Cygnus/Monster

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Battle Overview
In the Gate to the Future scenario, the Boss Fight with Cygnus may be attempted twice per week, requires one Dream Key per party member, and can be undertaken by up to six players. Cygnus is a very powerful Boss, and such a battle should not be undertaken lightly or frivolously, nor without much preparation.

Like in Root Abyss, each player will have an individual death counter of 5, and once a player uses up their lives, they will remain dead until either Cygnus is dead or everyone else loses their lives.

Her most potent Skill is the ability to summon Shinsoo, Oz, Hawkeye, Mihile Irena, and Eckhart to aid her. At first, she only summons one of the Knights at a time, but after each has been defeated once, she summons stronger versions of all five at once, and they can each summon mobs of their Advanced Knight equivalent. The first version of the Knights all have 2,100,000,000 HP, while the second version have 6,300,000,000 apiece. Shinsoo has 2,100,000,000 HP as well. All of the Knights are immune to Knockback effects. (Also note, if you are doing the Versus Chief Knights quest for Neinheart, you must defeat the Knights that are summoned first to complete that quest.)

Eckhart summons Advanced Knight A, Vampire, and Darkness, and uses Shadow Web. He is vulnerable to Holy.

Oz can inflict the seal condition, summon Advanced Knight B and/or Ifrit, and use Explosion, Fire Pillar, Meteor Strike (ulti) and Flame Gear. She is vulnerable to Ice.

Hawkeye summons Advanced Knight C and uses Sharkwave and Shockwave. He is vulnerable to Poison. (He is likely the easiest Knight.)

Mihile summons Advanced Knight E, and uses Soul Driver and Soul Blade, the former of which can break through a Bishop's Holy Shell with one strike. He is vulnerable to Lightning.

Irena summons Advanced Knight D, uses Wind Piercing, Storm Break, and Arrow Rain, and can make herself invincible for a short time. She is weak to Fire.

Shinsoo has surprisingly little offensive ability, but can heal Cygnus and every other enemy in the room quickly. (If she appears, it is recommended she be dealt with first.)

After summoning a chief knight, Cygnus herself falls asleep, and cannot attack the players or be harmed by them until the summoned monsters are defeated (note: only in GMS; she will fight alongside the chief knight in other versions).

Cygnus herself displays abilities and Skills used by past Bosses, including Potion Lock, Damage Reflect, and inflicting the Control Reverse and Zombify conditions. She can also use Potential Lock, which nullifies each players' Hidden Potential in a 800% range.

She also can inflict a condition similar to a Bishop's (former) Doom Skill, turning affected victims into Ribbon Pigs. Victims of this condition are rendered helpless and can only run and jump for the duration.

She can create a Tornado that sweeps one enemy off his/her feet, rendering that player unable to move or attack and dealing 1,000 points of damage per second. This effect lasts 10 to 15 seconds. (A victim of this attack can use potions while held.)

She also has potent AoE attacks, including the ability to create a Phoenix that sets the ground on fire, injuring whoever touches it.

Her most lethal AoE attack is her Dark Genesis, which is similar to that of a Battle Mage's old Dark Genesis, but able to 1hko.

Cygnus will, at random times, banish a player to a special section of the Garden occupied by Advanced Knights. The player cannot leave this room to return to the main battle until all the Knights are defeated. Players might remember a similar strategy from the battle with Arkarium; much like in that battle, this is the best chance a player has to heal.

Normal

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