User:PirateIzzy/Strings/GMS/Skill

                <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT 10, Magic ATT: 10, Duration: 10 min"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Explorer)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="ATT, DEF increases by #x% when HP is lower than #z%"/> <string name="desc" value="Unlock your hidden potential in your moment of need."/> <string name="h" value="ATT, DEF increases by #x% when HP is lower than #z%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies at once. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="bookName" value="Warrior Basics"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damages enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown + Right + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every 1 sec for #dotTime sec."/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prob%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="Master of Swimming"/> <string name="h" value="Permanently increases swimming speed and prevents HP loss when swimming."/> <string name="desc" value="Increases swimming speed and prevents HP loss when swimming."/> <string name="bookName" value="Fighter Techniques"/> <string name="name" value="Pirate Blessing"/> <string name="desc" value="[Job Specialty Skill] Learn the Cannoneer&apos;s unique strengths to permanently increase various stats."/> <string name="h" value="Permanently increases STR by #strX, DEX by #dexX, INT by #intX, LUK by #lukX, Max HP by #mhpR%, and Max MP by #mmpR%"/> <string name="bookName" value="Crusader&apos;s Guide"/> <string name="name" value="Master of Organization"/> <string name="desc" value="Expands Equip, Use, Set-up, and Etc. Inventory."/> <string name="h" value="Permanently expands Equip, Use, Set-up, and Etc. Inventory by #x slots."/> <string name="bookName" value="Ultimate Hero"/> <string name="name" value="Master of Organization"/> <string name="desc" value="Expands Equip, Use, Set-up, and Etc. Inventory."/> <string name="h" value="Permanently expands Equip, Use, Set-up, and Etc. Inventory by #x slots."/> <string name="bookName" value="Page&apos;s Path"/> <string name="bookName" value="White Knight&apos;s Code"/> <string name="bookName" value="Paladin of Light"/> <string name="bookName" value="Spearman Techniques"/> <string name="bookName" value="Beyond Berserk"/> <string name="bookName" value="Dark Knight of Darkness"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the White Angel&apos;s blessing."/> <string name="h1" value="ATT: +12, Magic +ATT: 12, Duration: 10 min"/> <string name="name" value="Will of the Alliance"/> <string name="desc" value="Strong force is released according to the Willpower of the Alliance"/> <string name="h" value="Permanently increases STR: +#strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="bookName" value="Intro to Magic"/> <string name="bookName" value="Fire &amp; Poison Basics"/> <string name="bookName" value="Adv. Fire &amp; Poison"/> <string name="bookName" value="Highest class of Magic (F,P)"/> <string name="bookName" value="Ice &amp; Lightning Basics"/> <string name="bookName" value="Adv. Ice &amp; Lightning"/> <string name="bookName" value="Highest class of Magic (I,L)"/> <string name="bookName" value="Basic Holy"/> <string name="bookName" value="Greater Holy"/> <string name="bookName" value="Ultra Holy"/> <string name="bookName" value="Bowman Basics"/> <string name="bookName" value="Hunter&apos;s Guide"/> <string name="bookName" value="Path of the Ranger"/> <string name="bookName" value="Bow master"/> <string name="bookName" value="Crossbowman Guide"/> <string name="bookName" value="Sniper&apos;s Scope"/> <string name="bookName" value="Marksman"/> <string name="bookName" value="Rogue"/> <string name="bookName" value="Assassin Skills"/> <string name="bookName" value="The Way of Hermit"/> <string name="bookName" value="Night Lord Secrets"/> <string name="bookName" value="Bandit&apos;s Tricks"/> <string name="bookName" value="Chief Bandit&apos;s Tricks"/> <string name="bookName" value="Shadower Secrets"/> <string name="bookName" value="Blade Recruit"/> <string name="bookName" value="Blade Acolyte"/> <string name="bookName" value="Blade Specialist"/> <string name="bookName" value="Blade Lord"/> <string name="bookName" value="Blade Master"/> <string name="bookName" value="Pirate Beginner Guide"/> <string name="bookName" value="Pirate Guide"/> <string name="bookName" value="Brawler Guide"/> <string name="bookName" value="The Path of the Marauder"/> <string name="bookName" value="The Perfect Buccaneer"/> <string name="bookName" value="Gunslinger Guide"/> <string name="bookName" value="The Path of the Outlaw"/> <string name="bookName" value="The Perfect Corsair"/> <string name="bookName" value="Cannoneer Guide"/> <string name="bookName" value="Path of the Cannon"/> <string name="bookName" value="Master Cannoneer"/> <string name="bookName" value="Manager Skill Book"/> <string name="bookName" value="Admin. Skill Book (Normal)"/> <string name="bookName" value="Noblesse Techniques"/> <string name="name" value="Three Snails"/> <string name="desc" value="[Master Level : 3]\nHurls snail shells to attack monsters from long distance."/> <string name="h1" value="MP -3; Damage 10"/> <string name="h2" value="MP -5; Damage 25"/> <string name="h3" value="MP -7; Damage 40"/> <string name="name" value="Recovery"/> <string name="desc" value="[Master Level: 3]\nAllows you to steadily recover HP for 30 sec. \n#cCooldown: 2 min#"/> <string name="h1" value="MP Cost: 5, Recover 24 HP over 30 sec"/> <string name="h2" value="MP Cost: 10, Recover 48 HP over 30 sec"/> <string name="h3" value="MP Cost: 15, Recover 72 HP over 30 sec"/> <string name="name" value="Nimble Feet"/> <string name="desc" value="[Master Level : 3]\nEnables the character to move around quickly for a short amount of time. \n#cTerms between skills : 1 min.#"/> <string name="h1" value="MP Cost: 4, Duration: 4 sec, Movement Speed: 10"/> <string name="h2" value="MP Cost: 7, Duration: 8 sec, Movement Speed: 15"/> <string name="h3" value="MP Cost: 10, Duration: 12 sec, Movement Speed: 20"/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level : 1]\nUses the spirit of a legend to use a scroll on an item that cannot be normally equipped by the character."/> <string name="name" value="Monster Rider"/> <string name="desc" value="[Master Level : 1]\nEnables one to ride on a tamed monster and use it as a method of transportation."/> <string name="name" value="Echo of Hero"/> <string name="desc" value="[Master Level: 1]\nIncreases the Attack Power and Magic ATT of all nearby characters. \n#cCooldown: 2 hrs#"/> <string name="h1" value="MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min"/> <string name="name" value="Test"/> <string name="desc" value="Test"/> <string name="h1" value="Test"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level : 3]\nCan create item by using alchemy. Items that can be created will vary depending on your Character level."/> <string name="h1" value="Able to create items under level 75."/> <string name="h2" value="Able to create items under level 105."/> <string name="h3" value="Able to create items under level 135."/> <string name="name" value="Bamboo Rain"/> <string name="desc" value="An attack using a bamboo stick."/> <string name="h1" value="Boss HP -30%"/> <string name="name" value="Invincibility"/> <string name="desc" value="Temporarily makes you invincible."/> <string name="h1" value="Invincible for 30 sec."/> <string name="name" value="Power Explosion"/> <string name="desc" value="Temporarily increases Damage."/> <string name="h1" value="Damage +100% for 30 sec."/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level: 2]\nAllows you to board a Spaceship. Tapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 150, Jump: 120"/> <string name="h2" value="MP Cost: 10, DEF: 20, Speed: 170, Jump: 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level: 1]\nTapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level : 1]\nChanges the condition of the Krypto found at the Space Mine. #cAvailable until: 06-08-2009 at 00 hour# "/> <string name="name" value="Yeti Rider"/> <string name="desc" value="[Master Level : 1]\nAllows one to ride on a Yeti.\n#cAvailable until : 7/9/2009 at 00:00#"/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level : 1]\nAllows you to move around while being mounted on a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level : 1]\nAllows you to move around while being mounted on a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level : 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Magical Wooden Horse"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky using the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skill costs 90 MP to activate."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active) "/> <string name="name" value="Croking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Retro Scooter"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Lovely Scooter"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="F1 Machine"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Tiger"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Shinjo."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare, the terrifying dream of darkness."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Transformer"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Kurenai Run Away"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mihile&apos;s Soul Driver"/> <string name="desc" value="Summons Mihile to strike down multiple enemies with four powerful blows. Skill level can be increased depending on your level."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="name" value="Oz&apos;s Flame Gear"/> <string name="desc" value="Summons Oz to create a wall of fire. Monsters touching the wall take continuous damage. Skill level can be increased depending on your level."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="ph" value="MP #mpCon 소비, #time초 동안 #damage% 데미지의 불의 장막 생성, 발화 시 #dotTime초 동안 #dotInterval초 당 #dot%의 도트 데미지\n재사용 대기시간 #cooltime초"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec\nCooldown: #hcCooltime sec"/> <string name="pdesc" value="Creates a temporary wall of fire. Monsters touching the wall take continuous damage."/> <string name="name" value="Irena&apos;s Wind Piercing"/> <string name="desc" value="Summons Irena to inflicts significant damage to multiple monsters with a single powerful blow. Skill level can be increased depending on your level."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Penetrated: #mobCount"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Penetrated: #mobCount"/> <string name="name" value="Eckhart&apos;s Vampire"/> <string name="desc" value="Summons Eckhart to unleash four vampiric attacks on multiple enemies and absorb some of their HP. Skill level can be increased depending on your level."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Max HP Recover: #x%"/> <string name="pdesc" value="Attacks multiple enemies 4 times and absorbs some of the damage dealt as HP. The most you can absorb at once is half of your Max HP or the monster&apos;s total Max HP."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, absorbs #x% of the damage as HP"/> <string name="name" value="Hawkeye&apos;s Shark Wave"/> <string name="desc" value="Summons Hawkeye to assault enemies with terrifying electric sharks. Skill level can be increased depending on your level."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Jump a second time while in the air."/> <string name="ph" value="MP Cost: 0, Additional Jump distance\nCooldown: #cooltime sec"/> <string name="bookName" value="The Basics of a Dawn Warrior"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="bookName" value="Path of the Dawn Warrior"/> <string name="bookName" value="Dawn Warrior&apos;s Guide"/> <string name="bookName" value="Completion of the Dawn Warrior"/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Mihile&apos;s Soul"/> <string name="desc" value="Summons a spirit that automatically performs an area attack on the enemies you are fighting. Skill level increases by 1 every 15 levels."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec\nThe skill&apos;s summon damage is calculated differently from that of the character."/> <string name="pdesc" value="Summons a spirit to attack nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="name" value="Oz&apos;s Flame"/> <string name="desc" value="Summons a spirit that automatically performs an area attack on the enemies you are fighting. Skill level increases by 1 every 15 levels."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec\nThe skill&apos;s summon damage is calculated differently from that of the character."/> <string name="pdesc" value="Summons a spirit to attack nearby monsters."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="name" value="Irena&apos;s Wind"/> <string name="desc" value="Summons a spirit that automatically performs an area attack on the enemies you are fighting. Skill level increases by 1 every 15 levels."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec\nThe skill&apos;s summon damage is calculated differently from that of the character."/> <string name="pdesc" value="Summons a spirit to attack nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="name" value="Eckhart&apos;s Darkness"/> <string name="desc" value="Summons a spirit that automatically performs an area attack on the enemies you are fighting. Skill level increases by 1 every 15 levels."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec\nThe skill&apos;s summon damage is calculated differently from that of the character."/> <string name="pdesc" value="Summons a spirit to attack nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="bookName" value="The Blaze Wizard Guide"/> <string name="name" value="Hawkeye&apos;s Lightning"/> <string name="desc" value="Summons a spirit that automatically performs an area attack on the enemies you are fighting. Skill level increases by 1 every 15 levels."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec\nThe skill&apos;s summon damage is calculated differently from that of the character."/> <string name="pdesc" value="Summons a spirit to attack nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="name" value="Super Transformation"/> <string name="desc" value="[Master Level: 1]\nTransforms into a super human with lightning fast speed."/> <string name="h1" value="MP Cost: 10, Movement Speed: 170, Jump: 120"/> <string name="name" value="Battleship"/> <string name="desc" value="[Master Level: 1]\nBlast across the stage on a Battleship."/> <string name="h1" value="MP Cost: 10, Movement Speed: 170, Jump: 120"/> <string name="bookName" value="Blaze Wizard Guide"/> <string name="bookName" value="Adv. Flame Magic"/> <string name="bookName" value="Premium Flame Magic"/> <string name="name" value="Link Manager"/> <string name="desc" value="Learn a Link Skill from another character within the world or remove the Link Skill that you currently learned. "/> <string name="h" value="Manages your transferred Link Skill."/> <string name="name" value="Maple Return"/> <string name="desc" value="Return to Maple Island."/> <string name="h" value="Returns you to Southperry Harbor on Maple Island.\n#cCooldown: #cooltime sec"/> <string name="name" value="Return"/> <string name="desc" value="Returns you to the Secret Garden."/> <string name="h" value="Returns you to Kerning City Back Alley when used.\n#cCooldown: #cooltime sec"/> <string name="name" value="Homeward Cannon"/> <string name="desc" value="Returns you to the Nautilus."/> <string name="h" value="Returns you to the Nautilus when used.\n#cCooldown: #cooltime sec"/> <string name="bookName" value="Intro of the Wind Archer"/> <string name="bookName" value="Skill of the Wind Archer"/> <string name="bookName" value="Path of the Wind Archer"/> <string name="bookName" value="Completion of the Wind Archer"/> <string name="bookName" value="The Night Walker Guide"/> <string name="bookName" value="Night Walker Guide"/> <string name="bookName" value="Night Walker&apos;s Path"/> <string name="bookName" value="Night Walker Secrets"/> <string name="bookName" value="Intro to the Thunder Breaker"/> <string name="bookName" value="Thunder Breaker guide"/> <string name="bookName" value="Path of the Thunder Breaker"/> <string name="bookName" value="Completion of Thunder Breaker"/> <string name="bookName" value="Legendary Skill"/> <string name="bookName" value="Beginner Master"/> <string name="bookName" value="Elf Basics"/> <string name="bookName" value="Miser Mastery"/> <string name="bookName" value="Light Control"/> <string name="bookName" value="Shade Basic"/> <string name="bookName" value="Aran"/> <string name="bookName" value="Aran"/> <string name="bookName" value="Aran"/> <string name="bookName" value="Aran"/> <string name="bookName" value="First Master"/> <string name="bookName" value="Second Master "/> <string name="bookName" value="Third Master"/> <string name="bookName" value="Fourth Master"/> <string name="bookName" value="Fifth Master"/> <string name="bookName" value="Sixth Master"/> <string name="bookName" value="Seventh Master "/> <string name="bookName" value="Eighth Master"/> <string name="bookName" value="Ninth Master"/> <string name="bookName" value="Tenth Master"/> <string name="bookName" value="Mercedes"/> <string name="bookName" value="Mercedes"/> <string name="bookName" value="Mercedes"/> <string name="bookName" value="Mercedes"/> <string name="bookName" value="Phantom"/> <string name="bookName" value="Phantom"/> <string name="bookName" value="Phantom"/> <string name="bookName" value="Phantom"/> <string name="bookName" value="Shade"/> <string name="bookName" value="Shade"/> <string name="bookName" value="Shade"/> <string name="bookName" value="Shade"/> <string name="bookName" value="Luminous"/> <string name="bookName" value="Luminous"/> <string name="bookName" value="Luminous"/> <string name="bookName" value="Luminous"/> <string name="bookName" value="Resistance Skills"/> <string name="bookName" value="Demon Basics"/> <string name="bookName" value="Xenon Basics"/> <string name="bookName" value="Demon Slayer"/> <string name="bookName" value="Demon Avenger"/> <string name="bookName" value="Demon Slayer"/> <string name="bookName" value="Demon Slayer"/> <string name="bookName" value="Demon Slayer"/> <string name="bookName" value="Demon Avenger"/> <string name="bookName" value="Demon Avenger"/> <string name="bookName" value="Demon Avenger"/> <string name="bookName" value="Battle Mage Guide"/> <string name="bookName" value="Battle Mage Guide"/> <string name="bookName" value="Advanced Black Magic"/> <string name="bookName" value="Super Advanced Black Magic"/> <string name="bookName" value="Wild Hunter Basic"/> <string name="bookName" value="Wild Hunter Techniques"/> <string name="bookName" value="Path of the Wild Hunter"/> <string name="desc" value="Cures you from being Seduced. The cooldown decreases as the skill level increases."/> <string name="bookName" value="Wild Hunter Completion"/> <string name="bookName" value="Mechanic Basic"/> <string name="bookName" value="Mechanic Techniques"/> <string name="bookName" value="Path of the Mechanic"/> <string name="bookName" value="Mechanic Completion"/> <string name="bookName" value="Xenon"/> <string name="bookName" value="Xenon"/> <string name="bookName" value="Xenon"/> <string name="bookName" value="Xenon"/> <string name="bookName" value="Blaster Basics"/> <string name="bookName" value="Blaster Skills"/> <string name="bookName" value="Advanced Blaster Skills"/> <string name="bookName" value="Blaster Completion"/> <string name="bookName" value="Nameless Warden"/> <string name="bookName" value="Mihile"/> <string name="bookName" value="Mihile"/> <string name="bookName" value="Mihile"/> <string name="bookName" value="Mihile"/> <string name="bookName" value="Kaiser Basics"/> <string name="bookName" value="Angelic Buster Basics"/> <string name="bookName" value="Shadowdealers Basic Skill"/> <string name="bookName" value="Kaiser"/> <string name="bookName" value="Kaiser"/> <string name="bookName" value="Kaiser"/> <string name="bookName" value="Kaiser"/> <string name="bookName" value="Cadena"/> <string name="bookName" value="Cadena"/> <string name="bookName" value="Cadena"/> <string name="bookName" value="Cadena"/> <string name="bookName" value="Angelic Buster"/> <string name="bookName" value="Angelic Buster"/> <string name="bookName" value="Angelic Buster"/> <string name="bookName" value="Angelic Buster"/> <string name="bookName" value="MOUNT INFO"/> <string name="bookName" value="Illium"/> <string name="bookName" value="Illium"/> <string name="bookName" value="Illium"/> <string name="bookName" value="Illium"/> <string name="bookName" value="Illium"/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Potential Skill]\nTemporarily increases your Speed and Jump."/> <string name="h1" value="MP Cost: 50, Movement Speed: +20, Jump: +10, Duration: 200 sec"/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Hidden Item Skill]\nGenerates a portal that leads to the closest town. You can enter and exit through the door as frequently as you wish until it disappears. Use the portal by pressing the Up Arrow button while standing on it."/> <string name="h1" value="MP Cost: 120, Uses 2 Magic Rocks, Portal Duration: 120 sec"/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Crit Damage: 8%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="MP Cost: 80, Max HP and Max MP: +40%, Duration: 240 sec"/> <string name="name" value="Decent Combat Orders"/> <string name="h1" value="MP Cost: 64, All skill levels increased by 1 level for 240 seconds."/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cOnly 4th Job Skills can be increased beyond master level# while other skills can only be increased to master level. \nExceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing."/> <string name="h1" value="MP Cost: 120, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration 240 sec"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP and MP to increase your attack speed 1 level for a fixed period of time. Can be stacked with other buffs except Speed Infusion."/> <string name="h1" value="HP Cost: 120, MP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="bookName" value="Additional Skills"/> <string name="name" value="Pig&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\n Increases damage by 10% when attacking monsters with the word Pig in their names."/> <string name="name" value="Stump&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\n Increases damage by 10% when attacking monsters with the word Stump in their names."/> <string name="name" value="Slime&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\n Increases damage by 10% when attacking monsters with the word Slime in their names."/> <string name="bookName" value="Zero Basics"/> <string name="bookName" value="Zero"/> <string name="bookName" value="Zero"/> <string name="bookName" value="Zero"/> <string name="bookName" value="Zero"/> <string name="bookName" value="Bean Basics"/> <string name="bookName" value="Pink Bean"/> <string name="bookName" value="Psychic Support"/> <string name="bookName" value="Kinesis - Tier 1"/> <string name="bookName" value="Kinesis - Tier 2"/> <string name="bookName" value="Kinesis - Tier 3"/> <string name="bookName" value="Kinesis - Tier 4"/> <string name="name" value="Iron Body"/> <string name="desc" value="Boosts DEF and Max HP by a set percentage, and decreases damage taken when hit by enemies."/> <string name="h" value="DEF: +#pddX, Max HP: +#mhpR%, Damage Taken: -#damAbsorbShieldR%"/> <string name="name" value="HP Boost"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Guardian Armor"/> <string name="pdesc" value="Increase Battle Mode ATT based on DEF."/> <string name="ph" value="Battle Mode ATT: +1 per #x DEF"/> <string name="desc" value="Increase Battle Mode ATT based on DEF."/> <string name="h" value="Battle Mode ATT: +1 per #x DEF"/> <string name="name" value="Warrior Mastery"/> <string name="desc" value="Trains up your warrior basics to increase Movement Speed, Jump, Max HP, and Max Movement Speed. Also grants a chance to resist knockback."/> <string name="h" value="Speed: +#psdSpeed, Jump: +#psdJump, Max Speed: +#speedMax, max HP Per Level: +#lv2mhp. #stanceProp% chance to resist knockback."/> <string name="name" value="Power Strike"/> <string name="desc" value="Consumes MP to deliver powerful damage to enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Consumes MP to deliver powerful damage to enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Slash Blast"/> <string name="desc" value="Consumes MP to attack nearby enemies all at once."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Consumes MP to attack nearby enemies all at once."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="War Leap"/> <string name="desc" value="Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases."/> <string name="h" value="MP Cost: #mpCon, jumps further"/> <string name="name" value="Weapon Mastery"/> <string name="desc" value="Increases Sword and Axe Mastery and Final Damage.\n#cLevel 10 required to learn Advanced Combo Attack.#"/> <string name="h" value="Sword and Axe Mastery: +#mastery%, Final Damage: +#pdR%\nDamage +5% when equipped with an Axe."/> <string name="name" value="Final Attack"/> <string name="h" value="Proc Rate: #prop%, Damage: #damage%"/> <string name="desc" value="Grants a chance to activate an additional hit after an attack. Must have a sword or axe equipped.\nRequired Skill: #cWeapon Mastery Lv. 3#\n#cLevel 20 required to learn Advanced Final Attack."/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently increases STR and DEX through sheer physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Combo Fury"/> <string name="desc" value="Draws in enemies and has a chance to stun them. Any #cstunned enemies# grant a Combo Orb. Has a chance to grant a Combo Orb on bosses. Holding the down arrow key during the skill damages the furthest enemy within range and moves behind them, but cannot stun. Consumes 1 Combo Orb."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max enemies Hit: #mobCount, Number of Attacks: #attackCount. Draws in enemies that are hit. #prop% chance of stunning enemies that are drawn in. Same chance for gaining Combo Count against bosses. If used while pressing the down arrow key, moves behind the enemy."/> <string name="name" value="Weapon Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a sword or an axe equipped.\nRequired Skill: #cWeapon Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Weapon&apos;s Attack Speed increased for #time sec"/> <string name="name" value="Rage"/> <string name="desc" value="Improves the Attack Power of allies for a short time, and reflects a multiple of the damage that you receive. #cCan be stacked with other buffs#."/> <string name="pdesc" value="Improves the Attack Power of allies for a short time, and reflects a multiple of the damage that you receive. #cCan be stacked with other buffs#."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Attack Power of Allies: +#indiePad. Damage Absorption Rate: #x%, Damage Reflection: #y% of damage received."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Attack Power of Allies: +#indiePad. Damage Absorption Rate: #x%, Damage Reflection: #y% of damage received."/> <string name="name" value="Power Reflection"/> <string name="desc" value="Temporarily absorbs damage, amplifies its power, and reflects it back at the enemy. Cannot reflect more than half of the enemy&apos;s Max HP at once. \nRequired Skill: #cRage: Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, for #time seconds, #x% of received damage is absorbed and amplifed by #y% before being returned to the enemy."/> <string name="pdesc" value="Reflects a percentage of damage taken back at the enemy. Cannot reflect more than half of the enemy&apos;s Max HP at once. \nRequired Skill: #cRage: Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Damage Reflected: #x%"/> <string name="hch" value="MP Cost: #mpCon, Portion of Damage Absorbed: #x%, Duration: #hcTime sec, Chance to Reflect: #hcProp%, Damage Reflected: #hcReflect%.\nCooldown: #hcCooltime sec"/> <string name="name" value="Ground Smash"/> <string name="desc" value="Releases a shockwave that hits multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Releases a shockwave that hits multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Slipstream"/> <string name="desc" value="Pushes you past the wind to let you move quicker than the eye can follow."/> <string name="h" value="MP Cost: #mpCon, pushes you forward a set distance"/> <string name="name" value="Brandish"/> <string name="desc" value="Perform a double attack on enemies in front of you."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="pdesc" value="Perform a double attack that ignores defense rates on the monsters in front of you."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="name" value="Combo Fury"/> <string name="desc" value="Draws in enemies with a chance to stun them. Grants Combo Counts for #cany stunned enemies#. Grants a chance to earn Combo Counts from bosses. If used while pressing the down arrow key, it moves behind and damages the furthest enemy within range, but cannot stun them."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount. Draws in enemies that are hit. #prop% chance of stunning enemies that are drawn in. Same chance for gaining Combo Count against bosses. If used while pressing the down arrow key, only 1 enemy will be attacked but moves behind the enemy after use."/> <string name="name" value="Combo Attack"/> <string name="desc" value="When activated, grants a chance to add each attack to the Combo Count, up to 5.\nUsing the skill activates the effect and using the skill again deactivates it. #cToggle skill#"/> <string name="pdesc" value="When activated, there is a chance to add each attack to the Combo Count, up to 5."/> <string name="ph" value="When activated, #prop% chance of having the attack added to the Combo Count. Max Combo Count: #x"/> <string name="h" value="When activated, #prop% chance of having the attack added to the Combo Count. Attack Power for each Combo Count: +#y. Max Combo Count: #x"/> <string name="name" value="Self Recovery"/> <string name="h" value="Regularly recovers #hp HP and #mp MP."/> <string name="hch" value="Regularly recovers #hcHp HP and #mp MP."/> <string name="desc" value="Regularly recovers some HP and MP, even in combat."/> <string name="name" value="Chance Attack"/> <string name="desc" value="Deals greater damage when attacking enemies that are stunned, blinded, frozen or incapacitated. Also, permanently increases Critical Rate."/> <string name="h" value="Final Damage (to stunned, blinded, frozen, incapacitated enemies): +#x%\nPermanently increases your Critical Rate by #cr%."/> <string name="name" value="Endure"/> <string name="desc" value="Enhances your Abnormal Status Resistance and Elemental Resistance."/> <string name="h" value="Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%"/> <string name="name" value="Combo Synergy"/> <string name="desc" value="Increases Final Damage for each combo orb and increases the chance to gain combo orbs.\n#cLevel 20 required to learn Advanced Combo Attack.#"/> <string name="h" value="Has a #prop% chance to gain a combo orb with every attack. Final Damage increases by #damR% for each combo orb, total applied between combo orbs. Upon taking a hit, has a #subProp% chance to add a combo orb"/> <string name="name" value="Combo Attack"/> <string name="desc" value="Generates combo orbs with each attack for a short time. Allows you to build up to 5 combo orbs. Each combo orb increases the damage you deal."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Max Combo Orbs: #x, Damage: +#damR% per combo orb"/> <string name="pdesc" value="Generates combo orbs with each attack for a short time. Allows you to build up to 5 combo orbs. Each combo orb increases the damage you deal."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Max Combo Orbs: #x, Damage: +#damR% per combo orb"/> <string name="name" value="Panic"/> <string name="desc" value="Deals damage to multiple enemies and decreases their attack power, with a chance to inflict blindness. Only possible with a combo count of 2 or more. Panic&apos;s blindness effect is applicable to all monsters, #cbut its duration is cut in half against bosses#."/> <string name="h" value="Cost: #mpCon MP and #y combo orbs, Max Enemies Hit: #mobCount, Damage: #damage%, Enemy&apos;s Attack Power: -#w%. Chance to activate Shadow Attack and Blind: #prop%, which decreases Enemy Accuracy by #x% for #time sec. When used again within #subTime sec, 1 additional combo orb will be consumed"/> <string name="pdesc" value="Deals damage to multiple enemies and decreases their attack power, with a chance to inflict blindness. Only possible with a combo count of 2 or more. Panic&apos;s blindness effect is applicable to all monsters, #cbut its duration is cut in half against bosses#."/> <string name="ph" value="Cost: #mpCon MP and #y combo orbs, Max Enemies Hit: #mobCount, Damage: #damage%, Enemy&apos;s Attack Power: -#z%. Chance to activate Shadow Attack and Blind: #prop% chance, which decreases Enemy Accuracy by #x% for #time sec. When used again within #subTime sec, 1 additional combo orb will be consumed"/> <string name="hch" value="Cost: #mpCon MP and #y combo orbs, Max Enemies Hit: #mobCount, Damage: #damage%, Enemy&apos;s Attack Power: -#z%. Chance to activate Shadow Attack and Blind: #prop% chance, which decreases Enemy Accuracy by #x% for #time sec. When used again within #subTime sec, 1 additional combo orb will be consumed"/> <string name="name" value="Coma"/> <string name="desc" value="Deals damage to multiple enemies at once and stuns them at a fixed rate. Only possible when the combo count is at 1 or more.\nRequired Skill: #cCombo Attack Lv. 1#"/> <string name="h" value="#mpCon MP and #y combo orbs are used to deal #damage% on #mobCount enemies, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Deals damage to multiple enemies at once and stuns them at a fixed rate. Only possible when the combo count is at 1 or more.\nRequired Skill: #cCombo Attack Lv. 1#"/> <string name="ph" value="#mpCon MP and #y combo orbs are used to deal #damage% damage to #mobCount enemies, Stun Chance: #prop%, Stun Duration: #time\nCooldown: #cooltime sec"/> <string name="hch" value="#mpCon MP and #y combo orbs are used to deal #damage% damage to #mobCount enemies, Stun Chance: #prop%, Stun Duration: #hcTime sec\nCooldown: #hcCooltime sec"/> <string name="name" value="Magic Crash"/> <string name="desc" value="Grants a chance to cancel some enemy buffs and prevent them from casting new buffs.\nDebuffs: Attack Power/Magic ATT Increase, DEF Increase, Obsidian Skin.\nRequired Skill: #cShout Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Success Rate: #prop%, Buff Block Duration: #time sec\nCooldown: 60 sec"/> <string name="pdesc" value="Has a chance to cancel all enemy buffs and prevent them from casting new buffs.\nRequired Skill: #cShout Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Success Rate: #prop%, Buff Block Duration: #time sec\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, #hcProp% chance to remove all enemy buffs and prevent new buffs for #hcTime sec."/> <string name="name" value="Shout"/> <string name="desc" value="Shout at enemies, expending combo orbs to deal damage. If used while holding the down arrow key, decreases attack range and number of attacks, but adds Stuns. If held while attacking bosses, increases the chance of afflicting them with an abnormal status."/> <string name="h" value="MP Cost: #mpCon, Combo Orbs Used: #y, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount \nIf used while holding down the down key, attacks #s times with decreased range. #prop% chance to stun for #time secs. If the skill hits a boss while the down key is held, your chance to inflict a debuff is increased by 100%.\nCooldown: #cooltime sec"/> <string name="name" value="Intrepid Slash"/> <string name="desc" value="Deal 3 consecutive attacks on multiple enemies in front of you."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Deal 3 consecutive attacks on multiple enemies in front of you."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Rush"/> <string name="desc" value="Dashes forward and pushes back multiple monsters. Can be resisted by some monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Pushed: #mobCount"/> <string name="pdesc" value="Dash forward and push back multiple monsters. Slows enemies for a short time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Speed: #x\nCooldown: #cooltime sec"/> <string name="name" value="Shout"/> <string name="desc" value="Shout at enemies, dealing damage and possibly Stunning them. If used while pressing the down arrow key, expends the Combo Counts to increase attack range and number of attacks."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec\nIf used while pressing the down arrow key, expends #w Combo Counts, attacks #s times, attack range increased."/> <string name="name" value="Advanced Combo"/> <string name="desc" value="Increases the final damage dealt per combo orb and enables you to gain more orbs. Also grants a chance to gain orbs twice as quickly. Additionally increases mastery.\nRequired Skill: #cWeapon Mastery Lv. 10 or above, Combo Synergy Lv. 20 or above#"/> <string name="h" value="Final Damage boosted to #v% per Combo Orb, Max Combo Orbs: #x, Double Charge Speed Proc Rate: #prop%, Weapon Mastery: Increased by #mastery%"/> <string name="name" value="Combat Mastery"/> <string name="desc" value="Ignores a portion of a monster&apos;s defense while attacking."/> <string name="h" value="Defense Ignored: #ignoreMobpdpR%"/> <string name="name" value="Advanced Final Attack"/> <string name="desc" value="Permanently increases Attack Power. Greatly increases the damage and activation rate of your Final Attack.\nRequired Skill: #cFinal Attack Lv. 20#"/> <string name="h" value="Attack Power: +#padX permanently. Final Attack Chance: #prop%, Damage: #damage%, Times Activated: #attackCount."/> <string name="name" value="Power Stance"/> <string name="desc" value="Concentrates to hold your ground when struck, resisting knock-back effects permanently."/> <string name="h" value="Knockback Resistance: +#stanceProp%."/> <string name="name" value="Raging Blow"/> <string name="desc" value="Deals multiple blows to enemies in front of you. #cThe final two blows will always be criticals#."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, #cThe final two blows will be criticals#"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Advanced Combo Attack - Reinforce"/> <string name="desc" value="Final Damage increased for each additional combo orb."/> <string name="h" value="Final Damage increased by #damR% for each additional combo orb."/> <string name="name" value="Advanced Combo Attack - Opportunity"/> <string name="desc" value="Increases the chance to charge 2 combo orbs at once."/> <string name="h" value="Additional #prop% chance to charge two combo orbs at once."/> <string name="name" value="Advanced Combo Attack - Boss Rush"/> <string name="desc" value="Damage increases when attacking Boss Monster for each combo."/> <string name="h" value="Damage increases by #w% when attacking Boss Monster for each combo."/> <string name="name" value="Advanced Final Attack - Reinforce"/> <string name="desc" value="Increases the damage of Advanced Final Attack."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Advanced Final Attack - Ferocity"/> <string name="desc" value="Increases Advanced Final Attack&apos;s Attack Power boost."/> <string name="h" value="Attack +#padX"/> <string name="name" value="Advanced Final Attack - Opportunity"/> <string name="desc" value="Increases the activation chance of Advanced Final Attack."/> <string name="h" value="Activation Chance +#prop%"/> <string name="name" value="Raging Blow - Reinforce"/> <string name="desc" value="Increases Raging Blow&apos;s damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Raging Blow - Spread"/> <string name="desc" value="Increases the max number of monsters hit by Raging Blow. "/> <string name="h" value="Max Enemies Hit: +#targetPlus"/> <string name="name" value="Raging Blow - Extra Strike"/> <string name="desc" value="Increases Raging Blow&apos;s attack count."/> <string name="h" value="Number of Attacks: +#attackCount"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="name" value="Monster Magnet"/> <string name="desc" value="Pulls monsters toward you and stuns them for a short time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Pulled: #mobCount, Stun Duration: #time sec"/> <string name="pdesc" value="Pulls monsters toward you and stuns them for a short time."/> <string name="ph" value="MP Cost: #mpCon, Success Rate: #prop%, Damage: #damage%, Max Enemies Pulled: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Pulled: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec\nCooldown: #hcCooltime sec"/> <string name="name" value="Power Stance"/> <string name="desc" value="With great concentration, you hold your ground when struck and resist knock-back effects."/> <string name="h" value="MP Cost: #mpCon, Duration: #time, Knockback Resistance: +#prop%."/> <string name="name" value="Rush"/> <string name="desc" value="Dashes forward and pushes back multiple monsters. Can be resisted by some monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Pushed: #mobCount"/> <string name="pdesc" value="Dash forward and push back multiple monsters. Slows enemies for a short time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Speed: #x\nCooldown: #cooltime sec"/> <string name="name" value="Raging Blow"/> <string name="pdesc" value="Deals multiple blows to multiple enemies in front of you. #cThe final blow will always be a critical#. While you are Enraged, your single attacks are more powerful."/> <string name="ph" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, #cFinal attack is critical#\n#cWhile enraged#, Damage: +#damR%, #cthe final two attacks are criticals#"/> <string name="desc" value="Deals multiple blows to multiple enemies in front of you. #cThe final blow will always be a critical#. While you are Enraged, your single attacks are more powerful.\n#cMust be Level 30 or above to learn Hyper Skill Cry Valhalla and 5th Job Skill Burning Soul Blade.#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, #cFinal attack is critical#\n#cWhile enraged#, Attack: #y times, Damage: #x%, #cthe final two attacks are criticals#"/> <string name="name" value="Enrage"/> <string name="desc" value="#cFocuses on a specific enemy# using a combo orb to deal increased damage. Consumes 1 combo orb.\n#cThis skill can be toggled on and off with the skill key.# #cRequired Skill: Advanced Combo Attack Lv. 30 or above#"/> <string name="h" value="Cost: #mpCon MP and 1 Combo Orb, Final Damage: +#x%, Critical Damage: +#y%\n#cMax Enemies Targeted (all attack skills): #mobCount#"/> <string name="pdesc" value="#cFocuses on a specific enemy# using a combo orb to deal increased damage. Consumes 1 combo orb.\n#cThis skill can be toggled on and off with the skill key.#       <string name="ph" value="Cost: #mpCon MP and 1 Combo Orbs, Damage: +#x%, Critical Rate: +#z%, Minimum Critical Damage: +#y%, Duration: #time sec, #cMax Enemies Targeted: #mobCount#"/>        <string name="name" value="Hero&apos;s Will"/>        <string name="desc" value="Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use."/>       <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/>        <string name="name" value="Puncture"/>        <string name="desc" value="Leave a wound on your enemy that deals continuous damage for a short time. While taking continuous damage, the enemy will also #ctake more critical damage#. Also permanently increases Shout&apos;s damage.\nRequired Skill: #cAdvanced Combo Attack Lv. 20#"/>       <string name="h" value="Cost: #mpCon MP and #y combo orb(s). Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Attacked enemies have a #prop% to take #dot% damage every #dotInterval sec, for #dotTime sec.#c Critical Hits deal #x% more damage to afflicted enemies#. When a party member attacks, this increases by #u%\nShout&apos;s damage increased by #damPlus%"/>       <string name="name" value="Magic Crash"/>        <string name="desc" value="Grants a chance to#c remove buffs from affected enemies# and prevent them from casting new buffs.\nDebuffs: Attack Power &amp; Magic ATT Increase, DEF Increase, Obsidian Skin."/>        <string name="h" value="MP Cost: #mpCon, #prop% chance to #c remove enemies&apos; buffs#. For #time sec, prevents #mobCount enemies from casting buffs.\nCooldown: #cooltime sec"/>       <string name="pdesc" value="Has a chance to#c remove all buffs# from nearby enemies and prevent them from receiving new buffs for a short time."/>        <string name="ph" value="MP Cost: #mpCon, #prop% chance to #c remove all affected enemies&apos; buffs#. For #time sec, prevents #mobCount enemies from casting new buffs.\nCooldown: #cooltime sec"/>       <string name="hch" value="MP Cost: #mpCon, #prop% chance to #c remove all affected enemies&apos; buffs#. For #time sec, prevents #mobCount enemies from casting new buffs.\nCooldown: #cooltime sec"/>       <string name="name" value="Rising Rage"/>        <string name="desc" value="Suppresses your inner rage into a powerful energy sphere."/>        <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount \nCooldown: #cooltime sec "/>        <string name="name" value="Epic Adventure"/>        <string name="desc" value="Call upon the bravery deep within to increase damage output."/>        <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec. Applies to any Explorer class in the party"/>        <string name="name" value="Cry Valhalla"/>        <string name="desc" value="Call upon the power of the ancients to defend you.\nRequired Skill: #cRaging Blow Lv. 30#"/>       <string name="h" value="MP Cost: #mpCon, Knockdown Immunity Duration: #time sec, Attack Power: +#indiePad, Critical Rate: +#indieCr%, Status Resistance: +#x, Elemental Resistance: +#y%, Raging Blow Boost\nCooldown: #cooltime sec."/>        <string name="name" value="Weapon Mastery"/>        <string name="desc" value="Increases Sword and Blunt Weapon Mastery.\n#cLevel 10 required to learn High Paladin Expert.#"/>        <string name="h" value="Sword and Blunt Weapon Mastery: +#mastery%"/>        <string name="name" value="Final Attack"/>        <string name="h" value="Proc Rate: #prop%, Damage: #damage%"/>        <string name="desc" value="Grants a chance to activate an additional hit after an attack skill. Must have a sword or a blunt weapon equipped. \nRequired Skill: #cWeapon Mastery Lv. 3#"/>       <string name="name" value="Physical Training"/>        <string name="desc" value="Permanently increases STR and DEX through sheer physical training."/>        <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/>        <string name="name" value="Elemental Charge"/>        <string name="desc" value="#cUse Charge skills of different elements# to charge the elemental power and enhance yourself. Your max DEF will increase as well."/>       <string name="h" value="If you #cuse a different Charge skill# right after using a Charge skill, you will gain 1 Elemental Charge for #time sec. You can hold up to #z Elemental Charges at any one time. #c[Effects Per Charge]# Recovery amount +#x% (excluding damage and Potions), Attack Power +#y, Status Resistance +#u, hit damage -#w% (including the damage proportional to max HP)."/>       <string name="name" value="Weapon Booster"/>        <string name="desc" value="Doubles the attack speed of your weapon. Must have a sword or a blunt weapon equipped.\nRequired Skill: #cWeapon Mastery Lv. 5#"/>       <string name="h" value="MP Cost: #mpCon, Weapon&apos;s Attack Speed increased for #time sec"/>        <string name="name" value="Threaten"/>        <string name="desc" value="Intimidates enemies, granting a chance to decrease their Attack, Defense, and Accuracy."/>        <string name="h" value="MP Cost: #mpCon, Buff Duration: #time sec, Success Rate: #prop%, Enemy Attack and Defense: -#x%, Accuracy: -#z%, Duration (accuracy debuff): #subTime sec"/>        <string name="pdesc" value="Intimidates enemies, granting a chance to decrease their Attack, Defense, and Accuracy."/>        <string name="ph" value="MP Cost: #mpCon, Enemy ATT and DEF: -#x%, Duration: #time sec, Accuracy: -#z%, Duration (Accuracy): #subTime sec\nCooldown: #cooltime sec"/>        <string name="hch" value="MP Cost: #mpCon, Success Rate: #prop%, Enemy ATT and DEF: -#x%, Duration: #hcTime sec, Accuracy: -#z%, Duration (Accuracy): #subTime sec\nCooldown: #hcCooltime sec"/> <string name="name" value="Power Guard"/> <string name="desc" value="For a short time, absorbs some of the damage received, amplifies the damage, and reflects it back at the enemy. Cannot reflect more than half of the enemy&apos;s Max HP at once. \nRequired Skill: #cIntimidate: Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, for #time seconds, #x% of received damage is absorbed and amplifed by #y% before being returned to the enemy."/> <string name="pdesc" value="For a short time, absorbs some of the damage received, amplifies the damage, and reflects it back at the enemy. Cannot reflect more than half of the enemy&apos;s Max HP at once. \nRequired Skill: #cIntimidate: Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, for #time seconds, #x% of received damage is absorbed and amplifed by #y% before being returned to the enemy."/> <string name="hch" value="MP Cost: #mpCon, Portion of Damage Absorbed: #x%, Duration: #hcTime sec, Chance to Reflect: #hcProp%, Damage Reflected: #hcReflect%.\nCooldown: #hcCooltime sec"/> <string name="name" value="Ground Smash"/> <string name="desc" value="Releases a shockwave that hits multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Releases a shockwave that hits multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Slipstream"/> <string name="desc" value="Pushes you past the wind to let you move quicker than the eye can follow."/> <string name="h" value="MP Cost: #mpCon, pushes you forward a set distance"/> <string name="name" value="Flame Charge"/> <string name="desc" value="Instantaneously grants fire attribute to your weapon to deal fire damage to enemies and inflict burns on them."/> <string name="h" value="MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. #prop% chance, to deal #dot% Fire Damage over #dotTime sec"/> <string name="name" value="Blizzard Charge"/> <string name="desc" value="Instantly adds the ice attribute to your weapon to deal ice damage to enemies and slow them. #cWhen you attack an enemy that is taking continuous damage from Flame Charge, you will do more damage#."/> <string name="h" value="MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. #prop% chance to reduce enemy&apos;s movement speed for #time sec. #cWhen attacking a burning enemy, deals #z% additional damage#"/> <string name="name" value="Close Combat"/> <string name="h" value="MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount). #prop% chance to stun enemies for #time sec after drawing them toward you."/>       <string name="desc" value="Pulls in enemies to either side of you while dealing damage. Can be resisted by some monsters."/>        <string name="name" value="Shield Mastery"/>        <string name="desc" value="Increases Elemental Resistance, Abnormal Status Resistance, Defense, and Attack Power when a shield is equipped. Gives your shield a chance to block and stun enemies."/>        <string name="h" value="When shield is equipped - Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%, Defense: +#x%, Attack Power: +#y, Guard Chance: #prop%, Stun Chance on Guard: #subProp%"/>        <string name="pdesc" value="Increases Elemental Resistance, Abnormal Status Resistance, Weapon DEF, Magic DEF, and Attack Power when a shield is equipped. Gives your shield a chance to block and stun enemies."/>       <string name="ph" value="When shield is equipped - Abnormal Status and Elemental Resistance: +#asrR%, Weapon and Magic DEF: +#x%, Attack Power: +#y, Guard Chance: #prop%, Stun Chance on Guard: #subProp%"/>        <string name="name" value="Achilles"/>        <string name="desc" value="Permanently increases your defensive abilities so you take less damage from enemies."/>        <string name="h" value="Damage Taken: -#y%"/>        <string name="name" value="Divine Shield"/>        <string name="desc" value="Generates a protective shield when hit that #cabsorbs up to 10 blows and increases Attack Power#. The shield lasts for 90 seconds and must cool down before reactivation. Cannot be broken by enemy attacks."/>       <string name="h" value="Shield Chance (when hit): #prop%, For #time sec, #cAttack Power: +#epad, Enemy Blows Absorbed: #x#, Damage -#y% only for attacks that inflict damage at a certain ratio of the max HP, Unable to recreate Protective Shield for #cooltime sec when activated."/>        <string name="name" value="Charged Blow"/>        <string name="desc" value="Attacks multiple enemies with the element attribute applied to a weapon. Can only be used when Charged. Has a chance to inflict an abnormal status depending on the Charge element used. Using Charged Blow does not deactivate the skill."/>       <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Inflicts an abnormal status depending on the Charge element used."/>        <string name="pdesc" value="Attacks multiple enemies with the element attribute applied to a weapon. Can only be used when Charged. Has a chance to inflict an abnormal status depending on the Charge element used. Using Charged Blow does not deactivate the skill."/>       <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Inflicts an abnormal status depending on the Charge element used."/>        <string name="name" value="Flame Charge"/>        <string name="desc" value="Temporarily charges your weapon with the Fire Attribute, increasing its attack. When Charge Blow is used, you have a chance to inflict continuous fire damage."/>       <string name="h" value="MP Cost: #mpCon, Fire Attribute Duration: #time sec, Damage: #damage%, When Charge Blow is used, inflicts continuous #dot% fire damage for #dotTime sec with #prop% chance."/>        <string name="pdesc" value="Temporarily charges your weapon with the Fire Attribute, increasing its attack. When Charge Blow is used, you have a chance to inflict continuous fire damage."/>       <string name="ph" value="MP Cost: #mpCon, Fire Attribute Duration: #time sec, Damage: +#damage%"/>        <string name="name" value="Blizzard Charge"/>        <string name="desc" value="Temporarily charges your weapon with the Ice Attribute, increasing its attack. When Charge Blow is used, you have a chance to freeze your enemy."/>       <string name="h" value="MP Cost: #mpCon, Ice Attribute Duration: #time sec, Damage: #damage%, Freeze Chance when Charge Blow is used: #prop%, Freeze Duration: #y sec"/>        <string name="pdesc" value="Temporarily charges your weapon with the Ice Attribute, increasing its attack. When Charge Blow is used, you have a chance to freeze your enemy."/>       <string name="ph" value="MP Cost: #mpCon, Ice Attribute Duration: #time sec, Damage: #damage%"/>        <string name="hch" value="MP Cost: #mpCon, Ice Attribute Duration: #time sec, Damage: #damage%, Freeze Chance when Charge Blow is used: #hcProp%, Freeze Duration: #hcSubTime sec"/>        <string name="name" value="Lightning Charge"/>        <string name="desc" value="Instantly grants lightning attribute to your weapon to deal lightning damage to enemies and stun them. #cAttack enemies with Blizzard Charge first to inflict more damage# on them."/>       <string name="h" value="MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Stun Chance: #prop%, Duration: #time sec. Damage Over Time: #dot% damage against enemies that are not stunned. #cAttack slowed enemies with Blizzard Charge to deal #z% more damage#"/>       <string name="pdesc" value="Instantly grants lightning attribute to your weapon to deal lightning damage to enemies and stun them. #cAttack enemies with Blizzard Charge first to inflict more damage# on them."/>       <string name="ph" value="MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Stun Chance: #prop%, Duration: #time sec. Damage Over Time: #dot% damage against enemies that are not stunned. #cAttack slowed enemies with Blizzard Charge to deal #z% more damage#"/>       <string name="name" value="Magic Crash"/>        <string name="desc" value="Grants a chance to cancel some enemy buffs and prevent them from casting new buffs.\nDebuffs: Attack Power/Magic ATT Increase, DEF Increase, Obsidian Skin.\nRequired Skill: #cCharge Blow Lv. 3#"/>       <string name="h" value="MP Cost: #mpCon, Success Rate: #prop%, Buff Block Duration: #time sec\nCooldown: 60 sec"/>        <string name="pdesc" value="Grants a chance to cancel all enemy buffs and prevent them from casting new buffs.\nRequired Skill:  #cCharge Blow Lv. 3#"/>       <string name="ph" value="MP Cost: #mpCon, Success Rate: #prop%, Buff Block Duration: #time sec\nCooldown: #cooltime sec"/>        <string name="hch" value="MP Cost: #mpCon, #hcProp% chance to remove all enemy buffs and prevent new buffs for #hcTime sec."/>        <string name="name" value="HP Recovery"/>        <string name="ph" value="MP Cost: #mpCon, Restores #x% of Max HP, When #cused consecutively within #time sec, recovery amount -#y%#"/>        <string name="hch" value="MP Cost: #mpCon, Restores #x% of Max HP, When #cused consecutively within #time sec, recovery amount -#y%#"/>        <string name="desc" value="Instantly recovers your HP. Higher skill levels will restore more health. #cRecovers less HP when used repeatedly#."/>       <string name="pdesc" value="Instantly recovers your HP. Higher skill levels will restore more health. #cRecovers less HP when used repeatedly#."/>       <string name="h" value="MP Cost: #mpCon. Instantly recovers #x% of Max HP. If used repeatedly within #time sec, recovery amount decreases by #y%, Minimum HP recovery amount 10%#"/>       <string name="name" value="Combat Orders"/>        <string name="desc" value="Permanently increases damage for Blizzard Charge and Flame Charge. Temporarily grants bonus skill levels to the skills of all party members, including yourself. #c4th Job Skills that have already reached the master level can be raised further.# Other skills can only be increased to master level.\nExceptions: Beginner skills, Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Required Skill: #cHP Recovery Lv. 5#"/>       <string name="h" value="MP Cost: #mpCon, All Skills: +#x Levels, Duration: #time \n[Passive Effect: Blizzard Charge and Flame Charge Damage: +#damPlus%]"/>        <string name="pdesc" value="Permanently increases damage for Blizzard Charge and Flame Charge. Temporarily grants bonus skill level to the skills of all party members, including yourself. #cSkills that have already reached the master level can be raised further.# \nExceptions: Beginner skills and Combat Orders cannot be increased. \nRequired Skill: #cHP Recovery Lv. 5#"/>       <string name="name" value="Rush"/>        <string name="desc" value="Dashes forward and pushes back multiple monsters. Can be resisted by some monsters."/>       <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Pushed: #mobCount"/>        <string name="pdesc" value="Dash forward and push back multiple monsters. Slows enemies for a short time."/>       <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Speed: #x\nCooldown: #cooltime sec"/>        <string name="name" value="Threaten"/>        <string name="desc" value="Intimidates enemies, granting a chance to #cdecrease their Attack, Defense, and Accuracy#."/>        <string name="h" value="MP Cost: #mpCon, Success Rate: #prop%, Number of Enemies: #mobCount, Enemy #cAttack and Defense: #w% for #time sec, Accuracy: -#z%#, Duration (Accuracy): #subTime sec"/>        <string name="pdesc" value="Intimidates enemies, granting a chance to #cdecrease their Attack, Defense, and Accuracy#."/>        <string name="ph" value="MP Cost: #mpCon, Success Rate: #prop%, Number of Enemies: #mobCount, Enemy #cAttack and Defense: #x% for #time sec, Accuracy: -#z%#, Duration (Accuracy): #subTime sec"/>        <string name="hch" value="MP Cost: #mpCon, Success Rate: #prop%, Number of Enemies: #mobCount, Enemy #cAttack and Defense: #x% for #time sec, Accuracy: -#z%#, Duration (Accuracy): #subTime sec"/> <string name="name" value="Parashock Guard"/> <string name="desc" value="Reduces your #cGuard Chance and DEF# and damage that nearby allies receive when they are hit. Grants your allies a chance to guard themselves. Increases your #cAttack Power#.\nCan be toggled #cOn/Off# with the skill key.#"/> <string name="h" value="MP Cost: #mpCon, Guard Chance: -#x%, DEF: #z%, When nearby party members are hit (except yourself): Damage -#y% and Guard Chance +#x%, #cyour Attack Power +#indiePad#"/> <string name="name" value="Achilles"/> <string name="desc" value="Permanently increases your defensive abilities so you take less damage from enemies."/> <string name="h" value="Damage Taken: -#t%"/> <string name="name" value="Guardian"/> <string name="desc" value="Increases your Elemental Resistance and Abnormal Status Resistance. Also has a chance to block enemy attacks when you&apos;re #cequipped with a shield#. When you block close-range attacks, you can Stun the attacker."/> <string name="h" value="Elemental Resistance: +#terR%, Abnormal Status Resistance: +#asrR, Block Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Increases your tolerance to all attribute attacks and abnormal statuses. Also has a chance to block enemy attacks when you&apos;re #cequipped with a shield#. When you block close-range attacks, you Stun the attacker."/> <string name="ph" value="All Attribute Attack Tolerance: +#terR%, Abnormal Status Tolerance: +#asrR%, Block Chance: #prop%, Stun Duration: #time sec"/> <string name="hch" value="All Attribute Attack Tolerance: +#terR%, Abnormal Status Tolerance: +#asrR%, Block Chance: #prop%, Chance to Stun Upon Blocking: #hcSubProp%, Duration: #hcTime sec"/> <string name="name" value="Advanced Charge"/> <string name="desc" value="Increases the attack range, number of hits, and Blast attack count for the Charge skill of each attribute. "/> <string name="h" value="Damage Per Charge: #x%, Attack Power: increase up to #y, Charge Skills&apos; Max Number of Targets: +#targetPlus, Blast and Charge Skill&apos;s Attack Count: +#attackCount,"/> <string name="name" value="Divine Shield"/> <string name="desc" value="Generates a protective shield when hit that #cabsorbs up to 10 blows and increases Attack Power#. The shield lasts for 90 seconds and must cool down before reactivation. Cannot be broken by enemy attacks."/> <string name="h" value="Shield Chance (when hit): #prop%, Attack Power: +#epad, Duration: #time sec, Enemy Blows Absorbed: #x, Cooldown: #cooltime sec"/> <string name="name" value="Power Stance"/> <string name="desc" value="Concentrates to hold your ground when struck, resisting knock-back effects permanently."/> <string name="h" value="Knockback Resistance: +#stanceProp%."/> <string name="name" value="High Paladin"/> <string name="desc" value="Builds upon everything you have learned as a Paladin to increase Weapon Mastery, Defense, and Critical Damage. Increases Damage, DEF Ignored, or Mastery depending on the equipped weapon&apos;s type.\nRequired Skill: #cWeapon Mastery Lv. 10 or above#"/> <string name="h" value="Mastery: +#mastery%, DEF: +#pddX, Critical Rate: +#cr%, Critical Damage: +#criticaldamage%, DEF Ignored: +#ignoreMobpdpR%, Final Damage: +#pdR%\nCritical Damage +6% and Mastery +3% when equipped with a #cOne-Handed Sword#\nCritical Damage +5% when equipped with a #cTwo-Handed Sword\nCritical Damage +5%, DEF Ignored +10%, and Mastery +3% when equipped with a #cOne-Handed Blunt weapon#\nCritical Damage +5% and DEF Ignored +10% when equipped with a #cTwo-Handed Blunt weapon#"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Threaten - Persist"/> <string name="h" value="Duration: +#time sec"/> <string name="desc" value="Increases duration of -Attack Power, DEF."/> <string name="name" value="Threaten - Opportunity"/> <string name="desc" value="Increases the chance to successfully Threaten."/> <string name="h" value="Chance to succeed: +#prop%"/> <string name="name" value="Threaten - Enhance"/> <string name="desc" value="Increases Threaten&apos;s ATT, DEF, and Accuracy debuffing power."/> <string name="h" value="Enemy Attack Power/DEF: -#x%, Accuracy: -#y% Duration: 8 sec"/> <string name="name" value="Blast - Reinforce"/> <string name="desc" value="Increases the damage of Blast."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Blast - Critical Chance"/> <string name="desc" value="Increases Critical Rate of Blast."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Blast - Extra Strike"/> <string name="desc" value="Increases Blasts&apos;s number of attacks."/> <string name="h" value="Number of Attacks: +#attackCount"/> <string name="name" value="Heaven&apos;s Hammer - Reinforce"/> <string name="desc" value="Increases damage of Heaven&apos;s Hammer."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Heaven&apos;s Hammer - Extra Strike"/> <string name="desc" value="Increases Heaven&apos;s Hammer number of attacks."/> <string name="h" value="Number of Attacks vs. Boss Monsters: +#attackCount"/> <string name="name" value="Heaven&apos;s Hammer - Cooldown Cutter"/> <string name="desc" value="Reduces the cooldown of Heaven&apos;s Hammer."/> <string name="h" value="Cooldown: -#coolTimeR%"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="pdesc" value="Temporarily increases the stats of all team members."/> <string name="name" value="Monster Magnet"/> <string name="desc" value="Pulls monsters toward you and stuns them for a short time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Pulled: #mobCount, Stun Duration: #time sec"/> <string name="pdesc" value="Pulls monsters toward you and stuns them for a short time."/> <string name="ph" value="MP Cost: #mpCon, Success Rate: #prop%, Damage: #damage%, Max Enemies Pulled: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Success Rate: #prop%, Damage: #damage%, Max Enemies Pulled: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec\nCooldown: #hcCooltime sec"/> <string name="name" value="Power Stance"/> <string name="desc" value="With great concentration, you hold your ground when struck and resist knock-back effects."/> <string name="h" value="MP Cost: #mpCon, Duration: #time, Knockback Resistance: +#prop%."/> <string name="name" value="Divine Charge"/> <string name="desc" value="Instantly grants the Holy Attribute to your weapon to deal Holy damage to enemies and silence them. #cAttack Knocked Out enemies with the Lightning Charge skill to inflict more damage# on them."/> <string name="pdesc" value="Instantly grants the Holy Attribute to your weapon to deal Holy damage to enemies and silence them. #cAttack Knocked Out enemies with the Lightning Charge skill to inflict more damage# on them."/> <string name="h" value="MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. #prop% chance to silence enemies for #time sec. #cAttacking Stunned enemies with Lightning Charge inflicts #z% additional damage#."/> <string name="ph" value="MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. #prop% chance to silence enemies for #time sec. #cAttacking Stunned enemies with Lightning Charge inflicts #z% additional damage#."/> <string name="hch" value="MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. #prop% chance to silence enemies for #time sec. #cAttacking Stunned enemies with Lightning Charge inflicts #z% additional damage#."/> <string name="name" value="Rush"/> <string name="desc" value="Dashes forward and pushes back multiple monsters. Can be resisted by some monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Pushed: #mobCount"/> <string name="pdesc" value="Dash forward and push back multiple monsters. Slows enemies for a short time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Speed: #x\nCooldown: #cooltime sec"/> <string name="name" value="Blast"/> <string name="desc" value="Deal a powerful blow against a single opponent. The attribute of the most recently used charge skill is applied."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="name" value="Heaven&apos;s Hammer"/> <string name="desc" value="Slam a large hammer into the ground, dealing damage to multiple enemies. You are not affected by pushback while casting Heaven&apos;s Hammer."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, to #mobCount enemies, damage increased by #bdR% when attacking a boss\nCooldown: #cooltime sec"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Magic Crash"/> <string name="desc" value="Grants a chance to#c remove buffs from affected enemies# and prevent them from casting new buffs.\nDebuffs: Attack Power &amp; Magic ATT Increase, DEF Increase, Obsidian Skin."/> <string name="h" value="MP Cost: #mpCon, Success Rate: #prop%, Buff Block Duration: #time sec\nCooldown: #cooltime sec"/> <string name="pdesc" value="Has a chance to#c remove all buffs# from nearby enemies and prevent them from receiving new buffs for a short time."/> <string name="ph" value="MP Cost: #mpCon, Success Rate: #prop%, Buff Block Duration: #time sec\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, #hcProp% chance to#c remove all enemy buffs# and prevent new buffs for #hcTime sec."/> <string name="name" value="Elemental Force"/> <string name="desc" value="Temporarily increases damage greatly, and permanently increases damage of all Charge skills except Divine Charge."/> <string name="h" value="MP Cost: #mpCon, Final Damage: +#indiePMdR%, Duration: #time sec\n[Passive Effect: Damage +#damPlus%p for Flame Charge, Blizzard Charge, and Lightning Charge]"/> <string name="name" value="Guardian"/> <string name="desc" value="Revives #cone ally closest to you# and makes both your ally and yourself #cinvulnerable# for short time."/> <string name="h" value="Consumes #mpCon MP to#c revive your closest ally and grant both yourself and them invincibility for #time sec#. \nCooldown: #cooltime sec"/> <string name="pdesc" value="Revives #cone ally closest to you# and makes both your ally and yourself #cinvulnerable# for short time."/> <string name="ph" value="Consumes #mpCon MP to#c revive your closest ally and grant both yourself and them invincibility for #time sec#. [Cooldown: #cooltime sec]"/> <string name="name" value="Smite Shield"/> <string name="desc" value="Summons a shield imbued with immortal strength to strike down nearby enemies. Any enemies struck will lose some buffs and buff effects for the duration of the stun.\nDebuffs: Attack Power/Magic ATT Increase, DEF Increase, Obsidian Skin.\nEnemies hit by this will resist stuns for 90 seconds and won&apos;t be stunned by other skills, such as Smite Shield. "/> <string name="h" value="MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Stun Duration: #time sec.\nStun Duration: +100% depending on damage inflicted with Smite Shield.\nCooldown: #cooltime sec"/> <string name="name" value="Epic Adventure"/> <string name="desc" value="Call upon the bravery deep within to increase damage output."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec. Applies to any Explorer class in the party"/> <string name="name" value="Sacrosanctity"/> <string name="desc" value="Call upon the heavens to protect you from all attacks for a short time."/> <string name="h" value="MP Cost: #mpCon, Invincibility Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Weapon Mastery"/> <string name="desc" value="Increases Spear and Polearm Mastery.\n#cLevel 10 required to learn Barricade Mastery.#"/> <string name="h" value="Spear and Polearm Mastery: +#mastery%\nAttack Speed +1, Damage +5% when equipped with a Spear."/> <string name="name" value="Final Attack"/> <string name="h" value="Proc Rate: #prop%, Damage: #damage%"/> <string name="desc" value="Grants a chance to activate an additional hit after an attack skill. Must have a Spear or Polearm weapon equipped. \nRequired Skill: #cWeapon Mastery Lv. 3#"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently increases STR and DEX through sheer physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Weapon Booster"/> <string name="desc" value="Increases the attack speed of your weapon for a short time. Must have a Spear or Polearm equipped.\nRequired Skill: #cWeapon Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Weapon&apos;s Attack Speed increased for #time sec"/> <string name="name" value="Iron Will"/> <string name="desc" value="Increases the Defense of party members for a short time."/> <string name="h" value="MP Cost: #mpCon, DEF: +#pdd, Duration: #time sec"/> <string name="pdesc" value="Increases the Weapon Defense and Magic Defense of team members for a fixed period of time."/> <string name="ph" value="MP Cost: -#mpCon, Party Weapon DEF: +#pdd, Party Magic DEF: +#mdd, Duration: #time sec"/> <string name="name" value="Hyper Body"/> <string name="desc" value="Increases the Max HP and Max MP of party members for a short time.\nRequired Skill: #cIron Will Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Max HP and Max MP: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases the Max HP and Max MP of team members for a short time.\nRequired Skill: #cIron Will Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Max HP and Max MP for team members: +#x%, Duration: #time sec"/> <string name="name" value="Ground Smash"/> <string name="desc" value="Releases a shockwave that hits multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Releases a shockwave that hits multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Slipstream"/> <string name="desc" value="Pushes you past the wind to let you move quicker than the eye can follow."/> <string name="h" value="MP Cost: #mpCon, pushes you forward a set distance"/> <string name="name" value="Piercing Drive"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies HIt: #mobCount, Number of Hits: #attackCount. Critical Rate within #cSpear Shaft range: +#cr%#, Damage within Spear Blade range: +#damR%"/> <string name="desc" value="Deals a powerful strike to your enemies. #cIf the enemies are close, also increases your Critical Rate#. #cIf they&apos;re far away, also increases your damage#."/> <string name="name" value="Spear Sweep"/> <string name="pdesc" value="Swings your weapon in a long arc to pull in enemies and possibly stun them. Can be resisted by some monsters."/> <string name="desc" value="Swings your weapon far to pull in enemies and stun them for a moment."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Hits: #attackCount, pull enemies in your direction and stun them"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Hits: #attackCount, pull enemies in your direction and stun them"/> <string name="name" value="Evil Eye"/> <string name="desc" value="Summons an Evil Eye that heals you regularly when it is near."/> <string name="pdesc" value="Summons an Evil Eye that heals you regularly when it is near."/> <string name="h" value="MP Cost: #mpCon, casts heal that restores #hp HP every #x sec. Duration: #time sec. "/> <string name="ph" value="MP Cost: #mpCon, for every #x sec, casts a heal that restores #hp HP. Duration: #time sec. Cooldown: #cooltime sec"/> <string name="name" value="Elemental Resistance"/> <string name="desc" value="Increases your resistance to Elemental Attacks."/> <string name="h" value="Elemental Resistance: +#x%"/> <string name="name" value="Lord of Darkness"/> <string name="desc" value="Increases Critical Rate and Critical Damage, and grants a chance to recover HP during the attack."/> <string name="h" value="Critical Rate: +#cr%, Critical Damage: +#criticaldamage%\n#prop% chance to recover #x% of Max HP during the attack."/> <string name="pdesc" value="Increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP, up to #chalf of Max HP#."/> <string name="ph" value="Critical Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%, #prop% chance to convert #x% of damage to HP"/> <string name="name" value="Endure"/> <string name="desc" value="Enhances your Abnormal Status Resistance and Elemental Resistance."/> <string name="h" value="Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%"/> <string name="name" value="Hex of the Evil Eye"/> <string name="desc" value="Your Evil Eye periodically buffs you."/> <string name="pdesc" value="Evil Eye uses a buff regularly when not in Free Attack mode."/> <string name="h" value="Frequency: every #x sec, Attack Power: +#epad, DEF: +#epdd, Critical Rate: +#indieCr%. Buff Duration: #time sec"/> <string name="ph" value="Frequency: every #x sec, Attack Power: +#epad, Weapon DEF: +#epdd, Critical Rate: #indieCr%, Magic DEF: +#emdd, Accuracy: +#acc, Avoidability: +#eva. Buff Duration: #time sec"/> <string name="name" value="Dragon Buster"/> <string name="desc" value="Stabs an enemy in front of you multiple times."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% to 3 enemies, Number of Stabs: #attackCount"/> <string name="pdesc" value="MP Cost: #mpCon, Damage: #d%, Max Enemies Hit: 3"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: 3, Number of Attacks: #attackCount"/> <string name="name" value="Dragon Fury"/> <string name="desc" value="Swings your weapon in a large arc to attack nearby enemies. Hits up to 8 enemies at a time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Swing your weapon in a large radius to damage multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Sacrifice"/> <string name="h" value="Cost: #mpCon MP and #x% HP, Damage: #damage%, Number of Attacks: #attackCount"/> <string name="ph" value="Cost: #mpCon MP and #x% HP, Damage: #damage%"/> <string name="desc" value="Uses the hidden power of a dragon to deal an attack to one enemy that ignores an enemy&apos;s Defense by sacrificing your own HP. Does not ignore the DEF of bosses. Can only be used when your HP is 20% or above."/> <string name="pdesc" value="Uses the hidden power of a dragon to deal an attack to one enemy that ignores an enemy&apos;s Defense by sacrificing your own HP. Does not ignore the DEF of bosses. Can only be used when your HP is 20% or above."/> <string name="name" value="Dragon Roar"/> <string name="desc" value="Attacks multiple enemies with a chance to stun.\nRequired Skill: #cSacrifice Lv.3#"/> <string name="h" value="Cost: #mpCon MP and #x% HP, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, Must have at least #y% HP to use, Cooldown: #cooltime sec"/> <string name="pdesc" value="Attacks multiple enemies and with a chance to stun.\\nRequired Skill: #cSacrifice Lv.3#"/> <string name="ph" value="Cost: #mpCon MP and #x% HP, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, Must have at least #y% HP to use, Cooldown: #cooltime sec"/> <string name="hch" value="Cost: #mpCon MP and #x% HP, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec, Must have at least #y% HP to use, Cooldown: #cooltime sec"/> <string name="name" value="Magic Crash"/> <string name="desc" value="Grants a chance to cancel some enemy buffs and prevent them from casting new buffs.\nDebuffs: Attack Power/Magic ATT Increase, DEF Increase, Obsidian Skin.\nRequired Skill: #cDragon Blood Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Success Rate: #prop%, Buff Block Duration: #time sec\nCooldown: 60 sec"/> <string name="pdesc" value="Has a chance to cancel all enemy buffs and prevent them from casting new buffs.\nRequired Skill: #Dragon Blood Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Success Rate: #prop%, Buff Block Duration: #time sec\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, #hcProp% chance to remove all enemy buffs and prevent new buffs for #hcTime sec."/> <string name="name" value="Dragon Strength"/> <string name="desc" value="Greatly increases STR for a short time."/> <string name="h" value="MP Cost: #mpCon, STR increased by #str for #time sec"/> <string name="pdesc" value="Greatly increases STR for a short time."/> <string name="ph" value="MP Cost: #mpCon, STR increased by #str for #time sec"/> <string name="name" value="La Mancha Spear"/> <string name="desc" value="Wields your spear like a windmill to deal damage and pierce nearby enemies."/> <string name="pdesc" value="Wields your spear like a windmill to deal damage and pierce nearby enemies."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. If you continuously press and hold the key, lasts up to #time sec. Attack with #y% damage when you release the key"/> <string name="ph" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. If you continuously press and hold the key, lasts up to #time sec. Attack with #y% damage when you release the key"/> <string name="name" value="Rush"/> <string name="desc" value="Dashes forward and pushes back multiple monsters. Can be resisted by some monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Pushed: #mobCount"/> <string name="pdesc" value="Dash forward and push back multiple monsters. Slows enemies for a short time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Speed: #x\nCooldown: #cooltime sec"/> <string name="name" value="Evil Eye Shock"/> <string name="desc" value="The Evil Eye lets out a scream to stun and deal damage to nearby enemies.\nCan only be used while Evil Eye of Domination is active. Unaffected by attack reflection."/> <string name="h" value="Evil Eye appears in front of you, attacking up to #mobCount enemies #attackCount times, dealing #damage% damage with a #prop% chance to stun targets for #time sec. Cooldown: #cooltime sec"/> <string name="pdesc" value="Your Evil Eye shrieks, stunning and damaging nearby enemies."/> <string name="ph" value="Max Enemies Hit: #mobCount, Damage: #damage%, Stun Chance: #prop%, Stun Duration: #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Cross Surge"/> <string name="desc" value="#cIncreases total damage proportional to current HP# for a short time. Also #creduces damage taken proportional to# reduced HP."/> <string name="h" value="MP Cost: #mpCon, Increases Final Damage by up to #x% for #time sec. This number decreases based on the percentage of Max HP that you have lost.\n#c Damage Taken is reduced by #y% of your missing HP, up to a maximum of #z.#\n#c[Passive Effect] -# Final Damage: +#pdR%]"/> <string name="name" value="Berserk"/> <string name="desc" value="When your HP drops past a certain point, the dormant spirit within you awakens to increase your Damage, Movement Speed, Critical Rate, and Critical Damage."/> <string name="h" value="HP Threshold: #x%, Damage: +#damage%, Movement Speed: +#psdSpeed, Critical Rate: +#cr%, Critical Damage: +#criticaldamage%"/> <string name="pdesc" value="When your HP drops past a set amount, the dormant spirit within you awakens to increase your damage, movement speed, Critical Rate, and Minimum Critical Damage."/> <string name="ph" value="Damage: +#damage%, Movement Speed: +#psdSpeed, Critical Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Aura of the Evil Eye"/> <string name="desc" value="The Evil Eye periodically restores your HP. The amount healed increases with the skill&apos;s level.\nRequired Skill: #cEvil Eye Lv. 1#"/> <string name="h" value="#hp restored every #x sec"/> <string name="pdesc" value="The Evil Eye periodically restores your HP. The amount healed increases with the skill&apos;s level.\nRequired Skill: #cEvil Eye Lv. 1#"/> <string name="ph" value="#hp restored every #x sec"/> <string name="hch" value="#hcHp restored every #x sec"/> <string name="name" value="Hex of the Evil Eye"/> <string name="desc" value="The Evil Eye periodically buffs the you.\nRequired Skill: #cEvil Eye Lv. 1#"/> <string name="h" value="Frequency: every #x sec, Attack Power: +#epad, DEF: +#epdd. Buff Duration: #time sec"/> <string name="name" value="Revenge of the Evil Eye"/> <string name="desc" value="When hit, the Evil Eye has a chance to launch a counterattack toward the attacker and restore the Dark Knight&apos;s HP. #\nYour Evil Eye&apos;s attacks will not cause you to take damage from attack reflection.\nAlso permanently increases damage of Evil Eye Shock."/> <string name="h" value="When hit, Counterattack Chance: #prop%, Damage: #damage%, Recovers #x% of Max HP. Counterattack Cooldown: #cooltime sec\nEvil Eye Shock Damage: +#damPlus%"/> <string name="name" value="Final Pact"/> <string name="desc" value="#cWhen your HP reaches 0# your dark contract keeps you alive,#c granting temporary invincibility# and#c allowing you to use Gungnir&apos;s Descent without any cooldown#. However, you must eliminate the required number of monsters before time runs out, or you will be dragged into the Shadow Abyss. The hourglass will be displayed during the reactivation cooldown.\nNot affected by cooldown reset."/> <string name="h" value="#cWhen your HP reaches 0#, fully restores HP and MP, Invincibility Duration: #time sec, deals damage to enemies with attack ignore and attack reflection, #cIgnores Gungnir&apos;s Descent cooldown#. If #z enemies are defeated within Invincibility duration, you revive after the duration ends. If the enemy is a boss, the number of attacks is considered the number of enemy defeats. Cooldown: #cooltime sec\n[Passive Effect: When HP is #x% or above, Final Damage: +#damage%, Movement Speed: +#psdSpeed, Critical Rate: +#cr%, Critical Damage: +#criticaldamage%]"/> <string name="name" value="Power Stance"/> <string name="desc" value="Concentrates to hold your ground when struck, resisting knock-back effects permanently."/> <string name="h" value="Knockback Resistance: +#stanceProp%."/> <string name="name" value="Barricade Mastery"/> <string name="desc" value="Improves Spear and Polearm proficiencies to their human limits. Increases Critical Damage and Attack Power. Required Skill: #cWeapon Mastery Lv. 10 or above#"/> <string name="h" value="Spear and Polearm Mastery: +#mastery%, Attack Power: +#padX, Critical Damage: +#criticaldamage%"/> <string name="name" value="Final Pact"/> <string name="desc" value="#cWhen your HP reaches 0# your dark contract keeps you alive,#c granting temporary invincibility# and#c allowing you to use Gungnir&apos;s Descent without any cooldown#. However, you must eliminate the required number of monsters before time runs out, or you will be dragged into the Shadow Abyss. The hourglass will be displayed during the reactivation cooldown.\nNot affected by cooldown reset."/> <string name="h" value="When HP reaches 0, fully restores HP and MP. Invincibility Duration and ignore Gungnir&apos;s Descent cooldown: #time sec. If #z enemies are defeated or boss is hit #z times within Invincibility duration, you revive after the duration ends. Cooldown: #cooltime sec\n[Passive Effect: When HP is #x% or above, Damage: +#damage%, Movement Speed: +#psdSpeed, Critical Rate: +#cr%, Critical Damage: +#criticaldamage%]"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Evil Eye - Reinforce"/> <string name="desc" value="Increases damage for Evil Eye Domination, Evil Eye Shock, Revenge of the Eye, and Radiant Evil."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Evil Eye - Hex Reinforce"/> <string name="desc" value="Increases Hex of the Evil Eye&apos;s Attack Power boost."/> <string name="h" value="Attack Power: +#x"/> <string name="name" value="Evil Eye - Aura Reinforce"/> <string name="desc" value="Increases the amount healed by Aura of the Evil Eye"/> <string name="h" value="Recovery Amount: +#x% of Max HP"/> <string name="name" value="Final Pact - Damage"/> <string name="h" value="Final Damage: +#damage%"/> <string name="desc" value="Increases final damage while Final Pact is active. Stacks with passive final damage bonuses."/> <string name="name" value="Final Pact - Reduce Target"/> <string name="h" value="Enemies to defeat to revive: -#x%"/> <string name="desc" value="Reduces the number of enemies that need to be defeated to revive when Final Pact is activated."/> <string name="name" value="Final Pact - Critical Chance"/> <string name="desc" value="Increases Critical Rate bonus from Final Pact&apos;s passive effect."/> <string name="h" value="#cr% bonus critical chance"/> <string name="name" value="Gungnir&apos;s Descent - Reinforce"/> <string name="desc" value="Increases Gungnir&apos;s Descent&apos;s damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Gungnir&apos;s Descent - Guardbreak"/> <string name="desc" value="Increases amount of enemy DEF Gungnir&apos;s Descent ignores."/> <string name="h" value="Bonus #ignoreMobpdpR% monster DEF ignored"/> <string name="name" value="Gungnir&apos;s Descent - Boss Rush"/> <string name="desc" value="Damage increases when attacking Boss Monsters with Gungnir&apos;s Descent."/> <string name="h" value="Boss Damage +#bdR%"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="pdesc" value="Temporarily increases the stats of all team members."/> <string name="name" value="Monster Magnet"/> <string name="desc" value="Pulls monsters toward you and stuns them for a short time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Pulled: #mobCount, Stun Duration: #time sec"/> <string name="pdesc" value="Pulls monsters toward you and stuns them for a short time."/> <string name="ph" value="MP Cost: #mpCon, Success Rate: #prop%, Damage: #damage%, Max Enemies Pulled: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Success Rate: #prop%, Damage: #damage%, Max Enemies Pulled: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec\nCooldown: #hcCooltime sec"/> <string name="name" value="Power Stance"/> <string name="desc" value="With great concentration, you hold your ground when struck and resist knock-back effects."/> <string name="h" value="MP Cost: #mpCon, Duration: #time, Knockback Resistance: +#prop%."/> <string name="name" value="Rush"/> <string name="desc" value="Dashes forward and pushes back multiple monsters. Can be resisted by some monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Pushed: #mobCount"/> <string name="pdesc" value="Dash forward and push back multiple monsters. Slows enemies for a short time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Speed: #x\nCooldown: #cooltime sec"/> <string name="name" value="Evil Eye"/> <string name="desc" value="Summons an Evil Eye. The Evil Eye&apos;s power increases your weapon mastery."/> <string name="h" value="MP Cost: #mpCon, Duration: #x min, Weapon Mastery: +#mastery%"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Dark Impale"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="desc" value="Launch consecutive rapid attacks on multiple enemies."/> <string name="name" value="Gungnir&apos;s Descent"/> <string name="desc" value="Drops an enormous, mythical spear from the heavens to deal damage. You can deal #chigher damage with greater Max HP#."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount with #damage% damage.\nWhen Attacking: Damage increases by #x% of Max HP for every attack, Enemy Defense Ignored: #ignoreMobpdpR%.\nCooldown: #cooltime sec. However, ignores cooldown while in Final Pact or when Sacrifice is cast."/> <string name="name" value="Magic Crash"/> <string name="desc" value="Grants a chance to#c remove buffs from affected enemies# and prevent them from casting new buffs.\nDebuffs: Attack Power &amp; Magic ATT Increase, DEF Increase, Obsidian Skin."/> <string name="h" value="MP Cost: #mpCon, Success Rate: #prop%, Buff Block Duration: #time sec\nCooldown: #cooltime sec"/> <string name="pdesc" value="Has a chance to#c remove all buffs# from nearby enemies and prevent them from receiving new buffs for a short time."/> <string name="ph" value="MP Cost: #mpCon, Success Rate: #prop%, Buff Block Duration: #time sec\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, #hcProp% chance to#c remove all enemy buffs# and prevent new buffs for #hcTime sec."/> <string name="name" value="Sacrifice"/> <string name="desc" value="Consumes your Evil Eye to restore HP. Causes your attacks to ignore enemy defense, and increases Boss Damage. Resets cooldown for Gungnir&apos;s Descent. [Passive] Increases #cPermanently increases Ignore Defense stat#."/> <string name="h" value="MP Cost: #mpCon, restores #y% of Max HP immediately upon casting, ignores #x% of enemy&apos;s Defense for #time sec, Boss Damage: +#indieBDR%, resets Gungnir&apos;s Descent&apos;s cooldown\nCooldown: #cooltime sec, Successful attacks by Evil Eye reduce cooldown by #t sec\n[Passive Effect: #cIgnores #ignoreMobpdpR% of enemys&apos;s Defense #]"/> <string name="name" value="Nightshade Explosion"/> <string name="desc" value="Releases your inner power to lay waste to nearby enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="Epic Adventure"/> <string name="desc" value="Call upon the bravery deep within to increase damage output."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec. Applies to any Explorer class in the party"/> <string name="name" value="Dark Thirst"/> <string name="desc" value="Channels your inner vampire to increase Attack Power and sap life from enemies for a short time."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, ATT: +#indiePad, Recover #x% of Max HP when attacking.\nCooldown: #cooltime sec"/> <string name="name" value="MP Boost"/> <string name="desc" value="Increases Max MP permanently. Also increases MP proportional to your level."/> <string name="h" value="Max MP: +#mmpR%, MP increases by #lv2mmp per level\nCritical Rate +3% when equipped with a Wand"/> <string name="name" value="Elemental Weakness"/> <string name="pdesc" value="Chance to weaken enemies against magic."/> <string name="ph" value="Duration: #time sec, Success Rate: #prop%, Additional Magic Damage: +#x%"/> <string name="desc" value="Your attack makes enemies vulnerable to Magic attacks, increasing all magical damage while they are debuffed."/> <string name="h" value="Duration: #time sec, Success Rate: #prop%, Additional Magic Damage: +#x%"/> <string name="name" value="Magic Armor"/> <string name="desc" value="Uses magic to increase DEF. \nRequired Skill: \n#cMagic Guard Lv. 3#"/> <string name="h" value="Defense: +#pddX"/> <string name="name" value="Magic Guard"/> <string name="desc" value="A portion of the damage dealt to you affects your MP instead of your HP. Does not apply to attacks that do a certain percentage of your max HP.\nActivated automatically when you have at least 1 MP, and is ineffective when you have 0 MP. Can be toggled #cOn/Off# with the skill key."/> <string name="h" value="MP Cost: #mpCon, Damage Displaced: #x% of your MP, Duration: While the skill is activated"/> <string name="pdesc" value="Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage."/> <string name="ph" value="MP Cost: #mpCon, Damage Displaced: #x% of your MP, Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage Displaced for 1/300 of your MP: #x%, Duration: #time sec"/> <string name="name" value="Magic Armor"/> <string name="desc" value="Uses magic to temporarily increase DEF. \nRequired Skill: \n#cMagic Guard Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Defense: +#pdd, Duration: #time sec"/> <string name="name" value="Energy Bolt"/> <string name="desc" value="Consumes MP to attack one enemy."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Consumes MP to attack one enemy."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Magic Claw"/> <string name="desc" value="Attack nearby enemies continuously by consuming MP.\nRequired Skill: #cEnergy Bolt Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Attack nearby enemies continuously by consuming MP.\nRequired Skill: #cEnergy Bolt Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Energy Bolt"/> <string name="desc" value="Consumes MP to fire a condensed energy bolt that explodes on contact with an enemy."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Consumes MP to fire a condensed energy bolt that explodes on contact with an enemy."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Teleport"/> <string name="desc" value="Allows you to teleport to other locations on the same map using the arrow keys.\n#cLevel 5 required to learn Teleport Mastery.#"/> <string name="h" value="MP Cost: #mpCon, Teleport to the left and right with #x, and up and down with #y"/> <string name="name" value="MP Eater"/> <string name="desc" value="Absorbs the enemy&apos;s MP when attacking with Magic skills until the enemy&apos;s MP reaches 0.\nRequired Skill: #cSpell Mastery Lv. 5#"/> <string name="h" value="MP Absorb Chance: #prop%, Amount Absorbed: #x% of the enemy&apos;s Max MP"/> <string name="pdesc" value="Absorbs the enemy&apos;s MP when attacking with Magic skills until the enemy&apos;s MP reaches 0.\nRequired Skill: #cSpell Mastery Lv. 5#"/> <string name="ph" value="MP Absorb Chance: #prop%, Amount Absorbed: #x% of the enemy&apos;s Max MP"/> <string name="name" value="Spell Mastery"/> <string name="desc" value="Magic Mastery and Magic ATT increase. "/> <string name="h" value="Magic Mastery: #mastery%, Magic ATT: +#x"/> <string name="name" value="High Wisdom"/> <string name="desc" value="Permanently increase INT through mental discipline."/> <string name="h" value="Permanently increase INT by #intX"/> <string name="name" value="Elemental Drain"/> <string name="desc" value="Increases damage based on the number of nearby enemies affected by your #cdamage-over-time effects#. This does not include DoT from your Beginner Skill."/> <string name="h" value="#cFor each Damage-Over-Time effect active on nearby foes# (up to #y): Final Damage: +#x%."/> <string name="name" value="Ignite"/> <string name="desc" value="Grants Fire spells a chance to#c create a wall of fire at the target location#.\nUnaffected by attack reflection.\nCan be toggled #cOn/Off#."/> <string name="h" value="When casting Fire magic, #prop% Chance to#c create a wall of fire# with the following effects - [Max Enemies Hit: #mobCount. Damage: #damage%, Duration: #time sec]"/> <string name="name" value="Meditation"/> <string name="desc" value="Temporarily enhances the Magic Attack of all party members nearby through meditation.\nRequired Skill: #cMP Eater Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Party Member Magic ATT: +#indieMad, Duration: #time sec"/> <string name="pdesc" value="Temporarily enhances the Battle Mode ATT of all nearby team members through meditation.\nRequired Skill: #cMP Eater Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Team Member Battle Mode ATT: +#PVPdamage, Duration: #time sec"/> <string name="name" value="Teleport"/> <string name="h" value="MP Cost: #mpCon, Range: #range"/> <string name="desc" value="Allows you to teleport to other locations on the same map using the arrow keys.\n#cLevel 5 required to learn Teleport Mastery.#"/> <string name="name" value="Slow"/> <string name="desc" value="Temporarily slows up to 6 monsters. Cannot be used on the same monsters more than twice in a row.\nRequired Skill: \n#cTeleport: Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Speed: -#x, Duration: #time sec"/> <string name="pdesc" value="Temporarily slows up to 6 monsters. Cannot be used on the same monsters more than twice in a row.\nRequired Skill: \n#cTeleport: Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Enemy Speed: -#x, Duration: #time sec, Cooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Enemy Speed: -#x, Duration: #hcTime sec, Cooldown: #hcCooltime sec"/> <string name="name" value="Flame Orb"/> <string name="desc" value="Creates and throws a burning orb at multiple enemies. Very effective against Ice Attribute monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Creates and throws a burning orb at multiple enemies. Very effective against Ice Attribute monsters."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Poison Breath"/> <string name="desc" value="Sends a poisonous droplet at an enemy, also striking enemies near the target. The enemies will take damage for a short time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Sends a poisonous droplet at an enemy, also striking enemies near the target. The enemies will take damage for a short time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Magic Booster"/> <string name="desc" value="Increases Magic Attack Speed for a short time."/> <string name="h" value="MP Cost: #mpCon, Weapon&apos;s Attack Speed increased for #time sec"/> <string name="name" value="Ignite"/> <string name="desc" value="Grants Fire magic a chance to#c create a wall of fire at the target location# (excludes Inferno Aura).\nUnaffected by attack reflection.\nCan be toggled #cOn/Off#."/> <string name="h" value="When casting Fire magic, #prop% Chance to#c create a wall of fire# with the following effects - [Max Enemies Hit: #mobCount. Damage: #damage%, Duration: #y sec]"/> <string name="name" value="Burning Magic"/> <string name="desc" value="Increases all of your damage over time durations and final damage when you attack enemies under damage over time, stun, freeze, darkness, or paralysis effects."/> <string name="h" value="Increases damage over time durations by #x%, increases final damage by #z% when attacking enemies affected by damage over time, stun, freeze, darkness, or paralysis effects."/> <string name="name" value="Element Amplification"/> <string name="desc" value="Increases the MP cost and the Damage of your magic skills."/> <string name="h" value="MP Cost: +#costmpR%, Damage: +#damR%"/> <string name="name" value="Arcane Overdrive"/> <string name="desc" value="Permanently increases Critical Rate and Critical Damage."/> <string name="h" value="Critical Rate: +#cr%, Critical Damage: +#criticaldamage%"/> <string name="name" value="Mana Burn"/> <string name="desc" value="When attacking with fire, #cgrants a chance to burn out the enemy&apos;s MP to deal extra damage that ignores enemy defenses#. Does not work if the enemy&apos;s MP is extremely low."/> <string name="h" value="Upon casting fire magic, burn #x% of enemy&apos;s current MP at #c#prop% chance. #w times of consumed MP will be dealt as an extra hit#. If enemy&apos;s MP is under #z%, activation will be restricted"/> <string name="name" value="Explosion"/> <string name="desc" value="Creates a Fire explosion near you that hits nearby enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Creates a Fire explosion near you that hits nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Poison Mist"/> <string name="desc" value="Temporarily creates a poisonous fog around you that deals damage to all enemies nearby.\n#cLevel 20 required to learn Mist Eruption.#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Temporarily creates a poisonous fog around you that deals damage to all enemies nearby."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec\nCooldown: #hcCooltime sec"/> <string name="name" value="Seal"/> <string name="desc" value="Seals up to 6 enemies nearby for a short time.\nRequired Skill: #cElement Amplification Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Seal Chance: #prop%, Duration: #time sec"/> <string name="pdesc" value="Temporarily seals nearby enemies.\nRequired Skill: #cElement Amplification Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Seal Chance: #prop%, Seal Duration: #time sec, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Seal Chance: #hcProp%, Duration: #hcTime sec\nCooldown: #hcCooltime sec"/> <string name="name" value="Spell Booster"/> <string name="desc" value="Increases the attack speed of your Magic Attacks for a short time. \nRequired Skill: #cElemental Amplification Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Weapon&apos;s Attack Speed increased for #time sec"/> <string name="name" value="Fire Demon"/> <string name="desc" value="Attacks multiple enemies at once using the Fire Demon&apos;s fireballs. Monsters struck by the Fire Demon continue to take damage for a short time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Attacks multiple enemies at once using the Fire Demon&apos;s fireballs. Monsters struck by the Fire Demon continue to take damage for a short time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Teleport Mastery"/> <string name="desc" value="When activated, instead of consuming extra MP, enemies at the teleport location will take damage and become Stunned. Also has a chance to apply more damage over time. Also permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 5#"/> <string name="h" value="Additional MP Cost: #y, Max Enemies Hit: #mobCount, Damage: #damage%, Stun Chance: #subProp%, Stun Duration: #time. For #dotTime sec, #dot% damage at every #dotInterval sec. Permanently increases Teleport distance by #x"/> <string name="name" value="Elemental Decrease"/> <string name="desc" value="Temporarily decreases Elemental Resistance to all of your attacks. Also permanently increases final damage."/> <string name="h" value="MP Cost: #mpCon, Elemental Attribute Resistance: -#x%, Duration: #time sec\n[Passive : Final damage +#mdR%]"/> <string name="name" value="Viral Slime"/> <string name="desc" value="Summons a slime that sprays lethal poison. The slime will stick to an enemy to deal continuous damage. #cIt splits into 2 when the target is eliminated#."/> <string name="h" value="MP Cost: #mpCon, #dot% continuous damage to the target for #dotTime sec. Slime will last up to #time sec and it will split up to #x slimes\n[Cooldown: #cooltime sec]"/> <string name="name" value="Elemental Adaptation (Fire, Poison)"/> <string name="desc" value="Cover yourself with a veil of fire and poison to defend against critical Abnormal Status at the cost of a portion of Max MP. #cHas a chance to regenerate when successful#. Cooldown only applies when regeneration fails."/> <string name="h" value="MP Cost: #mpCon, upon defending critical Abnormal Status, consumes up to #x% of Max MP and regenerate the barrier up to #y times at #c#prop% chance#. Cooldown: #cooltime sec\n[Passive Effect: Increases Abnormal Status and all Elemental Resistances by #asrR%]"/> <string name="name" value="Arcane Aim"/> <string name="desc" value="Ignores a portion of enemy Defense when attacking. Damage dealt increases with consecutive attacks. Stacks up to 5 times."/> <string name="h" value="Ignores #ignoreMobpdpR% of enemy DEF. When attacking an enemy 3 or more times, damage will increase by #x% with #prop% probability. Accumulates up to #y times."/> <string name="name" value="Buff Mastery"/> <string name="desc" value="Permanently increases Magic Attack and increases the duration of all buffs on you."/> <string name="h" value="Permanently Increased Magic ATT: +#madX, Buff Duration: +#bufftimeR%"/> <string name="name" value="Meteor Shower"/> <string name="desc" value="Summons meteors from the sky to deal a powerful fire attack to multiple enemies. Targets continue to take fire damage over time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summons meteors from the sky to deal a powerful fire attack to multiple enemies. Targets continue to take fire damage over time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #hcCooltime sec"/> <string name="name" value="Fervent Drain"/> <string name="desc" value="Increases the effect of Elemental Drain."/> <string name="h" value="Increases the Final Damage of each damage-over-time effect inflicted by your skills by #x%"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Poison Mist - Reinforce"/> <string name="desc" value="Buffs Poison Mist damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Poison Mist - Aftermath"/> <string name="desc" value="Increases duration of Poison Mist damage over time."/> <string name="h" value="Bonus #dotTime seconds of additional damage"/> <string name="name" value="Poison Mist - Cripple"/> <string name="desc" value="Increases Poison Mist&apos;s damage over time damage."/> <string name="h" value="Additional #dot% damage"/> <string name="name" value="Paralyze - Reinforce"/> <string name="desc" value="Increases the damage of Paralyze."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Paralyze - Cripple"/> <string name="desc" value="Increases damage over time for Paralyze."/> <string name="h" value="Additional #dot% damage"/> <string name="name" value="Paralyze - Extra Strike"/> <string name="desc" value="Increases the number of attacks for Paralyze."/> <string name="h" value="Number of Attacks: +#attackCount"/> <string name="name" value="Mist Eruption - Reinforce"/> <string name="desc" value="Increases the damage for Mist Eruption."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Mist Eruption - Guardbreaker"/> <string name="desc" value="Boosts the DEF ignored by Mist Eruption."/> <string name="h" value="Bonus #ignoreMobpdpR% monster DEF ignored"/> <string name="name" value="Mist Eruption - Cooldown Cutter"/> <string name="desc" value="Reduces Mist Eruption cooldown."/> <string name="h" value="Cooldown: -#coolTimeR%"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="pdesc" value="Temporarily increases the stats of all team members."/> <string name="name" value="Big Bang"/> <string name="desc" value="Gathers power to form an energy vortex, culminating in a powerful #cFire# explosion that damages target with a chance to apply damage over time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Attack Count: #attackCount, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec."/> <string name="pdesc" value="Gathers power to form an energy vortex, culminating in a powerful #cFire# explosion that damages target with a chance to apply damage over time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Attack Count: #attackCount, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec."/> <string name="name" value="Mist Eruption"/> <string name="desc" value="Permanently increases Poison Mist&apos;s continuous damage. Upon using the skill, nearby Poison Mists explode, dealing fatal damage to enemies. The damage will increase proportional to the number of continuous damage effects applied to the target. You cannot detonate Mists set by others. If the mist explodes successfully, the cooldown of Flame Haze will reset.\nRequired Skill: #cPoison Mist Lv. 20#"/> <string name="h" value="Active Effects: MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Explosions: #attackCount times, Ignored Monster Defense Rate: #ignoreMobpdpR%\nFinal Damage Modifier: 20% for 2 explosions, 45% for 3 explosions, 80% for 4 explosions, 125% for 5 explosions\nMax Simultaneous Mist Explosions: #y\nCooldown: #cooltime sec, Mist Eruption&apos;s cooldown decreases by 2 seconds when it hits an enemy that was hit with 5 or more explosions, this cooldown reduction applies before other cooldown reductions.\n[Passive Effect: Permanently increases Poison Mist&apos;s continuous damage to #x%]"/> <string name="pdesc" value="Permanently increases Poison Mist&apos;s continuous damage. Upon using the skill, nearby Poison Mists explode, dealing fatal damage to enemies. The damage will increase proportional to the number of continuous damage effects applied to the target. You cannot detonate Mists set by others. The damage boost applies up to the 5th effect. If the mist explodes successfully, the cooldown of Flame Haze will reset.\nRequired Skill: #cPoison Mist Lv. 20#"/> <string name="ph" value="Active Effects: MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Explosions: #attackCount times, Ignored Monster Defense Rate: #ignoreMobpdpR%, Damage Modifier (per explosion after the 2nd one): #z%, Max Simultaneous Mist Explosions: #y, Cooldown: #cooltime sec\n[Passive Effect: Permanently increases Poison Mist&apos;s continuous damage to #x%]"/> <string name="name" value="Infinity"/> <string name="desc" value="Lets you use skills without spending MP, and increases knockback resistance. Also continually recovers HP and MP, and increases the damage of all Magic Attacks. "/> <string name="h" value="MP Cost: #mpCon, Increases final damage of Magic ATT by #q%\nRegularly recovers HP and MP by #y% and increases final damage of Magic ATT by #damage%\nFinal Damage increased by Infinity is additive\nKnockback Resistance: +#prop%, Duration: #time sec, Cooldown: 3 min"/> <string name="name" value="Ifrit"/> <string name="desc" value="Summons a Fire Ifrit that attacks multiple enemies for a short time. Also permanently increases mastery. This skill isn&apos;t affected by enemy damage reflection skills."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: #damage% to up to 3 enemies. Duration: #dotTime sec. Causes damage every #dotInterval sec. for #dot% damage. Permanently increases mastery by #mastery%"/> <string name="pdesc" value="Summons a Fire Ifrit that attacks multiple enemies for a short time. Also permanently increases mastery."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Damage: #damage% to up to 3 enemies. Permanently increases mastery by #mastery%"/> <string name="name" value="Paralyze"/> <string name="desc" value="Surrounds multiple enemies with fire to temporarily paralyze them while inflicting heavy damage. Paralyzed enemies take continuous damage. Can be resisted by some monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Attack Count: #attackCount, Max Enemies Hit: #mobCount, Paralysis Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec"/> <string name="pdesc" value="Surrounds multiple enemies with fire to temporarily paralyze them while inflicting heavy damage. Paralyzed enemies take continuous damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Attack Count: #attackCount, Max Enemies Hit: #mobCount, Paralysis Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Paralysis Chance: #hcProp%, Paralysis Duration: #hcTime sec, Damage Over Time: #dot% damage every #dotInterval sec"/> <string name="name" value="Meteor Shower"/> <string name="desc" value="Summons meteorites from the sky to inflict intense fire damage on multiple enemies. While Meteor Shower is in cooldown,#c attack skill generate a meteorite that falls on a single enemy to inflict damage# (excludes Inferno Aura)."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Cooldown: #cooltime sec\n[Passive Effect: Attack during Cooldown: #c#prop% chance to deal #x% damage on a single enemy with a meteorite#]"/> <string name="pdesc" value="Summons meteorites from the sky to inflict powerful fire damage on multiple enemies. If you attack while Meteor Shower is in cooldown, #ca meteorite will fall on a single enemy to deal damage#."/> <string name="ph" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Cooldown: #cooltime sec\n[Passive Effect: Attack during Cooldown: #c#prop% chance to deal #x% damage on a single enemy with a meteorite#]"/> <string name="hch" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Cooldown: #cooltime sec\n[Passive Effect: Attack during Cooldown: #c#prop% chance to deal #x% damage on a single enemy with a meteorite#]"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Buff Mastery"/> <string name="desc" value="Permanently increases Magic ATT. Duration of all the buffs applicable to self will increase upon using skill.\nAn #cOn/Off skill# that is activated when the skill is used and deactivated when the skill is used again."/> <string name="h" value="Permanently increases magic ATT by #madX. Buff duration increased by #x% upon using skill."/> <string name="name" value="Flame Haze"/> <string name="desc" value="#cSurrounds enemies with burning poisonous mist to make them untouchable# while slowing them down with continuous damage. Also forms Poison Mist clouds where the skill strikes enemies, or around you if no enemies are struck."/> <string name="h" value="MP Cost: #mpCon, Damage on a Single Target: #damage%, Number of Attacks: #attackCount, inflicts #dot% continuous damage at #prop% chance for #dotTime sec. #cMaintains untouchable status and slows enemy by #x%#. Upon hitting enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location\nCooldown: #cooltime sec"/> <string name="name" value="Megiddo Flame"/> <string name="desc" value="Fires a blue flame that burns the enemy to the very soul."/> <string name="h" value="MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, #dot% damage every #dotInterval sec for #dotTime sec. Negates Attack Ignore and Attack Reflect effects. \n#cCooldown: #cooltime sec"/> <string name="name" value="Epic Adventure"/> <string name="desc" value="Call upon the bravery deep within to increase damage output."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec. Applies to any Explorer class in the party"/> <string name="name" value="Inferno Aura"/> <string name="desc" value="Channels the fire chakras to burst into flame, damaging nearby enemies."/> <string name="h" value="MP Cost: #mpCon per second, Damage per #x second(s): #damage%, Number of Attacks: #attackCount. Negates Attack Ignore and Attack Reflect effects"/> <string name="desc" value="Fires a blue flame that burns the enemy to the very soul."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount."/> <string name="name" value="Megiddo Flame"/> <string name="name" value="MP Eater"/> <string name="desc" value="Absorbs the enemy&apos;s MP when attacking with Magic skills until the enemy&apos;s MP reaches 0.\nRequired Skill: #cSpell Mastery Lv. 5#"/> <string name="h" value="MP Absorb Chance: #prop%, Amount Absorbed: #x% of the enemy&apos;s Max MP"/> <string name="pdesc" value="Absorbs the enemy&apos;s MP when attacking with Magic skills until the enemy&apos;s MP reaches 0.\nRequired Skill: #cSpell Mastery Lv. 5#"/> <string name="ph" value="MP Absorb Chance: #prop%, Amount Absorbed: #x% of the enemy&apos;s Max MP"/> <string name="name" value="Spell Mastery"/> <string name="h" value="Magic Mastery: #mastery%, Magic ATT: +#x"/> <string name="desc" value="Increases Magic Mastery and Magic ATT.\n#cLevel 10 required to learn Elquines.#"/> <string name="name" value="High Wisdom"/> <string name="desc" value="Permanently increase INT through mental discipline."/> <string name="h" value="Permanently increase INT by #intX"/> <string name="name" value="Freezing Crush"/> <string name="desc" value="Grants#c Critical Damage Bonus# when attacking Frozen enemies. Bonus increases per stack of skill. Using lightning-based attacks against Frozen targets consumes stacks and grants a#c Damage Bonus# for each stack. "/> <string name="h" value="Grants#c Critical Damage +#x%# per stack when attacking a Frozen enemy. Lightning-based skills consume ice stacks, granting#c Damage +#y%# per stack."/> <string name="name" value="Meditation"/> <string name="desc" value="Temporarily enhances the Magic Attack of all party members nearby through meditation.\nRequired Skill: #cMP Eater Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Party Member Magic ATT: +#indieMad, Duration: #time sec"/> <string name="pdesc" value="Temporarily enhances the Battle Mode ATT of all nearby team members through meditation.\nRequired Skill: #cMP Eater Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Team Member Battle Mode ATT: +#PVPdamage, Duration: #time sec"/> <string name="name" value="Teleport"/> <string name="h" value="MP Cost: #mpCon, Range: #range"/> <string name="desc" value="Allows you to teleport to other locations on the same map using the arrow keys.\n#cLevel 5 required to learn Teleport Mastery.#"/> <string name="name" value="Slow"/> <string name="desc" value="Temporarily slows up to 6 monsters. Cannot be used on the same monsters more than twice in a row.\nRequired Skill: \n#cTeleport: Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Speed: -#x, Duration: #time sec"/> <string name="pdesc" value="Temporarily slows up to 3 monsters. Cannot be used on the same monsters more than twice in a row.\nRequired Skill: \n#cTeleport: Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Enemy Speed: -#x, Duration: #time sec, Cooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Enemy Speed: -#x, Duration: #hcTime sec, Cooldown: #hcCooltime sec"/> <string name="name" value="Cold Beam"/> <string name="desc" value="Creates an ice fragment to attack and Freeze an enemy. Can deal great damage to fire attribute enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Attack Count: #attackCount, Freeze Duration: #time sec"/> <string name="pdesc" value="Creates an ice fragment to attack and Freeze an enemy. Can deal great damage to fire attribute enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Attack Count: #attackCount, Freeze Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Attack Count: #attackCount, Freeze Chance: #hcProp%, Freeze Duration: #time sec"/> <string name="name" value="Thunder Bolt"/> <string name="desc" value="Creates a powerful magnetic field that fires down lightning bolts on up to 6 enemies. "/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Creates a powerful magnetic field that fires lightning bolts at multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Cold Beam"/> <string name="desc" value="Drops sharp ice shards on enemies to deal damage. Enemies that are hit will freeze and slow down. Able to deal great damage to fire attribute enemies."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Freeze Duration: #time"/> <string name="name" value="Chilling Step"/> <string name="h" value="Upon using the Teleport skill, freezes the ground at #c#prop% chance, dealing #damage% to enemies on the frozen ground with freeze stacks#. Lasts #time sec"/> <string name="desc" value="When you use the Teleport skill, #cyour path will freeze immediately and deal damage to enemies that pass over it, freezing them as well#. \nUnaffected by attack reflection.\nCan be toggled #cOn/Off# with the skill key.#"/> <string name="name" value="Magic Booster"/> <string name="desc" value="Increases Magic Attack Speed for a short time."/> <string name="h" value="MP Cost: #mpCon, Weapon&apos;s Attack Speed increased for #time sec"/> <string name="name" value="Storm Magic"/> <string name="desc" value="Increases final damage when you attack enemies under damage over time, stun, freeze, or darkness effects. "/> <string name="h" value="Deals #z% extra final damage against enemies with the following effects: Damage Over Time, Freeze, Stun, Darkness, or Paralysis."/> <string name="name" value="Element Amplification"/> <string name="desc" value="Increases the MP cost and the Damage of your magic skills."/> <string name="pdesc" value="Increases the MP cost and the Damage of your magic skills."/> <string name="ph" value="MP Cost: +#costmpR%, Damage: +#damR%"/> <string name="h" value="MP Cost: +#costmpR%, Damage: +#damR%"/> <string name="name" value="Arcane Overdrive"/> <string name="desc" value="Permanently increases Critical Rate and Critical Damage."/> <string name="h" value="Critical Rate: +#cr%, Critical Damage: +#criticaldamage%"/> <string name="name" value="Shatter"/> <string name="desc" value="When attacking frozen enemies, you have a chance to ignore a portion of their defenses."/> <string name="h" value="Attack frozen enemies with a #subProp% chance to ignore #prop% DEF for each stack."/> <string name="name" value="Ice Strike"/> <string name="desc" value="Creates an Ice explosion near you that attacks nearby enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Freeze Duration: #time sec"/> <string name="pdesc" value="Creates an Ice explosion near you that attacks nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Freeze Duration: #time sec\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Freeze Duration: #hcTime sec, Freeze Chance: #hcProp%, Max Enemies Hit: #mobCount \nCooldown: #hcCooltime sec"/> <string name="name" value="Thunder Spear"/> <string name="desc" value="Creates a spear imbued with the power of lightning that attacks one enemy. The spear inflicts multiple hits on an enemy at an incredibly quick speed, possibly Stunning the enemy."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Creates a spear imbued with the power of lightning that attacks one enemy. The spear inflicts multiple hits on an enemy at an incredibly quick speed, possibly Stunning the enemy."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec"/> <string name="name" value="Seal"/> <string name="desc" value="Seals up to 6 enemies nearby for a short time.\nRequired Skill: #cElement Amplification Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Seal Chance: #prop%, Duration: #time sec"/> <string name="pdesc" value="Temporarily seals nearby enemies.\nRequired Skill: #cElement Amplification Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Seal Chance: #prop%, Seal Duration: #time sec, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Seal Chance: #hcProp%, Duration: #hcTime sec\nCooldown: #hcCooltime sec"/> <string name="name" value="Spell Booster"/> <string name="desc" value="Increases the attack speed of your Magic Attacks for a short time. \nRequired Skill: #cElemental Amplification Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Weapon&apos;s Attack Speed increased for #time sec"/> <string name="name" value="Ice Demon"/> <string name="desc" value="Attacks and freezes multiple enemies at once using ice fragments from the Ice Demon. Monsters struck by the Ice Demon continue to take damage for a short time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Duration: #x sec"/> <string name="pdesc" value="Attacks and freezes multiple enemies at once using ice fragments from the Ice Demon. Monsters struck by the Ice Demon continue to take damage for a short time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Duration: #x sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Chance: #hcProp%, Freeze Duration: #x sec"/> <string name="name" value="Teleport Mastery"/> <string name="desc" value="When activated, enemies at the teleport location will take damage and become Stunned. Also permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 5#"/> <string name="h" value="MP Cost: #y, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x"/> <string name="pdesc" value="Uses magic that combines both Ice and Lightning Attributes to attack one enemy, with a chance to Freeze enemies. Especially effective on enemies weak to Ice or Lightning."/> <string name="ph" value="MP Cost: #y, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x"/> <string name="hch" value="MP Cost: #y, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcSubProp%, Stun Duration: #hcTime sec, Teleport Distance: +#x"/> <string name="name" value="Elemental Decrease"/> <string name="desc" value="Temporarily decreases Elemental Resistance to all of your attacks. Also permanently increases final damage."/> <string name="h" value="MP Cost: #mpCon, Elemental Attribute Resistance: -#x%, Duration: #time sec\n[Passive : Final damage +#mdR%]"/> <string name="name" value="Glacier Chain"/> <string name="desc" value="Sends forth a frozen chain, pulling in enemies and freezing them. Can be resisted by some monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Freeze Duration: #time sec"/> <string name="name" value="Thunderstorm"/> <string name="desc" value="Summons a thunderstorm whose lightning deals more damage the fewer enemies it hits. The thunderstorm follows you, but it loses power and vanishes if you move too far away. The storm&apos;s attack does not consume freezing stacks."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: #damage%, each one fewer enemy increases Damage by #y%. Up to #w% damage on a single target.\nCooldown: #cooltime sec"/> <string name="name" value="Elemental Adaptation (Ice, Lightning)"/> <string name="desc" value="Forms a barrier of ice and lightning. If you get attacked by a critical Abnormal Status, the barrier immediately activates and blocks all Abnormal Statuses for a short time. Also permanently increases all elemental and abnormal status resistances."/> <string name="h" value="MP Cost: #mpCon, upon defending critical Abnormal Status attack, for #time sec, activates a barrier that blocks all Abnormal Status effects and apply #cooltime sec Cooldown.\n[Passive Effect: Increases All Elemental Resistances and Abnormal Status Resistance by #asrR%]"/> <string name="name" value="Arcane Aim"/> <string name="desc" value="Ignores a portion of enemy Defense when attacking. Damage dealt increases with consecutive attacks. Stacks up to 5 times."/> <string name="h" value="Ignores #ignoreMobpdpR% of enemy DEF. When attacking an enemy 3 or more times, damage will increase by #x% with #prop% probability. Accumulates up to #y times."/> <string name="name" value="Buff Mastery"/> <string name="desc" value="Permanently increases Magic Attack and increases the duration of all buffs on you."/> <string name="h" value="Permanently Increased Magic ATT: +#madX, Buff Duration: +#bufftimeR%"/> <string name="name" value="Blizzard"/> <string name="desc" value="Summons spears of ice from the sky, showering multiple enemies with a nasty blizzard. Enemies will continue to take damage over time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summons spears of ice from the sky, showering multiple enemies with a nasty blizzard. Enemies will continue to take damage over time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Chance: #prop%, Freeze Duration: #time sec\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Chance: #hcProp%, Freeze Duration: #hcTime sec\nCooldown: #hcCooltime sec"/> <string name="name" value="Frost Clutch"/> <string name="desc" value="Increases the effect of Freezing Crush."/> <string name="h" value="Grants#c Critical Damage +#x%# per stack when attacking a Frozen enemy. Lightning-based skills consume ice stacks, granting #cDamage +#y%# per stack."/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Teleport Mastery - Reinforce"/> <string name="desc" value="Increases Teleport Mastery damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Teleport Mastery - Spread"/> <string name="desc" value="Increases the max number of monsters hit by Teleport Mastery."/> <string name="h" value="Max Enemies Hit: +#targetPlus"/> <string name="name" value="Chain Lightning - Reinforce"/> <string name="desc" value="Increases Chain Lightning damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Chain Lightning - Spread"/> <string name="desc" value="Increases the max number of monsters hit by Chain Lightning."/> <string name="h" value="Max Enemies Hit: +#targetPlus"/> <string name="name" value="Chain Lightning - Extra Strike"/> <string name="desc" value="Increases Chain Lightning&apos;s number of attacks."/> <string name="h" value="Number of Attacks: +#attackCount	"/> <string name="name" value="Frozen Orb - Reinforce"/> <string name="desc" value="Increases the damage of Frozen Orb."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Frozen Orb - Spread"/> <string name="desc" value="Increases the max number of monsters hit by Frozen Orb."/> <string name="h" value="Max Enemies Hit: +#targetPlus"/> <string name="name" value="Frozen Orb - Critical Chance"/> <string name="desc" value="Increases Frozen Orb critical chance bonus."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="pdesc" value="Temporarily increases the stats of all team members."/> <string name="name" value="Big Bang"/> <string name="desc" value="Gathers power to form an energy vortex, culminating in a powerful #cIce# explosion that freeze the target."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Freeze Duration: #time sec"/> <string name="pdesc" value="Gathers power to form an energy vortex, culminating in a powerful #cIce# explosion that freeze the target."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Freeze Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Freeze Chance: #hcProp%, Freeze Duration: #hcTime sec"/> <string name="name" value="Glacier Chain"/> <string name="desc" value="Shoots a frigid chain forward, pulling enemies to you and inflicting fatal damage. Glacier Chain ignores some of the monster&apos;s Defense, freezes the target, and applies damage over time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Duration: #time sec, Ignored Monster DEF: #ignoreMobpdpR%\nCooldown: #cooltime sec"/> <string name="pdesc" value="Shoots a frigid chain forward, pulling enemies to you and inflicting fatal damage. Glacier Chain freezes the target and applies damage over time for a short time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Duration: #time sec, Ignored Monster DEF: #ignoreMobpdpR%\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Chance: #hcProp%, Freeze Duration: #hcTime sec, Ignored Monster DEF: #ignoreMobpdpR%\nCooldown: #cooltime sec"/> <string name="name" value="Infinity"/> <string name="desc" value="Lets you use skills without spending MP, and increases knockback resistance. Also continually recovers HP and MP, and increases the damage of all Magic Attacks."