User:Richmond2010/Strings/FarmQuest

                <int name="face" value="0"/> <int name="npc" value="100002"/> <string name="msg" value="Wait, are you the farm owner? Oh my, you&apos;re much more... is shabby a mean word? I hope you&apos;ll at least come up with a new name for the place."/> <int name="face" value="0"/> <int name="npc" value="100002"/> <string name="msg" value="Don&apos;t make it too... hillbilly-ish. This farm is very chic and important, like me. Just come up with something around six letters long."/> <int name="face" value="0"/> <int name="npc" value="100002"/> <string name="msg" value="I suppose I can stand to work on a farm with a name like something out of my grandmother&apos;s country outhouse. As long as you promise to put up some deocrations..."/> <int name="face" value="0"/> <int name="npc" value="100002"/> <imgdir name="CompleteDemand"> <imgdir name="Reward"> <imgdir name="Info"> <string name="name" value="Humble Beginnings"/> <string name="info" value="Welcome to Monster Life!"/> <int name="npc" value="100002"/> <int name="category" value="1"/> <string name="todo" value="Talk to Clara"/> <imgdir name="StartDemand"> <int name="quest" value="1111"/> <imgdir name="NpcSay"> <string name="msg" value="Your farm is ready to go! "/> <int name="face" value="0"/> <int name="npc" value="100002"/> <string name="msg" value="I guess you&apos;re expecting me to tell you what to do around here. Typical.\nFollow me, and try not to fall in love."/> <int name="face" value="0"/> <int name="npc" value="100002"/> <string name="msg" value="This place is pretty pathetic right now. Your house doesn&apos;t even have a staircase waterfall!\nI suppose everybody starts somewhere..."/> <int name="face" value="0"/> <int name="npc" value="100002"/> <string name="msg" value="Maybe things will look better with a building. Here, I&apos;ve been storing this one in my wardrobe warehouse. I&apos;ll allow you to use it."/> <int name="face" value="0"/> <int name="npc" value="100002"/> <string name="msg" value="You know, instead of us having conversations, why don&apos;t I just give you little missions to complete? That way I can feel powerful and you have to do things for me. It&apos;s win-win, really."/> <int name="face" value="0"/> <int name="npc" value="100002"/> <string name="msg" value="Your first mission: talk to me. A lot. More. Now tell me how good this outfit looks. Okay, that&apos;s good."/> <int name="face" value="0"/> <int name="npc" value="100002"/> <string name="msg" value="Here is the house I promised you. This type of building is all the rage in Henesys, which I suppose is good if you enjoy being a commoner. "/> <int name="face" value="0"/> <int name="npc" value="100002"/> <string name="msg" value="Press the Decorate Farm button on the bottom left. You&apos;ll need to select the first tab and find that house to place it."/> <int name="face" value="0"/> <int name="npc" value="100002"/> <imgdir name="CompleteDemand"> <imgdir name="Reward"> <int name="exp" value="10"/> <int name="itemID" value="1120056"/> <int name="itemCount" value="1"/> <imgdir name="Info"> <string name="name" value="Farm Hero"/> <string name="info" value="Now put it on your farm, and you&apos;ll have a little reminder of my generosity every time you look at it."/> <int name="npc" value="100002"/> <int name="category" value="1"/> <string name="todo" value="Build the Henesys Homestead"/> <imgdir name="StartDemand"> <int name="quest" value="1112"/> <imgdir name="NpcSay"> <string name="msg" value="I thought you were going to build that Henesys Homestead I gave you... It was to be my monument!"/> <int name="face" value="0"/> <int name="npc" value="100002"/> <string name="msg" value="Okay, I&apos;ll give you one more chance before I set my hair on fire. Go to Decorate Farm on the bottom left and select the Henesys Homestead from the first tab."/> <int name="face" value="0"/> <int name="npc" value="100002"/> <string name="msg" value="Click on the house, then select a place on your farm to build."/> <int name="face" value="0"/> <int name="npc" value="100002"/> <string name="msg" value="Okay, I know it won&apos;t be as beautiful as if I were to do it, but go ahead."/> <int name="face" value="0"/> <int name="npc" value="100002"/> <string name="msg" value="Just think, in a few months, you&apos;ll look back at that rickety little shack and think, &apos;why didn&apos;t I go into high finance trading?&apos;"/> <int name="face" value="0"/> <int name="npc" value="100002"/> <string name="msg" value="Luckily, even ugly buildings bring in the Waru, which is money here."/> <int name="face" value="0"/> <int name="npc" value="100002"/> <string name="msg" value="Make sure to collect all the Warus you can. The conversion rate is terrible, but it&apos;s very exclusive."/> <int name="npc" value="100002"/> <imgdir name="CompleteDemand"> <int name="installObjectID" value="1120056"/> <int name="installObjectCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="20"/> <imgdir name="Info"> <string name="name" value="Waru, Waru, Won&apos;t You?"/> <string name="info" value="And, if you&apos;re the type that likes to think about numbers or building safety, you can open the information window on any building to see more about it."/> <int name="npc" value="100002"/> <int name="category" value="1"/> <string name="todo" value="Harvest Waru from Buildings"/> <imgdir name="StartDemand"> <int name="quest" value="1113"/> <int name="installObjectID" value="1120056"/> <int name="installObjectCount" value="1"/> <imgdir name="NpcSay"> <string name="msg" value="Remember when I told you that you could harvest Waru from buildings?\nGood, because I could use an advance on my salary..."/> <int name="npc" value="100002"/> <string name="msg" value="Buildings generate a new batch of Warus every 10 minutes, and once their bank is full, they won&apos;t generate any more until you clear it out."/> <int name="npc" value="100002"/> <string name="msg" value="Look, you&apos;ll figure it out, can you just try getting Warus from the house?"/> <int name="npc" value="100002"/> <string name="msg" value="When you see the alert icon over the building, it&apos;s ready to collect. Collect them on a regular basis, and I&apos;ll finally be able to afford that diamond-studded shaving kit I&apos;ve been eying."/> <int name="npc" value="100002"/> <string name="msg" value="Click on the building, open the information window, then hit Harvest."/> <int name="npc" value="100002"/> <string name="msg" value="Yes! Now the Russian mob won&apos;t come and...\nI mean, keep collecting that Waru!"/> <int name="npc" value="100002"/> <string name="msg" value="You&apos;re quite the instruction follower, aren&apos;t you? I&apos;ll let you keep a little bit of that money for being so good at listening to me."/> <int name="npc" value="100002"/> <imgdir name="CompleteDemand"> <int name="harvestCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="20"/> <int name="farmPoint" value="500"/> <imgdir name="Info"> <string name="name" value="Green with Compliance"/> <string name="info" value="Let&apos;s see if you really do everything I say. Buy me a Green Mushroom Hut."/> <int name="npc" value="100002"/> <int name="category" value="1"/> <string name="todo" value="Build a Green Mushroom Hut"/> <imgdir name="StartDemand"> <int name="quest" value="1114"/> <imgdir name="NpcSay"> <string name="msg" value="I think you need some pointers on shopping.\nIt&apos;s not that you&apos;re doing a BAD job, it&apos;s just that I do it better than anyone."/> <int name="npc" value="100002"/> <string name="msg" value="First, click on that Shop button and find the big Green Mushroom, those are SO in-style right now."/> <int name="face" value="0"/> <int name="npc" value="100002"/> <string name="msg" value="Now, buy it! Don&apos;t worry about money, you should have enough and we&apos;re splurging today."/> <int name="face" value="0"/> <int name="npc" value="100002"/> <string name="msg" value="Now put it on your farm. It&apos;ll make that Henesys Homestead look better by proxy."/> <int name="face" value="0"/> <int name="npc" value="100002"/> <string name="msg" value="That shopping lesson is going to cost you, especially now that you&apos;re going to be making more money."/> <int name="npc" value="100002"/> <imgdir name="CompleteDemand"> <int name="installObjectID" value="1120001"/> <int name="installObjectCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="20"/> <imgdir name="Info"> <string name="name" value="Mystical Monster Boxes"/> <string name="info" value="Open Up Some Monster Boxes."/> <int name="npc" value="100002"/> <int name="category" value="1"/> <string name="todo" value="Receive Monster Box"/> <imgdir name="StartDemand"> <int name="quest" value="1115"/> <imgdir name="NpcSay"> <string name="msg" value="Your farm looks way less awful now, but don&apos;t you want some adorable little monsters? That&apos;s sort of like, most of the point."/> <int name="npc" value="100002"/> <string name="msg" value="I&apos;m going to tell you a little story now, about the birdloks and the beezors, which are basically just birds and bees, but terrifying. Anyway, both of them come out of Monster Boxes, just like every other monster on the farm."/> <int name="npc" value="100002"/> <string name="msg" value="That mega-hunk, Dr. Jules, sent over a Monster Box for you to try out. He&apos;s so dreamy, but he spends all of his time studying Monsters instead of those &apos;How to Love Your Clara&apos; books I sent him."/> <int name="face" value="2"/> <int name="npc" value="100002"/> <string name="msg" value="Now, you never know what kind of monster you&apos;ll find inside a box. Sometimes they&apos;re sweet, sometimes they&apos;re just full of spiders. It&apos;s a thrilling mystery."/> <int name="face" value="0"/> <int name="npc" value="100002"/> <string name="msg" value="Why don&apos;t you open the box Julesy sent over and see what&apos;s inside? I hope it doesn&apos;t spit acid like the last one he sent me."/> <int name="npc" value="100002"/> <imgdir name="CompleteDemand"> <imgdir name="Reward"> <int name="exp" value="20"/> <int name="itemID" value="3000005"/> <int name="itemCount" value="1"/> <imgdir name="Info"> <string name="name" value="Lookin&apos; for Love"/> <string name="info" value="Sadly, monsters need attention, which always manages to detract from me, but you&apos;ll need to right-click on them to Nurture their feelings."/> <int name="npc" value="100002"/> <int name="category" value="1"/> <string name="todo" value="Nurture Your Monsters"/> <imgdir name="StartDemand"> <int name="quest" value="1116"/> <imgdir name="NpcSay"> <string name="msg" value="The monsters on your farm are a lot like me... they need constant approval and a steady diet of high-end merchandise to stay alive."/> <int name="npc" value="100002"/> <string name="msg" value="I suppose they really just need the attention.\nMaybe I&apos;d better teach you how to give it to them."/> <int name="npc" value="100002"/> <string name="msg" value="If you haven&apos;t already opened that Monster Box, you&apos;ll need to do it now. Go to Decorate Farm, then go to the Gift Boxes on the second tab."/> <int name="npc" value="100002"/> <string name="msg" value="Let&apos;s see what you get. I hope it knows how to make a decent caprese salad."/> <int name="npc" value="100002"/> <string name="msg" value="Once you have a monster, right-click on it and press the Nurture button to tell it how proud you are to be picking up its poops."/> <int name="npc" value="100002"/> <string name="msg" value="Your farm does best when your monsters are happy, so be liberal with your compliments. You could start now by telling me what kind of diamonds my eyes remind you of. I like to think they&apos;re princess cut."/> <int name="npc" value="100002"/> <string name="msg" value="That monster looks happy. I&apos;m trying not to crush it in a jealous rage."/> <int name="npc" value="100002"/> <string name="msg" value="I&apos;d better go see Dr. Jules. Don&apos;t stop working on your farm, all right?"/> <int name="npc" value="100002"/> <imgdir name="CompleteDemand"> <int name="careCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="20"/> <imgdir name="Info"> <string name="name" value="Orange You Gonna Buy That?"/> <string name="info" value="It&apos;s about time for you to build an Orange Mushroom House. Get to it, will you?"/> <int name="npc" value="100003"/> <int name="category" value="1"/> <string name="todo" value="Build an Orange Mushroom House"/> <imgdir name="StartDemand"> <int name="quest" value="1117"/> <imgdir name="NpcSay"> <string name="msg" value="Hi! You that new farmer?"/> <int name="npc" value="100003"/> <string name="msg" value="I&apos;m Paolo, and this here&apos;s my dog-slash-personal-DJ-chef, Kibbles."/> <int name="npc" value="100003"/> <string name="msg" value="Woof, woof! (I am a dog!)"/> <int name="npc" value="100005"/> <string name="msg" value="Ha ha, Kibbles, you are smarter than people.\nAnyway, where&apos;s Clara at? She was supposed to come help me clean the jellyfish out of my refrigerator. You would not believe how much they like peanut butter."/> <int name="npc" value="100003"/> <int name="face" value="1"/> <string name="msg" value="Have you learned to make buildings yet? I feel like your farm could use an Orange Mushroom House to make it more like the greasy diner in my night-terrors."/> <int name="npc" value="100003"/> <string name="msg" value="You&apos;ve got enough scratch to buy that now. Go to the shop and tear it up!"/> <int name="npc" value="100003"/> <string name="msg" value="I would eat one of those if it was not so offensive to the mushroom tourists that are staying in my guest house."/> <int name="npc" value="100003"/> <imgdir name="CompleteDemand"> <int name="installObjectID" value="1120003"/> <int name="installObjectCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="30"/> <imgdir name="Info"> <string name="name" value="Forest of Excitement"/> <string name="info" value="Now I want you to add some greenery to your farm. I want it to be like a magical forest, except on a farm!"/> <int name="npc" value="100003"/> <int name="category" value="1"/> <string name="todo" value="Plant a Lil&apos; Pine Tree"/> <imgdir name="StartDemand"> <int name="quest" value="1118"/> <imgdir name="NpcSay"> <string name="msg" value="You need to breathe some exuberance into this dull farm, like I did with that sad goldfish I found in my pocket."/> <int name="npc" value="100003"/> <string name="msg" value="What I mean is you have to decorate! You can do simple stuff, like some 18th century Mongolian Vajrayana paintings or a few flowers from the convenience store."/> <int name="npc" value="100003"/> <string name="msg" value="Woof, woof! (I will pee on all of those things!)"/> <int name="npc" value="100005"/> <string name="msg" value="Kibbles, you do not know how to decorate."/> <int name="npc" value="100003"/> <string name="msg" value="The first step is to... I actually do not know anything about this, but I bet it&apos;s just like building houses. Now build me a Lil&apos; Pine Tree."/> <int name="npc" value="100003"/> <string name="msg" value="Is that what a pine tree looks like? Maybe I was thinking of a gas station."/> <int name="npc" value="100003"/> <string name="msg" value="This majestic tree is making me feel majestic. I bet it will make your monsters feel majestic too, and that means your farm will do better. Trust me. Farming is all about majesty."/> <int name="npc" value="100003"/> <string name="msg" value="Oh! It&apos;s time for Kibbles to go to his afternoon improv classes. You&apos;re gonna be in a moderately successful romantic comedy one day, aren&apos;t you boy?"/> <int name="npc" value="100003"/> <imgdir name="CompleteDemand"> <int name="installObjectID" value="2110001"/> <int name="installObjectCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="50"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Pathfinder"/> <string name="info" value="Your monsters need paths or they&apos;ll get lost!"/> <int name="npc" value="100006"/> <int name="category" value="1"/> <string name="todo" value="Make Paths"/> <imgdir name="StartDemand"> <int name="quest" value="1119"/> <imgdir name="NpcSay"> <string name="msg" value="Hey, my name&apos;s Aya. I&apos;m here for my community service. You the boss?"/> <int name="npc" value="100006"/> <string name="msg" value="What&apos;s with the slack jaw? You think fairies can&apos;t work on a farm? Huh?!"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="Sorry, my probation officer says I&apos;ve got a lip on me... Hey, what&apos;s the deal with your front lawn? It&apos;s kind of a dump."/> <int name="npc" value="100006"/> <string name="msg" value="You should put up some paths out there... Or you could just stick an old car on some cinder blocks if you want to keep up the whole &apos;I don&apos;t care&apos; look you&apos;ve got going."/> <int name="npc" value="100006"/> <string name="msg" value="Two minutes on the job and I&apos;m already in charge... hit the Decorate Farm section and select one of the Paths from your options."/> <int name="npc" value="100006"/> <string name="msg" value="You don&apos;t have to put down any Paths, but they&apos;ll make the place look at a lot less horrible."/> <int name="npc" value="100006"/> <string name="msg" value="Hey, you&apos;ve got this, right? Can you just write an hour down on my time card? I gotta go meet a buddy behind the convenience store. Oh, and I guess you can have some of this money I was supposed to bring you to buy stuff."/> <int name="npc" value="100006"/> <imgdir name="CompleteDemand"> <imgdir name="Reward"> <int name="exp" value="20"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Forest of Excitement 2"/> <string name="info" value="That one tree you&apos;ve got is looking pretty sad. You should plant two more so it&apos;s not lonely."/> <int name="npc" value="100002"/> <int name="category" value="1"/> <string name="todo" value="Plant a Lil&apos; Pine Tree"/> <imgdir name="StartDemand"> <int name="quest" value="1120"/> <imgdir name="NpcSay"> <string name="msg" value="Phew, I hope I didn&apos;t keep you waiting. Oh wait, reverse that."/> <int name="npc" value="100002"/> <string name="msg" value="I&apos;m glad I missed Paolo. Sometimes he just... stares at me. Don&apos;t get me wrong, I love the attention, but I really think he&apos;s trying to figure out if he could take me in a fight."/> <int name="npc" value="100002"/> <string name="msg" value="Did he make you plant that tree? I bet he thought it was going to be a gas station again."/> <int name="npc" value="100002"/> <string name="msg" value="Why did you only plant one? Aren&apos;t you afraid that all your neighbors will see and realize how unimportant you are? You need to plant more."/> <int name="npc" value="100002"/> <string name="msg" value="Having one Lil&apos; Pine Tree is like telling the world you&apos;re willing to settle for honorary mention. Buy two more and plant them before anybody notices."/> <int name="npc" value="100002"/> <string name="msg" value="Now that I see the two of them together, I feel like they&apos;re taking the focus off of me."/> <int name="npc" value="100002"/> <string name="msg" value="You know that I, and your monsters, need a nice environment to thrive, right? You need to plan ahead or you&apos;re going to run into layout problems, and any discomfort I experience will be taken out of your safe."/> <int name="npc" value="100002"/> <imgdir name="CompleteDemand"> <int name="installObjectID" value="2110001"/> <int name="installObjectCount" value="3"/> <imgdir name="Reward"> <int name="exp" value="70"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Combo Number 1"/> <string name="info" value="Use the menu to move to the Study, or use the Mirror to find monsters you&apos;d like to combine. Just right-click, then hit Combine. You can also talk to me to visit a random farm."/> <int name="npc" value="100001"/> <int name="category" value="1"/> <string name="todo" value="Combine Monsters"/> <imgdir name="StartDemand"> <int name="quest" value="1121"/> <imgdir name="NpcSay"> <string name="msg" value="Did Bosco send you? I&apos;ll have his money, I just need a little more..."/> <int name="npc" value="100001"/> <string name="msg" value="You&apos;re... not here to hit me in the knees, are you? I&apos;m Dr. Julian Von Jules, professional monster biologist and amateur mixologist to the stars."/> <int name="npc" value="100001"/> <string name="msg" value="Come on, let&apos;s get this monster party going! You&apos;ll never get anywhere in farming if you don&apos;t start combining."/> <int name="npc" value="100001"/> <string name="msg" value="I blame the Black Mage for all the violent monsters we&apos;ve been seeing. I also blame him for the botched surgery that got my medical license revoked."/> <int name="npc" value="100001"/> <string name="msg" value="Keep your farm neat and tidy, like my accountant keeps that one set of books I let the government see. Both of those situations pay off in the end."/> <int name="npc" value="100001"/> <string name="msg" value="Monsters from the same farm should never be combined, it&apos;s terrible for their self-esteem. "/> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ll need to wait until at least level 3 before you can combine new monsters too."/> <int name="npc" value="100001"/> <string name="msg" value="Finally, don&apos;t let your monsters get too corrupted by the outside world, or they won&apos;t be able to combine. You don&apos;t want them turning all jaded and mopey like a bunch of liberal arts majors."/> <int name="npc" value="100001"/> <string name="msg" value="Now, use the Mirror in my Study to visit a random farm."/> <int name="npc" value="100001"/> <string name="msg" value="When you get there, first check the house for any undercover detectives. Then, leave one of my business cards on the counter, in case they need a mixologist for a party. THEN, right-click on a monster and select Combine."/> <int name="npc" value="100001"/> <string name="msg" value="I usually don&apos;t let strangers watch the monster combining process, but you look like the kind of person I can blackmail if I need to. Try combining one of your monsters with someone else&apos;s."/> <int name="npc" value="100001"/> <string name="msg" value="Look at those monsters combine. It&apos;s almost... OH MY GOODNESS is that what it looks like?! I think I&apos;m going to barf!"/> <int name="npc" value="100001"/> <string name="msg" value="Do you at least like your new monster? Personally, I can&apos;t stand the things. They all just want food and medical attention."/> <int name="npc" value="100001"/> <string name="msg" value="One little tip, really let your monsters know which ones are your favorites. A little competition is always good, and your love can be a powerful motivator."/> <int name="npc" value="100001"/> <string name="msg" value="Let&apos;s see, I told you about withholding love, breaking into farm-houses... Darnit, I was supposed to leave an hour ago, but there are a few more things."/> <int name="npc" value="100001"/> <string name="msg" value="Now, usually your monster combinations will spit out something similar, but every once in a while you&apos;ll get a real genetic freak."/> <int name="npc" value="100001"/> <string name="msg" value="The same thing happens with high-grade or high-level monsters. They sometimes create a monster better than them."/> <int name="npc" value="100001"/> <string name="msg" value="All this monster combining talk is really starting to put me to sleep. What will it take for you to leave me alone for a while?"/> <int name="npc" value="100001"/> <imgdir name="CompleteDemand"> <int name="combineCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="200"/> <imgdir name="Info"> <string name="name" value="Triple Mushroom Farm"/> <string name="info" value="Once you build Red Mushroom Manor, you&apos;ll have all the mushroom houses. Then you can make a stew!"/> <int name="npc" value="100002"/> <int name="category" value="1"/> <string name="todo" value="Build Red Mushroom Manor"/> <imgdir name="StartDemand"> <int name="quest" value="1122"/> <imgdir name="NpcSay"> <string name="msg" value="I heard Jules gave you a lesson for free. You&apos;re so lucky... Can you tell that I&apos;m holding back a scream right now?"/> <int name="npc" value="100002"/> <string name="msg" value="The only cure for my homicidal rage is a shiny new thing. You should build Red Mushroom Manor."/> <int name="npc" value="100002"/> <string name="msg" value="Buy me Red Mushroom Manor, and I&apos;ll stop powdering your pillows with borax."/> <int name="npc" value="100002"/> <string name="msg" value="Look how beautiful it is! Almost as rosy as my cheeks!"/> <int name="npc" value="100002"/> <imgdir name="CompleteDemand"> <int name="installObjectID" value="1120005"/> <int name="installObjectCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="50"/> <int name="farmPoint" value="50"/> <imgdir name="Info"> <string name="name" value="Hungry Hot"/> <string name="info" value="It&apos;s hot. Time for Big Pine Trees and more shade!"/> <int name="npc" value="100006"/> <int name="category" value="1"/> <string name="todo" value="Plant a Big Pine Tree"/> <imgdir name="StartDemand"> <int name="quest" value="1123"/> <imgdir name="NpcSay"> <string name="msg" value="Hungry Hot"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="Why is your farm always so hot? Are we on the face of the sun?"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="Look, I don&apos;t care if I&apos;m breaking a court order. I can&apos;t work in these conditions. My wings are going to curl up and light on fire."/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="I&apos;m going to raid your refrigerator, and I ain&apos;t coming back outside until you plant some bigger trees."/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="You&apos;re gonna need to go to the grocery store..."/> <int name="npc" value="100006"/> <int name="face" value="0"/> <string name="msg" value="It&apos;s still hot though... and I think that&apos;s your fault."/> <int name="npc" value="100006"/> <int name="face" value="2"/> <imgdir name="CompleteDemand"> <int name="installObjectID" value="2110002"/> <int name="installObjectCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="50"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Monster Inspector"/> <string name="info" value="Go to another farm and play with some monsters, because your friends are probably being neglectful."/> <int name="npc" value="100002"/> <int name="category" value="1"/> <string name="todo" value="Play with Monsters"/> <imgdir name="StartDemand"> <int name="quest" value="1124"/> <imgdir name="NpcSay"> <string name="msg" value="Was Aya throwing a fit about the heat? Just like her to complain about cleansing her perfect pores while I suffer from the increased pollen count..."/> <int name="npc" value="100002"/> <string name="msg" value="Let&apos;s talk more about your farm before I pull all my fingernails off in a rage."/> <int name="npc" value="100002"/> <string name="msg" value="You&apos;ve been to other farms by now, right? You know, if you waste some of your precious time playing with monsters on other farms, people will think you&apos;re a good person."/> <int name="npc" value="100002"/> <string name="msg" value="That way they&apos;ll owe you favors and have to do things for you."/> <int name="npc" value="100002"/> <string name="msg" value="I think you might even get some benefits from the monsters, but mostly I do it for the popularity. Dr. Jules really likes generous women..."/> <int name="npc" value="100002"/> <string name="msg" value="Speaking of which, would you go over to Jules&apos;s study, visit another farm, and play with monsters in front of him? It&apos;ll really get me some brownie points."/> <int name="npc" value="100002"/> <string name="msg" value="Right-click on other monsters and select Play. While you&apos;re doing that, I&apos;m going to fake a neck injury and get him to look at it."/> <int name="npc" value="100002"/> <string name="msg" value="Good work manipulating your friends! Now they&apos;ll feel obligated to come play with your mangy monsters."/> <int name="npc" value="100002"/> <string name="msg" value="Even the most casual encounter can lead to a good friendship."/> <int name="npc" value="100002"/> <string name="msg" value="If other people visit your farm, you should go to theirs and leave them a thank-you note. One-upsmanship is an important skill on the farm."/> <int name="npc" value="100002"/> <string name="msg" value="Speaking of which, you can&apos;t combine or play with more than one monster in each category each day."/> <int name="npc" value="100002"/> <string name="msg" value="You&apos;ll really have to plan to make sure you get them all, and the competition for your love should make you feel wonderful about yourself."/> <int name="npc" value="100002"/> <imgdir name="CompleteDemand"> <int name="playCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="200"/> <imgdir name="Info"> <string name="name" value="Hey There, Good Lookin&apos;"/> <string name="info" value="The appearance of your farm affects your monsters. Get your Aesthetic Points to 100."/> <int name="npc" value="100002"/> <int name="category" value="1"/> <string name="todo" value="Get 100 Aesthetic Points"/> <imgdir name="StartDemand"> <int name="quest" value="1125"/> <imgdir name="NpcSay"> <string name="msg" value="I think we need to have a talk about your farm and the face you&apos;re showing the world..."/> <int name="npc" value="100002"/> <string name="msg" value="Did you know there is a system for measuring how beautiful things are? They&apos;re called Aesthetic Points and they may be THE most important invention of the 21st century."/> <int name="npc" value="100002"/> <string name="msg" value="Look at that green clover up there, next to those other, less important things."/> <int name="npc" value="100002"/> <string name="msg" value="That number tells you how beautiful, and therefore how worthwhile of a person you are. Or your farm, I mean. Whatever."/> <int name="npc" value="100002"/> <string name="msg" value="Every decoration and building you have adds to that number, and it will go down if you take any of them away. So don&apos;t ever do that. Ever."/> <string name="npc" value="100002"/> <string name="msg" value="Decorative items add a lot more points than buildings, even if they don&apos;t generate any money."/> <string name="npc" value="100002"/> <string name="msg" value="I want to see if you can get your Aesthetic Points up to 100. Think how much everyone will love me if I&apos;m seen on a beautiful farm. This is my chance to be a star!"/> <string name="npc" value="100002"/> <string name="msg" value="Oh, I guess you get some buff things too. You can hover over the clover to see them, or you could just sit there and think about how talented I am."/> <string name="npc" value="100002"/> <string name="msg" value="I&apos;m going to take so many pictures of myself here!"/> <int name="npc" value="100002"/> <string name="msg" value="You really have to keep increasing your Aesthetic Points. Never settle for being pretty when you could be gorgeous. The rewards just get better and better, trust me."/> <int name="npc" value="100002"/> <string name="msg" value="Keep decorating your farm and we can both enjoy the benefits."/> <int name="npc" value="100002"/> <imgdir name="CompleteDemand"> <int name="decoPoint" value="100"/> <imgdir name="Reward"> <int name="exp" value="150"/> <int name="farmPoint" value="500"/> <imgdir name="Info"> <string name="name" value="Picture Perfect"/> <string name="info" value="You can register your profile image by clicking Profile on the left. Give it a go!"/> <int name="npc" value="100002"/> <int name="category" value="1"/> <string name="todo" value="Select a Profile Picture"/> <imgdir name="StartDemand"> <int name="quest" value="1126"/> <imgdir name="NpcSay"> <string name="msg" value="Now that your confidence is up, you should add a picture to your profile."/> <int name="npc" value="100002"/> <string name="msg" value="This could be your chance to share your face with someone important... like me!"/> <int name="npc" value="100002"/> <string name="msg" value="It&apos;s very easy. I change mine three times a day! Just click Profile on the upper left and select your best snapshot."/> <int name="npc" value="100002"/> <string name="msg" value="Add something that will impress everyone, like something on a water ski, or maybe something with a D-list celebrity that&apos;s less attractive than you are."/> <int name="npc" value="100002"/> <string name="msg" value="Just don&apos;t put up anything naughty or mean. I&apos;m legally obligated to tell you that after the whole anti-porpoise movement I started."/> <int name="npc" value="100002"/> <string name="msg" value="I&apos;ll come back when you&apos;re done! This is personal business."/> <int name="npc" value="100002"/> <imgdir name="CompleteDemand"> <imgdir name="Reward"> <int name="exp" value="50"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Relocation Revolution"/> <string name="info" value="You can move your buildings around with the Relocate button. A little change can keep things fresh!"/> <int name="npc" value="100002"/> <int name="category" value="1"/> <string name="todo" value="Learn How to Relocate Buildings"/> <imgdir name="StartDemand"> <int name="quest" value="1127"/> <imgdir name="NpcSay"> <string name="msg" value="It&apos;s good to know how to move things around. That way, you can confuse the paparazzi."/> <int name="npc" value="100002"/> <string name="msg" value="To rearrange your buildings, move to the Decorate Farm tab and click Relocate."/> <int name="npc" value="100002"/> <string name="msg" value="You&apos;ll see a grid of lines to help you line things up nicely."/> <int name="npc" value="100002"/> <string name="msg" value="Click on any building to pick it up, then just move it around, rotate it, whatever makes it look best."/> <int name="npc" value="100002"/> <string name="msg" value="Any Paths you try to relocate will be erased. That way you can put down new ones!"/> <int name="npc" value="100002"/> <string name="msg" value="You can relocate things any time, so rethink your designs on a regular basis. You have to stay on the cutting edge of farm trends."/> <int name="npc" value="100002"/> <string name="msg" value="If you cancel out of a relocation, the building will go back to your inventory. Pretty useful, huh?"/> <int name="npc" value="100002"/> <imgdir name="CompleteDemand"> <imgdir name="Reward"> <int name="exp" value="50"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Monster Barn"/> <string name="info" value="When your farm gets full, you can store monsters in the Monster Barn."/> <int name="npc" value="100001"/> <int name="category" value="1"/> <string name="todo" value="Receive Monster Barn"/> <imgdir name="StartDemand"> <int name="quest" value="1128"/> <imgdir name="NpcSay"> <string name="msg" value="Your farm is looking a little less cringe-inducing."/> <int name="npc" value="100001"/> <string name="msg" value="What are you doing with all your excess monsters? I usually just throw mine in the garbage cans at the supermarket."/> <int name="npc" value="100001"/> <string name="msg" value="I&apos;ve heard some people use a Monster Barn to store extra monsters."/> <int name="npc" value="100001"/> <string name="msg" value="I suppose a Monster Barn would be pretty useful, but it has a lot of rules."/> <int name="npc" value="100001"/> <string name="msg" value="For one, any monsters in storage don&apos;t give you any potential bonuses."/> <int name="npc" value="100001"/> <string name="msg" value="Also, their combination and potential time limits still apply, even when they&apos;re stored away."/> <int name="npc" value="100001"/> <string name="msg" value="I guess it&apos;s better than just letting them run into the woods like I did with that rabid hypnobadger."/> <int name="npc" value="100001"/> <string name="msg" value="You can have this Monster Barn. I&apos;ll just put it in your things... If your watch goes missing while I&apos;m in there, it wasn&apos;t me."/> <int name="npc" value="100001"/> <imgdir name="CompleteDemand"> <imgdir name="Reward"> <int name="itemID" value="1120048"/> <int name="itemCount" value="1"/> <string name="레벨업 이벤트" value=""/> <imgdir name="Info"> <string name="name" value="The Leveling Fairy: 2"/> <string name="info" value="You hit level 2! Time for a gift."/> <int name="npc" value="100006"/> <int name="category" value="1"/> <imgdir name="StartDemand"> <int name="farmLevel" value="2"/> <int name="quest" value="1117"/> <imgdir name="NpcSay"> <string name="msg" value="Hey bozo, what am I supposed to do here?"/> <int name="npc" value="100006"/> <string name="msg" value="What, you never seen a fairy before? Well get used to it. The name&apos;s Aya."/> <int name="npc" value="100006"/> <string name="msg" value="Here&apos;s the deal. I&apos;m working your farm, but I got rules..."/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="First up, : no ordering me around, no talking smack about fairies, no comments on my cute little wings or my loud voice."/> <int name="npc" value="100006"/> <string name="msg" value="Oh, and I brought you this stupid present for reaching level 2. There&apos;s like a monster or something in there. I don&apos;t know, I&apos;m going on break."/> <int name="npc" value="100006"/> <string name="msg" value="I gotta go."/> <int name="npc" value="100006"/> <string name="msg" value="Now that you&apos;re Level 2, you can buy an Orange Mushroom House and Lil&apos; Pine Trees."/> <int name="npc" value="100006"/> <imgdir name="CompleteDemand"> <imgdir name="Reward"> <int name="exp" value="10"/> <int name="itemID" value="3000005"/> <int name="itemCount" value="1"/> <imgdir name="Info"> <string name="name" value="The Leveling Fairy: 3"/> <string name="info" value="You hit level 3! Time for a gift."/> <int name="npc" value="100006"/> <int name="category" value="1"/> <imgdir name="StartDemand"> <int name="farmLevel" value="3"/> <imgdir name="NpcSay"> <string name="msg" value="Ugh, did you level up again? Sheesh."/> <int name="npc" value="100006"/> <string name="msg" value="You hit level 3, you know what you&apos;re doing now..."/> <int name="npc" value="100006"/> <string name="msg" value="You can build yourself a Red Mushroom Manner, a Sturdy Straw House, a Pine Tree, even one of those Orange Mini Mushrooms..."/> <int name="npc" value="100006"/> <string name="msg" value="You can even keep three monsters now. You&apos;re a pro, right?"/> <int name="npc" value="100006"/> <string name="msg" value="I brought you this money too because you&apos;re soooo greeeat... Must be nice."/> <int name="npc" value="100006"/> <imgdir name="CompleteDemand"> <imgdir name="Reward"> <int name="exp" value="40"/> <int name="farmPoint" value="200"/> <imgdir name="Info"> <string name="name" value="The Leveling Fairy: 4"/> <string name="info" value="You hit level 4! Time for a gift."/> <int name="npc" value="100006"/> <int name="category" value="1"/> <imgdir name="StartDemand"> <int name="farmLevel" value="4"/> <imgdir name="NpcSay"> <string name="msg" value="Hi! It&apos;s me! Didn&apos;t you miss me? Huh?!"/> <int name="npc" value="100006"/> <string name="msg" value="Oh, wow, you&apos;re Level 4 already! Good job, really, that&apos;s just... wow."/> <int name="npc" value="100006"/> <string name="msg" value="I bet your farms, going to get all kinds of golly-gee buildings and decorations!"/> <int name="npc" value="100006"/> <string name="msg" value="Oh, and more precious little smushy-faced monsters. Hooray and joy!"/> <int name="npc" value="100006"/> <string name="msg" value="Look, I even brought you a gift, because I&apos;m so... what do people feel? I don&apos;t know, proud?"/> <int name="npc" value="100006"/> <string name="msg" value="Psst... if anybody asks, I was here last night and I&apos;m terrified of crowbars. Okay, right? Buddy? Pal? We&apos;re cool, right?"/> <int name="npc" value="100006"/> <imgdir name="CompleteDemand"> <imgdir name="Reward"> <int name="exp" value="50"/> <int name="farmPoint" value="500"/> <imgdir name="Info"> <string name="name" value="The Leveling Fairy: 7"/> <string name="info" value="You hit level 7! Time for a gift."/> <int name="npc" value="100006"/> <int name="category" value="1"/> <imgdir name="StartDemand"> <int name="farmLevel" value="7"/> <imgdir name="NpcSay"> <string name="msg" value="Hey, now that you&apos;re level 7, you can finally upgrade that shack you live in!"/> <int name="npc" value="100006"/> <string name="msg" value="You can get the upgrade from the shop. Maybe you could get a flat screen and a fairy-sized hammock while you&apos;re at it?"/> <int name="npc" value="100006"/> <string name="msg" value="Look, I don&apos;t usually like being nice to you, but I&apos;ll help you out on this one since it helps me too. Here&apos;s some money."/> <int name="npc" value="100006"/> <imgdir name="CompleteDemand"> <imgdir name="Reward"> <int name="farmPoint" value="5000"/> <imgdir name="Info"> <string name="name" value="The Leveling Fairy: 32"/> <string name="info" value="You hit level 32! Time for a gift."/> <int name="npc" value="100006"/> <int name="category" value="1"/> <imgdir name="StartDemand"> <int name="farmLevel" value="32"/> <imgdir name="NpcSay"> <string name="msg" value="Level 32, huh? You think you&apos;re big now? Huh, boss?! HUH?! You&apos;re not so big..."