value="Physical Training"/> <string name="desc" value="Improves STR and DEX permanently through physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Weapon Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a sword or a blunt weapon equipped.\nRequired Skill: #cWeapon Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Threaten"/> <string name="desc" value="Threatens and intimidates enemies, decreasing their Attack, Defense, and Accuracy."/> <string name="h" value="MP Cost: #mpCon, Enemy Attack and Defense: -#x%, Duration: #time sec, Accuracy: -#z%, Duration (accuracy debuff): #subTime sec"/> <string name="pdesc" value="Threatens and intimidates enemies, decreasing their Attack, Defense, and Accuracy."/> <string name="ph" value="MP Cost: #mpCon, Enemy Attack and Defense: -#x%, Duration: #time sec, Accuracy: -#z%, Duration (accuracy debuff): #subTime sec\nCooldown : #cooltime sec"/> <string name="name" value="Power Guard"/> <string name="desc" value="For a fixed period of time, absorbs some of the damage received, amplifies the damage, and reflects it back at the enemy. Cannot reflect more than half of the enemy&apos;s Max HP at once. \nRequired Skill: #cIntimidate: Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, for #time seconds, #x% of received damage is absorbed and amplifed by #y% before being returned to the enemy."/> <string name="pdesc" value="For a fixed period of time, absorbs some of the damage received, amplifies the damage, and reflects it back at the enemy. Cannot reflect more than half of the enemy&apos;s Max HP at once. \nRequired Skill: #cIntimidate: Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, for #time seconds, #x% of received damage is absorbed and amplifed by #y% before being returned to the enemy."/> <string name="name" value="Ground Smash"/> <string name="desc" value="Releases a shockwave that hits multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%"/> <string name="pdesc" value="Releases a shockwave that hits multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%"/> <string name="name" value="Shield Mastery"/> <string name="desc" value="Increases Weapon Defense and Magic Defense when a shield is equipped."/> <string name="h" value="Weapon Defense and Magic Defense: +#x%"/> <string name="pdesc" value="Increases Weapon Defense and Magic Defense when a shield is equipped."/> <string name="ph" value="Weapon Defense and Magic Defense: +#x%"/> <string name="name" value="Charged Blow"/> <string name="desc" value="Uses the element attribute applied to a weapon to attack multiple enemies simultaneously. Can only be used when charged and has a chance to Stun enemies. Using Charged Blow does not deactivate the skill."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Uses the element attribute applied to a weapon to attack multiple enemies simultaneously. Can only be used when charged and has a chance to Stun enemies. Using Charged Blow does not deactivate the skill."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Fire Charge"/> <string name="desc" value="Infuses your weapon with Fire."/> <string name="h" value="MP Cost: #mpCon, Fire Attribute Duration: #time sec, Damage: +#damage%"/> <string name="pdesc" value="Infuses your weapon with Fire."/> <string name="ph" value="MP Cost: #mpCon, Fire Attribute Duration: #time sec, Damage: +#damage%"/> <string name="name" value="Ice Charge"/> <string name="desc" value="Infuses your weapon with Ice."/> <string name="h" value="MP Cost: #mpCon, Ice Attribute Duration: #time sec, Damage: +#damage%, Freeze Duration: #y sec"/> <string name="pdesc" value="Infuses your weapon with Ice."/> <string name="ph" value="MP Cost: #mpCon, Ice Attribute Duration: #time sec, Damage: +#damage%, Freeze Chance: #prop%, Freeze Duration: #y sec"/> <string name="name" value="Lightning Charge"/> <string name="desc" value="Infuses your weapon with Lightning. Can be used with other attribute charge skills. "/> <string name="h" value="MP Cost: #mpCon, Lightning Attribute Duration: #time sec, Damage: +#damage%"/> <string name="pdesc" value="Infuses your weapon with Lightning. Can be used with other attribute charge skills."/> <string name="ph" value="MP Cost: #mpCon, Lightning Attribute Duration: #time sec, Damage: +#damage%"/> <string name="name" value="Magic Crash"/> <string name="desc" value="Has a chance to cancel all enemy buffs and prevent them for casting new buffs. [Cooldown: 1 min]\Required Skill: #cCharge Blow Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Success Rate: #prop%, Buff Block Duration: #time sec"/> <string name="pdesc" value="Has a chance to cancel all enemy buffs and prevent them from casting new buffs.\nRequired Skill: #cCharge Blow Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Success Rate: #prop%, Buff Block Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="HP Recovery"/> <string name="desc" value="Instantly restore your health. Higher skill levels will restore more health and reduce cooldown time."/> <string name="h" value="MP Cost: #mpCon, Restores #x% of Max HP, Cooldown: #cooltime sec"/> <string name="pdesc" value="Instantly restore your health. Higher skill levels will restore more health and reduce cooldown time."/> <string name="ph" value="MP Cost: #mpCon, Restores #x% of Max HP, Cooldown: #cooltime sec"/> <string name="name" value="Combat Orders"/> <string name="desc" value="Temporarily grants bonus skill level to the skills of all party members, including yourself. #cSkills that have already reached the master level can surpass the master level.# \nExceptions: Beginner skills and Combat Orders cannot be increased. \nRequired Skill: #cHP Recovery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, All Skill Levels: +#x, Duration: #time sec"/> <string name="pdesc" value="Temporarily grants bonus skill levels to all team members, including yourself. #cSkills that have already reached master level are not increased.# \nExceptions: Beginner skills and Combat Orders cannot be increased. \nRequired Skill: #cHP Recovery Lv. 5#"/> <string name="name" value="Achilles"/> <string name="desc" value="Permanently increases your defensive abilities so you take less damage from enemies."/> <string name="h" value="Damage Taken: -#t%"/> <string name="name" value="Guardian"/> <string name="desc" value="Increases your tolerance to all attribute attacks and abnormal statuses. Also has a chance to block enemy attacks when you&apos;re #cequipped with a shield#. When you block close-range attacks, you Stun the attacker."/> <string name="h" value="All Attribute Attack Tolerance: +#terR%, Abnormal Status Tolerance: +#asrR%, Block Chance: #prop% chance, Stun Duration: #time sec"/> <string name="pdesc" value="Increases your tolerance to all attribute attacks and abnormal statuses. Also has a chance to block enemy attacks when you&apos;re #cequipped with a shield#. When you block close-range attacks, you Stun the attacker."/> <string name="ph" value="All Attribute Attack Tolerance: +#terR%, Abnormal Status Tolerance: +#asrR%, Block Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Advanced Charge"/> <string name="desc" value="Increases the damage of Charge Blow as well as the number of monsters hit by it. Improves Weapon Mastery when charged.\nRequired Skill: #cCharge Blow Lv. 30#"/> <string name="h" value="Damage: #damage%. Max Monsters Hit: #mobCount, Weapon Mastery: +#mastery% when charged."/> <string name="pdesc" value="Increases the damage of Charge Blow. Improves Weapon Mastery when charged.\nRequired Skill: #cCharge Blow Lv. 30#"/> <string name="ph" value="Damage: #damage%, Weapon Mastery: +#mastery% when charged"/> <string name="name" value="Divine Shield"/> <string name="desc" value="Generates a protective shield when hit that #cabsorbs damage up to 5 times and increases Weapon Attack#. The protective shield lasts for 60 seconds and cannot be generated again for a fixed period of time once activated."/> <string name="h" value="Shield Proc Chance (when hit): #prop%, Weapon ATT: +#epad, Number of Times Damage is Absorbed: #x, Cooldown: #cooltime sec"/> <string name="pdesc" value="Chance to create a protective barrier when hit."/> <string name="ph" value="Barrier Chance: #prop% when hit, Barrier Duration: #time sec, Attacks Absorbed: #x, Cooldown: #cooltime sec"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all players&apos; stats within a team by a certain percentage."/> <string name="name" value="Power Stance"/> <string name="desc" value="With great concentration, you hold your ground when struck, resisting knock-back effects."/> <string name="h" value="MP Cost: #mpCon, Knock-back Resist Chance: #prop%, Duration: #time sec"/> <string name="name" value="Holy Charge"/> <string name="desc" value="Imbue your weapon with Holy power for a time."/> <string name="h" value="MP Cost: #mpCon, Holy Attribute Duration: #time sec, Damage: +#damage%"/> <string name="pdesc" value="Imbue your weapon with Holy power for a time."/> <string name="ph" value="MP Cost: #mpCon, Holy Duration: #time sec, Holy Damage: +#damage%"/> <string name="name" value="Rush"/> <string name="desc" value="Dash forward and push back multiple monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Pushed: #mobCount"/> <string name="pdesc" value="Dash forward and push back multiple monsters. Slows enemies for a certain amount of time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Speed: #x\nCooldown: #cooltime sec"/> <string name="name" value="Blast"/> <string name="desc" value="Strikes a powerful multi-hit blow on a single monster, with a chance to ignore enemy defense and get a Critical Hit. There is also a chance you will instantly kill the monster."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%, DEF Ignore Chance: #ignoreMobpdpR%, Additional Crit Rate: #cr%, Instant Death Chance: #prop%"/> <string name="pdesc" value="Deal multiple strikes to a single monster, with a chance to ignore defense and score a critical hit."/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%, DEF Ignore Chance: #ignoreMobpdpR%, Additional Crit Rate: #cr%"/> <string name="name" value="Heaven&apos;s Hammer"/> <string name="desc" value="Slam a large hammer into the ground, dealing damage to multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% Max Monsters Hit: #mobCount, Cooldown: #cooltime sec"/> <string name="pdesc" value="Slam a large hammer into the ground, dealing damage to multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% Max Monsters Hit: #mobCount, Cooldown: #cooltime sec"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Weapon Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of spears and polearms. "/> <string name="h" value="Spear and Polearm Mastery: #mastery%, Accuracy: +#x"/> <string name="name" value="Final Attack"/> <string name="desc" value="Grants a chance to deal additional damage after an attack. Must have a spear or polearm equipped.\nRequired Skill: #cWeapon Mastery Lv. 3#"/> <string name="h" value="Proc Rate: #prop%, Damage: #damage%"/> <string name="name" value="Physical Training"/> <string name="desc" value="Improves STR and DEX permanently through physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Weapon Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a spear or polearm equipped.\nRequired Skill: #cWeapon Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Iron Will"/> <string name="desc" value="Increases the Weapon Defense and Magic Defense of party members for a fixed period of time."/> <string name="h" value="MP Cost: #mpCon, Weapon DEF: +#pdd, Magic DEF: +#mdd, Duration: #time sec"/> <string name="pdesc" value="Increases Weapon Magic Defense of team members."/> <string name="ph" value="MP Cost: #mpCon, Weapon DEF: +#pdd, Magic DEF: +#mdd, Duration: #time sec"/> <string name="name" value="Hyper Body"/> <string name="desc" value="Increases the Max HP and Max MP of party members for a fixed period of time.\nRequired Skill: #cIron Will Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Max HP and Max MP: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases the Max HP MP of team members.\nRequired Skill: #cIron Will Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Max HP and MP: +#x%, Duration: #time sec"/> <string name="name" value="Ground Smash"/> <string name="desc" value="Releases a shockwave that hits multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%"/> <string name="pdesc" value="Releases a shockwave that hits multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%"/> <string name="name" value="Elemental Resistance"/> <string name="desc" value="Increases your resistance to Elemental Attacks."/> <string name="h" value="Elemental Resistance: +#x%"/> <string name="name" value="Dragon Wisdom"/> <string name="desc" value="Increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP for up to half of your HP."/> <string name="h" value="Crit Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%, #prop% chance to convert #x% of damage to HP"/> <string name="pdesc" value="Increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP for up to half of your HP."/> <string name="ph" value="Crit Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%, #prop% chance to convert #x% of damage to HP"/> <string name="name" value="Dragon Buster"/> <string name="desc" value="Stabs an enemy in front of you multiple times."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% to 3 enemies, Number of Stabs: #attackCount"/> <string name="pdesc" value="MP Cost: #mpCon, Damage: #d%, Max Enemies Hit: 3"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: 3, Number of Attacks: #attackCount"/> <string name="name" value="Dragon Fury"/> <string name="desc" value="Enables you to swing your weapon around in a large radius to attack nearby enemies. Up to 6 enemies can be attacked."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% to up to 6 enemies "/> <string name="pdesc" value="Swing your weapon in a large radius to damage multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Sacrifice"/> <string name="desc" value="Uses the hidden power of a dragon to deal an attack to one enemy that ignore an enemy&apos;s Defense by sacrificing your own HP. Does not ignore the DEF of bosses. Can only be used when your HP is 20% or above."/> <string name="h" value="Cost: #mpCon MP and #x% HP, Damage: #damage%"/> <string name="pdesc" value="Uses the hidden power of a dragon to deal an attack to one enemy that ignore an enemy&apos;s Defense by sacrificing your own HP. Does not ignore the DEF of bosses. Can only be used when your HP is 20% or above."/> <string name="ph" value="Cost: #mpCon MP and #x% HP, Damage: #damage%"/> <string name="name" value="Dragon Roar"/> <string name="desc" value="Attacks multiple enemies to temporarily stun them.\nRequired Skill: #cSacrifice Lv.3#"/> <string name="h" value="Requirement: At least #y% HP, Cost: #mpCon MP and #x% HP, Damage: #damage%, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec"/> <string name="pdesc" value="Attacks multiple enemies to temporarily stun them.\nRequired Skill: #cSacrifice Lv.3#"/> <string name="ph" value="Requirement: At least #y% HP, Cost: #mpCon MP and #x% HP, Damage: #damage%, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec"/> <string name="name" value="Magic Crash"/> <string name="desc" value="Has a chance to cancel all enemy buffs and prevent them from casting new buffs. [Cooldown: 1 min]\nRequired Skill: #cDragon Strength Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Success Rate: #prop%, Buff Block Duration: #time sec"/> <string name="pdesc" value="Has a chance to cancel all enemy buffs and prevent them from casting new buffs.\nRequired Skill: #Dragon Strength Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Success Rate: #prop%, Buff Block Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Dragon Strength"/> <string name="desc" value="Greatly increases STR for a fixed period of time."/> <string name="h" value="MP Cost: #mpCon, STR increased by #str for #time sec "/> <string name="pdesc" value="Greatly increases STR for a fixed period of time."/> <string name="ph" value="MP Cost: #mpCon, STR increased by #str for #time sec "/> <string name="name" value="Berserk"/> <string name="desc" value="When your HP surpasses a set amount, the dormant spirit within you awakens to increase your damage and movement speed."/> <string name="h" value="When HP is greater than #x%, damage +#damage%, movement speed +#psdSpeed"/> <string name="pdesc" value="The dormant spirit within you awakens to increase your damage and movement speed."/> <string name="ph" value="Damage +#damage%, Speed +#psdSpeed"/> <string name="name" value="Aura of the Beholden"/> <string name="desc" value="The black spirit periodically restores the your HP. The amount of healing increases as the skill level increases.\nRequired Skill: #cBeholden Lv. 1#"/> <string name="h" value="#hp restored every #x sec"/> <string name="pdesc" value="The black spirit periodically restores your HP. The amount of healing increases as the skill level increases.\nRequired Skill: #cBeholden Lv. 1#"/> <string name="ph" value="#hp restored every #x sec"/> <string name="name" value="Hex of the Beholden"/> <string name="desc" value="The black spirit periodically buffs the you.\nRequired Skill: #cBeholden Lv. 1#"/> <string name="h" value="Frequency: every #x sec, Weapon ATT: +#epad, Weapon DEF: +#epdd, Magic DEF: +#emdd, Accuracy: +#acc, Avoidability: +#eva. Buff Duration: #time sec"/> <string name="name" value="Revenge of the Beholden"/> <string name="desc" value="Beholden counterattacks against the attacker upon receiving damage, transferring some of the counterattack damage into Dark Knight&apos;s HP. However, no more than 5% of HP may be recovered at once.\nRequired Skill: #cBeholden Lv. 1#"/> <string name="h" value="When hit, Counterattack Chance: #prop%, Damage: #damage%, Recover #x% of damage to HP. Counterattack cooltime: #cooltime sec"/> <string name="pdesc" value="Beholden counterattacks against the attacker upon receiving damage, transferring some of the counterattack damage into Dark Knight&apos;s HP. However, no more than 5% of HP may be recovered at once.\nRequired Skill: #cBeholden Lv. 1#"/> <string name="ph" value="When hit, Counterattack Chance: #prop%, Damage: #damage%, Recover #x% of damage to HP. Counterattack cooltime: #cooltime sec"/> <string name="name" value="Dark Impale"/> <string name="desc" value="Quickly attacks enemies in front of you 5 times in succession. A portion of enemy&apos;s defense will be ignored."/> <string name="h" value="MP Cost:#mpCon, Attack maximum #mobCount enemies with #damage% damage for #attackCount times, Ignore Monster DEF #ignoreMobpdpR%"/> <string name="pdesc" value="Quickly attacks enemies in front of you 5 times in succession. A portion of enemy&apos;s defense will be ignored."/> <string name="ph" value="MP Cost:#mpCon, Attack maximum #mobCount enemies with #damage% damage for #attackCount times, Ignore Monster DEF #ignoreMobpdpR%"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all players&apos; stats within a team by a certain percentage."/> <string name="name" value="Monster Magnet"/> <string name="desc" value="Pull multiple monsters towards you as you attack them. Pulled monsters will be stunned for a fixed period of time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Pulled: #mobCount, Stun Duration: #time sec"/> <string name="pdesc" value="Pull multiple monsters towards you as you attack them. Pulled monsters will be stunned for a fixed period of time."/> <string name="ph" value="MP Cost: #mpCon, Success Rate: #prop%, Damage: #damage%, Max Enemies Pulled: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Power Stance"/> <string name="desc" value="With great concentration, you hold your ground when struck, resisting knock-back effects."/> <string name="h" value="MP Cost: #mpCon, Knock-back Resist Chance: #prop%, Duration: #time sec"/> <string name="name" value="Rush"/> <string name="desc" value="Dash forward and push back multiple monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Pushed: #mobCount"/> <string name="pdesc" value="Dash forward and push back multiple monsters. Slows enemies for a certain amount of time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Speed: #x\nCooldown: #cooltime sec"/> <string name="name" value="Beholden"/> <string name="desc" value="Summons the Beholden. The Beholden&apos;s power increases your weapon mastery."/> <string name="h" value="MP Cost: #mpCon, Duration: #x min, Weapon Mastery: +#mastery%"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="MP Boost"/> <string name="desc" value="Permanently increases your Max MP."/> <string name="h" value="Max MP: +#mmpR%"/> <string name="name" value="Elemental Weakness"/> <string name="pdesc" value="Chance to weaken enemies against magic."/> <string name="ph" value="Duration: #time sec, Success Rate: #prop%, Additional Magic Damage: +#x%"/> <string name="name" value="Magic Guard"/> <string name="desc" value="Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage."/> <string name="h" value="MP Cost: #mpCon, Damage Displaced: #x% of your HP, Duration: #time sec"/> <string name="pdesc" value="Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage."/> <string name="ph" value="MP Cost: #mpCon, Damage Displaced: #x% of your HP, Duration: #time sec"/> <string name="name" value="Magic Armor"/> <string name="desc" value="Condenses magic into armor for a period of time to increase DEF. \nRequired Skill: \n#cMagic Guard Lv. 3#"/> <string name="h" value="MP Cost: -#mpCon, Weapon DEF: +#pdd, Magic DEF: +#mdd, Duration: #time sec"/> <string name="name" value="Energy Bolt"/> <string name="desc" value="Consumes MP to attack one enemy."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Consumes MP to attack one enemy."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Magic Claw"/> <string name="desc" value="Attack nearby enemies continuously by consuming MP.\nRequired Skill: #cEnergy Bolt Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Attack nearby enemies continuously by consuming MP.\nRequired Skill: #cEnergy Bolt Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="MP Eater"/> <string name="desc" value="Absorbs the enemy MP when attacking with Magic skills until the enemy&apos;s MP reaches 0.\nRequired Skill: #cSpell Mastery Lv. 5#"/> <string name="h" value="MP Absorb Chance: #prop%, Amount Absorbed: #x% of the enemy&apos;s Max MP"/> <string name="pdesc" value="Absorbs the enemy&apos;s MP when attacking with Magic skills until the enemy&apos;s MP reaches 0.\nRequired Skill: #cSpell Mastery Lv. 5#"/> <string name="ph" value="MP Absorb Chance: #prop%, Amount Absorbed: #x% of the enemy&apos;s Max MP"/> <string name="name" value="Spell Mastery"/> <string name="desc" value="Increases Magic Mastery and Magic Attack. "/> <string name="h" value="Magic Mastery: #mastery%, Magic ATT: +#x"/> <string name="name" value="High Wisdom"/> <string name="desc" value="Permanently increase INT through mental discipline."/> <string name="h" value="Permanently increase INT by #intX"/> <string name="name" value="Meditation"/> <string name="desc" value="Temporarily enhances the Magic Attack of all party members nearby through meditation.\nRequired Skill: #cMP Eater Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Magic ATT: #mad, Duration: #time sec"/> <string name="pdesc" value="Temporarily enhances the Battle Mode ATT of all nearby team members through meditation.\nRequired Skill: #cMP Eater Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Team Member Battle Mode ATT: +#PVPdamage, Duration: #time sec"/> <string name="name" value="Teleport"/> <string name="desc" value="Allows you to teleport a set distance to other locations on the same map using the arrow keys."/> <string name="h" value="MP Cost: #mpCon, Range: #range"/> <string name="name" value="Slow"/> <string name="desc" value="Temporarily slows the movement of up to 6 monsters. Cannot be used on the same monsters more than twice in a row.\nRequired Skill: \n#cTeleport: Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Enemy Movement Speed: #x, Duration: #time sec"/> <string name="pdesc" value="Temporarily slows up to 3 monsters. Cannot be used on the same monsters more than twice in a row.\nRequired Skill: \n#cTeleport: Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Enemy Movement Speed: #x, Duration: #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Fire Arrow"/> <string name="desc" value="Creates and shoots a Fire Arrow at enemies. Especially effective against Ice Attribute monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Creates and shoots a Fire Arrow at enemies. Especially effective against Ice Attribute monsters."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Poison Breath"/> <string name="desc" value="Creates a poisonous droplet that is fired at an enemy, also striking enemies near the target. The enemies will take continuous damage for a fixed period of time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Creates a poisonous droplet that is fired at an enemy, also striking enemies near the target. The enemies will take continuous damage for a fixed period of time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Burning Magic"/> <string name="desc" value="All of your damage over time durations and damage increase when you attack enemies under damage over time, stun, freeze, darkness, or paralysis effects."/> <string name="h" value="Damage over time duration increase #x sec, #z% damage when attacking enemies under damage over time, stun, freeze, darkness, or paralysis effect."/> <string name="pdesc" value="All of your damage over time durations and damage increase when you attack enemies under damage over time, stun, freeze, darkness, or paralysis effects."/> <string name="ph" value="Damage over time duration increase #x sec, #z% damage when attacking enemies under damage over time, stun, freeze, darkness, or paralysis effect."/> <string name="name" value="Element Amplification"/> <string name="desc" value="Increases the MP cost and the Magic Attack of your magic skills."/> <string name="h" value="MP Cost: #x%, Magic Attack: #y%"/> <string name="pdesc" value="Increases the MP cost and the Magic Attack of your magic skills."/> <string name="ph" value="MP Cost: +#x%, Magic Attack: +#y%"/> <string name="name" value="Explosion"/> <string name="desc" value="Creates a Fire explosion near you that hits nearby enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Creates a Fire explosion near you that hits nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: 6\n#cCooldown: cooltime sec#"/> <string name="name" value="Poison Mist"/> <string name="desc" value="Temporarily creates a poisonous fog around you that deals damage to all enemies nearby."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Temporarily creates a poisonous fog around you that deals damage to all enemies nearby."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec\nCooldown: #cooltime sec"/> <string name="name" value="Seal"/> <string name="desc" value="Seals up to 6 enemies nearby for a given duration.\nRequired Skill: #cElement Amplification Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Seal Duration: #time, Seal Chance: #prop%"/> <string name="pdesc" value="Temporarily seals nearby enemies.\nRequired Skill: #cElement Amplification Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Seal Chance: #prop%, Seal Duration: #time sec, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec"/> <string name="name" value="Spell Booster"/> <string name="desc" value="Uses MP to temporarily double the speed of Magic Attacks \nRequired Skill: #cElemental Amplification Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Fire Demon"/> <string name="desc" value="Attacks multiple enemies at once using fire balls from the Fire Demon. Monsters struck by the Fire Demon continue to take damage for a set duration."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Attacks multiple enemies at once using fire balls from the Fire Demon. Monsters struck by the Fire Demon continue to take damage for a set duration."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Teleport Mastery"/> <string name="desc" value="When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 20#"/> <string name="h" value="MP Cost: #y, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x"/> <string name="pdesc" value="Uses magic that combines both Fire and Poison Attributes to attack one enemy with a chance to Poison enemies. Especially effective on enemies weak to Fire or Poison."/> <string name="ph" value="MP Cost: #y, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x"/> <string name="name" value="Elemental Decrease"/> <string name="desc" value="Temporarily decreases the magic attributes of all attacks that you use."/> <string name="h" value="MP Cost: #mpCon, Elemental Attributes: -#x%, Duration: #time sec"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all players&apos; stats within a team by a certain percentage."/> <string name="name" value="Big Bang"/> <string name="desc" value="Gathers power to form an energy vortex, culminating in a powerful #cFire# explosion that damages target with a chance to apply damage over time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Gathers power to form an energy vortex, culminating in a powerful #cFire# explosion that damages target with a chance to apply damage over time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Mist Eruption"/> <string name="desc" value="Can permanently increase Poison Mist damage. Upon using the skill, the nearby preset-up Poison Mists explode, dealing fatal damage to enemies. The damage will increase proportionate to the number of continuous damage effects applied to the target. You cannot detonate Mists set-up by others. The damage boost applies up to the 5th effect.\nRequired Skill: #cPoison Mist Lv. 20#"/> <string name="h" value="Active Effects - MP Cost: #mpCon, Number of Explosions: #attackCount, Damage: #damage%, Monster Defense Ignored: #ignoreMobpdpR%, Explosion Damage Boost for each damage effect on enemy after 2nd application: #z%, Max number of simultaneous mist explosions: #y\nPassive Effects: Permanently increase Poison Mist damage over time by #x%\nCooldown: #cooltime sec"/> <string name="pdesc" value="Can permanently increase Poison Mist damage. Upon using the skill, the nearby preset-up Poison Mists explode, dealing fatal damage to enemies. The damage will increase proportionate to the number of continuous damage effects applied to the target. You cannot detonate Mists set-up by others. The damage boost applies up to the 5th effect.\nRequired Skill: #cPoison Mist Lv. 20#"/> <string name="ph" value="Active Effects - MP Cost: #mpCon, Number of Explosions: #attackCount, Damage: #damage%, Explosion Damage Boost for each damage effect on enemy after 2nd application: #z%, Max number of simultaneous mist explosions: #y\nPassive Effects: Permanently increase Poison Mist damage by #x%\nCooldown: #cooltime sec"/> <string name="name" value="Infinity"/> <string name="desc" value="Enables one to use skills without spending mana, and power stance effect will trigger on hit with a set probability. Continues to recover HP and MP and increases the damage of all attack magic. [Cooldown: 3 min]"/> <string name="h" value="MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases damage by Magic ATT by #damage% every 4 sec, Chance of Activation Power Stance Effect: #prop%, Duration: #time sec"/> <string name="name" value="Ifrit"/> <string name="desc" value="Summons Ifrit to deal Fire damage to monsters. Upon learning the Ifrit skill, all of your elemental resistance will permanently increase. \nRequired skill: #cFire Demon Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: #damage% to up to 3 enemies.\nPermanent Elemental Resistance: +#terR%"/> <string name="pdesc" value="Summons Ifrit with Fire Attribute. Upon learning the Ifrit skill, all of your elemental resistance will permanently increase. \nRequired skill: #cFire Demon Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Ifrit Summoned for: #time sec, Damage: #damage% \nPermanent Elemental Resistance: +#terR%"/> <string name="name" value="Paralyze"/> <string name="desc" value="Temporarily paralyzes multiple enemies while inflicting great damage. Paralyzed enemies take continuous damage."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Paralysis Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec"/> <string name="pdesc" value="Temporarily paralyzes multiple enemies while inflicting great damage. Paralyzed enemies take continuous damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Paralysis Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec"/> <string name="name" value="Meteor Shower"/> <string name="desc" value="Summon meteors from the sky to deal a powerful fire attack to multiple enemies. Targets continue to take fire damage over time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec, Duration: #dotTime sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summon meteors from the sky to deal a powerful fire attack to multiple enemies. Targets continue to take fire damage over time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec, Duration: #dotTime sec, Cooldown: #cooltime sec"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Buff Mastery"/> <string name="desc" value="Permanently increases Magic ATT. Duration of all the buffs applicable to self will increase upon using skill.\nAn #cOn/Off skill# that is activated when the skill is used and deactivated when the skill is used again."/> <string name="h" value="Permanently increases magic ATT by #madX. Buff duration increased by #x% upon using skill."/> <string name="name" value="Arcane Aim"/> <string name="desc" value="When attacking, a portion of enemy Defense is ignored. When continuously attacking a single enemy, all of the attack damage dealt to the target will increase. Damage increase effect will be based on rates. This can be accumulated up to 5 times."/> <string name="h" value="Ignores #ignoreMobpdpR% of enemy Def. When attacking enemy 3 or more times, damage will increase by #x% with #prop% probability. Damage increase effect will accumulate up to #y times."/> <string name="name" value="MP Eater"/> <string name="desc" value="Absorbs the enemy MP when attacking with Magic skills until the enemy&apos;s MP reaches 0.\nRequired Skill: #cSpell Mastery Lv. 5#"/> <string name="h" value="MP Absorb Chance: #prop%, Amount Absorbed: #x% of the enemy&apos;s Max MP"/> <string name="pdesc" value="Absorbs the enemy&apos;s MP when attacking with Magic skills until the enemy&apos;s MP reaches 0.\nRequired Skill: #cSpell Mastery Lv. 5#"/> <string name="ph" value="MP Absorb Chance: #prop%, Amount Absorbed: #x% of the enemy&apos;s Max MP"/> <string name="name" value="Spell Mastery"/> <string name="desc" value="Increases Magic Mastery and Magic Attack. "/> <string name="h" value="Magic Mastery: #mastery%, Magic ATT: +#x"/> <string name="name" value="High Wisdom"/> <string name="desc" value="Permanently increase INT through mental discipline."/> <string name="h" value="Permanently increase INT by #intX"/> <string name="name" value="Meditation"/> <string name="desc" value="Temporarily enhances the Magic Attack of all party members nearby through meditation.\nRequired Skill: #cMP Eater Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Magic ATT: #mad, Duration: #time sec"/> <string name="pdesc" value="Temporarily enhances the Battle Mode ATT of all nearby team members through meditation.\nRequired Skill: #cMP Eater Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Team Member Battle Mode ATT: +#PVPdamage, Duration: #time sec"/> <string name="name" value="Teleport"/> <string name="desc" value="Allows you to teleport a set distance to other locations on the same map using the arrow keys."/> <string name="h" value="MP Cost: #mpCon, Range: #range"/> <string name="name" value="Slow"/> <string name="desc" value="Temporarily slows the movement of up to 6 monsters. Cannot be used on the same monsters more than twice in a row.\nRequired Skill: \n#cTeleport: Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Enemy Movement Speed: #x, Duration: #time sec"/> <string name="pdesc" value="Temporarily slows the movement of up to 3 enemies. Effect cannot be stacked.\nRequired Skill: \n#cTeleport: Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Enemy Movement Speed: #x, Duration: #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Cold Beam"/> <string name="desc" value="Creates an ice fragment to attack and Freeze an enemy. Can deal great damage to fire attribute enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% Number of Attacks: #attackCount, Freeze Duration: #time sec"/> <string name="pdesc" value="Creates an ice fragment to attack and Freeze an enemy. Can deal great damage to fire attribute enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% Number of Attacks: #attackCount, Freeze Duration: #time sec"/> <string name="name" value="Thunder Bolt"/> <string name="desc" value="Creates a powerful magnetic field that fires down lightning bolts on up to 6 enemies. "/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% three times, Max Monsters Hit: 6"/> <string name="pdesc" value="Creates a powerful magnetic field that fires lightning bolts at multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Storm Magic"/> <string name="desc" value="Has a chance to instantly kills monsters with low HP. Damage will increase when you attack enemies under damage over time, stun, freeze, or darkness effects. "/> <string name="h" value="Instantly kill monsters under #x% HP with #y% probability. Damage increased by #z% when attacking monsters under damage over time, stun, freeze, darkness, or paralysis effects."/> <string name="pdesc" value="Increases your Ice and Lightning Resistance."/> <string name="ph" value="Ice and Lightning Resistance: +#x%"/> <string name="name" value="Element Amplification"/> <string name="desc" value="Increases the MP cost and the Magic Attack of your magic skills."/> <string name="h" value="MP Cost: #x%, Magic Attack: #y%"/> <string name="pdesc" value="Increases the MP cost and the Magic Attack of your magic skills."/> <string name="ph" value="MP Cost: +#x%, Magic Attack: +#y%"/> <string name="name" value="Ice Strike"/> <string name="desc" value="Creates an Ice explosion near you that attacks nearby enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Freeze Duration: #time sec"/> <string name="pdesc" value="Creates an Ice explosion near you that attacks nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Freeze Duration: #time sec, Freeze Chace: #prop%, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="Thunder Spear"/> <string name="desc" value="Creates a spear imbued with the power of lightning that attacks one enemy. The spear inflicts multiple hits on an enemy at an incredibly quick speed, possibly Stunning the enemy."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Creates a spear imbued with the power of lightning that attacks one enemy. The spear inflicts multiple hits on an enemy at an incredibly quick speed, possibly Stunning the enemy."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Seal"/> <string name="desc" value="Seals up to 6 enemies nearby for a given duration.\nRequired Skill: #cElement Amplification Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Seal Duration: #time, Seal Chance: #prop%"/> <string name="pdesc" value="Temporarily seals nearby enemies.\nRequired Skill: #cElement Amplification Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Seal Chance: #prop%, Seal Duration: #time sec, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec"/> <string name="name" value="Spell Booster"/> <string name="desc" value="Uses MP to temporarily double the speed of Magic Attacks \nRequired Skill: #cElemental Amplification Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Ice Demon"/> <string name="desc" value="Attacks and freezes multiple enemies at once using ice fragments from the Ice Demon. Monsters struck by the Ice Demon continue to take damage for a set duration."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Duration: #x sec"/> <string name="pdesc" value="Attacks and freezes multiple enemies at once using ice fragments from the Ice Demon. Monsters struck by the Ice Demon continue to take damage for a set duration."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Duration: #x sec"/> <string name="name" value="Teleport Mastery"/> <string name="desc" value="When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 20#"/> <string name="h" value="MP Cost: #y, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x"/> <string name="pdesc" value="Uses magic that combines both Ice and Lightning Attributes to attack one enemy, with a chance to Freeze enemies. Especially effective on enemies weak to Ice or Lightning."/> <string name="ph" value="MP Cost: #y, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x"/> <string name="name" value="Elemental Decrease"/> <string name="desc" value="Temporarily decreases the magic attributes of all attacks that you use."/> <string name="h" value="MP Cost: #mpCon, Elemental Attributes: -#x%, Duration: #time sec"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats."/> <string name="name" value="Big Bang"/> <string name="desc" value="Gathers power to form an energy vortex, culminating in a powerful #cIce# explosion that freeze the target."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Freeze Duration: #time sec"/> <string name="pdesc" value="Gathers power to form an energy vortex, culminating in a powerful #cIce# explosion that freeze the target."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Freeze Duration: #time sec"/> <string name="name" value="Glacier Chain"/> <string name="desc" value="Shoots a frigid chain forward, pulling enemies to front of you and inflicting fatal damage. Glacial Chain ignores some of the monster&apos;s DEF, freezes target, and applies damage over time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount enemies, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Duration: #time sec, Monster DEF ignored: #ignoreMobpdpR%\nCooldown: #cooltime sec"/> <string name="pdesc" value="Shoots a frigid chain forward, pulling enemies to front of you and inflicting fatal damage. Glacier Chain freezes target, and applies damage over time for a set period."