/> <string name="h" value="MP Cost: #mpCon, Increases final damage of Magic ATT by #q%\nRegularly recovers HP and MP by #y% and increases final damage of Magic ATT by #damage%\nFinal Damage increased by Infinity is additive\nKnockback Resistance: +#prop%, Duration: #time sec, Cooldown: 3 min"/> <string name="name" value="Elquines"/> <string name="desc" value="Summons Elquines for a short time. Elquines can attack multiple enemies at once. Attacks from Elquines freeze enemies and do not trigger damage reflection. Learning the Elquines skill grants a permanent increase to Spell Mastery\nRequired skill: #cSpell Mastery Lv. 10 or above#"/> <string name="h" value="MP Cost: #mpCon, Summon Elquines Duration: #time sec, Damage: #damage% to up to 3 enemies simultaneously.\n[Passive Effect: Permanently increases Mastery by #mastery%]"/> <string name="pdesc" value="Summons Elquines for a short time. Elquines can attack multiple enemies at once and upon learning the Elquines skill, the mastery will permanently increase. \nRequired skill: #cSpell Mastery Lv. 10 or above#"/> <string name="ph" value="MP Cost: #mpCon, Summon Elquines Duration: #time sec, Damage: #damage% to up to 3 enemies simultaneously.\n[Passive Effect: Permanently increases Mastery by #mastery%]"/> <string name="name" value="Chain Lightning"/> <string name="desc" value="Attacks target with high-voltage lightning attack, stunning the enemy. Additional critical rate is applied, and Chain Lightning can chain attack targets near the target."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, Additional Critical Rate: #cr%"/> <string name="pdesc" value="Attacks target with high-voltage lightning attack, stunning the enemy. Additional critical rate is applied, and Chain Lightning can chain attack targets near the target."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, Additional Critical Rate: #cr%"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec, Additional Critical Rate: #cr%"/> <string name="name" value="Blizzard"/> <string name="desc" value="Summons spears of ice from the sky, showering multiple enemies with a nasty blizzard to freeze them. Attack during Blizzard&apos;s cooldown: #ca chance to deal damage on a single enemy with Blizzard#."/> <string name="pdesc" value="Summons spears of ice from the sky, showering multiple enemies with a nasty blizzard to freeze them. Attack during Blizzard&apos;s cooldown: #ca chance to deal damage on a single enemy with Blizzard#."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Cooldown: #cooltime sec\n[Passive Effect: Attack during Cooldown: #c#prop% chance to deal #x% damage on a single enemy with Blizzard#]"/> <string name="ph" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Cooldown: #cooltime sec\n[Passive Effect: Attack during Cooldown: #c#prop% chance to deal #x% damage on a single enemy with Blizzard#]"/> <string name="hch" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Cooldown: #cooltime sec\n[Passive Effect: Attack during Cooldown: #c#prop% chance to deal #x% damage on a single enemy with Blizzard#]"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Buff Mastery"/> <string name="desc" value="Permanently increases Magic ATT. Duration of all the buffs applicable to self will increase upon using skill.\nAn #cOn/Off skill# that is activated when the skill is used and deactivated when the skill is used again."/> <string name="h" value="Permanently increases magic ATT by #madX. Buff duration increased by #x% upon using skill."/> <string name="name" value="Freezing Breath"/> <string name="desc" value="Freeze yourself and enemies with powerful cold air #cto stun them and continually reduce their Defense#.\nEnemies hit by this will resist stuns for 90 seconds and won&apos;t be stunned by other skills, including Freezing Breath. "/> <string name="h" value="MP Cost: #mpCon, makes you invincible. Stun up to #mobCount enemies and inflicts #damage% damage #attackCount times for #time sec. Reduces enemy #cMagic DEF by #y% and Weapon DEF by #x%#.\nStun Duration: +100% depending on damage inflicted with Freezing Breath.\nOnly inflicts damage to stunned enemies.\nThis effect lasts as long as the key is held, up to #q sec. Cooldown: #cooltime sec"/> <string name="name" value="Frozen Orb"/> <string name="h" value="MP Cost: #mpCon, create a Frozen Orb that deals #damage% damage with ice shards to up to #mobCount enemies, Cooldown: #cooltime sec"/> <string name="desc" value="Create and throw a Frozen Orb that fires ice shards everywhere to deal damage. The orb slows significantly when it encounters an enemy. Unaffected by attack reflection."/> <string name="name" value="Teleport Mastery - Range"/> <string name="desc" value="Further increases movement range increased by Teleport Mastery.\nCan be toggled #cOn/Off# with the skill key."/> <string name="h" value="#x bonus distance"/> <string name="name" value="Lightning Orb"/> <string name="desc" value="Creates a large, unstable sphere of electricity to continuously zap enemies. Unaffected by attack reflection."/> <string name="h" value="Key-down skill. MP Cost: #mpCon, Enemies Hit: #mobCount, Damage every 0.25 sec: #damage%, Number of Attacks: #attackCount, Max Duration: 8 sec, Final Damage based on Duration: #x%.\nCooldown: #cooltime sec"/> <string name="name" value="Epic Adventure"/> <string name="desc" value="Call upon the bravery deep within to increase damage output."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec. Applies to any Explorer class in the party"/> <string name="name" value="Absolute Zero Aura"/> <string name="desc" value="Surrounds allies with unbreakable coldness."/> <string name="h" value="MP Cost: #mpCon per sec, Knockback Resistance for Nearby Allies: +#x%, Damage Absorbed: +#y%, Abnormal Status Resistance: +#z, Elemental Resistance: +#w%\nFreezes up to #mobCount enemies periodically."/> <string name="name" value="MP Eater"/> <string name="desc" value="Absorbs the enemy&apos;s MP when attacking with Magic skills until the enemy&apos;s MP reaches 0.\nRequired Skill: #cSpell Mastery Lv. 5#"/> <string name="h" value="MP Absorb Chance: #prop%, Amount Absorbed: #x% of the enemy&apos;s Max MP"/> <string name="pdesc" value="Absorbs the enemy&apos;s MP when attacking with Magic skills until the enemy&apos;s MP reaches 0.\nRequired Skill: #cSpell Mastery Lv. 5#"/> <string name="ph" value="MP Absorb Chance: #prop%, Amount Absorbed: #x% of the enemy&apos;s Max MP"/> <string name="name" value="Invincible"/> <string name="desc" value="Decreases all damage taken. \nRequired Skill: #cHeal Lv. 5#"/> <string name="h" value="Damage Taken: -#damAbsorbShieldR%"/> <string name="name" value="Spell Mastery"/> <string name="h" value="Magic Mastery: #mastery%, Magic ATT: +#x"/> <string name="desc" value="Increases Magic Mastery and Magic ATT.\n#cLevel 10 required to learn Holy Focus.#"/> <string name="name" value="High Wisdom"/> <string name="desc" value="Permanently increase INT through mental discipline."/> <string name="h" value="Permanently increase INT by #intX"/> <string name="name" value="Blessed Ensemble"/> <string name="desc" value="#cIncreases your damage in proportion to the number of nearby party members you have buffed#. Obtains additional #cParty Bonus EXP# based on the number of Clerics, Priests, Bishops in the party. Bonus cannot be greater than 60% and does not apply if the level difference is too big between party members. Your own effects do not apply to you."/> <string name="h" value="Including yourself, #cincreases final damage by #x% in proportion to the number of nearby party members you have buffed.# #c20% bonus EXP for each# Cleric in the party."/> <string name="name" value="Teleport"/> <string name="h" value="MP Cost: #mpCon, Range: #range"/> <string name="desc" value="Allows you to teleport to other locations on the same map using the arrow keys.\n#cLevel 5 required to learn Teleport Mastery.#"/> <string name="name" value="Heal"/> <string name="desc" value="Restores the HP of all surrounding party members including yourself, and reduces Heal&apos;s cooldown by the number of people in your party. Monsters within the skill range are inflicted with the effect that increases incoming damage for a short duration. Undead monsters take additional damage."/> <string name="h" value="MP Cost: #mpCon, Recovery: #hp%, Heal&apos;s Cooldown per Party Member Healed: -#y sec, Duration: #time sec, Max Number of Nearby Monsters: #u, Final Damage: +#x%, Max Number of Undead Monsters: #u, Damage: #damage%\nCooldown: #cooltime sec"/> <string name="name" value="Bless"/> <string name="desc" value="Increases Attack Power, Magic ATT, and DEF of all nearby party members for a short time. Can be stacked with other buff skills.\nRequired Skill: #cInvincible Lv. 5#\n#cLevel 10 required to learn Advanced Blessing.#"/> <string name="h" value="MP Cost: #mpCon, Attack Power: +#x, Magic ATT: +#y, DEF: +#z, Duration: #time sec"/> <string name="name" value="Holy Arrow"/> <string name="desc" value="Attacks multiple monsters with Holy Arrows. Very effective against Undead and Devil monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Attacks multiple monsters with Holy Arrows. Very effective against Undead and Devil monsters."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Magic Booster"/> <string name="desc" value="Increases Magic Attack Speed for a short time."/> <string name="h" value="MP Cost: #mpCon, Weapon&apos;s Attack Speed increased for #time sec"/> <string name="name" value="Holy Focus"/> <string name="desc" value="Permanently increases all magic attacks, Heal magic Critical Rates, and Magic Mastery.\nRequired Skill: #cSpell Mastery Lv. 10#"/> <string name="h" value="For all attacks and the Heal skill, Critical Rate: +#cr%, Magic Mastery: +#mastery%"/> <string name="pdesc" value="Permanently increases all magic attacks, Heal magic Critical Rate, Accuracy, Damage, and Magic Mastery.\nRequired Skill: #cSpell Mastery Lv. 10#"/> <string name="ph" value="For all attacks and the Heal skill, Critical Rate: +#cr%, Accuracy: +#ar%, Damage: +#damR%, Magic Mastery: +#mastery%"/> <string name="name" value="Arcane Overdrive"/> <string name="desc" value="Permanently increases Critical Rate and Critical Damage."/> <string name="h" value="Critical Rate: +#cr%, Critical Damage: +#criticaldamage%"/> <string name="name" value="Dispel"/> <string name="pdesc" value="Nullifies all enemy magic effects within the targeted area while removing all abnormal conditions suffered by nearby allies. Decreases Divine Protection&apos;s cooldown based on the number of treated party members. The Dispel skill can remove critical abnormal conditions, including Knocked Out, Seduction, Confusion, and Zombified."/> <string name="ph" value="MP Cost: #mpCon, after nullifying magic and curing Abnormal Status at #prop% chance, the Divine Protection cooldown will be reduced according the number of cures by #time sec"/> <string name="hch" value="MP Cost: #mpCon, after nullifying magic and curing Abnormal Status at #prop% chance, the Divine Protection cooldown will be reduced according the number of cures by #time sec"/> <string name="desc" value="Nullifies all enemy magic effects within the targeted area while removing some abnormal conditions suffered by nearby allies. Decreases Dispel and Divine Protection&apos;s cooldown based on the number of treated party members. The Dispel skill can remove critical abnormal conditions, including KO, Seduction, Confusion, and Zombified."/> <string name="h" value="MP Cost: #mpCon, after nullifying magic and curing Abnormal Status at #prop% chance, Dispel&apos;s cooldown reduced by #y sec and Divine Protection&apos;s cooldown reduced by #time sec for each party member cured\nCooldown: #cooltime sec"/> <string name="name" value="Mystic Door"/> <string name="desc" value="Creates a portal that leads to the nearest town. All members of the party can use it multiple times until the portal disappears. #cPress Up Key# to move.\nRequired Skill: #cDispell Lv. 3#"/> <string name="h" value="MP #mpCon, Portal Duration: #time sec"/> <string name="name" value="Holy Symbol"/> <string name="desc" value="Temporarily allows all nearby party members to gain additional EXP while hunting. \nRequired Skill: #cDispel Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, EXP Bonus: #x%, Duration: #time sec"/> <string name="name" value="Shining Ray"/> <string name="desc" value="Attacks multiple enemies at once with a ray of holy light. Deals massive damage to the Undead and Devil-type monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Damages enemies using the Ray of Holy Light and stuns them by a certain rate"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec"/> <string name="name" value="Doom"/> <string name="desc" value="Turns multiple enemies into snails. Changes the look, attack capacity, and movement speed of those enemies. Cannot be used against bosses."/> <string name="h" value="MP Cost: #mpCon, Duration: #time, Transform Chance: #prop%\nCooldown: #cooltime sec"/> <string name="pdesc" value="Turns multiple enemies into snails. Changes the look, attack capacity, and movement speed of those enemies. Cannot be used against bosses."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time, Transform Chance: #prop%\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Transformation Chance: #hcProp%, Duration: #hcTime sec\nCooldown: #cooltime sec"/> <string name="name" value="Magic Booster"/> <string name="desc" value="Increases Magic Attack Speed for a short time."/> <string name="h" value="MP Cost: #mpCon, Weapon&apos;s Attack Speed increased for #time sec"/> <string name="pdesc" value="Summons a holy dragon for a certain amount of time."/> <string name="ph" value="MP Cost: #mpCon, Mine Damage: #damage%, Duration: #time sec"/> <string name="name" value="Teleport Mastery"/> <string name="desc" value="Causes enemies around your teleport location to take damage and become Stunned. Also permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 5#"/> <string name="h" value="MP Cost: #y, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x"/> <string name="pdesc" value="When activated, enemies at the teleport location will take damage and become Stunned. Also permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 5#"/> <string name="ph" value="MP Cost: #y, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x"/> <string name="hch" value="MP Cost: #y, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcSubProp%, Stun Duration: #hcTime sec, Teleport Distance: +#x"/> <string name="name" value="Holy Magic Shell"/> <string name="desc" value="Fully restores an ally&apos;s base HP and grants them a holy shield which will absorb all damage for a short time. The shield is not affected by buff duration extension effects. After being activated it cannot be reactivated for a short time, even if Holy Magic Shell is cast by another player."/> <string name="h" value="MP Cost: #mpCon, base HP Recovered: #z%, Duration: #time sec, Max Number of Attacks Absorbed: #x, Damage -#w% for attacks that do a certain percentage of your Max HP\nCannot trigger Holy Magic for #y sec, Cooldown: 90 sec"/> <string name="pdesc" value="Raise a holy shield that will absorb up to 5 hits for a short time. The shield can be maintained up to 5 seconds, and once activated it cannot be reactivated for a short time even if a different character uses Holy Magic Shell.\n[Cooldown: 60 sec]"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Max Number of Attacks Absorbed: #x, Time to Next Shield Available: #y sec"/> <string name="hch" value="MP Cost: #mpCon, HP Recovered: #hcHp%, Duration: #time sec, Max Number of Attacks Absorbed: #x, Time until Next Shield: #y sec"/> <string name="name" value="Holy Magic Shell"/> <string name="desc" value="Holy Magic Shell has been activated and cannot be reactivated for a short period of time."/> <string name="name" value="Holy Fountain"/> <string name="h" value="MP Cost: #mpCon, restores #x% HP when used, able to use #y times total. Duration: #time sec. Cooldown: #cooltime sec"/> <string name="desc" value="Summons the Holy Fountain to recover party member&apos;s HP using holy power. Even a party member in Undead status can use it. #cGo near the fountain and press the up arrow key to recover.# Cannot be summoned near a portal."/> <string name="name" value="Divine Protection"/> <string name="h" value="MP Cost: #mpCon, resist critical Abnormal Status once. Cooldown: #cooltime sec\n[Passive Effect: Increases Abnormal Status and all Elemental Resistances by #asrR]"/> <string name="desc" value="Permanently increases Abnormal Status and Elemental Resistances. When used, you use holy power to create a holy barrier that blocks critical Abnormal Status. Upon casting Dispel, the cooldown is reduced according to the number of recovered party members."/> <string name="name" value="Arcane Aim"/> <string name="desc" value="Ignores a portion of enemy Defense when attacking. Damage dealt increases with consecutive attacks. Stacks up to 5 times."/> <string name="h" value="Ignores #ignoreMobpdpR% of enemy DEF. When attacking an enemy 3 or more times, damage will increase by #x% with #prop% probability. Accumulates up to #y times."/> <string name="name" value="Buff Mastery"/> <string name="desc" value="Permanently increases Magic Attack and increases the duration of all buffs on you."/> <string name="h" value="Permanently Increased Magic ATT: +#madX, Buff Duration: +#bufftimeR%"/> <string name="name" value="Blessed Harmony"/> <string name="desc" value="Increases the effect of Blessed Ensemble."/> <string name="h" value="The final damage increases by #x% for each party member that received the buff"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Holy Magic Shell - Extra Guard"/> <string name="desc" value="Increases Holy Magic Shell&apos;s guard count."/> <string name="h" value="#x additional # guards"/> <string name="name" value="Holy Magic Shell - Persist"/> <string name="desc" value="Increases the duration of Holy Magic Shell."/> <string name="h" value="Duration: +#time sec"/> <string name="name" value="Holy Magic Shell - Cooldown Cutter"/> <string name="desc" value="Reduces Holy Magic Shell cooldown."/> <string name="h" value="Cooldown: -#coolTimeR%"/> <string name="name" value="Holy Symbol - Experience"/> <string name="desc" value="Increases your EXP earned when using Holy Symbol."/> <string name="h" value="#y% additional EXP for only self"/> <string name="name" value="Holy Symbol - Preparation"/> <string name="desc" value="Increases resistance to status ailments and all elements from using Holy Symbol. Also permanently increases resistance to all ailments and elements."/> <string name="h" value="Abnormal Status Resistance and Elemental Resistance: +#asrR%\n[Passive Effects - Abnormal Status Resistance: +10, Elemental Resistance: +10%]"/> <string name="name" value="Holy Symbol - Item Drop"/> <string name="desc" value="Increases the drop rate when using Holy Symbol."/> <string name="h" value="#v% additional drop rate"/> <string name="name" value="Advanced Blessing - Ferocity"/> <string name="desc" value="Increases the effectiveness of Advanced Blessing&apos;s Attack Power and Magic ATT boost."/> <string name="h" value="Attack Power and Magic ATT: +#x"/> <string name="name" value="Advanced Blessing - Boss Rush"/> <string name="desc" value="Damage increases when attacking Boss Monsters upon use of Advanced Blessing."/> <string name="h" value="Boss Damage +#bdR%"/> <string name="name" value="Advanced Blessing - Extra Point"/> <string name="desc" value="Increases the effectiveness of Advanced Blessing&apos;s Max HP and the Max MP boost."/> <string name="h" value="#indieMhp additional Max HP &amp; MP"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="pdesc" value="Temporarily increases the stats of all team members."/> <string name="name" value="Big Bang"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Defense Rate (when fully charged): #x%, Duration: #time sec, can be stacked up to #y time(s)."/> <string name="pdesc" value="Gathers power to form an energy vortex, culminating in a powerful #cHoly# explosion that decreases enemy DEF if the skill is fully charged when cast. DEF reduction effect can be stacked."/> <string name="ph" value="MP Cost: #mpCon, Max Enemy Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, When casting the fully charged skill: DEF #x% for #time sec. Can be stacked up to #y time(s)."/> <string name="desc" value="Gathers power to form an energy vortex, culminating in a powerful #cHoly# explosion that decreases enemy DEF if the skill is fully charged when cast. The DEF reduction effect of Big Bang can be stacked, but not with other skills."/> <string name="name" value="Mana Reflection"/> <string name="desc" value="By drawing on incredible inner strength, you reverse the Mana flow of a monster, reflecting the damage the monster dealt. The returned damage cannot exceed 20% of Max HP of the monster."/> <string name="h" value="MP Cost: #mpCon, Damage Reflected: #x%, Proc Rate: #prop%, Duration: #time sec"/> <string name="pdesc" value="By drawing on incredible inner strength, you reverse the Mana flow of a monster, reflecting the damage the monster dealt. The returned damage cannot exceed 20% of Max HP of the monster."/> <string name="ph" value="MP Cost: #mpCon, Damage Reflected: #x%, Proc Rate: #prop%, Duration: #time sec"/> <string name="name" value="Bahamut"/> <string name="desc" value="Temporarily summons Bahamut to deal Holy damage. Bahamut can attack multiple enemies at the same time, and being attacked by Bahamut will make them extra vulnerable to Holy attacks. This skill is unaffected by enemy damage reflection skills."/> <string name="h" value="MP Cost: #mpCon, Bahamut Summon Duration: #time sec, Damage: #damage%, Max Enemies Hit: #mobCount at once.\nEnemies attacked will be marked with Bahamut&apos;s insignia for #subTime seconds, and when they are attacked with a Holy attack, the insignia will disappear and final damage will increase by #x%."/> <string name="pdesc" value="Temporarily summons Bahamut to deal Holy damage. Bahamut can attack multiple enemies at the same time."/> <string name="ph" value="MP Cost: #mpCon, Bahamut Summon Duration: #time sec, Damage: #damage%, Max Enemies Hit: #mobCount at once"/> <string name="name" value="Infinity"/> <string name="desc" value="Lets you use skills without spending MP, and increases knockback resistance. Also continually recovers HP and MP, and increases the damage of all Magic Attacks. "/> <string name="h" value="MP Cost: #mpCon, Increases final damage of Magic ATT by #q%\nRegularly recovers HP and MP by #y% and increases final damage of Magic ATT by #damage%\nFinal Damage increased by Infinity is additive\nKnockback Resistance: +#prop%, Duration: #time sec, Cooldown: 3 min"/> <string name="name" value="Advanced Blessing"/> <string name="desc" value="Greatly increases nearby party member Attack Power, Magic ATT, DEF, Max HP, and Max MP. Reduces MP consumption upon using the skill. Can be stacked with other buff skills, excluding Bless.\nRequired Skill: #cBless Lv. 10 or above#"/> <string name="h" value="MP Cost: #mpCon, Attack Power: +#x, Magic ATT: +#y, DEF: +#z, Max HP: +#indieMhp, Max MP: +#indieMmp, MP Consumption: -#mpConReduce%, Duration: #time sec"/> <string name="name" value="Resurrection"/> <string name="desc" value="Resurrects a party member using a ray of holy light."/> <string name="h" value="MP Cost: #mpCon. Revives all KO&apos;d party members within range and grants you invincibility for #time sec. Cooldown: #cooltime sec"/> <string name="name" value="Angel Ray"/> <string name="desc" value="Attacks with a holy arrow, dealing tremendous holy damage. Very effective against Undead or Devil monsters. #cRestores allies&apos; HP#. Restores Undead allies as well."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Restores #hp% of your Max HP for you and your party members."/> <string name="pdesc" value="Attacks with a holy arrow, dealing tremendous holy damage. Very effective against Undead or Devil monsters. #cRestores allies&apos; HP#. Restores Undead allies as well."/> <string name="ph" value="MP Cost: #mpCon, Max Enemy Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Restores you and your party members&apos; HP at the #cRecovery rate of #hp%#."/> <string name="name" value="Genesis"/> <string name="desc" value="A holy ray of light shines down from the sky, burning up to 15 monsters at once. An additional Critical Rate will be applied. If Genesis is on #ccooldown, Big Bang will be cast immediately#."/> <string name="h" value="MP Cost: #mpCon, Max Enemy Hit: 15, Damage: #damage%, Number of Attacks: #attackCount, Additional Critical Rate: #cr%, Cooldown: #cooltime sec. #cBig Bang will be casted immediately during the cooldown#."/> <string name="pdesc" value="A holy ray of light shines down from the sky, burning up to 15 monsters at once. An additional Critical Rate will be applied. If Genesis is on #ccooldown, Big Bang will be cast immediately#."/> <string name="ph" value="MP Cost: #mpCon, Max Enemy Hit: 15, Damage: #damage%, Number of Attacks: #attackCount, Additional Critical Rate: #cr%, Cooldown: #cooltime sec. #cBig Bang will be casted immediately during the cooldown#."/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Buff Mastery"/> <string name="desc" value="Permanently increases Magic ATT. Duration of all the buffs applicable to self will increase upon using skill.\nAn #cOn/Off skill# that is activated when the skill is used and deactivated when the skill is used again."/> <string name="h" value="Permanently increases magic ATT by #madX. Buff duration increased by #x% upon using skill."/> <string name="name" value="Heaven&apos;s Door"/> <string name="desc" value="Knocks on the door to the heavens to punish enemies and bless your allies at the same time.\nParty members that receive the Heaven&apos;s Door effect cannot receive it again for a short time."/> <string name="h" value="MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Protects allies from one KO.\nCooldown: #cooltime sec\nParty members that receive Heaven&apos;s Door cannot receive it again for #time sec."/> <string name="name" value="Epic Adventure"/> <string name="desc" value="Call upon the bravery deep within to increase damage output."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec. Applies to any Explorer class in the party"/> <string name="name" value="Righteously Indignant"/> <string name="desc" value="Fuels your body with the fury of an avenging angel."/> <string name="h" value="#c[While Inactive]# - Damage +#z%\n#c[While Active]# - MP Cost: #mpCon, Magic ATT +#indieMad, Final Damage +#indiePMdR%, Ignore Enemy DEF +#indieIgnoreMobpdpR%, Angel Ray Attack Count +#y, Attack Speed +1, Elemental Resistance -#w%. Recovery Amount is reduced to #hp% of the normal amount. Max Enemies Hit by Angel Ray reduced to #mobCount. Can use Teleport while using Angel Ray.\n#cCan only use Teleport, buff skills, and Angel Ray.\nCooldown: #cooltime sec"/> <string name="name" value="Heaven&apos;s Door"/> <string name="desc" value="Knocks on the door to the heavens to punish enemies and bless your allies at the same time.\nNot affected by Cooldown reset."/> <string name="h" value="MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Protects allies from one KO.\nCooldown: #cooltime sec"/> <string name="name" value="Critical Shot"/> <string name="h20" value="40% success rate, critical damage 200%"/> <string name="desc" value="Increases Critical Rate."/> <string name="h" value="Critical Rate: +#prop%"/> <string name="name" value="Archery Mastery"/> <string name="h" value="Range +#range, Movement Speed +#speed, Max Movement Speed Increased to #u"/> <string name="pdesc" value="Grants proficiency in the fundamentals of Archery. Increases Accuracy, Avoidability, Range, Speed, and Max Speed. You can use the skill without consuming arrows."/> <string name="ph" value="Accuracy +#acc, Avoidability +#eva, Range +#range, Movement Speed +#speed, Max Movement Speed Increased to #u"/> <string name="desc" value="Builds proficiency in the fundamentals of Archery. Increases Range, Movement Speed, and Max Movement Speed."/> <string name="name" value="Nature&apos;s Balance"/> <string name="pdesc" value="Chance to recover HP/MP when attacking. You cannot recover more than 10% per attack."/> <string name="ph" value="Chance: #prop% per attack, HP/MP Recovery: #x% of damage dealt"/> <string name="desc" value="Chance to recover HP/MP when attacking. Maximum 10% per attack."/> <string name="h" value="Chance: #prop% per attack, HP/MP Recovery: #x% of damage dealt"/> <string name="name" value="Double Jump"/> <string name="desc" value="Allows you to double-jump to cover more distance. Double-tap the Up arrow key to jump once in midair. Double-tap the Down arrow key to descend quickly."/> <string name="h" value="MP Cost: #mpCon, jumps further"/> <string name="name" value="Double Jump"/> <string name="desc" value="Allows you to double-jump to cover more distance. Double-tap the Up arrow key to jump once in midair. Double-tap the Down arrow key to descend quickly."/> <string name="h" value="MP Cost: #mpCon, jumps further"/> <string name="name" value="Double Jump"/> <string name="desc" value="Allows you to double-jump to cover more distance. Double-tap the Up arrow key to jump once in midair. Double-tap the Down arrow key to descend quickly."/> <string name="h" value="MP Cost: #mpCon, jumps further"/> <string name="name" value="Arrow Blow"/> <string name="desc" value="Shoots arrows at multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Shoots arrows at multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Double Shot"/> <string name="desc" value="Fires two arrows at an enemy."/> <string name="h" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="pdesc" value="Fire multiple arrows at an enemy."/> <string name="ph" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="name" value="Double Jump"/> <string name="desc" value="Allows you to double-jump to cover more distance. Double-tap the Up arrow key to jump once in midair. Double-tap the Down arrow key to descend quickly."/> <string name="h" value="MP Cost: #mpCon, jumps further"/> <string name="name" value="Bow Mastery"/> <string name="h" value="Bow Mastery: +#mastery%"/> <string name="desc" value="Increases Bow Mastery.\n#cLevel 10 required to learn Bow Expert.#"/> <string name="name" value="Final Attack : Bow"/> <string name="h" value="Proc Rate: #prop%, Damage: #damage%"/> <string name="desc" value="Grants a chance to activate an additional hit after an attack. Must have a bow equipped.\nRequired Skill: #cBow Mastery Lv. 3#\n#cLevel 20 required to learn Advanced Final Attack"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently increases STR and DEX through sheer physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Quiver Cartridge"/> <string name="desc" value="Lets you use 3 different special arrowheads. The quiver fills up again when you use all 3. #cPress the skill key to change the current arrowhead#. You will switch to the next arrowhead #cautomatically# if you use all of your current ones.\nBlood Arrow: recovers set percentage of Max HP\nPoison Arrow: Does poison damage over time, stackable up to 3 times\nMagic Arrow: Shoots an additional magic arrow when attacking"/> <string name="h" value="Fire 1 arrow out of #y from a quiver containing one of three types of Special Arrowheads. Automatically recharges when all three types are expended.\n#c[Blood Arrow]# #w% chance to restore #x% of Max HP\n#c[Poison Arrow]# Inflicts debuff which deals #dot% damage over #dotTime sec. Stacks up to #dotSuperpos times.\n#c[Magic Arrow]# Has a #u% chance to fire a magic arrow that deals #damage% damage."/> <string name="name" value="Bow Booster"/> <string name="desc" value="Increases the attack speed of your weapon for a short time. Must have a bow equipped.\nRequired Skill: #cBow Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Bow Attack Speed increased for #time sec"/> <string name="name" value="Double Jump"/> <string name="desc" value="Jump a second time while in the air."/> <string name="h" value="MP Cost: #mpCon, jumps a certain distance"/> <string name="name" value="Soul Arrow: Bow"/> <string name="desc" value="Increases Attack Power and allows you to use Bows without arrows for a short time."/> <string name="h" value="MP Cost: #mpCon, Attack Power: +#epad, Duration: #time sec, able to attack without using arrows"/> <string name="name" value="Arrow Bomb"/> <string name="desc" value="Fires exploding arrows that temporarily Stun your target and enemies near your target."/> <string name="h" value="MP Cost: #mpCon, Damage: #x%, Max Monsters Hit: 6, Stun Duration: #time sec, Stun Chance: #prop%"/> <string name="pdesc" value="Fires exploding arrows that temporarily Stun your target and enemies near your target."/> <string name="ph" value="MP Cost: #mpCon, Damage: #x%, Max Enemies Hit: #mobCount, Stun Duration: #time sec, Stun Chance: #prop%"/> <string name="hch" value="MP Cost: #mpCon, Damage: #x%, Max Enemies Hit: 6, Stun Chance: #hcProp%, Stun Duration: #hcTime sec"/> <string name="name" value="Silver Hawk"/> <string name="desc" value="Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby."/> <string name="h" value="MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #prop%"/> <string name="pdesc" value="Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby."/> <string name="ph" value="MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #prop%"/> <string name="hch" value="MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #hcProp%"/> <string name="name" value="Covering Fire"/> <string name="desc" value="Fire arrows while leaping backwards. If you press and hold the skill key, you will fire arrows rapidly while in mid-air."/> <string name="h" value="MP Cost: #mpCon, if you press and hold the skill key after jumping a certain distance backward, you will attack enemies at up to #damage% of damage for #time sec while in mid-air"/> <string name="name" value="Quiver Cartridge"/> <string name="desc" value="Fires 1 arrow from 1 of 3 types of special arrowheads. The quiver is refilled when you have used up all 3 types. #cPress the skill key to change the current arrowhead#. You will switch to the next arrowhead #cautomatically# if you use up all of the current type.\n#c[Blood Arrow] -# Restores a set percentage of Max HP.\n#c[Poison Arrow] -# Deals poison damage over time, stacks up to 3 times.\n#c[Magic Arrow] -# Fires an additional magic arrow when attacking."/> <string name="h" value="Fire 1 arrow out of #y from a quiver containing one of three types of Special Arrowheads. Automatically recharges when all three types are expended.\n#c[Blood Arrow]# #w% chance to restore #x% of Max HP\n#c[Poison Arrow]# Inflicts debuff which deals #dot% damage over #dotTime sec. Stacks up to #dotSuperpos times.\n#c[Magic Arrow]# Has a #u% chance to fire a magic arrow that deals #damage% damage."/> <string name="name" value="Mortal Blow"/> <string name="desc" value="Deal heavy damage to the enemy after a certain number of hits."/> <string name="h" value="After #x number of attacks, the following attack&apos;s damage +#y%."/> <string name="name" value="Evasion Boost"/> <string name="desc" value="Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits."/> <string name="h" value="Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals."/> <string name="pdesc" value="Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits."/> <string name="ph" value="Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals."/> <string name="name" value="Focused Fury"/> <string name="desc" value="Constant attacks focus your concentration, increasing your Abnormal Status Resistance. Getting an Abnormal Status while this buff is in effect will reset the increased Abnormal Status Resistance. Also increases Abnormal Status Resistance and All Elemental Resistances permanently."/> <string name="h" value="While attacking, Status Resistance will increase by #x per hit up to 100 for #time sec. Resets when an Abnormal Status is received. \n[Passive Effects: Increases Status Resistance by #asrR and Elemental Resistance by #terR%]"/> <string name="name" value="Marksmanship"/> <string name="desc" value="When attacking, ignores a portion of enemy Defense. Permanently increases your Attack Power."/> <string name="h" value="When attacking, ignores #ignoreMobpdpR% of monster&apos;s Weapon DEF. Attack Power: +#padR%"/> <string name="name" value="Concentrate"/> <string name="desc" value="Temporarily increases your Attack Power and decreases MP consumption for all skills. Stacks with other buffs."/> <string name="h" value="MP Cost: #mpCon, Attack Power: +#epad, Duration: #time sec, MP Consumed: -#x%"/> <string name="pdesc" value="Temporarily increases your Battle Mode Attack and decreases MP consumed when using skills."/> <string name="ph" value="MP Cost: #mpCon, Battle Mode Attack: +#PVPdamage, Duration: #time sec, MP Consumed: -#x%"/> <string name="name" value="Puppet"/> <string name="desc" value="Summons a Puppet (doppelganger) for a given duration. When the Puppet is summoned, monsters will attack the Puppet instead of you."/> <string name="h" value="MP Cost: #mpCon, Puppet HP: #x, Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Puppet HP: #hcSummonHp, Duration: #time sec"/> <string name="name" value="Flame Surge"/> <string name="desc" value="Fires arrows imbued with flame to attack up to 6 enemies. Enemies continue to take damage after they&apos;re hit."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Fires arrows imbued with flame to attack up to 6 enemies. Enemies continue to take damage after they&apos;re hit."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Arrow Rain"/> <string name="desc" value="Fires a volley of arrows into the sky, attacking multiple monsters at once with a chance to stun.\nRequired Skill: #cMortal Blow Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Fires a volley of arrows into the sky, attacking multiple monsters at once with a chance to stun.\nRequired Skill: #cMortal Blow Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec"/> <string name="name" value="Phoenix"/> <string name="desc" value="Temporarily summons a Phoenix to deal Fire damage to up to 4 enemies. Has a chance to Stun enemies. Permanently increases Defense. Not affected by enemy damage reflection skills."/> <string name="h" value="MP Cost: #mpCon, summon Phoenix for #time sec. Attack up to 4 enemies at once with #damage% damage. #prop% chance to Stun\n[Passive Effects: Increase Defense by #pddR%]"/> <string name="name" value="Strafe"/> <string name="desc" value="Fire multiple arrows at an enemy."/> <string name="h" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="pdesc" value="Fire multiple arrows at an enemy."/> <string name="ph" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="name" value="Drain Arrow"/> <string name="desc" value="Absorb some of the damage dished out to the enemy as HP. You cannot absorb more than half of your Max HP or more than the enemy&apos;s Max HP."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Absorbs #x% of the damage"/> <string name="pdesc" value="Absorb some of the damage dished out to the enemy as HP. You cannot absorb more than half of your Max HP or more than the enemy&apos;s Max HP."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Absorbs #x% of the damage as HP\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Damaged Absorbed as HP: #x%\nCooldown: #hcCooltime sec"/> <string name="name" value="Hurricane"/> <string name="desc" value="Launches arrows at tremendous speed like a catastrophic rainstorm. Holding the skill key will fire arrows continuously. You can also move while firing."/> <string name="h" value="MP Cost: #mpCon, #damage% damage per arrow. While casting, move at #x% speed"/> <string name="pdesc" value="Launches arrows at tremendous speed like a catastrophic rainstorm. Holding the skill key will fire arrows continuously. You can also move while firing."/> <string name="ph" value="MP Cost: #mpCon, #damage% damage per arrow. While casting, move at #x% speed"/> <string name="name" value="Hookshot"/> <string name="desc" value="Fires a hook at the furthest enemy within range, dealing damage and pulling yourself along. While moving, you won&apos;t collide with monsters. Also increases your HP."/> <string name="h" value="MP Cost: #mpCon, after attacking with #damage% damage, moves by passing through enemies\n[Passive Effects: Max HP increases by #mhpR%]"/> <string name="name" value="Reckless Hunt: Bow"/> <string name="desc" value="Reduces Defense and increases Attack Power and Damage.\nCan be toggled #cOn/Off."/> <string name="h" value="DEF: -#x%, Attack Power: +#padX, Final Damage: +#indiePMdR%"/> <string name="name" value="Arrow Blaster"/> <string name="desc" value="Shoots an arrow at a high angle. If you press and hold the skill key, it will fire continuously. While firing, #cuse the Up and Down arrow keys# to control the force of the shot. While the skill is casting, press the &apos;NPC Chat&apos; key to set up Arrow Blaster at your location to fire arrows automatically. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%. While casting, use Space Bar to set up Arrow Blaster, firing arrows that deal #v% damage for #u sec.\nCooldown for installed Arrow Blaster: #cooltime sec."/> <string name="name" value="Bow Expert"/> <string name="desc" value="Increases Bow Mastery, Attack Power, and Critical Damage. \nAdditionally, allows you to set Arrow Blaster&apos;s firing angle instantly when placing. Placing while holding the up arrow key will fire at the highest angle and placing while holding the down arrow key will fire at the lowest angle.\nRequired Skill: #cBow Mastery Lv. 10#"/> <string name="h" value="Bow Mastery: +#mastery%. Attack Power: +#x, Critical Damage: +#criticaldamage%"/> <string name="name" value="Spirit Link: Phoenix"/> <string name="desc" value="Increases your battle abilities through communion with the Phoenix.\nRequired Skill: #cPhoenix Lv. 10#"/> <string name="pdesc" value="Increases your battle abilities through communion with the Phoenix.\nRequired Skill: #cPhoenix Lv. 10#"/> <string name="h" value="Damage: +#damR%, HP: +#mhpR%, DEF: +#pddR%, Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%"/> <string name="ph" value="Final Damage: +#damR%, HP: +#mhpR%, Weapon DEF: +#pddR%, Magic DEF: +#mddR%, Abnormal Status Resistance: +#asrR%, All Elemental Resistance: +#terR%"/> <string name="name" value="Advanced Final Attack"/> <string name="desc" value="Permanently increases Attack Power. Greatly increases the damage and activation rate of your Final Attack.\nRequired Skill: #cFinal Attack Lv. 20#"/> <string name="h" value="Attack Power: +#padX permanently. Final Attack Chance: #prop%, Damage: #damage%."/> <string name="pdesc" value="Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack.\nRequired Skill: #cFinal Attack Lv. 20#"/> <string name="ph" value="Permanently increases ATT by #padX and Accuracy by #ar%. Also has a #prop% chance of activating #damage% Final Attack"/> <string name="name" value="Broiler Shot"/> <string name="desc" value="Turns up the heat on Roasting Shot to deal major damage.\nRequired Skill: #cRoasting Shot Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Turns up the heat on Roasting Shot to deal major damage.\nRequired Skill: #cRoasting Shot Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Marksmanship"/> <string name="desc" value="When attacking, ignores a portion of enemy Defense."/> <string name="h" value="Defense Ignored: #ignoreMobpdpR%"/> <string name="name" value="Elite Puppet"/> <string name="desc" value="Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner&apos;s damage.\nRequired Skill: #cPuppet Lv. 10#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Puppet&apos;s HP: #x, Damage: #damage%, Damage Absorbed: #y%"/> <string name="pdesc" value="Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner&apos;s damage.\nRequired Skill: #cPuppet Lv. 10#"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Puppet&apos;s HP: #x, Damage: #damage%, Damage Absorbed: #y%"/> <string name="hch" value="MP Cost: #mpCon, Duration: #time sec, Puppet&apos;s HP: #hcSummonHp, Damage: #damage%, Damage Absorbed: #y%"/> <string name="name" value="Enchanted Quiver"/> <string name="desc" value="Allows you to shoot without consuming your current quiver&apos;s #carrows for a short time#. The quiver cannot be changed. In addition, permanently increases each quiver&apos;s quantity and effect."/> <string name="h" value="MP Cost: #mpCon, #cCurrent arrowhead is not consumed for #time sec.# Cooldown: #cooltime sec\n#c[Passive Effects] Blood Arrow -# Activation Chance: #w%, Max HP Recovery Ratio: #x%.#c Poison Arrow -# Damage-Over-Time: #dot%.#c Magic Arrow# - Activation Chance: #u%. Damage increases to #damage%.#c Poison Arrow and Blood Arrow# count increased to #y arrows.#c Magic Arrow# increased to #z arrows."/> <string name="name" value="Armor Break"/> <string name="desc" value="Pierce the enemy&apos;s defenses while attacking and increases damage #cin proportion to enemy DEF#. Does not activate for monsters with 0 DEF."/> <string name="h" value="Final damage increases as much as #x% of Enemy DEF while attacking, and #z% of Enemy DEF is ignored.\nCooldown: #y sec, Cooldown reduced by #w sec every time you attack. Minimum cooldown of 1 sec."/> <string name="name" value="Hurricane"/> <string name="desc" value="Launches arrows at tremendous speed like a catastrophic rainstorm. Holding the skill key will fire arrows continuously. You can also move while firing."/> <string name="h" value="MP Cost: #mpCon, #damage% damage per arrow. While casting, move at #x% speed"/> <string name="pdesc" value="Launches arrows at tremendous speed like a catastrophic rainstorm. Holding the skill key will fire arrows continuously. You can also move while firing."/> <string name="ph" value="MP Cost: #mpCon, #damage% damage per arrow. While casting, move at #x% speed"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Sharp Eyes - Persist"/> <string name="desc" value="Increases Sharp Eyes&apos;s duration."/> <string name="h" value="Duration: +#time sec"/> <string name="name" value="Sharp Eyes - Guardbreak"/> <string name="desc" value="Add the Ignore Defense effect to Sharp Eyes."/> <string name="h" value="Add #ignoreMobpdpR% Ignore Defense effect"/> <string name="name" value="Sharp Eyes - Critical Chance"/> <string name="desc" value="Increases the Critical Rate of Sharp Eyes."/> <string name="h" value="Critical Rate: +#x%"/> <string name="name" value="Arrow Stream - Reinforce"/> <string name="desc" value="Increases Arrow Stream&apos;s damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Arrow Stream - Spread"/> <string name="desc" value="Increases the max number of monsters hit by Arrow Stream. "/> <string name="h" value="Max Enemies Hit: +#targetPlus"/> <string name="name" value="Arrow Stream - Extra Strike"/> <string name="desc" value="Increases Arrow Stream&apos;s number of attacks."/> <string name="h" value="Number of Attacks: +#attackCount"/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Hurricane - Reinforce"/> <string name="desc" value="Increases damage for Hurricane, Arrow Blaster, and installed Arrow Blaster."/> <string name="name" value="Hurricane - Boss Rush"/> <string name="desc" value="Increases damage when attacking Boss Monsters with Hurricane."/> <string name="h" value="Boss Damage +#bdR%"/> <string name="name" value="Hurricane - Split Attack"/> <string name="h" value="Number of Attacks: +#attackCount, reduces Damage to #x% of the original Damage"/> <string name="desc" value="Increases the number of attacks. Reduces the damage of Hurricane. "/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="pdesc" value="Temporarily increases the stats of all team members."/> <string name="name" value="Sharp Eyes"/> <string name="desc" value="Temporarily grants party members the ability to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h" value="MP Cost: #mpCon, Critical Rate: +#x%, Critical Damage: +#y%, Duration: #time sec"/> <string name="pdesc" value="Reveals the enemy&apos;s weaknesses, increasing the damage team members deal to it."/> <string name="ph" value="MP Cost: #mpCon, Critical Rate: +#x%, Max Critical Damage: +#y%, Duration: #time sec"/> <string name="name" value="Hurricane"/> <string name="desc" value="Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% per arrow"/> <string name="pdesc" value="Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% per arrow"/> <string name="name" value="Illusion Step"/> <string name="desc" value="Greatly enhances DEX and Avoidability for a short time. Also permanently reduces damage taken."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, DEX: +#indieDEX, Avoidability: +#x%\nPassive Effects - Damage taken: -#ignoreMobDamR%"/> <string name="pdesc" value="Greatly enhances DEX and Avoidability for a short time."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, DEX: +#dex, Avoidability: +#x%"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Arrow Blaster"/> <string name="desc" value="Shoots an arrow at a high angle. If you press and hold the skill key, it will fire continuously. While firing, #cuse the Up and Down arrow keys# to control the force of the shot. While the skill is casting, press the &apos;NPC Chat&apos; key to set up Arrow Blaster at your location to fire arrows automatically. Also boosts the power of Hurricane."/> <string name="h" value="MP Cost: #mpCon, attack up to #mobCount enemies, doing #damage% damage. While casting, use Space Bar to set up Arrow Blaster, firing arrows that deal #v% damage for #u sec. When Hurricane is used, deals #s% damage. Other stats remain unchanged."/> <string name="name" value="Binding Shot"/> <string name="desc" value="Inflict a wound on an enemy to #creduce their HP Recovery and Speed#. Also increases damage for Arrow Blaster and placed Arrow Blasters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Duration: #time sec, HP Recovery effect: -#x%, Speed: #s%\nCooldown: #cooltime sec\n[Passive Effects: Increases damage for Arrow Blaster and installed Arrow Blaster by #damPlus%]"/> <string name="name" value="Arrow Stream"/> <string name="desc" value="Shoots a wild flurry of arrows straight ahead."/> <string name="h" value="MP Cost: #mpCon, attack up to #mobCount enemies with #damage% damage #attackCount times."/> <string name="name" value="Enchanted Quiver"/> <string name="desc" value="Allows you to shoot without consuming your current quiver&apos;s #carrows for a short time#. The quiver cannot be changed. In addition, permanently increases each quiver&apos;s quantity and effect."/> <string name="h" value="MP Cost: #mpCon, #cCurrent arrowhead is not consumed for #time sec.# Cooldown: #cooltime sec\n#c[Passive Effects] Blood Arrow -# Activation Chance: #w%, Max HP Recovery Ratio: #x%.#c Poison Arrow -# Damage-Over-Time: #dot%.#c Magic Arrow# - Activation Chance: #u%. Damage increases to #damage%.#c Poison Arrow and Blood Arrow# count increased to #y arrows.#c Magic Arrow# increased to #z arrows."/> <string name="name" value="Hurricane"/> <string name="desc" value="Launches arrows at tremendous speed like a catastrophic rainstorm. Holding the skill key will fire arrows continuously. You can also move while firing."/> <string name="h" value="MP Cost: #mpCon, #damage% damage per arrow. While casting, move at #x% speed"/> <string name="pdesc" value="Launches arrows at tremendous speed like a catastrophic rainstorm. Holding the skill key will fire arrows continuously. You can also move while firing."/> <string name="ph" value="MP Cost: #mpCon, #damage% damage per arrow. While casting, move at #x% speed"/> <string name="name" value="Gritty Gust"/> <string name="desc" value="Blasts nearby enemies with a gust of wind to tear them apart."/> <string name="h" value="MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, #dot% damage every #dotTime sec.\nCooldown: #cooltime sec"/> <string name="name" value="Epic Adventure"/> <string name="desc" value="Call upon the bravery deep within to increase damage output."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec. Applies to any Explorer class in the party"/> <string name="name" value="Concentration"/> <string name="desc" value="Steel yourself for battle to increase damage."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Attack Power: +#indiePad, Knockback Resistance: +#x%, When Attacking Boss Monsters - Damage: +#y% \nCooldown: #cooltime sec."/> <string name="name" value="Crossbow Mastery"/> <string name="h" value="Crossbow Mastery: +#mastery%"/> <string name="desc" value="Increases Crossbow Mastery.\n#cLevel 10 required to learn Crossbow Expert.#"/> <string name="name" value="Final Attack : Crossbow"/> <string name="desc" value="Grants a chance to deal additional hits after an attack. Must have a crossbow equipped.\nRequired Skill: #cCrossbow Mastery Lv. 3#"/> <string name="h" value="Proc Rate: #prop%, Damage: #damage%"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently increases STR and DEX through sheer physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Rangefinder"/> <string name="desc" value="When attacking nearby enemies, increases your Ignore Defense Rate. When attacking far away enemies, increases your damage."/> <string name="h" value="Based on distance #x, when closer than #range the Ignore Defense Rate increases by #indieIgnoreMobpdpR% up to a max of #z%. The farther the distance, final damage increases by #damR% up to a max of #y%"/> <string name="name" value="Crossbow Booster"/> <string name="desc" value="Uses MP to temporarily increase the attack speed of your Crossbow by 2 levels. Required Skill: #cCrossbow Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Crossbow Attack Speed increased for #time sec"/> <string name="name" value="Double Jump"/> <string name="desc" value="Jump a second time while in the air."/> <string name="h" value="MP Cost: #mpCon, jumps a certain distance"/> <string name="pdesc" value="Deals damage to nearby enemies and knocks them back."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Knock-back Chance: #prop%, Max Enemies Hit: #mobCount, Distance: #x.\nCooldown: #cooltime sec"/> <string name="name" value="Soul Arrow: Crossbow"/> <string name="desc" value="Increases Attack Power and allows you to use a Crossbow without bolts for a short time."/> <string name="h" value="MP Cost: #mpCon, Attack Power: +#epad, Duration: #time sec, able to attack without using arrows"/> <string name="name" value="Iron Arrow"/> <string name="desc" value="Fires a steel arrow that can penetrate enemy defenses. "/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Fires a steel arrow that can penetrate enemy defenses. "/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Golden Eagle"/> <string name="desc" value="Summons a gold eagle that hovers around you, attacking and possibly Stunning monsters nearby."/> <string name="h" value="MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #prop%"/> <string name="pdesc" value="Summons a gold eagle that hovers around you, attacking and possibly Stunning monsters nearby."/> <string name="ph" value="MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #prop%"/> <string name="hch" value="MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #hcProp%"/> <string name="name" value="Net Toss"/> <string name="desc" value="Moves backwards and throws a net on enemies, limiting their movements and inflicting damage."/> <string name="h" value="MP Cost: #mpCon, Attack up to #mobCount enemies with #damage% damage #attackCount times. #prop% chance to slow enemies for #time sec. For bosses, it lasts for half as long and their movement speed is reduced by 50%\nCooldown: #cooltime sec"/> <string name="name" value="Mortal Blow"/> <string name="desc" value="Grants a chance to deal additional damage to an enemy and recover HP &amp; MP."/> <string name="h" value="Grants a #x% chance when attacking to deal #y% increased damage to an enemy. #z% Max HP &amp; MP recovered when triggered."/> <string name="name" value="Evasion Boost"/> <string name="desc" value="Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits."/> <string name="h" value="Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals."/> <string name="pdesc" value="Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits."/> <string name="ph" value="Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals."/> <string name="name" value="Aggressive Resistance"/> <string name="desc" value="When attacking, create a barrier for a short time that absorbs a percentage of incoming damage. Every attack creates a new barrier."/> <string name="h" value="When attacking, for #time sec, #y% of dealt damage will be converted into a barrier. Absorbs #x% of incoming damage. Able to absorb up to #z% of Max HP"/> <string name="name" value="Marksmanship"/> <string name="desc" value="When attacking, ignores a portion of enemy Defense. Permanently increases your Damage."/> <string name="h" value="Monster DEF Ignored: #ignoreMobpdpR%, Damage: +#damR%"/> <string name="name" value="Concentrate"/> <string name="desc" value="Temporarily increases your Attack Power and decreases MP consumption for all skills. Stacks with other buffs."/> <string name="h" value="MP Cost: #mpCon, Attack Power: +#epad, Duration: #time sec, MP Consumed: -#x%"/> <string name="pdesc" value="Temporarily increases your Battle Mode Attack and decreases MP consumed when using skills."/> <string name="ph" value="MP Cost: #mpCon, Battle Mode Attack: +#PVPdamage, Duration: #time sec, MP Consumed: -#x%"/> <string name="name" value="Puppet"/> <string name="desc" value="Summons a Puppet (doppelganger) for a given duration. When the Puppet is summoned, monsters will attack the Puppet instead of you."/> <string name="h" value="MP Cost: #mpCon, Puppet HP: #x, Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Puppet HP: #hcSummonHp, Duration: #time sec"/> <string name="name" value="Snapfreeze Shot"/> <string name="desc" value="Fires an ice arrow that damages multiple enemies, with a chance to freeze your targets."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: 6, Freeze Duration: #time sec"/> <string name="pdesc" value="Fires an ice arrow that damages multiple enemies, with a chance to freeze your targets."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Freeze Chance: #prop%, Freeze Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Freeze Duration: #hcTime sec"/> <string name="name" value="Arrow Eruption"/> <string name="desc" value="Arrows burst from the ground, dealing damage to multiple enemies with a chance to Seal. \nRequired Skill: #cMortal Blow Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Seal Chance: #prop%, Seal Duration: #time sec"/> <string name="pdesc" value="Arrows burst from the ground, dealing damage to multiple enemies with a chance to Seal. \nRequired Skill: #cMortal Blow Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Seal Chance: #prop%, Seal Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Seal Chance: #hcProp%, Seal Duration: #hcTime sec"/> <string name="name" value="Freezer"/> <string name="desc" value="Temporarily summons a Frostprey to deal ice damage to up to 4 enemies. This skill is not affected by enemy damage reflection skills. Also permanently increases Defense."/> <string name="h" value="MP Cost: #mpCon, summon Frostprey for #time sec. Attacks up to 4 enemies at once with #damage% damage. Freezes for #x sec\n[Passive Effects: Increases Defense by #pddR%]"/> <string name="name" value="Strafe"/> <string name="desc" value="Fire multiple arrows at an enemy."/> <string name="h" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="pdesc" value="Fire multiple arrows at an enemy."/> <string name="ph" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="name" value="Dragon&apos;s Breath"/> <string name="desc" value="Draws upon the spirit of the dragon to fire an arrow of tremendous force that pushes enemies away. Can be resisted by some monsters. The effect increases with each enemy pierced."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%"/> <string name="name" value="Explosive Bolt"/> <string name="desc" value="Fires an arrow that sends multiple bolts in all directions on impact. The enemy struck by the initial arrow takes additional damage."/> <string name="h" value="MP Cost: #mpCon, attack up to #mobCount enemies with #damage% damage. #x% additional damage to the first target enemy"/> <string name="name" value="Hookshot"/> <string name="desc" value="Fires a hook at the furthest enemy within range, dealing damage and pulling yourself along. Press the down arrow key to move while triggering Arrow Illusion within range. While moving, you won&apos;t collide with monsters. Also increases your HP."/> <string name="h" value="MP Cost: #mpCon, after attacking with #damage% damage, moves by passing through enemies\n[Passive Effects: Max HP increases by #mhpR%]"/> <string name="name" value="Pain Killer"/> <string name="desc" value="Consumes a prepared Herb to remove Abnormal Status immediately. Additionally, increases all Elemental Resistances and Abnormal Status Resistances permanently."/> <string name="h" value="MP Cost: #mpCon, Clear Status and make you immune to it for #time sec, Cooldown: #cooltime sec\n[Passive Effect: Increase Abnormal Status Resistance by #asrR and Elemental Resistance by #terR%]"/> <string name="name" value="Reckless Hunt: Crossbow"/> <string name="desc" value="Reduces Avoidability and increases Critical Damage.\nCan be toggled #cOn/Off."/> <string name="h" value="Reduces Avoidability. Critical Damage: +#z%"/> <string name="name" value="Crossbow Expert"/> <string name="desc" value="Increases Crossbow Mastery, Attack Power, and Critical Damage.\nRequired Skill: #cCrossbow Mastery Lv. 10#"/> <string name="h" value="Crossbow Mastery: +#mastery%. Attack Power: +#x, Critical Damage: +#criticaldamage%"/> <string name="name" value="Spirit Link: Frostprey"/> <string name="desc" value="Increases your battle abilities through communion with the Frostprey.\nRequired Skill: #cFrostprey Lv. 10#"/> <string name="pdesc" value="Increases your battle abilities through communion with the Frostprey.\nRequired Skill: #cFrostprey Lv. 10#"/> <string name="h" value="Damage: +#damR%, HP: +#mhpR%, DEF: +#pddR%, Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%"/> <string name="ph" value="Final Damage: +#damR%, HP: +#mhpR%, Weapon DEF: +#pddR%, Magic DEF: +#mddR%, Abnormal Status Resistance: +#asrR%, All Elemental Resistance: +#terR%"/> <string name="name" value="Marksmanship"/> <string name="desc" value="When attacking, ignores a portion of enemy Defense."/> <string name="h" value="Defense Ignored: #ignoreMobpdpR%"/> <string name="name" value="Ultimate Strafe"/> <string name="desc" value="Enhances Strafe to its ultimate state.\nRequired Skill: #cStrafe Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Number of Arrows: #bulletCount, Damage: #damage%, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Enhances Strafe to its ultimate state.\nRequired Skill: #cStrafe Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="name" value="Elite Puppet"/> <string name="desc" value="Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner&apos;s damage.\nRequired Skill: #cPuppet Lv. 10#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Puppet&apos;s HP: #x, Damage: #damage%, Damage Absorbed: #y%"/> <string name="pdesc" value="Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner&apos;s damage.\nRequired Skill: #cPuppet Lv. 10#"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Puppet&apos;s HP: #x, Damage: #damage%, Damage Absorbed: #y%"/> <string name="hch" value="MP Cost: #mpCon, Duration: #time sec, Puppet&apos;s HP: #hcSummonHp, Damage: #damage%, Damage Absorbed: #y%"/> <string name="name" value="Bolt Surplus"/> <string name="desc" value="Increases the number of attacks for all multi-hit skills. Also increases Rangefinder&apos;s Ignore Defense Rate and maximum damage increase. Does not apply to Summoned Monsters or 5th Job Common Skills."/> <string name="h" value="Increases the number of attacks for all multi-hit skills by #x. Rangefinder&apos;s Max Ignore DEF increases by #indieIgnoreMobpdpR%. Final Damage Boost increases by #damR%"/> <string name="name" value="Last Man Standing"/> <string name="desc" value="Attacks against a lone target do much more damage."/> <string name="h" value="When the skill hits a single target, if there are no monsters within 80 units of the enemy&apos;s left and right, final damage increases by #damR%"/> <string name="name" value="Vital Hunter"/> <string name="desc" value="The further you are from your enemy, the lower their defenses will be."/> <string name="h" value="#x% Defense ignored at minimum distance. Increases by #ignoreMobpdpR% per #range distance. Able to ignore up to #y%"/> <string name="pdesc" value="The further you are from your enemy, the lower their defenses will be."/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Sharp Eyes - Persist"/> <string name="desc" value="Increases Sharp Eyes&apos;s duration."/> <string name="h" value="Duration: +#time sec"/> <string name="name" value="Sharp Eyes - Guardbreak"/> <string name="desc" value="Add the Ignore Defense effect to Sharp Eyes."/> <string name="h" value="Add #ignoreMobpdpR% Ignore Defense effect"/> <string name="name" value="Sharp Eyes - Critical Chance"/> <string name="desc" value="Increases the Critical Rate of Sharp Eyes."/> <string name="h" value="Critical Rate: +#x%"/> <string name="name" value="Piercing Arrow - Reinforce"/> <string name="desc" value="Increases Piercing Arrow damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Piercing Arrow - Spread"/> <string name="desc" value="Increases the max number of monsters hit by Piercing Arrow."/> <string name="h" value="Max Enemies Hit: +#targetPlus"/> <string name="name" value="Piercing Arrow - Extra Strike"/> <string name="desc" value="Increases the number of attacks for Piercing Arrow."/> <string name="h" value="Number of Attacks: +#attackCount"/> <string name="name" value="Snipe - Reinforce"/> <string name="desc" value="Boosts Snipe damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Snipe - Boss Rush"/> <string name="desc" value="Increases damage when attacking Boss Monsters with Snipe."/> <string name="h" value="Boss Damage: +#bdR%"/> <string name="name" value="Snipe - Cooldown Cutter"/> <string name="desc" value="Reduces the cooldown of Snipe."/> <string name="h" value="Cooldown: -#coolTimeR%"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="pdesc" value="Temporarily increases the stats of all team members."/> <string name="name" value="Piercing Arrow"/> <string name="desc" value="Fires an arrow. Its effect increases with each enemy it hits. "/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Penetrated: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Sharp Eyes"/> <string name="desc" value="Temporarily grants party members the ability to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h" value="MP Cost: #mpCon, Critical Rate: +#x%, Critical Damage: +#y%, Duration: #time sec"/> <string name="pdesc" value="Temporarily grants team members the ability to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="ph" value="MP Cost: #mpCon, Critical Rate: +#x%, Critical Damage: +#y%, Duration: #time sec"/> <string name="name" value="Illusion Step"/> <string name="desc" value="Greatly enhances DEX and Avoidability for a short time. Also permanently reduces damage taken."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, DEX: +#indieDEX, Avoidability: +#x%\nPassive Effects - Damage taken: -#ignoreMobDamR%"/> <string name="pdesc" value="Greatly enhances DEX and Avoidability for a short time."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, DEX: +#dex, Avoidability: +#x%"/> <string name="name" value="Snipe"/> <string name="desc" value="Fires a carefully aimed shot to deal severe damage."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemy DEF Ignored: #ignoreMobpdpR%, Bonus Critical Rate: #cr% \nCooldown: #cooltime sec"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Arrow Illusion"/> <string name="desc" value="Summons an arrow illusion for a short time to draw enemies in and damage them. If you get hit during the skill, you will launch a powerful counterattack. Not affected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, summon Arrow Illusion with #x HP for #time sec\nDeal #damage% to surrounding enemies. After pulling in, Stun at #prop% chance for #subTime sec. When damage is taken, reflect #y% of damage.\nCooldown: #cooltime sec"/> <string name="name" value="Piercing Arrow"/> <string name="desc" value="Fires an arrow. Its effect increases with each enemy it hits."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Penetrated: #mobCount, Number of Attacks: #attackCount, final damage increases by 15% at every pierce and damage is doubled."/> <string name="name" value="High Speed Shot"/> <string name="desc" value="Fires off a focused shot that pierces all enemies within range."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount\nCooldown: #cooltime sec"/> <string name="name" value="Epic Adventure"/> <string name="desc" value="Call upon the bravery deep within to increase damage output."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec. Applies to any Explorer class in the party"/> <string name="name" value="Bullseye Shot"/> <string name="desc" value="Hone in on the enemy&apos;s weak spot for a devastating shot."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Critical Rate: +#x%, Critical Damage: +#y%, Monster DEF Ignored: +#indieIgnoreMobpdpR%, Damage: +#indieDamR%\nCooldown: #cooltime sec"/> <string name="name" value="Nimble Body"/> <string name="desc" value="Permanently increases Luck."/> <string name="h" value="Permanently increases LUK by #lukX"/> <string name="name" value="Keen Eyes"/> <string name="desc" value="Increases the range of throwing weapons such as the Throwing Stars and Knives.\nRequired Skill: #cNimble Body Lv. 3#"/> <string name="h" value="Range: +#range"/> <string name="pdesc" value="Increases the range of throwing weapons such as the Throwing Stars and Knives.\nRequired Skill: #cNimble Body Lv. 3#"/> <string name="ph" value="Range: +#range"/> <string name="name" value="Magic Theft"/> <string name="pdesc" value="Chance to steal a target&apos;s buff for yourself."/> <string name="ph" value="Proc Chance: #prop%, Buff Duration: #time"/> <string name="desc" value="Chance to steal a target&apos;s buff for yourself."/> <string name="h" value="Proc Chance: #prop%, Buff Duration: #time"/> <string name="name" value="Side Step"/> <string name="desc" value="Permanently increases Avoidability."/> <string name="h" value="Avoidability +#er%"/> <string name="pdesc" value="Permanently increases Avoidability."/> <string name="ph" value="Avoidability +#er%"/> <string name="name" value="Disorder"/> <string name="desc" value="Temporarily decreases an enemy&apos;s Weapon Attack and Defense, eventually neutralizing the monster&apos;s attack. Cannot be used on the same monster repeatedly."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Enemy ATT: -#x, Enemy DEF: -#y%"/> <string name="pdesc" value="Temporally decrease target&apos;s ATT and DEF, and ignores 100% of target&apos;s attacks."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Enemy ATT: -#x, Enemy DEF: -#y%. Target cannot attack you.\nCooldown: #cooltime sec"/> <string name="name" value="Dark Sight"/> <string name="pdesc" value="Allows you to hide in shadow for a short time. While Dark Sight is activated you cannot attack or be attacked, but you can use the Flash Jump skill. Press the skill key again to deactivate Dark Sight."/> <string name="desc" value="Allows you to hide in the shadows for a short time. While Dark Sight is activated you cannot hit or be hit by enemies, nor pick up items, but you can use the Flash Jump skill. The cooldown when Dark Sight is deactivated is affected by damage dodged in proportion to your to Max HP. Press the skill key again to deactivate Dark Sight."/> <string name="h" value="MP Cost: #mpCon, hides in the shadows for #time seconds.\nWhen Dark Sight is deactivated, cooldown increased per attack dodged: #cooltime seconds. Stacks up to #y times."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec."/> <string name="name" value="Haste"/> <string name="desc" value="Temporarily increases Movement Speed and Jump for all party members. Permanently increases maximum Movement Speed."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Speed: +#speed, Jump: +#jump\n[Passive Effects - Max Movement Speed: +#speedMax]"/> <string name="name" value="Self Haste"/> <string name="desc" value="Temporarily increases your Movement Speed and Jump. Permanently increases maximum Movement Speed."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Speed: +#speed, Jump: +#jump\n[Passive Effects - Max Movement Speed: +#speedMax]"/> <string name="name" value="Flash Jump"/> <string name="h" value="MP Cost: #mpCon, jumps further."/> <string name="desc" value="Use while in the middle of a jump to jump twice in a row. The jumping distance increases as the skill level increases."/> <string name="name" value="Bandit Slash"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="desc" value="Lashes out at a group of enemies with crossing blades."/> <string name="pdesc" value="Lashes out at a group of enemies with crossing blades."/> <string name="name" value="Flash Jump"/> <string name="desc" value="Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases."/> <string name="h" value="MP Cost: #mpCon, jumps further, able to use 2 times consecutively."/> <string name="name" value="Double Stab"/> <string name="desc" value="Quickly stabs an enemy twice."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Quickly stabs an enemy twice."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2"/> <string name="name" value="Lucky Seven"/> <string name="desc" value="Throws 2 throwing stars based on LUK, regardless of Claw Mastery."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Throws 2 throwing stars based on LUK, regardless of Claw Mastery."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2"/> <string name="name" value="Claw Mastery"/> <string name="h" value="Claw Mastery: +#mastery%, Throwing Stars: +#y"/> <string name="pdesc" value="Increases Throwing Star weapon mastery and accuracy, and increases the max number of charges. Also increases the damage of Lucky Seven."/> <string name="ph" value="Claw Mastery: +#mastery%, Accuracy: +#x, Throwing Stars: +#y\nLucky Seven Damage: + #damR%"/> <string name="desc" value="Increases Claw Mastery and the max number of charges of your Throwing Stars.\n#cLevel 10 required to learn Claw Expert.#"/> <string name="name" value="Critical Throw"/> <string name="desc" value="Enhances Critical Attack Rate and Critical Damage.\nRequired Skill: #cClaw Mastery Lv. 3#"/> <string name="h" value="Critical Rate: +#prop%, Critical Damage: +#criticaldamage%"/> <string name="name" value="Shadow Resistance"/> <string name="desc" value="Cloaks yourself in darkness, increasing Max HP, Abnormal Status Resistance and Elemental Resistance permanently."/> <string name="h" value="Max HP: +#mhpR%, Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%"/> <string name="pdesc" value="With the help of the Darkness, Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently increased."/> <string name="ph" value="MaxHP: +#mhpR%, Abnormal Status Resistance: +#asrR%, Elemental Resistance: +#terR%"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently increases LUK and DEX through sheer physical training."/> <string name="h" value="Permanently increases LUK by #lukX and DEX by #dexX"/> <string name="name" value="Assassin&apos;s Mark"/> <string name="desc" value="While attacking with this skill, you have a chance to leave an assassin&apos;s mark on your target. The next attack on a marked enemy will cause throwing stars to form on that enemy and attack other enemies nearby. Throwing stars that hit enemies with attack reflection will not damage you."/> <string name="h" value="Leave a mark on attack at #prop% chance. Attacking again will produce #bulletCount Throwing Stars to deal #damage% + #x% damage of player&apos;s level."/> <string name="name" value="Assassin&apos;s Mark"/> <string name="desc" value="Attacking a single enemy with this skill will leave an assassin&apos;s mark on your target. The next attack on a marked enemy will cause throwing stars to form on that enemy and attack other enemies nearby. Throwing stars that hit enemies with attack reflection will not damage you."/> <string name="h" value="Leave a mark on attack at #prop% chance. Attacking again will produce #bulletCount Throwing Stars to deal #damage% + #x% damage of player&apos;s level."/> <string name="name" value="Claw Booster"/> <string name="desc" value="Uses MP to temporarily increase the attack speed of your Claw by 2 levels. Required Skill: #cClaw Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Claw Attack Speed increased for #time sec"/> <string name="name" value="Haste"/> <string name="desc" value="Temporarily boosts Speed and Jump of the entire team."/> <string name="h" value="MP Cost: #mpCon, Movement Speed: +#speed, Jump: +#jump, Duration: #time sec"/> <string name="name" value="Drain"/> <string name="desc" value="Absorb some of the damage dished out to the enemy as HP. You cannot absorb more than half of your Max HP or more than the enemy&apos;s Max HP."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Absorbs #x% of the damage"/> <string name="pdesc" value="Absorb some of the damage dished out to the enemy as HP. You cannot absorb more than half of your Max HP or more than the enemy&apos;s Max HP."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Absorbs #x% of the damage as HP\nCooldown: #cooltime sec"/> <string name="name" value="Shuriken Burst"/> <string name="desc" value="Throws an exploding shuriken to damage the target and nearby enemies."/> <string name="h" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Throws an exploding shuriken to damage the target and nearby enemies."/> <string name="ph" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Flash Jump"/> <string name="desc" value="Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases."/> <string name="h" value="MP Cost: #mpCon, jumps a certain distance"/> <string name="name" value="Gust Charm"/> <string name="desc" value="Stiffens the wind to damage and knock back enemies. Can be resisted by some monsters."/> <string name="h" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount, Knockback Range: #range"/> <string name="pdesc" value="Solidifies the wind to damage and knock back enemies."/> <string name="ph" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount, Knockback Chance: #prop%, Knockback Range: #range"/> <string name="hch" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount, Knockback Chance: #hcProp%, Knockback Range: #range"/> <string name="name" value="Assassin&apos;s Mark"/> <string name="desc" value="While attacking with this skill, you have a chance to leave an assassin&apos;s mark on the enemy. The next attack on a marked enemy will cause throwing stars to form on that enemy and attack other enemies nearby. Throwing stars that hit enemies with attack reflection will not damage you.\nCan be toggled #cOn/Off#"/> <string name="h" value="Grants a #prop% chance to leave a mark on attack. Attacking again will produce #bulletCount Throwing Stars to deal #damage% + #x% damage of player&apos;s level."/> <string name="name" value="Alchemist"/> <string name="desc" value="Increases the effect of recovery items like potions and lengthens their duration. Does not work on percentage-based recovery items like Elixirs."/> <string name="h" value="Recovery Rate: +#x%, Duration: +#y%"/> <string name="name" value="Enveloping Darkness"/> <string name="desc" value="Cloaks yourself in darkness, increasing Max HP, Abnormal Status Resistance and Elemental Resistance permanently."/> <string name="h" value="Max HP: +#mhpR%, Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%"/> <string name="pdesc" value="Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently."/> <string name="ph" value="MaxHP: +#mhpR%, Abnormal Status Resistance: +#asrR%, Elemental Resistance: +#terR%"/> <string name="name" value="Venom"/> <string name="h" value="Status Chance: #prop%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy&apos;s HP cannot drop below 1."/> <string name="ph" value="Status Chance: #prop%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="desc" value="Permanently adds poison to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy&apos;s HP cannot drop below 1. \n#cLevel 10 required to learn Toxic Venom.#"/> <string name="name" value="Expert Throwing Star Handling"/> <string name="desc" value="#cIncreases final damage# .\nGrants an additional chance to cast without consuming throwing stars or MP, and a chance to #crecharge 1 throwing star#.\n(Will not generate more than the maximum throwing star limit.)\nWhen Expert Throwing Star Handling is activated, the #cnext attack will always be a Critical Attack#. (Critical is applied for Spirit of the Star, but throwing stars will not be recharged.)\nRequired Skill: #cSpirit of the Star Lv. 5#"/> <string name="h" value="Final Damage: +#pdR%, Recharge Chance: #prop%"/> <string name="name" value="Alchemic Adrenaline"/> <string name="desc" value="Increases the effect of recovery items like potions. Does not work on percentage-based recovery items like elixirs. Also increases Critical Damage and Max Damage."/> <string name="h" value="Recovery Amount: +#x%, Critical Damage: +#criticaldamage%"/> <string name="name" value="Meso Up"/> <string name="desc" value="For a certain amount of time, everyone in the party can make enemies drop more mesos than usual. This only applies to mesos dropped by monsters."/> <string name="h" value="MP Cost: #mpCon, Meso Increase: +#x%, Duration: #time sec"/> <string name="name" value="Shadow Partner"/> <string name="desc" value="Summons a shadow partner that mimics the summoner. It does not have its own HP and disappears when it is hit with an attack that changes its appearance or restricts movement. It cannot mimic summoned monsters or 5th Job Common Skills."/> <string name="h" value="MP Cost: #mpCon, summons a shadow that makes an additional hit that is #x% of the final damage for all attacks for #time sec"/> <string name="name" value="Shadow Web"/> <string name="desc" value="Creates a web of shadows around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move and take continuous damage. Cannot be used against bosses.\nShadow Web does not take damage even when attacking enemies with attack reflection."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Bind Chance: #prop%, Damage: #damage%, Damage Over Time: #dot% per sec\nCooldown: #cooltime sec"/> <string name="pdesc" value="Creates a web of shadow that can tangle multiple monsters. Once tangled, the monsters will be unable to move and take continuous damage."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time, Bind Chance: #prop%, Damage: #damage%, Damage Over Time: #dot% per sec\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Damage Over Time: #prop% chance to deal #dot% every second for #time sec, Bind Chance: #hcProp%, Bind Duration: #hcTime\nCooldown: #hcCooltime sec"/> <string name="name" value="Shadow Meso"/> <string name="desc" value="Attacks enemies with mesos without consuming any mesos. Damage depends on the amount thrown. Cancels enemy&apos;s Weapon DEF and Magic Guard buffs. \nRequired Skill: #cMeso Up Lv. 5#"/> <string name="h" value="Mesos Consumed: #y to #z mesos, Bonus Damage Chance: #prop%, Damage: #x%"/> <string name="pdesc" value="Attacks enemies with mesos. Damage depends on the amount thrown. Cancels enemy&apos;s Weapon DEF and Magic Guard buffs. \nRequired Skill: #cMeso Up Lv. 5#"/> <string name="ph" value="Mesos Consumed: #y to #z, Bonus Damage Chance: #prop%, Damage: #x%"/> <string name="name" value="Avenger"/> <string name="desc" value="Throws a throwing star. The throwing star will go through an enemy and attack the ones behind it, too."/> <string name="h" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Throws a throwing star. The throwing star will go through an enemy and attack the ones behind it, too."/> <string name="ph" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Dark Flare"/> <string name="desc" value="Temporarily summons the Dark Lord&apos;s throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy&apos;s Max HP. You will not be damaged when hitting an enemy with attack reflection."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Inflicts #damage% damage over its duration, Reflects #x% damage dealt by nearby enemies, Cooldown: #cooltime sec"/> <string name="pdesc" value="Temporarily summons the Dark Lord&apos;s throwing star. Team members nearby will reflect enemy damage. Cannot reflect more than half of the enemy&apos;s Max HP."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Reflects #x% damage, Cooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Duration: #hcTime sec, Chance to Reflect Damage: #hcProp%, Damage Reflected: #hcReflect% \nCooldown: #cooltime sec"/> <string name="name" value="Shadow Stars"/> <string name="desc" value="Allows you to conjure up infinite throwing stars for a short period of time."/> <string name="h" value="MP Cost: #mpCon and #bulletConsume throwing stars, Duration: #time sec"/> <string name="name" value="Triple Throw"/> <string name="desc" value="Throw 3 throwing stars simultaneously."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 3"/> <string name="pdesc" value="Throw 3 throwing stars simultaneously."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 3"/> <string name="name" value="Shade Splitter"/> <string name="desc" value="Triple-strikes nearby enemies with a shadow clone technique."/> <string name="h" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Number of Attacks: #bulletCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Triple-strikes nearby enemies with a shadow clone technique."/> <string name="ph" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Number of Attacks: #bulletCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Shade Splitter"/> <string name="desc" value="Spews out shadow clones that hurl throwing stars at enemies in front of you."/> <string name="h" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Number of Attacks: #bulletCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Shadow Shifter"/> <string name="desc" value="Grants a chance to summon a wooden doll to take damage in your place."/> <string name="h" value="Additional Avoidability Chance: #prop%"/> <string name="pdesc" value="Grants a chance to summon a wooden doll to take damage in your place."/> <string name="ph" value="Additional Avoidability Chance: #prop%"/> <string name="name" value="Venomous Star"/> <string name="desc" value="Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy&apos;s HP cannot drop below 1."/> <string name="h" value="Status Chance: #prop%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Poison is permanently applied to your dagger, so you have a choice to Poison enemies. The poison is not stackable, and the enemy&apos;s HP cannot drop below 1."/> <string name="ph" value="Status Chance: #prop%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Expert Throwing Star Handling"/> <string name="desc" value="#cIncreases the damage# for Lucky Seven, Drain, Avenger and Shadow Meso.\nAlso grants a chance that throwing stars will not be consumed, and a chance to #crecharge 1 throwing star#.\n(You cannot recharge beyond the maximum number of throwing stars. Does not apply to Spirit of the Star.)\nWhen Expert Throwing Star Handling is activated, #cthe next attack will always be a Critical Attack#.\nRequired Skill: #cSpirit of the Star Lv. 5#"/> <string name="h" value="Damage Bonus: #damR% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: #prop%"/> <string name="pdesc" value="#cIncreases the damage# for Lucky Seven, Drain, Avenger and Shadow Meso.\nAlso grants a chance that throwing stars will not be consumed, and a chance to #crecharge 1 throwing star#.\n(You cannot recharge beyond the maximum number of throwing stars. Does not apply to Spirit of the Star.)\nWhen Expert Throwing Star Handling is activated, #cthe next attack will always be a Critical Attack#.\nRequired Skill: #cSpirit of the Star Lv. 5#"/> <string name="ph" value="Damage Bonus: #damR% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: #prop%"/> <string name="name" value="Toxic Venom"/> <string name="desc" value="Increases Venom&apos;s poison chance and permanently increases poison damage.\nRequired Skill: #cVenom Lv. 10#"/> <string name="h" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec, can be stacked #dotSuperpos times"/> <string name="pdesc" value="Increases Venom&apos;s poison chance and permanently increases poison damage.\nRequired Skill: #cVenom Lv. 10#"/> <string name="ph" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec, can be stacked #dotSuperpos times"/> <string name="name" value="Claw Expert"/> <string name="desc" value="Increases Claw Mastery, Attack Power, and Critical Damage.\nRequired Skill: #cClaw Mastery Lv. 10#"/> <string name="h" value="Claw Mastery: +#mastery%. Attack Power: +#x, Critical Damage: +#criticaldamage%"/> <string name="pdesc" value="Increases Claw Mastery, Attack Power, and Max Critical Damage.\nRequired Skill: #cClaw Mastery Lv. 10#"/> <string name="ph" value="Claw Mastery: +#mastery%, Attack Power: +#x, Max Critical Damage: +#criticaldamageMax%"/> <string name="name" value="Dark Harmony"/> <string name="desc" value="Become one with the darkenss to deal more damage."/> <string name="h" value="Attack Power: +#padX, Monster DEF Ignored: +#ignoreMobpdpR%"/> <string name="name" value="Night Lord&apos;s Mark"/> <string name="desc" value="Further enhances the assassin&apos;s mark so that the probability of leaving a mark, damage, and the number of throwing stars are increased. Throwing stars that hit enemies with attack reflection will not damage you."/> <string name="h" value="Leave a mark on attack at #prop% chance. Attacking again will produce #bulletCount Throwing Stars to deal #damage% + #x% damage of player&apos;s level."/> <string name="name" value="Night Lord&apos;s Mark"/> <string name="desc" value="Further enhances the assassin&apos;s mark so that the probability of leaving a mark, damage, and the number of throwing stars are increased. Throwing stars that hit enemies with attack reflection will not damage you."/> <string name="h" value="Leave a mark on attack at #prop% chance. Attacking again will produce #bulletCount Throwing Stars to deal #damage% + #x% damage of player&apos;s level."/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Showdown - Reinforce"/> <string name="desc" value="Increases the damage of Showdown."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Showdown - Spread"/> <string name="desc" value="Increases the max number of monsters hit by Showdown."/> <string name="h" value="Max Enemies Hit: +#targetPlus"/> <string name="name" value="Showdown - Enhance"/> <string name="desc" value="Increases EXP and items from enemies provoked by Showdown."/> <string name="h" value="EXP Obtained and Item Drop Rate: +#x%"/> <string name="name" value="Frailty Curse - Enhance"/> <string name="desc" value="Increases the ATT &amp; DEF penalty from Frailty Curse."/> <string name="h" value="Additional #v% ATT and DEF reduction"/> <string name="name" value="Frailty Curse - Slow"/> <string name="desc" value="Increases the Speed penalty from Frailty Curse."/> <string name="h" value="Additional #s Speed reduced"/> <string name="name" value="Frailty Curse - Boss Rush"/> <string name="desc" value="Bosses are affected by Frailty Curse."/> <string name="h" value="Frailty Curse is applied to bosses."/> <string name="name" value="Quad Star - Reinforce"/> <string name="desc" value="Increases Quad Star damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Quad Star - Boss Rush"/> <string name="desc" value="Damage increases when attacking Boss Monsters with Quad Star."/> <string name="h" value="Boss Damage +#bdR%"/> <string name="name" value="Quad Star - Extra Strike"/> <string name="desc" value="Increases Number of Attacks for Quad Star."/> <string name="h" value="#bulletCount additional attacks"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="pdesc" value="Temporarily increases the stats of all team members."/> <string name="name" value="Taunt"/> <string name="desc" value="Provokes up to 6 enemies, increasing EXP and item drops.\nRequired Skill: #cShadow Shifter Lv. 10#"/> <string name="h" value="MP Cost: #mpCon, EXP Earned and Item Drop Rate: +#x%"/> <string name="name" value="Ninja Ambush"/> <string name="desc" value="Calls upon hidden allies who attack enemies. However, this skill cannot decrease enemy HP lower than 1.\nRequired Skill: #cFake Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="pdesc" value="Calls upon hidden allies who attack enemies. However, this skill cannot decrease enemy HP lower than 1.\nRequired Skill: #cFake Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Triple Throw"/> <string name="desc" value="Attacks a single monster by simultaneously throwing 3 stars that ignores the enemy&apos;s Weapon DEF. "/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, DEF Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Rapidly throw 3 throwing stars."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 3"/> <string name="name" value="Ninja Storm"/> <string name="desc" value="Summons ninjas who spin like tornadoes, pushing back surrounding monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Knock-back Chance: #prop%, Range: #range"/> <string name="pdesc" value="Summons ninjas who spin like tornadoes, pushing back surrounding monsters."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Knock-back Chance: #prop%, Range: #range"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Quad Star"/> <string name="desc" value="Masterfully unleash four throwing stars."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 4"/> <string name="pdesc" value="Masterfully unleash four throwing stars."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 4"/> <string name="name" value="Frailty Curse"/> <string name="desc" value="Summons a barrier around you. Decreases the Attack Power, Speed, and Defense of enemies that step into the barrier. Also allows you to deal more damage to bosses."/> <string name="h" value="MP Cost: #mpCon, lasts for #time sec. Attack Power and Defense reduced by #w%, Movement Speed by #y\n[Passive Effect: Increases Damage When Attacking Bosses by #bdR%]"/> <string name="name" value="Sudden Raid"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: 15, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Calls in a horde of friends to set the stage on fire."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: 15, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec"/> <string name="desc" value="Calls in a horde of friends to set the stage on fire. Unaffected by attack reflection."/> <string name="name" value="Showdown"/> <string name="desc" value="Attacks up to 6 enemies and provokes them, making them#c untouchable#. Provoked enemies grant more EXP and items. Bosses suffer half of the effect.\nRequired Skill: #cShadow Shifter Lv. 10 or above#"/> <string name="h" value="MP: #mpCon, Stars Consumed: #bulletConsume, provoke up to #mobCount enemies with #damage% by attacking #attackCount times. Provoked enemy#c becomes untouchable#. For #time sec, acquired EXP and Item Drop Rate increases by #x%. Effect halved for bosses."/> <string name="name" value="Death Star"/> <string name="desc" value="Summons 4 shurikens that combine into one giant shuriken."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="Epic Adventure"/> <string name="desc" value="Call upon the bravery deep within to increase damage output."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec. Applies to any Explorer class in the party"/> <string name="name" value="Bleed Dart"/> <string name="desc" value="Coats your stars with a deadly poison that causes bleeding, increasing Attack Power and inflicting continuous damage on enemies."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Attack Power: +#indiePad.\nBleed Chance: #prop%, Bleed Damage: #dot% damage every sec, Bleed Duration: #dotTime sec\nCooldown: #cooltime sec"/> <string name="name" value="Dagger Mastery"/> <string name="h" value="Dagger Mastery: +#mastery%"/> <string name="desc" value="Increases Dagger Mastery.\n#cLevel 10 required to learn Dagger Expert.#"/> <string name="name" value="Shadow Resistance"/> <string name="desc" value="Cloaks yourself in darkness, increasing Max HP, Abnormal Status Resistance and Elemental Resistance permanently."/> <string name="h" value="Max HP: +#mhpR%, Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%"/> <string name="pdesc" value="With the help of the Darkness, Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently increased."/> <string name="ph" value="MaxHP: +#mhpR%, Abnormal Status Resistance: +#asrR%, Elemental Resistance: +#terR%"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently increases LUK and DEX through sheer physical training."/> <string name="h" value="Permanently increases LUK by #lukX and DEX by #dexX"/> <string name="name" value="Channel Karma"/> <string name="desc" value="Increases your Attack Power."/> <string name="h" value="Attack +#padX"/> <string name="name" value="Shield Mastery"/> <string name="pdesc" value="Increases Weapon DEF, Magic DEF, and Avoidability when a shield is equipped."/> <string name="ph" value="Weapon/Magic DEF: +#x%, Avoidability: +#er%"/> <string name="desc" value="Increases DEF, Avoidability, and Attack Power when a shield is equipped."/> <string name="h" value="When shield is equipped - DEF: +#x%, Avoidability: +#er%, Attack Power: + #y"/> <string name="name" value="Critical Growth"/> <string name="h" value="Per interval/attack - Critical Rate: +#x%, Critical Damage: +#w% (capped at +#q%)"/> <string name="desc" value="Your Critical Rate and Critical Damage increase per internal or attack.\nCritical Rate boost resets when it reaches 100%.\nCritical Damage boost resets when Critical Rate reaches 100% after Critical Damage reaches cap."/> <string name="name" value="Dagger Booster"/> <string name="desc" value="Uses MP to temporarily increase the attack speed of your dagger by 2 levels. Required Skill: #cDagger Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Dagger Attack Speed increased for #time sec"/> <string name="name" value="Haste"/> <string name="desc" value="Temporarily boosts Speed and Jump of the entire team."/> <string name="h" value="MP Cost: #mpCon, Movement Speed: +#speed, Jump: +#jump, Duration: #time sec"/> <string name="name" value="Steal"/> <string name="desc" value="Quickly attack multiple enemies, and get a chance to steal one of the items that the target drops and a potion that recovers HP or MP immediately. You can steal each item and potion only once from a single enemy. Can attempt repeatedly until you succeed. Potions stolen from bosses recover HP and MP fully and boost Attack Power for a short time."/> <string name="h" value="MP Cost: #mpCon, Steal Chance: #prop%, Max Enemies Hit: #mobCount, Damage: #damage%, Stun Duration: #time sec. When consuming a potion that was stolen from a boss, it recovers HP/MP and activates Attack Power +30 buff for 3 minutes"/> <string name="pdesc" value="Quickly attacks multiple enemies, and grants a chance to steal one of the items that the target drops and a potion that recovers HP or MP immediately. You can steal each item and potion only once from a single enemy. Can attempt repeatedly until you succeed. Potions stolen from bosses recover HP and MP fully and boost Attack Power for a short time."/> <string name="ph" value="MP Cost: #mpCon, Steal Chance: #prop%, Max Enemies Hit: #mobCount, Damage: #damage%, Stun Duration: #time sec. When consuming a potion that was stolen from a boss, it recovers HP/MP and activates Attack Power +30 buff for 3 minutes"/> <string name="name" value="Savage Blow"/> <string name="desc" value="Deals very quick consecutive attacks to a monster."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="pdesc" value="Deals very quick consecutive attacks to a monster."/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="name" value="Flash Jump"/> <string name="desc" value="Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases."/> <string name="h" value="MP Cost: #mpCon, jumps a certain distance"/> <string name="name" value="Mesoguard"/> <string name="desc" value="Uses Mesos to absorb up to 50% of damage taken."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage Received: -50%, Mesos Consumed for Reduced Damage: #x%."/> <string name="name" value="Savage Blow"/> <string name="desc" value="Deals very quick consecutive attacks to a monster."/> <string name="h" value="MP Cost: #mpCon, attack #mobCount enemies with #damage% damage #attackCount times."/> <string name="name" value="Shield Mastery"/> <string name="desc" value="Increases DEF when a shield is equipped."/> <string name="h" value="DEF: +#x%"/> <string name="pdesc" value="Increases Weapon DEF and Magic DEF when a shield is equipped."/> <string name="ph" value="Weapon DEF and Magic DEF: +#x%"/> <string name="name" value="Venom"/> <string name="h" value="Status Chance: #prop%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Your dagger is permanently coated with venom, giving all your attacks the chance to Poison enemies. Poison is not stackable, and it cannot cause enemies&apos; HP to drop below 1."/> <string name="ph" value="Status Chance: #prop%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="desc" value="Permanently coats your dagger with venom, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy&apos;s HP cannot drop below 1. \n#cLevel 10 required to learn Toxic Venom.#"/> <string name="name" value="Meso Mastery"/> <string name="desc" value="Increase the amount of mesos that drop. Skills that use mesos become more efficient."/> <string name="h" value="Monster Meso Drop Rate: +#mesoR%, Mesoguard Damage Guard Rate: +#v%\nMesos Consumed by Mesoguard: -#w%\nMeso Explosion Damage (per shot): +#x% points\n[Passive Effect - Attack Power: +#padX]"/> <string name="name" value="Enveloping Darkness"/> <string name="desc" value="Cloaks yourself in darkness, increasing Max HP, Abnormal Status Resistance and Elemental Resistance permanently."/> <string name="h" value="Max HP: +#mhpR%, Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%"/> <string name="pdesc" value="Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently."/> <string name="ph" value="MaxHP: +#mhpR%, Abnormal Status Resistance: +#asrR%, Elemental Resistance: +#terR%"/> <string name="name" value="Meso Explosion"/> <string name="desc" value="Sends nearby Mesos flying to damage enemies. Mesos that belong to others cannot be moved.\nRequired Skill: #cPick Pocket Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% per Meso, Max Enemies Hit: #mobCount, Number of projectiles: #bulletCount.\nCooldown: #cooltime sec"/> <string name="pdesc" value="Sends nearby Mesos flying to damage enemies. Mesos that belong to others cannot be moved.\nRequired Skill: #cPick Pocket Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% per Meso, Max Enemies Hit: #mobCount, Number of projectiles: #bulletCount"/> <string name="name" value="Advanced Dark Sight"/> <string name="desc" value="Hones your stealth technique, allowing you to attack and use skills during Dark Sight, with a chance of maintaining stealth. Being attacked by enemies may automatically trigger Dark Sight, and attacking during Dark Sight deals increased damage.\nDodging an attack that deals damage proportional to Max HP using the automatically-triggered Dark Sight will not trigger Dark Sight&apos;s cooldown (but Dark Sight will be deactivated).\nRequired Skill: #cDark Sight Lv. 10#"/> <string name="h" value="#prop% chance to maintain Dark Sight on attacking. This increases to 100% when inside your own Smokescreen or Shadow Veil.\n#x% chance to auto-trigger Dark Sight, Final Damage +#y% when attacking during Dark Sight."/> <string name="name" value="Chakra"/> <string name="desc" value="Uses MP to recover HP. Only works when you have less than 50% HP."/> <string name="h" value="MP Cost: #mpCon, #y% Recovery Rate: #x% of the damage taken"/> <string name="pdesc" value="Uses MP to recover HP. Only works when you have less than 50% HP."/> <string name="ph" value="MP Cost: #mpCon, #y% Recovery Rate: #x% of the damage taken"/> <string name="name" value="Phase Dash"/> <string name="desc" value="Dashes at the enemy with blinding speed, damaging and knocking them back. Can be resisted by some monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Pick Pocket"/> <string name="desc" value="1 meso will drop when you attack with your skills (besides Meso Explosion and Summoner attacks). Can be toggled #cOn/Off#."/> <string name="h" value="Meso Drop Chance: #prop%, Max Mesos Created: #y.\nWhen mesos are consumed from being hit with Mesogaurd up, up to 5 mesos drop. \nMesos do not drop from Venom or Sudden Raid, which to damage over time."/> <string name="name" value="Band of Thieves"/> <string name="desc" value="Summons allies to attack multiple monsters nearby."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Summons allies to attack multiple monsters nearby."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Meso Guard"/> <string name="desc" value="Uses mesos to absorb up to 50% of damage taken. Once the skill is activated, you will begin saving up mesos. Damage taken will be depleted from that reserve.\nRequired Skill: #cChakra Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Damage Blocked: #x%, Duration: #time sec"/> <string name="name" value="Meso Explosion"/> <string name="desc" value="Sends Mesos dropped by Pick Pocket flying to damage enemies. The more mesos there are, the more damage they will do.\nRequired Skill: #cPick Pocket Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% per Meso per enemy, Max Enemies Hit: #mobCount, Max Number of projectiles: #bulletCount"/> <string name="name" value="Dark Flare"/> <string name="desc" value="Temporarily summons the Dark Lord&apos;s throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy&apos;s Max HP. You will not be damaged when hitting an enemy with attack reflection."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Inflicts #damage% damage over its duration, Reflects #x% damage dealt by nearby enemies, Cooldown: #cooltime sec"/> <string name="pdesc" value="Temporarily summons the Dark Lord&apos;s throwing star. Team members nearby will reflect enemy damage. Cannot reflect more than half of the enemy&apos;s Max HP."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Reflects #x% damage, Cooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Duration: #hcTime sec, Chance to Reflect Damage: #hcProp%, Damage Reflected: #hcReflect%, Cooldown: #cooltime sec"/> <string name="name" value="Shadow Partner"/> <string name="desc" value="Summons a shadow partner that mimics the summoner. It does not have its own HP and disappears when it is hit with an attack that changes its appearance or restricts movement. It cannot mimic Meso Explosion, summoned monsters, or 5th Job Common Skills."/> <string name="h" value="MP Cost: #mpCon, summons a shadow that makes an additional hit that is #x% of the final damage for all attacks for #time sec"/> <string name="name" value="Midnight Carnival"/> <string name="desc" value="Overwhelms enemies with supersonic slashes."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="pdesc" value="Overwhelms enemies with supersonic slashes."/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="name" value="Into Darkness"/> <string name="desc" value="Melts into the darkness and teleports you behind the furthest enemy in range. You remain in Dark Sight after teleporting, and the cooldown is shared with Dark Sight."/> <string name="h" value="MP Cost: #mpCon, Teleport to enemy within range and go into Dark Sight. Cooldown shared with Dark Sight."/> <string name="name" value="Shadow Shifter"/> <string name="desc" value="Grants a chance to summon a wooden doll to take damage in your place."/> <string name="h" value="Additional Avoidability Chance: #prop%"/> <string name="pdesc" value="Grants a chance to summon a wooden doll to take damage in your place."/> <string name="ph" value="Additional Avoidability Chance: #prop%"/> <string name="name" value="Venomous Stab"/> <string name="desc" value="Poison is permanently applied to your dagger, so you have a choice to Poison enemies. The poison is not stackable, and the enemy&apos;s HP cannot drop below 1."/> <string name="h" value="Status Chance: #prop%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Poison is permanently applied to your dagger, so you have a choice to Poison enemies. The poison is not stackable, and the enemy&apos;s HP cannot drop below 1."/> <string name="ph" value="Status Chance: #prop%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Meso Mastery"/> <string name="desc" value="Increase the amount of mesos that drop. Skills that use mesos become more efficient."/> <string name="h" value="Mesos Dropped by Monsters: #mesoR%, Pick Pocket Meso Drop Rate: #u%, Mesoguard Damage Guard Rate: #v%, Mesos Consumed by Mesoguard: -#w%, Meso Explosion Damage (per shot): +#x%p"/> <string name="name" value="Toxic Venom"/> <string name="desc" value="Increases Venom&apos;s poison chance and permanently increases poison damage.\nRequired Skill: #cVenom Lv. 10#"/> <string name="h" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec, can be stacked #dotSuperpos times"/> <string name="pdesc" value="Increases Venom&apos;s poison chance and permanently increases poison damage.\nRequired Skill: #cVenom Lv. 10#"/> <string name="ph" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec, can be stacked #dotSuperpos times"/> <string name="name" value="Dagger Expert"/> <string name="desc" value="Increases Dagger Mastery, Attack Power, and Critical Damage.\nRequired Skill: #cDagger Mastery Lv. 10#"/> <string name="h" value="Dagger Mastery: +#mastery%. Attack Power: +#x, Critical Damage: +#criticaldamage%"/> <string name="pdesc" value="Increases Dagger Mastery, Attack Power, and Minimum Critical Damage.\nRequired Skill: #cDagger Mastery Lv. 10#"/> <string name="ph" value="Dagger Mastery: +#mastery%, Attack Power: +#x, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Prime Critical"/> <string name="desc" value="Enhances Critical Growth. Also increases Critical Damage permanently."/> <string name="h" value="For every interval or attack - Critical Rate: +#x%, Critical Damage: +#w%, Critical Damage Increase Cap: #q%.\n[Passive Effect - LUK +#lukX, Critical Damage +#criticaldamage%]"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Meso Explosion - Reinforce"/> <string name="desc" value="Increases Meso Explosion&apos;s damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Meso Explosion - Guardbreak"/> <string name="desc" value="Increases the Defense Ignore rate of Meso Explosion."/> <string name="h" value="Monster DEF Ignored: #ignoreMobpdpR%"/> <string name="name" value="Meso Explosion - Enhance"/> <string name="desc" value="Increases max number of mesos that can be used and dropped from Pick Pocket."/> <string name="h" value="Max number of mesos used at a time and dropped from Pick Pocket: #bulletCount, Chance for mesos to drop from Pick Pocket: +#prop%"/> <string name="name" value="Boomerang Stab - Reinforce"/> <string name="desc" value="Increases Boomerang Stab damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Boomerang Stab - Spread"/> <string name="desc" value="Increases the max number of monsters hit by Boomerang Stab."/> <string name="h" value="Max Enemies Hit: +#targetPlus"/> <string name="name" value="Boomerang Stab - Extra Strike"/> <string name="desc" value="Increases Number of Attacks for Boomerang Stab"/> <string name="h" value="Number of Attacks: +#attackCount"/> <string name="name" value="Assassinate - Reinforce"/> <string name="desc" value="Increases Assassinate damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Assassinate - Boss Rush"/> <string name="desc" value="Increases damage when attacking Boss Monsters with Assassinate."/> <string name="h" value="Boss Damage +#bdR%"/> <string name="name" value="Assassinate - Guardbreak"/> <string name="desc" value="Increases the Defense Ignore rate of Assassinate."/> <string name="h" value="Monster DEF Ignored: #ignoreMobpdpR%"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="pdesc" value="Temporarily increases the stats of all team members."/> <string name="name" value="Assassinate"/> <string name="desc" value="Strikes an enemy&apos;s vital spot 4 times for extreme damage. The last hit will always be critical. Use during Dark Sight to deal additional damage. Use when your Body Count reaches 3 for even more damage. Will not be pushed back by any enemy attack when using Assassinate."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 4, Damage while using Dark Sight: +#x%, x2.5 damage when you have a Body Count of 3"/> <string name="pdesc" value="Attacks enemy&apos;s vital spot 4 times consecutively to deal incredible damage. The last hit will always be critical. Use during Dark Sight to deal additional damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 4, Additional damage while using Dark Sight: #x%"/> <string name="name" value="Taunt"/> <string name="desc" value="Provokes up to 6 enemies, increasing their DEF but also increasing the amount of EXP and items you earn for defeating them.\nRequired Skill: #cFake Lv. 10#"/> <string name="h" value="MP Cost: #mpCon, Increases Enemy DEF, EXP Earned, and Item Drop Rate by #x%"/> <string name="name" value="Ninja Ambush"/> <string name="desc" value="Calls upon hidden allies who attack enemies. However, this skill cannot decrease enemy HP lower than 1.\nRequired Skill: #cFake Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="pdesc" value="Calls upon hidden allies who attack enemies. However, this skill cannot decrease enemy HP lower than 1.\nRequired Skill: #cFake Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Smokescreen"/> <string name="desc" value="Drops a Smokescreen near you. All party members within Smokescreen range will take no damage for the duration. For attacks that are based on max HP ratios, the damage will be reduced. Chance of Advanced Dark Sight increased within Smokescreen&apos;s range. In addition, enemies inside the Smokescreen will take more critical damage."/> <string name="h" value="MP Cost: #mpCon, Critical Damage within the Smokescreen: +#x%, Damage Taken in Proportion to Max HP: -#y%, \nDuration: #time sec, Cooldown: #cooltime sec"/> <string name="ph" value="MP Cost: #mpCon, Critical Damage within the Smokescreen: +#x%, Damage Taken in Proportion to HP: -#y%, \nDuration: #time sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Drops a Smokescreen near you. All party members within Smokescreen range will not take damage for the duration. For attacks that are based on max HP ratios, the damage will be reduced. Chance of Advanced Dark Sight increased within Smokescreen&apos;s range.\nIn addition, enemies inside the Smokescreen will take more critical damage."/> <string name="name" value="Boomerang Stab"/> <string name="desc" value="Grants a chance to stun an enemy after making two fast slashing attacks. Also permanently increases final damage."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: 2, Stun Chance: #prop%, Stun Duration: #time sec\n [Passive Effect: Final damage increases by #pdR%]"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Sudden Raid"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: 15, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Calls in a horde of friends to set the stage on fire."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: 15, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec"/> <string name="desc" value="Calls in a horde of friends to set the stage on fire. Unaffected by attack reflection."/> <string name="name" value="Shadower Instinct"/> <string name="desc" value="Awakens the Shadower&apos;s merciless instincts to increase Attack and ignore enemy DEF. As a passive effect, this skill allows you to rack up a Body Count with each attack, which can be used to further enhance your other attacks."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Attack Power: +#x, additional #kp each point of Body Count (uses entire Body Count).\n[Passive Effects: Enemy DEF Ignored +#ignoreMobpdpR%, Accumulate Kill Body Count upon attack]"/> <string name="pdesc" value="Awakens the Shadower&apos;s instinct to increase Attack."/> <string name="ph" value="MP Cost: #mpCon, Attack Power: +#indiePad"/> <string name="name" value="Assassinate"/> <string name="desc" value="Attacks an enemy&apos;s vital points over and over to deal tremendous damage. Cast the Assassinate skill once more after the first three strikes to deal a finishing blow. You will no longer be hidden after the final blow. When used while hidden, increases Assassinate damage. Also does more damage when Body Count is 3. Will not be pushed back by any enemy attack when using Assassinate."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Consecutive Attacks: #attackCount, Press the skill key once more to deal #s% damage #q times as the final blow.\nWhen Dark Sight is used, damage increases by #x%. Final Damage increases by #s2% when Body Count is 3."/> <string name="name" value="Assassinate"/> <string name="desc" value="Attacks an enemy&apos;s vital points over and over to deal tremendous damage. Cast the Assassinate skill once more after the first three strikes to deal a finishing blow. You will no longer be hidden after the final blow. When used while hidden, increases Assassinate damage. Also does more damage when Body Count is 3. Will not be pushed back by any enemy attack when using Assassinate."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Consecutive Attacks: #attackCount, Press the skill key once more to deal #s% damage as the final blow, also a guaranteed critical. When Dark Sight is used, damage increases by #x%. Final Damage increases by 100% when Body Count is 3."/> <string name="name" value="Shadow Veil"/> <string name="desc" value="Summons a dark ally to deal damage over time. Chance of Advanced Dark Sight increased within Shadow Veil&apos;s attack range."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Duration: #time sec.\nCooldown: #cooltime sec"/> <string name="name" value="Epic Adventure"/> <string name="desc" value="Call upon the bravery deep within to increase damage output."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec. Applies to any Explorer class in the party"/> <string name="name" value="Flip of the Coin"/> <string name="desc" value="Flips a lucky coin to conjure up a blessing of awesomeness."/> <string name="h" value="Can only use when you land a critical attack. MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Critical Rate: +#x%, Max Stacks: #y"/> <string name="name" value="Katara Mastery"/> <string name="h" value="Dagger and Katara Mastery: +#mastery%"/> <string name="desc" value="Increases Dagger and Katara Mastery.\n#cLv. 5 required to learn Katara Booster.#\n#cLv. 10 required to learn Dual Wield Expert.#"/> <string name="name" value="Triple Stab"/> <string name="desc" value="Quickly deals 3 attacks to a maximum of 2 enemies.\nRequired Skill: #cDouble Stab lv. 10#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% x3 on up to two enemies"/> <string name="pdesc" value="Quickly deals 3 attacks to a maximum of 2 enemies.\nRequired Skill: #cDouble Stab lv. 10#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 3, Max Enemies Hit: 2"/> <string name="name" value="Katara Booster"/> <string name="desc" value="Increases attack speed for a short time.\nRequired Skill: #cKatara Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Attack Speed increased for #time sec"/> <string name="name" value="Self Haste"/> <string name="desc" value="Temporarily increases your Movement Speed and Jump. Permanently increases maximum Movement Speed."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Speed: +#speed, Jump: +#jump\n[Passive Effects - Max Movement Speed: +#speedMax]"/> <string name="name" value="Tornado Spin"/> <string name="desc" value="Quickly dashes forward to spin attack multiple enemies in your way.\nCan be linked to Blade Ascension."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Tornado Spin"/> <string name="name" value="Shadow Resistance"/> <string name="desc" value="Cloaks yourself in darkness, increasing Max HP, Abnormal Status Resistance and Elemental Resistance permanently."/> <string name="h" value="Max HP: +#mhpR%, Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%"/> <string name="pdesc" value="With the help of the Darkness, Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently increased."/> <string name="ph" value="MaxHP: +#mhpR%, Abnormal Status Resistance: +#asrR%, Elemental Resistance: +#terR%"/> <string name="name" value="Channel Karma"/> <string name="desc" value="Increases your Attack Power."/> <string name="h" value="Attack +#padX"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently increases LUK and DEX through sheer physical training."/> <string name="h" value="Permanently increases LUK by #lukX and DEX by #dexX"/> <string name="name" value="Self Haste"/> <string name="desc" value="Temporarily increases Movement Speed and Jump."/> <string name="h" value="MP Cost: #mpCon, Movement Speed: +#speed, Jump: +#jump, Duration: #time sec"/> <string name="name" value="Fatal Blow"/> <string name="desc" value="Deals very quick consecutive attacks to a monster."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="pdesc" value="Deals very quick consecutive attacks to a monster."/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="name" value="Slash Storm"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Moves you forward while attacking multiple enemies. \n#cMastery Book required to unlock Lv. 6.\nUnlocks Bloody Storm for Job III at Level 20.#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="desc" value="Move forward to attack multiple enemies.\n#cLv. 6+: Mastery Book required.#\n#cLevel 20 required to learn Bloody Storm.#"/> <string name="name" value="Flash Jump"/> <string name="desc" value="Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases."/> <string name="h" value="MP Cost: #mpCon, jumps a certain distance"/> <string name="name" value="Katara Booster"/> <string name="desc" value="Increases attack speed for a short time.\nRequired Skill: #cKatara Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Attack Speed increased for #time sec"/> <string name="name" value="Venom"/> <string name="h" value="Status Chance: #prop%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Your dagger is permanently coated with venom, giving all your attacks the chance to Poison enemies. Poison is not stackable, and it cannot cause enemies&apos; HP to drop below 1."/> <string name="ph" value="Status Chance: #prop%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="desc" value="Permanently coats your dagger with venom, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy&apos;s HP cannot drop below 1. \n#cLevel 20 required to learn Toxic Venom.#"/> <string name="name" value="Tornado Spin"/> <string name="desc" value="Quickly dashes forward with a spinning attack to deal damage to multiple enemies.\n[Dash Activation: Arrow keys #c-&gt;-&gt;# or #c&amp;lt;-&amp;lt;-#, Spin Attack: #cHit attack key while dashing#]\nLevel 20 effects: Links to Flying Assaulter Lv. 10\nRequired: #cthe Level 6: Mastery Book#"/> <string name="h" value="MP Cost: #mpCon, Dash Speed: #x%, With extra MP Cost: #z, Spin Attack Damage: #u%, Max Enemies Hit: #v"/> <string name="pdesc" value="Quickly dashes forward with a spinning attack to deal damage to multiple enemies.\n[Dash Activation: Arrow keys #cRight and Right Arrow Key# or #cLeft and Left Arrow Key#, Spin Attack: #cHit attack key while dashing#]\nLevel 20 effects: Links to Flying Assaulter Lv. 10\nRequired: #cthe Level 6: Mastery Book#"/> <string name="ph" value="MP Cost: #mpCon, Dash Speed: #x%, With extra MP Cost: #z, Spin Attack Damage: #u%, Max Enemies Hit: #v\nCooldown: #cooltime sec"/> <string name="name" value="Tornado Spin"/> <string name="name" value="Flashbang"/> <string name="desc" value="Throws a flashbang to temporarily blind multiple monsters, with a chance to decrease Accuracy and deal extra damage. Also works on bosses for half the duration."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, #prop% chance for Accuracy decrease: -#x%, Duration: #time sec, all skills have damage increased by 10% to select enemies. Cooldown: #cooltime sec"/> <string name="name" value="Upper Stab"/> <string name="desc" value="Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air. Can be resisted by some monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage (to airborne enemies): +#x%"/> <string name="name" value="Flying Assaulter"/> <string name="desc" value="Fly down through the sky to slash nearby enemies with a chance to stun.\nLinks to Tornado Spin and Bloody Storm\n#cMastery Book required to unlock Lv. 6#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Advanced Dark Sight"/> <string name="desc" value="Hones your stealth technique, allowing you to attack and use skills during Dark Sight, with a chance of maintaining stealth. Being attacked by enemies may automatically trigger Dark Sight, and attacking during Dark Sight deals increased damage.\nDodging an attack that deals damage proportional to Max HP using the automatically-triggered Dark Sight will not trigger Dark Sight&apos;s cooldown (but Dark Sight will be deactivated).\nRequired Skill: #cDark Sight Lv. 10#"/> <string name="h" value="#prop% chance to maintain Dark Sight on attacking. #x% chance to auto-trigger Dark Sight, Final Damage +#y% when attacking during Dark Sight."/> <string name="name" value="Life Drain"/> <string name="desc" value="Grants a chance to recover HP when attacking."/> <string name="h" value="#prop% chance to recover #x% of Max HP when attacking."/> <string name="name" value="Enveloping Darkness"/> <string name="desc" value="Cloaks yourself in darkness, increasing Max HP, Abnormal Status Resistance and Elemental Resistance permanently."/> <string name="h" value="Max HP: +#mhpR%, Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%"/> <string name="pdesc" value="Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently."/> <string name="ph" value="MaxHP: +#mhpR%, Abnormal Status Resistance: +#asrR%, Elemental Resistance: +#terR%"/> <string name="name" value="Shadow Meld"/> <string name="desc" value="Increases your chance to dodge incoming attacks. A successful dodge will also put you into a 7 second frenzy, where your attack power increases and every hit becomes a Critical.\n#cMastery Book required to unlock Lv. 11#"/> <string name="h" value="Dodge Chance: #er%, Upon successful dodge, Attack Power +#indiePad and all attacks performed afterwards will be Critical Hits for #time sec. Cooldown upon successful dodge: 5 sec."/> <string name="pdesc" value="Increases your chance to dodge incoming attacks. A successful dodge will also put you into a 7 second frenzy, where your attack power increases and every hit becomes a Critical.\n#cMastery Book required to unlock Lv. 11#"/> <string name="ph" value="Dodge Chance: #er%, Upon successful dodge, Attack Power +#indiePad and all attacks performed afterwards will be Critical Hits for #time sec. Cooldown upon successful dodge: 5 sec."/> <string name="name" value="Bloody Storm"/> <string name="desc" value="Attacks multiple enemies swiftly with elaborate movements. Provides passive damage increases for Tornado Spin and Flying Assaulter.\nRequired skill: #cLv. 20 Slash Storm#\nLinks to Tornado Spin and Flying Assaulter."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\n[Passive Effect: Increases damage of Tornado Spin and Flying Assaulter by #damR%]"/> <string name="name" value="Mirror Image"/> <string name="desc" value="Summons a doppelganger that looks just like you to assist in attacks for a short time. Does not apply to some skills and disappears when it is hit with an attack that changes its appearance or restricts movement. It cannot mimic summoned monsters or 5th Job Common Skills.\n#cLv. 11: Mastery Book required#\n#cLv. 20 required to learn Mirrored Target.#"/> <string name="h" value="MP Cost: #mpCon, summons a shadow for an additional hit that is #x% of the final damage for all attacks (except Flashbang) for #time sec"/> <string name="name" value="Owl Spirit"/> <string name="desc" value="Summons an owl spirit that attempts to instantly kill 1 enemy. If successful, your attack rate for a set number of attacks will increase."/> <string name="h" value="MP Cost: #mpCon, Instant Kill Chance: #prop%, Damage Bonus: #y% for next #x attacks when Instant Kill is successful, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summons an Owl Spirit to attack an enemy with a chance to deal great damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%\nCooldown: #cooltime sec"/> <string name="name" value="Flying Assaulter"/> <string name="desc" value="You descend diagonally from the air, slashing enemies within a certain range, with a chance to stun them. To use the skill, you must have at least #c120%# Jump.\nRequired Skill: #cLv. 20 Self Haste#\nLv.10 effect: Lv.20 Tornado Spin can be used with Lv.10 Bloody Storm\n#cLv.6 or above: Mastery Book required#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% x2, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="You descend diagonally from the air, slashing enemies within a certain range, with a chance to stun them. To use the skill, you must have at least #c120# Jump.\nRequired Skill: #cLv. 20 Self Haste#\nLv.10 effect: Lv.20 Tornado Spin can be used with Lv.10 Bloody Storm\n#cLv.6 or above: Mastery Book required#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% x2, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Chains of Hell"/> <string name="desc" value="Chains of Hell pulls an enemy close and deals consecutive Critical strikes with a chance to stun. You will be invincible during and for 3 seconds after the attack, and this skill can be used while other skills are being used. Stationary monsters must be in range."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, Additional Critical Rate: #cr%\nCooldown: #cooltime sec"/> <string name="name" value="Blade Ascension"/> <string name="desc" value="The Secret Garden Ascension&apos;s secret technique. Rise up into the sky and slash enemies ahead of you.\nLinks to Flying Assaulter."/> <string name="h" value="Lifts you into the air. MP Cost: #mpCon, Damage: #damage% Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Venom"/> <string name="desc" value="Your dagger is permanently coated with venom. Enemies have a chance to be poisoned by the venom and continuously take damage. Can stack up to 3 times. The enemy&apos;s HP will not go below 1 through Venom.\n#cLv.11 or above: Mastery Book required##"/> <string name="h" value="Status Chance: #prop%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Your dagger is permanently coated with venom. Enemies have a chance to be poisoned by the venom and continuously take damage. Can stack up to 3 times. The enemy&apos;s HP will not go below 1 through Venom.\n#cLv.11 or above: Mastery Book required##"/> <string name="ph" value="Status Chance: #prop%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Thorns"/> <string name="desc" value="Increases your ATT and allows you to resist knock-back effects when struck.\n#cLv. 11 or above: Mastery Book required#"/> <string name="h" value="Attack Power: +#padX, Knockback Resistance: +#stanceProp%"/> <string name="name" value="Sharpness"/> <string name="desc" value="Increases your Critical Rate and Critical Damage."/> <string name="h" value="Critical Rate: +#cr%, Critical Damage: +#criticaldamage%"/> <string name="name" value="Toxic Venom"/> <string name="desc" value="Increases Venom&apos;s poison chance and permanently increases poison damage.\nRequired Skill: #cVenom Lv. 20#"/> <string name="h" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec, can be stacked #dotSuperpos times"/> <string name="pdesc" value="Increases Venom&apos;s poison chance and permanently increases poison damage.\nRequired Skill: #cVenom Lv. 20#"/> <string name="ph" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec, can be stacked #dotSuperpos times"/> <string name="name" value="Katara Expert"/> <string name="desc" value="Increases Weapon Mastery, Attack Power, and Final Damage of daggers and kataras.