/> <int name="npc" value="100006"/> <string name="msg" value="I mean, I guess you&apos;re bigger than me, but..."/> <int name="npc" value="100006"/> <string name="msg" value="Whatever! I brought you a gift. Don&apos;t think that means I like you!"/> <int name="npc" value="100006"/> <string name="msg" value="I hope the monster in there takes over your house, and then you&apos;ll have to come see me, and you&apos;ll be like, &apos;Oh, Aya, please stop the monster from using my nice sheets!&apos; But I won&apos;t. I won&apos;t do it."/> <int name="npc" value="100006"/> <imgdir name="CompleteDemand"> <imgdir name="Reward"> <int name="itemID" value="3000002"/> <int name="itemCount" value="1"/> <imgdir name="Info"> <string name="name" value="The Leveling Fairy: 34"/> <string name="info" value="You hit level 34! Time for a gift."/> <int name="npc" value="100006"/> <int name="category" value="1"/> <imgdir name="StartDemand"> <int name="farmLevel" value="34"/> <imgdir name="NpcSay"> <string name="msg" value="Level 34 rhymes with hardcore. I think I&apos;ll use that for my new rap persona, MC Fairy Dust!"/> <int name="npc" value="100006"/> <string name="msg" value="Passion, fashion, your face needs a bashin&apos;... I float up in the club and all these suckas eat my rations... Record contract, here I come!"/> <int name="npc" value="100006"/> <string name="msg" value="That performance was worth at least 200,000 Warus. So here&apos;s what&apos;s going to happen. I brought 400,000 Warus for you, but I&apos;m going to keep half."/> <int name="npc" value="100006"/> <string name="msg" value="I&apos;ll be back tomorrow for another show. Don&apos;t lose that money."/> <int name="npc" value="100006"/> <imgdir name="CompleteDemand"> <imgdir name="Reward"> <int name="farmPoint" value="200000"/> <imgdir name="Info"> <string name="name" value="The Leveling Fairy: 36"/> <string name="info" value="You hit level 36! Time for a gift."/> <int name="npc" value="100006"/> <int name="category" value="1"/> <imgdir name="StartDemand"> <int name="farmLevel" value="36"/> <imgdir name="NpcSay"> <string name="msg" value="So, about that whole rap star plan I had going..."/> <int name="npc" value="100006"/> <string name="msg" value="Now that you&apos;re level 36, I was thinking maybe you could call some people for me, maybe put in a good word with the rap moguls?"/> <int name="npc" value="100006"/> <string name="msg" value="Look, I even brought you a gift."/> <int name="npc" value="100006"/> <string name="msg" value="It&apos;s a good one too! I took it out of my dad&apos;s garage. It&apos;s the Secret Garden!"/> <int name="npc" value="100006"/> <string name="msg" value="Since I&apos;m being so nice, how about you maybe call all of your fancy producer friends with their shiny cars, and tell them you have the next big sensation eating sandwiches in your kitchen. Also, I&apos;m going to make a sandwich."/> <int name="npc" value="100006"/> <imgdir name="CompleteDemand"> <imgdir name="Reward"> <int name="itemID" value="1140049"/> <int name="itemCount" value="1"/> <imgdir name="Info"> <string name="name" value="The Leveling Fairy: 38"/> <string name="info" value="You hit level 38! Time for a gift."/> <int name="npc" value="100006"/> <int name="category" value="1"/> <imgdir name="StartDemand"> <int name="farmLevel" value="38"/> <imgdir name="NpcSay"> <string name="msg" value="You gotta hide me! I don&apos;t care if it&apos;s your Level 38 celebration or not!"/> <int name="npc" value="100006"/> <string name="msg" value="This guy named Big Peezy sent me a fancy monster box, and now he wants me to actually cut an album with him! I can&apos;t do that! I&apos;m not a rapper!"/> <int name="npc" value="100006"/> <string name="msg" value="I didn&apos;t think you actually HAD any producer friends! Why didn&apos;t you tell me?!"/> <int name="npc" value="100006"/> <string name="msg" value="Ah, geez, there&apos;s a paparazzo in your bushes. I gotta hide!"/> <int name="npc" value="100006"/> <imgdir name="CompleteDemand"> <imgdir name="Reward"> <int name="itemID" value="3000003"/> <int name="itemCount" value="1"/> <imgdir name="Info"> <string name="name" value="The Leveling Fairy: 39"/> <string name="info" value="You hit level 39! Time for a gift."/> <int name="npc" value="100006"/> <int name="category" value="1"/> <imgdir name="StartDemand"> <int name="farmLevel" value="39"/> <imgdir name="NpcSay"> <string name="msg" value="I&apos;ve decided to embrace the whole rising star thing. I mean, I can rap, right? How hard could it be?"/> <int name="npc" value="100006"/> <string name="msg" value="All I have to do is buy a big fur coat, talk smack about some reality tv star online, maybe hire a couple of dancers... boom, superstar."/> <int name="npc" value="100006"/> <string name="msg" value="I&apos;d also better give out some elaborate gifts I can&apos;t afford... like this super-slick monster box."/> <int name="npc" value="100006"/> <string name="msg" value="I got special monsters like I got phat beats! I&apos;ll come back when you&apos;re 40 and we&apos;ll get some phat eats! Yeah... I got this."/> <int name="npc" value="100006"/> <imgdir name="CompleteDemand"> <imgdir name="Reward"> <int name="itemID" value="3000004"/> <int name="itemCount" value="1"/> <imgdir name="Info"> <string name="name" value="The Leveling Fairy: 40"/> <string name="info" value="You&apos;re a Master Farmer!"/> <int name="npc" value="100006"/> <int name="category" value="1"/> <imgdir name="StartDemand"> <int name="farmLevel" value="40"/> <imgdir name="NpcSay"> <string name="msg" value="WOOOOOOOOooooooo!"/> <int name="npc" value="100006"/> <string name="msg" value="So, you&apos;re 40. I guess that means my community service is officially over."/> <int name="npc" value="100006"/> <string name="msg" value="It&apos;s about time!"/> <int name="npc" value="100006"/> <string name="msg" value="I mean, it&apos;s not like I hate it here. This isn&apos;t the worst trash heap a hip-hop megastar like myself could be chilling in. It ain&apos;t a solid gold jaccuzzi or anything, but..."/> <int name="npc" value="100006"/> <string name="msg" value="Look, I think you need one last thing to spruce your swagger."/> <int name="npc" value="100006"/> <string name="msg" value="You gotta get straight Luminous up in this piece!"/> <int name="npc" value="100006"/> <string name="msg" value="He&apos;s tiny, angry, and full of all kinds of emotions. Just like me. He&apos;s even got a slick cane he carries around."/> <int name="npc" value="100006"/> <string name="msg" value="You get Luminous here, and I&apos;ll forget all about those times I called you a pathetic dirt-shuffler behind your back."/> <int name="npc" value="100006"/> <imgdir name="CompleteDemand"> <imgdir name="Reward"> <string name="스토리 퀘스트" value=""/> <imgdir name="Info"> <string name="name" value="Wolf-Proof Straw House"/> <string name="info" value="Build a Sturdy Straw House for your farm."/> <int name="npc" value="100006"/> <int name="category" value="0"/> <string name="todo" value="Build a Sturdy Straw House"/> <imgdir name="StartDemand"> <int name="quest" value="1129"/> <imgdir name="NpcSay"> <int name="npc" value="100006"/> <string name="msg" value="Hey, do stuff for me."/> <string name="msg" value="I want you to build a me something cool. Some place I can take naps during the day."/> <int name="npc" value="100006"/> <string name="msg" value="Buy me a Sturdy Straw House! I want it!"/> <int name="npc" value="100006"/> <string name="msg" value="Why aren&apos;t you in the shop yet?"/> <int name="npc" value="100006"/> <string name="msg" value="Eh, I guess this looks pretty sturdy. I&apos;m gonna go get some chips and pierce my nose."/> <int name="npc" value="100006"/> <string name="msg" value="Aya left."/> <int name="npc" value="100010"/> <imgdir name="CompleteDemand"> <int name="installObjectID" value="1120004"/> <int name="installObjectCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="10"/> <imgdir name="Info"> <string name="name" value="Cubin&apos;"/> <string name="info" value="Buy me a White Cube! For reasons!"/> <int name="npc" value="100006"/> <int name="category" value="0"/> <string name="todo" value="Buy a White Cube"/> <imgdir name="StartDemand"> <int name="quest" value="3000"/> <imgdir name="NpcSay"> <int name="npc" value="100006"/> <string name="msg" value="Hey, I want to see what you&apos;ll do if I ask you."/> <string name="msg" value="Go buy a White Cube from the shop and put it out."/> <int name="npc" value="100006"/> <string name="msg" value="Don&apos;t give me that dopey look, just go buy it!"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="Huh, that cube sure is white."/> <int name="npc" value="100006"/> <string name="msg" value="All right, I&apos;m outties!"/> <int name="npc" value="100006"/> <string name="msg" value="Aya tries to rush out the door."/> <int name="npc" value="100010"/> <string name="msg" value="Where are you going? You&apos;re supposed to go in for a check-up with Dr. Jules."/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="You don&apos;t own me! It&apos;s my body, I do what I want!"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="Aya takes off."/> <int name="npc" value="100010"/> <string name="msg" value="What a brat. She&apos;s so selfish."/> <int name="npc" value="100002"/> <string name="msg" value="She didn&apos;t talk about me once."/> <int name="npc" value="100002"/> <int name="face" value="1"/> <string name="msg" value="Here, I brought you this thing because it was blocking the path between my and my mirror."/> <int name="npc" value="100002"/> <imgdir name="CompleteDemand"> <int name="installObjectID" value="2110004"/> <int name="installObjectCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="400"/> <imgdir name="Info"> <string name="name" value="Food for Thought"/> <string name="info" value="I want to cook for Dr. Jules, but your fruit is terrible. Go play with Plants on other farms 5 times."/> <int name="npc" value="100002"/> <int name="category" value="0"/> <string name="todo" value="Play with Plants"/> <imgdir name="StartDemand"> <int name="quest" value="3001"/> <imgdir name="NpcSay"> <int name="npc" value="100002"/> <string name="msg" value="What is a pie, exactly? "/> <string name="msg" value="Dr. Jules hasn&apos;t been eating well, and my spiritualist told me pies made people happy."/> <int name="npc" value="100002"/> <int name="face" value="2"/> <string name="msg" value="I think it requires fruit, but everything on this farm tastes like old boiled sand. Maybe you could go to another farm and play with the Plants there?"/> <int name="npc" value="100002"/> <string name="msg" value="Wonderful! Now make me a pie!"/> <int name="npc" value="100002"/> <string name="msg" value="Clara starts cooking, but gets bored, so you take over. The hours roll by..."/> <int name="npc" value="100010"/> <string name="msg" value="Are you done yet? Julesy will be hungry!"/> <int name="npc" value="100002"/> <string name="msg" value="At Dr. Jules&apos;s house..."/> <int name="npc" value="100010"/> <string name="msg" value="He&apos;s not home. Break in and put it on his counter."/> <int name="npc" value="100002"/> <string name="msg" value="Also, write him a love note from me. Extra steamy!"/> <int name="npc" value="100002"/> <int name="face" value="2"/> <string name="msg" value="Some time later..."/> <int name="npc" value="100010"/> <string name="msg" value="This is *nom* easily *nom* the worst pie *nom* I&apos;ve ever eaten *nom* in its entirety."/> <int name="npc" value="100006"/> <string name="msg" value="I bet we are going to get married TOMORROW."/> <int name="npc" value="100002"/> <int name="face" value="2"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="206"/> <int name="playCategoryCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Ask Me No Questions"/> <string name="info" value="I would like you to purchase an Orange Mini Mushroom and I do not want you to ask me why."/> <int name="npc" value="100003"/> <int name="category" value="0"/> <string name="todo" value="Buy an Orange Mini Mushroom from the Shop"/> <imgdir name="StartDemand"> <int name="quest" value="3002"/> <imgdir name="NpcSay"> <int name="npc" value="100003"/> <string name="msg" value="Hi! "/> <string name="msg" value="Woof, woof! (The hat-man is my friend.)"/> <int name="npc" value="100005"/> <string name="msg" value="I need one of those Orange Mini Mushrooms and they won&apos;t let me back in the Shop after I aired that attack ad about their prices."/> <int name="npc" value="100003"/> <string name="msg" value="Just get me one, okay?!"/> <int name="npc" value="100003"/> <int name="face" value="2"/> <string name="msg" value="Did you get it?! I still can&apos;t tell you why."/> <int name="npc" value="100003"/> <string name="msg" value="Stop trying to pry into my personal business and give the me thing you spent your money on! "/> <int name="npc" value="100003"/> <int name="face" value="2"/> <string name="msg" value="Later, at Clara&apos;s place..."/> <int name="npc" value="100010"/> <string name="msg" value="Oh. Hi."/> <int name="npc" value="100004"/> <int name="face" value="2"/> <string name="msg" value="Hi. You&apos;re back. Why didn&apos;t you say hello the first time?"/> <int name="npc" value="100002"/> <string name="msg" value="Uhh..."/> <int name="npc" value="100004"/> <int name="face" value="2"/> <string name="msg" value="What&apos;s wrong?"/> <int name="npc" value="100002"/> <string name="msg" value="Woof, woof! (My human smells like fear and saltines.)"/> <int name="npc" value="100005"/> <string name="msg" value="I have a gift from my heart!"/> <int name="npc" value="100004"/> <string name="msg" value="Paolo drops his gift on the ground and runs away."/> <int name="npc" value="100010"/> <string name="msg" value="Who put a fungus in my room?! If this is another death threat, I&apos;m going to set up so many booby traps."/> <int name="npc" value="100002"/> <string name="msg" value="I think Clara liked it."/> <int name="npc" value="100003"/> <int name="face" value="2"/> <string name="msg" value="Woof, woof! (The humans are barking! I will bark too!)"/> <int name="npc" value="100005"/> <imgdir name="CompleteDemand"> <int name="buyObjectID" value="2110003"/> <int name="buyObjectCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="200"/> <imgdir name="Info"> <string name="name" value="Different Approach"/> <string name="info" value="I have some new theories to test out. Could you go to to other farms and combine monsters three times for me?"/> <int name="npc" value="100001"/> <int name="category" value="0"/> <string name="todo" value="Combine Monsters"/> <imgdir name="StartDemand"> <int name="quest" value="3003"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="Isn&apos;t the weather lovely today?"/> <string name="msg" value="The answer is NO! That&apos;s just what they WANT you to think. But I&apos;m testing a new pill that will make you see the REAL weather."/> <int name="npc" value="100001"/> <string name="msg" value="Four-eyes wants me to work! This is ridiculous."/> <int name="npc" value="100006"/> <string name="msg" value="Yes, ridiculous! Just like the fake weather. Now go combine monsters 3 times, and I&apos;ll test this out on the fairy."/> <int name="npc" value="100001"/> <string name="msg" value="This is guaranteed to be the worst day of work ever."/> <int name="npc" value="100006"/> <string name="msg" value="You can&apos;t mix those two! You&apos;ll turn into a goat!"/> <int name="npc" value="100001"/> <int name="face" value="1"/> <string name="msg" value="You don&apos;t know me, man! Don&apos;t tell me what to do!"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="Aya takes off."/> <int name="npc" value="100010"/> <string name="msg" value="Don&apos;t worry, I put a tracking chip in her earlier."/> <int name="npc" value="100001"/> <int name="face" value="1"/> <string name="msg" value="It looks like my weather revealer isn&apos;t going to work, so we&apos;ll just have to go on living a big fat lie."/> <int name="npc" value="100001"/> <imgdir name="CompleteDemand"> <int name="combineCount" value="3"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="300"/> <imgdir name="Info"> <string name="name" value="A Solid Plan"/> <string name="info" value="I need to show Jules up. He thinks he&apos;s so smart with his medical degrees and his years of education and his being smart. I know stuff too! I know I&apos;m supposed to nurture 5 monsters and I&apos;m gonna make you do it!"/> <int name="npc" value="100006"/> <int name="category" value="0"/> <string name="todo" value="Nurture"/> <imgdir name="StartDemand"> <int name="quest" value="3004"/> <imgdir name="NpcSay"> <int name="npc" value="100002"/> <string name="msg" value="Julesy-poo, what do you think with that big brain of yours?"/> <string name="msg" value="I JUST started the leeching regimen, Clara. Give it time."/> <int name="npc" value="100001"/> <string name="msg" value="They&apos;re attached at the hip! And not in the cool, conjoined twin way."/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="Paolo watches Clara and Jules from a distance..."/> <int name="npc" value="100010"/> <string name="msg" value="Paolo, this is technically stalking."/> <int name="npc" value="100006"/> <string name="msg" value="This isn&apos;t stalking! I&apos;m just following her without her knowing it."/> <int name="npc" value="100004"/> <int name="face" value="2"/> <string name="msg" value="Whatever, Romeo. I was going to give you some advice."/> <int name="npc" value="100006"/> <string name="msg" value="Huh? What is it?"/> <int name="npc" value="100004"/> <string name="msg" value="You want to outdo the Captain Cranium?"/> <int name="npc" value="100006"/> <string name="msg" value="Yes, very much so, I would like to do that."/> <int name="npc" value="100004"/> <string name="msg" value="Clara&apos;s into that doofus for some reason. Must be the big old noggin. You need to out-brain him."/> <int name="npc" value="100006"/> <string name="msg" value="It ain&apos;t gonna be easy."/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="Ugh, I can&apos;t stand when your face is all... sad. I&apos;ll teach you not to be such an idiot, okay? I&apos;ll be your little love fairy."/> <int name="npc" value="100006"/> <string name="msg" value="Really?"/> <int name="npc" value="100004"/> <int name="face" value="2"/> <string name="msg" value="For starters, let&apos;s go take care of five monsters so we don&apos;t have to look at these two getting all smoochy."/> <int name="npc" value="100006"/> <string name="msg" value="I&apos;m going to go eat his glasses to assert my dominance!"/> <int name="npc" value="100004"/> <string name="msg" value="No! That&apos;s step 15. You&apos;re only on step 4."/> <int name="npc" value="100006"/> <string name="msg" value="When will this end?!"/> <int name="npc" value="100004"/> <int name="face" value="1"/> <imgdir name="CompleteDemand"> <int name="careCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="200"/> <imgdir name="Info"> <string name="name" value="Training for Love"/> <string name="info" value="Next up: visit other farms and play with monsters 10 times! Move, move!"/> <int name="npc" value="100006"/> <int name="category" value="0"/> <string name="todo" value="Play with Monsters"/> <imgdir name="StartDemand"> <int name="quest" value="3005"/> <imgdir name="NpcSay"> <int name="npc" value="100006"/> <string name="msg" value="I need a break from this love expert thing. Go play with some monsters. Like 10 times."/> <string name="msg" value="I&apos;m doing it! I&apos;m doing a thing!"/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="Yeah, yeah, good job."/> <int name="npc" value="100006"/> <string name="msg" value="Why is there water leaking from my forehead?"/> <int name="npc" value="100004"/> <imgdir name="CompleteDemand"> <int name="playCount" value="10"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="200"/> <imgdir name="Info"> <string name="name" value="Experienced Gentleman"/> <string name="info" value="Okay, okay, you want to be a stud muffin? Go combine monsters 5 times on other farms."/> <int name="npc" value="100006"/> <int name="category" value="0"/> <string name="todo" value="Combine Monsters"/> <imgdir name="StartDemand"> <int name="quest" value="3006"/> <imgdir name="NpcSay"> <int name="npc" value="100006"/> <string name="msg" value="Maybe you need to see how monsters get along. Go combine like... 5 monsters."/> <string name="msg" value="Then I will be the master of all love and time and swords?"/> <int name="npc" value="100004"/> <string name="msg" value="Yeah, sure. Great. Good work."/> <int name="npc" value="100006"/> <string name="msg" value="I&apos;m the best! I&apos;m amazing!"/> <int name="npc" value="100004"/> <string name="msg" value="Class dismissed or whatever."/> <int name="npc" value="100006"/> <string name="msg" value="I&apos;m gonna impress this awful lady I love for no reason!"/> <int name="npc" value="100004"/> <string name="msg" value="Later, near Jules&apos;s house..."/> <int name="npc" value="100010"/> <string name="msg" value="...And THAT&apos;s why you never make popcorn AFTER you microwave a gerbil."/> <int name="npc" value="100004"/> <string name="msg" value="Fascinating! I&apos;ve been doing it wrong for years. All those paper towels, wasted!"/> <int name="npc" value="100001"/> <string name="msg" value="I didn&apos;t know you dabbled in monsterology, Paulo!"/> <int name="npc" value="100002"/> <string name="msg" value="(She looks impressed!)"/> <int name="npc" value="100004"/> <string name="msg" value="Jules, you should ask Paolo more about his studies and how attractive they make him."/> <int name="npc" value="100002"/> <string name="msg" value="Ha ha. Okay."/> <int name="npc" value="100001"/> <string name="msg" value="(I am still a huge failure!)"/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="Why are you looking at me like that?"/> <int name="npc" value="100006"/> <imgdir name="CompleteDemand"> <int name="combineCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="150"/> <int name="farmPoint" value="300"/> <imgdir name="Info"> <string name="name" value="Strange Kid"/> <string name="info" value="Having a pretty farm helps you make friends. Get 200 Aesthetic Points."/> <int name="npc" value="100007"/> <int name="category" value="0"/> <string name="todo" value="Get 200 Aesthetic Points"/> <imgdir name="StartDemand"> <int name="quest" value="3007"/> <imgdir name="NpcSay"> <int name="npc" value="100006"/> <string name="msg" value="You know what gals love? Friends. Especially friends who don&apos;t mind when you crash on their couch for a few months because I got into a fight with my parents again."/> <int name="face" value="2"/> <string name="msg" value="Speaking of which, can I crash on your couch for a few months?"/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="Actually, if you want any girls to come over here, you need to pretty it up some. I only stay in places that have at least 200 Aesthetic Points."/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="I am unaware of this concept."/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="You just need to build stuff. Like buildings and decorations. They&apos;ll up your score."/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="You seem less... reprehensible."/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Success! I expect breakfast at 2:37pm on the dot."/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="PEACE OUT!"/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="What did I do?"/> <int name="npc" value="100006"/> <imgdir name="CompleteDemand"> <int name="decoPoint" value="200"/> <imgdir name="Reward"> <int name="exp" value="200"/> <int name="farmPoint" value="200"/> <imgdir name="Info"> <string name="name" value="One Sick Fairy"/> <string name="info" value="Aya&apos;s acting sick. It&apos;s annoying. I bet some Mushroom medicine would shut her up. Play with them 5 times to get enough ingredients."/> <int name="npc" value="100002"/> <int name="category" value="0"/> <string name="todo" value="Play with a Mushroom"/> <imgdir name="StartDemand"> <int name="quest" value="3008"/> <imgdir name="NpcSay"> <int name="npc" value="100002"/> <string name="msg" value="Aya is being such a drama fairy."/> <string name="msg" value="I want to get some medicine for her..."/> <int name="npc" value="100002"/> <string name="msg" value="(That&apos;ll show her.)"/> <int name="npc" value="100002"/> <int name="face" value="1"/> <string name="msg" value="I just need a few ingredients. Could you play with Mushrooms in other farms 5 times? I&apos;ll collect the spores."/> <int name="npc" value="100002"/> <string name="msg" value="Thank you! All these ingredients have potent medicinal properties. Hehehe... hahah... MWAHAHAHAHAHAHA!"/> <int name="npc" value="100002"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="201"/> <int name="playCategoryCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="One Sick Fairy: The Reckoning"/> <string name="info" value="Let&apos;s move on to some other ingredients. Please play with Reptiles on other farms 5 times."/> <int name="npc" value="100002"/> <int name="category" value="0"/> <string name="todo" value="Play with a Reptile"/> <imgdir name="StartDemand"> <int name="quest" value="3009"/> <imgdir name="NpcSay"> <int name="npc" value="100002"/> <string name="msg" value="I got the mushroom medicine together, but it&apos;s missing something... How about you try the same thing but with Reptiles?"/> <string name="msg" value="Just play with them and I&apos;ll pick up the... droppings."/> <int name="npc" value="100002"/> <string name="msg" value="Now I can just mix these up and... hehehe..."/> <int name="npc" value="100002"/> <string name="msg" value="Later on..."/> <int name="npc" value="100010"/> <string name="msg" value="All set. Prepare for a taste of mushroom-lizard-humble pie, fairy!"/> <int name="npc" value="100002"/> <string name="msg" value="(I wonder if her wings will fall off...)"/> <int name="npc" value="100002"/> <int name="face" value="1"/> <string name="msg" value="Thank you! I&apos;ll make sure Aya knows how much you helped!"/> <int name="npc" value="100002"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="213"/> <int name="playCategoryCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Friend Me Like a Hurricane"/> <string name="info" value="Visit other farms and play with their monsters 10 times. Gee golly, it&apos;s so nice to have friends!"/> <int name="npc" value="100007"/> <int name="category" value="0"/> <string name="todo" value="Play with Monsters"/> <imgdir name="StartDemand"> <int name="quest" value="3010"/> <imgdir name="NpcSay"> <int name="npc" value="100006"/> <string name="msg" value="Friendships take lots of hard work and snuggles! Let&apos;s all have a good-gosh-giffy of a time!"/> <int name="face" value="2"/> <string name="msg" value="Go play with your friends&apos; monsters and spread the love!"/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="Ten times!"/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="This has to be some kind of weird power play... right?"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Magnificent! Value your friends. "/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="Aya, I&apos;ve got some very exclusive juice for you. You&apos;ll love it. It&apos;s all the rage with street people."/> <int name="npc" value="100002"/> <string name="msg" value="(Her little toes are going to curl up... Hehehe!)"/> <int name="npc" value="100002"/> <int name="face" value="1"/> <string name="msg" value="Why gosh, it&apos;d be rude of me to refuse such a friendly gesture, Clara-beara!"/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="D-Delicious. I can really taste the love you put in it!"/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="Wait, what?"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Is there a problem?"/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="N-no. Of course not."/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="I&apos;m off, friendy-poos!"/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="What just happened? "/> <int name="npc" value="100002"/> <int name="face" value="3"/> <imgdir name="CompleteDemand"> <int name="playCount" value="10"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="300"/> <imgdir name="Info"> <string name="name" value="Rocking Opportunity"/> <string name="info" value="I want to dig a trench to trap Aye. A Golem-sized trench. Go Nurture them 3 times to get on their good side."/> <int name="npc" value="100004"/> <int name="category" value="0"/> <string name="todo" value="Nurture a Golem"/> <imgdir name="StartDemand"> <int name="quest" value="3011"/> <imgdir name="NpcSay"> <int name="npc" value="100004"/> <string name="msg" value="We need to trap that fairy before she makes somebody sick with all her happy sweetness."/> <string name="msg" value="She&apos;s acting crazy, and that&apos;s sort of my thing."/> <int name="npc" value="100004"/> <string name="msg" value="You&apos;re in on this, right? We have to seize the day. Carpe fairy!"/> <int name="npc" value="100004"/> <string name="msg" value="You just need to nurture Golems three times. If I know anything about golems, it&apos;s that they are very easy to flatter."/> <int name="npc" value="100004"/> <string name="msg" value="Now we play the waiting game. I get to go first. Round one... start!"/> <int name="npc" value="100004"/> <string name="msg" value="Later on..."/> <int name="npc" value="100010"/> <string name="msg" value="Where are all my pally-wals? I&apos;m gonna get sooo wonewy! "/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="Umm?"/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="We&apos;ve got you! Ha ha! How do you like that?! I also won the waiting game!"/> <int name="npc" value="100004"/> <string name="msg" value="Oh, you guys! I really appreciate it. I feel like our friendship is so strong now!"/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="Stop being nice! Be mean to me right now!"/> <int name="npc" value="100004"/> <int name="face" value="1"/> <imgdir name="CompleteDemand"> <int name="careCategoryCount" value="3"/> <int name="careCategory" value="207"/> <imgdir name="Reward"> <int name="exp" value="200"/> <int name="farmPoint" value="300"/> <imgdir name="Info"> <string name="name" value="Plants: Not Bad"/> <string name="info" value="Plants are wonderful things! I want you to nurture them 3 times."/> <int name="npc" value="100007"/> <int name="category" value="0"/> <string name="todo" value="Nurture Plants"/> <imgdir name="StartDemand"> <int name="quest" value="3012"/> <imgdir name="NpcSay"> <int name="npc" value="100006"/> <string name="msg" value="Every living thing breathes, just like me! And none of us could do that if it weren&apos;t for our plant friends!"/> <int name="face" value="2"/> <string name="msg" value="Plants keep us all alive! All you&apos;d have to do is wipe them out and nobody could live! "/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="Yes... I know... mwahaha!"/> <int name="npc" value="100001"/> <int name="face" value="1"/> <string name="msg" value="Go nurture some silly little plants! At least 3 times!"/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="Happy plants mean a happy world!"/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="(Maybe I should make a plant that can feel happiness. Also, Aya has gone totally bonkers.)"/> <int name="npc" value="100001"/> <int name="face" value="1"/> <string name="msg" value="I&apos;m going to give you something special for alll your hard work."/> <int name="npc" value="100006"/> <int name="face" value="2"/> <imgdir name="CompleteDemand"> <int name="careCategoryCount" value="3"/> <int name="careCategory" value="206"/> <imgdir name="Reward"> <int name="exp" value="200"/> <int name="farmPoint" value="300"/> <imgdir name="Info"> <string name="name" value="Mortal Enemies"/> <string name="info" value="Aya&apos;s recent mood upswing has me concerned. Now, as science has stated many times, cows are the true enemies of all plants. Therefore, we play with 5 Cows to anger the plants and their allies."/> <int name="npc" value="100001"/> <int name="category" value="0"/> <string name="todo" value="Play with Cows"/> <imgdir name="StartDemand"> <int name="quest" value="3013"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="It&apos;s time for us to do something Aya. Her endless optimism and friendliness is just... it&apos;s weirding me out. It could be plant mind-control."/> <string name="msg" value="Science has proven that plants hate cows. That&apos;s why I want you to go play with 5 cows. Really make sure they have a good time. "/> <int name="npc" value="100001"/> <string name="msg" value="The joy of those cows is exactly what I needed to get through the rest of this novel. It&apos;s so sad! Now, we should do something about Aya..."/> <int name="npc" value="100001"/> <string name="msg" value="Later on..."/> <int name="npc" value="100010"/> <string name="msg" value="No, I don&apos;t like it! "/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="But you used to love riding cows!"/> <int name="npc" value="100001"/> <string name="msg" value="Th-that&apos;s... Eeek-!"/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="...Umm? What are we-- Oh! Cow! I&apos;m going to ride that right to the leather factory!"/> <int name="npc" value="100006"/> <string name="msg" value="You JUST said you didn&apos;t want to ride it."/> <int name="npc" value="100001"/> <int name="face" value="1"/> <string name="msg" value="You JUST said you didn&apos;t want to ride it."/> <int name="npc" value="100001"/> <int name="face" value="1"/> <string name="msg" value="(It&apos;s as I suspected.)"/> <int name="npc" value="100001"/> <imgdir name="CompleteDemand"> <int name="playCategoryCount" value="5"/> <int name="playCategory" value="212"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="The Great Plantavius"/> <string name="info" value="Aya is possessed by the great Plantavius, master of all plants! Please visit another farm, and combine your monster with a Plant 1 time."/> <int name="npc" value="100001"/> <int name="category" value="0"/> <string name="todo" value="Combine with a Plant"/> <imgdir name="StartDemand"> <int name="quest" value="3014"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="I&apos;m afraid Aye is possessed by a powerful spirit. The spirit of all plants, to be exact, which I have dubbed the Great Plantavius."/> <string name="msg" value="Is that why she was being nice to me? Do plants like me?"/> <int name="npc" value="100004"/> <string name="msg" value="Then her reaction to my drink didn&apos;t..."/> <int name="npc" value="100002"/> <string name="msg" value="What drink?"/> <int name="npc" value="100004"/> <int name="npc" value="100002"/> <string name="msg" value="N-nothing! I didn&apos;t poison her!"/> <int name="face" value="3"/> <int name="npc" value="100001"/> <string name="msg" value="The Great Spirit doesn&apos;t SEEM to have any malicious intent, but we all know how crafty plants are."/> <int name="npc" value="100002"/> <string name="msg" value="Do we have to? She&apos;s a lot less horrible like this."/> <int name="npc" value="100004"/> <string name="msg" value="I actually agree."/> <int name="npc" value="100001"/> <string name="msg" value="Guys... "/> <int name="face" value="1"/> <int name="npc" value="100002"/> <string name="msg" value="I was joking. She&apos;s had far too much screen-time lately. Shut it down."/> <int name="npc" value="100002"/> <string name="msg" value="No... plants don&apos;t like anyone. They&apos;re jerks... Now, we&apos;ll need to trick a plant into feeling kinship. Please combine one of your monsters with a Plant."/> <string name="msg" value="Let me get to work... there&apos;s going to be a lot of bone sawing involved."/> <int name="npc" value="100001"/> <string name="msg" value="Later on..."/> <int name="npc" value="100010"/> <string name="msg" value="I hope I can help you! "/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="Enough with the ruse, Plantavius! We know you&apos;re not Aya."/> <int name="npc" value="100001"/> <string name="msg" value="What sort of idiotic name is Plantavius? I am Guwaroonernoonernoo! You may call me Guwaru."/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="Hahaha, those are terrible names. I mean, if anybody&apos;s going to corrupt and destroy Aya, it&apos;s going to be me!"/> <int name="npc" value="100002"/> <string name="msg" value="I actually agree."/> <int name="npc" value="100004"/> <string name="msg" value="Get out of our friend, plant god! You&apos;re not welcome here! Go back to your soil!"/> <int name="npc" value="100001"/> <string name="msg" value="Whatever, I was tired of hanging out with you goobs anyway. I got all kinds of plant friends! I got deciduous friends and evergreen friends and friends that aren&apos;t trees. You&apos;ll see! You&apos;ll all see!! "/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="Which one of you creeps hugged me?"/> <int name="npc" value="100006"/> <string name="msg" value="Maybe we should just turn her loose in a forest."/> <int name="npc" value="100004"/> <string name="msg" value="Forests are no places for plants, Clara. Don&apos;t be ridiculous."/> <int name="npc" value="100001"/> <string name="msg" value="You&apos;re so smart, Jules!"/> <int name="npc" value="100002"/> <string name="msg" value="Hey friends! Are you having friend time without me?"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <imgdir name="CompleteDemand"> <int name="combineCategoryCount" value="1"/> <int name="combineCategory" value="206"/> <imgdir name="Reward"> <int name="exp" value="200"/> <int name="farmPoint" value="500"/> <imgdir name="Info"> <string name="name" value="Clara&apos;s Gift"/> <string name="info" value="Dr. Jules&apos;s birthday is coming. Could you ask around about what kind of gift he wants? While you&apos;re at it, play with monsters 10 times so I don&apos;t muss my hair."/> <int name="npc" value="100002"/> <int name="category" value="0"/> <string name="todo" value="Play with Monsters"/> <imgdir name="StartDemand"> <int name="farmLevel" value="8"/> <int name="quest" value="3015"/> <imgdir name="NpcSay"> <int name="npc" value="100002"/> <string name="msg" value="Soon it&apos;ll be Dr. Jules&apos;s birthday. The day the world learned to smile. "/> <string name="msg" value="Could you ask around about what kind of things he likes?"/> <int name="npc" value="100002"/> <string name="msg" value="Is that cheating? Oh, who cares? As long as I win."/> <int name="npc" value="100002"/> <int name="face" value="2"/> <string name="msg" value="While you&apos;re at it, you can play with monsters on other farms 10 times. "/> <int name="npc" value="100002"/> <string name="msg" value="What kind of gift do you think Dr. Jules wants?"/> <int name="npc" value="100002"/> <imgdir name="CompleteDemand"> <int name="playCount" value="10"/> <imgdir name="Reward"> <int name="exp" value="200"/> <int name="farmPoint" value="200"/> <imgdir name="Info"> <string name="name" value="What Paolo Wants"/> <string name="info" value="Jules is a creep! What about what I want? An Orange Mini Mushroom and limo service for my dog."/> <int name="npc" value="100004"/> <int name="category" value="0"/> <string name="todo" value="Buy an Orange Mini Mushroom from the Shop"/> <imgdir name="StartDemand"> <int name="quest" value="3016"/> <imgdir name="NpcSay"> <int name="npc" value="100004"/> <string name="msg" value="Why do you want to know what Jules wants?"/> <string name="msg" value="Did Clara ask you? She wants to give him something, doesn&apos;t she? What about me?!"/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="This is just another case of the guy in the hat being oppressed by the guy in the glasses. Well, I&apos;m game. You want to know what he wants?"/> <int name="npc" value="100004"/> <string name="msg" value="Bring me an Orange Mini Mushroom and I&apos;ll tell you."/> <int name="npc" value="100004"/> <string name="msg" value="Jules likes Lizard Tails. So much. I&apos;ve seen him slurp them down raw. "/> <int name="npc" value="100004"/> <string name="msg" value="I&apos;m serious! I think! Get that four-eyed lab rat a tail, and he just goes bonkers. "/> <int name="npc" value="100004"/> <string name="msg" value="Don&apos;t tell anybody I helped, or I swear I will send my invisible ninjas after you. "/> <int name="npc" value="100004"/> <imgdir name="CompleteDemand"> <int name="buyObjectID" value="2110003"/> <int name="buyObjectCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="200"/> <imgdir name="Info"> <string name="name" value="Every Man Has a Hobby"/> <string name="info" value="Dr. Jules loves... lizard tails? Could you Nurture Reptiles 3 times? Maybe one will fall off."/> <int name="npc" value="100009"/> <int name="category" value="0"/> <string name="todo" value="Nurture Reptiles"/> <imgdir name="StartDemand"> <int name="quest" value="3017"/> <imgdir name="NpcSay"> <string name="msg" value="I hope you found out what he wants. I&apos;ve been practicing my anti-wrinkle meditations."/> <int name="npc" value="100002"/> <string name="msg" value="Lizard tails? That&apos;s... weirder than I expected."/> <int name="npc" value="100002"/> <int name="face" value="3"/> <int name="npc" value="100002"/> <string name="msg" value="Maybe he likes lizard TALES! Wonderful stories about reptilian..."