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount enemies, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Duration: #time sec, \nCooldown: #cooltime sec"/> <string name="name" value="Infinity"/> <string name="desc" value="Enables one to use skills without spending mana, and power stance effect will trigger on hit with a set probability. Continues to recover HP and MP and increases the damage of all attack magic. [Cooldown: 3 min]"/> <string name="h" value="MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases damage by Magic ATT by #damage% every 4 sec, Chance of Activation Power Stance Effect: #prop%, Duration: #time sec"/> <string name="name" value="Elquines"/> <string name="desc" value="Summons Elquines for a set amount of time. Elquines can attack multiple enemies at once and upon learning the Elquines skill, all of your elemental resistances will permanently increase. \nRequired skill: #cIce Demon Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: #damage% to up to 3 enemies, Freeze Duration: #x sec\nPermanent Elemental Resistance: +#terR%"/> <string name="pdesc" value="Summons Elquines for a set amount of time. Upon learning the Elquines skill, all of your elemental resistances will permanently increase. \nRequired skill: #cIce Demon Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Elquines Summoned for: #time sec, Damage: #damage%, Freeze Duration: #x seconds \nPermanent Elemental Resistance increased by: +#terR%"/> <string name="name" value="Chain Lightning"/> <string name="desc" value="Attacks target with high-voltage lightning attack, stunning the enemy. Additional critical rate is applied, and Chain Lightning can chain attack targets near the target."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, Additional Critical Rate: #cr%"/> <string name="pdesc" value="Attacks target with high-voltage lightning attack, stunning the enemy. Additional critical rate is applied, and Chain Lightning can chain attack targets near the target."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, Additional Critical Rate: #cr%"/> <string name="name" value="Blizzard"/> <string name="desc" value="Summons spears of ice from the sky, showering multiple enemies with a nasty blizzard. Enemies will continue to take damage over time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec, Duration: #dotTime sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summons spears of ice from the sky, showering multiple enemies with a nasty blizzard. Enemies will continue to take damage over time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount enemies, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Chance: #prop%, Freeze Duration: #time\nCooldown: #cooltime sec"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Buff Mastery"/> <string name="desc" value="Permanently increases Magic ATT. Duration of all the buffs applicable to self will increase upon using skill.\nAn #cOn/Off skill# that is activated when the skill is used and deactivated when the skill is used again."/> <string name="h" value="Permanently increases magic ATT by #madX. Buff duration increased by #x% upon using skill."/> <string name="name" value="Arcane Aim"/> <string name="desc" value="When attacking, a portion of enemy Defense is ignored. When continuously attacking a single enemy, all of the attack damage dealt to the target will increase. Damage increase effect will be based on rates. This can be accumulated up to 5 times."/> <string name="h" value="Ignores #ignoreMobpdpR% of enemy Def. When attacking enemy 3 or more times, damage will increase by #x% with #prop% probability. Damage increase effect will accumulate up to #y times."/> <string name="name" value="MP Eater"/> <string name="desc" value="Absorbs the enemy MP when attacking with Magic skills until the enemy&apos;s MP reaches 0.\nRequired Skill: #cSpell Mastery Lv. 5#"/> <string name="h" value="MP Absorb Chance: #prop%, Amount Absorbed: #x% of the enemy&apos;s Max MP"/> <string name="pdesc" value="Absorbs the enemy&apos;s MP when attacking with Magic skills until the enemy&apos;s MP reaches 0.\nRequired Skill: #cSpell Mastery Lv. 5#"/> <string name="ph" value="MP Absorb Chance: #prop%, Amount Absorbed: #x% of the enemy&apos;s Max MP"/> <string name="name" value="Spell Mastery"/> <string name="desc" value="Increases Magic Mastery and Magic Attack. "/> <string name="h" value="Magic Mastery: #mastery%, Magic ATT: +#x"/> <string name="name" value="High Wisdom"/> <string name="desc" value="Permanently increase INT through mental discipline."/> <string name="h" value="Permanently increase INT by #intX"/> <string name="name" value="Teleport"/> <string name="desc" value="Allows you to teleport a set distance to other locations on the same map using the arrow keys."/> <string name="h" value="MP Cost: #mpCon, Range: #range"/> <string name="name" value="Heal"/> <string name="desc" value="Restores the HP of all nearby party members. Undead monsters in the area take damage from this skill."/> <string name="h" value="MP Cost: #mpCon, HP Restored: #hp%, Deals #damage% damage on up to #u undead monsters"/> <string name="pdesc" value="Restores the HP of all nearby team members. Undead monsters in the area take damage from this skill."/> <string name="ph" value="MP Cost: #mpCon, HP Restored: #hp%, Damage vs. Undead: #damage%\nCooldown: #cooltime sec"/> <string name="name" value="Invincible"/> <string name="desc" value="Temporarily decreases all damage received. \nRequired Skill: #cHeal Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Damage decreased by #x% for #time sec"/> <string name="name" value="Bless"/> <string name="desc" value="Increases Weapon ATT, Magic ATT, DEF, Accuracy, and Avoidability of all nearby team members for a set amount of time. Can be stacked with other buff skills.\nRequired Skill: #cInvincible Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Weapon ATT: +#x, Magic ATT: +#y, Weapon DEF: +#z, Magic DEF: +#u, Accuracy: +#v, Avoidability +#w, Duration: #time sec"/> <string name="pdesc" value="Increases Weapon ATT, Magic ATT, DEF, Accuracy, and Avoidability of all nearby team members for a set amount of time. Can be stacked with other buff skills.\nRequired Skill: #cInvincible Lv. 5#"/> <string name="name" value="Holy Arrow"/> <string name="desc" value="Attacks multiple monsters by firing Holy Arrows. Very effective against the Undead and Devil monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Fires a Holy Arrow at multiple enemies."/> <string name="name" value="Holy Focus"/> <string name="desc" value="Permanently increases all magic attacks, Heal magic Critical Rate, Accuracy, and Magic Mastery.\nRequired Skill: #cSpell Mastery Lv. 20#"/> <string name="h" value="For all attacks and the Heal skill, Critical Rate: +#cr%, Accuracy: +#ar%, Magic Mastery: +#mastery%"/> <string name="pdesc" value="Permanently increases all magic attacks, Heal magic Critical Rate, Accuracy, Damage, and Magic Mastery.\nRequired Skill: #cSpell Mastery Lv. 20#"/> <string name="ph" value="For all attacks and the Heal skill, Critical Rate: +#cr%, Accuracy: +#ar%, Damage: +#damR%, Magic Mastery: +#mastery%"/> <string name="name" value="Holy Magic Shell"/> <string name="desc" value="Upon using skill, ally&apos;s HP is restored by 100%, and for a duration the holy shield will absorb all damage multiple times depending on skill level. The shield can be maintained up to 20 seconds, and when it&apos;s activated once, it will not be reactivated for a set duration even when a different character uses Holy Magic Shell.\n[Cooldown: 90 sec]"/> <string name="h" value="MP Cost: #mpCon, HP Recovery: #z%, Duration: #time sec, Max Number of Attacks Absorbed: #x, Time to Next Shield Available: #y sec"/> <string name="pdesc" value="For a set duration, the holy shield will absorb all damage up to 5 times. The shield can be maintained up to 20 seconds, and when it&apos;s activated once, it will not be reactivated for a set duration even when a different character uses Holy Magic Shell.\n[Cooldown: 60 sec]"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Max Number of Attacks Absorbed: #x, Time to Next Shield Available: #y sec"/> <string name="name" value="Dispel"/> <string name="desc" value="Nullifies all enemy magic effects within the targeted area while removing all abnormal conditions suffered by nearby party members."/> <string name="h" value="MP Cost: #mpCon, Chance to Nullify Enemy Magic Effects: #prop%"/> <string name="pdesc" value="Nullifies all enemy magic effects within the targeted area while removing all abnormal conditions suffered by nearby allies."/> <string name="ph" value="MP Cost: #mpCon, Chance to Nullify Enemy Magic Effects: #prop%\nCooldown: #cooltime sec"/> <string name="name" value="Mystic Door"/> <string name="desc" value="Creates a portal that leads to the nearest town. All members of the party can use it multiple times until the portal disappears. #cPress Up arrow key# to move.\nRequired Skill: #cDispell Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Use 1 Magic Rock, Portal Duration: #time sec"/> <string name="name" value="Holy Symbol"/> <string name="desc" value="Temporarily allows all nearby party members to gain additional EXP while hunting. \nRequired Skill: #cDispel Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, EXP Bonus: #x%, Duration: #time sec"/> <string name="name" value="Shining Ray"/> <string name="desc" value="Attacks multiple enemies at once with a ray of holy light. Deals massive damage to the Undead and Devil-type monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Damages enemies using the Ray of Holy Light and stuns them by a certain rate"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Doom"/> <string name="desc" value="Turns multiple enemies into snails. Changes the look, attack capacity, and movement speed of those enemies. Cannot be used against boss monsters."/> <string name="h" value="MP Cost: #mpCon, Duration: #time, Transform Chance: #prop%\nCooldown: #cooltime sec"/> <string name="pdesc" value="Turns multiple enemies into snails. Changes the look, attack capacity, and movement speed of those enemies. Cannot be used against boss monsters."/> <string name="ph" value="MP Cost: #mpCon, Transform Duration: #time, Transform Chance: #prop%\nCooldown: #cooltime sec"/> <string name="name" value="Magic Booster"/> <string name="desc" value="Increases Magic Attack Speed for set duration."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="pdesc" value="Summons a holy dragon for a certain amount of time."/> <string name="ph" value="MP Cost: #mpCon, Mine Damage: #damage%, Duration: #time sec"/> <string name="name" value="Teleport Mastery"/> <string name="desc" value="When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 20#"/> <string name="h" value="MP Cost: #y, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x"/> <string name="pdesc" value="When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 20#"/> <string name="ph" value="MP Cost: #y, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats."/> <string name="name" value="Big Bang"/> <string name="desc" value="Gathers power to form an energy vortex, culminating in a powerful #cHoly# explosion that damages multiple enemies at once. Bonus critical rate can be applied."/> <string name="h" value="MP Cost: #mpCon, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Damage: #damage%, Critical Hit Rate: +#cr%"/> <string name="pdesc" value="Gathers power to form an energy vortex, culminating in a powerful #cHoly# explosion that damages multiple enemies at once. Bonus critical rate can be applied."/> <string name="ph" value="MP Cost: #mpCon, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Damage: #damage%, Critical Hit Rate: +#cr%"/> <string name="name" value="Mana Reflection"/> <string name="desc" value="By drawing on incredible inner strength, you reverse the Mana flow of a monster, reflecting the damage the monster dealt. The returned damage cannot exceed 20% of Max HP of the monster."/> <string name="h" value="MP Cost: #mpCon, Damage Reflected: #x%, Proc Rate: #prop%, Duration: #time sec"/> <string name="pdesc" value="By drawing on incredible inner strength, you reverse the Mana flow of a monster, reflecting the damage the monster dealt. The returned damage cannot exceed 20% of Max HP of the monster."/> <string name="ph" value="MP Cost: #mpCon, Damage Reflected: #x%, Proc Rate: #prop%, Duration: #time sec"/> <string name="name" value="Bahamut"/> <string name="desc" value="Summons Bahamut for a set duration. The Bahumut can attack mulitple monsters at once and upon learning the Bahamut skill, your resistance to all abnormal states will permanently increase."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: #damage%, Max Monsters Hit: #mobCount.\nPermanent Abnormal State Resistance: +#asrR%"/> <string name="pdesc" value="Summons Bahamut for a set duration. Upon learning the Bahamut skill, your resistance to all abnormal states will permanently increase."/> <string name="ph" value="MP Cost: #mpCon, Bahamut Summoned for: #time sec, Damage: #damage% \nPermanent Abnormal Status Resistance: +#terR%"/> <string name="name" value="Infinity"/> <string name="desc" value="Enables one to use skills without spending mana, and power stance effect will trigger on hit with a set probability. Continues to recover HP and MP and increases the damage of all attack magic. [Cooldown: 3 min]"/> <string name="h" value="MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases damage by Magic ATT by #damage% every 4 sec, Chance of Activation Power Stance Effect: #prop%, Duration: #time sec"/> <string name="name" value="Advanced Blessing"/> <string name="desc" value="Greatly increases nearby party member ATT, Magic ATT, DEF, Accuracy, Avoidability, Max HP, and Max MP. Upon using skill, MP consumption will be reduced. Can be stacked with other buff skills, excluding Bless.\nRequired Skill: #cBless Lv. 15#"/> <string name="h" value="MP Cost: #mpCon, Weapon ATT: +#x, Magic ATT: +#y, Weapon DEF: +#z, Magic DEF: +#u, Accuracy: +#v, Avoidability +#w, Max HP: +#indieMhp, Max MP: +#indieMmp, MP Consumption: -#mpConReduce%, Duration: #time sec"/> <string name="pdesc" value="Temporarily protects all party members from abnormal conditions and permanently increases your resistance against abnormal conditions. [Cooldown: 120 sec]"/> <string name="ph" value="Active Effects: MP Cost: #mpCon, Abnormal Status Protection Duration: #time sec\nPassive Effects: Abnormal Status Resistance: +#asrR%"/> <string name="name" value="Resurrection"/> <string name="desc" value="Resurrects a party member using a ray of holy light."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #x min"/> <string name="name" value="Angel Ray"/> <string name="desc" value="Attacks with a holy arrow, dealing tremendous holy damage. Very effective against Undead or Devil type monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Attacks with a holy arrow, dealing tremendous holy damage"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Genesis"/> <string name="desc" value="A holy ray of light shines down from the sky, burning multiple monsters at one time. Deals tremendous holy damage to all targets. This skill has increased crit chance."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Crit Rate: +#cr%, Cooldown: #cooltime sec"/> <string name="pdesc" value="A holy ray of light shines down from the sky, burning multiple monsters at one time. Deals tremendous holy damage to all targets. This skill has increased crit chance."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Crit Rate: +#cr%, Cooldown: #cooltime sec"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Buff Mastery"/> <string name="desc" value="Permanently increases Magic ATT. Duration of all the buffs applicable to self will increase upon using skill.\nAn #cOn/Off skill# that is activated when the skill is used and deactivated when the skill is used again."/> <string name="h" value="Permanently increases magic ATT by #madX. Buff duration increased by #x% upon using skill."/> <string name="name" value="Arcane Aim"/> <string name="desc" value="When attacking, a portion of enemy Defense is ignored. When continuously attacking a single enemy, all of the attack damage dealt to the target will increase. Damage increase effect will be based on rates. This can be accumulated up to 5 times."/> <string name="h" value="Ignores #ignoreMobpdpR% of enemy Def. When attacking enemy 3 or more times, damage will increase by #x% with #prop% probability. Damage increase effect will accumulate up to #y times."/> <string name="name" value="Critical Shot"/> <string name="desc" value="Increases Critical Hit Rate."/> <string name="h" value="Critical Hit Rate: +#prop%"/> <string name="h20" value="40% success rate, critical damage 200%"/> <string name="name" value="Archery Mastery"/> <string name="desc" value="Become proficient in the fundamentals of Archery. Increases Accuracy, Avoidability, Movement Speed, and Max Movement Speed."/> <string name="h" value="Accuracy +#acc, Avoidability +#eva, Range +#range, Movement Speed +#speed, Max Movement Speed Increased to #u"/> <string name="pdesc" value="Become proficient in the fundamentals of Archery. Increases Accuracy, Avoidability, Movement Speed, and Max Movement Speed."/> <string name="ph" value="Accuracy +#acc, Avoidability +#eva, Range +#range, Movement Speed +#speed, Max Movement Speed Increased to #u"/> <string name="name" value="Nature&apos;s Balance"/> <string name="pdesc" value="Chance to recover HP/MP when attacking. You cannot recover more than 10% per attack."/> <string name="ph" value="Chance: #prop% per attack, HP/MP Recovery: #x% of damage dealt"/> <string name="name" value="Arrow Blow"/> <string name="desc" value="Fires multiple arrows at enemies. Only costs 1 arrow."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Fires multiple arrows at enemies. Only costs 1 arrow."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Double Shot"/> <string name="desc" value="Fires two arrows at an enemy."/> <string name="h" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="pdesc" value="Fire multiple arrows at an enemy."/> <string name="ph" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="name" value="Bow Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of bows. "/> <string name="h" value="Bow Mastery: + #mastery%, Accuracy: +#x"/> <string name="name" value="Final Attack : Bow"/> <string name="desc" value="Grants a chance to deal additional damage after an attack. Must have a bow equipped.\nRequired Skill: #cBow Mastery Lv. 3#"/> <string name="h" value="Proc Rate: #prop%, Damage: #damage%"/> <string name="name" value="Physical Training"/> <string name="desc" value="Improves STR and DEX permanently through physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Silver Hawk"/> <string name="desc" value="Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby."/> <string name="h" value="MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #prop%"/> <string name="pdesc" value="Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby."/> <string name="ph" value="MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #prop%"/> <string name="name" value="Bow Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a bow equipped.\nRequired Skill: #cBow Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Double Jump"/> <string name="desc" value="Jump a second time while in the air."/> <string name="h" value="MP Cost: #mpCon, jumps a certain distance"/> <string name="pdesc" value="Deals damage to nearby enemies and knocks them back."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Knock-back Chance: #prop%, Max Enemies Hit: #mobCount, Distance: #x.\nCooldown: #cooltime sec"/> <string name="name" value="Soul Arrow: Bow"/> <string name="desc" value="Enables you to use your bow without consuming arrows for a fixed period of time.\nRequired Skill: #cBow Booster Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Arrow Bomb: Bow"/> <string name="desc" value="Fires arrows with bombs attached to them to temporarily Stun your target and enemies near your target."/> <string name="h" value="MP Cost: #mpCon, Damage: #x%, Max Monsters Hit: 6, Stun Duration: #time sec, Stun Chance: #prop%"/> <string name="pdesc" value="Fires arrows with bombs attached to them to temporarily Stun your target and enemies near your target."/> <string name="ph" value="MP Cost: #mpCon, Damage: #x%, Max Enemies Hit: #mobCount, Stun Duration: #time sec, Stun Chance: #prop%"/> <string name="name" value="Mortal Blow"/> <string name="desc" value="Has a chance to finish off an enemy with a single blow, and recover HP &amp; MP."/> <string name="h" value="#y% chance to instantly kill enemy below #x% HP. #z% HP &amp; MP recovered upon instant kill effect."/> <string name="name" value="Evasion Boost"/> <string name="desc" value="Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits."/> <string name="h" value="Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals."/> <string name="pdesc" value="Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits."/> <string name="ph" value="Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals."/> <string name="name" value="Drain Arrow"/> <string name="desc" value="Absorb some of the damage dished out to the enemy as HP. You cannot absorb more than half of your Max HP or more than the enemy&apos;s Max HP."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Absorbs #x% of the damage"/> <string name="pdesc" value="Absorb some of the damage dished out to the enemy as HP. You cannot absorb more than half of your Max HP or more than the enemy&apos;s Max HP."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Absorbs #x% of the damage as HP\nCooldown: #cooltime sec"/> <string name="name" value="Puppet"/> <string name="desc" value="Summons a Puppet (doppelganger) for a given duration. When the Puppet is summoned, monsters will attack the Puppet instead of you."/> <string name="h" value="MP Cost: #mpCon, Puppet HP: #x, Duration: #time sec"/> <string name="name" value="Inferno"/> <string name="desc" value="Fires arrows imbued with flame power to attack up to 6 monsters. Hit monsters continue to take damage after they&apos;re hit."/> <string name="h" value="MP Cost: #mpCon, Damate: #damage%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Fires arrows imbued with flame power to attack up to 6 enemies. Hit enemies continue to take damage after they&apos;re hit."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Arrow Rain"/> <string name="desc" value="Fires a volley of arrows into the sky, attacking multiple monsters at once.\nRequired skill: #cMortal Blow Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Fires a volley of arrows into the sky, attacking multiple monsters at once.\nRequired Skill: #cMortal Blow Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Phoenix"/> <string name="desc" value="Temporarily summons Phoenix to deal Fire damage to up to 4 monsters. Has a chance to Stun enemies. \nRequired skill: #cSilver Hawk Lv. 10#"/> <string name="h" value="MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Max Monsters Hit: 4, Knock-down Chance: #prop%"/> <string name="pdesc" value="Temporarily summons Phoenix to deal Fire damage. Has a chance to Knock-down enemies. \nRequired Skill: #cSilver Hawk Lv. 10#"/> <string name="ph" value="MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Knock-down Chance: #prop%"/> <string name="name" value="Strafe"/> <string name="desc" value="Fire multiple arrows at an enemy."/> <string name="h" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="pdesc" value="Fire multiple arrows at an enemy."/> <string name="ph" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="name" value="Bow Expert"/> <string name="desc" value="Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cBow Mastery Lv. 20#"/> <string name="h" value="Bow Mastery: +#mastery%. Weapon ATT: +#x, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Spirit Link: Phoenix"/> <string name="desc" value="Increases each of your battle abilities through the communion with the phoenix summon. Effects are applied only when the phoenix is summoned.\nRequired Skill: #cPhoenix Lv. 20#"/> <string name="h" value="When phoenix is summoned, Total Damage: +#damage%, HP: +#x%, Weapon DEF: +#y%, Magic DEF: +#z%, Elemental Resistance: +#terR%"/> <string name="pdesc" value="Increases each of your battle abilities through the communion with the phoenix summon. Effects are applied only when the phoenix is summoned.\nRequired Skill: #cPhoenix Lv. 20#"/> <string name="ph" value="When phoenix is summoned, Total Damage: +#damage%, HP: +#x%, Weapon DEF: +#y%, Magic DEF: +#z%, Elemental Resistance: +#terR%"/> <string name="name" value="Ultimate Inferno"/> <string name="desc" value="Enhances Inferno to its ultimate state.\nRequired Skill: #c Inferno Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Enhances Inferno to its ultimate state.\nRequired Skill: #c Inferno Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Marksmanship"/> <string name="desc" value="When attacking, ignore some of the enemies&apos; Defense. Permanently increases your Accuracy."/> <string name="h" value="DEF Ignored: #ignoreMobpdpR%, Accuracy: +#ar%"/> <string name="name" value="Elite Puppet"/> <string name="desc" value="Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner&apos;s damage.\nRequired Skill: #cPuppet Lv. 15#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Puppet&apos;s HP: #x, Damage: #damage%, Damage Absorbed: #y%"/> <string name="pdesc" value="Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner&apos;s damage.\nRequired Skill: #cPuppet Lv. 15#"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Puppet&apos;s HP: #x, Damage: #damage%, Damage Absorbed: #y%"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats."/> <string name="name" value="Sharp Eyes"/> <string name="desc" value="Temporarily grants party members the ability to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h" value="MP Cost: #mpCon, Critical Rate: +#x%, Max Critical Damage: +#criticaldamageMax%, Duration: #time sec"/> <string name="pdesc" value="Reveals the enemy&apos;s weaknesses, increasing the damage team members deal to it."/> <string name="ph" value="MP Cost: #mpCon, Critical Rate: +#x%, Max Critical Damage: +#criticaldamageMax%, Duration: #time sec"/> <string name="name" value="Hurricane"/> <string name="desc" value="Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% per arrow"/> <string name="pdesc" value="Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% per arrow"/> <string name="name" value="Illusion Step"/> <string name="desc" value="Greatly increases DEX and Avoidability for a set duration.\nRequired Skill: #cConcentrate Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, DEX: +#dex, Avoidability: +#x%"/> <string name="pdesc" value="Greatly increases DEX and Avoidability for a set duration.\nRequired Skill: #cConcentrate Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, DEX: +#dex, Avoidability: +#x%"/> <string name="name" value="Advanced Final Attack"/> <string name="desc" value="Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack.\nRequired Skill: #cFinal Attack Lv. 20#"/> <string name="h" value="Permanently increases ATT by #padX and Accuracy by #ar%. Upon attacking, has #prop% chance of activating #damage% damage Final Attack"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Crossbow Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of Crossbows. "/> <string name="h" value="Crossbow Mastery: + #mastery%, Accuracy: +#x"/> <string name="name" value="Final Attack : Crossbow"/> <string name="desc" value="Grants a chance to deal additional damage after an attack. Must have a crossbow equipped.\nRequired Skill: #cCrossbow Mastery Lv. 3#"/> <string name="h" value="Proc Rate: #prop%, Damage: #damage%"/> <string name="name" value="Physical Training"/> <string name="desc" value="Improves STR and DEX permanently through physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Golden Eagle"/> <string name="desc" value="Summons a gold eagle that hovers around you, attacking and possibly Stunning monsters nearby."/> <string name="h" value="MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #prop%"/> <string name="pdesc" value="Summons a gold eagle that hovers around you, attacking and possibly Stunning monsters nearby."/> <string name="ph" value="MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #prop%"/> <string name="name" value="Crossbow Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a crossbow equipped.\nRequired Skill: #cCrossbow Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Double Jump"/> <string name="desc" value="Jump a second time while in the air."/> <string name="h" value="MP Cost: #mpCon, jumps a certain distance"/> <string name="pdesc" value="Deals damage to nearby enemies and knocks them back."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Knock-back Chance: #prop%, Max Enemies Hit: #mobCount, Distance: #x.\nCooldown: #cooltime sec"/> <string name="name" value="Soul Arrow: Crossbow"/> <string name="desc" value="Allows you to use your crossbow without consuming ammo for a fixed period of time.\nRequired Skill: #cCrossbow Booster Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Iron Arrow: Crossbow"/> <string name="desc" value="Fires a steel arrow that can penetrate the enemy. "/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Fires a steel arrow that can penetrate the enemy. "/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Mortal Blow"/> <string name="desc" value="Has a chance to finish off an enemy with a single blow, and recover HP &amp; MP."/> <string name="h" value="#y% chance to instantly finish an enemy below #x% HP. #z% HP &amp; MP recovered after a sucessful finish."/> <string name="name" value="Evasion Boost"/> <string name="desc" value="Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits."/> <string name="h" value="Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals."/> <string name="pdesc" value="Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits."/> <string name="ph" value="Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals."/> <string name="name" value="Dragon&apos;s Breath"/> <string name="desc" value="Draws upon the spirit of the dragon to fire a powerful arrow of tremendous force that knocks back enemies."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%"/> <string name="pdesc" value="Draws upon the spirit of the dragon to fire a powerful arrow of tremendous force that knocks back enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec"/> <string name="name" value="Puppet"/> <string name="desc" value="Summons a Puppet (doppelganger) for a given duration. When the Puppet is summoned, monsters will attack the Puppet instead of you."/> <string name="h" value="MP Cost: #mpCon, Puppet HP: #x, Duration: #time sec"/> <string name="name" value="Blizzard"/> <string name="desc" value="Fires an Ice arrow that damages multiple enemies. The enemy you targeted will be Frozen."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: 6, Freeze Duration: #time sec"/> <string name="pdesc" value="Fires an Ice arrow that damages multiple enemies, with a chance to freeze your victims."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Freeze Chance: #prop%, Freeze Duration: #time sec"/> <string name="name" value="Arrow Eruption"/> <string name="desc" value="Arrows fly up from the ground, dealing damage to multiple enemies. \nRequired skill: #cMortal Blow Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Arrows fly up from the ground, dealing damage to multiple enemies. \nRequired Skill: #cMortal Blow Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Frostprey"/> <string name="desc" value="Temporarily summons Frostprey who can deal Ice damage on up to 4 monsters at once. \nRequired Skill: #cGolden Eagle Lv. 10#"/> <string name="h" value="MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Freeze Duration: #x sec, Max Monsters Hit: 4"/> <string name="pdesc" value="Temporarily summons Frostprey to deal Ice damage. \nRequired Skill: #cGolden Eagle Lv. 10#"/> <string name="ph" value="MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Freeze Chance: #prop%, Freeze Duration: #x sec"/> <string name="name" value="Strafe"/> <string name="desc" value="Fire multiple arrows at an enemy."/> <string name="h" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="pdesc" value="Fire multiple arrows at an enemy."/> <string name="ph" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="name" value="Marksman Boost"/> <string name="desc" value="Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cCrossbow Mastery Lv. 20#"/> <string name="h" value="Crossbow Mastery: +#mastery%, Weapon ATT: +#x, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Spirit Link: Frostprey"/> <string name="desc" value="Increases each of your battle abilities through the communion with the Frostprey summon. Effects are applied only when the Frostprey is summoned.\nRequired Skill: #cFrostprey Lv. 20#"/> <string name="h" value="When Frostprey is summoned, Total Damage: +#damage%, HP: +#x%, Weapon DEF: +#y%, Magic DEF: +#z%, Elemental Resistance: +#terR%"/> <string name="pdesc" value="Increases each of your battle abilities through the communion with the Frostprey summon. Effects are applied only when the Frostprey is summoned.\nRequired Skill: #cFrostprey Lv. 20#"/> <string name="ph" value="When Frostprey is summoned, Total Damage: +#damage%, HP: +#x%, Weapon DEF: +#y%, Magic DEF: +#z%, Elemental Resistance: +#terR%"/> <string name="name" value="Marksmanship"/> <string name="desc" value="When attacking, ignores a portion of enemy Defense. Permanently increases your Accuracy."/> <string name="h" value="DEF Ignored: #ignoreMobpdpR%, Accuracy: +#ar%"/> <string name="name" value="Ultimate Strafe"/> <string name="desc" value="Enhances Strafe to its ultimate state.\nRequired Skill: #cStrafe Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="pdesc" value="Enhances Strafe to its ultimate state.\nRequired Skill: #cStrafe Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="name" value="Elite Puppet"/> <string name="desc" value="Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner&apos;s damage.\nRequired Skill: #cPuppet Lv. 15#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Puppet&apos;s HP: #x, Damage: #damage%, Damage Absorbed: #y%"/> <string name="pdesc" value="Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner&apos;s damage.\nRequired Skill: #cPuppet Lv. 15#"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Puppet&apos;s HP: #x, Damage: #damage%, Damage Absorbed: #y%"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats."/> <string name="name" value="Piercing Arrow"/> <string name="desc" value="Fires an arrow. Its effect increases with each enemy it hits. "/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Fires an arrow. Its effect increases with each enemy it hits."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Sharp Eyes"/> <string name="desc" value="Temporarily grants party members the ability to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h" value="MP Cost: #mpCon, Critical Rate: +#x%, Max Critical Damage: +#criticaldamageMax%, Duration: #time sec"/> <string name="pdesc" value="Reveals the enemy&apos;s weaknesses, increasing the damage team members deal to it."/> <string name="ph" value="MP Cost: #mpCon, Critical Rate: +#x%, Max Critical Damage: +#criticaldamageMax%, Duration: #time sec"/> <string name="name" value="Illusion Step"/> <string name="desc" value="Greatly increases DEX and Avoidability for a set duration.\nRequired Skill: #cConcentrate Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, DEX: +#dex, Avoidability: +#x%"/> <string name="pdesc" value="Greatly increases DEX and Avoidability for a set duration.\nRequired Skill: #cConcentrate Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, DEX: +#dex, Avoidability: +#x%"/> <string name="name" value="Snipe"/> <string name="desc" value="Fire a carefully aimed shot for a chance to defeat an enemy with a single arrow. Boss monsters resist this effect, but still take severe damage."/> <string name="h" value="MP Cost: #mpCon, Chance to Defeat Normal Enemies, Damage: #damage%, Max Attacks vs. Boss Monsters: #attackCount, DEF Ignored: #ignoreMobpdpR%, Bonus Critical Chance: #cr% \nCooldown: #cooltime sec"/> <string name="pdesc" value="Allows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Critical Attacks: #attackCount, Cooldown: #cooltime sec"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Nimble Body"/> <string name="desc" value="Permanently increases Accuracy and Avoidability."/> <string name="h" value="Accuracy: +#x, Avoidability: +#y."/> <string name="name" value="Keen Eyes"/> <string name="desc" value="Increases the range of throwing weapons such as the Throwing Stars and Knives.\nRequired Skill: #cNimble Body Lv. 3#"/> <string name="h" value="Range: +#range"/> <string name="pdesc" value="Increases the range of throwing weapons such as the Throwing Stars and Knives.\nRequired Skill: #cNimble Body Lv. 3#"/> <string name="ph" value="Range: +#range"/> <string name="name" value="Magic Theft"/> <string name="pdesc" value="Chance to steal a target&apos;s buff for yourself."/> <string name="ph" value="Proc Chance: #prop%, Buff Duration: #time"/> <string name="name" value="Disorder"/> <string name="desc" value="Temporarily decreases an enemy’s Weapon Attack and Defense, eventually neutralizing the monster’s attack. Cannot be used on the same monster repeatedly."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Enemy ATT: -#x, Enemy DEF: -#y%"/> <string name="pdesc" value="Temporally decrease target&apos;s ATT and DEF, and ignores 100% of target&apos;s attacks."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Enemy ATT: -#x, Enemy DEF: -#y%. Target cannot attack you.\nCooldown: #cooltime sec"/> <string name="name" value="Dark Sight"/> <string name="desc" value="Hides in the shadows for a certain period of time. With Dark Sight activated, you can neither attack nor be attacked.\nRequired Skill: #cDisorder Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Movement Speed: -#y"/> <string name="pdesc" value="Hide in the shadows for a certain period of time. With Dark Sight activated, you can neither attack nor be attacked.\nRequired Skill: #cDisorder Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Speed: -#y\nCooldown: #cooltime sec"/> <string name="name" value="Double Stab"/> <string name="desc" value="Quickly stabs an enemy twice."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Quickly stabs an enemy twice."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2"/> <string name="name" value="Lucky Seven"/> <string name="desc" value="Throws 2 throwing stars based on LUK, regardless of Claw Mastery."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Throws 2 throwing stars based on LUK, regardless of Claw Mastery."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2"/> <string name="name" value="Claw Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges."/> <string name="h" value="Claw Master: +#mastery%, Accuracy: +#x, Throwing Stars: +#y"/> <string name="pdesc" value="Increases the weapon mastery and accuracy of Throwing Stars, and increases the max number of charges. Also increases the damage of Lucky Seven."/> <string name="ph" value="Claw Mastery: +#mastery%, Accuracy: +#x, Throwing Stars: +#y\nLucky Seven Damage: + #damR%"/> <string name="name" value="Critical Throw"/> <string name="desc" value="Enhances Critical Attack Rate and Minimum Critical Damage.\nRequired Skill: #cClaw Mastery Lv. 3#"/> <string name="h" value="Crit Rate: +#prop%, Minimum Crit Daamge: +#criticaldamageMin%"/> <string name="name" value="Shadow Resistance"/> <string name="desc" value="With the help of the Darkness, Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently increased."/> <string name="h" value="Max HP: +#mhpR%, Abnormal Status Resistance: +#asrR%, Elemental Resistance: +#terR%"/> <string name="pdesc" value="With the help of the Darkness, Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently increased."/> <string name="ph" value="MaxHP: +#mhpR%, Abnormal Status Resistance: +#asrR%, Elemental Resistance: +#terR%"/> <string name="name" value="Claw Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a Claw equipped.\nRequired Skill: #cClaw Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Haste"/> <string name="desc" value="Temporarily boosts Speed and Jump of the entire team."/> <string name="h" value="MP Cost: #mpCon, Movement Speed: +#speed, Jump: +#jump, Duration: #time sec"/> <string name="name" value="Drain"/> <string name="desc" value="Absorb some of the damage dished out to the enemy as HP. You cannot absorb more than half of your Max HP or more than the enemy&apos;s Max HP."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Absorbs #x% of the damage"/> <string name="pdesc" value="Absorb some of the damage dished out to the enemy as HP. You cannot absorb more than half of your Max HP or more than the enemy&apos;s Max HP."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Absorbs #x% of the damage\nCooldown: #cooltime sec"/> <string name="name" value="Alchemist"/> <string name="desc" value="Increases the effect of the recovery items like potions and lengthens their duration. Percentage based recover items, like Elixirs, do not count."/> <string name="h" value="Recovery Rate: +#x%, Duration: +#y%"/> <string name="name" value="Meso Up"/> <string name="desc" value="For a certain amount of time, everyone in the party can make enemies drop more mesos than usual. This only applies to mesos dropped by monsters."/> <string name="h" value="MP Cost: #mpCon, Meso Increase: +#x%, Duration: #time sec"/> <string name="name" value="Shadow Partner"/> <string name="desc" value="A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time."