\nRequired skill: #cKatara Mastery Lv. 10#\n#cMastery Book required to unlock Lv. 11#"/> <string name="h" value="Dagger and Katara Mastery: +#mastery%, Attack Power: +#x, Final Damage: +#pdR%"/> <string name="pdesc" value="Increases Weapon Mastery, Attack Power, Accuracy, and Avoidability of daggers and kataras.\nRequired skill: #cKatara Mastery Lv. 10#\n#cMastery Book required to unlock Lv. 11#"/> <string name="ph" value="Dagger and Katara Mastery: +#mastery%, Attack Power: +#x, Accuracy: +#accR%, Avoidability: +#evaR%"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Bloody Storm - Reinforce"/> <string name="desc" value="Increases Bloody Storm damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Bloody Storm - Spread"/> <string name="desc" value="Increases the max number of monsters hit by Bloody Storm."/> <string name="h" value="Max Enemies Hit: +#targetPlus"/> <string name="name" value="Bloody Storm - Extra Strike"/> <string name="desc" value="Increases Bloody Storm&apos;s attack count."/> <string name="h" value="Number of Attacks: +#attackCount"/> <string name="name" value="Phantom Blow - Reinforce"/> <string name="desc" value="Increases Phantom Blow damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Phantom Blow - Guardbreak"/> <string name="desc" value="Increases Phantom Blow&apos;s Monster DEF debuff."/> <string name="h" value="#ignoreMobpdpR% additional DEF ignored"/> <string name="name" value="Phantom Blow - Extra Strike"/> <string name="desc" value="Increases Phantom Blow&apos;s attack count."/> <string name="h" value="Number of Attacks: +#attackCount"/> <string name="name" value="Sudden Raid - Reinforce"/> <string name="desc" value="Increases damage of Sudden Raid."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Sudden Raid - Cripple"/> <string name="desc" value="Buffs damage over time of Sudden Raid."/> <string name="h" value="Additional #dot% damage"/> <string name="name" value="Sudden Raid - Cooldown Cutter"/> <string name="desc" value="Reduces the cooldown of Sudden Raid."/> <string name="h" value="Cooldown: -#coolTimeR%"/> <string name="desc" value="Increases Blady Fury&apos;s damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Blade Fury - Reinforce"/> <string name="desc" value="Increases Blade Fury&apos;s DEF ignore amount."/> <string name="h" value="DEF Ignored: +#ignoreMobpdpR%"/> <string name="name" value="Blade Fury - Guardbreak"/> <string name="desc" value="Increases the max number of monsters hit by Blade Fury."/> <string name="h" value="Max Enemies Hit: +#targetPlus"/> <string name="name" value="Blade Fury - Spread"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="pdesc" value="Temporarily increases the stats of all team members."/> <string name="name" value="Final Cut"/> <string name="desc" value="Sacrifices a significant amount of HP to deal heavy damage to multiple enemies. Does greater damage for a short time."/> <string name="h" value="MP Cost: #mpCon, HP Cost: #x%, Damage: #damage%, Max Enemies Hit: #mobCount, Final Damage: +#w%, Duration: #time sec, #v sec invincibility after usage, Cooldown: #cooltime sec"/> <string name="name" value="Monster Bomb"/> <string name="desc" value="Sticks an explosive charm on 1 monster to create a powerful explosion. The explosion occurs 3 seconds after the charm is activated, and anyone in range takes damage, enemy and ally alike.\n#cLv.11 or above: Mastery Book required#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% explosion damage after #time sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Sticks an explosive charm on 1 monster to create a powerful explosion. The explosion occurs 3 seconds after the charm is activated, and anyone in range takes damage, enemy and ally alike.\n#cLv.11 or above: Mastery Book required#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% explosion damage after #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Blade Fury"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="The secret technique of Secret Garden&apos;s tornado. Spin furiously with the two blades in your hands to damage nearby enemies. A portion of an enemy&apos;s defense will be ignored.\n#cMastery Book required to unlock Lv.11#"/> <string name="desc" value="The secret behind Secret Garden&apos;s tornado. Spin furiously with your two blades to damage nearby enemies. Ignores a portion of the enemy&apos;s defense. #cMastery Book required to unlock Lv.11#"/> <string name="name" value="Mirrored Target"/> <string name="desc" value="Turns your Mirror Image into a dummy that draws enemy attacks and absorbs damage. Shadow Meld will activate when the dummy is attacked. This skill can only be used when Mirror Image is active. Permanently increases Blade Master&apos;s DEF and Avoidability.\n#cMastery Book required to unlock Lv. 11#\nRequired Skill: #cMirror Image Lv. 20#"/> <string name="h" value="Active Effects - MP Cost: #mpCon, Dummy HP: #x, Dummy Duration: #time sec, Shadow Meld activated when dummy is attacked.\n[Passive Effects - Avoidability: #er%, DEF: +#pddR%]"/> <string name="pdesc" value="Turns your Mirror Image into a dummy that draws enemy attacks and absorbs damage. Shadow Meld will activate when the dummy is attacked. This skill can only be used when Mirror Image is active. Permanently increases Blade Master&apos;s DEF and Avoidability.\n#cMastery Book required to unlock Lv. 11#\nRequired Skill: #cMirror Image Lv. 20#"/> <string name="ph" value="Active Effects - MP Cost: #mpCon, Dummy HP: #x, Dummy Duration: #time sec, Shadow Meld activated when dummy is attacked.\n[Passive Effects - Avoidability: #er%, Weapon DEF: +#pddR%, Magic DEF: +#mddR%]"/> <string name="hch" value="Active Effects - MP Cost: #mpCon, Dummy HP: #x, Dummy Duration: #time sec, Shadow Meld activated when dummy is attacked.\n[Passive Effects - Avoidability: #er%, Weapon DEF: +#pddR%, Magic DEF: +#mddR%]"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Phantom Blow"/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="desc" value="The secret technique of raging Secret Garden. Deals a flurry of piercing attacks against one enemy. A portion of an enemy&apos;s defense will be ignored.\n#cMastery Book required to unlock Lv.11#"/> <string name="pdesc" value="The secret technique of raging Secret Garden. Deals a flurry of piercing attacks against one enemy. A portion of an enemy&apos;s defense will be ignored.\n#cMastery Book required to unlock Lv.11#"/> <string name="name" value="Sudden Raid"/> <string name="pdesc" value="Calls in a horde of friends to set the stage on fire.\n#cMastery Book required to unlock Lv.11#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: 15, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec"/> <string name="desc" value="Calls in a horde of friends to set the stage on fire. Unaffected by attack reflection. Final Cut&apos;s cooldown is reduced by a set ratio."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: 15, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec\nFinal Cut&apos;s Remaining Cooldown: -#x%\nCooldown: #cooltime sec"/> <string name="name" value="Asura&apos;s Anger"/> <string name="desc" value="Creates a vortex of wind blades, damaging nearby enemies. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Ignores #x% of Enemy DEF, Can move and jump while using the skill, Immediately canceled if you use it again.\nCooldown: #cooltime sec"/> <string name="name" value="Epic Adventure"/> <string name="desc" value="Call upon the bravery deep within to increase damage output."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec. Applies to any Explorer class in the party"/> <string name="name" value="Blade Clone"/> <string name="desc" value="Summons a dagger from the Secret Garden to deal powerful bonus damage with all your attacks. Also increases damage."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Extra Attack Chance: #prop%, Bonus Damage: #damage%. Damage: +10% \nCooldown: #cooltime sec"/> <string name="name" value="Bullet Time"/> <string name="desc" value="Permanently increases Max Movement Speed and Jump."/> <string name="h" value="Max Movement Speed: +#speedMax, Jump: +#psdJump"/> <string name="name" value="Fortune&apos;s Favor"/> <string name="pdesc" value="Gain a chance to deal critical damage on attack."/> <string name="ph" value="Proc Chance: #prop%, Damage: +#damage%"/> <string name="desc" value="Gain a chance to deal critical damage on attack."/> <string name="h" value="Chance: #prop%, Damage: +#damage%"/> <string name="name" value="Shadow Heart"/> <string name="desc" value="Increases your Critical Rate and Critical Damage."/> <string name="h" value="Critical Rate: +#cr%, Critical Damage: +#criticaldamage%"/> <string name="name" value="Flash Fist"/> <string name="desc" value="Rapidly punches enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Rapidly punch enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Sommersault Kick"/> <string name="desc" value="A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Double Shot"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Range: #range"/> <string name="pdesc" value="Fires two consecutive shots at the enemy."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Range: #range"/> <string name="desc" value="Fires two consecutive shots at the enemy.\n#cLevel 20 required to learn Triple Fire if Job Advancing to Gunslinger.#"/> <string name="name" value="Dash"/> <string name="desc" value="Double-tap the left or right arrow to perform a dash or jump dash. Also cancels all knockback. [Dash Activation: Right, Right or Left, Left] Use Corkscrew Blow or Triple Fire during the dash for additional damage."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Movement Speed: +#x, Jump: +#y, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: #z%"/> <string name="name" value="Triple Fire"/> <string name="name" value="Octopush"/> <string name="desc" value="Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases. Can also be used with the #cjump key#."/> <string name="h" value="MP Cost: #mpCon, jumps further"/> <string name="name" value="Cannon Boost"/> <string name="desc" value="Improves the cannon to permanently increase ATT and DEF."/> <string name="h" value="Attack Power: +#padX, Defense: +#pddX"/> <string name="name" value="Fortune&apos;s Favor"/> <string name="pdesc" value="Gain a chance to deal critical damage on attack."/> <string name="ph" value="Chance: #prop%, Damage: +#damage%"/> <string name="name" value="Cannon Blaster"/> <string name="desc" value="Shoots a flame bomb that attacks multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Shoots a flame bomb that attacks multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Cannon Strike"/> <string name="desc" value="Fires Cannon Strike at a nearby enemy."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount"/> <string name="pdesc" value="Knocks back nearby enemies with a cannon punch."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount"/> <string name="name" value="Blast Back"/> <string name="desc" value="Fires the cannon while quickly moving backwards. Can decrease the speed of target for a fixed period of time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, #prop% chance of decreasing the Movement Speed of target by #z for #time sec"/> <string name="pdesc" value="Fires the cannon while quickly moving backwards. Can decrease the speed of target for a fixed period of time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, #prop% chance of decreasing the Movement Speed of target by #z for #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, #prop% chance of decreasing the Movement Speed of target by #z for #hcTime sec"/> <string name="name" value="Monkey Push"/> <string name="desc" value="Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases. Can also be used with the #cjump key#."/> <string name="h" value="MP Cost: #mpCon, jumps further"/> <string name="name" value="Knuckle Mastery"/> <string name="h" value="Knuckle Mastery: +#mastery%"/> <string name="desc" value="Increases Knuckle Mastery.\n#cLevel 10 required to learn Crossbones.#"/> <string name="name" value="Critical Punch"/> <string name="desc" value="Increases your Critical Rate and Critical Damage."/> <string name="h" value="Critical Rate: +#cr%, Critical Damage: +#criticaldamage%"/> <string name="name" value="HP Boost"/> <string name="desc" value="Improves your physique to permanently increase Max HP and resist knockback."/> <string name="h" value="Max HP: +#mhpR%, Knockback Resistance: +#stanceProp%"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently increases STR and DEX through sheer physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Dark Clarity"/> <string name="desc" value="Calms your heart to provide an increase to Attack Power."/> <string name="h" value="Attack Power: +#padX"/> <string name="name" value="Perseverance"/> <string name="desc" value="Recovers HP and MP over time."/> <string name="h" value="Recover #x% HP/MP every #w sec"/> <string name="name" value="Energy Charge"/> <string name="desc" value="Charges up your energy while attacking. Strengthens your body when the energy is fully charged. Uses energy instead of MP when using most attack skills. Receives only half the effect while charging."/> <string name="h" value="Max Energy: #z, Energy Charged upon attack: #x, Upon Energy Charge activation, Movement Speed: #speed, Defense: +#pdd, half effect while charging"/> <string name="name" value="Backspin Blow"/> <string name="desc" value="This skill allows you to quickly slide back and elbow multiple monsters at once to apply damage and temporarily Stun them."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="This skill allows you to quickly slide back and elbow multiple monsters at once to apply damage and temporarily Stun them."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Double Uppercut"/> <string name="desc" value="Performs 2 consecutive uppercuts and stuns the enemy."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Performs 2 consecutive uppercuts and stuns the enemy."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Corkscrew Blow"/> <string name="desc" value="Allows you to punch multiple monsters at once with an energized fist. Can be used by linking with Octopunch. "/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="MP Recovery"/> <string name="desc" value="Consumes HP to instantly restore MP. Cannot be used when HP is below 20%."/> <string name="h" value="MaxHP: -#x%, MP Restored: #y% of consumed HP, Cooldown: #cooltime sec"/> <string name="pdesc" value="Restores MP by using up a bit of HP."/> <string name="ph" value="MaxHP: -#x%, MP Restored: #y% of consumed HP, Cooldown: #cooltime sec"/> <string name="name" value="Knuckle Booster"/> <string name="desc" value="Increases the attack speed of your weapon for a short time. Must have knuckles equipped.\nRequired Skill: #cWeapon Mastery Lv. 5#\n#cLevel 10 required to learn Speed Infusion.#"/> <string name="h" value="MP Cost: #mpCon, Knuckle Attack Speed increased for #time sec"/> <string name="name" value="Oak Barrel"/> <string name="desc" value="Put on an Oak Barrel disguise to safely navigate through monsters without being recognized. There is a small chance you&apos;ll be caught. More effective when you&apos;re lying down."/> <string name="h" value="MP Cost: #mpCon, Oak Barrel Duration: #time sec, #prop% chance to get caught, Cooldown: #cooltime sec"/> <string name="pdesc" value="Disguise yourself as an Oak Barrel. You cannot attack or be attacked while disguised."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Tornado Uppercut"/> <string name="desc" value="Performs a fast uppercut that creates a wild tornado and attacks enemies. When the energy is charged fully, you create a stronger Energy Vortex that travels further."/> <string name="h" value="MP Cost: #mpCon or Energy Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Performs a super-fast uppercut, creating a tornado that attacks enemies."/> <string name="ph" value="MP Cost: #mpCon or Energy Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Energy Vortex"/> <string name="desc" value="Create a wild energy vortex to attack enemies."/> <string name="h" value="Energy Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Stun Mastery"/> <string name="desc" value="Critical Rate increases when attacking stunned enemies. Attacks also have a chance to stun targets."/> <string name="h" value="Critical Rate when attacking stunned enemies: +#prop%, Stun Rate: #subProp%"/> <string name="name" value="Energy Charge"/> <string name="desc" value="Charges energy after every attack. Increases Attack Power, DEF, and Movement Speed when your energy is fully charged. Also grants a chance to prevent knockback. Energy charges twice as fast when attacking bosses."/> <string name="h" value="Energy charged on attack: #x, Duration: #time sec, Attack Power: +#pad, DEF: +#pdd, Speed: +#speed, Knockback Resistance: +#prop%. Double energy charged when attacking bosses"/> <string name="name" value="Brawling Mastery"/> <string name="desc" value="Increases the damage of Backspin Blow, Double Uppercut, and Corkscrew Blow."/> <string name="h" value="Backspin Blow Damage: +#x%, Double Uppercut Damage (per hit): +#y%, Corkscrew Blow Damage: +#z%"/> <string name="name" value="Admiral&apos;s Wings"/> <string name="desc" value="Focus on defensive maneuvers for a boost to defense."/> <string name="h" value="Damage Taken: -#damAbsorbShieldR%"/> <string name="name" value="Precision Strikes"/> <string name="desc" value="Increases Critical Rate and critical damage. Additional Critical Rate against bosses."/> <string name="h" value="Critical Rate: +#cr%, Critical Damage: +#criticaldamage%, Additional Critical Rate on Bosses: #prop%"/> <string name="name" value="Supercharge"/> <string name="desc" value="Enhances the effects of Energy Charge, including charge amount and max energy, when attacking. Also charges twice the energy when attacking a boss.\n#cLevel 20 required to learn Ultra Charge.#"/> <string name="h" value="Max Energy increased to #z. Energy charged when attacking: #x, when Energy Charge is activated, Attack: +#pad, Movement Speed: +#speed, Defense: +#pdd. Applies only half the effect while charging. Charges twice as fast when attacking bosses."/> <string name="name" value="Energy Burst"/> <string name="desc" value="Ignites the energy to attack multiple enemies nearby. Has a chance to stun enemies. When #cenergy is fully charged#, you can use an enhanced Hedgehog Buster with better range and speed."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Ignites the energy to attack multiple enemies nearby. Has a chance to stun enemies. When #cenergy is fully charged#, you can use an enhanced Hedgehog Buster with better range and speed."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Energy Drain"/> <string name="desc" value="Absorbs a portion of the monster&apos;s HP to restore your own HP. It can only be used when your #cenergy is fully charged#.\\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="h" value="Damage: #damage%, Amount Absorbed: #x%"/> <string name="pdesc" value="Absorbs a portion of the enemy&apos;s HP to restore your own HP. It can only be used when your #cenergy is fully charged#.\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="ph" value="Damage: #damage%, Absorbs #x% of the damage as HP\nCooldown: #cooltime sec"/> <string name="name" value="Transformation"/> <string name="desc" value="Transforms you for 180 seconds. Some skills cannot be used when you are transformed. \n[Skill Exceptions: Double Shot, Oak Barrel, Demolition, Snatch]"/> <string name="h" value="MP Cost: #mpCon, Transform Duration: #time sec, Attack Power: +#epad, DEF: +#epdd, Speed: +#speed, Jump: +#jump, Cooldown: #cooltime sec"/> <string name="pdesc" value="Transforms you for 180 seconds. Some skills cannot be used when you are transformed. \n[Skill Exceptions: Double Shot, Oak Barrel, Demolition, Snatch]"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Battle Mode ATT: +#PVPdamage, Weapon DEF: +#epdd, Magic DEF: +#emdd, Movement Speed: +#speed, Jump: +#jump, Cooldown: #cooltime sec"/> <string name="name" value="Roll of the Dice"/> <string name="h" value="MP Cost: #mpCon, Buff Duration: #time, Cooldown: #cooltime sec"/> <string name="pdesc" value="Test your luck! Roll dice to get a random Buff. Roll a 1 and you get nothing, but Roll of the Dice cooldown is reduced."/> <string name="ph" value="MP Cost: #mpCon, Buff Duration: #time, Cooldown: #cooltime sec"/> <string name="desc" value="Test your luck! Roll a die to get a random buff. Roll a 1 and you get nothing, but Roll of the Dice cooldown is reduced.\n#cLevel 20 required to learn Double Down.#"/> <string name="name" value="Spiral Assault"/> <string name="desc" value="Summons superhuman strength to charge enemies and knock them back. This skill can be used while using other skills and moving forward. Links with Corkscrew Blow. You can instantly approach the enemy in the direction Corkscrew Blow is linked to attack. Can be resisted by some monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nWhile using other skills, Cooldown: #cooltime sec\n[Passive Effects: Corkscrew Blow Damage: +#damR%]"/> <string name="pdesc" value="Summon the soul of a super human to charge enemies and knock them back. Links with Corkscrew Blow."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Static Thumper"/> <string name="desc" value="Hits the ground to cause a shockwave that pierces through multiple enemies. When the energy is fully charged, it increases damage."/> <string name="h" value="MP Cost: #mpCon or Energy Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount. When fully charged, damage increases by #damR%"/> <string name="pdesc" value="Pounds the ground to create a shockwave that damages multiple enemies."/> <string name="ph" value="MP Cost: #mpCon or Energy Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Hedgehog Buster"/> <string name="desc" value="Ignites the energy to attack multiple nearby enemies. Has a chance to stun enemies."/> <string name="h" value="Energy Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Static Thumper"/> <string name="desc" value="Hits the ground to cause a shockwave that pierces through multiple enemies. With the energy is fully charged, it increases damage."/> <string name="h" value="MP Cost: #mpCon or Energy Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount. Since it&apos;s fully charged status, damage increases by 10%"/> <string name="pdesc" value="Pounds the ground to create a shockwave that damages multiple enemies."/> <string name="ph" value="MP Cost: #mpCon or Energy Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount. Since it&apos;s fully charged status, damage increases by 10%"/> <string name="name" value="Pirate&apos;s Revenge"/> <string name="desc" value="Decreases damage taken and boosts your own damage. As skill level increases, the duration, trigger chance, and damage all increase. Can only trigger once every second."/> <string name="h" value="Chance: #prop%, Damage Taken: -#y%, Damage: +#indieDamR%, Duration: #time sec, will also activate for attacks that deal damage of a set proportion to the maximum HP.\n[Passive Effects: Corkscrew Blow and Spiral Assault Damage: +#damR%]"/> <string name="pdesc" value="Decreases damage taken and boosts your own damage. As skill level increases, the duration, trigger chance, and damage all increase. Can only trigger once every second."/> <string name="ph" value="Chance: #prop%, Damage: +#indieDamR%, Duration: #time sec"/> <string name="name" value="Double Down"/> <string name="desc" value="Try your luck! Roll two dice, and if both have the same number, you&apos;ll receive a very powerful buff: \nRequired Skill: #cLuck of the Die Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, #prop% chance of rolling a Double Down, Buff Duration: #time sec\n#cCooldown: #cooltime sec#"/> <string name="pdesc" value="Try your luck! Roll two dice, and if both have the same number, you&apos;ll receive a very powerful buff: \nRequired Skill: #cLuck of the Die Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, #prop% chance of rolling a Double Down, Buff Duration: #time sec\n#cCooldown: #cooltime sec#"/> <string name="name" value="Typhoon Crush"/> <string name="h" value="#x% chance of ignoring all enemy DEF"/> <string name="ph" value="#x% chance of ignoring all enemy DEF"/> <string name="desc" value="Grants a chance to ignore all enemy DEF. Applies to Bosses as well."/> <string name="pdesc" value="Grants a chance to ignore all enemy DEF. Applies to Bosses as well."/> <string name="name" value="Ultra Charge"/> <string name="desc" value="Push the energy control ability to extremes to enhance all the effects of fully charged status.\nRequired Skill: #cSupercharge Lv. 20#"/> <string name="h" value="Energy charged when attacking: #x, when Energy Charge is activated, Attack: +#pad, Movement Speed: +#speed, Defense: +#pdd. Applies only half the effect while charging. Charges twice as fast when attacking bosses."/> <string name="name" value="Nautilus Strike"/> <string name="desc" value="Orders the Nautilus to attack multiple enemies at once. Nautilus is unaffected by attack reflection and after use, deals additional attacks for a set time when attacking with physical skills."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nDoes additional attack of Damage: #y% with a chance of #x% to a single enemy for Duration: #time sec when attacking with Somersault Kick, Corkscrew Blow, Spiral Assault, or Octopunch after using the skill\nCooldown: #cooltime sec"/> <string name="pdesc" value="Order the Nautilus to attack multiple enemies at once."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount \n#cCooldown: #cooltime sec#"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Double Down - Saving Grace"/> <string name="desc" value="Grants a chance to ignore the cooldown when Double Down does not activate. After this, you can activate at least 4 Double Downs."/> <string name="h" value="When Double Down does not activate, there is a #prop% chance for the cooldown to not apply. The next cast after this will activate Double Down at least 4 times."/> <string name="name" value="Double Down - Addition"/> <string name="desc" value="Adds the lucky number 7 to Double Down.\nRequired Skill: #cDouble Down Lv. 5#"/> <string name="h" value="7 added to Double Down"/> <string name="name" value="Double Down - Enhance"/> <string name="desc" value="Increases the chances of rolling a 4, 5, or 6 in Roll of the Dice."/> <string name="h" value="Chances of 4, 5, and 6 to appear for Roll of the Dice increased"/> <string name="name" value="Octopunch - Reinforce"/> <string name="desc" value="Increases Octopunch damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Octopunch - Boss Rush"/> <string name="desc" value="Increases damage when attacking Boss Monsters with Octopunch."/> <string name="h" value="Boss Damage +#bdR%"/> <string name="name" value="Octopunch - Extra Strike"/> <string name="desc" value="Increases Octopunch&apos;s attack count."/> <string name="h" value="Number of Attacks: +#attackCount"/> <string name="name" value="Buccaneer Blast - Reinforce"/> <string name="desc" value="Increases Buccaneer Blast Damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Buccaneer Blast - Spread"/> <string name="desc" value="Increases the max number of monsters hit by Buccaneer Blast."/> <string name="h" value="Max Enemies Hit: +#targetPlus"/> <string name="name" value="Buccaneer Blast - Extra Strike"/> <string name="desc" value="Increases Buccaneer Blast&apos;s attack count."/> <string name="h" value="Number of Attacks: +#attackCount"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="pdesc" value="Temporarily increases the stats of all team members."/> <string name="name" value="Dragon Strike"/> <string name="desc" value="Awakens a sleeping dragon from the depths of Maple World to damage multiple enemies, and increases damage taken for a while. Can only be used when fully charged."/> <string name="h" value="Energy Cost: #forceCon, Damage: #damage%, Max Enemies Targeted: #mobCount, Number of Hits: #attackCount. For enemies hit, duration: #time, Final Damage taken +#x%.\nCooldown: #cooltime sec. Can only be used when fully charged."/> <string name="pdesc" value="Summons a sleeping dragon from the depths of Maple World to damage multiple enemies. Damage increases when fully charged."/> <string name="ph" value="MP Cost: #mpCon or Energy Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, when fully charged, damage increases by #damR%"/> <string name="name" value="Energy Orb"/> <string name="desc" value="Uses a blast of powerful energy to strike a monster. If there are other monsters around the affected monster, they will also be affected by this potent ball of energy. Only available when your #cenergy is fully charged#.\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="h" value=" Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Uses a blast of powerful energy to strike a monster. If there are other monsters around the affected monster, they will also be affected by this potent ball of energy. Only available when your #cenergy is fully charged#.\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="ph" value=" Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Super Transformation"/> <string name="desc" value="Super Transforms you for 180 seconds. Some skills cannot be used when you are in a Super Transformation state. \n[Skill Exceptions: Double Shot, Oak Barrel]\nRequired Skill: #cTransformation Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Super Transformation Duration: #time sec, Attack Power: +#epad, DEF: +#epdd, Speed: +#speed, Jump: +#jump, Cooldown: #cooltime sec"/> <string name="pdesc" value="Super Transforms you for 180 seconds. Some skills cannot be used when you are in a Super Transformation state. \n[Skill Exceptions: Double Shot, Oak Barrel]\nRequired Skill: #cTransformation Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Battle Mode ATT: +#PVPdamage, Weapon DEF: +#epdd, Magic DEF: +#emdd, Movement Speed: +#speed, Jump: +#jump, Cooldown: #cooltime sec"/> <string name="name" value="Demolition"/> <string name="desc" value="Deliver rapid-fire attacks that ignore part of your enemy&apos;s defense. Only available when in a state of #cSuper Transformation#.\nRequired Skill: #cSuper Transformation Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #bulletCount, Damage: #damage%, DEF Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Deliver rapid-fire attacks that decrease the enemy&apos;s Speed. Only available when in a state of #cSuper Transformation#.\nRequired Skill: #cSuper Transformation Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage, Number of Attacks: #attackCount, Movement Speed: -#x\nCooldown: #cooltime sec"/> <string name="name" value="Snatch"/> <string name="desc" value="Damages monsters that are far away and drags them to you. Only available when in a state of #cSuper Transformation#.\nRequired Skill: #cSuper Transformation Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount enemies, Stun Duration: #time sec"/> <string name="pdesc" value="Damages an enemy that&apos;s far away and drags it to you. Only available when in a state of #cSuper Transformation#.\nRequired Skill: #cSuper Transformation Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Octopunch"/> <string name="h" value="MP Cost: #mpCon or Energy Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount. When fully charged, Number of Attacks: #y."/> <string name="pdesc" value="Pummels enemies with supernatural punches. Damage increases when fully charged."/> <string name="ph" value="MP Cost: #mpCon or Energy Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount. When fully charged, Max Damage Cap: #MDamageOver, Number of Attacks: #y."/> <string name="desc" value="Pummels enemies with supernatural punches. Number of hits and attack range increase when fully charged."/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Speed Infusion"/> <string name="desc" value="Uses HP and MP to temporarily increase the attack speed of a weapon. This can be combined with other boosters, and everyone in the team will have their attack speed doubled.\nRequired Skill: #cKnuckle Booster Lv. 10#"/> <string name="h" value="HP Cost: #hpCon, MP Cost: #mpCon, Attack Speed Increase Duration: #time sec"/> <string name="name" value="Time Leap"/> <string name="desc" value="Resets the cooldown of all the skills being used by all party members, including yourself.\nDoes not affect skills not affected by cooldown reset.\nTime leap is not affected by cooldown reset and party members that received the Time Leap&apos;s effect cannot receive it again for a set time."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec\nParty members that received the effect cannot receive Time Leap&apos;s effect again for #time sec."/> <string name="pdesc" value="Resets the cooldown for your team&apos;s skills. Does not reset the cooldown of Time Leap and some other skills."/> <string name="name" value="Nautilus Strike"/> <string name="pdesc" value="Order the Nautilus to attack multiple enemies at once."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount \n#cCooldown: #cooltime sec#"/> <string name="desc" value="Orders the Nautilus to attack multiple enemies at once. Nautilus is unaffected by attack reflection and after use, deals additional attacks for a set time when attacking with physical skills."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\n#x% chance to strike #w additional times for #y% Damage. Duration: #time sec when attacking with Somersault Kick, Corkscrew Blow, Spiral Assault, or Octopunch after using the skill.\nCooldown: #cooltime sec"/> <string name="name" value="Crossbones"/> <string name="desc" value="Summons the souls of pirates past to temporarily increase Attack. Also increases Abnormal Status Resistance, Elemental Resistance, and Knuckle Mastery as passive effects.\nRequired Skill: #cKnuckle Mastery Lv. 10#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indiePadR%.\n[Passive Effect: Increases Knuckle Mastery by #mastery%, Abnormal Status Resistance by #asrR, and Elemental Resistance by #terR%]"/> <string name="pdesc" value="Summons the souls of pirates past to temporarily increase Attack. Also increases Abnormal Status Resistance, Elemental Resistance, and Knuckle Mastery as passive effects.\nRequired Skill: #cKnuckle Mastery Lv. 10#"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#x%.\n[Passive Effect: Increases Knuckle Mastery by #mastery%, increases Abnormal Status and all Elemental Resistances by #terR%]"/> <string name="name" value="Buccaneer Blast"/> <string name="desc" value="Focuses your energy into powerful bolts that shoot at enemies. #cWhen fully charged,# Double Blast does more damage and travels further."/> <string name="h" value="MP Cost: #mpCon, Number of Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, when energy is fully charged, the damage of Double Blast increases by #damR%"/> <string name="pdesc" value="Focuses your energy into powerful bolts that shoot at enemies. #cWhen fully charged,# Double Blast does more damage and travels further."/> <string name="ph" value="MP Cost: #mpCon, Number of Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, when energy is fully charged, the damage of Double Blast increases by #damR%"/> <string name="name" value="Double Blast"/> <string name="desc" value="Focuses you energy to fire powerful bolts. The damage and range are greater than Energy Blast."/> <string name="h" value="Energy Cost: #forceCon, Number of Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount"/> <string name="name" value="Dragon Strike"/> <string name="desc" value="Summons a sleeping dragon from the depths of Maple World to damage multiple enemies. Damage increases when fully charged."/> <string name="h" value="MP Cost: #mpCon or Energy Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount. When fully charged, damage increases by #damR%"/> <string name="pdesc" value="Summons a sleeping dragon from the depths of Maple World to damage multiple enemies."/> <string name="ph" value="MP Cost: #mpCon or Energy Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Octopunch"/> <string name="desc" value="Pummels enemies with supernatural punches. Number of hits and attack range increase when fully charged."/> <string name="h" value="MP Cost: #mpCon or Energy Cost: #forceCon, Damage: #x%, Number of Attacks: #y. When fully charged, Damage: #damage%, Number of Attacks: #attackCount."/> <string name="pdesc" value="Pummels enemies with supernatural punches. Damage increases when fully charged."/> <string name="ph" value="MP Cost: #mpCon or Energy Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, when fully charged, damage increases by #x%"/> <string name="name" value="Power Unity"/> <string name="desc" value="Focuses fully-charged energy at one spot to create a condensed sphere of energy. Can only be used when the energy is draining after #ca full charge#. After use, a special buff exclusive to this skill will be granted."/> <string name="h" value="Energy Cost: #forceCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Can only be used when the energy is draining after #ca full charge#. For #time sec, increases Critical Damage by #x%. Able to stack up to 4 times.\nCooldown: #cooltime sec"/> <string name="name" value="Epic Adventure"/> <string name="desc" value="Call upon the bravery deep within to increase damage output."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec. Applies to any Explorer class in the party"/> <string name="name" value="Stimulating Conversation"/> <string name="desc" value="Releases inner power to charge energy faster and increase damage for a short time. Also increases Boss Monster Attack damage permanently."/> <string name="h" value="Upon activation, MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, at certain interval, self-charge #x energy\nCooldown: #cooltime sec\n[Passive Effect: Boss Damage: +#bdR%]"/> <string name="name" value="Power Unity"/> <string name="desc" value="Focuses fully-charged energy at one spot to create a condensed sphere of energy. Can only be used when the energy is draining after #ca full charge#. After use, a special buff exclusive to this skill will be granted."/> <string name="h" value="Energy Cost: #forceCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Can only be used when the energy is draining after #ca full charge#. For #time sec, increases Critical Damage by #x%. Able to stack up to 4 times.\nCooldown: #cooltime sec"/> <string name="desc" value="Increases Gun Mastery and number of bullets.\n#cLevel 10 required to learn Majestic Presence.#"/> <string name="h" value="Gun Mastery: +#mastery%, Ammo: +#y"/> <string name="name" value="Gun Mastery"/> <string name="name" value="Critical Shot"/> <string name="desc" value="Increases your Critical Rate and Critical Damage."/> <string name="h" value="Critical Rate: +#cr%, Critical Damage: +#criticaldamage%"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently increases STR and DEX through sheer physical training."/> <string name="h" value="Permanently increases Strength by #strX and DEX by +#dexX\nPermanently decreases Damage Taken by #damAbsorbShieldR%"/> <string name="name" value="Triple Fire"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 3"/> <string name="pdesc" value="Increases the potency and the number of shots fired when using Double Shot.\nRequired Skill: #cDouble Shot Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 3"/> <string name="desc" value="Increases the power and the number of shots fired when using Double Shot.\nRequired Skill: #cDouble Shot Lv. 20#\n#cLv. 20 required to learn Rapid Fire.#"/> <string name="name" value="Rapid Blast"/> <string name="desc" value="Blast enemies with super speed."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="pdesc" value="Triple-blast enemies with super speed."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Grenade"/> <string name="desc" value="Attacks multiple monsters with a grenade. The distance the grenade travels depends on how long you hold the skill key."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Attacks multiple monsters with a grenade. The distance the grenade travels depends on how long you hold the skill key."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Gun Booster"/> <string name="desc" value="Uses MP to temporarily increase the attack speed of your guns by 2 levels. \nRequired Skill: #cGun Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Gun Attack Speed increased for #time sec"/> <string name="name" value="Blank Shot"/> <string name="desc" value="This skill allows you to pretend to shoot a gun, faking out monsters by firing a flag instead Multiple monsters will temporarily be immobilized."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="This skill allows you to pretend to shoot a gun, faking out monsters by firing a flag instead. Multiple monsters will temporarily be immobilized."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Wings"/> <string name="desc" value="Allows you to jump longer and further."/> <string name="h" value="MP Cost: #mpCon, #x descending speed"/> <string name="name" value="Recoil Shot"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Uses the recoil of the gun to retreat after firing.\nRequired Skill: #cWings Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="desc" value="Uses the recoil of the gun to retreat after firing. Required Skill: #cWings Lv. 5#"/> <string name="name" value="Infinity Blast"/> <string name="desc" value="Uses multiple bullets and lets you attack without using any ammo for a short time."/> <string name="h" value="MP Cost: #mpCon and #bulletConsume bullets, Duration: #time sec"/> <string name="pdesc" value="Uses multiple bullets and lets you attack without using any ammo for a short time."/> <string name="ph" value="MP Cost: #mpCon and #bulletConsume bullets, Duration: #time sec"/> <string name="name" value="Wings"/> <string name="desc" value="Allows you to jump much higher than usual. Press and hold the jump key again while jumping to glide and descend slowly. Let go to fall at normal speed."/> <string name="h" value="MP Cost: #mpCon"/> <string name="name" value="Scurvy Summons"/> <string name="desc" value="Randomly summons a brave crewman from the Nautilus. The summoned crewman will move around freely and attack your enemies. This skill is unaffected by enemy damage reflection skills."/> <string name="h" value="MP Cost: #mpCon, Crewman Damage: #damage%, Duration: #time sec, Cooldown #cooltime sec"/> <string name="name" value="Scurvy Summons"/> <string name="desc" value="Randomly summons a brave crewman from the Nautilus. The summoned crewman will move around freely and attack your enemies."/> <string name="h" value="MP Cost: #mpCon, Crewman Damage: #damage%, Duration: #time sec, Cooldown #cooltime sec"/> <string name="name" value="Scurvy Summons"/> <string name="desc" value="Randomly summons a brave crewman from the Nautilus. The summoned crewman will move around freely and attack your enemies."/> <string name="h" value="MP Cost: #mpCon, Crewman Damage: #damage%, Duration: #time sec, Cooldown #cooltime sec"/> <string name="name" value="Burst Fire"/> <string name="desc" value="Increases the potency and the number of shots fired when using Double Shot.\nRequired Skill: #cDouble Shot Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Range: 350"/> <string name="pdesc" value="Increases the potency and the number of shots fired when using Double Shot.\nRequired Skill: #cDouble Shot Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Range: 350"/> <string name="name" value="Cross Cut Blast"/> <string name="desc" value="Marks your Ammo, making them more powerful."/> <string name="h" value="Attack +#padX"/> <string name="name" value="Outlaw&apos;s Code"/> <string name="desc" value="Strict adherence to the Outlaw&apos;s Code provides a permanent increase to DEF and Max HP/MP."/> <string name="h" value="DEF: +#pddR%, Max HP/MP: +#x"/> <string name="pdesc" value="Strict adherence to the Outlaw&apos;s Code provides a permanent increase to DEF and Max HP/MP."/> <string name="ph" value="DEF: +#pddR%, Max HP/MP: +#x"/> <string name="name" value="Fullmetal Jacket"/> <string name="desc" value="Coats your bullets with iron, granting increased Damage and Critical Rate and ignoring a portion of enemy DEF."/> <string name="h" value="Final Damage: #pdR%, Critical Rate: +#cr%, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="name" value="All Aboard"/> <string name="desc" value="Summons two random crew members to assist you in battle. If you are targeted by a fatal status effect, a crew member will block it.\n#cLevel 10 required to learn Scurvy Summons.#"/> <string name="h" value="MP Cost: #mpCon, Summons two brave crew members to assist you in battle, Summon Duration: #time sec, Cooldown: #cooltime sec.\nCrew members deal increased damage\n#cMurat -# Damage: #damage%\n#cValerie -# Damage: #w%\n#cJack -# Damage: #y%\n#cCutter -# Damage: #z%\nIf you&apos;re targeted by an abnormal status, a crew member will block it. That crew member cannot block another status effect until re-summoned."/> <string name="name" value="All Aboard"/> <string name="desc" value="Summons two random crew members to assist you in battle. If you are targeted by a fatal status effect, a crew member will block it."/> <string name="h" value="Consumes #mpCon MP, summons two brave crew members to assist you in battle. Crew members summon time #time sec, cooldown #cooltime sec. If you are targeted by an abnormal status effect attack, a crew member will take the hit for you and then disappear."/> <string name="name" value="All Aboard"/> <string name="desc" value="Summons two random crew members to assist you in battle. If you are targeted by a fatal status effect, a crew member will block it."/> <string name="h" value="Consumes #mpCon MP, summons two brave crew members to assist you in battle. Crew members summon time #time sec, cooldown #cooltime sec. If you are targeted by an abnormal status effect attack, a crew member will take the hit for you and then disappear."/> <string name="name" value="All Aboard"/> <string name="desc" value="Summons two random crew members to assist you in battle. If you are targeted by a fatal status effect, a crew member will block it."/> <string name="h" value="Consumes #mpCon MP, summons two brave crew members to assist you in battle. Crew members summon time #time sec, cooldown #cooltime sec. If you are targeted by an abnormal status effect attack, a crew member will take the hit for you and then disappear."/> <string name="name" value="Octopus"/> <string name="desc" value="Summons a loyal octopus that&apos;ll aid your attacks. The summoned octopus will not move."/> <string name="h" value="MP Cost: #mpCon, Octopus Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summons a loyal octopus that&apos;ll aid your attacks. The summoned octopus will not move."/> <string name="ph" value="MP Cost: #mpCon, Octopus Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Gaviota"/> <string name="desc" value="Summons Gaviota, who&apos;s trained to throw a grenade at monsters. The summoned Gaviota will seek a monster, and when it finds one, it&apos;ll toss the grenade and disappear."/> <string name="h" value="MP Cost: #mpCon, Gaviota Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summons Gaviota, who&apos;s trained to throw grenades at monsters. Gaviota will seek a monster, and when it finds one, it&apos;ll toss the grenade and disappear."/> <string name="ph" value="MP Cost: #mpCon, Gaviota Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Flamethrower"/> <string name="desc" value="Attacks a nearby monster with scorching flames. The affected monster will continue to take damage over time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Attacks a nearby monster with scorching flames. The affected monster will continue to take damage over time."/> <string name="ph" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%"/> <string name="name" value="Ice Splitter"/> <string name="desc" value="Attacks the closest monster with an ice-based attack. The affected monster will be frozen for a short period of time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Duration: #time sec"/> <string name="pdesc" value="Attacks the closest monster with an ice-based attack. The affected monster will be frozen for a short period of time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount at #damage%, Freeze Duration: #time sec"/> <string name="name" value="Homing Beacon"/> <string name="desc" value="Sends a parrot that&apos;ll mark a target on a monster. From then on out, all attacks will be focused on that monster."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Sends a parrot that&apos;ll mark a target on a monster. From then on out, all attacks will be focused on that monster."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Roll of the Dice"/> <string name="h" value="MP Cost: #mpCon, Buff Duration: #time, Cooldown: #cooltime sec"/> <string name="pdesc" value="Test your luck! Roll dice to get a random Buff. Roll a 1 and you get nothing, but Roll of the Dice cooldown is reduced."/> <string name="ph" value="MP Cost: #mpCon, Buff Duration: #time, Cooldown: #cooltime sec"/> <string name="desc" value="Test your luck! Roll a die to get a random buff. Roll a 1 and you get nothing, but Roll of the Dice cooldown is reduced.\n#cLevel 20 required to learn Double Down.#"/> <string name="name" value="Blunderbuster"/> <string name="desc" value="Fires a scatter shot that damages multiple enemies."/> <string name="h" value="MP Cost: #mpCon and #bulletConsume bullets, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="pdesc" value="Fires a scatter shot that damages multiple enemies."/> <string name="ph" value="MP Cost: #mpCon and #bulletConsume bullets, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Blackboot Bill"/> <string name="desc" value="Summons the mighty Blackboot Bill to blast through enemies and knock them back. Can be resisted by some monsters."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: 6, Damage: #damage%, Knockback Range: #x"/> <string name="pdesc" value="Summons the mighty Blackboot Bill to blast through enemies and knock them back."/> <string name="ph" value="MP Cost: #mpCon, Max Enemies Hit: 6, Damage: #damage%, Knockback Range: #x"/> <string name="hch" value="MP Cost: #mpCon, Max Enemies Hit: 6, Damage: #damage%, Knockback Chance: #hcProp%, Knockback Range: #x"/> <string name="name" value="Octo-Cannon"/> <string name="desc" value="Summons an octopus to rain bullets on nearby enemies in range. This skill is unaffected by enemy attack reflection skills."/> <string name="h" value="MP Cost: #mpCon, Octopus Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summons the brave octopus crew and their super-powerful gatling cannon to blast nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Octopus Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Elemental Boost"/> <string name="desc" value="Increases the potency of Flamethrower and Ice Splitter."/> <string name="h" value="MP Cost: #mpCon, Damage Bonus (for both skills): +#damage%, Flamethrower DoT Damage: +#x%, Ice Splitter Freeze Duration: +#y sec"/> <string name="pdesc" value="Increases the potency of Flamethrower and Ice Splitter."/> <string name="ph" value="MP Cost: #mpCon, Damage Bonus (for both skills): +#damage%, Flamethrower DoT Damage: +#x%, Ice Splitter Freeze Duration: +#y sec"/> <string name="name" value="Wrath of the Octopi"/> <string name="desc" value="An additional octopus is summoned, increasing the fire rate and the damage.\nRequired Skill: #cOctopus Lv. 30#"/> <string name="h" value="MP Cost: #mpCon, Octopus Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="An additional octopus is summoned, increasing the fire rate and the damage.\nRequired Skill: #cOctopus Lv. 30#"/> <string name="ph" value="MP Cost: #mpCon, Octopus Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Bullseye"/> <string name="desc" value="Increases the damage of Homing Beacon. Also, more damage is applied to monsters under the Homing Beacon effect. \nRequired Skill: #cHoming Beacon Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Bonus Damage (to affected monsters): +#x%"/> <string name="pdesc" value="Increases the damage of Homing Beacon. Also, more damage is applied to monsters under the Homing Beacon effect. \nRequired Skill: #cHoming Beacon Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Bonus Damage: +#x%"/> <string name="name" value="Pirate&apos;s Revenge"/> <string name="desc" value="When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate&apos;s Revenge can only trigger once every 50 seconds."/> <string name="h" value="Chance: #prop%, Damage: +#indieDamR%, Duration: #time sec, will also activate for attacks that deal damage in proportion to maximum HP.\n[Passive Effect: Damage Taken: -#ignoreMobDamR%]"/> <string name="pdesc" value="When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate&apos;s Revenge can only trigger once every 20 seconds."/> <string name="ph" value="Chance: #prop%, Damage: +#indieDamR%, Duration: #time sec"/> <string name="name" value="Double Down"/> <string name="desc" value="Try your luck! Roll two dice, and if both have the same number, you&apos;ll receive a very powerful buff: \nRequired Skill: #cLuck of the Die Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, #prop% chance of rolling a Double Down, Buff Duration: #time sec\n#cCooldown: #cooltime sec#"/> <string name="pdesc" value="Try your luck! Roll two dice, and if both have the same number, you&apos;ll receive a very powerful buff: \nRequired Skill: #cLuck of the Die Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, #prop% chance of rolling a Double Down, Buff Duration: #time sec\n#cCooldown: #cooltime sec#"/> <string name="name" value="Ahoy Mateys"/> <string name="desc" value="Pump up the crewmen from your All Aboard skill with your amazing leadership skills. The crewmen will become more powerful. Each crewman will give you different passive effects. If you learn the Ahoy Mateys skill, you can #cuse Broadside#.\nRequired Skill: #cAll Aboard Lv. 10#"/> <string name="h" value="Final Crewman Damage: +#v%, When a crewman is summoned: Attack Power +#w\n[Unique effects for each crewman]\r\nMurat: Critical Damage +#z%\nValerie: Critical Rate +#s%\nJack: HP/MP +#x%, Speed +#u\nCutter: Incoming damage -#y%\n[Passive Effect: Max HP +#mhpX, Critical Damage +#criticaldamage%]"/> <string name="name" value="Majestic Presence"/> <string name="pdesc" value="Uses the Corsair&apos;s majestic nature to increase Gun Mastery and allows you to use explosive bullets to deal additional damage.\nRequired Skill: #cGun Mastery Lv. 10#"/> <string name="ph" value="Gun Mastery: #mastery%, #damage% additional explosion damage upon performing a shot-firing attack."/> <string name="desc" value="Uses the Corsair&apos;s majestic demeanor to increase Gun Mastery and use explosive bullets to deal additional damage.\nRequired Skill: #cGun Mastery Lv. 10#"/> <string name="h" value="Gun Mastery: #mastery%, Attack Power +#padX, #damage% additional explosion damage upon performing a shot-firing attack."/> <string name="name" value="Broadside"/> <string name="desc" value="Summons a battleship that fires cannons. SP is not required for this skill, and it can be used if you learn the #cAhoy Mateys skill#."/> <string name="h" value="MP Cost: #mpCon, Fires cannons at a set rate for #time sec every time Corsair attacks, Shots explode when they hit an enemy, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nCooldown: #cooltime sec"/> <string name="name" value="Broadside"/> <string name="desc" value="Summons a battleship that fires cannons. SP is not required for this skill, and it can be used if you learn the #cAhoy Mateys skill#."/> <string name="h" value="MP Cost: #mpCon, Fires cannons at a set rate for #time sec every time Corsair attacks, Shots explode when they hit an enemy, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nCooldown: #cooltime sec"/> <string name="name" value="Broadside"/> <string name="desc" value="Summons a battleship that fires cannons. SP is not required for this skill, and it can be used if you learn the #cAhoy Mateys skill#."/> <string name="h" value="MP Cost: #mpCon, Fires cannons at a set rate for #time sec every time Corsair attacks, Shots explode when they hit an enemy, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nCooldown: #cooltime sec"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Double Down - Saving Grace"/> <string name="desc" value="Grants a chance to ignore the cooldown when Double Down does not activate. After this, you can activate at least 4 Double Downs."/> <string name="h" value="When Double Down does not activate, there is a #prop% chance for the cooldown to not apply. The next cast after this will activate Double Down at least 4 times."/> <string name="name" value="Double Down - Addition"/> <string name="desc" value="Adds the lucky number 7 to Double Down.\nRequired Skill: #cDouble Down Lv. 5#"/> <string name="h" value="7 added to Double Down"/> <string name="name" value="Double Down - Enhance"/> <string name="desc" value="Increases the chances of rolling a 4, 5, or 6 in Roll of the Dice."/> <string name="h" value="Chances of 4, 5, and 6 to appear for Roll of the Dice increased"/> <string name="name" value="Brain Scrambler - Reinforce"/> <string name="desc" value="Increases Brain Scrambler&apos;s damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Brain Scrambler - Extra Strike"/> <string name="desc" value="Increases the number of attacks for Brain Scrambler."/> <string name="h" value="Number of Attacks: +#attackCount"/> <string name="name" value="Brain Scrambler - Boss Rush"/> <string name="desc" value="Increases damage when attacking Boss Monsters with Brain Scrambler."/> <string name="h" value="Boss Damage +#bdR%"/> <string name="name" value="Rapid Fire - Reinforce"/> <string name="desc" value="Increases Rapid Fire damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Rapid Fire - Add Range"/> <string name="desc" value="Increases Rapid Fire range."/> <string name="h" value="#range additional range"/> <string name="name" value="Rapid Fire - Boss Rush"/> <string name="desc" value="Increases damage when attacking Boss Monsters with Rapid Fire."/> <string name="h" value="Boss Damage +#bdR%"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="pdesc" value="Temporarily increases the stats of all team members."/> <string name="name" value="Air Strike"/> <string name="desc" value="Uses the grenade attack of Gaviota to damage multiple monsters. \nRequired Skill: #cGaviota Lv. 15#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% Max Monsters Hit: 10, Cooldown: #cooltime sec"/> <string name="pdesc" value="Uses the grenade attack of Gaviota to damage multiple enemies. \nRequired Skill: #cGaviota Lv. 15#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% Max Enemies Hit: #mobCount, Cooldown: #cooltime sec"/> <string name="name" value="Rapid Fire"/> <string name="desc" value="Fires a hail of energy bolts. Hold down the skill key to keep shooting. You can move left and right while attacking.\nRequired Skill: #cTriple Fire Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% per shot"/> <string name="pdesc" value="Quickly fires rounds. Continuously fires when you hold down the skill key. If you learn the Rapid Fire skill, you can #cuse Broadside#.\nRequired Skill: #cTriple Fire Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% per shot"/> <string name="name" value="Battleship"/> <string name="desc" value="You board a pirate ship. You will have limited skills when you are on board. \n[Available Skills: Battleship Skills, Grenades, Gun Booster, Flamethrower, Ice Splitter, Gaviota, Octopus, Maple Warrior, Hero&apos;s Will]"/> <string name="pdesc" value="You board a pirate ship. You will have limited skills when you are on board. \n[Available Skills: Battleship Skills, Grenades, Gun Booster, Flamethrower, Ice Splitter, Gaviota, Octopus, Maple Warrior, Hero&apos;s Will]"/> <string name="ph" value="MP Cost: #mpCon, Battle Mode ATT: +#PVPdamage, MaxHP +#emhp, MaxMP +#emmp, Weapon DEF: +#epdd, Magic ATT: +#emdd"/> <string name="h" value="MP Cost: #mpCon, Attack Power: +#epad, MaxHP +#emhp, MaxMP +#emmp, DEF: +#epdd"/> <string name="name" value="Battleship Cannon"/> <string name="desc" value="Rapidly fires a number of cannonballs. Only available when aboard the Battleship. Grants additional Critical Rate.\nRequired Skill: #cBattleship Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #bulletCount, Damage: #damage%, Bonus Critical Rate: #cr%"/> <string name="pdesc" value="Rapidly fires a number of cannonballs. Only available when aboard the Battleship. Grants additional Critical Rate.\nRequired Skill: #cBattleship Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #bulletCount, Damage: #damage%, Bonus Critical Rate: #cr%"/> <string name="name" value="Battleship Torpedo"/> <string name="desc" value="Fires a hardened cannonball that goes through monsters. Only available when aboard the Battleship.\nRequired Skill: #cBattleship Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Fires a hardened cannonball that goes through monsters. Only available when aboard the Battleship.\nRequired Skill: #cBattleship Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Hypnotize"/> <string name="desc" value="Hypnotizes monsters to temporarily make them attack other monsters instead of you."/> <string name="h" value="MP Cost: #mpCon, Hyptonize Chance: #prop%, Hypnotize Duration: #time sec"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Nautilus Strike"/> <string name="pdesc" value="Order the Nautilus to attack multiple enemies at once."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount \n#cCooldown: #cooltime sec#"/> <string name="desc" value="Orders the Nautilus to attack multiple enemies at once. The Nautilus is unaffected by attack reflection.\nDecreases Cooldown of Scurvy Summons, Roll of the Dice, and Broadside at a set rate, and Majestic Presence&apos;s Damage increases during Cooldown."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nCooldown: #cooltime sec\nRemaining Cooldown -#x% upon using Scurvy Summons, Roll of the Dice, and Broadside\nMajestic Presence&apos;s final damage +#y% during Cooldown"/> <string name="name" value="Parrotargetting"/> <string name="desc" value="Your trusty parrot marks a monster for targeting. From then on, all attacks will be focused on that monster and all attacks will deal extra damage. Critical damage permanently increases."/> <string name="h" value="MP #mpCon consumed, #damage% damage, final damage increased by #x% when attacking targeted monster\n[Passive Effect: Critical Damage +#criticaldamage%]"/> <string name="name" value="Brain Scrambler"/> <string name="desc" value="Shoots the target in its squishy bits to deal heavy damage to it. "/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemy DEF Ignored: #ignoreMobpdpR%, Bonus Critical Chance: #cr% \nCooldown: #cooltime sec"/> <string name="name" value="Eight-Legs Easton"/> <string name="h" value="MP Cost: #mpCon, Bullets Consumed: #bulletConsume, Damage: #damage%, Max Enemies Attacked: #mobCount, Number of Attacks: #attackCount.\n[Passive Effect : Battleship Nautilus&apos;s skill damage +#damPlus% points.]"/> <string name="pdesc" value="Summons the dread pirate Eight-Legs Easton, a giant, trigger-happy octopus that fires a hefty barrage of bullets."/> <string name="ph" value="MP Cost: #mpCon and #bulletConsume bullets, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="desc" value="Summons the dread pirate Eight-Legs Easton, a giant, trigger-happy octopus that fires a hefty barrage of bullets. If used while pressing the down arrow key, attack range will be reduced, but will not be pushed back by any enemy attack when casting."/> <string name="name" value="Eight-Legs Easton"/> <string name="name" value="Jolly Roger"/> <string name="desc" value="Your pirate pride kicks in, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger Knockback Resistance."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Attack Power: +#indiePadR%, Abnormal Status Resistance: +#indieAsrR, Elemental Resistance: +#indieTerR%, Knockback Resistance: +#indieStance%, reduces Avoidability."/> <string name="pdesc" value="Your pirate pride kicks in, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger a Stance effect."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Attack: +#damR%, Abnormal Status/Elemental Resistance: +#x%, Stance Chance: #z%, Avoidability -#eva"/> <string name="name" value="Quickdraw"/> <string name="desc" value="Attacks with a chance for the next skill attack to have increased damage. When used while activated, the next skill&apos;s Attack Power is enhanced."/> <string name="h" value="When used, the Final Damage of the next skill increases by #damR%\n[Passive Effect: Attack with a #prop% chance to activate the #cQuickdraw effect#. Skill can be used when effect is activated.]"/> <string name="name" value="Broadside"/> <string name="desc" value="Summons a battleship with all of the Nautilus crewmen on board. The battleship&apos;s cannon attack is unaffected by attack reflection. SP is not required for this skill, and it can be used if you learn the #cAhoy Mateys skill#."/> <string name="h" value="MP Cost: #mpCon, Fires cannon at a set rate for #time sec, Fired cannon explodes when enemy is touched, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Max of 2 summoned.\nCooldown: #cooltime sec\nDondlass: Damage: #w%, Attack Speed: Normal, Range: Normal\nBlack Bark: Damage: #damage%, Attack Speed: Slow, Range: Normal\nShulynch: Damage: #z%, Attack Speed: Fast, Range: Normal\nJonathan: Damage: #q%, Attack Speed: Normal, Range: Long"/> <string name="name" value="Ugly Bomb"/> <string name="desc" value="Fires a really weird-looking bomb that you... where did you buy this thing?"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="Epic Adventure"/> <string name="desc" value="Call upon the bravery deep within to increase damage output."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec. Applies to any Explorer class in the party"/> <string name="name" value="Whaler&apos;s Potion"/> <string name="desc" value="Enhance your mighty body with a swig of special fisherman-approved sugar water."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Max HP: +#x%, Abnormal Status Resistance: +#y, Elemental Resistance: +#v%\nCritical Rate: +#indieCr%, Damage Intake: -#w%"/> <string name="name" value="Critical Fire"/> <string name="desc" value="Permanently increases Critical Rate and Critical Damage."/> <string name="h" value="Critical Rate: +#cr%, Critical Damage: +#criticaldamage%"/> <string name="name" value="Cannon Mastery"/> <string name="h" value="Cannon Mastery: +#mastery%"/> <string name="desc" value="Increases Cannon Mastery.\n#cLevel 10 required to learn Cannon Overload.#"/> <string name="name" value="Barrel Bomb"/> <string name="desc" value="Rolls out an Oak Barrel full of bombs. The Oak Barrel will travel a short distance, knocking back enemies in its path, before exploding.\n#cLevel 20 required to learn Monkey Fury.#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Knockback Chance: #prop%, Explode dealing #w% damage after moving a fixed distance."/> <string name="pdesc" value="Rolls out an Oak Barrel full of bombs. The Oak Barrel will travel a certain distance, knocking back enemies in its path, before exploding. "/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Knockback Chance: #prop%, Explode dealing #w% damage after moving a fixed distance."/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Knockback Chance: #hcProp%, Explosion Damage Dealt after Moving Certain Distance: #w%."/> <string name="name" value="Pirate Training"/> <string name="desc" value="Increases STR and DEX through secret Pirate training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Scatter Shot"/> <string name="desc" value="Attack multiple enemies at once by firing a multitude of small bombs."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #bulletCount"/> <string name="pdesc" value="Attack multiple enemies at once by firing a multitude of small bombs."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #bulletCount"/> <string name="name" value="Barrel Bomb"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Knockback Chance: #prop%, Explode dealing #w% damage after moving a fixed distance."/> <string name="pdesc" value="Rolls an Oak Barrel full of bombs. The Oak Barrel will travel a certain distance, knocking back enemies in its path, before exploding. "/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Knockback Chance: #prop%, Explode dealing #w% damage after moving a fixed distance."/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Knockback Chance: #hcProp%, Explosion Damage Dealt after Moving Certain Distance: #w%."/> <string name="desc" value="Rolls an Oak Barrel full of bombs. The Oak Barrel will travel a short distance, knocking back enemies in its path, before exploding.\n#cLevel 20 required to learn Monkey Fury.#"/> <string name="name" value="Cannon Booster"/> <string name="desc" value="Uses MP to increase the attack speed of your cannon by 2 levels for a short time. Required Skill: #cCannon Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Attack Speed increased for #time sec"/> <string name="pdesc" value="Uses MP to increase the attack speed of your cannon by 2 levels for a short time.\nRequired Skill: #cCannon Mastery Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Attack Speed increased for #time sec"/> <string name="name" value="Monkey Magic"/> <string name="desc" value="Uses the magic of your monkey buddy to increase the HP, MP, all stats, Speed, and Jump of all nearby party members for a short time. Can be stacked with other buffs.\n#cLevel 20 required to learn Mega Monkey Magic.#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, HP: +#indieMhp, MP: +#indieMmp, All Stats: +#indieAllStat, Speed: +#indieSpeed, Jump +#indieJump"/> <string name="name" value="Barrel Roulette"/> <string name="desc" value="Explodes an Oak Barrel to receive a random buff. When the buff is active, attacking an enemy has a fixed chance of causing abnormal status on them."/> <string name="h" value="MP Cost: #mpCon, applies a random buff for #time sec.\nLightning: When attacking, additional attack to #y enemies for #x% Damage.\nIce: Critical Damage +#s%.\nSlow: When attacking, #w% chance of applying Slow Abnormal Status for #v sec to all enemies, including bosses.\nSkull: When attacking, continuous damage of #dot% Damage every #dotInterval sec for #dotTime sec.\n#cCooldown #cooltime sec.#\n[Passive Effects: Final damage +#pdR%]"/> <string name="name" value="Reinforced Cannon"/> <string name="desc" value="Permanently increases Attack Power and Attack Speed by strengthening the cannon."/> <string name="h" value="Permanently increases Attack Power by #padX and Attack Speed by 1 level."/> <string name="name" value="Pirate Rush"/> <string name="desc" value="Permanently increases HP, DEF, and Abnormal Status Resistance."/> <string name="h" value="HP: +#mhpR%, DEF +#pddR%, Abnormal Status Resistance +#asrR"/> <string name="name" value="Monkey Wave"/> <string name="desc" value="Allows you to immediately cast Monkey Wave with the maximum effect."/> <string name="name" value="Counter Crush"/> <string name="desc" value="When hit, there is a chance of countering the attack."/> <string name="h" value="#prop% chance of blocking an enemy attack and countering with #damage% damage. "/> <string name="hch" value="#hcProp% chance of blocking an enemy attack and countering with #damage% damage. "/> <string name="name" value="Monkey Fury"/> <string name="name" value="Cannon Spike"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="pdesc" value="Fires a sharp cannonball that can penetrate multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="desc" value="Summons a cannon that shoots a large number of shells at multiple enemies."/> <string name="name" value="Monkey Madness"/> <string name="desc" value="Explodes a large number of special bombs that deals damage to multiple nearby enemies and stuns them for a short time. In addition, when Monkey Madness is learned, damage from Barrel Bomb will increase permanently."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, Cooldown: #cooltime sec\n[Passive Effects - Barrel Bomb: +#damR%]"/> <string name="pdesc" value="Explodes a large number of special bombs that deals damage to multiple nearby enemies and stuns them for a short time. In addition, when Monkey Madness is learned, damage from Barrel Bomb will increase permanently."/> <string name="ph" value="Active Effects - MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, Cooldown: #cooltime sec\nPassive Effects - Barrel Bomb: +#damR%"/> <string name="hch" value="Active Effects - MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec, Cooldown: #cooltime sec\nPassive Effects - Barrel Bomb: +#damR%"/> <string name="name" value="Monkey Wave"/> <string name="desc" value="Creates a large noise that deals damage to nearby enemies. The longer you gather your strength, the louder the noise will be. After a critical hit it can be used immediately at full strength, and when using at full strength Critical Damage increases."/> <string name="h" value="MP Cost: #mpCon, Max Damage: #damage%, Stun Chance: #prop%, Stun Duration: #time sec. After full strength use: Critical Damage +#x% for #subTime sec. After Critical: #w% chance of full strength within 15 sec.\n[Passive effect: Critical Rate: +#cr%]"/> <string name="name" value="Cannon Jump"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Fires the cannon at the ground, and uses the recoil to jump high into the air. As you jump up into the air, nearby enemies will receive damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="desc" value="Fires the cannon at the ground, and uses the recoil to jump high into the air. As you jump up into the air, nearby enemies will take damage. You can use it mid-air with the Up key + jump key, and it can be used up to two times."/> <string name="name" value="Barrel Roulette"/> <string name="desc" value="Explodes an Oak Barrel to receive a random buff."/> <string name="h" value="MP Cost: #mpCon, applies a random buff for #time sec.\nLightning: When attacking, additional attack to #y enemies for #x% Damage.\nIce: Critical Damage +#s%.\nSlow: When attacking, #w% chance of applying Slow Abnormal Status for #v sec to all enemies, including bosses.\nSkull: When attacking, continuous damage of #dot% Damage every #dotInterval sec for #dotTime sec.\n#cCooldown #cooltime sec.#\n[Passive Effects: Final damage +#pdR%]"/> <string name="name" value="Luck of the Die"/> <string name="h" value="MP Cost: #mpCon, Buff Duration: #time sec\n#cCooldown: #cooltime sec#"/> <string name="pdesc" value="Test your luck! Roll dice to get a random Buff. Roll a 1 and you get nothing, but Roll of the Dice cooldown is reduced."/> <string name="ph" value="MP Cost: #mpCon, Buff Duration: #time, Cooldown: #cooltime sec"/> <string name="desc" value="Test your luck! Roll a die to get a random buff. Roll a 1 and you get nothing, but Roll of the Dice cooldown is reduced.\n#cLevel 20 required to learn Double Down.#"/> <string name="name" value="Monkey Fury"/> <string name="desc" value="Fires a special elastic cannonball that coats all enemies ahead of you with gunpowder to deal damage over time. Greatly enhances Cannoneer&apos;s attack effects. \nRequired Skill: #cLv. 20 Barrel Bomb#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage per second: #dot% for #dotTime sec with a #prop% chance. Damage: +#z% to pertinent enemy, Cooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #prop% chance to deal #dot% of damage per second for #dotTime sec. Cannoneer&apos;s  damage +#z% to the enemy, Cooldown: #cooltime sec"/> <string name="name" value="Double Down"/> <string name="desc" value="Try your luck! Roll two dice, and if both have the same number, you&apos;ll receive a very powerful buff: \nRequired Skill: #cRoll of the Dice Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, #prop% chance of rolling a Double Down, Buff Duration: #time sec\n#cCooldown: #cooltime sec#"/> <string name="pdesc" value="Try your luck! Roll two dice, and if both have the same number, you&apos;ll receive a very powerful buff: \nRequired Skill: #cRoll of the Dice Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, #prop% chance of rolling a Double Down, Buff Duration: #time sec\n#cCooldown: #cooltime sec#"/> <string name="name" value="Mega Monkey Magic"/> <string name="desc" value="Upgrade your monkey&apos;s magic to temporarily increase the HP, MP, all stats, Speed, and Jump of all nearby party members. Can be stacked with other buffs.\nRequired Skill: #cMonkey Magic Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, HP: +#indieMhp, MP: +#indieMmp, All Stats: +#indieAllStat, Speed: +#indieSpeed, Jump +#indieJump"/> <string name="name" value="Cannon Overload"/> <string name="desc" value="Pushes your cannon to the limit. Increases Cannon Mastery and Attack Speed, and ignores a portion of enemy DEF.\nRequired Skill: #cCannon Mastery Lv. 10#"/> <string name="h" value="Permanent Final Damage: +#pdR%, Attack Speed: +1, Mastery increased to #mastery%. Enemy DEF ignored by #ignoreMobpdpR%."/> <string name="name" value="Monkey Militia"/> <string name="desc" value="Summons the Artillery Monkey Twins to aid you in battle. This skill is unaffected by enemy attack reflection skills."/> <string name="h" value="MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%\n#cCooldown: #cooltime sec#"/> <string name="pdesc" value="Summons Artillery Monkey Twins to aid you in battle."/> <string name="ph" value="MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%\n#cCooldown: #cooltime sec#"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Monkey Militia - Splitter"/> <string name="desc" value="Lowers Monkey Militia damage and increases its Number of Attacks."/> <string name="h" value="Number of Attacks: +#attackCount, Final Damage: -#x%"/> <string name="name" value="Monkey Militia - Persist"/> <string name="desc" value="Increases Monkey Militia duration."/> <string name="h" value="Duration: +#time sec"/> <string name="name" value="Monkey Militia - Enhance"/> <string name="desc" value="Allows you to enlist additional Monkey Militia."/> <string name="h" value="Can enlist #x more"/> <string name="name" value="Cannon Bazooka - Reinforce"/> <string name="desc" value="Increases Cannon Bazooka damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Cannon Bazooka - Spread"/> <string name="desc" value="Increases the max number of monsters hit by Cannon Bazooka."/> <string name="h" value="Max Enemies Hit: +#targetPlus"/> <string name="name" value="Cannon Bazooka - Extra Strike"/> <string name="desc" value="Increases Cannon Bazooka&apos;s attack count."/> <string name="h" value="Number of Attacks: +#attackCount"/> <string name="name" value="Cannon Barrage - Reinforce"/> <string name="desc" value="Increases Cannon Barrage damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Cannon Barrage - Critical Chance"/> <string name="desc" value="Increases Cannon Barrage critical chance bonus."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Cannon Barrage - Extra Strike"/> <string name="desc" value="Increases Cannon Barrage&apos;s attack count."/> <string name="h" value="#bulletCount additional attacks"/> <string name="name" value="Cannon Bazooka"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount \nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount \nCooldown: #hcCooltime sec"/> <string name="desc" value="Fires a powerful cannon full of compressed gunpowder to burn enemies ahead of you to the ground."/> <string name="pdesc" value="Fires a cannonball full of compressed gunpowder to burn enemies ahead of you to the ground."/> <string name="name" value="Nautilus Strike"/> <string name="desc" value="Orders the Nautilus to attack multiple enemies at once. Nautilus is unaffected by attack reflection.\nDecreases Cooldown of Barrel Roulette and Roll of the Dice at a set rate."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nCooldown: #cooltime sec\nRemaining Cooldown -#x% upon using Barrel Roulette and Roll of the Dice"/> <string name="pdesc" value="Order the Nautilus to attack multiple enemies at once."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount \n#cCooldown: #cooltime sec#"/> <string name="name" value="Anchors Aweigh"/> <string name="desc" value="Places an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies. This skill is unaffected by enemy damage reflection skills."/> <string name="h" value="MP Cost: #mpCon, Summon Duration: #time sec. Pulls the enemy forward while dealing #damage% damage at fixed intervals. When duration has run out, will explode to deal #selfDestruction% additional damage"/> <string name="pdesc" value="Places an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Summon Duration: #time sec. Pulls the enemy forward while dealing #damage% damage at fixed intervals. When duration has run out, will explode to deal #selfDestruction% additional damage\n#cCooldown: #cooltime sec#"/> <string name="hch" value="MP Cost: #mpCon, Summon Duration: #time sec. Stun Chance: #hcProp%, Stun Duration: #hcSubTime.\nPulls the enemy forward while dealing #damage% damage at fixed intervals. When duration has run out, will explode to deal #selfDestruction% additional damage\n#cCooldown: #hcCooltime sec#"/> <string name="name" value="Monkey Militia"/> <string name="desc" value="Summons the Artillery Monkey Twins to aid you in battle. This skill is unaffected by enemy attack reflection skills."/> <string name="h" value="MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%\n#cCooldown: #cooltime sec#"/> <string name="pdesc" value="Summons Artillery Monkey Twins to aid you in battle."/> <string name="ph" value="MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%\n#cCooldown: #cooltime sec#"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Pirate&apos;s Spirit"/> <string name="desc" value="Permanently increase the chance of a successful counterattack, and allows you resist being knocked back for a short time."/> <string name="h" value="Active Effect - MP Cost: #mpCon, Duration: #time sec, Knockback Resistance: +#x%\n[Passive Effect - Permanently increases chance of counterattack by #prop%, increases damage when attacking a boss by #bdR%.]"/> <string name="name" value="Cannon Barrage"/> <string name="pdesc" value="Focus your firepower on enemies ahead of you. Additional critical chance is applied."/> <string name="desc" value="Fires multiple cannonballs at once, focusing on one enemy ahead of you. Bonus Critical Rate and Ignore DEF applied."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #bulletCount, Damage: #damage%, Bonus Critical Rate: #cr%, Ignore DEF: #ignoreMobpdpR%"/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #bulletCount, Damage: #damage%, Bonus Critical Rate: #cr%, Ignore DEF: #ignoreMobpdpR%"/> <string name="name" value="Rolling Rainbow"/> <string name="desc" value="Orders the Cannoneer&apos;s reliable assistants to summon three cannons and mercilessly roast enemies ahead of you. This skill is unaffected by enemy attack reflection skills."/> <string name="h" value="Installation skill. MP Cost: #mpCon, Damage: #damage% to #mobCount enemies within a range, Number of attacks: #attackCount, Duration: #time sec.\nCooldown: #cooltime sec"/> <string name="name" value="Epic Adventure"/> <string name="desc" value="Call upon the bravery deep within to increase damage output."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec. Applies to any Explorer class in the party"/> <string name="name" value="Buckshot"/> <string name="desc" value="Applies a special buckshot on the Cannoneer&apos;s ammunition. Does not apply to 5th Job common skills or summoned monsters."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks for Skills: +#x time(s), Duration: #time sec, Final Damage: -#y%\nNumber of attacks cannot exceed 15."/> <string name="name" value="Macro Test"/> <string name="desc" value="[Master Level : 1]\nExecute a Lie Detector to a character who uses Macro."/> <string name="h1" value="I got you!"/> <string name="name" value="Teleport"/> <string name="desc" value="[Master Level : 1]\nUsing all arrow keys, teleport to any different place in same map. "/> <string name="h1" value="Teleport, Distance: 150"/> <string name="name" value="Haste (Normal)"/> <string name="desc" value="[Master Level : 1]\nNullifies all enemy magic effects, removes abnormal conditions suffered by nearby characters including yourself, and recovers HP."/> <string name="h1" value="Nullifies Abnormal Status of nearby allies and recovers HP"/> <string name="name" value="Super Dragon Roar"/> <string name="desc" value="[Master Level : 1]\n Super Dragon Roar"/> <string name="h1" value="Movement Speed: 40, Jump: 20, Duration: 30 min"/> <string name="name" value="Teleport"/> <string name="desc" value="[Master Level : 1]\n Teleport"/> <string name="h1" value="Duration: 30 min, EXP: 150%"/> <string name="name" value="Admin&apos;s Blessing"/> <string name="desc" value="Greatly boosts the stats of nearby characters."/> <string name="h1" value="Attack and Magic Ability +20, and other abilities +100 for 30 minutes."/> <string name="h" value="Duration: 30 min, ATT/Magic ATT: +30, Max HP/Max MP: +30%, DEF: +100, Speed: +40"/> <string name="name" value="Hide"/> <string name="desc" value="[Master Level : 1]\n Hide"/> <string name="h1" value="Hide"/> <string name="name" value="Resurrection"/> <string name="desc" value="[Master Level : 1]\n Resurrection"/> <string name="h1" value="Ressurect"/> <string name="name" value="Super Dragon Roar"/> <string name="desc" value="The great dragon&apos;s roar crashes up to 10 enemies."/> <string name="h" value="Damage: 9,999%, Attack Range: entire screen, Max Damage: 99,999,999"/> <string name="h1" value="Damage 1000%, Full Screen Attack"/> <string name="name" value="Teleport"/> <string name="desc" value="[Master Level : 1]\n Teleport"/> <string name="h1" value="Teleport "/> <string name="name" value="Hyper Body"/> <string name="desc" value="[Master Level: 1]\nIncreases Max HP and Max MP for 15 minutes."/> <string name="h1" value="Max HP, Max MP: +60%"/> <string name="name" value="ADMIN_ANTIMACRO"/> <string name="desc" value="[Master Level:1]\nActivate Lie Detector on the suspicious macro user."/> <string name="h1" value="Got cha!"/> <string name="name" value="Super Magic Assault"/> <string name="desc" value="9999% chance to attack 6 enemies 8 times."/> <string name="h1" value="Attack in Range"/> <string name="h" value="Attack in Range"/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active."/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Helper"/> <string name="desc" value="Temporarily increases Damage."/> <string name="h1" value="Helper"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active.\r\nThis skill can reach a max of Lv. 30, based on your Cygnus Knight or Mihile character&apos;s Noble Mind skill. "/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Empress&apos;s Shout"/> <string name="desc" value="Permanently increases Max HP and Max MP."/> <string name="h" value="Max HP and Max MP: +#x%"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: 10, Magic ATT: 10, Duration: 10 min"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Cygnus Knight)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="Damage Over Time: #damage% damage to nearby enemies while HP is below #z%. Avoidability: +#y%."/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies at once. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damages enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown + Right + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every 1 sec for #dotTime sec."/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the White Angel&apos;s blessing."/> <string name="h1" value="ATT: 12, Magic ATT: 12, Duration: 10 min"/> <string name="name" value="Will of the Alliance"/> <string name="desc" value="Strong force is released according to the Willpower of the Alliance"/> <string name="h" value="Permanently increases STR: +#strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="name" value="Benediction of the Fairy"/> <string name="desc" value="Cygnus&apos;s Blessing enhances your fighting spirit. Skill Points increase by 1 when a Cygnus Knight character reaches Lv. 30, 50, 70, 100, and 120."/> <string name="h" value="Spirit&apos;s summon time: +#time sec, Attack: +#damage%"/> <string name="name" value="Noble Mind"/> <string name="desc" value="Enhances Empress&apos;s Blessing effects."/> <string name="h" value="Increase Empress&apos;s Blessing max level by #x"/> <string name="name" value="Elemental Harmony"/> <string name="desc" value="Use the harmony of nature to build affinity for an element of your choosing."/> <string name="h" value="Strength increases 1 for every 2 levels the character gains"/> <string name="name" value="Elemental Harmony"/> <string name="desc" value="Use the harmony of nature to build affinity for an element of your choosing."/> <string name="h" value="Dexterity increases 1 for every 2 levels the character gains"/> <string name="name" value="Elemental Harmony"/> <string name="desc" value="Use the harmony of nature to build affinity for an element of your choosing."/> <string name="h" value="Intelligence increases 1 for every 2 levels the character gains"/> <string name="name" value="Elemental Harmony"/> <string name="desc" value="Use the harmony of nature to build affinity for an element of your choosing."/> <string name="h" value="Luck increases 1 for every 2 levels the character gains"/> <string name="name" value="Elemental Expert"/> <string name="desc" value="Become an expert of the elements to increase Attack Power and Magic ATT."/> <string name="h" value="Attack Power and Magic ATT: +#padR%"/> <string name="name" value="Elemental Shift"/> <string name="desc" value="Jump in any direction except down by pressing a direction key and jump in midair. "/> <string name="h" value="MP Cost: #mpCon, jumps further in the appropriate direction"/> <string name="name" value="Cygnus Blessing (Warrior)"/> <string name="desc" value="The blessing of the awakened empress empowers the body to escape from danger."/> <string name="h" value="Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%. If other Cygnus job classes exist on this account, then it can be stacked up to 5 times for each character to grant the link skill. "/> <string name="name" value="Cygnus Blessing (Magician)"/> <string name="desc" value="The blessing of the awakened empress empowers the body to escape from danger."/> <string name="h" value="Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%. If other Cygnus job classes exist on this account, then it can be stacked up to 5 times for each character to grant the link skill. "/> <string name="name" value="Cygnus Blessing (Bowman)"/> <string name="desc" value="The blessing of the awakened empress empowers the body to escape from danger."/> <string name="h" value="Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%. If other Cygnus job classes exist on this account, then it can be stacked up to 5 times for each character to grant the link skill. "/> <string name="name" value="Cygnus Blessing (Thief)"/> <string name="desc" value="The blessing of the awakened empress empowers the body to escape from danger."/> <string name="h" value="Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%. If other Cygnus job classes exist on this account, then it can be stacked up to 5 times for each character to grant the link skill. "/> <string name="name" value="Cygnus Blessing (Pirate)"/> <string name="desc" value="The blessing of the awakened empress empowers the body to escape from danger."/> <string name="h" value="Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%. If other Cygnus job classes exist on this account, then it can be stacked up to 5 times for each character to grant the link skill. "/> <string name="name" value="Three Snails"/> <string name="desc" value="[Master Level : 3]\nHurls snail shells to attack monsters from long distance."/> <string name="h1" value="MP -3; Damage 10"/> <string name="h2" value="MP -5; Damage 25"/> <string name="h3" value="MP -7; Damage 40"/> <string name="name" value="Recovery"/> <string name="desc" value="[Master Level: 3]\nAllows you to steadily recover HP for 30 sec. \n#cCooldown: 2 min#"/> <string name="h1" value="MP Cost: 5, Recover 24 HP over 30 sec"/> <string name="h2" value="MP Cost: 10, Recover 48 HP over 30 sec"/> <string name="h3" value="MP Cost: 15, Recover 72 HP over 30 sec"/> <string name="name" value="Nimble Feet"/> <string name="desc" value="[Master Level : 3]\nEnables the character to move around quickly for a short amount of time. \n#cTerms between skills : 1 min.#"/> <string name="h1" value="MP Cost: 4, Duration: 4 sec, Movement Speed: 10"/> <string name="h2" value="MP Cost: 7, Duration: 8 sec, Movement Speed: 15"/> <string name="h3" value="MP Cost: 10, Duration: 12 sec, Movement Speed: 20"/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level : 1]\nUses the spirit of a legend to use a scroll on an item that cannot be equipped with your character."/> <string name="name" value="Monster Rider"/> <string name="desc" value="[Master Level : 1]\nEnables one to ride on a tamed monster and use it as a method of transportation."/> <string name="name" value="Echo of Hero"/> <string name="desc" value="[Master Level: 1]\nIncreases the Attack Power and Magic ATT of all nearby characters. \n#cCooldown: 2 hrs#"/> <string name="h1" value="MP Cost: 30, Attack Power and Magic ATT: 2%, Duration: 40 min"/> <string name="name" value="Jump Down"/> <string name="desc" value="[Master Level:1]\nJump down."/> <string name="h1" value="Jump Down"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level : 3]\nCan create item by using alchemy. Created item is different by level."/> <string name="h1" value="Can create item under level 75."/> <string name="h2" value="Can create item under level 105."/> <string name="h3" value="Can create item under level 135."/> <string name="name" value="Bamboo Thrust"/> <string name="desc" value="Use bamboo as weapon and attack."/> <string name="h1" value="Boss HP -30%"/> <string name="name" value="Invincible Barrier"/> <string name="desc" value="Temporarily makes you invincible."/> <string name="h1" value="Invincible for 30 sec."/> <string name="name" value="Meteo Shower"/> <string name="desc" value="Temporarily increases Damage."/> <string name="h1" value="Damage +100% for 30 sec."/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level: 2]\nAllows you to board a Spaceship. Tapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 150, Jump: 120"/> <string name="h2" value="MP Cost: 10, DEF: 20, Speed: 170, Jump: 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level: 1]\nTapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level : 1]\nChanges the condition of the Krypto found at the Space Mine. #cAvailable until: 06-08-2009 at 00 hour# "/> <string name="name" value="Yeti Rider"/> <string name="desc" value="[Master Level : 1]\nAllows one to ride on a Yeti.\n#cAvailable until : 7/9/2009 at 00:00#"/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level : 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level : 1]\nAllows you to move around while being mounted on a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level : 1]\nAllows you to move around while being mounted on a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Magical Wooden Horse"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky using the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skill costs 90 MP to activate."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active) "/> <string name="name" value="Croking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Retro Scooter"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Lovely Scooter"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="F1 Machine"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Tiger"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Shinjo."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare, the terrifying dream of darkness."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed +170, Jump +120"/> <string name="name" value="Transformer"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Kurenai Run Away"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Empress&apos;s Prayer"/> <string name="desc" value="[Master Level: 1] Increases ATT and Magic ATT for 2 hours, and allows you to attack higher-level monsters. The effect remains active even if you are KO&apos;d, and it cannot be canceled by monster skills. \n#cCooldown: 1 day#\nNot affected by cooldown reset or buff duration increase."/> <string name="h" value="MP Cost: 30, Attack Power and Magic ATT: +#x%"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Jump a second time while in the air."/> <string name="ph" value="MP Cost: 0, Additional Jump distance\nCooldown: #cooltime sec"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Hero&apos;s Echo"/> <string name="desc" value="[Master Level: 1]\nIncreases the Attack Power and Magic ATT of all nearby characters. \n#cCooldown: 2 hrs#"/> <string name="h1" value="MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min"/> <string name="name" value="Elemental Slash"/> <string name="desc" value="Attack enemies in front of you with pure, primal energy."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Imperial Recall"/> <string name="desc" value="Return to the Empress using Shinsoo&apos;s power."/> <string name="h" value="MP Cost: #mpCon, return to Ereve immediately.\n#cCooldown: #cooltime sec."/> <string name="name" value="Link Manager"/> <string name="desc" value="Learn a Link Skill from another character within the world or remove the Link Skill that you currently learned. "/> <string name="h" value="Manages your transferred Link Skill."/> <string name="name" value="Elemental Shift (High Jump)"/> <string name="desc" value="Jump in any direction except down by pressing a direction key and jump in midair. "/> <string name="h" value="MP Cost: #mpCon, jumps further in the appropriate direction"/> <string name="name" value="Elemental Shift (Flash Jump)"/> <string name="desc" value="Jump in any direction except down by pressing a direction key and jump in midair. "/> <string name="h" value="MP Cost: #mpCon, jumps further in the appropriate direction"/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Potential Skill]\nTemporarily increases your Speed and Jump."/> <string name="h1" value="MP Cost: 50, Movement Speed: +20, Jump: +10, Duration: 200 sec"/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Hidden Item Skill]\nGenerates a portal that leads to the closest town. You can enter and exit through the door as frequently as you wish until it disappears. Use the portal by pressing the Up Arrow button while standing on it."/> <string name="h1" value="MP Cost: 120, Uses 2 Magic Rocks, Portal Duration: 120 sec"/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Crit Damage: 8%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="MP Cost: 80, Max HP and Max MP: +40%, Duration: 240 sec"/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cOnly 4th Job Skills can be increased beyond master level# while other skills can only be increased to master level. \nExceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased."/> <string name="h1" value="MP Cost: 64, All skill levels increased by 1 level for 240 seconds."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing."/> <string name="h1" value="MP Cost: 120, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration 240 sec"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP and MP to increase your attack speed 1 level for a fixed period of time. Can be stacked with other buffs except Speed Infusion."/> <string name="h1" value="HP Cost: 120, MP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="name" value="Pig&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\n Increases damage by 10% when attacking monsters with the word Pig in their names."/> <string name="name" value="Stump&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\n Increases damage by 10% when attacking monsters with the word Stump in their names."/> <string name="name" value="Slime&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\n Increases damage by 10% when attacking monsters with the word Slime in their names."/> <string name="name" value="HP Boost"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Guardian Armor"/> <string name="pdesc" value="Increase Battle Mode ATT based on DEF."/> <string name="ph" value="Battle Mode ATT: +1 per #x DEF"/> <string name="name" value="Hand of Light"/> <string name="desc" value="Empowers your weapon with your own fighting spirit."/> <string name="h" value="Attack +#padX"/> <string name="name" value="Inner Voice"/> <string name="desc" value="Strengthens the soul and empowers the body."/> <string name="h" value="Max HP: +#mhpR%, DEF: +#pddX, Speed: +#psdSpeed, Jump: +#psdJump, Max Speed: +#speedMax"/> <string name="name" value="Iron Body"/> <string name="desc" value="Increases your Defense for a short time."/> <string name="h" value="MP Cost: #mpCon, Defense: +#pdd, Duration: #time sec"/> <string name="name" value="Power Strike"/> <string name="desc" value="Consumes MP to deliver powerful damage to enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Consumes MP to deliver powerful damage to enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Slash Blast"/> <string name="desc" value="Consumes MP to attack up to 6 nearby enemies simultaneously.\nRequired Skill: #cPower Strike Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Consumes MP to attack up to 6 nearby enemies simultaneously.\nRequired Skill: #cPower Strike Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Soul"/> <string name="desc" value="Summons a spirit that attacks the enemies you are fighting."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="pdesc" value="Summons a spirit that attacks the enemies you are fighting."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="name" value="Triple Slash"/> <string name="desc" value="Slashes distant enemies vertically and swiftly."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Soul Element"/> <string name="desc" value="Summons a wind element to gain its powers."/> <string name="h" value="MP Cost: #mpCon, Duration: #time, Immobility Debuff Chance: #prop%, Debuff Duration: #subTime \n[Passive Effect: Ignores #ignoreMobpdpR% of Monster DEF]"/> <string name="name" value="Sword Mastery"/> <string name="desc" value="Enhances Sword Mastery. "/> <string name="h" value="Sword Mastery: +#mastery%"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently increases STR and DEX through sheer physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Divine Hand"/> <string name="desc" value="Perform an accurate strike with your unshakable faith."/> <string name="h" value="Attack +#padX"/> <string name="name" value="Sword Mastery"/> <string name="desc" value="Increases One-Handed and Two-Handed Sword Mastery.\n#cLevel 10 required to learn Student of the Blade.#"/> <string name="h" value="One-Handed and Two-Handed Sword Mastery: +#mastery%"/> <string name="name" value="Inner Harmony"/> <string name="desc" value="Trains the body and mind to work as one in battle."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX.		"/> <string name="name" value="Sword Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a sword equipped. \nRequired Skill: #cSword Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Weapon&apos;s Attack Speed increased for #time sec"/> <string name="name" value="Final Attack"/> <string name="desc" value="Grants a chance to activate an additional hit after an attack. Must have a sword equipped. \nRequired Skill: #cSword Mastery Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Proc Rage: #prop%, Duration: #time sec"/> <string name="name" value="Rage"/> <string name="desc" value="Increases the Attack Power of your party members for a short time. Stacks with other buffs."/> <string name="h" value="MP Cost: #mpCon, Attack Power: +#indiePad, Duration: #time sec"/> <string name="pdesc" value="Momentarily increases the Battle Mode ATT of allies."/> <string name="ph" value="MP Cost: #mpCon, Battle Mode ATT: +#PVPdamage, Duration: #time sec"/> <string name="name" value="Soul Blade"/> <string name="desc" value="Summons and gives form to invisible Soul power to inflict damage to enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Summons and gives form to invisible Soul power to inflict damage to enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Soul Rush"/> <string name="desc" value="The power of Soul allows you to move quicker than the eye can follow."/> <string name="h" value="MP Cost: #mpCon, pushes you forward a set distance"/> <string name="name" value="Power Reflection"/> <string name="desc" value="Temporarily absorbs damage, amplifies its power, and reflects it back at the enemy. Cannot reflect more than half of the enemy&apos;s Max HP at once. \nRequired Skill: #cRage: Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, for #time seconds, #x% of received damage is absorbed, amplified by #y%, and delivered back to the enemy."/> <string name="pdesc" value="Reflects a percentage of damage taken back at the enemy. Cannot reflect more than half of the enemy&apos;s Max HP at once. \nRequired Skill: #cRage: Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Damage Reflected: #x%"/> <string name="name" value="Brandish"/> <string name="desc" value="Perform a double attack on enemies in front of you."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="pdesc" value="Perform a double attack that ignores defense rates on the monsters in front of you."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="name" value="Falling Moon"/> <string name="desc" value="Calls down the power of the moon to strengthen your weapon.\n#cLevel 20 required to learn Master of the Sword and Equinox Cycle.#"/> <string name="h" value="MP Cost: #mpCon, Critical Rate: +#indieCr%, Number of Attacks for all Skills: +#x time(s), Final Damage: -#y%. Cannot be used with Rising Sun.\nNumber of attacks cannot exceed 15."/> <string name="name" value="Soul Speed"/> <string name="desc" value="Expend willpower to increase reaction speed.\nRequired Skill: #cSword Mastery Lv.5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Attack Speed: +2"/> <string name="name" value="Flicker"/> <string name="desc" value="Flickers past enemies while slashing them.\nRequired Skill: #cFalling Moon Lv.1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount while moving."/> <string name="name" value="Trace Cut"/> <string name="desc" value="Cuts down afterimage of passed enemies.\nRequired Skill: #cFalling Moon Lv.1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="name" value="Bluster"/> <string name="desc" value="Knocks back enemies with a forward dash. Can be resisted by some monsters.\nRequired Skill: #cRising Sung Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="name" value="Shadow Tackle"/> <string name="desc" value="Dashes forward to push back enemies.\nRequired Skill: #cRising Sun Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="name" value="Self Recovery"/> <string name="desc" value="Regularly recovers some HP and MP, even in combat."/> <string name="h" value="Regularly recovers #hp HP and #mp MP."/> <string name="name" value="Advanced combo"/> <string name="desc" value="Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly.\nRequired skill: #c Combo Attack Lv. 20#"/> <string name="h" value="Damage: +#v% per combo orb, Max Combo Orbs: #x, Double Charge Speed Proc Rate: #prop%"/> <string name="pdesc" value="Increases your max combo orbs and gives you a chance to gain combo orbs twice as quickly.\nRequired Skill: #cCombo Attack Lv. 20#"/> <string name="ph" value="Max Combo Orbs: +#x, Double Combo Orb Chance: #prop%"/> <string name="name" value="Soul of the Guardian"/> <string name="desc" value="Call forth the ancients to defend yourself."/> <string name="h" value="Max HP: +#mhpX, DEF: +#pddX"/> <string name="name" value="Will of Steel"/> <string name="desc" value="It takes a strong mind to push through hardships."/> <string name="h" value="Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%, Damage Intake: -#x%, Recovers #y% of your Max HP every #w sec."/> <string name="name" value="Inner Voice"/> <string name="desc" value="Focus your mind to reinvigorate your body."/> <string name="h" value="Attack Power: +#padX, STR: +#strX"/> <string name="name" value="Combo Attack"/> <string name="desc" value="Adds combo orbs with each attack for a short time. Allows you to get up to 5 combo orbs. Each combo orb increases the damage you deal.\nCan be toggled #cOn/Off# with the skill key."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Max Combo Orbs: #x, Damage: +#damR% per combo orb"/> <string name="pdesc" value="Generates combo orbs with each attack for a short time. Allows you to build up to 5 combo orbs. Each combo orb increases the damage you deal."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Max Combo Orbs: #x, Damage: +#damR% per combo orb"/> <string name="name" value="Panic"/> <string name="h" value="MP Cost: #mpCon, #y combo orbs are used to deal #damage% damage on #mobCount enemies, Enemy Attack: -#z%, Blind Chance: #prop%, Enemy Accuracy (when Blind): -#x% for #time sec\nCooldown: #cooltime sec"/> <string name="pdesc" value="Deals damage to multiple enemies and decreases their attack power, with a chance to inflict blindness. Only possible with a combo count of 2 or more. \nRequired Skill: #cCombo Attack Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, #y combo orbs are used to deal #damage% damage on #mobCount enemies, Enemy Attack: -#z%, Blind Chance: #prop%, Enemy Accuracy (when Blind): -#x% for #time sec\nCooldown: #cooltime sec"/> <string name="desc" value="Deals damage to multiple enemies and decreases their attack power, with a chance to inflict blindness. Only possible with a combo count of 2 or more. Panic&apos;s blindness effect is applicable to all monsters, but its duration is cut in half against bosses.\nRequired Skill: #cCombo Attack Lv. 1#"/> <string name="name" value="Coma"/> <string name="desc" value="Deals damage to multiple enemies at once and stuns them at a fixed rate. Only possible when the combo count is at 1 or more.\nRequired Skill: #cCombo Attack Lv. 1#"/> <string name="h" value="#mpCon MP and #y combo orbs are used to deal #damage% on #mobCount enemies, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Deals damage to multiple enemies at once and stuns them at a fixed rate. Only possible when the combo count is at 1 or more.\nRequired Skill: #cCombo Attack Lv. 1#"/> <string name="ph" value="#mpCon MP and #y combo orbs are used to deal #damage% damage to #mobCount enemies, Stun Chance: #prop%, Stun Duration: #time\nCooldown: #cooltime sec"/> <string name="name" value="Intrepid Slash"/> <string name="desc" value="Deal 3 consecutive attacks on multiple enemies in front of you."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Deal 3 consecutive attacks on multiple enemies in front of you."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Soul Driver"/> <string name="desc" value="Uses Soul power to attack multiple enemies four times."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Use Soul power to attack multiple enemies four times."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 4, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec"/> <string name="name" value="Radiant Charge"/> <string name="desc" value="Temporarily increases Damage. "/> <string name="h" value="MP Cost: #mpCon, Damage: +#indieDamR%, Duration: #time sec"/> <string name="name" value="Magic Crash"/> <string name="desc" value="Grants a chance to cancel some enemy buffs and prevent them from casting new buffs.\nDebuffs: Attack Power/Magic ATT Increase, DEF Increase, Obsidian Skin.\n[Cooldown: 1 min]\nRequired Skill: #cRadiant Charge Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Success Rate: #prop%, Buff Block Duration: #time sec"/> <string name="pdesc" value="Has a chance to cancel all enemy buffs and prevent them from casting new buffs.\nRequired Skill: #cRadiant Charge Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Success Rate: #prop%, Buff Block Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Rising Sun"/> <string name="desc" value="Focuses the power of the sun into your blade.\n#cLevel 20 required to learn Master of the Sword and Equinox Cycle.#"/> <string name="h" value="MP Cost: #mpCon, Damage: #indieDamR%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon."/> <string name="name" value="True Sight"/> <string name="desc" value="See through the veil of the physical world to pierce your target&apos;s soul."/> <string name="h" value="MP Cost: #mpCon, Success Rate: #prop%, Enemy DEF in Range: -#v%, Duration: #time sec, final damage the enemy receives increased by #s%."/> <string name="name" value="Moon Shadow"/> <string name="desc" value="Spin in place to cut down everything in sight.\nRequired Skill: #cFalling Moon Lv.1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="name" value="Moon Cross"/> <string name="desc" value="Cuts down distant enemies at an angle before pulling them toward you.\nRequired Skill: #cFalling Moon Lv.1#"/> <string name="h" value="MP Cost: #mpCon, While pulling: Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="name" value="Light Merger"/> <string name="desc" value="Become one with the sword, and charge the enemy at the speed of light. \nRequired Skill: #cRising Sun Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="name" value="Sun Cross"/> <string name="desc" value="Slashes enemies with a cross of light and pushes them back.\nRequired Skill: #cRising Sun Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Pushed Back: #mobCount"/> <string name="name" value="Soul Pledge"/> <string name="desc" value="Form a contract with the ancients to become an unwavering warrior."/> <string name="h" value="All Stats: +#strX, Critical Rate: +#cr%, Knockback Resistance: +#stanceProp%"/> <string name="name" value="Student of the Blade"/> <string name="h" value="One-Handed and Two-Handed Sword Mastery: +#mastery%, Attack Power: +#x, Critical Damage: +#criticaldamage%"/> <string name="desc" value="Increases the Mastery, Attack Power, and Critical Damage of One-Handed and Two-Handed Swords.\nRequired Skill: #cSword Mastery Lv. 10#"/> <string name="name" value="Unpredictable"/> <string name="desc" value="Attack with an unpredictable strike, negating enemy defenses."/> <string name="h" value="Monster DEF ignored: #ignoreMobpdpR%, When attacking Boss Monster - Damage: +#bdR%"/> <string name="name" value="Master of the Sword"/> <string name="desc" value="You become a master of the sword, mastering both types of powers.\nRequired Skill: #cFalling Moon Lv. 20 and Rising Sun Lv. 20#"/> <string name="h" value="[Falling Moon] Critical Rate: +#indieCr%, Attack Count on All Skills: x#x, Final Damage Reduction: #y%\n[Rising Sun] Damage: #v% Attack Speed: +2"/> <string name="desc" value="You become a master of the sword, mastering both types of powers.\nRequired Skill: #cFalling Moon Lv. 20 and Rising Sun Lv. 20#"/> <string name="h" value="[Falling Moon] Critical Rate: +#indieCr%, Attack Count on All Skills: x#x, Final Damage Reduction: #y%\n[Rising Sun] Damage: #v% Attack Speed: +2"/> <string name="name" value="Master of the Sword"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="True Sight - Persist"/> <string name="desc" value="Increases True Site&apos;s duration."/> <string name="h" value="Duration: +#time sec"/> <string name="name" value="True Sight - Enhance"/> <string name="desc" value="True Sight decreases Elemental Resistance. Does not stack with Blaze Wizard&apos;s &amp;lt;Fires of Creation&gt;&apos;s effect on party members or Battle Mage&apos;s &amp;lt;Weakening Aura - Elemental Decrease&gt;&apos;s Elemental Resistance decrease effect."/> <string name="h" value="Elemental Resistance: -#w%"/> <string name="name" value="True Sight - Guardbreak"/> <string name="desc" value="Increases True Sight&apos;s DEF deduction amount."/> <string name="h" value="DEF: Additional -#w%"/> <string name="name" value="Divide and Pierce - Reinforce"/> <string name="desc" value="Increases the Crescent Divide and Solar Pierce&apos;s damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Divide and Pierce - Spread"/> <string name="desc" value="Increases the max number of monsters hit by Crescent Divide and Solar Pierce."/> <string name="h" value="Max Enemies Hit: +#targetPlus"/> <string name="name" value="Divide and Pierce - Extra Strike"/> <string name="desc" value="Increases the number of attacks for Crescent Divide and Solar Pierce."/> <string name="h" value="Number of Attacks: +#attackCount"/> <string name="name" value="Careening Dance - Reinforce"/> <string name="desc" value="Increases the damage of Moon Dancer and Speeding Sunset."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Careening Dance - Guardbreak"/> <string name="desc" value="Increases monster DEF ignored for Moon Dancer and Speeding Sunset."/> <string name="h" value="Monster DEF ignored increased #ignoreMobpdpR%"/> <string name="name" value="Careening Dance - Boss Rush"/> <string name="desc" value="Increases Damage when attacking Boss Monster for Moon Dancer and Speeding Sunset."/> <string name="h" value="Boss Damage +#bdR%"/> <string name="name" value="Call of Cygnus"/> <string name="desc" value="Grants the blessings of Cygnus&apos;s awakening to temporarily increase all stats for you and your party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="name" value="Impaling Rays"/> <string name="desc" value="Summons swords from the sky to impale your enemies. Affects bosses."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Chance to Incapacitate: #prop%, Incapacitate Duration: #time sec.\nStun Duration: +100% depending on damage inflicted with Impaling Rays.\nDamage after Debuff: +#x%\nCooldown: #cooltime sec."/> <string name="name" value="Equinox Cycle"/> <string name="desc" value="Reconfigure the solar and lunar cycles.\nRequired Skill: #cFalling Moon Lv. 20 and Rising Sun Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects."/> <string name="desc" value="Reconfigure the solar and lunar cycles."/> <string name="h" value="Critical Rate: +#indieCr%, Attack Count of All Skills: x#x, Final Damage Reduction: #y%"/> <string name="name" value="Equinox Cycle"/> <string name="desc" value="Reconfigure the solar and lunar cycles."/> <string name="h" value="Damage #indieDamR% and Attack Speed increase by 1 stage."/> <string name="name" value="Equinox Cycle"/> <string name="name" value="Impaling Rays"/> <string name="desc" value="Summons swords from the sky to impale your enemies. Affects bosses."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Chance to Incapacitate: #prop%, Incapacitate Duration: #time sec.\nStun Duration: +100% depending on damage inflicted with Impaling Rays.\nDamage after Debuff: +#x%\nCooldown: #cooltime sec."/> <string name="name" value="Equinox Slash"/> <string name="desc" value="Charges forward and slashes the enemy. Can only be used in the air while using Equinox Cycle, and #ccan be used while using other skills.#\nSP is not required for this skill, and it can be used if you learn the #cEquinox Cycle skill#."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount.\nCooldown: #cooltime sec"/> <string name="name" value="Styx Crossing"/> <string name="desc" value="Focus the soul to strike with force that separates the living from the dead."/> <string name="h" value="MP Cost: #mpCon, Max Monster Hit: #mobCount, Damage #damage%, Number of Hits: #attackCount. During Max Charge: Damage: #x%, Number of Hits #y, you can deal damage to enemies with Attack Ignore or Attack Reflection effects. Can move and jump while charging, charging canceled when other skill is used except for Elemental Shift.\nCooldown: #cooltime sec."/> <string name="name" value="Glory of the Guardians"/> <string name="desc" value="A ceremony for Cygnus Knights to prove their devotion to the Empress."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec. Applies to any Cygnus class in the party"/> <string name="name" value="Soul Forge"/> <string name="desc" value="Conjures a single blade of sharpened soul force."/> <string name="h" value="MP Cost: #mpCon, Attack Power: +#indiePad, Duration: #time sec. "/> <string name="name" value="Styx Crossing"/> <string name="desc" value="Focus the soul to strike with force that separates the living from the dead."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="Moon Dancer"/> <string name="desc" value="Empowers your sword with the energy of the Full Moon to slash at all enemies in sight.\nRequired Skill: #cFalling Moon 1Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="desc" value="Empowers your sword with the energy of the Full Moon to slash at all enemies in sight.\nRequired Skill: #cFalling Moon 1Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="name" value="Moon Dancer"/> <string name="name" value="Crescent Divide"/> <string name="desc" value="Your sword radiates the area as ocean waves dance under the moon.\nRequired Skill: #cFalling Moon Lv.1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="name" value="Speeding Sunset"/> <string name="desc" value="Splits the target in two with a sword as hot as the blazing sun.\nRequired Skill: #cRising Sun Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="desc" value="Splits the target in two with a sword as hot as the blazing sun.\nRequired Skill: #cRising Sun Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="name" value="Speeding Sunset"/> <string name="name" value="Solar Pierce"/> <string name="desc" value="The radiant sun pierces the enemies.\nRequired Skill: #cRising Sun Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="name" value="Flame"/> <string name="desc" value="Summons a spirit that attacks the enemies you attacked."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="pdesc" value="Summons a spirit that attacks the enemies you attacked."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="name" value="MP Boost"/> <string name="desc" value="Permanently increases your Max MP."/> <string name="h" value="Max MP: +#mmpR%"/> <string name="name" value="Elemental Weakness"/> <string name="pdesc" value="Chance to weaken enemies against magic."/> <string name="ph" value="Duration: #time sec, Success Rate: #prop%, Additional Magic Damage: +#x%"/> <string name="name" value="Flame Elemental"/> <string name="desc" value="Use #c[Orbital Flame]# to temporarily summon a Flame Elemental which will increase your Magic ATT.\n#cLevel 10 required to learn Flame Elemental II.#"/> <string name="h" value="Duration: #time sec, Magic ATT: +#x"/> <string name="name" value="Firewalk"/> <string name="desc" value="Jump into the air and disappear in a burst of flame, appearing some distance ahead. #cPermanently raises your Defense#.\nReplaces Elemental Shift."/> <string name="h" value="MP Cost: #mpCon, Jump in the input direction.\n[Passive Effect - Defense: +#pddX]"/> <string name="name" value="Fire Repulsion"/> <string name="desc" value="The flow of flames repulses some of the damage from the caster."/> <string name="h" value="#x% of damage taken goes to MP instead of HP."/> <string name="pdesc" value="Some of the damage dealt to you affects your MP instead of your HP."/> <string name="ph" value="#x% of damage taken goes to MP instead of HP."/> <string name="name" value="Natural Talent"/> <string name="pdesc" value="Increases Max MP proportional to your level."/> <string name="ph" value="Max MP: +#mmpR%, MP increases by #lv2mmp per level"/> <string name="desc" value="Increases your max MP through natural talent. Amount increased depends on your level."/> <string name="h" value="Max MP: +#mmpR%, MP increases by #lv2mmp per level\nCritical Rate +3% when equipped with a Wand"/> <string name="name" value="Orbital Flame"/> <string name="desc" value="Fly forward and project flame onto enemies around you. #cUse the arrow keys to direct.#\n#cLevel 20 required to learn Orbital Flame II.#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount"/> <string name="pdesc" value="Fly forward and project flame onto enemies around you. #cUse the arrow keys to direct.#\nLv. 20 Effect: #cAble to learn Greater Orbital Flame.#"/> <string name="ph" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount"/> <string name="name" value="Magic Guard"/> <string name="desc" value="Damage dealt to you affects your MP instead of your HP. Does not apply to attacks that do above a certain percentage of your max HP. If your MP reaches 0, your HP takes full damage."/> <string name="h" value="MP Cost: #mpCon, Damage Displaced: #x% of your HP, Duration: #time sec"/> <string name="pdesc" value="Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, your HP takes full damage."/> <string name="ph" value="MP Cost: #mpCon, Damage Displaced: #x% of your HP, Duration: #time sec"/> <string name="name" value="Magic Armor"/> <string name="desc" value="Uses magic to temporarily increase DEF. \nRequired Skill: \n#cMagic Guard Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Defense: +#pdd, Duration: #time sec"/> <string name="name" value="Magic Claw"/> <string name="desc" value="Continuously attacks enemies in front of you while consuming MP."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Continuously attacks enemies in front of you while consuming MP."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Orbital Flame"/> <string name="desc" value="Fly forward and project flame onto enemies around you. #cUse the arrow keys to direct.#\n#cLevel 20 required to learn Orbital Flame II.#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount"/> <string name="pdesc" value="Fly forward and project flame onto enemies around you. #cUse the arrow keys to direct.#\nLv. 20 Effect: #cAble to learn Greater Orbital Flame.#"/> <string name="ph" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount"/> <string name="name" value="Flame Bite"/> <string name="desc" value="Send out a jet of flame to burn enemies ahead of you.\nRequired Skill: #cFire Repulsion Lv.1#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount"/> <string name="pdesc" value="Shoots a jet of flame to #cburn enemies.#"/> <string name="ph" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount"/> <string name="name" value="Firewalk"/> <string name="desc" value="Jump into the air and disappear in a burst of flame, appearing some distance ahead. #cPermanently raises your Defense#.\nReplaces Elemental Shift."/> <string name="h" value="MP Cost: #mpCon, Jump in the input direction.\n[Passive Effect - Defense: +#pddX]"/> <string name="name" value="Firewalk"/> <string name="desc" value="Jump into the air and disappear in a burst of flame, appearing some distance ahead. #cPermanently raises your Defense#.\nReplaces Elemental Shift."/> <string name="h" value="MP Cost: #mpCon, Jump in the input direction.\n[Passive Effect - Defense: +#pddX]"/> <string name="name" value="Spell Mastery"/> <string name="desc" value="Magic Mastery and Magic ATT increase."/> <string name="h" value="Magic Mastery: #mastery%, Magic ATT: +#x"/> <string name="name" value="High Wisdom"/> <string name="desc" value="Permanently increase INT through mental discipline."/> <string name="h" value="Permanently increase INT by #intX"/> <string name="name" value="Greater Orbital Flame"/> <string name="desc" value="#cEnhances damage and allows you to use up to 2 Orbital Flames at once.#\nRequired Skill: #cOrbital Flame Lv. 20.# #cLevel 20 required to learn Orbital Flame III.#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount"/> <string name="pdesc" value="#cEnhances damage and allows you to use up to 2 Orbital Flames at once.#\nRequired Skill: #cOrbital Flame Lv. 20#. Lv. 20 Effect: #cAble to learn Grand Orbital Flame.#"/> <string name="ph" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount"/> <string name="name" value="Greater Flame Elemental"/> <string name="desc" value="Enhances Flame Elemental.\nRequired Skill:#cFlame Elemental Lv. 10##cLevel 10 required to learn Flame Elemental III.# "/> <string name="h" value="Duration: #time sec, Magic ATT: +#x"/> <string name="name" value="Spell Control"/> <string name="desc" value="Your desire to push your magical skills to the limit gives you greater control over magic itself.\n#cLevel 10 required to learn Pure Magic.# "/> <string name="h" value="Magic ATT: +#x, Magic Mastery: +#mastery "/> <string name="name" value="Greater Orbital Flame"/> <string name="desc" value="#cEnhances damage and allows you to use up to 2 Orbital Flames at once.#\nRequired Skill: #cOrbital Flame Lv. 20# #cLevel 20 required to learn Orbital Flame III.# "/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount"/> <string name="pdesc" value="#cEnhances damage and allows you to use up to 2 Orbital Flames at once.#\nRequired Skill: #cOrbital Flame Lv. 20#. Lv. 20 Effect: #cAble to learn Grand Orbital Flame.#"/> <string name="ph" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount"/> <string name="name" value="Ignition"/> <string name="desc" value="Empower your flames to cause all skills to #ccreate and spread additional damage over time#."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Probability to activate [Ignition] effect: #prop%.\nIgnition: Duration: #dotTime sec, Damage: #dot% per sec, AoE Damage at the end of duration: #damage%"/> <string name="name" value="Meditation"/> <string name="desc" value="Through meditation, you temporarily enhance the Magic Attack of all party members nearby."/> <string name="h" value="MP Cost: #mpCon, Party Member Magic ATT: +#indieMad, Duration: #time sec"/> <string name="pdesc" value="Through meditation, you temporarily enhance the Battle Mode Attack of all nearby team members."/> <string name="ph" value="MP Cost: #mpCon, Team Member Battle Mode ATT: +#PVPdamage, Duration: #time sec"/> <string name="name" value="Slow"/> <string name="desc" value="Temporarily slows up to 6 monsters. Cannot be used on the same monsters more than twice in a row.\nRequired Skill: \n#cTeleport: Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Speed: -#x, Duration: #time sec"/> <string name="pdesc" value="Temporarily slows up to 6 monsters. Cannot be used on the same monsters more than twice in a row.\nRequired Skill: \n#cTeleport: Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Speed: -#x, Duration: #time sec"/> <string name="name" value="Fire Arrow"/> <string name="desc" value="Creates and shoots a Fire Arrow at an enemy. Especially effective against Ice Attribute monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Creates and shoots a Fire Arrow at an enemy."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Teleport"/> <string name="desc" value="Allows you to teleport a set distance to other locations on the same map using the arrow keys."/> <string name="h" value="MP Cost: #mpCon, Range: #range"/> <string name="name" value="Spell Booster"/> <string name="desc" value="Increases Magic Attack Speed for a short time."/> <string name="h" value="MP Cost: #mpCon, Weapon&apos;s Attack Speed increased for #time sec"/> <string name="name" value="Elemental Reset"/> <string name="desc" value="Temporarily decreases the Elemental Resistance of all your attacks."/> <string name="h" value="MP Cost: #mpCon, Elemental Attribute Resistance: -#x%, Duration: #time sec"/> <string name="name" value="Fire Pillar"/> <string name="desc" value="Detonates multiple explosions near you, attacking multiple enemies. "/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Detonates multiple explosions near you, attacking multiple enemies. "/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Flame Vortex"/> <string name="desc" value="Burns enemies and pushes them back with swirling flames."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Number of Enemies pushed back: #mobCount."/> <string name="name" value="Controlled Burn"/> <string name="desc" value="Escape from the heat of battle and transform your internal #cflame to MP#."/> <string name="h" value="Recovers #x% of your MP upon casting.