/> <int name="face" value="3"/> <int name="npc" value="100002"/> <string name="msg" value="..."/> <int name="face" value="3"/> <int name="npc" value="100002"/> <string name="msg" value="No. We can work with this, Clara. At least he doesn&apos;t eat cotton swabs like the last guy I dated."/> <string name="msg" value="I&apos;m sure you&apos;ll go nurture 3 reptiles for me. I couldn&apos;t be seen with my hands in the dirt."/> <int name="npc" value="100002"/> <string name="msg" value="In the meantime, I&apos;ll try to find a matching outfit."/> <int name="npc" value="100002"/> <imgdir name="CompleteDemand"> <int name="careCategoryCount" value="3"/> <int name="careCategory" value="213"/> <imgdir name="Reward"> <int name="exp" value="150"/> <int name="farmPoint" value="300"/> <imgdir name="Info"> <string name="name" value="Not Happening"/> <string name="info" value="Paolo owes me money, so I&apos;m not helping him do anything. Go play with Birds on other farms 5 times. "/> <int name="npc" value="100006"/> <int name="category" value="0"/> <string name="todo" value="Play with a Bird"/> <imgdir name="StartDemand"> <int name="quest" value="3018"/> <imgdir name="NpcSay"> <int name="npc" value="100006"/> <string name="msg" value="So, is handing a chick a bunch of dirty old lizard parts some sort of dating thing, or..."/> <string name="msg" value="Wait, wait, those are for Jules? Ha! "/> <int name="npc" value="100006"/> <string name="msg" value="Okay, that&apos;s hilarious, but no. I have to teach Paolo a lesson for that five bucks he borrowed to buy anti-fairy spray."/> <int name="npc" value="100006"/> <string name="msg" value="Don&apos;t get me wrong. I&apos;m not being nice to Clara. I just don&apos;t want Paolo to win. That fairy spray smells terrible! "/> <int name="npc" value="100006"/> <string name="msg" value="Take those tails out to some birds. If you could play with 5 birds, we&apos;ll get Jules a real present."/> <int name="npc" value="100006"/> <string name="msg" value="We&apos;ll feed those stinky tails to birds, along with Paolo&apos;s dreams! Hahahaha!"/> <int name="npc" value="100006"/> <string name="msg" value="Where did those lizard tails go? Did they grow into new lizards?"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Maybe those new lizards went over to Dr. Jules&apos;s house already and then he stepped on them... or ate them..."/> <int name="npc" value="100002"/> <string name="msg" value="Ugh, now I have to come up with ANOTHER gift? All this thinking about other people is giving me crow&apos;s feet."/> <int name="npc" value="100002"/> <int name="face" value="2"/> <imgdir name="CompleteDemand"> <int name="playCategoryCount" value="5"/> <int name="playCategory" value="211"/> <imgdir name="Reward"> <int name="exp" value="150"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="The Quill is Mightier Than the Tail"/> <string name="info" value="I want to give Dr. Jules a quill. Nurture Birds 3 times, and bring me their Feathers. "/> <int name="npc" value="100002"/> <int name="category" value="0"/> <string name="todo" value="Nurture Birds"/> <imgdir name="StartDemand"> <int name="quest" value="3019"/> <imgdir name="NpcSay"> <int name="npc" value="100002"/> <string name="msg" value="I was in the middle of drawing a picture of myself when I thought of the perfect gift for Julesy: a quill pen!"/> <string name="msg" value="He writes so many things down, and he&apos;s always complaining about the &apos;good old days&apos; when pens weren&apos;t so &apos;efficient&apos;."/> <int name="npc" value="100002"/> <string name="msg" value="Just go nurture birds 3 times, and bring me their feathers. You have my permission to use force."/> <int name="npc" value="100002"/> <string name="msg" value="These will be perfect! He&apos;ll be so excited to have this outdated, unhygienic writing instrument, I bet he&apos;ll marry me on the spot!"/> <int name="npc" value="100002"/> <imgdir name="CompleteDemand"> <int name="careCategoryCount" value="3"/> <int name="careCategory" value="211"/> <imgdir name="Reward"> <int name="exp" value="150"/> <int name="farmPoint" value="300"/> <imgdir name="Info"> <string name="name" value="No Gift, No Problem"/> <string name="info" value="Your farm is empty and I believe it is because of curse-ghosts. But curse-ghosts are scared of monsters, so go combine 3 monsters on another farm!"/> <int name="npc" value="100004"/> <int name="category" value="0"/> <string name="todo" value="Combine Monsters"/> <imgdir name="StartDemand"> <int name="quest" value="3020"/> <imgdir name="NpcSay"> <int name="npc" value="100004"/> <string name="msg" value="What do you mean Clara decided to go with a quill pen?! That is the greatest present any man can receive!"/> <int name="face" value="1"/> <string name="msg" value="This is the worst..."/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="Wait a second. I bet you have curse-ghosts! That&apos;s why your farm is empty and everything that happens here is terrible. You need to breed some more monsters. "/> <int name="npc" value="100004"/> <string name="msg" value="Go to another farm, and combine monsters 3 times so that I can stop having bad dating luck."/> <int name="npc" value="100004"/> <string name="msg" value="These new monsters have been shrieking all day. And that is MY thing. "/> <int name="npc" value="100002"/> <string name="msg" value="I&apos;m so mad, I haven&apos;t had time to make the quill pen. Jules is going to fall in love with another girl and I&apos;ll be stuck here with YOU. "/> <int name="npc" value="100002"/> <string name="msg" value="Later on..."/> <int name="npc" value="100010"/> <string name="msg" value="Thank you very much for distracting Clara while I broke into her room. You did not hear me say that."/> <int name="npc" value="100004"/> <imgdir name="CompleteDemand"> <int name="combineCount" value="3"/> <imgdir name="Reward"> <int name="exp" value="200"/> <int name="farmPoint" value="300"/> <imgdir name="Info"> <string name="name" value="A Gift Never Given"/> <string name="info" value="Someone broke all my feathers! I swear if I find out who did this... Just go play with Toys on other farms 5 times while I go into a short rage-coma."/> <int name="npc" value="100008"/> <int name="category" value="0"/> <string name="todo" value="Play with Toys"/> <imgdir name="StartDemand"> <int name="quest" value="3021"/> <imgdir name="NpcSay"> <int name="npc" value="100002"/> <string name="msg" value="I walked into my room and the feathers were all broken, shaped into little hearts, covered in dog slobber, and spelled out &apos;Paolo&apos;..."/> <int name="face" value="3"/> <string name="msg" value="Who could have done it?!"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="I bet it was the fairy. She&apos;s always been jealous of my hair! "/> <int name="npc" value="100002"/> <int name="face" value="1"/> <string name="msg" value="But I have a plan to trick them all! Go play with Toys 5 times. I&apos;m going to work out all my fury on an online forum, then start my scheme."/> <int name="npc" value="100002"/> <int name="face" value="1"/> <string name="msg" value="I realized that you pretending to get me a new gift was a way better plan than the one I had... now we wait!"/> <int name="npc" value="100002"/> <int name="face" value="1"/> <string name="msg" value="Later on..."/> <int name="npc" value="100010"/> <string name="msg" value="What is this crazy woman doing now?! I hate this... I... wait a second?! VOODOO! I HAVE BEEN HEXED! "/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="Paolo runs away with his arms in the air."/> <int name="npc" value="100010"/> <string name="msg" value="Ha-ha! Victory! Wait, who was that? Oh, who cares. I feel completely better now."/> <int name="npc" value="100002"/> <int name="face" value="1"/> <string name="msg" value="Did you see the scary doll I put in the box? It looks just like Paolo&apos;s mom, if she were a were-badger. Haha! "/> <int name="npc" value="100002"/> <imgdir name="CompleteDemand"> <int name="playCategoryCount" value="5"/> <int name="playCategory" value="218"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="The Flames of Passion"/> <string name="info" value="I&apos;m going to give Julesy a simple gift from the heart. And to do that, I need you to steal candles from Artificial Creatures while you play with them."/> <int name="npc" value="100002"/> <int name="category" value="0"/> <string name="todo" value="Play with Artificial Creatures"/> <imgdir name="StartDemand"> <int name="quest" value="3022"/> <imgdir name="NpcSay"> <int name="npc" value="100002"/> <string name="msg" value="I&apos;ve realized that all this gift-giving is not really my style, so I&apos;m going to buy Dr. Jules a cake from the grocery store and be done with it."/> <string name="msg" value="Don&apos;t want to get his expectations up too high, right? Anyway, I need candles. Go play with 5 Artificial Creatures and steal their precious candles."/> <int name="npc" value="100002"/> <string name="msg" value="I can almost taste the artificial tears."/> <int name="npc" value="100002"/> <imgdir name="CompleteDemand"> <int name="playCategoryCount" value="5"/> <int name="playCategory" value="204"/> <imgdir name="Reward"> <int name="exp" value="200"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Birthday Joy"/> <string name="info" value="I like to spend my birthdays the way my family did: dangerous medical experiments, followed by hours of screaming at each other. Take this cake to other farms and play with monsters 10 times for me."/> <int name="npc" value="100001"/> <int name="category" value="0"/> <string name="todo" value="Play with Monsters"/> <imgdir name="StartDemand"> <int name="quest" value="3023"/> <imgdir name="NpcSay"> <int name="npc" value="100002"/> <string name="msg" value="Jules had better like this cake I didn&apos;t bake him."/> <string name="msg" value="Later, at Dr. Jules&apos;s house."/> <int name="npc" value="100010"/> <int name="npc" value="100002"/> <string name="msg" value="Happy birthday, Dr. Jules! I baked you a cake! I put the price tags on and everything."/> <int name="npc" value="100001"/> <string name="msg" value="That&apos;s so thoughtful of you, Clara. It&apos;s great of you to do this after I threw you out of that speedboat."/> <int name="npc" value="100006"/> <string name="msg" value="Pssh. That&apos;s just from the grocery store. Gimme some!"/> <int name="npc" value="100002"/> <string name="msg" value="No. Don&apos;t touch it. It&apos;s for my sweet Dr. Jules!"/> <int name="npc" value="100006"/> <string name="msg" value="He&apos;s half blind! He won&apos;t even notice!"/> <int name="face" value="1"/> <int name="npc" value="100001"/> <string name="msg" value="Relax! You can all eat this horrible-looking cake. Paolo, Kibbles, you&apos;re both basically animals. Do you want some?"/> <int name="npc" value="100004"/> <string name="msg" value="I do not turn down free food. "/> <string name="face" value="1"/> <int name="npc" value="100005"/> <string name="msg" value="Woof, woof! (The glasses-man is my new friend!)"/> <int name="npc" value="100001"/> <string name="msg" value="Now then, I&apos;d like to use this disaster of cake as an experiment on the local farmers&apos; fear tolerance. Take it to their farms and play with monsters 10 times."/> <string name="msg" value="Thank you, everyone, for coming."/> <int name="npc" value="100001"/> <string name="msg" value="(Dr. Jules is so dreamy...)"/> <int name="npc" value="100002"/> <imgdir name="CompleteDemand"> <int name="playCount" value="10"/> <imgdir name="Reward"> <int name="exp" value="200"/> <int name="farmPoint" value="150"/> <imgdir name="Info"> <string name="name" value="Cat-Scratch Fever"/> <string name="info" value="If you want to hear my story, do as I say! Nurture Cats 3 times."/> <int name="npc" value="100006"/> <int name="category" value="0"/> <string name="todo" value="Nurture Cats"/> <imgdir name="StartDemand"> <int name="farmLevel" value="10"/> <int name="quest" value="3024"/> <imgdir name="NpcSay"> <int name="npc" value="100003"/> <string name="msg" value="Those two are straight-up suspect! I&apos;ve spoken to them both at least three times and they have never told me their entire life history!"/> <string name="msg" value="I think you&apos;re right. They must be spies. Or criminals! Or celebrities in hiding. Ooh, I bet Jules is in hiding."/> <int name="npc" value="100002"/> <int name="npc" value="100006"/> <string name="msg" value="What are you goons yammering about?"/> <int name="npc" value="100003"/> <string name="msg" value="FAIRY! Don&apos;t curse us, mystical creature!"/> <int name="npc" value="100006"/> <string name="msg" value="What was that?"/> <int name="npc" value="100002"/> <string name="msg" value="You have to tell me everything about you, and Dr. Jules, and if you don&apos;t, I&apos;ll pull off your little wings and glue them to a headband."/> <int name="npc" value="100003"/> <string name="msg" value="I actually do not care about Dr. Jules, so you can leave him out."/> <int name="face" value="1"/> <int name="npc" value="100006"/> <string name="msg" value="What? You chuckleheads couldn&apos;t shake down a leaf. I&apos;ll tell you my story, but you gotta do something for me first."/> <int name="npc" value="100002"/> <string name="msg" value="I hate doing things for other people!"/> <string name="face" value="3"/> <int name="npc" value="100006"/> <string name="msg" value="Good! Nurture Cats 3 times for me. I like to see them toyed with."/> <string name="msg" value="Cats are pretty cute, I guess. If you like stupid fuzzballs."/> <int name="npc" value="100006"/> <string name="msg" value="Next?!"/> <int name="npc" value="100003"/> <string name="face" value="1"/> <imgdir name="CompleteDemand"> <int name="careCategoryCount" value="3"/> <int name="careCategory" value="209"/> <imgdir name="Reward"> <int name="exp" value="200"/> <int name="farmPoint" value="200"/> <imgdir name="Info"> <string name="name" value="Cats and Dogs"/> <string name="info" value="I liked watching you guys struggle with those Cats. Now I want to see some Dog action. Go play with Dogs on other farms 5 times."/> <int name="npc" value="100006"/> <int name="category" value="0"/> <string name="todo" value="Play with Dogs"/> <imgdir name="StartDemand"> <int name="quest" value="3025"/> <imgdir name="NpcSay"> <int name="npc" value="100006"/> <string name="msg" value="That was hilarious! How many times did you get scratched? Now I want to see you covered in drool, so you gotta go play with dogs. BECAUSE I SAID SO."/> <string name="msg" value="I can&apos;t wait to see how much they shed on you. "/> <int name="npc" value="100006"/> <string name="msg" value="All right, talking butterfly, We did like you said."/> <int name="npc" value="100003"/> <string name="face" value="1"/> <string name="msg" value="I guess you&apos;ve earned a little piece of the Aya story..."/> <int name="npc" value="100006"/> <imgdir name="CompleteDemand"> <int name="playCategoryCount" value="5"/> <int name="playCategory" value="210"/> <imgdir name="Reward"> <int name="exp" value="200"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Back in the Day"/> <string name="info" value="You want to know what my life was like? Go play with monsters on other farms 15 times!"/> <int name="npc" value="100006"/> <int name="category" value="0"/> <string name="todo" value="Play with Monsters"/> <imgdir name="StartDemand"> <int name="quest" value="3026"/> <imgdir name="NpcSay"> <int name="npc" value="100006"/> <string name="msg" value="Where I come from, it&apos;s not this cushy. My family lives in a TREE. You go outside at the wrong time of day, BOOM, eaten by a slime."/> <int name="npc" value="100002"/> <string name="msg" value="The fairy forest was beautiful when I went there."/> <int name="npc" value="100006"/> <string name="msg" value="Don&apos;t interrupt me, blondie! You wouldn&apos;t last a second in my world. "/> <int name="npc" value="100006"/> <string name="msg" value="I used to have to fight hornets twice as big as me just to get a milkshake."/> <int name="npc" value="100002"/> <string name="msg" value="This all sounds fake..."/> <int name="face" value="3"/> <int name="npc" value="100006"/> <string name="msg" value="Look, Kibbles knows what I&apos;m talking about. He can smell it on me!"/> <int name="npc" value="100005"/> <string name="msg" value="... (...)"/> <int name="npc" value="100003"/> <string name="msg" value="Dang, Kibbles, I didn&apos;t realize you had such a hard life."/> <int name="npc" value="100006"/> <string name="msg" value="You want to know what my life was like? Go play with monsters on other farms 15 times!"/> <string name="msg" value="You see? You see what it&apos;s like to have wet noses and dirty hands pressed all up in your face? Do you?! MONSTER LIFE."/> <int name="npc" value="100006"/> <imgdir name="CompleteDemand"> <int name="playCount" value="15"/> <imgdir name="Reward"> <int name="exp" value="200"/> <int name="farmPoint" value="200"/> <imgdir name="Info"> <string name="name" value="The Thirst"/> <string name="info" value="I&apos;m thirsty from painting all those word-pictures. Get an Oak Barrel on your farm."/> <int name="npc" value="100006"/> <int name="category" value="0"/> <string name="todo" value="Purchase an Oak Barrel"/> <imgdir name="StartDemand"> <int name="quest" value="3027"/> <imgdir name="NpcSay"> <int name="npc" value="100006"/> <string name="msg" value="You want to know how hard my life was? Let me tell you about my dad..."/> <int name="npc" value="100003"/> <string name="msg" value="Wake me up when we find out she&apos;s a vampire."/> <int name="face" value="1"/> <int name="npc" value="100006"/> <string name="msg" value="Wait, I need something to drink. I&apos;m getting all parched."/> <int name="npc" value="100006"/> <string name="msg" value="Get an Oak Barrel from the shop, and I&apos;ll tell you all about my mean old dad."/> <string name="msg" value="That hit the spot! So, my dad is this totally old geezer. I get caught fairy-dusting a car ONE TIME and he&apos;s like, &apos;honey, you should probably get a better hobby.&apos; Can you believe that?!"/> <int name="npc" value="100006"/> <string name="msg" value="Kibbles, I think this little girl was being mean to her dad."/> <int name="npc" value="100003"/> <string name="msg" value="Woof, woof! (I would greatly enjoy a treat.)"/> <int name="npc" value="100005"/> <string name="msg" value="What?! You don&apos;t know me!"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="This story is a lot more boring than I was hoping for."/> <int name="npc" value="100003"/> <int name="face" value="1"/> <string name="msg" value="You guys don&apos;t understand me!"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="Aya takes off."/> <int name="npc" value="100010"/> <string name="msg" value="She didn&apos;t even ask about my life story once..."/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Woof... (So, no treat?)"/> <int name="npc" value="100005"/> <imgdir name="CompleteDemand"> <int name="installObjectID" value="2110013"/> <int name="installObjectCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="200"/> <int name="farmPoint" value="500"/> <imgdir name="Info"> <string name="name" value="Cross Examination"/> <string name="info" value="Take care of monsters 5 times while I get my notes."/> <int name="npc" value="100001"/> <int name="category" value="0"/> <string name="todo" value="Nurture"/> <imgdir name="StartDemand"> <int name="quest" value="3028"/> <imgdir name="NpcSay"> <int name="npc" value="100003"/> <string name="msg" value="I am beginning to believe that Aya is exaggerating about how bad her life was."/> <int name="face" value="1"/> <int name="npc" value="100001"/> <string name="msg" value="Did anybody see a mouse with suspenders and gloves run in here? He looks cute, but I think he just put a mob hit on me."/> <int name="npc" value="100002"/> <string name="msg" value="Hahaha, you&apos;re so funny, Julesy! Tell me your entire life history right now."/> <int name="npc" value="100001"/> <string name="msg" value="I&apos;m sorry, but that violates the doctor-patient confidentiality agreement I have with myself. If you want to know about Aya though... she&apos;s a real piece of work."/> <int name="npc" value="100002"/> <string name="msg" value="I guess..."/> <int name="npc" value="100001"/> <string name="msg" value="I have a notebook full of gossip on her back at my place. I write in it every night before I get in my hyperbaric chamber."/> <int name="npc" value="100002"/> <string name="msg" value="Oh, I&apos;d love to see your poetry! Go get it."/> <int name="npc" value="100001"/> <string name="msg" value="Okay, but you have to do all of my work for the next week. The licensing board is on my backside and I can&apos;t have them know I&apos;m still practicing medicine."/> <int name="npc" value="100001"/> <string name="msg" value="Nurture monsters 5 times for me."/> <string name="msg" value="Don&apos;t talk to Jules when he gets back. I want his full attention."/> <int name="npc" value="100002"/> <imgdir name="CompleteDemand"> <int name="careCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="200"/> <int name="farmPoint" value="200"/> <imgdir name="Info"> <string name="name" value="Once Upon a Time"/> <string name="info" value="I hope you&apos;re ready for this story."/> <int name="npc" value="100001"/> <int name="category" value="0"/> <string name="todo" value="Listen to Dr. Jules"/> <imgdir name="StartDemand"> <int name="quest" value="3029"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="Sorry I&apos;m late. I was right about that mob hit..."/> <string name="msg" value="Now then, it all began when the Great Spirit Guwaru had an ominous dream."/> <int name="npc" value="100001"/> <string name="msg" value="Is that the crazy Spirit that possessed Aya?"/> <int name="npc" value="100004"/> <string name="msg" value="Probably, but he was a lot less regal than I was expecting."/> <int name="npc" value="100001"/> <string name="msg" value="I didn&apos;t know Aya was so important. I should stop trapping her in jars."/> <int name="npc" value="100002"/> <string name="msg" value="Oh, she&apos;s got connections. She always refers to Guwaru as her father, but he&apos;s actually just a tree spirit she mooches off of instead of getting a real job."/> <int name="npc" value="100001"/> <string name="msg" value="I want her life."/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Yes... don&apos;t we all..."/> <int name="npc" value="100001"/> <int name="face" value="1"/> <string name="msg" value="When Guwaru woke up from his bad dream, Aya was standing there, presumably about to deface him with fairy dust."/> <int name="npc" value="100001"/> <string name="msg" value="What are his dreams like?"/> <int name="npc" value="100004"/> <string name="msg" value="Plants always dream of the day every human on earth is burnt into fertilizer by the sun. It&apos;s scientific fact."/> <int name="npc" value="100001"/> <string name="msg" value="When Guwaru met Aya, he took her under his branch, and tried to make her into the killing machine he&apos;d always wanted. But, she spent all of her time hanging around outside convenience stores, yelling at old ladies."/> <int name="npc" value="100001"/> <string name="msg" value="That sounds plausible."/> <int name="npc" value="100004"/> <string name="msg" value="So, Guwaru created Monster Life to get this lazy fairy to do something useful with her life. "/> <int name="npc" value="100001"/> <string name="msg" value="I thought she was on probation or something. And if this &apos;Great Spirit&apos; wanted to get rid of her, why didn&apos;t he just... eat her?"/> <int name="npc" value="100002"/> <string name="msg" value="Unfortunately, he&apos;s a vegetarian. "/> <int name="npc" value="100001"/> <string name="msg" value="So, he wants US to eat her. Now it all makes sense!"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="I hope he possesses Aya again! Maybe he has a good recipe for fairy seasoning."/> <int name="npc" value="100004"/> <string name="msg" value="Woof, woof! (I will eat her!)"/> <int name="npc" value="100005"/> <string name="msg" value="I think we can all agree that she would be delicious. But Guwaru is also a pacifist, and you know how uppity they get when things don&apos;t go their way. "/> <int name="npc" value="100001"/> <string name="msg" value="What about you, Dr. Jules?"/> <int name="npc" value="100002"/> <string name="msg" value="Funny story... I was supposed to meet a very gregarious pirate named Twinklebeard there to... let&apos;s not talk about why, but I met Aya instead. She said she had something to show me around the corner... then I woke up here."/> <int name="npc" value="100001"/> <string name="msg" value="Then she dumped her work on you and ran off? Brilliant. "/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="That&apos;s so Aya!"/> <int name="npc" value="100004"/> <string name="msg" value="It worked out well for me, though. The malpractice suits were really piling up before I came here."/> <int name="npc" value="100001"/> <string name="msg" value="Oh, Julesy, you&apos;re the worst."/> <int name="npc" value="100002"/> <string name="msg" value="Ha ha ha! Why am I laughing?!"/> <int name="npc" value="100004"/> <imgdir name="CompleteDemand"> <imgdir name="Reward"> <int name="exp" value="500"/> <int name="farmPoint" value="500"/> <imgdir name="Info"> <string name="name" value="Puppy Parade"/> <string name="info" value="Combine your monster with a Dog! Bring me a puppy that will make Clara happy."/> <int name="npc" value="100003"/> <int name="category" value="0"/> <string name="todo" value="Combine with a Dog"/> <imgdir name="StartDemand"> <int name="farmLevel" value="12"/> <int name="quest" value="3030"/> <imgdir name="NpcSay"> <string name="msg" value="Kibbles, hahaha! Come help me make risotto!"/> <int name="npc" value="100004"/> <int name="face" value="0"/> <string name="msg" value="Woof, woof!"/> <int name="npc" value="100005"/> <int name="face" value="0"/> <string name="msg" value="What does that dog have that I don&apos;t? Why doesn&apos;t he ever want ME to help make risotto? "/> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="It&apos;s not that I want Paolo to think I like him, but SOMEBODY has to pay attention to me."/> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="I&apos;ll show them. I&apos;ll get my own dog and it will be the most beautiful dog on the planet!"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="..."/> <int name="npc" value="100003"/> <int name="face" value="1"/> <string name="msg" value="Where did Clara go? Kibbles wants her to help make risotto."/> <int name="npc" value="100003"/> <int name="face" value="1"/> <string name="msg" value="Hey, if Clara had a dog, she would have to let it play with Kibbles, and we could be together all the time!"/> <int name="npc" value="100003"/> <int name="face" value="0"/> <string name="msg" value="Combine your monster with a Dog right now. And don&apos;t let it come out all weird like a Whippet or a Borzoi. I know a lot about dogs."/> <int name="npc" value="100003"/> <int name="face" value="0"/> <string name="msg" value="How did it go?"/> <int name="npc" value="100004"/> <int name="face" value="0"/> <string name="msg" value="This thing is horrible. Maybe I can blind Clara right before I give it to her. Like a &apos;sorry about your eyeballs, here&apos;s a puppy to make it up&apos; sort of thing."/> <int name="npc" value="100004"/> <int name="face" value="2"/> <imgdir name="CompleteDemand"> <int name="combineCategoryCount" value="1"/> <int name="combineCategory" value="210"/> <imgdir name="Reward"> <int name="exp" value="500"/> <int name="farmPoint" value="500"/> <imgdir name="Info"> <string name="name" value="Dogs for Cats"/> <string name="info" value="Woof, woof! (Combine your monster with a Cat so I can bark at it!)"/> <int name="npc" value="100005"/> <int name="category" value="0"/> <string name="todo" value="Combine with a Cat"/> <imgdir name="StartDemand"> <int name="farmLevel" value="12"/> <int name="quest" value="3032"/> <imgdir name="NpcSay"> <string name="msg" value="Woof, woof! (Hello! Hello!)"/> <int name="npc" value="100005"/> <int name="face" value="0"/> <string name="msg" value="Woof, woof, woof! (I want a kitten! Also bacon! But also a kitten!)"/> <int name="npc" value="100005"/> <int name="face" value="0"/> <string name="msg" value="Woof, woof! (Combine your monster with a cat! I will bark at the cat!)"/> <int name="npc" value="100005"/> <int name="face" value="0"/> <string name="msg" value="What&apos;s going on? Did my stalker buy me dead flowers again?"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="What manner of beast is this? I am scared by the lack of scales and eye-patch, but I want to name it Dr. Tumbles."/> <int name="npc" value="100004"/> <int name="face" value="0"/> <string name="msg" value="Woof, woof! (Why does the thing have claws?!)"/> <int name="npc" value="100005"/> <int name="face" value="0"/> <string name="msg" value="Kibbles, you need to work on your manners."/> <int name="npc" value="100004"/> <int name="face" value="2"/> <imgdir name="CompleteDemand"> <int name="combineCategoryCount" value="1"/> <int name="combineCategory" value="209"/> <imgdir name="Reward"> <int name="exp" value="500"/> <int name="farmPoint" value="500"/> <imgdir name="Info"> <string name="name" value="Man&apos;s Best Friend"/> <string name="info" value="I want Clara to see how loyal and loving dogs can be, so go Nurture some."/> <int name="npc" value="100004"/> <int name="category" value="0"/> <string name="todo" value="Nurture Dogs"/> <imgdir name="StartDemand"> <int name="farmLevel" value="12"/> <int name="quest" value="3033"/> <imgdir name="NpcSay"> <string name="msg" value="Kibbles, why are you always trying to steal my thunder? It is mine! It is MY thunder."/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="See how Kibbles likes me, even when I take away his favorite chew toy, which I refer to as &apos;my thunder&apos;? I think Clara should see how loyal he is."/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="Good! That was perfect!"/> <int name="npc" value="100004"/> <int name="face" value="0"/> <string name="msg" value="I was unimpressed by your connection to the dogs, but at least Clara got to see how fun they are."/> <int name="npc" value="100004"/> <int name="face" value="0"/> <imgdir name="CompleteDemand"> <int name="careCategory" value="210"/> <int name="careCategoryCount" value="3"/> <imgdir name="Reward"> <int name="exp" value="300"/> <int name="farmPoint" value="300"/> <imgdir name="Info"> <string name="name" value="Cat Scan"/> <string name="info" value="Woof, woof! (Play with Cats! They are so funny!)"/> <int name="npc" value="100005"/> <int name="category" value="0"/> <string name="todo" value="Nurture Cats"/> <imgdir name="StartDemand"> <int name="farmLevel" value="12"/> <int name="quest" value="3034"/> <imgdir name="NpcSay"> <string name="msg" value="Woof, woof! (Wait!)"/> <int name="npc" value="100005"/> <int name="face" value="0"/> <string name="msg" value="Woof, woof, woof! (Cats are smelly and mean, but they are good at playing!)"/> <int name="npc" value="100005"/> <int name="face" value="0"/> <string name="msg" value="Woof, woof! (Play with cats! Play with cats!)"/> <int name="npc" value="100005"/> <int name="face" value="0"/> <string name="msg" value="Woof, woof! (Bring me a cat! I want to see a cat!)"/> <int name="npc" value="100005"/> <int name="face" value="0"/> <string name="msg" value="Kibbles, why do you keep doing this to me? This is not about you. This is Clara&apos;s choice!"/> <int name="npc" value="100004"/> <int name="face" value="1"/> <imgdir name="CompleteDemand"> <int name="careCategory" value="209"/> <int name="careCategoryCount" value="3"/> <imgdir name="Reward"> <int name="exp" value="300"/> <int name="farmPoint" value="300"/> <imgdir name="Info"> <string name="name" value="Pick Your Poison"/> <string name="info" value="Every monster will love me!"/> <int name="npc" value="100002"/> <int name="category" value="0"/> <imgdir name="StartDemand"> <int name="farmLevel" value="12"/> <int name="quest" value="3035"/> <imgdir name="NpcSay"> <string name="msg" value="Clara? Cats or dogs?"/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="Is this why you called me away from my vanity internet searches? I ought to..."/> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="Chill out, sunshine head! Just pick one."/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="Woof, woof! (Cats! Cats!)"/> <int name="npc" value="100005"/> <int name="face" value="0"/> <string name="msg" value="Well, I choose..."/> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="Which one would love me more? Can I have one of each, to get two doses of adoration?"/> <int name="npc" value="100002"/> <int name="face" value="1"/> <string name="msg" value="That is not a terrible idea!"/> <int name="npc" value="100004"/> <int name="face" value="2"/> <string name="msg" value="*Whine*"/> <int name="npc" value="100005"/> <int name="face" value="0"/> <string name="msg" value="Who cares what kind of monster it is?"/> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="Just get as many as you can to prove that you&apos;re more important than anyone else!"/> <int name="npc" value="100002"/> <int name="face" value="0"/> <imgdir name="CompleteDemand"> <imgdir name="Reward"> <int name="exp" value="500"/> <int name="farmPoint" value="500"/> <imgdir name="Info"> <string name="name" value="Blooming Shrub"/> <string name="info" value="Plant a Blooming Shrub to make things more spring-y!"/> <int name="npc" value="100007"/> <int name="category" value="0"/> <string name="todo" value="Plant a Blooming Shrub"/> <imgdir name="StartDemand"> <int name="farmLevel" value="25"/> <int name="quest" value="3030"/> <imgdir name="NpcSay"> <string name="msg" value="Jiminy jillickers, spring is dan-diddly-icious!"/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="You should get a nice Blooming Shrub from the shop to celebrate!"/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="*Sniff Sniff* These flowers smell lovely! Hahaha!"/> <int name="npc" value="100006"/> <int name="face" value="2"/> <imgdir name="CompleteDemand"> <int name="installObjectID" value="2110050"/> <int name="installObjectCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="500"/> <int name="farmPoint" value="500"/> <imgdir name="Info"> <string name="name" value="Exuberant Blossoms"/> <string name="info" value="Plant 2 Spring Flower Trees on your farm."/> <int name="npc" value="100007"/> <int name="category" value="0"/> <string name="todo" value="Plant 2 Spring Flower Trees"/> <imgdir name="StartDemand"> <int name="farmLevel" value="25"/> <int name="quest" value="3037"/> <imgdir name="NpcSay"> <string name="msg" value="Your farm is too big for a little shrubby-wubby to make any difference!"/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="We need trees! ALL the trees! Or just two of the trees. Let there be spring!"/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="The smell of flowers, wittle bittle critters flying around! I&apos;m in heaven!"/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="Mmm... Zzzzz..."/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="The Great Spirit falls is out cold."/> <int name="npc" value="100010"/> <imgdir name="CompleteDemand"> <int name="installObjectID" value="2110058"/> <int name="installObjectCount" value="2"/> <imgdir name="Reward"> <int name="exp" value="500"/> <int name="farmPoint" value="500"/> <imgdir name="Info"> <string name="name" value="Avian Serenade"/> <string name="info" value="Nothing says spring like birds singing sweet nothings to me. Combine your monster with a Bird."/> <int name="npc" value="100002"/> <int name="category" value="0"/> <string name="todo" value="Combine with a Bird"/> <imgdir name="StartDemand"> <int name="farmLevel" value="25"/> <int name="quest" value="3038"/> <imgdir name="NpcSay"> <string name="msg" value="Why doesn&apos;t your farm look like a festering junk hole? What did you do?"/> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="(You explain the Great Spirit&apos;s strange obsession with spring.)"/> <int name="npc" value="100010"/> <string name="msg" value="I see, some trumped up tree tells you to buy things, and you jump right on it. But when I ask for ONE platinum-coated tiger head, you get upset."/> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="The only way for you to make up this springtime debaucle is to get some birds here. I like the way it sounds like they&apos;re talking to me."/> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="Combine your monster with a Bird, and I&apos;ll forget you trying to get buddy-buddy with the walking garden."/> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="I&apos;m ready, birds! Shower me with your love!"/> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="..."/> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="..."/> <int name="npc" value="100002"/> <int name="face" value="2"/> <string name="msg" value="...Why don&apos;t these things sound like birds? Where are the croaks and the screeches?"/> <int name="npc" value="100002"/> <int name="face" value="2"/> <imgdir name="CompleteDemand"> <int name="combineCategoryCount" value="1"/> <int name="combineCategory" value="211"/> <imgdir name="Reward"> <int name="exp" value="500"/> <int name="farmPoint" value="500"/> <imgdir name="Info"> <string name="name" value="Definitely Frogs"/> <string name="info" value="Spring isn&apos;t spring without the sounds of frogs yelling at each other. Combine your monster with a Reptile, even though that is not what a frog is."/> <int name="npc" value="100003"/> <int name="category" value="0"/> <string name="todo" value="Combine with a Reptile"/> <imgdir name="StartDemand"> <int name="farmLevel" value="25"/> <int name="quest" value="3039"/> <imgdir name="NpcSay"> <string name="msg" value="Has anybody seen my favorite watch? It is see-through and full of jelly beans."/> <int name="npc" value="100003"/> <int name="face" value="0"/> <string name="msg" value="Hush, Paolo. We&apos;re trying to control animals."/> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="(You explain the Great Spirit&apos;s strange obsession with spring.)"/> <int name="npc" value="100010"/> <string name="msg" value="You need some frogs. When I was growing up, I would put frogs in my pockets and then my pants would jump away."/> <int name="npc" value="100003"/> <int name="face" value="0"/> <string name="msg" value="But amphibians are weird. I don&apos;t know how to make them. You should combine your monster with a reptile, and see if it works."/> <int name="npc" value="100003"/> <int name="face" value="0"/> <string name="msg" value="Did you defy the laws of nature?!"/> <int name="npc" value="100003"/> <int name="face" value="0"/> <string name="msg" value="..."/> <int name="npc" value="100003"/> <int name="face" value="0"/> <string name="msg" value="..."/> <int name="npc" value="100003"/> <int name="face" value="2"/> <string name="msg" value="...My pants! WHERE DID MY PANTS GO?!"/> <int name="npc" value="100003"/> <int name="face" value="2"/> <imgdir name="CompleteDemand"> <int name="combineCategoryCount" value="1"/> <int name="combineCategory" value="213"/> <imgdir name="Reward"> <int name="exp" value="500"/> <int name="farmPoint" value="500"/> <imgdir name="Info"> <string name="name" value="Peckers"/> <string name="info" value="Okay, these birds have got to stop waking me up. Nurture them."/> <int name="npc" value="100007"/> <int name="category" value="0"/> <string name="todo" value="Nurture Birds"/> <imgdir name="StartDemand"> <int name="farmLevel" value="25"/> <int name="quest" value="3040"/> <imgdir name="NpcSay"> <string name="msg" value="Wh-what&apos;s that sound? Why are there jackhammers on your farm?!"/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="Hello, Great Spirit! Welcome to Maple World! Would you like a side salad?"/> <int name="npc" value="100003"/> <int name="face" value="2"/> <string name="msg" value="Leave me alone, creepwad! These pecking birds are driving me nuts! Get them outta here! And stop calling me Great Spirit!"/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="Oh, no! The Great Spirit has been angered! Please nurture those Birds to make them hush up!"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Aww, jeezy weezy guys! It&apos;s so peaceful and quiet now!"/> <int name="npc" value="100006"/> <int name="face" value="2"/> <imgdir name="CompleteDemand"> <int name="careCategory" value="211"/> <int name="careCategoryCount" value="3"/> <imgdir name="Reward"> <int name="exp" value="500"/> <int name="farmPoint" value="500"/> <imgdir name="Info"> <string name="name" value="Give Peace a Chance"/> <string name="info" value="It&apos;s so loud, I can&apos;t enjoy the springtime scenery! Go Nurture Reptiles!"/> <int name="npc" value="100007"/> <int name="category" value="0"/> <string name="todo" value="Nurture Reptiles"/> <imgdir name="StartDemand"> <int name="farmLevel" value="25"/> <int name="quest" value="3041"/> <imgdir name="NpcSay"> <string name="msg" value="I came to take a nap on your farm and you&apos;ve got all these horrible croaking things. You gotta do something... this is cruel and unusual punishment."