User:PirateIzzy/Afterlands

                <string name="0" value="You followed the cry for help and found yourself in in Perion."/> <string name="1" value="You followed the cry for help and discovered an old man who had been chased up to the mountaintop by a Stump. \r\nGo up to the old man and help him down."/> <string name="2" value="You followed the cry for help and discovered an old man who had been chased up to the mountaintop by a Stump. You remember going to the mountain to help the old man... #eBut what happened after that?\r\n"/> <string name="demandSummary" value="#questorder1#Climb up the mountain(#R63022ExcheckRef63022#)\r\n"/> <string name="name" value="[The Afterlands] The Old Man&apos;s Request"/> <int name="area" value="121"/> <string name="0" value="You followed the cry for help and found yourself in in Ellinia."/> <string name="1" value="You followed the cry for help and discovered an old man who dropped his wife&apos;s medicine under a tree in Ellinia.\r\nGo find the medicine that he dropped."/> <string name="2" value="You followed the cry for help and discovered an old man who dropped his wife&apos;s medicine under a tree in Ellinia. You remember going to look for the medicine... #eBut what happened after that?\r\n"/> <string name="demandSummary" value="#questorder1#Find the medicine for the Old Man(#R63023ExcheckRef63023#)\r\n"/> <string name="name" value="[The Afterlands] The Old Man&apos;s Request"/> <int name="area" value="121"/> <string name="0" value="You followed the cry for help and found yourself in in Sleepywood."/> <string name="1" value="You followed the cry for help and ran across an old man looking for his lost puppy. He says the puppy ran into the Balrog Temple...\r\nGo find the old man&apos;s puppy."/> <string name="2" value="You followed the cry for help and discovered an old man who lost his puppy. You remembered entering the Balrog Temple looking for the puppy... #eBut what happened after that?\r\n"/> <string name="demandSummary" value="#questorder1#Find the Old Man&apos;s Puppy (#R63024ExcheckRef63024#)\r\n"/> <string name="name" value="[The Afterlands] Stranger in a Strange Land"/> <int name="area" value="121"/> <string name="0" value="You awaken to find yourself in an unfamiliar place. You should find out where you are."/> <string name="1" value="You awaken to find yourself in an unfamiliar place. You should find out where you are."/> <string name="2" value="You awakened to find yourself in an unfamiliar place, and spoke with a talking tree named #p9400205#. #p9400205# says this place is called #eThe Afterlands#n."/> <string name="name" value="[The Afterlands] The Way to Maple World"/> <int name="area" value="121"/> <int name="selfStart" value="1"/> <int name="selfComplete" value="1"/> <string name="0" value="Look into finding a way to return to Maple World!"/> <string name="1" value="Look into finding a way to return to Maple World!"/> <string name="2" value="You found a giant door in the woods that seemed very fishy. You wondered if this door could take you back to Maple World. Unfortunately, there were #e12 locks#n between you and finding out!\r\nThe keys to these locks must be located #esomewhere within The Afterlands#n!"/> <string name="demandSummary" value="#questorder1##o9402075# #a630261# "/> <string name="name" value="[The Afterlands] Stabby Surprise"/> <int name="area" value="121"/> <string name="0" value="From the moment you stepped into the &apos;Land of Warriors,&apos; you found yourself in the midst of battle.\r\nMaybe you should stop reading this and do something about your attackers!\r\n"/> <string name="1" value="From the moment you stepped into the &apos;Land of Warriors,&apos; you found yourself in the midst of battle.\r\nMaybe you should stop reading this and do something about your attackers!\r\n"/> <string name="2" value="From the moment you arrived in the &apos;Land of Warriors,&apos; you found yourself under siege. Now the battle has finally ended."/> <string name="name" value="[The Afterland] Nighttime is the Right Time (To Party) "/> <int name="area" value="121"/> <string name="0" value="From the moment you arrived in the &apos;Land of Warriors,&apos; you found yourself under siege. Upon winning the battle, the locals took to calling you by the title &apos;Greatest Warrior Ever.&apos; It seems that your newfound title comes certain responsibilities...\r\n"/> <string name="1" value="From the moment you arrived in the &apos;Land of Warriors,&apos; you found yourself under siege. Upon winning the battle, the locals took to calling you by the title &apos;Greatest Warrior Ever.&apos; \r\n\r\nIt seems that with this title comes the responsibility of controlling the passage of time between night and day. They have asked you to bring down the sun by cranking the handle on the pulley in the middle of town.\r\n"/> <string name="2" value="From the moment you arrived in the &apos;Land of Warriors,&apos; you found yourself under siege. Upon winning the battle, the locals took to calling you by the title &apos;Greatest Warrior Ever.&apos; \r\n\r\nIt appears that with this title comes the #ehonor of choosing between night and day using the pulley at the center of town#n. \r\n\r\nIt looks like if you want to choose between night and day, you just need to reclaim the title of &apos;Greatest Warrior Ever.&apos;\r\n"/> <string name="demandSummary" value="#questorder1#Change day into night using the Solar Pulley (#R63028ExendRef63028#) "/> <string name="name" value="[The Afterland] Night Time is the Right Time (To Party)"/> <int name="area" value="121"/> <int name="disableAtNPC" value="1"/> <string name="0" value="From the moment you arrived in the &apos;Land of Warriors,&apos; you found yourself under siege. Now, the battle is finally over."/> <string name="1" value="From the moment you arrived in the &apos;Land of Warriors,&apos; you found yourself under siege. Now, the battle is finally over. It seems that in this place, emerging victorious in battle grants you the title of #e&apos;Greatest Warrior Ever.&apos;#n \r\n\r\nIt is this warrior alone who decides the passage of time. #bIf you wish to change night into day, or day into night, all you need to do is become the Greatest Warrior Ever.#k\r\n"/> <string name="2" value="From the moment you arrived in the &apos;Land of Warriors,&apos; you found yourself under siege. Now, the battle is finally over. It seems that in this place, emerging victorious in battle grants you the title of #e&apos;Greatest Warrior Ever.&apos;#n \r\n\r\nIt is this warrior alone who decides the passage of time. #bIf you wish to change night into day, or day into night, all you need to do is become the Greatest Warrior Ever.#k\r\n"/> <string name="name" value="[The Afterlands] A World of Endless Battle"/> <int name="area" value="121"/> <int name="autoComplete" value="1"/> <string name="0" value="Talk to #p9400210# in order to learn about the Land of Warriors and search for a way back to Maple World."/> <string name="1" value="You asked #p9400210# on how to return to Maple World, but he wasn&apos;t of much help. You should ask the other townfolk, as he suggested."/> <string name="2" value="#p9400212# says she remembers hearing #p9400214# say something about a key not too long ago. Go talk to #p9400214#."/> <string name="demandSummary" value="#questorder1#Talk to #r#p9400211##k\r\n"/> <string name="name" value="[The Afterlands] The Key to Getting Home"/> <int name="area" value="121"/> <int name="selfComplete" value="1"/> <string name="0" value="Find #p9400214# and him about the key he saw."/> <string name="1" value="#p9400214# says that while he was out hunting, he came across a Balrog with a #e golden key-shaped necklace#n around its neck. Could this be your ticket home? Head outside of town and look for the Balrog with the key around its neck."/> <string name="2" value="You&apos;ve acquired the #t4034992# after defeating a #o9402055#, however, the #t4034992# looks too small for the giant lock on the door. Maybe it&apos;s for a smaller lock, like one on a diary.\r\n"/> <string name="demandSummary" value="#questorder1##i4034992:# #t4034992:# #c4034992# / 1 "/> <string name="name" value="[The Afterlands] Acquiring Your First Key"/> <int name="area" value="121"/> <string name="0" value="See if the #t4034992:# will open the locks on the door!"