\nCooldown: #cooltime sec"/> <string name="name" value="Word of Fire"/> <string name="desc" value="Calls on the hidden words of fire to #ctemporarily increase Magic ATT and attack speed#."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Magic ATT: +#indieMad, Attack Speed: +#indieBooster level"/> <string name="name" value="Ignition"/> <string name="desc" value="Empower your flames to cause all skills to #ccreate and spread additional damage over time#."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Probability to activate [Ignition] effect: #prop%.\n#cIgnition#: Duration: #dotTime sec, Damage: #dot% per sec, AoE Damage at the end of duration: #damage%"/> <string name="name" value="Flashfire"/> <string name="desc" value="Leave a trail of fire from your current location. While the trail remains, you can use #cFlashfire again to teleport back to your original position#."/> <string name="h" value="MP Cost: #mpCon, Trail Duration: #time sec, Reuse skill during this time to teleport to your original location."/> <string name="name" value="Magic Critical"/> <string name="desc" value="Permanently increases Critical Rate and Critical Damage."/> <string name="h" value="Critical Rate: +#cr%, Critical Damage: +#criticaldamage%"/> <string name="pdesc" value="Increases your resistance to Elemental Attacks, reducing damage dealt to you."/> <string name="ph" value="Elemental Resistance: +#x%"/> <string name="name" value="Element Amplification"/> <string name="desc" value="Increases the MP cost and the Damage of your magic skills."/> <string name="h" value="MP Cost: +#x%, Damage: +#y%"/> <string name="pdesc" value="Increases the MP cost and the Damage of your magic skills."/> <string name="ph" value="MP Cost: +#x%, Damage: +#y%"/> <string name="name" value="Grand Orbital Flame"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y%, Number of Attacks: #attackCount"/> <string name="ph" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y%, Number of Attacks: #attackCount"/> <string name="desc" value="#cEnhances damage and allows you to use up to 3 Orbital Flames at once.#\nRequired Skill: #cOrbital Flame II Lv. 20# #cLevel 20 required to learn Orbital Flame IV.# "/> <string name="pdesc" value="#cEnhances damage and allows you to use up to 3 Orbital Flames at once#. \nRequired Skill: #cGreater Orbital Flame Lv. 20#. Lv. 20 Effect: #cAble to learn Final Orbital Flame.#"/> <string name="name" value="Grand Flame Elemental"/> <string name="desc" value="Enhances Flame Elemental II.\nRequired Skill:#cFlame Elemental II Lv. 10##cLevel 10 required to learn Flame Elemental IV.# "/> <string name="h" value="Duration: #time sec, Magic ATT: +#x"/> <string name="name" value="Liberated Magic"/> <string name="desc" value="Liberates the flame-flow from within you, allowing it to grow in power."/> <string name="h" value="MP Cost: +#x%, Final Damage: +#y%"/> <string name="name" value="Burning Focus"/> <string name="desc" value="Critically analyzes enemy weaknesses and increases the chance of landing fatal blows."/> <string name="h" value="Critical Rate: +#cr%, Critical Damage: +#criticaldamage%"/> <string name="name" value="Brilliant Enlightenment"/> <string name="desc" value="Reach enlightenment through command of magic."/> <string name="h" value="Permanently increases INT by #intX."/> <string name="name" value="Grand Orbital Flame"/> <string name="desc" value="#cEnhances damage and allows you to use up to 3 Orbital Flames at once.#\nRequired Skill: #cOrbital Flame II Lv. 20#\n#cLevel 20 required to learn Orbital Flame IV.# "/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y%, Number of Attacks: #attackCount"/> <string name="pdesc" value="#cEnhances damage and allows you to use up to 3 Orbital Flames at once#. \nRequired Skill: #cGreater Orbital Flame Lv. 20#. Lv. 20 Effect: #cAble to learn Final Orbital Flame.#"/> <string name="ph" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y%, Number of Attacks: #attackCount"/> <string name="name" value="Seal"/> <string name="desc" value="Seals up to 6 enemies nearby for a short time.\nRequired Skill: #cElement Amplification Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Seal Chance: #prop%, Duration: #time sec"/> <string name="pdesc" value="Temporarily seals nearby enemies.\nRequired Skill: #cElement Amplification Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Seal Chance: #prop%, Seal Duration: #time sec, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec"/> <string name="name" value="Meteor Shower"/> <string name="desc" value="Summons meteors from the sky to deal a powerful fire attack to multiple enemies. Targets continue to take fire damage over time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summons meteors from the sky to deal a powerful fire attack to multiple enemies. Targets continue to take fire damage over time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec"/> <string name="name" value="Ifrit"/> <string name="desc" value="Summons a Fire Ifrit for a short time. The Ifrit can attack multiple enemies at once and upon learning the Ifrit skill, all of your elemental resistances will permanently increase."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: #damage% to up to 3 enemies.\nPermanent Elemental Resistance: +#terR%"/> <string name="pdesc" value="Temporarily summons Ifrit to deal Fire damage. If you&apos;ve learned the Ifrit skill, all of your elemental resistances will permanently increase."/> <string name="ph" value="MP Cost: #mpCon, Ifrit Summoned for: #time sec, Damage: #damage% \nPermanent Elemental Resistance: +#terR%"/> <string name="name" value="Flame Gear"/> <string name="desc" value="Creates a temporary wall of fire. Monsters touching the wall take continuous damage."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Creates a temporary wall of fire. Monsters touching the wall take continuous damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec\nCooldown: #cooltime sec"/> <string name="name" value="Fire Strike"/> <string name="desc" value="Throw a huge fireball at multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Throw a huge fireball at multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Teleport Mastery"/> <string name="desc" value="When activated, enemies at the teleport location will take damage and become Stunned. Also permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 20#"/> <string name="h" value="MP Cost: #y, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x"/> <string name="pdesc" value="Uses magic that combines both Fire and Poison Attributes to attack one enemy. Has a chance to inflict Poison and is extremely effective against enemies who are weak to these attributes."/> <string name="ph" value="MP Cost: #y, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x"/> <string name="name" value="Flame Tempest"/> <string name="desc" value="Damages and pushes enemies away from both sides of the caster with huge, surging flames."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Number of Enemies pushed away: #mobCount."/> <string name="name" value="Cinder Maelstrom "/> <string name="desc" value="Blows up one enemy by infusing them with fire, #drawing in and damaging other nearby enemies#. Bosses and stationary monsters cannot be blown up."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Blows up one enemy to deal #damage% Damage, Pulls 8 enemies.\nCooldown: #cooltime sec"/> <string name="pdesc" value="Blows up one enemy by filling them with fire, #drawing in and damaging other nearby enemies#."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Blows up one enemy to deal #damage% Damage, Pulls nearby enemies.\nCooldown: #cooltime sec"/> <string name="name" value="Phoenix Run"/> <string name="desc" value="When hit by a fatal attack, #csaves you by moving backwards and healing a percentage of HP through the blessing of fire#.\nNot affected by Cooldown reset."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Teleports backward at the moment of impact to recover #y% HP, Ignore Damage Duration: #x sec\nCooldown #cooltime sec"/> <string name="name" value="Phoenix Run"/> <string name="desc" value="When hit by a fatal attack, #csaves you by moving backwards and healing a percentage of HP through the blessing of fire#.\n Not affected by Cooldown reset."/> <string name="name" value="Final Orbital Flame"/> <string name="desc" value="#cEnhances damage and allows up to 4 uses of# Orbital Flame. \nRequired Skill: #cOrbital Flame Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y%, Number of Attacks: #attackCount. Damage Against Normal Monsters: +#nbdR%."/> <string name="pdesc" value="#cEnhances damage and allows up to 4 uses of# Orbital Flame. \nRequired Skill: #cOrbital Flame Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y%, Number of Attacks: #attackCount"/> <string name="name" value="Final Flame Elemental"/> <string name="desc" value="Enhances Flame Elemental III.\nRequired Skill:#cFlame Elemental III Lv. 10#"/> <string name="h" value="Duration: #time sec, Magic ATT: +#x"/> <string name="name" value="Wild Blaze"/> <string name="desc" value="Summon roaring flames to burn enemies. "/> <string name="h" value="Ignition Final DoT: +#y%, All abnormal status and elemental resistance: +#asrR%."/> <string name="name" value="Pure Magic"/> <string name="desc" value="Uncover the very essence of your magic, releasing all its potential at once.\nRequired Skill: #cSpell Control Lv. 10#"/> <string name="h" value="Magic ATT: +#x, Final Damage: +#mdR%, Magic Mastery: +#mastery"/> <string name="name" value="Final Orbital Flame"/> <string name="desc" value="Enhances damage and allows up to 4 uses of Orbital Flame. Press the arrow keys with the skill key to direct the attack.#\nRequired Skill:#cGrand Orbital Flame Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y%, Number of Attacks: #attackCount"/> <string name="pdesc" value="Enhances damage and allows up to 4 uses of Orbital Flame. Press the arrow keys with the skill key to direct the attack.#\nRequired Skill:#cGrand Orbital Flame Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y%, Number of Attacks: #attackCount"/> <string name="name" value="Blazing Extinction"/> <string name="desc" value="Launches an intense flame sphere that #cburns nearby enemies with seeking chains of fire#."/> <string name="h" value="MP Cost: #mpCon, Duration: #v sec, Damage: #z%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Flame Barrier"/> <string name="desc" value="Summons a wall of flames to deflect incoming damage."/> <string name="h" value="MP Cost: #mpCon, Damage Ignored Duration: #time sec. Explosion Max Enemies Hit: #mobCount, Damage: #damage%\nCooldown: #cooltime sec"/> <string name="name" value="Fires of Creation"/> <string name="desc" value="Summons the very essence of fire itself. While summoned, your MP costs increase but #cyour attacks ignore some enemy defenses# and #c[Ignition] reduces their resistances#.\nElemental Resistance reductions will vary among you and your party members#."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Additional MP Cost: #v%, Ignore DEF: +#y%, Elemental Resistance of enemies hit with [Ignition]: -#z%, Party members will get #w% of the effect\nCooldown: #cooltime sec"/> <string name="name" value="Fires of Creation"/> <string name="desc" value="Summons the very essence of fire itself. While summoned, your MP costs increase but #cyour attacks ignore some enemy defenses# and #c[Ignition] reduces their resistances#.\nElemental Resistance reductions will vary among you and your party members#."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Additional MP Cost: #v%, [Ignition] reduces Elemental Resistance by #z%, Ignore DEF: +#y%\nCooldown: #cooltime sec"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Orbital Flame - Range"/> <string name="desc" value="Increases movement range of Orbital Flame."/> <string name="h" value="Movement range +100"/> <string name="name" value="Orbital Flame - Guardbreak"/> <string name="desc" value="Grants Orbital Flame the Ignore DEF effect."/> <string name="h" value="Ignore DEF: +#ignoreMobpdpR%"/> <string name="name" value="Orbital Flame - Split Attack"/> <string name="desc" value="Increases Number of Attacks instead of decreasing Final Orbital Flame&apos;s."/> <string name="h" value="Damage&quot; -#y%, Number of Attacks: +#attackCount"/> <string name="desc" value="Increases Blazing Extinction&apos;s attack count."/> <string name="h" value="Number of Attacks: +#attackCount"/> <string name="name" value="Blazing Extinction - Add Attack"/> <string name="name" value="Blazing Extinction - Reinforce"/> <string name="desc" value="Increases damage of Blazing Extinction."/> <string name="h" value="Blazing Extinction Damage: +#damR%"/> <string name="name" value="Blazing Extinction - Spread"/> <string name="desc" value="Increases the max number of monsters hit by Blazing Extinction."/> <string name="h" value="Max Enemies Hit: +#targetPlus"/> <string name="name" value="Ignition - Max Ignition"/> <string name="desc" value="Deceases Ignition&apos;s DoT interval."/> <string name="h" value="Decrease DoT interval by 0.5"/> <string name="name" value="Ignition - Reinforce"/> <string name="desc" value="Increases the explosion damage of Ignition. "/> <string name="h" value="Additional #dot% damage."/> <string name="name" value="Ignition - Mass Explosion"/> <string name="desc" value="Increases the explosion damage of Ignition."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Call of Cygnus"/> <string name="desc" value="Grants the blessings of Cygnus&apos;s awakening to temporarily increase all stats for you and your party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="name" value="Blazing Extinction"/> <string name="desc" value="Launches an intense flame sphere that #cburns nearby enemies with seeking chains of fire#."/> <string name="h" value="MP Cost: #mpCon, Duration: #v sec, Damage: #z%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec"/> <string name="name" value="Towering Inferno"/> <string name="desc" value="Concentrates the flow of flame into a single spot. #cEnemies already affected by Ignition will take greater damage#. "/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Final Damage increased by #x% for enemies hit by Ignition. Can immediately detonate Ignition, but not cast it.\nCooldown: #cooltime sec"/> <string name="name" value="Flame Barrier"/> <string name="desc" value="Summons a wall of flames to #creduce the damage you take#."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage Intake: -#x%. Explodes at the end, Max Enemies Hit: #mobCount, Damage: #damage%\nCooldown: #cooltime sec"/> <string name="name" value="Fires of Creation"/> <string name="desc" value="Summons the very essence of fire itself. While summoned, your MP costs increase but #cyour attacks ignore some enemy defenses# and #c[Ignition] reduces their resistances#. Party members cannot stack the effect with Dawn Warrior&apos;s &amp;lt;True Sight - Enhanced&gt;&apos;s effect or Battle Mage&apos;s &amp;lt;Weakening Aura - Elemental Decrease&gt;&apos;s Elemental Resistance decrease effect, but Blaze Wizard itself can stack the effects."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Additional MP Cost: #v%, Ignore DEF: +#y%. [Ignition] effects: Elemental Resistance: -#z%.\nCooldown: #cooltime sec"/> <string name="name" value="Burning Conduit"/> <string name="desc" value="Creates a pentacle on the ground, #cincreasing the damage and attack speed of everyone standing on it."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR% and Attack Speed: +#indieBooster stages when you are on the pentacle\nCooldown: #cooltime sec"/> <string name="name" value="Orbital Flame - Range"/> <string name="desc" value="Increases movement range of Orbital Flame.\nCan be toggled #cOn/Off# with the skill key.#"/> <string name="h" value="Movement range +100"/> <string name="name" value="Cataclysm"/> <string name="desc" value="Summons a giant flame to fall on enemies around you. The flame bursts as it hits the ground and #cburns all nearby enemies#. "/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount. Invincible during casting. Can immediately detonate Ignition, but not cast it.\nCooldown: #cooltime sec"/> <string name="name" value="Glory of the Guardians"/> <string name="desc" value="A ceremony for Cygnus Knights to prove their devotion to the Empress."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec. Applies to any Cygnus class in the party"/> <string name="name" value="Dragon Blaze"/> <string name="desc" value="Unleashes the full potential of your flames, overwhelming a single enemy with fire. Ends with a focused blast as a finishing blow. #cWhen the key is held down, the skill can be maintained for up to 2 seconds#."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: 1, Max Duration: 2 sec, Damage: #damage%, Number of Attacks: Up to #attackCount while the key is held.\nUpon releasing the key or after the attack has finished, attacks 10 more times for #z% Damage. Can immediately detonate Ignition, but not cast it.\nCooldown: #cooltime sec"/> <string name="name" value="Dragon Blaze"/> <string name="desc" value="Unleashes the full potential of your flames, overwhelming a single enemy with fire. Ends with a focused blast as a finishing blow. #cWhen the key is held down, the skill can be maintained for up to 2 seconds#."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: 1, Max Duration: 2 sec, Damage: #damage%, Number of Attacks: Up to #attackCount while the key is held. Upon releasing the key or after the attack has finished, attacks 10 more times for #z% Damage\nCooldown: #cooltime sec"/> <string name="name" value="Critical Shot"/> <string name="desc" value="Increases Critical Hit Rate."/> <string name="h" value="Critical Hit Rate: +#prop%"/> <string name="name" value="Archery Mastery"/> <string name="desc" value="Builds proficiency in the fundamentals of Archery. Increases Range, Movement Speed, and Max Movement Speed."/> <string name="h" value="Range +#range, Movement Speed +#speed, Max Movement Speed Increased to #u"/> <string name="pdesc" value="Become proficient in the fundamentals of Archery. Increases Accuracy, Avoidability, Movement Speed, and Max Movement Speed."/> <string name="ph" value="Accuracy +#acc, Avoidability +#eva, Range +#range, Movement Speed +#speed, Max Movement Speed Increased to #u"/> <string name="name" value="Nature&apos;s Balance"/> <string name="pdesc" value="Chance to recover HP/MP when attacking. You cannot recover more than 10% per attack."/> <string name="ph" value="Chance: #prop% per attack, HP/MP Recovery: #x% of damage dealt"/> <string name="name" value="Whispers of the Wind"/> <string name="desc" value="Whispers of the wind teach you ancient knowledge of body and mind."/> <string name="h" value="Attack Power: +#padX, Range: +#range"/> <string name="name" value="Double Shot"/> <string name="desc" value="Fires two arrows at an enemy."/> <string name="h" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="pdesc" value="Fire multiple arrows at an enemy."/> <string name="ph" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="name" value="Storm"/> <string name="desc" value="Summons a spirit that attacks the enemies you attacked."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="pdesc" value="Summons a spirit that attacks the enemies you attacked."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="name" value="Breeze Arrow"/> <string name="desc" value="Fires off a wind-infused arrow."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Wind Walk"/> <string name="desc" value="Your arrows walk on the wind, flying through any monsters they touch."/> <string name="h" value="MP Cost: #mpCon, Works in the air and stops at end of a platform. \nPassive Effect: Speed: #psdSpeed, Jump: #psdJump, Max Movement Speed: +#speedMax"/> <string name="name" value="Storm Elemental"/> <string name="desc" value="Summons a wind elemental to bolster your powers."/> <string name="h" value="MP Cost: #mpCon, Damage: +#indieDamR%, Duration: #time sec"/> <string name="name" value="Bow Mastery"/> <string name="desc" value="Increases Bow Mastery.\n#cLevel 10 required to learn Bow Expert.# "/> <string name="h" value="Bow Mastery: +#mastery%"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently increases STR and DEX through sheer physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Trifling Wind I"/> <string name="desc" value="Summons the Spirit of Wind to confuse nearby enemies.\n#cLevel 20 required to learn Trifling Wind II.# "/> <string name="h" value="Max soul energy created: #x, Chance to create energy: #prop%, Random enemies damaged: #damage%, Chance to create enhanced soul energy: #subProp%, Damage of enhanced soul energy: #y%"/> <string name="name" value="Bow Mastery"/> <string name="desc" value="Increases Bow Mastery.\n#cLevel 10 required to learn Bow Expert.# "/> <string name="h" value="Bow Mastery: +#mastery%"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently increases STR and DEX through sheer physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Trifling Wind I"/> <string name="desc" value="Summons the Spirit of Wind to confuse nearby enemies.\n#cLevel 20 required to learn Trifling Wind II.# "/> <string name="h" value="Creates a burst of homing spirit arrows to attack random enemies for #damage% damage."/> <string name="name" value="Bow Booster"/> <string name="desc" value="Increases the attack speed of your weapon for a short time. Must have a bow equipped.\nRequired Skill: #cBow Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Bow Attack Speed increased for #time sec"/> <string name="name" value="Final Attack"/> <string name="desc" value="Grants a chance to activate an additional hit after an attack. Must have a bow equipped.\nRequired Skill: #cBow Mastery Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Proc Rate: #prop%, Duration: #time sec"/> <string name="name" value="Soul Arrow"/> <string name="desc" value="Enables you to use your bow without consuming arrows for a short time.\nRequired Skill: #cBow Booster Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Double Jump"/> <string name="desc" value="Jump a second time while in the air."/> <string name="h" value="MP Cost: #mpCon, jumps a certain distance"/> <string name="name" value="Storm Spike"/> <string name="desc" value="Uses the wind to fire arrows that can attack multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Penetrated: #mobCount"/> <string name="pdesc" value="Uses the wind to fire arrows that can attack multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Penetrated: #mobCount"/> <string name="name" value="Wind Walk"/> <string name="desc" value="Borrows the power of the wind to temporarily hide yourself. Attacking in Wind Walk state will deal bonus damage additional damage as well as make you visible."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Speed: -#y.\nDamage: #damage%"/> <string name="pdesc" value="Borrows the power of the wind to temporarily hide yourself. Attacking in Wind Walk state will deal bonus damage additional damage as well as make you visible."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Speed: -#y\nDamage: #damage%, Cooldown: #cooltime sec"/> <string name="name" value="Strafe"/> <string name="desc" value="Fire multiple arrows at an enemy."/> <string name="h" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="pdesc" value="Fire multiple arrows at an enemy."/> <string name="ph" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="name" value="Fairy Spiral"/> <string name="desc" value="Spins to create a vortex of wind that knocks back enemies. Can be resisted by some monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Number of Enemies pushed back: #mobCount."/> <string name="name" value="Gust Shot"/> <string name="desc" value="Fire off a speeding arrow in a straight line."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Number of Attacks: #bulletCount"/> <string name="name" value="Trifling Wind I"/> <string name="desc" value="Summons the Spirit of Wind to confuse nearby enemies.\nCan be toggled #cOn/Off/#\n#cLevel 20 required to learn Trifling Wind II.# "/> <string name="h" value="Max soul energy created: #x, Chance to create energy: #prop%, Random enemies damaged: #damage%, Chance to create enhanced soul energy: #subProp%, Damage of enhanced soul energy: #y%"/> <string name="name" value="Bow Booster"/> <string name="desc" value="Increases the attack speed of your weapon for a short time. Must have a bow equipped.\nRequired Skill: #cBow Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Bow Attack Speed increased for #time sec"/> <string name="name" value="Sylvan Aid"/> <string name="desc" value="The blessings of the Sylph give you a leg-up against your enemies."/> <string name="h" value="MP Cost: #mpCon, Attack Power: #indiePad, Critical Rate: +#x%, No Arrows Used for: #time sec. "/> <string name="name" value="Bow Expert"/> <string name="desc" value="Increases Bow Mastery, Attack Power, and Critical Damage.\nRequired Skill: #cBow Mastery Lv. 20#"/> <string name="h" value="Bow Mastery: +#mastery%. Attack Power: +#x, Critical Damage: +#criticaldamage%"/> <string name="name" value="Evasion Boost"/> <string name="desc" value="Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits."/> <string name="h" value="Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals."/> <string name="pdesc" value="Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits."/> <string name="ph" value="Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals."/> <string name="name" value="Mortal Blow"/> <string name="desc" value="Has a chance to finish off an enemy with a single blow, and recover HP &amp; MP."/> <string name="h" value="#y% chance to instantly finish an enemy below #x% HP. #z% Max HP &amp; MP recovered after a successful finish."/> <string name="name" value="Trifling Wind II"/> <string name="h" value="Max soul energy created: #x, Chance to create energy: #prop%, Random enemies damaged: #damage%, Chance to create enhanced soul energy: #subProp%, Damage of enhanced soul energy: #y%"/> <string name="desc" value="Summons a spirit of the wind to attack nearby enemies.\nRequired Skill: #cTrifling Wind I Lv. 20#\n#cLevel 20 required to learn Trifling Wind III.# "/> <string name="name" value="Featherweight"/> <string name="desc" value="Your body becomes as light as a feather, gaining freedom from enemy attacks."/> <string name="h" value="Damage Taken: -#x%, Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%.		"/> <string name="name" value="Second Wind"/> <string name="desc" value="Borrow the power of wind, becoming more skillful at evasion and gaining a chance to counterattack."/> <string name="h" value="DEF: +#pddX, Attack Power for 5 sec. after Avoid: +#indiePad "/> <string name="name" value="Trifling Wind II"/> <string name="h" value="Creates a burst of homing spirit arrows to attack random enemies for #damage% damage."/> <string name="desc" value="Summons a spirit of the wind to attack nearby enemies.\nRequired Skill: #cTrifling Wind I Lv. 20#\n#cLevel 20 required to learn Trifling Wind III.# "/> <string name="name" value="Arrow Rain"/> <string name="desc" value="Fires a volley of arrows into the sky, attacking multiple monsters at once with a chance to stun."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Fires a number of arrows into the sky, attacking up to 6 enemies at once."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Concentrate"/> <string name="desc" value="Temporarily increases your Attack Power and decreases MP consumption for all skills. Stacks with other buffs."/> <string name="h" value="MP Cost: #mpCon, Attack Power: +#epad, Duration: #time sec, MP Consumed: -#x%"/> <string name="pdesc" value="Temporarily increases your Battle Mode Attack and decreases MP consumed when using skills."/> <string name="ph" value="MP Cost: #mpCon, Battle Mode Attack: +#PVPdamage, Duration: #time sec, MP Consumed: -#x%"/> <string name="name" value="Hurricane"/> <string name="desc" value="Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% per bullet"/> <string name="pdesc" value="Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% per arrow"/> <string name="name" value="Puppet"/> <string name="desc" value="Summons a Puppet (doppelganger) for a given duration. When the Puppet is summoned, monsters will attack the Puppet instead of you."/> <string name="h" value="MP Cost: #mpCon, Puppet HP: #x, Duration: #time sec"/> <string name="name" value="Eagle Eye"/> <string name="desc" value="Transforms you into the legendary archer Albatross for 120 seconds, enhancing your stats and granting you access to exclusive Eagle Eye skills."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Attack Power: +#indiePad, DEF: +#epdd, Speed: +#speed, Jump: +#jump. Cooldown: #cooltime sec"/> <string name="pdesc" value="Transforms you into the legendary archer Albatross for 120 seconds, enhancing your stats and granting you access to exclusive Eagle Eye skills."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Battle Mode ATT: +#PVPdamage, Weapon DEF: +#epdd, Magic DEF: +#emdd, Movement Speed: +#speed, Jump: +#jump, Cooldown: #cooltime sec"/> <string name="name" value="Wind Piercing"/> <string name="desc" value="Inflict significant damage to multiple enemies with a single powerful blow and absorbs a portion of the as HP. You cannot absorb more than half of your Max HP or more than the enemy&apos;s Max HP. Available only as Eagle Eye.\nRequired Skill: #cEagle Eye Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Absorbs #x% of the damage, Max Enemies Penetrated: #mobCount"/> <string name="pdesc" value="Inflict significant damage to multiple enemies with a single powerful blow. Available only as Eagle Eye. \nRequired Skill: #cEagle Eye Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Penetrated: #mobCount"/> <string name="name" value="Wind Shot"/> <string name="desc" value="Fires 3 arrows to inflict damage on monsters. Available only as Eagle Eye. \nRequired skill: #cEagle Eye Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Fires 3 arrows to inflict damage on enemies. Only available as Eagle Eye. \nRequired Skill: #cEagle Eye Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Sentient Arrow"/> <string name="desc" value="Shoot off a frigid arrow to attack indiscriminately. #cHold down the key button and use direction keys# to steer."/> <string name="h" value="MP Cost: #mpCon. Attack #mobCount enemies with #damage% damage. #cSteer by holding the skill key and using the directional keys.# Maximum Range: #y. Does not activate with Trifling Wind and Storm Bringer."/> <string name="name" value="Pinpoint Pierce"/> <string name="desc" value="Shoot off two arrows to strike the same enemy."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #bulletCount. Repeatedly attack the same enemy to activate a damage buff of #x%."/> <string name="name" value="Albatross"/> <string name="desc" value="Borrow the power of the legendary Albatross to boost your combat stats.\n#cLevel 20 required to learn Albatross Hunt.#\nAlbatross Cape Effect on/off: right-click"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec. Attack Power: +#indiePad, Max HP: +#indieMhp, Critical Rate: +#indieCr% with increased attack speed."/> <string name="name" value="Emerald Flower"/> <string name="desc" value="Summons a green crystal flower that attracts nearby enemies. Enemies intoxicated by the scent will be slowed.\n#cLv 10 required to learn the 4th Job skill &apos;Emerald Dust&apos;.# "/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec. Crystal Flower HP: #x Slows affected enemies."/> <string name="name" value="Trifling Wind III"/> <string name="h" value="Max soul energy created: #x, Chance to create energy: #prop%, Random enemies damaged: #damage%, Chance to create enhanced soul energy: #subProp%, Damage of enhanced soul energy: #y%"/> <string name="desc" value="Harass enemies with constant gale-force winds. Required Skill: #cTrifling Wind II Lv. 20#"/> <string name="name" value="Bow Expert"/> <string name="desc" value="Increases Bow Mastery, Attack Power, Critical Damage, and Damage when attacking Boss Monsters.\nRequired Skill: #cBow Mastery Lv. 10#"/> <string name="h" value="Bow Mastery: +#mastery%. Attack Power: +#x, Final Damage: +#pdR%, Critical Damage: +#criticaldamage%, Damage Against Bosses: +#bdR%"/> <string name="name" value="Emerald Dust"/> <string name="desc" value="Emerald Flower is enhanced to be more effective in battle. \nRequired Skill: #Emerald Flower Lv. 10#"/> <string name="h" value="Increases Crystal Flower&apos;s Max HP to #x, Monster DEF: -#w%, Damage Intake: -#y%"/> <string name="name" value="Albatross Max"/> <string name="desc" value="Tap into the legendary Albatross&apos;s powers.\nRequired Skill: #cAlbatross Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Attack Power: +#indiePad, Damage: +#indieDamR%, Ignored Monster DEF: #ignoreMobpdpR%, Critical Rate: #indieCr%, Abnormal Status Resistance: +#indieAsrR, Elemental Resistance: +#indieTerR%, Additional Attack Speed increase."/> <string name="name" value="Trifling Wind III"/> <string name="h" value="Creates a burst of homing spirit arrows to attack random enemies for #damage% damage."/> <string name="desc" value="Harass enemies with constant gale-force winds. \nRequired Skill: #cTrifling Wind II Lv. 20#"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Trifling Wind - Reinforce"/> <string name="desc" value="Increases Trifling Wind&apos;s damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Trifling Wind - Enhance"/> <string name="desc" value="Increases the chance to activate Trifling Wind."/> <string name="h" value="Activation Chance: +#prop%"/> <string name="name" value="Trifling Wind - Double Chance"/> <string name="desc" value="Does an additional hit to one target of Trifling Wind. Occurs twice."/> <string name="h" value="Spirit Aura occurs twice and can hit a target twice"/> <string name="name" value="Spiraling Vortex - Reinforce"/> <string name="desc" value="Increases the damage on Spiraling Vortex."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Spiraling Vortex - Spread"/> <string name="desc" value="Increases the max number of monsters hit by Spiraling Vortex."/> <string name="h" value="Max Enemies Hit: +#targetPlus"/> <string name="name" value="Spiraling Vortex - Extra Strike"/> <string name="desc" value="Increases the number of attacks of Spiraling Vortex."/> <string name="h" value="Number of Attacks: +#attackCount"/> <string name="name" value="Song of Heaven - Reinforce"/> <string name="desc" value="Increases the damage of Song of Heaven."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Song of Heaven - Guardbreak"/> <string name="desc" value="Increases Song of Heaven&apos;s Monster DEF debuff."/> <string name="h" value="Monster DEF ignored increased #ignoreMobpdpR%"/> <string name="name" value="Song of Heaven - Boss Rush"/> <string name="desc" value="Damage increases when attacking Boss Monsters with Song of Heaven."/> <string name="h" value="Boss Damage +#bdR%"/> <string name="name" value="Call of Cygnus"/> <string name="desc" value="Grants the blessings of Cygnus&apos;s awakening to temporarily increase all stats for you and your party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="name" value="Song of Heaven"/> <string name="desc" value="Play the song of heavens to sweep away enemies."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage per shot: #damage%. #c[Precision]# For each enemy struck fewer than Max Enemies Hit, damage increased +#y% per enemy."/> <string name="name" value="Spiraling Vortex"/> <string name="desc" value="Fires a spiraling shot that drives enemies back. Some monsters will resist and will not be driven back."/> <string name="h" value="MP Cost: #mpCon, Enemies pushed back: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Splash Damage: #x%, Number of Splash Damage Attacks: #y\n[Passive Effect: Sentient Arrow Damage: +#damPlus% points]"/> <string name="name" value="Touch of the Wind"/> <string name="desc" value="Become one with the wind through a divine blessing."/> <string name="h" value="MP Cost: #mpCon, Additional Avoidability: +#prop%, Duration: #time sec\n[Passive Effects - Attack Power: +#padR%, DEX: +#dexR%, Max HP: +#mhpR%]"/> <string name="name" value="Sharp Eyes"/> <string name="desc" value="Temporarily grants party members the ability to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h" value="MP Cost: #mpCon, Critical Rate: +#x%, Critical Damage: +#y%, Duration: #time sec"/> <string name="name" value="Spiraling Vortex"/> <string name="desc" value="Fires a spiraling shot that drives enemies back."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies pushed back: #mobCount"/> <string name="name" value="Monsoon"/> <string name="desc" value="Summons the seasonal winds to cover the world. "/> <string name="h" value="MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Debuff Damage: #dot% every #dotInterval sec for #dotTime sec.\nCooldown: #cooltime sec"/> <string name="name" value="Glory of the Guardians"/> <string name="desc" value="A ceremony for Cygnus Knights to prove their devotion to the Empress."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec. Applies to any Cygnus class in the party"/> <string name="name" value="Storm Bringer"/> <string name="desc" value="Calls down a torrential storm on your enemies."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec., Chance to summon a large arrow on attack: #prop%, Additional Damage from Arrow: #damage%"/> <string name="name" value="Nimble Body"/> <string name="desc" value="Permanently increases Accuracy and Avoidability."/> <string name="h" value="Accuracy: +#x, Avoidability: +#y."/> <string name="name" value="Keen Eyes"/> <string name="desc" value="Increases the range of throwing weapons such as the throwing knives, stars, etc."/> <string name="h" value="Range: +#range"/> <string name="pdesc" value="Increases the range of throwing weapons such as the throwing knives, stars, etc."/> <string name="ph" value="Range: +#range"/> <string name="name" value="Magic Theft"/> <string name="pdesc" value="Chance to steal a target&apos;s buff for yourself."/> <string name="ph" value="Proc Chance: #prop%, Buff Duration: #time"/> <string name="name" value="Nimble Body"/> <string name="desc" value="Permanently increases Luck."/> <string name="h" value="LUK: +#lukX"/> <string name="name" value="Shadow Bat"/> <string name="desc" value="Summons a Shadow Bat which sometimes attacks with you. The attack rate will double for enemies marked with Darkness. \nRequired Skill: #cDark Elemental Lv. 1 or Higher#\n#cLevel 20 required to learn Bat Affinity.# "/> <string name="h" value="Summons a Shadow Bat for #w sec for every #z times that you hit with a Throwing Star skill. Max number of bats: #y. When using a Throwing Star skill, there is a #prop% chance that the character flies towards the target and inflicts #damage% damage. Also bounces off #mobCount enemies and inflicts the same amount of damage before disappearing. Recovers #x% of Max HP on first damage."/> <string name="name" value="Shadow Bat"/> <string name="desc" value="Summons a Shadow Bat which sometimes attacks with you. The attack rate will double for enemies marked with Darkness. \nRequired Skill: #cDark Elemental Lv. 1 or Higher#\n#cLevel 20 required to learn Bat Affinity.# "/> <string name="h" value="Summons a Shadow Bat for #w sec for every #z times that you hit with a Throwing Star skill. Max number of bats: #y. When using a Throwing Star skill, there is a #prop% chance that the character flies towards the target and inflicts #damage% damage. Also bounces off #mobCount enemies and inflicts the same amount of damage before disappearing. Recovers #x% of Max HP on first damage."/> <string name="name" value="Shadow Bat"/> <string name="desc" value="Summons a Shadow Bat which sometimes attacks with you. The attack rate will double for enemies marked with Darkness. \nRequired Skill: #cDark Elemental Lv. 1 or Higher#\n#cLevel 20 required to learn Bat Affinity.# "/> <string name="h" value="Summons a Shadow Bat for #w sec for every #z times that you hit with a Throwing Star skill. Max number of bats: #y. When using a Throwing Star skill, there is a #prop% chance that the character flies towards the target and inflicts #damage% damage. Also bounces off #mobCount enemies and inflicts the same amount of damage before disappearing. Recovers #x% of Max HP on first damage."/> <string name="name" value="Disorder"/> <string name="desc" value="Temporarily decreases an enemy&apos;s Weapon Attack and Defense, eventually neutralizing the monster&apos;s attack. Cannot be used on the same monster repeatedly."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Enemy ATT: -#x, Enemy DEF: -#y%"/> <string name="pdesc" value="Temporally decrease target&apos;s ATT and DEF, and ignores 100% of target&apos;s attacks."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Enemy ATT: -#x, Enemy DEF: -#y%. Target cannot attack you.\nCooldown: #cooltime sec"/> <string name="name" value="Dark Sight"/> <string name="desc" value="Allows you to hide in the shadows for a short time. While Dark Sight is active, you cannot hit or be hit by enemies, nor pick up items. The cooldown will change when Dark Sight is deactivated, depending on damage dodged. Cannot be used against some monsters that attack first. "/> <string name="h" value="MP Cost: #mpCon, hides in the shadows for #time seconds. Speed modifier: #speed\nIf dodged attacks that deal damage in proportion to Max HP, when Dark Sight is deactivated, cooldown increased per attack dodged: #cooltime seconds. Stacks up to #y times."/> <string name="pdesc" value="Hides in the shadows. With Dark Sight active, you can neither attack nor be attacked."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Speed: -#speed\nCooldown: #cooltime sec"/> <string name="name" value="Lucky Seven"/> <string name="desc" value="Throws 2 throwing stars based on LUK, regardless of Claw Mastery."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Throws 2 throwing stars based on LUK, regardless of Claw Mastery."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2"/> <string name="name" value="Darkness"/> <string name="desc" value="Summons a spirit that attacks the enemies you attacked."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="pdesc" value="Summons a spirit that attacks the enemies you attacked."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="name" value="Haste"/> <string name="desc" value="Temporarily increases Movement Speed and Jump for all party members. Permanently increases maximum Movement Speed."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Speed: +#speed, Jump: +#jump\n[Passive Effects - Max Movement Speed: +#speedMax]"/> <string name="name" value="Lucky Seven"/> <string name="desc" value="Thows 2 throwing stars at once."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2"/> <string name="name" value="Dark Elemental"/> <string name="desc" value="Summons a Darkness Elemental to gain its power.\n#cLevel 10 required to learn Adaptive Darkness.# "/> <string name="h" value="MP Cost: #mpCon, Hit enemies with Throwing Stars Skill within #time sec. for a #prop% chance to create a Mark of Darkness that stacks #x times. Marked enemies will take #dot% damage over time per stack every second for 5 seconds, and if Night Walkers attack these enemies, #y% DEF is ignored per stack."/> <string name="name" value="Haste"/> <string name="desc" value="Temporarily increases Speed and Jump for all team members. Also permanently increases maximum Speed and Avoidability."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Speed: +#speed, Jump: +#jump\n[Passive Effects - Max Movement Speed: +#speedMax, Avoidability: +#er%]"/> <string name="name" value="Dark Sight"/> <string name="desc" value="Allows you to hide in the shadows for a short time. While Dark Sight is active, you cannot hit or be hit by enemies, nor pick up items. The cooldown will change when Dark Sight is deactivated, depending on damage dodged. Cannot be used against some monsters that attack first. Press the skill key again to deactivate Dark Sight."/> <string name="h" value="MP Cost: #mpCon, hides in the shadows for #time seconds.\nIf dodged attacks that deal damage in proportion to Max HP, when Dark Sight is deactivated, cooldown increased per attack dodged: #cooltime seconds. Stacks up to #y times."/> <string name="name" value="Shadow Dodge"/> <string name="desc" value="Quickly move backwards.\n#cThis skill can be used while using Throwing Stars skills. #Immune to Knockback while moving."/> <string name="h" value="MP Cost: #mpCon, pushes you back a short distance.\nCooldown: #cooltime sec"/> <string name="name" value="Shadow Jump"/> <string name="desc" value="Allows you to jump again in midair. \n#cThis skill can be used while using Throwing Star skills."/> <string name="h" value="MP Cost: #mpCon, jumps further\n[Passive Effect - Final Damage of Throwing Star Skill in Air: +#z%]"/> <string name="name" value="Shadow Bat"/> <string name="desc" value="Summons a Shadow Bat which occasionally attacks when you do. Its attack rate is doubled against enemies marked with Darkness, and as many bats attack as there are marks.\nThis skill is unaffected by enemy attack reflection skills.\nThis skill can be #ctoggled on/off# by using the skill key.\nRequired Skill: #cDark Elemental Lv. 1 or Higher#\n#cLevel 20 required to learn Bat Affinity.#"/> <string name="h" value="Summons a Shadow Bat for #w sec for every #z times that you hit with a Throwing Star skill. Max number of bats: #y. When using a Throwing Star skill, there is a #prop% chance that the character flies towards the target and inflicts #damage% damage. Also bounces off #mobCount enemies and inflicts the same amount of damage before disappearing. Recovers #x% of Max HP on first damage. Damage Against Normal Monsters: +#nbdR%."/> <string name="name" value="Claw Mastery"/> <string name="desc" value="Increases Claw Mastery and the max number of charges."/> <string name="h" value="Claw Mastery: +#mastery%, Throwing Stars: +#y"/> <string name="pdesc" value="Increases Throwing Star weapon mastery and accuracy, and increases the max number of charges. Also increases the damage of Lucky Seven."/> <string name="ph" value="Claw Mastery: +#mastery%, Accuracy: +#x, Throwing Stars: +#y\nLucky Seven Damage: + #damR%"/> <string name="name" value="Critical Throw"/> <string name="desc" value="Increases your Critical Rate and Critical Damage."/> <string name="h" value="Critical Rate: +#prop%, Critical Damage: +#criticaldamage%"/> <string name="name" value="Vanish"/> <string name="desc" value="Inflicts additional damage on monsters when used while Dark Sight is active. Dark Sight deactivates as soon as this skill is applied. \nRequired skill: #cDark Sight Lv. 10#"/> <string name="h" value="Damage: #damage%"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently improves LUK and DEX through sheer physical training."/> <string name="h" value="Permanently increase LUK by #lukX and DEX by #dexX"/> <string name="name" value="Throwing Mastery"/> <string name="h" value="Damage: +#damR%, Claw Mastery: +#mastery%, Throwing Stars: +#y"/> <string name="desc" value="Increases damage, Claw Mastery, and the max number of charges of your Throwing Stars.\n#cLevel 10 required to learn Throwing Expert.# "/> <string name="name" value="Critical Throw"/> <string name="desc" value="Increases Critical Rate and Critical Damage.\nRequired Skill: #cThrowing Mastery Lv. 3#"/> <string name="h" value="Critical Rate: +#prop%, Critical Damage: +#criticaldamage%"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently improves LUK through sheer physical training."/> <string name="h" value="Permanently increases LUK by #lukX"/> <string name="name" value="Adaptive Darkness"/> <string name="h" value="Chance to place Mark of Darkness: #prop%, Maximum Stacking Limit: #x, DoT Per Stack: #dot%, Defense Rate Ignored Per Mark: +#y%."/> <string name="desc" value="Deeper darkness further enhances the Marks of Darkness. \nRequired Skill: #cDark Elemental Lv. 10 or Higher#\nLv. 10 required to learn Adaptive Darkness II.#"/> <string name="name" value="Bat Affinity"/> <string name="desc" value="Enhances the Shadow Bat through communion. \nRequired Skill: #cShadow Bat Lv. 20 or Higher#\nLevel 20 required to learn Bat Affinity II.#"/> <string name="h" value="Shadow Bat&apos;s Attack Chance: #prop%, Max Summon Limit: #y, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Claw Booster"/> <string name="desc" value="Increases Claw Attack Speed for a short time. "/> <string name="h" value="MP Cost: #mpCon, Claw Attack Speed increased for #time sec"/> <string name="name" value="Haste"/> <string name="desc" value="Temporarily boosts the Speed and Jump of the entire party."/> <string name="h" value="MP Cost: #mpCon, Movement Speed: +#speed, Jump: +#jump, Duration: #time sec"/> <string name="pdesc" value="Temporarily boosts Speed and Jump of the entire team."/> <string name="name" value="Flash Jump"/> <string name="desc" value="Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases."/> <string name="h" value="MP Cost: #mpCon, jumps a certain distance"/> <string name="name" value="Vampire"/> <string name="desc" value="Attacks multiple enemies 4 times then absorbs some of the damage dished out to the enemy as HP. The most you can absorb at once is half of your Max HP or the monster&apos;s total Max HP."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Monsters Hit: #mobCount, absorbs #x% of the damage as HP"/> <string name="pdesc" value="Attacks multiple enemies 4 times and absorbs some of the damage dished out to the enemy as HP. The most you can absorb at once is half of your Max HP or the monster&apos;s total Max HP."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, absorbs #x% of the damage as HP"/> <string name="name" value="Shuriken Burst"/> <string name="desc" value="Throws an exploding shuriken to damage the target and nearby enemies."/> <string name="h" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Throws an exploding shuriken to damage the target and nearby enemies."/> <string name="ph" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Gust Charm"/> <string name="desc" value="Stiffens the wind to damage and knock back enemies. Can be resisted by some monsters."/> <string name="h" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount, Knockback Range: #range"/> <string name="pdesc" value="Solidifies the wind to damage and knock back enemies."/> <string name="ph" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount, Knockback Range: #range"/> <string name="name" value="Triple Throw"/> <string name="desc" value="Throws 3 Throwing Stars in a row at the target. The last attack uses the power of Darkness to deal greater damage."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: 2, Damage: #damage%. Number of Explosion: 1, Explosion Damage: #x%"/> <string name="name" value="Triple Throw"/> <string name="name" value="Throwing Booster"/> <string name="desc" value="Temporarily increases the attack speed of your weapon. Must have a Claw equipped.\nRequired Skill: #cThrowing Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Claw Attack Speed increased for #time sec"/> <string name="name" value="Alchemist"/> <string name="desc" value="Increases the effect of recovery items like potions and lengthens their duration. Does not work on percentage-based recovery items like Elixirs."/> <string name="h" value="Recovery Rate: +#x%, Duration: +#y%"/> <string name="name" value="Venom"/> <string name="desc" value="Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy&apos;s HP cannot drop below 1."/> <string name="h" value="Status Chance: #prop%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy&apos;s HP cannot drop below 1."/> <string name="ph" value="Status Chance: #prop%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Enveloping Darkness"/> <string name="desc" value="Cloaks yourself in darkness, increasing Max HP, Abnormal Status Resistance and Elemental Resistance permanently."/> <string name="h" value="Max HP: +#mhpR%, Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%"/> <string name="pdesc" value="Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently."/> <string name="ph" value="MaxHP: +#mhpR%, Abnormal Status Resistance: +#asrR%, Elemental Resistance: +#terR%"/> <string name="name" value="Alchemic Adrenaline"/> <string name="desc" value="Increases the effect of recovery items like potions. Does not work on percentage-based recovery items like Elixirs."/> <string name="h" value="Recovery Amount: +#x%"/> <string name="name" value="Enveloping Darkness"/> <string name="desc" value="Cloaks yourself in darkness, increasing Abnormal Status Resistance and Elemental Resistance permanently."/> <string name="h" value="Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%"/> <string name="name" value="Alchemic Adrenaline"/> <string name="h" value="Recovery Amount: +#x%, Critical Damage: +#criticaldamage%"/> <string name="desc" value="Increases the effect of recovery items like potions. Does not work on percentage-based recovery items like Elixirs. Also increases Critical Damage and Max Damage."/> <string name="name" value="Adaptive Darkness II"/> <string name="h" value="Chance to place Mark of Darkness: #prop%, Maximum Stacking Limit: #x, DoT Per Stack: #dot%, Defense Rate Ignored Per Mark: +#y%."/> <string name="desc" value="Deeper darkness further enhances the Marks of Darkness. \nRequired Skill: #cAdaptive Darkness Lv. 10 or Higher#\nLevel 10 required to learn Adaptive Darkness III.#"/> <string name="name" value="Bat Affinity II"/> <string name="desc" value="Enhances the Shadow Bat through communion. \nRequired Skill: #cBat Affinity Lv. 20 or Higher#\nLevel 20 required to learn Bat Affinity III.#"/> <string name="h" value="Shadow Bat&apos;s Max Summon Limit: #y, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Darkness Ascending"/> <string name="desc" value="When hit by a fatal attack, the power of darkness will restore you to life.\nNot affected by Cooldown reset."/> <string name="h" value="When hit by an attack that would prove fatal, recover #x% of Max HP per #subTime sec. If Shadow Bats are currently summoned, they are consumed to recover #w% extra HP per bat. Invincible for 2 sec while recovering, and again at the end of skill.\n#cCooldown: #cooltime sec#"/> <string name="name" value="Shadow Partner"/> <string name="desc" value="Summons a shadow partner that mimics the summoner. It does not have its own HP and disappears after a short time."/> <string name="h" value="MP Cost: #mpCon, Damage: #x%, Duration: #time sec"/> <string name="pdesc" value="Summons a shadow partner that mimics the summoner. It does not have its own HP and disappears after a short time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #x%, Duration: #time sec"/> <string name="name" value="Shadow Web"/> <string name="desc" value="Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move and take continuous damage."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Bind Chance: #prop%, Damage: #damage%, Damage Over Time: #dot% per sec"/> <string name="pdesc" value="Creates a web of shadow that can tangle multiple monsters. Once tangled, the monsters will be unable to move and take continuous damage."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Bind Chance: #prop%, Damage: #damage%, Damage Over Time: #dot% per sec\nCooldown: #cooltime sec"/> <string name="name" value="Avenger"/> <string name="desc" value="Throws a throwing star. The throwing star will go through an enemy and attack the ones behind it, too."/> <string name="h" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Throws a throwing star. The throwing star will go through an enemy and attack the ones behind it, too."/> <string name="ph" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Quad Star"/> <string name="desc" value="Masterfully unleash four throwing stars."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 4"/> <string name="pdesc" value="Masterfully unleash four throwing stars."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 4"/> <string name="name" value="Poison Bomb"/> <string name="desc" value="Throws a bomb that generates a poisonous cloud. Monsters within the range of the poisonous cloud will continuously take damage."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Throws a bomb that generates a poisonous cloud. Monsters within range of the cloud will take continuous damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec\nCooldown: #cooltime sec"/> <string name="name" value="Shadow Stars"/> <string name="desc" value="Allows you to conjure up infinite throwing stars for a short period of time."/> <string name="h" value="MP Cost: #mpCon and #bulletConsume throwing stars, Duration: #time sec"/> <string name="name" value="Shade Splitter"/> <string name="desc" value="Double-strikes nearby enemies with a shadow clone technique."/> <string name="h" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Double-strikes nearby enemies with a shadow clone technique."/> <string name="ph" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Dark Flare"/> <string name="desc" value="Temporarily summons the Dark Lord&apos;s throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy&apos;s Max HP."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Reflects #x% damage, Cooldown: #cooltime sec"/> <string name="pdesc" value="Temporarily summons the Dark Lord&apos;s throwing star. Team members nearby will reflect enemy damage. Cannot reflect more than half of the enemy&apos;s Max HP."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Reflects #x% damage, Cooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Duration: #hcTime sec, Chance to Reflect Damage: #hcProp%, Damage Reflected: #hcReflect%, Cooldown: #cooltime sec"/> <string name="name" value="Quad Star"/> <string name="desc" value="Throws 4 Throwing Stars in a row at the target. The last attack uses the power of darkness to deal greater damage."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: 3, Damage: #damage%. Number of Explosions: 1, Damage: #x%."/> <string name="name" value="Quad Star"/> <string name="name" value="Shadow Spark"/> <string name="desc" value="Throws penetrating Throwing Stars imbued with the power of darkness. At max range the stars explode, dealing extra damage to all enemies in range."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Enemies Hit From Explosion: #y, Damage From Explosion: #x%"/> <string name="name" value="Shadow Spark"/> <string name="name" value="Dark Servant"/> <string name="desc" value="Summons a shadow which copies your actions after a short delay. The copied actions are limited to throwing stars and movement skills. Your shadow disappears when the summon time runs out. The shadow attack can activate Marks of Darkness or Shadow Bats without being affected by attack reflection.\n#cLevel 20 required to learn Shadow Illusion.#"/> <string name="h" value="MP Cost: #mpCon, Summon Duration: #time sec. Your shadow attacks, dealing #x% of the Final Damage of your throwing star skills."/> <string name="name" value="Spirit Projection"/> <string name="desc" value="Allows you to conjure up infinite throwing stars for a short period of time."/> <string name="h" value="MP Cost: #mpCon and #bulletConsume throwing stars, Duration: #time sec"/> <string name="name" value="Throwing Expert"/> <string name="desc" value="Increases Claw Mastery, Attack Power, and Critical Damage.\nRequired Skill: #cThrowing Mastery Lv. 10#"/> <string name="h" value="Claw Mastery: +#mastery%. Attack Power: +#x, Critical Damage: +#criticaldamage%"/> <string name="name" value="Dark Blessing"/> <string name="desc" value="The power of darkness fills you, increases your stats."/> <string name="h" value="Attack Power: #padX, Monster DEF Ignored: +#ignoreMobpdpR%"/> <string name="name" value="Adaptive Darkness III"/> <string name="desc" value="Immerses you in deeper darkness to enhance your Marks of Darkness.\nRequired Skill: #cAdaptive Darkness II Lv. 10 or Higher#"/> <string name="h" value="Chance to place Mark of Darkness: #prop%, Maximum Stacking Limit: #x, DoT Per Stack: #dot%, Defense Rate Ignored Per Mark: +#y%."/> <string name="name" value="Bat Affinity III"/> <string name="desc" value="Enhances the Shadow Bat is through communion.\nRequired Skill: #Bat Affinity II Lv. 20 or Higher#"/> <string name="h" value="Shadow Bat&apos;s Attack Chance: #prop%, Max Summon Limit: #y, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Vitality Siphon"/> <string name="desc" value="Absorb HP from enemies while laying your Mark of Darkness."/> <string name="h" value="Duration: #time sec, Max HP: +#y, Max Stack: #x, Duration resets with each Mark of Darkness."/> <string name="name" value="Shadow Slip"/> <string name="desc" value="Grants a chance to melt into the shadows, avoid enemy attacks, and decrease damage taken."/> <string name="h" value="Dodge Chance: #prop%, Damage Absoprtion: +#ignoreMobDamR%"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Quintuple Star - Reinforce"/> <string name="desc" value="Increases Quintuple Star damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Quintuple Star - Boss Rush"/> <string name="desc" value="Damage increases when attacking Boss Monsters with Quintuple Star."/> <string name="h" value="Boss Damage +#bdR%"/> <string name="name" value="Quintuple Star - Critical Chance"/> <string name="desc" value="Increases the Critical Rate of Quintuple Star."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Dark Omen - Cooldown Cutter"/> <string name="desc" value="Reduces Dark Omen&apos;s cooldown."/> <string name="h" value="Cooldown: -#coolTimeR%"/> <string name="name" value="Dark Omen - Spread"/> <string name="desc" value="Increases the max number of monsters hit by Dark Omen."/> <string name="h" value="Max Enemies Hit: +#targetPlus"/> <string name="name" value="Dark Omen - Reinforce"/> <string name="desc" value="Increases the damage of Dark Omen."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Vitality Siphon - Extra Point"/> <string name="desc" value="Increases the HP Boost for each stack of Vitality Siphon."/> <string name="h" value="#x HP Boost for each stack"/> <string name="name" value="Vitality Siphon - Steel Skin"/> <string name="desc" value="Increases the Defense for each stack of Vitality Siphon."/> <string name="h" value="+#x Defense for each stack"/> <string name="name" value="Vitality Siphon - Preparation"/> <string name="desc" value="Increases Abnormal Status Resistance for each stack of Vitality Siphon."/> <string name="h" value="+#x Abnormal Status Resistance for each stack"/> <string name="name" value="Call of Cygnus"/> <string name="desc" value="Grants the blessings of Cygnus&apos;s awakening to temporarily increase all stats for you and your party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="name" value="Quintuple Star"/> <string name="desc" value="Throws 5 Throwing Stars in a row at the target. The last attack uses the power of darkness to deal greater damage."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: 4, Damage: #damage%. Number of Explosions: 1, Explosion Damage: #x%"/> <string name="name" value="Quintuple Star"/> <string name="name" value="Dark Omen"/> <string name="desc" value="Summons a pack of shadow bats to attack enemies. One bat will appear for every enemy hit. Cooldown decreased every time dark-attribute attacks succeed, except for Shadow Bat and Dark Omen. Unaffected by enemy damage reflection skills and cannot be pushed back when casting."/> <string name="h" value="MP Cost: #mpCon, Duration: #time, Max Enemies Hit every 0.3 sec: #mobCount, Damage: #damage%. Summon 1 Shadow Bat per #x enemies hit. Max number of bats: #z.\n#cCooldown: #cooltime sec#. Cooldown decreased by 0.5 sec per dark-attribute attack success, except Shadow Bat and Dark Omen."/> <string name="name" value="Shadow Stitch"/> <string name="desc" value="Your shadow binds enemies to the ground. You will not take damage when Shadow Stitch hits an enemy with attack reflection. Also applies to bosses."/> <string name="h" value="MP Cost: #mpCon, Extends your shadow up to #x seconds while you hold the key with Knockback Resistance at 100%, and releasing will activate the skill. Max Enemies Hit Within Shadow: #mobCount, Damage: #damage%. Bind Duration: incapacitated for #time sec. Incapacitation increases by 1 sec for #y enemies hit. Increases up to #s sec.\nBind Duration: +100% depending on damage inflicted with Shadow Stitch.\n#cCooldown: #cooltime sec#"/> <string name="name" value="Dominion"/> <string name="desc" value="Unleashes the power of darkness, creating an area of supernatural force."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount. Grants invincibility during ranged attacks. Use Throwing Stars skill within #time sec of skill to receive Mark of Darkness at max stacks, and summon Shadow Bats that receive the following effects- [Final Damage: +#indiePMdR%. All attacks will be critical hits, immune to knockback.]\nCooldown: #cooltime sec."/> <string name="name" value="Glory of the Guardians"/> <string name="desc" value="A ceremony for Cygnus Knights to prove their devotion to the Empress."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec. Applies to any Cygnus class in the party"/> <string name="name" value="Shadow Illusion"/> <string name="desc" value="Summons 3 shadows that copy your actions after a short delay. The copied actions are limited to throwing starslls and movement skills. Your shadow disappears when the summon time runs out. The shadow attack can activate Marks of Darkness or Shadow Bats without being affected by attack reflection.\nRequired Skill: #Dark Servant Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Summons 3 Shadows, Duration: #time sec. Each shadow makes an additional hit that is #x%, #z%, #w% of the final damage.\n#cCooldown: #cooltime sec#"/> <string name="name" value="Shadow Illusion"/> <string name="name" value="Shadow Illusion"/> <string name="name" value="Quick Motion"/> <string name="desc" value="Permanently increases Max Movement Speed and Jump."/> <string name="h" value="Max Movement Speed: +#speedMax, Jump: +#psdJump"/> <string name="name" value="Fortune&apos;s Favor"/> <string name="pdesc" value="Gain a chance to deal critical damage on attack."/> <string name="ph" value="Proc Chance: #prop%, Damage: +#damage%"/> <string name="name" value="Shadow Heart"/> <string name="desc" value="Increases your Critical Rate and Critical Damage."/> <string name="h" value="Critical Rate: +#cr%, Critical Damage: +#criticaldamage%"/> <string name="name" value="HP Boost"/> <string name="desc" value="Permanently increases your Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Electrified"/> <string name="desc" value="Utilize the power of lightning to become more agile."/> <string name="h" value="Chance to create Lightning Charge: +#prop%, Max Charges: +#v, Speed: +#psdSpeed, Jump: +#psdJump, Speed Limit: +#speedMax."/> <string name="name" value="Straight"/> <string name="desc" value="Rapidly punches enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Rapidly punch enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Somersault Kick"/> <string name="desc" value="A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Dash"/> <string name="desc" value="Double-tap the left or right arrow to perform a dash or jump dash. Also cancels all knockback. [Dash Activation: Right, Right or Left, Left] Use Corkscrew Blow or Triple Fire during the dash for additional damage."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Movement Speed: +#x, Jump: +#y, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: #z%"/> <string name="name" value="Lightning"/> <string name="desc" value="Summons a spirit that attacks the enemies you attacked."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="pdesc" value="Summons a spirit that attacks the enemies you attacked."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="name" value="Lightning Punch"/> <string name="desc" value="Throw a lightning-infused punch at enemies. Can be linked with all skills excluding Thunder and self-skills."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Flash"/> <string name="desc" value="Charges into enemies to deal damage. Charges forward if there are no enemies. Can be linked with all skills excluding Thunder and self-skills."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount Damage: #damage%, Number of Attacks: #attackCount. Teleports the distance of #range when there are no enemies in range."/> <string name="name" value="Lightning Elemental"/> <string name="desc" value="Summons a lightning elemental to bolster your powers."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec. Chance to create Lightning Charge: #prop%, Buff Duration: #y, Monster DEF Ignored: #x%. Max Stacks: #v."/> <string name="name" value="Knuckle Mastery"/> <string name="h" value="Knuckle Mastery: +#mastery%"/> <string name="desc" value="Increases Knuckle Mastery.\n#cLevel 10 required to learn Knuckle Expert.#"/> <string name="name" value="Energy Charge"/> <string name="desc" value="Charges energy after every attack. Increases Attack Power, DEF, and Movement Speed when your energy is fully charged. Also grants a chance to prevent knockback. Energy charges twice as fast when attacking bosses."/> <string name="h" value="Energy charged on attack: #x, Duration: #time sec, Attack Power: +#pad, DEF: +#pdd, Speed: +#speed, Knockback Resistance: +#prop%. Double energy charged when attacking bosses"/> <string name="pdesc" value="Charges energy after every attack. When your energy is fully charged, Accuracy, Attack, DEF, and Movement Speed increase. You also have a chance to activate a Stance that allows you to use energy-type skills."/> <string name="ph" value="Energy charged on attack: #x, Duration: #time sec, Accuracy: +#acc, Attack Power: +#pad, Weapon/Magic DEF: +#pdd, Speed: +#speed, Knock-back Resistance Rate: #prop%, Double energy charged when attacking bosses"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently increases STR and DEX through sheer physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Knuckle Mastery"/> <string name="desc" value="Increases Knuckle Mastery. "/> <string name="h" value="Knuckle Mastery: +#mastery%"/> <string name="name" value="Gains"/> <string name="desc" value="Permanently increases STR through endless training."/> <string name="h" value="Permanent STR: +#strX"/> <string name="name" value="Lightning Boost"/> <string name="desc" value="Learn to better command the power of lightning."/> <string name="h" value="Lightning Charge Chance: +#prop%, Max Charges: +#v, Attack Power: +#padX"/> <string name="name" value="Knuckle Booster"/> <string name="desc" value="Increases the attack speed of your weapon for a short time. Must have knuckles equipped.\nRequired Skill: #cWeapon Mastery Lv. 5#\n#cLevel 10 required to learn Speed Infusion.#"/> <string name="h" value="MP Cost: #mpCon, Knuckle Attack Speed increased for #time sec"/> <string name="name" value="Corkscrew Blow"/> <string name="desc" value="Allows you to punch multiple monsters at once with energized fist."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Allows you to punch multiple monsters at once with energized fist."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec"/> <string name="name" value="Energy Blast"/> <string name="desc" value="Blasts a ball of energy to attack multiple monsters at once. This skill can only be used when your #cenergy is fully charged#.\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="pdesc" value="Blasts a ball of energy to attack multiple monsters at once. This skill can only be used when your #cenergy is fully charged#.\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Lightning Charge"/> <string name="desc" value="Temporarily adds the Lightning Attribute to your knuckle, increasing its attack."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Lightning Attribute applied"/> <string name="pdesc" value="Temporarily adds the Lightning Attribute to your knuckle, increasing its attack."/> <string name="ph" value="Damage: +#damage%, Duration: #time sec, Lightning Attribute applied"/> <string name="name" value="Dark Clarity"/> <string name="desc" value="Calms your heart to provide a temporary increase to Attack Power."/> <string name="h" value="MP Cost: #mpCon, Attack Power: +#indiePad, Duration: #time sec"/> <string name="pdesc" value="Calms your heart to provide a temporary increase to Attack Power and Accuracy."/> <string name="ph" value="MP Cost: #mpCon, Attack Power: +#PVPdamage, Accuracy: +#acc, Duration: #time sec"/> <string name="name" value="Tornado Uppercut"/> <string name="desc" value="Performs a super-fast uppercut, creating a tornado that attacks enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Performs a super-fast uppercut, creating a tornado that attacks enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Shark Sweep"/> <string name="desc" value="Tap the power of sharks to sweep up nearby mobs. Can be linked with all skills excluding Thunder and self-skills."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Tidal Crash"/> <string name="desc" value="Surge forward like the ocean waves to sweep up enemies in range. Can be resisted by some monsters. Can be linked with all skills excluding Thunder and self-skills."/> <string name="h" value="MP Cost: #mpCon, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Damage: #damage%, moving enemies back."/> <string name="name" value="Knuckle Booster"/> <string name="desc" value="Increases attack speed for a short time.\nRequired Skill: #cKnuckle Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Knuckle Attack Speed increased for #time sec"/> <string name="name" value="Critical Punch"/> <string name="desc" value="Increases your Critical Rate and Critical Damage."/> <string name="h" value="Critical Rate: +#prop%, Critical Damage: +#criticaldamage%"/> <string name="name" value="Precision Strikes"/> <string name="desc" value="Increases Critical Rate and critical damage. Additional Critical Rate against bosses."/> <string name="h" value="Critical Rate: +#cr%, Critical Damage: +#criticaldamage%, Additional Critical Rate on Bosses: #prop%"/> <string name="pdesc" value="Increases critical damage."/> <string name="ph" value="Critical rate: +#cr%, Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Opportunistic Fighter"/> <string name="desc" value="Critical Rate increases when attacking stunned enemies. Attacks also have a chance to stun targets."/> <string name="h" value="Critical Rate when attacking stunned enemies: +#prop%, Stun Rate: #subProp%"/> <string name="name" value="Seawall"/> <string name="desc" value="Summons a torrent that protects you from all attacks."/> <string name="h" value="Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%"/> <string name="name" value="Ironclad"/> <string name="desc" value="Summons resilient armor that attacks and defends."/> <string name="h" value="Damage: +#damR%, Damage Taken: -#damAbsorbShieldR%"/> <string name="name" value="Link Mastery"/> <string name="desc" value="Grants mastery of linking skills, enabling you to deal more damage."/> <string name="h" value="Final Damage increased #x% on Linked Attack."/> <string name="name" value="Lightning Lord"/> <string name="desc" value="Grants total command over the power of lightning."/> <string name="h" value="Lightning Charge Chance: +#prop%, Max Charges: +#v, Attack Power: +#padX"/> <string name="name" value="Energy Drain"/> <string name="desc" value="Absorbs a portion of the monster&apos;s HP to restore your own HP. It can only be used when your #cenergy is fully charged#.\\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="h" value="Damage: #damage%, Amount Absorbed: #x%"/> <string name="pdesc" value="Absorbs a portion of the monster&apos;s HP to restore your own HP. It can only be used when your #cenergy is fully charged#.\\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="ph" value="Damage: #damage%, Absorbs #x% of the damage as HP\nCooldown: #cooltime sec"/> <string name="name" value="Transformation"/> <string name="desc" value="Transforms you for 180 seconds. Some skills cannot be used when you are transformed. \n[Available Skills: Static Thumper, Knuckle Booster, Energy Burst, Energy Drain, Speed Infusion]"/> <string name="h" value="MP Cost: #mpCon, Transform Duration: #time sec, Attack Power: +#epad, DEF: +#epdd, Speed: +#speed, Jump: +#jump, Cooldown: #cooltime sec"/> <string name="pdesc" value="Transforms you for 180 seconds. Some skills cannot be used when you are transformed. \n[Skill Exceptions: Double Shot, Oak Barrel, Demolition, Snatch]"/> <string name="ph" value="MP Cost: #mpCon, Transform Duration: #time sec, Battle Mode ATT: +#PVPdamage, Weapon DEF: +#epdd, Magic DEF: +#emdd, Movement Speed: +#speed, Jump: +#jump, Cooldown: #cooltime sec"/> <string name="name" value="Shockwave"/> <string name="desc" value="Pounds the ground to create a shockwave that damages multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Pounds the ground to create a shockwave that damages multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Octopunch"/> <string name="desc" value="Throws a barrage of punches with super human power."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="pdesc" value="Throws a barrage of punches with super human power."/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="name" value="Speed Infusion"/> <string name="desc" value="Uses HP and MP to temporarily increase the attack speed of a weapon. This can be combined with other boosters, and everyone in the party will have their attack speed doubled.\nRequired Skill: #cKnuckle Booster Lv. 20#"/> <string name="h" value="HP Cost: #hpCon, MP Cost: #mpCon, Attack Speed Increase Duration: #time sec"/> <string name="pdesc" value="Uses HP and MP to temporarily increase the attack speed of a weapon. This can be combined with other boosters, and everyone in the team will have their attack speed doubled.\nRequired Skill: #cKnuckle Booster Lv. 20#"/> <string name="name" value="Spark"/> <string name="desc" value="Uses the Spirit of Lightning to deal additional attacks. Nearby monsters also take damage."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Uses the Spirit of Lightning to deal additional attacks. Nearby monsters also take damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Max Enemies Hit: #mobCount"/> <string name="name" value="Shark Wave"/> <string name="desc" value="Attack multiple monsters in front of you."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Attack multiple enemies in front of you."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Buccaneer Blast"/> <string name="desc" value="Unleashes a powerful energy blast. Can only be used when energy is fully charged. Allows you to charge additional energy as passive effect."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount. Number of Attacks: #attackCount\nPassive Effects: Charges #x energy with each attack"/> <string name="pdesc" value="Unleashes a powerful energy blast. Can only be used when energy is fully charged. Allows you to charge additional energy as passive effect."/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount. Number of Attacks: #attackCount\nPassive Effects: Charges #x energy with each attack"/> <string name="name" value="Roll of the Dice"/> <string name="desc" value="Test your luck! Roll dice to get a random Buff. Roll a 1 and you get nothing, but Roll of the Dice cooldown is reduced."/> <string name="h" value="MP Cost: #mpCon, Buff Duration: #time, Cooldown: #cooltime sec"/> <string name="pdesc" value="Test your luck! Roll dice to get a random Buff. Roll a 1 and you get nothing, but Roll of the Dice cooldown is reduced."/> <string name="ph" value="MP Cost: #mpCon, Buff Duration: #time, Cooldown: #cooltime sec"/> <string name="name" value="Landlubber Blast"/> <string name="desc" value="Pounds the ground to create a shockwave that damages multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Pounds the ground to create a shockwave that damages multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ascension"/> <string name="desc" value="A lightning-powered upwards somersault kick. Can be linked with Thunder afterwards."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Thunder"/> <string name="desc" value="Blast through the air. Can be used after jumping or after using Ascension. Can be linked with all skills, excluding self-skills."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Gale"/> <string name="desc" value="Unleashes the power gained from using link skills at once. Can be linked with all skills excluding Thunder and self-skills.\n#cLevel 20 required to learn Typhoon.#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Available only after accumulating #x Lightning Charges. Damage Bonus Per Lightning Charge: #y%, Duration: #time sec. This skill does not generate Lightning Charges.\nCooldown: #cooltime sec."/> <string name="name" value="Typhoon"/> <string name="desc" value="Maximizes energy collection from using linked skills, transforming it into a devastating typhoon. Passive skill that enhances Gale.\nRequired Skill: #cGale Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Available only after accumulating #x Lightning Charges. Damage Bonus Per Lightning Charge: #y%, Duration: #time sec. This skill does not generate Lightning Charges.\nCooldown: #cooltime sec."/> <string name="name" value="Knuckle Expert"/> <string name="h" value="Knuckle Mastery: +#mastery%. Attack Power: +#x, Critical Damage: +#criticaldamage%"/> <string name="desc" value="Increases Knuckle Mastery, Attack Power, and Critical Damage.\nRequired Skill: #cKnuckle Mastery Lv. 10#"/> <string name="name" value="Electrify"/> <string name="desc" value="Use electricity to supercharge your body."/> <string name="h" value="Max HP: #mhpR%, Avoidability: +#er%, Damage Intake: -#ignoreMobDamR%"/> <string name="name" value="Thunder God"/> <string name="desc" value="Grants absolute control of thunder and storms."/> <string name="h" value="Lightning Charge Chance: +#prop%, Max Charges: #v. Critical Rate: +#cr%, Critical Damage: +#criticaldamage%"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Gale - Reinforce"/> <string name="desc" value="Increases the damage of Gale."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Gale - Spread"/> <string name="desc" value="Increases the max number of monsters hit by Gale."/> <string name="h" value="Max Enemies Hit: +#targetPlus"/> <string name="name" value="Gale - Extra Strike"/> <string name="desc" value="Increases the number of attacks for Gale."/> <string name="h" value="Number of Attacks: +#attackCount"/> <string name="name" value="Thunderbolt - Reinforce"/> <string name="desc" value="Increases the damage of Thunderbolt."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Thunderbolt - Spread"/> <string name="desc" value="Increases the max number of monsters hit by Thunderbolt."/> <string name="h" value="Max Enemies Hit: +#targetPlus"/> <string name="name" value="Thunderbolt - Extra Strike"/> <string name="desc" value="Increases the number of attacks for Thunderbolt."/> <string name="h" value="Number of Attacks: +#attackCount"/> <string name="name" value="Annihilate - Reinforce"/> <string name="desc" value="Increases the damage of Annihilate."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Annihilate - Guardbreak"/> <string name="desc" value="Increases Annihilate&apos;s Monster DEF debuff."/> <string name="h" value="Monster DEF ignored increased #ignoreMobpdpR%"/> <string name="name" value="Annihilate - Boss Rush"/> <string name="desc" value="Damage increases when attacking Boss Monster with Annihilate."/> <string name="h" value="Boss Damage +#bdR%"/> <string name="name" value="Call of Cygnus"/> <string name="desc" value="Grants the blessings of Cygnus&apos;s awakening to temporarily increase all stats for you and your party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="name" value="Annihilate"/> <string name="desc" value="Summon a massive charge of electricity to blast enemies in front of you. Can be linked with all skills excluding Thunder and self-skills."/> <string name="h" value="MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. 1 additional attack for every 1 Lightning Charge added (Total of 7 possible attacks). This skill doesn&apos;t generate Lightning Charges."/> <string name="name" value="Thunderbolt"/> <string name="desc" value="Call down a destructive bolt of electricity in front of you. Can be linked with all skills excluding Thunder and self-skills."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Arc Charger"/> <string name="desc" value="Gather electricity from your surroundings to make all of your attacks deal additional hits. Does not apply to Summoned Monsters or 5th Job Common Skills"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Grants all attacks an additional hit inflicting #x% of Final Damage.\nCooldown: #cooltime sec, Cooldown reduced by -#y sec per remaining Lightning Charge."/> <string name="name" value="Speed Infusion"/> <string name="desc" value="Uses HP and MP to temporarily increase the attack speed of a weapon. This can be combined with other boosters, and everyone in the team will have their attack speed doubled.\nRequired Skill: #cKnuckle Booster Lv. 10#"/> <string name="h" value="HP Cost: #hpCon, MP Cost: #mpCon, Attack Speed Increase Duration: #time sec"/> <string name="name" value="Deep Rising"/> <string name="desc" value="Summons the great sea god, damaging enemies on land. Can be linked with all skills excluding Thunder and self-skills."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount. Invincible during casting.\nCooldown: #cooltime sec"/> <string name="name" value="Glory of the Guardians"/> <string name="desc" value="A ceremony for Cygnus Knights to prove their devotion to the Empress."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Max Damage Cap: +#indieMaxDamageOverR%\nCooldown: #cooltime sec. Applies to any Cygnus class in the party"/> <string name="name" value="Primal Bolt"/> <string name="desc" value="The lightning of creation that split the heavens strikes you, granting you primal strength."/> <string name="h" value="mapMP Cost: #mpCon, For #time sec, removes Gale&apos;s cooldown and Lightning Charge requirement removed.\nCooldown: #cooltime sec\n#c[Passive Effects] -# Each Lightning Charge grants Ignore Enemy DEF +#x%, Damage: +#damR%."/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active."/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Tutorial Skill"/> <string name="desc" value="Tutorial Skill"/> <string name="name" value="Tutorial Skill"/> <string name="desc" value="Tutorial Skill"/> <string name="name" value="Tutorial Skill"/> <string name="desc" value="Tutorial Skill"/> <string name="name" value="Tutorial Skill"/> <string name="desc" value="Tutorial Skill"/> <string name="name" value="Tutorial Skill"/> <string name="desc" value="Tutorial Skill"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active.\r\nThis skill can reach a max of Lv. 30, based on your Cygnus Knight or Mihile character&apos;s Noble Mind skill. "/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: 10, Magic ATT: 10, Duration: 10 min"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Hero)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="All attacks become critical hits when HP is below #z%, MP Cost: #y%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies at once. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damages enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown + Right + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every 1 sec for #dotTime sec."/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the White Angel&apos;s blessing."/> <string name="h1" value="ATT: 12, Magic ATT: 12, Duration: 10 min"/> <string name="name" value="Will of the Alliance"/> <string name="desc" value="Strong force is released according to the Willpower of the Alliance"/> <string name="h" value="Permanently increases STR: +#strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="name" value="Regained Memory"/> <string name="desc" value="You recover your true power by recovering your lost memory."/> <string name="h" value="Permanently increases Attack Power: +#padX, DEF: +#pddX, Speed: +#psdSpeed"/> <string name="name" value="Combo Kill Blessing"/> <string name="desc" value="Maha blesses your combos."/> <string name="h" value="Combo Kill Marble EXP: +#x% (permanently)"/> <string name="name" value="Three Snails"/> <string name="desc" value="[Master Level : 3]\nHurls snail shells to attack monsters from long distance."/> <string name="h1" value="MP -3; Damage 10"/> <string name="h2" value="MP -5; Damage 25"/> <string name="h3" value="MP -7; Damage 40"/> <string name="name" value="Recovery"/> <string name="desc" value="[Master Level: 3]\nAllows you to steadily recover HP for 30 sec. \n#cCooldown: 2 min#"/> <string name="h1" value="MP Cost: 5, Recover 24 HP over 30 sec"/> <string name="h2" value="MP Cost: 10, Recover 48 HP over 30 sec"/> <string name="h3" value="MP Cost: 15, Recover 72 HP over 30 sec"/> <string name="name" value="Agile Body"/> <string name="desc" value="[Master Level : 3]\nExplosive speed for an instant. \n#cTakes about 1 min. until the next call.#"/> <string name="h1" value="MP Cost: 4, Duration: 4 sec, Movement Speed: 10"/> <string name="h2" value="MP Cost: 7, Duration: 8 sec, Movement Speed: 15"/> <string name="h3" value="MP Cost: 10, Duration: 12 sec, Movement Speed: 20"/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level : 1]\nUses the spirit of a legend to use a scroll on an item that cannot be normally equipped by the character."/> <string name="name" value="Monster Rider"/> <string name="desc" value="[Master Level : 1]\nEnables one to ride on a tamed monster and use it as a method of transportation."/> <string name="name" value="Echo of Hero"/> <string name="desc" value="[Master Level: 1]\nIncreases the Attack Power and Magic ATT of all nearby characters. \n#cCooldown: 2 hrs#"/> <string name="h1" value="MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min"/> <string name="name" value="Jump Down"/> <string name="desc" value="[Master Level : 1]nJump downward."/> <string name="h1" value="Jump down to a lower level."/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level : 3]\nCan create item by using alchemy. Created item is different by level."/> <string name="h1" value="Can create item under level 75."/> <string name="h2" value="Can create item under level 105."/> <string name="h3" value="Can create item under level 135."/> <string name="name" value="Bamboo Thrust"/> <string name="desc" value="Use bamboo as weapon and attack."/> <string name="h1" value="Boss HP -30%"/> <string name="name" value="Invincible Barrier"/> <string name="desc" value="Temporarily makes you invincible."/> <string name="h1" value="Invincible for 30 sec."/> <string name="name" value="Meteo Shower"/> <string name="desc" value="Temporarily increases Damage."/> <string name="h1" value="Damage +100% for 30 sec."/> <string name="name" value="Helper"/> <string name="desc" value="Temporarily increases Damage."/> <string name="h1" value="Helper"/> <string name="name" value="Yeti Rider"/> <string name="desc" value="[Master Level : 1]\nAllows one to ride on a Yeti.\n#cAvailable until : 7/9/2009 at 00:00#"/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level : 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level : 1]\nAllows you to move around while being mounted on a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level : 1]\nAllows you to move around while being mounted on a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Magical Wooden Horse"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky using the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skill costs 90 MP to activate."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active) "/> <string name="name" value="Croking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Retro Scooter"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Lovely Scooter"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="F1 Machine"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Tiger"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Shinjo."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare, the terrifying dream of darkness."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Transformer"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Kurenai Run Away"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Jump a second time while in the air."/> <string name="ph" value="MP Cost: 0, Additional Jump distance\nCooldown: #cooltime sec"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Link Manager"/> <string name="desc" value="Learn a Link Skill from another character within the world or remove the Link Skill that you currently learned. "/> <string name="h" value="Manages your transferred Link Skill."/> <string name="name" value="Combat Step"/> <string name="desc" value="Press the jump key or any direction key twice to dash. The skill can be activated once more if you use the jump key while midair. Also passively increases your Speed and Max Movement Speed.\n[Command: #cRight, Right or press Jump#]"/> <string name="h" value="MP Cost: #mpCon, travel a short distance\nMovement Speed +#psdSpeed, Max Movement Speed +#speedMax"/> <string name="name" value="Return to Rien"/> <string name="desc" value="Teleport to Rien."/> <string name="h" value="MP Cost: #mpCon. \n#cCooldown: #cooltime sec"/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Potential Skill]\nTemporarily increases your Speed and Jump."/> <string name="h1" value="MP Cost: 50, Movement Speed: +20, Jump: +10, Duration: 200 sec"/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Hidden Item Skill]\nGenerates a portal that leads to the closest town. You can enter and exit through the door as frequently as you wish until it disappears. Use the portal by pressing the Up Arrow button while standing on it."/> <string name="h1" value="MP Cost: 120, Uses 2 Magic Rocks, Portal Duration: 120 sec"/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Crit Damage: 8%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="MP Cost: 80, Max HP and Max MP: +40%, Duration: 240 sec"/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cOnly 4th Job Skills can be increased beyond master level# while other skills can only be increased to master level. \nExceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased."/> <string name="h1" value="MP Cost: 64, All skill levels increased by 1 level for 240 seconds."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing."/> <string name="h1" value="MP Cost: 120, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration 240 sec"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP and MP to increase your attack speed 1 level for a fixed period of time. Can be stacked with other buffs except Speed Infusion."/> <string name="h1" value="HP Cost: 120, MP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="name" value="Pig&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\n Increases damage by 10% when attacking monsters with the word Pig in their names."/> <string name="name" value="Stump&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\n Increases damage by 10% when attacking monsters with the word Stump in their names."/> <string name="name" value="Slime&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\n Increases damage by 10% when attacking monsters with the word Slime in their names."/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active."/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Dragon Flight"/> <string name="desc" value="Fly a long distance with your Dragon."/> <string name="h" value="Fly a long distance by pressing and holding the jump key. Can only be used if the Monster Riding skill has been obtained and you are not currently on a mount."/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active.\r\nThis skill can reach a max of Lv. 30, based on your Cygnus Knight or Mihile character&apos;s Noble Mind skill. "/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: 10, Magic ATT: 10, Duration: 10 min"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Hero)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="All attacks become critical hits when HP is below #z%, MP Cost: #y%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies at once. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damages enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown + Right + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every 1 sec for #dotTime sec."/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the White Angel&apos;s blessing."/> <string name="h1" value="ATT: 12, Magic ATT: 12, Duration: 10 min"/> <string name="name" value="Will of the Alliance"/> <string name="desc" value="Strong force is released according to the Willpower of the Alliance"/> <string name="h" value="Permanently increases STR: +#strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="name" value="Inherited Will"/> <string name="desc" value="You learned the dragon master&apos;s true power by receiving the will of Afrien, the King of Onyx Dragon"/> <string name="h" value="Permanently increases Magic ATT by #madX and All Stats by #strX"/> <string name="name" value="Rune Persistence"/> <string name="desc" value="Enhances Rune Magic ATT to increase the duration runes are active."/> <string name="h" value="Rune Duration: +#x%"/> <string name="name" value="Three Snails"/> <string name="desc" value="[Master Level: 3]\nHurls snail shells to attack monsters from long distance."/> <string name="h1" value="MP -3, 10 damage"/> <string name="h2" value="MP -5, 25 damage"/> <string name="h3" value="MP -7, 40 damage"/> <string name="name" value="Recover"/> <string name="desc" value="[Master Level: 3]\nAllows you to steadily recover HP for 30 sec. \n#cCooldown: 2 min#"/> <string name="h1" value="MP Cost: 5, Recover 24 HP over 30 sec"/> <string name="h2" value="MP Cost: 10, Recover 48 HP over 30 sec"/> <string name="h3" value="MP Cost: 15, Recover 72 HP over 30 sec"/> <string name="name" value="Nimble Feet"/> <string name="desc" value="[Master Level: 3]\nEnables the character to move around quickly for a short amount of time. \n#cCooldown: 1 min.#"/> <string name="h1" value="MP Cost: 4, Duration: 4 sec, Movement Speed: 10"/> <string name="h2" value="MP Cost: 7, Duration: 8 sec, Movement Speed: 15"/> <string name="h3" value="MP Cost: 10, Duration: 12 sec, Movement Speed: 20"/> <string name="name" value="Legendary Spirit "/> <string name="desc" value="[Master Level: 1]\nThe spirit of a legend lets you use scrolls on items that you cannot equip."/> <string name="name" value="Monster Rider"/> <string name="desc" value="[Master Level: 1]\nEnables you to ride a tamed monster and use it as a method of transportation."/> <string name="name" value="Hero&apos;s Echo"/> <string name="desc" value="[Master Level: 1]\nIncreases the Attack Power and Magic ATT of all nearby characters. \n#cCooldown: 2 hrs#"/> <string name="h1" value="MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min"/> <string name="name" value="Jump Down"/> <string name="desc" value="[Master Level: 1]\nJump downward."/> <string name="h1" value="Jump Down"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level: 3]\nCan craft items using alchemy. The items that can be crafted depend on your level."/> <string name="h1" value="Can craft items under level 75."/> <string name="h2" value="Can craft items under level 105."/> <string name="h3" value="Can craft items under level 135."/> <string name="name" value="Bamboo Thrust"/> <string name="desc" value="Uses bamboo as a weapon and attacks."/> <string name="h1" value="Boss HP -30%"/> <string name="name" value="Invincible Barrier"/> <string name="desc" value="Temporarily makes you invincible."/> <string name="h1" value="Invincible for 30 sec."/> <string name="name" value="Meteo Shower"/> <string name="desc" value="Temporarily increases Damage."/> <string name="h1" value="Damage +100% for 30 sec."/> <string name="name" value="Yeti Rider"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level: 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Magical Wooden Horse"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky using the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skill costs 90 MP to activate."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active) "/> <string name="name" value="Croking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Retro Scooter"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Lovely Scooter"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="F1 Machine"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Tiger"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Shinjo."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare, the terrifying dream of darkness."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Transformer"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Kurenai Run Away"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Jump a second time while in the air."/> <string name="ph" value="MP Cost: 0, Additional Jump distance\nCooldown: #cooltime sec"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Link Manager"/> <string name="desc" value="Learn a Link Skill from another character within the world or remove the Link Skill that you currently learned. "/> <string name="h" value="Manages your transferred Link Skill."/> <string name="name" value="Back to Nature"/> <string name="desc" value="There&apos;s no place like... your farm."/> <string name="h" value="MP Cost: #mpCon, Moves you to your Front Yard.\nCooldown: #cooltime sec"/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Potential Skill]\nTemporarily increases your Speed and Jump."/> <string name="h1" value="MP Cost: 50, Movement Speed: +20, Jump: +10, Duration: 200 sec"/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Hidden Item Skill]\nGenerates a portal that leads to the closest town. You can enter and exit through the door as frequently as you wish until it disappears. Use the portal by pressing the Up Arrow button while standing on it."/> <string name="h1" value="MP Cost: 120, Uses 2 Magic Rocks, Portal Duration: 120 sec"/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Crit Damage: 8%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="MP Cost: 80, Max HP and Max MP: +40%, Duration: 240 sec"/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cOnly 4th Job Skills can be increased beyond master level# while other skills can only be increased to master level. \nExceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased."/> <string name="h1" value="MP Cost: 64, All skill levels increased by 1 level for 240 seconds."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing."/> <string name="h1" value="MP Cost: 120, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration 240 sec"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP and MP to increase your attack speed 1 level for a fixed period of time. Can be stacked with other buffs except Speed Infusion."/> <string name="h1" value="HP Cost: 120, MP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="name" value="Pig&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\n Increases damage by 10% when attacking monsters with the word Pig in their names."/> <string name="name" value="Stump&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\n Increases damage by 10% when attacking monsters with the word Stump in their names."/> <string name="name" value="Slime&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\n Increases damage by 10% when attacking monsters with the word Slime in their names."/> <string name="name" value="Potion Mastery"/> <string name="desc" value="You learn how to use potions more efficiently in order to resolve supply shortage issues."/> <string name="h" value="Recovery Rate: +#x%"/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active."/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Deadly Crits"/> <string name="desc" value="[Master Level: 20]\nGrants you an increase Critical Hit Rate."/> <string name="h1" value="50% Chance"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active.\r\nThis skill can reach a max of Lv. 30, based on your Cygnus Knight or Mihile character&apos;s Noble Mind skill. "/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: 10, Magic ATT: 10, Duration: 10 min"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Hero)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="All attacks become critical hits when HP is below #z%, MP Cost: #y%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies at once. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damages enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown + Right + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every 1 sec for #dotTime sec."/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="Elven Healing"/> <string name="desc" value="Uses energy purified by nature to continuously recover HP and MP."/> <string name="h" value="Recovers HP and MP by #x% of Max HP and MP every 4 seconds."/> <string name="name" value="Updraft"/> <string name="desc" value="Quickly move up on ladders or ropes."/> <string name="h" value="Can be used on ladders or ropes.\n[Command:#cUp Arrow Key + Jump# ]"/> <string name="name" value="Elven Grace"/> <string name="desc" value="Rulers of the Elves are naturally gifted with swift movement, and fatal charms."/> <string name="h" value="Permanently increases Attack Speed 1 level. Speed: +#psdSpeed, Jump: +#psdJump, Damage Against Normal Monsters: #nbdR%, Charm +30"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the White Angel&apos;s blessing."/> <string name="h1" value="ATT: 12, Magic ATT: 12, Duration: 10 min"/> <string name="name" value="Will of the Alliance"/> <string name="desc" value="Strong force is released according to the Willpower of the Alliance"/> <string name="h" value="Permanently increases STR: +#strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="name" value="Crystal Throw"/> <string name="desc" value="Throws a piece of Rue at an enemy."/> <string name="h" value="MP Cost: #mpCon, Damage: #fixdamage"/> <string name="name" value="Infiltrate"/> <string name="desc" value="Allows you to hide and move quickly for a short time.\n#cCooldown: 1 min#"/> <string name="h" value="MP Cost: #mpCon, Hide for #time sec, Movement Speed: +#speed"/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level: 1]\nWith the aid of a legendary spirit, you can now use scrolls on items that you can&apos;t equip."/> <string name="name" value="Monster Riding"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a tamed monster."/> <string name="name" value="Hero&apos;s Echo"/> <string name="desc" value="[Master Level: 1]\nIncreases the Attack Power and Magic ATT of all nearby characters. \n#cCooldown: 2 hrs#"/> <string name="h1" value="MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min"/> <string name="name" value="Test"/> <string name="desc" value="Test"/> <string name="h1" value="Test"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level: 3]\nAllows you to use alchemy to create items. The items you can create depend on your character level."/> <string name="h1" value="Allows you to create items under Lv. 75."/> <string name="h2" value="Allows you to create items under Lv. 105."/> <string name="h3" value="Allows you to create items under Lv. 135."/> <string name="name" value="Bamboo Rain"/> <string name="desc" value="Uses bamboo to attack an enemy."/> <string name="h1" value="Boss HP -30%"/> <string name="name" value="Invincibility"/> <string name="desc" value="Temporarily makes you invincible."/> <string name="h1" value="Invincible for 30 sec."/> <string name="name" value="Power Explosion"/> <string name="desc" value="Temporarily increases Damage."/> <string name="h1" value="Damage +100% for 30 sec."/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level: 2]\nAllows you to board a Spaceship. Tapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 150, Jump: 120"/> <string name="h2" value="MP Cost: 10, DEF: 20, Speed: 170, Jump: 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level: 1]\nTapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level: 1]\nAllows you to change the condition of Krypto in the Space Mine. #cExpires: TKTKTK at QRQRQR#"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti.\n#cExpires:TKTKTK at QRQRQR#"/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level: 1]\nUtilizes the rage of the Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Charge! Toy Trojan"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Wooden Horse."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky using the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skill costs 90 MP to activate."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active) "/> <string name="name" value="Croco"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Croco."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Black Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Black Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Pink Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Race Kart"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Race Kart."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="ZD Tiger"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a ZD Tiger."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Shinjo."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the fastest bird on land, the Ostrich."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Transformed Robot"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Transformed Robot."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Capture"/> <string name="desc" value="[Master Level: 1]\nAllows you to capture a monster after its HP falls below 50%.\nMonsters captured in the Jaguar habitat can be used as mounts.\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, can capture up to 5 types of monsters"/> <string name="name" value="Call of the Hunter"/> <string name="desc" value="[Master Level: 1]\nAllows you to randomly summon one of the monsters you&apos;ve captured to help you. \n(Does not include Jaguar.) \nRequired skill: Capture Lv. 1\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, Summon Duration: 20 sec"/> <string name="name" value="Motorcycle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Motorcycle."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1]\nAllows you to equip a Power Suit."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mechanic Dash"/> <string name="desc" value="Press left/right twice to travel a short distance at a high speed.\n[Command: #cRight and Right Arrow key#]"/> <string name="h" value="MP Cost: #mpCon, travel a short distance"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Jump a second time while in the air."/> <string name="ph" value="MP Cost: 0, Additional Jump distance\nCooldown: #cooltime sec"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Elven Blessing"/> <string name="desc" value="[Job Specialty Skill] Allows you to return to Elluel, in addition to permanently receiving extra EXP through the blessings of the ancient Elves."/> <string name="h" value="Returns you to Elluel\nCooldown: #cooltime sec\nAdditional Effect: Permanently receive #expR% additional EXP"/> <string name="name" value="Sylvidia"/> <string name="desc" value="[Master level: 1]\nAllows you to mount the Unicorn Sylvidia, a friend of the Elves."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 150, Jump: 120"/> <string name="name" value="Sylvidia"/> <string name="desc" value="[Master level: 1]\nAllows you to mount the Unicorn Sylvidia, a friend of the Elves. A more mature Sylvidia will appear."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 190, Jump: 120"/> <string name="name" value="Stunning Strikes"/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Link Manager"/> <string name="desc" value="Learn a Link Skill from another character within the world or remove the Link Skill that you currently learned. "/> <string name="h" value="Manages your transferred Link Skill."/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Potential Skill]\nTemporarily increases your Speed and Jump."/> <string name="h1" value="MP Cost: 50, Movement Speed: +20, Jump: +10, Duration: 200 sec"/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Potential Skill]\nCreates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up Arrow key to use it."/> <string name="h1" value="MP Cost: 120, Uses 2 Magic Rocks, Portal Duration: 120 sec"/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Crit Damage: 8%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="MP Cost: 80, Max HP and Max MP: +40%, Duration: 240 sec"/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cOnly 4th Job Skills can be increased beyond master level# while other skills can only be increased to master level. \nExceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased."/> <string name="h1" value="MP Cost: 64, All skill levels increased by 1 level for 240 seconds."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing."/> <string name="h1" value="MP Cost: 120, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration 240 sec"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP and MP to increase your attack speed 1 level for a fixed period of time. Can be stacked with other buffs except Speed Infusion."/> <string name="h1" value="HP Cost: 120, MP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="name" value="Potion Mastery"/> <string name="desc" value="You learn how to use potions more efficiently to resolve supply shortage issues."/> <string name="h" value="Recovery Rate: +#x%"/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active."/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Deadly Crits"/> <string name="desc" value="[Master Level: 20]\nIncreases Critical Rate."/> <string name="h1" value="50% Chance"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active.\r\nThis skill can reach a max of Lv. 30, based on your Cygnus Knight or Mihile character&apos;s Noble Mind skill. "/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: 10, Magic ATT: 10, Duration: 10 min"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Hero)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="All attacks become critical hits when HP is below #z%, MP Cost: #y%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies at once. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damages enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown + Right + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every 1 sec for #dotTime sec."/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the White Angel&apos;s blessing."/> <string name="h1" value="ATT: 12, Magic ATT: 12, Duration: 10 min"/> <string name="name" value="Will of the Alliance"/> <string name="desc" value="A powerful force is released, based on Willpower of the Alliance."/> <string name="h" value="Permanently increases STR: +#strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="name" value="Phantom Instinct"/> <string name="desc" value="Uses phenomenal insight to locate an enemy&apos;s critical weakness."/> <string name="h" value="Critical Rate +#cr%"/> <string name="name" value="Dexterous Training"/> <string name="desc" value="Phantom carries phenomenal insight and dexterity that allow him to wield a variety of weapons."/> <string name="h" value="DEX: +#dexX, Avoidability: +#er%, Diligence: Lv. 20, Insight: Lv. 20"/> <string name="name" value="Crystal Throw"/> <string name="desc" value="Throws a piece of Rue at an enemy. "/> <string name="h" value="MP Cost: #mpCon, Damage: #fixdamage "/> <string name="name" value="Infiltrate"/> <string name="desc" value="Allows you to hide and remain undetected for a short time.\n#cCooldown: 1 min#"/> <string name="h" value="MP Cost: #mpCon, Hide for #time sec, Movement Speed: +#speed"/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level: 1]\nWith the aid of a legendary spirit, you can now use scrolls on items that you can&apos;t equip."/> <string name="name" value="Monster Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a tamed monster."/> <string name="name" value="Hero&apos;s Echo"/> <string name="desc" value="[Master Level: 1]\nIncreases the Attack Power and Magic ATT of all nearby characters. \n#cCooldown: 2 hrs#"/> <string name="h1" value="MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min"/> <string name="name" value="Test"/> <string name="desc" value="Test"/> <string name="h1" value="Test"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level: 3]\nAllows you to use alchemy to create items. The items you can create depend on your character level."/> <string name="h1" value="Allows you to create items under Lv. 75."/> <string name="h2" value="Allows you to create items under Lv. 105."/> <string name="h3" value="Allows you to create items under Lv. 135."/> <string name="name" value="Bamboo Rain"/> <string name="desc" value="Uses bamboo to attack an enemy."/> <string name="h1" value="Boss HP -30%"/> <string name="name" value="Invincibility"/> <string name="desc" value="Temporarily makes you invincible."/> <string name="h1" value="Invincible for 30 sec."/> <string name="name" value="Power Explosion"/> <string name="desc" value="Temporarily increases Damage."/> <string name="h1" value="Damage +100% for 30 sec."/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level: 2]\nAllows you to board a Spaceship. Tapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 150, Jump: 120"/> <string name="h2" value="MP Cost: 10, DEF: 20, Speed: 170, Jump: 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level: 1]\nTapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level: 1]\nAllows you to change the condition of Krypto in the Space Mine. #cExpires: Midnight on June 8th, 2009#"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti.\n#cExpires: Midnight on September 7th, 2009#"/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level: 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Charge! Toy Trojan"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Wooden Horse."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky using the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skill costs 90 MP to activate."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active) "/> <string name="name" value="Croco"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Croco."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Black Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Black Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Pink Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Race Kart"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Race Kart."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="ZD Tiger"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a ZD Tiger."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Shinjo."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the fastest bird on land, the Ostrich."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Transformed Robot"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Transformed Robot."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Capture"/> <string name="desc" value="[Master Level: 1]\nAllows you to capture a monster after its HP falls below 50%.\nMonsters captured in the Jaguar habitat can be used as mounts.\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, can capture up to 5 types of monsters "/> <string name="name" value="Call of the Hunter"/> <string name="desc" value="[Master Level: 1]\nAllows you to randomly summon one of the monsters you&apos;ve captured to help you. \n(Does not include Jaguar.) \nRequired skill: Capture Lv. 1\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, Summon Duration: 20 sec"/> <string name="name" value="Motorcycle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Motorcycle."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1]\nAllows you to equip a Power Suit."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mechanic Dash"/> <string name="desc" value="Press left/right twice to travel a short distance at a high speed.\n[Command: #c-&gt;-&gt;#]"/> <string name="h" value="MP Cost: #mpCon, travel a short distance"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Jump a second time while in the air."/> <string name="ph" value="MP Cost: 0, Additional Jump distance\nCooldown: #cooltime sec"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Rolls"/> <string name="desc" value="[Master Level: 1]\nAllows you to drive one of Phantom&apos;s favorite cars, Rolls."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 150, Jump: 120"/> <string name="name" value="Royce"/> <string name="desc" value="[Master Level: 1]\nAllows you to drive Phantom&apos;s fastest car, Royce."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 190, Jump: 120"/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="To The Skies"/> <string name="desc" value="Returns to Phantom&apos;s airship, Lumiere."/> <string name="h" value="MP Cost: #mpCon, Returns you to Lumiere"/> <string name="name" value="Shroud Walk"/> <string name="desc" value="Swathes you in a curtain of cards to teleport long distances."/> <string name="h" value="MP Cost: #mpCon, Use directional keys to teleport\n(Arrows shown only for the directions you can go)\nNumber of directional keys you can enter: #z, Each movement you make after the skill ends increases the cooldown by #cooltimeMS seconds."/> <string name="name" value="Skill Swipe"/> <string name="desc" value="Steals the skills of Explorer characters nearby. Certain skills cannot be stolen, and Bishop&apos;s Heal will have its cooldown increased."/> <string name="h" value="MP Cost: #mpCon, Shifts to steal mode upon use\nMove the mouse cursor to select the nearby Explorer character"/> <string name="name" value="Loadout"/> <string name="desc" value="Allows you to manage skills stolen from other Explorer characters. Use this skill to forget stolen skills or call them up with Impeccable Memory. Cannot use the skill directly after configuration."/> <string name="h" value="Manage stolen skills. 30 second cooldown added."/> <string name="name" value="Judgment Draw"/> <string name="desc" value="Uses up your entire stack of cards to pull out one card and grant additional effects to that card&apos;s attack. Can only been used when your deck is full."/> <string name="h" value="MP Cost: #mpCon, Attacks with Carte Blanc #u times. Grants one of the following effects for #time sec:\n#cDestin Card:# Critical Rate +#v%\n#cMalheur Card:# Item Drop Rate +#w%"/> <string name="name" value="Judgment Draw"/> <string name="desc" value="Uses up your entire stack of cards to pull out one card and grant additional effects to that card&apos;s attack. Can only been used when your deck is full."/> <string name="h" value="MP Cost: #mpCon, Attacks enemies with Carte Noir #u times. Also grants one of the following effects for #time sec.\n#cDestin Card:# Critical Rate +#v%\n#cMalheur Card:# Item Drop Rate +#w%\n#cEndurance Card:# Abnormal Status Resistance +#x, Elemental Resistance +#y%\n#cDrain Card:# #z% of Max HP recovered when attacking"/> <string name="name" value="Ghostwalk"/> <string name="desc" value="Skill used exclusively in Phantom&apos;s tutorial.\nUse this skill to avoid being detected by the guards. #cYou will be detected if you collide with a guard.#"/> <string name="h" value="Goes into hide mode"/> <string name="name" value="Chump Change"/> <string name="desc" value="Skill used exclusively in Phantom&apos;s tutorial.\nDivert a guards attention with a little bit of coin."/> <string name="h" value="Tosses Mesos to distract a guard"/> <string name="name" value="Link Manager"/> <string name="desc" value="Learn a Link Skill from another character within the world or remove the Link Skill that you currently learned. "/> <string name="h" value="Manages your transferred Link Skill."/> <string name="name" value="Judgment Draw Auto/Manual"/> <string name="desc" value="Judgment Draw can be set to either Auto Mode or Manual Mode. Double-click to switch between the two."/> <string name="h" value="#cAuto Mode#: Automatically activates the Judgment Draw skill when your deck is full.\n#cManual Mode#: Judgment Draw must be used manually, even if your deck is empty."/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Potential Skill]\nTemporarily increases your Speed and Jump."/> <string name="h1" value="MP Cost: 50, Movement Speed: +20, Jump: +10, Duration: 200 sec"/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Potential Skill]\nCreates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up arrow key to use it."/> <string name="h1" value="MP Cost: 120, Uses 2 Magic Rocks, Portal Duration: 120 sec"/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Crit Damage: 8%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="MP Cost: 80, Max HP and Max MP: +40%, Duration: 240 sec"/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cOnly 4th Job Skills can be increased beyond master level# while other skills can only be increased to master level. \nExceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased."/> <string name="h1" value="MP Cost: 64, All skill levels increased by 1 level for 240 seconds."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing."/> <string name="h1" value="MP Cost: 120, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration 240 sec"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP and MP to increase your attack speed 1 level for a fixed period of time. Can be stacked with other buffs except Speed Infusion."/> <string name="h1" value="HP Cost: 120, MP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="name" value="Potion Mastery"/> <string name="desc" value="You learn how to use potions more efficiently to resolve supply shortage issues."/> <string name="h" value="Recovery Rate: +#x%"/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active."/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Deadly Crits"/> <string name="desc" value="[Master Level: 20]\nIncreases Critical Rate."/> <string name="h1" value="50% Chance"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active.\r\nThis skill can reach a max of Lv. 30, based on your Cygnus Knight or Mihile character&apos;s Noble Mind skill. "/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: 10, Magic ATT: 10, Duration: 10 min"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Hero)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="All attacks become critical hits when HP is below #z%, MP Cost: #y%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies at once. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damages enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown + Right + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every 1 sec for #dotTime sec."/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the White Angel&apos;s blessing."/> <string name="h1" value="ATT: 12, Magic ATT: 12, Duration: 10 min"/> <string name="name" value="Will of the Alliance"/> <string name="desc" value="A powerful force is released, based on Willpower of the Alliance."/> <string name="h" value="Permanently increases STR: +#strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="name" value="Sunfire"/> <string name="desc" value="Fill your light gauge completely to gain bonus damage with light magic. Each light magic attack will also restore some HP."/> <string name="h" value="Light skills deal an additional hit dealing 50% of Final Damage and restoring 1% of your base HP per cast."/> <string name="name" value="Eclipse"/> <string name="desc" value="Fill your dark gauge completely to gain bonus damage with dark magic. Dark magic uses 0 MP.\nCharacter Appearance Change On/Off: Right-click"/> <string name="h" value="Dark skills deal an additional hit proportional to the number of attacks that is 50% of final damage and use 0 MP."/> <string name="name" value="Light Wash"/> <string name="desc" value="The power of light breaks down enemy DEF, allowing your attacks to penetrate."/> <string name="h" value="#ignoreMobpdpR% of enemy DEF ignored"/> <string name="name" value="Equilibrium"/> <string name="desc" value="Your perfect balance between light and dark increases Knockback Resistance and reduces all enemy attacks to 1 damage. All spells will deal extra damage with no cooldown. Light spells recover HP, and dark spells will not use MP. Character Appearance Change on/off: Right-click"/> <string name="h" value="Knockback Resistance +#prop% for #time sec. When using light and dark spells, delivers an additional attack inflicting #damage% of Final Damage for each hit. When Equilibrium is active, delivers an additional attack inflicting 100% of Final Damage for each hit. Ignores all cooldowns. Dark spells cost 0 MP. Light spells restore #x% of HP.\n#cThe total number of hits cannot exceed 15 for both Light and Dark attacks.#"/> <string name="name" value="Equilibrium"/> <string name="desc" value="Your perfect balance between light and dark negates enemy attacks, reducing them to 1 damage. All spells will also deal extra damage and have no cooldown. Light spells will recover HP, and dark spells will not use MP.\nCharacter Appearance Change on/off: Right-click"/> <string name="h" value="Knockback Resistance +#prop% for #time sec. When using light and dark spells, delivers an additional attack inflicting #damage% of Final Damage for each hit. When Equilibrium is active, delivers an additional attack inflicting 100% of Final Damage for each hit. Ignores all cooldowns. Dark spells cost 0 MP. Light spells restore #x% of HP.\n#cThe total number of hits cannot exceed 15 for both Light and Dark attacks.#"/> <string name="name" value="Inner Light"/> <string name="desc" value="Increases Willpower, Insight, and Intelligence. The power of light deflects all Darkness."/> <string name="h" value="Willpower Lv. 20, Insight Lv. 20, INT +#intX, more MP increased from leveling, permanent immunity to the Darkness status."/> <string name="name" value="Crystal Throw"/> <string name="desc" value="Throws a piece of Rue at an enemy. "/> <string name="h" value="MP Cost: #mpCon, Damage: #fixdamage "/> <string name="name" value="Infiltrate"/> <string name="desc" value="Allows you to hide and remain undetected for a short time.\n#cCooldown: 1 min#"/> <string name="h" value="MP Cost: #mpCon, Hide for #time sec, Movement Speed: +#speed"/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level: 1]\nWith the aid of a legendary spirit, you can now use scrolls on items that you can&apos;t equip."/> <string name="name" value="Monster Riding"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a tamed monster."/> <string name="name" value="Hero&apos;s Echo"/> <string name="desc" value="[Master Level: 1]\nIncreases the Attack Power and Magic ATT of all nearby characters. \n#cCooldown: 2 hrs#"/> <string name="h1" value="MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min"/> <string name="name" value="Test"/> <string name="desc" value="Test"/> <string name="h1" value="Test"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level: 3]\nAllows you to use alchemy to create items. The items you can create depend on your character level."/> <string name="h1" value="Allows you to create items under Lv. 75."/> <string name="h2" value="Allows you to create items under Lv. 105."/> <string name="h3" value="Allows you to create items under Lv. 135."/> <string name="name" value="Bamboo Rain"/> <string name="desc" value="Uses bamboo to attack an enemy."/> <string name="h1" value="Boss HP -30%"/> <string name="name" value="Invincibility"/> <string name="desc" value="Temporarily makes you invincible."/> <string name="h1" value="Invincible for 30 sec."/> <string name="name" value="Power Explosion"/> <string name="desc" value="Temporarily increases Damage."/> <string name="h1" value="Damage +100% for 30 sec."/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level: 2]\nAllows you to board a Spaceship. Tapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 150, Jump: 120"/> <string name="h2" value="MP Cost: 10, DEF: 20, Speed: 170, Jump: 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level: 1]\nTapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level: 1]\nAllows you to change the condition of Krypto in the Space Mine. #cExpires: TKTKTK#"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti.\n#cExpires: TKTKTK#"/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level: 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Charge! Toy Trojan"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Wooden Horse."