User:Richmond2010/Strings/Skill

                <string name="name" value="Empress&apos;s Might"/> <string name="desc" value="You can equip items with a higher level than your current level."/> <string name="h" value="Allows you to equip items #x levels higher than your current level."/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT 10, Magic ATT: 10, Duration: 10 min"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Explorer)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="ATT, DEF increases by #x% when HP is lower than #z%"/> <string name="desc" value="Unlock your hidden potential in your moment of need."/> <string name="h" value="ATT, DEF increases by #x% when HP is lower than #z%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp and Up Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="bookName" value="Warrior Basics"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damage enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown and Right Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage% every #dotInterval sec for #dotTime sec (Up to #attackCount times), Max Monsters Hit: #mobCount,"/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prob%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown Arrow Key and Up Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="Master of Swimming"/> <string name="desc" value="Increases swimming speed."/> <string name="h" value="Permanently increases swimming speed."/> <string name="name" value="Pirate Blessing"/> <string name="desc" value="[Job Specialty Skill] Learn the Cannoneer&apos;s unique strengths to permanently increase various stats."/> <string name="h" value="Permanently increase STR by #strX, DEX by #dexX, INT by #intX, LUK by #lukX, Max HP by #mhpR%, and Max MP by #mmpR%"/> <string name="bookName" value="Fighter Techniques"/> <string name="name" value="Master of Organization"/> <string name="desc" value="Expands Equip, Use, Set-up, and Etc. Inventory."/> <string name="h" value="Permanently expands Equip, Use, Set-up, and Etc. Inventory by #x slots."/> <string name="bookName" value="Crusader&apos;s Guide"/> <string name="name" value="Master of Organization"/> <string name="desc" value="Expands Equip, Use, Set-up, and Etc. Inventory."/> <string name="h" value="Permanently expands Equip, Use, Set-up, and Etc. Inventory by #x slots."/> <string name="bookName" value="Ultimate Hero"/> <string name="bookName" value="Page&apos;s Path"/> <string name="bookName" value="White Knight&apos;s Code"/> <string name="bookName" value="Paladin of Light"/> <string name="bookName" value="Spearman Techniques"/> <string name="bookName" value="Dragon Knight&apos;s Path"/> <string name="bookName" value="Dark Knight of Darkness"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the White Angel&apos;s blessing."/> <string name="h1" value="ATT: +12, Magic +ATT: 12, Duration: 10 min"/> <string name="name" value="Will of the Alliance"/> <string name="desc" value="Strong force is released according to the Willpower of the Alliance"/> <string name="h" value="Permanently increases STR: #strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="name" value="Mihile&apos;s Soul"/> <string name="desc" value="Summons a spirit that automatically performs an area attack on the enemies you are fighting. Skill level increases by 1 every 15 levels."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="pdesc" value="Summons a spirit to attack nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="name" value="Oz&apos;s Flame"/> <string name="desc" value="Summons a spirit that automatically performs an area attack on the enemies you are fighting. Skill level increases by 1 every 15 levels."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="pdesc" value="Summons a spirit to attack nearby monsters."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="name" value="Irena&apos;s Wind"/> <string name="desc" value="Summons a spirit that automatically performs an area attack on the enemies you are fighting. Skill level increases by 1 every 15 levels."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="pdesc" value="Summons a spirit to attack nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="name" value="Eckhart&apos;s Darkness"/> <string name="desc" value="Summons a spirit that automatically performs an area attack on the enemies you are fighting. Skill level increases by 1 every 15 levels."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="pdesc" value="Summons a spirit to attack nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="name" value="Hawkeye&apos;s Lightning"/> <string name="desc" value="Summons a spirit that automatically performs an area attack on the enemies you are fighting. Skill level increases by 1 every 15 levels."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="pdesc" value="Summons a spirit to attack nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="name" value="Super Transformation"/> <string name="desc" value="[Master Level: 1]\nTransforms into a super human with lightning fast speed."/> <string name="h1" value="MP Cost: 10, Movement Speed: 170, Jump: 120"/> <string name="name" value="Battleship"/> <string name="desc" value="[Master Level: 1]\nBlast across the stage on a Battleship."/> <string name="h1" value="MP Cost: 10, Movement Speed: 170, Jump: 120"/> <string name="bookName" value="Intro. to Magic"/> <string name="bookName" value="Fire &amp; Poison Basics"/> <string name="bookName" value="Adv. Fire &amp; Poison"/> <string name="bookName" value="Highest class of Magic (F,P)"/> <string name="bookName" value="Ice &amp; Lightning Basics"/> <string name="bookName" value="Adv. Ice &amp; Lightning"/> <string name="bookName" value="Highest class of Magic (I,L)"/> <string name="bookName" value="Holy Magic Basics"/> <string name="bookName" value="Adv. Holy Magic"/> <string name="bookName" value="Highest class of Holy Magic"/> <string name="bookName" value="Bowman Basics"/> <string name="bookName" value="Hunter&apos;s Guide"/> <string name="bookName" value="Path of the Ranger"/> <string name="bookName" value="Bow master"/> <string name="bookName" value="Crossbowman Guide"/> <string name="bookName" value="Sniper&apos;s Scope"/> <string name="bookName" value="Marksman"/> <string name="bookName" value="Thief Skills"/> <string name="bookName" value="Assassin Skills"/> <string name="bookName" value="The Way of Hermit"/> <string name="bookName" value="Night Lord Secrets"/> <string name="bookName" value="Bandit&apos;s Tricks"/> <string name="bookName" value="Chief Bandit&apos;s Tricks"/> <string name="bookName" value="Shadower Secrets"/> <string name="bookName" value="The Basics of Blade Recruit"/> <string name="bookName" value="Blade Acolyte Guide"/> <string name="bookName" value="The Path of a Blade Specialist"/> <string name="bookName" value="The Path of a Blade Lord"/> <string name="bookName" value="Blade Master&apos;s Secret Book"/> <string name="bookName" value="Pirate Beginner Guide"/> <string name="bookName" value="Pirate Guide"/> <string name="bookName" value="Brawler Guide"/> <string name="bookName" value="The Path of the Marauder"/> <string name="bookName" value="The Perfect Buccaneer"/> <string name="bookName" value="Gunslinger Guide"/> <string name="bookName" value="The Path of the Outlaw"/> <string name="bookName" value="The Perfect Corsair"/> <string name="bookName" value="Cannoneer Guide"/> <string name="bookName" value="Path of the Cannon"/> <string name="bookName" value="Cannon Master Completion"/> <string name="bookName" value="Manager Skill Book"/> <string name="bookName" value="Admin. Skill Book (Normal)"/> <string name="bookName" value="Admin. Skill Book (Super)"/> <string name="name" value="Three Snails"/> <string name="desc" value="[Master Level : 3]\nHurls snail shells to attack monsters from long distance."/> <string name="h1" value="MP -3; Damage 10"/> <string name="h2" value="MP -5; Damage 25"/> <string name="h3" value="MP -7; Damage 40"/> <string name="bookName" value="Noblesse Techniques"/> <string name="name" value="Recovery"/> <string name="desc" value="[Master Level : 3]\nEnables the user to recover HP constantly for 30 sec. \n#cTerms between skills : 10 min.#"/> <string name="h1" value="MP -5; Recover HP 24 in 30 sec."/> <string name="h2" value="MP -10; Recover HP 48 in 30 sec."/> <string name="h3" value="MP -15; Recover HP 72 in 30 sec."/> <string name="name" value="Nimble Feet"/> <string name="desc" value="[Master Level : 3]\nEnables the character to move around quickly for a short amount of time. \n#cTerms between skills : 1 min.#"/> <string name="h1" value="MP -4; speed +10 for 4 sec."/> <string name="h2" value="MP -7; speed +15 for 8 sec."/> <string name="h3" value="MP -10; speed +20 for 12 sec."/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level : 1]\nUses the spirit of a legend to use a scroll on an item that cannot be normally equipped by the character."/> <string name="name" value="Monster Rider"/> <string name="desc" value="[Master Level : 1]\nEnables one to ride on a tamed monster and use it as a method of transportation."/> <string name="name" value="Echo of Hero"/> <string name="desc" value="[Master Level : 1]\n Increase weapon attack and magic attack on all players around. \n#cTerms between skills : 2 hours#"/> <string name="h1" value="MP -30 Weapon attack +4%, Magic attack +4% for 40Minutes"/> <string name="name" value="Test"/> <string name="desc" value="Test"/> <string name="h1" value="Test"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level : 3]\nCan create item by using alchemy. Items that can be created will vary depending on your Character level."/> <string name="h1" value="Able to create items under level 75."/> <string name="h2" value="Able to create items under level 105."/> <string name="h3" value="Able to create items under level 135."/> <string name="name" value="Bamboo Rain"/> <string name="desc" value="An attack using a bamboo stick."/> <string name="h1" value="30% reduction of the boss monster&apos;s strength"/> <string name="name" value="Invincibility"/> <string name="desc" value="You become invincible for a fixed amount of time."/> <string name="h1" value="30 seconds of invincibility"/> <string name="name" value="Power Explosion"/> <string name="desc" value="Increased damage rate for a fixed amount of time."/> <string name="h1" value="100% increase of damage rate for 30 seconds"/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level : 2]\nYou board a spaceship. While aboard, you can increase your movement and jump abilities by pressing the right/left direction key twice. #Available until: 06-08-2009 at 00 hour#"/> <string name="h1" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="h2" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-08-2009 at 00 hour# "/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level : 1]\nChanges the condition of the Krypto found at the Space Mine. #cAvailable until: 06-08-2009 at 00 hour# "/> <string name="name" value="Yeti Rider"/> <string name="desc" value="[Master Level : 1]\nAllows one to ride on a Yeti.\n#cAvailable until : 7/9/2009 at 00:00#"/> <string name="h1" value="MP -10; Weapon and Magic DEF +10, Speed +120, Jump +120"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level : 1]\nAllows you to move around while being mounted on a Yeti."/> <string name="h1" value="Consumes 10 MP, Weapon and Magic Defense +10, Speed 120, Jump 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level : 1]\nAllows you to move around while being mounted on a Broomstick."/> <string name="h1" value="Consumes 10 MP, Weapon and Magic Defense +10, Speed 120, Jump 120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level : 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Magical Wooden Horse"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky with the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skills costs 90 MP to activate and consumes 1 MP per sec while active."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active): 1 MP/sec"/> <string name="name" value="Croking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Retro Scooter"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Lovely Scooter"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP -10, Weapon and Magic Attack +10, Speed +140, Jump +120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP -10, Weapon and Magic Attack +10, Speed +140, Jump +120"/> <string name="name" value="F1 Machine"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Tiger"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed +140, Jump +120"/> <string name="name" value="Lion"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Lion."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Unicorn"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Unicorn."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Low Rider."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Red Truck"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Red Truck."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Gargoyle"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Gargoyle."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Shinjo."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed +140, Jump +120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed 140, Jump +120"/> <string name="name" value="Helicopter"/> <string name="desc" value="[Master Level: 1]\nYou can fly around in a Helicopter."/> <string name="h1" value="MP -10, DEF and M. DEF +10, Speed +140, Jump +120"/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level : 2]\nYou board a spaceship. While aboard, you can increase your movement and jump abilities by pressing the right/left direction key twice. #Available until: 06-15-2010 at midnight#"/> <string name="h1" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="h2" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-15-2010 at midnight# "/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level : 1]\nChanges the condition of the Krypto found at the Space Mine. #cAvailable until: 06-15-2010 at midnight# "/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare, the terrifying dream of darkness."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed +170, Jump +120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed +170, Jump +120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed +170, Jump +120"/> <string name="name" value="Transformer"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Chicken"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Kurenai Run Away"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="OS4 Shuttle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS4 Shuttle."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Visitor Melee Attack"/> <string name="desc" value="Visitor Melee Attack"/> <string name="h1" value="Visitor Melee Attack"/> <string name="name" value="Visitor Range Attack"/> <string name="desc" value="Visitor Range Attack"/> <string name="h1" value="Visitor Range Attack"/> <string name="name" value="Owl "/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Owl."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Mothership"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the mothership."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="OS3A Machine"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS3A machine."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140, Jump: +120"/> <string name="name" value="Mihile&apos;s Soul Driver"/> <string name="desc" value="Summons Mihile to strike down multiple enemies with four powerful blows. Skill level can be increased depending on your level."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="name" value="Oz&apos;s Flame Gear"/> <string name="desc" value="Summons Oz to create a wall of fire. Monsters inside the wall take continuous damage. Skill level can be increased depending on your level."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec, Duration: #dotTime sec\nCooldown: #hcCooltime sec"/> <string name="name" value="Irena&apos;s Wind Piercing"/> <string name="desc" value="Summons Irena to inflicts significant damage to multiple monsters with a single powerful blow. Skill level can be increased depending on your level."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Penetrated: #mobCount"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Penetrated: #mobCount"/> <string name="name" value="Eckhart&apos;s Vampire"/> <string name="desc" value="Summons Eckhart to unleash four vampiric attacks on multiple enemies and absorb some of their HP. Absorbs a maximum of half o your Max HP, or the total of the monster&apos;s Max HP. Skill level can be increased depending on your level."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Monsters Hit: #mobCount, absorbs #x% of the damage as HP"/> <string name="name" value="Hawkeye&apos;s Shark Wave"/> <string name="desc" value="Summons Hawkeye to assault enemies with terrifying electric sharks. Skill level can be increased depending on your level."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120, Jump: +120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Giant Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Jump a second time while in the air."/> <string name="ph" value="MP Cost: 0, Additional Jump distance\nCooldown: #cooltime sec"/> <string name="bookName" value="The Basics of a Dawn Warrior"/> <string name="name" value="Small Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rabbit Rickshaw"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="bookName" value="Path of the Dawn Warrior"/> <string name="bookName" value="Dawn Warrior&apos;s Guide"/> <string name="bookName" value="Completion of the Dawn Warrior"/> <string name="name" value="6th Party Tonight"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the 6th Anniversary Set Effect Skill."/> <string name="name" value="6th Party Tonight"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the 6th Anniversary Set Effect Skill."/> <string name="name" value="Law Officer"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the Law Officer Skill."/> <string name="name" value="Nina&apos;s Pentacle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Frog"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Turtle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Buffalo"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Jr. Tank"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Spirit Viking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Pachinko Robo"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rex&apos;s Hyena"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Napolean Mount"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Soaring (Mount)"/> <string name="desc" value="Allows you to soar through the air on mounts that can fly. While riding a mount with the ability to fly, press the Up Arrow and Jump keys to soar through the air.\nCosts 5 MP to activate."/> <string name="h1" value="MP Cost: 10"/> <string name="name" value="Red Draco"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #300 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nadeshiko Fly High"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Pegasus"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Dragon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Magic Broom"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #30 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Knight&apos;s Chariot"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Invisible Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Dragon (Level 3)"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Owl"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #180 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Helicopter"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Highway Patrol Car"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Highway Patrol Car.\nRight-click to allow other players to hitch a ride."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Balrog&apos;s Hellfire"/> <string name="desc" value="Calls up Balrog&apos;s soul to smite all enemies on-screen with vicious hellfire."/> <string name="h1" value="Strikes 15 enemies for 2000% damage. Critical Probability +20%, 10 minute cooldown."/> <string name="name" value="Horntail&apos;s Flame Breath"/> <string name="desc" value="Calls up Horntail&apos;s soul to bathe the enemies around you in flames. Targeted enemies will receive continual flame damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Rex&apos;s Charge"/> <string name="desc" value="Calls up Rex&apos;s soul to instantly annihilate enemies in front of you. Does normal damage to boss monsters."/> <string name="h1" value="Instantly eliminates normal monsters, does 900% damage to boss monsters. 10 minute cooldown."/> <string name="name" value="Ani&apos;s Judgment"/> <string name="desc" value="Calls up Ani&apos;s soul to crush enemies with a powerful hammer that ignores enemy defense."/> <string name="h1" value="Strikes 1 enemy for 4000% damage. Critical Probability +40%, ignores enemy defense, 10 minute cooldown."/> <string name="name" value="Dragon Rider&apos;s Energy Breath"/> <string name="desc" value="Calls up the Dragon Rider&apos;s soul to blast enemies in front of you with a powerful Energy Charge. Targeted enemies will receive continual damage over time."/> <string name="h1" value="Strikes 15 enemies for 2000% damage. Critical Probability +40%, 300% continual damage for 10 seconds, 10 minute cooldown."/> <string name="name" value="Von Leon&apos;s Lion Slash"/> <string name="desc" value="Calls up Von Leon&apos;s soul to inflict a devastating strike on an enemy, ignoring their defense."/> <string name="h" value="Allows you to equip items #x levels higher than your current level."/> <string name="name" value="Zakum&apos;s Towering Inferno"/> <string name="desc" value="Calls up Zakum&apos;s soul to burn enemies around you with towering flames. Targeted enemies will receive continual fire damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Spirit of Rock&apos;s Doom Strike"/> <string name="desc" value="Summons the Spirit of Rock&apos;s soul for 2 minutes, stunning nearby enemies."/> <string name="h1" value="Performs a stun attack on 15 enemies for 500% damage. 2 minute duration, 15 minute cooldown."/> <string name="name" value="Mu Gong&apos;s Absolute Destruction"/> <string name="desc" value="Draws strength from Mu Gong&apos;s soul to do double regular attack damage to enemies for 30 seconds."/> <string name="h1" value="Damage x2, 30 second duration, 15 minute cooldown."/> <string name="name" value="Pink Bean&apos;s Zone of Incredible Pain"/> <string name="desc" value="Summons Pink Bean&apos;s soul for 2 minutes, doing massive damage to nearby enemies."/> <string name="h1" value="Strikes 15 enemies for 1500% damage. 2 minute duration, 15 minute cooldown."/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="bookName" value="The Blaze Wizard Guide"/> <string name="bookName" value="Blaze Wizard Guide"/> <string name="bookName" value="Adv. Flame Magic"/> <string name="bookName" value="Premium Flame Magic"/> <string name="bookName" value="Intro of the Wind Archer"/> <string name="bookName" value="Skill of the Wind Archer"/> <string name="bookName" value="Path of the Wind Archer"/> <string name="bookName" value="Completion of the Wind Archer"/> <string name="bookName" value="The Night Walker Guide"/> <string name="bookName" value="Night Walker Guide"/> <string name="bookName" value="Night Walker&apos;s Path"/> <string name="bookName" value="Night Walker Secrets"/> <string name="bookName" value="Intro to the Thunder Breaker"/> <string name="bookName" value="Thunder Breaker guide"/> <string name="bookName" value="Path of the Thunder Breaker"/> <string name="bookName" value="Completion of Thunder Breaker"/> <string name="bookName" value="Legendary Skill"/> <string name="bookName" value="Beginner Master"/> <string name="bookName" value="Elf Basics"/> <string name="bookName" value="Aran"/> <string name="bookName" value="Aran"/> <string name="bookName" value="Aran"/> <string name="bookName" value="Aran"/> <string name="bookName" value="First Master"/> <string name="bookName" value="Second Master "/> <string name="bookName" value="Third Master"/> <string name="bookName" value="Fourth Master"/> <string name="bookName" value="Fifth Master"/> <string name="bookName" value="Sixth Master"/> <string name="bookName" value="Seventh Master "/> <string name="bookName" value="Eighth Master"/> <string name="bookName" value="Ninth Master"/> <string name="bookName" value="Tenth Master"/> <string name="bookName" value="Mercedes"/> <string name="bookName" value="Mercedes"/> <string name="bookName" value="Mercedes"/> <string name="bookName" value="Mercedes"/> <string name="bookName" value="Resistance Skills"/> <string name="bookName" value="Demon Slayer Basics"/> <string name="bookName" value="1st Demon Slayer"/> <string name="bookName" value="2nd Demon Slayer"/> <string name="bookName" value="3rd Demon Slayer"/> <string name="bookName" value="Bonecruncher"/> <string name="bookName" value="Battle Mage 1st Job"/> <string name="bookName" value="Battle Mage 2nd Job"/> <string name="bookName" value="Battle Mage 3rd Job"/> <string name="bookName" value="Battle Mage 4th Job"/> <string name="bookName" value="Wild Hunter 1st Job"/> <string name="bookName" value="Wild Hunter 2nd Job"/> <string name="bookName" value="Wild Hunter 3rd Job"/> <string name="bookName" value="Wild Hunter 4th Job"/> <string name="desc" value="Cures you from being Seduced. The cooldown decreases as the skill level increases."/> <string name="bookName" value="Mechanic 1st Job"/> <string name="bookName" value="Mechanic 2nd Job"/> <string name="bookName" value="Mechanic 3rd Job"/> <string name="bookName" value="Mechanic 4th Job"/> <string name="bookName" value="MOUNT INFO"/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Hidden Item Skill]\nIncreases your Speed and Jump for a set amount of time."/> <string name="h1" value="MP -50, Speed +20, Jump +10, Duration: 200 sec."/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Hidden Item Skill]\nGenerates a portal that leads to the closest town. You can enter and exit through the door as frequently as you wish until it disappears. Use the portal by pressing the Up Arrow button while standing on it."/> <string name="h1" value="MP -120, Requires: 2 Magic Rocks, Portal Duration: 120 sec."/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Max Crit Damage: +15%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="MP -80, Max HP and Max MP +40% for 240 sec."/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cSkills that have already reached master level are not increased.# \nExceptions: Beginner skills and Combat Orders cannot be increased."/> <string name="h1" value="MP Cost: 64, All skill levels increased by 1 level for 240 seconds."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, Accuracy, Avoidability, Max HP, and Max MP. Reduces the amount of MP used when using skills. Can be stacked with other buff skills except for Advanced Blessing."/> <string name="h1" value="MP Cost: 120. For 240 seconds - Weapon ATT: +20, Magic ATT: +20, Weapon DEF +425, Magic DEF +425, Accuracy +260, Avoidability +260, Max HP +475, Max MP +475, MP Consumption: -12%"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP and MP to increase your attack speed 1 level for a fixed period of time. It can be stacked with other buffs except Speed Infusion."/> <string name="h1" value="HP Cost: 120, MP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="name" value="Pig&apos;s Weakness"/> <string name="desc" value="[Master Level : 1]\n Inflicts 150% damage on Pigs."/> <string name="bookName" value="Additional Skills"/> <string name="name" value="Stump&apos;s Weakness"/> <string name="desc" value="[Master Level : 1]\n Inflicts 150% damage on Stumps."/> <string name="name" value="Slime&apos;s Weakness"/> <string name="desc" value="[Master Level : 1]\n Inflicts 150% damage on Slimes."/> <string name="name" value="HP Boost"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Guardian Armor"/> <string name="pdesc" value="Increase Battle Mode ATT based on DEF."/> <string name="ph" value="Battle Mode ATT: +1 per #x DEF"/> <string name="desc" value="Increase Battle Mode ATT based on DEF."/> <string name="h" value="Battle Mode ATT: +1 per #x DEF"/> <string name="name" value="Iron Body"/> <string name="desc" value="Increases your Weapon Defense for a fixed amount of time."/> <string name="h" value="MP Cost: #mpCon, Weapon DEF: +#pdd, Duration: #time sec"/> <string name="name" value="Power Strike"/> <string name="desc" value="Consumes MP to deliver powerful damage to enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Consumes MP to deliver powerful damage to enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Slash Blast"/> <string name="desc" value="Consumes MP to attack up to 6 nearby enemies simultaneously.\nRequired Skill: #cPower Strike Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Consumes MP to attack up to 6 nearby enemies simultaneously.\nRequired Skill: #cPower Strike Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Weapon Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of swords and axes. "/> <string name="h" value="Sword and Axe Mastery: #mastery%, Accuracy: +#x"/> <string name="name" value="Final Attack"/> <string name="desc" value="Grants a chance to deal additional damage after an attack. Must have a sword or an axe equipped. \nRequired Skill: #cWeapon Mastery Lv. 3#"/> <string name="h" value="Proc Rate: #prop%, Damage: #damage%"/> <string name="name" value="Physical Training"/> <string name="desc" value="Improves STR and DEX permanently through physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Slipstream"/> <string name="desc" value="Pushes you past the wind to let you move quicker than the eye can follow."/> <string name="h" value="MP Cost: #mpCon, pushes you forward a set distance"/> <string name="name" value="Brandish"/> <string name="desc" value="Perform a double attack on enemies in front of you."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="pdesc" value="Perform a double attack that ignores defense on the monsters in front of you."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="name" value="Weapon Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a sword or an axe equipped.\nRequired Skill: #cWeapon Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Rage"/> <string name="desc" value="Increases the Weapon ATT of your party members for a short time. Stacks with other buffs."/> <string name="h" value="MP Cost: #mpCon, Weapon ATT: +#indiePad, Duration: #time sec"/> <string name="pdesc" value="Momentarily increases the Battle Mode ATT of allies."/> <string name="ph" value="MP Cost: #mpCon, Battle Mode ATT: +#PVPdamage, Duration: #time sec"/> <string name="name" value="Power Reflection"/> <string name="desc" value="For a fixed period of time, absorbs some of the damage received, amplifies the damage, and reflects it back at the enemy. Cannot reflect more than half of the enemy&apos;s Max HP at once. \nRequired Skill: #cRage: Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, for #time seconds, #x% of received damage is absorbed and amplifed by #y% before being returned to the enemy."/> <string name="pdesc" value="Reflects a certain percentage of the damage taken back to the enemy. Cannot reflect more than half of the enemy&apos;s Max HP at once. \nRequired Skill: #cRage: Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Damage Reflected: #x%"/> <string name="hch" value="MP Cost: #mpCon, Portion of Damage Absorbed: #x%, Duration: #hcTime sec, Chance to Reflect #hcReflect% Damage: #hcProp%.\nCooldown: #hcCooltime sec"/> <string name="name" value="Ground Smash"/> <string name="desc" value="Releases a shockwave that hits multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Releases a shockwave that hits multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Self Recovery"/> <string name="desc" value="Restores some HP and MP every 4 seconds, even in combat."/> <string name="h" value="#hp HP and #mp MP recovered every 4 seconds."/> <string name="hch" value="Recovers #hcHp HP and #mp MP every 4 seconds."/> <string name="name" value="Chance Attack"/> <string name="desc" value="Deals greater damage when attacking enemies that are stunned, blinded, or frozen."/> <string name="h" value="Damage (to stunned, blinded, frozen enemies): #damage%"/> <string name="name" value="Combo Attack"/> <string name="desc" value="For a fixed amount of time, accumulates combo orbs with each attack. Allows you to charge 5 combo orbs max. Each combo orb increases the damage you deal."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Max Combo Orbs: #x, Damage: +#damR% per combo orb"/> <string name="pdesc" value="For a fixed amount of time, accumulates combo orbs with each attack. Allows you to charge 5 combo orbs max. Each combo orb increases the damage you deal."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Max Combo Orbs: #x, Damage: +#damR% per combo orb"/> <string name="name" value="Panic"/> <string name="desc" value="Deals damage to multiple enemies and decreases their attack power, with a chance to inflict blindness. Only possible with a combo count of 2 or more. Panic&apos;s blindness effect is applicable to all monsters, but its duration is cut in half against bosses.\nRequired Skill: #cCombo Attack Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, #y combo orbs are used to deal #damage% damage on #mobCount enemies, Enemy Attack: -#z%, Blind Chance: #prop%, Enemy Accuracy (when Blind): -#x%\nCooldown: #cooltime sec"/> <string name="pdesc" value="Deals damage to multiple enemies and decreases their attack power, with a chance to inflict blindness. Only possible with a combo count of 2 or more. \nRequired Skill: #cCombo Attack Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, #y combo orbs are used to deal #damage% damage on #mobCount enemies, Enemy Attack: -#z%, Blind Chance: #prop%, Enemy Accuracy (when Blind): -#x%\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, #y combo orbs are used to deal #damage% damage on #mobCount enemies, Enemy Attack: -#z%, Blind Chance: #prop% for #hcTime sec, Enemy Accuracy (when Blind): -#x%\nCooldown: #hcCooltime sec"/> <string name="name" value="Coma"/> <string name="desc" value="Deals damage to multiple enemies at once and stuns them at a fixed rate. Only possible when the combo count is at 1 or more.\nRequired Skill: #cCombo Attack Lv. 1#"/> <string name="h" value="#mpCon MP and #y combo orbs are used to deal #damage% on #mobCount enemies, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Deals damage to multiple enemies at once and stuns them at a fixed rate. Only possible when the combo count is at 1 or more.\nRequired Skill: #cCombo Attack Lv. 1#"/> <string name="ph" value="#mpCon MP and #y combo orbs are used to deal #damage% damage to #mobCount enemies, Stun Chance: #prop%, Stun Duration: #time\nCooldown: #cooltime sec"/> <string name="hch" value="#mpCon MP and #y combo orbs are used to deal #damage% damage to #mobCount enemies, Stun Chance: #prop%, Stun Duration: #hcTime sec\nCooldown: #hcCooltime sec"/> <string name="name" value="Magic Crash"/> <string name="desc" value="Has a chance to cancel all enemy buffs and prevent them for casting new buffs. [Cooldown: 1 min] Required Skill: #cShout Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Success Rate: #prop%, Buff Block Duration: #time sec"/> <string name="pdesc" value="Has a chance to cancel all enemy buffs and prevent them from casting new buffs.\nRequired Skill: #cShout Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Success Rate: #prop%, Buff Block Duration: #time sec\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Chance to Remove All Buffs: #hcProp%, Buff Block Duration: #hcTime sec"/> <string name="name" value="Shout"/> <string name="desc" value="Shouts at enemies, dealing damage and possibly Stunning them."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Shout at enemies, dealing damage and possibly Stunning them."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec\nCooldown: #hcCooltime sec"/> <string name="name" value="Intrepid Slash"/> <string name="desc" value="Deal 3 consecutive attacks on multiple enemies in front of you."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Deal 3 consecutive attacks on multiple enemies in front of you."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Endure"/> <string name="desc" value="Enhances your resistance against abnormal status effects."/> <string name="h" value="Abnormal Status Resistance: +#asrR%"/> <string name="name" value="Advanced Combo Attack"/> <string name="desc" value="Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly.\nRequired skill: #c Combo Attack Lv. 20#"/> <string name="h" value="Damage: +#v% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: #prop%"/> <string name="pdesc" value="Increases your max combo orbs and gives you a chance to gain combo orbs twice as quickly.\nRequired Skill: #cCombo Attack Lv. 20#"/> <string name="ph" value="Max Combo Orbs: +#x, Double Combo Orb Chance: #prop%"/> <string name="name" value="Combat Mastery"/> <string name="desc" value="Ignores a portion of a monster&apos;s defense while attacking."/> <string name="h" value="Defense Ignored: #ignoreMobpdpR%"/> <string name="name" value="Advanced Final Attack"/> <string name="desc" value="Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack. Mastery Book is required to master the skill to level 30. \nRequired Skill: #cFinal Attack Lv. 20#"/> <string name="h" value="Permanently increases ATT by #padX and Accuracy by #ar%. Also has a #prop% chance of activating #damage% damage Final Attack #attackCount times."/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases all players&apos; stats within a team by a certain percentage. Mastery Book is required to master the skill to level 30."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="name" value="Monster Magnet"/> <string name="desc" value="Pull multiple monsters towards you as you attack them. Pulled monsters will be stunned for a fixed period of time. Mastery Book is required to master the skill to level 30."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Pulled: #mobCount, Stun Duration: #time sec"/> <string name="pdesc" value="Pull multiple monsters towards you as you attack them. Pulled monsters will be stunned for a fixed period of time."/> <string name="ph" value="MP Cost: #mpCon, Success Rate: #prop%, Damage: #damage%, Max Enemies Pulled: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Success Rate: #prop%, Damage: #damage%, Max Enemies Pulled: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec\nCooldown: #hcCooltime sec"/> <string name="name" value="Power Stance"/> <string name="desc" value="With great concentration, you hold your ground when struck, resisting knock-back effects. Mastery Book is required to master the skill to level 30."/> <string name="h" value="MP Cost: #mpCon, Knock-back Resist Chance: #prop%, Duration: #time sec"/> <string name="name" value="Rush"/> <string name="desc" value="Dash forward and push back multiple monsters. Mastery Book is required to master the skill to level 30."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Pushed: #mobCount"/> <string name="pdesc" value="Dash forward and push back multiple monsters. Slows enemies for a certain amount of time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Speed: #x\nCooldown: #cooltime sec"/> <string name="name" value="Raging Blow"/> <string name="desc" value="Deals multiple blows to multiple enemies in front of you. The final blow will always be a critical."/> <string name="h" value="MP Cost: #mpCon, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Damage: #damage%, Critical Hit on final attack"/> <string name="pdesc" value="Deals multiple blows to multiple enemies in front of you. The final blow will always be a critical."/> <string name="ph" value="MP Cost: #mpCon, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Damage: #damage%, Critical Hit on final attack"/> <string name="name" value="Enrage"/> <string name="desc" value="In your rage, you focus on specific enemies, using combo orbs to deal increased damage to them. Consumes 10 combo orbs."/> <string name="h" value="Cost: #mpCon MP and 10 Combo Orbs, Damage: +#x%, Critical Rate: +#z%, Minimum Critical Damage: +#y%, Duration: #time sec, Max Enemies Targeted: #mobCount"/> <string name="pdesc" value="In your rage, you focus on specific enemies, using combo orbs to deal increased damage to them. Consumes 10 combo orbs."/> <string name="ph" value="Cost: #mpCon MP and 10 Combo Orbs, Damage: +#x%, Critical Rate: +#z%, Minimum Critical Damage: +#y%, Duration: #time sec, Max Enemies Targeted: #mobCount"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Weapon Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of swords and blunt weapons. "/> <string name="h" value="Sword and Blunt Weapon Mastery: #mastery%, Accuracy: +#x"/> <string name="name" value="Final Attack"/> <string name="desc" value="Grants a chance to deal additional damage after an attack. Must have a sword or blunt weapon equipped. \nRequired Skill: #cWeapon Mastery Lv. 3#"/> <string name="h" value="Proc Rate: #prop%, Damage: #damage%"/> <string name="name" value="Physical Training"/> <string name="desc" value="Improves STR and DEX permanently through physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Slipstream"/> <string name="desc" value="Pushes you past the wind to let you move quicker than the eye can follow."/> <string name="h" value="MP Cost: #mpCon, pushes you forward a set distance"/> <string name="name" value="Weapon Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a sword or a blunt weapon equipped.\nRequired Skill: #cWeapon Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Threaten"/> <string name="desc" value="Intimidates enemies, with a chance to decrease their Attack, Defense, and Accuracy."/> <string name="h" value="MP Cost: #mpCon, Success Rate: #prop%, Enemy Attack and Defense: -#x%, Accuracy: -#z%, Duration (accuracy debuff): #subTime sec"/> <string name="pdesc" value="Intimidates enemies, with a chance to decrease their Attack, Defense, and Accuracy."/> <string name="ph" value="MP Cost: #mpCon, Enemy ATT and DEF: -#x%, Duration: #time sec, Accuracy: -#z%, Duration (Accuracy): #subTime sec\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Success Rate: #prop%, Enemy ATT and DEF: -#x%, Duration: #hcTime sec, Accuracy: -#z%, Duration (Accuracy): #subTime sec\nCooldown: #hcCooltime sec"/> <string name="name" value="Power Guard"/> <string name="desc" value="For a fixed period of time, absorbs some of the damage received, amplifies the damage, and reflects it back at the enemy. Cannot reflect more than half of the enemy&apos;s Max HP at once. \nRequired Skill: #cIntimidate: Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, for #time seconds, #x% of received damage is absorbed and amplifed by #y% before being returned to the enemy."/> <string name="pdesc" value="For a fixed period of time, absorbs some of the damage received, amplifies the damage, and reflects it back at the enemy. Cannot reflect more than half of the enemy&apos;s Max HP at once. \nRequired Skill: #cIntimidate: Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, for #time seconds, #x% of received damage is absorbed and amplifed by #y% before being returned to the enemy."/> <string name="hch" value="MP Cost: #mpCon, Portion of Damage Absorbed: #x%, Duration: #hcTime sec, Chance to Reflect #hcReflect% Damage: #hcProp%.\nCooldown: #hcCooltime sec"/> <string name="name" value="Ground Smash"/> <string name="desc" value="Releases a shockwave that hits multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Releases a shockwave that hits multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Shield Mastery"/> <string name="desc" value="Increases Weapon Defense and Magic Defense when a shield is equipped. Gives your shield a chance to block enemy attacks."/> <string name="h" value="Weapon/Magic DEF: +#x%, Guard Chance: #prop%"/> <string name="pdesc" value="Increases Weapon Defense and Magic Defense when a shield is equipped. Gives your shield a chance to block enemy attacks."/> <string name="ph" value="Weapon/Magic DEF: +#x%, Guard Chance: #prop%"/> <string name="name" value="Charged Blow"/> <string name="desc" value="Attacks multiple enemies with the element attribute applied to a weapon. Can only be used when Charged. Has a chance to inflict an abnormal status depending on the Charge element used. Using Charged Blow does not deactivate the skill."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Inflicts abnormal status depending on the Charge element."/> <string name="pdesc" value="Attacks multiple enemies with the element attribute applied to a weapon. Can only be used when Charged. Has a chance to inflict an abnormal status depending on the Charge element used. Using Charged Blow does not deactivate the skill."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Inflicts abnormal status depending on the Charge element."/> <string name="name" value="Flame Charge"/> <string name="desc" value="Temporarily charges your weapon with the Fire Attribute, increasing its attack. When Charge Blow is used, you have a chance to inflict continuous fire damage."/> <string name="h" value="MP Cost: #mpCon, Fire Attribute Duration: #time sec, Damage: #damage%, When Charge Blow is used, inflicts continuous #dot% fire damage for #dotTime sec with #prop% chance."/> <string name="pdesc" value="Temporarily charges your weapon with the Fire Attribute, increasing its attack. When Charge Blow is used, you have a chance to inflict continuous fire damage."/> <string name="ph" value="MP Cost: #mpCon, Fire Attribute Duration: #time sec, Damage: +#damage%"/> <string name="bookName" value="Miser Mastery"/> <string name="name" value="Crystal Throw"/> <string name="desc" value="Throws a piece of Rue at an enemy. "/> <string name="h" value="MP Cost: #mpCon, Damage: #fixdamage "/> <string name="name" value="Infiltrate"/> <string name="desc" value="Allows you to hide and remain undetected for a short time.\n#cCooldown: 1 min#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Movement Speed: +#speed"/> <string name="name" value="Potion Mastery"/> <string name="desc" value="You learn how to use potions more efficiently to resolve supply shortage issues."/> <string name="h" value="Recovery Rate: +#x%"/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level: 1]\nWith the aid of a legendary spirit, you can now use scrolls on items that you can&apos;t equip."/> <string name="name" value="Monster Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a tamed monster."/> <string name="name" value="Hero&apos;s Echo"/> <string name="desc" value="[Master Level: 1]\nIncreases the Weapon ATT and Magic ATT of all nearby players. \n#cCooldown: 2 hrs#"/> <string name="h1" value="MP Cost: 30, Weapon ATT and Magic ATT: + 4%, Duration: 40 min"/> <string name="name" value="Test"/> <string name="desc" value="Test"/> <string name="h1" value="Test"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level: 3]\nAllows you to use alchemy to create items. The items you can create depend on your character level."/> <string name="h1" value="Allows you to create items under Lv. 75."/> <string name="h2" value="Allows you to create items under Lv. 105."/> <string name="h3" value="Allows you to create items under Lv. 135."/> <string name="name" value="Bamboo Rain"/> <string name="desc" value="Uses bamboo to attack an enemy."/> <string name="h1" value="Decreases boss monster HP by 30%"/> <string name="name" value="Invincibility"/> <string name="desc" value="Allows you to temporarily become invincible."/> <string name="h1" value="Turns the character invincible for 30 seconds."/> <string name="name" value="Power Explosion"/> <string name="desc" value="Temporarily increases your damage."/> <string name="h1" value="Damage: +100%, Duration: 30 sec"/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress&apos;s Blessing, the higher increase is applied."/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level: 2]\nAllows you to board a Spaceship. Tapping left or right twice enhances Movement Speed and Jump. #cExpiration: TKTKTK#"/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 150, Jump: 120"/> <string name="h2" value="MP Cost: 10, Weapon/Magic DEF: 20, Speed: 170, Jump: 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level: 1]\nTapping left or right twice enhances Movement Speed and Jump. #cExpires: Midnight on June 8th, 2009#"/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level: 1]\nAllows you to change the condition of Krypto in the Space Mine. #cExpires: Midnight on June 8th, 2009#"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti.\n#cExpires: Midnight on September 7th, 2009#"/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level: 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="크리티컬"/> <string name="desc" value="[Master Level: 20]\nIncreases Critical Rate."/> <string name="h1" value="50% Chance"/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Charge! Toy Trojan"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Wooden Horse."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky with the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skills costs 90 MP to activate and consumes 1 MP per sec while active."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active): 1 MP/sec"/> <string name="name" value="Croco"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Croco."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Black Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Black Scooter."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Pink Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Scooter."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Race Kart"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Race Kart."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="ZD Tiger"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a ZD Tiger."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Shinjo."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the fastest bird on land, the Ostrich."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Transformed Robot"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Transformed Robot."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Capture"/> <string name="desc" value="[Master Level: 1]\nAllows you to capture a monster after its HP falls below 50%.\nMonsters captured in the Jaguar habitat can be used as mounts.\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, can capture up to 5 types of monsters "/> <string name="name" value="Call of the Hunter"/> <string name="desc" value="[Master Level: 1]\nAllows you to randomly summon one of the monsters you&apos;ve captured to help you. \n(Does not include Jaguar.) \nRequired skill: Capture Lv. 1\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, Summon Duration: 20 sec"/> <string name="name" value="Motorcycle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Motorcycle."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1]\nAllows you to equip a Power Suit."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mechanic Dash"/> <string name="desc" value="Press left/right twice to travel a short distance at a high speed.\n[Command: #c-&gt;-&gt;#]"/> <string name="h" value="MP Cost: #mpCon, travel a short distance"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the stronger skill will be active.\r\nThis skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character&apos;s Noble Mind skill. "/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: 10, Magic ATT: 10, Duration: 10 min"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Hero)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="All attacks become critical hits when HP is below #z%, MP Cost: #y%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Jump a second time while in the air."/> <string name="ph" value="MP Cost: 0, Additional Jump distance\nCooldown: #cooltime sec"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp arrow and Up arrow kes + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damage enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #c↓-&gt; + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage% every #dotInterval sec for #dotTime sec (Up to #attackCount times), Max Monsters Hit: #mobCount,"/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #c↓ + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown arrow and Up arrow keys + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Rolls"/> <string name="desc" value="[Master Level: 1]\nAllows you to drive one of Phantom&apos;s favorite cars, Rolls."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 150, Jump: 120"/> <string name="name" value="Royce"/> <string name="desc" value="[Master Level: 1]\nAllows you to drive Phantom&apos;s fastest car, Royce."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 190, Jump: 120"/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the White Angel&apos;s blessing."/> <string name="h1" value="ATT: 12, Magic ATT: 12, Duration: 10 min"/> <string name="name" value="Will of the Alliance"/> <string name="desc" value="A powerful force is released, based on Willpower of the Alliance."/> <string name="h" value="Permanently increases STR: #strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="name" value="To The Skies"/> <string name="desc" value="Returns to Phantom&apos;s airship, Lumiere."/> <string name="h" value="MP Cost: #mpCon, Returns you to Lumiere"/> <string name="name" value="Phantom Instinct"/> <string name="desc" value="Uses phenomenal insight to locate an enemy&apos;s critical weakness."/> <string name="h" value="Critical Rate +#cr%"/> <string name="name" value="Shroud Walk"/> <string name="desc" value="Swathes you in a curtain of cards to teleport long distances."/> <string name="h" value="MP Cost: #mpCon, Use directional keys to teleport\n(Arrows shown only for the directions you can go to)\nNumber of directional keys you can enter: #z"/> <string name="name" value="Dexterous Training"/> <string name="desc" value="Phantom carries phenomenal insight and dexterity that allow him to wield a variety of weapons."/> <string name="h" value="DEX +#dexX, Base Avoidability: +#er%, Diligence Lv. 20, Insight Lv. 20"/> <string name="name" value="Skill Swipe"/> <string name="desc" value="Steals the skills of Explorer characters nearby. Select skills cannot be stolen."/> <string name="h" value="MP Cost: #mpCon, Shifts to steal mode upon use\nMove the mouse cursor to select the nearby Explorer character"/> <string name="name" value="Loadout"/> <string name="desc" value="Allows you to manage skills stolen from other Explorer characters. Use this skill to throw away stolen skills or call them up with Impeccable Memory. Cannot use the skill directly after configuration."/> <string name="h" value="Manage stolen skills. 30 second cooldown added."/> <string name="name" value="Ghostwalk"/> <string name="desc" value="Skill used exclusively in Phantom&apos;s tutorial.\nUse this skill to avoid being detected by the guards. #cYou will be detected if you collide with a guard.#"/> <string name="h" value="Goes into hide mode"/> <string name="name" value="Chump Change"/> <string name="desc" value="Skill used exclusively in Phantom&apos;s tutorial.\nDivert a guards attention with a little bit of coin."/> <string name="h" value="Tosses Mesos to distract a guard"/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Potential Skill]\nTemporarily increases your Movement Speed and Jump."/> <string name="h1" value="MP Cost: 50, Movement Speed: +20, Jump: +10, Duration: 200 sec"/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Potential Skill]\nCreates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up arrow key to use it."/> <string name="h1" value="MP Cost: 120, Uses 2 Magic Rocks, Portal Duration: 120 sec"/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Max Crit Damage: +15%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="MP Cost: 80, Max HP and Max MP: +40%, Duration: 240 sec"/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cSkills that have already reached master level are not increased.# \nExceptions: Beginner skills and Combat Orders cannot be increased."/> <string name="h1" value="MP Cost: 64, All skill levels increased by 1 level for 240 seconds."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, Accuracy, Avoidability, Max HP, and Max MP. Reduces the amount of MP used when using skills. Can be stacked with other buff skills except for Advanced Blessing."/> <string name="h1" value="MP Cost: 120. For 240 seconds - Weapon ATT: +20, Magic ATT: +20, Weapon DEF +425, Magic DEF +425, Accuracy +260, Avoidability +260, Max HP +475, Max MP +475, MP Consumption: -12%"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP and MP to increase your attack speed 1 level for a fixed period of time. It can be stacked with other buffs except Speed Infusion."/> <string name="h1" value="HP Cost: 120, MP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="bookName" value="Phantom"/> <string name="name" value="Double Entendre"/> <string name="desc" value="Quickly strikes an enemy twice."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Quickly strikes an enemy twice."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Impeccable Memory I"/> <string name="desc" value="Lets you use 1st job skills stolen from Explorers.\nPassive effects from skills will not work.\nEquip stolen skills using #cLoadout#."/> <string name="h" value="MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over #x"/> <string name="pdesc" value="Lets you use 1st job skills stolen from Explorers.\nPassive effects from skills will not work.\nEquip stolen skills using #cLoadout#."/> <string name="ph" value="MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over #x"/> <string name="name" value="Phantom Swiftness"/> <string name="desc" value="Permanently increases Movement Speed, Max Movement Speed, and Jump. Increasing the Skill Level will increase Jump distance. Can also be used with jump key."/> <string name="h" value="Active Effects - MP Cost: #mpCon, Additional Jump distance \nPassive Effects - Movement Speed +#psdSpeed, Max Movement Speed +#speedMax, Jump +#psdJump"/> <string name="pdesc" value="Permanently increases Movement Speed, Max Movement Speed, and Jump. Increasing the Skill Level will increase Jump distance. Can also be used with jump key."/> <string name="ph" value="Active Effects - MP Cost: #mpCon, Additional Jump distance \nPassive Effects - Movement Speed +#psdSpeed, Max Movement Speed +#speedMax, Jump +#psdJump"/> <string name="name" value="Feather Foot"/> <string name="desc" value="Permanently increases Avoidability."/> <string name="h" value="Base Avoidability +#er%"/> <string name="pdesc" value="Permanently increases Avoidability."/> <string name="ph" value="Base Avoidability +#er%"/> <string name="bookName" value="Phantom"/> <string name="name" value="Calling Card"/> <string name="desc" value="Launches enchanted cards at enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount		"/> <string name="pdesc" value="Launches enchanted cards at enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount		"/> <string name="name" value="Impeccable Memory II"/> <string name="desc" value="Lets you use 2nd job skills stolen from Explorers.\nPassive effects from skills will not work.\nEquip stolen skills using #cLoadout#."/> <string name="h" value="MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over #x"/> <string name="pdesc" value="Lets you use 2nd job skills stolen from Explorers.\nPassive effects from skills will not work.\nEquip stolen skills using #cLoadout#."/> <string name="ph" value="MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over #x"/> <string name="name" value="Cane Mastery"/> <string name="desc" value="Increases the weapon mastery and Accuracy of canes. "/> <string name="h" value="Cane Mastery: +#mastery%, Accuracy: +#accX"/> <string name="name" value="Cane Booster"/> <string name="desc" value="Uses MP to temporarily increase the attack speed of your canes by 2 levels. \nRequired Skill: #cCane Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Devil&apos;s Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="Permanently increases LUK by #lukX"/> <string name="bookName" value="Phantom"/> <string name="name" value="Impeccable Memory III"/> <string name="desc" value="Lets you use 3rd job skills stolen from Explorers.\nPassive effects from skills will not work.\nEquip stolen skills using #cLoadout#."/> <string name="h" value="MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over #x"/> <string name="pdesc" value="Lets you use 3rd job skills stolen from Explorers.\nPassive effects from skills will not work.\nEquip stolen skills using #cLoadout#."/> <string name="ph" value="MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over #x"/> <string name="name" value="Final Feint"/> <string name="desc" value="Using this skill will increase your preparedness for all enemy attacks, reviving you instantly with some HP if you reach KO status. This skill increases also increases LUK permanently."/> <string name="h" value="Active Effects - MP Cost: #mpCon, Upon death, you revive with #x% of Max HP. Makes you invincible for #y sec #\nPassive Effects: Permanently increases LUK by #lukX\n#cAfter using buff:# #cooltime sec Cooldown "/> <string name="name" value="Bad Luck Ward"/> <string name="desc" value="Casts a sigil to ward off bad luck. Increases HP, MP, Elemental Resistance, and Abnormal Status Resistance."/> <string name="h" value="MP Cost: #mpCon, Duration: #time, Max HP: +#indieMhpR%, Max MP: +#indieMmpR%, Elemental Resistance +#x%, Abnormal Status Resistance +#y%"/> <string name="pdesc" value="Casts a sigil to ward off bad luck. Increases HP, MP, Elemental Resistance, and Abnormal Status Resistance."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time, Max HP: +#indieMhpR%, Max MP: +#indieMmpR%, Elemental Resistance +#x%, Abnormal Status Resistance +#y%"/> <string name="name" value="Mist Mask"/> <string name="desc" value="Permanently increases Avoidability chance."/> <string name="h" value="Additional Avoidability Chance: #prop%"/> <string name="pdesc" value="Permanently increases Avoidability chance."/> <string name="ph" value="Additional Avoidability Chance: #prop%"/> <string name="name" value="Piercing Vision"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Permanently increases Critical Rate by #cr%"/> <string name="pdesc" value="Permanently increases Critical Rate."/> <string name="ph" value="Permanently increases Critical Rate by #cr%"/> <string name="name" value="Rapier Wit"/> <string name="desc" value="Rapier Wit&apos;s additional attack"/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Hits: #attackCount"/> <string name="pdesc" value="Rapier Wit&apos;s additional attack"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Hits: #attackCount"/> <string name="bookName" value="Phantom"/> <string name="name" value="Mille Aiguilles"/> <string name="desc" value="Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly and you can move while attacking."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Hits: #attackCount\nWhile pressing the skill key, use the #cdirectional keys# to #cmove#"/> <string name="pdesc" value="Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly and you can move while attacking."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Hits: #attackCount\nWhile pressing the skill key, use the #cdirectional keys# to #cmove#"/> <string name="name" value="Impeccable Memory IV"/> <string name="desc" value="Lets you use 4th job skills stolen from Explorers.\nPassive effects from skills will not work.\nEquip stolen skills using #cLoadout#."/> <string name="h" value="MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over #x"/> <string name="pdesc" value="Lets you use 4th job skills stolen from Explorers.\nPassive effects from skills will not work.\nEquip stolen skills using #cLoadout#."/> <string name="ph" value="MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over #x"/> <string name="name" value="Penombre"/> <string name="desc" value="Leaps back and throws a powerful card attack. \nLink with Rapier Wit to reduce post-attack downtime. Permanently increases Rapier Wit&apos;s damage."/> <string name="h" value="Active Effects - MP Cost: #mpCon, Damage: #v%, Max Enemies Hit: #x, Number of Attacks: #w\nPassive Effects - Rapier Wit Damage: +#damR%"/> <string name="pdesc" value="Leaps back and throws a powerful card attack. \nLink with Rapier Wit to reduce post-attack downtime. Permanently increases Rapier Wit&apos;s damage."/> <string name="ph" value="Active Effects - MP Cost: #mpCon, Damage: #v%, Max Enemies Hit: #x, Number of Attacks: #w\nPassive Effects - Rapier Wit Damage: +#damR%"/> <string name="hch" value="Active Effects - MP Cost: #mpCon, Damage: #v%, Max Enemies Hit: #x, Number of Attacks: #w\nPassive Effects - Phantom Charge Damage: +#damR%\nCooldown: #hcCooltime sec"/> <string name="name" value="Tempest"/> <string name="desc" value="Creates an expanding tornado of cards to blast through enemies."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%\nCooldown: #cooltime sec"/> <string name="pdesc" value="Creates an expanding tornado of cards to blast through enemies."/> <string name="ph" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%\nCooldown: #cooltime sec"/> <string name="name" value="Cane Expert"/> <string name="desc" value="Increases Cane Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cCane Mastery Lv. 10#"/> <string name="h" value="Cane Mastery: +#mastery%, Weapon ATT: +#padX, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="pdesc" value="Increases Cane Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cCane Mastery Lv. 10#"/> <string name="ph" value="Cane Mastery: +#mastery%, Weapon ATT: +#padX, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Penombre"/> <string name="desc" value="Penombre&apos;s additional attack"/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Hits: #attackCount"/> <string name="pdesc" value="Penombre&apos;s additional attack"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Hits: #attackCount"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Weapon DEF."/> <string name="h" value="Weapon DEF +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Tempest - Reinforce"/> <string name="desc" value="Increases Tempest&apos;s damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Tempest - Cooldown Cutter"/> <string name="desc" value="Reduces Tempest&apos;s Cooldown."/> <string name="h" value="Cooldown: -#coolTimeR%"/> <string name="name" value="Tempest - Extra Target"/> <string name="desc" value="Increase the number of monsters that Tempest hits."/> <string name="h" value="Max Enemies Hit +#targetPlus"/> <string name="name" value="Mille Aiguilles - Reinforce"/> <string name="desc" value="Increases Mille Aiguilles&apos; damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Mille Aiguilles - Extra Target"/> <string name="desc" value="Increases the number of monsters that Mille Aiguilles hit."/> <string name="h" value="Max Enemies Hit +#targetPlus"/> <string name="name" value="Mille Aiguilles - Top Speed"/> <string name="desc" value="Increases Mille Aiguilles&apos; movement speed."/> <string name="h" value="Movement Speed +#x"/> <string name="name" value="Bad Luck Ward - Immunity Enhance"/> <string name="desc" value="Increases the Abnormal Status Resistance and Elemental Resistance increase from Bad Luck Ward."/> <string name="h" value="Abnormal Status Resistance and Elemental Resistance +#x% in addition"/> <string name="name" value="Bad Luck Ward - Max HP"/> <string name="desc" value="Increases the Max HP increase from Bad Luck Ward."/> <string name="h" value="Max HP +#x% in addition"/> <string name="name" value="Bad Luck Ward - Max MP"/> <string name="desc" value="Increases the Max MP increase from Bad Luck Ward."/> <string name="h" value="Max MP +#x% in addition"/> <string name="name" value="Rose Carte Finale"/> <string name="desc" value="Tosses a bouquet of cards into the air that drop on enemies and explode."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, After a set time, deals 700% to 6 enemies near the cards 4 times.\nCooldown: #cooltime sec, Max Damage: #MDamageOver"/> <string name="name" value="Heroic Memories"/> <string name="desc" value="Recalls the oath of the Maple Heroes to increase damage and max damage cap."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Max Damage: +#indieMaxDamageOver\nCooldown: #cooltime sec. Only applies to hero classes within the party"/> <string name="name" value="Final Judgment Draw"/> <string name="desc" value="Casts all of Judgment Draw&apos;s effects at once. Stacks with Judgment Draw."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Critical Rate +#v%, Item Drop Rate +#w%, Abnormal Status Resistance/Elemental Resistance +#x%, DEF +#s%. When attacked #z% of damage absorbed as HP.\nCooldown: #cooltime sec."/> <string name="name" value="Rose Carte Finale"/> <string name="desc" value="Tosses a bouquet of cards into the air that drop on enemies and explode."/> <string name="h" value="Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\n#cMax Damage: #MDamageOver"/> <string name="bookName" value="Light Control"/> <string name="name" value="Crystal Throw"/> <string name="desc" value="Throws a piece of Rue at an enemy. "/> <string name="h" value="MP Cost: #mpCon, Damage: #fixdamage "/> <string name="name" value="Infiltrate"/> <string name="desc" value="Allows you to hide and remain undetected for a short time.\n#cCooldown: 1 min#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Movement Speed: +#speed"/> <string name="name" value="Potion Mastery"/> <string name="desc" value="You learn how to use potions more efficiently to resolve supply shortage issues."/> <string name="h" value="Recovery Rate: +#x%"/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level: 1]\nWith the aid of a legendary spirit, you can now use scrolls on items that you can&apos;t equip."/> <string name="name" value="Monster Riding"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a tamed monster."/> <string name="name" value="Hero&apos;s Echo"/> <string name="desc" value="[Master Level: 1]\nIncreases the Weapon Attack and Magic Attack of all nearby players. \n#cCooldown: 2 hrs#"/> <string name="h1" value="MP Cost: 30, Weapon ATT and Magic ATT: + 4%, Duration: 40 min"/> <string name="name" value="Test"/> <string name="desc" value="Test"/> <string name="h1" value="Test"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level: 3]\nAllows you to use alchemy to create items. The items you can create depend on your character level."/> <string name="h1" value="Allows you to create items under Lv. 75."/> <string name="h2" value="Allows you to create items under Lv. 105."/> <string name="h3" value="Allows you to create items under Lv. 135."/> <string name="name" value="Bamboo Rain"/> <string name="desc" value="Uses bamboo to attack an enemy."/> <string name="h1" value="Decreases boss monster HP by 30%"/> <string name="name" value="Invincibility"/> <string name="desc" value="Allows you to temporarily become invincible."/> <string name="h1" value="Turns the character invincible for 30 seconds."/> <string name="name" value="Power Explosion"/> <string name="desc" value="Temporarily increases your damage."/> <string name="h1" value="Damage: +100%, Duration: 30 sec"/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress&apos;s Blessing, the higher increase is applied."/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level: 2]\nAllows you to board a Spaceship. Tapping left or right twice enhances Movement Speed and Jump. #cExpiration: TKTKTK#"/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 150, Jump: 120"/> <string name="h2" value="MP Cost: 10, Weapon/Magic DEF: 20, Speed: 170, Jump: 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level: 1]\nTapping left or right twice enhances Movement Speed and Jump. #cExpires: TKTKTK#"/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level: 1]\nAllows you to change the condition of Krypto in the Space Mine. #cExpires: TKTKTK#"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti.\n#cExpires: TKTKTK#"/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level: 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Deadly Crits"/> <string name="desc" value="[Master Level: 20]\nIncreases Critical Rate."/> <string name="h1" value="50% Chance"/> <string name="name" value="Charge! Toy Trojan"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Wooden Horse."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky with the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skills costs 90 MP to activate and consumes 1 MP per sec while active."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active): 1 MP/sec"/> <string name="name" value="Croco"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Croco."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Black Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Black Scooter."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Pink Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Scooter."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Race Kart"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Race Kart."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="ZD Tiger"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a ZD Tiger."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Shinjo."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the fastest bird on land, the Ostrich."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Transformed Robot"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Transformed Robot."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Capture"/> <string name="desc" value="[Master Level: 1]\nAllows you to capture a monster after its HP falls below 50%.\nMonsters captured in the Jaguar habitat can be used as mounts.\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, can capture up to 5 types of monsters "/> <string name="name" value="Call of the Hunter"/> <string name="desc" value="[Master Level: 1]\nAllows you to randomly summon one of the monsters you&apos;ve captured to help you. \n(Does not include Jaguar.) \nRequired skill: Capture Lv. 1\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, Summon Duration: 20 sec"/> <string name="name" value="Motorcycle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Motorcycle."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1]\nAllows you to equip a Power Suit."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mechanic Dash"/> <string name="desc" value="Press left/right twice to travel a short distance at a high speed.\n[Command: #c→→#]"/> <string name="h" value="MP Cost: #mpCon, travel a short distance"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the stronger skill will be active.\r\nThis skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character&apos;s Noble Mind skill. "/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: 10, Magic ATT: 10, Duration: 10 min"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Hero)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="All attacks become critical hits when HP is below #z%, MP Cost: #y%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Allows you to double jump."/> <string name="ph" value="MP Cost: 0, Additional Jump distance\nCooldown: #cooltime sec"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #c↑↑ + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damage enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #c↓→ + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage% every #dotInterval sec for #dotTime sec (Up to #attackCount times), Max Monsters Hit: #mobCount,"/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #c↓ + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #c↓↑ + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Rolls"/> <string name="desc" value="[Master Level: 1]\nAllows you to drive one of Phantom&apos;s favorite cars, Rolls."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 150, Jump: 120"/> <string name="name" value="Royce"/> <string name="desc" value="[Master Level: 1]\nAllows you to drive Phantom&apos;s fastest car, Royce."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 190, Jump: 120"/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the White Angel&apos;s blessing."/> <string name="h1" value="ATT: 12, Magic ATT: 12, Duration: 10 min"/> <string name="name" value="Will of the Alliance"/> <string name="desc" value="A powerful force is released, based on Willpower of the Alliance."/> <string name="h" value="Permanently increases STR: #strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Potential Skill]\nTemporarily increases your Movement Speed and Jump."/> <string name="h1" value="MP Cost: 50, Movement Speed: +20, Jump: +10, Duration: 200 sec"/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Potential Skill]\nCreates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press ↑ to use it."/> <string name="h1" value="MP Cost: 120, Uses 2 Magic Rocks, Portal Duration: 120 sec"/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Max Crit Damage: +15%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="MP Cost: 80, Max HP and Max MP: +40%, Duration: 240 sec"/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cSkills that have already reached master level are not increased.# \nExceptions: Beginner skills and Combat Orders cannot be increased."/> <string name="h1" value="MP Cost: 64, All skill levels increased by 1 level for 240 seconds."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic Attack, DEF, Accuracy, Avoidability, Max HP, and Max MP. Reduces the amount of MP used when using skills. Can be stacked with other buff skills except for Advanced Blessing."/> <string name="h1" value="MP Cost: 120. For 240 seconds - Weapon ATT: +20, Magic ATT: +20, Weapon DEF +425, Magic DEF +425, Accuracy +260, Avoidability +260, Max HP +475, Max MP +475, MP Consumption: -12%"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP and MP to increase your attack speed 1 level for a fixed period of time. It can be stacked with other buffs except Speed Infusion."/> <string name="h1" value="HP Cost: 120, MP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="name" value="Sunfire"/> <string name="desc" value="Light skills deal 50% more damage, recover 1% of HP while the skill is active."/> <string name="h" value="Light skills deal 50% more damage, cost 50% less MP, and recover 1% HP for each attack."/> <string name="name" value="Eclipse"/> <string name="desc" value="Increases the potency of your attack skills that have a Dark attribute. These attack skills recover a portion of your HP and cost 50% less MP when this skill is active."/> <string name="h" value="Dark skills deal 50% more damage, cost 50% less, and recover 1% HP for each attack."/> <string name="name" value="Light Wash"/> <string name="desc" value="The power of light breaks down enemy DEF, allowing your attacks to penetrate."/> <string name="h" value="#ignoreMobpdpR% of enemy DEF ignored"/> <string name="name" value="Equilibrium"/> <string name="desc" value="Has a chance to activate Power Stance. All damage received will be reduced to 1. No cooldown. Increases skill damage output. All light skills will recover 1% of your HP. Uses 0 MP."/> <string name="h" value="#prop% chance for Power Stance to activate for #time sec. #damage% bonus damage dealt with spells. 100% bonus dealt when Equilibrum is used. Cooldowns not applied. 0 MP used for Dark spells. #x% HP restored with Light spells.\n#cLight and Darkness applied for combination spells.#"/> <string name="name" value="Change Light/Dark Mode"/> <string name="desc" value="Allows you to use Light/Dark Points to change modes. Use during Light mode to change to Dark mode, or vise versa."/> <string name="h" value="Uses up 1 point to change to the opposite mode."/> <string name="name" value="Equilibrium"/> <string name="desc" value="Has a chance to activate Power Stance. All damage received will be reduced to 1. No cooldown. Increases skill damage output. All light skills will recover 1% of your HP. Uses 0 MP."/> <string name="h" value="#prop% chance for Power Stance to activate for #time sec. #damage% bonus damage dealt with spells. 100% bonus dealt when Equilibrum is used. Cooldowns not applied. 0 MP used for Dark spells. #x% HP restored with Light spells.\n#cLight and Darkness applied for combination spells.#"/> <string name="name" value="Inner Light"/> <string name="desc" value="Increases Willpower, Insight, and Intelligence. The power of light deflects all Darkness."/> <string name="h" value="Willpower Lv. 20, Insight Lv. 20, INT +#intX, more MP increased from leveling, permanent immunity to the Darkness status."/> <string name="name" value="Flash Blink"/> <string name="desc" value="Transform into light and teleport to a random location on the field."/> <string name="h" value="MP Cost: #mpCon. Teleport to a random location on the field."/> <string name="name" value="Spectral Light"/> <string name="desc" value="[Light Magic]\nFires controllable beams of light. You can #csteer the beams by holding the skill button and using the directional keys.#"/> <string name="h" value="MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. #Steer the beams by holding the skill key and pressing ↑,↓.#"/> <string name="bookName" value="First Light"/> <string name="name" value="Flash Shower"/> <string name="desc" value="[Light Magic] \nFires a condensed orb of light that penetrates enemies as it flies."/> <string name="h" value="MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%."/> <string name="name" value="Abyssal Drop"/> <string name="desc" value="[Dark Magic]\nDrops a condensed orb of darkness on multiple enemies in front of you."/> <string name="h" value="MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%."/> <string name="name" value="Light Speed"/> <string name="desc" value="Teleport in the direction you want by becoming a beam of light. You will be invulnerable for a short time after teleporting. Also permanently increases Movement Speed and Jump."/> <string name="h" value="MP Cost: #mpCon. Teleports a range of #x, #y. Become invulnerable to physical attacks for a short time after teleport.\n[Passive Effect : Increases Movement Speed by #psdSpeed, increases Jump by #psdJump]"/> <string name="name" value="Standard Magic Guard"/> <string name="desc" value="Converts a portion of damage dealt to you so it affects your MP instead of your HP. Permanently increases Physical and Magic DEF."/> <string name="h" value="#x% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.\nPassive affect: Physical/Magic DEF increased by #pddX"/> <string name="name" value="Mana Well"/> <string name="desc" value="Increases Max MP for a short time."/> <string name="h" value="MP Cost: #mpCon. Duration: #time sec, MP: +#indieMmpR. Can stack with other buffs."/> <string name="name" value="Magic Theft"/> <string name="pdesc" value="Your attack makes enemies vulnerable to Magic attacks, increasing all magical damage while they are debuffed."/> <string name="ph" value="Duration: #time sec, Success Rate: #prop%, Additional Magic Damage: +#x%"/> <string name="name" value="Light Affinity"/> <string name="desc" value="Permanently increases light magic ATT."/> <string name="h" value="Increase light magic ATT by #mdR%"/> <string name="name" value="Dark Affinity"/> <string name="desc" value="Permanently increases light/dark magic ATT."/> <string name="h" value="Increase light/dark magic ATT by #mdR%"/> <string name="bookName" value="Second Light"/> <string name="name" value="Sylvan Lance"/> <string name="desc" value="[Light Magic]\nTosses a spear of light to hit multiple enemies."/> <string name="h" value="MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #bulletCount."/> <string name="name" value="Blinding Pillar"/> <string name="desc" value="[Light Magic]\nDetonates a pillar of light that knocks back enemies and has a chance to stun."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Distance: #x, Knockback Chance: #prop%."/> <string name="name" value="Pressure Void"/> <string name="desc" value="[Dark Magic]\nDirect an orb of darkness to batter enemies. You can move the orb by #cholding the skill key and steering with the directional keys#."/> <string name="h" value="MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%. #cSteer by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of #y to the left and right."/> <string name="name" value="Black Blessing"/> <string name="desc" value="A dark orb forms when you evade attacks for a short time in battle. Accumulating orbs will also increase Magic ATT. If you take any damage, one orb will be destroyed and absorb some of the damage."/> <string name="h" value="Creates a dark orb to protect you after evading all attacks for #time sec. If you take damage, one orb of darkness will break absorb #x% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by #u\n2 Orbs: Magic ATT Increased by #v\n3 Orbs: Magic ATT Increased by #y"/> <string name="name" value="Magic Booster"/> <string name="desc" value="Increases the attack speed of your weapon."/> <string name="h" value="MP Cost: #mpCon. Attack Speed +2 for #time sec."/> <string name="name" value="Spell Mastery"/> <string name="desc" value="Magic Mastery and Magic ATT increase."/> <string name="h" value="Magic Mastery: #mastery%, Magic ATT: +#x"/> <string name="name" value="High Wisdom"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="Permanently increase INT by #intX"/> <string name="bookName" value="Third Light"/> <string name="name" value="Spectral Light"/> <string name="desc" value="[Light Magic]\nFires controllable beams of light. You can #csteer the beams by holding the skill button and using the directional keys.#"/> <string name="h" value="MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. #Steer the beams by holding the skill key and pressing ↑,↓.#"/> <string name="name" value="Ray of Redemption"/> <string name="desc" value="[Light Magic]\nHeal your party members and deal damage to enemies with the power of light."/> <string name="h" value="MP Cost: #mpCon, #mobCount enemies within the range: #damage% damage, Recovery #hp%"/> <string name="name" value="Moonlight Spear"/> <string name="desc" value="[Dark Magic] Fires a chain of dark moonlight from under the enemies&apos; feet."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount"/> <string name="name" value="Death Scythe"/> <string name="desc" value="[Equilibrium]\nA scythe-toting reaper comes down to destroy enemies."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n[Cooldown: #cooltime sec]"/> <string name="name" value="Shadow Shell"/> <string name="desc" value="Deflect all abnormal status effects. The shell breaks and must cooldown after a certain number of deflected status effects. Passively increases resistance to all elemental and abnormal status effects."/> <string name="h" value="MP Cost: #mpCon. Ignore abnormal status #3 times. Cooldown: #cooltime sec when broken.\n[Passive effect: Increase resistance to all elemental and abnormal status effects by #terR%]"/> <string name="name" value="Dusk Guard"/> <string name="desc" value="Temporarily increase Physical and Magic DEF and has a chance to ignore damage."/> <string name="h" value="MP Cost: #mpCon. Duration: #time sec, Weapon/Magic DEF: + #indiePdd. #prop% chance to ignore damage."/> <string name="name" value="Photic Meditation"/> <string name="desc" value="Temporarily increases party Magic ATT. Stacks with Meditation."/> <string name="h" value="MP Cost: #mpCon. Duration: #time sec. Increases party Magic ATT #emad."/> <string name="name" value="Lunar Tide"/> <string name="desc" value="Increase either Critical Rate or ATT, depending on your HP and MP."/> <string name="h" value="When MP is greater than HP, damage increases by #x%. When MP lower than HP, Critical Rate increases by #prop%."/> <string name="bookName" value="Final Light"/> <string name="name" value="Reflection"/> <string name="desc" value="[Light Magic]\nEmit a powerful arrow of light that splits when it hits enemies to deal splash damage."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Morning Star"/> <string name="desc" value="[Dark Magic]\nDrops explosive meteors on enemies."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Knockback Damage: #damage%, Explosion Damage: #w%\n[Cooldown: #cooltime sec]"/> <string name="name" value="Apocalypse"/> <string name="desc" value="[Dark Magic]\nOpens the Abyssal Rift under enemies to flood them with void energy."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%."/> <string name="name" value="Ender"/> <string name="desc" value="[Equilibrium]\nAttacks enemies with a giant blade that instantly eliminates them. Deals great damage to monsters that do not fall instantly."/> <string name="h" value="MP Cost: #mpCon, Max Instant KOs: #mobCount. For enemies that cannot be Instant KO&apos;d, Damage: #damage%, Number of Attacks: #attackCount. Every attack will be critical.\n[Cooldown: #cooltime sec]"/> <string name="name" value="Dark Crescendo"/> <string name="desc" value="Has a chance to increase damage with each consecutive hit for a short period of time."/> <string name="h" value="MP Cost: #mpCon. For #time sec, chance to Increase Damage with each hit: #prop%, Damage: +#damR%. Can stack up to #x times."/> <string name="name" value="Arcane Pitch"/> <string name="desc" value="Ignores an opponent’s DEF and resistances for a short period of time."/> <string name="h" value="MP Cost: #mpCon, Ignores monster DEF for #time sec, Ignores monster resistances by #y%"/> <string name="name" value="Magic Mastery"/> <string name="desc" value="Magic Mastery and Magic ATT increase."/> <string name="h" value="Mastery: +#mastery%, Magic ATT: +#x, Minimum Critical Damage +#criticaldamageMin%"/> <string name="name" value="Darkness Mastery"/> <string name="desc" value="The buff duration of Equilibrium and the restoring speeds for both light and darkness skills increase. Also increase the ATT of Death Scythe."/> <string name="h" value="Equilibrium Duration: +#time sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used.\nAdditionally, Death Scythe ATT: +#damR%"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Temporarily increases the stats of all team members."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Morning Star"/> <string name="desc" value="[Dark Magic] Drops meteors on enemies that grind across the ground and explode."/> <string name="h" value="[Dark Magic] Drops meteors on enemies that grind across the ground and explode."/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Weapon DEF."/> <string name="h" value="Weapon DEF +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Reflection - Reinforce"/> <string name="desc" value="Increases Reflection&apos;s damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Reflection - Spread"/> <string name="desc" value="When Reflection spreads, damage no longer gets reduced."/> <string name="h" value="Increases split damage reduction rate to 0%."/> <string name="name" value="Reflection - Range Up"/> <string name="desc" value="Increases Reflection&apos;s range."/> <string name="h" value="Range +50"/> <string name="name" value="Apocalypse - Reinforce"/> <string name="desc" value="Increases Apocalypse&apos;s damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Apocalypse - Recharge"/> <string name="desc" value="Increase the gauge increase amount from Apocalypse."/> <string name="h" value="Increases gauge fill amount"/> <string name="name" value="Apocalypse - Extra Target"/> <string name="desc" value="Increases the number of monsters that Apocalypse hits."/> <string name="h" value="Max Enemies Hit +#targetPlus"/> <string name="name" value="Ender - Reinforce"/> <string name="desc" value="Increases Ender&apos;s damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Ender - Extra Target"/> <string name="desc" value="Increases the number of monsters that Ender hits."