Thread:Zeadd/@comment-4156018-20120315201016

I understand if you didn't quite understand what I meant when I tried to explain how you enter the values of every level in a skill.

Well, I'm going to try and explain a little deeper.

In a skill there are certain levels, some skills has master level of 30 (mostly 4th job), other skills may have 20 or 10 etc..

When you add the values in a skill it might look like this (depending on the readout that can be found in Skill.img.xml):

MP Con: #mpCon, Attack: +#prop, Cooldown: #cooltime

When you use the extractor, you can find all of these values (#mpCon, #prop and #cooltime) in the skills section, which can be found under Skill.wz and the skill's id which can be found through Skill.img.xml.

So, basically, you just go Skill => 'idofImg'.img => Skill => 'idofSkill' => Common

There, you will find these values. It might say "mpCon", and you will see a certain algorhytm. I will show you how these algorhytms work right now.

d(x/c) = Start on 1 and repeat c times, continue adding with 1 repeat c times.

b+d(x/c) = Start on b and repeat (c-1) times, continue adding with 1 and repeat c times.

a+b*d(x/c) = Start on a and repeat c-1 times, continue adding with b and repeat c times.

a+b*u(x/c) = Start on a+b and repeat c times, continue adding with b and repeat c times.

If you understood all of that I grant you permission to revamp the Magicians skills. :) Good luck 