/> <string name="1" value="#eDouble click#n the lock on the huge door. The lock will open if you happen to have the #eright key in your inventory#n."/> <string name="2" value="You tried all locks on the huge door, but the #t4034992# wouldn&apos;t open any of them."/> <string name="demandSummary" value="#questorder1#Try to open every lock (#jclick#/12) (#R63032ExclickRef63032#) "/> <string name="name" value="[The Afterlands] Judgment Day"/> <int name="area" value="121"/> <int name="disableAtCompleteTab" value="1"/> <int name="selfComplete" value="1"/> <string name="0" value="Fulfill your duty as the Greatest Warrior Ever! Call up the sun using the pulley in town, and choose the day&apos;s contest."/> <string name="1" value="Fulfill your duty as the Greatest Warrior Ever! Call up the sun using the pulley in town, and choose the day&apos;s contest."/> <string name="2" value="Fulfill your duty as the Greatest Warrior Ever! Call up the sun using the pulley in town, and choose the day&apos;s contest."/> <string name="name" value="[The Afterlands] Judgment Day"/> <int name="area" value="121"/> <int name="resignBlocked" value="1"/> <int name="disableAtStartTab" value="1"/> <int name="disableAtCompleteTab" value="1"/> <int name="selfComplete" value="1"/> <string name="0" value="Today&apos;s contest to for the title of Greatest Warrior Ever will be determined by the #e[Last Warrior Standing]#n.\r\nWhoever vanquishes their foes and #bsurvives until the very end#k will be crowned the Greatest Warrior Ever of the Day."/> <string name="1" value="Today&apos;s contest to for the title of Greatest Warrior Ever will be determined by the #e[Last Warrior Standing]#n.\r\nWhoever vanquishes their foes and #bsurvives until the very end#k will be crowned the Greatest Warrior Ever of the Day."/> <string name="2" value="Today&apos;s contest to for the title of Greatest Warrior Ever will be determined by the #e[Last Warrior Standing]#n.\r\nWhoever vanquishes their foes and #bsurvives until the very end#k will be crowned the Greatest Warrior Ever of the Day."/> <string name="demandSummary" value="#questorder1#Survive until the end"/> <string name="name" value="[The Afterlands] Judgment Day"/> <int name="area" value="121"/> <int name="disableAtStartTab" value="1"/> <int name="disableAtCompleteTab" value="1"/> <int name="disableAtNPC" value="1"/> <int name="selfStart" value="1"/> <int name="selfComplete" value="1"/> <string name="0" value="Today&apos;s contest to for the title of Greatest Warrior Ever will be determined by way of #e[Monster Elimination]#n.\r\nThe #bfirst warrior#k to eliminate #o9402052# x25 and #o9402053# x25 will be crowned the Greatest Warrior Ever."/> <string name="1" value="Today&apos;s contest to for the title of Greatest Warrior Ever will be determined by way of #e[Monster Elimination]#n.\r\nThe #bfirst warrior#k to eliminate #o9402052# x25 and #o9402053# x25 will be crowned the Greatest Warrior Ever."/> <string name="2" value="Today&apos;s contest to for the title of Greatest Warrior Ever will be determined by way of #e[Monster Elimination]#n.\r\nThe #bfirst warrior#k to eliminate #o9402052# x25 and #o9402053# x25 will be crowned the Greatest Warrior Ever."/> <string name="demandSummary" value="#questorder1##o9402052# #a630351# "/> <string name="name" value="[The Afterlands] Judgment Day"/> <int name="area" value="121"/> <int name="disableAtStartTab" value="1"/> <int name="disableAtCompleteTab" value="1"/> <int name="selfStart" value="1"/> <int name="selfComplete" value="1"/> <string name="0" value="Today&apos;s contest to for the title of Greatest Warrior Ever will be determined by way of #e[Loot Collection]#n.\r\nThe #nfirst warrior#k to collect 30 #t4034993# items from enemies outside of town will be crowned the Greatest Warrior Ever."/> <string name="1" value="Today&apos;s contest to for the title of Greatest Warrior Ever will be determined by way of #e[Loot Collection]#n.\r\nThe #nfirst warrior#k to collect 30 #t4034993# items from enemies outside of town will be crowned the Greatest Warrior Ever."/> <string name="2" value="Today&apos;s contest to for the title of Greatest Warrior Ever will be determined by way of #e[Loot Collection]#n.\r\nThe #nfirst warrior#k to collect 30 #t4034993# items from enemies outside of town will be crowned the Greatest Warrior Ever."/> <string name="demandSummary" value="#questorder1##i4034993:# #t4034993:# #c4034993# / 30 "/> <string name="name" value="[The Afterlands] Restless Night"/> <int name="area" value="121"/> <int name="selfComplete" value="1"/> <string name="0" value="It seems like #p9400213# has something to tell you. Go talk to him."/> <string name="1" value="#p9400213# requests that you bring out the sun, as he feels the night seems to be lasting longer than usual."/> <string name="2" value="You called out the sun, as #p9400213#&apos;s requested."/> <string name="demandSummary" value="#questorder1#Change night into day using the Solar Pulley (#R63037ExendRef63037#) "/> <string name="name" value="[The Afterlands] The Rich and the Hungry"/> <int name="area" value="121"/> <string name="0" value="You arrive at the Golden Castle is located and notice a gaunt-looking man who looks like he wants to speak with you. Go talk to him.\r\n"/> <string name="1" value="It seems like the gaunt man is too hungry to talk.\r\nGo get some food for him.\r\n"/> <string name="2" value="Inside the Golden Castle, you met a man named #p9400215#, who was too hungry to talk. "/> <string name="demandSummary" value="#questorder1##i4034994:# #t4034994:# #c4034994# / 30 "/> <string name="name" value="[The Afterlands] Priorities"/> <int name="area" value="121"/> <string name="0" value="Bring #p9400215# something to eat and try talking to him again."/> <string name="1" value="#p9400215# says guarding his treasure is too important for him to risk searching for food. He also claims that there are those who got so hungry they ate their own treasure, and grew HUGE as a result.\r\n\r\nHe feels weak from telling you all this, and asks you to bring him 30 #t4034994:# items to sate his hunger."/> <string name="2" value="#p9400215# says guarding his treasure is too important for him to risk searching for food. He also claims that there are those who got so hungry they ate their own treasure, and grew HUGE as a result.\r\n\r\Once you brought some #t4034994:# items to ease his hunger, he gave you the #t2436086:# as a small token of appreciation."/> <string name="demandSummary" value="#questorder1##i4034994:# #t4034994:# #c4034994# / 30 "/> <string name="name" value="[The Afterlands] Footsteps to Follow"/> <int name="area" value="121"/> <string name="0" value="Ask #p9400215# about Maple World after feeding him."/> <string name="1" value="Now that #p9400215# is full, you ask him about Maple World and the keys, but he doesn&apos;t seem to know anything useful."/> <string name="2" value="After he finished eating, you asked #p9400215# what he knew about Maple World and the keys. He wasn&apos;t much help, but he suggested you talk to #p9400217#, who&apos;s been here the longest."/> <string name="name" value="[The Afterlands] Hunger"/> <int name="area" value="121"/> <string name="0" value="Ask #p9400217# how you can go back to Maple World and where to find the keys to unlock the mysterious door."/> <string name="1" value="#p9400217# greets you by demanding something to eat. Only, rather than wanting food, he asks you to hand over the #t2436086# that #p9400215# gave you..."/> <string name="2" value="#p9400217# says he once met someone else who was asking about Maple World and the keys. #eWhere could that person be now?"/> <string name="demandSummary" value="#questorder1##i2436086:# #t2436086:# #c2436086# / 1 "/> <string name="name" value="[The Afterlands] A Tasteful Favor"/> <int name="area" value="121"/> <int name="disableAtPerformTab" value="1"/> <int name="disableAtCompleteTab" value="1"/> <string name="0" value="#p9400215# and #p9400216# feel bad that you don&apos;t have any treasure. They offer to give you a #t2436086# if you do them a favor."/> <string name="1" value="#p9400215# and #p9400216# feel bad that you don&apos;t have any treasure. They offer to give you a #t2436086# if you do them a favor."/> <string name="2" value="#p9400215# and #p9400216# feel bad that you don&apos;t have any treasure. They offer to give you a #t2436086# if you do them a favor."/> <string name="name" value="[The Afterlands] A Tasteful Favor"/> <int name="area" value="121"/> <int name="disableAtStartTab" value="1"/> <int name="disableAtCompleteTab" value="1"/> <string name="0" value="#p9400215# and #p9400216# feel bad that you don&apos;t have any treasure. They offer to give you a #t2436086# if you do them a favor."/> <string name="1" value="#p9400215# and #p9400216# ask you to get them some #t4034994# items to ease their hunger."/> <string name="2" value="You gave #p9400215# and #p9400216# the #t4034994# items to eat, and received the #t2436086# as a gift."/> <string name="demandSummary" value="#questorder1##i4034994:# #t4034994:# #c4034994# / 20 "/> <imgdir name="resignedTogetherQuest"> <int name="0" value="63042"/> <string name="name" value="[The Afterlands] A Tasteful Favor"/> <int name="area" value="121"/> <int name="disableAtStartTab" value="1"/> <int name="disableAtCompleteTab" value="1"/> <string name="0" value="#p9400215# and #p9400216# feel bad that you don&apos;t have any treasure. They offer to give you a #t2436086# if you do them a favor."/> <string name="1" value="#p9400215# and #p9400216# ask you to eliminate 50 #o9402046# monsters outside of the castle to protect their treasure."/> <string name="2" value="You eliminated 50 of #o9402046# monsters outside of the castle and received the #t2436086# as a reward."/> <string name="demandSummary" value="#questorder1##o9402046# #a630441# "/> <imgdir name="resignedTogetherQuest"> <int name="0" value="63042"/> <string name="name" value="[The Afterlands] A World Devoid of Color"/> <int name="area" value="121"/> <int name="selfComplete" value="1"/> <string name="0" value="The Land of Contemplation seems to be a nearly empty expanse. Everything there looks to be devoid of color, even the people.\r\n\r\nThe people who live in the Land of Contemplation seem to think it&apos;s normal to have no color. You should find something with color and show them what they&apos;re missing!"/> <string name="1" value="The Land of Contemplation seems to be a nearly empty expanse. Everything there looks to be devoid of color, even the people.\r\n\r\nThe people who live in the Land of Contemplation seem to think it&apos;s normal to have no color. You should find something with color and show them what they&apos;re missing!"/> <string name="2" value="The Land of Contemplation seems to be a nearly empty expanse. Everything there looks to be devoid of color, even the people. Sadly, you were unable to find even the hint of color in this place."/> <string name="demandSummary" value="#questorder1#Explore the Field of Glimmering Trees (#R63045Exchk2Ref63045#) "/> <string name="name" value="[The Afterlands] Traces of Color"/> <int name="area" value="121"/> <int name="selfStart" value="1"/> <int name="selfComplete" value="1"/> <string name="0" value="You looked high and low, but couldn&apos;t find a trace of color. Unbelievable..."/> <string name="1" value="You looked high and low, but couldn&apos;t find a trace of color.\r\nPerhaps the monsters are carrying something colorful? Hunt 50 monsters in the Land of Contemplation while you search for color."/> <string name="2" value="Not even the monsters in the Land of Contemplation were carrying anything colorful. How is this possible?"/> <string name="demandSummary" value="#questorder1##o9402048# #a630461# "/> <string name="name" value="[The Afterlands] The Color Thieves"/> <int name="area" value="121"/> <int name="selfComplete" value="1"/> <string name="0" value="You were unable to find any traces of color. You should return to the village."/> <string name="1" value="You were unable to find any traces of color. You should return to the village."/> <string name="2" value="When you returned to the village after all that hype without a single trace of color, the villagers were clearly disappointed.\r\nIn all their jealousy, they ended up taking YOUR color instead."/> <string name="name" value="[The Afterlands] A Wise Old Man"/> <int name="area" value="121"/> <string name="0" value="You had your color stolen from you, just like the people in the Land of Contemplation. Oh no, does that mean you&apos;ll be stuck in this world forever?"/> <string name="1" value="You meet an old man named Adler. Upon asking him about Maple World, he says he has something to give you and asks you to talk to him again after he&apos;s had a chance to find it."/> <string name="2" value="The old man named Adler gave you a #ekey#n and asked if that&apos;s what you&apos;ve been looking for."/> <string name="name" value="[The Afterlands] The First of Many"/> <int name="area" value="121"/> <string name="0" value="The old man named #p9400221# gave you his #ekey#n. You should ask where he found it, and if it will help open the Huge Door."/> <string name="1" value="The old man named #p9400221# gave you his #ekey#n. You should ask where he found it, and if it will help open the Huge Door."/> <string name="2" value="#e#p9400221##n must be that person #p9400217# said had been asking the same sorts of questions as you. #p9400221# told you that even though he searched across The Afterlands for many decades, he only ever found ONE key. \r\n\r\nSince he&apos;s decided to settle in the Land of Contemplation, he has no more use for his key and gave it to you. He said you could stop by #eanytime you have any questions about anything.#n"/> <string name="name" value="[The Afterlands] A Colorful Trade"/> <int name="area" value="121"/> <string name="0" value="You return to the Land of Contemplation only to discover that the people who stole your color have returned to black-and-white. Go talk to them."/> <string name="1" value="The villagers say the rain washed away their color. You should try sharing yours."/> <string name="2" value="You shared your color with the people in the Land of Contemplation."/> <string name="demandSummary" value="Talk to #questorder1##r#p9400218##k.\r\nTalk to #questorder2##r#p9400219##k.\r\n"/> <string name="name" value="[The Afterlands] The Land Where Children Reign"/> <int name="area" value="121"/> <string name="0" value="The Land of Innocence seems to be a very joyful place. And there&apos;s a house in the middle of it where children live.\r\nTry talking to the children in the Land of Innocence."/> <string name="1" value="As you approached the children to talk, they began to cry, seeing your lack of color was a sign you were sick, and fearing you would pass on your cooties. The moment they began to cry, it started to rain.\n\r\nGo look for some snacks to bribe the children to stop crying."/> <string name="2" value="You bribed the kids with a #t4034997# and they stopped crying almost instantly! The moment they stopped crying, the rain stopped too."/> <string name="demandSummary" value="#questorder1##i4034997:# #t4034997:# #c4034997# / 30 "/> <string name="name" value="[The Afterlands] Stubborn Weather"/> <int name="area" value="121"/> <string name="0" value="Now that the children have stopped crying you might be able to talk with them."/> <string name="1" value="You started playing dolls with the kids to keep them from crying, and then SNAP! You accidentally broke their toy. Lightning flashed across the sky as their anger rose. You&apos;d better find a new toy for them to play with."/> <string name="2" value="The lightning stopped when you brought the children a new toy. Could #ethe weather really be affected by their moods?#n"/> <string name="demandSummary" value="#questorder1##i4034996:# #t4034996:# #c4034996# / 30 "/> <string name="name" value="[The Afterlands] Serendipitous Destruction"/> <int name="area" value="121"/> <string name="0" value="You notice something shiny in the lightning-charred remains of a tree. Go take a closer look."/> <string name="1" value="You notice something shiny in the lightning-charred remains of a tree. Could it be a #ekey?#n See if you retrieve it from what&apos;s left of the tree."/> <string name="2" value="You noticed something shiny in the lightning-charred remains of a tree. You broke it open only to find exactly what you hoped inside. YES! Your first key.