/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="I command you, in the name of the Great Spirit! Make those reptiles be quiet!"/> <int name="npc" value="100003"/> <int name="face" value="2"/> <string name="msg" value="Ah, all right... this whole Great Spirit thing is working out for me. Everything&apos;s comin&apos; up Aya!"/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="She is not the Great Spirit. It&apos;s obviously just Aya."/> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="Poor Clara, you haven&apos;t been touched by the spirit. Perhaps one day, my sweet."/> <int name="npc" value="100003"/> <int name="face" value="0"/> <string name="msg" value="Gross, don&apos;t touch my face with your dog hands."/> <int name="npc" value="100002"/> <int name="face" value="0"/> <imgdir name="CompleteDemand"> <int name="careCategory" value="213"/> <int name="careCategoryCount" value="3"/> <imgdir name="Reward"> <int name="exp" value="500"/> <int name="farmPoint" value="500"/> <imgdir name="Info"> <string name="name" value="The Great Farm Contest"/> <string name="info" value="Glory and prizes await! We need to combine new monsters."/> <int name="npc" value="100002"/> <int name="category" value="0"/> <string name="todo" value="Combine Monsters"/> <imgdir name="StartDemand"> <int name="farmLevel" value="20"/> <int name="quest" value="3064"/> <imgdir name="NpcSay"> <string name="msg" value="Have you heard? There&apos;s a contest for who has the best farm! This is our chance to have my superiority written in print forever!"/> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="I think there are prizes and things too, but who cares about junk, right?"/> <int name="npc" value="100002"/> <int name="face" value="1"/> <string name="msg" value="We need to start with a complete revamp of the farm. If you&apos;re going to win this for me, you&apos;re going to need to actually TRY to make it look nice here."/> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="For starters, let&apos;s combine some new monsters. You need them happy and healthy to get a good grade."/> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="Yes, yes... they look like they&apos;ll do nicely."/> <int name="npc" value="100002"/> <int name="face" value="0"/> <imgdir name="CompleteDemand"> <int name="combineCount" value="3"/> <imgdir name="Reward"> <int name="exp" value="500"/> <int name="farmPoint" value="1000"/> <imgdir name="Info"> <string name="name" value="A Quick Feeding"/> <string name="info" value="Judges really like it when it looks like you feed your monsters, so Nurture them."/> <int name="npc" value="100002"/> <int name="category" value="0"/> <string name="todo" value="Nurture Your Monsters"/> <imgdir name="StartDemand"> <int name="farmLevel" value="20"/> <int name="quest" value="3043"/> <imgdir name="NpcSay"> <string name="msg" value="Monsters are such a drag! They just want to eat and eat, and take and take."/> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="Please Nurture your monsters so they look good for the judges."/> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="Your monsters look much happier. The judges will love that."/> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="Now we can win this thing for sure."/> <int name="npc" value="100002"/> <int name="face" value="1"/> <imgdir name="CompleteDemand"> <int name="careCount" value="20"/> <imgdir name="Reward"> <int name="exp" value="500"/> <int name="farmPoint" value="1000"/> <imgdir name="Info"> <string name="name" value="Beautification"/> <string name="info" value="Your farm needs to look beautiful, like me. Buy some Buildings and Decor from the Shop to get 700 Aesthetic Points."/> <int name="npc" value="100002"/> <int name="category" value="0"/> <string name="todo" value="Get 700 Aesthetic Points"/> <imgdir name="StartDemand"> <int name="farmLevel" value="20"/> <int name="quest" value="3044"/> <imgdir name="NpcSay"> <string name="msg" value="I just looked through some of the other contestants, and we&apos;re in bad shape. Their farms are so much prettier than yours."/> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="You need to get your Aesthetic Points up to 700. Anything less looks like you&apos;re not even trying, and you ARE trying... or else."/> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="That should meet the minimum requirement."/> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="Now all we have to do is crush the competition with sabotage!"/> <int name="npc" value="100002"/> <int name="face" value="1"/> <imgdir name="CompleteDemand"> <int name="decoPoint" value="700"/> <imgdir name="Reward"> <int name="exp" value="500"/> <int name="farmPoint" value="1000"/> <imgdir name="Info"> <string name="name" value="Competitor Crushing 101"/> <string name="info" value="Always compete fair and square, when the judges are looking! Visit other farms and play with their monsters."/> <int name="npc" value="100007"/> <int name="category" value="0"/> <string name="todo" value="Play with Monsters on Other Farms"/> <imgdir name="StartDemand"> <int name="farmLevel" value="20"/> <int name="quest" value="3045"/> <imgdir name="NpcSay"> <string name="msg" value="I don&apos;t think we&apos;re going to get your farm any prettier..."/> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="The only option we have now is to destroy the competition. I brought some seeds that will turn any farm into a toxic, radioactive hotbed of death and--"/> <int name="npc" value="100002"/> <int name="face" value="1"/> <string name="msg" value="HOLD IT RIGHT THERE!"/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="Aya! Geez, I was going to let you help!"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="You two boneheads can&apos;t mess with the Great Farm Contest. Let&apos;s just say I have a vested interest in how it turns out this year."/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="Oh, Great Spirit. Will you not allow two mortals a simple chance to prove that I am beautiful?"/> <int name="npc" value="100002"/> <int name="face" value="2"/> <string name="msg" value="No! You guys go to another farm and play with their animals. I have a few phone calls to make..."/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="Okay, I did some talking, and now I think it&apos;s okay if you two cheat."/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="B-but, I already threw away the seeds! Sheesh... winning a contest is hard."/> <int name="npc" value="100002"/> <int name="face" value="0"/> <imgdir name="CompleteDemand"> <int name="playCount" value="10"/> <imgdir name="Reward"> <int name="exp" value="500"/> <int name="farmPoint" value="1000"/> <imgdir name="Info"> <string name="name" value="Contest Results"/> <string name="info" value="We didn&apos;t get first place, but at least we got some money. Use it to buy some new stuff!"/> <int name="npc" value="100002"/> <int name="category" value="0"/> <imgdir name="StartDemand"> <int name="farmLevel" value="20"/> <int name="quest" value="3046"/> <imgdir name="NpcSay"> <string name="msg" value="The contest results are in! How much did they love me? Let me see, let me see!"/> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="&apos;Congratulations, you have been chosen as a runner-up in the Great-- 2,000 Warus?!&apos;"/> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="This place got runner-up?! I must be prettier than I thought. They even sent me... I mean, us, money!"/> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="I&apos;m going to spend my half on a new gold replica of my face."/> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="Maybe you could put in some more mirrors with your half?"/> <int name="npc" value="100002"/> <int name="face" value="0"/> <imgdir name="CompleteDemand"> <imgdir name="Reward"> <int name="exp" value="500"/> <int name="farmPoint" value="2000"/> <imgdir name="Info"> <string name="name" value="Pop Quiz, Hot Shot 1"/> <string name="info" value="What color are the shag carpets in my grandmother&apos;s basement? Put a cube of the same color on your farm."/> <int name="npc" value="100001"/> <int name="category" value="0"/> <string name="todo" value="Buy a Green Cube"/> <imgdir name="StartDemand"> <int name="farmLevel" value="14"/> <int name="quest" value="3036"/> <imgdir name="NpcSay"> <string name="msg" value="Kibbles, play video games with me! I&apos;m bored!"/> <int name="npc" value="100004"/> <string name="msg" value="Woof! (Play ball with me! I&apos;m bored!)"/> <int name="npc" value="100005"/> <string name="msg" value="You don&apos;t have to talk bad about my appearance, Kibbles."/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="Paolo, you look bored. I have some medication for that..."/> <int name="npc" value="100001"/> <string name="msg" value="Dr. Jules! I do not have anything to do and I am contemplating purchasing a treadmill for exercise."/> <int name="npc" value="100004"/> <string name="msg" value="Exercise is for people with low self-denial, Paolo. How about a nice pop quiz instead?"/> <int name="npc" value="100001"/> <string name="msg" value="If that is another word for test, I would like to throw you in a lake."/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="Don&apos;t worry. I&apos;ll keep it simple."/> <int name="npc" value="100001"/> <string name="msg" value="Just pay attention to my riddles and buy the right Cubes to place on the farm. "/> <int name="npc" value="100001"/> <string name="msg" value="I have already forgotten what we were talking about."/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="Keep your mind clear! Question one!"/> <int name="npc" value="100001"/> <string name="msg" value="What color are the shag carpets in my grandmother&apos;s basement? Place a cube of that color on your farm."/> <int name="npc" value="100001"/> <string name="msg" value="Hint: It&apos;s green. Oh, shoot, I shouldn&apos;t have told you that."/> <int name="npc" value="100001"/> <string name="msg" value="I remember I was once choked half-to-death by one of those and it was green."/> <int name="npc" value="100004"/> <string name="msg" value="That&apos;s right!"/> <int name="npc" value="100001"/> <imgdir name="CompleteDemand"> <int name="installObjectID" value="2110006"/> <int name="installObjectCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="150"/> <imgdir name="Info"> <string name="name" value="Pop Quiz, Hot Shot 2"/> <string name="info" value="What color do whales hate? (Hint: Look up at the sky.)"/> <int name="npc" value="100001"/> <int name="category" value="0"/> <string name="todo" value="Buy a Blue Cube"/> <imgdir name="StartDemand"> <int name="farmLevel" value="14"/> <int name="quest" value="3048"/> <imgdir name="NpcSay"> <string name="msg" value="Aren&apos;t quizzes magical?"/> <int name="npc" value="100001"/> <string name="msg" value="They are often created by lonely wizards, yes."/> <int name="npc" value="100004"/> <string name="msg" value="Well then, you can call me a wizard... of knowledge! "/> <int name="npc" value="100001"/> <string name="msg" value="What color do whales hate?"/> <int name="npc" value="100001"/> <string name="msg" value="Hint: Blue. It drives them into a killing frenzy every time they-- CURSES, I gave you the answer again!"/> <int name="npc" value="100001"/> <string name="msg" value="Blue! Like the sky! Or the color I turn when I forget to breathe!"/> <int name="npc" value="100004"/> <string name="msg" value="These questions are far too easy."/> <int name="npc" value="100001"/> <string name="msg" value="Yes, luckily I am an expert on whale-fury and old-lady carpets."/> <int name="npc" value="100004"/> <imgdir name="CompleteDemand"> <int name="installObjectID" value="2110008"/> <int name="installObjectCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="150"/> <imgdir name="Info"> <string name="name" value="Pop Quiz, Hot Shot 3"/> <string name="info" value="What color would you get if you threw a Flame and Soul Spirit into a blender? (Hint: It&apos;s the name of a fruit and a boutique tube amplifier.)"/> <int name="npc" value="100001"/> <int name="category" value="0"/> <string name="todo" value="Buy an Orange Cube"/> <imgdir name="StartDemand"> <int name="farmLevel" value="14"/> <int name="quest" value="3049"/> <imgdir name="NpcSay"> <string name="msg" value="Okay, this one&apos;s going to set your synapses on fire!"/> <int name="npc" value="100001"/> <string name="msg" value="What color would you get if you threw a Flame and Soul Spirit into a blender?"/> <int name="npc" value="100001"/> <string name="msg" value="Hint: It&apos;s the name of a fruit."/> <int name="npc" value="100001"/> <string name="msg" value="Banana!"/> <int name="npc" value="100004"/> <string name="msg" value="I don&apos;t remember what the question was, but I&apos;ll give it to you anyway!"/> <int name="npc" value="100001"/> <string name="msg" value="YES! I win by default!"/> <int name="npc" value="100004"/> <string name="msg" value="It&apos;s a good thing Kibbles wasn&apos;t here. He always cheats and looks stuff up online."/> <int name="npc" value="100004"/> <string name="msg" value="Wait, what was that last question I asked? It&apos;s going to drive me crazy!"/> <int name="npc" value="100001"/> <imgdir name="CompleteDemand"> <int name="installObjectID" value="2110007"/> <int name="installObjectCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="150"/> <imgdir name="Info"> <string name="name" value="A Clean Break"/> <string name="info" value="I need to... leave some things in your trashcan. Which you don&apos;t have yet. So I&apos;m making you a trashcan. Just go play with 3 plants while I work."/> <int name="npc" value="100001"/> <int name="category" value="0"/> <string name="todo" value="Play with Plants"/> <imgdir name="StartDemand"> <int name="farmLevel" value="14"/> <int name="quest" value="3050"/> <imgdir name="NpcSay"> <string name="msg" value="Why don&apos;t you have a trash can?"/> <int name="npc" value="100001"/> <string name="msg" value="Where am I supposed to throw my illegal medical waste? We&apos;ll need to fix this right away. You go get me some wood from Plants, and I&apos;ll start on the construction."/> <int name="npc" value="100001"/> <string name="msg" value="You&apos;re lucky I took those woodshop classes at the adult learning annex."/> <int name="npc" value="100001"/> <string name="msg" value="Here&apos;s the trashcan. Don&apos;t look inside."/> <int name="npc" value="100001"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="206"/> <int name="playCategoryCount" value="3"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="itemID" value="2110017"/> <int name="itemCount" value="1"/> <imgdir name="Info"> <string name="name" value="Dragon-Jacks"/> <string name="info" value="Y&apos;all need to get me some Dragon Scales. I could make a swank new lamp or some dragon scale harem pants. Go play with Dragons 5 times."/> <int name="npc" value="100011"/> <int name="category" value="0"/> <string name="todo" value="Play with Dragons"/> <imgdir name="StartDemand"> <int name="farmLevel" value="16"/> <int name="quest" value="3051"/> <imgdir name="NpcSay"> <string name="msg" value="Hey there, Farmer No-Show. I figured since you&apos;re always showin&apos; up when YOU need something, I&apos;d return the favor."/> <int name="npc" value="100011"/> <string name="msg" value="You gonna help me, or what?"/> <int name="npc" value="100011"/> <string name="msg" value="Y&apos;all need to get me some Dragon Scales. I could make a swank new lamp or some dragon scale harem pants. Go play with Dragons 5 times."/> <int name="npc" value="100011"/> <string name="msg" value="I guess I COULD just make stuff out of boring old wood, but y&apos;all are so picky."/> <int name="npc" value="100011"/> <string name="msg" value="Oh, these are beautiful. Just lovely."/> <int name="npc" value="100011"/> <string name="msg" value="But I&apos;m gonna need one more teeny-weeny little favor..."/> <int name="npc" value="100011"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="208"/> <int name="playCategoryCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="200"/> <int name="farmPoint" value="200"/> <imgdir name="Info"> <string name="name" value="Dragon-Fairies"/> <string name="info" value="Fairies carry all kinds of valuables, and I ain&apos;t exactly the mugging type. Please play with Fairies 5 times for me, would ya?"/> <int name="npc" value="100011"/> <int name="category" value="0"/> <string name="todo" value="Play with Fairies"/> <imgdir name="StartDemand"> <int name="farmLevel" value="16"/> <int name="quest" value="3052"/> <imgdir name="NpcSay"> <string name="msg" value="Fairies get all the best merchandise, but they&apos;re just greedy little monsters when it comes to driving a deal."/> <int name="npc" value="100011"/> <string name="msg" value="Go play with some Fairies 5 times and bring me back those goodies."/> <int name="npc" value="100011"/> <string name="msg" value="Look, this is for YOU, okay? I&apos;m trying to get the best merchandise I can for your farm, so don&apos;t even sass me."/> <int name="npc" value="100011"/> <string name="msg" value="Oh, these are more valuable than I expected."/> <int name="npc" value="100011"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="215"/> <int name="playCategoryCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="200"/> <int name="farmPoint" value="200"/> <imgdir name="Info"> <string name="name" value="Ghost Cape"/> <string name="info" value="I heard ghosts wear invisible capes. Do you know how much trouble I could cause with one of those? Play with Ghosts 5 times, and get me one!"/> <int name="npc" value="100006"/> <int name="category" value="0"/> <string name="todo" value="Play with Ghosts"/> <imgdir name="StartDemand"> <int name="farmLevel" value="16"/> <int name="quest" value="3053"/> <imgdir name="NpcSay"> <string name="msg" value="Hey, you wanna know why Ghosts are invisible?"/> <int name="npc" value="100006"/> <string name="msg" value="When you die, you get a free invisibility cape! I&apos;ve been thinking about going into a coma for a minute to see if I can snag one before I come back."/> <int name="npc" value="100006"/> <string name="msg" value="I guess you COULD just play with Ghosts 5 times, and bring me one back."/> <int name="npc" value="100006"/> <string name="msg" value="Gimme, gimme!"/> <int name="npc" value="100006"/> <string name="msg" value="Say, can you see me? You can&apos;t can you?"/> <int name="npc" value="100006"/> <string name="msg" value="Wait, you can?! That punk lied to me!"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="That snake oil shilling butterball! I&apos;m gonna put such a hex on him!"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="Later on..."/> <int name="npc" value="100010"/> <string name="msg" value="Honey, if you don&apos;t know the difference between swamp legends and the truth, I can&apos;t help you. "/> <int name="npc" value="100011"/> <string name="msg" value="I tell you what... you&apos;re dumb, young, and pretty. Gimme that cape, and I&apos;ll give you some candies."/> <int name="npc" value="100011"/> <string name="msg" value="Aww, man, you know my one weakness."/> <int name="npc" value="100006"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="221"/> <int name="playCategoryCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="200"/> <int name="farmPoint" value="200"/> <imgdir name="Info"> <string name="name" value="Candies for Hats"/> <string name="info" value="Jimmy-Jack said he&apos;d give me candies if I bring Demihuman Hats. Candies! Play with Demihuman monsters 5 times."/> <int name="npc" value="100006"/> <int name="category" value="0"/> <string name="todo" value="Play with Demihumans"/> <imgdir name="StartDemand"> <int name="farmLevel" value="16"/> <int name="quest" value="3054"/> <imgdir name="NpcSay"> <string name="msg" value="When I was growing up, my father would tell me about these great Demihuman hats, but I could never find one."/> <int name="npc" value="100006"/> <string name="msg" value="Now Jimmy-Jack tells me he&apos;ll give me candies if I bring him one! Candies! Do you understand how important this is?!"/> <int name="npc" value="100006"/> <string name="msg" value="Play with Demihuman monsters 5 times for me. Now, before I rage out on you."/> <int name="npc" value="100006"/> <string name="msg" value="Oh yes... I am GETTING some candy."/> <int name="npc" value="100006"/> <string name="msg" value="Later on..."/> <int name="npc" value="100010"/> <string name="msg" value="Is this a spear hole? Why did you stab a hat?"/> <int name="npc" value="100011"/> <string name="msg" value="Gimme my candy!"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="Ugh, all right, all right. You can have SOME."/> <int name="npc" value="100011"/> <string name="msg" value="I want that bag."/> <int name="npc" value="100006"/> <string name="msg" value="I&apos;ll give you all the candy you want, little honeypie. These things are more precious than your teeny tiny toes."/> <int name="npc" value="100011"/> <string name="msg" value="Wait, what?"/> <int name="npc" value="100006"/> <string name="msg" value="Don&apos;t mind me. I&apos;m just bein&apos; folksy! "/> <int name="npc" value="100011"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="219"/> <int name="playCategoryCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="200"/> <int name="farmPoint" value="200"/> <imgdir name="Info"> <string name="name" value="It&apos;s Trendemon"/> <string name="info" value="Play with Demons 5 times. You might find some valuables or a cool pitchfork."/> <int name="npc" value="100011"/> <int name="category" value="0"/> <string name="todo" value="Play with Demons"/> <imgdir name="StartDemand"> <int name="farmLevel" value="16"/> <int name="quest" value="3055"/> <imgdir name="NpcSay"> <string name="msg" value="Demons like to snare people up with their worldly desires. Kind of like me, but with less panache."/> <int name="npc" value="100011"/> <string name="msg" value="Their favorite playthings are jewels, and boy howdy, are they valuable."/> <int name="npc" value="100011"/> <string name="msg" value="Why don&apos;t you go play with some Demons 5 times? I&apos;m sure your soul will be fine."/> <int name="npc" value="100011"/> <string name="msg" value="Lucky day, lucky day!"/> <int name="npc" value="100011"/> <string name="msg" value="*Ahem* Are you still here?"/> <int name="npc" value="100011"/> <string name="msg" value="Later on..."/> <int name="npc" value="100010"/> <string name="msg" value="When did I buy seven stuffed armadillos? That seems like a purchase I&apos;d remember..."/> <int name="npc" value="100011"/> <string name="msg" value="Oh, look how regal I look in these jewels and this hat! Like a little round king."/> <int name="npc" value="100012"/> <string name="msg" value="Hello, merchant person. Are you adorning yourself in kingly robes to feel powerful?"/> <int name="npc" value="100003"/> <string name="msg" value="Oh! You startled me. I was taking inventory."/> <int name="npc" value="100012"/> <string name="msg" value="Are you wearing new clothes? I&apos;m asking even though I don&apos;t remember ever meeting you. It is what polite people do. "/> <int name="npc" value="100003"/> <string name="msg" value="Oh, um, yes, I suppose I have a new suit."/> <int name="npc" value="100012"/> <string name="msg" value="You look expensive. Can I buy you and the items Aya brought you?"/> <int name="npc" value="100003"/> <string name="msg" value="How much are you willing to pay?"/> <int name="npc" value="100012"/> <string name="msg" value="Woof, woof! (The tiny-man sparkles. I must jump on him.)"/> <int name="npc" value="100005"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="216"/> <int name="playCategoryCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="200"/> <int name="farmPoint" value="200"/> <imgdir name="Info"> <string name="name" value="Fancy Feast"/> <string name="info" value="Man, I hate cats! They keep trying to bat at me when I throw rocks at their faces. Go play with some Cats and distract them!"/> <int name="npc" value="100006"/> <int name="category" value="0"/> <string name="todo" value="Play with Cats"/> <imgdir name="StartDemand"> <int name="farmLevel" value="17"/> <int name="quest" value="3056"/> <imgdir name="NpcSay"> <string name="msg" value="Did you know that cats can survive high falls?"/> <int name="npc" value="100006"/> <string name="msg" value="They need time to adjust in the air. That&apos;s when they&apos;re weak. They also can&apos;t eat onions or too much salt. "/> <int name="npc" value="100006"/> <string name="msg" value="Everybody back home says I&apos;m too dumb to study, but I know my enemies. I KNOW THEM."/> <int name="npc" value="100006"/> <string name="msg" value="Except, every time I try to attack a cat, I get caught up looking at their dopey little faces and I get whapped by a paw. That ain&apos;t fair!"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="I need you to go play with some so I can see how to take down their cute defenses. "/> <int name="npc" value="100006"/> <string name="msg" value="I&apos;m gonna go study up on surprise tactics. Go to other farms and play with cats 5 times."/> <int name="npc" value="100006"/> <string name="msg" value="Where are all the scratch marks? Why don&apos;t you smell like pee?! How are you doing this?!"/> <int name="npc" value="100006"/> <string name="msg" value="I&apos;m gonna go ask Four-Eyes what he knows about cats. I bet he&apos;s better at dealing with them than you are."/> <int name="npc" value="100006"/> <string name="msg" value="Aya takes off."/> <int name="npc" value="100010"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="209"/> <int name="playCategoryCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="200"/> <int name="farmPoint" value="300"/> <imgdir name="Info"> <string name="name" value="Herding Cats"/> <string name="info" value="I&apos;m a cat expert now. Go nurture your Cats 3 times with the mad skills I taugth you."/> <int name="npc" value="100006"/> <int name="category" value="0"/> <string name="todo" value="Nurture Cats "/> <imgdir name="StartDemand"> <int name="farmLevel" value="17"/> <int name="quest" value="3057"/> <imgdir name="NpcSay"> <string name="msg" value="You know all that stuff I told you earlier? Child&apos;s play. I&apos;m a cat master now."/> <int name="npc" value="100006"/> <string name="msg" value="So where all the kitties at? How&apos;m I supposed to practice my cat whispering if you ain&apos;t gonna provide me with cats? That&apos;s ridiculous."/> <int name="npc" value="100006"/> <string name="msg" value="Make sure you have plenty of cats for me to hang out with. I want like a whole cat army. And nurture them 3 times. I don&apos;t like &apos;em scrawny."/> <int name="npc" value="100006"/> <string name="msg" value="Look at all these cats!"/> <int name="npc" value="100002"/> <string name="msg" value="Is this a new trend? Should I get my own cats?"/> <int name="npc" value="100002"/> <string name="msg" value="Wait, is this part of Aya&apos;s new plan to be queen of the cats? How many idiot farmers did she convince to breed new cats?!"/> <int name="npc" value="100002"/> <string name="msg" value="Why would you even have cats on a farm that doesn&apos;t have rats? You can&apos;t milk them."/> <int name="npc" value="100002"/> <int name="face" value="1"/> <string name="msg" value="I&apos;ll have to talk to that little flying headache about this."/> <int name="npc" value="100002"/> <imgdir name="CompleteDemand"> <int name="careCategoryCount" value="3"/> <int name="careCategory" value="209"/> <imgdir name="Reward"> <int name="exp" value="200"/> <int name="farmPoint" value="300"/> <imgdir name="Info"> <string name="name" value="The Day the Kittens Attacked"/> <string name="info" value="YES, my cat army is eating all your birds. NO, I&apos;m not going to pay you back. Just go play with your Birds 6 times to make them feel better."/> <int name="npc" value="100006"/> <int name="category" value="0"/> <string name="todo" value="Play with Birds"/> <imgdir name="StartDemand"> <int name="farmLevel" value="17"/> <int name="quest" value="3058"/> <imgdir name="NpcSay"> <string name="msg" value="Okay, things have gotten a LITTLE out of hand, but it&apos;s not my fault. On the up-side, I do have an army of cats now. On the down-side..."/> <int name="npc" value="100006"/> <string name="msg" value="They&apos;re eating pretty much everything that even looks like a bird."/> <int name="npc" value="100006"/> <string name="msg" value="For some reason, they seem to think that birds are the mortal enemies of fairies. They probably think that because that&apos;s what I told them."/> <int name="npc" value="100006"/> <string name="msg" value="As much as I love seeing those snooty feather-faces get what&apos;s coming, I think you might want to go play with them long enough to keep the cats distracted. "/> <int name="npc" value="100006"/> <string name="msg" value="Maybe play with them 6 times? I told about ten thousand farmers to breed cats, and six times ten thousand equals sixty thousand, so... I don&apos;t know, I flunked math pretty hard."/> <int name="npc" value="100006"/> <string name="msg" value="Aya flew away in a hurry."/> <int name="npc" value="100010"/> <string name="msg" value="What is going on here?"/> <int name="npc" value="100004"/> <string name="msg" value="I was helping a cat eat a bird and then they all stopped! What do I do with a half-eaten bird?!"/> <int name="npc" value="100004"/> <string name="msg" value="Woof, woof! (I will eat the bird.)"/> <int name="npc" value="100005"/> <string name="msg" value="Oh, Kibbles wants me to mount it on my bookshelf. You&apos;re so DIY, Kibs!"/> <int name="npc" value="100004"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="211"/> <int name="playCategoryCount" value="6"/> <imgdir name="Reward"> <int name="exp" value="300"/> <int name="farmPoint" value="500"/> <imgdir name="Info"> <string name="name" value="Mushroom Nostalgia"/> <string name="info" value="Nurture 3 Mushrooms, for old times&apos; sake."/> <int name="npc" value="100002"/> <int name="category" value="0"/> <string name="todo" value="Nurture Mushrooms"/> <imgdir name="StartDemand"> <int name="farmLevel" value="18"/> <int name="quest" value="3059"/> <imgdir name="NpcSay"> <string name="msg" value="Do you remember the first time we met? I taught you how to build a Mushroom House. You taught me how to smile when talking to people beneath me. "/> <int name="npc" value="100002"/> <string name="msg" value="Let&apos;s nurture Mushrooms 3 times for old times&apos; sake."/> <int name="npc" value="100002"/> <string name="msg" value="Mushrooms aren&apos;t cuter than ME, are they? I knew I&apos;d find a reason for buying that frying pan."/> <int name="npc" value="100002"/> <imgdir name="CompleteDemand"> <int name="careCategory" value="201"/> <int name="careCategoryCount" value="3"/> <imgdir name="Reward"> <int name="exp" value="300"/> <int name="farmPoint" value="200"/> <imgdir name="Info"> <string name="name" value="Desert Giant Ice Cream Thieves"/> <string name="info" value="Desert Giants sound ugly, and I only like to look at beautiful things. Build a Mushking Empire Outpost to scare them away!"/> <int name="npc" value="100002"/> <int name="category" value="0"/> <string name="todo" value="Build a Mushking Empire Outpost"/> <imgdir name="StartDemand"> <int name="farmLevel" value="18"/> <int name="quest" value="3060"/> <imgdir name="NpcSay"> <string name="msg" value="Clara! Wherever could you be?"/> <int name="npc" value="100004"/> <string name="msg" value="I&apos;m right in front of your nose, silly. How could you miss me? How could anyone miss me?"/> <int name="npc" value="100002"/> <string name="msg" value="Let me remove these contacts Jules gave me that I don&apos;t need. There you are! What are you up to?"/> <int name="npc" value="100004"/> <string name="msg" value="We&apos;re reminiscing. Isn&apos;t it strange how I look younger and more beautiful the older I get? Is that why sought me out, to compliment me?"/> <int name="npc" value="100002"/> <string name="msg" value="No. I&apos;m here to warn you. Desert Giants are coming!"/> <int name="npc" value="100004"/> <string name="msg" value="What are Desert Giants? Are the going to lift me on their shoulders while I toss my hair and wave? I&apos;ve been practicing."/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="No! Jules said they always migrate through here at this time of year, but Kibbles told me they&apos;re coming to steal our ice cream!"/> <int name="npc" value="100004"/> <string name="msg" value="Oh, no! I need that ice cream to keep my hands soft. I use it as a lotion."/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="We have to to stop them. I know the perfect people for the job: Mushking Empire guards!"/> <int name="npc" value="100002"/> <string name="msg" value="Build a Mushking Empire Outpost. If that doesn&apos;t scare the Desert Giants away, perhaps your face will."/> <int name="npc" value="100002"/> <string name="msg" value="My skin is safe, now that the Mushking Empire mush-soldiers are standing guard."/> <int name="npc" value="100002"/> <imgdir name="CompleteDemand"> <int name="installObjectID" value="1130020"/> <int name="installObjectCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="300"/> <int name="farmPoint" value="200"/> <imgdir name="Info"> <string name="name" value="Reinforcements"/> <string name="info" value="Play with Soldiers on other people&apos;s farms 5 times. They&apos;ll feel obligated to send us reinforcements."/> <int name="npc" value="100004"/> <int name="category" value="0"/> <string name="todo" value="Play with Soldiers"/> <imgdir name="StartDemand"> <int name="farmLevel" value="18"/> <int name="quest" value="3061"/> <imgdir name="NpcSay"> <string name="msg" value="Why haven&apos;t the Desert Giants turned around? Are they really that jealous of my soft skin?"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Pfft, you think a couple of tiny mushrooms can stop sand giants? There&apos;s no room in that head of yours for anything except air, is there?"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="Why, yes! I DID begin a new air-flush treatment on my brain! Thank you for noticing!"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="We don&apos;t have time for compliments, Aya! We have to do something about the Desert Giants!"/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="I have a philosophy: when all else fails, wait for someone else to fix your problems! Go to other farms and ask their Soldiers for help!"/> <int name="npc" value="100004"/> <string name="msg" value="Play with Soldiers on other people&apos;s farms 5 times. They&apos;ll feel obligated to send us reinforcements."/> <int name="npc" value="100004"/> <string name="msg" value="Have no fear, Clara! Reinforcements are here!"/> <int name="npc" value="100004"/> <string name="msg" value="I KNOW! Three of the Soldiers have already proposed to me."/> <int name="npc" value="100002"/> <string name="msg" value="You turned them down, right? Clara?"/> <int name="npc" value="100004"/> <int name="face" value="2"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="217"/> <int name="playCategoryCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="300"/> <int name="farmPoint" value="200"/> <imgdir name="Info"> <string name="name" value="Huff, and Puff, and..."/> <string name="info" value="Clara thinks a couple of Windmills will blow the Desert Giants away. Might as well humor her."/> <int name="npc" value="100006"/> <int name="category" value="0"/> <string name="todo" value="Build 2 Windmills"/> <imgdir name="StartDemand"> <int name="farmLevel" value="18"/> <int name="quest" value="3062"/> <imgdir name="NpcSay"> <string name="msg" value="The Soldiers couldn&apos;t stop the Desert Giants, but I&apos;ve got a brilliant idea. Windmills!"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="You should strike the word &apos;idea&apos; out of your vocabulary. This can&apos;t end well. "/> <int name="npc" value="100006"/> <string name="msg" value="If we build Windmills, we can blow the giants away, the same way my hairdryer blew the mud mask out of my hair this morning!"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Windmills don&apos;t CREATE wind, they HARNESS it to create energ-- You know what? Nevermind. Go ahead and try it."/> <int name="npc" value="100006"/> <string name="msg" value="So? Did it work? Did you blow the giants away?"/> <int name="npc" value="100006"/> <string name="msg" value="I don&apos;t understand. The windmills didn&apos;t have any effect on the giants whatsoever!"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Told ya! Now I have to hunt down my bookie and collect my winnings. Odds were 10 to 1 that you&apos;d be right. By the way, Paolo is my bookie."/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="Aya takes off."/> <int name="npc" value="100010"/> <imgdir name="CompleteDemand"> <int name="installObjectID" value="1120006"/> <int name="installObjectCount" value="2"/> <imgdir name="Reward"> <int name="exp" value="300"/> <int name="farmPoint" value="200"/> <imgdir name="Info"> <string name="name" value="The Best Medicine"/> <string name="info" value="Nurture your monsters 10 times while I have a chat with the Desert Giants."/> <int name="npc" value="100001"/> <int name="category" value="0"/> <string name="todo" value="Nurture Your Monsters"/> <imgdir name="StartDemand"> <int name="farmLevel" value="18"/> <int name="quest" value="3063"/> <imgdir name="NpcSay"> <string name="msg" value="Good, everyone&apos;s here!"/> <int name="npc" value="100001"/> <string name="msg" value="Dr. Jules! You&apos;ve come to save us!"/> <int name="npc" value="100002"/> <string name="msg" value="Actually, I just wanted to pass out mandatory samples of this new anti-underwear medicine I&apos;m testing, but what&apos;s the problem?"/> <int name="npc" value="100001"/> <string name="msg" value="The Desert Giants are coming! They&apos;re going to stomp my face into the ground, and that&apos;s not a good angle for me. Trust me, I&apos;ve tested it."/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Oh, that. Just ask them to take a detour. Desert Giants are reasonable creatures."/> <int name="npc" value="100001"/> <string name="msg" value="That isn&apos;t going to work. Even the Mushking Empire guards and the Soldiers we hired haven&apos;t been able to deter them."/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="Trust me. I once owed a Desert Giant money, and he broke my arm instead of my back when I asked him nicely."/> <int name="npc" value="100001"/> <int name="face" value="1"/> <string name="msg" value="Nurture your monsters 10 times while I have a chat with the Desert Giants."/> <int name="npc" value="100001"/> <string name="msg" value="I can&apos;t believe it. The Desert Giants are heading in a different direction!"/> <int name="npc" value="100002"/> <string name="msg" value="I&apos;m a little disappointed to discovered they&apos;re so fickle, actually."/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Like I&apos;ve always said, conversation is the best medicine. After hot sauce and tears, obviously."/> <int name="npc" value="100001"/> <string name="msg" value="Whew! I guess I can stop building this jet pack. By the way, be careful the next time you start your car. It might explode."/> <int name="npc" value="100004"/> <int name="face" value="1"/> <imgdir name="CompleteDemand"> <int name="careCount" value="10"/> <imgdir name="Reward"> <int name="exp" value="300"/> <int name="farmPoint" value="200"/> <imgdir name="Info"> <string name="name" value="Animals Have Feelings, Too"/> <string name="info" value="We need to make it rain by playing with Cows 3 times. That makes sense, if you don&apos;t think about it too hard."/> <int name="npc" value="100006"/> <int name="category" value="0"/> <string name="todo" value="Play with Cows"/> <imgdir name="StartDemand"> <int name="farmLevel" value="22"/> <int name="quest" value="3030"/> <imgdir name="NpcSay"> <string name="msg" value="Look at the grass, Clara! It&apos;s wilting."/> <int name="npc" value="100006"/> <string name="msg" value="It looks fine to me."/> <int name="npc" value="100002"/> <string name="msg" value="No, it&apos;s turning yellow because it hasn&apos;t rained lately."/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="Aya, you silly little thing. It&apos;s never rained, ever, in all the time I&apos;ve lived here."/> <int name="npc" value="100002"/> <string name="msg" value="Are you serious? That&apos;s awful! We have to fix that!"/> <int name="npc" value="100006"/> <string name="msg" value="Must we? I have an appointment to get my nose hair plucked in half an hour."/> <int name="npc" value="100002"/> <string name="msg" value="Of course, or everyone will think you&apos;re a bad person!"/> <int name="npc" value="100006"/> <string name="msg" value="I AM a bad person, but I can&apos;t have people knowing that. What can we do to make it rain?"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Collect animal energy for a, um, rain-making ritual. Head to other farms and play with Cows 3 times. This has nothing whatsoever to do with the &apos;Animals Have Feelings, Too&apos; community service I&apos;ve been forced to participate in."/> <int name="npc" value="100006"/> <string name="msg" value="You have the Cow energy? Great! Just give it here."