/> <string name="h" value="Max Enemies Hit +#targetPlus"/> <string name="name" value="Ender - Range Up"/> <string name="desc" value="Increases Ender&apos;s range."/> <string name="h" value="Range 40"/> <string name="name" value="Armageddon"/> <string name="desc" value="Uses the Black Mage&apos;s power to render all enemies immobile and deal damage."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Immobile Duration: #time sec.\nCooldown: #cooltime sec, Max Damage: #MDamageOver"/> <string name="name" value="Heroic Memories"/> <string name="desc" value="Recalls the oath of the Maple Heroes to increase damage and max damage cap."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Max Damage: +#indieMaxDamageOver\nCooldown: #cooltime sec. Only applies to hero classes within the party"/> <string name="name" value="Equalize"/> <string name="desc" value="Puts you in Equilibrium mode immediately upon use."/> <string name="h" value="MP Cost: #mpCon, Equilibrium status begins.\nCooldown: #cooltime sec"/> <string name="name" value="Phantom Instinct"/> <string name="desc" value="Uses phenomenal insight to locate an enemy&apos;s critical weakness."/> <string name="h" value="Critical Rate +#cr%"/> <string name="name" value="Light Wash"/> <string name="desc" value="The power of light breaks down enemy DEF, allowing your attacks to penetrate."/> <string name="h" value="#ignoreMobpdpR% of enemy DEF ignored"/> <string name="name" value="Iron Will"/> <string name="desc" value="Kaiser has a wealth of HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="STR Increase"/> <string name="desc" value="Increases STR."/> <string name="h" value="STR +#strFX"/> <string name="name" value="DEX Increase"/> <string name="desc" value="Increases DEX."/> <string name="h" value="DEX +#dexFX"/> <string name="name" value="INT Increase"/> <string name="desc" value="Increases INT."/> <string name="h" value="INT +#intFX"/> <string name="name" value="LUK Increase"/> <string name="desc" value="Increases LUK."/> <string name="h" value="LUK +#lukFX"/> <string name="name" value="Accuracy Increase"/> <string name="desc" value="Increases Accuracy."/> <string name="h" value="Accuracy +#accX"/> <string name="name" value="Avoidability Increase"/> <string name="desc" value="Increases Avoidability."/> <string name="h" value="Avoidability +#evaX"/> <string name="name" value="Weapon DEF Increase"/> <string name="desc" value="Increases Weapon DEF."/> <string name="h" value="Weapon DEF +#pddX"/> <string name="name" value="Magic DEF Increase"/> <string name="desc" value="Increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Max HP Increase"/> <string name="desc" value="Increases Max HP."/> <string name="h" value="Max HP +#mhpX"/> <string name="name" value="Max MP Increase"/> <string name="desc" value="Increases Max MP."/> <string name="h" value="Max MP +#mmpX"/> <string name="name" value="JUMP Increase"/> <string name="desc" value="Increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Movement Speed Increase"/> <string name="desc" value="Increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Attack Increase"/> <string name="desc" value="Increases Attack."/> <string name="h" value="Attack +#padX"/> <string name="name" value="Magic Attack Increase"/> <string name="desc" value="Increase Magic Attack."/> <string name="h" value="Magic Attack +#madX"/> <string name="name" value="Critical Rate Increase"/> <string name="desc" value="Increases Critical Rate."/> <string name="h" value="Critical Rate +#cr%"/> <string name="name" value="All Stats Increase"/> <string name="desc" value="Increases All Stats."/> <string name="h" value="All Stats +#strFX"/> <string name="name" value="Attack Speed Increase"/> <string name="desc" value="Increase Attack Speed by 1 level."/> <string name="h" value="Attack Speed +1 Level"/> <string name="name" value="Weapon DEF to Magic DEF Conversion"/> <string name="desc" value="Increases Magic DEF in proportion to Weapon DEF."/> <string name="h" value="#pdd2mdd% of Weapon DEF added to Magic DEF"/> <string name="name" value="Magic DEF to Weapon DEF Conversion"/> <string name="desc" value="Increases Weapon DEF in proportion to Magic DEF."/> <string name="h" value="#mdd2pdd% of Magic DEF added to Weapon DEF"/> <string name="name" value="Accuracy to MP Conversion"/> <string name="desc" value="Increases Max MP in proportion to Accuracy."/> <string name="h" value="#acc2mp% of Accuracy added to Max MP"/> <string name="name" value="Avoidability to HP Conversion"/> <string name="desc" value="Increases Max HP in proportion to Avoidability."/> <string name="h" value="#eva2hp% of Avoidability added to Max HP"/> <string name="name" value="STR to DEX Conversion"/> <string name="desc" value="Increases DEX in proportion to AP assigned to STR."/> <string name="h" value="#str2dex% of AP assigned to STR added to DEX"/> <string name="name" value="DEX to STR Conversion"/> <string name="desc" value="Increases STR in proportion to AP assigned to DEX."/> <string name="h" value="#dex2str% of AP assigned to DEX added to STR"/> <string name="name" value="INT to LUK Conversion"/> <string name="desc" value="Increases LUK in proportion to AP assigned to INT."/> <string name="h" value="#int2luk% of AP assigned to INT added to LUK"/> <string name="name" value="LUK to DEX Conversion"/> <string name="desc" value="Increases DEX in proportion to AP assigned to DEX."/> <string name="h" value="#luk2dex% of AP assigned to LUK added to DEX"/> <string name="name" value="Attack Increase By Level"/> <string name="desc" value="Increases Attack by 1 at certain level interval."/> <string name="h" value="Attack +1 for every #lv2pad levels"/> <string name="name" value="Magic Attack Increase By Level"/> <string name="desc" value="Increases Magic Attack by 1 at certain level interval."/> <string name="h" value="Magic Attack +1 for every #lv2mad levels"/> <string name="name" value="Accuracy Percentage Increase"/> <string name="desc" value="Increases Accuracy by a set percentage."/> <string name="h" value="Accuracy +#accR%"/> <string name="name" value="Avoidability Percentage Increase"/> <string name="desc" value="Increases Avoidability by a set percentage."/> <string name="h" value="Avoidability +#evaR%"/> <string name="name" value="Weapon DEF Percentage Increase"/> <string name="desc" value="Increases Weapon DEF by a set percentage."/> <string name="h" value="Weapon DEF +#pddR%"/> <string name="name" value="Magic DEF Percentage Increase"/> <string name="desc" value="Increases Magic DEF by a set percentage."/> <string name="h" value="Magic DEF +#mddR%"/> <string name="name" value="Max HP Percentage Increase"/> <string name="desc" value="Increases Max HP by a set percentage."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Max MP Percentage Increase"/> <string name="desc" value="Increases Max MP by a set percentage."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Accuracy Boost"/> <string name="desc" value="Boosts Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Avoidability Boost"/> <string name="desc" value="Boosts Avoidability."/> <string name="h" value="Avoidability +#er%"/> <string name="name" value="Boss Damage Increase"/> <string name="desc" value="Increases damage by a set percentage when attacking a boss."/> <string name="h" value="+#bdR% damage to bosses"/> <string name="name" value="Normal Monster Damage Increase"/> <string name="desc" value="Increases damage by a set percentage when attacking a normal monster."/> <string name="h" value="+#nbdR% damage to normal monsters"/> <string name="name" value="Tower Damage Increase"/> <string name="desc" value="Increases damage by a set percentage when attacking a tower."/> <string name="h" value="+#tdR% damage to towers"/> <string name="name" value="Instant-Kill on Normal Monsters in Azwan Liberation Supply Mode"/> <string name="desc" value="Chance for instant-kill when attacking normal monsters in Azwan Liberation Supply Mode."/> <string name="h" value="#minionDeathProp% chance to instant-kill when attacking normal monsters in Azwan Liberation Supply Mode"/> <string name="name" value="Additional Damage on Targets with Abnormal Status"/> <string name="desc" value="Increases damage when target is inflicted with abnormal status."/> <string name="h" value="+#abnormalDamR% damage when attacking targets inflicted with Stun, Blindness, or Freeze status"/> <string name="name" value="Accuracy to Damage Conversion"/> <string name="desc" value="Increases final damage in proportion to Accuracy."/> <string name="h" value="#acc2dam% of Weapon Accuracy or Magic Accuracy (whichever&apos;s higher) added to additional damage"/> <string name="name" value="Weapon DEF to Damage Conversion"/> <string name="desc" value="Increases final damage in proportion to Weapon DEF."/> <string name="h" value="#pdd2dam% of Weapon DEF added as additional damage"/> <string name="name" value="Magic DEF to Damage Conversion"/> <string name="desc" value="Increases final damage in proportion to Magic DEF."/> <string name="h" value="#mdd2dam% of Magic DEF added as additional damage"/> <string name="name" value="Damage Ignored When Hit"/> <string name="desc" value="When hit with a magical attack, damage is reduced in proportion to Weapon DEF."/> <string name="h" value="When hit with a magical attack, damage equal to #pdd2mdx% of Weapon DEF is ignored"/> <string name="name" value="Damage Ignored When Hit"/> <string name="desc" value="When hit with a physical attack, damage is reduced in proportion to Magic DEF."/> <string name="h" value="When hit with a physical attack, damage equal to #mdd2pdx% of Magic DEF is ignored"/> <string name="name" value="Chance for no cooldown."/> <string name="desc" value="Chance for no cooldown when using skills."/> <string name="h" value="Have a #nocoolProp% chance for no cooldown when using skills. Has no effect on skills without Cooldown."/> <string name="name" value="Passive Skill Level +1"/> <string name="desc" value="Increases the Skill Level of a passive skill by 1."/> <string name="h" value="Increases Skill Level of passive skill by #passivePlus. Does not apply to passive skills with active effects."/> <string name="name" value="Attack Skill Target Increase"/> <string name="desc" value="Increases the number of enemies hit by multi-target skill."/> <string name="h" value="Number of enemies hit by multi-target skill +#targetPlus"/> <string name="name" value="Buff Duration Increase"/> <string name="desc" value="Increases buff duration."/> <string name="h" value="Buff skill duration +#bufftimeR%"/> <string name="name" value="Item Drop Rate Increase"/> <string name="desc" value="Increases Item Drop Rate."/> <string name="h" value="Item Drop Rate +#dropR%"/> <string name="name" value="Meso Drop Increase"/> <string name="desc" value="Increases amount of Mesos obtained."/> <string name="h" value="Mesos obtained +#mesoR%"/> <string name="name" value="STR and DEX Increase"/> <string name="desc" value="Increases STR and DEX."/> <string name="h" value="STR +#strFX, DEX +#dexFX"/> <string name="name" value="STR and INT Increase"/> <string name="desc" value="Increases STR and INT."/> <string name="h" value="STR +#strFX, INT +#intFX"/> <string name="name" value="STR and LUK Increase"/> <string name="desc" value="Increases STR and LUK."/> <string name="h" value="STR +#strFX, LUK +#lukFX"/> <string name="name" value="DEX and INT Increase"/> <string name="desc" value="Increases DEX and INT."/> <string name="h" value="DEX +#dexFX, INT +#intFX"/> <string name="name" value="DEX and LUK Increase"/> <string name="desc" value="Increases DEX and LUK."/> <string name="h" value="DEX +#dexFX, LUK +#lukFX"/> <string name="name" value="INT and LUK Increase"/> <string name="desc" value="Increases INT and LUK."/> <string name="h" value="INT +#intFX, LUK +#lukFX"/> <string name="name" value="DEX and STR Increase"/> <string name="desc" value="Increases DEX and STR."/> <string name="h" value="DEX +#dexFX, STR +#strFX"/> <string name="name" value="INT and STR Increase"/> <string name="desc" value="Increases INT and STR."/> <string name="h" value="INT +#intFX, STR +#strFX"/> <string name="name" value="LUK and STR Increase"/> <string name="desc" value="Increases LUK and STR."/> <string name="h" value="LUK +#lukFX, STR +#strFX"/> <string name="name" value="INT and DEX Increase"/> <string name="desc" value="Increases INT and DEX."/> <string name="h" value="INT +#intFX, DEX +#dexFX"/> <string name="name" value="LUK and DEX Increase"/> <string name="desc" value="Increases LUK and DEX."/> <string name="h" value="LUK +#lukFX, DEX +#dexFX"/> <string name="name" value="LUK and INT Increase"/> <string name="desc" value="Increases LUK and INT."/> <string name="h" value="LUK +#lukFX, INT +#intFX"/> <string name="name" value="Explorer Warrior Hero"/> <string name="desc" value="Boosts Weapon DEF."/> <string name="h" value="Weapon DEF +#pddR%"/> <string name="name" value="Explorer Warrior Paladin"/> <string name="desc" value="Weapon damage increase per character level."/> <string name="h1" value="Weapon damage +0.5 per character level"/> <string name="h2" value="Weapon damage +1 per character level"/> <string name="h3" value="Weapon damage +1.5 per character level"/> <string name="h4" value="Weapon damage +2 per character level"/> <string name="name" value="Explorer Warrior Dark Knight"/> <string name="desc" value="Increases Max HP."/> <string name="h" value="Max HP +#mhpR%"/> <string name="name" value="Explorer Magician Arch Mage (Fire, Poison)"/> <string name="desc" value="Increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Explorer Magician Arch Mage (Ice, Lightning)"/> <string name="desc" value="Magic damage increase per character level."/> <string name="h1" value="Magic damage +0.5 per character level"/> <string name="h2" value="Magic damage +1 per character level"/> <string name="h3" value="Magic damage +1.5 per character level"/> <string name="h4" value="Magic damage +2 per character level"/> <string name="name" value="Explorer Magician Bishop"/> <string name="desc" value="Increases MP Potion&apos;s efficiency."/> <string name="h" value="MP Potion item&apos;s effect +#mpConEff%"/> <string name="name" value="Explorer Bowman Bow Master"/> <string name="desc" value="Increases Accuracy."/> <string name="h" value="Accuracy +#accR%"/> <string name="name" value="Explorer Bowman Marksman"/> <string name="desc" value="Increases Critical Rate."/> <string name="h" value="Critical Rate: +#cr%"/> <string name="name" value="Explorer Thief Night Lord"/> <string name="desc" value="Increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Explorer Thief Shadower"/> <string name="desc" value="Increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Explorer Thief Dual Blade"/> <string name="desc" value="Boosts Avoidability."/> <string name="h" value="Avoidability +#evaR%"/> <string name="name" value="Explorer Pirate Buccaneer"/> <string name="desc" value="Additional damage per level."/> <string name="h" value="#lv2damX additional damage per character level"/> <string name="name" value="Explorer Pirate Corsair"/> <string name="desc" value="Increases summon creature&apos;s duration."/> <string name="h" value="Summon creature&apos;s duration +#summonTimeR%"/> <string name="name" value="Explorer Pirate Cannoneer"/> <string name="desc" value="Reduces EXP loss at death."/> <string name="h" value="EXP loss at death -#expLossReduceR%"/> <string name="name" value="Resistance Warrior Demon Slayer"/> <string name="desc" value="Increases Abnormal Status Resistance."/> <string name="h" value="Abnormal Status Resistance +#asrR%"/> <string name="name" value="Resistance Magician Battle Mage"/> <string name="desc" value="Reduces damage received."/> <string name="h" value="Damage received from enemies -#ignoreMobDamR%"/> <string name="name" value="Resistance Bowman Wild Hunter"/> <string name="desc" value="Chance to instant-kill an enemy during an attack."/> <string name="h1" value="0.5% chance for instant kill on attack."/> <string name="h2" value="1% chance for instant kill on attack."/> <string name="h3" value="1.5% chance for instant kill on attack."/> <string name="h4" value="2% chance for instant kill on attack."/> <string name="name" value="Resistance Pirate Mechanic"/> <string name="desc" value="Increases buff duration."/> <string name="h" value="Buff duration +#bufftimeR%"/> <string name="name" value="Hero Warrior Aran"/> <string name="desc" value="Chance to recover HP when attacking."/> <string name="h" value="70% chance to recover #onHitHpRecoveryR% of Max HP with each attack. 2x effect takes place when activated multiple times (activates once every 60 seconds)."/> <string name="name" value="Hero Magician Evan"/> <string name="desc" value="Upon attacking an enemy, recovers MP at chance."/> <string name="h" value="70% chance to recover #onHitMpRecoveryR% of Max MP with each attack. 2x effect takes place when activated multiple times (activates once every 60 seconds)."/> <string name="name" value="Hero Bowman Mercedes"/> <string name="desc" value="Reduces skill Cooldown."/> <string name="h" value="Skill Cooldown: -#coolTimeR% (Up to 5-sec reduction)"/> <string name="name" value="Hero Thief Phantom"/> <string name="desc" value="Increases Mesos found."/> <string name="h" value="Mesos obtained +#mesoR%"/> <string name="name" value="Hero Magician Luminous"/> <string name="desc" value="INT increased."/> <string name="h1" value="INT increased by 10"/> <string name="h2" value="INT increased by 20"/> <string name="h3" value="INT increased by 40"/> <string name="h4" value="INT increased by 80"/> <string name="name" value="Cygnus Dawn Warrior"/> <string name="desc" value="Boosts Weapon DEF."/> <string name="h" value="Weapon DEF +#pddR%"/> <string name="name" value="Cygnus Magician Blaze Wizard"/> <string name="desc" value="Magic damage increase per character level."/> <string name="h1" value="Magic damage +0.5 per character level"/> <string name="h2" value="Magic damage +1 per character level"/> <string name="name" value="Cygnus Bowman Wind Archer"/> <string name="desc" value="Increases Accuracy."/> <string name="h" value="Accuracy +#accR%"/> <string name="name" value="Cygnus Thief Night Walker"/> <string name="desc" value="Boosts Avoidability."/> <string name="h" value="Avoidability +#evaR%"/> <string name="name" value="Cygnus Pirate Thunder Breaker"/> <string name="desc" value="Additional damage per level."/> <string name="h" value="#lv2damX additional damage per character level"/> <string name="name" value="Mihile, Knight of Light"/> <string name="desc" value="Boosts Weapon DEF."/> <string name="h" value="Weapon DEF +#pdr%"/> <string name="name" value="Nova Warrior Kaiser"/> <string name="desc" value="STR increased."/> <string name="h1" value="STR increased by 10"/> <string name="h2" value="STR increased by 20"/> <string name="h3" value="STR increased by 40"/> <string name="h4" value="STR increased by 80"/> <string name="name" value="Nova Pirate Angelic Buster"/> <string name="desc" value="DEX increased."/> <string name="h1" value="DEX increased by 10"/> <string name="h2" value="DEX increased by 20"/> <string name="h3" value="DEX increased by 40"/> <string name="h4" value="DEX increased by 80"/> <string name="name" value="Powerful Charge"/> <string name="desc" value="3 Warrior Cards"/> <string name="h" value="#mhp2damX% of Max HP added as additional damage"/> <string name="name" value="Magical Storm"/> <string name="desc" value="3 Magician Cards"/> <string name="h" value="#mmp2damX% of Max MP added as additional damage"/> <string name="name" value="Pinpoint Aim"/> <string name="desc" value="3 Bowman Cards"/> <string name="h" value="Additional damage from Final Attack skills +#finalAttackDamR%"/> <string name="name" value="Weak Point Targeting"/> <string name="desc" value="3 Thief Cards"/> <string name="h" value="Max Critical Damage +#criticaldamageMax%"/> <string name="name" value="Pirate&apos;s Way"/> <string name="desc" value="3 Pirate Cards"/> <string name="h" value="Ignore #ignoreMobpdpR% of enemy&apos;s DEF"/> <string name="name" value="Free Spirit"/> <string name="desc" value="3 Explorer Cards"/> <string name="h1" value="All Stat +2"/> <string name="h2" value="All Stat +5"/> <string name="h3" value="All Stat +7"/> <string name="h4" value="All Stat +10"/> <string name="name" value="Honor of Cygnus"/> <string name="desc" value="3 Cygnus Cards"/> <string name="h1" value="All Stat +2"/> <string name="h2" value="All Stat +5"/> <string name="name" value="The Glorious Return"/> <string name="desc" value="3 Hero Cards"/> <string name="h1" value="All Stat +2"/> <string name="h2" value="All Stat +5"/> <string name="h3" value="All Stat +7"/> <string name="h4" value="All Stat +10"/> <string name="name" value="Blaze of Resistance"/> <string name="desc" value="3 Resistance Cards"/> <string name="h1" value="All Stat +2"/> <string name="h2" value="All Stat +5"/> <string name="h3" value="All Stat +7"/> <string name="h4" value="All Stat +10"/> <string name="name" value="Warrior&apos;s First Step"/> <string name="desc" value="3 B-Rank (or higher) Cards"/> <string name="h1" value="Max HP +300, Max MP +300"/> <string name="name" value="Warrior&apos;s Growth"/> <string name="desc" value="3 A-Rank (or higher) Cards"/> <string name="h1" value="Max HP +500, Max MP +500, ATT/M. ATT +1"/> <string name="name" value="Warrior&apos;s Feat"/> <string name="desc" value="3 S-Rank (or higher) Cards"/> <string name="h1" value="Max HP +700, Max MP +700, ATT/M. ATT +3, 3% additional damage on bosses"/> <string name="name" value="Completed Warrior"/> <string name="desc" value="3 SS-Rank Cards"/> <string name="h1" value="Max HP +1000, Max MP +1000, ATT/M. ATT +5, 5% additional damage on bosses"/> <string name="bookName" value="Nameless Warden"/> <string name="name" value="Three Snails"/> <string name="desc" value="[Master Level: 3]\nHurls snail shells to attack monsters from long distance. "/> <string name="h1" value="MP Cost: 3, Damage: 10"/> <string name="h2" value="MP Cost: 5, Damage: 25"/> <string name="h3" value="MP Cost: 7, Damage: 40"/> <string name="name" value="Recovery"/> <string name="desc" value="[Master Level: 3]\nEnables the user to recover HP constantly for 30 sec. \n#cCooldown: 2 min#"/> <string name="h1" value="MP Cost: 5, Recover 24 HP over 30 sec"/> <string name="h2" value="MP Cost: 10, Recover 48 HP over 30 sec"/> <string name="h3" value="MP Cost: 15, Recover 72 HP over 30 sec"/> <string name="name" value="Nimble Feet"/> <string name="desc" value="[Master Level: 3]\nTemporarily enables the user to move around quickly. \n#cCooldown: 1 min#"/> <string name="h1" value="MP Cost: 4, Duration: 4 sec, Movement Speed: +10"/> <string name="h2" value="MP Cost: 7, Duration: 8 sec, Movement Speed: +15"/> <string name="h3" value="MP Cost: 10, Duration: 12 sec, Movement Speed: +20"/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level: 1]\nWith the aid of a legendary spirit, you can now use scrolls on items that you can&apos;t equip."/> <string name="name" value="Monster Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a tamed monster."/> <string name="name" value="Hero&apos;s Echo"/> <string name="desc" value="[Master Level: 1]\nIncreases the Weapon ATT and Magic ATT of all nearby players. \n#cCooldown: 2 hrs#"/> <string name="h1" value="MP Cost: 30, Weapon ATT and Magic ATT: + 2%, Duration: 40 min"/> <string name="name" value="Test"/> <string name="desc" value="Test"/> <string name="h1" value="Test"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level: 3]\nAllows you to use alchemy to create items. The items you can create depend on your character level."/> <string name="h1" value="Allows you to create items under Lv. 75."/> <string name="h2" value="Allows you to create items under Lv. 105."/> <string name="h3" value="Allows you to create items under Lv. 135."/> <string name="name" value="Bamboo Rain"/> <string name="desc" value="Uses bamboo to attack an enemy."/> <string name="h1" value="Decreases boss monster HP by 30%"/> <string name="name" value="Invincibility"/> <string name="desc" value="Allows you to temporarily become invincible."/> <string name="h1" value="Turns the character invincible for 30 seconds."/> <string name="name" value="Power Explosion"/> <string name="desc" value="Temporarily increases your damage."/> <string name="h1" value="Damage: +100%, Duration: 30 sec"/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress&apos;s Blessing, the higher increase is applied."/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Cygnus Devotion"/> <string name="desc" value="Temporarily increases your damage."/> <string name="h1" value="Cygnus Devotion"/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level: 2]\nAllows you to board a Spaceship. Tapping left or right twice enhances Movement Speed and Jump. #cExpiration: TKTKTK#"/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 150, Jump: 120"/> <string name="h2" value="MP Cost: 10, Weapon/Magic DEF: 20, Speed: 170, Jump: 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level: 1]\nTapping left or right twice enhances Movement Speed and Jump. #cExpires: TKTKTK#"/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level: 1]\nAllows you to change the condition of Krypto in the Space Mine. #cExpires: TKTKTK#"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti.\n#cExpires: TKTKTK#"/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level: 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Charge! Toy Trojan"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Wooden Horse."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky with the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skills costs 90 MP to activate and consumes 1 MP per sec while active."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active): 1 MP/sec"/> <string name="name" value="Croco"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Croco."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Black Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Black Scooter."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Pink Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Scooter."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Race Kart"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Race Kart."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="ZD Tiger"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a ZD Tiger."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Shinjo."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the fastest bird on land, the Ostrich."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="name" value="Transformed Robot"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Transformed Robot."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Motorcycle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Motorcycle."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1]\nAllows you to equip a Power Suit."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the stronger skill will be active.\r\nThis skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character&apos;s Noble Mind skill. "/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Empress&apos;s Shout"/> <string name="desc" value="MaxHP and MaxMP are permanently increased when this skill is acquired."/> <string name="h" value="MaxHP and MaxMP +#x %"/> <string name="name" value="Empress&apos;s Prayer"/> <string name="desc" value="[Master Level: 1] ATT and Magic ATT are temporarily increased for 2 hours, and you can attack higher level monsters than usual. The effect remains even after your character dies, and it cannot be canceled by monster skills. \n#cCooldown: 1 day#"/> <string name="h" value="MP Cost: 30, Weapon and Magic ATT +#x%"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: 10, Magic ATT: 10, Duration: 10 min"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Cygnus Knight)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="Deal #damage% damage to nearby enemies while HP is below #z%. Avoidability: +#y%."/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Allows you to double jump."/> <string name="ph" value="MP Cost: 0, Additional Jump distance\nCooldown: #cooltime sec"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp arrow and Up arrow keys + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damage enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown arrow and Right arrow keys + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage% every #dotInterval sec for #dotTime sec (Up to #attackCount times), Max Monsters Hit: #mobCount,"/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown arrow key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown arrow and Up arrow keys + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the White Angel&apos;s blessing."/> <string name="h1" value="ATT: 12, Magic ATT: 12, Duration: 10 min"/> <string name="name" value="Will of the Alliance"/> <string name="desc" value="A powerful force is released, based on Willpower of the Alliance."/> <string name="h" value="Permanently increases STR: #strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="name" value="Benediction of the Fairy"/> <string name="desc" value="Cygnus&apos;s Blessing enhances your fighting spirit. Skill Points increase by 1 when a Cygnus Knight character reaches Lv. 30, 50, 70, 100, and 120."/> <string name="h" value="Spirit&apos;s summon time: +#time sec, Attack: +#damage%"/> <string name="name" value="Noble Mind"/> <string name="desc" value="Enhances Empress&apos;s Blessing effects."/> <string name="h" value="Increase Empress&apos;s Blessing max level by #x"/> <string name="name" value="Knight&apos;s Watch"/> <string name="desc" value="Receives protection from the light which keeps you from being pushed back by enemy&apos;s attacks for a set time."/> <string name="h" value="Duration: 90 sec, Knock-back Resistance Rate: 100% (Cooldown: #cooltime sec)"/> <string name="name" value="Hero&apos;s Echo"/> <string name="desc" value="[Master Level: 1]\nIncreases the Weapon ATT and Magic ATT of all nearby players. \n#cCooldown: 2 hrs#"/> <string name="h1" value="MP Cost: 30, Weapon ATT and Magic ATT: + 4%, Duration: 40 min"/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Potential Skill]\nTemporarily increases your Movement Speed and Jump."/> <string name="h1" value="MP Cost: 50, Movement Speed: +20, Jump: +10, Duration: 200 sec"/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Potential Skill]\nCreates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up arrow key to use it."/> <string name="h1" value="MP Cost: 120, Uses 2 Magic Rocks, Portal Duration: 120 sec"/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Max Crit Damage: +15%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="MP Cost: 80, Max HP and Max MP: +40%, Duration: 240 sec"/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cSkills that have already reached master level are not increased.# \nExceptions: Beginner skills and Combat Orders cannot be increased."/> <string name="h1" value="MP Cost: 64, All skill levels increased by 1 level for 240 seconds."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, Accuracy, Avoidability, Max HP, and Max MP. Reduces the amount of MP used when using skills. Can be stacked with other buff skills except for Advanced Blessing."/> <string name="h1" value="MP Cost: 120. For 240 seconds - Weapon ATT: +20, Magic ATT: +20, Weapon DEF +425, Magic DEF +425, Accuracy +260, Avoidability +260, Max HP +475, Max MP +475, MP Consumption: -12%"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP and MP to increase your attack speed 1 level for a fixed period of time. It can be stacked with other buffs except Speed Infusion."/> <string name="h1" value="HP Cost: 120, MP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="name" value="Pig&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\nInflicts 150% damage on Pigs."/> <string name="name" value="Stump&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\nInflicts 150% damage on Stumps."/> <string name="name" value="Slime&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\nInflicts 150% damage on Slimes."/> <string name="bookName" value="Mihile 1st"/> <string name="name" value="HP Boost"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Soul Shield"/> <string name="desc" value="Amplifies the power of the Soul Shield to increase defense."/> <string name="h" value="Weapon DEF: +#pddX, Magic DEF: +#mddX"/> <string name="name" value="Soul Devotion"/> <string name="desc" value="Permanently increases Accuracy, Movement Speed, and Jump.\nRequired Skill: #cSoul Shield Lv.1#"/> <string name="h" value="Accuracy +#accX, Speed +#psdSpeed, Jump +#psdJump"/> <string name="name" value="Weightless Heart"/> <string name="desc" value="Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases."/> <string name="h" value="MP Cost: #mpCon, jumps further"/> <string name="name" value="Soul Blade"/> <string name="desc" value="Summons and gives form to invisible Soul power to inflict damage to enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Summons and gives form to invisible Soul power to inflict damage to enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="bookName" value="Mihile 2nd"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently improves STR and DEX through sheer physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Sword Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of one-handed swords. "/> <string name="h" value="One-Handed Sword Mastery: +#mastery%, Accuracy: +#accX"/> <string name="name" value="Final Attack"/> <string name="desc" value="Grants a chance to deal additional damage after an attack skill. Must have an one-handed sword equipped.\nRequired Skill: #cSword Mastery Lv. 3#"/> <string name="h" value="Proc Rate: #prop%, Damage: #damage%"/> <string name="name" value="Sword Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have an one-handed sword equipped. \nRequired Skill: #cSword Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Rage"/> <string name="desc" value="Increases Weapon ATT of your party members for a set time. Can be stacked with other buffs."/> <string name="h" value="MP Cost: #mpCon, Weapon ATT: +#indiePad, Duration: #time sec"/> <string name="pdesc" value="Increases Weapon ATT of your party members for a set time. Can be stacked with other buffs."/> <string name="ph" value="MP Cost: #mpCon, Battle Mode ATT: +#PVPdamage, Duration: #time sec"/> <string name="name" value="Soul Driver"/> <string name="desc" value="Use Soul power to attack multiple enemies four times."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 4, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Use Soul power to attack multiple enemies four times."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 4, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec"/> <string name="name" value="Radiant Driver"/> <string name="desc" value="Drives back multiple enemies with a brilliant sword of light."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Pushed: #mobCount"/> <string name="pdesc" value="Drives back multiple enemies with a brilliant sword of light. Temporarily Slows enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Speed: -#x\nCooldown: #cooltime sec"/> <string name="bookName" value="Mihile 3rd"/> <string name="name" value="Self Recovery"/> <string name="desc" value="Restores some HP and MP every 4 seconds, even in combat."/> <string name="h" value="#hp HP and #mp MP recovered every 4 seconds."/> <string name="hch" value="Recovers #hcHp HP and #mp MP every 4 seconds."/> <string name="name" value="Intense Focus"/> <string name="desc" value="Focuses powers to permanently increase STR and improve attack speed by 1 level."/> <string name="h" value="STR: +#strX, Attack Speed increased"/> <string name="name" value="Righteous Indignation"/> <string name="desc" value="Increases damage and critical rate when attacking enemies in abnormal status."/> <string name="h" value="When attacking enemies in abnormal status, Damage: +#x%, Critical Rate: +#y%"/> <string name="name" value="Radiant Charge"/> <string name="desc" value="Temporarily increases damage. "/> <string name="h" value="MP Cost: #mpCon, Damage: +#indieDamR%, Duration: #time sec"/> <string name="pdesc" value="Temporarily increases damage. "/> <string name="ph" value="MP Cost: #mpCon, Damage: +#indieDamR%, Duration: #time sec"/> <string name="name" value="Enduring Spirit"/> <string name="desc" value="Significantly increases your defense, Abnormal Status Resistance, and all Elemental Resistance for a set time."/> <string name="h" value="MP Cost: #mpCon, DEF +#x%, Abnormal Status Resistance +#y%, All Elemental Resistance: +#z%, Duration: #time sec"/> <string name="name" value="Magic Crash"/> <string name="desc" value="Has a chance to cancel all enemy buffs and prevent them from casting new buffs.\n[Cooldown: 60 sec]"/> <string name="h" value="MP Cost: #mpCon, Success Rate: #prop%, Buff Block Duration: #time sec"/> <string name="pdesc" value="Has a chance to cancel all enemy buffs and prevent them from casting new buffs.\n[Cooldown: 60 sec]"/> <string name="ph" value="MP Cost: #mpCon, Success Rate: #prop%, Buff Block Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Chance to Remove All Buffs: #hcProp%, Buff Block Duration: #hcTime sec"/> <string name="name" value="Trinity Attack"/> <string name="desc" value="Deal 3 consecutive attacks on multiple enemies in front of you."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Deal 3 consecutive attacks on multiple enemies in front of you."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Radiant Buster"/> <string name="desc" value="Emits shining light to blast and stun multiple enemies in the front."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Duration: #time sec"/> <string name="pdesc" value="Emits shining light to blast and stun multiple enemies in the front."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Duration: #hcTime sec"/> <string name="bookName" value="Mihile 4th"/> <string name="name" value="Combat Mastery"/> <string name="desc" value="Ignores a portion of a monster&apos;s defense while attacking."/> <string name="h" value="Defense Ignored: #ignoreMobpdpR%"/> <string name="name" value="Expert Sword Mastery"/> <string name="desc" value="Maxes out mastery of one-handed sword while increasing Minimum Critical Damage and Weapon Attack.\nRequired Skill: #cSword Mastery Lv. 10#"/> <string name="h" value="One-Handed Sword Mastery: +#mastery%, Weapon ATT: +#padX, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Advanced Final Attack"/> <string name="desc" value="Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack.\nRequired Skill: #cFinal Attack Lv. 20#"/> <string name="h" value="Permanently increases ATT by #padX and Accuracy by #ar%. Also has a #prop% chance of activating #damage% damage Final Attack #attackCount times."/> <string name="name" value="Soul Asylum"/> <string name="desc" value="Uses the enhanced power of the Soul Shield to permanently decrease damage received from enemies.\nRequired skill: #cSoul Shield Lv. 15#"/> <string name="h" value="Permanently decreases damage taken by #t%"/> <string name="name" value="Stance"/> <string name="desc" value="With great concentration, you hold your ground when struck, resisting knock-back effects."/> <string name="h" value="MP Cost: #mpCon, Knock-back Resist Chance: #prop%, Duration: #time sec"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases all team members&apos; stats by a percentage for a set duration."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="name" value="Roiling Soul"/> <string name="desc" value="Focuses a short burst of attacks on a single enemy with significantly higher damage."/> <string name="h" value="MP Cost: #mpCon, Damage: +#x%, Critical Rate: +#z%, Minimum Critical Damage: +#y%, Duration: #time sec, Max Enemies Targeted: #mobCount\nCooldown: #cooltime sec"/> <string name="pdesc" value="Focuses a short burst of attacks on a single enemy with significantly higher damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: +#x%, Critical Rate: +#z%, Minimum Critical Damage: +#y%, Duration: #time sec, Max Enemies Targeted: #mobCount\nCooldown: #cooltime sec"/> <string name="name" value="Four-Point Assault"/> <string name="desc" value="Unleashes four soul blades with a chance to blind enemies. The final hit will always be a Critical Hit.\t Inflicts Blind on all monsters, but its duration is cut in half on boss monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Blind Chance: #prop%, Accuracy: -#x%, Duration: #time, Critical Hit on final attack"/> <string name="pdesc" value="Unleashes four soul blades with a chance to blind enemies. The final hit will always be a Critical Hit.\t Inflicts Blind on all monsters, but its duration is cut in half on boss monsters."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Blind Chance: #prop%, Accuracy: -#x%, Duration: #time, Critical Hit on final attack"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Blind Chance: #prop%, Accuracy: -#x%, Duration: #hcTime, Critical Hit on Final Attack"/> <string name="name" value="Radiant Blast"/> <string name="desc" value="Attacks multiple enemies with a burst of intense light. Has a chance to stun enemies.\nRequired skill: #cRadiant Buster Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Duration: #time sec"/> <string name="pdesc" value="Attacks multiple enemies with a burst of intense light. Has a chance to stun enemies.\nRequired skill: #cRadiant Buster Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Duration: #hcTime sec"/> <string name="bookName" value="Kaiser Basics"/> <string name="name" value="Crystal Throw"/> <string name="desc" value="Throws a piece of Rue at an enemy. "/> <string name="h" value="MP Cost: #mpCon, Damage: #fixdamage "/> <string name="name" value="Infiltrate"/> <string name="desc" value="Allows you to hide and remain undetected for a short time.\n#cCooldown: 1 min#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Movement Speed: +#speed"/> <string name="name" value="Potion Mastery"/> <string name="desc" value="You learn how to use potions more efficiently to resolve supply shortage issues."/> <string name="h" value="Recovery Rate: +#x%"/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level: 1]\nWith the aid of a legendary spirit, you can now use scrolls on items that you can&apos;t equip."/> <string name="name" value="Monster Riding"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a tamed monster."/> <string name="name" value="Exclusive Spell"/> <string name="desc" value="[Master Level: 1]\nIncreases the Weapon Attack and Magic Attack of all nearby players. \n#cCooldown: 2 hrs#"/> <string name="h1" value="MP Cost: 30, Weapon ATT and Magic ATT: + 4%, Duration: 40 min"/> <string name="name" value="Test"/> <string name="desc" value="Test"/> <string name="h1" value="Test"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level: 3]\nAllows you to use alchemy to create items. The items you can create depend on your character level."/> <string name="h1" value="Allows you to create items under Lv. 75."/> <string name="h2" value="Allows you to create items under Lv. 105."/> <string name="h3" value="Allows you to create items under Lv. 135."/> <string name="name" value="Bamboo Rain"/> <string name="desc" value="Uses bamboo to attack an enemy."/> <string name="h1" value="Decreases boss monster HP by 30%"/> <string name="name" value="Invincibility"/> <string name="desc" value="Allows you to temporarily become invincible."/> <string name="h1" value="Turns the character invincible for 30 seconds."/> <string name="name" value="Power Explosion"/> <string name="desc" value="Temporarily increases your damage."/> <string name="h1" value="Damage: +100%, Duration: 30 sec"/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress&apos;s Blessing, the higher increase is applied."/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level: 2]\nAllows you to board a Spaceship. Tapping left or right twice enhances Movement Speed and Jump. #cExpiration: TKTKTK#"/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 150, Jump: 120"/> <string name="h2" value="MP Cost: 10, Weapon/Magic DEF: 20, Speed: 170, Jump: 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level: 1]\nTapping left or right twice enhances Movement Speed and Jump. #cExpires: TKTKTK#"/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level: 1]\nAllows you to change the condition of Krypto in the Space Mine. #cExpires: TKTKTK#"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti.\n#cExpires: TKTKTK#"/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level: 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Deadly Crits"/> <string name="desc" value="[Master Level: 20]\nIncreases Critical Rate."/> <string name="h1" value="50% Chance"/> <string name="name" value="Charge! Toy Trojan"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Wooden Horse."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky with the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skills costs 90 MP to activate and consumes 1 MP per sec while active."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active): 1 MP/sec"/> <string name="name" value="Croco"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Croco."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Black Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Black Scooter."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Pink Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Scooter."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Race Kart"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Race Kart."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="ZD Tiger"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a ZD Tiger."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Shinjo."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the fastest bird on land, the Ostrich."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Transformed Robot"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Transformed Robot."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Capture"/> <string name="desc" value="[Master Level: 1]\nAllows you to capture a monster after its HP falls below 50%.\nMonsters captured in the Jaguar habitat can be used as mounts.\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, can capture up to 5 types of monsters "/> <string name="name" value="Call of the Hunter"/> <string name="desc" value="[Master Level: 1]\nAllows you to randomly summon one of the monsters you&apos;ve captured to help you. \n(Does not include Jaguar.) \nRequired skill: Capture Lv. 1\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, Summon Duration: 20 sec"/> <string name="name" value="Motorcycle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Motorcycle."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1]\nAllows you to equip a Power Suit."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mechanic Dash"/> <string name="desc" value="Press left/right twice to travel a short distance at a high speed.\n[Command: #c→→#]"/> <string name="h" value="MP Cost: #mpCon, travel a short distance"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the stronger skill will be active.\r\nThis skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character&apos;s Noble Mind skill. "/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: 10, Magic ATT: 10, Duration: 10 min"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Hero)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="All attacks become critical hits when HP is below #z%, MP Cost: #y%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Allows you to double jump."/> <string name="ph" value="MP Cost: 0, Additional Jump distance\nCooldown: #cooltime sec"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #c↑↑ + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damage enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #c↓→ + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage% every #dotInterval sec for #dotTime sec (Up to #attackCount times), Max Monsters Hit: #mobCount,"/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #c↓ + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #c↓↑ + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Rolls"/> <string name="desc" value="[Master Level: 1]\nAllows you to drive one of Phantom&apos;s favorite cars, Rolls."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 150, Jump: 120"/> <string name="name" value="Royce"/> <string name="desc" value="[Master Level: 1]\nAllows you to drive Phantom&apos;s fastest car, Royce."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 190, Jump: 120"/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the White Angel&apos;s blessing."/> <string name="h1" value="ATT: 12, Magic ATT: 12, Duration: 10 min"/> <string name="name" value="Will of the Alliance"/> <string name="desc" value="A powerful force is released, based on Willpower of the Alliance."/> <string name="h" value="Permanently increases STR: #strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Potential Skill]\nTemporarily increases your Movement Speed and Jump."/> <string name="h1" value="MP Cost: 50, Movement Speed: +20, Jump: +10, Duration: 200 sec"/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Potential Skill]\nCreates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press ↑ to use it."/> <string name="h1" value="MP Cost: 120, Uses 2 Magic Rocks, Portal Duration: 120 sec"/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Max Crit Damage: +15%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="MP Cost: 80, Max HP and Max MP: +40%, Duration: 240 sec"/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cSkills that have already reached master level are not increased.# \nExceptions: Beginner skills and Combat Orders cannot be increased."/> <string name="h1" value="MP Cost: 64, All skill levels increased by 1 level for 240 seconds."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic Attack, DEF, Accuracy, Avoidability, Max HP, and Max MP. Reduces the amount of MP used when using skills. Can be stacked with other buff skills except for Advanced Blessing."/> <string name="h1" value="MP Cost: 120. For 240 seconds - Weapon ATT: +20, Magic ATT: +20, Weapon DEF +425, Magic DEF +425, Accuracy +260, Avoidability +260, Max HP +475, Max MP +475, MP Consumption: -12%"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP and MP to increase your attack speed 1 level for a fixed period of time. It can be stacked with other buffs except Speed Infusion."/> <string name="h1" value="HP Cost: 120, MP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="name" value="Realign: Defender Mode"/> <string name="desc" value="Switches from offensive to defensive mode. Passive enhancements increase at higher Job Advancements. Skill enhancements stack."/> <string name="h" value="Weapon Defense: +#pddX, Magic Defense: +#mddX, Accuracy: +#accX, Max HP: +#mhpR%"/> <string name="name" value="Realign: Attacker Mode"/> <string name="desc" value="Switches from defensive to offensive mode. Passive enhancements increase at higher Job Advancements. Skill enhancements stack."/> <string name="h" value="Attack: + #padX, Crit Chance: +#cr%, Damage Against Bosses: +#bdR%"/> <string name="name" value="Vertical Grapple"/> <string name="desc" value="Fires a grappling hook to a platform above you to ascend quickly."/> <string name="h" value="Press the skill key while you&apos;re climbing to cancel."/> <string name="name" value="Transfiguration"/> <string name="desc" value="Fill up your Morph Gauge in battle to transform into a more powerful being."/> <string name="h" value="#cStage 1: #Attack Speed: +1, Speed: +5, Jump: +10, Power Stance Chance: 20%\n#cStage 2: #Attack Speed: +1, Speed: +10, Jump: +20, Power Stance Chance: +40%"/> <string name="name" value="Transfiguration"/> <string name="desc" value="Fill up your Morph Gauge in battle to transform into a more powerful being."/> <string name="h" value="#cStage 1: #Attack Speed: +1, Speed: +5, Jump: +10, Power Stance Chance: 40%\n#cStage 2: #Attack Speed: +1, Speed: +10, Jump: +20, Power Stance Chance: 80%"/> <string name="name" value="Transfiguration"/> <string name="desc" value="Fill up your Morph Gauge in battle to transform into a more powerful being."/> <string name="h" value="#cStage 1: #Attack Speed: +1, Speed: +5, Jump: +10, Power Stance Chance: 40%\n#cStage 2: #Attack Speed: +1, Speed: +10, Jump: +20, Power Stance Chance: 80%"/> <string name="name" value="Iron Will"/> <string name="desc" value="Kaiser obtains more HP through will of steel."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Dragon Link"/> <string name="desc" value="Connects Dragon Slash with other special attack skills to grant bonus effects."/> <string name="h" value="Hit enemies with Dragon Link to restore x% of #cyour total HP#. This will fill your Morph Gauge faster than regular attacks."/> <string name="name" value="Gigas Wave"/> <string name="desc" value="Blasts enemies with a powerful slash of your blade. All enemies, including bosses, will be afflicted with Slow when hit."/> <string name="h" value="A powerful skill handed down from the previous Kaiser"/> <string name="bookName" value="Kaiser 1st Job Advancement"/> <string name="name" value="Dragon Slash"/> <string name="desc" value="Mash the attack key to whip enemies in front of you up to 3 times. Can be used with basic attack key while in Final Form."/> <string name="h" value="1-hit: Attack up to #mobCount enemies for #damage% damage #attackCount times\n2-hit: Up to #s enemies attack for #u% damage #v times\n3-hit Up to #w enemies attacked for #y% damage #z times"/> <string name="name" value="Flame Surge"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="desc" value="Blasts toward an energy with warrior spirit."/> <string name="name" value="Air Lift"/> <string name="desc" value="Leap once more in the air. Also permanently increases Speed."/> <string name="h" value="MP Cost: #mpCon, Set Jump Distance, Max Speed: +#speedMax, Speed: +#psdSpeed"/> <string name="name" value="Scale Skin"/> <string name="desc" value="Harden your skin to permanently increase Defense and have a chance resist knock-back. Stacks with Transfiguration Power Stance effects."/> <string name="h" value="Weapon Defense: +#pddX, Magic Defense: +#mddX, Power Stance Chance: +#prop%"/> <string name="name" value="Dragon Slash"/> <string name="desc" value="Mash the attack key to keep attacking enemies."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount"/> <string name="name" value="Dragon Slash"/> <string name="desc" value="Mash the attack key to keep attacking enemies."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount"/> <string name="bookName" value="Kaiser 2nd Job Advancement"/> <string name="name" value="Impact Wave"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Mobs Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="desc" value="Stab your sword into the earth to create an explosive shockwave that blasts multiple enemies."/> <string name="name" value="Piercing Blaze"/> <string name="desc" value="Dash forward to knock back enemies. Deals damage to multiple targets with a chance to stun."/> <string name="h" value="MP Cost: #mpCon, Monsters Hit: #mobCount, Damage: #damage%, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Tempest Blades"/> <string name="desc" value="Summon 3 of your swords to search for monsters, leaving tracers behind."/> <string name="h" value="MP Cost: #mpCon, # Swords Summoned: #bulletCount. #Use the skill again after summoning# to order the swords to attack for #damage% damage with #attackCount attacks.\nCooldown: #cooltime sec"/> <string name="name" value="Blaze On"/> <string name="desc" value="Draw out inner strength to temporarily increase Attack Power and Speed."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Attack Power: +#indiePad, Attack Speed: +2"/> <string name="name" value="Defender Mode I"/> <string name="desc" value="Enhance Realign: Defender Mode. Enhanced effects stack."/> <string name="h" value="Weapon Defense: +#pddX, Magic Defense: +#mddX, Accuracy: +#accX, Max HP: +#mhpR%"/> <string name="name" value="Sword Mastery"/> <string name="desc" value="Enhance Two-Hand Sword Mastery."/> <string name="h" value="Two-Hand Sword Mastery: +#mastery%"/> <string name="name" value="Inner Blaze"/> <string name="desc" value="Permanently increases Strength and HP."/> <string name="h" value="STR: +#strX, HP: +#mhpR%"/> <string name="name" value="Attacker Mode I"/> <string name="desc" value="Enhance Realign: Attacker Mode even further. Enhanced effects stack."/> <string name="h" value="Attack: + #padX, Crit Chance: +#cr%, Damage Against Bosses: +#bdR%"/> <string name="name" value="Dragon Slash I"/> <string name="desc" value="Enhances Dragon Slash damage.\nRequired Skill: #cDragon Slash Lv. 20#"/> <string name="h" value="Additional #damR% bonus to Dragon Slash damage"/> <string name="bookName" value="Kaiser 3rd Job Advancement"/> <string name="name" value="Wing Beat"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Chance to SlowAttacked Monsters: #prop%\n#cDissipates when certain # of attacks are made, set distance is traveled, or duration expires#."/> <string name="desc" value="Create a whirlwind that attacks enemies until certain monsters are killed. Whirlwind will dissipate after a short distance or time."/> <string name="name" value="Wing Beat (Transfiguration)"/> <string name="desc" value="Create a whirlwind that attacks enemies until certain monsters are killed. Whirlwind will dissipate after a short distance or time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Chance to SlowAttacked Monsters: #prop%\n#cDissipates when certain # of attacks are made, set distance is traveled, or duration expires#."/> <string name="name" value="Pressure Chain"/> <string name="desc" value="Shoot a sword wave that penetrates, then pulls enemies."/> <string name="h" value="MP Cost: #mpCon, Penetrates then pulls #mobCount enemies dealing #damage% damage #attackCount times, Stun Chance: #prop%"/> <string name="name" value="Stone Dragon"/> <string name="desc" value="Summon a dragon statue that pull in enemies and attacks with a chance to Slow."/> <string name="h" value="MP Cost: #mpCon, Summon Duration: #time sec, Enemies Hit: #mobCount, Damage: #damage%, Slow Chance: #prop%, Slow Duration: #subTime sec"/> <string name="name" value="Cursebite"/> <string name="desc" value="Increases resistance to all status and elemental effects for a short time, and deals extra damage on monsters with status ailments. "/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Status Resistance: +#asrR%, Resistance to All Elements: +#terR%, #u% chance to deal #w% extra damage #s times against monsters with status ailments."/> <string name="name" value="Catalyze"/> <string name="desc" value="Use Dragon Crystal as a catalyst to maximize Weapon Attack."/> <string name="h" value="MP Cost: #mpCon, Weapon ATT: +#indieDamR%, Duration: #time sec"/> <string name="name" value="Defender Mode II"/> <string name="desc" value="Enhance Realign: Defender Mode. Enhanced effects stack.\nRequired Skill: #c Defender Mode 1st Enhancement Lv. 1#"/> <string name="h" value="Weapon Defense: +#pddX, Magic Defense: +#mddX, Accuracy: +#accX, Max HP: +#mhpR%"/> <string name="name" value="Self Recovery"/> <string name="desc" value="Continuously restore HP and MP."/> <string name="h" value="Every #w sec #x% HP and MP restored, even in combat."/> <string name="name" value="Advanced Inner Blaze"/> <string name="desc" value="Permanently increases STR and HP.\nRequired Skill: #c Inner Blaze Lv. 10#"/> <string name="h" value="STR: +#strX, HP: +#mhpR%"/> <string name="name" value="Final Form"/> <string name="desc" value="#cUse the entire Morph Gauge# to transform into a more powerful Kaiser warrior. Ignores enemy buffs that ignore your attacks or reflects your attacks."/> <string name="h" value="MP Cost: #mpCon, Duration: #time, Attack Power: +#indieDamR%, Critical Rate: +#cr%, Speed: +#speed, Attack Speed: +2. Ignores enemy&apos;s ignore attack or reflect buffs.\r\n#cAfter 4th Job Advancement#\r\nDuration: #u, Attack Power: +#w%, Critical Rate: +#v%"/> <string name="name" value="Cursebite"/> <string name="desc" value="Bonus Attacks"/> <string name="h" value="Bonus Attacks"/> <string name="name" value="Attacker Mode II"/> <string name="desc" value="Enhance Realign: Attacker Mode. Enhanced effects stack.\nRequired Skill: #c Attacker Mode 1st Enhancement Lv. 1#"/> <string name="h" value="Attack: + #padX, Crit Chance: +#cr%, Damage Against Bosses: +#bdR%"/> <string name="name" value="Dragon Slash II"/> <string name="desc" value="Enhances Dragon Slash damage.\nRequired Skill: #cDragon Slash 1st Enhancement Lv. 2#"/> <string name="h" value="Additional #damR% bonus to Dragon Slash damage"/> <string name="name" value="Tempest Blades (Transfiguration)"/> <string name="desc" value="Summon 3 of your swords to search for monsters, leaving tracers behind."/> <string name="h" value="MP Cost: #mpCon, # Swords Summoned: #bulletCount. #Use the skill again after summoning# to order the swords to attack for #damage% damage with #attackCount attacks.\nCooldown: #cooltime sec"/> <string name="name" value="Dragon Slash (Transfiguration)"/> <string name="desc" value="Mash the attack key to keep attacking enemies in front up to 3 times."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Chance to SlowAttacked Monsters: #prop%\n#cDissipates when certain # of attacks are made, set distance is traveled, or duration expires#."/> <string name="name" value="Wing Beat"/> <string name="desc" value="Create a whirlwind that attacks enemies until certain monsters are killed. Whirlwind will dissipate after a short distance or time."/> <string name="name" value="Transfiguration (Teleport)"/> <string name="desc" value="Jump"/> <string name="h" value="Jump"/> <string name="bookName" value="Kaiser 4th Job Advancement"/> <string name="name" value="Gigas Wave"/> <string name="h" value="MP Cost: #mpCon, Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\r\nFinal Form: MP Cost: #v, Mobs Hit: #z, Damage: #y%, Number of Attacks: #w"/> <string name="desc" value="Blasts enemies with a powerful slash of your blade. All enemies, including bosses, will be afflicted with Slow when hit."/> <string name="name" value="Gigas Wave (Transfiguration)"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="desc" value="Blasts enemies with a powerful slash of your blade. All enemies, including bosses, will be afflicted with Slow when hit."/> <string name="name" value="Dragon Barrage"/> <string name="h" value="MP Cost: #mpCon, Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Instant KO Chance: #prop%\r\nFinal Form: MP Cost: #v, Mobs Hit: #z, Damage: #y%, Number of Attacks: #w, Instant KO Chance: #x%"/> <string name="desc" value="Quickly move and attack enemies with chance to instantly KO them."/> <string name="name" value="Dragon Barrage (Transfiguration)"/> <string name="desc" value="Quickly move and attack enemies with chance to instantly KO them."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Instant KO Chance: #prop%"/> <string name="name" value="Blade Burst"/> <string name="h" value="MP Cost: #mpCon, Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Explosion damage hits #y enemies for #w% damage #x times."/> <string name="desc" value="Summon multiple swords to strike the ground and explode, dealing bonus damage."/> <string name="name" value="Inferno Breath"/> <string name="desc" value="Summons an ancient dragon that breathes fire, leaving a a trail of fire that deals continuous damage to those on it."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Continuous Damage Dealt Afterwards\nCooldown: #cooltime sec"/> <string name="name" value="Advanced Tempest Blades"/> <string name="desc" value="Enhances Tempest Blades. Summons 5 of your current swords. Swords will home in and attack monsters. Also permanently increases Attack Power.\nRequired Skill: #cTempest Blades Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, # of Your Swords Summoned: #bulletCount. #Use the skill again after summoning# to send the swords at the enemy and deal #damage% damage with #attackCount attacks.\nCooldown: #cooltime sec\nPermanently increases Attack Power by #padX"/> <string name="name" value="Final Form"/> <string name="desc" value="#cUse the entire Morph Gauge# to transform into a more powerful Kaiser warrior. Ignores enemy buffs that ignore your attacks or reflects your attacks."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage +#indieDamR%, Critical Rate +#cr%, Movement Speed +#speed, Attack Speed +2, Ignores enemy&apos;s attack ignore buff and attack reflection buff"/> <string name="name" value="Grand Armor"/> <string name="desc" value="Reduces damage taken from monsters for you and your party."/> <string name="h" value="MP Cost: MP #mpCon, Duration: #time, Damage Taken: -#v%, Party&apos;s Damage Taken: -#w%"/> <string name="name" value="Defender Mode III"/> <string name="desc" value="Enhance Realign: Defender Mode. Enhanced effects stack.\nRequired Skill: #c Defender Mode 2nd Enhancement Lv. 1#"/> <string name="h" value="Weapon Defense: +#pddX, Magic Defense: +#mddX, Accuracy: +#accX, Max HP: +#mhpR%"/> <string name="name" value="Unbreakable Will"/> <string name="desc" value="Ignores monster DEF."/> <string name="h" value="#ignoreMobpdpR% monster DEF ignored"/> <string name="name" value="Expert Sword Mastery"/> <string name="desc" value="Maxes out mastery of two-handed sword while increasing Minimum Critical Damage and Weapon Attack.\nRequired Skill: #cSword Mastery Lv. 10#"/> <string name="h" value="Two-Handed Sword Mastery: +#mastery%, Weapon ATT: +#padX, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Attacker Mode III"/> <string name="desc" value="Enhance Realign: Attacker Mode. Enhanced effects stack.\nRequired Skill: #c Attacker Mode 2nd Enhancement Lv. 1#"/> <string name="h" value="Attack: + #padX, Crit Chance: +#cr%, Damage Against Bosses: +#bdR%"/> <string name="name" value="Nova Warrior"/> <string name="desc" value="Temporarily increases the stats of all team members."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="name" value="Nova Temperance"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Dragon Slash III"/> <string name="desc" value="Enhances Dragon Slash damage.\nRequired Skill: #cDragon Slash 2nd Enhancement Lv. 2#"/> <string name="h" value="Additional #damR% bonus to Dragon Slash damage"/> <string name="name" value="Blade Burst (Explosion)"/> <string name="desc" value="Summon multiple swords to strike the ground and explode, dealing bonus damage."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount"/> <string name="name" value="Advanced Tempest Blades (Transfiguration)"/> <string name="desc" value="Enhances Tempest Blades. Summons 5 of your current swords. Swords will home in and attack monsters. Enhanced effects stack.\nRequired Skill: #cTempest Blades Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, # Swords Summoned: #bulletCount. #Use the skill again after summoning# to order the swords to attack for #damage% damage with #attackCount attacks.\nCooldown: #cooltime sec"/> <string name="name" value="Inferno Breath (Tile)"/> <string name="desc" value="Tile damage"/> <string name="h" value="Damage: #damage%, Enemies Hit: #mobCount"/> <string name="name" value="Dragon Slash (Transfiguration)"/> <string name="desc" value="Mash the attack key to keep attacking enemies in front up to 3 times."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Weapon DEF."/> <string name="h" value="Weapon DEF +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Gigas Wave - Reinforce"/> <string name="desc" value="Increases Gigas Wave&apos;s damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Gigas Wave - Burden"/> <string name="desc" value="Increases Gigas Wave&apos;s Slow duration."/> <string name="h" value="Duration +#time sec"/> <string name="name" value="Gigas Wave - Bonus Attack"/> <string name="desc" value="Increases Gigas Wave&apos;s attack count."/> <string name="h" value="Number of Hits +#attackCount"/> <string name="name" value="Inferno Breath - Reinforce"/> <string name="desc" value="Increases Inferno Breath&apos;s damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Inferno Breath - Burn"/> <string name="desc" value="Increases the duration of Inferno Breath&apos;s flames."/> <string name="h" value="Flame duration +#time sec"/> <string name="name" value="Inferno Breath - Blaze"/> <string name="desc" value="Increases the damage of Inferno Breath&apos;s flames."/> <string name="h" value="Flame Damage +#damR%"/> <string name="name" value="Wing Beat - Reinforce"/> <string name="desc" value="Increases Wing Beat&apos;s damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Wing Beat - Pummel"/> <string name="desc" value="Increases Wing Beat&apos;s duration."/> <string name="h" value="Duration +5 sec"/> <string name="name" value="Wing Beat - Extra Attack"/> <string name="desc" value="Increases Wing Beat&apos;s attack count."/> <string name="h" value="Number of Hits +#x"/> <string name="name" value="Ancestral Prominence"/> <string name="desc" value="Summons an ancient Nova to cause an explosion that covers the entire screen in flames. This is the skill used by the former Kaiser to save the Nova people."/> <string name="h" value="MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\nCooldown: #cooltime sec, Max Damage: #MDamageOver"/> <string name="name" value="Final Trance"/> <string name="desc" value="Transforms you into your Final Form immediately upon use."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage +#indieDamR%, Critical Rate +#cr%, Movement Speed +#speed, Attack Speed +2, Ignores enemy&apos;s attack ignore buff and attack reflection buff\nCooldown: #cooltime sec"/> <string name="name" value="Kaiser&apos;s Majesty"/> <string name="desc" value="Grants you the courage and will of the former Kaiser, resetting your Cooldown, increasing Attack Speed and ATT, and allowing you to ingore enemy defense buffs."/> <string name="h" value="MP Cost: #mpCon, Cooldowns Reset, Duration: #time sec, ATT +#indiePad, Attack Speed +1. Ignores enemy&apos;s attack ignore buff and attack reflection buff\n#cCooldown: #cooltime sec. Hyper Skill cooldowns not reset."/> <string name="bookName" value="Angelic Buster Basics"/> <string name="name" value="Crystal Throw"/> <string name="desc" value="Throws a piece of Rue at an enemy. "/> <string name="h" value="MP Cost: #mpCon, Damage: #fixdamage "/> <string name="name" value="Infiltrate"/> <string name="desc" value="Allows you to hide and remain undetected for a short time.\n#cCooldown: 1 min#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Movement Speed: +#speed"/> <string name="name" value="Potion Mastery"/> <string name="desc" value="You learn how to use potions more efficiently to resolve supply shortage issues."/> <string name="h" value="Recovery Rate: +#x%"/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level: 1]\nWith the aid of a legendary spirit, you can now use scrolls on items that you can&apos;t equip."/> <string name="name" value="Monster Riding"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a tamed monster."/> <string name="name" value="Exclusive Spell"/> <string name="desc" value="[Master Level: 1]\nIncreases the Weapon Attack and Magic Attack of all nearby players. \n#cCooldown: 2 hrs#"/> <string name="h1" value="+4% Weapon and Magic Attack for 40 minutes"/> <string name="name" value="Test"/> <string name="desc" value="Test"/> <string name="h1" value="Test"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level: 3]\nAllows you to use alchemy to create items. The items you can create depend on your character level."/> <string name="h1" value="Allows you to create items under Lv. 75."/> <string name="h2" value="Allows you to create items under Lv. 105."/> <string name="h3" value="Allows you to create items under Lv. 135."/> <string name="name" value="Bamboo Rain"/> <string name="desc" value="Uses bamboo to attack an enemy."/> <string name="h1" value="Decreases boss monster HP by 30%"/> <string name="name" value="Invincibility"/> <string name="desc" value="Allows you to temporarily become invincible."/> <string name="h1" value="Turns the character invincible for 30 seconds."/> <string name="name" value="Power Explosion"/> <string name="desc" value="Temporarily increases your damage."/> <string name="h1" value="Damage: +100%, Duration: 30 sec"/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress&apos;s Blessing, the higher increase is applied."/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level: 2]\nAllows you to board a Spaceship. Tapping left or right twice enhances Movement Speed and Jump. #cExpiration: TKTKTK#"/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 150, Jump: 120"/> <string name="h2" value="MP Cost: 10, Weapon/Magic DEF: 20, Speed: 170, Jump: 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level: 1]\nTapping left or right twice enhances Movement Speed and Jump. #cExpires: TKTKTK#"/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level: 1]\nAllows you to change the condition of Krypto in the Space Mine. #cExpires: TKTKTK#"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti.\n#cExpires: TKTKTK#"/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level: 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Deadly Crits"/> <string name="desc" value="[Master Level: 20]\nIncreases Critical Rate."/> <string name="h1" value="50% Chance"/> <string name="name" value="Charge! Toy Trojan"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Wooden Horse."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky with the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skills costs 90 MP to activate and consumes 1 MP per sec while active."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active): 1 MP/sec"/> <string name="name" value="Croco"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Croco."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Black Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Black Scooter."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Pink Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Scooter."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Race Kart"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Race Kart."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="ZD Tiger"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a ZD Tiger."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Shinjo."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the fastest bird on land, the Ostrich."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Transformed Robot"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Transformed Robot."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Capture"/> <string name="desc" value="[Master Level: 1]\nAllows you to capture a monster after its HP falls below 50%.\nMonsters captured in the Jaguar habitat can be used as mounts.\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, can capture up to 5 types of monsters "/> <string name="name" value="Call of the Hunter"/> <string name="desc" value="[Master Level: 1]\nAllows you to randomly summon one of the monsters you&apos;ve captured to help you. \n(Does not include Jaguar.) \nRequired skill: Capture Lv. 1\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, Summon Duration: 20 sec"/> <string name="name" value="Motorcycle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Motorcycle."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1]\nAllows you to equip a Power Suit."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mechanic Dash"/> <string name="desc" value="Press left/right twice to travel a short distance at a high speed.\n[Command: #c→→#]"/> <string name="h" value="MP Cost: #mpCon, travel a short distance"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the stronger skill will be active.\r\nThis skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character&apos;s Noble Mind skill. "/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: 10, Magic ATT: 10, Duration: 10 min"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Hero)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="All attacks become critical hits when HP is below #z%, MP Cost: #y%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Allows you to double jump."/> <string name="ph" value="MP Cost: 0, Additional Jump distance\nCooldown: #cooltime sec"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #c↑↑ + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damage enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #c↓→ + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage% every #dotInterval sec for #dotTime sec (Up to #attackCount times), Max Monsters Hit: #mobCount,"/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #c↓ + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #c↓↑ + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until time runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Rolls"/> <string name="desc" value="[Master Level: 1]\nAllows you to drive one of Phantom&apos;s favorite cars, Rolls."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 150, Jump: 120"/> <string name="name" value="Royce"/> <string name="desc" value="[Master Level: 1]\nAllows you to drive Phantom&apos;s fastest car, Royce."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 190, Jump: 120"/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the White Angel&apos;s blessing."/> <string name="h1" value="ATT: 12, Magic ATT: 12, Duration: 10 min"/> <string name="name" value="Will of the Alliance"/> <string name="desc" value="A powerful force is released, based on Willpower of the Alliance."/> <string name="h" value="Permanently increases STR: #strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Potential Skill]\nTemporarily increases your Movement Speed and Jump."/> <string name="h1" value="Speed +20 and Jump +10 for 200 seconds."/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Potential Skill]\nCreates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press ↑ to use it."/> <string name="h1" value="Magic Rocks Used: 2, Portal Duration: 120 sec"/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="Crit Rate: +10%, Max Crit Damage: +15%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="Max HP and Max MP: +40%, Duration: 240 sec"/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cSkills that have already reached master level are not increased.# \nExceptions: Beginner skills and Combat Orders cannot be increased."/> <string name="h1" value="All skill levels increased by 1 level for 240 seconds."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic Attack, DEF, Accuracy, Avoidability, Max HP, and Max MP. Reduces the amount of MP used when using skills. Can be stacked with other buff skills except for Advanced Blessing."/> <string name="h1" value="For 240 seconds - Weapon Attack: +20, Magic Attack: +20, Weapon DEF +425, Magic Defense +425, Accuracy +260, Avoidability +260, Max HP +475, Max MP +475, MP Consumption: -12%"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP and MP to increase your attack speed 1 level for a fixed period of time. It can be stacked with other buffs except Speed Infusion."/> <string name="h1" value="HP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="name" value="Soul Buster"/> <string name="desc" value="Inherit Eskalade&apos;s power to control both the Soul Shooter and Soul Ring."/> <string name="h" value="Hold down attack key to attack continuously. Works while moving. Deal #damage% damage to #mobCount enemies. #onActive% recharge success chance."/> <string name="name" value="True Heart Inheritance"/> <string name="desc" value="Draw out Eskalade&apos;s true strength to enhance your Soul Shooter&apos;s hidden power."/> <string name="h" value="+10% Additional Soul Shooter Mastery"/> <string name="name" value="Grappling Heart"/> <string name="desc" value="Tosses a magical line above you to ascend to higher platforms."/> <string name="h" value="Use to move to nearest the platform above you. Press jump while moving to cancel."/> <string name="name" value="Terms and Conditions"/> <string name="desc" value="Use your mastery of contract law to make Eskalade boost Attack Power for a short time. "/> <string name="h" value="+#indieDamR% skill damage for #time sec when active\nCooldown: #cooltime sec. Skill effects reduced to half when used with link skill."/> <string name="name" value="Day Dreamer"/> <string name="desc" value="Move to Angelic Buster&apos;s room, The Lovely Buster Suite. Exits to Pantheon."/> <string name="h" value="Return to Angelic Buster&apos;s room when used.\nCooldown: #cooltime sec"/> <string name="name" value="Hyper Coordinate"/> <string name="desc" value="Customize your post-transformation appearance.#cYou can only change your appearance from the Coordinate equip window while transformed.#"/> <string name="h" value="A window that allows you to customize your Angelic Buster outfit will open when you use this skill."/> <string name="name" value="Dress-Up"/> <string name="desc" value="Summon the power of Eskalade to transform into Angelic Buster."/> <string name="h" value="Use this skill to alter pre-transformation and post-transformation appearances."/> <string name="bookName" value="Angelic Buster Job Advancement 1"/> <string name="name" value="Star Bubble"/> <string name="desc" value="Fires a condensed stream of unrefined energy. Deals area damage when projectile hits."/> <string name="h" value="Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Soul Battery Skill. Recharge Chance: #onActive%"/> <string name="name" value="Feather Hop"/> <string name="desc" value="Tumble while jumping with direction key. Press jump again to repeat."/> <string name="h" value="Jump distance will increase with level. Press Jump + directional key in air to jump again."/> <string name="name" value="Melody Cross"/> <string name="desc" value="Uses the power of Eskalade to see through enemy movements.		"/> <string name="h" value="Accuracy: +#indieAcc, Duration: #time sec	"/> <string name="name" value="Affinity Heart I"/> <string name="desc" value="Get closer to Eskalade to draw out strength and make your body lighter."/> <string name="h" value="Recharge Rate: +#x%, Speed: +#psdSpeed, Jump: +#psdJump, Speed Limit: +#speedMax"/> <string name="bookName" value="Angelic Buster 2nd Job Advancement"/> <string name="name" value="Lovely Sting"/> <string name="desc" value="Pierce enemies with a beam of pretty power and inflict a debuff. Use the skill again to detonate the debuff."/> <string name="h" value="Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: #onActive%"/> <string name="name" value="Pink Pummel"/> <string name="desc" value="Rushes through enemies, causing knockback. Has a chance to recharge."/> <string name="h" value="Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Recharge Chance: #onActive%"/> <string name="name" value="Power Transfer"/> <string name="desc" value="Generates a shield that absorbs a portion of damage dealt by the enemy."/> <string name="h" value="Duration: #time sec, Damage Absorbed: #y%, Damage Reduced with Shield: #x%"/> <string name="name" value="Soul Shooter Mastery"/> <string name="desc" value="Increase Soul Shooter Mastery, Accuracy, and Weapon Attack Power."/> <string name="h" value="Soul Shooter Mastery: +#mastery%, Accuracy: +#x, Weapon Attack: +#padX"/> <string name="name" value="Beautiful Soul"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="Permanent +#dexX DEX"/> <string name="name" value="Affinity Heart II"/> <string name="desc" value="Get closer with Eskalade to receive battle experience and increase resistance. "/> <string name="h" value="Every #x enemies killed will give #y% chance for recharge. Status Ailment Resistance: +#asrR%, All Elements Resistance: +#terR%."/> <string name="name" value="Lovely Sting"/> <string name="desc" value="Pierce enemies with a beam of pretty power and inflict a debuff. Use the skill again to detonate the debuff."/> <string name="h" value="Mobs with Debuff Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Soul Battery Skill."/> <string name="bookName" value="Angelic Buster 3rd Job Advancement"/> <string name="name" value="Soul Seeker"/> <string name="desc" value="Extracts the essence of Eskalade&apos;s power and sends it flying at enemies. Deals damage continuously until it disappears."/> <string name="h" value="Create 4 essences that randomly attack #mobCount mobs in range. Each essence will deal #damage% damage #attackCount times. #s% chance to recreate essence. Soul Battery skill. Recharge Chance: #onActive%. #cMax Damage: #MDamageOver#"/> <string name="name" value="Shining Star Burst"/> <string name="desc" value="Summons group of star blades enchanted with Eskalade&apos;s power."/> <string name="h" value="Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: #onActive%"/> <string name="name" value="Heavenly Crash"/> <string name="desc" value="Slams the ground to create a shockwave that attacks enemies in range and launches them."/> <string name="h" value="Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Attacked mobs lifted upwards. Recharge Chance: #onActive%"/> <string name="name" value="Dragon Whistle"/> <string name="desc" value="Endure Eskalade&apos;s advances to increase Weapon Attack."/> <string name="h" value="Duration: #time sec, Damage: +#indiePad"/> <string name="name" value="Iron Blossom"/> <string name="desc" value="Withstands enemy attacks with iron-like will."/> <string name="h" value="Duration: #time sec, Power Stance Chance: #prop%. Effect doubled when Power Transfer Shield is up."/> <string name="name" value="Love Me Heart"/> <string name="desc" value="Become more resistant to external damage with inner peace."/> <string name="h" value="Max HP: +#mhpX, Weapon/Magic Defense: +#pddX"/> <string name="name" value="Affinity Heart III"/> <string name="desc" value="Get closer with Eskalade to increase DEX and acquire vision."/> <string name="h" value="+#x% Recharge chance when Recharge files 3 consecutive times. Dex: +#dexX, Damage: +#damR%"/> <string name="name" value="Soul Seeker"/> <string name="desc" value="Extracts the essence of Eskalade&apos;s power and sends it flying at enemies. Deals damage continuously until it disappears."/> <string name="h" value="Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Chance to Respawn Essence That Attacks Same Target: #prop% "/> <string name="bookName" value="Angelic Buster 4th Job Advancement"/> <string name="name" value="Celestial Roar"/> <string name="desc" value="Sends out the soul-shaking roar of Eskalade."/> <string name="h" value="Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec. Soul Battery skill. Recharge Chance: #onActive%. #cMax Damage: #MDamageOver#"/> <string name="name" value="Trinity"/> <string name="desc" value="Condenses Eskalade&apos;s power to attack one enemy continuously."/> <string name="h" value="Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Can deal up to 3 hits with additional input afterwards. +#x% Trinity damage on hit and DEF ignore buff stacked up to #y times. Soul Battery skill. Recharge Chance: #onActive%. #cMax Damage: #MDamageOver#"/> <string name="name" value="Finale Ribbon"/> <string name="desc" value="Swings your ribbon with the power of love and justice to attack all nearby enemies."/> <string name="h" value="Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Debuff lasts #time sec, -#x% Attack Power, -#y% Party Attack Power, and Max Damage set to #u.\nCooldown: #cooltime sec, Recharge Chance: #onActive%. #cMax Damage: #MDamageOver#"/> <string name="name" value="Soul Resonance"/> <string name="desc" value="Resonates with Eskalade&apos;s soul and brings him to life."/> <string name="h" value="Key-down Skill. Mobs Hit: #mobCount, Damage Dealt Per Attack: #damage%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: #x%, Damage Against Bosses: +#bdR%\nCooldown: #cooltime sec. #cMax Damage: #MDamageOver#"/> <string name="name" value="Star Gazer"/> <string name="desc" value="Borrows Eskalade&apos;s power to receive eyes that see through enemies&apos; soul."/> <string name="h" value="Duration: #time sec, Max Crit Damage: +#x%, Min Crit Damage: +#y%. Doesn&apos;t stack with Sharp Eyes."/> <string name="name" value="Soul Shooter Expert"/> <string name="desc" value="Increases Soul Shoot Mastery and Weapon Attack.\nRequired Skill: #cSoul Shooter Mastery Lv. 10#"/> <string name="h" value="Mastery: +#mastery%, Damage: +#padX, Critical Rate: +#cr%, Min Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Affinity Heart IV"/> <string name="desc" value="Increases affinity with the ancient dragon race to obtain the pinnacle of Soul Recharge."/> <string name="h" value="#x% chance to reattempt Recharge again when it fails. 50% chance to increase damage by #y% for 5 seconds when Recharge is successful."/> <string name="name" value="Trinity (2 hits)"/> <string name="desc" value="Condenses Eskalade&apos;s power to attack one enemy continuously."/> <string name="h" value="Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. +#x% Trinity damage on hit and DEF ignore buff stacked up to #y times. "/> <string name="name" value="Trinity (3 hits)"/> <string name="desc" value="Condenses Eskalade&apos;s power to attack one enemy continuously."/> <string name="h" value="Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. +#x% Trinity damage on hit and DEF ignore buff stacked up to #y times. "/> <string name="name" value="Nova Warrior"/> <string name="desc" value="Temporarily increases the stats of all team members."/> <string name="h" value="Duration: #time sec, All Stats: +#x%"/> <string name="name" value="Nova Temperance"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="Cooldown: #cooltime sec"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Weapon DEF."/> <string name="h" value="Weapon DEF +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Soul Seeker - Reinforce"/> <string name="desc" value="Increases Soul Seeker&apos;s damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Soul Seeker - Make Up"/> <string name="desc" value="Increases Soul Seeker&apos;s recreation chance."/> <string name="h" value="Recreation chance +#prop%"/> <string name="name" value="Soul Seeker - Recharge Up"/> <string name="desc" value="Increases Soul Seeker&apos;s recharge chance."/> <string name="h" value="Recharge chance +#onActive%"/> <string name="name" value="Finale Ribbon - Reinforce"/> <string name="desc" value="Increases Finale Ribbon&apos;s damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Finale Ribbon - Overwhelm"/> <string name="desc" value="Increases Finale Ribbon&apos;s damage max value debuff amount."/> <string name="h" value="Debuff&apos;s damage max value +#u"/> <string name="name" value="Finale Ribbon - Cooldown Cutter"/> <string name="desc" value="Reduces Finale Ribbon cooldown."/> <string name="h" value="Cooldown: -#coolTimeR%"/> <string name="name" value="Soul Resonance - Reinforce"/> <string name="desc" value="Increases Soul Resonance&apos;s damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Soul Resonance - Cooldown Cutter"/> <string name="desc" value="Reduces Soul Resonance cooldown."/> <string name="h" value="Cooldown: -#coolTimeR%"/> <string name="name" value="Soul Resonance - Persist"/> <string name="desc" value="Increases Soul Resonance&apos;s duration."/> <string name="h" value="Duration +4 sec"/> <string name="name" value="Supreme Supernova"/> <string name="desc" value="Borrows Eskalade&apos;s power to summon the colossal power of the cosmos."/> <string name="h" value="Max Enemies Hit: #mobCount, Duration: #time sec, Damage: #damage%.\n#cCooldown: #cooltime sec. Max Damage: #MDamageOver#"/> <string name="name" value="Final Contract"/> <string name="desc" value="Allows you to control the power of Eskalade&apos;s contract to its fullest."/> <string name="h" value="Duration: #time sec, Critical Rate +#x%. Stance Chance +#y%, Abnormal Status Resistance +#asrR%, Elemental Resistance +#terR%. Cooldown: #cooltime sec."/> <string name="name" value="Pretty Exaltation"/> <string name="desc" value="Resonates with Eskalade&apos;s soul to magnify power."