Luminous/Skills

Original (KMS, TMS and MSEA)
Luminous uses a balance of Light and Dark magic. After completing the tutorial, there is a choice between Light and Darkness. These choices will slightly affect the storyline and grant him Light Affinity or Dark Affinity respectively, which increases the damage of the respective affinity.

Upon reaching the 2nd Job, there is a UI which depicts an empty orb. Once the player uses a skill, light or dark, the orb will immediately fill up with 100% purple or blue, respectively. Using light magic will increase the dark side of the orb until it is fully purple, activating Eclipse, and vice versa will activate Sunfire.

===Alteration (JMS, CMS, GMS and EMS) === After completing the tutorial, Luminous is automatically affixed to the Dark Path, though Dark Affinity enhances both affinities.

Upon reaching the 2nd Job, there is a UI which depicts a gem, with five feathers and a gauge on each side, Light on the left, and Dark on the right. Using Light skills increases the Light gauge until it is completely filled, and lights up a feather. Using Dark skills increases the Dark gauge until it is completely filled, and lights up another feather on the opposite side. Unlike the original, using Light magic further increases Light magic power and vice versa, Sunfire and Eclipse are also permanently active. However, one must click on the icon under the UI in order to switch between Light and Dark, which dims one feather for the respective side that is activated. Logging off resets all feathers to one, and using a skill sets it to that respective affinity.

Upon the 3rd Job, Luminous will learn Equilibrium, where the balance of Light and Darkness occur. Upon the 4th Job, Luminous acquires an enhanced version. Activating equilibrium is done by accessing an affinity.

Skill 1st Job.png First Light

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Hidden

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Skill 2nd Job.png Second Light

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Skill 3rd Job.png Third Light

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Skill 4th Job.png Final Light

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Skill 4th Job.png Hyper Skills

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