/> <int name="npc" value="100006"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="212"/> <int name="playCategoryCount" value="3"/> <imgdir name="Reward"> <int name="exp" value="600"/> <int name="farmPoint" value="300"/> <imgdir name="Info"> <string name="name" value="This Little Piggy"/> <string name="info" value="Next, we need Pig energy. Keep this up, and I&apos;ll be done with my community service in time to go roller skating."/> <int name="npc" value="100006"/> <int name="category" value="0"/> <string name="todo" value="Play with Pigs"/> <imgdir name="StartDemand"> <int name="farmLevel" value="22"/> <int name="quest" value="3065"/> <imgdir name="NpcSay"> <string name="msg" value="Great, next on the &apos;Animals Have Feelings, Too&apos; checklist... Pig energy."/> <int name="npc" value="100006"/> <string name="msg" value="What I mean, of course, is that we need Pig energy to offer the Spirits so they&apos;ll make it rain!"/> <int name="npc" value="100006"/> <string name="msg" value="Hand over that Pig energy carefully. Wouldn&apos;t want to waste all this work you&apos;re doing for me!"/> <int name="npc" value="100006"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="202"/> <int name="playCategoryCount" value="3"/> <imgdir name="Reward"> <int name="exp" value="600"/> <int name="farmPoint" value="300"/> <imgdir name="Info"> <string name="name" value="Plants Are Sorta Like Animals"/> <string name="info" value="Play with Plants to make it rain. Don&apos;t think about it, just DO it."/> <int name="npc" value="100006"/> <int name="category" value="0"/> <string name="todo" value="Play with Plants"/> <imgdir name="StartDemand"> <int name="farmLevel" value="22"/> <int name="quest" value="3066"/> <imgdir name="NpcSay"> <string name="msg" value="Next up is Plant energy. I&apos;m kind of surprised they categorize Plants as &apos;animals&apos;, but whatever. I&apos;m almost done!"/> <int name="npc" value="100006"/> <string name="msg" value="Sweet! All done with my community service. Oh, but you&apos;re expecting a rain-making ritual, aren&apos;t you?"/> <int name="npc" value="100006"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="206"/> <int name="playCategoryCount" value="3"/> <imgdir name="Reward"> <int name="exp" value="600"/> <int name="farmPoint" value="300"/> <imgdir name="Info"> <string name="name" value="Make It Rain"/> <string name="info" value="Nurture Spirits to complete the rain-making ritual."/> <int name="npc" value="100006"/> <int name="category" value="0"/> <string name="todo" value="Nurture Spirits"/> <imgdir name="StartDemand"> <int name="farmLevel" value="22"/> <int name="quest" value="3067"/> <imgdir name="NpcSay"> <string name="msg" value="Now, uh, go nurture Spirits. Just once should do it."/> <int name="npc" value="100006"/> <string name="msg" value="They&apos;ll send down so much rain, the fields&apos;ll drown in it."/> <int name="npc" value="100006"/> <string name="msg" value="Make it snappy. I have things to do."/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="It&apos;s raining! Hooray!"/> <int name="npc" value="100006"/> <string name="msg" value="What are you talking about? I don&apos;t feel any rain!"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="You don&apos;t? There must be something wrong with you."/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="That&apos;s impossible! W-wait. I feel the rain now. It... It&apos;s drenching my hair and ruining my dress! H-How wonderful! "/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="(Clara is such a spaz.)"/> <int name="npc" value="100006"/> <string name="msg" value="We&apos;ve saved the world, haven&apos;t we? Now I&apos;m not only beautiful, I&apos;m also a hero!"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Right-o. You stay here and enjoy the &apos;rain&apos;. I&apos;m going to turn in these forms."/> <int name="npc" value="100006"/> <imgdir name="CompleteDemand"> <int name="careCategory" value="222"/> <int name="careCategoryCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="600"/> <int name="farmPoint" value="300"/> <imgdir name="Info"> <string name="name" value="For the Opossums"/> <string name="info" value="Spruce up the area by getting 1,100 Aesthetic Points. The more Aesthetic Points we have, the more benefits the farm will get."/> <int name="npc" value="100001"/> <int name="category" value="0"/> <string name="todo" value="Get 1,100 Aesthetic Points"/> <imgdir name="StartDemand"> <int name="farmLevel" value="24"/> <int name="quest" value="3047"/> <imgdir name="NpcSay"> <string name="msg" value="Hi, Jules. I picked these flowers for you so you can give them to me as a gift."/> <int name="npc" value="100002"/> <string name="msg" value="Ah, perfect! I think I&apos;ll feed them to the opossums I&apos;m breeding as test subjects."/> <int name="npc" value="100001"/> <string name="msg" value="Oh, are these for me? Why, thank you, Jules. You shouldn&apos;t have!"/> <int name="npc" value="100002"/> <int name="face" value="2"/> <string name="msg" value="Hey! You stole my flowers!"/> <int name="npc" value="100001"/> <string name="msg" value="I love pretty things. As long as they&apos;re not prettier than me, because then I feel insecure."/> <int name="npc" value="100002"/> <string name="msg" value="Now I need new flowers. Spruce up the area by getting 1,100 Aesthetic Points. The more Aesthetic Points we have, the more benefits the farm will get."/> <int name="npc" value="100001"/> <string name="msg" value="We&apos;re not going to make it TOO pretty, right? If so, I need to dab on another layer of make-up."/> <int name="npc" value="100002"/> <string name="msg" value="Speaking of make-up, here&apos;s a tube of lipstick I no longer want because it&apos;s killed too many of my opossums. You can have it, Clara."/> <int name="npc" value="100001"/> <string name="msg" value="The farm looks amazing. It&apos;s making me self-conscious. I need to call my shrink."/> <int name="npc" value="100002"/> <string name="msg" value="Mouse over the Clover icon at the top of the screen to see the benefits you&apos;ve earned. &apos;Ever-lasting Test Opossum Love&apos; should be on the list. No?"/> <int name="npc" value="100001"/> <string name="msg" value="Which reminds me, the lipstick you gave me works great as a nail filer, Jules. Thanks so much!"/> <int name="npc" value="100002"/> <string name="msg" value="Just wait until you apply it on your lips!"/> <int name="npc" value="100001"/> <imgdir name="CompleteDemand"> <int name="decoPoint" value="1100"/> <imgdir name="Reward"> <int name="exp" value="600"/> <int name="farmPoint" value="200"/> <imgdir name="Info"> <string name="name" value="Storage Space"/> <string name="info" value="Buy a Green Mushroom Hut with your new Aesthetic Points discount."/> <int name="npc" value="100001"/> <int name="category" value="0"/> <string name="todo" value="Buy a Green Mushroom House"/> <imgdir name="StartDemand"> <int name="farmLevel" value="24"/> <int name="quest" value="3069"/> <imgdir name="NpcSay"> <string name="msg" value="You&apos;ve collected so many Aesthetic Points that you&apos;ll get a discount when you buy stuff, which comes in handy for me."/> <int name="npc" value="100001"/> <string name="msg" value="Buy a Green Mushroom Hut. I need a place to store body part from botched monster surgeries."/> <int name="npc" value="100001"/> <string name="msg" value="The more Aesthetic Points you have, the more discounts you&apos;ll get when purchasing items, the more Warus your buildings can store, and the higher the chance of special merchants visiting your farm."/> <int name="npc" value="100001"/> <string name="msg" value="The more ice cream I&apos;ll have to buy to feel better about myself, too!"/> <int name="npc" value="100002"/> <imgdir name="CompleteDemand"> <int name="buyObjectID" value="1120001"/> <int name="buyObjectCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="600"/> <int name="farmPoint" value="200"/> <imgdir name="Info"> <string name="name" value="Categorically Hilarious"/> <string name="info" value="Monkeys and Bears have been scientifically proven to look hilarious together. We should study them carefully to see how their comedy works."/> <int name="npc" value="100001"/> <int name="category" value="0"/> <string name="todo" value="Nurture Monkeys and Bears"/> <imgdir name="StartDemand"> <int name="farmLevel" value="27"/> <int name="quest" value="3030"/> <imgdir name="NpcSay"> <string name="msg" value="There are still so many unknowns in the science of Monster Combination. It would be SO much easier to just sew them together."/> <int name="npc" value="100001"/> <string name="msg" value="My previous research on unusual monster combinations was fascinating, even if the government deemed my lab a &apos;wretched entrance to the Nether realm&apos;. Bureaucrats, am I right?"/> <int name="npc" value="100001"/> <string name="msg" value="Wouldn&apos;t it be fun if we made a new lab here?"/> <int name="npc" value="100001"/> <string name="msg" value="I was just beginning my research on Monkeys and Bears, because they just make me giggle so much when they wear hats! Go nurture them 5 times, and I&apos;ll record the results."/> <int name="npc" value="100001"/> <string name="msg" value="Haha! H-have you seen the picture of the bear on a unicycle? Why does he think he&apos;s people?! He&apos;s a bear!"/> <int name="npc" value="100001"/> <int name="face" value="1"/> <string name="msg" value="I think we&apos;re going to need to consult the Great Spirit. I bet he&apos;s a master of interspecies comedy routines."/> <int name="npc" value="100001"/> <string name="msg" value="Aya, may I speak to the Great Spirit?"/> <int name="npc" value="100001"/> <string name="msg" value="You can do whatever you want, just don&apos;t try to make me join another cult."/> <int name="npc" value="100006"/> <string name="msg" value="Cults are no laughing matter, Aya. Unless they&apos;re laughing cults. Haha... HAHA! HAHAHAHAHAHA!"/> <int name="npc" value="100001"/> <int name="face" value="1"/> <string name="msg" value="Did you step on one of your needles again?"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <imgdir name="CompleteDemand"> <int name="careCategoryCount" value="5"/> <int name="careCategory" value="214"/> <imgdir name="Reward"> <int name="exp" value="700"/> <int name="farmPoint" value="300"/> <imgdir name="Info"> <string name="name" value="Channeling for Chuckles"/> <string name="info" value="I&apos;ll have to wait until Aya&apos;s not paying attention to get the Great Spirit to come out. For now, let&apos;s get in touch with 2 Grade A Monkeys or Bears."/> <int name="npc" value="100001"/> <int name="category" value="0"/> <string name="todo" value="Get a Monkey or Bear to Grade A"/> <imgdir name="StartDemand"> <int name="farmLevel" value="27"/> <int name="quest" value="3071"/> <imgdir name="NpcSay"> <string name="msg" value="THE GREAT SPIRIT GUWARU HAS ARISEN IN THIS--"/> <int name="npc" value="100006"/> <string name="msg" value="I&apos;ve got you surrounded, Guwaru! Answer my questions!"/> <int name="npc" value="100001"/> <string name="msg" value="What? I was... I was about to."/> <int name="npc" value="100006"/> <string name="msg" value="I won&apos;t fall for your spirit ruses."/> <int name="npc" value="100001"/> <int name="face" value="1"/> <string name="msg" value="You cut me off in the middle of my whole speech. I was going to do the big-arms thing..."/> <int name="npc" value="100006"/> <string name="msg" value="Tell me why you stuck Monkeys and Bears in the same category!"/> <int name="npc" value="100001"/> <string name="msg" value="Oh, uh..."/> <int name="npc" value="100006"/> <string name="msg" value="If you look very closely at Monkeys and Bears, you will see the reason..."/> <int name="npc" value="100006"/> <string name="msg" value="You must study them closely before invoking my majesty again! Or... or else!"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="Typical. I should just looked online. Now YOU&apos;RE going to have to get 2 Grade-A Monkeys and Bears."/> <int name="npc" value="100001"/> <int name="face" value="1"/> <string name="msg" value="Guwaru was just telling me about the time he accidentally ate an entire family of squirrels that was nesting in his belly! Hilarious!"/> <int name="npc" value="100001"/> <string name="msg" value="You should have seen their little faces!"/> <int name="npc" value="100006"/> <string name="msg" value="Okay, back to business."/> <int name="npc" value="100001"/> <string name="msg" value="What business?"/> <int name="npc" value="100006"/> <string name="msg" value="...I thought you&apos;d help me talk to the Great Spirit some more."/> <int name="npc" value="100001"/> <int name="face" value="1"/> <string name="msg" value="Oh, he just took off. He said he thought his oven was on."/> <int name="npc" value="100006"/> <string name="msg" value="Seriously?!"/> <int name="npc" value="100001"/> <int name="face" value="1"/> <imgdir name="CompleteDemand"> <int name="mobGradeCategoryCount" value="2"/> <int name="mobGradeCategory" value="14"/> <int name="mobGradeGrade" value="4"/> <imgdir name="Reward"> <int name="exp" value="1000"/> <int name="farmPoint" value="300"/> <imgdir name="Info"> <string name="name" value="On My Lonesome"/> <string name="info" value="If that lazy Guwaru won&apos;t tell me, we&apos;ll have to figure it out on our own! We&apos;ll need a Yeti and a Pepe at Grade A or above."/> <int name="npc" value="100001"/> <int name="category" value="0"/> <string name="todo" value="Get a Yeti or Pepe to Grade A"/> <imgdir name="StartDemand"> <int name="farmLevel" value="27"/> <int name="quest" value="3072"/> <imgdir name="NpcSay"> <string name="msg" value="Lazy forest spirits... You can never depend on them!"/> <int name="npc" value="100001"/> <int name="face" value="1"/> <string name="msg" value="You can depend on me!"/> <int name="npc" value="100002"/> <string name="msg" value="Clara! How do you feel about being possessed?"/> <int name="npc" value="100001"/> <string name="msg" value="Sure, I&apos;ll do anything for... will it mess up my hair?"/> <int name="npc" value="100002"/> <int name="face" value="2"/> <string name="msg" value="Only if one of the Yetis eats you, but it&apos;s a risk I&apos;m willing to take. Grade A Yetis and Pepes seem to have a preternatural hunger for human flesh, and we&apos;ll need two."/> <int name="npc" value="100001"/> <string name="msg" value="That was exhausting to watch you do."/> <int name="npc" value="100002"/> <string name="msg" value="Now then, stay here while I take the results back to Jules."/> <int name="npc" value="100002"/> <string name="msg" value="I swear, I will destroy your house if you follow me."/> <int name="npc" value="100002"/> <int name="face" value="1"/> <string name="msg" value="Julesy-poo! I brought you the monsters!"/> <int name="npc" value="100002"/> <string name="msg" value="AND you survived? Today could be going better..."/> <int name="npc" value="100001"/> <string name="msg" value="Oh, THANK you, it&apos;s just naturally this silky and perfect."/> <int name="npc" value="100002"/> <int name="face" value="2"/> <string name="msg" value="She&apos;s not even listening, which is good, because I have some seriously messed up plans for her tomorrow."/> <int name="npc" value="100001"/> <imgdir name="CompleteDemand"> <int name="mobGradeCategoryCount" value="1"/> <int name="mobGradeCategory" value="3"/> <int name="mobGradeGrade" value="4"/> <imgdir name="Reward"> <int name="exp" value="700"/> <int name="farmPoint" value="300"/> <imgdir name="Info"> <string name="name" value="Slimy Category"/> <string name="info" value="We&apos;ll need to roll up your shirt-sleeves and dive into... blech... Slimy creatures. Play with Slimes or Snails."/> <int name="npc" value="100001"/> <int name="category" value="0"/> <string name="todo" value="Play with Slimes and Snails"/> <imgdir name="StartDemand"> <int name="farmLevel" value="27"/> <int name="quest" value="3073"/> <imgdir name="NpcSay"> <string name="msg" value="I know everything there is to know about Monster Grades now. Now that I think about it, that was the first week of Monster Doctor School."/> <int name="npc" value="100001"/> <string name="msg" value="Dr. Jules, do you need me to try on outfits for you?"/> <int name="npc" value="100002"/> <string name="msg" value="Clara, I believe I heard a large chest of jewels fall out of the sky on your room!"/> <int name="npc" value="100003"/> <string name="msg" value="It might just have been a bunch of soda cans I threw."/> <int name="npc" value="100003"/> <int name="face" value="1"/> <string name="msg" value="What? I&apos;d better go see if I can see myself in them!"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Yeah, I&apos;ll help out this idiot while you&apos;re gone."/> <int name="npc" value="100001"/> <string name="msg" value="Talk about me while I&apos;m gone!"/> <int name="npc" value="100002"/> <int name="face" value="2"/> <string name="msg" value="Clara rushes away."/> <int name="npc" value="100010"/> <string name="msg" value="Paolo, please help play with Slimes and Snails 20 times. If you start to feel a burning, that&apos;s just the slime dissolving your bones."/> <int name="npc" value="100001"/> <string name="msg" value="I cannot tell you how many of those slimy things I ate."/> <int name="npc" value="100003"/> <int name="face" value="1"/> <string name="msg" value="Wait, how come your face is slime-free?"/> <int name="npc" value="100003"/> <string name="msg" value="Jules, we have done your terrible chores."/> <int name="npc" value="100003"/> <string name="msg" value="You two look like you had to touch more icky things than a--"/> <int name="npc" value="100001"/> <string name="msg" value="I am tired of you acting smarter than me!"/> <int name="npc" value="100003"/> <int name="face" value="1"/> <string name="msg" value="Paolo, I only act smarter than you because I AM smarter than you. Now give me some of the slime on your face."/> <int name="npc" value="100001"/> <int name="face" value="1"/> <string name="msg" value="You two had better get cleaned up before you start getting Slime Pox."/> <int name="npc" value="100001"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="205"/> <int name="playCategoryCount" value="20"/> <imgdir name="Reward"> <int name="exp" value="1000"/> <int name="farmPoint" value="300"/> <imgdir name="Info"> <string name="name" value="Guwaren&apos;t You Having Fun?"/> <string name="info" value="Some monsters are more special than others, which could lead to profits! Play with Special monsters 10 times."/> <int name="npc" value="100001"/> <int name="category" value="0"/> <string name="todo" value="Play with Special Monsters"/> <imgdir name="StartDemand"> <int name="farmLevel" value="27"/> <int name="quest" value="3074"/> <imgdir name="NpcSay"> <string name="msg" value="I&apos;m realizing how little money you have to give me. My research needs to turn up something, and my music career is just getting off the ground."/> <int name="npc" value="100001"/> <string name="msg" value="I do not care about any of this."/> <int name="npc" value="100003"/> <string name="msg" value="Paolo takes off."/> <int name="npc" value="100010"/> <string name="msg" value="I&apos;m glad he&apos;s gone. Now I can tell you my plan."/> <int name="npc" value="100001"/> <int name="face" value="1"/> <string name="msg" value="But you can&apos;t tell anybody, okay?"/> <int name="npc" value="100001"/> <string name="msg" value="If you want me to trust you, you have to play with Special monsters 10 times. Show me you&apos;re not working for the man."/> <int name="npc" value="100001"/> <string name="msg" value="All right, you&apos;re part of this now."/> <int name="npc" value="100001"/> <string name="msg" value="Hours pass..."/> <int name="npc" value="100010"/> <string name="msg" value="I&apos;m beginning to think that research is hard. What are all of these doohickies? Which one is a test tube?!"/> <int name="npc" value="100001"/> <int name="face" value="1"/> <string name="msg" value="Aya, why would you turn down a visit to Dr. Jules?"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Clara! You didn&apos;t explode in a fireball. How... unexpected."/> <int name="npc" value="100001"/> <string name="msg" value="Somebody threw sixteen cases of soda through my window. There were bees everywhere, but it was a nice gesture."/> <int name="npc" value="100002"/> <int name="face" value="2"/> <string name="msg" value="HUMANS! I AM THE GREAT AND POWERFUL--"/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="Be quiet, Aya! I&apos;m trying to figure out how to get the lady on this pen to-- oooh, you turn it upside down!"/> <int name="npc" value="100001"/> <int name="face" value="1"/> <string name="msg" value="IAMTHEGREATANDPOWERFULGUWARU! I came to answer your questions."/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="Oh, hello! Why did you categorize all the weird monsters together? Was it for a stew recipe?"/> <int name="npc" value="100001"/> <string name="msg" value="Oh, geez... this again... I, uh, I think I left my oven..."/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="Why are you guys all staring at me?"/> <int name="npc" value="100006"/> <string name="msg" value="Yes, why aren&apos;t you all staring at me?"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="I&apos;m guessing Guwaru didn&apos;t tell us the answer, because he is a spirit, and spirits don&apos;t understand how much money he just cost me. I&apos;m going to my room..."/> <int name="npc" value="100001"/> <int name="face" value="1"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="200"/> <int name="playCategoryCount" value="30"/> <imgdir name="Reward"> <int name="exp" value="2000"/> <int name="farmPoint" value="300"/> <imgdir name="Info"> <string name="name" value="Listen!"/> <string name="info" value="Kibbles wants some toys. Maybe the Toys would know where to get some? I bet if you played with them 10 times..."/> <int name="npc" value="100004"/> <int name="category" value="0"/> <string name="todo" value="Play with Toys "/> <imgdir name="StartDemand"> <int name="farmLevel" value="29"/> <int name="quest" value="3030"/> <imgdir name="NpcSay"> <string name="msg" value="Woof, woof! (Where&apos;s hat-man? I haven&apos;t sniffed him today.)"/> <int name="npc" value="100005"/> <string name="msg" value="Paolo&apos;s over there."/> <int name="npc" value="100006"/> <string name="msg" value="Woof, woof! (Holy poop, wing-lady answered me!)"/> <int name="npc" value="100005"/> <string name="msg" value="Kibbles. I&apos;m a Fairy. I understand ever... Well, I HEAR everything you say. Not sure I understand it..."/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="Woof, woof! (Really? Really?)"/> <int name="npc" value="100005"/> <string name="msg" value="Yeah, I&apos;m amazing. Hey, Paolo! Kibbles wants you."/> <int name="npc" value="100006"/> <string name="msg" value="Kibbles, you&apos;re here!"/> <int name="npc" value="100004"/> <string name="msg" value="Woof, woof! (Why don&apos;t you understand me, hat-man?)"/> <int name="npc" value="100005"/> <string name="msg" value="Paolo, I told you I can understand Kibbles, right?"/> <int name="npc" value="100006"/> <string name="msg" value="Oh, you can too? Yeah, it&apos;s great. He&apos;s so well-spoken."/> <int name="npc" value="100004"/> <string name="msg" value="Woof, woof! (I wonder what your butt smells like today!)"/> <int name="npc" value="100005"/> <string name="msg" value="You might want to get Kibbles some toys, y&apos;know. He has...strange hobbies."/> <int name="npc" value="100006"/> <string name="msg" value="Woof, woof! (What are you talking about, wing-lady? Butt-sniffing is all I need in life.)"/> <int name="npc" value="100005"/> <string name="msg" value="Hear that? Totally wants toys."/> <int name="npc" value="100006"/> <string name="msg" value="... (Kibbles glares at Aya.)"/> <int name="npc" value="100005"/> <string name="msg" value="Okay, Kibbles! I&apos;ll get you some nice, clean toys. Like a BB gun! We can go shooting together."/> <int name="npc" value="100004"/> <string name="msg" value="Hey, I need help! I can&apos;t remember where to get toys. Ask some Toys where to find some toys, okay?"/> <int name="npc" value="100004"/> <string name="msg" value="Woo, this looks great! I&apos;d love to keep them for...um...selling online like a grown man, but... Kibbles, you can have this."/> <int name="npc" value="100004"/> <string name="msg" value="Woof, woof! (I just wanna smell butts...)"/> <int name="npc" value="100005"/> <string name="msg" value="Hey, he&apos;s happy! Look how happy he is!"/> <int name="npc" value="100004"/> <string name="msg" value="Woof, woof! (You disappoint me, hat-man.)"/> <int name="npc" value="100005"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="218"/> <int name="playCategoryCount" value="10"/> <imgdir name="Reward"> <int name="exp" value="1000"/> <int name="farmPoint" value="300"/> <imgdir name="Info"> <string name="name" value="Aya&apos;s Helping! 1"/> <string name="info" value="Kibbles is really into Demons right now! I guess he likes the incredible heat and scent of brimstone. Let&apos;s help him make Demon friends!"/> <int name="npc" value="100004"/> <int name="category" value="0"/> <string name="todo" value="Play with Demons "/> <imgdir name="StartDemand"> <int name="farmLevel" value="29"/> <int name="quest" value="3076"/> <imgdir name="NpcSay"> <string name="msg" value="Wow... Paolo does whatever Kibbles &quot;says&quot;. Hee hee... I think he needs an interpreter."/> <int name="npc" value="100006"/> <string name="msg" value="Woof, woof! (You seem kinda evil, wing-lady.)"/> <int name="npc" value="100005"/> <string name="msg" value="Evil? No, I&apos;m just having fun! And we&apos;re going to have LOTS of FUN, Kibbles. Oh yes."/> <int name="npc" value="100006"/> <string name="msg" value="Woof, woof! (Fun? Will there be butts?)"/> <int name="npc" value="100005"/> <string name="msg" value="Um, sure! How about we hustle some cats?"/> <int name="npc" value="100006"/> <string name="msg" value="Woof, woof! (Cats? I like cats! Let&apos;s chase cats and smell them!)"/> <int name="npc" value="100005"/> <string name="msg" value="Hmmm... Maybe Cats aren&apos;t enough fun. Ooh, I know. I bet you want to play with DEMONS."/> <int name="npc" value="100006"/> <string name="msg" value="Woof, woof! (No! No! Cats are fine! Cats are fine!)"/> <int name="npc" value="100005"/> <string name="msg" value="Oh, Paolo? Where are you, Paolo!"/> <int name="npc" value="100006"/> <string name="msg" value="What? I was just about to go dolphin wrestling."/> <int name="npc" value="100004"/> <string name="msg" value="Kibbles has a better idea! Let&apos;s go play with Demons!"/> <int name="npc" value="100006"/> <string name="msg" value="C&apos;mon, you like Demons, right? I bet there are 10 out there looking for fun!"/> <int name="npc" value="100006"/> <string name="msg" value="Kibbles, we went through four years of couples therapy to work out all this evil! Don&apos;t fall back now!"/> <int name="npc" value="100004"/> <string name="msg" value="Man, that was pretty fun! Good suggestion, Kibbles!"/> <int name="npc" value="100006"/> <string name="msg" value="Woof, woof! (They smelled like fire! My nose burns.)"/> <int name="npc" value="100005"/> <string name="msg" value="Hahahaha! Yes, I will invite them to your Bar Mitzvah."/> <int name="npc" value="100004"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="216"/> <int name="playCategoryCount" value="10"/> <imgdir name="Reward"> <int name="exp" value="1000"/> <int name="farmPoint" value="300"/> <imgdir name="Info"> <string name="name" value="Desperate Kibbles"/> <string name="info" value="Woof, woof! (Let&apos;s talk to wing-ladies 6 times. I need a new wing-lady!)"/> <int name="npc" value="100005"/> <int name="category" value="0"/> <string name="todo" value="Nurture Fairies "/> <imgdir name="StartDemand"> <int name="farmLevel" value="29"/> <int name="quest" value="3077"/> <imgdir name="NpcSay"> <string name="msg" value="It&apos;s fun being the only one who understands Kibbles. I can do whatever I want with Paolo!"/> <int name="npc" value="100006"/> <string name="msg" value="Woof, woof! (You&apos;re selfish!)"/> <int name="npc" value="100005"/> <string name="msg" value="Geez, I just wanted to have some fun! Lay off!"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="Aya takes off."/> <int name="npc" value="100010"/> <string name="msg" value="Woof, woof! (Wing-lady isn&apos;t so nice. She even smells evil.)"/> <int name="npc" value="100005"/> <string name="msg" value="Woof, woof! (Maybe the other wing-ladies are nicer. I want to meet some!)"/> <int name="npc" value="100005"/> <string name="msg" value="Woof, woof! (Hello ladies!)"/> <int name="npc" value="100005"/> <string name="msg" value="Woof, woof! (Hey, hey!)"/> <int name="npc" value="100005"/> <string name="msg" value="Woof, woof! (New wing-lady doesn&apos;t listen. Is evil wing-lady the only one who can? Sadness.)"/> <int name="npc" value="100005"/> <imgdir name="CompleteDemand"> <int name="careCategory" value="215"/> <int name="careCategoryCount" value="6"/> <imgdir name="Reward"> <int name="exp" value="1200"/> <int name="farmPoint" value="300"/> <imgdir name="Info"> <string name="name" value="Aya&apos;s Helping! 2"/> <string name="info" value="Kibbles would LOVE a Wooden Slide, even though he hates climbing things. And sliding on things. He&apos;ll get over it."/> <int name="npc" value="100004"/> <int name="category" value="0"/> <string name="todo" value="Buy and place a Wooden Slide"/> <imgdir name="StartDemand"> <int name="farmLevel" value="29"/> <int name="quest" value="3078"/> <imgdir name="NpcSay"> <string name="msg" value="Aya, how can you understand Kibbles? Teach me your fairy ways!"/> <int name="npc" value="100004"/> <string name="msg" value="It&apos;s because I&apos;m the best fairy! And no, because in case you didn&apos;t notice, you&apos;re not a fairy."/> <int name="npc" value="100006"/> <string name="msg" value="Well, shoot."/> <int name="npc" value="100004"/> <string name="msg" value="Wait, Kibbles is talking again. What is it, boy?"/> <int name="npc" value="100006"/> <string name="msg" value="Woof, woof! (I am?)"/> <int name="npc" value="100005"/> <string name="msg" value="Kibbles says he&apos;s still bored. "/> <int name="npc" value="100006"/> <string name="msg" value="What, really? Kibbles, are you still bored?"/> <int name="npc" value="100004"/> <string name="msg" value="Woof, woof! (Am I? I don&apos;t think so...)"/> <int name="npc" value="100005"/> <string name="msg" value="Trust me, he&apos;s really suffering. In his heart, he&apos;s CRYING OUT for a Wooden Slide. He NEEDS it!"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="It&apos;s like you can whisper and the dog will here! You must be a canine talkperson."/> <int name="npc" value="100004"/> <string name="msg" value="Well, hurry it up! Kibbles can&apos;t wait for his Wooden Slide forever!"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="... (He stares at Paolo with pity.)"/> <int name="npc" value="100005"/> <string name="msg" value="Hey, umm... Could you buy a Wooden Slide from the Shop? I spent my money on chocolate-covered pencils. "/> <int name="npc" value="100004"/> <string name="msg" value="Besides, I wanna try the slide out too! I bet it&apos;s a hundred feet tall and launches you into space!"/> <int name="npc" value="100004"/> <string name="msg" value="Kibbles, look at this slide! It&apos;s not a hundred feet tall, but it still looks pretty great!"/> <int name="npc" value="100004"/> <string name="msg" value="Woo, let&apos;s party!"/> <int name="npc" value="100006"/> <string name="msg" value="Woof, woof! (Humans like the strangest things. I&apos;m going to find a dead fish to roll around on.)"/> <int name="npc" value="100005"/> <imgdir name="CompleteDemand"> <int name="installObjectID" value="2110057"/> <int name="installObjectCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="800"/> <int name="farmPoint" value="300"/> <imgdir name="Info"> <string name="name" value="Everyone&apos;s Business"/> <string name="info" value="Aya&apos;s going nuts and stealing the spotlight! We have to calm her down before everyone forgets about me. See if any of the Slimes or Snails know what to do. They&apos;re pretty boring monsters."/> <int name="npc" value="100002"/> <int name="category" value="0"/> <string name="todo" value="Play with Slimes and Snails "/> <imgdir name="StartDemand"> <int name="farmLevel" value="30"/> <int name="quest" value="3030"/> <imgdir name="NpcSay"> <string name="msg" value="Aya&apos;s getting out of control. I can&apos;t deal with it anymore."/> <int name="npc" value="100002"/> <string name="msg" value="I mean, look at all the attention she&apos;s getting! Who knew it was so easy?"/> <int name="npc" value="100002"/> <string name="msg" value="Slimes and Snails always look calm and boring. Maybe they know a way we can get Aya to simmer down."/> <int name="npc" value="100002"/> <string name="msg" value="Check with 10 of them."/> <int name="npc" value="100002"/> <string name="msg" value="Hi! Hello! What&apos;s happening?"/> <int name="npc" value="100006"/> <string name="msg" value="Aya, we need to talk. About Slimes, and Snails, and chilling out."/> <int name="npc" value="100002"/> <string name="msg" value="Aww, no way! I don&apos;t feel like it."/> <int name="npc" value="100006"/> <string name="msg" value="Come on, be a good girl. Everyone&apos;s watching you, and that&apos;s not right."/> <int name="npc" value="100002"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="205"/> <int name="playCategoryCount" value="10"/> <imgdir name="Reward"> <int name="exp" value="1500"/> <int name="farmPoint" value="400"/> <imgdir name="Info"> <string name="name" value="I Can Make Things Worse"/> <string name="info" value="Are you sure about this? I dunno what might happen. You should spend some time with the Undead, I think. 5 times, please."/> <int name="npc" value="100015"/> <int name="category" value="0"/> <string name="todo" value="Play with Undead "/> <imgdir name="StartDemand"> <int name="farmLevel" value="30"/> <int name="quest" value="3080"/> <imgdir name="NpcSay"> <string name="msg" value="Are you judging me? Mind your own business!"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="That&apos;s not what we meant."/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Yes, it is. And you haven&apos;t seen anything yet!"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="Actually, I think we&apos;ve seen plenty."/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Oh yeah? Oh yeah? Well... No! You haven&apos;t! You think I&apos;m playing? Ask the Undead. THEY know me. I bet 5 of them could tell you allllllllllll kinds of stories. Hee hee."/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="Mwa ha ha! Did they tell you of my wild adventures?"/> <int name="npc" value="100006"/> <string name="msg" value="...Wait, of course they didn&apos;t. Undead don&apos;t talk."/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="Sheesh, the Undead around here are useless."/> <int name="npc" value="100006"/> <int name="face" value="1"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="220"/> <int name="playCategoryCount" value="10"/> <imgdir name="Reward"> <int name="exp" value="1500"/> <int name="farmPoint" value="400"/> <imgdir name="Info"> <string name="name" value="The Absolute Worst"/> <string name="info" value="You want to know what I can do? Hang out with my Demon buddies! Get 20 together and you&apos;ll get the picture."/> <int name="npc" value="100015"/> <int name="category" value="0"/> <string name="todo" value="Play with Demons "/> <imgdir name="StartDemand"> <int name="farmLevel" value="30"/> <int name="quest" value="3081"/> <imgdir name="NpcSay"> <string name="msg" value="I really need some eviler friends."/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="...Wait, my friends are plenty evil! Demons! They&apos;re the evilest. You know you&apos;re in trouble when Demons are around."/> <int name="npc" value="100006"/> <string name="msg" value="If you can hang with 20 Demons, you MIGHT start to understand the terror that is Aya!"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="Mwa ha ha! Behold the power of Demons!"/> <int name="npc" value="100006"/> <string name="msg" value="...? You still don&apos;t look scared."/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="I can&apos;t believe how nice these Demons are!"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="216"/> <int name="playCategoryCount" value="20"/> <imgdir name="Reward"> <int name="exp" value="2000"/> <int name="farmPoint" value="400"/> <imgdir name="Info"> <string name="name" value="Winged Terror"/> <string name="info" value="All right, I&apos;m bringin&apos; out the big guns! My Dragon buddies ain&apos;t nothin&apos; to mess with! See if you can survive meeting 30 of them."/> <int name="npc" value="100015"/> <int name="category" value="0"/> <string name="todo" value="Play with Dragons "/> <imgdir name="StartDemand"> <int name="farmLevel" value="30"/> <int name="quest" value="3082"/> <imgdir name="NpcSay"> <string name="msg" value="You people... You just don&apos;t understand how bad I am!"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="I mean, I hang out with Dragons! DRAGONS! We go way back. Like, elementary school."/> <int name="npc" value="100006"/> <string name="msg" value="Find my Dragon buddies! They&apos;ll set you straight. I bet you can&apos;t deal with 30 of them."/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="That&apos;ll show ya! I&apos;m gangs..."/> <int name="npc" value="100006"/> <string name="msg" value="Oh, come on!"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="Why are all the monsters so nice to you? Do you give them candy or something? Geez."/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="(Aya stormed away in a huff.)"/> <int name="npc" value="100010"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="208"/> <int name="playCategoryCount" value="30"/> <imgdir name="Reward"> <int name="exp" value="3500"/> <int name="farmPoint" value="400"/> <imgdir name="Info"> <string name="name" value="The Face Of Fear"/> <string name="info" value="We need to find the nastiest, scariest Undead monster in town. I want to scare the pants off Doctor Dumblebutt."/> <int name="npc" value="100006"/> <int name="category" value="0"/> <string name="todo" value="Play with Undead"/> <imgdir name="StartDemand"> <int name="farmLevel" value="32"/> <int name="quest" value="3030"/> <imgdir name="NpcSay"> <string name="msg" value="Hey, Paolo! I got a question."/> <int name="npc" value="100006"/> <string name="msg" value="What do you want, Aya? I&apos;m wise to your fairy ways."/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="No, you really aren&apos;t. Besides, it&apos;s about Jules. He&apos;s so boring! He&apos;s always making the same face."/> <int name="npc" value="100006"/> <string name="msg" value="You mean that smug, self-assured smile that drips with condescension and disdain?"/> <int name="npc" value="100004"/> <int name="face" value="2"/> <string name="msg" value="...Yeah, whatever. Look, I want to see him scared. Don&apos;t you?"/> <int name="npc" value="100006"/> <string name="msg" value="Anything that takes him down a notch is good with me."/> <int name="npc" value="100004"/> <int name="face" value="2"/> <string name="msg" value="That&apos;s the spirit! Now, we need to score something that&apos;ll spook his socks off."/> <int name="npc" value="100006"/> <string name="msg" value="Undead monsters are the creepiest thing I can think of. Jules hasn&apos;t lived on the mean streets long enough to deal with them. We need to find the nastiest one, though. Try out at least 15 of them."/> <int name="npc" value="100006"/> <string name="msg" value="Agh, this is disgusting. Good work! Let&apos;s leave it in front of his door and knock..."/> <int name="npc" value="100006"/> <string name="msg" value="(Aya props the thing up in front of Jules&apos;s door, knocks, and runs off."/>                       <int name="npc" value="100010"/>                        <string name="msg" value="Hide, Paolo, hide!"/>                        <int name="npc" value="100006"/>                        <string name="msg" value="Okay!"/>                        <int name="npc" value="100004"/>                        <int name="face" value="2"/>                        <string name="msg" value="Hello? Did my package from the Weird Chemicals of the Month Club finally come? It&apos;s about..."/>                        <int name="npc" value="100001"/>                        <string name="msg" value="*Gulp*"/>                        <int name="npc" value="100004"/>                        <int name="face" value="1"/>                        <string name="msg" value="Oh, my... This is exactly what I needed for that one experiment..."/>                       <int name="npc" value="100001"/>                        <string name="msg" value="(Jules calmly takes the thing inside.)"/>                        <int name="npc" value="100010"/>                        <string name="msg" value="Wha...?"/>                        <int name="npc" value="100004"/>                        <int name="face" value="2"/>                        <string name="msg" value="Y&apos;know, Jules might be scarier than anything we can throw at him."