/> <string name="h" value="Ignore inactive Recharge skills for #time sec\nCooldown: #cooltime sec"/> <string name="bookName" value="Jett&apos;s Crisis"/> <string name="name" value="Quick Motion"/> <string name="desc" value="Permanently increases Accuracy, Max Movement Speed, and Jump."/> <string name="h" value="Accuracy: +#accX, Max Movement Speed: +#speedMax, Jump: +#psdJump"/> <string name="name" value="Tornado Uppercut"/> <string name="desc" value="Performs a super-fast uppercut, creating a tornado that attacks enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Performs a super-fast uppercut, creating a tornado that attacks enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Double Shot"/> <string name="desc" value="Fires two consecutive shots at the enemy."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Range: #range"/> <string name="pdesc" value="Fires two consecutive shots at the enemy."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Range: #range"/> <string name="name" value="Glide Blast"/> <string name="desc" value="Move forward during a jump by tumbling. Movement distance increases as the skill level increases."/> <string name="h" value="MP Cost: #mpCon, jumps a certain distance"/> <string name="pdesc" value="Move forward during a jump by tumbling. Movement distance increases as the skill level increases."/> <string name="ph" value="MP Cost: #mpCon, jumps a certain distance"/> <string name="name" value="Shadow Heart"/> <string name="desc" value="Increases your Critical Rate and minimum Critical Damage."/> <string name="h" value="Critical Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="bookName" value="Brawler Guide"/> <string name="name" value="Knuckle Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of knuckles. "/> <string name="h" value="Knuckle Mastery: #mastery%, Accuracy: +#x"/> <string name="name" value="Backspin Blow"/> <string name="desc" value="Allows you to quickly slide backwards and elbow multiple monsters at once, damaging and stunning them."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Allows you to quickly slide backwards and elbow multiple monsters at once, damaging and stunning them."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Double Uppercut"/> <string name="desc" value="Performs 2 consecutive uppercuts and stuns the enemy."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2"/> <string name="pdesc" value="Performs 2 consecutive uppercuts and stuns the enemy."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Corkscrew Blow"/> <string name="desc" value="Allows you to run forward and punch multiple monsters at once."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Allows you to run forward and punch multiple monsters at once."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec"/> <string name="name" value="MP Recovery"/> <string name="desc" value="Consumes HP to instantly restore MP. Cannot be used when HP is below 20%."/> <string name="h" value="MaxHP: -#x%, MP Restored: #y% of consumed HP, Cooldown: #cooltime sec"/> <string name="pdesc" value="Restores MP by using up a bit of HP."/> <string name="ph" value="MaxHP: -#x%, MP Restored: #y% of consumed HP, Cooldown: #cooltime sec"/> <string name="name" value="Knuckle Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have knuckles equipped.\nRequired Skill: #cWeapon Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Oak Barrel"/> <string name="desc" value="Disguises you as an Oak Barrel to safely navigate through monsters without being recognized. There is a small chance you&apos;ll be caught. More effective when you&apos;re lying down."/> <string name="h" value="MP Cost: #mpCon, Oak Barrel Duration: #time sec, #prop% chance to get caught, Cooldown: #cooltime sec"/> <string name="pdesc" value="Disguise yourself as an Oak Barrel. You cannot attack or be attacked while disguised."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Critical Punch"/> <string name="desc" value="Increases your Critical Rate and minimum Critical Damage."/> <string name="h" value="Critical Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="HP Boost"/> <string name="desc" value="Permanently increases your Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Tutorial Skill"/> <string name="desc" value="Tutorial skill."/> <string name="bookName" value="Gunslinger Guide"/> <string name="name" value="Gun Mastery"/> <string name="desc" value="Increases the weapon mastery, accuracy, and number of bullets for guns."/> <string name="h" value="Mastery for Guns: +#mastery%, Accuracy: +#x, Number of Bullets: +#y"/> <string name="name" value="Invisible Shot"/> <string name="desc" value="Attacks 3 monsters by quickly firing bullets faster than can be seen by the naked eye."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% to 3 monsters"/> <string name="pdesc" value="Attacks 3 monsters by quickly firing bullets faster than can be seen by the naked eye."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Grenade"/> <string name="desc" value="Attacks multiple monsters with a grenade. The distance the grenade travels depends on how long you hold the skill key."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Attacks multiple monsters with a grenade. The distance the grenade travels depends on how long you hold the skill key."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Gun Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a gun equipped. \nRequired Skill: #cGun Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Blank Shot"/> <string name="desc" value="This skill allows you to pretend to shoot a gun, faking out monsters by firing a flag instead. Multiple monsters will temporarily be immobilized."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="This skill allows you to pretend to shoot a gun, faking out monsters by firing a flag instead. Multiple monsters will temporarily be immobilized."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Wings"/> <string name="desc" value="Allows you to jump longer and further."/> <string name="h" value="MP Cost: #mpCon, #x descending speed"/> <string name="name" value="Recoil Shot"/> <string name="desc" value="Uses the recoil of the gun to retreat after firing.\nRequired Skill: #cWings Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Uses the recoil of the gun to retreat after firing.\nRequired Skill: #cWings Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Critical Shot"/> <string name="desc" value="Increases your Critical Rate and minimum Critical Damage."/> <string name="h" value="Critical Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="bookName" value="Marauder&apos;s Path"/> <string name="name" value="Opportunistic Fighter"/> <string name="desc" value="Increases Critical Rate when attacking stunned enemies."/> <string name="h" value="Critical Rate: #prop% when attacking a stunned enemy"/> <string name="name" value="Energy Charge"/> <string name="desc" value="A set amount of energy is charged after every attack. When the energy is fully charged, you have a chance to automatically trigger the effects of Body Attack and Stance. This allows you to use energy-related skills."/> <string name="h" value="Energy per Attack: #x energy, Accuracy: +#acc, Avoidability: +#eva, Weapon ATT: +#pad, Duration: #time sec, Body Attack Damage: #damage%, Knock-back Resistance Rate: #prop%"/> <string name="pdesc" value="A set amount of energy is charged after every attack. When the energy is fully charged, you have a chance to automatically trigger the effects of Body Attack and Stance. This allows you to use energy-related skills."/> <string name="ph" value="Energy per Attack: #x, Accuracy: +#acc, Avoidability: +#eva, Battle Mode ATT: +#PVPdamage, Duration: #time sec, Body Attack Damage: #damage%, Knock-back Resistance: #prop%"/> <string name="name" value="Energy Blast"/> <string name="desc" value="Launches a ball of energy to attack multiple monsters at once, possibly stunning them. This skill can only be used when your #cenergy is fully charged#.\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Duration: #time sec"/> <string name="pdesc" value="Launches a ball of energy to attack multiple monsters at once, possibly stunning them. This skill can only be used when your #cenergy is fully charged#.\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Duration: #time sec"/> <string name="name" value="Energy Drain"/> <string name="desc" value="Absorbs a portion of the enemy&apos;s HP to restore your own HP. It can only be used when your #cenergy is fully charged#.\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="h" value="Damage: #damage%, Amount Absorbed: #x%"/> <string name="pdesc" value="Absorbs a portion of the enemy&apos;s HP to restore your own HP. It can only be used when your #cenergy is fully charged#.\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="ph" value="Damage: #damage%, Absorbs #x% of the damage\nCooldown: #cooltime sec"/> <string name="name" value="Transformation"/> <string name="desc" value="Transforms you for 180 seconds. Some skills cannot be used when you are transformed. \n[Skill Exceptions: Double Shot, Oak Barrel, Demolition, Snatch]"/> <string name="h" value="MP Cost: #mpCon, Transform Duration: #time sec, Weapon ATT: +#epad, Weapon DEF: +#epdd, Magic DEF: +#emdd, Movement Speed: +#speed, Jump: +#jump, Cooldown: #cooltime sec"/> <string name="pdesc" value="Transforms you for 180 seconds. Some skills cannot be used when you are transformed. \n[Skill Exceptions: Double Shot, Oak Barrel, Demolition, Snatch]"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Battle Mode ATT: +#PVPdamage, Weapon DEF: +#epdd, Magic DEF: +#emdd, Movement Speed: +#speed, Jump: +#jump, Cooldown: #cooltime sec"/> <string name="name" value="Shockwave"/> <string name="desc" value="Smashes the ground to create a shock wave that damages multiple enemies. Can only be used while in the #cTransformation or Super Transformation# states. \nRequired Skill: #cTransformation Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Smashes the ground to create a shock wave that damages multiple enemies. Can only be used while in the #cTransformation or Super Transformation# states. \nRequired Skill: #cTransformation Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Roll of the Dice"/> <string name="desc" value="Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing."/> <string name="h" value="MP Cost: #mpCon, Buff Duration: #time, Cooldown: #cooltime sec"/> <string name="pdesc" value="Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing."/> <string name="ph" value="MP Cost: #mpCon, Buff Duration: #time, Cooldown: #cooltime sec"/> <string name="name" value="Brawling Mastery"/> <string name="desc" value="Increases the damage of Backspin Blow, Double Uppercut, and Corkscrew Blow."/> <string name="h" value="Backspin Blow Damage: +#x%, Double Uppercut Damage (per hit): +#y%, Corkscrew Blow Damage: +#z%"/> <string name="bookName" value="Outlaw&apos;s Path"/> <string name="name" value="Triple Fire"/> <string name="desc" value="Increases the potency and the number of bullets fired when using Double Shot.\nRequired Skill: #cDouble Shot Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Range: 350"/> <string name="pdesc" value="Increases the potency and the number of bullets fired when using Double Shot.\nRequired Skill: #cDouble Shot Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Range: 350"/> <string name="name" value="Octopus"/> <string name="desc" value="Summons a loyal octopus that&apos;ll help you fight. The summoned octopus will not move."/> <string name="h" value="MP Cost: #mpCon, Octopus Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summons a loyal octopus that&apos;ll help you fight. The summoned octopus will not move."/> <string name="ph" value="MP Cost: #mpCon, Octopus Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Gaviota"/> <string name="desc" value="Summons Gaviota, who&apos;s trained to throw grenades at monsters. Gaviota will seek a monster, and when it finds one, it&apos;ll toss the grenade and disappear."/> <string name="h" value="MP Cost: #mpCon, Gaviota Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summons Gaviota, who&apos;s trained to throw grenades at monsters. Gaviota will seek a monster, and when it finds one, it&apos;ll toss the grenade and disappear."/> <string name="ph" value="MP Cost: #mpCon, Gaviota Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Flamethrower"/> <string name="desc" value="Attacks a nearby monster with scorching flames. The affected monster will continue to take damage over time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Attacks a nearby monster with scorching flames. The affected monster will continue to take damage over time."/> <string name="ph" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%"/> <string name="name" value="Ice Splitter"/> <string name="desc" value="Attacks the closest monster with an ice-based attack. The affected monster will be frozen for a short period of time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Duration: #time sec"/> <string name="pdesc" value="Attacks the closest monster with an ice-based attack. The affected monster will be frozen for a short period of time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount at #damage%, Freeze Duration: #time sec"/> <string name="name" value="Homing Beacon"/> <string name="desc" value="Sends a parrot that&apos;ll mark a monster as a target. From then on, all attacks will be focused on that monster."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Sends a parrot that&apos;ll mark a monster as a target. From then on, all attacks will be focused on that monster."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Roll of the Dice"/> <string name="desc" value="Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing."/> <string name="h" value="MP Cost: #mpCon, Buff Duration: #time, Cooldown: #cooltime sec"/> <string name="pdesc" value="Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing."/> <string name="ph" value="MP Cost: #mpCon, Buff Duration: #time, Cooldown: #cooltime sec"/> <string name="bookName" value="Full Buccaneer"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats by a percentage for a set duration."/> <string name="name" value="Dragon Strike"/> <string name="desc" value="Summons a sleeping dragon from the depths of Maple World to damage multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Summons a sleeping dragon from the depths of Maple World to damage multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Energy Orb"/> <string name="desc" value="Uses a blast of powerful energy to strike a monster. If there are other monsters around the affected monster, they will also be affected by this potent ball of energy. Only available when your #cenergy is fully charged#.\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="h" value=" Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Uses a blast of powerful energy to strike a monster. If there are other monsters around the affected monster, they will also be affected by this potent ball of energy. Only available when your #cenergy is fully charged#.\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="ph" value=" Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Super Transformation"/> <string name="desc" value="Super Transforms you for 180 seconds. Some skills cannot be used when you are in a Super Transformation state. \n[Skill Exceptions: Double Shot, Oak Barrel]\nRequired Skill: #cTransformation Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Super Transformation Duration: #time sec, Weapon ATT: +#epad, Weapon DEF: +#epdd, Magic DEF: +#emdd, Movement Speed: +#speed, Jump: +#jump, Cooldown: #cooltime sec"/> <string name="pdesc" value="Super Transforms you for 180 seconds. Some skills cannot be used when you are in a Super Transformation state. \n[Skill Exceptions: Double Shot, Oak Barrel]\nRequired Skill: #cTransformation Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Battle Mode ATT: +#PVPdamage, Weapon DEF: +#epdd, Magic DEF: +#emdd, Movement Speed: +#speed, Jump: +#jump, Cooldown: #cooltime sec"/> <string name="name" value="Demolition"/> <string name="desc" value="Deliver rapid-fire attacks that ignore part of your enemy&apos;s defense. Only available when in a state of #cSuper Transformation#.\nRequired Skill: #cSuper Transformation Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #bulletCount, Damage: #damage%, DEF Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Deliver rapid-fire attacks that decrease the enemy&apos;s Speed. Only available when in a state of #cSuper Transformation#.\nRequired Skill: #cSuper Transformation Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage, Number of Attacks: #attackCount, Movement Speed: #x\nCooldown: #cooltime sec"/> <string name="name" value="Snatch"/> <string name="desc" value="Damages an enemy that&apos;s far away and drags it to you. Only available when in a state of #cSuper Transformation#.\nRequired Skill: #cSuper Transformation Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount enemies, Stun Duration: #time sec"/> <string name="pdesc" value="Damages an enemy that&apos;s far away and drags it to you. Only available when in a state of #cSuper Transformation#.\nRequired Skill: #cSuper Transformation Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Barrage"/> <string name="desc" value="Attacks a monster nearby 6 times in quick succession. The targeted monster is stunned until the attack is complete."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="pdesc" value="Rapidly attacks an enemy. The targeted enemy is slowed until the attack is complete, but the skill cannot be used again immediately afterward."/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Speed Infusion"/> <string name="desc" value="Uses HP and MP to double your team&apos;s attack speed. This can be combined with other boosters.\nRequired Skill: #cKnuckle Booster Lv. 20#"/> <string name="h" value="Cost: -#hpCon HP and #mpCon MP, Duration: #time sec"/> <string name="name" value="Time Leap"/> <string name="desc" value="Resets the cooldown for your skills and your party member&apos;s skills. Does not reset the cooldown of Time Leap."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #x min"/> <string name="pdesc" value="Resets the cooldown for your team&apos;s skills. Does not reset the cooldown of Time Leap."/> <string name="name" value="Pirate&apos;s Revenge"/> <string name="desc" value="When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate&apos;s Revenge can only trigger once every 50 seconds."/> <string name="h" value="Chance: #prop%, Damage: +#damR%, Duration: #time sec"/> <string name="pdesc" value="When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate&apos;s Revenge can only trigger once every 20 seconds."/> <string name="ph" value="Chance: #prop%, Damage: +#damR%, Duration: #time sec"/> <string name="bookName" value="Full Corsair"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats by a percentage for a set duration."/> <string name="name" value="Elemental Boost"/> <string name="desc" value="Increases the potency of Flamethrower and Ice Splitter."/> <string name="h" value="MP Cost: #mpCon, Damage Bonus (for both skills): +#damage%, Flamethrower DoT Damage: +#x%, Ice Splitter Freeze Duration: +#y sec"/> <string name="pdesc" value="Increases the potency of Flamethrower and Ice Splitter."/> <string name="ph" value="MP Cost: #mpCon, Damage Bonus (for both skills): +#damage%, Flamethrower DoT Damage: +#x%, Ice Splitter Freeze Duration: +#y sec"/> <string name="name" value="Wrath of the Octopi"/> <string name="desc" value="An additional octopus is summoned, increasing the fire rate and the damage.\nRequired Skill: #cOctopus Lv. 30#"/> <string name="h" value="MP Cost: #mpCon, Octopus Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="An additional octopus is summoned, increasing the fire rate and the damage.\nRequired Skill: #cOctopus Lv. 30#"/> <string name="ph" value="MP Cost: #mpCon, Octopus Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Air Strike"/> <string name="desc" value="Uses the grenade attack of Gaviota to damage multiple enemies. \nRequired Skill: #cGaviota Lv. 15#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% Max Monsters Hit: 10, Cooldown: #cooltime sec"/> <string name="pdesc" value="Uses the grenade attack of Gaviota to damage multiple enemies. \nRequired Skill: #cGaviota Lv. 15#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% Max Enemies Hit: #mobCount, Cooldown: #cooltime sec"/> <string name="name" value="Rapid Fire"/> <string name="desc" value="Fires bullets very quickly. Hold down the skill key to shoot longer.\nRequired Skill: #cTriple Fire Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% per shot"/> <string name="pdesc" value="Fires bullets very quickly. Hold down the skill key to shoot longer.\nRequired Skill: #cTriple Fire Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% per shot"/> <string name="name" value="Battleship"/> <string name="desc" value="Boards a powerful pirate ship under your command. Your skills are limited while aboard. \nAvailable Skills: Battleship Skills, Grenades, Gun Booster, Flamethrower, Ice Splitter, Gaviota, Octopus, Maple Warrior, Hero&apos;s Will"/> <string name="h" value="MP Cost: #mpCon, Weapon ATT: +#epad, MaxHP +#emhp, MaxMP +#emmp, Weapon DEF: +#epdd, Magic ATT: +#emdd"/> <string name="pdesc" value="Boards a powerful pirate ship under your command. Your skills are limited while aboard. \nAvailable Skills: Battleship Skills, Grenades, Gun Booster, Flamethrower, Ice Splitter, Gaviota, Octopus, Maple Warrior, Hero&apos;s Will"/> <string name="ph" value="MP Cost: #mpCon, Battle Mode ATT: +#PVPdamage, MaxHP +#emhp, MaxMP +#emmp, Weapon DEF: +#epdd, Magic ATT: +#emdd"/> <string name="name" value="Battleship Cannon"/> <string name="desc" value="Rapidly fires a number of cannonballs. Only available when aboard the Battleship. Grants additional Critical Rate.\nRequired Skill: #cBattleship Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #bulletCount, Damage: #damage%, Bonus Critical Rate: #cr%"/> <string name="pdesc" value="Rapidly fires a number of cannonballs. Only available when aboard the Battleship. Grants additional Critical Rate.\nRequired Skill: #cBattleship Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #bulletCount, Damage: #damage%, Bonus Critical Rate: #cr%"/> <string name="name" value="Battleship Torpedo"/> <string name="desc" value="Fires a hardened shot that goes through monsters. Only available when aboard the Battleship.\nRequired Skill: #cBattleship Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Fires a hardened shot that goes through monsters. Only available when aboard the Battleship.\nRequired Skill: #cBattleship Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Hypnotize"/> <string name="desc" value="Hypnotizes monsters to temporarily make them attack other monsters instead of you."/> <string name="h" value="MP Cost: #mpCon, Hyptonize Chance: #prop%, Hypnotize Duration: #time sec"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Bullseye"/> <string name="desc" value="Increases the damage of Homing Beacon. Also, more damage is applied to monsters under the Homing Beacon effect. \nRequired Skill: #cHoming Beacon Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Bonus Damage: +#x%"/> <string name="pdesc" value="Increases the damage of Homing Beacon. Also, more damage is applied to monsters under the Homing Beacon effect. \nRequired Skill: #cHoming Beacon Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Bonus Damage: +#x%"/> <string name="name" value="Pirate&apos;s Revenge"/> <string name="desc" value="When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate&apos;s Revenge can only trigger once every 50 seconds."/> <string name="h" value="Chance: #prop%, Damage: +#damR%, Duration: #time sec"/> <string name="pdesc" value="When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate&apos;s Revenge can only trigger once every 20 seconds."/> <string name="ph" value="Chance: #prop%, Damage: +#damR%, Duration: #time sec"/> <string name="bookName" value="Pirate Guide"/> <string name="name" value="Quick Motion"/> <string name="desc" value="Permanently increases Accuracy and Avoidability."/> <string name="h" value="Accuracy: +#x, Avoidability: +#y."/> <string name="name" value="Flash Fist"/> <string name="desc" value="Rapidly punch enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Rapidly punch enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Somersault Kick"/> <string name="desc" value="A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Double Shot"/> <string name="desc" value="Fires two consecutive bullets at the enemy. The maximum range increases as the skill level increases."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Range: #range"/> <string name="pdesc" value="Fires two consecutive bullets at the enemy. The maximum range increases as the skill level increases."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Range: #range"/> <string name="name" value="Dash"/> <string name="desc" value="Tap left or right twice to temporarily boost Speed and Jump. [Dash activation: -&gt;-&gt; or &amp;lt;-&amp;lt;- with the arrow keys.] "/> <string name="h" value="MP Cost: #mpCon, Movement Speed: +#x, Jump: +#y, Duration: #time sec"/> <string name="name" value="Fortune&apos;s Favor"/> <string name="pdesc" value="Gain a chance to deal critical damage on attack."/> <string name="ph" value="Chance: #prop%, Damage: +#damage%"/> <string name="bookName" value="Jett&apos;s Awakening"/> <string name="name" value="Gun Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of guns."/> <string name="h" value="Gun Mastery: #mastery%, Accuracy: +#x"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently improves STR and DEX through sheer physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Triple Fire"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 3"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 3"/> <string name="desc" value="Increases the potency and the number of bullets fired when using Double Shot.\nRequired Skill: #cDouble Shot Lv. 10#"/> <string name="pdesc" value="Increases the potency and the number of bullets fired when using Double Shot.\nRequired Skill: #cDouble Shot Lv. 10#"/> <string name="name" value="Perseverance"/> <string name="desc" value="Recovers HP and MP over time."/> <string name="h" value="Recover #x% HP/MP every #y sec"/> <string name="name" value="Shockwave"/> <string name="desc" value="Pounds the ground to create a shockwave that damages multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Pounds the ground to create a shockwave that damages multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Gun Booster"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a gun equipped. \nRequired Skill: #cGun Mastery Lv. 5#"/> <string name="name" value="Dark Clarity"/> <string name="desc" value="Calms your heart to provide a temporary increase to Weapon Attack and Accuracy."/> <string name="h" value="MP Cost: #mpCon, Weapon ATT: +#indiePad, Accuracy: #acc, Duration: #time sec"/> <string name="pdesc" value="Calms your heart to provide a temporary increase to Weapon Attack and Accuracy."/> <string name="ph" value="MP Cost: #mpCon, Weapon ATT: +#PVPdamage, Accuracy: #acc, Duration: #time sec"/> <string name="bookName" value="Jett&apos;s Path"/> <string name="name" value="High Life"/> <string name="desc" value="Uses life experiences to permanently increase Weapon/Magic DEF and Max HP/MP."/> <string name="h" value="Weapon/Magic DEF: +#pddR%, Max HP/MP: +#x"/> <string name="pdesc" value="Uses life experiences to permanently increase Weapon/Magic DEF and Max HP/MP."/> <string name="ph" value="Weapon/Magic DEF: +#pddR%, Max HP/MP: +#x"/> <string name="name" value="Cutting Edge"/> <string name="desc" value="Borrows power from the core to increase Critical Rate and ignore a portion of enemy&apos;s DEF."/> <string name="h" value="Critical Rate: +#cr%, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Borrows power from the core to increase Critical Rate and ignore a portion of enemy&apos;s DEF."/> <string name="ph" value="Critical Rate: +#cr%, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="name" value="Solar Array"/> <string name="desc" value="Fires a scatter shot that damages multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Damage: #damage%"/> <string name="pdesc" value="Fires a scatter shot that damages multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Damage: #damage%"/> <string name="name" value="Turret Deployment"/> <string name="desc" value="Summons an upgraded turret to unleash a barrage of shots on nearby enemies."/> <string name="h" value="MP Cost: #mpCon, Turret Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summons an upgraded turret to unleash a barrage of shots on nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Turret Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Gamma Missile"/> <string name="desc" value="Summons a powerful explosive to knock enemies back."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: 6, Damage: #damage%, Knockback Range: #x, Explosion Damage: #w%"/> <string name="pdesc" value="Summons a powerful explosive to knock enemies back."/> <string name="ph" value="MP Cost: #mpCon, Max Enemies Hit: 6, Damage: #damage%, Knockback Range: #x, Explosion Damage: #w%"/> <string name="name" value="Drone Blast"/> <string name="desc" value="Throws a flurry of punches with a drone."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="pdesc" value="Throws a flurry of punches with a drone."/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="bookName" value="Jett&apos;s Return"/> <string name="name" value="Maximum Firepower"/> <string name="desc" value="Retools Jett&apos;s gun to increase Gun Mastery and allows you to use explosive bullets to deal additional damage.\nRequired Skill: #cGun Mastery Lv. 20#"/> <string name="h" value="Gun Mastery: #mastery%, #damage% additional explosion damage upon performing a shot-firing attack."/> <string name="pdesc" value="Retools Jett&apos;s gun to increase Gun Mastery and allows you to use explosive bullets to deal additional damage.\nRequired Skill: #cGun Mastery Lv. 20#"/> <string name="ph" value="Gun Mastery: #mastery%, #damage% additional explosion damage upon performing a shot-firing attack."/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats by a percentage for a set duration."/> <string name="name" value="Rapid Fire"/> <string name="desc" value="Fires bullets very quickly. Hold down the skill key to shoot longer.\nRequired Skill: #cTriple Fire Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% per shot"/> <string name="pdesc" value="Fires bullets very quickly. Hold down the skill key to shoot longer.\nRequired Skill: #cTriple Fire Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% per shot"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Mighty Meteor"/> <string name="desc" value="Tosses an exploding meteorite at the enemy, weakening them. From then on, all attacks will be focused on that monster and all attacks will deal extra damage."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Bonus Damage: +#x%"/> <string name="pdesc" value="Tosses an exploding meteorite at the enemy, weakening them. From then on, all attacks will be focused on that monster and all attacks will deal extra damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Bonus Damage: +#x%"/> <string name="name" value="Starfall"/> <string name="desc" value="Order your spaceship to attack multiple enemies at once."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount \nCooldown: #cooltime sec"/> <string name="pdesc" value="Order your spaceship to attack multiple enemies at once."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount \nCooldown: #cooltime sec"/> <string name="name" value="Brain Scrambler"/> <string name="desc" value="Shoots a monster in the head to eliminate it in one shot. Deals powerful damage to monsters who cannot be instantly KO&apos;d."/> <string name="h" value="MP Cost: #mpCon, Chance to Defeat Normal Enemies, Damage: #damage%, Max Attacks vs. Boss Monsters: #attackCount, DEF Ignored: #ignoreMobpdpR%, Bonus Critical Chance: #cr% \nCooldown: #cooltime sec"/> <string name="pdesc" value="Shoots a monster in the head to eliminate it in one shot. Deals powerful damage to monsters who cannot be instantly KO&apos;d."/> <string name="ph" value="MP Cost: #mpCon, Chance to Defeat Normal Enemies, Damage: #damage%, Max Attacks vs. Boss Monsters: #attackCount, DEF Ignored: #ignoreMobpdpR%, Bonus Critical Chance: #cr% \nCooldown: #cooltime sec"/> <string name="name" value="Suborbital Bombardier"/> <string name="desc" value="Summons a sharpshooting giant robot that fires a hefty barrage of bullets."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="pdesc" value="Summons a sharpshooting giant robot that fires a hefty barrage of bullets."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Relentless"/> <string name="desc" value="Sheds all fear of danger, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger a Stance effect."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Attack: +#damR%, Abnormal Status/Elemental Resistance: +#x%, Stance Chance: #z%, Avoidability #eva"/> <string name="pdesc" value="Sheds all fear of danger, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger a Stance effect."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Attack: +#damR%, Abnormal Status/Elemental Resistance: +#x%, Stance Chance: #z%, Avoidability #eva"/> <string name="name" value="Core Aura"/> <string name="desc" value="Surrounds the true owner of the Core with a powerful aura that enhances abilities."/> <string name="h" value="STR +#_strS, DEX +#_dexS, INT +#_intS, LUK +#_lukS, Weapon ATT +#_padS, Magic ATT +#_madS"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Roll of the Dice"/> <string name="desc" value="Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing."/> <string name="h" value="MP Cost: #mpCon, Buff Duration: #time, Cooldown: #cooltime sec"/> <string name="pdesc" value="Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing."/> <string name="ph" value="MP Cost: #mpCon, Buff Duration: #time, Cooldown: #cooltime sec"/> <string name="name" value="Double Down"/> <string name="desc" value="Try your luck! Roll two dice, and if both have the same number, you&apos;ll receive a very powerful buff: \nRequired Skill: #cRoll of the Die Lv. 10#"/> <string name="h" value="MP Cost: #mpCon, #prop% chance of rolling a Double Down, Buff Duration: #time sec\n#cCooldown: #cooltime sec#"/> <string name="pdesc" value="Try your luck! Roll two dice, and if both have the same number, you&apos;ll receive a very powerful buff: \nRequired Skill: #cRoll of the Dice Lv. 10#"/> <string name="ph" value="MP Cost: #mpCon, #prop% chance of rolling a Double Down, Buff Duration: #time sec\n#cCooldown: #cooltime sec#"/> <string name="name" value="Collateral Damage"/> <string name="desc" value="Increases critical rate and critical damage. Grants additional critical rate and damage against bosses."/> <string name="h" value="Critical Rate: +#cr%, Critical Damage: +#criticaldamageMin%, Additional Critical Rate on Bosses: #prop%, Damage on Bosses: +#bdR%"/> <string name="pdesc" value="Increases critical rate and critical damage. Grants additional critical rate and damage against bosses."/> <string name="ph" value="Critical Rate: +#cr%, Critical Damage: +#criticaldamageMin%, Additional Critical Rate on Bosses: #prop%, Damage on Bosses: +#bdR%"/> <string name="name" value="Core Aura"/> <string name="desc" value="Surrounds the true owner of the Core with a powerful aura that enhances abilities."/> <string name="h" value="STR +#_strS, DEX +#_dexS, INT +#_intS, LUK +#_lukS, Weapon ATT +#_padS, Magic ATT +#_madS"/> <string name="name" value="Blizzard Charge"/> <string name="desc" value="Temporarily charges your weapon with the Ice Attribute, increasing its attack. When Charge Blow is used, you have a chance to freeze your enemy."/> <string name="h" value="MP Cost: #mpCon, Ice Attribute Duration: #time sec, Damage: #damage%, Freeze Chance when Charge Blow is used: #prop%, Freeze Duration: #y sec"/> <string name="pdesc" value="Temporarily charges your weapon with the Ice Attribute, increasing its attack. When Charge Blow is used, you have a chance to freeze your enemy."/> <string name="ph" value="MP Cost: #mpCon, Ice Attribute Duration: #time sec, Damage: #damage%"/> <string name="hch" value="MP Cost: #mpCon, Ice Attribute Duration: #time sec, Damage: #damage%, Freeze Chance when Charge Blow is used: #hcProp%, Freeze Duration: #hcSubTime sec"/> <string name="name" value="Lightning Charge"/> <string name="desc" value="Temporarily charges your weapon with the Lightning Attribute, increasing its attack. Can be used with Charge skills of different elements. When Charge Blow is used, you have a chance to stun your enemy."/> <string name="h" value="MP Cost: #mpCon, Lightning Attribute Duration: #time sec, Damage: #damage%, Stunt Chance when Charge Blow is used: #prop%, Stun Duration: #y sec"/> <string name="pdesc" value="Temporarily charges your weapon with the Lightning Attribute, increasing its attack. Can be used with Charge skills of different elements. When Charge Blow is used, you have a chance to stun your enemy."/> <string name="ph" value="MP Cost: #mpCon, Lightning Attribute Duration: #time sec, Damage: +#damage%"/> <string name="name" value="Magic Crash"/> <string name="desc" value="Has a chance to cancel all enemy buffs and prevent them for casting new buffs. [Cooldown: 1 min] Required Skill: #cCharge Blow Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Success Rate: #prop%, Buff Block Duration: #time sec"/> <string name="pdesc" value="Has a chance to cancel all enemy buffs and prevent them from casting new buffs.\nRequired Skill: #cCharge Blow Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Success Rate: #prop%, Buff Block Duration: #time sec\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Chance to Remove All Buffs: #hcProp%, Buff Block Duration: #hcTime sec"/> <string name="name" value="HP Recovery"/> <string name="desc" value="Instantly restore your health. Higher skill levels will restore more health and reduce cooldown time."/> <string name="h" value="MP Cost: #mpCon, Restores #x% of Max HP, Cooldown: #cooltime sec"/> <string name="pdesc" value="Instantly restore your health. Higher skill levels will restore more health and reduce cooldown time."/> <string name="ph" value="MP Cost: #mpCon, Restores #x% of Max HP, Cooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Restores #hcHp% of Max HP, Cooldown: #hcCooltime sec"/> <string name="name" value="Combat Orders"/> <string name="desc" value="Temporarily grants bonus skill level to the skills of all party members, including yourself. #cSkills that have already reached the master level can surpass the master level.# \nExceptions: Beginner skills and Combat Orders cannot be increased. \nRequired Skill: #cHP Recovery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, All Skill Levels: +#x, Duration: #time sec"/> <string name="pdesc" value="Temporarily grants bonus skill levels to all team members, including yourself. #cSkills that have already reached master level are not increased.# \nExceptions: Beginner skills and Combat Orders cannot be increased. \nRequired Skill: #cHP Recovery Lv. 5#"/> <string name="name" value="Achilles"/> <string name="desc" value="Permanently increases your defensive abilities so you take less damage from enemies."/> <string name="h" value="Damage Taken: -#t%"/> <string name="name" value="Guardian"/> <string name="desc" value="Increases your tolerance to all elemental attacks and abnormal status effects. Also has a chance to block enemy attacks when you&apos;re #cequipped with a shield#. When you block close-range attacks, you Stun the attacker."/> <string name="h" value="All Attribute Attack Tolerance: +#terR%, Abnormal Status Tolerance: +#asrR%, Block Chance: #prop% chance, Stun Duration: #time sec"/> <string name="pdesc" value="Increases your tolerance to all attribute attacks and abnormal statuses. Also has a chance to block enemy attacks when you&apos;re #cequipped with a shield#. When you block close-range attacks, you Stun the attacker."/> <string name="ph" value="All Attribute Attack Tolerance: +#terR%, Abnormal Status Tolerance: +#asrR%, Block Chance: #prop%, Stun Duration: #time sec"/> <string name="hch" value="All Attribute Attack Tolerance: +#terR%, Abnormal Status Tolerance: +#asrR%, Block Chance: #prop%, Chance to Stun Upon Blocking: #hcSubProp%, Duration: #hcTime sec"/> <string name="name" value="Advanced Charge"/> <string name="desc" value="Increases Charge Blow&apos;s damage, attack range, and its number of hits. Improves Weapon Mastery when charged. Chance to stun enemies when using Charge Blow.\nRequired Skill: #cCharge Blow Lv. 20#"/> <string name="h" value="Damage: #damage%. Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Weapon Mastery: +#mastery% when charged, Chance to Stun with Charge Blow: #prop%"/> <string name="pdesc" value="Increases the damage of Charge Blow. Improves Weapon Mastery when charged.\nRequired Skill: #cCharge Blow Lv. 20#"/> <string name="ph" value="Damage: #damage%, Weapon Mastery: +#mastery% when charged"/> <string name="hch" value="Damage: #damage%. Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Weapon Mastery: +#mastery% when charged."/> <string name="name" value="Divine Shield"/> <string name="desc" value="Generates a protective shield when hit that #cabsorbs up to 10 blows and increases Weapon Attack#. The shield lasts for 90 seconds and must cool down before reactivation. Cannot be broken by enemy attacks."/> <string name="h" value="Shield Proc Chance (when hit): #prop%, Weapon ATT: +#epad, Duration: #time sec, Enemy Blows Absorbed: #x, Cooldown: #cooltime sec"/> <string name="pdesc" value="Chance to create a protective barrier when hit."/> <string name="ph" value="Barrier Chance: #prop% when hit, Barrier Duration: #time sec, Attacks Absorbed: #x, Cooldown: #cooltime sec"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members. Mastery Book is required to master the skill to level 30."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all players&apos; stats within a team by a certain percentage."/> <string name="name" value="Monster Magnet"/> <string name="desc" value="Pulls monsters toward you and stuns them for a short time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Pulled: #mobCount, Stun Duration: #time sec"/> <string name="pdesc" value="Pulls monsters toward you and stuns them for a short time."/> <string name="ph" value="MP Cost: #mpCon, Success Rate: #prop%, Damage: #damage%, Max Enemies Pulled: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Success Rate: #prop%, Damage: #damage%, Max Enemies Pulled: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec\nCooldown: #hcCooltime sec"/> <string name="name" value="Power Stance"/> <string name="desc" value="With great concentration, you hold your ground when struck, resisting knock-back effects. Mastery Book is required to master the skill to level 30."/> <string name="h" value="MP Cost: #mpCon, Knock-back Resist Chance: #prop%, Duration: #time sec"/> <string name="name" value="Holy Charge"/> <string name="desc" value="Temporarily charges your weapon with the Holy Attribute, increasing its attack. When Charge Blow is used, you have a chance to Seal your enemy."/> <string name="h" value="MP Cost: #mpCon, Holy Attribute Duration: #time sec, Damage: #damage%, Seal Chance when Charge Blow is used: #prop%, Seal Duration: #y sec"/> <string name="pdesc" value="Imbue your weapon with Holy power for a time."/> <string name="ph" value="MP Cost: #mpCon, Holy Duration: #time sec, Holy Damage: +#damage%"/> <string name="hch" value="MP Cost: #mpCon, Holy Attribute Duration: #time sec, Damage: #damage%, Seal Chance when Charge Blow is used: #hcProp%, Seal Duration: #hcSubTime sec"/> <string name="name" value="Rush"/> <string name="desc" value="Dash forward and push back multiple monsters. Mastery Book is required to master the skill to level 30."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Pushed: #mobCount"/> <string name="pdesc" value="Dash forward and push back multiple monsters. Slows enemies for a certain amount of time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Speed: #x\nCooldown: #cooltime sec"/> <string name="name" value="Blast"/> <string name="desc" value="Strikes a powerful multi-hit blow on a single monster, with a chance to ignore enemy defense and get a Critical Hit. There is also a chance you will instantly kill the monster."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%, DEF Ignore Chance: #ignoreMobpdpR%, Additional Crit Rate: #cr%, Instant Death Chance: #prop%"/> <string name="pdesc" value="Deal multiple strikes to a single monster, with a chance to ignore defense and score a critical hit."/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%, DEF Ignore Chance: #ignoreMobpdpR%, Additional Crit Rate: #cr%"/> <string name="hch" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%, DEF Ignore Chance: #ignoreMobpdpR%, Additional Crit Rate: #cr%"/> <string name="name" value="Heaven&apos;s Hammer"/> <string name="desc" value="Strikes the ground with a huge hammer to inflict massive damage on multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Bonus Damage on Bosses: #damageToBoss%, Extra Attacks on Bosses: #attackCount, Cooldown: #cooltime sec"/> <string name="pdesc" value="Slam a large hammer into the ground, dealing damage to multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% Max Monsters Hit: #mobCount, Cooldown: #cooltime sec"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Weapon Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of spears and polearms. "/> <string name="h" value="Spear and Polearm Mastery: #mastery%, Accuracy: +#x"/> <string name="name" value="Final Attack"/> <string name="desc" value="Grants a chance to deal additional damage after an attack. Must have a spear or polearm equipped.\nRequired Skill: #cWeapon Mastery Lv. 3#"/> <string name="h" value="Proc Rate: #prop%, Damage: #damage%"/> <string name="name" value="Physical Training"/> <string name="desc" value="Improves STR and DEX permanently through physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Slipstream"/> <string name="desc" value="Pushes you past the wind to let you move quicker than the eye can follow."/> <string name="h" value="MP Cost: #mpCon, pushes you forward a set distance"/> <string name="name" value="Weapon Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a spear or polearm equipped.\nRequired Skill: #cWeapon Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Iron Will"/> <string name="desc" value="Increases the Weapon Defense and Magic Defense of party members for a fixed period of time."/> <string name="h" value="MP Cost: -#mpCon, Party Weapon DEF: +#pdd, Party Magic DEF: +#mdd, Duration: #time sec"/> <string name="pdesc" value="Increases Weapon Magic Defense of team members."/> <string name="ph" value="MP Cost: -#mpCon, Party Weapon DEF: +#pdd, Party Magic DEF: +#mdd, Duration: #time sec"/> <string name="name" value="Hyper Body"/> <string name="desc" value="Increases the Max HP and Max MP of party members for a fixed period of time.\nRequired Skill: #cIron Will Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Max HP and Max MP: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases the Max HP MP of team members.\nRequired Skill: #cIron Will Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Max HP and MP: +#x%, Duration: #time sec"/> <string name="name" value="Ground Smash"/> <string name="desc" value="Releases a shockwave that hits multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Releases a shockwave that hits multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Elemental Resistance"/> <string name="desc" value="Increases your resistance to Elemental Attacks."/> <string name="h" value="Elemental Resistance: +#x%"/> <string name="name" value="Dragon Wisdom"/> <string name="desc" value="Increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP for up to half of your HP."/> <string name="h" value="Crit Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%, #prop% chance to convert #x% of damage to HP"/> <string name="pdesc" value="Increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP for up to half of your HP."/> <string name="ph" value="Crit Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%, #prop% chance to convert #x% of damage to HP"/> <string name="name" value="Endure"/> <string name="desc" value="Enhances your resistance against abnormal status effects."/> <string name="h" value="Abnormal Status Resistance: +#asrR%"/> <string name="name" value="Dragon Buster"/> <string name="desc" value="Stabs an enemy in front of you multiple times."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% to 3 enemies, Number of Stabs: #attackCount"/> <string name="pdesc" value="MP Cost: #mpCon, Damage: #d%, Max Enemies Hit: 3"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: 3, Number of Attacks: #attackCount"/> <string name="name" value="Dragon Fury"/> <string name="desc" value="Swings your weapon in a large arc to attack nearby enemies. Hits up to 8 enemies at a time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Swing your weapon in a large radius to damage multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Sacrifice"/> <string name="desc" value="Uses the hidden power of a dragon to deal an attack to one enemy that ignore an enemy&apos;s Defense by sacrificing your own HP. Does not ignore the DEF of bosses. Can only be used when your HP is 20% or above."/> <string name="h" value="Cost: #mpCon MP and #x% HP, Damage: #damage%, Number of Attacks: #attackCount"/> <string name="pdesc" value="Uses the hidden power of a dragon to deal an attack to one enemy that ignore an enemy&apos;s Defense by sacrificing your own HP. Does not ignore the DEF of bosses. Can only be used when your HP is 20% or above."/> <string name="ph" value="Cost: #mpCon MP and #x% HP, Damage: #damage%"/> <string name="name" value="Dragon Roar"/> <string name="desc" value="Attacks multiple enemies with a chance to stun.\nRequired Skill: #cSacrifice Lv.3#"/> <string name="h" value="Cost: #mpCon MP and #x% HP, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, Must have at least #y% HP to use, Cooldown: #cooltime sec"/> <string name="pdesc" value="Attacks multiple enemies and with a chance to stun.\\nRequired Skill: #cSacrifice Lv.3#"/> <string name="ph" value="Cost: #mpCon MP and #x% HP, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, Must have at least #y% HP to use, Cooldown: #cooltime sec"/> <string name="hch" value="Cost: #mpCon MP and #x% HP, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec, Must have at least #y% HP to use, Cooldown: #cooltime sec"/> <string name="name" value="Magic Crash"/> <string name="desc" value="Has a chance to cancel all enemy buffs and prevent them from casting new buffs. [Cooldown: 1 min] Required Skill: #cDragon Strength Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Success Rate: #prop%, Buff Block Duration: #time sec"/> <string name="pdesc" value="Has a chance to cancel all enemy buffs and prevent them from casting new buffs.\nRequired Skill: #Dragon Strength Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Success Rate: #prop%, Buff Block Duration: #time sec\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Chance to Remove All Buffs: #hcProp%, Buff Block Duration: #hcTime sec"/> <string name="name" value="Dragon Strength"/> <string name="desc" value="Greatly increases STR for a fixed period of time."/> <string name="h" value="MP Cost: #mpCon, STR increased by #str for #time sec"/> <string name="pdesc" value="Greatly increases STR for a fixed period of time."/> <string name="ph" value="MP Cost: #mpCon, STR increased by #str for #time sec"/> <string name="name" value="Berserk"/> <string name="desc" value="When your HP drops past a set amount, the dormant spirit within you awakens to increase your damage, movement speed, Critical Rate, and Minimum Critical Damage"/> <string name="h" value="HP Threshold: #x%, Damage: +#damage%, Movement Speed: +#psdSpeed, Critical Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="pdesc" value="When your HP drops past a set amount, the dormant spirit within you awakens to increase your damage, movement speed, Critical Rate, and Minimum Critical Damage"/> <string name="ph" value="Damage: +#damage%, Movement Speed: +#psdSpeed, Critical Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Aura of the Beholden"/> <string name="desc" value="The black spirit periodically restores the your HP. The amount of healing increases as the skill level increases.\nRequired Skill: #cBeholden Lv. 1#"/> <string name="h" value="#hp restored every #x sec"/> <string name="pdesc" value="The black spirit periodically restores your HP. The amount of healing increases as the skill level increases.\nRequired Skill: #cBeholden Lv. 1#"/> <string name="ph" value="#hp restored every #x sec"/> <string name="hch" value="#hcHp restored every #x sec"/> <string name="name" value="Hex of the Beholden"/> <string name="desc" value="The black spirit periodically buffs the you.\nRequired Skill: #cBeholden Lv. 1#"/> <string name="h" value="Frequency: every #x sec, Weapon ATT: +#epad, Weapon DEF: +#epdd, Magic DEF: +#emdd, Accuracy: +#acc, Avoidability: +#eva. Buff Duration: #time sec"/> <string name="name" value="Revenge of the Beholden"/> <string name="desc" value="Beholder counterattacks upon receiving damage, transferring some of the counterattack damage into the Dark Knight&apos;s HP. Has a chance to cause an instant KO. No more than 5% of HP may be recovered at once.\nRequired Skill: #cBeholder Lv. 1#"/> <string name="h" value="When hit, Counterattack Chance: #prop%, Damage: #damage%, Instant KO Chance: #z%, Recover #x% of damage to HP, Counterattack Cooldown: #cooltime sec"/> <string name="pdesc" value="Beholder counterattacks upon receiving damage, transferring some of the counterattack damage into the Dark Knight&apos;s HP. Has a chance to cause an instant KO. No more than 5% of HP may be recovered at once.\nRequired Skill: #cBeholder Lv. 1#"/> <string name="ph" value="When hit, Counterattack Chance: #prop%, Damage: #damage%, Instant KO Chance: #z%, Recover #x% of damage to HP, Counterattack Cooldown: #cooltime sec"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members. Mastery Book is required to master the skill to level 30."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all players&apos; stats within a team by a certain percentage."/> <string name="name" value="Monster Magnet"/> <string name="desc" value="Pull multiple monsters towards you as you attack them. Pulled monsters will be stunned for a fixed period of time. Mastery Book is required to master the skill to level 30."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Pulled: #mobCount, Stun Duration: #time sec"/> <string name="pdesc" value="Pull multiple monsters towards you as you attack them. Pulled monsters will be stunned for a fixed period of time."/> <string name="ph" value="MP Cost: #mpCon, Success Rate: #prop%, Damage: #damage%, Max Enemies Pulled: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Success Rate: #prop%, Damage: #damage%, Max Enemies Pulled: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec\nCooldown: #hcCooltime sec"/> <string name="name" value="Power Stance"/> <string name="desc" value="With great concentration, you hold your ground when struck, resisting knock-back effects. Mastery Book is required to master the skill to level 30."/> <string name="h" value="MP Cost: #mpCon, Knock-back Resist Chance: #prop%, Duration: #time sec"/> <string name="name" value="Rush"/> <string name="desc" value="Dash forward and push back multiple monsters. Mastery Book is required to master the skill to level 30."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Pushed: #mobCount"/> <string name="pdesc" value="Dash forward and push back multiple monsters. Slows enemies for a certain amount of time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Speed: #x\nCooldown: #cooltime sec"/> <string name="name" value="Beholden"/> <string name="desc" value="Summons the Beholden. The Beholden&apos;s power increases your weapon mastery."/> <string name="h" value="MP Cost: #mpCon, Duration: #x min, Weapon Mastery: +#mastery%"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Dark Impale"/> <string name="desc" value="Launches 5 quick successive attacks on the enemies in front of you. Ignores a portion of enemy defense and has a chance to cause an instant KO."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Instant KO Chance: #z%, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Launches 5 quick successive attacks on the enemies in front of you. Ignores a portion of enemy defense and has a chance to cause an instant KO."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Instant KO Chance: #z%, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="name" value="MP Boost"/> <string name="desc" value="Permanently increases your Max MP."/> <string name="h" value="Max MP: +#mmpR%"/> <string name="name" value="Elemental Weakness"/> <string name="pdesc" value="Chance to weaken enemies against magic."/> <string name="ph" value="Duration: #time sec, Success Rate: #prop%, Additional Magic Damage: +#x%"/> <string name="desc" value="Your attack makes enemies vulnerable to Magic attacks, increasing all magical damage while they are debuffed."/> <string name="h" value="Duration: #time sec, Success Rate: #prop%, Additional Magic Damage: +#x%"/> <string name="name" value="Magic Guard"/> <string name="desc" value="Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage."/> <string name="h" value="MP Cost: #mpCon, Damage Displaced: #x% of your HP, Duration: #time sec"/> <string name="pdesc" value="Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage."/> <string name="ph" value="MP Cost: #mpCon, Damage Displaced: #x% of your HP, Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage Displaced for 1/300 of your MP: #x%, Duration: #time sec"/> <string name="name" value="Magic Armor"/> <string name="desc" value="Condenses magic into armor for a period of time to increase DEF. \nRequired Skill: \n#cMagic Guard Lv. 3#"/> <string name="h" value="MP Cost: -#mpCon, Weapon DEF: +#pdd, Magic DEF: +#mdd, Duration: #time sec"/> <string name="name" value="Energy Bolt"/> <string name="desc" value="Consumes MP to attack one enemy."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Consumes MP to attack one enemy."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Magic Claw"/> <string name="desc" value="Attack nearby enemies continuously by consuming MP.\nRequired Skill: #cEnergy Bolt Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Attack nearby enemies continuously by consuming MP.\nRequired Skill: #cEnergy Bolt Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="MP Eater"/> <string name="desc" value="Absorbs the enemy MP when attacking with Magic skills until the enemy&apos;s MP reaches 0.\nRequired Skill: #cSpell Mastery Lv. 5#"/> <string name="h" value="MP Absorb Chance: #prop%, Amount Absorbed: #x% of the enemy&apos;s Max MP"/> <string name="pdesc" value="Absorbs the enemy&apos;s MP when attacking with Magic skills until the enemy&apos;s MP reaches 0.\nRequired Skill: #cSpell Mastery Lv. 5#"/> <string name="ph" value="MP Absorb Chance: #prop%, Amount Absorbed: #x% of the enemy&apos;s Max MP"/> <string name="name" value="Spell Mastery"/> <string name="desc" value="Increases Magic Mastery and Magic Attack. "/> <string name="h" value="Magic Mastery: #mastery%, Magic ATT: +#x"/> <string name="name" value="High Wisdom"/> <string name="desc" value="Permanently increase INT through mental discipline."/> <string name="h" value="Permanently increase INT by #intX"/> <string name="name" value="Meditation"/> <string name="desc" value="Temporarily enhances the Magic Attack of all party members nearby through meditation.\nRequired Skill: #cMP Eater Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Magic ATT: +#indieMad, Duration: #time sec"/> <string name="pdesc" value="Temporarily enhances the Battle Mode ATT of all nearby team members through meditation.\nRequired Skill: #cMP Eater Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Team Member Battle Mode ATT: +#PVPdamage, Duration: #time sec"/> <string name="name" value="Teleport"/> <string name="desc" value="Allows you to teleport a set distance to other locations on the same map using the arrow keys."/> <string name="h" value="MP Cost: #mpCon, Range: #range"/> <string name="name" value="Slow"/> <string name="desc" value="Temporarily slows the movement of up to 6 monsters. Cannot be used on the same monsters more than twice in a row.\nRequired Skill: \n#cTeleport: Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Speed: -#x, Duration: #time sec"/> <string name="pdesc" value="Temporarily slows up to 3 monsters. Cannot be used on the same monsters more than twice in a row.\nRequired Skill: \n#cTeleport: Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Enemy Speed: -#x, Duration: #time sec, Cooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Enemy Speed: -#x, Duration: #hcTime sec, Cooldown: #hcCooltime sec"/> <string name="name" value="Blazing Arrow"/> <string name="desc" value="Creates and shoots a Fire Arrow at enemies. Especially effective against Ice Attribute monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Creates and shoots a Fire Arrow at enemies. Especially effective against Ice Attribute monsters."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Poison Breath"/> <string name="desc" value="Creates a poisonous droplet that is fired at an enemy, also striking enemies near the target. The enemies will take continuous damage for a fixed period of time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Creates a poisonous droplet that is fired at an enemy, also striking enemies near the target. The enemies will take continuous damage for a fixed period of time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Burning Magic"/> <string name="desc" value="All of your damage over time durations and damage increase when you attack enemies under damage over time, stun, freeze, darkness, or paralysis effects."/> <string name="h" value="Damage over time duration increase #x sec, #z% damage when attacking enemies under damage over time, stun, freeze, darkness, or paralysis effect."/> <string name="pdesc" value="All of your damage over time durations and damage increase when you attack enemies under damage over time, stun, freeze, darkness, or paralysis effects."/> <string name="ph" value="Damage over time duration increase #x sec, #z% damage when attacking enemies under damage over time, stun, freeze, darkness, or paralysis effect."/> <string name="name" value="Element Amplification"/> <string name="desc" value="Increases the MP cost and the Magic Attack of your magic skills."/> <string name="h" value="MP Cost: #x%, Magic Attack: #y%"/> <string name="pdesc" value="Increases the MP cost and the Magic Attack of your magic skills."/> <string name="ph" value="MP Cost: +#x%, Magic Attack: +#y%"/> <string name="name" value="Explosion"/> <string name="desc" value="Creates a Fire explosion near you that hits nearby enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Creates a Fire explosion near you that hits nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: 6\n#cCooldown: #cooltime sec#"/> <string name="name" value="Poison Mist"/> <string name="desc" value="Temporarily creates a poisonous fog around you that deals damage to all enemies nearby."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Temporarily creates a poisonous fog around you that deals damage to all enemies nearby."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec\nCooldown: #hcCooltime sec"/> <string name="name" value="Seal"/> <string name="desc" value="Seals up to 6 enemies nearby for a given duration.\nRequired Skill: #cElement Amplification Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Seal Chance: #prop%, Duration: #time sec"/> <string name="pdesc" value="Temporarily seals nearby enemies.\nRequired Skill: #cElement Amplification Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Seal Chance: #prop%, Seal Duration: #time sec, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Seal Chance: #hcProp%, Duration: #hcTime sec\nCooldown: #hcCooltime sec"/> <string name="name" value="Spell Booster"/> <string name="desc" value="Uses MP to temporarily double the speed of Magic Attacks \nRequired Skill: #cElemental Amplification Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Fire Demon"/> <string name="desc" value="Attacks multiple enemies at once using fire balls from the Fire Demon. Monsters struck by the Fire Demon continue to take damage for a set duration."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Attacks multiple enemies at once using fire balls from the Fire Demon. Monsters struck by the Fire Demon continue to take damage for a set duration."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Teleport Mastery"/> <string name="desc" value="When activated, enemies at the teleport location will take damage and become Stunned. Also permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 5#"/> <string name="h" value="MP Cost: #y, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x"/> <string name="pdesc" value="Uses magic that combines both Fire and Poison Attributes to attack one enemy with a chance to Poison enemies. Especially effective on enemies weak to Fire or Poison."/> <string name="ph" value="MP Cost: #y, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x"/> <string name="hch" value="MP Cost: #y, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcSubProp%, Stun Duration: #hcTime sec, Teleport Distance: +#x"/> <string name="name" value="Elemental Decrease"/> <string name="desc" value="Temporarily decreases the magic attributes of all attacks that you use."/> <string name="h" value="MP Cost: #mpCon, Elemental Attributes: -#x%, Duration: #time sec"/> <string name="name" value="Arcane Overdrive"/> <string name="desc" value="Permanently increases Critical Rate and Minimum Critical Damage."/> <string name="h" value="Critical Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Arcane Aim"/> <string name="desc" value="Ignores a portion of enemy Defense when attacking. Damage dealt increases with consecutive attacks. Stacks up to 5 times."/> <string name="h" value="Ignores #ignoreMobpdpR% of enemy DEF. When attacking enemy 3 or more times, damage will increase by #x% with #prop% probability. Damage increase effect will accumulate up to #y times."/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members. Mastery Book is required to master the skill to level 30."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all players&apos; stats within a team by a certain percentage."/> <string name="name" value="Big Bang"/> <string name="desc" value="Gathers power to form an energy vortex, culminating in a powerful #cFire# explosion that damages target with a chance to apply damage over time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Gathers power to form an energy vortex, culminating in a powerful #cFire# explosion that damages target with a chance to apply damage over time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Mist Eruption"/> <string name="desc" value="Can permanently increase Poison Mist damage. Upon using the skill, the nearby preset-up Poison Mists explode, dealing fatal damage to enemies. The damage will increase proportionate to the number of continuous damage effects applied to the target. You cannot detonate Mists set-up by others. The damage boost applies up to the 5th effect.\nRequired Skill: #cPoison Mist Lv. 20#"/> <string name="h" value="Active Effects - MP Cost: #mpCon, Number of Explosions: #attackCount, Damage: #damage%, Enemy DEF Ignored: #ignoreMobpdpR%, Damage Modifier Per DoT Applied: +#z%, Max Simultaneous Mist Explosions: #y\nPassive Effect - Poison Mist Damage over Time: +#x%\nCooldown: #cooltime sec"/> <string name="pdesc" value="Can permanently increase Poison Mist damage. Upon using the skill, the nearby preset-up Poison Mists explode, dealing fatal damage to enemies. The damage will increase proportionate to the number of continuous damage effects applied to the target. You cannot detonate Mists set-up by others. The damage boost applies up to the 5th effect.\nRequired Skill: #cPoison Mist Lv. 20#"/> <string name="ph" value="Active Effects - MP Cost: #mpCon, Number of Explosions: #attackCount, Damage: #damage%, Damage Modifier Per DoT Applied: +#z%, Max Simultaneous Mist Explosions: #y\nPassive Effect - Poison Mist Damage over Time: +#x%\nCooldown: #cooltime sec"/> <string name="name" value="Infinity"/> <string name="desc" value="Lets you use skills without spending MP and has a chance to trigger Power Stance on hit. Continually recovers HP and MP, and increases the damage of all attack magic. Enemy attacks will not remove this effect. [Cooldown: 3 min]"/> <string name="h" value="MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases damage by Magic ATT by #damage% every 4 sec, Chance of Activation Power Stance Effect: #prop%, Duration: #time sec"/> <string name="pdesc" value="Enables one to use skills without spending mana, and stance effect will trigger on hit with a set probability. Continues to recover HP and MP and increases the damage of all attack magic. [Cooldown: 3 min]"/> <string name="ph" value="MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases damage by Magic ATT by #damage% every 4 sec, Chance of Activating Stance Effect: #prop%, Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Recovers #hcHp% of HP and #y% of MP every 4 secs, Magic Damage: +#damage% every 4 sec, Chance of Activating Power Stance Effect: #prop%, Duration: #time sec"/> <string name="name" value="Ifrit"/> <string name="desc" value="Summons Ifrit to deal Fire damage to monsters. Upon learning the Ifrit skill, all of your elemental resistance will permanently increase. \nRequired skill: #cFire Demon Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: #damage% to up to 3 enemies.\nPermanent Elemental Resistance: +#terR%"/> <string name="pdesc" value="Summons Ifrit with Fire Attribute. Upon learning the Ifrit skill, all of your elemental resistance will permanently increase. \nRequired skill: #cFire Demon Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Ifrit Summoned for: #time sec, Damage: #damage% \nPermanent Elemental Resistance: +#terR%"/> <string name="name" value="Paralyze"/> <string name="desc" value="Temporarily paralyzes multiple enemies while inflicting great damage. Paralyzed enemies take continuous damage."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Paralysis Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec"/> <string name="pdesc" value="Temporarily paralyzes multiple enemies while inflicting great damage. Paralyzed enemies take continuous damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Paralysis Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Paralysis Chance: #hcProp%, Paralysis Duration: #hcTime sec, Damage Over Time: #dot% Damage Every #dotInterval sec"/> <string name="name" value="Meteor Shower"/> <string name="desc" value="Summon meteors from the sky to deal a powerful fire attack to multiple enemies. Targets continue to take fire damage over time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount enemies, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summon meteors from the sky to deal a powerful fire attack to multiple enemies. Targets continue to take fire damage over time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount enemies, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount enemies, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #hcCooltime sec"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Buff Mastery"/> <string name="desc" value="Permanently increases Magic ATT. Duration of all the buffs applicable to self will increase upon using skill.\nAn #cOn/Off skill# that is activated when the skill is used and deactivated when the skill is used again."/> <string name="h" value="Permanently increases magic ATT by #madX. Buff duration increased by #x% upon using skill."/> <string name="name" value="MP Eater"/> <string name="desc" value="Absorbs the enemy MP when attacking with Magic skills until the enemy&apos;s MP reaches 0.\nRequired Skill: #cSpell Mastery Lv. 5#"/> <string name="h" value="MP Absorb Chance: #prop%, Amount Absorbed: #x% of the enemy&apos;s Max MP"/> <string name="pdesc" value="Absorbs the enemy&apos;s MP when attacking with Magic skills until the enemy&apos;s MP reaches 0.\nRequired Skill: #cSpell Mastery Lv. 5#"/> <string name="ph" value="MP Absorb Chance: #prop%, Amount Absorbed: #x% of the enemy&apos;s Max MP"/> <string name="name" value="Spell Mastery"/> <string name="desc" value="Increases Magic Mastery and Magic Attack. "/> <string name="h" value="Magic Mastery: #mastery%, Magic ATT: +#x"/> <string name="name" value="High Wisdom"/> <string name="desc" value="Permanently increase INT through mental discipline."/> <string name="h" value="Permanently increase INT by #intX"/> <string name="name" value="Meditation"/> <string name="desc" value="Temporarily enhances the Magic Attack of all party members nearby through meditation.\nRequired Skill: #cMP Eater Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Magic ATT: +#indieMad, Duration: #time sec"/> <string name="pdesc" value="Temporarily enhances the Battle Mode ATT of all nearby team members through meditation.\nRequired Skill: #cMP Eater Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Team Member Battle Mode ATT: +#PVPdamage, Duration: #time sec"/> <string name="name" value="Teleport"/> <string name="desc" value="Allows you to teleport a set distance to other locations on the same map using the arrow keys."/> <string name="h" value="MP Cost: #mpCon, Range: #range"/> <string name="name" value="Slow"/> <string name="desc" value="Temporarily slows the movement of up to 6 monsters. Cannot be used on the same monsters more than twice in a row.\nRequired Skill: \n#cTeleport: Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Speed: -#x, Duration: #time sec"/> <string name="pdesc" value="Temporarily slows the movement of up to 3 enemies. Effect cannot be stacked.\nRequired Skill: \n#cTeleport: Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Enemy Speed: -#x, Duration: #time sec, Cooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Enemy Speed: -#x, Duration: #hcTime sec, Cooldown: #hcCooltime sec"/> <string name="name" value="Cold Beam"/> <string name="desc" value="Creates an ice fragment to attack and Freeze an enemy. Can deal great damage to fire attribute enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Attack Count: #attackCount, Freeze Duration: #time sec"/> <string name="pdesc" value="Creates an ice fragment to attack and Freeze an enemy. Can deal great damage to fire attribute enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Attack Count: #attackCount, Freeze Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Attack Count: #attackCount, Freeze Chance: #hcProp%, Freeze Duration: #time sec"/> <string name="name" value="Thunder Bolt"/> <string name="desc" value="Creates a powerful magnetic field that fires down lightning bolts on up to 6 enemies. "/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% three times, Max Monsters Hit: 6"/> <string name="pdesc" value="Creates a powerful magnetic field that fires lightning bolts at multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Storm Magic"/> <string name="desc" value="Has a chance to instantly kills monsters with low HP. Damage will increase when you attack enemies under damage over time, stun, freeze, or darkness effects. "/> <string name="h" value="Instantly kill monsters under #x% HP with #y% probability. Damage increased by #z% when attacking monsters under damage over time, stun, freeze, darkness, or paralysis effects."/> <string name="hch" value="Deals #z% extra damage against enemies with the following effects: Damage Over Time, Freeze, Stun, Darkness, or Paralysis."/> <string name="pdesc" value="Increases your Ice and Lightning Resistance."/> <string name="ph" value="Ice and Lightning Resistance: +#x%"/> <string name="name" value="Element Amplification"/> <string name="desc" value="Increases the MP cost and the Magic Attack of your magic skills."/> <string name="h" value="MP Cost: #x%, Magic Attack: #y%"/> <string name="pdesc" value="Increases the MP cost and the Magic Attack of your magic skills."/> <string name="ph" value="MP Cost: +#x%, Magic Attack: +#y%"/> <string name="name" value="Ice Strike"/> <string name="desc" value="Creates an Ice explosion near you that attacks nearby enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Freeze Duration: #time sec"/> <string name="pdesc" value="Creates an Ice explosion near you that attacks nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Freeze Duration: #time sec\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #hcProp%, Freeze Duration: #hcTime sec\nCooldown: #cooltime sec"/> <string name="name" value="Thunder Spear"/> <string name="desc" value="Creates a spear imbued with the power of lightning that attacks one enemy. The spear inflicts multiple hits on an enemy at an incredibly quick speed, possibly Stunning the enemy."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Creates a spear imbued with the power of lightning that attacks one enemy. The spear inflicts multiple hits on an enemy at an incredibly quick speed, possibly Stunning the enemy."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec"/> <string name="name" value="Seal"/> <string name="desc" value="Seals up to 6 enemies nearby for a given duration.\nRequired Skill: #cElement Amplification Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Seal Chance: #prop%, Duration: #time sec"/> <string name="pdesc" value="Temporarily seals nearby enemies.\nRequired Skill: #cElement Amplification Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Seal Chance: #prop%, Seal Duration: #time sec, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Seal Chance: #hcProp%, Duration: #hcTime sec\nCooldown: #hcCooltime sec"/> <string name="name" value="Spell Booster"/> <string name="desc" value="Uses MP to temporarily double the speed of Magic Attacks \nRequired Skill: #cElemental Amplification Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Ice Demon"/> <string name="desc" value="Attacks and freezes multiple enemies at once using ice fragments from the Ice Demon. Monsters struck by the Ice Demon continue to take damage for a set duration."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Duration: #x sec"/> <string name="pdesc" value="Attacks and freezes multiple enemies at once using ice fragments from the Ice Demon. Monsters struck by the Ice Demon continue to take damage for a set duration."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Duration: #x sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Chance: #hcProp%, Freeze Duration: #x sec"/> <string name="name" value="Teleport Mastery"/> <string name="desc" value="When activated, enemies at the teleport location will take damage and become Stunned. Also permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 5#"/> <string name="h" value="MP Cost: #y, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x"/> <string name="pdesc" value="Uses magic that combines both Ice and Lightning Attributes to attack one enemy, with a chance to Freeze enemies. Especially effective on enemies weak to Ice or Lightning."/> <string name="ph" value="MP Cost: #y, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x"/> <string name="hch" value="MP Cost: #y, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcSubProp%, Stun Duration: #hcTime sec, Teleport Distance: +#x"/> <string name="name" value="Elemental Decrease"/> <string name="desc" value="Temporarily decreases the magic attributes of all attacks that you use."/> <string name="h" value="MP Cost: #mpCon, Elemental Attributes: -#x%, Duration: #time sec"/> <string name="name" value="Arcane Overdrive"/> <string name="desc" value="Permanently increases Critical Rate and Minimum Critical Damage."/> <string name="h" value="Critical Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Arcane Aim"/> <string name="desc" value="Ignores a portion of enemy Defense when attacking. Damage dealt increases with consecutive attacks. Stacks up to 5 times."/> <string name="h" value="Ignores #ignoreMobpdpR% of enemy DEF. When attacking enemy 3 or more times, damage will increase by #x% with #prop% probability. Damage increase effect will accumulate up to #y times."/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members. Mastery Book is required to master the skill to level 30."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats."/> <string name="name" value="Big Bang"/> <string name="desc" value="Gathers power to form an energy vortex, culminating in a powerful #cIce# explosion that freeze the target."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Freeze Duration: #time sec"/> <string name="pdesc" value="Gathers power to form an energy vortex, culminating in a powerful #cIce# explosion that freeze the target."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Freeze Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Freeze Chance: #hcProp%, Freeze Duration: #hcTime sec"/> <string name="name" value="Glacier Chain"/> <string name="desc" value="Shoots a frigid chain forward, pulling enemies to front of you and inflicting fatal damage. Glacial Chain ignores some of the monster&apos;s DEF, freezes target, and applies damage over time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Duration: #time sec, Enemy DEF ignored: #ignoreMobpdpR%\nCooldown: #cooltime sec"/> <string name="pdesc" value="Shoots a frigid chain forward, pulling enemies to front of you and inflicting fatal damage. Glacier Chain freezes target, and applies damage over time for a set period."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Duration: #time sec, Enemy DEF ignored: #ignoreMobpdpR%\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Chance: #hcProp%, Freeze Duration: #hcTime sec, Enemy DEF ignored: #ignoreMobpdpR%\nCooldown: #cooltime sec"/> <string name="name" value="Infinity"/> <string name="desc" value="Lets you use skills without spending MP and has a chance to trigger Power Stance on hit. Continually recovers HP and MP, and increases the damage of all attack magic. Enemy attacks will not remove this effect. [Cooldown: 3 min]"/> <string name="h" value="MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases damage by Magic ATT by #damage% every 4 sec, Chance of Activation Power Stance Effect: #prop%, Duration: #time sec"/> <string name="pdesc" value="Enables one to use skills without spending mana, and stance effect will trigger on hit with a set probability. Continues to recover HP and MP and increases the damage of all attack magic. [Cooldown: 3 min]"/> <string name="ph" value="MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases damage by Magic ATT by #damage% every 4 sec, Chance of Activating Stance Effect: #prop%, Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Recovers #hcHp% of HP and #y% of MP every 4 secs, Magic Damage: +#damage% every 4 sec, Chance of Activating Power Stance Effect: #prop%, Duration: #time sec"/> <string name="name" value="Elquines"/> <string name="desc" value="Summons Elquines for a set amount of time. Elquines can attack multiple enemies at once and upon learning the Elquines skill, all of your elemental resistances will permanently increase. \nRequired skill: #cIce Demon Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: #damage% to up to 3 enemies, Freeze Duration: #x sec\nPermanent Elemental Resistance: +#terR%"/> <string name="pdesc" value="Summons Elquines for a set amount of time. Upon learning the Elquines skill, all of your elemental resistances will permanently increase. \nRequired skill: #cIce Demon Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Elquines Summoned for: #time sec, Damage: #damage%, Freeze Duration: #x seconds \nPermanent Elemental Resistance increased by: +#terR%"/> <string name="hch" value="MP Cost: #mpCon, Duration: #time sec, Damage: #damage% to up to 3 enemies, Freeze Chance: #hcProp%, Freeze Duration: #x sec\nPermanent Elemental Resistance: +#terR%"/> <string name="name" value="Chain Lightning"/> <string name="desc" value="Attacks target with high-voltage lightning attack, stunning the enemy. Additional critical rate is applied, and Chain Lightning can chain attack targets near the target."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, Additional Critical Rate: #cr%"/> <string name="pdesc" value="Attacks target with high-voltage lightning attack, stunning the enemy. Additional critical rate is applied, and Chain Lightning can chain attack targets near the target."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, Additional Critical Rate: #cr%"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec, Additional Critical Rate: #cr%"/> <string name="name" value="Blizzard"/> <string name="desc" value="Summons spears of ice from the sky, showering multiple enemies with a nasty blizzard. Enemies will continue to take damage over time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount enemies, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summons spears of ice from the sky, showering multiple enemies with a nasty blizzard. Enemies will continue to take damage over time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount enemies, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Chance: #prop%, Freeze Duration: %time sec\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Chance: #hcProp%, Freeze Duration: #hcTime sec\nCooldown: #hcCooltime sec"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Buff Mastery"/> <string name="desc" value="Permanently increases Magic ATT. Duration of all the buffs applicable to self will increase upon using skill.\nAn #cOn/Off skill# that is activated when the skill is used and deactivated when the skill is used again."/> <string name="h" value="Permanently increases magic ATT by #madX. Buff duration increased by #x% upon using skill."/> <string name="name" value="MP Eater"/> <string name="desc" value="Absorbs the enemy MP when attacking with Magic skills until the enemy&apos;s MP reaches 0.\nRequired Skill: #cSpell Mastery Lv. 5#"/> <string name="h" value="MP Absorb Chance: #prop%, Amount Absorbed: #x% of the enemy&apos;s Max MP"/> <string name="pdesc" value="Absorbs the enemy&apos;s MP when attacking with Magic skills until the enemy&apos;s MP reaches 0.\nRequired Skill: #cSpell Mastery Lv. 5#"/> <string name="ph" value="MP Absorb Chance: #prop%, Amount Absorbed: #x% of the enemy&apos;s Max MP"/> <string name="name" value="Spell Mastery"/> <string name="desc" value="Increases Magic Mastery and Magic Attack. "/> <string name="h" value="Magic Mastery: #mastery%, Magic ATT: +#x"/> <string name="name" value="High Wisdom"/> <string name="desc" value="Permanently increase INT through mental discipline."/> <string name="h" value="Permanently increase INT by #intX"/> <string name="name" value="Teleport"/> <string name="desc" value="Allows you to teleport a set distance to other locations on the same map using the arrow keys."/> <string name="h" value="MP Cost: #mpCon, Range: #range"/> <string name="name" value="Heal"/> <string name="desc" value="Restores the HP of all nearby party members. Undead monsters in the area take damage from this skill."/> <string name="h" value="MP Cost: #mpCon, HP Restored: #hp%, Deals #damage% damage on up to #u undead monsters"/> <string name="pdesc" value="Restores the HP of all nearby team members. Undead monsters in the area take damage from this skill."/> <string name="ph" value="MP Cost: #mpCon, HP Restored: #hp%, Deals #damage% damage on up to #u undead monsters\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, HP Restored: #hcHp%, Damage: #damage%, Max Undead Enemies Hit: #u\nCooldown: #hcCooltime sec"/> <string name="name" value="Invincible"/> <string name="desc" value="Temporarily decreases all damage received. \nRequired Skill: #cHeal Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Damage decreased by #x% for #time sec"/> <string name="name" value="Bless"/> <string name="desc" value="Increases Weapon ATT, Magic ATT, DEF, Accuracy, and Avoidability of all nearby team members for a set amount of time. Can be stacked with other buff skills.\nRequired Skill: #cInvincible Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Weapon ATT: +#x, Magic ATT: +#y, Weapon DEF: +#z, Magic DEF: +#u, Accuracy: +#v, Avoidability +#w, Duration: #time sec"/> <string name="pdesc" value="Increases Weapon ATT, Magic ATT, DEF, Accuracy, and Avoidability of all nearby team members for a set amount of time. Can be stacked with other buff skills.\nRequired Skill: #cInvincible Lv. 5#"/> <string name="name" value="Holy Arrow"/> <string name="desc" value="Attacks multiple monsters by firing Holy Arrows. Very effective against the Undead and Devil monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Fires a Holy Arrow at multiple enemies."/> <string name="name" value="Holy Focus"/> <string name="desc" value="Permanently increases all magic attacks, Heal magic Critical Rates, Accuracy, and Magic Mastery.\nRequired Skill: #cSpell Mastery Lv. 10#"/> <string name="h" value="For all attacks and the Heal skill, Critical Rate: +#cr%, Accuracy: +#ar%, Magic Mastery: +#mastery%"/> <string name="pdesc" value="Permanently increases all magic attacks, Heal magic Critical Rate, Accuracy, Damage, and Magic Mastery.\nRequired Skill: #cSpell Mastery Lv. 10#"/> <string name="ph" value="For all attacks and the Heal skill, Critical Rate: +#cr%, Accuracy: +#ar%, Damage: +#damR%, Magic Mastery: +#mastery%"/> <string name="name" value="Dispel"/> <string name="desc" value="Nullifies all enemy magic effects within the targeted area while removing all abnormal conditions suffered by nearby party members."/> <string name="h" value="MP Cost: #mpCon, Chance to Nullify Enemy Magic Effects: #prop%"/> <string name="pdesc" value="Nullifies all enemy magic effects within the targeted area while removing all abnormal conditions suffered by nearby allies."/> <string name="ph" value="MP Cost: #mpCon, Chance to nullify magic effects and remove abnormal status: #prop%\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Chance to Nullify Magic Effects and Remove Abnormal Status: #hcProp%\nCooldown: #hcCooltime sec"/> <string name="name" value="Mystic Door"/> <string name="desc" value="Creates a portal that leads to the nearest town. All members of the party can use it multiple times until the portal disappears. #cPress Up arrow key# to move.\nRequired Skill: #cDispell Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Use 1 Magic Rock, Portal Duration: #time sec"/> <string name="name" value="Holy Symbol"/> <string name="desc" value="Temporarily allows all nearby party members to gain additional EXP while hunting. \nRequired Skill: #cDispel Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, EXP obtained increases with Skill Level."/> <string name="name" value="Shining Ray"/> <string name="desc" value="Attacks multiple enemies at once with a ray of holy light. Deals massive damage to the Undead and Devil-type monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Damages enemies using the Ray of Holy Light and stuns them by a certain rate"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec"/> <string name="name" value="Doom"/> <string name="desc" value="Turns multiple enemies into snails. Changes the look, attack capacity, and movement speed of those enemies. Cannot be used against boss monsters."/> <string name="h" value="MP Cost: #mpCon, Duration: #time, Transform Chance: #prop%\nCooldown: #cooltime sec"/> <string name="pdesc" value="Turns multiple enemies into snails. Changes the look, attack capacity, and movement speed of those enemies. Cannot be used against boss monsters."