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky using the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skill costs 90 MP to activate."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active) "/> <string name="name" value="Croco"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Croco."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Black Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Black Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Pink Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Race Kart"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Race Kart."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="ZD Tiger"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a ZD Tiger."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Shinjo."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the fastest bird on land, the Ostrich."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Transformed Robot"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Transformed Robot."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Capture"/> <string name="desc" value="[Master Level: 1]\nAllows you to capture a monster after its HP falls below 50%.\nMonsters captured in the Jaguar habitat can be used as mounts.\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, can capture up to 5 types of monsters "/> <string name="name" value="Call of the Hunter"/> <string name="desc" value="[Master Level: 1]\nAllows you to randomly summon one of the monsters you&apos;ve captured to help you. \n(Does not include Jaguar.) \nRequired skill: Capture Lv. 1\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, Summon Duration: 20 sec"/> <string name="name" value="Motorcycle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Motorcycle."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1]\nAllows you to equip a Power Suit."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mechanic Dash"/> <string name="desc" value="Press left/right twice to travel a short distance at a high speed.\n[Command: #cRight, Right#]"/> <string name="h" value="MP Cost: #mpCon, travel a short distance"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Allows you to double jump."/> <string name="ph" value="MP Cost: 0, Additional Jump distance\nCooldown: #cooltime sec"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Rolls"/> <string name="desc" value="[Master Level: 1]\nAllows you to drive one of Phantom&apos;s favorite cars, Rolls."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 150, Jump: 120"/> <string name="name" value="Royce"/> <string name="desc" value="[Master Level: 1]\nAllows you to drive Phantom&apos;s fastest car, Royce."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 190, Jump: 120"/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Flash Blink"/> <string name="desc" value="Transform into light and teleport to a random location on the field."/> <string name="h" value="MP Cost: #mpCon. Teleport to a random location on the field."/> <string name="name" value="Spectral Light"/> <string name="desc" value="[Light Magic]\nFires controllable beams of light. You can #csteer the beams by holding the skill button and using the directional keys.#"/> <string name="h" value="MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. #Steer the beams by holding the skill key and pressing Up, Down.#"/> <string name="name" value="Link Manager"/> <string name="desc" value="Learn a Link Skill from another character within the world or remove the Link Skill that you currently learned. "/> <string name="h" value="Manages your transferred Link Skill."/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Potential Skill]\nTemporarily increases your Speed and Jump."/> <string name="h1" value="MP Cost: 50, Movement Speed: +20, Jump: +10, Duration: 200 sec"/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Potential Skill]\nCreates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it."/> <string name="h1" value="MP Cost: 120, Uses 2 Magic Rocks, Portal Duration: 120 sec"/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Crit Damage: 8%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="MP Cost: 80, Max HP and Max MP: +40%, Duration: 240 sec"/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cOnly 4th Job Skills can be increased beyond master level# while other skills can only be increased to master level. \nExceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased."/> <string name="h1" value="MP Cost: 64, All skill levels increased by 1 level for 240 seconds."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing."/> <string name="h1" value="MP Cost: 120, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration 240 sec"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP and MP to increase your attack speed 1 level for a fixed period of time. Can be stacked with other buffs except Speed Infusion."/> <string name="h1" value="HP Cost: 120, MP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active."/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active.\r\nThis skill can reach a max of Lv. 30, based on your Cygnus Knight or Mihile character&apos;s Noble Mind skill. "/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: + 5, Magic ATT: + 5, Duration: 10 min"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: + 10, Magic ATT: + 10, Duration: 10 min"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: + 5, Magic ATT: + 5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Hero)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="All attacks become critical hits when HP is below #z%, MP Cost: #y%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies at once. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damages enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown + Right + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every 1 sec for #dotTime sec."/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="Master of Swimming"/> <string name="desc" value="Increases swimming speed and prevents HP loss when swimming."/> <string name="h" value="Permanently increases swimming speed and prevents HP loss when swimming."/> <string name="name" value="Pirate Blessing"/> <string name="desc" value="[Job Specialty Skill] Learn the Cannoneer&apos;s unique strengths to permanently increase various stats."/> <string name="h" value="Permanently increases STR by #strX, DEX by #dexX, INT by #intX, LUK by #lukX, Max HP by #mhpR%, and Max MP by #mmpR%"/> <string name="name" value="Master of Organization"/> <string name="desc" value="Expands Equip, Use, Set-up, and Etc. Inventory."/> <string name="h" value="Permanently expands Equip, Use, Set-up, and Etc. Inventory."/> <string name="name" value="Master of Organization"/> <string name="desc" value="Expands Equip, Use, Set-up, and Etc. Inventory."/> <string name="h" value="Permanently expands Equip, Use, Set-up, and Etc. Inventory."/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Grants the blessing of the White Angel."/> <string name="h1" value="ATT: + 12, Magic ATT: + 12, Duration: 10 min"/> <string name="name" value="Will of the Alliance"/> <string name="desc" value="A powerful force is released, based on Willpower of the Alliance."/> <string name="h" value="Permanently increases STR: +#strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="name" value="Spirit Bond 1"/> <string name="desc" value="Recovers HP if the the attack hits while you are bonded with the spirit. Increases Power Stance chance and reduces incoming damage."/> <string name="h" value="Recovers #x% HP on hit. \nChance of permanently increasing Power Stance: #stanceProp%, Damage Taken: -#damAbsorbShieldR%"/> <string name="name" value="Close Call"/> <string name="desc" value="Grants you a chance to survive an attack that would&apos;ve been fatal."/> <string name="h" value="Fatal Attack Survival Chance: #prop%"/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level: 1]\nWith the aid of a legendary spirit, you can now use scrolls on items that you can&apos;t equip."/> <string name="name" value="Hero&apos;s Echo"/> <string name="desc" value="[Master Level: 1]\nIncreases the Attack Power and Magic ATT of all nearby characters. \n#cCooldown: 2 hrs#"/> <string name="h1" value="MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level: 3]\nAllows you to use alchemy to create items. The items you can create depend on your character level."/> <string name="h1" value="Allows you to create items under Lv. 75."/> <string name="h2" value="Allows you to create items under Lv. 105."/> <string name="h3" value="Allows you to create items under Lv. 135."/> <string name="name" value="Bamboo Rain"/> <string name="desc" value="Uses bamboo to attack an enemy."/> <string name="h1" value="Boss HP -30%"/> <string name="name" value="Invincibility"/> <string name="desc" value="Temporarily makes you invincible."/> <string name="h1" value="Invincible for 30 sec."/> <string name="name" value="Power Explosion"/> <string name="desc" value="Temporarily increases Damage."/> <string name="h1" value="Damage +100% for 30 sec."/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level: 2]\nAllows you to board a Spaceship. Tapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 150, Jump: 120"/> <string name="h2" value="MP Cost: 10, DEF: 20, Speed: 170, Jump: 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level: 1]\nTapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level: 1]\nAllows you to change the condition of Krypto in the Space Mine. #cExpires: TKTKTK#"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level: 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky using the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skill costs 90 MP to activate."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active) "/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Allows you to double jump."/> <string name="ph" value="MP Cost: 0, Additional Jump distance\nCooldown: #cooltime sec"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Link Manager"/> <string name="desc" value="Learn a Link Skill from another character within the world or remove the Link Skill that you currently learned. "/> <string name="h" value="Manages your transferred Link Skill."/> <string name="name" value="Fox Trot"/> <string name="desc" value="Teleports you forward to the furthest enemy in range. When no enemies are around, you&apos;ll be teleported forward a set distance.\n#cYou can teleport while using other skills.#"/> <string name="h" value="MP Cost: #mpCon. When no enemies are around, you&apos;ll be teleported forward #range."/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Potential Skill]\nTemporarily increases your Speed and Jump."/> <string name="h1" value="MP Cost: 50, Movement Speed: +20, Jump: +10, Duration: 200 sec"/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Potential Skill]\nCreates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it."/> <string name="h1" value="MP Cost: 120, Uses 2 Magic Rocks, Portal Duration: 120 sec"/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Crit Damage: 8%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="MP Cost: 80, Max HP and Max MP: +40%, Duration: 240 sec"/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cOnly 4th Job Skills can be increased beyond master level# while other skills can only be increased to master level. \nExceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased."/> <string name="h1" value="MP Cost: 64, All skill levels increased by 1 level for 240 seconds."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing."/> <string name="h1" value="MP Cost: 120, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration 240 sec"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP and MP to increase your attack speed 1 level for a fixed period of time. Can be stacked with other buffs except Speed Infusion."/> <string name="h1" value="HP Cost: 120, MP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="name" value="Pig&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\n Increases damage by 10% when attacking monsters with the word Pig in their names."/> <string name="name" value="Stump&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\n Increases damage by 10% when attacking monsters with the word Stump in their names."/> <string name="name" value="Slime&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\n Increases damage by 10% when attacking monsters with the word Slime in their names."/> <string name="name" value="Combo Ability"/> <string name="pdesc" value="Battle Mode ATT, Speed, and Jump permanently increase. #cDouble Swing Lv. 1#"/> <string name="ph" value="ATT +#padX, Speed +#psdSpeed, Jump +#psdJump"/> <string name="desc" value="Adds your attacks to your Combo Count. Increases Attack Power, Defense, and Movement Speed with every 50 counts, stacking up to 10 times. Also, passively increases your knockback resistance.\n#cLevel 10 required to learn Advanced Combo Ability.#\nRequired Skill: #cSmash Swing Lv. 10#"/> <string name="h" value="Knockback Resistance +#stanceProp%, For every 50 Combo Counts, ATT: +#y, DEF: +#z, Speed: +#w, Max Stacks: #x"/> <string name="name" value="Smash Wave"/> <string name="desc" value="Fires a burst of energy through your polearm to enemies in front. \n[Command: #cDown, Right + Attack Key#]\nCommand Effect: Increases the range of the projectile.\nAdditional Adrenaline Rush Effect: Increases the number of projectiles.\n#cRight-click to lock command#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\n#cCooldown: #cooltime sec#"/> <string name="pdesc" value="Fires a burst of energy through your polearm to enemies in front. \n[Command: #cDown, Right + Attack Key#]\nCommand Effect: Increases the range of the projectile.\nAdditional Adrenaline Rush Effect: Increases the number of projectiles.\n#cRight-click to lock command#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\n#cCooldown: #cooltime sec#"/> <string name="name" value="Guardian Armor"/> <string name="pdesc" value="Increase Battle Mode ATT based on DEF."/> <string name="ph" value="Battle Mode ATT: +1 per #x DEF"/> <string name="name" value="Smash Swing"/> <string name="desc" value="Calls upon Aran&apos;s muscle memory to swing the polearm 3 times in a row, hard.\n[Command: Tap the #cAttack Key# multiple times]\n#cLevel 1 required to learn Polearm Mastery and Level 10 required to learn Swing Studies I.#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Attacks Per Swing: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Press the attack key twice to perform a double attack on up to 6 enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2"/> <string name="name" value="Smash Swing"/> <string name="desc" value="Calls upon Aran&apos;s muscle memory to swing the polearm 3 times in a row, hard.\n[Command: Tap the #cAttack Key# multiple times]\n#cLevel 1 required to learn Polearm Mastery and Level 10 required to learn Swing Studies I.#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Attacks Per Swing: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Polearm Booster"/> <string name="desc" value="Doubles the Attack Speed of your weapon. Must have a Polearm equipped."/> <string name="h" value="MP Cost: #mpCon, Weapon&apos;s Attack Speed increased by #y for #time sec"/> <string name="name" value="Body Pressure"/> <string name="desc" value="Surround yourself with bitingly cold air to reflect damage taken from bumping into enemies.\nCan be toggled #cOn/Off#"/> <string name="h" value="Damage Reflected: #damage%"/> <string name="pdesc" value="Surround yourself with bitingly cold air to reflect damage taken from bumping into enemies.\nCan be toggled #cOn/Off#"/> <string name="ph" value="Damage Reflected: #damage%"/> <string name="name" value="Smash Wave"/> <string name="desc" value="Fires a burst of energy through your polearm to enemies in front. \n[Command: #cDown, Right + Attack Key#]\nCommand Effect: Increases the range of the projectile.\nAdditional Adrenaline Rush Effect: Increases the number of projectiles.\n#cRight-click to lock command#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\n#cCooldown: #cooltime sec#"/> <string name="pdesc" value="Fires a burst of energy through your polearm to enemies in front. \n[Command: #cDown, Right + Attack Key#]\nCommand Effect: Increases the range of the projectile.\nAdditional Adrenaline Rush Effect: Increases the number of projectiles.\n#cRight-click to lock command#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\n#cCooldown: #cooltime sec#"/> <string name="name" value="Smash Swing"/> <string name="desc" value="Calls upon Aran&apos;s muscle memory to swing the polearm 3 times in a row, hard.\n[Command: Tap the #cAttack Key# multiple times]\n#cLevel 1 required to learn Polearm Mastery and Level 10 required to learn Swing Studies I.#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Attacks Per Swing: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Polearm Mastery"/> <string name="h" value="Polearm Mastery: +#mastery%, Attack Speed +1"/> <string name="desc" value="Increases Polearm Mastery and Speed.\n#cLevel 10 required to learn High Mastery.#\nRequired Skill: #cSmash Swing Lv. 1#"/> <string name="name" value="Final Charge"/> <string name="desc" value="Charges forward, quickly knocking back enemies in your path. Can be resisted by some monsters.\n[Command: #cLeft, Down, Right + Attack Key#]\nCommand Effect: Stun\nAdditional Adrenaline Rush Effect: Leaves an ice trail behind you that freezes enemies.\n#cRight-click to lock command#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Use command to stun enemies for #time sec"/> <string name="pdesc" value="Charges forward, quickly knocking back enemies in your path.\n[Command: #cLeft, Down, Right + Attack Key#]\nCommand Effect: Stun\nAdditional Adrenaline Rush Effect: Leaves an ice trail behind you that freezes enemies.\n#cRight-click to lock command#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Use command to stun enemies for #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Duration: #hcTime sec"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently increases STR and DEX through sheer physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Self Recovery"/> <string name="desc" value="Regularly recovers some HP and MP, even in combat."/> <string name="h" value="Regularly recovers #hp HP and #mp MP."/> <string name="name" value="Final Attack"/> <string name="h" value="Proc Rate: #prop%, Damage: #damage%"/> <string name="desc" value="Grants a chance to activate an additional hit after an attack. Must have a Polearm equipped.\nRequired Skill: #cPolearm Mastery Lv. 3#\n#cLevel 20 required to learn Advanced Final Attack.#"/> <string name="name" value="Final Toss"/> <string name="desc" value="Lifts multiple enemies in front of you into the air. Airborne enemies take more damage, including enemies lifted with Judgment Draw and Rolling Spin. Can be resisted by some monsters.\n[Command: #cUp + Attack Key#]\nCommand Effect: Increases your vertical jump \n#cRight-click to lock command#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage to Airborne Enemies: +#x% points"/> <string name="pdesc" value="Lifts multiple enemies in front into the air. Airborne enemies take more damage, including enemies lifted with Judgment Draw and Rolling Spin.\n[Command: #cUp + Attack Key#]\nCommand Effect: Increases your vertical jump \n#cRight-click to lock command#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage to Airborne Enemies: +#x% points"/> <string name="name" value="Rolling Spin"/> <string name="desc" value="Uses centrifugal force to spin your polearm in place, lifting nearby enemies. Can be resisted by some monsters.\n[Command: #cDown, Up + Attack Key#]\nCommand Effect: Stun\n#cRight-click to lock command#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Duration: #time sec"/> <string name="pdesc" value="Uses centrifugal force to spin your polearm in place, lifting nearby enemies.\n[Command: #cDown, Up + Attack Key#]\nCommand Effect: Stun\n#cRight-click to lock command#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Duration: #time sec"/> <string name="name" value="Command Mastery I"/> <string name="desc" value="Enhances the effects of Command-activated skills.\n#cLevel 5 required to learn Command Mastery II#"/> <string name="h" value="Skill damage increases by #damage% points when the skill is triggered with a command."/> <string name="name" value="Swing Studies I"/> <string name="desc" value="Through intense study, you&apos;ve perfected your polearm swing. Increases swing damage and allows you to move while swinging. Also, you now know how to link Smash Swings with other skills to deal additional damage via a polearm afterimage. This also increases the damage of other skills for a short period afterwards.\n#cLevel 4 required to learn Aero Swing#\nRequired Skill: #cSmash Swing Lv. 10#"/> <string name="h" value="Smash Swing Damage: +#damPlus% points, Final Damage (of other skills): +#w% for #z sec.\nCreates an afterimage that attacks up to #mobCount enemies with #damage% damage #attackCount times when you use other skills after Smash Swing. Increases Movement Speed during swings."/> <string name="name" value="Final Charge"/> <string name="desc" value="Charges forward, knocking back enemies in your path. Use command to stun enemies. Can be resisted by some monsters.\n[Command: #cLeft, Down, Right + Attack Key#]\nAdditional Adrenaline Rush Effect: Leaves an ice trail behind you that freezes enemies.\n#cRight-click to lock command#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Duration: #time sec"/> <string name="pdesc" value="Charges forward, knocking back enemies in your path. Use command to stun enemies.\n[Command: #cLeft, Down, Right + Attack Key#]\nAdditional Adrenaline Rush Effect: Leaves an ice trail behind you that freezes enemies.\n#cRight-click to lock command#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Duration: #time sec"/> <string name="name" value="Drain"/> <string name="desc" value="Absorbs some of the damage you dealt to the enemies as HP. Permanently increases your Max HP.\nCan be toggled #cOn/Off\n#Required Skill: #cCombo Ability Lv. 1#"/> <string name="h" value="Recovers #x% of your Max HP when attacking enemies. Permanently increases Max HP by #mhpR%."/> <string name="pdesc" value="Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 20% of your Max HP. Can only be used when your #cCombo Count is 15 or higher#.\n[Command: #cDown, Down + Attack Key#]\nRequired Skill: #cCombo Ability Lv. 1#"/> <string name="ph" value="Restored HP: #x%, Chance: #prop%, Duration: #time sec"/> <string name="hch" value="#hcProp% chance to restore #x% of damage for #time sec"/> <string name="name" value="Snow Charge"/> <string name="desc" value="Permanently increases damage and infuses your polearm with the powers of the ice spirit for a short time."/> <string name="h" value="Permanently increases Damage by #damR%. MP Cost: #mpCon, Duration: #time sec, Enemy Speed: -#q for #y sec, Damage: +#w% when attacking enemies that have had their speed reduced. Can be used on bosses but the speed reduction&apos;s duration is cut in half."/> <string name="pdesc" value="Permanently increases damage and infuses your pole arm with Ice."/> <string name="ph" value="Permanent Damage Increase: +#damR%. MP Cost: #mpCon, Ice Duration: #time sec, Enemy Speed: #x for #y sec"/> <string name="hch" value="Permanent Damage Increase: +#damR%. MP Cost: #mpCon, Ice Duration: #time sec, Enemy Speed: #x for #hcSubTime sec with #hcProp% chance"/> <string name="name" value="Final Charge"/> <string name="desc" value="Charges forward, quickly knocking back enemies in your path. Can be resisted by some monsters.\n[Command: #cLeft, Down, Right + Attack Key#]\nCommand Effect: Stun\nAdditional Adrenaline Rush Effect: Leaves an ice trail behind you that freezes enemies.\n#cRight-click to lock command#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Use command to stun enemies for #time sec"/> <string name="pdesc" value="Charges forward, quickly knocking back enemies in your path.\n[Command: #cLeft, Down, Right + Attack Key#]\nCommand Effect: Stun\nAdditional Adrenaline Rush Effect: Leaves an ice trail behind you that freezes enemies.\n#cRight-click to lock command#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Use command to stun enemies for #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Duration: #hcTime sec"/> <string name="name" value="Final Toss"/> <string name="desc" value="Lifts multiple enemies in front of you into the air. Airborne enemies take more damage, including enemies lifted with Judgment Draw and Rolling Spin. Can be resisted by some monsters.\n[Command: #cUp + Attack Key#]\nCommand Effect: Increases your vertical jump \n#cRight-click to lock command#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage to Airborne Enemies: +#x% points"/> <string name="pdesc" value="Lifts multiple enemies in front into the air. Airborne enemies take more damage, including enemies lifted with Judgment Draw and Rolling Spin.\n[Command: #cUp + Attack Key#]\nCommand Effect: Increases your vertical jump \n#cRight-click to lock command#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage to Airborne Enemies: +#x% points"/> <string name="name" value="Rolling Spin"/> <string name="desc" value="Uses centrifugal force to spin your polearm in place, lifting nearby enemies.\n[Command: #cDown, Up + Attack Key#]\nCommand Effect: Stun\n#cRight-click to lock command#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Use command to stun enemies for #time sec"/> <string name="pdesc" value="Uses centrifugal force to spin your polearm in place, lifting nearby enemies.\n[Command: #cDown, Up + Attack Key#]\nCommand Effect: Stun\n#cRight-click to lock command#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Use command to stun enemies for #time sec"/> <string name="name" value="Advanced Combo Ability"/> <string name="desc" value="Masterfully counts up your attacks in a Combo Count. Increases Critical Rate and Attack Power with every 50 counts, stacking up to 10 times. Also passively increases your Knockback Resistance, Attack Power, Abnormal Status Resistance Chance, Critical Rate, and Critical Damage.\n#cLevel 10 required to learn Adrenaline Rush#\nRequired Skill: #cCombo Ability Lv. 10#"/> <string name="h" value="Knockback Resistance: +#stanceProp%, Attack Power: +#padX, Abnormal Status Resistance: +#asrR, Critical Rate: +#cr%, Critical Damage: +#criticaldamage%, Critical Rate (per 50 combos): +#y%, Attack Power (per 10 combos): +#z, Max Stacks: #x"/> <string name="pdesc" value="Status Ailment Resistance Rate, Stance Rate, Crit Rate, and Max Crit Damage is increased. For every 10 combo counts Status Ailment Resistance Rate, Stance Rate, Crit Rate, Attack is additionally increased.\nRequired : #cCombo Ability Lv. 10#"/> <string name="ph" value="Status Ailment Resistance: #asrR%, Stance: #u%, Crit Rate: #cr%, Max Crit Damage increased by #criticaldamageMax%, Additional Increase For every 10 Combo count - Status Ailment Resistance : #w%, Stance #q%, Crit Rate #y%, Attack: #s, Total increase: #x"/> <string name="name" value="Cleaving Blows"/> <string name="desc" value="Ignores a portion of a monster&apos;s defense and increases your damage."/> <string name="h" value="Monster DEF Ignored: #ignoreMobpdpR%, Damage: +#damR%"/> <string name="name" value="Judgment Draw"/> <string name="desc" value="Slams your polearm into the ground with great force, launching nearby enemies into the air. Enemies hit directly by the polearm will be frozen and take damage over time. Can be resisted by some monsters. You can control where the polearm lands.\n[Command: #cUp, Down/Up, Right/Up, Left + Attack Key#]\nCommand Effect: Freeze\n#cRight-click to lock command#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Attack Count: #attackCount, Max Enemies Hit: #mobCount, Freeze Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec."/> <string name="pdesc" value="Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time. Can only be used when #cCombo Count is 40 or higher.#\n[Command : #cUp and Down Arrow Key + Attack Key#]\nRequired Skill: #cCombo Fenrir Lv. 10#"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount, Attack Count: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Duration: #time sec"/> <string name="hch" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Chance: #hcProp%, Freeze Duration: #hcTime sec"/> <string name="name" value="Adrenaline Rush"/> <string name="desc" value="A rush of adrenaline pushes your battle prowess to its maximum. Adrenaline Rush is not affected by buff duration increase effects and buff freezers.\n#cLevel 20 required to learn Finisher#\nPassively increases skill damage.\nRequired Skill: #cAdvanced Combo Ability Lv. 10#\n#cLv. 20 required to learn Hyper Skill Adrenaline Generator#"/> <string name="h" value="At 1,000 Combos: For #time sec, skill damage increases by #w% points, maximum attack count increases by #x, maximum monsters hit increases by #y\nSkill damage permanently increases by #z% points"/> <string name="name" value="Gathering Hook"/> <string name="desc" value="Uses your polearm blade as a hook to gather nearby enemies in front of you.\n[Command: #cUp, Up + Attack Key#]\n#cRight-click to lock command.#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n#cCooldown: #cooltime sec#"/> <string name="name" value="Final Blow"/> <string name="desc" value="Swing your polearm around to deal massive damage, ignoring some DEF. Learn this skill to utilize Final Blow as the 3rd hit of Smash Swing.\n[Command: #cDown + Attack Key#]\nCommand Effect: renders all enemy attacks ineffective. \nAdditional Adrenaline Rush Effect: Shoots shockwaves in front of you.\n#cLevel 20 required to learn Beyond Blade.#\n#cRight-click to lock command.#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Ignored Monster DEF: #ignoreMobpdpR%\nShoots #u shockwaves that attack up to #x enemies with #y% damage #s times during Adrenaline Rush."/> <string name="name" value="Aero Swing"/> <string name="desc" value="Allows you to use Smash Swing while airborne. Use Smash Swing while jumping, and Maha will stop you from falling. You&apos;ll be able to move around, just like on the ground. Also, passively increase Smash Swing&apos;s damage.\n[Command: Combo #cAttack Key# while jumping]\n#cLevel 10 required to learn Swing Studies II#\nRequired Skill: #cSwing Studies I Lv. 4#"/> <string name="h" value="Can use Smash Swing while airborne, damage increases by #damPlus% points"/> <string name="name" value="Aero Swing"/> <string name="desc" value="Allows you to use Smash Swing while airborne. Use Smash Swing while jumping, and Maha will stop you from falling. You&apos;ll be able to move around, just like on the ground. Also, passively increase Smash Swing&apos;s damage.\n[Command: Combo #cAttack Key# while jumping]\n#cLevel 10 required to learn Swing Studies II#\nRequired Skill: #cSwing Studies I Lv. 4#"/> <string name="h" value="Can use Smash Swing while airborne, damage increases by #damPlus% points"/> <string name="name" value="Judgment Draw"/> <string name="desc" value="Slams your polearm into the ground with great force, launching nearby enemies into the air. Enemies hit directly by the polearm will be frozen and take damage over time. Can be resisted by some monsters. You can control where the polearm lands.\n[Command: #cUp, Down/Up, Right/Up, Left + Attack Key#]\nCommand Effect: Freeze\n#cRight-click to lock command#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Attack Count: #attackCount, Max Enemies Hit: #mobCount, Freeze Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec."/> <string name="name" value="Judgment Draw"/> <string name="desc" value="Slams your polearm into the ground with great force, launching nearby enemies into the air. Enemies hit directly by the polearm will be frozen and take damage over time. Can be resisted by some monsters. You can control where the polearm lands.\n[Command: #cUp, Down/Up, Right/Up, Left + Attack Key#]\nCommand Effect: Freeze\n#cRight-click to lock command#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Attack Count: #attackCount, Max Enemies Hit: #mobCount, Freeze Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec."/> <string name="name" value="Aero Swing"/> <string name="desc" value="Allows you to use Smash Swing while airborne. Use Smash Swing while jumping, and Maha will stop you from falling. You&apos;ll be able to move around, just like on the ground. Also, passively increase Smash Swing&apos;s damage.\n[Command: Combo #cAttack Key# while jumping]\n#cLevel 10 required to learn Swing Studies II#\nRequired Skill: #cSwing Studies I Lv. 4#"/> <string name="h" value="Can use Smash Swing while airborne, damage increases by #damPlus% points"/> <string name="name" value="Final Blow"/> <string name="desc" value="Swing your polearm around to deal massive damage, ignoring some DEF. Will not be pushed back by enemy attacks when the skill is cast by inputting the command. Learn this skill to utilize Final Blow as the 3rd hit of Smash Swing.\n[Command: #cDown, Down + Attack Key#]\nAdditional Adrenaline Rush Effect: Shoots shockwaves in front of you.\n#cLevel 20 required to learn Beyond Blade.#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Final Blow"/> <string name="desc" value="Swing your polearm around to deal massive damage, ignoring some DEF. Learn this skill to utilize Final Blow as the 3rd hit of Smash Swing.\n[Command: #cDown + Attack Key#]\nCommand Effect: renders all enemy attacks ineffective. \nAdditional Adrenaline Rush Effect: Shoots shockwaves in front of you.\n#cLevel 20 required to learn Beyond Blade.#\n#cRight-click to lock command.#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Ignored Monster DEF: #ignoreMobpdpR%\nShoots #u shockwaves that attack up to #x enemies with #y% damage #s times during Adrenaline Rush."/> <string name="name" value="Might"/> <string name="desc" value="Permanently increases Attack Power and Defense, and allows you to knock enemies back with a small amount of damage."/> <string name="h" value="Attack Power: +#padX, DEF: +#pddX, Damage required to knock back a monster decreased to #x%."/> <string name="pdesc" value="Permanently increases Attack Power and Defense and allows you to knockback enemies with a small amount of damage."/> <string name="ph" value="Attack Power: +#padX, Weapon DEF: +#pddX, Magic DEF: +#mddX, Damage required to knockback a monster decreased to #x%."/> <string name="name" value="Maha Blessing"/> <string name="desc" value="Increases party members&apos; Attack with the blessings of Maha, the spirit of the polearm."/> <string name="h" value="MP Cost: #mpCon, Attack Power: +#indiePad, Magic ATT: +#indieMad, Duration: #time sec"/> <string name="name" value="Judgment Draw"/> <string name="desc" value="Slams your polearm into the ground with great force, launching nearby enemies into the air. Enemies hit directly by the polearm will be frozen and take damage over time. Can be resisted by some monsters. You can control where the polearm lands.\n[Command: #cUp, Down/Up, Right/Up, Left + Attack Key#]\nCommand Effect: Freeze\n#cRight-click to lock command#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Attack Count: #attackCount, Max Enemies Hit: #mobCount, Freeze Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec."/> <string name="name" value="Gathering Hook"/> <string name="desc" value="Uses your polearm blade as a hook to gather nearby enemies in front of you.\n[Command: #cUp, Up + Attack Key#]\n#cRight-click to lock command.#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n#cCooldown: #cooltime sec#"/> <string name="name" value="Final Blow"/> <string name="desc" value="Swing your polearm around to deal massive damage, ignoring some DEF. Learn this skill to utilize Final Blow as the 3rd hit of Smash Swing.\n[Command: #cDown + Attack Key#]\nCommand Effect: renders all enemy attacks ineffective. \nAdditional Adrenaline Rush Effect: Shoots shockwaves in front of you.\n#cLevel 20 required to learn Beyond Blade.#\n#cRight-click to lock command.#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Ignored Monster DEF: #ignoreMobpdpR%\nShoots #u shockwaves that attack up to #x enemies with #y% damage #s times during Adrenaline Rush."/> <string name="name" value="High Mastery"/> <string name="desc" value="Maxes out Polearm Mastery while increasing Critical Damage and Attack Power. \nRequired Skill: #cPolearm Mastery Lv. 10#"/> <string name="h" value="Polearm Mastery: +#mastery%. Attack Power: +#x, Critical Damage: +#criticaldamage%"/> <string name="name" value="High Defense"/> <string name="desc" value="A new defense technique that permanently decreases damage received from enemies and increases Max HP and DEF."/> <string name="h" value="Damage Taken: -#t%, HP: +#mhpR%, DEF: +#pddX"/> <string name="name" value="Sudden Strike"/> <string name="desc" value="Damage dealt by Smash Wave, Final Charge, Final Toss, Rolling Spin, Judgment Draw, and Final Blow increased."/> <string name="h" value="Damage dealt by Smash Wave, Final Charge, Final Toss, Rolling Spin, Judgment Draw, and Final Blow: +#damPlus% points"/> <string name="name" value="Advanced Final Attack"/> <string name="desc" value="Permanently increases Attack Power. Greatly increases the damage and activation rate of your Final Attack.\nRequired Skill: #cFinal Attack Lv. 20#"/> <string name="h" value="Attack Power: +#padX permanently. Final Attack Chance: #prop%, Damage: #damage%."/> <string name="pdesc" value="Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack.\nRequired Skill: #cFinal Attack Lv. 20#"/> <string name="ph" value="Permanently increases ATT by #padX and Accuracy by #ar%. Also has a #prop% chance of activating #damage% damage Final Attack"/> <string name="name" value="Finisher - Storm of Fear"/> <string name="desc" value="Pummel your enemies with a series of swings so quick that your polearm becomes invisible. A whirlwind forms around Aran, sucking in all enemies. This skill can be activated by command only during Adrenaline Rush. Can be resisted by some monsters.\n[Command: #cDown, Left, Right + Attack (held down)#]\nRequired Skill: #cAdrenaline Rush Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Max Duration: 10 sec\n#cOnly one finisher can be triggered per Adrenaline Rush."/> <string name="name" value="Finisher - Hunter&apos;s Prey"/> <string name="desc" value="Charges forward to strike a powerful blow, automatically targeting the most powerful enemy in the direction of your attack. Charge the skill longer to do more damage. You&apos;re invincible while charging. This skill can be activated by command only during Adrenaline Rush.\n[Command: #cDown, Right, Up + Attack Key (held down)#]\nRequired Skill: #cAdrenaline Rush Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, hold key down to charge and use arrow keys to change direction once activated, strikes #attackCount times dealing #damage% to #mobCount monsters, invincible while charging. Damage increases by #s% points for every 1 sec of charging, up to 500% points. Can charge for up to 5 sec.\n#cOnly one finisher can be triggered per Adrenaline Rush."/> <string name="name" value="Command Mastery II"/> <string name="desc" value="Enhances the effects of Command-activated skills\nRequired Skill: #cCommand Mastery Lv. 5#"/> <string name="h" value="Skill damage increases by #damage% points when the skill is triggered with a command."/> <string name="name" value="Swing Studies II"/> <string name="desc" value="Through intense study, you&apos;ve perfected your polearm swing and Smash Swing technique. Increases your movement speed and damage while swinging. Increases the damage of skills used after Smash Swing. The 2nd and 4th hits of Smash Swing and Aero Swing become Final Blows.\nRequired Skill: #cAero Swing Lv. 10#"/> <string name="h" value="Smash Swing Damage: +#damPlus% points, Final Damage (of other skills): +#w% for #z sec.\nCreates an afterimage that attacks up to #mobCount enemies with #damage% damage #attackCount times when you use other skills after Smash Swing. Increases Movement Speed during swings."/> <string name="name" value="Beyond Blade"/> <string name="desc" value="Calls upon all of Aran&apos;s might to sweep enemies away using Maha. You&apos;re invincible while using Beyond Blade. Additional Adrenaline Rush Effect: Shoots out shockwaves in front of you and behind you.\nRequired Skill: #cFinal Blow Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Deals up to 3 additional hits with further key presses.\n2 Hits: Attack 5 times for #s% damage\n3 Hits: Attack 5 times for #u% damage.\nHowever, for each enemy struck fewer than Max Enemies Hit, +#w% of the Damage per enemy. Critical Rate: #cr%, Ignored Monster DEF: #ignoreMobpdpR%\nWith Adrenaline Rush, fires a shockwave that hits up to 6 enemies for 400% damage 5 times.\n#cCan be used after Final Blow."/> <string name="name" value="Finisher - Storm of Fear"/> <string name="desc" value="Pummel your enemies with a series of swings so quick that your polearm becomes invisible. Forms a whirlwind around Aran, sucking in all enemies. This skill can be activated by command only during Adrenaline Rush.\n[Command: #cDown, Left, Right + Attack (held down)#]\nRequired Skill: #cAdrenaline Rush Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #s, Damage: #u%, Number of Attacks: #w, Max Duration: 10 sec\n#cOnly one finisher can be triggered per Adrenaline Rush."/> <string name="name" value="Beyond Blade"/> <string name="desc" value="Calls upon all of Aran&apos;s might to sweep enemies away using Maha. You&apos;re invincible while using Beyond Blade. Additional Adrenaline Rush Effect: Shoots out shockwaves in front of you and behind you.\nRequired Skill: #cFinal Blow Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Deals up to 3 additional hits with further key presses.\n2 Hits: Attack 5 times for #s% damage\n3 Hits: Attack 5 times for #u% damage.\nHowever, for each enemy struck fewer than Max Enemies Hit, +#w% of the Damage per enemy. Critical Rate: #cr%, Ignored Monster DEF: #ignoreMobpdpR%\nWith Adrenaline Rush, fires a shockwave that hits up to 6 enemies for 400% damage 5 times.\n#cCan be used after Final Blow."/> <string name="name" value="Final Blow"/> <string name="desc" value="Swing your polearm around to deal massive damage, ignoring some DEF. Learn this skill to utilize Final Blow as the 3rd hit of Smash Swing.\n[Command: #cDown + Attack Key#]\nCommand Effect: makes all enemy attacks ineffective. \nAdditional Adrenaline Rush Effect: Shoots shockwaves in front of you.\n#cLevel 20 required to learn Beyond Blade.#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Monster DEF Ignored: #ignoreMobpdpR%\nLaunched enemy deals #x% damage to nearby enemies after being defeated\nDuring Adrenaline Rush, shoots #ballCount shockwaves to blast up to #ballMobCount enemies with #ballDamage% damage #ballAttackCount times."/> <string name="name" value="Finisher - Hunter&apos;s Prey"/> <string name="desc" value="Charges forward to strike a powerful blow, automatically targeting the most powerful enemy in the direction of your attack. Charge the skill longer to do more damage. You&apos;re invincible while charging. This skill can be activated by command only during Adrenaline Rush.\n[Command: #cDown, Right, Up + Attack Key (held down)#]\nRequired Skill: #cAdrenaline Rush Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, hold key down to charge and use arrow keys to change direction once activated, strikes #attackCount times dealing #damage% to #mobCount monsters, invincible while charging. Damage increases by #s% points for every 1 sec of charging, up to 500% points. Can charge for up to 5 sec.\n#cOnly one finisher can be triggered per Adrenaline Rush."/> <string name="name" value="Finisher - Storm of Fear"/> <string name="desc" value="Pummel your enemies with a series of swings so quick that your polearm becomes invisible. Forms a whirlwind around Aran, sucking in all enemies. This skill can be activated by command only during Adrenaline Rush.\n[Command: #cDown, Left, Right + Attack (held down)#]\nRequired Skill: #cAdrenaline Rush Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Max Duration: 10 sec\n#cOnly one finisher can be triggered per Adrenaline Rush."/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Weapon Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Combo Recharge - Release"/> <string name="desc" value="Removes HP needed for using Combo Recharge."/> <string name="h" value="Removes HP needed for use"/> <string name="name" value="Combo Recharge - Cooldown Cutter"/> <string name="desc" value="Reduce Combo Recharge cooldown."/> <string name="h" value="Cooldown: -#coolTimeR%"/> <string name="name" value="Combo Recharge - Combo Up"/> <string name="desc" value="Increases combo Combo Recharge&apos;s combo count."/> <string name="h" value="Additional combo count x2"/> <string name="name" value="Final Blow - Reinforce"/> <string name="desc" value="Increases Final Blow&apos;s damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Final Blow - Bonus"/> <string name="desc" value="Increases Final Blow&apos;s attack count."/> <string name="h" value="Number of Hits +#attackCount"/> <string name="name" value="Final Blow - Guardbreak"/> <string name="desc" value="Increases the amount of DEF Final Blow will ignore."/> <string name="h" value="Ignore DEF amount +#ignoreMobpdpR%"/> <string name="name" value="Combo Tempest - Bonus"/> <string name="desc" value="Increases Combo Tempest&apos;s attack count."/> <string name="h" value="Number of Hits +#attackCount"/> <string name="name" value="Combo Tempest - Temper Link"/> <string name="desc" value="Enhance Combo Judgment damage boost.\nRequired Skill: #cCombo Tempest Lv. 1#"/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Combo Tempest - Release"/> <string name="desc" value="Reduces the amount of combos consumed when using Combo Tempest."/> <string name="h" value="Reduces combo amount needed by half"/> <string name="name" value="Heavy Swing"/> <string name="desc" value="Increases the damage of Smash Swing and Aero Swing."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Frenzied Swing"/> <string name="desc" value="Increases the damage boost to other skills after using Smash Swing or Aero Swing."/> <string name="h" value="Damage added to other skills after swinging: +#damR%"/> <string name="name" value="Rebounding Swing"/> <string name="desc" value="Increases the damage of the afterimages that occur from using skills after Smash Swing and Aero Swing."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Storming Terror"/> <string name="desc" value="Increases the max number of monsters hit by Finisher - Storm of Fear."/> <string name="h" value="Max Enemies Hit: +#targetPlus"/> <string name="name" value="Merciless Hunt"/> <string name="desc" value="Increases the damage of Finisher - Hunter&apos;s Prey."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Surging Adrenaline"/> <string name="desc" value="Increases the duration of Adrenaline Rush."/> <string name="h" value="Duration: +#time sec"/> <string name="name" value="Beyond-er Blade"/> <string name="desc" value="Increases Beyond Blade&apos;s damage. (Does not affect the shockwaves triggered by Adrenaline Rush.)."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Beyond Blade Barrage"/> <string name="desc" value="Increases the number of hits of Beyond Blade. (Does not affect the shockwaves triggered by Adrenaline Rush.)."/> <string name="h" value="Number of Attacks: +#attackCount"/> <string name="name" value="Piercing Beyond Blade"/> <string name="desc" value="Increases the amount of DEF ignored. (Does not affect the shockwaves triggered by Adrenaline Rush.)."/> <string name="h" value="Monster DEF Ignored: +#ignoreMobpdpR%"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="pdesc" value="Temporarily increases the stats of all team members."/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Beyond Blade"/> <string name="desc" value="Calls upon all of Aran&apos;s might to sweep enemies away using Maha. You&apos;re invincible while using Beyond Blade. Additional Adrenaline Rush Effect: Shoots out shockwaves in front of you and behind you.\nRequired Skill: #cFinal Blow Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Deals up to 3 additional hits with further key presses.\n2 Hits: Attack 5 times for #s% damage\n3 Hits: Attack 5 times for #u% damage.\nHowever, for each enemy struck fewer than Max Enemies Hit, +#w% of the Damage per enemy. Critical Rate: #cr%, Ignored Monster DEF: #ignoreMobpdpR%\nWith Adrenaline Rush, fires a shockwave that hits up to 6 enemies for 400% damage 5 times.\n#cCan be used after Final Blow."/> <string name="name" value="Beyond Blade"/> <string name="desc" value="Calls upon all of Aran&apos;s might to sweep enemies away using Maha. You&apos;re invincible while using Beyond Blade. Additional Adrenaline Rush Effect: Shoots out shockwaves in front of you and behind you.\nRequired Skill: #cFinal Blow Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Deals up to 3 additional hits with further key presses.\n2 Hits: Attack 5 times for #s% damage\n3 Hits: Attack 5 times for #u% damage.\nHowever, for each enemy struck fewer than Max Enemies Hit, +#w% of the Damage per enemy. Critical Rate: #cr%, Ignored Monster DEF: #ignoreMobpdpR%\nWith Adrenaline Rush, fires a shockwave that hits up to 6 enemies for 400% damage 5 times.\n#cCan be used after Final Blow."/> <string name="name" value="Heroic Memories"/> <string name="desc" value="Recalls the oath of the Maple Heroes to increase damage."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec. Applies to any Hero class in the party"/> <string name="name" value="Maha&apos;s Domain"/> <string name="desc" value="Summons a sleeping, giant Maha, which drops to the ground, affecting a large area. Deals damage over time to enemies in range. Removes Abnormal Status and restores HP and MP to party members in range."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Deals #y attacks of #x% damage each to enemies in range for #time sec. Removes party members&apos; Abnormal Statuses and restores HP/MP by #w% every second\nCooldown: #cooltime sec"/> <string name="name" value="Adrenaline Burst"/> <string name="desc" value="Instantly activates Adrenaline Rush. Has a long cooldown due to stresses placed on your body. Adrenaline Rush can&apos;t be affected by buff duration increase effects or Buff Freezer.\nRequired Skill: #cAdrenaline Rush Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec, Adrenaline Rush can&apos;t be used again for #x sec after using."/> <string name="name" value="Maha&apos;s Domain"/> <string name="desc" value="Summons a sleeping, giant polearm, which drops to the ground, dealing damage. If monsters spawn while the polearm is present, it&apos;ll make explosions that cure Aran&apos;s Abnormal Status and restores HP and MP."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Deals #y attacks of #x% damage each to enemies in range for #time sec. Removes party members&apos; Abnormal Statuses and restores HP/MP by #w% every second\nCooldown: #cooltime sec"/> <string name="name" value="Dragon Soul "/> <string name="h" value="Attack Speed: +2, Magic ATT: +#mad, DEF: +#pddX, Speed: +#psdSpeed"/> <string name="desc" value="Commune with your Dragon to increase Attack Speed, Magic ATT, DEF, and Speed."/> <string name="h1" value="Magic Attack +1"/> <string name="h2" value="Magic Attack +2"/> <string name="h3" value="Magic Attack +3"/> <string name="h4" value="Magic Attack +4"/> <string name="h5" value="Magic Attack +5"/> <string name="h6" value="Magic Attack +6"/> <string name="h7" value="Magic Attack +7"/> <string name="h8" value="Magic Attack +8"/> <string name="h9" value="Magic Attack +9"/> <string name="h10" value="Magic Attack +10"/> <string name="h11" value="Magic Attack +11"/> <string name="h12" value="Magic Attack +12"/> <string name="h13" value="Magic Attack +13"/> <string name="h14" value="Magic Attack +14"/> <string name="h15" value="Magic Attack +15"/> <string name="h16" value="Magic Attack +16"/> <string name="h17" value="Magic Attack +17"/> <string name="h18" value="Magic Attack +18"/> <string name="h19" value="Magic Attack +19"/> <string name="h20" value="Magic Attack +20"/> <string name="name" value="Elemental Weakness"/> <string name="pdesc" value="Chance to weaken enemies against magic."/> <string name="ph" value="Duration: #time sec, Success Rate: #prop%, Additional Magic Damage: +#x%"/> <string name="name" value="Dragon Soul"/> <string name="desc" value="Your dragon contract increases your Defense and Speed."/> <string name="h" value="Permanently increases DEF: +#pddX, Speed: +#psdSpeed"/> <string name="name" value="Magic Link"/> <string name="desc" value="Shares Mir&apos;s magic, raising Evan&apos;s Magic ATT."/> <string name="h" value="Permanently increases Max MP: +#mmpR%, MP increases by #lv2mmp per level, Magic ATT: +#madX"/> <string name="name" value="Dragon Spark"/> <string name="desc" value="Whenever Evan attacks, Mir might attack, too."/> <string name="h" value="Chance: #prop%, Damage: #damage%"/> <string name="name" value="Magic Missile"/> <string name="desc" value="Continuously attacks the enemy by consuming MP."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="pdesc" value="Continuously attacks the enemy by consuming MP."/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="name" value="Mana Burst I"/> <string name="desc" value="Two bursts of mana attack enemies in front. As you job advance, this skill improves, up to #cMana Burst IV#. \n#cLv. 10 required to learn Mana Burst II#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Teleport"/> <string name="desc" value="Allows you to teleport a set distance to other locations on the same map using the arrow keys."/> <string name="h" value="MP Cost: #mpCon, Teleport Range: #range, Downward Movement Range: +#y"/> <string name="name" value="Magic Guard"/> <string name="desc" value="A portion of the damage dealt to you affects your MP instead of your HP. Does not apply to attacks that do a certain percentage of your max HP.\nActivated automatically when you have at least 1 MP, and is ineffective when you have 0 MP. Can be toggled #cOn/Off# with the skill key."/> <string name="h" value="MP Cost: #mpCon, Damage Taken (while active): -#y%, Damage Displaced: #x% of your MP"/> <string name="name" value="Fire Circle"/> <string name="desc" value="Shoots out a flame that attacks multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Shoots out a flame that attacks multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Teleport"/> <string name="h" value="MP Cost: #mpCon, Teleport Range: #range, Downward Movement Range: +#y"/> <string name="desc" value="Allows you to teleport to other locations on the same map using the arrow keys.\n#cLevel 20 required to learn Teleport Mastery.#"/> <string name="name" value="Mana Burst II"/> <string name="desc" value="Three bursts of mana attack enemies in front. As you job advance, this skill improves, up to #cMana Burst IV#. \n#cLv. 20 required to learn Mana Burst III#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount#"/> <string name="name" value="Return Flash"/> <string name="desc" value="#c[Fusion Skill]# Mir immediately stops attacking and returns to Evan, cursing nearby enemies to take more damage.\nThis skill advances alongside Dragon Flash. \n\cActivates when Evan uses #c[Return]# while Mir is using #cDragon Flash, Wind Flash, or Thunder Flash#."/> <string name="h" value="Max Monsters Cursed: #mobCount, amplifies Final Damage of magic attack skills by #x%, Duration #time sec"/> <string name="name" value="Wind Flash"/> <string name="desc" value="#c[Fusion Skill]# Sharp blades of wind blast enemies when Mir&apos;s #cDragon Flash# melds with Evan&apos;s magic. Wind Flash advances alongside Dragon Flash. You won&apos;t take damage when this skill targets enemies with attack reflection. \n\c Activates when Evan uses #cWind Circle# while Mir is using #cDragon Flash#."/> <string name="h" value="MP Cost #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Number of Wind Blades: #x, Duration: 3.5 sec\nWhen many wind blades hit 1 enemy, final damage of wind blade is reduced by #y%."/> <string name="name" value="High Wisdom"/> <string name="desc" value="Your mental discipline permanently increase your INT."/> <string name="h" value="INT: +#intX"/> <string name="name" value="Partners"/> <string name="desc" value="Evan and Mir are partners on the battlefield, increasing their battle prowess."/> <string name="h" value="While Mir is attacking, Evan&apos;s Damage: +#indieDamR%\n[Passive Effect: Stance Chance +#stanceProp%]"/> <string name="name" value="Spell Mastery"/> <string name="desc" value="Increases Magic Mastery, Magic ATT, and Critical Rate.\n#cLevel 10 required to learn Magic Mastery.#"/> <string name="h" value="Magic Mastery: +#mastery%, Critical Rate: +#cr%, Magic ATT: +#x, Critical Rate (#cwand equipped#): +3%"/> <string name="name" value="Support Jump"/> <string name="desc" value="Evan uses air currents made by Mir&apos;s flapping wings to jump once more. Press the jump button and the up direction key while jumping to jump higher. \n\c#cActivated when the Return! skill is automatically used when Mir is attacking."/> <string name="h" value="MP Cost: #mpCon, jump while already jumping to go further"/> <string name="name" value="Advanced Dragon Spark"/> <string name="desc" value="After Evan uses an attack skill, Mir has a chance to deal an additional, enhanced magic attack. "/> <string name="h" value="Chance: #prop%, Damage: #damage%"/> <string name="name" value="Dragon Flash"/> <string name="desc" value="#c[Mir Skill]# Mir flashes between enemies, attacking all in his way. If this skill hits an enemy with attack reflection, you won&apos;t take damage."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Duration: 3.5 sec\nCooldown: #cooltime sec"/> <string name="name" value="Dragon Flash"/> <string name="desc" value="#c[Mir Skill]# Mir flashes between enemies, attacking all in his way. If this skill hits an enemy with attack reflection, you won&apos;t take damage."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Duration: 3.5 sec\nCooldown: #cooltime sec"/> <string name="name" value="Wind Flash"/> <string name="desc" value="#c[Fusion Skill]# Sharp blades of wind blast enemies when Mir&apos;s #cDragon Flash# melds with Evan&apos;s magic. Wind Flash advances alongside Dragon Flash. You won&apos;t take damage when this skill targets enemies with attack reflection. \n\c Activates when Evan uses #cWind Circle# while Mir is using #cDragon Flash#."/> <string name="h" value="MP Cost #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Number of Wind Blades: #x, Duration: 3.5 sec\nWhen many wind blades hit 1 enemy, damage of wind blade is reduced by #y%."/> <string name="name" value="Wind Flash"/> <string name="desc" value="#c[Fusion Skill]# Sharp blades of wind blast enemies when Mir&apos;s #cDragon Flash# melds with Evan&apos;s magic. Wind Flash advances alongside Dragon Flash. You won&apos;t take damage when this skill targets enemies with attack reflection. \n\c Activates when Evan uses #cWind Circle# while Mir is using #cDragon Flash#."/> <string name="h" value="MP Cost #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Number of Wind Blades: #x, Duration: 3.5 sec\nWhen many wind blades hit 1 enemy, damage of wind blade is reduced by #y%."/> <string name="name" value="Lightning Bolt"/> <string name="desc" value="Drops thunderbolts on up to 8 enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Drops thunderbolts on up to #mobCount enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Magic Guard"/> <string name="desc" value="Reduces damage dealt to you, and makes a portion of the damage affect your MP instead of your HP. Does not apply to attacks that inflict damage at a certain ratio of the max HP. If your MP reaches 0, your HP takes full damage."/> <string name="h" value="MP Cost: #mpCon, Damage Taken: -#y%, Damage Displaced: #x% of damage received, Duration: #time sec"/> <string name="pdesc" value="Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, your HP takes full damage."/> <string name="ph" value="MP Cost: #mpCon, Damage Displaced: #x% of your MP, Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage Displaced for 1/300 of your MP: #x%, Duration: #time sec"/> <string name="name" value="Wind Circle"/> <string name="desc" value="Launches a gust of wind to push enemies aside and deal damage."/> <string name="h" value="MP Cost: #mpCon, Knocks back up to #mobCount enemies dealing #damage% damage #attackCount times\nCasting Wind Circle after a Mir skill will instead trigger a#c fusion skill#. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 5."/> <string name="name" value="Dragon Flash"/> <string name="desc" value="#c[Mir Skill]# Mir flashes between enemies, attacking all in his way. If this skill hits an enemy with attack reflection, you won&apos;t take damage.\n#cMir&apos;s skills and fusion skills aren&apos;t affected by attack speed increases."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Duration: 3.5 sec\nCooldown: #cooltime sec"/> <string name="name" value="Return!"/> <string name="desc" value="Calls for Mir to immediately return to Evan&apos;s side. Various effects may activate based on the attack Mir was using when called."/> <string name="h" value="Immediately calls Mir, mid-fight.\n#cCooldown: #cooltime"/> <string name="name" value="Magic Booster"/> <string name="desc" value="Increases Evan&apos;s Magic Attack Speed for a short time."/> <string name="h" value="MP Cost: #mpCon, Magic ATT Speed increased by #y for #time sec"/> <string name="name" value="High Wisdom"/> <string name="desc" value="Permanently increase INT through mental discipline."/> <string name="h" value="Permanently increase INT by #intX"/> <string name="name" value="Spell Mastery"/> <string name="desc" value="Increases Magic Mastery, Magic ATT, and Critical Rate.\n#cLevel 10 required to learn Magic Mastery.#"/> <string name="h" value="Magic Mastery: +#mastery%, Magic ATT: +#x, Critical Rate: +#cr%\nCritical Rate +3% when Wand is equipped"/> <string name="name" value="Ice Breath"/> <string name="desc" value="Gathers chilling ice energy to attack multiple monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount enemies, Freeze Chance: #prop% chance, Freeze Duration: #time sec"/> <string name="pdesc" value="Gathers chilling ice energy to attack multiple monsters."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Freeze Chance: #prop%, Freeze Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Freeze Duration: #hcTime sec"/> <string name="name" value="Magic Flare "/> <string name="desc" value="A pillar of light streams from the pentacle, surrounding enemies to inflict damage and paralyze for a short period of time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Duration: #time sec"/> <string name="pdesc" value="A pillar of light created with a pentacle surrounds one enemy to inflict damage and paralyze it for a short period of time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Paralyze Duration: #time sec, Paralyze Chance: #prop%"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Duration: #hcTime sec"/> <string name="name" value="Magic Shield"/> <string name="desc" value="Creates a protective shield that absorbs a fixed amount of damage received by party members for a short time."/> <string name="h" value="MP Cost: #mpCon, Damage Absorption: #x%, DEF: +#pdd, Duration: #time sec\nCooldown: #cooltime sec\n[Passive Effects: Max HP +#mhpR%]"/> <string name="pdesc" value="Creates a protective shield that absorbs a fixed amount of damage received by party members for a short time. [Cooldown: 90 sec]"/> <string name="ph" value="MP Cost: #mpCon, Damage Absorbed: #x%, Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Elemental Decrease"/> <string name="desc" value="Temporarily decreases Elemental Resistance to all of your attacks. Also permanently increases final damage."/> <string name="h" value="MP Cost: #mpCon, Elemental Attribute Resistance: -#x%, Duration: #time sec\n[Passive : Final damage +#mdR%]"/> <string name="name" value="Critical Magic "/> <string name="desc" value="Increases Critical Rate and Critical Damage."/> <string name="h" value="Critical Rate: +#prop%, Critical Damage: +#criticaldamage%"/> <string name="name" value="Mana Burst III"/> <string name="desc" value="Four bursts of mana attack enemies in front. As you job advance, this skill improves, up to #cMana Burst IV#. \n#cLv. 20 required to learn Mana Burst IV#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount#"/> <string name="name" value="Return Dive"/> <string name="desc" value="#c[Fusion Skill]# Mir immediately stops attacking and returns to Evan, buffing all ally Attack Speed by 1. \nThis skill advances alongside Dragon Dive. \n\cActivates when Evan uses #c[Return]# while Mir is using #cDragon Dive, Thunder Dive, and Earth Dive#."/> <string name="h" value="Duration: #time sec, Attack Speed of nearby allies: +1"/> <string name="name" value="Thunder Flash"/> <string name="desc" value="#c[Fusion Skill]# Five pentacles of thunder appear and crash into enemies when Mir&apos;s #cDragon Flash# melds with Evan&apos;s magic. Thunder Flash advances alongside Dragon Flash. You won&apos;t take damage when this skill targets enemies with attack reflection. \nActivates when Evan uses #cThunder Circle# while Mir is using #cDragon Flash#."/> <string name="h" value="MP Cost: #mpCon, Damage (per Crash): #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Thunder Dive"/> <string name="desc" value="#c[Fusion Skill]# Generates powerful orbs of electricity when Mir&apos;s #cDragon Dive# melds with Evan&apos;s magic. Thunder Dive advances alongside Dragon Dive. You won&apos;t take damage when this skill targets enemies with attack reflection. \nActivates when Evan uses #cThunder Circle# while Mir is using #cDragon Dive#."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Number of Orbs: #z, Duration: 9 sec, Orbs disappear after hitting enemies or after a set time"/> <string name="name" value="Critical Magic"/> <string name="desc" value="Increases Critical Rate and Critical Damage."/> <string name="h" value="Critical Rate: +#prop%, Critical Damage: +#criticaldamage%"/> <string name="name" value="Magic Resistance"/> <string name="desc" value="Increases your Abnormal Status Resistance and Elemental Resistance."/> <string name="h" value="Permanently increases Abnormal Status Resistance by #asrR and Elemental Resistance by #terR%"/> <string name="name" value="Magic Amplification"/> <string name="desc" value="Increases the MP cost and the Magic Attack of your magic skills."/> <string name="h" value="MP Cost: +#x%, Final Damage of Magic ATT: +#z%"/> <string name="name" value="Dragon Potential"/> <string name="desc" value="Draws out Mir&apos;s potential and reveals his hidden abilities."/> <string name="h" value="DEF Ignored Permanently: +#ignoreMobpdpR%"/> <string name="name" value="Dragon Dive"/> <string name="desc" value="#c[Mir Skill]# Mir dives in front of Evan, creating shockwaves with the beating of his wings. You won&apos;t take damage when this skill targets enemies with attack reflection."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Duration: 3.5 sec\nCooldown: #cooltime sec\n\c [Wind Circle] Damage: +#s% points\n\c#c[Dragon Flash] Damage: +#s2% points\n\c#c[Wind Flash] Damage: +#u% points\n\c#c[Thunder Flash] Damage: +#u2% points"/> <string name="name" value="Thunder Flash"/> <string name="desc" value="#c[Fusion Skill]# Five pentacles of thunder appear and crash into enemies when Mir&apos;s #cDragon Flash# melds with Evan&apos;s magic. Thunder Flash advances alongside Dragon Flash. You won&apos;t take damage when this skill targets enemies with attack reflection. \nActivates when Evan uses #cThunder Circle# while Mir is using #cDragon Flash#."/> <string name="h" value="MP Cost: #mpCon, 5 Crashes, Damage (per crash): #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Thunder Dive"/> <string name="desc" value="#c[Fusion Skill]# Generates powerful orbs of electricity when Mir&apos;s #cDragon Dive# melds with Evan&apos;s magic. Thunder Dive advances alongside Dragon Dive. You won&apos;t take damage when this skill targets enemies with attack reflection. \nActivates when Evan uses #cThunder Circle# while Mir is using #cDragon Dive#."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Number of Orbs: #z, Duration: 4 sec, Orbs disappear after hitting enemies or after a set time"/> <string name="name" value="Dragon Thrust "/> <string name="desc" value="A fierce dragon deals damage to enemies while knocking them back."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% x #attackCount, Max Enemies Hit: #mobCount, Knock-back Chance: #prop%"/> <string name="pdesc" value="A fierce dragon deals damage to enemies while knocking them back."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Knock-back Chance: #prop%\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Knock-back Chance: #hcProp%"/> <string name="name" value="Magic Booster"/> <string name="desc" value="Increases Magic Attack Speed for a short time."/> <string name="h" value="MP Cost: #mpCon, Magic ATT Speed increased by #y for #time sec"/> <string name="name" value="Dragon Blink"/> <string name="desc" value="Teleport to a random location of the map. The MP cost and cooldown time decreases as Skill Level increases."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="pdesc" value="Teleport to a random location of the map. The MP cost and cooldown time decreases as Skill Level increases."/> <string name="ph" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Cooldown: #hcCooltime sec"/> <string name="name" value="Thunder Circle"/> <string name="desc" value="Create a pentacle of thunder to decimate enemies nearby."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount#\nCasting Thunder Circle after a Mir skill will instead trigger a#c fusion skill#. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 5."/> <string name="name" value="Dragon Dive"/> <string name="desc" value="#c[Mir Skill]# Mir dives in front of Evan, creating shockwaves with the beating of his wings. You won&apos;t take damage when this skill targets enemies with attack reflection.\n#cMir&apos;s skills and fusion skills aren&apos;t affected by Attack Speed increases.\nLv. 20 required to learn Dragon Breath"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Duration: 3.5 sec\nCooldown: #cooltime sec\n\c [Wind Circle] Damage: +#s% points\n\c#c[Dragon Flash] Damage: +#s2% points\n\c#c[Wind Flash] Damage: +#u% points\n\c#c[Thunder Flash] Damage: +#u2% points"/> <string name="name" value="Elemental Decrease"/> <string name="desc" value="Temporarily decreases Elemental Resistance to all of your attacks. Also permanently increases final damage."/> <string name="h" value="MP Cost: #mpCon, Elemental Attribute Resistance: -#x%, Duration: #time sec\n[Passive : Final damage +#mdR%]"/> <string name="name" value="Magic Debris"/> <string name="desc" value="Magic debris forms around enemies hit by fusion skills. Activate the debris to deal damage to enemies around Evan. The damage is proportional to the amount of debris activated at once. \n#cLv. 10 required to learn Enhanced Magic Debris#"/> <string name="h" value="Amount of Debris Created: #v, Debris Formation Cooldown: 0.6 sec, Maximum Debris Limit: #x, MP Cost: #mpCon, Maximum Enemies Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Damage: +#w% points (for every 5 debris), unactivated debris disappears after a set time"/> <string name="name" value="Magic Amplification"/> <string name="desc" value="Increases the MP cost and the Magic Attack of your magic skills."/> <string name="h" value="MP Cost: +#x%, Final Damage of Magic ATT: +#y%"/> <string name="pdesc" value="Increases the MP cost and the Magic Attack of your magic skills."/> <string name="ph" value="MP Cost: +#x%, Magic Attack: +#y%"/> <string name="name" value="Dragon Spark"/> <string name="desc" value="Grants a chance to deal additional hits after an attack."/> <string name="h" value="Chance: #prop%, Damage: #damage%"/> <string name="name" value="Fire Breath "/> <string name="desc" value="Unleashes furious flames to attack and stun multiple monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Unleashes furious flames to attack and stun multiple monsters."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Killer Wings "/> <string name="desc" value="Brands an enemy with a dragon seal. Your attacks then focus on that enemy, and the enemy takes damage over time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Brands an enemy with a dragon seal. Your attacks then focus on that enemy, and the enemy takes damage over time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Magic Resistance"/> <string name="desc" value="Temporarily increases Elemental Resistance for all nearby party members."/> <string name="h" value="MP Cost: #mpCon, Elemental Resistance: +#x%, Duration: #time sec"/> <string name="pdesc" value="Temporarily increases the Elemental Resistance for all nearby team members."/> <string name="ph" value="MP Cost: #mpCon, Elemental Resistance: +#x%, Duration: #time sec"/> <string name="name" value="Dragon Fury"/> <string name="desc" value="When your MP is within a certain range, the focus of the Dragon strengthens and your Magic Attack increases. This effect disappears once your MP is out of that range."/> <string name="h" value="Magic ATT: +#damage%, MP Range: #x% to #y% of Max MP"/> <string name="pdesc" value="When your MP is within a certain range, the focus of the Dragon strengthens and your Magic Attack increases. This effect disappears once your MP is out of that range."/> <string name="ph" value="Magic ATT: +#damage%, MP Range: #x% to #y% of Max MP"/> <string name="name" value="Earthquake"/> <string name="desc" value="Violently shakes the ground, inflicting multiple attacks on enemies."/> <string name="pdesc" value="Violently shakes the ground, inflicting multiple attacks on enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Phantom Imprint "/> <string name="desc" value="Creates a pentacle that curses a target enemy. Cursed enemies temporarily take more damage."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Final Damage: +#x%, Duration: #time sec"/> <string name="pdesc" value="Creates a pentacle that puts a curse on a target enemy. Cursed enemies temporarily take more damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Bonus Damage: #x% for #time sec"/> <string name="name" value="Recovery Aura"/> <string name="desc" value="Creates a recovery aura around you for a short time. The HP and MP of all party members within the aura will be continuously restored."/> <string name="h" value="HP Cost: #hpCon, MP Cost: #mpCon, #x%HP &amp; MP restored every #time sec\nCooldown: 1 min"/> <string name="pdesc" value="Creates a recovery aura around you for a short time. The MP of all party members inside the aura will be continuously restored."/> <string name="ph" value="HP Cost: #hpCon, MP Cost: #mpCon, #x%HP &amp; MP restored every #time sec\nCooldown: 1 min"/> <string name="name" value="Onyx Shroud"/> <string name="desc" value="Temporarily increases Avoidability rate for the entire party. "/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Avoidability: +#x%\r\n[Passive: +#asrR Abnormal Status Resistance]"/> <string name="pdesc" value="Temporarily increases the Avoidability of party members. "/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Avoidability: +#x%\r\nPassive: +#asrR% Status Ailment Resistance"/> <string name="name" value="Teleport Mastery"/> <string name="desc" value="Causes enemies around your teleport location to take damage and become Stunned. Also permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 20#"/> <string name="h" value="MP Cost: #y, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x"/> <string name="pdesc" value="When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 20#"/> <string name="ph" value="MP Cost: #y, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x"/> <string name="hch" value="MP Cost: #y, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcSubProp%, Stun Duration: #hcTime sec, Teleport Distance: +#x"/> <string name="name" value="Magic Mastery"/> <string name="desc" value="Enhances Magic Mastery, Magic Attack, and Critical Damage.\nRequired Skill: #cSpell Mastery Lv. 10#"/> <string name="h" value="Magic Mastery: +#mastery%. Magic ATT: +#x, Critical Damage: +#criticaldamage% "/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Weapon Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Illusion - Reinforce"/> <string name="desc" value="Increases Illusion&apos;s damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Illusion - Range Up"/> <string name="desc" value="Increases Illusion&apos;s range."/> <string name="h" value="Range +50"/> <string name="name" value="Illusion - Guardbreak"/> <string name="desc" value="Increases the amount of DEF Illusion ignores."/> <string name="h" value="Ignore DEF amount +#ignoreMobpdpR%"/> <string name="name" value="Dark Fog - Reinforce"/> <string name="desc" value="Increases Dark Fog&apos;s damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Dark Fog - Cooldown Cutter"/> <string name="desc" value="Reduces Dark Fog cooldown."/> <string name="h" value="Cooldown: -#coolTimeR%"/> <string name="name" value="Dark Fog - Damage Split"/> <string name="desc" value="Increases Dark Fog&apos;s number of attacks instead of reducing its damage by 30%."/> <string name="h" value="Number of Attacks: +3, reduces Final Damage to #x% of the original Damage"/> <string name="name" value="Blaze - Reinforce"/> <string name="desc" value="Increases Blaze&apos;s damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Blaze - Guardbreak"/> <string name="desc" value="Increases Blaze&apos;s DEF ignore amount."/> <string name="h" value="Ignore DEF amount +#ignoreMobpdpR%"/> <string name="name" value="Blaze - Persist"/> <string name="desc" value="Increases Blaze&apos;s stun duration."/> <string name="h" value="Stun Duration: +#time sec"/> <string name="name" value="Mana Burst IV"/> <string name="desc" value="Four bursts of highly condensed mana attack enemies in front, #ctwice in a row.# This is the final version of Mana Burst."/> <string name="h" value="MP Cost: #mpCon \n[1st hit] Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \n[2nd hit] Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z\n"/> <string name="name" value="Mana Burst IV"/> <string name="name" value="Return Flame"/> <string name="desc" value="#c[Fusion Skill]# Mir immediately stops attacking and returns to Evan, scorching enemies in a curtain of flame. This skill advances alongside Dragon Breath. Activates when Evan uses #c[Return]# while Mir is using #cDragon Breath, Wind Breath, or Earth Breath#."/> <string name="h" value="Max Enemies Hit: #mobCount, Damage: #damage%, Duration: #time"/> <string name="name" value="Earth Breath"/> <string name="desc" value="#c[Fusion Skill]# Mir breathes out flames that homes in on enemies when his #cDragon Breath# melds with Evan&apos;s magic. Earth Breath advances alongside Dragon Breath. You won&apos;t take damage when this skill targets enemies with attack reflection. Activates when Evan uses #cEarth Circle# while Mir is using #cDragon Breath#."/> <string name="h" value="MP Cost #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Damage divided by the number of enemies being attacked (excluding #z% of Damage), Duration: 3.5 sec"/> <string name="name" value="Wind Breath"/> <string name="desc" value="#c[Fusion Skill]# Mir breathes out a storm of flames that deal a tremendous amount of damage when his #cDragon Breath# melds with Evan&apos;s magic. Wind Breath advances alongside Dragon Breath. You won&apos;t take damage when this skill targets enemies with attack reflection. \nActivates when Evan uses #cWind Circle# while Mir is using #cDragon Breath#."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Duration: 3.5 sec, Damage (enemies less than #x% health): +#z% points"/> <string name="name" value="Earth Dive"/> <string name="desc" value="#c[Fusion Skill]# Smashes a boulder into enemies in front when Mir&apos;s #cDragon Dive# melds with Evan&apos;s magic. Earth Dive advances alongside Dragon Dive. You won&apos;t take damage when this skill targets enemies with attack reflection. Activates when Evan uses #cEarch Circle# while Mir is using #cDragon Dive#."/> <string name="h" value="MP Cost: #mpCon, Forms rocks and 3 Crashes, Damage (per crash): #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Enhanced Magic Debris"/> <string name="desc" value="Forms enhanced magic debris around enemies struck by fusion skills. Activate the debris to deal damage to enemies around Evan. The damage is proportional to the amount of debris activated at once. "/> <string name="h" value="Amount of Debris Created: #v, Debris Formation Cooldown: 0.4 sec, Maximum Debris Limit: #x, MP Cost: #mpCon, Maximum Enemies Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Damage: +#w% points (for every 5 debris), unactivated debris disappears after a set time"/> <string name="name" value="Magic Mastery"/> <string name="desc" value="Enhances Magic Mastery, Magic Attack, and Critical Damage.\nRequired Skill: #cSpell Mastery Lv. 10#"/> <string name="h" value="Magic Mastery: +#mastery%. Magic ATT: +#x, Critical Damage: +#criticaldamage% "/> <string name="name" value="Onyx Will"/> <string name="desc" value="Grows your camaraderie and your physical capabilities. Reduces damage taken and grants additional knockback resistance to Evan while Mir is attacking."/> <string name="h" value="Damage Taken: -#ignoreMobDamR%, Knockback Resistance (while Mir is attacking): +#prop% permanently"/> <string name="name" value="Dragon Fury"/> <string name="desc" value="When your MP is within a certain range, the focus of the Dragon strengthens and your Magic Attack increases. This effect disappears once your MP is out of that range."/> <string name="h" value="Magic ATT: +#damage%, MP Range: #x% to #y% of Max MP"/> <string name="pdesc" value="When your MP is within a certain range, the focus of the Dragon strengthens and your Magic Attack increases. This effect disappears once your MP is out of that range."/> <string name="ph" value="Magic ATT: +#damage%, MP Range: #x% to #y% of Max MP"/> <string name="name" value="High Dragon Potential"/> <string name="desc" value="Fully draws out Mir&apos;s potential and reveals his hidden abilities."/> <string name="h" value="Boss Damage: +#bdR% permanently"/> <string name="name" value="Speedy Dragon Flash"/> <string name="desc" value="Reduces the cooldown of Dragon Flash."/> <string name="h" value="Cooldown: -#coolTimeR%"/> <string name="name" value="Howling Wind"/> <string name="desc" value="Increases the number of Wind Flash&apos;s wind blades."/> <string name="h" value="Wind Blades: +#x"/> <string name="name" value="Rolling Thunder"/> <string name="desc" value="Increases the number of attacks per Thunder Flash&apos;s crashes."/> <string name="h" value="Attacks (per area): +#attackCount"/> <string name="name" value="Speedy Dragon Dive"/> <string name="desc" value="Reduces Dragon Dive&apos;s cooldown."/> <string name="h" value="Cooldown: -#coolTimeR%"/> <string name="name" value="Thunder Overload"/> <string name="desc" value="Increase the number of orbs created by Thunder Dive."/> <string name="h" value="Orbs: +#x"/> <string name="name" value="Earth-shattering Dive"/> <string name="desc" value="Increases Earth Dive&apos;s damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Speedy Dragon Breath"/> <string name="desc" value="Reduces Dragon Breath&apos;s cooldown."/> <string name="h" value="Cooldown: -#coolTimeR%"/> <string name="name" value="Lungs of Stone"/> <string name="desc" value="Increases Earth Breath&apos;s number of breaths."/> <string name="h" value="Max Enemies Hit: +#targetPlus"/> <string name="name" value="Wind Breath - Opportunity"/> <string name="desc" value="Increases Wind Breath&apos;s special effect HP requirement and damage."/> <string name="h" value="Target&apos;s minimum HP range: +#x%, Additional Damage: +#z% points"/> <string name="name" value="Return Flame"/> <string name="name" value="Earth Breath"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="pdesc" value="Temporarily increases the stats of all team members."/> <string name="name" value="Illusion"/> <string name="desc" value="Attacks with the dragon&apos;s clones repeatedly. Ignores a portion of the target&apos;s defense. Damage increases when attacking bosses."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%, Enemy DEF Ignored: #ignoreMobpdpR%, Stun Chance: #prop%, Boss Damage: +#bdR%"/> <string name="pdesc" value="The dragon&apos;s clone attacks a monster consecutive times."/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="hch" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%, Enemy DEF Ignored: #ignoreMobpdpR%, Stun Chance: #prop%, Damage Against Bosses: +#bdR% "/> <string name="name" value="Flame Wheel"/> <string name="desc" value="Generates a wheel of flames that spirals into monsters in front of you, dealing Fire damage. Enemies hit take continuous damage."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks, #attackCount, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage for #dotTime sec."/> <string name="pdesc" value="Generates a wheel of flames that attacks many monsters in front at once, dealing Fire damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Cooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage for #dotTime sec.\nCooldown: #hcCooltime sec"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Summon Onyx Dragon"/> <string name="desc" value="Summons the ancient Onyx Dragon to aid you in battle. The Onyx Dragon&apos;s attacks will not be affected by enemies with attack reflection."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: #damage%, Enemies Hit: #mobCount, Abnormal Status Resistance (while Onyx Dragon is present): +#asrR\nCooldown: #cooltime sec"/> <string name="name" value="Heroic Memories"/> <string name="desc" value="Recalls the oath of the Maple Heroes to increase damage."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec. Applies to any Hero class in the party"/> <string name="name" value="Frenzied Soul"/> <string name="desc" value="Increases party&apos;s damage (self included)."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%.\nCooldown: #cooltime sec"/> <string name="name" value="Earth Circle"/> <string name="desc" value="Forms an irregular pentacle that raises the ground and damages enemies."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nCasting Earth Circle after a Mir skill will instead trigger a#c fusion skill#. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 5."/> <string name="name" value="Dragon Breath"/> <string name="desc" value="#c[Mir Skill]# Releases a fiery breath that scorches enemies in front. Not affected by attack reflection.\nSkill damage increases from the Dragon Breath passive trump the damage increases of Dragon Dive.\n#cMir&apos;s skills and fusion skills aren&apos;t affected by Attack Speed increases.\nRequired Skill: Lv. 20 Dragon Dive#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Duration: 3 sec\nCooldown: #cooltime sec\n\c [Wind Circle] Damage: +#s% points points\n\c#c[Dragon Flash] Damage: +#s2% points points\n\c#c[Wind Flash] Damage: +#u% points points\n\c#c[Thunder Flash] Damage: +#u2% points\n\c#c[Thunder Circle] Damage: +#w% points points\n\c#c[Dragon Dive] Damage: +#w2% points\n\c#c[Thunder Dive] Damage: +#q% points \n\c#c[Earth Dive] Damage: +#q2% points"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Blessing of the Onyx"/> <string name="desc" value="Increases Defense and Magic Attack. Does not stack with Photic Meditation."/> <string name="h" value="MP Cost: #mpCon, DEF: +#epdd, Magic ATT: +#emad, Duration: #time sec"/> <string name="name" value="Dragon Master"/> <string name="desc" value="Hop on Mir&apos;s back and fly freely through the air, breathing fire. While mounted, press the Dragon Master skill key to attack."/> <string name="h" value="Mount Duration: #time sec, Invincible while mounted, Duration: 0.3 sec. Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, MP Cost per Attack: #q\nCooldown: #cooltime sec"/> <string name="name" value="Summon Onyx Dragon"/> <string name="desc" value="Summons the ancient Onyx Dragon to aid you in battle. The Onyx Dragon&apos;s attacks will not be affected by enemies with attack reflection."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: #damage%, Enemies Hit: #mobCount, Number of Attacks: #attackCount, Abnormal Status Resistance (while Onyx Dragon is present): +#asrR\nCooldown: #cooltime sec"/> <string name="name" value="Heroic Memories"/> <string name="desc" value="Recalls the oath of the Maple Heroes to increase damage."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec. Applies to any Hero class in the party"/> <string name="name" value="Dragon Master"/> <string name="name" value="Dark Fog"/> <string name="desc" value="A dark, cold fog descends, attacking multiple enemies at once. Applies additional Critical Rate. Magic Debris&apos;s damage increases while Dark Fog is on cooldown."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Crit Rate: +#cr%, Cooldown: #cooltime sec\nMagic Debris Damage during Cooldown: +#x%"/> <string name="name" value="Blessing of the Onyx"/> <string name="desc" value="Increases Defense and Magic Attack."/> <string name="h" value="MP Cost: #mpCon, DEF: +#epdd, Magic ATT: +#emad, Duration: #time sec"/> <string name="pdesc" value="Increases Weapon Defense, Magic Defense, and Battle Mode Attack."/> <string name="ph" value="MP Cost: #mpCon, Weapon DEF: +#epdd, Magic DEF: +#emdd, Battle Mode ATT: +#emad, Duration: #time sec"/> <string name="name" value="Blaze"/> <string name="desc" value="Strike the target with fire for high damage and a chance to stun. A portion of enemy&apos;s defense will be ignored."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Attack Count: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, DEF ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Strike the target with fire for high damage and a chance to stun."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec, Enemy DEF ignored: #ignoreMobpdpR%"/> <string name="name" value="Dark Fog"/> <string name="desc" value="Creates a dark, chilly fog that attacks multiple enemies. Increases your critical rate."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Crit Rate: +#cr%, Cooldown: #cooltime sec"/> <string name="pdesc" value="Creates a dark, chilly fog that attacks multiple enemies. Increases your critical rate."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Crit Rate: +#cr%, Cooldown: #cooltime sec"/> <string name="name" value="Soul Stone"/> <string name="desc" value="Casts a buff that holds Souls. A character who is KO&apos;d whose Soul is being held will be resurrected immediately in the same location. This buff is randomly cast on party members."/> <string name="h" value="MP Cost: #mpCon, Soul Stone buff applied to #y party member(s) for #time sec, revives with #x% HP\nCooldown: #cooltime sec"/> <string name="name" value="Onyx Will"/> <string name="desc" value="Decreases incoming damage for a short period, and increases knockback resistance."/> <string name="h" value="MP Cost: #mpCon, Damage Absorption: #x% for #time sec, Knock-back Resistance by Attack: #prop%"/> <string name="pdesc" value="Decreases a portion of received damage for a set period and, enables you to resist being knocked back when struck."/> <string name="ph" value="MP Cost: #mpCon, Damage Absorption: #x% for #time sec, Knock-back Resistance Rate: #prop%"/> <string name="name" value="Potential Power"/> <string name="h" value="Movement Speed: +#psdSpeed, Max Movement Speed Limit: +#u, Damage: +#damR%, Enemy Attack Avoidance Rate: #er%"/> <string name="pdesc" value="Activates hidden powers within. Increases movement speed and maximum movement speed. Grants a fixed chance of avoiding enemy attacks."/> <string name="ph" value="Movement Speed: +#psdSpeed, Max Movement Speed Limit: +#u, Enemy Attack Avoidance Rate: #er%"/> <string name="desc" value="Activates your hidden powers. Increases movement speed, maximum movement speed, and damage. Grants a fixed chance of avoiding enemy attacks."/> <string name="name" value="Sharp Aim"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="pdesc" value="Permanently increases Critical Rate."/> <string name="ph" value="Critical Rate: +#cr%"/> <string name="name" value="Nature&apos;s Balance"/> <string name="pdesc" value="Chance to recover HP/MP when attacking. You cannot recover more than 10% per attack."/> <string name="ph" value="Chance: #prop% per attack, HP/MP Recovery: #x% of damage dealt"/> <string name="name" value="Swift Dual Shot"/> <string name="desc" value="Fire arrows at multiple enemies in front of you."/> <string name="h" value="MP Cost: #mpCon, Arrows Fired: #bulletCount, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Fire arrows at multiple enemies in front of you."/> <string name="ph" value="MP Cost: #mpCon, Arrows Fired: #bulletCount, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="name" value="Glide Blast"/> <string name="desc" value="Move forward during a jump by tumbling. Movement distance increases as the skill level increases."/> <string name="h" value="MP Cost: #mpCon, jumps a certain distance"/> <string name="pdesc" value="Move forward during a jump by tumbling. Movement distance increases as the skill level increases."/> <string name="ph" value="MP Cost: #mpCon, jumps a certain distance"/> <string name="name" value="Spirit Surge"/> <string name="desc" value="Increases Damage and Critical Rate."/> <string name="h" value="Damage: +#damR%, Critical Rate: +#cr%"/> <string name="name" value="Parting Shot"/> <string name="desc" value="Fires arrows at enemies launched into the air with Rising Rush. Can only be used after Rising Rush. Can be used with basic attack after using Rising Rush.\nRequired Skill: #cRising Rush Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Fires arrows at enemies launched into the air with Rising Rush. Can only be used after Rising Rush.\nRequired Skill: #cRising Rush Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Dual Bowguns Mastery"/> <string name="h" value="Dual Bowguns Mastery: +#mastery%"/> <string name="pdesc" value="Increases Dual Bowguns weapon mastery and accuracy. "/> <string name="ph" value="Dual Bowguns Mastery: +#mastery%, Accuracy: +#accX"/> <string name="desc" value="Increases Dual Bowguns Mastery.\n#cLevel 10 required to learn Dual Bowguns Expert.#"/> <string name="name" value="Final Attack: Dual Bowguns"/> <string name="h" value="Final Attack Chance: #prop%, Final Attack Damage: #damage%, Number of Hits: #attackCount"/> <string name="pdesc" value="Grants a chance to deal additional damage after an attack. Must have Dual Bowguns equipped.\nRequired Skill: #cDual Bowguns Mastery Lv. 3#"/> <string name="ph" value="Final Attack Chance: #prop%, Final Attack Damage: #damage%, Number of Hits: #attackCount"/> <string name="desc" value="Grants a chance to deal additional hits after an attack. Must have Dual Bowguns equipped.\nRequired Skill: #cDual Bowguns Mastery Lv. 3#\n#cLv. 20 required to learn Advanced Final Attack.#"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently increases STR and DEX through sheer physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="pdesc" value="Permanently increases STR and DEX through sheer physical training."/> <string name="ph" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Piercing Storm"/> <string name="desc" value="Continuously fire arrows containing the power of nature. Arrows can penetrate enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Number of Penetration Attacks: #bulletCount"/> <string name="pdesc" value="Continuously fire arrows containing the power of nature. Arrows can penetrate enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Number of Penetration Attacks: #bulletCount"/> <string name="name" value="Rising Rush"/> <string name="desc" value="Pushes back multiple enemies in front of you and launches them into the air. Other skills can be combined with this one for additional damage. Press the down arrow key to launch the enemy in place instead of pushing them back. Can be linked with Parting Shot, Aerial Barrage, and Rolling Moonsault. Can be resisted by some monsters. "/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Launch Damage: #w%, Number of Attacks: #y times, Max Enemies Hit: #mobCount, Damage when Attacking Airborne Enemies: +#x%p"/> <string name="pdesc" value="Pushes back multiple enemies in front of you and launches them into the air. Other skills can be combined with this one for additional damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Launch Damage: #w%, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec"/> <string name="name" value="Dual Bowguns Boost"/> <string name="desc" value="Uses MP to increase the attack speed of your Dual Bowguns by 2 levels for a short time. \nRequired Skill: #cDual Bowguns Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Attack Speed increased for #time sec"/> <string name="pdesc" value="Uses MP to increase the attack speed of your Dual Bowguns by 2 levels for a short time. \nRequired Skill: #cDual Bowguns Mastery Lv. 5#"/> <string name="ph" value="MP #mpCon, Dual Bowguns Attack Speed increased, Duration: #time"/> <string name="name" value="Rising Rush"/> <string name="desc" value="Pushes back multiple enemies in front of you and launches them into the air. Other skills can be combined with this one for additional damage. Press the down arrow key to launch the enemy in place instead of pushing them back. Can be resisted by some monsters. Can be linked with Parting Shot, Aerial Barrage, and Rolling Moonsault. "/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Launch Damage: #w%, Max Enemies Hit: #mobCount, Damage when Attacking Airborne Enemies: +#x%."/> <string name="name" value="Aerial Barrage"/> <string name="desc" value="A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. Can also be used by pressing the up key and basic attack after using Rising Rush.\nIn addition, permanently increases the damage caused by Rising Rush. Can be linked with Leaf Tornado, Gust Dive, Rolling Moonsault, Spikes Royale, or Wrath of Enlil."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\n[Passive Effects - Rising Rush Damage: +#damPlus%p]"/> <string name="name" value="Stunning Strikes"/> <string name="desc" value="Quickly fire multiple arrows at enemies in front of you. Enemies who are hit have a chance to be stunned. Any enemies who are already stunned will take additional damage. Can be used in the air and linked with Rising Rush, Unicorn Spike, Spikes Royale, Lightning Edge, or Wrath of Enlil.\n#cLevel 20 is required to learn Ishtar&apos;s Ring and Advanced Stunning Strikes.#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Arrows: #bulletCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, Final Damage to Stunned Enemies: +#x%"/> <string name="pdesc" value="Quickly fire multiple arrows at enemies in front of you. Enemies who are hit have a chance to be stunned."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Arrows: #bulletCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, Additional Damage to Stunned Enemies: #x%"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Arrows: #bulletCount, Max Monsters Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec, Additional Damage to Stunned Enemies: #x%"/> <string name="name" value="Leap Tornado"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="desc" value="Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump. Can be linked with Gust Dive, Spikes Royale, or Wrath of Enlil.\n#cLevel 10 required to learn Spikes Royale.#"/> <string name="name" value="Unicorn Spike"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Critical Attacks: #attackCount, Additional Damage Debuff Chance: #prop%, Additional Damage Debuff Duration: #time sec, Additional Damage: #x%\nCooldown: #cooltime sec\nUsing link skills reduces cooldown by 1 sec"/> <string name="pdesc" value="Summons a sacred unicorn to blast through enemies and weaken them for a short time. Weakened enemies will take more damage from your party members."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Critical Attacks: #attackCount, Additional Damage Debuff Chance: #prop%, Additional Damage Debuff Duration: #time sec, Additional Damage: #x%\nCooldown: #cooltime sec"/> <string name="desc" value="Summons a sacred unicorn to blast through enemies and weaken them for a short time. Weakened enemies take more damage from your party members. Can be linked with Rising Rush, Stunning Strikes, Spikes Royale, Lightning Edge, or Wrath of Enlil. Using link skills reduces cooldown by 1 sec."/> <string name="name" value="Gust Dive"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Weakened enemies take additional damage. Requires 120 or more Jump."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="desc" value="Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump. Can be linked with Rising Rush, Stunning Strikes, Leaf Tornado, Unicorn Spike, Spikes Royale, Lightning Edge, or Wrath of Enlil."/> <string name="name" value="Ignis Roar"/> <string name="desc" value="Utilizes the Spirit of Fire&apos;s power to increase your Final Damage when using linked skills.\n#cLv. 5 required to learn Ancient Warding."/> <string name="h" value="Final damage increased by #x% when using linked skills.\nFinal damage increase due to linked skill usage can stack up to #y times, lasts for #subTime, damage is stacked additively.\n[Passive Effects - Avoidability +#prop%, Final Damage +#pdR%, ATT: +#padX]"/> <string name="name" value="Ignis Roar"/> <string name="desc" value="Summons the power of the Fire Spirit to greatly increase your ATT for a time. Permanently increases Avoidability. Also increases final damage when using linked skills.\n#cLevel 5 required to learn Ancient Warding.#"/> <string name="h" value="MP Cost: #mpCon, Attack Power increased by #indiePad for #time second(s)\nFinal damage increased by #x% when using linked skills.\nFinal damage increase due to linked skill usage can stack up to #y times, lasts for #subTime, damage is stacked additively.\n[Passive Effects - Avoidability +#prop%, Final Damage +#pdR%]"/> <string name="name" value="Water Shield"/> <string name="desc" value="Borrows the power of the spirits to raise a water barrier around you for a short time. The barrier absorbs a portion of the damage you receive, and increases resistance against abnormal status and all elemental attacks."/> <string name="h" value="MP Cost: #mpCon, Damage Absorption: #x%, Duration: #time sec, Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%."/> <string name="pdesc" value="Borrows the power of the spirits to raise a water barrier around you for a fixed period of time. The barrier absorbs a portion of the damage you receive, and increases resistance against abnormal status and all elemental attacks."/> <string name="ph" value="MP Cost: #mpCon, Absorbs #x% damage for #time sec and increases resistance to abnormal status and all elemental attacks by #terR%."/> <string name="name" value="Elemental Knights"/> <string name="desc" value="Summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle. Elemental Knights do not take damage even if they attack enemies with attack reflection.\nIce Spirit: Has a chance to freeze enemies.\nFire Spirit: Deals continuous fire damage to enemies.\nShadow Spirit: Deals increased damage."/> <string name="h" value="MP Cost: #mpCon, Summons 1 random Spirit for #time sec, can summon up to 2 Spirits.\n#cIce Spirit -# Damage: #damage%, Freeze Chance: #prop%, Freeze Duration: #subTime sec\n#cFire Spirit -# Damage: #v%, Damage over time: #y% damage every #x sec for #w sec\n#cShadow Spirit -# Damage: #z%\nCooldown: #cooltime sec"/> <string name="name" value="Elemental Knights"/> <string name="desc" value="Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle. Elemental Knights do not take damage even if they attack enemies with attack reflection.\nIce Spirit: Has a chance to freeze enemies.\nFire Spirit: Deals continuous fire damage to enemies.\nShadow Spirit: Deals increased damage."/> <string name="h" value="MP Cost: #mpCon, Summons 1 random Spirit for #time sec, can summon up to 2 Spirits.\n#cIce Spirit -# Damage: #damage%, Freeze Chance: #prop%, Freeze Duration: #subTime sec\n#cFire Spirit -# Damage: #v%, Damage over time: #y% damage every #x sec for #w sec\n#cShadow Spirit -# Damage: #z%\nCooldown: #cooltime sec"/> <string name="pdesc" value="Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.\nIce Spirit: Has a chance to freeze enemies.\nFire Spirit: Deals continuous fire damage to enemies.\nShadow Spirit: Deals increased damage."/> <string name="ph" value="MP Cost: #mpCon, Summons 1 random Spirit for #time sec.\n#cIce Spirit -# Damage: #damage%, Freeze Chance: #prop%, Freeze Duration: #subTime sec\n#cFire Spirit -# Damage: #v% damage, Damage Over Time: #y% damage every #x sec for #w sec\n#cShadow Spirit -# Damage: #z%\nCooldown: #cooltime sec"/> <string name="name" value="Elemental Knights"/> <string name="desc" value="Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle. Elemental Knights do not take damage even if they attack enemies with attack reflection.\nIce Spirit: Has a chance to freeze enemies.\nFire Spirit: Deals continuous fire damage to enemies.\nShadow Spirit: Deals increased damage."/> <string name="h" value="MP Cost: #mpCon, Summons 1 random Spirit for #time sec, can summon up to 2 Spirits.\n#cIce Spirit -# Damage: #damage%, Freeze Chance: #prop%, Freeze Duration: #subTime sec\n#cFire Spirit -# Damage: #v%, Damage over time: #y% damage every #x sec for #w sec\n#cShadow Spirit -# Damage: #z%\nCooldown: #cooltime sec"/> <string name="pdesc" value="Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.\nIce Spirit: Has a chance to freeze enemies.\nFire Spirit: Deals continuous fire damage to enemies.\nShadow Spirit: Deals increased damage."/> <string name="ph" value="MP Cost: #mpCon, Summons 1 random Spirit for #time sec.\n#cIce Spirit -# Damage: #damage%, Freeze Chance: #prop%, Freeze Duration: #subTime sec\n#cFire Spirit -# Damage: #v% damage, Damage Over Time: #y% damage every #x sec for #w sec\n#cShadow Spirit -# Damage: #z%\nCooldown: #cooltime sec"/> <string name="name" value="Dual Bowguns Expert"/> <string name="desc" value="Increases Dual Bowguns Mastery, Attack Power, and Critical Damage.\nRequired Skill: #cDual Bowguns Mastery Lv. 10#"/> <string name="h" value="Dual Bowguns Mastery: +#mastery%. Attack Power: +#x, Critical Damage: +#criticaldamage%"/> <string name="pdesc" value="Increases Dual Bowguns Mastery, Attack Power, and Critical Damage.\nRequired Skill: #cDual Bowguns Mastery Lv. 10#"/> <string name="ph" value="Dual Bowguns Mastery: +#mastery%. Attack Power: +#x, Critical Damage: +#criticaldamage%"/> <string name="name" value="Defense Break"/> <string name="desc" value="Ignores defenses and increases final and critical damage. Also applies to bosses, and increases damage when attacking Boss Monsters."/> <string name="h" value="Ignored Enemy DEF: #ignoreMobpdpR%, Final Damage +#pdR%, When Attacking Boss Monsters - Damage: +#bdR%, Critical Damage: +#criticaldamage%"/> <string name="name" value="Rolling Moonsault"/> <string name="desc" value="Spin quickly in the air while attacking enemies. Can also be used by pressing the down key and basic attack key after using Rising Rush. Can be linked with Leaf Tornado, Gust Dive, Spikes Royale, or Wrath of Enlil.\nIn addition, the damage caused by Rising Rush and Aerial Barrage will be permanently increased. "/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nGlide Blast is reset after use\nCooldown: #cooltime sec\n[Passive Effects - Rising Rush, Aerial Barrage Damage: +#damPlus%p]"/> <string name="name" value="Rolling Moonsault"/> <string name="desc" value="A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. Can also be used by pressing the down key and basic attack after using Rising Rush.\nIn addition, the damage caused by Rising Rush and Aerial Barrage will be permanently increased. Can be linked with Leaf Tornado, Gust Dive, Spikes Royale, or Wrath of Enlil."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount.\nCooldown: #cooltime seconds.\n#c[Passive Effects - Rising Rush and Aerial Barrage Damage: +#damR%]#"/> <string name="name" value="Advanced Final Attack"/> <string name="desc" value="Permanently increases Attack Power. Greatly increases the damage and activation rate of your Final Attack.\nRequired Skill: #cFinal Attack Lv. 20#"/> <string name="h" value="Attack Power: +#padX permanently. Final Attack Chance: #prop%, Damage: #damage%, Times Activated: #attackCount."/> <string name="pdesc" value="Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack.\nRequired Skill: #cFinal Attack Lv. 20#"/> <string name="ph" value="Permanently increases ATT by #padX and Accuracy by #ar%. Also has a #prop% chance of activating #damage% damage Final Attack #attackCount times."/> <string name="name" value="Staggering Strikes"/> <string name="desc" value="Enhances the strength of your Stunning Strikes.\nRequired Skill: #cStunning Strikes Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Arrows: #bulletCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, Final Damage to Stunned Enemies: +#x%"/> <string name="pdesc" value="Enhances the strength of your Stunning Strikes.\nRequired Skill: #cStunning Strikes Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Arrows: #bulletCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, Additional Damage to Stunned Enemies: #x%"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Arrows: #bulletCount, Max Monsters Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec, Additional Damage to Stunned Enemies: #x%"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Weapon Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Ishtar&apos;s Ring - Reinforce"/> <string name="desc" value="Increases Ishtar&apos;s Ring&apos;s damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Ishtar&apos;s Ring - Guardbreak"/> <string name="desc" value="Increases Ishtar&apos;s Ring&apos;s Monster DEF debuff."/> <string name="h" value="Monster DEF ignored increased #ignoreMobpdpR%"/> <string name="name" value="Ishtar&apos;s Ring - Boss Rush"/> <string name="desc" value="Enhances Ishtar&apos;s Ring&apos;s damage when attacking Boss Monsters.\nRequired Skill: #cIshtar&apos;s Ring Lv. 1#"/> <string name="h" value="When attacking Boss Monsters with Ishtar&apos;s Ring - Damage: +#bdR%"/> <string name="name" value="Water Shield - Reinforce"/> <string name="desc" value="Increases Water Shield&apos;s damage absorption amount."/> <string name="h" value="Damage Absorption +#x%"/> <string name="name" value="Water Shield - True Immunity 1"/> <string name="desc" value="Increases the Abnormal Status Resistance increase from Water Shield."/> <string name="h" value="Abnormal Status Resistance: +#x"/> <string name="name" value="Water Shield - True Immunity 2"/> <string name="desc" value="Increases the Elemental Resistance increase from Water Shield."/> <string name="h" value="Elemental Resistance +#x% in addition"/> <string name="name" value="Spikes Royale - Reinforce"/> <string name="desc" value="Increases Spikes Royale&apos;s damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Spikes Royale - Armorbreak"/> <string name="desc" value="Reduces the DEF Rate of enemy hit by Spikes Royale."/> <string name="h" value="DEF Rate #x%"/> <string name="name" value="Spikes Royale - Temper Link"/> <string name="desc" value="Enhances Leaf Tornado damage boost.\nRequired Skill: #cSpikes Royale Lv. 1#"/> <string name="h" value="Damage: +#damR% in addition"/> <string name="name" value="Ishtar&apos;s Ring"/> <string name="desc" value="Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Unicorn Spikes will be increased permanently.\nRequired Skill: #cStunning Strikes Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount\nWhen hit, Ignis Roar Duration: +0.1 sec\n[Passive Effect: Unicorn Spikes Damage: +#damPlus%p]"/> <string name="pdesc" value="Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently.\nRequired Skill: #cStunning Strikes Lv. 20#"/> <string name="ph" value="Active Effect: MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount\nPassive Effect: Stunning Strikes Damage: +#damR%"/> <string name="name" value="Spikes Royale"/> <string name="desc" value="Jump into the air while raining down legendary spears that deal damage to multiple enemies. Decreases enemy DEF, and makes all attacks critical hits. Also increases damage of Leaf Tornado. The skill can be linked with Leaf Tornado, Gust Dive, Rolling Moonsault, or Wrath of Enlil. Cooldown reduced by 1 sec when a Link skill is used.\nRequired Skill; #cLeaf Tornado Lv. 10# "/> <string name="h" value="MP Cost: #mpCon. Delivers a Critical attack. Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Enemy DEF: -#y%, Duration: #time sec\nCooldown: #cooltime sec\nCooldown reduced by 1 second each time a linked skill is used.\n#c[Passive Effect - Leaf Tornado Damage: +#damPlus%p]"/> <string name="pdesc" value="Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leap Tornado will increase permanently.\nRequired Skill; #cLeap Tornado Lv. 10#"/> <string name="ph" value="#c[Active Effect] -# MP Cost: #mpCon. Delivers a Critical attack. Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Enemy DEF: -#y%, Duration: #time sec\n#c[Passive Effect] -# Leaf Tornado Damage: +#damR%"/> <string name="name" value="Lightning Edge"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks while moving forward: #attackCount, Ignore collision with boss and Debuff while attacking boss with Lightning Edge: Ishtar&apos;s Ring Damage: +#x%, Duration: #time sec. \n[Passive Effect: Gust Dive Damage: +#damPlus%p]"/> <string name="pdesc" value="Dashes through multiple enemies. Ignores collision with bosses while attacking. Also increases Gust Dive damage. "/> <string name="ph" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks while moving forward: #attackCount, Debuff while attacking boss: Ishtar&apos;s Ring Damage: +#x%, Duration: #time sec. \n[Passive Effect: Gust Dive Damage: +#damR%]"/> <string name="desc" value="Dashes through multiple enemies. Ignores collision with bosses while attacking and increases Ishtar&apos;s Ring damage. Also increases Gust Dive damage. Can be linked with Rising Rush, Stunning Strikes, Unicorn Spike, Spikes Royale, or Wrath of Enlil."/> <string name="name" value="Ancient Warding"/> <string name="desc" value="Receive the Ancient Spirit&apos;s protection for a short time, which increases your Attack Power and HP. Also permanently increases Avoidability for Ignis Roar.\nRequired Skill: #cIgnis Roar Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, For #time seconds, Attack Power +#indiePadR%, HP: +#emhp\n[Passive Effect: Ignis Roar&apos;s Avoidability Chance: +#prop%]"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Spirit Nimble Flight"/> <string name="desc" value="Borrow the spirit&apos;s power to dodge out of danger&apos;s way."/> <string name="h" value="MP Cost: #mpCon, cancels current skill and move in the desired direction by using any arrow key while Mercedes is perfoming a skill mid-air.\nCooldown: #cooltime sec"/> <string name="name" value="Spirit Nimble Flight"/> <string name="h" value="MP Cost: #mpCon, cancels current skill and move in the desired direction by using any arrow key while Mercedes is perfoming a skill mid-air.\nCooldown: #cooltime sec"/> <string name="desc" value="Borrow the spirit&apos;s power to dodge out of danger&apos;s way."/> <string name="name" value="Wrath of Enlil"/> <string name="desc" value="Unleashes Enlil&apos;s fury on enemies. Cooldown reduced by 1 sec when a Link skill is used. Can be linked with Rising Rush, Stunning Strikes, Unicorn Spike, Spikes Royale, or Lightning Edge."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\nCooldown: #cooltime sec, \nCooldown reduced by 1 sec when a Link skill is used."/> <string name="name" value="Heroic Memories"/> <string name="desc" value="Recalls the oath of the Maple Heroes to increase damage."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec. Applies to any Hero class in the party"/> <string name="name" value="Elvish Blessing"/> <string name="desc" value="Uses the blessings of the greatest Elvish minds to dramatically increase Attack Power and Knockback Resistance."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Attack Power: +#indiePad, Knockback Resistance: +#x%.\nCooldown: #cooltime sec"/> <string name="name" value="Feather Foot"/> <string name="desc" value="Permanently increases Avoidability."/> <string name="h" value="Avoidability +#er%"/> <string name="pdesc" value="Permanently increases Avoidability."/> <string name="ph" value="Avoidability +#er%"/> <string name="name" value="Double Entendre"/> <string name="desc" value="Quickly strikes an enemy twice."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Quickly strikes an enemy twice."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Impeccable Memory I"/> <string name="desc" value="Lets you use 1st job skills stolen from Explorers.\nPassive effects from skills will not work.\nEquip stolen skills using the Beginner Skill #cLoadout#."/> <string name="h" value="MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over #x"/> <string name="pdesc" value="Lets you use 1st job skills stolen from Explorers.\nPassive effects from skills will not work.\nEquip stolen skills using #cLoadout#."/> <string name="ph" value="MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over #x"/> <string name="name" value="Phantom Swiftness"/> <string name="desc" value="Permanently increases Speed, Max Speed, and Jump. If used while jumping, double jumps a long distance twice in a row. Increasing the Skill Level will increase Jump distance. Can also be used with the jump key."/> <string name="h" value="MP Cost: #mpCon, Additional Jump distance \n[Passive Effects - Movement Speed +#psdSpeed, Max Movement Speed +#speedMax, Jump +#psdJump]"/> <string name="pdesc" value="Permanently increases Speed, Max Speed, and Jump. If used while jumping, double jumps a long distance. Increasing the Skill Level will increase Jump distance. Can also be used with the jump key."/> <string name="name" value="Carte Blanche"/> <string name="desc" value="Each critical attack has a chance to produce a card that attacks nearby enemies automatically. #cThis card is added to your deck.# "/> <string name="h" value="Upon a successful critical attack, card appears at #prop% chance, Damage: #damage%, #cDeck +1#"/> <string name="name" value="Cane Mastery"/> <string name="h" value="Cane Mastery: +#mastery%"/> <string name="desc" value="Increases Cane Mastery.\n#cLevel 10 required to learn Cane Expert.#"/> <string name="name" value="Devil&apos;s Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="Permanently increases LUK by #lukX"/> <string name="name" value="Calling Card"/> <string name="desc" value="Launches enchanted cards at enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount		"/> <string name="pdesc" value="Launches enchanted cards at enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount		"/> <string name="name" value="Impeccable Memory II"/> <string name="desc" value="Lets you use 2nd job skills stolen from Explorers.\nPassive effects from skills will not work.\nEquip stolen skills using the Beginner Skill #cLoadout#."/> <string name="h" value="MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over #x"/> <string name="pdesc" value="Lets you use 2nd job skills stolen from Explorers.\nPassive effects from skills will not work.\nEquip stolen skills using #cLoadout#."/> <string name="ph" value="MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over #x"/> <string name="name" value="Mille Cartes"/> <string name="desc" value="Launches a torrent of cards that knocks back enemies. Can be resisted by some monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Knocks back enemies"/> <string name="pdesc" value="Launches a torrent of cards that knocks back enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Knocks back enemies"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Knock-back Chance: #hcProp%"/> <string name="name" value="Cane Booster"/> <string name="desc" value="Uses MP to temporarily increase the attack speed of your canes by 2 levels. \nRequired Skill: #cCane Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Cane Attack Speed increased for #time sec"/> <string name="name" value="Mist Mask"/> <string name="desc" value="Permanently increases Avoidability chance."/> <string name="h" value="Additional Avoidability Chance: #prop%"/> <string name="pdesc" value="Permanently increases Avoidability chance."/> <string name="ph" value="Additional Avoidability Chance: #prop%"/> <string name="name" value="Piercing Vision"/> <string name="desc" value="Permanently increases Critical Rate and Final Damage."/> <string name="h" value="Permanently increases Critical Rate by #cr% and Final Damage by #pdR%."/> <string name="name" value="Blason"/> <string name="desc" value="Marks enemies with Phantom&apos;s coat of arms before slicing them to bits."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Marks enemies with Phantom&apos;s coat of arms before slicing them to bits."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Impeccable Memory III"/> <string name="desc" value="Lets you use 3rd job skills stolen from Explorers.\nPassive effects from skills will not work.\nEquip stolen skills using the Beginner Skill #cLoadout#."/> <string name="h" value="MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over #x"/> <string name="pdesc" value="Lets you use 3rd job skills stolen from Explorers.\nPassive effects from skills will not work.\nEquip stolen skills using #cLoadout#."/> <string name="ph" value="MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over #x"/> <string name="name" value="Final Feint"/> <string name="desc" value="Using this skill will increase your preparedness for all enemy attacks, reviving you instantly with some HP if you get KO&apos;d. This skill also increases LUK permanently.\nNot affected by cooldown reset."/> <string name="h" value="MP Cost: #mpCon, upon death, you revive with #x% of Max HP. Makes you invincible for #y sec #\n#cAfter using buff: #Cooldown: #cooltime sec \n[Passive Effects: Permanently increases LUK by #lukX]"/> <string name="name" value="Bad Luck Ward"/> <string name="desc" value="Casts a sigil to ward off bad luck. Increases HP, MP, Elemental Resistance, and Abnormal Status Resistance."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Max HP: +#indieMhpR%, Max MP: +#indieMmpR%, Elemental Resistance: +#x%, Abnormal Status Resistance: +#y"/> <string name="pdesc" value="Casts a sigil to ward off bad luck. Increases HP, MP, Elemental Resistance, and Abnormal Status Resistance."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time, Max HP: +#indieMhpR%, Max MP: +#indieMmpR%, Elemental Resistance +#x%, Abnormal Status Resistance +#y%"/> <string name="name" value="Rapier Wit"/> <string name="desc" value="Forms a giant sword with cards, then charges and performs multiple attacks.\nLink with Mille Cartes to reduce post-attack downtime. Permanently increases Mille Cartes&apos;s damage."/> <string name="h" value="MP Cost: #mpCon, While moving - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, After moving - Attacks #w times with #v% damage\n[Passive Effects - Carte Mille Damage: +#damR%]"/> <string name="pdesc" value="Forms a giant sword with cards, then charges and performs multiple attacks.\nLink with Mille Cartes to reduce post-attack downtime. Permanently increases Mille Cartes&apos;s damage."/> <string name="name" value="Rapier Wit"/> <string name="desc" value="Rapier Wit&apos;s additional attack"/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Hits: #attackCount"/> <string name="pdesc" value="Rapier Wit&apos;s additional attack"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Hits: #attackCount"/> <string name="name" value="Carte Noir"/> <string name="desc" value="Each critical attack has a chance to produce a card that attacks nearby enemies automatically. #cThis card is added to your deck.#\nAlso permanently increases Avoidability chance. "/> <string name="h" value="Upon a successful critical attack, card appears at #prop% chance, Damage: #damage%, #cDeck +1#\nAdditional Avoidability Chance +#subProp%"/> <string name="pdesc" value="Each critical attack has a chance to produce a card that attacks nearby enemies automatically. #cThis card is added to your deck.#\nAlso permanently increases Avoidability chance."/> <string name="ph" value="Upon a successful critical attack, card appears at #prop% chance, Damage: #damage%, #cDeck +1#\nAdditional Avoidability Chance +#subProp%"/> <string name="name" value="Cane Expert"/> <string name="desc" value="Increases Cane Mastery, Attack Power, Critical Damage, and Final Damage.\nRequired Skill: #cCane Mastery Lv. 10#"/> <string name="h" value="Cane Mastery: +#mastery%, Attack Power: +#padX, Critical Damage: +#criticaldamage%, Final Damage: +#pdR%"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Weapon Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Tempest - Reinforce"/> <string name="desc" value="Increases Tempest&apos;s damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Tempest - Cooldown Cutter"/> <string name="desc" value="Reduces Tempest&apos;s Cooldown."/> <string name="h" value="Cooldown: -#coolTimeR%"/> <string name="name" value="Tempest - Extra Target"/> <string name="desc" value="Increases the maximum number of monsters hit by Tempest."/> <string name="h" value="Max Enemies Hit: +#targetPlus"/> <string name="name" value="Mille Aiguilles - Reinforce"/> <string name="desc" value="Increases Mille Aiguilles&apos; damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Mille Aiguilles - Extra Target"/> <string name="desc" value="Increases the maximum number of monsters hit by Mille Aiguilles."/> <string name="h" value="Max Enemies Hit: +#targetPlus"/> <string name="name" value="Mille Aiguilles - Guardbreak"/> <string name="desc" value="Increases Mille Aiguilles&apos;s Monster DEF debuff."/> <string name="h" value="Bonus #ignoreMobpdpR% monster DEF ignored"/> <string name="name" value="Bad Luck Ward - Immunity Enhance"/> <string name="desc" value="Increases the Abnormal Status Resistance and Elemental Resistance increase from Bad Luck Ward."/> <string name="h" value="Abnormal Status Resistance: +5, Elemental Resistance: +#x%"/> <string name="name" value="Bad Luck Ward - Hyper Health"/> <string name="desc" value="Increases the Max HP that increase from Bad Luck Ward."/> <string name="h" value="Max HP +#x% in addition"/> <string name="name" value="Bad Luck Ward - Hyper Mana"/> <string name="desc" value="Increases the Max MP that increase from Bad Luck Ward."/> <string name="h" value="Max MP +#x% in addition"/> <string name="name" value="Rose Carte Finale"/> <string name="desc" value="Tosses a bouquet of cards into the air that drop and continue to damage enemies. Unaffected by attack reflection."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Hits: #attackCount"/> <string name="name" value="Mille Aiguilles"/> <string name="desc" value="Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Hits: #attackCount\nWhile pressing the skill key, use the #cdirectional keys# to #cmove#"/> <string name="pdesc" value="Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Hits: #attackCount\nWhile pressing the skill key, use the #cdirectional keys# to #cmove#"/> <string name="name" value="Impeccable Memory IV"/> <string name="desc" value="Lets you use 4th job skills stolen from Explorers.\nPassive effects from skills will not work.\nEquip stolen skills using the Beginner Skill #cLoadout#."/> <string name="h" value="MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over #x"/> <string name="pdesc" value="Lets you use 4th job skills stolen from Explorers.\nPassive effects from skills will not work.\nEquip stolen skills using #cLoadout#."/> <string name="ph" value="MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over #x"/> <string name="name" value="Penombre"/> <string name="desc" value="Leaps back and throws a powerful card that ignores the weapon defense rate of the enemy for a short time. \nLink with Rapier Wit to reduce cooldown. Permanently increases Rapier Wit&apos;s damage."/> <string name="h" value="MP Cost: #mpCon, Damage: #v%, Max Enemies Hit: #x, Number of Attacks: #w, Ignore Weapon DEF: #y% for #time sec. \n[Passive Effects - Rapier Wit Damage: +#damR%]"/> <string name="pdesc" value="Leaps back and throws a powerful card that ignores weapon defense rate of the enemy for a short time. \nLink with Rapier Wit to reduce cooldown. Permanently increases Rapier Wit&apos;s damage."/> <string name="ph" value="Active Effects - MP Cost: #mpCon, Damage: #v%, Max Enemies Hit: #x, Number of Attacks: #w, Ignore Weapon Defense of #y% for #time sec. \nPassive Effects - Rapier Wit Damage: +#damR%"/> <string name="hch" value="Active Effects - MP Cost: #mpCon, Damage: #v%, Max Enemies Hit: #x, Number of Attacks: #w, Ignore Weapon Defense of #y% for #time sec. \nPassive Effects - Rapier Wit Damage: +#damR%"/> <string name="name" value="Priere D&apos;Aria"/> <string name="desc" value="Powerful memories of Aria significantly increase damage and allow you to ignore some enemy DEF."/> <string name="h" value="MP Cost: #mpCon, Damage: +#indieDamR%, Enemy Defense Rate Ignored: #indieIgnoreMobpdpR%, Duration: #time"/> <string name="pdesc" value="Powerful memories of Aria significantly increase Attack and allow you to ignore some enemy DEF."/> <string name="ph" value="MP Cost: #mpCon, Damage: +#DamR%, Duration: #time sec"/> <string name="name" value="Tempest"/> <string name="desc" value="Creates an expanding tornado of cards to blast through enemies. Always does critical hits, and allows you to move while using the skill, but Speed decreases as the tornado of cards increases in size."/> <string name="h" value="Key-down Skill. MP Cost: #mpCon per attack, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="Vol D&apos;Ame"/> <string name="desc" value="Steals buffs from nearby monsters. If you steal more than one buff, the most powerful will be applied. This skill only works on monsters that have been buffed."/> <string name="h" value="MP Cost: #mpCon, Max Enemies: #mobCount, Buffs applied:\n#cAttack#: Attack +#epad\n#cDamage Ignored#: Damage Received -#x%\n#cDamage Reflect#: Reflects #y% of Damage Received\n#cCancels Physical/Magic Attacks, Obsidian Skin#: Temporary Invincibility except against some attacks\nCooldown: #cooltime sec"/> <string name="pdesc" value="Removes all positive status effects from nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Max Enemies: #mobCount"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Penombre"/> <string name="desc" value="Penombre&apos;s additional attack"/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Hits: #attackCount"/> <string name="pdesc" value="Penombre&apos;s additional attack"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Hits: #attackCount"/> <string name="name" value="Carte Rose Finale"/> <string name="desc" value="Tosses a bouquet of cards into the air that drop and continue to damage enemies. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Deals 200% damage to 6 enemies near the cards 2 times.\nCooldown: #cooltime sec"/> <string name="name" value="Heroic Memories"/> <string name="desc" value="Recalls the oath of the Maple Heroes to increase damage."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec. Applies to any Hero class in the party"/> <string name="name" value="Impeccable Memory H"/> <string name="desc" value="Lets you use Lv. 150 Hyper Buff Skill stolen from Explorers. The skill duration and cooldown will be the same as Phantom&apos;s. \nPassive effects from skills will not work.\nEquip stolen skills using the Beginner Skill #cLoadout#."/> <string name="h" value="MP Cost: the stolen skill&apos;s MP cost"/> <string name="name" value="Swift Strike"/> <string name="desc" value="You throw a powerful punch against multiple enemies in front. "/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Flash Fist"/> <string name="desc" value="Imbued with the power of the spirits, you strike multiple enemies in front."