\r\nIt looks like the keys could be hidden anywhere, so keep an eye out from now on.\r\n"/> <string name="name" value="[The Afterlands] Show and Tell"/> <int name="area" value="121"/> <int name="selfComplete" value="1"/> <string name="0" value="The kids seem very happy now. There is no better time to ask them what they know about Maple World and the keys. Of course, they are still children, so #etread lightly#n."/> <string name="1" value="The kids seem very happy now. There is no better time to ask them what they know about Maple World and the keys. Of course, they are still children, so #etread lightly#n."/> <string name="2" value="You asked the kids if they know anything about Maple World or keys that could open the Huge Door."/> <string name="name" value="[The Afterlands] A Creative Solution"/> <int name="area" value="121"/> <string name="0" value="The child who has been quietly drawing begins to glance at you curiously. You should speak with them."/> <string name="1" value="#p9400222#, the child who was drawing wants to help you regain your color by painting yourself. Collect enough color so #p9400222# can paint you."/> <string name="2" value="Once you brought #p9400222# a bucket of liquid color, they used it to paint you. And just like that, your color was restored.\r\n#p9400222# says you should come back if you ever lose your color again.\r\n"/> <string name="demandSummary" value="#questorder1##i4036013:# #t4036013:# #c4036013# / 1 "/> <imgdir name="resignedTogetherQuest"> <int name="0" value="63056"/> <string name="name" value="[The Afterlands] Terrorizing Children for the Greater Good"/> <int name="area" value="121"/> <int name="disableAtStartTab" value="1"/> <int name="disableAtPerformTab" value="1"/> <int name="disableAtCompleteTab" value="1"/> <int name="disableAtNPC" value="1"/> <int name="disableAtCompleteBalloon" value="1"/> <string name="2" value="As much as it pains you to make children suffer, it could be useful to summon rain or lightning on demand...\r\n"/> <string name="demandSummary" value="#questorder1##i2436115:# #t2436115:# #c2436115# / 1000 "/> <string name="name" value="[The Afterlands] Dry Your Eyes"/> <int name="area" value="121"/> <int name="autoCancel" value="1"/> <string name="0" value="#p9400225# and #p9400224# are crying. There must be something you can do to make them stop."/> <string name="1" value="#p9400225# and #p9400224# are crying. Surely a #t4034997:# will dry their eyes! "/> <string name="2" value="The kids stopped crying immediately upon seeing a #t4034997:#."/> <string name="demandSummary" value="#questorder1##i4034997:# #t4034997:# #c4034997# / 10 "/> <string name="name" value="[The Afterlands] Distracted From Anger"/> <int name="area" value="121"/> <string name="0" value="#p9400225# and #p9400224# are angry. There must be something you can do to calm them down."/> <string name="1" value="#p9400225# and #p9400224# are upset. What better way to calm them down that with a #t4034996:#? "/> <string name="2" value="The kids cheered up the moment they saw a #t4034996:#."/> <string name="demandSummary" value="#questorder1##i4034996:# #t4034996:# #c4034996# / 10 "/> <string name="name" value="[The Afterlands] Return to the Land of Warriors"/> <int name="area" value="121"/> <int name="selfStart" value="1"/> <string name="0" value="You&apos;ve already find a key in the Land of Innocence. You should return to the #eLand of Warriors#n and search for a key there.\r\nReturn to the Land of Warriors by talking to #e#p9400205#.#n"/> <string name="1" value="You return to the Land of Warriors only to find all the warriors collapsed on the ground. #p9400205# says the people in the Land of Warriors can only rest and recover their strength during the night.\r\n#eSummon the night using the sun-pulley.#n"/> <string name="2" value="You returned to the Land of Warriors only to find all the warriors collapsed on the ground. You learned they could only rest during the night.\r\nAfter you summoned the night using the sun&apos;s pulley, they all started to feel better."/> <string name="demandSummary" value="#questorder1#Change day into night using the Solar Pulley (#R63090ExDnNRef63059#) "/> <string name="name" value="[The Afterlands] Beodog&apos;s Day Off"/> <int name="area" value="121"/> <int name="selfStart" value="1"/> <int name="selfComplete" value="1"/> <string name="0" value="The citizens of the Land of Warriors were unable to rest for some time as a result of your actions.\r\nThere must be some way to make it up to them."/> <string name="1" value="You decided to defeat all the monsters so that the people of the Land of Warriors can take the day off tomorrow.\r\nGo eliminate #o9402052# x50 and #o9402053# x50.\r\n"/> <string name="2" value="You defeated #o9402052#s and #o9402053#s so the people in the Land of Warriors could take the day off tomorrow. Hurry up and bring on the #eday time#n before the monster can recover!\r\n"/> <string name="demandSummary" value="#questorder1##o9402052# #a630601# "/> <string name="name" value="[The Afterlands] A Rest for Weary Warriors"/> <int name="area" value="121"/> <int name="selfComplete" value="1"/> <string name="0" value="You defeated #o9402052# and #o9402053# monsters so the people in the Land of Warriors could take the day off tomorrow. Hurry up and #ebring on the day time before the monster can recover!#n\r\n"/> <string name="1" value="You hunt monsters all night so the people in the Land of Warriors can spend a day relaxing. But instead of thanking you, they were furious!\r\nThey say that fighting monsters is their duty and that battle brings them joy...\r\nThey demand that you turn the day into night IMMEDIATELY!"/> <string name="2" value="Your attempts to do a favor for the warriors has ended in disaster. They must be tired from all their endless fighting. You should give them a longer night so they can rest."/> <string name="demandSummary" value="#questorder1#Change day into night using the Solar Pulley (#R63090ExDnNRef63061#) "/> <string name="name" value="[The Afterlands] The Heart of the Warrior"/> <int name="area" value="121"/> <int name="disableAtStartTab" value="1"/> <string name="0" value="After another circuit around the Afterlands, you return to the Land of Warriors. It seems something has gone terribly wrong with your plan to give them an extended rest!\r\n"/> <string name="1" value="After another circuit around the Afterlands, you returned to the Land of Warriors. It seems something went terribly wrong with your plan to give them an extended rest!\r\n#p9400205# suggests you change night into day immediately."/> <string name="2" value="A difference in perspective led to a big misunderstanding. While you meant to make life better for everyone in the Land of Warriors, you only ended up making them miserable.\r\nYou now understand that battle is their greatest joy in life. \r\n"/> <string name="demandSummary" value="#questorder1#Change night into day using the Solar Pulley, and participate in the challenge (#R63062ExEndRef63062#) "/> <string name="name" value="[The Afterlands] Go Out and Smell the Roses"/> <int name="area" value="121"/> <int name="resignBlocked" value="1"/> <int name="disableAtStartTab" value="1"/> <string name="0" value="Now that you&apos;ve moved #p9400217# out of the castle, only #p9400216# remains inside of the castle walls. Help him leave the castle. "/> <string name="1" value="Now that you&apos;ve moved #p9400217# out of the castle, only #p9400216# remains inside the castle walls. Help him move both himself and his treasure out of the castle."/> <string name="2" value="After carrying all his treasure outside, you help #p9400216# exit the castle.\r\However, by the time you finally got p9400216# out of the castle, #p9400217# had already eaten all of his treasure.\r\n#p9400216# was absolutely devastated!"/> <string name="name" value="[The Afterlands] The Blade that Was Broken"/> <int name="area" value="121"/> <string name="0" value="Despite the night&apos;s festivities, #p9400210# looks unhappy. Find out what&apos;s bothering him."/> <string name="1" value="#p9400210# accidentally broke his sword by smacking it against a rock. He&apos;d fix it himself but he&apos;s too busy fighting battles during the day and the monsters are too strong at night... Get him #t4036014:# so he can fix his blade."