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time, Transform Chance: #prop%\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Transformation Chance: #hcProp%, Duration: #hcTime sec\nCooldown: #cooltime sec"/> <string name="name" value="Magic Booster"/> <string name="desc" value="Consumes MP to increase Magic Attack Speed by two steps for set duration."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="pdesc" value="Summons a holy dragon for a certain amount of time."/> <string name="ph" value="MP Cost: #mpCon, Mine Damage: #damage%, Duration: #time sec"/> <string name="name" value="Teleport Mastery"/> <string name="desc" value="When activated, enemies at the teleport location will take damage and become Stunned. Also permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 5#"/> <string name="h" value="MP Cost: #y, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x"/> <string name="pdesc" value="When activated, enemies at the teleport location will take damage and become Stunned. Also permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 5#"/> <string name="ph" value="MP Cost: #y, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x"/> <string name="hch" value="MP Cost: #y, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcSubProp%, Stun Duration: #hcTime sec, Teleport Distance: +#x"/> <string name="name" value="Holy Magic Shell"/> <string name="desc" value="Upon using skill, ally&apos;s HP is restored by 100% or base health, and for a duration the holy shield will absorb all damage multiple times depending on skill level. The shield can be maintained up to 20 seconds, and when it&apos;s activated once, it will not be reactivated for a set duration even when a different character uses Holy Magic Shell.\n[Cooldown: 90 sec]"/> <string name="h" value="MP Cost: #mpCon, HP Recovery: #z%, Duration: #time sec, Max Number of Attacks Absorbed: #x, Time to Next Shield Available: #y sec"/> <string name="pdesc" value="For a set duration, the holy shield will absorb all damage up to 5 times. The shield can be maintained up to 20 seconds, and when it&apos;s activated once, it will not be reactivated for a set duration even when a different character uses Holy Magic Shell.\n[Cooldown: 60 sec]"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Max Number of Attacks Absorbed: #x, Time to Next Shield Available: #y sec"/> <string name="hch" value="MP Cost: #mpCon, HP Recovered: #hcHp%, Duration: #time sec, Max Number of Attacks Absorbed: #x, Time to Next Shield Available: #y sec"/> <string name="name" value="Arcane Overdrive"/> <string name="desc" value="Permanently increases Critical Rate and Minimum Critical Damage."/> <string name="h" value="Critical Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Arcane Aim"/> <string name="desc" value="Ignores a portion of enemy Defense when attacking. Damage dealt increases with consecutive attacks. Stacks up to 5 times."/> <string name="h" value="Ignores #ignoreMobpdpR% of enemy DEF. When attacking enemy 3 or more times, damage will increase by #x% with #prop% probability. Damage increase effect will accumulate up to #y times."/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members. Mastery Book is required to master the skill to level 30."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats."/> <string name="name" value="Big Bang"/> <string name="desc" value="Gathers power to form an energy vortex, culminating in a powerful #cHoly# explosion that damages multiple enemies at once. Bonus critical rate can be applied."/> <string name="h" value="MP Cost: #mpCon, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Damage: #damage%, Critical Hit Rate: +#cr%"/> <string name="pdesc" value="Gathers power to form an energy vortex, culminating in a powerful #cHoly# explosion that damages multiple enemies at once. Bonus critical rate can be applied."/> <string name="ph" value="MP Cost: #mpCon, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Damage: #damage%, Critical Hit Rate: +#cr%"/> <string name="name" value="Mana Reflection"/> <string name="desc" value="By drawing on incredible inner strength, you reverse the Mana flow of a monster, reflecting the damage the monster dealt. The returned damage cannot exceed 20% of Max HP of the monster."/> <string name="h" value="MP Cost: #mpCon, Damage Reflected: #x%, Proc Rate: #prop%, Duration: #time sec"/> <string name="pdesc" value="By drawing on incredible inner strength, you reverse the Mana flow of a monster, reflecting the damage the monster dealt. The returned damage cannot exceed 20% of Max HP of the monster."/> <string name="ph" value="MP Cost: #mpCon, Damage Reflected: #x%, Proc Rate: #prop%, Duration: #time sec"/> <string name="name" value="Bahamut"/> <string name="desc" value="Summons Bahamut for a set duration. The Bahumut can attack mulitple monsters at once and upon learning the Bahamut skill, your resistance to all abnormal states will permanently increase."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: #damage%, Max Monsters Hit: #mobCount.\nPermanent Abnormal State Resistance: +#asrR%"/> <string name="pdesc" value="Summons Bahamut for a set duration. Upon learning the Bahamut skill, your resistance to all abnormal states will permanently increase."/> <string name="ph" value="MP Cost: #mpCon, Bahamut Summoned for: #time sec, Damage: #damage% \nPermanent Abnormal Status Resistance: +#terR%"/> <string name="name" value="Infinity"/> <string name="desc" value="Lets you use skills without spending MP and has a chance to trigger Power Stance on hit. Continually recovers HP and MP, and increases the damage of all attack magic. Enemy attacks will not remove this effect. [Cooldown: 3 min]"/> <string name="h" value="MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases damage by Magic ATT by #damage% every 4 sec, Chance of Activation Power Stance Effect: #prop%, Duration: #time sec"/> <string name="pdesc" value="Enables one to use skills without spending mana, and stance effect will trigger on hit with a set probability. Continues to recover HP and MP and increases the damage of all attack magic. [Cooldown: 3 min]"/> <string name="ph" value="MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases damage by Magic ATT by #damage% every 4 sec, Chance of Activating Stance Effect: #prop%, Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Recovers #hcHp% of HP and #y% of MP every 4 secs, Magic Damage: +#damage% every 4 sec, Chance of Activating Power Stance Effect: #prop%, Duration: #time sec"/> <string name="name" value="Advanced Blessing"/> <string name="desc" value="Greatly increases nearby party member ATT, Magic ATT, DEF, Accuracy, Avoidability, Max HP, and Max MP. Upon using skill, MP consumption will be reduced. Can be stacked with other buff skills, excluding Bless.\nRequired Skill: #cBless Lv. 15#"/> <string name="h" value="MP Cost: #mpCon, Weapon ATT: +#x, Magic ATT: +#y, Weapon DEF: +#z, Magic DEF: +#u, Accuracy: +#v, Avoidability +#w, Max HP: +#indieMhp, Max MP: +#indieMmp, MP Consumption: -#mpConReduce%, Duration: #time sec"/> <string name="pdesc" value="Temporarily protects all party members from abnormal conditions and permanently increases your resistance against abnormal conditions. [Cooldown: 120 sec]"/> <string name="ph" value="Active Effects: MP Cost: #mpCon, Abnormal Status Protection Duration: #time sec\nPassive Effects: Abnormal Status Resistance: +#asrR%"/> <string name="name" value="Resurrection"/> <string name="desc" value="Resurrects a party member using a ray of holy light."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #x min"/> <string name="name" value="Angel Ray"/> <string name="desc" value="Attacks with a holy arrow, dealing tremendous holy damage. Very effective against Undead or Devil type monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Attacks with a holy arrow, dealing tremendous holy damage"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Genesis"/> <string name="desc" value="A holy ray of light shines down from the sky, burning multiple monsters at one time. Deals tremendous holy damage to all targets. This skill has increased crit chance."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Crit Rate: +#cr%, Cooldown: #cooltime sec"/> <string name="pdesc" value="A holy ray of light shines down from the sky, burning multiple monsters at one time. Deals tremendous holy damage to all targets. This skill has increased crit chance."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Crit Rate: +#cr%, Cooldown: #cooltime sec"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Buff Mastery"/> <string name="desc" value="Permanently increases Magic ATT. Duration of all the buffs applicable to self will increase upon using skill.\nAn #cOn/Off skill# that is activated when the skill is used and deactivated when the skill is used again."/> <string name="h" value="Permanently increases magic ATT by #madX. Buff duration increased by #x% upon using skill."/> <string name="name" value="Critical Shot"/> <string name="desc" value="Increases Critical Hit Rate."/> <string name="h" value="Critical Hit Rate: +#prop%"/> <string name="h20" value="40% success rate, critical damage 200%"/> <string name="name" value="Archery Mastery"/> <string name="desc" value="Become proficient in the fundamentals of Archery. Increases Accuracy, Avoidability, Movement Speed, and Max Movement Speed."/> <string name="h" value="Accuracy +#acc, Avoidability +#eva, Range +#range, Movement Speed +#speed, Max Movement Speed Increased to #u"/> <string name="pdesc" value="Become proficient in the fundamentals of Archery. Increases Accuracy, Avoidability, Movement Speed, and Max Movement Speed."/> <string name="ph" value="Accuracy +#acc, Avoidability +#eva, Range +#range, Movement Speed +#speed, Max Movement Speed Increased to #u"/> <string name="name" value="Nature&apos;s Balance"/> <string name="pdesc" value="Chance to recover HP/MP when attacking. You cannot recover more than 10% per attack."/> <string name="ph" value="Chance: #prop% per attack, HP/MP Recovery: #x% of damage dealt"/> <string name="desc" value="Chance to recover HP/MP when attacking. Maximum 10% per attack."/> <string name="h" value="Chance: #prop% per attack, HP/MP Recovery: #x% of damage dealt"/> <string name="name" value="Arrow Blow"/> <string name="desc" value="Fires multiple arrows at enemies. Only costs 1 arrow."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Fires multiple arrows at enemies. Only costs 1 arrow."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Double Shot"/> <string name="desc" value="Fires two arrows at an enemy."/> <string name="h" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="pdesc" value="Fire multiple arrows at an enemy."/> <string name="ph" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="name" value="Bow Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of bows. "/> <string name="h" value="Bow Mastery: + #mastery%, Accuracy: +#x"/> <string name="name" value="Final Attack : Bow"/> <string name="desc" value="Grants a chance to deal additional damage after an attack. Must have a bow equipped.\nRequired Skill: #cBow Mastery Lv. 3#"/> <string name="h" value="Proc Rate: #prop%, Damage: #damage%"/> <string name="name" value="Physical Training"/> <string name="desc" value="Improves STR and DEX permanently through physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Bow Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a bow equipped.\nRequired Skill: #cBow Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Double Jump"/> <string name="desc" value="Jump a second time while in the air."/> <string name="h" value="MP Cost: #mpCon, jumps a certain distance"/> <string name="pdesc" value="Deals damage to nearby enemies and knocks them back."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Knock-back Chance: #prop%, Max Enemies Hit: #mobCount, Distance: #x.\nCooldown: #cooltime sec"/> <string name="name" value="Soul Arrow: Bow"/> <string name="desc" value="Enables you to use your bow without consuming arrows for a fixed period of time.\nRequired Skill: #cBow Booster Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Arrow Bomb: Bow"/> <string name="desc" value="Fires arrows with bombs attached to them to temporarily Stun your target and enemies near your target."/> <string name="h" value="MP Cost: #mpCon, Damage: #x%, Max Monsters Hit: 6, Stun Duration: #time sec, Stun Chance: #prop%"/> <string name="pdesc" value="Fires arrows with bombs attached to them to temporarily Stun your target and enemies near your target."/> <string name="ph" value="MP Cost: #mpCon, Damage: #x%, Max Enemies Hit: #mobCount, Stun Duration: #time sec, Stun Chance: #prop%"/> <string name="hch" value="MP Cost: #mpCon, Damage: #x%, Max Enemies Hit: 6, Stun Duration: #hcTime sec, Stun Chance: #hcProp%"/> <string name="name" value="Silver Hawk"/> <string name="desc" value="Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby."/> <string name="h" value="MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #prop%"/> <string name="pdesc" value="Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby."/> <string name="ph" value="MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #prop%"/> <string name="hch" value="MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #hcProp%"/> <string name="name" value="Mortal Blow"/> <string name="desc" value="Has a chance to finish off an enemy with a single blow, and recover HP &amp; MP."/> <string name="h" value="#y% chance to instantly kill enemy below #x% HP. #z% HP &amp; MP recovered upon instant kill effect."/> <string name="name" value="Evasion Boost"/> <string name="desc" value="Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits."/> <string name="h" value="Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals."/> <string name="pdesc" value="Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits."/> <string name="ph" value="Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals."/> <string name="name" value="Concentrate"/> <string name="desc" value="Temporarily increases your Weapon Attack and decreases the MP consumed when using skills. Stacks with other buffs."/> <string name="h" value="MP Cost: #mpCon, Weapon ATT: +#epad, Duration: #time sec, MP Consumed: -#x%"/> <string name="pdesc" value="Temporarily increases your Battle Mode Attack and decreases the MP consumed when using skills."/> <string name="ph" value="MP Cost: #mpCon, Battle Mode ATT: +#PVPdamage, Duration: #time sec, MP Consumed: -#x%"/> <string name="name" value="Puppet"/> <string name="desc" value="Summons a Puppet (doppelganger) for a given duration. When the Puppet is summoned, monsters will attack the Puppet instead of you."/> <string name="h" value="MP Cost: #mpCon, Puppet HP: #x, Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Puppet HP: #hcSummonHp, Duration: #time sec"/> <string name="name" value="Roasting Shot"/> <string name="desc" value="Fires arrows imbued with flame power to attack up to 6 monsters. Hit monsters continue to take damage after they&apos;re hit."/> <string name="h" value="MP Cost: #mpCon, Damate: #damage%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Fires arrows imbued with flame power to attack up to 6 enemies. Hit enemies continue to take damage after they&apos;re hit."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Arrow Rain"/> <string name="desc" value="Fires a volley of arrows into the sky, attacking multiple monsters at once with a chance to stun.\nRequired Skill: #cMortal Blow Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Fires a volley of arrows into the sky, attacking multiple monsters at once with a chance to stun.\nRequired Skill: #cMortal Blow Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec"/> <string name="name" value="Phoenix"/> <string name="desc" value="Temporarily summons Phoenix to deal Fire damage to up to 4 monsters. Has a chance to Stun enemies. \nRequired skill: #cSilver Hawk Lv. 10#"/> <string name="h" value="MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Max Monsters Hit: 4, Knock-down Chance: #prop%"/> <string name="pdesc" value="Temporarily summons Phoenix to deal Fire damage. Has a chance to Knock-down enemies. \nRequired Skill: #cSilver Hawk Lv. 10#"/> <string name="ph" value="MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Knock-down Chance: #prop%"/> <string name="hch" value="MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Max Monsters Hit: 4, Stun Chance: #hcProp%"/> <string name="name" value="Strafe"/> <string name="desc" value="Fire multiple arrows at an enemy."/> <string name="h" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="pdesc" value="Fire multiple arrows at an enemy."/> <string name="ph" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="name" value="Drain Arrow"/> <string name="desc" value="Absorb some of the damage dished out to the enemy as HP. You cannot absorb more than half of your Max HP or more than the enemy&apos;s Max HP."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Absorbs #x% of the damage"/> <string name="pdesc" value="Absorb some of the damage dished out to the enemy as HP. You cannot absorb more than half of your Max HP or more than the enemy&apos;s Max HP."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Absorbs #x% of the damage as HP\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Damaged Absorbed as HP: #x%\nCooldown: #hcCooltime sec"/> <string name="name" value="Bow Expert"/> <string name="desc" value="Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cBow Mastery Lv. 10#"/> <string name="h" value="Bow Mastery: +#mastery%. Weapon ATT: +#x, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Spirit Link: Phoenix"/> <string name="desc" value="Increases your battle abilities through the communion with the Phoenix.\nRequired Skill: #cPhoenix Lv. 10#"/> <string name="h" value="Damage: +#damR%, Max HP: +#mhpR%, Weapon Defense: +#pddR%, Magic Defense: +#mddR%, All Elemental Resistances: +#terR%"/> <string name="pdesc" value="Increases your battle abilities through the communion with the Phoenix.\nRequired Skill: #cPhoenix Lv. 10#"/> <string name="ph" value="Damage: +#damR%, Max HP: +#mhpR%, Weapon Defense: +#pddR%, Magic Defense: +#mddR%, All Elemental Resistances: +#terR%"/> <string name="name" value="Advanced Final Attack"/> <string name="desc" value="Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack. Mastery Book is required to master the skill to level 30. \nRequired Skill: #cFinal Attack Lv. 20#"/> <string name="h" value="Permanently increases ATT by #padX and Accuracy by #ar%. Upon attacking, has #prop% chance of activating #damage% damage Final Attack"/> <string name="pdesc" value="Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack.\nRequired Skill: #cFinal Attack Lv. 20#"/> <string name="ph" value="Permanently increases ATT by #padX and Accuracy by #ar%. Also has a #prop% chance of activating #damage% Final Attack"/> <string name="name" value="Broiler Shot"/> <string name="desc" value="Turns up the heat on Roasting Shot to deal major damage.\nRequired Skill: #cRoasting Shot Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Turns up the heat on Roasting Shot to deal major damage.\nRequired Skill: #cRoasting Shot Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Marksmanship"/> <string name="desc" value="When attacking, ignore some of the enemies&apos; Defense. Permanently increases your Accuracy."/> <string name="h" value="DEF Ignored: #ignoreMobpdpR%, Accuracy: +#ar%"/> <string name="name" value="Elite Puppet"/> <string name="desc" value="Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner&apos;s damage.\nRequired Skill: #cPuppet Lv. 10#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Puppet&apos;s HP: #x, Damage: #damage%, Damage Absorbed: #y%"/> <string name="pdesc" value="Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner&apos;s damage.\nRequired Skill: #cPuppet Lv. 10#"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Puppet&apos;s HP: #x, Damage: #damage%, Damage Absorbed: #y%"/> <string name="hch" value="MP Cost: #mpCon, Duration: #time sec, Puppet&apos;s HP: #hcSummonHp, Damage: #damage%, Damage Absorbed: #y%"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members. Mastery Book is required to master the skill to level 30."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats."/> <string name="name" value="Sharp Eyes"/> <string name="desc" value="Temporarily grants party members the ability to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h" value="MP Cost: #mpCon, Critical Rate: +#x%, Max Critical Damage: +#y%, Duration: #time sec"/> <string name="pdesc" value="Reveals the enemy&apos;s weaknesses, increasing the damage team members deal to it."/> <string name="ph" value="MP Cost: #mpCon, Critical Rate: +#x%, Max Critical Damage: +#y%, Duration: #time sec"/> <string name="name" value="Hurricane"/> <string name="desc" value="Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% per arrow"/> <string name="pdesc" value="Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% per arrow"/> <string name="name" value="Illusion Step"/> <string name="desc" value="Greatly increases DEX and Avoidability for a set duration.\nRequired Skill: #cConcentrate Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, DEX: +#dex, Dodge Chance: +#x%"/> <string name="pdesc" value="Greatly increases DEX and Avoidability for a set duration.\nRequired Skill: #cConcentrate Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, DEX: +#dex, Dodge Chance: +#x%"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Crossbow Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of Crossbows. "/> <string name="h" value="Crossbow Mastery: + #mastery%, Accuracy: +#x"/> <string name="name" value="Final Attack : Crossbow"/> <string name="desc" value="Grants a chance to deal additional damage after an attack. Must have a crossbow equipped.\nRequired Skill: #cCrossbow Mastery Lv. 3#"/> <string name="h" value="Proc Rate: #prop%, Damage: #damage%"/> <string name="name" value="Physical Training"/> <string name="desc" value="Improves STR and DEX permanently through physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Crossbow Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a crossbow equipped.\nRequired Skill: #cCrossbow Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Double Jump"/> <string name="desc" value="Jump a second time while in the air."/> <string name="h" value="MP Cost: #mpCon, jumps a certain distance"/> <string name="pdesc" value="Deals damage to nearby enemies and knocks them back."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Knock-back Chance: #prop%, Max Enemies Hit: #mobCount, Distance: #x.\nCooldown: #cooltime sec"/> <string name="name" value="Soul Arrow: Crossbow"/> <string name="desc" value="Allows you to use your crossbow without consuming ammo for a fixed period of time.\nRequired Skill: #cCrossbow Booster Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Iron Arrow: Crossbow"/> <string name="desc" value="Fires a steel arrow that can penetrate the enemy. "/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Penetrated: #mobCount"/> <string name="pdesc" value="Fires a steel arrow that can penetrate the enemy. "/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Penetrated: #mobCount"/> <string name="name" value="Golden Eagle"/> <string name="desc" value="Summons a gold eagle that hovers around you, attacking and possibly Stunning monsters nearby."/> <string name="h" value="MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #prop%"/> <string name="pdesc" value="Summons a gold eagle that hovers around you, attacking and possibly Stunning monsters nearby."/> <string name="ph" value="MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #prop%"/> <string name="hch" value="MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #hcProp%"/> <string name="name" value="Mortal Blow"/> <string name="desc" value="Has a chance to finish off an enemy with a single blow, and recover HP &amp; MP."/> <string name="h" value="#y% chance to instantly finish an enemy below #x% HP. #z% HP &amp; MP recovered after a sucessful finish."/> <string name="name" value="Evasion Boost"/> <string name="desc" value="Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits."/> <string name="h" value="Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals."/> <string name="pdesc" value="Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits."/> <string name="ph" value="Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals."/> <string name="name" value="Concentrate"/> <string name="desc" value="Temporarily increases your Weapon Attack and decreases the MP consumed when using skills. Stacks with other buffs."/> <string name="h" value="MP Cost: #mpCon, Weapon ATT: +#epad, Duration: #time sec, MP Consumed: -#x%"/> <string name="pdesc" value="Temporarily increases your Battle Mode Attack and decreases the MP consumed when using skills."/> <string name="ph" value="MP Cost: #mpCon, Battle Mode ATT: +#PVPdamage, Duration: #time sec, MP Consumed: -#x%"/> <string name="name" value="Puppet"/> <string name="desc" value="Summons a Puppet (doppelganger) for a given duration. When the Puppet is summoned, monsters will attack the Puppet instead of you."/> <string name="h" value="MP Cost: #mpCon, Puppet HP: #x, Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Puppet HP: #hcSummonHp, Duration: #time sec"/> <string name="name" value="Snapfreeze Shot"/> <string name="desc" value="Fires an Ice arrow that damages multiple enemies. The enemy you targeted will be Frozen."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: 6, Freeze Duration: #time sec"/> <string name="pdesc" value="Fires an Ice arrow that damages multiple enemies, with a chance to freeze your victims."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Freeze Chance: #prop%, Freeze Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Freeze Chance: #hcProp%, Freeze Duration: #hcTime sec"/> <string name="name" value="Arrow Eruption"/> <string name="desc" value="Arrows burst from the ground, dealing damage to multiple enemies with a chance to Seal. \nRequired Skill: #cMortal Blow Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Seal Chance: #prop%, Seal Duration: #time sec"/> <string name="pdesc" value="Arrows burst from the ground, dealing damage to multiple enemies with a chance to Seal. \nRequired Skill: #cMortal Blow Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Seal Chance: #prop%, Seal Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Seal Chance: #hcProp%, Seal Duration: #hcTime sec"/> <string name="name" value="Frostprey"/> <string name="desc" value="Temporarily summons Frostprey who can deal Ice damage on up to 4 monsters at once. \nRequired Skill: #cGolden Eagle Lv. 10#"/> <string name="h" value="MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Freeze Duration: #x sec, Max Monsters Hit: 4"/> <string name="pdesc" value="Temporarily summons Frostprey to deal Ice damage. \nRequired Skill: #cGolden Eagle Lv. 10#"/> <string name="ph" value="MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Freeze Chance: #prop%, Freeze Duration: #x sec"/> <string name="hch" value="MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Freeze Chance: #hcProp%, Freeze Duration: #x sec, Max Monsters Hit: 4"/> <string name="name" value="Strafe"/> <string name="desc" value="Fire multiple arrows at an enemy."/> <string name="h" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="pdesc" value="Fire multiple arrows at an enemy."/> <string name="ph" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="name" value="Dragon&apos;s Breath"/> <string name="desc" value="Draws upon the spirit of the dragon to fire an arrow of tremendous force to knocks back enemies. Its effect increases with each enemy it pierces."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Draws upon the spirit of the dragon to fire an arrow of tremendous force to knocks back enemies. Its effect increases with each enemy it pierces."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Knock-Back Chance: #hcProp%"/> <string name="name" value="Marksman Boost"/> <string name="desc" value="Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cCrossbow Mastery Lv. 10#"/> <string name="h" value="Crossbow Mastery: +#mastery%, Weapon ATT: +#x, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Spirit Link: Frostprey"/> <string name="desc" value="Increases your battle abilities through the communion with the Frostprey.\nRequired Skill: #cFrostprey Lv. 10#"/> <string name="h" value="Damage: +#damR%, Max HP: +#mhpR%, Weapon Defense: +#pddR%, Magic Defense: +#mddR%, All Elemental Resistances: +#terR%"/> <string name="pdesc" value="Increases your battle abilities through the communion with the Frostprey.\nRequired Skill: #cFrostprey Lv. 10#"/> <string name="ph" value="Damage: +#damR%, Max HP: +#mhpR%, Weapon Defense: +#pddR%, Magic Defense: +#mddR%, All Elemental Resistances: +#terR%"/> <string name="name" value="Marksmanship"/> <string name="desc" value="When attacking, ignores a portion of enemy Defense. Permanently increases your Accuracy."/> <string name="h" value="DEF Ignored: #ignoreMobpdpR%, Accuracy: +#ar%"/> <string name="name" value="Ultimate Strafe"/> <string name="desc" value="Enhances Strafe to its ultimate state.\nRequired Skill: #cStrafe Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Number of Arrows: #bulletCount, Damage: #damage%, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Enhances Strafe to its ultimate state.\nRequired Skill: #cStrafe Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="name" value="Elite Puppet"/> <string name="desc" value="Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner&apos;s damage.\nRequired Skill: #cPuppet Lv. 10#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Puppet&apos;s HP: #x, Damage: #damage%, Damage Absorbed: #y%"/> <string name="pdesc" value="Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner&apos;s damage.\nRequired Skill: #cPuppet Lv. 10#"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Puppet&apos;s HP: #x, Damage: #damage%, Damage Absorbed: #y%"/> <string name="hch" value="MP Cost: #mpCon, Duration: #time sec, Puppet&apos;s HP: #hcSummonHp, Damage: #damage%, Damage Absorbed: #y%"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members. Mastery Book is required to master the skill to level 30."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats."/> <string name="name" value="Piercing Arrow"/> <string name="desc" value="Fires an arrow. Its effect increases with each enemy it hits. "/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Penetrated: #mobCount, Number of Attacks: #attackCount"/> <string name="pdesc" value="Fires an arrow. Its effect increases with each enemy it hits."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Penetrated: #mobCount"/> <string name="name" value="Sharp Eyes"/> <string name="desc" value="Temporarily grants party members the ability to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h" value="MP Cost: #mpCon, Critical Rate: +#x%, Max Critical Damage: +#y%, Duration: #time sec"/> <string name="pdesc" value="Reveals the enemy&apos;s weaknesses, increasing the damage team members deal to it."/> <string name="ph" value="MP Cost: #mpCon, Critical Rate: +#x%, Max Critical Damage: +#y%, Duration: #time sec"/> <string name="name" value="Illusion Step"/> <string name="desc" value="Greatly increases DEX and Avoidability for a set duration.\nRequired Skill: #cConcentrate Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, DEX: +#dex, Dodge Chance: +#x%"/> <string name="pdesc" value="Greatly increases DEX and Avoidability for a set duration.\nRequired Skill: #cConcentrate Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, DEX: +#dex, Dodge Chance: +#x%"/> <string name="name" value="Snipe"/> <string name="desc" value="Fire a carefully aimed shot for a chance to defeat an enemy with a single arrow. Boss monsters resist this effect, but still take severe damage."/> <string name="h" value="MP Cost: #mpCon, Chance to Defeat Normal Enemies, Damage: #damage%, Max Attacks vs. Boss Monsters: #attackCount, DEF Ignored: #ignoreMobpdpR%, Bonus Critical Chance: #cr% \nCooldown: #cooltime sec"/> <string name="pdesc" value="Allows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Critical Attacks: #attackCount, Cooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemy DEF Ignored: #ignoreMobpdpR%, Bonus Critical Chance: #cr% \nCooldown: #cooltime sec"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Nimble Body"/> <string name="desc" value="Permanently increases Accuracy and Avoidability."/> <string name="h" value="Accuracy: +#x, Avoidability: +#y."/> <string name="name" value="Keen Eyes"/> <string name="desc" value="Increases the range of throwing weapons such as the Throwing Stars and Knives.\nRequired Skill: #cNimble Body Lv. 3#"/> <string name="h" value="Range: +#range"/> <string name="pdesc" value="Increases the range of throwing weapons such as the Throwing Stars and Knives.\nRequired Skill: #cNimble Body Lv. 3#"/> <string name="ph" value="Range: +#range"/> <string name="name" value="Magic Theft"/> <string name="pdesc" value="Chance to steal a target&apos;s buff for yourself."/> <string name="ph" value="Proc Chance: #prop%, Buff Duration: #time"/> <string name="desc" value="Chance to steal a target&apos;s buff for yourself."/> <string name="h" value="Proc Chance: #prop%, Buff Duration: #time"/> <string name="name" value="Flash Jump"/> <string name="desc" value="Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases."/> <string name="h" value="MP Cost: #mpCon, jumps further"/> <string name="name" value="Side Step"/> <string name="desc" value="Permanently increases Dodge Chance."/> <string name="h" value="Dodge Chance +#er%"/> <string name="pdesc" value="Permanently increases Dodge Chance."/> <string name="ph" value="Dodge Chance +#er%"/> <string name="name" value="Bandit Slash"/> <string name="desc" value="Lashes out at a group of enemies with your off-hand weapon."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Lashes out at a group of enemies with your off-hand weapon."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Disorder"/> <string name="desc" value="Temporarily decreases an enemy&apos;s Weapon Attack and Defense, eventually neutralizing the monster&apos;s attack. Cannot be used on the same monster repeatedly."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Enemy ATT: -#x, Enemy DEF: -#y%"/> <string name="pdesc" value="Temporally decrease target&apos;s ATT and DEF, and ignores 100% of target&apos;s attacks."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Enemy ATT: -#x, Enemy DEF: -#y%. Target cannot attack you.\nCooldown: #cooltime sec"/> <string name="name" value="Dark Sight"/> <string name="desc" value="Hides in the shadows. With Dark Sight active, you can neither attack nor be attacked."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Movement Speed: #speed"/> <string name="pdesc" value="Hides in the shadows. With Dark Sight active, you can neither attack nor be attacked."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Speed: #speed\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Duration: #time sec, Speed: #speed\nCooldown: #hcCooltime sec"/> <string name="name" value="Double Stab"/> <string name="desc" value="Quickly stabs an enemy twice."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Quickly stabs an enemy twice."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2"/> <string name="name" value="Lucky Seven"/> <string name="desc" value="Throws 2 throwing stars based on LUK, regardless of Claw Mastery."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Throws 2 throwing stars based on LUK, regardless of Claw Mastery."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2"/> <string name="name" value="Haste"/> <string name="desc" value="Temporarily increases Movement Speed and Jump for all party members. Increases maximum Movement Speed permanently."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Speed: +#speed, Jump: +#jump\nPassive Effects - Max Movement Speed: +#speedMax"/> <string name="name" value="Self Haste"/> <string name="desc" value="Increase self&apos;s Movement Speed and Jump for a set time. Increases maximum Movement Speed permanently."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Speed: +#speed, Jump: +#jump\nPassive Effects - Max Movement Speed: +#speedMax"/> <string name="name" value="Claw Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges."/> <string name="h" value="Claw Master: +#mastery%, Accuracy: +#x, Throwing Stars: +#y"/> <string name="pdesc" value="Increases the weapon mastery and accuracy of Throwing Stars, and increases the max number of charges. Also increases the damage of Lucky Seven."/> <string name="ph" value="Claw Mastery: +#mastery%, Accuracy: +#x, Throwing Stars: +#y\nLucky Seven Damage: + #damR%"/> <string name="name" value="Critical Throw"/> <string name="desc" value="Increases your Critical Rate and the minimum Critical Damage."/> <string name="h" value="Critical Rate: +#prop%, Minimum Critical Damage: + #criticaldamageMin%"/> <string name="name" value="Shadow Resistance"/> <string name="desc" value="With the help of the Darkness, Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently increased."/> <string name="h" value="Max HP: +#mhpR%, Abnormal Status Resistance: +#asrR%, Elemental Resistance: +#terR%"/> <string name="pdesc" value="With the help of the Darkness, Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently increased."/> <string name="ph" value="MaxHP: +#mhpR%, Abnormal Status Resistance: +#asrR%, Elemental Resistance: +#terR%"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently improves LUK and DEX through sheer physical training."/> <string name="h" value="Permanently increases LUK by #lukX and DEX by #dexX"/> <string name="name" value="Shuriken Burst"/> <string name="desc" value="Throws an exploding shuriken to damage the target and nearby enemies."/> <string name="h" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Throws an exploding shuriken to damage the target and nearby enemies."/> <string name="ph" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Flash Jump"/> <string name="desc" value="Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key."/> <string name="h" value="MP Cost: #mpCon, jumps a certain distance"/> <string name="name" value="Gust Charm"/> <string name="desc" value="Solidifies the wind to damage and knock back enemies."/> <string name="h" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount, Knockback Range: #range"/> <string name="pdesc" value="Solidifies the wind to damage and knock back enemies."/> <string name="ph" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount, Knockback Chance: #prop%, Knockback Range: #range"/> <string name="hch" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount, Knockback Chance: #hcProp%, Knockback Range: #range"/> <string name="name" value="Claw Booster"/> <string name="desc" value="Increase the attack speed of your weapon by 2 levels. Must have a Claw equipped.\nRequired Skill: #cClaw Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Haste"/> <string name="desc" value="Temporarily boosts Speed and Jump of the entire team."/> <string name="h" value="MP Cost: #mpCon, Movement Speed: +#speed, Jump: +#jump, Duration: #time sec"/> <string name="name" value="Drain"/> <string name="desc" value="Absorb some of the damage dished out to the enemy as HP. You cannot absorb more than half of your Max HP or more than the enemy&apos;s Max HP."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Absorbs #x% of the damage"/> <string name="pdesc" value="Absorb some of the damage dished out to the enemy as HP. You cannot absorb more than half of your Max HP or more than the enemy&apos;s Max HP."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Absorbs #x% of the damage as HP\nCooldown: #cooltime sec"/> <string name="name" value="Alchemist"/> <string name="desc" value="Increases the effect of the recovery items like potions and lengthens their duration. Percentage based recover items, like Elixirs, do not count."/> <string name="h" value="Recovery Rate: +#x%, Duration: +#y%"/> <string name="name" value="Meso Up"/> <string name="desc" value="For a certain amount of time, everyone in the party can make enemies drop more mesos than usual. This only applies to mesos dropped by monsters."/> <string name="h" value="MP Cost: #mpCon, Meso Increase: +#x%, Duration: #time sec"/> <string name="name" value="Shadow Partner"/> <string name="desc" value="A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time."/> <string name="h" value="MP Cost: #mpCon, Damage: #x%, Duration: #time sec"/> <string name="pdesc" value="A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #x%, Duration: #time sec"/> <string name="name" value="Shadow Web"/> <string name="desc" value="Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move and take continuous damage."/> <string name="h" value="MP Cost: #mpCon, Duration: #time, Bind Chance: #prop%, Damage: #damage%, Damage Over Time: #dot% per second"/> <string name="pdesc" value="Creates a web of shadow that can tangle multiple monsters. Once tangled, the monsters will be unable to move and take continuous damage."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time, Bind Chance: #prop%, Damage: #damage%, Damage Over Time: #dot% per sec\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Damage Over Time: #prop% chance to deal #dot% every second for #time sec, Bind Chance: #hcProp%, Bind Duration: #hcTime\nCooldown: #hcCooltime sec"/> <string name="name" value="Shadow Meso"/> <string name="desc" value="Attacks enemies with mesos without consuming any mesos. Damage depends on the amount thrown. Cancels enemy&apos;s Weapon DEF and Magic Guard buffs. \nRequired Skill: #cMeso Up Lv. 5#"/> <string name="h" value="Mesos Consumed: #y to #z mesos, Bonus Damage Chance: #prop%, Damage: #x%"/> <string name="pdesc" value="Attacks enemies with mesos. Damage depends on the amount thrown. Cancels enemy&apos;s Weapon DEF and Magic Guard buffs. \nRequired Skill: #cMeso Up Lv. 5#"/> <string name="ph" value="Mesos Consumed: #y to #z, Bonus Damage Chance: #prop%, Damage: #x%"/> <string name="name" value="Avenger"/> <string name="desc" value="Throws a throwing star. The throwing star will go through an enemy and attack the ones behind it, too."/> <string name="h" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Throws a throwing star. The throwing star will go through an enemy and attack the ones behind it, too."/> <string name="ph" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Dark Flare"/> <string name="desc" value="Temporarily summons the Dark Lord&apos;s throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy&apos;s Max HP."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, reflects #x% damage, Cooldown: #cooltime sec"/> <string name="pdesc" value="Temporarily summons the Dark Lord&apos;s throwing star. Team members nearby will reflect enemy damage. Cannot reflect more than half of the enemy&apos;s Max HP."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Reflects #x% damage, Cooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Duration: #hcTime sec, Chance to Reflect Damage: #hcProp%, Damage Reflected: #hcReflect%\nCooldown: #cooltime sec"/> <string name="name" value="Enveloping Darkness"/> <string name="desc" value="Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently."/> <string name="h" value="MaxHP: +#mhpR%, Abnormal Status Resistance: +#asrR%, Elemental Resistance: +#terR%"/> <string name="pdesc" value="Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently."/> <string name="ph" value="MaxHP: +#mhpR%, Abnormal Status Resistance: +#asrR%, Elemental Resistance: +#terR%"/> <string name="name" value="Shadow Stars"/> <string name="desc" value="Upon Unleashing the spirit of the star, you will be able to throw as many stars as you want without consuming any in your inventory for a short amount of time."/> <string name="h" value="MP Cost: #mpCon and #bulletConsume throwing stars, Duration: #time sec"/> <string name="name" value="Triple Throw"/> <string name="desc" value="Throw 3 throwing stars simultaneously."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 3"/> <string name="pdesc" value="Throw 3 throwing stars simultaneously."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 3"/> <string name="name" value="Venom"/> <string name="desc" value="Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy&apos;s HP cannot drop below 1."/> <string name="h" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy&apos;s HP cannot drop below 1."/> <string name="ph" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Expert Throwing Star Handling"/> <string name="desc" value="#cIncreases the total damage# of Lucky Seven, Shuriken Burst, Gust Charm, and Triple Throw.\nGrants additional chance to cast without consuming throwing stars or MP, and a chance to #crecharge 1 throwing star#.\n(Will not generate more than the maximum throwing star limit.)\nWhen Expert Throwing Star Handling is activated, the #cnext attack will always be a Critical Attack#. (Critical is applied for Shadow Stars, but throwing stars will not be recharged.)"/> <string name="h" value="Damage Bonus: #damR% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: #prop%"/> <string name="pdesc" value="#cIncreases the total damage# of Lucky Seven, Shuriken Burst, Gust Charm, and Triple Throw.\nGrants additional chance to cast without consuming throwing stars or MP, and a chance to #crecharge 1 throwing star#.\n(Will not generate more than the maximum throwing star limit.)\nWhen Expert Throwing Star Handling is activated, the #cnext attack will always be a Critical Attack#. (Critical is applied for Shadow Stars, but throwing stars will not be recharged.)"/> <string name="ph" value="Damage Bonus: #damR% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: #prop%"/> <string name="name" value="Shade Splitter"/> <string name="desc" value="Double-strikes nearby enemies with a shadow clone technique."/> <string name="h" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Double-strikes nearby enemies with a shadow clone technique."/> <string name="ph" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Alchemic Adrenaline"/> <string name="desc" value="Increases the effect of the recovery items like potions. Percentage based recover items, like Elixirs, do not count."/> <string name="h" value="Recovery Amount: +#x%"/> <string name="name" value="Shadow Shifter"/> <string name="desc" value="Grants a chance to summon a wooden doll to take damage in your place."/> <string name="h" value="Additional Avoidability Chance: #prop%"/> <string name="pdesc" value="Grants a chance to summon a wooden doll to take damage in your place."/> <string name="ph" value="Additional Avoidability Chance: #prop%"/> <string name="name" value="Venomous Star"/> <string name="desc" value="Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy&apos;s HP cannot drop below 1."/> <string name="h" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Poison is permanently applied to your dagger, so you have a choice to Poison enemies. The poison is not stackable, and the enemy&apos;s HP cannot drop below 1."/> <string name="ph" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Expert Throwing Star Handling"/> <string name="desc" value="#cIncreases the damage# for Lucky Seven, Drain, Avenger and Shadow Meso.\nAlso, there is a chance that throwing stars will not be consumed, and a chance to #crecharge 1 throwing star#.\n(You cannot recharge beyond the maximum number of throwing stars. Does not apply to Spirit Javelins.)\nWhen Expert Throwing Star Handling is activated, #cthe next attack will always be a Critical Attack#.\nRequired Skill: #cSpirit Javelin Lv. 5#"/> <string name="h" value="Damage Bonus: #damR% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: #prop%"/> <string name="pdesc" value="#cIncreases the damage# for Lucky Seven, Drain, Avenger and Shadow Meso.\nAlso, there is a chance that throwing stars will not be consumed, and a chance to #crecharge 1 throwing star#.\n(You cannot recharge beyond the maximum number of throwing stars. Does not apply to Spirit Javelins.)\nWhen Expert Throwing Star Handling is activated, #cthe next attack will always be a Critical Attack#.\nRequired Skill: #cSpirit Javelin Lv. 5#"/> <string name="ph" value="Damage Bonus: #damR% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: #prop%"/> <string name="name" value="Toxic Venom"/> <string name="desc" value="Increases Venom&apos;s poison chance and permanently increases poison damage.\nRequired Skill: #cVenom Lv. 10#"/> <string name="h" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec, Can be stacked #dotSuperpos times"/> <string name="pdesc" value="Increases Venom&apos;s poison chance and permanently increases poison damage.\nRequired Skill: #cVenom Lv. 10#"/> <string name="ph" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec, Can be stacked #dotSuperpos times"/> <string name="name" value="Claw Expert"/> <string name="desc" value="Increases Claw Mastery, Weapon Attack, Accuracy, and Avoidability.\nRequired Skill: #cClaw Mastery Lv. 10#"/> <string name="h" value="Claw Mastery: +#mastery%, Weapon ATT: +#x, Accuracy: +#accR%, Avoidability: +#evaR%"/> <string name="pdesc" value="Increases Claw Mastery, Weapon Attack, Accuracy, and Avoidability.\nRequired Skill: #cClaw Mastery Lv. 10#"/> <string name="ph" value="Claw Mastery: +#mastery%, Weapon ATT: +#x, Accuracy: +#accR%, Avoidability: +#evaR%"/> <string name="name" value="Quad Star"/> <string name="desc" value="Masterfully unleash four throwing stars."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 4"/> <string name="pdesc" value="Masterfully unleash four throwing stars."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 4"/> <string name="name" value="Dark Harmony"/> <string name="desc" value="Become one with the darkenss to deal more damage."/> <string name="h" value="MP Cost: #mpCon, Weapon ATT: +#indiePad, Duration: #time sec\nPassive Effects - Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Become one with the darkenss to deal more damage."/> <string name="ph" value="MP Cost: #mpCon, Weapon ATT: +#indiePad, Duration: #time sec"/> <string name="name" value="Frailty Curse"/> <string name="desc" value="Curses the area around you, decreasing the Attack, Movement Speed, and DEF of enemies in range."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Enemy Attack/DEF (when in range): -#w%, Enemy Movement Speed (when in range): -#y\nCooldown: #cooltime sec"/> <string name="pdesc" value="Decreases Movement Speed of enemies in range."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Enemy Movement Speed (when in range): -#y\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Duration: #hcTime sec, ATT and DEF of Enemies Inside: -#w%, Movement Speed of Enemies Inside: -#y\nCooldown: #hcCooltime sec"/> <string name="name" value="Sudden Raid"/> <string name="desc" value="Calls in a horde of friends to set the stage on fire."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% to up 15 enemies, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Calls in a horde of friends to set the stage on fire."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% to up 15 enemies, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members. Mastery Book is required to master the skill to level 30."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats."/> <string name="name" value="Taunt"/> <string name="desc" value="Provokes up to 6 enemies, increasing EXP and item drops.\nRequired Skill: #cShadow Shifter Lv. 10#"/> <string name="h" value="MP Cost: #mpCon, EXP Earned/Item Drop Rate: +#x%"/> <string name="name" value="Ninja Ambush"/> <string name="desc" value="Calls upon hidden allies, who attack enemies. However, this skill cannot decrease enemy HP lower than 1.\nRequired Skill: #cShadow Shifter Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="pdesc" value="Calls upon hidden allies, who attack enemies. However, this skill cannot decrease enemy HP lower than 1.\nRequired Skill: #cFake Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Triple Throw"/> <string name="desc" value="Attacks a single monster by simultaneously throwing 3 stars that ignores the enemy&apos;s Weapon DEF. "/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, DEF Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Rapidly throw 3 throwing stars."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 3"/> <string name="name" value="Ninja Storm"/> <string name="desc" value="Summons ninjas who spin like tornadoes, pushing back surrounding monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Knock-back Chance: #prop%, Range: #range"/> <string name="pdesc" value="Summons ninjas who spin like tornadoes, pushing back surrounding monsters."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Knock-back Chance: #prop%, Range: #range"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Dagger Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of daggers. "/> <string name="h" value="Dagger Mastery: + #mastery%, Accuracy: +#x"/> <string name="name" value="Shadow Resistance"/> <string name="desc" value="With the help of the Darkness, Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently increased."/> <string name="h" value="Max HP: +#mhpR%, Abnormal Status Resistance: +#asrR%, Elemental Resistance: +#terR%"/> <string name="pdesc" value="With the help of the Darkness, Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently increased."/> <string name="ph" value="MaxHP: +#mhpR%, Abnormal Status Resistance: +#asrR%, Elemental Resistance: +#terR%"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently improves LUK and DEX through sheer physical training."/> <string name="h" value="Permanently increases LUK by #lukX and DEX by #dexX"/> <string name="name" value="Flash Jump"/> <string name="desc" value="Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key."/> <string name="h" value="MP Cost: #mpCon, jumps a certain distance"/> <string name="name" value="Channel Karma"/> <string name="desc" value="Maximizes Weapon Attack power."/> <string name="h" value="MP Cost: #mpCon, Weapon ATT: +#pad, Duration: #time sec"/> <string name="pdesc" value="Maximizes Weapon Attack power."/> <string name="ph" value="MP Cost: #mpCon, Weapon ATT: +#PVPdamage, Duration: #time sec"/> <string name="name" value="Shield Mastery"/> <string name="desc" value="Increases Weapon/Magic DEF and Avoidability when a shield is equipped."/> <string name="h" value="Weapon/Magic DEF: +#x%, Avoidability: +#er%"/> <string name="pdesc" value="Increases Weapon/Magic DEF and Avoidability when a shield is equipped."/> <string name="ph" value="Weapon/Magic DEF: +#x%, Avoidability: +#er%"/> <string name="name" value="Meso Guard"/> <string name="desc" value="Uses Mesos to absorb up to 50% of the damage taken. Amount of Mesos consumed is based on Skill Level and damage reduction rate."/> <string name="h" value="MP Cost: #mpCon, Damage Blocked: #x%, Duration: #time sec"/> <string name="pdesc" value="Blocks 50% of all damage for a short time. You can guard without spending Mesos in Battle Mode."/> <string name="ph" value="MP Cost: #mpCon, Guard 50% of damage for #time sec."/> <string name="name" value="Dagger Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a dagger equipped.\nRequired Skill: #cDagger Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Haste"/> <string name="desc" value="Temporarily boosts Speed and Jump of the entire team."/> <string name="h" value="MP Cost: #mpCon, Movement Speed: +#speed, Jump: +#jump, Duration: #time sec"/> <string name="name" value="Steal"/> <string name="desc" value="Quickly attacks multiple enemies, with a chance to steal enemy items. You can keep trying until you successfully steal something, but each monster only has one item."/> <string name="h" value="MP Cost: #mpCon, Steal Chance: #prop%, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Duration: #time sec"/> <string name="pdesc" value="Quickly attacks multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Knock Down Duration: #time sec"/> <string name="name" value="Savage Blow"/> <string name="desc" value="Deals very quick consecutive attacks to a monster."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="pdesc" value="Deals very quick consecutive attacks to a monster."/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="name" value="Shield Mastery"/> <string name="desc" value="Increases Weapon Defense and Magic Defense when a shield is equipped."/> <string name="h" value="Weapon Defense and Magic Defense: +#x%"/> <string name="pdesc" value="Increases Weapon Defense and Magic Defense when a shield is equipped."/> <string name="ph" value="Weapon Defense and Magic Defense: +#x%"/> <string name="name" value="Chakra"/> <string name="desc" value="Uses MP to recover HP. Only works when you have less than 50% HP."/> <string name="h" value="MP Cost: #mpCon, #y% Recovery Rate: #x% of the damage taken"/> <string name="pdesc" value="Uses MP to recover HP. Only works when you have less than 50% HP."/> <string name="ph" value="MP Cost: #mpCon, #y% Recovery Rate: #x% of the damage taken"/> <string name="name" value="Phase Dash"/> <string name="desc" value="Dashes in at blinding speeds, damaging and knocking back enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="pdesc" value="Teleport to an enemy and use incredibly fast attack to deal damage and cause knockback."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Knockback Chance: #prop%\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Knockback Chance: #hcProp%"/> <string name="name" value="Band of Thieves"/> <string name="desc" value="Summons allies to attack multiple monsters nearby."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Summons allies to attack multiple monsters nearby."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Meso Guard"/> <string name="desc" value="Uses mesos to guard up to 50% of the damage taken. Once the skill is activated, you save up a certain amount of mesos. Damage taken will be depleted from that bank.\nRequired Skill: #cChakra Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Damage Blocked: #x%, Duration: #time sec"/> <string name="pdesc" value="Guard 50% of damage for set amount of time. You can guard without spending meso in Battle Mode.\nRequired Skill: #cChakra Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Guard 50% of damage for #time sec."/> <string name="name" value="Meso Explosion"/> <string name="desc" value="Explodes nearby mesos to damage enemies. However, mesos that belongs to others cannot be exploded. You can stack the effect up to 10 times for regular monsters and 15 for Boss Monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% per Meso, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="pdesc" value="Explodes nearby mesos to damage enemies. However, mesos that belongs to others cannot be exploded. You can stack the effect up to 10 times for regular monsters and 15 for Boss Monsters."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% per meso, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Dark Flare"/> <string name="desc" value="Temporarily summons the Dark Lord&apos;s throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy&apos;s Max HP."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, reflects #x% damage, Cooldown: #cooltime sec"/> <string name="pdesc" value="Temporarily summons the Dark Lord&apos;s throwing star. Team members nearby will reflect enemy damage. Cannot reflect more than half of the enemy&apos;s Max HP."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Reflects #x% damage, Cooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Duration: #hcTime sec, Chance to Reflect Damage: #hcProp%, Damage Reflected: #hcReflect%, Cooldown: #cooltime sec"/> <string name="name" value="Shadow Partner"/> <string name="desc" value="A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time."/> <string name="h" value="MP Cost: #mpCon, Damage: #x%, Duration: #time sec"/> <string name="pdesc" value="A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #x%, Duration: #time sec"/> <string name="name" value="Venom"/> <string name="desc" value="Your dagger is permanently coated with venom, giving all your attacks the chance to Poison enemies. Poison is not stackable, and it cannot cause enemies&apos; HP to drop below 1."/> <string name="h" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Your dagger is permanently coated with venom, giving all your attacks the chance to Poison enemies. Poison is not stackable, and it cannot cause enemies&apos; HP to drop below 1."/> <string name="ph" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Midnight Carnival"/> <string name="desc" value="Overwhelms enemies with supersonic slashes."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="pdesc" value="Overwhelms enemies with supersonic slashes."/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="name" value="Meso Mastery"/> <string name="desc" value="Increase the amount of mesos that drop. Skills that use mesos become more efficient."/> <string name="h" value="Mesos Dropped (by monsters): #mesoR%, PickPocket Meso Drop Rate: #u%, Meso Guard Damage Guard Rate: #v%, Mesos Consumed by Meso Guard: -#w%, Meso Explosion Damage (per shot): +#x%"/> <string name="name" value="Enveloping Darkness"/> <string name="desc" value="Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently."/> <string name="h" value="MaxHP: +#mhpR%, Abnormal Status Resistance: +#asrR%, Elemental Resistance: +#terR%"/> <string name="pdesc" value="Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently."/> <string name="ph" value="MaxHP: +#mhpR%, Abnormal Status Resistance: +#asrR%, Elemental Resistance: +#terR%"/> <string name="name" value="Shadow Shifter"/> <string name="desc" value="Grants a chance to summon a wooden doll to take damage in your place."/> <string name="h" value="Additional Avoidability Chance: #prop%"/> <string name="pdesc" value="Grants a chance to summon a wooden doll to take damage in your place."/> <string name="ph" value="Additional Avoidability Chance: #prop%"/> <string name="name" value="Venomous Stab"/> <string name="desc" value="Poison is permanently applied to your dagger, so you have a choice to Poison enemies. The poison is not stackable, and the enemy&apos;s HP cannot drop below 1."/> <string name="h" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Poison is permanently applied to your dagger, so you have a choice to Poison enemies. The poison is not stackable, and the enemy&apos;s HP cannot drop below 1."/> <string name="ph" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Meso Mastery"/> <string name="desc" value="Increase the amount of mesos that drop. Skills that use mesos become more efficient."/> <string name="h" value="Mesos Dropped (by monsters): #mesoR%, PickPocket Meso Drop Rate: #u%, Meso Guard Damage Guard Rate: #v%, Mesos Consumed by Meso Guard: -#w%, Meso Explosion Damage (per shot): +#x%"/> <string name="name" value="Sudden Raid"/> <string name="desc" value="Calls in a horde of friends to set the stage on fire."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% to up 15 enemies, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Calls in a horde of friends to set the stage on fire."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% to up 15 enemies, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec"/> <string name="name" value="Toxic Venom"/> <string name="desc" value="Increases Venom&apos;s poison chance and permanently increases poison damage.\nRequired Skill: #cVenom Lv. 10#"/> <string name="h" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec, Can be stacked #dotSuperpos times"/> <string name="pdesc" value="Increases Venom&apos;s poison chance and permanently increases poison damage.\nRequired Skill: #cVenom Lv. 10#"/> <string name="ph" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec, Can be stacked #dotSuperpos times"/> <string name="name" value="Dagger Expert"/> <string name="desc" value="Increases Dagger Mastery, Weapon Attack, Accuracy, and Avoidability.\nRequired Skill: #cDagger Mastery Lv. 10#"/> <string name="h" value="Dagger Mastery: +#mastery%, Weapon ATT: +#x, Accuracy: +#accR%, Avoidability: +#evaR%"/> <string name="pdesc" value="Increases Dagger Mastery, Weapon Attack, Accuracy, and Avoidability.\nRequired Skill: #cDagger Mastery Lv. 10#"/> <string name="ph" value="Dagger Mastery: +#mastery%, Weapon ATT: +#x, Accuracy: +#accR%, Avoidability: +#evaR%"/> <string name="name" value="Shadower Instinct"/> <string name="desc" value="Awakens the Shadower&apos;s merciless instincts to increase Attack and ignore enemy DEF. As a passive effect, this skill allows you to rack up a Body Count with each attack, which can be used to further enhance your other attacks."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Weapon ATT: +#x, additional #kp each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: #ignoreMobpdpR%, Accumulate Kill Point upon atack"/> <string name="pdesc" value="Awakens the Shadower&apos;s instinct to increase Attack."/> <string name="ph" value="MP Cost: #mpCon, Weapon ATT: +#indiePad"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members. Mastery Book is required to master the skill to level 30."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats."/> <string name="name" value="Assassinate"/> <string name="desc" value="Strikes an enemy&apos;s vital spot 4 times for extreme damage. The last hit will always be critical. Use during Dark Sight to deal additional damage. Use when your Body Count reaches 5 for even more damage."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 4, Additional damage while using Dark Sight: #x%, x2.5 damage when you have a Body Count of 5"/> <string name="pdesc" value="Attacks enemy&apos;s vital spot 4 times consecutively to deal incredible damage. The last hit will always be critical. Use during Dark Sight to deal additional damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 4, Additional damage while using Dark Sight: #x%"/> <string name="name" value="Taunt"/> <string name="desc" value="Provokes up to 6 enemies, increasing their DEF but also increasing the amount of EXP and items you earn for defeating them.\nRequired Skill: #cShadow Shifter Lv. 10#"/> <string name="h" value="MP Cost: #mpCon, Increases Enemy DEF, EXP Earned, and Item Drop Rate by #x%"/> <string name="name" value="Ninja Ambush"/> <string name="desc" value="Calls upon hidden allies, who attack enemies. However, this skill cannot decrease enemy HP lower than 1.\nRequired Skill: #cShadow Shifter Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="pdesc" value="Calls upon hidden allies, who attack enemies. However, this skill cannot decrease enemy HP lower than 1.\nRequired Skill: #cFake Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Smokescreen"/> <string name="desc" value="Throws a smoke grenade. All parties in range will avoid damage while the smokescreen is up and enemies within will receive increased critical damage."/> <string name="h" value="MP Cost: #mpCon, Critical Damage: +#x%, Duration: #time sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Throws a smoke grenade. All team members in range will avoid damage while the smokescreen is up."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Boomerang Stab"/> <string name="desc" value="Quickly slashes multiple enemies twice, with a chance to Stun them. Permanently enhances all attack skills before your 3rd job that can be connected with Boomerang Stab."/> <string name="h" value="Active Effects - MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec\n Passive Effects - Damage: +#damR% for Savage Blow, Steal, Phase Dash, and Midnight Carnival"/> <string name="pdesc" value="Chance to stun enemy after making two fast slashing attacks. Cannot use again right away."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% x#attackCount, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="hch" value="Active Effects - MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2, Max Monsters Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec\n Passive Effects - Damage: +#damR% for Savage Blow, Steal, Phase Dash, and Midnight Carnival"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Katara Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of daggers and kataras. "/> <string name="h" value="Dagger and Katara Mastery: +#mastery%, Accuracy: +#x"/> <string name="name" value="Triple Stab"/> <string name="desc" value="Quickly deals 3 attacks to a maximum of 2 enemies.\nRequired Skill: #cDouble Stab lv. 10#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% x3 on up to two enemies"/> <string name="pdesc" value="Quickly deals 3 attacks to a maximum of 2 enemies.\nRequired Skill: #cDouble Stab lv. 10#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 3, Max Enemies Hit: 2"/> <string name="name" value="Katara Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a Katara equipped. \nRequired Skill: #cKatara Mastery lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Self Haste"/> <string name="desc" value="Temporarily increases Movement Speed and Jump. Increases maximum Movement Speed permanently."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Speed: +#speed, Jump: +#jump\nPassive Effects - Max Movement Speed: +#speedMax"/> <string name="name" value="Tornado Spin"/> <string name="desc" value="Dashes forward quickly to perform a powerful spin attack against multiple enemies.\nLv. 15 effects: Links to Lv. 10+ Flying Assaulter"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Dashes forward quickly to perform a powerful spin attack against multiple enemies.\nLv. 15 effects: Links to Lv. 10+ Flying Assaulter"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Tornado Spin (Attack)"/> <string name="name" value="Shadow Resistance"/> <string name="desc" value="With the help of the Darkness, Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently increased."/> <string name="h" value="Max HP: +#mhpR%, Abnormal Status Resistance: +#asrR%, Elemental Resistance: +#terR%"/> <string name="pdesc" value="With the help of the Darkness, Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently increased."/> <string name="ph" value="MaxHP: +#mhpR%, Abnormal Status Resistance: +#asrR%, Elemental Resistance: +#terR%"/> <string name="name" value="Channel Karma"/> <string name="desc" value="Maximizes Weapon Attack power."/> <string name="h" value="MP Cost: #mpCon, Weapon ATT: +#pad, Duration: #time sec"/> <string name="pdesc" value="Maximizes Weapon Attack power."/> <string name="ph" value="MP Cost: #mpCon, Weapon ATT: +#pad, Duration: #time sec"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently improves LUK and DEX through sheer physical training."/> <string name="h" value="Permanently increases LUK by #lukX and DEX by #dexX"/> <string name="name" value="Flash Jump"/> <string name="desc" value="Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key."/> <string name="h" value="MP Cost: #mpCon, jumps a certain distance"/> <string name="name" value="Katara Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a Katara equipped. \nRequired Skill: #cKatara Mastery lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Self Haste"/> <string name="desc" value="Temporarily increases Movement Speed and Jump."/> <string name="h" value="MP Cost: #mpCon, Movement Speed: +#speed, Jump: +#jump, Duration: #time sec"/> <string name="name" value="Fatal Blow"/> <string name="desc" value="Deals very quick consecutive attacks to a monster."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="pdesc" value="Deals very quick consecutive attacks to a monster."/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="name" value="Slash Storm"/> <string name="desc" value="Moves you forward while attacking multiple enemies. \n#cMastery Book required to unlock Lv. 6.\nUnlocks Bloody Storm for Job III at Level 20.#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Moves you forward while attacking multiple enemies. \n#cMastery Book required to unlock Lv. 6.\nUnlocks Bloody Storm for Job III at Level 20.#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Tornado Spin"/> <string name="desc" value="Quickly dashes forward with a spinning attack to deal damage to multiple enemies.\n[Dash Activation: Arrow keys #c-&gt;-&gt;# or #c&amp;lt;-&amp;lt;-#, Spin Attack: #cHit attack key while dashing#]\nLevel 20 effects: Links to Flying Assaulter Lv. 10\nRequired: #cthe Level 6: Mastery Book#"/> <string name="h" value="MP Cost: #mpCon, Dash Speed: #x%, With extra MP Cost: #z, Spin Attack Damage: #u%, Max Enemies Hit: #v"/> <string name="pdesc" value="Quickly dashes forward with a spinning attack to deal damage to multiple enemies.\n[Dash Activation: Arrow keys #cRight and Right Arrow Key# or #cLeft and Left Arrow Key#, Spin Attack: #cHit attack key while dashing#]\nLevel 20 effects: Links to Flying Assaulter Lv. 10\nRequired: #cthe Level 6: Mastery Book#"/> <string name="ph" value="MP Cost: #mpCon, Dash Speed: #x%, With extra MP Cost: #z, Spin Attack Damage: #u%, Max Enemies Hit: #v\nCooldown: #cooltime sec"/> <string name="name" value="Tornado Spin (Attack)"/> <string name="desc" value="Quickly dashes forward with a spinning attack to deal damage to multiple enemies.\n[Dash Activation: Arrow keys #cLeft and Left# or #cRight and Right#, Spin Attack: #cHit attack key while dashing#]\nLevel 20 effects: Links to Flying Assaulter Lv. 10\nRequired: #cthe Level 6: Mastery Book"/> <string name="h" value="MP Cost: #mpCon, Dash Speed: #d#, Spin Attack Damage: #damage%, Max Monsters Hit: #mobCount, MP Cost per Monster #z "/> <string name="name" value="Flashbang"/> <string name="desc" value="Throws a flashbang to temporarily blind multiple monsters, with a chance to decrease Accuracy. Also works on boss monsters at half the duration."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Blind Chance: #prop%, Accuracy: -#x% for #time sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Throws a flashbang to temporarily blind multiple monsters, with a chance to decrease Accuracy."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Blind Chance: #prop%, Accuracy: -#x% for #time sec, Cooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Blind Chance: #prop%, Accuracy: -#x%, Duration: #hcTime sec, Cooldown: #cooltime sec"/> <string name="name" value="Upper Stab"/> <string name="desc" value="Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Bonus Damage (to airborne enemies): #x%"/> <string name="pdesc" value="Chance of launching multiple enemies into the air. You can deal additional damage by attacking the enemies in the air."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Launch Chance: #prop%, Max Enemies Hit: #mobCount, Bonus Damage (to airborne enemies): #x%"/> <string name="name" value="Venom"/> <string name="desc" value="Your dagger is permanently coated with venom, giving all your attacks the chance to Poison enemies. Poison is not stackable, and it cannot cause enemies&apos; HP to drop below 1."/> <string name="h" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Your dagger is permanently coated with venom, giving all your attacks the chance to Poison enemies. Poison is not stackable, and it cannot cause enemies&apos; HP to drop below 1."/> <string name="ph" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Flying Assaulter"/> <string name="desc" value="Fly down through the sky to slash nearby enemies with a chance to stun.\nLv. 10 effect: Links to Lv. 15 Tornado Spin and Lv. 10 Bloody Storm\n#cMastery Book required to unlock Lv. 6#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Fly down through the sky to slash nearby enemies with a chance to stun.\nLv. 10 effect: Links to Lv. 15 Tornado Spin and Lv. 10 Bloody Storm\n#cMastery Book required to unlock Lv. 6# "/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec\nCooldown: #cooltime sec"/> <string name="name" value="Advanced Dark Sight"/> <string name="desc" value="Learning Stealth allows you to attack in Dark Sight, with a chance of not ending Dark Sight. There is a chance to automatically trigger Dark Sight on attack and attacking in Dark Sight will increase damage.\nRequired Skill: #cDark Sight Lv. 10#"/> <string name="h" value="Maintain Dark Sight Chance: #prop%. Dark Sight Trigger Chance: #x%, Dark Sight Damage Bonus: #y%"/> <string name="pdesc" value="Learning Stealth allows you to attack in Dark Sight, with a chance of not ending Dark Sight. There is a chance to automatically trigger Dark Sight on attack and attacking in Dark Sight will increase damage.\nRequired Skill: #cDark Sight Lv. 10#"/> <string name="ph" value="Maintain Dark Sight Chance: #prop%. Dark Sight Trigger Chance: #x%, Dark Sight Damage Bonus: #y%"/> <string name="name" value="Life Drain"/> <string name="desc" value="Chance to recover HP when attacking. You cannot recover more than 20% of your Max HP."/> <string name="h" value="Proc Chance: #prop%, Restores #x% of the damage as HP"/> <string name="pdesc" value="Chance to recover HP when attacking. You cannot recover more than 20% of your Max HP."/> <string name="ph" value="Proc Chance: #prop%, Restores #x% of the damage as HP"/> <string name="name" value="Enveloping Darkness"/> <string name="desc" value="Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently."/> <string name="h" value="MaxHP: +#mhpR%, Abnormal Status Resistance: +#asrR%, Elemental Resistance: +#terR%"/> <string name="pdesc" value="Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently."/> <string name="ph" value="MaxHP: +#mhpR%, Abnormal Status Resistance: +#asrR%, Elemental Resistance: +#terR%"/> <string name="name" value="Shadow Meld"/> <string name="desc" value="Increases your chance to dodge incoming attacks. A successful dodge will also put you into a 1 second frenzy where your attack power increases and every hit becomes a Critical.\n#cMastery Book required to unlock Lv. 11#"/> <string name="h" value="Dodge Chance: #er%, Upon successful dodge, ATT +#indiePad and all attacks performed afterwards will be Critical Hits for #time sec"/> <string name="pdesc" value="Increases your chance to dodge incoming attacks. A successful dodge will also put you into a 1 second frenzy where your attack power increases and every hit becomes a Critical.\n#cMastery Book required to unlock Lv. 11#"/> <string name="ph" value="Dodge Chance: #er%, Upon successful dodge, ATT +#indiePad and all attacks performed afterwards will be Critical Hits for #time sec"/> <string name="name" value="Bloody Storm"/> <string name="desc" value="A superior form of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements. Also provides passive damage increases for Tornado Spin and Flying Assaulter.\nRequired skill: #cLv. 20 Slash Storm#\nLv. 10 effect: Links to Lv. 10 Flying Assaulter"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +#damR%"/> <string name="pdesc" value="A superior form of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements. Also provides passive damage increases for Tornado Spin and Flying Assaulter.\nRequired skill: #cLv. 20 Slash Storm#\nLv. 10 effect: Links to Lv. 10 Flying Assaulter"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +#damR%"/> <string name="name" value="Mirror Image"/> <string name="desc" value="Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills.\n#cLv.11 or above: Master Book required##"/> <string name="h" value="MP Cost: #mpCon, Doppleganger ATT: #x%, Duration: #time sec"/> <string name="pdesc" value="Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills.\n#cLv.11 or above: Master Book required##"/> <string name="ph" value="MP Cost: #mpCon, Doppleganger ATT: #x%, Duration: #time sec"/> <string name="name" value="Owl Spirit"/> <string name="desc" value="Summons an owl spirit that attempts to instantly kill 1 enemy. If successful, your attack rate for a set number of attacks will increase."/> <string name="h" value="MP Cost: #mpCon, Instant Kill Chance: #prop%, Damage Bonus: #y% for next #x attacks when Instant Kill is successful, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summons an Owl Spirit to attack an enemy with a chance to deal great damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%\nCooldown: #cooltime sec"/> <string name="name" value="Upper Stab"/> <string name="desc" value="Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Bonus Damage (to airborne enemies): #x%"/> <string name="name" value="Flying Assaulter"/> <string name="desc" value="You descend diagonally from the air, slashing enemies within a certain range, with a chance to stun them. To use the skill, you must have at least #c120%# Jump.\nRequired Skill: #cLv. 20 Self Haste#\nLv.10 effect: Lv.20 Tornado Spin can be used with Lv.10 Bloody Storm\n#cLv.6 or above: Mastery Book required#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% x2, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="You descend diagonally from the air, slashing enemies within a certain range, with a chance to stun them. To use the skill, you must have at least #c120# Jump.\nRequired Skill: #cLv. 20 Self Haste#\nLv.10 effect: Lv.20 Tornado Spin can be used with Lv.10 Bloody Storm\n#cLv.6 or above: Mastery Book required#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% x2, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Chains of Hell"/> <string name="desc" value="Chains of Hell pulls an enemy close and deals 10 consecutive Critical strikes with a chance to stun. Stationary monsters must be in range."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, Additional Critical Rate: #cr%"/> <string name="pdesc" value="Chains of Hell pulls an enemy close and deals 10 consecutive Critical strikes with a chance to stun. Stationary monsters must be in range."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, Additional Critical Rate: #cr%\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec, Additional Critical Rate: #cr%\nCooldown: #hcCooltime sec"/> <string name="name" value="Venom"/> <string name="desc" value="Your dagger is permanently coated with venom. Enemies have a chance to be poisoned by the venom and continuously take damage. Can stack up to 3 times. The enemy&apos;s HP will not go below 1 through Venom.\n#cLv.11 or above: Mastery Book required##"/> <string name="h" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Your dagger is permanently coated with venom. Enemies have a chance to be poisoned by the venom and continuously take damage. Can stack up to 3 times. The enemy&apos;s HP will not go below 1 through Venom.\n#cLv.11 or above: Mastery Book required##"/> <string name="ph" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Sharpness"/> <string name="desc" value="Increases your Critical Hit Rate and minimum Critical Damage."/> <string name="h" value="Crit Rate: +#prop%, Minimum Crit Damage: +#criticaldamageMin%"/> <string name="name" value="Sudden Raid"/> <string name="desc" value="Calls in a horde of friends to set the stage on fire."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% to up 15 enemies, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Calls in a horde of friends to set the stage on fire."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% to up 15 enemies, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec"/> <string name="name" value="Toxic Venom"/> <string name="desc" value="Increases Venom&apos;s poison chance and permanently increases poison damage.\nRequired Skill: #cVenom Lv. 20#"/> <string name="h" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec, Can be stacked #dotSuperpos times"/> <string name="pdesc" value="Increases Venom&apos;s poison chance and permanently increases poison damage.\nRequired Skill: #cVenom Lv. 20#"/> <string name="ph" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec, Can be stacked #dotSuperpos times"/> <string name="name" value="Dual Wield Expert"/> <string name="desc" value="Increases weapon mastery, Weapon ATT, Accuracy, and Avoidability of daggers and kataras.\nRequired skill: #cKatara Mastery Lv. 10#\n#cMastery Book required to unlock Lv. 11#"/> <string name="h" value="Dagger and Katara Mastery: +#mastery%, Weapon ATT: +#x, Accuracy: +#accR%, Avoidability: +#evaR%"/> <string name="pdesc" value="Increases weapon mastery, Weapon ATT, Accuracy, and Avoidability of daggers and kataras.\nRequired skill: #cKatara Mastery Lv. 10#\n#cMastery Book required to unlock Lv. 11#"/> <string name="ph" value="Dagger and Katara Mastery: +#mastery%, Weapon ATT: +#x, Accuracy: +#accR%, Avoidability: +#evaR%"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members. Mastery Book is required to master the skill to level 30."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats."/> <string name="name" value="Final Cut"/> <string name="desc" value="Sacrifices a significant amount of HP to deal powerful damage to multiple enemies. Has a small chance of causing instant death, and some skills will gain a damage bonus for a while."/> <string name="h" value="MP Cost: #mpCon, HP Cost, #x%, Damage: #damage%, Max Enemies Hit: #mobCount, Instant Death Chance: #z%, Damage: +#w%, Duration: #time sec, 1 sec invincibility after usage, Cooldown: #cooltime sec"/> <string name="pdesc" value="Sacrifices a significant amount of HP to deal powerful damage to multiple enemies. Some skills will gain a damage bonus for a while."/> <string name="ph" value="MP Cost: #mpCon, HP Cost, #x%, Damage: #damage%, Max Enemies Hit: #mobCount, Instant Death Chance: #z%, Damage: +#w%, Duration: #time sec, 1 sec invincibility after usage, Cooldown: #cooltime sec"/> <string name="name" value="Monster Bomb"/> <string name="desc" value="Sticks an explosive charm on 1 monster to create a powerful explosion. The explosion occurs 3 seconds after the charm is activated, and anyone in range takes damage, enemy and ally alike.\n#cLv.11 or above: Mastery Book required#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% explosion damage after #time sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Sticks an explosive charm on 1 monster to create a powerful explosion. The explosion occurs 3 seconds after the charm is activated, and anyone in range takes damage, enemy and ally alike.\n#cLv.11 or above: Mastery Book required#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% explosion damage after #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Blade Fury"/> <string name="desc" value="Spin furiously to damage nearby enemies. A portion of an enemy&apos;s defense will be ignored.\n#cMastery Book required to unlock Lv.11#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Spin furiously to damage nearby enemies.\n#cLv.11 or above: Mastery Book required#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Chains of Hell"/> <string name="desc" value="When you have Dark Sight active, Chains of Hell pulls an enemy close to deal damage by attacking up to 10 times with an increased Critical Hit Rate. However, stationary monsters have to be in range. \n#cLv.11 or above: Mastery Book required#"/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount,Damage: #damage%, Critical Hit Rate: +#cr%"/> <string name="name" value="Mirrored Target"/> <string name="desc" value="Permanently increases your Defense and Avoidability. Also turns your Mirror Image into a dummy that draws enemy attacks and absorbs damage. This skill can only be used when Mirror Image is active.\nRequired Skill: #cLv. 20 Mirror Image#\n#cMastery Book required to unlock Lv. 11#"/> <string name="h" value="Active Effects - MP Cost: #mpCon, Dummy HP: #x, Dummy Duration: #time seconds, Damage Absorbed: #y%\nPassive Effects - Dodge Chance: #er%, Weapon DEF: +#pddR%, Magic DEF: +#mddR%"/> <string name="pdesc" value="Permanently increases your Defense and Avoidability. Also turns your Mirror Image into a dummy that draws enemy attacks and absorbs damage. This skill can only be used when Mirror Image is active.\nRequired Skill: #cLv. 20 Mirror Image#\n#cMastery Book required to unlock Lv. 11# (String)"/> <string name="ph" value="Active Effects - MP Cost: #mpCon, Dummy HP: #x, Dummy Duration: #time seconds, Damage Absorbed: #y%\nPassive Effects - Dodge Chance: #er%, Weapon DEF: +#pddR%, Magic DEF: +#mddR%"/> <string name="hch" value="Active Effects - MP Cost: #mpCon, Dummy HP:#hcSummonHp, Dummy Duration: #time seconds, Damage Absorbed: #y%\nPassive Effects - Dodge Chance: #er%, Weapon DEF: +#pddR%, Magic DEF: +#mddR%"/> <string name="name" value="Thorns"/> <string name="desc" value="Increases your ATT for a fixed period of time and allows you to resist knock-back effects when struck.\n#cLv. 11 or above: Mastery Book required#"/> <string name="h" value="MP Cost: #mpCon, ATT: +#epad for #time sec, Knock-back Resistance Rate: #prop%"/> <string name="pdesc" value="Increases your Battle Mode ATT for a fixed period of time and allows you to resist knock-back effects when struck.\n#cLv. 11 or above: Mastery Book required#"/> <string name="ph" value="MP Cost: #mpCon, Battle Mode ATT: +#PVPdamage, Duration: #time sec, Knock-back Resistance: #prop%"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Phantom Blow"/> <string name="desc" value="Deals a flurry of piercing attacks against one enemy. A portion of an enemy&apos;s defense will be ignored."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Deals continual critical damage on one enemy in front of you."/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="name" value="Bullet Time"/> <string name="desc" value="Permanently increases Accuracy, Max Movement Speed, and Jump."/> <string name="h" value="Accuracy: +#accX, Max Movement Speed: +#speedMax, Jump: +#psdJump"/> <string name="name" value="Fortune&apos;s Favor"/> <string name="pdesc" value="Gain a chance to deal critical damage on attack."/> <string name="ph" value="Proc Chance: #prop%, Damage: +#damage%"/> <string name="desc" value="Gain a chance to deal critical damage on attack."/> <string name="h" value="Chance: #prop%, Damage: +#damage%"/> <string name="name" value="Shadow Heart"/> <string name="desc" value="Increases your Critical Rate and minimum Critical Damage."/> <string name="h" value="Critical Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Flash Fist"/> <string name="desc" value="Rapidly punches enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Rapidly punch enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Sommersault Kick"/> <string name="desc" value="A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Double Shot"/> <string name="desc" value="Fires two consecutive shots at the enemy."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Range: #range"/> <string name="pdesc" value="Fires two consecutive shots at the enemy."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Range: #range"/> <string name="name" value="Dash"/> <string name="desc" value="Double-tap the left or right arrow to perform a dash or jump dash. Also cancels all knockback. [Dash Activation: Arrow keys -&gt;-&gt; or &amp;lt;-&amp;lt;-] Use Corkscrew Blow or Triple Fire during the dash for additional damage."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Movement Speed: +#x, Jump: +#y, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: #z%"/> <string name="name" value="Cannon Boost"/> <string name="desc" value="Improves the cannon to permanently increase ATT and DEF."/> <string name="h" value="ATT: +#padX, Weapon DEF +#pddX, Magic DEF: +#mddX"/> <string name="name" value="Fortune&apos;s Favor"/> <string name="pdesc" value="Gain a chance to deal critical damage on attack."/> <string name="ph" value="Chance: #prop%, Damage: +#damage%"/> <string name="name" value="Cannon Blaster"/> <string name="desc" value="Shoots a flame bomb that attacks multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Shoots a flame bomb that attacks multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Cannon Strike"/> <string name="desc" value="Fires Cannon Strike at a nearby enemy."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="pdesc" value="Knocks back nearby enemies with a cannon punch."