/> <string name="h" value="MP Cost: #mpCon, consumes 1 Summoning Rock, Attack: #x%, Duration: #time sec"/> <string name="pdesc" value="A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #x%, Duration: #time sec"/> <string name="name" value="Shadow Web"/> <string name="desc" value="Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move."/> <string name="h" value="MP Cost: #mpCon, Bind Chance: #prop%, Duration: #time sec"/> <string name="pdesc" value="Creates a web of shadow around you that can tangle multiple enemies, preventing them from moving."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Bind Chance: #prop%, Bind Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Shadow Meso"/> <string name="desc" value="Attacks enemies with mesos without consuming any mesos. Damage depends on the amount thrown. Cancels enemy&apos;s Weapon DEF and Magic Guard buffs. \nRequired Skill: #cMeso Up Lv. 5#"/> <string name="h" value="Mesos Consumed: #y to #z mesos, Bonus Damage Chance: #prop%, Damage: #x%"/> <string name="pdesc" value="Attacks enemies with mesos. Damage depends on the amount thrown. Cancels enemy&apos;s Weapon DEF and Magic Guard buffs. \nRequired Skill: #cMeso Up Lv. 5#"/> <string name="ph" value="Mesos Consumed: #y to #z, Bonus Damage Chance: #prop%, Damage: #x%"/> <string name="name" value="Avenger"/> <string name="desc" value="Throws a throwing star. The throwing star will go through an enemy and attack the ones behind it, too."/> <string name="h" value="MP Cost: #mpCon, Consumes #bulletConsume throwing stars, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Throws a throwing star. The throwing star will go through an enemy and attack the ones behind it, too."/> <string name="ph" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Flash Jump"/> <string name="desc" value="Allows you to double jump. The higher the skill level, the further you jump. \nRequired Skill: #cAvenger Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, jumps a a certain distance"/> <string name="name" value="Dark Flare"/> <string name="desc" value="Temporarily summons the Dark Lord&apos;s throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy&apos;s Max HP."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, reflects #x% damage, Cooldown: #cooltime sec"/> <string name="pdesc" value="Temporarily summons the Dark Lord&apos;s throwing star. Team members nearby will reflect enemy damage. Cannot reflect more than half of the enemy&apos;s Max HP."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Reflects #x% damage, Cooldown: #cooltime sec"/> <string name="name" value="Shadow Shifter"/> <string name="desc" value="Grants a chance to summon a wooden doll to take damage in your place."/> <string name="h" value="Additional Avoidability Chance: #prop%"/> <string name="pdesc" value="Grants a chance to summon a wooden doll to take damage in your place."/> <string name="ph" value="Additional Avoidability Chance: #prop%"/> <string name="name" value="Venomous Star"/> <string name="desc" value="Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy&apos;s HP cannot drop below 1."/> <string name="h" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Poison is permanently applied to your dagger, so you have a choice to Poison enemies. The poison is not stackable, and the enemy&apos;s HP cannot drop below 1."/> <string name="ph" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Expert Throwing Star Handling"/> <string name="desc" value="#cIncreases the damage# for Lucky Seven, Drain, Avenger and Shadow Meso.\nAlso, there is a chance that throwing stars will not be consumed, and a chance to #crecharge 1 throwing star#.\n(You cannot recharge beyond the maximum number of throwing stars. Does not apply to Spirit Javelins.)\nWhen Expert Throwing Star Handling is activated, #cthe next attack will always be a Critical Attack#.\nRequired Skill: #cSpirit Javelin Lv. 5#"/> <string name="h" value="Damage Bonus: #damR% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: #prop%"/> <string name="pdesc" value="#cIncreases the damage# for Lucky Seven, Drain, Avenger and Shadow Meso.\nAlso, there is a chance that throwing stars will not be consumed, and a chance to #crecharge 1 throwing star#.\n(You cannot recharge beyond the maximum number of throwing stars. Does not apply to Spirit Javelins.)\nWhen Expert Throwing Star Handling is activated, #cthe next attack will always be a Critical Attack#.\nRequired Skill: #cSpirit Javelin Lv. 5#"/> <string name="ph" value="Damage Bonus: #damR% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: #prop%"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats."/> <string name="name" value="Taunt"/> <string name="desc" value="Provokes up to 6 enemies, increasing their DEF but also increasing the amount of EXP and items you earn for defeating them.\nRequired Skill: #cShadow Shifter Lv. 10#"/> <string name="h" value="MP Cost: #mpCon, Increases Enemy DEF, EXP Earned, and Item Drop Rate by #x%"/> <string name="name" value="Ninja Ambush"/> <string name="desc" value="Calls upon hidden allies, who attack enemies. However, this skill cannot decrease enemy HP lower than 1.\nRequired Skill: #cShadow Shifter Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="pdesc" value="Calls upon hidden allies, who attack enemies. However, this skill cannot decrease enemy HP lower than 1.\nRequired Skill: #cFake Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Shadow Stars"/> <string name="desc" value="Attacks monsters with 200 of your currently equipped stars. Allows an infinite number of stars to be thrown for a short duration."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Triple Throw"/> <string name="desc" value="Attacks a single monster by simultaneously throwing 3 stars that ignores the enemy&apos;s Weapon DEF. "/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, DEF Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Rapidly throw 3 throwing stars."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 3"/> <string name="name" value="Ninja Storm"/> <string name="desc" value="Summons ninjas who spin like tornadoes, pushing back surrounding monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Knock-back Chance: #prop%, Range: #range"/> <string name="pdesc" value="Summons ninjas who spin like tornadoes, pushing back surrounding monsters."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Knock-back Chance: #prop%, Range: #range"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Dagger Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of daggers. "/> <string name="h" value="Dagger Mastery: + #mastery%, Accuracy: +#x"/> <string name="name" value="Shadow Resistance"/> <string name="desc" value="With the help of the Darkness, Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently increased."/> <string name="h" value="Max HP: +#mhpR%, Abnormal Status Resistance: +#asrR%, Elemental Resistance: +#terR%"/> <string name="pdesc" value="With the help of the Darkness, Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently increased."/> <string name="ph" value="MaxHP: +#mhpR%, Abnormal Status Resistance: +#asrR%, Elemental Resistance: +#terR%"/> <string name="name" value="Dagger Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a dagger equipped.\nRequired Skill: #cDagger Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Haste"/> <string name="desc" value="Temporarily boosts Speed and Jump of the entire team."/> <string name="h" value="MP Cost: #mpCon, Movement Speed: +#speed, Jump: +#jump, Duration: #time sec"/> <string name="name" value="Steal"/> <string name="desc" value="Quickly attacks multiple enemies, with a chance to steal enemy items. Only works once per monster. You can keep trying until you succeed.\nRequired Skill: #cHaste Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Steal Chance: #prop%, Damage: #damage%, Max Monsters Hit: #mobCount enemies, Stuns Duration: #time sec"/> <string name="pdesc" value="Rapidly attack multiple enemies. \nRequired Skill: #cHaste Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Knock Down Duration: #time sec"/> <string name="name" value="Savage Blow"/> <string name="desc" value="Deals very quick consecutive attacks to a monster."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="pdesc" value="Deals very quick consecutive attacks to a monster."/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="name" value="Shield Mastery"/> <string name="desc" value="Increases Weapon Defense and Magic Defense when a shield is equipped."/> <string name="h" value="Weapon Defense and Magic Defense: +#x%"/> <string name="pdesc" value="Increases Weapon Defense and Magic Defense when a shield is equipped."/> <string name="ph" value="Weapon Defense and Magic Defense: +#x%"/> <string name="name" value="Chakra"/> <string name="desc" value="Uses MP to recover HP. Only works when you have less than 50% HP."/> <string name="h" value="MP Cost: #mpCon, #y% Recovery Rate: #x% of the damage taken"/> <string name="pdesc" value="Uses MP to recover HP. Only works when you have less than 50% HP."/> <string name="ph" value="MP Cost: #mpCon, #y% Recovery Rate: #x% of the damage taken"/> <string name="name" value="Assaulter"/> <string name="desc" value="Attacks a single monster with incredible power and speed, possibly Stunning the monster."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount times, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Attacks a single monster with incredible power and speed, possibly Stunning the monster."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Pickpocket"/> <string name="desc" value="Temporarily increases the amount of mesos dropped by attacked monsters. The amount of mesos increases in proportion to the skill level.\nRequired Skill: #cMeso Explosion Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Pick Pocket Time: #time sec, Meso Drop Chance: #prop%"/> <string name="name" value="Band of Thieves"/> <string name="desc" value="Summons allies to attack multiple monsters nearby."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Summons allies to attack multiple monsters nearby."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Meso Guard"/> <string name="desc" value="Uses mesos to guard up to 50% of the damage taken. Once the skill is activated, you save up a certain amount of mesos. Damage taken will be depleted from that bank.\nRequired Skill: #cChakra Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Damage Blocked: #x%, Duration: #time sec"/> <string name="pdesc" value="Guard 50% of damage for set amount of time. You can guard without spending meso in Battle Mode.\nRequired Skill: #cChakra Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Guard 50% of damage for #time sec."/> <string name="name" value="Meso Explosion"/> <string name="desc" value="Explodes nearby mesos to damage enemies. However, mesos that belongs to others cannot be exploded. You can stack the effect up to 10 times for regular monsters and 15 for Boss Monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% per meso, Max Monsters Hit: #mobCount, Max Attacks: #attackCount"/> <string name="pdesc" value="Explodes nearby mesos to damage enemies. However, mesos that belongs to others cannot be exploded. You can stack the effect up to 10 times for regular monsters and 15 for Boss Monsters."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% per meso, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Dark Flare"/> <string name="desc" value="Temporarily summons the Dark Lord&apos;s throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy&apos;s Max HP."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, reflects #x% damage, Cooldown: #cooltime sec"/> <string name="pdesc" value="Temporarily summons the Dark Lord&apos;s throwing star. Team members nearby will reflect enemy damage. Cannot reflect more than half of the enemy&apos;s Max HP."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Reflects #x% damage, Cooldown: #cooltime sec"/> <string name="name" value="Shadow Partner"/> <string name="desc" value="A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time."/> <string name="h" value="MP Cost: #mpCon, consumes 1 Summoning Rock, Attack: #x%, Duration: #time sec"/> <string name="pdesc" value="A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #x%, Duration: #time sec"/> <string name="name" value="Flash Jump"/> <string name="desc" value="Allows you to double jump. The higher the skill level, the further you jump. \nRequired Skill:#cAssaulter Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, jumps a a certain distance"/> <string name="name" value="Shadow Shifter"/> <string name="desc" value="Grants a chance to summon a wooden doll to take damage in your place."/> <string name="h" value="Additional Avoidability Chance: #prop%"/> <string name="pdesc" value="Grants a chance to summon a wooden doll to take damage in your place."/> <string name="ph" value="Additional Avoidability Chance: #prop%"/> <string name="name" value="Venomous Stab"/> <string name="desc" value="Poison is permanently applied to your dagger, so you have a choice to Poison enemies. The poison is not stackable, and the enemy&apos;s HP cannot drop below 1."/> <string name="h" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Poison is permanently applied to your dagger, so you have a choice to Poison enemies. The poison is not stackable, and the enemy&apos;s HP cannot drop below 1."/> <string name="ph" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Meso Mastery"/> <string name="desc" value="Increase the amount of mesos that drop. Skills that use mesos become more efficient."/> <string name="h" value="Mesos Dropped (by monsters): #mesoR%, Pick Pocket Meso Drop Rate: #u%, Meso Guard Damage Guard Rate: #v%, Mesos Consumed by Meso Guard: -#w%, Meso Explosion Damage (per shot): +#x%"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats."/> <string name="name" value="Assassinate"/> <string name="desc" value="While using Dark Sight, you attack an enemy&apos;s weak spot 4 times in a row, dealing great damage. The final attack is always a fatal blow. The longer you hide, the greater the damage you do."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Damage Charge Time: #time sec"/> <string name="pdesc" value="When Dark Sight is active, rapidly attack enemy&apos;s weak spot 3 times to deal great damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attack: 3 times"/> <string name="name" value="Taunt"/> <string name="desc" value="Provokes up to 6 enemies, increasing their DEF but also increasing the amount of EXP and items you earn for defeating them.\nRequired Skill: #cShadow Shifter Lv. 10#"/> <string name="h" value="MP Cost: #mpCon, Increases Enemy DEF, EXP Earned, and Item Drop Rate by #x%"/> <string name="name" value="Ninja Ambush"/> <string name="desc" value="Calls upon hidden allies, who attack enemies. However, this skill cannot decrease enemy HP lower than 1.\nRequired Skill: #cShadow Shifter Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="pdesc" value="Calls upon hidden allies, who attack enemies. However, this skill cannot decrease enemy HP lower than 1.\nRequired Skill: #cFake Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Smokescreen"/> <string name="desc" value="Throws a smoke grenade. All parties in range will avoid damage while the smokescreen is up. [Cooldown: 6 min]"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="pdesc" value="Throws a smoke grenade. All team members in range will avoid damage while the smokescreen is up."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Boomerang Step"/> <string name="desc" value="Quickly slashes multiple enemies twice, with a chance to Stun them. Permanently enhances all attack skills before your 3rd job that can be connected with Boomerang Stab."/> <string name="h" value="Active Effects - MP Cost: #mpCon, Damage: #damage% x2, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec\n Passive Effects - Damage: +#damR% for Savage Blow, Steal, and Assaulter"/> <string name="pdesc" value="Chance to stun enemy after making two fast slashing attacks. Cannot use again right away."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% x#attackCount, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Katara Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of daggers and kataras. "/> <string name="h" value="Dagger and Katara Mastery: +#mastery%, Accuracy: +#x"/> <string name="name" value="Triple Stab"/> <string name="desc" value="Quickly deals 3 attacks to a maximum of 2 enemies.\nRequired Skill: #cDouble Stab lv. 10#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% x3 on up to two enemies"/> <string name="pdesc" value="Quickly deals 3 attacks to a maximum of 2 enemies.\nRequired Skill: #cDouble Stab lv. 10#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 3, Max Enemies Hit: 2"/> <string name="name" value="Katara Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a Katara equipped. \nRequired Skill: #cKatara Mastery lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Shadow Resistance"/> <string name="desc" value="With the help of the Darkness, Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently increased."/> <string name="h" value="Max HP: +#mhpR%, Abnormal Status Resistance: +#asrR%, Elemental Resistance: +#terR%"/> <string name="pdesc" value="With the help of the Darkness, Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently increased."/> <string name="ph" value="MaxHP: +#mhpR%, Abnormal Status Resistance: +#asrR%, Elemental Resistance: +#terR%"/> <string name="name" value="Self Haste"/> <string name="desc" value="Temporarily increases Movement Speed and Jump."/> <string name="h" value="MP Cost: #mpCon, Movement Speed: +#speed, Jump: +#jump, Duration: #time sec"/> <string name="name" value="Fatal Blow"/> <string name="desc" value="Deals very quick consecutive attacks to a monster."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="pdesc" value="Deals very quick consecutive attacks to a monster."/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="name" value="Slash Storm"/> <string name="desc" value="Moves you forward while attacking multiple enemies. \n#cLv.6 or above: Mastery Book required#\nLv.20 effect: #cIII+ Can learn Bloody Storm.#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% x2 on up to #mobCount enemies"/> <string name="pdesc" value="Move forward while attacking multiple enemies. \n#cLv.6 or above: Mastery Book required#\nLv.20 effect: #cⅢ+ Can learn Bloody Storm.#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2, Max Enemies Hit: #mobCount"/> <string name="name" value="Tornado Spin"/> <string name="desc" value="Quickly dashes forward with a spinning attack to deal damage to multiple enemies.\n[Dash Activation: Arrow keys #c-&gt;-&gt;# or #c&amp;lt;-&amp;lt;-#, Spin Attack: #cHit attack key while dashing#]\nLevel 20 effects: Links to Flying Assaulter Lv. 10\nRequired: #cthe Level 6: Mastery Book#"/> <string name="h" value="MP Cost: #mpCon, Dash Speed: #x%, With extra MP Cost: #z, Spin Attack Damage: #u%, Max Enemies Hit: #v"/> <string name="pdesc" value="Quickly dashes forward with a spinning attack to deal damage to multiple enemies.\n[Dash Activation: Arrow keys #cRight and Right Arrow Key# or #cLeft and Left Arrow Key#, Spin Attack: #cHit attack key while dashing#]\nLevel 20 effects: Links to Flying Assaulter Lv. 10\nRequired: #cthe Level 6: Mastery Book#"/> <string name="ph" value="MP Cost: #mpCon, Dash Speed: #x%, With extra MP Cost: #z, Spin Attack Damage: #u%, Max Enemies Hit: #v\nCooldown: #cooltime sec"/> <string name="name" value="Tornado Spin (Attack)"/> <string name="desc" value="Quickly dashes forward with a spinning attack to deal damage to multiple enemies.\n[Dash Activation: Arrow keys #cLeft and Left# or #cRight and Right#, Spin Attack: #cHit attack key while dashing#]\nLevel 20 effects: Links to Flying Assaulter Lv. 10\nRequired: #cthe Level 6: Mastery Book"/> <string name="h" value="MP Cost: #mpCon, Dash Speed: #d#, Spin Attack Damage: #damage%, Max Monsters Hit: #mobCount, MP Cost per Monster #z "/> <string name="name" value="Flashbang"/> <string name="desc" value="Throws a flashbang to temporarily blind multiple monsters, with a chance to decrease Accuracy. Also works on boss monsters at half the duration."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Blind Chance: #prop%, Accuracy: -#x% for #time sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Throws a flashbang to temporarily blind multiple monsters, with a chance to decrease Accuracy."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Blind Chance: #prop%, Accuracy: -#x% for #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Flash Jump"/> <string name="desc" value="Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases."/> <string name="h" value="MP Cost: #mpCon, jumps a a certain distance"/> <string name="name" value="Upper Stab"/> <string name="desc" value="Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Bonus Damage (to airborne enemies): #x%"/> <string name="pdesc" value="Chance of launching multiple enemies into the air. You can deal additional damage by attacking the enemies in the air."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Launch Chance: #prop%, Max Enemies Hit: #mobCount, Bonus Damage (to airborne enemies): #x%"/> <string name="name" value="Advanced Dark Sight"/> <string name="desc" value="Learning Stealth allows you to attack in Dark Sight, with a chance of not ending Dark Sight. There is a chance to automatically trigger Dark Sight on attack and attacking in Dark Sight will increase damage.\nRequired Skill: #cDark Sight Lv. 10#"/> <string name="h" value="Maintain Dark Sight Chance: #prop%. Dark Sight Trigger Chance: #x%, Dark Sight Damage Bonus: #y%"/> <string name="pdesc" value="Learning Stealth allows you to attack in Dark Sight, with a chance of not ending Dark Sight. There is a chance to automatically trigger Dark Sight on attack and attacking in Dark Sight will increase damage.\nRequired Skill: #cDark Sight Lv. 10#"/> <string name="ph" value="Maintain Dark Sight Chance: #prop%. Dark Sight Trigger Chance: #x%, Dark Sight Damage Bonus: #y%"/> <string name="name" value="Life Drain"/> <string name="desc" value="Chance to recover HP when attacking. You cannot recover more than 15% of your Max HP."/> <string name="h" value="Proc Chance: #prop%, Restores #x% of the damage as HP"/> <string name="pdesc" value="Chance to recover HP when attacking. You cannot recover more than 15% of your Max HP."/> <string name="ph" value="Proc Chance: #prop%, Restores #x% of the damage as HP"/> <string name="name" value="Bloody Storm"/> <string name="desc" value="An advanced version of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements. \nRequired skill: #cLv. 20 Slash Storm#\nLv.10 effect: Can be used with Lv.10 Flying Assaulter"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="[Master Level: 10]\nAn advanced version of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements. \nRequired Skill: #cLv. 20 Slash Storm#\nLv.10 effect: Can be used with Lv.10 Flying Assaulter"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Mirror Image"/> <string name="desc" value="Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills.\n#cLv.11 or above: Master Book required##"/> <string name="h" value="MP Cost: #mpCon, Damage: #x%, Duration: #time sec"/> <string name="pdesc" value="Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills.\n#cLv.11 or above: Master Book required##"/> <string name="ph" value="MP Cost: #mpCon, Damage: #x%, Duration: #time sec"/> <string name="name" value="Owl Spirit"/> <string name="desc" value="Summons an owl spirit that attempts to instantly kill 1 enemy. If successful, your attack rate for a set number of attacks will increase."/> <string name="h" value="MP Cost: #mpCon, Instant Kill Chance: #prop%, Damage Bonus: #y% for next #x attacks when Instant Kill is successful, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summons an Owl Spirit to attack an enemy with a chance to deal great damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%\nCooldown: #cooltime sec"/> <string name="name" value="Upper Stab"/> <string name="desc" value="Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Bonus Damage (to airborne enemies): #x%"/> <string name="name" value="Flying Assaulter"/> <string name="desc" value="You descend diagonally from the air, slashing enemies within a certain range, with a chance to stun them. To use the skill, you must have at least #c120%# Jump.\nRequired Skill: #cLv. 20 Self Haste#\nLv.10 effect: Lv.20 Tornado Spin can be used with Lv.10 Bloody Storm\n#cLv.6 or above: Mastery Book required#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% x2, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="You descend diagonally from the air, slashing enemies within a certain range, with a chance to stun them. To use the skill, you must have at least #c120# Jump.\nRequired Skill: #cLv. 20 Self Haste#\nLv.10 effect: Lv.20 Tornado Spin can be used with Lv.10 Bloody Storm\n#cLv.6 or above: Mastery Book required#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% x2, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Chains of Hell"/> <string name="desc" value="When Dark Sight is active, Chains of Hell pulls an enemy close and makes up to 10 attacks, all of which are critical. Stationary monsters must be in range."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%, Critical Hit Rate: +#cr%"/> <string name="pdesc" value="When Dark Sight is active, Chains of Hell pulls an enemy close and makes up to 10 attacks, all of which are critical. Stationary monsters must be in range."/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%, Critical Hit Rate: +#cr%, Cooldown: #cooltime sec"/> <string name="name" value="Venom"/> <string name="desc" value="Your dagger is permanently coated with venom. Enemies have a chance to be poisoned by the venom and continuously take damage. Can stack up to 3 times. The enemy&apos;s HP will not go below 1 through Venom.\n#cLv.11 or above: Mastery Book required##"/> <string name="h" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Your dagger is permanently coated with venom. Enemies have a chance to be poisoned by the venom and continuously take damage. Can stack up to 3 times. The enemy&apos;s HP will not go below 1 through Venom.\n#cLv.11 or above: Mastery Book required##"/> <string name="ph" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Sharpness"/> <string name="desc" value="Increases your Critical Hit Rate and minimum Critical Damage."/> <string name="h" value="Crit Rate: +#prop%, Minimum Crit Damage: +#criticaldamageMin%"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats."/> <string name="name" value="Final Cut"/> <string name="desc" value="Sacrifices a significant amount of HP to deal powerful damage to multiple enemies. Has a small chance of causing instant death, and some skills will gain a damage bonus for a while."/> <string name="h" value="MP Cost: #mpCon, HP Cost, #x%, Damage: #damage%, Max Enemies Hit: #mobCount, Instant Death Chance: #z%, Damage Increase: #y% for #time sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Sacrifices a significant amount of HP to deal powerful damage to multiple enemies. Some skills will gain a damage bonus for a while."/> <string name="ph" value="MP Cost: #mpCon, HP Cost, #x%, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Increase: #y% for #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Monster Bomb"/> <string name="desc" value="Sticks an explosive charm on 1 monster to create a powerful explosion. The explosion occurs 3 seconds after the charm is activated, and anyone in range takes damage, enemy and ally alike.\n#cLv.11 or above: Mastery Book required#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% explosion damage after #time sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Sticks an explosive charm on 1 monster to create a powerful explosion. The explosion occurs 3 seconds after the charm is activated, and anyone in range takes damage, enemy and ally alike.\n#cLv.11 or above: Mastery Book required#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% explosion damage after #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Blade Fury"/> <string name="desc" value="Spin furiously to damage nearby enemies.\n#cLv.11 or above: Mastery Book required#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Spin furiously to damage nearby enemies.\n#cLv.11 or above: Mastery Book required#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Chains of Hell"/> <string name="desc" value="When you have Dark Sight active, Chains of Hell pulls an enemy close to deal damage by attacking up to 10 times with an increased Critical Hit Rate. However, stationary monsters have to be in range. \n#cLv.11 or above: Mastery Book required#"/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount,Damage: #damage%, Critical Hit Rate: +#cr%"/> <string name="name" value="Mirrored Target"/> <string name="desc" value="Permanently increases your Defense and Avoidability. Also, disassembles the doppelganger summoned via Mirror Image and turns it into a dummy. The dummy draws the enemy&apos;s attacks, protecting you from them. This skill can only be used when Mirror Image is active.\nRequired Skill: #cLv. 30 Mirror Image#\n#cLv.11 or above: Mastery Book required#"/> <string name="h" value="Active Effects - MP Cost: #mpCon, Dummy HP: #x, Dummy Duration: #time seconds\nPassive Effects - Dodge Chance: #er%, Weapon DEF: +#pddR%, Magic DEF: +#mddR%"/> <string name="pdesc" value="Permanently increases your Defense and Avoidability. Also, disassembles the doppelganger summoned via Mirror Image and turns it into a dummy. The dummy draws the enemy&apos;s attacks, protecting you from them. This skill can only be used when Mirror Image is active.\nRequired Skill: #cLv. 30 Mirror Image#\n#cLv.11 or above: Mastery Book required#"/> <string name="ph" value="Active Effects - MP Cost: #mpCon, Dummy HP: #x, Dummy Duration: #time seconds\nPassive Effects - Dodge Chance: #er%, Weapon DEF: +#pddR%, Magic DEF: +#mddR%"/> <string name="name" value="Thorns"/> <string name="desc" value="Increases your ATT for a fixed period of time and allows you to resist knock-back effects when struck.\n#cLv. 11 or above: Mastery Book required#"/> <string name="h" value="MP Cost: #mpCon, ATT: +#epad for #time sec, Knock-back Resistance Rate: #prop%"/> <string name="pdesc" value="Increases your Battle Mode ATT for a fixed period of time and allows you to resist knock-back effects when struck.\n#cLv. 11 or above: Mastery Book required#"/> <string name="ph" value="MP Cost: #mpCon, Battle Mode ATT: +#PVPdamage, Duration: #time sec, Knock-back Resistance: #prop%"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Phantom Blow"/> <string name="desc" value="Deals a flurry of piercing attacks against one enemy. A portion of an enemy&apos;s defense will be ignored."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Deals continual critical damage on one enemy in front of you."/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="name" value="Bullet Time"/> <string name="desc" value="Permanently increases Accuracy and Avoidability."/> <string name="h" value="Accuracy: +#x, Avoidability: +#y."/> <string name="name" value="Fortune&apos;s Favor"/> <string name="pdesc" value="Gain a chance to deal critical damage on attack."/> <string name="ph" value="Proc Chance: #prop%, Damage: +#damage%"/> <string name="name" value="Flash Fist"/> <string name="desc" value="Rapidly punches enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Rapidly punch enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Sommersault Kick"/> <string name="desc" value="A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Double Shot"/> <string name="desc" value="Fires two consecutive bullets to the enemy. The maximum range increases as the skill level increases."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Range: #range"/> <string name="pdesc" value="Fires two consecutive bullets at the enemy. The maximum range increases as the skill level increases."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Range: #range"/> <string name="name" value="Dash"/> <string name="desc" value="Press left or right arrow twice to temporarily boost Speed and Jump. [Dash activation: -&gt;-&gt; or &amp;lt;-&amp;lt;- with the arrow keys.] "/> <string name="h" value="MP Cost: #mpCon, Movement Speed: +#x, Jump: +#y, Duration: #time sec"/> <string name="name" value="Knuckle Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of Knuckles. "/> <string name="h" value="Knuckle Mastery: +#mastery%, Accuracy: +#x"/> <string name="name" value="Critical Punch"/> <string name="desc" value="Increases your Critical Rate and the minimum Critical Damage."/> <string name="h" value="Critical rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="HP Boost"/> <string name="desc" value="Permanently increases your Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Backspin Blow"/> <string name="desc" value="This skill allows you to quickly slide back and elbow multiple monsters at once to apply damage and temporarily Stun them."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="This skill allows you to quickly slide back and elbow multiple monsters at once to apply damage and temporarily Stun them."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Double Uppercut"/> <string name="desc" value="Performs 2 consecutive uppercuts and stuns the enemy."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Performs 2 consecutive uppercuts and stuns the enemy."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Corkscrew Blow"/> <string name="desc" value="Allows you to run forward and punch multiple monsters at once."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Allows you to run forward and punch multiple monsters at once."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec"/> <string name="name" value="MP Recovery"/> <string name="desc" value="Consumes HP to instantly restore MP. Cannot be used when HP is below 20%."/> <string name="h" value="Max HP: -#x%, recovers #y% of the HP that was consumed as MP, Cooldown: #cooltime sec"/> <string name="pdesc" value="Restores MP by using up a bit of HP."/> <string name="ph" value="MaxHP: -#x%, MP Restored: #y% of consumed HP, Cooldown: #cooltime sec"/> <string name="name" value="Knuckle Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have knuckles equipped.\nRequired Skill: #cKnuckle Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Oak Barrel"/> <string name="desc" value="Put on an Oak Barrel disguise to safely navigate through monsters without being recognized. There is a small chance you&apos;ll be caught. More effective when you&apos;re lying down."/> <string name="h" value="MP Cost: #mpCon, Oak Barrel Duration: #time sec, #prop% chance to get caught, Cooldown: #cooltime sec"/> <string name="pdesc" value="Disguise yourself as an Oak Barrel. You cannot attack or be attacked while disguised."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Stun Mastery"/> <string name="desc" value="Increases Critical Rate when attacking Stunned enemies."/> <string name="h" value="Critical Rate: #prop% when attacking a stunned enemy"/> <string name="name" value="Energy Charge"/> <string name="desc" value="A set amount of energy is charged after every attack. When the energy is fully charged, you have a chance to automatically trigger the effects of Body Attack and Stance. This allows you to use energy-related skills."/> <string name="h" value="Energy per Attack: #x energy, Accuracy: +#acc, Avoidability: +#eva, Weapon ATT: +#pad, Duration: #time sec, Body Attack Damage: #damage%, Knock-back Resistance Rate: #prop%"/> <string name="pdesc" value="A set amount of energy is charged after every attack. When the energy is fully charged, you have a chance to automatically trigger the effects of Body Attack and Stance. This allows you to use energy-related skills."/> <string name="ph" value="Energy per Attack: #x, Accuracy: +#acc, Avoidability: +#eva, Battle Mode ATT: +#PVPdamage, Duration: #time sec, Body Attack Damage: #damage%, Knock-back Resistance: #prop%"/> <string name="name" value="Brawling Mastery"/> <string name="desc" value="Increases the damage of Backspin Blow, Double Uppercut, and Corkscrew Blow."/> <string name="h" value="Backspin Blow Damage: +#x%, Double Uppercut Damage (per hit): +#y%, Corkscrew Blow Damage: +#z%"/> <string name="name" value="Energy Blast"/> <string name="desc" value="Blasts a ball of energy to attack multiple monsters at once, possibly Stunning them. This skill can only be used your #cthe energy is fully charged#.\nRequired Skill: #cEnergy Charge lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Duration: #time sec"/> <string name="pdesc" value="Blasts a ball of energy to attack multiple monsters at once, possibly Stunning them. This skill can only be used when your #cenergy is fully charged#.\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Duration: #time sec"/> <string name="name" value="Energy Drain"/> <string name="desc" value="Absorbs a portion of the monster&apos;s HP to restore your own HP. It can only be used when your #cenergy is fully charged#.\\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="h" value="Damage: #damage%, Amount Absorbed: #x%"/> <string name="pdesc" value="Absorbs a portion of the enemy&apos;s HP to restore your own HP. It can only be used when your #cenergy is fully charged#.\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="ph" value="Damage: #damage%, Absorbs #x% of the damage\nCooldown: #cooltime sec"/> <string name="name" value="Transformation"/> <string name="desc" value="Transforms you for 180 seconds. Some skills cannot be used when you are transformed. \n[Skill Exceptions: Double Shot, Oak Barrel, Demolition, Snatch]"/> <string name="h" value="MP Cost: #mpCon, Transform Duration: #time sec, Weapon ATT: +#epad, Weapon DEF: +#epdd, Magic DEF: +#emdd, Movement Speed: +#speed, Jump: +#jump, Cooldown: #cooltime sec"/> <string name="pdesc" value="Transforms you for 180 seconds. Some skills cannot be used when you are transformed. \n[Skill Exceptions: Double Shot, Oak Barrel, Demolition, Snatch]"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Battle Mode ATT: +#PVPdamage, Weapon DEF: +#epdd, Magic DEF: +#emdd, Movement Speed: +#speed, Jump: +#jump, Cooldown: #cooltime sec"/> <string name="name" value="Shockwave"/> <string name="desc" value="Smashes the ground to create a shock wave that damages multiple enemies. Can only be used while in the #cTransformation or Super Transformation# states. \nRequired Skill: #cTransformation Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Smashes the ground to create a shock wave that damages multiple enemies. Can only be used while in the #cTransformation or Super Transformation# states. \nRequired Skill: #cTransformation Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Roll of the Dice"/> <string name="desc" value="Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing."/> <string name="h" value="MP Cost: #mpCon, Buff Duration: #time, Cooldown: #cooltime sec"/> <string name="pdesc" value="Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing."/> <string name="ph" value="MP Cost: #mpCon, Buff Duration: #time, Cooldown: #cooltime sec"/> <string name="name" value="Pirate&apos;s Revenge"/> <string name="desc" value="When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate&apos;s Revenge can only proc once every 50 seconds."/> <string name="h" value="Proc Chance: #prop%, Damage: +#damR%, Duration: #time sec"/> <string name="pdesc" value="When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate&apos;s Revenge can only trigger once every 20 seconds."/> <string name="ph" value="Chance: #prop%, Damage: +#damR%, Duration: #time sec"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats."/> <string name="name" value="Dragon Strike"/> <string name="desc" value="Summons a sleeping dragon from the depths of the ground damage multiple monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Summons a sleeping dragon from the depths of the earth to damage multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Energy Orb"/> <string name="desc" value="Uses a blast of powerful energy to strike a monster. If there are other monsters around the affected monster, they will also be affected by this potent ball of energy. Only available when your #cenergy is fully charged#.\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="h" value=" Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Uses a blast of powerful energy to strike a monster. If there are other monsters around the affected monster, they will also be affected by this potent ball of energy. Only available when your #cenergy is fully charged#.\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="ph" value=" Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Super Transformation"/> <string name="desc" value="Super Transforms you for 180 seconds. Some skills cannot be used when you are in a Super Transformation state. \n[Skill Exceptions: Double Shot, Oak Barrel]\nRequired Skill: #cTransformation Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Super Transformation Duration: #time sec, Weapon ATT: +#epad, Weapon DEF: +#epdd, Magic DEF: +#emdd, Movement Speed: +#speed, Jump: +#jump, Cooldown: #cooltime sec"/> <string name="pdesc" value="Super Transforms you for 180 seconds. Some skills cannot be used when you are in a Super Transformation state. \n[Skill Exceptions: Double Shot, Oak Barrel]\nRequired Skill: #cTransformation Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Battle Mode ATT: +#PVPdamage, Weapon DEF: +#epdd, Magic DEF: +#emdd, Movement Speed: +#speed, Jump: +#jump, Cooldown: #cooltime sec"/> <string name="name" value="Demolition"/> <string name="desc" value="Deliver rapid-fire attacks that ignore part of your enemy&apos;s defense. Only available when in a state of #cSuper Transformation#.