/> <string name="2" value="#p9400210# accidentally broke his sword by smacking it against a rock. He would&apos;ve fix it himself but he was too busy fighting battles during the day and the monsters were too strong at night... You got him #t4036014:# so he could fix his blade."/> <string name="demandSummary" value="#questorder1##i4036014:# #t4036014:# #c4036014# / 30 "/> <string name="name" value="[The Afterlands] The God of Battle"/> <int name="area" value="121"/> <string name="0" value="Among many legends spoken in the Land of Warriors, is a tale of the #eGod of Battle#n. This amazing being is said to be #elarger than normal humans#n and able to shake the world with a single kick...\r\n\r\nMansa from the Land of Treasure is become enormous by eating treasure. Perhaps if you did the same you could convince someone you were the #eGod of Battle#n? "/> <string name="1" value="Among many legends spoken in the Land of Warriors, is a tale of the #eGod of Battle#n. This amazing being is said to be #elarger than normal humans#n and able to shake the world with a single kick...\r\n\r\nMansa from the Land of Treasure is become enormous by eating treasure. Perhaps if you did the same you could convince someone you were the #eGod of Battle#n? "/> <string name="2" value="Among many legends spoken in the Land of Warriors, is a tale of the #eGod of Battle#n. This amazing being is said to be #elarger than normal humans#n and able to shake the world with a single kick.\r\n\r\nOut of curiosity, you ate a #t2436086# to grow bigger. When you spoke with #p9400211#, they mistook you for the #eGod of Battle#n and offered you their treasure. You felt bad for tricking her, but thankfully you found a #t4036002# in her treasure! "/> <string name="name" value="[The Afterlands] The World Beyond the Castle Walls"/> <int name="area" value="121"/> <string name="0" value="#p9400215# calls to you in a feeble voice. Go talk to him."/> <string name="1" value="#p9400215# is still hungry.\r\nGet some food and then try talking to him again."/> <string name="2" value="#p9400215# asked where you&apos;ve been. He got upset that despite the treasure he gave you, you still went around searching for worthless keys!\r\nDoes #p9400215# know there&apos;s a beautiful world outside the Golden Castle full of flowers and sunshine?\r\n#eIf only you could convince him to go outside and see it...#n"/> <string name="demandSummary" value="#questorder1##i4034994:# #t4034994:# #c4034994# / 10 "/> <string name="name" value="[The Afterlands] Excuses to Stay"/> <int name="area" value="121"/> <string name="0" value="Persuade #p9400215# to leave the castle."/> <string name="1" value="#p9400215# says he can&apos;t leave the castle because the #o9402046# monsters want to steal his treasure. Go defeat #o9402046# monsters so #p9400215# can rest at ease."/> <string name="2" value="#p9400215# said he couldn&apos;t leave the castle because the #o9402046# monsters wanted to steal his treasure. After you defeated a bunch of #o9402046# monsters, #p9400215# finally agreed to leave the castle.\r\n\r\nHelp #p9400215# move his treasure so he can leave the castle without worry."/> <string name="demandSummary" value="#questorder1##o9402046# #a630671# "/> <string name="name" value="[The Afterlands] Out of Excuses"/> <int name="area" value="121"/> <int name="resignBlocked" value="1"/> <string name="0" value="After you defeated the #o9402046# monsters, #p9400215# agreed to leave the castle on one condition. \r\nHelp him carry his treasure outside."/> <string name="1" value="After you defeated the #o9402046# monsters, #p9400215# agreed to leave the castle on one condition. \r\nHelp him carry his treasure outside."/> <string name="2" value="It seems like #p9400215# is quite happy with the beauty of the outside world.\r\nHe still looks a bit afraid, but he&apos;ll acclimate to his new environment in time."/> <string name="demandSummary" value="#questorder1#Move Joel&apos;s treasure (#R63068ExendRef63068#) "/> <string name="name" value="[The Afterlands] The Last to Go"/> <int name="area" value="121"/> <string name="0" value="Convince #p9400216# to leave the castle."/> <string name="1" value="#p9400216# wants to leave the castle like #p9400215#, but he&apos;s too weak to move on his own. #eYou need to help #p9400216# outside the castle, and transport his treasure.#n. However, #p9400216# is afraid of leaving his treasure alone with #p9400217#, or leaving it outside where #o9402046# monsters might steal it...\r\n\r\nSurely there must be a solution to this. What if #p9400217# left the castle first?"/> <string name="2" value="To address #p9400216#&apos;s concerns, you sent convinced #p9400217# to leave the castle first.\r\nNow to persuade #p9400216#..."/> <string name="name" value="[The Afterlands] Go Out and Smell the Roses"/> <int name="area" value="121"/> <int name="resignBlocked" value="1"/> <string name="0" value="Now that you&apos;ve moved #p9400217# out of the castle, only #p9400216# remains inside of the castle walls. Help him leave the castle."/> <string name="1" value="Now that you&apos;ve moved #p9400217# out of the castle, only #p9400216# remains inside the castle walls. Help him move both himself and his treasure out of the castle."/> <string name="2" value="After first helping #p9400216# out of the castle, you moved his treasure.\r\nAs with the others, #p9400216# has quickly become enamored with the beauty of the outside world."/> <string name="name" value="[The Afterlands] Big Man Off-campus"/> <int name="area" value="121"/> <string name="0" value="#p9400216# refuses to leave the castle unless #p9400217# first. Convince #p9400217# to go outside!"/> <string name="1" value="#p9400217# has been watching your efforts. Thanks to his great size, he has been able to see the beautiful world beyond the castle walls. He&apos;s thought about going out, but he&apos;s too big to fit through the castle gates... You should make a hole in the castle wall so he can leave!\r\n\r\nEat a #e#t2436086:##n to #egrow big, then climb on top of the walls and start jumping!"/> <string name="2" value="You made a hole in the castle wall, and #p9400217# was able to go outside.\r\nAlthough he&apos;s not sure if breaking the wall or leaving the castle were good ideas, he is grateful for all you&apos;ve done."/> <string name="demandSummary" value="#questorder1#Break open the castle wall (#R63071ExdestroyRef63071#) "/> <string name="name" value="[The Afterlands] The Greatest of all Treasures"/> <int name="area" value="121"/> <string name="0" value="Time has passed since the people of The Land of Riches left the castle, and their appearances have changed drastically! #p9400215# and #p9400216# have gone from sad, gaunt figures to healthy, chubby-faced individuals. Meanwhile, #p9400217# has returned to his old non-giant self. Talk to them!"/> <string name="1" value="Time has passed since the people of The Land of Riches left the castle, and their appearances have changed drastically! #p9400215# and #p9400216# have gone from sad, gaunt figures to healthy, chubby-faced individuals. Meanwhile, #p9400217# has returned to his old non-giant self.\r\n\r\n#p9400217# says he shrank back down after &apos;purging&apos; the treasures he&apos;d eaten. He says that there is a #eGolden Key#n among the treasure that is yours for the taking. \r\nLook through the pile of treasures that #p9400217#... recycled."/> <string name="2" value="After #p9400215#, #p9400216# and #p9400217# stepped outside the castle walls, they realized that the riches that had once been so important to them were nothing at all. \r\nAs a result, #p9400215# and #p9400216# have gone from sad, gaunt figures to healthy, chubby-faced individuals. Meanwhile, #p9400217# has returned to his old non-giant self.\r\nAnd you discovered a #eGolden Key#n among the treasures that #p9400217# puked up!"/> <string name="name" value="[The Afterlands] Tabula Rasa"/> <int name="area" value="121"/> <int name="resignBlocked" value="1"/> <string name="0" value="Despite having shared your colors with the villagers, they have somehow returned to their previous, color-less state!\r\nTalk to #p9400221# and find out what happened."/> <string name="1" value="#p9400221# says the residents of the Land of Contemplation had their colors washed away by the rain.