Category:Tower of Oz

The Tower of Oz is a tower created by the World Tree. It functions as a dungeon for players that are Level 100 and up. A boss appears every 10 floors, most which appear to be The Wizard of Oz characters which are encountered (roughly) in a reverse order. Without Stupid Pills (known as Hazy Stones in KMS), the player is only allowed 10 minutes inside until they are booted out. Even with stupid pills, if you take too long inside a room, Finley the Flying Monkey will appear and kick the player out.

Floor 1
B - 01 F The first floor is populated by Ancient Slimes. They're extinct now, but once, they were as numerous as Orange Mushrooms are today. To clear this floor, you must either defeat 100 Ancient Slimes or deal a certain amount of damage to them.

Eliminate 100 Ancient Blue Slimes and Ancient Purple Slimes (total), or do a total of 50,000,000 damage to the Slimes in the map.

Floor 3
B – 03 F The adventurers who came before you are locked in an Epic Battle of Magical Egg Replication. Pick someone to give your Ancient Turtle Eggs to. If they win, they'll magically increase them. Collect 1,000 Ancient Turtle Eggs to unlock the way to the next floor.

Kill Ancient Turtles and pick up 1000 eggs. In the middle of the map, you can 'bet' any amount lower than half the number of eggs you have collected to one of the three NPCs. If you win, you will receive a large amount of eggs in return, and if you lose, you will lose all the eggs you gave to the NPC.

Floor 4
B – 04 F On this floor... You must keep the monster populations on opposite sides of the gorge balanced. Depending on how it goes, you'll have to cross over to eliminate monsters and balance them out. Be careful not to fall when crossing over, though! Kill Wild Kargos on either side, depending on which side is balanced. When the spawn isn't balanced, you will have to reach the opposite side of the map and kill Wild Kargos there, or else your balance score will decrease. Obtain a score of 300 to advance to the next stage.

Floor 5
Resting spot.

Floor 6
B – 06 F These are Slimes. Ahh, they used to be so cute... But they became just as corrupted as the rest. Sometimes I wonder if this tower was ever a good idea. It's a real shame, but I'm sick of having my tower messed with. Take out 300 of them so I can open the door to the next floor. Oh, and don't freak out if you see a King Slime. It's just like an extra big Slime.

Eliminate 300 Slimes. If a King Slime spawns and you defeat it, it counts as 30 Slimes, but it only remains on the map for 10 seconds at a time.

Floor 7
B – 07 F These Lupins got all messed up on Black Mage mojo and they're attacking everyone. Oh geez, look over there! A wounded person! Defeat all the Lupins and rescue him. I'll go open the door to the next floor. Be extra careful. If you can't save the wounded guy, I don't know if I have the heart to let you continue.

Protect Ripley the wounded explorer from Lupins. You must survive 18 waves of monsters.

Floor 8
Eliminate 100 Volcano Bugs to advance to the next floor.

Floor 9
Navigate to the bottom. There are 4 choices on each platform, with only 1 correct. When you get it incorrect, you will be sent back to the top. Don't worry because you will be able to know which platform was correct or not. Make sure you don't use the same choice again. When you are done, advance to the next floor.

Floor 10

 * Eliminate the Giant Spider. It can summon Spiderling Cocoons, which hatch into Spiderlings after a short time, which the Giant Spider can consume to heal HP. It can also teleport to you and cast Damage Reflect.

Floor 11
Eliminate 300 Flower Golems and Black Flower Golems (total).

Floor 12
Dodge and avoid traps & obstacles to reach the other side!

Floor 13
Avoid the falling meteorites and eliminate 80 monsters before they reach the stone. When finished, advance to the next stage.

Floor 14
Eliminate the 10 Yellow Mushroom Bats and 5 Red Mushroom Bats by using the mouse to aim and click to fire. You have 30 seconds and 20 shots to complete this stage.

Floor 15
Resting spot.

Floor 16
Eliminate 200 Ligators and Crocos (total).

Floor 17
Complete a jump quest. However, there's a catch: you can only see your character and whatever is directly around you; the rest of the map will be dark.

Floor 18
Collect 15 Coconuts from the boxes and coconut trees.

Floor 19
Guide the explorer to the other side. Don't stay too far and make sure to follow closely. When you are finished, advance to the next level.

Floor 21
Eliminate monsters until Eliza pops out. Kill Eliza to advance to the next stage.

Floor 23
B – 23 F In a moment of brilliant air-headedness, I made the path through this floor invisible. If you can't find the path, click the Up arrows scattered throughout, and I'll briefly reveal the way. But I'll only do it three times. I have other things to do, you know. Like counting the pressure cracks in the wall. Use the Clever Lady Hotline if you fall, and I'll send you back to an earlier location.

Complete the jump quest in the map. Note that the platforms are invisible, but you can press up on the portal right before a section of the jump quest (3 total sections) to view the platform locations once, which also counts as a waypoint in the jump quest when using the Clever Lady Hotline. If you fall, you can use the Clever Lady Hotline to help bring you back to your most recent waypoint.

Floor 25
Resting spot.

Floor 26
Kill 300 of the Orange Slimes. To summon more, collect 10 of its drops. Keep doing this until you have killed them all. Advance to the next floor when finished.

Floor 30
Defeat the boss, Cowardly Lion. He can go invisible and teleport around. He will drink a potion that gives him courage for an amount of time to attack. During other times, he will continuously run slowly away from the attacking player. When the Cowardly Lion is down, proceed to the next stage.

Floor 35
Resting spot.

Floor 40
Defeat the boss, the Scarecrow. You cannot use your attacks to bring him down due to his extremely high defenses. Instead, you will lure him into the blazing fire of the map, to slowly bring down his health. Beware of his continous thunderbolts and cloning. When the Scarecrow is defeated, move on to the next stage.

Floor 45
Resting spot.

Floor 48
In this stage, you will have to complete a jump quest with invisible platforms. Follow Pieta the traveler to find your path while protecting her from Ancient Beetles and Orange Ancient Beetles. Keep in mind that there are obstacles.