\nRequired Skill: #cSuper Transformation Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #bulletCount, Damage: #damage%, DEF Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Deliver rapid-fire attacks that decrease the enemy&apos;s Speed. Only available when in a state of #cSuper Transformation#.\nRequired Skill: #cSuper Transformation Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage, Number of Attacks: #attackCount, Movement Speed: #x\nCooldown: #cooltime sec"/> <string name="name" value="Snatch"/> <string name="desc" value="Damages monsters that are far away and drags them to you. Only available when in a state of #cSuper Transformation#.\nRequired Skill: #cSuper Transformation Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount enemies, Stun Duration: #time sec"/> <string name="pdesc" value="Damages an enemy that&apos;s far away and drags it to you. Only available when in a state of #cSuper Transformation#.\nRequired Skill: #cSuper Transformation Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Barrage"/> <string name="desc" value="Attacks a monster nearby 6 times in quick succession. The targeted monster is stunned until the attack is complete."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="pdesc" value="Rapidly attacks an enemy. The targeted enemy is slowed until the attack is complete, but the skill cannot be used again immediately afterward."/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="name" value="Pirate&apos;s Rage"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="h1" value="MP -30, cured from the state of being seduced"/> <string name="name" value="Speed Infusion"/> <string name="desc" value="Uses HP and MP to double your team&apos;s attack speed. This can be combined with other boosters.\nRequired Skill: #cKnuckle Booster Lv. 20#"/> <string name="h" value="Cost: -#hpCon HP and #mpCon MP, Duration: #time sec"/> <string name="name" value="Time Leap"/> <string name="desc" value="Resets the cooldown for your skills and your party member&apos;s skills. Does not reset the cooldown of Time Leap."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #x min"/> <string name="pdesc" value="Resets the cooldown for your team&apos;s skills. Does not reset the cooldown of Time Leap."/> <string name="name" value="Gun Mastery"/> <string name="desc" value="Increases the weapon mastery, accuracy, and number of bullets for guns."/> <string name="h" value="Mastery for Guns +#mastery%, Accuracy: +#x, Number of Bullets: +#y"/> <string name="name" value="Critical Shot"/> <string name="desc" value="Increases your Critical Rate and the minimum Critical Damage."/> <string name="h" value="Critical rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Invisible Shot"/> <string name="desc" value="Attacks 3 monsters by quickly firing bullets faster than can be seen by the naked eye."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% to 3 monsters"/> <string name="pdesc" value="Attacks 3 monsters by quickly firing bullets faster than can be seen by the naked eye."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Grenade"/> <string name="desc" value="Attacks multiple monsters with a grenade. The distance the grenade travels depends on how long you hold the skill key."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Attacks multiple monsters with a grenade. The distance the grenade travels depends on how long you hold the skill key."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Gun Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a gun equipped. \nRequired Skill: #cGun Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Blank Shot"/> <string name="desc" value="This skill allows you to pretend to shoot a gun, faking out monsters by firing a flag instead Multiple monsters will temporarily be immobilized."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="This skill allows you to pretend to shoot a gun, faking out monsters by firing a flag instead. Multiple monsters will temporarily be immobilized."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Wings"/> <string name="desc" value="Allows you to jump longer and further."/> <string name="h" value="MP Cost: #mpCon, #x descending speed"/> <string name="name" value="Recoil Shot"/> <string name="desc" value="Uses the recoil of the gun to retreat after firing.\nRequired Skill: #cWings Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Uses the recoil of the gun to retreat after firing.\nRequired Skill: #cWings Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Burst Fire"/> <string name="desc" value="Increases the potency and the number of bullets fired when using Double Shot.\nRequired Skill: #cDouble Shot Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Range: 350"/> <string name="pdesc" value="Increases the potency and the number of bullets fired when using Double Shot.\nRequired Skill: #cDouble Shot Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Range: 350"/> <string name="name" value="Octopus"/> <string name="desc" value="Summons a loyal octopus that&apos;ll aid your attacks. The summoned octopus will not move."/> <string name="h" value="MP Cost: #mpCon, Octopus Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summons a loyal octopus that&apos;ll aid your attacks. The summoned octopus will not move."/> <string name="ph" value="MP Cost: #mpCon, Octopus Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Gaviota"/> <string name="desc" value="Summons Gaviota, who&apos;s trained to throw a grenade at monsters. The summoned Gaviota will seek a monster, and when it finds one, it&apos;ll toss the grenade and disappear."/> <string name="h" value="MP Cost: #mpCon, Gaviota Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summons Gaviota, who&apos;s trained to throw grenades at monsters. Gaviota will seek a monster, and when it finds one, it&apos;ll toss the grenade and disappear."/> <string name="ph" value="MP Cost: #mpCon, Gaviota Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Flamethrower"/> <string name="desc" value="Attacks a monster nearby with a fire-based attack. The affected monster will continue to take damage over time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Attacks a monster nearby with a fire-based attack. The affected monster will continue to take damage over time."/> <string name="ph" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%"/> <string name="name" value="Ice Splitter"/> <string name="desc" value="Attacks the closest monster with an ice-based attack. The affected monster will be frozen for a short period of time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Duration: #time sec"/> <string name="pdesc" value="Attacks the closest monster with an ice-based attack. The affected monster will be frozen for a short period of time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount at #damage%, Freeze Duration: #time sec"/> <string name="name" value="Homing Beacon"/> <string name="desc" value="Sends a parrot that&apos;ll mark a target on a monster. From then on out, all attacks will be focused on that monster."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Sends a parrot that&apos;ll mark a target on a monster. From then on out, all attacks will be focused on that monster."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Roll of the Dice"/> <string name="desc" value="Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing."/> <string name="h" value="MP Cost: #mpCon, Buff Duration: #time, Cooldown: #cooltime sec"/> <string name="pdesc" value="Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing."/> <string name="ph" value="MP Cost: #mpCon, Buff Duration: #time, Cooldown: #cooltime sec"/> <string name="name" value="Elemental Boost"/> <string name="desc" value="Increases the potency of Flamethrower and Ice Splitter."/> <string name="h" value="MP Cost: #mpCon, Damage Bonus (for both skills): +#damage%, Flamethrower DoT Damage: +#x%, Ice Splitter Freeze Duration: +#y sec"/> <string name="pdesc" value="Increases the potency of Flamethrower and Ice Splitter."/> <string name="ph" value="MP Cost: #mpCon, Damage Bonus (for both skills): +#damage%, Flamethrower DoT Damage: +#x%, Ice Splitter Freeze Duration: +#y sec"/> <string name="name" value="Wrath of the Octopi"/> <string name="desc" value="An additional octopus is summoned, increasing the fire rate and the damage.\nRequired Skill: #cOctopus Lv. 30#"/> <string name="h" value="MP Cost: #mpCon, Octopus Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="An additional octopus is summoned, increasing the fire rate and the damage.\nRequired Skill: #cOctopus Lv. 30#"/> <string name="ph" value="MP Cost: #mpCon, Octopus Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Bullseye"/> <string name="desc" value="Increases the damage of Homing Beacon. Also, more damage is applied to monsters under the Homing Beacon effect. \nRequired Skill: #cHoming Beacon Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Bonus Damage (to affected monsters): +#x%"/> <string name="pdesc" value="Increases the damage of Homing Beacon. Also, more damage is applied to monsters under the Homing Beacon effect. \nRequired Skill: #cHoming Beacon Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Bonus Damage: +#x%"/> <string name="name" value="Pirate&apos;s Revenge"/> <string name="desc" value="When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate&apos;s Revenge can only proc once every 50 seconds."/> <string name="h" value="Proc Chance: #prop%, Damage: +#damR%, Duration: #time sec"/> <string name="pdesc" value="When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate&apos;s Revenge can only trigger once every 20 seconds."/> <string name="ph" value="Chance: #prop%, Damage: +#damR%, Duration: #time sec"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats."/> <string name="name" value="Air Strike"/> <string name="desc" value="Uses the grenade attack of Gaviota to damage multiple monsters. \nRequired Skill: #cGaviota Lv. 15#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% Max Monsters Hit: 10, Cooldown: #cooltime sec"/> <string name="pdesc" value="Uses the grenade attack of Gaviota to damage multiple enemies. \nRequired Skill: #cGaviota Lv. 15#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% Max Enemies Hit: #mobCount, Cooldown: #cooltime sec"/> <string name="name" value="Rapid Fire"/> <string name="desc" value="Fires rounds of bullets very quickly. Hold down the skill key to shoot longer.\nRequired Skill: #cTriple Fire Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% per bullet"/> <string name="pdesc" value="Fires rounds of bullets very quickly. Hold down the skill key to shoot longer.\nRequired Skill: #cTriple Fire Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% per shot"/> <string name="name" value="Battleship"/> <string name="desc" value="You board a pirate ship. You will have limited skills when you are on board. \n[Available Skills: Battleship Skills, Grenades, Gun Booster, Flamethrower, Ice Splitter, Gaviota, Octopus, Maple Warrior, Hero&apos;s Will]"/> <string name="h" value="MP Cost: #mpCon, Weapon ATT: +#epad, MaxHP +#emhp, MaxMP +#emmp, Weapon DEF: +#epdd, Magic ATT: +#emdd"/> <string name="pdesc" value="You board a pirate ship. You will have limited skills when you are on board. \n[Available Skills: Battleship Skills, Grenades, Gun Booster, Flamethrower, Ice Splitter, Gaviota, Octopus, Maple Warrior, Hero&apos;s Will]"/> <string name="ph" value="MP Cost: #mpCon, Battle Mode ATT: +#PVPdamage, MaxHP +#emhp, MaxMP +#emmp, Weapon DEF: +#epdd, Magic ATT: +#emdd"/> <string name="name" value="Battleship Cannon"/> <string name="desc" value="Rapidly fires a number of cannonballs. Only available when aboard the Battleship. Grants additional Critical Rate.\nRequired Skill: #cBattleship Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #bulletCount, Damage: #damage%, Bonus Critical Rate: #cr%"/> <string name="pdesc" value="Rapidly fires a number of cannonballs. Only available when aboard the Battleship. Grants additional Critical Rate.\nRequired Skill: #cBattleship Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #bulletCount, Damage: #damage%, Bonus Critical Rate: #cr%"/> <string name="name" value="Battleship Torpedo"/> <string name="desc" value="Fires a hardened cannonball that goes through monsters. Only available when aboard the Battleship.\nRequired Skill: #cBattleship Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Fires a hardened cannonball that goes through monsters. Only available when aboard the Battleship.\nRequired Skill: #cBattleship Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Hypnotize"/> <string name="desc" value="Hypnotizes monsters to temporarily make them attack other monsters instead of you."/> <string name="h" value="MP Cost: #mpCon, Hyptonize Chance: #prop%, Hypnotize Duration: #time sec"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Macro Test"/> <string name="desc" value="[Master Level : 1]\nExecute a Lie Detector to a character who uses Macro."/> <string name="h1" value="I got you!"/> <string name="name" value="Teleport"/> <string name="desc" value="[Master Level : 1]\nUsing all arrow keys, teleport to any different place in same map. "/> <string name="h1" value="Teleport, Distance: 150"/> <string name="name" value="Haste (Normal)"/> <string name="desc" value="[Master Level : 1]\n Haste"/> <string name="h1" value="Moving Speed + 40, Jump + 20 for 30 Minutes (Only for self)"/> <string name="name" value="Super Dragon Roar"/> <string name="desc" value="[Master Level : 1]\n Super Dragon Roar"/> <string name="h1" value="Damage 1000%, Full Screen Attack"/> <string name="name" value="Teleport"/> <string name="desc" value="[Master Level : 1]\n Teleport"/> <string name="h1" value="Teleport "/> <string name="name" value="Bless"/> <string name="desc" value="[Master Level:1]\nIncreases all abilities of those around you for 15 minutes."/> <string name="h1" value="Attack and Magic Ability +20, and other abilities +100 for 30 minutes."/> <string name="name" value="Hide"/> <string name="desc" value="[Master Level : 1]\n Hide"/> <string name="h1" value="Hide"/> <string name="name" value="Resurrection"/> <string name="desc" value="[Master Level : 1]\n Resurrection"/> <string name="h1" value="Ressurect"/> <string name="name" value="Super Dragon Roar"/> <string name="desc" value="[Master Level : 1]\n Super Dragon Roar"/> <string name="h1" value="Damage 1000%, Full Screen Attack"/> <string name="name" value="Teleport"/> <string name="desc" value="[Master Level : 1]\n Teleport"/> <string name="h1" value="Teleport "/> <string name="name" value="Hyper Body"/> <string name="desc" value="[Master Level:1]\nMax HP, Max MP increases for 15 minutes."/> <string name="h1" value="Max HP, Max MP 60% increase."/> <string name="name" value="ADMIN_ANTIMACRO"/> <string name="desc" value="[Master Level:1]\nActivate Lie Detector on the suspicious macro user."/> <string name="h1" value="Got cha!"/> <string name="name" value="Heal + Dispel"/> <string name="desc" value="[Master Level : 1]\nHeal + Dispel"/> <string name="h1" value="Heal + Dispel"/> <string name="name" value="Haste (Super)"/> <string name="desc" value="[Master Level : 1]\n Haste"/> <string name="h1" value="Moving Speed + 40, Jump + 20 for 30 Minutes"/> <string name="name" value="Holy Symbol"/> <string name="desc" value="[Master Level : 1]\n Holy Symbol"/> <string name="h1" value="EXP 150% for 30 Minutes"/> <string name="name" value="Bless"/> <string name="desc" value="[Master Level : 1]\n Bless"/> <string name="h1" value="Attack &amp; Magic Attack + 20, Others + 100 for 30 Minutes"/> <string name="name" value="Hide"/> <string name="desc" value="[Master Level : 1]\n Hide"/> <string name="h1" value="Hide"/> <string name="name" value="Resurrection"/> <string name="desc" value="[Master Level : 1]\n Resurrection"/> <string name="h1" value="Ressurect"/> <string name="name" value="Super Dragon Roar"/> <string name="desc" value="[Master Level : 1]\n Super Dragon Roar"/> <string name="h1" value="Damage 1000%, Full Screen Attack"/> <string name="name" value="Teleport"/> <string name="desc" value="[Master Level : 1]\n Teleport"/> <string name="h1" value="Teleport "/> <string name="name" value="Hyper Body"/> <string name="desc" value="[Master Level : 1]\nIncrease the Max HP and Max MP for 15 mins."/> <string name="h1" value="Max HP, Max MP 60% increase."/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress&apos;s Blessing, the higher increase is applied."/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Helper"/> <string name="desc" value="Damage increases for a fixed time period."/> <string name="h1" value="Helper"/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="Grants 1 skill level for every 5 levels your highest level Cygnus character has. Between Blessing of the Fairy and Empress&apos;s Blessing, the higher increase is applied."/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Empress&apos;s Shout"/> <string name="desc" value="MaxHP and MaxMP are permanently increased when this skill is acquired."/> <string name="h" value="MaxHP and MaxMP +#x%"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: 10, Magic ATT: 10, Duration: 10 min"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Cygnus Knight)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="Deal #damage% damage to nearby enemies while HP is below #z%. Avoidability: +#y%."/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp and Up Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damage enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown and Right Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage% every #dotInterval sec for #dotTime sec (Up to #attackCount times), Max Monsters Hit: #mobCount,"/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown and Up Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="Three Snails"/> <string name="desc" value="[Master Level : 3]\nHurls snail shells to attack monsters from long distance."/> <string name="h1" value="MP -3; Damage 10"/> <string name="h2" value="MP -5; Damage 25"/> <string name="h3" value="MP -7; Damage 40"/> <string name="name" value="Recovery"/> <string name="desc" value="[Master Level : 3]\nEnables the user to recover HP constantly for 30 sec. \n#cTerms between skills : 10 min.#"/> <string name="h1" value="MP -5; Recover HP 24 in 30 sec."/> <string name="h2" value="MP -10; Recover HP 48 in 30 sec."/> <string name="h3" value="MP -15; Recover HP 72 in 30 sec."/> <string name="name" value="Nimble Feet"/> <string name="desc" value="[Master Level : 3]\nEnables the character to move around quickly for a short amount of time. \n#cTerms between skills : 1 min.#"/> <string name="h1" value="MP -4; speed +10 for 4 sec."/> <string name="h2" value="MP -7; speed +15 for 8 sec."/> <string name="h3" value="MP -10; speed +20 for 12 sec."/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level : 1]\nUses the spirit of a legend to use a scroll on an item that cannot be equipped with your character."/> <string name="name" value="Monster Rider"/> <string name="desc" value="[Master Level : 1]\nEnables one to ride on a tamed monster and use it as a method of transportation."/> <string name="name" value="Echo of Hero"/> <string name="desc" value="[Master Lever : 1]\n Increase weapon attack and magic attack on all players around. \n#cTerms between skills : 2 hours#"/> <string name="h1" value="Consumes MP 30 and increases Weapon &amp; Magic Attack by 4% for 40Minutes."/> <string name="name" value="Jump Down"/> <string name="desc" value="[Master Level:1]\nJump down."/> <string name="h1" value="Jump Down"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level : 3]\nCan create item by using alchemy. Created item is different by level."/> <string name="h1" value="Can create item under level 75."/> <string name="h2" value="Can create item under level 105."/> <string name="h3" value="Can create item under level 135."/> <string name="name" value="Bamboo Thrust"/> <string name="desc" value="Use bamboo as weapon and attack."/> <string name="h1" value="Decrease HP of boss monster by 30%"/> <string name="name" value="Invincible Barrier"/> <string name="desc" value="Become invincible for certain period of time."/> <string name="h1" value="Invincible for 30 sec."/> <string name="name" value="Meteo Shower"/> <string name="desc" value="Damage will increase for certain period of time."/> <string name="h1" value="Damage increased by 100% for 30 sec."/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level : 2]\nYou board a spaceship. While aboard, you can increase your movement and jump abilities by pressing the right/left direction key twice. #Available until: 06-08-2009 at 00 hour#"/> <string name="h1" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="h2" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-08-2009 at 00 hour# "/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level : 1]\nChanges the condition of the Krypto found at the Space Mine. #cAvailable until: 06-08-2009 at 00 hour# "/> <string name="name" value="Yeti Rider"/> <string name="desc" value="[Master Level : 1]\nAllows one to ride on a Yeti.\n#cAvailable until : 7/9/2009 at 00:00#"/> <string name="h1" value="MP -10; Weapon and Magic DEF +10, Speed +120, Jump +120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level : 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level : 1]\nAllows you to move around while being mounted on a Yeti."/> <string name="h1" value="Consumes 10 MP, Weapon and Magic Defense +10, Speed 120, Jump 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level : 1]\nAllows you to move around while being mounted on a Broomstick."/> <string name="h1" value="Consumes 10 MP, Weapon and Magic Defense +10, Speed 120, Jump 120"/> <string name="name" value="Magical Wooden Horse"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky with the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skills costs 90 MP to activate and consumes 1 MP per sec while active."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active): 1 MP/sec"/> <string name="name" value="Croking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Retro Scooter"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Lovely Scooter"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP -10, Weapon and Magic Attack +10, Speed +140, Jump +120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP -10, Weapon and Magic Attack +10, Speed +140, Jump +120"/> <string name="name" value="F1 Machine"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Tiger"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed 140, Jump +120"/> <string name="name" value="Lion"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Lion."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Unicorn"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Unicorn."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Low Rider."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Red Truck"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Red Truck."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Gargoyle"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Gargoyle."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Shinjo."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed 140, Jump +120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed 140, Jump +120"/> <string name="name" value="Helicopter"/> <string name="desc" value="[Master Level: 1]\nYou can fly around in a Helicopter."/> <string name="h1" value="MP -10, DEF and M. DEF +10, Speed +140, Jump +120"/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level : 2]\nYou board a spaceship. While aboard, you can increase your movement and jump abilities by pressing the right/left direction key twice. #Available until: 06-15-2010 at midnight#"/> <string name="h1" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="h2" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-15-2010 at midnight# "/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-15-2010 at midnight# "/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare, the terrifying dream of darkness."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed +170, Jump +120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed +170, Jump +120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed +170, Jump +120"/> <string name="name" value="Transformer"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Chicken"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Kurenai Run Away"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="OS4 Shuttle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS4 Shuttle."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Visitor Melee Attack"/> <string name="desc" value="Visitor Melee Attack"/> <string name="h1" value="Visitor Melee Attack"/> <string name="name" value="Visitor Range Attack"/> <string name="desc" value="Visitor Range Attack"/> <string name="h1" value="Visitor Range Attack"/> <string name="name" value="Owl "/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Owl."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Mothership"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the mothership."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="OS3A Machine"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS3A machine."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140, Jump: +120"/> <string name="name" value="Empress&apos;s Prayer"/> <string name="desc" value="[Master Level : 1] ATT and Magic ATT are temporarily increased for 2 hours, and you can attack higher level monsters than usual. The effect remains even after the character dies, and it cannot be canceled by monster skills. \n#cCooldown: 1 day#"/> <string name="h" value="MP Cost: 30, Weapon and Magic ATT +#x%"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120, Jump: +120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Giant Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Jump a second time while in the air."/> <string name="ph" value="MP Cost: 0, Jump a set distance\nCooldown: #cooltime sec"/> <string name="name" value="Small Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rabbit Rickshaw"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="6th Party Tonight"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the 6th Anniversary Set Effect Skill."/> <string name="name" value="6th Party Tonight"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the 6th Anniversary Set Effect Skill."/> <string name="name" value="Law Officer"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the Law Officer Skill."/> <string name="name" value="Nina&apos;s Pentacle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Frog"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Turtle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Buffalo"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Jr. Tank"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Spirit Viking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Pachinko Robo"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rex&apos;s Hyena"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Napolean Mount"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Soaring (Mount)"/> <string name="desc" value="Allows you to soar through the air on mounts that can fly. While riding a mount with the ability to fly, press the Up Arrow and Jump keys to soar through the air.\nCosts 5 MP to activate."/> <string name="h1" value="MP Cost: 10"/> <string name="name" value="Red Draco"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #300 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nadeshiko Fly High"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Pegasus"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="name" value="Dragon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Magic Broom"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #30 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Knight&apos;s Chariot"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Invisible Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Dragon (Level 3)"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Owl"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #180 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Helicopter"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Highway Patrol Car"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Highway Patrol Car.\nRight-click to allow other players to hitch a ride."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Hidden Item Skill]\nIncreases your Speed and Jump for a set amount of time."/> <string name="h1" value="MP -50, Speed 20, Jump 10, Duration: 200 sec."/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Hidden Item Skill]\nGenerates a portal that leads to the closest town. You can enter and exit through the door as frequently as you wish until it disappears. Use the portal by pressing the Up Arrow button while standing on it."/> <string name="h1" value="MP -120, Requires: 2 Magic Rocks, Portal Duration: 120 sec."/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Hidden Item Skill]\nFinds an enemy&apos;s weak spot and grants the ability to deal fatal damage on that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Max Crit Damage: +15%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Hidden Item Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="MP -80, Max HP and Max MP +40% for 240 sec."/> <string name="name" value="Pig&apos;s Weakness"/> <string name="desc" value="[Master Level : 1]\n Inflicts 150% damage on Pigs."/> <string name="name" value="Stump&apos;s Weakness"/> <string name="desc" value="[Master Level : 1]\n Inflicts 150% damage on Stumps."/> <string name="name" value="Slime&apos;s Weakness"/> <string name="desc" value="[Master Level : 1]\n Inflicts 150% damage on Slimes."/> <string name="name" value="HP Boost"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Guardian Armor"/> <string name="pdesc" value="Increase Battle Mode ATT based on DEF."/> <string name="ph" value="Battle Mode ATT: +1 per #x DEF"/> <string name="name" value="Iron Body"/> <string name="desc" value="Increases your Weapon Defense for a fixed amount of time."/> <string name="h" value="MP Cost: #mpCon, Weapon DEF: +#pdd, Duration: #time sec"/> <string name="name" value="Power Strike"/> <string name="desc" value="Consumes MP to deliver powerful damage to enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Consumes MP to deliver powerful damage to enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Slash Blast"/> <string name="desc" value="Consumes MP to attack up to 6 nearby enemies simultaneously.\nRequired Skill: #cPower Strike Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Consumes MP to attack up to 6 nearby enemies simultaneously.\nRequired Skill: #cPower Strike Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Soul"/> <string name="desc" value="Summons a spirit to attack nearby enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="pdesc" value="Summons a spirit to attack nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="name" value="Sword Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of swords. "/> <string name="h" value="Weapon Mastery: #mastery%, Accuracy: +#x"/> <string name="name" value="Sword Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a sword equipped. \nRequired Skill: #cSword Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Final Attack"/> <string name="desc" value="Grants a chance to deal additional damage after an attack. Must have a sword equipped. \nRequired Skill: #cSword Mastery Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Proc Rage: #prop%, Duration: #time sec"/> <string name="name" value="Rage"/> <string name="desc" value="Improves the Weapon ATT of party members."/> <string name="h" value="MP Cost: #mpCon, Weapon ATT: +#pad, Duration: #time sec"/> <string name="pdesc" value="Momentarily increases the Battle Mode ATT of allies."/> <string name="ph" value="MP Cost: #mpCon, Battle Mode ATT: +#PVPdamage, Duration: #time sec"/> <string name="name" value="Soul Blade"/> <string name="desc" value="Transforms the invisible Soul into a visible form that does damage to an enemy."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Transforms the invisible Soul into a visible form that does damage to an enemy."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="name" value="Soul Rush"/> <string name="desc" value="The power of Soul allows you to move quicker than the eye can follow."/> <string name="h" value="MP Cost: #mpCon, pushes you forward a set distance"/> <string name="name" value="Self Recovery"/> <string name="desc" value="Restores some HP and MP every 4 seconds, even in combat."/> <string name="h" value="#hp HP and #mp MP recovered every 4 seconds."/> <string name="name" value="Advanced combo"/> <string name="desc" value="Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly.\nRequired skill: #c Combo Attack Lv. 20#"/> <string name="h" value="Damage: +#v% per combo orb, Max Combo Orbs: #x, Double Charge Speed Proc Rate: #prop%"/> <string name="pdesc" value="Increases your max combo orbs and gives you a chance to gain combo orbs twice as quickly.\nRequired Skill: #cCombo Attack Lv. 20#"/> <string name="ph" value="Max Combo Orbs: +#x, Double Combo Orb Chance: #prop%"/> <string name="name" value="Combo Attack"/> <string name="desc" value="For a fixed amount of time, accumulates combo orbs with each attack. Allows you to charge 5 combo orbs max. Each combo orb increases the damage you deal."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Max Combo Orbs: #x, Damage: +#damR% per combo orb"/> <string name="pdesc" value="For a fixed amount of time, accumulates combo orbs with each attack. Allows you to charge 5 combo orbs max. Each combo orb increases the damage you deal."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Max Combo Orbs: #x, Damage: +#damR% per combo orb"/> <string name="name" value="Panic"/> <string name="desc" value="Deals damage to multiple enemies, with a chance to cast Darkness on them. Only possible when the combo count is at 2 or more. Panic&apos;s Darkness effect is applicable to all monsters, but the darkness duration is cut in half against boss monsters.\nRequired Skill: #cCombo Attack Lv. 1#"/> <string name="h" value="#mpCon MP and #y combo orbs are used to deal #damage% damage on #mobCount enemies, Darkness Chance: #prop%, Enemy Accuracy (during Darkness): -#x%\nCooldown: #cooltime sec"/> <string name="pdesc" value="Deals damage to multiple enemies, casting Darkness at a fixed rate to reduce their accuracy. Only possible when the combo count is charged at 2 or more.  \nRequired Skill: #cCombo Attack Lv. 1#"/> <string name="ph" value="#mpCon MP and #y combo orbs are used to deal #damage% damage on #mobCount enemies, Darkness Chance: #prop%, Enemy Accuracy (during Darkness): -#x%\nCooldown: #cooltime sec"/> <string name="name" value="Coma"/> <string name="desc" value="Deals damage to multiple enemies at once and stuns them at a fixed rate. Only possible when the combo count is at 1 or more.\nRequired Skill: #cCombo Attack Lv. 1#"/> <string name="h" value="#mpCon MP and #y combo orbs are used to deal #damage% on #mobCount enemies, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Deals damage to multiple enemies at once and stuns them at a fixed rate. Only possible when the combo count is at 1 or more.\nRequired Skill: #cCombo Attack Lv. 1#"/> <string name="ph" value="#mpCon MP and #y combo orbs are used to deal #damage% damage to #mobCount enemies, Stun Chance: #prop%, Stun Duration: #time\nCooldown: #cooltime sec"/> <string name="name" value="Brandish"/> <string name="desc" value="Perform a double attack on enemies in front of you."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="pdesc" value="Perform a double attack on enemies in front of you."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="name" value="Soul Driver"/> <string name="desc" value="Uses Soul power to attack multiple enemies four times."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Use Soul power to attack multiple enemies four times."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 4, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec"/> <string name="name" value="Soul Charge"/> <string name="desc" value="Empowers your weapon with a Holy Attribute. "/> <string name="h" value="MP Cost: #mpCon, Holy Attribute Duration: #time sec, Damage: +#damage%"/> <string name="pdesc" value="Empowers your weapon with Holy power. "/> <string name="ph" value="MP Cost: #mpCon, Holy Duration: #time sec, Holy Damage: +#damage%"/> <string name="name" value="MP Boost"/> <string name="desc" value="Permanently increases your Max MP."/> <string name="h" value="Max MP: +#mmpR%"/> <string name="name" value="Elemental Weakness"/> <string name="pdesc" value="Chance to weaken enemies against magic."/> <string name="ph" value="Duration: #time sec, Success Rate: #prop%, Additional Magic Damage: +#x%"/> <string name="name" value="Magic Guard"/> <string name="desc" value="Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, you HP take the full amount of damage."/> <string name="h" value="MP Cost: #mpCon, Damage Displaced: #x% of your HP, Duration: #time sec"/> <string name="pdesc" value="Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage."/> <string name="ph" value="MP Cost: #mpCon, Damage Displaced: #x% of your HP, Duration: #time sec"/> <string name="name" value="Magic Armor"/> <string name="desc" value="Condenses magic into armor for a period of time to increase DEF. \nRequired Skill: \n#cMagic Guard Lv. 3#"/> <string name="h" value="MP Cost: -#mpCon, Weapon DEF: +#pdd, Magic DEF: +#mdd, Duration: #time sec"/> <string name="name" value="Magic Claw"/> <string name="desc" value="Continuously attacks enemies in front of you while consuming MP."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Continuously attacks enemies in front of you while consuming MP."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Flame"/> <string name="desc" value="Summons a spirit to attack nearby monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="pdesc" value="Summons a spirit to attack nearby monsters."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="name" value="Spell Mastery"/> <string name="desc" value="Increases Magic Mastery and Magic Attack."/> <string name="h" value="Magic Mastery: #mastery%, Magic ATT: +#x"/> <string name="name" value="Meditation"/> <string name="desc" value="Through meditation, you temporarily enhance the Magic Attack of all party members nearby."/> <string name="h" value="MP Cost: #mpCon, Magic ATT: #mad, Duration: #time sec"/> <string name="pdesc" value="Through meditation, you temporarily enhance the Battle Mode Attack of all nearby team members."/> <string name="ph" value="MP Cost: #mpCon, Team Member Battle Mode ATT: +#PVPdamage, Duration: #time sec"/> <string name="name" value="Slow"/> <string name="desc" value="Temporarily slows the movement of up to 6 monsters. Cannot be used on the same monsters more than twice in a row.\nRequired Skill: \n#cTeleport: Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Enemy Movement Speed: #x, Duration: #time sec"/> <string name="pdesc" value="Temporarily slows the movement of up to 6 monsters. Cannot be used on the same monsters more than twice in a row.\nRequired Skill: \n#cTeleport: Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Speed: #x, Duration: #time sec"/> <string name="name" value="Fire Arrow"/> <string name="desc" value="Creates and shoots a Fire Arrow at an enemy. Especially effective against Ice Attribute monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Creates and shoots a Fire Arrow at an enemy."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Teleport"/> <string name="desc" value="Allows you to teleport a set distance to other locations on the same map using the arrow keys."/> <string name="h" value="MP Cost: #mpCon, Range: #range"/> <string name="name" value="Spell Booster"/> <string name="desc" value="Increases Magic Attack Speed for set duration."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Elemental Reset"/> <string name="desc" value="Temporarily decreases the magic attributes of all attacks that you use."/> <string name="h" value="MP Cost: #mpCon, Elemental Attributes: -#x%, Duration: #time sec"/> <string name="name" value="Fire Pillar"/> <string name="desc" value="Detonates multiple explosions near you, attacking multiple enemies. "/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Detonates multiple explosions near you, attacking multiple enemies. "/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Magic Critical"/> <string name="desc" value="Permanently increases attack critical rate and minimum critical damage."/> <string name="h" value="Critical rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="pdesc" value="Increases your resistance to Elemental Attacks, reducing damage dealt to you."/> <string name="ph" value="Elemental Resistance: +#x%"/> <string name="name" value="Element Amplification"/> <string name="desc" value="Increases the MP cost and the Magic Attack of your magic skills."/> <string name="h" value="MP Cost: #x%, Magic Attack: #y%"/> <string name="pdesc" value="Increases the MP cost and the Magic Attack of your magic skills."/> <string name="ph" value="MP Cost: #x%, Magic Attack: #y%"/> <string name="name" value="Seal"/> <string name="desc" value="Seals up to 6 enemies nearby for a given duration.\nRequired Skill: #cElement Amplification Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Seal Duration: #time, Seal Chance: #prop%"/> <string name="pdesc" value="Temporarily seals nearby enemies.\nRequired Skill: #cElement Amplification Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Seal Chance: #prop%, Seal Duration: #time sec, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec"/> <string name="name" value="Meteor Shower"/> <string name="desc" value="Summon meteors from the sky to deal a powerful fire attack to multiple enemies. Targets continue to take fire damage over time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec, Duration: #dotTime sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summon meteors from the sky to deal a powerful fire attack to multiple enemies. Targets continue to take fire damage over time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec, Duration: #dotTime sec, Cooldown: #cooltime sec"/> <string name="name" value="Ifrit"/> <string name="desc" value="Summons a Fire Ifrit for a set amount of time. Ifrit can attack multiple enemies at once and upon learning the Ifrit skill, all of your elemental resistances will permanently increase."