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Cosmic Balance"/> <string name="h" value="Permanently increases Defense by #pddX, Max HP by #mhpR%, and Max MP by #mmpR%."/> <string name="desc" value="The blessings of the heavens and earth envelop you, permanently increasing your Defense and Max HP/MP.\n#cLevel 20 required to learn Harmonious Defense.#"/> <string name="name" value="Swift Strike"/> <string name="desc" value="You throw a powerful punch against multiple enemies in front. Can be used twice in a row."/> <string name="h" value="MP Cost: #mpCon \n[1st hit] Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \n[2nd hit] Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z"/> <string name="name" value="Flash Fist"/> <string name="desc" value="Imbued with the power of the spirits, you strike multiple enemies in front. Can be used twice in a row."/> <string name="h" value="MP Cost: #mpCon \n[1st hit] Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \n[2nd hit] Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z"/> <string name="name" value="Vulpes Leap"/> <string name="desc" value="Allows you to double jump."/> <string name="h" value="MP Cost: #mpCon, jumps ahead a certain distance"/> <string name="name" value="Ground Pound"/> <string name="desc" value="A nature spirit appears and punches the ground, attacking multiple enemies in front. The shockwaves it produces also slows enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount\n[Shockwave]: Max Enemies Hit: #x, Speed: -#y%"/> <string name="name" value="Ground Pound Shockwave"/> <string name="desc" value="Summons a nature spirit that punches the ground. The shockwave slows enemies."/> <string name="h" value="Enemy&apos;s Speed: -#y%"/> <string name="h" value="Summon Chance: #prop%, Number of Foxes: #bulletCount\nFox Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\n#cRepeats #y times per attack#"/> <string name="name" value="Fox Spirit Mastery"/> <string name="desc" value="Grants a chance to summon fox spirits with each of your attacks. The foxes chase down and attack enemies. Unaffected by attack reflection.\n#cLevel 10 required to learn Fire Fox Spirit Mastery.#"/> <string name="h" value="Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount \n#cRepeats #y times# per attack"/> <string name="name" value="Fox Spirit Mastery"/> <string name="desc" value="The summoned foxes chase down and attack enemies. Unaffected by attack reflection.\n#cLevel 10 required to learn Fire Fox Spirit Mastery.#"/> <string name="name" value="Knuckle Mastery"/> <string name="h" value="Knuckle Mastery: +#mastery%"/> <string name="desc" value="Increases Knuckle Mastery.\n#cLevel 10 required to learn Advanced Knuckle Mastery.#"/> <string name="name" value="Spirit Bond 2"/> <string name="h" value="Permanently increases Attack Speed by 1 and Movement Speed by #psdSpeed."/> <string name="desc" value="Deepens your bond with the spirits, boosting your Attack Speed and Movement Speed permanently.\nRequired Skill: #cSpirit Bond 1 Lv. 1#\n#cLevel 10 required to learn Spirit Bond 3.#"/> <string name="name" value="Strength Training"/> <string name="desc" value="Permanently increases your STR through hard work and training."/> <string name="h" value="STR: +#strX permanently"/> <string name="name" value="Ground Pound"/> <string name="desc" value="A nature spirit appears and punches the ground, attacking multiple enemies in front. The shockwaves it produces also slows enemies. Can be used twice in a row."/> <string name="h" value="MP Cost: #mpCon \n[1st hit] Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \n[2nd hit] Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z\n[Shockwave]: Max Enemies Hit: #v, Speed: ­#s%"/> <string name="name" value="Blade Imp - Downward Slash"/> <string name="desc" value="Summons a blade spirit which pulls multiple enemies down in a fierce attack. Can be resisted by some monsters."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n#cCooldown: #cooltime sec#"/> <string name="name" value="Blade Imp - Forward Slash"/> <string name="desc" value="Summons a blade spirit which pulls multiple enemies toward you in a fierce attack. Can be resisted by some monsters."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n#cCooldown: #cooltime sec#"/> <string name="name" value="Fox Spirits"/> <string name="desc" value="Grants a chance to summon Fox spirits with each of your attacks. The foxes chase down and attack enemies. The attack power and summon chance of Fox Spirits are based on Fox Spirit Mastery and Fire Fox Spirit Mastery. Unaffected by attack reflection.\nCan be toggled #cOn/Off#"/> <string name="name" value="Back Step"/> <string name="desc" value="Slides backward quickly and increases Avoidability permanently. \n#cAble to move when using the skill.#"/> <string name="h" value="MP Cost: #mpCon. Moves a certain distance backward. \n[Passive Effect: Avoidability: +#er% permanently]"/> <string name="name" value="Shockwave Punch"/> <string name="desc" value="Summons a nature spirit to attack multiple enemies in front of you."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Shockwave Punch"/> <string name="desc" value="Summons a nature spirit to attack multiple enemies in front of you. The shockwave it produces damages multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Shockwave Punch"/> <string name="desc" value="Occurs after the 3rd strike of Shockwave Punch hits an enemy. Affects multiple enemies."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount"/> <string name="name" value="Spirit Bond 3"/> <string name="h" value="Damage: +#damR%, Attack Power: +#padX permanently"/> <string name="desc" value="Your bond with the spirits grows deeper, boosting your Attack Power and Damage permanently.\nRequired Skill: #cSpirit Bond 2 Lv. 10#\n#cLevel 20 required to learn Spirit Bond 4.#"/> <string name="name" value="Harmonious Defense"/> <string name="h" value="Permanently increases Defense by #pddX, Abnormal Status Resistance by #asrR, and Elemental Resistance by #terR%."/> <string name="desc" value="The spirits flow harmoniously within you, permanently increasing your Defense, Abnormal Status Resistance, and Elemental Resistances. Required Skill: #cCosmic Balance Lv. 20 or higher#"/> <string name="name" value="Weaken"/> <string name="desc" value="An enervating spirit may be summoned upon each of your attacks. The spirit possesses and weakens enemies. "/> <string name="h" value="Summon Chance (per attack): #prop%, Duration: #time sec, Additional Damage: #x%, Accuracy: -#y%, Avoidability: -#z%"/> <string name="name" value="Shockwave Punch"/> <string name="desc" value="Summons a nature spirit to attack multiple enemies in front of you. Can be used 3 times in a row. The shockwave it produces on the third hit deals additional damage to multiple enemies."/> <string name="h" value="MP Cost: #mpCon \n[1st hit]: Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n[2nd hit]: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z\n[3rd hit]: Max Enemies Hit: #v, Damage: #w%, Number of Attacks: #s\n[Shockwave]: Max Enemies Hit: #s2, Damage: #q%, Number of Attacks: #u"/> <string name="name" value="Blade Imp - Spin Slash"/> <string name="desc" value="Summons a blade spirit which performs a spinning attack, pulling multiple enemies toward you. Can be resisted by some monsters."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n#cCooldown: #cooltime sec#"/> <string name="name" value="Spirit Frenzy"/> <string name="desc" value="Summons many spirits around you to attack enemies. Hold down the skill key to increase the duration."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount \n#cCooldown: #cooltime sec#"/> <string name="name" value="Spirit Frenzy"/> <string name="name" value="Spirit Trap"/> <string name="desc" value="Summons binding spirits to immobilize enemies caught in their trap.\nEnemies hit by this will resist stuns for 90 seconds and won&apos;t be stunned by other skills, like Spirit Trap. "/> <string name="h" value="MP Cost: #mpCon, Trap Duration: #time sec\nTemporarily immobilizes enemies and inflicts #damage% damage #attackCount times.\nTrap Duration increased by up to 100% based on damage inflicted by Spirit Trap.\nOnly inflicts damage to Trapped enemies.\n#cCooldown: #cooltime sec#"/> <string name="name" value="Summon Other Spirit"/> <string name="desc" value="When you fall in battle a guardian spirit revives you, knocking back enemies and making you temporarily invincible."/> <string name="h" value="Prevents KO when hit by a fatal attack, Max Enemies Hit: #v, Damage: #x%, Number of Attacks: #z, Invincibility: #y sec\n#cCooldown: #cooltime sec#"/> <string name="name" value="Spirit Redemption"/> <string name="desc" value="When you fall in battle a guardian spirit revives you, knocking back enemies and making you temporarily invincible."/> <string name="h" value="Revives you upon death, granting invincibility for #y sec. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount \n#cCooldown: #x sec#"/> <string name="name" value="Bomb Punch"/> <string name="desc" value="Summons a nature spirit to attack multiple enemies in front of you."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Bomb Punch"/> <string name="desc" value="Summons a nature spirit to attack multiple enemies in front of you."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Bomb Punch"/> <string name="desc" value="Summons a nature spirit to attack multiple enemies in front of you."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\nStun Chance: #prop%, Stun Duration: #time sec"/> <string name="h" value="Summon Chance: #prop%, Number of Fire Fox Spirits: #bulletCount\nFire Fox Spirit Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\n#cRepeats #y times per attack#"/> <string name="name" value="Fire Fox Spirit Mastery"/> <string name="desc" value="Grants a chance for fox spirits imbued with fire to be summoned with each of your attacks. Unaffected by attack reflection.\nRequired Skill: #cFox Spirit Mastery Lv. 10 or higher#"/> <string name="name" value="Spirit Bond 4"/> <string name="h" value="Monster DEF ignored: #ignoreMobpdpR%, When attacking Boss Monster - Damage: +#bdR% permanently"/> <string name="desc" value="Deepens your bond with the spirits, allowing you to ignore Enemy Defense and increased damage when attacking Boss Monsters permanently. Required Skill: #cSpirit Bond 3 Lv. 20#"/> <string name="name" value="High Quality Knuckle Mastery"/> <string name="desc" value="Uses the power of spirits to maximize your Knuckle Mastery and increase your Critical Damage and Final Damage.\nRequired Skill: #cKnuckle Mastery Lv. 10#"/> <string name="h" value="Knuckle Mastery: +#mastery%, Critical Damage: +#criticaldamage%, Final Damage: +#pdR%"/> <string name="desc" value="Summons Fox Spirits imbued with fire. The foxes chase down and attack enemies. Unaffected by attack reflection."/> <string name="h" value="Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount \n#cRepeats #y times# per attack"/> <string name="name" value="Fire Fox Spirit Mastery"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Spirit Claw - Reinforce"/> <string name="desc" value="Increases Spirit Claw&apos;s damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Spirit Claw - Boss Rush"/> <string name="desc" value="Damage increases when attacking Boss Monsters with Spirit Claw."/> <string name="h" value="Boss Damage +#bdR%"/> <string name="name" value="Spirit Claw - Extra Strike"/> <string name="desc" value="Increases Spirit Claw&apos;s attack count."/> <string name="h" value="Number of Attacks: +#attackCount"/> <string name="name" value="Bomb Punch - Reinforce"/> <string name="desc" value="Increases Bomb Punch&apos;s damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Bomb Punch - Spread"/> <string name="desc" value="Increases the max number of monsters hit by Bomb Punch."/> <string name="h" value="Max Enemies Hit: +#targetPlus"/> <string name="name" value="Bomb Punch - Critical Chance"/> <string name="desc" value="Increases Bomb Punch&apos;s Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Fire Fox Spirits - Reinforce"/> <string name="desc" value="Increases Fire Fox Spirits&apos;s Attack Power."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Fire Fox Spirits-Repeated Attack Bonus"/> <string name="desc" value="Increases Fire Fox Spirits&apos;s attack repeat count."/> <string name="h" value="Repeated Attack Count: +#z"/> <string name="name" value="Fire Fox Spirits-Summon Chance"/> <string name="desc" value="Increases the chance of summoning Fire Fox Spirits."/> <string name="h" value="Summon Chance: +#prop%"/> <string name="name" value="Critical Insight"/> <string name="desc" value="Greatly increases your Critical Rate and Critical Damage on enemies below a certain threshold of HP. Also permanently increases Critical Rate."/> <string name="h" value="When an enemy goes below #x% HP, your Critical Rate increases by #y% and your Critical Damage increases by #w%\nPermanently increases your Critical Rate by #cr%."/> <string name="name" value="Bomb Punch"/> <string name="desc" value="Summons a nature spirit to attack multiple enemies in front. Can be used 4 times in a row."/> <string name="h" value="MP Cost: #mpCon per hit \n[1st hit]: Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n[2nd hit]: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z\n[3rd hit]: Max Enemies Hit: #v, Damage: #w%, Number of Attacks: #s\n[4th Hit]: Max Enemies Hit: #s2, Damage: #q%, Number of Attacks: #u, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Spirit Claw"/> <string name="desc" value="Summons a wind spirit to claw at multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Death Mark"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Critical Hits: #attackCount\n#c[Mark]#: Duration: #dotTime sec, Damage Interval: #dotInterval sec, Damage per Interval: #dot%, HP Absorb Amount: #x% of damage dealt \n#cCooldown: #cooltime sec#"/> <string name="desc" value="Summons a grim spirit to attack enemies in front of you. Attacks become critical hits, and attacked enemies receive Death Marks which do damage over time. Death Mark is not affected by attack reflection.\nAbsorbs a portion of the marked damage as HP."/> <string name="name" value="Soul Splitter"/> <string name="desc" value="Summons a fire spirit to attack multiple enemies in front of you.\nAlso splits enemy souls from their bodies.\nEnemies hit by this will resist Soul Splitter for 90 seconds, and their souls will not be split from their bodies when attacked again."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nSplits enemy souls from their bodies.\nDamage: +#z% for stationary monsters whose souls aren&apos;t split.\n#c[Split Soul]#: Shares HP with its body. Final Damage: -#x%, Duration: #time sec at the spot where attacked.\nSoul Duration: +100% depending on damage inflicted with Soul Splitter.\nEXP obtained: +#y% when defeating a split soul or the soul&apos;s body.\n#cCooldown: #cooltime sec#"/> <string name="name" value="Spirit Incarnation"/> <string name="desc" value="Transforms you into an invincible spirit that attacks all nearby enemies ruthlessly."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nMax Duration: #time sec\n#cCooldown: #cooltime sec#"/> <string name="name" value="Spirit Incarnation"/> <string name="desc" value="Transforms you into an invincible spirit that attacks all nearby enemies ruthlessly."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nMax Duration: #time sec\n#cCooldown: #cooltime sec#"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="name" value="Spirit Bond Max"/> <string name="desc" value="Your bond with the spirits has been maxed, boosting your Damage, Attack Power, DEF Ignored, Boss Damage, and Attack Speed temporarily. Can be enhanced after Lv. 200."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Attack Power: +#indiePad, When Attacking Boss Monsters - Damage: +#indieBDR%, Increases Attack Speed by 1 stage, Enemy DEF Ignored: #indieIgnoreMobpdpR%\n#cCooldown: #cooltime sec#"/> <string name="name" value="Heroic Memories"/> <string name="desc" value="Recalls the oath of the Maple Heroes to increase damage."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec. Applies to any Hero class in the party"/> <string name="name" value="Spirit Bond Max"/> <string name="desc" value="Your bond with the spirits has been maxed. Your yearning for Moonbean summons the spirit guardian you got from her, and it takes her form. The memory of an uneaten liver nibbles away at your subconscious, appearing sometimes when you hit enemies. Pick it up to strengthen your resolve and increase the buff&apos;s duration."/> <string name="h" value="MP Cost: #mpCon, Duration: #time, Damage: +#indieDamR%, Attack Power: +#indiePad, Boss Attack Damage: +#indieBDR%, Attack speed increased by 1, Enemy DEF ignored: #indieIgnoreMobpdpR%, summons Moonbeam spirit guardian\n#cCooldown: #cooltime sec\nLiver Memory Chance (on attack): #prop%, Spirit Bond Max Duration: +x sec, doesn&apos;t increase past the Spirit Bond Max cooldown.\nThe summoned Spirit Guardian uses the below skills on its own:\n#cLiver Circle Dance#: Attacks up to 6 enemies with 275% damage 3 times, Cooldown: 3 sec\n#cSpirit Frenzy#: Attacks up to 10 enemies with 150% damage, Duration: 4.8 sec, Shade&apos;s Spirit Frenzy Final Damage (while Spirit Guardian is using Spirit Frenzy): +#y%, Cooldown: 30 sec\n#cSpirit Ward#: Uses Spirit Frenzy regardless of Shade&apos;s current Spirit Frenzy cooldown as long as Shade doesn&apos;t have Spirit Frenzy active, Cooldown: 100 sec#"/> <string name="name" value="Spirit Ward"/> <string name="desc" value="Summons guardian spirits to remove magic effects and protect you from attacks."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Spirits Summoned: #x, Removes debuffs or nullifies incoming damage.\nConsumes one Guardian Spirit when attacked or given a debuff.\n#cCooldown: #cooltime sec#"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Standard Magic Guard"/> <string name="desc" value="Transfers some damage received to MP instead. Does not apply to attacks that do a certain percentage of your Max HP. Also permanently increases Defense."/> <string name="h" value="#x% of damage affects MP instead of HP. If your MP reaches 0, your HP takes full damage.\n[Passive Effect: +#pddX Defense.]"/> <string name="name" value="Mana Well"/> <string name="desc" value="Increases your Max MP."/> <string name="h" value="Max MP: +#mmpR% "/> <string name="name" value="Light Affinity"/> <string name="desc" value="Permanently increases light magic ATT."/> <string name="h" value="Increase light magic&apos;s final damage by #mdR%"/> <string name="name" value="Dark Affinity"/> <string name="desc" value="Permanently increases light/dark magic ATT."/> <string name="h" value="Increase dark magic&apos;s final damage by #mdR%"/> <string name="name" value="Light Speed"/> <string name="desc" value="Teleport in the direction you want by becoming a beam of light. You will be invulnerable for a short time after teleporting. Also permanently increases Movement Speed and Jump."/> <string name="h" value="MP Cost: #mpCon. Teleport left/right #x and up/down #y. Become invulnerable to physical attacks for a short time after teleport. #cYou will not become invulnerable unless you actually move.\n[Passive Effect: +#psdSpeed Movement Speed and +psdJump Jump]"/> <string name="name" value="Magic Theft"/> <string name="pdesc" value="Your attack makes enemies vulnerable to Magic attacks, increasing all magical damage while they are debuffed."/> <string name="ph" value="Duration: #time sec, Success Rate: #prop%, Additional Magic Damage: +#x%"/> <string name="name" value="Flash Shower"/> <string name="desc" value="[Light Magic] \nFires a condensed orb of light that penetrates enemies as it flies."/> <string name="h" value="MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%."/> <string name="name" value="Abyssal Drop"/> <string name="desc" value="[Dark Magic]\nDrops a condensed orb of darkness on multiple enemies in front of you."/> <string name="h" value="MP Cost: #mpCon. Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage: #damage%."/> <string name="name" value="Black Blessing"/> <string name="desc" value="A dark orb forms when you evade attacks for a short time in battle. Accumulating orbs will also increase Magic ATT. If you take any damage, one orb will be destroyed and absorb some of the damage."/> <string name="h" value="Creates a dark orb to protect you from all attacks for #time sec. If you take damage, one orb of darkness will break and absorb #x% of damage.\n[Boost to Magic Attack when orbs are accumulated]\n1 orb: +#u Magic Attack\n2 orbs: +#v Magic Attack\n3 orbs: +#y Magic Attack"/> <string name="name" value="Spell Mastery"/> <string name="h" value="Magic Mastery: #mastery%, Magic ATT: +#x"/> <string name="desc" value="Increases Magic Mastery and Magic ATT.\n#cLevel 10 required to learn Magic Mastery.#"/> <string name="name" value="High Wisdom"/> <string name="desc" value="Permanently increases your INT."/> <string name="h" value="Permanently increase INT by #intX"/> <string name="name" value="Magic Booster"/> <string name="desc" value="Increases Attack Speed for a short time."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Attack Speed: +2"/> <string name="name" value="Sylvan Lance"/> <string name="desc" value="[Light Magic]\nTosses a spear of light to hit multiple enemies."/> <string name="h" value="MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #bulletCount."/> <string name="name" value="Blinding Pillar"/> <string name="desc" value="[Light Magic]\nDetonates a pillar of light that knocks back enemies and has a chance to stun. Can be resisted by some monsters."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Distance: #x, Knockback Chance: #prop%."/> <string name="name" value="Pressure Void"/> <string name="desc" value="[Dark Magic]\nDirect an orb of darkness to batter enemies. You can move the orb by #cholding the skill key and steering with the directional keys#."/> <string name="h" value="MP Cost: #mpCon, Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage: #damage%. #cSteer by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of #y to the left and right."/> <string name="name" value="Lunar Tide"/> <string name="desc" value="Increase either Critical Rate or Damage, depending on your HP and MP."/> <string name="h" value="When MP is greater than HP, damage increases by #x%. When MP lower than HP, Critical Rate increases by #prop%."/> <string name="name" value="Shadow Shell"/> <string name="desc" value="Deflects all debilitating status conditions. The shell breaks and must cooldown after a certain number of deflected status effects. Passively increases resistance to all elemental and all debuffs."/> <string name="h" value="MP Cost: #mpCon. Ignore debilitating status conditions #3 times. Cooldown: #cooltime sec when broken.\n[Passive Effect: Increases Elemental Resistance by #terR% and Abnormal Status Resistance by #asrR]"/> <string name="name" value="Dusk Guard"/> <string name="desc" value="Temporarily increase Defense and grants a chance to ignore damage."/> <string name="h" value="MP Cost: #mpCon. Duration: #time sec, DEF: + #indiePdd, Damage Ignored: #prop%."/> <string name="name" value="Photic Meditation"/> <string name="desc" value="Temporarily increases party Magic ATT. Does not stack with Blessing of the Onyx."/> <string name="h" value="MP Cost: #mpCon. Duration: #time sec. Increases party Magic ATT #emad."/> <string name="name" value="Spectral Light"/> <string name="desc" value="[Light Magic]\nFires controllable beams of light. You can #csteer the beams by holding the skill button and using the directional keys.#"/> <string name="h" value="MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. #Steer the beams by holding the skill key and pressing Up and Down Keys.#"/> <string name="name" value="Ray of Redemption"/> <string name="desc" value="[Light Magic]\nHeal your party members and deal damage to enemies with the power of light."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Recovery: #hp%\n[Cooldown: #cooltime sec]"/> <string name="name" value="Moonlight Spear"/> <string name="desc" value="[Dark Magic] Fires a chain of dark moonlight from under the enemies&apos; feet."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount"/> <string name="name" value="Death Scythe"/> <string name="desc" value="[Equilibrium]\nA scythe-toting reaper comes down to destroy enemies.\n#cLevel 10 required to learn Darkness Mastery.#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n[Cooldown: #cooltime sec]"/> <string name="name" value="Magic Mastery"/> <string name="desc" value="Magic Mastery and Magic ATT increase."/> <string name="h" value="Mastery: +#mastery%, Magic ATT: +#x, Critical Damage +#criticaldamage%"/> <string name="name" value="Darkness Mastery"/> <string name="desc" value="The buff duration of Equilibrium and the restoring speeds for both light and darkness skills increase.\n#c[Equilibrium]# Can use Light Speed once vertically and once horizontally in the air. \nAlso increase the ATT of Death Scythe.\nRequired Skill: #cDeath Scythe Lv. 10#"/> <string name="h" value="Equilibrium Duration: +#time sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used.\nCan use Light Speed once vertically (up-down) and once horizontally (left-right) in the air while Equilibrium is active\nDeath Scythe Damage: +#damR%"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Weapon Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Reflection - Reinforce"/> <string name="desc" value="Increases Reflection&apos;s damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Reflection - Spread"/> <string name="desc" value="When Reflection spreads, damage no longer gets reduced."/> <string name="h" value="Increases split damage reduction rate to 0%."/> <string name="name" value="Reflection - Range Up"/> <string name="desc" value="Increases Reflection&apos;s range."/> <string name="h" value="Range +50"/> <string name="name" value="Apocalypse - Reinforce"/> <string name="desc" value="Increases Apocalypse&apos;s damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Apocalypse - Recharge"/> <string name="desc" value="Increase the gauge increase amount from Apocalypse."/> <string name="h" value="Increases gauge fill amount"/> <string name="name" value="Apocalypse - Extra Target"/> <string name="desc" value="Increases the max number of monsters hit by Apocalypse."/> <string name="h" value="Max Enemies Hit: +#targetPlus"/> <string name="name" value="Ender - Reinforce"/> <string name="desc" value="Increases Ender&apos;s damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Ender - Extra Target"/> <string name="desc" value="Increases the maximum number of monsters hit by Mille Ender."/> <string name="h" value="Max Enemies Hit: +#targetPlus"/> <string name="name" value="Ender - Range Up"/> <string name="desc" value="Increases Ender&apos;s range."/> <string name="h" value="Range 40"/> <string name="name" value="Morning Star"/> <string name="desc" value="[Dark Magic] Drops meteors on enemies that grind across the ground and explode. "/> <string name="h" value="[Dark Magic] Drops meteors on enemies that grind across the ground and explode.\n[Passive Effect: Final Damage +#mdR%]"/> <string name="name" value="Dark Crescendo"/> <string name="desc" value="Has a chance to increase damage with each consecutive hit for a short period of time."/> <string name="h" value="MP Cost: #mpCon. For #time sec, chance to Increase Damage with each hit: #prop%, Damage: +#damR%. Can stack up to #x times."/> <string name="name" value="Arcane Pitch"/> <string name="desc" value="Ignores enemy&apos;s Elemental Resistance when attacking for a short time. Also permanently ignores a portion of enemy defense rates, and increases final damage."/> <string name="h" value="MP Cost: #mpCon, Ignored Monster Elemental Resistance #y%, Duration: #time sec\n[Passive: Final damage +#mdR%, ignores #ignoreMobpdpR% of defense rate]"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Armageddon"/> <string name="desc" value="Immobilizes enemies and blasts them with magic power.\nEnemies hit by this will resist stuns for 90 seconds and won&apos;t be stunned by other skills, such as Armageddon. "/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Stun Duration: #time sec, Invincible during use.\nStun Duration: +100% depending on damage inflicted with Armageddon.\nCooldown: #cooltime sec"/> <string name="name" value="Heroic Memories"/> <string name="desc" value="Recalls the oath of the Maple Heroes to increase damage."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec. Applies to any Hero class in the party"/> <string name="h" value="MP Cost: #mpCon, Equilibrium status begins.\nCooldown: #cooltime sec"/> <string name="name" value="Equalize"/> <string name="desc" value="Puts you in Equilibrium mode immediately upon use. Equilibrium mode from Equalize will not be affected by buff duration increase."/> <string name="name" value="Reflection"/> <string name="desc" value="[Light Magic]\nEmit a powerful arrow of light that splits when it hits enemies to deal splash damage."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Morning Star"/> <string name="desc" value="[Dark Magic]\nDrops meteors on enemies that grind across the ground and explode. Also permanently increases final damage."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Knockback Damage: #damage%, Explosion Damage: #w%\n[Cooldown: #cooltime sec]\n[Passive Effect: Final Damage +#mdR%]"/> <string name="name" value="Apocalypse"/> <string name="desc" value="[Dark Magic]\nOpens the Abyssal Rift under enemies to flood them with void energy."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage: #damage%."/> <string name="name" value="Ender"/> <string name="desc" value="[Equilibrium]\nAttacks enemies with a giant blade that deals great damage."/> <string name="h" value="MP Cost: #mpCon, Max Number of Enemies: #mobCount. Damage: #damage%, Number of Attacks: #attackCount, DEF ignored: #ignoreMobpdpR%. Every attack will be critical.\n[Cooldown: #cooltime sec]"/> <string name="name" value="Potion Mastery"/> <string name="desc" value="You learn how to use potions more efficiently in order to resolve supply shortage issues."/> <string name="h" value="Recovery Rate: +#x%"/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active."/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Deadly Crits"/> <string name="desc" value="[Master Level: 20]\nGrants you an increase Critical Hit Rate."/> <string name="h1" value="Crit Chance: 50%"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active.\r\nThis skill can reach a max of Lv. 30, based on your Cygnus Knight or Mihile character&apos;s Noble Mind skill. "/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Spirit of Freedom (Magician)"/> <string name="desc" value="The power of the spirit of Resistance; the power of freedom!"/> <string name="h" value="Prevents damage for #x sec after being revived. If other Resistance job classes exist on this account, can be stacked up to 4 times for each character who grants the link skill."/> <string name="name" value="Spirit of Freedom (Bowman)"/> <string name="desc" value="The power of the spirit of Resistance; the power of freedom!"/> <string name="h" value="Prevents damage for #x sec after being revived. If other Resistance job classes exist on this account, can be stacked up to 4 times for each character who grants the link skill."/> <string name="name" value="Spirit of Freedom (Pirate)"/> <string name="desc" value="The power of the spirit of Resistance; the power of freedom!"/> <string name="h" value="Prevents damage for #x sec after being revived. If other Resistance job classes exist on this account, can be stacked up to 4 times for each character who grants the link skill."/> <string name="name" value="Spirit of Freedom (Warrior)"/> <string name="desc" value="The power of the spirit of Resistance; the power of freedom!"/> <string name="h" value="Prevents damage for #x sec after being revived. If other Resistance job classes exist on this account, can be stacked up to 4 times for each character who grants the link skill."/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: 10, Magic ATT: 10, Duration: 10 min"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Resistance)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="Status Immunity when HP is below #z%, Body Attack Damage: #damage%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies at once. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damages enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown + Right + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every 1 sec for #dotTime sec."/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the White Angel&apos;s blessing."/> <string name="h1" value="ATT: 12, Magic ATT: 12, Duration: 10 min"/> <string name="name" value="Will of the Alliance"/> <string name="desc" value="Strong force is released according to the Willpower of the Alliance"/> <string name="h" value="Permanently increases STR: +#strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="name" value="Hidden Peace"/> <string name="desc" value="Activate your Mech&apos;s nanoweave fiber to disguise it and enhance its abilities."/> <string name="h" value="Damage: +#indieDamR%, Max HP: +#indieMhpR%, Max MP: +#indieMmpR%"/> <string name="name" value="Crystal Throw"/> <string name="desc" value="You attack a ranged enemy by throwing a Rue collected from a mine. "/> <string name="h" value="MP Cost: #mpCon, Damage: #fixdamage "/> <string name="name" value="Infiltrate"/> <string name="desc" value="Allows you to hide and move quickly for a short time.\n#cCooldown: 1 min#"/> <string name="h" value="MP Cost: #mpCon, Hide for #time sec, Movement Speed: +#speed"/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level: 1]\nWith the aid of a legendary spirit, you can now use scrolls on items that you can&apos;t equip."/> <string name="name" value="Monster Riding"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a tamed monster."/> <string name="name" value="Hero&apos;s Echo"/> <string name="desc" value="[Master Level: 1]\nIncreases the Attack Power and Magic ATT of all nearby characters. \n#cCooldown: 2 hrs#"/> <string name="h1" value="MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min"/> <string name="name" value="Test"/> <string name="desc" value="Test"/> <string name="h1" value="Test"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level: 3]\nAllows you to use alchemy to create items. The items you can create depend on your character level."/> <string name="h1" value="Allows you to create items under Lv. 75."/> <string name="h2" value="Allows you to create items under Lv. 105."/> <string name="h3" value="Allows you to create items under Lv. 135."/> <string name="name" value="Bamboo Rain"/> <string name="desc" value="Uses bamboo to attack an enemy."/> <string name="h1" value="Boss HP -30%"/> <string name="name" value="Invincibility"/> <string name="desc" value="Temporarily makes you invincible."/> <string name="h1" value="Invincible for 30 sec."/> <string name="name" value="Power Explosion"/> <string name="desc" value="Temporarily increases Damage."/> <string name="h1" value="Damage +100% for 30 sec."/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level: 2]\nAllows you to board a Spaceship. Tapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 150, Jump: 120"/> <string name="h2" value="MP Cost: 10, DEF: 20, Speed: 170, Jump: 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level: 1]\nTapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level: 1]\nAllows you to change the condition of Krypto in the Space Mine. #cExpires: Midnight on June 8th, 2009#"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti.\n#cExpires: Midnight on September 7th, 2009#"/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level: 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Magical Wooden Horse"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky using the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skill costs 90 MP to activate."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active) "/> <string name="name" value="Croking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Retro Scooter"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Lovely Scooter"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="F1 Machine"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Tiger"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Shinjo."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Transformer"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Capture"/> <string name="desc" value="[Master Level: 1]\nAllows you to capture a monster after its HP falls below 90%.\nMonsters captured in the Jaguar habitat can be used as mounts.\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, can capture up to 5 types of monsters "/> <string name="name" value="Call of the Hunter"/> <string name="desc" value="[Master Level: 1]\nAllows you to randomly summon one of the monsters you&apos;ve captured to help you. \n(Does not include Jaguar.) \nRequired skill: Capture Lv. 1\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, Summon Duration: 20 sec"/> <string name="name" value="Kurenai Run Away"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mechanic Dash"/> <string name="desc" value="Double tap in any direction to dash. Can be used repeatedly in mid-air.\n[Command: #cRight Arrow Right Arrow, or enter the skill button#]"/> <string name="h" value="MP Cost: #mpCon, Moves a Short Distance, Cooldown: #cooltimeMS sec"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Jump a second time while in the air."/> <string name="ph" value="MP Cost: 0, Additional Jump distance\nCooldown: #cooltime sec"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Link Manager"/> <string name="desc" value="Learn a Link Skill from another character within the world or remove the Link Skill that you currently learned. "/> <string name="h" value="Manages your transferred Link Skill."/> <string name="name" value="Secret Assembly"/> <string name="desc" value="Moves you to the secret assembly area for the Resistance&apos;s summons."/> <string name="h" value="MP Cost: #mpCon, you move to the Resistance Secret Plaza\n#cCooldown: #cooltime sec"/> <string name="pdesc" value="Moves you to the secret assembly area for the Resistance&apos;s summons."/> <string name="ph" value="MP Cost: #mpCon, you move to the Resistance Secret Plaza, Cooldown: #cooltime sec"/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Potential Skill]\nTemporarily increases your Speed and Jump."/> <string name="h1" value="MP Cost: 50, Movement Speed: +20, Jump: +10, Duration: 200 sec"/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Potential Skill]\nCreates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up arrow key to use it."/> <string name="h1" value="MP Cost: 120, Uses 2 Magic Rocks, Portal Duration: 120 sec"/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Crit Damage: 8%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="MP Cost: 80, Max HP and Max MP: +40%, Duration: 240 sec"/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cOnly 4th Job Skills can be increased beyond master level# while other skills can only be increased to master level. \nExceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased."/> <string name="h1" value="MP Cost: 64, All skill levels increased by 1 level for 240 seconds."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing."/> <string name="h1" value="MP Cost: 120, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration 240 sec"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP and MP to increase your attack speed 1 level for a fixed period of time. Can be stacked with other buffs except Speed Infusion."/> <string name="h1" value="HP Cost: 120, MP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="name" value="Potion Mastery"/> <string name="desc" value="Because of supply shortage issues, you&apos;ve learned to use potions more effectively."/> <string name="h" value="Recovery Rate: +#x%"/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active."/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Deadly Crits"/> <string name="desc" value="[Master Level: 20]\nGrants you an increased Critical Hit Rate."/> <string name="h1" value="50% Chance"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active.\r\nThis skill can reach a max of Lv. 30, based on your Cygnus Knight or Mihile character&apos;s Noble Mind skill. "/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: 10, Magic ATT: 10, Duration: 10 min"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Resistance)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="Status Immunity when HP is below #z%, Body Attack Damage: #damage%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies at once. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damages enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown + Right + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every 1 sec for #dotTime sec."/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="Dark Winds"/> <string name="desc" value="Allows you to user various jump skills using your wings"/> <string name="h" value="High Jump: Press the up arrow key twice during a jump\nJag Jump: Press the right or left arrow key twice during a jump\nGlide: Jump Key (Maintain Press)"/> <string name="pdesc" value="Allows you to use various jump skills using demon wings."/> <string name="ph" value="Jag Jump: Press the right or left arrow key twice during a jump."/> <string name="hch" value="Jag Jump: Double-tap Right or Left during a jump"/> <string name="name" value="Curse of Fury"/> <string name="desc" value="When attacking, grants a chance to deal additional damage. Regenerates your HP while active. Also returns Fury when defeating enemies."/> <string name="h" value="#prop% chance to increase damage by #y% when attacking. Recovers #z% HP when triggered. Absorbs Fury if target is eliminated."/> <string name="name" value="Fury Unleashed"/> <string name="desc" value="When facing Bosses, unleashes the full might of your Fury to do additional damage and absorb additional Fury."/> <string name="h" value="Boss Damage: +#bdR%, Additional Fury Absorption: #x"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the White Angel&apos;s blessing."/> <string name="h1" value="ATT: 12, Magic ATT: 12, Duration: 10 min"/> <string name="name" value="Demonic Blood"/> <string name="desc" value="Demons are known for their naturally strong willpower and overwhelming ambition."/> <string name="h" value="Willpower: Lv. #y, Ambition: Lv. #z, Knockback Resistance: +#x%"/> <string name="name" value="Will of the Alliance"/> <string name="desc" value="Strong force is released according to the Willpower of the Alliance"/> <string name="h" value="Permanently increases STR: +#strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="name" value="Exceed"/> <string name="desc" value="Exceed speeds up your attacks and makes you more powerful, but also strains your body and decreases the amount of HP you absorb through Life Sap. When you reach the skill&apos;s final stage, the attacks will change. Your Overload increases if you use another Exceed skill."/> <string name="h" value="Life Sap -#y% for every #x Exceed Overload cap and #z Overload stacks.\nOverload +#w when another Exceed skill is used while Exceed skill is in use.\nUsing Overload Release reduces the Exceed levels to half."/> <string name="name" value="Hyper Potion Mastery"/> <string name="desc" value="Makes potions more effective. Works on items likes Elixirs."/> <string name="h" value="Potion Recovery Rate: +#x%"/> <string name="name" value="Star Force Conversion"/> <string name="desc" value="Changes the star powers on your equipment. Increases Max HP based on the Star Force enhancement level on your equipped item, and the HP increase amount for each enhancement gets larger when the total of your equipped Star Force enhancements are higher."/> <string name="h" value="Max HP increases proportional to the Star Force on your equipped items"/> <string name="name" value="Wild Rage"/> <string name="desc" value="Your rage increases your damage output."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Blood Pact"/> <string name="desc" value="Set a blood pact to convert your HP to Attack Power. This pact lets you ignore Warrior and Demon Avenger equipment stat requirements."/> <string name="h" value="Damage calculated based on Max HP.\nOnly a set percentage of Bonus HP from Equipment items are applied.\nBase HP confers a greater damage bonus than HP bonuses from equipment and items.\nAllows you to ignore stat requirements on Warrior and Demon Avenger equipment."/> <string name="name" value="Crystal Throw"/> <string name="desc" value="Throws a piece of Rue at an enemy."/> <string name="h" value="MP Cost: #mpCon, Damage: #fixdamage"/> <string name="name" value="Infiltrate"/> <string name="desc" value="Allows you to hide and move quickly for a short time.\n#cCooldown: 1 min#"/> <string name="h" value="MP Cost: #mpCon, Hide for #time sec, Movement Speed: +#speed"/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level: 1]\nWith the aid of a legendary spirit, you can now use scrolls on items that you can&apos;t equip."/> <string name="name" value="Monster Riding"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a tamed monster."/> <string name="name" value="Hero&apos;s Echo"/> <string name="desc" value="[Master Level: 1]\nIncreases the Attack Power and Magic ATT of all nearby characters. \n#cCooldown: 2 hrs#"/> <string name="h1" value="MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min"/> <string name="name" value="Test"/> <string name="desc" value="Test"/> <string name="h1" value="Test"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level: 3]\nAllows you to use alchemy to create items. The items you can create depend on your character level."/> <string name="h1" value="Allows you to create items under Lv. 75."/> <string name="h2" value="Allows you to create items under Lv. 105."/> <string name="h3" value="Allows you to create items under Lv. 135."/> <string name="name" value="Bamboo Rain"/> <string name="desc" value="Uses bamboo to attack an enemy."/> <string name="h1" value="Boss HP -30%"/> <string name="name" value="Invincibility"/> <string name="desc" value="Temporarily makes you invincible."/> <string name="h1" value="Invincible for 30 sec."/> <string name="name" value="Power Explosion"/> <string name="desc" value="Temporarily increases Damage."/> <string name="h1" value="Damage +100% for 30 sec."/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level: 2]\nAllows you to board a Spaceship. Tapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="h1" value="DEF: +10, Speed: 150, Jump: 120"/> <string name="h2" value="DEF: 20, Speed: 170, Jump: 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level: 1]\nTapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level: 1]\nAllows you to change the condition of Krypto in the Space Mine. #cExpires: Midnight on June 8th, 2009#"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti.\n#cExpires: Midnight on September 7th, 2009#"/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level: 1]\nUtilizes the rage of the Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Charge! Toy Trojan"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Wooden Horse."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky using the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skill costs 90 MP to activate."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active) "/> <string name="name" value="Croco"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Croco."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Black Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Black Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Pink Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Race Kart"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Race Kart."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="ZD Tiger"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a ZD Tiger."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Shinjo."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the fastest bird on land, the Ostrich."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Transformed Robot"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Transformed Robot."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Capture"/> <string name="desc" value="[Master Level: 1]\nAllows you to capture a monster after its HP falls below 50%.\nMonsters captured in the Jaguar habitat can be used as mounts.\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, can capture up to 5 types of monsters"/> <string name="name" value="Call of the Hunter"/> <string name="desc" value="[Master Level: 1]\nAllows you to randomly summon one of the monsters you&apos;ve captured to help you. \n(Does not include Jaguar.) \nRequired skill: Capture Lv. 1\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, Summon Duration: 20 sec"/> <string name="name" value="Motorcycle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Motorcycle."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1]\nAllows you to equip a Power Suit."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mechanic Dash"/> <string name="desc" value="Press left/right twice to travel a short distance at a high speed.\n[Command: #cRight and Right Arrow key#]"/> <string name="h" value="MP Cost: #mpCon, travel a short distance"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Jump a second time while in the air."/> <string name="ph" value="MP Cost: 0, Additional Jump distance\nCooldown: #cooltime sec"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Demon Wings"/> <string name="desc" value="Use your demon wings to move faster."/> <string name="h1" value="Movement Speed: 150, Jump: 120"/> <string name="name" value="Demon Wings"/> <string name="desc" value="Use your demon wings to move faster."/> <string name="h1" value="Movement Speed: 190, Jump: 120"/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Link Manager"/> <string name="desc" value="Learn a Link Skill from another character within the world or remove the Link Skill that you currently learned. "/> <string name="h" value="Manages your transferred Link Skill."/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Potential Skill]\nTemporarily increases your Speed and Jump."/> <string name="h1" value="HP Cost: 50, Movement Speed: +20, Jump: +10, Duration: 200 sec"/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Potential Skill]\nCreates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up Arrow key to use it."/> <string name="h1" value="HP Cost: 120, Uses 2 Magic Rocks, Portal Duration: 120 sec"/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="HP Cost: 80, Crit Rate: +10%, Crit Damage: 8%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP."/> <string name="h1" value="HP Cost: 80, Max HP: +40%, Duration: 240 sec"/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cOnly 4th Job Skills can be increased beyond master level# while other skills can only be increased to master level. \nExceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased."/> <string name="h1" value="HP Cost: 64, All skill levels increased by 1 level for 240 seconds."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing."/> <string name="h1" value="MP Cost: 120, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration 240 sec"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP to increase your attack speed by 1 level for a short time. Can be stacked with buffs other than Speed Infusion."/> <string name="h1" value="HP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="name" value="Potion Mastery"/> <string name="desc" value="You learn how to use potions more efficiently to resolve supply shortage issues."/> <string name="h" value="Recovery Rate: +#x%"/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active."/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Deadly Crits"/> <string name="desc" value="[Master Level: 20]\nIncreases Critical Rate."/> <string name="h1" value="50% Chance"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active.\r\nThis skill can reach a max of Lv. 30, based on your Cygnus Knight or Mihile character&apos;s Noble Mind skill. "/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: 10, Magic ATT: 10, Duration: 10 min"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Resistance)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="Status Immunity when HP is below #z%, Body Attack Damage: #damage%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies at once. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damages enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown + Right + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every 1 sec for #dotTime sec."/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the White Angel&apos;s blessing."/> <string name="h1" value="ATT: 12, Magic ATT: 12, Duration: 10 min"/> <string name="name" value="Will of the Alliance"/> <string name="desc" value="A powerful force is released, based on Willpower of the Alliance."/> <string name="h" value="Permanently increases STR: +#strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="name" value="Supply Surplus"/> <string name="desc" value="Recharges 1 unit of power at set intervals, and gives you a chance to recharge on hit or evade. Also increases stats based on your current level of charge. This skill may use up power. Android Heart can also be equipped in the Power Source slot."/> <string name="h" value="One power unit recharged every 4 sec, and #prop% chance to recharge one unit on hit/evade. #strR% all stats per extra power unit."/> <string name="name" value="Hybrid Logic"/> <string name="desc" value="Activates your Hybrid Logic routines to permanently increase all stats."/> <string name="h" value="All Stats: +#strR%"/> <string name="name" value="Multilateral I"/> <string name="desc" value="Grants a special bonus based on stats, once those stats reach a certain threshold."/> <string name="h" value="#c[At #x+ STR]# #y% for Knockback Resistance\n#c[At #x+ DEX]# #y% for Elemental Resistance, #z for Abnormal Status Resistance\n#c[At #x+ LUK]# #u% Avoidability\n#c[At #x+ STR, DEX, and LUK]# #w% Damage"/> <string name="name" value="Mimic Protocol"/> <string name="desc" value="Lets you ignore equipment stat requirements. Also lets you equip Pirate and Thief equipment."/> <string name="h" value="Lets you ignore equipment stat requirements. Also lets you equip Pirate and Thief equipment."/> <string name="name" value="Crystal Throw"/> <string name="desc" value="Throws a piece of Rue at an enemy. "/> <string name="h" value="MP Cost: #mpCon, Damage: #fixdamage "/> <string name="name" value="Infiltrate"/> <string name="desc" value="Allows you to hide and remain undetected for a short time.\n#cCooldown: 1 min#"/> <string name="h" value="MP Cost: #mpCon, Hide for #time sec, Movement Speed: +#speed"/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level: 1]\nWith the aid of a legendary spirit, you can now use scrolls on items that you can&apos;t equip."/> <string name="name" value="Monster Riding"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a tamed monster."/> <string name="name" value="Hero&apos;s Echo"/> <string name="desc" value="[Master Level: 1]\nIncreases the Attack Power and Magic ATT of all nearby characters. \n#cCooldown: 2 hrs#"/> <string name="h1" value="MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min"/> <string name="name" value="Test"/> <string name="desc" value="Test"/> <string name="h1" value="Test"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level: 3]\nAllows you to use alchemy to create items. The items you can create depend on your character level."/> <string name="h1" value="Allows you to create items under Lv. 75."/> <string name="h2" value="Allows you to create items under Lv. 105."/> <string name="h3" value="Allows you to create items under Lv. 135."/> <string name="name" value="Bamboo Rain"/> <string name="desc" value="Uses bamboo to attack an enemy."/> <string name="h1" value="Boss HP -30%"/> <string name="name" value="Invincibility"/> <string name="desc" value="Temporarily makes you invincible."/> <string name="h1" value="Invincible for 30 sec."/> <string name="name" value="Power Explosion"/> <string name="desc" value="Temporarily increases Damage."/> <string name="h1" value="Damage +100% for 30 sec."/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level: 2]\nAllows you to board a Spaceship. Tapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="h1" value="DEF: +10, Speed: 150, Jump: 120"/> <string name="h2" value="DEF: 20, Speed: 170, Jump: 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level: 1]\nTapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level: 1]\nAllows you to change the condition of Krypto in the Space Mine. #cExpires: TKTKTK#"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti.\n#cExpires: TKTKTK#"/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level: 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Charge! Toy Trojan"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Wooden Horse."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky using the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skill costs 90 MP to activate."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active) "/> <string name="name" value="Croco"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Croco."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Black Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Black Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Pink Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Race Kart"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Race Kart."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="ZD Tiger"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a ZD Tiger."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Shinjo."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the fastest bird on land, the Ostrich."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Transformed Robot"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Transformed Robot."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Capture"/> <string name="desc" value="[Master Level: 1]\nAllows you to capture a monster after its HP falls below 50%.\nMonsters captured in the Jaguar habitat can be used as mounts.\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, can capture up to 5 types of monsters "/> <string name="name" value="Call of the Hunter"/> <string name="desc" value="[Master Level: 1]\nAllows you to randomly summon one of the monsters you&apos;ve captured to help you. \n(Does not include Jaguar.) \nRequired skill: Capture Lv. 1\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, Summon Duration: 20 sec"/> <string name="name" value="Motorcycle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Motorcycle."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1]\nAllows you to equip a Power Suit."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mechanic Dash"/> <string name="desc" value="Press left/right twice to travel a short distance at a high speed.\n[Command: #cRight, Right#]"/> <string name="h" value="MP Cost: #mpCon, travel a short distance"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Allows you to double jump."/> <string name="ph" value="MP Cost: 0, Additional Jump distance\nCooldown: #cooltime sec"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Promessa Escape"/> <string name="desc" value="Summons the Promessa to return to base."/> <string name="h" value="MP Cost: #mpCon. Summons the Promessa to return you to base.\n#cCooldown: #cooltime sec"/> <string name="name" value="Modal Shift"/> <string name="desc" value="Activates the Modal Shift system, allowing you to alter the attack mode of your skills. Use this skill again to change back."/> <string name="h" value="Use this skill simultaneously with another skill to activate its alternate modes. Reactivate this skill to revert back."/> <string name="name" value="Liberty Boosters"/> <string name="desc" value="Activate your internal boosters to fly for a short time. You can only use buff skills while airborne."/> <string name="h" value="Activate the booster to fly for #x sec. Cooldown: #cooltime sec"/> <string name="name" value="Beam Dance"/> <string name="desc" value="Unleash a flurry with your Whip Blade to damage nearby enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Link Manager"/> <string name="desc" value="Learn a Link Skill from another character within the world or remove the Link Skill that you currently learned. "/> <string name="h" value="Manages your transferred Link Skill."/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Potential Skill]\nTemporarily increases your Speed and Jump."/> <string name="h1" value="MP Cost: 50, Movement Speed: +20, Jump: +10, Duration: 200 sec"/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Potential Skill]\nCreates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up Key to use it."/> <string name="h1" value="MP Cost: 120, Uses 2 Magic Rocks, Portal Duration: 120 sec"/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Crit Damage: 8%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="MP Cost: 80, Max HP and Max MP: +40%, Duration: 240 sec"/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cOnly 4th Job Skills can be increased beyond master level# while other skills can only be increased to master level. \nExceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased."/> <string name="h1" value="MP Cost: 64, All skill levels increased by 1 level for 240 seconds."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing."/> <string name="h1" value="MP Cost: 120, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration 240 sec"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP to increase your attack speed by 1 level for a short time. Can be stacked with buffs other than Speed Infusion."/> <string name="h1" value="MP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="name" value="Shadow Swiftness"/> <string name="desc" value="Permanently increases Speed and Jump.\nRequired Skill: #cDemon Lash Lv.1#"/> <string name="h" value="Movement Speed +#psdSpeed, Jump +#psdJump"/> <string name="name" value="HP Boost"/> <string name="desc" value="Permanently increases Max HP.\nRequired Skill: #cDemon Lash Lv.1#"/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Demon Lash"/> <string name="desc" value="Mash the attack key to whip enemies in front of you 4 times with dark power. Hits return some Fury to you."/> <string name="h" value="1st, 2nd: Damage: #damage%, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount.\n3rd: Damage: #v%, Max Monsters Hit: #u, Number of Attacks: #w\n4th: Damage: #y%, Max Monsters Hit: #x, Number of Attacks: #z"/> <string name="pdesc" value="Mash the attack key to whip enemies in front of you 4 times with dark power. Hits return some Fury to you."/> <string name="ph" value="1st, 2nd: Damage: #damage%, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount.\n3rd: Damage: #v%, Max Monsters Hit: #u, Number of Attacks: #w\n4th: Damage: #y%, Max Monsters Hit: #x, Number of Attacks: #z"/> <string name="name" value="Guardian Armor"/> <string name="pdesc" value="Increase Battle Mode ATT based on DEF."/> <string name="ph" value="Battle Mode ATT: +1 per #x DEF"/> <string name="name" value="Grim Scythe"/> <string name="desc" value="Summons a demonic scythe that tears through multiple enemies in front of you.\nRequired Skill: #cDemon Lash Lv.1#"/> <string name="h" value="HP Cost: #hpCon, Fury Cost: #forceCon, When skill key is held - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="pdesc" value="Summons a demonic scythe that tears through multiple enemies in front of you.\nRequired Skill: #cDemon Lash Lv.1#"/> <string name="ph" value="HP Cost: #hpCon, Fury Cost: #forceCon, When skill key is held - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Battle Pact"/> <string name="desc" value="Infuses your weapon with your own life force to increase One-Handed Blunt Weapons or Axes by 2 levels for a short time. \nRequired Skill: #cDemon Lash Lv. 5#"/> <string name="h" value="HP Cost: #hpCon, Attack Speed increased for #time sec"/> <string name="name" value="Demon Lash"/> <string name="desc" value="Mash the attack key to whip enemies in front of you 4 times with dark power. Hits return some Fury to you."/> <string name="h" value="1st, 2nd: Damage: #damage%, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount.\n3rd: Damage: #v%, Max Monsters Hit: #u, Number of Attacks: #w\n4th: Damage: #y%, Max Monsters Hit: #x, Number of Attacks: #z"/> <string name="pdesc" value="Mash the attack key to whip enemies in front of you 4 times with dark power. Hits return some Fury to you."/> <string name="ph" value="1st, 2nd: Damage: #damage%, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount.\n3rd: Damage: #v%, Max Monsters Hit: #u, Number of Attacks: #w\n4th: Damage: #y%, Max Monsters Hit: #x, Number of Attacks: #z"/> <string name="name" value="Demon Lash"/> <string name="desc" value="Mash the attack key to whip enemies in front of you 4 times with dark power. Hits return some Fury to you."/> <string name="h" value="1st, 2nd: Damage: #damage%, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount.\n3rd: Damage: #v%, Max Monsters Hit: #u, Number of Attacks: #w\n4th: Damage: #y%, Max Monsters Hit: #x, Number of Attacks: #z"/> <string name="pdesc" value="Mash the attack key to whip enemies in front of you 4 times with dark power. Hits return some Fury to you."/> <string name="ph" value="1st, 2nd: Damage: #damage%, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount.\n3rd: Damage: #v%, Max Monsters Hit: #u, Number of Attacks: #w\n4th: Damage: #y%, Max Monsters Hit: #x, Number of Attacks: #z"/> <string name="name" value="Demon Lash"/> <string name="desc" value="Mash the attack key to whip enemies in front of you 4 times with dark power. Hits return some Fury to you."/> <string name="h" value="1st, 2nd: Damage: #damage%, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount.\n3rd: Damage: #v%, Max Monsters Hit: #u, Number of Attacks: #w\n4th: Damage: #y%, Max Monsters Hit: #x, Number of Attacks: #z"/> <string name="pdesc" value="Mash the attack key to whip enemies in front of you 4 times with dark power. Hits return some Fury to you."/> <string name="ph" value="1st, 2nd: Damage: #damage%, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount.\n3rd: Damage: #v%, Max Monsters Hit: #u, Number of Attacks: #w\n4th: Damage: #y%, Max Monsters Hit: #x, Number of Attacks: #z"/> <string name="name" value="Life Sap"/> <string name="h" value="#prop% chance to recover #x% HP on hit"/> <string name="desc" value="Drains your enemy&apos;s life to restore your own.\n#cLevel 10 required to learn Advanced Life Sap.#"/> <string name="name" value="Demonic Veracity"/> <string name="desc" value="Permanently increases movement speed, max movement speed, Jump, and Critical Rate."/> <string name="h" value="Speed: +#psdSpeed, Max Speed: +#speedMax, Jump: +#psdJump, Critical Rate: +#cr%"/> <string name="name" value="Exceed: Double Slash"/> <string name="desc" value="Slashes enemies in front of you twice.\r\n#cExceed#: Gradually increases attack speed and decreases HP. Range increased during final stage."/> <string name="h" value="HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Overload Release"/> <string name="desc" value="Recovers HP and increases final damage by dispelling the Overload debuff stacked up from using Exceed.\r\n#cIf used when Overload is not maxed out, the ratio between the current Overload value and the max Overload value will change the HP recovery amount and final damage increase rate.#"/> <string name="h" value="Resets Overload to 0. Duration: #time sec, Final damage: +#indiePMdR%, Max HP Restored: #x%"/> <string name="name" value="Exceed: Double Slash"/> <string name="desc" value="Slashes enemies in front of you twice.\r\n#cExceed#: Gradually increases attack speed and decreases HP. Range increased during final stage."/> <string name="h" value="HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\t\t"/> <string name="name" value="Exceed: Double Slash"/> <string name="desc" value="Slashes enemies in front of you twice.\r\n#cExceed#: Gradually increases attack speed and decreases HP. Range increased during final stage."/> <string name="h" value="HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount		"/> <string name="name" value="Exceed: Double Slash"/> <string name="desc" value="Slashes enemies in front of you twice.\r\n#cExceed#: Gradually increases attack speed and decreases HP. Range increased during final stage."/> <string name="h" value="HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\t\t"/> <string name="name" value="Exceed: Double Slash"/> <string name="desc" value="Slashes enemies in front of you twice.\r\n#cExceed#: Gradually increases attack speed and decreases HP. Range increased during final stage."/> <string name="h" value="HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\t\t"/> <string name="name" value="Weapon Mastery"/> <string name="h" value="One-Handed Blunt and Axe Mastery: +#mastery%"/> <string name="desc" value="Increases One-Handed Blunt and Axe Mastery.\n#cLevel 10 required to learn Barricade Mastery.#"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently increases STR and DEX."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Outrage"/> <string name="desc" value="Permanently increases ATT and Critical Rate."/> <string name="h" value="ATT: +#padX, Critical Rate: +#cr%"/> <string name="name" value="Barbed Lash"/> <string name="h" value="Demon Lash Damage: +#damR%"/> <string name="desc" value="Permanently increases the damage of Demon Lash.\n#cLevel 1 required to learn Demon Lash Arch.#"/> <string name="name" value="Soul Eater"/> <string name="desc" value="Snares and pulls multiple enemies towards you, where they suffer the full force of your might."/> <string name="h" value="HP Cost: #hpCon, Fury Cost: #forceCon, When skill key is pressed down - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="pdesc" value="Snares and pulls multiple enemies towards you, where they suffer the full force of your might."/> <string name="ph" value="HP Cost: #hpCon, Fury Cost: #forceCon, When skill key is pressed down - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Chance of Pulling Enemy: #prop%"/> <string name="hch" value="HP Cost: #hpCon, Fury Cost: #forceCon, When skill key is pressed down - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Chance of Pulling Enemy: #hcProp%"/> <string name="name" value="Dark Thrust"/> <string name="desc" value="Charge forward with terrifying rage, dragging multiple unfortunate enemies with you. Can be resisted by some monsters."/> <string name="h" value="Fury Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Charge forward with terrifying rage, dragging multiple unfortunate enemies with you."/> <string name="ph" value="Fury Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="hch" value="Fury Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #hcCooltime sec"/> <string name="name" value="Chaos Lock"/> <string name="desc" value="Targets and attacks the enemy closest to you. Has a chance to stun the enemy. Allows you to teleport using the directional keys, and also in the air."/> <string name="h" value="Fury Cost: #forceCon, After teleporting - Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Targets and attacks the enemy closest to you. Has a chance to stun the enemy. Allows you to teleport using the directional keys."/> <string name="ph" value="Fury Cost: #forceCon, After Teleporting - Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec\nCooldown: #cooltime sec"/> <string name="hch" value="Fury Cost: #forceCon, After teleporting - Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec\nCooldown: #hcCooltime sec"/> <string name="name" value="Vengeance"/> <string name="desc" value="Returns damage taken from enemies to the dealer, along with a chance to stun them. Cannot return more than half of an enemy&apos;s HP at once. Can be resisted by some monsters."/> <string name="h" value="HP Cost: #hpCon, Returns #y% of damage received back to the enemy for #time sec, Paralysis Chance: #prop%, Paralysis Duration: #subTime sec"/> <string name="pdesc" value="Returns damage taken from enemies to the dealer, along with a chance to stun them. Cannot return more than half of an enemy&apos;s HP at once."/> <string name="ph" value="HP Cost: #hpCon, Returns #y% of damage received back to the enemy for #time sec, Paralysis Chance: #prop%, Paralysis Duration: #subTime sec"/> <string name="hch" value="HP Cost: #hpCon, Damage Reflected #hcReflect%, Duration: #hcTime sec, Paralysis Chance: #hcProp%, Paralysis Duration: #hcSubTime sec\nCooldown: #hcCooltime sec"/> <string name="name" value="Black-Hearted Strength"/> <string name="desc" value="Increases DEF, Abnormal Status Resistance, and Elemental Resistances."/> <string name="h" value="Increases Defense by +#pddR%, Abnormal Status Resistance by +#asrR, and Elemental Resistance by +#terR%."/> <string name="name" value="Insult to Injury"/> <string name="desc" value="Increases damage and critical rate when attacking enemies in Stun, Blind, Freeze, Slow, or Incapacitation status."/> <string name="h" value="When attacking enemies in Stun, Blind, Freeze, Slow, or Incapacitation status, Final Damage: +#x%, Critical Rate: +#y%"/> <string name="name" value="Focused Fury"/> <string name="desc" value="Focuses powers to permanently increase damage and improve attack speed by 1 level."/> <string name="h" value="Damage: +#damR%, Attack Speed increase"/> <string name="name" value="Possessed Aegis"/> <string name="desc" value="Grants the Demon Aegis a chance to guard against enemy attacks. When guarding is successful, recovers a small amount of Fury and HP."/> <string name="h" value="When attacking, #x% chance of guarding. When guarding is successful, #y% of HP and #z Fury are recovered."/> <string name="name" value="Max Fury"/> <string name="desc" value="Allows you to receive additional Fury when using Demon Slash, and recovers a fixed amount of Fury every 4 seconds."/> <string name="h" value="When using Demon Slash, #prop% chance of absorbing additional Fury. Automatically recovers #y Fury every 4 seconds."/> <string name="name" value="Demon Lash Arch"/> <string name="h" value="Demon Lash&apos;s damage increases by an additional #damR%.\n(Final Damage Increase Amount: #x%)"/> <string name="desc" value="Further increases the damage of Demon Lash.\nRequired Skill: #cBarbed Lash Lv. 1#\n#cLevel 1 required to learn Demon Thrash.#"/> <string name="name" value="Judgment"/> <string name="desc" value="Judge your enemies...harshly. This attack hits multiple nearby enemies, dealing critical damage with a chance for additional critical hits."/> <string name="h" value="HP Cost: #hpCon, Fury Cost: #forceCon, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Damage: #damage%, Critical Hit Rate: +#cr%"/> <string name="pdesc" value="Judge your enemies...harshly. This attack hits multiple nearby enemies, dealing critical damage with a chance for additional critical hits."/> <string name="ph" value="HP Cost: #hpCon, Fury Cost: #forceCon, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Damage: #damage%, Critical Hit Rate: +#cr%"/> <string name="name" value="Vortex of Doom"/> <string name="desc" value="Creates a vortex of dark energy inside you that draws nearby enemies into your attack and stuns them. Can be resisted by some monsters."/> <string name="h" value="Fury Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Creates a vortex of dark energy inside you that draws nearby enemies into your attack and stuns them."/> <string name="ph" value="Fury Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec"/> <string name="hch" value="Fury Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #hcSubProp%, Stun Duration: #hcTime sec"/> <string name="name" value="Raven Storm"/> <string name="desc" value="Summons a flock of really angry ravens that peck the faces off of any enemies in front of you. The ravens then return the enemies&apos; HP to you as thanks for letting them take out their aggression."/> <string name="h" value="Fury Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Recovers up to #x% of HP, Invincible while casting\nCooldown: #cooltime sec"/> <string name="pdesc" value="Summons a flock of really angry ravens that peck the faces off of any enemies in front of you. The ravens then return the enemies&apos; HP to you as thanks for letting them take out their aggression."/> <string name="ph" value="Fury Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Recovers up to #x% of HP\nCooldown: #cooltime sec"/> <string name="hch" value="Fury Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Recovers up to #hcHp% of HP\nCooldown: #cooltime sec"/> <string name="name" value="Carrion Breath"/> <string name="desc" value="Summons the power of the Poison Demon&apos;s horrible breath to attack multiple enemies at once. Targets take continual damage over a short time and are unable to eat lunch for a week afterwards."/> <string name="h" value="HP Cost: #hpCon, Fury Cost: #forceCon. When skill key is pressed - Damage: #damage%, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount. Poison Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec."/> <string name="pdesc" value="Summons the power of the Poison Demon&apos;s horrible breath to attack multiple enemies at once. Targets take continual damage over a short time and are unable to eat lunch for a week afterwards."/> <string name="ph" value="HP Cost: #hpCon, Fury Cost: #forceCon. When skill key is pressed - Damage: #damage%, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount. Poison Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec."/> <string name="name" value="Barricade Mastery"/> <string name="desc" value="Makes you a master of melee. Maxes out the Mastery of One-Handed Blunt and Axe type weapons while increasing Critical Damage and Attack Power. \nRequired Skill: #cWeapon Mastery Lv. 10#"/> <string name="h" value="One-Handed Blunt and Axe Mastery: +#mastery%, Attack Power: +#padX, Critical Damage: +#criticaldamage%"/> <string name="name" value="Obsidian Skin"/> <string name="desc" value="Permanently fortify your defensive abilities so that you take less damage from enemies."/> <string name="h" value="Permanently decreases damage taken by #t%"/> <string name="name" value="Demon Thrash"/> <string name="desc" value="Demon Lash&apos;s ultimate upgrade.\nRequired Skill: #cDemon Lash Arch#"/> <string name="h" value="Demon Lash&apos;s damage increases by an additional #damR%.\n(Final Damage Increase Amount: #x%)"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Demon Lash - Fury "/> <string name="desc" value="Increases Fury absorbed by Demon Lash."/> <string name="h" value="Fury Absorption: +#x%"/> <string name="name" value="Demon Lash - Reinforce"/> <string name="desc" value="Increases Demon Lash&apos;s damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Demon Lash - Reinforce Duration"/> <string name="desc" value="Increases final damage of other skills after using Demon Lash."/> <string name="h" value="Final damage of other skills after using Demon Lash: +#x%, Duration: #time sec"/> <string name="name" value="Dark Metamorphosis - Enhance"/> <string name="desc" value="When Dark Metamorphosis activates, damage over time and all of Demon Slayer&apos;s attacks will negate Attack Ignore and Attack Reflect effects."/> <string name="h" value="When activated, all of Demon Slayer&apos;s attacks will negate Attack Ignore and Attack Reflect effects for #y% of the duration time.\n[Passive Effect: Damage over time will negate Attack Ignore and Attack Reflect effects.]"/> <string name="name" value="Dark Metamorphosis - Reinforce"/> <string name="desc" value="Increases the damage of Dark Metamorphosis."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Dark Metamorphosis - Reduced Fury"/> <string name="desc" value="Reduces the Fury cost of Dark Metamorphosis."/> <string name="h" value="Fury cost: -#reduceForceR%"/> <string name="name" value="Demon Impact - Reinforce"/> <string name="desc" value="Increases Demon Impact&apos;s damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Demon Impact - Extra Strike"/> <string name="desc" value="Increases the number of attacks for Demon Impact."/> <string name="h" value="Number of Attacks: +#attackCount"/> <string name="name" value="Demon Impact - Reduce Fury"/> <string name="desc" value="Reduces the Fury cost of Demon Impact."/> <string name="h" value="Fury cost: -#reduceForceR%"/> <string name="name" value="Infernal Concussion"/> <string name="desc" value="Calls an eruption from below to blast nearby enemies into the air. Enemies in air take 100% critical damage from the explosion. Cannot launch bosses and enemies that are already in the air."/> <string name="h" value="HP Cost: #hpCon, Fury Cost: #forceCon, Damage: #damage%, Max Monsters Hit: #mobCount. Lifts enemies into the air and deals #w critical attacks that deal #v% damage."/> <string name="pdesc" value="Calls an eruption from below to blast nearby enemies into the air. Enemies in air receive 100% critical damage from the explosion."/> <string name="ph" value="HP Cost: #hpCon, Fury Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Has a #prop% chance to launch enemies into the air to perform #w critical attacks that deal #v% damage.\nCooldown: #cooltime sec"/> <string name="hch" value="HP Cost: #hpCon, Fury Cost: #forceCon, Damage: #damage%, Max Monsters Hit: #mobCount. Lifts enemies into the air to deal #w critical attacks that deal #v% damage.\nCooldown: #hcCooltime sec"/> <string name="name" value="Demon Impact"/> <string name="desc" value="Call forth your inner demon to deal critical damage to multiple enemies in front of you. Your channel to the nether gives you a chance to ignore Enemy DEF and raises your chance for a critical and a Slow effect. Damage increases when fighting bosses."/> <string name="h" value="Fury Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Additional Critical Rate: #cr%, Enemy DEF Ignored: #ignoreMobpdpR%, Slow Duration: #time sec, Boss Damage: +#bdR%"/> <string name="pdesc" value="Call forth your inner demon to deal critical damage on multiple enemies in front of you. Your channel to the nether gives you a chance to ignore Enemy DEF and raises your chance for a critical. Final damage increases when fighting boss monsters."/> <string name="ph" value="Fury Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Additional Critical Rate: #cr%, Enemy Defense Ignored: #ignoreMobpdpR%, Final Damage against Boss Monster: +#bdR%"/> <string name="name" value="Leech Aura"/> <string name="desc" value="You and your party members will receive health for every blow you inflict for a short time."/> <string name="h" value="Fury Cost: #forceCon, #x% of damage returned to party members as HP for #time sec. Cannot recover more than #w% of Max HP. Requires #y sec cooldown"/> <string name="pdesc" value="You and your party members will receive health for every blow you inflict for a short time. "/> <string name="ph" value="Fury Cost: #forceCon, #x% of damage returned to party members as HP for #time sec."/> <string name="name" value="Demon Cry"/> <string name="desc" value="Releases your inner demons to intimidate and deal damage to multiple nearby enemies. Enemies will suffer a hit to DEF, ATT, and Accuracy while your EXP and item drop rate increase. #cCooldown reduced while in use.#"/> <string name="h" value="HP Cost: #hpCon, Fury Cost: #forceCon, Number of Attacks: #attackCount, Damage: #damage%, Max Monsters Hit: #mobCount. Duration: #subTime sec, Enemy ATT and DEF: -#x%, Accuracy -#z%, EXP and Item Drop Rate: +#w%.\nCooldown: #cooltime sec, reduced for #s sec while Boundless Rage is in use"/> <string name="pdesc" value="Releases your inner demons to intimidate and deal damage to multiple nearby enemies. Enemies will suffer a hit to DEF, ATT, and Accuracy while your EXP and item drop rate increase. #cCooldown reduced while in use.#"/> <string name="ph" value="HP Cost: #hpCon, Fury Cost: #forceCon, Number of Attacks: #attackCount, Damage: #damage%, Max Monsters Hit: #mobCount. Duration: #subTime sec, Enemy ATT and DEF: -#x%, Accuracy -#z%, EXP and Item Drop Rate: +#w%.\nCooldown: #cooltime sec, reduced for #s sec while Boundless Rage is in use"/> <string name="hch" value="HP Cost: #hpCon, Fury Cost: #forceCon, Attack Count: #attackCount, Damage: #damage%, Max Monsters Hit: #mobCount. For #subTime sec, Enemy Attack and Defense: -#x%, Accuracy -#x%, EXP and Item Drop Rate: +#w%.\nCooldown: #hcCooltime sec"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="HP Cost: #hpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="name" value="Dark Metamorphosis"/> <string name="desc" value="Enshroud yourself with 2 spectral shadows which lash out at nearby enemies. While active, the shadows grant you increased Damage and HP."/> <string name="h" value="HP Cost: #hpCon, Fury Cost: #forceCon, invincible while casting, Damage: #damR% over #time sec, Max HP: +#indieMhpR%. Automatically attacks nearby enemies dealing #damage% damage.\nCooldown: #cooltime sec."/> <string name="pdesc" value="Enshroud yourself with 2 spectral shadows which lash out at nearby enemies. While active, the shadows grant you increased Damage and HP."/> <string name="ph" value="HP Cost: #hpCon, Fury Cost: #forceCon, Damage: #damR% for #time sec, Max HP Increase: #indieMhpR%, Automatically attack nearby enemies to deal #damage% damage.\nCooldown: #cooltime sec."/> <string name="name" value="Binding Darkness"/> <string name="desc" value="Grants a chance to knock down multiple enemies. The attack also ignores a fixed amount of enemy DEF. The effects of Binding Darkness apply to both bosses and regular monsters.\nEnemies hit by this will resist stuns for 90 seconds and won&apos;t be stunned by other skills, such as Binding Darkness. "/> <string name="h" value="Fury Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, #prop% chance to Stun enemies for #time sec\nStun Duration increased by up to 100% based on damage inflicted by Binding Darkness.\nCooldown: #cooltime sec\n#c[Passive Effects] -# Permanently increased Ignore Enemy DEF permanently by #ignoreMobpdpR%"/> <string name="pdesc" value="Grants a chance to knock down multiple enemies and deal continuous damage while they are on the ground. The attack also ignores a fixed amount of enemy DEF. The effects of Dark Bind apply to both bosses and regular monsters. "/> <string name="ph" value="#c[Active Effects] -# Fury Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #prop% chance of causing #dot% damage every #dotInterval sec for #time sec\nCooldown: #cooltime sec\n#c[Passive Effects] -# Permanently increases Ignore Enemy DEF by #ignoreMobpdpR%"/> <string name="hch" value="#c[Active Effects] -# Fury Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #prop% chance of causing #dot% damage every #dotInterval sec for #hcTime sec, Knockdown Chance: #hcProp%, Knockdown Duration: #hcSubTime sec\nCooldown: #cooltime sec\n#c[Passive Effects] -# Permanently increases Ignore Enemy DEF by #ignoreMobpdpR%"/> <string name="name" value="Boundless Rage"/> <string name="desc" value="Consumes all remaining Fury to send yourself into a berserk rage. All Fury-based attacks will be free for a short period, but this skill has a long cooldown."/> <string name="h" value="Fury Cost: #forceCon, Use skills without consuming Fury, Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Infernal Concussion"/> <string name="desc" value="Calls an eruption from below to blast nearby enemies into the air. Enemies in air receive 100% critical damage from the explosion."/> <string name="h" value="HP Cost: #hpCon, Fury Cost: #forceCon, Damage: #damage%, Max Monsters Hit: #mobCount. Lifts enemies into the air and deals #w critical attacks that deal #v% damage."/> <string name="pdesc" value="Calls an eruption from below to blast nearby enemies into the air. Enemies in air receive 100% critical damage from the explosion."/> <string name="ph" value="HP Cost: #hpCon, Fury Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Has a #prop% chance to launch enemies into the air to perform #w critical attacks that deal #v% damage.\nCooldown: #cooltime sec"/> <string name="hch" value="HP Cost: #hpCon, Fury Cost: #forceCon, Damage: #damage%, Max Monsters Hit: #mobCount. Lifts enemies into the air to deal #w critical attacks that deal #v% damage.\nCooldown: #hcCooltime sec"/> <string name="name" value="Cerberus Chomp"/> <string name="desc" value="Utilize the power of the nether world to damage enemies and rob them of their souls."/> <string name="h" value="HP Cost: #hpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Boss Damage: +#bdR%, Monster Defense Rate Ignored: #ignoreMobpdpR%. Additional Fury Absorption: #x.\nCooldown: #cooltime sec."/> <string name="name" value="Demonic Fortitude"/> <string name="desc" value="Calls upon demonic power to bolster your spirit."/> <string name="h" value="Fury Cost: #forceCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec. Only applies to Demon, Resistance, and Xenon party members."/> <string name="name" value="Blue Blood"/> <string name="desc" value="Awakens your latent royal blood. Not applied to Summoned monsters or 5th Job Common Skills."/> <string name="h" value="HP Cost: #hpCon, Fury Cost: #forceCon, Final damage of all attacks: +#x% for #time sec\nCooldown: #cooltime sec, Cooldown: -#w sec every time #y Fury is absorbed, Additional Cooldown: -#q sec every set interval while Boundless Rage persists.\n[Passive Effect - Fury consumption on all skills: -#reduceForceR%]"/> <string name="name" value="Abyssal Connection"/> <string name="desc" value="Increases your Attack Power."/> <string name="h" value="Attack +#padX"/> <string name="name" value="Unbreakable Steel"/> <string name="desc" value="Greatly increases Defense through indomitable will."/> <string name="h" value="Permanently increases Defense by #pddR%."/> <string name="name" value="Desperado Mastery"/> <string name="desc" value="Permanently increases Desperado Mastery.\n#cLevel 10 required to learn Advanced Desperado Mastery.#"/> <string name="h" value="Permanently increases Desperado Mastery by #mastery%."/> <string name="name" value="Rage Within"/> <string name="desc" value="Permanently increases Max HP and DEF."/> <string name="h" value="Permanently increases Max HP by #mhpX and Defense by #pddX"/> <string name="name" value="Exceed: Demon Strike"/> <string name="desc" value="Charges forward and slices through enemies.\r\n#cExceed#: Gradually increases damage and decreases HP. Range increased during final stage."/> <string name="h" value="HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Bat Swarm"/> <string name="desc" value="Summons a cloud of infernal bats that follow you and attack enemies. You can change the bats&apos; flight direction by pressing the skill key again."/> <string name="h" value="HP Cost: #hpRCon% of Max HP, Damage: #damage%, Number of Attacks: #attackCount.\n#cThe cloud expires once you finish attacking, move a certain distance, or its timer runs out. Press the skill key again to change direction.#"/> <string name="name" value="Battle Pact"/> <string name="desc" value="Temporarily increases attack speed."/> <string name="h" value="HP Cost: #hpCon, Duration: #time sec, Attack Speed: +2"/> <string name="name" value="Exceed: Demon Strike"/> <string name="desc" value="Charges forward and slices through enemies.\r\n#cExceed#: Gradually increases damage and decreases HP. Range increased during final stage."/> <string name="h" value="HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Exceed: Demon Strike"/> <string name="desc" value="Charges forward and slices through enemies.\r\n#cExceed#: Gradually increases damage and decreases HP. Range increased during final stage."/> <string name="h" value="HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Exceed: Demon Strike"/> <string name="desc" value="Charges forward and slices through enemies.\r\n#cExceed#: Gradually increases damage and decreases HP. Range increased during final stage."/> <string name="h" value="HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Exceed: Demon Strike"/> <string name="desc" value="Charges forward and slices through enemies.\r\n#cExceed#: Gradually increases damage and decreases HP. Range increased during final stage."/> <string name="h" value="HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Pain Dampener"/> <string name="desc" value="Permanently decreases the Life Sap HP absorption penalty created by Exceed Overload. In addition, increases the Damage of the Exceed skill."/> <string name="h" value="Exceed Overload HP Absorption Penalty: -#x%, Exceed Damage: +#damR%"/> <string name="name" value="Advanced Life Sap"/> <string name="desc" value="Boosts Life Sap&apos;s HP absorption abilities and the final damage increase obtained from Overload Release. \r\nRequired Skill: #cLife Sap Lv. 10#"/> <string name="h" value="Increases Life Sap&apos;s absorption amount boosted to #x% of Max HP, Overload Release&apos;s final damage increase amount boosted to #y%."/> <string name="name" value="Exceed: Lunar Slash"/> <string name="desc" value="Attacks enemies to the front and back.\r\n#cExceed#: Gradually increases attack speed and decreases HP. Range increased during final stage."/> <string name="h" value="HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Vitality Veil"/> <string name="desc" value="Absorbs HP by hitting enemies with the skill key pressed. HP is absorbed regardless of the number of monsters or Undead status. Release the key to dish out an additional explosive attack."/> <string name="h" value="HP Cost: #hpCon, Enemies Hit with Key Pressed: #mobCount, Damage: #damage%, HP Restored: #y%.\r\nExplosion Damage: #x%\nCooldown: #cooltime sec"/> <string name="name" value="Shield Charge"/> <string name="desc" value="Charge through enemies and knock them back with your shield. When the charge finishes, you unleash a powerful blast that knocks them back further, along with a chance to stun. Can be resisted by some monsters."/> <string name="h" value="HP Cost: #hpRCon% of Max HP, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\r\nEnemies Hit After Charge: #z, Damage After Charge: #x%"/> <string name="name" value="Ward Evil"/> <string name="desc" value="Blocks evil energy. All Elemental Resistance and Abnormal Status resistance increase, and the damage received is reduced."/> <string name="h" value="HP Cost: #hpCon, Duration: #time sec, Elemental Resistance: +#y%, Abnormal Status Resistance: +#z, Damage Intake: -#x%"/> <string name="name" value="Diabolic Recovery"/> <string name="desc" value="Rapidly recovers HP for a short time. Also lets you gradually recover HP over time."/> <string name="h" value="HP Cost: #hpCon, Duration: #time sec, Max HP: +#indieMhpR%, Interval: every #w sec, HP Restored per Interval: #x%"/> <string name="name" value="Exceed: Lunar Slash"/> <string name="desc" value="Attacks enemies to the front and back.\r\n#cExceed#: Gradually increases attack speed and decreases HP. Range increased during final stage."/> <string name="h" value="HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Exceed: Lunar Slash"/> <string name="desc" value="Attacks enemies to the front and back.\r\n#cExceed#: Gradually increases attack speed and decreases HP. Range increased during final stage."/> <string name="h" value="HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Exceed: Lunar Slash"/> <string name="desc" value="Attacks enemies to the front and back.\r\n#cExceed#: Gradually increases attack speed and decreases HP. Range increased during final stage."/> <string name="h" value="HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Exceed: Lunar Slash"/> <string name="desc" value="Attacks enemies to the front and back.\r\n#cExceed#: Gradually increases attack speed and decreases HP. Range increased during final stage."/> <string name="h" value="HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Shield Charge"/> <string name="desc" value="Charge through enemies and knock them back with your shield. When the charge finishes, you unleash a powerful blast that knocks them back further, along with a chance to stun. Can be resisted by some monsters."/> <string name="h" value="HP Cost: #hpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\r\nEnemies Hit After Charge: #z, Damage After Charge: #x%"/> <string name="name" value="Overwhelming Power"/> <string name="desc" value="Greatly increases damage and attack speed."/> <string name="h" value="Damage: +#damR%, Attack Speed: +1"/> <string name="name" value="Defense Expertise"/> <string name="desc" value="P ermanently increases your defensive abilities, allowing you to ignore a portion of the enemy&apos;s defense. Increases the ATT of #cShield Charge# and #cNether Shield#. Doubles defense penetration for shield skills."/> <string name="h" value="Enemy DEF Ignored: #ignoreMobpdpR%, Shield Charge and Nether Shield Damage: +20%.\r\nShield Charge and Nether Shield ignore 2x DEF."/> <string name="name" value="Advanced Desperado Mastery"/> <string name="desc" value="Permanently increases the Mastery, Attack Power, and Critical Damage of your Desperado.\r\nRequired Skill: #cDesperado Mastery Lv. 10#"/> <string name="h" value="Desperado Mastery: +#mastery%, Attack Power: +#padX, Critical Damage: +#criticaldamage%"/> <string name="name" value="Infernal Exceed"/> <string name="desc" value="Permanently adds a chance for an additional attack after the Exceed attack."/> <string name="h" value="Chance for extra attack after Exceed: #prop%, Damage: #damage%, Bonus Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Nether Shield"/> <string name="desc" value="Enchants your shield with a tracking spirit, which hits an enemy and then bounces to the next target. If there are no other enemies nearby, the shield will attack the first enemy it hit. Unaffected by attack reflection."/> <string name="h" value="HP Cost: #hpCon, Shields: #bulletCount, Damage: #damage%, Number of Attacks: #attackCount, Attacks per Shield: #z.\nCooldown: #cooltime sec"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Exceed - Reinforce"/> <string name="desc" value="Permanently increases the damage of Exceed skills."/> <string name="h" value="Exceed Skills Damage: +#damR%"/> <string name="name" value="Exceed - Reduce Overload"/> <string name="desc" value="Permanently decreases the max value of Overload when using the Exceed skill."/> <string name="h" value="Exceed Overload: -#x"/> <string name="name" value="Exceed - Opportunity"/> <string name="h" value="Bonus Exceed Attack Chance: +#prop%"/> <string name="desc" value="Permanently increases the chance for an additional Exceed attack. \r\nRequired Skill: #Infernal Exceed Lv. 15#"/> <string name="name" value="Ward Evil - Harden"/> <string name="desc" value="Permanently reduces damage intake.\r\nRequired Skill: #cWard Evil Lv. 1#"/> <string name="h" value="Damage Intake: -#x%"/> <string name="name" value="Ward Evil - Immunity Enhance 1"/> <string name="desc" value="Permanently increases Abnormal Status Resistance.\r\nRequired Skill: #cWard Evil Lv. 1#"/> <string name="h" value="Abnormal Status Resistance: +#x"/> <string name="name" value="Ward Evil - Immunity Enhance 2"/> <string name="desc" value="Permanently increases resistance to all elements.\r\nRequired Skill: #cWard Evil Lv. 1#"/> <string name="h" value="Elemental Resistance: +#x%"/> <string name="name" value="Nether Shield - Reinforce"/> <string name="desc" value="Permanently increases the damage of Nether Shield."/> <string name="h" value="Nether Shield Damage: +#damR%"/> <string name="name" value="Nether Shield - Spread"/> <string name="desc" value="Permanently increases the max number of attacks per Nether Shield."/> <string name="h" value="Permanently increases the max number of attacks per Nether Shield by #z."/> <string name="name" value="Nether Shield - Range"/> <string name="desc" value="Permanently increases the range of Nether Shield."/> <string name="h" value="Nether Shield Range: +50"/> <string name="name" value="Exceed: Execution"/> <string name="desc" value="Uses the true powers of the Demon to deal a powerful slash, ignoring a portion of enemy defense.\r\n#cExceed#: Attack speed gradually increases, along with HP cost. Attacks two more times at the final level."/> <string name="h" value="HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount. Enemy DEF Ignored: #ignoreMobpdpR%."/> <string name="name" value="Nether Shield"/> <string name="desc" value="Enchants your shield with a tracking spirit, which hits an enemy and then bounces to the next target. If there are no other enemies nearby, the shield will attack the first enemy it hit. Unaffected by attack reflection."/> <string name="h" value="HP Cost: #hpRCon% of Max HP, Shields: #bulletCount, Damage: #damage%, Number of Attacks: #attackCount, Attacks per Shield: #z.\nCooldown: #cooltime sec\r\n[Passive Effect: Exceed: Lunar Slash Damage: +#damPlus%] "/> <string name="name" value="Nether Slice"/> <string name="desc" value="Attacks enemies and rips through armor. Any enemies hit will receive a debuff which temporarily reduces their armor."/> <string name="h" value="HP Cost: #hpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Debuff Duration: #time sec, Enemy DEF: -#y%\n[Passive Effect: Exceed: Demon Strike Damage: +#damPlus%]"/> <string name="name" value="Blood Prison"/> <string name="desc" value="Imprisons enemies around you, stunning them for a short time.\nEnemies hit by this will resist stuns for 90 seconds and won&apos;t be stunned by other skills, like Blood Prison. "/> <string name="h" value="HP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Stun Duration: #time sec.\nStun Duration: +100% depending on damage inflicted with Blood Prison.\nCooldown: #cooltime sec"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Temporarily increases the stats of all party members and permanently increases your HP. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, and Rhinne&apos;s Protection."/> <string name="h" value="HP Cost: #hpCon, Duration: #time sec, All Stats assigned APs: +#x%\r\n[Passive - Max HP: +#mhpR%]"/> <string name="name" value="Exceed: Execution"/> <string name="desc" value="Uses the true powers of the Demon to deal a powerful slash, ignoring a portion of enemy defense.\r\n#cExceed#: Attack speed gradually increases, along with HP cost. Attacks two more times at the final level."/> <string name="h" value="HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, DEF Ignored: #ignoreMobpdpR%"/> <string name="name" value="Exceed: Execution"/> <string name="desc" value="Uses the true powers of the Demon to deal a powerful slash, ignoring a portion of enemy defense.\r\n#cExceed#: Attack speed gradually increases, along with HP cost. Attacks two more times at the final level."/> <string name="h" value="HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, DEF Ignored: #ignoreMobpdpR%"/> <string name="name" value="Exceed: Execution"/> <string name="desc" value="Uses the true powers of the Demon to deal a powerful slash, ignoring a portion of enemy defense.\r\n#cExceed#: Attack speed gradually increases, along with HP cost. Attacks two more times at the final level."/> <string name="h" value="HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, DEF Ignored: #ignoreMobpdpR%"/> <string name="name" value="Exceed: Execution"/> <string name="desc" value="Uses the true powers of the Demon to deal a powerful slash, ignoring a portion of enemy defense.\r\n#cExceed#: Attack speed gradually increases, along with HP cost. Attacks two more times at the final level."/> <string name="h" value="HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, DEF Ignored: #ignoreMobpdpR%"/> <string name="name" value="Nether Shield"/> <string name="desc" value="Enchants your shield with a tracking spirit, which hits an enemy and then bounces to the next target. If there are no other enemies nearby, the shield will attack the first enemy it hit. Unaffected by attack reflection."/> <string name="h" value="HP Cost: #hpCon, Shields: #bulletCount, Damage: #damage%, Number of Attacks: #attackCount, Attacks per Shield: #z.\nCooldown: #cooltime sec\r\n[Passive Effect: Exceed: Lunar Slash Damage: +#damPlus%]"/> <string name="name" value="Thousand Swords"/> <string name="desc" value="Summons a veil of darkness, then slashes through enemies at the speed of light. The speed stresses the body and increases Exceed Overload."/> <string name="h" value="Max HP Cost: #hpRCon%, Exceed Overload: +#x, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="Demonic Fortitude"/> <string name="desc" value="Calls upon demonic power to bolster your spirit."/> <string name="h" value="HP Cost: #hpCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec. Only applies to Demon, Resistance, and Xenon party members."/> <string name="name" value="Forbidden Contract"/> <string name="desc" value="Temporarily increases damage. Skills will not consume HP while this is active."/> <string name="h" value="HP Cost: #hpCon, Duration: #time sec, Damage: +#indieDamR%, Skill HP Consumption: 0\nCooldown: #cooltime sec"/> <string name="name" value="Elemental Weakness"/> <string name="pdesc" value="Chance to weaken enemies against magic."/> <string name="ph" value="Duration: #time sec, Success Rate: #prop%, Additional Magic Damage: +#x%"/> <string name="name" value="The Finisher"/> <string name="desc" value="Grants a chance to deal additional hits after an attack."/> <string name="h" value="Chance to Activate the Finisher: #prop%, Damage: #damage%"/> <string name="name" value="Staff Artist"/> <string name="desc" value="Years of study with a Staff have made you an exceedingly dangerous opponent."/> <string name="h" value="Magic ATT: +#madX, Critical Rate: +#cr%, DEF: +#pddX"/> <string name="name" value="Triple Blow"/> <string name="desc" value="Quickly attacks multiple enemies 3 times.\n#cRequired Level to Learn 2nd Skill &apos;Quad Blow&apos;: Lv. 10#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Attacks: #attackCount, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Quickly attacks multiple enemies 3 times in a row."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="The Finisher"/> <string name="desc" value="Launches a luminous blade of light into the enemies in front of you. Can only be used after a Blow-type skill. Deals more damage and ignores more defense when used alongside higher level Blow-type skills."/> <string name="h" value="MP Cost: #x, Damage: #y%, Max Enemies Hit: #mobCount, Enemy DEF Ignored: #z%"/> <string name="pdesc" value="Inflicts damage on enemies in front of you by firing a ray of light in the shape of a saw wheel. Can only be used after a Blow type skill. Deals more damage when used alongside a high level Blow type skill."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="name" value="Combat Teleport"/> <string name="h" value="MP Cost: #mpCon, Horizontal range: #x, Vertical range: #y"/> <string name="desc" value="An improved teleport for use in close-range combat. Allows you to teleport to other locations on the same map using the arrow keys. Can be used while jumping.\n#cLevel 5 required to learn Dark Shock.#"/> <string name="name" value="Dark Aura"/> <string name="desc" value="Produces a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras."/> <string name="h" value="MP Cost: #mpCon, Damage Done: +#x%"/> <string name="pdesc" value="Produces a mysterious aura that increases the damage done by your team members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras."/> <string name="ph" value="MP Cost: #mpCon, Damage Done: +#x%"/> <string name="name" value="The Finisher"/> <string name="desc" value="Launches a luminous blade of light into the enemies in front of you. Can only be used after a Blow-type skill. Deals more damage and ignores more defense when used alongside higher level Blow-type skills."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Launches a luminous blade of light into the enemies in front of you. Can only be used after a Blow-type skill. Deals more damage when used alongside higher level Blow-type skills."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="name" value="The Finisher"/> <string name="desc" value="Launches a luminous blade of light into the enemies in front of you. Can only be used after a Blow-type skill. Deals more damage and ignores more defense when used alongside higher level Blow-type skills."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Launches a luminous blade of light into the enemies in front of you. Can only be used after a Blow-type skill. Deals more damage when used alongside higher level Blow-type skills."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="name" value="The Finisher"/> <string name="desc" value="Launches a luminous blade of light into the enemies in front of you. Can only be used after a Blow-type skill. Deals more damage and ignores more defense when used alongside higher level Blow-type skills."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Launches a luminous blade of light into the enemies in front of you. Can only be used after a Blow-type skill. Deals more damage when used alongside higher level Blow-type skills."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="name" value="The Finisher"/> <string name="desc" value="Launches a luminous blade of light into the enemies in front of you. Can only be used after a Blow-type skill. Deals more damage and ignores more defense when used alongside higher level Blow-type skills."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Launches a luminous blade of light into the enemies in front of you. Can only be used after a Blow-type skill. Deals more damage when used alongside higher level Blow-type skills."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="name" value="Condemnation"/> <string name="desc" value="Make a pact with a dark spirit using a black magic book. The dark spirit follows you around and when you collect a certain amount of souls, they will reveal themselves to deal a wide-range attack. Its attack will ignore attack reflection and has Attack Power proportional to its level.\nCan be toggled #cOn/Off"/> <string name="h" value="After defeating #x enemies, inflicts damage to #mobCount enemies on your next attack. Damage: #w + (#z% x Character Level), Number of Attacks: #attackCount. Attacking a boss #y times will count as defeating 1 enemy. Once activated, it cannot activate again until #time sec have passed. "/> <string name="name" value="Hasty Aura"/> <string name="desc" value="Creates a bright yellow aura that increases the Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Will be canceled if you use another type of aura. Also, permanently increases your Speed, Max Speed, Jump, Attack Speed, and Avoidability."/> <string name="h" value="MP Cost per sec: #mpCon, Speed: +#indieSpeed, Attack Speed +1 level\nCooldown: #cooltime sec\n[Passive Effect: Speed: #psdSpeed, Max Speed: #speedMax, Jump: #psdJump, Attack Speed +2 levels, Avoidability: +#er%]"/> <string name="pdesc" value="Creates a bright yellow aura that increases the Speed and Attack Speed of your team members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras."/> <string name="name" value="Staff Mastery"/> <string name="desc" value="Increases Staff Mastery, Magic ATT, and Critical Rate.\n#cLv. 10 required to learn 4th skill Staff Expert#"/> <string name="h" value="Staff Mastery: +#mastery%, Magic ATT: +#x, Critical Hit Rate: +#cr%"/> <string name="pdesc" value="Increases Staff Mastery, Magic Attack, and Critical Rate."/> <string name="ph" value="Staff Mastery: +#mastery%, Magic ATT: +#x, Critical Hit Rate: +#cr%"/> <string name="name" value="High Wisdom"/> <string name="desc" value="Permanently increase INT through mental discipline."/> <string name="h" value="Permanently increase INT by #intX"/> <string name="name" value="Ordinary Conversion"/> <string name="desc" value="Rapidly increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Grim Contract"/> <string name="desc" value="Enhances your pact with the dark spirit."/> <string name="h" value="After defeating #x enemies, inflicts damage to #mobCount enemies on your next attack. Damage: #w + (#z% x Character Level), Number of Attacks: #attackCount. Once activated, it cannot activate again until #time sec have passed."/> <string name="name" value="Quad Blow"/> <string name="desc" value="Quickly attacks multiple enemies 4 times in a row.\nRequired Skill: #cTriple Blow Lv. 10+#\n#cRequired Level to Learn 3rd Skill &apos;Quintuple Blow&apos;: Lv. 10#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Attacks: #attackCount, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Quickly deals 4 attacks on multiple enemies.\nRequired Skill: #cTriple Blow lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Dark Chain"/> <string name="desc" value="A dark chain emerges from a pentacle to pull multiple enemies toward you. Pulled enemies take damage and have a chance to be knocked down. Can be #clinked with Blow-type skills# afterwards. Can be resisted by some monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Knock Down Duration: #time sec"/> <string name="name" value="Yellow Aura"/> <string name="desc" value="Creates a bright yellow aura that increases the Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras."/> <string name="h" value="MP Cost: #mpCon, Speed: +#x, Attack Speed: +1"/> <string name="pdesc" value="Creates a bright yellow aura that increases the Speed and Attack Speed of your team members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras."/> <string name="name" value="Blood Drain"/> <string name="desc" value="Casts a buff that allows you to recover HP equivalent to a portion of the damage you inflict on enemies. Only up to 10% of your Max HP can be recovered with each attack."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, recovers HP equivalent to #x% of the damage you do"/> <string name="pdesc" value="Casts a buff that allows you to recover HP equivalent to a portion of the damage you inflict on enemies. Only up to 10% of your Max HP can be recovered with each attack."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Proc Chance: #prop%, Restores #x% of damage"/> <string name="hch" value="MP Cost: #mpCon, Duration: #time sec, Proc Chance: #hcProp%, Restores #x% of damage"/> <string name="name" value="Staff Boost"/> <string name="desc" value="Uses MP to temporarily increase the attack speed of your staves by 2 levels. \nRequired Skill: #cStaff Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Attack Speed increased for #time sec"/> <string name="name" value="Draining Aura"/> <string name="desc" value="Releases a red aura from your body to return damage dealt to enemies by your party members back as HP. You cannot recover more than 15% of each character&apos;s Max HP at once. Use it once more or another aura to deactivate. Also allows you to use enemy souls to recover some of your Max HP."/> <string name="h" value="MP Cost per sec: #mpCon, #x% of damage dealt recovers to your HP. Cannot recover again for #subTime sec after a recovery takes place. Damage dealt by Battle Mage also recovers the party members within the range of Draining Aura.\nCooldown: #cooltime sec\n[Passive Effect: HP recovery every 4 sec: #hp, Max HP recovery every time you eliminate an enemy: #killRecoveryR%]"/> <string name="pdesc" value="Creates a bright yellow aura that increases the Speed and Attack Speed of your team members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras."/> <string name="name" value="Advanced Blue Aura"/> <string name="desc" value="Permanently increases your Abnormal Status and Elemental resistances while increasing the power of your Blue Aura. Also increases the DEF of nearby party members when you&apos;re using Blue Aura.\nRequired Skill: #cBlue Aura Lv. 20#"/> <string name="h" value="Active Effects - MP Cost: #mpCon, absorbs #y% of the distributed damage, Defense: +#z%\n[Passive Effects - Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%]"/> <string name="pdesc" value="Permanently increases your Abnormal Status and Elemental resistances while increasing the power of your Blue Aura. Also increases the DEF of nearby team members when you&apos;re using Blue Aura.\nRequired Skill: #cBlue Aura Lv. 20#"/> <string name="name" value="Battle Mastery"/> <string name="desc" value="Hones your skills in battle to permanently increase your Damage and Critical Damage."/> <string name="h" value="Damage: +#damR%, Critical Damage: +#criticaldamage%"/> <string name="pdesc" value="Hones your skills in battle to permanently increase your Damage and Critical Damage."/> <string name="ph" value="Damage: +#damR%, Critical Damage: +#criticaldamage%"/> <string name="name" value="Grim Contract II"/> <string name="desc" value="Further enhances your pact with the dark spirit."/> <string name="h" value="After defeating #x enemies, inflicts damage to #mobCount enemies on your next attack. Damage: #w + (#z% x Character Level), Number of Attacks: #attackCount. Once activated, it cannot activate again until #time sec have passed."/> <string name="name" value="Power Stance"/> <string name="desc" value="Concentrates to hold your ground when struck, resisting knock-back effects."/> <string name="h" value="Knockback Resistance: +#stanceProp%"/> <string name="name" value="Dark Conditioning"/> <string name="desc" value="Use Resistance skills and dark magic to strengthen your reaction speed. "/> <string name="h" value="Avoidability: #er%, Speed: #psdSpeed, Max Speed: #speedMax"/> <string name="name" value="Dark Shock"/> <string name="desc" value="While this skill is active, using Combat Teleport will create a streak of black lightning between your starting and ending positions, injuring enemies and marking them with a Dark Brand. Attacking enemies marked by Dark Brands consumes the brand and inflicts additional damage. Learning Dark Shock causes Dark Chain and Battle Burst to inflict Dark Brands, although Dark Brands cannot be consumed by those skills.\nRequired Skill: #cCombat Teleport Lv.5+#\nCan be toggled #cOn/Off#."/> <string name="h" value="Increases the MP Cost of Combat Teleport by #mpCon. Teleporting creates a streak of black lightning between your start and end positions. #c[Black Lightning]# Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Afflicts enemies with Dark Brand for #time sec. Attacking enemies with Dark Brand consumes the brand and deals an additional #x% damage #y number of times. Brand-consuming attacks deal #w% bonus damage against bosses."/> <string name="pdesc" value="Summons two dark orbs and creates a magnetic field between them, which attacks multiple enemies with an increased Critical Rate. Cooldown decreases as your skill level increases."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% Max Monsters Hit: #mobCount, Critical Rate: +#cr%, Cooldown: #cooltime sec"/> <string name="name" value="Quintuple Blow"/> <string name="desc" value="Quickly attacks multiple enemies 5 times in a row.\nRequired Skill: #cQuad Blow Lv. 10+#\n#cRequired Level to Learn 4th Skill &apos;Finishing Blow&apos;: Lv. 10#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Quickly deals 5 attacks on multiple enemies.\nRequired Skill: #cQuad Blow Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Dark Shock"/> <string name="desc" value="Summons two dark orbs and creates a magnetic field between them, which attacks multiple enemies with an increased Critical Rate. Cooldown decreases as your skill level increases."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% Max Monsters Hit: #mobCount, Additional Critical Hit Rate: #cr%, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summons two dark orbs and creates a magnetic field between them, which attacks multiple enemies with an increased Critical Rate. Cooldown decreases as your skill level increases."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% Max Monsters Hit: #mobCount, Critical Rate: +#cr%, Cooldown: #cooltime sec"/> <string name="name" value="Body Boost"/> <string name="desc" value="Consumes MP to rapidly increase the effects of your active aura for a short time. You must cancel this skill to switch auras. Enemy attacks will not cancel the buff.\nRequired Skill: #cDark Aura Lv. 10 and above, Yellow Aura Lv.10 and above, Blue Aura Lv. 10 and above.#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec. Activated auras effects will have the multiplier #x applied to following parts: \nDark Aura: Damage\nYellow Aura: Attack Speed, Speed, Avoidability\nBlue Aura: Distributed Damage Absorption, DEF\nCooldown: #cooltime Sec."/> <string name="name" value="Summon Reaper Buff"/> <string name="desc" value="Grants a small chance to summon a reaper when you eliminate monsters. Summoned reapers attack enemies for a short time. Does not apply to boss monsters and some others.\nCan be toggled #cOn/Off#."/> <string name="h" value="MP Cost: #mpCon, Summon Chance: #prop%.\n- Reaper&apos;s Damage: #damage%\n- Reaper Duration: #x sec"/> <string name="name" value="Teleport Mastery"/> <string name="desc" value="When activated, enemies at the teleport location will take damage and become Stunned. Also permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 5#"/> <string name="h" value="MP Cost: #y, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x"/> <string name="pdesc" value="When activated, enemies at the teleport location will take damage and become Stunned. Also permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 5#"/> <string name="ph" value="MP Cost: #y, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x"/> <string name="hch" value="MP Cost: #y, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcSubProp%, Stun Duration: #hcTime sec, Teleport Distance: +#x"/> <string name="name" value="Advanced Dark Chain"/> <string name="desc" value="Pulls enemies towards you using an even stronger dark chain. Pulled enemies take damage and have a chance to be Knocked Down.\nRequired Skill: #Dark Chain lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Knock Down Duration: #time sec"/> <string name="pdesc" value="Pulls enemies towards you using an even stronger dark chain. Pulled enemies take damage and have a chance to be Knocked Down.\nRequired Skill: #Dark Chain lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Blue Aura"/> <string name="desc" value="Releases a blue aura from your body to increase nearby party members&apos; Abnormal Status Resistance and Damage Absorption. Use it again or use another kind of aura to remove it. Also permanently increases your Abnormal Status Resistance, Elemental Resistance, Defense, and Damage Absorption."/> <string name="h" value="MP Cost: #mpCon per sec, Abnormal Status Resistance: +#indieAsrR, Damage Absorption: +#y%.\nCooldown: #cooltime sec\n[Passive Effects - Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%, DEF: +#pddR%, Damage Absorption: +#ignoreMobDamR%]"/> <string name="pdesc" value="Creates a bright blue aura that increases Defense and HP, and absorbs the damage taken by party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras."/> <string name="name" value="Stance"/> <string name="desc" value="With great concentration, you hold your ground when struck and resist knock-back effects."/> <string name="h" value="MP Cost: #mpCon, Duration: #time, Knockback Resistance: +#prop%."/> <string name="name" value="Battle Burst"/> <string name="desc" value="Charges through enemies with Dark Chain. Can be#c linked with Blow-type skills#. Permanently increases Dark Chain&apos;s damage."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%.\n[Passive Effect: Dark Chain&apos;s Damage: +#damR%]"/> <string name="name" value="Dark Shock"/> <string name="desc" value="While this skill is active, using Combat Teleport will create a streak of black lightning between your starting and ending positions, injuring enemies and marking them with a Dark Brand. Attacking enemies marked by Dark Brands consumes the brand and inflicts additional damage. Learning Dark Shock causes Dark Chain and Battle Burst to inflict Dark Brands, although Dark Brands cannot be consumed by those skills.\nRequired Skill: #cCombat Teleport Lv.5+#\nCan be toggled #cOn/Off#."/> <string name="h" value="Increases the MP Cost of Combat Teleport by #mpCon. Teleporting creates a streak of black lightning between your start and end positions. #c[Black Lightning]# Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Afflicts enemies with Dark Brand for #time sec. Attacking enemies with Dark Brand consumes the brand and deals an additional #x% damage #y number of times. Brand-consuming attacks deal #bdR% bonus damage against bosses."/> <string name="pdesc" value="Summons two dark orbs and creates a magnetic field between them, which attacks multiple enemies with an increased Critical Rate. Cooldown decreases as your skill level increases."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% Max Monsters Hit: #mobCount, Critical Rate: +#cr%, Cooldown: #cooltime sec"/> <string name="name" value="Advanced Dark Aura"/> <string name="desc" value="Permanently increases Magic ATT and upgrades the function of Dark Aura. Also gives dot damage to the object of your attack at a set chance.\nRequired Skill: #cDark Aura Lv.20 and above#"/> <string name="h" value="Active Effects - MP Cost: #mpCon, Damage: +#x% with Dark Aura, Chance: #prop%, Duration: #dotTime sec. DoT damage every #dotInterval sec. DoT Damage: #dot%. Can stack up to #dotSuperpos times.\n[Passive Effect: permanently increases Magic ATT #madX]"/> <string name="pdesc" value="Permanently increases your Magic Attack and upgrades your Dark Aura skill. When using Dark Aura, nearby enemies will take continuous damage until their HP reaches 1.\nRequired Skill: #cDark Aura Lv. 20#"/> <string name="ph" value="Active Effects - MP Cost: #mpCon, +#x%, Dark Aura Damage: +#damage% per sec\nPassive Effects - Magic Attack: +#madX"/> <string name="name" value="Advanced Yellow Aura"/> <string name="h" value="Active Effects - MP Cost: #mpCon, Speed: +#x, Attack Speed: +1 step, Dodge Chance: #z% chance, Enemy Speed: -#speed\n[Passive Effects - Dodge Chance: +#er%]"/> <string name="desc" value="Permanently increases your Avoidability and upgrades your Yellow Aura skill. You&apos;ll grant extra Avoidability to party members and decrease enemy Movement Speed when using Yellow Aura. Required Skill: #cYellow Aura Lv. 20#"/> <string name="name" value="Energize"/> <string name="desc" value="You&apos;ve become energized, permanently increasing your Max HP/MP and DEF!"/> <string name="h" value="Max HP: +#mhpR%, Max MP: +#mmpR%, DEF: +#pddR%"/> <string name="name" value="Advanced Dark Aura"/> <string name="desc" value="Permanently increases Magic ATT and upgrades the function of Dark Aura. Also gives dot damage to the object of your attack at a set chance.\nRequired Skill: #cDark Aura Lv.20 and above#"/> <string name="h" value="Active Effects - MP Cost: #mpCon, Damage: +#x% with Dark Aura, Chance: #prop%, Duration: #dotTime sec. DoT damage every #dotInterval sec. DoT Damage: #dot%. Can stack up to #dotSuperpos times.\n[Passive Effect: permanently increases Magic ATT #madX]"/> <string name="name" value="Advanced Yellow Aura"/> <string name="h" value="Active Effects - MP Cost: #mpCon, Speed: +#x, Attack Speed: +2 steps, Dodge Chance: #z% chance, Enemy Speed: -#speed\nPassive Effects - Dodge Chance: +#er%"/> <string name="desc" value="Permanently increases your Avoidability and upgrades your Yellow Aura skill. You&apos;ll grant extra Avoidability chance to party members and decrease enemy Movement Speed when using Yellow Aura. Required Skill: #cYellow Aura Lv. 20#"/> <string name="name" value="Advanced Blue Aura"/> <string name="desc" value="Permanently increases your Abnormal Status and Elemental resistances while increasing the power of your Blue Aura. Also increases the DEF of nearby party members when you&apos;re using Blue Aura.\nRequired Skill: #cBlue Aura Lv. 20#"/> <string name="h" value="Active Effects - MP Cost: #mpCon, Distributes #x% damage to ally and absorbs #y% of the distributed damage, Defense: +#z%\nPassive Effects - Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%"/> <string name="name" value="Staff Expert"/> <string name="desc" value="Increases Staff Mastery, Magic ATT, and Critical Damage.\nRequired Skill: #cStaff Mastery Lv. 10#"/> <string name="h" value="Staff Mastery: +#mastery%. Magic ATT: +#x, Critical Damage: +#criticaldamage%"/> <string name="name" value="Grim Contract III"/> <string name="desc" value="Further enhances your pact with the dark spirit."/> <string name="h" value="After defeating #x enemies, inflicts damage to #mobCount enemies on your next attack. Damage: #w + (#z% x Character Level), Number of Attacks: #attackCount. Once activated, it cannot activate again until #time sec have passed."/> <string name="name" value="Spell Boost"/> <string name="desc" value="Uses a special tool to boost your magic skills."/> <string name="h" value="Magic ATT: +#madR%, Damge: +#damR%, Ignore Enemy DEF: +#ignoreMobpdpR%"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Teleport Mastery - Reinforce"/> <string name="desc" value="Increases Teleport Mastery damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Teleport Mastery - Range"/> <string name="desc" value="Increases Teleport Mastery range bonus."/> <string name="h" value="#x bonus distance"/> <string name="name" value="Teleport Mastery - Enhance"/> <string name="desc" value="Makes you invincible for a short time after teleportation, but removes Teleport Mastery&apos;s damage bonus."/> <string name="h" value="Invulnerability for +#w sec, Damage: removed"/> <string name="name" value="Dark Shock - Reinforce"/> <string name="desc" value="Increases Dark Shock&apos;s damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Dark Shock - Splitter"/> <string name="desc" value="Reduces Dark Shock damage, but increases the number of attacks."/> <string name="h" value="Increases Number of Attacks by #attackCount, damage reduced to 1/4th"/> <string name="name" value="Dark Shock - Cooldown Cutter"/> <string name="desc" value="Reduces the cooldown of Dark Shock."/> <string name="h" value="Cooldown: -#coolTimeR%"/> <string name="name" value="Twister Spin - Reinforce"/> <string name="desc" value="Increases Twister Spin&apos;s damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Twister Spin - Spread"/> <string name="desc" value="Increases the max number of monsters hit by Twister Spin."/> <string name="h" value="Max Enemies Hit: +#targetPlus"/> <string name="name" value="Twister Spin - Cooldown Cutter"/> <string name="desc" value="Reduces the cooldown of Twister Spin."/> <string name="h" value="Cooldown: -#coolTimeR%"/> <string name="name" value="Sweeping Staff"/> <string name="desc" value="Summons a magic staff to sweep out the bad guys."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #x, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec"/> <string name="name" value="Sweeping Staff"/> <string name="desc" value="Summons a magic staff to sweep out the bad guys."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="name" value="Dark Genesis - Cooldown Cutter"/> <string name="desc" value="Reduces Dark Genesis cooldown."/> <string name="h" value="Cooldown: -#coolTimeR%"/> <string name="name" value="Dark Genesis - Reinforce"/> <string name="desc" value="Increases Dark Genesis&apos;s damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Dark Genesis - Additional Reinforce"/> <string name="desc" value="Increases damage on the lightning strike attacking one enemy during Dark Genesis cooldown."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Dark Aura - Boss Rush"/> <string name="desc" value="Increases damage when attacking Boss Monsters with Dark Aura."/> <string name="h" value="When attacking Boss Monster - Damage: +#indieBDR%"/> <string name="name" value="Weakening Aura - Elemental Decrease"/> <string name="desc" value="Adds decreasing Elemental Resistance on the Weakening Aura, and increases the final damage that the enemy receives.\nDoes not stack with the Elemental Resistance reductions from Dawn Warrior&apos;s &amp;lt;True Sight - Enhance&gt; and Blaze Wizard&apos;s &amp;lt;Fires of Creation&gt;&apos;s effect on party members."