/>                        <int name="npc" value="100006"/>                        <int name="face" value="1"/>        <imgdir name="CompleteDemand">            <int name="playCategory" value="220"/>            <int name="playCategoryCount" value="15"/>        <imgdir name="Reward">            <int name="exp" value="2000"/>            <int name="farmPoint" value="400"/> <imgdir name="Info"> <string name="name" value="Spooky Spirits"/> <string name="info" value="We can&apos;t give up yet! Ghosts might just do the trick. Check out 9 of them, and bring the spookiest spook back."/> <int name="npc" value="100006"/> <int name="category" value="0"/> <string name="todo" value="Nurture Ghosts"/> <imgdir name="StartDemand"> <int name="farmLevel" value="32"/> <int name="quest" value="3084"/> <imgdir name="NpcSay"> <string name="msg" value="Okay, Jules is weird, but even weird people are scared of Ghosts. Right? Right."/> <int name="npc" value="100006"/> <string name="msg" value="Nurture Ghost monsters 9 times. We need their help."/> <int name="npc" value="100006"/> <string name="msg" value="I don&apos;t know about this..."/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="What does Aya want now? I was working on my &quot;9 out of 10 bones work better unbroken&quot; paper..."/> <int name="npc" value="100001"/> <string name="msg" value="(Aya sends a Ghost after Jules.)"/> <int name="npc" value="100010"/> <string name="msg" value="Oh my!"/> <int name="npc" value="100001"/> <string name="msg" value="I&apos;m sorry, I didn&apos;t see you there. Are you okay?"/> <int name="npc" value="100001"/> <string name="msg" value="Oh, you&apos;re a Ghost. Well then, I suppose you&apos;re as okay as you could be."/> <int name="npc" value="100001"/> <string name="msg" value="Geez, even I&apos;m about to pee myself here!"/> <int name="npc" value="100004"/> <int name="face" value="2"/> <string name="msg" value="What is WITH this guy?!"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <imgdir name="CompleteDemand"> <int name="careCategoryCount" value="9"/> <int name="careCategory" value="221"/> <imgdir name="Reward"> <int name="exp" value="2000"/> <int name="farmPoint" value="400"/> <imgdir name="Info"> <string name="name" value="This Has To Be Spooky"/> <string name="info" value="Bring me 3 Demons! Grade A or above! I&apos;m not giving up without a fight!"/> <int name="npc" value="100006"/> <int name="category" value="0"/> <string name="todo" value="Have 3 Grade A (or above) Demons"/> <imgdir name="StartDemand"> <int name="farmLevel" value="32"/> <int name="quest" value="3085"/> <imgdir name="NpcSay"> <string name="msg" value="He&apos;s making me look like a fool! How can a stuffy nerd be so calm?"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="Well, no one can be calm around Demons! Bring me Demons! The nastier, the better."/> <int name="npc" value="100006"/> <string name="msg" value="Maybe you should jump Jules yourself. You&apos;re pretty scary right now..."/> <int name="npc" value="100004"/> <int name="face" value="2"/> <string name="msg" value="This HAS to work! Look at these nasty things. Let&apos;s get Jules over here..."/> <int name="npc" value="100006"/> <string name="msg" value="Aya, are you having fun without me?"/> <int name="npc" value="100002"/> <string name="msg" value="Gah!"/> <int name="npc" value="100006"/> <string name="msg" value="C-Clara?!"/> <int name="npc" value="100004"/> <int name="face" value="2"/> <imgdir name="CompleteDemand"> <int name="mobGradeCategoryCount" value="3"/> <int name="mobGradeGrade" value="4"/> <int name="mobGradeCategory" value="16"/> <imgdir name="Reward"> <int name="exp" value="3000"/> <int name="farmPoint" value="400"/> <imgdir name="Info"> <string name="name" value="The Doctor Is Out"/> <string name="info" value="Dr. Jules is out cold! Water! We need water! Build a Well! It&apos;s an emergency!"/> <int name="npc" value="100009"/> <int name="category" value="0"/> <string name="todo" value="Build a Woodsy Well"/> <imgdir name="StartDemand"> <int name="farmLevel" value="32"/> <int name="quest" value="3086"/> <imgdir name="NpcSay"> <string name="msg" value="(Clara forced Aya to explain her plot.)"/> <int name="npc" value="100010"/> <string name="msg" value="You two! What is WRONG with you?"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="...Nothin&apos;."/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="...Nothin&apos;."/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="Don&apos;t you EVER try to harm Dr. Jules again! If you do, I&apos;ll... I&apos;ll..."/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="What happened?"/> <int name="npc" value="100001"/> <string name="msg" value="Oh, Dr. Jules!"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Aya called me. Is something wrong?"/> <int name="npc" value="100001"/> <string name="msg" value="Oh, nothing! You know Aya, always doing silly, pointless..."/> <int name="npc" value="100002"/> <int name="face" value="2"/> <string name="msg" value="*Flop*"/> <int name="npc" value="100010"/> <string name="msg" value="...Er, Clara, something fell out of your basket."/> <int name="npc" value="100001"/> <string name="msg" value="Oh, that. I made that doll to spook Paolo, but..."/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Here, let me get that for y..."/> <int name="npc" value="100001"/> <string name="msg" value="(Jules freezes when he touches the doll.)"/> <int name="npc" value="100010"/> <string name="msg" value="..."/> <int name="npc" value="100001"/> <string name="msg" value="*Flop*"/> <int name="npc" value="100001"/> <string name="msg" value="Dr. Jules! Dr. Jules!"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="...Yeah, that&apos;s a pretty freaky doll. I almost fainted too. Poor Professor McIdiot."/> <int name="npc" value="100004"/> <string name="msg" value="Dr. Jules is out cold! Water! We need water! Build a Well! It&apos;s an emergency!"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Dr. Jules! Dr. Jules!"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Ugh... Did I faint? I was so frightened..."/> <int name="npc" value="100001"/> <int name="face" value="1"/> <string name="msg" value="I feel you, amn."/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="It&apos;s Clara&apos;s fault."/> <int name="npc" value="100006"/> <string name="msg" value="Dr. Jules, I&apos;m so sorry!"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Oh, it&apos;s no problem."/> <int name="npc" value="100001"/> <imgdir name="CompleteDemand"> <int name="installObjectID" value="2110061"/> <int name="installObjectCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="1500"/> <int name="farmPoint" value="400"/> <imgdir name="Info"> <string name="name" value="The Scary Scholar"/> <string name="info" value="Monsters of all types fascinate me, especially the scary ones. I find fear to be the best medicine. Still, some people think toys and play are healthier. I suppose it&apos;s worth a try. Let&apos;s interview 30 Toy monsters."/> <int name="npc" value="100001"/> <int name="category" value="0"/> <string name="todo" value="Play with Toys"/> <imgdir name="StartDemand"> <int name="farmLevel" value="32"/> <int name="quest" value="3087"/> <imgdir name="NpcSay"> <string name="msg" value="So, I don&apos;t get it. You were cool with bones, ghosts, and demons, but a nasty old doll knocks you out?"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="Do you have a toy phobia? I don&apos;t, but my phobia of cheese puffs might be similar. All that dust..."/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="Heh, no, not at all. Honestly, I&apos;m terribly frightened by everything except monsters."/> <int name="npc" value="100001"/> <int name="face" value="1"/> <string name="msg" value="Eh?"/> <int name="npc" value="100004"/> <int name="face" value="2"/> <string name="msg" value="Wait, so... If that doll were a monster, it wouldn&apos;t have scared you?"/> <int name="npc" value="100006"/> <string name="msg" value="Theoretically, yes. I&apos;ve studied monsters so much, nothing about them can surprise me. Dolls, however... How do we REALLY know what they&apos;re thinking?"/> <int name="npc" value="100001"/> <string name="msg" value="Your passion for monsterology is impressive, Dr. Jules!"/> <int name="npc" value="100002"/> <int name="face" value="2"/> <string name="msg" value="Not to me."/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="Agreed."/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="Well, now I&apos;m in the mood for some monster study. How about we focus on Toy monsters? Perhaps I can gain some insight into the dark workings of that hideous doll."/> <int name="npc" value="100001"/> <string name="msg" value=" Play with Toy monsters on other farms 30 times."/> <int name="npc" value="100001"/> <string name="msg" value="I gotta admit, he&apos;s really serious about monsters."/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="Yeah. It&apos;s almost...scary."/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="You&apos;re so amazing, Dr. Jules!"/> <int name="npc" value="100002"/> <int name="face" value="2"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="218"/> <int name="playCategoryCount" value="30"/> <imgdir name="Reward"> <int name="exp" value="2000"/> <int name="farmPoint" value="400"/> <imgdir name="Info"> <string name="name" value="Paolo Problems"/> <string name="info" value="Please take care of monsters for me. 20 times will suffice."/> <int name="npc" value="100014"/> <int name="category" value="0"/> <string name="todo" value="Nurture Your Monsters"/> <imgdir name="StartDemand"> <int name="farmLevel" value="34"/> <int name="quest" value="3030"/> <imgdir name="NpcSay"> <string name="msg" value="..."/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="I don&apos;t feel so good. Like that time I ate a bucket of fried chicken, and then found out it was hair clippings from a barbershop."/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="Could you nurture the monsters for me today? I was supposed to do it 20 times."/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="I think I&apos;m having fever hallucinations."/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="Did you grow a beard, or is your face a mountain?"/> <int name="npc" value="100004"/> <int name="face" value="1"/> <imgdir name="CompleteDemand"> <int name="careCount" value="20"/> <imgdir name="Reward"> <int name="exp" value="1500"/> <int name="farmPoint" value="400"/> <imgdir name="Info"> <string name="name" value="Missing: One Paolo"/> <string name="info" value="Usually I wouldn&apos;t care, but I can&apos;t find Paolo and we&apos;re supposed to do my mid-day scream therapy. Can you go to other farms and play with the monsters 20 times? Maybe one of them saw him."/> <int name="npc" value="100009"/> <int name="category" value="0"/> <string name="todo" value="Play with Monsters on Other Farms"/> <imgdir name="StartDemand"> <int name="farmLevel" value="34"/> <int name="quest" value="3089"/> <imgdir name="NpcSay"> <string name="msg" value="Where is Paolo? We had a scream-therapy appointment! If I don&apos;t find him, I&apos;m going to scream."/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Of course, if I DO find him, I&apos;m also going to scream, but it will be much more enjoyable for me."/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Maybe he wandered onto another farm. Go check around with other peoples&apos; monsters 20 times. One of them has to have seen him."/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Please hurry. I&apos;m not going to last much longer! OH NO!! HERE IT COMES!! WAAAAAAAAA--"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="AAAAAAHHH!!! Whew, that&apos;s better. Did you find what&apos;s-his-name?"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="What? Why are you lookin&apos; at me and my sweet new stick?"/> <int name="npc" value="100006"/> <string name="msg" value="Paolo..."/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="What about him?"/> <int name="npc" value="100006"/> <string name="msg" value="Aya, where did you find that walking stick?"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Nowhere! It&apos;s mine. It&apos;s always been mine."/> <int name="npc" value="100006"/> <string name="msg" value="That&apos;s Paolo&apos;s, you little pinchy-faced goblin! Where did you get it?!"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Relax, saddlebags! I&apos;ll show ya."/> <int name="npc" value="100006"/> <imgdir name="CompleteDemand"> <int name="playCount" value="20"/> <imgdir name="Reward"> <int name="exp" value="1500"/> <int name="farmPoint" value="400"/> <imgdir name="Info"> <string name="name" value="Oh no! Paolo!"/> <string name="info" value="I gotta get out of the sun before my skin boils. Build a Floral Gazebo on your farm."/> <int name="npc" value="100004"/> <int name="category" value="0"/> <string name="todo" value="Build a Lookout Shed"/> <imgdir name="StartDemand"> <int name="farmLevel" value="34"/> <int name="quest" value="3090"/> <imgdir name="NpcSay"> <string name="msg" value="Paolo! Why are you sleeping on the ground?"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Ugh... Clara? Is this heaven? Where is the cotton candy machine?"/> <int name="npc" value="100004"/> <int name="face" value="2"/> <string name="msg" value="Heaven doesn&apos;t have cotton candy machines. It&apos;s just row after row of desperate photographer angels shouting &apos;Clara, over here! Clara!&apos;."/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="My tummy feels like it is trying to escape. Is it angry with me?"/> <int name="npc" value="100004"/> <int name="face" value="2"/> <string name="msg" value="Probably, what do you remember?"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="I was just watching TV in my underwear, drinking that brown water that comes out under my sink, like I always do, when a show about vegetables came on. So, I ate some of that weird stuff you gave me--"/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="Broccoli?"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Yeah, some of that borack-olly, and then everything went crazy."/> <int name="npc" value="100004"/> <int name="face" value="2"/> <string name="msg" value="Your body is so used to running on chemicals, that it&apos;s rejecting real food. We need to get you into the shade. We need a Floral Gazebo... and maybe a bottle of drain cleaner."/> <int name="npc" value="100004"/> <int name="face" value="2"/> <string name="msg" value="Don&apos;t talk about drain cleaner, you&apos;re making me hungry."/> <int name="npc" value="100002"/> <string name="msg" value="This seems like a nice place to die. And by die, I mean sleep for like 12 hours."/> <int name="npc" value="100004"/> <string name="msg" value="Paolo is out cold."/> <int name="npc" value="100010"/> <imgdir name="CompleteDemand"> <int name="installObjectID" value="2110056"/> <int name="installObjectCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="1500"/> <int name="farmPoint" value="400"/> <imgdir name="Info"> <string name="name" value="Sweet Dreams, Paolo"/> <string name="info" value="Paolo should be okay, but you&apos;ll need to take care of your monsters while he&apos;s out."/> <int name="npc" value="100002"/> <int name="category" value="0"/> <string name="todo" value="Nurture Your Monsters "/> <imgdir name="StartDemand"> <int name="farmLevel" value="34"/> <int name="quest" value="3091"/> <imgdir name="NpcSay"> <string name="msg" value="What&apos;s the deal with Paolo?"/> <int name="npc" value="100006"/> <string name="msg" value="He never developed past the age of four. Wait, are you asking why he&apos;s asleep? His insides are staging a rebellion."/> <int name="npc" value="100002"/> <string name="msg" value="Speaking of which, I don&apos;t want to work any more today. I was supposed to nurture the monsters 10 times, but I&apos;ve used up all of my care for others."/> <int name="npc" value="100002"/> <string name="msg" value="I&apos;m going to go post angry rants about myself and rebutt them."/> <int name="npc" value="100002"/> <string name="msg" value="The monsters are all happy, but Paolo&apos;s still asleep."/> <int name="npc" value="100010"/> <imgdir name="CompleteDemand"> <int name="careCount" value="10"/> <imgdir name="Reward"> <int name="exp" value="2000"/> <int name="farmPoint" value="400"/> <imgdir name="Info"> <string name="name" value="Spookin&apos;"/> <string name="info" value="We need some real spooky ghosts. Like, Grade A ghosts. Three of &apos;em."/> <int name="npc" value="100006"/> <int name="category" value="0"/> <string name="todo" value="Get 3 Ghosts to Grade A"/> <imgdir name="StartDemand"> <int name="farmLevel" value="34"/> <int name="quest" value="3092"/> <imgdir name="NpcSay"> <string name="msg" value="Stupid Paolo getting out of work. How come I can&apos;t just sleep on the job?"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="Let&apos;s see how he likes waking up to GHOSTS!"/> <int name="npc" value="100006"/> <string name="msg" value="C&apos;mon, you gotta help. He might pee his pants! It&apos;ll be hilarious!"/> <int name="npc" value="100006"/> <string name="msg" value="We need some real spooky ghosts. Like, Grade A ghosts. Three of &apos;em."/> <int name="npc" value="100006"/> <string name="msg" value="Ohhh, he&apos;s waking up!"/> <int name="npc" value="100010"/> <string name="msg" value="Hello, terrifying spirit of the dead. I HAVE AWOKEN..."/> <int name="npc" value="100004"/> <int name="face" value="2"/> <string name="msg" value="Wait... is that a g-g-g-ghoooost?!"/> <int name="npc" value="100004"/> <int name="face" value="2"/> <string name="msg" value="Serves you right, sucker! Don&apos;t mess with the fairy! I&apos;m gonna get so many hits on MapleTube."/> <int name="npc" value="100006"/> <imgdir name="CompleteDemand"> <int name="mobGradeCategoryCount" value="3"/> <int name="mobGradeGrade" value="5"/> <int name="mobGradeCategory" value="21"/> <imgdir name="Reward"> <int name="exp" value="4000"/> <int name="farmPoint" value="400"/> <imgdir name="Info"> <string name="name" value="Jules&apos;s Lost Book"/> <string name="info" value="It&apos;s possible I left my books inside one of my patients. Go play with monsters on other farms 20 times and see if any of them are acting funny."/> <int name="npc" value="100001"/> <int name="category" value="0"/> <string name="todo" value="Play with Monsters"/> <imgdir name="StartDemand"> <int name="farmLevel" value="36"/> <int name="quest" value="3030"/> <imgdir name="NpcSay"> <string name="msg" value="Jules frantically rummages through his things."/> <int name="npc" value="100010"/> <string name="msg" value="Where are they?!"/> <int name="npc" value="100001"/> <int name="face" value="1"/> <string name="msg" value="My collection of bawdy romance novels is missing! Now what am I supposed to do while I&apos;m performing surgery? Perform surgery?!"/> <int name="npc" value="100001"/> <int name="face" value="1"/> <string name="msg" value="Oh, wait, I DID drop a book last time I was operating. Maybe you could go play with monsters on other farms 20 times and see if any of them are acting funny."/> <int name="npc" value="100001"/> <string name="msg" value="Any luck?"/> <int name="npc" value="100001"/> <string name="msg" value="Darnit, this is a pickle! I&apos;ve searched this entire three foot area within arm&apos;s reach and I STILL can&apos;t find them..."/> <int name="npc" value="100001"/> <int name="face" value="1"/> <imgdir name="CompleteDemand"> <int name="playCount" value="20"/> <imgdir name="Reward"> <int name="exp" value="2000"/> <int name="farmPoint" value="500"/> <imgdir name="Info"> <string name="name" value="Snitches Get Stitches 1"/> <string name="info" value="You want help from my fairy friends? Nurture Fairies 800 times! Divided by 100."/> <int name="npc" value="100006"/> <int name="category" value="0"/> <string name="todo" value="Nurture Fairies"/> <imgdir name="StartDemand"> <int name="farmLevel" value="36"/> <int name="quest" value="3094"/> <imgdir name="NpcSay"> <string name="msg" value="Heh... heh... heeeeeh...."/> <int name="npc" value="100006"/> <string name="msg" value="Aya is either up to something, or she has a concussion."/> <int name="npc" value="100010"/> <string name="msg" value="I think I know who stole Four-Eye&apos;s books."/> <int name="npc" value="100006"/> <string name="msg" value="You want this kinda info, you gotta pay up. BIG TIME."/> <int name="npc" value="100006"/> <string name="msg" value="You gotta take care of my informant network. Nurture Fairies 8 times, and I&apos;ll tell you what I know."/> <int name="npc" value="100006"/> <string name="msg" value="This can&apos;t end well..."/> <int name="npc" value="100010"/> <string name="msg" value="Good work. Heh heh heh!"/> <int name="npc" value="100006"/> <string name="msg" value="Hey... I think I got the short end of this deal!"/> <int name="npc" value="100006"/> <imgdir name="CompleteDemand"> <int name="careCategoryCount" value="8"/> <int name="careCategory" value="215"/> <imgdir name="Reward"> <int name="exp" value="2500"/> <int name="farmPoint" value="500"/> <imgdir name="Info"> <string name="name" value="Snitches Get Stitches 2"/> <string name="info" value="Buy me a Rockin&apos; Wooden Horse from the Shop."/> <int name="npc" value="100006"/> <int name="category" value="0"/> <string name="todo" value="Buy a Rockin&apos; Wooden Horse"/> <imgdir name="StartDemand"> <int name="farmLevel" value="36"/> <int name="quest" value="3095"/> <imgdir name="NpcSay"> <string name="msg" value="Hey, that last deal was terrible. You need to buy me something."/> <int name="npc" value="100006"/> <string name="msg" value="I want one of those wooden horses. The fancy kind, with all the colors! You do that, I&apos;ll tell you who took Harry Poot-head&apos;s stupid lady novels."/> <int name="npc" value="100006"/> <string name="msg" value="This is less fun than I was expecting. It just goes back and forth!"/> <int name="npc" value="100006"/> <string name="msg" value="Ugh, whatever. I&apos;ll just set it on fire later. I guess I owe you a name, BUT..."/> <int name="npc" value="100006"/> <imgdir name="CompleteDemand"> <int name="installObjectID" value="2110075"/> <int name="installObjectCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="2000"/> <int name="farmPoint" value="500"/> <imgdir name="Info"> <string name="name" value="The Bold and the Jealous"/> <string name="info" value="The culprit made a shady deal with a Cow on another farm to cover up his tracks. Play with Cows on other farms 10 times, and look for clues."/> <int name="npc" value="100006"/> <int name="category" value="0"/> <string name="todo" value="Play with Cows"/> <imgdir name="StartDemand"> <int name="farmLevel" value="36"/> <int name="quest" value="3096"/> <imgdir name="NpcSay"> <string name="msg" value="Oh, whatever, it was obviously Paolo."/> <int name="npc" value="100006"/> <string name="msg" value="SURPRISE!"/> <int name="npc" value="100010"/> <string name="msg" value="How did I know? There are literally six people here and only ONE of them has a grudge against Jules."/> <int name="npc" value="100006"/> <string name="msg" value="He&apos;s completely head-over-heels for the blond chick, so he took the books."/> <int name="npc" value="100006"/> <string name="msg" value="Hello, friends! Are you speaking of things that friends do say?"/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="Thief!"/> <int name="npc" value="100006"/> <string name="msg" value="Where?!"/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="I saw you talking to other monsters! You&apos;ve gotta be a thief, because I said so!"/> <int name="npc" value="100006"/> <string name="msg" value="I was networking! I am very serious about my career."/> <int name="npc" value="100004"/> <int name="face" value="2"/> <string name="msg" value="Liar! You were feeding those dirty bodice-rippers to cows! You were using them, like fat, smelly paper shredders!"/> <int name="npc" value="100006"/> <string name="msg" value="These accusations are hurtful to my feelings."/> <int name="npc" value="100004"/> <int name="face" value="2"/> <string name="msg" value="This sneak thinks he can get away with his crimes? I&apos;m the only one who gets away with crimes around here! Go play with Cows on other farms 10 times, until you find the one that ate those books."/> <int name="npc" value="100006"/> <string name="msg" value="Are you going to look through their poops?"/> <int name="npc" value="100004"/> <int name="face" value="2"/> <string name="msg" value="What&apos;d you find? Can we send him to the chair?"/> <int name="npc" value="100006"/> <string name="msg" value="Nothing?!"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="I told you, I&apos;m innocent. Why else would I be wearing this hat?"/> <int name="npc" value="100004"/> <int name="face" value="1"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="212"/> <int name="playCategoryCount" value="10"/> <imgdir name="Reward"> <int name="exp" value="2000"/> <int name="farmPoint" value="500"/> <imgdir name="Info"> <string name="name" value="The Tale of Lord Captain Piratehands"/> <string name="info" value="These books are so dreamy. I want to see you combine a monster with a Yeti or Pepe."/> <int name="npc" value="100009"/> <int name="category" value="0"/> <string name="todo" value="Combine with a Yeti or Pepe"/> <imgdir name="StartDemand"> <int name="farmLevel" value="36"/> <int name="quest" value="3097"/> <imgdir name="NpcSay"> <string name="msg" value="What are we all arguing about? Is it how beautiful I am?"/> <int name="npc" value="100002"/> <string name="msg" value="Aya called me a thief!"/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="(You explain that Paolo is the prime suspect of the missing books.)"/> <int name="npc" value="100010"/> <string name="msg" value="Oh, you mean these?"/> <int name="npc" value="100002"/> <int name="face" value="2"/> <string name="msg" value="What just happened?"/> <int name="npc" value="100004"/> <int name="face" value="2"/> <string name="msg" value="All right, blondie! I didn&apos;t know you had it in you!"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="What are you talking about? I just wanted to see what kinds of stories got Dr. Jules&apos;s heart throbbing."/> <int name="npc" value="100002"/> <int name="face" value="2"/> <string name="msg" value="Well, now he thinks someone stole them. I bet he&apos;ll call the cops if you take them back."/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="Oh, no, my handbag collection is made entirely of endangered forest nymphs! We have to get these back to him without him knowing."/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Why don&apos;t we just throw them at him from a moving car?"/> <int name="npc" value="100004"/> <int name="face" value="2"/> <string name="msg" value="No, I just got the chapter where Lord Captain Piratehands has taken the Good Lady Ladylady as his bride! I don&apos;t want to ruin the book."/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="We just need to distract Jules with pointless work. Go combine a monster with a Yeti or a Pepe or something."/> <int name="npc" value="100002"/> <int name="face" value="2"/> <string name="msg" value="All done. Can you believe Piratehands had normal hands after all? He&apos;s so brave."/> <int name="npc" value="100002"/> <imgdir name="CompleteDemand"> <int name="combineCategoryCount" value="1"/> <int name="combineCategory" value="203"/> <imgdir name="Reward"> <int name="exp" value="2000"/> <int name="farmPoint" value="500"/> <imgdir name="Info"> <string name="name" value="Studious"/> <string name="info" value="I&apos;m testing a new monster medication that should reduce the number of rage zombies I create by at least 12 percent. Combine your monsters with Grade S monster 3 times."/> <int name="npc" value="100001"/> <int name="category" value="0"/> <string name="todo" value="Combine with Grade S Monsters"/> <imgdir name="StartDemand"> <int name="farmLevel" value="36"/> <int name="quest" value="3098"/> <imgdir name="NpcSay"> <string name="msg" value="Julesy... I have your books. I read them all."/> <int name="npc" value="100002"/> <int name="face" value="2"/> <string name="msg" value="What? You did? What about those other pages that were tucked in the back?"/> <int name="npc" value="100001"/> <string name="msg" value="I read those too... the grammar was VERY adequate!"/> <int name="npc" value="100002"/> <int name="face" value="2"/> <string name="msg" value="Yes, I KNEW I had what it takes to write those novels! Finally, I can quit this doctor gig and have a REAL job. Take that, mom!"/> <int name="npc" value="100001"/> <int name="face" value="1"/> <string name="msg" value="You wrote those pages? The parts where Admiral Julian fought off a billion lusty ladies were so thrilling!"/> <int name="npc" value="100002"/> <int name="face" value="2"/> <string name="msg" value="Well, you know what they say: write what you know."/> <int name="npc" value="100001"/> <string name="msg" value="Jules can&apos;t write! Gimme that. I wanna see."/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="Paolo!"/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Let&apos;s see..."/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="It&apos;s called &apos;Admiral Julian and the Seas of Trouble&apos;?"/> <int name="npc" value="100004"/> <int name="face" value="2"/> <string name="msg" value="Yes, you see, in this book, Admiral Julian discovers that he is the son of dread pirate Trouble, who is also his uncle and sometimes his grandfather. It&apos;s a classic Oedipal tragi-dram-edy."/> <int name="npc" value="100001"/> <string name="msg" value="That sounds terrible."/> <int name="npc" value="100004"/> <int name="face" value="2"/> <string name="msg" value="They say the harshest critics are just fans who hate you. Help me with this experiment, and I&apos;ll tell you my whole plan for this 600 episode classic-in-the-making."/> <int name="npc" value="100001"/> <string name="msg" value="Combine one of your monsters with a Grade S monster 3 times. It should take me about that long to tell Paolo the whole story."/> <int name="npc" value="100001"/> <string name="msg" value="Jules, your vision for the Isles of Happy Pirate Guys is just breathtaking..."/> <int name="npc" value="100002"/> <string name="msg" value="It&apos;s true, I&apos;m pretty much a writing genius."/> <int name="npc" value="100001"/> <string name="msg" value="You should never be allowed to hold another pencil."/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="Can we get back to pranking Paolo?"/> <int name="npc" value="100006"/> <string name="msg" value="What? When did you prank me?"/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="Mwahaha..."/> <int name="npc" value="100006"/> <imgdir name="CompleteDemand"> <int name="combineCategoryCount" value="3"/> <int name="combineCategory" value="106"/> <imgdir name="Reward"> <int name="exp" value="3000"/> <int name="farmPoint" value="500"/> <imgdir name="Info"> <string name="name" value="Love Potion 1"/> <string name="info" value="I need some love potion ingredients... for reasons. Go play with Ghosts and bring back some Ghost Essence."/> <int name="npc" value="100006"/> <int name="category" value="0"/> <string name="todo" value="Play with Ghosts"/> <imgdir name="StartDemand"> <int name="farmLevel" value="38"/> <int name="quest" value="3030"/> <imgdir name="NpcSay"> <string name="msg" value="I love watching Paolo fumble around when Clara comes by."/> <int name="npc" value="100006"/> <string name="msg" value="Aya&apos;s laugh sounds meaner than usual."/> <int name="npc" value="100010"/> <string name="msg" value="What a sap. You know how I stay free? I keep my heart to myself!"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="I guess it&apos;s KINDA cute how much he likes her. I don&apos;t know why he doesn&apos;t just slip a love potion into her dinner to get things rolling."/> <int name="npc" value="100006"/> <string name="msg" value="SPEAKING OF WHICH, I just happen to have this Essence Collector and I just happen to know a love potion recipe that involves playing with Ghosts. Lucky you!"/> <int name="npc" value="100006"/> <string name="msg" value="You got it? Good, good, my plan is coming together! I need a few more things..."/> <int name="npc" value="100006"/> <string name="msg" value="Aye took the Ghost Essence and left."/> <int name="npc" value="100010"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="221"/> <int name="playCategoryCount" value="20"/> <imgdir name="Reward"> <int name="exp" value="2000"/> <int name="farmPoint" value="500"/> <imgdir name="Info"> <string name="name" value="Love Potion 2"/> <string name="info" value="Now we need some Reptile Tails, because they&apos;re gross, and love is gross. But they have to be level 5! And I need two of them!"/> <int name="npc" value="100006"/> <int name="category" value="0"/> <string name="todo" value="Get Reptiles to Level 5"/> <imgdir name="StartDemand"> <int name="farmLevel" value="38"/> <int name="quest" value="3100"/> <imgdir name="NpcSay"> <string name="msg" value="Uh, lemme see... I got this book on love potions on sale at a dollar store. It&apos;s probably good, right? It says we need two Level 5 Reptile Tails."/> <int name="npc" value="100006"/> <string name="msg" value="Reptiles grow their tails back, right? I think I heard that somewhere."/> <int name="npc" value="100006"/> <string name="msg" value="Ew, are they still wriggling?"/> <int name="npc" value="100006"/> <string name="msg" value="Aya took the tails and wandered off, muttering to herself."/> <int name="npc" value="100010"/> <imgdir name="CompleteDemand"> <int name="mobLevelCategoryCount" value="2"/> <int name="mobLevelLevel" value="5"/> <int name="mobLevelCategory" value="13"/> <imgdir name="Reward"> <int name="exp" value="2000"/> <int name="farmPoint" value="500"/> <imgdir name="Info"> <string name="name" value="Targetting Error"/> <string name="info" value="Clara likes cute toys. Get 1 Toy monster to Grade S."/> <int name="npc" value="100006"/> <int name="category" value="0"/> <string name="todo" value="Get a Toy to Grade S"/> <imgdir name="StartDemand"> <int name="farmLevel" value="38"/> <int name="quest" value="3101"/> <imgdir name="NpcSay"> <string name="msg" value="The love potion&apos;s ready! The book said whoever smelled it would fall in love with the first person they met, but obviously that&apos;s wrong because you and me have ALWAYS been in love, right? "/> <int name="npc" value="100006"/> <string name="msg" value="I love you as much as Clara loves toys, but her tastes are super expensive. Like Grade S or above, only. Get one of those toys and pour this goop inside. Okay, sugarplum?"/> <int name="npc" value="100006"/> <string name="msg" value="That Toy keeps following me around. It&apos;s not that I don&apos;t like it, but..."/> <int name="npc" value="100002"/> <string name="msg" value="(You explain about the whole love potion thing.)"/> <int name="npc" value="100010"/> <string name="msg" value="Hahahaha! Who would need a potion to love ME?"/> <int name="npc" value="100002"/> <int name="face" value="2"/> <string name="msg" value="Well, maybe the lady that does my toenails. Call someone a &apos;festering peasant&apos; one time..."/> <int name="npc" value="100002"/> <int name="face" value="1"/> <string name="msg" value="You know, as much as I like you trying to make more people love me, I don&apos;t think Aya has the best intentions. You shouldn&apos;t&apos; help her anymore."/> <int name="npc" value="100002"/> <imgdir name="CompleteDemand"> <int name="mobGradeCategoryCount" value="1"/> <int name="mobGradeGrade" value="6"/> <int name="mobGradeCategory" value="18"/> <imgdir name="Reward"> <int name="exp" value="3000"/> <int name="farmPoint" value="500"/> <imgdir name="Info"> <string name="name" value="Cupid&apos;s Bow"/> <string name="info" value="This whole thing will only work if I can shoot people. Go play with plants 77 times to get enough wood for a bow."/> <int name="npc" value="100006"/> <int name="category" value="0"/> <string name="todo" value="Play with Plants"/> <imgdir name="StartDemand"> <int name="farmLevel" value="38"/> <int name="quest" value="3102"/> <imgdir name="NpcSay"> <string name="msg" value="Why did you ruin my scheme, honey-bunny? I guess I&apos;ll have to get all cliched and do this the fairy way: a good, old-fashioned Cupid&apos;s arrow."/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="Obviously, I&apos;m not allowed to buy a bow due to some prior indiscretions, so we&apos;re going to need to build one."/> <int name="npc" value="100006"/> <string name="msg" value="It needs to be a good one too! I need 77 pieces of Wood from 77 Plants. You better get to playing, sugar-face. "/> <int name="npc" value="100006"/> <string name="msg" value="Did you bring a wheelbarrow? Yeesh, you&apos;re the worst sweetheart I&apos;ve ever had."/> <int name="npc" value="100006"/> <string name="msg" value="Aya managed to get all the Wood somehow."/> <int name="npc" value="100010"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="206"/> <int name="playCategoryCount" value="77"/> <imgdir name="Reward"> <int name="exp" value="4000"/> <int name="farmPoint" value="500"/> <imgdir name="Info"> <string name="name" value="Cupid&apos;s Arrow"/> <string name="info" value="I need a whole lotta Spirit Essence to make a decent Cupid&apos;s Arrow. Play with Spirits 77 times, and bring me their sweet, sweet Essence."/> <int name="npc" value="100006"/> <int name="category" value="0"/> <string name="todo" value="Play with Spirits"/> <imgdir name="StartDemand"> <int name="farmLevel" value="38"/> <int name="quest" value="3103"/> <imgdir name="NpcSay"> <string name="msg" value="Ugh, I feel terrible. Was I calling you sweetheart? That stupid potion actually works! You better not have gotten fresh with me. "/> <int name="npc" value="100006"/> <string name="msg" value="Now then... let&apos;s make something pointy to shoot with this awesome bow I made."/> <int name="npc" value="100006"/> <string name="msg" value="I&apos;m going to need to imbue the arrow with some spirits... I think. I sort of stopped reading at chapter 2. But I&apos;m SURE I saw that I needed 77 of them."/> <int name="npc" value="100006"/> <string name="msg" value="Mwahahahah! FINALLY, I get to shoot Clara!"/> <int name="npc" value="100006"/> <string name="msg" value="This is your lucky day, Paolo. You can call me the Problem Solver."/> <int name="npc" value="100006"/> <string name="msg" value="Target sighted! And she&apos;s with Paolo! "/> <int name="npc" value="100006"/> <string name="msg" value="Ready, aaaaaaaiiiiimmmmmmm... FIYAAAAAH!"/> <int name="npc" value="100006"/> <string name="msg" value="Wha?!"/> <int name="npc" value="100003"/> <int name="face" value="2"/> <string name="msg" value="Ooops."/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="Clara, your hair is beautiful like if the sun threw up!"/> <int name="npc" value="100006"/> <string name="msg" value="You notice Aya&apos;s arrow sticking out of Paolo&apos;s leg. It&apos;s bleeding pretty bad."/> <int name="npc" value="100010"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="222"/> <int name="playCategoryCount" value="77"/> <imgdir name="Reward"> <int name="exp" value="4000"/> <int name="farmPoint" value="500"/> <string name="일일 퀘스트" value=""/> <imgdir name="Info"> <string name="name" value="Busy Being Busy"/> <string name="info" value="Hey, can you take care of three monsters? You don&apos;t have to wait until they need you, just go ahead and stuff the help into their faces. "/> <int name="npc" value="100003"/> <int name="category" value="2"/> <string name="todo" value="Nurture Your Monsters"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100004"/> <int name="face" value="0"/> <string name="msg" value="Hey, you&apos;re pretty good at this! Maybe you can help me teach all of my sheep how to shave people."/> <int name="npc" value="100005"/> <string name="msg" value="Woof, woof! (That was supposed to be our thing!)"/> <int name="npc" value="100003"/> <int name="face" value="0"/> <string name="msg" value="Haha! That&apos;s hilarious, Kibbles! I do not speak dog."/> <imgdir name="CompleteDemand"> <int name="careCount" value="3"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="The Only Cure for Boredom"/> <string name="info" value="Most people don&apos;t know that monsters need constant approval from strangers to survive... sort of like me. Play with the monsters on other peoples&apos; farms five times."/> <int name="npc" value="100002"/> <int name="category" value="2"/> <string name="todo" value="Play with Monsters"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="Those animals will live another day, but what will I do?"/> <imgdir name="CompleteDemand"> <int name="playCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Knowing Things"/> <string name="info" value="Monster Combination is so interesting. At least, that&apos;s what all the blogs say. I don&apos;t even know what it is. Could you go to another farm and combine some monsters for me so I don&apos;t haver to read?"/> <int name="npc" value="100001"/> <int name="category" value="2"/> <string name="todo" value="Combine Monsters"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <int name="face" value="0"/> <string name="msg" value="I still don&apos;t really get it."