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Blast Back"/> <string name="desc" value="Fires the cannon while quickly moving backwards. Can decrease the speed of target for a fixed period of time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, #prop% chance of decreasing the Movement Speed of target by #z for #time sec"/> <string name="pdesc" value="Fires the cannon while quickly moving backwards. Can decrease the speed of target for a fixed period of time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, #prop% chance of decreasing the Movement Speed of target by #z for #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, #prop% chance of decreasing the Movement Speed of target by #z for #hcTime sec"/> <string name="name" value="Knuckle Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of Knuckles. "/> <string name="h" value="Knuckle Mastery: +#mastery%, Accuracy: +#x"/> <string name="name" value="Critical Punch"/> <string name="desc" value="Increases your Critical Rate and the minimum Critical Damage."/> <string name="h" value="Critical rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="HP Boost"/> <string name="desc" value="Permanently increases your Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently improves STR and DEX through sheer physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Dark Clarity"/> <string name="desc" value="Calms your heart to provide a temporary increase to Weapon Attack and Accuracy."/> <string name="h" value="MP Cost: #mpCon, Weapon ATT: +#indiePad, Accuracy: #acc, Duration: #time sec"/> <string name="pdesc" value="Calms your heart to provide a temporary increase to Weapon Attack and Accuracy."/> <string name="ph" value="MP Cost: #mpCon, Weapon ATT: +#PVPdamage, Accuracy: #acc, Duration: #time sec"/> <string name="name" value="Tornado Uppercut"/> <string name="desc" value="Performs a super-fast uppercut, creating a tornado that attacks enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Performs a super-fast uppercut, creating a tornado that attacks enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Perseverance"/> <string name="desc" value="Recovers HP and MP over time."/> <string name="h" value="Recover #x% HP/MP every #w sec"/> <string name="name" value="Backspin Blow"/> <string name="desc" value="This skill allows you to quickly slide back and elbow multiple monsters at once to apply damage and temporarily Stun them."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="This skill allows you to quickly slide back and elbow multiple monsters at once to apply damage and temporarily Stun them."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Double Uppercut"/> <string name="desc" value="Performs 2 consecutive uppercuts and stuns the enemy."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Performs 2 consecutive uppercuts and stuns the enemy."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Corkscrew Blow"/> <string name="desc" value="Allows you to run forward and punch multiple monsters at once."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Allows you to run forward and punch multiple monsters at once."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec"/> <string name="name" value="MP Recovery"/> <string name="desc" value="Consumes HP to instantly restore MP. Cannot be used when HP is below 20%."/> <string name="h" value="Max HP: -#x%, recovers #y% of the HP that was consumed as MP, Cooldown: #cooltime sec"/> <string name="pdesc" value="Restores MP by using up a bit of HP."/> <string name="ph" value="MaxHP: -#x%, MP Restored: #y% of consumed HP, Cooldown: #cooltime sec"/> <string name="name" value="Knuckle Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have knuckles equipped.\nRequired Skill: #cKnuckle Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Oak Barrel"/> <string name="desc" value="Put on an Oak Barrel disguise to safely navigate through monsters without being recognized. There is a small chance you&apos;ll be caught. More effective when you&apos;re lying down."/> <string name="h" value="MP Cost: #mpCon, Oak Barrel Duration: #time sec, #prop% chance to get caught, Cooldown: #cooltime sec"/> <string name="pdesc" value="Disguise yourself as an Oak Barrel. You cannot attack or be attacked while disguised."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Stun Mastery"/> <string name="desc" value="Critical Rate increases when attacking stunned enemies. Attacks also have a chance to stun targets."/> <string name="h" value="Critical Rate when attacking stunned enemies: +#prop%, Stun Rate: #subProp%"/> <string name="name" value="Energy Charge"/> <string name="desc" value="Charges energy after every attack. When your energy is fully charged, Accuracy, Attack, DEF, and Movement Speed increase. You also have a chance to activate a Stance that allows you to use energy-type skills. Energy charges twice as fast when attacking bosses."/> <string name="h" value="Energy charged at attack: #x, Duration: #time sec, Accuracy: +#acc, Weapon ATT: +#pad, Weapon/Magic DEF: +#pdd, Movement Speed: +#speed, Knock-back Resistance Rate: #prop%, Double energy charged when attacking bosses"/> <string name="pdesc" value="Charges energy after every attack. When your energy is fully charged, Accuracy, Attack, DEF, and Movement Speed increase. You also have a chance to activate a Stance that allows you to use energy-type skills."/> <string name="ph" value="Energy charged at attack: #x, Duration: #time sec, Accuracy: +#acc, Weapon ATT: +#pad, Weapon/Magic DEF: +#pdd, Movement Speed: +#speed, Knock-back Resistance Rate: #prop%, Double energy charged when attacking bosses"/> <string name="name" value="Brawling Mastery"/> <string name="desc" value="Increases the damage of Backspin Blow, Double Uppercut, and Corkscrew Blow."/> <string name="h" value="Backspin Blow Damage: +#x%, Double Uppercut Damage (per hit): +#y%, Corkscrew Blow Damage: +#z%"/> <string name="name" value="Spiral Assault"/> <string name="desc" value="Summon the soul of a super human to charge enemies and knock them back. Links with Corkscrew Blow."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="pdesc" value="Summon the soul of a super human to charge enemies and knock them back. Links with Corkscrew Blow."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Admiral&apos;s Wings"/> <string name="desc" value="Focus on defensive maneuvers for a temporary boost to defense."/> <string name="h" value="MP Cost: #mpCon, Damage Received: -#x%, Duration: #time"/> <string name="pdesc" value="Focus on defensive maneuvers for a temporary boost to defense."/> <string name="ph" value="MP Cost: #mpCon, Damage Received: -#x%, Duration: #time"/> <string name="name" value="Precision Strikes"/> <string name="desc" value="Increases Critical Rate and critical damage. Additional Critical Rate against bosses."/> <string name="h" value="Critical Rate: +#cr%, Critical Damage: +#criticaldamageMin%, Additional Critical Rate on Bosses: #prop%"/> <string name="pdesc" value="Increases critical damage."/> <string name="ph" value="Critical rate: +#cr%, Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Landlubber Blast"/> <string name="desc" value="Pounds the ground to create a shockwave that damages multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Pounds the ground to create a shockwave that damages multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Energy Blast"/> <string name="desc" value="Blasts a ball of energy to attack multiple monsters at once, possibly Stunning them. This skill can only be used your #cthe energy is fully charged#.\nRequired Skill: #cEnergy Charge lv. 1#"/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Blasts a ball of energy to attack multiple monsters at once, possibly Stunning them. This skill can only be used when your #cenergy is fully charged#.\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="hch" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec"/> <string name="name" value="Energy Drain"/> <string name="desc" value="Absorbs a portion of the monster&apos;s HP to restore your own HP. It can only be used when your #cenergy is fully charged#.\\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="h" value="Damage: #damage%, Amount Absorbed: #x%"/> <string name="pdesc" value="Absorbs a portion of the enemy&apos;s HP to restore your own HP. It can only be used when your #cenergy is fully charged#.\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="ph" value="Damage: #damage%, Absorbs #x% of the damage as HP\nCooldown: #cooltime sec"/> <string name="name" value="Transformation"/> <string name="desc" value="Transforms you for 180 seconds. Some skills cannot be used when you are transformed. \n[Skill Exceptions: Double Shot, Oak Barrel, Demolition, Snatch]"/> <string name="h" value="MP Cost: #mpCon, Transform Duration: #time sec, Weapon ATT: +#epad, Weapon DEF: +#epdd, Magic DEF: +#emdd, Movement Speed: +#speed, Jump: +#jump, Cooldown: #cooltime sec"/> <string name="pdesc" value="Transforms you for 180 seconds. Some skills cannot be used when you are transformed. \n[Skill Exceptions: Double Shot, Oak Barrel, Demolition, Snatch]"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Battle Mode ATT: +#PVPdamage, Weapon DEF: +#epdd, Magic DEF: +#emdd, Movement Speed: +#speed, Jump: +#jump, Cooldown: #cooltime sec"/> <string name="name" value="Shockwave"/> <string name="desc" value="Pounds the ground to create a shockwave that damages multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Pounds the ground to create a shockwave that damages multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Roll of the Dice"/> <string name="desc" value="Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing."/> <string name="h" value="MP Cost: #mpCon, Buff Duration: #time, Cooldown: #cooltime sec"/> <string name="pdesc" value="Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing."/> <string name="ph" value="MP Cost: #mpCon, Buff Duration: #time, Cooldown: #cooltime sec"/> <string name="name" value="Pirate&apos;s Revenge"/> <string name="desc" value="When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate&apos;s Revenge can only proc once every 50 seconds."/> <string name="h" value="Chance: #prop%, Damage: +#indieDamR%, Duration: #time sec"/> <string name="pdesc" value="When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate&apos;s Revenge can only trigger once every 20 seconds."/> <string name="ph" value="Chance: #prop%, Damage: +#indieDamR%, Duration: #time sec"/> <string name="name" value="Double Down"/> <string name="desc" value="Try your luck! Roll two dice, and if both have the same number, you&apos;ll receive a very powerful buff: \nRequired Skill: #cLuck of the Die Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, #prop% chance of rolling a Double Down, Buff Duration: #time sec\n#cCooldown: #cooltime sec#"/> <string name="pdesc" value="Try your luck! Roll two dice, and if both have the same number, you&apos;ll receive a very powerful buff: \nRequired Skill: #cLuck of the Die Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, #prop% chance of rolling a Double Down, Buff Duration: #time sec\n#cCooldown: #cooltime sec#"/> <string name="name" value="Nautilus Strike"/> <string name="desc" value="Order the Nautilus to attack multiple enemies at once."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount \n#cCooldown: #cooltime sec#"/> <string name="pdesc" value="Order the Nautilus to attack multiple enemies at once."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount \n#cCooldown: #cooltime sec#"/> <string name="name" value="Typhoon Crush"/> <string name="desc" value="Grants a chance to ignore all enemy DEF. Applies to Boss Monsters as well."/> <string name="h" value="#x% chance of ignoring all enemy DEF"/> <string name="pdesc" value="Grants a chance to ignore all enemy DEF. Applies to Boss Monsters as well."/> <string name="ph" value="#x% chance of ignoring all enemy DEF"/> <string name="name" value="Crossbones"/> <string name="desc" value="Summons the souls of pirates past to temporarily increase Attack. Also increases Abnormal Status Resistance, Elemental Resistance, and Knuckle Mastery as passive effects.\nRequired Skill: #cKnuckle Mastery Lv. 10#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Attack: +#x%\nPassive Effects - Knuckle Mastery: #mastery%, Status/Elemental Resistance: +#terR%"/> <string name="pdesc" value="Summons the souls of pirates past to temporarily increase Attack. Also increases Abnormal Status Resistance, Elemental Resistance, and Knuckle Mastery as passive effects.\nRequired Skill: #cKnuckle Mastery Lv. 10#"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Attack: +#x%\nPassive Effects - Knuckle Mastery: #mastery%, Status/Elemental Resistance: +#terR%"/> <string name="name" value="Buccaneer Blast"/> <string name="desc" value="Unleashes a powerful energy blast. Can only be used when energy is fully charged. Allows you to charge additional energy as passive effect."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount. Number of Attacks: #attackCount\nPassive Effects: Charges #x energy with each attack"/> <string name="pdesc" value="Unleashes a powerful energy blast. Can only be used when energy is fully charged. Allows you to charge additional energy as passive effect."/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount. Number of Attacks: #attackCount\nPassive Effects: Charges #x energy with each attack"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members. Mastery Book is required to master the skill to level 30."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats."/> <string name="name" value="Dragon Strike"/> <string name="desc" value="Summons a sleeping dragon from the depths of the ground damage multiple monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Summons a sleeping dragon from the depths of the earth to damage multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Energy Orb"/> <string name="desc" value="Uses a blast of powerful energy to strike a monster. If there are other monsters around the affected monster, they will also be affected by this potent ball of energy. Only available when your #cenergy is fully charged#.\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="h" value=" Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Uses a blast of powerful energy to strike a monster. If there are other monsters around the affected monster, they will also be affected by this potent ball of energy. Only available when your #cenergy is fully charged#.\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="ph" value=" Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Super Transformation"/> <string name="desc" value="Super Transforms you for 180 seconds. Some skills cannot be used when you are in a Super Transformation state. \n[Skill Exceptions: Double Shot, Oak Barrel]\nRequired Skill: #cTransformation Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Super Transformation Duration: #time sec, Weapon ATT: +#epad, Weapon DEF: +#epdd, Magic DEF: +#emdd, Movement Speed: +#speed, Jump: +#jump, Cooldown: #cooltime sec"/> <string name="pdesc" value="Super Transforms you for 180 seconds. Some skills cannot be used when you are in a Super Transformation state. \n[Skill Exceptions: Double Shot, Oak Barrel]\nRequired Skill: #cTransformation Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Battle Mode ATT: +#PVPdamage, Weapon DEF: +#epdd, Magic DEF: +#emdd, Movement Speed: +#speed, Jump: +#jump, Cooldown: #cooltime sec"/> <string name="name" value="Demolition"/> <string name="desc" value="Deliver rapid-fire attacks that ignore part of your enemy&apos;s defense. Only available when in a state of #cSuper Transformation#.\nRequired Skill: #cSuper Transformation Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #bulletCount, Damage: #damage%, DEF Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Deliver rapid-fire attacks that decrease the enemy&apos;s Speed. Only available when in a state of #cSuper Transformation#.\nRequired Skill: #cSuper Transformation Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage, Number of Attacks: #attackCount, Movement Speed: -#x\nCooldown: #cooltime sec"/> <string name="name" value="Snatch"/> <string name="desc" value="Damages monsters that are far away and drags them to you. Only available when in a state of #cSuper Transformation#.\nRequired Skill: #cSuper Transformation Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount enemies, Stun Duration: #time sec"/> <string name="pdesc" value="Damages an enemy that&apos;s far away and drags it to you. Only available when in a state of #cSuper Transformation#.\nRequired Skill: #cSuper Transformation Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Octopunch"/> <string name="desc" value="Throws a barrage of punches with super human power."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="pdesc" value="Throws a barrage of punches with super human power."/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="name" value="Pirate&apos;s Rage"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="h1" value="MP -30, cured from the state of being seduced"/> <string name="name" value="Speed Infusion"/> <string name="desc" value="Uses HP and MP to double your team&apos;s attack speed. This can be combined with other boosters.\nRequired Skill: #cKnuckle Booster Lv. 10#"/> <string name="h" value="Cost: -#hpCon HP and #mpCon MP, Duration: #time sec"/> <string name="name" value="Time Leap"/> <string name="desc" value="Resets the cooldown for your skills and your party member&apos;s skills. Does not reset the cooldown of Time Leap."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #x min"/> <string name="pdesc" value="Resets the cooldown for your team&apos;s skills. Does not reset the cooldown of Time Leap."/> <string name="name" value="Gun Mastery"/> <string name="desc" value="Increases the weapon mastery, accuracy, and number of bullets for guns."/> <string name="h" value="Mastery for Guns +#mastery%, Accuracy: +#x, Number of Bullets: +#y"/> <string name="name" value="Critical Shot"/> <string name="desc" value="Increases your Critical Rate and the minimum Critical Damage."/> <string name="h" value="Critical rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Infinity Blast"/> <string name="desc" value="Uses multiple bullets and lets you attack without using any ammo for a short time."/> <string name="h" value="MP Cost: #mpCon and #bulletConsume bullets, Duration: #time sec"/> <string name="pdesc" value="Uses multiple bullets and lets you attack without using any ammo for a short time."/> <string name="ph" value="MP Cost: #mpCon and #bulletConsume bullets, Duration: #time sec"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently improves STR and DEX through sheer physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Triple Fire"/> <string name="desc" value="Increases the potency and the number of bullets fired when using Double Shot.\nRequired Skill: #cDouble Shot Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 3"/> <string name="pdesc" value="Increases the potency and the number of bullets fired when using Double Shot.\nRequired Skill: #cDouble Shot Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 3"/> <string name="name" value="Wings"/> <string name="desc" value="Allows you to jump much higher than usual. Press and hold the skill key again while jumping to descend slowly. Let go to fall at a normal speed."/> <string name="h" value="MP Cost: #mpCon"/> <string name="name" value="Rapid Blast"/> <string name="desc" value="Triple blast enemies with super speed."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Triple blast enemies with super speed."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Grenade"/> <string name="desc" value="Attacks multiple monsters with a grenade. The distance the grenade travels depends on how long you hold the skill key."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Attacks multiple monsters with a grenade. The distance the grenade travels depends on how long you hold the skill key."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Gun Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a gun equipped. \nRequired Skill: #cGun Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Blank Shot"/> <string name="desc" value="This skill allows you to pretend to shoot a gun, faking out monsters by firing a flag instead Multiple monsters will temporarily be immobilized."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="This skill allows you to pretend to shoot a gun, faking out monsters by firing a flag instead. Multiple monsters will temporarily be immobilized."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Wings"/> <string name="desc" value="Allows you to jump longer and further."/> <string name="h" value="MP Cost: #mpCon, #x descending speed"/> <string name="name" value="Recoil Shot"/> <string name="desc" value="Uses the recoil of the gun to retreat after firing.\nRequired Skill: #cWings Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Uses the recoil of the gun to retreat after firing.\nRequired Skill: #cWings Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Burst Fire"/> <string name="desc" value="Increases the potency and the number of bullets fired when using Double Shot.\nRequired Skill: #cDouble Shot Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Range: 350"/> <string name="pdesc" value="Increases the potency and the number of bullets fired when using Double Shot.\nRequired Skill: #cDouble Shot Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Range: 350"/> <string name="name" value="Octopus"/> <string name="desc" value="Summons a loyal octopus that&apos;ll aid your attacks. The summoned octopus will not move."/> <string name="h" value="MP Cost: #mpCon, Octopus Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summons a loyal octopus that&apos;ll aid your attacks. The summoned octopus will not move."/> <string name="ph" value="MP Cost: #mpCon, Octopus Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Gaviota"/> <string name="desc" value="Summons Gaviota, who&apos;s trained to throw a grenade at monsters. The summoned Gaviota will seek a monster, and when it finds one, it&apos;ll toss the grenade and disappear."/> <string name="h" value="MP Cost: #mpCon, Gaviota Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summons Gaviota, who&apos;s trained to throw grenades at monsters. Gaviota will seek a monster, and when it finds one, it&apos;ll toss the grenade and disappear."/> <string name="ph" value="MP Cost: #mpCon, Gaviota Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Flamethrower"/> <string name="desc" value="Attacks a monster nearby with a fire-based attack. The affected monster will continue to take damage over time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Attacks a monster nearby with a fire-based attack. The affected monster will continue to take damage over time."/> <string name="ph" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%"/> <string name="name" value="Ice Splitter"/> <string name="desc" value="Attacks the closest monster with an ice-based attack. The affected monster will be frozen for a short period of time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Duration: #time sec"/> <string name="pdesc" value="Attacks the closest monster with an ice-based attack. The affected monster will be frozen for a short period of time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount at #damage%, Freeze Duration: #time sec"/> <string name="name" value="Homing Beacon"/> <string name="desc" value="Sends a parrot that&apos;ll mark a target on a monster. From then on out, all attacks will be focused on that monster."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Sends a parrot that&apos;ll mark a target on a monster. From then on out, all attacks will be focused on that monster."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Roll of the Dice"/> <string name="desc" value="Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing."/> <string name="h" value="MP Cost: #mpCon, Buff Duration: #time, Cooldown: #cooltime sec"/> <string name="pdesc" value="Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing."/> <string name="ph" value="MP Cost: #mpCon, Buff Duration: #time, Cooldown: #cooltime sec"/> <string name="name" value="Blunderbuster"/> <string name="desc" value="Fires a scatter shot that damages multiple enemies."/> <string name="h" value="MP Cost: #mpCon and #bulletConsume bullets, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="pdesc" value="Fires a scatter shot that damages multiple enemies."/> <string name="ph" value="MP Cost: #mpCon and #bulletConsume bullets, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Cross Cut Blast"/> <string name="desc" value="Small nicks in your bullet cause it to split apart, causing far greater damage. Can only be used sparingly."/> <string name="h" value="MP Cost: #mpCon, Weapon ATT: +#y, Can be used #x times"/> <string name="pdesc" value="Small nicks in your bullet cause it to split apart, causing far greater damage. Can only be used sparingly."/> <string name="ph" value="MP Cost: #mpCon, Weapon ATT: +#y, Can be used #x times"/> <string name="name" value="Blackboot Bill"/> <string name="desc" value="Summons the mighty Blackboot Bill to blast through enemies and knock them back."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: 6, Damage: #damage%, Knockback Range: #x"/> <string name="pdesc" value="Summons the mighty Blackboot Bill to blast through enemies and knock them back."/> <string name="ph" value="MP Cost: #mpCon, Max Enemies Hit: 6, Damage: #damage%, Knockback Range: #x"/> <string name="hch" value="MP Cost: #mpCon, Max Enemies Hit: 6, Damage: #damage%, Knockback Chance: #hcProp%, Knockback Range: #x"/> <string name="name" value="All Aboard"/> <string name="desc" value="Randomly summons one of the brave crewmen of Nautilus. Summoned crewman will move around freely and attack enemies."/> <string name="h" value="MP Cost: #mpCon, Crewman Damage: #damage%, Duration: #time sec, Cooldown #cooltime sec"/> <string name="pdesc" value="Randomly summons one of the brave crewmen of Nautilus. Summoned crewman will move around freely and attack enemies."/> <string name="ph" value="MP Cost: #mpCon, Crewman Damage: #damage%, Duration: #time sec, Cooldown #cooltime sec"/> <string name="name" value="Outlaw&apos;s Code"/> <string name="desc" value="Strict adherence to the Outlaw&apos;s Code provides a permanent increase to Weapon/Magic DEF and Max HP/MP."/> <string name="h" value="Weapon/Magic DEF: +#pddR%, Max HP/MP: +#x"/> <string name="pdesc" value="Strict adherence to the Outlaw&apos;s Code provides a permanent increase to Weapon/Magic DEF and Max HP/MP."/> <string name="ph" value="Weapon/Magic DEF: +#pddR%, Max HP/MP: +#x"/> <string name="name" value="Fullmetal Jacket"/> <string name="desc" value="Increases Critical Rate and ignores a portion of enemy&apos;s DEF."/> <string name="h" value="Critical Rate: +#cr%, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Increases Critical Rate and ignores a portion of enemy&apos;s DEF."/> <string name="ph" value="Critical Rate: +#cr%, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="name" value="Octo-Cannon"/> <string name="desc" value="Summons the brave octopus crew and their super-powerful gatling cannon to blast nearby enemies."/> <string name="h" value="MP Cost: #mpCon, Octopus Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summons the brave octopus crew and their super-powerful gatling cannon to blast nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Octopus Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="name" value="All Aboard"/> <string name="desc" value="Randomly summons one of the brave crewmen of Nautilus. Summoned crewman will move around freely and attack enemies."/> <string name="h" value="MP Cost: #mpCon, Crewman Damage: #damage%, Duration: #time sec, Cooldown #cooltime sec"/> <string name="pdesc" value="Randomly summons one of the brave crewmen of Nautilus. Summoned crewman will move around freely and attack enemies."/> <string name="ph" value="MP Cost: #mpCon, Crewman Damage: #damage%, Duration: #time sec, Cooldown #cooltime sec"/> <string name="name" value="All Aboard"/> <string name="desc" value="Randomly summons one of the brave crewmen of Nautilus. Summoned crewman will move around freely and attack enemies."/> <string name="h" value="MP Cost: #mpCon, Crewman Damage: #damage%, Duration: #time sec, Cooldown #cooltime sec"/> <string name="pdesc" value="Randomly summons one of the brave crewmen of Nautilus. Summoned crewman will move around freely and attack enemies."/> <string name="ph" value="MP Cost: #mpCon, Crewman Damage: #damage%, Duration: #time sec, Cooldown #cooltime sec"/> <string name="name" value="Elemental Boost"/> <string name="desc" value="Increases the potency of Flamethrower and Ice Splitter."/> <string name="h" value="MP Cost: #mpCon, Damage Bonus (for both skills): +#damage%, Flamethrower DoT Damage: +#x%, Ice Splitter Freeze Duration: +#y sec"/> <string name="pdesc" value="Increases the potency of Flamethrower and Ice Splitter."/> <string name="ph" value="MP Cost: #mpCon, Damage Bonus (for both skills): +#damage%, Flamethrower DoT Damage: +#x%, Ice Splitter Freeze Duration: +#y sec"/> <string name="name" value="Wrath of the Octopi"/> <string name="desc" value="An additional octopus is summoned, increasing the fire rate and the damage.\nRequired Skill: #cOctopus Lv. 30#"/> <string name="h" value="MP Cost: #mpCon, Octopus Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="An additional octopus is summoned, increasing the fire rate and the damage.\nRequired Skill: #cOctopus Lv. 30#"/> <string name="ph" value="MP Cost: #mpCon, Octopus Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec"/> <string name="name" value="Bullseye"/> <string name="desc" value="Increases the damage of Homing Beacon. Also, more damage is applied to monsters under the Homing Beacon effect. \nRequired Skill: #cHoming Beacon Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Bonus Damage (to affected monsters): +#x%"/> <string name="pdesc" value="Increases the damage of Homing Beacon. Also, more damage is applied to monsters under the Homing Beacon effect. \nRequired Skill: #cHoming Beacon Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Bonus Damage: +#x%"/> <string name="name" value="Pirate&apos;s Revenge"/> <string name="desc" value="When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate&apos;s Revenge can only proc once every 50 seconds."/> <string name="h" value="Chance: #prop%, Damage: +#indieDamR%, Duration: #time sec"/> <string name="pdesc" value="When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate&apos;s Revenge can only trigger once every 20 seconds."/> <string name="ph" value="Chance: #prop%, Damage: +#indieDamR%, Duration: #time sec"/> <string name="name" value="Nautilus Strike"/> <string name="desc" value="Order the Nautilus to attack multiple enemies at once."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount \n#cCooldown: #cooltime sec#"/> <string name="pdesc" value="Order the Nautilus to attack multiple enemies at once."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount \n#cCooldown: #cooltime sec#"/> <string name="name" value="Double Down"/> <string name="desc" value="Try your luck! Roll two dice, and if both have the same number, you&apos;ll receive a very powerful buff: \nRequired Skill: #cLuck of the Die Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, #prop% chance of rolling a Double Down, Buff Duration: #time sec\n#cCooldown: #cooltime sec#"/> <string name="pdesc" value="Try your luck! Roll two dice, and if both have the same number, you&apos;ll receive a very powerful buff: \nRequired Skill: #cLuck of the Die Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, #prop% chance of rolling a Double Down, Buff Duration: #time sec\n#cCooldown: #cooltime sec#"/> <string name="name" value="Parrotargetting"/> <string name="desc" value="Your trusty parrot marks a monster for targetting. From then on, all attacks will be focused on that monster and all attacks will deal extra damage."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Bonus Damage: +#x%"/> <string name="pdesc" value="Your trusty parrot marks a monster for targetting. From then on, all attacks will be focused on that monster and all attacks will deal extra damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Bonus Damage: +#x%"/> <string name="name" value="Brain Scrambler"/> <string name="desc" value="Shoots a monster in the head to eliminate it in one shot. Deals powerful damage to monsters who cannot be instantly KO&apos;d."/> <string name="h" value="MP Cost: #mpCon, Chance to Defeat Normal Enemies, Damage: #damage%, Max Attacks vs. Boss Monsters: #attackCount, DEF Ignored: #ignoreMobpdpR%, Bonus Critical Chance: #cr% \nCooldown: #cooltime sec"/> <string name="pdesc" value="Shoots a monster in the head to eliminate it in one shot. Deals powerful damage to monsters who cannot be instantly KO&apos;d."/> <string name="ph" value="MP Cost: #mpCon, Chance to Defeat Normal Enemies, Damage: #damage%, Max Attacks vs. Boss Monsters: #attackCount, DEF Ignored: #ignoreMobpdpR%, Bonus Critical Chance: #cr% \nCooldown: #cooltime sec"/> <string name="name" value="Eight-Legs Easton"/> <string name="desc" value="Summons the dread pirate Eight-Legs Easton, a giant, trigger-happy octopus that fires a hefty barrage of bullets."/> <string name="h" value="MP Cost: #mpCon and #bulletConsume bullets, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="pdesc" value="Summons the dread pirate Eight-Legs Easton, a giant, trigger-happy octopus that fires a hefty barrage of bullets."/> <string name="ph" value="MP Cost: #mpCon and #bulletConsume bullets, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Jolly Roger"/> <string name="desc" value="Your pirate pride kicks in, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger a Stance effect."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Attack: +#damR%, Abnormal Status/Elemental Resistance: +#x%, Stance Chance: #z%, Avoidability -#eva"/> <string name="pdesc" value="Your pirate pride kicks in, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger a Stance effect."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Attack: +#damR%, Abnormal Status/Elemental Resistance: +#x%, Stance Chance: #z%, Avoidability -#eva"/> <string name="name" value="Ahoy Mateys"/> <string name="desc" value="Pump up the crewmen from your All Aboard skill with your amazing leadership skills. Each crewman will give you different passive effects.\nRequired Skill: #cAll Aboard Lv. 10#"/> <string name="h" value="Crewman Attack: +#v%, When a crewman is summoned: Weapon ATT +#pad\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +#z%\nValerie: Critical Rate +#cr%\nJack: HP/MP +#x%, Movement Speed +#u"/> <string name="pdesc" value="Pump up the crewmen from your All Aboard skill with your amazing leadership skills. Each crewman will give you different passive effects.\nRequired Skill: #cAll Aboard Lv. 10#"/> <string name="ph" value="Crewman Attack: +#v%, When a crewman is summoned: Weapon ATT +#pad\n[Unique effects for each crewman]\r\nMuirhat: Critical Damage +#z%\nValerie: Critical Rate +#cr%\nJack: HP/MP +#x%, Movement Speed +#u"/> <string name="name" value="Majestic Presence"/> <string name="desc" value="Uses the Corsair&apos;s majestic nature to increase Gun Mastery and allows you to use explosive bullets to deal additional damage.\nRequired Skill: #cGun Mastery Lv. 10#"/> <string name="h" value="Gun Mastery: #mastery%, #damage% additional explosion damage upon performing a shot-firing attack."/> <string name="pdesc" value="Uses the Corsair&apos;s majestic nature to increase Gun Mastery and allows you to use explosive bullets to deal additional damage.\nRequired Skill: #cGun Mastery Lv. 10#"/> <string name="ph" value="Gun Mastery: #mastery%, #damage% additional explosion damage upon performing a shot-firing attack."/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members. Mastery Book is required to master the skill to level 30."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats."/> <string name="name" value="Air Strike"/> <string name="desc" value="Uses the grenade attack of Gaviota to damage multiple monsters. \nRequired Skill: #cGaviota Lv. 15#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% Max Monsters Hit: 10, Cooldown: #cooltime sec"/> <string name="pdesc" value="Uses the grenade attack of Gaviota to damage multiple enemies. \nRequired Skill: #cGaviota Lv. 15#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% Max Enemies Hit: #mobCount, Cooldown: #cooltime sec"/> <string name="name" value="Rapid Fire"/> <string name="desc" value="Fires rounds of bullets very quickly. Hold down the skill key to shoot longer.\nRequired Skill: #cTriple Fire Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% per bullet"/> <string name="pdesc" value="Fires rounds of bullets very quickly. Hold down the skill key to shoot longer.\nRequired Skill: #cTriple Fire Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% per shot"/> <string name="name" value="Battleship"/> <string name="desc" value="You board a pirate ship. You will have limited skills when you are on board. \n[Available Skills: Battleship Skills, Grenades, Gun Booster, Flamethrower, Ice Splitter, Gaviota, Octopus, Maple Warrior, Hero&apos;s Will]"/> <string name="h" value="MP Cost: #mpCon, Weapon ATT: +#epad, MaxHP +#emhp, MaxMP +#emmp, Weapon DEF: +#epdd, Magic ATT: +#emdd"/> <string name="pdesc" value="You board a pirate ship. You will have limited skills when you are on board. \n[Available Skills: Battleship Skills, Grenades, Gun Booster, Flamethrower, Ice Splitter, Gaviota, Octopus, Maple Warrior, Hero&apos;s Will]"/> <string name="ph" value="MP Cost: #mpCon, Battle Mode ATT: +#PVPdamage, MaxHP +#emhp, MaxMP +#emmp, Weapon DEF: +#epdd, Magic ATT: +#emdd"/> <string name="name" value="Battleship Cannon"/> <string name="desc" value="Rapidly fires a number of cannonballs. Only available when aboard the Battleship. Grants additional Critical Rate.\nRequired Skill: #cBattleship Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #bulletCount, Damage: #damage%, Bonus Critical Rate: #cr%"/> <string name="pdesc" value="Rapidly fires a number of cannonballs. Only available when aboard the Battleship. Grants additional Critical Rate.\nRequired Skill: #cBattleship Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #bulletCount, Damage: #damage%, Bonus Critical Rate: #cr%"/> <string name="name" value="Battleship Torpedo"/> <string name="desc" value="Fires a hardened cannonball that goes through monsters. Only available when aboard the Battleship.\nRequired Skill: #cBattleship Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Fires a hardened cannonball that goes through monsters. Only available when aboard the Battleship.\nRequired Skill: #cBattleship Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Hypnotize"/> <string name="desc" value="Hypnotizes monsters to temporarily make them attack other monsters instead of you."/> <string name="h" value="MP Cost: #mpCon, Hyptonize Chance: #prop%, Hypnotize Duration: #time sec"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Critical Fire"/> <string name="desc" value="Permanently increases your Critical Rate and the minimum Critical Damage."/> <string name="h" value="Permanently increases Critical Rate by #cr% and Minimum Critical Damage by +#criticaldamageMin%"/> <string name="name" value="Cannon Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of cannons."/> <string name="h" value="Cannon Mastery: +#mastery%, Accuracy: +#accX"/> <string name="name" value="Pirate Training"/> <string name="desc" value="Increases STR and DEX through secret Pirate training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Scatter Shot"/> <string name="desc" value="Attack multiple enemies at once by firing a multitude of small bombs."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #bulletCount"/> <string name="pdesc" value="Attack multiple enemies at once by firing a multitude of small bombs."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #bulletCount"/> <string name="name" value="Barrel Bomb"/> <string name="desc" value="Rolls an Oak Barrel full of bombs. The Oak Barrel will travel a certain distance, knocking back enemies in its path, before exploding."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Knockback Chance: #prop%, Explode dealing #w% damage after moving a fixed distance."/> <string name="pdesc" value="Rolls an Oak Barrel full of bombs. The Oak Barrel will travel a certain distance, knocking back enemies in its path, before exploding. "/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Knockback Chance: #prop%, Explode dealing #w% damage after moving a fixed distance."/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Knockback Chance: #hcProp%, Explosion Damage Dealt after Moving Certain Distance: #w%."/> <string name="name" value="Cannon Booster"/> <string name="desc" value="Uses MP to increase the attack speed of your cannon by 2 levels for a fixed period of time. \nRequired Skill: #cCannon Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="pdesc" value="Uses MP to increase the attack speed of your cannon by 2 levels for a fixed period of time. \nRequired Skill: #cCannon Mastery Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Monkey Magic"/> <string name="desc" value="Uses the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidability of all nearby party members for a fixed period of time. Can be stacked with other buffs."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, HP: +#indieMhp, MP: +#indieMmp, All Stats: +#indieAllStat, Speed: +#indieSpeed, Jump +#indieJump, Accuracy: +#indieAcc, Avoidability +#indieEva"/> <string name="name" value="Reinforced Cannon"/> <string name="desc" value="Permanently increases ATT and Attack Speed by strengthening the cannon."/> <string name="h" value="Permanently increases ATT by #padX and Attack Speed by 1."/> <string name="name" value="Pirate Rush"/> <string name="desc" value="Permanently increases HP, DEF, and Abnormal Status Resistance."/> <string name="h" value="HP: +#mhpR%, DEF +#pddR%, Abnormal Status Resistance +#asrR%"/> <string name="name" value="Monkey Wave"/> <string name="desc" value="Allows you to immediately cast Monkey Wave with the maximum effect."/> <string name="name" value="Counter Crush"/> <string name="desc" value="When hit, there is a chance of countering the attack by swinging the cannon."/> <string name="h" value="#prop% chance of blocking an enemy attack and countering with #damage% damage. "/> <string name="hch" value="#hcProp% chance of blocking an enemy attack and countering with #damage% damage. "/> <string name="name" value="Cannon Spike"/> <string name="desc" value="Fires a sharp cannonball that can penetrate multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="pdesc" value="Fires a sharp cannonball that can penetrate multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Monkey Madness"/> <string name="desc" value="Explodes a large number of special bombs that deals damage on multiple nearby enemies and stuns them for a fixed period of time. In addition, when Monkey Madness is learned, damage from Barrel Bomb will increase permanently."/> <string name="h" value="Active Effects - MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, Cooldown: #cooltime sec\nPassive Effects - Barrel Bomb: +#damR%"/> <string name="pdesc" value="Explodes a large number of special bombs that deals damage on multiple nearby enemies and stuns them for a fixed period of time. In addition, when Monkey Madness is learned, damage from Barrel Bomb will increase permanently."/> <string name="ph" value="Active Effects - MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, Cooldown: #cooltime sec\nPassive Effects - Barrel Bomb: +#damR%"/> <string name="hch" value="Active Effects - MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec, Cooldown: #cooltime sec\nPassive Effects - Barrel Bomb: +#damR%"/> <string name="name" value="Monkey Wave"/> <string name="desc" value="Creates a large noise that deals damage to nearby enemies. The longer your gather your strength, the louder the noise will be. When critical is hit, it can be used immediately at full strength."/> <string name="h" value="MP Cost: #mpCon, Max Damage: #damage%, Stun Chance: #prop%, When Critical is hit: #w% chance of full strength"/> <string name="pdesc" value="Creates a large noise that deals damage to nearby enemies. The longer your gather your strength, the louder the noise will be. When critical is hit, it can be used immediately at full strength."/> <string name="ph" value="MP Cost: #mpCon, Max Damage: #damage%, Stun Chance: #prop%, When Critical is hit: #w% chance of full strength"/> <string name="hch" value="MP Cost: #mpCon, Max Damage: #damage%, Stun Chance: #hcProp%, When Critical is hit: #w% chance of full strength"/> <string name="name" value="Cannon Jump"/> <string name="desc" value="Fires the cannon at the ground, and uses the recoil to jump high into the air. As you jump up into the air, nearby enemies will receive damage."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Fires the cannon at the ground, and uses the recoil to jump high into the air. As you jump up into the air, nearby enemies will receive damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Barrel Roulette"/> <string name="desc" value="Explodes a Oak Barrel to receive a random buff. When the buff is active, attacking an enemy has a fixed chance of causing abnormal status on them."/> <string name="h" value="MP Cost: #mpCon, Buff Duration: #time sec, When attacking, darkness, stun, freeze, or slow status will be applied to target at #w% chance for #v sec.\n#cCooldown time: #cooltime sec#"/> <string name="pdesc" value="Explodes a Oak Barrel to receive a random buff. When the buff is active, attacking an enemy has a fixed chance of causing abnormal status on them."/> <string name="ph" value="MP Cost: #mpCon, Buff Duration: #time sec, When attacking, darkness, stun, freeze, or slow status will be applied to target at #w% chance for #v sec.\n#cCooldown time: #cooltime sec#"/> <string name="hch" value="MP Cost: #mpCon, Buff Duration: #time sec, When attacking, darkness, stun, freeze, or slow status will be applied to target with #hcProp% chance for #hcSubTime sec.\n#cCooldown time: #cooltime sec#"/> <string name="name" value="Luck of the Die"/> <string name="desc" value="Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing."/> <string name="h" value="MP Cost: #mpCon, Buff Duration: #time sec\n#cCooldown: #cooltime sec#"/> <string name="pdesc" value="Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing."/> <string name="ph" value="MP Cost: #mpCon, Buff Duration: #time, Cooldown: #cooltime sec"/> <string name="name" value="Double Down"/> <string name="desc" value="Try your luck! Roll two dice, and if both have the same number, you&apos;ll receive a very powerful buff: \nRequired Skill: #cRoll of the Dice Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, #prop% chance of rolling a Double Down, Buff Duration: #time sec\n#cCooldown: #cooltime sec#"/> <string name="pdesc" value="Try your luck! Roll two dice, and if both have the same number, you&apos;ll receive a very powerful buff: \nRequired Skill: #cRoll of the Dice Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, #prop% chance of rolling a Double Down, Buff Duration: #time sec\n#cCooldown: #cooltime sec#"/> <string name="name" value="Mega Monkey Magic"/> <string name="desc" value="Upgrade the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidability of all nearby party members for a fixed period of time. Can be stacked with other buffs.\nRequired Skill: #cMonkey Magic Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, HP: +#indieMhp, MP: +#indieMmp, All Stats: +#indieAllStat, Speed: +#indieSpeed, Jump +#indieJump, Accuracy: +#indieAcc, Avoidability +#indieEva"/> <string name="name" value="Cannon Overload"/> <string name="desc" value="Permanently increases the damage dealt by the cannon by upgrading the cannon&apos;s performance to its maximum capacity. In addition, a certain amount of enemy DEF will be ignored."/> <string name="h" value="Permanently increases damage to #damR%. Enemy DEF ignored by #ignoreMobpdpR%."/> <string name="name" value="Cannon Bazooka"/> <string name="desc" value="Fires a powerful shot that deals damage to multiple enemies nearby. "/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="pdesc" value="Fires a powerful shot that deals damage to multiple enemies nearby. "/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount \nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount \nCooldown: #hcCooltime sec"/> <string name="name" value="Nautilus Strike"/> <string name="desc" value="Order the Nautilus to attack multiple enemies at once."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount \n#cCooldown: #cooltime sec#"/> <string name="pdesc" value="Order the Nautilus to attack multiple enemies at once."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount \n#cCooldown: #cooltime sec#"/> <string name="name" value="Anchors Aweigh"/> <string name="desc" value="Places an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies."/> <string name="h" value="MP Cost: #mpCon, Summon Duration: #time sec. Pulls the enemy forward while dealing #damage% damage at fixed intervals. When duration has run out, will explode to deal #selfDestruction% additional damage"/> <string name="pdesc" value="Places an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Summon Duration: #time sec. Pulls the enemy forward while dealing #damage% damage at fixed intervals. When duration has run out, will explode to deal #selfDestruction% additional damage\n#cCooldown: #cooltime sec#"/> <string name="hch" value="MP Cost: #mpCon, Summon Duration: #time sec. Stun Chance: #hcProp%, Stun Duration: #hcSubTime.\nPulls the enemy forward while dealing #damage% damage at fixed intervals. When duration has run out, will explode to deal #selfDestruction% additional damage\n#cCooldown: #hcCooltime sec#"/> <string name="name" value="Monkey Militia"/> <string name="desc" value="Summons Artillery Monkey Twins to aid you in battle."/> <string name="h" value="MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec#"/> <string name="pdesc" value="Summons Artillery Monkey Twins to aid you in battle."/> <string name="ph" value="MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec#"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members. Mastery Book is required to master the skill to level 30."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats."/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Pirate&apos;s Spirit"/> <string name="desc" value="Permanently increase the chance of a successful counterattack, and allows you resist being knocked back for a fixed period of time."/> <string name="h" value="Active Effect - MP Cost: #mpCon, Duration: #time sec, Stance Chance: #x%\nPassive Effect - Permanently increases chance of counterattack by #prop%"/> <string name="pdesc" value="Permanently increase the chance of a successful counterattack, and allows you resist being knocked back for a fixed period of time."/> <string name="ph" value="Active Effect - MP Cost: #mpCon, Duration: #time sec, Stance Chance: #x%\nPassive Effect - Permanently increases chance of counterattack by #prop%"/> <string name="name" value="Cannon Barrage"/> <string name="desc" value="Focus your firepower on enemies ahead of you. Additional critical chance is applied."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #bulletCount, Damage: #damage%, Bonus Critical Rate: #cr%"/> <string name="pdesc" value="Focus your firepower on enemies ahead of you. Additional critical chance is applied."/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #bulletCount, Damage: #damage%, Bonus Critical Rate: #cr%"/> <string name="name" value="Macro Test"/> <string name="desc" value="[Master Level : 1]\nExecute a Lie Detector to a character who uses Macro."/> <string name="h1" value="I got you!"/> <string name="name" value="Teleport"/> <string name="desc" value="[Master Level : 1]\nUsing all arrow keys, teleport to any different place in same map. "/> <string name="h1" value="Teleport, Distance: 150"/> <string name="name" value="Haste (Normal)"/> <string name="desc" value="[Master Level : 1]\n Haste"/> <string name="h1" value="Moving Speed + 40, Jump + 20 for 30 Minutes (Only for self)"/> <string name="name" value="Super Dragon Roar"/> <string name="desc" value="[Master Level : 1]\n Super Dragon Roar"/> <string name="h1" value="Damage 1000%, Full Screen Attack"/> <string name="name" value="Teleport"/> <string name="desc" value="[Master Level : 1]\n Teleport"/> <string name="h1" value="Teleport "/> <string name="name" value="Bless"/> <string name="desc" value="[Master Level:1]\nIncreases all abilities of those around you for 15 minutes."/> <string name="h1" value="Attack and Magic Ability +20, and other abilities +100 for 30 minutes."/> <string name="name" value="Hide"/> <string name="desc" value="[Master Level : 1]\n Hide"/> <string name="h1" value="Hide"/> <string name="name" value="Resurrection"/> <string name="desc" value="[Master Level : 1]\n Resurrection"/> <string name="h1" value="Ressurect"/> <string name="name" value="Super Dragon Roar"/> <string name="desc" value="[Master Level : 1]\n Super Dragon Roar"/> <string name="h1" value="Damage 1000%, Full Screen Attack"/> <string name="name" value="Teleport"/> <string name="desc" value="[Master Level : 1]\n Teleport"/> <string name="h1" value="Teleport "/> <string name="name" value="Hyper Body"/> <string name="desc" value="[Master Level:1]\nMax HP, Max MP increases for 15 minutes."/> <string name="h1" value="Max HP, Max MP 60% increase."/> <string name="name" value="ADMIN_ANTIMACRO"/> <string name="desc" value="[Master Level:1]\nActivate Lie Detector on the suspicious macro user."/> <string name="h1" value="Got cha!"/> <string name="name" value="Super Magic Assault"/> <string name="desc" value="9999% chance to attack 6 enemies 8 times."/> <string name="h" value="Attack in Range"/> <string name="name" value="Heal + Dispel"/> <string name="desc" value="[Master Level : 1]\nHeal + Dispel"/> <string name="h1" value="Heal + Dispel"/> <string name="name" value="Haste (Super)"/> <string name="desc" value="[Master Level : 1]\n Haste"/> <string name="h1" value="Moving Speed + 40, Jump + 20 for 30 Minutes"/> <string name="name" value="Holy Symbol"/> <string name="desc" value="[Master Level : 1]\n Holy Symbol"/> <string name="h1" value="EXP 150% for 30 Minutes"/> <string name="name" value="Bless"/> <string name="desc" value="[Master Level : 1]\n Bless"/> <string name="h1" value="Attack &amp; Magic Attack + 20, Others + 100 for 30 Minutes"/> <string name="name" value="Hide"/> <string name="desc" value="[Master Level : 1]\n Hide"/> <string name="h1" value="Hide"/> <string name="name" value="Resurrection"/> <string name="desc" value="[Master Level : 1]\n Resurrection"/> <string name="h1" value="Ressurect"/> <string name="name" value="Super Dragon Roar"/> <string name="desc" value="[Master Level : 1]\n Super Dragon Roar"/> <string name="h1" value="Damage 1000%, Full Screen Attack"/> <string name="name" value="Teleport"/> <string name="desc" value="[Master Level : 1]\n Teleport"/> <string name="h1" value="Teleport "/> <string name="name" value="Hyper Body"/> <string name="desc" value="[Master Level : 1]\nIncrease the Max HP and Max MP for 15 mins."/> <string name="h1" value="Max HP, Max MP 60% increase."/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress&apos;s Blessing, the higher increase is applied."/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Helper"/> <string name="desc" value="Damage increases for a fixed time period."/> <string name="h1" value="Helper"/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the stronger skill will be active.\r\nThis skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character&apos;s Noble Mind skill. "/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Empress&apos;s Shout"/> <string name="desc" value="MaxHP and MaxMP are permanently increased when this skill is acquired."/> <string name="h" value="MaxHP and MaxMP +#x%"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: 10, Magic ATT: 10, Duration: 10 min"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Cygnus Knight)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="Deal #damage% damage to nearby enemies while HP is below #z%. Avoidability: +#y%."/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp and Up Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damage enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown and Right Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage% every #dotInterval sec for #dotTime sec (Up to #attackCount times), Max Monsters Hit: #mobCount,"/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown and Up Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the White Angel&apos;s blessing."/> <string name="h1" value="ATT: 12, Magic ATT: 12, Duration: 10 min"/> <string name="name" value="Will of the Alliance"/> <string name="desc" value="Strong force is released according to the Willpower of the Alliance"/> <string name="h" value="Permanently increases STR: #strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="name" value="Benediction of the Fairy"/> <string name="desc" value="Cygnus&apos;s Blessing enhances your fighting spirit. Skill Points increase by 1 when a Cygnus Knight character reaches Lv. 30, 50, 70, 100, and 120."/> <string name="h" value="Spirit&apos;s summon time: +#time sec, Attack: +#damage%"/> <string name="name" value="Noble Mind"/> <string name="desc" value="Enhances Empress&apos;s Blessing effects."/> <string name="h" value="Increase Empress&apos;s Blessing Master Level by #x"/> <string name="name" value="Three Snails"/> <string name="desc" value="[Master Level : 3]\nHurls snail shells to attack monsters from long distance."/> <string name="h1" value="MP -3; Damage 10"/> <string name="h2" value="MP -5; Damage 25"/> <string name="h3" value="MP -7; Damage 40"/> <string name="name" value="Recovery"/> <string name="desc" value="[Master Level : 3]\nEnables the user to recover HP constantly for 30 sec. \n#cTerms between skills : 10 min.#"/> <string name="h1" value="MP -5; Recover HP 24 in 30 sec."/> <string name="h2" value="MP -10; Recover HP 48 in 30 sec."/> <string name="h3" value="MP -15; Recover HP 72 in 30 sec."/> <string name="name" value="Nimble Feet"/> <string name="desc" value="[Master Level : 3]\nEnables the character to move around quickly for a short amount of time. \n#cTerms between skills : 1 min.#"/> <string name="h1" value="MP -4; speed +10 for 4 sec."/> <string name="h2" value="MP -7; speed +15 for 8 sec."/> <string name="h3" value="MP -10; speed +20 for 12 sec."/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level : 1]\nUses the spirit of a legend to use a scroll on an item that cannot be equipped with your character."/> <string name="name" value="Monster Rider"/> <string name="desc" value="[Master Level : 1]\nEnables one to ride on a tamed monster and use it as a method of transportation."/> <string name="name" value="Echo of Hero"/> <string name="desc" value="[Master Lever : 1]\n Increase weapon attack and magic attack on all players around. \n#cTerms between skills : 2 hours#"/> <string name="h1" value="Consumes MP 30 and increases Weapon &amp; Magic Attack by 4% for 40Minutes."/> <string name="name" value="Jump Down"/> <string name="desc" value="[Master Level:1]\nJump down."/> <string name="h1" value="Jump Down"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level : 3]\nCan create item by using alchemy. Created item is different by level."/> <string name="h1" value="Can create item under level 75."/> <string name="h2" value="Can create item under level 105."/> <string name="h3" value="Can create item under level 135."/> <string name="name" value="Bamboo Thrust"/> <string name="desc" value="Use bamboo as weapon and attack."/> <string name="h1" value="Decrease HP of boss monster by 30%"/> <string name="name" value="Invincible Barrier"/> <string name="desc" value="Become invincible for certain period of time."/> <string name="h1" value="Invincible for 30 sec."/> <string name="name" value="Meteo Shower"/> <string name="desc" value="Damage will increase for certain period of time."/> <string name="h1" value="Damage increased by 100% for 30 sec."/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level : 2]\nYou board a spaceship. While aboard, you can increase your movement and jump abilities by pressing the right/left direction key twice. #Available until: 06-08-2009 at 00 hour#"/> <string name="h1" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="h2" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-08-2009 at 00 hour# "/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level : 1]\nChanges the condition of the Krypto found at the Space Mine. #cAvailable until: 06-08-2009 at 00 hour# "/> <string name="name" value="Yeti Rider"/> <string name="desc" value="[Master Level : 1]\nAllows one to ride on a Yeti.\n#cAvailable until : 7/9/2009 at 00:00#"/> <string name="h1" value="MP -10; Weapon and Magic DEF +10, Speed +120, Jump +120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level : 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level : 1]\nAllows you to move around while being mounted on a Yeti."/> <string name="h1" value="Consumes 10 MP, Weapon and Magic Defense +10, Speed 120, Jump 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level : 1]\nAllows you to move around while being mounted on a Broomstick."/> <string name="h1" value="Consumes 10 MP, Weapon and Magic Defense +10, Speed 120, Jump 120"/> <string name="name" value="Magical Wooden Horse"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky with the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skills costs 90 MP to activate and consumes 1 MP per sec while active."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active): 1 MP/sec"/> <string name="name" value="Croking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Retro Scooter"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Lovely Scooter"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP -10, Weapon and Magic Attack +10, Speed +140, Jump +120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP -10, Weapon and Magic Attack +10, Speed +140, Jump +120"/> <string name="name" value="F1 Machine"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Tiger"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed 140, Jump +120"/> <string name="name" value="Lion"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Lion."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Unicorn"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Unicorn."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Low Rider."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Red Truck"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Red Truck."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Gargoyle"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Gargoyle."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Shinjo."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed 140, Jump +120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed 140, Jump +120"/> <string name="name" value="Helicopter"/> <string name="desc" value="[Master Level: 1]\nYou can fly around in a Helicopter."/> <string name="h1" value="MP -10, DEF and M. DEF +10, Speed +140, Jump +120"/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level : 2]\nYou board a spaceship. While aboard, you can increase your movement and jump abilities by pressing the right/left direction key twice. #Available until: 06-15-2010 at midnight#"/> <string name="h1" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="h2" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-15-2010 at midnight# "/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-15-2010 at midnight# "/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare, the terrifying dream of darkness."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed +170, Jump +120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed +170, Jump +120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed +170, Jump +120"/> <string name="name" value="Transformer"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Chicken"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Kurenai Run Away"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="OS4 Shuttle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS4 Shuttle."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Visitor Melee Attack"/> <string name="desc" value="Visitor Melee Attack"/> <string name="h1" value="Visitor Melee Attack"/> <string name="name" value="Visitor Range Attack"/> <string name="desc" value="Visitor Range Attack"/> <string name="h1" value="Visitor Range Attack"/> <string name="name" value="Owl "/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Owl."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Mothership"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the mothership."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="OS3A Machine"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS3A machine."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140, Jump: +120"/> <string name="name" value="Empress&apos;s Prayer"/> <string name="desc" value="[Master Level : 1] ATT and Magic ATT are temporarily increased for 2 hours, and you can attack higher level monsters than usual. The effect remains even after the character dies, and it cannot be canceled by monster skills. \n#cCooldown: 1 day#"/> <string name="h" value="MP Cost: 30, Weapon and Magic ATT +#x%"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120, Jump: +120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Giant Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Jump a second time while in the air."/> <string name="ph" value="MP Cost: 0, Additional Jump distance\nCooldown: #cooltime sec"/> <string name="name" value="Small Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rabbit Rickshaw"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="6th Party Tonight"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the 6th Anniversary Set Effect Skill."/> <string name="name" value="6th Party Tonight"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the 6th Anniversary Set Effect Skill."/> <string name="name" value="Law Officer"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the Law Officer Skill."/> <string name="name" value="Nina&apos;s Pentacle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Frog"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Turtle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Buffalo"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Jr. Tank"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Spirit Viking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Pachinko Robo"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rex&apos;s Hyena"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Napolean Mount"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Soaring (Mount)"/> <string name="desc" value="Allows you to soar through the air on mounts that can fly. While riding a mount with the ability to fly, press the Up Arrow and Jump keys to soar through the air.\nCosts 5 MP to activate."/> <string name="h1" value="MP Cost: 10"/> <string name="name" value="Red Draco"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #300 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nadeshiko Fly High"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Pegasus"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="name" value="Dragon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Magic Broom"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #30 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Knight&apos;s Chariot"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Invisible Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Dragon (Level 3)"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Owl"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #180 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Helicopter"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Highway Patrol Car"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Highway Patrol Car.\nRight-click to allow other players to hitch a ride."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Balrog&apos;s Hellfire"/> <string name="desc" value="Calls up Balrog&apos;s soul to smite all enemies on-screen with vicious hellfire."/> <string name="h1" value="Strikes 15 enemies for 2000% damage. Critical Probability +20%, 10 minute cooldown."/> <string name="name" value="Horntail&apos;s Flame Breath"/> <string name="desc" value="Calls up Horntail&apos;s soul to bathe the enemies around you in flames. Targeted enemies will receive continual flame damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Rex&apos;s Charge"/> <string name="desc" value="Calls up Rex&apos;s soul to instantly annihilate enemies in front of you. Does normal damage to boss monsters."/> <string name="h1" value="Instantly eliminates to normal monsters, does 900% damage to boss monsters. 10 minute cooldown."/> <string name="name" value="Ani&apos;s Judgment"/> <string name="desc" value="Calls up Ani&apos;s soul to crush enemies with a powerful hammer that ignores enemy defense."/> <string name="h1" value="Strikes 1 enemy for 4000% damage. Critical Probability +40%, ignores enemy defense, 10 minute cooldown."/> <string name="name" value="Dragon Rider&apos;s Energy Breath"/> <string name="desc" value="Calls up the Dragon Rider&apos;s soul to blast enemies in front of you with a powerful Energy Charge. Targeted enemies will receive continual damage over time."/> <string name="h1" value="Strikes 15 enemies for 2000% damage. Critical Probability +40%, 300% continual damage for 10 seconds, 10 minute cooldown."/> <string name="name" value="Von Leon&apos;s Lion Slash"/> <string name="desc" value="Calls up Von Leon&apos;s soul to inflict a devastating strike on an enemy."/> <string name="h1" value="Strikes 1 enemy for 5000% damage. Critical Probability +30%, ignores enemy defense, 10 minute cooldown."/> <string name="name" value="Zakum&apos;s Towering Inferno"/> <string name="desc" value="Calls up Zakum&apos;s soul to burn enemies around you with towering flames. Targeted enemies will receive continual fire damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Spirit of Rock&apos;s Doom Strike"/> <string name="desc" value="Summons the Spirit of Rock&apos;s soul for 2 minutes, stunning nearby enemies."/> <string name="h1" value="Performs a stun attack on 15 enemies for 500% damage. 2 minute duration, 15 minute cooldown."/> <string name="name" value="Mu Gong&apos;s Absolute Destruction"/> <string name="desc" value="Draws strength from Mu Gong&apos;s soul to do double regular attack damage to enemies for 30 seconds."/> <string name="h1" value="Damage x2, 30 second duration, 15 minute cooldown."/> <string name="name" value="Pink Bean&apos;s Zone of Incredible Pain"/> <string name="desc" value="Summons Pink Bean&apos;s soul for 2 minutes, doing massive damage to nearby enemies."/> <string name="h1" value="Strikes 15 enemies for 1500% damage. 2 minute duration, 15 minute of cooldown."/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Hidden Item Skill]\nIncreases your Speed and Jump for a set amount of time."/> <string name="h1" value="MP -50, Speed 20, Jump 10, Duration: 200 sec."/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Hidden Item Skill]\nGenerates a portal that leads to the closest town. You can enter and exit through the door as frequently as you wish until it disappears. Use the portal by pressing the Up Arrow button while standing on it."/> <string name="h1" value="MP -120, Requires: 2 Magic Rocks, Portal Duration: 120 sec."/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Hidden Item Skill]\nFinds an enemy&apos;s weak spot and grants the ability to deal fatal damage on that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Max Crit Damage: +15%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Hidden Item Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="MP -80, Max HP and Max MP +40% for 240 sec."/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cSkills that have already reached master level are not increased.# \nExceptions: Beginner skills and Combat Orders cannot be increased."/> <string name="h1" value="MP Cost: 64, All skill levels increased by 1 level for 240 seconds."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, Accuracy, Avoidability, Max HP, and Max MP. Reduces the amount of MP used when using skills. Can be stacked with other buff skills except for Advanced Blessing."/> <string name="h1" value="MP Cost: 120. For 240 seconds - Weapon ATT: +20, Magic ATT: +20, Weapon DEF +425, Magic DEF +425, Accuracy +260, Avoidability +260, Max HP +475, Max MP +475, MP Consumption: -12%"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP and MP to increase your attack speed 1 level for a fixed period of time. It can be stacked with other buffs except Speed Infusion."/> <string name="h1" value="HP Cost: 120, MP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="name" value="Pig&apos;s Weakness"/> <string name="desc" value="[Master Level : 1]\n Inflicts 150% damage on Pigs."/> <string name="name" value="Stump&apos;s Weakness"/> <string name="desc" value="[Master Level : 1]\n Inflicts 150% damage on Stumps."/> <string name="name" value="Slime&apos;s Weakness"/> <string name="desc" value="[Master Level : 1]\n Inflicts 150% damage on Slimes."/> <string name="name" value="HP Boost"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Guardian Armor"/> <string name="pdesc" value="Increase Battle Mode ATT based on DEF."/> <string name="ph" value="Battle Mode ATT: +1 per #x DEF"/> <string name="name" value="Iron Body"/> <string name="desc" value="Increases your Weapon Defense for a fixed amount of time."/> <string name="h" value="MP Cost: #mpCon, Weapon DEF: +#pdd, Duration: #time sec"/> <string name="name" value="Power Strike"/> <string name="desc" value="Consumes MP to deliver powerful damage to enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Consumes MP to deliver powerful damage to enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Slash Blast"/> <string name="desc" value="Consumes MP to attack up to 6 nearby enemies simultaneously.\nRequired Skill: #cPower Strike Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Consumes MP to attack up to 6 nearby enemies simultaneously.\nRequired Skill: #cPower Strike Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Soul"/> <string name="desc" value="Summons a spirit that attacks the enemies you are fighting."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="pdesc" value="Summons a spirit that attacks the enemies you are fighting."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="name" value="Sword Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of swords. "/> <string name="h" value="Weapon Mastery: #mastery%, Accuracy: +#x"/> <string name="name" value="Sword Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a sword equipped. \nRequired Skill: #cSword Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Final Attack"/> <string name="desc" value="Grants a chance to deal additional damage after an attack. Must have a sword equipped. \nRequired Skill: #cSword Mastery Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Proc Rage: #prop%, Duration: #time sec"/> <string name="name" value="Rage"/> <string name="desc" value="Increases the Weapon ATT of your party members for a short time. Stacks with other buffs."/> <string name="h" value="MP Cost: #mpCon, Weapon ATT: +#indiePad, Duration: #time sec"/> <string name="pdesc" value="Momentarily increases the Battle Mode ATT of allies."/> <string name="ph" value="MP Cost: #mpCon, Battle Mode ATT: +#PVPdamage, Duration: #time sec"/> <string name="name" value="Soul Blade"/> <string name="desc" value="Summons and gives form to invisible Soul power to inflict damage to enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Summons and gives form to invisible Soul power to inflict damage to enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Soul Rush"/> <string name="desc" value="The power of Soul allows you to move quicker than the eye can follow."/> <string name="h" value="MP Cost: #mpCon, pushes you forward a set distance"/> <string name="name" value="Power Reflection"/> <string name="desc" value="Temporarily absorbs damage, amplifies its power, and reflects it back at the enemy. Cannot reflect more than half of the enemy&apos;s Max HP at once. \nRequired Skill: #cRage: Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, for #time seconds, #x% of received damage is absorbed, amplified by #y%, and delivered back to the enemy."/> <string name="pdesc" value="Reflects a certain percentage of damage taken back to the enemy. Cannot reflect more than half of the enemy&apos;s Max HP at once. \nRequired Skill: #cRage: Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Damage Reflected: #x%"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently improves STR and DEX through sheer physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Brandish"/> <string name="desc" value="Perform a double attack on enemies in front of you."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="pdesc" value="Perform a double attack that ignores defense on the monsters in front of you."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount"/> <string name="name" value="Self Recovery"/> <string name="desc" value="Restores some HP and MP every 4 seconds, even in combat."/> <string name="h" value="#hp HP and #mp MP recovered every 4 seconds."/> <string name="name" value="Advanced combo"/> <string name="desc" value="Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly.\nRequired skill: #c Combo Attack Lv. 20#"/> <string name="h" value="Damage: +#v% per combo orb, Max Combo Orbs: #x, Double Charge Speed Proc Rate: #prop%"/> <string name="pdesc" value="Increases your max combo orbs and gives you a chance to gain combo orbs twice as quickly.\nRequired Skill: #cCombo Attack Lv. 20#"/> <string name="ph" value="Max Combo Orbs: +#x, Double Combo Orb Chance: #prop%"/> <string name="name" value="Combo Attack"/> <string name="desc" value="For a fixed amount of time, accumulates combo orbs with each attack. Allows you to charge 5 combo orbs max. Each combo orb increases the damage you deal."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Max Combo Orbs: #x, Damage: +#damR% per combo orb"/> <string name="pdesc" value="For a fixed amount of time, accumulates combo orbs with each attack. Allows you to charge 5 combo orbs max. Each combo orb increases the damage you deal."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Max Combo Orbs: #x, Damage: +#damR% per combo orb"/> <string name="name" value="Panic"/> <string name="desc" value="Deals damage to multiple enemies and decreases their attack power, with a chance to inflict blindness. Only possible with a combo count of 2 or more. Panic&apos;s blindness effect is applicable to all monsters, but its duration is cut in half against bosses.\nRequired Skill: #cCombo Attack Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, #y combo orbs are used to deal #damage% damage on #mobCount enemies, Enemy Attack: -#z%, Blind Chance: #prop%, Enemy Accuracy (when Blind): -#x%\nCooldown: #cooltime sec"/> <string name="pdesc" value="Deals damage to multiple enemies and decreases their attack power, with a chance to inflict blindness. Only possible with a combo count of 2 or more. \nRequired Skill: #cCombo Attack Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, #y combo orbs are used to deal #damage% damage on #mobCount enemies, Enemy Attack: -#z%, Blind Chance: #prop%, Enemy Accuracy (when Blind): -#x%\nCooldown: #cooltime sec"/> <string name="name" value="Coma"/> <string name="desc" value="Deals damage to multiple enemies at once and stuns them at a fixed rate. Only possible when the combo count is at 1 or more.\nRequired Skill: #cCombo Attack Lv. 1#"/> <string name="h" value="#mpCon MP and #y combo orbs are used to deal #damage% on #mobCount enemies, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Deals damage to multiple enemies at once and stuns them at a fixed rate. Only possible when the combo count is at 1 or more.\nRequired Skill: #cCombo Attack Lv. 1#"/> <string name="ph" value="#mpCon MP and #y combo orbs are used to deal #damage% damage to #mobCount enemies, Stun Chance: #prop%, Stun Duration: #time\nCooldown: #cooltime sec"/> <string name="name" value="Intrepid Slash"/> <string name="desc" value="Deal 3 consecutive attacks on multiple enemies in front of you."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Deal 3 consecutive attacks on multiple enemies in front of you."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Soul Driver"/> <string name="desc" value="Uses Soul power to attack multiple enemies four times."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Use Soul power to attack multiple enemies four times."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 4, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec"/> <string name="name" value="Radiant Charge"/> <string name="desc" value="Temporarily increases damage. "/> <string name="h" value="MP Cost: #mpCon, Damage: +#indieDamR%, Duration: #time sec"/> <string name="pdesc" value="Temporarily increases damage. "/> <string name="ph" value="MP Cost: #mpCon, Damage: +#indieDamR%, Duration: #time sec"/> <string name="name" value="Magic Crash"/> <string name="desc" value="Has a chance to cancel all enemy buffs and prevent them from casting new buffs. [Cooldown: 1 min]\Required Skill: #cRadiant Charge Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Success Rate: #prop%, Buff Block Duration: #time sec"/> <string name="pdesc" value="Has a chance to cancel all enemy buffs and prevent them from casting new buffs.\nRequired Skill: #cRadiant Charge Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Success Rate: #prop%, Buff Block Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="MP Boost"/> <string name="desc" value="Permanently increases your Max MP."/> <string name="h" value="Max MP: +#mmpR%"/> <string name="name" value="Elemental Weakness"/> <string name="pdesc" value="Chance to weaken enemies against magic."/> <string name="ph" value="Duration: #time sec, Success Rate: #prop%, Additional Magic Damage: +#x%"/> <string name="name" value="Magic Guard"/> <string name="desc" value="Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, you HP take the full amount of damage."/> <string name="h" value="MP Cost: #mpCon, Damage Displaced: #x% of your HP, Duration: #time sec"/> <string name="pdesc" value="Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage."/> <string name="ph" value="MP Cost: #mpCon, Damage Displaced: #x% of your HP, Duration: #time sec"/> <string name="name" value="Magic Armor"/> <string name="desc" value="Condenses magic into armor for a period of time to increase DEF. \nRequired Skill: \n#cMagic Guard Lv. 3#"/> <string name="h" value="MP Cost: -#mpCon, Weapon DEF: +#pdd, Magic DEF: +#mdd, Duration: #time sec"/> <string name="name" value="Magic Claw"/> <string name="desc" value="Continuously attacks enemies in front of you while consuming MP."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Continuously attacks enemies in front of you while consuming MP."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Flame"/> <string name="desc" value="Summons a spirit that attacks the enemies you attacked."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="pdesc" value="Summons a spirit that attacks the enemies you attacked."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="name" value="Spell Mastery"/> <string name="desc" value="Increases Magic Mastery and Magic Attack."/> <string name="h" value="Magic Mastery: #mastery%, Magic ATT: +#x"/> <string name="name" value="High Wisdom"/> <string name="desc" value="Permanently increase INT through mental discipline."/> <string name="h" value="Permanently increase INT by #intX"/> <string name="name" value="Meditation"/> <string name="desc" value="Through meditation, you temporarily enhance the Magic Attack of all party members nearby."/> <string name="h" value="MP Cost: #mpCon, Magic ATT: +#indieMad, Duration: #time sec"/> <string name="pdesc" value="Through meditation, you temporarily enhance the Battle Mode Attack of all nearby team members."/> <string name="ph" value="MP Cost: #mpCon, Team Member Battle Mode ATT: +#PVPdamage, Duration: #time sec"/> <string name="name" value="Slow"/> <string name="desc" value="Temporarily slows the movement of up to 6 monsters. Cannot be used on the same monsters more than twice in a row.\nRequired Skill: \n#cTeleport: Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Speed: -#x, Duration: #time sec"/> <string name="pdesc" value="Temporarily slows the movement of up to 6 monsters. Cannot be used on the same monsters more than twice in a row.\nRequired Skill: \n#cTeleport: Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Speed: -#x, Duration: #time sec"/> <string name="name" value="Fire Arrow"/> <string name="desc" value="Creates and shoots a Fire Arrow at an enemy. Especially effective against Ice Attribute monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Creates and shoots a Fire Arrow at an enemy."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Teleport"/> <string name="desc" value="Allows you to teleport a set distance to other locations on the same map using the arrow keys."/> <string name="h" value="MP Cost: #mpCon, Range: #range"/> <string name="name" value="Spell Booster"/> <string name="desc" value="Increases Magic Attack Speed for set duration."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Elemental Reset"/> <string name="desc" value="Temporarily decreases the magic attributes of all attacks that you use."/> <string name="h" value="MP Cost: #mpCon, Elemental Attributes: -#x%, Duration: #time sec"/> <string name="name" value="Fire Pillar"/> <string name="desc" value="Detonates multiple explosions near you, attacking multiple enemies. "/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Detonates multiple explosions near you, attacking multiple enemies. "/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Magic Critical"/> <string name="desc" value="Permanently increases attack critical rate and minimum critical damage."/> <string name="h" value="Critical rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="pdesc" value="Increases your resistance to Elemental Attacks, reducing damage dealt to you."/> <string name="ph" value="Elemental Resistance: +#x%"/> <string name="name" value="Element Amplification"/> <string name="desc" value="Increases the MP cost and the Magic Attack of your magic skills."/> <string name="h" value="MP Cost: #x%, Magic Attack: #y%"/> <string name="pdesc" value="Increases the MP cost and the Magic Attack of your magic skills."/> <string name="ph" value="MP Cost: #x%, Magic Attack: #y%"/> <string name="name" value="Seal"/> <string name="desc" value="Seals up to 6 enemies nearby for a given duration.\nRequired Skill: #cElement Amplification Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Seal Chance: #prop%, Duration: #time sec"/> <string name="pdesc" value="Temporarily seals nearby enemies.\nRequired Skill: #cElement Amplification Lv. 3#"/> <string name="ph" value="MP Cost: #mpCon, Seal Chance: #prop%, Seal Duration: #time sec, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec"/> <string name="name" value="Meteor Shower"/> <string name="desc" value="Summon meteors from the sky to deal a powerful fire attack to multiple enemies. Targets continue to take fire damage over time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec, Duration: #dotTime sec, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summon meteors from the sky to deal a powerful fire attack to multiple enemies. Targets continue to take fire damage over time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec, Duration: #dotTime sec, Cooldown: #cooltime sec"/> <string name="name" value="Ifrit"/> <string name="desc" value="Summons a Fire Ifrit for a set amount of time. Ifrit can attack multiple enemies at once and upon learning the Ifrit skill, all of your elemental resistances will permanently increase."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: #damage% to up to 3 enemies.\nPermanent Elemental Resistance: +#terR%"/> <string name="pdesc" value="Temporarily summons Ifrit to deal Fire damage. If you&apos;ve learned the Ifrit skill, all of your elemental resistances will permanently increase."/> <string name="ph" value="MP Cost: #mpCon, Ifrit Summoned for: #time sec, Damage: #damage% \nPermanent Elemental Resistance: +#terR%"/> <string name="name" value="Flame Gear"/> <string name="desc" value="Temporarily creates a wall of fire. The monsters inside the wall continuously take damage."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Create a temporary wall of fire. Monsters in the wall take continuous damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec, Duration: #dotTime sec\nCooldown: #cooltime sec"/> <string name="name" value="Fire Strike"/> <string name="desc" value="Throw a huge fireball at multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Throw a huge fireball at multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Teleport Mastery"/> <string name="desc" value="When activated, enemies at the teleport location will take damage and become Stunned. Also permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 20#"/> <string name="h" value="MP Cost: #y, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x"/> <string name="pdesc" value="Uses magic that combines both Fire and Poison Attributes to attack one enemy. Has a chance to inflict Poison and is extremely effective against enemies who are weak to these attributes."/> <string name="ph" value="MP Cost: #y, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x"/> <string name="name" value="Critical Shot"/> <string name="desc" value="Increases Critical Hit Rate."/> <string name="h" value="Critical Hit Rate: +#prop%"/> <string name="name" value="Archery Mastery"/> <string name="desc" value="Become proficient in the fundamentals of Archery. Increases Accuracy, Avoidability, Movement Speed, and Max Movement Speed."/> <string name="h" value="Accuracy +#acc, Avoidability +#eva, Range +#range, Movement Speed +#speed, Max Movement Speed Increased to #u"/> <string name="pdesc" value="Become proficient in the fundamentals of Archery. Increases Accuracy, Avoidability, Movement Speed, and Max Movement Speed."/> <string name="ph" value="Accuracy +#acc, Avoidability +#eva, Range +#range, Movement Speed +#speed, Max Movement Speed Increased to #u"/> <string name="name" value="Nature&apos;s Balance"/> <string name="pdesc" value="Chance to recover HP/MP when attacking. You cannot recover more than 10% per attack."/> <string name="ph" value="Chance: #prop% per attack, HP/MP Recovery: #x% of damage dealt"/> <string name="name" value="Double Shot"/> <string name="desc" value="Fires two arrows at an enemy."/> <string name="h" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="pdesc" value="Fire multiple arrows at an enemy."/> <string name="ph" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="name" value="Storm"/> <string name="desc" value="Summons a spirit that attacks the enemies you attacked."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="pdesc" value="Summons a spirit that attacks the enemies you attacked."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="name" value="Bow Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of bows. "/> <string name="h" value="Bow Mastery: + #mastery%, Accuracy: +#x"/> <string name="name" value="Bow Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a bow equipped.\nRequired Skill: #cBow Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Final Attack"/> <string name="desc" value="Grants a chance to deal additional damage after an attack. Must have a bow equipped.\nRequired Skill: #cBow Mastery Lv. 3#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Proc Rate: #prop%, Duration: #time sec"/> <string name="name" value="Soul Arrow"/> <string name="desc" value="Enables you to use your bow without consuming arrows for a fixed period of time.