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: #damage% to up to 3 enemies.\nPermanent Elemental Resistance: +#terR%"/> <string name="pdesc" value="Temporarily summons Ifrit to deal Fire damage. If you&apos;ve learned the Ifrit skill, all of your elemental resistances will permanently increase."/> <string name="ph" value="MP Cost: #mpCon, Ifrit Summoned for: #time sec, Damage: #damage% \nPermanent Elemental Resistance: +#terR%"/> <string name="name" value="Flame Gear"/> <string name="desc" value="Temporarily creates a wall of fire. The monsters inside the wall continuously take damage."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Create a temporary wall of fire. Monsters in the wall take continuous damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec, Duration: #dotTime sec\nCooldown: #cooltime sec"/> <string name="name" value="Fire Strike"/> <string name="desc" value="Throw a huge fireball at multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Throw a huge fireball at multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Critical Shot"/> <string name="desc" value="Increases Critical Hit Rate."/> <string name="h" value="Critical Hit Rate: +#prop%"/> <string name="name" value="Archery Mastery"/> <string name="desc" value="Become proficient in the fundamentals of Archery. Increases Accuracy, Avoidability, Movement Speed, and Max Movement Speed."/> <string name="h" value="Accuracy +#acc, Avoidability +#eva, Range +#range, Movement Speed +#speed, Max Movement Speed Increased to #u"/> <string name="pdesc" value="Become proficient in the fundamentals of Archery. Increases Accuracy, Avoidability, Movement Speed, and Max Movement Speed."/> <string name="ph" value="Accuracy +#acc, Avoidability +#eva, Range +#range, Movement Speed +#speed, Max Movement Speed Increased to #u"/> <string name="name" value="Nature&apos;s Balance"/> <string name="pdesc" value="Chance to recover HP/MP when attacking. You cannot recover more than 10% per attack."/> <string name="ph" value="Chance: #prop% per attack, HP/MP Recovery: #x% of damage dealt"/> <string name="name" value="Double Shot"/> <string name="desc" value="Fires two arrows at an enemy."/> <string name="h" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="pdesc" value="Fire multiple arrows at an enemy."/> <string name="ph" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="name" value="Storm"/> <string name="desc" value="Summons a spirit to attack nearby enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time se"/> <string name="pdesc" value="Summon a spirit to attack nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="name" value="Bow Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of bows. "/> <string name="h" value="Bow Mastery: + #mastery%, Accuracy: +#x"/> <string name="name" value="Bow Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a bow equipped.\nRequired Skill: #cBow Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Final Attack"/> <string name="desc" value="Grants a chance to deal additional damage after an attack. Must have a bow equipped.\nRequired Skill: #cBow Mastery Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Proc Rate: #prop%, Duration: #time sec"/> <string name="name" value="Soul Arrow"/> <string name="desc" value="Enables you to use your bow without consuming arrows for a fixed period of time.\nRequired Skill: #cBow Booster Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Double Jump"/> <string name="desc" value="Jump a second time while in the air."/> <string name="h" value="MP Cost: #mpCon, jumps a certain distance"/> <string name="name" value="Storm Spike"/> <string name="desc" value="Uses the wind to fire arrows that can attack multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Uses the wind to fire arrows that can attack multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Wind Walk"/> <string name="desc" value="Borrows the power of the wind to temporarily hide yourself. Attacking in Wind Walk state will deal bonus damage additional damage as well as make you visible."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Speed: -#y.\nDamage: #damage%"/> <string name="pdesc" value="Borrows the power of the wind to temporarily hide yourself. Attacking in Wind Walk state will deal bonus damage additional damage as well as make you visible."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Speed: -#y.\nDamage: #damage%, Cooldown: #cooltime sec"/> <string name="name" value="Strafe"/> <string name="desc" value="Fire multiple arrows at an enemy."/> <string name="h" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="pdesc" value="Fire multiple arrows at an enemy."/> <string name="ph" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="name" value="Bow Expert"/> <string name="desc" value="Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cBow Mastery Lv. 20#"/> <string name="h" value="Bow Mastery: +#mastery%. Weapon ATT: +#x, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Arrow Rain"/> <string name="desc" value="Fires a number of arrows into the sky, attacking up to 6 monsters at once."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Fires a number of arrows into the sky, attacking up to 6 enemies at once."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Concentrate"/> <string name="desc" value="Temporarily increases your Weapon ATT and decreases the MP consumed when using skills."/> <string name="h" value="MP Cost: #mpCon, Weapon ATT: +#epad, Duration: #time sec, MP Consumed: -#x%"/> <string name="pdesc" value="Temporarily increases your Battle Mode Attack and decreases the MP consumed when using skills."/> <string name="ph" value="MP Cost: #mpCon, Battle Mode ATT: +#PVPdamage, Duration: #time sec, MP Consumed: -#x%"/> <string name="name" value="Hurricane"/> <string name="desc" value="Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% per bullet"/> <string name="pdesc" value="Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% per arrow"/> <string name="name" value="Puppet"/> <string name="desc" value="Summons a Puppet (doppelganger) for a given duration. When the Puppet is summoned, monsters will attack the Puppet instead of you."/> <string name="h" value="MP Cost: #mpCon, Puppet HP: #x, Duration: #time sec"/> <string name="name" value="Eagle Eye"/> <string name="desc" value="Transforms you into Eagle Eye, a heroic figure who was able to use his bow more freely and skillfully than anyone else! This will enhance your Speed and Jump as well as give you access to the exclusive skills of Eagle Eye."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Weapon ATT: +#indiePad, Weapon DEF: +#epdd, Magic DEF: +#emdd, Speed: +#speed, Jump: +#jump. Cooldown: #cooltime sec"/> <string name="pdesc" value="Transforms you into Eagle Eye, a heroic figure who was able to use his bow more freely and skillfully than anyone else! This will enhance your Speed and Jump as well as give you access to the exclusive skills of Eagle Eye."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Battle Mode ATT: +#PVPdamage, Weapon DEF: +#epdd, Magic DEF: +#emdd, Speed: +#speed, Jump: +#jump. Cooldown: #cooltime sec"/> <string name="name" value="Wind Piercing"/> <string name="desc" value="Inflicts a significant amount of damage to multiple monsters at once with a single powerful blow. Available only as Eagle Eye. \nRequired skill: #cEagle Eye Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Inflict significant damage to multiple enemies with a single powerful blow. Available only as Eagle Eye. \nRequired Skill: #cEagle Eye Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Wind Shot"/> <string name="desc" value="Fires 3 arrows to inflict damage on monsters. Available only as Eagle Eye. \nRequired skill: #cEagle Eye Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Fires 3 arrows to inflict damage on enemies. Only available as Eagle Eye. \nRequired Skill: #cEagle Eye Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Evasion Boost"/> <string name="desc" value="Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits."/> <string name="h" value="Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals."/> <string name="pdesc" value="Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits."/> <string name="ph" value="Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals."/> <string name="name" value="Nimble Body"/> <string name="desc" value="Permanently increases Accuracy and Avoidability."/> <string name="h" value="Accuracy: +#x, Avoidability: +#y."/> <string name="name" value="Keen Eyes"/> <string name="desc" value="Increases the range of throwing weapons such as the throwing knives, stars, etc."/> <string name="h" value="Range: +#range"/> <string name="pdesc" value="Increases the range of throwing weapons such as the throwing knives, stars, etc."/> <string name="ph" value="Range: +#range"/> <string name="name" value="Magic Theft"/> <string name="pdesc" value="Chance to steal a target&apos;s buff for yourself."/> <string name="ph" value="Proc Chance: #prop%, Buff Duration: #time"/> <string name="name" value="Disorder"/> <string name="desc" value="Temporarily decreases an enemy’s Weapon Attack and Defense, eventually neutralizing the monster’s attack. Cannot be used on the same monster repeatedly."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Enemy ATT: -#x, Enemy DEF: -#y%"/> <string name="pdesc" value="Temporally decrease target&apos;s ATT and DEF, and ignores 100% of target&apos;s attacks."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Enemy ATT: -#x, Enemy DEF: -#y%. Target cannot attack you.\nCooldown: #cooltime sec"/> <string name="name" value="Dark Sight"/> <string name="desc" value="Hide in the shadows for a certain period of time. With Dark Sight activated, you can neither attack nor be attacked.\nRequired Skill: #cDisorder Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Movement Speed: -#y"/> <string name="pdesc" value="Hide in the shadows for a certain period of time. With Dark Sight activated, you can neither attack nor be attacked.\nRequired Skill: #cDisorder Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Movement Speed: -#y\nCooldown: #cooltime sec"/> <string name="name" value="Lucky Seven"/> <string name="desc" value="Throws 2 throwing stars based on LUK, regardless of Claw Mastery."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Throws 2 throwing stars based on LUK, regardless of Claw Mastery."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2"/> <string name="name" value="Darkness"/> <string name="desc" value="Summons a spirit to attack nearby enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="pdesc" value="Summons a spirit to attack nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="name" value="Claw Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges."/> <string name="h" value="Claw Master: +#mastery%, Accuracy: +#x, Throwing Stars: +#y"/> <string name="pdesc" value="Increases the weapon mastery and accuracy of Throwing Stars, and increases the max number of charges. Also increases the damage of Lucky Seven."/> <string name="ph" value="Claw Mastery: +#mastery%, Accuracy: +#x, Throwing Stars: +#y\nLucky Seven Damage: + #damR%"/> <string name="name" value="Critical Throw"/> <string name="desc" value="Increases your Critical Rate and the minimum Critical Damage."/> <string name="h" value="Crit Rate: +#prop%, Minimum Crit Daamge: +#criticaldamageMin%"/> <string name="name" value="Vanish"/> <string name="desc" value="Inflicts additional damage on monsters when used while Dark Sight is active. Dark Sight deactivates as soon as this skill is applied. \nRequired skill: #cDark Sight Lv. 10#"/> <string name="h" value="Damage: #damage%"/> <string name="name" value="Claw Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a Claw equipped. "/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Haste"/> <string name="desc" value="Temporarily boosts the Speed and Jump of the entire party."/> <string name="h" value="MP Cost: #mpCon, Movement Speed: +#speed, Jump: +#jump, Duration: #time sec"/> <string name="pdesc" value="Temporarily boosts Speed and Jump of the entire team."/> <string name="name" value="Flash Jump"/> <string name="desc" value="Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases."/> <string name="h" value="MP Cost: #mpCon, jumps a a certain distance"/> <string name="name" value="Vampire"/> <string name="desc" value="Attacks multiple enemies 4 times then absorbs some of the damage dished out to the enemy as HP. The most you can absorb at once is half of your Max HP or the monster&apos;s total Max HP."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Monsters Hit: #mobCount, absorbs #x% of the damage as HP"/> <string name="pdesc" value="Attacks multiple enemies 4 times and absorbs some of the damage dished out to the enemy as HP. The most you can absorb at once is half of your Max HP or the monster&apos;s total Max HP."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, absorbs #x% of the damage as HP"/> <string name="name" value="Alchemist"/> <string name="desc" value="Increases the effect of the recovery items like potions and lengthens their duration. Percentage based recover items, like Elixirs, do not count."/> <string name="h" value="Recovery Rate: +#x%, Duration: +#y%"/> <string name="name" value="Venom"/> <string name="desc" value="Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy&apos;s HP cannot drop below 1."/> <string name="h" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy&apos;s HP cannot drop below 1."/> <string name="ph" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Shadow Partner"/> <string name="desc" value="A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time."/> <string name="h" value="MP Cost: #mpCon, consumes 1 Summoning Rock, Attack: #x%, Duration: #time sec"/> <string name="pdesc" value="A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #x%, Duration: #time sec"/> <string name="name" value="Shadow Web"/> <string name="desc" value="Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move."/> <string name="h" value="MP Cost: #mpCon, Bind Chance: #prop%, Duration: #time sec"/> <string name="pdesc" value="Creates a web of shadow around you that can tangle multiple enemies, preventing them from moving."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Bind Chance: #prop%, Bind Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Avenger"/> <string name="desc" value="Throws a throwing star. The throwing star will go through an enemy and attack the ones behind it, too."/> <string name="h" value="MP Cost: #mpCon, Consumes #bulletConsume throwing stars, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Throws a throwing star. The throwing star will go through an enemy and attack the ones behind it, too."/> <string name="ph" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Triple throw"/> <string name="desc" value="Attacks a single monster by simultaneously throwing 3 stars that ignores the enemy&apos;s Weapon DEF. "/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, DEF Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Rapidly throw 3 throwing stars."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 3"/> <string name="name" value="Poison Bomb"/> <string name="desc" value="Throws a bomb that generates a poisonous cloud. Monsters within the range of the poisonous cloud will continuously take damage."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Throws a bomb that generates a poisonous cloud. Monsters within range of the cloud will take continuous damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec\nCooldown: #cooltime sec"/> <string name="name" value="Quick Motion"/> <string name="desc" value="Permanently increases Accuracy and Avoidability."/> <string name="h" value="Accuracy: +#x, Avoidability: +#y."/> <string name="name" value="Fortune&apos;s Favor"/> <string name="pdesc" value="Gain a chance to deal critical damage on attack."/> <string name="ph" value="Proc Chance: #prop%, Damage: +#damage%"/> <string name="name" value="Straight"/> <string name="desc" value="Rapidly punches enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Rapidly punch enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Somersault Kick"/> <string name="desc" value="A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Dash"/> <string name="desc" value="Press left or right arrow twice to temporarily boost Speed and Jump. [Dash activation: -&gt;-&gt;or &amp;lt;-&amp;lt;- with the arrow keys.] "/> <string name="h" value="MP Cost: #mpCon, Movement Speed: +#x, Jump: +#y, Duration: #time sec"/> <string name="name" value="Lightning"/> <string name="desc" value="Summons a spirit to attack nearby enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="pdesc" value="Summons a spirit to attack nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="name" value="Knuckle Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of Knuckles. "/> <string name="h" value="Knuckle Mastery: +#mastery%, Accuracy: +#x"/> <string name="name" value="Energy Charge"/> <string name="desc" value="A set amount of energy is charged after every attack. When the energy is fully charged, you have a chance to automatically trigger the effects of Body Attack and Stance. This allows you to use energy-related skills."/> <string name="h" value="Energy per Attack: #x energy, Accuracy: +#acc, Avoidability: +#eva, Weapon ATT: +#pad, Duration: #time sec, Body Attack Damage: #damage%, Knock-back Resistance Rate: #prop%"/> <string name="pdesc" value="A set amount of energy is charged after every attack. When the energy is fully charged, you have a chance to automatically trigger the effects of Body Attack and Stance. This allows you to use energy-related skills."/> <string name="ph" value="Energy per Attack: #x energy, Accuracy: +#acc, Avoidability: +#eva, Battle Mode ATT: +#PVPdamage, Duration: #time sec, Body Attack Damage: #damage%, Knock-back Resistance Rate: #prop%"/> <string name="name" value="HP Boost"/> <string name="desc" value="Permanently increases your Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Knuckle Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have knuckles equipped.\nRequired Skill: #cKnuckle Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Corkscrew Blow"/> <string name="desc" value="Allows you to run forward and punch multiple monsters at once."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Allows you to run forward and punch multiple monsters at once."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec"/> <string name="name" value="Energy Blast"/> <string name="desc" value="Blasts a ball of energy to attack multiple monsters at once. This skill can only be used when your #cenergy is fully charged#.\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Blasts a ball of energy to attack multiple monsters at once. This skill can only be used when your #cenergy is fully charged#.\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Lightning Charge"/> <string name="desc" value="Temporarily adds lightning attribute to a knuckle to increase its Attack."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Lightning Attribute applied"/> <string name="pdesc" value="Temporarily adds the Lightning Attribute to your knuckle, increasing its attack."/> <string name="ph" value="Damage: +#damage%, Duration: #time sec, Lightning Attribute applied"/> <string name="name" value="Critical Punch"/> <string name="desc" value="Increases your Critical Rate and the minimum Critical Damage."/> <string name="h" value="Critical Attack Rate: +#prop%, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Energy Drain"/> <string name="desc" value="Absorbs a portion of the monster&apos;s HP to restore your own HP. It can only be used when your #cenergy is fully charged#.\\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="h" value="Damage: #damage%, Amount Absorbed: #x%"/> <string name="pdesc" value="Absorbs a portion of the monster&apos;s HP to restore your own HP. It can only be used when your #cenergy is fully charged#.\\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="ph" value="Damage: #damage%, Absorbs #x% of the damage\nCooldown: #cooltime sec"/> <string name="name" value="Transformation"/> <string name="desc" value="Transforms you for 180 seconds. Some skills cannot be used when you are transformed. \n[Available Skills: Shockwave, Kunckle Booster, Energy Burst, Energy Drain, Speed Infusion]"/> <string name="h" value="MP Cost: #mpCon, Transform Duration: #time sec, Weapon ATT: +#epad, Weapon DEF: +#epdd, Magic DEF: +#emdd, Movement Speed: +#speed, Jump: +#jump, Cooldown: #cooltime sec"/> <string name="pdesc" value="Transforms you for 180 seconds. Some skills cannot be used when you are transformed. \n[Skill Exceptions: Double Shot, Oak Barrel, Demolition, Snatch]"/> <string name="ph" value="MP Cost: #mpCon, Transform Duration: #time sec, Battle Mode ATT: +#PVPdamage, Weapon DEF: +#epdd, Magic DEF: +#emdd, Movement Speed: +#speed, Jump: +#jump, Cooldown: #cooltime sec"/> <string name="name" value="Shockwave"/> <string name="desc" value="Smashes the ground to create a shockwave. The shockwave penetrates and damages a number of monsters. Can only be used when #cTransformation, Super Transformation# is active. \nRequired Skill: #cTransformation Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Smashes the ground to create a shockwave to damage a number of enemies. Can only be used when #cTransformation# is active. \nRequired Skill: #cTransformation Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Barrage"/> <string name="desc" value="Attacks a monster nearby 6 times in quick succession. The targeted monster is stunned until the attack is complete."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="pdesc" value="Rapidly attacks an enemy. The targeted enemy is slowed until the attack is complete, but the skill cannot be used again immediately afterward."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 6"/> <string name="name" value="Speed Infusion"/> <string name="desc" value="Uses HP and MP to temporarily increase the attack speed of a weapon. This can be combined with other boosters, and everyone in the party will have their attack speed doubled.\nRequired Skill: #cKnuckle Booster Lv. 20#"/> <string name="h" value="Cost: -#hpCon HP and #mpCon MP, Duration: #time sec"/> <string name="pdesc" value="Uses HP and MP to double your team&apos;s attack speed. This can be combined with other boosters.\nRequired Skill: #cKnuckle Booster Lv. 20#"/> <string name="name" value="Spark"/> <string name="desc" value="Uses the Spirit of Lightning to deal additional attacks. Nearby monsters also take damage."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Uses the Spirit of Lightning to deal additional attacks. Nearby monsters also take damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Max Enemies Hit: #mobCount"/> <string name="name" value="Shark Wave"/> <string name="desc" value="Attack multiple monsters in front of you."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Attack multiple enemies in front of you."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress&apos;s Blessing, the higher increase is applied."/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Tutorial Skill"/> <string name="desc" value="Tutorial Skill"/> <string name="name" value="Tutorial Skill"/> <string name="desc" value="Tutorial Skill"/> <string name="name" value="Tutorial Skill"/> <string name="desc" value="Tutorial Skill"/> <string name="name" value="Tutorial Skill"/> <string name="desc" value="Tutorial Skill"/> <string name="name" value="Tutorial Skill"/> <string name="desc" value="Tutorial Skill"/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="Grants 1 skill level for every 5 levels your highest level Cygnus character has. Between Blessing of the Fairy and Empress&apos;s Blessing, the higher increase is applied."/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: 10, Magic ATT: 10, Duration: 10 min"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Hero)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="All attacks become critical hits when HP is below #z%, MP Cost: #y%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp and Up Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damage enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown and Right Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage% every #dotInterval sec for #dotTime sec (Up to #attackCount times), Max Monsters Hit: #mobCount,"/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown and Up Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="Three Snails"/> <string name="desc" value="[Master Level : 3]\nHurls snail shells to attack monsters from long distance."/> <string name="h1" value="MP -3; Damage 10"/> <string name="h2" value="MP -5; Damage 25"/> <string name="h3" value="MP -7; Damage 40"/> <string name="name" value="Recovery"/> <string name="desc" value="[Master Level : 3]\nEnables the user to recover HP constantly for 30 sec. \n#cTerms between skills : 2 min.#"/> <string name="h1" value="MP -5; Recover HP +24 in 30 sec."/> <string name="h2" value="MP -10; Recover HP +48 in 30 sec."/> <string name="h3" value="MP -15; Recover HP +72 in 30 sec."/> <string name="name" value="Agile Body"/> <string name="desc" value="[Master Level : 3]\nExplosive speed for an instant. \n#cTakes about 1 min. until the next call.#"/> <string name="h1" value="MP -4; Speed +10% in 4 sec"/> <string name="h2" value="MP -7; Speed +15% in 8 sec"/> <string name="h3" value="MP -10; Speed +20% in 12 sec"/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level : 1]\nUses the spirit of a legend to use a scroll on an item that cannot be normally equipped by the character."/> <string name="name" value="Monster Rider"/> <string name="desc" value="[Master Level : 1]\nEnables one to ride on a tamed monster and use it as a method of transportation."/> <string name="name" value="Echo of Hero"/> <string name="desc" value="[Master Level : 1]\n Increase weapon attack and magic attack on all players around. \n#cTerms between skills : 2 hours#"/> <string name="h1" value="MP -30 Weapon attack +2%, Magic attack +2% for 40Minutes"/> <string name="name" value="Jump Down"/> <string name="desc" value="[Master Level : 1]nJump downward."/> <string name="h1" value="Jump down to a lower level."/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level : 3]\nCan create item by using alchemy. Created item is different by level."/> <string name="h1" value="Can create item under level 75."/> <string name="h2" value="Can create item under level 105."/> <string name="h3" value="Can create item under level 135."/> <string name="name" value="Bamboo Thrust"/> <string name="desc" value="Use bamboo as weapon and attack."/> <string name="h1" value="Decrease HP of boss monster by 30%"/> <string name="name" value="Invincible Barrier"/> <string name="desc" value="Become invincible for certain period of time."/> <string name="h1" value="Invincible for 30 sec."/> <string name="name" value="Meteo Shower"/> <string name="desc" value="Damage will increase for certain period of time."/> <string name="h1" value="Damage increased by 100% for 30 sec."/> <string name="name" value="Helper"/> <string name="desc" value="Damage increases for a fixed time period."/> <string name="h1" value="Helper"/> <string name="name" value="Yeti Rider"/> <string name="desc" value="[Master Level : 1]\nAllows one to ride on a Yeti.\n#cAvailable until : 7/9/2009 at 00:00#"/> <string name="h1" value="MP -10; Weapon and Magic DEF +10, Speed +120, Jump +120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level : 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level : 1]\nAllows you to move around while being mounted on a Yeti."/> <string name="h1" value="Consumes 10 MP, Weapon and Magic Defense +10, Speed 120, Jump 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level : 1]\nAllows you to move around while being mounted on a Broomstick."/> <string name="h1" value="Consumes 10 MP, Weapon and Magic Defense +10, Speed 120, Jump 120"/> <string name="name" value="Magical Wooden Horse"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky with the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skills costs 90 MP to activate and consumes 1 MP per sec while active."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active): 1 MP/sec"/> <string name="name" value="Croking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Retro Scooter"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Lovely Scooter"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP -10, Weapon and Magic Attack +10, Speed +140, Jump +120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP -10, Weapon and Magic Attack +10, Speed +140, Jump +120"/> <string name="name" value="F1 Machine"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Tiger"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed 140, Jump +120"/> <string name="name" value="Lion"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Lion."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Unicorn"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Unicorn."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Low Rider."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Red Truck"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Red Truck."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Gargoyle"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Gargoyle."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Shinjo."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed 140, Jump +120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed 140, Jump +120"/> <string name="name" value="Helicopter"/> <string name="desc" value="[Master Level: 1]\nYou can fly around in a Helicopter."/> <string name="h1" value="MP -10, DEF and M. DEF +10, Speed +140, Jump +120"/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-15-2010 at midnight# "/> <string name="h1" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="h2" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-15-2010 at midnight# "/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-15-2010 at midnight# "/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare, the terrifying dream of darkness."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed +170, Jump +120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed +170, Jump +120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed +170, Jump +120"/> <string name="name" value="Transformer"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Chicken"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Kurenai Run Away"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="OS4 Shuttle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS4 Shuttle."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Visitor Melee Attack"/> <string name="desc" value="Visitor Melee Attack"/> <string name="h1" value="Visitor Melee Attack"/> <string name="name" value="Visitor Range Attack"/> <string name="desc" value="Visitor Range Attack"/> <string name="h1" value="Visitor Range Attack"/> <string name="name" value="Owl "/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Owl."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Mothership"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the mothership."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="OS3A Machine"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS3A machine."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140, Jump: +120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120, Jump: +120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Giant Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Jump a second time while in the air."/> <string name="ph" value="MP Cost: 0, Jump a set distance\nCooldown: #cooltime sec"/> <string name="name" value="Small Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rabbit Rickshaw"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="6th Party Tonight"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the 6th Anniversary Set Effect Skill."/> <string name="name" value="6th Party Tonight"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the 6th Anniversary Set Effect Skill."/> <string name="name" value="Law Officer"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the Law Officer Skill."/> <string name="name" value="Nina&apos;s Pentacle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Frog"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Turtle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Buffalo"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Jr. Tank"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Spirit Viking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Pachinko Robo"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rex&apos;s Hyena"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Napolean Mount"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Soaring (Mount)"/> <string name="desc" value="Allows you to soar through the air on mounts that can fly. While riding a mount with the ability to fly, press the Up Arrow and Jump keys to soar through the air.\nCosts 5 MP to activate."/> <string name="h1" value="MP Cost: 10"/> <string name="name" value="Red Draco"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #300 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nadeshiko Fly High"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Pegasus"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="name" value="Dragon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Magic Broom"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #30 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Knight&apos;s Chariot"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Invisible Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Dragon (Level 3)"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Owl"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #180 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Helicopter"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Highway Patrol Car"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Highway Patrol Car.\nRight-click to allow other players to hitch a ride."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Hidden Item Skill]\nIncreases your Speed and Jump for a set amount of time."/> <string name="h1" value="MP -50, Speed 20, Jump 10, Duration: 200 sec."/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Hidden Item Skill]\nGenerates a portal that leads to the closest town. You can enter and exit through the door as frequently as you wish until it disappears. Use the portal by pressing the Up Arrow button while standing on it."/> <string name="h1" value="MP -120, Requires: 2 Magic Rocks, Portal Duration: 120 sec."/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Hidden Item Skill]\nFinds an enemy&apos;s weak spot and grants the ability to deal fatal damage on that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Max Crit Damage: +15%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Hidden Item Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="MP -80, Max HP and Max MP +40% for 240 sec."/> <string name="name" value="Pig&apos;s Weakness"/> <string name="desc" value="[Master Level : 1]\n Inflicts 150% damage on Pigs."/> <string name="name" value="Stump&apos;s Weakness"/> <string name="desc" value="[Master Level : 1]\n Inflicts 150% damage on Stumps."/> <string name="name" value="Slime&apos;s Weakness"/> <string name="desc" value="[Master Level : 1]\n Inflicts 150% damage on Slimes. "/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress&apos;s Blessing, the higher increase is applied."/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="Grants 1 skill level for every 5 levels your highest level Cygnus character has. Between Blessing of the Fairy and Empress&apos;s Blessing, the higher increase is applied."/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: 10, Magic ATT: 10, Duration: 10 min"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Hero)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="All attacks become critical hits when HP is below #z%, MP Cost: #y%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp and Up Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damage enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown and Right Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage% every #dotInterval sec for #dotTime sec (Up to #attackCount times), Max Monsters Hit: #mobCount,"/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown and Up Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="Three Snails"/> <string name="desc" value="[Master Level: 3]\nHurls snail shells to attack monsters from long distance."/> <string name="h1" value="MP -3, 10 damage"/> <string name="h2" value="MP -5, 25 damage"/> <string name="h3" value="MP -7, 40 damage"/> <string name="name" value="Recover"/> <string name="desc" value="[Master Level: 3]\nEnables the user to recover a certain amount of HP over 30 sec. \n#cCooldown: 10 min.#"/> <string name="h1" value="MP -5, recovers 24 HP over 30 sec."/> <string name="h2" value="MP -10, recovers 48 HP over 30 sec."/> <string name="h3" value="MP -15, recovers 72 HP over 30 sec. "/> <string name="name" value="Nimble Feet"/> <string name="desc" value="[Master Level: 3]\nEnables the character to move around quickly for a short amount of time. \n#cCooldown: 1 min.#"/> <string name="h1" value="MP -4, Speed +10 for 4 sec."/> <string name="h2" value="MP -7, Speed +15 for 8 sec."/> <string name="h3" value="MP -10, Speed +20 for 12 sec."/> <string name="name" value="Legendary Spirit "/> <string name="desc" value="[Master Level: 1]\nThe spirit of a legend lets you use scrolls on items that you cannot equip."/> <string name="name" value="Monster Rider"/> <string name="desc" value="[Master Level: 1]\nEnables you to ride a tamed monster and use it as a method of transportation."/> <string name="name" value="Hero&apos;s Echo"/> <string name="desc" value="[Master Level: 1]\nIncreases the Weapon and Magic Attack of all nearby users. \n#cCooldown: 2 hrs#"/> <string name="h1" value="MP -30, Weapon and Magic Attack +4% for 40 min"/> <string name="name" value="Jump Down"/> <string name="desc" value="[Master Level: 1]\nJump downward."/> <string name="h1" value="Jump Down"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level: 3]\nCan craft items using alchemy. The items that can be crafted depend on your level."/> <string name="h1" value="Can craft items under level 75."/> <string name="h2" value="Can craft items under level 105."/> <string name="h3" value="Can craft items under level 135."/> <string name="name" value="Bamboo Thrust"/> <string name="desc" value="Uses bamboo as a weapon and attacks."/> <string name="h1" value="Decreases the HP of a boss monster by 30%"/> <string name="name" value="Invincible Barrier"/> <string name="desc" value="Become invincible for a certain period of time."/> <string name="h1" value="Invincible for 30 sec."/> <string name="name" value="Meteo Shower"/> <string name="desc" value="Damage increases for a certain period of time."/> <string name="h1" value="Damage +100% for 30 sec."/> <string name="name" value="Yeti Rider"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP -10, Weapon and Magic Attack +10, Speed +120, Jump +120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP -10, Weapon and Magic Attack +10, Speed +120, Jump +120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level: 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Magical Wooden Horse"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky with the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skills costs 90 MP to activate and consumes 1 MP per sec while active."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active): 1 MP/sec"/> <string name="name" value="Croking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Retro Scooter"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Lovely Scooter"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP -10, Weapon and Magic Attack +10, Speed +140, Jump +120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP -10, Weapon and Magic Attack +10, Speed +140, Jump +120"/> <string name="name" value="F1 Machine"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Tiger"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed 140, Jump +120"/> <string name="name" value="Lion"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Lion."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Unicorn"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Unicorn."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Low Rider."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Red Truck"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Red Truck."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Gargoyle"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Gargoyle."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Shinjo."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed 140, Jump +120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed 140, Jump +120"/> <string name="name" value="Helicopter"/> <string name="desc" value="[Master Level: 1]\nYou can fly around in a Helicopter."/> <string name="h1" value="MP -10, DEF and M. DEF +10, Speed +140, Jump +120"/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-15-2010 at midnight# "/> <string name="h1" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="h2" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-15-2010 at midnight# "/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-15-2010 at midnight# "/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare, the terrifying dream of darkness."