/> <imgdir name="CompleteDemand"> <int name="combineCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Mushroom Bed"/> <string name="info" value="Mushrooms would make perfect mattresses huh? Go and nurture one for me. I like to know the things I sleep on."/> <int name="npc" value="100006"/> <int name="category" value="2"/> <string name="todo" value="Nurture a Mushroom"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100006"/> <int name="face" value="0"/> <string name="msg" value="I&apos;m extremely allergic to mushrooms! Why did you let me do this?!"/> <int name="npc" value="100003"/> <int name="face" value="1"/> <string name="msg" value="You do it."/> <imgdir name="CompleteDemand"> <int name="careCategory" value="201"/> <int name="careCategoryCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Pigging Out"/> <string name="info" value="I love watching pigs eat humans! Humans are what I call potatoes. You should go feed some to a pig!"/> <int name="npc" value="100002"/> <int name="category" value="2"/> <string name="todo" value="Nurture a Pig"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="Look at their curly tails! I find them offensive."/> <imgdir name="CompleteDemand"> <int name="careCategory" value="202"/> <int name="careCategoryCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Yeti and Pepe"/> <string name="info" value="Kibbles told me he thought Yetis and Pepes were trying to steal our swagger and that CANNOT HAPPEN. I want you to go investigate them."/> <int name="npc" value="100003"/> <int name="category" value="2"/> <string name="todo" value="Nurture a Yeti or Pepe"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100004"/> <int name="face" value="0"/> <string name="msg" value="Maybe I should buy a Yeti to ride... but then I&apos;d have to let it eat Kibbles."/> <int name="npc" value="100005"/> <int name="face" value="0"/> <string name="msg" value="(Paolo seems to be weighing his options.)"/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="Nah, who would I play video games with? We&apos;re cool, Kibs."/> <imgdir name="CompleteDemand"> <int name="careCategory" value="203"/> <int name="careCategoryCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Artificially Excited"/> <string name="info" value="Kibbles told me that you can make things and then those things will live. That&apos;s how monster movies start! You should check into these Artificial Creatures."/> <int name="npc" value="100001"/> <int name="category" value="2"/> <string name="todo" value="Nurture an Artificial Creature"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <int name="face" value="0"/> <string name="msg" value="Are you part robot now? Were you infected by their artificial ways?"/> <imgdir name="CompleteDemand"> <int name="careCategory" value="204"/> <int name="careCategoryCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Creepy Crawlies"/> <string name="info" value="Kibbles and I just got back from a Parisian face bath, where they put snails on your face and then slap you. It was not pleasant, and it made me think we should take better care of slimy things."/> <int name="npc" value="100009"/> <int name="category" value="2"/> <string name="todo" value="Nurture a Slime or Snail"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Thank you. Please don&apos;t come near me unless you wash your hands first."/> <imgdir name="CompleteDemand"> <int name="careCategory" value="205"/> <int name="careCategoryCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Plant Friends Are the Worst Friends"/> <string name="info" value="You know what I do not like? Plants. Why do they just stare at me when I try to make them play ping pong?! I am trying to include you, plant! You need to go sort them out."/> <int name="npc" value="100007"/> <int name="category" value="2"/> <string name="todo" value="Nurture Plants"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="Why don&apos;t you just go photosynthesize something if you like them so much?!"/> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="I just heard what I said. That was ridiculous. We&apos;re cool."/> <imgdir name="CompleteDemand"> <int name="careCategory" value="206"/> <int name="careCategoryCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Rocky Start"/> <string name="info" value="Sometimes, when things get all crazy in my brain, I like to think about rocks. And then I think about moving rocks. And then I think about making rock armies to take over the world. Can you go feed my golems?"/> <int name="npc" value="100001"/> <int name="category" value="2"/> <string name="todo" value="Nurture a Golem"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <int name="face" value="0"/> <string name="msg" value="I wish I were a rock sometimes."/> <imgdir name="CompleteDemand"> <int name="careCategory" value="207"/> <int name="careCategoryCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="The Softer Side of Dragons"/> <string name="info" value="Dragons are dangerous! At least, that&apos;s what the man wants you to think! I keep one of them in my house that I use as a chair. Speaking of which, I should go feed my chair. You should feed a chair too."/> <int name="npc" value="100001"/> <int name="category" value="2"/> <string name="todo" value="Nurture a Dragon"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <int name="face" value="0"/> <string name="msg" value="See how cool dragons are? Now imagine an entire soccer field of them! And then tell me where that is, because that&apos;s where I left mine."/> <imgdir name="CompleteDemand"> <int name="careCategory" value="208"/> <int name="careCategoryCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="I Love Cats"/> <string name="info" value="Woof, woof! (I love cats so much! I want to bark at them until they hit me on the nose! Go make yourself smell like a cat so we can play!)"/> <int name="npc" value="100005"/> <int name="category" value="2"/> <string name="todo" value="Nurture a Cat"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100005"/> <int name="face" value="0"/> <string name="msg" value="Woof, woof! (Cats, cats, cats, butts, cats.)"/> <imgdir name="CompleteDemand"> <int name="careCategory" value="209"/> <int name="careCategoryCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Dog Days"/> <string name="info" value="Kibbles is acting crazy. It&apos;s almost like he wants something, but he won&apos;t tell me. Use your words, Kibbles! Maybe him and his dog friends will talk to you instead."/> <int name="npc" value="100003"/> <int name="category" value="2"/> <string name="todo" value="Nurture a Dog"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100004"/> <int name="face" value="0"/> <string name="msg" value="Fetch!"/> <int name="npc" value="100005"/> <int name="face" value="0"/> <string name="msg" value="Woof, woof! (THE BALL IS MOVING FAST! I MUST HAVE IT!)"/> <int name="npc" value="100003"/> <int name="face" value="0"/> <string name="msg" value="Why is your tongue hanging out, Kibbles?! WHAT HAVE YOU DONE TO HIM?!"/> <int name="npc" value="100003"/> <int name="face" value="0"/> <string name="msg" value="I&apos;m joking! I know he only does that when he is feeling passionate about comic books."/> <imgdir name="CompleteDemand"> <int name="careCategory" value="210"/> <int name="careCategoryCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="The Flying Menace"/> <string name="info" value="I hate birds! They&apos;re always looking at me out of the corner of their eyes like they&apos;re better than me... and they are! They can fly! Will you talk to them for me?"/> <int name="npc" value="100007"/> <int name="category" value="2"/> <string name="todo" value="Nurture Birds"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100007"/> <int name="face" value="0"/> <string name="msg" value="Am I the king of the birds yet?"/> <imgdir name="CompleteDemand"> <int name="careCategory" value="211"/> <int name="careCategoryCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Bovine Whisperer"/> <string name="info" value="I am concerned that my cow friends might be upset at me for purchasing that leather hot tub where I&apos;ve been boiling my steaks. Can you go check in for me?"/> <int name="npc" value="100003"/> <int name="category" value="2"/> <string name="todo" value="Nurture a Cow"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100003"/> <int name="face" value="0"/> <string name="msg" value="I applaud you for being a friend to cows! I&apos;m gonna go eat a burger."/> <imgdir name="CompleteDemand"> <int name="careCategory" value="212"/> <int name="careCategoryCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Reptilian Philosophy"/> <string name="info" value="My pet komodo dragon told me that the word reptile is just laser gun spelled backwards. Can you go find out if that is true?"/> <int name="npc" value="100009"/> <int name="category" value="2"/> <string name="todo" value="Nurture a Reptile"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="While you were gone, I tried to use my komodo dragon as a laser gun and answered my own question."/> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="Can you drive me to the hospital?"/> <imgdir name="CompleteDemand"> <int name="careCategory" value="213"/> <int name="careCategoryCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Monkey Bear Showdown"/> <string name="info" value="Who do you think would win in a fight? A monkey or a bear? Go find out for me."/> <int name="npc" value="100006"/> <int name="category" value="2"/> <string name="todo" value="Nurture a Monkey and a Bear"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="Those monkeys threw banana peels at me! They fight dirty! Now I hate them! Bears forever!"/> <imgdir name="CompleteDemand"> <int name="careCategory" value="214"/> <int name="careCategoryCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Fairyly Excited"/> <string name="info" value="Woof, woof! (What are those things that fly around and sparkle and I WANT TO BITE ONE AND BE ITS FRIEND!)"/> <int name="npc" value="100005"/> <int name="category" value="2"/> <string name="todo" value="Nurture a Fairy"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100005"/> <int name="face" value="0"/> <string name="msg" value="Woof! (What were we doing?!)"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="Why is that dog staring at me?"/> <imgdir name="CompleteDemand"> <int name="careCategory" value="215"/> <int name="careCategoryCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Demons Aplenty"/> <string name="info" value="I wish I had a devil on my shoulder to help me even out the other voices in my head. Would you go see if one of them would be amicable to the idea?"/> <int name="npc" value="100009"/> <int name="category" value="2"/> <string name="todo" value="Nurture a Demon"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="Did any of them say yes? I already bought an angel, but it&apos;s been starting fires at my house."/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="Maybe I should just buy a turtle."/> <imgdir name="CompleteDemand"> <int name="careCategory" value="216"/> <int name="careCategoryCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Fighting Fit"/> <string name="info" value="Where do Soldiers come from? Nobody knows, but I think we should try to befriend them in case they realize they know how to use swords."/> <int name="npc" value="100001"/> <int name="category" value="2"/> <string name="todo" value="Nurture Soldiers"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <int name="face" value="0"/> <string name="msg" value="There are still so many things we don&apos;t know about soldiers. What do they eat? Who protects them? What did they think of the newest Stirgeman movie? All completely unanswerable."/> <int name="npc" value="100006"/> <int name="face" value="0"/> <string name="msg" value="You could probably just ask..."/> <int name="npc" value="100001"/> <int name="face" value="1"/> <string name="msg" value="As if a fairy would know anything about soldiers... hahaha!"/> <imgdir name="CompleteDemand"> <int name="careCategory" value="217"/> <int name="careCategoryCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Rubes In Toyland"/> <string name="info" value="Yeah, I&apos;m too busy training Kibbles to maul people with glasses. How could I possibly play with these baby toys? You don&apos;t look busy. Maybe YOU want to play with them, right? Go on, play with your silly toys!"/> <int name="npc" value="100004"/> <int name="category" value="2"/> <string name="todo" value="Nurture Toys"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100004"/> <int name="face" value="0"/> <string name="msg" value="&quot;Help me, Paolo! Jules is attacking me with science things!&quot; &quot;I&apos;ll save you, Clara...&quot; Pew pew! Boom!"/> <int name="npc" value="100004"/> <int name="face" value="0"/> <string name="msg" value="...Huh? AH! Um, ha ha ha! Hello! Boy, it sure is a great day to not play with toys and pretend they&apos;re your friends."/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="I mean, manly guys like me don&apos;t bother with toys. I was just...um...saving them for you!"/> <imgdir name="CompleteDemand"> <int name="careCategory" value="218"/> <int name="careCategoryCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Monsters In The Wild"/> <string name="info" value="Some monsters live in packs. I wonder why? Do they owe each other money?"/> <int name="npc" value="100001"/> <int name="category" value="2"/> <string name="todo" value="Nurture Demihumans"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <int name="face" value="0"/> <string name="msg" value="Science tells us that owing one another money is the strongest bond two creatures can share."/> <imgdir name="CompleteDemand"> <int name="careCategory" value="219"/> <int name="careCategoryCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Secret to Immortality"/> <string name="info" value="I&apos;ve been thinking... If we could live forever, we wouldn&apos;t even need organs, right? I mean, those Undead monsters seem to be doing fine. Let&apos;s find out how they do it before I go through any more volunteers."/> <int name="npc" value="100001"/> <int name="category" value="2"/> <string name="todo" value="Nurture Undead"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <int name="face" value="0"/> <string name="msg" value="Blast! I still can&apos;t figure out what keeps these creatures moving. I&apos;ll just have to keep experimenting. Where do you keep your dead bodies?"/> <imgdir name="CompleteDemand"> <int name="careCategory" value="220"/> <int name="careCategoryCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Down On Ghosts"/> <string name="info" value="I hate ghosts. Always whining about their eternal torment... They don&apos;t know how hard life on the streets is!"/> <int name="npc" value="100006"/> <int name="category" value="2"/> <string name="todo" value="Nurture Ghosts"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100006"/> <int name="face" value="0"/> <string name="msg" value="Man, ghosts don&apos;t even CARRY wallets. Ghosts suck. "/> <imgdir name="CompleteDemand"> <int name="careCategory" value="221"/> <int name="careCategoryCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Spirit Respect"/> <string name="info" value="I&apos;m cool with Spirits. If you&apos;re down with their whole &quot;Nature is Best&quot; thing, they&apos;ll help you sneak money out of the registers at work."/> <int name="npc" value="100007"/> <int name="category" value="2"/> <string name="todo" value="Nurture Spirits"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="Remember, the best friends are the ones that steal money for you!"/> <imgdir name="CompleteDemand"> <int name="careCategory" value="222"/> <int name="careCategoryCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Grunt Work"/> <string name="info" value="Grade C monsters are your workforce, because they are inherently inferior to all your other monsters. Do not pity them. It is their fate."/> <int name="npc" value="100001"/> <int name="category" value="2"/> <string name="todo" value="Nurture Grade C Monsters"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <int name="face" value="0"/> <string name="msg" value="Good job. Remember, these monsters are beneath you. Keep them in line through fear and intimidation."/> <imgdir name="CompleteDemand"> <int name="careCategory" value="101"/> <int name="careCategoryCount" value="3"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Making The Grade"/> <string name="info" value="Were you able to produce Grade B monsters? I feel bad for these monsters, because they occupy an awkward space between slave labor and respectable elites."/> <int name="npc" value="100001"/> <int name="category" value="2"/> <string name="todo" value="Nurture Grade B Monsters"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <int name="face" value="0"/> <string name="msg" value="Well done. "/> <imgdir name="CompleteDemand"> <int name="careCategory" value="102"/> <int name="careCategoryCount" value="3"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Farm Developments"/> <string name="info" value="The existence of Grade B+ monsters indicates that we can assemble better monsters from ones we don&apos;t like. I&apos;ll get the hacksaw!"/> <int name="npc" value="100001"/> <int name="category" value="2"/> <string name="todo" value="Nurture Grade B+ Monsters"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <int name="face" value="0"/> <string name="msg" value="Good work! A few more body parts from...volunteers, and we&apos;ll have Grade SS monsters in no time."/> <imgdir name="CompleteDemand"> <int name="careCategory" value="103"/> <int name="careCategoryCount" value="1"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Bored Mushrooms"/> <string name="info" value="The air is thick with mushroom spores today. How desperate do you have to be to shoot bits of yourself into the air? Go have a talk with them."/> <int name="npc" value="100002"/> <int name="category" value="2"/> <string name="todo" value="Play with Mushrooms"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="I can&apos;t believe these mushrooms think they can use ME to carry their dirty spores around."/> <int name="npc" value="100004"/> <int name="face" value="0"/> <string name="msg" value="I will help you obliterate all of them from the planet."/> <int name="npc" value="100002"/> <int name="face" value="1"/> <string name="msg" value="Wait, maybe it means they love me. We should befriend them and use them to increase my popularity."/> <imgdir name="CompleteDemand"> <int name="playCategory" value="201"/> <int name="playCategoryCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="The Good Parts"/> <string name="info" value="I&apos;m afraid the pigs are going to dig up the few nice parts of the farm. You need to distract them so they don&apos;t ruin what little work you&apos;ve done."/> <int name="npc" value="100002"/> <int name="category" value="2"/> <string name="todo" value="Play with Pigs"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="Thank you. Now our farm won&apos;t look quite so terrible. "/> <int name="npc" value="100006"/> <string name="face" value="0"/> <string name="msg" value="Who cares? Food is food. People that eat out of trash cans aren&apos;t so picky."/> <int name="npc" value="100002"/> <int name="face" value="3"/> <string name="msg" value="...What are you even talking about?"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="202"/> <int name="playCategoryCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Who Wants A Yeti Ride?"/> <string name="info" value="Pepe&apos;s a little punk, but he gets respect because he&apos;s on that Yeti. Hmmm..."/> <int name="npc" value="100006"/> <int name="category" value="2"/> <string name="todo" value="Play with Yeti and Pepe"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="Geez, you&apos;d think it would be a smoother ride."/> <int name="npc" value="100004"/> <int name="face" value="0"/> <string name="msg" value="All the more reason we need jetpacks around here."/> <imgdir name="CompleteDemand"> <int name="playCategory" value="203"/> <int name="playCategoryCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Real Or Fake?"/> <string name="info" value="These artificial things creep me out. Mom said I should be nice to all creatures... But mom says a lot of dumb things."/> <int name="npc" value="100006"/> <int name="category" value="2"/> <string name="todo" value="Play with Artificial Creatures"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100006"/> <int name="face" value="0"/> <string name="msg" value="Well...that wasn&apos;t completely terrible."/> <imgdir name="CompleteDemand"> <int name="playCategory" value="204"/> <int name="playCategoryCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="The Sticky Truth"/> <string name="info" value="You may think Slimes and Snails are relaxed creatures, but you would be WRONG. Their gooey exteriors hide hearts that burn with hate for vertebrates."/> <int name="npc" value="100001"/> <int name="category" value="2"/> <string name="todo" value="Play with Slimes and Snails"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <int name="face" value="0"/> <string name="msg" value="Trust me, if they could move faster or use tools, humanity would already be wiped out."/> <imgdir name="CompleteDemand"> <int name="playCategory" value="205"/> <int name="playCategoryCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Play Fetch"/> <string name="info" value="Woof, woof! (I&apos;m tired of peeing on plants. I want to play with them!)"/> <int name="npc" value="100005"/> <int name="category" value="2"/> <string name="todo" value="Play with Plants"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100005"/> <int name="face" value="0"/> <string name="msg" value="Woof, woof! (Plants are boring. Back to the peeing!)"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="206"/> <int name="playCategoryCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Golem Racer"/> <string name="info" value="I&apos;ve figured out why Golems exist! It&apos;s so we can RIDE THEM! I mean, I can&apos;t think of another reason for huge stone figures to be given life. It&apos;s for our enjoyment!"/> <int name="npc" value="100004"/> <int name="category" value="2"/> <string name="todo" value="Play with Golems"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="In hindsight, racing Golems was a terrible idea. Next time let&apos;s pick something that can run."/> <imgdir name="CompleteDemand"> <int name="playCategory" value="207"/> <int name="playCategoryCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Dragon Heart"/> <string name="info" value="In the old days, the fearless were called dragon-hearted because dragons were so scary. But these days we give dragons sensitivity training, so they&apos;re much more agreeable. "/> <int name="npc" value="100002"/> <int name="category" value="2"/> <string name="todo" value="Play with Dragons"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100006"/> <int name="face" value="0"/> <string name="msg" value="Hey Paolo! I dare ya to stick your hand in that dragon&apos;s mouth!"/> <int name="npc" value="100004"/> <int name="face" value="2"/> <string name="msg" value="I already have a very large collection of antique dragon tongues."/> <int name="npc" value="100006"/> <int name="face" value="0"/> <string name="msg" value="Don&apos;t you want to see that, Clara?"/> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="Sure. Don&apos;t worry, Paolo. No one will care if you lost a limb."/> <int name="npc" value="100004"/> <int name="face" value="2"/> <string name="msg" value="G-great..."/> <imgdir name="CompleteDemand"> <int name="playCategory" value="208"/> <int name="playCategoryCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Feline Tendencies"/> <string name="info" value="Woof, woof! (I want to like Cats, but they&apos;re always mean to me. Help me show them how nice I am!)"/> <int name="npc" value="100005"/> <int name="category" value="2"/> <string name="todo" value="Play with Cats"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100005"/> <int name="face" value="0"/> <string name="msg" value="Woof, woof! (They scratched my nose when I tried to sniff them! I should try sniffing harder.)"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="209"/> <int name="playCategoryCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Dog Days"/> <string name="info" value="Dogs need a lot of attention. I always listen to Kibbles when he tells me stories of his home planet. I wonder what other Dogs have to say?"/> <int name="npc" value="100003"/> <int name="category" value="2"/> <string name="todo" value="Play with Dogs"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100003"/> <int name="face" value="0"/> <string name="msg" value="Those dogs were nuts! Why can&apos;t they be calm and intelligent like Kibbles?"/> <int name="npc" value="100005"/> <int name="face" value="0"/> <string name="msg" value="Woof, woof! (I left a surprise in hat-man&apos;s shoes!)"/> <int name="npc" value="100003"/> <int name="face" value="0"/> <string name="msg" value="You&apos;re the best, Kibbles."/> <imgdir name="CompleteDemand"> <int name="playCategory" value="210"/> <int name="playCategoryCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Bird Calls"/> <string name="info" value="I love birds. I got a nice cage to keep them in, but they won&apos;t listen to me when I tell them to get in! Maybe you can talk to them on their level."/> <int name="npc" value="100002"/> <int name="category" value="2"/> <string name="todo" value="Play with Birds"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="Ugh! How can the birds know how much I appreciate them if they won&apos;t let me keep them in a cage?"/> <int name="npc" value="100006"/> <int name="face" value="1"/> <string name="msg" value="You know what they say... &quot;If you love something, don&apos;t mess with it.&quot;"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="211"/> <int name="playCategoryCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Field Of Dreams"/> <string name="info" value="Woof, woof! (The moo-moos are so interesting. Many smells! I want lots of moo-moos to play with.)"/> <int name="npc" value="100005"/> <int name="category" value="2"/> <string name="todo" value="Play with Cows"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100005"/> <int name="face" value="0"/> <string name="msg" value="Woof, woof! (Moo-moos have strong smells, but are pretty boring. I tried to chase one, and it tipped over.)"/> <int name="npc" value="100005"/> <int name="face" value="0"/> <string name="msg" value="Woof, woof! (Hat-man does the same when I bite his butt. Strange.)"/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="...What is it, Kibbles? Do I have something on my pants?"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="212"/> <int name="playCategoryCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Lizard Run"/> <string name="info" value="The last time my car got impounded, I tried riding a lizard to work. Protip: Unless your boss doesn&apos;t mind you being 7 hours late, don&apos;t ride lizards to work. "/> <int name="npc" value="100006"/> <int name="category" value="2"/> <string name="todo" value="Play with Reptiles"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100006"/> <int name="face" value="0"/> <string name="msg" value="I guess I could ride the lizard to the impound lot..."/> <int name="npc" value="100004"/> <int name="face" value="1"/> <string name="msg" value="Hey, don&apos;t you have work today?"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="213"/> <int name="playCategoryCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Hair-Raising"/> <string name="info" value="Woof, woof! (My fur is the furriest. I don&apos;t care what the hairy men and the growly bears say. I&apos;ll fight them.)"/> <int name="npc" value="100005"/> <int name="category" value="2"/> <string name="todo" value="Play with Monkeys and Bears"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100005"/> <int name="face" value="0"/> <string name="msg" value="Woof, woof! (They threw fish and poop at me! They must agree!)"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="214"/> <int name="playCategoryCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Fairy Play"/> <string name="info" value="Everyone knows Fairies make the best friends. Sure, they may steal your wallet, or make you lose your hair, but you gotta take the good with the bad, right?"/> <int name="npc" value="100006"/> <int name="category" value="2"/> <string name="todo" value="Play with Fairies"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100006"/> <int name="face" value="0"/> <string name="msg" value="See, wasn&apos;t that fun? And I&apos;m sure they didn&apos;t take anything TOO valuable from you. "/> <imgdir name="CompleteDemand"> <int name="playCategory" value="215"/> <int name="playCategoryCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Demons Are Cool"/> <string name="info" value="Do you have any Demon friends? Everyone should have Demon friends. They drive me to parties and sneak me into movies."/> <int name="npc" value="100007"/> <int name="category" value="2"/> <string name="todo" value="Play with Demons"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100006"/> <int name="face" value="3"/> <string name="msg" value="See? They&apos;re good people. Monsters. Things. Whatever, they&apos;re cool."/> <imgdir name="CompleteDemand"> <int name="playCategory" value="216"/> <int name="playCategoryCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Veteran Visit"/> <string name="info" value="I like to spend time with the Soldiers. They have insight on ways to hurt people that I never considered."/> <int name="npc" value="100001"/> <int name="category" value="2"/> <string name="todo" value="Play with Soldiers"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <int name="face" value="0"/> <string name="msg" value="Interesting, are they not? And easy to get along with as long as you don&apos;t think about all the ways they can hurt you."/> <imgdir name="CompleteDemand"> <int name="playCategory" value="217"/> <int name="playCategoryCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Collector&apos;s Edition"/> <string name="info" value="I just love pretty dolls and awesome toys! Well, I love to get them as gifts. I have the best collection, would you like to see? Find me some new toys and maybe I&apos;ll share."/> <int name="npc" value="100002"/> <int name="category" value="2"/> <string name="todo" value="Play with Toys"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="Hm? Oh, I&apos;ve already seen all of those toys. Bo-ring."/> <imgdir name="CompleteDemand"> <int name="playCategory" value="218"/> <int name="playCategoryCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Cultural Studies"/> <string name="info" value="Demihumans...those are all the people named &quot;Demi&quot;, right? I should study the culture and customs of these &quot;Demis&quot;. Would you care to join me?"/> <int name="npc" value="100001"/> <int name="category" value="2"/> <string name="todo" value="Play with Demihumans"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <int name="face" value="0"/> <string name="msg" value="I&apos;ve learned many things today. For example, I learned I was shockingly wrong on why they&apos;re called Demihumans..."/> <imgdir name="CompleteDemand"> <int name="playCategory" value="219"/> <int name="playCategoryCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Kibbles&apos;s Instinct"/> <string name="info" value="I wanted to talk to some Undead, to learn about the other side, y&apos;know? But I don&apos;t want Kibbles going after their...bones."/> <int name="npc" value="100003"/> <int name="category" value="2"/> <string name="todo" value="Play with Undead"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100003"/> <int name="face" value="0"/> <string name="msg" value="Nice. Kibbles is clever, but he goes nuts for stuff like that."/> <int name="npc" value="100005"/> <int name="face" value="0"/> <string name="msg" value="Woof, woof! (Why do you smell like old fish?)"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="220"/> <int name="playCategoryCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Ghost Priorities"/> <string name="info" value="Ghosts are scary. They don&apos;t pay attention to me! They just wail and moan about their past life. How could anything be so rude? It&apos;s shocking!"/> <int name="npc" value="100009"/> <int name="category" value="2"/> <string name="todo" value="Play with Ghosts"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100004"/> <int name="face" value="2"/> <string name="msg" value="Don&apos;t be scared, Clara! I&apos;ll fight those Ghosts for you!"/> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="What? No! I just want their opinion on my new dress! "/> <imgdir name="CompleteDemand"> <int name="playCategory" value="221"/> <int name="playCategoryCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Un-Fairy Demands"/> <string name="info" value=" Fairies get bored easily. Take me, for example. I&apos;m bored right now. Why aren&apos;t you entertaining me?"/> <int name="npc" value="100007"/> <int name="category" value="2"/> <string name="todo" value="Play with Fairies"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100006"/> <int name="face" value="2"/> <string name="msg" value="Well, it&apos;s a start. I&apos;d rather go bowling."/> <imgdir name="CompleteDemand"> <int name="playCategory" value="222"/> <int name="playCategoryCount" value="5"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <imgdir name="Info"> <string name="name" value="Helpless as Babies"/> <string name="info" value="Grade C monsters are so cute! It&apos;s like they have no brains. I can just wave some flowers at them and they&apos;ll watch for hours."/> <int name="npc" value="100002"/> <int name="category" value="2"/> <string name="todo" value="Play with Grade C Monsters"/> <imgdir name="StartDemand"> <int name="repeat" value="1"/> <int name="npcClick" value="100006"/> <imgdir name="NpcSay"> <int name="npc" value="100002"/> <int name="face" value="0"/> <string name="msg" value="There are so many cute monsters I should be wearing!"/> <imgdir name="CompleteDemand"> <int name="playCategory" value="101"/> <int name="playCategoryCount" value="10"/> <imgdir name="Reward"> <int name="exp" value="100"/> <int name="farmPoint" value="100"/> <string name="업적 퀘스트" value=""/> <imgdir name="Info"> <string name="name" value="I Am Not Alone"/> <string name="info" value="Make 10 Friends"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;I Am Not Alone&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Keep adding friends to get the &apos;Tourist&apos; achievement."/> <imgdir name="CompleteDemand"> <int name="friend" value="10"/> <imgdir name="Reward"> <int name="achieveGrade" value="1"/> <int name="achievePoint" value="10"/> <imgdir name="Info"> <string name="name" value="Tourist"/> <string name="info" value="Make 30 Friends"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30000"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Tourist&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Keep adding friends to get the &apos;King Connector&apos; achievement."/> <imgdir name="CompleteDemand"> <int name="friend" value="30"/> <imgdir name="Reward"> <int name="achieveGrade" value="2"/> <int name="achievePoint" value="20"/> <imgdir name="Info"> <string name="name" value="King Connector"/> <string name="info" value="Make 50 Friends"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30001"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;King Connector&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Congratulations! You have a ton of friends!"/> <imgdir name="CompleteDemand"> <int name="friend" value="50"/> <imgdir name="Reward"> <int name="achieveGrade" value="3"/> <int name="achievePoint" value="40"/> <imgdir name="Info"> <string name="name" value="Cozy Hut"/> <string name="info" value="Buy the Homestead (17X17)."/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Cozy Hut&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Get yourself a bigger house, along with the &apos;Starter House&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="farmArea" value="289"/> <imgdir name="Reward"> <int name="achieveGrade" value="1"/> <int name="achievePoint" value="10"/> <imgdir name="Info"> <string name="name" value="Starter House"/> <string name="info" value="Buy the Manor (19X19)."/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30003"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Starter House&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Get yourself a bigger house, along with the &apos;Look, A Yard&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="farmArea" value="361"/> <imgdir name="Reward"> <int name="achieveGrade" value="2"/> <int name="achievePoint" value="20"/> <imgdir name="Info"> <string name="name" value="Look, A Yard"/> <string name="info" value="Buy the Mighty Manor (22X22)."/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30004"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Look, A Yard&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Get yourself a bigger house, along with the &apos;Mansioneer&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="farmArea" value="484"/> <imgdir name="Reward"> <int name="achieveGrade" value="3"/> <int name="achievePoint" value="40"/> <imgdir name="Info"> <string name="name" value="Mansioneer"/> <string name="info" value="Buy the Country Mansion (25X25)."/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30005"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Mansioneer&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Congratulations! Your house is as big as it can be!"/> <imgdir name="CompleteDemand"> <int name="farmArea" value="625"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Master Thief"/> <string name="info" value="Buy the Lumiere"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Master Thief&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Like The Wind&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="buyObjectID" value="1130039"/> <int name="buyObjectCount" value="1"/> <imgdir name="Reward"> <int name="achieveGrade" value="3"/> <int name="achievePoint" value="40"/> <imgdir name="Info"> <string name="name" value="Like The Wind"/> <string name="info" value="Build 99 Windmills"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30007"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Like The Wind&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Timber!&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="installObjectID" value="1120006"/> <int name="installObjectCount" value="99"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Timber!"/> <string name="info" value="Build 80 Chopper Chalets"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30008"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Timber!&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Mushking Loyalist&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="installObjectID" value="1120007"/> <int name="installObjectCount" value="80"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Mushking Loyalist"/> <string name="info" value="Build 50 Mushking Empire Outposts"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30009"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Mushking Loyalist&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve completed all building-related achievements. You&apos;re like a construction maniac or something!"/> <imgdir name="CompleteDemand"> <int name="installObjectID" value="1130020"/> <int name="installObjectCount" value="50"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Middle Class"/> <string name="info" value="Have 500000 Warus"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Middle Class&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Rich Family&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="farmPoint" value="500000"/> <imgdir name="Reward"> <int name="achieveGrade" value="1"/> <int name="achievePoint" value="10"/> <imgdir name="Info"> <string name="name" value="Rich Family"/> <string name="info" value="Have 1500000 Warus"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30011"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Rich Family&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Fortune 500&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="farmPoint" value="1500000"/> <imgdir name="Reward"> <int name="achieveGrade" value="2"/> <int name="achievePoint" value="20"/> <imgdir name="Info"> <string name="name" value="Fortune 500"/> <string name="info" value="Have 4000000 Warus"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30012"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Fortune 500&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Banking&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="farmPoint" value="4000000"/> <imgdir name="Reward"> <int name="achieveGrade" value="3"/> <int name="achievePoint" value="40"/> <imgdir name="Info"> <string name="name" value="Banking"/> <string name="info" value="Have 9999999 Warus"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30013"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Banking&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve completed all the Waru-related achievements. Maybe you could share your financial secrets?"