\nRequired Skill: #cBow Booster Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Double Jump"/> <string name="desc" value="Jump a second time while in the air."/> <string name="h" value="MP Cost: #mpCon, jumps a certain distance"/> <string name="name" value="Storm Spike"/> <string name="desc" value="Uses the wind to fire arrows that can attack multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Penetrated: #mobCount"/> <string name="pdesc" value="Uses the wind to fire arrows that can attack multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Penetrated: #mobCount"/> <string name="name" value="Wind Walk"/> <string name="desc" value="Borrows the power of the wind to temporarily hide yourself. Attacking in Wind Walk state will deal bonus damage additional damage as well as make you visible."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Speed: -#y.\nDamage: #damage%"/> <string name="pdesc" value="Borrows the power of the wind to temporarily hide yourself. Attacking in Wind Walk state will deal bonus damage additional damage as well as make you visible."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Speed: -#y\nDamage: #damage%, Cooldown: #cooltime sec"/> <string name="name" value="Strafe"/> <string name="desc" value="Fire multiple arrows at an enemy."/> <string name="h" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="pdesc" value="Fire multiple arrows at an enemy."/> <string name="ph" value="MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently improves STR and DEX through sheer physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Bow Expert"/> <string name="desc" value="Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cBow Mastery Lv. 20#"/> <string name="h" value="Bow Mastery: +#mastery%. Weapon ATT: +#x, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Evasion Boost"/> <string name="desc" value="Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits."/> <string name="h" value="Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals."/> <string name="pdesc" value="Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits."/> <string name="ph" value="Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals."/> <string name="name" value="Mortal Blow"/> <string name="desc" value="Has a chance to finish off an enemy with a single blow, and recover HP &amp; MP."/> <string name="h" value="#y% chance to instantly finish an enemy below #x% HP. #z% HP &amp; MP recovered after a successful finish."/> <string name="name" value="Arrow Rain"/> <string name="desc" value="Fires a volley of arrows into the sky, attacking multiple monsters at once with a chance to stun."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Fires a number of arrows into the sky, attacking up to 6 enemies at once."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Concentrate"/> <string name="desc" value="Temporarily increases your Weapon Attack and decreases the MP consumed when using skills. Stacks with other buffs."/> <string name="h" value="MP Cost: #mpCon, Weapon ATT: +#epad, Duration: #time sec, MP Consumed: -#x%"/> <string name="pdesc" value="Temporarily increases your Battle Mode Attack and decreases the MP consumed when using skills."/> <string name="ph" value="MP Cost: #mpCon, Battle Mode ATT: +#PVPdamage, Duration: #time sec, MP Consumed: -#x%"/> <string name="name" value="Hurricane"/> <string name="desc" value="Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% per bullet"/> <string name="pdesc" value="Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% per arrow"/> <string name="name" value="Puppet"/> <string name="desc" value="Summons a Puppet (doppelganger) for a given duration. When the Puppet is summoned, monsters will attack the Puppet instead of you."/> <string name="h" value="MP Cost: #mpCon, Puppet HP: #x, Duration: #time sec"/> <string name="name" value="Eagle Eye"/> <string name="desc" value="Transforms you into Eagle Eye, a heroic figure who was able to use his bow more freely and skillfully than anyone else! This will enhance your Speed and Jump as well as give you access to the exclusive skills of Eagle Eye."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Weapon ATT: +#indiePad, Weapon DEF: +#epdd, Magic DEF: +#emdd, Speed: +#speed, Jump: +#jump. Cooldown: #cooltime sec"/> <string name="pdesc" value="Transforms you into Eagle Eye, a heroic figure who was able to use his bow more freely and skillfully than anyone else! This will enhance your Speed and Jump as well as give you access to the exclusive skills of Eagle Eye."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Battle Mode ATT: +#PVPdamage, Weapon DEF: +#epdd, Magic DEF: +#emdd, Movement Speed: +#speed, Jump: +#jump, Cooldown: #cooltime sec"/> <string name="name" value="Wind Piercing"/> <string name="desc" value="Inflict significant damage to multiple enemies with a single powerful blow and absorbs a portion of the as HP. You cannot absorb more than half of your Max HP or more than the enemy&apos;s Max HP. Available only as Eagle Eye.\nRequired Skill: #cEagle Eye Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Absorbs #x% of the damage, Max Enemies Penetrated: #mobCount"/> <string name="pdesc" value="Inflict significant damage to multiple enemies with a single powerful blow. Available only as Eagle Eye. \nRequired Skill: #cEagle Eye Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Penetrated: #mobCount"/> <string name="name" value="Wind Shot"/> <string name="desc" value="Fires 3 arrows to inflict damage on monsters. Available only as Eagle Eye. \nRequired skill: #cEagle Eye Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Fires 3 arrows to inflict damage on enemies. Only available as Eagle Eye. \nRequired Skill: #cEagle Eye Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Nimble Body"/> <string name="desc" value="Permanently increases Accuracy and Avoidability."/> <string name="h" value="Accuracy: +#x, Avoidability: +#y."/> <string name="name" value="Keen Eyes"/> <string name="desc" value="Increases the range of throwing weapons such as the throwing knives, stars, etc."/> <string name="h" value="Range: +#range"/> <string name="pdesc" value="Increases the range of throwing weapons such as the throwing knives, stars, etc."/> <string name="ph" value="Range: +#range"/> <string name="name" value="Magic Theft"/> <string name="pdesc" value="Chance to steal a target&apos;s buff for yourself."/> <string name="ph" value="Proc Chance: #prop%, Buff Duration: #time"/> <string name="name" value="Haste"/> <string name="desc" value="Temporarily increases Movement Speed and Jump for all party members. Increases maximum Movement Speed permanently."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Speed: +#speed, Jump: +#jump\nPassive Effects - Max Movement Speed: +#speedMax"/> <string name="name" value="Disorder"/> <string name="desc" value="Temporarily decreases an enemy&apos;s Weapon Attack and Defense, eventually neutralizing the monster&apos;s attack. Cannot be used on the same monster repeatedly."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Enemy ATT: -#x, Enemy DEF: -#y%"/> <string name="pdesc" value="Temporally decrease target&apos;s ATT and DEF, and ignores 100% of target&apos;s attacks."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Enemy ATT: -#x, Enemy DEF: -#y%. Target cannot attack you.\nCooldown: #cooltime sec"/> <string name="name" value="Dark Sight"/> <string name="desc" value="Hides in the shadows. With Dark Sight active, you can neither attack nor be attacked."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Movement Speed: -#speed"/> <string name="pdesc" value="Hides in the shadows. With Dark Sight active, you can neither attack nor be attacked."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Speed: -#speed\nCooldown: #cooltime sec"/> <string name="name" value="Lucky Seven"/> <string name="desc" value="Throws 2 throwing stars based on LUK, regardless of Claw Mastery."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Throws 2 throwing stars based on LUK, regardless of Claw Mastery."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2"/> <string name="name" value="Darkness"/> <string name="desc" value="Summons a spirit that attacks the enemies you attacked."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="pdesc" value="Summons a spirit that attacks the enemies you attacked."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="name" value="Claw Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges."/> <string name="h" value="Claw Master: +#mastery%, Accuracy: +#x, Throwing Stars: +#y"/> <string name="pdesc" value="Increases the weapon mastery and accuracy of Throwing Stars, and increases the max number of charges. Also increases the damage of Lucky Seven."/> <string name="ph" value="Claw Mastery: +#mastery%, Accuracy: +#x, Throwing Stars: +#y\nLucky Seven Damage: + #damR%"/> <string name="name" value="Critical Throw"/> <string name="desc" value="Increases your Critical Rate and the minimum Critical Damage."/> <string name="h" value="Critical Rate: +#prop%, Minimum Critical Damage: + #criticaldamageMin%"/> <string name="name" value="Vanish"/> <string name="desc" value="Inflicts additional damage on monsters when used while Dark Sight is active. Dark Sight deactivates as soon as this skill is applied. \nRequired skill: #cDark Sight Lv. 10#"/> <string name="h" value="Damage: #damage%"/> <string name="name" value="Claw Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a Claw equipped. "/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Haste"/> <string name="desc" value="Temporarily boosts the Speed and Jump of the entire party."/> <string name="h" value="MP Cost: #mpCon, Movement Speed: +#speed, Jump: +#jump, Duration: #time sec"/> <string name="pdesc" value="Temporarily boosts Speed and Jump of the entire team."/> <string name="name" value="Flash Jump"/> <string name="desc" value="Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key."/> <string name="h" value="MP Cost: #mpCon, jumps a certain distance"/> <string name="name" value="Vampire"/> <string name="desc" value="Attacks multiple enemies 4 times then absorbs some of the damage dished out to the enemy as HP. The most you can absorb at once is half of your Max HP or the monster&apos;s total Max HP."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Monsters Hit: #mobCount, absorbs #x% of the damage as HP"/> <string name="pdesc" value="Attacks multiple enemies 4 times and absorbs some of the damage dished out to the enemy as HP. The most you can absorb at once is half of your Max HP or the monster&apos;s total Max HP."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, absorbs #x% of the damage as HP"/> <string name="name" value="Shuriken Burst"/> <string name="desc" value="Throws an exploding shuriken to damage the target and nearby enemies."/> <string name="h" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Throws an exploding shuriken to damage the target and nearby enemies."/> <string name="ph" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Gust Charm"/> <string name="desc" value="Solidifies the wind to damage and knock back enemies."/> <string name="h" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount, Knockback Range: #range"/> <string name="pdesc" value="Solidifies the wind to damage and knock back enemies."/> <string name="ph" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount, Knockback Range: #range"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently improves DEX and LUK through sheer physical training."/> <string name="h" value="Permanently increase LUK by #lukX and DEX by #dexX"/> <string name="name" value="Alchemist"/> <string name="desc" value="Increases the effect of the recovery items like potions and lengthens their duration. Percentage based recover items, like Elixirs, do not count."/> <string name="h" value="Recovery Rate: +#x%, Duration: +#y%"/> <string name="name" value="Venom"/> <string name="desc" value="Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy&apos;s HP cannot drop below 1."/> <string name="h" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy&apos;s HP cannot drop below 1."/> <string name="ph" value="Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Shadow Partner"/> <string name="desc" value="A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time."/> <string name="h" value="MP Cost: #mpCon, Damage: #x%, Duration: #time sec"/> <string name="pdesc" value="A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #x%, Duration: #time sec"/> <string name="name" value="Shadow Web"/> <string name="desc" value="Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move and take continuous damage."/> <string name="h" value="MP Cost: #mpCon, Duration: #time, Bind Chance: #prop%, Damage: #damage%, Damage Over Time: #dot% per second"/> <string name="pdesc" value="Creates a web of shadow that can tangle multiple monsters. Once tangled, the monsters will be unable to move and take continuous damage."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time, Bind Chance: #prop%, Damage: #damage%, Damage Over Time: #dot% per sec\nCooldown: #cooltime sec"/> <string name="name" value="Avenger"/> <string name="desc" value="Throws a throwing star. The throwing star will go through an enemy and attack the ones behind it, too."/> <string name="h" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Throws a throwing star. The throwing star will go through an enemy and attack the ones behind it, too."/> <string name="ph" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Quad Star"/> <string name="desc" value="Masterfully unleash four throwing stars."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 4"/> <string name="pdesc" value="Masterfully unleash four throwing stars."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 4"/> <string name="name" value="Poison Bomb"/> <string name="desc" value="Throws a bomb that generates a poisonous cloud. Monsters within the range of the poisonous cloud will continuously take damage."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Throws a bomb that generates a poisonous cloud. Monsters within range of the cloud will take continuous damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec\nCooldown: #cooltime sec"/> <string name="name" value="Shadow Stars"/> <string name="desc" value="Upon Unleashing the spirit of the star, you will be able to throw as many stars as you want without consuming any in your inventory for a short amount of time."/> <string name="h" value="MP Cost: #mpCon and #bulletConsume throwing stars, Duration: #time sec"/> <string name="name" value="Shade Splitter"/> <string name="desc" value="Double-strikes nearby enemies with a shadow clone technique."/> <string name="h" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Double-strikes nearby enemies with a shadow clone technique."/> <string name="ph" value="MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Enveloping Darkness"/> <string name="desc" value="Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently."/> <string name="h" value="MaxHP: +#mhpR%, Abnormal Status Resistance: +#asrR%, Elemental Resistance: +#terR%"/> <string name="pdesc" value="Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently."/> <string name="ph" value="MaxHP: +#mhpR%, Abnormal Status Resistance: +#asrR%, Elemental Resistance: +#terR%"/> <string name="name" value="Dark Flare"/> <string name="desc" value="Temporarily summons the Dark Lord&apos;s throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy&apos;s Max HP."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Reflects #x% damage, Cooldown: #cooltime sec"/> <string name="pdesc" value="Temporarily summons the Dark Lord&apos;s throwing star. Team members nearby will reflect enemy damage. Cannot reflect more than half of the enemy&apos;s Max HP."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Reflects #x% damage, Cooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Duration: #hcTime sec, Chance to Reflect Damage: #hcProp%, Damage Reflected: #hcReflect%, Cooldown: #cooltime sec"/> <string name="name" value="Alchemic Adrenaline"/> <string name="desc" value="Increases the effect of the recovery items like potions. Percentage based recover items, like Elixirs, do not count."/> <string name="h" value="Recovery Amount: +#x%"/> <string name="name" value="Quick Motion"/> <string name="desc" value="Permanently increases Accuracy, Max Movement Speed, and Jump."/> <string name="h" value="Accuracy: +#accX, Max Movement Speed: +#speedMax, Jump: +#psdJump"/> <string name="name" value="Fortune&apos;s Favor"/> <string name="pdesc" value="Gain a chance to deal critical damage on attack."/> <string name="ph" value="Proc Chance: #prop%, Damage: +#damage%"/> <string name="name" value="Shadow Heart"/> <string name="desc" value="Increases your Critical Rate and minimum Critical Damage."/> <string name="h" value="Critical Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="HP Boost"/> <string name="desc" value="Permanently increases your Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Straight"/> <string name="desc" value="Rapidly punches enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Rapidly punch enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Somersault Kick"/> <string name="desc" value="A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Dash"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Movement Speed: +#x, Jump: +#y, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: #z%"/> <string name="desc" value="Double-tap the left or right arrow to perform a dash or jump dash. Also cancels all knockback. [Dash Activation: Arrow keys -&gt;-&gt; or &amp;lt;-&amp;lt;-] Use Corkscrew Blow or Triple Fire during the dash for additional damage."/> <string name="name" value="Lightning"/> <string name="desc" value="Summons a spirit that attacks the enemies you attacked."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="pdesc" value="Summons a spirit that attacks the enemies you attacked."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec"/> <string name="name" value="Knuckle Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of Knuckles. "/> <string name="h" value="Knuckle Mastery: +#mastery%, Accuracy: +#x"/> <string name="name" value="Energy Charge"/> <string name="desc" value="Charges energy after every attack. When your energy is fully charged, Accuracy, Attack, DEF, and Movement Speed increase. You also have a chance to activate a Stance that allows you to use energy-type skills. Energy charges twice as fast when attacking bosses."/> <string name="h" value="Energy charged at attack: #x, Duration: #time sec, Accuracy: +#acc, Weapon ATT: +#pad, Weapon/Magic DEF: +#pdd, Movement Speed: +#speed, Knock-back Resistance Rate: #prop%, Double energy charged when attacking bosses"/> <string name="pdesc" value="Charges energy after every attack. When your energy is fully charged, Accuracy, Attack, DEF, and Movement Speed increase. You also have a chance to activate a Stance that allows you to use energy-type skills."/> <string name="ph" value="Energy charged at attack: #x, Duration: #time sec, Accuracy: +#acc, Weapon ATT: +#pad, Weapon/Magic DEF: +#pdd, Movement Speed: +#speed, Knock-back Resistance Rate: #prop%, Double energy charged when attacking bosses"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently improves STR and DEX through sheer physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Tornado Uppercut"/> <string name="desc" value="Performs a super-fast uppercut, creating a tornado that attacks enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Performs a super-fast uppercut, creating a tornado that attacks enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Knuckle Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have knuckles equipped.\nRequired Skill: #cKnuckle Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Corkscrew Blow"/> <string name="desc" value="Allows you to run forward and punch multiple monsters at once."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Allows you to run forward and punch multiple monsters at once."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec"/> <string name="name" value="Energy Blast"/> <string name="desc" value="Blasts a ball of energy to attack multiple monsters at once. This skill can only be used when your #cenergy is fully charged#.\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="pdesc" value="Blasts a ball of energy to attack multiple monsters at once. This skill can only be used when your #cenergy is fully charged#.\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Lightning Charge"/> <string name="desc" value="Temporarily adds lightning attribute to a knuckle to increase its Attack."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Lightning Attribute applied"/> <string name="pdesc" value="Temporarily adds the Lightning Attribute to your knuckle, increasing its attack."/> <string name="ph" value="Damage: +#damage%, Duration: #time sec, Lightning Attribute applied"/> <string name="name" value="Dark Clarity"/> <string name="desc" value="Calms your heart to provide a temporary increase to Weapon Attack and Accuracy."/> <string name="h" value="MP Cost: #mpCon, Weapon ATT: +#indiePad, Accuracy: #acc, Duration: #time sec"/> <string name="pdesc" value="Calms your heart to provide a temporary increase to Weapon Attack and Accuracy."/> <string name="ph" value="MP Cost: #mpCon, Weapon ATT: +#PVPdamage, Accuracy: #acc, Duration: #time sec"/> <string name="name" value="Critical Punch"/> <string name="desc" value="Increases your Critical Rate and the minimum Critical Damage."/> <string name="h" value="Critical Attack Rate: +#prop%, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Energy Drain"/> <string name="desc" value="Absorbs a portion of the monster&apos;s HP to restore your own HP. It can only be used when your #cenergy is fully charged#.\\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="h" value="Damage: #damage%, Amount Absorbed: #x%"/> <string name="pdesc" value="Absorbs a portion of the monster&apos;s HP to restore your own HP. It can only be used when your #cenergy is fully charged#.\\nRequired Skill: #cEnergy Charge Lv. 1#"/> <string name="ph" value="Damage: #damage%, Absorbs #x% of the damage as HP\nCooldown: #cooltime sec"/> <string name="name" value="Transformation"/> <string name="desc" value="Transforms you for 180 seconds. Some skills cannot be used when you are transformed. \n[Available Skills: Shockwave, Kunckle Booster, Energy Blast, Energy Drain, Speed Infusion]"/> <string name="h" value="MP Cost: #mpCon, Transform Duration: #time sec, Weapon ATT: +#epad, Weapon DEF: +#epdd, Magic DEF: +#emdd, Movement Speed: +#speed, Jump: +#jump, Cooldown: #cooltime sec"/> <string name="pdesc" value="Transforms you for 180 seconds. Some skills cannot be used when you are transformed. \n[Skill Exceptions: Double Shot, Oak Barrel, Demolition, Snatch]"/> <string name="ph" value="MP Cost: #mpCon, Transform Duration: #time sec, Battle Mode ATT: +#PVPdamage, Weapon DEF: +#epdd, Magic DEF: +#emdd, Movement Speed: +#speed, Jump: +#jump, Cooldown: #cooltime sec"/> <string name="name" value="Shockwave"/> <string name="desc" value="Pounds the ground to create a shockwave that damages multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Pounds the ground to create a shockwave that damages multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Octopunch"/> <string name="desc" value="Throws a barrage of punches with super human power."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="pdesc" value="Throws a barrage of punches with super human power."/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="name" value="Speed Infusion"/> <string name="desc" value="Uses HP and MP to temporarily increase the attack speed of a weapon. This can be combined with other boosters, and everyone in the party will have their attack speed doubled.\nRequired Skill: #cKnuckle Booster Lv. 20#"/> <string name="h" value="Cost: -#hpCon HP and #mpCon MP, Duration: #time sec"/> <string name="pdesc" value="Uses HP and MP to double your team&apos;s attack speed. This can be combined with other boosters.\nRequired Skill: #cKnuckle Booster Lv. 20#"/> <string name="name" value="Spark"/> <string name="desc" value="Uses the Spirit of Lightning to deal additional attacks. Nearby monsters also take damage."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Uses the Spirit of Lightning to deal additional attacks. Nearby monsters also take damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Max Enemies Hit: #mobCount"/> <string name="name" value="Shark Wave"/> <string name="desc" value="Attack multiple monsters in front of you."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Attack multiple enemies in front of you."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Buccaneer Blast"/> <string name="desc" value="Unleashes a powerful energy blast. Can only be used when energy is fully charged. Allows you to charge additional energy as passive effect."/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount. Number of Attacks: #attackCount\nPassive Effects: Charges #x energy with each attack"/> <string name="pdesc" value="Unleashes a powerful energy blast. Can only be used when energy is fully charged. Allows you to charge additional energy as passive effect."/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount. Number of Attacks: #attackCount\nPassive Effects: Charges #x energy with each attack"/> <string name="name" value="Precision Strikes"/> <string name="desc" value="Increases Critical Rate and critical damage. Additional Critical Rate against bosses."/> <string name="h" value="Critical Rate: +#cr%, Critical Damage: +#criticaldamageMin%, Additional Critical Rate on Bosses: #prop%"/> <string name="pdesc" value="Increases critical damage."/> <string name="ph" value="Critical rate: +#cr%, Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Opportunistic Fighter"/> <string name="desc" value="Critical Rate increases when attacking stunned enemies. Attacks also have a chance to stun targets."/> <string name="h" value="Critical Rate when attacking stunned enemies: +#prop%, Stun Rate: #subProp%"/> <string name="name" value="Roll of the Dice"/> <string name="desc" value="Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing."/> <string name="h" value="MP Cost: #mpCon, Buff Duration: #time, Cooldown: #cooltime sec"/> <string name="pdesc" value="Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing."/> <string name="ph" value="MP Cost: #mpCon, Buff Duration: #time, Cooldown: #cooltime sec"/> <string name="name" value="Landlubber Blast"/> <string name="desc" value="Pounds the ground to create a shockwave that damages multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Pounds the ground to create a shockwave that damages multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress&apos;s Blessing, the higher increase is applied."/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Tutorial Skill"/> <string name="desc" value="Tutorial Skill"/> <string name="name" value="Tutorial Skill"/> <string name="desc" value="Tutorial Skill"/> <string name="name" value="Tutorial Skill"/> <string name="desc" value="Tutorial Skill"/> <string name="name" value="Tutorial Skill"/> <string name="desc" value="Tutorial Skill"/> <string name="name" value="Tutorial Skill"/> <string name="desc" value="Tutorial Skill"/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the stronger skill will be active.\r\nThis skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character&apos;s Noble Mind skill. "/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: 10, Magic ATT: 10, Duration: 10 min"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Hero)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="All attacks become critical hits when HP is below #z%, MP Cost: #y%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp and Up Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damage enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown and Right Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage% every #dotInterval sec for #dotTime sec (Up to #attackCount times), Max Monsters Hit: #mobCount,"/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown and Up Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the White Angel&apos;s blessing."/> <string name="h1" value="ATT: 12, Magic ATT: 12, Duration: 10 min"/> <string name="name" value="Will of the Alliance"/> <string name="desc" value="Strong force is released according to the Willpower of the Alliance"/> <string name="h" value="Permanently increases STR: #strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="name" value="Regained Memory"/> <string name="desc" value="You recover your true power by recovering your lost memory."/> <string name="h" value="Permanently increases ATT #padX, DEF #pddX, Speed #psdSpeed, Critical Rate: #cr%, Damage #bdR% increases when attacking a boss monster"/> <string name="name" value="Three Snails"/> <string name="desc" value="[Master Level : 3]\nHurls snail shells to attack monsters from long distance."/> <string name="h1" value="MP -3; Damage 10"/> <string name="h2" value="MP -5; Damage 25"/> <string name="h3" value="MP -7; Damage 40"/> <string name="name" value="Recovery"/> <string name="desc" value="[Master Level : 3]\nEnables the user to recover HP constantly for 30 sec. \n#cTerms between skills : 2 min.#"/> <string name="h1" value="MP -5; Recover HP +24 in 30 sec."/> <string name="h2" value="MP -10; Recover HP +48 in 30 sec."/> <string name="h3" value="MP -15; Recover HP +72 in 30 sec."/> <string name="name" value="Agile Body"/> <string name="desc" value="[Master Level : 3]\nExplosive speed for an instant. \n#cTakes about 1 min. until the next call.#"/> <string name="h1" value="MP -4; Speed +10% in 4 sec"/> <string name="h2" value="MP -7; Speed +15% in 8 sec"/> <string name="h3" value="MP -10; Speed +20% in 12 sec"/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level : 1]\nUses the spirit of a legend to use a scroll on an item that cannot be normally equipped by the character."/> <string name="name" value="Monster Rider"/> <string name="desc" value="[Master Level : 1]\nEnables one to ride on a tamed monster and use it as a method of transportation."/> <string name="name" value="Echo of Hero"/> <string name="desc" value="[Master Level : 1]\n Increase weapon attack and magic attack on all players around. \n#cTerms between skills : 2 hours#"/> <string name="h1" value="MP -30 Weapon attack +2%, Magic attack +2% for 40Minutes"/> <string name="name" value="Jump Down"/> <string name="desc" value="[Master Level : 1]nJump downward."/> <string name="h1" value="Jump down to a lower level."/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level : 3]\nCan create item by using alchemy. Created item is different by level."/> <string name="h1" value="Can create item under level 75."/> <string name="h2" value="Can create item under level 105."/> <string name="h3" value="Can create item under level 135."/> <string name="name" value="Bamboo Thrust"/> <string name="desc" value="Use bamboo as weapon and attack."/> <string name="h1" value="Decrease HP of boss monster by 30%"/> <string name="name" value="Invincible Barrier"/> <string name="desc" value="Become invincible for certain period of time."/> <string name="h1" value="Invincible for 30 sec."/> <string name="name" value="Meteo Shower"/> <string name="desc" value="Damage will increase for certain period of time."/> <string name="h1" value="Damage increased by 100% for 30 sec."/> <string name="name" value="Helper"/> <string name="desc" value="Damage increases for a fixed time period."/> <string name="h1" value="Helper"/> <string name="name" value="Yeti Rider"/> <string name="desc" value="[Master Level : 1]\nAllows one to ride on a Yeti.\n#cAvailable until : 7/9/2009 at 00:00#"/> <string name="h1" value="MP -10; Weapon and Magic DEF +10, Speed +120, Jump +120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level : 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level : 1]\nAllows you to move around while being mounted on a Yeti."/> <string name="h1" value="Consumes 10 MP, Weapon and Magic Defense +10, Speed 120, Jump 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level : 1]\nAllows you to move around while being mounted on a Broomstick."/> <string name="h1" value="Consumes 10 MP, Weapon and Magic Defense +10, Speed 120, Jump 120"/> <string name="name" value="Magical Wooden Horse"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky with the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skills costs 90 MP to activate and consumes 1 MP per sec while active."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active): 1 MP/sec"/> <string name="name" value="Croking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Retro Scooter"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Lovely Scooter"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP -10, Weapon and Magic Attack +10, Speed +140, Jump +120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP -10, Weapon and Magic Attack +10, Speed +140, Jump +120"/> <string name="name" value="F1 Machine"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Tiger"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed 140, Jump +120"/> <string name="name" value="Lion"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Lion."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Unicorn"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Unicorn."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Low Rider."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Red Truck"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Red Truck."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Gargoyle"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Gargoyle."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Shinjo."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed 140, Jump +120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed 140, Jump +120"/> <string name="name" value="Helicopter"/> <string name="desc" value="[Master Level: 1]\nYou can fly around in a Helicopter."/> <string name="h1" value="MP -10, DEF and M. DEF +10, Speed +140, Jump +120"/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-15-2010 at midnight# "/> <string name="h1" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="h2" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-15-2010 at midnight# "/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-15-2010 at midnight# "/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare, the terrifying dream of darkness."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed +170, Jump +120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed +170, Jump +120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed +170, Jump +120"/> <string name="name" value="Transformer"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Chicken"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Kurenai Run Away"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="OS4 Shuttle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS4 Shuttle."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Visitor Melee Attack"/> <string name="desc" value="Visitor Melee Attack"/> <string name="h1" value="Visitor Melee Attack"/> <string name="name" value="Visitor Range Attack"/> <string name="desc" value="Visitor Range Attack"/> <string name="h1" value="Visitor Range Attack"/> <string name="name" value="Owl "/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Owl."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Mothership"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the mothership."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="OS3A Machine"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS3A machine."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140, Jump: +120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120, Jump: +120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Giant Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Jump a second time while in the air."/> <string name="ph" value="MP Cost: 0, Additional Jump distance\nCooldown: #cooltime sec"/> <string name="name" value="Small Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rabbit Rickshaw"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="6th Party Tonight"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the 6th Anniversary Set Effect Skill."/> <string name="name" value="6th Party Tonight"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the 6th Anniversary Set Effect Skill."/> <string name="name" value="Law Officer"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the Law Officer Skill."/> <string name="name" value="Nina&apos;s Pentacle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Frog"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Turtle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Buffalo"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Jr. Tank"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Spirit Viking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Pachinko Robo"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rex&apos;s Hyena"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Napolean Mount"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Soaring (Mount)"/> <string name="desc" value="Allows you to soar through the air on mounts that can fly. While riding a mount with the ability to fly, press the Up Arrow and Jump keys to soar through the air.\nCosts 5 MP to activate."/> <string name="h1" value="MP Cost: 10"/> <string name="name" value="Red Draco"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #300 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nadeshiko Fly High"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Pegasus"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="name" value="Dragon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Magic Broom"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #30 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Knight&apos;s Chariot"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Invisible Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Dragon (Level 3)"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Owl"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #180 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Helicopter"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Highway Patrol Car"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Highway Patrol Car.\nRight-click to allow other players to hitch a ride."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Balrog&apos;s Hellfire"/> <string name="desc" value="Calls up Balrog&apos;s soul to smite all enemies on-screen with vicious hellfire."/> <string name="h1" value="Strikes 15 enemies for 2000% damage. Critical Probability +20%, 10 minute cooldown."/> <string name="desc" value="Calls up Horntail&apos;s soul to bathe the enemies around you in flames. Targeted enemies will receive continual flame damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Horntail&apos;s Flame Breath"/> <string name="name" value="Rex&apos;s Charge"/> <string name="desc" value="Calls up Rex&apos;s soul to instantly annihilate enemies in front of you. Does normal damage to boss monsters."/> <string name="h1" value="Instantly eliminates to normal monsters, does 900% damage to boss monsters. 10 minute cooldown."/> <string name="name" value="Ani&apos;s Judgment"/> <string name="desc" value="Calls up Ani&apos;s soul to crush enemies with a powerful hammer that ignores enemy defense."/> <string name="h1" value="Strikes 1 enemy for 4000% damage. Critical Probability +40%, ignores enemy defense, 10 minute cooldown."/> <string name="name" value="Dragon Rider&apos;s Energy Breath"/> <string name="desc" value="Calls up the Dragon Rider&apos;s soul to blast enemies in front of you with a powerful Energy Charge. Targeted enemies will receive continual damage over time."/> <string name="h1" value="Strikes 15 enemies for 2000% damage. Critical Probability +40%, 300% continual damage for 10 seconds, 10 minute cooldown."/> <string name="name" value="Von Leon&apos;s Lion Slash"/> <string name="desc" value="Calls up Von Leon&apos;s soul to inflict a devastating strike on an enemy."/> <string name="h1" value="Strikes 1 enemy for 5000% damage. Critical Probability +30%, ignores enemy defense, 10 minute cooldown."/> <string name="name" value="Zakum&apos;s Towering Inferno"/> <string name="desc" value="Calls up Zakum&apos;s soul to burn enemies around you with towering flames. Targeted enemies will receive continual fire damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Spirit of Rock&apos;s Doom Strike"/> <string name="desc" value="Summons the Spirit of Rock&apos;s soul for 2 minutes, stunning nearby enemies."/> <string name="h1" value="Performs a stun attack on 15 enemies for 500% damage. 2 minute duration, 15 minute cooldown."/> <string name="name" value="Mu Gong&apos;s Absolute Destruction"/> <string name="desc" value="Draws strength from Mu Gong&apos;s soul to do double regular attack damage to enemies for 30 seconds."/> <string name="h1" value="Damage x2, 30 second duration, 15 minute cooldown."/> <string name="name" value="Pink Bean&apos;s Zone of Incredible Pain"/> <string name="desc" value="Summons Pink Bean&apos;s soul for 2 minutes, doing massive damage to nearby enemies."/> <string name="h1" value="Strikes 15 enemies for 1500% damage. 2 minute duration, 15 minute of cooldown."/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Hidden Item Skill]\nIncreases your Speed and Jump for a set amount of time."/> <string name="h1" value="MP -50, Speed 20, Jump 10, Duration: 200 sec."/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Hidden Item Skill]\nGenerates a portal that leads to the closest town. You can enter and exit through the door as frequently as you wish until it disappears. Use the portal by pressing the Up Arrow button while standing on it."/> <string name="h1" value="MP -120, Requires: 2 Magic Rocks, Portal Duration: 120 sec."/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Hidden Item Skill]\nFinds an enemy&apos;s weak spot and grants the ability to deal fatal damage on that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Max Crit Damage: +15%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Hidden Item Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="MP -80, Max HP and Max MP +40% for 240 sec."/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cSkills that have already reached master level are not increased.# \nExceptions: Beginner skills and Combat Orders cannot be increased."/> <string name="h1" value="MP Cost: 64, All skill levels increased by 1 level for 240 seconds."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, Accuracy, Avoidability, Max HP, and Max MP. Reduces the amount of MP used when using skills. Can be stacked with other buff skills except for Advanced Blessing."/> <string name="h1" value="MP Cost: 120. For 240 seconds - Weapon ATT: +20, Magic ATT: +20, Weapon DEF +425, Magic DEF +425, Accuracy +260, Avoidability +260, Max HP +475, Max MP +475, MP Consumption: -12%"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP and MP to increase your attack speed 1 level for a fixed period of time. It can be stacked with other buffs except Speed Infusion."/> <string name="h1" value="HP Cost: 120, MP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="name" value="Pig&apos;s Weakness"/> <string name="desc" value="[Master Level : 1]\n Inflicts 150% damage on Pigs."/> <string name="name" value="Stump&apos;s Weakness"/> <string name="desc" value="[Master Level : 1]\n Inflicts 150% damage on Stumps."/> <string name="name" value="Slime&apos;s Weakness"/> <string name="desc" value="[Master Level : 1]\n Inflicts 150% damage on Slimes. "/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress&apos;s Blessing, the higher increase is applied."/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Dragon Flight"/> <string name="desc" value="Fly a long distance with your Dragon."/> <string name="h" value="Fly a long distance by pressing and holding the jump key. Can only be used if the Monster Riding skill has been obtained and you are not currently on a mount."/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the stronger skill will be active.\r\nThis skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character&apos;s Noble Mind skill. "/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: 10, Magic ATT: 10, Duration: 10 min"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Hero)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="All attacks become critical hits when HP is below #z%, MP Cost: #y%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp and Up Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damage enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown and Right Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage% every #dotInterval sec for #dotTime sec (Up to #attackCount times), Max Monsters Hit: #mobCount,"/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown and Up Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the White Angel&apos;s blessing."/> <string name="h1" value="ATT: 12, Magic ATT: 12, Duration: 10 min"/> <string name="name" value="Will of the Alliance"/> <string name="desc" value="Strong force is released according to the Willpower of the Alliance"/> <string name="h" value="Permanently increases STR: #strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="name" value="Inherited Will"/> <string name="desc" value="You learned the dragon master&apos;s true power by receiving the will of Afrien, the King of Onyx Dragon"/> <string name="h" value="Permanently increases Magic ATT #madX, Magic DEF #mddX, HP #mhpR%, All stats #strX, When attacking Boss Monster- Damage: +#bdR%"/> <string name="name" value="Three Snails"/> <string name="desc" value="[Master Level: 3]\nHurls snail shells to attack monsters from long distance."/> <string name="h1" value="MP -3, 10 damage"/> <string name="h2" value="MP -5, 25 damage"/> <string name="h3" value="MP -7, 40 damage"/> <string name="name" value="Recover"/> <string name="desc" value="[Master Level: 3]\nEnables the user to recover a certain amount of HP over 30 sec. \n#cCooldown: 10 min.#"/> <string name="h1" value="MP -5, recovers 24 HP over 30 sec."/> <string name="h2" value="MP -10, recovers 48 HP over 30 sec."/> <string name="h3" value="MP -15, recovers 72 HP over 30 sec. "/> <string name="name" value="Nimble Feet"/> <string name="desc" value="[Master Level: 3]\nEnables the character to move around quickly for a short amount of time. \n#cCooldown: 1 min.#"/> <string name="h1" value="MP -4, Speed +10 for 4 sec."/> <string name="h2" value="MP -7, Speed +15 for 8 sec."/> <string name="h3" value="MP -10, Speed +20 for 12 sec."/> <string name="name" value="Legendary Spirit "/> <string name="desc" value="[Master Level: 1]\nThe spirit of a legend lets you use scrolls on items that you cannot equip."/> <string name="name" value="Monster Rider"/> <string name="desc" value="[Master Level: 1]\nEnables you to ride a tamed monster and use it as a method of transportation."/> <string name="name" value="Hero&apos;s Echo"/> <string name="desc" value="[Master Level: 1]\nIncreases the Weapon and Magic Attack of all nearby users. \n#cCooldown: 2 hrs#"/> <string name="h1" value="MP -30, Weapon and Magic Attack +4% for 40 min"/> <string name="name" value="Jump Down"/> <string name="desc" value="[Master Level: 1]\nJump downward."/> <string name="h1" value="Jump Down"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level: 3]\nCan craft items using alchemy. The items that can be crafted depend on your level."/> <string name="h1" value="Can craft items under level 75."/> <string name="h2" value="Can craft items under level 105."/> <string name="h3" value="Can craft items under level 135."/> <string name="name" value="Bamboo Thrust"/> <string name="desc" value="Uses bamboo as a weapon and attacks."/> <string name="h1" value="Decreases the HP of a boss monster by 30%"/> <string name="name" value="Invincible Barrier"/> <string name="desc" value="Become invincible for a certain period of time."/> <string name="h1" value="Invincible for 30 sec."/> <string name="name" value="Meteo Shower"/> <string name="desc" value="Damage increases for a certain period of time."/> <string name="h1" value="Damage +100% for 30 sec."/> <string name="name" value="Yeti Rider"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP -10, Weapon and Magic Attack +10, Speed +120, Jump +120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP -10, Weapon and Magic Attack +10, Speed +120, Jump +120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level: 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Magical Wooden Horse"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky with the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skills costs 90 MP to activate and consumes 1 MP per sec while active."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active): 1 MP/sec"/> <string name="name" value="Croking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Retro Scooter"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Lovely Scooter"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP -10, Weapon and Magic Attack +10, Speed +140, Jump +120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP -10, Weapon and Magic Attack +10, Speed +140, Jump +120"/> <string name="name" value="F1 Machine"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Tiger"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed 140, Jump +120"/> <string name="name" value="Lion"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Lion."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Unicorn"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Unicorn."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Low Rider."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Red Truck"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Red Truck."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Gargoyle"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Gargoyle."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Shinjo."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed 140, Jump +120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed 140, Jump +120"/> <string name="name" value="Helicopter"/> <string name="desc" value="[Master Level: 1]\nYou can fly around in a Helicopter."/> <string name="h1" value="MP -10, DEF and M. DEF +10, Speed +140, Jump +120"/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-15-2010 at midnight# "/> <string name="h1" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="h2" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-15-2010 at midnight# "/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-15-2010 at midnight# "/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare, the terrifying dream of darkness."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed +170, Jump +120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed +170, Jump +120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP -10, Weapon and Magic DEF +10, Speed +170, Jump +120"/> <string name="name" value="Transformer"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Chicken"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Kurenai Run Away"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="OS4 Shuttle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS4 Shuttle."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Visitor Melee Attack"/> <string name="desc" value="Visitor Melee Attack"/> <string name="h1" value="Visitor Melee Attack"/> <string name="name" value="Visitor Range Attack"/> <string name="desc" value="Visitor Range Attack"/> <string name="h1" value="Visitor Range Attack"/> <string name="name" value="Owl "/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Owl."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Mothership"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the mothership."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="OS3A Machine"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS3A machine."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140, Jump: +120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120, Jump: +120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Giant Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Jump a second time while in the air."/> <string name="ph" value="MP Cost: 0, Additional Jump distance\nCooldown: #cooltime sec"/> <string name="name" value="Small Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rabbit Rickshaw"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="6th Party Tonight"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the 6th Anniversary Set Effect Skill."/> <string name="name" value="6th Party Tonight"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the 6th Anniversary Set Effect Skill."/> <string name="name" value="Law Officer"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the Law Officer Skill."/> <string name="name" value="Nina&apos;s Pentacle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Frog"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Turtle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Buffalo"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Jr. Tank"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Spirit Viking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Pachinko Robo"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rex&apos;s Hyena"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Napolean Mount"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Soaring (Mount)"/> <string name="desc" value="Allows you to soar through the air on mounts that can fly. While riding a mount with the ability to fly, press the Up Arrow and Jump keys to soar through the air.\nCosts 5 MP to activate."/> <string name="h1" value="MP Cost: 10"/> <string name="name" value="Red Draco"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #300 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nadeshiko Fly High"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Pegasus"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="name" value="Dragon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Magic Broom"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #30 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Knight&apos;s Chariot"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Invisible Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Dragon (Level 3)"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Owl"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #180 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Helicopter"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Highway Patrol Car"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Highway Patrol Car.\nRight-click to allow other players to hitch a ride."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Balrog&apos;s Hellfire"/> <string name="desc" value="Calls up Balrog&apos;s soul to smite all enemies on-screen with vicious hellfire."/> <string name="h1" value="Strikes 15 enemies for 2000% damage. Critical Probability +20%, 10 minute cooldown."/> <string name="name" value="Horntail&apos;s Flame Breath"/> <string name="desc" value="Calls up Horntail&apos;s soul to bathe the enemies around you in flames. Targeted enemies will receive continual flame damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Rex&apos;s Charge"/> <string name="desc" value="Calls up Rex&apos;s soul to instantly annihilate enemies in front of you. Does normal damage to boss monsters."/> <string name="h1" value="Instantly eliminates to normal monsters, does 900% damage to boss monsters. 10 minute cooldown."/> <string name="name" value="Ani&apos;s Judgment"/> <string name="desc" value="Calls up Ani&apos;s soul to crush enemies with a powerful hammer that ignores enemy defense."/> <string name="h1" value="Strikes 1 enemy for 4000% damage. Critical Probability +40%, ignores enemy defense, 10 minute cooldown."/> <string name="name" value="Dragon Rider&apos;s Energy Breath"/> <string name="desc" value="Calls up the Dragon Rider&apos;s soul to blast enemies in front of you with a powerful Energy Charge. Targeted enemies will receive continual damage over time."/> <string name="h1" value="Strikes 15 enemies for 2000% damage. Critical Probability +40%, 300% continual damage for 10 seconds, 10 minute cooldown."/> <string name="name" value="Von Leon&apos;s Lion Slash"/> <string name="desc" value="Calls up Von Leon&apos;s soul to inflict a devastating strike on an enemy."/> <string name="h1" value="Strikes 1 enemy for 5000% damage. Critical Probability +30%, ignores enemy defense, 10 minute cooldown."/> <string name="name" value="Zakum&apos;s Towering Inferno"/> <string name="desc" value="Calls up Zakum&apos;s soul to burn enemies around you with towering flames. Targeted enemies will receive continual fire damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Spirit of Rock&apos;s Doom Strike"/> <string name="desc" value="Summons the Spirit of Rock&apos;s soul for 2 minutes, stunning nearby enemies."/> <string name="h1" value="Performs a stun attack on 15 enemies for 500% damage. 2 minute duration, 15 minute cooldown."/> <string name="name" value="Mu Gong&apos;s Absolute Destruction"/> <string name="desc" value="Draws strength from Mu Gong&apos;s soul to do double regular attack damage to enemies for 30 seconds."/> <string name="h1" value="Damage x2, 30 second duration, 15 minute cooldown."/> <string name="name" value="Pink Bean&apos;s Zone of Incredible Pain"/> <string name="desc" value="Summons Pink Bean&apos;s soul for 2 minutes, doing massive damage to nearby enemies."/> <string name="h1" value="Strikes 15 enemies for 1500% damage. 2 minute duration, 15 minute of cooldown."/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Hidden Item Skill]\nIncreases your Speed and Jump for a set amount of time."/> <string name="h1" value="MP -50, Speed 20, Jump 10, Duration: 200 sec."/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Hidden Item Skill]\nGenerates a portal that leads to the closest town. You can enter and exit through the door as frequently as you wish until it disappears. Use the portal by pressing the Up Arrow button while standing on it."/> <string name="h1" value="MP -120, Requires: 2 Magic Rocks, Portal Duration: 120 sec."/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Hidden Item Skill]\nFinds an enemy&apos;s weak spot and grants the ability to deal fatal damage on that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Max Crit Damage: +15%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Hidden Item Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="MP -80, Max HP and Max MP +40% for 240 sec."/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cSkills that have already reached master level are not increased.# \nExceptions: Beginner skills and Combat Orders cannot be increased."/> <string name="h1" value="MP Cost: 64, All skill levels increased by 1 level for 240 seconds."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, Accuracy, Avoidability, Max HP, and Max MP. Reduces the amount of MP used when using skills. Can be stacked with other buff skills except for Advanced Blessing."/> <string name="h1" value="MP Cost: 120. For 240 seconds - Weapon ATT: +20, Magic ATT: +20, Weapon DEF +425, Magic DEF +425, Accuracy +260, Avoidability +260, Max HP +475, Max MP +475, MP Consumption: -12%"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP and MP to increase your attack speed 1 level for a fixed period of time. It can be stacked with other buffs except Speed Infusion."/> <string name="h1" value="HP Cost: 120, MP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="name" value="Pig&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\nAll attacks against Pigs cause 150% damage."/> <string name="name" value="Stump&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\nAll attacks against Stumps cause 150% damage."/> <string name="name" value="Slime&apos;s Weakness"/> <string name="desc" value="[Master Level: 1]\nAll attacks against Slimes cause 150% damage."/> <string name="name" value="Potion Mastery"/> <string name="desc" value="You learn how to use potions more efficiently in order to resolve supply shortage issues."/> <string name="h" value="Recovery Rate: +#x%"/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress&apos;s Blessing, the higher increase is applied."/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Deadly Crits"/> <string name="desc" value="[Master Level: 20]\nGrants you an increase Critical Hit Rate."/> <string name="h1" value="50% Chance"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the stronger skill will be active.\r\nThis skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character&apos;s Noble Mind skill. "/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: 10, Magic ATT: 10, Duration: 10 min"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Hero)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="All attacks become critical hits when HP is below #z%, MP Cost: #y%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp and Up Arrow key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damage enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown Arrow and Right Arrow key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage% every #dotInterval sec for #dotTime sec (Up to #attackCount times), Max Monsters Hit: #mobCount,"/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown Arrow and Up Arrow key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="Elven Healing"/> <string name="desc" value="Uses energy purified by nature to continuously recover HP and MP."/> <string name="h" value="Recovers HP and MP by #x% of Max HP and MP every 4 seconds."/> <string name="name" value="Updraft"/> <string name="desc" value="Quickly move up on ladders or ropes."/> <string name="h" value="Can be used on ladders or ropes.\n[Command:#cUp Arrow Key + Jump# ]"/> <string name="name" value="Elven Grace"/> <string name="desc" value="Rulers of the Elves are naturally gifted with swift movement, and fatal charms."/> <string name="h" value="Permanently increase attack speed 1 level. Movement Speed #psdSpeed, Jump: #psdJump, Charm +30"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the White Angel&apos;s blessing."/> <string name="h1" value="ATT: 12, Magic ATT: 12, Duration: 10 min"/> <string name="name" value="Will of the Alliance"/> <string name="desc" value="Strong force is released according to the Willpower of the Alliance"/> <string name="h" value="Permanently increases STR: #strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="name" value="Crystal Throw"/> <string name="desc" value="Throws a piece of Rue at an enemy."/> <string name="h" value="MP Cost: #mpCon, Damage: #fixdamage"/> <string name="name" value="Infiltrate"/> <string name="desc" value="Allows you to hide and move quickly for a short time.\n#cCooldown: 1 min#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Movement Speed: +#speed"/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level: 1]\nWith the aid of a legendary spirit, you can now use scrolls on items that you can&apos;t equip."/> <string name="name" value="Monster Riding"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a tamed monster."/> <string name="name" value="Hero&apos;s Echo"/> <string name="desc" value="[Master Level: 1]\nIncreases the Weapon ATT and Magic ATT of all nearby players. \n#cCooldown: 2 hrs#"/> <string name="h1" value="MP Cost: 30, Weapon ATT and Magic ATT: + 4%, Duration: 40 min"/> <string name="name" value="Test"/> <string name="desc" value="Test"/> <string name="h1" value="Test"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level: 3]\nAllows you to use alchemy to create items. The items you can create depend on your character level."/> <string name="h1" value="Allows you to create items under Lv. 75."/> <string name="h2" value="Allows you to create items under Lv. 105."/> <string name="h3" value="Allows you to create items under Lv. 135."/> <string name="name" value="Bamboo Rain"/> <string name="desc" value="Uses bamboo to attack an enemy."/> <string name="h1" value="Decreases boss monster HP by 30%"/> <string name="name" value="Invincibility"/> <string name="desc" value="Allows you to temporarily become invincible."/> <string name="h1" value="Turns the character invincible for 30 seconds."/> <string name="name" value="Power Explosion"/> <string name="desc" value="Temporarily increases your damage."/> <string name="h1" value="Damage: +100%, Duration: 30 sec"/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level: 2]\nAllows you to board a Spaceship. Tapping left or right twice enhances Movement Speed and Jump. #cExpiration: TKTKTK#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: +150, Jump: +120"/> <string name="h2" value="MP Cost: 10, Weapon and Magic DEF: +20, Speed: 170, Jump: 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level: 1]\nTapping left or right twice enhances Movement Speed and Jump. #cExpires: TKTKTK at QRQRQR#"/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level: 1]\nAllows you to change the condition of Krypto in the Space Mine. #cExpires: TKTKTK at QRQRQR#"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti.\n#cExpires:TKTKTK at QRQRQR#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level: 1]\nUtilizes the rage of the Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Charge! Toy Trojan"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Wooden Horse."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky with the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skills costs 90 MP to activate and consumes 1 MP per sec while active."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active): 1 MP/sec"/> <string name="name" value="Croco"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Croco."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Black Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Black Scooter."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Pink Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Scooter."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Race Kart"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Race Kart."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="ZD Tiger"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a ZD Tiger."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Shinjo."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the fastest bird on land, the Ostrich."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Transformed Robot"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Transformed Robot."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Capture"/> <string name="desc" value="[Master Level: 1]\nAllows you to capture a monster after its HP falls below 50%.\nMonsters captured in the Jaguar habitat can be used as mounts.\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, can capture up to 5 types of monsters"/> <string name="name" value="Call of the Hunter"/> <string name="desc" value="[Master Level: 1]\nAllows you to randomly summon one of the monsters you&apos;ve captured to help you. \n(Does not include Jaguar.) \nRequired skill: Capture Lv. 1\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, Summon Duration: 20 sec"/> <string name="name" value="Motorcycle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Motorcycle."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1]\nAllows you to equip a Power Suit."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Mechanic Dash"/> <string name="desc" value="Press left/right twice to travel a short distance at a high speed.\n[Command: #cRight and Right Arrow key#]"/> <string name="h" value="MP Cost: #mpCon, travel a short distance"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Jump a second time while in the air."/> <string name="ph" value="MP Cost: 0, Additional Jump distance\nCooldown: #cooltime sec"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120, Jump: 120"/> <string name="name" value="Elven Blessing"/> <string name="desc" value="[Job Specialty Skill] Allows you to return to Elluel, in addition to permanently receiving extra EXP through the blessings of the ancient Elves."/> <string name="h" value="Returns you to Elluel (Cooldown: #cooltime sec)\nAdditional Effect: Permanently receive #expR% additional EXP"/> <string name="name" value="Sylvidia"/> <string name="desc" value="[Master level: 1]\nAllows you to mount the Unicorn Sylvidia, a friend of the Elves."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 150, Jump: 120"/> <string name="name" value="Sylvidia"/> <string name="desc" value="[Master level: 1]\nAllows you to mount the Unicorn Sylvidia, a friend of the Elves. A more mature Sylvidia will appear."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 190, Jump: 120"/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Potential Skill]\nTemporarily increases your Movement Speed and Jump."/> <string name="h1" value="MP Cost: 50, Movement Speed: +20, Jump: +10, Duration: 200 sec"/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Potential Skill]\nCreates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up Arrow key to use it."/> <string name="h1" value="MP Cost: 120, Uses 2 Magic Rocks, Portal Duration: 120 sec"/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Max Crit Damage: +15%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="MP Cost: 80, Max HP and Max MP: +40%, Duration: 240 sec"/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cSkills that have already reached master level are not increased.# \nExceptions: Beginner skills and Combat Orders cannot be increased."/> <string name="h1" value="MP Cost: 64, All Skill levels increased by 1 level for 240 seconds."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, Accuracy, Avoidability, Max HP, and Max MP. Reduces the amount of MP used when using skills. Can be stacked with other buff skills except for Advanced Blessing."/> <string name="h1" value="MP Cost: 120. For 240 seconds - Weapon ATT: +20, Magic ATT: +20, Weapon DEF +425, Magic DEF +425, Accuracy +260, Avoidability +260, Max HP +475, Max MP +475, MP Consumption: -12%"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP and MP to increase your attack speed 1 level for a fixed period of time. It can be stacked with other buffs except Speed Infusion."/> <string name="h1" value="HP Cost: 120, MP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="name" value="Combo Ability"/> <string name="desc" value="Gain increased ATT, DEF, and Speed for every 10 Combo Count. \nRequired Skill: #cDouble Swing Lv. 10#"/> <string name="h" value="ATT: +#y, Weapon DEF: +#z, Magic DEF: +#z, Speed: +#w, Max Stacks: #x"/> <string name="pdesc" value="Battle Mode ATT, Speed, and Jump permanently increase. #cDouble Swing Lv. 10#"/> <string name="ph" value="ATT +#padX, Speed +#psdSpeed, Jump +#psdJump"/> <string name="name" value="Double Swing"/> <string name="desc" value="Press the attack key twice to deal a double attack on up to 8 enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Press the attack key twice to deal a double attack on up to 6 enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2"/> <string name="name" value="Combo Smash"/> <string name="desc" value="Uses the polearm to fire a burst of energy at enemies in front of you. Can only be used when your #cCombo Count is 15 or higher#.\n[Command: #cDown and Right Arrow Key + Attack Key#]\nRequired Skill: #cCombo Ability Lv. 1#"/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Uses the polearm to fire a burst of energy at enemies in front of you. Can only be used when your #cCombo Count is 10 or higher#.\n[Command: #cDown and Right Arrow Key + Attack Key#]\nRequired Skill: #cCombo Ability Lv. 1#"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Guardian Armor"/> <string name="pdesc" value="Increase Battle Mode ATT based on DEF."/> <string name="ph" value="Battle Mode ATT: +1 per #x DEF"/> <string name="name" value="Combat Step"/> <string name="desc" value="Press a direction key twice to quickly move a short distance. Additionally has a passive effect which permanently increases the movment speed and the supremum of maximum movement speed.\n[Command: #cRight and Right Arrow key#]\nRequired Skill: #cDouble Swing Lv.5#"/> <string name="h" value="MP Cost: #mpCon, travel a short distance\nMovement Speed +#psdSpeed, Max Movement Speed +#speedMax"/> <string name="name" value="Polearm Booster"/> <string name="desc" value="Triples the attack speed of your weapon. Must have a polearm equipped.\nRequired Skill: #cCombat Step Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Polearm Mastery"/> <string name="desc" value="Increases the weapon mastery, accuracy, and speed of polearms. \nRequired Skill: #cTriple Swing Lv. 3#"/> <string name="h" value="Polearm Mastery: #mastery%, Accuracy: +#x, Attack Speed +1 step"/> <string name="name" value="Triple Swing"/> <string name="desc" value="Press the attack key three times to deal a triple attack on up to 8 enemies.\nRequired Skill: #cDouble Swing Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Press the attack key three times to deal a triple attack on up to 6 enemies.\nRequired Skill: #cDouble Swing Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2"/> <string name="name" value="Final Charge"/> <string name="desc" value="Charge forward, knocking back enemies in your path. Can only be activated after using Triple Swing. Has a chance to stun enemies.\n[Command: Triple Swing + #cLeft Arrow KeyRight Arrow Key + Attack Key#]\nRequired Skill: #c Triple Swing Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Duration: #time sec"/> <string name="pdesc" value="Charge forward, knocking back enemies in your path. Can only be activated after using Triple Swing.\n[Command: Triple Swing + #cLeft and Right Arrow Key + Attack Key#]\nRequired Skill: #c Triple Swing Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Pushed: #mobCount"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Duration: #hcTime sec"/> <string name="name" value="Combo Smash"/> <string name="desc" value="Uses the polearm to fire a burst of energy at enemies in front of you. Can only be used when your #cCombo Count is 30 or higher#.\n[Command: #cDown Arrow Key and Right Arrow Key + Attack Key#]\nRequired Skill: #cCombo Ability Lv. 1#"/> <string name="h" value="Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="name" value="Combo Drain"/> <string name="desc" value="Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 20% of your Max HP. Can only be used when your #cCombo Count is 30 or higher#.\n[Command: #cDown Arrow KeyDown Arrow Key + Attack Key#]\nRequired Skill: #cCombo Ability Lv. 1#"/> <string name="h" value="Restores #x% of damage for #time sec"/> <string name="pdesc" value="Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 20% of your Max HP. Can only be used when your #cCombo Count is 15 or higher#.\n[Command: #cDown Arrow KeyDown Arrow Key + Attack Key#]\nRequired Skill: #cCombo Ability Lv. 1#"/> <string name="ph" value="Restored HP: #x%, Chance: #prop%, Duration: #time sec"/> <string name="hch" value="#hcProp% chance to restore #x% of damage for #time sec"/> <string name="name" value="Combo Fenrir"/> <string name="desc" value="Fires the condensed energy of the wolves to attack enemies in front of you twice. Can only be used when #cCombo Count is 50 or higher#.\n[Command: #cDown and Right Arrow Key + Attack Key#]\nRequired Skill: #cCombo Smash Lv. 10#"/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: 2"/> <string name="pdesc" value="Fires the condensed energy of the wolves to attack enemies in front of you twice. Can only be used when #cCombo Count is 20 or higher#.\n[Command: #cDown and Right Arrow Key + Attack Key#]\nRequired Skill: #cCombo Smash Lv. 10#"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: 2"/> <string name="name" value="Physical Training"/> <string name="desc" value="Improves STR and DEX permanently through physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Self Recovery"/> <string name="desc" value="Restores some HP and MP every 4 seconds, even in combat."/> <string name="h" value="#hp HP and #mp MP recovered every 4 seconds."/> <string name="name" value="Final Attack"/> <string name="desc" value="Grants a chance to deal additional damage after an attack. Must have a polearm equipped.\nRequired Skill: #cPolearm Mastery Lv. 3#"/> <string name="h" value="Proc Rate: #prop%, Damage: #damage%"/> <string name="name" value="Body Pressure"/> <string name="desc" value="Temporarily enables Body Attacks on enemies. Attacked enemies may be Stunned for 5 seconds."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Stun Chance: #prop%"/> <string name="pdesc" value="Enables body attack for certain amount of time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% of Body ATT, Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage% of Body ATT, Duration: #time sec"/> <string name="name" value="Snow Charge"/> <string name="desc" value="Permanently increases damage and infuses your polearm with ice for a certain amount of time."/> <string name="h" value="Permanent Damage Increase: +#damR%. MP Cost: #mpCon, Ice Duration: #time sec, Enemy Speed: #x for #y sec"/> <string name="pdesc" value="Permanently increases damage and infuses your pole arm with Ice."/> <string name="ph" value="Permanent Damage Increase: +#damR%. MP Cost: #mpCon, Ice Duration: #time sec, Enemy Speed: #x for #y sec"/> <string name="hch" value="Permanent Damage Increase: +#damR%. MP Cost: #mpCon, Ice Duration: #time sec, Enemy Speed: #x for #hcSubTime sec with #hcProp% chance"/> <string name="name" value="Combo Critical"/> <string name="desc" value="Increases your Critical Hit Rate and Critical Maximum Damage. Each time yout Combo Count increases by 10, your Critical Hit Rate will also increase.\nRequired Skill: #cCombo Ability Lv. 10#"/> <string name="h" value="Critical Hit Rate: +#cr%, Critical Maximum Damage: +#criticaldamageMax%, Critical Hit Rate (per 10 combos): +#y%, Max Stacks: #x"/> <string name="pdesc" value="Permenantly increases Critical Maximum Damage and Critical Hit Rate when in PvP.\nRequired Skill: #cCombo Ability Lv.10#"/> <string name="ph" value="Critical rate: +#cr%, Maximum Critical Damage: +#criticaldamageMax%"/> <string name="name" value="Full Swing"/> <string name="desc" value="Increases the damage of Double Swing, Triple Swing, and Combo Smash.\nRequired Skill: #cTriple Swing Lv. 20#"/> <string name="h" value="Double Swing MP Cost: #v,Damage: #w%, Triple Swing MP Cost: #x, Damage: #y%\nCombo Smash Damage: #z%"/> <string name="pdesc" value="Increases the damage of Double Swing, Triple Swing, and Combo Smash.\nRequired Skill: #cTriple Swing Lv. 20#"/> <string name="ph" value="Double Swing MP Cost: #v,Damage: #w%, Triple Swing MP Cost: #x, Damage: #y%\nCombo Smash Damage: #z%"/> <string name="name" value="Final Toss"/> <string name="desc" value="Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Can only be used after Triple Swing.\n[Command: Triple Swing + #cDown Arrow Key and Up Arrow Key + Attack Key#]\nRequired Skill: #cTriple Swing Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Addition Damage (to airborne enemies): #x%"/> <string name="pdesc" value="Lifts multiples enemies in front of you into the air by certain rate. Airborne enemies take more damage. Can only be used after using Triple Swing.\n[Command: Triple Swing + #cDown Arrow Key and Up Arrow Key + Attack Key#]\nRequired Skill: #cTriple Swing Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Addition Damage (to airborne enemies): #x%, Lift Chance: #prop%"/> <string name="name" value="Combo Fenrir"/> <string name="desc" value="Fires the condensed energy of the wolves to attack enemies in front of you twice. Can only be used when #cCombo Count is 100 or higher#.\n[Command: #cDown Arrow Key and Right Arrow Key + Attack Key#]\nRequired Skill: #cCombo Smash Lv. 10#"/> <string name="h" value="Deals #damage% damage on #mobCount enemies twice"/> <string name="name" value="Rolling Spin"/> <string name="desc" value="Jump in place and attack surrounding enemies. Has a chance to stun targets.\n[Command: #c Up and Up Arrow Key + ATT Key#]"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% x#attackCount, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Jump in place and attack surrounding enemies. Has a chance to stun targets.\n[Command: #cUp and Up Arrow Key + ATT Key#]"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% x#attackCount, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec"/> <string name="name" value="(hidden) Full Swing - Double Swing"/> <string name="desc" value="[Master Level : 20]"/> <string name="pdesc" value="[Master Level : 20]"/> <string name="name" value="(hidden) Full Swing - Triple Swing"/> <string name="desc" value="[Master Level : 20]"/> <string name="pdesc" value="[Master Level : 20]"/> <string name="name" value="Cleaving Blows"/> <string name="desc" value="Ignores a portion of a monster&apos;s defense and allows you to deal additional damage to boss monsters."/> <string name="h" value="Defense Ignored: #ignoreMobpdpR%, Damage Against Boss Monster: +#bdR%"/> <string name="name" value="Combo Judgment"/> <string name="desc" value="Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time. Can only be used when #cCombo Count is 100 or higher.#\n[Command : #cUp and Down Arrow Key + Attack Key#]\nRequired Skill: #cCombo Fenrir Lv. 10#"/> <string name="h" value="Damage: #damage%, Max Enemies Hit: #mobCount, Attack Count: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Duration: #time sec"/> <string name="pdesc" value="Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time. Can only be used when #cCombo Count is 40 or higher.#\n[Command : #cUp and Down Arrow Key + Attack Key#]\nRequired Skill: #cCombo Fenrir Lv. 10#"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount, Attack Count: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Duration: #time sec"/> <string name="hch" value="Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Chance: #hcProp%, Freeze Duration: #hcTime sec"/> <string name="name" value="Might"/> <string name="desc" value="Temporarily increases ATT and DEF and allows you to knock-back enemies even when only a small amount of damage is dealt."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Weapon ATT: +#epad, Weapon DEF: +#epdd, Magic DEF: +#emdd, Knock-back Damage Requirement: -#x%"/> <string name="pdesc" value="Temporarily increases Battle mode ATT and DEF and allows you to knock-back enemies even when only a small amount of damage is dealt."/> <string name="ph" value="MP Cost: #mpCon, Battle Mode ATT: +#PVPdamage, Duration: #time sec, Weapon DEF: +#epdd, Magic DEF: +#emdd, Knock-back Damage Requirement: -#x%"/> <string name="name" value="Snow Charge"/> <string name="desc" value="Infuses your polearm with Ice Attribute. "/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: #damage%, Enemy Speed: -#x for #y sec"/> <string name="name" value="Combo Recharge"/> <string name="desc" value="Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%."/> <string name="h" value="Cost: #x% HP and #mpCon MP, Combo Count: +#y, Cooldown: #cooltime sec"/> <string name="name" value="Maha Blessing"/> <string name="desc" value="Increases party members&apos; Attack with the blessings of Maha, the spirit of the polearm."/> <string name="h" value="MP Cost: #mpCon, Weapon ATT: +#pad, Magic ATT: +#mad, Duration: #time sec"/> <string name="name" value="High Mastery"/> <string name="desc" value="Maxes out Polearm Mastery, while increasing Minimum Critical Damage and Weapon Attack. \nRequired Skill: #cPolearm Mastery Lv. 10#"/> <string name="h" value="Polearm Mastery: +#mastery%. Weapon ATT: +#x, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Over Swing"/> <string name="desc" value="Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir. \nRequired Skill: #cFull Swing Lv. 10#"/> <string name="h" value="Double Swing MP Cost: #v,Damage: #w% x2, Triple Swing MP Cost: #x, Damage: #y% x2\nCombo Fenrir Damage: #z%"/> <string name="pdesc" value="Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir. \nRequired Skill: #cFull Swing Lv. 10#"/> <string name="ph" value="Double Swing MP Cost: #v,Damage: #w% x2, Triple Swing MP Cost: #x, Damage: #y% x2\nCombo Fenrir Damage: #z%"/> <string name="name" value="High Defense"/> <string name="desc" value="A new defense technique that permanently decreases damage received from enemies and increases HP."/> <string name="h" value="Damage Taken: -#t%, Max HP: +#mhpR%"/> <string name="name" value="Final Blow"/> <string name="desc" value="Swings the polearm to deal a powerful attack on many enemies. The attack ignores a fixed about of enemy DEF and all attacks will become critical hits.\nCan only be used #cafter using Triple Swing#.\n[Command: Triple Swing + #cDown Arrow Key + Attack Key#]\nRequired Skill: #Triple Swing Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Additional Critical Rate: #cr%, Enemy Defense Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Swings the polearm to deal a powerful attack on multiple enemies. Final Blows always land critical and only can be used #cafter using Triple Swing#.\n[Command: Triple Swing + #cDown Arrow Key + Attack Key#]\nRequired Skill: #Triple Swing Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% Max Enemies Hit: #mobCount, Critical Rate: +#cr%"/> <string name="name" value="Combo Tempest"/> <string name="desc" value="Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times. In addition, damage of Combo Judgment will increase permanently. #cCan only be used when #Combo Count reaches 200.\n[Command: #cDown Arrow and Right Arrow key + Attack Key#]\nRequired Skill: #cCombo Judgment Lv. 10#"/> <string name="h" value="Damage: #damage% vs. Boss Monsters, Max Hits: #attackCount, Freezes normal monsters for #time sec, Combo Judgment permanent damage: +#damR%"/> <string name="pdesc" value="Inflicts high damage against many enemies. In addition, damage of Combo Judgment will increase permanently. #cCan only be used when #cCombo Count reaches 200#.\n[Command: #cDown Arrow and Right Arrow key + Attack Key#]\nRequired Skill: #cCombo Judgment Lv. 10#"/> <string name="ph" value="Damage: #damage%, Number of Attacks: #attackCount, Combo Judgment Permanent Damage: +#damR%"/> <string name="hch" value="Damage Against Bosses: #damage%, Number of Attacks: #attackCount, Freeze Chance against Normal Mobs: #hcProp%, Freeze Duration: #hcTime sec, Combo Judgment Damage: +#damR%"/> <string name="name" value="Combo Barrier"/> <string name="desc" value="Casts a party buff that temporarily decreases damage taken and increases defense. Can only be used when #cCombo Count is 150 or more#.\n[Command: #cUp Arrow KeyRight Arrow Key + Attack Key#]\nRequired Skill: #cCombo Drain Lv. 10#"/> <string name="h" value="Damage Absorbed: #t%, Weapon DEF: +#pdd, Magic DEF: +#mdd, Duration: #time sec"/> <string name="pdesc" value="Casts a team buff that temporarily decreases damage taken. Can only be used when #cCombo Count is 60 or more#.\n[Command: #cUp Arrow KeyRight Arrow Key + Attack Key#]\nRequired Skill: #cCombo Drain Lv. 10#"/> <string name="name" value="(hidden) Over Swing - Double Swing"/> <string name="desc" value="[Master Level : 30]"/> <string name="pdesc" value="[Master Level: 30]"/> <string name="name" value="(hidden) Over Swing - Triple Swing"/> <string name="desc" value="[Master Level : 30]"/> <string name="pdesc" value="[Master Level: 30]"/> <string name="name" value="Sudden Strike"/> <string name="desc" value="Allows the use of Final Charge and Final Toss without a preceding combo, and increases damage."/> <string name="h" value="Final Charge and Final Toss Damage: +#damR%"/> <string name="name" value="Advanced Final Attack"/> <string name="desc" value="Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack. Mastery Book is required to master the skill to level 30. \nRequired Skill: #cFinal Attack Lv. 20#"/> <string name="h" value="Permanently increases ATT by #padX and Accuracy by #ar%. Also has a #prop% chance of activating #damage% damage Final Attack"/> <string name="pdesc" value="Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack.\nRequired Skill: #cFinal Attack Lv. 20#"/> <string name="ph" value="Permanently increases ATT by #padX and Accuracy by #ar%. Also has a #prop% chance of activating #damage% damage Final Attack"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Weapon Defense"/> <string name="desc" value="Permanently increases Weapon DEF."/> <string name="h" value="Weapon DEF +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Combo Recharge - Release"/> <string name="desc" value="Removes HP needed for using Combo Recharge."/> <string name="h" value="Removes HP needed for use"/> <string name="name" value="Combo Recharge - Cooldown Cutter"/> <string name="desc" value="Reduce Combo Recharge cooldown."/> <string name="h" value="Cooldown: -#coolTimeR%"/> <string name="name" value="Combo Recharge - Combo Up"/> <string name="desc" value="Increases combo Combo Recharge&apos;s combo count."/> <string name="h" value="Additional combo count x2"/> <string name="name" value="Final Blow - Reinforce"/> <string name="desc" value="Increases Final Blow&apos;s damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Final Blow - Bonus"/> <string name="desc" value="Increases Final Blow&apos;s attack count."/> <string name="h" value="Number of Hits +#attackCount"/> <string name="name" value="Final Blow - Guardbreak"/> <string name="desc" value="Increases the amount of DEF Final Blow will ignore."/> <string name="h" value="Ignore DEF amount +#ignoreMobpdpR%"/> <string name="name" value="Combo Tempest - Bonus"/> <string name="desc" value="Increases Combo Tempest&apos;s attack count."/> <string name="h" value="Number of Hits +#attackCount"/> <string name="name" value="Combo Tempest - Temper Link"/> <string name="desc" value="Enhance Combo Judgment damage boost.\nRequired Skill: #cCombo Tempest Lv. 1#"/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Combo Tempest - Release"/> <string name="desc" value="Reduces the amount of combos consumed when using Combo Tempest."/> <string name="h" value="Reduces combo amount needed by half"/> <string name="name" value="Beyond Blade"/> <string name="desc" value="Draws out Aran&apos;s maximum strength to sweep away the enemies with Maha."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Can deal up to 3 additional hits with further key presses, Critical Rate #cr% when using the pertinent skill, Enemy DEF Ignored: #ignoreMobpdpR%. #cMax Damage: #MDamageOver. Can be used after Final Blow. 2-hits: attacked 3 times. 3-hit: attacks 4 times."/> <string name="name" value="Heroic Memories"/> <string name="desc" value="Recalls the oath of the Maple Heroes to increase damage and max damage cap."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Max Damage: +#indieMaxDamageOver\nCooldown: #cooltime sec. Only applies to hero classes within the party"/> <string name="name" value="Unlimited Combo"/> <string name="desc" value="Temporarily skills will not use up your combo count."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec. All combo consumption set to 0. \nCooldown: #cooltime sec."/> <string name="name" value="Beyond Blade (2nd Hit)"/> <string name="desc" value="Draws out Aran&apos;s maximum strength to sweep away the enemies with Maha."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Can deal up to 3 additional hits with further key presses, Critical Rate #cr% when using the pertinent skill, Enemy DEF Ignored: #ignoreMobpdpR%. #cMax Damage: #MDamageOver. Can be used after Final Blow."/> <string name="name" value="Beyond Blade (3rd Hit)"/> <string name="desc" value="Draws out Aran&apos;s maximum strength to sweep away the enemies with Maha."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Can deal up to 3 additional hits with further key presses, Critical Rate #cr% when using the pertinent skill, Enemy DEF Ignored: #ignoreMobpdpR%. #cMax Damage: #MDamageOver. Can be used after Final Blow."