/> <string name="h" value="Decreases Elemental Resistance by #x%, increases final damage enemies receive by #s%."/> <string name="name" value="Blue Aura - Dispel Magic"/> <string name="desc" value="Adds Clear Status to blue Aura, which removes Abnormal Status of party members once in a while. Some Statuses are not cleared."/> <string name="h" value="Clears Status on party member every #time sec."/> <string name="name" value="Party Shield - Cooldown Cutter"/> <string name="desc" value="Reduces the cooldown of Party Shield."/> <string name="h" value="Cooldown: -#coolTimeR%"/> <string name="name" value="Party Shield - Persist"/> <string name="desc" value="Increases Party Shield&apos;s duration."/> <string name="h" value="Duration +#time sec"/> <string name="name" value="Party Shield - Enhance"/> <string name="desc" value="Increases Party Shield&apos;s damage reduction rate by a ratio of max HP."/> <string name="h" value="Damage reduction rate on attacks by ratio of max HP +#y%."/> <string name="name" value="Finishing Blow"/> <string name="desc" value="Quickly deals 6 attacks on multiple enemies.\nRequired Skill: #cQuintuple Blow Lv. 10#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Crit Rate: +#cr%, Bonus Ignore DEF: #ignoreMobpdpR%"/> <string name="pdesc" value="Quickly deals 6 attacks on multiple enemies.\nRequired Skill: #cQuintuple Blow Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec, Additional Critical Rate: #cr%"/> <string name="name" value="Twister Spin"/> <string name="desc" value="Spin around in a twister of violence, attacking nearby enemies. Higher skill levels will shorten the cooldown time."/> <string name="h" value="MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Cooldown: #cooltime sec."/> <string name="pdesc" value="Spin around in a twister of violence, attacking nearby enemies. Higher skill levels will shorten the cooldown time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Cooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon. When holding the skill key, Max Enemies Hit: #mobCount, Chance: #hcProp%, Damage: #damage%, Cooldown: #cooltime sec."/> <string name="name" value="Dark Genesis"/> <string name="desc" value="Uses deadly lightning to hit and temporarily stun up to 15 enemies. Dark Genesis ignores attack reflection. Learning Dark Genesis skill will permanently increase damage on Dark Chain, Battle Burst, and Dark Shock, and attacking an enemy during cooldown will deal damage with a lightning attack to a single enemy."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Stun Duration: #time sec\nCooldown: #cooltime sec. Attacking during cooldown has a #prop% chance to hit a single enemy with lightning, with damage of #x%.\nPassive Effect: +#damR% damage on Dark Chain, Battle Burst, and Dark Shock]"/> <string name="pdesc" value="Uses the power of darkness to attack and possibly stun up to 15 enemies at once. If you&apos;ve learned Dark Shock, that skill&apos;s damage will also permanently increase."/> <string name="ph" value="Active Effects - MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, Cooldown: #cooltime sec\nPassive Effects - Dark Shock Damage: +#damR%"/> <string name="hch" value="Active Effects - MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec, Cooldown: #cooltime sec\nPassive Effects - Dark Shock Damage: +#damR%"/> <string name="name" value="Grand Light Aura"/> <string name="desc" value="Concentrates all applied auras to maximize their effect. Can only be used when Body Boost is activated. Cannot use Body Boost and other auras when under Grand Light Aura.\nRequired Skill: #cBody Boost Lv. 20#"/> <string name="h" value="MP Cost: MP #mpCon, Duration: #time sec. Activated auras effects will have the multiplier 3 applied to following parts: \nDark Aura: Damage\nYellow Aura: Attack Speed, Speed, Avoidability\nBlue Aura: Damage Absorption: #x%\nCooldown: #cooltime Sec."/> <string name="name" value="Party Shield"/> <string name="desc" value="Creates a magical protective shield around you to protect party members. The shield protects you from enemy attacks and decreases the damage when hit with an attack that deals fixed damage."/> <string name="h" value="MP Cost: #mpCon, Duration #time sec, -#y% damage when hit with an attack that inflicts damage of a certain proportion of Max HP. \nCooldown: #cooltime sec"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="pdesc" value="Temporarily increases the stats of all team members."/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use."/> <string name="h" value="MP Cost: #mpCon\nCooldown: #cooltime sec"/> <string name="name" value="Battle Rage"/> <string name="desc" value="Focus on a single enemy for a short time, significantly increasing damage against that enemy. Also permanently increases your Max HP and MP. Enemy attacks will not cancel the buff."/> <string name="h" value="MP Cost: #mpCon, Damage: +#x%, Critical Rate: +#z%, Critical Damage: +#y%\nMax Enemies Hit by Any Skill: #mobCount (Excludes Condemnation and Ambassador Scythe skills when enhanced by Aura Scythe and Altar of Annihilation).\n#c[Passive Effects - Max HP +#mhpR%, Max MP +#mmpR%]#"/> <string name="pdesc" value="Focuses a short burst of attacks on a single enemy with significantly higher damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: +#x%, Critical Rate: +#z%, Minimum Critical Damage: +#y%, Max Enemies Targeted: #mobCount\nCooldown: #cooltime sec"/> <string name="name" value="Dark Genesis"/> <string name="desc" value="Uses deadly lightning to hit and temporarily stun up to 15 enemies. Dark Genesis ignores attack reflection. Learning Dark Genesis skill will permanently increase damage on Dark Chain, Battle Burst, and Dark Shock, and attacking an enemy during cooldown will deal damage with a lightning attack to a single enemy."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Stun Duration: #time sec\nCooldown: #cooltime sec. Attacking during cooldown has a #prop% chance to hit a single enemy with lightning, with damage of #x%.\nPassive Effect: +#damR% damage on Dark Chain, Battle Burst, and Dark Shock]"/> <string name="pdesc" value="Uses the power of darkness to attack and possibly stun up to 15 enemies at once. If you&apos;ve learned Dark Shock, that skill&apos;s damage will also permanently increase."/> <string name="ph" value="Active Effects - MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, Cooldown: #cooltime sec\nPassive Effects - Dark Shock Damage: +#damR%"/> <string name="hch" value="Active Effects - MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec, Cooldown: #cooltime sec\nPassive Effects - Dark Shock Damage: +#damR%"/> <string name="name" value="Dark Aura"/> <string name="desc" value="Produces a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again or using another aura. Permanently increases your Magic Attack Power."/> <string name="h" value="MP Cost per sec: #mpCon, Damage: +#indieDamR%\nCooldown: #cooltime sec\n[Passive Effect: Magic ATT +#madR%]"/> <string name="name" value="Weakening Aura"/> <string name="desc" value="Releases an ominous aura from your body to weaken your enemies. Use it once more or another aura to remove your current aura. Weakening Aura has some delay before actually applying, but will continue to work even after the aura deactivates."/> <string name="h" value="MP Cost per sec: #mpCon, Enemy DEF: -#x%. Requires #y sec to apply but will be in effect #time sec after aura deactivation.\nCooldown: #cooltime sec"/> <string name="name" value="Sweeping Staff"/> <string name="desc" value="Summons a magic staff to sweep out the bad guys."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #x, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec"/> <string name="name" value="For Liberty"/> <string name="desc" value="Materializes the will of the Resistance to increase attack power."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec. Only applies to Demon, Resistance, and Xenon party members."/> <string name="name" value="Unification Aura"/> <string name="desc" value="Releases the power of all known auras at once."/> <string name="h" value="MP Cost: #mpCon, All current learned Aura effects stack, Dark Aura and Yellow Aura Body Boost duration: +#x sec. Blue Aura&apos;s Body Boost duration: +#y sec."/> <string name="name" value="Master of Death"/> <string name="desc" value="Your mastery over death allows you to take full advantage of its abilities."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Number of Attacks Blow skill: +#attackCount, number of required souls reduced to #y. Reduces Condemnation cooldown by 0.5 sec every time you successfully use a dark-attribute attack (besides Condemnation).\nCooldown: #cooltime sec"/> <string name="name" value="Nature&apos;s Balance"/> <string name="desc" value="Chance to recover HP/MP when attacking. You cannot recover more than 10% per attack."/> <string name="h" value="Chance: #prop% per attack, HP/MP Recovery: #x% of damage dealt"/> <string name="name" value="Resistance Auto Crank"/> <string name="desc" value="Grafting the Resistance technology onto the crossbow grants it more power. Also permanently increases Jump and Speed."/> <string name="h" value="Attack Power: +#padX, Crossbow Skill Attack Range: +#range, Jump: +#psdJump, Speed: +#psdSpeed"/> <string name="name" value="Nature&apos;s Wrath"/> <string name="desc" value="Unleashes wild rage."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Summon Jaguar"/> <string name="desc" value="#c[Jaguar Skill]# Jaguar Attack"/> <string name="name" value="Another Bite"/> <string name="desc" value="#c[Jaguar Skill]# Jaguar Debuff"/> <string name="name" value="Swipe"/> <string name="desc" value="#c[Jaguar Skill]# Swipes at multiple enemies with consecutive attacks."/> <string name="name" value="Summon Jaguar"/> <string name="desc" value="#c[Jaguar Skill]# Jaguar Capture"/> <string name="name" value="Triple Shot"/> <string name="desc" value="Quickly fires three consecutive arrows."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Quickly fires three consecutive arrows."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Jaguar Rider"/> <string name="desc" value="Summons a well-tamed Jaguar to ride. Increases Speed and Knockback Resistance while riding. Use Summon Jaguar or a Jaguar Skill to get off the Jaguar and walk alongside it. "/> <string name="h" value="MP Cost: #mpCon, Speed While Riding: #x, Knockback Resistance: +#y%\nCooldown: #cooltime sec"/> <string name="pdesc" value="Summons a tamed Jaguar for you to ride. Increases your Max HP, Critical Rate, Minimum Critical Damage, Avoidability, and Movement Speed."/> <string name="ph" value="Active Effect: MP Cost: #mpCon, Max HP When Mounted: +#z%, Critical Rate: +#w%, Avoidability: +#y, Speed: +#x\n[Passive Effect - Min Critical Damage: +#criticaldamageMin%]"/> <string name="name" value="Graviboots"/> <string name="h" value="MP Cost: #mpCon, jumps a a certain distance"/> <string name="desc" value="Allows your Jaguar to make another leap during a jump. Can be used up to two times."/> <string name="name" value="Crossbow Booster"/> <string name="desc" value="Increases Crossbow Attack Speed for a short time."/> <string name="h" value="MP Cost: #mpCon, Crossbow Attack Speed increased for #time sec"/> <string name="name" value="Jaguar Management"/> <string name="desc" value="Manage captured Jaguars. You can reach the Jaguar Habitat through Black Jack in the Secret Square. Your stats are increased by capturing special Jaguars. Snow White and Onyx Jaguar stats do not stack."/> <string name="h" value="Manage captured Jaguars using the mouse. "/> <string name="name" value="Summon Jaguar"/> <string name="desc" value="Summons a Jaguar to fight by your side. Your Jaguar will target enemies you attack. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage by Summoned Jaguar: #y% + #damage% per character level.#c Another Bite -# Debuff Chance: #prop%, Max Stacks: #x, Duration: #time sec.#c Crossbow-Type Skills# - Damage against Debuffed Enemy: #s% per stack + #z% for every 3 player levels. \nCritical Damage with Summoned Jaguar: +#criticaldamage%, Abnormal Status Resistance: +#asrR. \nCooldown: #cooltime sec"/> <string name="name" value="Summon Jaguar"/> <string name="desc" value="Summons a Jaguar to fight by your side. Your Jaguar will target enemies you attack. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage by Summoned Jaguar: #y% + #damage% per character level.#c Another Bite -# Debuff Chance: #prop%, Max Stacks: #x, Duration: #time sec.#c Crossbow-Type Skills# - Damage against Debuffed Enemy: #s% per stack + #z% for every 3 player levels. \nCritical Damage with Summoned Jaguar: +#criticaldamage%, Abnormal Status Resistance: +#asrR. \nCooldown: #cooltime sec"/> <string name="name" value="Summon Jaguar"/> <string name="desc" value="Summons a Jaguar to fight by your side. Your Jaguar will target enemies you attack. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage by Summoned Jaguar: #y% + #damage% per character level.#c Another Bite -# Debuff Chance: #prop%, Max Stacks: #x, Duration: #time sec.#c Crossbow-Type Skills# - Damage against Debuffed Enemy: #s% per stack + #z% for every 3 player levels. \nCritical Damage with Summoned Jaguar: +#criticaldamage%, Abnormal Status Resistance: +#asrR. \nCooldown: #cooltime sec"/> <string name="name" value="Summon Jaguar"/> <string name="desc" value="Summons a Jaguar to fight by your side. Your Jaguar will target enemies you attack. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage by Summoned Jaguar: #y% + #damage% per character level.#c Another Bite -# Debuff Chance: #prop%, Max Stacks: #x, Duration: #time sec.#c Crossbow-Type Skills# - Damage against Debuffed Enemy: #s% per stack + #z% for every 3 player levels. \nCritical Damage with Summoned Jaguar: +#criticaldamage%, Abnormal Status Resistance: +#asrR. \nCooldown: #cooltime sec"/> <string name="name" value="Summon Jaguar"/> <string name="desc" value="Summons a Jaguar to fight by your side. Your Jaguar will target enemies you attack. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage by Summoned Jaguar: #y% + #damage% per character level.#c Another Bite -# Debuff Chance: #prop%, Max Stacks: #x, Duration: #time sec.#c Crossbow-Type Skills# - Damage against Debuffed Enemy: #s% per stack + #z% for every 3 player levels. \nCritical Damage with Summoned Jaguar: +#criticaldamage%, Abnormal Status Resistance: +#asrR. \nCooldown: #cooltime sec"/> <string name="name" value="Summon Jaguar"/> <string name="desc" value="Summons a Jaguar to fight by your side. Your Jaguar will target enemies you attack. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage by Summoned Jaguar: #y% + #damage% per character level.#c Another Bite -# Debuff Chance: #prop%, Max Stacks: #x, Duration: #time sec.#c Crossbow-Type Skills# - Damage against Debuffed Enemy: #s% per stack + #z% for every 3 player levels. \nCritical Damage with Summoned Jaguar: +#criticaldamage%, Abnormal Status Resistance: +#asrR. \nCooldown: #cooltime sec"/> <string name="name" value="Summon Jaguar"/> <string name="desc" value="Summons a Jaguar to fight by your side. Your Jaguar will target enemies you attack. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage by Summoned Jaguar: #y% + #damage% per character level.#c Another Bite -# Debuff Chance: #prop%, Max Stacks: #x, Duration: #time sec.#c Crossbow-Type Skills# - Damage against Debuffed Enemy: #s% per stack + #z% for every 3 player levels. \nCritical Damage with Summoned Jaguar: +#criticaldamage%, Abnormal Status Resistance: +#asrR. \nCooldown: #cooltime sec"/> <string name="name" value="Summon Jaguar"/> <string name="desc" value="Summons a Jaguar to fight by your side. Your Jaguar will target enemies you attack. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage by Summoned Jaguar: #y% + #damage% per character level.#c Another Bite -# Debuff Chance: #prop%, Max Stacks: #x, Duration: #time sec.#c Crossbow-Type Skills# - Damage against Debuffed Enemy: #s% per stack + #z% for every 3 player levels. \nCritical Damage with Summoned Jaguar: +#criticaldamage%, Abnormal Status Resistance: +#asrR. \nCooldown: #cooltime sec"/> <string name="name" value="Summon Jaguar"/> <string name="desc" value="Summons a Jaguar to fight by your side. Your Jaguar will target enemies you attack. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage by Summoned Jaguar: #y% + #damage% per character level.#c Another Bite -# Debuff Chance: #prop%, Max Stacks: #x, Duration: #time sec.#c Crossbow-Type Skills# - Damage against Debuffed Enemy: #s% per stack + #z% for every 3 player levels. \nCritical Damage with Summoned Jaguar: +#criticaldamage%, Abnormal Status Resistance: +#asrR. \nCooldown: #cooltime sec"/> <string name="name" value="Swipe"/> <string name="desc" value="#c[Jaguar Skill]# Swipes at multiple enemies multiple times. Recovers HP when attacking. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per character level, Number of Attacks: #attackCount.\nDebuff Chance when attacking an enemy without Another Bite Debuff: 100%, Bonus Another Bite Debuff Chance: #prop%.\nRecover #q% of Max HP when attacking.\nCooldown: #cooltime sec"/> <string name="name" value="Wild Lure"/> <string name="desc" value="#c[Jaguar Skill]# Provokes enemies to attack the Jaguar, and makes the Jaguar untouchable."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Provoked: #mobCount, Provocation Duration: #time sec. Duration is cut in half against bosses.\nCooldown: #cooltime sec"/> <string name="name" value="Double Jump"/> <string name="desc" value="Allows you to double jump. Changes to triple jump when riding a Jaguar."/> <string name="h" value="MP Cost: #mpCon, jumps further"/> <string name="name" value="Double Shot"/> <string name="desc" value="Fires two arrows at high speed. Jaguar artillery can be used to attack multiple enemies while riding the Jaguar with reduced Attack Power and range. \n#cLevel 10 required to learn &apos;Triple Shot&apos;.#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2"/> <string name="name" value="Graviboots"/> <string name="desc" value="Leaps once more during jumps. Can be used twice and it switches to Double Jump while not riding a Jaguar."/> <string name="h" value="MP Cost: #mpCon, jumps further"/> <string name="name" value="Double Shot"/> <string name="desc" value="Fires two arrows at high speed along with Jaguar artillery. Only one enemy can be attacked with the Jaguar summoned but the Attack Power and the range is increased. \n#cLevel 10 required to learn &apos;Triple Shot&apos;.#"/> <string name="h" value="MP Cost #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Piercing Attacks: #attackCount, Number of Bullets: #bulletCount"/> <string name="name" value="Crossbow Mastery"/> <string name="desc" value="Increases Crossbow Mastery.\n#cLevel 10 required to learn Crossbow Expert.#"/> <string name="h" value="Crossbow Mastery: +#mastery%, Damage: +#damR%"/> <string name="name" value="Final Attack"/> <string name="desc" value="Grants a chance to activate an additional hit after an attack. Must have a crossbow equipped.\nRequired Skill: #cCrossbow Mastery Lv. 3#\n#cLevel 20 required to learn Advanced Final Attack"/> <string name="h" value="Proc Rate: #prop%, Damage: #damage%"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently increases STR and DEX through sheer physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Jaguar Mastery"/> <string name="desc" value="Permanently increases Max HP and Knockback Resistance."/> <string name="h" value="Max HP: +#mhpR%, Knockback Resistance: +#stanceProp%"/> <string name="name" value="Dash &apos;n Slash"/> <string name="desc" value="#c[Jaguar Skill]# The Jaguar dashes forward, pushing away and dealing damage on multiple enemies . "/> <string name="name" value="Ricochet"/> <string name="desc" value="Attacks multiple enemies by firing penetrating arrows equipped with bombs. Has a chance to Stun enemies. Its effect increases with each enemy it pierces."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Penetrated: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Attacks multiple enemies by firing penetrating arrows equipped with bombs. Has a chance to Stun enemies. Its effect increases with each enemy it pierces."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Penetrated: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Freeze Chance: #hcProp%, Stun Duration: #hcTime sec"/> <string name="name" value="Jaguar Rawr"/> <string name="desc" value="The Jaguar&apos;s roar damages enemies while knocking back and stunning them."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Knock Down Duration: #time sec"/> <string name="pdesc" value="Nearby enemies take damage and are knocked back by the Jaguar&apos;s roar."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount\n#Cooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Knock-Back Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec\nCooldown: #hcCooltime sec"/> <string name="name" value="Soul Arrow: Crossbow"/> <string name="desc" value="Temporarily allows you to use your Crossbow without bolts. Also increases your ATT."/> <string name="h" value="MP Cost: #mpCon, ATT +#indiePad for #time sec, able to attack without spending arrows."/> <string name="name" value="It&apos;s Raining Mines"/> <string name="desc" value="Drop mines at fixed intervals while moving. The mines explode after a short delay, damaging nearby enemies."/> <string name="h" value="MP Cost: #mpCon, Mine Damage: #y%, Duration: #time sec"/> <string name="pdesc" value="Drop mines at fixed intervals while moving. The mines explode after a short delay, damaging nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Mine Damage: #y%, Duration: #time sec\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Mine Damage: #y%, Duration: #time sec\nCooldown: #hcCooltime sec"/> <string name="name" value="Call of the Wild"/> <string name="desc" value="Your jaguar roars to enhance party ATT for a short time."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage Received: -#x%, Additional Avoidability Chance: #x%, Max MP: +#x%, Party Attack Power and Magic ATT: +#z%"/> <string name="name" value="Jaguar-oshi"/> <string name="desc" value="Your Jaguar swallows an enemy. Then, your Jaguar can either spit the enemy out tohit and damage multiple enemies or swallow the enemy to buff you. [Cooldown: 30 sec]"/> <string name="h" value="Jaguar-oshi Digested Dummy Skill"/> <string name="name" value="Jaguar-oshi"/> <string name="desc" value="Your Jaguar swallows an enemy. Then, your Jaguar can either spit the enemy out to hit and damage multiple enemies or swallow the enemy to buff you. [Cooldown: 30 sec]"/> <string name="h" value="Jaguar-oshi Attack Dummy Skill"/> <string name="name" value="It&apos;s Raining Mines"/> <string name="desc" value="Drop mines at fixed intervals while moving. The mines explode after a short delay, damaging nearby enemies."/> <string name="h" value="MP Cost: #mpCon, Mine Damage: #y%, Duration: #time sec"/> <string name="pdesc" value="Drop mines at fixed intervals while moving. The mines explode after a short delay, damaging nearby enemies."/> <string name="ph" value="MP Cost: %d, Damage (when spit): %d%, Max Enemies Hit: %d, Buff Duration (when swallowed): %d sec"/> <string name="name" value="Silver Hawk"/> <string name="desc" value="Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby."/> <string name="h" value="MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #prop%"/> <string name="pdesc" value="Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby."/> <string name="ph" value="MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #prop%"/> <string name="hch" value="MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #hcProp%"/> <string name="name" value="Crossbow Booster"/> <string name="desc" value="Increases the attack speed of your weapon for a short time. Must have a Crossbow equipped.\nRequired Skill: #cCrossbow Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Crossbow Attack Speed increased for #time sec"/> <string name="name" value="Triple Shot"/> <string name="desc" value="Fires three arrows at high speed. Jaguar artillery can be used to attack multiple enemies while riding the Jaguar with reduced Attack Power and range. \nRequired skill: #cDouble Shot Lv. 10 or higher#\n#cLevel 10 required to learn &apos;Enduring Fire&apos;.#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Dash &apos;n Slash"/> <string name="desc" value="#c[Jaguar Skill]# The Jaguar dashes forward, pushing back multiple enemies and dealing damage. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per level, Stun Chance: #subProp% for #time sec.\nDebuff Chance when attacking an enemy without Another Bite Debuff: 100%, Bonus Another Bite Debuff Chance: #prop%.\nCooldown: #cooltime sec"/> <string name="name" value="Triple Shot"/> <string name="desc" value="Fires three arrows at high speed along with Jaguar artillery. Only one enemy can be attacked with the Jaguar summoned but the Attack Power and the range is increased. \nRequired Skill: #cDouble Shot Lv. 10 or higher.#\n#cLevel 10 required to learn &apos;Enduring Fire&apos;.#"/> <string name="h" value="MP Cost #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Piercing Attacks: #attackCount, Number of Bullets: #bulletCount"/> <string name="name" value="Dash &apos;n Slash"/> <string name="desc" value="The Jaguar charges forward and attacks multiple enemies. Only the Jaguar charges with the Jaguar summoned."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + (#damage% x Character Level), Chance to Stun: #prop%, Stun Duration: #time sec."/> <string name="name" value="Jaguar Boost"/> <string name="desc" value="Further enhances the Jaguar Rider skill."/> <string name="h" value="While Mounted - Movement Speed: +#x, Jaguar Rider Skills Damage: +#damage%, Knockback Resistance: +#y%"/> <string name="pdesc" value="Further enhances the Jaguar Rider skill."/> <string name="ph" value="While Mounted - Movement Speed: +#x, Knock-back Resist Chance (when hit): #y%"/> <string name="name" value="Flurry"/> <string name="desc" value="Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits."/> <string name="h" value="Dexterity: + #dexX, Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals."/> <string name="pdesc" value="Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits."/> <string name="ph" value="Dexterity: + #dexX, Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals."/> <string name="name" value="Jaguar Link"/> <string name="desc" value="Receive help from tamed Jaguars. Stats increase based on total number of captured Jaguars. Additionally Attack Power is increased permanently."/> <string name="h" value="Each Captured Jaguar - Critical Rate: +#y%, Critical Damage: +#z%, Max Number of Jaguars: #x, Attack Power: +#padX"/> <string name="name" value="Sonic Roar"/> <string name="desc" value="#c[Jaguar Skill]# The Jaguar roars viciously. The roar creates a shockwave that damages multiple enemies."/> <string name="name" value="Enduring Fire"/> <string name="desc" value="Quickly fires five consecutive arrows."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Quickly fires five consecutive arrows."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 5"/> <string name="name" value="Dash &apos;n Slash"/> <string name="desc" value="The Jaguar charges forward and attacks multiple enemies, possibly stunning them."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="The Jaguar charges forward and attacks multiple enemies, possibly stunning them."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec"/> <string name="name" value="Wild Trap"/> <string name="desc" value="Summons a trap that attacks nearby enemies. The trap is so alluring that monsters attack it instead of you."/> <string name="h" value="MP Cost: #mpCon, Trap Damage: #damage%, Trap HP: #x, Trap Duration: #time sec"/> <string name="pdesc" value="Summons a trap for nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Trap Damage: #damage%, Trap HP: #x, Trap Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Trap Damage: #damage%, Trap HP: #hcSummonHp, Trap Duration: #time sec"/> <string name="name" value="Blind"/> <string name="desc" value="Aim and fire your shot right into an enemy&apos;s eye. Your attack has a chance to decrease the target&apos;s Accuracy and DEF. Bosses will only have their Accuracy impaired."/> <string name="h" value="MP Cost: #mpCon, Buff Duration: #time sec, Accuracy: -#x%, Enemy DEF: -#v, Blind Duration: #y sec, Blind Chance: #prop%"/> <string name="pdesc" value="Aim your shots at the eyes of your enemies. Your targets may go Blind, suffering a penalty to Accuracy."/> <string name="ph" value="MP Cost: #mpCon, Buff Duration: #time sec, Accuracy: -#x%, Enemy DEF: -#v, Blind Duration: #y sec, Blind Chance: #prop%"/> <string name="hch" value="MP Cost: #mpCon, Buff Duration: #time sec, Accuracy: -#x%, Enemy DEF: -#v, Blind Duration: #hcSubTime sec, Blind Chance: #prop%"/> <string name="name" value="Silver Hawk"/> <string name="desc" value="Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby."/> <string name="h" value="MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #prop%"/> <string name="pdesc" value="Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby."/> <string name="ph" value="MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #prop%"/> <string name="hch" value="MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #hcProp%"/> <string name="name" value="Swipe"/> <string name="desc" value="Your Jaguar consecutively swipes nearby enemies, absorbing some of the damage dealt as HP for you. You cannot absorb more than 15% of your Max HP or more than the enemy&apos;s Max HP."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Monsters Hit: #mobCount, absorbs #x% of the damage as HP"/> <string name="pdesc" value="Your Jaguar consecutively swipes at nearby enemies, absorbing some of the damage dealt as HP for you. You cannot absorb more than 15% of your Max HP or more than the enemy&apos;s Max HP."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Absorbs #x% of the damage as HP"/> <string name="name" value="Feline Berserk"/> <string name="desc" value="Grows a set of blazing red wings temporarily for your Jaguar. Greatly increases Attack Power and Speed. Attack Speed increases by 1. Enemy attacks will not cancel the buff, and max HP will increase.\nRight-click to turn Red Wing effect on/off."/> <string name="h" value="MP Cost: #mpCon, Attack Power: +#z%, Duration: #time sec, Speed: +#x. Attack Speed will increase by #w.\n[Passive Effect - Max HP: +#mhpR%]"/> <string name="pdesc" value="The Jaguar temporarily gains red wings, increasing your ATT."/> <string name="ph" value="MP Cost: #mpCon, Attack Power: +#z%, Duration: #time sec"/> <string name="name" value="Concentrate"/> <string name="desc" value="Temporarily increases your Attack Power and decreases MP consumption for all skills. Stacks with other buffs."/> <string name="h" value="MP Cost: #mpCon, Attack Power: +#epad, Duration: #time sec, MP Consumed: -#x%"/> <string name="pdesc" value="Temporarily increases your Battle Mode Attack and decreases MP consumed when using skills."/> <string name="ph" value="MP Cost: #mpCon, Battle Mode Attack: +#PVPdamage, Duration: #time sec, MP Consumed: -#x%"/> <string name="name" value="White Heat Rush"/> <string name="desc" value="Your Jaguar coils and pounces to push away enemies and deal damage."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%"/> <string name="name" value="Backstep"/> <string name="desc" value="When activated, your Jaguar is able to attack while walking backward without changing direction even if you are not on it. Permanently decreases damage taken. \nCan be toggled #cOn/Off#."/> <string name="h" value="When activated, your Jaguar is able to attack while walking backwards. \n[Passive Effect: Damage Taken: -#damAbsorbShieldR%]"/> <string name="name" value="Hunting Assistant Unit"/> <string name="desc" value="Deploys a Hunting Assistant Unit to aid in battles. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Attack Duration: #z sec, Reload time: #s sec. Number of Enemies: #mobCount, Damage: #damage%\nCooldown: #cooltime sec"/> <string name="name" value="Sonic Roar"/> <string name="desc" value="#c[Jaguar Skill]# Lets loose a vicious Jaguar roar, creating a shockwave that damages multiple enemies. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per level, Number of Attacks: #attackCount.\nDebuff Chance when attacking an enemy without Another Bite Debuff: 100%, Bonus Another Bite Debuff Chance: #prop%.\nCooldown: #cooltime sec"/> <string name="name" value="Enduring Fire"/> <string name="desc" value="Fires five arrows at high speed. Jaguar artillery can be used to attack multiple enemies while riding the Jaguar with reduced Attack Power and range. \nRequired skill: #cTriple Shot Lv. 10 or higher#\n#cLevel 10 required to learn &apos;Wild Arrow Blast&apos;.#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 5"/> <string name="name" value="Enduring Fire"/> <string name="desc" value="Fires five arrows at high speed along with Jaguar artillery. Only one enemy can be attacked with the Jaguar summoned but the Attack Power and the range is increased. \nRequired Skill: #cTriple Shot Lv. 10 or higher.#\n#cLevel 10 required to learn &apos;Wild Arrow Blast&apos;.#"/> <string name="h" value="MP Cost #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Piercing Attacks: #attackCount, Number of Bullets: #bulletCount"/> <string name="name" value="Crossbow Expert"/> <string name="desc" value="Increases Crossbow Mastery, Attack Power, and Critical Damage.\nRequired Skill: #cCrossbow Mastery Lv. 10#"/> <string name="h" value="Crossbow Mastery: +#mastery%. Attack Power: +#x, Critical Damage: +#criticaldamage%"/> <string name="name" value="Wild Instinct"/> <string name="desc" value="Increases your Defense and ignores some of the enemy&apos;s Weapon Defense."/> <string name="h" value="DEF: +#pddR%, Ignore Enemy&apos;s Weapon DEF: #ignoreMobpdpR%"/> <string name="name" value="Advanced Final Attack"/> <string name="desc" value="Permanently increases ATT. Greatly increases the damage and activation rate of your Final Attack.\nRequired Skill: #cFinal Attack Lv. 20#"/> <string name="h" value="Permanently increases ATT by #padX, Chance of #prop% to deal Final Attack with damage of #damage%."/> <string name="pdesc" value="Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack.\nRequired Skill: #cFinal Attack Lv. 20#"/> <string name="ph" value="Permanently increases ATT by #padX and Accuracy by #ar%. Also has a #prop% chance of activating #damage% damage Final Attack"/> <string name="name" value="Extended Magazine"/> <string name="desc" value="Attach a special Resistance magazine to your Crossbow to hold stronger bolts."/> <string name="h" value="Final Damage: +#pdR%, All Stats: +#strX"/> <string name="name" value="Natural Force"/> <string name="desc" value="You feel the power of nature protecting your body."/> <string name="h" value="Elemental Resistance: +#terR%, Abnormal Status Resistance: +#asrR"/> <string name="name" value="Jaguar Soul"/> <string name="desc" value="#c[Jaguar Skill]# Jaguar&apos;s soulful cry stuns enemies."/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Feline Berserk - Reinforce"/> <string name="desc" value="Boosts the Feline Berserk ATT bonus."/> <string name="h" value="Attack +#z%"/> <string name="name" value="Feline Berserk - Vitality"/> <string name="desc" value="Increases Max HP.\nRequired Skill: #cFeline Berserk Lv. 20#"/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Feline Berserk - Rapid Attack"/> <string name="desc" value="Boosts the Feline Berserk Attack Speed bonus."/> <string name="h" value="+#w Attack Speed"/> <string name="name" value="Summon Jaguar - Enhance"/> <string name="desc" value="Increases the damage on Another Bite."/> <string name="h" value="Another Bite Damage: +#damR%"/> <string name="name" value="Summon Jaguar - Reinforce"/> <string name="desc" value="Increases damage on the Jaguar skill."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Summon Jaguar - Cooldown Cutter"/> <string name="desc" value="Decreases Cooldown on Swipe, Dash &apos;n Slash, and Sonic Roar."/> <string name="h" value="Cooldown: -#coolTimeR%"/> <string name="name" value="Wild Arrow Blast - Reinforce"/> <string name="desc" value="Increases Wild Arrow Blast damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Wild Arrow Blast - Guardbreak"/> <string name="desc" value="Adds DEF Ignore effect to Wild Arrow Blast."/> <string name="h" value="Bonus DEF ignored: #ignoreMobpdpR%"/> <string name="name" value="Wild Arrow Blast - Boss Rush"/> <string name="desc" value="Damage increases when attacking Boss Monsters with Wild Arrow Blast."/> <string name="h" value="Boss Damage +#bdR%"/> <string name="name" value="Jaguar Rampage"/> <string name="desc" value="#c[Jaguar Skill]# The Jaguar sweeps with a massive amount of rage. Can only be used when a Jaguar is summoned. Unaffected by attack reflection. When you mount, this skill will be replaced with Exploding Arrows and will share the same cooldown."/> <string name="h" value="MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #y% + #damage% per level, Number of Attacks: #attackCount. #prop% chance for Another Bite debuff #x times.\nCooldown: #cooltime sec"/> <string name="name" value="Sonic Roar"/> <string name="desc" value="The Jaguar roars sharply. The roar creates a shock wave that damages and stuns multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Chance to Stun: #prop%, Duration: #time sec"/> <string name="pdesc" value="The Jaguar roars sharply. The roar creates a shockwave that damages and stuns multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec"/> <string name="name" value="Sharp Eyes"/> <string name="desc" value="Temporarily grants party members the ability to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h" value="MP Cost: #mpCon, Critical Rate: +#x%, Critical Damage: +#y%, Duration: #time sec"/> <string name="pdesc" value="Temporarily grants team members the ability to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="ph" value="MP Cost: #mpCon, Critical Rate: +#x%, Critical Damage: +#y%, Duration: #time sec"/> <string name="name" value="Stink Bomb Shot"/> <string name="desc" value="Launches an arrow with a gaseous bomb attached to it. Monsters hit by it are pissed off and you earn more EXP from defeating them."/> <string name="h" value="MP Cost: #mpCon, EXP Earned: +#x%"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="pdesc" value="Temporarily increases the stats of all team members."/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use."/> <string name="h" value="MP Cost: #mpCon\nCooldown: #cooltime sec"/> <string name="name" value="Wild Arrow Blast"/> <string name="desc" value="Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% per arrow"/> <string name="pdesc" value="Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% per arrow"/> <string name="name" value="Hunting Assistant Unit"/> <string name="desc" value="Deploys a Hunting Assistant Unit to aid in battles. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="pdesc" value="Utilize Resistance technology to activate a support unit."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="Drill Salvo"/> <string name="desc" value="Deploys a drill launcher to support attacks. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec\nWild Arrow Blast Damage Against Normal Monsters While Mounted on Jaguar: +#nbdR%"/> <string name="name" value="Jaguar Soul"/> <string name="desc" value="#c[Jaguar Skill]# Unleashes a soulful cry which dispels all buffs from enemies and stuns them, starting with those with the highest HP within range. Not affected by attack reflection.\nEnemies hit by this will resist stuns for 90 seconds and won&apos;t be stunned by other skills, like Jaguar Soul. "/> <string name="h" value="MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #y% + #damage% per character level. Stun Chance: #subProp%, Duration: #time sec, Stun Duration increased by up to 100% based on damage inflicted by Jaguar Soul\nAnother Bite Debuff Chance: #prop% \nCooldown: #cooltime sec"/> <string name="name" value="Jaguar Rampage"/> <string name="desc" value="Becomes one with the Jaguar to unleash great rage."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="For Liberty"/> <string name="desc" value="Materializes the will of the Resistance to increase attack power."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec. Only applies to Demon, Resistance, and Xenon party members."/> <string name="name" value="Silent Rampage"/> <string name="desc" value="Envelops you in the silent power of the hunter."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Final Attack Chance: #x%.\nCooldown: #cooltime sec"/> <string name="name" value="Wild Arrow Blast"/> <string name="desc" value="Launches arrows at tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously. Can be used while in motion. If you are mounted on a Jaguar, you can use the jaguar artillery to attack multiple enemies but these attacks will have weaker attack power and smaller range.\nRequired Skill: #cEnduring Fire Lv.10"/> <string name="h" value="MP Cost: #mpCon, Damage per arrow: #damage%, Speed during casting: #speed, Boss Monster Damage: +#bdR%"/> <string name="name" value="Exploding Arrows"/> <string name="desc" value="Calls on the essence of the Resistance. Can only be used when mounted on a Jaguar. Once a Jaguar is summoned, it is replaced with Jaguar Rampage and shares the cooldown."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="Wild Arrow Blast"/> <string name="desc" value="Fires arrows at high speed along with Jaguar artillery like a catastrophic rainstorm. Holding the skill key will fire arrows continuously. Can be used while in motion. Only allows attack on 1 enemy if you have a Jaguar summoned but your Damage when attacking Boss Monsters and range will be greater.\nRequired Skill: #cEnduring Fire Lv.10"/> <string name="h" value="MP Cost #mpCon, For each fire, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Piercing Attacks: #attackCount"/> <string name="name" value="Jaguar Rampage"/> <string name="desc" value="#c[Jaguar Skill]# The Jaguar sweeps with a massive amount of rage. Can only be used when a Jaguar is summoned. Unaffected by attack reflection. When you mount, this skill will be replaced with Exploding Arrows and will share the same cooldown."/> <string name="h" value="MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #y% + #damage% per level, Number of Attacks: #attackCount. #prop% chance for Another Bite.\nCooldown: #cooltime sec"/> <string name="name" value="Fortune&apos;s Favor"/> <string name="pdesc" value="Gain a chance to deal critical damage on attack."/> <string name="ph" value="Proc Chance: #prop%, Damage: +#damage%"/> <string name="name" value="Flame Launcher"/> <string name="desc" value="Launches flames that engulf multiple enemies. You can use this skill for up to #c12 seconds#.\nRequired Skill: #cGatling Gun Lv. 10#"/> <string name="h" value="MP Cost: #mpCon per attack, Damage: #damage%, Max Monsters Hit: #mobCount, Max Duration (hold down skill key): 12 sec"/> <string name="pdesc" value="Launches flames that engulf multiple enemies. You can use this skill for up to #c12 seconds#.\nRequired Skill: #cGatling Gun Lv. 10#"/> <string name="ph" value="MP Cost: #mpCon per sec, Damage: #damage%, Max Monsters Hit: #mobCount, Max Duration (hold down skill key): 12 sec"/> <string name="name" value="Humanoid Mech"/> <string name="h" value="MP Cost: #mpCon, Max HP: +#emhp, Max MP: +#emmp, Speed: +20, ATT: +#epad, DEF: +#epdd"/> <string name="pdesc" value="Allows you to summon and mount a Humanoid Mech, which greatly increases your Max HP, Max MP, Speed, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Stance effect.\nHit the skill key to mount/unmount."/> <string name="ph" value="MP Cost: #mpCon, Max HP: +#emhp, Max MP: +#emmp, Speed: +20, Battle Mode ATT: +#PVPdamage, DEF: +#epdd"/> <string name="desc" value="Allows you to summon and mount a Humanoid Mech, which greatly increases your Max HP, Max MP, Speed, ATT, DEF, and the range of your downward jumps. When attacked, you cannot be knocked back.\nHit the skill key to mount/unmount. #cLevel 10 required to learn Homing Beacon and Perfect Armor.#"/> <string name="name" value="ME-07 Drillhands"/> <string name="desc" value="Uses drill arms to push and attack enemies.\nRequired Skill: #cHumanoid Mech Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage% to knocked back enemies."/> <string name="pdesc" value="Uses drill arms to push and attack enemies.\nRequired Skill: #cHumanoid Mech Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage% to knock back enemies."/> <string name="name" value="Gatling Gun"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of projectiles: #bulletCount"/> <string name="pdesc" value="Focuses your Gatling Gun on multiple enemies. \nRequired Skill: #cHumanoid Mech Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of projectiles: #bulletCount"/> <string name="desc" value="Focuses your enhanced Gatling Gun on multiple enemies. \nRequired Skill: #cGatling Gun Lv. 1#\n#cLevel 1 required to learn Heavy Gatling Gun.#"/> <string name="name" value="Rocket Booster"/> <string name="desc" value="Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land."/> <string name="h" value="MP Cost: #mpCon each (launch and land), Damage: #damage%, Max Enemies Hit (upon landing): #mobCount"/> <string name="pdesc" value="Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land.\n[Command: #cUp, Up or enter the skill button#]"/> <string name="ph" value="MP Cost: #mpCon each (launch and land), Damage: #damage%, Max Enemies Hit (upon landing): #mobCount"/> <string name="name" value="Mechanic Mastery"/> <string name="desc" value="Permanently increases your Attack Power, Weapon Mastery, Critical Rate, and Critical Damage. "/> <string name="h" value="Attack Power: +#padX, Weapon Mastery: +#mastery%, Critical Rate: +#cr%, Critical Damage: +#criticaldamage%"/> <string name="name" value="Heavy Weapon Mastery"/> <string name="desc" value="Greatly enhances the Gatling Gun and Flame Launcher skills."/> <string name="h" value="#c[Gatling Gun]# MP Cost: #u, Damage: #w% 6 times, Critical Rate: +#cr% \n#c[Flame Launcher]# MP Cost: #v, Damage: #x%, Damage Over Time: #y% damage every sec for 5 sec, skill range increased"/> <string name="pdesc" value="Greatly enhances the Gatling Gun and Flame Launcher skills."/> <string name="ph" value="#c[Gatling Gun]# MP Cost: #u, Damage: #w% 6 times, Critical Rate: +#cr% \n#c[Flame Launcher]# MP Cost: #v, Damage: #x%, Damage Over Time: #y% damage every sec for 5 sec, skill range increased"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently increases STR and DEX through sheer physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Heavy Gatling Gun"/> <string name="desc" value="Focuses your enhanced Gatling Gun on multiple enemies. \nRequired Skill: #cStandard Gatling Gun Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of projectiles: #bulletCount"/> <string name="pdesc" value="Focuses your enhanced Gatling Gun on multiple enemies. \nRequired Skill: #cStandard Gatling Gun Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of projectiles: #bulletCount"/> <string name="name" value="Homing Beacon"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemy Hit: #mobCount at once"/> <string name="pdesc" value="Launches a Homing Beacon to attack multiple enemies. The beacon is programed to chase the targeted enemy.\nRequired Skill: #cHumanoid Mech Level 10# Homing Beacon #ccan be used while using another skill.# \n#cLevel 10 required to learn Advanced Homing Beacon.# required to learn Advanced Homing Beacon.#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemy Hit: #mobCount at once"/> <string name="desc" value="Launches a Homing Beacon to attack multiple enemies. The beacon is programed to chase the targeted enemy.\nHoming Beacons do not take damage even when attacking enemies with attack reflection.\nRequired Skill: #cHumanoid Mech Level 10\n#Homing Beacon #ccan be used #while using another skill.#\n#cLevel 10 required to learn Advanced Homing Beacon.#"/> <string name="name" value="Atomic Hammer"/> <string name="desc" value="The Mech uses its built-in atomic power to slam its fist to the ground, dealing huge damage to enemies in front of you with a chance to Stun."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, DEF Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="The Mech uses its built-in atomic power to slam its fist to the ground, dealing huge damage to enemies in front of you with a chance to Stun."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, DEF Ignored: #ignoreMobpdpR%"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec, DEF Ignored: #ignoreMobpdpR%"/> <string name="name" value="Rocket Booster"/> <string name="desc" value="Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land."/> <string name="h" value="MP Cost: #mpCon each (launch and land), Damage: #damage%, Max Monsters Hit (upon landing): #mobCount"/> <string name="pdesc" value="Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land."/> <string name="ph" value="MP Cost: #mpCon each (launch and land), Damage: #damage%, Max Enemies Hit (upon landing): #mobCount"/> <string name="name" value="Open Portal: GX-9"/> <string name="desc" value="Installs Portal &amp;lt;GX-9&gt;. Up to two portals can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart. "/> <string name="h" value="MP Cost: #mpCon, Portal Duration: #time sec, cannot be used for #x seconds after use."/> <string name="name" value="Mechanic Rage"/> <string name="desc" value="Increases attack speed for a short time.\nRequired Skill: #cMechanic Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Attack Speed increased for #time sec"/> <string name="name" value="Perfect Armor"/> <string name="desc" value="Your Mech has been upgraded with two new abilities. \nThey can be #ctoggled on/off# by using the skill key.\nRequired Skill: #cHumanoid Mech Lv. 10#"/> <string name="h" value="Ability One - While mounting your mech, it has a #prop% chance to guard against attacks (permanent)\nAbility Two - Reflects #x% damage back to enemies (when skill is active)"/> <string name="pdesc" value="Your Mech has been upgraded with two new features. \nThey can be #ctoggled on/off# by using the skill key.\nRequired Skill: #cHumanoid Mech Lv. 10#"/> <string name="ph" value="Ability One - While mounting your mech, it has a #prop% chance to guard against attacks (permanent)\nAbility Two - Reflects #x% damage back to enemies (when skill is active)"/> <string name="hch" value="Ability One - While mounting your mech, it has a #prop% chance to guard against attacks (permanent)\nAbility Two - Reflects #hcReflect% damage back to enemies (when skill is active)"/> <string name="name" value="Enhanced Flame Launcher"/> <string name="desc" value="Launches flames that engulf multiple enemies. You can use this skill for up to #c12 seconds#.\nRequired Skill: #cGatling Gun Lv. 10#"/> <string name="pdesc" value="Launches flames that engulf multiple enemies. You can use this skill for up to #c12 seconds#.\nRequired Skill: #cGatling Gun Lv. 10#"/> <string name="name" value="Enhanced Gatling Gun"/> <string name="desc" value="Focuses your Gatling Gun on a single enemy. \nRequired Skill: #cMech Protoype Lv. 1#"/> <string name="name" value="Robo Launcher RM7"/> <string name="desc" value="Places a fixed artillery piece, the RM7. RM7 hits the enemy by firing multiple blasts straight forward. RM7 self-destructs when it runs out of power.\n&amp;lt;Robo Launcher RM7&gt; does not take damage even when attacking enemies with attack reflection."/> <string name="h" value="MP Cost: #mpCon, Robo Launcher Duration: #time sec, Damage: #damage%, Self-Destruct Damage: #selfDestruction%"/> <string name="pdesc" value="Places a fixed artillery piece, the RM7. RM7 hits the enemy by firing multiple blasts straight forward. RM7 self-destructs when it runs out of power."/> <string name="ph" value="MP Cost: #mpCon, Robo Launcher Duration: #time sec, Damage: #damage%, Self-Destruct Damage: #selfDestruction%"/> <string name="name" value="Metal Fist Mastery"/> <string name="desc" value="Increases damage of the ME-07 Drillhands and Atomic Hammer skills."/> <string name="h" value="Damage: +#damR% (for both skills)"/> <string name="pdesc" value="Increases damage of the ME-07 Drillhands and Atomic Hammer skills."/> <string name="ph" value="Damage: +#damR% (for both skills)"/> <string name="name" value="Overclock"/> <string name="desc" value="Significantly overclocks your Mech&apos;s servo-timing to provide a massive boost to Attack power."/> <string name="h" value="Damage: +#damR%, Enemy DEF Ignored: +#ignoreMobpdpR%"/> <string name="name" value="Advanced Homing Beacon"/> <string name="desc" value="Enhances Homing Beacon to increase damage.\nRequired Skill: #cHoming Beacon Lv. 10# \n#cLevel 10 required to learn Homing Beacon Research.#"/> <string name="h" value="Homing Beacon Damage: +#damage%"/> <string name="pdesc" value="Enhances Homing Beacon to increase damage.\nRequired Skill: #cHoming Beacon Level 10# "/> <string name="ph" value="Homing Beacon Damage: +#damage%"/> <string name="name" value="Mechanized Defense System"/> <string name="h" value="Max HP: +#mhpR%, Max MP: +#mmpR%, DEF: +#pddX, Damage Ignored: #ignoreMobDamR%"/> <string name="pdesc" value="Enhances the Mech with unique Resistance skills, increasing survivability."/> <string name="ph" value="Max HP: +#mhpR%, Max MP: +#mmpR%, Weapon DEF: +#epdd, Magic DEF: +#emdd, damage ignored by #ignoreMobDamR%"/> <string name="desc" value="Enhances the Mech with unique Resistance skills, increasing survivability. \n#cLevel 10 required to learn Mech Alloy Research.#"/> <string name="name" value="Battle Program"/> <string name="desc" value="Increases Humanoid Mech Speed and battle efficiency of Rocket Booster and Mechanic Dash.\nRequired Skill: #cHumanoid Mech Level 1#"/> <string name="h" value="Humanoid Mech Speed: +#indieSpeed, Rocket Booster Recoil Distance decreases, Mechanic Dash Movement Range increases"/> <string name="pdesc" value="Increases Humanoid Mech Speed and battle efficiency of Rocket Booster and Mechanic Dash.\nRequired Skill: #cHumanoid Mech Level 1#"/> <string name="ph" value="Humanoid Mech Speed: +#indieSpeed, Rocket Booster Recoil Distance decreases, Mechanic Dash Movement Range increases"/> <string name="name" value="Satellite"/> <string name="desc" value="Summons Satellites, tiny remote-controlled drones, to strike monsters you attack. Up to 3 Satellites can be summoned. Cancel the summon be pressing the skill key again."/> <string name="h" value="MP Cost: #mpCon, Max Satellites: #x, Damage: #damage%"/> <string name="pdesc" value="Summons Satellites, tiny attack devices controlled remotely. They attack the monsters you&apos;re attacking. Up to 3 Satellites can be summoned. Cancel the summon be pressing the skill key again."/> <string name="ph" value="MP Cost: #mpCon, Max Satellites: #x, Damage: #damage%"/> <string name="name" value="Rock &apos;n Shock"/> <string name="desc" value="Places up to 3 &amp;lt;Rock &apos;n Shock&gt; coils which continuously attack and possibly stun enemies. They self-destruct when they run out of power.\nCoils do not take damage, even when attacking enemies with attack reflection, and do not receive bonuses to summon duration, except from Robot Mastery and Rock &apos;n Shock - Persist."/> <string name="h" value="MP Cost: #mpCon,#c When 3 coils are placed - Tesla Coil Duration: #y sec, Damage: #damage%, Max Monsters Hit: #mobCount, Self-Destruct Damage: #selfDestruction%\n#cCooldown: #cooltime sec#"/> <string name="name" value="Tank Mech"/> <string name="desc" value="Summons and mounts the Tank Mech.\nCan multi-target with a Homing Beacon on Tank Mech, but damage is decreased when multi-targeting.\nCan get on/off the mount by pressing the skill key. Press the skill key while mounted on Humanoid Mech to convert to Tank Mech.\nRequired Skill: #cHumanoid Mech Level 10#"/> <string name="h" value="Tank Mode MP Cost: #mpCon plus #u MP every #v sec, Normal Attack Damage: #damage% \nRegular Attack MP Cost: #w, Additional Critical Rate: +#cr%\nHoming missile&apos;s final damage is reduced to #s% of the original damage."/> <string name="pdesc" value="Summons and mounts Tank Mech.\nCan multi-target with a Homing Beacon on Tank Mech.\nCan get on/off the mount by pressing the skill key. Press the skill key while mounted on Humanoid Mech to convert to Tank Mech.\nRequired Skill: #cHumanoid Mech Level 10#"/> <string name="ph" value="Tank Mode MP Cost: #mpCon plus #u MP every #v sec, Regular Attack: #damage% \nRegular Attack Critical Rate: +#cr%"/> <string name="name" value="Mech: Siege Mode"/> <string name="desc" value="Your Mech switches to &amp;lt;Siege&gt; mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack.\n[To Attack: #cAttack key#]"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%\n"/> <string name="pdesc" value="Your Mech switches to Siege mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attacks.\n[To Attack: #cAttack key#]"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%\n"/> <string name="name" value="Acceleration Bot EX-7"/> <string name="desc" value="You summon bot EX-7 to increase the Movement Speed of all monsters on the map but decrease their DEF. EX-7 will self-destruct when it runs out of power."/> <string name="h" value="MP Cost: #mpCon, Buff Duration: #time sec, Enemy Speed: +#x, Enemy Defense: #y%, Self-Destruct Damage: #selfDestruction%"/> <string name="name" value="Heavy Salvo"/> <string name="desc" value="Fires off all Humanoid Mech ammo at once to scatter your attacks across multiple enemies. You can use this skill key in Tank mode to use its built-in weapons.\nRequired Skill: #cHumanoid Mech Lv.1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="pdesc" value="Fires off all Humanoid Mech ammo at once to scatter your attacks across multiple enemies. You can use this skill key in Tank mode to use its built-in weapons.\nRequired Skill: #cHumanoid Mech Lv.1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="name" value="AP Salvo"/> <string name="desc" value="Fires armor-piercing shells from Tank Mech to land concentrated attacks on a small number of enemies. You can use this skill key in Humanoid mode to use its built-in weapons.\nRequired Skill: #cTank Mech Lv.1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="pdesc" value="Fires armor-piercing shells from Tank Mech to land concentrated attacks on a small number of enemies. You can use this skill key in Humanoid mode to use its built-in weapons.\nRequired Skill: #cTank Mech Lv.1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="name" value="Support Unit: H-EX"/> <string name="desc" value="Summons H-EX, a stationary, multi-functional support robot. H-EX uses a special shockwave to reduce your enemy&apos;s DEF and recover allied HP. Also increases all Elemental and Abnormal Status Resistances.\n#cLevel 20 required to learn Enhanced Support Unit.#"/> <string name="h" value="MP Cost: #mpCon, Deploys H-EX and reduces Defense of monsters on the map (excluding Boss monsters) by -#w% for #time sec. Restores #hp% of nearby ally base HP every #x sec. After skill duration ends, self-destructs inflicting #selfDestruction% damage.\n#c[Passive Effects - Status Resistance: +#asrR, Elemental Resistance: +#terR%]#"/> <string name="name" value="Satellite"/> <string name="desc" value="Summons &amp;lt;Satellites&gt;, tiny attack devices controlled remotely. They attack the monsters you&apos;re attacking. Up to 3 Satellites can be summoned. Cancel the summons be pressing the skill key again."/> <string name="h" value="MP Cost: #mpCon, Max Satellites: #x, Damage: #damage%"/> <string name="pdesc" value="Summons Satellites, tiny attack devices controlled remotely. They attack the monsters you&apos;re attacking. Up to 3 Satellites can be summoned. Cancel the summon be pressing the skill key again."/> <string name="ph" value="MP Cost: #mpCon, Max Satellites: #x, Damage: #damage%"/> <string name="name" value="Satellite"/> <string name="desc" value="Summons &amp;lt;Satellites&gt;, tiny attack devices controlled remotely. They attack the monsters you&apos;re attacking. Up to 3 Satellites can be summoned. Cancel the summons be pressing the skill key again."/> <string name="h" value="MP Cost: #mpCon, Max Satellites: #x, Damage: #damage%"/> <string name="pdesc" value="Summons Satellites, tiny attack devices controlled remotely. They attack the monsters you&apos;re attacking. Up to 3 Satellites can be summoned. Cancel the summon be pressing the skill key again."/> <string name="ph" value="MP Cost: #mpCon, Max Satellites: #x, Damage: #damage%"/> <string name="name" value="Healing Robot H-LX"/> <string name="pdesc" value="Summons the stationary bot H-LX to heal nearby team members with its special built-in detection sensor. Once healed, team members cannot receive another heal for 5 seconds. The H-LX self-destructs when it runs out of power."/> <string name="ph" value="MP Cost: #mpCon, Summon Duration: #time sec, Party HP Healed: #hp%, Self-Destruct Damage: #selfDestruction% d\n#cCooldown: #cooltime sec# sec"/> <string name="hch" value="MP Cost: #mpCon, Summon Duration: #time sec, Party HP Healed: #hcHp%, Self-Destruct Damage: #selfDestruction% d\n#cCooldown: #hcCooltime sec#"/> <string name="desc" value="Summons the stationary bot H-LX to heal nearby party members with its special built-in detection sensor. Once healed, party member cannot receive another heal for 5 seconds. The H-LX self-destructs when it runs out of power. Also increases resistance to all elemental and abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Summon Duration: #time sec, Party Max HP Healed: #hp%, Self-Destruct Damage: #selfDestruction% \n#cCooldown: #cooltime# sec\n[Passive Effects - Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%]"/> <string name="name" value="Roll of the Dice"/> <string name="h" value="MP Cost: #mpCon, Buff Duration: #time sec,Cooldown: #cooltime sec"/> <string name="pdesc" value="Test your luck! Roll dice to get a random Buff. Roll a 1 and you get nothing, but Roll of the Dice cooldown is reduced."/> <string name="ph" value="MP Cost: #mpCon, Buff Duration: #time sec\n#cCooldown: #cooltime sec#"/> <string name="desc" value="Test your luck! Roll a die to get a random buff. Roll a 1 and you get nothing, but Roll of the Dice cooldown is reduced.\n#cLevel 20 required to learn Double Down.#"/> <string name="name" value="Punch Launcher"/> <string name="desc" value="Launches fists to knock back multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit with Knock-back Attack: #mobCount."/> <string name="pdesc" value="Launches fists to knock back multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount to knock back enemies."/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Enemies Hit: #mobCount to knock back enemies."/> <string name="name" value="Extreme Mech"/> <string name="desc" value="Hop on your Humanoid Mech to increase Attack Power, Defense, Max HP, and Max MP Increase. Also increases Weapon Mastery.\nRequired Skill: #cHumanoid Mech Lv. 10#"/> <string name="pdesc" value="Increases Attack Power, Defense, Max HP, and Max MP of Mech when these get stacked onto Humanoid Mech effects. Also increases Weapon Mastery.\nRequired Skill: #cHumanoid Mech Lv. 10#"/> <string name="ph" value="Battle Mode ATT: +#PVPdamage, Defense: +#epdd, MaxHP: +#emhp, MaxMP: +#emmp, Weapon Mastery: +#mastery%"/> <string name="h" value="Hop on your Humanoid Mech for these effects. ATT: +#epad, Defense: +#epdd, Max HP: +#emhp, Max MP: +#emmp.\nWeapon Mastery: +#mastery%, Permanently Increase Max HP by #indieMhpR%."/> <string name="name" value="Robot Mastery"/> <string name="desc" value="Increases damage relative to the number of summoned robots, and increases the Attack Power, self-destruction damage, and summon duration of all summoned robots. &amp;lt;Rock &apos;n Shock&gt; and &amp;lt;Open Portal GX-9&gt; must have all of their units summoned to be counted as a single unit, and toy robots are not affected. Also increases the damage of &amp;lt;Robo Launcher RM7&gt;."/> <string name="h" value="Damage increased by #w% per summoned Robot, damage increase is additive.\nRobot&apos;s final damage and final self-destruction damage: +#x%, summon duration: +#y%.\n&amp;lt;Robo Launcher RM7&gt; damage: +#damR%."/> <string name="name" value="Enhanced Support Unit"/> <string name="desc" value="Upgrades Support Unit.\nRequired Skill: #cSupport Unit: H-EX Lv. 20#"/> <string name="h" value="Final Damage +#z% for yourself and all your party members, self-destruction damage increased to #selfDestruction%, auto-recovery range increased."/> <string name="name" value="Double Down"/> <string name="desc" value="Try your luck! Roll two dice, and if both have the same number, you&apos;ll receive a very powerful buff: \nRequired Skill: #cLuck of the Die Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, #prop% chance of rolling a Double Down, Buff Duration: #time sec\n#cCooldown: #cooltime sec#"/> <string name="pdesc" value="Try your luck! Roll two dice, and if both have the same number, you&apos;ll receive a very powerful buff: \nRequired Skill: #cLuck of the Die Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, #prop% chance of rolling a Double Down, Buff Duration: #time sec\n#cCooldown: #cooltime sec#"/> <string name="name" value="Homing Beacon Research"/> <string name="desc" value="Research Homing Beacon technology further to increase the number of missiles launched. Also improves the launch speed of Homing Beacon.\nRequired Skill: #cAdvanced Homing Beacon Lv. 10# "/> <string name="h" value="Bonus Homing Beacon missiles: +#bulletCount"/> <string name="pdesc" value="Research Homing Beacon technology further to increase the number of missiles launched. Also improves the launch speed of Homing Beacon.\nRequired Skill: #cAdvanced Homing Beacon Lv. 10# "/> <string name="ph" value="Bonus Homing Beacon missiles: +#bulletCount"/> <string name="name" value="Mech Alloy Research"/> <string name="desc" value="Permanently increases your Avoidability when hit while on the Mech. Decreases damage taken when you fail to dodge.\nRequired Skill: #cMech Defense System Lv. 10# "/> <string name="h" value="Dodge Chance: #prop%, Damage -#x% upon failure to dodge"/> <string name="pdesc" value="Permanently increases your Avoidability when hit while on the Mech. Decreases damage taken when you fail to dodge.\nRequired Skill: #cMech Defense System Lv. 10# "/> <string name="ph" value="Dodge Chance: #prop%, Damage -#x% upon failure to dodge"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Rock &apos;n Shock - Reinforce"/> <string name="desc" value="Increases Rock &apos;n Shock damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Rock &apos;n Shock - Persist"/> <string name="desc" value="Increases Rock &apos;n Shock duration."/> <string name="h" value="Duration: +#y sec"/> <string name="name" value="Rock &apos;n Shock - Cooldown Cutter"/> <string name="desc" value="Reduces cooldown of Rock &apos;n Shock."/> <string name="h" value="Cooldown: -#coolTimeR%"/> <string name="name" value="Support Unit: H-EX - Reinforce"/> <string name="desc" value="Increases explosion damage from Support Unit:H-EX.\nRequired Skill: #cEnhanced Support Unit Lv. 10#"/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Support Unit: H-EX - Party Reinforce"/> <string name="desc" value="Increases party member damage from Support Unit: H-EX.\nRequired Skill: #cEnhanced Support Unit Lv. 10#"/> <string name="h" value="Party member final damage: +#x%"/> <string name="name" value="Support Unit: H-EX - Persist"/> <string name="desc" value="Boosts Support Unit duration.\nRequired Skill: #cEnhanced Support Unit Lv. 10#"/> <string name="h" value="Duration: +#time sec"/> <string name="name" value="Salvo - Reinforce"/> <string name="desc" value="Increases the damage of Splash Damage and AP Salvo."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Heavy Salvo Plus - Spread"/> <string name="desc" value="Increases the max number of monsters that Heavy Salvo Plus hits."/> <string name="h" value="Max Enemies Hit: +#targetPlus"/> <string name="name" value="AP Salvo Plus - Extra Strike"/> <string name="desc" value="Increases the number of attacks on AP Salvo Plus."/> <string name="h" value="Number of Attacks: +#attackCount"/> <string name="name" value="Giant Robot SG-88 "/> <string name="pdesc" value="Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount \n#cCooldown: #cooltime sec#"/> <string name="desc" value="Summons the giant robot SG-88 to bombard a group of enemies with missiles. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to double the base amount) by hitting the regular attack key. Decreases damage taken upon use."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #q. Damage to Nearby Enemies: #y% per sec, Number of Attacks: #attackCount. Damage -#w% only for attacks that inflict damage at a certain ratio of the Max HP.\n#cCooldown: #cooltime sec#"/> <string name="name" value="Mech: Missile Tank"/> <string name="desc" value="Activates Missile Tank mode during which your mech continuously consumes MP to gain an increased Critical Hit Rate. You can use Siege Mode during Missile Tank mode for increased damage. All attacks become critical hits.\nGet on/off your mount by pressing the skill key. \n[To shoot: [#cAttack key#]\n[Skills that can be used: #cLaser Blast, Siege Mode#]\nRequired Skill: #cMech: Siege Mode Lv. 10#"/> <string name="h" value="Tank Mode MP Cost: #mpCon plus #u MP every #v sec, Damage: #damage% \nBasic Attack Critical Rate: +#cr%, MP Cost: #w, Damage Bonus (Siege mode): +#z%, All attacks become critical hits."/> <string name="pdesc" value="Activates Missile Tank mode during which your mech continuously consumes MP to gain an increased Critical Hit Rate. You can use Siege Mode during Missile Tank mode for increased damage. \nGet on/off your mount by pressing the skill key. \n[To shoot: [#cAttack key#]\n[Skills that can be used: #cLaser Blast, Siege Mode#]\nRequired Skill: #cMech: Siege Mode Lv. 10#"/> <string name="ph" value="Tank Mode MP Cost: #mpCon plus #u MP every #v sec, Damage: #damage% \nBasic Attack Critical Rate: +#cr%, MP Cost: #w, Damage Bonus (Siege mode): +#z%, All attacks become critical hits."/> <string name="name" value="Satellite Safety"/> <string name="desc" value="Permanently increases Satellite attack damage. When you take fatal damage, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will go on cooldown. \nToggle this skill #cOn/Off# by pressing the skill key.\nRequired Skill: #cSatellite Lv. 10#"/> <string name="h" value="Satellite Attack Damage: +#damR% \nProcs when you take damage more than #x% of your Max HP, Absorbs #y% of the damage received, Cooldown: #cooltime sec"/> <string name="pdesc" value="When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown. \nToggle this skill #cOn/Off# by pressing the skill key.\nRequired Skill: #cSatellite Lv. 10#"/> <string name="ph" value="Absorbs #y% of damage greater than #x% of your MaxHP\n#cCooldown: #cooltime sec#"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="pdesc" value="Temporarily increases the stats of all team members."/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Bots &apos;n Tots"/> <string name="desc" value="Places a robot factory that summons toy robots. Summoned robots detect nearby enemies and self-destruct on them. The factory itself also self-destructs after a short time. The factory does not take damage even when attacking enemies with attack reflection."/> <string name="h" value="MP Cost: #mpCon, Robot Factory Duration: #time sec, Max Toy Robots Summoned: #y toy robots, Toy Robot Damage: #u%, Summon Interval: every #x sec, Self-Destruct Damage: #selfDestruction% \n#cCooldown: #cooltime sec#"/> <string name="name" value="Amplifier Robot AF-11"/> <string name="desc" value="The stationary amplifier robot &amp;lt;AF-11&gt; is summoned to enhance the damage of all party members. AF-11 self-destructs when it runs out of power."/> <string name="h" value="MP Cost: #mpCon, Robot Duration: #time sec, Damage Buff: +#x%, Self-Destruct Damage: #selfDestruction% \n#cCooldown: #cooltime seconds#"/> <string name="pdesc" value="The stationary amplifier robot AF-11 enhances the damage of all nearby team members. AF-11 self-destructs when it runs out of power."/> <string name="ph" value="MP Cost: #mpCon, Robot Duration: #time sec, Damage Buff: +#x%, Self-Destruct Damage: #selfDestruction% \n#cCooldown: #cooltime seconds#"/> <string name="name" value="Bots &apos;n Tots"/> <string name="name" value="Laser Blast"/> <string name="desc" value="Shoots a laser beam that attacks multiple enemies. This skill can only be used during Missile Tank mode.\nRequired Skill: #cMech: Missile Tank Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Attacks: #attackCount, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Shoots a laser beam that attacks multiple enemies. This skill can only be used during Missile Tank mode.\nRequired Skill: #cMech: Missile Tank Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #hcCooltime sec"/> <string name="name" value="Mech: Siege Mode"/> <string name="desc" value="Switches your Mech to Siege mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack. When attacked, Knockback Resistance increased by 100%.\n[To Attack: #cAttack key#]"/> <string name="h" value="MP Cost: #mpCon, Siege Mode Duration: #time seconds, Damage: #damage%\n#cCooldown: #cooltime sec"/> <string name="pdesc" value="Your Mech switches to Siege mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attacks.\n[To Attack: #cAttack key#]"/> <string name="ph" value="MP Cost: #mpCon, Siege Mode Duration: #time seconds, Damage: #damage%\n#cCooldown: #cooltime seconds# sec"/> <string name="name" value="Heavy Salvo Plus"/> <string name="desc" value="Fires off all Humanoid Mech ammo at once to scatter your attacks across multiple enemies. You can use this skill key in Tank mode to use its built-in weapons.\nRequired Skill: #cHumanoid Mech Lv.1#"/> <string name="h" value="Key-down skill. MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="pdesc" value="Fires off all Humanoid Mech ammo at once to scatter your attacks across multiple enemies. You can use this skill key in Tank mode to use its built-in weapons.\nRequired Skill: #cHumanoid Mech Lv.1#"/> <string name="ph" value="Key-down skill. MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="name" value="AP Salvo Plus"/> <string name="desc" value="Fires explosive armor-piercing shells from the Tank Mech to land concentrated attacks on a small number of enemies and trigger a second explosion. You can use this skill key in Humanoid mode to use built-in weapons.\nRequired Skill: #cTank Mech Lv.1#"/> <string name="h" value="MP Cost: #mpCon, First Hit has Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount.\n#c2nd Explosion: Enemies Hit: #y, Damage: #x%, Number of Attacks: #z"/> <string name="pdesc" value="Fires explosive armor-piercing shells from the Tank Mech to land concentrated attacks on a small number of enemies and trigger a second explosion. You can use this skill key in Humanoid mode to use built-in weapons.\nRequired Skill: #cTank Mech Lv.1#"/> <string name="ph" value="MP Cost: #mpCon, First Hit has Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount.\n#c2nd Explosion: Enemies Hit: #y, Damage: #x%, Number of Attacks: #z"/> <string name="name" value="AP Salvo Plus"/> <string name="desc" value="Fires explosive armor-piercing shells from the Tank Mech to land concentrated attacks on a small number of enemies and trigger a second explosion. \nRequired Skill: #cTank Mech Lv.1#"/> <string name="h" value="Second Explosion"/> <string name="pdesc" value="Fires explosive armor-piercing shells from the Tank Mech to land concentrated attacks on a small number of enemies and trigger a second explosion. \nRequired Skill: #cTank Mech Lv.1#"/> <string name="ph" value="Second Explosion"/> <string name="name" value="Distortion Bomb"/> <string name="desc" value="Detonates a special Resistance bomb to create a distortion field. The field does not take damage even when attacking enemies with attack reflection."/> <string name="h" value="MP Cost: #mpCon, Duration: #time, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nCooldown: #cooltime sec"/> <string name="name" value="For Liberty"/> <string name="desc" value="Materializes the will of the Resistance to increase attack power."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec. Only applies to Demon, Resistance, and Xenon party members."/> <string name="name" value="Mech: Hovering"/> <string name="desc" value="You can move left and right while in Siege Mode during Missile Tank."/> <string name="h" value="Able to move in Siege Mode after transforming into a Missile Tank. Otherwise the same as Missile Tank."/> <string name="name" value="Full Spread"/> <string name="desc" value="Diverts power to the Homing Beacon rotation systems, but decreases Damage."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec to fire #x additional shots.\nHoming Beacon&apos;s damage decreased to #s%, does not stack with the damage reduction from Tank Mech.\n#cCooldown: #cooltime sec.#"/> <string name="name" value="Radial Nerve"/> <string name="desc" value="Enhances the cybernerve clusters in the lumbar vertebrae to enhance all movement."/> <string name="h" value="Speed: +#psdSpeed, Max Speed: +#speedMax, Jump: +#psdJump"/> <string name="name" value="Multilateral II"/> <string name="desc" value="Grants a special bonus based on stats, once those stats reach a certain threshold.\n#cLevel 1 required to learn Multilateral III.#"/> <string name="h" value="#c[At #x+ STR]# Knockback Resistance #y%\n#c[At #x+ DEX]# Elemental Resistance #y%, Abnormal Status Resistance #z\n#c[At #x+ LUK]# Avoidability +#u% \n#c#c[At #x+ STR, DEX, and LUK]# Damage +#w%, Max HP &amp; MP +#s%"/> <string name="name" value="Beam Spline"/> <string name="desc" value="Lashes out with the Whip Blade twice to deals damage to multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Propulsion Burst"/> <string name="desc" value="Instantly accelerate boosters to leap forward."/> <string name="h" value="MP Cost: #mpCon. Adds an extra jump when used in midair. Can be used 2 times back to back."/> <string name="name" value="Circuit Surge"/> <string name="desc" value="Increases power output to increase damage."/> <string name="h" value="#c[Supply]#\nEnergy Cost: #powerCon, Weapon ATT: +#indiePad, Duration: #time sec"/> <string name="name" value="Pinpoint Salvo"/> <string name="h" value="Damage to enemies in range: #damage%, Number of Missiles: #bulletCount. Cooldown: #x sec"/> <string name="desc" value="Fires several missiles to bombard enemies in range when using an attack skill.\nYou do not take damage even when attacking enemies with attack reflection.\nRequires a short standby to fire when activated. Can be turned #cOn/Off#\n#cLevel 1 required to learn Pinpoint Salvo Redesign A.#"/> <string name="name" value="Perspective Shift"/> <string name="desc" value="Increases Critical Rate by using scanners to find an enemy&apos;s weakness.\n#cLevel 5 required to learn Hybrid Defenses.#"/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Structural Integrity"/> <string name="desc" value="Permanently increases all stats"/> <string name="h" value="All Stats: +#strX"/> <string name="name" value="Xenon Mastery"/> <string name="h" value="Mastery: +#mastery%, Attack Power +#padX"/> <string name="desc" value="Increases Mastery and Attack Power. #cLevel 10 required to learn Xenon Expert.#"/> <string name="name" value="Multilateral III"/> <string name="desc" value="Grants a special bonus based on stats, once those stats reach a certain threshold.\nRequired Skill: #cLv.1 Multilateral II#. \n#cLevel 1 required to learn Multilateral IV.#"/> <string name="h" value="#c[At #x+ STR]# Knockback Resistance +#y%\n#c[At #x+ DEX]# Elemental Resistance +#y%, Abnormal Status Resistance +#z\n#c[At #x+ LUK]# Avoidability +#u% \n#c#c[At #x+ STR, DEX, and LUK]# Damage +#w%, Max HP/MP +#s%"/> <string name="name" value="Pinpoint Salvo Redesign A"/> <string name="h" value="Pinpoint Salvo Damage: +#damPlus% points."/> <string name="desc" value="Enhances the damage of Pinpoint Salvo.\nRequired Skill: #cPinpoint Salvo Lv. 1#.\n#cLevel 1 required to learn Pinpoint Salvo Redesign B.#"/> <string name="name" value="Quicksilver: Flash"/> <string name="desc" value="Slashes several distant enemies with the Whip Blade. Change mode with Modal Shift."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Ion Thrust"/> <string name="desc" value="Uses your Surplus Power to deploy the Ion Thruster, which damages and pushes back enemies. Hold down the skill key to keep enemies at bay. Can be resisted by some monsters."/> <string name="h" value="#c[Supply ]#\nEnergy Cost: #powerCon, MP Cost: #mpCon, Max Enemies: #mobCount Damage: #damage%, Knocks back enemies. Duration: #time. Energy is consumed only when the Ion Thrust is summoned."/> <string name="name" value="Efficiency Streamline"/> <string name="desc" value="Maximizes energy efficiency to increase Max HP and MP. Also provides a passive boost to both HP and MP."/> <string name="h" value="MP Cost: #mpCon, HP and MP: +#indieMhpR% for #time sec \n[Passive Effect : HP and MP: +#mhpX]"/> <string name="name" value="Xenon Booster"/> <string name="desc" value="Increases attack speed for a short time.\nRequired Skill: #cXenon Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Attack Speed increased for #time sec"/> <string name="name" value="Quicksilver: Concentrate"/> <string name="desc" value="Critically damages enemies with a penetrating stab of the Whip Blade. This attack has a higher Critical Rate than regular attacks. Change mode with Modal Shift."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Critical Rate: +#x%"/> <string name="name" value="Quicksilver: Takeoff"/> <string name="desc" value="Swings the Whip Blade quickly and instantly activates the booster to jump. Change mode with Modal Shift."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Aegis System"/> <string name="h" value="Chance to fire missiles when hit or evading: #prop%, Damage: #damage%, Number of Missiles: #x, Cooldown: 1.5 sec."/> <string name="desc" value="Grants a chance to fire defensive missiles when hit by an enemy or after evading an attack. The missiles damage the enemy and ignore Attack Ignore and Attack Reflects. Requires a short standby to fire when activated. Can be turned #cOn/Off#. #cLevel 10 required to learn Instant Shock.#"/> <string name="name" value="Triangulation"/> <string name="desc" value="Grants a chance to attach Airframes to enemies. Attached Airframes will reduce enemy Accuracy and Avoidability, and deal damage when an enemy with 3 attached Airframes is attacked. Unaffected by attack reflection. "/> <string name="h" value="Chance to attach Airframe on attack: #prop%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: #damage%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - #x%"/> <string name="name" value="Multilateral IV"/> <string name="desc" value="Grants a special bonus based on stats, once those stats reach a certain threshold.\nRequired Skill: #cLv.1 Multilateral III#. \n#cLevel 1 required to learn Multilateral V.#"/> <string name="h" value="#c[At #x+ STR]# Knockback Resistance +#y%\n#c[At #x+ DEX]# Elemental Resistance +#y%, Abnormal Status Resistance +#z\n#c[At #x+ LUK]# Avoidability +#u% \n#c#c[At #x+ STR, DEX, and LUK]# Damage +#w%, Max HP/MP +#s%"/> <string name="name" value="Pinpoint Salvo Redesign B"/> <string name="h" value="Pinpoint Salvo Damage: +#damPlus% points. Stacks with 1st enhancement."/> <string name="desc" value="Enhances the damage of Pinpoint Salvo even more.\nRequired Skill: #cPinpoint Salvo Lv. 1#.\n#cLevel 1 required to learn Pinpoint Salvo Perfect Design.#"/> <string name="name" value="Combat Switch: Explosion"/> <string name="desc" value="Expands the Whip Blade and detonates its energy to damage several enemies. Change mode with Modal Shift."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Diagonal Chase"/> <string name="desc" value="Activates full air boosters to shoot up with explosive power while pushing back enemies. Can be used during Gravity Pillar."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage% to knock back enemies."/> <string name="name" value="Gravity Pillar"/> <string name="desc" value="Opens a field of anti-gravitational force to lift enemies into the air. Distant enemies are lifted even higher, and enemies in the energy field drop at a slower rate. Can be resisted by some monsters."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Launches enemies into the air."/> <string name="name" value="Hybrid Defenses"/> <string name="desc" value="Additional Avoidability: 100%, Any hit/avoids after reduces the Avoidability and damage. Permanently increases the DEF.\nRequired Skill : #cLv. 5 Perspective Shift#"/> <string name="h" value="#c[Supply]#\nEnergy Cost: #powerCon, Additional Avoidability: +#prop%, Additional Avoidability when hit: -#y%, Damage taken when hit: -#z%. Effects removed after #x evasions.\n[Passive Effects : All Stats: +#strX, DEF: +#pddX]"/> <string name="name" value="Aegis System"/> <string name="h" value="Chance to fire missiles when hit or evading: #prop%, Damage: #damage%, Number of Missiles: #x, Cooldown: 1.5 sec."/> <string name="desc" value="Grants a chance to fire defensive missiles when hit by an enemy or after evading an attack. The missiles damage the enemy and ignore Attack Ignore and Attack Reflects. Requires a short standby to fire when activated. Can be turned #cOn/Off#. #cLevel 10 required to learn Instant Shock.#"/> <string name="name" value="Manifest Projector"/> <string name="desc" value="Creates a projection of you that inflicts a portion of the damage you do. Your projection will disappear when it takes damage proportional to your HP or is hit with an attack that changes appearance or restricts movement. The projection cannot replicate Pinpoint Salvo, the Aegis System, summoned monsters, or 5th Job Common Skills"/> <string name="h" value="MP Cost: #mpCon, Creates a clone hologram. Projection makes an additional hit that is #y% of Final Damage. Projection disappears after losing #x00% of your Max HP."/> <string name="name" value="Emergency Resupply"/> <string name="desc" value="Uses MP to recharge surplus power supplies."/> <string name="h" value="MP Cost: #mpCon, Extra power unit charged: #x. Cooldown: #cooltime sec"/> <string name="name" value="Combat Switch: Air Whip"/> <string name="desc" value="Lashes diagonally with the Whip Blade to damage enemies in the air. Change mode with Modal Shift."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Additional damage on airborne enemies: #x%"/> <string name="name" value="Combat Switch: Fission"/> <string name="desc" value="Attacks enemies from above. Can be combined with Diagonal Chase. Change mode with Modal Shift."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Offensive Matrix"/> <string name="desc" value="Activates Offensive Matrix to ignore enemy defenses and knock-backs."/> <string name="h" value="Knockback Resistance: #stanceProp%, Enemy DEF Ignored: +#ignoreMobpdpR%"/> <string name="name" value="Instant Shock"/> <string name="h" value="Additional evasion chance: #prop%, Aegis System Missile Damage: +#damR%"/> <string name="desc" value="Grants an additional evasion chance. Also increases the attack power of Aegis System missiles.\nRequired Skill: #cLv. 10 Aegis System#"/> <string name="name" value="Xenon Expert"/> <string name="h" value="Mastery: +#mastery%, Attack Power: +#padX, Critical Damage: +#criticaldamage%"/> <string name="desc" value="Increases Mastery and Critical Damage.\nRequired Skill: #cLv.10 Xenon Mastery#"/> <string name="name" value="Multilateral V"/> <string name="desc" value="Grants a special bonus based on stats, once those stats reach a certain threshold.\nRequired Skill: #cLv.1 Multilateral IV#"/> <string name="h" value="#c[At #x+ STR]# Knockback Resistance +#y%\n#c[At #x+ DEX]# Elemental Resistance +#y%, Abnormal Status Resistance +#z\n#c[At #x+ LUK]# Avoidability +#u% \n#c#c[At #x+ STR, DEX, and LUK]# Damage +#w%, Max HP/MP +#s%"/> <string name="name" value="Pinpoint Salvo Perfect Design"/> <string name="h" value="Pinpoint Salvo Damage: +#damPlus% points. Stacks with 1st and 2nd enhancement."/> <string name="desc" value="Maximizes the damage of Pinpoint Salvo.\nRequired Skill: #cPinpoint Salvo Lv. 1#"/> <string name="name" value="Multilateral VI"/> <string name="h" value="#c[At #x+ STR]# #y% for Knockback Resistance\n#c[At #x+ DEX]# #y% for Elemental Resistance, #z for Abnormal Status Resistance\n#c[At #x+ LUK]#: #u% Avoidability\n#c[At #x+ STR, DEX, and LUK]# +#w% Damage"/> <string name="desc" value="Grants a special bonus based on stats, once those stats reach a certain threshold. Level requirement: 200.\nRequired Skill: #cLv.1 Multilateral V#"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Beam Dance - Blur"/> <string name="desc" value="Increases the speed of Beam Dance."/> <string name="h" value="Speed When Using Skill: +#x"/> <string name="name" value="Beam Dance - Reinforce"/> <string name="desc" value="Increases the attack power of Beam Dance."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Beam Dance - Spread"/> <string name="desc" value="Increases the max number of monsters hit by Beam Dance."/> <string name="h" value="Max Enemies Hit: +#targetPlus"/> <string name="name" value="Mecha Purge - Reinforce"/> <string name="desc" value="Increases the damage of Mecha Purge."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Mecha Purge - Guardbreak"/> <string name="desc" value="Increases the defense penetration of Mecha Purge."/> <string name="h" value="Ignore DEF amount +#ignoreMobpdpR%"/> <string name="name" value="Mecha Purge - Spread"/> <string name="desc" value="Increases the max number of monsters hit by Mecha Purge: Bombard. "/> <string name="h" value="Max Enemies Hit: +#targetPlus "/> <string name="name" value="Hypogram Field - Speed"/> <string name="desc" value="Increases the speed of the energy orb within the hypogram field."/> <string name="h" value="Increases orb speed."/> <string name="name" value="Hypogram Field - Reinforce"/> <string name="desc" value="Increases the damage output of the energy orb."/> <string name="h" value="Energy orb damage: +#damR%"/> <string name="name" value="Hypogram Field - Persist"/> <string name="desc" value="Increases the duration of Hypogram Field."/> <string name="h" value="Duration: +#time"/> <string name="name" value="Beam Dance"/> <string name="desc" value="Unleash a flurry with your Whip Blade to damage nearby enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Mecha Purge: Snipe"/> <string name="desc" value="Roo-D scans for a critical weakness, then attacks with a high-tech sniper rifle to inflict severe damage to a single target. Change mode with Modal Shift."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="name" value="Hypogram Field: Penetrate"/> <string name="desc" value="Forms a Hypogram Field to encapsulate enemies, then assaults them with a bouncing orb of energy.The energy orb is not affected by attack reflection. Change mode with Modal Shift."/> <string name="h" value="MP Cost: #mpCon, Hypogram Field Duration: #time, Damage on contact: #damage% \nCooldown: #cooltime sec"/> <string name="name" value="OOPArts Code"/> <string name="desc" value="Overrides safety protocols for a short time to increase damage and boss damage."/> <string name="h" value="#c[Supply]#\nEnergy Cost: #powerCon, Duration: #time, Final Damage: +#indiePMdR%, Boss Damage: +#indieBDR%"/> <string name="name" value="Temporal Pod"/> <string name="desc" value="Launches a Temporal Pod that twists the flow of the time to quickly reduce the skill cooldowns of nearby party members. The pod will be destroyed when hit and has no effect on skills that are not affected by cooldown reset."/> <string name="h" value="MP Cost: #mpCon, Duration of party cooldown reduction effect: #time. Cooldown: #cooltime sec"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Mecha Purge: Bombard"/> <string name="desc" value="Roo-D&apos;s tank fires a long-range shell to inflict damage over a large area. Change mode with Modal Shift."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Mecha Purge: Bombardment"/> <string name="desc" value="Roo-D&apos;s bomber fires a barrage of missiles and lasers at enemies. Change mode with Modal Shift."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Hypogram Field: Force Field"/> <string name="desc" value="Forms a Hypogram Field and they assaults enemies each time the orb of energy hits the ground. The energy orb is not affected by attack reflection. Change mode with Modal Shift."/> <string name="h" value="MP Cost: #mpCon, Duration of hypogram field: #time, Max enemies hit when ball touches field: #mobCount, Damage: #damage%, Cooldown: #cooltime sec"/> <string name="name" value="Hypogram Field: Support"/> <string name="desc" value="Once the energy field is up, any allies within it will receive increased HP. Power will recharge each time your allies successfully dodge an attack. Change mode with Modal Shift."/> <string name="h" value="MP Cost: #mpCon, Duration of hypogram field: #time, Ally Max HP Boost: #indieMhpR%, Power units recharged when allies evade: +1.\nCooldown: #cooltime sec"/> <string name="name" value="Orbital Cataclysm"/> <string name="desc" value="Fires a powerful orbital laser cannon that can incinerate anything on the ground. Damage increases over time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, DEF: - #x% for #time sec. Invincible while casting.\nAfter casting, increases damage by #w% for #y sec\nCooldown: #cooltime sec"/> <string name="name" value="Entangling Lash"/> <string name="desc" value="Swings your energy sword at enemies in the direction you&apos;re facing to dispel some buffs, bind them, and stun them. Bound enemies cannot have buff effects applied for the duration of the stun.\nDebuffs: Attack Power/Magic ATT Increase, DEF Increase, Obsidian Skin.\nEnemies hit by this will resist stuns for 90 seconds and won&apos;t be stunned by other skills, like Entangling Lash. "/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Chance to Debuff: #prop%, Bind Duration: #time sec.\nBind Duration: +100% depending on damage inflicted with Entangling Lash.\nCooldown: #cooltime sec"/> <string name="name" value="Amaranth Generator"/> <string name="desc" value="Activates the Amaranth Generator, which supplies you with infinite power for a short time."/> <string name="h" value="MP Cost: #mpCon, Gauge Charge: Max, Charge duration: #time sec\n\nCooldown: #cooltime sec"/> <string name="name" value="Orbital Cataclysm"/> <string name="desc" value="Fires a powerful orbital laser cannon that can incinerate anything on the ground. Damage increases over time."/> <string name="h" value="Damage: +#indieDamR%, Duration: #time sec"/> <string name="name" value="Detonate"/> <string name="name" value="Blast Shield"/> <string name="desc" value="When attacked by an enemy, generates a protective shield proportional to the damage taken. The total of the shield and current HP can&apos;t exceed the max HP or the shield will disappear. While using Blaster skills, you cannot be knocked back."/> <string name="h" value="When hit, converts #x% of your damage taken into a protective shield. #y% + #z of the shield dissipates every 5 second. The maximum strength of the shield is equal to your Max HP.\nKnockback Resistance increases by 100% while using Blaster skills.\nPermanently increases Knockback Resistance by #stanceProp%, DEF by #pddX, and Max HP by #mhpR%."/> <string name="name" value="Revolving Cannon Mastery"/> <string name="desc" value="Study the Arm Cannon to learn the basics of Revolving Cannon. Any enemies attacked directly by an overheated Arm Cannon will receive additional damage due to the excess heat, and the additional damage increases depending on your number of charged Dynamo Gauge stock.\n#cAffected skills: Magnum Punch, Double Blast, Hammer Smash, Shotgun Punch, Ballistic Hurricane, Muzzle Flash, Hyper Magnum Punch#\n#cLv. 5 required to learn the 2nd Job skill &apos;Revolving Cannon Upgrade&apos;.#"/> <string name="h" value="When the Dynamo Gauge has at least 1 stock, direct attacks from the Arm Cannon will trigger additional attacks which deal #damage% #attackCount times. For each charged Dynamo Gauge stock, the damage of the additional hits increase by #x%.\nPermanently increases Movement Speed by #psdSpeed, Jump Power by #psdJump, and Max Movement Speed by #speedMax. "/> <string name="name" value="Bunker Buster Explosion"/> <string name="name" value="Revolving Cannon"/> <string name="name" value="Reload"/> <string name="name" value="Bunker Buster Explosion"/> <string name="name" value="Bunker Buster Explosion"/> <string name="name" value="Bunker Buster Explosion"/> <string name="name" value="Magnum Punch"/> <string name="desc" value="With the explosive power of the Arm Cannon, unleash a powerful straight punch in front of you. You can use Revolving Cannon while using this skill. You can link this skill to Double Blast.\n#cLv. 20 required to learn &apos;Bobbing&apos;#"/> <string name="h" value="MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\nUsing Revolving Cannon while using Magnum Punch will additionally attack the same number of enemies for #y% damage #x times."/> <string name="name" value="Revolving Cannon"/> <string name="desc" value="Use your Arm Cannon to create additional explosions and deal damage. This cannot be used as a standalone skill. It can only be used during certain attacks. Holding the key down to charge will manually reload your Ammo. You can charge while using other skills, and can charge up to 2 skills simultaneously.\n#cSkills usable during Revolving Cannon: Magnum Punch, Double Blast, Revolving Blast#"/> <string name="h" value="Uses 1 Ammo, and your Ammo is reloaded if used as a key-down skill"/> <string name="name" value="Bunker Buster Explosion"/> <string name="desc" value="Depletes the Dynamo Gauge to release massive explosions and shockwaves. Ignores Defense Rate of enemies&apos; in melee range.\nThe Dynamo Gauge charges when using Revolving Cannon during certain offensive skills. Additional shockwaves are released based on Dynamo Gauge bars used, dealing extra damage based on proximity. Immune to damage from attack reflection.\nRequired skill: #cRevolving Cannon Mastery Lv.5#\n#cLv. 10 required to learn &apos;Revolving Blast&apos;.#"/> <string name="h" value="Requires #x or more Dynamo Gauge bars. Attack up to #mobCount enemies for #damage% damage #attackCount times. Melee hits ignore #ignoreMobpdpR% of enemy Defense Rate.\nReleases Shockwave 1, attacking up to #q enemies for #w% damage #w2 times.\n#cAfter use, you will Overheat for #time sec. While Overheated, the Dynamo Gauge is set to max, and you cannot charge the Dynamo Gauge or use Bunker Buster Explosion.# On ending, depletes the Dynamo Gauge."/> <string name="name" value="Double Jump"/> <string name="desc" value="Allows you to double jump."/> <string name="h" value="MP Cost: #mpCon, jumps further"/> <string name="name" value="Detonate"/> <string name="desc" value="Fire your cannon to thrust in the direction opposite the way you are facing. The recoil that thrusts you will also damage nearby enemies. Using the skill while holding the up arrow key will cause an explosion on the ground that propels you upward. Attacking an enemy with attack reflection will not damage you, and the skill cannot be used while reloading."/> <string name="h" value="Ammo Cost: 1, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount"/> <string name="name" value="Bobbing"/> <string name="name" value="Arm Cannon Mastery"/> <string name="desc" value="Increases Arm Cannon Mastery, Critical Rate, and Attack Power.\n#cLv. 10 required to learn &apos;Gauntlet Expert&apos;.#"/> <string name="h" value="Mastery +#mastery%, Critical Rate +#cr%, and Attack Power +#padX"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently increases STR and DEX through sheer physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Charge Mastery"/> <string name="desc" value="Maintain control over your power to improve charge skills. Additionally, permanently increases Damage.\n#cLv. 14 required to learn &apos;Advanced Charge Mastery&apos;.#"/> <string name="h" value="Decreases the charge time for all charge skills by #x%. Using a charge skill reloads #w Ammo immediately but will not interrupt an auto-reload.\n#c[Enhanced Guard]# Immediately after using charged Bobbing, Weaving, or Hammer Smash, all damage taken is briefly reduced by #y%, including attacks that deal damage based on your Max HP.\nPermanently increases Damage by #damR%."/> <string name="name" value="Revolving Cannon Plus"/> <string name="desc" value="Improves the potential for the Revolving Cannon embedded within your Arm Cannon.\nRequired skill: #cRevolving Cannon Mastery Lv. 5#\n#cLv. 20 required to learn &apos;Revolving Cannon Plus II&apos;.#"/> <string name="h" value="Bunker Buster Explosion damage +#w% points, Shockwave 1 damage +#w2% points\nAdditional attack damage due to overheating +#s% points, Revolving Cannon damage during Magnum Punch +#s2% points\nMaximum Dynamo Gauge capacity expanded to 4 bars, maximum number of Ammo increased to 4.\nUsing Bunker Buster Explosion while the Dynamo Gauge is at 4 bars or higher increases damage by 40% points and will generate Shockwave 2, which attacks up to #dot enemies for #q% damage #q2 times."/> <string name="name" value="Revolving Cannon"/> <string name="name" value="Bunker Buster Explosion"/> <string name="name" value="Double Blast"/> <string name="desc" value="Using the momentum from your Arm Cannon, perform a powerful 2-hit combo in the direction you&apos;re facing. After you learn the skill, you can also activate it by repeatedly pressing the Magnum Punch button. You can use Revolving Cannon while using this skill. Can be linked to Bobbing, Weaving, Hammer Smash, or Shotgun Punch."/> <string name="h" value="MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\nUsing Revolving Cannon while using Double Blast will additionally attack the same number of enemies for #y% damage #x times."/> <string name="name" value="Bobbing"/> <string name="desc" value="Move forward while avoiding enemy attacks. Avoidability increases during this skill, and you can stop it immediately by jumping. Can be linked to Magnum Punch or Rocket Rush.\nIf activated after a charge, #cany skill that was already activated will be canceled, and Bobbing will be activated. #You can charge a skill while using a different skill, and up to 2 skills can be charged simultaneously.\nAdditionally, permanently increases Magnum Punch damage.\nRequired skill:#cMagnum Punch Lv. 20#\n#cLv. 15 required to learn &apos;Weaving&apos;.#"/> <string name="h" value="MP cost: #mpCon, Avoidability +#w% for 1.5 sec after activation.\nMagnum Punch damage +#damPlus% points."/> <string name="name" value="Arm Cannon Boost"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have an Arm Cannon equipped. \nRequired Skill: #cArm Cannon Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Weapon Attack Speed: +2"/> <string name="name" value="Hammer Smash"/> <string name="name" value="Hammer Smash"/> <string name="name" value="Weaving"/> <string name="name" value="Magnum Launch"/> <string name="desc" value="Deliver a powerful punch to the enemy you were holding with Rocket Rush. The enemy will be launched a certain distance and explode, damaging any other enemies it hits on the way. Can only use during Rocket Rush, and using Rocket Rush again will activate this skill.\nRequired skill : #cRocket Rush Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Revolving Cannon Plus II"/> <string name="desc" value="Improves the potential for the Revolving Cannon embedded within your Arm Cannon. This overwrites the increases from Revolving Cannon Plus.\n#cLv. 20 required to learn &apos;Revolving Cannon Plus III&apos;.#"/> <string name="h" value="Bunker Buster Explosion damage +#w% points, Shockwave 1 damage +#w2% points, and Shockwave 2 damage +#u% points\nAdditional attack damage due to overheating +#s% points, Revolving Cannon damage during Magnum Punch +#s2% points, Revolving Cannon damage during Double Blast +#v% points\nMaximum Dynamo Gauge capacity expanded to 5 slots, maximum number of Bullets increased to 5.\nUsing Bunker Buster Explosion while the Dynamo Gauge is at 5 slots or higher increases its damage by 80% points and will generate Shockwave 3, which attacks up to #dot enemies for #q% damage #q2 times."/> <string name="name" value="Shield Training"/> <string name="desc" value="Fortify your Blast Shield with some training. \nRequired Skill: #cBlast Shield Lv. 10#"/> <string name="h" value="When hit, convert #x% of damage taken into a protective shield. #y% + #z of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP.\nPermanently increases Abnormal Status Resistance by #asrR and Elemental Resistance by #terR%."/> <string name="name" value="Combo Training"/> <string name="desc" value="Research the most efficient movement and attack patterns for battle. Using linked skills or charge skills will increase your abilities. Additionally, Attack Power is permanently increased.\n#cLv. 9 required to learn &apos;Combo Training II&apos;.#"/> <string name="h" value="Can be stacked up to #x times. Duration: #time sec. Final Damage increased by #y% per stack, Attack Speed increased by 1 for every #w stacks, Skill Link Speed increased by 1 for every #z stacks.\nPermanently increases Attack Power by #padR%"/> <string name="name" value="Bunker Buster Explosion"/> <string name="name" value="Rocket Rush"/> <string name="name" value="Hammer Smash"/> <string name="desc" value="Strike the ground to knock nearby enemies into the air. Affected enemies receive a debuff increasing the final damage taken from Blaster&apos;s attack for a period of time. Charge the skill by holding down the key. #cWhile charging, attacks won&apos;t knock you back. Releasing the charge will cancel any active skills, and will create an extra shockwave that deals additional attacks.# You can charge skills even while other skills are in use, and up to 2 skills may be charged at once. You will not take damage from shockwaves that strike enemies with attack reflection.\nPermanently increases Double Blast damage. "/> <string name="h" value="MP Cost: #mpCon, Max Number of Enemies: #mobCount, Damage: #damage%. Attacks #attackCount times. Applies Debuff on Hit: for #y seconds, Final Damage taken from Blaster&apos;s attack +#x%.\nWhen releasing charge, creates a shockwave that lasts for #q sec and hits up to #s enemies for #q2% damage #s2 times. Enemies struck by the shockwave will be afflicted by the Final Damage debuff.\nDouble Blast Damage +#damPlus% points."/> <string name="name" value="Weaving"/> <string name="desc" value="Move backward while avoiding enemy attacks. Avoidability increases during this skill, and you can stop it immediately by jumping. Can be linked to Rocket Rush or Muzzle Flash.\nIf activated after a charge, #cany skill that was already activated will be canceled, and Weaving will be activated.# You can charge a skill while using a different skill, and up to 2 skills can be charged simultaneously. Additionally, permanently increases Magnum Punch damage.\nRequired skill: #cBobbing Lv. 15#\n#cLv. 15 required to learn &apos;Muzzle Flash&apos;.#"/> <string name="h" value="MP cost: #mpCon, Avoidability +#w% for 1.5 sec after activation.\nMagnum Punch damage +#damPlus% points."/> <string name="name" value="Rocket Rush"/> <string name="desc" value="Grabs onto nearby enemies and drag them in the direction you&apos;re facing. Any enemy in your path will be bulldozed along, and you can use Magnum Launch during this skill. This skill will not be activated if there are no enemies nearby to grab. Can be resisted by some monsters.\nRequired Skill: #cWeaving Lv. 1#"/> <string name="h" value="MP cost: #mpCon, grab onto a maximum of #mobCount enemies and deal #damage% Damage #attackCount times. After the grab, push back up to #q nearby enemies while dealing #q2% damge."/> <string name="name" value="Shotgun Punch"/> <string name="name" value="Muzzle Flash"/> <string name="desc" value="Instantly approach a nearby enemy while Weaving to perform an attack. Can only be used during Weaving, and can be activated by Weaving again. It will not be activated if there is no enemy within range. Can be linked to Magnum Punch, and permanently increases Magnum Punch damage.\nRequired skill : #cWeaving Lv. 15#"/> <string name="h" value="MP cost: #mpCon, Maximum Number of Enemies: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nMagnum Punch damage +#damPlus% points"/> <string name="name" value="Revolving Cannon Plus III"/> <string name="desc" value="The final upgrade for the Revolving Cannon embedded within your Arm Cannon. This overwrites the increases from Revolving Cannon Plus II.\nRequired skill: #cRevolving Cannon Plus II Lv. 20#"/> <string name="h" value="Bunker Buster Explosion damage +#w% points, Shockwave 1 damage +#w2% points, Shockwave 2 damage +#u% points, and Shockwave 3 damage +#u2% points\nAdditional attack damage due to overheating +#s% points, Revolving Cannon damage during Magnum Punch +#s2% points, Revolving Cannon damage during Double Blast +#v% points\nMaximum Dynamo Gauge capacity expanded to 6 slots, maximum number of Bullets increased to 6.\nUsing Bunker Buster Explosion while the Dynamo Gauge is at 6 slots or higher increases its damage by 150% points and will generate Shockwave 4, which attacks up to #dot enemies for #q% damage #q2 times."/> <string name="name" value="Shield Training II"/> <string name="desc" value="Enhances the Blast Shield through rigorous mental training and perseverance. Additionally, permanently increases Rocket Rush damage.\nRequired Skill: #cShield Training Lv. 20#"/> <string name="h" value="When hit, convert #x% of damage taken into a protective shield. #y% + #z of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP.\nPermanently increases Abnormal Status Resistance by #asrR% and Elemental Resistance by #terR%.\nRocket Rush damage +#damPlus% points."/> <string name="name" value="Gauntlet Expert"/> <string name="desc" value="Increases the Mastery, Critical Damage, and Boss Damage of the Arm Cannon."/> <string name="h" value="Mastery: +#mastery%, Critical Damage: +#criticaldamage%, Boss Damage: +#bdR%"/> <string name="name" value="Advanced Charge Mastery"/> <string name="desc" value="Maintain control over your power to optimize charge skills. Overwrites the buffs from Charge Mastery. Additionally, permanently ignores a portion of enemies&apos; Defense Rate when attacking, and decreases damage taken.\nRequired skill: #cCharge Mastery# Lv. 14"/> <string name="h" value="Decreases the charge time for all charge skills by #x%. Using a charge skill reloads #w Ammo immediately but will not interrupt an auto-reload.\n#c[Enhanced Guard]# Immediately after using charged Bobbing, Weaving, or Hammer Smash, all damage taken is briefly reduced by #y%, including attacks that deal damage based on your Max HP.\nPermanently ignore #ignoreMobpdpR% of enemies&apos; Defense Rate, and damage taken is reduced by #damAbsorbShieldR%."/> <string name="name" value="Combo Training II"/> <string name="desc" value="Research the most efficient movement and attack patterns for battle. Using linked skills or charge skills will increase your abilities. This overwritesyour enhancements from Combo Training. Attack Power is further increased.\nRequired skill: #cCombo Training Lv. 9&apos;.#"/> <string name="h" value="Can be stacked up to #x times. Duration: #time sec. Final Damage and Critical Rate increased by #y% and #q% respectively per stack, Attack Speed increased by 1 for every #w stacks, Skill Link Speed increased by 1 for every #z stacks.\nPermanently increases Attack Power by #padX"/> <string name="name" value="Bunker Buster Explosion"/> <string name="name" value="Revolving Blast"/> <string name="name" value="Revolving Blast"/> <string name="name" value="Revolving Blast"/> <string name="name" value="Revolving Blast"/> <string name="name" value="Revolving Blast"/> <string name="name" value="Revolving Blast"/> <string name="name" value="Ballistic Hurricane"/> <string name="name" value="Revolving Blast"/> <string name="name" value="Ballistic Hurricane"/> <string name="name" value="Power Punch"/> <string name="desc" value="Increases the damage of Magnum Punch, Double Blast, Hammer Smash, Shotgun Punch, Muzzle Flash, and Ballistic Hurricane. Does not increase damage of shockwaves."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Piercing Punch"/> <string name="desc" value="Increases the Defense Rate that is ignored by Magnum Punch, Double Blast, Hammer Smash, and Shotgun Punch, Muzzle Flash, and Ballistic Hurricane."/> <string name="h" value="Monster DEF Ignored: +#ignoreMobpdpR%"/> <string name="name" value="Aftershock Punch"/> <string name="desc" value="Increases the number of times that shockwaves generated by a charged Hammer Smash or a Shotgun Punch will hit."/> <string name="h" value="Number of Attacks: +#attackCount"/> <string name="name" value="Improved Bunker Explosion"/> <string name="desc" value="Increases the damage of Bunker Buster Explosion."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Improved Bunker Shockwave"/> <string name="desc" value="Increases the damage of the shockwave generated by Bunker Buster Explosion."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Bunker Explosion Guard Bonus"/> <string name="desc" value="Grants a guarding bonus during Bunker Buster Explosion."/> <string name="h" value="Guard bonus during Bunker Buster Explosion. Damage reduction rate follows the rates in Charge Mastery."/> <string name="name" value="Blast Shield Recovery"/> <string name="desc" value="While the Blast Shield dissipates, recover your HP relative to the rate at which your shield dissipates."/> <string name="h" value="Recover #x% of the dissipating Blast Shield as HP."/> <string name="name" value="Speedy Vitality Shield"/> <string name="desc" value="Reduces the cooldown of Vitality Shield."/> <string name="h" value="Cooldown: -#coolTimeR%"/> <string name="name" value="Speedy Ballistic Hurricane"/> <string name="desc" value="Reduces the cooldown of Ballistic Hurricane."/> <string name="h" value="Cooldown: -#coolTimeR%"/> <string name="name" value="Hyper Magnum Punch"/> <string name="name" value="Hyper Magnum Punch"/> <string name="name" value="Hyper Magnum Punch"/> <string name="name" value="Hyper Magnum Punch"/> <string name="name" value="Hyper Magnum Punch"/> <string name="name" value="Shotgun Punch"/> <string name="desc" value="Fires a hard-hitting shot that&apos;s accompanied by a shockwave. For a short time after, a spiraling shockwave will remain in that spot, dealing additional damage. Can be linked with Bobbing and Weaving. Also permanently increases Double Blast damage."/> <string name="h" value="MP cost: #mpCon, Max Number of Enemies: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Generates a shockwave that attacks up to #z enemies for #s% damage #u times\nIncreases Double Blast damage by #damPlus% points."/> <string name="name" value="Ballistic Hurricane"/> <string name="desc" value="Unleashes all of your fighting prowess into a seamless cyclone of punches. Your rapid onslaught of punches creates a hurricane and pulls in nearby enemies. Can be resisted by some monsters. You can continue to move and attack while the skill is active. Also permanently increases Hammer Smash damage.\nRequired skill: #cWeaving Lv. 15#"/> <string name="h" value="MP Cost: #mpCon, Maximum Number of Enemies: #mobCount, Damage: #damage%, Duration: #time sec. After the skill, delivers a jumping uppercut that hits up to #z enemies for #s% damage #u times and sends them flying.\nYou can #cmove around# using the #carrow keys# while holding the skill key down.\nHammer Smash Damage +#damPlus% points\nCooldown: #cooltime sec"/> <string name="name" value="Revolving Blast"/> <string name="desc" value="Reloads Ammo. Rush, grab and stun an enemy you&apos;re facing. Prioritizes highest Max HP target in range. Revolving Cannon is usable while holding enemy. Use Revolving Cannon on the enemy 6 times and perform this skill again to unleash a Bunker Buster for extra damage. Activates even when grabbing an enemy that can&apos;t be stunned. Invincible while holding the enemy. Bonus Bunker Buster attack ignores additional Defense Rate. Will not activate if no enemies are nearby. \nAffected enemy is immune to Stun for 90 seconds.\nRequired skill: #cBunker Buster Explosion Lv. 10#"/> <string name="h" value="MP Cost: #mpCon, Rushes and grabs enemies for #damage% damage. Stuns. Hits #attackCount times. Activate Revolving Cannon to attack up to #s more enemies up to 6 times. Each attack hits #s2 time(s) for #x%, #y%, #t%, #w2%, #q%, or #q2% damage.\nBonus Bunker Buster deals #z% damage #v times and ignores additional #ignoreMobpdpR% Defense Rate.\nCooldown: #cooltime sec"/> <string name="name" value="Vitality Shield"/> <string name="desc" value="Converts an active Blast Shield to HP. You can&apos;t use this if no Blast Shield is active or if your HP is full. There is a brief moment after using this skill where damage from attacks, including attacks that deal a percentage of your HP, is reduced. The damage reduction is determined by the damage reduction of Charge Mastery. This buff is not affected by buff duration extension effects. Additionally, permanently increases Magnum Launch damage.\nRequired skill : #cShield Training II Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, recovers HP equal to the sum of the dissipated Blast Shield and #x% of your Max HP. The extended defense period lasts for #time sec.\nMagnum Launch damage increased by #damPlus% points.\nCooldown: #cooltime sec."/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Hyper Magnum Punch"/> <string name="desc" value="Concentrate your power and rush forward, unleashing a devastating punch that causes colossal explosions.\nYou can charge the skill by holding down the key. Additional shockwaves are generated depending on how long you spend charging, dealing more damage to nearby enemies. While charging, you will have improved defenses, your Abnormal Status resistance increases, and you will not be pushed back by any attack. \nThe final damage increases depending on the number of times you get attacked while charging.\nHyper Magnum Punch&apos;s charge time is not affected by charge time reduction effect of Charge Mastery. If there is no enemy in range after the initial rush, neither the attack nor the shockwave will occur. "/> <string name="h" value="MP Cost: #mpCon, Attacks up to #mobCount enemies for #damage% #attackCount times.\nGenerates a shockwave that attacks for #v% damage #v2 times.\nCan be enhanced up to #z levels by charging, and each level of enhancement generates an additional shockwave that deals #q%, #q2%, #s2% damage #dot times.\nWhile charging, the defense boosts from Charge Mastery are applied, and Abnormal Status Resistance increases by 100.\nEach time you get hit while charging, the final damage increases by #x%, up to #y%.\nCan be charged for up to #subTime sec.\nCooldown: #cooltime sec."/> <string name="name" value="For Liberty"/> <string name="desc" value="Materializes the will of the Resistance to increase attack power."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%\nCooldown: #cooltime sec. Only applies to Demon, Resistance, and Xenon party members."/> <string name="name" value="Cannon Overdrive"/> <string name="desc" value="By charging Revolving Cannon to its limit, increase its power and reduce reload time, all while increasing the rate at which the Dynamo Gauge cools down."/> <string name="h" value="MP Cost: #mpCon. Duration: #time sec. Increases damage for skills that use Ammo by #y%. Ammo auto-reload time decreased by #x%. The Dynamo Gauge Overheat duration for Bunker Buster Explosion is reduced to 1 second.\nCooldown : #cooltime sec."/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active."/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Cygnus Devotion"/> <string name="desc" value="Temporarily increases Damage."/> <string name="h1" value="Cygnus Devotion"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active.\r\nThis skill can reach a max of Lv. 30, based on your Cygnus Knight or Mihile character&apos;s Noble Mind skill. "/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Empress&apos;s Shout"/> <string name="desc" value="Permanently increases Max HP and Max MP."/> <string name="h" value="Max HP and Max MP: +#x%"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: 10, Magic ATT: 10, Duration: 10 min"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Cygnus Knight)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="Damage Over Time: #damage% damage to nearby enemies while HP is below #z%. Avoidability: +#y%."/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies at once. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damages enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown + Right + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every 1 sec for #dotTime sec."/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown arrow key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the White Angel&apos;s blessing."/> <string name="h1" value="ATT: 12, Magic ATT: 12, Duration: 10 min"/> <string name="name" value="Will of the Alliance"/> <string name="desc" value="A powerful force is released, based on Willpower of the Alliance."/> <string name="h" value="Permanently increases STR: +#strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="name" value="Benediction of the Fairy"/> <string name="desc" value="Cygnus&apos;s Blessing enhances your fighting spirit. Skill Points increase by 1 when a Cygnus Knight character reaches Lv. 30, 50, 70, 100, and 120."/> <string name="h" value="Spirit&apos;s summon time: +#time sec, Attack: +#damage%"/> <string name="name" value="Noble Mind"/> <string name="desc" value="Enhances Empress&apos;s Blessing effects."/> <string name="h" value="Increase Empress&apos;s Blessing max level by #x"/> <string name="name" value="Elemental Expert"/> <string name="desc" value="Become an expert of the elements to increase Attack Power and Magic ATT."/> <string name="h" value="Attack Power and Magic ATT: +#padR%"/> <string name="name" value="Three Snails"/> <string name="desc" value="[Master Level: 3]\nHurls snail shells to attack monsters from long distance. "/> <string name="h1" value="MP Cost: 3, Damage: 10"/> <string name="h2" value="MP Cost: 5, Damage: 25"/> <string name="h3" value="MP Cost: 7, Damage: 40"/> <string name="name" value="Recovery"/> <string name="desc" value="[Master Level: 3]\nAllows you to steadily recover HP for 30 sec. \n#cCooldown: 2 min#"/> <string name="h1" value="MP Cost: 5, Recover 24 HP over 30 sec"/> <string name="h2" value="MP Cost: 10, Recover 48 HP over 30 sec"/> <string name="h3" value="MP Cost: 15, Recover 72 HP over 30 sec"/> <string name="name" value="Nimble Feet"/> <string name="desc" value="[Master Level: 3]\nTemporarily enables the user to move around quickly. \n#cCooldown: 1 min#"/> <string name="h1" value="MP Cost: 4, Duration: 4 sec, Movement Speed: 10"/> <string name="h2" value="MP Cost: 7, Duration: 8 sec, Movement Speed: 15"/> <string name="h3" value="MP Cost: 10, Duration: 12 sec, Movement Speed: 20"/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level: 1]\nWith the aid of a legendary spirit, you can now use scrolls on items that you can&apos;t equip."/> <string name="name" value="Monster Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a tamed monster."/> <string name="name" value="Hero&apos;s Echo"/> <string name="desc" value="[Master Level: 1]\nIncreases the Attack Power and Magic ATT of all nearby characters. \n#cCooldown: 2 hrs#"/> <string name="h1" value="MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min"/> <string name="name" value="Test"/> <string name="desc" value="Test"/> <string name="h1" value="Test"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level: 3]\nAllows you to use alchemy to create items. The items you can create depend on your character level."/> <string name="h1" value="Allows you to create items under Lv. 75."/> <string name="h2" value="Allows you to create items under Lv. 105."/> <string name="h3" value="Allows you to create items under Lv. 135."/> <string name="name" value="Bamboo Rain"/> <string name="desc" value="Uses bamboo to attack an enemy."/> <string name="h1" value="Boss HP -30%"/> <string name="name" value="Invincibility"/> <string name="desc" value="Temporarily makes you invincible."/> <string name="h1" value="Invincible for 30 sec."/> <string name="name" value="Power Explosion"/> <string name="desc" value="Temporarily increases Damage."/> <string name="h1" value="Damage +100% for 30 sec."/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level: 2]\nAllows you to board a Spaceship. Tapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 150, Jump: 120"/> <string name="h2" value="MP Cost: 10, DEF: 20, Speed: 170, Jump: 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level: 1]\nTapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level: 1]\nAllows you to change the condition of Krypto in the Space Mine. #cExpires: TKTKTK#"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti.\n#cExpires: TKTKTK#"/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level: 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Charge! Toy Trojan"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Wooden Horse."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky using the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skill costs 90 MP to activate."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active) "/> <string name="name" value="Croco"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Croco."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Black Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Black Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Pink Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Race Kart"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Race Kart."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="ZD Tiger"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a ZD Tiger."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Shinjo."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the fastest bird on land, the Ostrich."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="name" value="Transformed Robot"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Transformed Robot."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Motorcycle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Motorcycle."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1]\nAllows you to equip a Power Suit."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Empress&apos;s Prayer"/> <string name="desc" value="[Master Level: 1] Increases ATT and Magic ATT for 2 hours, and allows you to attack higher-level monsters. The effect remains active even if you are KO&apos;d, and it cannot be canceled by monster skills. \n#cCooldown: 1 day#\nNot affected by cooldown reset or buff duration increase."/> <string name="h" value="MP Cost: 30, Attack Power and Magic ATT: +#x%"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Allows you to double jump."/> <string name="ph" value="MP Cost: 0, Additional Jump distance\nCooldown: #cooltime sec"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Knight&apos;s Watch"/> <string name="desc" value="Knight&apos;s Watch absorbs damage from enemy and increases your damage for a set time. Increases Knockback Resistance for a short time when used as a Link Skill."/> <string name="h" value="Barrier Duration: #time sec, Enemy Blows Absorbed: #y, Damage: +#indieDamR%. Damage -#z% only for attacks that inflict damage at a certain ratio of the Max HP. [Cooldown: #cooltime sec]"/> <string name="name" value="Hero&apos;s Echo"/> <string name="desc" value="[Master Level: 1]\nIncreases the Attack Power and Magic ATT of all nearby characters. \n#cCooldown: 2 hrs#"/> <string name="h1" value="MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min"/> <string name="name" value="Imperial Recall"/> <string name="desc" value="Return to the Empress using Shinsoo&apos;s power."/> <string name="h" value="MP Cost: #mpCon, return to Ereve immediately.\n#cCooldown: #cooltime sec."/> <string name="name" value="Link Manager"/> <string name="desc" value="Learn a Link Skill from another character within the world or remove the Link Skill that you currently learned. "/> <string name="h" value="Manages your transferred Link Skill."/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Potential Skill]\nTemporarily increases your Speed and Jump."/> <string name="h1" value="MP Cost: 50, Movement Speed: +20, Jump: +10, Duration: 200 sec"/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Potential Skill]\nCreates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up arrow key to use it."/> <string name="h1" value="MP Cost: 120, Uses 2 Magic Rocks, Portal Duration: 120 sec"/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Crit Damage: 8%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="MP Cost: 80, Max HP and Max MP: +40%, Duration: 240 sec"/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cOnly 4th Job Skills can be increased beyond master level# while other skills can only be increased to master level. \nExceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased."/> <string name="h1" value="MP Cost: 64, All skill levels increased by 1 level for 240 seconds."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing."/> <string name="h1" value="MP Cost: 120, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration 240 sec"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP and MP to increase your attack speed 1 level for a fixed period of time. Can be stacked with other buffs except Speed Infusion."/> <string name="h1" value="HP Cost: 120, MP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="name" value="Pig&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\n Increases damage by 10% when attacking monsters with the word Pig in their names."/> <string name="name" value="Stump&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\n Increases damage by 10% when attacking monsters with the word Stump in their names."/> <string name="name" value="Slime&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\n Increases damage by 10% when attacking monsters with the word Slime in their names."/> <string name="name" value="HP Boost"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Soul Shield"/> <string name="h" value="DEF: +#pddX"/> <string name="desc" value="Amplifies Soul Shield&apos;s power to increase Defense.\n#cLv. 15 required to learn Soul Asylum.#"/> <string name="name" value="Soul Devotion"/> <string name="desc" value="Permanently increases Movement Speed and Jump.\nRequired Skill: #cSoul Shield Lv. 1#"/> <string name="h" value="Movement Speed +#psdSpeed, Jump +#psdJump"/> <string name="name" value="Weightless Heart"/> <string name="desc" value="Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases."/> <string name="h" value="MP Cost: #mpCon, jumps further"/> <string name="name" value="Soul Blade"/> <string name="desc" value="Summons and gives form to invisible Soul power to inflict damage to enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Summons and gives form to invisible Soul power to inflict damage to enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Royal Guard"/> <string name="desc" value="Soul Shield nullifies enemy attack and counterattacks.\n#cCan guard while using this skill.#"/> <string name="h" value="MP Cost: #mpCon, become invincible when attacked for #dot sec, nullifying attacks and counterattacking#c for a set time after use#. Counterattack will even damage enemies with Attack Ignore or Attack Reflect effects. Attack Power increases for #x sec per counterattack.\nIf you guard successfully#c while in Attack Power Increase buff state#, counterattack damage, attack range, and Attack Power increases gradually, but#c the time for guarding decreases gradually.#\n[1st Time]: Max Number of Enemies: #hcSummonHp, Damage: #hcCooltime% + #z% per level, Number of Attacks: #hcReflect, Attack Power: +#dotTime.\n[2nd Time]: Max Number of Enemies: #u, Damage: #w% + #t% per level, Number of Attacks: #u2, Attack Power: +#dotInterval.