/> <imgdir name="CompleteDemand"> <int name="farmPoint" value="9999999"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Good Looking"/> <string name="info" value="Get 5000 Aesthetic Points"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Good Looking&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;The Art of Attraction&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="decoPoint" value="5000"/> <imgdir name="Reward"> <int name="achieveGrade" value="1"/> <int name="achievePoint" value="10"/> <imgdir name="Info"> <string name="name" value="The Art of Attraction"/> <string name="info" value="Get 15,000 Aesthetic Points"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30015"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;The Art of Attraction&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Farm Model&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="decoPoint" value="15000"/> <imgdir name="Reward"> <int name="achieveGrade" value="2"/> <int name="achievePoint" value="20"/> <imgdir name="Info"> <string name="name" value="Farm Model"/> <string name="info" value="Get 40,000 Aesthetic Points"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30016"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Farm Model&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Showstopper&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="decoPoint" value="40000"/> <imgdir name="Reward"> <int name="achieveGrade" value="3"/> <int name="achievePoint" value="40"/> <imgdir name="Info"> <string name="name" value="Showstopper"/> <string name="info" value="Get 99,999 Aesthetic Points"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30017"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Showstopper&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve completed all the Aesthetic Point achievements. Your farm is so beautiful, it makes me sick!"/> <imgdir name="CompleteDemand"> <int name="decoPoint" value="99999"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Setting Off"/> <string name="info" value="Complete 40 Story Quests"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Setting Off&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Experienced Quester&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="questCount" value="40"/> <imgdir name="Reward"> <int name="achieveGrade" value="1"/> <int name="achievePoint" value="10"/> <imgdir name="Info"> <string name="name" value="Experienced Quester"/> <string name="info" value="Complete 70 Story Quests"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30019"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Experienced Quester&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Quest Maniac&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="questCount" value="70"/> <imgdir name="Reward"> <int name="achieveGrade" value="2"/> <int name="achievePoint" value="20"/> <imgdir name="Info"> <string name="name" value="Quest Maniac"/> <string name="info" value="Complete 100 Story Quests"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30020"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Quest Maniac&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Quest Keeper&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="questCount" value="100"/> <imgdir name="Reward"> <int name="achieveGrade" value="3"/> <int name="achievePoint" value="40"/> <imgdir name="Info"> <string name="name" value="Quest Keeper"/> <string name="info" value="Complete 134 Story Quests"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30021"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Quest Keeper&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve completed all the Story Quest achievements. You must really like reading."/> <imgdir name="CompleteDemand"> <int name="questCount" value="134"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Monsterer"/> <string name="info" value="Earn 20 Achievements"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Monsterer&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Overachiever&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="achieveCount" value="20"/> <imgdir name="Reward"> <int name="achieveGrade" value="1"/> <int name="achievePoint" value="10"/> <imgdir name="Info"> <string name="name" value="Overachiever"/> <string name="info" value="Earn 30 Achievements"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30023"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Overachiever&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Monster Overlord&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="achieveCount" value="45"/> <imgdir name="Reward"> <int name="achieveGrade" value="2"/> <int name="achievePoint" value="20"/> <imgdir name="Info"> <string name="name" value="Monster Overlord"/> <string name="info" value="Earn 45 Achievements"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30024"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Monster Overlord&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Monstradamus&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="achieveCount" value="70"/> <imgdir name="Reward"> <int name="achieveGrade" value="3"/> <int name="achievePoint" value="40"/> <imgdir name="Info"> <string name="name" value="Monstradamus"/> <string name="info" value="Earn 79 Achievements"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30025"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Monstradamus&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve completed each and every achievement available in Monster Life! Maybe you should go outside!"/> <imgdir name="CompleteDemand"> <int name="achieveCount" value="101"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="We Meet Again"/> <string name="info" value="Accept an Invitation from a Released Monster"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;We Meet Again&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="What was it like to reunite with your old friend?"/> <imgdir name="CompleteDemand"> <int name="visitMyFarmTicket" value="1"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="The Hippity Hops"/> <string name="info" value="Own a Desert Rabbit (F)"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;The Hippity Hops&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Halloweeny&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterCode" value="2100100"/> <int name="monsterCodeCount" value="1"/> <imgdir name="Reward"> <int name="achieveGrade" value="1"/> <int name="achievePoint" value="10"/> <imgdir name="Info"> <string name="name" value="Halloweeny"/> <string name="info" value="Own a Candy Bat"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30028"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Halloweeny&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Benevolent Yeti&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterCode" value="9500529"/> <int name="monsterCodeCount" value="1"/> <imgdir name="Reward"> <int name="achieveGrade" value="1"/> <int name="achievePoint" value="10"/> <imgdir name="Info"> <string name="name" value="Benevolent Yeti"/> <string name="info" value="Own a Pharaoh Yeti"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30029"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Benevolent Yeti&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Loveless&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterCode" value="9305408"/> <int name="monsterCodeCount" value="1"/> <imgdir name="Reward"> <int name="achieveGrade" value="2"/> <int name="achievePoint" value="20"/> <imgdir name="Info"> <string name="name" value="Loveless"/> <string name="info" value="Own Pink Bean"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30030"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Loveless&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Rock-Paper-Scissors&apos; and &apos;Let It Rip&apos; achievements."/> <imgdir name="CompleteDemand"> <int name="monsterCode" value="8820001"/> <int name="monsterCodeCount" value="1"/> <imgdir name="Reward"> <int name="achieveGrade" value="2"/> <int name="achievePoint" value="20"/> <imgdir name="Info"> <string name="name" value="Rock-Paper-Scissors"/> <string name="info" value="Own Pipsqueak Zakum"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30031"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Rock-Paper-Scissors&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;U Jelly&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterCode" value="9300689"/> <int name="monsterCodeCount" value="1"/> <imgdir name="Reward"> <int name="achieveGrade" value="3"/> <int name="achievePoint" value="40"/> <imgdir name="Info"> <string name="name" value="Let It Rip"/> <string name="info" value="Own Pipsqueak Horntail"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30031"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Let It Rip&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Odd Job&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterCode" value="9300690"/> <int name="monsterCodeCount" value="1"/> <imgdir name="Reward"> <int name="achieveGrade" value="3"/> <int name="achievePoint" value="40"/> <imgdir name="Info"> <string name="name" value="U Jelly"/> <string name="info" value="Own Pipsqueak Hilla"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30032"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;U Jelly&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Rawr&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterCode" value="9300691"/> <int name="monsterCodeCount" value="1"/> <imgdir name="Reward"> <int name="achieveGrade" value="3"/> <int name="achievePoint" value="40"/> <imgdir name="Info"> <string name="name" value="Odd Job"/> <string name="info" value="Own Pipsqueak Arkarium"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30033"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="Congratulations, you&apos;ve completed &apos;Odd Job&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Crazy Eyes&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterCode" value="9300686"/> <int name="monsterCodeCount" value="1"/> <imgdir name="Reward"> <int name="achieveGrade" value="3"/> <int name="achievePoint" value="40"/> <imgdir name="Info"> <string name="name" value="Rawr"/> <string name="info" value="Own Pipsqueak Von Leon"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30034"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Rawr&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Hyena&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterCode" value="9300685"/> <int name="monsterCodeCount" value="1"/> <imgdir name="Reward"> <int name="achieveGrade" value="3"/> <int name="achievePoint" value="40"/> <imgdir name="Info"> <string name="name" value="Crazy Eyes"/> <string name="info" value="Own Pipsqueak Orchid"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30035"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Crazy Eyes&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Empress of Tiny Town&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterCode" value="9300688"/> <int name="monsterCodeCount" value="1"/> <imgdir name="Reward"> <int name="achieveGrade" value="3"/> <int name="achievePoint" value="40"/> <imgdir name="Info"> <string name="name" value="Hyena"/> <string name="info" value="Own Pipsqueak Magnus"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30036"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Hyena&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Onyx Dragon&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterCode" value="9300684"/> <int name="monsterCodeCount" value="1"/> <imgdir name="Reward"> <int name="achieveGrade" value="3"/> <int name="achievePoint" value="40"/> <imgdir name="Info"> <string name="name" value="Empress of Tiny Town"/> <string name="info" value="Own Pipsqueak Cygnus"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30037"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Empress of Tiny Town&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Blinding Courage&apos; and &apos;Servant of Darkness&apos; achievements."/> <imgdir name="CompleteDemand"> <int name="monsterCode" value="9300687"/> <int name="monsterCodeCount" value="1"/> <imgdir name="Reward"> <int name="achieveGrade" value="3"/> <int name="achievePoint" value="40"/> <imgdir name="Info"> <string name="name" value="Onyx Dragon"/> <string name="info" value="Own Mir"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30038"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Onyx Dragon&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;All Grown Up&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterCode" value="9300750"/> <int name="monsterCodeCount" value="1"/> <imgdir name="Reward"> <int name="achieveGrade" value="3"/> <int name="achievePoint" value="40"/> <imgdir name="Info"> <string name="name" value="All Grown Up"/> <string name="info" value="Own Full-Grown Mir"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30040"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;All Grown Up&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Look at how majestic Mir is, now that he&apos;s grown up."/> <imgdir name="CompleteDemand"> <int name="monsterCode" value="9300751"/> <int name="monsterCodeCount" value="1"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Blinding Courage"/> <string name="info" value="Own Pipsqueak Luminous (Light)"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30039"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Blinding Courage&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Balancing Act&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterCode" value="9300752"/> <int name="monsterCodeCount" value="1"/> <imgdir name="Reward"> <int name="achieveGrade" value="3"/> <int name="achievePoint" value="40"/> <imgdir name="Info"> <string name="name" value="Servant of Darkness"/> <string name="info" value="Own Pipsqueak Luminous (Dark)"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30039"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Servant of Darkness&apos; achievement!"/> <imgdir name="CompleteDemand"> <int name="monsterCode" value="9300753"/> <int name="monsterCodeCount" value="1"/> <imgdir name="Reward"> <int name="achieveGrade" value="3"/> <int name="achievePoint" value="40"/> <imgdir name="Info"> <string name="name" value="Balancing Act"/> <string name="info" value="Own Pipsqueak Luminous (Equilibrium)"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30042"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Balancing Act&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve got some majorly fancy monsters!"/> <imgdir name="CompleteDemand"> <int name="monsterCode" value="9300754"/> <int name="monsterCodeCount" value="1"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Party Master"/> <string name="info" value="Get 10 Monsters to Level 5"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Party Master&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;They Grow So Quick&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterLevel" value="5"/> <int name="monsterLevelCount" value="10"/> <imgdir name="Reward"> <int name="achieveGrade" value="1"/> <int name="achievePoint" value="10"/> <imgdir name="Info"> <string name="name" value="They Grow So Quick"/> <string name="info" value="Get 10 Monsters to Level 10"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30045"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;They Grow So Quick&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Graduation&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterLevel" value="10"/> <int name="monsterLevelCount" value="10"/> <imgdir name="Reward"> <int name="achieveGrade" value="2"/> <int name="achievePoint" value="20"/> <imgdir name="Info"> <string name="name" value="Graduation"/> <string name="info" value="Get 10 Monsters to Level 20"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30046"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Graduation&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Specialist&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterLevel" value="20"/> <int name="monsterLevelCount" value="5"/> <imgdir name="Reward"> <int name="achieveGrade" value="3"/> <int name="achievePoint" value="40"/> <imgdir name="Info"> <string name="name" value="Maximizer"/> <string name="info" value="Own a Level 30 Monster"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30049"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Maximizer&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve completed all the Monster Level achievements. You&apos;re unstoppable!"/> <imgdir name="CompleteDemand"> <int name="monsterLevel" value="30"/> <int name="monsterLevelCount" value="1"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Specialist"/> <string name="info" value="Get 5 Special Monsters to Level 15"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30047"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Specialist&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Maximizer&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="mobLevelCategory" value="0"/> <int name="mobLevelLevel" value="15"/> <int name="mobLevelCategoryCount" value="5"/> <imgdir name="Reward"> <int name="achieveGrade" value="3"/> <int name="achievePoint" value="40"/> <imgdir name="Info"> <string name="name" value="Visitor"/> <string name="info" value="Play with Monsters 1000 Times"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Visitor&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Friendly Invader&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="playCount" value="1000"/> <imgdir name="Reward"> <int name="achieveGrade" value="1"/> <int name="achievePoint" value="10"/> <imgdir name="Info"> <string name="name" value="Friendly Invader"/> <string name="info" value="Play with Monsters 3000 Times"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30050"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Friendly Invader&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Tour Guide&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="playCount" value="3000"/> <imgdir name="Reward"> <int name="achieveGrade" value="2"/> <int name="achievePoint" value="20"/> <imgdir name="Info"> <string name="name" value="Potential Employee"/> <string name="info" value="Play with Monsters 10000 Times"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30054"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Potential Employee&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Clingy&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="playCount" value="10000"/> <imgdir name="Reward"> <int name="achieveGrade" value="3"/> <int name="achievePoint" value="40"/> <imgdir name="Info"> <string name="name" value="Clingy"/> <string name="info" value="Play with Monsters 30000 Times"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30052"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Clingy&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve completed all the Play achievements. Maybe give somebody else a chance, will ya?"/> <imgdir name="CompleteDemand"> <int name="playCount" value="30000"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Tour Guide"/> <string name="info" value="Play with Special Monsters 400 Times"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30050"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Tour Guide&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Potential Employee&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="playCategory" value="200"/> <int name="playCategoryCount" value="400"/> <imgdir name="Reward"> <int name="achieveGrade" value="2"/> <int name="achievePoint" value="20"/> <imgdir name="Info"> <string name="name" value="Babysitter"/> <string name="info" value="Nurture Monsters 600 Times"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Babysitter&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Monster Buddy&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="careCount" value="600"/> <imgdir name="Reward"> <int name="achieveGrade" value="1"/> <int name="achievePoint" value="10"/> <imgdir name="Info"> <string name="name" value="Monster Buddy"/> <string name="info" value="Nurture Monsters 2000 Times"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30055"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Monster Buddy&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Specialty Babysitter&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="careCount" value="2000"/> <imgdir name="Reward"> <int name="achieveGrade" value="2"/> <int name="achievePoint" value="20"/> <imgdir name="Info"> <string name="name" value="Monster Nanny"/> <string name="info" value="Nurture Monsters 8000 Times"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30059"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Monster Nanny&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Parental Power&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="careCount" value="8000"/> <imgdir name="Reward"> <int name="achieveGrade" value="3"/> <int name="achievePoint" value="40"/> <imgdir name="Info"> <string name="name" value="Parental Power"/> <string name="info" value="Nurture Monsters 20000 Times"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30057"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Parental Power&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve completed all the Nurture achievements. You&apos;re really into monsters."/> <imgdir name="CompleteDemand"> <int name="careCount" value="20000"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Specialty Babysitter"/> <string name="info" value="Nurture Special Monsters 300 Times"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30056"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Specialty Babysitter&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Monster Nanny&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="careCategory" value="200"/> <int name="careCategoryCount" value="300"/> <imgdir name="Reward"> <int name="achieveGrade" value="2"/> <int name="achievePoint" value="20"/> <imgdir name="Info"> <string name="name" value="Combiner"/> <string name="info" value="Combine Monsters 500 Times"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Combiner&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Monster Technician&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="combineCount" value="500"/> <imgdir name="Reward"> <int name="achieveGrade" value="1"/> <int name="achievePoint" value="10"/> <imgdir name="Info"> <string name="name" value="Monster Technician"/> <string name="info" value="Combine Monsters 1500 Times"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30060"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Monster Technician&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Monster Scientist&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="combineCount" value="1500"/> <imgdir name="Reward"> <int name="achieveGrade" value="2"/> <int name="achievePoint" value="20"/> <imgdir name="Info"> <string name="name" value="Monster Scientist"/> <string name="info" value="Combine Monsters 4000 Times"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30061"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Monster Scientist&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;World-Class&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="combineCount" value="4000"/> <imgdir name="Reward"> <int name="achieveGrade" value="3"/> <int name="achievePoint" value="40"/> <imgdir name="Info"> <string name="name" value="World-Class"/> <string name="info" value="Combine Monsters 10000 Times"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30062"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;World-Class&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Secret Scientist&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="combineCount" value="10000"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Secret Scientist"/> <string name="info" value="Combine Special Monsters 50 Times"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30060"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Secret Scientist&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Hidden combinations make monster combination more thrilling!"/> <imgdir name="CompleteDemand"> <int name="combineCategory" value="0"/> <int name="combineCategoryCount" value="50"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Easy"/> <string name="info" value="Own 10 Grade B+ Monsters"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Easy&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Tougher&apos; achievement!"/> <imgdir name="CompleteDemand"> <int name="monsterGrade" value="3"/> <int name="monsterGradeCount" value="10"/> <imgdir name="Reward"> <int name="achieveGrade" value="1"/> <int name="achievePoint" value="10"/> <imgdir name="Info"> <string name="name" value="Tougher"/> <string name="info" value="Own 10 Grade A+ Monsters"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30065"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Tougher&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Hard Mode&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterGrade" value="5"/> <int name="monsterGradeCount" value="10"/> <imgdir name="Reward"> <int name="achieveGrade" value="2"/> <int name="achievePoint" value="20"/> <imgdir name="Info"> <string name="name" value="Hard Mode"/> <string name="info" value="Own 10 or More Monsters above Grade S"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30066"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Hard Mode&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Rate Manipulator&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterGrade" value="6"/> <int name="monsterGradeCount" value="10"/> <imgdir name="Reward"> <int name="achieveGrade" value="3"/> <int name="achievePoint" value="40"/> <imgdir name="Info"> <string name="name" value="Rate Manipulator"/> <string name="info" value="Own 10 Grade SS Monsters"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30067"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Rate Manipulator&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Lucky&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterGrade" value="7"/> <int name="monsterGradeCount" value="10"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Lucky"/> <string name="info" value="Own a Grade SS Special Monster"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30065"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Lucky&apos; achievement!"/> <imgdir name="CompleteDemand"> <int name="mobGradeCategory " value="0"/> <int name="mobGradeGrade" value="7"/> <int name="mobGradeCategoryCount" value="1"/> <imgdir name="Reward"> <int name="achieveGrade" value="3"/> <int name="achievePoint" value="40"/> <imgdir name="Info"> <string name="name" value="A Cuter World"/> <string name="info" value="Release 400 Grade C Monsters"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;A Cuter World&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the A Prettier World&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="releaseCategory" value="101"/> <int name="releaseCategoryCount" value="400"/> <imgdir name="Reward"> <int name="achieveGrade" value="1"/> <int name="achievePoint" value="10"/> <imgdir name="Info"> <string name="name" value="A Prettier World"/> <string name="info" value="Release 300 Grade B+ Monsters"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30070"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;A Prettier World&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;A Softer World&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="releaseCategory" value="103"/> <int name="releaseCategoryCount" value="300"/> <imgdir name="Reward"> <int name="achieveGrade" value="2"/> <int name="achievePoint" value="20"/> <imgdir name="Info"> <string name="name" value="A Softer World"/> <string name="info" value="Release 300 Grade A+ Monsters"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30071"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the A Softer World&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;The Peacemaker&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="releaseCategory" value="105"/> <int name="releaseCategoryCount" value="300"/> <imgdir name="Reward"> <int name="achieveGrade" value="3"/> <int name="achievePoint" value="40"/> <imgdir name="Info"> <string name="name" value="The Peacemaker"/> <string name="info" value="Release 200 Grade S Monsters"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30072"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;The Peacemaker&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;World Improver&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="releaseCategory" value="106"/> <int name="releaseCategoryCount" value="200"/> <imgdir name="Reward"> <int name="achieveGrade" value="3"/> <int name="achievePoint" value="40"/> <imgdir name="Info"> <string name="name" value="Maple World Defender"/> <string name="info" value="Release 100 Grade SS Monsters"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30075"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Maple World Defender&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Good job protecting the world&apos;s peace!"/> <imgdir name="CompleteDemand"> <int name="releaseCategory" value="107"/> <int name="releaseCategoryCount" value="100"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="World Improver"/> <string name="info" value="Release 50 Special Monsters"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30073"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;World Improver&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Maple World Defender&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="releaseCategory" value="200"/> <int name="releaseCategoryCount" value="50"/> <imgdir name="Reward"> <int name="achieveGrade" value="3"/> <int name="achievePoint" value="40"/> <imgdir name="Info"> <string name="name" value="For Friendship"/> <string name="info" value="Leave 1000 Guest Book Messages"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;For Friendship&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Pen Pal Pastime&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="writeCount" value="1000"/> <imgdir name="Reward"> <int name="achieveGrade" value="1"/> <int name="achievePoint" value="10"/> <imgdir name="Info"> <string name="name" value="Pen Pal Pastime"/> <string name="info" value="Leave 2000 Guest Book Messages"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30076"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Pen Pal Pastime&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Pro Pen Pal&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="writeCount" value="2000"/> <imgdir name="Reward"> <int name="achieveGrade" value="2"/> <int name="achievePoint" value="20"/> <imgdir name="Info"> <string name="name" value="Pro Pen Pal"/> <string name="info" value="Leave 10,000 Guest Book Messages"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30077"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Pro Pen Pal&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Master Pen Pal&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="writeCount" value="10000"/> <imgdir name="Reward"> <int name="achieveGrade" value="3"/> <int name="achievePoint" value="40"/> <imgdir name="Info"> <string name="name" value="Master Pen Pal"/> <string name="info" value="Leave 30,000 Guest Book Messages"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30078"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Master Pen Pal&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve completed all the Guest Book achievements. Hope your handwriting was good!"/> <imgdir name="CompleteDemand"> <int name="writeCount" value="30000"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Mushroom Collector"/> <string name="info" value="Register all Mushrooms in the Monster Picture Book"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Mushroom Collector&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Artificial Creature Collector&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterBookCategory" value="1"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Pig Collector"/> <string name="info" value="Register all Pigs in the Monster Picture Book"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Pig Collector&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Slimy Things Collector&apos; achievement!"/> <imgdir name="CompleteDemand"> <int name="monsterBookCategory" value="2"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Cold Weather Collector"/> <string name="info" value="Register all Yetis and Pepes in the Monster Picture Book"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Cold Weather Collector&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Plant Collector&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterBookCategory" value="3"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Artificial Creature Collector"/> <string name="info" value="Register all Artificial Creatures in the Monster Picture Book"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30080"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Artificial Creature Collector&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Golem Collector&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterBookCategory" value="4"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Slimy Things Collector"/> <string name="info" value="Register all Slimes and Snails in the Monster Picture Book"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30081"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Slimy Things Collector&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Dragon Collector&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterBookCategory" value="5"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Plant Collector"/> <string name="info" value="Register all Plants in the Monster Picture Book"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30082"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Plant Collector&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Cat Collector&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterBookCategory" value="6"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Golem Collector"/> <string name="info" value="Register all Golems in the Monster Picture Book"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30083"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Golem Collector&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Dog Collector&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterBookCategory" value="7"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Dragon Collector"/> <string name="info" value="Register all Dragons in the Monster Picture Book"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30084"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Dragon Collector&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Bird Collector&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterBookCategory" value="8"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Cat Collector"/> <string name="info" value="Register all Cats in the Monster Picture Book"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30085"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Cat Collector&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Cow Collector&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterBookCategory" value="9"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Dog Collector"/> <string name="info" value="Register all Dogs in the Monster Picture Book"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30086"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Dog Collector&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Reptile Collector&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterBookCategory" value="10"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Bird Collector"/> <string name="info" value="Register all Birds in the Monster Picture Book"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30087"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Bird Collector&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Bird Collector&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterBookCategory" value="11"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Cow Collector"/> <string name="info" value="Register all Cows in the Monster Picture Book"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30088"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Cow Collector&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Fairy Collector&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterBookCategory" value="12"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Reptile Collector"/> <string name="info" value="Register all Reptiles in the Monster Picture Book"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30089"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Reptile Collector&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Demon Collector&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterBookCategory" value="13"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Mammal Collector"/> <string name="info" value="Register all Monkeys and Bears in the Monster Picture Book"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30090"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Mammal Collector&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Soldier Collector&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterBookCategory" value="14"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Fairy Collector"/> <string name="info" value="Register all Fairies in the Monster Picture Book"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30091"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Fairy Collector&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Toy Collector&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterBookCategory" value="15"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Demon Collector"/> <string name="info" value="Register all Demons in the Monster Picture Book"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30092"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Demon Collector&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Demihuman Collector&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterBookCategory" value="16"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Soldier Collector"/> <string name="info" value="Register all Soldiers in the Monster Picture Book"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30093"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Soldier Collector&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Undead Collector&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterBookCategory" value="17"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Toy Collector"/> <string name="info" value="Register all Toys in the Monster Picture Book"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30094"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Toy Collector&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Ghost Collector&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterBookCategory" value="18"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Demihuman Collector"/> <string name="info" value="Register all Demihumans in the Monster Picture Book"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30095"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Demihuman Collector&apos; achievement!"/> <int name="npc" value="100001"/> <string name="msg" value="Go for the &apos;Fairy Collector&apos; achievement next."/> <imgdir name="CompleteDemand"> <int name="monsterBookCategory" value="19"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Demihuman Collector"/> <string name="info" value="Register all Undead in the Monster Picture Book"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30096"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Undead Collector&apos; achievement!"/> <imgdir name="CompleteDemand"> <int name="monsterBookCategory" value="20"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Ghost Collector"/> <string name="info" value="Register all Ghosts in the Monster Picture Book"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30097"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Ghost Collector&apos; achievement!"/> <imgdir name="CompleteDemand"> <int name="monsterBookCategory" value="21"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/> <imgdir name="Info"> <string name="name" value="Spirit Collector"/> <string name="info" value="Register all Spirits in the Monster Picture Book"/> <int name="npc" value="0"/> <int name="category" value="2"/> <imgdir name="StartDemand"> <int name="achieve" value="1"/> <int name="quest" value="30098"/> <imgdir name="NpcSay"> <int name="npc" value="100001"/> <string name="msg" value="You&apos;ve earned the &apos;Spirit Collector&apos; achievement!"/> <imgdir name="CompleteDemand"> <int name="monsterBookCategory" value="22"/> <imgdir name="Reward"> <int name="achieveGrade" value="4"/> <int name="achievePoint" value="90"/>