\r\n#p9400221# is not surprised, but regrets how disappointed the others have become.\r\nSince you can always recover your own colors, why not share your colors with the people of the villagers again? "/> <string name="2" value="The residents of The Land of Contemplation lost their colors to the rain. Sharing your own colors with them, caused you to lose your colors.\r\nYou should go back to #p9400222# and ask them to paint you again!"/> <string name="demandSummary" value="#questorder1#Talk to #r#p9400220##k       <string name="name" value="[The Afterlands] The Cry of the Horrid Deathbeast"/>        <int name="area" value="121"/>        <string name="0" value="#p9400218# keeps sighing. You should probably ask what&apos;s up."/>       <string name="1" value="#p9400218# is upset because the terrifying cries of the #o9402048# are keeping her up at night.\r\nHunt the #o9402048# for her."/>        <string name="2" value="#p9400218# was upset because the terrifying cries of the #o9402048# are keeping her up at night.\r\nYou agreed to hunt the #o9402048# for her."/>        <string name="demandSummary" value="#questorder1##o9402049# #a630751# "/>       <string name="name" value="[The Afterlands] The Key to the Raven&apos;s Mystery"/>        <int name="area" value="121"/>        <int name="selfStart" value="1"/>        <int name="selfComplete" value="1"/>        <string name="0" value="At #p9400218#&apos;s request, you defeated the #o9402049#, discovered a #t4036004:#!\r\nIt seems the reason the #o9402048#&apos;s cries were so bizarre was the key lodged in its throat.\r\n"/>        <string name="1" value="At #p9400218#&apos;s request, you defeated the #o9402049#, discovered a #t4036004:#!\r\nIt seems the reason the #o9402048#&apos;s cries were so bizarre was the key lodged in its throat.\r\n"/>        <string name="2" value="At #p9400218#&apos;s request, you defeated the #o9402049#, discovered a #t4036004:#!\r\nIt seems the reason the #o9402048#&apos;s cries were so bizarre was the key lodged in its throat.\r\n"/>        <string name="name" value="[The Afterlands] The Child Who Colored the World"/> <int name="area" value="121"/> <string name="0" value="#p9400222# has come to the Land of Contemplation! \r\nThey seem very happy painting the villagers and trees. Talk to #p9400222#."/> <string name="1" value="#p9400222# is having a great time painting the trees and villagers of this place. But there&apos;s not enough paint to go around...\r\nFill up the #t4036012#, so that #p9400222# can color without fear.\r\n\r\n#bHunt monsters with the #t4036012:# in your inventory to collect their colors."/> <string name="2" value="#p9400222# traveled to the Land of Contemplation and is having a great time painting the villagers and trees. Make sure you visit from time to time and fill up the #t4036012#, so #p9400222# doesn&apos;t run out of paint."/> <string name="demandSummary" value="#questorder1##i4036013:# #t4036013:# #c4036013# / 1 "/> <imgdir name="resignedTogetherQuest"> <int name="0" value="63056"/> <string name="name" value="[The Afterlands] Town Beautification"/> <int name="area" value="121"/> <string name="0" value="#p9400221# has called for you. Talk to him."/> <string name="1" value="#p9400221# feels the Land of Contemplation is too unfriendly for #p9400223# to stay.\r\nBring trees into the town to brighten the place up for #p9400223#.
 * 1) questorder1##o9402053# #a630352#
 * 1) questorder1#Explore the Sparkling Field (#R63045Exchk3Ref63045#)
 * 2) questorder1#Explore the Field of Glittering White (#R63045Exchk1Ref63045#)
 * 1) questorder1##o9402053# #a630602#
 * 1) questorder2#Talk to #r#p9400219##k
 * 2) questorder3#Talk to #r#p9400218##k"/>

Gather #e#t4034998# and place it gently at the location marked by #p9400221#."/>       <string name="2" value="You moved the tree inside the town in the Land of Contemplation for #p9400223#.\r\nPreviously, the place was kept bare so no one bumped into things on their meditative walks, but #p9400223#&apos;s arrival has really brought things to life."/>        <string name="demandSummary" value="#questorder1#Transplant Trees  #R63078ExcomCountRef63078# / 3 "/>       <string name="name" value="[The Afterlands] Peace of Mind"/>        <int name="area" value="121"/>        <string name="0" value="#p9400218# has a favor to ask you. Talk to her."/>       <string name="1" value="#p9400218# is stressed because of the #o9402047# and #o9402048# monsters which constantly disturb her meditation. Defeat #o9402047# and #o9402048# monsters for her."/>       <string name="2" value="You defeated the #o9402047# and #o9402048# monsters that have been disturbing #p9400218#&apos;s meditation."/>        <string name="demandSummary" value="#questorder1##o9402048# #a630791# "/>       <string name="name" value="[The Afterlands] Midnight Thunder"/>        <int name="area" value="121"/>        <string name="0" value="#p9400224# and #p9400225# can&apos;t sleep because they&apos;re scared of thunder.\r\nTalk to the children."/>        <string name="1" value="#p9400225# tells you they once read a story about scary monsters invading the town on thunder-filled nights. Defeat #o9402050# and #o9402051# monsters so that the children can sleep."/>       <string name="2" value="#p9400225# told you they once read a story about scary monsters invading the town on thunder-filled nights. You defeated #o9402050# and #o9402051# monsters for them, but when you returned they were already sleeping soundly."/>       <string name="demandSummary" value="#questorder1##o9402050# #a630801# "/>       <string name="name" value="[The Afterlands] The Lost Storybook"/>        <int name="area" value="121"/>        <string name="0" value="#p9400224# seem to have a request for you. Talk to #p9400224#."/>       <string name="1" value="#p9400224# is sad because of a lost storybook. As a result, it has started to rain.\r\nThe storybook was lost outside the house. Perhaps one of the Papercraft monsters picked it up?"/>       <string name="2" value="When you returned #p9400224#&apos;s lost storybook, the weather cleared up. It felt good to see #p9400224# happy."/>       <string name="demandSummary" value="#questorder1##i4036016:# #t4036016:# #c4036016# / 1 "/>       <string name="name" value="[The Afterlands] The Doctor is In"/>        <int name="area" value="121"/>        <string name="0" value="Despite the return of their storybook, #p9400224# forgot their happiness. Talk to #p9400224# again."/>       <string name="1" value="#p9400224# is sad because she wants the #t4036015:# that #p9400226# is selling.\r\nBuy a #t4036015# for #p9400224#."/>        <string name="2" value="After you brought the #t4036015# to #p9400224#, they offered you their #t2436113:# as a gift. #p9400224# admitted being unable to open the storybook due to it being locked..\r\n\r\nA lock... Will the #t4034992:# fit here? Even if it doesn&apos;t the lock seems weak enough to break."/>       <string name="demandSummary" value="#questorder1##i4036015:# #t4036015:# #c4036015# / 1 "/>       <string name="name" value="[The Afterlands] Dr. Buttbreath&apos;s Tragic Demise"/>        <int name="area" value="121"/>        <string name="0" value="#p9400224# is sad once again. Talk to #p9400224# and find out what happened."/>       <string name="1" value="#p9400224# became sad once again for lack of a Stuffed Bunny. What happened to that brand new teddy bear?\r\nWill #p9400224# ever truly be happy?"/>       <string name="2" value="#p9400224# became sad once again for lack of a Stuffed Bunny. What happened to that brand new teddy bear?\r\nWill #p9400224# ever truly be happy?"/>       <string name="name" value="[The Afterlands] A Creative Solution"/>        <int name="area" value="121"/>        <string name="0" value="You gave up your colors once again to share them with the people of the Land of Meditation.\r\nGo to #p9400222# and ask them to paint you again."/>        <string name="1" value="#p9400222# is happy to color you again, but you need to refill the #t4036012# first.\r\n\r\n#bHunt monsters with the #t4036012:# in your inventory to collect their colors."/>        <string name="2" value="You took the #t4036013# to #p9400222#, who restored your color."