/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members. Mastery Book is required to master the skill to level 30."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all players&apos; stats within a team by a certain percentage."/> <string name="name" value="Freeze Standing"/> <string name="desc" value="Uses the power of Ice to hold your ground when struck, enabling you to resist being knocked back."/> <string name="h" value="MP Cost: #mpCon, Knock-back Resist Chance: #prop%, Duration: #time sec"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Dragon Soul "/> <string name="h" value="Attack Speed: +2, Magic ATT: +#mad, Weapon DEF: +#pddX, Magic DEF: +#mddX, Speed: +#psdSpeed"/> <string name="desc" value="Commune with your Dragon to increase Attack Speed, Magic ATT, Defense, and Speed."/> <string name="h1" value="Magic Attack +1"/> <string name="h2" value="Magic Attack +2"/> <string name="h3" value="Magic Attack +3"/> <string name="h4" value="Magic Attack +4"/> <string name="h5" value="Magic Attack +5"/> <string name="h6" value="Magic Attack +6"/> <string name="h7" value="Magic Attack +7"/> <string name="h8" value="Magic Attack +8"/> <string name="h9" value="Magic Attack +9"/> <string name="h10" value="Magic Attack +10"/> <string name="h11" value="Magic Attack +11"/> <string name="h12" value="Magic Attack +12"/> <string name="h13" value="Magic Attack +13"/> <string name="h14" value="Magic Attack +14"/> <string name="h15" value="Magic Attack +15"/> <string name="h16" value="Magic Attack +16"/> <string name="h17" value="Magic Attack +17"/> <string name="h18" value="Magic Attack +18"/> <string name="h19" value="Magic Attack +19"/> <string name="h20" value="Magic Attack +20"/> <string name="name" value="Elemental Weakness"/> <string name="pdesc" value="Chance to weaken enemies against magic."/> <string name="ph" value="Duration: #time sec, Success Rate: #prop%, Additional Magic Damage: +#x%"/> <string name="name" value="Magic Missile"/> <string name="desc" value="Continuously attacks the enemy by consuming MP."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="pdesc" value="Continuously attacks the enemy by consuming MP."/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="name" value="Fire Circle"/> <string name="desc" value="Shoots out a flame that attacks multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Shoots out a flame that attacks multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Teleport"/> <string name="desc" value="Allows you to teleport a set distance to other locations on the same map using the arrow keys."/> <string name="h" value="MP Cost: #mpCon, Range: #range"/> <string name="name" value="Lightning Bolt"/> <string name="desc" value="Drops thunderbolts on up to 8 enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Drops thunderbolts on up to #mobCount enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Magic Guard"/> <string name="h" value="MP Cost: #mpCon, Damage Taken: -#y%, Damage Displaced: #x% of damage received, Duration: #time sec"/> <string name="pdesc" value="Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage."/> <string name="ph" value="MP Cost: #mpCon, Damage Displaced: #x% of your MP, Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage Displaced for 1/300 of your MP: #x%, Duration: #time sec"/> <string name="desc" value="Reduces damage dealt to you, and makes a portion of the damage affect your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage."/> <string name="name" value="High Wisdom"/> <string name="desc" value="Permanently increase INT through mental discipline."/> <string name="h" value="Permanently increase INT by #intX"/> <string name="name" value="Spell Mastery"/> <string name="desc" value="Increases Magic Mastery, Magic Attack, and Critical Rate. "/> <string name="h" value="Magic Mastery: +#mastery%, Magic ATT: +#x, Critical Hit Rate: +#cr%"/> <string name="name" value="Ice Breath"/> <string name="desc" value="Gathers chilling ice energy to attack multiple monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount enemies, Freeze Chance: #prop% chance, Freeze Duration: #time sec"/> <string name="pdesc" value="Gathers chilling ice energy to attack multiple monsters."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Freeze Chance: #prop%, Freeze Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Freeze Chance: #hcProp%, Freeze Duration: #hcTime sec"/> <string name="name" value="Magic Flare "/> <string name="desc" value="A pillar of light streams from the pentacle, surrounding enemies to inflict damage and paralyze for a short period of time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Duration: #time sec"/> <string name="pdesc" value="A pillar of light created with a pentacle surrounds one enemy to inflicts damage and paralyze it for a short period of time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Paralyze Duration: #time sec, Paralyze Chance: #prop%"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Duration: #hcTime sec"/> <string name="name" value="Magic Shield"/> <string name="desc" value="Creates a protective shield that absorbs a fixed amount of damage received by party members for a set duration."/> <string name="h" value="Active Effects - MP Cost: #mpCon, Damage Absorption: #x%, DEF: +#pdd, Duration: #time sec\nCooldown: #cooltime sec\nPassive Effects - Max HP: +#mhpR%"/> <string name="pdesc" value="Creates a protective shield that absorbs a fixed amount of damage received by party members for a set duration. [Cooldown: 90 sec]"/> <string name="ph" value="MP Cost: #mpCon, Damage Absorbed: #x%, Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Elemental Decrease"/> <string name="desc" value="Temporarily decreases the magic attributes of all attacks that you use."/> <string name="h" value="MP Cost: #mpCon, Elemental Attributes: -#x%, Duration: #time sec"/> <string name="name" value="Critical Magic "/> <string name="desc" value="Increases your Critical Hit Rate and minimum Critical Damage."/> <string name="h" value="Crit Rate: +#prop%, Minimum Crit Damage: +#criticaldamageMin%"/> <string name="name" value="Dragon Thrust "/> <string name="desc" value="A fierce dragon deals damage to enemies while knocking them back."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% x #attackCount, Max Enemies Hit: #mobCount, Knock-back Chance: #prop%"/> <string name="pdesc" value="A fierce dragon deals damage to enemies while knocking them back."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Knock-back Chance: #prop%\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Knock-back Chance: #hcProp%"/> <string name="name" value="Magic Booster"/> <string name="desc" value="Consumes MP to increase Magic Attack Speed by two steps for set duration."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Slow"/> <string name="desc" value="Casts a Slow Buff. When the Slow Buff is activated, the speed of the targeted enemy has a chance to be Slowed."/> <string name="h" value="MP Cost: #mpCon, Buff Duration: #time sec, Slow Chance: #prop%, Slow Duration: #y sec, Enemy Movement Speed: #x"/> <string name="name" value="Dragon Blink"/> <string name="desc" value="Teleport to a random location of the map. The MP cost and cooldown time decreases as Skill Level increases."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="pdesc" value="Teleport to a random location of the map. The MP cost and cooldown time decreases as Skill Level increases."/> <string name="ph" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Cooldown: #hcCooltime sec"/> <string name="name" value="Magic Amplification"/> <string name="desc" value="Increases the MP cost and the Magic Attack of your magic skills."/> <string name="h" value="MP Cost: #x%, Magic Attack: #y%"/> <string name="pdesc" value="Increases the MP cost and the Magic Attack of your magic skills."/> <string name="ph" value="MP Cost: +#x%, Magic Attack: +#y%"/> <string name="name" value="Dragon Spark"/> <string name="desc" value="Grants a chance to deal additional damage after an attack."/> <string name="h" value="Chance: #prop%, Damage: #damage%"/> <string name="name" value="Fire Breath "/> <string name="desc" value="Unleashes furious flames to attack and stun multiple monsters."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Unleashes furious flames to attack and stun multiple monsters."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Duration: #hcTime sec"/> <string name="name" value="Killer Wings "/> <string name="desc" value="Brands an enemy with a Dragon seal. Your following attacks focus on that enemy, and the enemy takes damage over time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="pdesc" value="Brands an enemy with a Dragon seal. Your following attacks focus on that enemy, and the enemy takes damage over time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec"/> <string name="name" value="Magic Resistance"/> <string name="desc" value="Temporarily increases the magic resistance and Magic DEF for all party members nearby."/> <string name="h" value="MP Cost: #mpCon, Magic Resistance: +#x%, Magic DEF: +#mdd, Duration: #time sec"/> <string name="pdesc" value="Temporarily increases the magic resistance for all nearby team members."/> <string name="ph" value="MP Cost: #mpCon, Magic Resistance: +#x%, Duration: #time sec"/> <string name="name" value="Dragon Fury"/> <string name="desc" value="When your MP is within a certain range, the focus of the Dragon strengthens and your Magic Attack increases. This effect disappears once your MP is out of that range."/> <string name="h" value="Magic ATT: +#damage%, MP Range: #x% to #y%"/> <string name="pdesc" value="When your MP is within a certain range, the focus of the Dragon strengthens and your Magic Attack increases. This effect disappears once your MP is out of that range."/> <string name="ph" value="Magic ATT: +#damage%, MP Range: #x% to #y%"/> <string name="name" value="Earthquake"/> <string name="desc" value="Violently shakes the ground, inflicting multiple attacks on enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Violently shakes the ground, inflicting multiple attacks on enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec"/> <string name="name" value="Phantom Imprint "/> <string name="desc" value="Creates a pentacle that puts a curse on a target enemy. Cursed enemies temporarily take more damage."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Bonus Damage: #x% for #time sec"/> <string name="pdesc" value="Creates a pentacle that puts a curse on a target enemy. Cursed enemies temporarily take more damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Bonus Damage: #x% for #time sec"/> <string name="name" value="Recovery Aura"/> <string name="desc" value="Creates a recovery aura around you for a short time. The HP and MP of all party members within the aura will be continuously restored."/> <string name="h" value="HP Cost: #hpCon, MP Cost: #mpCon, #x% MP restored every #time sec\nCooldown: 1 min"/> <string name="pdesc" value="Creates a recovery aura around you for a set period. The MP of all party members inside the aura will be continuously restored."/> <string name="ph" value="HP Cost: #hpCon, MP Cost: #mpCon, #x% MP restored every #time sec\nCooldown: 1 min"/> <string name="name" value="Onyx Shroud"/> <string name="desc" value="Temporarily increases Avoidability rate for party members. "/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Avoidability: +#x%"/> <string name="pdesc" value="Temporarily increases Avoidability rate for team members. "/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Avoidability: +#x%"/> <string name="name" value="Teleport Mastery"/> <string name="desc" value="When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 20#"/> <string name="h" value="MP Cost: #y, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x"/> <string name="pdesc" value="When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 20#"/> <string name="ph" value="MP Cost: #y, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x"/> <string name="hch" value="MP Cost: #y, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcSubProp%, Stun Duration: #hcTime sec, Teleport Distance: +#x"/> <string name="name" value="Magic Mastery"/> <string name="desc" value="Enhances Magic Mastery, Magic Attack, and Minimum Critical Damage.\nRequired Skill: #cSpell Mastery Lv. 10#"/> <string name="h" value="Magic Mastery: +#mastery%. Magic ATT: +#x, Minimum Critical Damage +#criticaldamageMin% "/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members. Mastery Book is required to master the skill to level 30."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats."/> <string name="name" value="Illusion"/> <string name="desc" value="The Dragon&apos;s clone attacks a monster consecutive times. A portion of the enemy&apos;s defense will be ignored."/> <string name="h" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%, Enemy DEF Ignored: #ignoreMobpdpR%, Stun Chance: #prop%"/> <string name="pdesc" value="The dragon&apos;s clone attacks a monster consecutive times."/> <string name="ph" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%"/> <string name="hch" value="MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%, Enemy DEF Ignored: #ignoreMobpdpR%, Stun Chance: #hcProp%"/> <string name="name" value="Flame Wheel"/> <string name="desc" value="Generates a wheel of flames that spirals into monsters in front of you, dealing Fire damage. Enemies hit take continuous damage."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks, #attackCount, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage for #dotTime sec."/> <string name="pdesc" value="Generates a wheel of flames that attacks many monsters in front at once, dealing Fire damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Cooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage for #dotTime sec.\nCooldown: #hcCooltime sec"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Weapon DEF."/> <string name="h" value="Weapon DEF +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Illusion - Reinforce"/> <string name="desc" value="Increases Illusion&apos;s damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Illusion - Range Up"/> <string name="desc" value="Increases Illusion&apos;s range."/> <string name="h" value="Range +50"/> <string name="name" value="Illusion - Guardbreak"/> <string name="desc" value="Increases the amount of DEF Illusion ignores."/> <string name="h" value="Ignore DEF amount +#ignoreMobpdpR%"/> <string name="name" value="Dark Fog - Reinforce"/> <string name="desc" value="Increases Dark Fog&apos;s damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Dark Fog - Cooldown Cutter"/> <string name="desc" value="Reduces Dark Fog cooldown."/> <string name="h" value="Cooldown: -#coolTimeR%"/> <string name="name" value="Dark Fog - Damage Split"/> <string name="desc" value="Splits Dark Fog&apos;s damage into four separate attacks worth 25% of total."/> <string name="h" value="Damage reduced to 25%, attack count increased to 4"/> <string name="name" value="Blaze - Reinforce"/> <string name="desc" value="Increases Blaze&apos;s damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Blaze - Guardbreak"/> <string name="desc" value="Increases Blaze&apos;s DEF ignore amount."/> <string name="h" value="Ignore DEF amount +#ignoreMobpdpR%"/> <string name="name" value="Blaze - Persist"/> <string name="desc" value="Increases Blaze&apos;s stun duration."/> <string name="h" value="Stun Duration: +#time sec"/> <string name="name" value="Summon Onyx Dragon"/> <string name="desc" value="Summons the ancient Onyx Dragon to aid in battle."/> <string name="h" value="MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="Heroic Memories"/> <string name="desc" value="Recalls the oath of the Maple Heroes to increase damage and max damage cap."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Max Damage: +#indieMaxDamageOver\nCooldown: #cooltime sec. Only applies to hero classes within the party"/> <string name="name" value="Frenzied Soul"/> <string name="desc" value="Increases party&apos;s damage (self included)."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%.\nCooldown: #cooltime sec"/> <string name="name" value="Blessing of the Onyx"/> <string name="desc" value="Increases Weapon Defense, Magic Defense, and Magic Attack."/> <string name="h" value="MP Cost: #mpCon, Weapon DEF: +#epdd, Magic DEF: +#emdd, Magic ATT: +#emad, Duration: #time sec"/> <string name="pdesc" value="Increases Weapon Defense, Magic Defense, and Battle Mode Attack."/> <string name="ph" value="MP Cost: #mpCon, Weapon DEF: +#epdd, Magic DEF: +#emdd, Battle Mode ATT: +#emad, Duration: #time sec"/> <string name="name" value="Blaze"/> <string name="desc" value="Strike the target with fire for high damage and a chance to stun. A portion of enemy&apos;s defense will be ignored."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, DEF ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Strike the target with fire for high damage and a chance to stun."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec, Enemy DEF ignored: #ignoreMobpdpR%"/> <string name="name" value="Dark Fog"/> <string name="desc" value="Creates a dark, chilly fog that attacks multiple enemies. Increases your critical rate."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Crit Rate: +#cr%, Cooldown: #cooltime sec"/> <string name="pdesc" value="Creates a dark, chilly fog that attacks multiple enemies. Increases your critical rate."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Crit Rate: +#cr%, Cooldown: #cooltime sec"/> <string name="name" value="Soul Stone"/> <string name="desc" value="Casts a buff that holds Souls. A character who dies whose Soul is being held will be resurrected immediately in the same location. This buff is randomly cast on party members. [Cooldown: 6 min]"/> <string name="h" value="MP Cost: #mpCon, Soul Stone buff applied to #y party member(s) for #time sec, revives with #x% HP"/> <string name="name" value="Onyx Will"/> <string name="desc" value="Decreases a portion of received damage for a set period and, enables you to resist being knocked back when struck."/> <string name="h" value="MP Cost: #mpCon, Damage Absorption: #x% for #time sec, Knock-back Resistance Rate: #prop%"/> <string name="pdesc" value="Decreases a portion of received damage for a set period and, enables you to resist being knocked back when struck."/> <string name="ph" value="MP Cost: #mpCon, Damage Absorption: #x% for #time sec, Knock-back Resistance Rate: #prop%"/> <string name="name" value="Potential Power"/> <string name="desc" value="Activates hidden powers within. Increases movement speed and maximum movement speed. Grants a fixed chance of avoiding enemy attacks."/> <string name="h" value="Movement Speed: +#psdSpeed, Max Movement Speed Limit: +#u, Enemy Attack Avoidance Rate: #er%"/> <string name="pdesc" value="Activates hidden powers within. Increases movement speed and maximum movement speed. Grants a fixed chance of avoiding enemy attacks."/> <string name="ph" value="Movement Speed: +#psdSpeed, Max Movement Speed Limit: +#u, Enemy Attack Avoidance Rate: #er%"/> <string name="name" value="Sharp Aim"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate +#cr%"/> <string name="pdesc" value="Permanently increases Critical Rate."/> <string name="ph" value="Critical Rate +#cr%"/> <string name="name" value="Nature&apos;s Balance"/> <string name="pdesc" value="Chance to recover HP/MP when attacking. You cannot recover more than 10% per attack."/> <string name="ph" value="Chance: #prop% per attack, HP/MP Recovery: #x% of damage dealt"/> <string name="name" value="Swift Dual Shot"/> <string name="desc" value="Fire arrows at multiple enemies in front of you."/> <string name="h" value="MP Cost: #mpCon, Arrows Fired: #bulletCount, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Fire arrows at multiple enemies in front of you."/> <string name="ph" value="MP Cost: #mpCon, Arrows Fired: #bulletCount, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="name" value="Glide Blast"/> <string name="desc" value="Move forward during a jump by tumbling. Movement distance increases as the skill level increases."/> <string name="h" value="MP Cost: #mpCon, jumps a certain distance"/> <string name="pdesc" value="Move forward during a jump by tumbling. Movement distance increases as the skill level increases."/> <string name="ph" value="MP Cost: #mpCon, jumps a certain distance"/> <string name="name" value="Parting Shot"/> <string name="desc" value="Fires arrows at enemies launched into the air with Rising Rush. Can only be used after Rising Rush.\nRequired Skill: #cRising Rush Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Fires arrows at enemies launched into the air with Rising Rush. Can only be used after Rising Rush.\nRequired Skill: #cRising Rush Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Dual Bowguns Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of Dual Bowguns."/> <string name="h" value="Dual Bowguns Mastery: +#mastery%, Accuracy: +#accX"/> <string name="pdesc" value="Increases the weapon mastery and accuracy of Dual Bowguns."/> <string name="ph" value="Dual Bowguns Mastery: +#mastery%, Accuracy: +#accX"/> <string name="name" value="Final Attack: Dual Bowguns"/> <string name="desc" value="Grants a chance to deal additional damage after an attack. Must have Dual Bowguns equipped.\nRequired Skill: #cDual Bowguns Mastery Lv. 3#"/> <string name="h" value="#attackCount-hit Final Attack takes place at #prop% chance, 1st Hit: #damage% Damage, 2nd Hit: #x% Damage"/> <string name="pdesc" value="Grants a chance to deal additional damage after an attack. Must have Dual Bowguns equipped.\nRequired Skill: #cDual Bowguns Mastery Lv. 3#"/> <string name="ph" value="Chance: #prop%, Damage: #damage%, Final Attack Count: #attackCount"/> <string name="name" value="Physical Training"/> <string name="desc" value="Improves STR and DEX permanently through physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="pdesc" value="Improves STR and DEX permanently through physical training."/> <string name="ph" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Piercing Storm"/> <string name="desc" value="Continuously fire arrows containing the power of nature. Arrows can penetrate enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Number of Penetration Attacks: #bulletCount"/> <string name="pdesc" value="Continuously fire arrows containing the power of nature. Arrows can penetrate enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Number of Penetration Attacks: #bulletCount"/> <string name="name" value="Rising Rush"/> <string name="desc" value="Pushes back multiple enemies in front of you before launching them into the air. You can deal additional damage by attacking the enemies in the air."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Launch Damage: #w%, Max Enemies Hit: #mobCount, Additional Damage when Attacking in Air: #x%"/> <string name="pdesc" value="Pushes back multiple enemies in front of you and launches them into the air. Other skills can be combined with this one for additional damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Launch Damage: #w%, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec"/> <string name="name" value="Dual Bowguns Boost"/> <string name="desc" value="Uses MP to increase the attack speed of your Dual Bowguns by 2 levels for a fixed period of time. \nRequired Skill: #cDual Bowguns Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="pdesc" value="Uses MP to increase the attack speed of your Dual Bowguns by 2 levels for a fixed period of time. \nRequired Skill: #cDual Bowguns Mastery Lv. 5#"/> <string name="ph" value="MP Cost: #mpCon, Dual Bowguns Attack Speed improved for #time sec."/> <string name="name" value="Spirit Surge"/> <string name="desc" value="Increases Damage and Critical Chance for a fixed period of time."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Critical Chance: +#x%"/> <string name="pdesc" value="Increases Damage and Critical Chance for a fixed period of time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Critical Chance: +#x%"/> <string name="name" value="Aerial Barrage"/> <string name="desc" value="A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush."/> <string name="h" value="Active Effects - MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Instant Death Chance: #prop%\nPassive Effects - Rising Rush Damage: +#damR%"/> <string name="pdesc" value="A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush."/> <string name="ph" value="Active Effects - MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Instant Death Chance: #prop%\nPassive Effects - Rising Rush Damage: +#damR%"/> <string name="hch" value="Active Effects - MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nPassive Effects - Rising Rush Damage: +#damR%"/> <string name="name" value="Stunning Strikes"/> <string name="desc" value="Quickly fire multiple arrows at enemies in front of you. Enemies who are hit have a chance to be stunned."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Arrows: #bulletCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Quickly fire multiple arrows at enemies in front of you. Enemies who are hit have a chance to be stunned."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Arrows: #bulletCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Arrows: #bulletCount, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec"/> <string name="name" value="Leap Tornado"/> <string name="desc" value="Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Unicorn Spike"/> <string name="desc" value="Summons a sacred unicorn that attacks multiple enemies ahead of you while weakening them for a fixed period of time. Weakened enemies take additional damage from a fixed number of attacks from your party members. For boss monsters, the amount of additional damage is doubled."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Critical Attacks: #attackCount, Additional Damage Debuff Chance: #prop%, Additional Damage Debuff Duration: #time sec, Amount of Additional Damage: #y\nCooldown: #cooltime sec"/> <string name="pdesc" value="Summons a sacred unicorn that attacks multiple enemies ahead of you while weakening them for a fixed period of time. Weakened enemies take additional damage from a fixed number of attacks from your party members. For boss monsters, the amount of additional damage is doubled."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Critical Attacks: #attackCount, Additional Damage Debuff Chance: #prop%, Additional Damage Debuff Duration: #time sec, Amount of Additional Damage: #y\nCooldown: #cooltime sec"/> <string name="name" value="Gust Dive"/> <string name="desc" value="Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Weakened enemies take additional damage. Requires 120 or more Jump."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="name" value="Ignis Roar"/> <string name="desc" value="Permanently increases your Avoidability, while borrowing the power of the Fire Spirit to greatly increase your ATT for a fixed period of time."/> <string name="h" value="Active Effect: MP Cost: #mpCon, ATT: +#indiePad, Duration: #time sec\nPassive Effect: Avoidability: +#prop%"/> <string name="pdesc" value="Permanently increases your Avoidability, while borrowing the power of the Fire Spirit to greatly increase your ATT in Battle Mode for a fixed period of time."/> <string name="ph" value="Active Effect: MP Cost: #mpCon, ATT during Battle Mode: +#PVPdamage, Duration: #time sec\nPassive Effect: Avoidability: +#prop%"/> <string name="name" value="Water Shield"/> <string name="desc" value="Borrows the power of the spirits to raise a water barrier around you for a fixed period of time. The barrier absorbs a portion of the damage you receive, and increases resistance against abnormal status and all elemental attacks."/> <string name="h" value="MP Cost: #mpCon, Absorbs #x% damage for #time sec and increases resistance to abnormal status and all elemental attacks by #terR%."/> <string name="pdesc" value="Borrows the power of the spirits to raise a water barrier around you for a fixed period of time. The barrier absorbs a portion of the damage you receive, and increases resistance against abnormal status and all elemental attacks."/> <string name="ph" value="MP Cost: #mpCon, Absorbs #x% damage for #time sec and increases resistance to abnormal status and all elemental attacks by #terR%."/> <string name="name" value="Elemental Knights"/> <string name="desc" value="Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.\nIce Spirit: Has a chance to freeze enemies.\nFire Spirit: Deals continuous fire damage to enemies.\nShadow Spirit: Deals increased damage."/> <string name="h" value="MP Cost: #mpCon, 1 random Spirit summoned for #time sec.\nIce Spirit - Damage: #damage%, Freeze Chance: #prop%, Freeze Duration: #subTime sec\nFire Spirit - Damage Over Time: #v% chance of causing #y% damage every #x sec for #w sec\nShadow Spirit: Damage: #z%\nCooldown: #cooltime sec"/> <string name="pdesc" value="Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.\nIce Spirit: Has a chance to freeze enemies.\nFire Spirit: Deals continuous fire damage to enemies.\nShadow Spirit: Deals increased damage."/> <string name="ph" value="MP Cost: #mpCon, 1 random Spirit summoned for #time sec.\nIce Spirit - Damage: #damage%, Freeze Chance: #prop%, Freeze Duration: #subTime sec\nFire Spirit - Damage Over Time: #v% chance of causing #y% damage every #x sec for #w sec\nShadow Spirit: Damage: #z%\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, 1 random Spirit summoned for #time sec.\nIce Spirit - Damage: #damage%, Freeze Chance: #hcProp%, Freeze Duration: #hcSubTime sec\nFire Spirit - Damage Over Time: #v% chance of causing #y% damage every #x sec for #w sec\nShadow Spirit: Damage: #z%\nCooldown: #cooltime sec"/> <string name="name" value="Elemental Knights"/> <string name="desc" value="Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.\nIce Spirit: Has a chance to freeze enemies.\nFire Spirit: Deals continuous fire damage to enemies.\nShadow Spirit: Deals increased damage."/> <string name="h" value="MP Cost: #mpCon, 1 random Spirit summoned for #time sec.\nIce Spirit - Damage: #damage%, Freeze Chance: #prop%, Freeze Duration: #subTime sec\nFire Spirit - Damage Over Time: #v% chance of causing #y% damage every #x sec for #w sec\nShadow Spirit: Damage: #z%\nCooldown: #cooltime sec"/> <string name="pdesc" value="Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.\nIce Spirit: Has a chance to freeze enemies.\nFire Spirit: Deals continuous fire damage to enemies.\nShadow Spirit: Deals increased damage."/> <string name="ph" value="MP Cost: #mpCon, 1 random Spirit summoned for #time sec.\nIce Spirit - Damage: #damage%, Freeze Chance: #prop%, Freeze Duration: #subTime sec\nFire Spirit - Damage Over Time: #v% chance of causing #y% damage every #x sec for #w sec\nShadow Spirit: Damage: #z%\nCooldown: #cooltime sec"/> <string name="name" value="Elemental Knights"/> <string name="desc" value="Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.\nIce Spirit: Has a chance to freeze enemies.\nFire Spirit: Deals continuous fire damage to enemies.\nShadow Spirit: Deals increased damage."/> <string name="h" value="MP Cost: #mpCon, 1 random Spirit summoned for #time sec.\nIce Spirit - Damage: #damage%, Freeze Chance: #prop%, Freeze Duration: #subTime sec\nFire Spirit - Damage Over Time: #v% chance of causing #y% damage every #x sec for #w sec\nShadow Spirit: Damage: #z%\nCooldown: #cooltime sec"/> <string name="pdesc" value="Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.\nIce Spirit: Has a chance to freeze enemies.\nFire Spirit: Deals continuous fire damage to enemies.\nShadow Spirit: Deals increased damage."/> <string name="ph" value="MP Cost: #mpCon, 1 random Spirit summoned for #time sec.\nIce Spirit - Damage: #damage%, Freeze Chance: #prop%, Freeze Duration: #subTime sec\nFire Spirit - Damage Over Time: #v% chance of causing #y% damage every #x sec for #w sec\nShadow Spirit: Damage: #z%\nCooldown: #cooltime sec"/> <string name="name" value="Dual Bowguns Expert"/> <string name="desc" value="Increases Dual Bowguns Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cDual Bowguns Mastery Lv. 10#"/> <string name="h" value="Dual Bowguns Mastery: +#mastery%, Weapon ATT: +#x, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="pdesc" value="Increases Dual Bowguns Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cDual Bowguns Mastery Lv. 10#"/> <string name="ph" value="Dual Bowguns Mastery: +#mastery%, Weapon ATT: +#x, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Defense Break"/> <string name="desc" value="Grants a chance to ignore all enemy DEF. Applies to Boss Monsters as well."/> <string name="h" value="#x% chance of ignoring all enemy DEF"/> <string name="pdesc" value="Grants a chance to ignore all enemy DEF. Applies to Boss Monsters as well."/> <string name="ph" value="#x% chance of ignoring all enemy DEF"/> <string name="name" value="Rolling Moonsault"/> <string name="desc" value="A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush will be permanently increased."/> <string name="h" value="Active Effects - MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nPassive Effects - Rising Rush Damage: +#damR%"/> <string name="pdesc" value="A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush will be permanently increased."/> <string name="ph" value="Active Effects - MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nPassive Effects - Rising Rush Damage: +#damR%"/> <string name="name" value="Advanced Final Attack"/> <string name="desc" value="Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack. Mastery Book is required to master the skill to level 30. \nRequired Skill: #cFinal Attack Lv. 20#"/> <string name="h" value="Permanently increases Attack by #padX and Accuracy by #ar%, During an attack #attackCount-hit #prop% chance of Final Attack, 1st Hit: #damage% Damage, 2nd Hit: #x% Damage"/> <string name="pdesc" value="Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack.\nRequired Skill: #cFinal Attack Lv. 20#"/> <string name="ph" value="Permanently increases ATT by #padX and Accuracy by #ar%. Upon attacking, has #prop% chance of activating #damage% damage Final Attack #attackCount times."/> <string name="name" value="Hyper Strength"/> <string name="desc" value="Permanently increases STR."/> <string name="h" value="STR +#strX"/> <string name="name" value="Hyper Dexterity"/> <string name="desc" value="Permanently increases DEX."/> <string name="h" value="DEX +#dexX"/> <string name="name" value="Hyper Intelligence"/> <string name="desc" value="Permanently increases INT."/> <string name="h" value="INT +#intX"/> <string name="name" value="Hyper Luck"/> <string name="desc" value="Permanently increases LUK."/> <string name="h" value="LUK +#lukX"/> <string name="name" value="Hyper Critical"/> <string name="desc" value="Permanently increases Critical Rate."/> <string name="h" value="Critical Rate +#cr%"/> <string name="name" value="Hyper Accuracy"/> <string name="desc" value="Permanently increases Accuracy."/> <string name="h" value="Accuracy +#ar%"/> <string name="name" value="Hyper Health"/> <string name="desc" value="Permanently increases Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Hyper Mana"/> <string name="desc" value="Permanently increases Max MP."/> <string name="h" value="Max MP +#mmpR%"/> <string name="name" value="Hyper Fury"/> <string name="desc" value="Permanently increases Max DF."/> <string name="h" value="Max DF +50"/> <string name="name" value="Hyper Defense"/> <string name="desc" value="Permanently increases Weapon DEF."/> <string name="h" value="Weapon DEF +#pddX"/> <string name="name" value="Hyper Magic Defense"/> <string name="desc" value="Permanently increases Magic DEF."/> <string name="h" value="Magic DEF +#mddX"/> <string name="name" value="Hyper Speed"/> <string name="desc" value="Permanently increases Movement Speed."/> <string name="h" value="Movement Speed +#psdSpeed"/> <string name="name" value="Hyper Jump"/> <string name="desc" value="Permanently increases Jump."/> <string name="h" value="Jump +#psdJump"/> <string name="name" value="Ishtar&apos;s Ring - Reinforce"/> <string name="desc" value="Increases Ishtar&apos;s Ring&apos;s damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Ishtar&apos;s Ring - Range Up"/> <string name="desc" value="Increases Ishtar&apos;s Ring&apos;s range."/> <string name="h" value="Range +50"/> <string name="name" value="Ishtar&apos;s Ring - Temper Link"/> <string name="desc" value="Enhances Stunning Strikes damage boost.\nRequired Skill: #cIshtar&apos;s Ring Lv. 1#"/> <string name="h" value="Damage: +#damR% in addition"/> <string name="name" value="Water Shield - Reinforce"/> <string name="desc" value="Increases Water Shield&apos;s damage absorption amount."/> <string name="h" value="Damage Absorption +#x%"/> <string name="name" value="Water Shield - Immunity Enhance 1"/> <string name="desc" value="Increases the Abnormal Status Resistance increase from Water Shield."/> <string name="h" value="Abnormal Status Resistance +#x% in addition"/> <string name="name" value="Water Shield - Immunity Enhance 2"/> <string name="desc" value="Increases the Elemental Resistance increase from Water Shield."/> <string name="h" value="Elemental Resistance +#x% in addition"/> <string name="name" value="Spikes Royale - Reinforce"/> <string name="desc" value="Increases Spikes Royale&apos;s damage."/> <string name="h" value="Damage +#damR%"/> <string name="name" value="Spikes Royale - Armorbreak"/> <string name="desc" value="Reduces the DEF Rate of enemy hit by Spikes Royale."/> <string name="h" value="DEF Rate #x%"/> <string name="name" value="Spikes Royale - Temper Link"/> <string name="desc" value="Enhances Leaf Tornado damage boost.\nRequired Skill: #cSpikes Royale Lv. 1#"/> <string name="h" value="Damage: +#damR% in addition"/> <string name="name" value="Wrath of Enreal"/> <string name="desc" value="Unleash Enreal&apos;s fury on enemies."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\nCooldown: #cooltime sec, Max Damage: #MDamageOver"/> <string name="name" value="Heroic Memories"/> <string name="desc" value="Recalls the oath of the Maple Heroes to Maple Heroes to increase damage and max damage cap."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Max Damage: +#indieMaxDamageOver\nCooldown: #cooltime sec. Only applies to hero classes within the party"/> <string name="name" value="Elvish Blessing"/> <string name="desc" value="Uses the blessings of the greatest Elvish minds to enhance Stance status and dramatically increase ATT."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, ATT: +#indiePad, Power Stance: x%.\nCooldown: #cooltime sec"/> <string name="name" value="Ishtar&apos;s Ring"/> <string name="desc" value="Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently.\nRequired Skill: #cStunning Strikes Lv. 20#"/> <string name="h" value="Active Effect: MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount\nPassive Effect: Stunning Strikes Damage: +#damR%"/> <string name="pdesc" value="Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently.\nRequired Skill: #cStunning Strikes Lv. 20#"/> <string name="ph" value="Active Effect: MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount\nPassive Effect: Stunning Strikes Damage: +#damR%"/> <string name="name" value="Spikes Royale"/> <string name="desc" value="Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leap Tornado will increase permanently.\nRequired Skill; #cLeap Tornado Lv. 10#"/> <string name="h" value="Active Effect: MP Cost: #mpCon. Critical Attack - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount. Enemy DEF: -#x%, Duration: #time sec\nCooldown: #cooltime sec\nPassive Effect: Leap Tornado Damage: +#damR%"/> <string name="pdesc" value="Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leap Tornado will increase permanently.\nRequired Skill; #cLeap Tornado Lv. 10#"/> <string name="ph" value="Active Effect: MP Cost: #mpCon. Critical Attack - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount. Enemy DEF: -#x%, Duration: #time sec\nCooldown: #cooltime sec\nPassive Effect: Leap Tornado Damage: +#damR%"/> <string name="name" value="Lightning Edge"/> <string name="desc" value="Dash forward while attacking multiple enemies in your path."/> <string name="h" value="MP Cost: #mpCon. While moving forward - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nCooldown: #cooltime sec"/> <string name="pdesc" value="Dash forward while attacking multiple enemies in your path."/> <string name="ph" value="MP Cost: #mpCon. While moving forward - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nCooldown: #cooltime sec"/> <string name="name" value="Ancient Warding"/> <string name="desc" value="For a fixed period of time, receive the Ancient Spirit&apos;s protection, which increases your damage and HP. In addition, the chance of Avoidability for Ignis Roar will be increased permanently.\nRequired Skill: #cIgnis Roar Lv. 5#"/> <string name="h" value="Active Effect: MP Cost: #mpCon, Damage: +#damR%, HP: +#emhp, Duration: #time\nPassive Effect: Ignis Roar&apos;s Avoidability Chance: +#prop%"/> <string name="pdesc" value="For a fixed period of time, receive the Ancient Spirit&apos;s protection, which increases your damage and HP. In addition, the chance of Avoidability for Ignis Roar will be increased permanently.\nRequired Skill: #cIgnis Roar Lv. 5#"/> <string name="ph" value="Active Effect: MP Cost: #mpCon, Damage: +#damR%, HP: +#emhp, Duration: #time\nPassive Effect: Ignis Roar&apos;s Avoidability Chance: +#prop%"/> <string name="hch" value="Active Effects - MP Cost: #mpCon, Damage: +#damR%, HP: +#u, Duration: #time sec\nPassive Effect: Ignis Roar&apos;s Avoidability Chance: +#prop%"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members. Mastery Book is required to master the skill to level 30."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats by a percentage for a set duration"/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Potion Mastery"/> <string name="desc" value="You learn how to use potions more efficiently in order to resolve supply shortage issues."/> <string name="h" value="Recovery Rate: +#x%"/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress&apos;s Blessing, the higher increase is applied."/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Deadly Crits"/> <string name="desc" value="[Master Level: 20]\nGrants you an increase Critical Hit Rate."/> <string name="h1" value="Crit Chance: 50%"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the stronger skill will be active.\r\nThis skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character&apos;s Noble Mind skill. "/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: 10, Magic ATT: 10, Duration: 10 min"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Resistance)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="Status Immunity when HP is below #z%, Body Attack Damage: #damage%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp and Up Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damage enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown and Right Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage% every #dotInterval sec for #dotTime sec (Up to #attackCount times), Max Monsters Hit: #mobCount,"/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown and Up Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the White Angel&apos;s blessing."/> <string name="h1" value="ATT: 12, Magic ATT: 12, Duration: 10 min"/> <string name="name" value="Will of the Alliance"/> <string name="desc" value="Strong force is released according to the Willpower of the Alliance"/> <string name="h" value="Permanently increases STR: #strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="name" value="Hidden Peace"/> <string name="desc" value="Activate your Mech&apos;s nanoweave fiber to disguise it and enhance its abilities."/> <string name="h" value="Damage: +#indieDamR%, Max HP: +#indieMhpR%, Max MP: +#indieMmpR%"/> <string name="name" value="Crystal Throw"/> <string name="desc" value="You attack a ranged enemy by throwing a Rue collected from a mine. "/> <string name="h" value="MP Cost: #mpCon, Damage: #fixdamage "/> <string name="name" value="Infiltrate"/> <string name="desc" value="Allows you to hide and move quickly for a short time.\n#cCooldown: 1 min#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Movement Speed: +#speed"/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level: 1]\nWith the aid of a legendary spirit, you can now use scrolls on items that you can&apos;t equip."/> <string name="name" value="Monster Riding"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a tamed monster."/> <string name="name" value="Hero&apos;s Echo"/> <string name="desc" value="[Master Level: 1]\nIncreases the Weapon ATT and Magic ATT of all nearby players. \n#cCooldown: 2 hrs#"/> <string name="h1" value="MP Cost: 30, Weapon ATT and Magic ATT: + 4%, Duration: 40 min"/> <string name="name" value="Test"/> <string name="desc" value="Test"/> <string name="h1" value="Test"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level: 3]\nAllows you to use alchemy to create items. The items you can create depend on your character level."/> <string name="h1" value="Allows you to create items under Lv. 75."/> <string name="h2" value="Allows you to create items under Lv. 105."/> <string name="h3" value="Allows you to create items under Lv. 135."/> <string name="name" value="Bamboo Rain"/> <string name="desc" value="Uses bamboo to attack an enemy."/> <string name="h1" value="Decreases boss monster HP by 30%"/> <string name="name" value="Invincibility"/> <string name="desc" value="Allows you to temporarily become invincible."/> <string name="h1" value="Duration: 30 sec"/> <string name="name" value="Power Explosion"/> <string name="desc" value="Temporarily increases your damage."/> <string name="h1" value="Damage: +100%, Duration: 30 sec"/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level: 2]\nAllows you to board a Spaceship. Hitting one of the direction keys (left or right) twice enhances Movement Speed and Jump. #cExpires: Midnight on June 8th, 2009#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic ATT: +10, Speed: +150, Jump: +120"/> <string name="h2" value="MP Cost: 10, Weapon and Magic ATT: 20, Speed: 170, Jump: +120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level: 1]\nHitting one of the direction keys (left or right) twice enhances Movement Speed and Jump. #cExpires: Midnight on June 8th, 2009#"/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level: 1]\nAllows you to change the condition of Krypto in the Space Mine. #cExpires: Midnight on June 8th, 2009#"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti.\n#cExpires: Midnight on September 7th, 2009#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic ATT: +10, Speed: 120, Jump: +120"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, Weapon and Magic ATT: +10, Speed: 120, Jump: +120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon and Magic ATT: +10, Speed: 120, Jump: +120"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level: 1]\nUtilizes the rage of Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Magical Wooden Horse"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky with the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skills costs 90 MP to activate and consumes 1 MP per sec while active."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active): 1 MP/sec"/> <string name="name" value="Croking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Retro Scooter"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Lovely Scooter"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP Cost: 10, Weapon and Magic ATT: +10, Speed: 140, Jump: +120"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP Cost: 10, Weapon and Magic ATT: +10, Speed: 140, Jump: +120"/> <string name="name" value="F1 Machine"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Tiger"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP Cost: 10, Weapon and Magic ATT: +10, Speed: 140, Jump: +120"/> <string name="name" value="Lion"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Lion."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Unicorn"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Unicorn."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Low Rider."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Red Truck"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Red Truck."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Gargoyle"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Gargoyle."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Shinjo."/> <string name="h1" value="MP Cost: 10, Weapon and Magic ATT: +10, Speed: 140, Jump: +120"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP Cost: 10, Weapon and Magic ATT: +10, Speed: 140, Jump: +120"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare."/> <string name="h1" value="MP Cost: 10, Weapon and Magic ATT: +10, Speed: 170, Jump: +120"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, Weapon and Magic ATT: +10, Speed: 170, Jump: +120"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP Cost: 10, Weapon and Magic ATT: +10, Speed: 170, Jump: +120"/> <string name="name" value="Transformer"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Chicken"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Capture"/> <string name="desc" value="[Master Level: 1]\nAllows you to capture a monster after its HP falls below 50%.\nMonsters captured in the Jaguar habitat can be used as mounts.\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, can capture up to 5 types of monsters "/> <string name="name" value="Call of the Hunter"/> <string name="desc" value="[Master Level: 1]\nAllows you to randomly summon one of the monsters you&apos;ve captured to help you. \n(Does not include Jaguar.) \nRequired skill: Capture Lv. 1\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, Summon Duration: 20 sec "/> <string name="name" value="Kurenai Run Away"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="OS4 Shuttle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS4 Shuttle."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Visitor Melee Attack"/> <string name="desc" value="Visitor Melee Attack"/> <string name="h1" value="Visitor Melee Attack"/> <string name="name" value="Visitor Range Attack"/> <string name="desc" value="Visitor Range Attack"/> <string name="h1" value="Visitor Range Attack"/> <string name="name" value="Mechanic Dash"/> <string name="desc" value="Press left/right twice to travel a short distance at a high speed.\n[Command: #c-&gt;-&gt;#]"/> <string name="h" value="MP Cost: #mpCon, travel a short distance"/> <string name="name" value="Owl "/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Owl."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Mothership"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the mothership."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="OS3A Machine"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS3A machine."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140, Jump: +120"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120, Jump: +120"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Giant Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Jump a second time while in the air."/> <string name="ph" value="MP Cost: 0, Additional Jump distance\nCooldown: #cooltime sec"/> <string name="name" value="Small Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rabbit Rickshaw"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="6th Party Tonight"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the 6th Anniversary Set Effect Skill."/> <string name="name" value="6th Party Tonight"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the 6th Anniversary Set Effect Skill."/> <string name="name" value="Law Officer"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the Law Officer Skill."/> <string name="name" value="Nina&apos;s Pentacle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Frog"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Turtle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Buffalo"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Jr. Tank"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Spirit Viking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Pachinko Robo"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rex&apos;s Hyena"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Napolean Mount"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Soaring (Mount)"/> <string name="desc" value="Allows you to soar through the air on mounts that can fly. While riding a mount with the ability to fly, press the Up Arrow and Jump keys to soar through the air.\nCosts 5 MP to activate."/> <string name="h1" value="MP Cost: 10"/> <string name="name" value="Red Draco"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #300 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nadeshiko Fly High"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Pegasus"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="name" value="Dragon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Magic Broom"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #30 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Knight&apos;s Chariot"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Invisible Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Dragon (Level 3)"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Owl"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #180 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Helicopter"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Highway Patrol Car"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Highway Patrol Car.\nRight-click to allow other players to hitch a ride."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Balrog&apos;s Hellfire"/> <string name="desc" value="Calls up Balrog&apos;s soul to smite all enemies on-screen with vicious hellfire."/> <string name="h1" value="Strikes 15 enemies for 2000% damage. Critical Probability +20%, 10 minute cooldown."/> <string name="name" value="Horntail&apos;s Flame Breath"/> <string name="desc" value="Calls up Horntail&apos;s soul to bathe the enemies around you in flames. Targeted enemies will receive continual flame damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Rex&apos;s Charge"/> <string name="desc" value="Calls up Rex&apos;s soul to instantly annihilate enemies in front of you. Does normal damage to boss monsters."/> <string name="h1" value="Instantly eliminates to normal monsters, does 900% damage to boss monsters. 10 minute cooldown."/> <string name="name" value="Ani&apos;s Judgment"/> <string name="desc" value="Calls up Ani&apos;s soul to crush enemies with a powerful hammer that ignores enemy defense."/> <string name="h1" value="Strikes 1 enemy for 4000% damage. Critical Probability +40%, ignores enemy defense, 10 minute cooldown."/> <string name="name" value="Dragon Rider&apos;s Energy Breath"/> <string name="desc" value="Calls up the Dragon Rider&apos;s soul to blast enemies in front of you with a powerful Energy Charge. Targeted enemies will receive continual damage over time."/> <string name="h1" value="Strikes 15 enemies for 2000% damage. Critical Probability +40%, 300% continual damage for 10 seconds, 10 minute cooldown."/> <string name="name" value="Von Leon&apos;s Lion Slash"/> <string name="desc" value="Calls up Von Leon&apos;s soul to inflict a devastating strike on an enemy."/> <string name="h1" value="Strikes 1 enemy for 5000% damage. Critical Probability +30%, ignores enemy defense, 10 minute cooldown."/> <string name="name" value="Zakum&apos;s Towering Inferno"/> <string name="desc" value="Calls up Zakum&apos;s soul to burn enemies around you with towering flames. Targeted enemies will receive continual fire damage over time."/> <string name="h1" value="Strikes 15 enemies for 3000% damage. Critical Probability +20%, continual damage every second for 10 seconds, 10 minute cooldown."/> <string name="name" value="Spirit of Rock&apos;s Doom Strike"/> <string name="desc" value="Summons the Spirit of Rock&apos;s soul for 2 minutes, stunning nearby enemies."/> <string name="h1" value="Performs a stun attack on 15 enemies for 500% damage. 2 minute duration, 15 minute cooldown."/> <string name="name" value="Mu Gong&apos;s Absolute Destruction"/> <string name="desc" value="Draws strength from Mu Gong&apos;s soul to do double regular attack damage to enemies for 30 seconds."/> <string name="h1" value="Damage x2, 30 second duration, 15 minute cooldown."/> <string name="name" value="Pink Bean&apos;s Zone of Incredible Pain"/> <string name="desc" value="Summons Pink Bean&apos;s soul for 2 minutes, doing massive damage to nearby enemies."/> <string name="h1" value="Strikes 15 enemies for 1500% damage. 2 minute duration, 15 minute of cooldown."/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Potential Skill]\nTemporarily increases your Movement Speed and Jump."/> <string name="h1" value="MP Cost: 50, Movement Speed: +20, Jump: +10, Duration: 200 sec"/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Potential Skill]\nCreates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up arrow key to use it."/> <string name="h1" value="MP Cost: 120, Uses 2 Magic Rocks, Portal Duration: 120 sec"/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="MP Cost: 80, Crit Rate: +10%, Max Crit Damage: +15%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP and Max MP."/> <string name="h1" value="Cost: 80 MP, Max HP and Max MP: +40%, Duration: 240 sec"/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cSkills that have already reached master level are not increased.# \nExceptions: Beginner skills and Combat Orders cannot be increased."/> <string name="h1" value="MP Cost: 64, All skill levels increased by 1 level for 240 seconds."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, Accuracy, Avoidability, Max HP, and Max MP. Reduces the amount of MP used when using skills. Can be stacked with other buff skills except for Advanced Blessing."/> <string name="h1" value="MP Cost: 120. For 240 seconds - Weapon ATT: +20, Magic ATT: +20, Weapon DEF +425, Magic DEF +425, Accuracy +260, Avoidability +260, Max HP +475, Max MP +475, MP Consumption: -12%"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP and MP to increase your attack speed 1 level for a fixed period of time. It can be stacked with other buffs except Speed Infusion."/> <string name="h1" value="HP Cost: 120, MP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="name" value="Potion Mastery"/> <string name="desc" value="Because of supply shortage issues, you&apos;ve learned to use potions more effectively."/> <string name="h" value="Recovery Rate: +#x%"/> <string name="name" value="Blessing of the Fairy"/> <string name="desc" value="Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress&apos;s Blessing, the higher increase is applied."/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Deadly Crits"/> <string name="desc" value="[Master Level: 20]\nGrants you an increased Critical Hit Rate."/> <string name="h1" value="50% Chance"/> <string name="name" value="Empress&apos;s Blessing"/> <string name="desc" value="For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress&apos;s Blessing do not stack, so only the stronger skill will be active.\r\nThis skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character&apos;s Noble Mind skill. "/> <string name="h" value="Weapon ATT: +#x, Magic ATT: +#y, Accuracy, Avoidability: +#z"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Dark Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Dark Angel&apos;s blessing."/> <string name="h1" value="ATT: 10, Magic ATT: 10, Duration: 10 min"/> <string name="name" value="Archangelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the Archangel&apos;s blessing."/> <string name="h1" value="ATT: +5, Magic ATT: +5, Duration: 10 min"/> <string name="name" value="Hidden Potential (Resistance)"/> <string name="pdesc" value="Unlock your hidden potential in your moment of need."/> <string name="ph" value="Status Immunity when HP is below #z%, Body Attack Damage: #damage%"/> <string name="name" value="Freezing Axe"/> <string name="pdesc" value="Attack multiple enemies.\n[Command: #cAttack Key#]"/> <string name="ph" value="Damage: #damage%, Max Enemies Hit: #mobCount"/> <string name="name" value="Ice Smash"/> <string name="pdesc" value="Transform your axe into a giant sword to freeze multiple enemies. Usable when Ice Gauge is charged to #c20 or higher#.\n[Command: #cUp and Up Arrow key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Freeze Chance: #prob%, Freeze Duration: #time sec"/> <string name="name" value="Ice Tempest"/> <string name="pdesc" value="Damage enemies over time with a blast of icy power. Usable when Ice Gauge is charged to #c40 or higher#.\n[Command: #cDown Arrow and Right Arrow key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage% every #dotInterval sec for #dotTime sec (Up to #attackCount times), Max Monsters Hit: #mobCount,"/> <string name="name" value="Ice Chop"/> <string name="pdesc" value="Strike enemies hard with a chance to stun. Usable when Ice Gauge is charged to #c5 or higher#.\n[Command: #cDown Arrow Key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="name" value="Ice Curse"/> <string name="pdesc" value="Curse your opponents by turning them into Ice Snails. Usable when Ice Gauge is charged to #c160 or higher#.\n[Command: #cDown Arrow and Up Arrow key + Attack Key#]"/> <string name="ph" value="Ice Gauge Cost: #iceGageCon. Snail Chance: #prop%, Snail Duration: #time"/> <string name="name" value="Dark Winds"/> <string name="desc" value="Allows you to user various jump skills using your wings"/> <string name="h" value="High Jump: Press the up arrow key twice during a jump\nJag Jump: Press the right or left arrow key twice during a jump\nGlide: Jump Key (Maintain Press)"/> <string name="pdesc" value="Allows you to use various jump skills using demon wings."/> <string name="ph" value="Jag Jump: Press the right or left arrow key twice during a jump."/> <string name="hch" value="Jag Jump: →→ or ←← during a jump"/> <string name="name" value="Curse of Fury"/> <string name="desc" value="When attacking, has a chance to trigger Endless Fury. When activated, your HP regenerates, and eliminated enemies return a fixed amount of Fury."/> <string name="h" value="Endless Fury Chance: #prop%. Recovers #x% HP when Endless Fury is activated. Absorbs Fury from eliminated enemies."/> <string name="name" value="Fury Unleashed"/> <string name="desc" value="When facing Boss Monsters, unleashes the full might of your Fury to do additional damage and absorb Fury."/> <string name="h" value="When attacking Boss Monster- Damage: +#bdR%, Additional Fury Absorption: #x"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the White Angel&apos;s blessing."/> <string name="h1" value="ATT: 12, Magic ATT: 12, Duration: 10 min"/> <string name="name" value="Demonic Blood"/> <string name="desc" value="Demons are known for their naturally strong willpower and overwhelming ambition."/> <string name="h" value="Willpower: Lv. #y, Ambition: #z, Knock-back Resistance: #x%."/> <string name="name" value="Will of the Alliance"/> <string name="desc" value="Strong force is released according to the Willpower of the Alliance"/> <string name="h" value="Permanently increases STR: #strX, DEX: #dexX, INT: #intX, LUK: #lukX, ATT: #padX, Magic ATT: #madX"/> <string name="name" value="Crystal Throw"/> <string name="desc" value="Throws a piece of Rue at an enemy."/> <string name="h" value="MP Cost: #mpCon, Damage: #fixdamage"/> <string name="name" value="Infiltrate"/> <string name="desc" value="Allows you to hide and move quickly for a short time.\n#cCooldown: 1 min#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Movement Speed: +#speed"/> <string name="name" value="Legendary Spirit"/> <string name="desc" value="[Master Level: 1]\nWith the aid of a legendary spirit, you can now use scrolls on items that you can&apos;t equip."/> <string name="name" value="Monster Riding"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a tamed monster."/> <string name="name" value="Hero&apos;s Echo"/> <string name="desc" value="[Master Level: 1]\nIncreases the Weapon ATT and Magic ATT of all nearby players. \n#cCooldown: 2 hrs#"/> <string name="h1" value="Fury Cost: 10, Weapon ATT and Magic ATT: + 4%, Duration: 40 min"/> <string name="name" value="Test"/> <string name="desc" value="Test"/> <string name="h1" value="Test"/> <string name="name" value="Maker"/> <string name="desc" value="[Master Level: 3]\nAllows you to use alchemy to create items. The items you can create depend on your character level."/> <string name="h1" value="Allows you to create items under Lv. 75."/> <string name="h2" value="Allows you to create items under Lv. 105."/> <string name="h3" value="Allows you to create items under Lv. 135."/> <string name="name" value="Bamboo Rain"/> <string name="desc" value="Uses bamboo to attack an enemy."/> <string name="h1" value="Decreases boss monster HP by 30%"/> <string name="name" value="Invincibility"/> <string name="desc" value="Allows you to temporarily become invincible."/> <string name="h1" value="Turns the character invincible for 30 seconds."/> <string name="name" value="Power Explosion"/> <string name="desc" value="Temporarily increases your damage."/> <string name="h1" value="Damage: +100%, Duration: 30 sec"/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level: 2]\nAllows you to board a Spaceship. Tapping left or right twice enhances Movement Speed and Jump. #cExpiration: TKTKTK#"/> <string name="h1" value="Weapon and Magic DEF: +10, Speed: 150, Jump: 120"/> <string name="h2" value="Weapon and Magic DEF: +20, Speed: 170, Jump: 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level: 1]\nHitting one of the direction keys (left or right) twice enhances Movement Speed and Jump. #cExpires: Midnight on June 8th, 2009#"/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level: 1]\nAllows you to change the condition of Krypto in the Space Mine. #cExpires: Midnight on June 8th, 2009#"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti.\n#cExpires: Midnight on September 7th, 2009#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="Rage of Pharaoh"/> <string name="desc" value="[Master Level: 1]\nUtilizes the rage of the Pharaoh as an attack."/> <string name="h1" value="Eliminates all monsters inside the Pyramid with a single blow."/> <string name="name" value="Follow the Lead"/> <string name="desc" value="Allows one to lead up to 3 pets at once. (Passive skill)"/> <string name="name" value="Charge! Toy Trojan"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Wooden Horse."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky with the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skills costs 90 MP to activate and consumes 1 MP per sec while active."/> <string name="h1" value="MP Cost: 1 MP/sec"/> <string name="name" value="Croco"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Croco."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Black Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Black Scooter."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Pink Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Scooter."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Race Kart"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Race Kart."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="ZD Tiger"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a ZD Tiger."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Shinjo."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the fastest bird on land, the Ostrich."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Transformed Robot"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Transformed Robot."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Capture"/> <string name="desc" value="[Master Level: 1]\nAllows you to capture a monster after its HP falls below 50%.\nMonsters captured in the Jaguar habitat can be used as mounts.\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, can capture up to 5 types of monsters"/> <string name="name" value="Call of the Hunter"/> <string name="desc" value="[Master Level: 1]\nAllows you to randomly summon one of the monsters you&apos;ve captured to help you. \n(Does not include Jaguar.) \nRequired skill: Capture Lv. 1\n#cCooldown: 10 sec#"/> <string name="h1" value="MP Cost: 10, Summon Duration: 20 sec"/> <string name="name" value="Motorcycle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Motorcycle."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1]\nAllows you to equip a Power Suit."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Mechanic Dash"/> <string name="desc" value="Press left/right twice to travel a short distance at a high speed.\n[Command: #cRight and Right Arrow key#]"/> <string name="h" value="MP Cost: #mpCon, travel a short distance"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Dark Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Dark Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Archangel"/> <string name="desc" value="[Master Level: 1]\nSummon the Archangel sealed inside the Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Ice Double Jump"/> <string name="pdesc" value="Jump a second time while in the air."/> <string name="ph" value="MP Cost: 0, Additional Jump distance\nCooldown: #cooltime sec"/> <string name="name" value="Ice Knight"/> <string name="pdesc" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="ph" value="You have been transformed into an Ice Knight. Defeat the challengers and survive until the time limit runs out."/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="Demon Wings"/> <string name="desc" value="Use your demon wings to move faster."/> <string name="h1" value="Movement Speed: 150, Jump: 120"/> <string name="name" value="Demon Wings"/> <string name="desc" value="Use your demon wings to move faster."/> <string name="h1" value="Movement Speed: 190, Jump: 120"/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="Decent Haste"/> <string name="desc" value="[Potential Skill]\nTemporarily increases your Movement Speed and Jump."/> <string name="h1" value="HP Cost: 50, Movement Speed: +20, Jump: +10, Duration: 200 sec"/> <string name="name" value="Decent Mystic Door"/> <string name="desc" value="[Potential Skill]\nCreates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up Arrow key to use it."/> <string name="h1" value="HP Cost: 120, Uses 2 Magic Rocks, Portal Duration: 120 sec"/> <string name="name" value="Decent Sharp Eyes"/> <string name="desc" value="[Potential Skill]\nAllows you to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h1" value="HP Cost: 80, Crit Rate: +10%, Max Crit Damage: +15%, Duration: 240 sec"/> <string name="name" value="Decent Hyper Body"/> <string name="desc" value="[Potential Skill]\nIncreases Max HP."/> <string name="h1" value="HP Cost: 80 MP, Max MP: +40%, Duration: 240 sec"/> <string name="name" value="Decent Combat Orders"/> <string name="desc" value="[Potential Skill] Temporarily increases all of your skill levels. #cSkills that have already reached master level are not increased.# \nExceptions: Beginner skills and Combat Orders cannot be increased."/> <string name="h1" value="HP Cost: 64, All skill levels increased by 1 level for 240 seconds."/> <string name="name" value="Decent Advanced Blessing"/> <string name="desc" value="[Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, Accuracy, Avoidability, and Max HP. Can be stacked with other buff skills, except Bless and Advanced Blessing."/> <string name="h1" value="HP Cost: 120. For 240 seconds - Weapon ATT: +20, Magic ATT: +20, Weapon DEF +425, Magic DEF +425, Accuracy +260, Avoidability +260, Max HP +475"/> <string name="name" value="Decent Speed Infusion"/> <string name="desc" value="[Potential Skill]\nConsumes HP to increase your attack speed by 1 level for a fixed period of time. Can be stacked buffs other than Speed Infusion."/> <string name="h1" value="HP Cost: 120, Attack Speed increased for 240 seconds."/> <string name="name" value="Shadow Swiftness"/> <string name="desc" value="Permanently increases Accuracy, Speed, and Jump.\nRequired Skill: #cDemon Lash Lv.1#"/> <string name="h" value="Accuracy +#accX, Speed +#psdSpeed, Jump +#psdJump"/> <string name="name" value="HP Boost"/> <string name="desc" value="Permanently increases Max HP.\nRequired Skill: #cDemon Lash Lv.1#"/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Demon Lash"/> <string name="desc" value="Mash the attack key to whip enemies in front of you 4 times with dark power. Hits return some Fury to you."/> <string name="h" value="1st, 2nd: Damage: #damage%, Max Monsters Hit: #mobCount.\n3rd: Damage: #v%, Max Monsters Hit: #u, Number of Attacks: #w\n4th: Damage: #y%, Max Monsters Hit: #x, Number of Attacks: #z"/> <string name="pdesc" value="Mash the attack key to whip enemies in front of you 4 times with dark power. Hits return some Fury to you."/> <string name="ph" value="1st, 2nd: Damage: #damage%, Max Monsters Hit: #mobCount.\n3rd: Damage: #v%, Max Monsters Hit: #u, Number of Attacks: #w\n4th: Damage: #y%, Max Monsters Hit: #x, Number of Attacks: #z"/> <string name="name" value="Guardian Armor"/> <string name="pdesc" value="Increase Battle Mode ATT based on DEF."/> <string name="ph" value="Battle Mode ATT: +1 per #x DEF"/> <string name="name" value="Grim Scythe"/> <string name="desc" value="Summons a demonic scythe that tears through multiple enemies in front of you.\nRequired Skill: #cDemon Lash Lv.1#"/> <string name="h" value="HP Cost: #hpCon, Fury Cost: #forceCon, When skill key is held - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="pdesc" value="Summons a demonic scythe that tears through multiple enemies in front of you.\nRequired Skill: #cDemon Lash Lv.1#"/> <string name="ph" value="HP Cost: #hpCon, Fury Cost: #forceCon, When skill key is held - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="name" value="Battle Pact"/> <string name="desc" value="Infuses your weapon with your own life force to increase One Handed Blunt Weapons or Axes by 2 levels for a short time. \nRequired Skill: #cDemon Lash Lv. 5#"/> <string name="h" value="HP Cost: #hpCon, Attack Speed increased for #time sec"/> <string name="name" value="Weapon Mastery"/> <string name="desc" value="Increases the Mastery and Accuracy of One Handed Blunt and Axe type weapons."/> <string name="h" value="One Handed Blunt and Axe Mastery: +#mastery%, Accuracy: +#accX"/> <string name="name" value="Physical Training"/> <string name="desc" value="Permanently increases STR and DEX."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Outrage"/> <string name="desc" value="Permanently increases ATT and Critical Rate."/> <string name="h" value="ATT: +#padX, Critical Rate: +#cr%"/> <string name="name" value="Barbed Lash"/> <string name="desc" value="Makes your Demon Lash hurt more and look nastier, permanently increasing its damage."/> <string name="h" value="Demon Lash Damage +#damR%"/> <string name="name" value="Soul Eater"/> <string name="desc" value="Snares and pulls multiple enemies towards you, where they suffer the full force of your might."/> <string name="h" value="HP Cost: #hpCon, Fury Cost: #forceCon, When skill key is pressed down - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount"/> <string name="pdesc" value="Snares and pulls multiple enemies towards you, where they suffer the full force of your might."/> <string name="ph" value="HP Cost: #hpCon, Fury Cost: #forceCon, When skill key is pressed down - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Chance of Pulling Enemy: #prop%"/> <string name="hch" value="HP Cost: #hpCon, Fury Cost: #forceCon, When skill key is pressed down - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Chance of Pulling Enemy: #hcProp%"/> <string name="name" value="Dark Thrust"/> <string name="desc" value="Charge forward with terrifying rage, dragging multiple unfortunate enemies with you."/> <string name="h" value="Fury Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Charge forward with terrifying rage, dragging multiple unfortunate enemies with you."/> <string name="ph" value="Fury Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="hch" value="Fury Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #hcCooltime sec"/> <string name="name" value="Chaos Lock"/> <string name="desc" value="Targets and attacks the enemy closest to you. Has a chance to stun the enemy. Allows you to teleport using the directional keys."/> <string name="h" value="Fury Cost: #forceCon, After teleporting - Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Targets and attacks the enemy closest to you. Has a chance to stun the enemy. Allows you to teleport using the directional keys."/> <string name="ph" value="Fury Cost: #forceCon, After Teleporting - Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec\nCooldown: #cooltime sec"/> <string name="hch" value="Fury Cost: #forceCon, After teleporting - Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec\nCooldown: #hcCooltime sec"/> <string name="name" value="Vengeance"/> <string name="desc" value="Returns damage taken from enemies to the dealer, along with a chance to stun them. Cannot return more than half of an enemy&apos;s HP at once."/> <string name="h" value="HP Cost: #hpCon, Returns #y% of damage received back to the enemy for #time sec, Paralysis Chance: #prop%, Paralysis Duration: #subTime sec"/> <string name="pdesc" value="Returns damage taken from enemies to the dealer, along with a chance to stun them. Cannot return more than half of an enemy&apos;s HP at once."/> <string name="ph" value="HP Cost: #hpCon, Returns #y% of damage received back to the enemy for #time sec, Paralysis Chance: #prop%, Paralysis Duration: #subTime sec"/> <string name="hch" value="HP Cost: #hpCon, Damage Reflected #y%, Duration: #time sec, Paralysis Chance: #hcProp%, Paralysis Duration: #hcSubTime sec\nCooldown: #hcCooltime sec"/> <string name="name" value="Insult to Injury"/> <string name="desc" value="Increases damage and critical rate when attacking enemies in abnormal status."/> <string name="h" value="When attacking enemies in abnormal status, Damage: +#x%, Critical Rate: +#y%"/> <string name="name" value="Focused Fury"/> <string name="desc" value="Focuses powers to permanently increase damage and improve attack speed by 1 level."/> <string name="h" value="Damage increased by #damR%. Improves attack speed."/> <string name="name" value="Possessed Aegis"/> <string name="desc" value="Grants the Demon Aegis a chance to guard against enemy attacks. When guarding is successful, a small amount of Fury and HP are recovered."/> <string name="h" value="When attacking, #x% chance of guarding. When guarding is successful, #y% of HP and #z of Fury gauge is recovered."/> <string name="name" value="Max Fury"/> <string name="desc" value="Allows you to receive additional Fury when using Demon Slash, and recovers a fixed amount of Fury every 4 seconds."/> <string name="h" value="When using Demon Slash, #prop% chance of absorbing additional Fury. Automatically recovers #y Fury every 4 seconds."/> <string name="name" value="Demon Lash Arch"/> <string name="desc" value="Uses teeth-gritting anger to grant an additional increase to damage done by Demon Lash."/> <string name="h" value="Demon Lash&apos;s damage increases by an additional #damR%.\n(Final Damage Increase Amount: #x%)"/> <string name="name" value="Judgment"/> <string name="desc" value="Judge your enemies...harshly. This attack hits multiple nearby enemies, dealing critical damage with a chance for additional critical hits."/> <string name="h" value="HP Cost: #hpCon, Fury Cost: #forceCon, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Damage: #damage%, Critical Hit Rate: +#cr%"/> <string name="pdesc" value="Judge your enemies...harshly. This attack hits multiple nearby enemies, dealing critical damage with a chance for additional critical hits."/> <string name="ph" value="HP Cost: #hpCon, Fury Cost: #forceCon, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Damage: #damage%, Critical Hit Rate: +#cr%"/> <string name="name" value="Vortex of Doom"/> <string name="desc" value="Creates a vortex of dark energy inside you that draws nearby enemies into your attack and stuns them."/> <string name="h" value="Fury Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Creates a vortex of dark energy inside you that draws nearby enemies into your attack and stuns them."/> <string name="ph" value="Fury Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec"/> <string name="hch" value="Fury Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #hcSubProp%, Stun Duration: #hcTime sec"/> <string name="name" value="Raven Storm"/> <string name="desc" value="Summons a flock of really angry ravens that peck the faces off of any enemies in front of you. The ravens then return the enemies&apos; HP to you as thanks for letting them take out their aggression."/> <string name="h" value="Fury Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Recovers up to #x% of HP\nCooldown: #cooltime sec"/> <string name="pdesc" value="Summons a flock of really angry ravens that peck the faces off of any enemies in front of you. The ravens then return the enemies&apos; HP to you as thanks for letting them take out their aggression."/> <string name="ph" value="Fury Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Recovers up to #x% of HP\nCooldown: #cooltime sec"/> <string name="hch" value="Fury Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Recovers up to #hcHp% of HP\nCooldown: #cooltime sec"/> <string name="name" value="Black-Hearted Strength"/> <string name="desc" value="Your cold, uncaring heart steels you against attacks, providing a temporary increases to DEF, Abnormal Status Resistance, and all Elemental Resistance."/> <string name="h" value="HP Cost: #hpCon, DEF +#x%, Abnormal Status Resistance +#y%, All Elemental Resistance: +#z%, Duration: #time."/> <string name="name" value="Carrion Breath"/> <string name="desc" value="Summons the power of the Poison Demon&apos;s horrible breath to attack multiple enemies at once. Targets receive continual damage over a short amount of time and are unable to eat lunch for a week afterwards."/> <string name="h" value="HP Cost: #hpCon, Fury Cost: #forceCon. When skill key is pressed - Damage: #damage%, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount. Poison Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec."/> <string name="pdesc" value="Summons the power of the Poison Demon&apos;s horrible breath to attack multiple enemies at once. Targets receive continual damage over a short amount of time and are unable to eat lunch for a week afterwards."/> <string name="ph" value="HP Cost: #hpCon, Fury Cost: #forceCon. When skill key is pressed - Damage: #damage%, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount. Poison Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec."/> <string name="name" value="Barricade Mastery"/> <string name="desc" value="Become a master of melee. Maxes out the Mastery of One Handed Blunt and Axe type weapons while increasing Minimum Critical Damage and Weapon ATT. \nRequired Skill: #cWeapon Mastery Lv. 10#"/> <string name="h" value="One Handed Blunt and Axe type weapon Mastery: +#mastery%, Weapon ATT: +#padX, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Obsidian Skin"/> <string name="desc" value="Permanently fortify your defensive abilities so that you take less damage from enemies."/> <string name="h" value="Permanently decreases damage taken by #t%"/> <string name="name" value="Demon Thrash"/> <string name="desc" value="Demon Lash&apos;s ultimate upgrade.\nRequired Skill: #cDemon Lash Arch#"/> <string name="h" value="Demon Lash&apos;s damage increases by an additional #damR%.\n(Final Damage Increase Amount: #x%)"/> <string name="name" value="Infernal Concussion"/> <string name="desc" value="Calls an eruption from below to blast nearby enemies into the air. Enemies in air receive 100% critical damage from the explosion."/> <string name="h" value="HP Cost: #hpCon, Fury Cost: #forceCon, Damage: #damage%, Max Monsters Hit: #mobCount. Lifts enemies into the air and deals #w critical attacks that deal #v% damage."/> <string name="pdesc" value="Calls an eruption from below to blast nearby enemies into the air. Enemies in air receive 100% critical damage from the explosion."/> <string name="ph" value="HP Cost: #hpCon, Fury Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Has a #prop% chance to launch enemies into the air to perform #w critical attacks that deal #v% damage.\nCooldown: #cooltime sec"/> <string name="hch" value="HP Cost: #hpCon, Fury Cost: #forceCon, Damage: #damage%, Max Monsters Hit: #mobCount. Lifts enemies into the air to deal #w critical attacks that deal #v% damage.\nCooldown: #hcCooltime sec"/> <string name="name" value="Demon Impact"/> <string name="desc" value="Call forth your inner demon to deal critical damage on multiple enemies in front of you. Your channel to the nether gives you a chance to ignore Enemy DEF and raises your chance for a critical. Final damage increases when fighting boss monsters."/> <string name="h" value="Fury Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Additional Critical Rate: #cr%, Enemy Defense Ignored: #ignoreMobpdpR%, Final Damage against Boss Monster: +#bdR%"/> <string name="pdesc" value="Call forth your inner demon to deal critical damage on multiple enemies in front of you. Your channel to the nether gives you a chance to ignore Enemy DEF and raises your chance for a critical. Final damage increases when fighting boss monsters."/> <string name="ph" value="Fury Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Additional Critical Rate: #cr%, Enemy Defense Ignored: #ignoreMobpdpR%, Final Damage against Boss Monster: +#bdR%"/> <string name="name" value="Leech Aura"/> <string name="desc" value="Utilize your connection with the crawling slimy things of the world to sap enemy HP with every blow. You and your party members will receive life for every blow you inflict for a short time, up to 3% at a time."/> <string name="h" value="Fury Cost: #forceCon, #x% of damage returned to party members as HP for #time sec, Cannot recover more than 50% of Max HP. Requires 30 second cooldown."/> <string name="pdesc" value="Utilize your connection with the crawling slimy things of the world to sap enemy HP with every blow. You and your party members will receive life for every blow you inflict for a short time, up to 3% at a time."/> <string name="ph" value="Fury Cost: #forceCon, #x% of damage returned to party members as HP for #time sec."/> <string name="name" value="Demon Cry"/> <string name="desc" value="Releases your inner demons to intimidate and deal damage on multiple nearby enemies. Enemies will suffer a hit to DEF, ATT, and Accuracy while your EXP and item drop rate increase."/> <string name="h" value="HP Cost: #hpCon, Fury Cost: #forceCon, Attack Count: #attackCount, Damage: #damage%, Max Monsters Hit: #mobCount. For #subTime sec, Enemy Attack and Defense -#x%, Accuracy -#x%. EXP and item drop rate: +#w%."/> <string name="pdesc" value="Releases your inner demons to intimidate and deal damage on multiple nearby enemies. Enemies will suffer a hit to DEF, ATT, and Accuracy while your EXP and item drop rate increase."/> <string name="ph" value="HP Cost: #hpCon, Fury Cost: #forceCon, Attack Count: #attackCount, Damage: #damage%, Max Monsters Hit: #mobCount. For #subTime sec, Enemy Attack and Defense: -#x%, Accuracy -#x%. EXP and Item Drop Rate: +#w%.\nCooldown: #cooltime sec"/> <string name="hch" value="HP Cost: #hpCon, Fury Cost: #forceCon, Attack Count: #attackCount, Damage: #damage%, Max Monsters Hit: #mobCount. For #subTime sec, Enemy Attack and Defense: -#x%, Accuracy -#x%. EXP and Item Drop Rate: +#w%.\nCooldown: #hcCooltime sec"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members. Mastery Book is required to master the skill to level 30."/> <string name="h" value="HP Cost: #hpCon, All Stats: +#x%, Duration: #time sec"/> <string name="name" value="Dark Metamorphosis"/> <string name="desc" value="Unleashes 2 beings of spectral shadow to join you and attack anything in sight. The spirit channel also provides you and increase to damage and HP for a short period of time."/> <string name="h" value="HP Cost: #hpCon, Fury Cost: #forceCon, Damage: #damR% for #time sec, Max HP Increase: #indieMhpR%, Automatically attack nearby enemies to deal #damage% damage."/> <string name="pdesc" value="Unleashes 2 beings of spectral shadow to join you and attack anything in sight. The spirit channel also provides you and increase to damage and HP for a short period of time."/> <string name="ph" value="HP Cost: #hpCon, Fury Cost: #forceCon, Damage: #damR% for #time sec, Max HP Increase: #indieMhpR%, Automatically attack nearby enemies to deal #damage% damage."/> <string name="name" value="Binding Darkness"/> <string name="desc" value="Has a chance to knock down multiple enemies and deal continuous damage while they are on the ground. The attack also ignores a fixed amount of enemy DEF. The effects of Dark Bind apply to both bosses and regular monsters."/> <string name="h" value="Active Effects - Fury Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #prop% chance of causing #dot% damage every #dotInterval sec for #time sec\nCooldown: #cooltime sec\nPassive Effects - Enemy DEF permanently ignored by #ignoreMobpdpR%"/> <string name="pdesc" value="Has a chance to knock down multiple enemies and deal continuous damage while they are on the ground. The attack also ignores a fixed amount of enemy DEF. The effects of Dark Bind apply to both bosses and regular monsters."/> <string name="ph" value="Active Effects - Fury Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #prop% chance of causing #dot% damage every #dotInterval sec for #time sec\nCooldown: #cooltime sec\nPassive Effects - Enemy DEF permanently ignored by #ignoreMobpdpR%"/> <string name="hch" value="Active Effects - Fury Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #prop% chance of causing #dot% damage every #dotInterval sec for #hcTime sec, Knock-Down Chance: #hcProp%, Knock-Down Duration: #hcSubTime sec\nCooldown: #cooltime sec\nPassive Effects - Enemy DEF permanently ignored by #ignoreMobpdpR%"/> <string name="name" value="Boundless Rage"/> <string name="desc" value="Consumes all remaining Fury to send yourself into a raging berserker mode. All Fury-based attacks will be free for a short period, however the skill has a long cooldown."/> <string name="h" value="Fury Cost: #forceCon, Use skills without consuming Fury, Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Elemental Weakness"/> <string name="pdesc" value="Chance to weaken enemies against magic."/> <string name="ph" value="Duration: #time sec, Success Rate: #prop%, Additional Magic Damage: +#x%"/> <string name="name" value="The Finisher"/> <string name="desc" value="Grants a chance to deal additional damage after an attack."/> <string name="h" value="Chance to Activate the Finisher: #prop%, Damage: #damage%"/> <string name="name" value="Triple Blow"/> <string name="desc" value="Quickly attacks multiple enemies 3 times in a row."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Attacks: #attackCount, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Quickly attacks multiple enemies 3 times in a row."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="The Finisher"/> <string name="desc" value="Launches a luminous blade of light into the enemies in front of you. Can only be used after a Blow-type skill. Deals more damage and ignores more defense when used alongside higher level Blow-type skills."/> <string name="h" value="MP Cost: #x, Damage: #y%, Max Enemies Hit: #mobCount, Enemy DEF Ignored: #z%"/> <string name="pdesc" value="Inflicts damage on enemies in front of you by firing a ray of light in the shape of a saw wheel. Can only be used after a Blow type skill. Deals more damage when used alongside a high level Blow type skill."