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed +170, Jump +120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed +170, Jump +120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed +170, Jump +120"/> <string name="name" value="Transformer"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Chicken"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Kurenai Run Away"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="OS4 Shuttle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS4 Shuttle."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Visitor Melee Attack"/> <string name="desc" value="Visitor Melee Attack"/> <string name="h1" value="Visitor Melee Attack"/> <string name="name" value="Visitor Range Attack"/> <string name="desc" value="Visitor Range Attack"/> <string name="h1" value="Visitor Range Attack"/> <string name="name" value="Owl "/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Owl."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Mothership"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the mothership."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="OS3A Machine"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS3A machine."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140, Jump: +120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120, Jump: +120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Giant Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Jump a second time while in the air."/> <string name="ph" value="MP Cost: 0, Jump a set distance\nCooldown: #cooltime sec"/> <string name="name" value="Small Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rabbit Rickshaw"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="6th Party Tonight"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the 6th Anniversary Set Effect Skill."/> <string name="name" value="6th Party Tonight"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the 6th Anniversary Set Effect Skill."/> <string name="name" value="Law Officer"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the Law Officer Skill."/> <string name="name" value="Nina&apos;s Pentacle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Frog"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Turtle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Buffalo"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Jr. Tank"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Spirit Viking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Pachinko Robo"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rex&apos;s Hyena"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Napolean Mount"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Soaring (Mount)"/> <string name="desc" value="Allows you to soar through the air on mounts that can fly. While riding a mount with the ability to fly, press the Up Arrow and Jump keys to soar through the air.\nCosts 5 MP to activate."/> <string name="h1" value="MP Cost: 10"/> <string name="name" value="Red Draco"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #300 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nadeshiko Fly High"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Pegasus"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="name" value="Dragon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Magic Broom"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #30 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Knight&apos;s Chariot"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Invisible Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Dragon (Level 3)"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Owl"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #180 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Helicopter"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Highway Patrol Car"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Highway Patrol Car.\nRight-click to allow other players to hitch a ride."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Hidden Item Skill]\nIncreases your Speed and Jump for a set amount of time."/> <string name="h1" value="MP -50, Speed 20, Jump 10, Duration: 200 sec."/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Hidden Item Skill]\nGenerates a portal that leads to the closest town. You can enter and exit through the door as frequently as you wish until it disappears. Use the portal by pressing the Up Arrow button while standing on it."/> <string name="h1" value="MP -120, Requires: 2 Magic Rocks, Portal Duration: 120 sec."/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Hidden Item Skill]\nFinds an enemy&apos;s weak spot and grants the ability to deal fatal damage on that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Max Crit Damage: +15%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Hidden Item Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="MP -80, Max HP and Max MP +40% for 240 sec."/> <string name="name" value="Pig&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\nAll attacks against Pigs cause 150% damage."/> <string name="name" value="Stump&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\nAll attacks against Stumps cause 150% damage."/> <string name="name" value="Slime&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\nAll attacks against Slimes cause 150% damage."/> <string name="name" value="Combo Ability"/> <string name="desc" value="Gain increased ATT, DEF, and Speed for every 10 Combo Count. \nRequired Skill: #cDouble Swing Lv. 10#"/> <string name="h" value="ATT: +#y, Weapon DEF: +#z, Magic DEF: +#z, Speed: +#w, Max Stacks: #x"/> <string name="pdesc" value="Battle Mode ATT, Speed, and Jump permanently increase. #cDouble Swing Lv. 10#"/> <string name="ph" value="ATT +#padX, Speed +#psdSpeed, Jump +#psdJump"/> <string name="name" value="Double Swing"/> <string name="desc" value="Press the attack key twice to deal a double attack on up to 8 enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Press the attack key twice to deal a double attack on up to 6 enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2"/> <string name="name" value="Combo Smash"/> <string name="desc" value="Uses the polearm to fire a burst of energy at enemies in front of you. Can only be used when your #cCombo Count is 15 or higher#.\n[Command: #cDown and Right Arrow Key + Attack Key#]\nRequired Skill: #cCombo Ability Lv. 1#"/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Uses the polearm to fire a burst of energy at enemies in front of you. Can only be used when your #cCombo Count is 10 or higher#.\n[Command: #cDown and Right Arrow Key + Attack Key#]\nRequired Skill: #cCombo Ability Lv. 1#"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Guardian Armor"/> <string name="pdesc" value="Increase Battle Mode ATT based on DEF."/> <string name="ph" value="Battle Mode ATT: +1 per #x DEF"/> <string name="name" value="Combat Step"/> <string name="desc" value="Press a direction key twice to quickly move a short distance.\n[Command: #c-Right and Right Arrow Key#]\nRequired Skill: #cDouble Swing Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, travel a short distance"/> <string name="name" value="Polearm Booster"/> <string name="desc" value="Triples the attack speed of your weapon. Must have a polearm equipped.\nRequired Skill: #cCombat Step Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Polearm Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of polearms. \nRequired Skill: #cTriple Swing Lv. 3#"/> <string name="h" value="Polearm Mastery: + #mastery%, Accuracy: +#x"/> <string name="name" value="Triple Swing"/> <string name="desc" value="Press the attack key three times to deal a triple attack on up to 8 enemies.\nRequired Skill: #cDouble Swing Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Press the attack key three times to deal a triple attack on up to 6 enemies.\nRequired Skill: #cDouble Swing Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2"/> <string name="name" value="Final Charge"/> <string name="desc" value="Charge forward, knocking back enemies in your path. Can only be activated after using Triple Swing.\n[Command: Triple Swing + #cLeft and Right Arrow Key + Attack Key#]\nRequired Skill: #c Triple Swing Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Pushed: #mobCount"/> <string name="pdesc" value="Charge forward, knocking back enemies in your path. Can only be activated after using Triple Swing.\n[Command: Triple Swing + #cLeft and Right Arrow Key + Attack Key#]\nRequired Skill: #c Triple Swing Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Pushed: #mobCount"/> <string name="name" value="Combo Smash"/> <string name="desc" value="Uses the polearm to fire a burst of energy at enemies in front of you. Can only be used when your #cCombo Count is 30 or higher#.\n[Command: #cDown Arrow Key and Right Arrow Key + Attack Key#]\nRequired Skill: #cCombo Ability Lv. 1#"/> <string name="h" value="Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="name" value="Combo Drain"/> <string name="desc" value="Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 10% of your Max HP. Can only be used when your #cCombo Count is 30 or higher#.\n[Command: #cDown and Down Arrow Key + Attack Key#]\nRequired Skill: #cCombo Ability Lv. 1#"/> <string name="h" value="Restores #x% of damage for #time sec"/> <string name="pdesc" value="Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 10% of your Max HP. Can only be used when your #cCombo Count is 15 or higher#.\n[Command: #cDown and Down Arrow Key + Attack Key#]\nRequired Skill: #cCombo Ability Lv. 1#"/> <string name="ph" value="Restored HP: #x%, Chance: #prop%, Duration: #time sec"/> <string name="name" value="Combo Fenrir"/> <string name="desc" value="Fires the condensed energy of the wolves to attack enemies in front of you twice. Can only be used when #cCombo Count is 50 or higher#.\n[Command: #cDown and Right Arrow Key + Attack Key#]\nRequired Skill: #cCombo Smash Lv. 10#"/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: 2"/> <string name="pdesc" value="Fires the condensed energy of the wolves to attack enemies in front of you twice. Can only be used when #cCombo Count is 20 or higher#.\n[Command: #cDown and Right Arrow Key + Attack Key#]\nRequired Skill: #cCombo Smash Lv. 10#"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: 2"/> <string name="name" value="Body Pressure"/> <string name="desc" value="Temporarily enables Body Attacks on enemies. Attacked enemies may be Stunned for 5 seconds."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Stun Chance: #prop%"/> <string name="pdesc" value="Enables body attack for certain amount of time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% of Body ATT, Duration: #time sec"/> <string name="name" value="Snow Charge"/> <string name="desc" value="Permanently increases damage and infuses your pole arm with Ice. "/> <string name="h" value="Permanent Damage Increase: +#damR%. MP Cost: #mpCon, Ice Duration: #time sec, Enemy Speed: -#x for #y sec"/> <string name="pdesc" value="Permanently increases damage and infuses your pole arm with Ice."/> <string name="ph" value="Permanent Damage Increase: +#damR%. MP Cost: #mpCon, Ice Duration: #time sec, Enemy Speed: -#x for #y sec"/> <string name="name" value="Combo Critical"/> <string name="desc" value="Increases your Critical Hit Rate. Each time yout Combo Count increases by 10, your Critical Hit Rate will also increase.\nRequired Skill: #cCombo Ability Lv. 10#"/> <string name="h" value="Critical HIt Rate: +#cr%, Critical Hit Rate (per 10 combos): +#y%, Max Stacks: #x"/> <string name="pdesc" value="Increases critical rate. \nRequired Skill: #cCombo Ability Lv. 10#"/> <string name="ph" value="Critical Rate +#cr%"/> <string name="name" value="Full Swing"/> <string name="desc" value="Increases the damage of Double Swing, Triple Swing, and Combo Smash.\nRequired Skill: #cTriple Swing Lv. 20#"/> <string name="h" value="Double Swing MP Cost: #v,Damage: #w%, Triple Swing MP Cost: #x, Damage: #y%\nCombo Smash Damage: #z%"/> <string name="pdesc" value="Increases the damage of Double Swing, Triple Swing, and Combo Smash.\nRequired Skill: #cTriple Swing Lv. 20#"/> <string name="ph" value="Double Swing MP Cost: #v,Damage: #w%, Triple Swing MP Cost: #x, Damage: #y%\nCombo Smash Damage: #z%"/> <string name="name" value="Final Toss"/> <string name="desc" value="Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Can only be used after Triple Swing.\n[Command: Triple Swing + #cDown Arrow Key and Up Arrow Key + Attack Key#]\nRequired Skill: #cTriple Swing Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Addition Damage (to airborne enemies): #x%"/> <string name="pdesc" value="Lifts multiples enemies in front of you into the air by certain rate. Airborne enemies take more damage. Can only be used after using Triple Swing.\n[Command: Triple Swing + #cDown Arrow Key and Up Arrow Key + Attack Key#]\nRequired Skill: #cTriple Swing Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Addition Damage (to airborne enemies): #x%, Lift Chance: #prop%"/> <string name="name" value="Combo Fenrir"/> <string name="desc" value="Fires the condensed energy of the wolves to attack enemies in front of you twice. Can only be used when #cCombo Count is 100 or higher#.\n[Command: #cDown Arrow Key and Right Arrow Key + Attack Key#]\nRequired Skill: #cCombo Smash Lv. 10#"/> <string name="h" value="Deals #damage% damage on #mobCount enemies twice"/> <string name="name" value="Rolling Spin"/> <string name="desc" value="Jump in place and attack surrounding enemies. Has a chance to stun targets.\n[Command: #c Up and Up Arrow Key + ATT Key#]"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% x#attackCount, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Jump in place and attack surrounding enemies. Has a chance to stun targets.\n[Command: #cUp and Up Arrow Key + ATT Key#]"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% x#attackCount, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="(hidden) Full Swing - Double Swing"/> <string name="desc" value="[Master Level : 20]"/> <string name="pdesc" value="[Master Level : 20]"/> <string name="name" value="(hidden) Full Swing - Triple Swing"/> <string name="desc" value="[Master Level : 20]"/> <string name="pdesc" value="[Master Level : 20]"/> <string name="name" value="Cleaving Blows"/> <string name="desc" value="Ignores a portion of the enemy&apos;s Defense and decreases the amount of damage that is dispersed when attacking multiple enemies."/> <string name="h" value="Monster DEF Ignored: #ignoreMobpdpR%, Damage Dispersal -#x%"/> <string name="name" value="Combo Judgment"/> <string name="desc" value="Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time. Can only be used when #cCombo Count is 100 or higher.#\n[Command : #cUp and Down Arrow Key + Attack Key#]\nRequired Skill: #cCombo Fenrir Lv. 10#"/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Duration: #time sec"/> <string name="pdesc" value="Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time. Can only be used when #cCombo Count is 40 or higher.#\n[Command : #cUp and Down Arrow Key + Attack Key#]\nRequired Skill: #cCombo Fenrir Lv. 10#"/> <string name="ph" value="Damage: #damage% to maximum #mobCount enemies, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Duration: #time sec, Freeze rate: #prop%"/> <string name="name" value="Smart Knockback"/> <string name="desc" value="Temporarily allows you to knock-back enemies even when only a small amount of damage is dealt."/> <string name="h" value="MP Cost: #mpCon, Knock-back Damage Requirement: -#x%, Duration: #time sec"/> <string name="name" value="Snow Charge"/> <string name="desc" value="Infuses your polearm with Ice Attribute. "/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: #damage%, Enemy Speed: -#x for #y sec"/> <string name="name" value="Combo Recharge"/> <string name="desc" value="Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%."/> <string name="h" value="Cost: #x% HP and #mpCon MP, Combo Count: +#y, Cooldown: #cooltime sec"/> <string name="name" value="High Mastery"/> <string name="desc" value="Maxes out Polearm Mastery while increasing Minimum Critical Damage and Weapon Attack. \nRequired Skill: #cPolearm Mastery Lv. 20#"/> <string name="h" value="Polearm Mastery: +#mastery%. Weapon ATT: +#x, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Over Swing"/> <string name="desc" value="Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir. \nRequired Skill: #cFull Swing Lv. 20#"/> <string name="h" value="Double Swing MP Cost: #v,Damage: #w% x2, Triple Swing MP Cost: #x, Damage: #y% x2\nCombo Fenrir Damage: #z%"/> <string name="pdesc" value="Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir. \nRequired Skill: #cFull Swing Lv. 20#"/> <string name="ph" value="Double Swing MP Cost: #v,Damage: #w% x2, Triple Swing MP Cost: #x, Damage: #y% x2\nCombo Fenrir Damage: #z%"/> <string name="name" value="High Defense"/> <string name="desc" value="A new defense technique the permanently decreases damage received from enemies."/> <string name="h" value="Damage Taken: -#t%"/> <string name="name" value="Final Blow"/> <string name="desc" value="Swing your pole arm to deal a powerful attack on up to 8 enemies. Final Blows always land a critical hit and can only be used #cafter using Triple Swing#.\n[Command: Triple Swing + #cDown Arrow Key + Attack Key#]\nRequired Skill: #Triple Swing Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% Max Enemies Hit: #mobCount, Critical Rate: +#cr%"/> <string name="pdesc" value="Swings the polearm to deal a powerful attack on multiple enemies. Final Blows always land critical and only can be used #cafter using Triple Swing#.\n[Command: Triple Swing + #cDown Arrow Key + Attack Key#]\nRequired Skill: #Triple Swing Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% Max Enemies Hit: #mobCount, Critical Rate: +#cr%"/> <string name="name" value="Combo Tempest"/> <string name="desc" value="Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times. Can only be used when #cCombo Count reaches 200#.\n[Command: #cDown and Right Arrow Key + Attack Key#]\nRequired Skill: #cCombo Judgment Lv. 20#"/> <string name="h" value="Damage: #damage% vs. Boss Monsters, Max Hits: #attackCount, Freezes normal monsters for #time sec"/> <string name="pdesc" value="Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times. Can only be used when #cCombo Count reaches 60#.\n[Command: #cDown and Right Arrow Key + Attack Key#]\nRequired Skill: #cCombo Judgment Lv. 20#"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount"/> <string name="name" value="Combo Barrier"/> <string name="desc" value="Casts a party buff that temporarily decreases damage taken. Can only be used when #cCombo Count is 150 or more#.\n[Command: #cDown and Down Arrow Key + Attack Key#]\nRequired Skill: #cCombo Drain Lv. 10#"/> <string name="h" value="Absorbs #t% of the damage received for #time sec"/> <string name="pdesc" value="Casts a team buff that temporarily decreases damage taken. Can only be used when #cCombo Count is 60 or more#.\n[Command: #cDown and Down Arrow Key + Attack Key#]\nRequired Skill: #cCombo Drain Lv. 10#"/> <string name="name" value="(hidden) Over Swing - Double Swing"/> <string name="desc" value="[Master Level : 30]"/> <string name="pdesc" value="[Master Level: 30]"/> <string name="name" value="(hidden) Over Swing - Triple Swing"/> <string name="desc" value="[Master Level : 30]"/> <string name="pdesc" value="[Master Level: 30]"/> <string name="name" value="Sudden Strike"/> <string name="desc" value="Allows the use of Final Charge and Final Toss without a preceding combo, and increases damage."/> <string name="h" value="Final Charge and Final Toss Damage: +#damR%"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all players&apos; stats within a team by a certain percentage."/> <string name="name" value="Freeze Standing"/> <string name="desc" value="Uses the power of Ice to hold your ground when struck, enabling you to resist being knocked back."/> <string name="h" value="MP Cost: #mpCon, Knock-back Resist Chance: #prop%, Duration: #time sec"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Dragon Soul "/> <string name="h" value="Magic ATT: +#mad"/> <string name="desc" value="Commune with a Dragon to increase Magic Attack."/> <string name="h1" value="Magic Attack +1"/> <string name="h2" value="Magic Attack +2"/> <string name="h3" value="Magic Attack +3"/> <string name="h4" value="Magic Attack +4"/> <string name="h5" value="Magic Attack +5"/> <string name="h6" value="Magic Attack +6"/> <string name="h7" value="Magic Attack +7"/> <string name="h8" value="Magic Attack +8"/> <string name="h9" value="Magic Attack +9"/> <string name="h10" value="Magic Attack +10"/> <string name="h11" value="Magic Attack +11"/> <string name="h12" value="Magic Attack +12"/> <string name="h13" value="Magic Attack +13"/> <string name="h14" value="Magic Attack +14"/> <string name="h15" value="Magic Attack +15"/> <string name="h16" value="Magic Attack +16"/> <string name="h17" value="Magic Attack +17"/> <string name="h18" value="Magic Attack +18"/> <string name="h19" value="Magic Attack +19"/> <string name="h20" value="Magic Attack +20"/> <string name="name" value="Elemental Weakness"/> <string name="pdesc" value="Chance to weaken enemies against magic."/> <string name="ph" value="Duration: #time sec, Success Rate: #prop%, Additional Magic Damage: +#x%"/> <string name="name" value="Magic Missile"/> <string name="desc" value="Continuously attacks the enemy by consuming MP."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="pdesc" value="Continuously attacks the enemy by consuming MP."/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="name" value="Fire Circle"/> <string name="desc" value="Shoots out a flame that attacks multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Shoots out a flame that attacks multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Teleport"/> <string name="desc" value="Allows you to teleport a set distance to other locations on the same map using the arrow keys."/> <string name="h" value="MP Cost: #mpCon, Range: #range"/> <string name="name" value="Lightning Bolt"/> <string name="desc" value="Drops a thunderbolt on 3 enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Drops a thunderbolt on 3 enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Magic Guard"/> <string name="h" value="MP Cost: #mpCon, Damage Displaced: #x% of your HP, Duration: #time sec"/> <string name="pdesc" value="Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage."/> <string name="ph" value="MP Cost: #mpCon, Damage Displaced: #x% of your HP, Duration: #time sec"/> <string name="desc" value="Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, you HP take the full amount of damage.#cLevel 6 and above: Mastery Book required#"/> <string name="name" value="Spell Mastery"/> <string name="desc" value="Increases Magic Mastery and Magic Attack. "/> <string name="h" value="Magic Mastery: #mastery%, Magic ATT: +#x"/> <string name="name" value="Ice Breath"/> <string name="desc" value="Gathers ice for a while before attacking multiple monsters. The longer you spend gathering ice, the more damage you do."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount enemies, Freeze Chance: #prop% chance, Freeze Duration: #time sec"/> <string name="pdesc" value="Gathers ice for a while before attacking multiple monsters. The longer you spend gathering ice, the more damage you do."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Freeze Chance: #prop%, Freeze Duration: #time sec"/> <string name="name" value="Elemental Reset"/> <string name="desc" value="Temporarily decreases the magic attributes of all attacks that you use."/> <string name="h" value="MP Cost: #mpCon, Elemental Attributes: -#x%, Duration: #time sec"/> <string name="name" value="Magic Flare "/> <string name="desc" value="A pillar of light created with a pentacle surrounds one enemy to inflicts damage and paralyze it for a short period of time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Paralyze Duration: #time sec, Paralyze Chance: #prop%"/> <string name="pdesc" value="A pillar of light created with a pentacle surrounds one enemy to inflicts damage and paralyze it for a short period of time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Paralyze Duration: #time sec, Paralyze Chance: #prop%"/> <string name="name" value="Magic Shield"/> <string name="desc" value="Creates a protective shield that absorbs a fixed amount of damage received by party members for a set duration. [Cooldown: 90 sec]"/> <string name="h" value="MP Cost: #mpCon, absorbs #x% of damage received for #time sec"/> <string name="pdesc" value="Creates a protective shield that absorbs a fixed amount of damage received by party members for a set duration. [Cooldown: 90 sec]"/> <string name="ph" value="MP Cost: #mpCon, Damage Absorption: #x%, Duration: #time sec"/> <string name="name" value="Slow"/> <string name="desc" value="Has a chance to decrease the speed of the target for a short time."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Slow Chance: #prop%, Slow Duration: #y sec, Enemy Movement Speed: #x"/> <string name="pdesc" value="Has a chance to decrease the speed of the target for a short time."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Slow Chance: #prop%, Slow Duration: #y sec, Enemy Movement Speed: #x"/> <string name="name" value="Critical Magic "/> <string name="desc" value="Increases Critical Hit Rate.#cLevel 6 and above: Mastery Book required#"/> <string name="h" value="Critical Hit Rate: +#prop%"/> <string name="name" value="Dragon Thrust "/> <string name="desc" value="A fierce dragon deals damage to enemies while knocking them back."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% x #attackCount, Max Enemies Hit: #mobCount, Knock-back Chance: #prop%"/> <string name="pdesc" value="A fierce dragon deals damage to enemies while knocking them back."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% x #attackCount, Max Enemies Hit: #mobCount, Knock-back Chance: #prop%\nCooldown: #cooltime sec"/> <string name="name" value="Magic Booster"/> <string name="desc" value="Triples your Magic Attack Speed for a fixed amount of time.#cLevel 6 and above: Mastery Book required#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Slow"/> <string name="desc" value="Casts a Slow Buff. When the Slow Buff is activated, the speed of the targeted enemy has a chance to be Slowed."/> <string name="h" value="MP Cost: #mpCon, Buff Duration: #time sec, Slow Chance: #prop%, Slow Duration: #y sec, Enemy Movement Speed: #x"/> <string name="name" value="Dragon Blink"/> <string name="desc" value="Teleport to a random location of the map. The MP cost and cooldown time decreases as Skill Level increases."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="pdesc" value="Teleport to a random location of the map. The MP cost and cooldown time decreases as Skill Level increases."/> <string name="ph" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Magic Amplification"/> <string name="desc" value="Increases the MP cost and the Magic Attack of your magic skills."/> <string name="h" value="MP Cost: #x%, Magic Attack: #y%"/> <string name="pdesc" value="Increases the MP cost and the Magic Attack of your magic skills."/> <string name="ph" value="MP Cost: +#x%, Magic Attack: +#y%"/> <string name="name" value="Dragon Spark"/> <string name="desc" value="Grants a chance to deal additional damage after an attack."/> <string name="h" value="Chance: #prop%, Damage: #damage%"/> <string name="name" value="Fire Breath "/> <string name="desc" value="Gathers fire for a while before attacking multiple monsters. Enemies that are hit are knocked down. The longer you spend gathering fire, the more damage you do."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Gathers fire for a while before attacking multiple monsters. Enemies that are hit are knocked down. The longer you spend gathering fire, the more damage you do."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Killer Wings "/> <string name="desc" value="Brands an enemy with a Dragon seal. Your following attacks focus on that enemy, and the enemy takes damage over time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Brands an enemy with a Dragon seal. Your following attacks focus on that enemy, and the enemy takes damage over time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Magic Resistance"/> <string name="desc" value="Temporarily increases the magic resistance for all party members nearby. "/> <string name="h" value="MP Cost: #mpCon, Magic Resistance: +#x%, Duration: #time sec"/> <string name="pdesc" value="Temporarily increases the magic resistance for all nearby team members."/> <string name="ph" value="MP Cost: #mpCon, Magic Resistance: +#x%, Duration: #time sec"/> <string name="name" value="Dragon Fury"/> <string name="desc" value="When your MP is within a certain range, the focus of the Dragon strengthens and your Magic Attack increases. This effect disappears once your MP is out of that range."/> <string name="h" value="Magic ATT: +#damage%, MP Range: #x% to #y%"/> <string name="pdesc" value="When your MP is within a certain range, the focus of the Dragon strengthens and your Magic Attack increases. This effect disappears once your MP is out of that range."/> <string name="ph" value="Magic ATT: +#damage%, MP Range: #x% to #y%"/> <string name="name" value="Earthquake"/> <string name="desc" value="Violently shakes the ground, inflicting multiple attacks on enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Violently shakes the ground, inflicting multiple attacks on enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec"/> <string name="name" value="Phantom Imprint "/> <string name="desc" value="Creates a pentacle that puts a curse on a target enemy. Cursed enemies temporarily take more damage."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Bonus Damage: #x% for #time sec"/> <string name="pdesc" value="Creates a pentacle that puts a curse on a target enemy. Cursed enemies temporarily take more damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Bonus Damage: #x% for #time sec"/> <string name="name" value="Recovery Aura"/> <string name="desc" value="Creates a recovery aura around you for 30 seconds. The MP of all party members inside the aura will be continuously restored. [Cooldown: 1 min]"/> <string name="h" value="HP Cost: #hpCon, MP Cost: #mpCon, #x% MP restored every #time sec"/> <string name="pdesc" value="Creates a recovery aura around you for 20 seconds. The MP of all team members inside the aura will be continuously restored. [Cooldown: 1 min]"/> <string name="ph" value="HP Cost: #hpCon, MP Cost: #mpCon, #x% MP restored every #time sec"/> <string name="name" value="Onyx Shroud"/> <string name="desc" value="Temporarily increases Avoidability rate for party members. "/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Avoidability: +#x%"/> <string name="pdesc" value="Temporarily increases Avoidability rate for team members. "/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Avoidability: +#x%"/> <string name="name" value="Magic Mastery"/> <string name="desc" value="Enhances Magic Mastery, Magic Attack, and Minimum Critical Damage.\nRequired Skill: #cSpell Mastery Lv. 10#"/> <string name="h" value="Magic Mastery: +#mastery%. Magic ATT: +#x, Minimum Critical Damage +#criticaldamageMin% "/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats."/> <string name="name" value="Illusion"/> <string name="desc" value="The Dragon&apos;s clone attacks a monster 4 times. A portion of the enemy&apos;s defense will be ignored."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: 4, Damage: #damage%, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="The Dragon&apos;s clone attacks a monster 4 times."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 4"/> <string name="name" value="Flame Wheel"/> <string name="desc" value="Generates a wheel of flames that attacks up to 6 monsters at once, dealing Fire damage."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Generates a wheel of flames that attacks up to 6 monsters at once, dealing Fire damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Blessing of the Onyx"/> <string name="desc" value="Increases Weapon Defense, Magic Defense, and Magic Attack."/> <string name="h" value="MP Cost: #mpCon, Weapon DEF: +#epdd, Magic DEF: +#emdd, Magic ATT: +#emad, Duration: #time sec"/> <string name="pdesc" value="Increases Weapon Defense, Magic Defense, and Battle Mode Attack."/> <string name="ph" value="MP Cost: #mpCon, Weapon DEF: +#epdd, Magic DEF: +#emdd, Battle Mode ATT: +#emad, Duration: #time sec"/> <string name="name" value="Blaze"/> <string name="desc" value="Strike the target with fire for high damage and a chance to stun. A portion of enemy&apos;s defense will be ignored."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, DEF ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Strike the target with fire for high damage and a chance to stun."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Dark Fog"/> <string name="desc" value="Creates a dark, chilly fog that attacks multiple enemies. Increases your critical rate."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Crit Rate: +#cr%, Cooldown: #cooltime sec"/> <string name="pdesc" value="Creates a dark, chilly fog that attacks multiple enemies. Increases your critical rate."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Crit Rate: +#cr%, Cooldown: #cooltime sec"/> <string name="name" value="Soul Stone"/> <string name="desc" value="Casts a buff that holds Souls. A character who dies whose Soul is being held will be resurrected immediately in the same location. This buff is randomly cast on party members. [Cooldown: 6 min]"/> <string name="h" value="MP Cost: #mpCon, Soul Stone buff applied to #y party member(s) for #time sec, revives with #x% HP"/> <string name="name" value="Onyx Will"/> <string name="desc" value="Resist knock-back effects when struck. Also temporarily enables Body Attacks on enemies."/> <string name="h" value="MP Cost: #mpCon, Knock-back Resistance Rate: #prop%, Duration: #time sec, Damage: #damage%"/> <string name="pdesc" value="Resist knock-back effects when struck. Also temporarily enables Body Attacks."/> <string name="ph" value="MP Cost: #mpCon, Knock-back Resistance Rate: #prop%, Duration: #time sec, Damage: #damage%"/> <string name="name" value="Potion Mastery"/> <string name="desc" value="You learn how to use potions more efficiently in order to resolve supply shortage issues."/> <string name="h" value="Recovery Rate: +#x%"/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress&apos;s Blessing, the higher increase is applied."/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Deadly Crits"/> <string name="desc" value="[Master Level: 20]\nGrants you an increase Critical Hit Rate."/> <string name="h1" value="Crit Chance: 50%"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="Grants 1 skill level for every 5 levels your highest level Cygnus character has. Between Blessing of the Fairy and Empress&apos;s Blessing, the higher increase is applied."/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: 10, Magic ATT: 10, Duration: 10 min"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Resistance)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="Status Immunity when HP is below #z%, Body Attack Damage: #damage%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp and Up Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damage enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown and Right Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage% every #dotInterval sec for #dotTime sec (Up to #attackCount times), Max Monsters Hit: #mobCount,"/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown and Up Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="Crystal Throw"/> <string name="desc" value="You attack a ranged enemy by throwing a Rue collected from a mine. "/> <string name="h" value="MP Cost: #mpCon, Damage: #fixdamage "/> <string name="name" value="Infiltrate"/> <string name="desc" value="Allows you to hide and move quickly for a short time.\n#cCooldown: 1 min#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Movement Speed: +#speed"/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level: 1]\nWith the aid of a legendary spirit, you can now use scrolls on items that you can&apos;t equip."/> <string name="name" value="Monster Riding"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a tamed monster."/> <string name="name" value="Hero&apos;s Echo"/> <string name="desc" value="[Master Level: 1]\nIncreases the Weapon ATT and Magic ATT of all nearby players. \n#cCooldown: 2 hrs#"/> <string name="h1" value="MP Cost: 30, Weapon ATT and Magic ATT: + 4%, Duration: 40 min"/> <string name="name" value="Test"/> <string name="desc" value="Test"/> <string name="h1" value="Test"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level: 3]\nAllows you to use alchemy to create items. The items you can create depend on your character level."/> <string name="h1" value="Allows you to create items under Lv. 75."/> <string name="h2" value="Allows you to create items under Lv. 105."/> <string name="h3" value="Allows you to create items under Lv. 135."/> <string name="name" value="Bamboo Rain"/> <string name="desc" value="Uses bamboo to attack an enemy."/> <string name="h1" value="Decreases boss monster HP by 30%"/> <string name="name" value="Invincibility"/> <string name="desc" value="Allows you to temporarily become invincible."/> <string name="h1" value="Duration: 30 sec"/> <string name="name" value="Power Explosion"/> <string name="desc" value="Temporarily increases your damage."/> <string name="h1" value="Damage: +100%, Duration: 30 sec"/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level: 2]\nAllows you to board a Spaceship. Hitting one of the direction keys (left or right) twice enhances Movement Speed and Jump. #cExpires: Midnight on June 8th, 2009#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic ATT: +10, Speed: +150, Jump: +120"/> <string name="h2" value="MP Cost: 10, Weapon and Magic ATT: 20, Speed: 170, Jump: +120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level: 1]\nHitting one of the direction keys (left or right) twice enhances Movement Speed and Jump. #cExpires: Midnight on June 8th, 2009#"/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level: 1]\nAllows you to change the condition of Krypto in the Space Mine. #cExpires: Midnight on June 8th, 2009#"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti.\n#cExpires: Midnight on September 7th, 2009#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic ATT: +10, Speed: 120, Jump: +120"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, Weapon and Magic ATT: +10, Speed: 120, Jump: +120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon and Magic ATT: +10, Speed: 120, Jump: +120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level: 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Magical Wooden Horse"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky with the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skills costs 90 MP to activate and consumes 1 MP per sec while active."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active): 1 MP/sec"/> <string name="name" value="Croking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Retro Scooter"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Lovely Scooter"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP Cost: 10, Weapon and Magic ATT: +10, Speed: 140, Jump: +120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP Cost: 10, Weapon and Magic ATT: +10, Speed: 140, Jump: +120"/> <string name="name" value="F1 Machine"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Tiger"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP Cost: 10, Weapon and Magic ATT: +10, Speed: 140, Jump: +120"/> <string name="name" value="Lion"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Lion."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Unicorn"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Unicorn."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Low Rider."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Red Truck"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Red Truck."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Gargoyle"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Gargoyle."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Shinjo."/> <string name="h1" value="MP Cost: 10, Weapon and Magic ATT: +10, Speed: 140, Jump: +120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP Cost: 10, Weapon and Magic ATT: +10, Speed: 140, Jump: +120"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare."/> <string name="h1" value="MP Cost: 10, Weapon and Magic ATT: +10, Speed: 170, Jump: +120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, Weapon and Magic ATT: +10, Speed: 170, Jump: +120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP Cost: 10, Weapon and Magic ATT: +10, Speed: 170, Jump: +120"/> <string name="name" value="Transformer"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Chicken"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Capture"/> <string name="desc" value="[Master Level: 1]\nAllows you to capture a monster after its HP falls below 50%.\nMonsters captured in the Jaguar habitat can be used as mounts.\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, can capture up to 5 types of monsters "/> <string name="name" value="Call of the Hunter"/> <string name="desc" value="[Master Level: 1]\nAllows you to randomly summon one of the monsters you&apos;ve captured to help you. \n(Does not include Jaguar.) \nRequired skill: Capture Lv. 1\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, Summon Duration: 20 sec "/> <string name="name" value="Kurenai Run Away"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="OS4 Shuttle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS4 Shuttle."