/>        <string name="demandSummary" value="#questorder1##i4036013:# #t4036013:# #c4036013# / 1 "/>       <imgdir name="resignedTogetherQuest">            <int name="0" value="63056"/>        <string name="name" value="[The Afterlands] A Bridge Between Worlds"/>        <int name="area" value="121"/>        <string name="0" value="#p9400222# seems asks how you keep losing your color. Should you tell them the truth?"/>       <string name="1" value="You told #p9400222# the truth about the Land of Contemplation. Enthralled by the thought of a world ripe for the coloring, #p9400222# agrees to tag along. #p9400222# agreed to paint a bridge to that world, but you&apos;ll need to collect more color.\r\nThere&apos;s still paint left over from before, so filling the bucket shouldn&apos;t be too hard."/>       <string name="2" value="At your request, #p9400222# painted a bridge to the Land of Contemplation.\r\nWill #p9400222# be happy living here?"/>        <string name="demandSummary" value="#questorder1##i4036013:# #t4036013:# #c4036013# / 1 "/>       <imgdir name="resignedTogetherQuest">            <int name="0" value="63056"/>        <string name="name" value="[The Afterlands] Home, Sweet Home"/>        <int name="area" value="121"/>        <int name="disableAtStartTab" value="1"/>        <int name="selfComplete" value="1"/>        <string name="0" value="You still can&apos;t believe that you&apos;re back in Maple World. Was everything that happened in The Afterlands really all a dream? \r\nIn any case, your inventory seems strangely heavy... You should take a look inside."/>       <string name="1" value="You still can&apos;t believe that you&apos;re back in Maple World. Was everything that happened in The Afterlands really all a dream? \r\nIn any case, your inventory seems strangely heavy... You should take a look inside."/>       <string name="2" value="You still can&apos;t believe that you&apos;re back in Maple World. Was everything that happened in The Afterlands really all a dream? \r\nIn any case, your inventory seems strangely heavy... You should take a look inside."/>       <string name="name" value="[The Afterlands] After the Afterlands"/>        <int name="area" value="121"/>        <int name="selfComplete" value="1"/>        <string name="0" value="After awakening from your dream about the Afterlands, you found a #t2436114:# in your inventory. How bizarre!\r\n\r\n Inside, you found #i1202237:# #t1202237:#, #i1202238:# #t1202238:#, #i1202239:# #t1202239:#, and #i1202240:# #t1202240:#."/>       <string name="1" value="After awakening from your dream about the Afterlands, you found a #t2436114:# in your inventory. How bizarre!\r\n\r\n Inside, you found #i1202237:# #t1202237:#, #i1202238:# #t1202238:#, #i1202239:# #t1202239:#, and #i1202240:# #t1202240:#."/>       <string name="2" value="After awakening from your dream about the Afterlands, you found a #t2436114:# in your inventory. How bizarre! Inside, you found #i1202237:# #t1202237:#, #i1202238:# #t1202238:#, #i1202239:# #t1202239:#, and #i1202240:# #t1202240:#. \r\n\r\nWere these gifts to remember your time in The Afterlands by? But... that would mean it wasn&apos;t a dream..."/>       <string name="name" value="[The Afterlands] Potentially Ill-Gotten Gains"/>        <int name="area" value="121"/>        <int name="disableAtStartTab" value="1"/>        <int name="disableAtCompleteBalloon" value="1"/>        <string name="1" value="High above the ground where ordinary people could never hope to reach, hangs the treasure of the wealthiest spirit in the Land of Riches."/>        <string name="2" value="High above the ground where ordinary people could never hope to reach, hangs the treasure of the wealthiest spirit in the Land of Riches."/>        <string name="name" value="[The Afterlands] A World Without Poverty"/>        <int name="area" value="121"/>        <int name="disableAtStartTab" value="1"/>        <int name="selfStart" value="1"/>        <string name="1" value="Horemheb insists that his riches were fairly gained. "/>       <string name="2" value="Horemheb insists that his riches were fairly gained... But even if that weren&apos;t true, is there any way to reach his treasure?"/>       <string name="name" value="[The Afterlands] The Ready Spear"/>        <int name="area" value="121"/>        <string name="1" value="You could probably use the spear from the Bronze Spearman Statue to knock down the treasures hanging above the Land of Riches... But you&apos;ll need something to help you remove it."/>       <string name="2" value="You could probably use the spear from the Bronze Spearman Statue to knock down the treasures hanging above the Land of Riches... But you&apos;ll need something to help you remove it."/>       <string name="name" value="[The Afterlands] Good Old-fashioned Vandalism"/>        <int name="area" value="121"/>        <int name="disableAtStartTab" value="1"/>        <int name="disableAtPerformTab" value="1"/>        <int name="disableAtCompleteBalloon" value="1"/>        <string name="2" value="The Ready Spear&apos;s weapon soared high into the sky. Where did it go? It looked like it went towards the #bLand of Riches#k. You should check there!"/>       <string name="name" value="[The Afterlands] Fortuitous Circumstances"/>        <int name="area" value="121"/>        <int name="disableAtStartTab" value="1"/>        <int name="disableAtPerformTab" value="1"/>        <string name="2" value="The statue&apos;s spear tore Horemheb&apos;s treasure bag open, spilling all of it. But... It turns out Horemheb didn&apos;t do anything wrong."/>       <string name="name" value="[The Afterlands] The Throne of Dreams"/>        <int name="area" value="121"/>        <int name="disableAtStartTab" value="1"/>        <int name="disableAtCompleteBalloon" value="1"/>        <string name="1" value="Sitting on the Throne of Dreams is said to evoke your innermost fantasy."/>        <string name="2" value="Sitting on the Throne of Dreams is said to evoke your innermost fantasy."/>        <string name="name" value="[The Afterlands] The Strange Workshop"/>        <int name="area" value="121"/>        <int name="disableAtStartTab" value="1"/>        <string name="1" value="It seems the old man at the workshop is looking for stones. Perhaps if you bring him some, he might answer your questions?"/>       <string name="2" value="It seems the old man at the workshop is looking for stones. Perhaps if you bring him some, he might answer your questions?"/>       <string name="demandSummary" value="#questorder1##i4036047:# #t4036047:# #c4036047# / 1 "/>       <string name="name" value="[The Afterlands] Ready for the Hereafter"/>        <int name="area" value="121"/>        <int name="disableAtStartTab" value="1"/>        <string name="1" value="You brought some stones to the old man at the workshop. He said he will give a tombstone as a gift if you return after 30 minutes."/>       <string name="2" value="You brought some stones to the old man at the workshop, and received a tombstone as a gift."/>        <string name="name" value="[The Afterlands] Tombstone Delivery"/>        <int name="area" value="121"/>        <int name="disableAtStartTab" value="1"/>        <string name="1" value="An old man transported you up into the sky and asked you to hand out tombstones to souls that had lost their way."/>        <string name="2" value="You received a key in return for handing out the tombstones."/>        <int name="timeLimit2" value="600"/>        <string name="name" value="[The Afterlands] The Price of Silence"/>        <int name="area" value="121"/>        <int name="resignBlocked" value="1"/>        <int name="disableAtStartTab" value="1"/>        <int name="disableAtPerformTab" value="1"/> <string name="2" value="You pestered a seemingly mute boy until he broke. It turned out the boy was actually competing with his friend to see who could go longer without talking. In exchange for your discretion, the boy gave you a key."/> <string name="name" value="[The Afterlands] The Girl and the Swing"/> <int name="area" value="121"/> <int name="resignBlocked" value="1"/> <int name="disableAtStartTab" value="1"/> <string name="0" value="A girl stands and stares endlessly at a swing set. Why is she just staring? Why not get on?"