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="name" value="Teleport"/> <string name="desc" value="Allows you to teleport a set distance to other locations on the same map using the arrow keys."/> <string name="h" value="MP Cost: #mpCon, Range: #range"/> <string name="name" value="Dark Aura"/> <string name="desc" value="Produces a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras."/> <string name="h" value="MP Cost: #mpCon, Damage Done: +#x%"/> <string name="pdesc" value="Produces a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras."/> <string name="ph" value="MP Cost: #mpCon, Damage Done: +#x%"/> <string name="name" value="The Finisher"/> <string name="desc" value="Launches a luminous blade of light into the enemies in front of you. Can only be used after a Blow-type skill. Deals more damage and ignores more defense when used alongside higher level Blow-type skills."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Launches a luminous blade of light into the enemies in front of you. Can only be used after a Blow-type skill. Deals more damage when used alongside higher level Blow-type skills."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="name" value="The Finisher"/> <string name="desc" value="Launches a luminous blade of light into the enemies in front of you. Can only be used after a Blow-type skill. Deals more damage and ignores more defense when used alongside higher level Blow-type skills."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Launches a luminous blade of light into the enemies in front of you. Can only be used after a Blow-type skill. Deals more damage when used alongside higher level Blow-type skills."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="name" value="The Finisher"/> <string name="desc" value="Launches a luminous blade of light into the enemies in front of you. Can only be used after a Blow-type skill. Deals more damage and ignores more defense when used alongside higher level Blow-type skills."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Launches a luminous blade of light into the enemies in front of you. Can only be used after a Blow-type skill. Deals more damage when used alongside higher level Blow-type skills."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="name" value="The Finisher"/> <string name="desc" value="Launches a luminous blade of light into the enemies in front of you. Can only be used after a Blow-type skill. Deals more damage and ignores more defense when used alongside higher level Blow-type skills."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="Launches a luminous blade of light into the enemies in front of you. Can only be used after a Blow-type skill. Deals more damage when used alongside higher level Blow-type skills."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Enemy DEF Ignored: #ignoreMobpdpR%"/> <string name="name" value="Staff Mastery"/> <string name="desc" value="Increases Staff Mastery, Magic Attack, and Critical Hit Rate."/> <string name="h" value="Staff Mastery: +#mastery%, Magic ATT: +#x, Critical Hit Rate: +#cr%"/> <string name="pdesc" value="Increases Staff Mastery, Magic Attack, and Critical Hit Rate."/> <string name="ph" value="Staff Mastery: +#mastery%, Magic ATT: +#x, Critical Hit Rate: +#cr%"/> <string name="name" value="High Wisdom"/> <string name="desc" value="Permanently increase INT through mental discipline."/> <string name="h" value="Permanently increase INT by #intX"/> <string name="name" value="Quad Blow"/> <string name="desc" value="Quickly deals 4 attacks on multiple enemies.\nRequired Skill: #cTriple Blow lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Attacks: #attackCount, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Quickly deals 4 attacks on multiple enemies.\nRequired Skill: #cTriple Blow lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Hyper Dark Chain"/> <string name="desc" value="A dark chain emerges from a pentacle to pull multiple enemies toward you. Pulled enemies take damage and have a chance to be Knocked Down."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Knock Down Duration: #time sec"/> <string name="pdesc" value="A dark chain emerges from a pentacle to pull multiple enemies toward you. Pulled enemies take damage and have a chance to be Knocked Down."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec\nCooldown: #hcCooltime sec"/> <string name="name" value="Blue Aura"/> <string name="desc" value="You emanate a bright blue aura that absorbs the damage taken by party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras."/> <string name="h" value="MP Cost: #mpCon, Damage Distributed: #x%, with #y% of that absorbed"/> <string name="pdesc" value="You emanate a bright blue aura that absorbs the damage taken by team members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras."/> <string name="name" value="Yellow Aura"/> <string name="desc" value="Creates a bright yellow aura that increases the Movement Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras."/> <string name="h" value="MP Cost: #mpCon, Movement Speed: +#x, Attack Speed: +1 step"/> <string name="pdesc" value="Creates a bright yellow aura that increases the Movement Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras."/> <string name="name" value="Blood Drain"/> <string name="desc" value="Casts a buff that allows you to recover HP equivalent to a portion of the damage you inflict on enemies. Only up to 10% of your Max HP can be recovered with each attack."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, recovers HP equivalent to #x% of the damage you do"/> <string name="pdesc" value="Casts a buff that allows you to recover HP equivalent to a portion of the damage you inflict on enemies. Only up to 10% of your Max HP can be recovered with each attack."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec, Proc Chance: #prop%, Restores #x% of damage"/> <string name="hch" value="MP Cost: #mpCon, Duration: #time sec, Proc Chance: #hcProp%, Restores #x% of damage"/> <string name="name" value="Staff Boost"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a staff equipped.\nRequired Skill: #cStaff Mastery Lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Advanced Blue Aura"/> <string name="desc" value="Permanently increases your Abnormal Status and Elemental resistances while increasing the power of your Blue Aura. Also increases the DEF of nearby party members when you&apos;re using Blue Aura.\nRequired Skill: #cBlue Aura Lv. 20#"/> <string name="h" value="Active Effects - MP Cost: #mpCon, absorbs #y% of the distributed damage, Defense: +#z%\nPassive Effects - Abnormal Status Resistance: +#asrR%, Elemenatal Resistance: +#terR%"/> <string name="pdesc" value="Permanently increases your Status and Elemental resistances while increasing the power of your Blue Aura. Also increases the DEF of nearby team members when you&apos;re using Blue Aura.\nRequired Skill: #cBlue Aura Lv. 20#"/> <string name="name" value="Battle Mastery"/> <string name="desc" value="You&apos;ve honed your skills in battle and have now permanently increase your Damage and your Minimum Critical Damage."/> <string name="h" value="Damage: #damR%, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="pdesc" value="Your honed combat skills permanently increase your Damage and Minimum Critical Damage."/> <string name="ph" value="Damage: #damR%, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Quintuple Blow"/> <string name="desc" value="Quickly deals 5 attacks on multiple enemies.\nRequired Skill: #cQuad Blow Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Quickly deals 5 attacks on multiple enemies.\nRequired Skill: #cQuad Blow Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Dark Shock"/> <string name="desc" value="Summons two dark orbs and creates a magnetic field between them, which attacks multiple enemies. Increases Critical Hit Rate. Cooldown decreases as your skill level increases."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% Max Monsters Hit: #mobCount, Additional Critical Hit Rate: #cr%, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summons two dark orbs and creates a magnetic field between them, which attacks multiple enemies with an increased Critical Rate. Cooldown decreases as your skill level increases."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% Max Monsters Hit: #mobCount, Critical Rate: +#cr%, Cooldown: #cooltime sec"/> <string name="name" value="Conversion"/> <string name="desc" value="Consumes MP to rapidly increase your Max HP for a fixed period of time."/> <string name="h" value="MP Cost: #mpCon, MaxHP +#x%, Duration: #time sec"/> <string name="pdesc" value="Consumes MP to increase your Max HP for a period of time."/> <string name="ph" value="MP Cost: #mpCon, MaxHP +#x%, Duration: #time sec"/> <string name="name" value="Body Boost"/> <string name="desc" value="Consumes MP to rapidly increase the effects of your active aura for a short time. You must cancel this skill to switch auras. Also, enemies&apos; attacks will not cancel the buff.\nRequired Skill: Dark Aura Lv. 10, Blue Aura Lv.10, and Yellow Aura Lv. 10."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec\n- Dark Aura: Damage +#v% for 60 sec\n- Yellow Aura: Speed +#w for 60 sec, Attack Speed +#x, #y% chance of evading enemy attack\n- Blue Aura: Invincible for #z sec"/> <string name="name" value="Summon Reaper Buff"/> <string name="desc" value="A chance to summon a Reaper when you attack a monster. The Reaper will attack nearby monsters when summoned."/> <string name="h" value="MP Cost: #mpCon, Summon Chance: #prop%, Buff Duration: #time sec\n- Reaper&apos;s Damage: #damage%\n- Reaper Duration: #x sec"/> <string name="name" value="Teleport Mastery"/> <string name="desc" value="When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 15#"/> <string name="h" value="MP Cost: #y, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x"/> <string name="pdesc" value="When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 15#"/> <string name="ph" value="MP Cost: #y, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time sec, Teleport Distance: +#x"/> <string name="hch" value="MP Cost: #y, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcSubProp%, Stun Duration: #hcTime sec, Teleport Distance: +#x"/> <string name="name" value="Advanced Dark Chain"/> <string name="desc" value="Pulls enemies towards you using an even stronger dark chain. Pulled enemies take damange and have a chance to be Knocked Down. \nRequired Skill: #Dark Chain lv. 20#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Knock Down Duration: #time sec"/> <string name="pdesc" value="Pulls enemies towards you using an even stronger dark chain. Pulled enemies take damage and have a chance to be Knocked Down.\nRequired Skill: #Dark Chain lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Blue Aura"/> <string name="desc" value="Creates a bright blue aura that increases Defense and HP, and absorbs the damage taken by party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras."/> <string name="h" value="MP Cost: #mpCon, DEF: +#indiePdd, Max HP: +#indieMhp, Damage Distributed: #x%, with #y% of that absorbed"/> <string name="pdesc" value="Creates a bright blue aura that increases Defense and HP, and absorbs the damage taken by party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras."/> <string name="name" value="Stance"/> <string name="desc" value="With great concentration, you hold your ground when struck, resisting knock-back effects."/> <string name="h" value="MP Cost: #mpCon, Knock-back Resist Chance: #prop%, Duration: #time sec"/> <string name="name" value="Advanced Dark Aura"/> <string name="desc" value="Permanently increases Magic ATT and upgrades the function of Dark Aura. Also gives dot damage to the object of your attack at a set chance.\nRequired Skill: #cDark Aura Lv.20 and above#"/> <string name="h" value="Active Effects - MP Cost: #mpCon, Damage: +#x% with Dark Aura, Chance: #prop%, Duration: #dotTime sec. DoT damage every #dotInterval sec. DoT Damage: #dot%. Can stack up to #dotSuperpos times.\nPassive Effect: permanently increases Magic ATT #madX"/> <string name="pdesc" value="Permanently increases your Magic Attack and upgrades your Dark Aura skill. When using Dark Aura, nearby enemies will take continuous damage until their HP reaches 1.\nRequired Skill: #cDark Aura Lv. 20#"/> <string name="ph" value="Active Effects - MP Cost: #mpCon, +#x%, Dark Aura Damage: +#damage% per sec\nPassive Effects - Magic Attack: +#madX"/> <string name="name" value="Advanced Yellow Aura"/> <string name="desc" value="Permanently increases your Avoidability and upgrades your Yellow Aura skill. You&apos;ll grant extra Avoidability to party members and decrease enemy Movement Speed when using Yellow Aura.\nRequired Skill: #cYellow Aura Lv. 20#"/> <string name="h" value="Active Effects - MP Cost: #mpCon, Movement Speed: +#x, Attack Speed: +1 step, Dodge Chance: #z% chance, Enemy Movement Speed: -#speed\nPassive Effects - Dodge Chance: +#er%"/> <string name="name" value="Energize"/> <string name="desc" value="You&apos;ve become energized, permanently increasing your Max HP/MP and DEF!"/> <string name="h" value="Max HP: +#mhpR%, Max MP: +#mmpR%, Weapon DEF: +#pddR%, Magic DEF: +#mddR%"/> <string name="name" value="Battle Rage"/> <string name="desc" value="Focus on a single enemy for a short time, significantly increasing damage against them. Also permanently increases your Max HP and MP, and allows you to cut through a portion of monster DEF. Enemies&apos; attacks will not cancel the buff.\n#c[Cooldown: 270 sec]"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#x%, Critical Rate: +#z%, Min Critical Damage: +#y%, Max Number of Targets for All Attack Skill Limited to #mobCount\nPassive Effects: Max HP #mhpR%, Max MP #mmpR%, Weapon DEF #pddR%, Magic DEF +#mddR%, Ignore Enemy DEF #ignoreMobpdpR%"/> <string name="pdesc" value="Focuses a short burst of attacks on a single enemy with significantly higher damage."/> <string name="ph" value="MP Cost: #mpCon, Damage: +#x%, Critical Rate: +#z%, Minimum Critical Damage: +#y%, Duration: #time sec, Max Enemies Targeted: #mobCount\nCooldown: #cooltime sec"/> <string name="name" value="Finishing Blow"/> <string name="desc" value="Quickly deals 6 attacks on multiple enemies with a chance to stun.\nRequired Skill: #cQuintuple Blow Lv. 20 and above#"/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Chance to Stun: #prop%, Duration: #time sec, Additional Critical Rate: #cr%"/> <string name="pdesc" value="Quickly deals 6 attacks on multiple enemies.\nRequired Skill: #cQuintuple Blow Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec, Additional Critical Rate: #cr%"/> <string name="name" value="Twister Spin"/> <string name="desc" value="Spin around in a twister of violence, attacking nearby enemies. Higher skill levels will shorten the cooldown time."/> <string name="h" value="MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Cooldown: #cooltime sec."/> <string name="pdesc" value="Spin around in a twister of violence, attacking nearby enemies. Higher skill levels will shorten the cooldown time."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Cooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon. When holding the skill key, Max Enemies Hit: #mobCount, Chance: #hcProp%, Damage: #damage%, Cooldown: #cooltime sec."/> <string name="name" value="Dark Genesis"/> <string name="desc" value="Uses the power of darkness to attack and possibly stun up to 15 enemies at once. If you&apos;ve learned Dark Shock, that skill&apos;s damage will also permanently increase."/> <string name="h" value="Active Effects - MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Chance: #prop%, Stun Duration: #time sec, Cooldown: #cooltime sec.\nPassive Effects: Damage of Dark Shock: +#damR%"/> <string name="pdesc" value="Uses the power of darkness to attack and possibly stun up to 15 enemies at once. If you&apos;ve learned Dark Shock, that skill&apos;s damage will also permanently increase."/> <string name="ph" value="Active Effects - MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, Cooldown: #cooltime sec\nPassive Effects - Dark Shock Damage: +#damR%"/> <string name="hch" value="Active Effects - MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec, Cooldown: #cooltime sec\nPassive Effects - Dark Shock Damage: +#damR%"/> <string name="name" value="Power Stance"/> <string name="desc" value="With great concentration, you hold your ground when struck, resisting knock-back effects. Mastery Book is required to master the skill to level 30."/> <string name="h" value="MP Cost: #mpCon, Knock-back Resist Chance: #prop%, Duration: #time sec"/> <string name="name" value="Party Shield"/> <string name="desc" value="Creates a protective wall centered around you to protect party members. Party members behind the wall will not take damage.\n#cCooldown: 7 min#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="pdesc" value="Creates a protective wall centered around you to protect team members. Allies behind the wall will not take damage."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time sec\nCooldown: #cooltime sec"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members. Mastery Book is required to master the skill to level 30."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats."/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Nature&apos;s Balance"/> <string name="desc" value="Chance to recover HP/MP when attacking. You cannot recover more than 10% per attack."/> <string name="h" value="Chance: #prop% per attack, HP/MP Recovery: #x% of damage dealt"/> <string name="name" value="Triple Shot"/> <string name="desc" value="Quickly fires three consecutive arrows."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Quickly fires three consecutive arrows."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="name" value="Jaguar Rider"/> <string name="desc" value="Summons a tamed Jaguar for you to ride. When mounted, your Max HP, Critical Rate, Minimum Critical Damage, Avoidability, and Movement Speed increase. #c50% chance for Stance to activate when riding Snow White.#"/> <string name="h" value="MP Cost: #mpCon, Max HP: +#z%, Crit Rate: +#w%, Min Crit Damage: +#criticaldamageMin%, Avoidability +#y, Movement Speed: +#x"/> <string name="pdesc" value="Summons a tamed Jaguar for you to ride. When mounted, your Max HP, Critical Rate, Minimum Critical Damage, Avoidability, and Movement Speed increase."/> <string name="ph" value="MP Cost: #mpCon, Max HP: +#z%, Crit Rate: +#w%, Min Crit Damage: +#criticaldamageMin%, Avoidability +#y, Movement Speed: +#x"/> <string name="name" value="Jag Jump"/> <string name="desc" value="Your Jaguar double jumps a set distance."/> <string name="h" value="MP Cost: #mpCon, jumps a a certain distance"/> <string name="name" value="Crossbow Booster"/> <string name="desc" value="Doubles the attack speed of your weapon. Must have a Crossbow equipped."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Crossbow Mastery"/> <string name="desc" value="Increases the weapon mastery and accuracy of Crossbows. "/> <string name="h" value="Crossbow Mastery: + #mastery%, Accuracy: +#x"/> <string name="name" value="Final Attack"/> <string name="desc" value="Grants a chance to deal additional damage after an attack. Must have a crossbow equipped.\nRequired Skill: #cCrossbow Mastery Lv. 3#"/> <string name="h" value="Proc Rate: #prop%, Damage: #damage%"/> <string name="name" value="Physical Training"/> <string name="desc" value="Improves STR and DEX permanently through physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Silver Hawk"/> <string name="desc" value="Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby."/> <string name="h" value="MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #prop%"/> <string name="pdesc" value="Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby."/> <string name="ph" value="MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #prop%"/> <string name="hch" value="MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #hcProp%"/> <string name="name" value="Ricochet"/> <string name="desc" value="Attacks multiple enemies by firing penetrating arrows equipped with bombs. Has a chance to Stun enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Penetrated: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="Attacks multiple enemies by firing penetrating arrows equipped with bombs. Has a chance to Stun enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Penetrated: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Penetrated: #mobCount, Stun Chance: #hcProp%, Duration: #hcTime sec"/> <string name="name" value="Jaguar Rawr"/> <string name="desc" value="Deals damage to multiple enemies in front of you. Any enemies knocked back by your Jaguar&apos;s RAWR will also be Stunned. Good kitty."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Duration: #time sec"/> <string name="pdesc" value="Nearby enemies take damage and are knocked back by the Jaguar&apos;s roar."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount\n#Cooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Knock-Back Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec\nCooldown: #hcCooltime sec"/> <string name="name" value="Soul Arrow: Crossbow"/> <string name="desc" value="Allows you to use your Crossbow without spending ammo for a fixed amount of time."/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="It&apos;s Raining Mines"/> <string name="desc" value="You drop mines at fixed intervals while moving. The mines explode after a while, showering damage to nearby enemies."/> <string name="h" value="MP Cost: #mpCon, Mine Damage: #y%, Duration: #time sec"/> <string name="pdesc" value="Drop mines at fixed intervals while moving. The mines explode after a while, showering damage on nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Mine Damage: #y%, Duration: #time sec\nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Mine Damage: #y%, Duration: #time sec\nCooldown: #hcCooltime sec"/> <string name="name" value="Call of the Wild"/> <string name="desc" value="You jaguar roars to enhance party ATT for a short time.\n#c[Cooldown: 240 sec]"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: -#x%, Additional Avoidability Chance: #x%, Max MP: +#x%, Critical Rate: +#y%. Party ATT: +#z%"/> <string name="name" value="Jaguar-oshi"/> <string name="desc" value="Your Jaguar swallows an enemy. Then, your Jaguar can either spit the enemy out tohit and damage multiple enemies or swallow the enemy to buff you. [Cooldown: 30 sec]"/> <string name="h" value="Jaguar-oshi Digested Dummy Skill"/> <string name="name" value="Jaguar-oshi"/> <string name="desc" value="Your Jaguar swallows an enemy. Then, your Jaguar can either spit the enemy out tohit and damage multiple enemies or swallow the enemy to buff you. [Cooldown: 30 sec]"/> <string name="h" value="Jaguar-oshi Attack Dummy Skill"/> <string name="name" value="It&apos;s Raining Mines(hidden self-destruct)"/> <string name="desc" value="You drop mines at fixed intervals while moving. The mines explode after a while, showering damage to nearby enemies."/> <string name="h" value="MP Cost: #mpCon, Mine Damage: #y%, Duration: #time sec"/> <string name="pdesc" value="Drop mines at fixed intervals while moving. The mines explode after a while, showering damage on nearby enemies."/> <string name="ph" value="MP Cost: %d, Damage (when spit): %d%, Max Enemies Hit: %d, Buff Duration (when swallowed): %d sec"/> <string name="name" value="Jaguar Boost"/> <string name="desc" value="Further enhances the Jaguar Rider skill."/> <string name="h" value="While Mounted - Movement Speed: +#x, Jaguar Rider Skills Damage: +#damage%, Knock-back Resist Chance (when hit): #y% "/> <string name="pdesc" value="Further enhances the Jaguar Rider skill."/> <string name="ph" value="While Mounted - Movement Speed: +#x, Knock-back Resist Chance (when hit): #y%"/> <string name="name" value="Enduring Fire"/> <string name="desc" value="Quickly fires five consecutive arrows."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%"/> <string name="pdesc" value="Quickly fires five consecutive arrows."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 5"/> <string name="name" value="Dash &apos;n Slash"/> <string name="desc" value="The Jaguar charges forward and attacks multiple enemies, possibly stunning them."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="pdesc" value="The Jaguar charges forward and attacks multiple enemies, possibly stunning them."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcSubProp%, Stun Duration: #hcTime sec"/> <string name="name" value="Wild Trap"/> <string name="desc" value="Summons a trap that attacks nearby enemies. The trap is so alluring that monsters attack it instead of you."/> <string name="h" value="MP Cost: #mpCon, Trap Damage: #damage%, Trap HP: #x, Trap Duration: #time sec"/> <string name="pdesc" value="Summons a trap for nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Trap Damage: #damage%, Trap HP: #x, Trap Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Trap Damage: #damage%, Trap HP: #hcSummonHp, Trap Duration: #time sec"/> <string name="name" value="Blind"/> <string name="desc" value="Aim, then fire your shot into an enemy&apos;s eye. Your attack has a chance to decrease the target&apos;s Accuracy and DEF. Boss monsters will only have their Accuracy impaired."/> <string name="h" value="MP Cost: #mpCon, Buff Duration: #time sec, Accuracy: -#x%, Enemy DEF: -#v, Blind Duration: #y sec, Blind Chance: #prop%"/> <string name="pdesc" value="Aim your shots at your enemies&apos; eyes. Your targets may go Blind, suffering a penalty to Accuracy."/> <string name="ph" value="MP Cost: #mpCon, Buff Duration: #time sec, Accuracy: -#x%, Enemy DEF: -#v, Blind Duration: #y sec, Blind Chance: #prop%"/> <string name="hch" value="MP Cost: #mpCon, Buff Duration: #time sec, Accuracy: -#x%, Enemy DEF: -#v, Blind Duration: #hcSubTime sec, Blind Chance: #prop%"/> <string name="name" value="Silver Hawk"/> <string name="desc" value="Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby."/> <string name="h" value="MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #prop%"/> <string name="pdesc" value="Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby."/> <string name="ph" value="MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #prop%"/> <string name="hch" value="MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #hcProp%"/> <string name="name" value="Swipe"/> <string name="desc" value="Your Jaguar consecutively swipes nearby enemies, absorbing some of the damage dealt as HP for you. You cannot absorb more than 15% of your Max HP or more than the enemy&apos;s Max HP."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Monsters Hit: #mobCount, absorbs #x% of the damage as HP"/> <string name="pdesc" value="Your Jaguar consecutively swipes at nearby enemies, absorbing some of the damage dealt as HP for you. You cannot absorb more than 15% of your Max HP or more than the enemy&apos;s Max HP."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Absorbs #x% of the damage as HP"/> <string name="name" value="Feline Berserk"/> <string name="desc" value="Your jaguar will temporarily grow a set of blazing red wings. Greatly increases Max HP, ATT, and Movement Speed. Attack Speed will increase by 1. Enemy attacks will not cancel the buff.\n#c[Cooldown: 2 min 30 sec]"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Max HP: #x%, ATT: #z%, Movement Speed: +#y, Attack Speed: + #indieBooster level"/> <string name="pdesc" value="The Jaguar temporarily gains red wings, increasing your Max HP and ATT."/> <string name="ph" value="MP Cost: #mpCon, MaxHP: +#x%, ATT: +#z%, Duration: #time sec"/> <string name="name" value="Evasion Boost"/> <string name="desc" value="Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits."/> <string name="h" value="Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals."/> <string name="pdesc" value="Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits."/> <string name="ph" value="Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals."/> <string name="name" value="Concentrate"/> <string name="desc" value="Temporarily increases your Weapon Attack and decreases MP consumption for all skills. Stacks with other buffs."/> <string name="h" value="MP Cost: #mpCon, Weapon ATT: +#epad, Duration: #time sec, MP Consumed: -#x%"/> <string name="pdesc" value="Temporarily increases your Battle Mode Attack and decreases the MP consumed when using skills."/> <string name="ph" value="MP Cost: #mpCon, Battle Mode Attack: +#PVPdamage, Duration: #time sec, MP Consumed: -#x%"/> <string name="name" value="Crossbow Expert"/> <string name="desc" value="Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cCrossbow Mastery Lv. 10#"/> <string name="h" value="Crossbow Mastery: +#mastery%, Weapon ATT: +#x, Minimum Critical Damage: +#criticaldamageMin%"/> <string name="name" value="Wild Instinct"/> <string name="desc" value="Your attacks ignore a portion of enemy Weapon DEF, and you have a chance to dodge incoming blows. Permanently increases resistance to all elemental effects."/> <string name="h" value="Monster Weapon DEF Ignored: #ignoreMobpdpR%, Dodge Chance: #er%. Resistance to all elemental effects permanently increased by #terR%."/> <string name="name" value="Advanced Final Attack"/> <string name="desc" value="Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack. Mastery Book is required to master the skill to level 30. \nRequired Skill: #cFinal Attack Lv. 20#"/> <string name="h" value="Permanently increases ATT by #padX and Accuracy by #ar%. Also has a #prop% chance of activating #damage% damage Final Attack"/> <string name="pdesc" value="Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack.\nRequired Skill: #cFinal Attack Lv. 20#"/> <string name="ph" value="Permanently increases ATT by #padX and Accuracy by #ar%. Also has a #prop% chance of activating #damage% damage Final Attack"/> <string name="name" value="Exploding Arrows"/> <string name="desc" value="Summons a giant, jagged wheel that attacks multiple enemies. Has a chance to stun."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Max Attacks: #y, Explosion Damage: #x%, Stun Chance: #prop%, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summons a giant, jagged wheel that attacks multiple enemies. Has a chance to stun."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Max Attacks: #y, Explosion Damage: #x%, Stun Chance: #prop%, Cooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Max Attacks: #y, Explosion Damage: #x%, Stun Chance: #hcProp, Cooldown: #cooltime sec"/> <string name="name" value="Sonic Roar"/> <string name="desc" value="The Jaguar roars sharply. The roar creates a shock wave that damages and stuns multiple enemies."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Chance to Stun: #prop%, Duration: #time sec"/> <string name="pdesc" value="The Jaguar roars sharply. The roar creates a shockwave that damages and stuns multiple enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec"/> <string name="name" value="Sharp Eyes"/> <string name="desc" value="Temporarily grants party members the ability to locate an enemy&apos;s weak spot to deal fatal damage to that enemy."/> <string name="h" value="MP Cost: #mpCon, Critical Rate: +#x%, Max Critical Damage: +#y%, Duration: #time sec"/> <string name="pdesc" value="Reveals the enemy&apos;s weaknesses, increasing the damage team members deal to it."/> <string name="ph" value="MP Cost: #mpCon, Critical Rate: +#x%, Max Critical Damage: +#y%, Duration: #time sec"/> <string name="name" value="Stink Bomb Shot"/> <string name="desc" value="Launches an arrow with a gaseous bomb attached to it. Monsters hit by it are pissed off and you earn more EXP from defeating them."/> <string name="h" value="MP Cost: #mpCon, EXP Earned: +#x% EXP"/> <string name="name" value="Feline Berserk"/> <string name="desc" value="Your Jaguar appears to spout red wings, increasing Max HP, ATT, and Movement Speed. [Cooldown: 4 min]"/> <string name="h" value="MP Cost: #mpCon, MaxHP: +#x%, ATT: +#z%, Movement Speed: +#y, Duration: #time sec"/> <string name="pdesc" value="The Jaguar temporarily gains red wings, increasing your Max HP and ATT."/> <string name="ph" value="MP Cost: #mpCon, MaxHP: +#x%, ATT: +#z%, Duration: #time sec"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members. Mastery Book is required to master the skill to level 30."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats."/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Wild Arrow Blast"/> <string name="desc" value="Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage% per arrow"/> <string name="pdesc" value="Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage% per arrow"/> <string name="name" value="Fortune&apos;s Favor"/> <string name="pdesc" value="Gain a chance to deal critical damage on attack."/> <string name="ph" value="Proc Chance: #prop%, Damage: +#damage%"/> <string name="name" value="Flame Launcher"/> <string name="desc" value="Launches flames that engulf multiple enemies. You can use this skill for up to #c12 seconds#.\nRequired Skill: #cGatling Gun Lv. 10#"/> <string name="h" value="MP Cost: #mpCon per attack, Damage: #damage%, Max Monsters Hit: #mobCount, Max Duration (hold down skill key): 12 sec"/> <string name="pdesc" value="Launches flames that engulf multiple enemies. You can use this skill for up to #c12 seconds#.\nRequired Skill: #cGatling Gun Lv. 10#"/> <string name="ph" value="MP Cost: #mpCon per second, Damage: #damage%, Max Monsters Hit: #mobCount, Max Duration (hold down skill key): 12 sec"/> <string name="name" value="Mech: Prototype"/> <string name="desc" value="Allows you to summon and mount the Prototype Mech, which greatly increases your Max HP, Max MP, Speed, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Stance effect.\nHit the skill key to mount/unmount."/> <string name="h" value="MP Cost: #mpCon, Max HP: +#emhp, Max MP: +#emmp, Speed: +20, ATT: +#epad, DEF: +#epdd"/> <string name="pdesc" value="Allows you to summon and mount the Prototype Mech, which greatly increases your Max HP, Max MP, Battle Mode ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Stance effect. \nHit the skill key to mount/unmount."/> <string name="ph" value="MP Cost: #mpCon, Max HP: +#emhp, Max MP: +#emmp, Speed: +20, Battle Mode ATT: +#PVPdamage, DEF: +#epdd"/> <string name="name" value="ME-07 Drillhands"/> <string name="desc" value="Uses drill arms to push and attack enemies.\nRequired Skill: #cMech Protoype Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Uses drill arms to push and attack enemies.\nRequired Skill: #cMech Protoype Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec"/> <string name="name" value="Gatling Gun"/> <string name="desc" value="Focuses your Gatling Gun on a single enemy. \nRequired Skill: #cMech Protoype Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #bulletCount"/> <string name="pdesc" value="Focuses your Gatling Gun on a single enemy. \nRequired Skill: #cMech Protoype Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #bulletCount"/> <string name="name" value="Mechanic Mastery"/> <string name="desc" value="Permanently increases your Weapon Attack, Weapon Mastery, Critical Rate, and Accuracy. "/> <string name="h" value="Weapon ATT: +#padX, Weapon Mastery: +#mastery%, Critical Rate: +#cr%, Accuracy: +#x"/> <string name="name" value="Heavy Weapon Mastery"/> <string name="desc" value="Greatly enhances the Gatling Gun and Flame Launcher skills."/> <string name="h" value="Gatling Gun - MP Cost: #u, Damage: #w%, Critical Hit Rate: +#cr% \nFlame Launcher :-MP Cost: #v, Damage: #x%, Damage Over Time: #y% damage every 5 sec, skill range increased"/> <string name="pdesc" value="Greatly enhances the Gatling Gun and Flame Launcher skills."/> <string name="ph" value="Gatling Gun - MP Cost: #u, Damage: #w%, Critical Hit Rate: +#cr% \nFlame Launcher :-MP Cost: #v, Damage: #x%, Damage Over Time: #y% damage every 5 sec, skill range increased"/> <string name="name" value="Physical Training"/> <string name="desc" value="Improves STR and DEX permanently through physical training."/> <string name="h" value="Permanently increase STR by #strX and DEX by #dexX."/> <string name="name" value="Atomic Hammer"/> <string name="desc" value="The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage to enemies in front of you, possibly Stunning them."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, DEF Ignored: #ignoreMobpdpR%"/> <string name="pdesc" value="The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage to enemies in front of you, possibly Stunning them."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, DEF Ignored: #ignoreMobpdpR%"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec, DEF Ignored: #ignoreMobpdpR%"/> <string name="name" value="Rocket Booster"/> <string name="desc" value="Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land."/> <string name="h" value="MP Cost: #mpCon each (launch and land), Damage: #damage%, Max Monsters Hit (upon landing): #mobCount"/> <string name="pdesc" value="Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land."/> <string name="ph" value="MP Cost: #mpCon each (launch and land), Damage: #damage%, Max Enemies Hit (upon landing): #mobCount"/> <string name="name" value="Open Portal: GX-9"/> <string name="desc" value="Installs Portal &amp;lt;GX-9&gt;. Up to two portal can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart."/> <string name="h" value="MP Cost: #mpCon, Portal Duration: #time sec"/> <string name="name" value="Mechanic Rage"/> <string name="desc" value="Temporarily doubles your Attack Speed. \nRequired Skill: #cMechanic Mastery lv. 5#"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec"/> <string name="name" value="Perfect Armor"/> <string name="desc" value="Your Mech has been upgraded with two new abilities. \nThey can be #ctoggled on/off# by using the skill key.\nRequired Skill: #cMech: Protoype Lv. 10#"/> <string name="h" value="Ability One - While mounting your mech, it has a #prop% chance to guard against attacks (permanent)\nAbility Two - Reflects #x% damage back to enemies (when skill is active)"/> <string name="pdesc" value="Your Mech has been upgraded with two new abilities. \nThey can be #ctoggled on/off# by using the skill key.\nRequired Skill: #cMech: Protoype Lv. 10#"/> <string name="ph" value="Ability One - While mounting your mech, it has a #prop% chance to guard against attacks (permanent)\nAbility Two - Reflects #x% damage back to enemies (when skill is active)"/> <string name="hch" value="Ability One - While mounting your mech, it has a #prop% chance to guard against attacks (permanent)\nAbility Two - Reflects #hcReflect% damage back to enemies (when skill is active)"/> <string name="name" value="Enhanced Flame Launcher"/> <string name="desc" value="Launches flames that engulf multiple enemies. You can use this skill for up to #c12 seconds#.\nRequired Skill: #cGatling Gun Lv. 10#"/> <string name="pdesc" value="Launches flames that engulf multiple enemies. You can use this skill for up to #c12 seconds#.\nRequired Skill: #cGatling Gun Lv. 10#"/> <string name="name" value="Enhanced Gatling Gun"/> <string name="desc" value="Focuses your Gatling Gun on a single enemy. \nRequired Skill: #cMech Protoype Lv. 1#"/> <string name="name" value="Metal Fist Mastery"/> <string name="desc" value="Increases damage of the ME-07 Drillhands and Atomic Hammer skills."/> <string name="h" value="Damage: +#damR% (for both skills)"/> <string name="pdesc" value="Increases damage of the ME-07 Drillhands and Atomic Hammer skills."/> <string name="ph" value="Damage: +#damR% (for both skills)"/> <string name="name" value="Satellite"/> <string name="desc" value="Summons Satellites, tiny remote-controlled drones, to strike monsters you attack. Up to 3 Satellites can be summoned. Cancel the summon be pressing the skill key again."/> <string name="h" value="MP Cost: #mpCon, Max Satellites: #x, Damage: #damage%"/> <string name="pdesc" value="Summons Satellites, tiny attack devices controlled remotely. They attack the monsters you&apos;re attacking. Up to 3 Satellites can be summoned. Cancel the summon be pressing the skill key again."/> <string name="ph" value="MP Cost: #mpCon, Max Satellites: #x, Damage: #damage%"/> <string name="name" value="Rock &apos;n Shock"/> <string name="desc" value="Installs up to 3 &amp;lt;Tesla Coils&gt; to continuously attack and possibly stun enemies. They self-destruct when they run out of power."/> <string name="h" value="MP Cost: #mpCon, Tesla Coil Duration: #y sec, Damage: #damage%, Max Monsters Hit: #mobCount, Self-Destruct Damage: #selfDestruction%, Cooldown: #cooltime sec"/> <string name="name" value="Mech: Siege Mode"/> <string name="desc" value="Your Mech switches to &amp;lt;Siege&gt; mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack.\n[To Attack: #cAttack key#]"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%\n"/> <string name="pdesc" value="Your Mech switches to Siege mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attacks.\n[To Attack: #cAttack key#]"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%\n"/> <string name="name" value="Acceleration Bot EX-7"/> <string name="desc" value="You summon bot EX-7 to increase the Movement Speed of all monsters on the map but decrease their DEF. EX-7 will self-destruct when it runs out of power."/> <string name="h" value="MP Cost: #mpCon, Buff Duration: #time sec, Enemy Speed: +#x, Enemy Defense: #y%, Self-Destruct Damage: #selfDestruction%"/> <string name="name" value="Satellite"/> <string name="desc" value="Summons &amp;lt;Satellites&gt;, tiny attack devices controlled remotely. They attack the monsters you&apos;re attacking. Up to 3 Satellites can be summoned. Cancel the summons be pressing the skill key again."/> <string name="h" value="MP Cost: #mpCon, Max Satellites: #x, Damage: #damage%"/> <string name="pdesc" value="Summons Satellites, tiny attack devices controlled remotely. They attack the monsters you&apos;re attacking. Up to 3 Satellites can be summoned. Cancel the summon be pressing the skill key again."/> <string name="ph" value="MP Cost: #mpCon, Max Satellites: #x, Damage: #damage%"/> <string name="name" value="Satellite"/> <string name="desc" value="Summons &amp;lt;Satellites&gt;, tiny attack devices controlled remotely. They attack the monsters you&apos;re attacking. Up to 3 Satellites can be summoned. Cancel the summons be pressing the skill key again."/> <string name="h" value="MP Cost: #mpCon, Max Satellites: #x, Damage: #damage%"/> <string name="pdesc" value="Summons Satellites, tiny attack devices controlled remotely. They attack the monsters you&apos;re attacking. Up to 3 Satellites can be summoned. Cancel the summon be pressing the skill key again."/> <string name="ph" value="MP Cost: #mpCon, Max Satellites: #x, Damage: #damage%"/> <string name="name" value="Healing Robot H-LX"/> <string name="desc" value="Summons the stationary bot H-LX to heal nearby party members with its special built-in detection sensor. Once healed, party member cannot receive another heal for 5 seconds. The H-LX self-destructs when it runs out of power."/> <string name="h" value="MP Cost: #mpCon, Summon Duration: #time sec, Party HP Healed: #hp%, Self-Destruct Damage: #selfDestruction%, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summons the stationary bot H-LX to heal nearby team members with its special built-in detection sensor. Once healed, team members cannot receive another heal for 5 seconds. The H-LX self-destructs when it runs out of power."/> <string name="ph" value="MP Cost: #mpCon, Summon Duration: #time sec, Party HP Healed: #hp%, Self-Destruct Damage: #selfDestruction% d\n#cCooldown: #cooltime sec# sec"/> <string name="hch" value="MP Cost: #mpCon, Summon Duration: #time sec, Party HP Healed: #hcHp%, Self-Destruct Damage: #selfDestruction% d\n#cCooldown: #hcCooltime sec#"/> <string name="name" value="Roll of the Dice"/> <string name="desc" value=" Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing."/> <string name="h" value="MP Cost: #mpCon, Buff Duration: #time sec,Cooldown: #cooltime sec"/> <string name="pdesc" value="Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing."/> <string name="ph" value="MP Cost: #mpCon, Buff Duration: #time sec\n#cCooldown: #cooltime sec#"/> <string name="name" value="Punch Launcher"/> <string name="desc" value="Launches a punch that hits multiple enemies, possibly Stunning them."/> <string name="h" value="MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Penetrating Attacks: #attackCount. Stun Duration: #time sec"/> <string name="pdesc" value="Launches a punch that hits multiple enemies, possibly Stunning them."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec"/> <string name="name" value="Overclock"/> <string name="desc" value="Significantly overclocks your Mech&apos;s servo-timing to provide a massive temporary boost to Attack power.\n#c[Cooldown: 150 sec]"/> <string name="h" value="MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%\nPassive Effects: Ignore Monster DEF: #ignoreMobpdpR%"/> <string name="name" value="Extreme Mech"/> <string name="desc" value="Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.\nRequired Skill: #cMech: Prototype Lv. 10# "/> <string name="h" value="ATT: +#epad, Defense: +#epdd, Max HP: +#emhp, Max MP: +#emmp, Weapon Mastery: +#mastery"/> <string name="pdesc" value="Further enhances the Battle Mode ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.\nRequired Skill: #cMech: Prototype Lv. 10# "/> <string name="ph" value="Battle Mode ATT: +#PVPdamage, Defense: +#epdd, MaxHP: +#emhp, MaxMP: +#emmp, Weapon Mastery: +#mastery"/> <string name="name" value="Robot Mastery"/> <string name="desc" value="Increases the ATT, self-destruct damage, and summon duration of all summoned robots."/> <string name="h" value="Damage (attack, self-destruct): +#x%, Summon Duration: +#y%"/> <string name="pdesc" value="Increases the ATT, self-destruct damage, and summon duration of all summoned robots."/> <string name="ph" value="Damage (attack, self-destruct): +#x%, Summon Duration: +#y%"/> <string name="name" value="Giant Robot SG-88 "/> <string name="desc" value="Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Cooldown: #cooltime sec"/> <string name="pdesc" value="Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount \n#cCooldown: #cooltime sec#"/> <string name="name" value="Mech: Missile Tank"/> <string name="desc" value="Activates &amp;lt;Missile Tank&gt; mode during which your meach continuously consumes MP to gain an increased Critical Hit Rate. You can use Seige Mode during Missile Tank mode for increased damage. \nGet on/off your mount by pressing the skill key. \n[To shoot: [#cAttack key#]\n[Skills that can be used: #cLaser Blast, Siege Mode#]\nRequired Skill: #cMech: Siege Mode Lv. 10#"/> <string name="h" value="Tank Mode MP Cost: #mpCon plus #u MP every #v sec, Damage: #damage% \nBasic Attack Critical Rate: +#cr%, MP Cost: #w, Damage Bonus (Siege mode): +#z%"/> <string name="pdesc" value="Activates Missile Tank mode during which your mech continuously consumes MP to gain an increased Critical Hit Rate. You can use Siege Mode during Missile Tank mode for increased damage. \nGet on/off your mount by pressing the skill key. \n[To shoot: [#cAttack key#]\n[Skills that can be used: #cLaser Blast, Siege Mode#]\nRequired Skill: #cMech: Siege Mode Lv. 10#"/> <string name="ph" value="Tank Mode MP Cost: #mpCon plus #u MP every #v sec, Damage: #damage%, Max Enemies Hit: #mobCount \nBasic Attack Critical Rate: +#cr%, MP Cost: #w, Damage Bonus (Siege mode): +#z%"/> <string name="name" value="Satellite Safety"/> <string name="desc" value="Permanently increases Satellite attack damage. When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown. \nToggle this skill #cOn/Off# by pressing the skill key.\nRequired Skill: #cSatellite Lv. 10#"/> <string name="h" value="Satellite Attack Damage: +#damR% \nProcs when you take damage more than #x% of your Max HP, Absorbs #y% of the damage received, Cooldown: #cooltime sec"/> <string name="pdesc" value="When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown. \nToggle this skill #cOn/Off# by pressing the skill key.\nRequired Skill: #cSatellite Lv. 10#"/> <string name="ph" value="Absorbs #y% of damage greater than #x% of your MaxHP\n#cCooldown: #cooltime sec#"/> <string name="name" value="Maple Warrior"/> <string name="desc" value="Increases the stats of all party members. Mastery Book is required to master the skill to level 30."/> <string name="h" value="MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec"/> <string name="pdesc" value="Increases all team members&apos; stats."/> <string name="name" value="Hero&apos;s Will"/> <string name="desc" value="By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."/> <string name="h" value="MP Cost: #mpCon, Cooldown: #cooltime sec"/> <string name="name" value="Bots &apos;n Tots"/> <string name="desc" value="Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time."/> <string name="h" value="MP Cost: #mpCon, Robot Factory Duration: #time sec, Max Toy Robots Summoned: #y toy robots, Toy Robot Damage: #u%, Summon Interval: every #x sec, Self-Destruct Damage: #selfDestruction%, Cooldown: #cooltime sec"/> <string name="pdesc" value="Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time."/> <string name="ph" value="MP Cost: #mpCon, Robot Factory Duration: #time sec, Max Toy Robots Summoned: #y toy robots, Toy Robot Damage: #u%, Summon Interval: every #x sec, Self-Destruct Damage: #selfDestruction%\n#cCooldown: #cooltime seconds.#"/> <string name="name" value="Amplifier Robot AF-11"/> <string name="desc" value="The stationary amplifier robot &amp;lt;AF-11&gt; is summoned to enhance the damage of all party members. AF-11 self-destructs when it runs out of power."/> <string name="h" value="MP Cost: #mpCon, Robot Duration: #time sec, Damage Buff: +#x%, Self-Destruct Damage: #selfDestruction%, Cooldown: #cooltime sec"/> <string name="pdesc" value="The stationary amplifier robot AF-11 enhances the damage of all nearby team members. AF-11 self-destructs when it runs out of power."/> <string name="ph" value="MP Cost: #mpCon, Robot Duration: #time sec, Damage Buff: +#x%, Self-Destruct Damage: #selfDestruction% \n#cCooldown: #cooltime seconds#"/> <string name="name" value="Laser Blast"/> <string name="desc" value="Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode.\nRequired Skill: #cMech: Missile Tank Lv. 1#"/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Attacks: #attackCount, Max Monsters Hit: #mobCount"/> <string name="pdesc" value="Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode.\nRequired Skill: #cMech: Missile Tank Lv. 1#"/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #hcCooltime sec"/> <string name="name" value="Mech: Siege Mode"/> <string name="desc" value="Your Mech switches to &amp;lt;Siege&gt; mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack. When attacked, you will gain a Stance effect.\n[To Attack: #cAttack key#]"/> <string name="h" value="MP Cost: #mpCon, Siege Mode Duration: #time seconds, Damage: #damage%\n#cCooldown: #cooltime sec"/> <string name="pdesc" value="Your Mech switches to Siege mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attacks.\n[To Attack: #cAttack key#]"/> <string name="ph" value="MP Cost: #mpCon, Siege Mode Duration: #time seconds, Damage: #damage%\n#cCooldown: #cooltime seconds# sec"/> <string name="name" value="Double Down"/> <string name="desc" value="Try your luck! Roll two dice, and if both have the same number, you&apos;ll receive a very powerful buff: \nRequired Skill: #cLuck of the Die Lv. 20#"/> <string name="h" value="MP Cost: #mpCon, #prop% chance of rolling a Double Down, Buff Duration: #time sec\n#cCooldown: #cooltime sec#"/> <string name="pdesc" value="Try your luck! Roll two dice, and if both have the same number, you&apos;ll receive a very powerful buff: \nRequired Skill: #cLuck of the Die Lv. 20#"/> <string name="ph" value="MP Cost: #mpCon, #prop% chance of rolling a Double Down, Buff Duration: #time sec\n#cCooldown: #cooltime sec#"/> <string name="name" value="Pirate Blessing"/> <string name="desc" value="[Link Skill] Bolsters the Cannoneer&apos;s stance to permanently increase various stats."/> <string name="h" value="Permanently increases STR by #strX, DEX by #dexX, INT by #intX, LUK by #lukX, Max HP by #mhpR%, and Max MP by #mmpR%"/> <string name="name" value="Fury Unleashed"/> <string name="desc" value="[Link Skill] Channels to rage within to deal even greater damage to boss monsters."/> <string name="h" value="Increases damage by #bdR% when attacking a boss monster."/> <string name="name" value="Monster Riding"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a tamed monster."/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti.\n#cExpires: Midnight on September 7th, 2009#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="Charge! Toy Trojan"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Wooden Horse."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="Croco"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Croco."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Black Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Black Scooter."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Pink Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Scooter."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nimbus Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nimbus Cloud."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Balrog."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Race Kart"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Race Kart."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="ZD Tiger"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a ZD Tiger."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Mist Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Mist Balrog."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Shinjo."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Orange Mushroom"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Orange Mushroom."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Nightmare."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Ostrich"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the fastest bird on land, the Ostrich."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Pink Bear Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Bear Hot-Air Balloon."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Transformed Robot"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Transformed Robot."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Motorcycle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Motorcycle."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Power Suit"/> <string name="desc" value="[Master Level: 1]\nAllows you to equip a Power Suit."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Leonardo the Lion"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Leonardo the Lion."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Blue Scooter"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Blue Scooter."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="Santa Sled"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Santa Sled."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Fortune"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Fortune."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 140, Jump: 120"/> <string name="name" value="Yeti Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Yeti"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Yeti."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Witch&apos;s Broomstick"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Broomstick."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="Wooden Airplane"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Wooden Airplane."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Can move to different continents"/> <string name="name" value="Red Airplane"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Red Airplane. Can move to different continent. Time it takes to move to different continent reduced by 2 min."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Can move to different continents"/> <string name="name" value="Cygnus Knights Chariot"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Cygnus Knights Chariot."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Chicken"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Chicken."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Owl"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Owl."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Low Rider."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Spiegelmann&apos;s Hot Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Spiegelmann&apos;s Hot Air Balloon."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 110%, Can move to different continents"/> <string name="name" value="Virtue&apos;s Blessing"/> <string name="desc" value="Uses the power contained in the Stone of Virtue to increase Attack/Magic Attack by 20 and Speed/Jump to their maximum for 1 hour. Gauge will not increase while the buff is in effect. \n#cCan be stacked with other buffs.#"/> <string name="h1" value="Weapon and Magic ATT increased by 20. Speed and Jump increased to their max."/> <string name="name" value="Virtue&apos;s Blessing"/> <string name="desc" value="Uses the power contained in the Stone of Virtue to increase Attack/Magic Attack by 30 and Speed/Jump to their maximum for 1 hour. Gauge will not increase while the buff is in effect. \n#cCan be stacked with other buffs.#"/> <string name="h1" value="Weapon and Magic ATT increased by 30. Speed and Jump increased to their max."/> <string name="name" value="Virtue&apos;s Blessing"/> <string name="desc" value="Uses the power contained in the Stone of Virtue to increase Attack/Magic Attack by 40 and Speed/Jump to their maximum for 1 hour. Gauge will not increase while the buff is in effect. \n#cCan be stacked with other buffs.#"/> <string name="h1" value="Weapon and Magic ATT increased by 40. Speed and Jump increased to their max."/> <string name="name" value="Bjorn"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Bjorn."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 120%, Jump: 120%"/> <string name="name" value="Speedy Cygnus Knights Chariot"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a faster Cygnus Knights Chariot."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Unicorn Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Unicorn."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Elven Blessing"/> <string name="desc" value="[Link Skill] Whisks you back to Elluel and blesses you with extra EXP gains through the power of Elven lore."/> <string name="h" value="Returns you to Elluel (Cooldown: #cooltime sec)\nAdditional Effect: Permanently receive #expR% additional EXP"/> <string name="name" value="Great Fortitude"/> <string name="desc" value="Harnesses the power of the Great Fortitude to increase Attack/Magic Attack by 20 and Speedy/Jump to their maximum for 1 hour. Gauge will not increase while the buff is in effect. \n#cCan be stacked with other buffs.#"/> <string name="h1" value="Weapon and Magic ATT increase by 20. Speed and Jump increase to their max."/> <string name="name" value="Great Fortitude"/> <string name="desc" value="Harnesses the power of the Great Fortitude to increase Attack/Magic Attack by 30 and Speedy/Jump to their maximum for 1 hour. Gauge will not increase while the buff is in effect. \n#cCan be stacked with other buffs.#"/> <string name="h1" value="Weapon and Magic ATT increase by 30. Speed and Jump increase to their max."/> <string name="name" value="Great Fortitude"/> <string name="desc" value="Harnesses the power of the Great Fortitude to increase Attack/Magic Attack by 30 and Speedy/Jump to their maximum for 1 hour. Gauge will not increase while the buff is in effect. \n#cCan be stacked with other buffs.#"/> <string name="h1" value="Weapon and Magic ATT increase by 40. Speed and Jump increase to their max."/> <string name="name" value="Bunny Mount"/> <string name="desc" value="[Master Level: 1]\nLets you jump into the bunny&apos;s backpack."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Lion"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Lion."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Unicorn"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Unicorn."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Low Rider"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Low Rider."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Red Truck"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Red Truck."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Gargoyle"/> <string name="desc" value="[Master Level : 1]\nLets you travel while mounted on a Gargoyle."/> <string name="h1" value="Consumes 10 MP, WEAPON and MAGIC DEF +10, SPEED 140, JUMP 120"/> <string name="name" value="Chicken"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Owl "/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Owl."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Mothership"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the mothership."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="OS3A Machine"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS3A machine."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Giant Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Small Rabbit"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Rabbit Rickshaw"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Law Officer"/> <string name="desc" value="[Master Level: 1]\nAllows you to use the Law Officer Skill."/> <string name="name" value="Nina&apos;s Pentacle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Frog"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Turtle"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Spirit Viking"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Napolean Mount"/> <string name="desc" value="[Master Level: 1] \nAllows you to travel by riding a mount. "/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Red Draco"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Shinjo"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Hot-Air Balloon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #300 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Nadeshiko Fly High"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Pegasus"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Dragon"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #120 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 190%, Jump: 120%"/> <string name="name" value="Magic Broom"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #30 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Cloud"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Knight&apos;s Chariot"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #45 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Invisible Balrog"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #60 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Dragon (Level 3)"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #15 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 180%, Jump: 120%"/> <string name="name" value="Owl"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #180 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 150%, Jump: 120%"/> <string name="name" value="Helicopter"/> <string name="desc" value="[Master Level: 1]\nAllows you to travel by riding a mount. \nIf you have the #Soaring# skill, press the Up Arrow and the Jump keys to ascend. \nConsumes 5 MP when activated. \nMax Flight Time: #0 seconds#"/> <string name="h1" value="MP Cost: 10, Weapon and Magic Def: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Highway Patrol Car"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Highway Patrol Car.\nRight-click to allow other players to hitch a ride."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Monster Carnival - ATT UP"/> <string name="desc" value="Buff for the Monster Carnival that increases your Attack."/> <string name="h1" value="Weapon/Magic ATT: +20%, Duration: #time sec"/> <string name="name" value="Monster Carnival - DEF UP"/> <string name="desc" value="Buff for the Monster Carnival that increases your Defense."/> <string name="h1" value="Weapon/Magic DEF: +20%, Duration: #time sec"/> <string name="name" value="Monster Carnival - EXP UP"/> <string name="desc" value="Buff for the Monster Carnival that increases EXP earned."/> <string name="h1" value="EXP Earned: +20%, Duration: #time sec"/> <string name="name" value="Buffalo"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a cute Buffalo."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 150, Jump: 120"/> <string name="name" value="Rabbit Rickshaw"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Rabbit Rickshaw."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Giant Rabbit"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Giant Rabbit."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 180, Jump: 120"/> <string name="name" value="Miwok Hog Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the Miwok Hog."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 180, Jump: 120"/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level : 2]\nYou board a spaceship. While aboard, you can increase your movement and jump abilities by pressing the right/left direction key twice. #Available until: 06-15-2010 at midnight#"/> <string name="h1" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="h2" value="Consumes 10 MP. Weapon and Magic Defense +10, Speed 150, Jump 120"/> <string name="name" value="Space Dash"/> <string name="desc" value="[Master Level : 1]\nIncrease your movement and jump abilities by pressing the right/left direction key twice. #cAvailable until 06-15-2010 at midnight# "/> <string name="name" value="Space Beam"/> <string name="desc" value="[Master Level : 1]\nChanges the condition of the Krypto found at the Space Mine. #cAvailable until: 06-15-2010 at midnight# "/> <string name="name" value="OS4 Shuttle"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride the OS4 Shuttle."/> <string name="h1" value="MP -10, Weapon and Magic ATT +10, Speed 180, Jump 120"/> <string name="name" value="Soaring"/> <string name="desc" value="[Master Level: 1]\nFly through the sky with the mysterious powers of the dragon race. You will take great damage if you fall. \nThis skills costs 90 MP to activate and consumes 1 MP per sec while active."/> <string name="h1" value="MP Cost (to activate): 90 MP, MP Cost (while active): 1 MP/sec"/> <string name="name" value="Sebek&apos;s Eye"/> <string name="desc" value="10% chance to slow target"/> <string name="name" value="Nefer&apos;s Eye"/> <string name="desc" value="10% chance to inflict additional damage"/> <string name="name" value="Ptah&apos;s Eye"/> <string name="desc" value="10% chance to inflict continuous fire damage"/> <string name="name" value="Nut&apos;s Eye"/> <string name="desc" value="20% chance to slow target"/> <string name="name" value="Geb&apos;s Eye"/> <string name="desc" value="10% chance to stun target"/> <string name="name" value="Seth&apos;s Eye"/> <string name="desc" value="20% chance to inflict additional damage"/> <string name="name" value="Maat&apos;s Eye"/> <string name="desc" value="20% chance to inflict continuous fire damage"/> <string name="name" value="Imhotep&apos;s Eye"/> <string name="desc" value="30% chance to do an additional attack"/> <string name="name" value="Apis&apos;s Eye"/> <string name="desc" value="30% chance to inflict continuous fire damage"/> <string name="name" value="Horus&apos;s Eye"/> <string name="desc" value="30% chance to slow target"/> <string name="name" value="Isis&apos;s Eye"/> <string name="desc" value="20% chance to stun target"/> <string name="name" value="Amun&apos;s Eye"/> <string name="desc" value="40% chance to slow target"/> <string name="name" value="Ra&apos;s Eye"/> <string name="desc" value="30% chance to stun target"/> <string name="name" value="Anubis&apos;s Eye"/> <string name="desc" value="Momentarily increases Weapon/Magic ATT by 40."/> <string name="name" value="Horus&apos;s Eye"/> <string name="desc" value="Decreases Speed of all monsters by 60%."/> <string name="name" value="Isis&apos;s Eye"/> <string name="desc" value="Inflicts continuous fire damage to all monsters for 5 seconds."/> <string name="name" value="Osiris&apos;s Eye"/> <string name="desc" value="Inflicts stun on all monsters for 1 second."/> <string name="name" value="Ra&apos;s Eye"/> <string name="desc" value="Eliminates one nearby monster."/> <string name="name" value="Panda Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Panda."/> <string name="h" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Bunny Buddy Buggy"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Bunny Buddy Buggy."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Crimson Nightmare"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Crimson Nightmare"/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="할로윈 호박"/> <string name="desc" value="할로윈을 상징하는 누런 호박을 던져 원거리의 적을 공격한다."/> <string name="name" value="Apprentice Hunter"/> <string name="desc" value="Proof that you have become an apprentice member of Silent Crusade."/> <string name="h" value="All Stats +#strX, HP/MP +#mhpX"/> <string name="name" value="Capable Hunter"/> <string name="desc" value="Proof that you have become a B Rank member of Silent Crusade."/> <string name="h" value="All Stats +#strX, HP/MP +#mhpX"/> <string name="name" value="Veteran Hunter"/> <string name="desc" value="Proof that you have become an A Rank member of Silent Crusade."/> <string name="h" value="All Stats +#strX, HP/MP +#mhpX"/> <string name="name" value="Superior Hunter"/> <string name="desc" value="Proof that you have become an S Rank member of Silent Crusade."/> <string name="h" value="ATT +#padX, M. ATT +#madX, All Stats +#strX, HP/MP +#mhpX"/> <string name="name" value="The Shadow Owl"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride on the #cShadow Owl# that moves swiftly like the darkness.\n#cRestriction: Can only be mounted by Blade Master#"/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 150, Jump: 120"/> <string name="name" value="Dueling Dual Blades"/> <string name="desc" value="Special cheer given to newly reborn Dual Blade. Increases Max HP and MP for 30 minutes. Can be stacked with other buffs."/> <string name="h1" value="Effects of the cheer increase with your level."/> <string name="name" value="Dueling Dual Blades"/> <string name="desc" value="Special cheer given to newly reborn Dual Blade. Increases Max HP and MP for 30 minutes. Can be stacked with other buffs."/> <string name="h1" value="Effects of the cheer increase with your level."/> <string name="name" value="Knight&apos;s Watch"/> <string name="h" value="#Duration: 90 sec, Knock-back Resistance Rate: 100% (Cooldown: #cooltime sec)"/> <string name="desc" value="[Link Skill] Mihile, Knight of Light, prevents you from being pushed back by enemy&apos;s attacks for a short time."/> <string name="name" value="Double Maximus Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Maximus mount that can use Jag Jump. "/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Three Cheers for Cannoneers"/> <string name="desc" value="The Cannoneers are back in business! Increases Weapon Attack, Speed, and Jump for 30 minutes. Stacks with other buffs."/> <string name="h1" value="The cheer grows stronger for every 5 levels you gain, up to level 100."/> <string name="name" value="Greaties for Mercedes"/> <string name="desc" value="The legendary Mercedes is rocketing back to the spotlight! Increases Weapon Attack and Max HP for 30 minutes. Stacks with other buffs."/> <string name="h1" value="The cheer grows stronger for every 5 levels you gain, up to level 100."/> <string name="name" value="Prayers for Demon Slayers"/> <string name="desc" value="The Demon Slayer is blazing back onto the scene! Increases Weapon Attack and Demon Fury for 30 minutes. Stacks with other buffs."/> <string name="h1" value="The cheer grows stronger for every 5 levels you gain, up to level 100."/> <string name="name" value="Double Red Truck Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Red Truck mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Power Suit Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Power Suit mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="White Angel"/> <string name="desc" value="[Master Level: 1]\nSummon the White Angel sealed inside the White Angelic Blessing."/> <string name="h1" value="MP Cost: 100"/> <string name="name" value="White Angelic Blessing"/> <string name="desc" value="[Master Level: 1] Receive the White Angel&apos;s blessing."/> <string name="h1" value="ATT: 12, Magic ATT: 12, Duration: 10 min"/> <string name="name" value="Terms and Conditions"/> <string name="desc" value="Use your mastery of contract law to make Eskalade boost Attack Power for a short time. "/> <string name="h" value="Duration: +time sec, Skill Damage: +#indieDamR%\nCooldown: #cooltime sec"/> <string name="name" value="M.S.S. Awesome"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a M.S.S. Awesome"/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Cretaceous Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Cretaceous."/> <string name="h" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Infernal Mutt"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride an Infernal Mutt."/> <string name="h" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 140%, Jump: 120%"/> <string name="name" value="Unlucky Buddy Mount"/> <string name="desc" value="[Master Level: 1]\nTrue friends carry each other, but this friend only carries you because you don&apos;t have time to carry other people."/> <string name="h" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 180, Jump: 120."/> <string name="name" value="Double Power Suit Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Power Suit mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Pink Unicorn Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Pink Unicorn mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Instant Death"/> <string name="desc" value=""/> <string name="h1" value="Instant Death "/> <string name="name" value="Knock Down"/> <string name="desc" value=""/> <string name="h1" value="One Shot Kill "/> <string name="name" value="Slow"/> <string name="desc" value=""/> <string name="h1" value="Slow "/> <string name="name" value="Poison"/> <string name="desc" value=""/> <string name="h1" value="Poison "/> <string name="name" value="Darkness "/> <string name="desc" value=""/> <string name="h1" value="Darkness "/> <string name="h2" value="Darkness "/> <string name="name" value="Seal "/> <string name="desc" value=""/> <string name="h1" value="Seal "/> <string name="name" value="Freeze"/> <string name="desc" value=""/> <string name="h1" value="Freeze "/> <string name="h2" value="Freeze"/> <string name="name" value="Banner of Nimbleness"/> <string name="desc" value="Increases Accuracy and Avoidability of guild members."/> <string name="h" value="Accuracy +#ar%, Avoidability +#er% "/> <string name="name" value="Banner of Experience"/> <string name="desc" value="Increases EXP received by guild members when hunting monsters. "/> <string name="h" value="EXP Gain +#expR%"/> <string name="name" value="Banner of Fortitude"/> <string name="desc" value="Increases Weapon Defense and Magic Defense of guild members."/> <string name="h" value="Weapon Defense +#pddR%, Magic Defense +#mddR%"/> <string name="name" value="Banner of Ferocity"/> <string name="desc" value="Increases Weapon ATT and Magic ATT of guild members."/> <string name="h" value="Weapon ATT +#padX, Magic ATT +#madX"/> <string name="name" value="Banner of Mobility"/> <string name="desc" value="Increases Movement Speed and Jump of guild members."/> <string name="h" value="Movement Speed +#psdSpeed, Jump +#psdJump"/> <string name="name" value="Banner of Lethality"/> <string name="desc" value="Increases Critical Hit Rate of guild members."/> <string name="h" value="Critical Rate +#cr%"/> <string name="name" value="Banner of Plenty"/> <string name="desc" value="A special potion is provided every Monday."/> <string name="h" value="Every Monday, provides #u potions that fully recover HP and MP "/> <string name="name" value="Herbalism"/> <string name="desc" value="Press Space Bar near herbs to gather them. Must have herbalism tools equipped to use."/> <string name="name" value="Mining"/> <string name="desc" value="Press Space Bar near minerals to gather them. Must have mining tools equipped to use."/> <string name="name" value="Smithing"/> <string name="desc" value="Lets you craft equipment."/> <string name="name" value="Accessory Crafting"/> <string name="desc" value="Lets you craft accessories."/> <string name="name" value="Alchemy"/> <string name="desc" value="Lets you perform alchemy."/> <string name="name" value="Nebulite Fusion"/> <string name="desc" value="[Master Level : 1]\nAllows you to combine 2 different Nebulites into a new Nebulite with the possibly of it gaining a rank."/> <string name="name" value="HP Boost"/> <string name="desc" value="Permanently increases your Max HP."/> <string name="h" value="Max HP: +#mhpR%"/> <string name="name" value="Lv. 1 Demon&apos;s Heinous Pact"/> <string name="desc" value="Increases both Weapon and Magic Attack by 3 with demonic energy."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Demon&apos;s Heinous Pact"/> <string name="desc" value="Increases both Weapon and Magic Attack by 5 with demonic energy."/> <string name="h" value="#Weapon ATT: +padX, Magic ATT +#madX"/> <string name="name" value="Lv. 3 Demon&apos;s Heinous Pact"/> <string name="desc" value="Increases both Weapon and Magic Attack by 7 with demonic energy."/> <string name="h" value="#Weapon ATT: +padX, Magic ATT +#madX"/> <string name="name" value="Lv. 1 Shark Power"/> <string name="desc" value="Increases both Weapon and Magic Attack by 3 with shark energy."/> <string name="h" value="#Weapon ATT: +padX, Magic ATT +#madX"/> <string name="name" value="Lv. 2 Shark Power"/> <string name="desc" value="Increases both Weapon and Magic Attack by 5 with shark energy."/> <string name="h" value="#Weapon ATT: +padX, Magic ATT +#madX"/> <string name="name" value="Lv. 3 Shark Power"/> <string name="desc" value="Increases both Weapon and Magic Attack by 7 with shark energy."/> <string name="h" value="#Weapon ATT: +padX, Magic ATT +#madX"/> <string name="name" value="Carrion Breath"/> <string name="desc" value="Maximizes Weapon and Magic Attack power."/> <string name="h" value="Weapon Attack: +#pad, Magic Attack: +#mad, Duration: #time sec"/> <string name="name" value="Bully"/> <string name="desc" value="Title for those that really got into Battle Mode."/> <string name="h1" value="Battle Mode ATT +2, Critical Rate +3%"/> <string name="name" value="Avenger"/> <string name="desc" value="Title for those that obstinately carried out their revenge in Battle Mode."/> <string name="h1" value="Mob DEF Ignored: 5%"/> <string name="name" value="Spaceship"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Spaceship mount."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 150, Jump: 120"/> <string name="name" value="Champion"/> <string name="desc" value="Title for those that enjoy the Battle Mode."/> <string name="h1" value="Battle Mode ATT +1"/> <string name="name" value="Ultimate Champion"/> <string name="desc" value="Title for those that achieved greatness in the Battle Mode. "/> <string name="h1" value="Battle Mode Weapon Attack: +3, All Stats: +3"/> <string name="name" value="Battle Mage Rage"/> <string name="desc" value="A mighty cheer for the reborn Battle Mages. Increases Magic Attack and Max MP for 30 minutes. Stacks with other buffs."/> <string name="h1" value="The cheer grows stronger for every 5 levels you gain, up to level 100."/> <string name="name" value="Wild Hunt Grunt"/> <string name="desc" value="A primal cheer for the reborn Wild Hunters. Increases Weapon Attack and Max HP for 30 minutes. Stacks with other buffs."/> <string name="h1" value="The cheer grows stronger for every 5 levels you gain, up to level 100."/> <string name="name" value="Galvanic Mechanic"/> <string name="desc" value="A supportive cheer for the reborn Mechanics. Increases Weapon Attack and Max HP for 30 minutes. Stacks with other buffs."/> <string name="h1" value="The cheer grows stronger for every 5 levels you gain, up to level 100."/> <string name="name" value="Double Rabbit Rickshaw Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Rabbit Rickshaw mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Orange Mushroom Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Orange Mushroom mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Giant Rabbit Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Giant Rabbit mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Transformed Robot Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Transformed Robot mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Nightmare Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nightmare mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Shinsoo Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Shinsoo mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Owl Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Owl mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Bear Hot-Air Balloon Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Bear Hot-Air Balloon mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Transformed Robot Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Transformed Robot mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Nightmare Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Nightmare mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Shinsoo Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Shinsoo mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Owl Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Owl mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Bear Hot-Air Balloon Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Bear Hot-Air Balloon mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Maximus Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Maximus mount that can use Jag Jump. "/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Double Red Truck Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Red Truck mount that can use Jag Jump."/> <string name="h1" value="MP Cost: 10, Weapon/Magic DEF: +10, Speed: 170, Jump: 120"/> <string name="name" value="Honey Train"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a Honey Train."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Counterattack"/> <string name="desc" value="Temporarily increases damage upon being hit. Duration increases as skill level increases. Counterattack effect can only take place once every 50 seconds."/> <string name="h" value="Upon being hit, damage +#indieDamR% at #prop% chance, Duration: #time sec."/> <string name="pdesc" value="Temporarily increases damage upon being hit. Duration increases as skill level increases. Counterattack effect can only take place once every 20 seconds."/> <string name="ph" value="Upon being hit, damage #indieDamR% at # prop% chance, Duration: #time sec"/> <string name="name" value="JETT"/> <string name="desc" value="Increases summon creature&apos;s duration."/> <string name="h" value="Summon creature&apos;s duration +#summonTimeR%"/> <string name="name" value="Explorer Pirate Buccaneer"/> <string name="desc" value="Additional damage per level."/> <string name="h" value="#lv2damX additional damage per character level"/> <string name="name" value="Explorer Pirate Corsair"/> <string name="desc" value="Increases summon creature&apos;s duration."/> <string name="h" value="Summon creature&apos;s duration +#summonTimeR%"/> <string name="name" value="튜토리얼스킬"/> <string name="desc" value="튜토리얼 아크로바틱점프"/> <string name="name" value="Retro Rockets"/> <string name="desc" value="Permanently increases Movement Speed, Max Movement Speed, and Jump."/> <string name="h" value="Passive Effects - Movement Speed +#psdSpeed, Max Movement Speed +#speedMax, Jump +#psdJump"/> <string name="name" value="Mille Cartes"/> <string name="desc" value="Launches a torrent of cards that knocks back enemies."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Knocks back enemies"/> <string name="pdesc" value="Launches a torrent of cards that knocks back enemies."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Knocks back enemies"/> <string name="hch" value="MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Knock-back Chance: #hcProp%"/> <string name="name" value="Carte Blanche"/> <string name="desc" value="Each critical attack has a chance to produce a card that attacks nearby enemy automatically. #cThis card is added to your deck.#"/> <string name="h" value="Upon a successful critical attack, card appears at #prop% chance, Damage: #damage%, #cDeck +1#"/> <string name="name" value="Blason"/> <string name="desc" value="Marks enemies with Phantom&apos;s coat of arms before slicing them to bits."/> <string name="h" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="pdesc" value="Marks enemies with Phantom&apos;s coat of arms before slicing them to bits."/> <string name="ph" value="MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount"/> <string name="name" value="Clair de Lune"/> <string name="desc" value="Enjoys the cool evening moonlight to increase Attack and Accuracy."/> <string name="h" value="MP Cost: #mpCon, Duration: #time, Attack: +#indiePad, Accruacy: +#indieAcc"/> <string name="pdesc" value="Enjoys the cool evening moonlight to increase Attack and Accuracy."/> <string name="ph" value="MP Cost: #mpCon, Duration: #time, Attack: +#indiePad, Accruacy: +#indieAcc"/> <string name="name" value="Rapier Wit"/> <string name="desc" value="Forms a giant sword with cards, then charges and performs multiple attacks.\nLink with Mille Cartes to reduce post-attack downtime. Permanently increases Mille Cartes&apos;s damage."/> <string name="h" value="Active Effects - MP Cost: #mpCon, While moving - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, After moving - Attacks #w times with #v% damage\nPassive Effects - Increases Mille Cartes&apos;s damage by #damR%"/> <string name="pdesc" value="Forms a giant sword with cards, then charges and performs multiple attacks.\nLink with Mille Cartes to reduce post-attack downtime. Permanently increases Mille Cartes&apos;s damage."/> <string name="ph" value="Active Effects - MP Cost: #mpCon, While moving - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, After moving - Attacks #w times with #v% damage\nPassive Effects - Increases Mille Cartes&apos;s damage by #damR%"/> <string name="name" value="Carte Noire"/> <string name="desc" value="Each critical attack has a chance to produce a card that attacks nearby enemy automatically. #cThis card is added to your deck.#\nAlso permanently increases Avoidability chance."/> <string name="h" value="Upon a successful critical attack, card appears at #prop% chance, Damage: #damage%, #cDeck +1#\nAdditional Avoidability Chance +#subProp%"/> <string name="pdesc" value="Each critical attack has a chance to produce a card that attacks nearby enemy automatically. #cThis card is added to your deck.#\nAlso permanently increases Avoidability chance."/> <string name="ph" value="Upon a successful critical attack, card appears at #prop% chance, Damage: #damage%, #cDeck +1#\nAdditional Avoidability Chance +#subProp%"/> <string name="name" value="Priere D&apos;Aria"/> <string name="desc" value="Powerful memories of Aria significantly increase Attack and allow you to ignore some enemy DEF."/> <string name="h" value="MP Cost: #mpCon, Damage: +#damR%, Enemy DEF Ignored: #x%, Duration: #time"/> <string name="pdesc" value="Powerful memories of Aria significantly increase Attack and allow you to ignore some enemy DEF."/> <string name="ph" value="MP Cost: #mpCon, Damage: +#damR%, Duration: #time"/> <string name="name" value="Vol D&apos;Ame"/> <string name="desc" value="Steals buffs from nearby monsters. If you steal more than one buff, the most powerful will be applied. This skill only works of monsters have been buffed."/> <string name="h" value="MP Cost: #mpCon, Max Enemies: #mobCount, Buffs applied:\n#cAttack#: Attack +#epad\n#cDamage Ignored#: Damage Received -#x%\n#cDamage Reflect#: Reflects #y% of Damage Received\n#cInvincibility#: Temporary Invincibility\nCooldown: #cooltime sec"/> <string name="pdesc" value="Removes all positive status effects from nearby enemies."/> <string name="ph" value="MP Cost: #mpCon, Max Enemies: #mobCount"/> <string name="name" value="PickPocket"/> <string name="desc" value="Temporarily increases the Mesos dropped by monsters. Meso drops increase in proportion to skill level.\nThis skill can be toggled on and off with the skill key.\nRequired Skill: #cMeso Explosion Lv. 3#"/> <string name="h" value="Meso Drop Chance: #prop%"/> <string name="name" value="Judgment Draw"/> <string name="desc" value="Uses up your entire stack of cards to pull out one card and grant additional effects to that card&apos;s attack. Can only been used when your deck is full."/> <string name="h" value="MP Cost: #mpCon, Attacks with Carte Blanche #u times. Grants one of the following effects:\n#cDestin Card:# Critical Rate +#v%\n#cMalheur Card:# Item Drop Rate +#w%"/> <string name="name" value="Judgment Draw"/> <string name="desc" value="Uses up your entire stack of cards to pull out one card and grant additional effects to that card&apos;s attack. Can only been used when your deck is full."/> <string name="h" value="MP Cost: #mpCon, Attacks enemies with Carte Noire #u times. Also grants one of the following effects for #time sec.\n#cDestin Card:# Critical Rate +#v%\n#cMalheur Card:# Item Drop Rate +#w%\n#cEndurance Card:# Abnormal Status Resistance +#x%, Elemental Resistance +#y%\n#cTuteur Card:# DEF +#s%\n#cDrain Card:# #z% of the damage dealt is absorbed as HP"/> <string name="name" value="Lv. 1 Pink Bean Mania"/> <string name="desc" value="Increases both Weapon and Magic Attack by 3 with the power of superior Pink Bean&apos;s cuteness."/> <string name="h" value="#Weapon ATT: +padX, Magic ATT +#madX"/> <string name="name" value="Lv. 2 Pink Bean Mania"/> <string name="desc" value="Increases both Weapon and Magic Attack by 5 with the power of superior Pink Bean&apos;s cuteness."/> <string name="h" value="#Weapon ATT: +padX, Magic ATT +#madX"/> <string name="name" value="Lv. 3 Pink Bean Mania"/> <string name="desc" value="Increases both Weapon and Magic Attack by 7 with the power of superior Pink Bean&apos;s cuteness."/> <string name="h" value="#Weapon ATT: +padX, Magic ATT +#madX"/> <string name="name" value="Lv. 1 Dragon Blessing"/> <string name="desc" value="Increases both Weapon and Magic Attack by 3 with dragon energy."/> <string name="h" value="#Weapon ATT: +#padX, Magic ATT: +#madX"/> <string name="name" value="Lv. 2 Dragon Blessing"/> <string name="desc" value="Increases both Weapon and Magic Attack by 5 with dragon energy."/> <string name="h" value="#Weapon ATT: +padX, Magic ATT +#madX"/> <string name="name" value="Lv. 3 Dragon Blessing"/> <string name="desc" value="Increases both Weapon and Magic Attack by 7 with dragon energy."/> <string name="h" value="#Weapon ATT: +padX, Magic ATT +#madX"/> <string name="name" value="The Decapatruck"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride a The Decapatruck.\nA must-have for the zombie apocalypse!"/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 170%, Jump: 120%"/> <string name="name" value="Maximus Mount"/> <string name="desc" value="[Master Level: 1]\nAllows you to ride Maximus Mount."/> <string name="h1" value="MP Cost: 10, Weapon and Magic DEF: +10, Speed: 150%, Jump: 120%"/>