Mist Eruption

Fire Demon
 * Class: Arch Mage (Fire/Poison)
 * Type: Active
 * Master Level: 30
 * Description: Attacks multiple enemies at once using fire balls from the Fire Demon. Monsters struck by the Fire Demon continue to take damage for a set duration.

Level 1 : MP Cost: 40, Damage: 465%, Max Monsters Hit: 10. Damage Over Time Duration: #dotTime sec Deals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec Level 2 : MP Cost: 40, Damage: 480%, Max Monsters Hit: 10. Damage Over Time Duration: #dotTime sec Deals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec Level 3 : MP Cost: 40, Damage: 495%, Max Monsters Hit: 10. Damage Over Time Duration: #dotTime sec Deals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec Level 4 : MP Cost: 40, Damage: 510%, Max Monsters Hit: 10. Damage Over Time Duration: #dotTime sec Deals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec Level 5 : MP Cost: 50, Damage: 525%, Max Monsters Hit: 10. Damage Over Time Duration: #dotTime sec Deals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec Level 6 : MP Cost: 50, Damage: 540%, Max Monsters Hit: 10. Damage Over Time Duration: #dotTime sec Deals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec Level 7 : MP Cost: 50, Damage: 555%, Max Monsters Hit: 10. Damage Over Time Duration: #dotTime sec Deals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec Level 8 : MP Cost: 50, Damage: 570%, Max Monsters Hit: 10. Damage Over Time Duration: #dotTime sec Deals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec Level 9 : MP Cost: 50, Damage: 600%, Max Monsters Hit: 10. Damage Over Time Duration: #dotTime sec Deals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec Level 10: MP Cost: 60, Damage: 615%, Max Monsters Hit: 10. Damage Over Time Duration: #dotTime sec Deals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec Level 11: MP Cost: 60, Damage: 630%, Max Monsters Hit: 10. Damage Over Time Duration: #dotTime sec Deals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec Level 12: MP Cost: 60, Damage: 645%, Max Monsters Hit: 10. Damage Over Time Duration: #dotTime sec Deals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec Level 13: MP Cost: 60, Damage: 660%, Max Monsters Hit: 10. Damage Over Time Duration: #dotTime sec Deals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec Level 14: MP Cost: 60, Damage: 675%, Max Monsters Hit: 10. Damage Over Time Duration: #dotTime sec Deals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec Level 15: MP Cost: 70, Damage: 690%, Max Monsters Hit: 10. Damage Over Time Duration: #dotTime sec Deals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec Level 16: MP Cost: 70, Damage: 705%, Max Monsters Hit: 10. Damage Over Time Duration: #dotTime sec Deals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec Level 17: MP Cost: 70, Damage: 720%, Max Monsters Hit: 10. Damage Over Time Duration: #dotTime sec Deals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec Level 18: MP Cost: 70, Damage: 735%, Max Monsters Hit: 10. Damage Over Time Duration: #dotTime sec Deals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec Level 19: MP Cost: 70, Damage: 750e%, Max Monsters Hit: 10. Damage Over Time Duration: #dotTime sec Deals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec Level 20: MP Cost: 80, Damage: 765%, Max Monsters Hit: 10. Damage Over Time Duration: #dotTime sec Deals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec Level 21: MP Cost: 80, Damage: 780%, Max Monsters Hit: 10. Damage Over Time Duration: #dotTime sec Deals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec Level 22: MP Cost: 80, Damage: 795%, Max Monsters Hit: 10. Damage Over Time Duration: #dotTime sec Deals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec Level 23: MP Cost: 80, Damage: 810%, Max Monsters Hit: 10. Damage Over Time Duration: #dotTime sec Deals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec Level 24: MP Cost: 80, Damage: 825%, Max Monsters Hit: 10. Damage Over Time Duration: #dotTime sec Deals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec Level 25: MP Cost: 90, Damage: 840%, Max Monsters Hit: 10. Damage Over Time Duration: #dotTime sec Deals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec Level 26: MP Cost: 90, Damage: 855%, Max Monsters Hit: 10. Damage Over Time Duration: #dotTime sec Deals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec Level 27: MP Cost: 90, Damage: 870%, Max Monsters Hit: 10. Damage Over Time Duration: #dotTime sec Deals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec Level 28: MP Cost: 90, Damage: 900%, Max Monsters Hit: 10. Damage Over Time Duration: #dotTime sec Deals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec Level 29: MP Cost: 90, Damage: 915%, Max Monsters Hit: 10. Damage Over Time Duration: #dotTime sec Deals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec Level 30: MP Cost: 100, Damage: 930%, Max Monsters Hit: 10. Damage Over Time Duration: #dotTime sec Deals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec