Perfect Armor

Perfect Armor
 * Class: Mechanic
 * Type: Active
 * Master Level: 20
 * Description: Your Mech has been upgraded with two new abilities. They can be toggled on/off by using the skill key. Required Skill: Mech: Protoype Lv. 10

Level 1 : Ability One - While mounting your mech, it has a 1% chance to guard against attacks (permanent) Ability Two - Reflects 120% damage back to enemies (when skill is active) Level 2 : Ability One - While mounting your mech, it has a 2% chance to guard against attacks (permanent) Ability Two - Reflects 140% damage back to enemies (when skill is active) Level 3 : Ability One - While mounting your mech, it has a 3% chance to guard against attacks (permanent) Ability Two - Reflects 160% damage back to enemies (when skill is active) Level 4 : Ability One - While mounting your mech, it has a 4% chance to guard against attacks (permanent) Ability Two - Reflects 180% damage back to enemies (when skill is active) Level 5 : Ability One - While mounting your mech, it has a 5% chance to guard against attacks (permanent) Ability Two - Reflects 200% damage back to enemies (when skill is active) Level 6 : Ability One - While mounting your mech, it has a 6% chance to guard against attacks (permanent) Ability Two - Reflects 220% damage back to enemies (when skill is active) Level 7 : Ability One - While mounting your mech, it has a 7% chance to guard against attacks (permanent) Ability Two - Reflects 240% damage back to enemies (when skill is active) Level 8 : Ability One - While mounting your mech, it has a 8% chance to guard against attacks (permanent) Ability Two - Reflects 260% damage back to enemies (when skill is active) Level 9 : Ability One - While mounting your mech, it has a 9% chance to guard against attacks (permanent) Ability Two - Reflects 280% damage back to enemies (when skill is active) Level 10: Ability One - While mounting your mech, it has a 10% chance to guard against attacks (permanent) Ability Two - Reflects 300% damage back to enemies (when skill is active) Level 11: Ability One - While mounting your mech, it has a 11% chance to guard against attacks (permanent) Ability Two - Reflects 320% damage back to enemies (when skill is active) Level 12: Ability One - While mounting your mech, it has a 12% chance to guard against attacks (permanent) Ability Two - Reflects 340% damage back to enemies (when skill is active) Level 13: Ability One - While mounting your mech, it has a 13% chance to guard against attacks (permanent) Ability Two - Reflects 360% damage back to enemies (when skill is active) Level 14: Ability One - While mounting your mech, it has a 14% chance to guard against attacks (permanent) Ability Two - Reflects 380% damage back to enemies (when skill is active) Level 15: Ability One - While mounting your mech, it has a 15% chance to guard against attacks (permanent) Ability Two - Reflects 400% damage back to enemies (when skill is active) Level 16: Ability One - While mounting your mech, it has a 16% chance to guard against attacks (permanent) Ability Two - Reflects 420% damage back to enemies (when skill is active) Level 17: Ability One - While mounting your mech, it has a 17% chance to guard against attacks (permanent) Ability Two - Reflects 440% damage back to enemies (when skill is active) Level 18: Ability One - While mounting your mech, it has a 18% chance to guard against attacks (permanent) Ability Two - Reflects 460% damage back to enemies (when skill is active) Level 19: Ability One - While mounting your mech, it has a 19% chance to guard against attacks (permanent) Ability Two - Reflects 480% damage back to enemies (when skill is active) Level 20: Ability One - While mounting your mech, it has a 20% chance to guard against attacks (permanent) Ability Two - Reflects 500% damage back to enemies (when skill is active)