Character Statistics

Character Statistics, or stats, is the build of a character. There are four base stats of the game - Strength (STR), Dexterity (DEX), Intelligence (INT), and Luck (LUK). The base stats are used to determine the attack, defense, evasion rate, accuracy, and critical rate. As a beginner, stats are added automatically until one chooses a job, or reaches Level 11. At this point, the base stats have to be redistributed accordingly in order to get the preferable build of the character.

Ability Points
Ability Points (AP) is the amount of points that can be distributed to base stats. 5 AP is distributed upon every Level up.

Level
Level represents a player's mastery of the game. Players can Level up when they reach the target amount of EXP needed. Many aspects of the game has a Level limit attached, so one might have several checkpoints to achieve.

Health Points
Health Points (HP) is the amount of damage that can be sustained before dying (losing all HP). Like MP, HP can be restored over time or by using items. After every Level up, the amount of MaxHP increases, with the current HP increasing to maximum. The MaxHP can be increased by distributing AP into the HP stat, or by using passive skills. Demon Avenger uses HP for his skills, so it is recommended to get have a high MaxHP.

Mana Points
Mana Points (MP) determine how many times a player can use a certain skill. Like HP, MP can be restored over time or by using items. After every Level up, the amount of MaxMP increases, with the current MP increasing to maximum. MaxMP can be increased by distributing AP into the MP stat, or by using passive skills. For classes with low MaxHP, there is a skill which one can utilize to temporary use MP as a substitute for a portion of HP damage. There are three classes which does not use MP: Demon, Angelic Buster, and Kanna.

Demon Fury
Demon Fury (DF) is a substitute for MP, and is only used by Demon Slayer. Unlike MP, DF cannot be recovered over time or by using items. DF can only be regenerated by attacking enemies with normal attacks. MaxDF only increases with each job advancement.

Experience
Experience (EXP) is the amount that needs to be achieved before one can Level up. EXP can be obtained by completing quests or defeating monsters. When one dies, a portion of one's EXP will be lost. This hazard does not apply to beginners.

Honor Experience
Honor Experience (Honor EXP) is the amount that needs to be achieved before one can reach a new Honor Level. Honor EXP can be obtained by completing Azwan Liberation on any mode.

Honor Level
Honor Level unlocks Inner Ability to the player. The first unlocks at Level 2, the second at Level 30, and the final at Level 70.

Fame
Fame represents the popularity of the player. One can choose to increase or decrease another player's fame. Fame can only be given or taken once per day. There is also a fame restriction on some equipment.

Strength
Strength (STR) is one of the base stats which is responsible for the amount of damage inflicted on enemies. One can distribute AP into the STR stat to increase STR. This is used to determine the Attack of a player. This stat is prioritized for Warrior-based classes.

Dexterity
Dexterity (DEX) is one of the base stats which is responsible for the chance of inflicting damage onto enemies. One can distribute AP into the DEX stat to increase DEX. This is used to determine the Accuracy and Avoidability of a player. This stat is prioritized for Bowman- and Pirate-based classes.

Intelligence
Intelligence (INT) is one of the base stats which is responsible for the amount of magic damage inflicted on enemies. One can distribute AP into the INT stat to increase INT. This is used to determine the Attack, Magic Defense and Magic Accuracy of a player. This stat is prioritized for Magician-based classes.

Luck
Luck (LUK) is one of the base stats which is responsible for the chance of critical damage inflicted on enemies. One can distribute AP into the LUK stat to increase LUK. This is used to determine the Accuracy and Avoidability of a player. This stat is prioritized for Thief-based classes.

Attack
Attack determines the amount of damage one can inflict onto enemies.

Critical Rate
Critical Rate (Crit Rate) determines the chance of critical damage being onto enemies.

Weapon Defense
Weapon/Physical Defense (commonly abbreviated to W.Def) determines the reduction of the amount of melee damage taken from enemies.

Magic Defense
Magic Defense (commonly abbreviated to M.Def) determines the reduction of the amount of magic damage taken from enemies.

Weapon Accuracy
Weapon/Physical Accuracy (commonly abbreviated to W.Acc) determines the chance of scoring a hit on enemies using melee attacks.

Magic Accuracy
Magic Accuracy (commonly abbreviated to M.Acc) determines the chance of scoring a hit on enemies using magic attacks.

Weapon Avoidability
Weapon/Physical Avoidability or Weapon/Physical Evasion Rate (commonly abbreviated to W.Avd) determines the chance of melee damage from enemies being a 'Miss'.

Magic Avoidability
Magic Avoidability or Magic Evasion Rate (commonly abbreviated to M.Avd) determines the chance of magic damage from enemies being a 'Miss'.

Speed
Speed is the rate of lateral movement of a character, or how fast a player is able to walk. It can be increased by equipping equipment, or temporarily by potions.

Jump
Jump is the rate of vertical movement of a character, or how high a character is able to jump. It can be increased by equipping equipment, or temporarily by potions.