\n[3rd Time]: Max Number of Enemies: #v, Damage: #s% + #s2% per level, Number of Attacks: #v2, Attack Power: +#range.\nCooldown: #cooltime sec"/> <string name="name" value="Royal Guard"/> <string name="desc" value="Soul Shield nullifies enemy attack and counterattacks."/> <string name="name" value="Royal Guard"/> <string name="desc" value="Soul Shield nullifies enemy attack and counterattacks."/> <string name="name" value="Royal Guard"/> <string name="desc" value="Soul Shield nullifies enemy attack and counterattacks."/> <string name="name" value="Royal Guard"/> <string name="desc" value="Soul Shield nullifies enemy attack and counterattacks."/> <string name="name" value="Royal Guard"/> <string name="desc" value="Soul Shield nullifies enemy attack and counterattacks."/> <string name="name" value="Royal Guard"/> <string name="desc" value="Soul Shield nullifies enemy attack and counterattacks."/> <string name="name" value="Royal Guard"/> <string name="desc" value="Soul Shield nullifies enemy attack and counterattacks."/> <string name="name" value="Royal Guard"/> <string name="desc" value="Soul Shield nullifies enemy attack and counterattacks."/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently increases STR and DEX through sheer physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Sword Mastery"/> <string name="h" value="One-Handed Sword Mastery: +#mastery%, Final Damage: +#pdR%"/> <string name="desc" value="Increases One-Handed Sword Mastery and Final Damage.\n#cLv. 10 required to learn Expert Sword Mastery.#"/> <string name="name" value="Final Attack"/> <string name="h" value="Proc Rate: #prop%, Damage: #damage%"/> <string name="desc" value="Grants a chance to activate an additional hit after an attack. Must have a One-handed Sword equipped.\nRequired Skill: #cSword Mastery Lv. 3#\n#cLevel 20 required to learn Advanced Final Attack.#"/> <string name="name" value="Sword Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a one-handed sword equipped. \nRequired Skill: #cSword Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Weapon&apos;s Attack Speed increased for #time sec"/> <string name="name" value="Rally"/> <string name="desc" value="Increases the Attack Power of your party members for a short time. Stacks with other buffs."/> <string name="h" value="MP Cost: #mpCon, Attack Power: +#indiePad, Duration: #time sec\n[Passive Effects: Attack Power +#padX]"/> <string name="pdesc" value="Increases the Attack Power of your party members for a short time. Stacks with other buffs."/> <string name="ph" value="MP Cost: #mpCon, Battle Mode ATT: +#PVPdamage, Duration: #time sec"/> <string name="name" value="Soul Driver"/> <string name="desc" value="Use Soul power to attack multiple enemies multiple times."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Use Soul power to attack multiple enemies multiple times."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 4, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec"/> <string name="name" value="Radiant Driver"/> <string name="desc" value="Drives back multiple enemies with a brilliant sword of light. Can be resisted by some monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Pushed: #mobCount"/> <string name="pdesc" value="Drives back multiple enemies with a brilliant sword of light. Temporarily Slows enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Speed: -#x\nCooldown: #cooltime sec"/> <string name="name" value="Self Recovery"/> <string name="desc" value="Regularly recovers some HP and MP, even in combat."/> <string name="h" value="Regularly recovers #hp HP and #mp MP."/> <string name="hch" value="Regularly recovers #hcHp HP and #mp MP."/> <string name="name" value="Intense Focus"/> <string name="desc" value="Concentrate on permanently increasing Strength, Critical Rate, Final Damage, and Attack Speed."/> <string name="h" value="Strength: +#strX, Critical Rate: +#cr%, Final Damage: +#pdR%, Attack Speed: +1"/> <string name="name" value="Righteous Indignation"/> <string name="desc" value="Increases damage and critical rate when attacking enemies in Stun, Blind, Freeze, Incapacitation, or Charging Light status."/> <string name="h" value="When attacking enemies in Stun, Blind, Freeze, Incapacitation, or Charging Light Debuff status, Final Damage: +#x%, Critical Rate: +#y%"/> <string name="name" value="Radiant Charge"/> <string name="desc" value="Increases damage. "/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Advanced Royal Guard"/> <string name="desc" value="Enhances Royal Guard to do a powerful counterattack when guarding multiple hits in a row."/> <string name="h" value="[4th Time]: Max Number of Enemies: #w, Damage: #x% + #dot% per level, Number of Attacks: #z, Attack Power: +#w2.\n[5th Time]: Max Number of Enemies: #v, Damage: #s% + #s2% per level, Number of Attacks: #v2, Attack Power: +#u."/> <string name="name" value="Enduring Spirit"/> <string name="desc" value="Significantly increases your Defense, Status Resistance, and Elemental Resistance for a short time."/> <string name="h" value="MP Cost: #mpCon, DEF: +#x%, Abnormal Status Resistance: +#y, Elemental Resistance: +#z%, Duration: #time sec"/> <string name="name" value="Magic Crash"/> <string name="desc" value="Grants a chance to#c remove buffs from affected enemies# and prevent them from casting new buffs.\nDebuffs: Attack Power &amp; Magic ATT Increase, DEF Increase, Obsidian Skin."/> <string name="h" value="MP Cost: #mpCon, #prop% chance to #c remove enemies&apos; buffs#. For #time sec, prevents #mobCount enemies from casting buffs.\nCooldown: #cooltime sec"/> <string name="pdesc" value="Has a chance to cancel all enemy buffs and prevent them from casting new buffs.\n[Cooldown: 60 sec]"/> <string name="ph" value="MP Cost: #mpCon, Success Rate: #prop%, Buff Block Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Chance to Remove All Buffs: #hcProp%, Buff Block Duration: #hcTime sec"/> <string name="name" value="Trinity Attack"/> <string name="desc" value="Deal 3 consecutive attacks on multiple enemies in front of you."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Deal 3 consecutive attacks on multiple enemies in front of you."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Radiant Buster"/> <string name="desc" value="Attacks multiple enemies with a burst of light. Has a chance to stun enemies. #cLevel 20 required to learn Radiant Blast.#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Duration: #time sec"/> <string name="pdesc" value="Emits shining light to blast and stun multiple enemies in the front."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Duration: #hcTime sec"/> <string name="name" value="Soul Link"/> <string name="desc" value="Connect your soul to nearby allies to unify and bolster your powers. Party members receive the effect when in #cSoul Link&apos;s range#.\nCan be toggled #cOn/Off#"/> <string name="h" value="MP Cost per sec: #mpCon\n[#cMihile#]: Damage: +#indieDamR% per party member, recover #s% of Max HP per #dot sec. Receive #q% of party member&apos;s damage that can be nullified with Royal Guard.\n[#cParty Member#]: Share Attack Power: Attack Power and Magic ATT +#x% when Mihile succeeds with Royal Guard, and Abnormal Status: +#y% and DEF: +#w% from Enduring Spirit."/> <string name="name" value="Royal Guard"/> <string name="desc" value="Enhances Royal Guard to do a powerful counterattack when guarding multiple hits in a row."/> <string name="name" value="Royal Guard"/> <string name="desc" value="Enhances Royal Guard to do a powerful counterattack when guarding multiple hits in a row."/> <string name="name" value="Combat Mastery"/> <string name="desc" value="Ignores a portion of a monster&apos;s defense while attacking."/> <string name="h" value="Defense Ignored: #ignoreMobpdpR%"/> <string name="name" value="Expert Sword Mastery"/> <string name="desc" value="Maxes out mastery of one-handed swords while increasing Critical Damage and Attack Power.\nRequired Skill: #cSword Mastery Lv. 10#"/> <string name="h" value="One-Handed Sword Mastery: +#mastery%, Attack Power: +#padX, Critical Rate: #cr%, Critical Damage: +#criticaldamage%"/> <string name="name" value="Advanced Final Attack"/> <string name="desc" value="Permanently increases Attack Power. Greatly increases the damage and activation rate of your Final Attack.\nRequired Skill: #cFinal Attack Lv. 20#"/> <string name="h" value="Attack Power: +#padX permanently. Final Attack Chance: #prop%, Damage: #damage%, Times Activated: #attackCount."/> <string name="name" value="Soul Asylum"/> <string name="desc" value="Uses the enhanced power of the Soul Shield to enhance Royal Guard and permanently decrease damage received from enemies.\nRequired skill: #cSoul Shield Lv. 15#"/> <string name="h" value="When Royal Guard is successful, Damage -#y% only for attacks that inflict damage at a certain ratio to max HP for #time sec\nDamage -#t% permanently. "/> <string name="desc" value="Concentrates to hold your ground when struck, resisting knock-back effects permanently."/> <string name="h" value="Knockback Resistance: +#stanceProp%"/> <string name="name" value="Power Stance"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Enduring Spirit - Persist"/> <string name="desc" value="Increases Enduring Spirit&apos;s duration."/> <string name="h" value="Duration: +#time sec"/> <string name="name" value="Enduring Spirit - Steel Skin"/> <string name="desc" value="Increases Enduring Spirit&apos;s DEF bonus."/> <string name="h" value="#x% additional DEF"/> <string name="name" value="Enduring Spirit - Preparation"/> <string name="desc" value="Increases Enduring Spirit&apos;s abnormal status and elemental resistances."/> <string name="h" value="Additional Abnormal Status Resistance: +#x, Elemental Resistance: +#y%"/> <string name="name" value="Radiant Blast - Reinforce"/> <string name="desc" value="Increases the damage of Radiant Blast."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Radiant Blast - Spread"/> <string name="desc" value="Increases the max number of monsters hit by Radiant Blast."/> <string name="h" value="Max Enemies Hit: +#targetPlus"/> <string name="name" value="Radiant Blast - Extra Strike"/> <string name="desc" value="Increases the number of attacks for Radiant Blast."/> <string name="h" value="Number of Attacks: +#attackCount"/> <string name="name" value="Four-Point Assault - Reinforce"/> <string name="desc" value="Increases Four-Point Assault&apos;s damage."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Four-Point Assault - Opportunity"/> <string name="desc" value="Increases the Darkness chance for Four-Point Assault."/> <string name="h" value="Activation Change +#prop%"/> <string name="name" value="Four-Point Assault - Extra Strike"/> <string name="desc" value="Increases the number of attacks for Four-Point Assault."/> <string name="h" value="Number of Attacks: +#attackCount"/> <string name="name" value="Radiant Cross - Reinforce"/> <string name="desc" value="Increases the damage of Radiant Cross."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Radiant Cross - Spread"/> <string name="desc" value="Creates a cross that attacks again after using Radiant Cross. Unaffected by attack reflection.\nRequired Skill: #cRadiant Cross Lv. 30#"/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Duration: #y sec\nWhen Shadow Attack and Blind effect activates at #z% chance, Enemy&apos;s Accuracy: -#x% for #time sec, Duration is cut in half against bosses."/> <string name="name" value="Radiant Cross - Extra Strike"/> <string name="desc" value="Increases the number of attacks for Radiant Cross."/> <string name="h" value="Number of Attacks: +#attackCount"/> <string name="name" value="Stance"/> <string name="desc" value="With great concentration, you hold your ground when struck and resist knock-back effects."/> <string name="h" value="MP Cost: #mpCon, Duration: #time, Knockback Resistance: +#prop%."/> <string name="name" value="Call of Cygnus"/> <string name="desc" value="Grants the blessings of Cygnus&apos;s awakening to temporarily increase all stats for you and your party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="name" value="Roiling Soul"/> <string name="desc" value="Focuses a short burst of attacks on a single enemy with significantly higher damage."/> <string name="h" value="MP Cost: #mpCon, Final Damage: +#x%, Critical Damage: +#y%\nMax Enemies Hit: #mobCount\nCan be toggled #cOn/Off#."/> <string name="pdesc" value="Focuses a short burst of attacks on a single enemy with significantly higher damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: +#x%, Critical Rate: +#z%, Minimum Critical Damage: +#y%, Max Enemies Targeted: #mobCount\nCooldown: #cooltime sec"/> <string name="name" value="Four-Point Assault"/> <string name="desc" value="Unleashes soul blades with a chance to blind enemies. The final hit will always be a Critical Hit. Inflicts Blind on all monsters, but its duration is cut in half on bosses."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Shadow Attack and Blind Chance: #prop%, Enemy&apos;s Accuracy: -#x% for #time sec, Critical Hit on final attack"/> <string name="name" value="Radiant Blast"/> <string name="desc" value="Attacks multiple enemies with a burst of intense light. Has a chance to stun enemies.\nRequired skill: #cRadiant Buster Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Duration: #time sec"/> <string name="pdesc" value="Attacks multiple enemies with a burst of intense light. Has a chance to stun enemies.\nRequired skill: #cRadiant Buster Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Duration: #hcTime sec"/> <string name="name" value="Radiant Cross"/> <string name="desc" value="Attacks with a cross of light formed by cutting the front in the shape of a cross. Reduce Enemy Accuracy with a Blind effect. Inflicts Blind on all monsters, but its duration is cut in half on bosses."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Shadow Attack and Blind Chance: #y%, Enemy&apos;s Accuracy: -#x% for #time sec."/> <string name="name" value="Charging Light"/> <string name="desc" value="Summons the mighty Knight of Light to carry out a deadly charge."/> <string name="h" value="MP Cost: #mpCon, Number of Enemies: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, 10% more damage for you and your allies for #time sec.\nCooldown: #cooltime sec"/> <string name="name" value="Queen of Tomorrow"/> <string name="desc" value="Receive the Empress&apos;s Blessing to increase your damage."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%.\nCooldown: #cooltime sec"/> <string name="name" value="Sacred Cube"/> <string name="desc" value="Increases your strength with holy power."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Max HP: +#indieMhpR%\n, Damage Reduction: #x%, Royal Guard defense possible for 1 round.\nCooldown: #cooltime sec"/> <string name="name" value="Potion Mastery"/> <string name="desc" value="You learn how to use potions more efficiently to resolve supply shortage issues."/> <string name="h" value="Recovery Rate: +#x%"/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active."/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Deadly Crits"/> <string name="desc" value="[Master Level: 20]\nIncreases Critical Rate."/> <string name="h1" value="50% Chance"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active.\r\nThis skill can reach a max of Lv. 30, based on your Cygnus Knight or Mihile character&apos;s Noble Mind skill. "/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: 10, Magic ATT: 10, Duration: 10 min"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Hero)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="All attacks become critical hits when HP is below #z%, MP Cost: #y%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies at once. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damages enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown + Right + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every 1 sec for #dotTime sec."/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the White Angel&apos;s blessing."/> <string name="h1" value="ATT: 12, Magic ATT: 12, Duration: 10 min"/> <string name="name" value="Will of the Alliance"/> <string name="desc" value="A powerful force is released, based on Willpower of the Alliance."/> <string name="h" value="Permanently increases STR: +#strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="name" value="Transfiguration"/> <string name="desc" value="Fill up your Morph Gauge in battle to transform into a more powerful being. The ability to enhance effects cannot be stacked."/> <string name="h" value="#cStage 1: #Attack Speed: +1, Speed: +5, Jump: +10, Power Stance Chance: 20%\n#cStage 2: #Attack Speed: +1, Speed: +10, Jump: +20, Power Stance Chance: +40%"/> <string name="name" value="Transfiguration"/> <string name="desc" value="Fill up your Morph Gauge in battle to transform into a more powerful being."/> <string name="h" value="#cStage 1: #Attack Speed: +1, Speed: +5, Jump: +10, Power Stance Chance: 40%\n#cStage 2: #Attack Speed: +1, Speed: +10, Jump: +20, Power Stance Chance: 80%"/> <string name="name" value="Transfiguration"/> <string name="desc" value="Fill up your Morph Gauge in battle to transform into a more powerful being."/> <string name="h" value="#cStage 1: #Attack Speed: +1, Speed: +5, Jump: +10, Power Stance Chance: 40%\n#cStage 2: #Attack Speed: +1, Speed: +10, Jump: +20, Power Stance Chance: 80%"/> <string name="name" value="Iron Will"/> <string name="desc" value="The iron will of Kaiser grants additional HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Crystal Throw"/> <string name="desc" value="Throws a piece of Rue at an enemy. "/> <string name="h" value="MP Cost: #mpCon, Damage: #fixdamage "/> <string name="name" value="Infiltrate"/> <string name="desc" value="Allows you to hide and remain undetected for a short time.\n#cCooldown: 1 min#"/> <string name="h" value="MP Cost: #mpCon, Hide for #time sec, Movement Speed: +#speed"/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level: 1]\nWith the aid of a legendary spirit, you can now use scrolls on items that you can&apos;t equip."/> <string name="name" value="Monster Riding"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a tamed monster."/> <string name="name" value="Exclusive Spell"/> <string name="desc" value="[Master Level: 1]\nIncreases the Attack Power and Magic ATT of all nearby characters. \n#cCooldown: 2 hrs#"/> <string name="h1" value="MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min"/> <string name="name" value="Test"/> <string name="desc" value="Test"/> <string name="h1" value="Test"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level: 3]\nAllows you to use alchemy to create items. The items you can create depend on your character level."/> <string name="h1" value="Allows you to create items under Lv. 75."/> <string name="h2" value="Allows you to create items under Lv. 105."/> <string name="h3" value="Allows you to create items under Lv. 135."/> <string name="name" value="Bamboo Rain"/> <string name="desc" value="Uses bamboo to attack an enemy."/> <string name="h1" value="Boss HP -30%"/> <string name="name" value="Invincibility"/> <string name="desc" value="Temporarily makes you invincible."/> <string name="h1" value="Invincible for 30 sec."/> <string name="name" value="Power Explosion"/> <string name="desc" value="Temporarily increases Damage."/> <string name="h1" value="Damage +100% for 30 sec."/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level: 2]\nAllows you to board a Spaceship. Tapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 150, Jump: 120"/> <string name="h2" value="MP Cost: 10, DEF: 20, Speed: 170, Jump: 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level: 1]\nTapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level: 1]\nAllows you to change the condition of Krypto in the Space Mine. #cExpires: TKTKTK#"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti.\n#cExpires: TKTKTK#"/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level: 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Charge! Toy Trojan"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Wooden Horse."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky using the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skill costs 90 MP to activate."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active) "/> <string name="name" value="Croco"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Croco."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Black Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Black Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Pink Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Race Kart"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Race Kart."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="ZD Tiger"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a ZD Tiger."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Shinjo."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the fastest bird on land, the Ostrich."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Transformed Robot"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Transformed Robot."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Capture"/> <string name="desc" value="[Master Level: 1]\nAllows you to capture a monster after its HP falls below 50%.\nMonsters captured in the Jaguar habitat can be used as mounts.\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, can capture up to 5 types of monsters "/> <string name="name" value="Call of the Hunter"/> <string name="desc" value="[Master Level: 1]\nAllows you to randomly summon one of the monsters you&apos;ve captured to help you. \n(Does not include Jaguar.) \nRequired skill: Capture Lv. 1\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, Summon Duration: 20 sec"/> <string name="name" value="Motorcycle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Motorcycle."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1]\nAllows you to equip a Power Suit."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mechanic Dash"/> <string name="desc" value="Press left/right twice to travel a short distance at a high speed.\n[Command: #cRight, Right#]"/> <string name="h" value="MP Cost: #mpCon, travel a short distance"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Allows you to double jump."/> <string name="ph" value="MP Cost: 0, Additional Jump distance\nCooldown: #cooltime sec"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Rolls"/> <string name="desc" value="[Master Level: 1]\nAllows you to drive one of Phantom&apos;s favorite cars, Rolls."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 150, Jump: 120"/> <string name="name" value="Royce"/> <string name="desc" value="[Master Level: 1]\nAllows you to drive Phantom&apos;s fastest car, Royce."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 190, Jump: 120"/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Realign: Defender Mode"/> <string name="desc" value="Switches from offensive to defensive mode. Passive enhancements increase at higher Job Advancements. Skill enhancements stack."/> <string name="h" value="DEF: +#pddX, HP: +#mhpR%"/> <string name="name" value="Realign: Attacker Mode"/> <string name="desc" value="Switches from defensive to offensive mode. Passive enhancements increase at higher Job Advancements. Skill enhancements stack."/> <string name="h" value="Attack Power: +#padX, Critical Rate: +#cr%, Boss Damage: +#bdR%"/> <string name="name" value="Vertical Grapple"/> <string name="desc" value="Fires a grappling hook to a platform above you to ascend quickly."/> <string name="h" value="Press the skill key while you&apos;re climbing to cancel."/> <string name="name" value="Dragon Link"/> <string name="desc" value="Connects Dragon Slash with other special attack skills to grant bonus effects."/> <string name="h" value="Morph Gauge fills faster, and the Dragon Link skill and the Kaiser attack skill that follows will have their final damages increased by #x%. "/> <string name="name" value="Gigas Wave"/> <string name="desc" value="Blasts enemies with a powerful slash of your blade. All enemies, including bosses, will be afflicted with Slow when hit."/> <string name="h" value="A powerful skill handed down from the previous Kaiser"/> <string name="name" value="Link Manager"/> <string name="desc" value="Learn a Link Skill from another character within the world or remove the Link Skill that you currently learned. "/> <string name="h" value="Manages your transferred Link Skill."/> <string name="name" value="Guardian&apos;s Return"/> <string name="desc" value="Returns you to Pantheon as the Nova Guardian."/> <string name="h" value="MP Cost: #mpCon\nCooldown: #cooltime sec#"/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Potential Skill]\nTemporarily increases your Speed and Jump."/> <string name="h1" value="MP Cost: 50, Movement Speed: +20, Jump: +10, Duration: 200 sec"/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Potential Skill]\nCreates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it."/> <string name="h1" value="MP Cost: 120, Uses 2 Magic Rocks, Portal Duration: 120 sec"/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Crit Damage: 8%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="MP Cost: 80, Max HP and Max MP: +40%, Duration: 240 sec"/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cOnly 4th Job Skills can be increased beyond master level# while other skills can only be increased to master level. \nExceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased."/> <string name="h1" value="MP Cost: 64, All skill levels increased by 1 level for 240 seconds."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing."/> <string name="h1" value="MP Cost: 120, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration 240 sec"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP and MP to increase your attack speed 1 level for a fixed period of time. Can be stacked with other buffs except Speed Infusion."/> <string name="h1" value="HP Cost: 120, MP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="name" value="Potion Mastery"/> <string name="desc" value="You learn how to use potions more efficiently to resolve supply shortage issues."/> <string name="h" value="Recovery Rate: +#x%"/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active."/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Deadly Crits"/> <string name="desc" value="[Master Level: 20]\nIncreases Critical Rate."/> <string name="h1" value="50% Chance"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active.\r\nThis skill can reach a max of Lv. 30, based on your Cygnus Knight or Mihile character&apos;s Noble Mind skill. "/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: 10, Magic ATT: 10, Duration: 10 min"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Hero)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="All attacks become critical hits when HP is below #z%, MP Cost: #y%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies at once. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damages enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown + Right + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every 1 sec for #dotTime sec."/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the White Angel&apos;s blessing."/> <string name="h1" value="ATT: 12, Magic ATT: 12, Duration: 10 min"/> <string name="name" value="Will of the Alliance"/> <string name="desc" value="A powerful force is released, based on Willpower of the Alliance."/> <string name="h" value="Permanently increases STR: +#strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="name" value="True Heart Inheritance"/> <string name="desc" value="Draw out Eskalade&apos;s true strength to enhance your Soul Shooter&apos;s hidden power."/> <string name="h" value="Additional Soul Shooter Mastery: +10%"/> <string name="name" value="Crystal Throw"/> <string name="desc" value="Throws a piece of Rue at an enemy. "/> <string name="h" value="MP Cost: #mpCon, Damage: #fixdamage "/> <string name="name" value="Infiltrate"/> <string name="desc" value="Allows you to hide and remain undetected for a short time.\n#cCooldown: 1 min#"/> <string name="h" value="MP Cost: #mpCon, Hide for #time sec, Movement Speed: +#speed"/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level: 1]\nWith the aid of a legendary spirit, you can now use scrolls on items that you can&apos;t equip."/> <string name="name" value="Monster Riding"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a tamed monster."/> <string name="name" value="Exclusive Spell"/> <string name="desc" value="[Master Level: 1]\nIncreases the Attack Power and Magic ATT of all nearby characters. \n#cCooldown: 2 hrs#"/> <string name="h1" value="MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min"/> <string name="name" value="Test"/> <string name="desc" value="Test"/> <string name="h1" value="Test"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level: 3]\nAllows you to use alchemy to create items. The items you can create depend on your character level."/> <string name="h1" value="Allows you to create items under Lv. 75."/> <string name="h2" value="Allows you to create items under Lv. 105."/> <string name="h3" value="Allows you to create items under Lv. 135."/> <string name="name" value="Bamboo Rain"/> <string name="desc" value="Uses bamboo to attack an enemy."/> <string name="h1" value="Boss HP -30%"/> <string name="name" value="Invincibility"/> <string name="desc" value="Temporarily makes you invincible."/> <string name="h1" value="Invincible for 30 sec."/> <string name="name" value="Power Explosion"/> <string name="desc" value="Temporarily increases Damage."/> <string name="h1" value="Damage +100% for 30 sec."/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level: 2]\nAllows you to board a Spaceship. Tapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 150, Jump: 120"/> <string name="h2" value="MP Cost: 10, DEF: 20, Speed: 170, Jump: 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level: 1]\nTapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level: 1]\nAllows you to change the condition of Krypto in the Space Mine. #cExpires: TKTKTK#"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti.\n#cExpires: TKTKTK#"/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level: 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Charge! Toy Trojan"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Wooden Horse."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky using the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skill costs 90 MP to activate."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active) "/> <string name="name" value="Croco"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Croco."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Black Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Black Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Pink Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Race Kart"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Race Kart."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="ZD Tiger"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a ZD Tiger."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Shinjo."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the fastest bird on land, the Ostrich."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Transformed Robot"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Transformed Robot."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Capture"/> <string name="desc" value="[Master Level: 1]\nAllows you to capture a monster after its HP falls below 50%.\nMonsters captured in the Jaguar habitat can be used as mounts.\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, can capture up to 5 types of monsters "/> <string name="name" value="Call of the Hunter"/> <string name="desc" value="[Master Level: 1]\nAllows you to randomly summon one of the monsters you&apos;ve captured to help you. \n(Does not include Jaguar.) \nRequired skill: Capture Lv. 1\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, Summon Duration: 20 sec"/> <string name="name" value="Motorcycle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Motorcycle."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1]\nAllows you to equip a Power Suit."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mechanic Dash"/> <string name="desc" value="Press left/right twice to travel a short distance at a high speed.\n[Command: #cRight, Right#]"/> <string name="h" value="MP Cost: #mpCon, travel a short distance"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Allows you to double jump."/> <string name="ph" value="MP Cost: 0, Additional Jump distance\nCooldown: #cooltime sec"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Rolls"/> <string name="desc" value="[Master Level: 1]\nAllows you to drive one of Phantom&apos;s favorite cars, Rolls."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 150, Jump: 120"/> <string name="name" value="Royce"/> <string name="desc" value="[Master Level: 1]\nAllows you to drive Phantom&apos;s fastest car, Royce."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 190, Jump: 120"/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Soul Buster"/> <string name="desc" value="Inherit Eskalade&apos;s power to control both the Soul Shooter and Soul Ring."/> <string name="h" value="Hold down attack key to attack continuously. Works while moving. Deal #damage% damage to #mobCount enemies. #onActive% recharge success chance."/> <string name="name" value="Grappling Heart"/> <string name="desc" value="Tosses a magical line above you to ascend to higher platforms."/> <string name="h" value="Use to move to nearest the platform above you. Press jump while moving to cancel."/> <string name="name" value="Terms and Conditions"/> <string name="desc" value="Use your mastery of contract law to make Eskalade boost Attack Power for a short time. "/> <string name="h" value="+#indieDamR% skill damage for #time sec when active\nCooldown: #cooltime sec. Skill effects reduced to half when used with link skill."/> <string name="name" value="Day Dreamer"/> <string name="desc" value="Move to Angelic Buster&apos;s room, The Lovely Buster Suite. Exits to Pantheon."/> <string name="h" value="Return to Angelic Buster&apos;s room when used.\n#cCooldown: #cooltime sec"/> <string name="name" value="Dress-Up"/> <string name="desc" value="Summon the power of Eskalade to transform into Angelic Buster."/> <string name="h" value="Use this skill to alter pre-transformation and post-transformation appearances."/> <string name="name" value="Link Manager"/> <string name="desc" value="Learn a Link Skill from another character within the world or remove the Link Skill that you currently learned. "/> <string name="h" value="Manages your transferred Link Skill."/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Potential Skill]\nTemporarily increases your Speed and Jump."/> <string name="h1" value="Movement Speed: +20, Jump: +10, Duration: 200 sec"/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Potential Skill]\nCreates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it."/> <string name="h1" value="Uses 2 Magic Rocks, Portal Duration: 120 sec"/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="Crit Rate: +10%, Crit Damage: 8%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP."/> <string name="h1" value="Max HP 40% for 240 sec"/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cOnly 4th Job Skills can be increased beyond master level# while other skills can only be increased to master level. \nExceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased."/> <string name="h1" value="All skill levels increased by 1 level for 240 seconds."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing."/> <string name="h1" value="MP Cost: 120, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration 240 sec"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP and MP to increase your attack speed 1 level for a fixed period of time. Can be stacked with other buffs except Speed Infusion."/> <string name="h1" value="HP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="name" value="Potion Mastery"/> <string name="desc" value="You learn how to use potions more efficiently to resolve supply shortage issues."/> <string name="h" value="Recovery Rate: +#x%"/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active."/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Deadly Crits"/> <string name="desc" value="[Master Level: 20]\nIncreases Critical Rate."/> <string name="h1" value="50% Chance"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the strongest skill will be active.\r\nThis skill can reach a max of Lv. 30, based on your Cygnus Knight or Mihile character&apos;s Noble Mind skill. "/> <string name="h" value="Attack Power: +#x, Magic ATT: +#y"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: 10, Magic ATT: 10, Duration: 10 min"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Hero)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="All attacks become critical hits when HP is below #z%, MP Cost: #y%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies at once. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prop%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damages enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown + Right + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every 1 sec for #dotTime sec."/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown, Up + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time sec"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Grants the blessing of the White Angel."/> <string name="h1" value="ATT: 12, Magic ATT: 12, Duration: 10 min"/> <string name="name" value="Alliance Inspiration"/> <string name="desc" value="A powerful force is released, based on Willpower of the Alliance."/> <string name="h" value="Permanently increases STR: +#strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="name" value="Transfiguration"/> <string name="desc" value="Fill up your Morph Gauge in battle to transform into a more powerful being. The ability to enhance effects cannot be stacked."/> <string name="h" value="#cStage 1: #Attack Speed: +1, Speed: +5, Jump: +10, Power Stance Chance: 20%\n#cStage 2: #Attack Speed: +1, Speed: +10, Jump: +20, Power Stance Chance: +40%"/> <string name="name" value="Transfiguration"/> <string name="desc" value="Fill up your Morph Gauge in battle to transform into a more powerful being."/> <string name="h" value="#cStage 1: #Attack Speed: +1, Speed: +5, Jump: +10, Power Stance Chance: 40%\n#cStage 2: #Attack Speed: +1, Speed: +10, Jump: +20, Power Stance Chance: 80%"/> <string name="name" value="Transfiguration"/> <string name="desc" value="Fill up your Morph Gauge in battle to transform into a more powerful being."/> <string name="h" value="#cStage 1: #Attack Speed: +1, Speed: +5, Jump: +10, Power Stance Chance: 40%\n#cStage 2: #Attack Speed: +1, Speed: +10, Jump: +20, Power Stance Chance: 80%"/> <string name="name" value="Iron Will"/> <string name="desc" value="The iron will of Kaiser grants additional HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Crystal Throw"/> <string name="desc" value="Throws a piece of Rue at an enemy. "/> <string name="h" value="MP Cost: #mpCon, Damage: #fixdamage "/> <string name="name" value="Infiltrate"/> <string name="desc" value="Allows you to hide and remain undetected for a short time.\n#cCooldown: 1 min#"/> <string name="h" value="MP Cost: #mpCon, Hide for #time sec, Movement Speed: +#speed"/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level: 1]\nWith the aid of a legendary spirit, you can now use scrolls on items that you can&apos;t equip."/> <string name="name" value="Monster Riding"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a tamed monster."/> <string name="name" value="Exclusive Spell"/> <string name="desc" value="[Master Level: 1]\nIncreases the Attack Power and Magic ATT of all nearby characters. \n#cCooldown: 2 hrs#"/> <string name="h1" value="MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min"/> <string name="name" value="Test"/> <string name="desc" value="Test"/> <string name="h1" value="Test"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level: 3]\nAllows you to use alchemy to create items. The items you can create depend on your character level."/> <string name="h1" value="Allows you to create items under Lv. 75."/> <string name="h2" value="Allows you to create items under Lv. 105."/> <string name="h3" value="Allows you to create items under Lv. 135."/> <string name="name" value="Bamboo Rain"/> <string name="desc" value="Uses bamboo to attack an enemy."/> <string name="h1" value="Boss HP -30%"/> <string name="name" value="Invincibility"/> <string name="desc" value="Temporarily makes you invincible."/> <string name="h1" value="Invincible for 30 sec."/> <string name="name" value="Power Explosion"/> <string name="desc" value="Temporarily increases Damage."/> <string name="h1" value="Damage +100% for 30 sec."/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level: 2]\nAllows you to board a Spaceship. Tapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 150, Jump: 120"/> <string name="h2" value="MP Cost: 10, DEF: 20, Speed: 170, Jump: 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level: 1]\nTapping left or right twice enhances Movement Speed and Jump. #cDuration: QRQRQR at TKTKTK#"/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level: 1]\nAllows you to change the condition of Krypto in the Space Mine. #cDuration: QRQRQR at TKTKTK#"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti.\n#cExpires: TKTKTK#"/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level: 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Charge! Toy Trojan"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Wooden Horse."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky using the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skill costs 90 MP to activate."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active) "/> <string name="name" value="Croco"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Croco."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Black Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Black Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Pink Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Race Kart"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Race Kart."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="ZD Tiger"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a ZD Tiger."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Shinjo."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the fastest bird on land, the Ostrich."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Transformed Robot"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Transformed Robot."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Capture"/> <string name="desc" value="[Master Level: 1]\nAllows you to capture a monster after its HP falls below 50%.\nMonsters captured in the Jaguar habitat can be used as mounts.\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, can capture up to 5 types of monsters "/> <string name="name" value="Call of the Hunter"/> <string name="desc" value="[Master Level: 1]\nAllows you to randomly summon one of the monsters you&apos;ve captured to help you. \n(Does not include Jaguar.) \nRequired skill: Capture Lv. 1\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, Summon Duration: 20 sec"/> <string name="name" value="Motorcycle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Motorcycle."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1]\nAllows you to equip a Power Suit."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mechanic Dash"/> <string name="desc" value="Press left/right twice to travel a short distance at a high speed.\n[Command:#c Double tap Right Arrow key#]"/> <string name="h" value="MP Cost: #mpCon, travel a short distance"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Giant Potion"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Allows you to double jump."/> <string name="ph" value="MP Cost: 0, Additional Jump distance\nCooldown: #cooltime sec"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Rolls"/> <string name="desc" value="[Master Level: 1]\nAllows you to drive one of Phantom&apos;s favorite cars, Rolls."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 150, Jump: 120"/> <string name="name" value="Royce"/> <string name="desc" value="[Master Level: 1]\nAllows you to drive Phantom&apos;s fastest car, Royce."/> <string name="h1" value="MP Cost: 10, DEF: +10, Speed: 190, Jump: 120"/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Haggle"/> <string name="desc" value="Purchase items for cheaper at shops."/> <string name="h" value="Purchase items #disCountR% cheaper at shops. Does not apply if the purchase cost is above 70% of the sales cost.\nWhen stacked with the Merchandising guild skill, the higher figure is applied first."/> <string name="name" value="Back to HQ"/> <string name="desc" value="Traverse secret routes known only to the Shadowdealers to quickly return to the hideout."/> <string name="h" value="MP Cost: #mpCon, Moves you to the Shadowdealers Hideout.\n#cCooldown: #cooltime sec#"/> <string name="name" value="Unfair Advantage"/> <string name="desc" value="Deals extra damage to foes weaker than you."/> <string name="h" value="Attacks against weaker opponents deal +#x% damage. Attacks against monsters afflicted by Abnormal Statuses deal +#y% damage."/> <string name="name" value="Link Manager"/> <string name="desc" value="Learn a Link Skill from another character within the world or remove the Link Skill that you currently learned. "/> <string name="h" value="Manages your transferred Link Skill."/> <string name="name" value="Chain Arts: Thrash"/> <string name="desc" value="Press the#c Attack Key# to whip your chain forward, then bring it crashing down."/> <string name="h" value="Cadena&apos;s Basic Attack Skill"/> <string name="name" value="Chain Arts: Thrash"/> <string name="desc" value="Press the#c Attack Key# to whip your chain forward, then bring it crashing down."/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Potential Skill]\nTemporarily increases your Speed and Jump."/> <string name="h1" value="MP Cost: 50, Movement Speed: +20, Jump: +10, Duration: 200 sec"/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Potential Skill]\nCreates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press the#c up arrow key# to use it."/> <string name="h1" value="MP Cost: 120, Uses 2 Magic Rocks, Portal Duration: 120 sec"/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Crit Damage: 8%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="MP Cost: 80, Max HP and Max MP: +40%, Duration: 240 sec"/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cOnly 4th Job Skills can be increased beyond master level# while other skills can only be increased to master level. \nExceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased."/> <string name="h1" value="MP Cost: 64, All skill levels increased by 1 level for 240 seconds."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing."/> <string name="h1" value="MP Cost: 120, Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475, Duration 240 sec"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP and MP to increase your attack speed 1 level for a fixed period of time. Can be stacked with other buffs except Speed Infusion."/> <string name="h1" value="HP Cost: 120, MP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="name" value="Scale Skin"/> <string name="desc" value="Hardens your skin to permanently increase Defense and gain a chance resist knockback. Stacks with Transfiguration&apos;s Knockback Resistance effects."/> <string name="h" value="DEF: +#pddX, Knockback Resistance: +#prop%"/> <string name="name" value="Dragon Slash"/> <string name="h" value="1-hit: Attack up to #mobCount enemies for #damage% damage #attackCount times\n2-hit: Up to #s enemies attack for #u% damage #v times\n3-hit: Up to #w enemies attack for #y% damage #z times\nFinal Form: Up to #q enemies attack for #q2% damage #s2 times, Up to #u2 enemies attack #v2 times after 4th job"/> <string name="desc" value="Mash the attack key to whip enemies in front of you up to 3 times. Can be used with basic attack key while in Final Form.\n#cLevel 20 required to learn Dragon Slash I.#"/> <string name="name" value="Air Lift"/> <string name="desc" value="Leap once more in the air. Permanently increases Speed."/> <string name="h" value="MP Cost: #mpCon, Set Jump Distance, Max Speed: +#speedMax, Speed: +#psdSpeed"/> <string name="name" value="Dragon Slash"/> <string name="desc" value="Mash the attack key to keep attacking enemies."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount"/> <string name="name" value="Dragon Slash"/> <string name="desc" value="Mash the attack key to keep attacking enemies."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount"/> <string name="name" value="Flame Surge"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="desc" value="Blast forward with warrior spirit."/> <string name="name" value="Defender Mode I"/> <string name="h" value="DEF: +#pddX, HP: +#mhpR%"/> <string name="desc" value="Enhances Realign: Defender Mode. Enhanced effects stack.\n#cLevel 1 required to learn Defender Mode II.#"/> <string name="name" value="Sword Mastery"/> <string name="h" value="Two-Hand Sword Mastery: +#mastery%"/> <string name="desc" value="Increases two-handed sword weapon mastery and accuracy.\n#cLevel 10 required to learn Expert Sword Mastery.#"/> <string name="name" value="Inner Blaze"/> <string name="h" value="STR: +#strX, HP: +#mhpR%"/> <string name="desc" value="Increases Strength and HP.\n#cLevel 10 required to learn Advanced Inner Blaze.#"/> <string name="name" value="Attacker Mode I"/> <string name="h" value="Attack Power: +#padX, Critical Rate: +#cr%, Boss Damage: +#bdR%"/> <string name="desc" value="Further enhances Realign: Attacker Mode. Enhanced effects stack.\n#cLevel 1 required to learn Attacker Mode II.#"/> <string name="name" value="Dragon Slash I"/> <string name="h" value="Additional #damR% bonus to Dragon Slash damage"/> <string name="desc" value="Enhances Dragon Slash&apos;s Attack Power. Required Skill: #cLevel 20 Dragon Slash#\n#cLevel 2 required to learn Dragon Slash II.#"/> <string name="name" value="Tempest Blades"/> <string name="desc" value="Summons 3 swords to track and attack monsters.\n#cLevel 20 required to learn Advanced Tempest Blades.#"/> <string name="h" value="MP Cost: #mpCon, Swords Summoned: #bulletCount. #cUse the skill again after summoning# to send the swords at the enemy and deal #damage% damage with #attackCount attacks.\nCooldown: #cooltime sec\r\nFinal Form: Number of Attacks: +1 "/> <string name="name" value="Blaze On"/> <string name="desc" value="Draw out inner strength to temporarily increase Attack Power and Speed."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Attack Power: +#indiePad, Attack Speed: +2"/> <string name="name" value="Impact Wave"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Mobs Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="desc" value="Stab your sword into the ground to create an explosive shockwave that blasts multiple enemies. #cCommand Skill: During Attack + Up key"/> <string name="name" value="Piercing Blaze"/> <string name="desc" value="Dash forward to knock back enemies. Deals damage to multiple targets with a chance to stun. Can be resisted by some monsters."/> <string name="h" value="MP Cost: #mpCon, Monsters Hit: #mobCount, Damage: #damage%, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Catalyze"/> <string name="desc" value="Uses the Dragon Crystal as a catalyst to maximize Weapon Attack."/> <string name="h" value="Attack Power: +#padR%, Final Damage: +#pdR%"/> <string name="name" value="Defender Mode II"/> <string name="h" value="DEF: +#pddX, HP: +#mhpR%"/> <string name="desc" value="Enhances Realign: Defender Mode. Enhanced effects stack.\nRequired Skill: #cDefender Mode I Lv.1+#\n#cLevel 1 required to learn Defender Mode III.#"/> <string name="name" value="Self Recovery"/> <string name="desc" value="Continuously restores HP and MP."/> <string name="h" value="Every #w sec #x% HP and MP restored, even in combat."/> <string name="name" value="Advanced Inner Blaze"/> <string name="desc" value="Permanently increases STR and HP.\nRequired Skill: #c Inner Blaze Lv. 10#"/> <string name="h" value="STR: +#strX, HP: +#mhpR%"/> <string name="name" value="Cursebite"/> <string name="desc" value="Bonus Attacks"/> <string name="h" value="Bonus Attacks"/> <string name="name" value="Attacker Mode II"/> <string name="h" value="Attack Power: +#padX, Critical Rate: +#cr%, Boss Damage: +#bdR%"/> <string name="desc" value="Enhances Realign: Attacker Mode. Enhanced effects stack.\nRequired Skill: #cAttacker Mode I Lv.1+#\n#cLevel 1 required to learn Attacker Mode III.#"/> <string name="name" value="Dragon Slash II"/> <string name="h" value="Additional #damR% bonus to Dragon Slash damage"/> <string name="desc" value="Enhances Dragon Slash&apos;s Attack Power. Required Skill: #cLevel 20 Dragon Slash I#\n#cLevel 2 required to learn Dragon Slash III.#"/> <string name="name" value="Tempest Blades"/> <string name="desc" value="Summon 3 of your swords to search for monsters, leaving tracers behind."/> <string name="h" value="MP Cost: #mpCon, # Swords Summoned: #bulletCount. #cUse the skill again after summoning# to order the swords to attack for #damage% damage with #attackCount attacks.\nCooldown: #cooltime sec"/> <string name="name" value="Dragon Slash"/> <string name="desc" value="Mash the attack key to keep attacking enemies in front up to 3 times."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount"/> <string name="name" value="Stone Dragon"/> <string name="desc" value="Summons a dragon statue that pulls in enemies and attacks with a chance to Slow. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Summon Duration: #time sec, Enemies Hit: #mobCount, Damage: #damage%, Slow Chance: #prop%, Slow Duration: #subTime sec"/> <string name="name" value="Cursebite"/> <string name="desc" value="Increases resistance to all status and elemental effects for a short time, and deals increased final damage on monsters with status ailments. "/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Status Resistance: +#asrR, Elemental Resistance: +#terR%\nFinal Damage against monsters with Abnormal Status increases by #x%."/> <string name="name" value="Final Form"/> <string name="desc" value="Transforms into the true Kaiser. While in Final Form, you can deal damage to enemies with Attack Ignore or Attack Reflection effects, and you can use the Final Form skill again to use the Teleport skill. #cUses all Morph Gauge# when the transformation ends.\n#cLv. 10 required to learn the Hyper Skill Final Trance.#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time, Final Damage: +#indiePMdR%, Critical Rate: +#cr%, Power Stance Chance: +#prop%. Ignores enemies&apos; attack ignore and attack reflection effects.\n#cAfter 4th Job Advancement#: Final Damage: +#w%, Critical Rate: +#v%"/> <string name="name" value="Wing Beat"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Chance to Slow Attacked Monsters: #prop%\n#cDissipates when certain number of attacks are made, set distance is traveled, or duration expires#. "/> <string name="desc" value="Creates a whirlwind that attacks enemies until certain targets are defeated. Dissipates after a short distance or time. Unaffected by attack reflection. Up to two can exist. #cCommand Skill: During Attack + Jump Key + Dragon Link"/> <string name="name" value="Pressure Chain"/> <string name="desc" value="Releases a sword wave that penetrates and pulls enemies. Can be resisted by some monsters."/> <string name="h" value="MP Cost: #mpCon, Penetrates then pulls #mobCount enemies dealing #damage% damage #attackCount times, Stun Chance: #prop%"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Chance to SlowAttacked Monsters: #prop%\n#cDissipates when certain # of attacks are made, set distance is traveled, or duration expires#."/> <string name="name" value="Wing Beat"/> <string name="desc" value="Creates a whirlwind that attacks enemies until certain targets are defeated. Dissipates after a short distance or time. Unaffected by attack reflection. Up to two can exist. #cCommand Skill: During Attack + Jump Key + Dragon Link"/> <string name="name" value="Transfiguration (Teleport)"/> <string name="desc" value="Jump"/> <string name="h" value="Jump"/> <string name="name" value="Flame Surge"/> <string name="desc" value="Blast forward with warrior spirit.\n#cDragon Link Skill: During Attack + Dragon Link"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Impact Wave"/> <string name="desc" value="Stab your sword into the earth to create an explosive shockwave that blasts multiple enemies.\n#cCommand Skill: During Attack + Up Key"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Mobs Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Piercing Blaze"/> <string name="desc" value="Dash forward to knock back enemies. Deals damage to multiple targets with a chance to stun."/> <string name="h" value="MP Cost: #mpCon, Monsters Hit: #mobCount, Damage: #damage%, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Wing Beat"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Chance to SlowAttacked Monsters: #prop%\n#cDissipates when certain # of attacks are made, set distance is traveled, or duration expires#."/> <string name="desc" value="Creates a whirlwind that attacks enemies until certain targets are defeated. Dissipates after a short distance or time. Unaffected by attack reflection. Up to two can exist. #cCommand Skill: During Attack + Jump Key + Dragon Link"/> <string name="name" value="Pressure Chain"/> <string name="desc" value="Releases a sword wave that penetrates and pulls enemies. Can be resisted by some monsters."/> <string name="h" value="MP Cost: #mpCon, Penetrates then pulls #mobCount enemies dealing #damage% damage #attackCount times, Stun Chance: #prop%"/> <string name="name" value="Stone Dragon"/> <string name="desc" value="Summons a dragon statue that pulls in enemies and attacks with a chance to Slow. Unaffected by attack reflection."/> <string name="h" value="MP Cost: #mpCon, Summon Duration: #time sec, Enemies Hit: #mobCount, Damage: #damage%, Slow Chance: #prop%, Slow Duration: #subTime sec"/> <string name="name" value="Air Lift"/> <string name="name" value="Advanced Tempest Blades"/> <string name="desc" value="Enhances Tempest Blades. Summons 5 of your current swords. Swords will home in and attack monsters. Also permanently increases Attack Power.\nRequired Skill: #cTempest Blades Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, # Number of Your Swords Summoned: #bulletCount. Use the skill again after summoning# to send the swords at the enemy and deal #damage% damage with #attackCount attacks.\nCooldown: #cooltime sec\nPermanently Increase Attack Power: +#padX\r\nFinal Form: Number of Attacks: +1"/> <string name="name" value="Final Form"/> <string name="desc" value="#cUse the entire Morph Gauge# to transform into a more powerful Kaiser warrior. Ignores Attack Ignore and attack reflection effects."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Attack Power: +#indiePMdR%, Critical Rate +#cr%, Speed +#speed. Negates enemy&apos;s Attack Ignore and Attack Reflect effects."/> <string name="name" value="Defender Mode III"/> <string name="desc" value="Enhance Realign: Defender Mode. Enhanced effects stack.\nRequired Skill: #c Defender Mode 2nd Enhancement Lv. 1#"/> <string name="h" value="DEF: +#pddX, HP: +#mhpR%"/> <string name="name" value="Unbreakable Will"/> <string name="desc" value="Ignores monster DEF."/> <string name="h" value="#ignoreMobpdpR% monster DEF ignored"/> <string name="name" value="Expert Sword Mastery"/> <string name="desc" value="Maxes out mastery of Two-Handed Sword while increasing Critical Damage and Attack Power.\nRequired Skill: #cSword Mastery Lv. 10#"/> <string name="h" value="Two-Handed Sword Mastery: +#mastery%, Attack Power: +#padX, Critical Damage: +#criticaldamage%"/> <string name="name" value="Attacker Mode III"/> <string name="desc" value="Enhance Realign: Attacker Mode. Enhanced effects stack.\nRequired Skill: #c Attacker Mode 2nd Enhancement Lv. 1#"/> <string name="h" value="Attack Power: +#padX, Critical Rate: +#cr%, Boss Damage: +#bdR%"/> <string name="name" value="Inferno Breath"/> <string name="desc" value="Tile damage"/> <string name="h" value="Damage: #damage%, Enemies Hit: #mobCount"/> <string name="name" value="Dragon Slash III"/> <string name="h" value="Additional #damR% bonus to Dragon Slash damage"/> <string name="desc" value="Enhances Dragon Slash damage. Required Skill: #cDragon Slash II Lv. 2#"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Weapon Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Gigas Wave - Reinforce"/> <string name="desc" value="Increases Gigas Wave&apos;s damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Gigas Wave - Burden"/> <string name="desc" value="Increases Gigas Wave&apos;s Slow duration."/> <string name="h" value="Duration +#time sec"/> <string name="name" value="Gigas Wave - Bonus Attack"/> <string name="desc" value="Increases Gigas Wave&apos;s attack count."/> <string name="h" value="Number of Hits +#attackCount"/> <string name="name" value="Inferno Breath - Reinforce"/> <string name="desc" value="Increases Inferno Breath&apos;s damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Inferno Breath - Burn"/> <string name="desc" value="Increases the duration of Inferno Breath&apos;s flames."/> <string name="h" value="Flame duration +#time sec"/> <string name="name" value="Inferno Breath - Blaze"/> <string name="desc" value="Increases the damage of Inferno Breath&apos;s flames."/> <string name="h" value="Flame Damage +#damR%"/> <string name="name" value="Wing Beat - Reinforce"/> <string name="desc" value="Increases Wing Beat&apos;s damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Wing Beat - Pummel"/> <string name="desc" value="Increases Wing Beat&apos;s duration."/> <string name="h" value="Duration +5 sec"/> <string name="name" value="Wing Beat - Extra Attack"/> <string name="desc" value="Increases Wing Beat&apos;s attack count."/> <string name="h" value="Number of Hits +#x"/> <string name="name" value="Dragon Slash"/> <string name="desc" value="Mash the attack key to keep attacking enemies in front up to 3 times."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount"/> <string name="name" value="Grand Armor"/> <string name="desc" value="Reduces damage taken from monsters for you and your party."/> <string name="h" value="MP Cost: MP #mpCon, Duration: #time, Damage Taken: -#v%, Party&apos;s Damage Taken: -#w%"/> <string name="name" value="Nova Warrior"/> <string name="desc" value="Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="name" value="Nova Temperance"/> <string name="desc" value="Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Ancestral Prominence"/> <string name="desc" value="Summons an ancient Nova to cause an explosion that covers a wide range in flames. This is the skill used by the former Kaiser to save the Nova people."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount. Invincible during casting.\nCooldown: #cooltime sec"/> <string name="name" value="Final Trance"/> <string name="desc" value="Transforms you into your Final Form immediately upon use. If transformed into Final Form using Final Trance, the skill duration is not affected by skill duration buffs.\nRequired skill: #cFinal Form Lv. 10#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Final Damage: +#indiePMdR%, Critical Rate +#cr%, Movement Speed +#speed. Negates enemy&apos;s Attack Ignore and Attack Reflect effects.\nCooldown: #cooltime sec"/> <string name="name" value="Kaiser&apos;s Majesty"/> <string name="desc" value="Grants you the courage and will of the former Kaiser, resetting your cooldowns, increasing Attack Speed and ATT, and negating enemy Attack Ignore and Attack Reflect effects."/> <string name="h" value="MP Cost: #mpCon, Cooldowns Reset, Duration: #time sec, ATT +#indiePad, Attack Speed +1. Negates enemy&apos;s Attack Ignore and Attack Reflect effects\n#cCooldown: #cooltime sec. Hyper Skill cooldowns not reset."/> <string name="name" value="Gigas Wave"/> <string name="h" value="MP Cost: #mpCon, Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\r\nFinal Form: MP Cost: #v, Mobs Hit: #z, Damage: #y%, Number of Attacks: #w"/> <string name="desc" value="Blasts enemies with a powerful slash of your blade. All enemies, including bosses, will be afflicted with Slow when hit."/> <string name="name" value="Dragon Barrage"/> <string name="desc" value="Quickly move and attack enemies. Can deal more damage to normal monsters."/> <string name="h" value="MP Cost: #mpCon, Max Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\r\nFinal Form: MP Cost: #v, Mobs Hit: #z, Damage: #y%, Number of Attacks: #w.\nWhen attacking normal monsters, Damage +#nbdR%\nCooldown: #cooltime sec."/> <string name="name" value="Blade Burst"/> <string name="h" value="MP Cost: #mpCon, Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Explosion damage hits #y enemies for #w% damage #x times."/> <string name="desc" value="Summon multiple swords that strike and explode, dealing additional attacks.\n#cDragon Link Skill: During Attack + down"/> <string name="name" value="Blade Burst"/> <string name="name" value="Inferno Breath"/> <string name="desc" value="Summons an ancient dragon that breathes fire, leaving a trail of fire that deals continuous damage to those on it. Ignores attack reflection. "/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Continuous Damage Dealt Afterwards\nCooldown: #cooltime sec"/> <string name="name" value="Blade Burst"/> <string name="desc" value="Summon multiple swords that strike and explode, dealing additional attacks.\n#cDragon Link Skill: During Attack + down"/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount"/> <string name="name" value="Gigas Wave"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="desc" value="Blasts enemies with a powerful slash of your blade. All enemies, including bosses, will be afflicted with Slow when hit.\n#cDragon Link: During Attack + Gigas Wave"/> <string name="name" value="Dragon Barrage"/> <string name="desc" value="Quickly move and attack enemies. Can deal more damage to normal monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Advanced Tempest Blades"/> <string name="desc" value="Enhances Tempest Blades. Summons 5 of your current swords. Swords will home in and attack monsters. Enhanced effects stack.\nRequired Skill: #cTempest Blades Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, # Swords Summoned: #bulletCount. #cUse the skill again after summoning# to order the swords to attack for #damage% damage with #attackCount attacks.\nCooldown: #cooltime sec"/> <string name="name" value="Nova Temperance"/> <string name="desc" value="Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Blade Burst"/> <string name="desc" value="Summon multiple swords to strike the ground and explode, dealing additional attacks.\n#cDragon Link Skill: During Attack + down"/> <string name="h" value="MP Cost: #mpCon, Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Explosion damage hits #y enemies for #w% damage #x times."/> <string name="name" value="Blade Burst"/> <string name="name" value="Inferno Breath"/> <string name="desc" value="Summons an ancient dragon that breathes fire, leaving a a trail of fire that deals continuous damage to those on it. Ignores attack reflection."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Continuous Damage Dealt Afterwards\nCooldown: #cooltime sec"/> <string name="name" value="Blade Burst"/> <string name="desc" value="Summon multiple swords to strike the ground and explode, dealing additional attacks."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount"/> <string name="name" value="Chain Arts: Pursuit"/> <string name="desc" value="Use your chain to grapple to a platform or enemy. Press the skill key to launch the chain horizontally or at a vertical angle.\nStriking horizontally only targets monsters, while striking vertically only targets platforms within a certain distance. While airborne, you can strike downward to temporarily slow your descent.\nIf the#c Skill key is pressed again# while the chain is tethered, you will quickly move to the target location. When the chain is tethered and while moving with the skill, you become temporarily #cstealthed# where you cannot be hit or pick up items, and attacking or using skills will deactivate the stealth.\nEnemies struck by the skill are briefly #cslowed#. #cCan be used while using other skills.#\n#c[Up + Skill key]# Launches 45 deg. upward\n#c[Down + Skill key]# Launches 45 deg. downward"/> <string name="h" value="MP Cost: #mpCon, Damage: #q2%, Max Enemies Hit: #q, Number of Attacks: #u, #s% chance to slow enemies for #s2 sec, become stealthed and cannot be hit from the time you start moving for #u2 sec."/> <string name="name" value="Chain Arts: Thrash"/> <string name="desc" value="Press the#c Attack Key# to whip your chain forward, then bring it crashing down. Enemies hit by the 2nd strike are pushed back. Foes struck by the chain are#c slowed# for a short time.\nOther attacks can be used between the 1st and 2nd strikes to inflict enhanced damage.\n#cCan be used while using other skills.#\n#cSkill Lv. 10 required to learn Chain Arts: Thrash II.#"/> <string name="h" value="MP Cost: #mpCon,\n#c[1st Hit]# Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\n#c[2nd Hit]# Damage: #y%, Max Enemies Hit: #w, Number of Attacks: #u, #prop% chance of slowing enemies for #time sec.\nSkills used immediately after 1st hit gain +#x% Final Damage #c(Excludes Chain Arts: Thrash)#."/> <string name="name" value="Chain Arts: Thrash"/> <string name="name" value="Summon Scimitar"/> <string name="desc" value="Summons a scimitar to instantly cut through enemies. Usable while airborne and#c with other skills.#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\n#cCooldown: #cooltime sec#"/> <string name="name" value="Shadowstep"/> <string name="desc" value="Use mid-jump to jump a second time. The jump distance increases with the skill level."/> <string name="h" value="MP Cost: #mpCon, jumps further"/> <string name="name" value="The Way of Shadows"/> <string name="desc" value="Your training in the ways of the Shadowdealers has left you with a permanent boost to Avoidability and maximum movement speed."/> <string name="h" value="Avoidability: +#er%, Max Movement Speed: +#speedMax"/> <string name="name" value="Uncanny Luck"/> <string name="desc" value="Your hard life on the streets has left you with a certain wisdom that some might attribute to luck."/> <string name="h" value="Permanently increases LUK by #lukX"/> <string name="name" value="Chain Arts: Pursuit"/> <string name="name" value="Chain Arts: Pursuit"/> <string name="name" value="Chain Arts: Pursuit"/> <string name="name" value="Chain Arts: Pursuit"/> <string name="name" value="Chain Arts: Pursuit"/> <string name="name" value="Chain Arts: Pursuit"/> <string name="name" value="Summon Scimitar"/> <string name="name" value="Chain Arts: Thrash II"/> <string name="desc" value="Enhances Chain Arts: Thrash&apos;s second hit.\n Required Skill: #cChain Arts: Thrash Lv. 10#\n#cLv. 10 required to learn Chain Arts: Thrash III#"/> <string name="h" value="Chain Arts: Thrash 2nd Hit Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Summon Claw"/> <string name="desc" value="Summons a claw weapon that strikes downward diagonally. Only usable while airborne.#c Can be used with other skills. #\nRequired Skill:#c Muscle Memory Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\n#cCooldown: #cooltime sec#"/> <string name="name" value="Summon Shuriken"/> <string name="desc" value="Summons a spinning shuriken that explodes, maiming enemies and knocking them back.\nRequired Skill:#c Muscle Memory Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Strikes for #damage% damage #attackCount times over #time sec. Automatically explodes once all attacks are expended, or when duration ends. Explosion deals #y% damage to #s enemies #w times. \nPress the skill key again#c to manually detonate the shuriken#\n#cCooldown: #cooltime sec#"/> <string name="name" value="Summon Shuriken"/> <string name="name" value="Weapon Booster"/> <string name="desc" value="Consumes MP to increase the attack speed of all weapons for a short time. Must have a Chain equipped.\nRequired Skill:#c Weapon Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Increases attack speed of all weapons for #time sec."/> <string name="name" value="Muscle Memory"/> <string name="desc" value="Extensive training with a varied assortment of weapons increases the damage of#c all of your attacks#. Whenever you#c switch summoned weapons#, you execute a bonus attack and receive the Muscle Memory buff. The additional attack is unaffected by attack reflection.\nThis buff stacks up to the#c number of summonable weapons# you possess (excluding Chain Arts). Summoning any weapon besides the last one used will refresh this buff. \nMuscle Memory is not affected by effects that increase buff duration.\n#cLv. 10 required to learn Muscle Memory III.#"/> <string name="h" value="Triggers upon switching summoned weapons. #c[Stack Bonus]# Attack Skill Final Damage +#x% per stack, for #time sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts).\nRefreshing this buff stack inflicts additional hits. #c[Bonus Hits]# Damage: #y%, Max Enemies Hit: #s, Number of Attacks: #w, Cooldown: 0.5 sec.\n#c[Passive Effect: Damage for Scimitar +#damPlus%p]#"/> <string name="name" value="Weapon Mastery"/> <string name="desc" value="Increases Mastery with all Summoned Weapons, as well as your Chain Arts. \n#cSkill Lv. 10 required to learn Weapons Expert.#"/> <string name="h" value="Mastery with Chain, and all Summoned Weapons increased by #mastery%."/> <string name="name" value="Physical Training"/> <string name="desc" value="Your physical training grants you a permanent bonus to LUK and DEX."/> <string name="h" value="Permanently increases LUK by #lukX and DEX by #dexX."/> <string name="name" value="Wisdom of Shadows"/> <string name="desc" value="Call upon your training as a Shadowdealer to permanently increase your Attack Power, Avoidability, Critical Rate, and Critical Damage. \n#cSkill Lv. 10 required to learn Wisdom of Shadows II."/> <string name="h" value="Attack Power: +#padX, Critical Damage: +#criticaldamage%, Critical Rate: +#cr%, Avoidability: +#er%"/> <string name="name" value="Muscle Memory"/> <string name="name" value="Chain Arts: Thrash III"/> <string name="desc" value="Enhances Chain Arts: Thrash&apos;s second hit.\n Required Skill:#c Chain Arts: Thrash II Lv. 10#\n#cLv. 10 required to learn Chain Arts: Thrash IV#"/> <string name="h" value="Chain Arts: Thrash 2nd Hit Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Summon Shotgun"/> <string name="desc" value="Summons a shotgun that fires a fan-shaped blast with enough power to knock you back. Enemies closer to the blast take more damage.\nRequired Skill:#c Muscle Memory II Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nClose Range Damage: #damage%\nMid Range Damage: #w2%\nLong Range Damage: #q2%\n#cCooldown: #cooltime sec#"/> <string name="name" value="Summon Daggers"/> <string name="desc" value="Summons 2 daggers to instantly slash upward. If used while airborne, you will remain in the air until the attack is finished. Enemies struck by the blade are#c Terrified# for a set time.\nRequired Skill:#c Muscle Memory II Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount. Enemies struck will have a #prop% chance to become Terrified for #time sec, reducing their Defense by #w%.\nCooldown: #cooltime sec#"/> <string name="name" value="Summon Decoy Bomb"/> <string name="desc" value="Jumps backwards while releasing a series of explosives. When used while airborne, the bombs are dropped at your current location. The bombs explode after a set time and are unaffected by attack reflection. \nRequired Skill: #cMuscle Memory II Lv. 1#"/> <string name="h" value="Places a bomb that explodes after 1 sec. MP Cost: #mpCon, Damage: #y%, Max Enemies Hit: #s, Number of Attacks: #w\n#cCooldown: #cooltime sec#"/> <string name="name" value="Muscle Memory II"/> <string name="desc" value="Your continued training and familiarity with your weapons enhances their deadliness.#c Overrides the effects of Muscle Memory, except for the passive bonus to Summoned Weapon skill damage, which is stacked.#\nRequired Skill:#c Muscle Memory Lv. 10#\n#cLv. 10 required to learn Muscle Memory III#"/> <string name="h" value="Triggers upon switching summoned weapons. #c[Stack Bonus]# Attack Skill Final Damage +#x% per stack, for #time sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts).\nRefreshing or incrementing this buff stack inflicts additional hits. #c[Bonus Hits]# Damage: #y%, Max Enemies Hit: #s, Number of Attacks: #w\n#cCooldown for Bonus Hits: 0.5 sec#\n#[Passive Effects - Damage for Summon Scimitar, Claw, Shuriken +#damPlus%p]#"/> <string name="name" value="Determination"/> <string name="desc" value="Permanently increases Max HP, Status Resistance, and Elemental Resistance through constant training."/> <string name="h" value="Max HP: +#mhpR%, Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%"/> <string name="name" value="Cheap Shot"/> <string name="desc" value="Delivers a strategic blow against weakened opponents.\n#cLv. 15 required to learn 4th Job skill, Cheap Shot II."/> <string name="h" value="Your attacks against enemies affected by Abnormal Statuses gain Critical Rate: +#w%, Critical Damage +#x%, Max Eligible Targets: #y"/> <string name="name" value="Summon Decoy Bomb"/> <string name="name" value="Muscle Memory II"/> <string name="name" value="Keen Eye"/> <string name="desc" value="Sizes up your opponents to determine their weaknesses, allowing you to deal more effective blows and increasing your Avoidability permanently."/> <string name="h" value="Ignore DEF: +#ignoreMobpdpR%, Avoidability: +#prop%"/> <string name="name" value="Chain Arts: Thrash IV"/> <string name="desc" value="Enhances Chain Arts: Thrash&apos;s second hit.\n Required Skill:#c Chain Arts: Thrash III Lv. 10#"/> <string name="h" value="Chain Arts: Thrash 2nd Hit Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Chain Arts: Beatdown"/> <string name="desc" value="Snaps your chain out far and fast in a merciless flurry of strikes. Enemies struck by the initial blow are#c Stunned#. Grants a full stack of Muscle Memory.\nFoes hit cannot be Stunned again for 90 sec by Chain Arts: Beatdown, or other skills. "/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Attacks: #attackCount, Stun Length: #time sec. Strikes nearby foes from high to low HP, increasing stun duration up to 100% based on the inflicted damage.\nCharges up a secondary attack enhanced by#c number of skill key presses#, and a final strike hitting up to 10 foes.\n#c[&amp;lt; #wx]# Damage: #s%, Hits: #s2, End Damage: 2500% #c[&amp;lt; #vx]# Damage: #q%, Hits: #q2, End Damage: 3500% #c[#vx+]# Damage: #u%, Hits #u2, End Damage: 5000%. Stun Length bonus of up to 100% based on first hit. Secondary attack gains Ignore Enemy DEF +#ignoreMobpdpR% &amp; grants Invulnerability for 10 sec. Only half of the invulnerability time is applied if the enemy was not stunned.\nHits with secondary attack trigger shockwaves. #c[Shockwave]# Damage: #v2%, Max Enemies: #w2, Attacks: #z.\n#cCooldown: #cooltime sec#"/> <string name="name" value="Chain Arts: Beatdown"/> <string name="name" value="Chain Arts: Beatdown"/> <string name="name" value="Chain Arts: Beatdown"/> <string name="name" value="Chain Arts: Beatdown"/> <string name="name" value="Chain Arts: Reign of Chains"/> <string name="desc" value="Swing your chain creating a brutal vortex of steel, drawing in and demolishing nearby foes. On hit, refreshes Muscle Memory."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Attack Duration: #time sec,\nCan use#c directional keys# to#c move# while holding the skill key.\n#cCooldown: #cooltime sec#"/> <string name="name" value="Summon Spiked Bat"/> <string name="desc" value="Summons a spiked bat that crashes down on foes. Usable three time consecutively. You can move during use by pressing the directional keys. Using another skill before activating the 3rd hit will trigger the skill&apos;s cooldown. Enemies struck by the 3rd hit are#c Confused#.\nRequired Skill:#c Muscle Memory III Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, #[First Hit]# Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\n#c[2nd Hit]# Damage: #y%, Number of Attacks: 7, Max Enemies Hit: 8\n#[3rd Hit]# Damage: #w%, Max Enemies Hit: 10, Number of Attacks: 8\nFor each enemy struck fewer than Max Enemies Hit, Damage Increase by #q%. Enemies struck by 3rd Hit have a #s2% chance to be confused. #c[Confusion]# Duration: #s sec, Enemy Attack: -#u%\n#cCooldown: #cooltime sec#"/> <string name="name" value="Summon Spiked Bat"/> <string name="name" value="Summon Spiked Bat"/> <string name="name" value="Nova Warrior"/> <string name="desc" value="Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="name" value="Nova Temperance"/> <string name="desc" value="Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Muscle Memory III"/> <string name="desc" value="Your continued training and familiarity with your weapons further enhances their deadliness.#c Overrides the effects of Muscle Memory II, except for the passive bonus to Summoned Weapon skill damage, which is stacked.\nRequired Skill: #cMuscle Memory II Lv. 10#\n#cLv. 10+ required to learn Hyper Skill &apos;Veteran Shadowdealer&apos;#"/> <string name="h" value="Triggers upon switching summoned weapons. #c[Stack Bonus]# Attack Skill Final Damage +#x% for #time sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts).\nRefreshing or incrementing this buff stack inflicts additional hits. #c[Bonus Hits]# Damage: #y%, Max Enemies Hit: #s, Number of Attacks: #w, Cooldown: 0.5 sec\n#c[Passive Effect: Damage for Summon Scimitar, Claw, Shuriken, Shotgun, Daggers, and Decoy Bomb are all increased by +#damPlus%p]#"/> <string name="name" value="Cheap Shot II"/> <string name="desc" value="Delivers a deadly blow against weakened opponents. Your attacks against enemies affected by abnormal statuses have a chance to cause enemies to#c Bleed#. Overrides Cheap Shot.\nRequired Skill:#c Cheap Shot Lv. 10#"/> <string name="h" value="Damage Against Normal Monsters: +#nbdR%\nYour attacks against enemies affected by Abnormal Statuses gain Critical Rate +#w% and Critical Damage +#x%. Max Eligible Targets: #y\nBleed Chance: #prop%, Bleed Duration: #dotTime sec, Bleed Damage: #dot% over #dotInterval sec"/> <string name="name" value="Weapons Expert"/> <string name="desc" value="For all Summoned Weapons and Chain Arts, increases Weapon Mastery, Attack Power, Critical Rate and Critical Damage.\nRequired Skill:#c Weapon Mastery Lv. 10#"/> <string name="h" value="For chain and all Summoned Weapons - Mastery: +#mastery%, Attack Power: +#padX, Critical Rate: +#cr%, Critical Damage: +#criticaldamage%"/> <string name="name" value="Wisdom of Shadows II"/> <string name="desc" value="Call upon your continued training as a Shadowdealer to further enhance your combat prowess. Stacks with the bonuses of Wisdom of Shadows.\nRequired Skill:#c Wisdom of Shadows Lv. 10#"/> <string name="h" value="Attack Power: +#padX, Critical Damage: +#criticaldamage%, Critical Rate: +#cr%, Avoidability: +#er%"/> <string name="name" value="Chain Arts: Beatdown"/> <string name="name" value="Chain Arts: Beatdown"/> <string name="name" value="Chain Arts: Beatdown"/> <string name="name" value="Muscle Memory III"/> <string name="name" value="Summon Brick"/> <string name="desc" value="Summons a huge brick and jumps forward, using your chains to bring it crashing down. Jumps farther when used while pressing the up arrow key.\nRequired Skill:#c Muscle Memory III Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\n#cCooldown: #cooltime sec#"/> <string name="name" value="Summon Brick"/> <string name="name" value="Summon Brick"/> <string name="name" value="Summon Brick"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK: +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP: +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="Defense: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump: +#psdJump"/> <string name="name" value="Chain-less Arts - Reinforce"/> <string name="desc" value="Increases the damage of all attacks using summoned weapons (excludes Chain Arts)."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Chain-less Arts - Critical Chance"/> <string name="desc" value="Increases the Critical Rate of attacks using summoned weapons (excludes Chain Arts)."/> <string name="h" value="Critical Rate +#cr%"/> <string name="name" value="Chain-less Arts - Boss Rush"/> <string name="desc" value="Increases Boss Damage of all attacks using summoned weapons (excludes Chain Arts),"/> <string name="h" value="Boss Damage +#bdR%"/> <string name="name" value="Chain Arts: Thrash - Reinforce"/> <string name="desc" value="Increases the damage of Chain Arts: Thrash."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Chain Arts: Thrash - Linked Attack Reinforce"/> <string name="desc" value="Increases damage of the linked attack made immediately after Chain Arts: Thrash&apos;s 1st hit. The Final Damage bonus to the skill used immediately after the 1st hit of Chain Arts: Thrash is additive."/> <string name="h" value="Final Damage of skills used immediately after 1 hit of Chain Arts: Thrash +#x% (excludes Chain Arts: Thrash)."/> <string name="name" value="Chain Arts: Thrash - Spread"/> <string name="desc" value="Increases the max number of targets hit by Chain Arts: Thrash."/> <string name="h" value="Max Enemies Hit: +#targetPlus"/> <string name="name" value="Chain Arts: Beatdown - Reinforce"/> <string name="desc" value="Increases the damage of Chain Arts: Beatdown."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Chain Arts: Beatdown - Shockwave Reinforce"/> <string name="desc" value="Increases the damage of shockwaves triggered by the secondary attack of Chain Arts: Beatdown."/> <string name="h" value="Damage: +#damR%"/> <string name="name" value="Chain Arts: Beatdown - Cooldown Cutter"/> <string name="desc" value="Reduces the cooldown of Chain Arts: Beatdown."/> <string name="h" value="Cooldown: -#coolTimeR%"/> <string name="name" value="Chain Arts: Crush"/> <string name="desc" value="Chains crash down from above, striking your enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\n#cCooldown: #cooltime sec#"/> <string name="name" value="Veteran Shadowdealer"/> <string name="desc" value="Your continued weapons training has left you adept in many types of combat. Enhances the effects of Muscle Memory and grants attack skills a chance to trigger bonus hits.\nNot affected by cooldown reset.\nRequired Skill: #cMuscle Memory III Lv. 10#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Multiplies the effects of Muscle Memory by #x\nWhenever you summon a weapon or land a hit on an enemy, creates an explosion that deals #w% damage #u times to up to #y enemies.\n#cCooldown: #cooltime sec#"/> <string name="name" value="Veteran Shadowdealer"/> <string name="name" value="Shadowdealer&apos;s Elixir"/> <string name="desc" value="This mysterious Shadowdealer concoction serves as a real pick-me-up for a warrior on the go."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: + #indieDamR%, Critical Rate: +#indieCr%\n#cCooldown: #cooltime sec#"/> <string name="name" value="Affinity Heart I"/> <string name="desc" value="Get closer to Eskalade to draw out strength and make your body lighter."/> <string name="h" value="Recharge Rate: +#x%, Speed: +#psdSpeed, Jump: +#psdJump, Speed Limit: +#speedMax"/> <string name="name" value="Feather Hop"/> <string name="desc" value="Tumble while jumping with direction key. Press jump again to repeat."/> <string name="h" value="Jump distance will increase with level. Press Jump + directional key in air to jump again."/> <string name="name" value="Melody Cross"/> <string name="desc" value="Eskalade&apos;s power increases your attack speed by 1 level. Your HP also increases.		"/> <string name="h" value="Weapon attack speed +1 for #time sec.\n[Passive Effect : Max HP +#mhpX]"/> <string name="name" value="Star Bubble"/> <string name="desc" value="Fires a condensed stream of unrefined energy. Deals area damage when projectile hits."/> <string name="h" value="Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Soul Battery Skill. Recharge Chance: #onActive%"/> <string name="name" value="Soul Shooter Mastery"/> <string name="h" value="Soul Shooter Mastery: +#mastery%, Attack Power +#padX"/> <string name="desc" value="Increases Mastery and Attack Power on Soul Shooter weapons.\n#cLevel 10 required to learn Soul Shooter Expert.#"/> <string name="name" value="Beautiful Soul"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="Permanent +#dexX DEX"/> <string name="name" value="Affinity Heart II"/> <string name="desc" value="Get closer with Eskalade to receive battle experience and increase resistance. "/> <string name="h" value="Every #x enemies KO&apos;d gives you a #y% chance to recharge. Abnormal Status Resistance: +#asrR, Elemental Resistance: +#terR%."/> <string name="name" value="Pink Pummel"/> <string name="desc" value="Rushes through enemies, knocking them back. Has a chance to recharge. Can be resisted by some monsters."/> <string name="h" value="Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Recharge Chance: #onActive%"/> <string name="name" value="Power Transfer"/> <string name="desc" value="Generates a shield that absorbs a portion of damage dealt by the enemy."/> <string name="h" value="Duration: #time. Convert #y% of damage dealt into a protective shield that decreases Damage by #x%.\nCreates a protective shield with a value of 1000 upon casting. The max value of the shield is equal to your Max HP, but it cannot exceed 99999."/> <string name="name" value="Lovely Sting"/> <string name="desc" value="Pierce enemies with a beam of pretty power and inflict a debuff. Use the skill again to detonate the debuff."/> <string name="h" value="Mobs with Debuff Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Soul Battery Skill."/> <string name="name" value="Lovely Sting"/> <string name="desc" value="Pierce enemies with a beam of pretty power and inflict a debuff. Use the skill again to detonate the debuff."/> <string name="h" value="Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: #onActive%"/> <string name="name" value="Lovely Sting"/> <string name="desc" value="Pierce enemies with a beam of pretty power and inflict a debuff. Use the skill again to detonate the debuff."/> <string name="h" value="Mobs with Debuff Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Soul Battery Skill."/> <string name="name" value="Dragon Whistle"/> <string name="desc" value="Endure Eskalade&apos;s advances to increase Weapon Attack."/> <string name="h" value="Attack +#padX"/> <string name="name" value="Love Me Heart"/> <string name="desc" value="Become more resistant to external damage with inner peace."/> <string name="h" value="Max HP: +#mhpX, DEF: +#pddX"/> <string name="name" value="Affinity Heart III"/> <string name="desc" value="Get closer with Eskalade to increase DEX and acquire vision."/> <string name="h" value="+#x% Recharge chance when Recharge fails twice in a row. Dex: +#dexX, Damage: +#damR%"/> <string name="name" value="Heavenly Crash"/> <string name="desc" value="Slams the ground to create a shockwave that damages enemies in range and launches them. Can be resisted by some monsters."/> <string name="h" value="Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Attacked mobs lifted upwards. Recharge Chance: #onActive%"/> <string name="name" value="Iron Blossom"/> <string name="desc" value="Withstands enemy attacks with iron-like will."/> <string name="h" value="Duration: #time sec, Knockback Resistance: +#prop%. Effect doubled when Power Transfer Shield is up."/> <string name="name" value="Soul Seeker"/> <string name="desc" value="Extracts the essence of Eskalade&apos;s power and sends it flying at enemies. Deals damage continuously until it disappears. Soul Seeker ignores attack reflection."/> <string name="h" value="Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Chance to Respawn Essence That Attacks Same Target: #prop% "/> <string name="name" value="Soul Seeker"/> <string name="h" value="Essence Summoned: #bulletCount, Max Enemies Randomly Attacked: #mobCount. Damage from each Essence: #damage%, Number of Attacks: #attackCount. Essence Recreation Chance: #s%, Max Essence Recreated: #z. Soul Battery skill: Recharge Chance: #onActive%"/> <string name="desc" value="Summons the essence of Eskalade&apos;s power and sends it flying at enemies. Deals damage continuously until the max is reached or until it disappears. Soul Seeker ignores attack reflection.#cLevel 10 required to learn Soul Shooter Expert.#"/> <string name="name" value="Shining Star Burst"/> <string name="desc" value="Summons group of star blades enchanted with Eskalade&apos;s power."/> <string name="h" value="Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: #onActive%"/> <string name="name" value="Soul Shooter Expert"/> <string name="desc" value="Increases Soul Shoot Mastery and Weapon Attack.\nRequired Skill: #cSoul Shooter Mastery Lv. 10#"/> <string name="h" value="Mastery: +#mastery%, Attack Power: +#padX, Critical Rate: +#cr%, Critical Damage: +#criticaldamage%"/> <string name="name" value="Affinity Heart IV"/> <string name="desc" value="Increases affinity with the ancient dragon race to obtain the pinnacle of Soul Recharge."/> <string name="h" value="#x% chance to reattempt Recharge again when it fails. 50% chance to increase damage by #y% for 5 seconds when Recharge is successful. "/> <string name="name" value="Soul Seeker Expert"/> <string name="desc" value="Grants a chance to summon Soul Seeker when attacking with a non-Soul Seeker skill. \nRequired Skill: #cSoul Seeker Lv. 10#"/> <string name="h" value="#prop% chance to summon Soul Seeker when attacking with a non-Soul Seeker skill. The summoned Soul Seeker&apos;s Attack Power will be only #x% of a regular Soul Seeker."/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Weapon Defense"/> <string name="desc" value="Permanently increases Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Soul Seeker - Reinforce"/> <string name="desc" value="Increases Soul Seeker&apos;s damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Soul Seeker - Make Up"/> <string name="desc" value="Increases Soul Seeker&apos;s recreation chance."/> <string name="h" value="Recreation chance +#prop%"/> <string name="name" value="Piercing Soul Seeker"/> <string name="desc" value="Adds DEF Ignore effect to Soul Seeker."/> <string name="h" value="Bonus DEF ignored: #ignoreMobpdpR%"/> <string name="name" value="Finale Ribbon - Reinforce"/> <string name="desc" value="Increases Finale Ribbon&apos;s damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Finale Ribbon - Enhance"/> <string name="desc" value="Increases Finale Ribbon&apos;s debuff Final Damage increase."/> <string name="h" value="Final Damage Increase from Debuff: +#x%"/> <string name="name" value="Finale Ribbon - Cooldown Cutter"/> <string name="desc" value="Reduces Finale Ribbon cooldown."/> <string name="h" value="Cooldown: -#coolTimeR%"/> <string name="name" value="Trinity-Reinforce"/> <string name="desc" value="Increases Trinity&apos;s damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Piercing Trinity"/> <string name="desc" value="Adds DEF Ignore effect to Trinity."/> <string name="h" value="Bonus DEF ignored: #ignoreMobpdpR%"/> <string name="name" value="Trinity-Extra Strike"/> <string name="desc" value="Increases the number of attacks while Trinity&apos;s damage becomes 650%.\nRequired Skill: #cTrinity Lv. 30#"/> <string name="h" value="Trinity Number of Attacks: +#attackCount"/> <string name="name" value="Finale Ribbon"/> <string name="desc" value="Swings your ribbon with the power of love and justice to attack all nearby enemies."/> <string name="h" value="Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Creates debuff that has Duration: #time sec, Final Damage: +#x%, Party Member Damage: +#y%\nCooldown: #cooltime sec, Recharge Chance: #onActive% "/> <string name="name" value="Soul Resonance"/> <string name="desc" value="Resonates with Eskalade&apos;s soul and brings his appearance to life. You are not affected by pushback while casting Soul Resonance."/> <string name="h" value="Hold the key for this skill. Mobs Hit: #mobCount, Damage Dealt Per Attack: #damage%, Duration: 8 sec max, Max Finishing Blow Based on Remaining Duration: #x%, Damage Against Bosses: +#bdR%\nWhile in use, damage taken, including attacks with damage proportional to Max HP, -#y%.\nCooldown: #cooltime sec. "/> <string name="name" value="Star Gazer"/> <string name="desc" value="Borrows Eskalade&apos;s power to receive eyes that see through enemies&apos; soul."/> <string name="h" value="Critical Damage: +#x%, Duration: #time sec"/> <string name="name" value="Trinity"/> <string name="desc" value="Condenses Eskalade&apos;s power to attack one enemy continuously."/> <string name="h" value="Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. +#x% Trinity damage on hit and DEF Ignore buff stacked up to #y times. "/> <string name="name" value="Trinity"/> <string name="desc" value="Condenses Eskalade&apos;s power to attack one enemy continuously."/> <string name="h" value="Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. +#x% Trinity damage on hit and DEF Ignore buff stacked up to #y times. "/> <string name="name" value="Nova Warrior"/> <string name="desc" value="Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President&apos;s Orders, or Rhinne&apos;s Protection."/> <string name="h" value="MP Cost: #mpCon, Increases all stats assigned APs by #x% for #time sec"/> <string name="name" value="Nova Temperance"/> <string name="desc" value="Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use."/> <string name="h" value="Cooldown: #cooltime sec"/> <string name="name" value="Soul Seeker Expert"/> <string name="desc" value="Grants a chance to summon Soul Seeker when attacking with an Angelic Buster skill that is non-Soul Buster and non-Soul Seeker skill. Can be toggled #cOn/Off#. Required Skill: #cSoul Seeker Lv. 10#"/> <string name="h" value="#prop% chance to summon a Soul Seeker when attacking with an Angelic Buster skill (excludes Soul Buster and Soul Seeker skills). When using Celestial Roar, activation chance +#z%.\nThe summoned Soul Seeker&apos;s Attack Power will be only #x% of a regular Soul Seeker."/> <string name="name" value="Supreme Supernova"/> <string name="desc" value="Eskalade&apos;s power channels the forces of the universe, blocking damage from enemy&apos;s attack reflection."/> <string name="h" value="Duration: #time sec, Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nCooldown: #cooltime sec"/> <string name="name" value="Final Contract"/> <string name="desc" value="Allows you to control the power of Eskalade&apos;s contract to its fullest."/> <string name="h" value="Duration: #time sec, Attack Power: #indiePad, Critical Rate: #x%. Knockback Resistance: +#indieStance%, Status Resistance: +#asrR%, Elemental Resistance +#terR%\nCooldown: #cooltime sec."/> <string name="name" value="Pretty Exaltation"/> <string name="desc" value="Resonates with Eskalade&apos;s soul to magnify power."/> <string name="h" value="Duration: #time sec, Ignore DEF Rate: #indieIgnoreMobpdpR%, Damage upon attacking Boss Monster: #indieBDR%, Soul Seeker Expert Trigger Chance: +#x% \nCooldown: #cooltime sec"/> <string name="name" value="Celestial Roar"/> <string name="desc" value="Sends out the soul-shaking roar of Eskalade."/> <string name="h" value="Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec. Soul Battery skill. Recharge Chance: #onActive%"/> <string name="name" value="Trinity"/> <string name="desc" value="Condenses Eskalade&apos;s power to attack one enemy continuously. Additionally, the Damage and Ignore DEF ratio is increased."/> <string name="h" value="Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Can deal up to 3 hits with additional inputs afterwards. 2 hits 3 times and 3 hits 4 times.\n+#x% Trinity Damage and DEF Ignore on hit. Increase buff stacked up to #y times. Soul Battery skill. Recharge Chance: #onActive%.\n[Passive Effect: Final Damage: +#pdR%, Ignore DEF Ratio: +#ignoreMobpdpR%]"/> <string name="name" value="STR Increase"/> <string name="desc" value="Increases STR."/> <string name="h" value="STR +#strFX"/> <string name="name" value="DEX Increase"/> <string name="desc" value="Increases DEX."/> <string name="h" value="DEX +#dexFX"/> <string name="name" value="INT Increase"/> <string name="desc" value="Increases INT."/> <string name="h" value="INT +#intFX"/> <string name="name" value="LUK Increase"/> <string name="desc" value="Increases LUK."/> <string name="h" value="LUK +#lukFX"/> <string name="name" value="Increases Jump"/> <string name="desc" value="Increases your Jump."/> <string name="h" value="Jump: +#psdJump"/> <string name="name" value="Speed Increase"/> <string name="desc" value="Increases your Movement Speed."/> <string name="h" value="Movement Speed: +#psdSpeed"/> <string name="name" value="Increases DEF"/> <string name="desc" value="Increases your Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Increases DEF"/> <string name="desc" value="Increases your Defense."/> <string name="h" value="DEF: +#pddX"/> <string name="name" value="Max HP Increase"/> <string name="desc" value="Increases Max HP."/> <string name="h" value="Max HP +#mhpX"/> <string name="name" value="Max MP Increase"/> <string name="desc" value="Increases Max MP."/> <string name="h" value="Max MP +#mmpX"/> <string name="name" value="JUMP Increase"/> <string name="desc" value="Increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Movement Speed Increase"/> <string name="desc" value="Increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Attack Increase"/> <string name="desc" value="Increases Attack."/> <string name="h" value="Attack +#padX"/> <string name="name" value="Magic Attack Increase"/> <string name="desc" value="Increase Magic Attack."/> <string name="h" value="Magic Attack +#madX"/> <string name="name" value="Critical Rate Increase"/> <string name="desc" value="Increases Critical Rate."/> <string name="h" value="Critical Rate +#cr%"/> <string name="name" value="All Stats Increase"/> <string name="desc" value="Increases All Stats."/> <string name="h" value="All Stats: +#strFX"/> <string name="name" value="Attack Speed Increase"/> <string name="desc" value="Increase Attack Speed by 1 level."/> <string name="h" value="Attack Speed +1 Level"/> <string name="name" value="Increases STR"/> <string name="desc" value="Increases your STR."/> <string name="h" value="STR: +#strFX"/> <string name="name" value="Increases DEX"/> <string name="desc" value="Increases your DEX."/> <string name="h" value="DEX: +#dexFX"/> <string name="name" value="Increases INT"/> <string name="desc" value="Increases your INT."/> <string name="h" value="INT: +#intFX"/> <string name="name" value="Increases LUK"/> <string name="desc" value="Increases your LUK."/> <string name="h" value="LUK: +#lukFX"/> <string name="name" value="STR to DEX Conversion"/> <string name="desc" value="Increases DEX in proportion to AP assigned to STR."/> <string name="h" value="#str2dex% of AP assigned to STR added to DEX"/> <string name="name" value="DEX to STR Conversion"/> <string name="desc" value="Increases STR in proportion to AP assigned to DEX."/> <string name="h" value="#dex2str% of AP assigned to DEX added to STR"/> <string name="name" value="INT to LUK Conversion"/> <string name="desc" value="Increases LUK in proportion to AP assigned to INT."/> <string name="h" value="#int2luk% of AP assigned to INT added to LUK"/> <string name="name" value="LUK to DEX Conversion"/> <string name="desc" value="Increases DEX in proportion to AP assigned to DEX."/> <string name="h" value="#luk2dex% of AP assigned to LUK added to DEX"/> <string name="name" value="Attack Increase By Level"/> <string name="desc" value="Increases Attack by 1 at certain level interval."/> <string name="h" value="Attack +1 for every #lv2pad levels"/> <string name="name" value="Magic Attack Increase By Level"/> <string name="desc" value="Increases Magic Attack by 1 at certain level interval."/> <string name="h" value="Magic Attack +1 for every #lv2mad levels"/> <string name="name" value="Max HP Set Percentage Increase"/> <string name="desc" value="Increases Max HP by a set percentage."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Max MP Set Percentage Increase"/> <string name="desc" value="Increases Max MP by a set percentage."/> <string name="h" value="Max MP: +#mmpR%"/> <string name="name" value="Defense Set Percentage Increase"/> <string name="desc" value="Increases Defense by a set percentage."/> <string name="h" value="DEF: +#pddR%"/> <string name="name" value="Defense Set Percentage Increase"/> <string name="desc" value="Increases Defense by a set percentage."/> <string name="h" value="DEF: +#pddR%"/> <string name="name" value="Max HP Set Percentage Increase"/> <string name="desc" value="Increases Max HP by a set percentage."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Max MP Set Percentage Increase"/> <string name="desc" value="Increases Max MP by a set percentage."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Increases Meso Drop"/> <string name="desc" value="Increases the amount of Mesos obtained."/> <string name="h" value="Mesos Obtained: +#mesoR%"/> <string name="name" value="Avoidability Boost"/> <string name="desc" value="Boosts Avoidability."/> <string name="h" value="Avoidability +#er%"/> <string name="name" value="Boss Monster Damage Increase"/> <string name="desc" value="Increases damage when attacking Boss Monsters."/> <string name="h" value="Boss Damage +#bdR%"/> <string name="name" value="Normal Monster Damage Increase"/> <string name="desc" value="Increases damage when attacking a normal monster."/> <string name="h" value="+#nbdR% damage to normal monsters"/> <string name="name" value="Tower Damage Increase"/> <string name="desc" value="Increases damage by a set percentage when attacking a tower."/> <string name="h" value="+#tdR% damage to towers"/> <string name="name" value="Instant-Kill on Normal Monsters in Azwan Liberation Supply Mode"/> <string name="desc" value="Chance for instant-kill when attacking normal monsters in Azwan Liberation Supply Mode."/> <string name="h" value="#minionDeathProp% chance to instant-kill when attacking normal monsters in Aswan Liberation Supply Mode"/> <string name="name" value="Additional Damage on Targets with Abnormal Status"/> <string name="desc" value="Increases damage when target is inflicted with abnormal status."/> <string name="h" value="+#abnormalDamR% damage when attacking targets inflicted with Stun, Blind, Freeze, or Incapacitation status."/> <string name="name" value="Attack Increase By Level"/> <string name="desc" value="Increases Attack by 1 at certain level intervals."/> <string name="h" value="Attack +1 every #lv2pad levels"/> <string name="name" value="DEF to Damage Conversion"/> <string name="desc" value="Increases final damage in proportion to DEF."/> <string name="h" value="Final Damage: +#pdd2dam% of DEF"/> <string name="name" value="Magic Attack Increase By Level"/> <string name="desc" value="Increases Magic Attack by 1 at certain level intervals."/> <string name="h" value="Magic Attack +1 every #lv2mad levels"/> <string name="name" value="Increases Critical Rate"/> <string name="desc" value="Increases your Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="All Stats Increase"/> <string name="desc" value="Increases All Stats."/> <string name="h" value="All Stats: +#strFX"/> <string name="name" value="Chance for no cooldown."/> <string name="desc" value="Chance for no cooldown when using skills."/> <string name="h" value="#nocoolProp% chance to skip cooldowns"/> <string name="name" value="Passive Skill Level +1"/> <string name="desc" value="Increases the Skill Level of a passive skill by 1."/> <string name="h" value="Passive Skills: +#passivePlus Level (excludes Active Hybrids, 5th Job Skills)"/> <string name="name" value="Attack Skill Target Increase"/> <string name="desc" value="Increases the number of enemies hit by multi-target skill."/> <string name="h" value="Number of enemies hit by multi-target skill +#targetPlus"/> <string name="name" value="Buff Duration Increase"/> <string name="desc" value="Increases buff duration."/> <string name="h" value="Buff skill duration +#bufftimeR%"/> <string name="name" value="Item Drop Rate Increase"/> <string name="desc" value="Increases Item Drop Rate."/> <string name="h" value="Item Drop Rate +#dropR%"/> <string name="name" value="Meso Drop Increase"/> <string name="desc" value="Increases amount of Mesos obtained."/> <string name="h" value="Mesos Obtained: +#mesoR%"/> <string name="name" value="STR and DEX Increase"/> <string name="desc" value="Increases STR and DEX."/> <string name="h" value="STR +#strFX, DEX +#dexFX"/> <string name="name" value="STR and INT Increase"/> <string name="desc" value="Increases STR and INT."/> <string name="h" value="STR +#strFX, INT +#intFX"/> <string name="name" value="STR and LUK Increase"/> <string name="desc" value="Increases STR and LUK."/> <string name="h" value="STR +#strFX, LUK +#lukFX"/> <string name="name" value="DEX and INT Increase"/> <string name="desc" value="Increases DEX and INT."/> <string name="h" value="DEX +#dexFX, INT +#intFX"/> <string name="name" value="DEX and LUK Increase"/> <string name="desc" value="Increases DEX and LUK."/> <string name="h" value="DEX +#dexFX, LUK +#lukFX"/> <string name="name" value="INT and LUK Increase"/> <string name="desc" value="Increases INT and LUK."/> <string name="h" value="INT +#intFX, LUK +#lukFX"/> <string name="name" value="DEX and STR Increase"/> <string name="desc" value="Increases DEX and STR."/> <string name="h" value="DEX +#dexFX, STR +#strFX"/> <string name="name" value="INT and STR Increase"/> <string name="desc" value="Increases INT and STR."/> <string name="h" value="INT +#intFX, STR +#strFX"/> <string name="name" value="LUK and STR Increase"/> <string name="desc" value="Increases LUK and STR."/> <string name="h" value="LUK +#lukFX, STR +#strFX"/> <string name="name" value="INT and DEX Increase"/> <string name="desc" value="Increases INT and DEX."/> <string name="h" value="INT +#intFX, DEX +#dexFX"/> <string name="name" value="LUK and DEX Increase"/> <string name="desc" value="Increases LUK and DEX."/> <string name="h" value="LUK +#lukFX, DEX +#dexFX"/> <string name="name" value="LUK and INT Increase"/> <string name="desc" value="Increases LUK and INT."/> <string name="h" value="LUK +#lukFX, INT +#intFX"/> <string name="name" value="Explorer Warrior Hero"/> <string name="h1" value="STR +10"/> <string name="h2" value="STR +20"/> <string name="h3" value="STR +40"/> <string name="h4" value="STR +80"/> <string name="h5" value="STR +100"/> <string name="name" value="Explorer Warrior Paladin"/> <string name="h1" value="STR +10"/> <string name="h2" value="STR +20"/> <string name="h3" value="STR +40"/> <string name="h4" value="STR +80"/> <string name="h5" value="STR +100"/> <string name="name" value="Explorer Warrior Dark Knight"/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Explorer Magician Arch Mage (Fire, Poison)"/> <string name="h" value="Max MP: +#mmpR%"/> <string name="name" value="Explorer Magician Arch Mage (Ice, Lightning)"/> <string name="h1" value="INT +10"/> <string name="h2" value="INT +20"/> <string name="h3" value="INT +40"/> <string name="h4" value="INT +80"/> <string name="h5" value="INT +100"/> <string name="name" value="Explorer Magician Bishop"/> <string name="h1" value="INT +10"/> <string name="h2" value="INT +20"/> <string name="h3" value="INT +40"/> <string name="h4" value="INT +80"/> <string name="h5" value="INT +100"/> <string name="name" value="Explorer Bowman Bow Master"/> <string name="h1" value="DEX +10"/> <string name="h2" value="Dex +20"/> <string name="h3" value="Dex +40"/> <string name="h4" value="Dex +80"/> <string name="h5" value="DEX +100"/> <string name="name" value="Explorer Bowman Marksman"/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Explorer Thief Night Lord"/> <string name="h" value="Critical Rate +#cr%"/> <string name="name" value="Explorer Thief Shadower"/> <string name="h1" value="LUK +10"/> <string name="h2" value="LUK +20"/> <string name="h3" value="LUK +40"/> <string name="h4" value="LUK +80"/> <string name="h5" value="LUK +100"/> <string name="name" value="Explorer Thief Dual Blade"/> <string name="h1" value="LUK +10"/> <string name="h2" value="LUK +20"/> <string name="h3" value="LUK +40"/> <string name="h4" value="LUK +80"/> <string name="h5" value="LUK +100"/> <string name="name" value="Explorer Pirate Buccaneer"/> <string name="h1" value="STR +10"/> <string name="h2" value="STR +20"/> <string name="h3" value="STR +40"/> <string name="h4" value="STR +80"/> <string name="h5" value="STR +100"/> <string name="name" value="Explorer Pirate Corsair"/> <string name="desc" value="Not applied in skill description."/> <string name="h" value="Minion Duration +#summonTimeR%"/> <string name="name" value="Explorer Pirate Cannoneer"/> <string name="h1" value="STR +10"/> <string name="h2" value="STR +20"/> <string name="h3" value="STR +40"/> <string name="h4" value="STR +80"/> <string name="h5" value="STR +100"/> <string name="name" value="Cygnus Dawn Warrior"/> <string name="h1" value="Max HP +250"/> <string name="h2" value="Max HP +500"/> <string name="h3" value="Max HP +1000"/> <string name="h4" value="Max HP +2000"/> <string name="h5" value="Max HP +2500"/> <string name="name" value="Cygnus Magician Blaze Wizard"/> <string name="h1" value="INT +10"/> <string name="h2" value="INT +20"/> <string name="h3" value="INT +40"/> <string name="h4" value="INT +80"/> <string name="h5" value="INT +100"/> <string name="name" value="Cygnus Bowman Wind Archer"/> <string name="h1" value="DEX +10"/> <string name="h2" value="Dex +20"/> <string name="h3" value="Dex +40"/> <string name="h4" value="Dex +80"/> <string name="h5" value="DEX +100"/> <string name="name" value="Cygnus Thief Night Walker"/> <string name="h1" value="LUK +10"/> <string name="h2" value="LUK +20"/> <string name="h3" value="LUK +40"/> <string name="h4" value="LUK +80"/> <string name="h5" value="LUK +100"/> <string name="name" value="Cygnus Pirate Thunder Breaker"/> <string name="h1" value="STR +10"/> <string name="h2" value="STR +20"/> <string name="h3" value="STR +40"/> <string name="h4" value="STR +80"/> <string name="h5" value="STR +100"/> <string name="name" value="Hero Warrior Aran"/> <string name="desc" value="Triggers once every 10 sec. Next trigger chance decreases upon trigger, but effect is x2."/> <string name="h" value="Grants a 70% chance to recover #onHitHpRecoveryR% of base HP with each attack."/> <string name="name" value="Hero Magician Evan"/> <string name="desc" value="Triggers once every 10 sec. Next trigger chance decreases upon trigger, but effect is x2."/> <string name="h" value="Grants a 70% chance to recover #onHitMpRecoveryR% of base MP with each attack."/> <string name="name" value="Hero Bowman Mercedes"/> <string name="desc" value="Takes priority over equipment potential, and cooldown cannot be lower than 1 sec. Does not apply to some skills."/> <string name="h" value="Skill Cooldowns: -#coolTimeR%"/> <string name="name" value="Hero Thief Phantom"/> <string name="h" value="Mesos Obtained +#mesoR%"/> <string name="name" value="Pirate Hero Shade"/> <string name="h" value="Critical Damage: +#criticaldamage%"/> <string name="name" value="Hero Magician Luminous"/> <string name="h1" value="INT +10"/> <string name="h2" value="INT +20"/> <string name="h3" value="INT +40"/> <string name="h4" value="INT +80"/> <string name="h5" value="INT +100"/> <string name="name" value="Resistance Warrior Demon Slayer"/> <string name="h" value="Abnormal Status Resistance: +#asrR"/> <string name="name" value="Resistance Warrior Demon Avenger"/> <string name="h" value="Boss Damage: +#bdR%"/> <string name="name" value="Resistance Magician Battle Mage"/> <string name="h1" value="INT +10"/> <string name="h2" value="INT +20"/> <string name="h3" value="INT +40"/> <string name="h4" value="INT +80"/> <string name="h5" value="INT +100"/> <string name="name" value="Resistance Bowman Wild Hunter"/> <string name="h1" value="Your attacks have a 20% chance to deal 4% additional Damage."/> <string name="h2" value="Your attacks have a 20% chance to deal 8% additional Damage."/> <string name="h3" value="Your attacks have a 20% chance to deal 12% additional Damage."/> <string name="h4" value="Your attacks have a 20% chance to deal 16% additional Damage."/> <string name="h5" value="20% chance to deal +20% damage on hit"/> <string name="name" value="Resistance Pirate Mechanic"/> <string name="h" value="Buff Duration +#bufftimeR%"/> <string name="name" value="Resistance Hybrid Xenon"/> <string name="h1" value="STR, DEX, &amp; LUK +5"/> <string name="h2" value="STR, DEX, &amp; LUK +10"/> <string name="h3" value="STR, DEX, &amp; LUK +20"/> <string name="h4" value="STR, DEX, &amp; LUK +40"/> <string name="h5" value="STR, DEX, &amp; LUK +50"/> <string name="name" value="Resistance Warrior Blaster"/> <string name="h1" value="Ignore Defense +1%"/> <string name="h2" value="Ignore Defense +2%"/> <string name="h3" value="Ignore Defense +3%"/> <string name="h4" value="Ignore Defense +5%"/> <string name="h5" value="Ignore Defense +6%"/> <string name="name" value="Mihile, Knight of Light"/> <string name="h1" value="Max HP +250"/> <string name="h2" value="Max HP +500"/> <string name="h3" value="Max HP +1000"/> <string name="h4" value="Max HP +2000"/> <string name="h5" value="Max HP +2500"/> <string name="name" value="Nova Warrior Kaiser"/> <string name="h1" value="STR +10"/> <string name="h2" value="STR +20"/> <string name="h3" value="STR +40"/> <string name="h4" value="STR +80"/> <string name="h5" value="STR +100"/> <string name="name" value="Nova Thief Cadena"/> <string name="h1" value="LUK + 10"/> <string name="h2" value="LUK + 20"/> <string name="h3" value="LUK + 40"/> <string name="h4" value="LUK + 80"/> <string name="h5" value="LUK + 100"/> <string name="name" value="Nova Pirate Angelic Buster"/> <string name="h1" value="DEX +10"/> <string name="h2" value="DEX +20"/> <string name="h3" value="DEX +40"/> <string name="h4" value="DEX +80"/> <string name="h5" value="DEX +100"/> <string name="name" value="Child of the Goddess Zero"/> <string name="h" value="Increases EXP obtained by #expR%"/> <string name="name" value="Natural Genius Kinesis"/> <string name="h1" value="Increases INT by 10"/> <string name="h2" value="Increases INT by 20"/> <string name="h3" value="Increases INT by 40"/> <string name="h4" value="Increases INT by 80"/> <string name="h5" value="INT +100"/> <string name="name" value="Verdant Flora Magician Illium"/> <string name="h1" value="INT + 10"/> <string name="h2" value="INT + 20"/> <string name="h3" value="INT + 40"/> <string name="h4" value="INT + 80"/> <string name="h5" value="INT + 100"/> <string name="name" value="Powerful Charge"/> <string name="desc" value="3 Warrior Cards"/> <string name="h" value="#mhp2damX% of Max HP added as additional damage"/> <string name="name" value="Magical Storm"/> <string name="desc" value="3 Magician Cards"/> <string name="h" value="#mmp2damX% of Max MP added as additional damage"/> <string name="name" value="Pinpoint Aim"/> <string name="desc" value="3 Bowman Cards"/> <string name="h" value="Additional damage from Final Attack skills +#finalAttackDamR%"/> <string name="name" value="Weak Point Targeting"/> <string name="desc" value="3 Thief Cards"/> <string name="h" value="Critical Damage: +#criticaldamage%"/> <string name="name" value="Pirate&apos;s Way"/> <string name="desc" value="3 Pirate Cards"/> <string name="h" value="Ignore #ignoreMobpdpR% of enemy&apos;s DEF"/> <string name="name" value="Free Spirit"/> <string name="desc" value="3 Explorer Cards"/> <string name="h1" value="All stats +2"/> <string name="h2" value="All stats +5"/> <string name="h3" value="All stats +7"/> <string name="h4" value="All stats +10"/> <string name="name" value="Honor of Cygnus"/> <string name="desc" value="3 Cygnus Cards"/> <string name="h1" value="All stats +2"/> <string name="h2" value="All stats +5"/> <string name="h3" value="All stats +7"/> <string name="h4" value="All stats +10"/> <string name="name" value="The Glorious Return"/> <string name="desc" value="3 Hero Cards"/> <string name="h1" value="All stats +2"/> <string name="h2" value="All stats +5"/> <string name="h3" value="All stats +7"/> <string name="h4" value="All stats +10"/> <string name="name" value="Blaze of Resistance"/> <string name="desc" value="3 Resistance Cards"/> <string name="h1" value="All stats +2"/> <string name="h2" value="All stats +5"/> <string name="h3" value="All stats +7"/> <string name="h4" value="All stats +10"/> <string name="name" value="Warrior&apos;s First Step"/> <string name="desc" value="3 B-Rank (or higher) Cards"/> <string name="h1" value="Max HP +300, Max MP +300"/> <string name="name" value="Warrior&apos;s Growth"/> <string name="desc" value="3 A-Rank (or higher) Cards"/> <string name="h1" value="Max HP +500, Max MP +500, ATT/M. ATT +1"/> <string name="name" value="Warrior&apos;s Feat"/> <string name="desc" value="3 S-Rank (or higher) Cards"/> <string name="h1" value="Max HP +700, Max MP +700, Attack Power +3, Magic ATT +3, Damage upon attacking Boss Monsters +3%"/> <string name="name" value="Completed Warrior"/> <string name="desc" value="3 SS-Rank Cards"/> <string name="h1" value="Max HP +1000, Max MP +1000, Attack Power +5, Magic ATT +5, Damage upon attacking Boss Monsters 5%"/> <string name="name" value="Legion STR"/> <string name="h" value="STR +#strX"/> <string name="name" value="Legion DEX"/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Legion INT"/> <string name="h" value="INT +#intX"/> <string name="name" value="Legion LUK"/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Legion Attack Power"/> <string name="h" value="Attack Power +#padX"/> <string name="name" value="Legion Magic ATT"/> <string name="h" value="Magic ATT +#madX"/> <string name="name" value="Legion Max HP"/> <string name="h" value="Max HP +#mhpX"/> <string name="name" value="Legion Max MP"/> <string name="h" value="Max MP +#mmpX"/> <string name="name" value="Legion Critical Damage"/> <string name="h" value="Critical Damage +#cdPerM%"/> <string name="name" value="Legion Abnormal Status Resistance"/> <string name="h" value="Abnormal Status Resistance: +#asrR"/> <string name="name" value="Legion Obtained EXP"/> <string name="h" value="Bonus EXP +#expRPerM%"/> <string name="name" value="Legion Critical Rate"/> <string name="h" value="Critical Rate +#cr%"/> <string name="name" value="Legion Boss Damage"/> <string name="h" value="Boss Damage: +#bdR%"/> <string name="name" value="Legion Knockback Resistance"/> <string name="h" value="Knockback Resistance +#stanceProp%"/> <string name="name" value="Legion Buff Duration"/> <string name="h" value="Buff Duration +#bufftimeR%"/> <string name="name" value="Legion Ignore Defense"/> <string name="h" value="Ignore Defense +#ignoreMobpdpR%"/> <string name="name" value="Maple M Character"/> <string name="h" value="Attack Power &amp; Magic ATT +#padX"/> <string name="name" value="Mushroom Power"/> <string name="desc" value="Discount on Monster Life Shop products"/> <string name="name" value="Piggy Power"/> <string name="desc" value="Max HP Increased"/> <string name="name" value="Yeti Pepe Power"/> <string name="desc" value="Minion duration increased"/> <string name="name" value="Construct Power"/> <string name="desc" value="Skill MP cost reduction"/> <string name="name" value="Slimy Snail Power"/> <string name="desc" value="MP recovered each 10 sec"/> <string name="name" value="Plant Power"/> <string name="desc" value="HP recovered each 10 sec"/> <string name="name" value="Golem Power"/> <string name="desc" value="DEF Increase"/> <string name="name" value="Dragon Power"/> <string name="desc" value="Final blow has 10% chance of recovering HP"/> <string name="name" value="Kitty Power"/> <string name="desc" value="Luck Increased"/> <string name="name" value="Puppy Power"/> <string name="desc" value="Strength, Luck Increased"/> <string name="name" value="Bird Power"/> <string name="desc" value="Dexterity Increased"/> <string name="name" value="Bull Power"/> <string name="desc" value="Strength Increased"/> <string name="name" value="Reptile Power"/> <string name="desc" value="Dexterity, Intelligence Increased"/> <string name="name" value="Monkey Bear Power"/> <string name="desc" value="Increases Dexterity."/> <string name="name" value="Fairy Power"/> <string name="desc" value="Max MP Increase"/> <string name="name" value="Demon Power"/> <string name="desc" value="Intelligence, Dexterity Increased"/> <string name="name" value="Soldier Power"/> <string name="desc" value="Strength, Intelligence Increased"/> <string name="name" value="Toy Power"/> <string name="desc" value="Meso Drop rate +%"/> <string name="name" value="Demihuman Power"/> <string name="desc" value="Intelligence increased"/> <string name="name" value="Undead Power"/> <string name="desc" value="EXP loss at death: -%"/> <string name="name" value="Ghost Power"/> <string name="desc" value="Final blow has 10% chance of recovering MP"/> <string name="name" value="Spirit Power"/> <string name="desc" value="Increases INT and LUK."/> <string name="name" value="Desert Bunny Power"/> <string name="desc" value="JUMP Increase"/> <string name="name" value="Batty Pumpkin Power"/> <string name="desc" value="Max Movement Speed increased"/> <string name="name" value="Batty Candy Power"/> <string name="desc" value="Warus acquired at Farm level-up"/> <string name="name" value="Desert Rabbit Power"/> <string name="desc" value="Increases movement speed"/> <string name="name" value="Seal Power"/> <string name="desc" value="Increases Max HP."/> <string name="name" value="Book Ghost Power"/> <string name="desc" value="Increases Damage."/> <string name="name" value="Moon Bunny Power"/> <string name="desc" value="Farm monster EXP gain increase"/> <string name="name" value="Seruf Power"/> <string name="desc" value="Item Drop Rate % Increase"/> <string name="name" value="Snow Witch Power"/> <string name="desc" value="Max MP Increase"/> <string name="name" value="King Clang Power"/> <string name="desc" value="Increases DEF"/> <string name="name" value="Dodo Power"/> <string name="desc" value="Max HP Increased"/> <string name="name" value="Iruvata Power"/> <string name="desc" value="Increases Max MP."/> <string name="name" value="Pharaoh Yeti Power"/> <string name="desc" value="Farm EXP gain increased"/> <string name="name" value="Moon Bunny Twin Power"/> <string name="desc" value="Farm monster EXP gain increase"/> <string name="name" value="Lilynouch Power"/> <string name="desc" value="Dexterity Increased"/> <string name="name" value="Frankenroid Power"/> <string name="desc" value="Strength Increased"/> <string name="name" value="Dunas Power"/> <string name="desc" value="Luck Increased"/> <string name="name" value="Timer Power"/> <string name="desc" value="Intelligence increased"/> <string name="name" value="Aufheben Power"/> <string name="desc" value="Farm building production increased"/> <string name="name" value="Gatekeeper Nex Power"/> <string name="desc" value="Final Attack skill damage +%"/> <string name="name" value="Crimson Balrog Power"/> <string name="desc" value="Enemy attacks have a 5% chance to trigger temporary invincibility"/> <string name="name" value="Jr. Balrog Power"/> <string name="desc" value="Invincibility duration increased when attacked"/> <string name="name" value="Shinsoo Power"/> <string name="desc" value="Attacks have a 10% chance to regain HP and MP"/> <string name="name" value="Oberon Power"/> <string name="desc" value="Increases All Stats"/> <string name="name" value="Pink Bean Power"/> <string name="desc" value="Increases damage by %"/> <string name="name" value="Mu Gong&apos;s Shadow Power"/> <string name="desc" value="ATT +1"/> <string name="name" value="Papulatus Clock Power"/> <string name="desc" value="Increases All Stats"/> <string name="name" value="Ephenia Power"/> <string name="desc" value="Magic Attack Increase"/> <string name="name" value="Pipsqueak Zakum Power"/> <string name="desc" value="Adds a % chance to Guard enemy attacks"/> <string name="name" value="Pipsqueak Von Leon Power"/> <string name="desc" value="Increases damage by % when attacking Boss Monsters"/> <string name="name" value="Pipsqueak Horntail Power"/> <string name="desc" value="Critical Rate +%"/> <string name="name" value="Pipsqueak Cygnus Power"/> <string name="desc" value="Increases damage by %"/> <string name="name" value="Pipsqueak Magnus Power"/> <string name="desc" value="Monster DEF Ignored +%"/> <string name="name" value="Pipsqueak Hilla Power"/> <string name="desc" value="Increases Critical Damage %."/> <string name="name" value="Pipsqueak Arkarium Power"/> <string name="desc" value="Buff skill duration +%"/> <string name="name" value="Pipsqueak Orchid Power"/> <string name="desc" value="Character EXP reward +%"/> <string name="name" value="Mir Power"/> <string name="desc" value="ATT +5, Magic ATT +5"/> <string name="name" value="Mighty Mir Power"/> <string name="desc" value="Increases All Stats by 20"/> <string name="name" value="Pipsqueak Luminous (Light) Power"/> <string name="desc" value="Target +1 for area-effective skills, cannot apply the function based on number of targets"/> <string name="name" value="Pipsqueak Luminous (Dark) Power"/> <string name="desc" value="ATT +5, Magic ATT +5"/> <string name="name" value="Pipsqueak Luminous (Equilibrium) Power"/> <string name="desc" value="ATT and Magic ATT +1 per 20 Character Levels"/> <string name="name" value="Teenage Mir Power"/> <string name="desc" value="Increases Abnormal Status Resistance by 5."/> <string name="name" value="Pierre Power"/> <string name="desc" value="Final Attack skill damage +%"/> <string name="name" value="Von Bon Power"/> <string name="desc" value="Buff skill duration +%"/> <string name="name" value="Death Fiend Power"/> <string name="desc" value="Max HP Increased"/> <string name="name" value="Thieving Moon Bunny Power"/> <string name="desc" value="Meso Drop rate +%"/> <string name="name" value="Beryl Power"/> <string name="desc" value="Increases All Stats"/> <string name="name" value="Meta-Beryl Power"/> <string name="desc" value="Increases All Stats"/> <string name="name" value="Giant Blackheart Power"/> <string name="desc" value="Max HP Increased"/> <string name="name" value="Pipsqueak Orchid Power"/> <string name="desc" value="Character EXP reward +%"/> <string name="name" value="Pipsqueak Phantom Power"/> <string name="desc" value="Critical Rate +%"/> <string name="name" value="Lovestruck King Slime Power"/> <string name="desc" value="Increases Critical Rate"/> <string name="name" value="Amorous Yeti Couple Power"/> <string name="desc" value="Minion duration Increased"/> <string name="name" value="Admin Balloon Power"/> <string name="desc" value="Max HP +2%"/> <string name="name" value="Mega-Admin Balloon Power"/> <string name="desc" value="2% chance to skip skill cooldown"/> <string name="name" value="Mole King Power"/> <string name="desc" value="Movement Speed 10"/> <string name="name" value="Margana Power"/> <string name="desc" value="Intelligence +15"/> <string name="name" value="Hsalf Power"/> <string name="desc" value="Dexterity +15"/> <string name="name" value="Rellik Power"/> <string name="desc" value="Luck +15"/> <string name="name" value="Jack Power"/> <string name="desc" value="Increases All Stats by 5"/> <string name="name" value="Red Nirg Power"/> <string name="desc" value="Strength +15"/> <string name="name" value="Typhon Power"/> <string name="desc" value="ATT +1, Magic ATT +1"/> <string name="name" value="Tarantulus Power"/> <string name="desc" value="Increases Abnormal Status Resistance by 1."/> <string name="name" value="Petite Shade Power"/> <string name="desc" value="4% chance to reset skill cooldown"/>
 * 1) cRequired Skill: Advanced Combo Attack Lv. 30 or above#"/>