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Visitor Melee Attack"/> <string name="desc" value="Visitor Melee Attack"/> <string name="h1" value="Visitor Melee Attack"/> <string name="name" value="Visitor Range Attack"/> <string name="desc" value="Visitor Range Attack"/> <string name="h1" value="Visitor Range Attack"/> <string name="name" value="Mechanic Dash"/> <string name="desc" value="Press left/right twice to travel a short distance at a high speed.\n[Command: #c-&gt;-&gt;#]"/> <string name="h" value="MP Cost: #mpCon, travel a short distance"/> <string name="name" value="Owl "/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Owl."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Mothership"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the mothership."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="OS3A Machine"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS3A machine."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140, Jump: +120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120, Jump: +120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Giant Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Jump a second time while in the air."/> <string name="ph" value="MP Cost: 0, Jump a set distance\nCooldown: #cooltime sec"/> <string name="name" value="Small Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rabbit Rickshaw"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="6th Party Tonight"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the 6th Anniversary Set Effect Skill."/> <string name="name" value="6th Party Tonight"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the 6th Anniversary Set Effect Skill."/> <string name="name" value="Law Officer"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the Law Officer Skill."/> <string name="name" value="Nina&apos;s Pentacle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Frog"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Turtle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Buffalo"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Jr. Tank"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Spirit Viking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Pachinko Robo"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rex&apos;s Hyena"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Napolean Mount"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Soaring (Mount)"/> <string name="desc" value="Allows you to soar through the air on mounts that can fly. While riding a mount with the ability to fly, press the Up Arrow and Jump keys to soar through the air.\nCosts 5 MP to activate."/> <string name="h1" value="MP Cost: 10"/> <string name="name" value="Red Draco"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #300 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nadeshiko Fly High"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Pegasus"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="name" value="Dragon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Magic Broom"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #30 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Knight&apos;s Chariot"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Invisible Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Dragon (Level 3)"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Owl"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #180 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Helicopter"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Highway Patrol Car"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Highway Patrol Car.\nRight-click to allow other players to hitch a ride."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Potential Skill]\nTemporarily increases your Movement Speed and Jump."/> <string name="h1" value="MP Cost: 50, Movement Speed: +20, Jump: +10, Duration: 200 sec"/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Potential Skill]\nCreates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up arrow key to use it."/> <string name="h1" value="MP Cost: 120, Uses 2 Magic Rocks, Portal Duration: 120 sec"/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Max Crit Damage: +15%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="Cost: 80 MP, Max HP and Max MP: +40%, Duration: 240 sec"/> <string name="name" value="Elemental Weakness"/> <string name="pdesc" value="Chance to weaken enemies against magic."/> <string name="ph" value="Duration: #time sec, Success Rate: #prop%, Additional Magic Damage: +#x%"/> <string name="name" value="Triple Blow"/> <string name="desc" value="Quickly attacks multiple enemies 3 times in a row."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Attacks: #attackCount, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Quickly attacks multiple enemies 3 times in a row."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="The Finisher"/> <string name="desc" value="Inflicts damage on enemies in front of you by firing a ray of light in the shape of a saw wheel. Can only be used after a Blow type skill. Deals more damage when used alongside a high level Blow type skill."/> <string name="h" value="MP Cost: #x, Damage: #y%, Max Enemies Hit: 6, Enemy Defense Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Inflicts damage on enemies in front of you by firing a ray of light in the shape of a saw wheel. Can only be used after a Blow type skill. Deals more damage when used alongside a high level Blow type skill."/> <string name="ph" value="MP Cost: #x, Damage: #y%, Max Enemies Hit: 6, Enemy Defense Ignored: #ignoreMobpdpR%"/> <string name="name" value="Teleport"/> <string name="desc" value="Allows you to teleport a set distance to other locations on the same map using the arrow keys."/> <string name="h" value="MP Cost: #mpCon, Range: #range"/> <string name="name" value="Dark Aura"/> <string name="desc" value="You emanate a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras."/> <string name="h" value="MP Cost: #mpCon, Damage Done: +#x%"/> <string name="pdesc" value="You emanate a mysterious aura that increases the damage done by your team members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras."/> <string name="ph" value="MP Cost: #mpCon, Damage Done: +#x%"/> <string name="name" value="Staff Mastery"/> <string name="desc" value="Increases Staff Mastery, Magic Attack, and Critical Hit Rate."/> <string name="h" value="Staff Mastery: +#mastery%, Magic ATT: +#x, Critical Hit Rate: +#cr%"/> <string name="pdesc" value="Increases Staff Mastery, Magic Attack, and Critical Hit Rate."/> <string name="ph" value="Staff Mastery: +#mastery%, Magic ATT: +#x, Critical Hit Rate: +#cr%"/> <string name="name" value="Quad Blow"/> <string name="desc" value="Quickly deals 4 attacks on multiple enemies.\nRequired Skill: #cTriple Blow lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Attacks: #attackCount, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Quickly deals 4 attacks on multiple enemies.\nRequired Skill: #cTriple Blow lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Dark Chain"/> <string name="desc" value="A dark chain emerges from a pentacle to pull multiple enemies toward you. Pulled enemies take damage and have a chance to be Knocked Down."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Knock Down Duration: #time sec"/> <string name="pdesc" value="A dark chain emerges from a pentacle to pull multiple enemies toward you. Pulled enemies take damage and have a chance to be Knocked Down."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Blue Aura"/> <string name="desc" value="You emanate a bright blue aura that absorbs the damage taken by party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras."/> <string name="h" value="MP Cost: #mpCon, Damage Distributed: #x%, with #y% of that absorbed"/> <string name="pdesc" value="You emanate a bright blue aura that absorbs the damage taken by team members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras."/> <string name="name" value="Yellow Aura"/> <string name="desc" value="You emanate a bright yellow aura that increases the Movement Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras."/> <string name="h" value="MP Cost: #mpCon, Movement Speed: +#x, Attack Speed: +1 step"/> <string name="pdesc" value="You emanate a bright yellow aura that increases the Movement and Attack Speed of your team members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras."/> <string name="name" value="Blood Drain"/> <string name="desc" value="Casts a buff that allows you to recover HP equivalent to a portion of the damage you inflict on enemies. Only up to 10% of your Max HP can be recovered with each attack."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, recovers HP equivalent to #x% of the damage you do"/> <string name="pdesc" value="Casts a buff that allows you to recover HP equivalent to a portion of the damage you inflict on enemies. Only up to 10% of your Max HP can be recovered with each attack."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Proc Chance: #prop%, Restores #x% of damage"/> <string name="name" value="Staff Boost"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a staff equipped.\nRequired Skill: #cStaff Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Advanced Blue Aura"/> <string name="desc" value="Permanently increases your Abnormal Status and Elemental resistances while increasing the power of your Blue Aura. Also increases the DEF of nearby party members when you&apos;re using Blue Aura.\nRequired Skill: #cBlue Aura Lv. 20#"/> <string name="h" value="Active Effects - MP Cost: #mpCon, absorbs #y% of the distributed damage, Defense: +#z%\nPassive Effects - Abnormal Status Resistance: +#asrR%, Elemenatal Resistance: +#terR%"/> <string name="pdesc" value="Permanently increases your Status and Elemental resistances while increasing the power of your Blue Aura. Also increases the DEF of nearby team members when you&apos;re using Blue Aura.\nRequired Skill: #cBlue Aura Lv. 20#"/> <string name="name" value="Battle Mastery"/> <string name="desc" value="You&apos;ve honed your skills in battle and have now permanently increase your Damage and your Minimum Critical Damage."/> <string name="h" value="Damage: #damR%, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="pdesc" value="Your honed combat skills permanently increase your Damage and Minimum Critical Damage."/> <string name="ph" value="Damage: #damR%, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Quintuple Blow"/> <string name="desc" value="Quickly deals 5 attacks on multiple enemies.\nRequired Skill: #cQuad Blow Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Attacks: #attackCount, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Quickly deals 5 attacks on multiple enemies.\nRequired Skill: #cQuad Blow Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Dark Shock"/> <string name="desc" value="Summons two dark orbs and creates a magnetic field between them, which attacks multiple enemies. Increases Critical Hit Rate. Cooldown decreases as your skill level increases."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% Max Monsters Hit: #mobCount, Additional Critical Hit Rate: #cr%, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summons two dark orbs and creates a magnetic field between them, which attacks multiple enemies with an increased Critical Rate. Cooldown decreases as your skill level increases."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% Max Monsters Hit: #mobCount, Critical Rate: +#cr%, Cooldown: #cooltime sec"/> <string name="name" value="Conversion"/> <string name="desc" value="Consumes MP to rapidly increase your Max HP for a fixed period of time."/> <string name="h" value="MP Cost: #mpCon, MaxHP +#x%, Duration: #time sec"/> <string name="pdesc" value="Consumes MP to increase your Max HP for a period of time."/> <string name="ph" value="MP Cost: #mpCon, MaxHP +#x%, Duration: #time sec"/> <string name="name" value="Body Boost"/> <string name="desc" value="Consumes MP to rapidly increase the effects of your active aura. You must first cancel this skill to switch auras. \nRequired Skill: Dark Aura Lv. 10, Blue Aura Lv, 10, Yellow Aura Lv. 10."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec\n- Dark Aura: Damage +#v% for 60 sec\n- Yellow Aura: Speed +#w for 60 sec, Attack Speed +#x, #y% chance of evading enemy attack\n- Blue Aura: Invincible for #z sec"/> <string name="name" value="Summon Reaper Buff"/> <string name="desc" value="A chance to summon a Reaper when you attack a monster. The Reaper will attack nearby monsters when summoned."/> <string name="h" value="MP Cost: #mpCon, Summon Chance: #prop%, Buff Duration: #time sec\n- Reaper&apos;s Damage: #damage%\n- Reaper Duration: #x sec"/> <string name="name" value="Teleport Mastery"/> <string name="desc" value="When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 15#"/> <string name="h" value="MP Cost: #y, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x"/> <string name="pdesc" value="When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 15#"/> <string name="ph" value="MP Cost: #y, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x"/> <string name="name" value="Advanced Dark Chain"/> <string name="desc" value="Pulls enemies towards you using an even stronger dark chain. Pulled enemies take damange and have a chance to be Knocked Down. \nRequired Skill: #Dark Chain lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Knock Down Duration: #time sec"/> <string name="pdesc" value="Pulls enemies towards you using an even stronger dark chain. Pulled enemies take damage and have a chance to be Knocked Down.\nRequired Skill: #Dark Chain lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Advanced Dark Aura"/> <string name="desc" value="Permanently increases your Magic Attack and upgrades your Dark Aura skill. When using Dark Aura, nearby enemies will take continuous damage until their HP reaches 1.\nRequired Skill: #cDark Aura Lv. 20#"/> <string name="h" value="Active Effects - MP Cost: #mpCon, +#x%, continuously deals #damage% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +#madX."/> <string name="pdesc" value="Permanently increases your Magic Attack and upgrades your Dark Aura skill. When using Dark Aura, nearby enemies will take continuous damage until their HP reaches 1.\nRequired Skill: #cDark Aura Lv. 20#"/> <string name="ph" value="Active Effects - MP Cost: #mpCon, +#x%, Dark Aura Damage: +#damage% per sec\nPassive Effects - Magic Attack: +#madX"/> <string name="name" value="Advanced Yellow Aura"/> <string name="desc" value="Permanently increases your Avoidability and upgrades your Yellow Aura skill. You&apos;ll grant extra Avoidability to party members and decrease enemy Movement Speed when using Yellow Aura.\nRequired Skill: #cYellow Aura Lv. 20#"/> <string name="h" value="Active Effects - MP Cost: #mpCon, Movement Speed: +#x, Attack Speed: +1 step, Dodge Chance: #z% chance, Enemy Movement Speed: -#speed\nPassive Effects - Dodge Chance: +#er%"/> <string name="name" value="Energize"/> <string name="desc" value="You&apos;ve become energized, increasing your Max HP and DEF!"/> <string name="h" value="Max HP: +#mhpR%, Weapon DEF: +#pddR%, Magic DEF: +#mddR%."/> <string name="name" value="Finishing Blow"/> <string name="desc" value="Quickly deals 6 attacks on multiple enemies.\nRequired Skill: #cQuintuple Blow Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Attacks: #attackCount, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Quickly deals 6 attacks on multiple enemies.\nRequired Skill: #cQuintuple Blow Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Twister Spin"/> <string name="desc" value="You spin at an incredible speed, creating a twister that deals damage to nearby enemies. While you&apos;re a twister, you&apos;re invincible. Level up the skill to decrease the skill&apos;s cooldown."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="You spin at an incredible speed, creating a twister that deals damage to nearby enemies. While you&apos;re a twister, you&apos;re invincible. Level up the skill to decrease the skill&apos;s cooldown."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Dark Genesis"/> <string name="desc" value="Uses the power of darkness to attack and possibly stun up to 15 enemies at once. If you&apos;ve learned Dark Shock, that skill&apos;s damage will also permanently increase."/> <string name="h" value="Active Effects - MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time seconds, Cooldown: #cooltime seconds.\nPassive Effects - Dark Shock Damage: +#damR%"/> <string name="pdesc" value="Uses the power of darkness to attack and possibly stun up to 15 enemies at once. If you&apos;ve learned Dark Shock, that skill&apos;s damage will also permanently increase."/> <string name="ph" value="Active Effects - MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, Cooldown: #cooltime sec\nPassive Effects - Dark Shock Damage: +#damR%"/> <string name="name" value="Power Stance"/> <string name="desc" value="With great concentration, you hold your ground when struck, resisting knock-back effects."/> <string name="h" value="MP Cost: #mpCon, Knock-back Resist Chance: #prop%, Duration: #time sec"/> <string name="name" value="Party Shield"/> <string name="desc" value="Creates a protective wall centered around you to protect party members. Party members behind the wall will not take damage.\n#cCooldown: 7 min#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="pdesc" value="Creates a protective wall centered around you to protect team members. Allies behind the wall will not take damage."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats."/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Nature&apos;s Balance"/> <string name="desc" value="Chance to recover HP/MP when attacking. You cannot recover more than 10% per attack."/> <string name="h" value="Chance: #prop% per attack, HP/MP Recovery: #x% of damage dealt"/> <string name="name" value="Triple Shot"/> <string name="desc" value="Quickly fires three consecutive arrows."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Quickly fires three consecutive arrows."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Jaguar Rider"/> <string name="desc" value="Summons a tamed Jaguar for you to ride. When mounted, your Max HP, Critical Rate, Avoidability, and Movement Speed increases."/> <string name="h" value="MP Cost: #mpCon, Max HP: +#z%, Crit Rate: +#w%, Avoidability+ #y, Movement Speed: +#x"/> <string name="pdesc" value="Summons a tame Jaguar for you to ride. When mounted, your Max HP, Critical Rate, Avoidability, and Movement Speed increases."/> <string name="ph" value="MP Cost: #mpCon, MaxHP: +#z%, Crit Rate: +#w%, Avoidability+ #y, Movement Speed: +#x"/> <string name="name" value="Jag Jump"/> <string name="desc" value="Your Jaguar double jumps a set distance."/> <string name="h" value="MP Cost: #mpCon, jumps a a certain distance"/> <string name="name" value="Crossbow Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a Crossbow equipped."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Crossbow Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of Crossbows. "/> <string name="h" value="Crossbow Mastery: + #mastery%, Accuracy: +#x"/> <string name="name" value="Final Attack"/> <string name="desc" value="Grants a chance to deal additional damage after an attack. Must have a crossbow equipped.\nRequired Skill: #cCrossbow Mastery Lv. 3#"/> <string name="h" value="Proc Rate: #prop%, Damage: #damage%"/> <string name="name" value="Ricochet"/> <string name="desc" value="Attacks multiple enemies by firing penetrating arrows equipped with bombs. Has a chance to Stun enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% on up to 6 enemies, Stun Duration: #time sec, Stun Chance: #prop%"/> <string name="pdesc" value="Attacks multiple enemies by firing penetrating arrows equipped with bombs. Has a chance to Stun enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% on up to 6 enemies, Stun Duration: #time sec, Stun Chance: #prop%"/> <string name="name" value="Jaguar Rawr"/> <string name="desc" value="Deals damage to multiple enemies in front of you. Any enemies knocked back by your Jaguar&apos;s RAWR will also be Stunned. Good kitty."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Duration: #time sec"/> <string name="pdesc" value="Nearby enemies take damage and are knocked back by the Jaguar&apos;s roar."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount\n#cCooldown: #cooltime sec#"/> <string name="name" value="Soul Arrow: Crossbow"/> <string name="desc" value="Allows you to use your Crossbow without spending ammo for a fixed amount of time."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="It&apos;s Raining Mines"/> <string name="desc" value="You drop mines at fixed intervals while moving. The mines explode after a while, showering damage to nearby enemies."/> <string name="h" value="MP Cost: #mpCon, Mine Damage: #y%, Duration: #time sec"/> <string name="pdesc" value="Drop mines at fixed intervals while moving. The mines explode after a while, showering damage on nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Mine Damage: #y%, Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Jaguar-oshi"/> <string name="desc" value="Your Jaguar swallows an enemy. Then, your Jaguar can either spit the enemy out to hit and damage multiple enemies or swallow the enemy to buff you. [Cooldown: 30 sec]"/> <string name="h" value="MP Cost: #mpCon, Damage (when spit): #x%, Max Monsters Hit: #y, Buff Duration (when swallowed): #z sec"/> <string name="name" value="Jaguar-oshi"/> <string name="desc" value="Your Jaguar swallows an enemy. Then, your Jaguar can either spit the enemy out tohit and damage multiple enemies or swallow the enemy to buff you. [Cooldown: 30 sec]"/> <string name="h" value="Jaguar-oshi Digested Dummy Skill"/> <string name="name" value="Jaguar-oshi"/> <string name="desc" value="Your Jaguar swallows an enemy. Then, your Jaguar can either spit the enemy out tohit and damage multiple enemies or swallow the enemy to buff you. [Cooldown: 30 sec]"/> <string name="h" value="Jaguar-oshi Attack Dummy Skill"/> <string name="name" value="It&apos;s Raining Mines(hidden self-destruct)"/> <string name="desc" value="You drop mines at fixed intervals while moving. The mines explode after a while, showering damage to nearby enemies."/> <string name="h" value="MP Cost: #mpCon, Mine Damage: #y%, Duration: #time sec"/> <string name="pdesc" value="Drop mines at fixed intervals while moving. The mines explode after a while, showering damage on nearby enemies."/> <string name="ph" value="MP Cost: %d, Damage (when spit): %d%, Max Enemies Hit: %d, Buff Duration (when swallowed): %d sec"/> <string name="name" value="Jaguar Boost"/> <string name="desc" value="Further enhances the Jaguar Rider skill."/> <string name="h" value="While Mounted - Movement Speed: +#x, Jaguar Rider Skills Damage: +#damage%, Knock-back Resist Chance (when hit): #y% "/> <string name="pdesc" value="Further enhances the Jaguar Rider skill."/> <string name="ph" value="While Mounted - Movement Speed: +#x, Knock-back Resist Chance (when hit): #y%"/> <string name="name" value="Enduring Fire"/> <string name="desc" value="Quickly fires five consecutive arrows."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Quickly fires five consecutive arrows."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 5"/> <string name="name" value="Dash &apos;n Slash"/> <string name="desc" value="The Jaguar charges forward and attacks multiple enemies, possibly stunning them."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="The Jaguar charges forward and attacks multiple enemies, possibly stunning them."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Wild Trap"/> <string name="desc" value="Summons a trap that attacks nearby enemies. The trap is so alluring that monsters attack it instead of you."/> <string name="h" value="MP Cost: #mpCon, Trap Damage: #damage%, Trap HP: #x, Trap Duration: #time sec"/> <string name="pdesc" value="Summons a trap for nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Trap Damage: #damage%, Trap HP: #x, Trap Duration: #time sec"/> <string name="name" value="Blind"/> <string name="desc" value="Shoots at the eyes of a monster, possibly causing Blindness to decrease the monster&apos;s Accuracy."/> <string name="h" value="MP Cost: #mpCon, Buff Duration: #time sec, Accuracy: -#x%, Blind Duration: #y sec, Blind Chance: #prop%"/> <string name="pdesc" value="Aim your shots at your enemies&apos; eyes. Your targets may go Blind, suffering a penalty to Accuracy."/> <string name="ph" value="MP Cost: #mpCon, Effect Duration: #time sec, Accuracy: -#x%, Blind Duration: #y sec, Blind Chance: #prop%"/> <string name="name" value="Silver Hawk"/> <string name="desc" value="Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby."/> <string name="h" value="MP Cost: #mpCon, Summons Damage: #damage%, Summon Duration: #time sec, Stun Chance: #prop%"/> <string name="pdesc" value="Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby."/> <string name="ph" value="MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #prop%"/> <string name="name" value="Swipe"/> <string name="desc" value="Your Jaguar consecutively swipes nearby enemies, absorbing some of the damage dealt as HP for you. You cannot absorb more than 15% of your Max HP or more than the enemy&apos;s Max HP."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Monsters Hit: #mobCount, absorbs #x% of the damage as HP"/> <string name="pdesc" value="Your Jaguar consecutively swipes at nearby enemies, absorbing some of the damage dealt as HP for you. You cannot absorb more than 15% of your Max HP or more than the enemy&apos;s Max HP."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Absorbs #x% of the damage as HP"/> <string name="name" value="Crossbow Expert"/> <string name="desc" value="Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cCrossbow Mastery Lv. 20#"/> <string name="h" value="Crossbow Mastery: +#mastery%, Weapon ATT: +#x, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Wild Instinct"/> <string name="desc" value="You ignore a portion of an monster&apos;s defense when attacking. Also, you have a chance to dodge enemy attacks."/> <string name="h" value="Monster DEF Ignored: #ignoreMobpdpR%, Dodge Chance: #er%"/> <string name="name" value="Exploding Arrows"/> <string name="desc" value="Summons a giant, jagged, wheel-shaped arrow that attacks multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters hit: #mobCount, Max Attacks: #attackCount, Explosion Damage: #x%, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summons a giant, jagged, wheel-shaped arrow that attacks multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Max Attacks: #y, Explosion Damage: #x%, Cooldown: #cooltime sec"/> <string name="name" value="Sonic Roar"/> <string name="desc" value="The Jaguar roars sharply. The roar creates a shock wave that damages and stuns multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="The Jaguar roars sharply. The roar creates a shockwave that damages and stuns multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Sharp Eyes"/> <string name="desc" value="Temporarily grants party members the ability to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h" value="MP Cost: #mpCon, Critical Rate: +#x%, Max Critical Damage: +#criticaldamageMax%, Duration: #time sec"/> <string name="pdesc" value="Reveals the enemy&apos;s weaknesses, increasing the damage team members deal to it."/> <string name="name" value="Stink Bomb Shot"/> <string name="desc" value="Launches an arrow with a gaseous bomb attached to it. Monsters hit by it are pissed off and you earn more EXP from defeating them."/> <string name="h" value="MP Cost: #mpCon, Increases Enemy Defense, EXP Earned: +#x% EXP"/> <string name="name" value="Feline Berserk"/> <string name="desc" value="Your Jaguar appears to spout red wings, increasing Max HP, ATT, and Movement Speed. [Cooldown: 4 min]"/> <string name="h" value="MP Cost: #mpCon, MaxHP: +#x%, ATT: +#z%, Movement Speed: +#y, Duration: #time sec"/> <string name="pdesc" value="The Jaguar temporarily gains red wings, increasing your Max HP and ATT."/> <string name="ph" value="MP Cost: #mpCon, MaxHP: +#x%, ATT: +#z%, Duration: #time sec"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats."/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Wild Arrow Blast"/> <string name="desc" value="Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% per arrow"/> <string name="pdesc" value="Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% per arrow"/> <string name="name" value="Fortune&apos;s Favor"/> <string name="pdesc" value="Gain a chance to deal critical damage on attack."/> <string name="ph" value="Proc Chance: #prop%, Damage: +#damage%"/> <string name="name" value="Flame Launcher"/> <string name="desc" value="Launches flames to simultaneously attack multiple enemies. You can use this skill for #c8 seconds, max#.\nRequired Skill: #cGatling Gun Lv. 10#"/> <string name="h" value="MP Cost: #mpCon per attack, Damage: #damage%, Max Monsters Hit: #mobCount, Max Duration (hold down skill key): 8 sec"/> <string name="pdesc" value="Launches flames to simultaneously attack multiple enemies. You can use this skill for #c8 seconds, max#.\nRequired Skill: #cGatling Gun Lv. 10#"/> <string name="ph" value="MP Cost: #mpCon per second, Damage: #damage%, Max Monsters Hit: #mobCount, Max Duration (hold down skill key): 8 sec"/> <string name="name" value="Mech: Prototype"/> <string name="desc" value="Allows you to summon and mount the &amp;lt;Prototype&gt; Mech, which greatly increases your Max HP, Max MP, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Power Stance effect. \nHit the skill key to mount/unmount."/> <string name="h" value="MP Cost: #mpCon, Max HP: +#emhp, Max MP: +#emmp, ATT: +#epad, DEF: +#epdd"/> <string name="pdesc" value="Allows you to summon and mount the Prototype Mech, which greatly increases your Max HP, Max MP, Battle Mode ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Stance effect. \nHit the skill key to mount/unmount."/> <string name="ph" value="MP Cost: #mpCon, MaxHP: +#emhp, MaxMP: +#emmp, Battle Mode ATT: +#PVPdamage, DEF: +#epdd"/> <string name="name" value="ME-07 Drillhands"/> <string name="desc" value="Uses drill arms to push and attack enemies.\nRequired Skill: #cMech Protoype Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Uses drill arms to push and attack enemies.\nRequired Skill: #cMech Protoype Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec"/> <string name="name" value="Gatling Gun"/> <string name="desc" value="Focuses your Gatling Gun on a single enemy. \nRequired Skill: #cMech Protoype Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #bulletCount"/> <string name="pdesc" value="Focuses your Gatling Gun on a single enemy. \nRequired Skill: #cMech Protoype Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #bulletCount"/> <string name="name" value="Mechanic Mastery"/> <string name="desc" value="Permanently increases your Weapon Attack, Weapon Mastery, and Accuracy. "/> <string name="h" value="Weapon ATT: +#padX, Weapon Mastery: +#mastery%, Accuracy: +#x."/> <string name="name" value="Heavy Weapon Mastery"/> <string name="desc" value="Greatly enhances the Gatling Gun and Flame Launcher skills."/> <string name="h" value="Gatling Gun - MP Cost: #u, Damage: #w%, Critical Hit Rate: +#cr% \nFlame Launcher :-MP Cost: #v, Damage: #x%, Damage Over Time: #y% damage every 5 sec, skill range increased"/> <string name="pdesc" value="Greatly enhances the Gatling Gun and Flame Launcher skills."/> <string name="ph" value="Gatling Gun - MP Cost: #u, Damage: #w%, Critical Hit Rate: +#cr% \nFlame Launcher :-MP Cost: #v, Damage: #x%, Damage Over Time: #y% damage every 5 sec, skill range increased"/> <string name="name" value="Atomic Hammer"/> <string name="desc" value="The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage to enemies in front of you, possibly Stunning them."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, DEF Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage to enemies in front of you, possibly Stunning them."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, DEF Ignored: #ignoreMobpdpR%"/> <string name="name" value="Rocket Booster"/> <string name="desc" value="Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land."/> <string name="h" value="MP Cost: #mpCon each (launch and land), Damage: #damage%, Max Monsters Hit (upon landing): #mobCount"/> <string name="pdesc" value="Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land."/> <string name="ph" value="MP Cost: #mpCon each (launch and land), Damage: #damage%, Max Enemies Hit (upon landing): #mobCount"/> <string name="name" value="Open Portal: GX-9"/> <string name="desc" value="Installs Portal &amp;lt;GX-9&gt;. Up to two portal can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart."/> <string name="h" value="MP Cost: #mpCon, Portal Duration: #time sec"/> <string name="name" value="Mechanic Rage"/> <string name="desc" value="Temporarily doubles your Attack Speed. \nRequired Skill: #cMechanic Mastery lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Perfect Armor"/> <string name="desc" value="Your Mech has been upgraded with two new abilities. \nThey can be #ctoggled on/off# by using the skill key.\nRequired Skill: #cMech: Protoype Lv. 10#"/> <string name="h" value="Ability One - While mounting your mech, it has a #prop% chance to guard against attacks (permanent)\nAbility Two - Reflects #x% damage back to enemies (when skill is active)"/> <string name="pdesc" value="Your Mech has been upgraded with two new abilities. \nThey can be #ctoggled on/off# by using the skill key.\nRequired Skill: #cMech: Protoype Lv. 10#"/> <string name="ph" value="Ability One - While mounting your mech, it has a #prop% chance to guard against attacks (permanent)\nAbility Two - Reflects #x% damage back to enemies (when skill is active)"/> <string name="name" value="Enhanced Flame Launcher"/> <string name="desc" value="Launches flames to simultaneously attack multiple enemies. You can use this skill for #c8 seconds, max#.\nRequired Skill: #cGatling Gun Lv. 10#"/> <string name="pdesc" value="Launches flames to simultaneously attack multiple enemies. You can use this skill for #c8 seconds, max#.\nRequired Skill: #cGatling Gun Lv. 10#"/> <string name="name" value="Enhanced Gatling Gun"/> <string name="desc" value="Focuses your Gatling Gun on a single enemy. \nRequired Skill: #cMech Protoype Lv. 1#"/> <string name="name" value="Metal Fist Mastery"/> <string name="desc" value="Increases damage of the ME-07 Drillhands and Atomic Hammer skills."/> <string name="h" value="Damage: +#damR% (for both skills)"/> <string name="pdesc" value="Increases damage of the ME-07 Drillhands and Atomic Hammer skills."/> <string name="ph" value="Damage: +#damR% (for both skills)"/> <string name="name" value="Satellite"/> <string name="desc" value="Summons &amp;lt;Satellites&gt;, tiny attack devices controlled remotely. They attack the monsters you&apos;re attacking. Up to 3 Satellites can be summoned. Cancel the summons by pressing the skill key again."/> <string name="h" value="MP Cost: #mpCon, Max Satellites: #x, Damage: #damage%"/> <string name="pdesc" value="Summons Satellites, tiny attack devices controlled remotely. They attack the monsters you&apos;re attacking. Up to 3 Satellites can be summoned. Cancel the summon be pressing the skill key again."/> <string name="ph" value="MP Cost: #mpCon, Max Satellites: #x, Damage: #damage%"/> <string name="name" value="Rock &apos;n Shock"/> <string name="desc" value="Installs up to 3 &amp;lt;Tesla Coils&gt; to continuously attack and possibly stun enemies. They self-destruct when they run out of power."/> <string name="h" value="MP Cost: #mpCon, Tesla Coil Duration: #y sec, Damage: #damage%, Max Monsters Hit: #mobCount, Self-Destruct Damage: #selfDestruction%, Cooldown: #cooltime sec"/> <string name="name" value="Mech: Siege Mode"/> <string name="desc" value="Your Mech switches to &amp;lt;Siege&gt; mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack.\n[To Attack: #cAttack key#]"/> <string name="h" value="MP Cost: #mpCon, Siege Mode Duration: #time seconds, Damage: #damage%, Cooldown: #cooltime sec"/> <string name="pdesc" value="Your Mech switches to Siege mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attacks.\n[To Attack: #cAttack key#]"/> <string name="ph" value="MP Cost: #mpCon, Siege Mode Duration: #time, Damage: #damage%, Max Enemies Hit: #mobCount \n#cCooldown: #cooltime sec#"/> <string name="name" value="Acceleration Bot EX-7"/> <string name="desc" value="You summon bot EX-7 to increase the Movement Speed of all monsters on the map but decrease their DEF. EX-7 will self-destruct when it runs out of power."/> <string name="h" value="MP Cost: #mpCon, Buff Duration: #time sec, Enemy Speed: +#x, Enemy Defense: #y%, Self-Destruct Damage: #selfDestruction%"/> <string name="name" value="Satellite"/> <string name="desc" value="Summons &amp;lt;Satellites&gt;, tiny attack devices controlled remotely. They attack the monsters you&apos;re attacking. Up to 3 Satellites can be summoned. Cancel the summons be pressing the skill key again."/> <string name="h" value="MP Cost: #mpCon, Max Satellites: #x, Damage: #damage%"/> <string name="pdesc" value="Summons Satellites, tiny attack devices controlled remotely. They attack the monsters you&apos;re attacking. Up to 3 Satellites can be summoned. Cancel the summon be pressing the skill key again."/> <string name="ph" value="MP Cost: #mpCon, Max Satellites: #x, Damage: #damage%"/> <string name="name" value="Satellite"/> <string name="desc" value="Summons &amp;lt;Satellites&gt;, tiny attack devices controlled remotely. They attack the monsters you&apos;re attacking. Up to 3 Satellites can be summoned. Cancel the summons be pressing the skill key again."/> <string name="h" value="MP Cost: #mpCon, Max Satellites: #x, Damage: #damage%"/> <string name="pdesc" value="Summons Satellites, tiny attack devices controlled remotely. They attack the monsters you&apos;re attacking. Up to 3 Satellites can be summoned. Cancel the summon be pressing the skill key again."/> <string name="ph" value="MP Cost: #mpCon, Max Satellites: #x, Damage: #damage%"/> <string name="name" value="Healing Robot H-LX"/> <string name="desc" value="Summons the stationary bot H-LX to heal nearby party members with its special built-in detection sensor. Once healed, party member cannot receive another heal for 5 seconds. The H-LX self-destructs when it runs out of power."/> <string name="h" value="MP Cost: #mpCon, Summon Duration: #time sec, Party HP Healed: #hp%, Self-Destruct Damage: #selfDestruction%, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summons the stationary bot H-LX to heal nearby team members with its special built-in detection sensor. Once healed, team members cannot receive another heal for 5 seconds. The H-LX self-destructs when it runs out of power."/> <string name="ph" value="MP Cost: #mpCon, Summon Duration: #time sec, Party HP Healed: #hp%, Self-Destruct Damage: #selfDestruction% d\n#cCooldown: #cooltime sec# sec"/> <string name="name" value="Roll of the Dice"/> <string name="desc" value=" Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing."/> <string name="h" value="MP Cost: #mpCon, Buff Duration: #time sec,Cooldown: #cooltime sec"/> <string name="pdesc" value="Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing."/> <string name="ph" value="MP Cost: #mpCon, Buff Duration: #time sec\n#cCooldown: #cooltime sec#"/> <string name="name" value="Punch Launcher"/> <string name="desc" value="Launches a punch that hits multiple enemies, possibly Stunning them."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Duration: #time sec"/> <string name="pdesc" value="Launches a punch that hits multiple enemies, possibly Stunning them."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Extreme Mech"/> <string name="desc" value="Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.\nRequired Skill: #cMech: Prototype Lv. 10# "/> <string name="h" value="ATT: +#epad, Defense: +#epdd, Max HP: +#emhp, Max MP: +#emmp, Weapon Mastery: +#mastery"/> <string name="pdesc" value="Further enhances the Battle Mode ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.\nRequired Skill: #cMech: Prototype Lv. 10# "/> <string name="ph" value="Battle Mode ATT: +#PVPdamage, Defense: +#epdd, MaxHP: +#emhp, MaxMP: +#emmp, Weapon Mastery: +#mastery"/> <string name="name" value="Robot Mastery"/> <string name="desc" value="Increases the ATT, self-destruct damage, and summon duration of all summoned robots."/> <string name="h" value="Damage (attack, self-destruct): +#x%, Summon Duration: +#y%"/> <string name="pdesc" value="Increases the ATT, self-destruct damage, and summon duration of all summoned robots."/> <string name="ph" value="Damage (attack, self-destruct): +#x%, Summon Duration: +#y%"/> <string name="name" value="Giant Robot SG-88 "/> <string name="desc" value="Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount \n#cCooldown: #cooltime sec#"/> <string name="name" value="Mech: Missile Tank"/> <string name="desc" value="Activates &amp;lt;Missile Tank&gt; mode during which your meach continuously consumes MP to gain an increased Critical Hit Rate. You can use Seige Mode during Missile Tank mode for increased damage. \nGet on/off your mount by pressing the skill key. \n[To shoot: [#cAttack key#]\n[Skills that can be used: #cLaser Blast, Siege Mode#]\nRequired Skill: #cMech: Siege Mode Lv. 10#"/> <string name="h" value="Tank Mode MP Cost: #mpCon plus #u MP every #v sec, Damage: #damage% \nBasic Attack Critical Rate: +#cr%, MP Cost: #w, Damage Bonus (Siege mode): +#z%"/> <string name="pdesc" value="Activates Missile Tank mode during which your mech continuously consumes MP to gain an increased Critical Hit Rate. You can use Siege Mode during Missile Tank mode for increased damage. \nGet on/off your mount by pressing the skill key. \n[To shoot: [#cAttack key#]\n[Skills that can be used: #cLaser Blast, Siege Mode#]\nRequired Skill: #cMech: Siege Mode Lv. 10#"/> <string name="ph" value="Tank Mode MP Cost: #mpCon plus #u MP every #v sec, Damage: #damage%, Max Enemies Hit: #mobCount \nBasic Attack Critical Rate: +#cr%, MP Cost: #w, Damage Bonus (Siege mode): +#z%"/> <string name="name" value="Satellite Safety"/> <string name="desc" value="Permanently increases Satellite attack damage. When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown. \nToggle this skill #cOn/Off# by pressing the skill key.