/> <string name="1" value="The girl is too afraid of heights to get on the swing. What she could #bcover her eyes#k?"/> <string name="2" value="You helped a girl overcome her fear of heights with a magic eyepatch so she could finally use a swing set she&apos;d been eying for who knows how long. She gave you a key she found as a gift."/> <string name="name" value="[The Afterlands] Chasing the Afterlife"/> <int name="area" value="50"/> <int name="autoStart" value="1"/> <int name="autoComplete" value="1"/> <string name="0" value="Maybe everyone&apos;s just shaken up after Maple World&apos;s close call with oblivion, but there&apos;s a bunch of rumors floating around Henesys about a world &apos;Beyond&apos; this one. Somebody should investigate this! "/> <string name="1" value="Maybe everyone&apos;s just shaken up after Maple World&apos;s close call with oblivion, but there&apos;s a bunch of rumors floating around Henesys about a world &apos;Beyond&apos; this one. Somebody should investigate this! "/> <string name="2" value="Maybe everyone&apos;s just shaken up after Maple World&apos;s close call with oblivion, but there&apos;s a bunch of rumors floating around Henesys about a world &apos;Beyond&apos; this one. Good thing someone&apos;s agreed to get to the bottom of this! (Hint, it&apos;s you.)"/> <string name="name" value="[The Afterlands] Everyone&apos;s Got a Story"/> <int name="area" value="50"/> <int name="autoStart" value="1"/> <int name="autoComplete" value="1"/> <string name="0" value="After hearing about people returning from the afterlife, you decide to ask questions around town. Who should you talk to first?"/> <string name="1" value="After hearing about people returning from the afterlife, you decide to ask questions around town. Who should you talk to first?"/> <string name="2" value="You started asking investigating the stories of those who died and came back, but your first lead turned out to be highly dubious. You should try talking to someone else."/> <string name="name" value="[The Afterlands] Very Tall Tales"/> <int name="area" value="50"/> <int name="autoStart" value="1"/> <int name="autoComplete" value="1"/> <string name="0" value="You started asking investigating the stories of people in Henesys who claim to have died and come back, but your first lead turned out to be highly dubious. You should try talking to someone else."/> <string name="1" value="You started asking investigating the stories of people in Henesys who claim to have died and come back, but your first lead turned out to be highly dubious. You should try talking to someone else."/> <string name="2" value="You continued your investigation into claims of a return from the afterlife, and have heard some unbelievable tales. Literally. It may be be time to consider this myth busted."/> <string name="name" value="[The Afterlands] The Suspicious Sorcerer"/> <int name="area" value="50"/> <int name="autoStart" value="1"/> <string name="0" value="Your investigation into the afterlife has proven fairly fruitless. Without some hands on research, this case is dead in the water."/> <string name="1" value="Your investigation into the afterlife has proven fairly fruitless. Without some hands on research, this case is dead in the water."/> <string name="2" value="You were ready to close the case on the claims about the afterlife, when you were approached by a Suspicious Sorcerer. They claim they know a way to reach the other side and return safely."/> <string name="name" value="[The Afterlands] Just Your Average Bottle-o-Souls"/> <int name="area" value="50"/> <int name="autoStart" value="1"/> <int name="autoComplete" value="1"/> <string name="0" value="Talk to the Suspicious Sorcerer."/> <string name="1" value="The Suspicious Sorcerer tells you that you need to collect a bottle full of monster souls for the ritual that&apos;s supposed to get you #bto other side and back#k. He gives you a &apos;magic&apos; bottle to collect the souls with.
 * 1) questorder1##o9402047# #a630792#
 * 1) questorder1##o9402051# #a630802#

You need to gather #b333#k monster souls."/>       <string name="2" value="You gathered the requested monster souls, and the Suspicious Sorcerer prepared a special concoction for the ritual."/>        <string name="demandSummary" value="#o9101025# #a631161#"/>        <string name="name" value="[The Afterlands] How Do You Get There? MAGIC!"/>       <int name="area" value="50"/>        <int name="autoStart" value="1"/>        <int name="autoComplete" value="1"/>        <string name="0" value="The Suspicious Sorcerer gave you a special concoction that&apos;s supposed to help you visit the afterlife. You should ask him how to use it."/>       <string name="1" value="The Suspicious Sorcerer tells you to place the magic bottle somewhere with no people around and say a special incantation. How did it go again? Oh, that&apos;s right. #rAccio Portalis.#k"/>       <string name="2" value="As you performed the incantation, you think you may have glimpsed another world, but it could have just been the fumes coming from the &apos;magic bottle.&apos; Further research is required."/>        <string name="name" value="[The Afterlands] The End of All Roads"/>        <int name="area" value="50"/>        <int name="autoStart" value="1"/>        <int name="autoComplete" value="1"/>        <string name="0" value="The Suspicious Sorcerer said you can hitch a ride to the afterlife with passing ghosts, as soon as you&apos;ve performed his ritual 7 times. "/>       <string name="1" value="The Suspicious Sorcerer said you can hitch a ride to the afterlife with passing ghosts, as soon as you&apos;ve performed his ritual 7 times. "/>       <string name="2" value="Your alleged ride to the afterlife never showed up, but you saw some things during the ritual that have left you with more questions than answers. Despite reaching a dead end, you feel as though this story is only just beginning..."/>       <string name="name" value="[The Afterlands] A Tasteful Favor"/>        <int name="area" value="121"/>        <int name="disableAtPerformTab" value="1"/>        <int name="disableAtCompleteTab" value="1"/>        <string name="0" value="#p9400215# and #p9400216# feel bad that you don&apos;t have any treasure. They offer to give you a #t2436086# if you do them a favor."/>       <string name="1" value="#p9400215# and #p9400216# feel bad that you don&apos;t have any treasure. They offer to give you a #t2436086# if you do them a favor."/>       <string name="2" value="#p9400215# and #p9400216# feel bad that you don&apos;t have any treasure. They offer to give you a #t2436086# if you do them a favor."/>       <string name="name" value="[The Afterlands] A Tasteful Favor"/>        <int name="area" value="121"/>        <int name="disableAtStartTab" value="1"/>        <int name="disableAtCompleteTab" value="1"/>        <string name="0" value="#p9400215# and #p9400216# feel bad that you don&apos;t have any treasure. They offer to give you a #t2436086# if you do them a favor."/>       <string name="1" value="#p9400215# and #p9400216# ask you to get them some #t4034994# items to ease their hunger."/>        <string name="2" value="You gave #p9400215# and #p9400216# the #t4034994# items to eat, and received the #t2436086# as a gift."/>        <string name="demandSummary" value="#questorder1##i4034994:# #t4034994:# #c4034994# / 20 "/>       <imgdir name="resignedTogetherQuest">            <int name="0" value="63120"/>        <string name="name" value="[The Afterlands] A Tasteful Favor"/>        <int name="area" value="121"/>        <int name="disableAtStartTab" value="1"/>        <int name="disableAtCompleteTab" value="1"/>        <string name="0" value="#p9400215# and #p9400216# feel bad that you don&apos;t have any treasure. They offer to give you a #t2436086# if you do them a favor."/>       <string name="1" value="#p9400215# and #p9400216# ask you to eliminate 50 #o9402046# monsters outside of the castle to protect their treasure."/>        <string name="2" value="You eliminated 50 of #o9402046# monsters outside of the castle and received the #t2436086# as a reward."/>        <string name="demandSummary" value="#questorder1##o9402046# #a631221# "/>       <imgdir name="resignedTogetherQuest">            <int name="0" value="63120"/>