\nRequired Skill: #cSatellite Lv. 10#"/> <string name="h" value="Satellite Attack Damage: +#damR% \nProcs when you take damage more than #x% of your Max HP, Absorbs #y% of the damage received, Cooldown: #cooltime sec"/> <string name="pdesc" value="When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown. \nToggle this skill #cOn/Off# by pressing the skill key.\nRequired Skill: #cSatellite Lv. 10#"/> <string name="ph" value="Absorbs #y% of damage greater than #x% of your MaxHP\n#cCooldown: #cooltime sec#"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats."/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Bots &apos;n Tots"/> <string name="desc" value="Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time."/> <string name="h" value="MP Cost: #mpCon, Robot Factory Duration: #time sec, Max Toy Robots Summoned: #y toy robots, Toy Robot Damage: #u%, Summon Interval: every #x sec, Self-Destruct Damage: #selfDestruction%, Cooldown: #cooltime sec"/> <string name="pdesc" value="Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time."/> <string name="ph" value="MP Cost: #mpCon, Robot Factory Duration: #time sec, Max Toy Robots Summoned: #y toy robots, Toy Robot Damage: #u%, Summon Interval: every #x sec, Self-Destruct Damage: #selfDestruction%\n#cCooldown: #cooltime seconds.#"/> <string name="name" value="Amplifier Robot AF-11"/> <string name="desc" value="The stationary amplifier robot &amp;lt;AF-11&gt; is summoned to enhance the damage of all party members. AF-11 self-destructs when it runs out of power."/> <string name="h" value="MP Cost: #mpCon, Robot Duration: #time sec, Damage Buff: +#x%, Self-Destruct Damage: #selfDestruction%, Cooldown: #cooltime sec"/> <string name="pdesc" value="The stationary amplifier robot AF-11 enhances the damage of all nearby team members. AF-11 self-destructs when it runs out of power."/> <string name="ph" value="MP Cost: #mpCon, Robot Duration: #time sec, Damage Buff: +#x%, Self-Destruct Damage: #selfDestruction% \n#cCooldown: #cooltime seconds#"/> <string name="name" value="Laser Blast"/> <string name="desc" value="Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode.\nRequired Skill: #cMech: Missile Tank Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Attacks: #attackCount, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode.\nRequired Skill: #cMech: Missile Tank Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="Mech: Siege Mode"/> <string name="desc" value="Your Mech switches to &amp;lt;Siege&gt; mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack. When attacked, you will gain a Stance effect.\n[To Attack: #cAttack key#]"/> <string name="h" value="MP Cost: #mpCon, Siege Mode Duration: #time seconds, Damage: #damage%\n#cCooldown: #cooltime sec"/> <string name="pdesc" value="Your Mech switches to Siege mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attacks.\n[To Attack: #cAttack key#]"/> <string name="ph" value="MP Cost: #mpCon, Siege Mode Duration: #time seconds, Damage: #damage%\n#cCooldown: #cooltime seconds# sec"/> <string name="bookName" value="MOUNT INFO"/> <string name="name" value="Monster Riding"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a tamed monster."/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti.\n#cExpires: Midnight on September 7th, 2009#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="Charge! Toy Trojan"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Wooden Horse."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="Croco"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Croco."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Black Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Black Scooter."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Pink Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Scooter."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Race Kart"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Race Kart."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="ZD Tiger"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a ZD Tiger."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Shinjo."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the fastest bird on land, the Ostrich."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Transformed Robot"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Transformed Robot."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Motorcycle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Motorcycle."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1]\nAllows you to equip a Power Suit."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="Wooden Airplane"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Wooden Airplane."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Can move to different continents"/> <string name="name" value="Red Airplane"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Red Airplane. Can move to different continent. Time it takes to move to different continent reduced by 2 min."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Can move to different continents"/> <string name="name" value="Cygnus Knights Chariot"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Cygnus Knights Chariot."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Chicken"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Chicken."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Owl"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Owl."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Low Rider."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Spiegelmann&apos;s Hot Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Spiegelmann&apos;s Hot Air Balloon."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 110%, Can move to different continents"/> <string name="name" value="Virtue&apos;s Blessing"/> <string name="desc" value="Uses the power contained in the Stone of Virtue to increase Attack/Magic Attack by 20 and Speed/Jump to their maximum for 1 hour. Gauge will not increase while the buff is in effect. \n#cCan be stacked with other buffs.#"/> <string name="h1" value="Weapon and Magic ATT increased by 20. Speed and Jump increased to their max."/> <string name="name" value="Virtue&apos;s Blessing"/> <string name="desc" value="Uses the power contained in the Stone of Virtue to increase Attack/Magic Attack by 30 and Speed/Jump to their maximum for 1 hour. Gauge will not increase while the buff is in effect. \n#cCan be stacked with other buffs.#"/> <string name="h1" value="Weapon and Magic ATT increased by 30. Speed and Jump increased to their max."/> <string name="name" value="Virtue&apos;s Blessing"/> <string name="desc" value="Uses the power contained in the Stone of Virtue to increase Attack/Magic Attack by 40 and Speed/Jump to their maximum for 1 hour. Gauge will not increase while the buff is in effect. \n#cCan be stacked with other buffs.#"/> <string name="h1" value="Weapon and Magic ATT increased by 40. Speed and Jump increased to their max."/> <string name="name" value="Bjorn"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Bjorn."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="Speedy Cygnus Knights Chariot"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a faster Cygnus Knights Chariot."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Bunny Buddy Buggy"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Bunny Buddy Buggy."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Instant Death"/> <string name="desc" value=""/> <string name="h1" value="Instant Death "/> <string name="name" value="Knock Down"/> <string name="desc" value=""/> <string name="h1" value="One Shot Kill "/> <string name="name" value="Slow"/> <string name="desc" value=""/> <string name="h1" value="Slow "/> <string name="name" value="Poison"/> <string name="desc" value=""/> <string name="h1" value="Poison "/> <string name="name" value="Darkness "/> <string name="desc" value=""/> <string name="h1" value="Darkness "/> <string name="h2" value="Darkness "/> <string name="name" value="Seal "/> <string name="desc" value=""/> <string name="h1" value="Seal "/> <string name="name" value="Freeze"/> <string name="desc" value=""/> <string name="h1" value="Freeze "/> <string name="h2" value="Freeze"/> <string name="name" value="Banner of Nimbleness"/> <string name="desc" value="Increases Accuracy and Avoidability of guild members."/> <string name="h" value="Accuracy +#ar%, Avoidability +#er% "/> <string name="name" value="Banner of Experience"/> <string name="desc" value="Increases EXP received by guild members when hunting monsters. "/> <string name="h" value="EXP Gain +#expR%"/> <string name="name" value="Banner of Fortitude"/> <string name="desc" value="Increases Weapon Defense and Magic Defense of guild members."/> <string name="h" value="Weapon Defense +#pddR%, Magic Defense +#mddR%"/> <string name="name" value="Banner of Ferocity"/> <string name="desc" value="Increases Weapon ATT and Magic ATT of guild members."/> <string name="h" value="Weapon ATT +#padX, Magic ATT +#madX"/> <string name="name" value="Banner of Mobility"/> <string name="desc" value="Increases Movement Speed and Jump of guild members."/> <string name="h" value="Movement Speed +#psdSpeed, Jump +#psdJump"/> <string name="name" value="Banner of Lethality"/> <string name="desc" value="Increases Critical Hit Rate of guild members."/> <string name="h" value="Critical Rate +#cr%"/> <string name="name" value="Banner of Plenty"/> <string name="desc" value="A special potion is provided every Monday."/> <string name="h" value="Every Monday, provides #u potions that fully recover HP and MP "/> <string name="name" value="Herbalism"/> <string name="desc" value="Press Space Bar near herbs to gather them. Must have herbalism tools equipped to use."/> <string name="name" value="Mining"/> <string name="desc" value="Press Space Bar near minerals to gather them. Must have mining tools equipped to use."/> <string name="name" value="Smithing"/> <string name="desc" value="Lets you craft equipment."/> <string name="name" value="Accessory Crafting"/> <string name="desc" value="Lets you craft accessories."/> <string name="name" value="Alchemy"/> <string name="desc" value="Lets you perform alchemy."/> <string name="bookName" value="Pirate Guide"/> <string name="name" value="Cannon Blaster"/> <string name="desc" value="Shoots a flame bomb that attacks multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%"/> <string name="pdesc" value="Shoots a flame bomb that attacks multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%"/> <string name="name" value="Cannon Strike"/> <string name="desc" value="Knocks back nearby enemies with a cannon strike."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Knock-back Chance: #prop%"/> <string name="pdesc" value="Knocks back nearby enemies with a cannon punch."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Knock-back Chance: #prop%"/> <string name="name" value="Blast Back"/> <string name="desc" value="Fires the cannon while quickly moving backwards. Can decrease the speed of target for a fixed period of time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, #prop% chance of decreasing the speed of target by #z for #time sec."/> <string name="pdesc" value="Fires the cannon while quickly moving backwards. Can decrease the speed of target for a fixed period of time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, #prop% chance of decreasing the speed of target by #z for #time sec."/> <string name="name" value="Cannon Boost"/> <string name="desc" value="Improves the cannon to permanently increase ATT and DEF."/> <string name="h" value="ATT: +#padX, Weapon DEF +#pddX, Magic DEF: +#mddX"/> <string name="name" value="Fortune&apos;s Favor"/> <string name="pdesc" value="Gain a chance to deal critical damage on attack."/> <string name="ph" value="Chance: #prop%, Damage: +#damage%"/> <string name="bookName" value="Cannoneer Guide"/> <string name="name" value="Scatter Shot"/> <string name="desc" value="Attack multiple enemies at once by firing a multitude of small bombs."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #bulletCount"/> <string name="pdesc" value="Attack multiple enemies at once by firing a multitude of small bombs."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #bulletCount"/> <string name="name" value="Barrel Bomb"/> <string name="desc" value="Rolls an Oak Barrel full of bombs. The Oak Barrel will travel a certain distance, knocking back enemies in its path, before exploding."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Knockback Chance: #prop%, Explode dealing #w% damage after moving a fixed distance."/> <string name="pdesc" value="Rolls an Oak Barrel full of bombs. The Oak Barrel will travel a certain distance, knocking back enemies in its path, before exploding. "/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Knockback Chance: #prop%, Explode dealing #w% damage after moving a fixed distance."/> <string name="name" value="Cannon Booster"/> <string name="desc" value="Uses MP to increase the attack speed of your cannon by 2 levels for a fixed period of time. \nRequired Skill: #cCannon Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="pdesc" value="Uses MP to increase the attack speed of your cannon by 2 levels for a fixed period of time. \nRequired Skill: #cCannon Mastery Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Monkey Magic"/> <string name="desc" value="Uses the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidablity of all nearby party members for a fixed period of time. Can be stacked with other buffs."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, HP: +#indieMhp, MP: +#indieMmp, All Stats: +#indieAllStat, Speed: +#indieSpeed, Jump +#indieJump, Accuracy: +#indieAcc, Avoidability +#indieEva"/> <string name="name" value="Critical Fire"/> <string name="desc" value="Permanently increases your Critical Rate and the minimum Critical Damage."/> <string name="h" value="Permanently increases Critical Rate by #cr% and Minimum Critical Damage by +#criticaldamageMin%"/> <string name="name" value="Cannon Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of cannons."/> <string name="h" value="Cannon Mastery: +#mastery%, Accuracy: +#accX"/> <string name="name" value="Pirate Training"/> <string name="desc" value="Increases STR and DEX through secret Pirate training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="bookName" value="Path of the Cannon"/> <string name="name" value="Cannon Spike"/> <string name="desc" value="Fires a sharp cannonball that can penetrate multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="pdesc" value="Fires a sharp cannonball that can penetrate multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Monkey Madness"/> <string name="desc" value="Explodes a large number of special bombs that deals damage on multiple nearby enemies and stuns them for a fixed period of time. In addition, when Monkey Madness is learned, damage from Barrel Bomb will increase permanently."/> <string name="h" value="Active Effects - MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, Cooldown: #cooltime sec\nPassive Effects - Monkey Rush Boom Damage: +#damR%"/> <string name="pdesc" value="Explodes a large number of special bombs that deals damage on multiple nearby enemies and stuns them for a fixed period of time. In addition, when Monkey Madness is learned, damage from Barrel Bomb will increase permanently."/> <string name="ph" value="Active Effects - MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, Cooldown: #cooltime sec\nPassive Effects - Monkey Rush Boom Damage: +#damR%"/> <string name="name" value="Monkey Wave"/> <string name="desc" value="Creates a large noise that deals damage to nearby enemies. The longer your gather your strength, the louder the noise will be. When critical is hit, it can be used immediately at full strength."/> <string name="h" value="MP Cost: #mpCon, Max Damage: #damage%, Stun Chance: #prop%, When Critical is hit: #w% chance of full strength"/> <string name="pdesc" value="Creates a large noise that deals damage to nearby enemies. The longer your gather your strength, the louder the noise will be. When critical is hit, it can be used immediately at full strength."/> <string name="ph" value="MP Cost: #mpCon, Max Damage: #damage%, Stun Chance: #prop%, When Critical is hit: #w% chance of full strength"/> <string name="name" value="Cannon Jump"/> <string name="desc" value="Fires the cannon at the ground, and uses the recoil to jump high into the air. As you jump up into the air, nearby enemies will receive damage."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Fires the cannon at the ground, and uses the recoil to jump high into the air. As you jump up into the air, nearby enemies will receive damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Barrel Roulette"/> <string name="desc" value="Explodes a Oak Barrel to receive a random buff. When the buff is active, attacking an enemy has a fixed chance of causing abnormal status on them."/> <string name="h" value="MP Cost: #mpCon, Buff Duration: #time sec, When attacking, darkness, stun, freeze, or slow status will be applied to target at #w% chance for #v sec.\n#cCooldown time: #cooltime sec#"/> <string name="pdesc" value="Explodes a Oak Barrel to receive a random buff. When the buff is active, attacking an enemy has a fixed chance of causing abnormal status on them."/> <string name="ph" value="MP Cost: #mpCon, Buff Duration: #time sec, When attacking, darkness, stun, freeze, or slow status will be applied to target at #w% chance for #v sec.\n#cCooldown time: #cooltime sec#"/> <string name="name" value="Luck of the Die"/> <string name="desc" value="Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing."/> <string name="h" value="MP Cost: #mpCon, Buff Duration: #time sec\n#cCooldown: #cooltime sec#"/> <string name="pdesc" value="Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing."/> <string name="ph" value="MP Cost: #mpCon, Buff Duration: #time, Cooldown: #cooltime sec"/> <string name="name" value="Reinforced Cannon"/> <string name="desc" value="Permanently increases ATT and Attack Speed by strengthening the cannon."/> <string name="h" value="Permanently increases ATT by #padX and Attack Speed by 1."/> <string name="name" value="Pirate Rush"/> <string name="desc" value="Permanently increases HP, DEF, and Abnormal Status Resistance."/> <string name="h" value="HP: +#mhpR%, DEF +#pddR%, Abnormal Status Resistance +#asrR%"/> <string name="name" value="Monkey Wave"/> <string name="desc" value="Allows you to immediately cast Monkey Wave with the maximum effect."/> <string name="name" value="Counter Crush"/> <string name="desc" value="When hit, there is a chance of countering the attack by swinging the cannon."/> <string name="h" value="#prop% chance of blocking an enemy attack and countering with #damage% damage. "/> <string name="bookName" value="Cannon Master Completion"/> <string name="name" value="Cannon Bazooka"/> <string name="desc" value="Fires a powerful shot that deals damage to multiple enemies nearby. "/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="pdesc" value="Fires a powerful shot that deals damage to multiple enemies nearby. "/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nCooldown: #cooltime sec"/> <string name="name" value="Nautilus Strike"/> <string name="desc" value="Order the Nautilus to attack multiple enemies at once."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount \nCooldown: #cooltime sec"/> <string name="pdesc" value="Order the Nautilus to attack multiple enemies at once."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount \nCooldown: #cooltime sec"/> <string name="name" value="Anchors Away"/> <string name="desc" value="Places an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies."/> <string name="h" value="MP Cost: #mpCon, Summon Duration: #time sec. Pulls the enemy forward while dealing #damage% damage at fixed intervals. When duration has run out, will explode to deal #selfDestruction% additional damage"/> <string name="pdesc" value="Places an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Summon Duration: #time sec. Pulls the enemy forward while dealing #damage% damage at fixed intervals. When duration has run out, will explode to deal #selfDestruction% additional damage\n#cCooldown: #cooltime sec#"/> <string name="name" value="Monkey Militia"/> <string name="desc" value="Summons Artillery Monkey Twins to aid you in battle."/> <string name="h" value="MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec#"/> <string name="pdesc" value="Summons Artillery Monkey Twins to aid you in battle."/> <string name="ph" value="MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec#"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats."/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Double Down"/> <string name="desc" value="Try your luck! Roll two dice, and if both have the same number, you&apos;ll receive a very powerful buff: \nRequired Skill: #cLuck of the Die Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, #prop% chance of rolling a Double Down, Buff Duration: #time sec\n#cCooldown: #cooltime sec#"/> <string name="pdesc" value="Try your luck! Roll two dice, and if both have the same number, you&apos;ll receive a very powerful buff: \nRequired Skill: #cLuck of the Die Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, #prop% chance of rolling a Double Down, Buff Duration: #time sec\n#cCooldown: #cooltime sec#"/> <string name="name" value="Mega Monkey Magic"/> <string name="desc" value="Upgrade the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidablity of all nearby party members for a fixed period of time. Can be stacked with other buffs.\nRequired Skill: #cMonkey Magic Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, HP: +#indieMhp, MP: +#indieMmp, All Stats: +#indieAllStat, Speed: +#indieSpeed, Jump +#indieJump, Accuracy: +#indieAcc, Avoidability +#indieEva"/> <string name="name" value="Cannon Overload"/> <string name="desc" value="Permanently increases the damage dealt by the cannon by upgrading the cannon&apos;s performance to its maximum capacity. In addition, a certain amount of enemy DEF will be ignored."/> <string name="h" value="Permanently increases damage to #damR%. Enemy DEF ignored by #ignoreMobpdpR%."/> <string name="name" value="Pirate&apos;s Spirit"/> <string name="desc" value="Permanently increase the chance of a successful counterattack, and allows you resist being knocked back for a fixed period of time."/> <string name="h" value="Active Effect - MP Cost: #mpCon, Duration: #time sec, Stance Chance: #x%\nPassive Effect - Permanently increases chance of counterattack by #prop%"/> <string name="pdesc" value="Permanently increase the chance of a successful counterattack, and allows you resist being knocked back for a fixed period of time."/> <string name="ph" value="Active Effect - MP Cost: #mpCon, Duration: #time sec, Stance Chance: #x%\nPassive Effect - Permanently increases chance of counterattack by #prop%"/> <string name="name" value="Cannon Barrage"/> <string name="desc" value="Focus your firepower on enemies ahead of you. Additional critical chance is applied."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #bulletCount, Damage: #damage%, Bonus Critical Rate: #cr%"/> <string name="pdesc" value="Focus your firepower on enemies ahead of you. Additional critical chance is applied."/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #bulletCount, Damage: #damage%, Bonus Critical Rate: #cr%"/> <string name="name" value="Lion"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Lion."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Unicorn"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Unicorn."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Low Rider."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Red Truck"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Red Truck."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Gargoyle"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Gargoyle."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Chicken"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Owl "/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Owl."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Mothership"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the mothership."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="OS3A Machine"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS3A machine."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Giant Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Small Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rabbit Rickshaw"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Law Officer"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the Law Officer Skill."/> <string name="name" value="Nina&apos;s Pentacle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Frog"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Turtle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Spirit Viking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Napolean Mount"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Red Draco"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #300 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nadeshiko Fly High"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Pegasus"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Dragon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Magic Broom"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #30 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Knight&apos;s Chariot"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Invisible Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Dragon (Level 3)"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Owl"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #180 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Helicopter"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Highway Patrol Car"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Highway Patrol Car.\nRight-click to allow other players to hitch a ride."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level : 2]\nYou board a spaceship. While aboard, you can increase your movement and jump abilities by pressing the right/left direction key twice. #Available until: 06-15-2010 at midnight#"/> <string name="h1" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="h2" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-15-2010 at midnight# "/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level : 1]\nChanges the condition of the Krypto found at the Space Mine. #cAvailable until: 06-15-2010 at midnight# "/> <string name="name" value="OS4 Shuttle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS4 Shuttle."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky with the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skills costs 90 MP to activate and consumes 1 MP per sec while active."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active): 1 MP/sec"/> <string name="name" value="Balrog&apos;s Hellfire"/> <string name="desc" value="Calls up Balrog&apos;s soul to smite all enemies on-screen with vicious hellfire."/> <string name="h1" value="Strikes 15 enemies for 2000% damage. Critical Probability +20%, 10 minute cooldown."/> <string name="name" value="Horntail&apos;s Flame Breath"/> <string name="desc" value="Calls up Horntail&apos;s soul to bathe the enemies around you in flames. Targeted enemies will receive continual flame damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Rex&apos;s Charge"/> <string name="desc" value="Calls up Rex&apos;s soul to instantly annihilate enemies in front of you. Does normal damage to boss monsters."/> <string name="h1" value="Instantly eliminates normal monsters, does 900% damage to boss monsters. 10 minute cooldown."/> <string name="name" value="Ani&apos;s Judgment"/> <string name="desc" value="Calls up Ani&apos;s soul to crush enemies with a powerful hammer that ignores enemy defense."/> <string name="h1" value="Strikes 1 enemy for 4000% damage. Critical Probability +40%, ignores enemy defense, 10 minute cooldown."/> <string name="name" value="Dragon Rider&apos;s Energy Breath"/> <string name="desc" value="Calls up the Dragon Rider&apos;s soul to blast enemies in front of you with a powerful Energy Charge. Targeted enemies will receive continual damage over time."/> <string name="h1" value="Strikes 15 enemies for 2000% damage. Critical Probability +40%, 300% continual damage for 10 seconds, 10 minute cooldown."/> <string name="name" value="Von Leon&apos;s Lion Slash"/> <string name="desc" value="Calls up Von Leon&apos;s soul to inflict a devastating strike on an enemy, ignoring their defense."/> <string name="h" value="Allows you to equip items #x levels higher than your current level."/> <string name="name" value="Zakum&apos;s Towering Inferno"/> <string name="desc" value="Calls up Zakum&apos;s soul to burn enemies around you with towering flames. Targeted enemies will receive continual fire damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Spirit of Rock&apos;s Doom Strike"/> <string name="desc" value="Summons the Spirit of Rock&apos;s soul for 2 minutes, stunning nearby enemies."/> <string name="h1" value="Performs a stun attack on 15 enemies for 500% damage. 2 minute duration, 15 minute cooldown."/> <string name="name" value="Mu Gong&apos;s Absolute Destruction"/> <string name="desc" value="Draws strength from Mu Gong&apos;s soul to do double regular attack damage to enemies for 30 seconds."/> <string name="h1" value="Damage x2, 30 second duration, 15 minute cooldown."/> <string name="name" value="Pink Bean&apos;s Zone of Incredible Pain"/> <string name="desc" value="Summons Pink Bean&apos;s soul for 2 minutes, doing massive damage to nearby enemies."/> <string name="h1" value="Strikes 15 enemies for 1500% damage. 2 minute duration, 15 minute cooldown."/> <string name="name" value="Balrog&apos;s Hellfire"/> <string name="desc" value="Calls up Balrog&apos;s soul to smite all enemies on-screen with vicious hellfire."/> <string name="h1" value="Strikes 15 enemies for 2000% damage. Critical Probability +20%, 10 minute cooldown."/> <string name="name" value="Horntail&apos;s Flame Breath"/> <string name="desc" value="Calls up Horntail&apos;s soul to bathe the enemies around you in flames. Targeted enemies will receive continual flame damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Rex&apos;s Charge"/> <string name="desc" value="Calls up Rex&apos;s soul to instantly annihilate enemies in front of you. Does normal damage to boss monsters."/> <string name="h1" value="Instantly eliminates to normal monsters, does 900% damage to boss monsters. 10 minute cooldown."/> <string name="name" value="Ani&apos;s Judgment"/> <string name="desc" value="Calls up Ani&apos;s soul to crush enemies with a powerful hammer that ignores enemy defense."/> <string name="h1" value="Strikes 1 enemy for 4000% damage. Critical Probability +40%, ignores enemy defense, 10 minute cooldown."/> <string name="name" value="Dragon Rider&apos;s Energy Breath"/> <string name="desc" value="Calls up the Dragon Rider&apos;s soul to blast enemies in front of you with a powerful Energy Charge. Targeted enemies will receive continual damage over time."/> <string name="h1" value="Strikes 15 enemies for 2000% damage. Critical Probability +40%, 300% continual damage for 10 seconds, 10 minute cooldown."/> <string name="name" value="Von Leon&apos;s Lion Slash"/> <string name="desc" value="Calls up Von Leon&apos;s soul to inflict a devastating strike on an enemy."/> <string name="h1" value="Strikes 1 enemy for 5000% damage. Critical Probability +30%, ignores enemy defense, 10 minute cooldown."/> <string name="name" value="Zakum&apos;s Towering Inferno"/> <string name="desc" value="Calls up Zakum&apos;s soul to burn enemies around you with towering flames. Targeted enemies will receive continual fire damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Spirit of Rock&apos;s Doom Strike"/> <string name="desc" value="Summons the Spirit of Rock&apos;s soul for 2 minutes, stunning nearby enemies."/> <string name="h1" value="Performs a stun attack on 15 enemies for 500% damage. 2 minute duration, 15 minute cooldown."/> <string name="name" value="Mu Gong&apos;s Absolute Destruction"/> <string name="desc" value="Draws strength from Mu Gong&apos;s soul to do double regular attack damage to enemies for 30 seconds."/> <string name="h1" value="Damage x2, 30 second duration, 15 minute cooldown."/> <string name="name" value="Pink Bean&apos;s Zone of Incredible Pain"/> <string name="desc" value="Summons Pink Bean&apos;s soul for 2 minutes, doing massive damage to nearby enemies."/> <string name="h1" value="Strikes 15 enemies for 1500% damage. 2 minute duration, 15 minute of cooldown."/> <string name="name" value="Balrog&apos;s Hellfire"/> <string name="desc" value="Calls up Balrog&apos;s soul to smite all enemies on-screen with vicious hellfire."/> <string name="h1" value="Strikes 15 enemies for 2000% damage. Critical Probability +20%, 10 minute cooldown."/> <string name="desc" value="Calls up Horntail&apos;s soul to bathe the enemies around you in flames. Targeted enemies will receive continual flame damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Horntail&apos;s Flame Breath"/> <string name="name" value="Rex&apos;s Charge"/> <string name="desc" value="Calls up Rex&apos;s soul to instantly annihilate enemies in front of you. Does normal damage to boss monsters."/> <string name="h1" value="Instantly eliminates to normal monsters, does 900% damage to boss monsters. 10 minute cooldown."/> <string name="name" value="Ani&apos;s Judgment"/> <string name="desc" value="Calls up Ani&apos;s soul to crush enemies with a powerful hammer that ignores enemy defense."/> <string name="h1" value="Strikes 1 enemy for 4000% damage. Critical Probability +40%, ignores enemy defense, 10 minute cooldown."/> <string name="name" value="Dragon Rider&apos;s Energy Breath"/> <string name="desc" value="Calls up the Dragon Rider&apos;s soul to blast enemies in front of you with a powerful Energy Charge. Targeted enemies will receive continual damage over time."/> <string name="h1" value="Strikes 15 enemies for 2000% damage. Critical Probability +40%, 300% continual damage for 10 seconds, 10 minute cooldown."/> <string name="name" value="Von Leon&apos;s Lion Slash"/> <string name="desc" value="Calls up Von Leon&apos;s soul to inflict a devastating strike on an enemy."/> <string name="h1" value="Strikes 1 enemy for 5000% damage. Critical Probability +30%, ignores enemy defense, 10 minute cooldown."/> <string name="name" value="Zakum&apos;s Towering Inferno"/> <string name="desc" value="Calls up Zakum&apos;s soul to burn enemies around you with towering flames. Targeted enemies will receive continual fire damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Spirit of Rock&apos;s Doom Strike"/> <string name="desc" value="Summons the Spirit of Rock&apos;s soul for 2 minutes, stunning nearby enemies."/> <string name="h1" value="Performs a stun attack on 15 enemies for 500% damage. 2 minute duration, 15 minute cooldown."/> <string name="name" value="Mu Gong&apos;s Absolute Destruction"/> <string name="desc" value="Draws strength from Mu Gong&apos;s soul to do double regular attack damage to enemies for 30 seconds."/> <string name="h1" value="Damage x2, 30 second duration, 15 minute cooldown."/> <string name="name" value="Pink Bean&apos;s Zone of Incredible Pain"/> <string name="desc" value="Summons Pink Bean&apos;s soul for 2 minutes, doing massive damage to nearby enemies."/> <string name="h1" value="Strikes 15 enemies for 1500% damage. 2 minute duration, 15 minute of cooldown."/> <string name="name" value="Balrog&apos;s Hellfire"/> <string name="desc" value="Calls up Balrog&apos;s soul to smite all enemies on-screen with vicious hellfire."/> <string name="h1" value="Strikes 15 enemies for 2000% damage. Critical Probability +20%, 10 minute cooldown."/> <string name="name" value="Horntail&apos;s Flame Breath"/> <string name="desc" value="Calls up Horntail&apos;s soul to bathe the enemies around you in flames. Targeted enemies will receive continual flame damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Rex&apos;s Charge"/> <string name="desc" value="Calls up Rex&apos;s soul to instantly annihilate enemies in front of you. Does normal damage to boss monsters."/> <string name="h1" value="Instantly eliminates to normal monsters, does 900% damage to boss monsters. 10 minute cooldown."/> <string name="name" value="Ani&apos;s Judgment"/> <string name="desc" value="Calls up Ani&apos;s soul to crush enemies with a powerful hammer that ignores enemy defense."/> <string name="h1" value="Strikes 1 enemy for 4000% damage. Critical Probability +40%, ignores enemy defense, 10 minute cooldown."/> <string name="name" value="Dragon Rider&apos;s Energy Breath"/> <string name="desc" value="Calls up the Dragon Rider&apos;s soul to blast enemies in front of you with a powerful Energy Charge. Targeted enemies will receive continual damage over time."/> <string name="h1" value="Strikes 15 enemies for 2000% damage. Critical Probability +40%, 300% continual damage for 10 seconds, 10 minute cooldown."/> <string name="name" value="Von Leon&apos;s Lion Slash"/> <string name="desc" value="Calls up Von Leon&apos;s soul to inflict a devastating strike on an enemy."/> <string name="h1" value="Strikes 1 enemy for 5000% damage. Critical Probability +30%, ignores enemy defense, 10 minute cooldown."/> <string name="name" value="Zakum&apos;s Towering Inferno"/> <string name="desc" value="Calls up Zakum&apos;s soul to burn enemies around you with towering flames. Targeted enemies will receive continual fire damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Spirit of Rock&apos;s Doom Strike"/> <string name="desc" value="Summons the Spirit of Rock&apos;s soul for 2 minutes, stunning nearby enemies."/> <string name="h1" value="Performs a stun attack on 15 enemies for 500% damage. 2 minute duration, 15 minute cooldown."/> <string name="name" value="Mu Gong&apos;s Absolute Destruction"/> <string name="desc" value="Draws strength from Mu Gong&apos;s soul to do double regular attack damage to enemies for 30 seconds."/> <string name="h1" value="Damage x2, 30 second duration, 15 minute cooldown."/> <string name="name" value="Pink Bean&apos;s Zone of Incredible Pain"/> <string name="desc" value="Summons Pink Bean&apos;s soul for 2 minutes, doing massive damage to nearby enemies."/> <string name="h1" value="Strikes 15 enemies for 1500% damage. 2 minute duration, 15 minute of cooldown."/> <string name="name" value="Balrog&apos;s Hellfire"/> <string name="desc" value="Calls up Balrog&apos;s soul to smite all enemies on-screen with vicious hellfire."/> <string name="h1" value="Strikes 15 enemies for 2000% damage. Critical Probability +20%, 10 minute cooldown."/> <string name="name" value="Horntail&apos;s Flame Breath"/> <string name="desc" value="Calls up Horntail&apos;s soul to bathe the enemies around you in flames. Targeted enemies will receive continual flame damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Rex&apos;s Charge"/> <string name="desc" value="Calls up Rex&apos;s soul to instantly annihilate enemies in front of you. Does normal damage to boss monsters."/> <string name="h1" value="Instantly eliminates to normal monsters, does 900% damage to boss monsters. 10 minute cooldown."/> <string name="name" value="Ani&apos;s Judgment"/> <string name="desc" value="Calls up Ani&apos;s soul to crush enemies with a powerful hammer that ignores enemy defense."/> <string name="h1" value="Strikes 1 enemy for 4000% damage. Critical Probability +40%, ignores enemy defense, 10 minute cooldown."/> <string name="name" value="Dragon Rider&apos;s Energy Breath"/> <string name="desc" value="Calls up the Dragon Rider&apos;s soul to blast enemies in front of you with a powerful Energy Charge. Targeted enemies will receive continual damage over time."/> <string name="h1" value="Strikes 15 enemies for 2000% damage. Critical Probability +40%, 300% continual damage for 10 seconds, 10 minute cooldown."/> <string name="name" value="Von Leon&apos;s Lion Slash"/> <string name="desc" value="Calls up Von Leon&apos;s soul to inflict a devastating strike on an enemy."/> <string name="h1" value="Strikes 1 enemy for 5000% damage. Critical Probability +30%, ignores enemy defense, 10 minute cooldown."/> <string name="name" value="Zakum&apos;s Towering Inferno"/> <string name="desc" value="Calls up Zakum&apos;s soul to burn enemies around you with towering flames. Targeted enemies will receive continual fire damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Spirit of Rock&apos;s Doom Strike"/> <string name="desc" value="Summons the Spirit of Rock&apos;s soul for 2 minutes, stunning nearby enemies."/> <string name="h1" value="Performs a stun attack on 15 enemies for 500% damage. 2 minute duration, 15 minute cooldown."/> <string name="name" value="Mu Gong&apos;s Absolute Destruction"/> <string name="desc" value="Draws strength from Mu Gong&apos;s soul to do double regular attack damage to enemies for 30 seconds."/> <string name="h1" value="Damage x2, 30 second duration, 15 minute cooldown."/> <string name="name" value="Pink Bean&apos;s Zone of Incredible Pain"/> <string name="desc" value="Summons Pink Bean&apos;s soul for 2 minutes, doing massive damage to nearby enemies."/> <string name="h1" value="Strikes 15 enemies for 1500% damage. 2 minute duration, 15 minute of cooldown."/>